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Wolf SP 1.

42c Changes:
- Added 3200x1800 and 3840x2160 video modes.
- Increased max size of cvar lists in UI module to support additional video modes.
- Fixed tesla gun and flamethrower firing in noclip mode, when leaning, and when
underwater.
- Fixed hint icon appearing for alarm boxes at ranges farther than they can be
activated from.
- Fixed saved games not properly restoring the g_episode cvar, making the mission
debrief tabs disappear in the notebook.
- Fixed loading autosaves partially breaking briefing cutscenes.

Wolf SP 1.42b Changes:


- Added 2560x1080 ultra-wide video mode.
- Fixed FOV scaling in cutscenes.
- The GL_EXTENSIONS string is now printed two extensions per line to avoid possible
future buffer overflows.
- Added custom resolution mode to video menu.

Wolf SP 1.42a Changes:


- Fixed the crash at the level transition from dam to village2.
- Fixed dropped enemy weapons sometimes reappearing after being picked up.

Wolf SP 1.42 Changes:


- Fixed buffer overflow crash induced by newer video drivers.
- Added native widescreen support with in-menu availability.
- Add anamorphic scaling to menus and HUD.
- Opening cinematic is scaled to screen while preserving aspect ratio in widescreen
mode.
- Added support for anisotropic filtering with in-menu availability. Can be
changed without a vid_restart.
- Added support for mouse buttons 4 and 5.
- Fixed hardware gamma control in Windows Vista and later. HW now defaults to on,
and overbright bits defaults to off.
- Changed r_picmip and r_picmip2 defaults to 0 and 1, respectively.
- Removed security warnings for game DLLs.
- Added balancing cvars (sk_*) to game DLL.

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