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Mines of Moria 2nd Edition
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CREDITS

Author; Peter C Fenlon,


Jr,
Adventures: Matt Forbeck, Pete Fenlon
Cover Art:
Angus McBride
Color
Maps: Pete Fenlon
Black & White Maps:
Dan Cruger, Derek Carbonneau
Interior Art:
Liz Danforth, Kent Buries
Additional Interior Art: Terry K. Arnthor, Richard Britton, ClaudiaCangini, KatiaCentomo, Pete
Fenlon, Michele Granata, AngeloMontanini, Jessica M. Ney-Grimm, Paolo Parente,
Matteo,Resinanti, Ftlippo Zanicotti

Project Specific Contributions:


SeriesEditor.
Jessica M.Ney-Gnmm;
Content Editor.
Pete Fenlon;
Project Editing:
Jessica M. Ney-Grimm, Steve Marvin, Pete Fenlon;
Pagemaking;
Suzanne Young,Derek Carbonneau;
Layout.
Nick Morawitz, Ed Mawyer, Derek Carbonneau, Kathryn Beggerly;
Cover Graphics',
Coleman Charkon,Terry K. Amthor;
Table Creation:
Pete Fenlon, Coleman Charlton;
Table Pagemaking:
Yuan Zhang, Nick Morawitz;
Editorial Contri-butions:
John David Ruemmler, C- Charlton, Heike Kubasch,Terry K. Amtiior

ICE Staff
Art Director:
Jessica M. Ney-Grimm;
Sales Manager:
Deane Begiebing;
Editing & Development Manager:
ColemanCharlton;
President:
Peter Fenlon;
CEO:
Bruce Neidlinger;
Customer Service:
Heike Kubasch;
Operations:
David Platnick;
Production:
John Curtis, Nick Morawitz et al;
Shipping Staff:
DavidMorris, Daniel Williams

1984,1994 Tolkien Enterprises, a division of Elan Merchandis-ing, Berkeley, California USA.


Moria, Realms of Middle-earth, The Hobbit,
and
The Lord of the Rings,
and all characters and placestherein, are trademark properties of Tolkien Enterprises.
Allcharacters and places derived from the works of J.R.R. Tolkienare common law trademarks
used under license from GraftonBooks (Harper Collins), publishing successors to Unwin
Hyman,Ltd. and George Allen & Unwin, Ltd., London, England. Allrights reserved.

Note:
ICE's
"Moria"
is a revised compilation of mate-rial previously published as part of a work entitled "Moria, The
Dwarven City." While ICE has added newmaterial and reorganized the data, most of the
prosehere was already in print when we began our revision.

TABLE OF CONTENTS

1.0 Introduction...........................................4

2.0 Overview of Moria................................


s
2.1 A Brief History..................................................6
2.1.1

The Founding of Khazad-dum......................................62.1.2

The Golden Years of the Second Age..........................82.1.3

The Origin of the Name "Moria".................................9


2.2 The Dark Years...............................................11
2.2.1

The Fate of the Seven Dwarven Rings.........................112.2.2

The Coming of the Balrog..........................................112.2.3

The Settlement of the Lonely Mountain....................122.2.4

The Great War between Dwarves and Orcs................122.2.5

Moria in Later Yeats...................................................13


2.3 Time line......................................._.............15
3.0 Land and Climate.................................19
3.1 The Land..........................................................19
3.1.1

The Misty Mountains...................................................193.1.2

Azanulbizar....................................................................193.1.3

Nan Sirannon................................................................203.1.4

The Subterranean World.............................................20


3.2 The Climate.....................................................21
4.0 Plant and Animal Life.........................22
4.1

Plant Life.........................................................224.2

Animal Life......................................................
23

5.0 The Dwarves of Moria........................26


5.1
The Khazad.....................................................26
5.2

Language..........................................................28

5.3

Culture.............................................................295.4

The Dwarven Spirit.........................................305.5

Durin's Folk.....................................................30
6.0 Dwarven Technology...........................32
6.1

Smiths..............................................................326.2

Machines..........................................................366.3

Works of Power...............................................37
7.0 Dwarven War-Craft............................40
7.1

Arms and Armor..............................................407.2

Military Organization.......................................437.3

Strategy and Tactics.........................................44


8.0 Dwarven Trade.....................................45
8.1

The Great Dwarf-Road....................................458.2

Exports and Imports.........................................458.3

Prices and Exchange Rates................................46


9.0 The Structure of Moria.......................47
9.1

Nature's Gifts...................................................479.2

Light and Water...............................................479.3


Minerals and Metals.........................................489.4

Design and Construction.................................539.5

Stonework Patterns..........................................54
10.0 Architectural Themes........................55
10.1

Outer Doors...................................................5510.2

Passages..........................................................
56
10.3

Chambers.......................................................5910.4

The Chasms and Bridges................................6310.5

The Stairways and Inclines.............................6510.6

The Traps......................................................6610.7

Sounding Chambers.......................................6910.8

Drinking-Halls...............................................70
11.0 Moria's Layout....................................70

