Sie sind auf Seite 1von 1867

[17:18:27.

480] Debug: ScriptLoader: Loading addons from: C:\Program Files\Raccoon


Bot\Addons
[17:18:27.562] Debug: Loaded BreakthroughDeploy.dll
[17:18:27.598] Debug: Loaded DarkDragonDeploy.dll
[17:18:27.609] Debug: Loaded FourSidesDeploy.dll
[17:18:27.635] Debug: Loaded GoblinKnifeDeploy.dll
[17:18:27.653] Debug: Loaded HumanBarchDeploy.dll
[17:18:27.688] Debug: Loaded LavaLoonDeploy.dll
[17:18:27.697] Debug: Loaded MilkingDeploy.dll
[17:18:27.709] Debug: Loaded NearCollectorsDeploy.dll
[17:18:27.722] Debug: Loaded NearStoragesDeploy.dll
[17:18:27.735] Debug: Loaded OneSideDeploy.dll
[17:18:27.744] Debug: Loaded RandomDeploy.dll
[17:18:27.755] Debug: Loaded RedLineDeploy.dll
[17:18:27.766] Debug: Loaded SixteenFingersDeploy.dll
[17:18:27.777] Debug: Loaded SnipeDeploy.dll
[17:18:27.822] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
[17:18:28.029] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
[17:18:28.037] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
[17:18:35.529] Version number 1.20.7.2585
[17:18:36.279] Debug: UpdateCheck: Could not find updater.exe
[17:19:19.474] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
[17:19:19.478] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
[17:19:19.514] Authentication Successful: You are a free member.
[17:19:19.516] Some features are reserved for VIP members.
[17:19:19.518] To unlock these features and support the developers, become a VIP
member.
[17:19:20.629] Debug: Loaded '290' DDs
[17:19:24.101] Debug: Loaded '679' ODs
[17:19:24.260] Debug: Commandline entry of process 8272: "C:\Program
Files\MEmu\MEmu\MEmu.exe" MEmu
[17:19:24.267] Debug: cmdline index of 2nd q: 37
[17:19:24.269] Debug: commandline args: MEmu targetName: MEmu
[17:19:24.271] Debug: GetProcessArgs took 127 ms
[17:19:24.307] Debug: Found client rect 000A0536!
[17:19:24.309] Debug: Found ADB target 127.0.0.1:21503!
[17:19:24.310] Debug: cmdline index of 2nd q: 37
[17:19:24.312] Debug: commandline args: MEmu targetName: MEmu
[17:19:24.314] Debug: GetProcessArgs took 3 ms
[17:19:25.135] Debug: Checking for active MEmu capturing
[17:19:25.147] Debug: MEmu capture is active
[17:19:25.149] Debug: Initialized ImageCapturing for 'MEmu'
[17:19:25.156] Debug: ADB Connect...
[17:19:25.160] Debug: Starting ADB connection request
[17:19:25.222] Debug: Starting ADB shell process
[17:19:25.548] Debug: Adb.Connect() completed successfully.
[17:19:25.550] Debug: ADB Connect done!
[17:19:25.551] Attached to [0x2050 MEmu]
[17:19:25.633] Debug: [AR] Compacting done, 152.5MB -> 152.5MB
[17:19:27.324] Debug: Recursive call in CaptureImage:
at (Boolean )
at _wh._JI() in _W:line 1541
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_ulb , Object , MouseEventArgs )
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32
clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _2kA._Neb()

[17:19:28.418] Debug: Sending ADB command: time


[17:19:28.463] Debug: Android load 0m0.00s user 0m0.02s system
[17:19:48.957] A debug screenshot has been saved: Manual Screenshot (Debug) 2.png
[17:19:58.464] Debug: Sending ADB command: time
[17:19:58.486] Debug: Android load 0m0.00s user 0m0.02s system
[17:20:28.488] Debug: Sending ADB command: time
[17:20:28.510] Debug: Android load 0m0.00s user 0m0.02s system
[17:20:58.511] Debug: Sending ADB command: time
[17:20:58.533] Debug: Android load 0m0.01s user 0m0.02s system
[17:21:26.038] Debug: [AR] Compacting done, 196.8MB -> 196.8MB
[17:21:28.535] Debug: Sending ADB command: time
[17:21:28.557] Debug: Android load 0m0.01s user 0m0.02s system
[17:21:58.559] Debug: Sending ADB command: time
[17:21:58.581] Debug: Android load 0m0.01s user 0m0.03s system
[17:22:28.583] Debug: Sending ADB command: time
[17:22:28.605] Debug: Android load 0m0.01s user 0m0.03s system
[17:22:58.607] Debug: Sending ADB command: time
[17:22:58.629] Debug: Android load 0m0.01s user 0m0.03s system
[17:23:26.472] Debug: [AR] Compacting done, 192.1MB -> 192.1MB
[17:23:28.631] Debug: Sending ADB command: time
[17:23:28.653] Debug: Android load 0m0.01s user 0m0.03s system
[17:23:58.654] Debug: Sending ADB command: time
[17:23:58.676] Debug: Android load 0m0.01s user 0m0.04s system
[17:24:28.678] Debug: Sending ADB command: time
[17:24:28.738] Debug: Android load 0m0.01s user 0m0.04s system
[17:24:58.744] Debug: Sending ADB command: time
[17:24:58.767] Debug: Android load 0m0.01s user 0m0.04s system
[17:25:26.829] Debug: [AR] Compacting done, 181.0MB -> 181.0MB
[17:25:28.768] Debug: Sending ADB command: time
[17:25:28.790] Debug: Android load 0m0.01s user 0m0.04s system
[17:25:58.791] Debug: Sending ADB command: time
[17:25:58.813] Debug: Android load 0m0.01s user 0m0.04s system
[17:26:28.815] Debug: Sending ADB command: time
[17:26:28.837] Debug: Android load 0m0.01s user 0m0.04s system
[17:26:58.838] Debug: Sending ADB command: time
[17:26:58.861] Debug: Android load 0m0.01s user 0m0.04s system
[17:27:27.064] Debug: [AR] Compacting done, 179.0MB -> 179.0MB
[17:27:28.862] Debug: Sending ADB command: time
[17:27:28.884] Debug: Android load 0m0.01s user 0m0.05s system
[17:27:58.886] Debug: Sending ADB command: time
[17:27:58.908] Debug: Android load 0m0.01s user 0m0.05s system
[17:28:28.909] Debug: Sending ADB command: time
[17:28:28.931] Debug: Android load 0m0.01s user 0m0.05s system
[17:28:58.933] Debug: Sending ADB command: time
[17:28:58.955] Debug: Android load 0m0.01s user 0m0.05s system
[17:29:27.313] Debug: [AR] Compacting done, 172.9MB -> 172.9MB
[17:29:28.957] Debug: Sending ADB command: time
[17:29:28.978] Debug: Android load 0m0.01s user 0m0.05s system
[17:29:58.980] Debug: Sending ADB command: time
[17:29:59.002] Debug: Android load 0m0.01s user 0m0.06s system
[17:30:29.004] Debug: Sending ADB command: time
[17:30:29.025] Debug: Android load 0m0.01s user 0m0.06s system
[17:30:55.753] Debug: Start A
[17:30:55.757] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:30:58.462] Debug: Start C
[17:30:58.468] Debug: [SetActiveModules] Clearing (4 checked types)
[17:30:58.469] Debug: Clearing all modules in ModuleManager
[17:30:58.645] Starting to handle dialog
[17:30:58.647] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[17:30:58.721] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[17:30:59.108] Debug: Sending ADB command: time
[17:30:59.127] Raccoon Bot stopped.
[17:30:59.130] Debug: Android load 0m0.01s user 0m0.10s system
[17:31:04.104] Timeout trying to close dialogs/get back Ingame
[17:31:04.371] Dialog identified as AnyoneThere
[17:31:05.646] Waiting for 'Supercell Logo' (120 sec timeout)
[17:31:05.926] Waiting for 'Ingame' (120 sec timeout)
[17:31:11.246] Dialog 'AnyoneThere' handled.
[17:31:11.249] [DialogHandling] StartWhenIngame is true, starting bot
[17:31:11.252] Debug: [SetActiveModules] Clearing (4 checked types)
[17:31:11.253] Debug: Clearing all modules in ModuleManager
[17:31:11.490] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[17:31:11.499] Debug: StartupModule is running
[17:31:11.500] Debug: [GameState]: 'NotAttached' -> 'Ingame'
[17:31:11.501] Debug: Closing dialogs
[17:31:11.673] Debug: Checking to see if we're at Builder Base
[17:31:11.675] Debug: Deactivating StartupModule
[17:31:11.677] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[17:31:12.353] Refreshed trophy count: 962
[17:31:12.544] [Collect] Starting a collection run
[17:31:12.549] Debug: Ensuring the game is zoomed out
[17:31:12.567] Debug: Zoomed out
[17:31:13.968] [Collect] Collecting Main Base resources
[17:31:16.224] Debug: Looking for a loot cart
[17:31:16.526] Debug: Didn't find a loot cart
[17:31:16.528] [Collect] Total collected: 1 item, 0 loot carts
[17:31:16.859] [Build]: Starting to quicktrain.
[17:31:16.860] Debug: Ensuring the game is zoomed out
[17:31:16.872] Debug: Zoomed out
[17:31:17.879] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:31:19.143] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:31:19.153] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:31:19.156] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:31:19.179] [Build] Checking if we can attack now...
[17:31:20.951] Debug: Reading numbers in overview
[17:31:21.034] Debug: Read overview numbers (string): 150/150
[17:31:21.035] Debug: Read overview numbers: 150 150 (TroopsCount)
[17:31:21.041] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[17:31:22.193] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:31:23.293] Debug: Ensuring the game is zoomed out
[17:31:23.305] Debug: Zoomed out
[17:31:23.319] Debug: Zoomed out
[17:31:23.320] Debug: Starting matchmaking
[17:31:23.327] Debug: StartSerachForMatch 1
[17:31:23.376] Debug: ClickAttack()
[17:31:24.032] Debug: StartSearchForMatch: Clicking 'Find a match'
[17:31:24.035] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[17:31:24.340] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[17:31:24.538] Debug: [GameState]: 'Dialog' -> 'Unknown'
[17:31:24.707] Debug: Starting matchmaking; done
[17:31:24.709] Debug: Waiting for clouds to appear...
[17:31:24.711] Debug: Waiting for clouds to disappear...
[17:31:24.711] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:24.712] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:25.489] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:26.378] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:31:26.379] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:26.382] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:26.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:27.100] Debug: Clearing game grid API cache
[17:31:27.164] Debug: Clearing building API cache
[17:31:27.165] Debug: Clearing deploy API cache
[17:31:27.604] Debug: [AR] Compacting done, 201.3MB -> 201.3MB
[17:31:29.131] Debug: Sending ADB command: time
[17:31:29.153] Debug: Android load 0m0.02s user 0m0.14s system
[17:31:30.638] Debug: Finding ElixirCollector
[17:31:33.716] Debug: Finding TownHall
[17:31:34.261] Debug: Found 1 TownHall
[17:31:34.274] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:34.374] Debug: Found 0 ElixirCollector
[17:31:34.379] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:34.381] Debug: Regular logic indicates active base
[17:31:34.382] Debug: Meets requirements failed on dead base check.
[17:31:34.384] Debug: Testing 0 attack methods
[17:31:34.385] Debug: no algorithm is suited to attack here
[17:31:34.390] Debug: Finding TownHall
[17:31:34.437] Debug: Found 1 TownHall
[17:31:34.440] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[17:31:35.030] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:35.035] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:35.329] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:35.590] Debug: Waiting for clouds to appear...
[17:31:35.593] Debug: Waiting for clouds to disappear...
[17:31:35.594] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:36.546] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:31:36.548] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:36.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:37.159] Debug: Clearing game grid API cache
[17:31:37.160] Debug: Clearing building API cache
[17:31:37.162] Debug: Clearing deploy API cache
[17:31:37.163] Debug: Finding ElixirCollector
[17:31:37.165] Debug: Finding TownHall
[17:31:37.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:37.303] Debug: Found 1 TownHall
[17:31:37.305] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:37.395] Debug: Found 0 ElixirCollector
[17:31:37.397] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:37.398] Debug: Regular logic indicates active base
[17:31:37.400] Debug: Meets requirements failed on dead base check.
[17:31:37.401] Debug: Testing 0 attack methods
[17:31:37.402] Debug: no algorithm is suited to attack here
[17:31:37.402] Debug: Finding TownHall
[17:31:37.443] Debug: Found 1 TownHall
[17:31:37.444] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[17:31:37.445] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[17:31:39.657] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:39.944] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:40.346] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:40.464] Debug: Waiting for clouds to appear...
[17:31:40.465] Debug: Waiting for clouds to disappear...
[17:31:40.466] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:41.713] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:31:41.714] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:41.715] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:42.213] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:42.491] Debug: Clearing game grid API cache
[17:31:42.493] Debug: Clearing building API cache
[17:31:42.494] Debug: Clearing deploy API cache
[17:31:42.495] Debug: Finding ElixirCollector
[17:31:42.496] Debug: Finding TownHall
[17:31:42.621] Debug: Found 1 TownHall
[17:31:42.623] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:42.730] Debug: Found 0 ElixirCollector
[17:31:42.731] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:42.732] Debug: Regular logic indicates active base
[17:31:42.734] Debug: Meets requirements failed on dead base check.
[17:31:42.735] Debug: Testing 0 attack methods
[17:31:42.736] Debug: no algorithm is suited to attack here
[17:31:42.738] Debug: Finding TownHall
[17:31:42.780] Debug: Found 1 TownHall
[17:31:42.782] [Attack] #3, Active, TH6, Skipping: This base isn't dead.
[17:31:42.784] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[17:31:44.984] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:45.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:45.644] Debug: Waiting for clouds to appear...
[17:31:45.646] Debug: Waiting for clouds to disappear...
[17:31:45.647] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:45.789] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:46.242] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:31:46.244] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:46.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:46.662] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:46.932] Debug: Clearing game grid API cache
[17:31:46.934] Debug: Clearing building API cache
[17:31:46.935] Debug: Clearing deploy API cache
[17:31:46.936] Debug: Finding ElixirCollector
[17:31:46.938] Debug: Finding TownHall
[17:31:47.062] Debug: Found 1 TownHall
[17:31:47.064] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:47.155] Debug: Found 0 ElixirCollector
[17:31:47.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:47.158] Debug: Regular logic indicates active base
[17:31:47.159] Debug: Meets requirements failed on dead base check.
[17:31:47.161] Debug: Testing 0 attack methods
[17:31:47.161] Debug: no algorithm is suited to attack here
[17:31:47.162] Debug: Finding TownHall
[17:31:47.201] Debug: Found 1 TownHall
[17:31:47.203] [Attack] #4, Active, TH6, Skipping: This base isn't dead.
[17:31:47.204] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[17:31:49.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:49.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:49.939] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:50.056] Debug: Waiting for clouds to appear...
[17:31:50.057] Debug: Waiting for clouds to disappear...
[17:31:50.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:50.883] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:31:50.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:50.889] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:51.297] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:51.576] Debug: Clearing game grid API cache
[17:31:51.578] Debug: Clearing building API cache
[17:31:51.579] Debug: Clearing deploy API cache
[17:31:51.581] Debug: Finding ElixirCollector
[17:31:51.582] Debug: Finding TownHall
[17:31:51.720] Debug: Found 1 TownHall
[17:31:51.722] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:51.819] Debug: Found 0 ElixirCollector
[17:31:51.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:51.822] Debug: Regular logic indicates active base
[17:31:51.823] Debug: Meets requirements failed on dead base check.
[17:31:51.825] Debug: Testing 0 attack methods
[17:31:51.827] Debug: no algorithm is suited to attack here
[17:31:51.828] Debug: Finding TownHall
[17:31:51.882] Debug: Found 1 TownHall
[17:31:51.884] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[17:31:51.886] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[17:31:54.090] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:54.271] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:54.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:54.729] Debug: Waiting for clouds to appear...
[17:31:54.731] Debug: Waiting for clouds to disappear...
[17:31:54.732] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:55.576] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:31:55.577] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:55.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:31:56.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:31:56.330] Debug: Clearing game grid API cache
[17:31:56.331] Debug: Clearing building API cache
[17:31:56.333] Debug: Clearing deploy API cache
[17:31:56.334] Debug: Finding ElixirCollector
[17:31:56.336] Debug: Finding TownHall
[17:31:56.463] Debug: Found 1 TownHall
[17:31:56.465] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:31:56.554] Debug: Found 0 ElixirCollector
[17:31:56.555] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:31:56.556] Debug: Regular logic indicates active base
[17:31:56.558] Debug: Meets requirements failed on dead base check.
[17:31:56.559] Debug: Testing 0 attack methods
[17:31:56.560] Debug: no algorithm is suited to attack here
[17:31:56.562] Debug: Finding TownHall
[17:31:56.604] Debug: Found 1 TownHall
[17:31:56.605] [Attack] #6, Active, TH6, Skipping: This base isn't dead.
[17:31:56.607] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[17:31:58.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:31:58.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:31:59.155] Debug: Sending ADB command: time
[17:31:59.177] Debug: Android load 0m0.04s user 0m0.46s system
[17:31:59.500] Debug: Waiting for clouds to appear...
[17:31:59.502] Debug: Waiting for clouds to disappear...
[17:31:59.503] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:31:59.504] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:31:59.929] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:31:59.931] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:31:59.933] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:00.428] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:00.579] Debug: Clearing game grid API cache
[17:32:00.580] Debug: Clearing building API cache
[17:32:00.582] Debug: Clearing deploy API cache
[17:32:00.583] Debug: Finding ElixirCollector
[17:32:00.584] Debug: Finding TownHall
[17:32:01.666] Debug: Found 0 TownHall
[17:32:01.925] Debug: Found 0 ElixirCollector
[17:32:01.927] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:01.928] Debug: Regular logic indicates active base
[17:32:01.930] Debug: Meets requirements failed on dead base check.
[17:32:01.931] Debug: Testing 0 attack methods
[17:32:01.933] Debug: no algorithm is suited to attack here
[17:32:01.934] Debug: Finding TownHall
[17:32:01.990] Debug: Found 0 TownHall
[17:32:01.992] [Attack] #7, Active, TH Not Found, Skipping: This base isn't dead.
[17:32:01.994] Debug: Waiting 579 ms until we can click the next button (user
setting 2 s)
[17:32:03.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:03.149] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:03.698] Debug: Waiting for clouds to appear...
[17:32:03.700] Debug: Waiting for clouds to disappear...
[17:32:03.701] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:03.820] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:04.418] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:04.420] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:04.477] Debug: Warning: checking game status took: 657ms (restarting state
timers)
[17:32:04.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:04.983] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:05.152] Debug: Clearing game grid API cache
[17:32:05.154] Debug: Clearing building API cache
[17:32:05.155] Debug: Clearing deploy API cache
[17:32:05.157] Debug: Finding ElixirCollector
[17:32:05.158] Debug: Finding TownHall
[17:32:05.868] Debug: Found 1 TownHall
[17:32:05.870] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:32:05.962] Debug: Found 0 ElixirCollector
[17:32:05.964] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:05.965] Debug: Regular logic indicates active base
[17:32:05.967] Debug: Meets requirements failed on dead base check.
[17:32:05.968] Debug: Testing 0 attack methods
[17:32:05.969] Debug: no algorithm is suited to attack here
[17:32:05.971] Debug: Finding TownHall
[17:32:06.009] Debug: Found 1 TownHall
[17:32:06.011] [Attack] #8, Active, TH5, Skipping: This base isn't dead.
[17:32:06.013] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[17:32:07.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:07.879] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:08.100] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:08.214] Debug: Waiting for clouds to appear...
[17:32:08.215] Debug: Waiting for clouds to disappear...
[17:32:08.216] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:08.920] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:08.921] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:08.931] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:09.356] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:09.555] Debug: Clearing game grid API cache
[17:32:09.556] Debug: Clearing building API cache
[17:32:09.558] Debug: Clearing deploy API cache
[17:32:09.560] Debug: Finding ElixirCollector
[17:32:09.562] Debug: Finding TownHall
[17:32:09.697] Debug: Found 1 TownHall
[17:32:09.699] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:32:09.787] Debug: Found 0 ElixirCollector
[17:32:09.789] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:09.790] Debug: Regular logic indicates active base
[17:32:09.792] Debug: Meets requirements failed on dead base check.
[17:32:09.793] Debug: Testing 0 attack methods
[17:32:09.794] Debug: no algorithm is suited to attack here
[17:32:09.796] Debug: Finding TownHall
[17:32:09.836] Debug: Found 1 TownHall
[17:32:09.838] [Attack] #9, Active, TH5, Skipping: This base isn't dead.
[17:32:09.839] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[17:32:12.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:12.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:12.204] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:12.855] Debug: Waiting for clouds to appear...
[17:32:12.856] Debug: Waiting for clouds to disappear...
[17:32:12.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:13.470] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:13.471] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:13.472] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:13.916] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:14.191] Debug: Clearing game grid API cache
[17:32:14.193] Debug: Clearing building API cache
[17:32:14.195] Debug: Clearing deploy API cache
[17:32:14.196] Debug: Finding ElixirCollector
[17:32:14.197] Debug: Finding TownHall
[17:32:14.868] Debug: Found 1 TownHall
[17:32:14.869] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[17:32:15.081] Debug: Found 0 ElixirCollector
[17:32:15.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:15.084] Debug: Regular logic indicates active base
[17:32:15.085] Debug: Meets requirements failed on dead base check.
[17:32:15.086] Debug: Testing 0 attack methods
[17:32:15.087] Debug: no algorithm is suited to attack here
[17:32:15.089] Debug: Finding TownHall
[17:32:15.127] Debug: Found 1 TownHall
[17:32:15.128] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[17:32:15.129] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[17:32:16.705] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:16.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:16.971] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:17.427] Debug: Waiting for clouds to appear...
[17:32:17.429] Debug: Waiting for clouds to disappear...
[17:32:17.430] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:17.974] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:17.976] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:17.976] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:18.526] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:18.677] Debug: Clearing game grid API cache
[17:32:18.678] Debug: Clearing building API cache
[17:32:18.679] Debug: Clearing deploy API cache
[17:32:18.680] Debug: Finding ElixirCollector
[17:32:18.681] Debug: Finding TownHall
[17:32:19.304] Debug: Found 1 TownHall
[17:32:19.306] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:32:19.444] Debug: Found 0 ElixirCollector
[17:32:19.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:19.447] Debug: Regular logic indicates active base
[17:32:19.448] Debug: Meets requirements failed on dead base check.
[17:32:19.449] Debug: Testing 0 attack methods
[17:32:19.450] Debug: no algorithm is suited to attack here
[17:32:19.451] Debug: Finding TownHall
[17:32:19.489] Debug: Found 1 TownHall
[17:32:19.490] [Attack] #11, Active, TH7, Skipping: This base isn't dead.
[17:32:19.492] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[17:32:21.094] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:21.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:21.443] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:21.872] Debug: Waiting for clouds to appear...
[17:32:21.873] Debug: Waiting for clouds to disappear...
[17:32:21.874] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:22.311] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:22.312] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:22.314] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:22.915] Debug: Clearing game grid API cache
[17:32:22.917] Debug: Clearing building API cache
[17:32:22.918] Debug: Clearing deploy API cache
[17:32:22.919] Debug: Finding ElixirCollector
[17:32:22.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:22.921] Debug: Finding TownHall
[17:32:23.806] Debug: Found 0 TownHall
[17:32:24.001] Debug: Found 0 ElixirCollector
[17:32:24.003] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:24.004] Debug: Regular logic indicates active base
[17:32:24.005] Debug: Meets requirements failed on dead base check.
[17:32:24.006] Debug: Testing 0 attack methods
[17:32:24.008] Debug: no algorithm is suited to attack here
[17:32:24.009] Debug: Finding TownHall
[17:32:24.046] Debug: Found 0 TownHall
[17:32:24.048] [Attack] #12, Active, TH Not Found, Skipping: This base isn't dead.
[17:32:24.049] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[17:32:25.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:25.642] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:25.866] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:26.084] Debug: Waiting for clouds to appear...
[17:32:26.085] Debug: Waiting for clouds to disappear...
[17:32:26.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:26.661] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:26.662] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:26.663] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:27.041] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:27.318] Debug: Clearing game grid API cache
[17:32:27.320] Debug: Clearing building API cache
[17:32:27.321] Debug: Clearing deploy API cache
[17:32:27.323] Debug: Finding ElixirCollector
[17:32:27.324] Debug: Finding TownHall
[17:32:28.221] Debug: Found 0 TownHall
[17:32:28.434] Debug: Found 0 ElixirCollector
[17:32:28.436] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:28.437] Debug: Regular logic indicates active base
[17:32:28.438] Debug: Meets requirements failed on dead base check.
[17:32:28.439] Debug: Testing 0 attack methods
[17:32:28.440] Debug: no algorithm is suited to attack here
[17:32:28.441] Debug: Finding TownHall
[17:32:28.478] Debug: Found 0 TownHall
[17:32:28.479] [Attack] #13, Active, TH Not Found, Skipping: This base isn't dead.
[17:32:28.481] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[17:32:29.179] Debug: Sending ADB command: time
[17:32:29.201] Debug: Android load 0m0.09s user 0m0.79s system
[17:32:29.789] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:30.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:30.380] Debug: Waiting for clouds to appear...
[17:32:30.381] Debug: Waiting for clouds to disappear...
[17:32:30.382] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:30.384] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:30.849] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:30.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:30.852] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:31.415] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:31.564] Debug: Clearing game grid API cache
[17:32:31.565] Debug: Clearing building API cache
[17:32:31.567] Debug: Clearing deploy API cache
[17:32:31.568] Debug: Finding ElixirCollector
[17:32:31.569] Debug: Finding TownHall
[17:32:31.936] Debug: Found 1 TownHall
[17:32:31.937] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:32:32.018] Debug: Found 0 ElixirCollector
[17:32:32.019] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:32.021] Debug: Regular logic indicates active base
[17:32:32.022] Debug: Meets requirements failed on dead base check.
[17:32:32.023] Debug: Testing 0 attack methods
[17:32:32.024] Debug: no algorithm is suited to attack here
[17:32:32.026] Debug: Finding TownHall
[17:32:32.062] Debug: Found 1 TownHall
[17:32:32.064] [Attack] #14, Active, TH6, Skipping: This base isn't dead.
[17:32:32.065] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[17:32:34.001] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:34.285] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:34.496] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:34.812] Debug: Waiting for clouds to appear...
[17:32:34.813] Debug: Waiting for clouds to disappear...
[17:32:34.814] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:35.258] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:35.260] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:35.261] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:35.634] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:35.908] Debug: Clearing game grid API cache
[17:32:35.909] Debug: Clearing building API cache
[17:32:35.910] Debug: Clearing deploy API cache
[17:32:35.911] Debug: Finding ElixirCollector
[17:32:35.912] Debug: Finding TownHall
[17:32:36.024] Debug: Found 1 TownHall
[17:32:36.025] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:32:36.110] Debug: Found 0 ElixirCollector
[17:32:36.112] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:36.113] Debug: Regular logic indicates active base
[17:32:36.114] Debug: Meets requirements failed on dead base check.
[17:32:36.115] Debug: Testing 0 attack methods
[17:32:36.116] Debug: no algorithm is suited to attack here
[17:32:36.117] Debug: Finding TownHall
[17:32:36.152] Debug: Found 1 TownHall
[17:32:36.154] [Attack] #15, Active, TH6, Skipping: This base isn't dead.
[17:32:36.156] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[17:32:38.357] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:38.681] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:38.686] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:38.996] Debug: Waiting for clouds to appear...
[17:32:38.998] Debug: Waiting for clouds to disappear...
[17:32:38.999] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:39.578] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:39.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:39.581] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:40.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:40.296] Debug: Clearing game grid API cache
[17:32:40.297] Debug: Clearing building API cache
[17:32:40.298] Debug: Clearing deploy API cache
[17:32:40.299] Debug: Finding ElixirCollector
[17:32:40.300] Debug: Finding TownHall
[17:32:40.409] Debug: Found 1 TownHall
[17:32:40.411] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:32:40.502] Debug: Found 0 ElixirCollector
[17:32:40.503] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:40.504] Debug: Regular logic indicates active base
[17:32:40.505] Debug: Meets requirements failed on dead base check.
[17:32:40.506] Debug: Testing 0 attack methods
[17:32:40.507] Debug: no algorithm is suited to attack here
[17:32:40.507] Debug: Finding TownHall
[17:32:40.545] Debug: Found 1 TownHall
[17:32:40.547] [Attack] #16, Active, TH6, Skipping: This base isn't dead.
[17:32:40.548] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[17:32:42.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:42.910] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:43.121] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:43.327] Debug: Waiting for clouds to appear...
[17:32:43.329] Debug: Waiting for clouds to disappear...
[17:32:43.330] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:43.941] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:43.943] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:43.944] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:44.323] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:44.599] Debug: Clearing game grid API cache
[17:32:44.601] Debug: Clearing building API cache
[17:32:44.602] Debug: Clearing deploy API cache
[17:32:44.604] Debug: Finding ElixirCollector
[17:32:44.605] Debug: Finding TownHall
[17:32:44.720] Debug: Found 1 TownHall
[17:32:44.721] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:32:44.813] Debug: Found 0 ElixirCollector
[17:32:44.815] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:44.816] Debug: Regular logic indicates active base
[17:32:44.817] Debug: Meets requirements failed on dead base check.
[17:32:44.818] Debug: Testing 0 attack methods
[17:32:44.819] Debug: no algorithm is suited to attack here
[17:32:44.820] Debug: Finding TownHall
[17:32:44.860] Debug: Found 1 TownHall
[17:32:44.861] [Attack] #17, Active, TH6, Skipping: This base isn't dead.
[17:32:44.862] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[17:32:47.045] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:47.051] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:47.324] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:47.774] Debug: Waiting for clouds to appear...
[17:32:47.776] Debug: Waiting for clouds to disappear...
[17:32:47.777] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:48.231] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:48.232] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:48.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:48.627] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:48.904] Debug: Clearing game grid API cache
[17:32:48.906] Debug: Clearing building API cache
[17:32:48.907] Debug: Clearing deploy API cache
[17:32:48.909] Debug: Finding ElixirCollector
[17:32:48.910] Debug: Finding TownHall
[17:32:49.306] Debug: Found 1 TownHall
[17:32:49.308] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:32:49.394] Debug: Found 0 ElixirCollector
[17:32:49.396] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:49.397] Debug: Regular logic indicates active base
[17:32:49.398] Debug: Meets requirements failed on dead base check.
[17:32:49.399] Debug: Testing 0 attack methods
[17:32:49.400] Debug: no algorithm is suited to attack here
[17:32:49.401] Debug: Finding TownHall
[17:32:49.439] Debug: Found 1 TownHall
[17:32:49.441] [Attack] #18, Active, TH5, Skipping: This base isn't dead.
[17:32:49.443] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[17:32:51.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:51.377] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:51.681] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:52.087] Debug: Waiting for clouds to appear...
[17:32:52.088] Debug: Waiting for clouds to disappear...
[17:32:52.090] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:52.877] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:52.879] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:52.880] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:53.466] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:53.490] Debug: Clearing game grid API cache
[17:32:53.491] Debug: Clearing building API cache
[17:32:53.493] Debug: Clearing deploy API cache
[17:32:53.494] Debug: Finding ElixirCollector
[17:32:53.495] Debug: Finding TownHall
[17:32:53.840] Debug: Found 1 TownHall
[17:32:53.841] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[17:32:54.074] Debug: Found 3 ElixirCollector
[17:32:54.450] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[17:32:54.452] Debug: Regular logic indicates active base
[17:32:54.453] Debug: Meets requirements failed on dead base check.
[17:32:54.454] Debug: Testing 0 attack methods
[17:32:54.455] Debug: no algorithm is suited to attack here
[17:32:54.456] Debug: Finding TownHall
[17:32:54.491] Debug: Found 1 TownHall
[17:32:54.492] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[17:32:54.493] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[17:32:55.864] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:32:56.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:32:56.576] Debug: Waiting for clouds to appear...
[17:32:56.578] Debug: Waiting for clouds to disappear...
[17:32:56.579] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:32:56.581] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:32:57.150] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:32:57.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:32:57.186] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:32:57.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:32:57.814] Debug: Clearing game grid API cache
[17:32:57.815] Debug: Clearing building API cache
[17:32:57.816] Debug: Clearing deploy API cache
[17:32:57.818] Debug: Finding ElixirCollector
[17:32:57.820] Debug: Finding TownHall
[17:32:58.168] Debug: Found 1 TownHall
[17:32:58.170] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:32:58.313] Debug: Found 0 ElixirCollector
[17:32:58.315] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:32:58.317] Debug: Regular logic indicates active base
[17:32:58.318] Debug: Meets requirements failed on dead base check.
[17:32:58.319] Debug: Testing 0 attack methods
[17:32:58.321] Debug: no algorithm is suited to attack here
[17:32:58.323] Debug: Finding TownHall
[17:32:58.365] Debug: Found 1 TownHall
[17:32:58.366] [Attack] #20, Active, TH7, Skipping: This base isn't dead.
[17:32:58.368] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[17:32:59.203] Debug: Sending ADB command: time
[17:32:59.225] Debug: Android load 0m0.13s user 0m1.11s system
[17:33:00.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:33:00.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:33:00.781] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:33:01.175] Debug: Waiting for clouds to appear...
[17:33:01.177] Debug: Waiting for clouds to disappear...
[17:33:01.178] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:33:01.805] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:33:01.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:33:01.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:33:02.243] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:33:02.520] Debug: Clearing game grid API cache
[17:33:02.522] Debug: Clearing building API cache
[17:33:02.523] Debug: Clearing deploy API cache
[17:33:02.525] Debug: Finding ElixirCollector
[17:33:02.526] Debug: Finding TownHall
[17:33:02.967] Debug: Found 1 TownHall
[17:33:02.968] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:33:03.057] Debug: Found 0 ElixirCollector
[17:33:03.059] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:33:03.060] Debug: Regular logic indicates active base
[17:33:03.062] Debug: Meets requirements failed on dead base check.
[17:33:03.063] Debug: Testing 0 attack methods
[17:33:03.065] Debug: no algorithm is suited to attack here
[17:33:03.066] Debug: Finding TownHall
[17:33:03.114] Debug: Found 1 TownHall
[17:33:03.116] [Attack] #21, Active, TH6, Skipping: This base isn't dead.
[17:33:03.117] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[17:33:05.011] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:33:05.105] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:33:05.109] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:33:05.771] Debug: Waiting for clouds to appear...
[17:33:05.773] Debug: Waiting for clouds to disappear...
[17:33:05.774] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:33:06.229] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:33:06.230] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:33:06.231] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:33:06.635] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:33:06.913] Debug: Clearing game grid API cache
[17:33:06.915] Debug: Clearing building API cache
[17:33:06.916] Debug: Clearing deploy API cache
[17:33:06.917] Debug: Finding ElixirCollector
[17:33:06.918] Debug: Finding TownHall
[17:33:07.039] Debug: Found 1 TownHall
[17:33:07.041] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:33:07.133] Debug: Found 3 ElixirCollector
[17:33:07.262] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=1 Avg=4
[17:33:07.263] Debug: Regular logic indicates dead base
[17:33:07.265] Debug: Testing 1 attack methods
[17:33:07.498] Debug: Finding TownHall
[17:33:07.536] Debug: Found 1 TownHall
[17:33:07.591] Debug: Breakthrough Deploy (#1) has a score of 1
[17:33:07.593] Debug: Breakthrough Deploy is the new best with 1
[17:33:07.594] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[17:33:07.595] Debug: Finding TownHall
[17:33:07.637] Debug: Found 1 TownHall
[17:33:07.639] [Attack] #22, Dead, TH6, 281974 Gold, 365021 Elixir, 0 Dark elixir
[17:33:08.827] Debug: Clearing game grid API cache
[17:33:08.829] Debug: Clearing building API cache
[17:33:08.830] Debug: Clearing deploy API cache
[17:33:08.831] [Attack] This base meets the attack requirements!
[17:33:09.044] [Breakthrough] Deploy start
[17:33:15.579] Debug: Finding TownHall
[17:33:15.717] Debug: Found 1 TownHall
[17:33:15.730] Analyzing potential deploy points...
[17:33:15.849] Debug: FindRedPoints: Scanning images...
[17:33:15.851] Debug: FRP: 1 (1.2)
[17:33:15.885] Debug: FRP: 2
[17:33:15.886] Debug: FRP: 3
[17:33:15.898] Debug: FRP: 5 (5)
[17:33:15.900] Debug: FRP: 6 Created FI
[17:33:15.902] Debug: FRP: 7 - scanning for border1
[17:33:15.964] Debug: FRP: 7 - border1 had 119 results
[17:33:15.967] Debug: FRP: 7 - scanning for border2
[17:33:16.043] Debug: FRP: 7 - border2 had 201 results
[17:33:16.044] Debug: FRP: 7 - scanning for border3
[17:33:16.097] Debug: FRP: 7 - border3 had 0 results
[17:33:16.099] Debug: FRP: 7 - scanning for border4
[17:33:16.178] Debug: FRP: 7 - border4 had 104 results
[17:33:16.179] Debug: FRP: 7 - scanning for border5
[17:33:16.247] Debug: FRP: 7 - border5 had 1 results
[17:33:16.360] Debug: FRP: 1 (0.684)
[17:33:16.394] Debug: FRP: 2
[17:33:16.395] Debug: FRP: 3
[17:33:16.407] Debug: FRP: 5 (5)
[17:33:16.409] Debug: FRP: 6 Created FI
[17:33:16.410] Debug: FRP: 7 - scanning for border1
[17:33:16.472] Debug: FRP: 7 - border1 had 0 results
[17:33:16.474] Debug: FRP: 7 - scanning for border2
[17:33:16.540] Debug: FRP: 7 - border2 had 14 results
[17:33:16.541] Debug: FRP: 7 - scanning for border3
[17:33:16.590] Debug: FRP: 7 - border3 had 0 results
[17:33:16.591] Debug: FRP: 7 - scanning for border4
[17:33:16.669] Debug: FRP: 7 - border4 had 127 results
[17:33:16.670] Debug: FRP: 7 - scanning for border5
[17:33:16.740] Debug: FRP: 7 - border5 had 1 results
[17:33:16.852] Debug: FRP: 1 (0.2)
[17:33:16.893] Debug: FRP: 2
[17:33:16.895] Debug: FRP: 3
[17:33:16.906] Debug: FRP: 5 (5)
[17:33:16.908] Debug: FRP: 6 Created FI
[17:33:16.909] Debug: FRP: 7 - scanning for border1
[17:33:16.984] Debug: FRP: 7 - border1 had 128 results
[17:33:16.985] Debug: FRP: 7 - scanning for border2
[17:33:17.052] Debug: FRP: 7 - border2 had 209 results
[17:33:17.053] Debug: FRP: 7 - scanning for border3
[17:33:17.113] Debug: FRP: 7 - border3 had 0 results
[17:33:17.115] Debug: FRP: 7 - scanning for border4
[17:33:17.209] Debug: FRP: 7 - border4 had 99 results
[17:33:17.210] Debug: FRP: 7 - scanning for border5
[17:33:17.286] Debug: FRP: 7 - border5 had 1 results
[17:33:17.398] Debug: FindRedPoints: Removing duplicate points...
[17:33:17.546] Debug: FindRedPoints: Done...
[17:33:17.706] [Breakthrough] Attacking from the bottom left
[17:33:17.708] [Breakthrough] Deploying Archer x35
[17:33:17.713] Debug: Selecting Archer
[17:33:17.923] Debug: Archer is selected
[17:33:24.275] Debug: [Deploy] Recounting Archer; current count is 80
[17:33:24.319] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:33:24.362] Debug: [Deploy] Recounting Archer done; new count set to 44
[17:33:24.363] Debug: [Deploy] Archer is deployed now
[17:33:24.365] [Breakthrough] Deploying Barbarian x35
[17:33:24.366] Debug: Selecting Barbarian
[17:33:24.585] Debug: Barbarian is selected
[17:33:27.984] Debug: [AR] Compacting done, 161.0MB -> 161.0MB
[17:33:29.226] Debug: Sending ADB command: time
[17:33:29.248] Debug: Android load 0m0.14s user 0m1.20s system
[17:33:30.769] Debug: [Deploy] Recounting Barbarian; current count is 70
[17:33:30.809] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:33:30.837] Debug: [Deploy] Recounting Barbarian done; new count set to 34
[17:33:30.839] Debug: [Deploy] Barbarian is deployed now
[17:33:30.840] [Breakthrough] Deploying Heal x1
[17:33:30.845] Debug: Selecting Heal
[17:33:31.078] Debug: Heal is selected
[17:33:34.680] Debug: [Deploy] Recounting Heal; current count is 2
[17:33:34.719] Debug: IsGreyOrRed failed because H=252.1, S=0.589, B=0.571
[17:33:34.725] Debug: [Deploy] Recounting Heal done; new count set to 1
[17:33:34.726] Debug: [Deploy] Heal is deployed now
[17:33:34.728] [Breakthrough] Deploying Archer x44
[17:33:34.729] Debug: Selecting Archer
[17:33:34.934] Debug: Archer is selected
[17:33:41.756] Debug: [Deploy] Recounting Archer; current count is 44
[17:33:41.798] Debug: [Deploy] Archer is grey or red; count set to 0
[17:33:41.800] [Breakthrough] Deploying Barbarian x34
[17:33:41.802] Debug: Selecting Barbarian
[17:33:42.019] Debug: Barbarian is selected
[17:33:48.378] Debug: [Deploy] Recounting Barbarian; current count is 34
[17:33:48.614] Debug: [Deploy] Barbarian is grey or red; count set to 0
[17:33:48.811] Debug: FinalizeAttack() 0 fibers pending
[17:33:48.813] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[17:33:48.994] Debug: Watching heroes to activate abilities:
[17:33:59.249] Debug: Sending ADB command: time
[17:33:59.271] Debug: Android load 0m0.14s user 0m1.21s system
[17:34:29.273] Debug: Sending ADB command: time
[17:34:29.295] Debug: Android load 0m0.14s user 0m1.21s system
[17:34:55.575] [Attack] No resource change, ending battle in 5.8 seconds
[17:34:56.981] [Attack] No resource change, ending battle in 4.4 seconds
[17:34:58.393] [Attack] No resource change, ending battle in 3.0 seconds
[17:34:59.297] Debug: Sending ADB command: time
[17:34:59.319] Debug: Android load 0m0.14s user 0m1.21s system
[17:34:59.807] [Attack] No resource change, ending battle in 1.6 seconds
[17:35:01.205] [Attack] No resource change, ending battle in 0.2 seconds
[17:35:01.922] [Attack] No resource change detected in the last 10 seconds, ending
the battle
[17:35:01.923] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[17:35:01.928] Debug: Surrender 1
[17:35:01.930] Debug: Surrender 2
[17:35:01.931] Debug: Surrender 3
[17:35:02.622] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:02.627] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:03.907] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[17:35:04.024] [Attack] Waiting for end of battle...
[17:35:05.447] [Stats] Loot results from attack: 147,947 gold, 365,021 elixir, 0
dark elixir, 18 trophies
[17:35:05.663] [Attack] Returning home...
[17:35:06.420] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[17:35:06.637] Debug: Waiting for clouds to disappear, state is Unknown
[17:35:06.771] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:06.988] Debug: State is now: WhiteClouds
[17:35:07.130] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:08.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:08.502] Debug: State is now: Unknown
[17:35:08.636] Debug: [GameState]: 'Unknown' -> 'Ingame'
[17:35:08.851] Debug: Clouds are gone, state is Ingame
[17:35:08.863] Debug: Zoomed out
[17:35:08.864] Debug: Figuring out whether we won or lost
[17:35:08.884] Refreshed trophy count: 980
[17:35:08.886] Debug: Clearing game grid API cache
[17:35:08.887] Debug: Clearing building API cache
[17:35:08.888] Debug: Clearing deploy API cache
[17:35:09.118] [Collect] Starting a collection run
[17:35:09.119] Debug: Ensuring the game is zoomed out
[17:35:09.132] Debug: Zoomed out
[17:35:10.006] [Collect] Collecting Main Base resources
[17:35:11.534] Debug: Looking for a loot cart
[17:35:11.694] Debug: Didn't find a loot cart
[17:35:11.695] [Collect] Total collected: 0 items, 0 loot carts
[17:35:12.022] [Build] Waiting to let other modules work...
[17:35:23.186] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:35:24.169] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:35:24.255] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[17:35:25.244] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:35:25.255] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:35:25.257] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:35:25.258] [Build] Checking if we can attack now...
[17:35:26.961] Debug: Reading numbers in overview
[17:35:27.051] Debug: Read overview numbers (string): 150/150
[17:35:27.053] Debug: Read overview numbers: 150 150 (TroopsCount)
[17:35:27.054] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[17:35:28.752] Debug: [AR] Compacting done, 193.4MB -> 193.4MB
[17:35:29.321] Debug: Sending ADB command: time
[17:35:29.343] Debug: Android load 0m0.16s user 0m1.31s system
[17:35:29.592] Debug: Ensuring the game is zoomed out
[17:35:29.603] Debug: Zoomed out
[17:35:29.613] Debug: Zoomed out
[17:35:29.614] Debug: Starting matchmaking
[17:35:29.615] Debug: StartSerachForMatch 1
[17:35:29.679] Debug: ClickAttack()
[17:35:30.046] Debug: StartSearchForMatch: Clicking 'Find a match'
[17:35:30.651] Debug: Starting matchmaking; done
[17:35:30.652] Debug: Waiting for clouds to appear...
[17:35:30.653] Debug: Waiting for clouds to disappear...
[17:35:30.654] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:31.989] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:35:31.990] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:32.648] Debug: Clearing game grid API cache
[17:35:32.649] Debug: Clearing building API cache
[17:35:32.650] Debug: Clearing deploy API cache
[17:35:32.652] Debug: Finding ElixirCollector
[17:35:32.653] Debug: Finding TownHall
[17:35:32.774] Debug: Found 1 TownHall
[17:35:32.775] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:35:32.863] Debug: Found 0 ElixirCollector
[17:35:32.865] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:32.866] Debug: Regular logic indicates active base
[17:35:32.867] Debug: Meets requirements failed on dead base check.
[17:35:32.868] Debug: Testing 0 attack methods
[17:35:32.869] Debug: no algorithm is suited to attack here
[17:35:32.870] Debug: Finding TownHall
[17:35:32.905] Debug: Found 1 TownHall
[17:35:32.906] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[17:35:32.908] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[17:35:34.329] Debug: [GameState]: 'Dialog' -> 'AttackInProgress'
[17:35:35.286] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:35.472] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:35.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:35.907] Debug: Waiting for clouds to appear...
[17:35:35.909] Debug: Waiting for clouds to disappear...
[17:35:35.910] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:36.601] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:36.603] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:36.604] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:37.246] Debug: Clearing game grid API cache
[17:35:37.248] Debug: Clearing building API cache
[17:35:37.403] Debug: Clearing deploy API cache
[17:35:37.404] Debug: Finding ElixirCollector
[17:35:37.406] Debug: Finding TownHall
[17:35:37.522] Debug: Found 1 TownHall
[17:35:37.523] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:35:37.606] Debug: Found 0 ElixirCollector
[17:35:37.607] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:37.609] Debug: Regular logic indicates active base
[17:35:37.610] Debug: Meets requirements failed on dead base check.
[17:35:37.611] Debug: Testing 0 attack methods
[17:35:37.612] Debug: no algorithm is suited to attack here
[17:35:37.613] Debug: Finding TownHall
[17:35:37.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:37.654] Debug: Found 1 TownHall
[17:35:37.656] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[17:35:37.657] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[17:35:39.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:39.751] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:40.079] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:40.462] Debug: Waiting for clouds to appear...
[17:35:40.463] Debug: Waiting for clouds to disappear...
[17:35:40.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:41.071] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:41.072] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:41.074] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:41.567] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:41.819] Debug: Clearing game grid API cache
[17:35:41.820] Debug: Clearing building API cache
[17:35:41.822] Debug: Clearing deploy API cache
[17:35:41.823] Debug: Finding ElixirCollector
[17:35:41.824] Debug: Finding TownHall
[17:35:42.252] Debug: Found 1 TownHall
[17:35:42.254] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:35:42.368] Debug: Found 0 ElixirCollector
[17:35:42.370] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:42.371] Debug: Regular logic indicates active base
[17:35:42.373] Debug: Meets requirements failed on dead base check.
[17:35:42.374] Debug: Testing 0 attack methods
[17:35:42.376] Debug: no algorithm is suited to attack here
[17:35:42.377] Debug: Finding TownHall
[17:35:42.420] Debug: Found 1 TownHall
[17:35:42.422] [Attack] #3, Active, TH5, Skipping: This base isn't dead.
[17:35:42.424] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[17:35:44.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:44.402] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:45.091] Debug: Waiting for clouds to appear...
[17:35:45.093] Debug: Waiting for clouds to disappear...
[17:35:45.094] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:45.096] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:45.438] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:45.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:45.539] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:45.986] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:46.139] Debug: Clearing game grid API cache
[17:35:46.140] Debug: Clearing building API cache
[17:35:46.142] Debug: Clearing deploy API cache
[17:35:46.143] Debug: Finding ElixirCollector
[17:35:46.145] Debug: Finding TownHall
[17:35:46.278] Debug: Found 1 TownHall
[17:35:46.280] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:35:46.386] Debug: Found 0 ElixirCollector
[17:35:46.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:46.389] Debug: Regular logic indicates active base
[17:35:46.390] Debug: Meets requirements failed on dead base check.
[17:35:46.392] Debug: Testing 0 attack methods
[17:35:46.393] Debug: no algorithm is suited to attack here
[17:35:46.395] Debug: Finding TownHall
[17:35:46.437] Debug: Found 1 TownHall
[17:35:46.438] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[17:35:46.440] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[17:35:48.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:48.997] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:49.139] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:49.534] Debug: Waiting for clouds to appear...
[17:35:49.536] Debug: Waiting for clouds to disappear...
[17:35:49.537] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:50.254] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:50.256] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:50.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:50.721] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:51.010] Debug: Clearing game grid API cache
[17:35:51.012] Debug: Clearing building API cache
[17:35:51.014] Debug: Clearing deploy API cache
[17:35:51.016] Debug: Finding ElixirCollector
[17:35:51.017] Debug: Finding TownHall
[17:35:52.048] Debug: Found 0 TownHall
[17:35:52.404] Debug: Found 0 ElixirCollector
[17:35:52.406] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:52.407] Debug: Regular logic indicates active base
[17:35:52.409] Debug: Meets requirements failed on dead base check.
[17:35:52.410] Debug: Testing 0 attack methods
[17:35:52.412] Debug: no algorithm is suited to attack here
[17:35:52.413] Debug: Finding TownHall
[17:35:52.460] Debug: Found 0 TownHall
[17:35:52.461] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[17:35:52.462] Debug: Waiting 562 ms until we can click the next button (user
setting 2 s)
[17:35:53.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:53.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:54.104] Debug: Waiting for clouds to appear...
[17:35:54.105] Debug: Waiting for clouds to disappear...
[17:35:54.107] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:54.247] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:54.721] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:54.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:54.724] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:55.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:55.486] Debug: Clearing game grid API cache
[17:35:55.487] Debug: Clearing building API cache
[17:35:55.489] Debug: Clearing deploy API cache
[17:35:55.490] Debug: Finding ElixirCollector
[17:35:55.491] Debug: Finding TownHall
[17:35:55.637] Debug: Found 1 TownHall
[17:35:55.638] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:35:55.738] Debug: Found 0 ElixirCollector
[17:35:55.740] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:35:55.742] Debug: Regular logic indicates active base
[17:35:55.743] Debug: Meets requirements failed on dead base check.
[17:35:55.744] Debug: Testing 0 attack methods
[17:35:55.746] Debug: no algorithm is suited to attack here
[17:35:55.747] Debug: Finding TownHall
[17:35:55.789] Debug: Found 1 TownHall
[17:35:55.791] [Attack] #6, Active, TH5, Skipping: This base isn't dead.
[17:35:55.792] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[17:35:58.020] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:35:58.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:35:58.378] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:35:58.702] Debug: Waiting for clouds to appear...
[17:35:58.704] Debug: Waiting for clouds to disappear...
[17:35:58.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:35:59.296] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:35:59.297] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:35:59.298] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:35:59.344] Debug: Sending ADB command: time
[17:35:59.366] Debug: Android load 0m0.22s user 0m1.58s system
[17:35:59.911] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:35:59.941] Debug: Clearing game grid API cache
[17:35:59.943] Debug: Clearing building API cache
[17:35:59.944] Debug: Clearing deploy API cache
[17:35:59.945] Debug: Finding ElixirCollector
[17:35:59.947] Debug: Finding TownHall
[17:36:00.879] Debug: Found 0 TownHall
[17:36:01.107] Debug: Found 5 ElixirCollector
[17:36:01.343] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[17:36:01.344] Debug: Regular logic indicates dead base
[17:36:01.346] Debug: Testing 1 attack methods
[17:36:01.564] Debug: Finding TownHall
[17:36:01.614] Debug: Found 0 TownHall
[17:36:01.617] Debug: Meets requirements failed on townhall check.
