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Turn. Do the following in any order: Move Rocket/Freighter, Free Actions, 1 Operation.
Free Actions: before/after operation and/or movement (except for Jettison Cargo)
Wet Mass = Dry Mass plus fuel (cannot be less than Dry Mass)
When refueling or adjusting dry mass, move fuel marker using red arrows
When spending fuel for movement, move fuel marker using black arrows
Rocket Movement
Step Details
1. Choose thruster Each rocket can only use one thruster per turn
2. Starting Net Thrust = value from thruster Value in lower left corner of triangle
3. Modify for afterburn If thruster has afterburn cost at top, spend cost for +1 net thrust
4. Modify for wet mass +2 to -2 based on rocket size class (after adjusting for afterburn)
5. Modify for heliocentric zone Only if thruster has solar icon
6. Modify for beamed power Only if thruster has push icon
7. Result is Net Thrust = TMP (Thrust Net thrust will not change even if rocket composition changes mid-
Movement Points) move
8. Cost for Burn is taken from Thruster Value in lower right corner of triangle
9. Move Move through Pivots and Burns until TMPs are used up; then Coast as
far as desired (including Landing).
Movement Costs