Beruflich Dokumente
Kultur Dokumente
Christian Kelley
ID: 810532295
Recitation # 25
December 4, 2006
1
Table of Contents
Title Page..1
Table of Contents..2
Introduction...3
Body....4-11
Leg One.6-7
Leg Two8-9
Square-Rigged Ship...11-12
Conclusion..13
2
Introduction
The objective of this lab is to determine an elliptical path around the island of
Suluclac for which time will be minimized. This will be done by determining a function for
the speed of a boat moving in this elliptical path and another function for the wind vector
field around the island of Suluclac. Then, with appropriate boundary conditions, these two
functions will be analyzed and appropriate parameters adjusted so that the travel time for the
3
Body
The most general equations for the speed of a boat are expressed simply as the
magnitude of the wind vector multiplied by some function of a single variable. Thus, we
have two functions, s and y , using the subscript s for a square rigged-ship and the
s u
w max 10 cos 0.9 , 0
y u w 1 cos 2
Thus, each of these two equations can be expressed in the form of (u)= |w| g() for some
function of g. This arbitrary function g has some interesting properties. Because the cosine
is an even function, it follows that g is itself an even function. For the rigged ship, g has a
range from [0, 1], and thus is always positive. For the yacht, g has the same range
that the boat, when moving, should always have positive speed by definition (or be zero if
not moving). The functions are even, that is f (-x) = f (x), which confirms that the speed of
the boat will always be positive, whether our origin is situated such that x is positive or x is
negative. This is to be expected from the definition of speed as the absolute value of
velocity.
The speed function for the yacht does simplify its true speed in that a yacht is
designed to achieve maximum speed at an angle to the wind, whereas our model achieves a
maximum at zero angle, where cos (0) = 1. A modern yacht also is designed so that it is
gaining momentum except for when moving directly against the wind, which our speed
4
Outlining the Elliptical Path
The coordinate system for which the ellipse will be modeled around has the origin at
the center of Suluclac, which itself is a circular island of radius 0.25. The ellipse will be
divided into two legs; the first, or north leg, moving from (x, y) = (1, 0) to (x, y) = (-1, 0);
and the second, or south leg, completing the ellipse by moving from (x, y) = (-1, 0) back to
(x, y) = (1, 0). We use the standard parameterization r (u) = cos (u) i + b sin (u) j and the
It will be most useful to consider b values in the range [0.01, 2]. For each of the two
legs of the path being modeled by this ellipse, speed will be plotted as a function of u and
b. A value for the time taken to travel this ellipse given the wind will then be solved for as a
function of b, from which the optimal value of b and corresponding minimum travel time
can be obtained.
Calculating this minimal travel time will require an integration of (1/) across the
domain of u. As the parameter b is being divided into y for the ellipse equation, it is
important not to include zero in the domain of b because division by zero is never allowed.
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Leg One
The first leg of the race (moving north, from (x, y) = (1, 0) to (x, y) = (-1, 0)) has a
range of u values [ 0, ] . A helpful visual model shows the speed generated as a function of
both u and b over this interval:
0.8
u,b 0.6
0.4
0.2
0
2
1.5
0 1 b axis
1
0.5
u axis 2
3
The above plot shows how the speed varies according to both u and b. This is helpful in
determining what path well use to minimize the travel time over this leg of the path. We
solve for the time as a function of b by integrating (distance/speed) and find that a plot of
6
time
14
t b for leg one
12
10
b
0.5 1 1.5 2
The previous plot of time as a function of b over leg one shows that there is a
minimum value for the time over the range of b-values [0.01, 2]. The minimum travel time
and corresponding optimal value of b can thus be solved for. These values for leg one are:
To find the length of this fastest path, use distance = speed*time where time will be the
above minimum travel time and a value for the speed can be determined by integrating the
speed over [ 0, ] and then dividing this value by the length of the interval, that is, . The
result is:
As it is necessary to sail around Suluclac and not run around on the island, it follows
that b must be greater than zero but not so large that it prevents the ellipse from having a y
(or vertical) component. The solution of b=0.567 over the first leg does satisfy this
requirement.
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Leg Two
The second leg of the race (moving south, from (x, y) = (-1, 0) to (x, y) = (1, 0)) has
a range of u values [, 2] . A helpful visual model shows the speed generated as a function
of both u and b over this interval:
0.8
u,b 0.6
0.4
0.2
0
2
1.5
1 b axis
4
0.5
u axis 5
6
The above plot shows how the speed varies according to both u and b. This is helpful in
determining what path well use to minimize the travel time over this leg of the path. We
solve for the time as a function of b by integrating (distance/speed) and find that a plot of
8
time
25
22.5
t b for leg two
20
17.5
15
12.5
10
7.5 b
0.5 1 1.5 2
The previous plot of time as a function of b over leg two shows that there is a
minimum value for the time over the range of b-values [0.01, 2]. The minimum travel time
and corresponding optimal value of b can thus be solved for. These values for leg two are:
To find the length of this fastest path, use distance = speed*time where time will be the
above minimum travel time and a value for the speed can be determined by integrating the
speed over [, 2 ] and then dividing this value by the length of the interval, that is, . The
result is:
As it is necessary to sail around Suluclac and not run around on the island, it follows
that b must be greater than zero but not so large that it prevents the ellipse from having a y
(or vertical) component. The solution of b=0.632 over the second leg does satisfy this
requirement.
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Combining the Results
With values found for each leg of the race individually, all that remains now is to
combine these two legs into one unified ellipse and the path along with its minimum travel
time and corresponding length can be found. The total length traveled sailing around
The corresponding travel time in navigating this ellipse, which was found to be a minimum
value is:
Finally, the overall picture can be plotted. Below is a model of the physical situation
occurring. The center circle in this plot represents Suluclac, the ellipse to be followed
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The Big Picture
Square-Rigged Ship
The analysis so far has been geared towards a racing yacht. It will be worthwhile to
briefly apply some results of this analysis to a rigged ship. The speed of such as ship can be
plotted as a function of u and b over each of the two legs of the race (similar to the previous
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u,b square rigged ship leg one
7.5
u,b 5
2.5
0
2
1.5
0 1 b axis
1
0.5
u axis 2
3
u,b square rigged ship leg two
u,b
5
0
-5
1.5
2
1 b axis
4
0.5
u axis 5
6
The plots of the speed as a function of u and b for the square-rigged ship share
remarkable similarities to the similar ones for the yacht. Thus, it is reasonable to assume
that it would be possible for the square-rigged ship to complete this race by following an
elliptical path.
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The similarities between the graphs for the square-rigged ship and the yacht also
suggest that the travel times would be around the same based on the appearance of how u
Conclusion
The objective of this lab was to determine the minimum travel time and
corresponding elliptical path to be used in a race around the island of Suluclac. It was found
that the minimum travel time to complete the ellipse of length 55.16 miles will be 11.232
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hours. A plot of The Big Picture shows the island of Suluclac at the center, with this
ellipse encircling the island and the wind vector field superimposed:
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