[17:36:01.619] Debug: Breakthrough Deploy (#1) has a score of 0
[17:36:01.621] Debug: no algorithm is suited to attack here
[17:36:01.622] Debug: Finding TownHall
[17:36:01.667] Debug: Found 0 TownHall
[17:36:01.669] [Attack] #7, Dead, TH Not Found, 226981 Gold, 209181 Elixir, 33 Dark
elixir, Skipping: Townhall was not found.
[17:36:01.671] Debug: Waiting 266 ms until we can click the next button (user
setting 2 s)
[17:36:04.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:05.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:05.052] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:05.492] Debug: Waiting for clouds to appear...
[17:36:05.494] Debug: Waiting for clouds to disappear...
[17:36:05.495] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:06.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:06.206] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:06.207] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:06.612] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:06.901] Debug: Clearing game grid API cache
[17:36:06.902] Debug: Clearing building API cache
[17:36:06.904] Debug: Clearing deploy API cache
[17:36:06.905] Debug: Finding ElixirCollector
[17:36:06.907] Debug: Finding TownHall
[17:36:07.156] Debug: Found 1 TownHall
[17:36:07.158] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:36:07.275] Debug: Found 0 ElixirCollector
[17:36:07.277] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:07.278] Debug: Regular logic indicates active base
[17:36:07.279] Debug: Meets requirements failed on dead base check.
[17:36:07.280] Debug: Testing 0 attack methods
[17:36:07.282] Debug: no algorithm is suited to attack here
[17:36:07.283] Debug: Finding TownHall
[17:36:07.328] Debug: Found 1 TownHall
[17:36:07.330] [Attack] #8, Active, TH6, Skipping: This base isn't dead.
[17:36:07.331] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[17:36:09.447] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:09.451] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:09.731] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:10.173] Debug: Waiting for clouds to appear...
[17:36:10.174] Debug: Waiting for clouds to disappear...
[17:36:10.176] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:10.991] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:10.992] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:10.993] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:11.396] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:11.671] Debug: Clearing game grid API cache
[17:36:11.672] Debug: Clearing building API cache
[17:36:11.673] Debug: Clearing deploy API cache
[17:36:11.674] Debug: Finding ElixirCollector
[17:36:11.675] Debug: Finding TownHall
[17:36:12.043] Debug: Found 1 TownHall
[17:36:12.044] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[17:36:12.306] Debug: Found 5 ElixirCollector
[17:36:12.878] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[17:36:12.879] Debug: Rejected as dead base because level 12 E1 collector found
[17:36:12.880] Debug: Meets requirements failed on dead base check.
[17:36:12.881] Debug: Testing 0 attack methods
[17:36:12.883] Debug: no algorithm is suited to attack here
[17:36:12.884] Debug: Finding TownHall
[17:36:12.925] Debug: Found 1 TownHall
[17:36:12.926] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[17:36:12.928] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[17:36:14.124] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:14.408] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:14.749] Debug: Waiting for clouds to appear...
[17:36:14.751] Debug: Waiting for clouds to disappear...
[17:36:14.752] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:14.829] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:15.573] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:15.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:15.577] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:15.981] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:16.297] Debug: Clearing game grid API cache
[17:36:16.332] Debug: Clearing building API cache
[17:36:16.333] Debug: Clearing deploy API cache
[17:36:16.335] Debug: Finding ElixirCollector
[17:36:16.336] Debug: Finding TownHall
[17:36:16.705] Debug: Found 1 TownHall
[17:36:16.707] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:36:16.860] Debug: Found 0 ElixirCollector
[17:36:16.861] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:16.862] Debug: Regular logic indicates active base
[17:36:16.864] Debug: Meets requirements failed on dead base check.
[17:36:16.865] Debug: Testing 0 attack methods
[17:36:16.865] Debug: no algorithm is suited to attack here
[17:36:16.867] Debug: Finding TownHall
[17:36:16.905] Debug: Found 1 TownHall
[17:36:16.907] [Attack] #10, Active, TH7, Skipping: This base isn't dead.
[17:36:16.908] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[17:36:18.722] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:18.914] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:19.146] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:19.340] Debug: Waiting for clouds to appear...
[17:36:19.341] Debug: Waiting for clouds to disappear...
[17:36:19.343] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:20.046] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:20.048] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:20.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:20.471] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:20.750] Debug: Clearing game grid API cache
[17:36:20.752] Debug: Clearing building API cache
[17:36:20.753] Debug: Clearing deploy API cache
[17:36:20.754] Debug: Finding ElixirCollector
[17:36:20.755] Debug: Finding TownHall
[17:36:21.637] Debug: Found 0 TownHall
[17:36:21.860] Debug: Found 0 ElixirCollector
[17:36:21.861] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:21.862] Debug: Regular logic indicates active base
[17:36:21.863] Debug: Meets requirements failed on dead base check.
[17:36:21.864] Debug: Testing 0 attack methods
[17:36:21.865] Debug: no algorithm is suited to attack here
[17:36:21.867] Debug: Finding TownHall
[17:36:21.904] Debug: Found 0 TownHall
[17:36:21.906] [Attack] #11, Active, TH Not Found, Skipping: This base isn't dead.
[17:36:21.908] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[17:36:23.300] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:23.405] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:23.755] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:23.869] Debug: Waiting for clouds to appear...
[17:36:23.871] Debug: Waiting for clouds to disappear...
[17:36:23.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:24.577] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:24.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:24.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:25.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:25.219] Debug: Clearing game grid API cache
[17:36:25.221] Debug: Clearing building API cache
[17:36:25.222] Debug: Clearing deploy API cache
[17:36:25.223] Debug: Finding ElixirCollector
[17:36:25.224] Debug: Finding TownHall
[17:36:25.347] Debug: Found 1 TownHall
[17:36:25.349] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:36:25.497] Debug: Found 0 ElixirCollector
[17:36:25.498] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:25.500] Debug: Regular logic indicates active base
[17:36:25.501] Debug: Meets requirements failed on dead base check.
[17:36:25.502] Debug: Testing 0 attack methods
[17:36:25.503] Debug: no algorithm is suited to attack here
[17:36:25.504] Debug: Finding TownHall
[17:36:25.543] Debug: Found 1 TownHall
[17:36:25.544] [Attack] #12, Active, TH7, Skipping: This base isn't dead.
[17:36:25.546] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[17:36:27.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:27.944] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:28.097] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:28.529] Debug: Waiting for clouds to appear...
[17:36:28.531] Debug: Waiting for clouds to disappear...
[17:36:28.532] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:29.102] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:29.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:29.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:29.369] Debug: Sending ADB command: time
[17:36:29.391] Debug: Android load 0m0.26s user 0m1.84s system
[17:36:29.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:29.793] Debug: Clearing game grid API cache
[17:36:29.795] Debug: Clearing building API cache
[17:36:29.796] Debug: Clearing deploy API cache
[17:36:29.798] Debug: Finding ElixirCollector
[17:36:29.799] Debug: Finding TownHall
[17:36:29.928] Debug: Found 1 TownHall
[17:36:29.930] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:36:30.079] Debug: Found 0 ElixirCollector
[17:36:30.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:30.082] Debug: Regular logic indicates active base
[17:36:30.083] Debug: Meets requirements failed on dead base check.
[17:36:30.085] Debug: Testing 0 attack methods
[17:36:30.086] Debug: no algorithm is suited to attack here
[17:36:30.087] Debug: Finding TownHall
[17:36:30.126] Debug: Found 1 TownHall
[17:36:30.128] [Attack] #13, Active, TH7, Skipping: This base isn't dead.
[17:36:30.130] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[17:36:32.328] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:32.332] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:32.608] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:33.052] Debug: Waiting for clouds to appear...
[17:36:33.053] Debug: Waiting for clouds to disappear...
[17:36:33.055] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:33.543] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:33.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:33.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:33.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:34.245] Debug: Clearing game grid API cache
[17:36:34.247] Debug: Clearing building API cache
[17:36:34.248] Debug: Clearing deploy API cache
[17:36:34.249] Debug: Finding ElixirCollector
[17:36:34.251] Debug: Finding TownHall
[17:36:34.527] Debug: Found 1 TownHall
[17:36:34.529] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:36:34.621] Debug: Found 0 ElixirCollector
[17:36:34.623] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:34.624] Debug: Regular logic indicates active base
[17:36:34.625] Debug: Meets requirements failed on dead base check.
[17:36:34.626] Debug: Testing 0 attack methods
[17:36:34.627] Debug: no algorithm is suited to attack here
[17:36:34.628] Debug: Finding TownHall
[17:36:34.667] Debug: Found 1 TownHall
[17:36:34.668] [Attack] #14, Active, TH6, Skipping: This base isn't dead.
[17:36:34.670] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[17:36:36.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:36.744] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:37.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:37.490] Debug: Waiting for clouds to appear...
[17:36:37.491] Debug: Waiting for clouds to disappear...
[17:36:37.492] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:38.074] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:38.075] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:38.077] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:38.693] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:38.723] Debug: Clearing game grid API cache
[17:36:38.725] Debug: Clearing building API cache
[17:36:38.726] Debug: Clearing deploy API cache
[17:36:38.728] Debug: Finding ElixirCollector
[17:36:38.729] Debug: Finding TownHall
[17:36:38.880] Debug: Found 1 TownHall
[17:36:38.882] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:36:38.992] Debug: Found 0 ElixirCollector
[17:36:38.993] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:38.994] Debug: Regular logic indicates active base
[17:36:38.995] Debug: Meets requirements failed on dead base check.
[17:36:38.996] Debug: Testing 0 attack methods
[17:36:38.997] Debug: no algorithm is suited to attack here
[17:36:38.998] Debug: Finding TownHall
[17:36:39.041] Debug: Found 1 TownHall
[17:36:39.043] [Attack] #15, Active, TH6, Skipping: This base isn't dead.
[17:36:39.044] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[17:36:41.138] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:41.243] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:41.821] Debug: Waiting for clouds to appear...
[17:36:41.822] Debug: Waiting for clouds to disappear...
[17:36:41.823] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:41.949] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:42.758] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:42.759] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:42.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:43.388] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:43.412] Debug: Clearing game grid API cache
[17:36:43.413] Debug: Clearing building API cache
[17:36:43.415] Debug: Clearing deploy API cache
[17:36:43.416] Debug: Finding ElixirCollector
[17:36:43.417] Debug: Finding TownHall
[17:36:43.539] Debug: Found 1 TownHall
[17:36:43.541] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:36:43.627] Debug: Found 0 ElixirCollector
[17:36:43.629] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:43.630] Debug: Regular logic indicates active base
[17:36:43.631] Debug: Meets requirements failed on dead base check.
[17:36:43.632] Debug: Testing 0 attack methods
[17:36:43.634] Debug: no algorithm is suited to attack here
[17:36:43.635] Debug: Finding TownHall
[17:36:43.676] Debug: Found 1 TownHall
[17:36:43.677] [Attack] #16, Active, TH6, Skipping: This base isn't dead.
[17:36:43.679] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[17:36:45.882] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:46.069] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:46.265] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:46.510] Debug: Waiting for clouds to appear...
[17:36:46.511] Debug: Waiting for clouds to disappear...
[17:36:46.513] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:47.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:47.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:47.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:47.652] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:47.933] Debug: Clearing game grid API cache
[17:36:47.934] Debug: Clearing building API cache
[17:36:47.935] Debug: Clearing deploy API cache
[17:36:47.937] Debug: Finding ElixirCollector
[17:36:47.939] Debug: Finding TownHall
[17:36:48.150] Debug: Found 1 TownHall
[17:36:48.151] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:36:48.310] Debug: Found 0 ElixirCollector
[17:36:48.312] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:48.313] Debug: Regular logic indicates active base
[17:36:48.314] Debug: Meets requirements failed on dead base check.
[17:36:48.316] Debug: Testing 0 attack methods
[17:36:48.317] Debug: no algorithm is suited to attack here
[17:36:48.318] Debug: Finding TownHall
[17:36:48.358] Debug: Found 1 TownHall
[17:36:48.360] [Attack] #17, Active, TH7, Skipping: This base isn't dead.
[17:36:48.362] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[17:36:50.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:50.477] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:50.802] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:51.238] Debug: Waiting for clouds to appear...
[17:36:51.239] Debug: Waiting for clouds to disappear...
[17:36:51.240] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:51.799] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:36:51.800] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:51.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:52.222] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:52.492] Debug: Clearing game grid API cache
[17:36:52.493] Debug: Clearing building API cache
[17:36:52.495] Debug: Clearing deploy API cache
[17:36:52.496] Debug: Finding ElixirCollector
[17:36:52.498] Debug: Finding TownHall
[17:36:53.443] Debug: Found 0 TownHall
[17:36:53.699] Debug: Found 0 ElixirCollector
[17:36:53.701] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:53.702] Debug: Regular logic indicates active base
[17:36:53.703] Debug: Meets requirements failed on dead base check.
[17:36:53.704] Debug: Testing 0 attack methods
[17:36:53.705] Debug: no algorithm is suited to attack here
[17:36:53.706] Debug: Finding TownHall
[17:36:53.750] Debug: Found 0 TownHall
[17:36:53.752] [Attack] #18, Active, TH Not Found, Skipping: This base isn't dead.
[17:36:53.754] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[17:36:54.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:36:54.981] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:36:55.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:36:55.689] Debug: Waiting for clouds to appear...
[17:36:55.690] Debug: Waiting for clouds to disappear...
[17:36:55.691] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:36:56.737] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:36:56.739] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:36:56.740] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:36:57.168] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:36:57.447] Debug: Clearing game grid API cache
[17:36:57.448] Debug: Clearing building API cache
[17:36:57.449] Debug: Clearing deploy API cache
[17:36:57.451] Debug: Finding ElixirCollector
[17:36:57.452] Debug: Finding TownHall
[17:36:58.391] Debug: Found 0 TownHall
[17:36:58.744] Debug: Found 0 ElixirCollector
[17:36:58.745] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:36:58.747] Debug: Regular logic indicates active base
[17:36:58.748] Debug: Meets requirements failed on dead base check.
[17:36:58.749] Debug: Testing 0 attack methods
[17:36:58.751] Debug: no algorithm is suited to attack here
[17:36:58.752] Debug: Finding TownHall
[17:36:58.796] Debug: Found 0 TownHall
[17:36:58.798] [Attack] #19, Active, TH Not Found, Skipping: This base isn't dead.
[17:36:58.799] Debug: Waiting 641 ms until we can click the next button (user
setting 2 s)
[17:36:59.393] Debug: Sending ADB command: time
[17:36:59.415] Debug: Android load 0m0.29s user 0m2.12s system
[17:36:59.916] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:00.275] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:00.506] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:00.651] Debug: Waiting for clouds to appear...
[17:37:00.653] Debug: Waiting for clouds to disappear...
[17:37:00.654] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:01.721] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:37:01.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:01.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:02.006] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:02.471] Debug: Clearing game grid API cache
[17:37:02.472] Debug: Clearing building API cache
[17:37:02.474] Debug: Clearing deploy API cache
[17:37:02.475] Debug: Finding ElixirCollector
[17:37:02.476] Debug: Finding TownHall
[17:37:02.634] Debug: Found 1 TownHall
[17:37:02.636] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:37:02.819] Debug: Found 0 ElixirCollector
[17:37:02.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:02.824] Debug: Regular logic indicates active base
[17:37:02.825] Debug: Meets requirements failed on dead base check.
[17:37:02.826] Debug: Testing 0 attack methods
[17:37:02.828] Debug: no algorithm is suited to attack here
[17:37:02.829] Debug: Finding TownHall
[17:37:02.879] Debug: Found 1 TownHall
[17:37:02.881] [Attack] #20, Active, TH7, Skipping: This base isn't dead.
[17:37:02.882] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[17:37:04.975] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:04.980] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:05.374] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:05.688] Debug: Waiting for clouds to appear...
[17:37:05.690] Debug: Waiting for clouds to disappear...
[17:37:05.691] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:06.409] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:06.577] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:06.579] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:06.821] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:07.227] Debug: Clearing game grid API cache
[17:37:07.228] Debug: Clearing building API cache
[17:37:07.230] Debug: Clearing deploy API cache
[17:37:07.231] Debug: Finding ElixirCollector
[17:37:07.233] Debug: Finding TownHall
[17:37:07.472] Debug: Found 1 TownHall
[17:37:07.474] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:37:07.570] Debug: Found 0 ElixirCollector
[17:37:07.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:07.574] Debug: Regular logic indicates active base
[17:37:07.575] Debug: Meets requirements failed on dead base check.
[17:37:07.576] Debug: Testing 0 attack methods
[17:37:07.577] Debug: no algorithm is suited to attack here
[17:37:07.577] Debug: Finding TownHall
[17:37:07.617] Debug: Found 1 TownHall
[17:37:07.619] [Attack] #21, Active, TH6, Skipping: This base isn't dead.
[17:37:07.620] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[17:37:09.718] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:10.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:10.245] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:10.363] Debug: Waiting for clouds to appear...
[17:37:10.365] Debug: Waiting for clouds to disappear...
[17:37:10.366] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:11.079] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:11.081] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:11.081] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:11.508] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:11.786] Debug: Clearing game grid API cache
[17:37:11.787] Debug: Clearing building API cache
[17:37:11.788] Debug: Clearing deploy API cache
[17:37:11.790] Debug: Finding ElixirCollector
[17:37:11.791] Debug: Finding TownHall
[17:37:11.926] Debug: Found 1 TownHall
[17:37:11.928] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:37:12.029] Debug: Found 0 ElixirCollector
[17:37:12.030] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:12.032] Debug: Regular logic indicates active base
[17:37:12.033] Debug: Meets requirements failed on dead base check.
[17:37:12.035] Debug: Testing 0 attack methods
[17:37:12.036] Debug: no algorithm is suited to attack here
[17:37:12.038] Debug: Finding TownHall
[17:37:12.076] Debug: Found 1 TownHall
[17:37:12.078] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[17:37:12.079] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[17:37:14.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:14.464] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:14.656] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:14.905] Debug: Waiting for clouds to appear...
[17:37:14.906] Debug: Waiting for clouds to disappear...
[17:37:14.908] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:15.620] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:15.621] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:15.622] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:16.095] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:16.248] Debug: Clearing game grid API cache
[17:37:16.250] Debug: Clearing building API cache
[17:37:16.251] Debug: Clearing deploy API cache
[17:37:16.253] Debug: Finding ElixirCollector
[17:37:16.254] Debug: Finding TownHall
[17:37:16.466] Debug: Found 1 TownHall
[17:37:16.467] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:37:16.620] Debug: Found 0 ElixirCollector
[17:37:16.622] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:16.623] Debug: Regular logic indicates active base
[17:37:16.624] Debug: Meets requirements failed on dead base check.
[17:37:16.625] Debug: Testing 0 attack methods
[17:37:16.626] Debug: no algorithm is suited to attack here
[17:37:16.627] Debug: Finding TownHall
[17:37:16.669] Debug: Found 1 TownHall
[17:37:16.671] [Attack] #23, Active, TH7, Skipping: This base isn't dead.
[17:37:16.673] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[17:37:18.768] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:18.772] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:19.027] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:19.472] Debug: Waiting for clouds to appear...
[17:37:19.474] Debug: Waiting for clouds to disappear...
[17:37:19.475] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:20.160] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:20.162] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:20.163] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:20.622] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:20.875] Debug: Clearing game grid API cache
[17:37:20.877] Debug: Clearing building API cache
[17:37:20.878] Debug: Clearing deploy API cache
[17:37:20.879] Debug: Finding ElixirCollector
[17:37:20.881] Debug: Finding TownHall
[17:37:21.109] Debug: Found 1 TownHall
[17:37:21.111] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:37:21.244] Debug: Found 0 ElixirCollector
[17:37:21.247] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:21.248] Debug: Regular logic indicates active base
[17:37:21.250] Debug: Meets requirements failed on dead base check.
[17:37:21.251] Debug: Testing 0 attack methods
[17:37:21.253] Debug: no algorithm is suited to attack here
[17:37:21.255] Debug: Finding TownHall
[17:37:21.305] Debug: Found 1 TownHall
[17:37:21.307] [Attack] #24, Active, TH6, Skipping: This base isn't dead.
[17:37:21.309] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[17:37:23.415] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:23.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:23.858] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:24.218] Debug: Waiting for clouds to appear...
[17:37:24.219] Debug: Waiting for clouds to disappear...
[17:37:24.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:24.907] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:24.909] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:24.928] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:25.367] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:25.650] Debug: Clearing game grid API cache
[17:37:25.651] Debug: Clearing building API cache
[17:37:25.653] Debug: Clearing deploy API cache
[17:37:25.654] Debug: Finding ElixirCollector
[17:37:25.655] Debug: Finding TownHall
[17:37:26.055] Debug: Found 1 TownHall
[17:37:26.057] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:37:26.162] Debug: Found 0 ElixirCollector
[17:37:26.163] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:26.164] Debug: Regular logic indicates active base
[17:37:26.165] Debug: Meets requirements failed on dead base check.
[17:37:26.166] Debug: Testing 0 attack methods
[17:37:26.167] Debug: no algorithm is suited to attack here
[17:37:26.168] Debug: Finding TownHall
[17:37:26.207] Debug: Found 1 TownHall
[17:37:26.209] [Attack] #25, Active, TH5, Skipping: This base isn't dead.
[17:37:26.210] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[17:37:28.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:28.197] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:28.200] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:28.923] Debug: Waiting for clouds to appear...
[17:37:28.925] Debug: Waiting for clouds to disappear...
[17:37:28.926] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:29.208] Debug: [AR] Compacting done, 196.2MB -> 196.2MB
[17:37:29.416] Debug: Sending ADB command: time
[17:37:29.439] Debug: Android load 0m0.36s user 0m2.48s system
[17:37:29.575] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:29.577] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:29.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:30.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:30.319] Debug: Clearing game grid API cache
[17:37:30.320] Debug: Clearing building API cache
[17:37:30.322] Debug: Clearing deploy API cache
[17:37:30.323] Debug: Finding ElixirCollector
[17:37:30.325] Debug: Finding TownHall
[17:37:30.605] Debug: Found 1 TownHall
[17:37:30.607] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:37:30.757] Debug: Found 0 ElixirCollector
[17:37:30.759] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:30.760] Debug: Regular logic indicates active base
[17:37:30.761] Debug: Meets requirements failed on dead base check.
[17:37:30.762] Debug: Testing 0 attack methods
[17:37:30.763] Debug: no algorithm is suited to attack here
[17:37:30.764] Debug: Finding TownHall
[17:37:30.804] Debug: Found 1 TownHall
[17:37:30.805] [Attack] #26, Active, TH7, Skipping: This base isn't dead.
[17:37:30.807] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[17:37:32.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:33.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:33.373] Debug: Waiting for clouds to appear...
[17:37:33.375] Debug: Waiting for clouds to disappear...
[17:37:33.376] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:33.378] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:34.046] Debug: Warning: checking game status took: 669ms (restarting state
timers)
[17:37:36.591] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:36.790] Debug: [Attack] It took 00:03min until we got offered a new opponent
[17:37:36.791] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:37.187] Debug: Warning: checking game status took: 596ms (restarting state
timers)
[17:37:37.195] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:37.444] Debug: Clearing game grid API cache
[17:37:37.446] Debug: Clearing building API cache
[17:37:37.447] Debug: Clearing deploy API cache
[17:37:37.448] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:37.449] Debug: Finding ElixirCollector
[17:37:37.452] Debug: Finding TownHall
[17:37:37.577] Debug: Found 1 TownHall
[17:37:37.579] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:37:37.730] Debug: Found 0 ElixirCollector
[17:37:37.732] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:37.733] Debug: Regular logic indicates active base
[17:37:37.734] Debug: Meets requirements failed on dead base check.
[17:37:37.736] Debug: Testing 0 attack methods
[17:37:37.737] Debug: no algorithm is suited to attack here
[17:37:37.739] Debug: Finding TownHall
[17:37:37.780] Debug: Found 1 TownHall
[17:37:37.782] [Attack] #27, Active, TH7, Skipping: This base isn't dead.
[17:37:37.784] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:37:39.862] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:39.867] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:40.163] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:40.612] Debug: Waiting for clouds to appear...
[17:37:40.614] Debug: Waiting for clouds to disappear...
[17:37:40.615] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:41.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:41.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:41.208] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:41.611] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:41.888] Debug: Clearing game grid API cache
[17:37:41.889] Debug: Clearing building API cache
[17:37:41.891] Debug: Clearing deploy API cache
[17:37:41.892] Debug: Finding ElixirCollector
[17:37:41.893] Debug: Finding TownHall
[17:37:42.190] Debug: Found 1 TownHall
[17:37:42.192] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:37:42.286] Debug: Found 0 ElixirCollector
[17:37:42.288] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:42.290] Debug: Regular logic indicates active base
[17:37:42.291] Debug: Meets requirements failed on dead base check.
[17:37:42.293] Debug: Testing 0 attack methods
[17:37:42.294] Debug: no algorithm is suited to attack here
[17:37:42.295] Debug: Finding TownHall
[17:37:42.333] Debug: Found 1 TownHall
[17:37:42.334] [Attack] #28, Active, TH6, Skipping: This base isn't dead.
[17:37:42.336] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[17:37:44.433] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:44.717] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:44.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:45.253] Debug: Waiting for clouds to appear...
[17:37:45.254] Debug: Waiting for clouds to disappear...
[17:37:45.255] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:45.984] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:45.986] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:45.987] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:46.397] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:46.672] Debug: Clearing game grid API cache
[17:37:46.673] Debug: Clearing building API cache
[17:37:46.674] Debug: Clearing deploy API cache
[17:37:46.675] Debug: Finding ElixirCollector
[17:37:46.677] Debug: Finding TownHall
[17:37:46.874] Debug: Found 1 TownHall
[17:37:46.875] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:37:47.032] Debug: Found 0 ElixirCollector
[17:37:47.033] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:47.034] Debug: Regular logic indicates active base
[17:37:47.035] Debug: Meets requirements failed on dead base check.
[17:37:47.036] Debug: Testing 0 attack methods
[17:37:47.037] Debug: no algorithm is suited to attack here
[17:37:47.038] Debug: Finding TownHall
[17:37:47.079] Debug: Found 1 TownHall
[17:37:47.081] [Attack] #29, Active, TH7, Skipping: This base isn't dead.
[17:37:47.082] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[17:37:49.156] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:49.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:49.480] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:49.865] Debug: Waiting for clouds to appear...
[17:37:49.866] Debug: Waiting for clouds to disappear...
[17:37:49.868] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:50.312] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:50.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:50.316] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:50.868] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:51.015] Debug: Clearing game grid API cache
[17:37:51.017] Debug: Clearing building API cache
[17:37:51.018] Debug: Clearing deploy API cache
[17:37:51.019] Debug: Finding ElixirCollector
[17:37:51.020] Debug: Finding TownHall
[17:37:51.646] Debug: Found 1 TownHall
[17:37:51.647] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[17:37:51.685] Find can't find because conditions eliminated all defs for
ElixirCollector
[17:37:51.687] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:51.688] Debug: Regular logic indicates active base
[17:37:51.689] Debug: Meets requirements failed on dead base check.
[17:37:51.690] Debug: Testing 0 attack methods
[17:37:51.691] Debug: no algorithm is suited to attack here
[17:37:51.692] Debug: Finding TownHall
[17:37:51.729] Debug: Found 1 TownHall
[17:37:51.731] [Attack] #30, Active, TH4, Skipping: This base isn't dead.
[17:37:51.732] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[17:37:53.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:53.761] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:53.857] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:54.187] Debug: Waiting for clouds to appear...
[17:37:54.189] Debug: Waiting for clouds to disappear...
[17:37:54.190] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:54.763] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:54.764] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:54.766] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:55.160] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:37:55.446] Debug: Clearing game grid API cache
[17:37:55.447] Debug: Clearing building API cache
[17:37:55.448] Debug: Clearing deploy API cache
[17:37:55.450] Debug: Finding ElixirCollector
[17:37:55.451] Debug: Finding TownHall
[17:37:56.338] Debug: Found 0 TownHall
[17:37:56.553] Debug: Found 0 ElixirCollector
[17:37:56.555] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:37:56.556] Debug: Regular logic indicates active base
[17:37:56.557] Debug: Meets requirements failed on dead base check.
[17:37:56.558] Debug: Testing 0 attack methods
[17:37:56.559] Debug: no algorithm is suited to attack here
[17:37:56.560] Debug: Finding TownHall
[17:37:56.601] Debug: Found 0 TownHall
[17:37:56.603] [Attack] #31, Active, TH Not Found, Skipping: This base isn't dead.
[17:37:56.605] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[17:37:57.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:37:58.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:37:58.423] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:37:58.641] Debug: Waiting for clouds to appear...
[17:37:58.643] Debug: Waiting for clouds to disappear...
[17:37:58.644] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:37:59.358] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:37:59.360] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:37:59.361] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:37:59.441] Debug: Sending ADB command: time
[17:37:59.462] Debug: Android load 0m0.38s user 0m2.83s system
[17:37:59.755] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:00.072] Debug: Clearing game grid API cache
[17:38:00.073] Debug: Clearing building API cache
[17:38:00.075] Debug: Clearing deploy API cache
[17:38:00.076] Debug: Finding ElixirCollector
[17:38:00.078] Debug: Finding TownHall
[17:38:00.293] Debug: Found 1 TownHall
[17:38:00.295] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:38:00.439] Debug: Found 0 ElixirCollector
[17:38:00.440] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:00.442] Debug: Regular logic indicates active base
[17:38:00.443] Debug: Meets requirements failed on dead base check.
[17:38:00.444] Debug: Testing 0 attack methods
[17:38:00.445] Debug: no algorithm is suited to attack here
[17:38:00.446] Debug: Finding TownHall
[17:38:00.486] Debug: Found 1 TownHall
[17:38:00.488] [Attack] #32, Active, TH7, Skipping: This base isn't dead.
[17:38:00.489] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[17:38:02.572] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:02.744] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:02.976] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:03.295] Debug: Waiting for clouds to appear...
[17:38:03.297] Debug: Waiting for clouds to disappear...
[17:38:03.298] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:03.860] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:03.861] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:04.586] Debug: Clearing game grid API cache
[17:38:04.587] Debug: Clearing building API cache
[17:38:04.588] Debug: Clearing deploy API cache
[17:38:04.589] Debug: Finding ElixirCollector
[17:38:04.590] Debug: Finding TownHall
[17:38:04.868] Debug: Found 1 TownHall
[17:38:04.870] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:04.960] Debug: Found 0 ElixirCollector
[17:38:04.962] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:04.963] Debug: Regular logic indicates active base
[17:38:04.965] Debug: Meets requirements failed on dead base check.
[17:38:04.966] Debug: Testing 0 attack methods
[17:38:04.967] Debug: no algorithm is suited to attack here
[17:38:04.968] Debug: Finding TownHall
[17:38:05.003] Debug: Found 1 TownHall
[17:38:05.005] [Attack] #33, Active, TH6, Skipping: This base isn't dead.
[17:38:05.006] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[17:38:07.010] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:07.015] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:07.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:07.699] Debug: Waiting for clouds to appear...
[17:38:07.701] Debug: Waiting for clouds to disappear...
[17:38:07.702] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:08.269] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:08.271] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:08.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:08.670] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:08.943] Debug: Clearing game grid API cache
[17:38:08.945] Debug: Clearing building API cache
[17:38:08.946] Debug: Clearing deploy API cache
[17:38:08.947] Debug: Finding ElixirCollector
[17:38:08.949] Debug: Finding TownHall
[17:38:09.067] Debug: Found 1 TownHall
[17:38:09.069] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:09.156] Debug: Found 0 ElixirCollector
[17:38:09.157] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:09.159] Debug: Regular logic indicates active base
[17:38:09.160] Debug: Meets requirements failed on dead base check.
[17:38:09.161] Debug: Testing 0 attack methods
[17:38:09.161] Debug: no algorithm is suited to attack here
[17:38:09.162] Debug: Finding TownHall
[17:38:09.200] Debug: Found 1 TownHall
[17:38:09.201] [Attack] #34, Active, TH6, Skipping: This base isn't dead.
[17:38:09.202] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[17:38:11.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:11.405] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:11.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:12.299] Debug: Waiting for clouds to appear...
[17:38:12.301] Debug: Waiting for clouds to disappear...
[17:38:12.302] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:12.598] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:12.599] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:12.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:13.184] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:13.210] Debug: Clearing game grid API cache
[17:38:13.211] Debug: Clearing building API cache
[17:38:13.213] Debug: Clearing deploy API cache
[17:38:13.214] Debug: Finding ElixirCollector
[17:38:13.216] Debug: Finding TownHall
[17:38:13.332] Debug: Found 1 TownHall
[17:38:13.334] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:13.427] Debug: Found 0 ElixirCollector
[17:38:13.429] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:13.430] Debug: Regular logic indicates active base
[17:38:13.431] Debug: Meets requirements failed on dead base check.
[17:38:13.432] Debug: Testing 0 attack methods
[17:38:13.434] Debug: no algorithm is suited to attack here
[17:38:13.435] Debug: Finding TownHall
[17:38:13.471] Debug: Found 1 TownHall
[17:38:13.473] [Attack] #35, Active, TH6, Skipping: This base isn't dead.
[17:38:13.474] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[17:38:15.660] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:15.664] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:15.935] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:16.376] Debug: Waiting for clouds to appear...
[17:38:16.377] Debug: Waiting for clouds to disappear...
[17:38:16.379] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:16.826] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:16.827] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:16.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:17.243] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:17.531] Debug: Clearing game grid API cache
[17:38:17.532] Debug: Clearing building API cache
[17:38:17.534] Debug: Clearing deploy API cache
[17:38:17.535] Debug: Finding ElixirCollector
[17:38:17.537] Debug: Finding TownHall
[17:38:17.667] Debug: Found 1 TownHall
[17:38:17.669] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:17.760] Debug: Found 0 ElixirCollector
[17:38:17.761] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:17.762] Debug: Regular logic indicates active base
[17:38:17.763] Debug: Meets requirements failed on dead base check.
[17:38:17.765] Debug: Testing 0 attack methods
[17:38:17.766] Debug: no algorithm is suited to attack here
[17:38:17.767] Debug: Finding TownHall
[17:38:17.801] Debug: Found 1 TownHall
[17:38:17.803] [Attack] #36, Active, TH6, Skipping: This base isn't dead.
[17:38:17.804] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[17:38:19.999] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:20.004] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:20.300] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:20.701] Debug: Waiting for clouds to appear...
[17:38:20.702] Debug: Waiting for clouds to disappear...
[17:38:20.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:21.270] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:21.272] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:21.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:21.663] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:21.945] Debug: Clearing game grid API cache
[17:38:21.947] Debug: Clearing building API cache
[17:38:21.948] Debug: Clearing deploy API cache
[17:38:21.950] Debug: Finding ElixirCollector
[17:38:21.951] Debug: Finding TownHall
[17:38:22.159] Debug: Found 1 TownHall
[17:38:22.160] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:38:22.297] Debug: Found 0 ElixirCollector
[17:38:22.299] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:22.300] Debug: Regular logic indicates active base
[17:38:22.301] Debug: Meets requirements failed on dead base check.
[17:38:22.302] Debug: Testing 0 attack methods
[17:38:22.304] Debug: no algorithm is suited to attack here
[17:38:22.305] Debug: Finding TownHall
[17:38:22.344] Debug: Found 1 TownHall
[17:38:22.346] [Attack] #37, Active, TH7, Skipping: This base isn't dead.
[17:38:22.348] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[17:38:24.430] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:24.434] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:24.708] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:25.094] Debug: Waiting for clouds to appear...
[17:38:25.095] Debug: Waiting for clouds to disappear...
[17:38:25.097] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:25.658] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:25.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:25.661] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:26.068] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:26.338] Debug: Clearing game grid API cache
[17:38:26.340] Debug: Clearing building API cache
[17:38:26.341] Debug: Clearing deploy API cache
[17:38:26.342] Debug: Finding ElixirCollector
[17:38:26.344] Debug: Finding TownHall
[17:38:26.554] Debug: Found 1 TownHall
[17:38:26.556] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:26.645] Debug: Found 0 ElixirCollector
[17:38:26.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:26.648] Debug: Regular logic indicates active base
[17:38:26.650] Debug: Meets requirements failed on dead base check.
[17:38:26.651] Debug: Testing 0 attack methods
[17:38:26.652] Debug: no algorithm is suited to attack here
[17:38:26.653] Debug: Finding TownHall
[17:38:26.691] Debug: Found 1 TownHall
[17:38:26.692] [Attack] #38, Active, TH6, Skipping: This base isn't dead.
[17:38:26.694] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:38:28.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:28.764] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:29.039] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:29.464] Debug: Sending ADB command: time
[17:38:29.486] Debug: Android load 0m0.42s user 0m3.16s system
[17:38:29.496] Debug: Waiting for clouds to appear...
[17:38:29.497] Debug: Waiting for clouds to disappear...
[17:38:29.498] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:30.077] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:30.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:30.080] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:30.475] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:30.747] Debug: Clearing game grid API cache
[17:38:30.748] Debug: Clearing building API cache
[17:38:30.750] Debug: Clearing deploy API cache
[17:38:30.751] Debug: Finding ElixirCollector
[17:38:30.752] Debug: Finding TownHall
[17:38:30.951] Debug: Found 1 TownHall
[17:38:30.952] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:38:31.091] Debug: Found 0 ElixirCollector
[17:38:31.093] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:31.094] Debug: Regular logic indicates active base
[17:38:31.095] Debug: Meets requirements failed on dead base check.
[17:38:31.096] Debug: Testing 0 attack methods
[17:38:31.097] Debug: no algorithm is suited to attack here
[17:38:31.098] Debug: Finding TownHall
[17:38:31.136] Debug: Found 1 TownHall
[17:38:31.138] [Attack] #39, Active, TH7, Skipping: This base isn't dead.
[17:38:31.139] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[17:38:33.237] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:33.241] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:33.609] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:33.979] Debug: Waiting for clouds to appear...
[17:38:33.980] Debug: Waiting for clouds to disappear...
[17:38:33.981] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:34.434] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:34.436] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:34.437] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:35.004] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:35.033] Debug: Clearing game grid API cache
[17:38:35.034] Debug: Clearing building API cache
[17:38:35.036] Debug: Clearing deploy API cache
[17:38:35.037] Debug: Finding ElixirCollector
[17:38:35.039] Debug: Finding TownHall
[17:38:35.235] Debug: Found 1 TownHall
[17:38:35.237] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:35.322] Debug: Found 0 ElixirCollector
[17:38:35.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:35.324] Debug: Regular logic indicates active base
[17:38:35.325] Debug: Meets requirements failed on dead base check.
[17:38:35.326] Debug: Testing 0 attack methods
[17:38:35.327] Debug: no algorithm is suited to attack here
[17:38:35.328] Debug: Finding TownHall
[17:38:35.366] Debug: Found 1 TownHall
[17:38:35.368] [Attack] #40, Active, TH6, Skipping: This base isn't dead.
[17:38:35.369] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[17:38:37.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:37.440] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:37.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:38.159] Debug: Waiting for clouds to appear...
[17:38:38.160] Debug: Waiting for clouds to disappear...
[17:38:38.162] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:38.640] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:38.643] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:38.651] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:39.258] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:39.275] Debug: Clearing game grid API cache
[17:38:39.276] Debug: Clearing building API cache
[17:38:39.278] Debug: Clearing deploy API cache
[17:38:39.279] Debug: Finding ElixirCollector
[17:38:39.281] Debug: Finding TownHall
[17:38:39.398] Debug: Found 1 TownHall
[17:38:39.400] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:39.491] Debug: Found 1 ElixirCollector
[17:38:39.542] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[17:38:39.543] Debug: Regular logic indicates dead base
[17:38:39.544] Debug: Testing 1 attack methods
[17:38:39.710] Debug: Gold doesn't meet requirements: 27762 < 200000
[17:38:39.711] Debug: Meets all requirements failed on resource check.
[17:38:39.713] Debug: Breakthrough Deploy (#1) has a score of 0
[17:38:39.714] Debug: no algorithm is suited to attack here
[17:38:39.715] Debug: Finding TownHall
[17:38:39.755] Debug: Found 1 TownHall
[17:38:39.757] [Attack] #41, Dead, TH6, 27762 Gold, 59591 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[17:38:39.758] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[17:38:41.692] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:41.858] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:42.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:42.423] Debug: Waiting for clouds to appear...
[17:38:42.424] Debug: Waiting for clouds to disappear...
[17:38:42.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:43.118] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:43.119] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:43.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:43.545] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:43.833] Debug: Clearing game grid API cache
[17:38:43.834] Debug: Clearing building API cache
[17:38:43.836] Debug: Clearing deploy API cache
[17:38:43.837] Debug: Finding ElixirCollector
[17:38:43.839] Debug: Finding TownHall
[17:38:44.248] Debug: Found 1 TownHall
[17:38:44.250] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:38:44.340] Debug: Found 0 ElixirCollector
[17:38:44.342] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:44.343] Debug: Regular logic indicates active base
[17:38:44.344] Debug: Meets requirements failed on dead base check.
[17:38:44.345] Debug: Testing 0 attack methods
[17:38:44.346] Debug: no algorithm is suited to attack here
[17:38:44.348] Debug: Finding TownHall
[17:38:44.385] Debug: Found 1 TownHall
[17:38:44.387] [Attack] #42, Active, TH5, Skipping: This base isn't dead.
[17:38:44.388] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[17:38:46.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:46.327] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:46.597] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:46.915] Debug: Waiting for clouds to appear...
[17:38:46.917] Debug: Waiting for clouds to disappear...
[17:38:46.918] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:47.492] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:47.494] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:47.496] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:47.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:48.181] Debug: Clearing game grid API cache
[17:38:48.183] Debug: Clearing building API cache
[17:38:48.184] Debug: Clearing deploy API cache
[17:38:48.185] Debug: Finding ElixirCollector
[17:38:48.186] Debug: Finding TownHall
[17:38:49.070] Debug: Found 0 TownHall
[17:38:49.320] Debug: Found 0 ElixirCollector
[17:38:49.322] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:49.323] Debug: Regular logic indicates active base
[17:38:49.324] Debug: Meets requirements failed on dead base check.
[17:38:49.325] Debug: Testing 0 attack methods
[17:38:49.326] Debug: no algorithm is suited to attack here
[17:38:49.328] Debug: Finding TownHall
[17:38:49.366] Debug: Found 0 TownHall
[17:38:49.367] [Attack] #43, Active, TH Not Found, Skipping: This base isn't dead.
[17:38:49.369] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[17:38:50.591] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:50.867] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:51.191] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:51.309] Debug: Waiting for clouds to appear...
[17:38:51.310] Debug: Waiting for clouds to disappear...
[17:38:51.311] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:51.886] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:51.887] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:51.889] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:52.282] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:52.554] Debug: Clearing game grid API cache
[17:38:52.555] Debug: Clearing building API cache
[17:38:52.556] Debug: Clearing deploy API cache
[17:38:52.558] Debug: Finding ElixirCollector
[17:38:52.559] Debug: Finding TownHall
[17:38:52.764] Debug: Found 1 TownHall
[17:38:52.766] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:38:52.855] Debug: Found 0 ElixirCollector
[17:38:52.856] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:52.858] Debug: Regular logic indicates active base
[17:38:52.859] Debug: Meets requirements failed on dead base check.
[17:38:52.861] Debug: Testing 0 attack methods
[17:38:52.861] Debug: no algorithm is suited to attack here
[17:38:52.862] Debug: Finding TownHall
[17:38:52.900] Debug: Found 1 TownHall
[17:38:52.902] [Attack] #44, Active, TH6, Skipping: This base isn't dead.
[17:38:52.904] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[17:38:54.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:55.239] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:55.360] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:55.665] Debug: Waiting for clouds to appear...
[17:38:55.666] Debug: Waiting for clouds to disappear...
[17:38:55.667] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:38:56.239] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:38:56.241] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:38:56.243] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:38:56.631] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:38:56.909] Debug: Clearing game grid API cache
[17:38:56.911] Debug: Clearing building API cache
[17:38:56.912] Debug: Clearing deploy API cache
[17:38:56.913] Debug: Finding ElixirCollector
[17:38:56.914] Debug: Finding TownHall
[17:38:57.199] Debug: Found 1 TownHall
[17:38:57.200] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:38:57.332] Debug: Found 0 ElixirCollector
[17:38:57.334] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:38:57.335] Debug: Regular logic indicates active base
[17:38:57.336] Debug: Meets requirements failed on dead base check.
[17:38:57.337] Debug: Testing 0 attack methods
[17:38:57.338] Debug: no algorithm is suited to attack here
[17:38:57.339] Debug: Finding TownHall
[17:38:57.378] Debug: Found 1 TownHall
[17:38:57.380] [Attack] #45, Active, TH7, Skipping: This base isn't dead.
[17:38:57.382] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[17:38:59.319] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:38:59.488] Debug: Sending ADB command: time
[17:38:59.510] Debug: Android load 0m0.44s user 0m3.42s system
[17:38:59.594] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:38:59.599] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:38:59.948] Debug: Waiting for clouds to appear...
[17:38:59.950] Debug: Waiting for clouds to disappear...
[17:38:59.951] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:00.960] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:39:00.962] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:00.963] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:01.434] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:01.706] Debug: Clearing game grid API cache
[17:39:01.707] Debug: Clearing building API cache
[17:39:01.708] Debug: Clearing deploy API cache
[17:39:01.710] Debug: Finding ElixirCollector
[17:39:01.711] Debug: Finding TownHall
[17:39:02.046] Debug: Found 1 TownHall
[17:39:02.048] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:02.152] Debug: Found 0 ElixirCollector
[17:39:02.154] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:02.155] Debug: Regular logic indicates active base
[17:39:02.157] Debug: Meets requirements failed on dead base check.
[17:39:02.159] Debug: Testing 0 attack methods
[17:39:02.160] Debug: no algorithm is suited to attack here
[17:39:02.161] Debug: Finding TownHall
[17:39:02.206] Debug: Found 1 TownHall
[17:39:02.207] [Attack] #46, Active, TH5, Skipping: This base isn't dead.
[17:39:02.209] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[17:39:04.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:04.467] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:04.773] Debug: Waiting for clouds to appear...
[17:39:04.774] Debug: Waiting for clouds to disappear...
[17:39:04.776] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:04.777] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:05.372] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:05.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:05.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:05.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:06.062] Debug: Clearing game grid API cache
[17:39:06.063] Debug: Clearing building API cache
[17:39:06.065] Debug: Clearing deploy API cache
[17:39:06.066] Debug: Finding ElixirCollector
[17:39:06.067] Debug: Finding TownHall
[17:39:06.349] Debug: Found 1 TownHall
[17:39:06.351] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:39:06.445] Debug: Found 0 ElixirCollector
[17:39:06.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:06.448] Debug: Regular logic indicates active base
[17:39:06.449] Debug: Meets requirements failed on dead base check.
[17:39:06.450] Debug: Testing 0 attack methods
[17:39:06.452] Debug: no algorithm is suited to attack here
[17:39:06.453] Debug: Finding TownHall
[17:39:06.491] Debug: Found 1 TownHall
[17:39:06.492] [Attack] #47, Active, TH6, Skipping: This base isn't dead.
[17:39:06.494] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[17:39:08.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:08.839] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:08.844] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:09.173] Debug: Waiting for clouds to appear...
[17:39:09.175] Debug: Waiting for clouds to disappear...
[17:39:09.176] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:09.861] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:09.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:09.864] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:10.285] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:10.561] Debug: Clearing game grid API cache
[17:39:10.562] Debug: Clearing building API cache
[17:39:10.563] Debug: Clearing deploy API cache
[17:39:10.564] Debug: Finding ElixirCollector
[17:39:10.565] Debug: Finding TownHall
[17:39:11.401] Debug: Found 0 TownHall
[17:39:11.645] Debug: Found 0 ElixirCollector
[17:39:11.646] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:11.647] Debug: Regular logic indicates active base
[17:39:11.648] Debug: Meets requirements failed on dead base check.
[17:39:11.649] Debug: Testing 0 attack methods
[17:39:11.650] Debug: no algorithm is suited to attack here
[17:39:11.651] Debug: Finding TownHall
[17:39:11.689] Debug: Found 0 TownHall
[17:39:11.690] [Attack] #48, Active, TH Not Found, Skipping: This base isn't dead.
[17:39:11.691] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[17:39:13.035] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:13.305] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:13.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:13.724] Debug: Waiting for clouds to appear...
[17:39:13.725] Debug: Waiting for clouds to disappear...
[17:39:13.726] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:14.295] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:14.296] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:14.301] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:14.880] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:14.939] Debug: Clearing game grid API cache
[17:39:14.941] Debug: Clearing building API cache
[17:39:14.943] Debug: Clearing deploy API cache
[17:39:14.944] Debug: Finding ElixirCollector
[17:39:14.946] Debug: Finding TownHall
[17:39:15.140] Debug: Found 1 TownHall
[17:39:15.160] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:15.247] Debug: Found 0 ElixirCollector
[17:39:15.249] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:15.250] Debug: Regular logic indicates active base
[17:39:15.251] Debug: Meets requirements failed on dead base check.
[17:39:15.252] Debug: Testing 0 attack methods
[17:39:15.253] Debug: no algorithm is suited to attack here
[17:39:15.254] Debug: Finding TownHall
[17:39:15.293] Debug: Found 1 TownHall
[17:39:15.295] [Attack] #49, Active, TH5, Skipping: This base isn't dead.
[17:39:15.296] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[17:39:17.367] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:17.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:17.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:18.085] Debug: Waiting for clouds to appear...
[17:39:18.087] Debug: Waiting for clouds to disappear...
[17:39:18.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:18.640] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:18.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:18.644] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:19.215] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:19.359] Debug: Clearing game grid API cache
[17:39:19.361] Debug: Clearing building API cache
[17:39:19.362] Debug: Clearing deploy API cache
[17:39:19.363] Debug: Finding ElixirCollector
[17:39:19.364] Debug: Finding TownHall
[17:39:19.488] Debug: Found 1 TownHall
[17:39:19.489] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:19.583] Debug: Found 0 ElixirCollector
[17:39:19.585] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:19.586] Debug: Regular logic indicates active base
[17:39:19.587] Debug: Meets requirements failed on dead base check.
[17:39:19.588] Debug: Testing 0 attack methods
[17:39:19.589] Debug: no algorithm is suited to attack here
[17:39:19.590] Debug: Finding TownHall
[17:39:19.626] Debug: Found 1 TownHall
[17:39:19.628] [Attack] #50, Active, TH5, Skipping: This base isn't dead.
[17:39:19.629] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[17:39:21.821] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:21.996] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:22.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:22.639] Debug: Waiting for clouds to appear...
[17:39:22.641] Debug: Waiting for clouds to disappear...
[17:39:22.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:22.963] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:22.965] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:22.966] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:23.553] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:23.581] Debug: Clearing game grid API cache
[17:39:23.582] Debug: Clearing building API cache
[17:39:23.583] Debug: Clearing deploy API cache
[17:39:23.585] Debug: Finding ElixirCollector
[17:39:23.586] Debug: Finding TownHall
[17:39:23.714] Debug: Found 1 TownHall
[17:39:23.716] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:23.802] Debug: Found 1 ElixirCollector
[17:39:23.862] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:23.864] Debug: Regular logic indicates active base
[17:39:23.866] Debug: Meets requirements failed on dead base check.
[17:39:23.867] Debug: Testing 0 attack methods
[17:39:23.869] Debug: no algorithm is suited to attack here
[17:39:23.870] Debug: Finding TownHall
[17:39:23.919] Debug: Found 1 TownHall
[17:39:23.921] [Attack] #51, Active, TH5, Skipping: This base isn't dead.
[17:39:23.923] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[17:39:26.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:26.146] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:26.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:26.703] Debug: Waiting for clouds to appear...
[17:39:26.704] Debug: Waiting for clouds to disappear...
[17:39:26.705] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:27.283] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:27.284] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:27.286] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:27.865] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:27.884] Debug: Clearing game grid API cache
[17:39:27.885] Debug: Clearing building API cache
[17:39:27.887] Debug: Clearing deploy API cache
[17:39:27.888] Debug: Finding ElixirCollector
[17:39:27.889] Debug: Finding TownHall
[17:39:28.092] Debug: Found 1 TownHall
[17:39:28.093] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:39:28.176] Debug: Found 0 ElixirCollector
[17:39:28.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:28.180] Debug: Regular logic indicates active base
[17:39:28.181] Debug: Meets requirements failed on dead base check.
[17:39:28.183] Debug: Testing 0 attack methods
[17:39:28.184] Debug: no algorithm is suited to attack here
[17:39:28.185] Debug: Finding TownHall
[17:39:28.222] Debug: Found 1 TownHall
[17:39:28.224] [Attack] #52, Active, TH6, Skipping: This base isn't dead.
[17:39:28.225] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:39:29.512] Debug: Sending ADB command: time
[17:39:29.534] Debug: Android load 0m0.50s user 0m3.74s system
[17:39:29.627] Debug: [AR] Compacting done, 219.0MB -> 219.0MB
[17:39:30.330] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:30.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:30.726] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:31.142] Debug: Waiting for clouds to appear...
