Sie sind auf Seite 1von 76

Case: 17-1481 Document: 26 Page: 1 Filed: 08/25/2017

Nos. 2017-1481, -1546, -1583

UNITED STATES COURT OF APPEALS


FOR THE FEDERAL CIRCUIT

WORLDS INC.,
Appellant,

v.

BUNGIE, INC.,
Appellee.

Appeals from the United States Patent and Trademark Office, Patent Trial and
Appeal Board in Nos. IPR2015-01264, IPR2015-01319, and IPR2015-01321

BUNGIES RESPONSE BRIEF

Michael T. Rosato Matthew A. Argenti


Andrew S. Brown WILSON SONSINI GOODRICH & ROSATI
WILSON SONSINI GOODRICH & ROSATI 650 Page Mill Road
701 Fifth Avenue, Suite 5100 Palo Alto, CA 94301
Seattle, WA 98104 (650) 493-9300
(206) 883-2500
Richard L. Torczon
WILSON SONSINI GOODRICH & ROSATI
1700 K Street, NW
Washington, DC 20006
(202) 973-8800

Counsel for Appellee Bungie, Inc.


August 25, 2017
Case: 17-1481 Document: 26 Page: 2 Filed: 08/25/2017

U.S. PATENT NO. 8,082,501, CLAIM 1


(infra p. 7, citing Appx343)

A method for enabling a first user to interact with


other users in a virtual space, each user of the first user
and the other users being associated with a three
dimensional avatar representing said each user in the
virtual space, the method comprising the steps of:

customizing, using a processor of a client device,


an avatar in response to input by the first user;

receiving, by the client device, position


information associated with fewer than all of the other
user avatars in an interaction room of the virtual space,
from a server process, wherein the client device does not
receive position information of at least some avatars that
fail to satisfy a participant condition imposed on avatars
displayable on a client device display of the client device;

determining, by the client device, a displayable set


of the other user avatars associated with the client device
display; and

displaying, on the client device display, the


displayable set of the other user avatars associated with
the client device display.
Case: 17-1481 Document: 26 Page: 3 Filed: 08/25/2017

CERTIFICATE OF INTEREST

Counsel for Bungie, Inc. certifies the following.

1. The full name of every party represented by me: Bungie, Inc.

2. The name of the real party in interest represented by me: Bungie, Inc.

3. Parent corporations and publicly held companies that own 10% or more of

stock in the party: Microsoft, Corp. is a publicly-held company that owns 10%

or more of Bungie, Inc.

4. The names of all law firms and the partners or associates that appeared for the

party or amicus now represented by me in the trial court or agency or are

expected to appear in this court (and who have not or will not enter an

appearance in this case): None.

August 25, 2017

/s/ Michael T. Rosato


Michael T. Rosato
Counsel for Appellee Bungie, Inc.

i
Case: 17-1481 Document: 26 Page: 4 Filed: 08/25/2017

TABLE OF CONTENTS

Certificate of Interest ................................................................................................. i

Table of Contents ...................................................................................................... ii

Table of Authorities ................................................................................................. vi

Statement of Related Cases .................................................................................... viii

Introduction ................................................................................................................1

Statement of the Issues...............................................................................................3

Statement of the Case.................................................................................................3

I. The Appealed Patents ............................................................................5

II. The Prior Art .........................................................................................8

A. Funkhouser 95 Teaches Server-Side Filtering of Avatar


Message Updates and Client-Side Processing of Field-of-View
Perspective ..................................................................................9

B. Funkhouser 93 Teaches Display Optimization Algorithms with


Object Filtering .........................................................................11

C. Sitrick and Marathon Teach Other Independent Claim


Limitations ................................................................................13

III. The Inter Partes Review Proceedings.................................................13

A. Worldss Motion for Discovery Regarding Activision as a Real


Party-In-Interest ........................................................................14

1. The DevPub Agreement .................................................14

2. Worldss Proposed Interpretation of the DevPub


Agreement.......................................................................15

3. Bungies Opposition to Worldss Motion ......................17

ii
Case: 17-1481 Document: 26 Page: 5 Filed: 08/25/2017

4. The Boards Decision on Worldss Motion ...................18

B. The Boards Decisions to Institute Inter Partes Review ..........19

1. Bungies Challenges of Claims 8 and 10 of the 501


Patent and Claims 13-15 of the 998 Patent ...................19

2. Worldss Real Party-In-Interest Challenge ....................22

C. Worldss Patent Owner Responses and Bungies Replies........24

1. Worldss Response to Bungies Challenges of Claims 8


and 10 of the 501 Patent and Claims 13-15 of the 998
Patent ..............................................................................24

2. Worldss Real Party-In-Interest Challenge ....................27

D. The Boards Final Written Decisions .......................................27

1. The 1264 Proceeding .....................................................27

2. The 1319 Proceeding .....................................................28

3. The 1321 Proceeding .....................................................30

Summary of the Argument.......................................................................................32

Standard of Review ..................................................................................................33

Argument..................................................................................................................34

I. The Board Correctly Determined Claims 8 and 10 of the 501 Patent


and Claims 13-15 of the 998 Patent Unpatentable ............................34

A. Substantial Evidence Supports the Boards Findings that the


Prior Art Teaches the Limitations of Claims 8 and 10 of
the 501 Patent and Claims 13-15 of the 998 Patent ...............35

1. Worlds Ignores the Prior Art Combination, Improperly


Attacks Funkhouser 93 Individually .............................38

iii
Case: 17-1481 Document: 26 Page: 6 Filed: 08/25/2017

2. Bungies Theory on the Teaching of Funkhouser 93


Remained Consistent ......................................................40

3. The Board Was Not Required to Evaluate the


Importance of Avatars Relative to Other Objects .......43

B. Substantial Evidence Supports the Boards Findings that a


Person of Ordinary Skill in the Art Would Have Combined the
Prior Art ....................................................................................46

1. The Board Articulated a Sufficient Rationale to Combine


the Prior Art ....................................................................46

2. Funkhouser 93 Does Not Teach Away from Omitting


Avatars from Display......................................................53

II. The Board Correctly Determined Bungie Was the Sole Real Party-In-
Interest .................................................................................................54

A. The Boards Decision Is Not Subject To Review .....................55

B. The Boards Determination That Activision Was Not a Real


Party-In-Interest Is Correct and Supported By Substantial
Evidence ....................................................................................55

1. Worlds Failed To Provide Substantial Rebuttal Evidence


That Activision Was a Real Party-In-Interest ................55

2. Bungie Met Its Burden of Persuasion That Activision


Was Not a Real Party-In-Interest ...................................59

C. The Board Did Not Abuse Its Discretion in Its Ruling on the
Motion for Discovery and Its Institution Decision ...................60

D. Worlds Is Estopped From Raising the Issue of the Boards Real


Party-In-Interest Determination ................................................62

III. Inter Partes Review Proceedings Are Not Unconstitutional ..............64

Conclusion ...............................................................................................................64

Certificate of Service ...............................................................................................65


iv
Case: 17-1481 Document: 26 Page: 7 Filed: 08/25/2017

Certificate of Compliance ........................................................................................66

v
Case: 17-1481 Document: 26 Page: 8 Filed: 08/25/2017

TABLE OF AUTHORITIES
CASES
Achates Reference Publg, Inc. v. Apple, Inc., 803 F.3d 652 (Fed. Cir.
2015) ........................................................................................................34, 55

Allied Erecting & Dismantling Co. v. Genesis Attachments, LLC, 825


F.3d 1373 (Fed. Cir. 2016) ............................................................................ 34

B & B Hardware v. Hargis Industries, 135 S. Ct. 1293 (2015) .............................. 63

Chen v. Bouchard, 347 F.3d 1299 (Fed. Cir. 2003) ..........................................34, 61

Consol. Edison Co. v. NLRB, 305 U.S. 197 (1938) ................................................. 34

Dynamic Drinkware, LLC v. Natl Graphics, Inc., 800 F.3d 1375


(Fed. Cir. 2015).............................................................................................. 60

Gonzalez v. Banco Cent. Corp., 27 F.3d 751 (1st Cir. 1994) .................................. 57

Grieve v. Tamerin, 269 F.3d 149 (2d Cir. 2001) ..................................................... 63

In re Jolley, 308 F.3d 1317 (Fed. Cir. 2002) ........................................................... 42

In re Merck & Co., 800 F.2d 1091 (Fed. Cir. 1986) ................................................ 38

In re Nuvasive, Inc., 842 F.3d 1376 (Fed. Cir. 2016) ..................................37, 40, 52

In re Nuvasive, Inc., 841 F.3d 966 (Fed. Cir. 2016) ................................................ 52

MCM Portfolio LLC v. Hewlett-Packard Co., 812 F.3d 1284 (Fed.


Cir. 2015), cert. denied, 2016 WL 1724103 (Oct. 11, 2016) ........................ 64

Meiresonne v. Google, Inc., No. 2016-1755, slip op. (Fed. Cir. Mar. 7,
2017) .............................................................................................................. 54

Midwestern Pet Foods, Inc. v. Societe des Produits Nestle S.A., 685
F.3d 1046 (Fed. Cir. 2012) ............................................................................ 61

Nike, Inc. v. Adidas AG, 812 F.3d 1326 (Fed. Cir. 2016)........................................ 50

Outdry Techs. v. Geox S.P.A., No. 2016-1769, slip op. (Fed. Cir. June
17, 2017) ..................................................................................................45, 50

vi
Case: 17-1481 Document: 26 Page: 9 Filed: 08/25/2017

Personal Web Techs., LLC v. Apple, Inc., 848 F.3d 987 (Fed. Cir.
2017) .............................................................................................................. 52

Pierce v. Underwood, 487 U.S. 552 (1988).......................................................34, 61

Randall Mfg. v. Rea, 733 F.3d 1355 (Fed. Cir. 2013) ............................................. 33

Rapoport v. Dement, 254 F.3d 1053 (Fed. Cir. 2001) ............................................. 33

S. Ala. Med. Sci. Found. v. Gnosis S.P.A., 808 F.3d 823 (Fed. Cir.
2015) .............................................................................................................. 34

Skky, Inc. v. MindGeek, S.A.R.L., No. 2016-2018, slip op. (Fed. Cir.
June 7, 2017) .................................................................................................. 51

Taylor v. Sturgell, 553 U.S. 880 (2008)................................................................... 57


STATUTES
35 U.S.C. 103(a) ..................................................................................................... 4

35 U.S.C. 314(a) .............................................................................................34, 61

35 U.S.C. 314(d) .............................................................................................34, 55

35 U.S.C. 315(b) .........................................................................3, 4, 33, 34, 55, 61


RULES AND REGULATIONS
37 C.F.R. 42.62(a)................................................................................................. 56

77 Fed. Reg. 48,756 ................................................................................................. 57

77 Fed. Reg. 48,759 ................................................................................................. 57

Fed. R. Evid. 301 ..................................................................................................... 56


PATENT TRIAL AND APPEAL BOARD CASES
Atlanta Gas Light Co. v. Bennett Regulator Guards, Inc., IPR2013-
00453, Paper 88 (PTAB Jan. 6, 2015) .....................................................56, 57
OTHER
Restatement (Second) of Judgments 27 ................................................................ 63

vii
Case: 17-1481 Document: 26 Page: 10 Filed: 08/25/2017

STATEMENT OF RELATED CASES

The patents at issue in these appeals, U.S. Patent Nos. 7,945,856 (the 856

patent), 8,082,501 (the 501 patent), and 8,145,998 (the 998 patent) have

been asserted by Appellant Worlds Inc. (Worlds) in Worlds Inc. v. Activision

Blizzard, Inc., Case No. 1:12-cv-10576-DJC (D. Mass.) (Worlds/Activision

lawsuit). This case is currently stayed. Bungie is not a party to this suit.

In Bungie, Inc. v. Worlds Inc., IPR2015-01325, Paper 42 (PTAB November

28, 2016) (the 1325 proceeding), the Patent Trial and Appeal Board (the

Board) found claims 1 and 20 of the 998 patent unpatentable in view of the prior

art. In Bungie, Inc. v. Worlds Inc., IPR2015-01268, Paper 44 (PTAB November 30,

2016) (the 1268 proceeding), the Board found claims 1-3, 5-7, 10-12, 14, 15, 17,

and 19 of related U.S. Patent No. 7,181,690 (the 690 patent) unpatentable in

view of the prior art. In Bungie, Inc. v. Worlds Inc., IPR2015-01269, Paper 42

(PTAB November 28, 2016) (the 1269 proceeding), the Board found claims 4, 6,

8, and 9 of related U.S. Patent No. 7,493,558 (the 558 patent) unpatentable in

view of the prior art. Worlds did not appeal the Boards final written decisions in

these proceedings. These proceedings involved findings and issues that may

directly affect the issues presented in this appeal.

viii
Case: 17-1481 Document: 26 Page: 11 Filed: 08/25/2017

INTRODUCTION

The patents on appeal, in a general sense, describe a system for managing a

multi-user virtual world using a client-server network with server-side filtering and

client-side processing capabilities. In view of Bungies challenges, the Board

determined that the appealed claims were unpatentable as either anticipated by

Funkhouser 95, or obvious from Funkhouser 95 in combination with other

references, including Funkhouser 93. In reaching these determinations, the Board

also determined, as a threshold issue raised by Worlds, that Bungie was the sole

real party-in-interest, and its petitions were not barred for the purposes of

institution.

