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The Basics

Your goal in upgrading weapons (and accessories, but this guide is about weapons) is building up EXP so that
the weapon gains levels. You do this through using organic and synthetic components, which have differing
properties. Every weapon has a maximum level, at which point its level is replaced by a star. When it reaches
this point, you upgrade it with a transformational catalyst, and this will change its form. Fairly simple, yes?

---EXP Multipliers
You will find that certain components--specifically, organic components--will give a weapon an EXP multiplier
that will increase the EXP it receives from future components. Other components--synthetic components--will
decrease this multiplier. The maximum EXP multiplier is x3, or a 200% bonus.

---Organic Components
Any component that comes from a plant or animal is an organic component. These give very little EXP, but are
the only way to build up an EXP multiplier, which is necessary for efficient upgrading. I'll be talking about three
specific organic components in this guide: Sturdy Bones, Vibrant Oozes, and Barbed Tails. These all are sold
at the Creature Comforts store (which you will gain access to through progressing the storyline) for 80 gil.

---Synthetic Components
Any component that is a piece of machinery, or a part for a machine, is a synthetic component. These give much
more EXP than organic components, but cause the item to gradually lose its EXP multiplier. I'll be talking about
three specific synthetic components in this guide: Crankshafts, Particle Accelerators, and Ultracompact
Reactors. Crankshafts are sold at Lenora's Garage (which you will gain access to through progressing the
storyline) for 840 gil; Particle Accelerators and Ultracompact Reactors are sold atR&D Depot (which you must
complete Mission 7 to unlock, in Chapter 11 at the earliest) for 10,000 gil and 50,000 gil respectively.

The Process
You've likely surmised by now that the basic process is this: build up the EXP multiplier to x3, then use synthetic
components to give the item a whole lot of EXP all at once. You would be correct. There are specifics to this
process, though, that differ depending on where you are in the game. I'll divide this section by the two most
popular times for weapon upgrading: Chapter 9, and Chapter 11 through the endgame.

---Upgrading in Chapter 9
Chapter 9 is the first time you have access to abundant gil due to Credit Chips and Incentive Chips that drop
in plentiful amounts from the PSICOM enemies you fight. This makes it a natural time to focus on upgrading your
weapons somewhat, as you finally have some gil to burn. You won't yet have access to R&D Depot, but that's
fine, because those components are overkill. All you need are Crankshafts. Each Crankshaft provides 215
EXP with no multiplier. That means that with a x3 multiplier, each Crankshaft will give an item 645 EXP. Here's
how to go about it:

--1. Use 36 Sturdy Bones, Barbed Tails, or Vibrant Oozes. This will bring the multiplier from zero to x3.
--2. Use as many Crankshafts at once as you like. If you use them all at once, they will all take advantage of the
EXP multiplier--it only lowers after the upgrading is done. This means that you can save yourself organic
components by using synthetic components en masse.

At this point, the highest you truly should need to go is the maximum level of a tier 1 weapon, which will be either
level 21 or 26, depending on the weapon. Frankly, you don't truly need this to progress, but if you really want
to upgrade at this point, this is the best method.

---Upgrading from Chapter 11 Onward


This process is almost exactly the same, except that transformation catalysts will enter into the equation, and
you'll be using mostly Ultracompact Reactors from R&D Depot. Each Ultracompact Reactor will cost 50,000 gil
and provide 40,000 EXP That means with a x3 multiplier, each Ultracompact Reactor will give an item 120,000
EXP. This is by far the best item for upgrading weapons in the game.

I mentioned Particle Accelerators earlier. These cost 10,000 gil at R&D Depot and provide 4,800 EXP each. With
a x3 multiplier, that's 14,400 experience each, and that's not nearly as efficient as Ultracompact Reactors.
Particle Accelerators are best for upgrading accessories and tier 1 weapons, as accessories require less
EXP to max out than weapons; Ultracompact Reactors will almost always go to waste on accessories.

Here's the exact process:

--1. Use 36 Stury Bones, Barbed Tails, or Vibrant Oozes, just like mentioned previously, to give the item a x3
multiplier.
--2. Use as many Ultracompact Reactors on the item at once as you need to. Remember, you get the most EXP
for your gil by using them all together, as you will save organic components.