[17:39:31.143] Debug: Waiting for clouds to disappear...
[17:39:31.145] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:31.605] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:31.606] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:31.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:31.995] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:32.280] Debug: Clearing game grid API cache
[17:39:32.282] Debug: Clearing building API cache
[17:39:32.283] Debug: Clearing deploy API cache
[17:39:32.285] Debug: Finding ElixirCollector
[17:39:32.286] Debug: Finding TownHall
[17:39:32.398] Debug: Found 1 TownHall
[17:39:32.399] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:39:32.492] Debug: Found 2 ElixirCollector
[17:39:32.586] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[17:39:32.587] Debug: Regular logic indicates dead base
[17:39:32.588] Debug: Testing 1 attack methods
[17:39:32.805] Debug: Gold doesn't meet requirements: 140855 < 200000
[17:39:32.806] Debug: Meets all requirements failed on resource check.
[17:39:32.808] Debug: Breakthrough Deploy (#1) has a score of 0
[17:39:32.809] Debug: no algorithm is suited to attack here
[17:39:32.810] Debug: Finding TownHall
[17:39:32.844] Debug: Found 1 TownHall
[17:39:32.845] [Attack] #53, Dead, TH6, 140855 Gold, 114266 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[17:39:32.847] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[17:39:34.840] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:34.845] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:35.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:35.507] Debug: Waiting for clouds to appear...
[17:39:35.509] Debug: Waiting for clouds to disappear...
[17:39:35.510] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:36.213] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:36.215] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:36.216] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:36.615] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:36.885] Debug: Clearing game grid API cache
[17:39:36.886] Debug: Clearing building API cache
[17:39:36.887] Debug: Clearing deploy API cache
[17:39:36.888] Debug: Finding ElixirCollector
[17:39:36.889] Debug: Finding TownHall
[17:39:37.185] Debug: Found 1 TownHall
[17:39:37.187] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:39:37.333] Debug: Found 0 ElixirCollector
[17:39:37.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:37.336] Debug: Regular logic indicates active base
[17:39:37.337] Debug: Meets requirements failed on dead base check.
[17:39:37.338] Debug: Testing 0 attack methods
[17:39:37.339] Debug: no algorithm is suited to attack here
[17:39:37.341] Debug: Finding TownHall
[17:39:37.379] Debug: Found 1 TownHall
[17:39:37.381] [Attack] #54, Active, TH7, Skipping: This base isn't dead.
[17:39:37.382] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[17:39:39.359] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:39.363] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:39.657] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:40.066] Debug: Waiting for clouds to appear...
[17:39:40.067] Debug: Waiting for clouds to disappear...
[17:39:40.069] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:42.139] Debug: [Attack] It took 00:02min until we got offered a new opponent
[17:39:42.140] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:42.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:42.506] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:42.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:42.820] Debug: Clearing game grid API cache
[17:39:42.822] Debug: Clearing building API cache
[17:39:42.824] Debug: Clearing deploy API cache
[17:39:42.826] Debug: Finding ElixirCollector
[17:39:42.827] Debug: Finding TownHall
[17:39:43.031] Debug: Found 1 TownHall
[17:39:43.033] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:39:43.118] Debug: Found 0 ElixirCollector
[17:39:43.120] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:43.121] Debug: Regular logic indicates active base
[17:39:43.122] Debug: Meets requirements failed on dead base check.
[17:39:43.123] Debug: Testing 0 attack methods
[17:39:43.124] Debug: no algorithm is suited to attack here
[17:39:43.126] Debug: Finding TownHall
[17:39:43.162] Debug: Found 1 TownHall
[17:39:43.163] [Attack] #55, Active, TH6, Skipping: This base isn't dead.
[17:39:43.164] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:39:45.217] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:45.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:45.613] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:45.935] Debug: Waiting for clouds to appear...
[17:39:45.936] Debug: Waiting for clouds to disappear...
[17:39:45.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:46.615] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:46.616] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:46.618] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:47.021] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:47.302] Debug: Clearing game grid API cache
[17:39:47.304] Debug: Clearing building API cache
[17:39:47.305] Debug: Clearing deploy API cache
[17:39:47.306] Debug: Finding ElixirCollector
[17:39:47.307] Debug: Finding TownHall
[17:39:47.426] Debug: Found 1 TownHall
[17:39:47.427] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:39:47.514] Debug: Found 0 ElixirCollector
[17:39:47.516] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:47.517] Debug: Regular logic indicates active base
[17:39:47.518] Debug: Meets requirements failed on dead base check.
[17:39:47.519] Debug: Testing 0 attack methods
[17:39:47.520] Debug: no algorithm is suited to attack here
[17:39:47.522] Debug: Finding TownHall
[17:39:47.563] Debug: Found 1 TownHall
[17:39:47.565] [Attack] #56, Active, TH6, Skipping: This base isn't dead.
[17:39:47.566] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[17:39:49.767] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:49.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:50.133] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:50.571] Debug: Waiting for clouds to appear...
[17:39:50.572] Debug: Waiting for clouds to disappear...
[17:39:50.574] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:51.032] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:39:51.034] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:51.035] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:51.427] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:51.713] Debug: Clearing game grid API cache
[17:39:51.714] Debug: Clearing building API cache
[17:39:51.716] Debug: Clearing deploy API cache
[17:39:51.717] Debug: Finding ElixirCollector
[17:39:51.719] Debug: Finding TownHall
[17:39:52.008] Debug: Found 1 TownHall
[17:39:52.009] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:52.097] Debug: Found 0 ElixirCollector
[17:39:52.099] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:52.100] Debug: Regular logic indicates active base
[17:39:52.101] Debug: Meets requirements failed on dead base check.
[17:39:52.102] Debug: Testing 0 attack methods
[17:39:52.103] Debug: no algorithm is suited to attack here
[17:39:52.104] Debug: Finding TownHall
[17:39:52.144] Debug: Found 1 TownHall
[17:39:52.145] [Attack] #57, Active, TH5, Skipping: This base isn't dead.
[17:39:52.146] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[17:39:54.141] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:54.147] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:54.772] Debug: Warning: checking game status took: 626ms (restarting state
timers)
[17:39:54.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:39:54.796] Debug: Waiting for clouds to appear...
[17:39:54.797] Debug: Waiting for clouds to disappear...
[17:39:54.798] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:39:56.220] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:39:56.223] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:39:56.231] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:39:56.634] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:39:56.905] Debug: Clearing game grid API cache
[17:39:56.907] Debug: Clearing building API cache
[17:39:56.908] Debug: Clearing deploy API cache
[17:39:56.910] Debug: Finding ElixirCollector
[17:39:56.911] Debug: Finding TownHall
[17:39:57.042] Debug: Found 1 TownHall
[17:39:57.044] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:39:57.137] Debug: Found 0 ElixirCollector
[17:39:57.138] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:39:57.139] Debug: Regular logic indicates active base
[17:39:57.141] Debug: Meets requirements failed on dead base check.
[17:39:57.142] Debug: Testing 0 attack methods
[17:39:57.144] Debug: no algorithm is suited to attack here
[17:39:57.145] Debug: Finding TownHall
[17:39:57.184] Debug: Found 1 TownHall
[17:39:57.186] [Attack] #58, Active, TH5, Skipping: This base isn't dead.
[17:39:57.187] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[17:39:59.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:39:59.390] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:39:59.660] Debug: Sending ADB command: time
[17:39:59.682] Debug: Android load 0m0.55s user 0m4.16s system
[17:39:59.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:00.137] Debug: Waiting for clouds to appear...
[17:40:00.138] Debug: Waiting for clouds to disappear...
[17:40:00.140] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:00.643] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:00.644] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:00.646] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:01.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:01.430] Debug: Clearing game grid API cache
[17:40:01.432] Debug: Clearing building API cache
[17:40:01.433] Debug: Clearing deploy API cache
[17:40:01.435] Debug: Finding ElixirCollector
[17:40:01.436] Debug: Finding TownHall
[17:40:01.583] Debug: Found 1 TownHall
[17:40:01.585] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:40:01.695] Debug: Found 0 ElixirCollector
[17:40:01.696] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:01.698] Debug: Regular logic indicates active base
[17:40:01.699] Debug: Meets requirements failed on dead base check.
[17:40:01.700] Debug: Testing 0 attack methods
[17:40:01.701] Debug: no algorithm is suited to attack here
[17:40:01.703] Debug: Finding TownHall
[17:40:01.751] Debug: Found 1 TownHall
[17:40:01.753] [Attack] #59, Active, TH5, Skipping: This base isn't dead.
[17:40:01.755] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[17:40:03.830] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:03.934] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:04.456] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:04.595] Debug: Waiting for clouds to appear...
[17:40:04.596] Debug: Waiting for clouds to disappear...
[17:40:04.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:05.325] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:05.326] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:05.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:05.846] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:06.003] Debug: Clearing game grid API cache
[17:40:06.005] Debug: Clearing building API cache
[17:40:06.006] Debug: Clearing deploy API cache
[17:40:06.008] Debug: Finding ElixirCollector
[17:40:06.010] Debug: Finding TownHall
[17:40:06.186] Debug: Found 1 TownHall
[17:40:06.188] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:40:06.296] Debug: Found 0 ElixirCollector
[17:40:06.298] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:06.299] Debug: Regular logic indicates active base
[17:40:06.301] Debug: Meets requirements failed on dead base check.
[17:40:06.302] Debug: Testing 0 attack methods
[17:40:06.303] Debug: no algorithm is suited to attack here
[17:40:06.304] Debug: Finding TownHall
[17:40:06.348] Debug: Found 1 TownHall
[17:40:06.350] [Attack] #60, Active, TH5, Skipping: This base isn't dead.
[17:40:06.352] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:40:08.634] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:08.639] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:09.222] Debug: Warning: checking game status took: 584ms (restarting state
timers)
[17:40:09.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:09.255] Debug: Waiting for clouds to appear...
[17:40:09.257] Debug: Waiting for clouds to disappear...
[17:40:09.258] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:10.217] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:10.218] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:10.219] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:10.831] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:10.860] Debug: Clearing game grid API cache
[17:40:10.861] Debug: Clearing building API cache
[17:40:10.863] Debug: Clearing deploy API cache
[17:40:10.865] Debug: Finding ElixirCollector
[17:40:10.866] Debug: Finding TownHall
[17:40:10.989] Debug: Found 1 TownHall
[17:40:10.991] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:40:11.079] Debug: Found 0 ElixirCollector
[17:40:11.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:11.082] Debug: Regular logic indicates active base
[17:40:11.084] Debug: Meets requirements failed on dead base check.
[17:40:11.085] Debug: Testing 0 attack methods
[17:40:11.086] Debug: no algorithm is suited to attack here
[17:40:11.087] Debug: Finding TownHall
[17:40:11.128] Debug: Found 1 TownHall
[17:40:11.130] [Attack] #61, Active, TH5, Skipping: This base isn't dead.
[17:40:11.131] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[17:40:13.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:13.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:13.904] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:14.344] Debug: Waiting for clouds to appear...
[17:40:14.346] Debug: Waiting for clouds to disappear...
[17:40:14.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:15.188] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:15.190] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:15.191] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:15.660] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:15.826] Debug: Clearing game grid API cache
[17:40:15.827] Debug: Clearing building API cache
[17:40:15.828] Debug: Clearing deploy API cache
[17:40:15.830] Debug: Finding ElixirCollector
[17:40:15.831] Debug: Finding TownHall
[17:40:16.046] Debug: Found 1 TownHall
[17:40:16.048] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:40:16.135] Debug: Found 0 ElixirCollector
[17:40:16.137] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:16.138] Debug: Regular logic indicates active base
[17:40:16.139] Debug: Meets requirements failed on dead base check.
[17:40:16.140] Debug: Testing 0 attack methods
[17:40:16.142] Debug: no algorithm is suited to attack here
[17:40:16.143] Debug: Finding TownHall
[17:40:16.180] Debug: Found 1 TownHall
[17:40:16.182] [Attack] #62, Active, TH6, Skipping: This base isn't dead.
[17:40:16.183] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[17:40:18.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:18.325] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:18.639] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:19.108] Debug: Waiting for clouds to appear...
[17:40:19.110] Debug: Waiting for clouds to disappear...
[17:40:19.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:19.799] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:19.801] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:19.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:20.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:20.499] Debug: Clearing game grid API cache
[17:40:20.500] Debug: Clearing building API cache
[17:40:20.502] Debug: Clearing deploy API cache
[17:40:20.503] Debug: Finding ElixirCollector
[17:40:20.505] Debug: Finding TownHall
[17:40:20.727] Debug: Found 1 TownHall
[17:40:20.729] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:40:20.831] Debug: Found 0 ElixirCollector
[17:40:20.833] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:20.834] Debug: Regular logic indicates active base
[17:40:20.835] Debug: Meets requirements failed on dead base check.
[17:40:20.836] Debug: Testing 0 attack methods
[17:40:20.837] Debug: no algorithm is suited to attack here
[17:40:20.839] Debug: Finding TownHall
[17:40:20.885] Debug: Found 1 TownHall
[17:40:20.887] [Attack] #63, Active, TH5, Skipping: This base isn't dead.
[17:40:20.889] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[17:40:22.991] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:23.095] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:23.570] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:23.706] Debug: Waiting for clouds to appear...
[17:40:23.707] Debug: Waiting for clouds to disappear...
[17:40:23.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:24.264] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:24.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:24.267] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:24.715] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:24.985] Debug: Clearing game grid API cache
[17:40:24.986] Debug: Clearing building API cache
[17:40:24.987] Debug: Clearing deploy API cache
[17:40:24.989] Debug: Finding ElixirCollector
[17:40:24.990] Debug: Finding TownHall
[17:40:25.210] Debug: Found 1 TownHall
[17:40:25.211] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:40:25.301] Debug: Found 6 ElixirCollector
[17:40:25.704] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:25.706] Debug: Regular logic indicates active base
[17:40:25.707] Debug: Meets requirements failed on dead base check.
[17:40:25.708] Debug: Testing 0 attack methods
[17:40:25.710] Debug: no algorithm is suited to attack here
[17:40:25.711] Debug: Finding TownHall
[17:40:25.754] Debug: Found 1 TownHall
[17:40:25.756] [Attack] #64, Active, TH6, Skipping: This base isn't dead.
[17:40:25.758] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[17:40:27.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:27.749] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:27.754] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:28.084] Debug: Waiting for clouds to appear...
[17:40:28.085] Debug: Waiting for clouds to disappear...
[17:40:28.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:28.773] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:28.775] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:28.776] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:29.374] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:29.399] Debug: Clearing game grid API cache
[17:40:29.401] Debug: Clearing building API cache
[17:40:29.402] Debug: Clearing deploy API cache
[17:40:29.404] Debug: Finding ElixirCollector
[17:40:29.405] Debug: Finding TownHall
[17:40:29.526] Debug: Found 1 TownHall
[17:40:29.528] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:40:29.617] Debug: Found 0 ElixirCollector
[17:40:29.618] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:29.619] Debug: Regular logic indicates active base
[17:40:29.620] Debug: Meets requirements failed on dead base check.
[17:40:29.622] Debug: Testing 0 attack methods
[17:40:29.623] Debug: no algorithm is suited to attack here
[17:40:29.624] Debug: Finding TownHall
[17:40:29.665] Debug: Found 1 TownHall
[17:40:29.666] [Attack] #65, Active, TH6, Skipping: This base isn't dead.
[17:40:29.667] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[17:40:29.684] Debug: Sending ADB command: time
[17:40:29.706] Debug: Android load 0m0.61s user 0m4.51s system
[17:40:31.864] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:31.869] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:32.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:32.610] Debug: Waiting for clouds to appear...
[17:40:32.612] Debug: Waiting for clouds to disappear...
[17:40:32.613] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:33.189] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:33.190] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:33.192] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:33.594] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:33.859] Debug: Clearing game grid API cache
[17:40:33.860] Debug: Clearing building API cache
[17:40:33.862] Debug: Clearing deploy API cache
[17:40:33.863] Debug: Finding ElixirCollector
[17:40:33.864] Debug: Finding TownHall
[17:40:34.257] Debug: Found 1 TownHall
[17:40:34.259] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[17:40:34.299] Find can't find because conditions eliminated all defs for
ElixirCollector
[17:40:34.301] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:34.302] Debug: Regular logic indicates active base
[17:40:34.304] Debug: Meets requirements failed on dead base check.
[17:40:34.305] Debug: Testing 0 attack methods
[17:40:34.306] Debug: no algorithm is suited to attack here
[17:40:34.307] Debug: Finding TownHall
[17:40:34.346] Debug: Found 1 TownHall
[17:40:34.347] [Attack] #66, Active, TH4, Skipping: This base isn't dead.
[17:40:34.349] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[17:40:36.313] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:36.608] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:36.953] Debug: Waiting for clouds to appear...
[17:40:36.954] Debug: Waiting for clouds to disappear...
[17:40:36.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:36.956] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:37.632] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:37.634] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:37.635] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:38.026] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:38.299] Debug: Clearing game grid API cache
[17:40:38.300] Debug: Clearing building API cache
[17:40:38.301] Debug: Clearing deploy API cache
[17:40:38.303] Debug: Finding ElixirCollector
[17:40:38.304] Debug: Finding TownHall
[17:40:38.503] Debug: Found 1 TownHall
[17:40:38.504] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:40:38.596] Debug: Found 0 ElixirCollector
[17:40:38.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:38.599] Debug: Regular logic indicates active base
[17:40:38.600] Debug: Meets requirements failed on dead base check.
[17:40:38.601] Debug: Testing 0 attack methods
[17:40:38.602] Debug: no algorithm is suited to attack here
[17:40:38.603] Debug: Finding TownHall
[17:40:38.643] Debug: Found 1 TownHall
[17:40:38.645] [Attack] #67, Active, TH6, Skipping: This base isn't dead.
[17:40:38.646] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[17:40:40.759] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:40.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:41.113] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:41.453] Debug: Waiting for clouds to appear...
[17:40:41.454] Debug: Waiting for clouds to disappear...
[17:40:41.456] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:42.013] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:42.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:42.016] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:42.605] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:42.630] Debug: Clearing game grid API cache
[17:40:42.632] Debug: Clearing building API cache
[17:40:42.633] Debug: Clearing deploy API cache
[17:40:42.635] Debug: Finding ElixirCollector
[17:40:42.636] Debug: Finding TownHall
[17:40:43.002] Debug: Found 1 TownHall
[17:40:43.004] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:40:43.152] Debug: Found 0 ElixirCollector
[17:40:43.154] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:43.155] Debug: Regular logic indicates active base
[17:40:43.156] Debug: Meets requirements failed on dead base check.
[17:40:43.158] Debug: Testing 0 attack methods
[17:40:43.159] Debug: no algorithm is suited to attack here
[17:40:43.160] Debug: Finding TownHall
[17:40:43.197] Debug: Found 1 TownHall
[17:40:43.199] [Attack] #68, Active, TH7, Skipping: This base isn't dead.
[17:40:43.201] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[17:40:45.134] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:45.311] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:45.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:45.898] Debug: Waiting for clouds to appear...
[17:40:45.899] Debug: Waiting for clouds to disappear...
[17:40:45.901] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:47.805] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:40:47.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:47.820] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:48.200] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:48.474] Debug: Clearing game grid API cache
[17:40:48.475] Debug: Clearing building API cache
[17:40:48.476] Debug: Clearing deploy API cache
[17:40:48.477] Debug: Finding ElixirCollector
[17:40:48.478] Debug: Finding TownHall
[17:40:48.864] Debug: Found 1 TownHall
[17:40:48.865] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:40:48.963] Debug: Found 0 ElixirCollector
[17:40:48.964] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:40:48.965] Debug: Regular logic indicates active base
[17:40:48.966] Debug: Meets requirements failed on dead base check.
[17:40:48.967] Debug: Testing 0 attack methods
[17:40:48.968] Debug: no algorithm is suited to attack here
[17:40:48.969] Debug: Finding TownHall
[17:40:49.007] Debug: Found 1 TownHall
[17:40:49.009] [Attack] #69, Active, TH5, Skipping: This base isn't dead.
[17:40:49.010] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[17:40:50.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:40:51.284] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:40:51.604] Debug: Waiting for clouds to appear...
[17:40:51.605] Debug: Waiting for clouds to disappear...
[17:40:51.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:40:51.609] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:40:52.396] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:40:52.398] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:40:52.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:40:52.791] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:40:53.070] Debug: Clearing game grid API cache
[17:40:53.072] Debug: Clearing building API cache
[17:40:53.073] Debug: Clearing deploy API cache
[17:40:53.074] Debug: Finding ElixirCollector
[17:40:53.075] Debug: Finding TownHall
[17:40:53.526] Debug: Found 1 TownHall
[17:40:53.528] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[17:40:53.760] Debug: Found 5 ElixirCollector
[17:40:54.157] Debug: Elixir collectors: E1=0 E2=2 E3=2 E4=0 E5=0 Avg=2.5
[17:40:54.159] Debug: Regular logic indicates dead base
[17:40:54.160] Debug: Testing 1 attack methods
[17:40:54.348] Debug: Finding TownHall
[17:40:54.397] Debug: Found 1 TownHall
[17:40:54.485] Debug: Breakthrough Deploy (#1) has a score of 1
[17:40:54.486] Debug: Breakthrough Deploy is the new best with 1
[17:40:54.487] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[17:40:54.488] Debug: Finding TownHall
[17:40:54.529] Debug: Found 1 TownHall
[17:40:54.531] [Attack] #70, Dead, TH8, 325992 Gold, 169157 Elixir, 149 Dark elixir
[17:40:55.716] Debug: Clearing game grid API cache
[17:40:55.717] Debug: Clearing building API cache
[17:40:55.719] Debug: Clearing deploy API cache
[17:40:55.720] [Attack] This base meets the attack requirements!
[17:40:55.721] [Breakthrough] Deploy start
[17:40:56.944] Debug: Finding TownHall
[17:40:57.669] Debug: Found 1 TownHall
[17:40:57.671] Analyzing potential deploy points...
[17:40:57.673] Debug: FindRedPoints: Scanning images...
[17:40:57.674] Debug: FRP: 1 (1.2)
[17:40:57.711] Debug: FRP: 2
[17:40:57.712] Debug: FRP: 3
[17:40:57.722] Debug: FRP: 5 (5)
[17:40:57.723] Debug: FRP: 6 Created FI
[17:40:57.725] Debug: FRP: 7 - scanning for border1
[17:40:57.782] Debug: FRP: 7 - border1 had 23 results
[17:40:57.784] Debug: FRP: 7 - scanning for border2
[17:40:57.868] Debug: FRP: 7 - border2 had 278 results
[17:40:57.869] Debug: FRP: 7 - scanning for border3
[17:40:57.931] Debug: FRP: 7 - border3 had 0 results
[17:40:57.932] Debug: FRP: 7 - scanning for border4
[17:40:58.055] Debug: FRP: 7 - border4 had 162 results
[17:40:58.057] Debug: FRP: 7 - scanning for border5
[17:40:58.120] Debug: FRP: 7 - border5 had 1 results
[17:40:58.232] Debug: FRP: 1 (0.637)
[17:40:58.260] Debug: FRP: 2
[17:40:58.262] Debug: FRP: 3
[17:40:58.271] Debug: FRP: 5 (5)
[17:40:58.272] Debug: FRP: 6 Created FI
[17:40:58.273] Debug: FRP: 7 - scanning for border1
[17:40:58.321] Debug: FRP: 7 - border1 had 0 results
[17:40:58.322] Debug: FRP: 7 - scanning for border2
[17:40:58.377] Debug: FRP: 7 - border2 had 24 results
[17:40:58.378] Debug: FRP: 7 - scanning for border3
[17:40:58.429] Debug: FRP: 7 - border3 had 0 results
[17:40:58.430] Debug: FRP: 7 - scanning for border4
[17:40:58.540] Debug: FRP: 7 - border4 had 165 results
[17:40:58.541] Debug: FRP: 7 - scanning for border5
[17:40:58.608] Debug: FRP: 7 - border5 had 1 results
[17:40:58.720] Debug: FRP: 1 (0.153)
[17:40:58.752] Debug: FRP: 2
[17:40:58.754] Debug: FRP: 3
[17:40:58.764] Debug: FRP: 5 (5)
[17:40:58.766] Debug: FRP: 6 Created FI
[17:40:58.767] Debug: FRP: 7 - scanning for border1
[17:40:58.832] Debug: FRP: 7 - border1 had 75 results
[17:40:58.833] Debug: FRP: 7 - scanning for border2
[17:40:58.924] Debug: FRP: 7 - border2 had 301 results
[17:40:58.926] Debug: FRP: 7 - scanning for border3
[17:40:58.979] Debug: FRP: 7 - border3 had 0 results
[17:40:58.980] Debug: FRP: 7 - scanning for border4
[17:40:59.105] Debug: FRP: 7 - border4 had 159 results
[17:40:59.107] Debug: FRP: 7 - scanning for border5
[17:40:59.169] Debug: FRP: 7 - border5 had 1 results
[17:40:59.281] Debug: FindRedPoints: Removing duplicate points...
[17:40:59.385] Debug: FindRedPoints: Done...
[17:40:59.387] [Breakthrough] Attacking from the bottom right
[17:40:59.389] [Breakthrough] Deploying Archer x35
[17:40:59.390] Debug: Selecting Archer
[17:40:59.622] Debug: Archer is selected
[17:40:59.708] Debug: Sending ADB command: time
[17:40:59.730] Debug: Android load 0m0.65s user 0m4.74s system
[17:41:06.987] Debug: [Deploy] Recounting Archer; current count is 80
[17:41:07.439] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:41:07.474] Debug: [Deploy] Recounting Archer done; new count set to 47
[17:41:07.476] Debug: [Deploy] Archer is deployed now
[17:41:11.336] Debug: [Deploy] Recounting Archer; current count is 47
[17:41:11.380] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:41:11.429] Debug: [Deploy] Recounting Archer done; new count set to 43
[17:41:11.431] [Breakthrough] Deploying Barbarian x35
[17:41:11.432] Debug: Selecting Barbarian
[17:41:11.614] Debug: Barbarian is selected
[17:41:17.972] Debug: [Deploy] Recounting Barbarian; current count is 70
[17:41:18.741] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:41:18.760] Debug: [Deploy] Recounting Barbarian done; new count set to 37
[17:41:18.761] Debug: [Deploy] Barbarian is deployed now
[17:41:22.548] Debug: [Deploy] Recounting Barbarian; current count is 37
[17:41:22.594] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:41:22.625] Debug: [Deploy] Recounting Barbarian done; new count set to 33
[17:41:22.627] [Breakthrough] Deploying Heal x1
[17:41:22.629] Debug: Selecting Heal
[17:41:22.853] Debug: Heal is selected
[17:41:26.452] Debug: [Deploy] Recounting Heal; current count is 2
[17:41:26.493] Debug: IsGreyOrRed failed because H=252.1, S=0.589, B=0.571
[17:41:26.500] Debug: [Deploy] Recounting Heal done; new count set to 1
[17:41:26.501] Debug: [Deploy] Heal is deployed now
[17:41:26.503] [Breakthrough] Deploying Archer x43
[17:41:26.504] Debug: Selecting Archer
[17:41:26.740] Debug: Archer is selected
[17:41:29.731] Debug: Sending ADB command: time
[17:41:29.753] Debug: Android load 0m0.65s user 0m4.74s system
[17:41:30.030] Debug: [AR] Compacting done, 126.4MB -> 126.4MB
[17:41:34.175] Debug: [Deploy] Recounting Archer; current count is 43
[17:41:34.893] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:41:34.925] Debug: [Deploy] Recounting Archer done; new count set to 3
[17:41:38.730] Debug: [Deploy] Recounting Archer; current count is 3
[17:41:38.872] Debug: [Deploy] Archer is grey or red; count set to 0
[17:41:38.874] [Breakthrough] Deploying Barbarian x33
[17:41:38.876] Debug: Selecting Barbarian
[17:41:39.207] Debug: Barbarian is selected
[17:41:46.076] Debug: [Deploy] Recounting Barbarian; current count is 33
[17:41:46.406] Debug: [Deploy] Barbarian is grey or red; count set to 0
[17:41:46.408] Debug: Watching heroes to activate abilities:
[17:41:46.408] Debug: FinalizeAttack() 0 fibers pending
[17:41:46.410] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[17:41:59.755] Debug: Sending ADB command: time
[17:41:59.777] Debug: Android load 0m0.65s user 0m4.74s system
[17:42:05.623] [Pause] Core got paused
[17:42:29.779] Debug: Sending ADB command: time
[17:42:29.822] Debug: Android load 0m0.65s user 0m4.74s system
[17:42:58.183] Debug: Start A
[17:42:58.185] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:42:58.729] Raccoon Bot stopped.
[17:42:58.734] [Pause] Core got unpaused
[17:42:59.238] Debug: Start A
[17:42:59.240] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:42:59.512] Debug: Start C
[17:42:59.515] Debug: [SetActiveModules] Clearing (4 checked types)
[17:42:59.517] Debug: Clearing all modules in ModuleManager
[17:42:59.694] Debug: StartupModule is running
[17:42:59.695] Debug: Closing dialogs
[17:42:59.735] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[17:42:59.745] Debug: [GameState]: 'AttackInProgress' -> 'Ingame'
[17:42:59.824] Debug: Sending ADB command: time
[17:42:59.846] Debug: Android load 0m0.66s user 0m4.84s system
[17:42:59.891] Debug: Checking to see if we're at Builder Base
[17:42:59.892] Debug: Deactivating StartupModule
[17:42:59.894] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[17:43:00.160] Refreshed trophy count: 995
[17:43:00.386] [Collect] Starting a collection run
[17:43:00.387] Debug: Ensuring the game is zoomed out
[17:43:00.400] Debug: Zoomed out
[17:43:01.279] [Collect] Collecting Main Base resources
[17:43:02.955] Debug: Looking for a loot cart
[17:43:03.139] Debug: Didn't find a loot cart
[17:43:03.141] [Collect] Total collected: 0 items, 0 loot carts
[17:43:03.467] [Build]: Starting to quicktrain.
[17:43:03.468] Debug: Ensuring the game is zoomed out
[17:43:03.481] Debug: Zoomed out
[17:43:04.420] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:43:05.409] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:05.510] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[17:43:06.498] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:06.508] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:43:06.510] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:43:06.512] [Build] Checking if we can attack now...
[17:43:08.177] Debug: Reading numbers in overview
[17:43:08.222] Debug: Read overview numbers (string): 66/150
[17:43:08.223] Debug: Read overview numbers: 66 150 (TroopsCount)
[17:43:08.224] [Build] We can't attack yet. 66/150 troops (that's 44% of the needed
90%)
[17:43:08.412] [Build] Waiting to let other modules work...
[17:43:19.652] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:19.665] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:43:19.667] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:43:19.669] [Build] Checking if we can attack now...
[17:43:21.338] Debug: Reading numbers in overview
[17:43:21.389] Debug: Read overview numbers (string): 68/150
[17:43:21.390] Debug: Read overview numbers: 68 150 (TroopsCount)
[17:43:21.392] [Build] We can't attack yet. 68/150 troops (that's 45% of the needed
90%)
[17:43:21.499] [Build] Waiting to let other modules work...
[17:43:29.847] Debug: Sending ADB command: time
[17:43:29.869] Debug: Android load 0m0.66s user 0m4.84s system
[17:43:30.658] Debug: [AR] Compacting done, 149.5MB -> 149.5MB
[17:43:32.742] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:32.753] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:43:32.755] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:43:32.756] [Build] Checking if we can attack now...
[17:43:34.382] Debug: Reading numbers in overview
[17:43:34.454] Debug: Read overview numbers (string): 70/150
[17:43:34.456] Debug: Read overview numbers: 70 150 (TroopsCount)
[17:43:34.457] [Build] We can't attack yet. 70/150 troops (that's 47% of the needed
90%)
[17:43:34.695] [Build] Waiting to let other modules work...
[17:43:45.833] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:45.844] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:43:45.845] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:43:45.847] [Build] Checking if we can attack now...
[17:43:47.546] Debug: Reading numbers in overview
[17:43:47.608] Debug: Read overview numbers (string): 72/150
[17:43:47.610] Debug: Read overview numbers: 72 150 (TroopsCount)
[17:43:47.611] [Build] We can't attack yet. 72/150 troops (that's 48% of the needed
90%)
[17:43:47.731] [Build] Waiting to let other modules work...
[17:43:58.854] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:43:58.865] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:43:58.866] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:43:58.868] [Build] Checking if we can attack now...
[17:43:59.871] Debug: Sending ADB command: time
[17:43:59.893] Debug: Android load 0m0.66s user 0m4.84s system
[17:44:00.504] Debug: Reading numbers in overview
[17:44:00.567] Debug: Read overview numbers (string): 73/150
[17:44:00.568] Debug: Read overview numbers: 73 150 (TroopsCount)
[17:44:00.570] [Build] We can't attack yet. 73/150 troops (that's 49% of the needed
90%)
[17:44:00.693] [Build] Waiting to let other modules work...
[17:44:02.004] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:44:11.822] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:44:12.796] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:44:12.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:44:12.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:44:12.813] [Build] Checking if we can attack now...
[17:44:14.563] Debug: Reading numbers in overview
[17:44:14.633] Debug: Read overview numbers (string): 75/150
[17:44:14.635] Debug: Read overview numbers: 75 150 (TroopsCount)
[17:44:14.636] [Build] We can't attack yet. 75/150 troops (that's 50% of the needed
90%)
[17:44:14.836] [Build] Waiting to let other modules work...
[17:44:26.007] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:44:26.017] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:44:26.018] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:44:26.020] [Build] Checking if we can attack now...
[17:44:27.705] Debug: Reading numbers in overview
[17:44:27.760] Debug: Read overview numbers (string): 77/150
[17:44:27.762] Debug: Read overview numbers: 77 150 (TroopsCount)
[17:44:27.763] [Build] We can't attack yet. 77/150 troops (that's 51% of the needed
90%)
[17:44:27.976] [Build] Waiting to let other modules work...
[17:44:29.895] Debug: Sending ADB command: time
[17:44:29.917] Debug: Android load 0m0.66s user 0m4.84s system
[17:44:39.168] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:44:39.179] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:44:39.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:44:39.182] [Build] Checking if we can attack now...
[17:44:40.864] Debug: Reading numbers in overview
[17:44:40.923] Debug: Read overview numbers (string): 78/150
[17:44:40.925] Debug: Read overview numbers: 78 150 (TroopsCount)
[17:44:40.926] [Build] We can't attack yet. 78/150 troops (that's 52% of the needed
90%)
[17:44:41.130] [Build] Waiting to let other modules work...
[17:44:52.317] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:44:52.328] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:44:52.330] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:44:52.331] [Build] Checking if we can attack now...
[17:44:54.020] Debug: Reading numbers in overview
[17:44:54.092] Debug: Read overview numbers (string): 80/150
[17:44:54.094] Debug: Read overview numbers: 80 150 (TroopsCount)
[17:44:54.096] [Build] We can't attack yet. 80/150 troops (that's 53% of the needed
90%)
[17:44:54.294] [Build] Waiting to let other modules work...
[17:44:59.919] Debug: Sending ADB command: time
[17:44:59.941] Debug: Android load 0m0.66s user 0m4.85s system
[17:45:02.105] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:45:05.490] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:45:06.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:45:06.504] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:45:06.507] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:45:06.508] [Build] Checking if we can attack now...
[17:45:08.152] Debug: Reading numbers in overview
[17:45:08.195] Debug: Read overview numbers (string): 82/150
[17:45:08.197] Debug: Read overview numbers: 82 150 (TroopsCount)
[17:45:08.198] [Build] We can't attack yet. 82/150 troops (that's 55% of the needed
90%)
[17:45:08.406] [Build] Waiting to let other modules work...
[17:45:19.565] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:45:19.579] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:45:19.580] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:45:19.581] [Build] Checking if we can attack now...
[17:45:21.257] Debug: Reading numbers in overview
[17:45:21.320] Debug: Read overview numbers (string): 83/150
[17:45:21.321] Debug: Read overview numbers: 83 150 (TroopsCount)
[17:45:21.322] [Build] We can't attack yet. 83/150 troops (that's 55% of the needed
90%)
[17:45:21.539] [Build] Waiting to let other modules work...
[17:45:29.943] Debug: Sending ADB command: time
[17:45:29.966] Debug: Android load 0m0.66s user 0m4.85s system
[17:45:31.104] Debug: [AR] Compacting done, 156.3MB -> 156.3MB
[17:45:32.708] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:45:32.719] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:45:32.721] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:45:32.723] [Build] Checking if we can attack now...
[17:45:34.362] Debug: Reading numbers in overview
[17:45:34.452] Debug: Read overview numbers (string): 85/150
[17:45:34.454] Debug: Read overview numbers: 85 150 (TroopsCount)
[17:45:34.456] [Build] We can't attack yet. 85/150 troops (that's 57% of the needed
90%)
[17:45:34.672] [Build] Waiting to let other modules work...
[17:45:45.922] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:45:45.935] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:45:45.937] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:45:45.938] [Build] Checking if we can attack now...
[17:45:47.652] Debug: Reading numbers in overview
[17:45:47.715] Debug: Read overview numbers (string): 87/150
[17:45:47.717] Debug: Read overview numbers: 87 150 (TroopsCount)
[17:45:47.719] [Build] We can't attack yet. 87/150 troops (that's 58% of the needed
90%)
[17:45:47.916] [Build] Waiting to let other modules work...
[17:45:59.072] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:45:59.083] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:45:59.084] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:45:59.085] [Build] Checking if we can attack now...
[17:45:59.968] Debug: Sending ADB command: time
[17:45:59.990] Debug: Android load 0m0.66s user 0m4.85s system
[17:46:00.803] Debug: Reading numbers in overview
[17:46:00.862] Debug: Read overview numbers (string): 88/150
[17:46:00.864] Debug: Read overview numbers: 88 150 (TroopsCount)
[17:46:00.867] [Build] We can't attack yet. 88/150 troops (that's 59% of the needed
90%)
[17:46:00.977] [Build] Waiting to let other modules work...
[17:46:01.226] [Collect] Starting a collection run
[17:46:01.227] Debug: Ensuring the game is zoomed out
[17:46:01.229] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[17:46:01.929] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:46:02.986] Debug: Zoomed out
[17:46:03.920] [Collect] Collecting Main Base resources
[17:46:10.252] Debug: Looking for a loot cart
[17:46:10.423] Debug: Didn't find a loot cart
[17:46:10.425] [Collect] Total collected: 1 item, 0 loot carts
[17:46:12.109] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:46:13.081] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:46:13.092] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:46:13.094] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:46:13.097] [Build] Checking if we can attack now...
[17:46:14.780] Debug: Reading numbers in overview
[17:46:14.833] Debug: Read overview numbers (string): 90/150
[17:46:14.834] Debug: Read overview numbers: 90 150 (TroopsCount)
[17:46:14.835] [Build] We can't attack yet. 90/150 troops (that's 60% of the needed
90%)
[17:46:15.060] [Build] Waiting to let other modules work...
[17:46:26.256] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:46:26.268] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:46:26.270] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:46:26.272] [Build] Checking if we can attack now...
[17:46:27.934] Debug: Reading numbers in overview
[17:46:27.990] Debug: Read overview numbers (string): 92/150
[17:46:27.992] Debug: Read overview numbers: 92 150 (TroopsCount)
[17:46:27.993] [Build] We can't attack yet. 92/150 troops (that's 61% of the needed
90%)
[17:46:28.204] [Build] Waiting to let other modules work...
[17:46:29.992] Debug: Sending ADB command: time
[17:46:30.014] Debug: Android load 0m0.66s user 0m4.85s system
[17:46:39.461] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:46:39.471] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:46:39.473] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:46:39.475] [Build] Checking if we can attack now...
[17:46:41.199] Debug: Reading numbers in overview
[17:46:41.252] Debug: Read overview numbers (string): 93/150
[17:46:41.254] Debug: Read overview numbers: 93 150 (TroopsCount)
[17:46:41.255] [Build] We can't attack yet. 93/150 troops (that's 62% of the needed
90%)
[17:46:41.441] [Build] Waiting to let other modules work...
[17:46:52.764] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:46:52.775] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:46:52.776] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:46:52.777] [Build] Checking if we can attack now...
[17:46:54.484] Debug: Reading numbers in overview
[17:46:54.583] Debug: Read overview numbers (string): 95/150
[17:46:54.584] Debug: Read overview numbers: 95 150 (TroopsCount)
[17:46:54.586] [Build] We can't attack yet. 95/150 troops (that's 63% of the needed
90%)
[17:46:54.717] [Build] Waiting to let other modules work...
[17:47:00.016] Debug: Sending ADB command: time
[17:47:00.059] Debug: Android load 0m0.66s user 0m4.85s system
[17:47:02.361] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:47:05.832] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:47:06.859] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:47:06.871] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:47:06.873] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:47:06.875] [Build] Checking if we can attack now...
[17:47:08.525] Debug: Reading numbers in overview
[17:47:08.570] Debug: Read overview numbers (string): 97/150
[17:47:08.572] Debug: Read overview numbers: 97 150 (TroopsCount)
[17:47:08.573] [Build] We can't attack yet. 97/150 troops (that's 65% of the needed
90%)
[17:47:08.784] [Build] Waiting to let other modules work...
[17:47:20.028] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:47:20.040] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:47:20.042] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:47:20.044] [Build] Checking if we can attack now...
[17:47:21.716] Debug: Reading numbers in overview
[17:47:21.761] Debug: Read overview numbers (string): 98/150
[17:47:21.762] Debug: Read overview numbers: 98 150 (TroopsCount)
[17:47:21.764] [Build] We can't attack yet. 98/150 troops (that's 65% of the needed
90%)
[17:47:21.950] [Build] Waiting to let other modules work...
[17:47:30.060] Debug: Sending ADB command: time
[17:47:30.082] Debug: Android load 0m0.66s user 0m4.86s system
[17:47:31.531] Debug: [AR] Compacting done, 144.7MB -> 144.7MB
[17:47:33.104] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:47:33.115] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:47:33.117] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:47:33.118] [Build] Checking if we can attack now...
[17:47:34.766] Debug: Reading numbers in overview
[17:47:34.815] Debug: Read overview numbers (string): 100/150
[17:47:34.816] Debug: Read overview numbers: 100 150 (TroopsCount)
[17:47:34.817] [Build] We can't attack yet. 100/150 troops (that's 67% of the
needed 90%)
[17:47:35.037] [Build] Waiting to let other modules work...
[17:47:46.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:47:46.222] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:47:46.225] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:47:46.226] [Build] Checking if we can attack now...
[17:47:47.878] Debug: Reading numbers in overview
[17:47:47.921] Debug: Read overview numbers (string): 102/150
[17:47:47.923] Debug: Read overview numbers: 102 150 (TroopsCount)
[17:47:47.924] [Build] We can't attack yet. 102/150 troops (that's 68% of the
needed 90%)
[17:47:48.138] [Build] Waiting to let other modules work...
[17:47:59.296] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:47:59.306] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:47:59.308] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:47:59.310] [Build] Checking if we can attack now...
[17:48:00.084] Debug: Sending ADB command: time
[17:48:00.106] Debug: Android load 0m0.66s user 0m4.86s system
[17:48:00.925] Debug: Reading numbers in overview
[17:48:00.997] Debug: Read overview numbers (string): 103/150
[17:48:00.998] Debug: Read overview numbers: 103 150 (TroopsCount)
[17:48:01.000] [Build] We can't attack yet. 103/150 troops (that's 69% of the
needed 90%)
[17:48:01.111] [Build] Waiting to let other modules work...
[17:48:02.541] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:48:12.226] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:48:13.197] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:48:13.209] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:48:13.211] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:48:13.213] [Build] Checking if we can attack now...
[17:48:14.874] Debug: Reading numbers in overview
[17:48:14.957] Debug: Read overview numbers (string): 105/150
[17:48:14.959] Debug: Read overview numbers: 105 150 (TroopsCount)
[17:48:14.960] [Build] We can't attack yet. 105/150 troops (that's 70% of the
needed 90%)
[17:48:15.145] [Build] Waiting to let other modules work...
[17:48:26.294] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:48:26.304] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:48:26.306] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:48:26.307] [Build] Checking if we can attack now...
[17:48:28.015] Debug: Reading numbers in overview
[17:48:28.062] Debug: Read overview numbers (string): 107/150
[17:48:28.063] Debug: Read overview numbers: 107 150 (TroopsCount)
[17:48:28.064] [Build] We can't attack yet. 107/150 troops (that's 71% of the
needed 90%)
[17:48:28.168] [Build] Waiting to let other modules work...
[17:48:30.108] Debug: Sending ADB command: time
[17:48:30.129] Debug: Android load 0m0.66s user 0m4.86s system
[17:48:39.360] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:48:39.375] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:48:39.377] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:48:39.378] [Build] Checking if we can attack now...
[17:48:41.011] Debug: Reading numbers in overview
[17:48:41.058] Debug: Read overview numbers (string): 108/150
[17:48:41.059] Debug: Read overview numbers: 108 150 (TroopsCount)
[17:48:41.060] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 90%)
[17:48:41.272] [Build] Waiting to let other modules work...
[17:48:52.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:48:52.502] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:48:52.503] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:48:52.504] [Build] Checking if we can attack now...
[17:48:54.125] Debug: Reading numbers in overview
[17:48:54.171] Debug: Read overview numbers (string): 110/150
[17:48:54.172] Debug: Read overview numbers: 110 150 (TroopsCount)
[17:48:54.174] [Build] We can't attack yet. 110/150 troops (that's 73% of the
needed 90%)
[17:48:54.389] [Build] Waiting to let other modules work...
[17:49:00.131] Debug: Sending ADB command: time
[17:49:00.174] Debug: Android load 0m0.66s user 0m4.86s system
[17:49:01.317] [Collect] Starting a collection run
[17:49:01.318] Debug: Ensuring the game is zoomed out
[17:49:01.320] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[17:49:02.084] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:49:02.732] Debug: Zoomed out
[17:49:03.499] [Collect] Collecting Main Base resources
[17:49:04.907] Debug: Looking for a loot cart
[17:49:05.044] Debug: Didn't find a loot cart
[17:49:05.046] [Collect] Total collected: 0 items, 0 loot carts
[17:49:06.292] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:49:07.294] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:49:07.305] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:49:07.306] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:49:07.308] [Build] Checking if we can attack now...
[17:49:10.398] Debug: [GameState]: 'Dialog' -> 'Unknown'
[17:49:10.575] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:49:10.580] Debug: Reading numbers in overview
[17:49:10.584] Debug: Read overview numbers (string):
[17:49:10.586] [Barracks] Cannot read overview string, too short. ()
Rect=TroopsCount
[17:49:10.587] [Build] Waiting to let other modules work...
[17:49:10.968] Debug: [GameState]: 'Unknown' -> 'Ingame'
[17:49:22.102] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:49:23.099] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:49:23.111] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:49:23.112] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:49:23.114] [Build] Checking if we can attack now...
[17:49:24.729] Debug: Reading numbers in overview
[17:49:24.783] Debug: Read overview numbers (string): 114/150
[17:49:24.784] Debug: Read overview numbers: 114 150 (TroopsCount)
[17:49:24.785] [Build] We can't attack yet. 114/150 troops (that's 76% of the
needed 90%)
[17:49:25.000] [Build] Waiting to let other modules work...
[17:49:30.176] Debug: Sending ADB command: time
[17:49:30.198] Debug: Android load 0m0.67s user 0m4.91s system
[17:49:31.975] Debug: [AR] Compacting done, 159.0MB -> 159.0MB
[17:49:36.240] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:49:36.250] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:49:36.252] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:49:36.253] [Build] Checking if we can attack now...
[17:49:37.868] Debug: Reading numbers in overview
[17:49:37.934] Debug: Read overview numbers (string): 115/150
[17:49:37.935] Debug: Read overview numbers: 115 150 (TroopsCount)
[17:49:37.937] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 90%)
[17:49:38.152] [Build] Waiting to let other modules work...
[17:49:49.350] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:49:49.361] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:49:49.362] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:49:49.364] [Build] Checking if we can attack now...
[17:49:51.001] Debug: Reading numbers in overview
[17:49:51.052] Debug: Read overview numbers (string): 117/150
[17:49:51.054] Debug: Read overview numbers: 117 150 (TroopsCount)
[17:49:51.055] [Build] We can't attack yet. 117/150 troops (that's 78% of the
needed 90%)
[17:49:51.264] [Build] Waiting to let other modules work...
[17:50:00.200] Debug: Sending ADB command: time
[17:50:00.243] Debug: Android load 0m0.67s user 0m4.91s system
[17:50:02.569] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:50:02.581] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:50:02.582] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:50:02.584] [Build] Checking if we can attack now...
[17:50:04.216] Debug: Reading numbers in overview
[17:50:04.263] Debug: Read overview numbers (string): 119/150
[17:50:04.265] Debug: Read overview numbers: 119 150 (TroopsCount)
[17:50:04.266] [Build] We can't attack yet. 119/150 troops (that's 79% of the
needed 90%)
[17:50:04.478] [Build] Waiting to let other modules work...
[17:50:15.614] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:50:15.625] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:50:15.627] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:50:15.628] [Build] Checking if we can attack now...
[17:50:17.303] Debug: Reading numbers in overview
[17:50:17.348] Debug: Read overview numbers (string): 120/150
[17:50:17.349] Debug: Read overview numbers: 120 150 (TroopsCount)
[17:50:17.351] [Build] We can't attack yet. 120/150 troops (that's 80% of the
needed 90%)
[17:50:17.532] [Build] Waiting to let other modules work...
[17:50:28.670] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:50:28.682] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:50:28.684] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:50:28.685] [Build] Checking if we can attack now...
[17:50:30.245] Debug: Sending ADB command: time
[17:50:30.287] Debug: Android load 0m0.67s user 0m4.91s system
[17:50:30.381] Debug: Reading numbers in overview
[17:50:30.423] Debug: Read overview numbers (string): 122/150
[17:50:30.424] Debug: Read overview numbers: 122 150 (TroopsCount)
[17:50:30.426] [Build] We can't attack yet. 122/150 troops (that's 81% of the
needed 90%)
[17:50:30.636] [Build] Waiting to let other modules work...
[17:50:41.774] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:50:41.784] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:50:41.785] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:50:41.787] [Build] Checking if we can attack now...
[17:50:43.469] Debug: Reading numbers in overview
[17:50:43.516] Debug: Read overview numbers (string): 123/150
[17:50:43.517] Debug: Read overview numbers: 123 150 (TroopsCount)
[17:50:43.520] [Build] We can't attack yet. 123/150 troops (that's 82% of the
needed 90%)
[17:50:43.698] [Build] Waiting to let other modules work...
[17:50:54.805] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:50:54.818] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:50:54.819] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:50:54.821] [Build] Checking if we can attack now...
[17:50:56.487] Debug: Reading numbers in overview
[17:50:56.584] Debug: Read overview numbers (string): 125/150
[17:50:56.585] Debug: Read overview numbers: 125 150 (TroopsCount)
[17:50:56.587] [Build] We can't attack yet. 125/150 troops (that's 83% of the
needed 90%)
[17:50:56.793] [Build] Waiting to let other modules work...
[17:51:00.290] Debug: Sending ADB command: time
[17:51:00.332] Debug: Android load 0m0.67s user 0m4.92s system
[17:51:03.309] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:51:07.995] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:51:09.014] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:51:09.024] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:51:09.026] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:51:09.028] [Build] Checking if we can attack now...
[17:51:10.692] Debug: Reading numbers in overview
[17:51:10.742] Debug: Read overview numbers (string): 127/150
[17:51:10.743] Debug: Read overview numbers: 127 150 (TroopsCount)
[17:51:10.745] [Build] We can't attack yet. 127/150 troops (that's 85% of the
needed 90%)
[17:51:10.963] [Build] Waiting to let other modules work...
[17:51:22.207] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:51:22.217] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:51:22.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:51:22.220] [Build] Checking if we can attack now...
[17:51:23.883] Debug: Reading numbers in overview
[17:51:23.934] Debug: Read overview numbers (string): 128/150
[17:51:23.936] Debug: Read overview numbers: 128 150 (TroopsCount)
[17:51:23.937] [Build] We can't attack yet. 128/150 troops (that's 85% of the
needed 90%)
[17:51:24.121] [Build] Waiting to let other modules work...
[17:51:30.337] Debug: Sending ADB command: time
[17:51:30.359] Debug: Android load 0m0.67s user 0m4.92s system
[17:51:32.439] Debug: [AR] Compacting done, 153.4MB -> 153.4MB
[17:51:35.236] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:51:35.248] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:51:35.250] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:51:35.251] [Build] Checking if we can attack now...
[17:51:36.897] Debug: Reading numbers in overview
[17:51:36.952] Debug: Read overview numbers (string): 130/150
[17:51:36.953] Debug: Read overview numbers: 130 150 (TroopsCount)
[17:51:36.954] [Build] We can't attack yet. 130/150 troops (that's 87% of the
needed 90%)
[17:51:37.162] [Build] Waiting to let other modules work...
[17:51:48.332] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:51:48.342] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:51:48.344] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:51:48.345] [Build] Checking if we can attack now...
