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# You can also find the three identifying codes on the second line from
# the top in gpSP's main menu. So anyone should be able to add settings
# to this file if they know what to set, but for some options it'll take
# a lot of special knowledge for them to be of any use. Be sure to see if
# your game is already here, but only if the game_name/game_code/
# vender_code all match. Only the first full match's settings will be used.
# Everything here is case sensitive. Don't mess with this file unless
# you know what you're doing - if in doubt sooner ask someone who does.
# I mainly focus on USA versions, so try those first. And, just because
# a game is on here doesn't mean the game actually works in the current
# version. :/
# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
# otherwise leave it alone or you might break game saving. If you get
# a white screen when the game starts try this option.
# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
# in Zelda: Minish Cap.
# V-Rally 3 (E)
game_name = V-RALLY 3
game_code = AVRP
vender_code = 70
idle_loop_eliminate_target = 080aa920
# Tringo (U)
game_name = TRINGO
game_code = BTJE
vender_code = 4Z
idle_loop_eliminate_target = 080009a4
# Bookworm (U)
game_name = BOOKWORM
game_code = BKWE
vender_code = 5G
idle_loop_eliminate_target = 0800397c
# Doom 2 (U)
game_name = DOOM II
game_code = A9DE
vender_code = 52
#translation_gate_target = 030041c8
#translation_gate_target = 03004fa0
# J [ r B f b N X (J)
# Hoshi no Kirby: Yume no Izumi Deluxe (J)
game_name = AGB KIRBY DX
game_code = A7KJ
vender_code = 01
idle_loop_eliminate_target = 08000f92
iwram_stack_optimize = no
# X [ p [ } I A h o X 4 (J)
# Super Mario Advance 4 (J)
game_name = SUPER MARIOD
game_code = AX4J
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# | P b g X ^ [ G h (J)
# Pokemon Emerald (J)
game_name = POKEMON EMER
game_code = BPEJ
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# | P b g X ^ [ T t @ C A (J)
# Pokemon Sapphire (J)
game_name = POKEMON SAPP
game_code = AXPJ
vender_code = 01
flash_rom_type = 128KB
# | P b g X ^ [ r [ (J)
# Pokemon Ruby (J)
game_name = POKEMON RUBY
game_code = AXVJ
vender_code = 01
flash_rom_type = 128KB
# | P b g X ^ [ t @ C A b h (J)
# Pokemon: Fire Red (J)
game_name = POKEMON FIRE
game_code = BPRJ
vender_code = 01
idle_loop_eliminate_target = 080008b2
# If you have the European version try this instead.
#idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# | P s v c _ W ~ (J)
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
# game_name = POKE DUNGEON
# game_code = B24J
# vender_code = 01
# flash_rom_type = 128KB
#
# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit)
# F-ZERO N C } b N X (J)
# F-Zero: Climax (J)
game_name = F-ZEROCLIMAX
game_code = BFTJ
vender_code = 01
flash_rom_type = 128KB
# } I p [ e B A h o X (J)
# Mario Party Advance (J)
game_name = MARIOPARTYJA
game_code = B8MJ
vender_code = 01
iwram_stack_optimize = no
# } I S t GBA c A [ (J)
# Mario Golf: GBA Tour (J)
game_name = MARIOGOLFGBA
game_code = BMGJ
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# e C Y I u t @ ^ W A (J)
# Tales of Phantasia (J)
game_name = PHANTASIA
game_code = AN8J
vender_code = AF
iwram_stack_optimize = no
# Y V (J)
# Rhythm Tengoku (J)
game_name = RHYTHMTENGOK
game_code = BRIJ
vender_code = 01
idle_loop_eliminate_target = 080013d4
# N (J)
# Sennen Kazoku (J)
game_name = SENNENKAZOKU
game_code = BKAJ
vender_code = 01
