Beruflich Dokumente
Kultur Dokumente
Ages 14 and up. 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Undercity, and their logos are trademarks of Privateer Press, Inc.
Bosses FINALE
The Possessed Jack is a significant villain and a boss that activates at At the end of a players turn, if both control spaces have been
Initiative 20. When the boss is spawned, if any characters are within activated, spawn the Possessed Jack in the ritual circle space.
one space of it, it immediately makes an aimed ranged attack.
The excruciator is a significant villain and a boss. It activates at You activate the final control expecting to release the lock on the gate.
Initiative 1 and when a card specifically activates it. There is a low rumble, and then a cranking sound, but the gate doesnt lift.
Instead you see an iron platform being lowered from the ceiling on thick,
SPECIAL MAP RULES iron chains. It supports a warjack. As it strikes the ground with a loud
bang, a spirit of swirling eldritch energy circles the jack and flows into its
Control eyeslits, which suddenly come to life with the same energy. A horrendous,
If there are no enemies in the control space, a hero in the space pain-filled shriek bursts forth from the warjack.
can attempt an INT 10 challenge to activate it. If the challenge is
successful, flip the marker from the closed side to the open side.
Spawn a crypt spider at the start of every round in the space with
a Grate marker farthest from any hero. If neither Grate is farthest NEW GAME TERMS
from a hero, the active player chooses the space. CREATE SPAWN
When this character deals damage, add a 1 XP token to its card for each
Pit point of damage. After it is incapacitated, if there are any XP tokens on it, it
spawns at a random passage at the beginning of the next round. If there are
A non-incorporeal character placed in a pit space is knocked down no XP tokens on it, instead return it to the box. When it spawns, its Health is
and suffers a POW12 damage roll. A pit space is treated as a clear equal to the number of XP tokens on its card (up to its Vitality).
space when determining range. INCORPOREAL
A non-incorporeal character in a pit space cannot make attacks This character treats all spaces as clear when moving. It cannot make
against characters in any other space. A non-knocked down attacks while in an obstacle or obstruction space. This character does not
make free strike hazard rolls.
character can climb out of a pit space using his movement. The
characters figure is placed in any space that shares a side with the LAMENTING HOWL
pit space. Place villains in the space closest to any hero. This attack targets all other characters within one space of the Possessed
Jack. Make one attack roll and apply it to each targeted character. Make
If a character is in a clear space and a pit replaces that space (see the one damage roll and apply it to each character that was hit.
Trap Door Trick), characters in the space are treated as having been
SPRAY
placed in the pit. This character can make ranged attacks against targets in the same space
as friendly characters. Apply the attack and damage rolls to all characters
in the targets space.
Ages 14 and up. 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Undercity, and their logos are trademarks of Privateer Press, Inc.
SETUP VILLAIN RESERVES
DREAD DREAD
5
16A 24B DREAD DREAD S P ECTER S P ECTER
OPEN
6
GRATE DREAD DREAD S P ECTER S P ECTER
P T S P I DER PT S P I DER
CR Y CR Y
10A
VIT 3 VIT 1 VIT 1
STR 4 STR 5 STR 5
DEF 13 DEF 12 DEF 12
ARM 10 ARM 13 ARM 12
22A BITE
CRYPT SPIDER
KEENING HOWL
RNG ACC POW
0 5 9 0 5 8 1 4 8
RESILIENT FLESH While not knocked down, if INCORPOREAL This character treats all spaces
RNG ACC POW
ACID SPIT this character takes normal damage it is knocked
2 4 10 down; if it takes super damage it becomes
as clear when moving. It cannot make attacks
while in an obstacle or obstruction space. This
incapacitated and the party gains 2 XP. If this character does not make free strike hazard rolls.
RECLUSE This character gains +2 to Bite attack
character takes damage while knocked down, it
rolls if its target is the only hero in a space. SNIPER This character can make
is incapacitated and the party gains 1 XP.
EIGHT LEGS This character treats pit spaces as ranged attacks against targets in the same space
SPELL WARD This character cannot be
clear spaces when moving. as friendly characters.
targeted by spells.
SPRAY UNDEAD UNDEAD
34
19A
17B
20A 4B POS
SESSED JAC K
L CH R A L L U R KE L CH R A L L U R KE
PU R PU R
SE SE
KI LL ABLE KI LL ABLE CR U C I AT O
UN UN EX R
OPEN CLAW
RNG ACC POW
0 5 9 CLAW
RNG ACC POW
0 6 11 TORTURE TOOLS
RNG ACC POW
0 6 10 RUNE SWORD
RNG ACC POW
0 6 12
1
6B
UNKILLABLE When this character activates, flip
two of its black wound tokens to the red side. INCORPOREAL, UNDEAD
CONSTRUCT, LAMENTING HOWL, STURDY
12B 18B
2 GH
O ST
LY CLO
NE
Place tiles 7A, 8A, 14B, and 15B, and the two open/closed tokens near
the map. VIT
*
VIT * STR
*
DEF
*
* ARM
DEF
*
*
Use only the following Side Quest cards for the chapter setup. ARM *
GHOSTLY
CLONE
GHOS
(ME LEE
) TLY
CLONE
(RAN
GED)
POW
RNG ACC
Ages 14 and up. 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Undercity, and their logos are trademarks of Privateer Press, Inc.
TRICKS (LOOT & ENCOUNTER CARDS)
You find a black penny said to be the lucky charm of a scion of Thamar. It Heroes not seized by the Hands of the Dead can attack the Hands.
fills you with a sense of strength, but holding it causes pain. The Hands are automatically hit by attacks. They have ARM 18,
Vitality 1, and are Undead. A hero who enters a space with the
THE BLACK PENNY: Place the Black Penny token on your character
Hands of the Dead token can make an attack before being seized. If
sheet. At the end of your turn, draw an additional Feat card. Then
the attack fails to incapacitate the Hands, they seize that hero. The
you must pass the Black Penny token to any battle-ready hero, if
Hands can seize any number of heroes. This token stays on the map
possible. The hero you pass it to makes a hazard roll.
until the Hands have been incapacitated.
Ages 14 and up. 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Undercity, and their logos are trademarks of Privateer Press, Inc.
TREATS (CHAIN CARDS)
Ages 14 and up. 20012016 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Undercity, and their logos are trademarks of Privateer Press, Inc.
VILLAIN MARKERS
DREAD DREAD SPECTER SPECTER
P T S P I DE R P T S P I DE R L C H R A L L U R KE L C H R A L L U R KE
CRY CRY PU PU
SE R SE R
VIT 3 VIT 6
STR 4 STR 6
DEF 13 DEF 11
ARM 10 ARM 14
VIT 12
STR 10
DEF 10 SESSED JAC K
POS
ARM 15
POSSESSED JACK
GHOSTLY CLONE
TOKEN