[17:51:49.967] Debug: Reading numbers in overview
[17:51:50.019] Debug: Read overview numbers (string): 132/150
[17:51:50.020] Debug: Read overview numbers: 132 150 (TroopsCount)
[17:51:50.022] [Build] We can't attack yet. 132/150 troops (that's 88% of the
needed 90%)
[17:51:50.238] [Build] Waiting to let other modules work...
[17:52:00.361] Debug: Sending ADB command: time
[17:52:00.403] Debug: Android load 0m0.67s user 0m4.92s system
[17:52:01.512] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:52:01.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:52:01.525] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:52:01.527] [Build] Checking if we can attack now...
[17:52:03.229] Debug: Reading numbers in overview
[17:52:03.290] Debug: Read overview numbers (string): 133/150
[17:52:03.291] Debug: Read overview numbers: 133 150 (TroopsCount)
[17:52:03.293] [Build] We can't attack yet. 133/150 troops (that's 89% of the
needed 90%)
[17:52:03.500] [Build] Waiting to let other modules work...
[17:52:03.767] [Collect] Starting a collection run
[17:52:03.769] Debug: Ensuring the game is zoomed out
[17:52:03.770] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[17:52:04.433] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:52:05.526] Debug: Zoomed out
[17:52:06.434] [Collect] Collecting Main Base resources
[17:52:12.174] Debug: Looking for a loot cart
[17:52:13.134] Debug: Didn't find a loot cart
[17:52:13.135] [Collect] Total collected: 1 item, 0 loot carts
[17:52:14.908] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:52:15.926] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:52:15.938] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:52:15.939] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:52:15.940] [Build] Checking if we can attack now...
[17:52:17.596] Debug: Reading numbers in overview
[17:52:17.681] Debug: Read overview numbers (string): 135/150
[17:52:17.683] Debug: Read overview numbers: 135 150 (TroopsCount)
[17:52:17.684] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 90% capacity, spells at 100% capacity)
[17:52:18.723] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:52:19.646] Debug: Ensuring the game is zoomed out
[17:52:19.656] Debug: Zoomed out
[17:52:19.665] Debug: Zoomed out
[17:52:19.667] Debug: Starting matchmaking
[17:52:19.668] Debug: StartSerachForMatch 1
[17:52:19.739] Debug: ClickAttack()
[17:52:20.088] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[17:52:20.219] Debug: StartSearchForMatch: Clicking 'Find a match'
[17:52:20.503] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[17:52:20.706] Debug: [GameState]: 'Dialog' -> 'Unknown'
[17:52:20.825] Debug: Starting matchmaking; done
[17:52:20.827] Debug: Waiting for clouds to appear...
[17:52:20.828] Debug: Waiting for clouds to disappear...
[17:52:20.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:20.830] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:21.183] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:22.344] Debug: [Attack] It took 00:01min until we got offered a new opponent
[17:52:22.346] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:22.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:22.920] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:22.945] Debug: Clearing game grid API cache
[17:52:22.947] Debug: Clearing building API cache
[17:52:22.948] Debug: Clearing deploy API cache
[17:52:22.949] Debug: Finding ElixirCollector
[17:52:22.950] Debug: Finding TownHall
[17:52:23.246] Debug: Found 1 TownHall
[17:52:23.248] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:52:23.379] Debug: Found 0 ElixirCollector
[17:52:23.381] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:23.382] Debug: Regular logic indicates active base
[17:52:23.383] Debug: Meets requirements failed on dead base check.
[17:52:23.384] Debug: Testing 0 attack methods
[17:52:23.385] Debug: no algorithm is suited to attack here
[17:52:23.386] Debug: Finding TownHall
[17:52:23.423] Debug: Found 1 TownHall
[17:52:23.424] [Attack] #1, Active, TH7, Skipping: This base isn't dead.
[17:52:23.425] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[17:52:25.376] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:25.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:25.738] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:26.200] Debug: Waiting for clouds to appear...
[17:52:26.201] Debug: Waiting for clouds to disappear...
[17:52:26.202] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:26.623] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:26.625] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:26.627] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:27.186] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:27.337] Debug: Clearing game grid API cache
[17:52:27.339] Debug: Clearing building API cache
[17:52:27.340] Debug: Clearing deploy API cache
[17:52:27.341] Debug: Finding ElixirCollector
[17:52:27.342] Debug: Finding TownHall
[17:52:27.630] Debug: Found 1 TownHall
[17:52:27.632] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:52:27.714] Debug: Found 0 ElixirCollector
[17:52:27.715] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:27.716] Debug: Regular logic indicates active base
[17:52:27.718] Debug: Meets requirements failed on dead base check.
[17:52:27.719] Debug: Testing 0 attack methods
[17:52:27.721] Debug: no algorithm is suited to attack here
[17:52:27.722] Debug: Finding TownHall
[17:52:27.757] Debug: Found 1 TownHall
[17:52:27.759] [Attack] #2, Active, TH5, Skipping: This base isn't dead.
[17:52:27.760] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[17:52:29.834] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:29.839] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:30.114] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:30.405] Debug: Sending ADB command: time
[17:52:30.427] Debug: Android load 0m0.69s user 0m5.06s system
[17:52:30.544] Debug: Waiting for clouds to appear...
[17:52:30.545] Debug: Waiting for clouds to disappear...
[17:52:30.547] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:30.988] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:30.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:30.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:31.628] Debug: Clearing game grid API cache
[17:52:31.629] Debug: Clearing building API cache
[17:52:31.631] Debug: Clearing deploy API cache
[17:52:31.632] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:31.633] Debug: Finding ElixirCollector
[17:52:31.636] Debug: Finding TownHall
[17:52:32.007] Debug: Found 1 TownHall
[17:52:32.008] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:52:32.097] Debug: Found 0 ElixirCollector
[17:52:32.099] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:32.100] Debug: Regular logic indicates active base
[17:52:32.101] Debug: Meets requirements failed on dead base check.
[17:52:32.102] Debug: Testing 0 attack methods
[17:52:32.103] Debug: no algorithm is suited to attack here
[17:52:32.104] Debug: Finding TownHall
[17:52:32.143] Debug: Found 1 TownHall
[17:52:32.145] [Attack] #3, Active, TH6, Skipping: This base isn't dead.
[17:52:32.146] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[17:52:34.114] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:34.119] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:34.411] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:34.844] Debug: Waiting for clouds to appear...
[17:52:34.845] Debug: Waiting for clouds to disappear...
[17:52:34.847] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:35.414] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:35.416] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:35.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:35.815] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:36.095] Debug: Clearing game grid API cache
[17:52:36.097] Debug: Clearing building API cache
[17:52:36.098] Debug: Clearing deploy API cache
[17:52:36.099] Debug: Finding ElixirCollector
[17:52:36.100] Debug: Finding TownHall
[17:52:36.398] Debug: Found 1 TownHall
[17:52:36.401] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:52:36.544] Debug: Found 0 ElixirCollector
[17:52:36.546] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:36.547] Debug: Regular logic indicates active base
[17:52:36.548] Debug: Meets requirements failed on dead base check.
[17:52:36.549] Debug: Testing 0 attack methods
[17:52:36.550] Debug: no algorithm is suited to attack here
[17:52:36.551] Debug: Finding TownHall
[17:52:36.593] Debug: Found 1 TownHall
[17:52:36.595] [Attack] #4, Active, TH7, Skipping: This base isn't dead.
[17:52:36.597] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[17:52:38.541] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:38.570] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:38.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:39.206] Debug: Waiting for clouds to appear...
[17:52:39.208] Debug: Waiting for clouds to disappear...
[17:52:39.209] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:39.905] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:39.906] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:39.908] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:40.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:40.521] Debug: Clearing game grid API cache
[17:52:40.523] Debug: Clearing building API cache
[17:52:40.524] Debug: Clearing deploy API cache
[17:52:40.525] Debug: Finding ElixirCollector
[17:52:40.526] Debug: Finding TownHall
[17:52:40.652] Debug: Found 1 TownHall
[17:52:40.653] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:52:40.795] Debug: Found 0 ElixirCollector
[17:52:40.797] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:40.798] Debug: Regular logic indicates active base
[17:52:40.799] Debug: Meets requirements failed on dead base check.
[17:52:40.800] Debug: Testing 0 attack methods
[17:52:40.801] Debug: no algorithm is suited to attack here
[17:52:40.802] Debug: Finding TownHall
[17:52:40.836] Debug: Found 1 TownHall
[17:52:40.838] [Attack] #5, Active, TH7, Skipping: This base isn't dead.
[17:52:40.839] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[17:52:42.921] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:42.925] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:43.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:43.628] Debug: Waiting for clouds to appear...
[17:52:43.629] Debug: Waiting for clouds to disappear...
[17:52:43.630] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:44.212] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:44.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:44.215] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:44.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:44.881] Debug: Clearing game grid API cache
[17:52:44.883] Debug: Clearing building API cache
[17:52:44.884] Debug: Clearing deploy API cache
[17:52:44.886] Debug: Finding ElixirCollector
[17:52:44.887] Debug: Finding TownHall
[17:52:45.193] Debug: Found 1 TownHall
[17:52:45.195] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[17:52:45.282] Debug: Found 0 ElixirCollector
[17:52:45.284] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:45.285] Debug: Regular logic indicates active base
[17:52:45.286] Debug: Meets requirements failed on dead base check.
[17:52:45.287] Debug: Testing 0 attack methods
[17:52:45.288] Debug: no algorithm is suited to attack here
[17:52:45.289] Debug: Finding TownHall
[17:52:45.327] Debug: Found 1 TownHall
[17:52:45.328] [Attack] #6, Active, TH5, Skipping: This base isn't dead.
[17:52:45.330] Debug: Waiting 1546 ms until we can click the next button (user
setting 2 s)
[17:52:47.310] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:47.315] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:47.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:48.032] Debug: Waiting for clouds to appear...
[17:52:48.034] Debug: Waiting for clouds to disappear...
[17:52:48.036] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:48.598] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:48.599] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:48.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:49.187] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:49.212] Debug: Clearing game grid API cache
[17:52:49.213] Debug: Clearing building API cache
[17:52:49.214] Debug: Clearing deploy API cache
[17:52:49.215] Debug: Finding ElixirCollector
[17:52:49.217] Debug: Finding TownHall
[17:52:49.514] Debug: Found 1 TownHall
[17:52:49.516] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:52:49.608] Debug: Found 0 ElixirCollector
[17:52:49.610] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:49.611] Debug: Regular logic indicates active base
[17:52:49.612] Debug: Meets requirements failed on dead base check.
[17:52:49.613] Debug: Testing 0 attack methods
[17:52:49.614] Debug: no algorithm is suited to attack here
[17:52:49.615] Debug: Finding TownHall
[17:52:49.653] Debug: Found 1 TownHall
[17:52:49.655] [Attack] #7, Active, TH6, Skipping: This base isn't dead.
[17:52:49.656] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[17:52:51.606] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:51.611] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:51.891] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:52.308] Debug: Waiting for clouds to appear...
[17:52:52.309] Debug: Waiting for clouds to disappear...
[17:52:52.311] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:53.039] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:53.040] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:53.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:53.437] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:53.713] Debug: Clearing game grid API cache
[17:52:53.714] Debug: Clearing building API cache
[17:52:53.716] Debug: Clearing deploy API cache
[17:52:53.717] Debug: Finding ElixirCollector
[17:52:53.718] Debug: Finding TownHall
[17:52:53.995] Debug: Found 1 TownHall
[17:52:53.997] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[17:52:54.134] Debug: Found 0 ElixirCollector
[17:52:54.136] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:54.137] Debug: Regular logic indicates active base
[17:52:54.139] Debug: Meets requirements failed on dead base check.
[17:52:54.140] Debug: Testing 0 attack methods
[17:52:54.141] Debug: no algorithm is suited to attack here
[17:52:54.142] Debug: Finding TownHall
[17:52:54.178] Debug: Found 1 TownHall
[17:52:54.179] [Attack] #8, Active, TH7, Skipping: This base isn't dead.
[17:52:54.180] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[17:52:56.146] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:52:56.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:52:56.750] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:52:56.867] Debug: Waiting for clouds to appear...
[17:52:56.868] Debug: Waiting for clouds to disappear...
[17:52:56.869] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:52:57.300] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:52:57.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:52:57.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:52:57.910] Debug: Clearing game grid API cache
[17:52:57.911] Debug: Clearing building API cache
[17:52:57.912] Debug: Clearing deploy API cache
[17:52:57.913] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:52:57.913] Debug: Finding ElixirCollector
[17:52:57.916] Debug: Finding TownHall
[17:52:58.779] Debug: Found 0 TownHall
[17:52:58.973] Debug: Found 0 ElixirCollector
[17:52:58.975] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[17:52:58.976] Debug: Regular logic indicates active base
[17:52:58.977] Debug: Meets requirements failed on dead base check.
[17:52:58.978] Debug: Testing 0 attack methods
[17:52:58.979] Debug: no algorithm is suited to attack here
[17:52:58.980] Debug: Finding TownHall
[17:52:59.019] Debug: Found 0 TownHall
[17:52:59.021] [Attack] #9, Active, TH Not Found, Skipping: This base isn't dead.
[17:52:59.023] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[17:53:00.410] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:53:00.429] Debug: Sending ADB command: time
[17:53:00.451] Debug: Android load 0m0.72s user 0m5.32s system
[17:53:00.539] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:53:01.024] Debug: Waiting for clouds to appear...
[17:53:01.026] Debug: Waiting for clouds to disappear...
[17:53:01.029] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[17:53:01.149] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:53:01.754] Debug: [Attack] It took 00:00min until we got offered a new opponent
[17:53:01.756] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[17:53:01.763] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:53:02.211] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[17:53:02.486] Debug: Clearing game grid API cache
[17:53:02.487] Debug: Clearing building API cache
[17:53:02.489] Debug: Clearing deploy API cache
[17:53:02.490] Debug: Finding ElixirCollector
[17:53:02.491] Debug: Finding TownHall
[17:53:02.902] Debug: Found 1 TownHall
[17:53:02.904] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[17:53:03.114] Debug: Found 6 ElixirCollector
[17:53:03.653] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[17:53:03.654] Debug: Regular logic indicates dead base
[17:53:03.655] Debug: Testing 1 attack methods
[17:53:03.859] Debug: Finding TownHall
[17:53:03.896] Debug: Found 1 TownHall
[17:53:03.947] Debug: Breakthrough Deploy (#1) has a score of 1
[17:53:03.948] Debug: Breakthrough Deploy is the new best with 1
[17:53:03.949] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[17:53:03.950] Debug: Finding TownHall
[17:53:03.989] Debug: Found 1 TownHall
[17:53:03.990] [Attack] #10, Dead, TH8, 208943 Gold, 199568 Elixir, 926 Dark elixir
[17:53:05.179] Debug: Clearing game grid API cache
[17:53:05.180] Debug: Clearing building API cache
[17:53:05.182] Debug: Clearing deploy API cache
[17:53:05.183] [Attack] This base meets the attack requirements!
[17:53:05.185] [Breakthrough] Deploy start
[17:53:06.353] Debug: Finding TownHall
[17:53:06.472] Debug: Found 1 TownHall
[17:53:06.474] Analyzing potential deploy points...
[17:53:06.475] Debug: FindRedPoints: Scanning images...
[17:53:06.476] Debug: FRP: 1 (1.2)
[17:53:06.502] Debug: FRP: 2
[17:53:06.504] Debug: FRP: 3
[17:53:06.513] Debug: FRP: 5 (5)
[17:53:06.514] Debug: FRP: 6 Created FI
[17:53:06.515] Debug: FRP: 7 - scanning for border1
[17:53:06.562] Debug: FRP: 7 - border1 had 0 results
[17:53:06.564] Debug: FRP: 7 - scanning for border2
[17:53:06.615] Debug: FRP: 7 - border2 had 9 results
[17:53:06.616] Debug: FRP: 7 - scanning for border3
[17:53:06.664] Debug: FRP: 7 - border3 had 0 results
[17:53:06.665] Debug: FRP: 7 - scanning for border4
[17:53:06.747] Debug: FRP: 7 - border4 had 136 results
[17:53:06.749] Debug: FRP: 7 - scanning for border5
[17:53:06.811] Debug: FRP: 7 - border5 had 3 results
[17:53:06.922] Debug: FRP: 1 (0.747)
[17:53:06.950] Debug: FRP: 2
[17:53:06.951] Debug: FRP: 3
[17:53:06.961] Debug: FRP: 5 (5)
[17:53:06.962] Debug: FRP: 6 Created FI
[17:53:06.963] Debug: FRP: 7 - scanning for border1
[17:53:07.015] Debug: FRP: 7 - border1 had 10 results
[17:53:07.016] Debug: FRP: 7 - scanning for border2
[17:53:07.083] Debug: FRP: 7 - border2 had 132 results
[17:53:07.085] Debug: FRP: 7 - scanning for border3
[17:53:07.136] Debug: FRP: 7 - border3 had 4 results
[17:53:07.137] Debug: FRP: 7 - scanning for border4
[17:53:07.228] Debug: FRP: 7 - border4 had 125 results
[17:53:07.229] Debug: FRP: 7 - scanning for border5
[17:53:07.291] Debug: FRP: 7 - border5 had 2 results
[17:53:07.403] Debug: FRP: 1 (0.262)
[17:53:07.432] Debug: FRP: 2
[17:53:07.434] Debug: FRP: 3
[17:53:07.444] Debug: FRP: 5 (5)
[17:53:07.446] Debug: FRP: 6 Created FI
[17:53:07.447] Debug: FRP: 7 - scanning for border1
[17:53:07.496] Debug: FRP: 7 - border1 had 0 results
[17:53:07.498] Debug: FRP: 7 - scanning for border2
[17:53:07.568] Debug: FRP: 7 - border2 had 64 results
[17:53:07.569] Debug: FRP: 7 - scanning for border3
[17:53:07.618] Debug: FRP: 7 - border3 had 0 results
[17:53:07.619] Debug: FRP: 7 - scanning for border4
[17:53:07.710] Debug: FRP: 7 - border4 had 149 results
[17:53:07.711] Debug: FRP: 7 - scanning for border5
[17:53:07.775] Debug: FRP: 7 - border5 had 2 results
[17:53:07.887] Debug: FindRedPoints: Removing duplicate points...
[17:53:07.969] Debug: FindRedPoints: Done...
[17:53:07.971] [Breakthrough] Attacking from the top left
[17:53:07.972] [Breakthrough] Deploying Archer x35
[17:53:07.973] Debug: Selecting Archer
[17:53:08.208] Debug: Archer is selected
[17:53:14.472] Debug: [Deploy] Recounting Archer; current count is 66
[17:53:14.880] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:53:14.924] Debug: [Deploy] Recounting Archer done; new count set to 32
[17:53:14.925] Debug: [Deploy] Archer is deployed now
[17:53:18.710] Debug: [Deploy] Recounting Archer; current count is 32
[17:53:18.756] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:53:18.819] Debug: [Deploy] Recounting Archer done; new count set to 28
[17:53:18.821] [Breakthrough] Deploying Barbarian x35
[17:53:18.823] Debug: Selecting Barbarian
[17:53:19.030] Debug: Barbarian is selected
[17:53:25.783] Debug: [Deploy] Recounting Barbarian; current count is 70
[17:53:26.188] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:53:26.202] Debug: [Deploy] Recounting Barbarian done; new count set to 36
[17:53:26.204] Debug: [Deploy] Barbarian is deployed now
[17:53:30.098] Debug: [Deploy] Recounting Barbarian; current count is 36
[17:53:30.135] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:53:30.168] Debug: [Deploy] Recounting Barbarian done; new count set to 32
[17:53:30.169] [Breakthrough] Deploying Heal x1
[17:53:30.171] Debug: Selecting Heal
[17:53:30.389] Debug: Heal is selected
[17:53:30.452] Debug: Sending ADB command: time
[17:53:30.495] Debug: Android load 0m0.74s user 0m5.38s system
[17:53:32.828] Debug: [AR] Compacting done, 157.4MB -> 157.4MB
[17:53:33.994] Debug: [Deploy] Recounting Heal; current count is 1
[17:53:34.035] Debug: [Deploy] Heal is grey or red; count set to 0
[17:53:34.037] Debug: [Deploy] Heal is deployed now
[17:53:34.039] [Breakthrough] Deploying Archer x28
[17:53:34.041] Debug: Selecting Archer
[17:53:34.253] Debug: Archer is selected
[17:53:40.275] Debug: [Deploy] Recounting Archer; current count is 28
[17:53:40.695] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[17:53:40.725] Debug: [Deploy] Recounting Archer done; new count set to 2
[17:53:44.568] Debug: [Deploy] Recounting Archer; current count is 2
[17:53:44.797] Debug: [Deploy] Archer is grey or red; count set to 0
[17:53:44.798] [Breakthrough] Deploying Barbarian x32
[17:53:44.799] Debug: Selecting Barbarian
[17:53:45.232] Debug: Barbarian is selected
[17:53:51.170] Debug: [Deploy] Recounting Barbarian; current count is 32
[17:53:51.411] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[17:53:51.418] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[17:53:55.386] Debug: [Deploy] Recounting Barbarian; current count is 1
[17:53:55.705] Debug: [Deploy] Barbarian is grey or red; count set to 0
[17:53:55.707] Debug: Watching heroes to activate abilities:
[17:53:55.707] Debug: FinalizeAttack() 0 fibers pending
[17:53:55.710] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[17:54:00.496] Debug: Sending ADB command: time
[17:54:00.539] Debug: Android load 0m0.74s user 0m5.39s system
[17:54:22.939] [Attack] No resource change, ending battle in 5.4 seconds
[17:54:24.474] [Attack] No resource change, ending battle in 3.9 seconds
[17:54:26.023] [Attack] No resource change, ending battle in 2.3 seconds
[17:54:27.559] [Attack] No resource change, ending battle in 0.8 seconds
[17:54:29.118] [Attack] No resource change detected in the last 10 seconds, ending
the battle
[17:54:29.119] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[17:54:29.121] Debug: Surrender 1
[17:54:29.122] Debug: Surrender 2
[17:54:29.123] Debug: Surrender 3
[17:54:29.758] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[17:54:30.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:54:30.541] Debug: Sending ADB command: time
[17:54:30.563] Debug: Android load 0m0.74s user 0m5.42s system
[17:54:30.832] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[17:54:30.911] [Attack] Waiting for end of battle...
[17:54:32.224] [Stats] Loot results from attack: 63,379 gold, 82,574 elixir, 125
dark elixir, -20 trophies
[17:54:32.402] [Attack] Returning home...
[17:54:33.163] Debug: Waiting for clouds to disappear, state is Unknown
[17:54:33.169] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[17:54:33.173] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:54:33.473] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[17:54:33.580] Debug: State is now: WhiteClouds
[17:54:34.657] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[17:54:34.828] Debug: State is now: Unknown
[17:54:35.150] Debug: Clouds are gone, state is Ingame
[17:54:35.152] Debug: [GameState]: 'Unknown' -> 'Ingame'
[17:54:35.161] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 105, 147, 160, tolerance: 70
[17:54:35.162] Debug: Zooming out
[17:54:35.393] Refreshed trophy count: 975
[17:54:35.694] Debug: Moving camera to top left corner
[17:54:36.016] Debug: Zoomed out
[17:54:36.017] Debug: Figuring out whether we won or lost
[17:54:36.019] Debug: Clearing game grid API cache
[17:54:36.020] Debug: Clearing building API cache
[17:54:36.022] Debug: Clearing deploy API cache
[17:54:36.228] [Build] Waiting to let other modules work...
[17:54:47.467] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:54:48.496] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:54:48.506] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:54:48.507] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:54:48.509] [Build] Checking if we can attack now...
[17:54:50.138] Debug: Reading numbers in overview
[17:54:50.190] Debug: Read overview numbers (string): 17/150
[17:54:50.191] Debug: Read overview numbers: 17 150 (TroopsCount)
[17:54:50.192] [Build] We can't attack yet. 17/150 troops (that's 11% of the needed
90%)
[17:54:50.408] [Build] Waiting to let other modules work...
[17:55:00.565] Debug: Sending ADB command: time
[17:55:00.587] Debug: Android load 0m0.75s user 0m5.46s system
[17:55:01.755] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:55:01.767] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:55:01.769] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:55:01.770] [Build] Checking if we can attack now...
[17:55:03.409] Debug: Reading numbers in overview
[17:55:03.462] Debug: Read overview numbers (string): 19/150
[17:55:03.464] Debug: Read overview numbers: 19 150 (TroopsCount)
[17:55:03.465] [Build] We can't attack yet. 19/150 troops (that's 13% of the needed
90%)
[17:55:03.685] [Build] Waiting to let other modules work...
[17:55:03.926] [Collect] Starting a collection run
[17:55:03.927] Debug: Ensuring the game is zoomed out
[17:55:03.929] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[17:55:04.620] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:55:05.261] Debug: Zoomed out
[17:55:06.167] [Collect] Collecting Main Base resources
[17:55:08.251] Debug: Looking for a loot cart
[17:55:08.385] Debug: Didn't find a loot cart
[17:55:08.387] [Collect] Total collected: 1 item, 0 loot carts
[17:55:14.814] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:55:15.788] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:55:15.802] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:55:15.804] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:55:15.805] [Build] Checking if we can attack now...
[17:55:17.452] Debug: Reading numbers in overview
[17:55:17.507] Debug: Read overview numbers (string): 22/150
[17:55:17.508] Debug: Read overview numbers: 22 150 (TroopsCount)
[17:55:17.509] [Build] We can't attack yet. 22/150 troops (that's 15% of the needed
90%)
[17:55:17.727] [Build] Waiting to let other modules work...
[17:55:28.923] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:55:28.933] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:55:28.935] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:55:28.936] [Build] Checking if we can attack now...
[17:55:30.585] Debug: Reading numbers in overview
[17:55:30.589] Debug: Sending ADB command: time
[17:55:30.611] Debug: Android load 0m0.75s user 0m5.46s system
[17:55:30.653] Debug: Read overview numbers (string): 24/150
[17:55:30.655] Debug: Read overview numbers: 24 150 (TroopsCount)
[17:55:30.656] [Build] We can't attack yet. 24/150 troops (that's 16% of the needed
90%)
[17:55:30.870] [Build] Waiting to let other modules work...
[17:55:32.888] Debug: [AR] Compacting done, 156.2MB -> 156.2MB
[17:55:42.102] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:55:42.112] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:55:42.114] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:55:42.115] [Build] Checking if we can attack now...
[17:55:43.813] Debug: Reading numbers in overview
[17:55:43.865] Debug: Read overview numbers (string): 26/150
[17:55:43.866] Debug: Read overview numbers: 26 150 (TroopsCount)
[17:55:43.867] [Build] We can't attack yet. 26/150 troops (that's 17% of the needed
90%)
[17:55:44.052] [Build] Waiting to let other modules work...
[17:55:55.196] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:55:55.207] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:55:55.208] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:55:55.210] [Build] Checking if we can attack now...
[17:55:56.883] Debug: Reading numbers in overview
[17:55:56.934] Debug: Read overview numbers (string): 28/150
[17:55:56.935] Debug: Read overview numbers: 28 150 (TroopsCount)
[17:55:56.937] [Build] We can't attack yet. 28/150 troops (that's 19% of the needed
90%)
[17:55:57.145] [Build] Waiting to let other modules work...
[17:56:00.613] Debug: Sending ADB command: time
[17:56:00.635] Debug: Android load 0m0.75s user 0m5.47s system
[17:56:04.453] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:56:08.326] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:56:09.304] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:56:09.317] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:56:09.318] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:56:09.320] [Build] Checking if we can attack now...
[17:56:10.981] Debug: Reading numbers in overview
[17:56:11.029] Debug: Read overview numbers (string): 30/150
[17:56:11.031] Debug: Read overview numbers: 30 150 (TroopsCount)
[17:56:11.032] [Build] We can't attack yet. 30/150 troops (that's 20% of the needed
90%)
[17:56:11.217] [Build] Waiting to let other modules work...
[17:56:22.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:56:22.444] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:56:22.446] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:56:22.447] [Build] Checking if we can attack now...
[17:56:24.082] Debug: Reading numbers in overview
[17:56:24.126] Debug: Read overview numbers (string): 33/150
[17:56:24.127] Debug: Read overview numbers: 33 150 (TroopsCount)
[17:56:24.128] [Build] We can't attack yet. 33/150 troops (that's 22% of the needed
90%)
[17:56:24.341] [Build] Waiting to let other modules work...
[17:56:30.637] Debug: Sending ADB command: time
[17:56:30.659] Debug: Android load 0m0.75s user 0m5.47s system
[17:56:35.549] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:56:35.559] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:56:35.561] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:56:35.562] [Build] Checking if we can attack now...
[17:56:37.204] Debug: Reading numbers in overview
[17:56:37.276] Debug: Read overview numbers (string): 35/150
[17:56:37.277] Debug: Read overview numbers: 35 150 (TroopsCount)
[17:56:37.278] [Build] We can't attack yet. 35/150 troops (that's 23% of the needed
90%)
[17:56:37.494] [Build] Waiting to let other modules work...
[17:56:48.642] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:56:48.652] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:56:48.654] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:56:48.655] [Build] Checking if we can attack now...
[17:56:50.297] Debug: Reading numbers in overview
[17:56:50.343] Debug: Read overview numbers (string): 37/150
[17:56:50.344] Debug: Read overview numbers: 37 150 (TroopsCount)
[17:56:50.346] [Build] We can't attack yet. 37/150 troops (that's 25% of the needed
90%)
[17:56:50.554] [Build] Waiting to let other modules work...
[17:57:00.661] Debug: Sending ADB command: time
[17:57:00.683] Debug: Android load 0m0.75s user 0m5.47s system
[17:57:01.728] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:57:01.738] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:57:01.740] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:57:01.741] [Build] Checking if we can attack now...
[17:57:03.436] Debug: Reading numbers in overview
[17:57:03.487] Debug: Read overview numbers (string): 39/150
[17:57:03.488] Debug: Read overview numbers: 39 150 (TroopsCount)
[17:57:03.490] [Build] We can't attack yet. 39/150 troops (that's 26% of the needed
90%)
[17:57:03.699] [Build] Waiting to let other modules work...
[17:57:04.652] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:57:14.832] Debug: [GameState]: 'Ingame' -> 'Dialog'
[17:57:15.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:57:15.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:57:15.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:57:15.825] [Build] Checking if we can attack now...
[17:57:17.511] Debug: Reading numbers in overview
[17:57:17.560] Debug: Read overview numbers (string): 41/150
[17:57:17.561] Debug: Read overview numbers: 41 150 (TroopsCount)
[17:57:17.562] [Build] We can't attack yet. 41/150 troops (that's 27% of the needed
90%)
[17:57:17.747] [Build] Waiting to let other modules work...
[17:57:28.871] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:57:28.882] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:57:28.884] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:57:28.886] [Build] Checking if we can attack now...
[17:57:30.540] Debug: Reading numbers in overview
[17:57:30.592] Debug: Read overview numbers (string): 44/150
[17:57:30.594] Debug: Read overview numbers: 44 150 (TroopsCount)
[17:57:30.595] [Build] We can't attack yet. 44/150 troops (that's 29% of the needed
90%)
[17:57:30.685] Debug: Sending ADB command: time
[17:57:30.706] Debug: Android load 0m0.75s user 0m5.47s system
[17:57:30.807] [Build] Waiting to let other modules work...
[17:57:33.335] Debug: [AR] Compacting done, 149.4MB -> 149.4MB
[17:57:41.995] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:57:42.007] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:57:42.009] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:57:42.011] [Build] Checking if we can attack now...
[17:57:43.663] Debug: Reading numbers in overview
[17:57:43.713] Debug: Read overview numbers (string): 46/150
[17:57:43.714] Debug: Read overview numbers: 46 150 (TroopsCount)
[17:57:43.716] [Build] We can't attack yet. 46/150 troops (that's 31% of the needed
90%)
[17:57:43.926] [Build] Waiting to let other modules work...
[17:57:55.123] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[17:57:55.134] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[17:57:55.136] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[17:57:55.138] [Build] Checking if we can attack now...
[17:57:56.790] Debug: Reading numbers in overview
[17:57:56.839] Debug: Read overview numbers (string): 48/150
[17:57:56.841] Debug: Read overview numbers: 48 150 (TroopsCount)
[17:57:56.843] [Build] We can't attack yet. 48/150 troops (that's 32% of the needed
90%)
[17:57:57.056] [Build] Waiting to let other modules work...
[17:58:00.708] Debug: Sending ADB command: time
[17:58:00.731] Debug: Android load 0m0.76s user 0m5.47s system
[17:58:03.997] [Collect] Starting a collection run
[17:58:03.998] Debug: Ensuring the game is zoomed out
[17:58:04.000] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[17:58:04.711] Debug: [GameState]: 'Dialog' -> 'Ingame'
[17:58:05.391] Debug: Zoomed out
[17:58:06.269] [Collect] Collecting Main Base resources
[17:58:07.303] Debug: Start A
[17:58:07.305] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:58:07.668] Debug: Looking for a loot cart
[17:58:07.844] Raccoon Bot stopped.
[17:58:07.853] Debug: Didn't find a loot cart
[17:58:07.854] [Collect] Total collected: 0 items, 0 loot carts
[17:58:30.735] Debug: Sending ADB command: time
[17:58:30.758] Debug: Android load 0m0.76s user 0m5.52s system
[17:59:00.760] Debug: Sending ADB command: time
[17:59:00.782] Debug: Android load 0m0.76s user 0m5.52s system
[17:59:07.199] Debug: Clearing game grid API cache
[17:59:07.200] Debug: Clearing building API cache
[17:59:07.202] Debug: Clearing deploy API cache
[17:59:07.204] Debug: Finding ElixirCollector
[17:59:07.206] Debug: Finding TownHall
[17:59:07.308] Debug: Recursive call in CaptureImage:
at (Boolean )
at _wh._JI() in _W:line 1541
at _wh._oK() in _W:line 338
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[17:59:07.631] Debug: Found 1 TownHall


[17:59:07.633] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[17:59:07.734] Debug: Found 2 ElixirCollector
[17:59:08.037] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[17:59:08.039] Debug: Regular logic indicates active base
[17:59:08.041] The currently visible base: is NOT dead (alive)
[17:59:08.043] More info about this was written above
[17:59:30.784] Debug: Sending ADB command: time
[17:59:30.805] Debug: Android load 0m0.76s user 0m5.52s system
[17:59:32.928] Debug: Clearing game grid API cache
[17:59:32.929] Debug: Clearing building API cache
[17:59:32.931] Debug: Clearing deploy API cache
[17:59:32.956] Debug: Recursive call in CaptureImage:
at (Boolean )
at _wh._JI() in _W:line 1541
at _wh._oK() in _W:line 338
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[17:59:33.784] Debug: [AR] Compacting done, 159.3MB -> 159.3MB


[17:59:34.632] Found ALIVE Level 10 Elixir Collector at X: 541 Y: 291
[17:59:34.635] Found ALIVE Level 10 Elixir Collector at X: 541 Y: 326
[17:59:57.678] Debug: Start A
[17:59:57.681] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[17:59:57.911] Debug: Start C
[17:59:57.913] Debug: [SetActiveModules] Clearing (4 checked types)
[17:59:57.915] Debug: Clearing all modules in ModuleManager
[17:59:58.132] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[17:59:58.143] Debug: StartupModule is running
[17:59:58.144] Debug: Closing dialogs
[17:59:58.351] Debug: Checking to see if we're at Builder Base
[17:59:58.352] Debug: Deactivating StartupModule
[17:59:58.354] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[17:59:58.753] [Collect] Starting a collection run
[17:59:58.755] Debug: Ensuring the game is zoomed out
[17:59:58.765] Debug: Zoomed out
[17:59:59.568] [Collect] Collecting Main Base resources
[18:00:00.806] Debug: Sending ADB command: time
[18:00:00.829] Debug: Android load 0m0.76s user 0m5.56s system
[18:00:01.216] Debug: Looking for a loot cart
[18:00:01.390] Debug: Didn't find a loot cart
[18:00:01.392] [Collect] Total collected: 0 items, 0 loot carts
[18:00:01.731] [Build]: Starting to quicktrain.
[18:00:01.732] Debug: Ensuring the game is zoomed out
[18:00:01.743] Debug: Zoomed out
[18:00:02.736] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:00:03.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:00:03.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:00:03.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:00:03.750] [Build] Checking if we can attack now...
[18:00:05.435] Debug: Reading numbers in overview
[18:00:05.494] Debug: Read overview numbers (string): 69/150
[18:00:05.495] Debug: Read overview numbers: 69 150 (TroopsCount)
[18:00:05.496] [Build] We can't attack yet. 69/150 troops (that's 46% of the needed
100%)
[18:00:05.712] [Build] Waiting to let other modules work...
[18:00:16.869] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:00:16.880] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:00:16.881] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:00:16.882] [Build] Checking if we can attack now...
[18:00:18.567] Debug: Reading numbers in overview
[18:00:18.627] Debug: Read overview numbers (string): 71/150
[18:00:18.628] Debug: Read overview numbers: 71 150 (TroopsCount)
[18:00:18.630] [Build] We can't attack yet. 71/150 troops (that's 47% of the needed
100%)
[18:00:18.826] [Build] Waiting to let other modules work...
[18:00:24.798] Debug: Start A
[18:00:24.800] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:00:25.230] Raccoon Bot stopped.
[18:00:30.830] Debug: Sending ADB command: time
[18:00:30.873] Debug: Android load 0m0.78s user 0m5.60s system
[18:00:31.119] Debug: Start A
[18:00:31.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:00:31.393] Debug: Start C
[18:00:31.397] Debug: [SetActiveModules] Clearing (4 checked types)
[18:00:31.398] Debug: Clearing all modules in ModuleManager
[18:00:31.610] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[18:00:31.645] Debug: StartupModule is running
[18:00:31.653] Debug: Closing dialogs
[18:00:32.351] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:00:32.505] Debug: Checking to see if we're at Builder Base
[18:00:32.506] Debug: Deactivating StartupModule
[18:00:32.507] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[18:00:32.894] [Collect] Starting a collection run
[18:00:32.895] Debug: Ensuring the game is zoomed out
[18:00:32.905] Debug: Zoomed out
[18:00:33.796] [Collect] Collecting Main Base resources
[18:00:35.237] Debug: Looking for a loot cart
[18:00:35.405] Debug: Didn't find a loot cart
[18:00:35.406] [Collect] Total collected: 0 items, 0 loot carts
[18:00:35.707] [Build]: Starting to quicktrain.
[18:00:35.708] Debug: Ensuring the game is zoomed out
[18:00:35.720] Debug: Zoomed out
[18:00:36.685] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:00:37.664] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:00:37.676] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:00:37.677] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:00:37.678] [Build] Checking if we can attack now...
[18:00:39.349] Debug: Reading numbers in overview
[18:00:39.422] Debug: Read overview numbers (string): 75/150
[18:00:39.423] Debug: Read overview numbers: 75 150 (TroopsCount)
[18:00:39.424] [Build] We can't attack yet. 75/150 troops (that's 50% of the needed
100%)
[18:00:39.638] [Build] Waiting to let other modules work...
[18:00:50.903] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:00:50.914] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:00:50.915] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:00:50.916] [Build] Checking if we can attack now...
[18:00:52.601] Debug: Reading numbers in overview
[18:00:52.665] Debug: Read overview numbers (string): 77/150
[18:00:52.667] Debug: Read overview numbers: 77 150 (TroopsCount)
[18:00:52.668] [Build] We can't attack yet. 77/150 troops (that's 51% of the needed
100%)
[18:00:52.864] [Build] Waiting to let other modules work...
[18:00:59.670] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:00:59.939] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:01:00.875] Debug: Sending ADB command: time
[18:01:00.897] Debug: Android load 0m0.78s user 0m5.65s system
[18:01:07.439] [BuildTask-QuickTrain] Can't train units, state is Ingame
[18:01:07.441] [Build] Checking if we can attack now...
[18:01:07.748] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:01:09.625] Debug: Reading numbers in overview
[18:01:09.677] Debug: Read overview numbers (string): 80/150
[18:01:09.679] Debug: Read overview numbers: 80 150 (TroopsCount)
[18:01:09.680] [Build] We can't attack yet. 80/150 troops (that's 53% of the needed
100%)
[18:01:09.890] [Build] Waiting to let other modules work...
[18:01:17.105] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:01:17.203] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:01:21.017] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:01:21.986] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:01:21.996] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:01:21.997] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:01:21.998] [Build] Checking if we can attack now...
[18:01:23.710] Debug: Reading numbers in overview
[18:01:23.774] Debug: Read overview numbers (string): 82/150
[18:01:23.775] Debug: Read overview numbers: 82 150 (TroopsCount)
[18:01:23.777] [Build] We can't attack yet. 82/150 troops (that's 55% of the needed
100%)
[18:01:23.994] [Build] Waiting to let other modules work...
[18:01:30.899] Debug: Sending ADB command: time
[18:01:31.111] Debug: Android load 0m0.78s user 0m5.65s system
[18:01:34.232] Debug: [AR] Compacting done, 149.1MB -> 149.1MB
[18:01:34.477] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:01:36.366] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:01:37.388] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:01:37.400] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:01:37.401] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:01:37.403] [Build] Checking if we can attack now...
[18:01:39.069] Debug: Reading numbers in overview
[18:01:39.127] Debug: Read overview numbers (string): 84/150
[18:01:39.128] Debug: Read overview numbers: 84 150 (TroopsCount)
[18:01:39.130] [Build] We can't attack yet. 84/150 troops (that's 56% of the needed
100%)
[18:01:39.344] [Build] Waiting to let other modules work...
[18:01:50.490] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:01:50.502] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:01:50.504] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:01:50.506] [Build] Checking if we can attack now...
[18:01:52.128] Debug: Reading numbers in overview
[18:01:52.180] Debug: Read overview numbers (string): 86/150
[18:01:52.181] Debug: Read overview numbers: 86 150 (TroopsCount)
[18:01:52.182] [Build] We can't attack yet. 86/150 troops (that's 57% of the needed
100%)
[18:01:52.409] [Build] Waiting to let other modules work...
[18:02:01.115] Debug: Sending ADB command: time
[18:02:01.137] Debug: Android load 0m0.78s user 0m5.66s system
[18:02:03.580] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:02:03.591] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:02:03.593] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:02:03.595] [Build] Checking if we can attack now...
[18:02:05.259] Debug: Reading numbers in overview
[18:02:05.312] Debug: Read overview numbers (string): 88/150
[18:02:05.313] Debug: Read overview numbers: 88 150 (TroopsCount)
[18:02:05.314] [Build] We can't attack yet. 88/150 troops (that's 59% of the needed
100%)
[18:02:05.537] [Build] Waiting to let other modules work...
[18:02:16.772] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:02:16.783] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:02:16.785] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:02:16.786] [Build] Checking if we can attack now...
[18:02:18.474] Debug: Reading numbers in overview
[18:02:18.520] Debug: Read overview numbers (string): 89/150
[18:02:18.521] Debug: Read overview numbers: 89 150 (TroopsCount)
[18:02:18.523] [Build] We can't attack yet. 89/150 troops (that's 59% of the needed
100%)
[18:02:18.737] [Build] Waiting to let other modules work...
[18:02:29.926] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:02:29.936] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:02:29.938] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:02:29.939] [Build] Checking if we can attack now...
[18:02:31.139] Debug: Sending ADB command: time
[18:02:31.161] Debug: Android load 0m0.78s user 0m5.66s system
[18:02:31.556] Debug: Reading numbers in overview
[18:02:31.604] Debug: Read overview numbers (string): 91/150
[18:02:31.605] Debug: Read overview numbers: 91 150 (TroopsCount)
[18:02:31.607] [Build] We can't attack yet. 91/150 troops (that's 61% of the needed
100%)
[18:02:31.829] [Build] Waiting to let other modules work...
[18:02:34.754] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:02:42.986] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:02:43.998] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:02:44.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:02:44.016] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:02:44.018] [Build] Checking if we can attack now...
[18:02:45.690] Debug: Reading numbers in overview
[18:02:45.741] Debug: Read overview numbers (string): 93/150
[18:02:45.743] Debug: Read overview numbers: 93 150 (TroopsCount)
[18:02:45.744] [Build] We can't attack yet. 93/150 troops (that's 62% of the needed
100%)
[18:02:45.961] [Build] Waiting to let other modules work...
[18:02:57.177] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:02:57.188] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:02:57.189] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:02:57.190] [Build] Checking if we can attack now...
[18:02:58.832] Debug: Reading numbers in overview
[18:02:58.887] Debug: Read overview numbers (string): 94/150
[18:02:58.888] Debug: Read overview numbers: 94 150 (TroopsCount)
[18:02:58.890] [Build] We can't attack yet. 94/150 troops (that's 63% of the needed
100%)
[18:02:59.119] [Build] Waiting to let other modules work...
[18:03:01.162] Debug: Sending ADB command: time
[18:03:01.184] Debug: Android load 0m0.78s user 0m5.66s system
[18:03:10.339] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:03:10.351] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:03:10.353] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:03:10.355] [Build] Checking if we can attack now...
[18:03:11.966] Debug: Reading numbers in overview
[18:03:12.015] Debug: Read overview numbers (string): 96/150
[18:03:12.017] Debug: Read overview numbers: 96 150 (TroopsCount)
[18:03:12.019] [Build] We can't attack yet. 96/150 troops (that's 64% of the needed
100%)
[18:03:12.120] [Build] Waiting to let other modules work...
[18:03:23.278] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:03:23.289] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:03:23.291] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:03:23.292] [Build] Checking if we can attack now...
[18:03:24.952] Debug: Reading numbers in overview
[18:03:25.005] Debug: Read overview numbers (string): 98/150
[18:03:25.006] Debug: Read overview numbers: 98 150 (TroopsCount)
[18:03:25.007] [Build] We can't attack yet. 98/150 troops (that's 65% of the needed
100%)
[18:03:25.223] [Build] Waiting to let other modules work...
[18:03:31.186] Debug: Sending ADB command: time
[18:03:31.208] Debug: Android load 0m0.78s user 0m5.66s system
[18:03:32.728] [Collect] Starting a collection run
[18:03:32.730] Debug: Ensuring the game is zoomed out
[18:03:32.731] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[18:03:33.419] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:03:34.038] Debug: Zoomed out
[18:03:34.687] Debug: [AR] Compacting done, 142.8MB -> 142.8MB
[18:03:34.958] [Collect] Collecting Main Base resources
[18:03:36.481] Debug: Looking for a loot cart
[18:03:36.631] Debug: Didn't find a loot cart
[18:03:36.632] [Collect] Total collected: 0 items, 0 loot carts
[18:03:37.940] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:03:38.957] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:03:38.968] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:03:38.970] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:03:38.971] [Build] Checking if we can attack now...
[18:03:40.638] Debug: Reading numbers in overview
[18:03:40.682] Debug: Read overview numbers (string): 100/150
[18:03:40.683] Debug: Read overview numbers: 100 150 (TroopsCount)
[18:03:40.685] [Build] We can't attack yet. 100/150 troops (that's 67% of the
needed 100%)
[18:03:40.900] [Build] Waiting to let other modules work...
[18:03:52.151] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:03:52.162] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:03:52.164] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:03:52.166] [Build] Checking if we can attack now...
[18:03:53.807] Debug: Reading numbers in overview
[18:03:53.856] Debug: Read overview numbers (string): 101/150
[18:03:53.857] Debug: Read overview numbers: 101 150 (TroopsCount)
[18:03:53.859] [Build] We can't attack yet. 101/150 troops (that's 67% of the
needed 100%)
[18:03:54.072] [Build] Waiting to let other modules work...
[18:04:01.209] Debug: Sending ADB command: time
[18:04:01.231] Debug: Android load 0m0.78s user 0m5.66s system
[18:04:05.374] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:04:05.389] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:04:05.391] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:04:05.392] [Build] Checking if we can attack now...
[18:04:07.122] Debug: Reading numbers in overview
[18:04:07.197] Debug: Read overview numbers (string): 103/150
[18:04:07.200] Debug: Read overview numbers: 103 150 (TroopsCount)
[18:04:07.202] [Build] We can't attack yet. 103/150 troops (that's 69% of the
needed 100%)
[18:04:07.312] [Build] Waiting to let other modules work...
[18:04:18.525] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:04:18.537] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:04:18.539] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:04:18.541] [Build] Checking if we can attack now...
[18:04:20.257] Debug: Reading numbers in overview
[18:04:20.323] Debug: Read overview numbers (string): 104/150
[18:04:20.324] Debug: Read overview numbers: 104 150 (TroopsCount)
[18:04:20.326] [Build] We can't attack yet. 104/150 troops (that's 69% of the
needed 100%)
[18:04:20.456] [Build] Waiting to let other modules work...
[18:04:31.233] Debug: Sending ADB command: time
[18:04:31.276] Debug: Android load 0m0.78s user 0m5.66s system
[18:04:31.687] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:04:31.698] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:04:31.700] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:04:31.702] [Build] Checking if we can attack now...
[18:04:33.387] Debug: Reading numbers in overview
[18:04:33.450] Debug: Read overview numbers (string): 106/150
[18:04:33.453] Debug: Read overview numbers: 106 150 (TroopsCount)
[18:04:33.455] [Build] We can't attack yet. 106/150 troops (that's 71% of the
needed 100%)
[18:04:33.600] [Build] Waiting to let other modules work...
[18:04:35.145] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:04:44.823] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:04:45.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:04:45.887] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:04:45.889] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:04:45.890] [Build] Checking if we can attack now...
[18:04:47.564] Debug: Reading numbers in overview
[18:04:47.626] Debug: Read overview numbers (string): 108/150
[18:04:47.628] Debug: Read overview numbers: 108 150 (TroopsCount)
[18:04:47.629] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 100%)
[18:04:47.849] [Build] Waiting to let other modules work...
[18:04:59.136] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:04:59.147] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:04:59.149] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:04:59.151] [Build] Checking if we can attack now...
[18:05:00.820] Debug: Reading numbers in overview
[18:05:00.879] Debug: Read overview numbers (string): 109/150
[18:05:00.880] Debug: Read overview numbers: 109 150 (TroopsCount)
[18:05:00.882] [Build] We can't attack yet. 109/150 troops (that's 73% of the
needed 100%)
[18:05:00.999] [Build] Waiting to let other modules work...
[18:05:01.278] Debug: Sending ADB command: time
[18:05:01.300] Debug: Android load 0m0.78s user 0m5.66s system
[18:05:12.273] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:05:12.285] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:05:12.287] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:05:12.288] [Build] Checking if we can attack now...
[18:05:14.009] Debug: Reading numbers in overview
[18:05:14.070] Debug: Read overview numbers (string): 111/150
[18:05:14.072] Debug: Read overview numbers: 111 150 (TroopsCount)
[18:05:14.075] [Build] We can't attack yet. 111/150 troops (that's 74% of the
needed 100%)
[18:05:14.289] [Build] Waiting to let other modules work...
[18:05:25.636] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:05:25.647] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:05:25.648] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:05:25.650] [Build] Checking if we can attack now...
[18:05:27.277] Debug: Reading numbers in overview
[18:05:27.330] Debug: Read overview numbers (string): 113/150
[18:05:27.332] Debug: Read overview numbers: 113 150 (TroopsCount)
[18:05:27.334] [Build] We can't attack yet. 113/150 troops (that's 75% of the
needed 100%)
[18:05:27.439] [Build] Waiting to let other modules work...
[18:05:31.302] Debug: Sending ADB command: time
[18:05:31.324] Debug: Android load 0m0.78s user 0m5.66s system
[18:05:35.135] Debug: [AR] Compacting done, 154.9MB -> 154.9MB
[18:05:35.258] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:05:38.612] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:05:39.631] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:05:39.643] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:05:39.645] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:05:39.647] [Build] Checking if we can attack now...
[18:05:41.318] Debug: Reading numbers in overview
[18:05:41.404] Debug: Read overview numbers (string): 115/150
[18:05:41.405] Debug: Read overview numbers: 115 150 (TroopsCount)
[18:05:41.406] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 100%)
[18:05:41.510] [Build] Waiting to let other modules work...
[18:05:52.788] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:05:52.800] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:05:52.802] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:05:52.803] [Build] Checking if we can attack now...
[18:05:54.472] Debug: Reading numbers in overview
[18:05:54.533] Debug: Read overview numbers (string): 116/150
[18:05:54.534] Debug: Read overview numbers: 116 150 (TroopsCount)
[18:05:54.536] [Build] We can't attack yet. 116/150 troops (that's 77% of the
needed 100%)
[18:05:54.755] [Build] Waiting to let other modules work...
[18:06:01.326] Debug: Sending ADB command: time
[18:06:01.368] Debug: Android load 0m0.78s user 0m5.67s system
[18:06:05.931] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:06:05.944] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:06:05.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:06:05.946] [Build] Checking if we can attack now...
[18:06:07.593] Debug: Reading numbers in overview
[18:06:07.653] Debug: Read overview numbers (string): 118/150
[18:06:07.654] Debug: Read overview numbers: 118 150 (TroopsCount)
[18:06:07.655] [Build] We can't attack yet. 118/150 troops (that's 79% of the
needed 100%)
[18:06:07.892] [Build] Waiting to let other modules work...
