Sie sind auf Seite 1von 21

Star Trek vs.

Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/

This essay is an attempt to answer the question if Star Trek or Warhammer 40K would win in a
war. This essay will look at different scenarios and suggest that different scenarios lead to different
outcomes. In general war between the Federation of Star Trek and the Imperium of Warhammer
40K is assumed but this is only one of several possible scenarios. Before looking at different
scenarios a step by step comparison of important scenario elements will be done. This essay has five
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
2

sections (1) super races, (2) near human races, (3) weapons, (4) Imperial Navy vs. Star Fleet and (5)
scenarios.

1.0) SUPER RACES

Super races are races that are far, far more powerful than humans. Super races are races that are so
powerful that their participation in a conflict between the Federation and the Imperium could
decisively affect the outcome of the war.

1.1) Star Trek Super Races

1.11) Borg NF The Borg are cybernetically enhanced humanoids. Their ability to assimilate
other races make them especially powerful.

1.12) Cyntherians - [TNG 'The Nth Degree'] The Cyntherians have an IQ booster. The
Cyntherians can probe with advanced shielding and computer abilities. Their probe shows advanced
shielding capability. The Cyntherians have developed a graviton-field drive capable of traversing the
galaxy within minutes.

1.13) Dyson's Sphere Builders - The race itself is a mystery but the capability to build a Dyson
sphere suggests technology far beyond that of the Federation.

1.14) Iconians - The Iconian gateway technology allows one-way transit at least the distance
between the Gamma Quadrant and Earth, instantaneously. Some form of shielding and computer
disruption capability advanced by the standards of the Federation.

1.15) Nagilum - [TNG 'Where Silence Has Lease'] The Nagilum is a being that dominates a region
of "void space" and has the ability to warp reality but apparently only in this region.
Nanites - [TNG 'Evolution] Sentient, self-developing.

1.16) Organians The Organians are so powerful that they can stop a war between the Federation
and the Klingons with just a thought.

1.17) Paxans - Energy fields, capability of rapidly taking over a Federation vessel. Maximum shields
were stated to only accelerate the process.

1.18) Q - A super race of unimaginable power that may be as above the other super races as the
super races are above humans.

1.19) T'Kon - An extinct empire of indeterminate power and capabilities. The T'Kon have planetary
shielding. The T'Kon are capable of easily overwhelming the Enterprise and Ferengi. The T'Kon were
apparently devastated by a supernova.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
3

1.110) Tox Uthat [TNG 'Captain's Holiday'] - The Tox Uthat have a quantum phase inverter, from
the twenty-seventh century. This is a palm-sized crystal capable of stopping the nuclear reaction
going on within a star.

1.111) V'Ger Introduced in Star Trek: The Movie. How powerful? See the movie!

1.112) Zalkonians. [TNG 'Transfigurations'] The Zalkonians have a long range strangulation
device. The Zalkonians can ignore Federation shields. The Zalkonians are evolving' members into a
species that has the capability to remotely reanimate heal and reanimate the recently dead.

1.2) Warhammer 40K Super Races

1.21) Chaos Gods There are many chaos gods but there are four major chaos gods:

1.22) Khorne God of Blood, rage, war and unrelenting fury

1.23) Tzeench God of Change, magic, schemes and plots

1.24) Nurgle God of Decay, disease and physical corruption

1.25) Slaanesh God of Hedonism, excess and pleasure

These four gods are the most powerful beings in the Warhammer 40K universe. They exist in a
parallel universe called the warp that exists in the Warhammer 40K universe but not the Star Trek
Universe. The power of the chaos god in the warp is immense but the extent of their power outside
of the warp is much more limited. Inside the warp the chaos gods can probably hold their own
against any of the super races in the Star Trek universe except the Q. Outside the warp, the chaos
gods may not be as powerful as many of the super races in the Star Trek universe.

1.26) Greater Daemons The Greater Daemons are much less powerful than the Chaos Gods but
still much more powerful than humans. Their main manifestation outside of the warp is via
possession of mortals and there are limits to their ability to leave the warp.

