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Robert Arts (Order #10239319)

Adventure Outline Maker

As a GM or a story creator, you can often find www.enneadgames.com


yourself stuck for ideas. Especially after your
players decide to go off carefully beaten track Twitter
you designed. Or you forgot your notes and @enneadgames
need to come up with at least the outline for
an adventure in a few moments. Facebook
www.facebook.com/EnneadGames
The Adventure Outline Maker is for just those
kinds of moments. Using a series of d100 Patreon
tables it creates an adventure outline, with www.patreon.com/enneadgames
contact type, your quest/mission, where it is,
and what complication there is, or what help
you may get, even a suggested reward. This
outline is then used to help you come up with
a full adventure or side quest.

Each aspect table has 100 entries, with some Adventure Outline Maker ............................... 3
duplication to reflect the more common
entries.
How to use .................................................. 3
There are also two examples outlines
included, showing how the process works and Aspects ........................................................ 3
taking you through it step by step. You will
need to flesh out the details yourself, but that Example Outlines ........................................ 4
is not a hard thing to do and Ennead Games
can help with that as well, with our numerous
generators for backgrounds, names and more. Contact Personality .................................. 5

Contact - Profession .................................... 7

Quest Action ............................................ 8

Copyright Quest Target ............................................ 9


Ennead Games 2016
Location .................................................... 10
Cover
Page Background
Lord Zsezse Works - 2016 Complication ............................................. 11

Page Background Help & Opposition .................................... 12


Publishers Choice Quality Stock Art
Rick Hershey/Fat Goblin Games
Reward ...................................................... 13

Robert Arts (Order #10239319)


The information on both contact tables was
originally published in Backgrounds & Details
Kit 2 Fantasy Edition, by Ennead Games,
with some minor changes.

Quest Action & Target


How to use
These two tables, when combined, give you a
In this publication are 8 tables to roll on. brief description of your mission. It can range
Taking a d100 or 2 d10s with one nominated from kidnapping to retrieval.
to being the tens and the other for single
digits, with 00 = 100, you then roll on each Location
table in turn.
This tells you where the adventure or subject
Each table will give you a different aspect for of your quest is located. Or should be
your adventure outline. It wont create
everything in the adventure, but it will Complications
provide you with a good framework to start
with, such as who the quest is from, what the A complication is an event that arises to
reward might be and so on. You may wish to hinder or just makes things worse, such as
pick from these lists as some of the random bad weather, missing the transport etc. These
combinations may be hard to design an can be more passive things that are outside of
adventure around. the groups control. In other words, bad luck.
This table can be considered to be optional.
Aspects
Help & Opposition
Within each table, some entries are
duplicated or other words for the same thing This aspect deals with any active help or
are used. This is to help fill out the tables and opposition you may encounter. You may roll
make some options more common than once or twice on here. Help is someone or
others. something working actively or passively to aid
you, with opposition being the opposite.

Contact Personality D20 Help or Opposition


15 Roll Once Help
This gives you the primary personality of your 6 15 Roll Twice Help & Opposition
contact. It might be the person you have to
16 - 20 Roll Once Opposition
return the item to, or who you have to see
about payment for a job done. The contacts
Reward
personality can determine many factors, such
as how much of the promised reward youll
This gives you a rough idea of the reward you
get, how they deal with you etc.
may be getting. This should be adjusted
according to the contact/quest giver, or
alternately, you can try to come up with a
Contact Profession
reason why the wealthy king has offered you
only a few paltry copper pieces for the return
This aspect tells you the profession of the
of his beloved daughter, or why the seemingly
person you are dealing with. It could be a
poor peasant has granted you a powerful
king, royal guard, high priest or a major
artifact for protecting her home.
religion or anything else.

Robert Arts (Order #10239319)


