Beruflich Dokumente
Kultur Dokumente
WORLDS INC.,
Appellant,
v.
BUNGIE, INC.,
Appellee.
Appeals from the United States Patent and Trademark Office, Patent Trial and
Appeal Board in Nos. IPR2015-01264, IPR2015-01319, and IPR2015-01321
CERTIFICATE OF INTEREST
2. The name of the real party in interest represented by me: Bungie, Inc.
3. Parent corporations and publicly held companies that own 10% or more of
stock in the party: Microsoft, Corp. is a publicly-held company that owns 10%
4. The names of all law firms and the partners or associates that appeared for the
expected to appear in this court (and who have not or will not enter an
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TABLE OF CONTENTS
Introduction ................................................................................................................1
ii
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Argument..................................................................................................................34
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II. The Board Correctly Determined Bungie Was the Sole Real Party-In-
Interest .................................................................................................54
C. The Board Did Not Abuse Its Discretion in Its Ruling on the
Motion for Discovery and Its Institution Decision ...................60
Conclusion ...............................................................................................................64
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TABLE OF AUTHORITIES
CASES
Achates Reference Publg, Inc. v. Apple, Inc., 803 F.3d 652 (Fed. Cir.
2015) ........................................................................................................34, 55
Gonzalez v. Banco Cent. Corp., 27 F.3d 751 (1st Cir. 1994) .................................. 57
In re Merck & Co., 800 F.2d 1091 (Fed. Cir. 1986) ................................................ 38
In re Nuvasive, Inc., 842 F.3d 1376 (Fed. Cir. 2016) ..................................37, 40, 52
Meiresonne v. Google, Inc., No. 2016-1755, slip op. (Fed. Cir. Mar. 7,
2017) .............................................................................................................. 54
Midwestern Pet Foods, Inc. v. Societe des Produits Nestle S.A., 685
F.3d 1046 (Fed. Cir. 2012) ............................................................................ 61
Nike, Inc. v. Adidas AG, 812 F.3d 1326 (Fed. Cir. 2016)........................................ 50
Outdry Techs. v. Geox S.P.A., No. 2016-1769, slip op. (Fed. Cir. June
17, 2017) ..................................................................................................45, 50
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Personal Web Techs., LLC v. Apple, Inc., 848 F.3d 987 (Fed. Cir.
2017) .............................................................................................................. 52
Randall Mfg. v. Rea, 733 F.3d 1355 (Fed. Cir. 2013) ............................................. 33
S. Ala. Med. Sci. Found. v. Gnosis S.P.A., 808 F.3d 823 (Fed. Cir.
2015) .............................................................................................................. 34
Skky, Inc. v. MindGeek, S.A.R.L., No. 2016-2018, slip op. (Fed. Cir.
June 7, 2017) .................................................................................................. 51
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The patents at issue in these appeals, U.S. Patent Nos. 7,945,856 (the 856
patent), 8,082,501 (the 501 patent), and 8,145,998 (the 998 patent) have
lawsuit). This case is currently stayed. Bungie is not a party to this suit.
28, 2016) (the 1325 proceeding), the Patent Trial and Appeal Board (the
Board) found claims 1 and 20 of the 998 patent unpatentable in view of the prior
art. In Bungie, Inc. v. Worlds Inc., IPR2015-01268, Paper 44 (PTAB November 30,
2016) (the 1268 proceeding), the Board found claims 1-3, 5-7, 10-12, 14, 15, 17,
and 19 of related U.S. Patent No. 7,181,690 (the 690 patent) unpatentable in
view of the prior art. In Bungie, Inc. v. Worlds Inc., IPR2015-01269, Paper 42
(PTAB November 28, 2016) (the 1269 proceeding), the Board found claims 4, 6,
8, and 9 of related U.S. Patent No. 7,493,558 (the 558 patent) unpatentable in
view of the prior art. Worlds did not appeal the Boards final written decisions in
these proceedings. These proceedings involved findings and issues that may
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INTRODUCTION
multi-user virtual world using a client-server network with server-side filtering and
also determined, as a threshold issue raised by Worlds, that Bungie was the sole
real party-in-interest, and its petitions were not barred for the purposes of
institution.
Now on appeal, Worldss challenges fall into either one of two categories: (1)
theme exists in Worldss approach: aspects of the evidence are isolated and a
1
Worlds is challenging the Boards obviousness determinations for only five of
the twenty-six claims at issue in this appeal.
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overlooks the substantial evidence that undercuts their theories and that supports
order to reach its own conclusions regarding the teachings of the prior art. But, in
Worlds misses the evidence showing that the Boards own reasoned determinations
were based on a thorough review of the record as presented by the parties, and
to reconcile with the ordinary meaning of the agreement as a whole. But, as with
overlooks the substantial evidence that supports the Boards findings that were
Board properly resolved factual disputes between the parties through careful
consideration of the evidence and arguments put forth. And, in reaching its
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reasoned conclusions on the issues, both for obviousness and the naming of all real
Thus, because the Boards decisions are supported by substantial evidence, this
prior art combination teaches or suggests the limitations of dependent claims 8 and
10 of the 501 patent and dependent claims 13-15 of the 998 patent.
person of ordinary skill in the art had reason to combine the prior art as applied to
claims 8 and 10 of the 501 patent and claims 13-15 of the 998 patent.
the Boards finding that Bungie was the sole real party-in-interest to the
proceedings, or, if not estopped, whether substantial evidence supports that finding.
