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in a wayfinding scenario
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draw invaluable insights into the behavior of human beings with including human beings in particular are bestowed with an
their silhouettes and shadows. The researcher found out that users inherent ability of being able to communicate using gestures,
had a natural ease in interacting with their shadows on the screen. often at times in absence of any language vocally or in writing.
They were also aware of the relative change in the sizes of their
silhouettes depending on their movements on the floor. Gestures are thus more about expressing and conveying rather
than necessarily telling about a thought or an action. Infants
In Krueger’s work the projections used were a result of communicate their feeling using gestures [19] when they cannot
orthographic arrangement of lights. Garth Shoemaker [7] in speak during a part of natural language development. For adults,
“Shadow Reaching” extended it by using a perspective projection gestures aid in cognition and linguistic communication. While one
and then used the shadow (larger than life in this case) to reach to speaks, gestures help verbalize difficult thoughts [20] and ease in
a distant point on a large interactive screen. The participant could conceptually planning the speech [21]. A similar set of findings
then interact with a graphic element on the screen by moving on suggests that gestures lighten cognitive load for both adults and
the floor. children [22].
A more immediate response is also seen from the research [9] on Relevance of gestures in future human computer interactions
“Computer Supported Collaborative Work (CSCW)” employing a The field of human computer interactions emphasizes on making
white board metaphor. Interactions were designed to bring group the system intuitive. This is done to facilitate easy interactions
awareness while a number of participants worked together to edit without expecting users to go through a steep learning curve.
a document. These participants were distantly placed but provided Gestures with their known positive effects on the human mind
with a basic mechanism to capture their shadows and broadcast [20, 21 and 22] can help in achieving the said performance level.
the same to the rest of the participants. Individual participants Users can interact in a pervasive computing environment with an
could see each other’s activities in the form of dynamic incomparable flexibility using their own gestures.
silhouettes appearing in a portion of their screens. The silhouettes
were thus an essential part of the shared document being created. Use of gestures frees an interaction from the limitation of using a
Another system using a shadow to support collaborative drawing single interface element for multiple tasks. In other words, it
between two sites is the Video White Board system by Tang and negates the homogenization of physical performance. In a
Minneman [18]. conventional desktop set up, there is no difference between the
task of editing an image, writing a document or sending a
These examples provide strong evidence for the usefulness of the greeting. All these tasks and many others are invariably confined
shadows and their silhouettes in alternative and innovative modes around a screen, a keyboard and a mouse. Such a system hinders a
of human computer interaction. One can infer the following points user’s thinking and communication. McLuhan [23] identifies this
from these projects: as an amputation of human senses. Fortunately, gestures can just
do the opposite!
• Shadow based interactions support a natural ease in
understanding the system. These, in turn, promote
better user participation with a smooth and fast
4. INSIGHTS INTO HUMAN SHADOW
We now know from the stated studies that gestures, shadows and
learning curve.
human interactions are closely coupled entities. They seem to
complement each other and can make innovative and intuitive
• Shadows have been proved instrumental in interacting
interactions in pervasive computing a reality. However as we
with large interactive display surfaces (LIDS). These
bring the context of wayfinding later in this paper, we want to
interactions involve reaching to a distant part of the
analyze the nature of relationship that exists between shadows and
screen, virtually picking up a graphic interface element,
human beings. We avoid any digressions into deeper
and then interacting with the same to perform a
interpretations of shadows available in psychology, culture and
particular task. Reaching to a distant part of the screen
physics but we prefer a brief mention of these to preserve the
requires a participant to vary his position on the floor
diversity of the subject.
relative to the light. While an act like interacting with a
graphic interface element on the screen results out of Carl Jung [4] describes shadows as “composed of the dark
shadow’s inherent ability to follow human gestures. elements of the personality, having an emotional and primitive
nature which resists moral control”. Though his explanations
• In a collaborative set up, shadows help in creating seem a little less motivating in context of utilizing shadows in
awareness and establish individual identities. interaction design but prove that there are strong linkages between
human beings and their shadows around their individual identities
With this understanding, in the following section we would delve and existence.