1.27) Daemon Princess Mortals that receive gifts from the Chaos Gods can grow to become
Daemon Princess and are extremely powerful.

1.28) Elder Gods Powerful gods that are good as opposed to the Chaos Gods but not as powerful
as the Chaos Gods.

1.30) Super Race Conclusion

The super races of Star Trek are generally one-shots. The super races of Warhammer 40K are part of
the foundation of this universe and interference, one way or another, would be more likely from the
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
4

Warhammer 40Ksuper races than the Federation super races. The main limitation of the super races
of the Warhammer 40K universe is their limited ability to manifest outside of the warp. Their ability
to even operate in the Star Trek universe at all has to be questioned. The Star Trek super races in
turn do not have the same warp type limitations. There is no super race in Warhammer 40K
universe that is anywhere near the power level of the Q.

2.0) NEAR HUMAN RACES

Near human races are defined here as not being a super race and having power and ability more or
less in the same range as the human race. Special attention will be given to races that do not belong
to the Imperium or Federation but have special powers or abilities of significance in combat.

2.10) Star Trek - Near Human Races

There are literally over a hundred near human races in the Star Trek universe. Most of them have
some interesting cultural quirk developed for plot purposes but totally irrelevant in a combat
situation. There are also so many one shot races that even a dedicated Trekkie has a hard time
keeping them straight. The focus will be on near human races that could have a significant impact on
the outcome of war if they joined forces with the Federation.

The two best known warrior races in the Star Trek universe include the Klingons and the
Jem'Hadar. Both of these warrior races are much stronger than humans and are far better trained in
combat that most members of the Federation. The Jem'Hadar also have a natural cloaking
ability. The Changelings, the creators of the Jem'Hadar, and are shape shifters that used this ability
and strategic cunning to conquer one quadrant of the Star Trek Universe. The Changelings could
infiltrate the Imperium and acts as perfect spies. Other enemies of the Federation that have large
empires and large star ship fleets include the Romulans and the Cardassians but they are not warrior
races and would bring numbers but not necessarily any special warrior skills to the table. Vulcans
are generally considered to be extremely strong, how strong is a matter of debate, and have advanced
training in logic that would be useful in a battle field.

2.11) Klingons

2.12) Jem'Hadar

2.13) Changelings

2.14) Vulcan

2.20) Warhammer 40k - Near Human Races

The near human races of Warhammer 40K include the:

2.21) Dark Eldars


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
5

2.22) Demiurg

2.23) Eldar

2.24) Genestealer

2.25) Gretchin

2.26) Necrons

2.27) Old Ones

2.28) Orks

2.29) Ripper Swarms

2.210) Snotling

2.211) Squat

2.212) Tyranid

2.213) Vespid

2.214) Warrior Genus

2.215) Zoat

Some of the races on this list are very powerful and would give the Imperium a significant edge in
any war if they joined the Imperium.

The Eldar are a race much older than humanity and can see in the future and have technology
superior to that of Imperium. Eldars that have followed the path of the warrior are incredible
warriors that have close combat capabilities that have been developed over millennia and that far
surpass the combat skills of the Klingons and Jem'Hadar. The Necrons are even older than the
Eldars and also have combat capabilities that surpass the warrior races of the Star Trek
universe. The Necrons resemble skeletons and many are thousands of years old and they are just
plain creepy much creepier than any race in the Star Trek universe. The Tyranids are an insect like
race that exist in various genetic permutations. Tyranid psychology is very alien and an alliance
between them and the Imperium is unlikely but they would give the Imperium a huge advantage if
they joined the cause of the Imperium.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
6

2.30) Near Human Races Conclusion

There are many more near human races in the Star Trek universe than the Warhammer 40K
universe. The near human races of the Warhammer 40K universe are far more powerful than the
near human races of the Star Trek universe. If you judge someone by their enemies then the
Imperium is indeed a fearsome force. Fighting humanoids like the Klingons and Jem'Hadar is one
thing, fighting giant insects and practically indestructible skeletons is another. The participation of
near human races in a war between the Federation and the Imperium would help the Imperium
much more than the Federation.