Worlds appeals from the final written decisions in inter partes reviews
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held claim 1 of the 856 patent, claims 1-8, 10, 12, and 14-16 of the 501 patent,
proceeding that dependent claims 8 and 10 of the 501 patent are unpatentable
the 1321 proceeding that dependent claims 13-15 of the 998 patent are
real party-in-interest, and thus, Bungies petitions for inter partes review were not
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which enables multiple users to interact with each other in a virtual world.
client system, which is networked to a virtual world server, and chooses an avatar
Using the client system, each user can move his or her avatar around in the
each user can see the location of each of the other avatars present in the virtual
world, each client sends its current location, or changes in its current location, to
the server and receives updated position information of the other clients from the
The client then executes a process to provide a view of the virtual world from the
Appx322(Abstract).
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network, the server may maintain[] a variable, N, which sets the maximum
Appx336(5:42-43). The client may also maintain[] a variable, N', which might be
less than N, which indicates the maximum number of avatars the client wants to
reason for setting N' less than N is where [the client] is executed by a computer
with less computing power than an average machine and tracking N avatars would
make processing and rendering of the virtual world too slow. Appx289(5:41-45);
client uses the position data received from the server to select N' avatars from the
Appx336(6:11-13). In addition to position data, the client may filter the N avatars
provided by the server based on other factors, such as an avatars user ID. See
issue in the proceedings, and is reproduced below. Claim 1 is a method claim that
with other users avatars as a receiving step, and client-side processing that
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determines which of the other users avatars received by the server to display as a
determining step.
Appx343(19:20-38).
that claims 8 and 10 of the 501 patent are unpatentable over the prior art. Claims
8 and 10 depend from claim 1, and further recite that the determining step
includes client-side processing that determines which of the other users avatars to
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display based on either: (1) a variable other than the positions of the other users
avatars and the orientation of the users avatar (claim 8), or (2) a client-side set
limit of the other users avatars that may be displayed (claim 10). Appx343(19:65-
20:4; 20:8-12).
the 998 are unpatentable over the prior art. Claims 13 and 14 depend from
client-side processing features similar to those recited in claim 1 of the 501 patent.
processing limit the number of other users avatars displayed based on either: (1)
computing resources available to the display (claim 13), or (2) a selection made by
the user (claim 14). Appx320(19:31-56; 20:27-35). Claim 15 depends from claim
14, and recites that the selection is independent of the relative position of the users
avatars and other users avatars not shown on the display. Appx320(20:36-38).
determinations, the Board determined that claims 8 and 10 of the 501 patent were
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unpatentable based on Funkhouser 95, Sitrick, and Funkhouser 93, and that
claims 13-15 of the 998 patent were unpatentable based on Funkhouser 95,
design that supports real-time visual interaction between a large number of users
server level, explaining that a server may determine that a particular update
message is relevant only to a small subset of clients and then propagate the
message only to those clients or their servers. Appx1353. The aim of this client-
server design is to shift some of the processing burden away from the client
workstations and into servers so that larger, more affordable, multi-user visual
simulation systems can be built using primarily low-cost client workstations. Id.
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possible sight-lines through transparent cell boundaries. Id.; see also id.(Fig.6).
The servers keep track of which cells contain which entities by exchanging
periodic update messages when entities cross cell boundaries. Id. Real-time
update messages are then propagated only to servers and clients containing
entities inside some cell visible to the one containing the updated entity. Id. This
using cell visibility look-ups rather than more exact real-time entity visibility
other clients (remote entities) and update[] the geometric and behavior models
for the local entity surrogates in which update messages are received. Appx1353.
Between updates, surrogate behavior is simulated by the client. Id. The client then
from the users simulated viewpoint. Appx1351; see also Appx1353. Plates I
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and II show images captured during tests with 512 entities in a 400-room
environment, each entity being managed by a client, where each client must
process update messages, simulate behavior, and store surrogates only for remote
entities potentially visible to one of its local entities. Appx1359; see also
Appx1355.
representation in which objects are described at multiple levels of detail and can be
Two heuristics are defined: cost (i.e., the time required to render an object
tuple). Id. The approach described attempts to choose a level of detail and
rendering algorithm for each potentially visible object by maximizing the benefit
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heuristic, while ensuring that the cost heuristic does not exceed the target frame
Id. For instance, the approach may allow for levels of detail for some objects
representing no polygons at all, which handles cases where the target frame
time is not long enough to render all potentially visible objects even at the lowest
level of detail. Appx1931. In such instances, only the most valuable objects
are rendered so that the frame time constraint is not violated. Id.
objects to display, and the level of detail for each independent object. Appx1933.
target frame rate of 0.15 seconds results in the omission of texture on the
bookshelves in Figure 11b1, and, a target frame rate of 0.10 seconds results in the
Appx1935.
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Board relied upon Sitrick as teaching the customizing step of independent claim
Marathon describes a networked video game in which a user may use the
delete key to switch views to other players. Appx4575. The Board relied upon
the 856 patent as anticipated based on Funkhouser 95. See Appx355. Bungies
petition in the 1319 proceeding challenged, in part, claims 1-8, 10, 12, and 14-16
of the 501 patent as obvious over Funkhouser 95 and other references, including
Sitrick and Funkhouser 93.2 See Appx4919. Bungies petition in the 1321
proceeding challenged claims 1-3, 4, 8, and 12-18 of the 998 patent as obvious
2
The petitions in the 1264 proceeding and the 1319 proceeding also
challenged the same claims as anticipated or obvious from U.S. Patent No.
5,659,691 (Durward), which is not at issue in this appeal.
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over Funkhouser 95 and other references, including Marathon and Funkhouser 93.