[18:06:19.121] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:06:19.133] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:06:19.134] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:06:19.135] [Build] Checking if we can attack now...
[18:06:20.789] Debug: Reading numbers in overview
[18:06:20.839] Debug: Read overview numbers (string): 119/150
[18:06:20.840] Debug: Read overview numbers: 119 150 (TroopsCount)
[18:06:20.842] [Build] We can't attack yet. 119/150 troops (that's 79% of the
needed 100%)
[18:06:21.063] [Build] Waiting to let other modules work...
[18:06:31.370] Debug: Sending ADB command: time
[18:06:31.503] Debug: Android load 0m0.78s user 0m5.67s system
[18:06:32.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:06:32.303] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:06:32.305] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:06:32.307] [Build] Checking if we can attack now...
[18:06:34.031] Debug: Reading numbers in overview
[18:06:34.103] Debug: Read overview numbers (string): 121/150
[18:06:34.104] Debug: Read overview numbers: 121 150 (TroopsCount)
[18:06:34.106] [Build] We can't attack yet. 121/150 troops (that's 81% of the
needed 100%)
[18:06:34.282] [Build] Waiting to let other modules work...
[18:06:34.565] [Collect] Starting a collection run
[18:06:34.568] Debug: Ensuring the game is zoomed out
[18:06:34.569] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[18:06:35.306] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:06:35.941] Debug: Zoomed out
[18:06:36.656] [Collect] Collecting Main Base resources
[18:06:39.118] Debug: Looking for a loot cart
[18:06:39.291] Debug: Didn't find a loot cart
[18:06:39.292] [Collect] Total collected: 1 item, 0 loot carts
[18:06:45.783] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:06:46.878] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:06:46.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:06:46.890] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:06:46.892] [Build] Checking if we can attack now...
[18:06:48.616] Debug: Reading numbers in overview
[18:06:48.673] Debug: Read overview numbers (string): 123/150
[18:06:48.674] Debug: Read overview numbers: 123 150 (TroopsCount)
[18:06:48.676] [Build] We can't attack yet. 123/150 troops (that's 82% of the
needed 100%)
[18:06:48.783] [Build] Waiting to let other modules work...
[18:06:59.959] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:06:59.971] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:06:59.972] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:06:59.974] [Build] Checking if we can attack now...
[18:07:01.506] Debug: Sending ADB command: time
[18:07:01.528] Debug: Android load 0m0.78s user 0m5.67s system
[18:07:01.598] Debug: Reading numbers in overview
[18:07:01.663] Debug: Read overview numbers (string): 124/150
[18:07:01.665] Debug: Read overview numbers: 124 150 (TroopsCount)
[18:07:01.666] [Build] We can't attack yet. 124/150 troops (that's 83% of the
needed 100%)
[18:07:01.786] [Build] Waiting to let other modules work...
[18:07:13.000] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:07:13.013] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:07:13.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:07:13.016] [Build] Checking if we can attack now...
[18:07:14.715] Debug: Reading numbers in overview
[18:07:14.764] Debug: Read overview numbers (string): 126/150
[18:07:14.766] Debug: Read overview numbers: 126 150 (TroopsCount)
[18:07:14.767] [Build] We can't attack yet. 126/150 troops (that's 84% of the
needed 100%)
[18:07:14.876] [Build] Waiting to let other modules work...
[18:07:26.071] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:07:26.083] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:07:26.085] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:07:26.087] [Build] Checking if we can attack now...
[18:07:27.804] Debug: Reading numbers in overview
[18:07:27.873] Debug: Read overview numbers (string): 128/150
[18:07:27.874] Debug: Read overview numbers: 128 150 (TroopsCount)
[18:07:27.876] [Build] We can't attack yet. 128/150 troops (that's 85% of the
needed 100%)
[18:07:27.987] [Build] Waiting to let other modules work...
[18:07:31.534] Debug: Sending ADB command: time
[18:07:31.556] Debug: Android load 0m0.78s user 0m5.67s system
[18:07:35.582] Debug: [AR] Compacting done, 155.0MB -> 155.0MB
[18:07:35.688] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:07:39.067] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:07:40.062] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:07:40.074] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:07:40.075] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:07:40.076] [Build] Checking if we can attack now...
[18:07:41.731] Debug: Reading numbers in overview
[18:07:41.776] Debug: Read overview numbers (string): 129/150
[18:07:41.777] Debug: Read overview numbers: 129 150 (TroopsCount)
[18:07:41.779] [Build] We can't attack yet. 129/150 troops (that's 86% of the
needed 100%)
[18:07:41.994] [Build] Waiting to let other modules work...
[18:07:53.292] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:07:53.306] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:07:53.308] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:07:53.309] [Build] Checking if we can attack now...
[18:07:55.016] Debug: Reading numbers in overview
[18:07:55.065] Debug: Read overview numbers (string): 131/150
[18:07:55.067] Debug: Read overview numbers: 131 150 (TroopsCount)
[18:07:55.068] [Build] We can't attack yet. 131/150 troops (that's 87% of the
needed 100%)
[18:07:55.263] [Build] Waiting to let other modules work...
[18:08:01.559] Debug: Sending ADB command: time
[18:08:01.585] Debug: Android load 0m0.78s user 0m5.67s system
[18:08:06.419] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:08:06.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:08:06.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:08:06.432] [Build] Checking if we can attack now...
[18:08:08.081] Debug: Reading numbers in overview
[18:08:08.143] Debug: Read overview numbers (string): 133/150
[18:08:08.145] Debug: Read overview numbers: 133 150 (TroopsCount)
[18:08:08.146] [Build] We can't attack yet. 133/150 troops (that's 89% of the
needed 100%)
[18:08:08.357] [Build] Waiting to let other modules work...
[18:08:19.576] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:08:19.588] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:08:19.590] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:08:19.591] [Build] Checking if we can attack now...
[18:08:21.265] Debug: Reading numbers in overview
[18:08:21.323] Debug: Read overview numbers (string): 134/150
[18:08:21.324] Debug: Read overview numbers: 134 150 (TroopsCount)
[18:08:21.325] [Build] We can't attack yet. 134/150 troops (that's 89% of the
needed 100%)
[18:08:21.547] [Build] Waiting to let other modules work...
[18:08:31.588] Debug: Sending ADB command: time
[18:08:31.610] Debug: Android load 0m0.78s user 0m5.67s system
[18:08:32.689] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:08:32.699] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:08:32.701] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:08:32.702] [Build] Checking if we can attack now...
[18:08:34.369] Debug: Reading numbers in overview
[18:08:34.428] Debug: Read overview numbers (string): 136/150
[18:08:34.429] Debug: Read overview numbers: 136 150 (TroopsCount)
[18:08:34.430] [Build] We can't attack yet. 136/150 troops (that's 91% of the
needed 100%)
[18:08:34.609] [Build] Waiting to let other modules work...
[18:08:35.783] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:08:46.073] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:08:47.062] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:08:47.072] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:08:47.074] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:08:47.075] [Build] Checking if we can attack now...
[18:08:48.669] Debug: Reading numbers in overview
[18:08:48.724] Debug: Read overview numbers (string): 138/150
[18:08:48.725] Debug: Read overview numbers: 138 150 (TroopsCount)
[18:08:48.726] [Build] We can't attack yet. 138/150 troops (that's 92% of the
needed 100%)
[18:08:48.921] [Build] Waiting to let other modules work...
[18:09:00.073] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:09:00.085] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:09:00.086] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:09:00.088] [Build] Checking if we can attack now...
[18:09:01.611] Debug: Sending ADB command: time
[18:09:01.633] Debug: Android load 0m0.78s user 0m5.68s system
[18:09:01.750] Debug: Reading numbers in overview
[18:09:01.805] Debug: Read overview numbers (string): 139/150
[18:09:01.807] Debug: Read overview numbers: 139 150 (TroopsCount)
[18:09:01.808] [Build] We can't attack yet. 139/150 troops (that's 93% of the
needed 100%)
[18:09:02.051] [Build] Waiting to let other modules work...
[18:09:13.244] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:09:13.255] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:09:13.256] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:09:13.257] [Build] Checking if we can attack now...
[18:09:14.973] Debug: Reading numbers in overview
[18:09:15.030] Debug: Read overview numbers (string): 141/150
[18:09:15.031] Debug: Read overview numbers: 141 150 (TroopsCount)
[18:09:15.033] [Build] We can't attack yet. 141/150 troops (that's 94% of the
needed 100%)
[18:09:15.243] [Build] Waiting to let other modules work...
[18:09:26.385] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:09:26.396] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:09:26.397] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:09:26.398] [Build] Checking if we can attack now...
[18:09:28.074] Debug: Reading numbers in overview
[18:09:28.128] Debug: Read overview numbers (string): 143/150
[18:09:28.129] Debug: Read overview numbers: 143 150 (TroopsCount)
[18:09:28.130] [Build] We can't attack yet. 143/150 troops (that's 95% of the
needed 100%)
[18:09:28.348] [Build] Waiting to let other modules work...
[18:09:31.636] Debug: Sending ADB command: time
[18:09:31.658] Debug: Android load 0m0.78s user 0m5.68s system
[18:09:34.598] [Collect] Starting a collection run
[18:09:34.600] Debug: Ensuring the game is zoomed out
[18:09:34.601] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[18:09:35.295] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:09:35.932] Debug: Zoomed out
[18:09:36.029] Debug: [AR] Compacting done, 142.8MB -> 142.8MB
[18:09:36.835] [Collect] Collecting Main Base resources
[18:09:38.418] Debug: Looking for a loot cart
[18:09:38.570] Debug: Didn't find a loot cart
[18:09:38.571] [Collect] Total collected: 0 items, 0 loot carts
[18:09:39.861] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:09:40.853] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:09:40.864] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:09:40.865] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:09:40.866] [Build] Checking if we can attack now...
[18:09:42.526] Debug: Reading numbers in overview
[18:09:42.593] Debug: Read overview numbers (string): 144/150
[18:09:42.595] Debug: Read overview numbers: 144 150 (TroopsCount)
[18:09:42.597] [Build] We can't attack yet. 144/150 troops (that's 96% of the
needed 100%)
[18:09:42.821] [Build] Waiting to let other modules work...
[18:09:54.058] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:09:54.069] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:09:54.070] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:09:54.072] [Build] Checking if we can attack now...
[18:09:55.741] Debug: Reading numbers in overview
[18:09:55.802] Debug: Read overview numbers (string): 146/150
[18:09:55.804] Debug: Read overview numbers: 146 150 (TroopsCount)
[18:09:55.805] [Build] We can't attack yet. 146/150 troops (that's 97% of the
needed 100%)
[18:09:55.902] [Build] Waiting to let other modules work...
[18:10:01.659] Debug: Sending ADB command: time
[18:10:01.681] Debug: Android load 0m0.78s user 0m5.68s system
[18:10:07.106] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:10:07.116] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:10:07.117] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:10:07.119] [Build] Checking if we can attack now...
[18:10:08.792] Debug: Reading numbers in overview
[18:10:08.845] Debug: Read overview numbers (string): 148/150
[18:10:08.847] Debug: Read overview numbers: 148 150 (TroopsCount)
[18:10:08.848] [Build] We can't attack yet. 148/150 troops (that's 99% of the
needed 100%)
[18:10:09.066] [Build] Waiting to let other modules work...
[18:10:20.292] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:10:20.304] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:10:20.306] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:10:20.307] [Build] Checking if we can attack now...
[18:10:21.992] Debug: Reading numbers in overview
[18:10:22.047] Debug: Read overview numbers (string): 149/150
[18:10:22.048] Debug: Read overview numbers: 149 150 (TroopsCount)
[18:10:22.049] [Build] We can't attack yet. 149/150 troops (that's 99% of the
needed 100%)
[18:10:22.280] [Build] Waiting to let other modules work...
[18:10:31.683] Debug: Sending ADB command: time
[18:10:31.705] Debug: Android load 0m0.78s user 0m5.68s system
[18:10:33.449] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:10:33.461] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:10:33.463] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:10:33.464] [Build] Checking if we can attack now...
[18:10:35.159] Debug: Reading numbers in overview
[18:10:35.248] Debug: Read overview numbers (string): 150/150
[18:10:35.249] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:10:35.251] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:10:36.316] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:10:37.408] Debug: Ensuring the game is zoomed out
[18:10:37.418] Debug: Zoomed out
[18:10:37.429] Debug: Zoomed out
[18:10:37.431] Debug: Starting matchmaking
[18:10:37.432] Debug: StartSerachForMatch 1
[18:10:37.508] Debug: ClickAttack()
[18:10:38.347] A debug screenshot has been saved: Cant find btnAttack (Debug) 1.png
[18:10:38.348] Cannot find 'Attack' button!
[18:10:38.350] Debug: Could not click attack
[18:10:38.351] [Attack] Could not start searching for a match!
[18:10:40.461] [Build] Waiting to let other modules work...
[18:10:51.597] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:10:52.642] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:10:52.654] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:10:52.655] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:10:52.657] [Build] Checking if we can attack now...
[18:10:54.345] Debug: Reading numbers in overview
[18:10:54.464] Debug: Read overview numbers (string): 150/150
[18:10:54.466] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:10:54.468] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:10:55.537] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:10:56.626] Debug: Ensuring the game is zoomed out
[18:10:56.639] Debug: Zoomed out
[18:10:56.649] Debug: Zoomed out
[18:10:56.651] Debug: Starting matchmaking
[18:10:56.652] Debug: StartSerachForMatch 1
[18:10:56.739] Debug: ClickAttack()
[18:10:57.115] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:10:57.118] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:10:57.436] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:10:57.678] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:10:57.793] Debug: Starting matchmaking; done
[18:10:57.794] Debug: Waiting for clouds to appear...
[18:10:57.796] Debug: Waiting for clouds to disappear...
[18:10:57.797] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:10:57.800] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:10:58.051] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:10:59.864] Debug: [Attack] It took 00:02min until we got offered a new opponent
[18:10:59.866] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:10:59.870] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:00.463] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:00.629] Debug: Clearing game grid API cache
[18:11:00.631] Debug: Clearing building API cache
[18:11:00.632] Debug: Clearing deploy API cache
[18:11:00.634] Debug: Finding ElixirCollector
[18:11:00.636] Debug: Finding TownHall
[18:11:00.843] Debug: Found 1 TownHall
[18:11:00.846] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:11:00.970] Debug: Found 0 ElixirCollector
[18:11:00.972] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:00.973] Debug: Regular logic indicates active base
[18:11:00.975] Debug: Meets requirements failed on dead base check.
[18:11:00.976] Debug: Testing 0 attack methods
[18:11:00.978] Debug: no algorithm is suited to attack here
[18:11:00.979] Debug: Finding TownHall
[18:11:01.031] Debug: Found 1 TownHall
[18:11:01.033] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[18:11:01.035] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[18:11:01.707] Debug: Sending ADB command: time
[18:11:01.729] Debug: Android load 0m0.78s user 0m5.77s system
[18:11:03.144] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:03.521] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:03.646] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:03.920] Debug: Waiting for clouds to appear...
[18:11:03.922] Debug: Waiting for clouds to disappear...
[18:11:03.923] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:04.603] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:04.606] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:04.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:05.113] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:05.329] Debug: Clearing game grid API cache
[18:11:05.331] Debug: Clearing building API cache
[18:11:05.332] Debug: Clearing deploy API cache
[18:11:05.335] Debug: Finding ElixirCollector
[18:11:05.336] Debug: Finding TownHall
[18:11:05.492] Debug: Found 1 TownHall
[18:11:05.494] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:11:05.645] Debug: Found 0 ElixirCollector
[18:11:05.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:05.649] Debug: Regular logic indicates active base
[18:11:05.652] Debug: Meets requirements failed on dead base check.
[18:11:05.653] Debug: Testing 0 attack methods
[18:11:05.655] Debug: no algorithm is suited to attack here
[18:11:05.656] Debug: Finding TownHall
[18:11:05.701] Debug: Found 1 TownHall
[18:11:05.703] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[18:11:05.705] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:11:07.867] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:07.873] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:08.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:08.774] Debug: Waiting for clouds to appear...
[18:11:08.776] Debug: Waiting for clouds to disappear...
[18:11:08.778] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:09.868] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:11:09.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:09.871] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:10.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:10.497] Debug: Clearing game grid API cache
[18:11:10.499] Debug: Clearing building API cache
[18:11:10.501] Debug: Clearing deploy API cache
[18:11:10.503] Debug: Finding ElixirCollector
[18:11:10.504] Debug: Finding TownHall
[18:11:10.814] Debug: Found 1 TownHall
[18:11:10.819] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:11:11.005] Debug: Found 0 ElixirCollector
[18:11:11.007] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:11.008] Debug: Regular logic indicates active base
[18:11:11.009] Debug: Meets requirements failed on dead base check.
[18:11:11.010] Debug: Testing 0 attack methods
[18:11:11.011] Debug: no algorithm is suited to attack here
[18:11:11.012] Debug: Finding TownHall
[18:11:11.056] Debug: Found 1 TownHall
[18:11:11.058] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[18:11:11.060] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:11:13.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:13.192] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:13.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:13.621] Debug: Waiting for clouds to appear...
[18:11:13.622] Debug: Waiting for clouds to disappear...
[18:11:13.624] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:14.566] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:14.568] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:14.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:14.954] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:15.235] Debug: Clearing game grid API cache
[18:11:15.237] Debug: Clearing building API cache
[18:11:15.239] Debug: Clearing deploy API cache
[18:11:15.240] Debug: Finding ElixirCollector
[18:11:15.241] Debug: Finding TownHall
[18:11:15.372] Debug: Found 1 TownHall
[18:11:15.374] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:11:15.523] Debug: Found 0 ElixirCollector
[18:11:15.524] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:15.525] Debug: Regular logic indicates active base
[18:11:15.526] Debug: Meets requirements failed on dead base check.
[18:11:15.527] Debug: Testing 0 attack methods
[18:11:15.529] Debug: no algorithm is suited to attack here
[18:11:15.530] Debug: Finding TownHall
[18:11:15.567] Debug: Found 1 TownHall
[18:11:15.569] [Attack] #4, Active, TH7, Skipping: This base isn't dead.
[18:11:15.570] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:11:17.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:17.790] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:18.379] Debug: Waiting for clouds to appear...
[18:11:18.381] Debug: Waiting for clouds to disappear...
[18:11:18.382] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:18.517] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:19.203] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:19.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:19.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:19.624] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:19.901] Debug: Clearing game grid API cache
[18:11:19.902] Debug: Clearing building API cache
[18:11:19.904] Debug: Clearing deploy API cache
[18:11:19.905] Debug: Finding ElixirCollector
[18:11:19.906] Debug: Finding TownHall
[18:11:20.116] Debug: Found 1 TownHall
[18:11:20.118] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:11:20.204] Debug: Found 0 ElixirCollector
[18:11:20.206] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:20.207] Debug: Regular logic indicates active base
[18:11:20.208] Debug: Meets requirements failed on dead base check.
[18:11:20.209] Debug: Testing 0 attack methods
[18:11:20.210] Debug: no algorithm is suited to attack here
[18:11:20.211] Debug: Finding TownHall
[18:11:20.251] Debug: Found 1 TownHall
[18:11:20.253] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[18:11:20.254] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[18:11:22.375] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:22.690] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:22.697] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:23.014] Debug: Waiting for clouds to appear...
[18:11:23.015] Debug: Waiting for clouds to disappear...
[18:11:23.017] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:23.722] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:23.724] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:23.726] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:24.176] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:24.451] Debug: Clearing game grid API cache
[18:11:24.452] Debug: Clearing building API cache
[18:11:24.453] Debug: Clearing deploy API cache
[18:11:24.455] Debug: Finding ElixirCollector
[18:11:24.456] Debug: Finding TownHall
[18:11:25.325] Debug: Found 0 TownHall
[18:11:25.532] Debug: Found 0 ElixirCollector
[18:11:25.534] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:25.535] Debug: Regular logic indicates active base
[18:11:25.536] Debug: Meets requirements failed on dead base check.
[18:11:25.537] Debug: Testing 0 attack methods
[18:11:25.538] Debug: no algorithm is suited to attack here
[18:11:25.539] Debug: Finding TownHall
[18:11:25.576] Debug: Found 0 TownHall
[18:11:25.578] [Attack] #6, Active, TH Not Found, Skipping: This base isn't dead.
[18:11:25.579] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[18:11:26.950] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:27.058] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:27.416] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:27.634] Debug: Waiting for clouds to appear...
[18:11:27.636] Debug: Waiting for clouds to disappear...
[18:11:27.637] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:28.214] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:28.215] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:28.216] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:28.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:28.888] Debug: Clearing game grid API cache
[18:11:28.890] Debug: Clearing building API cache
[18:11:28.891] Debug: Clearing deploy API cache
[18:11:28.892] Debug: Finding ElixirCollector
[18:11:28.894] Debug: Finding TownHall
[18:11:29.097] Debug: Found 1 TownHall
[18:11:29.101] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:11:29.283] Debug: Found 0 ElixirCollector
[18:11:29.285] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:29.287] Debug: Regular logic indicates active base
[18:11:29.289] Debug: Meets requirements failed on dead base check.
[18:11:29.290] Debug: Testing 0 attack methods
[18:11:29.291] Debug: no algorithm is suited to attack here
[18:11:29.293] Debug: Finding TownHall
[18:11:29.335] Debug: Found 1 TownHall
[18:11:29.337] [Attack] #7, Active, TH7, Skipping: This base isn't dead.
[18:11:29.339] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:11:31.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:31.678] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:31.685] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:31.932] Debug: Sending ADB command: time
[18:11:31.954] Debug: Android load 0m0.84s user 0m6.15s system
[18:11:32.040] Debug: Waiting for clouds to appear...
[18:11:32.041] Debug: Waiting for clouds to disappear...
[18:11:32.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:32.721] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:32.722] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:32.724] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:33.327] Debug: Clearing game grid API cache
[18:11:33.328] Debug: Clearing building API cache
[18:11:33.330] Debug: Clearing deploy API cache
[18:11:33.331] Debug: Finding ElixirCollector
[18:11:33.330] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:33.333] Debug: Finding TownHall
[18:11:33.801] Debug: Found 1 TownHall
[18:11:33.803] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:11:33.841] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:11:33.842] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:33.843] Debug: Regular logic indicates active base
[18:11:33.845] Debug: Meets requirements failed on dead base check.
[18:11:33.846] Debug: Testing 0 attack methods
[18:11:33.846] Debug: no algorithm is suited to attack here
[18:11:33.847] Debug: Finding TownHall
[18:11:33.884] Debug: Found 1 TownHall
[18:11:33.891] [Attack] #8, Active, TH4, Skipping: This base isn't dead.
[18:11:33.892] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[18:11:35.846] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:36.025] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:36.277] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:36.467] Debug: [AR] Compacting done, 145.2MB -> 145.2MB
[18:11:36.620] Debug: Waiting for clouds to appear...
[18:11:36.622] Debug: Waiting for clouds to disappear...
[18:11:36.624] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:37.062] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:37.064] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:37.070] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:37.546] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:37.823] Debug: Clearing game grid API cache
[18:11:37.824] Debug: Clearing building API cache
[18:11:37.825] Debug: Clearing deploy API cache
[18:11:37.827] Debug: Finding ElixirCollector
[18:11:37.829] Debug: Finding TownHall
[18:11:38.684] Debug: Found 0 TownHall
[18:11:38.900] Debug: Found 0 ElixirCollector
[18:11:38.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:38.902] Debug: Regular logic indicates active base
[18:11:38.903] Debug: Meets requirements failed on dead base check.
[18:11:38.904] Debug: Testing 0 attack methods
[18:11:38.906] Debug: no algorithm is suited to attack here
[18:11:38.907] Debug: Finding TownHall
[18:11:38.944] Debug: Found 0 TownHall
[18:11:38.946] [Attack] #9, Active, TH Not Found, Skipping: This base isn't dead.
[18:11:38.947] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[18:11:40.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:40.388] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:40.742] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:40.973] Debug: Waiting for clouds to appear...
[18:11:40.975] Debug: Waiting for clouds to disappear...
[18:11:40.976] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:41.538] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:41.539] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:41.542] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:42.131] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:42.158] Debug: Clearing game grid API cache
[18:11:42.159] Debug: Clearing building API cache
[18:11:42.160] Debug: Clearing deploy API cache
[18:11:42.162] Debug: Finding ElixirCollector
[18:11:42.163] Debug: Finding TownHall
[18:11:42.369] Debug: Found 1 TownHall
[18:11:42.371] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:11:42.479] Debug: Found 6 ElixirCollector
[18:11:42.980] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:11:42.982] Debug: Regular logic indicates active base
[18:11:42.983] Debug: Meets requirements failed on dead base check.
[18:11:42.985] Debug: Testing 0 attack methods
[18:11:42.985] Debug: no algorithm is suited to attack here
[18:11:42.986] Debug: Finding TownHall
[18:11:43.023] Debug: Found 1 TownHall
[18:11:43.025] [Attack] #10, Active, TH7, Skipping: This base isn't dead.
[18:11:43.026] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[18:11:44.633] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:44.845] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:45.085] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:45.286] Debug: Waiting for clouds to appear...
[18:11:45.288] Debug: Waiting for clouds to disappear...
[18:11:45.289] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:46.122] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:46.123] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:46.124] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:46.589] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:46.859] Debug: Clearing game grid API cache
[18:11:46.861] Debug: Clearing building API cache
[18:11:46.862] Debug: Clearing deploy API cache
[18:11:46.864] Debug: Finding ElixirCollector
[18:11:46.865] Debug: Finding TownHall
[18:11:47.354] Debug: Found 1 TownHall
[18:11:47.356] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:11:47.678] Debug: Found 6 ElixirCollector
[18:11:48.567] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[18:11:48.569] Debug: Regular logic indicates active base
[18:11:48.571] Debug: Meets requirements failed on dead base check.
[18:11:48.572] Debug: Testing 0 attack methods
[18:11:48.574] Debug: no algorithm is suited to attack here
[18:11:48.576] Debug: Finding TownHall
[18:11:48.621] Debug: Found 1 TownHall
[18:11:48.622] [Attack] #11, Active, TH8, Skipping: This base isn't dead.
[18:11:48.624] Debug: Waiting 235 ms until we can click the next button (user
setting 2 s)
[18:11:49.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:49.605] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:49.777] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:50.047] Debug: Waiting for clouds to appear...
[18:11:50.048] Debug: Waiting for clouds to disappear...
[18:11:50.049] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:50.762] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:50.763] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:50.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:51.196] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:51.486] Debug: Clearing game grid API cache
[18:11:51.487] Debug: Clearing building API cache
[18:11:51.489] Debug: Clearing deploy API cache
[18:11:51.490] Debug: Finding ElixirCollector
[18:11:51.492] Debug: Finding TownHall
[18:11:52.144] Debug: Found 1 TownHall
[18:11:52.146] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:11:52.273] Debug: Found 0 ElixirCollector
[18:11:52.280] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:52.286] Debug: Regular logic indicates active base
[18:11:52.288] Debug: Meets requirements failed on dead base check.
[18:11:52.290] Debug: Testing 0 attack methods
[18:11:52.291] Debug: no algorithm is suited to attack here
[18:11:52.293] Debug: Finding TownHall
[18:11:52.345] Debug: Found 1 TownHall
[18:11:52.347] [Attack] #12, Active, TH6, Skipping: This base isn't dead.
[18:11:52.349] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[18:11:53.944] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:54.234] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:54.340] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:54.557] Debug: Waiting for clouds to appear...
[18:11:54.558] Debug: Waiting for clouds to disappear...
[18:11:54.559] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:55.261] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:55.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:55.264] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:11:55.848] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:11:55.876] Debug: Clearing game grid API cache
[18:11:55.877] Debug: Clearing building API cache
[18:11:55.878] Debug: Clearing deploy API cache
[18:11:55.879] Debug: Finding ElixirCollector
[18:11:55.880] Debug: Finding TownHall
[18:11:55.997] Debug: Found 1 TownHall
[18:11:55.999] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:11:56.121] Debug: Found 0 ElixirCollector
[18:11:56.123] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:11:56.125] Debug: Regular logic indicates active base
[18:11:56.126] Debug: Meets requirements failed on dead base check.
[18:11:56.127] Debug: Testing 0 attack methods
[18:11:56.128] Debug: no algorithm is suited to attack here
[18:11:56.129] Debug: Finding TownHall
[18:11:56.165] Debug: Found 1 TownHall
[18:11:56.166] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[18:11:56.168] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[18:11:58.362] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:11:58.461] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:11:58.465] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:11:59.195] Debug: Waiting for clouds to appear...
[18:11:59.197] Debug: Waiting for clouds to disappear...
[18:11:59.198] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:11:59.661] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:11:59.662] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:11:59.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:00.113] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:00.410] Debug: Clearing game grid API cache
[18:12:00.412] Debug: Clearing building API cache
[18:12:00.413] Debug: Clearing deploy API cache
[18:12:00.415] Debug: Finding ElixirCollector
[18:12:00.417] Debug: Finding TownHall
[18:12:01.045] Debug: Found 1 TownHall
[18:12:01.047] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:12:01.161] Debug: Found 0 ElixirCollector
[18:12:01.162] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:01.164] Debug: Regular logic indicates active base
[18:12:01.166] Debug: Meets requirements failed on dead base check.
[18:12:01.167] Debug: Testing 0 attack methods
[18:12:01.168] Debug: no algorithm is suited to attack here
[18:12:01.169] Debug: Finding TownHall
[18:12:01.219] Debug: Found 1 TownHall
[18:12:01.227] [Attack] #14, Active, TH5, Skipping: This base isn't dead.
[18:12:01.229] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[18:12:01.956] Debug: Sending ADB command: time
[18:12:01.977] Debug: Android load 0m0.90s user 0m6.41s system
[18:12:02.861] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:03.174] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:03.291] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:03.657] Debug: Waiting for clouds to appear...
[18:12:03.658] Debug: Waiting for clouds to disappear...
[18:12:03.660] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:04.471] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:04.472] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:04.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:04.867] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:05.135] Debug: Clearing game grid API cache
[18:12:05.137] Debug: Clearing building API cache
[18:12:05.138] Debug: Clearing deploy API cache
[18:12:05.140] Debug: Finding ElixirCollector
[18:12:05.141] Debug: Finding TownHall
[18:12:05.519] Debug: Found 1 TownHall
[18:12:05.521] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:12:05.657] Debug: Found 0 ElixirCollector
[18:12:05.658] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:05.659] Debug: Regular logic indicates active base
[18:12:05.661] Debug: Meets requirements failed on dead base check.
[18:12:05.662] Debug: Testing 0 attack methods
[18:12:05.663] Debug: no algorithm is suited to attack here
[18:12:05.664] Debug: Finding TownHall
[18:12:05.701] Debug: Found 1 TownHall
[18:12:05.702] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[18:12:05.704] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:12:08.465] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:08.654] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:08.846] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:09.237] Debug: Waiting for clouds to appear...
[18:12:09.242] Debug: Waiting for clouds to disappear...
[18:12:09.245] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:09.796] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:09.798] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:09.799] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:10.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:10.491] Debug: Clearing game grid API cache
[18:12:10.492] Debug: Clearing building API cache
[18:12:10.494] Debug: Clearing deploy API cache
[18:12:10.495] Debug: Finding ElixirCollector
[18:12:10.496] Debug: Finding TownHall
[18:12:10.817] Debug: Found 1 TownHall
[18:12:10.819] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:12:10.904] Debug: Found 0 ElixirCollector
[18:12:10.908] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:10.909] Debug: Regular logic indicates active base
[18:12:10.910] Debug: Meets requirements failed on dead base check.
[18:12:10.911] Debug: Testing 0 attack methods
[18:12:10.912] Debug: no algorithm is suited to attack here
[18:12:10.913] Debug: Finding TownHall
[18:12:10.955] Debug: Found 1 TownHall
[18:12:10.957] [Attack] #16, Active, TH6, Skipping: This base isn't dead.
[18:12:10.958] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:12:12.898] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:12.903] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:13.176] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:13.618] Debug: Waiting for clouds to appear...
[18:12:13.620] Debug: Waiting for clouds to disappear...
[18:12:13.621] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:14.289] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:14.469] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:14.471] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:14.937] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:15.209] Debug: Clearing game grid API cache
[18:12:15.210] Debug: Clearing building API cache
[18:12:15.212] Debug: Clearing deploy API cache
[18:12:15.213] Debug: Finding ElixirCollector
[18:12:15.214] Debug: Finding TownHall
[18:12:15.907] Debug: Found 1 TownHall
[18:12:15.909] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:12:16.044] Debug: Found 0 ElixirCollector
[18:12:16.046] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:16.047] Debug: Regular logic indicates active base
[18:12:16.048] Debug: Meets requirements failed on dead base check.
[18:12:16.049] Debug: Testing 0 attack methods
[18:12:16.050] Debug: no algorithm is suited to attack here
[18:12:16.051] Debug: Finding TownHall
[18:12:16.092] Debug: Found 1 TownHall
[18:12:16.094] [Attack] #17, Active, TH7, Skipping: This base isn't dead.
[18:12:16.095] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[18:12:17.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:17.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:18.181] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:18.301] Debug: Waiting for clouds to appear...
[18:12:18.302] Debug: Waiting for clouds to disappear...
[18:12:18.303] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:19.001] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:19.003] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:19.004] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:19.400] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:19.718] Debug: Clearing game grid API cache
[18:12:19.719] Debug: Clearing building API cache
[18:12:19.720] Debug: Clearing deploy API cache
[18:12:19.722] Debug: Finding ElixirCollector
[18:12:19.723] Debug: Finding TownHall
[18:12:19.860] Debug: Found 1 TownHall
[18:12:19.862] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:12:19.964] Debug: Found 0 ElixirCollector
[18:12:19.966] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:19.975] Debug: Regular logic indicates active base
[18:12:19.977] Debug: Meets requirements failed on dead base check.
[18:12:19.978] Debug: Testing 0 attack methods
[18:12:19.980] Debug: no algorithm is suited to attack here
[18:12:19.981] Debug: Finding TownHall
[18:12:20.026] Debug: Found 1 TownHall
[18:12:20.028] [Attack] #18, Active, TH6, Skipping: This base isn't dead.
[18:12:20.030] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[18:12:22.217] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:22.221] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:22.546] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:22.941] Debug: Waiting for clouds to appear...
[18:12:22.942] Debug: Waiting for clouds to disappear...
[18:12:22.943] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:23.394] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:23.395] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:23.397] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:23.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:24.056] Debug: Clearing game grid API cache
[18:12:24.058] Debug: Clearing building API cache
[18:12:24.059] Debug: Clearing deploy API cache
[18:12:24.060] Debug: Finding ElixirCollector
[18:12:24.061] Debug: Finding TownHall
[18:12:24.355] Debug: Found 1 TownHall
[18:12:24.357] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:12:24.443] Debug: Found 0 ElixirCollector
[18:12:24.445] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:24.446] Debug: Regular logic indicates active base
[18:12:24.447] Debug: Meets requirements failed on dead base check.
[18:12:24.448] Debug: Testing 0 attack methods
[18:12:24.449] Debug: no algorithm is suited to attack here
[18:12:24.450] Debug: Finding TownHall
[18:12:24.485] Debug: Found 1 TownHall
[18:12:24.487] [Attack] #19, Active, TH5, Skipping: This base isn't dead.
[18:12:24.488] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:12:26.566] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:26.572] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:26.920] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:27.322] Debug: Waiting for clouds to appear...
[18:12:27.324] Debug: Waiting for clouds to disappear...
[18:12:27.325] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:27.760] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:27.762] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:27.763] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:28.326] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:28.350] Debug: Clearing game grid API cache
[18:12:28.352] Debug: Clearing building API cache
[18:12:28.353] Debug: Clearing deploy API cache
[18:12:28.354] Debug: Finding ElixirCollector
[18:12:28.355] Debug: Finding TownHall
[18:12:28.658] Debug: Found 1 TownHall
[18:12:28.660] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:12:28.811] Debug: Found 0 ElixirCollector
[18:12:28.812] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:28.813] Debug: Regular logic indicates active base
[18:12:28.815] Debug: Meets requirements failed on dead base check.
[18:12:28.816] Debug: Testing 0 attack methods
[18:12:28.817] Debug: no algorithm is suited to attack here
[18:12:28.818] Debug: Finding TownHall
[18:12:28.855] Debug: Camera is good; discarding result found at (-25.09, 20.01)
[18:12:28.856] Debug: Found 0 TownHall
[18:12:28.858] [Attack] #20, Active, TH Not Found, Skipping: This base isn't dead.
[18:12:28.859] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:12:30.826] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:30.832] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:31.127] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:31.565] Debug: Waiting for clouds to appear...
[18:12:31.566] Debug: Waiting for clouds to disappear...
[18:12:31.568] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:31.979] Debug: Sending ADB command: time
[18:12:32.000] Debug: Android load 0m0.97s user 0m6.72s system
[18:12:32.138] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:32.139] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:32.140] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:32.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:32.804] Debug: Clearing game grid API cache
[18:12:32.806] Debug: Clearing building API cache
[18:12:32.807] Debug: Clearing deploy API cache
[18:12:32.808] Debug: Finding ElixirCollector
[18:12:32.809] Debug: Finding TownHall
[18:12:33.693] Debug: Found 0 TownHall
[18:12:33.893] Debug: Found 0 ElixirCollector
[18:12:33.895] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:33.897] Debug: Regular logic indicates active base
[18:12:33.898] Debug: Meets requirements failed on dead base check.
[18:12:33.899] Debug: Testing 0 attack methods
[18:12:33.900] Debug: no algorithm is suited to attack here
[18:12:33.901] Debug: Finding TownHall
[18:12:33.941] Debug: Found 0 TownHall
[18:12:33.942] [Attack] #21, Active, TH Not Found, Skipping: This base isn't dead.
[18:12:33.944] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[18:12:35.271] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:35.559] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:35.787] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:35.913] Debug: Waiting for clouds to appear...
[18:12:35.914] Debug: Waiting for clouds to disappear...
[18:12:35.915] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:36.590] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:36.591] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:36.593] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:37.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:37.219] Debug: Clearing game grid API cache
[18:12:37.221] Debug: Clearing building API cache
[18:12:37.222] Debug: Clearing deploy API cache
[18:12:37.223] Debug: Finding ElixirCollector
[18:12:37.225] Debug: Finding TownHall
[18:12:37.507] Debug: Found 1 TownHall
[18:12:37.508] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:12:37.597] Debug: Found 0 ElixirCollector
[18:12:37.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:37.599] Debug: Regular logic indicates active base
[18:12:37.600] Debug: Meets requirements failed on dead base check.
[18:12:37.601] Debug: Testing 0 attack methods
[18:12:37.602] Debug: no algorithm is suited to attack here
[18:12:37.603] Debug: Finding TownHall
[18:12:37.644] Debug: Found 1 TownHall
[18:12:37.646] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[18:12:37.647] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:12:39.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:39.872] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:40.098] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:40.314] Debug: Waiting for clouds to appear...
[18:12:40.316] Debug: Waiting for clouds to disappear...
[18:12:40.318] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:41.058] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:41.059] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:41.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:41.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:41.784] Debug: Clearing game grid API cache
[18:12:41.786] Debug: Clearing building API cache
[18:12:41.787] Debug: Clearing deploy API cache
[18:12:41.789] Debug: Finding ElixirCollector
[18:12:41.790] Debug: Finding TownHall
[18:12:41.905] Debug: Found 1 TownHall
[18:12:41.907] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:12:42.000] Debug: Found 0 ElixirCollector
[18:12:42.002] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:42.003] Debug: Regular logic indicates active base
[18:12:42.004] Debug: Meets requirements failed on dead base check.
[18:12:42.005] Debug: Testing 0 attack methods
[18:12:42.006] Debug: no algorithm is suited to attack here
[18:12:42.008] Debug: Finding TownHall
[18:12:42.052] Debug: Found 1 TownHall
[18:12:42.059] [Attack] #23, Active, TH6, Skipping: This base isn't dead.
[18:12:42.061] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:12:44.258] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:44.429] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:44.664] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:44.867] Debug: Waiting for clouds to appear...
[18:12:44.868] Debug: Waiting for clouds to disappear...
[18:12:44.870] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:45.543] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:45.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:45.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:45.930] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:46.213] Debug: Clearing game grid API cache
[18:12:46.215] Debug: Clearing building API cache
[18:12:46.215] Debug: Clearing deploy API cache
[18:12:46.216] Debug: Finding ElixirCollector
[18:12:46.217] Debug: Finding TownHall
[18:12:46.552] Debug: Found 1 TownHall
[18:12:46.554] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:12:46.641] Debug: Found 0 ElixirCollector
[18:12:46.643] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:46.644] Debug: Regular logic indicates active base
[18:12:46.645] Debug: Meets requirements failed on dead base check.
[18:12:46.646] Debug: Testing 0 attack methods
[18:12:46.647] Debug: no algorithm is suited to attack here
[18:12:46.648] Debug: Finding TownHall
[18:12:46.685] Debug: Found 1 TownHall
[18:12:46.687] [Attack] #24, Active, TH5, Skipping: This base isn't dead.
[18:12:46.688] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:12:48.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:48.652] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:48.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:49.365] Debug: Waiting for clouds to appear...
[18:12:49.366] Debug: Waiting for clouds to disappear...
[18:12:49.368] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:49.825] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:49.826] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:49.832] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:50.232] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:50.509] Debug: Clearing game grid API cache
[18:12:50.511] Debug: Clearing building API cache
[18:12:50.512] Debug: Clearing deploy API cache
[18:12:50.513] Debug: Finding ElixirCollector
[18:12:50.514] Debug: Finding TownHall
[18:12:50.723] Debug: Found 1 TownHall
[18:12:50.724] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:12:50.824] Debug: Found 0 ElixirCollector
[18:12:50.825] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:12:50.827] Debug: Regular logic indicates active base
[18:12:50.828] Debug: Meets requirements failed on dead base check.
[18:12:50.829] Debug: Testing 0 attack methods
[18:12:50.830] Debug: no algorithm is suited to attack here
[18:12:50.831] Debug: Finding TownHall
[18:12:50.870] Debug: Found 1 TownHall
[18:12:50.871] [Attack] #25, Active, TH6, Skipping: This base isn't dead.
[18:12:50.872] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:12:52.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:12:52.997] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:12:53.248] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:12:53.692] Debug: Waiting for clouds to appear...
[18:12:53.694] Debug: Waiting for clouds to disappear...
[18:12:53.695] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:12:54.258] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:12:54.259] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:12:54.261] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:12:54.656] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:12:54.935] Debug: Clearing game grid API cache
[18:12:54.936] Debug: Clearing building API cache
[18:12:54.937] Debug: Clearing deploy API cache
[18:12:54.939] Debug: Finding ElixirCollector
[18:12:54.940] Debug: Finding TownHall
[18:12:55.227] Debug: Found 1 TownHall
[18:12:55.229] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:12:55.375] Debug: Found 5 ElixirCollector
[18:12:55.614] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[18:12:55.616] Debug: Regular logic indicates dead base
[18:12:55.617] Debug: Testing 1 attack methods
[18:12:55.800] Debug: Finding TownHall
[18:12:55.835] Debug: Found 1 TownHall
[18:12:55.886] Debug: Breakthrough Deploy (#1) has a score of 1
[18:12:55.888] Debug: Breakthrough Deploy is the new best with 1
[18:12:55.889] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[18:12:55.890] Debug: Finding TownHall
[18:12:55.927] Debug: Camera is good; discarding result found at (2.52, 23.01)
[18:12:55.928] Debug: Found 0 TownHall
[18:12:55.929] [Attack] #26, Dead, TH Not Found, 257198 Gold, 389312 Elixir, 172
Dark elixir
[18:12:57.143] Debug: Clearing game grid API cache
[18:12:57.145] Debug: Clearing building API cache
[18:12:57.146] Debug: Clearing deploy API cache
[18:12:57.148] [Attack] This base meets the attack requirements!
[18:12:57.148] [Breakthrough] Deploy start
[18:12:58.299] Debug: Finding TownHall
[18:12:58.425] Debug: Found 1 TownHall
[18:12:58.427] Analyzing potential deploy points...
[18:12:58.428] Debug: FindRedPoints: Scanning images...
[18:12:58.430] Debug: FRP: 1 (1.2)
[18:12:58.466] Debug: FRP: 2
[18:12:58.467] Debug: FRP: 3
[18:12:58.476] Debug: FRP: 5 (5)
[18:12:58.477] Debug: FRP: 6 Created FI
[18:12:58.479] Debug: FRP: 7 - scanning for border1
[18:12:58.530] Debug: FRP: 7 - border1 had 2 results
[18:12:58.532] Debug: FRP: 7 - scanning for border2
[18:12:58.605] Debug: FRP: 7 - border2 had 188 results
[18:12:58.606] Debug: FRP: 7 - scanning for border3
[18:12:58.659] Debug: FRP: 7 - border3 had 11 results
[18:12:58.660] Debug: FRP: 7 - scanning for border4
[18:12:58.801] Debug: FRP: 7 - border4 had 284 results
[18:12:58.802] Debug: FRP: 7 - scanning for border5
[18:12:58.865] Debug: FRP: 7 - border5 had 5 results
[18:12:58.977] Debug: FRP: 1 (0.653)
[18:12:59.007] Debug: FRP: 2
[18:12:59.009] Debug: FRP: 3
[18:12:59.019] Debug: FRP: 5 (5)
[18:12:59.020] Debug: FRP: 6 Created FI
[18:12:59.021] Debug: FRP: 7 - scanning for border1
[18:12:59.070] Debug: FRP: 7 - border1 had 0 results
[18:12:59.072] Debug: FRP: 7 - scanning for border2
[18:12:59.124] Debug: FRP: 7 - border2 had 14 results
[18:12:59.125] Debug: FRP: 7 - scanning for border3
[18:12:59.173] Debug: FRP: 7 - border3 had 1 results
[18:12:59.174] Debug: FRP: 7 - scanning for border4
[18:12:59.300] Debug: FRP: 7 - border4 had 277 results
[18:12:59.301] Debug: FRP: 7 - scanning for border5
[18:12:59.367] Debug: FRP: 7 - border5 had 5 results
[18:12:59.478] Debug: FRP: 1 (0.153)
[18:12:59.509] Debug: FRP: 2
[18:12:59.510] Debug: FRP: 3
[18:12:59.521] Debug: FRP: 5 (5)
[18:12:59.523] Debug: FRP: 6 Created FI
[18:12:59.524] Debug: FRP: 7 - scanning for border1
[18:12:59.584] Debug: FRP: 7 - border1 had 10 results
[18:12:59.585] Debug: FRP: 7 - scanning for border2
[18:12:59.669] Debug: FRP: 7 - border2 had 230 results
[18:12:59.670] Debug: FRP: 7 - scanning for border3
[18:12:59.725] Debug: FRP: 7 - border3 had 14 results
[18:12:59.726] Debug: FRP: 7 - scanning for border4
[18:12:59.862] Debug: FRP: 7 - border4 had 275 results
[18:12:59.863] Debug: FRP: 7 - scanning for border5
[18:12:59.921] Debug: FRP: 7 - border5 had 5 results
[18:13:00.032] Debug: FindRedPoints: Removing duplicate points...
[18:13:00.141] Debug: FindRedPoints: Done...
[18:13:00.144] [Breakthrough] Attacking from the top left
[18:13:00.145] [Breakthrough] Deploying Archer x35
[18:13:00.147] Debug: Selecting Archer
[18:13:00.348] Debug: Archer selection could not be verified; trying again
[18:13:00.350] Debug: Selecting Archer
[18:13:00.583] Debug: Archer is selected
[18:13:02.002] Debug: Sending ADB command: time
[18:13:02.045] Debug: Android load 0m1.01s user 0m6.93s system
[18:13:05.325] Debug: [Deploy] Recounting Archer; current count is 80
[18:13:05.366] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:13:05.412] Debug: [Deploy] Recounting Archer done; new count set to 44
[18:13:05.414] Debug: [Deploy] Archer is deployed now
[18:13:05.416] [Breakthrough] Deploying Barbarian x35
[18:13:05.417] Debug: Selecting Barbarian
[18:13:05.617] Debug: Barbarian is selected
[18:13:10.281] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:13:10.319] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:13:10.335] Debug: [Deploy] Recounting Barbarian done; new count set to 36
[18:13:10.336] Debug: [Deploy] Barbarian is deployed now
[18:13:12.692] Debug: [Deploy] Recounting Barbarian; current count is 36
[18:13:12.735] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:13:12.802] Debug: [Deploy] Recounting Barbarian done; new count set to 32
[18:13:12.803] [Breakthrough] Deploying Heal x1
[18:13:12.805] Debug: Selecting Heal
[18:13:13.037] Debug: Heal is selected
[18:13:15.136] Debug: [Deploy] Recounting Heal; current count is 2
[18:13:15.174] Debug: IsGreyOrRed failed because H=252.1, S=0.589, B=0.571
[18:13:15.181] Debug: [Deploy] Recounting Heal done; new count set to 1
[18:13:15.182] Debug: [Deploy] Heal is deployed now
[18:13:15.183] [Breakthrough] Deploying Archer x44
[18:13:15.184] Debug: Selecting Archer
[18:13:15.397] Debug: Archer is selected
[18:13:20.684] Debug: [Deploy] Recounting Archer; current count is 44
[18:13:20.722] Debug: [Deploy] Archer is grey or red; count set to 0
[18:13:20.724] [Breakthrough] Deploying Barbarian x32
[18:13:20.725] Debug: Selecting Barbarian
[18:13:20.941] Debug: Barbarian is selected
[18:13:25.304] Debug: [Deploy] Recounting Barbarian; current count is 32
[18:13:25.342] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:13:25.344] Debug: Watching heroes to activate abilities:
[18:13:25.344] Debug: FinalizeAttack() 0 fibers pending
[18:13:25.347] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:13:32.047] Debug: Sending ADB command: time
[18:13:32.069] Debug: Android load 0m1.01s user 0m6.94s system
[18:13:36.957] Debug: [AR] Compacting done, 188.3MB -> 188.3MB
[18:14:02.071] Debug: Sending ADB command: time
[18:14:02.093] Debug: Android load 0m1.01s user 0m6.94s system
[18:14:32.095] Debug: Sending ADB command: time
[18:14:32.117] Debug: Android load 0m1.01s user 0m6.94s system
[18:14:39.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:14:39.379] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:14:39.669] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:14:39.670] [Attack] Waiting for end of battle...
[18:14:39.674] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:14:40.933] [Stats] Loot results from attack: 121,190 gold, 185,354 elixir, 130
dark elixir, 8 trophies
[18:14:41.090] [Attack] Returning home...
[18:14:41.475] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:14:41.573] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:14:41.707] Debug: Waiting for clouds to disappear, state is WhiteClouds
[18:14:42.473] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:14:42.986] Debug: Warning: checking game status took: 512ms (restarting state
timers)
[18:14:43.753] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:14:43.938] Debug: State is now: Unknown
[18:14:44.070] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:14:44.266] Debug: Clouds are gone, state is Ingame
[18:14:44.276] Debug: Zoomed out
[18:14:44.277] Debug: Figuring out whether we won or lost
[18:14:44.295] Refreshed trophy count: 983
[18:14:44.296] Debug: Clearing game grid API cache
[18:14:44.298] Debug: Clearing building API cache
[18:14:44.299] Debug: Clearing deploy API cache
[18:14:44.529] [Collect] Starting a collection run
[18:14:44.531] Debug: Ensuring the game is zoomed out
[18:14:44.542] Debug: Zoomed out
[18:14:45.444] [Collect] Collecting Main Base resources
[18:14:46.983] Debug: Looking for a loot cart
[18:14:47.122] Debug: Didn't find a loot cart
[18:14:47.123] [Collect] Total collected: 0 items, 0 loot carts
[18:14:47.231] Closing chat; please don't open chat
[18:14:47.534] [Build] Waiting to let other modules work...
[18:14:49.436] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:14:53.514] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:14:53.962] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:14:54.512] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:14:58.778] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:14:58.804] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:14:58.805] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:14:58.807] [Build] Checking if we can attack now...
[18:15:00.432] Debug: Reading numbers in overview
[18:15:00.651] Debug: Read overview numbers (string): 3540Mx
[18:15:00.652] [Barracks] Cannot read overview string, invalid format. (3540Mx)
Rect=TroopsCount
[18:15:00.654] Please set your game language to English!
[18:15:00.656] [Build] Waiting to let other modules work...
[18:15:02.119] Debug: Sending ADB command: time
[18:15:02.161] Debug: Android load 0m1.02s user 0m7.03s system
[18:15:06.082] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:15:06.176] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:15:12.359] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:15:13.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:15:13.454] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:15:14.350] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:15:14.362] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:15:14.364] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:15:14.365] [Build] Checking if we can attack now...
[18:15:16.033] Debug: Reading numbers in overview
[18:15:16.085] Debug: Read overview numbers (string): 16/150
[18:15:16.086] Debug: Read overview numbers: 16 150 (TroopsCount)
[18:15:16.088] [Build] We can't attack yet. 16/150 troops (that's 11% of the needed
100%)
[18:15:16.288] [Build] Waiting to let other modules work...
