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Animal Senses

This murky brown potion smells like the pelt of a wet animal. When imbibed, it grants low-
light vision, the scent ability (see Special Qualities in the Monster Manual), and +2
circumstance bonus on all Listen checks for 1 hour.
Caster Level: 5th
Prerequisites: Brew Potion, creator must be a spellcaster of 5th level
Market Price: 380 gp.
Source: Arms and Equipment Guide

Charisma
This potion allows the character to speak eloquently and persuasively as well as exude an aura
of personality and charm, adding a 1d4+1 enhancement bonus to her Charisma score for 3
hours.
Caster Level: 3rd
Prerequisites: Brew Potion, spellcaster level 4th+
Market Price: 300 gp.
Source: Dungeon Master's Guide v.3.0

Elixir of Blindsight
As dragon hunters become more talented at stalking their prey, dragons have been forced to
keep up by creating new items that help them keep their edge. The elixir of Blindsight, which
grants its drinker perfect vision within a limited range, is a particularly significant advance of
this nature.
This liquid is blood-red and slightly viscous, like a watery syrup. When a creature drinks the
elixir, the liquid races through its blood in a flash, and it feels each of its senses come alive.
Only a creature with blindsense gains any benefit from this item. Drinking an elixir of
blindsight requires a standard action that provokes attacks of opportunity. After consuming
this elixir, the user gains blindsight with a range equal to its normal blindsense range for a
period of 10 minutes.
Faint divination
Caster Level: 5th
Prerequisites: Craft Wondrous Item, clairaudience/clairvoyance, 500 gp, 40 XP, 1 day;
Weight: -;
Market Price: 1,000 gp.
Source: Dragon Magic

Fire Breath
This strange elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe
fire up to three times, each time dealing 3d6 points of fire damage to a single target up to 25
feet away. The victim can attempt a Reflex save (DC 12) for half damage. Unused blasts
dissipate 1 hour after the potion is consumed. Most drinkers suffer from terrible heartburn
afterward.
Caster Level: 3rd
Prerequisites: Brew Potion, spellcaster level 8th+
Market Price: 900 gp.
Source: Dungeon Master's Guide v.3.0

Glibness
This potion enables the imbiber to speak fluently and even to tell lies smoothly, believably,
and undetectably for 1 hour (add +30 to Bluff checks). Even magic investigation, such as the
discern lies spell, does not register the speaker's lies as such.
Caster Level: 4th
Prerequisites: Brew Potion, spellcaster level 8th+
Market Price: 500 gp.
Source: Dungeon Master's Guide v.3.0

Heroism
This potion grants the drinker a +2 competence bonus to attacks, saves, and skill checks for 1
hour.
Caster Level: 4th
Prerequisites: Brew Potion, spellcaster level 8th+
Market Price: 900 gp.
Source: Dungeon Master's Guide v.3.0

Hiding
A character drinking this potion gains an intuitive ability to hide (+10 competence bonus to
Hide checks for 1 hour).
Caster Level: 2nd
Prerequisites: Brew Potion, spellcaster level 6th+
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0

Infertility
This potion renders the character drinking it sterile for one month. It has no effect on
offspring already conceived.
Caster Level: 2nd
Prerequisites: Brew Potion
Market Price: 150 gp.
Source: Magic of Faern

Intelligence
The clarity of mind and quicker wit granted by this potion results in an enhancement bonus of
1d4+1 to the drinker's Intelligence score for 3 hours.
Caster Level: 3rd
Prerequisites: Brew Potion, spellcaster level 4th+
Market Price: 300 gp.
Source: Dungeon Master's Guide v.3.0

Love
This potion causes the character drinking it to become charmed with the first creature she sees
after consuming the draft (as charm person - the drinker must be a humanoid of Medium-size
or smaller, Will save, DC 14). She actually becomes enamored if the creature is of similar
race or kind. The charm effects wear off in 1d3 hours, but the enamoring effect is permanent.
Caster Level: 2nd
Prerequisites: Brew Potion, charm person
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0
Oil of Animate Dead
When rubbed on a corpse or skeleton of Medium-size or smaller, this oil animates the
remains, turning the corpse into a zombie or skeleton. The newly animated undead creature
recognizes the first creature it sees as its master and obeys simple commands as noted in the
animate dead spell description. A character can use multiple vials of this oil to create and
control multiple skeletons or zombies, but cannot control more than 10 HD worth of them at
once.
Caster Level: 5th
Prerequisites: Brew Potion, animate dead
Market Price: 1,550 gp; Cost to Create: 800 gp + 60 XP.
Source: Magic of Faern