Example Outlines
One thing you can do to save time is to roll a
The basic format of the outline can be seen d100 once and use that result on each aspect
below. This is not the only format that you table in turn.
can use but is a good starting point.
So for example, if you rolled a 45, using the
A [personality] [profession] wants you to format above, you would get
[quest action] a [quest target] that is
located in [location]. Along the way, the party
runs into [complication] and are aided or Aspect Result
hindered by [help & opposition]. Their reward Contact - Haggling
on success is [reward]. Personality
Contact - Furrier
Aspect Dice Result Profession
Roll Quest - Action Get
Contact - 24 Detached Quest - Target Lich
Personality Location Industrial Location
Contact - 72 Noble Complication Language barrier
Profession H&O Help - Humanoid
Quest - 87 Safeguard Reward Medal
Action
Quest - 69 Peasants Using these entries you would get something
Target like this:
Location 25 Ethereal Plane
Complication 20 Disaster - A furrier, known to the locals as a notorious
Supernatural haggler, needs to get a lich. He will not explain
H&O 20 Druid (Helping) & why just he needs one and not any will do. He
Law Enforcement needs a particular one in fact. This lich was
(Opposition) last seen in an industrial location/workshop. A
Reward 43 Permit - Certain humanoid, possibly an elf is trying to help you,
action in public but due to a language barrier you cant always
understand what the elf is saying.
In this example, a detached noble requires
you to safeguard the peasants from his land. After getting the lich to the furrier, you are
Sounds simple enough until you are told that awarded a medal. While this seems like a
due to a supernatural disaster, a portal has paltry reward, it turns out the lich was not
sucked them into the Ethereal Plane. Help is harming anyone and the elf was the one who
on the way, but they require guarding until it wanted this lich brought back home. The
arrives. A druid, who has relatives in the furrier was the only one in the area who could
trapped group, offers her aid. However, a fully understand the elf, but they lacked the
member of the local law enforcement wants skills to do the job, so hired you. The medal is
to stop you from entering the rift, believing it from the elfs homeland and those that get it
would make things worse. are granted free travel and other benefits in
the region.
For protecting his servants, the noble issues
you with a permit that allows certain actions
in public, such as carrying a weapon openly,
casting spells in restricted areas, or even
performing.

Robert Arts (Order #10239319)


Outline Format Just the Quest

The section above mentioned one type of For [Just the quest] format you only need to
format for outline, but as you can imagine, roll on the [Quest-Action] and [Quest-Target].
there are many more possibilities. Feel free to
come up with your own formats and
combinations. Most of them are self- Quest & Complication
explanatory, but a brief explanation has also
been provided for each format. Roll on [Quest-Action] + [Quest-Target] along
with [Complication].
D20 Format for outline
18 Full
Quest & Help/Opposition
9 - 10 Giver & Quest
11 12 Giver personality & Quest
Roll on [Quest-Action] + [Quest-Target] along
13 14 Just the Quest
with [Help & Opposition]. Remember that if
15 16 Quest & Location you are using the H/O table, you also need to
17 - 18 Quest & Reward roll on the H/O mini-table, listed in the
19 20 Quest & Help/Opposition aspects section.

Full Quest & Location

Full is the one mentioned in the examples Roll on [Quest-Action] + [Quest-Target] along
before. It is repeated below for ease of with [Location]. Useful for when you want to
reference leave clues in a diary or letter to help nudge
the party along
A [personality] [profession] wants you to
[quest action] a [quest target] that is
located in [location]. Along the way, the party Quest & Reward
runs into [complication] and are aided or
hindered by [help & opposition]. Their reward This is basically the same format as [Just the
on success is [reward]. Quest] but with a [Reward] table added to the
ones you need to roll on.
This is probably the version youll be using the
most.

Giver & Quest

For this option, you only need to roll on the


[Contact- Profession] and [Quest-Action] &
[Quest-Target] tables.

Giver personality & Quest

As [Giver & Quest] but you also roll for the


givers [Contact Personality] as well.

Robert Arts (Order #10239319)


Contact Personality 50 Humorous
51 Ill
D100 Contact Personality 52 Inconsiderate
1 Accomplished 53 Innocent
2 Action oriented 54 Interrupting
3 Adorable 55 Involved
4 Affectionate 56 Irreverent
5 Afraid 57 Joyful
6 Agreeable 58 Languid
7 Available 59 Loud
8 Boring 60 Loving
9 Boundless 61 Melancholic
10 Brash 62 Miserly
11 Brazen 63 Never hungry
12 Classy 64 Nonchalant
13 Clever 65 Open-Minded
14 Cold 66 Peaceful
15 Concerned 67 Persuasive
16 Confused 68 Placid
17 Controlling 69 Pleasant
18 Cooperative 70 Punctual
19 Courteous 71 Pushy
20 Dazzling 72 Quixotic
21 Deceiving 73 Realistic
22 Defective 74 Relaxed
23 Dependent 75 Repulsive
24 Detached 76 Rich
25 Detailed 77 Rough
26 Determined 78 Sanctimonious
27 Disagreeable 79 Secretive
28 Disciplined 80 Self-disciplined
29 Discouraged 81 Sexy
30 Doubtful 82 Sharp
31 Egotistic 83 Sorry
32 Enchanting 84 Spunky
33 Fanciful 85 Supercilious
34 Fantastic 86 Talented
35 Filthy 87 Tentative
36 Flamboyant 88 Terrified
37 Fortunate 89 Testy
38 Fresh 90 Timid
39 Frigid 91 Tiresome
40 Gentle 92 Understanding
41 Gives up easily 93 Unhappy
42 Graceful 94 Unkind
43 Gracious 95 Unsure
44 Guilt ridden 96 Vulnerable
45 Haggling 97 Wild
46 Haughty 98 Wishy Washy
47 Hedonistic 99 Youthful
48 Horrible 100 Zany
49 Humble

