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Standards ma*er

What are standards?

A4 paper sheet MPEG4 video codec

Plug adaptors Cellular standards

STANDARD SETTING STANDARD DEVELOPMENT

Safety requirements for Selec;ng the actual technology used


AC power plugs and sockets in 2G/3G/4G mobile communica;ons
What is special about cellular standards?

Open standards create an environment in which Specic context of standardiza2on


2G, 3G and 4G wireless technologies can thrive. in the mobile telecom industry:

Early investment Creation of industry Role of Standard Development


in research and 2G open standards Organiza;ons
development
3G Use of patents
Fair and Selection of the Open, inclusive and
4G
reasonable best solutions dynamic ecosystem
licensing for based on general
new entrants consensus FRAND and licensing dynamic
Incen;ve for further innova;on
Virtuous circle of reinvestment in R&D:
lower costs, faster speeds, global markets
Project Co-ordination Group (PCG)

TSG RAN TSG SA TSG CT


Radio Access Network Service & Systems Aspects Core Network & Terminals
SA WG1
DEVELOPMENT RAN WG1 Services CT WG1
OF RADIO ACCESS Radio Layer 1 spec MM/CC/SM (lu)
NETWORK
RAN WG2 CT WG3
Work groups attended SA WG2
Radio Layer 2 spec Interworking with external
by all major vendors meet Architecture
Radio Layer 3 RR spec networks
4-8 times a year RAN WG3
SA WG3 CT WG4
lub spec, lur spec, lu spec
Thousands of technical Security MAP/GTP/BCH/SS
UTRAN O&M requirements
submissions to each group
every year RAN WG4 CT WG6
SA WG4
Radio Performance Smart Card Application
Codec
Some WG meetings are Protocol aspects Aspects
attended by several hundreds RAN WG5
SA WG5
of delegates Mobile Terminal
Telecom Management
Conformance Testing
Proposals approved based RAN WG6
on their technical merits SA WG6
Legacy RAN radio and
Mission-critical applications
protocol

3.452.040

Source: Baron/Gupta. Unpacking 3GPP Standards, March 2015
market
2000-2005 EARLY 3G

PCMCIA
EDGE, UMTS
2006-2009 3G

USB
Netbook, Notebook
HSDPA, HSUPA
HSPA+

Mass Market
PossibiliIes oered by (cellular) standards
Ecosystem & Level playing eld
Evolving technology
Dieren;a;on by e.g.:
Downstream innova;on: technology, business models, distribu;on models,
New (niche) markets
Speed of adop;on: early adopters
Unblocking the use of unknown capabili;es/use cases
Combina;on of standards
UX
Going forward billions of connected devices

Source: Ericsson Mobility report June 2016, hfps://www.ericsson.com/news/2016987


Thank you.

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