Beruflich Dokumente
Kultur Dokumente
Tenjin's Blessing: [Spiritual] 3 Points (2 Points for Fortunist Monks and Phoenix)
As the Fortune of Literature and Writing, Tenjin is revered by scholars of all kinds. Tenjin favors those with more
scholarly bents and allows them to create works of lasting beauty and real depth. When making a skill roll involving
writing of any kind, you gain a +1k0 bonus. Further you may spend a void point and make a Raw Void skill roll to
understand any written language. The TN of this roll is based on the complexity of the language and the similarity to
Rokugani. This does not allow you to pierce Ciphers however, it only lets you understand foreign/obscure
languages.
Blessing of Kaze-no-Kami [Spiritual] (11 Points, 10 for Bayushi and Kakita Bushi)
Kaze-no-Kami is the god of wind and is the essence of raw speed and reactions. Seldom in life does one not feel
the wind, equally so, seldom does your character not move with wind born speed. You may add +1k1 to all initiative
rolls when outdoors or where the wind can be felt (this includes near windows, in open gardens, or drafty homes.
You are out of luck when trapped in the Tomb of Iuchiban however).
Curse of Kaze-no-Kami [Spiritual] (9 Points, 12 Points for any school with an initiative bonus)
Kaze-no-Kami is a fickle god and his curses are as horrific and dread as his blessings. The wind foils your strikes,
dust blows in your eyes, the roar of wind hides your foe's movements, and the press of air on your body slows your
steps. Your dice for initiative never explode, you may never increase your initiative through void, magic, kata, or
school techniques, and if you try to switch initiative scores with another willing character, both of your scores are
reduced to the lower number.
Hujokuko's Curse [Spiritual] (1 Point, 2 Points for Imperials and Kuge Class)
Those so cursed by Hujokuko are doubly cursed; not only will they never be able to pass their bloodline on to
another generation, when this is discovered they are likely to experience great shame and ridicule from their peers.
Characters with this disadvantage are utterly sterile and will never be able to produce offspring, no matter how often
they copulate.
Blessing of Xing Guo [Spiritual] (7 Points, 6 Points for the Tsi or Kaiu)
As the Fortune of Steel, Xing Guo is a new god, but one that takes his duties seriously. For those who honor him
(and those who he chooses to bless), Xing Guo grants a degree of resilience to their weapons and armor, most
especially to those that have been properly treasured and passed down from generation to generation. Ancestral
Weapons (those inherited from one's parents either from Inheritance, Heritage Table results, or possibly from other
advantages/Role Play) are notoriously hard to break or be knocked from one's hand. All TN's to break or disarm an
ancestral weapon are increased by +5. If the Player has a ancestral suit of armor he or she may choose that
instead of the weapon and gain +1 Reduction.
Blessing of Tojo [Spiritual] (3 Points. 2 Points for any Imperial Courier or Messenger)
The blessing of the Kami of dung is one that many Samurai would actually appreciate if they merely thought about
it. When he was named by the Emperor, what was failed to be mentioned was what kind of dung He rules over. This
Fortune holds sway of all types of dung, man, horse, bird, fish, even bull... ...dung. As such, you are a master of
prevarication and gain a +2k0 bonus to any roll to convince someone of something of which you have no actual
knowledge. This might or might not be an actual lie, but it is certainly a stretching of the truth, so it probably will
count as a use of Sincerity (Deceit). When speaking something you know is an outright lie, the bonus is reduced to
a +1k0. You may also purchase the Lore Skill Trivia for one point less.
Curse of Kojin [Spiritual] 3 Points (4 Points to Anime Hero's Girlfriends and Love Interests, 5 Points if they are
Royalty)
Kojin is a baneful deity for marital satisfaction however, and individuals with his ire will often set boiling water afire
and cook meals inedible to any but themselves. any time they prepare food they must Raise an additional time for
no effect and if they fail a roll or do not call a raise, the food will burst into flames at some point during the cooking
process (this includes plating). Regardless, even if the individual succeeds, the food will be unappetizing. If Kojin or
the GM allows, the Player may call four raises to make food that is actually tasty, though most people familiar with
the person's cooking will find it hard to believe he or she prepared the tasty meal.
Blessing of Hakudo Maru [Spiritual] 4 Points (3 Points for Mantis, Yasuki, and Daidoji)
In the ancient myths of Rokugan, Hakudo Maru came down from the skies and taught the young nation how to build
sailing ships. Those under his blessing have an innate ability to craft sailing vessels that can withstand all but the
roughest of weather and are known to be better constructed than others. You gain a +1k0 bonus when using any
skill to craft a boat (Usually Craft: Boat, but if used to make sails Craft: Sewing may also gain the benefit). Further
all boats built entirely under your direction gain a +2 bonus on all rolls involving their seaworthiness (Any rolls made
to resist being destroyed in storms, to resist combat damage, or sailing attempts to keep them off rocks for
example).
Blessing of Neko-no-Kami [Spiritual] 4 Points (3 Points for people who are kind to cats or have Allergy: Cat)
Neko-no-Kami is the grand god of all cats and He grants several benefits to those who earn His favor. First, you are
always well regarded by cats and will never be attacked, molested, disturbed, or assaulted by any cat. This includes
house cats, wild cats, and the big cats such as lions, tigers, etc. This protection also extends to your personal
items, although if you leave something unattended for more than an hour, the protection fades. Secondly, Neko-no-
Kami's blessing gives you some of the powers of the cat; you gain a +1k0 bonus on all Stealth (Sneaking), Stealth
(Ambush), Investigation (Notice), and Hunting (Survival) rolls.