Now on appeal, Worldss challenges fall into either one of two categories: (1)

those directed to certain obviousness determinations made in two of the

proceedings;1 and (2) those directed to the real party-in-interest determination

common to all three proceedings. Throughout its challenges, however, a common

theme exists in Worldss approach: aspects of the evidence are isolated and a

divide-and-conquer strategy is employed in an effort to establish that a lack of

evidence exists to support the Boards decisions. But, in so doing, Worlds

1
Worlds is challenging the Boards obviousness determinations for only five of
the twenty-six claims at issue in this appeal.

1
Case: 17-1481 Document: 26 Page: 12 Filed: 08/25/2017

overlooks the substantial evidence that undercuts their theories and that supports

the Boards reasonable findings.

In challenging the Boards obviousness determinations, Worlds attacks

references individually and focuses on isolated statements within the references in

order to reach its own conclusions regarding the teachings of the prior art. But, in

so doing, Worlds interprets the references contrary to the principles of an

obviousness inquiry and what those references disclose as a whole. As a result,

Worlds misses the evidence showing that the Boards own reasoned determinations

were based on a thorough review of the record as presented by the parties, and

supported by substantial evidence.

In a similar manner, Worldss challenges to the Boards real party-in-interest

determinations rely on a premise in which provisions of a standard development

agreement are cherry-picked to support speculative interpretations that are difficult

to reconcile with the ordinary meaning of the agreement as a whole. But, as with

its arguments against the Boards obviousness determinations, Worlds again

overlooks the substantial evidence that supports the Boards findings that were

contrary to Worldss own view.

What is truly common throughout the underlying proceedings is that the

Board properly resolved factual disputes between the parties through careful

consideration of the evidence and arguments put forth. And, in reaching its

2
Case: 17-1481 Document: 26 Page: 13 Filed: 08/25/2017

reasoned conclusions on the issues, both for obviousness and the naming of all real

parties-in-interest, the Boards decisions were supported by substantial evidence.

Thus, because the Boards decisions are supported by substantial evidence, this

Court should affirm the Boards decisions.

STATEMENT OF THE ISSUES

1. Whether substantial evidence supports the Boards findings that the

prior art combination teaches or suggests the limitations of dependent claims 8 and

10 of the 501 patent and dependent claims 13-15 of the 998 patent.

2. Whether substantial evidence supports the Boards findings that a

person of ordinary skill in the art had reason to combine the prior art as applied to

claims 8 and 10 of the 501 patent and claims 13-15 of the 998 patent.

3. Whether, if this Court determines that timeliness under 35 U.S.C.

315(b) is appealable, Worlds is estopped under issue preclusion from contesting

the Boards finding that Bungie was the sole real party-in-interest to the

proceedings, or, if not estopped, whether substantial evidence supports that finding.

STATEMENT OF THE CASE

Worlds appeals from the final written decisions in inter partes reviews

IPR2015-01264 (the 1264 proceeding), IPR2015-01319 (the 1319

proceeding), and IPR2015-01321 (the 1321 proceeding), which respectively

3
Case: 17-1481 Document: 26 Page: 14 Filed: 08/25/2017

held claim 1 of the 856 patent, claims 1-8, 10, 12, and 14-16 of the 501 patent,

and claims 1, 2, 7, 8, 12-18, and 20 of the 998 patent unpatentable.

On appeal, Worlds challenges the Boards determination in the 1319

proceeding that dependent claims 8 and 10 of the 501 patent are unpatentable

under 35 U.S.C. 103(a) in view of Thomas A. Funkhouser, RING: A Client-

Server System for Multi-User Virtual Environments, 1995 Symposium on

Interactive 3D Graphics (1995) (Funkhouser 95); U.S. Patent No. 4,521,014

(Sitrick); and Thomas A. Funkhouser & Carlo H. Squin, Adaptive Display

Algorithm for Interactive Frame Rates During Visualization of Complex Virtual

Environments, Computer Graphics Proceedings: Annual Conference Series (1993)

(Funkhouser 93). Worlds also challenges the Boards determination in

the 1321 proceeding that dependent claims 13-15 of the 998 patent are

unpatentable under 35 U.S.C. 103(a) in view of Funkhouser 95, Bungie

Products Software Corp., Marathon (1994) (Marathon), and Funkhouser 93.

Finally, Worlds challenges the Boards determination in each of the proceedings

that Activision Publishing, Inc. (Activision) was not shown to be an unnamed

real party-in-interest, and thus, Bungies petitions for inter partes review were not

untimely under 35 U.S.C. 315(b).

4
Case: 17-1481 Document: 26 Page: 15 Filed: 08/25/2017

I. The Appealed Patents

The appealed patents generally describe a system that provides an efficient

communications network for client-server networks with large numbers of clients,

which enables multiple users to interact with each other in a virtual world.

Appx275(Abstract); Appx287(1:23-24); Appx299(Abstract); Appx311(1:25-26);

Appx322(Abstract); Appx334(1:26-28). In particular, each user interacts with a

client system, which is networked to a virtual world server, and chooses an avatar

to represent the user in the virtual world. Appx288(3:9-10; 3:20-22);

Appx312(3:14-15; 3:25-27); Appx335(3:14-15; 3:25-27).

Using the client system, each user can move his or her avatar around in the

virtual world. Appx288(3:34-35); Appx312(3:39-40); Appx335(3:39-40). So that

each user can see the location of each of the other avatars present in the virtual

world, each client sends its current location, or changes in its current location, to

the server and receives updated position information of the other clients from the

server, which acts as an intermediary between clients. Appx288(3:35-39);

Appx312(3:40-44); Appx335(3:40-44); see also Appx334-36(2:44-48; 5:42-49).

The client then executes a process to provide a view of the virtual world from the

perspective of the user. Appx275(Abstract); Appx299(Abstract);

Appx322(Abstract).

5
Case: 17-1481 Document: 26 Page: 16 Filed: 08/25/2017

In certain embodiments, to provide for efficient communications over the

network, the server may maintain[] a variable, N, which sets the maximum

number of other avatars [a user] will see. Appx289(5:37-38); Appx313(5:42-43);

Appx336(5:42-43). The client may also maintain[] a variable, N', which might be

less than N, which indicates the maximum number of avatars the client wants to

see and/or hear. Appx289(5:38-41); Appx313(5:43-46); Appx336(5:43-46). One

reason for setting N' less than N is where [the client] is executed by a computer

with less computing power than an average machine and tracking N avatars would

make processing and rendering of the virtual world too slow. Appx289(5:41-45);

Appx313(5:46-50); Appx336(5:46-50). To determine which avatars to display, the

client uses the position data received from the server to select N' avatars from the

N avatars provided by the server. Appx289(6:6-8); Appx313(6:11-13);

Appx336(6:11-13). In addition to position data, the client may filter the N avatars

provided by the server based on other factors, such as an avatars user ID. See

Appx289(5:65-67); Appx313(6:3-5); Appx336(6:3-5).

Independent claim 1 of the 501 patent is representative of the claims at

issue in the proceedings, and is reproduced below. Claim 1 is a method claim that

recites, among other steps, server-side filtering of positional information associated

with other users avatars as a receiving step, and client-side processing that

6
Case: 17-1481 Document: 26 Page: 17 Filed: 08/25/2017

determines which of the other users avatars received by the server to display as a

determining step.

1. A method for enabling a first user to interact with other


users in a virtual space, each user of the first user and the other users
being associated with a three dimensional avatar representing said
each user in the virtual space, the method comprising the steps of:
customizing, using a processor of a client device, an avatar in
response to input by the first user;
receiving, by the client device, position information associated
with fewer than all of the other user avatars in an interaction room of
the virtual space, from a server process, wherein the client device does
not receive position information of at least some avatars that fail to
satisfy a participant condition imposed on avatars displayable on a
client device display of the client device;
determining, by the client device, a displayable set of the other
user avatars associated with the client device display; and
displaying, on the client device display, the displayable set of
the other user avatars associated with the client device display.

Appx343(19:20-38).

Worlds challenges the Boards obviousness determinations for five of the

twenty-six claims on appeal. First, Worlds challenges the Boards determination

that claims 8 and 10 of the 501 patent are unpatentable over the prior art. Claims

8 and 10 depend from claim 1, and further recite that the determining step

includes client-side processing that determines which of the other users avatars to

7
Case: 17-1481 Document: 26 Page: 18 Filed: 08/25/2017

display based on either: (1) a variable other than the positions of the other users

avatars and the orientation of the users avatar (claim 8), or (2) a client-side set

limit of the other users avatars that may be displayed (claim 10). Appx343(19:65-

20:4; 20:8-12).

Worlds also challenges the Boards determination that claims 13-15 of

the 998 are unpatentable over the prior art. Claims 13 and 14 depend from

independent claim 2. Claim 2 recites a system having server-side filtering and

client-side processing features similar to those recited in claim 1 of the 501 patent.

See Appx320(19:31-56). Claims 13 and 14 further recite that the client-side

processing limit the number of other users avatars displayed based on either: (1)

computing resources available to the display (claim 13), or (2) a selection made by

the user (claim 14). Appx320(19:31-56; 20:27-35). Claim 15 depends from claim

14, and recites that the selection is independent of the relative position of the users

avatars and other users avatars not shown on the display. Appx320(20:36-38).

II. The Prior Art


The Board generally determined that the claims on appeal were unpatentable

based on either Funkhouser 95 on anticipation grounds, or Funkhouser 95 on

obviousness grounds in combination with other references, including

Funkhouser 93. With regard to Worldss challenges to the Boards obviousness

determinations, the Board determined that claims 8 and 10 of the 501 patent were

8
Case: 17-1481 Document: 26 Page: 19 Filed: 08/25/2017

unpatentable based on Funkhouser 95, Sitrick, and Funkhouser 93, and that

claims 13-15 of the 998 patent were unpatentable based on Funkhouser 95,

Marathon, and Funkhouser 93. Appx191; Appx238.

A. Funkhouser 95 Teaches Server-Side Filtering of Avatar Message


Updates and Client-Side Processing of Field-of-View Perspective

Funkhouser 95 describes a virtual reality system utilizing a client-server

design that supports real-time visual interaction between a large number of users

in a shared 3D virtual environment. Appx1351(Abstract). A key feature of the

design is the use of server-based visibility algorithms that compute potential

visual interactions between entities representing users in order to reduce the

number of messages required to maintain consistent state among many

workstations distributed across a wide-area network. Id.

Funkhouser 95 teaches that, when an entity changes state, a virtual reality

networks resources can be most efficiently utilized by filtering updates at the

server level, explaining that a server may determine that a particular update

message is relevant only to a small subset of clients and then propagate the

message only to those clients or their servers. Appx1353. The aim of this client-

server design is to shift some of the processing burden away from the client

workstations and into servers so that larger, more affordable, multi-user visual

simulation systems can be built using primarily low-cost client workstations. Id.

9
Case: 17-1481 Document: 26 Page: 20 Filed: 08/25/2017

This server-side filtering (or [s]erver-based message culling) is

implemented using precomputed line-of-sight visibility information. Id.

Specifically, the shared virtual environment is partitioned into a spatial

subdivision of cells, and a visibility precomputation is performed in which the

set of cells potentially visible to each cell is determined by tracing beams of

possible sight-lines through transparent cell boundaries. Id.; see also id.(Fig.6).

The servers keep track of which cells contain which entities by exchanging

periodic update messages when entities cross cell boundaries. Id. Real-time

update messages are then propagated only to servers and clients containing

entities inside some cell visible to the one containing the updated entity. Id. This

simplified visibility algorithm allows servers to process update messages quickly

using cell visibility look-ups rather than more exact real-time entity visibility

computations, resulting in an entitys visibility being conservatively over-

estimated. Id.; see also Appx1354(Figs.6,7).

The client workstations maintain surrogates for some entities managed by

other clients (remote entities) and update[] the geometric and behavior models

for the local entity surrogates in which update messages are received. Appx1353.