3.0) WEAPONS

Below are two sets of lists for the purposes of comparing Star Trek weaponry and Warhammer 40K
weaponry. The weapons of both universes have been broken into three categories: energy weapons,
melee weapons and ranged weapons. These are all the weapons available in a particular universe not
just those used by the Federation or Imperium. If the weapons are not generally used and/or
available to the Federation or Imperium, then the alien race that uses this weapon has been
identified.

3.10) Star Trek Energy Weapons

3.11) Cobalt diselenide

3.12) Disruptors Breen, Cardassians, Klingons, Romulans

3.13) Hellgun

3.14) Hellpistol

3.15) Lascannon

3.16) Laser Destroyer

3.17) Lasers

3.18) Laspistol

3.19) Metreon cascade Haakonian Order

3.110) Multilaser

3.111) Phase cannons


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
7

3.112) Phase pistols

3.113) Phased polaron cannon

3.114) Phasers-Defence Laser

3.115) Pulse cannons

3.116) Romulan thalaron bomb - Romulan

3.117) Thalaron radiation - Romulan

3.118) Varon-T disruptors Illegal in the Federation

3.20) Star Trek Melee Weapons

3.21) Ahn'woon - Vulcan

3.22) Bat'leth - Klingon

3.23) D'k tahg - Klingon

3.24) KaBar combat knife

3.25) Katana - Japanese

3.26) Lirpa - Vulcan

3.27) Mek'leth - Klingon

3.28) Qutluch - Klingon

3.30) Star Trek Ranged Weapons

3.31) Chroniton torpedoes - Krenim

3.32) Dreadnought - Cadassian

3.33) Gravimetric torpedoes - Borg


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
8

3.34) Isokinetic Cannon

3.35) Isolytic burst

3.36) Magnetometric guided charges

3.37) Multikinetic neutronic mines - Borg

3.38) Phased plasma torpedoes

3.39) Photon torpedoes

3.310) Plasma torpedo Cardassians, Gorn, Romulans

3.311) Polaron torpedoes

3.312) Positron torpedoes - Kessok

3.313) Q firearms

3.314) Quantum torpedoes

3.315) Series 5 long range tactical armor unit

3.316) Spatial torpedoes

3.317) TR-116 Projectile Rifle

3.318) Transphasic torpedoes

3.319) Tricobalt devices

3.40) Warhammer 40K Energy Weapons

3.41) Burst cannon - Tau

3.42) Conversion beamer

3.43) Cyclic ion blaster - Tau


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
9

3.44) Fire Pike - Eldar

3.45) Fusion blaster Tau

3.46) Fusion gun Eldar

3.47) Fusion pistol - Eldar

3.48) Inferno cannon

3.49) Inferno Gun

3.410) Inferno pistol

3.411) Ion cannon - Tau

3.412) Kroot gun - Tau

3.413) Lasblasters - Eldar

3.414) Lasgun

3.415) Laser lance - Eldar

3.416) Meltabomb

3.417) Meltagun

3.418) Multi-melta

3.419) Neutron blaster Tau

3.420) Particle accelerator - Necrons

3.421) Particle projector Necrons

3.422) Particle whip - Necrons

3.423) Plasma Annihilator


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
10

3.424) Plasma Blastgun

3.425) Plasma Cannon

3.426) Plasma Cannon (Titan)

3.427) Plasma Destructor

3.428) Plasma Destructor (Titan)

