Sie sind auf Seite 1von 51

//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=7.

File Data:
Files: 4 files.
Symbols: 1026 symbols.
Variables: 94 variables.
Functions: 8 functions.
RuleGroups: 0 groups.
Rules: 0 rules.
Code: 21875 bytes (MAX=32768).

6 Variable Types:
Void (Value=1).
Int (Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).

4 Files:
mongolia.xs (ID= 0).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries.xs (ID= 1).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude.xs (ID= 2).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude.xs (ID= 3).

1026 Symbols:
EXTERN$cInvalidVector (ID= 0) SymType= 1, SymValue=-1.
EXTERN$cOriginVector (ID= 1) SymType= 1, SymValue=-2.
xsDisableRule (ID= 2) SymType= 0, SymValue=0.
xsDisableSelf (ID= 3) SymType= 0, SymValue=1.
xsEnableRule (ID= 4) SymType= 0, SymValue=2.
xsIsRuleEnabled (ID= 5) SymType= 0, SymValue=3.
xsSetRulePriority (ID= 6) SymType= 0, SymValue=4.
xsSetRulePrioritySelf (ID= 7) SymType= 0, SymValue=5.
xsSetRuleMinInterval (ID= 8) SymType= 0, SymValue=6.
xsSetRuleMinIntervalSelf (ID= 9) SymType= 0, SymValue=7.
xsSetRuleMaxInterval (ID= 10) SymType= 0, SymValue=8.
xsSetRuleMaxIntervalSelf (ID= 11) SymType= 0, SymValue=9.
xsEnableRuleGroup (ID= 12) SymType= 0, SymValue=10.
xsDisableRuleGroup (ID= 13) SymType= 0, SymValue=11.
xsIsRuleGroupEnabled (ID= 14) SymType= 0, SymValue=12.
xsVectorGetX (ID= 15) SymType= 0, SymValue=13.
xsVectorGetY (ID= 16) SymType= 0, SymValue=14.
xsVectorGetZ (ID= 17) SymType= 0, SymValue=15.
xsVectorSetX (ID= 18) SymType= 0, SymValue=16.
xsVectorSetY (ID= 19) SymType= 0, SymValue=17.
xsVectorSetZ (ID= 20) SymType= 0, SymValue=18.
xsVectorSet (ID= 21) SymType= 0, SymValue=19.
xsVectorLength (ID= 22) SymType= 0, SymValue=20.
xsVectorNormalize (ID= 23) SymType= 0, SymValue=21.
xsArrayCreateInt (ID= 24) SymType= 0, SymValue=22.
xsArraySetInt (ID= 25) SymType= 0, SymValue=23.
xsArrayGetInt (ID= 26) SymType= 0, SymValue=24.
xsArrayCreateFloat (ID= 27) SymType= 0, SymValue=25.
xsArraySetFloat (ID= 28) SymType= 0, SymValue=26.
xsArrayGetFloat (ID= 29) SymType= 0, SymValue=27.
xsArrayCreateBool (ID= 30) SymType= 0, SymValue=28.
xsArraySetBool (ID= 31) SymType= 0, SymValue=29.
xsArrayGetBool (ID= 32) SymType= 0, SymValue=30.
xsArrayCreateString (ID= 33) SymType= 0, SymValue=31.
xsArraySetString (ID= 34) SymType= 0, SymValue=32.
xsArrayGetString (ID= 35) SymType= 0, SymValue=33.
xsArrayCreateVector (ID= 36) SymType= 0, SymValue=34.
xsArraySetVector (ID= 37) SymType= 0, SymValue=35.
xsArrayGetVector (ID= 38) SymType= 0, SymValue=36.
xsArrayGetSize (ID= 39) SymType= 0, SymValue=37.
xsDumpArrays (ID= 40) SymType= 0, SymValue=38.
xsGetContextPlayer (ID= 41) SymType= 0, SymValue=39.
xsSetContextPlayer (ID= 42) SymType= 0, SymValue=40.
xsGetTime (ID= 43) SymType= 0, SymValue=41.
xsAddRuntimeEvent (ID= 44) SymType= 0, SymValue=42.
xsGetFunctionID (ID= 45) SymType= 0, SymValue=43.
rmEchoWarning (ID= 46) SymType= 0, SymValue=44.
rmEchoError (ID= 47) SymType= 0, SymValue=45.
rmEchoInfo (ID= 48) SymType= 0, SymValue=46.
rmRandFloat (ID= 49) SymType= 0, SymValue=47.
rmRandInt (ID= 50) SymType= 0, SymValue=48.
rmGetNomadStart (ID= 51) SymType= 0, SymValue=49.
rmGetIsFFA (ID= 52) SymType= 0, SymValue=50.
rmGetIsRelicCapture (ID= 53) SymType= 0, SymValue=51.
rmGetIsKOTH (ID= 54) SymType= 0, SymValue=52.
rmSetMapSize (ID= 55) SymType= 0, SymValue=53.
rmGetMapXSize (ID= 56) SymType= 0, SymValue=54.
rmGetMapZSize (ID= 57) SymType= 0, SymValue=55.
rmSetSeaLevel (ID= 58) SymType= 0, SymValue=56.
rmGetSeaLevel (ID= 59) SymType= 0, SymValue=57.
rmSetSeaType (ID= 60) SymType= 0, SymValue=58.
rmSetMapElevationParameters (ID= 61) SymType= 0, SymValue=59.
rmSetBaseTerrainMix (ID= 62) SymType= 0, SymValue=60.
rmAddMapTerrainByHeightInfo (ID= 63) SymType= 0, SymValue=61.
rmAddMapTerrainByAngleInfo (ID= 64) SymType= 0, SymValue=62.
rmSetMapElevationHeightBlend (ID= 65) SymType= 0, SymValue=63.
rmPlaceMapClusters (ID= 66) SymType= 0, SymValue=64.
rmSetMapClusteringPlacementParams (ID= 67) SymType= 0, SymValue=65.
rmSetMapClusteringObjectParams (ID= 68) SymType= 0, SymValue=66.
rmSetMapClusteringNoiseParams (ID= 69) SymType= 0, SymValue=67.
rmAreaFractionToTiles (ID= 70) SymType= 0, SymValue=68.
rmAreaTilesToFraction (ID= 71) SymType= 0, SymValue=69.
rmXFractionToTiles (ID= 72) SymType= 0, SymValue=70.
rmXTilesToFraction (ID= 73) SymType= 0, SymValue=71.
rmZFractionToTiles (ID= 74) SymType= 0, SymValue=72.
rmZTilesToFraction (ID= 75) SymType= 0, SymValue=73.
rmDegreesToRadians (ID= 76) SymType= 0, SymValue=74.
rmMetersToTiles (ID= 77) SymType= 0, SymValue=75.
rmTilesToMeters (ID= 78) SymType= 0, SymValue=76.
rmXMetersToFraction (ID= 79) SymType= 0, SymValue=77.
rmZMetersToFraction (ID= 80) SymType= 0, SymValue=78.
rmXFractionToMeters (ID= 81) SymType= 0, SymValue=79.
rmZFractionToMeters (ID= 82) SymType= 0, SymValue=80.
rmCreateArea (ID= 83) SymType= 0, SymValue=81.
rmSetAreaSize (ID= 84) SymType= 0, SymValue=82.
rmSetAreaEdgeFilling (ID= 85) SymType= 0, SymValue=83.
rmSetAreaLocation (ID= 86) SymType= 0, SymValue=84.
rmSetAreaLocPlayer (ID= 87) SymType= 0, SymValue=85.
rmSetAreaLocTeam (ID= 88) SymType= 0, SymValue=86.
rmBuildArea (ID= 89) SymType= 0, SymValue=87.
rmBuildAllAreas (ID= 90) SymType= 0, SymValue=88.
rmSetAreaTerrainType (ID= 91) SymType= 0, SymValue=89.
rmSetAreaMix (ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrain (ID= 93) SymType= 0, SymValue=91.
rmPaintAreaTerrainByHeight (ID= 94) SymType= 0, SymValue=92.
rmPaintAreaTerrainByAngle (ID= 95) SymType= 0, SymValue=93.
rmSetAreaBaseHeight (ID= 96) SymType= 0, SymValue=94.
rmSetAreaWarnFailure (ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestType (ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestDensity (ID= 99) SymType= 0, SymValue=97.
rmSetAreaForestClumpiness (ID= 100) SymType= 0, SymValue=98.
rmSetAreaForestUnderbrush (ID= 101) SymType= 0, SymValue=99.
rmSetAreaWaterType (ID= 102) SymType= 0, SymValue=100.
rmGetAreaClosestPoint (ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffType (ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffPainting (ID= 105) SymType= 0, SymValue=103.
rmSetAreaCliffEdge (ID= 106) SymType= 0, SymValue=104.
rmSetAreaCliffHeight (ID= 107) SymType= 0, SymValue=105.
rmAddAreaCliffEdgeAvoidClass (ID= 108) SymType= 0, SymValue=106.
rmRiverCreate (ID= 109) SymType= 0, SymValue=107.
rmRiverSetConnections (ID= 110) SymType= 0, SymValue=108.
rmRiverConnectRiver (ID= 111) SymType= 0, SymValue=109.
rmRiverAddWaypoint (ID= 112) SymType= 0, SymValue=110.
rmRiverSetBankNoiseParams (ID= 113) SymType= 0, SymValue=111.
rmRiverSetShallowRadius (ID= 114) SymType= 0, SymValue=112.
rmRiverAddShallow (ID= 115) SymType= 0, SymValue=113.
rmRiverAddShallows (ID= 116) SymType= 0, SymValue=114.
rmRiverAvoid (ID= 117) SymType= 0, SymValue=115.
rmRiverBuild (ID= 118) SymType= 0, SymValue=116.
rmRiverReveal (ID= 119) SymType= 0, SymValue=117.
rmSetRiverFoundationParams (ID= 120) SymType= 0, SymValue=118.
rmSetWorldCircleConstraint (ID= 121) SymType= 0, SymValue=119.
rmSetAreaObeyWorldCircleConstraint (ID= 122) SymType= 0, SymValue=120.
rmAddAreaTerrainLayer (ID= 123) SymType= 0, SymValue=121.
rmSetAreaTerrainLayerVariance (ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobs (ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobs (ID= 126) SymType= 0, SymValue=124.
rmSetAreaMinBlobDistance (ID= 127) SymType= 0, SymValue=125.
rmSetAreaMaxBlobDistance (ID= 128) SymType= 0, SymValue=126.
rmSetAreaCoherence (ID= 129) SymType= 0, SymValue=127.
rmSetAreaSmoothDistance (ID= 130) SymType= 0, SymValue=128.
rmSetAreaHeightBlend (ID= 131) SymType= 0, SymValue=129.
rmAreaID (ID= 132) SymType= 0, SymValue=130.
rmAddAreaInfluencePoint (ID= 133) SymType= 0, SymValue=131.
rmAddAreaInfluenceSegment (ID= 134) SymType= 0, SymValue=132.
rmAddAreaRemoveType (ID= 135) SymType= 0, SymValue=133.
rmAddAreaTerrainReplacement (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationType (ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationMinFrequency (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationOctaves (ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationPersistence (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationVariation (ID= 141) SymType= 0, SymValue=139.
rmSetAreaElevationEdgeFalloffDist (ID= 142) SymType= 0, SymValue=140.
rmSetAreaElevationNoiseBias (ID= 143) SymType= 0, SymValue=141.
rmSetAreaReveal (ID= 144) SymType= 0, SymValue=142.
rmSetGlobalSnow (ID= 145) SymType= 0, SymValue=143.
rmSetGlobalRain (ID= 146) SymType= 0, SymValue=144.
rmSetGlobalStormLength (ID= 147) SymType= 0, SymValue=145.
rmSetWindMagnitude (ID= 148) SymType= 0, SymValue=146.
rmTerrainInitialize (ID= 149) SymType= 0, SymValue=147.
rmFillMapCorners (ID= 150) SymType= 0, SymValue=148.
rmSetLightingSet (ID= 151) SymType= 0, SymValue=149.
rmDoLightingFade (ID= 152) SymType= 0, SymValue=150.
rmDoLightingEffect (ID= 153) SymType= 0, SymValue=151.
rmSetGaiaCiv (ID= 154) SymType= 0, SymValue=152.
rmAllocateSubCivs (ID= 155) SymType= 0, SymValue=153.
rmSetSubCiv (ID= 156) SymType= 0, SymValue=154.
rmGetCivID (ID= 157) SymType= 0, SymValue=155.
rmAddMerc (ID= 158) SymType= 0, SymValue=156.
rmSetPlayerLocation (ID= 159) SymType= 0, SymValue=157.
rmSetPlayerPlacementArea (ID= 160) SymType= 0, SymValue=158.
rmSetTeamSpacingModifier (ID= 161) SymType= 0, SymValue=159.
rmSetPlacementTeam (ID= 162) SymType= 0, SymValue=160.
rmSetPlacementSection (ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersCircular (ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersSquare (ID= 165) SymType= 0, SymValue=163.
rmPlacePlayersLine (ID= 166) SymType= 0, SymValue=164.
rmPlacePlayersRiver (ID= 167) SymType= 0, SymValue=165.
rmPlacePlayer (ID= 168) SymType= 0, SymValue=166.
rmSetPlayerArea (ID= 169) SymType= 0, SymValue=167.
rmPlayerLocXFraction (ID= 170) SymType= 0, SymValue=168.
rmPlayerLocZFraction (ID= 171) SymType= 0, SymValue=169.
rmAddFairLoc (ID= 172) SymType= 0, SymValue=170.
rmPlaceFairLocs (ID= 173) SymType= 0, SymValue=171.
rmResetFairLocs (ID= 174) SymType= 0, SymValue=172.
rmGetNumberFairLocs (ID= 175) SymType= 0, SymValue=173.
rmFairLocXFraction (ID= 176) SymType= 0, SymValue=174.
rmFairLocZFraction (ID= 177) SymType= 0, SymValue=175.
rmSetPlayerResource (ID= 178) SymType= 0, SymValue=176.
rmAddPlayerResource (ID= 179) SymType= 0, SymValue=177.
rmMultiplyPlayerResource (ID= 180) SymType= 0, SymValue=178.
rmGetPlayerName (ID= 181) SymType= 0, SymValue=179.
rmGetPlayerTeam (ID= 182) SymType= 0, SymValue=180.
rmGetPlayerCiv (ID= 183) SymType= 0, SymValue=181.
rmGetPlayerCulture (ID= 184) SymType= 0, SymValue=182.
rmGetNumberPlayersOnTeam (ID= 185) SymType= 0, SymValue=183.
rmSetTeamArea (ID= 186) SymType= 0, SymValue=184.
rmCreateBoxConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreatePieConstraint (ID= 188) SymType= 0, SymValue=186.
rmCreateAreaOverlapConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateAreaDistanceConstraint (ID= 191) SymType= 0, SymValue=189.
rmCreateAreaMaxDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateEdgeDistanceConstraint (ID= 194) SymType= 0, SymValue=192.
rmCreateEdgeMaxDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffEdgeDistanceConstraint (ID= 197) SymType= 0, SymValue=195.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateCliffRampDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateCliffRampMaxDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateClassDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTypeDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateTerrainDistanceConstraint (ID= 204) SymType= 0, SymValue=202.
rmCreateTerrainMaxDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmCreateCornerConstraint (ID= 206) SymType= 0, SymValue=204.
rmCreateTradeRouteDistanceConstraint (ID= 207) SymType= 0, SymValue=205.
rmAddAreaConstraint (ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPConstraint (ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPSelfConstraint (ID= 210) SymType= 0, SymValue=208.
rmCreateHCGPAllyConstraint (ID= 211) SymType= 0, SymValue=209.
rmCreateHCGPEnemyConstraint (ID= 212) SymType= 0, SymValue=210.
rmCreateMaxHeightConstraint (ID= 213) SymType= 0, SymValue=211.
rmAddFairLocConstraint (ID= 214) SymType= 0, SymValue=212.
rmAddObjectDefConstraint (ID= 215) SymType= 0, SymValue=213.
rmDefineClass (ID= 216) SymType= 0, SymValue=214.
rmAddAreaToClass (ID= 217) SymType= 0, SymValue=215.
rmAddObjectDefToClass (ID= 218) SymType= 0, SymValue=216.
rmClassID (ID= 219) SymType= 0, SymValue=217.
rmConstraintID (ID= 220) SymType= 0, SymValue=218.
rmCreateObjectDef (ID= 221) SymType= 0, SymValue=219.
rmCreateStartingUnitsObjectDef (ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefMinDistance (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefMaxDistance (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefGarrisonSecondaryUnits (ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefGarrisonStartingUnits (ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefCreateHerd (ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefHerdAngle (ID= 228) SymType= 0, SymValue=226.
rmSetObjectDefAllowOverlap (ID= 229) SymType= 0, SymValue=227.
rmSetObjectDefForceFullRotation (ID= 230) SymType= 0, SymValue=228.