Weapon Analysis
This part comes from a combination of personal experience and message board consensus. It does not contain
numerical data on weapons--I tried to format that here, but it was clumsy and took up far too many posts. If you
want this data, go here: http://ff-13.info/category/weapons/

It's a good idea to go there, as well, because it will tell you how much EXP you need to max each weapon, which
lets you know how many Ultracompact Reactors to use on each one.

As for the analysis of which weapon is best for each character, most of it is my own opinion. I don't wish to
present this as the end-all, be-all guide to choosing a weapon for each character, but from my own experience
and reading, these seem to me to be the best choices. I will include analyses of each character's best roles, as
well, as my reasoning for which weapon is the best.

---Transformation Catalysts
Every weapon has a specific transformation catalyst, and I'll make sure to indicate which those are. You'll find
many fo these as you progress through the game, and all of them can be purchased from either The
Motherlode or R&D Depot.

---Ultimate Weapons
Let's talk a bit about ultimate weapons. Every one of a character's weapons will reach the same form in the end--
at least, in name and appearance. In reality, even though all of Lightning's weapons will become the Omega
Weapon when fully upgraded, every Omega Weapon is different. An Omega Weapon upgraded from the
Blazefire Saber will be a balanced weapon, while an Omega Weapon made from the Lionheart will be weaker
but have the Quick Stagger ability. Every character's ultimate weapon will also give them a sixth and final
ATB level.

It's also important to note that upgrading a weapon to its ultimate form will make it lose its synthesis
group. I would discuss synthesis groups in detail here, but frankly they deserve their own guide. For now, just
note that every item belongs to a synthesis group, and equipping multiple items with the same synthesis
group will provide special bonuses. The only items that do not belong to any synthesis groups are the
ultimate weapons.

One more note: every weapon, without exception, uses the Trapezohedron as its transformation catalyst to
become its ultimate form. Unfortunately, Trapezohedrons are very rare (they drop from Adamantoises and their
cousins) and very expensive (they can be purchased at R&D Depot for a whopping 2,000,000 gil each). There
are other guides available as to the best ways to acquire Trapezohedrons for the purpose of making ultimate
weapons.

On with the character-specific information:

Lightning
Lightning is the best Ravager in the game. While Hope has more spells, and is the only character who can
learn every tier 3 elemental spell, Lightning is more versatile. She gains every tier 2 elemental spell, along with
Thundaga, as well as every elemental strike, and this makes her useful against both magic-resistant and
physical-resistant enemies. Hope cannot boast that level of versatility. Lightning also makes a fantastic
Commando, but due to her abilities as a Ravager, it is best to have another character be your primary
Commando.
As a result of this, Lightning needs a balanced weapon. Because of this, I'm counting the Gladius out of
consideration. The Gladius is a popular weapon for her, and it's a great choice in the early game, when she
and Hope are together and Lightning is your only possible Commando. Later on, it's a bad idea to focus too
heavily on one statistic for her. Other weapons that are ruled out: Organyx, because it drastically slows down
Lightning's attack speed; Lifesaber, because its bonus is nearly useless and doesn't even remotely offset the
weapon's weakness; and Hauteclaire, because Lightning is possibly the worst character to have Stagger Lock.

This leaves the Blazefire Saber, the Axis Blade, and the Lionheart.

The Blazefire Saber is a great choice throughout the game, and is most likely the best option until Chapter
12. It allows Lightning to be equally effective as a Ravager, Commando, and Medic.
->Blazefire Saber (Lv. 26, 24,600 EXP to max) + Perovskite
--->Flamberge (Lv. 61, 445,950 EXP to max) + Trapezohedron
----->Omega Weapon (Lv. 100, 1,296,897 EXP to max)

The Axis Blade has very low stats. However, it has the Attack: ATB Charge special property, which is exactly
what it sounds like: it will slightly charge your ATB every time you land an attack. This, combined with other
speed-boosting accessories, will turn Lightning into an incredibly fast character. In my opinion, however, this is
not her best weapon. Nonetheless, I'm including it here because it is a popular choice for her.
->Axis Blade (Lv. 21, 66750 EXP to max) + Adamantite
--->Enkindler (Lv. 41, 280,830 EXP to max) + Trapezohedron
----->Omega Weapon (Lv. 100, 1,419,867 EXP to max)

