Beruflich Dokumente
Kultur Dokumente
Problem Solving
Dream Catchers:
Age: 7 14
Group Size: 4 12
Setting Considerations: Intervention should be done in a quiet location with tables and minimal distractions.
Purpose: Intervention is designed to help patients think about and identify positive and negative thoughts and ways they
can challenge those thoughts to help decrease stress and increase positive thinking.
Goals:
Supplies:
Intervention Description:
Before group:
- Print off Dream Catchers on white cardstock and poke holes along the circle in the marked places
- Cut pieces of embroidery floss (2 or 3 feet) and wrap one end with a piece of masking tape to act as a needle to
thread through the holes.
Begin by explaining that you will be talking about positive and negative thoughts. Share the Dream Catcher Legend
below:
Dream catchers come from Native American legend where they were used as talismans to protect sleeping
children from bad dreams and nightmares. The web catches the bad dreams during the night and disposes of
them when daytime comes. As for the good dreams, the feathers act as a fluffy, pillow-like ladder that allows
them to gently descend upon the sleeping person undisturbed.
Today we will be creating our own dream catchers using positive and negative thoughts.
We will start by decorating our dream catchers. Everyone will need some embroidery floss with a piece of masking tape
at one end, some feathers, and a few pieces of scotch tape. When you first start, be sure to poke your embroidery floss
from the back to the front and pull all the through until you have a little tail less than one inch. After this, secure the tail
with a small piece of scotch tape. After this, you are free to create pattern of your choosing. After you have finished your
pattern, secure the other end of the embroidery floss with another piece of scotch tape. Next you make pick three
feathers to tape on the bottom of your dream catcher. After this, write some negative thoughts to put inside of the
dream catcher and some positive thoughts that challenge those negative thoughts to go on the outside of the dream
catcher.
Now that we have created dream catchers to catch those negative thoughts, we are going to try and use our positive
thoughts and teamwork play a challenge initiative (Dot Maze)
- Have the kids hang the dream catcher in their room and think about more positive and negative thoughts to add
- Have the kids practice challenging negative thoughts with positive thoughts 3 times a day and journal about the
experience.
Modifications or Adaptations:
Younger kids might need more help and support for this activity. Based on the level and engagement of the group, have
them just write positive thoughts on the outside and discuss negative thoughts as a group rather than having them write
them down.
Dot Maze
Age: 7 14
Group Size: 4 12
Setting Considerations: Intervention can be done inside or outside depending on weather. Space needs to be big enough
to lay out 16 polydots in a 4 x 4 square with about a foot between each dot.
Purpose: Intervention is designed to help patients think practice identifying negative thoughts and challenging those
with positive thoughts. Kids will also learn about asking for help from their teammates and using positive statements to
communicate effectively.
Goals:
- Polydots
- Printed circle pages
- Markers or pens
Intervention Description:
Once the each of the pairs have had a turn with their pattern, have the kids pick up the dots and form a circle to discuss
the challenge initiative. (See Possible Discussion Questions below).
- Have the kids try this activity at with their family using pieces of paper and journal about the experience
- Throughout the week, have the kids come up with a list of positive self-talk statements to use during stressful
situations
Modifications or Adaptations:
Younger kids might have difficulty creating their own patter and challenging each other. It might also cause unwanted
competition and negativity among the group. Instead, have the RT create a few patterns ahead of time and challenge
the entire group to work together to figure out the maze.