rmAddObjectDefItem (ID= 231) SymType= 0, SymValue=229.
rmAddObjectDefItemByTypeID (ID= 232) SymType= 0, SymValue=230.
rmPlaceObjectDefAtLoc (ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefAtPoint (ID= 234) SymType= 0, SymValue=232.
rmSetObjectDefTradeRouteID (ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefPerPlayer (ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtAreaLoc (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInArea (ID= 238) SymType= 0, SymValue=236.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 239) SymType= 0, SymValue=237.
rmPlaceObjectDefInRandomAreaOfClass (ID= 240) SymType= 0, SymValue=238.
rmCreateConnection (ID= 241) SymType= 0, SymValue=239.
rmSetConnectionType (ID= 242) SymType= 0, SymValue=240.
rmAddConnectionArea (ID= 243) SymType= 0, SymValue=241.
rmSetConnectionPositionVariance (ID= 244) SymType= 0, SymValue=242.
rmSetConnectionWidth (ID= 245) SymType= 0, SymValue=243.
rmSetConnectionBaseHeight (ID= 246) SymType= 0, SymValue=244.
rmSetConnectionCoherence (ID= 247) SymType= 0, SymValue=245.
rmSetConnectionWarnFailure (ID= 248) SymType= 0, SymValue=246.
rmSetConnectionHeightBlend (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionSmoothDistance (ID= 250) SymType= 0, SymValue=248.
rmAddConnectionTerrainReplacement (ID= 251) SymType= 0, SymValue=249.
rmSetConnectionTerrainCost (ID= 252) SymType= 0, SymValue=250.
rmSetConnectionBaseTerrainCost (ID= 253) SymType= 0, SymValue=251.
rmBuildConnection (ID= 254) SymType= 0, SymValue=252.
rmAddConnectionToClass (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionConstraint (ID= 256) SymType= 0, SymValue=254.
rmAddConnectionStartConstraint (ID= 257) SymType= 0, SymValue=255.
rmAddConnectionEndConstraint (ID= 258) SymType= 0, SymValue=256.
rmSetStatusText (ID= 259) SymType= 0, SymValue=257.
sqrt (ID= 260) SymType= 0, SymValue=258.
rmSetVPFile (ID= 261) SymType= 0, SymValue=259.
rmCreateTrigger (ID= 262) SymType= 0, SymValue=260.
rmSwitchToTrigger (ID= 263) SymType= 0, SymValue=261.
rmTriggerID (ID= 264) SymType= 0, SymValue=262.
rmSetTriggerPriority (ID= 265) SymType= 0, SymValue=263.
rmSetTriggerActive (ID= 266) SymType= 0, SymValue=264.
rmSetTriggerRunImmediately (ID= 267) SymType= 0, SymValue=265.
rmSetTriggerLoop (ID= 268) SymType= 0, SymValue=266.
rmAddTriggerCondition (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParam (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamInt (ID= 271) SymType= 0, SymValue=269.
rmSetTriggerConditionParamFloat (ID= 272) SymType= 0, SymValue=270.
rmSetTriggerConditionParamArmy (ID= 273) SymType= 0, SymValue=271.
rmAddTriggerEffect (ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParam (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamInt (ID= 276) SymType= 0, SymValue=274.
rmSetTriggerEffectParamFloat (ID= 277) SymType= 0, SymValue=275.
rmSetTriggerEffectParamArmy (ID= 278) SymType= 0, SymValue=276.
rmCreateArmy (ID= 279) SymType= 0, SymValue=277.
rmAddUnitsToArmy (ID= 280) SymType= 0, SymValue=278.
rmGetNumberUnitsPlaced (ID= 281) SymType= 0, SymValue=279.
rmGetUnitPlaced (ID= 282) SymType= 0, SymValue=280.
rmGetUnitPlacedOfPlayer (ID= 283) SymType= 0, SymValue=281.
rmDefineConstant (ID= 284) SymType= 0, SymValue=282.
rmSetIgnoreForceToGaia (ID= 285) SymType= 0, SymValue=283.
rmCreateGrouping (ID= 286) SymType= 0, SymValue=284.
rmAddGroupingConstraint (ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingAtLoc (ID= 288) SymType= 0, SymValue=286.
rmPlaceGroupingAtPoint (ID= 289) SymType= 0, SymValue=287.
rmPlaceGroupingInArea (ID= 290) SymType= 0, SymValue=288.
rmSetGroupingMinDistance (ID= 291) SymType= 0, SymValue=289.
rmSetGroupingMaxDistance (ID= 292) SymType= 0, SymValue=290.
rmAddGroupingToClass (ID= 293) SymType= 0, SymValue=291.
rmCreateTradeRoute (ID= 294) SymType= 0, SymValue=292.
rmAddTradeRouteWaypoint (ID= 295) SymType= 0, SymValue=293.
rmAddTradeRouteWaypointVector (ID= 296) SymType= 0, SymValue=294.
rmAddRandomTradeRouteWaypoints (ID= 297) SymType= 0, SymValue=295.
rmAddRandomTradeRouteWaypointsVector (ID= 298) SymType= 0, SymValue=296.
rmCreateTradeRouteWaypointsInArea (ID= 299) SymType= 0, SymValue=297.
rmGetTradeRouteWayPoint (ID= 300) SymType= 0, SymValue=298.
rmBuildTradeRoute (ID= 301) SymType= 0, SymValue=299.
rmSetHomeCityGatherPoint (ID= 302) SymType= 0, SymValue=300.
rmSetHomeCityWaterSpawnPoint (ID= 303) SymType= 0, SymValue=301.
rmGetLowHomeCityLevel (ID= 304) SymType= 0, SymValue=302.
rmGetAverageHomeCityLevel (ID= 305) SymType= 0, SymValue=303.
rmGetHighHomeCityLevel (ID= 306) SymType= 0, SymValue=304.
rmGetHomeCityLevel (ID= 307) SymType= 0, SymValue=305.
rmGetUnitPosition (ID= 308) SymType= 0, SymValue=306.
rmSetMapType (ID= 309) SymType= 0, SymValue=307.
rmIsMapType (ID= 310) SymType= 0, SymValue=308.
rmEnableLocalWater (ID= 311) SymType= 0, SymValue=309.
rmAddClosestPointConstraint (ID= 312) SymType= 0, SymValue=310.
rmClearClosestPointConstraints (ID= 313) SymType= 0, SymValue=311.
rmFindClosestPoint (ID= 314) SymType= 0, SymValue=312.
rmFindClosestPointVector (ID= 315) SymType= 0, SymValue=313.
rmFindCloserArea (ID= 316) SymType= 0, SymValue=314.
rmAddAreaCliffWaypoint (ID= 317) SymType= 0, SymValue=315.
rmAddAreaCliffRandomWaypoints (ID= 318) SymType= 0, SymValue=316.
rmSetNuggetDifficulty (ID= 319) SymType= 0, SymValue=317.
rmSetOceanReveal (ID= 320) SymType= 0, SymValue=318.
EXTERN$cNumberPlayers (ID= 321) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 322) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams (ID= 323) SymType= 1, SymValue=-5.
EXTERN$cFilename (ID= 324) SymType= 1, SymValue=-6.
EXTERN$cCultureNature (ID= 325) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 326) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 327) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 328) SymType= 1, SymValue=-10.
EXTERN$cCultureStone (ID= 329) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass (ID= 330) SymType= 1, SymValue=-12.
EXTERN$cCultureWood (ID= 331) SymType= 1, SymValue=-13.
EXTERN$cCultureHide (ID= 332) SymType= 1, SymValue=-14.
EXTERN$cCultureAztec (ID= 333) SymType= 1, SymValue=-15.
EXTERN$cCultureSioux (ID= 334) SymType= 1, SymValue=-16.
EXTERN$cCultureIroquois (ID= 335) SymType= 1, SymValue=-17.
EXTERN$cCultureChinese (ID= 336) SymType= 1, SymValue=-18.
EXTERN$cCultureIndian (ID= 337) SymType= 1, SymValue=-19.
EXTERN$cCultureJapanese (ID= 338) SymType= 1, SymValue=-20.
EXTERN$cCivNature (ID= 339) SymType= 1, SymValue=-21.
EXTERN$cCivSpanish (ID= 340) SymType= 1, SymValue=-22.
EXTERN$cCivBritish (ID= 341) SymType= 1, SymValue=-23.
EXTERN$cCivFrench (ID= 342) SymType= 1, SymValue=-24.
EXTERN$cCivPortuguese (ID= 343) SymType= 1, SymValue=-25.
EXTERN$cCivDutch (ID= 344) SymType= 1, SymValue=-26.
EXTERN$cCivRussians (ID= 345) SymType= 1, SymValue=-27.
EXTERN$cCivGermans (ID= 346) SymType= 1, SymValue=-28.
EXTERN$cCivOttomans (ID= 347) SymType= 1, SymValue=-29.
EXTERN$cCivSPCAct1 (ID= 348) SymType= 1, SymValue=-30.
EXTERN$cCivSPCAct2 (ID= 349) SymType= 1, SymValue=-31.
EXTERN$cCivSPCAct3 (ID= 350) SymType= 1, SymValue=-32.
EXTERN$cCivPirate (ID= 351) SymType= 1, SymValue=-33.
EXTERN$cCivTheCircle (ID= 352) SymType= 1, SymValue=-34.
EXTERN$cCivNativeAmerican (ID= 353) SymType= 1, SymValue=-35.
EXTERN$cCivXPIroquois (ID= 354) SymType= 1, SymValue=-36.
EXTERN$cCivXPSioux (ID= 355) SymType= 1, SymValue=-37.
EXTERN$cCivXPAztec (ID= 356) SymType= 1, SymValue=-38.
EXTERN$cCivXPSPC (ID= 357) SymType= 1, SymValue=-39.
EXTERN$cCivJapanese (ID= 358) SymType= 1, SymValue=-40.
EXTERN$cCivChinese (ID= 359) SymType= 1, SymValue=-41.
EXTERN$cCivIndians (ID= 360) SymType= 1, SymValue=-42.
EXTERN$cCivSPCJapanese (ID= 361) SymType= 1, SymValue=-43.
EXTERN$cCivSPCChinese (ID= 362) SymType= 1, SymValue=-44.
EXTERN$cCivSPCIndians (ID= 363) SymType= 1, SymValue=-45.
EXTERN$cCivSPCCompany (ID= 364) SymType= 1, SymValue=-46.
EXTERN$cCivSPCJapaneseEnemy (ID= 365) SymType= 1, SymValue=-47.
EXTERN$cCivAztecs (ID= 366) SymType= 1, SymValue=-48.
EXTERN$cCivCaribs (ID= 367) SymType= 1, SymValue=-49.
EXTERN$cCivCherokee (ID= 368) SymType= 1, SymValue=-50.
EXTERN$cCivComanche (ID= 369) SymType= 1, SymValue=-51.
EXTERN$cCivCree (ID= 370) SymType= 1, SymValue=-52.
EXTERN$cCivIncas (ID= 371) SymType= 1, SymValue=-53.
EXTERN$cCivIroquois (ID= 372) SymType= 1, SymValue=-54.
EXTERN$cCivLakota (ID= 373) SymType= 1, SymValue=-55.
EXTERN$cCivMaya (ID= 374) SymType= 1, SymValue=-56.
EXTERN$cCivNootka (ID= 375) SymType= 1, SymValue=-57.
EXTERN$cCivSeminoles (ID= 376) SymType= 1, SymValue=-58.
EXTERN$cCivTupi (ID= 377) SymType= 1, SymValue=-59.
EXTERN$cCivZapotec (ID= 378) SymType= 1, SymValue=-60.
EXTERN$cCivHuron (ID= 379) SymType= 1, SymValue=-61.
EXTERN$cCivCheyenne (ID= 380) SymType= 1, SymValue=-62.
EXTERN$cCivKlamath (ID= 381) SymType= 1, SymValue=-63.
EXTERN$cCivMapuche (ID= 382) SymType= 1, SymValue=-64.
EXTERN$cCivNavajo (ID= 383) SymType= 1, SymValue=-65.
EXTERN$cCivApache (ID= 384) SymType= 1, SymValue=-66.
EXTERN$cCivUdasi (ID= 385) SymType= 1, SymValue=-67.
EXTERN$cCivZen (ID= 386) SymType= 1, SymValue=-68.
EXTERN$cCivShaolin (ID= 387) SymType= 1, SymValue=-69.
EXTERN$cCivSaltpeter (ID= 388) SymType= 1, SymValue=-70.
EXTERN$cCivBhakti (ID= 389) SymType= 1, SymValue=-71.
EXTERN$cCivJesuit (ID= 390) SymType= 1, SymValue=-72.
EXTERN$cCivSufi (ID= 391) SymType= 1, SymValue=-73.
EXTERN$cCivLouverture (ID= 392) SymType= 1, SymValue=-74.
EXTERN$cCivWashington (ID= 393) SymType= 1, SymValue=-75.
EXTERN$cCivHidalgo (ID= 394) SymType= 1, SymValue=-76.
EXTERN$cCivBonifacio (ID= 395) SymType= 1, SymValue=-77.
EXTERN$cCivBolivar (ID= 396) SymType= 1, SymValue=-78.
EXTERN$cCivSanMartin (ID= 397) SymType= 1, SymValue=-79.
EXTERN$cCivSantander (ID= 398) SymType= 1, SymValue=-80.
EXTERN$cCivOHiggins (ID= 399) SymType= 1, SymValue=-81.
EXTERN$cConnectAreas (ID= 400) SymType= 1, SymValue=-82.
EXTERN$cConnectPlayers (ID= 401) SymType= 1, SymValue=-83.
EXTERN$cConnectAllies (ID= 402) SymType= 1, SymValue=-84.
EXTERN$cConnectEnemies (ID= 403) SymType= 1, SymValue=-85.
EXTERN$cMapSize (ID= 404) SymType= 1, SymValue=-86.
EXTERN$cMapResources (ID= 405) SymType= 1, SymValue=-87.
EXTERN$cElevNormal (ID= 406) SymType= 1, SymValue=-88.
EXTERN$cElevFractalSum (ID= 407) SymType= 1, SymValue=-89.
EXTERN$cElevTurbulence (ID= 408) SymType= 1, SymValue=-90.
EXTERN$cClusterLand (ID= 409) SymType= 1, SymValue=-91.
EXTERN$cClusterWater (ID= 410) SymType= 1, SymValue=-92.
EXTERN$cClusterShallowWater (ID= 411) SymType= 1, SymValue=-93.