[18:15:27.478] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:15:27.489] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:15:27.490] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:15:27.492] [Build] Checking if we can attack now...
[18:15:29.135] Debug: Reading numbers in overview
[18:15:29.187] Debug: Read overview numbers (string): 18/150
[18:15:29.189] Debug: Read overview numbers: 18 150 (TroopsCount)
[18:15:29.191] [Build] We can't attack yet. 18/150 troops (that's 12% of the needed
100%)
[18:15:29.405] [Build] Waiting to let other modules work...
[18:15:32.163] Debug: Sending ADB command: time
[18:15:32.185] Debug: Android load 0m1.02s user 0m7.03s system
[18:15:37.302] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:15:37.733] Debug: [AR] Compacting done, 148.1MB -> 148.1MB
[18:15:40.616] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:15:41.567] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:15:41.577] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:15:41.579] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:15:41.580] [Build] Checking if we can attack now...
[18:15:43.233] Debug: Reading numbers in overview
[18:15:43.286] Debug: Read overview numbers (string): 21/150
[18:15:43.287] Debug: Read overview numbers: 21 150 (TroopsCount)
[18:15:43.288] [Build] We can't attack yet. 21/150 troops (that's 14% of the needed
100%)
[18:15:43.482] [Build] Waiting to let other modules work...
[18:15:54.728] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:15:54.738] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:15:54.740] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:15:54.741] [Build] Checking if we can attack now...
[18:15:56.396] Debug: Reading numbers in overview
[18:15:56.443] Debug: Read overview numbers (string): 23/150
[18:15:56.444] Debug: Read overview numbers: 23 150 (TroopsCount)
[18:15:56.446] [Build] We can't attack yet. 23/150 troops (that's 15% of the needed
100%)
[18:15:56.656] [Build] Waiting to let other modules work...
[18:16:02.187] Debug: Sending ADB command: time
[18:16:02.209] Debug: Android load 0m1.02s user 0m7.04s system
[18:16:07.942] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:16:07.952] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:16:07.953] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:16:07.955] [Build] Checking if we can attack now...
[18:16:09.643] Debug: Reading numbers in overview
[18:16:09.721] Debug: Read overview numbers (string): 25/150
[18:16:09.722] Debug: Read overview numbers: 25 150 (TroopsCount)
[18:16:09.723] [Build] We can't attack yet. 25/150 troops (that's 17% of the needed
100%)
[18:16:09.908] [Build] Waiting to let other modules work...
[18:16:21.040] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:16:21.050] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:16:21.052] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:16:21.054] [Build] Checking if we can attack now...
[18:16:22.732] Debug: Reading numbers in overview
[18:16:22.789] Debug: Read overview numbers (string): 27/150
[18:16:22.793] Debug: Read overview numbers: 27 150 (TroopsCount)
[18:16:22.794] [Build] We can't attack yet. 27/150 troops (that's 18% of the needed
100%)
[18:16:23.004] [Build] Waiting to let other modules work...
[18:16:32.211] Debug: Sending ADB command: time
[18:16:32.233] Debug: Android load 0m1.02s user 0m7.04s system
[18:16:34.227] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:16:34.239] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:16:34.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:16:34.242] [Build] Checking if we can attack now...
[18:16:35.916] Debug: Reading numbers in overview
[18:16:35.972] Debug: Read overview numbers (string): 29/150
[18:16:35.974] Debug: Read overview numbers: 29 150 (TroopsCount)
[18:16:35.975] [Build] We can't attack yet. 29/150 troops (that's 19% of the needed
100%)
[18:16:36.161] [Build] Waiting to let other modules work...
[18:16:37.471] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:16:47.229] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:16:48.196] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:16:48.206] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:16:48.207] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:16:48.209] [Build] Checking if we can attack now...
[18:16:49.891] Debug: Reading numbers in overview
[18:16:49.942] Debug: Read overview numbers (string): 32/150
[18:16:49.943] Debug: Read overview numbers: 32 150 (TroopsCount)
[18:16:49.945] [Build] We can't attack yet. 32/150 troops (that's 21% of the needed
100%)
[18:16:50.130] [Build] Waiting to let other modules work...
[18:17:01.405] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:17:01.417] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:17:01.420] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:17:01.421] [Build] Checking if we can attack now...
[18:17:02.235] Debug: Sending ADB command: time
[18:17:02.257] Debug: Android load 0m1.02s user 0m7.04s system
[18:17:03.064] Debug: Reading numbers in overview
[18:17:03.122] Debug: Read overview numbers (string): 34/150
[18:17:03.123] Debug: Read overview numbers: 34 150 (TroopsCount)
[18:17:03.125] [Build] We can't attack yet. 34/150 troops (that's 23% of the needed
100%)
[18:17:03.348] [Build] Waiting to let other modules work...
[18:17:14.573] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:17:14.585] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:17:14.587] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:17:14.589] [Build] Checking if we can attack now...
[18:17:16.288] Debug: Reading numbers in overview
[18:17:16.340] Debug: Read overview numbers (string): 36/150
[18:17:16.341] Debug: Read overview numbers: 36 150 (TroopsCount)
[18:17:16.343] [Build] We can't attack yet. 36/150 troops (that's 24% of the needed
100%)
[18:17:16.534] [Build] Waiting to let other modules work...
[18:17:27.819] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:17:27.829] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:17:27.830] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:17:27.832] [Build] Checking if we can attack now...
[18:17:29.425] Debug: Reading numbers in overview
[18:17:29.481] Debug: Read overview numbers (string): 38/150
[18:17:29.482] Debug: Read overview numbers: 38 150 (TroopsCount)
[18:17:29.484] [Build] We can't attack yet. 38/150 troops (that's 25% of the needed
100%)
[18:17:29.692] [Build] Waiting to let other modules work...
[18:17:32.258] Debug: Sending ADB command: time
[18:17:32.280] Debug: Android load 0m1.02s user 0m7.04s system
[18:17:37.769] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:17:38.188] Debug: [AR] Compacting done, 156.0MB -> 156.0MB
[18:17:40.806] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:17:41.804] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:17:41.814] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:17:41.816] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:17:41.817] [Build] Checking if we can attack now...
[18:17:43.468] Debug: Reading numbers in overview
[18:17:43.516] Debug: Read overview numbers (string): 41/150
[18:17:43.519] Debug: Read overview numbers: 41 150 (TroopsCount)
[18:17:43.521] [Build] We can't attack yet. 41/150 troops (that's 27% of the needed
100%)
[18:17:43.732] [Build] Waiting to let other modules work...
[18:17:44.676] [Collect] Starting a collection run
[18:17:44.677] Debug: Ensuring the game is zoomed out
[18:17:44.679] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[18:17:45.348] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:17:46.390] Debug: Zoomed out
[18:17:47.281] [Collect] Collecting Main Base resources
[18:17:53.708] Debug: Looking for a loot cart
[18:17:54.630] Debug: Didn't find a loot cart
[18:17:54.631] [Collect] Total collected: 2 items, 0 loot carts
[18:17:55.901] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:17:56.884] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:17:56.896] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:17:56.898] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:17:56.899] [Build] Checking if we can attack now...
[18:17:58.583] Debug: Reading numbers in overview
[18:17:58.629] Debug: Read overview numbers (string): 43/150
[18:17:58.630] Debug: Read overview numbers: 43 150 (TroopsCount)
[18:17:58.632] [Build] We can't attack yet. 43/150 troops (that's 29% of the needed
100%)
[18:17:58.840] [Build] Waiting to let other modules work...
[18:18:02.281] Debug: Sending ADB command: time
[18:18:02.303] Debug: Android load 0m1.02s user 0m7.04s system
[18:18:10.008] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:18:10.019] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:18:10.021] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:18:10.022] [Build] Checking if we can attack now...
[18:18:11.653] Debug: Reading numbers in overview
[18:18:11.724] Debug: Read overview numbers (string): 45/150
[18:18:11.725] Debug: Read overview numbers: 45 150 (TroopsCount)
[18:18:11.726] [Build] We can't attack yet. 45/150 troops (that's 30% of the needed
100%)
[18:18:11.936] [Build] Waiting to let other modules work...
[18:18:23.175] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:18:23.186] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:18:23.188] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:18:23.189] [Build] Checking if we can attack now...
[18:18:24.827] Debug: Reading numbers in overview
[18:18:24.877] Debug: Read overview numbers (string): 47/150
[18:18:24.879] Debug: Read overview numbers: 47 150 (TroopsCount)
[18:18:24.880] [Build] We can't attack yet. 47/150 troops (that's 31% of the needed
100%)
[18:18:25.099] [Build] Waiting to let other modules work...
[18:18:32.305] Debug: Sending ADB command: time
[18:18:32.327] Debug: Android load 0m1.02s user 0m7.04s system
[18:18:36.308] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:18:36.319] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:18:36.321] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:18:36.322] [Build] Checking if we can attack now...
[18:18:36.353] Debug: UpdateCheck: Could not find updater.exe
[18:18:37.986] Debug: Reading numbers in overview
[18:18:38.055] Debug: Read overview numbers (string): 50/150
[18:18:38.056] Debug: Read overview numbers: 50 150 (TroopsCount)
[18:18:38.057] [Build] We can't attack yet. 50/150 troops (that's 33% of the needed
100%)
[18:18:38.277] [Build] Waiting to let other modules work...
[18:18:49.502] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:18:49.512] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:18:49.514] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:18:49.515] [Build] Checking if we can attack now...
[18:18:51.117] Debug: Reading numbers in overview
[18:18:51.188] Debug: Read overview numbers (string): 52/150
[18:18:51.189] Debug: Read overview numbers: 52 150 (TroopsCount)
[18:18:51.191] [Build] We can't attack yet. 52/150 troops (that's 35% of the needed
100%)
[18:18:51.407] [Build] Waiting to let other modules work...
[18:19:02.329] Debug: Sending ADB command: time
[18:19:02.351] Debug: Android load 0m1.02s user 0m7.04s system
[18:19:02.574] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:19:02.587] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:19:02.589] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:19:02.590] [Build] Checking if we can attack now...
[18:19:04.242] Debug: Reading numbers in overview
[18:19:04.322] Debug: Read overview numbers (string): 54/150
[18:19:04.323] Debug: Read overview numbers: 54 150 (TroopsCount)
[18:19:04.325] [Build] We can't attack yet. 54/150 troops (that's 36% of the needed
100%)
[18:19:04.538] [Build] Waiting to let other modules work...
[18:19:07.790] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:08.070] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:19:15.722] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:19:16.723] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:19:16.734] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:19:16.737] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:19:16.742] [Build] Checking if we can attack now...
[18:19:18.351] Debug: Reading numbers in overview
[18:19:18.428] Debug: Read overview numbers (string): 56/150
[18:19:18.429] Debug: Read overview numbers: 56 150 (TroopsCount)
[18:19:18.430] [Build] We can't attack yet. 56/150 troops (that's 37% of the needed
100%)
[18:19:18.645] [Build] Waiting to let other modules work...
[18:19:24.838] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:24.929] Debug: [GameState]: 'Unknown' -> 'Dialog'
[18:19:27.396] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:27.498] Debug: [GameState]: 'Unknown' -> 'Dialog'
[18:19:28.037] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:28.130] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:19:29.735] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:19:30.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:19:30.740] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:19:30.742] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:19:30.743] [Build] Checking if we can attack now...
[18:19:32.353] Debug: Sending ADB command: time
[18:19:32.375] Debug: Android load 0m1.02s user 0m7.04s system
[18:19:32.696] Debug: Reading numbers in overview
[18:19:32.775] Debug: Read overview numbers (string): 59/150
[18:19:32.777] Debug: Read overview numbers: 59 150 (TroopsCount)
[18:19:32.779] [Build] We can't attack yet. 59/150 troops (that's 39% of the needed
100%)
[18:19:32.995] [Build] Waiting to let other modules work...
[18:19:38.045] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:19:38.622] Debug: [AR] Compacting done, 155.9MB -> 155.9MB
[18:19:44.134] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:19:44.497] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:44.596] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:19:45.162] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:19:45.174] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:19:45.176] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:19:45.178] [Build] Checking if we can attack now...
[18:19:46.124] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:19:47.801] Debug: Reading numbers in overview
[18:19:47.848] Debug: Read overview numbers (string): 61/150
[18:19:47.850] Debug: Read overview numbers: 61 150 (TroopsCount)
[18:19:47.851] [Build] We can't attack yet. 61/150 troops (that's 41% of the needed
100%)
[18:19:48.078] [Build] Waiting to let other modules work...
[18:19:56.847] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:19:57.109] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:19:58.348] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:19:59.367] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:19:59.398] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:19:59.399] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:19:59.401] [Build] Checking if we can attack now...
[18:20:01.115] Debug: Reading numbers in overview
[18:20:01.177] Debug: Read overview numbers (string): 63/150
[18:20:01.178] Debug: Read overview numbers: 63 150 (TroopsCount)
[18:20:01.179] [Build] We can't attack yet. 63/150 troops (that's 42% of the needed
100%)
[18:20:01.296] [Build] Waiting to let other modules work...
[18:20:02.377] Debug: Sending ADB command: time
[18:20:02.399] Debug: Android load 0m1.02s user 0m7.04s system
[18:20:06.591] [Pause] Core got paused
[18:20:08.847] Debug: Start A
[18:20:08.850] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:20:09.279] Raccoon Bot stopped.
[18:20:09.286] [Pause] Core got unpaused
[18:20:29.159] Debug: Start A
[18:20:29.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:20:29.433] Debug: Start C
[18:20:29.437] Debug: [SetActiveModules] Clearing (5 checked types)
[18:20:29.438] Debug: Clearing all modules in ModuleManager
[18:20:29.593] Debug: StartupModule is running
[18:20:29.594] Debug: Closing dialogs
[18:20:29.680] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, Auto_StopModule, CollectModule, QuickTrainModule,
AttackModule
[18:20:30.291] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:20:30.868] Debug: Checking to see if we're at Builder Base
[18:20:30.869] Debug: Deactivating StartupModule
[18:20:30.871] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[18:20:31.317] [Collect] Starting a collection run
[18:20:31.319] Debug: Ensuring the game is zoomed out
[18:20:31.329] Debug: Zoomed out
[18:20:32.274] [Collect] Collecting Main Base resources
[18:20:32.401] Debug: Sending ADB command: time
[18:20:32.423] Debug: Android load 0m1.03s user 0m7.14s system
[18:20:33.675] Debug: Looking for a loot cart
[18:20:33.820] Debug: Didn't find a loot cart
[18:20:33.821] [Collect] Total collected: 0 items, 0 loot carts
[18:20:34.123] [Auto-Stop module] Starting Auto-Stop module...
[18:20:34.297] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:20:34.298] [Auto-Stop module] Reading ressources...
[18:20:34.480] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:20:36.612] [Build]: Starting to quicktrain.
[18:20:36.613] Debug: Ensuring the game is zoomed out
[18:20:36.624] Debug: Zoomed out
[18:20:37.606] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:20:38.587] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:20:38.597] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:20:38.598] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:20:38.600] [Build] Checking if we can attack now...
[18:20:40.246] Debug: Reading numbers in overview
[18:20:40.293] Debug: Read overview numbers (string): 70/150
[18:20:40.295] Debug: Read overview numbers: 70 150 (TroopsCount)
[18:20:40.296] [Build] We can't attack yet. 70/150 troops (that's 47% of the needed
100%)
[18:20:40.513] [Build] Waiting to let other modules work...
[18:20:46.396] [Auto-Stop module] Starting Auto-Stop module...
[18:20:48.690] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:20:49.387] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:20:49.388] [Auto-Stop module] Reading ressources...
[18:20:49.604] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:20:53.185] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:20:54.188] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:20:54.198] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:20:54.200] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:20:54.201] [Build] Checking if we can attack now...
[18:20:55.877] Debug: Reading numbers in overview
[18:20:55.936] Debug: Read overview numbers (string): 72/150
[18:20:55.938] Debug: Read overview numbers: 72 150 (TroopsCount)
[18:20:55.939] [Build] We can't attack yet. 72/150 troops (that's 48% of the needed
100%)
[18:20:56.150] [Build] Waiting to let other modules work...
[18:20:58.479] [Pause] Core got paused
[18:21:02.425] Debug: Sending ADB command: time
[18:21:02.447] Debug: Android load 0m1.03s user 0m7.14s system
[18:21:06.351] [Pause] Core got unpaused
[18:21:06.563] [Auto-Stop module] Starting Auto-Stop module...
[18:21:07.235] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:21:07.823] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:21:07.824] [Auto-Stop module] Reading ressources...
[18:21:07.924] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:21:10.981] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:21:11.968] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:21:11.978] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:21:11.979] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:21:11.981] [Build] Checking if we can attack now...
[18:21:13.681] Debug: Reading numbers in overview
[18:21:13.732] Debug: Read overview numbers (string): 80/150
[18:21:13.733] Debug: Read overview numbers: 80 150 (TroopsCount)
[18:21:13.734] [Build] We can't attack yet. 80/150 troops (that's 53% of the needed
100%)
[18:21:13.924] [Build] Waiting to let other modules work...
[18:21:19.792] [Auto-Stop module] Starting Auto-Stop module...
[18:21:20.489] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:21:21.030] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:21:21.032] [Auto-Stop module] Reading ressources...
[18:21:21.135] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:21:25.047] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:21:26.068] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:21:26.079] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:21:26.081] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:21:26.082] [Build] Checking if we can attack now...
[18:21:27.756] Debug: Reading numbers in overview
[18:21:27.825] Debug: Read overview numbers (string): 88/150
[18:21:27.826] Debug: Read overview numbers: 88 150 (TroopsCount)
[18:21:27.827] [Build] We can't attack yet. 88/150 troops (that's 59% of the needed
100%)
[18:21:28.067] [Build] Waiting to let other modules work...
[18:21:32.449] Debug: Sending ADB command: time
[18:21:32.471] Debug: Android load 0m1.03s user 0m7.14s system
[18:21:32.903] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:21:33.929] [Auto-Stop module] Starting Auto-Stop module...
[18:21:34.121] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:21:34.122] [Auto-Stop module] Reading ressources...
[18:21:34.218] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:21:39.041] Debug: [AR] Compacting done, 152.5MB -> 152.5MB
[18:21:39.254] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:21:40.235] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:21:40.246] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:21:40.248] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:21:40.249] [Build] Checking if we can attack now...
[18:21:41.957] Debug: Reading numbers in overview
[18:21:42.036] Debug: Read overview numbers (string): 95/150
[18:21:42.038] Debug: Read overview numbers: 95 150 (TroopsCount)
[18:21:42.039] [Build] We can't attack yet. 95/150 troops (that's 63% of the needed
100%)
[18:21:42.230] [Build] Waiting to let other modules work...
[18:21:46.068] [Auto-Stop module] Starting Auto-Stop module...
[18:21:46.764] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:21:47.365] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:21:47.366] [Auto-Stop module] Reading ressources...
[18:21:47.465] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:21:53.426] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:21:54.398] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:21:54.410] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:21:54.411] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:21:54.413] [Build] Checking if we can attack now...
[18:21:56.124] Debug: Reading numbers in overview
[18:21:56.177] Debug: Read overview numbers (string): 102/150
[18:21:56.179] Debug: Read overview numbers: 102 150 (TroopsCount)
[18:21:56.180] [Build] We can't attack yet. 102/150 troops (that's 68% of the
needed 100%)
[18:21:56.376] [Build] Waiting to let other modules work...
[18:21:59.329] [Auto-Stop module] Starting Auto-Stop module...
[18:22:00.044] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:22:00.231] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:22:00.233] [Auto-Stop module] Reading ressources...
[18:22:00.369] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:22:02.473] Debug: Sending ADB command: time
[18:22:02.495] Debug: Android load 0m1.03s user 0m7.14s system
[18:22:07.517] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:22:08.473] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:22:08.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:22:08.488] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:22:08.490] [Build] Checking if we can attack now...
[18:22:10.188] Debug: Reading numbers in overview
[18:22:10.239] Debug: Read overview numbers (string): 108/150
[18:22:10.241] Debug: Read overview numbers: 108 150 (TroopsCount)
[18:22:10.242] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 100%)
[18:22:10.431] [Build] Waiting to let other modules work...
[18:22:12.188] [Auto-Stop module] Starting Auto-Stop module...
[18:22:12.853] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:22:13.425] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:22:13.426] [Auto-Stop module] Reading ressources...
[18:22:13.526] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:22:21.557] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:22:22.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:22:22.541] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:22:22.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:22:22.544] [Build] Checking if we can attack now...
[18:22:24.238] Debug: Reading numbers in overview
[18:22:24.312] Debug: Read overview numbers (string): 115/150
[18:22:24.313] Debug: Read overview numbers: 115 150 (TroopsCount)
[18:22:24.314] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 100%)
[18:22:24.493] [Build] Waiting to let other modules work...
[18:22:25.372] [Auto-Stop module] Starting Auto-Stop module...
[18:22:26.051] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:22:26.627] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:22:26.628] [Auto-Stop module] Reading ressources...
[18:22:26.726] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:22:32.496] Debug: Sending ADB command: time
[18:22:32.518] Debug: Android load 0m1.03s user 0m7.14s system
[18:22:35.608] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:22:36.578] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:22:36.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:22:36.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:22:36.593] [Build] Checking if we can attack now...
[18:22:38.162] Debug: Reading numbers in overview
[18:22:38.204] Debug: Read overview numbers (string): 121/150
[18:22:38.205] Debug: Read overview numbers: 121 150 (TroopsCount)
[18:22:38.206] [Build] We can't attack yet. 121/150 troops (that's 81% of the
needed 100%)
[18:22:38.368] [Build] Waiting to let other modules work...
[18:22:38.623] [Auto-Stop module] Starting Auto-Stop module...
[18:22:39.368] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:22:39.372] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:22:39.953] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:22:40.110] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:22:40.111] [Auto-Stop module] Reading ressources...
[18:22:40.209] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:22:49.797] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:22:50.867] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:22:50.879] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:22:50.881] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:22:50.883] [Build] Checking if we can attack now...
[18:22:52.506] Debug: Reading numbers in overview
[18:22:52.560] Debug: Read overview numbers (string): 128/150
[18:22:52.562] Debug: Read overview numbers: 128 150 (TroopsCount)
[18:22:52.563] [Build] We can't attack yet. 128/150 troops (that's 85% of the
needed 100%)
[18:22:52.772] [Build] Waiting to let other modules work...
[18:22:53.029] [Auto-Stop module] Starting Auto-Stop module...
[18:22:53.698] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:22:54.279] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:22:54.280] [Auto-Stop module] Reading ressources...
[18:22:54.372] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:23:02.520] Debug: Sending ADB command: time
[18:23:02.543] Debug: Android load 0m1.04s user 0m7.18s system
[18:23:03.951] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:23:04.952] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:23:04.964] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:23:04.966] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:23:04.967] [Build] Checking if we can attack now...
[18:23:06.658] Debug: Reading numbers in overview
[18:23:06.733] Debug: Read overview numbers (string): 135/150
[18:23:06.735] Debug: Read overview numbers: 135 150 (TroopsCount)
[18:23:06.736] [Build] We can't attack yet. 135/150 troops (that's 90% of the
needed 100%)
[18:23:06.946] [Build] Waiting to let other modules work...
[18:23:07.199] [Auto-Stop module] Starting Auto-Stop module...
[18:23:07.873] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:23:08.025] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:23:08.026] [Auto-Stop module] Reading ressources...
[18:23:08.127] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:23:18.065] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:23:19.158] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:23:19.170] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:23:19.171] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:23:19.173] [Build] Checking if we can attack now...
[18:23:20.797] Debug: Reading numbers in overview
[18:23:20.846] Debug: Read overview numbers (string): 142/150
[18:23:20.848] Debug: Read overview numbers: 142 150 (TroopsCount)
[18:23:20.849] [Build] We can't attack yet. 142/150 troops (that's 95% of the
needed 100%)
[18:23:21.054] [Build] Waiting to let other modules work...
[18:23:21.310] [Auto-Stop module] Starting Auto-Stop module...
[18:23:21.977] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:23:22.553] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:23:22.554] [Auto-Stop module] Reading ressources...
[18:23:22.649] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:23:31.127] [Collect] Starting a collection run
[18:23:31.128] Debug: Ensuring the game is zoomed out
[18:23:31.138] Debug: Zoomed out
[18:23:32.097] [Collect] Collecting Main Base resources
[18:23:32.545] Debug: Sending ADB command: time
[18:23:32.566] Debug: Android load 0m1.04s user 0m7.18s system
[18:23:33.480] Debug: Looking for a loot cart
[18:23:33.614] Debug: Didn't find a loot cart
[18:23:33.615] [Collect] Total collected: 0 items, 0 loot carts
[18:23:34.904] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:23:35.894] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:23:35.905] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:23:35.908] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:23:35.910] [Build] Checking if we can attack now...
[18:23:37.595] Debug: Reading numbers in overview
[18:23:37.675] Debug: Read overview numbers (string): 150/150
[18:23:37.676] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:23:37.678] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:23:37.986] [Auto-Stop module] Starting Auto-Stop module...
[18:23:38.654] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:23:39.252] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:23:39.253] [Auto-Stop module] Reading ressources...
[18:23:39.354] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:23:39.470] Debug: [AR] Compacting done, 154.8MB -> 154.8MB
[18:23:42.527] Debug: Ensuring the game is zoomed out
[18:23:42.536] Debug: Zoomed out
[18:23:42.547] Debug: Zoomed out
[18:23:42.548] Debug: Starting matchmaking
[18:23:42.549] Debug: StartSerachForMatch 1
[18:23:42.643] Debug: ClickAttack()
[18:23:42.996] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:23:43.118] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:23:43.403] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:23:43.616] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:23:43.714] Debug: Starting matchmaking; done
[18:23:43.715] Debug: Waiting for clouds to appear...
[18:23:43.716] Debug: Waiting for clouds to disappear...
[18:23:43.717] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:23:43.718] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:23:44.070] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:23:44.864] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:23:44.866] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:23:44.868] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:23:45.415] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:23:45.565] Debug: Clearing game grid API cache
[18:23:45.566] Debug: Clearing building API cache
[18:23:45.568] Debug: Clearing deploy API cache
[18:23:45.569] Debug: Finding ElixirCollector
[18:23:45.571] Debug: Finding TownHall
[18:23:45.846] Debug: Found 1 TownHall
[18:23:45.848] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:23:45.955] Debug: Found 0 ElixirCollector
[18:23:45.960] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:23:45.961] Debug: Regular logic indicates active base
[18:23:45.963] Debug: Meets requirements failed on dead base check.
[18:23:45.965] Debug: Testing 0 attack methods
[18:23:45.966] Debug: no algorithm is suited to attack here
[18:23:45.968] Debug: Finding TownHall
[18:23:46.011] Debug: Found 1 TownHall
[18:23:46.013] [Attack] #1, Active, TH5, Skipping: This base isn't dead.
[18:23:46.015] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:23:48.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:23:48.339] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:23:48.342] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:23:48.765] Debug: Waiting for clouds to appear...
[18:23:48.766] Debug: Waiting for clouds to disappear...
[18:23:48.768] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:23:49.350] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:23:49.352] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:23:49.353] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:23:49.907] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:23:50.062] Debug: Clearing game grid API cache
[18:23:50.064] Debug: Clearing building API cache
[18:23:50.065] Debug: Clearing deploy API cache
[18:23:50.066] Debug: Finding ElixirCollector
[18:23:50.067] Debug: Finding TownHall
[18:23:50.908] Debug: Found 0 TownHall
[18:23:51.120] Debug: Found 0 ElixirCollector
[18:23:51.122] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:23:51.123] Debug: Regular logic indicates active base
[18:23:51.125] Debug: Meets requirements failed on dead base check.
[18:23:51.126] Debug: Testing 0 attack methods
[18:23:51.128] Debug: no algorithm is suited to attack here
[18:23:51.129] Debug: Finding TownHall
[18:23:51.173] Debug: Found 0 TownHall
[18:23:51.175] [Attack] #2, Active, TH Not Found, Skipping: This base isn't dead.
[18:23:51.176] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[18:23:52.539] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:23:52.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:23:53.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:23:53.247] Debug: Waiting for clouds to appear...
[18:23:53.248] Debug: Waiting for clouds to disappear...
[18:23:53.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:23:53.813] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:23:53.814] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:23:53.816] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:23:54.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:23:54.440] Debug: Clearing game grid API cache
[18:23:54.441] Debug: Clearing building API cache
[18:23:54.442] Debug: Clearing deploy API cache
[18:23:54.443] Debug: Finding ElixirCollector
[18:23:54.443] Debug: Finding TownHall
[18:23:54.644] Debug: Found 1 TownHall
[18:23:54.645] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:23:54.789] Debug: Found 1 ElixirCollector
[18:23:54.838] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[18:23:54.839] Debug: Regular logic indicates dead base
[18:23:54.840] Debug: Testing 2 attack methods
[18:23:54.988] Debug: Gold doesn't meet requirements: 187935 < 200000
[18:23:54.989] Debug: Meets all requirements failed on resource check.
[18:23:54.990] Debug: Near Collectors Deploy (#1) has a score of 0
[18:23:54.991] Debug: Gold doesn't meet requirements: 187935 < 200000
[18:23:54.992] Debug: Meets all requirements failed on resource check.
[18:23:54.993] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:23:54.994] Debug: Red Line Deploy (#2) has a score of 0
[18:23:54.996] Debug: no algorithm is suited to attack here
[18:23:54.997] Debug: Finding TownHall
[18:23:55.032] Debug: Found 1 TownHall
[18:23:55.034] [Attack] #3, Dead, TH7, 187935 Gold, 178771 Elixir, 210 Dark elixir,
Skipping: All of the loot requirements weren't met.
[18:23:55.035] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[18:23:56.885] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:23:57.130] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:23:57.255] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:23:57.550] Debug: Waiting for clouds to appear...
[18:23:57.551] Debug: Waiting for clouds to disappear...
[18:23:57.552] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:23:58.257] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:23:58.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:23:58.260] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:23:58.649] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:23:58.927] Debug: Clearing game grid API cache
[18:23:58.928] Debug: Clearing building API cache
[18:23:58.930] Debug: Clearing deploy API cache
[18:23:58.931] Debug: Finding ElixirCollector
[18:23:58.932] Debug: Finding TownHall
[18:23:59.144] Debug: Found 1 TownHall
[18:23:59.145] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:23:59.233] Debug: Found 0 ElixirCollector
[18:23:59.235] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:23:59.237] Debug: Regular logic indicates active base
[18:23:59.238] Debug: Meets requirements failed on dead base check.
[18:23:59.239] Debug: Testing 0 attack methods
[18:23:59.240] Debug: no algorithm is suited to attack here
[18:23:59.241] Debug: Finding TownHall
[18:23:59.280] Debug: Found 1 TownHall
[18:23:59.282] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[18:23:59.282] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[18:24:01.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:01.398] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:01.759] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:02.113] Debug: Waiting for clouds to appear...
[18:24:02.115] Debug: Waiting for clouds to disappear...
[18:24:02.116] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:02.568] Debug: Sending ADB command: time
[18:24:02.591] Debug: Android load 0m1.07s user 0m7.44s system
[18:24:02.790] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:02.958] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:02.960] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:03.339] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:03.616] Debug: Clearing game grid API cache
[18:24:03.617] Debug: Clearing building API cache
[18:24:03.617] Debug: Clearing deploy API cache
[18:24:03.618] Debug: Finding ElixirCollector
[18:24:03.619] Debug: Finding TownHall
[18:24:03.902] Debug: Found 1 TownHall
[18:24:03.903] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:03.983] Debug: Found 0 ElixirCollector
[18:24:03.985] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:03.986] Debug: Regular logic indicates active base
[18:24:03.987] Debug: Meets requirements failed on dead base check.
[18:24:03.988] Debug: Testing 0 attack methods
[18:24:03.989] Debug: no algorithm is suited to attack here
[18:24:03.990] Debug: Finding TownHall
[18:24:04.024] Debug: Found 1 TownHall
[18:24:04.026] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[18:24:04.027] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:24:06.081] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:06.357] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:06.792] Debug: Waiting for clouds to appear...
[18:24:06.793] Debug: Waiting for clouds to disappear...
[18:24:06.794] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:06.797] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:07.260] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:07.261] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:07.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:07.646] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:07.920] Debug: Clearing game grid API cache
[18:24:07.922] Debug: Clearing building API cache
[18:24:07.923] Debug: Clearing deploy API cache
[18:24:07.924] Debug: Finding ElixirCollector
[18:24:07.925] Debug: Finding TownHall
[18:24:08.041] Debug: Found 1 TownHall
[18:24:08.042] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:08.132] Debug: Found 0 ElixirCollector
[18:24:08.134] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:08.135] Debug: Regular logic indicates active base
[18:24:08.136] Debug: Meets requirements failed on dead base check.
[18:24:08.137] Debug: Testing 0 attack methods
[18:24:08.138] Debug: no algorithm is suited to attack here
[18:24:08.140] Debug: Finding TownHall
[18:24:08.178] Debug: Found 1 TownHall
[18:24:08.179] [Attack] #6, Active, TH6, Skipping: This base isn't dead.
[18:24:08.180] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:24:10.383] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:10.654] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:11.080] Debug: Waiting for clouds to appear...
[18:24:11.081] Debug: Waiting for clouds to disappear...
[18:24:11.083] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:11.110] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:11.603] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:11.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:11.605] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:11.989] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:12.276] Debug: Clearing game grid API cache
[18:24:12.278] Debug: Clearing building API cache
[18:24:12.279] Debug: Clearing deploy API cache
[18:24:12.280] Debug: Finding ElixirCollector
[18:24:12.281] Debug: Finding TownHall
[18:24:12.509] Debug: Found 1 TownHall
[18:24:12.511] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:24:12.595] Debug: Found 0 ElixirCollector
[18:24:12.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:12.599] Debug: Regular logic indicates active base
[18:24:12.600] Debug: Meets requirements failed on dead base check.
[18:24:12.601] Debug: Testing 0 attack methods
[18:24:12.602] Debug: no algorithm is suited to attack here
[18:24:12.603] Debug: Finding TownHall
[18:24:12.644] Debug: Found 1 TownHall
[18:24:12.646] [Attack] #7, Active, TH5, Skipping: This base isn't dead.
[18:24:12.647] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:24:14.714] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:14.986] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:15.221] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:15.542] Debug: Waiting for clouds to appear...
[18:24:15.543] Debug: Waiting for clouds to disappear...
[18:24:15.545] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:16.110] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:16.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:16.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:16.487] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:16.758] Debug: Clearing game grid API cache
[18:24:16.759] Debug: Clearing building API cache
[18:24:16.761] Debug: Clearing deploy API cache
[18:24:16.762] Debug: Finding ElixirCollector
[18:24:16.763] Debug: Finding TownHall
[18:24:17.601] Debug: Found 0 TownHall
[18:24:17.934] Debug: Found 1 ElixirCollector
[18:24:17.972] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[18:24:17.974] Debug: Regular logic indicates dead base
[18:24:17.975] Debug: Testing 2 attack methods
[18:24:18.148] Debug: Gold doesn't meet requirements: 156533 < 200000
[18:24:18.149] Debug: Meets all requirements failed on resource check.
[18:24:18.150] Debug: Near Collectors Deploy (#1) has a score of 0
[18:24:18.151] Debug: Gold doesn't meet requirements: 156533 < 200000
[18:24:18.153] Debug: Meets all requirements failed on resource check.
[18:24:18.154] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:24:18.155] Debug: Red Line Deploy (#2) has a score of 0
[18:24:18.157] Debug: no algorithm is suited to attack here
[18:24:18.158] Debug: Finding TownHall
[18:24:18.197] Debug: Found 0 TownHall
[18:24:18.199] [Attack] #8, Dead, TH Not Found, 156533 Gold, 141604 Elixir, 61 Dark
elixir, Skipping: All of the loot requirements weren't met.
[18:24:18.200] Debug: Waiting 546 ms until we can click the next button (user
setting 2 s)
[18:24:19.042] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:19.299] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:19.875] Debug: Waiting for clouds to appear...
[18:24:19.877] Debug: Waiting for clouds to disappear...
[18:24:19.878] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:19.879] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:20.309] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:20.311] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:20.312] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:20.862] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:21.011] Debug: Clearing game grid API cache
[18:24:21.012] Debug: Clearing building API cache
[18:24:21.013] Debug: Clearing deploy API cache
[18:24:21.015] Debug: Finding ElixirCollector
[18:24:21.016] Debug: Finding TownHall
[18:24:21.209] Debug: Found 1 TownHall
[18:24:21.211] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:21.294] Debug: Found 0 ElixirCollector
[18:24:21.295] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:21.297] Debug: Regular logic indicates active base
[18:24:21.298] Debug: Meets requirements failed on dead base check.
[18:24:21.299] Debug: Testing 0 attack methods
[18:24:21.300] Debug: no algorithm is suited to attack here
[18:24:21.301] Debug: Finding TownHall
[18:24:21.336] Debug: Found 1 TownHall
[18:24:21.338] [Attack] #9, Active, TH6, Skipping: This base isn't dead.
[18:24:21.339] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:24:23.418] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:23.705] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:24.139] Debug: Waiting for clouds to appear...
[18:24:24.140] Debug: Waiting for clouds to disappear...
[18:24:24.142] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:24.143] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:24.580] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:24.581] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:24.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:25.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:25.298] Debug: Clearing game grid API cache
[18:24:25.300] Debug: Clearing building API cache
[18:24:25.301] Debug: Clearing deploy API cache
[18:24:25.302] Debug: Finding ElixirCollector
[18:24:25.303] Debug: Finding TownHall
[18:24:25.415] Debug: Found 1 TownHall
[18:24:25.416] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:25.512] Debug: Found 0 ElixirCollector
[18:24:25.514] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:25.515] Debug: Regular logic indicates active base
[18:24:25.516] Debug: Meets requirements failed on dead base check.
[18:24:25.517] Debug: Testing 0 attack methods
[18:24:25.518] Debug: no algorithm is suited to attack here
[18:24:25.519] Debug: Finding TownHall
[18:24:25.555] Debug: Found 1 TownHall
[18:24:25.557] [Attack] #10, Active, TH6, Skipping: This base isn't dead.
[18:24:25.558] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:24:27.772] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:28.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:28.323] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:28.635] Debug: Waiting for clouds to appear...
[18:24:28.636] Debug: Waiting for clouds to disappear...
[18:24:28.638] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:29.198] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:29.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:29.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:29.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:29.912] Debug: Clearing game grid API cache
[18:24:29.914] Debug: Clearing building API cache
[18:24:29.914] Debug: Clearing deploy API cache
[18:24:29.916] Debug: Finding ElixirCollector
[18:24:29.917] Debug: Finding TownHall
[18:24:30.036] Debug: Found 1 TownHall
[18:24:30.037] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:30.124] Debug: Found 0 ElixirCollector
[18:24:30.125] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:30.127] Debug: Regular logic indicates active base
[18:24:30.128] Debug: Meets requirements failed on dead base check.
[18:24:30.129] Debug: Testing 0 attack methods
[18:24:30.130] Debug: no algorithm is suited to attack here
[18:24:30.131] Debug: Finding TownHall
[18:24:30.166] Debug: Found 1 TownHall
[18:24:30.168] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[18:24:30.169] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:24:32.353] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:32.515] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:32.824] Debug: Sending ADB command: time
[18:24:32.831] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:32.847] Debug: Android load 0m1.11s user 0m7.78s system
[18:24:33.164] Debug: Waiting for clouds to appear...
[18:24:33.165] Debug: Waiting for clouds to disappear...
[18:24:33.167] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:34.725] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:24:34.726] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:34.728] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:35.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:35.391] Debug: Clearing game grid API cache
[18:24:35.392] Debug: Clearing building API cache
[18:24:35.393] Debug: Clearing deploy API cache
[18:24:35.395] Debug: Finding ElixirCollector
[18:24:35.395] Debug: Finding TownHall
[18:24:35.834] Debug: Found 1 TownHall
[18:24:35.835] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:24:35.870] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:24:35.872] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:35.873] Debug: Regular logic indicates active base
[18:24:35.874] Debug: Meets requirements failed on dead base check.
[18:24:35.876] Debug: Testing 0 attack methods
[18:24:35.877] Debug: no algorithm is suited to attack here
[18:24:35.878] Debug: Finding TownHall
[18:24:35.918] Debug: Found 1 TownHall
[18:24:35.925] [Attack] #12, Active, TH4, Skipping: This base isn't dead.
[18:24:35.927] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:24:37.863] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:38.027] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:38.306] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:38.578] Debug: Waiting for clouds to appear...
[18:24:38.580] Debug: Waiting for clouds to disappear...
[18:24:38.581] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:39.280] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:39.281] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:39.283] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:39.658] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:39.938] Debug: Clearing game grid API cache
[18:24:39.940] Debug: Clearing building API cache
[18:24:39.941] Debug: Clearing deploy API cache
[18:24:39.942] Debug: Finding ElixirCollector
[18:24:39.943] Debug: Finding TownHall
[18:24:40.228] Debug: Found 1 TownHall
[18:24:40.230] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:24:40.313] Debug: Found 0 ElixirCollector
[18:24:40.315] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:40.317] Debug: Regular logic indicates active base
[18:24:40.318] Debug: Meets requirements failed on dead base check.
[18:24:40.319] Debug: Testing 0 attack methods
[18:24:40.320] Debug: no algorithm is suited to attack here
[18:24:40.321] Debug: Finding TownHall
[18:24:40.359] Debug: Found 1 TownHall
[18:24:40.360] [Attack] #13, Active, TH5, Skipping: This base isn't dead.
[18:24:40.362] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:24:42.431] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:42.436] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:42.712] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:43.056] Debug: Waiting for clouds to appear...
[18:24:43.057] Debug: Waiting for clouds to disappear...
[18:24:43.059] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:43.635] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:43.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:43.647] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:44.263] Debug: Clearing game grid API cache
[18:24:44.264] Debug: Clearing building API cache
[18:24:44.265] Debug: Clearing deploy API cache
[18:24:44.266] Debug: Finding ElixirCollector
[18:24:44.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:44.267] Debug: Finding TownHall
[18:24:44.553] Debug: Found 1 TownHall
[18:24:44.555] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:44.639] Debug: Found 0 ElixirCollector
[18:24:44.640] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:44.642] Debug: Regular logic indicates active base
[18:24:44.643] Debug: Meets requirements failed on dead base check.
[18:24:44.644] Debug: Testing 0 attack methods
[18:24:44.645] Debug: no algorithm is suited to attack here
[18:24:44.646] Debug: Finding TownHall
[18:24:44.683] Debug: Found 1 TownHall
[18:24:44.684] [Attack] #14, Active, TH6, Skipping: This base isn't dead.
[18:24:44.686] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:24:46.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:46.760] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:47.042] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:47.455] Debug: Waiting for clouds to appear...
[18:24:47.456] Debug: Waiting for clouds to disappear...
[18:24:47.458] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:48.158] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:48.159] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:48.161] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:48.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:48.820] Debug: Clearing game grid API cache
[18:24:48.822] Debug: Clearing building API cache
[18:24:48.823] Debug: Clearing deploy API cache
[18:24:48.825] Debug: Finding ElixirCollector
[18:24:48.827] Debug: Finding TownHall
[18:24:48.946] Debug: Found 1 TownHall
[18:24:48.948] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:24:49.043] Debug: Found 0 ElixirCollector
[18:24:49.046] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:49.048] Debug: Regular logic indicates active base
[18:24:49.049] Debug: Meets requirements failed on dead base check.
[18:24:49.050] Debug: Testing 0 attack methods
[18:24:49.052] Debug: no algorithm is suited to attack here
[18:24:49.053] Debug: Finding TownHall
[18:24:49.093] Debug: Found 1 TownHall
[18:24:49.095] [Attack] #15, Active, TH6, Skipping: This base isn't dead.
[18:24:49.096] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:24:51.306] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:51.581] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:51.916] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:52.027] Debug: Waiting for clouds to appear...
[18:24:52.029] Debug: Waiting for clouds to disappear...
[18:24:52.030] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:52.680] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:52.681] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:52.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:53.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:53.424] Debug: Clearing game grid API cache
[18:24:53.426] Debug: Clearing building API cache
[18:24:53.427] Debug: Clearing deploy API cache
[18:24:53.428] Debug: Finding ElixirCollector
[18:24:53.429] Debug: Finding TownHall
[18:24:53.793] Debug: Found 1 TownHall
[18:24:53.795] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:24:53.934] Debug: Found 0 ElixirCollector
[18:24:53.936] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:53.937] Debug: Regular logic indicates active base
[18:24:53.938] Debug: Meets requirements failed on dead base check.
[18:24:53.939] Debug: Testing 0 attack methods
[18:24:53.939] Debug: no algorithm is suited to attack here
[18:24:53.941] Debug: Finding TownHall
[18:24:53.980] Debug: Found 1 TownHall
[18:24:53.982] [Attack] #16, Active, TH7, Skipping: This base isn't dead.
[18:24:53.982] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:24:55.923] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:24:56.202] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:24:56.205] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:24:56.620] Debug: Waiting for clouds to appear...
[18:24:56.621] Debug: Waiting for clouds to disappear...
[18:24:56.623] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:24:57.208] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:24:57.209] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:24:57.211] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:24:57.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:24:57.940] Debug: Clearing game grid API cache
[18:24:57.942] Debug: Clearing building API cache
[18:24:57.943] Debug: Clearing deploy API cache
[18:24:57.945] Debug: Finding ElixirCollector
[18:24:57.946] Debug: Finding TownHall
[18:24:58.788] Debug: Found 0 TownHall
[18:24:58.988] Debug: Found 0 ElixirCollector
[18:24:58.989] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:24:58.990] Debug: Regular logic indicates active base
[18:24:58.991] Debug: Meets requirements failed on dead base check.
[18:24:58.993] Debug: Testing 0 attack methods
[18:24:58.994] Debug: no algorithm is suited to attack here
[18:24:58.996] Debug: Finding TownHall
[18:24:59.033] Debug: Found 0 TownHall
[18:24:59.042] [Attack] #17, Active, TH Not Found, Skipping: This base isn't dead.
[18:24:59.044] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[18:25:00.424] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:00.563] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:00.910] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:01.040] Debug: Waiting for clouds to appear...
[18:25:01.042] Debug: Waiting for clouds to disappear...
[18:25:01.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:01.976] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:01.976] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:01.979] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:02.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:02.710] Debug: Clearing game grid API cache
[18:25:02.711] Debug: Clearing building API cache
[18:25:02.713] Debug: Clearing deploy API cache
[18:25:02.715] Debug: Finding ElixirCollector
[18:25:02.716] Debug: Finding TownHall
[18:25:02.853] Debug: Sending ADB command: time
[18:25:02.875] Debug: Android load 0m1.15s user 0m8.09s system
[18:25:02.921] Debug: Found 1 TownHall
[18:25:02.922] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:25:03.009] Debug: Found 0 ElixirCollector
[18:25:03.011] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:03.012] Debug: Regular logic indicates active base
[18:25:03.013] Debug: Meets requirements failed on dead base check.
[18:25:03.014] Debug: Testing 0 attack methods
[18:25:03.015] Debug: no algorithm is suited to attack here
[18:25:03.016] Debug: Finding TownHall
[18:25:03.058] Debug: Found 1 TownHall
[18:25:03.060] [Attack] #18, Active, TH6, Skipping: This base isn't dead.
[18:25:03.062] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:25:05.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:05.197] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:05.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:05.825] Debug: Waiting for clouds to appear...
[18:25:05.827] Debug: Waiting for clouds to disappear...
[18:25:05.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:06.395] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:06.397] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:06.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:06.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:07.114] Debug: Clearing game grid API cache
[18:25:07.116] Debug: Clearing building API cache
[18:25:07.117] Debug: Clearing deploy API cache
[18:25:07.119] Debug: Finding ElixirCollector
[18:25:07.120] Debug: Finding TownHall
[18:25:07.246] Debug: Found 1 TownHall
[18:25:07.248] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:25:07.339] Debug: Found 0 ElixirCollector
[18:25:07.341] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:07.342] Debug: Regular logic indicates active base
[18:25:07.343] Debug: Meets requirements failed on dead base check.
[18:25:07.344] Debug: Testing 0 attack methods
[18:25:07.345] Debug: no algorithm is suited to attack here
[18:25:07.346] Debug: Finding TownHall
[18:25:07.385] Debug: Found 1 TownHall
[18:25:07.386] [Attack] #19, Active, TH6, Skipping: This base isn't dead.
[18:25:07.387] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:25:09.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:09.874] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:10.347] Debug: Waiting for clouds to appear...
[18:25:10.348] Debug: Waiting for clouds to disappear...
[18:25:10.349] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:10.350] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:10.890] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:10.891] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:10.893] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:11.276] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:11.557] Debug: Clearing game grid API cache
[18:25:11.558] Debug: Clearing building API cache
[18:25:11.560] Debug: Clearing deploy API cache
[18:25:11.562] Debug: Finding ElixirCollector
[18:25:11.563] Debug: Finding TownHall
[18:25:11.837] Debug: Found 1 TownHall
[18:25:11.838] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:11.928] Debug: Found 0 ElixirCollector
[18:25:11.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:11.931] Debug: Regular logic indicates active base
[18:25:11.932] Debug: Meets requirements failed on dead base check.
[18:25:11.933] Debug: Testing 0 attack methods
[18:25:11.935] Debug: no algorithm is suited to attack here
[18:25:11.936] Debug: Finding TownHall
[18:25:11.972] Debug: Found 1 TownHall
[18:25:11.974] [Attack] #20, Active, TH5, Skipping: This base isn't dead.
[18:25:11.975] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:25:14.050] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:14.147] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:14.602] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:14.717] Debug: Waiting for clouds to appear...
[18:25:14.719] Debug: Waiting for clouds to disappear...
[18:25:14.720] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:15.257] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:15.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:15.260] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:15.855] Debug: Clearing game grid API cache
[18:25:15.856] Debug: Clearing building API cache
[18:25:15.857] Debug: Clearing deploy API cache
[18:25:15.859] Debug: Finding ElixirCollector
[18:25:15.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:15.860] Debug: Finding TownHall
[18:25:15.982] Debug: Found 1 TownHall
[18:25:15.983] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:16.069] Debug: Found 0 ElixirCollector
[18:25:16.071] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:16.072] Debug: Regular logic indicates active base
[18:25:16.072] Debug: Meets requirements failed on dead base check.
[18:25:16.073] Debug: Testing 0 attack methods
[18:25:16.074] Debug: no algorithm is suited to attack here
[18:25:16.075] Debug: Finding TownHall
[18:25:16.114] Debug: Found 1 TownHall
[18:25:16.114] [Attack] #21, Active, TH5, Skipping: This base isn't dead.
[18:25:16.116] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:25:18.304] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:18.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:18.693] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:18.990] Debug: Waiting for clouds to appear...
[18:25:18.992] Debug: Waiting for clouds to disappear...
[18:25:18.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:19.585] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:19.586] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:19.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:19.969] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:20.248] Debug: Clearing game grid API cache
[18:25:20.249] Debug: Clearing building API cache
[18:25:20.251] Debug: Clearing deploy API cache
[18:25:20.252] Debug: Finding ElixirCollector
[18:25:20.254] Debug: Finding TownHall
[18:25:20.390] Debug: Found 1 TownHall
[18:25:20.392] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:20.478] Debug: Found 0 ElixirCollector
[18:25:20.479] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:20.481] Debug: Regular logic indicates active base
[18:25:20.482] Debug: Meets requirements failed on dead base check.
[18:25:20.482] Debug: Testing 0 attack methods
[18:25:20.483] Debug: no algorithm is suited to attack here
[18:25:20.484] Debug: Finding TownHall
[18:25:20.521] Debug: Found 1 TownHall
[18:25:20.523] [Attack] #22, Active, TH5, Skipping: This base isn't dead.
[18:25:20.524] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:25:22.728] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:22.905] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:23.080] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:23.523] Debug: Waiting for clouds to appear...
[18:25:23.525] Debug: Waiting for clouds to disappear...
[18:25:23.526] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:23.966] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:23.967] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:23.969] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:24.515] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:24.672] Debug: Clearing game grid API cache
[18:25:24.673] Debug: Clearing building API cache
[18:25:24.674] Debug: Clearing deploy API cache
[18:25:24.676] Debug: Finding ElixirCollector
[18:25:24.678] Debug: Finding TownHall
[18:25:24.959] Debug: Found 1 TownHall
[18:25:24.961] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:25:25.097] Debug: Found 1 ElixirCollector
[18:25:25.157] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:25.158] Debug: Regular logic indicates active base
[18:25:25.159] Debug: Meets requirements failed on dead base check.
[18:25:25.160] Debug: Testing 0 attack methods
[18:25:25.160] Debug: no algorithm is suited to attack here
[18:25:25.161] Debug: Finding TownHall
[18:25:25.197] Debug: Found 1 TownHall
[18:25:25.199] [Attack] #23, Active, TH7, Skipping: This base isn't dead.
[18:25:25.200] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[18:25:27.164] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:27.171] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:27.468] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:27.870] Debug: Waiting for clouds to appear...
[18:25:27.872] Debug: Waiting for clouds to disappear...
