Beruflich Dokumente
Kultur Dokumente
INSPIRATION
STRENGTH This world is apart of a grand plan and I'm a key part.
15 +2 30 Others just don't understand the true meaning of the world.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
16 -1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Quirk: When my Soul Sword is manifested, I
Soul Sword +2 1d8 psychic speak only Primordial
+3 +3 Insight (Wis)
-1 Intimidation (Cha) Light Crossbow +2 Mind Thrust
As an action, you target one creature you can
WISDOM +3 Investigation (Int) see
+2 Medicine (Wis) within 120 feet of you. The target must succeed
14 +5 Nature (Int)
on an Intelligence saving throw or take 1d10
psychic damage.
20 Bolts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+4 Perception (Wis)
+2 Psychic Focus. While focused on this
-1 Performance (Cha) discipline, you have advantage on Strength
(Athletics) checks.
-1 Persuasion (Cha)
CHARISMA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+3 Religion (Int) Brute Strike (17 psi). As a bonus action, you
9 +2 Sleight of Hand (Dex)
gain a bonus to your next damage roll against a
target you hit with a melee attack during the
+2 Stealth (Dex) current turn. The bonus equals +1d6 per psi
-1 point spent, and the bonus damage is the same
+4 Survival (Wis) type as the attack. If the attack has more than
one damage type, you choose which one to use
SKILLS ATTACKS & SPELLCASTING for the bonus damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knock Back (17 psi). When you hit a target
PASSIVE WISDOM (PERCEPTION) with a melee attack, you can activate this ability
CP Chain shirt, Light as a reaction. The target must succeed on a
Crossbow, Strength saving throw or be knocked 10 feet
away from you per psi point spent. The target
SP a backpack, a bedroll, moves in a straight line. If it hits an object, this
Common, Primordial, a mess kit, a movement immediately ends and the target
takes 1d6 bludgeoning damage per psi point
EP tinderbox, 10 torches, spent.
10 days of rations, and ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mighty Leap (17 psi). As part of your
GP 20 a waterskin. 50 feet of movement, you jump in any direction up to 20
hempen rope, A tent feet per psi point spent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PP (2 person), A book, Feat of Strength (2 psi). As a bonus action,
ink, ink pen, traveler you gain a +5 bonus to Strength checks until the
end of your next turn.
clothes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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