The Lionheart again has lower stats than the Blazefire Saber, but higher than the Axis Blade. However, this
is likely the best choice of weapon for Lightning. This is because of the Quick Stagger ability, which will allow
you to stagger an enemy 10% earlier than normal. This is a fairly small boost in staggering speed, but it is
noticeable, especially against enemies with high stagger percentages.
->Lionheart (Lv. 21, 63,060 EXP to max) + Scarletite
--->Ultima Weapon (Lv. 41, 221,900 EXP to max) + Trapezohedron
----->Omega Weapon (Lv. 100, 1,482,487 EXP to max)
Hope
Hope is the best Medic in the game, winning out over Vanille due to a higher potential magic stat and his
superiority in other roles. He is also the second-best Ravager as mentioned in the Lightning section: he is the
only character who receives Firaga, Blizzaga, Thundaga, Aeroga, and Waterga all together. This makes him the
best magic-based Ravager, but he lacks elemental strikes, which makes him less useful against magic-resistant
enemies. He is also the second-best Synergist, losing out to Sazh only because he learns Haste late and
cannot learn Vigilance.

As a result, Hope has absolutely no need for strength. That means we can count out any of his weapons that
sacrifice anything at all for increased strength; this includes theAirwing and the Simurgh. Hope also has the
absolute lowest HP of any character, by quite a bit, which makes the HP sacrifice of the Malphas an unwise
trade-off. As he is such a good Ravager, Alicanto is a waste, due to Stagger Lock. Ninurta lacks any
distinguishing qualities whatsoever except for balanced stats, and as stated before, Hope doesn't need balance,
he needs magic. The Vidofnir looks nice, due to Defense Maintenance, but this pales in comparison to Sazh's
Augment Maintenance, as it only affects Protect, Shell, and Veil. This leaves the following:

The Hawkeye is for pure magical power. In my opinion, this is the most important thing for Hope to have,
which makes the Hawkeye the best weapon choice for Hope. It lacks special properties, but it's hard to ignore
just how much this boosts his already-high magic stat. Its second tier form, the Eagletalon, gives him a whopping
506 magic, and that's only second tier.
->Hawkeye (Lv. 26, 33,000 EXP to max) + Perovskite
--->Eagletalon (Lv. 61, 437,550 EXP to max) + Trapezohedron
----->Nue (Lv. 100, 1,084,542 EXP to max)

The Otshirvani has lower stats than the Hawkeye, but it has a special property: Siphon Boost. This makes
the various *siphon abilities in the Ravager tree more effective, allowing him to be an even better Ravager and
boost the enemy's chain gauge even faster. I don't personally think it offsets the difference in magic from the
Hawkeye, but it remains a great choice.
->Otshirvani (Lv. 21, 66,750 EXP to max) + Scarletite
--->Urubutsin (Lv. 41, 218,210 EXP to max) + Trapezohedron
----->Nue (Lv. 100, 1,270,132 EXP to max)
Fang
Fang is the best Commando in the game, winning out over Snow because of her incredibly high strength and
the massive strength bonus she can get from her weapons. Fang is also a very capable Saboteur and the
second-best Sentinel, losing to Snow because he has so much more HP than she does. Surprisngly enough,
once she has access to her non-innate roles, Fang is a very good Ravager. She gets all of the elemental
strikes, as well as Waterga and Aeroga. Simply put, Fang is a fantastic character all around.