Robert Arts (Order #10239319)


Contact - Profession 50 General
51 Gladiator
D100 Contact - Profession 52 Glassblower
1 Actor 53 Goldsmith
2 Alchemist 54 Gravedigger
3 Animal Trainer 55 Groom
4 Apothecary 56 Guard
5 Archer 57 Guide
6 Architect 58 Healer
7 Armorer 59 Herald
8 Artist 60 Herbalist
9 Assassin 61 Hunter
10 Baker 62 Inquisitor
11 Banker 63 Jeweller
12 Bandit 64 Labourer
13 Barkeep 65 Lamplighter
14 Barbarian 66 Leatherworker
15 Barrister 67 Lore keeper
16 Bard 68 Mayor
17 Beggar 69 Messenger
18 Bishop 70 Midwife
19 Blacksmith 71 Monk
20 Bower 72 Noble
21 Brewer 73 Oracle
22 Builder 74 Peasant
23 Butcher 75 Potter
24 Butler 76 Priest
25 Candle Maker 77 Ranger
26 Captain 78 Sadler
27 Carpenter 79 Sage
28 Cartographer 80 Sailor
29 Cartwright 81 Scholar
30 Cleric 82 Scribe
31 Clerk 83 Seer
32 Constable 84 Servant
33 Cook 85 Shepherd
34 Courier 86 Silversmith
35 Diplomat 87 Skinner
36 Dog Trainer 88 Smuggler
37 Engineer 89 Soldier
38 Engraver 90 Sorcerer
39 Entertainer 91 Stonemason
40 Farmer 92 Tailor
41 Farrier 93 Teacher
42 Fisherman 94 Thief
43 Forester 95 Trapper
44 Fortune Teller 96 Warrior
45 Furrier 97 Watchman
46 Game Keeper 98 Weapon smith
47 Gardener 99 Weaver
48 Gatekeeper 100 Wizard
49 Gem cutter

Robert Arts (Order #10239319)


Quest Action 50 Hide from
51 Hide from
D100 Quest Action 52 Infiltrate
1 Aid 53 Infiltrate
2 Aid 54 Investigate
3 Assassinate 55 Investigate
4 Assassinate 56 Intimidate
5 Assault 57 Join
6 Assist 58 Journey to
7 Assist 59 Kidnap
8 Attack 60 Kill
9 Avenge 61 Liberate
10 Battle 62 Locate
11 Beset 63 Offer Mercy
12 Beg for mercy 64 Offer Forgiveness
13 Beg for forgiveness 65 Meet
14 Break 66 Move
15 Chase 67 Negotiate with
16 Chase 68 Negotiate with
17 Combat 69 Obliterate
18 Conceal 70 Observe
19 Contend with 71 Observe
20 Contend with 72 Oppose
21 Create 73 Protect
22 Defeat 74 Protect
23 Defend 75 Plead
24 Deliver message to 76 Poison
25 Deliver message to 77 Race
26 Deliver object to 78 Repel
27 Deliver object to 79 Rescue
28 Destroy 80 Rescue
29 Destroy 81 Resist
30 Discover 82 Retrieve
31 Disguise 83 Retrieve
32 Distract 84 Reveal
33 Entertain 85 Seek
34 Encounter 86 Safeguard
35 Escape From 87 Safeguard
36 Escape From 88 Save
37 Escort 89 Serve
38 Escort 90 Serve
39 Explore 91 Shield
40 Fight 92 Speak with
41 Find 93 Steal
42 Find 94 Strike
43 Foil 95 Support
44 Foil 96 Take
45 Get 97 Threaten
46 Get 98 Track
47 Guard 99 Trap
48 Guard 100 Travel with
49 Guide

