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Road or GG SG DG
Army HQ, NP, Pistols or Cuirassiers. 800p 400p 200p
DILATORY ALLIES Heavy Cavalry or Sipahis. 1,200p 400p 200p
If an Allied Generals command has a lower aggression factor than that of the Army Commander, it Dragoons, Repeaters or Mounted Rifles. 1,200p 400p 400p
throws no PIP dice until the number of friendly bounds completed exceeds the difference. Light Cavalry or Rifle Cavalry. 1,600p 400p 300p
CP or Light Horse. 2,000p 400p 300p
SURPRISE Muskets or Stoic Foot unless marching, or Firelocks 400p 400p 200p
An attacker that has a Brilliant C-in-C or that has used AP for Concealed Positions throws 1 dice after his Light Infantry, Spearmen if Elite, or Marksmen. 800p 800p 600p
1st bound. Add 1 to the score if its C-in-C is Brilliant and 1 for each Concealed Position, 1 if the enemy C- Other foot. 600p 400p 400p
in-C is Inert and 2 if the weather is misty. Deduct 5 if the enemy has Aeronauts and the weather is good. Horse artillery. 1,200p 400p 200p
Half the total rounded up is the number of further bounds the attacker can make before the defender can Portable Artillery. 800p 400p 400p
throw PIP dice, shoot or move any element. Surprise ceases early if any of the attackers troops shoot, Heavy artillery. 400p 200p 0p
enter close combat or become visible within 800p. Other artillery (>1756) 400p 200p 200p
(1756>) 600p 400p 200p
WEATHER Pontooneers, Laager or Aeronauts. 400p 200p 0p
Wind direction is chosen by the attacking C-in-C, weather decided by his 1st bound unadjusted PIP score. Unless partly upstream If partly upstream
If this is 6, it is misty (or dust storm in desert) and continues so until the attacking C-in-C has an Steamer or Ironclad. Flotilla (1876>) 2,000p 1,200p
unadjusted PIP score of 6. Until then, maximum visibility and shooting range is 200p, Aeronauts cannot Submarines. 800p 400p
function, Naval other than Flotilla cannot move and off-road land movement cannot exceed slow going Sail or Flotilla (>1875). 1,200p 800p
distance.
If it is 1, the weather is wet and rain continues so until the defending C-in-C has an unadjusted PIP score SHOOTING RANGES
of 1. Until then, maximum visibility is 1,200p and Aeronauts cannot function. Until he has a 2nd such
score, Artillery and Laager cannot move more than slow going distance off-road. Until the end of the Artillery: 800p if Portable, 1,200p if smoothbore >1790, 1,600p if smoothbore 1790>, 2,400p if Mixed or
battle, movement on bad roads is hindered by mud and gullies are changed into streams. Brass Rifled, 3,200p if other Rifled. Add 400p to each of these if Heavy Artillery.
Increase to 6,000p if heavy Rifled firing at a BUA, or at troops on a hill, or at a logistics target.
MOVEMENT RESTRICTIONS DUE TO ENEMY PROXIMITY Naval: Flotilla 400p (>1845). Flotilla or Submarines 800p against naval only (1876>).
Marksmen can only contact Train. HQ, Artillery or train can contact enemy only by an outcome move, Others 800p (<1850), 1,200p (1850-1858), 2,000p (1859-1886), 3,000p (1887-1905), 6,000p
and: (1906>).
- No mounted, Spearmen or CP elements can move more than 600p, nor other foot or dismounted or Others: 200p if Firelocks, Muskets, Bayonets (>1790 or if shooting at mounted <1851), Stoic Foot
naval element move more than 200p, and end in any contact with known enemy. (>1856) or dismounted Dragoons (>1863)
-No element can move into frontal contact with a known enemy element's flank or rear unless it starts 400p if other Bayonets, Light Infantry, Marksmen (>1857), dismounted Repeaters, or SP
entirely behind a line prolonging that base edge of the enemy element or partly behind both flank and garrison
rear edges 600p if Minie, Marksmen (1857>), Stoic Foot (1857-1875 if Elite, 1857-1880 if not), BL,
-No element may move while within 400p of a visible enemy element or enemy-occupied BUA or SP dismounted Dragoons (1863>) or a Laager
to its front (see p.27); except to move directly towards, line up opposite or into close combat with this, 1,200p if Rifles, Stoic Foot (1875> Elite, 1880> other), dismounted Rifle Cavalry or Mounted
or directly to its own rear. Rifles