3.429) Plasma gun

3.430) Plasma missile - Eldar

3.431) Plasma pistol

3.432) Plasma rifle - Tau

3.433) Ranger long rifles - Eldar

3.434) Turbolaser Destructor

3.435) Volcano Cannon

3.5) Warhammer Melee weapons

3.51) Biting Blade - Eldar

3.52) C'tan Phase Sword

3.53) Chainsabres - Eldar

3.54) Chainfist

3.55) Chainsword

3.56) Diresword - Eldar

3.57) Eviscerator
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
11

3.58) Executioner - Eldar

3.59) Frost blade

3.510) Hand flamer

3.511) Harlequins Kiss - Eldar

3.512) Hunting Lance

3.513) Lightning Claw

3.514) Neuro-Gauntlet

3.515) Mandiblaster - Eldar

3.516) Mirrorswords - Eldar

3.517) Power Blades - Eldar

3.518) Power Maul

3.519) Power Sword

3.520) Powerfist

3.521) Scorpion Chainsword - Eldar

3.522) Scorpions Claw - Eldar

3.523) Shock Gauntlet

3.524) Shock Maul

3.525) Staff of Light - Necrons

3.526) Thunder Hammer

3.527) Warscythe - Necrons


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
12

3.528) Witchblade - Eldar

3.529) Wraithsword - Eldar

3.60) Warhammer Ranged Weapons

3.61) Airbursting fragmentation launcher - Tau

3.62) Animus Speculum

3.63) Anti-plant grenade

3.64) Assault cannon

3.65) Autocannon

3.66) Autogun

3.67) Autopistol

3.68) Battle Cannon

3.69) Blind grenade

3.610) Bolt Pistol

3.611) Bolt Weapons

3.612) Boltgun

3.613) Choke grenade

3.614) Conqueror Cannon

3.615) Cyclone missile launcher

3.616) Deathstrike Cannon

3.617) Demolisher Cannon


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
13

3.618) Earthshaker Cannon

3.619) Eldar melta bombs - Eldar

3.620) Executioner pistol

3.621) Exitus pistol

3.622) Exitus rifle

3.623) Exorcist launcher

3.624) Frag grenade

3.625) Grenade Launcher

3.626) Gauss flayer Necrons

3.627) Gauss blaster Necrons

3.628) Gauss cannon Necrons

3.629) Gauss Flux Arc Projector - Necrons

3.630) Hallucinogen grenade

3.631) Havoc launcher

3.632) Haywire grenade

3.633) Heavy Bolter

3.634) Heavy Gauss cannon Necrons

3.635) Heavy stubber

3.636) Heavy webber

3.637) Hellhammer cannon


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
14

3.638) Hunter-killer missile

3.639) Hurricane bolter

3.640) Krak grenade

3.641) Mega Battle Cannon

3.642) Mega bolter

3.643) Missile launcher

3.644) Missile pods - Tau

3.645) Mole Mortar

3.646) Mortar

3.647) Needler

3.648) Neural Shredder

3.649) Photon Flash flare

3.650) Plasma grenade

3.651) Psycannons

3.652) Psyk-Out grenade

3.653) Rail gun Tau

3.654) Rail rifle - Tau

3.655) Rad grenade

3.656) Rapier

3.657) Reaper Autocannon


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
15

3.658) Ripper gun

3.659) Sanctifier grenade

3.660) Scare grenade

3.661) Shotgun

3.662) Shuriken pistols - Eldar

3.663) Shuriken catapults - Eldar

3.664) Shuriken cannons Eldar

3.665) Smart missiles - Tau

3.666) Smoke grenade

3.667) Sniper rifles

3.668) Sniper Weapons

3.669) Stasis grenade

3.670) Storm bolter

3.671) Stub Pistol

3.672) Tanglefoot

3.673) Tarantula

3.674) Thudd gun

3.675) Toxin grenade

3.676) Typhoon missile launcher

3.677) Vanquisher Cannon


Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
16

3.678) Vibro-cannon - Eldar

3.679) Virus grenade

3.680) Vortex grenade

3.681) Web pistol

3.682) Web weapons

3.683) Webber

3.684) Whirlwind launcher

3.7) Weapons Conclusion

A numerical comparison of the two lists shows that the Warhammer 40K universe has a much wider
range of weapons. The Star Trek universe has 19 types of energy weapons compared to 34 types of
energy weapons in the Warhammer 40K universe. In particular, the Imperium uses a much, much
wider range of melee weapons (Star Trek 8 vs. Warhammer 29). Seven of the eight Star Trek melee
weapons are of Klingon or Vulcan origin. The Imperium has also tweaked many ancient melee
weapons with modern technology. For example, swords have been turned into chainswords. These
tweaked melee weapons are far superior to anything in the Star Trek universe. The Federation would
be at a critical disadvantage in any melee situation. One could argue in a science fiction world of star
ships that have energy weapons that can destroy worlds that melee combat ability is irrelevant but
this is not always the case. The Warhammer 40K universe also has a much greater number of ranged
weapons (Star Trek 19 vs. Warhammer 40K 84).