[18:25:27.873] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:28.442] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:28.443] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:28.445] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:28.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:29.104] Debug: Clearing game grid API cache
[18:25:29.105] Debug: Clearing building API cache
[18:25:29.106] Debug: Clearing deploy API cache
[18:25:29.107] Debug: Finding ElixirCollector
[18:25:29.109] Debug: Finding TownHall
[18:25:29.235] Debug: Found 1 TownHall
[18:25:29.236] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:25:29.380] Debug: Found 4 ElixirCollector
[18:25:29.681] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[18:25:29.683] Debug: Regular logic indicates active base
[18:25:29.684] Debug: Meets requirements failed on dead base check.
[18:25:29.686] Debug: Testing 0 attack methods
[18:25:29.687] Debug: no algorithm is suited to attack here
[18:25:29.689] Debug: Finding TownHall
[18:25:29.724] Debug: Found 1 TownHall
[18:25:29.726] [Attack] #24, Active, TH7, Skipping: This base isn't dead.
[18:25:29.728] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[18:25:31.555] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:31.825] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:32.275] Debug: Waiting for clouds to appear...
[18:25:32.277] Debug: Waiting for clouds to disappear...
[18:25:32.279] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:32.279] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:32.696] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:32.697] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:32.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:32.877] Debug: Sending ADB command: time
[18:25:32.900] Debug: Android load 0m1.19s user 0m8.40s system
[18:25:33.264] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:33.289] Debug: Clearing game grid API cache
[18:25:33.291] Debug: Clearing building API cache
[18:25:33.292] Debug: Clearing deploy API cache
[18:25:33.294] Debug: Finding ElixirCollector
[18:25:33.295] Debug: Finding TownHall
[18:25:33.512] Debug: Found 1 TownHall
[18:25:33.513] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:33.615] Debug: Found 0 ElixirCollector
[18:25:33.617] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:33.618] Debug: Regular logic indicates active base
[18:25:33.619] Debug: Meets requirements failed on dead base check.
[18:25:33.620] Debug: Testing 0 attack methods
[18:25:33.622] Debug: no algorithm is suited to attack here
[18:25:33.623] Debug: Finding TownHall
[18:25:33.660] Debug: Found 1 TownHall
[18:25:33.661] [Attack] #25, Active, TH5, Skipping: This base isn't dead.
[18:25:33.662] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:25:35.724] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:35.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:36.459] Debug: Waiting for clouds to appear...
[18:25:36.461] Debug: Waiting for clouds to disappear...
[18:25:36.463] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:36.464] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:37.240] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:37.242] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:37.243] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:37.796] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:37.952] Debug: Clearing game grid API cache
[18:25:37.952] Debug: Clearing building API cache
[18:25:37.954] Debug: Clearing deploy API cache
[18:25:37.955] Debug: Finding ElixirCollector
[18:25:37.957] Debug: Finding TownHall
[18:25:38.085] Debug: Found 1 TownHall
[18:25:38.086] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:38.172] Debug: Found 0 ElixirCollector
[18:25:38.174] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:38.176] Debug: Regular logic indicates active base
[18:25:38.177] Debug: Meets requirements failed on dead base check.
[18:25:38.178] Debug: Testing 0 attack methods
[18:25:38.180] Debug: no algorithm is suited to attack here
[18:25:38.181] Debug: Finding TownHall
[18:25:38.216] Debug: Found 1 TownHall
[18:25:38.218] [Attack] #26, Active, TH5, Skipping: This base isn't dead.
[18:25:38.219] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:25:39.926] Debug: [AR] Compacting done, 152.9MB -> 152.9MB
[18:25:40.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:40.669] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:40.674] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:41.119] Debug: Waiting for clouds to appear...
[18:25:41.120] Debug: Waiting for clouds to disappear...
[18:25:41.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:41.948] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:41.949] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:41.949] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:42.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:42.603] Debug: Clearing game grid API cache
[18:25:42.605] Debug: Clearing building API cache
[18:25:42.606] Debug: Clearing deploy API cache
[18:25:42.608] Debug: Finding ElixirCollector
[18:25:42.609] Debug: Finding TownHall
[18:25:42.730] Debug: Found 1 TownHall
[18:25:42.732] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:25:42.824] Debug: Found 0 ElixirCollector
[18:25:42.826] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:42.827] Debug: Regular logic indicates active base
[18:25:42.828] Debug: Meets requirements failed on dead base check.
[18:25:42.829] Debug: Testing 0 attack methods
[18:25:42.830] Debug: no algorithm is suited to attack here
[18:25:42.831] Debug: Finding TownHall
[18:25:42.867] Debug: Found 1 TownHall
[18:25:42.868] [Attack] #27, Active, TH5, Skipping: This base isn't dead.
[18:25:42.870] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:25:45.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:45.313] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:45.745] Debug: Waiting for clouds to appear...
[18:25:45.746] Debug: Waiting for clouds to disappear...
[18:25:45.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:45.876] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:46.276] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:46.278] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:46.279] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:46.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:46.871] Debug: Clearing game grid API cache
[18:25:46.872] Debug: Clearing building API cache
[18:25:46.873] Debug: Clearing deploy API cache
[18:25:46.874] Debug: Finding ElixirCollector
[18:25:46.876] Debug: Finding TownHall
[18:25:47.210] Debug: Found 1 TownHall
[18:25:47.212] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:25:47.293] Debug: Found 0 ElixirCollector
[18:25:47.294] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:47.296] Debug: Regular logic indicates active base
[18:25:47.297] Debug: Meets requirements failed on dead base check.
[18:25:47.298] Debug: Testing 0 attack methods
[18:25:47.299] Debug: no algorithm is suited to attack here
[18:25:47.300] Debug: Finding TownHall
[18:25:47.337] Debug: Found 1 TownHall
[18:25:47.339] [Attack] #28, Active, TH6, Skipping: This base isn't dead.
[18:25:47.340] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:25:49.274] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:49.536] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:50.000] Debug: Waiting for clouds to appear...
[18:25:50.001] Debug: Waiting for clouds to disappear...
[18:25:50.003] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:50.028] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:50.524] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:50.526] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:50.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:50.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:51.188] Debug: Clearing game grid API cache
[18:25:51.189] Debug: Clearing building API cache
[18:25:51.191] Debug: Clearing deploy API cache
[18:25:51.192] Debug: Finding ElixirCollector
[18:25:51.194] Debug: Finding TownHall
[18:25:51.310] Debug: Found 1 TownHall
[18:25:51.312] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:25:51.401] Debug: Found 0 ElixirCollector
[18:25:51.403] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:51.404] Debug: Regular logic indicates active base
[18:25:51.405] Debug: Meets requirements failed on dead base check.
[18:25:51.407] Debug: Testing 0 attack methods
[18:25:51.408] Debug: no algorithm is suited to attack here
[18:25:51.409] Debug: Finding TownHall
[18:25:51.444] Debug: Found 1 TownHall
[18:25:51.445] [Attack] #29, Active, TH6, Skipping: This base isn't dead.
[18:25:51.446] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:25:53.636] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:53.911] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:54.123] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:54.361] Debug: Waiting for clouds to appear...
[18:25:54.362] Debug: Waiting for clouds to disappear...
[18:25:54.362] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:54.913] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:54.914] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:54.915] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:25:55.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:25:55.546] Debug: Clearing game grid API cache
[18:25:55.548] Debug: Clearing building API cache
[18:25:55.549] Debug: Clearing deploy API cache
[18:25:55.550] Debug: Finding ElixirCollector
[18:25:55.551] Debug: Finding TownHall
[18:25:55.669] Debug: Found 1 TownHall
[18:25:55.670] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:25:55.765] Debug: Found 2 ElixirCollector
[18:25:55.884] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:25:55.885] Debug: Regular logic indicates active base
[18:25:55.886] Debug: Meets requirements failed on dead base check.
[18:25:55.887] Debug: Testing 0 attack methods
[18:25:55.888] Debug: no algorithm is suited to attack here
[18:25:55.890] Debug: Finding TownHall
[18:25:55.928] Debug: Found 1 TownHall
[18:25:55.930] [Attack] #30, Active, TH6, Skipping: This base isn't dead.
[18:25:55.931] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:25:57.989] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:25:58.265] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:25:58.381] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:25:58.704] Debug: Waiting for clouds to appear...
[18:25:58.706] Debug: Waiting for clouds to disappear...
[18:25:58.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:25:59.646] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:25:59.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:25:59.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:00.293] Debug: Clearing game grid API cache
[18:26:00.294] Debug: Clearing building API cache
[18:26:00.295] Debug: Clearing deploy API cache
[18:26:00.296] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:00.296] Debug: Finding ElixirCollector
[18:26:00.300] Debug: Finding TownHall
[18:26:00.665] Debug: Found 1 TownHall
[18:26:00.666] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:26:00.830] Debug: Found 1 ElixirCollector
[18:26:00.877] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[18:26:00.878] Debug: Regular logic indicates dead base
[18:26:00.880] Debug: Testing 2 attack methods
[18:26:01.027] Debug: Gold doesn't meet requirements: 193149 < 200000
[18:26:01.029] Debug: Meets all requirements failed on resource check.
[18:26:01.030] Debug: Near Collectors Deploy (#1) has a score of 0
[18:26:01.031] Debug: Gold doesn't meet requirements: 193149 < 200000
[18:26:01.032] Debug: Meets all requirements failed on resource check.
[18:26:01.033] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:26:01.034] Debug: Red Line Deploy (#2) has a score of 0
[18:26:01.035] Debug: no algorithm is suited to attack here
[18:26:01.036] Debug: Finding TownHall
[18:26:01.080] Debug: Found 1 TownHall
[18:26:01.084] [Attack] #31, Dead, TH7, 193149 Gold, 175707 Elixir, 120 Dark
elixir, Skipping: All of the loot requirements weren't met.
[18:26:01.086] Debug: Waiting 1218 ms until we can click the next button (user
setting 2 s)
[18:26:02.795] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:02.800] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:03.150] Debug: Sending ADB command: time
[18:26:03.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:03.172] Debug: Android load 0m1.24s user 0m8.77s system
[18:26:03.445] Debug: Waiting for clouds to appear...
[18:26:03.447] Debug: Waiting for clouds to disappear...
[18:26:03.448] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:04.123] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:04.301] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:04.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:04.683] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:04.965] Debug: Clearing game grid API cache
[18:26:04.965] Debug: Clearing building API cache
[18:26:04.967] Debug: Clearing deploy API cache
[18:26:04.971] Debug: Finding ElixirCollector
[18:26:04.973] Debug: Finding TownHall
[18:26:05.314] Debug: Found 1 TownHall
[18:26:05.316] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:26:05.405] Debug: Found 0 ElixirCollector
[18:26:05.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:05.409] Debug: Regular logic indicates active base
[18:26:05.411] Debug: Meets requirements failed on dead base check.
[18:26:05.412] Debug: Testing 0 attack methods
[18:26:05.413] Debug: no algorithm is suited to attack here
[18:26:05.414] Debug: Finding TownHall
[18:26:05.453] Debug: Found 1 TownHall
[18:26:05.455] [Attack] #32, Active, TH5, Skipping: This base isn't dead.
[18:26:05.456] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[18:26:07.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:07.670] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:08.020] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:08.142] Debug: Waiting for clouds to appear...
[18:26:08.144] Debug: Waiting for clouds to disappear...
[18:26:08.145] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:08.810] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:08.812] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:08.813] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:09.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:09.460] Debug: Clearing game grid API cache
[18:26:09.461] Debug: Clearing building API cache
[18:26:09.462] Debug: Clearing deploy API cache
[18:26:09.463] Debug: Finding ElixirCollector
[18:26:09.465] Debug: Finding TownHall
[18:26:09.588] Debug: Found 1 TownHall
[18:26:09.590] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:26:09.687] Debug: Found 0 ElixirCollector
[18:26:09.689] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:09.690] Debug: Regular logic indicates active base
[18:26:09.692] Debug: Meets requirements failed on dead base check.
[18:26:09.694] Debug: Testing 0 attack methods
[18:26:09.695] Debug: no algorithm is suited to attack here
[18:26:09.697] Debug: Finding TownHall
[18:26:09.740] Debug: Found 1 TownHall
[18:26:09.742] [Attack] #33, Active, TH5, Skipping: This base isn't dead.
[18:26:09.743] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:26:11.937] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:12.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:12.202] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:12.637] Debug: Waiting for clouds to appear...
[18:26:12.639] Debug: Waiting for clouds to disappear...
[18:26:12.640] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:13.213] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:13.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:13.216] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:13.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:13.845] Debug: Clearing game grid API cache
[18:26:13.846] Debug: Clearing building API cache
[18:26:13.848] Debug: Clearing deploy API cache
[18:26:13.849] Debug: Finding ElixirCollector
[18:26:13.850] Debug: Finding TownHall
[18:26:13.968] Debug: Found 1 TownHall
[18:26:13.969] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:26:14.065] Debug: Found 0 ElixirCollector
[18:26:14.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:14.068] Debug: Regular logic indicates active base
[18:26:14.070] Debug: Meets requirements failed on dead base check.
[18:26:14.071] Debug: Testing 0 attack methods
[18:26:14.072] Debug: no algorithm is suited to attack here
[18:26:14.074] Debug: Finding TownHall
[18:26:14.116] Debug: Found 1 TownHall
[18:26:14.117] [Attack] #34, Active, TH5, Skipping: This base isn't dead.
[18:26:14.118] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:26:16.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:16.323] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:16.578] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:17.023] Debug: Waiting for clouds to appear...
[18:26:17.024] Debug: Waiting for clouds to disappear...
[18:26:17.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:17.477] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:17.478] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:17.480] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:18.036] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:18.183] Debug: Clearing game grid API cache
[18:26:18.185] Debug: Clearing building API cache
[18:26:18.186] Debug: Clearing deploy API cache
[18:26:18.188] Debug: Finding ElixirCollector
[18:26:18.189] Debug: Finding TownHall
[18:26:18.490] Debug: Found 1 TownHall
[18:26:18.493] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:26:18.598] Debug: Found 0 ElixirCollector
[18:26:18.599] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:18.601] Debug: Regular logic indicates active base
[18:26:18.602] Debug: Meets requirements failed on dead base check.
[18:26:18.603] Debug: Testing 0 attack methods
[18:26:18.604] Debug: no algorithm is suited to attack here
[18:26:18.606] Debug: Finding TownHall
[18:26:18.647] Debug: Found 1 TownHall
[18:26:18.648] [Attack] #35, Active, TH6, Skipping: This base isn't dead.
[18:26:18.650] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:26:20.580] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:20.587] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:20.904] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:21.333] Debug: Waiting for clouds to appear...
[18:26:21.333] Debug: Waiting for clouds to disappear...
[18:26:21.334] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:21.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:22.058] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:22.060] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:22.463] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:22.743] Debug: Clearing game grid API cache
[18:26:22.744] Debug: Clearing building API cache
[18:26:22.746] Debug: Clearing deploy API cache
[18:26:22.747] Debug: Finding ElixirCollector
[18:26:22.749] Debug: Finding TownHall
[18:26:23.009] Debug: Found 1 TownHall
[18:26:23.011] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:26:23.154] Debug: Found 0 ElixirCollector
[18:26:23.155] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:23.156] Debug: Regular logic indicates active base
[18:26:23.157] Debug: Meets requirements failed on dead base check.
[18:26:23.158] Debug: Testing 0 attack methods
[18:26:23.159] Debug: no algorithm is suited to attack here
[18:26:23.160] Debug: Finding TownHall
[18:26:23.196] Debug: Found 1 TownHall
[18:26:23.197] [Attack] #36, Active, TH7, Skipping: This base isn't dead.
[18:26:23.198] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:26:25.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:25.233] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:25.676] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:25.810] Debug: Waiting for clouds to appear...
[18:26:25.811] Debug: Waiting for clouds to disappear...
[18:26:25.812] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:26.600] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:26.602] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:26.604] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:26.980] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:27.259] Debug: Clearing game grid API cache
[18:26:27.261] Debug: Clearing building API cache
[18:26:27.262] Debug: Clearing deploy API cache
[18:26:27.263] Debug: Finding ElixirCollector
[18:26:27.264] Debug: Finding TownHall
[18:26:27.383] Debug: Found 1 TownHall
[18:26:27.384] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:26:27.529] Debug: Found 0 ElixirCollector
[18:26:27.531] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:27.532] Debug: Regular logic indicates active base
[18:26:27.533] Debug: Meets requirements failed on dead base check.
[18:26:27.534] Debug: Testing 0 attack methods
[18:26:27.535] Debug: no algorithm is suited to attack here
[18:26:27.536] Debug: Finding TownHall
[18:26:27.575] Debug: Found 1 TownHall
[18:26:27.577] [Attack] #37, Active, TH7, Skipping: This base isn't dead.
[18:26:27.579] Debug: Waiting 1671 ms until we can click the next button (user
setting 2 s)
[18:26:29.538] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:29.822] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:29.952] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:30.380] Debug: Waiting for clouds to appear...
[18:26:30.381] Debug: Waiting for clouds to disappear...
[18:26:30.382] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:30.954] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:30.955] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:30.957] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:31.512] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:31.665] Debug: Clearing game grid API cache
[18:26:31.666] Debug: Clearing building API cache
[18:26:31.668] Debug: Clearing deploy API cache
[18:26:31.669] Debug: Finding ElixirCollector
[18:26:31.671] Debug: Finding TownHall
[18:26:32.083] Debug: Found 1 TownHall
[18:26:32.085] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:26:32.126] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:26:32.127] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:32.128] Debug: Regular logic indicates active base
[18:26:32.129] Debug: Meets requirements failed on dead base check.
[18:26:32.130] Debug: Testing 0 attack methods
[18:26:32.132] Debug: no algorithm is suited to attack here
[18:26:32.133] Debug: Finding TownHall
[18:26:32.171] Debug: Found 1 TownHall
[18:26:32.176] [Attack] #38, Active, TH4, Skipping: This base isn't dead.
[18:26:32.178] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[18:26:33.174] Debug: Sending ADB command: time
[18:26:33.196] Debug: Android load 0m1.29s user 0m9.09s system
[18:26:34.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:34.151] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:34.533] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:34.915] Debug: Waiting for clouds to appear...
[18:26:34.917] Debug: Waiting for clouds to disappear...
[18:26:34.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:35.489] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:35.491] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:35.492] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:36.029] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:36.177] Debug: Clearing game grid API cache
[18:26:36.179] Debug: Clearing building API cache
[18:26:36.180] Debug: Clearing deploy API cache
[18:26:36.181] Debug: Finding ElixirCollector
[18:26:36.183] Debug: Finding TownHall
[18:26:36.390] Debug: Found 1 TownHall
[18:26:36.392] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:26:36.525] Debug: Found 0 ElixirCollector
[18:26:36.527] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:36.528] Debug: Regular logic indicates active base
[18:26:36.529] Debug: Meets requirements failed on dead base check.
[18:26:36.538] Debug: Testing 0 attack methods
[18:26:36.539] Debug: no algorithm is suited to attack here
[18:26:36.540] Debug: Finding TownHall
[18:26:36.578] Debug: Found 1 TownHall
[18:26:36.580] [Attack] #39, Active, TH7, Skipping: This base isn't dead.
[18:26:36.582] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[18:26:38.659] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:38.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:39.301] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:39.413] Debug: Waiting for clouds to appear...
[18:26:39.414] Debug: Waiting for clouds to disappear...
[18:26:39.416] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:40.084] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:40.085] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:40.087] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:40.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:40.743] Debug: Clearing game grid API cache
[18:26:40.745] Debug: Clearing building API cache
[18:26:40.747] Debug: Clearing deploy API cache
[18:26:40.748] Debug: Finding ElixirCollector
[18:26:40.750] Debug: Finding TownHall
[18:26:41.032] Debug: Found 1 TownHall
[18:26:41.034] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:26:41.117] Debug: Found 0 ElixirCollector
[18:26:41.119] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:41.120] Debug: Regular logic indicates active base
[18:26:41.121] Debug: Meets requirements failed on dead base check.
[18:26:41.122] Debug: Testing 0 attack methods
[18:26:41.124] Debug: no algorithm is suited to attack here
[18:26:41.125] Debug: Finding TownHall
[18:26:41.164] Debug: Found 1 TownHall
[18:26:41.166] [Attack] #40, Active, TH6, Skipping: This base isn't dead.
[18:26:41.167] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:26:43.230] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:43.500] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:43.504] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:43.950] Debug: Waiting for clouds to appear...
[18:26:43.952] Debug: Waiting for clouds to disappear...
[18:26:43.953] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:44.630] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:44.632] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:44.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:45.275] Debug: Clearing game grid API cache
[18:26:45.277] Debug: Clearing building API cache
[18:26:45.278] Debug: Clearing deploy API cache
[18:26:45.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:45.280] Debug: Finding ElixirCollector
[18:26:45.283] Debug: Finding TownHall
[18:26:45.508] Debug: Found 1 TownHall
[18:26:45.510] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:26:45.657] Debug: Found 0 ElixirCollector
[18:26:45.659] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:45.660] Debug: Regular logic indicates active base
[18:26:45.661] Debug: Meets requirements failed on dead base check.
[18:26:45.662] Debug: Testing 0 attack methods
[18:26:45.663] Debug: no algorithm is suited to attack here
[18:26:45.664] Debug: Finding TownHall
[18:26:45.703] Debug: Found 1 TownHall
[18:26:45.705] [Attack] #41, Active, TH7, Skipping: This base isn't dead.
[18:26:45.707] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:26:47.772] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:47.778] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:48.115] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:48.535] Debug: Waiting for clouds to appear...
[18:26:48.536] Debug: Waiting for clouds to disappear...
[18:26:48.537] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:49.082] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:49.267] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:49.268] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:49.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:49.891] Debug: Clearing game grid API cache
[18:26:49.892] Debug: Clearing building API cache
[18:26:49.894] Debug: Clearing deploy API cache
[18:26:49.895] Debug: Finding ElixirCollector
[18:26:49.896] Debug: Finding TownHall
[18:26:50.289] Debug: Found 1 TownHall
[18:26:50.291] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:26:50.390] Debug: Found 0 ElixirCollector
[18:26:50.392] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:50.393] Debug: Regular logic indicates active base
[18:26:50.394] Debug: Meets requirements failed on dead base check.
[18:26:50.395] Debug: Testing 0 attack methods
[18:26:50.396] Debug: no algorithm is suited to attack here
[18:26:50.397] Debug: Finding TownHall
[18:26:50.432] Debug: Found 1 TownHall
[18:26:50.434] [Attack] #42, Active, TH5, Skipping: This base isn't dead.
[18:26:50.436] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[18:26:52.377] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:52.666] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:53.012] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:53.141] Debug: Waiting for clouds to appear...
[18:26:53.143] Debug: Waiting for clouds to disappear...
[18:26:53.143] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:54.048] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:54.049] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:54.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:54.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:54.709] Debug: Clearing game grid API cache
[18:26:54.711] Debug: Clearing building API cache
[18:26:54.712] Debug: Clearing deploy API cache
[18:26:54.714] Debug: Finding ElixirCollector
[18:26:54.716] Debug: Finding TownHall
[18:26:54.994] Debug: Found 1 TownHall
[18:26:54.996] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:26:55.083] Debug: Found 0 ElixirCollector
[18:26:55.084] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:55.086] Debug: Regular logic indicates active base
[18:26:55.087] Debug: Meets requirements failed on dead base check.
[18:26:55.088] Debug: Testing 0 attack methods
[18:26:55.089] Debug: no algorithm is suited to attack here
[18:26:55.090] Debug: Finding TownHall
[18:26:55.129] Debug: Found 1 TownHall
[18:26:55.139] [Attack] #43, Active, TH6, Skipping: This base isn't dead.
[18:26:55.141] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:26:57.225] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:26:57.230] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:26:57.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:26:57.947] Debug: Waiting for clouds to appear...
[18:26:57.949] Debug: Waiting for clouds to disappear...
[18:26:57.950] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:26:58.640] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:26:58.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:26:58.643] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:26:59.233] Debug: Clearing game grid API cache
[18:26:59.234] Debug: Clearing building API cache
[18:26:59.236] Debug: Clearing deploy API cache
[18:26:59.233] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:26:59.237] Debug: Finding ElixirCollector
[18:26:59.239] Debug: Finding TownHall
[18:26:59.430] Debug: Found 1 TownHall
[18:26:59.432] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:26:59.521] Debug: Found 0 ElixirCollector
[18:26:59.523] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:26:59.524] Debug: Regular logic indicates active base
[18:26:59.525] Debug: Meets requirements failed on dead base check.
[18:26:59.526] Debug: Testing 0 attack methods
[18:26:59.527] Debug: no algorithm is suited to attack here
[18:26:59.528] Debug: Finding TownHall
[18:26:59.562] Debug: Found 1 TownHall
[18:26:59.563] [Attack] #44, Active, TH5, Skipping: This base isn't dead.
[18:26:59.565] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:27:01.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:01.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:01.956] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:02.407] Debug: Waiting for clouds to appear...
[18:27:02.408] Debug: Waiting for clouds to disappear...
[18:27:02.410] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:02.957] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:02.958] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:02.961] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:03.198] Debug: Sending ADB command: time
[18:27:03.220] Debug: Android load 0m1.35s user 0m9.50s system
[18:27:03.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:03.674] Debug: Clearing game grid API cache
[18:27:03.675] Debug: Clearing building API cache
[18:27:03.676] Debug: Clearing deploy API cache
[18:27:03.678] Debug: Finding ElixirCollector
[18:27:03.679] Debug: Finding TownHall
[18:27:03.867] Debug: Found 1 TownHall
[18:27:03.868] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:03.957] Debug: Found 0 ElixirCollector
[18:27:03.958] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:03.959] Debug: Regular logic indicates active base
[18:27:03.960] Debug: Meets requirements failed on dead base check.
[18:27:03.962] Debug: Testing 0 attack methods
[18:27:03.963] Debug: no algorithm is suited to attack here
[18:27:03.964] Debug: Finding TownHall
[18:27:04.009] Debug: Found 1 TownHall
[18:27:04.010] [Attack] #45, Active, TH6, Skipping: This base isn't dead.
[18:27:04.011] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:27:06.125] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:06.132] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:06.530] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:06.800] Debug: Waiting for clouds to appear...
[18:27:06.801] Debug: Waiting for clouds to disappear...
[18:27:06.802] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:07.506] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:07.508] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:07.510] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:08.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:08.202] Debug: Clearing game grid API cache
[18:27:08.203] Debug: Clearing building API cache
[18:27:08.204] Debug: Clearing deploy API cache
[18:27:08.205] Debug: Finding ElixirCollector
[18:27:08.207] Debug: Finding TownHall
[18:27:08.498] Debug: Found 1 TownHall
[18:27:08.500] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:27:08.635] Debug: Found 0 ElixirCollector
[18:27:08.637] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:08.638] Debug: Regular logic indicates active base
[18:27:08.639] Debug: Meets requirements failed on dead base check.
[18:27:08.640] Debug: Testing 0 attack methods
[18:27:08.641] Debug: no algorithm is suited to attack here
[18:27:08.642] Debug: Finding TownHall
[18:27:08.679] Debug: Found 1 TownHall
[18:27:08.681] [Attack] #46, Active, TH7, Skipping: This base isn't dead.
[18:27:08.682] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[18:27:10.625] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:10.886] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:11.278] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:11.371] Debug: Waiting for clouds to appear...
[18:27:11.372] Debug: Waiting for clouds to disappear...
[18:27:11.373] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:11.922] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:11.924] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:11.925] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:12.511] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:12.536] Debug: Clearing game grid API cache
[18:27:12.537] Debug: Clearing building API cache
[18:27:12.539] Debug: Clearing deploy API cache
[18:27:12.540] Debug: Finding ElixirCollector
[18:27:12.540] Debug: Finding TownHall
[18:27:12.741] Debug: Found 1 TownHall
[18:27:12.742] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:12.835] Debug: Found 0 ElixirCollector
[18:27:12.835] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:12.837] Debug: Regular logic indicates active base
[18:27:12.838] Debug: Meets requirements failed on dead base check.
[18:27:12.839] Debug: Testing 0 attack methods
[18:27:12.840] Debug: no algorithm is suited to attack here
[18:27:12.841] Debug: Finding TownHall
[18:27:12.876] Debug: Found 1 TownHall
[18:27:12.877] [Attack] #47, Active, TH6, Skipping: This base isn't dead.
[18:27:12.878] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[18:27:14.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:15.202] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:15.568] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:15.668] Debug: Waiting for clouds to appear...
[18:27:15.669] Debug: Waiting for clouds to disappear...
[18:27:15.670] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:16.191] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:16.192] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:16.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:16.800] Debug: Clearing game grid API cache
[18:27:16.802] Debug: Clearing building API cache
[18:27:16.803] Debug: Clearing deploy API cache
[18:27:16.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:16.805] Debug: Finding ElixirCollector
[18:27:16.807] Debug: Finding TownHall
[18:27:17.653] Debug: Found 0 TownHall
[18:27:17.847] Debug: Found 0 ElixirCollector
[18:27:17.849] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:17.850] Debug: Regular logic indicates active base
[18:27:17.851] Debug: Meets requirements failed on dead base check.
[18:27:17.852] Debug: Testing 0 attack methods
[18:27:17.853] Debug: no algorithm is suited to attack here
[18:27:17.855] Debug: Finding TownHall
[18:27:17.892] Debug: Found 0 TownHall
[18:27:17.894] [Attack] #48, Active, TH Not Found, Skipping: This base isn't dead.
[18:27:17.895] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[18:27:19.222] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:19.510] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:19.816] Debug: Waiting for clouds to appear...
[18:27:19.818] Debug: Waiting for clouds to disappear...
[18:27:19.819] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:19.964] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:20.425] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:20.426] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:20.447] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:20.841] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:21.115] Debug: Clearing game grid API cache
[18:27:21.117] Debug: Clearing building API cache
[18:27:21.118] Debug: Clearing deploy API cache
[18:27:21.119] Debug: Finding ElixirCollector
[18:27:21.120] Debug: Finding TownHall
[18:27:21.233] Debug: Found 1 TownHall
[18:27:21.235] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:21.321] Debug: Found 0 ElixirCollector
[18:27:21.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:21.324] Debug: Regular logic indicates active base
[18:27:21.326] Debug: Meets requirements failed on dead base check.
[18:27:21.327] Debug: Testing 0 attack methods
[18:27:21.329] Debug: no algorithm is suited to attack here
[18:27:21.330] Debug: Finding TownHall
[18:27:21.366] Debug: Found 1 TownHall
[18:27:21.368] [Attack] #49, Active, TH6, Skipping: This base isn't dead.
[18:27:21.369] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:27:23.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:23.821] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:24.053] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:24.401] Debug: Waiting for clouds to appear...
[18:27:24.403] Debug: Waiting for clouds to disappear...
[18:27:24.404] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:24.969] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:24.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:24.979] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:25.545] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:25.570] Debug: Clearing game grid API cache
[18:27:25.572] Debug: Clearing building API cache
[18:27:25.573] Debug: Clearing deploy API cache
[18:27:25.574] Debug: Finding ElixirCollector
[18:27:25.575] Debug: Finding TownHall
[18:27:25.693] Debug: Found 1 TownHall
[18:27:25.695] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:25.781] Debug: Found 0 ElixirCollector
[18:27:25.783] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:25.784] Debug: Regular logic indicates active base
[18:27:25.785] Debug: Meets requirements failed on dead base check.
[18:27:25.786] Debug: Testing 0 attack methods
[18:27:25.787] Debug: no algorithm is suited to attack here
[18:27:25.788] Debug: Finding TownHall
[18:27:25.825] Debug: Found 1 TownHall
[18:27:25.827] [Attack] #50, Active, TH6, Skipping: This base isn't dead.
[18:27:25.828] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:27:28.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:28.297] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:28.302] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:28.739] Debug: Waiting for clouds to appear...
[18:27:28.740] Debug: Waiting for clouds to disappear...
[18:27:28.741] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:29.433] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:29.434] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:29.438] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:29.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:30.098] Debug: Clearing game grid API cache
[18:27:30.099] Debug: Clearing building API cache
[18:27:30.100] Debug: Clearing deploy API cache
[18:27:30.102] Debug: Finding ElixirCollector
[18:27:30.103] Debug: Finding TownHall
[18:27:30.396] Debug: Found 1 TownHall
[18:27:30.398] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:27:30.485] Debug: Found 0 ElixirCollector
[18:27:30.487] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:30.488] Debug: Regular logic indicates active base
[18:27:30.489] Debug: Meets requirements failed on dead base check.
[18:27:30.490] Debug: Testing 0 attack methods
[18:27:30.491] Debug: no algorithm is suited to attack here
[18:27:30.492] Debug: Finding TownHall
[18:27:30.527] Debug: Found 1 TownHall
[18:27:30.529] [Attack] #51, Active, TH5, Skipping: This base isn't dead.
[18:27:30.530] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[18:27:32.533] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:32.700] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:32.914] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:33.098] Debug: Waiting for clouds to appear...
[18:27:33.100] Debug: Waiting for clouds to disappear...
[18:27:33.102] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:33.222] Debug: Sending ADB command: time
[18:27:33.244] Debug: Android load 0m1.39s user 0m9.93s system
[18:27:33.810] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:33.811] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:33.813] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:34.189] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:34.462] Debug: Clearing game grid API cache
[18:27:34.464] Debug: Clearing building API cache
[18:27:34.465] Debug: Clearing deploy API cache
[18:27:34.467] Debug: Finding ElixirCollector
[18:27:34.468] Debug: Finding TownHall
[18:27:34.730] Debug: Found 1 TownHall
[18:27:34.732] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:34.848] Debug: Found 0 ElixirCollector
[18:27:34.850] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:34.852] Debug: Regular logic indicates active base
[18:27:34.853] Debug: Meets requirements failed on dead base check.
[18:27:34.855] Debug: Testing 0 attack methods
[18:27:34.856] Debug: no algorithm is suited to attack here
[18:27:34.858] Debug: Finding TownHall
[18:27:34.903] Debug: Found 1 TownHall
[18:27:34.905] [Attack] #52, Active, TH6, Skipping: This base isn't dead.
[18:27:34.906] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:27:36.896] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:37.036] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:37.250] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:37.670] Debug: Waiting for clouds to appear...
[18:27:37.672] Debug: Waiting for clouds to disappear...
[18:27:37.673] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:38.479] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:38.480] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:38.483] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:38.866] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:39.142] Debug: Clearing game grid API cache
[18:27:39.144] Debug: Clearing building API cache
[18:27:39.145] Debug: Clearing deploy API cache
[18:27:39.146] Debug: Finding ElixirCollector
[18:27:39.147] Debug: Finding TownHall
[18:27:39.565] Debug: Found 1 TownHall
[18:27:39.567] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:27:39.784] Debug: Found 0 ElixirCollector
[18:27:39.786] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:39.787] Debug: Regular logic indicates active base
[18:27:39.788] Debug: Meets requirements failed on dead base check.
[18:27:39.789] Debug: Testing 0 attack methods
[18:27:39.790] Debug: no algorithm is suited to attack here
[18:27:39.792] Debug: Finding TownHall
[18:27:39.831] Debug: Found 1 TownHall
[18:27:39.833] [Attack] #53, Active, TH8, Skipping: This base isn't dead.
[18:27:39.835] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[18:27:40.372] Debug: [AR] Compacting done, 150.4MB -> 150.4MB
[18:27:41.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:41.824] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:42.271] Debug: Waiting for clouds to appear...
[18:27:42.272] Debug: Waiting for clouds to disappear...
[18:27:42.273] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:42.275] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:42.816] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:42.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:42.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:43.235] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:43.509] Debug: Clearing game grid API cache
[18:27:43.509] Debug: Clearing building API cache
[18:27:43.511] Debug: Clearing deploy API cache
[18:27:43.512] Debug: Finding ElixirCollector
[18:27:43.513] Debug: Finding TownHall
[18:27:43.701] Debug: Found 1 TownHall
[18:27:43.703] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:27:43.788] Debug: Found 0 ElixirCollector
[18:27:43.790] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:43.791] Debug: Regular logic indicates active base
[18:27:43.793] Debug: Meets requirements failed on dead base check.
[18:27:43.794] Debug: Testing 0 attack methods
[18:27:43.795] Debug: no algorithm is suited to attack here
[18:27:43.796] Debug: Finding TownHall
[18:27:43.830] Debug: Found 1 TownHall
[18:27:43.831] [Attack] #54, Active, TH6, Skipping: This base isn't dead.
[18:27:43.832] Debug: Waiting 1671 ms until we can click the next button (user
setting 2 s)
[18:27:45.905] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:46.163] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:46.401] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:46.706] Debug: Waiting for clouds to appear...
[18:27:46.707] Debug: Waiting for clouds to disappear...
[18:27:46.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:47.274] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:47.276] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:47.278] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:47.663] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:47.941] Debug: Clearing game grid API cache
[18:27:47.943] Debug: Clearing building API cache
[18:27:47.944] Debug: Clearing deploy API cache
[18:27:47.945] Debug: Finding ElixirCollector
[18:27:47.947] Debug: Finding TownHall
[18:27:48.347] Debug: Found 1 TownHall
[18:27:48.348] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:27:48.488] Debug: Found 1 ElixirCollector
[18:27:48.549] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:48.551] Debug: Regular logic indicates active base
[18:27:48.552] Debug: Meets requirements failed on dead base check.
[18:27:48.554] Debug: Testing 0 attack methods
[18:27:48.555] Debug: no algorithm is suited to attack here
[18:27:48.556] Debug: Finding TownHall
[18:27:48.596] Debug: Found 1 TownHall
[18:27:48.598] [Attack] #55, Active, TH7, Skipping: This base isn't dead.
[18:27:48.599] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[18:27:50.422] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:50.593] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:50.766] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:51.209] Debug: Waiting for clouds to appear...
[18:27:51.210] Debug: Waiting for clouds to disappear...
[18:27:51.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:52.897] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:53.084] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:27:53.085] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:53.292] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:53.694] Debug: Clearing game grid API cache
[18:27:53.695] Debug: Clearing building API cache
[18:27:53.697] Debug: Clearing deploy API cache
[18:27:53.698] Debug: Finding ElixirCollector
[18:27:53.700] Debug: Finding TownHall
[18:27:54.052] Debug: Found 1 TownHall
[18:27:54.053] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:27:54.138] Debug: Found 0 ElixirCollector
[18:27:54.140] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:54.141] Debug: Regular logic indicates active base
[18:27:54.142] Debug: Meets requirements failed on dead base check.
[18:27:54.143] Debug: Testing 0 attack methods
[18:27:54.144] Debug: no algorithm is suited to attack here
[18:27:54.145] Debug: Finding TownHall
[18:27:54.184] Debug: Found 1 TownHall
[18:27:54.186] [Attack] #56, Active, TH5, Skipping: This base isn't dead.
[18:27:54.198] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:27:56.136] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:27:56.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:27:56.745] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:27:56.865] Debug: Waiting for clouds to appear...
[18:27:56.866] Debug: Waiting for clouds to disappear...
[18:27:56.867] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:27:57.401] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:27:57.403] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:27:57.405] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:27:57.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:27:58.057] Debug: Clearing game grid API cache
[18:27:58.059] Debug: Clearing building API cache
[18:27:58.061] Debug: Clearing deploy API cache
[18:27:58.062] Debug: Finding ElixirCollector
[18:27:58.064] Debug: Finding TownHall
[18:27:58.186] Debug: Found 1 TownHall
[18:27:58.187] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:27:58.271] Debug: Found 0 ElixirCollector
[18:27:58.272] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:27:58.274] Debug: Regular logic indicates active base
[18:27:58.275] Debug: Meets requirements failed on dead base check.
[18:27:58.276] Debug: Testing 0 attack methods
[18:27:58.277] Debug: no algorithm is suited to attack here
[18:27:58.278] Debug: Finding TownHall
[18:27:58.317] Debug: Found 1 TownHall
[18:27:58.319] [Attack] #57, Active, TH5, Skipping: This base isn't dead.
[18:27:58.320] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:28:00.695] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:28:00.902] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:28:01.219] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:28:01.285] Debug: Waiting for clouds to appear...
[18:28:01.287] Debug: Waiting for clouds to disappear...
[18:28:01.288] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:28:02.250] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:28:02.251] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:28:02.253] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:28:02.711] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:28:02.986] Debug: Clearing game grid API cache
[18:28:02.987] Debug: Clearing building API cache
[18:28:02.989] Debug: Clearing deploy API cache
[18:28:02.990] Debug: Finding ElixirCollector
[18:28:02.991] Debug: Finding TownHall
[18:28:03.114] Debug: Found 1 TownHall
[18:28:03.116] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:28:03.200] Debug: Found 0 ElixirCollector
[18:28:03.201] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:28:03.201] Debug: Regular logic indicates active base
[18:28:03.202] Debug: Meets requirements failed on dead base check.
[18:28:03.203] Debug: Testing 0 attack methods
[18:28:03.204] Debug: no algorithm is suited to attack here
[18:28:03.205] Debug: Finding TownHall
[18:28:03.240] Debug: Found 1 TownHall
[18:28:03.241] [Attack] #58, Active, TH5, Skipping: This base isn't dead.
[18:28:03.242] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:28:03.246] Debug: Sending ADB command: time
[18:28:03.292] Debug: Android load 0m1.42s user 0m10.23s system
[18:28:05.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:28:05.755] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:28:06.070] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:28:06.186] Debug: Waiting for clouds to appear...
[18:28:06.187] Debug: Waiting for clouds to disappear...
[18:28:06.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:28:06.849] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:28:06.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:28:06.852] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:28:07.400] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:28:07.553] Debug: Clearing game grid API cache
[18:28:07.554] Debug: Clearing building API cache
[18:28:07.555] Debug: Clearing deploy API cache
[18:28:07.557] Debug: Finding ElixirCollector
[18:28:07.558] Debug: Finding TownHall
[18:28:07.841] Debug: Found 1 TownHall
[18:28:07.842] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:28:07.928] Debug: Found 0 ElixirCollector
[18:28:07.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:28:07.931] Debug: Regular logic indicates active base
[18:28:07.932] Debug: Meets requirements failed on dead base check.
[18:28:07.933] Debug: Testing 0 attack methods
[18:28:07.943] Debug: no algorithm is suited to attack here
[18:28:07.944] Debug: Finding TownHall
[18:28:07.982] Debug: Found 1 TownHall
[18:28:07.983] [Attack] #59, Active, TH6, Skipping: This base isn't dead.
[18:28:07.984] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[18:28:10.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:28:10.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:28:10.351] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:28:10.787] Debug: Waiting for clouds to appear...
[18:28:10.789] Debug: Waiting for clouds to disappear...
[18:28:10.790] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:28:11.721] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:28:11.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:28:11.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:28:12.283] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:28:12.429] Debug: Clearing game grid API cache
[18:28:12.430] Debug: Clearing building API cache
[18:28:12.431] Debug: Clearing deploy API cache
[18:28:12.433] Debug: Finding ElixirCollector
[18:28:12.434] Debug: Finding TownHall
[18:28:12.712] Debug: Found 1 TownHall
[18:28:12.713] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:28:12.854] Debug: Found 5 ElixirCollector
[18:28:13.084] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=1 Avg=3.6
[18:28:13.085] Debug: Regular logic indicates dead base
[18:28:13.086] Debug: Testing 2 attack methods
[18:28:13.264] Debug: Finding TownHall
[18:28:13.307] Debug: Found 1 TownHall
[18:28:13.362] Debug: Near Collectors Deploy (#1) has a score of 0.7
[18:28:13.363] Debug: Near Collectors Deploy is the new best with 0.7
[18:28:13.364] Debug: Finding TownHall
[18:28:13.400] Debug: Found 1 TownHall
[18:28:13.458] Debug: Red Line Deploy (#2) has a score of 0.7
[18:28:13.460] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[18:28:13.461] Debug: Finding TownHall
[18:28:13.502] Debug: Found 1 TownHall
[18:28:13.503] [Attack] #60, Dead, TH7, 377655 Gold, 429908 Elixir, 432 Dark elixir
[18:28:14.684] Debug: Clearing game grid API cache
[18:28:14.686] Debug: Clearing building API cache
[18:28:14.687] Debug: Clearing deploy API cache
[18:28:14.688] [Attack] This base meets the attack requirements!
[18:28:14.736] [Attack-DeadBase] Now deploying main attack wave.
[18:28:14.738] Analyzing potential deploy points...
[18:28:14.740] Debug: FindRedPoints: Scanning images...
[18:28:14.741] Debug: FRP: 1 (1.2)
[18:28:14.769] Debug: FRP: 2
[18:28:14.771] Debug: FRP: 3
[18:28:14.780] Debug: FRP: 5 (5)
[18:28:14.781] Debug: FRP: 6 Created FI
[18:28:14.782] Debug: FRP: 7 - scanning for border1
[18:28:14.832] Debug: FRP: 7 - border1 had 0 results
[18:28:14.833] Debug: FRP: 7 - scanning for border2
[18:28:14.883] Debug: FRP: 7 - border2 had 11 results
[18:28:14.884] Debug: FRP: 7 - scanning for border3
[18:28:14.926] Debug: FRP: 7 - border3 had 0 results
[18:28:14.927] Debug: FRP: 7 - scanning for border4
[18:28:15.036] Debug: FRP: 7 - border4 had 203 results
[18:28:15.037] Debug: FRP: 7 - scanning for border5
[18:28:15.100] Debug: FRP: 7 - border5 had 2 results
[18:28:15.197] Debug: FRP: 1 (0.731)
[18:28:15.225] Debug: FRP: 2
[18:28:15.227] Debug: FRP: 3
[18:28:15.235] Debug: FRP: 5 (5)
[18:28:15.237] Debug: FRP: 6 Created FI
[18:28:15.238] Debug: FRP: 7 - scanning for border1
[18:28:15.284] Debug: FRP: 7 - border1 had 0 results
[18:28:15.290] Debug: FRP: 7 - scanning for border2
[18:28:15.354] Debug: FRP: 7 - border2 had 91 results
[18:28:15.355] Debug: FRP: 7 - scanning for border3
[18:28:15.404] Debug: FRP: 7 - border3 had 1 results
[18:28:15.405] Debug: FRP: 7 - scanning for border4
[18:28:15.523] Debug: FRP: 7 - border4 had 202 results
[18:28:15.524] Debug: FRP: 7 - scanning for border5
[18:28:15.586] Debug: FRP: 7 - border5 had 2 results
[18:28:15.698] Debug: FRP: 1 (0.231)
[18:28:15.728] Debug: FRP: 2
[18:28:15.729] Debug: FRP: 3
[18:28:15.740] Debug: FRP: 5 (5)
[18:28:15.741] Debug: FRP: 6 Created FI
[18:28:15.742] Debug: FRP: 7 - scanning for border1
[18:28:15.788] Debug: FRP: 7 - border1 had 0 results
[18:28:15.790] Debug: FRP: 7 - scanning for border2
[18:28:15.839] Debug: FRP: 7 - border2 had 2 results
[18:28:15.841] Debug: FRP: 7 - scanning for border3
[18:28:15.885] Debug: FRP: 7 - border3 had 0 results
[18:28:15.887] Debug: FRP: 7 - scanning for border4
[18:28:15.988] Debug: FRP: 7 - border4 had 194 results
[18:28:15.989] Debug: FRP: 7 - scanning for border5
[18:28:16.057] Debug: FRP: 7 - border5 had 3 results
[18:28:16.182] Debug: FindRedPoints: Removing duplicate points...
[18:28:16.262] Debug: FindRedPoints: Done...
[18:28:21.341] Debug: 'FrameCopy' called. Frame is 3.2 seconds old. Refreshing
frame.
[18:28:22.493] Debug: Scan Troops
[18:28:22.512] Debug: OrderTroops
[18:28:22.616] Debug: [Deploy] Deploying 'Barbarian x70'
[18:28:22.618] Debug: Selecting Barbarian
[18:28:22.819] Debug: Barbarian is selected
[18:28:22.821] Debug: Deploy Start
[18:28:22.822] Debug: deploy at point index 0 of 14
[18:28:22.910] Debug: deploy at point index 1 of 14
[18:28:22.997] Debug: deploy at point index 2 of 14
[18:28:23.089] Debug: deploy at point index 3 of 14
[18:28:23.167] Debug: Deploy End
[18:28:23.168] Debug: Deploy Start
[18:28:23.169] Debug: deploy at point index 4 of 14
[18:28:23.255] Debug: deploy at point index 5 of 14
[18:28:23.352] Debug: deploy at point index 6 of 14
[18:28:23.445] Debug: deploy at point index 7 of 14
[18:28:23.532] Debug: Deploy End
[18:28:23.533] Debug: Deploy Start
[18:28:23.534] Debug: deploy at point index 8 of 14
[18:28:23.639] Debug: deploy at point index 9 of 14
[18:28:23.746] Debug: deploy at point index 10 of 14
[18:28:23.836] Debug: deploy at point index 11 of 14
[18:28:23.920] Debug: Deploy End
[18:28:23.921] Debug: Deploy Start
[18:28:23.922] Debug: deploy at point index 12 of 14
[18:28:23.991] Debug: deploy at point index 13 of 14
[18:28:24.111] Debug: deploy at point index 0 of 14
[18:28:24.221] Debug: deploy at point index 1 of 14
[18:28:24.319] Debug: Deploy End
[18:28:24.320] Debug: Deploy Start
[18:28:24.321] Debug: deploy at point index 2 of 14
[18:28:24.425] Debug: deploy at point index 3 of 14
[18:28:24.542] Debug: deploy at point index 4 of 14
[18:28:24.633] Debug: deploy at point index 5 of 14
[18:28:24.720] Debug: Deploy End
[18:28:24.721] Debug: Deploy Start
[18:28:24.723] Debug: deploy at point index 6 of 14
[18:28:24.798] Debug: deploy at point index 7 of 14
[18:28:24.890] Debug: deploy at point index 8 of 14
[18:28:24.967] Debug: deploy at point index 9 of 14
[18:28:25.075] Debug: Deploy End
[18:28:25.076] Debug: Deploy Start
[18:28:25.078] Debug: deploy at point index 10 of 14
[18:28:25.141] Debug: deploy at point index 11 of 14
[18:28:25.217] Debug: deploy at point index 12 of 14
[18:28:25.290] Debug: deploy at point index 13 of 14
[18:28:25.388] Debug: Deploy End
[18:28:25.389] Debug: Deploy Start
[18:28:25.390] Debug: deploy at point index 0 of 14
[18:28:25.493] Debug: deploy at point index 1 of 14
[18:28:25.575] Debug: deploy at point index 2 of 14
[18:28:25.661] Debug: deploy at point index 3 of 14
[18:28:25.753] Debug: Deploy End
[18:28:25.754] Debug: Deploy Start
[18:28:25.754] Debug: deploy at point index 4 of 14
[18:28:25.831] Debug: deploy at point index 5 of 14
[18:28:25.928] Debug: deploy at point index 6 of 14
[18:28:25.996] WaveLimit 35 reached. Wait 2.0 sec.
[18:28:28.204] Debug: deploy at point index 7 of 14
[18:28:28.283] Debug: Deploy End
[18:28:28.284] Debug: Deploy Start
[18:28:28.285] Debug: deploy at point index 8 of 14
[18:28:28.362] Debug: deploy at point index 9 of 14
[18:28:28.470] Debug: deploy at point index 10 of 14
[18:28:28.575] Debug: deploy at point index 11 of 14
[18:28:28.664] Debug: Deploy End
[18:28:28.665] Debug: Deploy Start
[18:28:28.666] Debug: deploy at point index 12 of 14
[18:28:28.743] Debug: deploy at point index 13 of 14
[18:28:28.864] Debug: deploy at point index 0 of 14
[18:28:28.964] Debug: deploy at point index 1 of 14
[18:28:29.057] Debug: Deploy End
[18:28:29.058] Debug: Deploy Start
[18:28:29.059] Debug: deploy at point index 2 of 14
[18:28:29.144] Debug: deploy at point index 3 of 14
[18:28:29.238] Debug: deploy at point index 4 of 14
[18:28:29.343] Debug: deploy at point index 5 of 14
[18:28:29.451] Debug: Deploy End
[18:28:29.452] Debug: Deploy Start
[18:28:29.454] Debug: deploy at point index 6 of 14
[18:28:29.533] Debug: deploy at point index 7 of 14
[18:28:29.637] Debug: deploy at point index 8 of 14
[18:28:29.754] Debug: deploy at point index 9 of 14
[18:28:29.845] Debug: Deploy End
[18:28:29.846] Debug: Deploy Start
[18:28:29.847] Debug: deploy at point index 10 of 14
[18:28:29.932] Debug: deploy at point index 11 of 14
[18:28:30.022] Debug: deploy at point index 12 of 14
[18:28:30.121] Debug: deploy at point index 13 of 14
[18:28:30.220] Debug: Deploy End
[18:28:30.221] Debug: Deploy Start
[18:28:30.223] Debug: deploy at point index 0 of 14
[18:28:30.298] Debug: deploy at point index 1 of 14
[18:28:30.380] Debug: deploy at point index 2 of 14
[18:28:30.468] Debug: deploy at point index 3 of 14
[18:28:30.551] Debug: Deploy End
[18:28:30.551] Debug: Deploy Start
[18:28:30.552] Debug: deploy at point index 4 of 14
[18:28:30.640] Debug: deploy at point index 5 of 14
[18:28:30.715] Debug: deploy at point index 6 of 14
[18:28:30.795] Debug: deploy at point index 7 of 14
[18:28:30.882] Debug: Deploy End
[18:28:30.883] Debug: Deploy Start
[18:28:30.884] Debug: deploy at point index 8 of 14
[18:28:30.974] Debug: deploy at point index 9 of 14
[18:28:31.060] Debug: deploy at point index 10 of 14
[18:28:31.135] Debug: deploy at point index 11 of 14
[18:28:31.209] Debug: Deploy End
[18:28:31.210] Debug: Deploy Start
[18:28:31.211] Debug: deploy at point index 12 of 14
[18:28:31.308] Debug: deploy at point index 13 of 14
[18:28:31.366] WaveLimit 35 reached. Wait 2.0 sec.