Robert Arts (Order #10239319)


Quest Target 50 Magical
51 Merchant
D100 Quest Target 52 Minotaur
1 Aberration 53 Monk
2 Ally 54 Monster
3 Angel 55 Monument
4 Animal 56 Mutant
5 Army 57 Mythical Beast
6 Artefact 58 Noble
7 Barbarian 59 Noble
8 Bard 60 Oracle
9 Beast 61 Orc
10 Building 62 Organization - Popular
11 Castle 63 Organization - Unpopular
12 Child 64 Other Humanoid
13 City 65 Other Mythical Beast
14 Construct 66 Other Undead
15 Country 67 Outsider
16 Creature 68 PCs Enemy
17 Cursed - Creature 69 Peasants
18 Cursed - Location 70 Priest
19 Cursed - NPC 71 Prince
20 Demon 72 Princess
21 Documents - Confessions 73 Princess
22 Documents - Deeds 74 Prophecy
23 Documents - Map 75 Prophecy
24 Documents - Religious 76 Race/Species
25 Documents - Sentimental 77 Race/Species
26 Documents - Spellbook 78 Religious Item
27 Dragon 79 Rival
28 Dungeon 80 Rival
29 Dwarf 81 Ruler
30 Elf 82 Ruler
31 Event 83 Secret
32 Fake Item 84 Secret
33 Friend 85 Soldiers
34 Gem/Jewel 86 Something else not listed here
35 Ghost 87 Sorcerer
36 Giant 88 Stranger
37 Gnome 89 Thief
38 Goblin 90 Unknown Humanoid type
39 God/deity 91 Valuable Item
40 Government 92 Vampire
41 Government - Enforcer 93 Village
42 Government - Official 94 Village
43 Guards 95 Villain
44 Guild 96 Warlord
45 Kingdom 97 Warrior
46 Lich 98 Weapon
47 Love Interest 99 Witch
48 Magic 100 Wizard
49 Magic Item

Robert Arts (Order #10239319)


Location 50 Lake
51 Lost City
D100 Location 52 Manor
1 Across the sea 53 Monsters Lair
2 Another Dimension 54 Mountain
3 Astral Plane 55 Nearby
4 Asylum 56 Necropolis
5 Atol 57 Oasis
6 Battlefield 58 Ocean
7 Bazaar 59 Outlands
8 Border 60 Orchard
9 Canyon 61 Palace
10 Capital 62 Peak
11 Castle 63 Plains
12 Catacombs 64 Port
13 Cave 65 Road
14 Cavern 66 Ruins
15 Citadel 67 Secret Location
16 City 68 Sepulcher
17 Cliff hideout 69 Sewers
18 Colony 70 Ship - At sea
19 Crater 71 Ship - Docked
20 Deep Underground 72 Ship - Flying
21 Desert 73 Sky
22 Distant Kingdom 74 Stronghold
23 Dungeon 75 Subterranean City
24 Elemental Plane 76 Swamp
25 Ethereal Plane 77 Tavern
26 Everglades 78 Temple
27 Evil Land 79 The East
28 Fane 80 The North
29 Farm 81 The South
30 Foreign 82 The West
31 Forest 83 Tomb
32 Fortress 84 Town
33 Frontier 85 Trade Route
34 Garden 86 Treehouse
35 Glade 87 Underworld
36 Glacier 88 Valley
37 Grassland 89 Vault
38 Guild Hall 90 Village
39 Hamlet 91 Villains Lair
40 Harbour 92 Volcano
41 Hills 93 Warehouse
42 Holy/Religious Site 94 Wasteland
43 Hospital 95 Tower - Wizards
44 Island 96 Tower - Watchtower
45 Industrial Location 97 Woods
46 Jungle 98 Other building not mentioned
47 Keep 99 Other location not mentioned
48 Kingdom 100 Another terrain not mentioned
49 Labyrinth/Maze

Robert Arts (Order #10239319)