See Appx3729-30.3
Prior to filing its preliminary responses, Worlds filed a motion for routine or
additional discovery. See Appx394. The basis for its motion was a publicly
On its face, the DevPub Agreement, effective April 16, 2010, outlines the
3
Bungie also filed three related petitions against Worlds patents, relying on
substantially the same prior art. In particular, Bungie filed petitions against
the 690 patent and the 558 patent in the 1268 proceeding and the 1269
proceeding, respectively, challenging, in part, certain claims as anticipated by
Funkhouser 95, or as obvious over Funkhouser 95 and Funkhouser 93. See
Bungie, IPR2015-01268, Paper 3 at 8; Bungie, IPR2015-01269, Paper 3 at 11.
Bungie also filed a second petition against the 998 patent in the 1325 proceeding
challenging certain claims as obvious over Durward and other references. See
Bungie, Paper 3 at 11.
4
Worlds filed identical motions in the1268 proceeding, the 1269 proceeding,
and the 1325 proceeding. See Appx394.
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responsibilities of both parties during the term of the contract. See, e.g.,
[Destiny] Products to ensure that all Intellectual Propertyare fully cleared for
and publishing of intellectual property related to the Destiny Products shall not
infringe upon or violate the rights of, nor require the consent of, any other party.
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would fully fund [Bungies] operations directly related to the development of the
Bungie warranted would be used solely to fund the costs of creation and
and operational expenses that are reasonably necessary and related to the creation
Appx2928(10.1); Appx2934(14.1.4)).
Worldss intent to add the Destiny Products to the Worlds/Activision lawsuit filed
contended that the letter triggered a requirement for Bungie to perform legal
reviews related to the Worlds patents for IP clearance and warranty of non-
Bungies petitions for inter partes review of the appealed patents, and that any
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Products. See id. Worlds thus argued that the DevPub Agreement gave Activision
In its opposition, Bungie maintained that it was solely responsible for the
cost and control of the inter partes review proceedings against the appealed patents.
Worldss assertion that the DevPub Agreement provided sufficient evidence that
assumption that an inter partes review is a legal review under the terms of the
agreement. Appx414. Rather, Bungie noted the provision provided for legal
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that would be desired during development (e.g., reviewing the title, script, and
visual and audio assets to ensure that any appropriate rights have been obtained
especially given that the subject of Bungies petitions was Worldss patents, not
indemnity provision, Bungie is solely responsible for costs relating to any defense
of third-party claims of patent infringement against the Destiny Products, and has
the right to assume control of any such defense, which would encompass both
explained by Bungie, interpreting the term legal reviews in a way that would
give Activision the ability to control such defenses would be inconsistent with
that Worlds did not meet its burden on the motion, the Board analyzed the parties
positions regarding the interpretation of the DevPub Agreement and the relied-
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upon provisions. See Appx425-432. The Board noted that Worldss theory
hinges on the assertion that the [DevPub] Agreement allows Activision to control
the IPRs, because legal reviews for IP clearance and a warranty of non-
however, that a legal review of a Product under the DevPub agreement and other
patent. Appx429; see also Appx430 (listing assumptions required for Worldss
interpretation). Thus, Worldss theory was nothing more than a mere possibility
that such a legal review includes filing IPRs that Activision could or does control,
instituted inter partes review of claim 1 of the 856 patent, claims 1-8, 10, 12, and
14-16 of the 501 patent, and claims 1-3, 7, 8, 12-18, and 20 of the 998 patent.
8 and 10 of the 501 patent by asserting that Funkhouser 93 failed to disclose the
omitted from the virtual environment, was misplaced because the Funkhouser 93s
Funkhouser 93s optimization algorithm shown in Figure 11 was the result of the
object size of the omitted books, not any consideration of a maximum number
of objects. Appx5042.
and 10 did not recite such a requirement. Appx5076-77. Rather, the Board
suggests a variable other than position and orientation that is used to filter objects
for display, as claim 8 requires, given that the specified target frame rate may
result in omission of objects from a display, and the frame rate results in a limit,
set at the client, on the objects that may be displayed, as recited by claim 10.
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Appx5315-16(154, 156)).
The Board also found persuasive that a person of ordinary skill would have
Dr. Zyda, noted that Funkhouser 95 and Funkhouser 93 were written by the
same author, and teach complementary ways to minimize data processing and
Appx5313-15(147-50)). Thus, the Board found that [i]n the combined system,
the client would determine which objects to display based on the orientation of the
object, as taught in Funkhouser [95], and the clients performance capabilities and
the target frame rate, as taught in Funkhouser 93. Appx5078 (citing Appx5312-
13(146)).
Funkhouser 93. Appx3866. The Board credited Bungies evidence showing that
books, which teaches or suggests the limitations of claims 13-15, and that one of
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ordinary skill in the art would have combined Funkhouser [95] and Marathons
Appx3763-70).
the same provisions invoked in its motion for discovery. See Appx468-73;
18.1 and 18.2, relating to Activisions right of approval over any Change of
that the DevPub Agreement was sufficient to raise an issue that Activision was an
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Appx5091-95.
Namely, the Board reiterated that Worldss argument that the proceedings
constituted legal reviews of the Destiny Products under the DevPub Agreement
addition, Worldss reliance on sections 18.1 and 18.2 failed to show any
The Board also rejected Worldss contention that provisions governing the
to failing to show that the proceedings fell under the term legal reviews as used
in the DevPub Agreement, the Board noted that Worlds had not sufficiently
established that legal reviews of the [Destiny] Products under section 7A.15(j)
would even fall within permissible uses of the development advances as outlined
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concluded that Worldss arguments did not support a theory that the DevPub
Bungies challenges and the Boards findings made in its institution decisions,
which was supported by the testimony of Mr. Pesce. See Appx524; Appx3893;
omitted). In other words, according to Worlds, the bookshelf was the object, and
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the books merely reflected a texture that could be adjusted on the bookshelf. Id.
