Beruflich Dokumente
Kultur Dokumente
L esson P l a n
Cl as s if y Po l y g o ns Bas e d o n
Ve rt ic e s , Ed g e s and Ang l e s
Age group: 2nd Gr ade
Virginia - Mathematics Standards of Learning (2009): 1.12, 1.16,
2.16, 3 .14 , 4 .12a, 4 .12b
Virginia - Mathematics Standards of Learning (2016): 3 .12.a,
3 .12.b, 3 .12.c
Fairfax County Public Schools Program of Studies: 1.12.a.5 ,
1.12.a.6, 1.16.a.1, 2.16.a.1, 2.16.a.2, 2.16.a.3 , 2.16.a.4 ,
2.16.a.5 , 3 .14 .a.2, 4 .12.a.1, 4 .12.a.2, 4 .12.b.1
Online resources: P o l yGo l f
T eacher St udent s
Opening present s pract ice Closing
15 5 20 5
min min min min
M at h Obj e c t i v e s
Ope ni ng | 15 min
S ay : What is this?
A straight line does not have an end. It continues all the way left
and right. The arrow at the left and right of the line express that
fact.
S ay : What is this?
This is a ray.
or
S ay : What is this?
S ay : What is this?
An angle.
Point at the arc that mark the angle and at the sides of the angle.
A triangle.
Label the edges, vertices and angles of the quadrilateral on the board.
Note: This episode does not have a preset mode, so the tasks in this episode
may vary from the directions that follow.
E x a m p le :
S ay: Please read the instructions at the bottom of the screen. (The
task may be different each time the episode is played).
Students can read the instructions.
E x a m p le :
Continue to play the episode, asking students about the attributes and
names of the shapes.
S ay: Now its your turn to play match the shapes with the
attributes.
C l o si ng | 5 min
Ask the following questions for discussion with the whole class, small
groups, partners, or as an individual reflection.
Op t io n a l E x t e n s io n d is c u s s io n
S ay : Straight lines can also not intersect at all. Those lines called
parallel lines, and the distance between those lines stays the same
wherever we check.
S ay : Parallel lines will not intersect at all. We learned that rays that
sharing a common endpoint define a vertex and an angle, so that the
measure of the angle is the magnitude of the smallest rotation that
maps one of the rays into the other. In a parallel lines situation,
there is no such magnitude and that is the reason why there cannot
be a vertex and an angle between those lines.