Complication 50 Magic
51 Magical Event
D100 Complication 52 Military influence
1 Abduction 53 Misdirection
2 Ambush 54 Misinformation
3 Attention 55 Mistaken Identity - Party
4 Accusation 56 Mistaken Identity - Target
5 Barriers 57 Money
6 Battle/Skirmish 58 Money - Forgery
7 Betrayal from within party 59 Monsters
8 Betrayal from outside the party 60 Mystery
9 Bureaucracy 61 News
10 Bigotry 62 None
11 Construct 63 Outbid
12 Curse 64 Overcharged
13 Criminals 65 Paranoia
14 Delayed 66 Poisoned
15 Desperation 67 Politics
16 Differing motivations 68 Power Struggle
17 Diplomacy 69 Previous Arrangement/promise
18 Disaster - Natural 70 Puzzles
19 Disaster - Artificial 71 Race/Racial tension
20 Disaster - Supernatural 72 Recurring NPC
21 Distractions 73 Red Herring
22 Disease 74 Religion
23 Double-Cross 75 Riddles
24 Drugs 76 Rivalry
25 Enemies 77 Royal influence
26 Enemy 78 Revelation
27 Equipment failure 79 Rumours
28 Escort 80 Sacrifice
29 Exploration 81 Side-tracked
30 Fear 82 Spies
31 Fight 83 Squabbling
32 Getting 84 Superstition
33 God(s) 85 Theft/Something stolen
34 Guild Influence 86 Traps - Annoying
35 Illness 87 Traps - Annoying
36 Insanity 88 Traps - Annoying
37 Interested Parties 89 Traps - Complicated
38 Interference 90 Traps - Complicated
39 Invasion 91 Traps - Lethal
40 Increased Costs 92 Travel
41 Insanity 93 Trickery
42 Injury - New one acquired 94 Vendetta
43 Injury - Old one acting up 95 War - On-going
44 Lack of trust 96 War - Starting
45 Language barrier 97 War - Aftermath
46 Legal Trouble 98 Weather
47 Lost 99 Something else not listed here
48 Lost Item 100 Roll twice and use both
49 Love Interest

Robert Arts (Order #10239319)


Help & Opposition 50 Law Enforcement
51 Librarian
D100 Help & Opposition 52 Lich
1 Aberration 53 Love Interest
2 Adventurer 54 Lunatic
3 Alchemist 55 Magic-User
4 Assassin 56 Magical Beast
5 Banker/Money Lender 57 Mastermind
6 Barbarian 58 Mayor
7 Bard 59 Mercenary
8 Bounty Hunter 60 Merchant
9 Champion 61 Military
10 Childhood friend 62 Minion
11 Conspiracy 63 Monk
12 Construct 64 Monster
13 Creature - Controlled/guided 65 Nation
14 Creature - Naturally Sentient 66 Noble/Aristocrat
15 Creature - Altered Humanoid 67 None
16 Criminals 68 Orc
17 Cult/Cultist 69 Outlaw
18 Demon 70 Outsider
19 Dragon 71 Paladin
20 Druid 72 Patron/mentor
21 Dwarf 73 Planer creature
22 Elf 74 Poltergeist
23 Enemy of your enemy 75 Priest/Cleric
24 Environment 76 Prisoner
25 Family - Aunt/Uncle 77 Puzzle
26 Family - Long lost relative 78 Ranger
27 Family - Parents 79 Recurring NPC
28 Family - Siblings 80 Ruler
29 Fanatic 81 Shadowy Figure
30 Former Ally 82 Sorcerer
31 Friend 83 Spy
32 Gang/Gang member 84 Stranger
33 Ghost/Spirit 85 Summoner
34 Giants 86 Thief
35 Gnome 87 Time
36 Goblin 88 Traitor
37 God(s) 89 Vampire
38 Guard 90 Veteran
39 Guild 91 Vigilante
40 Guild officer 92 Villain
41 Government Officer 93 Warden
42 Half-elf 94 Warlord
43 Half-orc 95 Warrior
44 Halfling 96 Watchmen
45 Humanoid 97 Wizard
46 Immortal 98 Roll again but their number or
47 Inquisitor power is increased
48 Intelligent Artifact/Item 99 Roll on Profession table
49 Invader 100 Roll twice and combine

Robert Arts (Order #10239319)