As you might expect, this makes choosing a weapon for her difficult. The Bladed Lance is good, but not good
enough to keep up with the rest of her weapons. The Partisan is too focused on magic to do justice to Fang's
versatility. The Dragoon Lance has a similar problem, though it warrants a little more consideration, as it is an
incredible weapon for a melee-fighting Fang; the problem is, its Stifled Magic makes her Ruin and Ruinga spells,
as well as her Saboteur spells, much less useful, and so, though this may be an unpopular decision, I'm not
counting it in as a candidate for her best weapon. It simply makes her useless against physical-resistant
enemies, and there are enough of those that this is a problem. The Shamanic Spear is the opposite of the
Dragoon Lance, and is, again, counted out, because it severely weakens her melee capabilities.
The Punisher can help save you time building TP, but there are plenty of accessories that can do the same
thing, and it isn't really worth it. That leaves these three choices:

The Gae Bolg lacks raw power, but is great for Fang focused on being a Sentinel. Its Improved
Counter ability will greatly increase the damage Fang does with her counterattacks in the Sentinel role, and so it
can be a very useful weapon, if you're willing to live with the decreased stats. Improved Counter isn't as good or
as versatile as Lightning's Quick Stagger, so I don't consider it her best weapon.
->Gae Bolg (Lv. 21, 70,850 EXP to max) + Scarletite
--->Gungnir (Lv. 41, 214,110 EXP to max) + Trapezohedron
----->Kain's Lance (Lv. 100, 1,484,665 EXp to max)

The Pandoran Spear is optimized for Fang as a Saboteur. Its Improved Debilitation will increase the
chances of her Debrave, Defaith, and Slow spells being successful, which makes it very nice. It favors magic
over strength, but it has almost the same amount of strength as the Gae Bolg, making it a fair choice, though still
not the best.
->Pandoran Spear (Lv. 21, 70,850 EXP to max) + Scarletite
--->Calamity Spear (Lv. 41, 236,350 EXP to max) + Trapezohedron
----->Kain's Lance (Lv. 100, 1,462,425 EXP to max)

The Taming Pole has the best overall stats of any of Fang's weapons... but it has Stagger Lock. Remember
how I said that Fang is a great Ravager? She's a better Commando, and a Commando really doesn't need to be
able to deal the staggering blow. Stagger Lock won't prevent her from increasing the chain gauge, nor will it
hinder the Commando's ability to slow the gauge's falling. I never use Fang without another Ravager in the party
anyway, so Stagger Lock is forgivable for her; this makes the Taming Pole her best weapon in my eyes.
->Taming Pole (Lv. 26, 54,800 EXP to max) + Uraninite
--->Venus Gospel (Lv. 61, 332,560 EXP to max) + Trapezohedron
----->Kain's Lance (Lv. 100, 1,382,265 EXP to max)
Snow
Snow is the best Sentinel in the game due to his incredibly high HP score. Fang is a great Sentinel as well,
but she doesn't come anywhere near Snow's sheer endurance. Snow is also a capable, if limited, Ravager, and
a fantastic Commando, though he loses out to Fang. This means that Snow tends to require fairly balanced
weaponry if you wish to make use of all of his capabilities. Nonetheless, one can be forgiven for focusing on
strength for Snow, as he will likely be a Commando and a Sentinel more often than he'll be a Ravager.

As a result, I'm counting out the Feymark, as it makes him a useless Commando, and the Sacrificial Circle,
because it will greatly lower his capability as a Sentinel due to dropping his HP. The Umbra is too situational
with its Improved Ward special property to be worth the lowered stats, as is the Paladin. Frankly, Snow is
survivable enough as it is, and he doesn't need to sacrifice strength and magic to improve that. As a result, I'll be
discussing the Wild Bear, the Power Circle, and the Rebel Heart.

The Wild Bear is Snow's version of the Blazefire Saber. It lacks special properties, but it's his most balanced
and reliable weapon. As a result, it's a great choice for Snow to keep throughout the game. In fact, Snow can
benefit form the Wild Bear more than Lightning can from the Blazefire Saber, most likely.
->Wild Bear (Lv. 26, 24,600 EXP to max) + Perovskite
--->Feral Pride (Lv. 61, 445,950 EXP to max) + Trapezohedron
----->Save the Queen (Lv. 100, 1,246,803 EXP to max)

The Power Circle is a weapon focused on raw strength. This is a great weapon for a Commando or Sentinel
Snow, but it will limit him as a Ravager to being most effective with elemental strikes. Nonetheless, I believe that
the Power Circle ties with the Wild Bear as the best reliable weapon for Snow.
->Power Circle (Lv. 26, 89,700 EXP to max) + Scarletite
--->Battle Standard (Lv. 61, 476,940 EXP to max) + Trapezohedron
----->Save the Queen, (Lv. 100, 1,150,713 EXP to max)