Between updates, surrogate behavior is simulated by the client. Id. The client then

uses these calculations to render[] images of the virtual environment as perceived

from the users simulated viewpoint. Appx1351; see also Appx1353. Plates I

10
Case: 17-1481 Document: 26 Page: 21 Filed: 08/25/2017

and II show images captured during tests with 512 entities in a 400-room

environment, each entity being managed by a client, where each client must

process update messages, simulate behavior, and store surrogates only for remote

entities potentially visible to one of its local entities. Appx1359; see also

Appx1355.

B. Funkhouser 93 Teaches Display Optimization Algorithms with


Object Filtering

Funkhouser 93 describes an adaptive display algorithm for interactive frame

rates during visualization of complex virtual environments. Appx1929(Abstract);

see also Appx1934-35. The algorithm relies upon a hierarchical model

representation in which objects are described at multiple levels of detail and can be

drawn with various rendering algorithms. Appx1929(Abstract). The idea

behind the algorithm is to adjust image quality adaptively to maintain a uniform,

user-specified target frame rate. Id.

The process involves defining an object tuple, (O, L, R), to be an instance

of object O, rendered at level of detail L, with rendering algorithm R. Appx1930.

Two heuristics are defined: cost (i.e., the time required to render an object

tuple) and benefit (the contribution to model perception of a rendered object

tuple). Id. The approach described attempts to choose a level of detail and

rendering algorithm for each potentially visible object by maximizing the benefit

11
Case: 17-1481 Document: 26 Page: 22 Filed: 08/25/2017

heuristic, while ensuring that the cost heuristic does not exceed the target frame

time (i.e., do as well as possible in a given amount of time). Id.

Funkhouser 93 describes its approach as one that can be applied to a wide

variety of problems that require images to be displayed in a fixed amount of time.

Id. For instance, the approach may allow for levels of detail for some objects

representing no polygons at all, which handles cases where the target frame

time is not long enough to render all potentially visible objects even at the lowest

level of detail. Appx1931. In such instances, only the most valuable objects

are rendered so that the frame time constraint is not violated. Id.

Once the optimization algorithm has been defined, the computer

generating the virtual environment applies the algorithm to determine which

objects to display, and the level of detail for each independent object. Appx1933.

Figure 11 shows images generated using the optimization algorithm according to

varying target frame times. See Appx1935; Appx1936(Fig.11). In particular, a

target frame rate of 0.15 seconds results in the omission of texture on the

bookshelves in Figure 11b1, and, a target frame rate of 0.10 seconds results in the

omission of books on bookshelves and texture on doors in Figure 11c1.

Appx1935.

12
Case: 17-1481 Document: 26 Page: 23 Filed: 08/25/2017

C. Sitrick and Marathon Teach Other Independent Claim


Limitations

Sitrick describes a networked, multi-player gaming system in which the user

may select a distinguishable visual image as his avatar. Appx1648(Abstract). The

Board relied upon Sitrick as teaching the customizing step of independent claim

1 of the 501 patent. See Appx229.

Marathon describes a networked video game in which a user may use the

delete key to switch views to other players. Appx4575. The Board relied upon

Marathon as teaching the perspective-switching feature of independent claim 2 of

the 998 patent. See Appx155.

III. The Inter Partes Review Proceedings


Bungies petition in the 1264 proceeding challenged, in part, claim 1 of

the 856 patent as anticipated based on Funkhouser 95. See Appx355. Bungies

petition in the 1319 proceeding challenged, in part, claims 1-8, 10, 12, and 14-16

of the 501 patent as obvious over Funkhouser 95 and other references, including

Sitrick and Funkhouser 93.2 See Appx4919. Bungies petition in the 1321

proceeding challenged claims 1-3, 4, 8, and 12-18 of the 998 patent as obvious

2
The petitions in the 1264 proceeding and the 1319 proceeding also
challenged the same claims as anticipated or obvious from U.S. Patent No.
5,659,691 (Durward), which is not at issue in this appeal.

13
Case: 17-1481 Document: 26 Page: 24 Filed: 08/25/2017

over Funkhouser 95 and other references, including Marathon and Funkhouser 93.

See Appx3729-30.3

A. Worldss Motion for Discovery Regarding Activision as a Real


Party-In-Interest

Prior to filing its preliminary responses, Worlds filed a motion for routine or

additional discovery. See Appx394. The basis for its motion was a publicly

available agreement between Bungie and Activision, titled Software Publishing

and Development Agreement (the DevPub Agreement), which, Worlds

contended, served as evidence that Activision was an unnamed real party-in-

interest to the proceedings of the appealed patents.4 See Appx405.

1. The DevPub Agreement

On its face, the DevPub Agreement, effective April 16, 2010, outlines the

terms of a business arrangement by which Bungie agreed to develop a series of

videogames entitled Destiny (the Destiny Products), which would be

3
Bungie also filed three related petitions against Worlds patents, relying on
substantially the same prior art. In particular, Bungie filed petitions against
the 690 patent and the 558 patent in the 1268 proceeding and the 1269
proceeding, respectively, challenging, in part, certain claims as anticipated by
Funkhouser 95, or as obvious over Funkhouser 95 and Funkhouser 93. See
Bungie, IPR2015-01268, Paper 3 at 8; Bungie, IPR2015-01269, Paper 3 at 11.
Bungie also filed a second petition against the 998 patent in the 1325 proceeding
challenging certain claims as obvious over Durward and other references. See
Bungie, Paper 3 at 11.
4
Worlds filed identical motions in the1268 proceeding, the 1269 proceeding,
and the 1325 proceeding. See Appx394.

14
Case: 17-1481 Document: 26 Page: 25 Filed: 08/25/2017

exclusively published and distributed by Activision. Appx2915(Recitals C-D).

In general, the DevPub Agreement includes provisions that govern the

responsibilities of both parties during the term of the contract. See, e.g.,

Appx2921-24(7, 7A) (outlining development-related responsibilities for each

party); Appx2928-29(10) (outlining development-related payment obligations).

The DevPub Agreement further includes other standard contractual provisions,

including representations and warranties by each of the parties, Appx2933-35(14),

and agreements to indemnify under certain circumstances, Appx2935-36(15).

2. Worldss Proposed Interpretation of the DevPub


Agreement

In its motion, Worlds pointed to certain provisions of the DevPub

Agreement that it contended evidenced a contractual opportunity for Activision

to control and fund the proceedings of the appealed patents. Appx397-99. In

particular, Worlds noted that, under the terms of Bungies development

responsibilities, Bungie was responsible for [c]onducting legal reviews of the

[Destiny] Products to ensure that all Intellectual Propertyare fully cleared for

use, which would be subject to Activisions prior review and approval.

Appx398 (citing Appx2924(7A.15(j))). Worlds also pointed to Bungies

warranty that, after reasonable investigation, the use, development, distribution

and publishing of intellectual property related to the Destiny Products shall not

infringe upon or violate the rights of, nor require the consent of, any other party.

15
Case: 17-1481 Document: 26 Page: 26 Filed: 08/25/2017

Id. (citing Appx2933-34(14.1.2)). In addition, Activision agreed to pay

[d]evelopment [a]dvances for the development of the Destiny Products, which

would fully fund [Bungies] operations directly related to the development of the

[Destiny] Products (including overhead costs associated therewith), which

Bungie warranted would be used solely to fund the costs of creation and

development of the [Destiny] Products and otherwise cover day-to-day overhead

and operational expenses that are reasonably necessary and related to the creation

and development of the [Destiny] Products. Appx398-99 (citing

Appx2928(10.1); Appx2934(14.1.4)).

On November 13, 2014, Worlds sent a letter to Activision that indicated

Worldss intent to add the Destiny Products to the Worlds/Activision lawsuit filed

in 2012. Appx399 (citing Appx2944). Based on the above provisions, Worlds

contended that the letter triggered a requirement for Bungie to perform legal

reviews related to the Worlds patents for IP clearance and warranty of non-

infringement, which were contractually subject to Activisions prior review and

approval. Id. Moreover, according to Worlds, Activision and Bungie intended

for these legal reviews to be funded by Activisions development advances. Id.

Therefore, under Worldss interpretation, the term legal reviews encompassed

Bungies petitions for inter partes review of the appealed patents, and that any

legal reviews were to be funded by Activision through development advances

16
Case: 17-1481 Document: 26 Page: 27 Filed: 08/25/2017

paid as part of operations directly related to the development of the Destiny

Products. See id. Worlds thus argued that the DevPub Agreement gave Activision

a contractual opportunity to control and fund Bungies petitions, and requested

discovery to seek evidence of actual control and funding. See id.

3. Bungies Opposition to Worldss Motion

In its opposition, Bungie maintained that it was solely responsible for the

cost and control of the inter partes review proceedings against the appealed patents.

Appx409-10. In response to Worldss assertions, Bungie countered that neither the

DevPub Agreement nor the Worlds/Activision lawsuit5 supported the contention

that Activision was an unnamed real party-in-interest or otherwise justified the

requested discovery. Appx409.

With regard to the DevPub Agreement, Bungie explained that Worldss

interpretation of garden-variety contract provisions was based on an erroneous and

illogical reading of the agreement. See Appx409; Appx412. In particular,

Worldss assertion that the DevPub Agreement provided sufficient evidence that

Activision was an unnamed real party-in-interest was based on the faulty

assumption that an inter partes review is a legal review under the terms of the

agreement. Appx414. Rather, Bungie noted the provision provided for legal

reviews of the [Destiny] Products, which, in the context of a standard


5
As noted by Bungie, neither the Destiny Products nor any other Bungie
product has been added to the Worlds/Activision lawsuit. See Appx410-11.

17
Case: 17-1481 Document: 26 Page: 28 Filed: 08/25/2017

development agreement for a videogame, typically covers legal clearance reviews

that would be desired during development (e.g., reviewing the title, script, and

visual and audio assets to ensure that any appropriate rights have been obtained

and that they do not infringe any trademarks or copyrights). Appx414-15

(emphasis in original). This was a more reasonable reading of the provision,

especially given that the subject of Bungies petitions was Worldss patents, not

any of the Destiny Products. Id.

Bungie also noted the inconsistency in Worldss interpretation of legal

reviews in light of other provisions. See Appx415. Specifically, under the

indemnity provision, Bungie is solely responsible for costs relating to any defense

of third-party claims of patent infringement against the Destiny Products, and has

the right to assume control of any such defense, which would encompass both

invalidity and noninfringement defenses. Id. (citing Appx2935(15)). As

explained by Bungie, interpreting the term legal reviews in a way that would

give Activision the ability to control such defenses would be inconsistent with

Bungies rights under the indemnity provision. Id.

4. The Boards Decision on Worldss Motion

The Board denied Worldss motion for discovery. Appx432. In concluding

that Worlds did not meet its burden on the motion, the Board analyzed the parties

positions regarding the interpretation of the DevPub Agreement and the relied-

18
Case: 17-1481 Document: 26 Page: 29 Filed: 08/25/2017

upon provisions. See Appx425-432. The Board noted that Worldss theory

hinges on the assertion that the [DevPub] Agreement allows Activision to control

the IPRs, because legal reviews for IP clearance and a warranty of non-

infringementinclude the filings of IPRs. Appx428-29. The Board found,

however, that a legal review of a Product under the DevPub agreement and other

provisions do not specify, require, or necessarily include filing an IPR against a

patent. Appx429; see also Appx430 (listing assumptions required for Worldss

interpretation). Thus, Worldss theory was nothing more than a mere possibility

that such a legal review includes filing IPRs that Activision could or does control,

and discovery was not justified. Appx429-32.

B. The Boards Decisions to Institute Inter Partes Review

Worlds filed a preliminary response in each of the proceedings responding to

Bungies petitions. See Appx434-78; Appx3815-50; Appx5005-58. The Board

instituted inter partes review of claim 1 of the 856 patent, claims 1-8, 10, 12, and

14-16 of the 501 patent, and claims 1-3, 7, 8, 12-18, and 20 of the 998 patent.

See Appx511; Appx3878-79; Appx5096.

1. Bungies Challenges of Claims 8 and 10 of the 501 Patent


and Claims 13-15 of the 998 Patent

In the 1319 proceeding, Worlds responded to Bungies challenge to claims

8 and 10 of the 501 patent by asserting that Funkhouser 93 failed to disclose the

limitations of claims 8 and 10. Appx5040. Specifically, Worlds contended that


19
Case: 17-1481 Document: 26 Page: 30 Filed: 08/25/2017

Bungies reliance on Figure 11 of Funkhouser 93, showing books having been

omitted from the virtual environment, was misplaced because the Funkhouser 93s

optimization algorithm did not include a maximum number of objects or a

comparison of the number of objects to be displayed relative to a maximum

number. Appx5040-42. Instead, under Worldss viewpoint, the results of

Funkhouser 93s optimization algorithm shown in Figure 11 was the result of the

object size of the omitted books, not any consideration of a maximum number

of objects. Appx5042.