Reward 42 Magic Item - recharged
43 Permit - Certain action in
D100 Reward public
1 Animal - Domestic 44 Map
2 Animal - Exotic 45 Medal
3 Animal - Other 46 Permit - Business
4 Animal - Trained/hunting 47 Permit - Certain action in
5 Armour - Enchanted public
6 Armour - Normal/standard 48 Permit - Other
7 Armour - Old 49 Permit - Privateer
8 Artwork - Other 50 Permit - Weapon
9 Artwork - Painting 51 Purchase Opportunity
10 Artwork - Sculpture 52 Rare Materials
11 Book - 1st edition/rare 53 Recommendation for guild
12 Book - Other membership
13 Book - Spellbook 54 Safe Passage
14 Clothing - Expensive 55 Secret Information - Password
15 Clothing - Other 56 Secret Information - Recipe
16 Clothing - Practical 57 Secret Information - True
17 Coins - copper - large amount name
18 Coins - copper - medium 58 Servant/Service
amount 59 Service - Free Upgrade
19 Coins - copper - small amount 60 Service - Reduced Cost
20 Coins - gold - small amount 61 Services of a [roll on
21 Coins - silver - medium profession table] - One time
amount 62 Services of a [roll on
22 Coins - silver - small amount profession table] - Period of
time
23 Debt/Payment owed forgiven
63 Spell Scroll
24 Discount on purchases
25 Family Heirloom 64 Spell cast for you - arcane -
major
26 Favor owed - major
65 Spell cast for you - arcane -
27 Favor owed - minor
minor
28 Follower - permanent
66 Spell cast for you - divine -
29 Follower - temporary
major
30 Free lodgings
67 Spell cast for you - divine -
31 Free meal/drinks minor
32 Get out of jail 68 Taxes - reduced
33 Investment opportunity 69 Taxes - refund
34 Invitation - Exclusive Event 70 Technology
35 Invitation - Guild/Club/group 71 Technology - Advanced
membership
72 Technology -
36 Invitation - Other Experimental/Unstable
37 Invitation - Private Club 73 Title - major
38 Items repaired 74 Title - minor
39 Jewelry or gemstone 75 Tool - Enchanted
40 Land/permission to build 76 Tool - Rare or expensive
41 Magic Item - Healing potion 77 Tool - Regular
etc.
78 Training - Arcane/Divine

Robert Arts (Order #10239319)


79 Training - Combat Bait and switch (00) is a special exception. If
80 Training - Other you get this result, you have to roll twice.
81 Training - Social Once for what they are offering and a second
82 Transport paid for/arranged - time for what the party will actually get. On
Land the surface, this may appear to be bad, but it
83 Transport paid for/arranged - could work in the parties favor. If the
Magical second/replacement item offered is more
valuable than the first, the contact may not
84 Transport paid for/arranged -
know this and is trying to get rid of something
Other
they perceive to be worthless. It also could be
85 Transport paid for/arranged -
a genuine mistake, such as an NPC offering
Sea/Water
something to start off with, and then
86 Vehicle/transport - other releasing they cannot afford to get rid of the
87 Vehicle/transport - standard item or the original has been stolen. There are
88 Weapon - Melee - Enchanted many ways of using this option, not all of
89 Weapon - Melee - them negative. Even if it was negative, you
Normal/standard now have a source of yet another mission or
90 Weapon - Melee - Old quest, as the party work towards getting what
91 Weapon - Melee - Valuable they are rightfully owed.
92 Weapon - Ranged - Enchanted
93 Weapon - Ranged - Something else to note is that the table
Normal/standard above, and all the tables in this publication for
94 Weapon - Ranged - Old that matter, have kept the results semi-vague
95 Weapon - Ranged - Valuable to allow for greater integration with your
96 Something not listed here or stories and campaigns. Many of them require
your own ideas a bit of extrapolation and expansion to be
fully of use.
97 Roll twice and combine
98 Roll again, but this time the
For example, the result of 90, (Weapon -
reward is worth a lot more
Melee Old), would require you to decide
than it seems or has a hidden
what type of melee weapon is being offered
benefit
by the contact. This would vary according to
99 Roll again, but this time the
the contact status, standing and any regional
reward is worth a lot less than
or cultural restrictions that are in place.
it seems or has a hidden
problem/downside with it
100 Bait and switch - Roll twice to
determine what they started
to offer and what you get

If you get a Roll again result (97 99) then you


have two options to choose from if you roll a
97+ for the second time. The first is to ignore
and re-roll. The second is to let it ride and roll
again. It is entirely possible that you end up
with multiple 97+ results in a row. It will make
things more complicated, but also more
interesting as well.

Robert Arts (Order #10239319)

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