EXTERN$cClusterEverywhere (ID= 412) SymType= 1, SymValue=-94.
mongolia (ID= 413) SymType= 8, SymValue=0.
mercenaries.xs (ID= 414) SymType= 8, SymValue=1.
chooseMercs (ID= 415) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L0 (ID= 416) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L1 (ID= 417) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR0 (ID= 418) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L2 (ID= 419) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L3 (ID= 420) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR1 (ID= 421) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L4 (ID= 422) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L5 (ID= 423) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR2 (ID= 424) SymType= 2,
SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L6 (ID= 425) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L7 (ID= 426) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR3 (ID= 427) SymType= 2,
SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L8 (ID= 428) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L9 (ID= 429) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR4 (ID= 430) SymType= 2,
SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L10 (ID= 431) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L11 (ID= 432) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR5 (ID= 433) SymType= 2,
SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR6 (ID= 434) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L12 (ID= 435) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L13 (ID= 436) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR7 (ID= 437) SymType= 2,
SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L14 (ID= 438) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L15 (ID= 439) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR8 (ID= 440) SymType= 2,
SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L16 (ID= 441) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L17 (ID= 442) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR9 (ID= 443) SymType= 2,
SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L18 (ID= 444) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L19 (ID= 445) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR10 (ID= 446) SymType= 2,
SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L20 (ID= 447) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L21 (ID= 448) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR11 (ID= 449) SymType= 2,
SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L22 (ID= 450) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L23 (ID= 451) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR12 (ID= 452) SymType= 2,
SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L24 (ID= 453) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L25 (ID= 454) SymType= 4, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR13 (ID= 455) SymType= 2,
SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L26 (ID= 456) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L27 (ID= 457) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR14 (ID= 458) SymType= 2,
SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR15 (ID= 459) SymType= 2,
SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L28 (ID= 460) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L29 (ID= 461) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR16 (ID= 462) SymType= 2,
SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L30 (ID= 463) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L31 (ID= 464) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR17 (ID= 465) SymType= 2,
SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L32 (ID= 466) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L33 (ID= 467) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR18 (ID= 468) SymType= 2,
SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L34 (ID= 469) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L35 (ID= 470) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR19 (ID= 471) SymType= 2,
SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L36 (ID= 472) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L37 (ID= 473) SymType= 4, SymValue=37.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR20 (ID= 474) SymType= 2,
SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L38 (ID= 475) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L39 (ID= 476) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR21 (ID= 477) SymType= 2,
SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L40 (ID= 478) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L41 (ID= 479) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR22 (ID= 480) SymType= 2,
SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L42 (ID= 481) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L43 (ID= 482) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR23 (ID= 483) SymType= 2,
SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR24 (ID= 484) SymType= 2,
SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L44 (ID= 485) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L45 (ID= 486) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR25 (ID= 487) SymType= 2,
SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L46 (ID= 488) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L47 (ID= 489) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR26 (ID= 490) SymType= 2,
SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L48 (ID= 491) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L49 (ID= 492) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR27 (ID= 493) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L50 (ID= 494) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L51 (ID= 495) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR28 (ID= 496) SymType= 2,
SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR29 (ID= 497) SymType= 2,
SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L52 (ID= 498) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L53 (ID= 499) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR30 (ID= 500) SymType= 2,
SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR31 (ID= 501) SymType= 2,
SymValue=31.
ypAsianInclude.xs (ID= 502) SymType= 8, SymValue=2.
ypIsAsian (ID= 503) SymType= 3, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$pID (ID= 504) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L54 (ID= 505) SymType= 4, SymValue=54.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L55 (ID= 506) SymType= 4, SymValue=55.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$TEMPVAR1 (ID= 507) SymType= 2,
SymValue=1.
ypTCChooser (ID= 508) SymType= 3, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$pID (ID= 509) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$playerTCType (ID= 510) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR2 (ID= 511) SymType= 2,
SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L56 (ID= 512) SymType= 4,
SymValue=56.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L57 (ID= 513) SymType= 4,
SymValue=57.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR3 (ID= 514) SymType= 2,
SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR4 (ID= 515) SymType= 2,
SymValue=4.
ypMonasteryBuilder (ID= 516) SymType= 3, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$pID (ID= 517) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$berryWagon (ID= 518) SymType=
2, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType (ID= 519) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR3 (ID= 520) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType2 (ID= 521)
SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR5 (ID= 522) SymType=
2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidImpassableLand
(ID= 523) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR7 (ID= 524) SymType=
2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR8 (ID= 525) SymType=
2, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidAll (ID= 526)
SymType= 2, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR10 (ID= 527) SymType=
2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR11 (ID= 528) SymType=
2, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRouteSocke
t (ID= 529) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR13 (ID= 530) SymType=
2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR14 (ID= 531) SymType=
2, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsMonastery (ID=
532) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR16 (ID= 533) SymType=
2, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryEdgeConstraint (ID=
534) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR18 (ID= 535) SymType=
2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsTC (ID= 536)
SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR20 (ID= 537) SymType=
2, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR21 (ID= 538) SymType=
2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRoute (ID=
539) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR23 (ID= 540) SymType=
2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidResource (ID=
541) SymType= 2, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR25 (ID= 542) SymType=
2, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR26 (ID= 543) SymType=
2, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monID (ID= 544) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR28 (ID= 545) SymType=
2, SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L58 (ID= 546) SymType= 4,
SymValue=58.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L59 (ID= 547) SymType= 4,
SymValue=59.
ypRicePaddyBuilder (ID= 548) SymType= 3, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$pID (ID= 549) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidImpassableLand
(ID= 550) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR2 (ID= 551) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR3 (ID= 552) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidAll (ID= 553)
SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR5 (ID= 554) SymType=
2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR6 (ID= 555) SymType=
2, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRouteSocke
t (ID= 556) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR8 (ID= 557) SymType=
2, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR9 (ID= 558) SymType=
2, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsMonastery (ID=
559) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR11 (ID= 560) SymType=
2, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR12 (ID= 561) SymType=
2, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsRicePaddy (ID=
562) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR14 (ID= 563) SymType=
2, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR15 (ID= 564) SymType=
2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyEdgeConstraint (ID=
565) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR17 (ID= 566) SymType=
2, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsTC (ID= 567)
SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR19 (ID= 568) SymType=
2, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR20 (ID= 569) SymType=
2, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRoute (ID=
570) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR22 (ID= 571) SymType=
2, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidResource (ID=
572) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR24 (ID= 573) SymType=
2, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR25 (ID= 574) SymType=
2, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$rpID (ID= 575) SymType= 2,
SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR27 (ID= 576) SymType=
2, SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR28 (ID= 577) SymType=
2, SymValue=28.
ypKOTHInclude.xs (ID= 578) SymType= 8, SymValue=3.
ypKingsHillPlacer (ID= 579) SymType= 3, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$xLoc (ID= 580) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$yLoc (ID= 581) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$walkDistance (ID= 582) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$extraConstraint (ID= 583)
SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidImpassableLand
(ID= 584) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR5 (ID= 585) SymType= 2,
SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR6 (ID= 586) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidAll (ID= 587)
SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR8 (ID= 588) SymType= 2,
SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR9 (ID= 589) SymType= 2,
SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRouteSocket
(ID= 590) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR11 (ID= 591) SymType= 2,
SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR12 (ID= 592) SymType= 2,
SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillEdgeConstraint (ID=
593) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR14 (ID= 594) SymType= 2,
SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsTC (ID= 595)
SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR16 (ID= 596) SymType= 2,
SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR17 (ID= 597) SymType= 2,
SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsCW (ID= 598)
SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR19 (ID= 599) SymType= 2,
SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR20 (ID= 600) SymType= 2,
SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRoute (ID=
601) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR22 (ID= 602) SymType= 2,
SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidFlag (ID= 603)
SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR24 (ID= 604) SymType= 2,
SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR25 (ID= 605) SymType= 2,
SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillID (ID= 606) SymType=
2, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR27 (ID= 607) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR28 (ID= 608) SymType= 2,
SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L60 (ID= 609) SymType= 4,
SymValue=60.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L61 (ID= 610) SymType= 4,
SymValue=61.
ypKingsHillLandfill (ID= 611) SymType= 3, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$xLoc (ID= 612) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$yLoc (ID= 613) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillSize (ID= 614) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillHeight (ID= 615) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillMix (ID= 616) SymType= 2,
SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$extraConstraint (ID= 617)
SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fill (ID= 618) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$TEMPVAR7 (ID= 619) SymType=
2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L62 (ID= 620) SymType= 4,
SymValue=62.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L63 (ID= 621) SymType= 4,
SymValue=63.
main (ID= 622) SymType= 3, SymValue=7.
mongolia$main7$TEMPVAR0 (ID= 623) SymType= 2, SymValue=0.
mongolia$main7$nativeCiv1 (ID= 624) SymType= 2, SymValue=1.
mongolia$main7$TEMPVAR2 (ID= 625) SymType= 2, SymValue=2.
mongolia$main7$nativeCiv2 (ID= 626) SymType= 2, SymValue=3.
mongolia$main7$TEMPVAR4 (ID= 627) SymType= 2, SymValue=4.
mongolia$main7$baseMix (ID= 628) SymType= 2, SymValue=5.
mongolia$main7$TEMPVAR6 (ID= 629) SymType= 2, SymValue=6.
mongolia$main7$secondaryMix (ID= 630) SymType= 2, SymValue=7.
mongolia$main7$TEMPVAR8 (ID= 631) SymType= 2, SymValue=8.
mongolia$main7$baseTerrain (ID= 632) SymType= 2, SymValue=9.
mongolia$main7$TEMPVAR10 (ID= 633) SymType= 2, SymValue=10.
mongolia$main7$layerOne (ID= 634) SymType= 2, SymValue=11.
mongolia$main7$TEMPVAR12 (ID= 635) SymType= 2, SymValue=12.
mongolia$main7$layerTwo (ID= 636) SymType= 2, SymValue=13.
mongolia$main7$TEMPVAR14 (ID= 637) SymType= 2, SymValue=14.
mongolia$main7$steppeForest (ID= 638) SymType= 2, SymValue=15.
mongolia$main7$TEMPVAR16 (ID= 639) SymType= 2, SymValue=16.
mongolia$main7$desertForest (ID= 640) SymType= 2, SymValue=17.
mongolia$main7$TEMPVAR18 (ID= 641) SymType= 2, SymValue=18.
mongolia$main7$startTreeType (ID= 642) SymType= 2, SymValue=19.
mongolia$main7$TEMPVAR20 (ID= 643) SymType= 2, SymValue=20.
mongolia$main7$mapType1 (ID= 644) SymType= 2, SymValue=21.
mongolia$main7$TEMPVAR22 (ID= 645) SymType= 2, SymValue=22.
mongolia$main7$huntable1 (ID= 646) SymType= 2, SymValue=23.
mongolia$main7$TEMPVAR24 (ID= 647) SymType= 2, SymValue=24.
mongolia$main7$huntable2 (ID= 648) SymType= 2, SymValue=25.
mongolia$main7$TEMPVAR26 (ID= 649) SymType= 2, SymValue=26.
mongolia$main7$herdable1 (ID= 650) SymType= 2, SymValue=27.
mongolia$main7$TEMPVAR28 (ID= 651) SymType= 2, SymValue=28.
mongolia$main7$herdable2 (ID= 652) SymType= 2, SymValue=29.
mongolia$main7$TEMPVAR30 (ID= 653) SymType= 2, SymValue=30.
mongolia$main7$lightingType (ID= 654) SymType= 2, SymValue=31.
mongolia$main7$TEMPVAR32 (ID= 655) SymType= 2, SymValue=32.
mongolia$main7$subCiv0 (ID= 656) SymType= 2, SymValue=33.
mongolia$main7$subCiv1 (ID= 657) SymType= 2, SymValue=34.
mongolia$main7$extraPoles (ID= 658) SymType= 2, SymValue=35.
mongolia$main7$nativesOnTop (ID= 659) SymType= 2, SymValue=36.
mongolia$main7$L64 (ID= 660) SymType= 4, SymValue=64.
mongolia$main7$L65 (ID= 661) SymType= 4, SymValue=65.
mongolia$main7$L66 (ID= 662) SymType= 4, SymValue=66.
mongolia$main7$L67 (ID= 663) SymType= 4, SymValue=67.
mongolia$main7$L68 (ID= 664) SymType= 4, SymValue=68.
mongolia$main7$L69 (ID= 665) SymType= 4, SymValue=69.
mongolia$main7$playerTiles (ID= 666) SymType= 2, SymValue=37.
mongolia$main7$L70 (ID= 667) SymType= 4, SymValue=70.
mongolia$main7$L71 (ID= 668) SymType= 4, SymValue=71.
mongolia$main7$L72 (ID= 669) SymType= 4, SymValue=72.
mongolia$main7$L73 (ID= 670) SymType= 4, SymValue=73.
mongolia$main7$L74 (ID= 671) SymType= 4, SymValue=74.
mongolia$main7$L75 (ID= 672) SymType= 4, SymValue=75.
mongolia$main7$TEMPVAR38 (ID= 673) SymType= 2, SymValue=38.
mongolia$main7$size (ID= 674) SymType= 2, SymValue=39.
mongolia$main7$TEMPVAR40 (ID= 675) SymType= 2, SymValue=40.
mongolia$main7$TEMPVAR41 (ID= 676) SymType= 2, SymValue=41.
mongolia$main7$TEMPVAR42 (ID= 677) SymType= 2, SymValue=42.
mongolia$main7$TEMPVAR43 (ID= 678) SymType= 2, SymValue=43.
mongolia$main7$TEMPVAR44 (ID= 679) SymType= 2, SymValue=44.
mongolia$main7$classPlayer (ID= 680) SymType= 2, SymValue=45.
mongolia$main7$TEMPVAR46 (ID= 681) SymType= 2, SymValue=46.
mongolia$main7$TEMPVAR47 (ID= 682) SymType= 2, SymValue=47.
mongolia$main7$TEMPVAR48 (ID= 683) SymType= 2, SymValue=48.
mongolia$main7$TEMPVAR49 (ID= 684) SymType= 2, SymValue=49.
mongolia$main7$TEMPVAR50 (ID= 685) SymType= 2, SymValue=50.
mongolia$main7$playerEdgeConstraint (ID= 686) SymType= 2, SymValue=51.
mongolia$main7$TEMPVAR52 (ID= 687) SymType= 2, SymValue=52.
mongolia$main7$playerConstraint (ID= 688) SymType= 2, SymValue=53.
mongolia$main7$TEMPVAR54 (ID= 689) SymType= 2, SymValue=54.
mongolia$main7$longPlayerConstraint (ID= 690) SymType= 2, SymValue=55.
mongolia$main7$TEMPVAR56 (ID= 691) SymType= 2, SymValue=56.
mongolia$main7$mediumPlayerConstraint (ID= 692) SymType= 2, SymValue=57.
mongolia$main7$TEMPVAR58 (ID= 693) SymType= 2, SymValue=58.
mongolia$main7$forestConstraint (ID= 694) SymType= 2, SymValue=59.
mongolia$main7$TEMPVAR60 (ID= 695) SymType= 2, SymValue=60.
mongolia$main7$TEMPVAR61 (ID= 696) SymType= 2, SymValue=61.
mongolia$main7$forestConstraintShort (ID= 697) SymType= 2, SymValue=62.
mongolia$main7$TEMPVAR63 (ID= 698) SymType= 2, SymValue=63.
mongolia$main7$TEMPVAR64 (ID= 699) SymType= 2, SymValue=64.
mongolia$main7$forestConstraintLong (ID= 700) SymType= 2, SymValue=65.
mongolia$main7$TEMPVAR66 (ID= 701) SymType= 2, SymValue=66.
mongolia$main7$TEMPVAR67 (ID= 702) SymType= 2, SymValue=67.
mongolia$main7$coinForestConstraint (ID= 703) SymType= 2, SymValue=68.
mongolia$main7$TEMPVAR69 (ID= 704) SymType= 2, SymValue=69.
mongolia$main7$TEMPVAR70 (ID= 705) SymType= 2, SymValue=70.
mongolia$main7$avoidHuntable1 (ID= 706) SymType= 2, SymValue=71.
mongolia$main7$TEMPVAR72 (ID= 707) SymType= 2, SymValue=72.
mongolia$main7$avoidHuntable2 (ID= 708) SymType= 2, SymValue=73.
mongolia$main7$TEMPVAR74 (ID= 709) SymType= 2, SymValue=74.
mongolia$main7$avoidCoin (ID= 710) SymType= 2, SymValue=75.
mongolia$main7$TEMPVAR76 (ID= 711) SymType= 2, SymValue=76.
mongolia$main7$TEMPVAR77 (ID= 712) SymType= 2, SymValue=77.
mongolia$main7$avoidStartingCoin (ID= 713) SymType= 2, SymValue=78.
mongolia$main7$TEMPVAR79 (ID= 714) SymType= 2, SymValue=79.
mongolia$main7$TEMPVAR80 (ID= 715) SymType= 2, SymValue=80.
mongolia$main7$avoidNugget (ID= 716) SymType= 2, SymValue=81.
mongolia$main7$TEMPVAR82 (ID= 717) SymType= 2, SymValue=82.
mongolia$main7$TEMPVAR83 (ID= 718) SymType= 2, SymValue=83.
mongolia$main7$avoidNuggetSmall (ID= 719) SymType= 2, SymValue=84.
mongolia$main7$TEMPVAR85 (ID= 720) SymType= 2, SymValue=85.
mongolia$main7$TEMPVAR86 (ID= 721) SymType= 2, SymValue=86.
mongolia$main7$avoidHerdable2 (ID= 722) SymType= 2, SymValue=87.
mongolia$main7$TEMPVAR88 (ID= 723) SymType= 2, SymValue=88.
mongolia$main7$avoidHerdable1 (ID= 724) SymType= 2, SymValue=89.
mongolia$main7$TEMPVAR90 (ID= 725) SymType= 2, SymValue=90.
mongolia$main7$avoidFastCoin (ID= 726) SymType= 2, SymValue=91.
mongolia$main7$L76 (ID= 727) SymType= 4, SymValue=76.
mongolia$main7$L77 (ID= 728) SymType= 4, SymValue=77.
mongolia$main7$TEMPVAR92 (ID= 729) SymType= 2, SymValue=92.
mongolia$main7$TEMPVAR93 (ID= 730) SymType= 2, SymValue=93.
mongolia$main7$L78 (ID= 731) SymType= 4, SymValue=78.
mongolia$main7$L79 (ID= 732) SymType= 4, SymValue=79.
mongolia$main7$TEMPVAR94 (ID= 733) SymType= 2, SymValue=94.
mongolia$main7$TEMPVAR95 (ID= 734) SymType= 2, SymValue=95.
mongolia$main7$TEMPVAR96 (ID= 735) SymType= 2, SymValue=96.
mongolia$main7$TEMPVAR97 (ID= 736) SymType= 2, SymValue=97.
mongolia$main7$avoidCoinMedium (ID= 737) SymType= 2, SymValue=98.
mongolia$main7$TEMPVAR99 (ID= 738) SymType= 2, SymValue=99.
mongolia$main7$TEMPVAR100 (ID= 739) SymType= 2, SymValue=100.
mongolia$main7$avoidCoinLong (ID= 740) SymType= 2, SymValue=101.
mongolia$main7$TEMPVAR102 (ID= 741) SymType= 2, SymValue=102.
