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Vincent Leone

16902 135th PL SE Renton, WA 98058 Phone: 626-643-2187 E-Mail: leonevincent@me.com website: www.vincentleone.design
Objective
Experienced Game Designer looking for my next opportunity to create fun and meaningful content where I can grow into a Senior
Deisgner
Design Skills
Design: Paper Prototyping systems for electronic games, 2D and 3D game design, 2D and 3D level design and game
mechanics, puzzle platformer design, game combat systems design, systems design
Production: Experience with iterative production, play-testing, focus testing, scrum methodology; experienced with
working with a diverse team of artists, programmers, and designers; Experienced with content pipelines.
Communication: Experience as a part of larger teams, working collaboratively with Artists, Programmers,
and Designers to achieve milestones. Active in setting up meetings, and driving brainstorming sessions.
Technical Skills
Level Design: Proficient in Unity Editor. Experience in, Unreal 3 Editor, 2D tile editors, RTS style editors. Proprietary engines
Programming: Experience with C/C++, C#, LUA, Javascript, Python, Java; Proficient in Scripting Trigger
Events, Unreal Kismet. Can pick up any new programming language within a few days.
Visualization Tools: Experience with Adobe Illustrator and Photoshop, 3DS Max
General Skills
Knowledge of: Visual Studio, Mono Develop, Tortoise SVN, Wiki, Dropbox, Unity Asset Server, Microsoft Visio,
JIRA bug tracking, Perforce. Able to adapt and change to short deadlines and changes in design easily.
Projects
Unnamed Unannounced Projects Game Designer 3 (E-Line Media)
March 2015 July 2017
Designed and implemented half a dozen prototypes, from card games to rhythm matching experiences
Responsible for research and aiding in the development of a custom AI tool, Built AIs using the tool
Worked closely with lead designer to spec and prototype various systems which was then handed off to engineering
Worked closely with programmers to aid in the expansion of a custom scripting tool
Utilized programs such as Excel to generate tools to more easily understand game balance
Responsibility of Level, Systems, or Content Design on various projects
Led meetings to drive understanding of various gameplay topics per project
Never Alone (Kisima Ingitchuna) & Foxtales, Never Alone: Ki Edition Game Designer 2 (E-Line Media)
March 2013 June 2016
A 2.5D Side-scrolling Narrative Puzzle Platformer on PC, Xbox One, Playstation 4, Playstation 3, WiiU, iOS, Android
Designed and implemented several levels
Scripted gameplay using a proprietary scripting tool
Worked closely with external Audio team to implement Music and Effects
Received animations and implemented all the cinematics in the game
Played major role in uncovering issues with performance and bugs
Worked with various Alaska Native Stakeholders on the project to insure accuracy of gameplay elements where applicable
Age of Empires Online Content Designer (Gas Powered Games)
May 2012 October 2012
http://ageofempiresonline.com
3D Isometric Real Time Strategy Game
Designed and implemented all secondary quest objectives for the entire game
Tuning work on many of the later quests in the Northern Invasion booster
Set up and tuned the big finale for the final Northern Invasion quest
Created a skirmish map that was added into the game (Great Lake)
Prototyping work on new quest ideas
Took part in many discussions on tuning and making the Northern Invasion booster more in tune with the difficulty desired
Wildman Content Designer/Engineer (Gas Powered Games)
October 2012 January 2013
http://wildman.gaspowered.com/
Vincent Leone
16902 135th PL SE Renton, WA 98058 Phone: 626-643-2187 E-Mail: leonevincent@me.com website: www.vincentleone.design
3D Isometric ARPG/RTS hybrid
Designed and implemented prototypes for:
o Creep Generation
o Building platforms for base building mechanics
o Stats Tracking
o Purchasing of tech upgrades
Re-factored old scripts to be cleaner and much more robust and usable for the new game

Education
DigiPen Institute of Technology
Graduated May 2012 in the Bachelor of Science in Game Design

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