The Rebel Heart is a risk vs. reward weapon. It has the balance of the Wild Bear but lower overall stats;
however, it has the Critical: Power Surge ability, which will greatly increase Snow's stats when his HP reaches
critical levels. This makes it an interesting choice for Snow. He'll be taking damage often as a Sentinel, and his
high HP means that critical HP for Snow is more than critical HP for any other character. It might just be worth it,
especially if Snow isn't your party leader, so give it a try for yourself.
->Rebel Heart (Lv. 21, 38,040 EXP to max) + Uraninite
--->Warrior's Emblem (Lv. 41, 153,000 EXP to max) + Trapezohedron
----->Save the Queen (Lv. 100, 1,526,313 EXP to max)
Sazh
Sazh is likely the best Synergist in the game. He wins over Hope because he learns Haste earlier and
because he learns Vigilance. Unfortunately, that's all that Sazh really has going for him. He's a terrible
Commando and lacks elemental versatility as a Ravager. Plus, his natural stats are the lowest of any character.
Luckily for Sazh, he has the strongest weapons, which help to offset his low stats.

As a result of this, Sazh is best served with a weapon that has high stats. This immediately rules out the
following: Vega 42s, Antares Deluxes, and Procyons. Though the last two have interesting special properties,
Sazh's stats are low enough that he needs higher stats more than he needs special properties. This leaves us
with several options, but I'm going to immediately rule out Aldebarans because of the painfully slow attack
speed and complete lack of strength and Pleiades Hi-Powers because they dramatically lower his maximum
HP and completely lack magic. This means I'll be discussing the following: Spica Defenders, Deneb Duellers,
and Rigels.

The Spica Defenders have the lowest stats of the weapons I'll be discussing. They favor magic over
strength, which is fine, because Sazh is a terrible Commando. That said, they have the Augment
Maintenance special property, which will increase the duration of Sazh's offensive buffs, such as Enfire, by quite
a bit. This makes the Spica Defenders a good choice for a Sazh focused primarily on being a Synergist.
Unfortunately, they lack the versatility of the other two choices.
->Spica Defenders (Lv. 21, 66,750 EXP to max) + Scarletite
--->Sirius Sidearms (Lv. 41, 218,210 EXP to max) + Trapezohedron
----->Total Eclipses (Lv. 100, 1,737,313 EXP to max)

The Deneb Duellers are focused entirely on having a high magic bonus. Since Sazh relies on magic more
than strength, this is great. They have no special property other than this, but in my opinion, they tie with the
Rigels for the best weapon choice for Sazh. (By the way, did anyone else notice the subtle nod to Ogre Battle?
While all of his weapons except the Total Eclipses are named after traditional star names, like Balthier's guns
from Final Fantasy XII, Deneb and Canopus are also both characters from the Ogre Battleseries, of which
several developers have joined the Final Fantasy team. I thought it was a nice touch!)
->Deneb Duellers (Lv. 26, 33,000 EXP to max) + Perovskite
--->Canopus AMPs (Lv. 61, 437,550 EXP to max) + Trapezohedron
----->Total Eclipses (Lv. 100, 1,551,723 EXP to max)
The Rigals are your best option if you want a more versatile Sazh. The problem is that they have Stagger
Lock, which will prevent Sazh from landing the staggering blow on an enemy. This is fine only if you have
another Ravager in the party--if not, the Rigels are a terrible choice. However, if Sazh is not your primary
Ravager, I believe that the Rigels tie with the Deneb Duellers as the best weapon choice for Sazh.
->Rigels (Lv. 26, 54,800 EXP to max) + Uraninite
--->Polaris Specials (Lv. 61, 332,560 EXP to max) + Trapezohedron
----->Total Eclipses (Lv. 100, 1,634,913 EXP to max)
Vanille
Vanille is the best Saboteur in the game, winning out over Fang due to increased magic and the Death spell.
She also makes a fantastic Ravager and Medic, though Hope outshines her in both roles. As a Ravager, she
lacks some of Hope's versatility, as the only third tier elemental spells she learns are Firaga and Blizzaga, and
as a Medic, she has lower magic, and thus less healing power, than Hope.