A superficial numerical analysis of the two lists would lead to the conclusion that the Warhammer
40K universe has far superior weapons technology. However, the Borg have developed a super
bomb, multikinetic neutronic mines, that is far more powerful than anything on the Warhammer
40K list. A Borg multikinetic neutronic mines can affect an entire galaxy and destroy worlds.

The Q created Q firearms that resemble Civil War-era firearms but are so powerful their use creates
super novae as a side effect. The Q firearms dwarf any weapon in the Warhammer 40K
universe. Humans have used these weapons. This means that if the Federation allies itself with
either the Borg or the Q and has access to Q or Borg weaponry then the Federation has the decisive
edge in weapons technology. The Eldars, Necrons and Tau are not part of the Imperium and have
many extremely powerful weapons that would significantly augment the arsenal of the Imperium if
they allied with the Imperium against the Federation but have no weapons as decisive as the Borgs
multikinetic mines much less Q firearms.

What is not reflected in the weapons list is that Imperium has used genetic and cyborg technology to
create super soldiers, the Space Marines. The Space Marines are far more powerful than any
humanoid soldier in the Federation. The Space Marines have super strength, enhanced stamina,
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
17

enhanced healing, enhanced durability and enhanced reflexes. They also have jump packs that
enable to fly. They can carry heavy weapons and use chainswords. The Space Marines can be viewed
as living weapons that have no equivalent in the Star Trek universe. Some races in the Star Trek
universe such as the Angosians have attempted to create super soldiers but have not created
anything close to the Space Marines. Perhaps the closest thing to an augmented humanoid in the
Star Trek universe that is similar to a Space Marine would be the Borg but they have shown
themselves to be slow and clumsy in close combat even if quite strong.

The Imperium soldier also has access to a wide variety of equipment when on a mission. Some gear
typically carried by an Imperium soldier includes:

Armor

Auspex (similar to a tricorder but more military in function)

Cameleolin (fabric that provides camouflauge)

Frenzon ( drugs to enhance performance)

Jump pack (personal flyer)

Med pack

Personal energy shields, just called shields (similar to what the Borg have)

Teleport homer (this is built into the communicator of Federation personnel)

Imperium soldiers also carry a wide variety of weapons including melee weapons such as a chain
sword.

Typically, Starfleet personnel will go on a mission with only the following gear: tricorder,
communicator and phaser. This means one on one the Imperium soldier will have greater resistance
to firepower due to armor and shields, superior camouflage and tactical flight capability if the soldier
has a jump pack. In general, the Imperium soldier carries far more types of military equipment that
give the Imperium soldier a decisive advantage in the area of equipment in addition to the advantage
they enjoy in weaponry.

The Imperium uses many armored land vehicles. The Imperial Navy has a wide variety of
atmospheric flyers. In terms of vehicles, the Federation has shuttle craft for atmospheric flight and
thats about it. Shuttle craft is not generally armed but can be fitted with phasers. The Federation
relies heavily on transporter technology for travel rather than on vehicles but the Imperium also has
teleport technology. A Federation star ship carries around four shuttles and each shuttle can fit four
to six people comfortably. Transporters dont always work. If the transporter is down then the
Federation has extremely limited ability to move personnel around.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
18

The main piece of equipment the Federation has that is important that the Imperium does not have
is replicator technology. A replicator can create and recycle objects. Typically the replicator is used
to create meals on a star ship. However, in a military situation the Federation could conceivably use
replicator technology to make copies of any weapon or equipment they capture from the Imperium
and narrow the weapons and equipment gap between the two forces. Industrial replicators can be
used to reconstruct the infrastructure of an entire planet as when the Cardassians gave fifteen
industrial replicators to Bajor for precisely this purpose. Overall, the approach to weapons and
equipment taken by the Federation and the Imperium is very different. The Federation prefers to
rely on a few very high tech weapons and equipment while the Imperium uses a much wider array of
more specialized military gear.

