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Freakshow

Male; Age: 23; Height: 5' 8"; Weight: 175 lb.


Eyes: Green; Hair: Red
Power Level 10, 155 PP; Abilities 60 + Powers 37 + Advantages 21 +
Skills 35 (70 ranks) + Defenses 2
Abilities
Defenses
Strength 6 Agility 10 Fighting 8 Awareness 0
Stamina 6 Dexterity 0 Intellect 0 Presence 0 Dodge 10
Parry 10
Offense Initiative: +10
Attack Name Attack Bonus & Resistance DC Notes Fortitude 6
Flurry: Strength-based Damage
. +12,
. . . . . DC
. . . . 23
. . . . . . . . . Talent,. . . . . . . . Crit . . . . .18-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . 10/6 ..................
2
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 0
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........18-20
................................................................................................... . . . . . . . . . . . . . . . . . .

Hero Points: 1
Powers
Elongating Limbs: Elongation 1 (1 PP) Knockback: -10
Elongation: 15 feet, +1 to grab (Free - Personal - Sustained)
Flurry: Strength-based Damage 2 (1 PP)
Talent, DC 23; Extras: Multiattack; Flaws: Activation: move action, Limited: to when using extra limbs
Damage
in combat (Standard - Close - Instant)
Bruises
Grow extra limbs: Extra Limbs 5 (4 PP)
5 extra limbs, Advantages: Improved Grab; Extras: Sustained; Flaws: Activation: move action (Free - Dazed
Personal - Sustained) Staggered
Leaping: Leaping 3 (3 PP) Incapacitated
Leap 60 feet at 16 miles/hour (Move - Personal - Instant)
Parkour: Movement 5 (6 PP)
Talent, Environmental Adaptation: Urban, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank;
Fatigue
Flaws: Limited: to moving in Urban Environments [4 ranks only] (Free - Personal - Sustained)
Fatigued
Perfect Balance: Movement 2 (2 PP)
Talent, Wall-crawling 2: full speed; Flaws: Limited: to upright movement (Free - Personal - Exhausted
Sustained)
Regeneration: Regeneration 2 (4 PP)
Every 5 rounds; Extras: Persistent (Personal - Permanent)
Reshape Body: Morph 2 (10 PP)
Mutant, Talent, +20 Deception checks to disguise; Narrow group; Flaws: Activation 2: standard action
(Free - Personal - Sustained)
Horrifying Visage: Perception Area Affliction 3 (alternate)
Mutant, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 13; Extras: Perception
Area: DC 13 - sight, Feature 2: +4 Bonus to Intimidate (enhanced trait), Reaction 3: reaction;
Flaws: Limited: only minions and civvies, Limited: Compelled only to flee, or if they cant, to
surrender, Limited Degree (Reaction - Close - Instant)
Triple-Jointed: Shrinking 4 (alternate)
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Extras: Innate; Flaws:
Concentration (Free - Personal - Concent)
Synesthesia: Senses 3 (5 PP)
Extended: Hearing 1: x10, Ranged: Olfactory, Tracking: Olfactory 1: -1 speed rank; Extras: Sustained,
Variable Descriptor 2: broad group - Senses (Free - Personal - Sustained)
Wall-Running: Movement 2 (1 PP)
Talent, Wall-crawling 2: full speed; Flaws: Limited: only 1 move action, Limited: while moving (Free -
Personal - Sustained)
Wealth: Poor: Enhanced Trait -2 (-2 PP)
Traits: Benefit, Wealth (well-off) -2 ( -1 ) (Free - Personal - Sustained)
Wing Membranes: Flight 4 (2 PP)
Speed: 30 miles/hour, 500 feet/round; Flaws: Gliding, Limited: Requires at least 4 arms to fly (Free -
Personal - Sustained)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is 2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Agile Feint Feint using Acrobatics skill or Speed rank.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit. Acrobatics +12 2 10
Benefit: Polydexterous Gain a significant perquisite or fringe benefit. Athletics +10 4 6
Defensive Attack Trade attack bonus for active defense bonus.
Close Combat: Unarmed +12 4 8
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Fascinate (Deception) Use an interaction skill to entrance others. Deception +10 10
Hide in Plain Sight Hide while observed without need for a diversion. Expertise: Forgery +8 8
Improved Critical 2: Unarmed +1 to critical threat range with an attack
per rank. Insight +10 10
Improved Defense +2 bonus to active defense when you take the Intimidation +8 8
defend action.
Improved Grab Make grab attacks with one arm. Not vulnerable while Investigation - -
grabbing.
Perception +10 10
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus. Persuasion +0 -
Prone Fighting No penalties for fighting while prone. Sleight of Hand +12 12
Redirect Use Deception to redirect a missed attack at another target.
Stealth +12 2 10
Skill Mastery: Stealth Make routine checks with one skill under any
conditions. Technology - -
Takedown 2 Free extra attack when you incapacitate a minion.
Treatment - -
Ultimate Effort: Stealth Spend a hero point to get an effective 20 on a
specific check. Vehicles - -
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Leaping: Leaping 3 - Leap 60 feet at 16 miles/hour
Parkour: Movement 5 - Environmental Adaptation: Urban, Safe Fall,
Sure-footed 2, Wall-crawling 1: -1 speed rank
Perfect Balance: Movement 2 - Wall-crawling 2: full speed
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical:
4 ft.; standing vert.: 2 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw
800 lbs. 120 feet
Wall-Running: Movement 2 - Wall-crawling 2: full speed
Wing Membranes: Flight 4 - Speed: 30 miles/hour, 500 feet/round

Equipment
Wealth: +4

Complications
Motivation: Acceptance As a mutant, he is motivated by a desire to
simply be accepted by others.
Motivation: Family Family is all Milevan has, and as such it is the most
important thing to him. His kidnapped sister, his circus, even the team
are all part of his family, and he will fight his hardest to protect them.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Supernatural Handbook: Supernatural Handbook
Corruption, Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment,
Gamemaster's Guide Fighting Styles, Gamemaster's Guide Knockback, Gamemaster's Guide Reputation, Gamemaster's Guide Wealth;
Optional Rules: Add Power Modifier Prefix, Always Show Library Tab, Show Subpower Library Information; Output Options: Include
Background in Statblocks, No Portrait on Page 1, No Portrait Size Limit, Output Statblock Images, Show Portrait on Page 2 (Narrow),
Show Portrait on Page 2 (Wide)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is 2010-2015 Green Ronin Publishing, LLC. All rights reserved.
Complications
Responsibility Milevan has an adopted little sister who he is
very close with. He also has strong family ties to the circus,
even if they none of them are actual blood relatives.
Secret His secret identity.

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is 2010-2015 Green Ronin Publishing, LLC. All rights reserved.

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