Thus, Worlds concluded that this adjustment of detail was not a filter of objects,
nor the result of a limit of objects that may be displayed. Appx5140-41. Worlds
Funkhouser 93 was not a client-side set limit on the avatars that may be displayed,
Appx1357, along with Dr. Zydas cross-examination testimony on this point, see
obviousness challenge must fail because Funkhouser 93 does not disclose avatars
by noting that Funkhouser 95 was being relied upon for this feature. Appx3975;
omitting objects, just a reduction in texture, Bungie pointed to Figure 11 and its
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11, Funkhouser 93 expressly states that its optimization algorithm can omit entire
all, in which case only the most valuable objects are rendered so that the time
Moreover, Bungie noted that Worldss argument that the user-specified target
frame rate was not a client-side set limit on the avatars that may be displayed, as
recited in claim 10, was directly at odds with Funkhouser 93s disclosure on this
being omitted form the display once the maximum number of objects displayable
separately from the field of view calculation demonstrated in both Funkhouser [95]
and Funkhouser 93, it would have been a simple matter to add the process taught
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Appx4110-12(162, 164)).
made in its motion for discovery and preliminary responses that Activision was an
Appx5047.
The Board issued its final written decision in the 1264 proceeding on
November 10, 2016, its final written decision in the 1319 proceeding on
December 6, 2016, and its final written decision in the 1321 proceeding on
The Board found that Bungie had shown by a preponderance of the evidence
that claim 1 of the 856 patent is unpatentable. Appx115. The Board also
6
The Board also issued final written decisions in the related 1268 proceeding
on November 30, 2016, the 1269 proceeding on November 28, 2016, and
the 1325 proceeding on November 28, 2016. See Bungie, IPR2015-01268, Paper
44; Bungie, IPR2015-01269, Paper 42; Bungie, IPR2015-01325, Paper 42. Like
the proceedings on appeal, the Board determined that the DevPub Agreement
failed to provide sufficient evidence that Activision was a real party-in-interest.
See Bungie, IPR2015-01268, Paper 44 at 127-28; Bungie, IPR2015-01269, Paper
42 at 125-26; Bungie, IPR2015-01325, Paper 42 at 61. Worlds did not appeal
those decisions of the Board.
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reiterated its conclusion that there was insufficient evidence to establish that
Worlds does not challenge the Boards findings in the 1264 proceeding
beyond the Boards determination that there was insufficient evidence establishing
The Board found that Bungie had shown by a preponderance of the evidence
that claims 1-8, 10, 12, and 14-16 of the 501 are unpatentable. Appx267. Worlds
does not challenge the Boards findings in the 1319 proceeding beyond the
Boards determination that dependent claims 8 and 10 are unpatentable, and that
there was insufficient evidence establishing that Activision was an unnamed real
party-in-interest.
With regard to claims 8 and 10, the Board addressed arguments raised in
Worldss Patent Owner Response and Bungies Reply. See Appx232-38. First, the
suggests filtering the other user avatars, as recited in claims 8 and 10. Appx232.
avatars, the Board determined that the issue was whether the combination of
Funkhouser 95, which the Board found teaches the claimed other user avatars,
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and Funkhouser 93 teaches the limitations of claims 8 and 10, not whether
Appx1359(Plate II)).
The Board also found that Funkhouser 93 teaches the omission of objects
from the display under certain circumstances. Appx234. As support, the Board
noted the distinction between objects (i.e., book) and texture made in the
Funkhouser 93s description of Figure 11, and the disclosure of a level of detail
that objects that cannot be rendered within the target frame rate, even at the lowest
detail or accuracy level, may be excluded or omitted from the display. Appx234-
suggest filtering the other user avatars as recited in claims 8 and 10. Appx235.
The Board also addressed the parties dispute over whether Funkhouser 93
teaches filtering the other user objects displayed on the client device display,
as recited in claim 10. Appx235. For reasons similar to above, the Board found
user teaches filtering the other user objects displayed on the client device
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And, based on the uncontested showing that Funkhouser 95 teaches avatars, the
Funkhouser 93 teaches or suggests limit of the other user avatars displayed on the
The Board found that Bungie had shown by a preponderance of the evidence
Worlds does not challenge the Boards findings in the 1321 proceeding beyond
the Boards determination that dependent claims 13-15 are unpatentable, and that
there was insufficient evidence establishing that Activision was an unnamed real
party-in-interest.
In its discussion of claims 13-15, the Board addressed the specific arguments
raised in Worldss Patent Owner Response and Bungies Reply. See Appx181-91.
objects (rather than simply an omission of texture), and whether the combination of
Appx182-85. The Board also addressed similar arguments regarding whether the
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suggests to limit the number of remote user avatars, as recited in claims 13-15.
See Appx185-88.
ordinary skill in the art would have been motivated to combine Funkhouser 95,
Marathon, and Funkhouser 93. Appx188. The Board found that Bungie had
Appx3767-68). Specifically, crediting both the testimony of Dr. Zyda and Mr.