The Federation does not practice low-tech redundancy. If a low-tech system is replaced then the
previous low tech system is taken out rather than kept as a redundant system. Transporters largely
replace vehicles. Phasers replace melee weapons. This can be a problem. For example, the star ship
Voyager used high tech bio-neural gel packs. These gel packs are essentialy organic computers. The
gel packs cannot be replicated. When the gel packs of Voyager became infected, Voyager did not
have the option of using prior none organic computers to replace the gel packs. This lack of low tech
redundancy may make Federation technology much more vulnerable in extended warfare situations
were possibly more delicate high tech systems start to break down.

4.0) IMPERIAL NAVY VS. STARFLEET

The Imperial Navy is in charge of the star ships of the Imperium. Starfleet is in charge of the star
ships of the Federation. Any war between the Federation and the Imperium would largely be a space
battle between the Imperial Navy and Starfleet.

4.1) Imperial Navy

The Imperial Navy is just one of the military forces available to the Imperium. The Imperium
military also includes, but is not limited to, the Imperial Guard and Space Marines that act as the
main infantry of the Imperium. The Imperium needs infantry to conquer and hold territory. The
most powerful class star ships of the Imperial Navy are their Battleships. A Battleship can carry
crews of 25,000 to 3,000,000 persons. Battleships can be as big as eight kilometers. The Imperium
consists of thousands of worlds. The Imperial Navy defends a territory far, far larger than that of the
Federation.

4.2) Starfleet

Starfleet is the main military force of the Federation and does not have access to the huge and
specialized infantry forces of the Imperium but instead relies on space battles and planetary
bombardment to defend the Federation. The most famous star ships of the Star Trek universe are
the Enterprise series which is an example of the Dreadnought class of starships. The Enterprise is
the flagship of Starfleet. The Enterprise has a crew of around 500. The length of the Enterprise is
318.2 meters. I garnered this information for the Starfleet Technical Manual. The Federation has
150 planets. If you superimpose the two galaxies of the two universes and assume the galaxies are
around the same size you realize that the territory of the Imperium is about eight times larger.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
19

4.3) Conclusion

The Imperial Navy has bigger ships than Starfleet. Much bigger ships! The Imperial Navy can ferry
thousands and even millions of troops in single ship versus a crew size of around 500 on the flagship
of Starfleet. The Federation is a democratic and voluntary alliance of planets that abhors militaristic
expansionism and therefore does not have the same need for infantry as the Imperium. The main
mission of Starfleet is exploration not war! The main mission of the Imperial Navy is very much war
and not exploration. The Imperial Navy is far superior militarily to Starfleet. Despite the superiority
of the Imperial Navy compared to Starfleet, there are certain scenarios were Starfleet could win and
this will be explored in the scenario section of this essay.

5.0) SCENARIOS

There are thousands of scenarios possible but the scenarios below are the most commonly discussed
scenarios found online about a war between two science fiction universes. The lack of scenario
identification ahead of such discussion is in my view the single greatest weakness of such
discussions. This weakness is apparent in some of the discussion at my post about Star Trek vs. Star
Wars at:

http://foxhugh.wordpress.com/2008/05/21/star-trek-vs-star-wars/

That experience inspired me to create a scenario approach to the problem of war between science
fiction universes. Basically a good argument can only occur if you define the terms of your argument
ahead of time. I urge readers that want to post comments about this article, to please identify which
scenario they are discussing.

Scenario 1 Federation vs. Imperium Period!

This scenario assumes that neither side receives help from super races or help from near humans
that are not part of the Federation or Imperium. The Imperium has far superior numbers and this
advantage alone would give the Imperium a decisive advantage. The Imperium consists of
thousands of worlds including hive worlds that have huge populations far greater than any world in
the Federation. The Federation consists of 150 planets.