In the 1321 proceeding, Worlds did not separately respond to Bungies

challenge to claims 13-15 of the 998 patent. See Appx3838-39.

In its decision granting institution in the 1319 proceeding, the Board

rejected Worldss arguments that Funkhouser 93s optimization algorithm does

not include a maximum number of objects to be displayed, noting that claims 8

and 10 did not recite such a requirement. Appx5076-77. Rather, the Board

observed that the user-specified target frame rate in Funkhouser 93 teaches or

suggests a variable other than position and orientation that is used to filter objects

for display, as claim 8 requires, given that the specified target frame rate may

result in omission of objects from a display, and the frame rate results in a limit,

set at the client, on the objects that may be displayed, as recited by claim 10.

20
Case: 17-1481 Document: 26 Page: 31 Filed: 08/25/2017

Appx5077 (citing Appx1929; Appx1933; Appx1935; Appx1936(Fig.11);

Appx5315-16(154, 156)).

The Board also found persuasive that a person of ordinary skill would have

had reason to combine the teachings of Funkhouser 93 with Funkhouser

[95]with a reasonable expectation of success. Id. (citing Appx4946-49;

Appx5312-15(146-52)). The Board, relying on the testimony of Bungies expert,

Dr. Zyda, noted that Funkhouser 95 and Funkhouser 93 were written by the

same author, and teach complementary ways to minimize data processing and

the burden on a computer displaying a virtual environment. Appx5077-78 (citing

Appx5313-15(147-50)). Thus, the Board found that [i]n the combined system,

the client would determine which objects to display based on the orientation of the

object, as taught in Funkhouser [95], and the clients performance capabilities and

the target frame rate, as taught in Funkhouser 93. Appx5078 (citing Appx5312-

13(146)).

In its decision granting institution in the 1321 proceeding, the Board

determined that Bungie had established a reasonable likelihood of prevailing in its

challenge to claims 13-15 based on Funkhouser 95, Marathon, and

Funkhouser 93. Appx3866. The Board credited Bungies evidence showing that

Funkhouser 95 display[s] user avatars and Funkhouser 93 omit[s] display of

books, which teaches or suggests the limitations of claims 13-15, and that one of

21
Case: 17-1481 Document: 26 Page: 32 Filed: 08/25/2017

ordinary skill in the art would have combined Funkhouser [95] and Marathons

interacting users in a three-dimensional virtual environment using server-based

message culling and Funkhouser 93s omitting objects in a display in order to

further reduce processing requirements of client workstations. Appx3865 (citing

Appx3763-70).

2. Worldss Real Party-In-Interest Challenge

In each of its preliminary responses, Worlds repeated its arguments that

Activision was an unnamed real party-in-interest to the proceedings. See

Appx467-76; Appx3841-48; Appx5047-56. Worldss theory was largely based on

the same provisions invoked in its motion for discovery. See Appx468-73;

Appx3843-46; Appx5049-53. In addition, Worlds further contended that sections

18.1 and 18.2, relating to Activisions right of approval over any Change of

Control of Bungie, and right to designate one personas a non-voting observer

in all meetings of [Bungies] Board of Directors, provided further confirm[ation]

that Activision had at minimum the opportunity to control the proceedings.

Appx473; Appx3846-47; Appx5053-54.

In its decisions granting institution, the Board rejected Worldss arguments

that the DevPub Agreement was sufficient to raise an issue that Activision was an

unnamed real party-in-interest. See Appx511; Appx3878; Appx5095. The Board

explained that Worldss arguments were based on unreasonable assumptions and

22
Case: 17-1481 Document: 26 Page: 33 Filed: 08/25/2017

interpretations of various sections of the DevPub Agreement, and proceeded to

explicitly address each of Worldss contentions. See Appx506-11; Appx3873-78;

Appx5091-95.

Namely, the Board reiterated that Worldss argument that the proceedings

constituted legal reviews of the Destiny Products under the DevPub Agreement

was premised on a faulty presumption. Appx507; Appx3874; Appx5092. In

addition, Worldss reliance on sections 18.1 and 18.2 failed to show any

relationship to Activisions ability to control the inter partes review proceedings,

especially in view of [t]he limited involvement in [Bungies] management that

these provisions afford Activision. Appx507-08; Appx3874-75; Appx5092-93.

The Board also rejected Worldss contention that provisions governing the

payment and use of development advances provided evidence that Activision

funded the proceedings. Appx508-09; Appx3875-77; Appx5093-94. In addition

to failing to show that the proceedings fell under the term legal reviews as used

in the DevPub Agreement, the Board noted that Worlds had not sufficiently

established that legal reviews of the [Destiny] Products under section 7A.15(j)

would even fall within permissible uses of the development advances as outlined

by the relevant provisions (e.g., creation and development of the [Destiny]

Products, and day-to-day overhead and operational expenses, such as office

lease, computers[,] employee salaries). Appx509 (citing Appx2928(10.1);

23
Case: 17-1481 Document: 26 Page: 34 Filed: 08/25/2017

Appx2934(14.1.4)); Appx3876-77 (same); Appx5094 (same). Thus, the Board

concluded that Worldss arguments did not support a theory that the DevPub

Agreement gives Activision any opportunity to control the proceedings. See

Appx509; Appx3877; Appx5094.

C. Worldss Patent Owner Responses and Bungies Replies

Worlds filed a Patent Owner Response in each proceeding responding to

Bungies challenges and the Boards findings made in its institution decisions,

which was supported by the testimony of Mr. Pesce. See Appx524; Appx3893;

Appx5108; Appx3358-439. Bungie filed a Reply in each proceeding. See

Appx590; Appx3959; Appx5171.

1. Worldss Response to Bungies Challenges of Claims 8 and


10 of the 501 Patent and Claims 13-15 of the 998 Patent

In the 1319 proceeding, Worlds responded to Bungies challenges to claims

8 and 10 of the 501 patent by focusing on the alleged shortcomings of

Funkhouser 93. See Appx5138-42. First, Worlds contended that because

Funkhouser 93 failed to disclose avatars, Bungies argument that the omission

of books teaches or suggests the limitations of claims 8 and 10 was insufficient.

Appx5140. In addition, Worlds argued that the omission of books in

Funkhouser 93 was not a true omission of an object, but rather an adjustment of

the level of detailor texture on the bookshelf object. Appx5140 (emphasis

omitted). In other words, according to Worlds, the bookshelf was the object, and
24
Case: 17-1481 Document: 26 Page: 35 Filed: 08/25/2017

the books merely reflected a texture that could be adjusted on the bookshelf. Id.

Thus, Worlds concluded that this adjustment of detail was not a filter of objects,

nor the result of a limit of objects that may be displayed. Appx5140-41. Worlds

further argued that the user-specified target frame rate disclosed in

Funkhouser 93 was not a client-side set limit on the avatars that may be displayed,

as recited in claim 10. See Appx5141.

In the 1321 proceeding, in addition to advancing the same arguments set

forth in the 1319 proceeding, Worlds specifically challenged the motivation to

combine Funkhouser 95 and Funkhouser 93. See Appx3915-24. In particular,

Worlds argued that cross-reference in Funkhouser 95 to Funkhouser 93, see

Appx1357, along with Dr. Zydas cross-examination testimony on this point, see

Appx4112-13(166), was insufficient to establish a reason to combine the

references. See Appx3921-24.

In its Replies, Bungie first responded to Worldss contention that the

obviousness challenge must fail because Funkhouser 93 does not disclose avatars

by noting that Funkhouser 95 was being relied upon for this feature. Appx3975;

Appx5186. In response to the contention that Funkhouser 93 does not disclose

omitting objects, just a reduction in texture, Bungie pointed to Figure 11 and its

description, which distinguishes between textures and omitted books:

25
Case: 17-1481 Document: 26 Page: 36 Filed: 08/25/2017

Noticethe omission of texture on the bookshelves in Figure


11b1. Similarly, noticethe omission of books on bookshelves and
texture on doors in Figure 11 c1.

Appx5187 (citing Appx1935) (emphasis in original); Appx3976 (same).

In addition, Bungie noted that, [c]onsistent with the discussion of Figure

11, Funkhouser 93 expressly states that its optimization algorithm can omit entire

objects from the display by allowing levels of detail representing no polygons at

all, in which case only the most valuable objects are rendered so that the time

frame constraint is not violated. Appx5187 (citing Appx1931); Appx3976 (same).

Moreover, Bungie noted that Worldss argument that the user-specified target

frame rate was not a client-side set limit on the avatars that may be displayed, as

recited in claim 10, was directly at odds with Funkhouser 93s disclosure on this

point, as objectsassigned a no polygons at all detail levelwill result in them

being omitted form the display once the maximum number of objects displayable

within the maximum cost is exceeded. Appx5187 (citing Appx1931;

Appx1933); Appx3976 (same).

Finally, in the 1321 proceeding, Bungie responded to Worldss arguments

that there was no reason to combine Funkhouser 95 and Funkhouser 93, by

explaining that [b]cause the Funkhouser 93 level of detail determination occurs

separately from the field of view calculation demonstrated in both Funkhouser [95]

and Funkhouser 93, it would have been a simple matter to add the process taught

26
Case: 17-1481 Document: 26 Page: 37 Filed: 08/25/2017

in Funkhouser 93 to the system described in Funkhouser 95. Appx3977 (citing

Appx4110-12(162, 164)).

2. Worldss Real Party-In-Interest Challenge

In each of its Patent Owner Responses, Worlds maintained its arguments

made in its motion for discovery and preliminary responses that Activision was an

unnamed real party-in-interest to the proceedings. See Appx467; Appx3841;

Appx5047.

D. The Boards Final Written Decisions

The Board issued its final written decision in the 1264 proceeding on

November 10, 2016, its final written decision in the 1319 proceeding on

December 6, 2016, and its final written decision in the 1321 proceeding on

November 28, 2016.6

1. The 1264 Proceeding

The Board found that Bungie had shown by a preponderance of the evidence

that claim 1 of the 856 patent is unpatentable. Appx115. The Board also

6
The Board also issued final written decisions in the related 1268 proceeding
on November 30, 2016, the 1269 proceeding on November 28, 2016, and
the 1325 proceeding on November 28, 2016. See Bungie, IPR2015-01268, Paper
44; Bungie, IPR2015-01269, Paper 42; Bungie, IPR2015-01325, Paper 42. Like
the proceedings on appeal, the Board determined that the DevPub Agreement
failed to provide sufficient evidence that Activision was a real party-in-interest.
See Bungie, IPR2015-01268, Paper 44 at 127-28; Bungie, IPR2015-01269, Paper
42 at 125-26; Bungie, IPR2015-01325, Paper 42 at 61. Worlds did not appeal
those decisions of the Board.

27
Case: 17-1481 Document: 26 Page: 38 Filed: 08/25/2017

reiterated its conclusion that there was insufficient evidence to establish that

Activision was an unnamed real party-in-interest. Appx106-07.

Worlds does not challenge the Boards findings in the 1264 proceeding

beyond the Boards determination that there was insufficient evidence establishing

that Activision was an unnamed real party-in-interest.

2. The 1319 Proceeding

The Board found that Bungie had shown by a preponderance of the evidence

that claims 1-8, 10, 12, and 14-16 of the 501 are unpatentable. Appx267. Worlds

does not challenge the Boards findings in the 1319 proceeding beyond the

Boards determination that dependent claims 8 and 10 are unpatentable, and that

there was insufficient evidence establishing that Activision was an unnamed real

party-in-interest.

With regard to claims 8 and 10, the Board addressed arguments raised in

Worldss Patent Owner Response and Bungies Reply. See Appx232-38. First, the

Board addressed the parties disagreement over whether the combination of

Funkhouser 93s omitting objects and Funkhouser[ 95s] avatars teaches or

suggests filtering the other user avatars, as recited in claims 8 and 10. Appx232.

In rejecting Worldss contention that Funkhouser 93 does not teach omitting

avatars, the Board determined that the issue was whether the combination of

Funkhouser 95, which the Board found teaches the claimed other user avatars,

28
Case: 17-1481 Document: 26 Page: 39 Filed: 08/25/2017

and Funkhouser 93 teaches the limitations of claims 8 and 10, not whether

Funkhouser 93 alone discloses those limitations. Appx233-34 (citing Appx 1351;

Appx1359(Plate II)).