mongolia$main7$TEMPVAR103 (ID= 742) SymType= 2, SymValue=103.
mongolia$main7$avoidImpassableLand (ID= 743) SymType= 2, SymValue=104.
mongolia$main7$TEMPVAR105 (ID= 744) SymType= 2, SymValue=105.
mongolia$main7$TEMPVAR106 (ID= 745) SymType= 2, SymValue=106.
mongolia$main7$shortAvoidImpassableLand (ID= 746) SymType= 2, SymValue=107.
mongolia$main7$TEMPVAR108 (ID= 747) SymType= 2, SymValue=108.
mongolia$main7$TEMPVAR109 (ID= 748) SymType= 2, SymValue=109.
mongolia$main7$avoidAll (ID= 749) SymType= 2, SymValue=110.
mongolia$main7$TEMPVAR111 (ID= 750) SymType= 2, SymValue=111.
mongolia$main7$TEMPVAR112 (ID= 751) SymType= 2, SymValue=112.
mongolia$main7$avoidTradeRoute (ID= 752) SymType= 2, SymValue=113.
mongolia$main7$TEMPVAR114 (ID= 753) SymType= 2, SymValue=114.
mongolia$main7$avoidTradeRouteSmall (ID= 754) SymType= 2, SymValue=115.
mongolia$main7$TEMPVAR116 (ID= 755) SymType= 2, SymValue=116.
mongolia$main7$avoidImportantItem (ID= 756) SymType= 2, SymValue=117.
mongolia$main7$TEMPVAR118 (ID= 757) SymType= 2, SymValue=118.
mongolia$main7$TEMPVAR119 (ID= 758) SymType= 2, SymValue=119.
mongolia$main7$avoidSocket (ID= 759) SymType= 2, SymValue=120.
mongolia$main7$TEMPVAR121 (ID= 760) SymType= 2, SymValue=121.
mongolia$main7$TEMPVAR122 (ID= 761) SymType= 2, SymValue=122.
mongolia$main7$avoidSocketMore (ID= 762) SymType= 2, SymValue=123.
mongolia$main7$TEMPVAR124 (ID= 763) SymType= 2, SymValue=124.
mongolia$main7$TEMPVAR125 (ID= 764) SymType= 2, SymValue=125.
mongolia$main7$avoidSocketActual (ID= 765) SymType= 2, SymValue=126.
mongolia$main7$TEMPVAR127 (ID= 766) SymType= 2, SymValue=127.
mongolia$main7$TEMPVAR128 (ID= 767) SymType= 2, SymValue=128.
mongolia$main7$avoidNatives (ID= 768) SymType= 2, SymValue=129.
mongolia$main7$TEMPVAR130 (ID= 769) SymType= 2, SymValue=130.
mongolia$main7$TEMPVAR131 (ID= 770) SymType= 2, SymValue=131.
mongolia$main7$avoidNativesNuggets (ID= 771) SymType= 2, SymValue=132.
mongolia$main7$TEMPVAR133 (ID= 772) SymType= 2, SymValue=133.
mongolia$main7$TEMPVAR134 (ID= 773) SymType= 2, SymValue=134.
mongolia$main7$circleConstraint (ID= 774) SymType= 2, SymValue=135.
mongolia$main7$TEMPVAR136 (ID= 775) SymType= 2, SymValue=136.
mongolia$main7$TEMPVAR137 (ID= 776) SymType= 2, SymValue=137.
mongolia$main7$tradeRouteID (ID= 777) SymType= 2, SymValue=138.
mongolia$main7$socketID (ID= 778) SymType= 2, SymValue=139.
mongolia$main7$TEMPVAR140 (ID= 779) SymType= 2, SymValue=140.
mongolia$main7$TEMPVAR141 (ID= 780) SymType= 2, SymValue=141.
mongolia$main7$TEMPVAR142 (ID= 781) SymType= 2, SymValue=142.
mongolia$main7$L80 (ID= 782) SymType= 4, SymValue=80.
mongolia$main7$L81 (ID= 783) SymType= 4, SymValue=81.
mongolia$main7$placedTradeRoute (ID= 784) SymType= 2, SymValue=143.
mongolia$main7$TEMPVAR144 (ID= 785) SymType= 2, SymValue=144.
mongolia$main7$L82 (ID= 786) SymType= 4, SymValue=82.
mongolia$main7$L83 (ID= 787) SymType= 4, SymValue=83.
mongolia$main7$TEMPVAR145 (ID= 788) SymType= 2, SymValue=145.
mongolia$main7$socketLoc (ID= 789) SymType= 2, SymValue=146.
mongolia$main7$L84 (ID= 790) SymType= 4, SymValue=84.
mongolia$main7$L85 (ID= 791) SymType= 4, SymValue=85.
mongolia$main7$L86 (ID= 792) SymType= 4, SymValue=86.
mongolia$main7$L87 (ID= 793) SymType= 4, SymValue=87.
mongolia$main7$L88 (ID= 794) SymType= 4, SymValue=88.
mongolia$main7$L89 (ID= 795) SymType= 4, SymValue=89.
mongolia$main7$L90 (ID= 796) SymType= 4, SymValue=90.
mongolia$main7$L91 (ID= 797) SymType= 4, SymValue=91.
mongolia$main7$L92 (ID= 798) SymType= 4, SymValue=92.
mongolia$main7$L93 (ID= 799) SymType= 4, SymValue=93.
mongolia$main7$L94 (ID= 800) SymType= 4, SymValue=94.
mongolia$main7$L95 (ID= 801) SymType= 4, SymValue=95.
mongolia$main7$L96 (ID= 802) SymType= 4, SymValue=96.
mongolia$main7$L97 (ID= 803) SymType= 4, SymValue=97.
mongolia$main7$L98 (ID= 804) SymType= 4, SymValue=98.
mongolia$main7$L99 (ID= 805) SymType= 4, SymValue=99.
mongolia$main7$L100 (ID= 806) SymType= 4, SymValue=100.
mongolia$main7$L101 (ID= 807) SymType= 4, SymValue=101.
mongolia$main7$L102 (ID= 808) SymType= 4, SymValue=102.
mongolia$main7$L103 (ID= 809) SymType= 4, SymValue=103.
mongolia$main7$L104 (ID= 810) SymType= 4, SymValue=104.
mongolia$main7$L105 (ID= 811) SymType= 4, SymValue=105.
mongolia$main7$playerFraction (ID= 812) SymType= 2, SymValue=147.
mongolia$main7$i (ID= 813) SymType= 2, SymValue=148.
mongolia$main7$L106 (ID= 814) SymType= 4, SymValue=106.
mongolia$main7$L107 (ID= 815) SymType= 4, SymValue=107.
mongolia$main7$L108 (ID= 816) SymType= 4, SymValue=108.
mongolia$main7$id (ID= 817) SymType= 2, SymValue=149.
mongolia$main7$TEMPVAR150 (ID= 818) SymType= 2, SymValue=150.
mongolia$main7$numTries (ID= 819) SymType= 2, SymValue=151.
mongolia$main7$failCount (ID= 820) SymType= 2, SymValue=152.
mongolia$main7$TEMPVAR153 (ID= 821) SymType= 2, SymValue=153.
mongolia$main7$northPaint (ID= 822) SymType= 2, SymValue=154.
mongolia$main7$TEMPVAR155 (ID= 823) SymType= 2, SymValue=155.
mongolia$main7$desertID (ID= 824) SymType= 2, SymValue=156.
mongolia$main7$TEMPVAR157 (ID= 825) SymType= 2, SymValue=157.
mongolia$main7$avoidDesert (ID= 826) SymType= 2, SymValue=158.
mongolia$main7$TEMPVAR159 (ID= 827) SymType= 2, SymValue=159.
mongolia$main7$L109 (ID= 828) SymType= 4, SymValue=109.
mongolia$main7$L110 (ID= 829) SymType= 4, SymValue=110.
mongolia$main7$TEMPVAR160 (ID= 830) SymType= 2, SymValue=160.
mongolia$main7$L111 (ID= 831) SymType= 4, SymValue=111.
mongolia$main7$L112 (ID= 832) SymType= 4, SymValue=112.
mongolia$main7$comancheVillageAID (ID= 833) SymType= 2, SymValue=161.
mongolia$main7$comancheVillageType (ID= 834) SymType= 2, SymValue=162.
mongolia$main7$TEMPVAR163 (ID= 835) SymType= 2, SymValue=163.
mongolia$main7$TEMPVAR164 (ID= 836) SymType= 2, SymValue=164.
mongolia$main7$TEMPVAR165 (ID= 837) SymType= 2, SymValue=165.
mongolia$main7$TEMPVAR166 (ID= 838) SymType= 2, SymValue=166.
mongolia$main7$L113 (ID= 839) SymType= 4, SymValue=113.
mongolia$main7$L114 (ID= 840) SymType= 4, SymValue=114.
mongolia$main7$lakotaVillageAID (ID= 841) SymType= 2, SymValue=167.
mongolia$main7$lakotaVillageType (ID= 842) SymType= 2, SymValue=168.
mongolia$main7$TEMPVAR169 (ID= 843) SymType= 2, SymValue=169.
mongolia$main7$TEMPVAR170 (ID= 844) SymType= 2, SymValue=170.
mongolia$main7$TEMPVAR171 (ID= 845) SymType= 2, SymValue=171.
mongolia$main7$TEMPVAR172 (ID= 846) SymType= 2, SymValue=172.
mongolia$main7$L115 (ID= 847) SymType= 4, SymValue=115.
mongolia$main7$L116 (ID= 848) SymType= 4, SymValue=116.
mongolia$main7$lakotaVillageID (ID= 849) SymType= 2, SymValue=173.
mongolia$main7$TEMPVAR174 (ID= 850) SymType= 2, SymValue=174.
mongolia$main7$TEMPVAR175 (ID= 851) SymType= 2, SymValue=175.
mongolia$main7$TEMPVAR176 (ID= 852) SymType= 2, SymValue=176.
mongolia$main7$TEMPVAR177 (ID= 853) SymType= 2, SymValue=177.
mongolia$main7$L117 (ID= 854) SymType= 4, SymValue=117.
mongolia$main7$L118 (ID= 855) SymType= 4, SymValue=118.
mongolia$main7$L119 (ID= 856) SymType= 4, SymValue=119.
mongolia$main7$L120 (ID= 857) SymType= 4, SymValue=120.
mongolia$main7$L121 (ID= 858) SymType= 4, SymValue=121.
mongolia$main7$L122 (ID= 859) SymType= 4, SymValue=122.
mongolia$main7$L123 (ID= 860) SymType= 4, SymValue=123.
mongolia$main7$L124 (ID= 861) SymType= 4, SymValue=124.
mongolia$main7$comancheVillageBID (ID= 862) SymType= 2, SymValue=178.
mongolia$main7$TEMPVAR179 (ID= 863) SymType= 2, SymValue=179.
mongolia$main7$TEMPVAR180 (ID= 864) SymType= 2, SymValue=180.
mongolia$main7$TEMPVAR181 (ID= 865) SymType= 2, SymValue=181.
mongolia$main7$TEMPVAR182 (ID= 866) SymType= 2, SymValue=182.
mongolia$main7$L125 (ID= 867) SymType= 4, SymValue=125.
mongolia$main7$L126 (ID= 868) SymType= 4, SymValue=126.
mongolia$main7$L127 (ID= 869) SymType= 4, SymValue=127.
mongolia$main7$L128 (ID= 870) SymType= 4, SymValue=128.
mongolia$main7$L129 (ID= 871) SymType= 4, SymValue=129.
mongolia$main7$L130 (ID= 872) SymType= 4, SymValue=130.
mongolia$main7$comancheVillageID (ID= 873) SymType= 2, SymValue=183.
mongolia$main7$TEMPVAR184 (ID= 874) SymType= 2, SymValue=184.
mongolia$main7$TEMPVAR185 (ID= 875) SymType= 2, SymValue=185.
mongolia$main7$TEMPVAR186 (ID= 876) SymType= 2, SymValue=186.
mongolia$main7$TEMPVAR187 (ID= 877) SymType= 2, SymValue=187.
mongolia$main7$L131 (ID= 878) SymType= 4, SymValue=131.
mongolia$main7$L132 (ID= 879) SymType= 4, SymValue=132.
mongolia$main7$L133 (ID= 880) SymType= 4, SymValue=133.
mongolia$main7$L134 (ID= 881) SymType= 4, SymValue=134.
mongolia$main7$L135 (ID= 882) SymType= 4, SymValue=135.
mongolia$main7$L136 (ID= 883) SymType= 4, SymValue=136.
mongolia$main7$lakotaVillageBID (ID= 884) SymType= 2, SymValue=188.
mongolia$main7$TEMPVAR189 (ID= 885) SymType= 2, SymValue=189.
mongolia$main7$TEMPVAR190 (ID= 886) SymType= 2, SymValue=190.
mongolia$main7$TEMPVAR191 (ID= 887) SymType= 2, SymValue=191.
mongolia$main7$TEMPVAR192 (ID= 888) SymType= 2, SymValue=192.
mongolia$main7$L137 (ID= 889) SymType= 4, SymValue=137.
mongolia$main7$L138 (ID= 890) SymType= 4, SymValue=138.
mongolia$main7$L139 (ID= 891) SymType= 4, SymValue=139.
mongolia$main7$L140 (ID= 892) SymType= 4, SymValue=140.
mongolia$main7$L141 (ID= 893) SymType= 4, SymValue=141.
mongolia$main7$L142 (ID= 894) SymType= 4, SymValue=142.
mongolia$main7$comancheVillageDID (ID= 895) SymType= 2, SymValue=193.
mongolia$main7$TEMPVAR194 (ID= 896) SymType= 2, SymValue=194.
mongolia$main7$TEMPVAR195 (ID= 897) SymType= 2, SymValue=195.
mongolia$main7$TEMPVAR196 (ID= 898) SymType= 2, SymValue=196.
mongolia$main7$TEMPVAR197 (ID= 899) SymType= 2, SymValue=197.
mongolia$main7$L143 (ID= 900) SymType= 4, SymValue=143.
mongolia$main7$L144 (ID= 901) SymType= 4, SymValue=144.
mongolia$main7$startingUnits (ID= 902) SymType= 2, SymValue=198.
mongolia$main7$startingTCID (ID= 903) SymType= 2, SymValue=199.
mongolia$main7$TEMPVAR200 (ID= 904) SymType= 2, SymValue=200.
mongolia$main7$L145 (ID= 905) SymType= 4, SymValue=145.
mongolia$main7$L146 (ID= 906) SymType= 4, SymValue=146.
mongolia$main7$TEMPVAR201 (ID= 907) SymType= 2, SymValue=201.
mongolia$main7$TEMPVAR202 (ID= 908) SymType= 2, SymValue=202.
mongolia$main7$StartAreaTreeID (ID= 909) SymType= 2, SymValue=203.
mongolia$main7$TEMPVAR204 (ID= 910) SymType= 2, SymValue=204.
mongolia$main7$StartHuntable1ID (ID= 911) SymType= 2, SymValue=205.
mongolia$main7$TEMPVAR206 (ID= 912) SymType= 2, SymValue=206.
mongolia$main7$playerNuggetID (ID= 913) SymType= 2, SymValue=207.
mongolia$main7$TEMPVAR208 (ID= 914) SymType= 2, SymValue=208.
mongolia$main7$TEMPVAR209 (ID= 915) SymType= 2, SymValue=209.
mongolia$main7$startingLivestockPen (ID= 916) SymType= 2, SymValue=210.
mongolia$main7$TEMPVAR211 (ID= 917) SymType= 2, SymValue=211.
mongolia$main7$TEMPVAR212 (ID= 918) SymType= 2, SymValue=212.
mongolia$main7$startingFarm (ID= 919) SymType= 2, SymValue=213.
mongolia$main7$TEMPVAR214 (ID= 920) SymType= 2, SymValue=214.
mongolia$main7$TEMPVAR215 (ID= 921) SymType= 2, SymValue=215.
mongolia$main7$startingShrine (ID= 922) SymType= 2, SymValue=216.
mongolia$main7$TEMPVAR217 (ID= 923) SymType= 2, SymValue=217.
mongolia$main7$TEMPVAR218 (ID= 924) SymType= 2, SymValue=218.
mongolia$main7$startingVillage (ID= 925) SymType= 2, SymValue=219.
mongolia$main7$TEMPVAR220 (ID= 926) SymType= 2, SymValue=220.
mongolia$main7$TEMPVAR221 (ID= 927) SymType= 2, SymValue=221.
mongolia$main7$startingField (ID= 928) SymType= 2, SymValue=222.
mongolia$main7$TEMPVAR223 (ID= 929) SymType= 2, SymValue=223.
mongolia$main7$TEMPVAR224 (ID= 930) SymType= 2, SymValue=224.
mongolia$main7$StartBerriesID (ID= 931) SymType= 2, SymValue=225.
mongolia$main7$TEMPVAR226 (ID= 932) SymType= 2, SymValue=226.