As if this numerical advantage was not enough, the Imperium also has a much wider range of
weapons and equipment at its disposal and has a decisive advantage in this area as well. Finally the
Imperium has super soldiers, the Space Marines that have no equivalent in the Federation. The
Space Marines are masters of melee combat that are far, far superior to their Federation
counterparts. The Space Marines are also masters of turning war in space into melee combat. The
Space Marines know how to board space ships and infiltrate heavily guarded positions. The Space
Marines could for example attack Star Fleet Command in San Francisco in a commando raid and
destroy the leadership of Star Fleet overnight. The Federation in turn would have little success
launching a similar commando operation against Imperium targets that would be defended by Space
Marines.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
20

One could create a sub-scenario were the Imperium is invading the Federation and cannot afford to
squander forces needed to defend the Imperium home territory and fields a fleet more or less of the
same number of ships and men as that of the Federation. Even if numbers were equal, the superior
weapons and equipment technology of the Imperium and the superiority of the Space Marines would
give the Imperium a decisive advantage. Even in this sub-scenario the Imperium would win.

Scenario 2 Federation plus Super Races minus the Q continuum vs. Imperium plus
all their Super Races

The super races of the Star Trek universe decide to help the Federation. The super races of the
Warhammer 40K universe decide to help the Imperium. The participation of the Federation and the
Imperium becomes almost irrelevant and they are reduced to being observers of a war between super
races. Probably both galaxies, maybe the Federation and Imperium themselves, almost get
destroyed in the war between the super races but one side eventually wins even if at a terrible
cost. There is an old African proverb: When elephants fight, the grass suffers. The super races of the
Star Trek universe are more numerous. The super races of Star Trek universe do not exist in a
parallel warp universe and do not have to deal with all the limitations that warp existence forces on
the super races of the Warhammer 40K. If the super races are involved then the Federation wins.

Scenario 3 All Near Humans in the Star Trek Universe vs. All Near Humans in the
Warhammer 40K Universe.

This assumes mortal enemies of the same universe unite in the face of a greater threat from outside
their universe. The super races of both universes decide this battle between the ants is none of their
business and stay out of the war. The near humans are more powerful in the Warhammer 40K
universe overall than the near humans in the Star Trek Universe. Warhammer 40K wins in this
scenario.

Scenario 4 - The Q vs. the Entire Warhammer Universe

Star Trek has the Q there is nothing equivalent to the Q in Warhammer 40K. The Q are as above
super races as super races are above near humans. If the Q enter into the fray against Warhammer
40K then the war can be over before the war even started. The Q can go back in time and destroy
and all super races and near human races before they are even born. The Q alone can take on the
entire Warhammer 40K universe. Any aid from the rest of the Star Trek universe is redundant.

Scenario 5 Entire Star Trek Universe minus Q vs. the Entire Warhammer 40K
Universe

An entire universe is assumed to be all super races and near humans of that universe united against
all super races and near humans of the other universe. This is the toughest scenario to figure out
since I think the super races of the Star Trek universe are superior to the super races of the
Warhammer 40K universe. However, the non-Imperium near human races of the Warhammer 40K
universe are more powerful than the non-Federation near human races of the Star Trek Universe. I
would rather have superior super races on my side than superior near human races. The Star Trek
universe wins but the conflict is a close one.
Star Trek vs. Warhammer 40K
https://foxhugh.com/fiction/star-trek-vs-warhammer-40k/
21

Scenario 6 The Borg of the Star Trek Universe assimilate the Orks of the
Warhammer 40K Universe.

The Orks of the Warhammer 40K universe are an intelligent species of fungi which resemble
exaggerated rednecks culturally but they are actually green. They can cobble alien technology
together to create incredibly ugly, Rube Goldberg type machines that nevertheless work. The Orks
are assimilated by the Borg and the result is the creation of the Bork! The Bork are essentially
Bizarro versions of the Borg. The Bork overrun both universes!

Conclusion

Star Trek wins in scenarios 2 and 4. Warhammer 40K wins in scenarios 1, 3, and 5. A scenario
approach is a powerful conceptual tool that can also be applied to the Star Trek vs. Star Wars debate.

After I wrote the above article I ran into the following graphic presented below and as they say a
picture is worth a thousand words!

Das könnte Ihnen auch gefallen