Pesce, the Board found that the evidence established that it would have been
client determining which objects, including other user avatars, to display based on
the orientation of the client avatar, on the performance capabilities of the client
computer, and desired frame rate of the displayed environment as selected by the
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The Board did not commit reversible error in its final written decisions, and
this Court should decline Worldss invitation to overturn based on its narrow view
of the prior art. Contrary to the theories that Worlds presents, the Board engaged
in a proper obviousness analysis, appreciating the prior art for what it taught as a
evidence. This Court should not second guess the Boards factual findings and the
for its failure to disclose avatars. Worlds also urges that Bungie shifted theories
to arrive at its findings, even in the face of substantial evidence that the prior art
rationale to combine the prior art, which was supported by substantial evidence.
Worldss argument that Funkhouser 93 teaches away from the omission of avatars
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the Boards reasoned findings as to the obviousness of claims 8 and 10 of the 501
patent and claims 13-15 of the 998 patent and the substantial evidence that
supports those findings, and this Court should affirm the Boards decisions.
correctly named itself as the sole real party-in-interest for the purposes of
determining timeliness under 35 U.S.C. 315(b) is not subject to review under this
Courts binding precedent. In any event, should this Court find that the Boards
determination is reviewable, this Court should affirm the Boards decision because
Worlds is estopped from raising the issue in this appeal under issue preclusion.
Moreover, even if Worlds is not estopped from raising this issue, this Court should
affirm the Boards findings as supported by substantial evidence and its decision as
STANDARD OF REVIEW
Randall Mfg. v. Rea, 733 F.3d 1355, 1362 (Fed. Cir. 2013). The Boards
Dement, 254 F.3d 1053, 1060-61 (Fed. Cir. 2001). Whether there would have been
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question of fact. S. Ala. Med. Sci. Found. v. Gnosis S.P.A., 808 F.3d 823, 826 (Fed.
Cir. 2015). Accordingly, these findings are reviewed for substantial evidence.
Allied Erecting & Dismantling Co. v. Genesis Attachments, LLC, 825 F.3d 1373,
reasonable mind might accept the evidence as adequate to support the conclusion.
Publg, Inc. v. Apple, Inc., 803 F.3d 652, 658 (Fed. Cir. 2015). Nevertheless, the
decisions are reviewed for an abuse of discretion, Pierce v. Underwood, 487 U.S.
552, 558-59 (1988). Moreover, the Boards rulings on discovery, like other
evidentiary rulings, are reviewed for abuse of discretion. See Chen v. Bouchard,
ARGUMENT
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Funkhouser 95 and Sitrick, and (2) the Boards determinations regarding the
limitations recited in the independent claims. Rather, in its appeal of the Boards
determinations that dependent claims 8 and 10 of the 501 patent and dependent
claims 13-15 the 998 patent are unpatentable, Worlds is only disputing the
Boards findings related to the teachings of Funkhouser 93 and its findings related
these claims, and that a person of ordinary skill in the art would have been
the Boards decisions that: (1) claims 8 and 10 of the 501 patent are unpatentable
in view of Funkhouser 95, Sitrick, and Funkhouser 93, and (2) claims 13-15 of
the 998 patent are unpatentable in view of Funkhouser 95, Marathon, and
Worlds does not dispute, nor did it dispute in the proceedings below, that
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In its analysis of claims 8 and 10 of the 501 patent and claims 13-15 of
the 998 patent, the Board found that Funkhouser 93 teaches not only the
reduction of texture in an object, but also the omission of objects, from a virtual
rate. See Appx184-85; Appx234. As support for its findings, the Board cited to
between textures and omitted books (i.e., omission of texture on the bookshelves
considered Funkhouser 93s disclosure that the level of detail in its optimization
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Funkhouser 93 teaches that objects that cannot be rendered within the target
frame rate, even at the lowest detail or accuracy level, may be excluded or omitted
filtering objects where they cannot be rendered at the target frame rate. Appx185;
Appx235. Specifically, the Board found that Funkhouser 93 teaches that its
a result of a selection made by the local user (i.e., user selection) and the
limiting of avatars from the display as recited in claims 8 and 10 of the 501
patent and claims 13-15 of the 998 patent. See Appx185; Appx189; Appx235;
Appx237.
there was a lack of record evidence to support the Boards conclusions, Blue Br.
27, this reasoned analysis represents an articulation of the Boards findings that is
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842 F.3d 1376, 1382 (Fed. Cir. 2016) (requiring the Board make necessary
explanation).
focuses its efforts solely on the disclosure of Funkhouser 93. See Blue Br. 31. In
particular, Worlds contends that Funkhouser 93 does not disclose or suggest the
nature of the obviousness inquiry and was correctly rejected below by the Board.
claims. See Appx184 (citing In re Merck & Co., 800 F.2d 1091, 1097 (Fed. Cir.
avatars is irrelevant as Funkhouser 95 was relied upon for the teaching, and it
was the combination of the references that the Board reached its conclusion that
the prior art teaches the features of the challenged claims. See Appx184 (citing
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fails to disclose how to apply its optimization technique toavatars, the Boards
determinations that the combination teaches the elements of the challenged claims
are unsupported by the evidence. Blue Br. 31-32. Instead, Worlds suggests the
Board concluded that Funkhouser 93 teaches omitting objects from the display
under certain circumstances[,] Appx0184, and then leap[ed] from that statement to
reasoning for claims 8 and 10 of the 501 patent). Under Worldss view, the
conclusions from a single, isolated portion of the record. For instance, in the
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Appx234 (same).
when the target frame time is not long enough to render all potentially visible
objects, including avatars, even at the lowest level. See Appx185 (finding Figure
least suggesting omitting objects where they cannot be rendered at the target frame
Boards analysis, and the evidence supporting that analysis, as a whole. See In re
may affirm the [Boards] findings if we may reasonably discern that it followed a
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during the proceedings. Blue Br. 32. According to Worlds, Bungies initial
its Replies, constituted a shift that resulted in no evidence on how this conceptual
avatars.7 Blue Br. 33-37. Yet again, Worldss argument is premised on faulty
reasoning and a failure to take into account the Boards actual findings, which are
from the display entirely if they exceed the maximum number the computer is
12(145). In its petitions, as support for this notion, Bungie pointed to Figure 11
and its corresponding discussion, which showed that, at the highest target frame
7
If Bungies discussion on this point rose to a true shift in theory, then
Worlds could have objected to the Board as constituting a new argument. It did
not do so.