The Board also found that Funkhouser 93 teaches the omission of objects

from the display under certain circumstances. Appx234. As support, the Board

noted the distinction between objects (i.e., book) and texture made in the

Funkhouser 93s description of Figure 11, and the disclosure of a level of detail

representing no polygons at all, which demonstrate that Funkhouser 93 teaches

that objects that cannot be rendered within the target frame rate, even at the lowest

detail or accuracy level, may be excluded or omitted from the display. Appx234-

35 (citing Appx1931; Appx1935-36(Fig.11); Appx5187). Thus, the Board

concluded that the combination of Funkhouser 95 and Funkhouser 93 teaches or

suggest filtering the other user avatars as recited in claims 8 and 10. Appx235.

The Board also addressed the parties dispute over whether Funkhouser 93

teaches filtering the other user objects displayed on the client device display,

as recited in claim 10. Appx235. For reasons similar to above, the Board found

that, based on the evidence, Funkhouser 93s disclosure of a level of detail

representing no polygons at all and an optimization algorithm that results in

books on a bookshelf being omitted as a result of a selection made by the local

user teaches filtering the other user objects displayed on the client device

29
Case: 17-1481 Document: 26 Page: 40 Filed: 08/25/2017

display. Appx236-37 (citing Appx1931; Appx4944; Appx4946; Appx4948).

And, based on the uncontested showing that Funkhouser 95 teaches avatars, the

Board concluded that the combination of Funkhouser 95, Sitrick, and

Funkhouser 93 teaches or suggests limit of the other user avatars displayed on the

client device display, as recited in claim 10. Appx237.

3. The 1321 Proceeding

The Board found that Bungie had shown by a preponderance of the evidence

that claims 1, 2, 7, 8, 12-18, and 20 of the 998 are unpatentable. Appx203.

Worlds does not challenge the Boards findings in the 1321 proceeding beyond

the Boards determination that dependent claims 13-15 are unpatentable, and that

there was insufficient evidence establishing that Activision was an unnamed real

party-in-interest.

In its discussion of claims 13-15, the Board addressed the specific arguments

raised in Worldss Patent Owner Response and Bungies Reply. See Appx181-91.

Specifically, the Board addressed similar arguments raised by both parties in

the 1319 proceeding regarding whether Funkhouser 93 teaches the omission of

objects (rather than simply an omission of texture), and whether the combination of

Funkhouser 95 and Funkhouser 93 teaches the omission of avatars. See

Appx182-85. The Board also addressed similar arguments regarding whether the

combination of Funkhouser 95, Marathon, and Funkhouser 93 teaches or

30
Case: 17-1481 Document: 26 Page: 41 Filed: 08/25/2017

suggests to limit the number of remote user avatars, as recited in claims 13-15.

See Appx185-88.

The Board further addressed the parties arguments on whether a person of

ordinary skill in the art would have been motivated to combine Funkhouser 95,

Marathon, and Funkhouser 93. Appx188. The Board found that Bungie had

articulated a sufficient rationale to combine the references. Appx189 (citing

Appx3767-68). Specifically, crediting both the testimony of Dr. Zyda and Mr.

Pesce, the Board found that the evidence established that it would have been

obvious to one of ordinary skill in the art to combine Funkhouser 93s

optimization approach with the system taught in Funkhouser 95,resulting in the

client determining which objects, including other user avatars, to display based on

the orientation of the client avatar, on the performance capabilities of the client

computer, and desired frame rate of the displayed environment as selected by the

user. Appx189-90 (citing Appx2704-05(215:19-216:25); Appx3767-68;

Appx4110-11(162-63)). In addition, the Board determined that Dr. Zydas

testimony provide[d] sufficient support for [Bungies] articulated reasoning with

rational underpinnings to support the motivation to combine the references.

Appx190 (citing Appx4110-11(162-63)).

31
Case: 17-1481 Document: 26 Page: 42 Filed: 08/25/2017

SUMMARY OF THE ARGUMENT

The Board did not commit reversible error in its final written decisions, and

this Court should decline Worldss invitation to overturn based on its narrow view

of the prior art. Contrary to the theories that Worlds presents, the Board engaged

in a proper obviousness analysis, appreciating the prior art for what it taught as a

whole. The Boards findings were well-reasoned and supported by substantial

evidence. This Court should not second guess the Boards factual findings and the

obviousness determinations that those findings support.

In contrast to the Boards analysis, Worldss challenges ignore the teachings

of the prior art combinations by improperly attacking Funkhouser 93 individually

for its failure to disclose avatars. Worlds also urges that Bungie shifted theories

on the teachings of Funkhouser 93 despite Bungies consistent position that

Funkhouser 93 teaches the omission of objects in its optimization algorithm.

Moreover, Worlds requires the Board to have specifically evaluated the

importance of avatars relative to the objects disclosed in Funkhouser 93 in order

to arrive at its findings, even in the face of substantial evidence that the prior art

combination suggests the omission of avatars under certain circumstances.

Furthermore, despite Worldss assertions, the Board articulated a sufficient

rationale to combine the prior art, which was supported by substantial evidence.

Worldss argument that Funkhouser 93 teaches away from the omission of avatars

32
Case: 17-1481 Document: 26 Page: 43 Filed: 08/25/2017

fails to diminish this conclusion. Therefore, Worldss arguments fail to undercut

the Boards reasoned findings as to the obviousness of claims 8 and 10 of the 501

patent and claims 13-15 of the 998 patent and the substantial evidence that

supports those findings, and this Court should affirm the Boards decisions.

In addition, as a threshold matter, the Boards determination that Bungie

correctly named itself as the sole real party-in-interest for the purposes of

determining timeliness under 35 U.S.C. 315(b) is not subject to review under this

Courts binding precedent. In any event, should this Court find that the Boards

determination is reviewable, this Court should affirm the Boards decision because

Worlds is estopped from raising the issue in this appeal under issue preclusion.

Moreover, even if Worlds is not estopped from raising this issue, this Court should

affirm the Boards findings as supported by substantial evidence and its decision as

not an abuse of discretion.

STANDARD OF REVIEW

Obviousness is a question of law based on findings of fact, and this Court

reviews the Boards underlying factual determinations for substantial evidence.

Randall Mfg. v. Rea, 733 F.3d 1355, 1362 (Fed. Cir. 2013). The Boards

determination as to what a reference teaches is a question of fact. Rapoport v.

Dement, 254 F.3d 1053, 1060-61 (Fed. Cir. 2001). Whether there would have been

a motivation to combine multiple references at the time of invention is also a

33
Case: 17-1481 Document: 26 Page: 44 Filed: 08/25/2017

question of fact. S. Ala. Med. Sci. Found. v. Gnosis S.P.A., 808 F.3d 823, 826 (Fed.

Cir. 2015). Accordingly, these findings are reviewed for substantial evidence.

Allied Erecting & Dismantling Co. v. Genesis Attachments, LLC, 825 F.3d 1373,

1380 (Fed. Cir. 2016). A finding is supported by substantial evidence if a

reasonable mind might accept the evidence as adequate to support the conclusion.

Consol. Edison Co. v. NLRB, 305 U.S. 197, 229 (1938).

The Boards determination to institute an inter partes review is final and

non-appealable. 35 U.S.C. 314(d). A determination that a petitioner has

satisfied the timeliness requirement of 35 U.S.C. 315(b) is part of the Boards

determination to institute, and therefore, is also non-appealable. Achates Reference

Publg, Inc. v. Apple, Inc., 803 F.3d 652, 658 (Fed. Cir. 2015). Nevertheless, the

Boards institution power is discretionary, 35 U.S.C. 314(a), and discretionary

decisions are reviewed for an abuse of discretion, Pierce v. Underwood, 487 U.S.

552, 558-59 (1988). Moreover, the Boards rulings on discovery, like other

evidentiary rulings, are reviewed for abuse of discretion. See Chen v. Bouchard,

347 F.3d 1299, 1307 (Fed. Cir. 2003).

ARGUMENT

I. The Board Correctly Determined Claims 8 and 10 of the 501 Patent


and Claims 13-15 of the 998 Patent Unpatentable

Worlds does not challenge on appeal: (1) the Boards determinations

regarding the unpatentability of claim 1 of the 501 patent based on

34
Case: 17-1481 Document: 26 Page: 45 Filed: 08/25/2017

Funkhouser 95 and Sitrick, and (2) the Boards determinations regarding the

unpatentability of independent claim 2 of the 998 patent based on Funkhouser 95

and Marathon, including the references specific teachings in relation to the

limitations recited in the independent claims. Rather, in its appeal of the Boards

determinations that dependent claims 8 and 10 of the 501 patent and dependent

claims 13-15 the 998 patent are unpatentable, Worlds is only disputing the

Boards findings related to the teachings of Funkhouser 93 and its findings related

to the combination of Funkhouser 95 and Funkhouser 93.

As explained below, substantial evidence supports the Boards findings that

the combination of Funkhouser 95 and Funkhouser 93 teaches the features of

these claims, and that a person of ordinary skill in the art would have been

motivated to combine the references to arrive at the claimed invention. Therefore,

the Boards decisions that: (1) claims 8 and 10 of the 501 patent are unpatentable

in view of Funkhouser 95, Sitrick, and Funkhouser 93, and (2) claims 13-15 of

the 998 patent are unpatentable in view of Funkhouser 95, Marathon, and

Funkhouser 93 should be affirmed.

A. Substantial Evidence Supports the Boards Findings that the


Prior Art Teaches the Limitations of Claims 8 and 10 of the 501
Patent and Claims 13-15 of the 998 Patent

Worlds does not dispute, nor did it dispute in the proceedings below, that

Funkhouser 95 discloses a system where users are represented by entities (i.e.,

35
Case: 17-1481 Document: 26 Page: 46 Filed: 08/25/2017

avatars) in a virtual environment. See, e.g., Appx184; Appx234; Appx739; Blue

Br. 15-16. Moreover, as explained by Bungie and accepted by the Board,

Funkhouser 95 specifically describes a client-server system for multi-user virtual

environments that supports real-time visual interaction between a large number

of users in a shared 3D virtual environment using server-based visibility

algorithmsin order to reduce the number of messages required to maintain the

virtual environment. Appx3732 (citing Appx1351); Appx4923 (same); see also

Appx148-49 (citing Appx1351; Appx1353; Appx1357(Fig.12)); Appx225 (same).

In its analysis of claims 8 and 10 of the 501 patent and claims 13-15 of

the 998 patent, the Board found that Funkhouser 93 teaches not only the

reduction of texture in an object, but also the omission of objects, from a virtual

display under certain circumstances; namely, in order to maintain a target frame

rate. See Appx184-85; Appx234. As support for its findings, the Board cited to

Figure 11 of Funkhouser 93 and noted its description expressly distinguished

between textures and omitted books (i.e., omission of texture on the bookshelves

in Figure 11b1and omission of books on bookshelves and texture on doors in

Figure 11c1). Appx185 (citing Appx1935; Appx3976) (emphasis in original); see

also Appx234-35 (citing Appx1935; Appx5187). In addition, the Board

considered Funkhouser 93s disclosure that the level of detail in its optimization

algorithm could include no polygons at all further demonstrated that

36
Case: 17-1481 Document: 26 Page: 47 Filed: 08/25/2017

Funkhouser 93 teaches that objects that cannot be rendered within the target

frame rate, even at the lowest detail or accuracy level, may be excluded or omitted

from the display. Appx184-85 (citing Appx1931; Appx1935-36; Appx727(55:1-

7); Appx863-64(191:14-192:12)); Appx234 (same). The Board therefore found

that these disclosures support Funkhouser 93 teaching or at least suggesting

filtering objects where they cannot be rendered at the target frame rate. Appx185;

Appx235. Specifically, the Board found that Funkhouser 93 teaches that its

optimization results in booksbeing omitted (i.e., limit of remote user objects) as

a result of a selection made by the local user (i.e., user selection) and the

optimization algorithm (i.e., based on computing resources or user selection).

Appx185 (citing Appx1929; Appx1935); Appx235-36 (same). On this basis, the

Board concluded that the combination of Funkhouser 93s optimization algorithm

with the multi-user environment of Funkhouser 95 would result in the filtering or

limiting of avatars from the display as recited in claims 8 and 10 of the 501

patent and claims 13-15 of the 998 patent. See Appx185; Appx189; Appx235;

Appx237.

As discussed in further detail below, contrary to Worldss contentions that

there was a lack of record evidence to support the Boards conclusions, Blue Br.

27, this reasoned analysis represents an articulation of the Boards findings that is

substantially supported by evidence as required by this Court. See In re Nuvasive,

37
Case: 17-1481 Document: 26 Page: 48 Filed: 08/25/2017

842 F.3d 1376, 1382 (Fed. Cir. 2016) (requiring the Board make necessary

findings that have an adequate evidentiary basis and articulate a satisfactory

explanation).