Like with Hope, Vanille has no use for strength, so one can immediately count out the Binding Rod,
the Tigerclaw (which is also slow due to Leadenstrike/Ironstrike), and the Rod of Thorns. As she will likely
spend a lot of time as a Ravager if she is in your group, the Stagger Lock on the Heavenly Axis is
unfortunate. Mistilteinn is interesting, as it will increase her strength and magic if an ally is KO'd, but as you'd
likely rather avoid a KO, especially if Vanille isn't your party leader, I'm going to leave it out. This leaves the
following:

The Pearlwing Staff is Vanille's version of the Hawkeye. If your Vanille is all about magical power, you can't
go wrong with this one. However, Vanille, like Lightning, has some of the best special properties to her weapons,
so the Pearlwing Staff is less than ideal for Vanille.
->Pearlwing Staff (Lv. 26, 33,000 EXP to max) + Perovskite
--->Brightwing Staff (Lv. 61, 437,550 EXP to max) + Trapezohedron
----->Nirvana (Lv. 100, 1,393,818 EXP to max)

The Healer's Staff makes Vanille the best Medic in the game if you equip it. It has much lower stats than
her other weapons, though. Why is it here? It has a very interesting synthesis group: High HP. Combined with
the right accessories, it will boost her strength and magic if she has over 90% HP. That means that she can
(somewhat) make up for the Healer's Staff's weakness simply by keeping herself healed and wearing the right
accessories! Nonetheless, this may lock you into certain accessories, limiting her versatility.
->Healer's Staff (Lv. 21, 63,750 EXP to max) + Adamantite
--->Physician's Staff (Lv. 41, 217,410 EXP to max) + Trapezohedron
----->Nirvana (Lv. 100, 1,583,205 EXP to max)

The Belladonna Wand greatly increases Vanille's chances to successfully debuff an enemy. Combine that
with its quite decent magic stats, and the Belladonna Wand shines as the best possible weapon for Vanille. Plus,
this weapon's second form, the Malboro Wand, is necessary if you wish to use Death to get the Growth Egg
early and farm Adamantoises.
->Belladonna Wand (Lv. 21, 38040 EXP to max) + Uraninite
--->Malboro Wand (Lv. 41, 153,000 EXP to max) + Trapezohedron
----->Nirvana (Lv. 100, 1,673,280 EXP to max)

Bangles ( HP Boost )

Iron Bangle ( 800 - Millerite ) = Silver Bangle


Silver Bangle ( 1600 - Rhodochrosite ) = Tungsten Bangle
Tungsten Bangle ( 7500 - Cobaltite ) = Titanium Bangle
Titanium Bangle ( 10 500 - Perovskite ) = Gold Bangle
Gold Bangle ( 13 000 - Uraninite ) = Mythril Bangle
Mythril Bangle ( 35 000 - Mnar Stone ) = Platinum Bangle
Platinum Bangle ( 76 000 - Scarletite ) = Diamond Bangle
Diamond Bangle ( 145 000 - Adamantite ) = Adaman Bangle
Adaman Bangle ( 188 000 from lvl 23 - Dark Matter ) = Wurtzite Bangle
Wurtzite Bangle ( 460 000 from lvl 32 )
Wrisbands ( Attack Boost )

Power Wristband ( 4700 - Cobaltite ) = Brawler's Wristband


Brawler's Wristband ( 30 000 - Uraninite ) = Warrior's Wristband
Warrior's Wristband ( 45 000 - Scarletite ) = Power Glove
Power Glove ( 59 000 - Dark Matter ) = Kaiser Knuckle
Kaiser Knuckle ( 15 000 from lvl 9 )
Mark's ( Magic Boost )

Magician's Mark ( 4700 - Cobaltite ) = Shaman's Mark


Shaman's Mark ( 30 000 - Uraninite ) = Sorcerer's Mark
Sorcerer's Mark ( 45000 - Scarletite ) = Weirding Glyph
Weirding Glyph ( 15 000 from lvl 9 - Dark Matter ) = Magistral Crest
Magistral Crest ( 13 000 from lvl 9 )
Belts ( Defense Boost )