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with the discussion of Figure 11, Funkhouser 93 expressly states that its
optimization algorithm can omit entire objects from the display when levels of
The Board considered both parties arguments and concluded that the
as part of its optimization algorithm, citing to Figure 11 and the express disclosure
that a level of detail can include no polygons at all. See Appx184-85; Appx234-
35. That the Boards determination was contrary to Worldss theory is irrelevant
to this appeal (even if that theory is plausible, which Bungie does not concede)
evidence. See In re Jolley, 308 F.3d 1317, 1320 (Fed. Cir. 2002) ([W]e will not
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find the Boards decision unsupported by substantial evidence simply because the
doors, and chairs. Blue Br. 37. According to Worlds, Funkhouser 93 simply
doesnt give you the tools or the ability to weigh the relative value of avatar versus
Once again, however, Worlds misses the point of the Boards determination,
stated above, substantial evidence supports that an avatar may be omitted in the
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optimization algorithm of Funkhouser 93 when the target frame time is not long
enough to render all potentially visible objects, including avatars, even at the
lowest level. See supra section I.A.1. Indeed, when discussing this point during
oral argument, the Board appreciated Funkhouser 93s teaching of object omission
to achieve a target frame time, as applied to the large number of users in a shared
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very edge of the field of view, those would be the least favorable ones,
it would seem to me.
You wouldnt try to squeeze everybody in the whole frame so
you just keep the ones that are, you know, not on the edge of the field
of view, I would say.
Appx756(84:17-25).
the assignment of value. Appx1932; see also Appx1930 (stating that the
Geox S.P.A., No. 2016-1769, slip op. at 7 (Fed. Cir. June 17, 2017) (stating
discerned).
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claims 8 and 10 of the 501 patent and claims 13-15 of the 998 patent, the
Worlds also asserts the Board failed to provide any reasoning for combining
Funkhouser 95 and Funkhouser 93. Blue Br. 43. To the extent that Worlds even
substantial evidence for its determination that a person of ordinary skill in the art
ordinary skill would not have been motivated to combine Funkhouser 95 and
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without issuing its own specific findings on the alleged reason to combine the
In its decision, the Board specifically addressed the parties evidence and
Appx188-90. In particular, the Board found that Bungie had advance[d] [a]
specific rationale for the combination in its petition. Appx188 (citing Appx3767-
70). Moreover, on the basis of the evidence as a whole, the Board also rejected
Worlds arguments that no motivation existed because Dr. Zyda initially failed to
(finding the inconsistency does not persuade us to disregard or entitle little weight
to his testimony).
The Board then made specific findings that Funkhouser 93s level of detail
Funkhouser 95, and therefore, it would have been a simple matter to add the
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[I]t would have been obvious to one of ordinary skill in the art
to combine Funkhouser 93s optimization approach with the system
taught in Funkhouser [95], resulting in the client determining
which objects, including other user avatars, to display based on [1]
the orientation of the client avatar, [2] on the performance
capabilities of the client computer, and [3] desired frame rate of the
displayed environment as selected by the user.
In other words, the Board specifically found that the reason to combine
In its determinations, the Board also made clear that it found that paragraphs
combine the references. Id. And, contrary to Worldss contentions that these
portions are tainted with conclusory language, Blue Br. 46, this testimony
person of ordinary skill in the art would have reason to combine Funkhouser 95
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virtual reality system, at least in part to reduce the burden on the computer
reduces that clients processing burden at the server level by filtering update
that achieves a desired frame rate. Id. Thus, that Funkhouser 93 provides a
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determination that a person of ordinary skill in the art would have been
Adidas AG, 812 F.3d 1326, 1337 (Fed. Cir. 2016) (affirming the Boards
Bungies theory, as asserted by Worlds, see Blue Br. 44, was not improper
and made clear what evidence it had relied on for its findings. See Outdry
Techs., No. 2016-1769, slip op. at 10 (holding the Board provided adequate
them).
consideration to the fact that Funkhouser [i.e., the individual] saw a different
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evidence presented by Worlds and chose not to credit it, which it was free to
do. See Skky, Inc. v. MindGeek, S.A.R.L., No. 2016-2018, slip op. at 13 (Fed.
Cir. June 7, 2017) (finding no error in Boards decision not to credit patent
owners expert evidence simply because patent owner offered it, noting
findings that a person of ordinary skill in the art would have been motivated
9
Worlds asserts that Funkhouser 95s cross-reference to Funkhouser 93 is
limited to Funkhouser 93s use of factors as a technique for evaluating the
optimal set of messages to be communicated in Funkhouser 95. Blue Br. 48
(citing Appx1357). This is based on an incomplete and inappropriately limited
reading of the section. Immediately following this discussion, Funkhouser 95
describes that time critical computing algorithms (i.e., Funkhouser 93s method)
can also be useful for behavior simulation in clients, going on to state: By
allowing clients to choose a behavioral model to simulate for each remote entity
dynamically based on its perceptible importance to local entities, we can further
reduce the processing requirements of client workstations. Appx1357 (emphasis
added); see also Appx3769.
