Beruflich Dokumente
Kultur Dokumente
test, a gauntlet if you would, to see determination of the heroes of earth about
facing any sort of planetary threat or above, a friendly invitation to those that
which to be challenged, I'll break in down into the following -
All opponents are level 45, Arena's take place in various locations depending on
the Tier you're versing, the rounds won't have timers but you can be locked out by
recovering being defeated, but it works like Fire and ice, you can retry the rounds
for as many times you're willing to, as the name suggests it's not going to be
easy, it's going to be progressively difficult as you progress through the tiers to
the final encounter, rewards are offered once you've completed each tier
prerequisite, all bosses have passives and increase base damage similar to how
Gravitar works now when their HP Drops below 66/33% Remaining ~double damage from
when they start out, unless stated otherwise, all their powers work like players
with the debuffs that can be applied but relatively more powerful,
Damages can range between Low to Extreme, I'll tag powers accordingly to relative
damage,
Low - Hundreds
Moderate - Thousands
High - 10 - 20k
Huge - 20 - 50K
Massive - 50 - 100K
Enormous - 100 - 200K
Extreme - 200K+
Now, to start out Hero's would to transported to a ancient arena that would be
scoured by certain faction teams, could be lemurian, VIPER, or even Eldar Worms,
that the players would have to clear out before a deep draconic disembodied voice
is heard welcoming them, instructing to step onto the platform to begin the
challenge, sending them to their first site, Tier 1 (Cavern) I was thinking using
one of the underground caverns from Unity Missions, would work, block off the
tunnels to players so the main chamber would be focused on, the tunnels would be
used to spawn the Bosses Minions to enter then arena and support the Boss as the
hero's engage, now their are 3 Variations of encounters that one will be picked to
engage with their different Minions and Boss to encounter, Health Points of the
Boss could be ~1.2Mil (Speculation/Adjustable) and Ranked as Super Villain, uses
powers like Nemesis encounter, all melee bosses have the ability to apply NTTG with
a Lunge or Yank attack (Iron Lariat)
In Tier 1 in order to pass you must defeat the Boss and minions to receive reward
and unlocks next tier, First up would be a Water Dragon named Crusher, using an
array water powers that would be reskinned Force, a few wind and a TK power,
replace the effects both sound and visual to reflect this, water powers would use
powerful repel's and knock down as their primary mechanics, his minions would be
groups of 3x 5 Tough variants, they would be Karkadons (Mix between Henchmen -
Master Villain), reskinned if needed, they will respawn to reinforce their numbers
as long as the Boss is standing, the bosses passive is called Water Manipulation,
which is a relatively similar carbon copy of Kinetic Manipulation, giving Physical
Damage resist to ranged and lesser to Melee, water powers also apply it's own
debuff called Wet/Soaked, slowing you down slightly and increases damage done by
Electric/Cold damage, Listing his powers which he would Cycle -
The 2nd possible variation you can encounter is Ex Viper General Supreme Dragon,
gone Freedom fighter commander, he's a form of Daikaiju Dragon and his Resistance
fighter allies, basically reskinned UNTIL soldiers in black outfits, they will
support Supreme Dragon in packs of 6, 5 henchmen Soldiers and 1 Villain ranked team
leader per group and they come in 4 groups to harass the players, Supreme Dragon's
passive is Invulnerability and his powers go as follows -
@ 66%
Shoulder Launcher (High AoE Burst)
Minigun (Moderate, Cylinder Maintain, debuff)
Plasma Breath (Huge, AoE Maintain, Plasma Beam from his mouth, 50ft x 2ft cylinder
causes Plasma Burn and Disintegrate)
@ 33%
Phalanx Restoration (HoT, Blocks with Energy Shield, requires enough damage to
break block to interrupt heals, attempts periodically)
Last variation is a BattleMage called Drake, this particular Dragon comes equipped
with a Aura of Radiant Protection and has 4 Super Villain (Tough) Alien Gladiators
supporting him, these minions use generic Might powers and Defiant passive and have
only about 100K HP each, Drake on the other hand uses both Heavy Weapons and
Sorcery while versing the players and switch according to combat situation -
Melee -
Bludgeon (Low)
Cleave (Moderate, Combo, AoE)
Decimate (Low, Lunge NTTG)
Ranged -
Magic Blast (Moderate, ST Knocks)
Binding of Aratron (Low, ST CC Incapacitate, NTTG)
@ 66%
SkullCrusher (High, AoE Charge, Knock down)
Arc of Ruin (Moderate, Debuff, Disorient, AoE)
Skarnes Bane (Moderate, Debuffs, Cone AoE)
Soul Beam (High, ST maintain, Strips resistance like Valerians power)
@ 33%
Crushing Incantation (Huge, AoE, Debuff)
Now that's it for Tier 1, after defeating one of the above you're rewarded, 2 SCR
and 200Q for your efforts, moving on to Tier 2 (Ground)
In this scenario you will face a potential 3 teams of 4 Super Villain (Tough)
Ranked opponents (Approximately 900K HP each) with different styles but certain
targeting comes into play when half the team's health drops below 66% and 33% HP
remaining accordingly, initially they target like any other but once the threshold
is reached they co-ordinate efforts more so, first stage of targeting half the team
targets the weakest (lowest HP or total) and the other half the strongest (highest
HP or total), they alternate every 20seconds or so and is unaffected by aggro for 5
seconds between switching, at stage 2 all the team focus on the weakest or the
strongest in order to cause a domino effect, the arena takes place similar to
Gravitar and Fire and Ice in a containment field, ground level, now to meet the
teams -
Now that's it for Tier 2, after defeating one of the above team you're rewarded, 3
SCR and 500Q for your efforts, moving on to Tier 3 (Mountain)
for Tier 3 takes place on a mountain top of sorts, you will face 2 potential teams
of 3, Legendary Ranked and approximately 2Mil HP Each, targeting priority works as
previous round, the teams you can fight are -
Replicas, 3 Huge red Dragons with some serious punch, 3 Might users with Defiant
passives, hit in the High to Massive range of damage in general, uses powers just
like generic might, across the board from pummel to Haymaker.