mongolia$main7$TEMPVAR227 (ID= 933) SymType= 2, SymValue=227.
mongolia$main7$TEMPVAR228 (ID= 934) SymType= 2, SymValue=228.
mongolia$main7$playerGoldID (ID= 935) SymType= 2, SymValue=229.
mongolia$main7$TEMPVAR230 (ID= 936) SymType= 2, SymValue=230.
mongolia$main7$TEMPVAR231 (ID= 937) SymType= 2, SymValue=231.
mongolia$main7$playerCrateID (ID= 938) SymType= 2, SymValue=232.
mongolia$main7$TEMPVAR233 (ID= 939) SymType= 2, SymValue=233.
mongolia$main7$TEMPVAR234 (ID= 940) SymType= 2, SymValue=234.
mongolia$main7$L147 (ID= 941) SymType= 4, SymValue=147.
mongolia$main7$L148 (ID= 942) SymType= 4, SymValue=148.
mongolia$main7$L149 (ID= 943) SymType= 4, SymValue=149.
mongolia$main7$TCLocation (ID= 944) SymType= 2, SymValue=235.
mongolia$main7$L150 (ID= 945) SymType= 4, SymValue=150.
mongolia$main7$L151 (ID= 946) SymType= 4, SymValue=151.
mongolia$main7$L152 (ID= 947) SymType= 4, SymValue=152.
mongolia$main7$L153 (ID= 948) SymType= 4, SymValue=153.
mongolia$main7$TEMPVAR236 (ID= 949) SymType= 2, SymValue=236.
mongolia$main7$L154 (ID= 950) SymType= 4, SymValue=154.
mongolia$main7$L155 (ID= 951) SymType= 4, SymValue=155.
mongolia$main7$TEMPVAR237 (ID= 952) SymType= 2, SymValue=237.
mongolia$main7$TEMPVAR238 (ID= 953) SymType= 2, SymValue=238.
mongolia$main7$nuggetID2 (ID= 954) SymType= 2, SymValue=239.
mongolia$main7$TEMPVAR240 (ID= 955) SymType= 2, SymValue=240.
mongolia$main7$TEMPVAR241 (ID= 956) SymType= 2, SymValue=241.
mongolia$main7$nuggetID3 (ID= 957) SymType= 2, SymValue=242.
mongolia$main7$TEMPVAR243 (ID= 958) SymType= 2, SymValue=243.
mongolia$main7$TEMPVAR244 (ID= 959) SymType= 2, SymValue=244.
mongolia$main7$nuggetID (ID= 960) SymType= 2, SymValue=245.
mongolia$main7$TEMPVAR246 (ID= 961) SymType= 2, SymValue=246.
mongolia$main7$TEMPVAR247 (ID= 962) SymType= 2, SymValue=247.
mongolia$main7$L156 (ID= 963) SymType= 4, SymValue=156.
mongolia$main7$L157 (ID= 964) SymType= 4, SymValue=157.
mongolia$main7$TEMPVAR248 (ID= 965) SymType= 2, SymValue=248.
mongolia$main7$silverID (ID= 966) SymType= 2, SymValue=249.
mongolia$main7$silverCount (ID= 967) SymType= 2, SymValue=250.
mongolia$main7$TEMPVAR251 (ID= 968) SymType= 2, SymValue=251.
mongolia$main7$TEMPVAR252 (ID= 969) SymType= 2, SymValue=252.
mongolia$main7$TEMPVAR253 (ID= 970) SymType= 2, SymValue=253.
mongolia$main7$TEMPVAR254 (ID= 971) SymType= 2, SymValue=254.
mongolia$main7$TEMPVAR255 (ID= 972) SymType= 2, SymValue=255.
mongolia$main7$TEMPVAR256 (ID= 973) SymType= 2, SymValue=256.
mongolia$main7$herdable1ID (ID= 974) SymType= 2, SymValue=257.
mongolia$main7$TEMPVAR258 (ID= 975) SymType= 2, SymValue=258.
mongolia$main7$Herdable2ID (ID= 976) SymType= 2, SymValue=259.
mongolia$main7$TEMPVAR260 (ID= 977) SymType= 2, SymValue=260.
mongolia$main7$Huntable1ID (ID= 978) SymType= 2, SymValue=261.
mongolia$main7$TEMPVAR262 (ID= 979) SymType= 2, SymValue=262.
mongolia$main7$huntable2ID (ID= 980) SymType= 2, SymValue=263.
mongolia$main7$TEMPVAR264 (ID= 981) SymType= 2, SymValue=264.
mongolia$main7$huntable3ID (ID= 982) SymType= 2, SymValue=265.
mongolia$main7$TEMPVAR266 (ID= 983) SymType= 2, SymValue=266.
mongolia$main7$TEMPVAR267 (ID= 984) SymType= 2, SymValue=267.
mongolia$main7$count (ID= 985) SymType= 2, SymValue=268.
mongolia$main7$maxCount (ID= 986) SymType= 2, SymValue=269.
mongolia$main7$maxFailCount (ID= 987) SymType= 2, SymValue=270.
mongolia$main7$L158 (ID= 988) SymType= 4, SymValue=158.
mongolia$main7$L159 (ID= 989) SymType= 4, SymValue=159.
mongolia$main7$L160 (ID= 990) SymType= 4, SymValue=160.
mongolia$main7$treeArea (ID= 991) SymType= 2, SymValue=271.
mongolia$main7$TEMPVAR272 (ID= 992) SymType= 2, SymValue=272.
mongolia$main7$ok (ID= 993) SymType= 2, SymValue=273.
mongolia$main7$L161 (ID= 994) SymType= 4, SymValue=161.
mongolia$main7$L162 (ID= 995) SymType= 4, SymValue=162.
mongolia$main7$L163 (ID= 996) SymType= 4, SymValue=163.
mongolia$main7$L164 (ID= 997) SymType= 4, SymValue=164.
mongolia$main7$L165 (ID= 998) SymType= 4, SymValue=165.
mongolia$main7$L166 (ID= 999) SymType= 4, SymValue=166.
mongolia$main7$L167 (ID=1000) SymType= 4, SymValue=167.
mongolia$main7$TEMPVAR274 (ID=1001) SymType= 2, SymValue=274.
mongolia$main7$L168 (ID=1002) SymType= 4, SymValue=168.
mongolia$main7$L169 (ID=1003) SymType= 4, SymValue=169.
mongolia$main7$L170 (ID=1004) SymType= 4, SymValue=170.
mongolia$main7$L171 (ID=1005) SymType= 4, SymValue=171.
mongolia$main7$L172 (ID=1006) SymType= 4, SymValue=172.
mongolia$main7$L173 (ID=1007) SymType= 4, SymValue=173.
mongolia$main7$L174 (ID=1008) SymType= 4, SymValue=174.
mongolia$main7$TEMPVAR275 (ID=1009) SymType= 2, SymValue=275.
mongolia$main7$L175 (ID=1010) SymType= 4, SymValue=175.
mongolia$main7$L176 (ID=1011) SymType= 4, SymValue=176.
mongolia$main7$L177 (ID=1012) SymType= 4, SymValue=177.
mongolia$main7$L178 (ID=1013) SymType= 4, SymValue=178.
mongolia$main7$L179 (ID=1014) SymType= 4, SymValue=179.
mongolia$main7$L180 (ID=1015) SymType= 4, SymValue=180.
mongolia$main7$randLoc (ID=1016) SymType= 2, SymValue=276.
mongolia$main7$xLoc (ID=1017) SymType= 2, SymValue=277.
mongolia$main7$walk (ID=1018) SymType= 2, SymValue=278.
mongolia$main7$L181 (ID=1019) SymType= 4, SymValue=181.
mongolia$main7$L182 (ID=1020) SymType= 4, SymValue=182.
mongolia$main7$L183 (ID=1021) SymType= 4, SymValue=183.
mongolia$main7$L184 (ID=1022) SymType= 4, SymValue=184.
mongolia$main7$TEMPVAR279 (ID=1023) SymType= 2, SymValue=279.
mongolia$main7$TEMPVAR280 (ID=1024) SymType= 2, SymValue=280.
mongolia$main7$TEMPVAR281 (ID=1025) SymType= 2, SymValue=281.

94 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.000000,
-1.000000).
EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000,
0.000000).
EXTERN$cNumberPlayers (SymID= 321), INT, Value=4.
EXTERN$cNumberNonGaiaPlayers (SymID= 322), INT, Value=3.
EXTERN$cNumberTeams (SymID= 323), INT, Value=3.
EXTERN$cFilename (SymID= 324), STRING, Value=m.
EXTERN$cCultureNature (SymID= 325), INT, Value=0.
EXTERN$cCultureWesternEurope (SymID= 326), INT, Value=1.
EXTERN$cCultureMediterranean (SymID= 327), INT, Value=2.
EXTERN$cCultureEasternEurope (SymID= 328), INT, Value=3.
EXTERN$cCultureStone (SymID= 329), INT, Value=4.
EXTERN$cCultureGrass (SymID= 330), INT, Value=5.
EXTERN$cCultureWood (SymID= 331), INT, Value=6.
EXTERN$cCultureHide (SymID= 332), INT, Value=7.
EXTERN$cCultureAztec (SymID= 333), INT, Value=8.
EXTERN$cCultureSioux (SymID= 334), INT, Value=9.
EXTERN$cCultureIroquois (SymID= 335), INT, Value=10.
EXTERN$cCultureChinese (SymID= 336), INT, Value=11.
EXTERN$cCultureIndian (SymID= 337), INT, Value=12.
EXTERN$cCultureJapanese (SymID= 338), INT, Value=13.
EXTERN$cCivNature (SymID= 339), INT, Value=0.
EXTERN$cCivSpanish (SymID= 340), INT, Value=1.
EXTERN$cCivBritish (SymID= 341), INT, Value=2.
EXTERN$cCivFrench (SymID= 342), INT, Value=3.
EXTERN$cCivPortuguese (SymID= 343), INT, Value=4.
EXTERN$cCivDutch (SymID= 344), INT, Value=5.
EXTERN$cCivRussians (SymID= 345), INT, Value=6.
EXTERN$cCivGermans (SymID= 346), INT, Value=7.
EXTERN$cCivOttomans (SymID= 347), INT, Value=8.
EXTERN$cCivSPCAct1 (SymID= 348), INT, Value=9.
EXTERN$cCivSPCAct2 (SymID= 349), INT, Value=10.
EXTERN$cCivSPCAct3 (SymID= 350), INT, Value=11.
EXTERN$cCivPirate (SymID= 351), INT, Value=12.
EXTERN$cCivTheCircle (SymID= 352), INT, Value=13.
EXTERN$cCivNativeAmerican (SymID= 353), INT, Value=14.
EXTERN$cCivXPIroquois (SymID= 354), INT, Value=15.
EXTERN$cCivXPSioux (SymID= 355), INT, Value=16.
EXTERN$cCivXPAztec (SymID= 356), INT, Value=17.
EXTERN$cCivXPSPC (SymID= 357), INT, Value=18.
EXTERN$cCivJapanese (SymID= 358), INT, Value=19.
EXTERN$cCivChinese (SymID= 359), INT, Value=20.
EXTERN$cCivIndians (SymID= 360), INT, Value=21.
EXTERN$cCivSPCJapanese (SymID= 361), INT, Value=22.
EXTERN$cCivSPCChinese (SymID= 362), INT, Value=23.
EXTERN$cCivSPCIndians (SymID= 363), INT, Value=24.
EXTERN$cCivSPCCompany (SymID= 364), INT, Value=25.
EXTERN$cCivSPCJapaneseEnemy (SymID= 365), INT, Value=26.
EXTERN$cCivAztecs (SymID= 366), INT, Value=27.
EXTERN$cCivCaribs (SymID= 367), INT, Value=28.
EXTERN$cCivCherokee (SymID= 368), INT, Value=29.
EXTERN$cCivComanche (SymID= 369), INT, Value=30.
EXTERN$cCivCree (SymID= 370), INT, Value=31.
EXTERN$cCivIncas (SymID= 371), INT, Value=32.
EXTERN$cCivIroquois (SymID= 372), INT, Value=33.
EXTERN$cCivLakota (SymID= 373), INT, Value=34.
EXTERN$cCivMaya (SymID= 374), INT, Value=35.
EXTERN$cCivNootka (SymID= 375), INT, Value=36.
EXTERN$cCivSeminoles (SymID= 376), INT, Value=37.
EXTERN$cCivTupi (SymID= 377), INT, Value=38.
EXTERN$cCivZapotec (SymID= 378), INT, Value=39.
EXTERN$cCivHuron (SymID= 379), INT, Value=40.
EXTERN$cCivCheyenne (SymID= 380), INT, Value=41.
EXTERN$cCivKlamath (SymID= 381), INT, Value=42.
EXTERN$cCivMapuche (SymID= 382), INT, Value=43.
EXTERN$cCivNavajo (SymID= 383), INT, Value=44.
EXTERN$cCivApache (SymID= 384), INT, Value=45.
EXTERN$cCivUdasi (SymID= 385), INT, Value=46.
EXTERN$cCivZen (SymID= 386), INT, Value=47.
EXTERN$cCivShaolin (SymID= 387), INT, Value=48.
EXTERN$cCivSaltpeter (SymID= 388), INT, Value=49.
EXTERN$cCivBhakti (SymID= 389), INT, Value=50.
EXTERN$cCivJesuit (SymID= 390), INT, Value=51.
EXTERN$cCivSufi (SymID= 391), INT, Value=52.
EXTERN$cCivLouverture (SymID= 392), INT, Value=53.
EXTERN$cCivWashington (SymID= 393), INT, Value=54.
EXTERN$cCivHidalgo (SymID= 394), INT, Value=55.
EXTERN$cCivBonifacio (SymID= 395), INT, Value=56.
EXTERN$cCivBolivar (SymID= 396), INT, Value=57.
EXTERN$cCivSanMartin (SymID= 397), INT, Value=58.
EXTERN$cCivSantander (SymID= 398), INT, Value=59.
EXTERN$cCivOHiggins (SymID= 399), INT, Value=60.
EXTERN$cConnectAreas (SymID= 400), INT, Value=0.
EXTERN$cConnectPlayers (SymID= 401), INT, Value=1.
EXTERN$cConnectAllies (SymID= 402), INT, Value=2.
EXTERN$cConnectEnemies (SymID= 403), INT, Value=3.
EXTERN$cMapSize (SymID= 404), INT, Value=0.
EXTERN$cMapResources (SymID= 405), INT, Value=1.
EXTERN$cElevNormal (SymID= 406), INT, Value=0.
EXTERN$cElevFractalSum (SymID= 407), INT, Value=2.
EXTERN$cElevTurbulence (SymID= 408), INT, Value=1.
EXTERN$cClusterLand (SymID= 409), INT, Value=0.
EXTERN$cClusterWater (SymID= 410), INT, Value=1.
EXTERN$cClusterShallowWater (SymID= 411), INT, Value=2.
EXTERN$cClusterEverywhere (SymID= 412), INT, Value=3.

