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CHARACTER RECORD SHEETS

character name

player class and level race

alignment deity size age gender height weight campaign

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

STR AC = 10 + + + + + + + TOUCH
ARMOR CLASS
FLAT-FOOTED
STRENGTH ARMOR CLASS ARMOR CLASS

DEX TOTAL NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS


DEXTERITY
HP
HIT POINTS
CON WOUNDS/CURRENT HP
CONSTITUTION

INT SKILLS MAX RANKS


/

SKILLS?
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
WIS
DAMAGE
REDUCTION SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
WISDOM
DEX MISC. Appraise r int c = ______+______+______
CHA TOTAL MODIFIER MODIFIER
CHARISMA
INITIATIVE = +
Balance r dex* c = ______+______+______
MODIFIER
Bluff r cha c = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
Climb r str* c = ______+______+______
SAVING THROWS TOTAL

FORTITUDE
SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

Concentration r con c = ______+______+______
= + + + +
(CONSTITUTION)
Craft r ( ______________ ) int c = ______+______+______
REFLEX
(DEXTERITY) = + + + +

Craft r ( ______________ ) int c = ______+______+______

Craft r ( ______________ ) int c = ______+______+______
WILL = + + + + Decipher Script int c = ______+______+______
(WISDOM)


Diplomacy r cha c = ______+______+______
Disable Device int c = ______+______+______
BASE ATTACK BONUS SPELL RESISTANCE
Disguise r cha c = ______+______+______
Escape Artist r dex* c = ______+______+______
GRAPPLE
MODIFIER
= + + + SPEED Forgery r int c = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC.
Gather Information r cha c = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER
Handle Animal cha c = ______+______+______
Heal r wis c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Hide r dex* c = ______+______+______

Intimidate r cha c = ______+______+______
RANGE TYPE NOTES
Jump r str* c = ______+______+______

Knowledge (history) int c = ______+______+______
AMMUNITION __________________________

Knowledge (nobility & royalty) int c = ______+______+______
Knowledge ( __________ ) int c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Knowledge ( __________ ) int c = ______+______+______
Knowledge ( __________ ) int c = ______+______+______
RANGE TYPE NOTES
Listen r wis c = ______+______+______
Move Silently r dex* c = ______+______+______
AMMUNITION __________________________
Open Lock dex c = ______+______+______
Perform ( _____________) cha c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Perform ( _____________) cha c = ______+______+______
Perform ( _____________) cha c = ______+______+______
Profession (___________ ) wis c = ______+______+______
RANGE TYPE NOTES
Profession (___________ ) wis c = ______+______+______

Ride r dex c = ______+______+______
AMMUNITION __________________________
Search r int c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL

Sense Motive r wis c = ______+______+______
Sleight of Hand dex* c = ______+______+______
Spellcraft int c = ______+______+______
RANGE TYPE NOTES
Spot r wis c = ______+______+______
Survival r wis c = ______+______+______
__________________________
AMMUNITION
Swim r str* c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Tumble dex* c = ______+______+______
Use Magic Device cha c = ______+______+______
Use Rope r dex c = ______+______+______
RANGE TYPE NOTES
______________________ ____ c = ______+______+______
______________________ ____ c = ______+______+______
AMMUNITION __________________________ r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT
CARRIED

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

WEALTH
MONEY GEMS ART OTHER

CP

SP

GP

PP
FEAT PAGE REF. ARMOR / PROTECTIVE ITEMS
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
NOTES

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES


FEAT PAGE REF.
NOTES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

FEAT PAGE REF.


SPELL FAILURE SPECIAL PROPERTIES
NOTES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

FEAT PAGE REF.


NOTES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

FEAT PAGE REF.


NOTES

NOTES
FEAT PAGE REF.
NOTES

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NOTES

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NOTES

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NOTES

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NOTES

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NOTES

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NOTES

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NOTES
EXPERIENCE
EXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

RACIAL TRAITS

LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

CLASS FEATURES
CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.

Weapon and Armor Proficiency 9 Improved Initiative (Ex) 10


NOTES NOTES

All simple and martial weapons; all types of armor; no shields Gain Improved Initiative feat

CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.


Daisho Proficiency (Ex) 9 Mass Staredown (Ex) 10
NOTES NOTES

Gain Exotic Weapon Proficiency (bastard sword) as a bonus feat Demoralize all within 30 ft. as standard action

CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.


Two Swords as One (Ex) 9 Improved Two Swords as One (Ex) 10
NOTES NOTES

Two-Weapon Fighting when wielding a katana and wakizashi Improved Two-Weapon Fighting with katana and wakizashi

CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.


Kiai Smite (Ex) 9 Improved Staredown (Ex) 10
NOTES NOTES

Free action shout, gain bonus attack, damage equal to Chr. bonus Demoralize all with 30 ft. as move action

CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.


Iaijutsu Master (Ex) 9 Greater Two Swords as One (Ex) 10
NOTES NOTES

Quick Draw feat when drawing katana or wakizashi Greater Two-Weapon Fighting with katana and wakizashi

CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.


Staredown (Ex) 10 Frightful Presence (Ex) 10
NOTES NOTES

+4 bonus to Intimidate checks, can demoralize Opponents panic (Will save DC 20 + Charisma modifier)

2004 Wizards of the Coast, Inc.


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