1. Worlds Ignores the Prior Art Combination, Improperly


Attacks Funkhouser 93 Individually

In an attempt to avoid the reasoned findings of the Board, Worlds first

focuses its efforts solely on the disclosure of Funkhouser 93. See Blue Br. 31. In

particular, Worlds contends that Funkhouser 93 does not disclose or suggest the

features of the challenged claims because Funkhouser 93 fails to disclose the

concept of avatars. Id. Worldss argument, however, fails to appreciate the

nature of the obviousness inquiry and was correctly rejected below by the Board.

See Appx182-84; Appx232-34. Specifically, as noted by the Board, Worldss

argument attacks Funkhouser 93 individually, rather than focusing on whether the

combination of Funkhouser 95 and Funkhouser 93 teaches the limitations of the

claims. See Appx184 (citing In re Merck & Co., 800 F.2d 1091, 1097 (Fed. Cir.

1986)); Appx233 (same). Thus, whether Funkhouser 93 explicitly discloses

avatars is irrelevant as Funkhouser 95 was relied upon for the teaching, and it

was the combination of the references that the Board reached its conclusion that

the prior art teaches the features of the challenged claims. See Appx184 (citing

Appx1351; Appx1359(Plate II)); Appx233-34 (same).

38
Case: 17-1481 Document: 26 Page: 49 Filed: 08/25/2017

In a similar vein, Worlds goes on to reason that, because Funkhouser 93

fails to disclose how to apply its optimization technique toavatars, the Boards

determinations that the combination teaches the elements of the challenged claims

are unsupported by the evidence. Blue Br. 31-32. Instead, Worlds suggests the

Board concluded that Funkhouser 93 teaches omitting objects from the display

under certain circumstances[,] Appx0184, and then leap[ed] from that statement to

conclude that Funkhouser [95], Marathon, and Funkhouser 93 teaches or

suggestsclaims 13-15 of the 998 patent. Blue Br. 32 (expressing similar

reasoning for claims 8 and 10 of the 501 patent). Under Worldss view, the

Boards analysis is expressly missing any discussion of the certain circumstances

under which an avatar would be among the objects omitted. Id.

With the above reasoning, however, Worlds attempts to draw sharp

conclusions from a single, isolated portion of the record. For instance, in the

sentence immediately following the Boards statement that Funkhouser 93 teaches

omitting objects under certain circumstances, the Board explains:

As [Bungie] points out, Funkhouser 93 makes clear the possibility


that the target frame time [may] not [be] long enough to render all
potentially visible objects even at the lowest level of detail and
explains that its approach can handle such a situation if levels of
detail representing no polygons at all are allowed, such that only
the most valuable objects are rendered.

39
Case: 17-1481 Document: 26 Page: 50 Filed: 08/25/2017

Appx184-85(citing Appx1931; Appx1935; Appx1936(Fig.11)); see also

Appx234 (same).

This is an explicit identification of the certain circumstances that Worlds

demands: an avatar may be omitted in the multi-user virtual environment of

Funkhouser 95 in combination with the optimization algorithm of Funkhouser 93

when the target frame time is not long enough to render all potentially visible

objects, including avatars, even at the lowest level. See Appx185 (finding Figure

11 and the figure itself to lend additional support to Funkhouser 93 teaching or at

least suggesting omitting objects where they cannot be rendered at the target frame

rate); Appx235 (same); Appx184 (finding Funkhouser 95 teaches the claimed

avatars; citing Appx1351; Appx1359(Plate II)); Appx233-34 (same). Even if the

Boards explanation of the certain circumstances were imperfectly laid out as

Worlds insists, it certainly can be discerned from a reasonable reading of the

Boards analysis, and the evidence supporting that analysis, as a whole. See In re

Nuvasive, 842 F.3d at 1382 (Although we do not require perfect explanations, we

may affirm the [Boards] findings if we may reasonably discern that it followed a

proper path, even if that path is less than perfectly clear.).

2. Bungies Theory on the Teaching of Funkhouser 93


Remained Consistent

Worlds next attempts to establish that a lack of evidence exists by

contending that Bungies theories on the teachings of Funkhouser 93 shifted

40
Case: 17-1481 Document: 26 Page: 51 Filed: 08/25/2017

during the proceedings. Blue Br. 32. According to Worlds, Bungies initial

reliance on Figure 11 of Funkhouser 93 in its petitions, followed by a reference to

Funkhouser 93s teaching of a level of detail representing no polygons at all in

its Replies, constituted a shift that resulted in no evidence on how this conceptual

no polygons option would have been understood by a person of ordinary skill in

the art, or how it would have been implemented in an environment containing

avatars.7 Blue Br. 33-37. Yet again, Worldss argument is premised on faulty

reasoning and a failure to take into account the Boards actual findings, which are

supported by substantial evidence.

Contrary to Worldss characterization that Bungies theory shifted,

Bungies position on the teachings of Funkhouser 93 remained consistent:

Funkhouser 93 teaches an optimization algorithm that may exclude some objects

from the display entirely if they exceed the maximum number the computer is

capable of displaying at the desired frame rate. See Appx4109(159); Appx5311-

12(145). In its petitions, as support for this notion, Bungie pointed to Figure 11

and its corresponding discussion, which showed that, at the highest target frame

rate, the display resulted in the omission of books on bookshelves. Appx3765;

Appx4944-45; see also Appx4109(159); Appx5312(145).

7
If Bungies discussion on this point rose to a true shift in theory, then
Worlds could have objected to the Board as constituting a new argument. It did
not do so.

41
Case: 17-1481 Document: 26 Page: 52 Filed: 08/25/2017

In its Patent Owner Response, Worlds attempted to characterize the

omission of the books shown in Figure 11 as being merely a reduction in texture of

the bookshelf. Appx3919; Appx5140. In response to this theory, Bungie noted

that Figure 11 distinguishes between texture reduction (e.g., texture on the

bookshelves and texture on doors) and object omission (e.g., books on

bookshelves). Appx3976; Appx5186-87. And, as further support that Worldss

interpretation of Figure 11 was incorrect, Bungie then followed that [c]onsistent

with the discussion of Figure 11, Funkhouser 93 expressly states that its

optimization algorithm can omit entire objects from the display when levels of

detail representing no polygons at all are allowed. Appx3976 (emphasis added);

see also Appx5187.

The Board considered both parties arguments and concluded that the

evidence supported a finding that Funkhouser 93 teaches the omission of objects

as part of its optimization algorithm, citing to Figure 11 and the express disclosure

that a level of detail can include no polygons at all. See Appx184-85; Appx234-

35. That the Boards determination was contrary to Worldss theory is irrelevant

to this appeal (even if that theory is plausible, which Bungie does not concede)

because the Boards determination was reasonable and supported by substantial

evidence. See In re Jolley, 308 F.3d 1317, 1320 (Fed. Cir. 2002) ([W]e will not

42
Case: 17-1481 Document: 26 Page: 53 Filed: 08/25/2017

find the Boards decision unsupported by substantial evidence simply because the

Board chose one conclusion over another.).

3. The Board Was Not Required to Evaluate the Importance


of Avatars Relative to Other Objects

Worlds next focuses on Funkhouser 93s no polygons at all approach and

attempts to isolate this disclosure by contending that no evidence exists to

establish a relative importance between avatars.and objects such as bookshelves,

doors, and chairs. Blue Br. 37. According to Worlds, Funkhouser 93 simply

doesnt give you the tools or the ability to weigh the relative value of avatar versus

object.8 Blue Br. 38.

Once again, however, Worlds misses the point of the Boards determination,

which is based on the combination of Funkhouser 95 and Funkhouser 93. As

stated above, substantial evidence supports that an avatar may be omitted in the

multi-user virtual environment of Funkhouser 95 in combination with the


8
Worldss argument on this point is puzzling in light of its later contention that
Funkhouser 93 teaches away from the omission of avatars. See Blue Br. 40-41.
There, Worlds argues Funkhouser 93 expressly teaches that some objects may
have inherent importance, and points to considerations that Funkhouser 93
identifies as part of an assignment of importance, including that enemy robots
might be most important. Blue Br. 40 (citing Appx1932). Worlds then concludes
that Funkhouser 93 teaches the most important objects are those with which the
user may interact and suggests this teaches away from omitting avatars. Blue
Br. 40-41. How Worlds can contend that Funkhouser 93 simply doesnt give you
the tools or the ability to weigh the relative value of avatar versus object in one
instance, yet contend that Funkhouser 93 discusses the importance of various
objects so extensively as to teach away from omitting avatars in another is
unexplained, but calls into doubt both theories.

43
Case: 17-1481 Document: 26 Page: 54 Filed: 08/25/2017

optimization algorithm of Funkhouser 93 when the target frame time is not long

enough to render all potentially visible objects, including avatars, even at the

lowest level. See supra section I.A.1. Indeed, when discussing this point during

oral argument, the Board appreciated Funkhouser 93s teaching of object omission

to achieve a target frame time, as applied to the large number of users in a shared

3D virtual environment of Funkhouser 95, provided evidence for a determination

that an avatar may be omitted in certain circumstances:

JUDGE EASTHOM: [S]uppose there is a bunch of people


now, a bunch of avatars, if you will, in your field of view, and more
and more come in this field of view but sooner or later you are going
to exceed the frame rate, right, you cant handle all of that, and then
Funkhouser 93 says, well, if you cant handle all of that just lop some
of them off, dont give them all of the information.
MR. HELGE: In that regard, Your Honor, what Funkhouser 93
says, and, again, at best we can point to page 249 [i.e., no polygons
at all], what Funkhouser 93 says is display the most valuable objects.
What Funkhouser [93] says is only the most valuable objects will be
displayed. But Funkhouser 93 doesnt give you the tools to tell you
how to make that evaluation.
Now, if I have more avatars than I can manage to hit a frame
rate, maybe the first thing that drops is the podium.
JUDGE EASTHOM: Well, I mean, it would seem the obvious
place to do it would be if you are just limiting them
[Funkhouser] 95 is limiting them to a field of view. The ones on the

44
Case: 17-1481 Document: 26 Page: 55 Filed: 08/25/2017

very edge of the field of view, those would be the least favorable ones,
it would seem to me.
You wouldnt try to squeeze everybody in the whole frame so
you just keep the ones that are, you know, not on the edge of the field
of view, I would say.

Appx753-54(81:20-82:20); see also Appx744(72:8-14) (questioning

Worldss argument as piecemeal and suggesting the combination of

Funkhouser 95s avatars with Funkhouser 93s teaching of omitting objects

would perhaps suggest omitting avatars); Appx752(80:6-23);

Appx756(84:17-25).

Moreover, as noted by Worlds, see Blue Br. 40, Funkhouser 93

expressly describes a number of potential qualitative factors that may be

included in determining importance of an object in its optimization

algorithm (e.g., an objects inherent importance or an objects position on

the screen), supporting that Funkhouser 93 provides a flexible approach on

the assignment of value. Appx1932; see also Appx1930 (stating that the

optimization algorithm can be applied to a wide variety of problems that

require images to be displayed in a fixed amount of time); Outdry Techs. v.

Geox S.P.A., No. 2016-1769, slip op. at 7 (Fed. Cir. June 17, 2017) (stating

an agencys decision will be upheld if its path may reasonably be

discerned).

45
Case: 17-1481 Document: 26 Page: 56 Filed: 08/25/2017

Accordingly, because substantial evidence supports the Boards

findings that the combination of Funkhouser 93s optimization algorithm

with the multi-user environment of Funkhouser 95 teaches the limitations of

claims 8 and 10 of the 501 patent and claims 13-15 of the 998 patent, the

Boards determinations should be affirmed.

B. Substantial Evidence Supports the Boards Findings that a Person


of Ordinary Skill in the Art Would Have Combined the Prior Art

Worlds also asserts the Board failed to provide any reasoning for combining

Funkhouser 95 and Funkhouser 93. Blue Br. 43. To the extent that Worlds even

disputed whether there was a reason to combine Funkhouser 95 and

Funkhouser 93, the Board articulated a satisfactory explanation and cited to

substantial evidence for its determination that a person of ordinary skill in the art

would have had reason to combine Funkhouser 95 and Funkhouser 93.

1. The Board Articulated a Sufficient Rationale to Combine


the Prior Art

(1) The 1321 Proceeding

In the 1321 proceeding, Worlds specifically argued that a person of

ordinary skill would not have been motivated to combine Funkhouser 95 and

Funkhouser 93 in its Response. See Appx3921. On appeal, Worlds contends that

the Board failed to articulate a sufficient rationale for combining Funkhouser 95

and Funkhouser 93 because [t]he Boardgenerally endorsed [Bungies] theory,

46
Case: 17-1481 Document: 26 Page: 57 Filed: 08/25/2017

without issuing its own specific findings on the alleged reason to combine the

references. Blue Br. 44.