185 Labels:
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L0 (SymID= 416), Position=736.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L1 (SymID= 417), Position=273.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L2 (SymID= 419), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L3 (SymID= 420), Position=177.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L4 (SymID= 422), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L5 (SymID= 423), Position=256.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L6 (SymID= 425), Position=735.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L7 (SymID= 426), Position=526.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L8 (SymID= 428), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L9 (SymID= 429), Position=430.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L10 (SymID= 431), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L11 (SymID= 432), Position=509.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L12 (SymID= 435), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L13 (SymID= 436), Position=655.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L14 (SymID= 438), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L15 (SymID= 439), Position=734.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L16 (SymID= 441), Position=1462.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L17 (SymID= 442), Position=999.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L18 (SymID= 444), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L19 (SymID= 445), Position=903.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L20 (SymID= 447), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L21 (SymID= 448), Position=982.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L22 (SymID= 450), Position=1461.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L23 (SymID= 451), Position=1252.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L24 (SymID= 453), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L25 (SymID= 454), Position=1156.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L26 (SymID= 456), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L27 (SymID= 457), Position=1235.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L28 (SymID= 460), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L29 (SymID= 461), Position=1381.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L30 (SymID= 463), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L31 (SymID= 464), Position=1460.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L32 (SymID= 466), Position=2188.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L33 (SymID= 467), Position=1725.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L34 (SymID= 469), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L35 (SymID= 470), Position=1629.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L36 (SymID= 472), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L37 (SymID= 473), Position=1708.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L38 (SymID= 475), Position=2187.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L39 (SymID= 476), Position=1978.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L40 (SymID= 478), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L41 (SymID= 479), Position=1882.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L42 (SymID= 481), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L43 (SymID= 482), Position=1961.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L44 (SymID= 485), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L45 (SymID= 486), Position=2107.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L46 (SymID= 488), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L47 (SymID= 489), Position=2186.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L48 (SymID= 491), Position=2502.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L49 (SymID= 492), Position=2372.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L50 (SymID= 494), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L51 (SymID= 495), Position=2355.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L52 (SymID= 498), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L53 (SymID= 499), Position=2501.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L54 (SymID= 505), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L55 (SymID= 506), Position=2609.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L56 (SymID= 512), Position=2723.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L57 (SymID= 513), Position=2702.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L58 (SymID= 546), Position=-
1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L59 (SymID= 547),
Position=3233.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L60 (SymID= 609), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L61 (SymID= 610),
Position=4788.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L62 (SymID= 620), Position=-
1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L63 (SymID= 621),
Position=5046.
mongolia$main7$L64 (SymID= 660), Position=-1.
mongolia$main7$L65 (SymID= 661), Position=5741.
mongolia$main7$L66 (SymID= 662), Position=-1.
mongolia$main7$L67 (SymID= 663), Position=5666.
mongolia$main7$L68 (SymID= 664), Position=-1.
mongolia$main7$L69 (SymID= 665), Position=5740.
mongolia$main7$L70 (SymID= 667), Position=-1.
mongolia$main7$L71 (SymID= 668), Position=5812.
mongolia$main7$L72 (SymID= 669), Position=-1.
mongolia$main7$L73 (SymID= 670), Position=5857.
mongolia$main7$L74 (SymID= 671), Position=-1.
mongolia$main7$L75 (SymID= 672), Position=5908.
mongolia$main7$L76 (SymID= 727), Position=7076.
mongolia$main7$L77 (SymID= 728), Position=6965.
mongolia$main7$L78 (SymID= 731), Position=7075.
mongolia$main7$L79 (SymID= 732), Position=7037.
mongolia$main7$L80 (SymID= 782), Position=8231.
mongolia$main7$L81 (SymID= 783), Position=8068.
mongolia$main7$L82 (SymID= 786), Position=-1.
mongolia$main7$L83 (SymID= 787), Position=8301.
mongolia$main7$L84 (SymID= 790), Position=8721.
mongolia$main7$L85 (SymID= 791), Position=8579.
mongolia$main7$L86 (SymID= 792), Position=-1.
mongolia$main7$L87 (SymID= 793), Position=8720.
mongolia$main7$L88 (SymID= 794), Position=-1.
mongolia$main7$L89 (SymID= 795), Position=8872.
mongolia$main7$L90 (SymID= 796), Position=9984.
mongolia$main7$L91 (SymID= 797), Position=9167.
mongolia$main7$L92 (SymID= 798), Position=9145.
mongolia$main7$L93 (SymID= 799), Position=8996.
mongolia$main7$L94 (SymID= 800), Position=9983.
mongolia$main7$L95 (SymID= 801), Position=9550.
mongolia$main7$L96 (SymID= 802), Position=9528.
mongolia$main7$L97 (SymID= 803), Position=9396.
mongolia$main7$L98 (SymID= 804), Position=-1.
mongolia$main7$L99 (SymID= 805), Position=9527.
mongolia$main7$L100 (SymID= 806), Position=9982.
mongolia$main7$L101 (SymID= 807), Position=9646.
mongolia$main7$L102 (SymID= 808), Position=9981.
mongolia$main7$L103 (SymID= 809), Position=9793.
mongolia$main7$L104 (SymID= 810), Position=-1.
mongolia$main7$L105 (SymID= 811), Position=9980.
mongolia$main7$L106 (SymID= 814), Position=10276.
mongolia$main7$L107 (SymID= 815), Position=10045.
mongolia$main7$L108 (SymID= 816), Position=10305.
mongolia$main7$L109 (SymID= 828), Position=11295.
mongolia$main7$L110 (SymID= 829), Position=11216.
mongolia$main7$L111 (SymID= 831), Position=-1.
mongolia$main7$L112 (SymID= 832), Position=11654.
mongolia$main7$L113 (SymID= 839), Position=-1.
mongolia$main7$L114 (SymID= 840), Position=11937.
mongolia$main7$L115 (SymID= 847), Position=-1.
mongolia$main7$L116 (SymID= 848), Position=12355.
mongolia$main7$L117 (SymID= 854), Position=-1.
mongolia$main7$L118 (SymID= 855), Position=12354.
mongolia$main7$L119 (SymID= 856), Position=12353.
mongolia$main7$L120 (SymID= 857), Position=12277.
mongolia$main7$L121 (SymID= 858), Position=12352.
mongolia$main7$L122 (SymID= 859), Position=12312.
mongolia$main7$L123 (SymID= 860), Position=-1.
mongolia$main7$L124 (SymID= 861), Position=12755.
mongolia$main7$L125 (SymID= 867), Position=-1.
mongolia$main7$L126 (SymID= 868), Position=12754.
mongolia$main7$L127 (SymID= 869), Position=12753.
mongolia$main7$L128 (SymID= 870), Position=12713.
mongolia$main7$L129 (SymID= 871), Position=-1.
mongolia$main7$L130 (SymID= 872), Position=13142.
mongolia$main7$L131 (SymID= 878), Position=-1.
mongolia$main7$L132 (SymID= 879), Position=13141.
mongolia$main7$L133 (SymID= 880), Position=13140.
mongolia$main7$L134 (SymID= 881), Position=13100.
mongolia$main7$L135 (SymID= 882), Position=-1.
mongolia$main7$L136 (SymID= 883), Position=13542.
mongolia$main7$L137 (SymID= 889), Position=-1.
mongolia$main7$L138 (SymID= 890), Position=13541.
mongolia$main7$L139 (SymID= 891), Position=13540.
mongolia$main7$L140 (SymID= 892), Position=13500.
mongolia$main7$L141 (SymID= 893), Position=-1.
mongolia$main7$L142 (SymID= 894), Position=13854.
mongolia$main7$L143 (SymID= 900), Position=-1.
mongolia$main7$L144 (SymID= 901), Position=13853.
mongolia$main7$L145 (SymID= 905), Position=14059.
mongolia$main7$L146 (SymID= 906), Position=14021.
mongolia$main7$L147 (SymID= 941), Position=16547.
mongolia$main7$L148 (SymID= 942), Position=15815.
mongolia$main7$L149 (SymID= 943), Position=16576.
mongolia$main7$L150 (SymID= 945), Position=16327.
mongolia$main7$L151 (SymID= 946), Position=16302.
mongolia$main7$L152 (SymID= 947), Position=-1.
mongolia$main7$L153 (SymID= 948), Position=16326.
mongolia$main7$L154 (SymID= 950), Position=-1.
mongolia$main7$L155 (SymID= 951), Position=16403.
mongolia$main7$L156 (SymID= 963), Position=-1.
mongolia$main7$L157 (SymID= 964), Position=17647.
mongolia$main7$L158 (SymID= 988), Position=20459.
mongolia$main7$L159 (SymID= 989), Position=20002.
mongolia$main7$L160 (SymID= 990), Position=20488.
mongolia$main7$L161 (SymID= 994), Position=20448.
mongolia$main7$L162 (SymID= 995), Position=20386.
mongolia$main7$L163 (SymID= 996), Position=-1.
mongolia$main7$L164 (SymID= 997), Position=20447.
mongolia$main7$L165 (SymID= 998), Position=21009.
mongolia$main7$L166 (SymID= 999), Position=20552.
mongolia$main7$L167 (SymID=1000), Position=21038.
mongolia$main7$L168 (SymID=1002), Position=20998.
mongolia$main7$L169 (SymID=1003), Position=20936.
mongolia$main7$L170 (SymID=1004), Position=-1.
mongolia$main7$L171 (SymID=1005), Position=20997.
mongolia$main7$L172 (SymID=1006), Position=21553.
mongolia$main7$L173 (SymID=1007), Position=21102.
mongolia$main7$L174 (SymID=1008), Position=21582.
mongolia$main7$L175 (SymID=1010), Position=21542.
mongolia$main7$L176 (SymID=1011), Position=21480.
mongolia$main7$L177 (SymID=1012), Position=-1.
mongolia$main7$L178 (SymID=1013), Position=21541.
mongolia$main7$L179 (SymID=1014), Position=-1.
mongolia$main7$L180 (SymID=1015), Position=21845.
mongolia$main7$L181 (SymID=1019), Position=21778.
mongolia$main7$L182 (SymID=1020), Position=21737.
mongolia$main7$L183 (SymID=1021), Position=-1.
mongolia$main7$L184 (SymID=1022), Position=21777.

8 User Functions:
void chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR0, STRING,
Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR1, STRING,
Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR2, STRING,
Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR3, STRING,
Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR4, STRING,
Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR5, STRING,
Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR6, STRING,
Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR7, STRING,
Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR8, STRING,
Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR9, STRING,
Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR10, STRING,
Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR11, STRING,
Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR12, STRING,
Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR13, STRING,
Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR14, STRING,
Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR15, STRING,
Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR16, STRING,
Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR17, STRING,
Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR18, STRING,
Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR19, STRING,
Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR20, STRING,
Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR21, STRING,
Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR22, STRING,
Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR23, STRING,
Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR24, STRING,
Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR25, STRING,
Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR26, STRING,
Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR27, STRING,
Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR28, STRING,
Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR29, STRING,
Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR30, STRING,
Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR31, STRING,
Value=Privateer.
bool ypIsAsian( int ) ID=1.
CodeOffset=2558.
1 Parameters.
2 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypIsAsian1$pID, INT, Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypIsAsian1$TEMPVAR1, STRING,
Value=Japanese.
string ypTCChooser( int ) ID=2.
CodeOffset=2626.
1 Parameters.
5 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$pID, INT, Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$playerTCType, STRING,
Value=DSV.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR2, STRING,
Value=.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR3, STRING,
Value=YPTownCenterAsian.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR4, STRING,
Value=Towncenter.
int ypMonasteryBuilder( int, int ) ID=3.
CodeOffset=2739.
2 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$pID, INT,
Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$berryWagon,
INT, Value=0.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType,
STRING, Value=DSV.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR3,
STRING, Value=ypConsulate.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType2,
STRING, Value=DSV.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR5,
STRING, Value=ypBerryWagon1.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidImpassableLand,
INT, Value=0.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR7,
STRING, Value=monastery avoids impassable land.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR8,
STRING, Value=Land.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidAll, INT,
Value=0.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR10,
STRING, Value=monastery avoids all.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR11,
STRING, Value=all.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRouteSocke
t, INT, Value=0.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR13,
STRING, Value=monastery avoids trade route socket.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR14,
STRING, Value=socketTradeRoute.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsMonastery,
INT, Value=0.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR16,
STRING, Value=monastery avoids same.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryEdgeConstraint, INT,
Value=0.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR18,
STRING, Value=monastery edge of map.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsTC, INT,
Value=0.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR20,
STRING, Value=Monastery avoids TCs a bit.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR21,
STRING, Value=Towncenter.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRoute,
INT, Value=0.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR23,
STRING, Value=Monastery avoids trade route.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidResource, INT,
Value=0.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR25,
STRING, Value=monastery avoid resource.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR26,
STRING, Value=resource.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monID, INT,
Value=0.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR28,
STRING, Value=Monastery.
int ypRicePaddyBuilder( int ) ID=4.
CodeOffset=3451.
1 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$pID, INT,
Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidImpassableLand,
INT, Value=0.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR2,
STRING, Value=rice paddy avoids impassable land.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR3,
STRING, Value=Land.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidAll, INT,
Value=0.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR5,
STRING, Value=rice paddy avoids all.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR6,
STRING, Value=all.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRouteSocke
t, INT, Value=0.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR8,
STRING, Value=rice paddy avoids trade route socket.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR9,
STRING, Value=socketTradeRoute.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsMonastery,
INT, Value=0.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR11,
STRING, Value=rice paddy avoids monastery.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR12,
STRING, Value=ypMonastery.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsRicePaddy,
INT, Value=0.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR14,
STRING, Value=rice paddy avoids same.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR15,
STRING, Value=ypRicePaddy.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyEdgeConstraint, INT,
Value=0.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR17,
STRING, Value=rice paddy edge of map.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsTC, INT,
Value=0.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR19,
STRING, Value=Rice Paddy avoids TCs a bit.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR20,
STRING, Value=Towncenter.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRoute,
INT, Value=0.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR22,
STRING, Value=Rice Paddy avoids trade route.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidResource, INT,
Value=0.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR24,
STRING, Value=rice paddy avoid resource.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR25,
STRING, Value=resource.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$rpID, INT,
Value=0.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR27,
STRING, Value=RicePaddy.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR28,
STRING, Value=ypRicePaddy.
void ypKingsHillPlacer( float, float, float, int ) ID=5.
CodeOffset=4159.
4 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$xLoc, FLOAT,
Value=0.000000.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$yLoc, FLOAT,
Value=0.000000.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$walkDistance,
FLOAT, Value=0.000000.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$extraConstraint,
INT, Value=0.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidImpassableLand,
INT, Value=0.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR5,
STRING, Value=kings hill avoids impassable land.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR6,
STRING, Value=Land.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidAll, INT,
Value=0.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR8,
STRING, Value=kings hill avoids all.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR9,
STRING, Value=all.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRouteSocket,
INT, Value=0.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR11,
STRING, Value=kings hill avoids trade route socket.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR12,
STRING, Value=socketTradeRoute.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillEdgeConstraint, INT,
Value=0.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR14,
STRING, Value=kings hill edge of map.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsTC, INT,
Value=0.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR16,
STRING, Value=kings hill avoids TCs.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR17,
STRING, Value=Towncenter.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsCW, INT,
Value=0.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR19,
STRING, Value=kings hill avoids CWs.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR20,
STRING, Value=CoveredWagon.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRoute, INT,
Value=0.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR22,
STRING, Value=kings hill avoids trade route.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidFlag, INT,
Value=0.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR24,
STRING, Value=avoid flag.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR25,
STRING, Value=HomeCityWaterSpawnFlag.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillID,
INT, Value=0.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR27,
STRING, Value=KingsHill.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR28,
STRING, Value=ypKingsHill.
void ypKingsHillLandfill( float, float, float, float, string, int )
ID=6.
CodeOffset=4836.
6 Parameters.
8 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$xLoc, FLOAT,
Value=0.000000.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$yLoc, FLOAT,
Value=0.000000.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillSize,
FLOAT, Value=0.000000.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillHeight,
FLOAT, Value=0.000000.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillMix,
STRING, Value=.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$extraConstraint, INT,
Value=0.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fill, INT,
Value=0.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$TEMPVAR7,
STRING, Value=hill placer.
void main() ID=7.
CodeOffset=5088.
0 Parameters.
282 Variables (Parms AND Vars).
V[0]: mongolia$main7$TEMPVAR0, STRING, Value=.
V[1]: mongolia$main7$nativeCiv1, STRING, Value=DSV.
V[2]: mongolia$main7$TEMPVAR2, STRING, Value=Sufi.
V[3]: mongolia$main7$nativeCiv2, STRING, Value=DSV.
V[4]: mongolia$main7$TEMPVAR4, STRING, Value=Shaolin.
V[5]: mongolia$main7$baseMix, STRING, Value=DSV.
V[6]: mongolia$main7$TEMPVAR6, STRING, Value=mongolia_grass_b.
V[7]: mongolia$main7$secondaryMix, STRING, Value=DSV.
V[8]: mongolia$main7$TEMPVAR8, STRING, Value=mongolia_desert.
V[9]: mongolia$main7$baseTerrain, STRING, Value=DSV.
V[10]: mongolia$main7$TEMPVAR10, STRING,
Value=Mongolia\ground_grass1_mongol.
V[11]: mongolia$main7$layerOne, STRING, Value=DSV.
V[12]: mongolia$main7$TEMPVAR12, STRING,
Value=Mongolia\ground_grass3_mongol.
V[13]: mongolia$main7$layerTwo, STRING, Value=DSV.
V[14]: mongolia$main7$TEMPVAR14, STRING,
Value=Mongolia\ground_grass6_mongol.
V[15]: mongolia$main7$steppeForest, STRING, Value=DSV.
V[16]: mongolia$main7$TEMPVAR16, STRING, Value=Mongolian
Forest.
V[17]: mongolia$main7$desertForest, STRING, Value=DSV.
V[18]: mongolia$main7$TEMPVAR18, STRING, Value=Saxaul Forest.
V[19]: mongolia$main7$startTreeType, STRING, Value=DSV.
V[20]: mongolia$main7$TEMPVAR20, STRING, Value=ypTreeSaxaul.
V[21]: mongolia$main7$mapType1, STRING, Value=DSV.
V[22]: mongolia$main7$TEMPVAR22, STRING, Value=mongolia.
V[23]: mongolia$main7$huntable1, STRING, Value=DSV.
V[24]: mongolia$main7$TEMPVAR24, STRING, Value=ypSaiga.
V[25]: mongolia$main7$huntable2, STRING, Value=DSV.
V[26]: mongolia$main7$TEMPVAR26, STRING, Value=ypMuskDeer.
V[27]: mongolia$main7$herdable1, STRING, Value=DSV.
V[28]: mongolia$main7$TEMPVAR28, STRING, Value=ypYak.
V[29]: mongolia$main7$herdable2, STRING, Value=DSV.
V[30]: mongolia$main7$TEMPVAR30, STRING, Value=ypYak.