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evidence that a person of ordinary skill in the art would have been motivated to
Thus, when the Board reached its final determination, Bungies position that a
person of ordinary skill in the art would have been motivated to combine
Funkhouser 95 and Funkhouser 93 was not in dispute. See Personal Web Techs.,
LLC v. Apple, Inc., 848 F.3d 987, 992 (Fed. Cir. 2017) (explaining the amount of
explanation needed will vary, depending onthe issues raised in the record);
In re Nuvasive, 842 F.3d at 1382 (explaining the Board must make a finding of a
972-73 (Fed. Cir. 2016) (finding notice of reliance on a prior art figure provided in
one proceeding failed to provide notice of that figure in related, but distinct,
proceeding).
See Appx5077-78. In particular, the Board credited Dr. Zydas testimony that
known researcher in the field of virtual reality and graphical displays, and teach
52
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52)). In its final written decision, the Board addressed the parties arguments on
disputed issues and, for those issues not in dispute, the Board found that Bungies
evidence and testimony were persuasive and adopted its evidence and reasoning as
supports the Boards findings that a person of ordinary skill in the art would have
been motivated to combine Funkhouser 95 and Funkhouser 93, and the Boards
[o]mitting [a]vatars [f]rom [d]isplay.10 Blue Br. 40-41. As its basis for this
assertion, Worlds relies on Funkhouser 93s teaching that some types of object[s]
most important. Blue Br. 40 (citing Appx1932). Thus, Worlds concludes that
Funkhouser 93 teaches that the most important objects are those with which the
user may interact, suggesting that Funkhouser 93 teaches away from the
10
Worlds characterizes this argument as a teaching away in its heading, but is
careful not to explicitly state that Funkhouser 93 does provide a teaching away
within the body. See Blue Br. 40-41. Worlds made no teaching away argument
below.
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however, that an enemy robot might be most important does not rise to the level
of teaching a person of ordinary skill in the art away from omitting an avatar no
matter the circumstance. See Meiresonne v. Google, Inc., No. 2016-1755, slip op.
into the claimed invention does not teach away. (internal quotations omitted)).
evidence supporting the Boards findings that a person of ordinary skill in the art
II. The Board Correctly Determined Bungie Was the Sole Real Party-In-
Interest
similar approach for the Boards determination that Bungie was the sole real party-
in-interest to the proceedings. See Blue Br. 52-67. In particular, Worlds maintains
that on its face the DevPub Agreement establishes that Activision had an
opportunity to control to the proceedings, see Blue Br. 59, despite thorough
analysis by the Board that Worldss real party-in-interest theory was premised on
Appx506-09.
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Under Achates Reference Publishing, Inc. v. Apple Inc., 803 F.3d 652 (Fed.
Cir. 2015), this Court held 35 U.S.C. 314(d) prohibitsreviewing the Boards
determination that Bungie was the sole real party-in-interest and, as a result, the
To the extent that this Court finds that the Boards determination on this
issue to be subject to review, this Court should affirm the Boards factual
determinations as correct and supported by substantial evidence, and find that the
Board did not abuse its discretion in concluding that Bungies petitions were
Worlds contends the Board erroneously placed the burden of proving that
the Board indicating that Worlds had not shown or demonstrated certain
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See Blue Br. 53-56. The Board, however, did not improperly place any burden of
proof on Worlds. Rather, under the Boards own practice regarding real party-in-
interest inquiries, Worlds simply did not meet its initial burden of production
necessary to rebut the presumption that Bungie correctly identified itself as the sole
real party-in-interest.
petitioners identification of real parties in interest at the time of filing the petition.
Atlanta Gas Light Co. v. Bennett Regulator Guards, Inc., IPR2013-00453, Paper
88 at 7 (PTAB Jan. 6, 2015). Because the Federal Rules of Evidence apply to inter
presumption that benefits the petitioner. Id. The patent owner has the initial
persuasion remains on the petitioner to establish that it identified all real parties-in-
interest. See Fed. R. Evid. 301. To rebut this presumption, the Board requires that
the patent owner provide sufficient rebuttal evidence that reasonably brings into
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The Patent Office Trial Practice Guide cites Taylor v. Sturgell, 553 U.S. 880
(2008), as outlining several factors relevant to whether a third party is a real party-
party named in the proceeding justifies binding the third party, and whether the
third party exercised or could have exercised control over the proceeding. Office
Patent Trial Practice Guide, 77 Fed. Reg. 48,756, 48,759 (Aug. 14, 2012). With
regard to the latter factor, the Practice Guide cites Gonzalez v. Banco Cent. Corp.,
27 F.3d 751 (1st Cir. 1994), see 77 Fed. Reg. at 48,759, which acknowledges that
there is no bright-line test for establishing control, but advises that the tribunal
decisionmaker and that the evidence as a whole shows that the nonparty
F.3d at 759 (emphasis added); see also Atlanta Gas Light, IPR2013-00453, Paper
88 at 12, n.7 (noting that Gonzalez is consistent with the Boards requirement that
right and opportunity to control the proceedings, Blue Br. 52, the Boards more
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provide sufficient rebuttal evidence that reasonably [brought] into question the
after careful consideration of the provisions relied upon by Worlds and its
interpretation of those provisions, the Board found that Worldss theory hinged on
several assumptions including: (1) Bungie treated the filing of IPRs as legal
IPRs. Appx430. The Board also found that Worldss consistently blinkered
those provisions were considered in their entirety. See, e.g., Appx508-09 (noting
including office lease, computers[,] employee salaries were disparate from the
DevPub Agreement had failed to reasonably bring[] into question the accuracy
11
Indeed, Worldss theory must be speculative, given that the effective date of
the DevPub Agreement is April 16, 2010, which was prior to the enactment of the
America Invents Act and its trial proceedings.