In its decision, the Board specifically addressed the parties evidence and

arguments on the motivation to combine Funkhouser 95 and Funkhouser 93.

Appx188-90. In particular, the Board found that Bungie had advance[d] [a]

specific rationale for the combination in its petition. Appx188 (citing Appx3767-

70). Moreover, on the basis of the evidence as a whole, the Board also rejected

Worlds arguments that no motivation existed because Dr. Zyda initially failed to

recall Funkhouser 95s cross-reference to Funkhouser 93. See Appx189-90

(finding the inconsistency does not persuade us to disregard or entitle little weight

to his testimony).

The Board then made specific findings that Funkhouser 93s level of detail

determination is a distinct process from the field of view calculation of

Funkhouser 95, and therefore, it would have been a simple matter to add the

process taught in Funkhouser 93 to the system described in Funkhouser [95].

Appx189 (citing Appx3977). The Board specifically credited the testimony of

Worldss expert as agreeing that the optimization objectives of both

Funkhouser 93 and Funkhouser 95 are not incompatible. Appx190 (citing

Appx2704-05(215:19-216:25)). The Board further agreed with Bungie, stating:

47
Case: 17-1481 Document: 26 Page: 58 Filed: 08/25/2017

[I]t would have been obvious to one of ordinary skill in the art
to combine Funkhouser 93s optimization approach with the system
taught in Funkhouser [95], resulting in the client determining
which objects, including other user avatars, to display based on [1]
the orientation of the client avatar, [2] on the performance
capabilities of the client computer, and [3] desired frame rate of the
displayed environment as selected by the user.

Appx189 (citing Appx4110-11(162-63)) (emphasis added).

In other words, the Board specifically found that the reason to combine

Funkhouser 95 and Funkhouser 93 was to provide a client system that determined

which objects, including avatars, to display based on the additional parameters of

the computers performance capabilities and a desired frame rate.

In its determinations, the Board also made clear that it found that paragraphs

162-163 of Dr. Zydas testimony provided sufficient support for [Bungies]

articulated reasoning with rational underpinnings to support the motivation to

combine the references. Id. And, contrary to Worldss contentions that these

portions are tainted with conclusory language, Blue Br. 46, this testimony

provides substantial evidence supporting the Boards reasoned determination that a

person of ordinary skill in the art would have reason to combine Funkhouser 95

and Funkhouser 93. Appx4110-11(162-63). In particular, Dr. Zyda states:

163. Both Funkhouser [95] and Funkhouser 93 describe


ways to minimize the amount of data that must be processed by a

48
Case: 17-1481 Document: 26 Page: 59 Filed: 08/25/2017

virtual reality system, at least in part to reduce the burden on the


computer displaying the virtual environment. Funkhouser [95]
describes a network infrastructure for such a system, including ways
to optimize the system to shift some of the processing burden away
from the client workstations and enable more affordable, multi-user
visual simulation systems [that] can be built using primarily low-cost
client workstations. [Appx1353]. In Funkhouser [95], the burden
on client workstations is reduced by filtering data at the server level,
reducing the amount of data that the client receives and must process.
Funkhouser 93 provides a similar technique to reduce client
workstation burden, teaching a way to process virtual environment
data to determine the appropriate qualitative and quantitative
restrictions to apply to the display of that data for achieving a desired
frame rate. Id.

Appx4111(163) (emphasis added).

The above illustrates that both Funkhouser 95 and Funkhouser 93

teach ways to minimize the amount of data that must be processed by a

virtual reality system, at least in part to reduce the burden on the computer

displaying the virtual environment. Appx4111(163). Funkhouser 95

reduces that clients processing burden at the server level by filtering update

messages to the client. Id. Funkhouser 93 reduces the clients processing

burden at the client level by processing virtual environment data in a way

that achieves a desired frame rate. Id. Thus, that Funkhouser 93 provides a

49
Case: 17-1481 Document: 26 Page: 60 Filed: 08/25/2017

technique similar to Funkhouser 95 to further reduce the processing burden

on the client lends additional evidentiary support to the Boards

determination that a person of ordinary skill in the art would have been

motivated to combine Funkhouser 95 and Funkhouser 93. Cf. Nike, Inc. v.

Adidas AG, 812 F.3d 1326, 1337 (Fed. Cir. 2016) (affirming the Boards

determination that a person of ordinary skill in the art interested in

Nishidas preference to minimize waste in the production process would

have logically consulted the well-known practice of flat-knitting, which

eliminates the cutting process altogether). That the Board endorse[d]

Bungies theory, as asserted by Worlds, see Blue Br. 44, was not improper

as the Board engaged in reasoned decision-making, articulated its analysis,

and made clear what evidence it had relied on for its findings. See Outdry

Techs., No. 2016-1769, slip op. at 10 (holding the Board provided adequate

explanation for finding motivation to combine when the Board articulated

[petitioners] arguments with evidentiary support and expressly adopted

them).

Finally, Worlds contends that the Board improperly gave no

consideration to the fact that Funkhouser [i.e., the individual] saw a different

50
Case: 17-1481 Document: 26 Page: 61 Filed: 08/25/2017

relationship between his techniques than the one espoused by Bungie. 9

Blue Br. 48 (citing Appx3400-01). The Board, however, reviewed the

evidence presented by Worlds and chose not to credit it, which it was free to

do. See Skky, Inc. v. MindGeek, S.A.R.L., No. 2016-2018, slip op. at 13 (Fed.

Cir. June 7, 2017) (finding no error in Boards decision not to credit patent

owners expert evidence simply because patent owner offered it, noting

[w]e may not reweigh this evidence on appeal).

Accordingly, because substantial evidence supports the Boards

findings that a person of ordinary skill in the art would have been motivated

to combine Funkhouser 95 and Funkhouser 93, the Boards obviousness

determination should be affirmed.

9
Worlds asserts that Funkhouser 95s cross-reference to Funkhouser 93 is
limited to Funkhouser 93s use of factors as a technique for evaluating the
optimal set of messages to be communicated in Funkhouser 95. Blue Br. 48
(citing Appx1357). This is based on an incomplete and inappropriately limited
reading of the section. Immediately following this discussion, Funkhouser 95
describes that time critical computing algorithms (i.e., Funkhouser 93s method)
can also be useful for behavior simulation in clients, going on to state: By
allowing clients to choose a behavioral model to simulate for each remote entity
dynamically based on its perceptible importance to local entities, we can further
reduce the processing requirements of client workstations. Appx1357 (emphasis
added); see also Appx3769.

51
Case: 17-1481 Document: 26 Page: 62 Filed: 08/25/2017

(2) The 1319 Proceeding

In the 1319 proceeding, Worlds did not specifically contest Bungies

evidence that a person of ordinary skill in the art would have been motivated to

combine Funkhouser 95 and Funkhouser 93 in its Response. See Appx5138-42.

Thus, when the Board reached its final determination, Bungies position that a

person of ordinary skill in the art would have been motivated to combine

Funkhouser 95 and Funkhouser 93 was not in dispute. See Personal Web Techs.,

LLC v. Apple, Inc., 848 F.3d 987, 992 (Fed. Cir. 2017) (explaining the amount of

explanation needed will vary, depending onthe issues raised in the record);

In re Nuvasive, 842 F.3d at 1382 (explaining the Board must make a finding of a

motivation to combine when it is disputed); In re Nuvasive, Inc., 841 F.3d 966,

972-73 (Fed. Cir. 2016) (finding notice of reliance on a prior art figure provided in

one proceeding failed to provide notice of that figure in related, but distinct,

proceeding).

Nevertheless, the Board determined that Bungie provided substantial

evidence to support a motivation to combine Funkhouser 95 and Funkhouser 93.

See Appx5077-78. In particular, the Board credited Dr. Zydas testimony that

Funkhouser 95 and Funkhouser 93 were written by the same author, a well-

known researcher in the field of virtual reality and graphical displays, and teach

complementary ways to minimize data processing and the burden on a computer

52
Case: 17-1481 Document: 26 Page: 63 Filed: 08/25/2017

displaying a virtual environment. Id. (citing Appx4946-49; Appx5312-15(147-

52)). In its final written decision, the Board addressed the parties arguments on

disputed issues and, for those issues not in dispute, the Board found that Bungies

evidence and testimony were persuasive and adopted its evidence and reasoning as

its own, including Bungies evidence supporting a rationale to combine the

references. See Appx237-38 (citing Appx4943-49). Thus, substantial evidence

supports the Boards findings that a person of ordinary skill in the art would have

been motivated to combine Funkhouser 95 and Funkhouser 93, and the Boards

obviousness determination should be affirmed.

2. Funkhouser 93 Does Not Teach Away from Omitting


Avatars from Display

Worlds contends that Funkhouser 93 [i]n [f]act [t]eaches [a]way [f]rom

[o]mitting [a]vatars [f]rom [d]isplay.10 Blue Br. 40-41. As its basis for this

assertion, Worlds relies on Funkhouser 93s teaching that some types of object[s]

may have inherent importance, including enemy robots, which might be

most important. Blue Br. 40 (citing Appx1932). Thus, Worlds concludes that

Funkhouser 93 teaches that the most important objects are those with which the

user may interact, suggesting that Funkhouser 93 teaches away from the

10
Worlds characterizes this argument as a teaching away in its heading, but is
careful not to explicitly state that Funkhouser 93 does provide a teaching away
within the body. See Blue Br. 40-41. Worlds made no teaching away argument
below.

53
Case: 17-1481 Document: 26 Page: 64 Filed: 08/25/2017

omission of avatars. See Blue Br. 40-41. Funkhouser 93 mere suggestion,

however, that an enemy robot might be most important does not rise to the level

of teaching a person of ordinary skill in the art away from omitting an avatar no

matter the circumstance. See Meiresonne v. Google, Inc., No. 2016-1755, slip op.

at 6 (Fed. Cir. Mar. 7, 2017) (A reference that merely expresses a general

preferencebut does not criticize, discredit, or otherwise discourage investigation

into the claimed invention does not teach away. (internal quotations omitted)).

Thus, Worldss teaching away argument fails to undercut the substantial

evidence supporting the Boards findings that a person of ordinary skill in the art

would have been motivated to combine Funkhouser 95 and Funkhouser 93.

II. The Board Correctly Determined Bungie Was the Sole Real Party-In-
Interest

Like its attacks on the Boards obviousness determinations, Worlds takes a

similar approach for the Boards determination that Bungie was the sole real party-

in-interest to the proceedings. See Blue Br. 52-67. In particular, Worlds maintains

that on its face the DevPub Agreement establishes that Activision had an

opportunity to control to the proceedings, see Blue Br. 59, despite thorough

analysis by the Board that Worldss real party-in-interest theory was premised on

unreasonable assumptions and interpretations of various sections, see, e.g.,

Appx506-09.

54
Case: 17-1481 Document: 26 Page: 65 Filed: 08/25/2017

A. The Boards Decision Is Not Subject To Review

Under Achates Reference Publishing, Inc. v. Apple Inc., 803 F.3d 652 (Fed.

Cir. 2015), this Court held 35 U.S.C. 314(d) prohibitsreviewing the Boards

determination to initiate IPR proceedings based on its assessment of the time-bar

of 315(b). Id. at 658. The prohibition extends to the Boards determination on

whether a petitioner has named all real parties-in-interest as it applies to the

timeliness requirement of 315(b). See id. at 657. Thus, the Boards

determination that Bungie was the sole real party-in-interest and, as a result, the

petitions were timely under 315(b) is not subject to review.

B. The Boards Determination That Activision Was Not a Real


Party-In-Interest Is Correct and Supported By Substantial
Evidence

To the extent that this Court finds that the Boards determination on this

issue to be subject to review, this Court should affirm the Boards factual

determinations as correct and supported by substantial evidence, and find that the

Board did not abuse its discretion in concluding that Bungies petitions were

timely under 315(b).

1. Worlds Failed To Provide Substantial Rebuttal Evidence


That Activision Was a Real Party-In-Interest

Worlds contends the Board erroneously placed the burden of proving that

Activision was a real party-in-interest on Worlds, relying on various statements by

the Board indicating that Worlds had not shown or demonstrated certain

55
Case: 17-1481 Document: 26 Page: 66 Filed: 08/25/2017

contentions that it raised regarding the interpretation of the DevPub Agreement.

See Blue Br. 53-56. The Board, however, did not improperly place any burden of

proof on Worlds. Rather, under the Boards own practice regarding real party-in-

interest inquiries, Worlds simply did not meet its initial burden of production

necessary to rebut the presumption that Bungie correctly identified itself as the sole

real party-in-interest.

In inter partes review proceedings, the Board generally accepts the

petitioners identification of real parties in interest at the time of filing the petition.