V[31]: mongolia$main7$lightingType, STRING, Value=DSV.
V[32]: mongolia$main7$TEMPVAR32, STRING, Value=Mongolia.
V[33]: mongolia$main7$subCiv0, INT, Value=0.
V[34]: mongolia$main7$subCiv1, INT, Value=0.
V[35]: mongolia$main7$extraPoles, INT, Value=0.
V[36]: mongolia$main7$nativesOnTop, INT, Value=0.
V[37]: mongolia$main7$playerTiles, INT, Value=0.
V[38]: mongolia$main7$TEMPVAR38, STRING, Value=Player Tiles =.
V[39]: mongolia$main7$size, INT, Value=0.
V[40]: mongolia$main7$TEMPVAR40, STRING, Value=Map size=.
V[41]: mongolia$main7$TEMPVAR41, STRING, Value=m x .
V[42]: mongolia$main7$TEMPVAR42, STRING, Value=m.
V[43]: mongolia$main7$TEMPVAR43, STRING, Value=land.
V[44]: mongolia$main7$TEMPVAR44, STRING, Value=grass.
V[45]: mongolia$main7$classPlayer, INT, Value=0.
V[46]: mongolia$main7$TEMPVAR46, STRING, Value=player.
V[47]: mongolia$main7$TEMPVAR47, STRING, Value=classForest.
V[48]: mongolia$main7$TEMPVAR48, STRING, Value=importantItem.
V[49]: mongolia$main7$TEMPVAR49, STRING, Value=natives.
V[50]: mongolia$main7$TEMPVAR50, STRING, Value=socketClass.
V[51]: mongolia$main7$playerEdgeConstraint, INT, Value=0.
V[52]: mongolia$main7$TEMPVAR52, STRING, Value=player edge of
map.
V[53]: mongolia$main7$playerConstraint, INT, Value=0.
V[54]: mongolia$main7$TEMPVAR54, STRING, Value=player vs.
player.
V[55]: mongolia$main7$longPlayerConstraint, INT, Value=0.
V[56]: mongolia$main7$TEMPVAR56, STRING, Value=stay away from
players a lot.
V[57]: mongolia$main7$mediumPlayerConstraint, INT, Value=0.
V[58]: mongolia$main7$TEMPVAR58, STRING, Value=stay away from
players a bit.
V[59]: mongolia$main7$forestConstraint, INT, Value=0.
V[60]: mongolia$main7$TEMPVAR60, STRING, Value=forest vs.
forest.
V[61]: mongolia$main7$TEMPVAR61, STRING, Value=classForest.
V[62]: mongolia$main7$forestConstraintShort, INT, Value=0.
V[63]: mongolia$main7$TEMPVAR63, STRING, Value=forest vs.
forest short.
V[64]: mongolia$main7$TEMPVAR64, STRING, Value=classForest.
V[65]: mongolia$main7$forestConstraintLong, INT, Value=0.
V[66]: mongolia$main7$TEMPVAR66, STRING, Value=forest vs.
forest long.
V[67]: mongolia$main7$TEMPVAR67, STRING, Value=classForest.
V[68]: mongolia$main7$coinForestConstraint, INT, Value=0.
V[69]: mongolia$main7$TEMPVAR69, STRING, Value=coin vs.
forest.
V[70]: mongolia$main7$TEMPVAR70, STRING, Value=classForest.
V[71]: mongolia$main7$avoidHuntable1, INT, Value=0.
V[72]: mongolia$main7$TEMPVAR72, STRING, Value=Huntable1
avoids food.
V[73]: mongolia$main7$avoidHuntable2, INT, Value=0.
V[74]: mongolia$main7$TEMPVAR74, STRING, Value=huntable2
avoids food.
V[75]: mongolia$main7$avoidCoin, INT, Value=0.
V[76]: mongolia$main7$TEMPVAR76, STRING, Value=coin avoids
coin.
V[77]: mongolia$main7$TEMPVAR77, STRING, Value=gold.
V[78]: mongolia$main7$avoidStartingCoin, INT, Value=0.
V[79]: mongolia$main7$TEMPVAR79, STRING, Value=starting coin
avoids coin.
V[80]: mongolia$main7$TEMPVAR80, STRING, Value=gold.
V[81]: mongolia$main7$avoidNugget, INT, Value=0.
V[82]: mongolia$main7$TEMPVAR82, STRING, Value=nugget avoid
nugget.
V[83]: mongolia$main7$TEMPVAR83, STRING, Value=AbstractNugget.
V[84]: mongolia$main7$avoidNuggetSmall, INT, Value=0.
V[85]: mongolia$main7$TEMPVAR85, STRING, Value=avoid nuggets
by a little.
V[86]: mongolia$main7$TEMPVAR86, STRING, Value=AbstractNugget.
V[87]: mongolia$main7$avoidHerdable2, INT, Value=0.
V[88]: mongolia$main7$TEMPVAR88, STRING, Value=avoids
Herdable2.
V[89]: mongolia$main7$avoidHerdable1, INT, Value=0.
V[90]: mongolia$main7$TEMPVAR90, STRING, Value=avoids
Herdable1.
V[91]: mongolia$main7$avoidFastCoin, INT, Value=0.
V[92]: mongolia$main7$TEMPVAR92, STRING, Value=fast coin
avoids coin.
V[93]: mongolia$main7$TEMPVAR93, STRING, Value=gold.
V[94]: mongolia$main7$TEMPVAR94, STRING, Value=fast coin
avoids coin.
V[95]: mongolia$main7$TEMPVAR95, STRING, Value=gold.
V[96]: mongolia$main7$TEMPVAR96, STRING, Value=fast coin
avoids coin.
V[97]: mongolia$main7$TEMPVAR97, STRING, Value=gold.
V[98]: mongolia$main7$avoidCoinMedium, INT, Value=0.
V[99]: mongolia$main7$TEMPVAR99, STRING, Value=avoid coin
medium.
V[100]: mongolia$main7$TEMPVAR100, STRING, Value=mine.
V[101]: mongolia$main7$avoidCoinLong, INT, Value=0.
V[102]: mongolia$main7$TEMPVAR102, STRING, Value=avoid coin
long.
V[103]: mongolia$main7$TEMPVAR103, STRING, Value=gold.
V[104]: mongolia$main7$avoidImpassableLand, INT, Value=0.
V[105]: mongolia$main7$TEMPVAR105, STRING, Value=avoid
impassable land.
V[106]: mongolia$main7$TEMPVAR106, STRING, Value=Land.
V[107]: mongolia$main7$shortAvoidImpassableLand, INT, Value=0.
V[108]: mongolia$main7$TEMPVAR108, STRING, Value=short avoid
impassable land.
V[109]: mongolia$main7$TEMPVAR109, STRING, Value=Land.
V[110]: mongolia$main7$avoidAll, INT, Value=0.
V[111]: mongolia$main7$TEMPVAR111, STRING, Value=avoid all.
V[112]: mongolia$main7$TEMPVAR112, STRING, Value=all.
V[113]: mongolia$main7$avoidTradeRoute, INT, Value=0.
V[114]: mongolia$main7$TEMPVAR114, STRING, Value=trade route.
V[115]: mongolia$main7$avoidTradeRouteSmall, INT, Value=0.
V[116]: mongolia$main7$TEMPVAR116, STRING, Value=trade route
small.
V[117]: mongolia$main7$avoidImportantItem, INT, Value=0.
V[118]: mongolia$main7$TEMPVAR118, STRING, Value=important
stuff avoids each other.
V[119]: mongolia$main7$TEMPVAR119, STRING,
Value=importantItem.
V[120]: mongolia$main7$avoidSocket, INT, Value=0.
V[121]: mongolia$main7$TEMPVAR121, STRING, Value=socket
avoidance.
V[122]: mongolia$main7$TEMPVAR122, STRING, Value=socketClass.
V[123]: mongolia$main7$avoidSocketMore, INT, Value=0.
V[124]: mongolia$main7$TEMPVAR124, STRING, Value=bigger socket
avoidance.
V[125]: mongolia$main7$TEMPVAR125, STRING, Value=socketClass.
V[126]: mongolia$main7$avoidSocketActual, INT, Value=0.
V[127]: mongolia$main7$TEMPVAR127, STRING, Value=avoid
sockets.
V[128]: mongolia$main7$TEMPVAR128, STRING,
Value=SocketTradeRoute.
V[129]: mongolia$main7$avoidNatives, INT, Value=0.
V[130]: mongolia$main7$TEMPVAR130, STRING, Value=avoid
Natives.
V[131]: mongolia$main7$TEMPVAR131, STRING, Value=natives.
V[132]: mongolia$main7$avoidNativesNuggets, INT, Value=0.
V[133]: mongolia$main7$TEMPVAR133, STRING, Value=nuggets avoid
Natives.
V[134]: mongolia$main7$TEMPVAR134, STRING, Value=natives.
V[135]: mongolia$main7$circleConstraint, INT, Value=0.
V[136]: mongolia$main7$TEMPVAR136, STRING, Value=circle
Constraint.
V[137]: mongolia$main7$TEMPVAR137, STRING, Value=.
V[138]: mongolia$main7$tradeRouteID, INT, Value=0.
V[139]: mongolia$main7$socketID, INT, Value=0.
V[140]: mongolia$main7$TEMPVAR140, STRING, Value=sockets to
dock Trade Posts.
V[141]: mongolia$main7$TEMPVAR141, STRING,
Value=SocketTradeRoute.
V[142]: mongolia$main7$TEMPVAR142, STRING, Value=socketClass.
V[143]: mongolia$main7$placedTradeRoute, BOOL, Value=0.
V[144]: mongolia$main7$TEMPVAR144, STRING, Value=water.
V[145]: mongolia$main7$TEMPVAR145, STRING, Value=Failed to
place trade route.
V[146]: mongolia$main7$socketLoc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[147]: mongolia$main7$playerFraction, FLOAT, Value=0.000000.
V[148]: mongolia$main7$i, INT, Value=0.
V[149]: mongolia$main7$id, INT, Value=0.
V[150]: mongolia$main7$TEMPVAR150, STRING, Value=Player.
V[151]: mongolia$main7$numTries, INT, Value=0.
V[152]: mongolia$main7$failCount, INT, Value=0.
V[153]: mongolia$main7$TEMPVAR153, STRING, Value=.
V[154]: mongolia$main7$northPaint, INT, Value=0.
V[155]: mongolia$main7$TEMPVAR155, STRING, Value=painting
northern steppe.
V[156]: mongolia$main7$desertID, INT, Value=0.
V[157]: mongolia$main7$TEMPVAR157, STRING, Value=southern
desert.
V[158]: mongolia$main7$avoidDesert, INT, Value=0.
V[159]: mongolia$main7$TEMPVAR159, STRING, Value=avoid
southern desert.
V[160]: mongolia$main7$TEMPVAR160, STRING, Value=.
V[161]: mongolia$main7$comancheVillageAID, INT, Value=0.
V[162]: mongolia$main7$comancheVillageType, INT, Value=0.
V[163]: mongolia$main7$TEMPVAR163, STRING, Value=Sufi A.
V[164]: mongolia$main7$TEMPVAR164, STRING, Value=native sufi
mosque mongol .
V[165]: mongolia$main7$TEMPVAR165, STRING,
Value=importantItem.
V[166]: mongolia$main7$TEMPVAR166, STRING, Value=natives.
V[167]: mongolia$main7$lakotaVillageAID, INT, Value=0.
V[168]: mongolia$main7$lakotaVillageType, INT, Value=0.
V[169]: mongolia$main7$TEMPVAR169, STRING, Value=shaolin A.
V[170]: mongolia$main7$TEMPVAR170, STRING, Value=native
shaolin temple mongol 0.
V[171]: mongolia$main7$TEMPVAR171, STRING,
Value=importantItem.
V[172]: mongolia$main7$TEMPVAR172, STRING, Value=natives.
V[173]: mongolia$main7$lakotaVillageID, INT, Value=0.
V[174]: mongolia$main7$TEMPVAR174, STRING, Value=sufi b.
V[175]: mongolia$main7$TEMPVAR175, STRING, Value=native sufi
mosque mongol .
V[176]: mongolia$main7$TEMPVAR176, STRING,
Value=importantItem.
V[177]: mongolia$main7$TEMPVAR177, STRING, Value=natives.
V[178]: mongolia$main7$comancheVillageBID, INT, Value=0.
V[179]: mongolia$main7$TEMPVAR179, STRING, Value=shaolin B.
V[180]: mongolia$main7$TEMPVAR180, STRING, Value=native
shaolin temple mongol 0.
V[181]: mongolia$main7$TEMPVAR181, STRING,
Value=importantItem.
V[182]: mongolia$main7$TEMPVAR182, STRING, Value=natives.
V[183]: mongolia$main7$comancheVillageID, INT, Value=0.
V[184]: mongolia$main7$TEMPVAR184, STRING, Value=shaolin c.
V[185]: mongolia$main7$TEMPVAR185, STRING, Value=native
shaolin temple mongol 0.
V[186]: mongolia$main7$TEMPVAR186, STRING,
Value=importantItem.
V[187]: mongolia$main7$TEMPVAR187, STRING, Value=natives.
V[188]: mongolia$main7$lakotaVillageBID, INT, Value=0.
V[189]: mongolia$main7$TEMPVAR189, STRING, Value=shaolin d.
V[190]: mongolia$main7$TEMPVAR190, STRING, Value=native
shaolin temple mongol 0.
V[191]: mongolia$main7$TEMPVAR191, STRING,
Value=importantItem.
V[192]: mongolia$main7$TEMPVAR192, STRING, Value=natives.
V[193]: mongolia$main7$comancheVillageDID, INT, Value=0.
V[194]: mongolia$main7$TEMPVAR194, STRING, Value=sufi c.
V[195]: mongolia$main7$TEMPVAR195, STRING, Value=native sufi
mosque mongol .
V[196]: mongolia$main7$TEMPVAR196, STRING,
Value=importantItem.
V[197]: mongolia$main7$TEMPVAR197, STRING, Value=natives.
V[198]: mongolia$main7$startingUnits, INT, Value=0.
V[199]: mongolia$main7$startingTCID, INT, Value=0.
V[200]: mongolia$main7$TEMPVAR200, STRING, Value=startingTC.
V[201]: mongolia$main7$TEMPVAR201, STRING, Value=CoveredWagon.
V[202]: mongolia$main7$TEMPVAR202, STRING, Value=TownCenter.
V[203]: mongolia$main7$StartAreaTreeID, INT, Value=0.
V[204]: mongolia$main7$TEMPVAR204, STRING, Value=starting
trees.
V[205]: mongolia$main7$StartHuntable1ID, INT, Value=0.
V[206]: mongolia$main7$TEMPVAR206, STRING, Value=starting
Huntable1.
V[207]: mongolia$main7$playerNuggetID, INT, Value=0.
V[208]: mongolia$main7$TEMPVAR208, STRING, Value=player
nugget.
V[209]: mongolia$main7$TEMPVAR209, STRING, Value=nugget.
V[210]: mongolia$main7$startingLivestockPen, INT, Value=0.
V[211]: mongolia$main7$TEMPVAR211, STRING, Value=Starting
Livestock Pen.
V[212]: mongolia$main7$TEMPVAR212, STRING, Value=LivestockPen.
V[213]: mongolia$main7$startingFarm, INT, Value=0.
V[214]: mongolia$main7$TEMPVAR214, STRING, Value=Starting
Farm.
V[215]: mongolia$main7$TEMPVAR215, STRING, Value=Farm.
V[216]: mongolia$main7$startingShrine, INT, Value=0.
V[217]: mongolia$main7$TEMPVAR217, STRING, Value=Starting
shrine.
V[218]: mongolia$main7$TEMPVAR218, STRING,
Value=ypShrineJapanese.
V[219]: mongolia$main7$startingVillage, INT, Value=0.
V[220]: mongolia$main7$TEMPVAR220, STRING, Value=Starting
village.
V[221]: mongolia$main7$TEMPVAR221, STRING, Value=ypVillage.
V[222]: mongolia$main7$startingField, INT, Value=0.
V[223]: mongolia$main7$TEMPVAR223, STRING, Value=Starting
field.
V[224]: mongolia$main7$TEMPVAR224, STRING,
Value=ypSacredField.
V[225]: mongolia$main7$StartBerriesID, INT, Value=0.
V[226]: mongolia$main7$TEMPVAR226, STRING, Value=starting
berries.
V[227]: mongolia$main7$TEMPVAR227, STRING, Value=berrybush.
V[228]: mongolia$main7$TEMPVAR228, STRING, Value=.
V[229]: mongolia$main7$playerGoldID, INT, Value=0.
V[230]: mongolia$main7$TEMPVAR230, STRING, Value=player silver
closer.
V[231]: mongolia$main7$TEMPVAR231, STRING, Value=minegold.
V[232]: mongolia$main7$playerCrateID, INT, Value=0.
V[233]: mongolia$main7$TEMPVAR233, STRING, Value=bonus
starting crates.