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adequately rebut the presumption that Bungie had correctly identified itself as the
Even if Worlds had met its initial burden of production and successfully
rebutted Bungies presumption that it was the sole real party-in-interest to the
proceedings, Bungie met both its burden of production and its burden of persuasion
under Worldss view, Bungie was required to provide [its own] evidence
sufficient to carry its burden of proof to rebut Worldss theory on the real party-
in-interest issue. See Blue Br. 53. Thus, Worlds essentially asserts that, to counter
its position that Activision was an unnamed real party-in-interest, Bungie was
required to produce some evidence other than the DevPub Agreement that would
arguments, and the Board was required to make its findings against Bungie. See
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was entitled to rely on the same piece of evidence relied upon by Worlds: namely,
the DevPub Agreement itself. See Dynamic Drinkware, LLC v. Natl Graphics,
Inc., 800 F.3d 1375, 1379 (Fed. Cir. 2015) (explaining that the burden of going
overlooks that its own contention that the DevPub Agreement establishes
argument as to the agreements interpretation. See Blue Br. 57-58. Bungie merely
The Board considered the evidence of record (i.e., the DevPub Agreement)
and the arguments presented by both parties as to the proper interpretation of the
agreement. The Board then correctly found that Bungies reasonable interpretation
of the DevPub Agreement was persuasive over Worldss forced theory. And, as
Boards finding that Bungie was the sole real party-in-interest to the proceedings.
C. The Board Did Not Abuse Its Discretion in Its Ruling on the
Motion for Discovery and Its Institution Decision
Although in its Notices of Appeal Worlds specified its appeal of the Boards
orders denying Worldss motion for discovery, Worlds did not separately address
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the Boards discovery ruling in its opening brief. See Appx869; Appx4037;
Appx5244; Blue Br. 2, 52-67. Nevertheless, the Boards ruling in this regard is
reviewed for an abuse of discretion. Midwestern Pet Foods, Inc. v. Societe des
Produits Nestle S.A., 685 F.3d 1046, 1052 (Fed. Cir. 2012) (Supervision of
the Board concluded, based on similar reasoning described above, that [t]he
evidence asserted does not rise to more than a mere allegation that something
useful to establishing that Activision controlled or even could have controlled the
proceedings would be found. Appx432; supra section II.B. Thus, for reasons
similar to those explained above, the Boards conclusion was reasonable and based
on substantial evidence, and thus, does not rise to an abuse of discretion. See Chen
v. Bouchard, 347 F.3d 1299, 1307 (Fed. Cir. 2003); supra section II.B.
that Bungies petitions were timely under 35 U.S.C. 315(b), and institution of
inter partes review was proper is reviewed for an abuse of discretion. See Pierce v.
Underwood, 487 U.S. 552, 558-59 (1988). For reasons similar to those explained
above, Worlds also has not shown that the Boards decision to institute inter partes
section II.B.
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filing the three petitions that led to the present appeal, Bungie filed three other
petitions against Worlds patents, each resulting in final written decisions. See
IPR2015-01325, Paper 42. In those proceedings, Worlds raised the issue that
125; Bungie, IPR2015-01325, Paper 42 at 61. In its final written decisions, the
Board determined that Activision was not an unnamed real party-in-interest. See
126; Bungie, IPR2015-01325, Paper 42 at 61. The time to appeal the Boards
determinations in those proceedings has lapsed, and thus, the Boards decisions
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Industries, 135 S. Ct. 1293, 1306 (2015) (ordinary elements of issue preclusion are
Here, all four elements are met so as to preclude Worlds from relitigating the
unnamed real party-in-interest is an issue of fact that was actually litigated in all of
the related inter partes review proceedings. In each of those proceedings, the
Board determined that Activision was not an unnamed real party-in-interest. The
Boards decisions are now a valid and final judgment. See Grieve v. Tamerin, 269
F.3d 149, 154 (2d Cir. 2001) (finding when a judgment is entered and the time for
appeal runs, that judgment is final for purposes of collateral estoppel, even if
Therefore, this Court should find that Worlds is estopped under issue
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In MCM Portfolio LLC v. Hewlett-Packard Co., 812 F.3d 1284, 1291 (Fed.
Cir. 2015), cert. denied, 2016 WL 1724103 (Oct. 11, 2016), this Court held that the
inter partes review provisions did not violate Article III and the Seventh
Amendment. Thus, under this Courts binding precedent, inter partes review
CONCLUSION
affirmed.
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CERTIFICATE OF SERVICE
I certify that counsel for the parties have been served with a true and correct
copy of the foregoing document via this Courts CM/ECF system on August 25,
2017.
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CERTIFICATE OF COMPLIANCE
I certify that this brief complies with the type-volume limitation of Fed. R.
App. P. 32(a)(7)(B). The brief contains 13,972 words, excluding the parts of the
brief exempted by Fed. R. App. P. 32(f) and Fed. Cir. R. 32(b). This brief complies
with the typeface requirements of Fed. R. App. P. 32(a)(5) and the type style
proportionally spaced typeface using Microsoft Word 2010 in 14 point Times New
Roman font.
66