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INTRODUCTION
The Commonspoly you are holding in your hands is the result of many
efforts combined to repair history; a misunderstanding that has lasted a
century. In 1904, Lizzie Maggie patented The Landlords Game, a board
game to prevent about the dangerous effects of monopolistic practices.
Years after that, she sold the patent to Parker Brothers, company which tur-
ned the game into the Monopoly we know nowadays: a board game that
celebrates the huge economic accumulation and the bankruptcy of anyo-
nebut yourself.
The proposal brought to the table in the hackcamp of the 17th ZEMOS98
Festival was turning upside down the game as we know it today: instead
of playing to ruin everyone, the idea was playing to get to a general state of
welfare for all of the participants; to redistribute the goods in order to com-
monize them; to share the access to material and immaterial resources for
the purpose of building a common world in which everyone of us fit. You
may be wondering why to play if there is no competition at all; as Carmen
Lozano put it: The challenge is in the ability to preserve the commons in
general without losing ones individual well-being.
www.commonspoly.cc
GOAL
Step 2 - Prepare your pencil and check the documents and the cards
During the game you will need to update many times different type of
points. Prepare that and be sure you do that in the documents you have in
the Commonspoly box.
- Global Cards: These Cards will affect all the players during one turn.
- Situation Cards: These cards will affect only one player during their turn.
- Blank Cards: In case you want to innovate and to invent your own Global
or Situation Cards.
You need to establish how many turns you will have to play. The turns you
are going to set work for all the group and mean the time you have before
the game is over and everything is privatized. Roll the dice once to set the
time left
- Urban Goods.
- Ideas-Goods.
- Body-Goods.
- Environmental Goods.
Now we are going to define the initial status of privatization of this 4 Goods.
Roll the dice 4 times, one for each Good, once again and write down the
results.
1-2: Private
3-4: Public
5-6: Commons
Once you have defined the type of Goods you have, you need to use the
color dots you highlight in every box that. Use:
Sum all the points you have wrote down for the 4 type of Goods. Write
down the result. You will have a number between 4 and 24 (F.E. You have
rolled the dice and you obtained 2 for Urban Goods, 3 for Ideas- Goods, 5
for Body- Goods and 3 for Environmental Goods you have in total 13).
To set the profile of your character, roll the dice 4 times so you will define
gender, class, citizenship and skills. This is important because apart from
knowing who you are, you will define how many Welfare Points you have
to play. The Welfare Points are very important when you try to do an action
in the game.
Gender:
1-2: Male (this adds 2 Welfare Points)
3-4: Female (this adds 1 Welfare Point)
5-6: Queer (this doesnt add any Welfare Point)
Class:
1-2: Low (this doesnt add any Welfare Point)
3-4: Middle (this adds 1 Welfare Point)
5-6: High (this adds 2 Welfare Points)
Citizenship:
1-2-3: Yes (this adds 1 Welfare Point)
4-5-6: No (this doesnt add any Welfare Point)
Sum all to check how many Welfare Points you have (Minimum= 0, Maxi-
mum: 5). During the game, you can lose or even gain more Welfare Points.
Now, you have to set your Skills. There are 4 type of Skills you will need to
change the status of a Good. These are:
Roll the dice 4 times and write down the results. You should have between
1 and 6 points for every Skill. During the game, you will have always the
same Skill Points.
Finally, roll the dice to set your initial Legitimacy points. You should start
with a number of 1 to 6 points of Legitimacy.
1. The turn
- Pick a Global Card. What this Card says will affect the whole turn and all
the players.
- You are in the box called GO. Roll the dice to move or decide to rest
(Resting gives you 2 Welfare points).
- Move (you can move in any direction you prefer).
- You arrive at a box. Check the type of Good (from the 4 there are) and the
status (Private, Public or Commons).
- If it is private you dont receive any point.
- If is is public you receive 1 Legitimacy point.
- It if is commons you recibe 2 Legitimacy points and 1 WP.
- Perform and action.The options are:
-To Unlock a good if it is Private or Public. Its important to
mention that you can change the status of a Good step by step.
- From Private to Public.
- From Public to Commons
- Maintain a Good if it is Common already.
2. Managing the status of a Good
- Look what kind of Good is the box you are in. If its private, you dont re-
ceive any point. If its public, you receive 1 Legitimacy Point.
- You have certain skills to change every type of Good. Remember that if
you want to change the status you need 8 Skills Points (if you use the Skill
for its related Good). If you use a Skill different that the one assigned to the
good (for example: Care on a urban goods) the difficult raises + 2 (so 10 Skill
Points in total).
You probably dont have enough Skill Points. If thats the case,
you have two options:
Or, you can roll the dice to obtain extra Welfare Points (and to
transfer them again as Skill Points). But this decision will cost
you 3 Welfare points. So in fact, you only can achieve to have
3 extra Welfare points (only if you get 6). If you get 1 or 2 then
you lose Welfare Points. IF you get 3 you finish
the turn with the same Welfare Points.
- If you achieve to change the status of a good, then you obtain 2 Legi-
timacy Points.
- Finally and as we said before: if you have arrived to a box with a
Good which is already Commons, then you receive 2 Legitimacy Points
and 1 Welfare Point.
3. Police!
At the end of the whole turn (after all the players have done their individual
turn) you will roll the dice to move the Police. The Police will move always
on the right. If the Policeman arrives into the same box you are on, you will
roll the dice to check how many Welfare Points you lose:
1-2 You lose 1 Welfare point
3-4 You lose 2 Welfare points
5-6 You lose 3 Welfare points
Also, if you are non-citizen, you cant move in one turn. Another player
who is a citizen can spend 1 Welfare point to liberate you (so you can con-
tinue moving in the next turn) and this player will receive also 1 Legitimacy
Point.
4.1. Go Choose!
From this box, you can go wherever you want without losing one turn and
without rolling the dice again. So, if you arrive at that box: decide where to
go, go and perform an action!
But, if when you arrive to the Assembly/Bureaucracy box, you have unloc-
ked a half of one type of Goods, you can try to block privatization through
the Advocacy Action. In this action, from that box one will perform the
action and the others need to help this player. The rules of the Advocacy
action are:
- You cannot advocate alone. So ask players to join you, at least two of
you need to do it. The ones who do that spent their turn helping you.
- To make an Advocacy Action you need to Add all the Legitimacy
Points together and to check if you can make the Advocacy Action by
using:
- But there is a special rule here: once you decide how many points
you want to gather, you will roll the dice. And the number you receive
is the points you are going to lose as part of the action. So, be smart
playing your cards here, you can fail advocating!
The whole central space of the board game is meant to pressure and ad-
vocate for the releasing and commonization of goods. In the Agora Cen-
tral Box you can make the Uprising Action. Through this action, you will
achieve to make Commons all the goods of one type. But you need to fo-
llow certain rules:
- First of all, you need to arrive at that box after you roll the dice.
- Secondly, you can stay for 3 turns there. Every turn, you spend one
Welfare point but you obtain one Legitimacy point.
During your turn, you can get into the Tragedy of the Commons box. As
you now exhaustion of common resources is very bad stuff, so if you get
into here, 2 goods of your choice go 1 status down (which is: Commons
goes Public and Public goes Private).
If during your turn you get into the Crowdfunding Box, you can donate the
amount of Welfare points you choose to any player. If you do so, you gain
1 Legitimacy point for every 2 Welfare Points you give.
CREDITS
Development at CommonsFest:
Dimitris Daskarolis, Sergios Daskarolis.
LICENSE
Peer Production License
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PRODUCED BY
WITH THE
SUPPORT OF