V[234]: mongolia$main7$TEMPVAR234, STRING, Value=crateOfCoin.
V[235]: mongolia$main7$TCLocation, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[236]: mongolia$main7$TEMPVAR236, STRING, Value=Indians.
V[237]: mongolia$main7$TEMPVAR237, STRING, Value=.
V[238]: mongolia$main7$TEMPVAR238, STRING, Value=.
V[239]: mongolia$main7$nuggetID2, INT, Value=0.
V[240]: mongolia$main7$TEMPVAR240, STRING, Value=north
nuggets.
V[241]: mongolia$main7$TEMPVAR241, STRING, Value=Nugget.
V[242]: mongolia$main7$nuggetID3, INT, Value=0.
V[243]: mongolia$main7$TEMPVAR243, STRING, Value=dry nuggets.
V[244]: mongolia$main7$TEMPVAR244, STRING, Value=Nugget.
V[245]: mongolia$main7$nuggetID, INT, Value=0.
V[246]: mongolia$main7$TEMPVAR246, STRING, Value=nugget.
V[247]: mongolia$main7$TEMPVAR247, STRING, Value=Nugget.
V[248]: mongolia$main7$TEMPVAR248, STRING, Value=.
V[249]: mongolia$main7$silverID, INT, Value=0.
V[250]: mongolia$main7$silverCount, INT, Value=0.
V[251]: mongolia$main7$TEMPVAR251, STRING, Value=silver count
= .
V[252]: mongolia$main7$TEMPVAR252, STRING, Value=silver.
V[253]: mongolia$main7$TEMPVAR253, STRING, Value=mine.
V[254]: mongolia$main7$TEMPVAR254, STRING, Value=gold .
V[255]: mongolia$main7$TEMPVAR255, STRING, Value=minegold.
V[256]: mongolia$main7$TEMPVAR256, STRING, Value=.
V[257]: mongolia$main7$herdable1ID, INT, Value=0.
V[258]: mongolia$main7$TEMPVAR258, STRING, Value=herdable1.
V[259]: mongolia$main7$Herdable2ID, INT, Value=0.
V[260]: mongolia$main7$TEMPVAR260, STRING, Value=Herdable2.
V[261]: mongolia$main7$Huntable1ID, INT, Value=0.
V[262]: mongolia$main7$TEMPVAR262, STRING, Value=Huntable1
herd.
V[263]: mongolia$main7$huntable2ID, INT, Value=0.
V[264]: mongolia$main7$TEMPVAR264, STRING, Value=huntable2
herd.
V[265]: mongolia$main7$huntable3ID, INT, Value=0.
V[266]: mongolia$main7$TEMPVAR266, STRING, Value=huntable2
herd 2.
V[267]: mongolia$main7$TEMPVAR267, STRING, Value=.
V[268]: mongolia$main7$count, INT, Value=0.
V[269]: mongolia$main7$maxCount, INT, Value=0.
V[270]: mongolia$main7$maxFailCount, INT, Value=0.
V[271]: mongolia$main7$treeArea, INT, Value=0.
V[272]: mongolia$main7$TEMPVAR272, STRING, Value=steppe trees
sparse.
V[273]: mongolia$main7$ok, BOOL, Value=0.
V[274]: mongolia$main7$TEMPVAR274, STRING, Value=steppe trees
dense .
V[275]: mongolia$main7$TEMPVAR275, STRING, Value=sparse desert
tree.
V[276]: mongolia$main7$randLoc, INT, Value=0.
V[277]: mongolia$main7$xLoc, FLOAT, Value=0.000000.
V[278]: mongolia$main7$walk, FLOAT, Value=0.000000.
V[279]: mongolia$main7$TEMPVAR279, STRING, Value=XLOC = .
V[280]: mongolia$main7$TEMPVAR280, STRING, Value=XLOC = .
V[281]: mongolia$main7$TEMPVAR281, STRING, Value=.

0 Function Overloads:

0 User Rule Groups:

0 User Rules:

319 Syscalls:
void xsDisableRule( string= ) ID=0.
void xsDisableSelf() ID=1.
void xsEnableRule( string= ) ID=2.
bool xsIsRuleEnabled( string= ) ID=3.
void xsSetRulePriority( string=, int=0 ) ID=4.
void xsSetRulePrioritySelf( int=0 ) ID=5.
void xsSetRuleMinInterval( string=, int=0 ) ID=6.
void xsSetRuleMinIntervalSelf( int=0 ) ID=7.
void xsSetRuleMaxInterval( string=, int=0 ) ID=8.
void xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
void xsEnableRuleGroup( string= ) ID=10.
void xsDisableRuleGroup( string= ) ID=11.
void xsIsRuleGroupEnabled( string= ) ID=12.
float xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
float xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
float xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
vector xsVectorSetX( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=16.
vector xsVectorSetY( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=17.
vector xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=18.
vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 )
ID=19.
float xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=21.
int xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int xsArrayGetInt( int=-1, int=-1 ) ID=24.
int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool xsArrayGetBool( int=-1, int=-1 ) ID=30.
int xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID=32.
string xsArrayGetString( int=-1, int=-1 ) ID=33.
int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000,
-1.000000), string= ) ID=34.
bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=35.
vector xsArrayGetVector( int=-1, int=-1 ) ID=36.
int xsArrayGetSize( int=-1 ) ID=37.
void xsDumpArrays() ID=38.
int xsGetContextPlayer() ID=39.
void xsSetContextPlayer( int=-1 ) ID=40.
int xsGetTime() ID=41.
bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int xsGetFunctionID( string= ) ID=43.
void rmEchoWarning( string=None ) ID=44.
void rmEchoError( string=None ) ID=45.
void rmEchoInfo( string=None ) ID=46.
float rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int rmRandInt( int=0, int=1 ) ID=48.
bool rmGetNomadStart() ID=49.
bool rmGetIsFFA() ID=50.
bool rmGetIsRelicCapture() ID=51.
bool rmGetIsKOTH() ID=52.
bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=53.
int rmGetMapXSize() ID=54.
int rmGetMapZSize() ID=55.
void rmSetSeaLevel( float=0.000000 ) ID=56.
float rmGetSeaLevel() ID=57.
bool rmSetSeaType( string= ) ID=58.
bool rmSetMapElevationParameters( int=0, float=0.100000, int=4,
float=0.100000, float=6.000000 ) ID=59.
bool rmSetBaseTerrainMix( string= ) ID=60.
bool rmAddMapTerrainByHeightInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=61.
bool rmAddMapTerrainByAngleInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=62.
bool rmSetMapElevationHeightBlend( int=0 ) ID=63.
bool rmPlaceMapClusters( string=, string= ) ID=64.
bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.400000,
float=1.000000, int=0 ) ID=65.
bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=66.
bool rmSetMapClusteringNoiseParams( float=0.200000, int=4,
float=0.150000 ) ID=67.
int rmAreaFractionToTiles( float=0.000000 ) ID=68.
float rmAreaTilesToFraction( int=0 ) ID=69.
int rmXFractionToTiles( float=0.000000 ) ID=70.
float rmXTilesToFraction( int=0 ) ID=71.
int rmZFractionToTiles( float=0.000000 ) ID=72.
float rmZTilesToFraction( int=0 ) ID=73.
float rmDegreesToRadians( float=0.000000 ) ID=74.
int rmMetersToTiles( float=0.000000 ) ID=75.
float rmTilesToMeters( int=0 ) ID=76.
float rmXMetersToFraction( float=0.000000 ) ID=77.
float rmZMetersToFraction( float=0.000000 ) ID=78.
float rmXFractionToMeters( float=0.000000 ) ID=79.
float rmZFractionToMeters( float=0.000000 ) ID=80.
int rmCreateArea( string=, int=-1 ) ID=81.
bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=82.
bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=83.
bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=84.
bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=85.
bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=86.
bool rmBuildArea( int=-1 ) ID=87.
int rmBuildAllAreas() ID=88.
bool rmSetAreaTerrainType( int=-1, string= ) ID=89.
bool rmSetAreaMix( int=-1, string= ) ID=90.
bool rmPaintAreaTerrain( int=-1 ) ID=91.
bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=92.
bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=93.
bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=94.
bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=95.
bool rmSetAreaForestType( int=-1, string= ) ID=96.
bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=97.
bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=98.
bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=99.
bool rmSetAreaWaterType( int=-1, string= ) ID=100.
vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000), float=3.000000, int=-1 ) ID=101.
bool rmSetAreaCliffType( int=-1, string= ) ID=102.
bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1,
float=1.500000, bool=1 ) ID=103.
bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.000000,
float=1.000000, int=0 ) ID=104.
bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000,
float=0.500000 ) ID=105.
bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=106.
int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=107.
bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=108.
bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000,
float=0.000000, float=0.000000 ) ID=109.
bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=110.
bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5,
float=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=111.
bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=112.
bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=113.
bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=114.
bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=115.
bool rmRiverBuild( int=-1 ) ID=116.
bool rmRiverReveal( int=-1, int=0 ) ID=117.
bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=118.
bool rmSetWorldCircleConstraint( bool=0 ) ID=119.
bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=120.
bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000,
float=0.000000 ) ID=121.
bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=122.
bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=123.
bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=124.
bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=125.
bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=126.
bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=127.
bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=128.
bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=129.
int rmAreaID( string= ) ID=130.
bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 )
ID=131.
bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=132.
bool rmAddAreaRemoveType( int=-1, string= ) ID=133.
bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=134.
bool rmSetAreaElevationType( int=-1, int=0 ) ID=135.
bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=136.
bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=137.
bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=138.
bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=139.
bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 )
ID=140.
bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=141.
bool rmSetAreaReveal( int=-1, int=-1 ) ID=142.
void rmSetGlobalSnow( float=-1.000000 ) ID=143.
void rmSetGlobalRain( float=-1.000000 ) ID=144.
void rmSetGlobalStormLength( int=20, int=60 ) ID=145.
void rmSetWindMagnitude( float=1.000000 ) ID=146.
void rmTerrainInitialize( string=, float=10.000000 ) ID=147.
void rmFillMapCorners() ID=148.
void rmSetLightingSet( string= ) ID=149.
void rmDoLightingFade( string=None, float=0.000000 ) ID=150.
void rmDoLightingEffect( string=None, float=0.000000, float=0.000000,
float=0.000000 ) ID=151.
void rmSetGaiaCiv( int=0 ) ID=152.
bool rmAllocateSubCivs( int=0 ) ID=153.
bool rmSetSubCiv( int=0, string=, bool=0 ) ID=154.
int rmGetCivID( string= ) ID=155.
int rmAddMerc( string=, float=0.000000, float=0.000000,
float=30.000000, float=2.000000, bool=1 ) ID=156.
bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 )
ID=157.
void rmSetPlayerPlacementArea( float=0.000000, float=0.000000,
float=1.000000, float=1.000000 ) ID=158.
void rmSetTeamSpacingModifier( float=1.000000 ) ID=159.
void rmSetPlacementTeam( int=-1 ) ID=160.
void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=161.
bool rmPlacePlayersCircular( float=0.000000, float=0.000000,
float=0.000000 ) ID=162.
bool rmPlacePlayersSquare( float=0.000000, float=0.000000,
float=0.000000 ) ID=163.
bool rmPlacePlayersLine( float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=164.
bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000,
float=0.000000 ) ID=165.
bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=166.
bool rmSetPlayerArea( int=-1, int=-1 ) ID=167.
float rmPlayerLocXFraction( int=-1 ) ID=168.
float rmPlayerLocZFraction( int=-1 ) ID=169.
int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=170.
bool rmPlaceFairLocs( int=-1 ) ID=171.
void rmResetFairLocs() ID=172.
int rmGetNumberFairLocs( int=-1 ) ID=173.
float rmFairLocXFraction( int=-1, int=-1 ) ID=174.
float rmFairLocZFraction( int=-1, int=-1 ) ID=175.
bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=176.
bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=177.
bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 )
ID=178.
string rmGetPlayerName( int=-1 ) ID=179.
int rmGetPlayerTeam( int=-1 ) ID=180.
int rmGetPlayerCiv( int=-1 ) ID=181.
int rmGetPlayerCulture( int=-1 ) ID=182.
int rmGetNumberPlayersOnTeam( int=-1 ) ID=183.
bool rmSetTeamArea( int=-1, int=-1 ) ID=184.
int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=185.
int rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 )
ID=186.
int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=187.
int rmCreateAreaConstraint( string=, int=-1 ) ID=188.
int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=189.
int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=190.
int rmCreateEdgeConstraint( string=, int=-1 ) ID=191.
int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=192.
int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=193.
int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=194.
int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=195.
int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=196.
int rmCreateCliffRampConstraint( string=, int=-1 ) ID=197.
int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=198.
int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=199.
int rmCreateClassDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=200.
int rmCreateTypeDistanceConstraint( string=, string=, float=-
1.000000 ) ID=201.
int rmCreateTerrainDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=202.
int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=203.
int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=204.
int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=205.
bool rmAddAreaConstraint( int=-1, int=-1 ) ID=206.
bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=207.
bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 )
ID=208.
bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 )
ID=209.
bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=210.
int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=211.
bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=212.
bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=213.
int rmDefineClass( string= ) ID=214.
bool rmAddAreaToClass( int=-1, int=-1 ) ID=215.
bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=216.
int rmClassID( string= ) ID=217.
int rmConstraintID( string= ) ID=218.
int rmCreateObjectDef( string= ) ID=219.
int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=220.
bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=221.
bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=222.
bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=223.
bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=224.
bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=225.
bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=226.
bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=227.
bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=228.
bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 )
ID=229.
bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0,
float=0.000000 ) ID=230.
int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=231.
int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=232.
int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=233.
int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=234.
int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=235.
int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=236.
int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=237.
int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=238.
int rmCreateConnection( string= ) ID=239.
int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 )
ID=240.
bool rmAddConnectionArea( int=-1, int=-1 ) ID=241.
bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=242.
bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=243.
bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=244.
bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=245.
bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=246.
bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=247.
bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=248.
bool rmAddConnectionTerrainReplacement( int=-1, string=, string= )
ID=249.
bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 )
ID=250.
bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=251.
bool rmBuildConnection( int=-1 ) ID=252.
bool rmAddConnectionToClass( int=-1, int=-1 ) ID=253.
bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=254.
bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=255.
bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=256.
void rmSetStatusText( string=, float=0.000000 ) ID=257.
float sqrt( float=0.000000 ) ID=258.
void rmSetVPFile( string= ) ID=259.
int rmCreateTrigger( string= ) ID=260.
bool rmSwitchToTrigger( int=-1 ) ID=261.
int rmTriggerID( string= ) ID=262.
int rmSetTriggerPriority( int=2 ) ID=263.
int rmSetTriggerActive( bool=1 ) ID=264.
int rmSetTriggerRunImmediately( bool=0 ) ID=265.
int rmSetTriggerLoop( bool=0 ) ID=266.
int rmAddTriggerCondition( string= ) ID=267.
bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=268.
bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=269.
bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=0 )
ID=270.
bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 )
ID=271.
bool rmAddTriggerEffect( string= ) ID=272.
int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=273.
bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=274.
bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=275.
bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=276.
int rmCreateArmy( int=-1, string= ) ID=277.
bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=278.
int rmGetNumberUnitsPlaced( int=-1 ) ID=279.
int rmGetUnitPlaced( int=-1, int=-1 ) ID=280.
int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=281.
bool rmDefineConstant( string=, int=-1 ) ID=282.
void rmSetIgnoreForceToGaia( bool=0 ) ID=283.
int rmCreateGrouping( string=, string= ) ID=284.
bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=285.
int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=286.
int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=287.
int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=288.
bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=289.
bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=290.
bool rmAddGroupingToClass( int=-1, int=-1 ) ID=291.
int rmCreateTradeRoute() ID=292.
bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=293.
bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000,
0.000000, 0.000000) ) ID=294.
bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=295.
bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000,
0.000000, 0.000000), int=0, float=0.000000 ) ID=296.
bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1,
float=0.000000 ) ID=297.
vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=298.
bool rmBuildTradeRoute( int=-1, string= ) ID=299.
bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=300.
bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000,
-1.000000, -1.000000) ) ID=301.
int rmGetLowHomeCityLevel() ID=302.
int rmGetAverageHomeCityLevel() ID=303.
int rmGetHighHomeCityLevel() ID=304.
int rmGetHomeCityLevel( int=-1 ) ID=305.
vector rmGetUnitPosition( int=-1 ) ID=306.
void rmSetMapType( string= ) ID=307.
bool rmIsMapType( string= ) ID=308.
void rmEnableLocalWater( bool=0 ) ID=309.
bool rmAddClosestPointConstraint( int=-1 ) ID=310.
void rmClearClosestPointConstraints() ID=311.
vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000000
) ID=312.
vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=313.
int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=-1 )
ID=314.
bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=315.
bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=316.
void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=317.
void rmSetOceanReveal( bool=1 ) ID=318.

0 User Classes:

Das könnte Ihnen auch gefallen