Black Belt ( 7500 - Uraninite ) = General's Belt


General's Belt ( 28 000 - Adamantite ) = Champion's Belt
Champion's Belt ( 14 000 from lvl 8 )
Bracelets ( Magic Defense Boost )

Rune Bracelet ( 4500 - Uraninite ) = Witch's Bracelet


Witch's Bracelet ( 28 000 - Adamantite ) = Magus's Bracelet
Magus's Bracelet ( 14 000 from lvl 8 )
Armlets( Damage Defense Boost )

Royal Armlet ( 22 000 - Dark Matter ) = Imperial Armlet


Imperial Armlet ( No exp necessary! Fully upgraded from start if made from an Royal Armlet! )
Rings ( Elemental Resistance )

Ember Ring ( 1300 - Cobaltite ) = Blaze Ring


Blaze Ring ( 3500 - Uraninite ) = Salamandrine Ring
Salamandrine Ring ( 3000 from lvl 4 )
Frost Ring ( 1300 - Cobaltite ) = Icicle Ring
Icicle Ring ( 3500 - Uraninite ) = Boreal Ring
Boreal Ring ( 3000 from lvl 4 )
Spark Ring ( 1300 - Cobaltite ) = Fulmen Ring
Fulmen Ring ( 3500 - Uraninite ) = Raijin Ring
Raijin Ring ( 3000 from lvl 4 )
Aqua Ring ( 1300 - Cobaltite ) = Riptide Ring
Riptide Ring ( 3500 - Uraninite ) = Nereid Ring
Nereid Ring ( 3000 from lvl 4 )
Zephyr Ring ( 1300 - Cobaltite ) = Gale Ring
Gale Ring ( 3500 - Uraninite ) = Sylphid Ring
Sylphid Ring ( 3000 from lvl 4 )
Clay Ring ( 1300 - Cobaltite ) = Siltstone Ring
Siltstone Ring ( 3500 - Uraninite ) = Gaian Ring
Gaian Ring ( 3000 from lvl 4 )
Miscellaneous ( Status Resistance )

Giant's Glove ( 3500 - Perovskite ) = Warlord's Glove


Warlord's Glove ( 13 000 from lvl 4 )
Glass Buckle ( 3500 - Perovskite ) = Tektite Buckle
Tektite Buckle ( 13 000 from lvl 4 )
Metal Armband ( 3500 - Perovskite ) = Ceramic Armband
Ceramic Armband ( 13 000 from lvl 4 )
Serenity Sachet ( 3500 - Perovskite ) = Safeguard Sachet
Safeguard Sachet ( 13 000 from lvl 4 )
Glass Orb ( 3500 - Perovskite ) = Dragonfly Orb
Dragonfly Orb ( 13 000 from lvl 4 )
Star Pendant ( 3500 - Perovskite ) = Starfall Pendant
Starfall Pendant ( 13 000 from lvl 4 )
Pearl Necklace ( 3500 - Perovskite ) = Gemstone Necklace
Gemstone Necklace ( 13 000 from lvl 4 )
Pain Dampener ( 3500 - Perovskite ) = Pain Deflector
Pain Deflector ( 13 000 From lvl 4 )
White Cape ( 3500 - Perovskite ) = Effulgent Cape
Effulgent Cape ( 13 000 From lvl 4 )
Rainbow Anklet ( 3500 - Perovskite ) = Moonbow Anklet
Moonbow Anklet ( 13 000 From lvl 4 )
Cherub's Crown ( 3500 - Perovskite ) = Seraph's Crown
Seraph's Crown ( 13 000 from lvl 4 )
Miscalleneous ( Status Enhancements )