Oil of Slipperiness
This oil adds a +30 bonus to all Escape Artist checks, meaning that it is almost impossible to
grapple such a character or to tie or chain him up. In addition, such obstructions as webs
(magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not
avail against this oil. If the oil is poured on a floor or on steps, the spill should be treated as a
long-lasting grease spell. The oil requires 8 hours to wear off normally, or it can be wiped off
with an alcohol solution (even wine!).
Oil of slipperiness is needed to coat the inside of a container that is meant to hold sovereign
glue.
Caster Level: 6th
Prerequisites: Brew Potion, grease, spellcaster level 6th+
Market Price: 900 gp.
Source: Dungeon Master's Guide v.3.0

Oil of Timelessness
When applied to any matter that was once alive (leather, leaves, paper, wood, dead flesh, and
so on), this oil allows that substance to resist the passage of time. Each year of actual time
affects the substance as if only a day had passed. The coated object has a +1 resistance bonus
on all saving throws. The oil never wears off, although it can be magically removed (by
dispelling the effect, for instance). One flask contains enough oil to coat eight Medium-size
objects or an equivalent area.
Caster Level: 2nd; Prerequisite: Brew Potion
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0

Ointment of Barkskin
The wild dwarves of Chult use this greasy ointment. When slathered over the user's skin, it
protects her with a barkskin spell.
Caster Level: 5th
Prerequisites: Brew Potion, barkskin
Market Price: 300 gp; Weight: -.
Source: Races of Faern

Sneaking
This potion grants the drinker the ability to walk softly and dampens sound around her
slightly, granting a +10 circumstance bonus to her Move Silently checks for 1 hour.
Caster Level: 2nd
Prerequisites: Brew Potion, spellcaster level 6th+
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0

Swimming
This potion bestows swimming ability. An almost imperceptible magic sheath surrounds the
drinker, allowing him to glide through the water easily (+10 circumstance bonus to Swim
checks for 1 hour).
Caster Level: 2nd
Prerequisites: Brew Potion, spellcaster level 6th+
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0

Truth
This potion forces the individual drinking it to say nothing but the truth for 10 minutes (Will
negates DC 12). Further, she is compelled to answer any questions put to her in that rime, but
with each question she is free to make a separate Will save (DC 12). If one of these secondary
saves is successful, she doesn't break free of the truth-compelling enchantment but also
doesn't have to answer that particular question. No more than one question can he asked each
round. This is a mind-affecting compulsion enchantment.
Caster Level: 4th
Prerequisites: Brew Potion, spellcaster level 8th+
Market Price: 500 gp.
Source: Dungeon Master's Guide v.3.0

Vial of Explosive Breath


A lesser vial of explosive breath holds a tightly controlled quantity of energy nor unlike a
dragon's breath weapon. Prized by dragons and their allies alike, this item offers a surprise for
those who think they know what to expect from a foe.
This smoky crystal vial is closed with a golden stopper, capped by a faintly glowing piece of
clear quartz. When it shatters, destructive magical energy explodes outward, looking very
much like a dragon unfolding its wings fore dissipating into thin air. A creature can throw a
lesser vial of explosive breath as an attack, either as a standard action or as part of a attack
action. Hurling the vial as a ranged attack provokes attacks of opportunity. A lesser vial of
explosive breath is hurled as a splash weapon and must be aimed at a grid intersection. Upon
impact, the vial shatters, releasing the energy of its breath weapon in a 20-foot-radius spread
centered upon the point of impact. This deals 6d6 points of acid, cold, electricity, or fire
damage, depending on the breath weapon of the dragon that created the vial (Reflex DC 18
half).
Variant: A greater version of this item can be crafted by true dragons of ancient age or older.
A greater vial of explosive breath deals 10d6 points of damage (Reflex DC 22 half).
Moderate transmutation; CL 6th; Craft Wondrous Item, creator must be a true dragon of adult
age or greater with a breath weapon that deals acid, cold, electricity, or fire damage, 500 gp
(or 1,000 gp for greater vial), 40 XP (or 80 XP for greater vial), 1 day (or 2 days for greater
vial). Weight: -; Price: 1,000 gp (lesser) or 2,000 gp (greater).
Source: Dragon Magic