Snakes, 3 large green Snakes with alot of agility, 3 unarmed users with Lightning
Reflexes passives, hit in the Moderate to Huge range of damage in general, uses
similar to generic unarmed, across the board from vicious strikes to Burning Chi
Fist and Open palm strike.
to note, once one has fallen, the other 2 Enrage, their base damage increases by
50%, and increase in size to reflect this, once 2 fall the other enrages again,
gaining an additional 50% base damage boost and grows once again to reflect this
til all 3 fall and you can collect your reward, 5 SCR and 1000Q, moving on to Tier
4 (Sky)
This one gonna take more of an explanation, the general setup is kinda like
Frosticus and Kenina encounter but more intense, located on a contained sky
platform, something similar to this
url=http://www.gtainside.com/downloads/picr/2016-03/1456932906_1456930736_4.jpg but
without the buildings, the opponents are 2 elemental Dragon's which are avatar's of
my 12 potential elemental Brothers, they would be chosen at random to face together
and use their Elemental power accordingly, I'll explain shortly, They will be
Legendary (Tough) Ranked and have approximately 3.5mil HP Each, and use their
powers relentlessly up to 200ft range, now I'll explain each of their passives,
powers and effects they will have on the battlefield, Phase 1 (or full HP to 2/3)
will engage with basic cycling of powers while engaging those who have highest
aggro (Usual encounter), Phase 2 (HP between 2/3 and 1/3) they will engage with a
more varied array of powers, more damaging scale with HP Threshold and periodic
change of the arena, Phase 3 (HP Between 1/3 and Defeat) Both Avatar's will attack
in tandem like previous Tiers towards the same target in order to overwhelm the
team, Arena changes are more persistent, Ultimates present, just like in FnI if one
Avatar is downed and the other is still standing, they will Enrage (With one
exception) in an attempt to avenge the fallen until they're or you're defeated, now
let's breakdown the 12 variations, starting with the 12 possible Elementals,
After both avatar's are defeated you'll collect 1GCR, 8SCR and 2500Q before moving
on to the final Tier 5 (Space)
This is it Heroes, you came this far and now it's time for the final challenge, you
enter a cosmic platform in space only the reveal a large figure in the distance,
you tab target and see a 9mil Cosmic Rank entity called Rtma's Avatar, that's
right, me, I congratulate you on making it this far and offer you one last test,
you also notice that I have a Passive called Godly Resistance, this acts as a
powerful Invulnerability that the AI use (So something like 350+ flat damage
reduction), in this arena you have to defeat my Avatar before I become too powerful
and wipe your team, this happens because the Avatar also has a Timed Enraged
mechanic(Initially without one until 30seconds elapsed once combat has started),
once every 30 seconds my avatar gains a stack of it and grows somewhat in size to
reflect the power gained, after 10stacks, powers are enhanced (And again at
20stacks, if you live that long), gaining double range and spawning fissures when
striking the ground with a melee attack, I'll explain that shortly, after managing
to get me to 2/3 HP remaining, I gain a 2nd passive called Godly Recovery, which is
a powerful regeneration that gives ~10K HP every 3 seconds, and at 1/3 HP
remaining, a 3rd and Final passive called Godly Endurance which is a Defiant
Passive on top of that, giving extra resistance, now to explain the powers the
Avatar uses.
Powers - Stage 1 -
Cleave (Moderate to Extreme+ with Enrage stacking, 25ft 3x combo, 1&2 are 360
degrees and 3rd hit is a 6ft cylinder(?))
Skullcrusher (High to Extreme+ with Enrage stacking, 25ft charged burst 6ft
cylinder)
Arc of Ruin (Moderate to Extreme+ with Enrage stacking, 25ft 360 degree charged
PBAoE, disorient, Physical damage debuff)
Brimstone (Moderate to Extreme+ with Enrage stacking), 25ft PBAoE, Knock down,
disorient)
Decimate (Moderate to Extreme+ with Enrage stacking), 120ft Lunge, NttG, Snare,
disorient)
Stage 2 -
Cycles between Elemental powers that his Brothers used before hand, Stage 3 powers
randomly activate, colour coded for reference.
This pretty much covers what happens, my avatar would occasionally speak to
encourage the heroes to fight harder, otherwise on defeat everything resets, HP,
Size, power etc, and players can try again, when victory is accomplished by the
players, my avatar shrinks down to original size, takes a recovery position and
then stands up, giving a clap, Congratulating them for passing his Gauntlet,
offering a reward circle for their efforts which offer, 4GCR, 12SCR, 5000Q, perhaps
some random Mods as well, similar to other cosmics, The Avatar would be standing
with his arms folded and speaks on the occasion for those that stand around, a few
quotes would be 'That was Fun, we should play again sometime' or 'Not Bad, for
Earthlings' and that concludes my Epic Rampage Alert suggestion, hope it would be
considered if at all, could also add a Daily for G rewards like 10G.
Character sizes goes as Follows, the majority of Bosses you encounter would stand
around 10ft in size, with some exceptions, IronClaw and all Elemental Brothers
would stand 20ft in height, Scythe and Artamax would stand at 15ft, Delta would
stand at 12ft, Deuteron would stand at 11ft, Enigma would stand at 9ft, Venator at
8.8ft, Max/Snake boys at 8ft.