Guardian Amulet ( 600 - Perovskite ) = Shield Talisman


Shield Talisman ( 1500 )
Auric Amulet ( 600 - Perovskite ) = Soulfont Talisman
Soulfont Talisman ( 1500 )
Watchman's Amulet ( 600 - Perovskite ) = Shrouding Talisman
Shrouding Talisman ( 1500 )
Hero's Amulet ( 600 - Perovskite ) = Morale Talisman
Morale Talisman ( 1500 )
Saint's Amulet ( 600 - Perovskite ) = Blessed Talisman
Blessed Talisman ( 1500 )
Zealot's Amulet ( 600 - Perovskite ) = Battle Talisman
Battle Talisman ( 1500 )
Flamebane Brooch ( 600 - Perovskite ) = Flameshield Earring
Flameshield Earring ( 1500 )
Frostbane Brooch ( 600 - Perovskite ) = Frostshield Earring
Frostshield Earring ( 1500 )
Sparkbane Brooch ( 600 - Perovskite ) = Sparkshield Earring
Sparkshield Earring ( 1500 )
Aquabane Brooch ( 600 - Perovskite ) = Aquashield Earring
Aquashield Earring ( 1500 )
Hermes Sandals ( 600 - Perovskite ) = Sprint Shoes
Sprint Shoes ( 1500 )
Tetradic Crown ( 1000 - Scarletite ) = Tetradic Tiara
Tetradic Tiara ( 2000 )
Miscalleneous ( Special Bonus )

Whistlewind Scarf ( 350 - Rhodochrosite ) = Aurora Scarf


Aurora Scarf ( 525 - Cobaltite ) = Nimbletoe Boots
Nimbletoe Boots ( 700 )
Survivalist Catalog ( 875 - Uraninite ) = Collector Catalog
Collector Catalog ( 1050 - Mnar Stone ) = Connoisseur Catalog
Connoisseur Catalog ( 1225 )
Speed Sash ( 1050 - Mnar Stone ) = Energy Sash
Energy Sash ( 1225 )
Doctor's Code ( 200 )
Champion's Badge ( 700 - Perovskite ) = Survivalist Catalog
Charms ( Occasionally absorbs / Nullifies DMG )
Fire Charm ( 750 - Mnar Stone ) = Twenty-sided Die
Ice Charm ( 750 - Mnar Stone ) = Twenty-sided Die
Lightning Charm ( 750 - Mnar Stone ) = Twenty-sided Die
Water Charm (750 - Mnar Stone ) = Twenty-sided Die
Wind Charm ( 750 - Mnar Stone ) = Twenty-sided Die
Earth Charm ( 750 - Mnar Stone ) = Twenty-sided Die
Twenty-sided Die ( 1050 )
All for one ( Elemental and status Resistance )

Entite Ring ( 32 000 - Uraninite ) = Goddess's Favor


Goddess's Favor ( 1800 )
Ribbon ( 21 000 - Dark Matter ) = Super Ribbon
Super Ribbon ( 20 000 from lvl 4 )

ATK FAVOURING CHARACTERS:

Lightning: Gladius --> Helter-Skelter--> Omega Weapon : ATK 723 MAG 210 ( Organyx last level goes up to 750
atkan 750 MAG but it slows down the atb bar)

Snow: Power Circle --> Energy Coat--> Save the Queen : ATK 925 MAG 202 (Feymark last level has 1150 MAG
but 0 ATK, Sacrificial Circle has 1020 ATK and 1020 MAG but HP is low so its kinda hard to dicide to use this or
not)

Fang: Dragoon Lance --> Dragonhorn--> Kain's Lance : ATK 962 MAG 0 (Bladed Lancek last level has753 ATK
and 314 MAG , Shamanic Spear has 0 ATK and 941 MAG Taming Pole 921 ATK 921 MAg but unable to
break/shock an enemy)

MAGIC FAVERING CHARACTERS:

Sazh: Denub Duellers --> Canopus AMPs --> Total Eclipses :ATK 608 MAG 1125 (Aldebarans last level has
1150 MAG but 0 ATK and it slows the ATB, Rigels has 1006 ATK and 1014 MAG but no break/shock an enemy)

Hope: Hawkeye --> Eagletalon --> Nue :ATK 202 MAG 917 (Simurgh last level has 0 MAG but 926 ATK)

Vanille: Pearlwing Staff --> Brightwing Staff --> Nirvana: ATK201 MAG 912 (Binding Rod has 715 ATK 216
MAG, Tigerclaw has 828 ATK| 828 MAG but sloww ATB)

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