11.I Overview of the Mines...................................7011.2

Overview of the City.....................................7111.3

Locating Sites.................................................71
11.3.1

Using the Route Maps...............................................7111.3.2

Using Specific Layouts...............................................7111.3.3

Locating Layout Displays..........................................72


11.4 The City Plan................................................72
I I.4.I The Central Tiers of the City.....................................72

11.4.2
The Upper Levels of the City....................................7211.4.3

The Lower Deeps of the City....................................73


11.5

The Mines.....................................................7311.6

The Peaks Above...........................................73

12.0
Places of Note
.....................................
75

12.1 The Core of Khazad-dum.................................75

1
22
Second Level .......................................................80

12.3

Third Level .........................................................82

12.4

Fourth Level........................................................84

12.5

Fifth Level ...........................................................84

12.6

Sixth Level...........................................................84

12.7

Seventh Level ......................................................87


12.8

The Deeps ...........................................................90

12.9 The Outer Windows.........................................103

13.0 The Under-deeps


.............................
105

13.1
The Bowels of Endor.......................................105

13.2
Morgoth's Legacy..............................................105

13.3
The Oldest Road............................................105

13.4 Tombs Rising ....................................................107

13.5 Sites of Note...................................................109

14.0 The Balrog's Kingdom. 110

14.1

The Balrog 111

14.2 The Demon's Domain...................................111

15.0 Shadow-creatures
...............................
114

15.1 Orcs...................................................................114

15.2 Trolls.................................................................117

1
5.2.1
Troll-Bands....................................................118

15.2.2
Troll-lords.....................................................118

15.3 Evil Worms .......................................................119

15.4 The Watcher in the Water ..............................120

16.0 Adventuring in Moria


......................
121
16.1 Tales...................................................................121

16.1.1 Selecting a Tale..............................................121

16.1. 2
Telling a Tale...................................................122

1
6.1.3 Choosing a Time Period....................................122

16.2 Characters...........................................................122

16.2.1 PCS................................................................122

16.2.2
NPCs ...........................................................122

16.3 Settings..............................................................123

16.3.1

Using Maps and Layouts...................................123

16.3.2

Using Traps....................................................123

16.4

Sojourns.............................................................123

16.4.1

Guard Movements............................................123
16.4.2

Random Events and Discoveries........................123

16.5Eencounters............. ................................124

16.5.1I Meetings........................................................124

16.5.2 Sounds............................................................. 124

17.0 Adventures
........................................
124

17.1The Embassy to the

Dwarven King (T.A. 1640) ............................124

17.1.1 The Tale..................................................... 125

17.1.2 The Characters............................................ 126

17.1.3 The Setting................................................. 128

17.1.4 The Task........................................................ 128

17.1.5 The Encounters........................................... 128

17.1.6 Epilogue...................................................... 131

17.1.7 Variations.................................................... 131

17.2 A Mission To Steal (T.A. 1640) ...................131

17.2.1

The Tale..........................................................13217.2.2

The Characters..................................................13217.2.3

The Places........................................................13317.2.4- The


Task.........................................................133

17.2.5
The Encounters................................................13317.2.6

Epilogue...........................................................13517.3 The Exploration Expedition (T.A. 3000)


....135

17.3.1

The Tale..........................................................13617.3.2

The Characters..................................................13617.3.3

The Places........................................................13617.3.4

The Task..........................................................13717.3.5

The Encounters.................................................13717.3.6

Epilogue...........................................................13817.4 The Search for Balin (T.A. 3000)


..................138

17.4.1

The Tale..........................................................13817.4.2

The Characters..................................................13917.4.3

The Places........................................................13917.4.4

The Task..........................................................13917.4.5

The Encounters.................................................14017.4.6

Epilogue...........................................................14017.5 Quest for Durin's Legacy (T.A.


3020)..........140

17.5.1

The Tale..........................................................14017.5.2

The Characters..................................................14117.5.3

The Places........................................................14217.5.4
The Task.........................................................14317.5.5

The Capture.....................................................14317.5.6

Epilogue...........................................................14317.6 The Closing of the Under-deeps (F.A.


I00).I43

17.6.1

The Tale..........................................................14417.6.2

The Characters..................................................14417.6.3

The Places........................................................14517.6.4

The Task..........................................................14517.6.5

The Encounters.................................................14517.6.6

The Epilogue....................................................146
18.0 Episodes
............................................
146

18.1

Tales of the Great Dwarf-Road......................14618.2

One Fine Promise.............................................14818.3

Belching Paths and Burning Sleet ..................149


19.0 Tables
150

19.1

Random Feature Table ....................................15019.2

Encounter Table................................................15119.3

MERP/Rolemaster Beast Table ....................15219.4

MERP/Rolemaster Military Table ...............15319.5


MERP/Rolemaster NPC Table.....................15419.6

Artifacts Table ..................................................15619.7

Things that Heal or Harm...............................15719.8

LOR Tables ......................................................15819.8.1

LOR Beast Table..............................................15819.8.2

LOR Military Table..........................................15919.8.3

LOR NPC Table..............................................160


20.0 Appendices
........................................
162

20.1

Abbreviations ....................................................16220.2

Citations ............................................................16220.3

Glossary.............................................................16220.4

LOR Conversion Notes ..................................16520.4.1

Locks...............................................................16520.4.2

Traps...............................................................16520.4.3

Magic Items......................................................166