flash_rom_type = 128KB
# BLEACH A h o X g E (J)
# Bleach Advance (J)
game_name = BLEACH ADV1
game_code = BLEJ
vender_code = 8P
iwram_stack_optimize = no
# V C j O E \ E (J)
# Shining Soul (J)
game_name = SHINING SOUL
game_code = AHUJ
vender_code = 8P
iwram_stack_optimize = no
# V C j O E \ E 2 (J)
# Shining Soul 2 (J)
game_name = SHININGSOUL2
game_code = AU2J
vender_code = 8P
iwram_stack_optimize = no
# J.LEAGUE v T b J [ N u I A h o X (J)
# J League Pro Soccer Club wo Tsukurou Advance (J)
game_name = SAKATUKUADV
game_code = AC2J
vender_code = 8P
iwram_stack_optimize = no
# A j } i ! (J)
# Animal Yokochou Dokidoki Shinkyuu Shiken (J)
game_name = ANIYOKO2
game_code = BAXJ
vender_code = A4
iwram_stack_optimize = no
# A W (J)
# Disney's Aladdin (J)
game_name = ALADDIN
game_code = AJ6J
vender_code = 08
iwram_stack_optimize = no
# @ _ y I \ o g (J)
# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
game_name = UEKIJINGIBTL
game_code = BUHJ
vender_code = D9
iwram_stack_optimize = no
# I G ^ u [ V O (J)
# Oriental Blue - Ao no Tengai (J)
game_name = ORIENTALBLUE
game_code = AORJ
vender_code = 01
iwram_stack_optimize = no
# z (J)
# Ougon no Taiyo - Ushinawareshi Toki (J)
game_name = OUGONTAIYO_B
game_code = AGFJ
vender_code = 01
idle_loop_eliminate_target = 08013542
# J ` r b g (J)
# Calciobit (J)
game_name = CALCIOBIT01
game_code = BIXJ
vender_code = 01
flash_rom_type = 128KB
# Q [ { [ C E H [ Y A h o X 1+2 (J)
# Game Boy Wars Advance 1+2 (J)
game_name = GBWARS1+2
game_code = BGWJ
vender_code = 01
flash_rom_type = 128KB
# (J)
# Koinu-Chan no Hajimete no Osanpo (J)
game_name = OSANPO
game_code = BISJ
vender_code = 1Q
iwram_stack_optimize = no
# ` L E g (J)
# Chicken Little (J)
game_name = CLITTLEJ
game_code = BCHJ
vender_code = G9
iwram_stack_optimize = no
# B n Y n n X | [ c (JU)
# Tottoko Hamutaro Hamuhamu Sports (JU)
game_name = HAMSPORTS
game_code = B85A
vender_code = 01
iwram_stack_optimize = no
# b q a (J)
# Nishihara Rieko no Dendou Mahjong (J)
game_name = DENDOHMAJANG
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# b q a (J)
# Nishihara Rieko no Dendou Mahjong (J)
game_name = NishiharaDMJ
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# n h \ x X g R N V V ol.1 { o [ } R N V (J)
# Hudson Best Collection Vol.1 - Bomberman Collection (J)
game_name = HUBEST_VOL01
game_code = B7IJ
vender_code = 18
iwram_stack_optimize = no
# n h \ x X g R N V V ol.2 [ h i [ R N V (J)
# Hudson Best Collection Vol.2 - Lode Runner Collection (J)
game_name = HUBEST_VOL02
game_code = B72J
vender_code = 18
iwram_stack_optimize = no
# n h \ x X g R N V V ol.3 A N V R N V (J)
# Hudson Best Collection Vol.3 - Action Collection (J)
game_name = HUBEST_VOL03
game_code = B73J
vender_code = 18
iwram_stack_optimize = no
# }WJ_ (J)
# Magical Houshin (J)
game_name = M HOUSHIN
game_code = AJOJ
vender_code = C8
iwram_stack_optimize = no
# }IejXAhoX (J)
# Mario Tennis Advance (J)
game_name = MARIOTENNISA
game_code = BTMJ
vender_code = 01
idle_loop_eliminate_target = 08013888
# _ Iu Ii[ (J)
# Medal of Honor (J)
game_name = INFILTRATOR
game_code = BMHJ
vender_code = 13
iwram_stack_optimize = no
# Doom 2 (E)
game_name = DOOM II
game_code = A9DP
vender_code = 52
#translation_gate_target = 030041c8
#translation_gate_target = 03004fa0
# Super Mario Advance (U/E)
game_name = SUPER MARIOA
game_code = AMAE
vender_code = 01
idle_loop_eliminate_target = 08001cf2
# Tringo (E)
game_name = TRINGO
game_code = BTJP
vender_code = 4Z
idle_loop_eliminate_target = 080009a4