Vision
Drinking this potion grants the imbiber the ability to notice acute details with great accuracy
(+10 to his Search checks for 1 hour).
Caster Level: 2nd
Prerequisites: Brew Potion, spellcaster level 6th+
Market Price: 150 gp.
Source: Dungeon Master's Guide v.3.0

Watery Breath
This aquamarine potion is the opposite of the fire breath potion. It grants the drinker the
ability to launch massive amounts of water from her mouth, similar to the geyser effect of the
decanter of endless water. She can breathe water up to three times, creating a 20-foot-long, 1-
foot-wide stream of water at 30 gallons per round. The force of this geyser deals 1d4 points of
damage against one target, who must make a Strength check (DC 12) to avoid being knocked
down. The water also douses most normal fires but has no effect against magical flames.
Unused blasts dissipate 1 hour after the potion is consumed. The potion does not allow the
drinker to breathe underwater.
Caster Level: 5th
Prerequisites: Brew Potion, creator must be a spellcaster of 5th level
Market Price: 300 gp.
Source: Arms and Equipment Guide

Wisdom
Imbuing her with intuition, this potion adds a 1d4+1 enhancement bonus to the drinker's
Wisdom score for 3 hours.
Caster Level: 3rd
Prerequisites: Brew Potion, spellcaster level 4th+
Market Price: 300 gp.
Source: Dungeon Master's Guide v.3.0

Elixir Armor
Gnome potionmakers jealously guard the secrets of what they call "elixir armor." Featuring
the distilled properties of various animals and vermin found around their homes, these potions
grant the drinker a temporary natural armor bonus (and in some cases, other benefits).

Beetle Elixir
Beetle elixir causes the drinker's skin to bulk up, darken, and gloss over. Short antennae also
sprout from his or her forehead. The drinker gains a +2 natural armor bonus and darkvision up
to 60 feet. The effects last for 1 hour.
Caster Level: 6th
Prerequisites: Brew Potion, Alter Self, darkvision, Alchemy skill
Market Price: 8,300 gp.
Source: Arms and Equipment Guide

Electric Eel Elixir


The drinker's skin turns silvery and gains a +1 natural armor bonus. In addition, the drinker's
touch deals 1d8+1 points of electricity damage once while the potion is in effect. The drinker
gains a +3 circumstance bonus on the touch attack if the target is wearing metal armor. The
effects last for 1 hour.
Caster Level: 3rd
Prerequisites: Brew Potion, Alter Self, shocking grasp, Alchemy skill
Market Price: 2,050 gp.
Source: Arms and Equipment Guide
Porcupine Elixir
Porcupine elixir toughens the drinker's skin, granting a +1 natural armor bonus. In addition,
hundreds of needle-sharp quills sprout from the drinker's body These quills deal 1d6 points of
piercing damage with a successful grapple attack. The quills sprout through light armor or
hide armor, but heavier armors prevent the quills from growing. The effects last for 1 hour.
Caster Level: 3rd
Prerequisites: Brew Potion, Alter Self, Alchemy skill
Market Price: 2,300 gp.
Source: Arms and Equipment Guide

Rhino Elixir
The drinker's skin thickens and turns gray, granting a +3 natural armor bonus. An unfortunate
side effect is that the drinker's vision stops at 30 feet. The effects last for 1 hour.
Caster Level: 9th
Prerequisites: Brew Potion, Alter Self, Alchemy skill
Market Price: 17,500 gp.
Source: Arms and Equipment Guide

Truename Potions

Any lexicon of the Evolving Mind utterance of 1st or 2nd level can become a potion. The
creator, or team of creators, must have the Brew Potion feat, know the specific utterance and
make a Truespeak check at the time the potion is brewed. The potion will work only for
creatures up to the CR the Truespeak check would affect. These potions have standard gp and
experience point costs as described on page 284 the Dungeon Master's Guide.

This means that a character might create or buy a potion that will not work for her until she
gains a level or two, or that be might be usable for only a short while.

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