a little deeper to know gestures and their relevance in improving At a creative front in most parts of Asia, shadows [3] are used by
human computer interactions. puppeteers to tell stories before their audience. It is important to
see a puppeteer performing on the stage through the shadows. He
3. GESTURES: MEANING AND can sense the ground on the stage through the feet of the puppet.
RELEVANCE Another important facet of a shadow is its dynamics with respect
Gestures are fundamental to human cognition and form a large to the object it is formed of and the light it is resulted of. In case
part of non verbal communication. Almost all living creatures the object is a non living entity, its shadow would expand or
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contract depending on the relative position of the source of light. issues related with sustaining identity, trust and confidence in a
However, in case of a human being (and other living creatures), user’s conscious in a wayfinding scenario.
this interplay gets richer as the size and form of the shadow now
also depends on the position of the human being relative to the Contemporary design solutions aiding an individual in reaching to
light. a preferred destination are still developed around smarter gadgetry
in the form of software applications. This is not the direction
Each of these explanations may look insufficient in parts but as a which we ever intend to pursue in contrast to enormous
whole they offer few significant outcomes which are: interaction possibilities lying in the field of pervasive computing.
Pervasive computing embraces a complete disappearance of
Identity: A user can easily identify with his own shadow. Shadows technology from a user’s mind.
bring individual awareness,
Our user persona supports mobility, a nomadic life style, a
Performance: Notice the way a puppeteer performs a shadow freedom from gadgets (one or many) and a ubiquitous availability
play. He successfully remains in the background manipulating of information. In the scenario, the user is not expected to possess
leather puppets by his hands to cause a desirable and a specific any prior knowledge of the system. He is simply invited to explore
change in the shadows on the screen. This illustrates a high degree this system. He can further interact with the system to know some
of performance in a physical interaction, relevant information or simply leave the same at any time.
3
interactive map responds to a change in his body movement (fig reinforces the thought that shadows provide intuitive intangible
C). He explores this further to know that; affordances to the users in carrying out a task. It seems easy for
the users to understand the significance of the change in shadow
• If he leans backwards, the map zooms out and vice- size as they move their body on the light sensitive floor. Also, a
versa, gradual formation of an interactive map gives users a sense of
entering into the context.
• In case he leans sideways, the map moves in a
complementary direction, sort of paginating to show Context visibility
more locations, Currently the scenario is written with a single user in focus.
However if we consider the boundaries of this interaction space to
• The underlying system is smart enough to pick up the be open and a multiuser engagement, we note that it is beneficial
location name as audio inputs and then project the to let a lot of activities remain visible to other users and
same on this map, and onlookers. This will bring its own challenges around personal
privacy and related issues. At the same time, an active
• He then prints a map of the route he needs to follow to collaboration seems quite paying in a case like Wayfinding where
reach the theatre. an inability to understand foreign language could also be a design
constraint. Collaboration is known to improve learning of the
He finds this method of interacting with a map pretty exciting and system variables and to facilitate coordination among the users.
would not actually mind telling this to his friends.
Trust and confidence
Maris and Shirley [5] define trust and confidence in relation to the
field of Human Computer Trust (HCT) as:
Fig C: A participant can interact with the map through gestures. 8. CONCLUSION
This paper is not intended to conclude by establishing shadow
7. DISCUSSION triggered interactions as the only solution in a wayfinding
While we anticipate a user’s reaction and decide over the scenario. Instead, it calls to stretch our thinking about the human
implementation feasibility in the stated scenario, we note the computer interaction with a new vision for pervasive computing.
following: We acknowledge the experimental work done in this field but
realize an absence of a firm design context defined around basic
Easy affordance human needs and nature.
Previous work done in this field suggests that users immediately
understand how to interact during such interactions. This
4
We argue that gestures have a potential to influence interactions [10] Myron W. Krueger, Thomas Gionfriddo and Katrin
in their newer incarnations within the scope of pervasive Hinrichsen
computing. These should be put at the core rather than at the VIDEOPLACE – An Artificial Reality
periphery of such an interaction. We further present shadows as CHI ’85 USA
an integral part of human identity. It is also illustrated that they
can be made to closely follow human gestures in an intelligent [11] Weiser, M.
environment. This becomes our basis to sketch a scenario The Computer for the 21st Century.
involving shadow triggered interactions to ease the activity of Scientific American , September, 1991
wayfinding.
[12] Richard Saul Wurman
The scenario presented in the paper is unique as it claims that Information Anxiety
shadow based interactions would bring more trust and confidence
in a user’s conscious. [13] Donald A. Norman
Design of Everyday Things
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Edition 2 - 2001