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Oakenscar

Male Treant 9
Neutral Good
Representing Andrew Staib

Strength 32 (+11) Size: Large


Dexterity 17 (+3) Height:
Constitution 24 (+7) Weight:
Intelligence 14 (+2) Skin: Brown
Wisdom 20 (+5) Eyes:
Charisma 10 (+0) Hair:

Total Hit Points: 62

Speed: 30 feet

Armor Class: 22 = 10 +3 [dexterity] -1 [large] +10 [natural]

Touch AC: 12
Flat-footed: 19
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +13 = 4 [base] +7 [constitution] +2 [great fortitude]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +6 = 1 [base] +5 [wisdom]
Attack (handheld): +13 = 3 [base] +11 [strength] -1 [large]
Attack (unarmed): +13 = 3 [base] +11 [strength] -1 [large]
Attack (missile): +5 = 3 [base] +3 [dexterity] -1 [large]
Grapple check: +18 = 3 [base] +11 [strength] +4 [large]
Light load: 1384 lb. or less
Medium load: 1386-2768 lb.
Heavy load: 2770-4160 lb.
Lift over head: 4160 lb.
Lift off ground: 8320 lb.
Push or drag: 20800 lb.
Languages: Common Giant Sylvan Terran

Feats:

Great Fortitude
Improved Unarmed Strike

Traits:

Skill Name Key Skill Ability Ranks Misc.


Ability Modifier Modifier Modifier
Appraise Int 2 = +2
Balance Dex* 3 = +3
Bluff Cha 0 = +0
*
Climb Str 11 = +11
Concentration Con 7 = +7
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
*
Escape Artist Dex 3 = +3
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 5 = +5
Hide Dex* 7 = +3 +8 -4 [large]
Intimidate Cha 0 = +0
*
Jump Str 11 = +11
Listen Wis 5 = +5
*
Move Silently Dex 3 = +3
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 3 = +3
Search Int 2 = +2
Sense Motive Wis 5 = +5
Spot Wis 5 = +5
Survival Wis 5 = +5
**
Swim Str 11 = +11
Use Rope Dex 3 = +3

Treant:

Tree shepherds, Plant type; +16 on hide checks in the forest;


low-light vision, speak their own Treant language; low-light
vision; monster class skills are craft, hide, intimidate,
knowledge (all), listen, profession, sense motive, spot, and
survival.

Level 1: First hit die; +2 dex, +2 int; +4 natural armor


Level 2: Second hit die; +2 str, +2 con
Level 3: +2 str, +2 con
Level 4: Third hit die; +6 natural armor, +2 str, +2 wis
Level 5: +2 str, +2 con, +8 natural armor
Level 6: Fourth hit die; Large size, face 10 feet, reach 10 feet,
fire vulnerability (-10 on saves, if no save double damage), +2
str, -2 dex
Level 7: trample (small), double damage against objects
Level 8: Fifth hit die; Animate trees (1), +2 str, +2 cha, Damage
reduction 5/slashing
Level 9: +10 natural armor, +2 str, +2 wis
Level 10: Sixth hit die; +2 str, +2 con
Level 11: Animate trees (2), +2 con, +13 natural armor
Level 12: Seventh hit die; Huge size, face 15 feet, reach 15
feet, +2 str, -2 dex, trample (medium-size), DR 10/slashing

Plant:

Immune to mind-affecting effects, poison, sleep, paralysis,


stunning, polymorphing, lycanthropy, and critical hits.
Probably do not become undead.

Class HP rolled
Level 1: Treant 8
Level 2: Treant 7
Level 3: Treant 0
Level 4: Treant 7
Level 5: Treant 0
Level 6: Treant 2 +1 to intelligence
Level 7: Treant 0
Level 8: Treant 3
Level 9: Treant 0

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