Atlanta Gas Light Co. v. Bennett Regulator Guards, Inc., IPR2013-00453, Paper

88 at 7 (PTAB Jan. 6, 2015). Because the Federal Rules of Evidence apply to inter

partes review proceedings, 37 C.F.R. 42.62(a), this acceptance of the petitioners

identification of the real parties-in-interest in a proceeding acts as a rebuttable

presumption that benefits the petitioner. Id. The patent owner has the initial

burden of producing evidence to rebut that presumption, although the burden of

persuasion remains on the petitioner to establish that it identified all real parties-in-

interest. See Fed. R. Evid. 301. To rebut this presumption, the Board requires that

the patent owner provide sufficient rebuttal evidence that reasonably brings into

question the accuracy of a petitioners identification of the real parties in interest.

Atlanta Gas Light, IPR2013-00453, Paper 88 at 8 (emphasis added).

56
Case: 17-1481 Document: 26 Page: 67 Filed: 08/25/2017

The Patent Office Trial Practice Guide cites Taylor v. Sturgell, 553 U.S. 880

(2008), as outlining several factors relevant to whether a third party is a real party-

in-interest, including whether a pre-existing substantive legal relationship with the

party named in the proceeding justifies binding the third party, and whether the

third party exercised or could have exercised control over the proceeding. Office

Patent Trial Practice Guide, 77 Fed. Reg. 48,756, 48,759 (Aug. 14, 2012). With

regard to the latter factor, the Practice Guide cites Gonzalez v. Banco Cent. Corp.,

27 F.3d 751 (1st Cir. 1994), see 77 Fed. Reg. at 48,759, which acknowledges that

there is no bright-line test for establishing control, but advises that the tribunal

consider the totality of the circumstances to determine whether they justify a

reasonable inference of the nonpartys potential or actual involvement as a

decisionmaker and that the evidence as a whole shows that the nonparty

possessed effective control over a partys conduct of the [proceeding] as measured

from a practical, as opposed to a purely theoretical, standpoint. Gonzalez, 27

F.3d at 759 (emphasis added); see also Atlanta Gas Light, IPR2013-00453, Paper

88 at 12, n.7 (noting that Gonzalez is consistent with the Boards requirement that

patent owner must rebut adequately petitioners presumption).

Despite Worldss repeated assertions that the DevPub Agreement is so clear

on its face as to have reasonably brought into question Activisions contractual

right and opportunity to control the proceedings, Blue Br. 52, the Boards more

57
Case: 17-1481 Document: 26 Page: 68 Filed: 08/25/2017

reasoned analysis of the DevPub Agreement establishes that Worlds failed to

provide sufficient rebuttal evidence that reasonably [brought] into question the

accuracy of Bungies identification of the real parties-in-interest. In particular,

after careful consideration of the provisions relied upon by Worlds and its

interpretation of those provisions, the Board found that Worldss theory hinged on

several assumptions including: (1) Bungie treated the filing of IPRs as legal

reviews subject to Activisions review;11 (2) Bungie treated legal reviews as

product development funded by advances from Activision; (3) the letter by

[Worlds] to Activisions counsel discussing Destinytriggered the indemnity

provision; and (4) indemnity somehow relates to control by Activision of the

IPRs. Appx430. The Board also found that Worldss consistently blinkered

interpretation of the provisions of the DevPub Agreement was unsupported when

those provisions were considered in their entirety. See, e.g., Appx508-09 (noting

examples of overhead and operational expenses of sections 10.1 and 14.1.4 as

including office lease, computers[,] employee salaries were disparate from the

legal reviews of section 7A.15(j)). Thus, Worldss strained reading of the

DevPub Agreement had failed to reasonably bring[] into question the accuracy

of Bungies identification of the real parties-in-interest, and Worlds did not

11
Indeed, Worldss theory must be speculative, given that the effective date of
the DevPub Agreement is April 16, 2010, which was prior to the enactment of the
America Invents Act and its trial proceedings.

58
Case: 17-1481 Document: 26 Page: 69 Filed: 08/25/2017

adequately rebut the presumption that Bungie had correctly identified itself as the

sole real party-in-interest.

2. Bungie Met Its Burden of Persuasion That Activision Was


Not a Real Party-In-Interest

Even if Worlds had met its initial burden of production and successfully

rebutted Bungies presumption that it was the sole real party-in-interest to the

proceedings, Bungie met both its burden of production and its burden of persuasion

that it correctly identified all real parties-in-interest to the proceedings in its

response to Worldss motion for discovery.

Consistent with its narrow-minded view of the DevPub Agreement, Worlds

takes a similar approach to its view on the burden of production. Specifically,

under Worldss view, Bungie was required to provide [its own] evidence

sufficient to carry its burden of proof to rebut Worldss theory on the real party-

in-interest issue. See Blue Br. 53. Thus, Worlds essentially asserts that, to counter

its position that Activision was an unnamed real party-in-interest, Bungie was

required to produce some evidence other than the DevPub Agreement that would

prove a negative of a fact. And, according to Worlds, because Bungie only

responded with attorney arguments, Bungie failed to rebut Worldss own

arguments, and the Board was required to make its findings against Bungie. See

Blue Br. 56-58, 63, 65.

59
Case: 17-1481 Document: 26 Page: 70 Filed: 08/25/2017

Worlds fails to appreciate, however, that in responding to Worlds, Bungie

was entitled to rely on the same piece of evidence relied upon by Worlds: namely,

the DevPub Agreement itself. See Dynamic Drinkware, LLC v. Natl Graphics,

Inc., 800 F.3d 1375, 1379 (Fed. Cir. 2015) (explaining that the burden of going

forward with evidence may entailpresenting persuasive argument based

onevidence already of record (internal quotations omitted)). Moreover, Worlds

overlooks that its own contention that the DevPub Agreement establishes

Activisions ability to control the proceedings is also premised on attorney

argument as to the agreements interpretation. See Blue Br. 57-58. Bungie merely

rebutted Worldss arguments with explanation as to why Worldss interpretation

was incorrect. This was sufficient to meet any shifted burden.

The Board considered the evidence of record (i.e., the DevPub Agreement)

and the arguments presented by both parties as to the proper interpretation of the

agreement. The Board then correctly found that Bungies reasonable interpretation

of the DevPub Agreement was persuasive over Worldss forced theory. And, as

explained in detail throughout the proceedings, substantial evidence supports the

Boards finding that Bungie was the sole real party-in-interest to the proceedings.

C. The Board Did Not Abuse Its Discretion in Its Ruling on the
Motion for Discovery and Its Institution Decision

Although in its Notices of Appeal Worlds specified its appeal of the Boards

orders denying Worldss motion for discovery, Worlds did not separately address
60
Case: 17-1481 Document: 26 Page: 71 Filed: 08/25/2017

the Boards discovery ruling in its opening brief. See Appx869; Appx4037;

Appx5244; Blue Br. 2, 52-67. Nevertheless, the Boards ruling in this regard is

reviewed for an abuse of discretion. Midwestern Pet Foods, Inc. v. Societe des

Produits Nestle S.A., 685 F.3d 1046, 1052 (Fed. Cir. 2012) (Supervision of

discovery lies within the Boards discretion.). In denying Worldss request,

the Board concluded, based on similar reasoning described above, that [t]he

evidence asserted does not rise to more than a mere allegation that something

useful to establishing that Activision controlled or even could have controlled the

proceedings would be found. Appx432; supra section II.B. Thus, for reasons

similar to those explained above, the Boards conclusion was reasonable and based

on substantial evidence, and thus, does not rise to an abuse of discretion. See Chen

v. Bouchard, 347 F.3d 1299, 1307 (Fed. Cir. 2003); supra section II.B.

Similarly, if subject to review, the Boards decision to institute inter partes

review is discretionary. 35 U.S.C. 314(a). Therefore, the Boards conclusion

that Bungies petitions were timely under 35 U.S.C. 315(b), and institution of

inter partes review was proper is reviewed for an abuse of discretion. See Pierce v.

Underwood, 487 U.S. 552, 558-59 (1988). For reasons similar to those explained

above, Worlds also has not shown that the Boards decision to institute inter partes

review in the underlying proceedings was an abuse of discretion. See supra

section II.B.

61
Case: 17-1481 Document: 26 Page: 72 Filed: 08/25/2017

D. Worlds Is Estopped From Raising the Issue of the Boards Real


Party-In-Interest Determination

Finally, Worlds should be estopped from arguing that Activision is an

unnamed real party-in-interest in this appeal under issue preclusion. In addition to

filing the three petitions that led to the present appeal, Bungie filed three other

petitions against Worlds patents, each resulting in final written decisions. See

Bungie, IPR2015-01268, Paper 44; Bungie, IPR2015-01269, Paper 42; Bungie,

IPR2015-01325, Paper 42. In those proceedings, Worlds raised the issue that

Activision was an unnamed real party-in-interest based on the DevPub Agreement.

See Bungie, IPR2015-01268, Paper 44 at 127; Bungie, IPR2015-01269, Paper 42 at

125; Bungie, IPR2015-01325, Paper 42 at 61. In its final written decisions, the

Board determined that Activision was not an unnamed real party-in-interest. See

Bungie, IPR2015-01268, Paper 44 at 128; Bungie, IPR2015-01269, Paper 42 at

126; Bungie, IPR2015-01325, Paper 42 at 61. The time to appeal the Boards

determinations in those proceedings has lapsed, and thus, the Boards decisions

have become final and not subject to appeal.

The general rule for issue preclusion is:

When [1] an issue of fact or law is [2] actually


litigated and [3] determined by a valid and final judgment,
and [4] the determination is essential to the judgment, the
determination is conclusive in a subsequent action

62
Case: 17-1481 Document: 26 Page: 73 Filed: 08/25/2017

between the parties, whether on the same or a different


claim.

Restatement (Second) of Judgments 27; see also B & B Hardware v. Hargis

Industries, 135 S. Ct. 1293, 1306 (2015) (ordinary elements of issue preclusion are

those set out in 27).

Here, all four elements are met so as to preclude Worlds from relitigating the

real party-in-interest issue on appeal. Specifically, whether Activision was an

unnamed real party-in-interest is an issue of fact that was actually litigated in all of

the related inter partes review proceedings. In each of those proceedings, the

Board determined that Activision was not an unnamed real party-in-interest. The

Boards decisions are now a valid and final judgment. See Grieve v. Tamerin, 269

F.3d 149, 154 (2d Cir. 2001) (finding when a judgment is entered and the time for

appeal runs, that judgment is final for purposes of collateral estoppel, even if

another, earlier-commenced action is still in progress). Finally, the Boards

determination was essential to the Boards final decisions, as a finding in favor of

Worlds on the issue would have been outcome-determinative.

Therefore, this Court should find that Worlds is estopped under issue

preclusion from arguing this issue in this appeal.

63
Case: 17-1481 Document: 26 Page: 74 Filed: 08/25/2017

III. Inter Partes Review Proceedings Are Not Unconstitutional

In MCM Portfolio LLC v. Hewlett-Packard Co., 812 F.3d 1284, 1291 (Fed.

Cir. 2015), cert. denied, 2016 WL 1724103 (Oct. 11, 2016), this Court held that the

inter partes review provisions did not violate Article III and the Seventh

Amendment. Thus, under this Courts binding precedent, inter partes review

proceedings are not unconstitutional.

CONCLUSION

Accordingly, Bungie respectfully requests that the Boards decision be

affirmed.

Date: August 25, 2017 Respectfully submitted,

/s/ Michael T. Rosato


Michael T. Rosato
Counsel for Appellee Bungie, Inc.

64
Case: 17-1481 Document: 26 Page: 75 Filed: 08/25/2017

CERTIFICATE OF SERVICE

I certify that counsel for the parties have been served with a true and correct

copy of the foregoing document via this Courts CM/ECF system on August 25,

2017.

/s/ Michael T. Rosato


Michael T. Rosato
Counsel for Appellee Bungie, Inc.

65
Case: 17-1481 Document: 26 Page: 76 Filed: 08/25/2017

CERTIFICATE OF COMPLIANCE

I certify that this brief complies with the type-volume limitation of Fed. R.

App. P. 32(a)(7)(B). The brief contains 13,972 words, excluding the parts of the

brief exempted by Fed. R. App. P. 32(f) and Fed. Cir. R. 32(b). This brief complies

with the typeface requirements of Fed. R. App. P. 32(a)(5) and the type style

requirements of Fed. R. App. P. 32(a)(6). The brief has been prepared in a

proportionally spaced typeface using Microsoft Word 2010 in 14 point Times New

Roman font.

Date: August 25, 2017 Respectfully submitted,

/s/ Michael T. Rosato


Michael T. Rosato
Counsel for Appellee Bungie, Inc.

66

Das könnte Ihnen auch gefallen