[18:28:33.294] Debug: Sending ADB command: time
[18:28:33.317] Debug: Android load 0m1.43s user 0m10.32s system
[18:28:33.660] Debug: deploy at point index 0 of 14
[18:28:33.776] Debug: deploy at point index 1 of 14
[18:28:33.881] Debug: Deploy End
[18:28:33.882] Debug: RecountA
[18:28:33.885] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:28:34.384] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:28:34.462] Debug: [Deploy] Recounting Barbarian done; new count set to 2
[18:28:34.464] Debug: [Deploy] Barbarian is deployed now
[18:28:34.465] Debug: RecountB
[18:28:34.466] Recount of 'Barbarian'. 70->2
[18:28:34.468] Debug: Deploy Start
[18:28:34.469] Debug: deploy at point index 2 of 14
[18:28:34.574] Debug: deploy at point index 3 of 14
[18:28:34.671] Debug: Deploy End
[18:28:34.672] Debug: RecountA
[18:28:34.674] Debug: [Deploy] Recounting Barbarian; current count is 2
[18:28:34.936] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:28:34.945] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[18:28:34.947] Debug: RecountB
[18:28:34.948] Recount of 'Barbarian'. 2->1
[18:28:34.950] Debug: Deploy Start
[18:28:34.951] Debug: deploy at point index 4 of 14
[18:28:35.051] Debug: Deploy End
[18:28:35.052] Debug: RecountA
[18:28:35.054] Debug: [Deploy] Recounting Barbarian; current count is 1
[18:28:35.308] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:28:35.310] Debug: RecountB
[18:28:35.312] Recount of 'Barbarian'. 1->0
[18:28:35.313] Unit 'Barbarian' depleted. Break.
[18:28:36.107] Debug: [Deploy] Deploying 'Archer x80'
[18:28:36.109] Debug: Selecting Archer
[18:28:36.418] Debug: Archer is selected
[18:28:36.420] Debug: Deploy Start
[18:28:36.422] Debug: deploy at point index 5 of 14
[18:28:36.495] Debug: deploy at point index 6 of 14
[18:28:36.602] Debug: deploy at point index 7 of 14
[18:28:36.694] Debug: deploy at point index 8 of 14
[18:28:36.778] Debug: Deploy End
[18:28:36.779] Debug: Deploy Start
[18:28:36.780] Debug: deploy at point index 9 of 14
[18:28:36.861] Debug: deploy at point index 10 of 14
[18:28:36.931] Debug: deploy at point index 11 of 14
[18:28:37.027] Debug: deploy at point index 12 of 14
[18:28:37.124] Debug: Deploy End
[18:28:37.125] Debug: Deploy Start
[18:28:37.127] Debug: deploy at point index 13 of 14
[18:28:37.220] Debug: deploy at point index 0 of 14
[18:28:37.305] Debug: deploy at point index 1 of 14
[18:28:37.378] Debug: deploy at point index 2 of 14
[18:28:37.478] Debug: Deploy End
[18:28:37.479] Debug: Deploy Start
[18:28:37.481] Debug: deploy at point index 3 of 14
[18:28:37.587] Debug: deploy at point index 4 of 14
[18:28:37.678] Debug: deploy at point index 5 of 14
[18:28:37.769] Debug: deploy at point index 6 of 14
[18:28:37.851] Debug: Deploy End
[18:28:37.852] Debug: Deploy Start
[18:28:37.853] Debug: deploy at point index 7 of 14
[18:28:37.970] Debug: deploy at point index 8 of 14
[18:28:38.061] Debug: deploy at point index 9 of 14
[18:28:38.167] Debug: deploy at point index 10 of 14
[18:28:38.273] Debug: Deploy End
[18:28:38.274] Debug: Deploy Start
[18:28:38.276] Debug: deploy at point index 11 of 14
[18:28:38.392] Debug: deploy at point index 12 of 14
[18:28:38.499] Debug: deploy at point index 13 of 14
[18:28:38.610] Debug: deploy at point index 0 of 14
[18:28:38.699] Debug: Deploy End
[18:28:38.700] Debug: Deploy Start
[18:28:38.701] Debug: deploy at point index 1 of 14
[18:28:38.811] Debug: deploy at point index 2 of 14
[18:28:38.903] Debug: deploy at point index 3 of 14
[18:28:38.994] Debug: deploy at point index 4 of 14
[18:28:39.102] Debug: Deploy End
[18:28:39.103] Debug: Deploy Start
[18:28:39.104] Debug: deploy at point index 5 of 14
[18:28:39.213] Debug: deploy at point index 6 of 14
[18:28:39.303] Debug: deploy at point index 7 of 14
[18:28:39.421] Debug: deploy at point index 8 of 14
[18:28:39.509] Debug: Deploy End
[18:28:39.510] Debug: Deploy Start
[18:28:39.512] Debug: deploy at point index 9 of 14
[18:28:39.621] Debug: deploy at point index 10 of 14
[18:28:39.708] Debug: deploy at point index 11 of 14
[18:28:39.807] WaveLimit 35 reached. Wait 2.0 sec.
[18:28:41.946] Debug: deploy at point index 12 of 14
[18:28:42.037] Debug: Deploy End
[18:28:42.038] Debug: Deploy Start
[18:28:42.038] Debug: deploy at point index 13 of 14
[18:28:42.128] Debug: deploy at point index 0 of 14
[18:28:42.214] Debug: deploy at point index 1 of 14
[18:28:42.316] Debug: deploy at point index 2 of 14
[18:28:42.425] Debug: Deploy End
[18:28:42.426] Debug: Deploy Start
[18:28:42.428] Debug: deploy at point index 3 of 14
[18:28:42.534] Debug: deploy at point index 4 of 14
[18:28:42.645] Debug: deploy at point index 5 of 14
[18:28:42.730] Debug: deploy at point index 6 of 14
[18:28:42.830] Debug: Deploy End
[18:28:42.831] Debug: Deploy Start
[18:28:42.832] Debug: deploy at point index 7 of 14
[18:28:42.907] Debug: deploy at point index 8 of 14
[18:28:42.980] Debug: deploy at point index 9 of 14
[18:28:43.048] Debug: deploy at point index 10 of 14
[18:28:43.160] Debug: Deploy End
[18:28:43.161] Debug: Deploy Start
[18:28:43.162] Debug: deploy at point index 11 of 14
[18:28:43.252] Debug: deploy at point index 12 of 14
[18:28:43.348] Debug: deploy at point index 13 of 14
[18:28:43.439] Debug: deploy at point index 0 of 14
[18:28:43.528] Debug: Deploy End
[18:28:43.529] Debug: Deploy Start
[18:28:43.531] Debug: deploy at point index 1 of 14
[18:28:43.620] Debug: deploy at point index 2 of 14
[18:28:43.710] Debug: deploy at point index 3 of 14
[18:28:43.797] Debug: deploy at point index 4 of 14
[18:28:43.899] Debug: Deploy End
[18:28:43.900] Debug: Deploy Start
[18:28:43.902] Debug: deploy at point index 5 of 14
[18:28:44.011] Debug: deploy at point index 6 of 14
[18:28:44.074] Debug: deploy at point index 7 of 14
[18:28:44.171] Debug: deploy at point index 8 of 14
[18:28:44.264] Debug: Deploy End
[18:28:44.265] Debug: Deploy Start
[18:28:44.267] Debug: deploy at point index 9 of 14
[18:28:44.357] Debug: deploy at point index 10 of 14
[18:28:44.440] Debug: deploy at point index 11 of 14
[18:28:44.533] Debug: deploy at point index 12 of 14
[18:28:44.614] Debug: Deploy End
[18:28:44.615] Debug: Deploy Start
[18:28:44.617] Debug: deploy at point index 13 of 14
[18:28:44.734] Debug: deploy at point index 0 of 14
[18:28:44.851] Debug: deploy at point index 1 of 14
[18:28:44.962] Debug: deploy at point index 2 of 14
[18:28:45.072] Debug: Deploy End
[18:28:45.073] Debug: Deploy Start
[18:28:45.075] Debug: deploy at point index 3 of 14
[18:28:45.180] Debug: deploy at point index 4 of 14
[18:28:45.266] WaveLimit 35 reached. Wait 2.0 sec.
[18:28:48.013] Debug: deploy at point index 5 of 14
[18:28:48.106] Debug: deploy at point index 6 of 14
[18:28:48.212] Debug: Deploy End
[18:28:48.213] Debug: Deploy Start
[18:28:48.215] Debug: deploy at point index 7 of 14
[18:28:48.309] Debug: deploy at point index 8 of 14
[18:28:48.403] Debug: deploy at point index 9 of 14
[18:28:48.488] Debug: deploy at point index 10 of 14
[18:28:48.574] Debug: Deploy End
[18:28:48.575] Debug: Deploy Start
[18:28:48.577] Debug: deploy at point index 11 of 14
[18:28:48.691] Debug: deploy at point index 12 of 14
[18:28:48.819] Debug: deploy at point index 13 of 14
[18:28:48.917] Debug: deploy at point index 0 of 14
[18:28:48.992] Debug: Deploy End
[18:28:48.993] Debug: RecountA
[18:28:48.995] Debug: [Deploy] Recounting Archer; current count is 80
[18:28:49.948] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:28:50.022] Debug: [Deploy] Recounting Archer done; new count set to 25
[18:28:50.023] Debug: [Deploy] Archer is deployed now
[18:28:50.025] Debug: RecountB
[18:28:50.027] Recount of 'Archer'. 80->25
[18:28:50.028] Debug: Deploy Start
[18:28:50.030] Debug: deploy at point index 1 of 14
[18:28:50.141] Debug: deploy at point index 2 of 14
[18:28:50.231] Debug: deploy at point index 3 of 14
[18:28:50.331] Debug: deploy at point index 4 of 14
[18:28:50.437] Debug: Deploy End
[18:28:50.438] Debug: Deploy Start
[18:28:50.440] Debug: deploy at point index 5 of 14
[18:28:50.538] Debug: deploy at point index 6 of 14
[18:28:50.637] Debug: deploy at point index 7 of 14
[18:28:50.711] Debug: deploy at point index 8 of 14
[18:28:50.795] Debug: Deploy End
[18:28:50.796] Debug: Deploy Start
[18:28:50.798] Debug: deploy at point index 9 of 14
[18:28:50.903] Debug: deploy at point index 10 of 14
[18:28:51.011] Debug: deploy at point index 11 of 14
[18:28:51.122] Debug: deploy at point index 12 of 14
[18:28:51.193] Debug: Deploy End
[18:28:51.194] Debug: Deploy Start
[18:28:51.196] Debug: deploy at point index 13 of 14
[18:28:51.289] Debug: deploy at point index 0 of 14
[18:28:51.384] Debug: deploy at point index 1 of 14
[18:28:51.497] Debug: deploy at point index 2 of 14
[18:28:51.574] Debug: Deploy End
[18:28:51.578] Debug: Deploy Start
[18:28:51.579] Debug: deploy at point index 3 of 14
[18:28:51.666] Debug: deploy at point index 4 of 14
[18:28:51.764] Debug: deploy at point index 5 of 14
[18:28:51.852] Debug: deploy at point index 6 of 14
[18:28:51.925] Debug: Deploy End
[18:28:51.926] Debug: Deploy Start
[18:28:51.927] Debug: deploy at point index 7 of 14
[18:28:52.026] Debug: deploy at point index 8 of 14
[18:28:52.141] Debug: deploy at point index 9 of 14
[18:28:52.235] Debug: deploy at point index 10 of 14
[18:28:52.323] Debug: Deploy End
[18:28:52.324] Debug: Deploy Start
[18:28:52.326] Debug: deploy at point index 11 of 14
[18:28:52.412] Debug: deploy at point index 12 of 14
[18:28:52.512] Debug: deploy at point index 13 of 14
[18:28:52.611] Debug: deploy at point index 0 of 14
[18:28:52.701] Debug: Deploy End
[18:28:52.702] Debug: RecountA
[18:28:52.703] Debug: [Deploy] Recounting Archer; current count is 25
[18:28:53.431] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:28:53.493] Debug: [Deploy] Recounting Archer done; new count set to 6
[18:28:53.495] Debug: RecountB
[18:28:53.496] Recount of 'Archer'. 25->6
[18:28:53.497] Debug: Deploy Start
[18:28:53.498] Debug: deploy at point index 1 of 14
[18:28:53.576] Debug: deploy at point index 2 of 14
[18:28:53.670] Debug: deploy at point index 3 of 14
[18:28:53.785] Debug: deploy at point index 4 of 14
[18:28:53.869] Debug: Deploy End
[18:28:53.870] Debug: Deploy Start
[18:28:53.876] Debug: deploy at point index 5 of 14
[18:28:53.976] Debug: deploy at point index 6 of 14
[18:28:54.041] Debug: deploy at point index 7 of 14
[18:28:54.139] Debug: deploy at point index 8 of 14
[18:28:54.249] Debug: Deploy End
[18:28:54.250] Debug: RecountA
[18:28:54.252] Debug: [Deploy] Recounting Archer; current count is 6
[18:28:54.683] Debug: [Deploy] Archer is grey or red; count set to 0
[18:28:54.686] Debug: RecountB
[18:28:54.688] Recount of 'Archer'. 6->0
[18:28:54.689] Unit 'Archer' depleted. Break.
[18:28:56.094] Debug: Scan Troops
[18:28:56.096] [Deploy] Deploy done.
[18:28:56.098] Debug: FinalizeAttack() 0 fibers pending
[18:28:56.100] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:29:03.319] Debug: Sending ADB command: time
[18:29:03.341] Debug: Android load 0m1.43s user 0m10.33s system
[18:29:27.674] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:29:27.765] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:29:27.766] [Attack] Waiting for end of battle...
[18:29:27.768] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:29:29.169] [Stats] Loot results from attack: 921 gold, 56,035 elixir, 328 dark
elixir, -20 trophies
[18:29:29.373] [Attack] Returning home...
[18:29:30.258] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:29:30.358] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:29:30.363] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:29:30.596] Debug: Waiting for clouds to disappear, state is WhiteClouds
[18:29:32.268] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:29:32.451] Debug: State is now: Unknown
[18:29:32.776] Debug: Clouds are gone, state is Ingame
[18:29:32.779] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:29:32.786] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 152, 179, 187, tolerance: 70
[18:29:32.787] Debug: Zooming out
[18:29:33.247] Debug: Moving camera to top left corner
[18:29:33.343] Debug: Sending ADB command: time
[18:29:33.365] Debug: Android load 0m1.44s user 0m10.39s system
[18:29:33.574] Debug: Zoomed out
[18:29:33.576] Debug: Figuring out whether we won or lost
[18:29:33.577] Debug: Clearing game grid API cache
[18:29:33.578] Debug: Clearing building API cache
[18:29:33.579] Debug: Clearing deploy API cache
[18:29:33.761] Refreshed trophy count: 963
[18:29:33.870] [Auto-Stop module] Starting Auto-Stop module...
[18:29:34.020] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:29:34.021] [Auto-Stop module] Reading ressources...
[18:29:34.130] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:29:36.224] [Collect] Starting a collection run
[18:29:36.225] Debug: Ensuring the game is zoomed out
[18:29:36.236] Debug: Zoomed out
[18:29:37.196] [Collect] Collecting Main Base resources
[18:29:39.280] Debug: Looking for a loot cart
[18:29:39.432] Debug: Didn't find a loot cart
[18:29:39.434] [Collect] Total collected: 1 item, 0 loot carts
[18:29:39.769] [Build] Waiting to let other modules work...
[18:29:41.005] Debug: [AR] Compacting done, 158.3MB -> 158.3MB
[18:29:46.039] [Auto-Stop module] Starting Auto-Stop module...
[18:29:46.180] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:29:46.181] [Auto-Stop module] Reading ressources...
[18:29:46.289] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:29:50.987] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:29:52.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:29:52.118] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:29:53.020] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:29:53.031] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:29:53.032] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:29:53.034] [Build] Checking if we can attack now...
[18:29:54.637] Debug: Reading numbers in overview
[18:29:54.728] Debug: Read overview numbers (string): 150/150
[18:29:54.730] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:29:54.731] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:29:55.786] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:29:56.892] Debug: Ensuring the game is zoomed out
[18:29:56.901] Debug: Zoomed out
[18:29:56.913] Debug: Zoomed out
[18:29:56.914] Debug: Starting matchmaking
[18:29:56.916] Debug: StartSerachForMatch 1
[18:29:57.011] Debug: ClickAttack()
[18:29:57.379] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:29:57.506] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:29:57.812] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:29:58.025] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:29:58.143] Debug: Starting matchmaking; done
[18:29:58.145] Debug: Waiting for clouds to appear...
[18:29:58.146] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:29:58.147] Debug: Waiting for clouds to disappear...
[18:29:58.150] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:29:58.383] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:29:59.468] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:29:59.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:29:59.471] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:29:59.908] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:00.195] Debug: Clearing game grid API cache
[18:30:00.196] Debug: Clearing building API cache
[18:30:00.198] Debug: Clearing deploy API cache
[18:30:00.199] Debug: Finding ElixirCollector
[18:30:00.201] Debug: Finding TownHall
[18:30:00.459] Debug: Found 1 TownHall
[18:30:00.461] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:30:00.583] Debug: Found 0 ElixirCollector
[18:30:00.586] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:00.587] Debug: Regular logic indicates active base
[18:30:00.589] Debug: Meets requirements failed on dead base check.
[18:30:00.590] Debug: Testing 0 attack methods
[18:30:00.592] Debug: no algorithm is suited to attack here
[18:30:00.605] Debug: Finding TownHall
[18:30:00.651] Debug: Found 1 TownHall
[18:30:00.654] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[18:30:00.655] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:30:02.675] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:02.680] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:02.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:03.347] Debug: Waiting for clouds to appear...
[18:30:03.349] Debug: Waiting for clouds to disappear...
[18:30:03.351] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:03.367] Debug: Sending ADB command: time
[18:30:03.389] Debug: Android load 0m1.45s user 0m10.50s system
[18:30:04.151] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:04.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:04.155] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:04.540] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:04.826] Debug: Clearing game grid API cache
[18:30:04.828] Debug: Clearing building API cache
[18:30:04.829] Debug: Clearing deploy API cache
[18:30:04.830] Debug: Finding ElixirCollector
[18:30:04.831] Debug: Finding TownHall
[18:30:05.028] Debug: Found 1 TownHall
[18:30:05.030] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:30:05.172] Debug: Found 0 ElixirCollector
[18:30:05.174] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:05.175] Debug: Regular logic indicates active base
[18:30:05.176] Debug: Meets requirements failed on dead base check.
[18:30:05.177] Debug: Testing 0 attack methods
[18:30:05.178] Debug: no algorithm is suited to attack here
[18:30:05.180] Debug: Finding TownHall
[18:30:05.225] Debug: Found 1 TownHall
[18:30:05.226] [Attack] #2, Active, TH7, Skipping: This base isn't dead.
[18:30:05.228] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:30:07.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:07.574] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:07.892] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:08.010] Debug: Waiting for clouds to appear...
[18:30:08.011] Debug: Waiting for clouds to disappear...
[18:30:08.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:08.559] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:08.561] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:08.563] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:09.156] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:09.183] Debug: Clearing game grid API cache
[18:30:09.185] Debug: Clearing building API cache
[18:30:09.186] Debug: Clearing deploy API cache
[18:30:09.187] Debug: Finding ElixirCollector
[18:30:09.189] Debug: Finding TownHall
[18:30:09.510] Debug: Found 1 TownHall
[18:30:09.512] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:30:09.598] Debug: Found 0 ElixirCollector
[18:30:09.600] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:09.600] Debug: Regular logic indicates active base
[18:30:09.601] Debug: Meets requirements failed on dead base check.
[18:30:09.603] Debug: Testing 0 attack methods
[18:30:09.604] Debug: no algorithm is suited to attack here
[18:30:09.605] Debug: Finding TownHall
[18:30:09.642] Debug: Found 1 TownHall
[18:30:09.643] [Attack] #3, Active, TH5, Skipping: This base isn't dead.
[18:30:09.644] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:30:11.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:11.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:11.977] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:12.311] Debug: Waiting for clouds to appear...
[18:30:12.313] Debug: Waiting for clouds to disappear...
[18:30:12.315] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:12.994] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:12.995] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:12.997] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:13.398] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:13.672] Debug: Clearing game grid API cache
[18:30:13.674] Debug: Clearing building API cache
[18:30:13.675] Debug: Clearing deploy API cache
[18:30:13.677] Debug: Finding ElixirCollector
[18:30:13.678] Debug: Finding TownHall
[18:30:13.882] Debug: Found 1 TownHall
[18:30:13.884] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:30:14.020] Debug: Found 0 ElixirCollector
[18:30:14.021] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:14.022] Debug: Regular logic indicates active base
[18:30:14.024] Debug: Meets requirements failed on dead base check.
[18:30:14.025] Debug: Testing 0 attack methods
[18:30:14.027] Debug: no algorithm is suited to attack here
[18:30:14.028] Debug: Finding TownHall
[18:30:14.071] Debug: Found 1 TownHall
[18:30:14.072] [Attack] #4, Active, TH7, Skipping: This base isn't dead.
[18:30:14.074] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[18:30:16.167] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:16.172] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:16.674] Debug: Warning: checking game status took: 502ms (restarting state
timers)
[18:30:16.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:17.001] Debug: Waiting for clouds to appear...
[18:30:17.003] Debug: Waiting for clouds to disappear...
[18:30:17.004] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:17.955] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:17.957] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:17.958] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:18.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:18.642] Debug: Clearing game grid API cache
[18:30:18.644] Debug: Clearing building API cache
[18:30:18.645] Debug: Clearing deploy API cache
[18:30:18.646] Debug: Finding ElixirCollector
[18:30:18.647] Debug: Finding TownHall
[18:30:18.865] Debug: Found 1 TownHall
[18:30:18.868] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:30:18.973] Debug: Found 0 ElixirCollector
[18:30:18.975] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:18.976] Debug: Regular logic indicates active base
[18:30:18.977] Debug: Meets requirements failed on dead base check.
[18:30:18.979] Debug: Testing 0 attack methods
[18:30:18.980] Debug: no algorithm is suited to attack here
[18:30:18.982] Debug: Finding TownHall
[18:30:19.022] Debug: Found 1 TownHall
[18:30:19.023] [Attack] #5, Active, TH5, Skipping: This base isn't dead.
[18:30:19.025] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:30:21.113] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:21.405] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:21.495] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:21.713] Debug: Waiting for clouds to appear...
[18:30:21.715] Debug: Waiting for clouds to disappear...
[18:30:21.717] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:22.417] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:22.419] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:22.420] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:22.849] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:23.039] Debug: Clearing game grid API cache
[18:30:23.040] Debug: Clearing building API cache
[18:30:23.042] Debug: Clearing deploy API cache
[18:30:23.043] Debug: Finding ElixirCollector
[18:30:23.044] Debug: Finding TownHall
[18:30:23.169] Debug: Found 1 TownHall
[18:30:23.171] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:30:23.261] Debug: Found 0 ElixirCollector
[18:30:23.263] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:30:23.264] Debug: Regular logic indicates active base
[18:30:23.265] Debug: Meets requirements failed on dead base check.
[18:30:23.266] Debug: Testing 0 attack methods
[18:30:23.267] Debug: no algorithm is suited to attack here
[18:30:23.268] Debug: Finding TownHall
[18:30:23.312] Debug: Found 1 TownHall
[18:30:23.314] [Attack] #6, Active, TH5, Skipping: This base isn't dead.
[18:30:23.315] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:30:25.514] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:30:25.790] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:30:25.793] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:30:26.219] Debug: Waiting for clouds to appear...
[18:30:26.220] Debug: Waiting for clouds to disappear...
[18:30:26.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:30:26.786] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:30:26.788] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:30:26.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:30:27.389] Debug: Clearing game grid API cache
[18:30:27.391] Debug: Clearing building API cache
[18:30:27.392] Debug: Clearing deploy API cache
[18:30:27.394] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:30:27.394] Debug: Finding ElixirCollector
[18:30:27.398] Debug: Finding TownHall
[18:30:27.725] Debug: Found 1 TownHall
[18:30:27.726] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:30:27.823] Debug: Found 3 ElixirCollector
[18:30:27.934] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[18:30:27.937] Debug: Regular logic indicates dead base
[18:30:27.939] Debug: Testing 2 attack methods
[18:30:28.160] Debug: Finding TownHall
[18:30:28.201] Debug: Found 1 TownHall
[18:30:28.254] Debug: Near Collectors Deploy (#1) has a score of 0.7
[18:30:28.255] Debug: Near Collectors Deploy is the new best with 0.7
[18:30:28.256] Debug: Finding TownHall
[18:30:28.297] Debug: Found 1 TownHall
[18:30:28.350] Debug: Red Line Deploy (#2) has a score of 0.7
[18:30:28.351] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[18:30:28.352] Debug: Finding TownHall
[18:30:28.387] Debug: Found 1 TownHall
[18:30:28.389] [Attack] #7, Dead, TH6, 248064 Gold, 238525 Elixir, 0 Dark elixir
[18:30:29.561] Debug: Clearing game grid API cache
[18:30:29.562] Debug: Clearing building API cache
[18:30:29.563] Debug: Clearing deploy API cache
[18:30:29.564] [Attack] This base meets the attack requirements!
[18:30:29.565] [Attack-DeadBase] Now deploying main attack wave.
[18:30:29.566] Analyzing potential deploy points...
[18:30:29.568] Debug: FindRedPoints: Scanning images...
[18:30:29.569] Debug: FRP: 1 (1.2)
[18:30:29.598] Debug: FRP: 2
[18:30:29.599] Debug: FRP: 3
[18:30:29.609] Debug: FRP: 5 (5)
[18:30:29.611] Debug: FRP: 6 Created FI
[18:30:29.612] Debug: FRP: 7 - scanning for border1
[18:30:29.662] Debug: FRP: 7 - border1 had 0 results
[18:30:29.674] Debug: FRP: 7 - scanning for border2
[18:30:29.728] Debug: FRP: 7 - border2 had 0 results
[18:30:29.729] Debug: FRP: 7 - scanning for border3
[18:30:29.773] Debug: FRP: 7 - border3 had 0 results
[18:30:29.775] Debug: FRP: 7 - scanning for border4
[18:30:29.853] Debug: FRP: 7 - border4 had 96 results
[18:30:29.854] Debug: FRP: 7 - scanning for border5
[18:30:29.936] Debug: FRP: 7 - border5 had 3 results
[18:30:30.057] Debug: FRP: 1 (0.7)
[18:30:30.087] Debug: FRP: 2
[18:30:30.089] Debug: FRP: 3
[18:30:30.098] Debug: FRP: 5 (5)
[18:30:30.099] Debug: FRP: 6 Created FI
[18:30:30.100] Debug: FRP: 7 - scanning for border1
[18:30:30.151] Debug: FRP: 7 - border1 had 2 results
[18:30:30.152] Debug: FRP: 7 - scanning for border2
[18:30:30.212] Debug: FRP: 7 - border2 had 109 results
[18:30:30.214] Debug: FRP: 7 - scanning for border3
[18:30:30.265] Debug: FRP: 7 - border3 had 7 results
[18:30:30.266] Debug: FRP: 7 - scanning for border4
[18:30:30.357] Debug: FRP: 7 - border4 had 138 results
[18:30:30.359] Debug: FRP: 7 - scanning for border5
[18:30:30.425] Debug: FRP: 7 - border5 had 0 results
[18:30:30.525] Debug: FRP: 1 (0.231)
[18:30:30.552] Debug: FRP: 2
[18:30:30.554] Debug: FRP: 3
[18:30:30.563] Debug: FRP: 5 (5)
[18:30:30.564] Debug: FRP: 6 Created FI
[18:30:30.566] Debug: FRP: 7 - scanning for border1
[18:30:30.617] Debug: FRP: 7 - border1 had 0 results
[18:30:30.618] Debug: FRP: 7 - scanning for border2
[18:30:30.666] Debug: FRP: 7 - border2 had 1 results
[18:30:30.667] Debug: FRP: 7 - scanning for border3
[18:30:30.712] Debug: FRP: 7 - border3 had 0 results
[18:30:30.713] Debug: FRP: 7 - scanning for border4
[18:30:30.803] Debug: FRP: 7 - border4 had 129 results
[18:30:30.804] Debug: FRP: 7 - scanning for border5
[18:30:30.873] Debug: FRP: 7 - border5 had 1 results
[18:30:30.978] Debug: FindRedPoints: Removing duplicate points...
[18:30:31.055] Debug: FindRedPoints: Done...
[18:30:33.391] Debug: Sending ADB command: time
[18:30:33.414] Debug: Android load 0m1.48s user 0m10.75s system
[18:30:34.436] Debug: 'FrameCopy' called. Frame is 3.4 seconds old. Refreshing
frame.
[18:30:35.673] Debug: Scan Troops
[18:30:35.674] Debug: OrderTroops
[18:30:35.675] Debug: [Deploy] Deploying 'Barbarian x70'
[18:30:35.676] Debug: Selecting Barbarian
[18:30:35.886] Debug: Barbarian is selected
[18:30:35.888] Debug: Deploy Start
[18:30:35.889] Debug: deploy at point index 0 of 20
[18:30:36.002] Debug: deploy at point index 1 of 20
[18:30:36.105] Debug: deploy at point index 2 of 20
[18:30:36.202] Debug: deploy at point index 3 of 20
[18:30:36.282] Debug: Deploy End
[18:30:36.283] Debug: Deploy Start
[18:30:36.284] Debug: deploy at point index 4 of 20
[18:30:36.394] Debug: deploy at point index 5 of 20
[18:30:36.479] Debug: deploy at point index 6 of 20
[18:30:36.573] Debug: deploy at point index 7 of 20
[18:30:36.684] Debug: Deploy End
[18:30:36.685] Debug: Deploy Start
[18:30:36.689] Debug: deploy at point index 8 of 20
[18:30:36.773] Debug: deploy at point index 9 of 20
[18:30:36.866] Debug: deploy at point index 10 of 20
[18:30:36.971] Debug: deploy at point index 11 of 20
[18:30:37.058] Debug: Deploy End
[18:30:37.059] Debug: Deploy Start
[18:30:37.061] Debug: deploy at point index 12 of 20
[18:30:37.158] Debug: deploy at point index 13 of 20
[18:30:37.241] Debug: deploy at point index 14 of 20
[18:30:37.334] Debug: deploy at point index 15 of 20
[18:30:37.429] Debug: Deploy End
[18:30:37.430] Debug: Deploy Start
[18:30:37.431] Debug: deploy at point index 16 of 20
[18:30:37.521] Debug: deploy at point index 17 of 20
[18:30:37.623] Debug: deploy at point index 18 of 20
[18:30:37.722] Debug: deploy at point index 19 of 20
[18:30:37.818] Debug: Deploy End
[18:30:37.819] Debug: Deploy Start
[18:30:37.821] Debug: deploy at point index 0 of 20
[18:30:37.933] Debug: deploy at point index 1 of 20
[18:30:38.009] Debug: deploy at point index 2 of 20
[18:30:38.112] Debug: deploy at point index 3 of 20
[18:30:38.218] Debug: Deploy End
[18:30:38.219] Debug: Deploy Start
[18:30:38.221] Debug: deploy at point index 4 of 20
[18:30:38.328] Debug: deploy at point index 5 of 20
[18:30:38.428] Debug: deploy at point index 6 of 20
[18:30:38.498] Debug: deploy at point index 7 of 20
[18:30:38.600] Debug: Deploy End
[18:30:38.601] Debug: Deploy Start
[18:30:38.603] Debug: deploy at point index 8 of 20
[18:30:38.715] Debug: deploy at point index 9 of 20
[18:30:38.793] Debug: deploy at point index 10 of 20
[18:30:38.905] Debug: deploy at point index 11 of 20
[18:30:39.009] Debug: Deploy End
[18:30:39.010] Debug: Deploy Start
[18:30:39.011] Debug: deploy at point index 12 of 20
[18:30:39.082] Debug: deploy at point index 13 of 20
[18:30:39.196] Debug: deploy at point index 14 of 20
[18:30:39.294] WaveLimit 35 reached. Wait 2.0 sec.
[18:30:41.424] Debug: deploy at point index 15 of 20
[18:30:41.509] Debug: Deploy End
[18:30:41.510] Debug: Deploy Start
[18:30:41.511] Debug: deploy at point index 16 of 20
[18:30:41.612] Debug: deploy at point index 17 of 20
[18:30:41.683] Debug: deploy at point index 18 of 20
[18:30:41.786] Debug: deploy at point index 19 of 20
[18:30:41.872] Debug: Deploy End
[18:30:41.873] Debug: Deploy Start
[18:30:41.874] Debug: deploy at point index 0 of 20
[18:30:41.997] Debug: deploy at point index 1 of 20
[18:30:42.089] Debug: deploy at point index 2 of 20
[18:30:42.167] Debug: deploy at point index 3 of 20
[18:30:42.250] Debug: Deploy End
[18:30:42.251] Debug: Deploy Start
[18:30:42.251] Debug: deploy at point index 4 of 20
[18:30:42.348] Debug: deploy at point index 5 of 20
[18:30:42.434] Debug: deploy at point index 6 of 20
[18:30:42.523] Debug: deploy at point index 7 of 20
[18:30:42.613] Debug: Deploy End
[18:30:42.614] Debug: Deploy Start
[18:30:42.616] Debug: deploy at point index 8 of 20
[18:30:42.723] Debug: deploy at point index 9 of 20
[18:30:42.799] Debug: deploy at point index 10 of 20
[18:30:42.895] Debug: deploy at point index 11 of 20
[18:30:43.001] Debug: Deploy End
[18:30:43.003] Debug: Deploy Start
[18:30:43.004] Debug: deploy at point index 12 of 20
[18:30:43.087] Debug: deploy at point index 13 of 20
[18:30:43.197] Debug: deploy at point index 14 of 20
[18:30:43.312] Debug: deploy at point index 15 of 20
[18:30:43.431] Debug: Deploy End
[18:30:43.433] Debug: Deploy Start
[18:30:43.435] Debug: deploy at point index 16 of 20
[18:30:43.543] Debug: deploy at point index 17 of 20
[18:30:43.640] Debug: deploy at point index 18 of 20
[18:30:43.710] Debug: deploy at point index 19 of 20
[18:30:43.814] Debug: Deploy End
[18:30:43.815] Debug: Deploy Start
[18:30:43.817] Debug: deploy at point index 0 of 20
[18:30:43.914] Debug: deploy at point index 1 of 20
[18:30:44.022] Debug: deploy at point index 2 of 20
[18:30:44.130] Debug: deploy at point index 3 of 20
[18:30:44.202] Debug: Deploy End
[18:30:44.203] Debug: Deploy Start
[18:30:44.204] Debug: deploy at point index 4 of 20
[18:30:44.321] Debug: deploy at point index 5 of 20
[18:30:44.422] Debug: deploy at point index 6 of 20
[18:30:44.511] Debug: deploy at point index 7 of 20
[18:30:44.608] Debug: Deploy End
[18:30:44.608] Debug: Deploy Start
[18:30:44.610] Debug: deploy at point index 8 of 20
[18:30:44.682] Debug: deploy at point index 9 of 20
[18:30:44.762] WaveLimit 35 reached. Wait 2.0 sec.
[18:30:46.860] Debug: deploy at point index 10 of 20
[18:30:46.945] Debug: deploy at point index 11 of 20
[18:30:47.045] Debug: Deploy End
[18:30:47.046] Debug: RecountA
[18:30:47.047] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:30:47.261] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:30:47.262] Debug: [Deploy] Barbarian is deployed now
[18:30:47.263] Debug: RecountB
[18:30:47.264] Recount of 'Barbarian'. 70->0
[18:30:47.265] Unit 'Barbarian' depleted. Break.
[18:30:47.907] Debug: [Deploy] Deploying 'Archer x80'
[18:30:47.908] Debug: Selecting Archer
[18:30:48.285] Debug: Archer is selected
[18:30:48.287] Debug: Deploy Start
[18:30:48.288] Debug: deploy at point index 12 of 20
[18:30:48.363] Debug: deploy at point index 13 of 20
[18:30:48.454] Debug: deploy at point index 14 of 20
[18:30:48.545] Debug: deploy at point index 15 of 20
[18:30:48.647] Debug: Deploy End
[18:30:48.647] Debug: Deploy Start
[18:30:48.648] Debug: deploy at point index 16 of 20
[18:30:48.723] Debug: deploy at point index 17 of 20
[18:30:48.819] Debug: deploy at point index 18 of 20
[18:30:48.938] Debug: deploy at point index 19 of 20
[18:30:49.047] Debug: Deploy End
[18:30:49.048] Debug: Deploy Start
[18:30:49.049] Debug: deploy at point index 0 of 20
[18:30:49.141] Debug: deploy at point index 1 of 20
[18:30:49.240] Debug: deploy at point index 2 of 20
[18:30:49.318] Debug: deploy at point index 3 of 20
[18:30:49.413] Debug: Deploy End
[18:30:49.414] Debug: Deploy Start
[18:30:49.416] Debug: deploy at point index 4 of 20
[18:30:49.502] Debug: deploy at point index 5 of 20
[18:30:49.584] Debug: deploy at point index 6 of 20
[18:30:49.681] Debug: deploy at point index 7 of 20
[18:30:49.763] Debug: Deploy End
[18:30:49.764] Debug: Deploy Start
[18:30:49.765] Debug: deploy at point index 8 of 20
[18:30:49.864] Debug: deploy at point index 9 of 20
[18:30:49.967] Debug: deploy at point index 10 of 20
[18:30:50.062] Debug: deploy at point index 11 of 20
[18:30:50.160] Debug: Deploy End
[18:30:50.161] Debug: Deploy Start
[18:30:50.162] Debug: deploy at point index 12 of 20
[18:30:50.273] Debug: deploy at point index 13 of 20
[18:30:50.364] Debug: deploy at point index 14 of 20
[18:30:50.458] Debug: deploy at point index 15 of 20
[18:30:50.552] Debug: Deploy End
[18:30:50.553] Debug: Deploy Start
[18:30:50.554] Debug: deploy at point index 16 of 20
[18:30:50.652] Debug: deploy at point index 17 of 20
[18:30:50.748] Debug: deploy at point index 18 of 20
[18:30:50.821] Debug: deploy at point index 19 of 20
[18:30:50.910] Debug: Deploy End
[18:30:50.912] Debug: Deploy Start
[18:30:50.913] Debug: deploy at point index 0 of 20
[18:30:50.994] Debug: deploy at point index 1 of 20
[18:30:51.059] Debug: deploy at point index 2 of 20
[18:30:51.156] Debug: deploy at point index 3 of 20
[18:30:51.260] Debug: Deploy End
[18:30:51.261] Debug: Deploy Start
[18:30:51.262] Debug: deploy at point index 4 of 20
[18:30:51.348] Debug: deploy at point index 5 of 20
[18:30:51.429] Debug: deploy at point index 6 of 20
[18:30:51.516] WaveLimit 35 reached. Wait 2.0 sec.
[18:30:54.219] Debug: deploy at point index 7 of 20
[18:30:54.329] Debug: Deploy End
[18:30:54.330] Debug: Deploy Start
[18:30:54.331] Debug: deploy at point index 8 of 20
[18:30:54.434] Debug: deploy at point index 9 of 20
[18:30:54.545] Debug: deploy at point index 10 of 20
[18:30:54.646] Debug: deploy at point index 11 of 20
[18:30:54.739] Debug: Deploy End
[18:30:54.740] Debug: Deploy Start
[18:30:54.741] Debug: deploy at point index 12 of 20
[18:30:54.851] Debug: deploy at point index 13 of 20
[18:30:54.962] Debug: deploy at point index 14 of 20
[18:30:55.055] Debug: deploy at point index 15 of 20
[18:30:55.164] Debug: Deploy End
[18:30:55.165] Debug: Deploy Start
[18:30:55.167] Debug: deploy at point index 16 of 20
[18:30:55.260] Debug: deploy at point index 17 of 20
[18:30:55.356] Debug: deploy at point index 18 of 20
[18:30:55.438] Debug: deploy at point index 19 of 20
[18:30:55.510] Debug: Deploy End
[18:30:55.511] Debug: Deploy Start
[18:30:55.512] Debug: deploy at point index 0 of 20
[18:30:55.634] Debug: deploy at point index 1 of 20
[18:30:55.725] Debug: deploy at point index 2 of 20
[18:30:55.814] Debug: deploy at point index 3 of 20
[18:30:55.903] Debug: Deploy End
[18:30:55.904] Debug: Deploy Start
[18:30:55.905] Debug: deploy at point index 4 of 20
[18:30:55.999] Debug: deploy at point index 5 of 20
[18:30:56.103] Debug: deploy at point index 6 of 20
[18:30:56.191] Debug: deploy at point index 7 of 20
[18:30:56.287] Debug: Deploy End
[18:30:56.288] Debug: Deploy Start
[18:30:56.289] Debug: deploy at point index 8 of 20
[18:30:56.385] Debug: deploy at point index 9 of 20
[18:30:56.474] Debug: deploy at point index 10 of 20
[18:30:56.559] Debug: deploy at point index 11 of 20
[18:30:56.670] Debug: Deploy End
[18:30:56.671] Debug: Deploy Start
[18:30:56.672] Debug: deploy at point index 12 of 20
[18:30:56.759] Debug: deploy at point index 13 of 20
[18:30:56.843] Debug: deploy at point index 14 of 20
[18:30:56.926] Debug: deploy at point index 15 of 20
[18:30:57.029] Debug: Deploy End
[18:30:57.030] Debug: Deploy Start
[18:30:57.031] Debug: deploy at point index 16 of 20
[18:30:57.139] Debug: deploy at point index 17 of 20
[18:30:57.242] Debug: deploy at point index 18 of 20
[18:30:57.315] Debug: deploy at point index 19 of 20
[18:30:57.384] Debug: Deploy End
[18:30:57.385] Debug: Deploy Start
[18:30:57.386] Debug: deploy at point index 0 of 20
[18:30:57.461] Debug: deploy at point index 1 of 20
[18:30:57.532] WaveLimit 35 reached. Wait 2.0 sec.
[18:30:59.574] Debug: deploy at point index 2 of 20
[18:30:59.654] Debug: deploy at point index 3 of 20
[18:30:59.748] Debug: Deploy End
[18:30:59.749] Debug: Deploy Start
[18:30:59.751] Debug: deploy at point index 4 of 20
[18:30:59.843] Debug: deploy at point index 5 of 20
[18:30:59.931] Debug: deploy at point index 6 of 20
[18:31:00.019] Debug: deploy at point index 7 of 20
[18:31:00.091] Debug: Deploy End
[18:31:00.092] Debug: Deploy Start
[18:31:00.092] Debug: deploy at point index 8 of 20
[18:31:00.184] Debug: deploy at point index 9 of 20
[18:31:00.271] Debug: deploy at point index 10 of 20
[18:31:00.378] Debug: deploy at point index 11 of 20
[18:31:00.497] Debug: Deploy End
[18:31:00.498] Debug: RecountA
[18:31:00.500] Debug: [Deploy] Recounting Archer; current count is 80
[18:31:01.348] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:31:01.397] Debug: [Deploy] Recounting Archer done; new count set to 24
[18:31:01.398] Debug: [Deploy] Archer is deployed now
[18:31:01.399] Debug: RecountB
[18:31:01.401] Recount of 'Archer'. 80->24
[18:31:01.402] Debug: Deploy Start
[18:31:01.404] Debug: deploy at point index 12 of 20
[18:31:01.518] Debug: deploy at point index 13 of 20
[18:31:01.622] Debug: deploy at point index 14 of 20
[18:31:01.725] Debug: deploy at point index 15 of 20
[18:31:01.817] Debug: Deploy End
[18:31:01.817] Debug: Deploy Start
[18:31:01.818] Debug: deploy at point index 16 of 20
[18:31:01.904] Debug: deploy at point index 17 of 20
[18:31:02.011] Debug: deploy at point index 18 of 20
[18:31:02.096] Debug: deploy at point index 19 of 20
[18:31:02.196] Debug: Deploy End
[18:31:02.196] Debug: Deploy Start
[18:31:02.198] Debug: deploy at point index 0 of 20
[18:31:02.283] Debug: deploy at point index 1 of 20
[18:31:02.358] Debug: deploy at point index 2 of 20
[18:31:02.441] Debug: deploy at point index 3 of 20
[18:31:02.528] Debug: Deploy End
[18:31:02.529] Debug: Deploy Start
[18:31:02.530] Debug: deploy at point index 4 of 20
[18:31:02.626] Debug: deploy at point index 5 of 20
[18:31:02.715] Debug: deploy at point index 6 of 20
[18:31:02.827] Debug: deploy at point index 7 of 20
[18:31:02.916] Debug: Deploy End
[18:31:02.917] Debug: Deploy Start
[18:31:02.919] Debug: deploy at point index 8 of 20
[18:31:02.997] Debug: deploy at point index 9 of 20
[18:31:03.065] Debug: deploy at point index 10 of 20
[18:31:03.173] Debug: deploy at point index 11 of 20
[18:31:03.236] Debug: Deploy End
[18:31:03.237] Debug: Deploy Start
[18:31:03.239] Debug: deploy at point index 12 of 20
[18:31:03.332] Debug: deploy at point index 13 of 20
[18:31:03.416] Debug: Sending ADB command: time
[18:31:03.425] Debug: deploy at point index 14 of 20
[18:31:03.437] Debug: Android load 0m1.48s user 0m10.75s system
[18:31:03.526] Debug: deploy at point index 15 of 20
[18:31:03.612] Debug: Deploy End
[18:31:03.613] Debug: RecountA
[18:31:03.615] Debug: [Deploy] Recounting Archer; current count is 24
[18:31:04.305] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:31:04.371] Debug: [Deploy] Recounting Archer done; new count set to 7
[18:31:04.373] Debug: RecountB
[18:31:04.374] Recount of 'Archer'. 24->7
[18:31:04.375] Debug: Deploy Start
[18:31:04.377] Debug: deploy at point index 16 of 20
[18:31:04.466] Debug: deploy at point index 17 of 20
[18:31:04.541] Debug: deploy at point index 18 of 20
[18:31:04.640] Debug: deploy at point index 19 of 20
[18:31:04.727] Debug: Deploy End
[18:31:04.728] Debug: Deploy Start
[18:31:04.730] Debug: deploy at point index 0 of 20
[18:31:04.821] Debug: deploy at point index 1 of 20
[18:31:04.924] Debug: deploy at point index 2 of 20
[18:31:04.997] Debug: deploy at point index 3 of 20
[18:31:05.095] Debug: Deploy End
[18:31:05.096] Debug: RecountA
[18:31:05.098] Debug: [Deploy] Recounting Archer; current count is 7
[18:31:05.481] Debug: [Deploy] Archer is grey or red; count set to 0
[18:31:05.482] Debug: RecountB
[18:31:05.484] Recount of 'Archer'. 7->0
[18:31:05.485] Unit 'Archer' depleted. Break.
[18:31:06.703] Debug: Scan Troops
[18:31:06.705] [Deploy] Deploy done.
[18:31:06.707] Debug: FinalizeAttack() 0 fibers pending
[18:31:06.708] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:31:33.439] Debug: Sending ADB command: time
[18:31:33.461] Debug: Android load 0m1.48s user 0m10.76s system
[18:31:36.815] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:31:36.817] [Attack] Waiting for end of battle...
[18:31:36.818] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:31:36.979] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:31:38.233] [Stats] Loot results from attack: 245,982 gold, 227,720 elixir, 0
dark elixir, 7 trophies
[18:31:38.387] [Attack] Returning home...
[18:31:39.276] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:31:39.386] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:31:39.624] Debug: Waiting for clouds to disappear, state is WhiteClouds
[18:31:39.629] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:31:41.452] Debug: State is now: Unknown
[18:31:41.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:31:41.730] Debug: [AR] Compacting done, 167.8MB -> 167.8MB
[18:31:42.069] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:31:42.085] Refreshed trophy count: 970
[18:31:42.169] Debug: Clouds are gone, state is Ingame
[18:31:42.179] Debug: Zoomed out
[18:31:42.180] Debug: Figuring out whether we won or lost
[18:31:42.181] Debug: Clearing game grid API cache
[18:31:42.183] Debug: Clearing building API cache
[18:31:42.184] Debug: Clearing deploy API cache
[18:31:42.411] [Auto-Stop module] Starting Auto-Stop module...
[18:31:42.601] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:31:42.602] [Auto-Stop module] Reading ressources...
[18:31:42.718] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:31:44.847] [Build] Waiting to let other modules work...
[18:31:54.583] [Auto-Stop module] Starting Auto-Stop module...
[18:31:54.766] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:31:54.767] [Auto-Stop module] Reading ressources...
[18:31:54.881] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:31:57.907] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:31:58.871] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:31:58.990] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:31:59.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:31:59.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:31:59.943] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:31:59.944] [Build] Checking if we can attack now...
[18:32:01.564] Debug: Reading numbers in overview
[18:32:01.635] Debug: Read overview numbers (string): 72/150
[18:32:01.637] Debug: Read overview numbers: 72 150 (TroopsCount)
[18:32:01.639] [Build] We can't attack yet. 72/150 troops (that's 48% of the needed
100%)
[18:32:01.758] [Build] Waiting to let other modules work...
[18:32:03.463] Debug: Sending ADB command: time
[18:32:03.485] Debug: Android load 0m1.49s user 0m10.79s system
[18:32:06.676] [Auto-Stop module] Starting Auto-Stop module...
[18:32:07.387] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:32:07.550] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:32:07.551] [Auto-Stop module] Reading ressources...
[18:32:07.650] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:32:12.925] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:32:13.948] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:32:13.959] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:32:13.961] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:32:13.962] [Build] Checking if we can attack now...
[18:32:15.659] Debug: Reading numbers in overview
[18:32:15.714] Debug: Read overview numbers (string): 79/150
[18:32:15.715] Debug: Read overview numbers: 79 150 (TroopsCount)
[18:32:15.717] [Build] We can't attack yet. 79/150 troops (that's 53% of the needed
100%)
[18:32:15.899] [Build] Waiting to let other modules work...
[18:32:19.515] [Auto-Stop module] Starting Auto-Stop module...
[18:32:20.239] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:32:20.817] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:32:20.818] [Auto-Stop module] Reading ressources...
[18:32:20.920] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:32:27.031] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:32:28.020] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:32:28.031] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:32:28.032] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:32:28.033] [Build] Checking if we can attack now...
[18:32:29.708] Debug: Reading numbers in overview
[18:32:29.763] Debug: Read overview numbers (string): 86/150
[18:32:29.764] Debug: Read overview numbers: 86 150 (TroopsCount)
[18:32:29.766] [Build] We can't attack yet. 86/150 troops (that's 57% of the needed
100%)
[18:32:29.960] [Build] Waiting to let other modules work...
[18:32:33.060] [Auto-Stop module] Starting Auto-Stop module...
[18:32:33.487] Debug: Sending ADB command: time
[18:32:33.509] Debug: Android load 0m1.49s user 0m10.79s system
[18:32:33.787] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:32:33.952] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:32:33.953] [Auto-Stop module] Reading ressources...
[18:32:34.059] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:32:36.239] [Collect] Starting a collection run
[18:32:36.240] Debug: Ensuring the game is zoomed out
[18:32:36.252] Debug: Zoomed out
[18:32:37.047] [Collect] Collecting Main Base resources
[18:32:41.712] Debug: Looking for a loot cart
[18:32:42.425] Debug: Didn't find a loot cart
[18:32:42.427] [Collect] Total collected: 1 item, 0 loot carts
[18:32:44.752] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:32:45.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:32:45.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:32:45.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:32:45.745] [Build] Checking if we can attack now...
[18:32:47.326] Debug: Reading numbers in overview
[18:32:47.411] Debug: Read overview numbers (string): 95/150
[18:32:47.413] Debug: Read overview numbers: 95 150 (TroopsCount)
[18:32:47.415] [Build] We can't attack yet. 95/150 troops (that's 63% of the needed
100%)
[18:32:47.639] [Build] Waiting to let other modules work...
[18:32:47.872] [Auto-Stop module] Starting Auto-Stop module...
[18:32:48.580] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:32:48.732] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:32:48.733] [Auto-Stop module] Reading ressources...
[18:32:48.847] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:32:58.842] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:32:59.837] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:32:59.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:32:59.848] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:32:59.849] [Build] Checking if we can attack now...
[18:33:01.490] Debug: Reading numbers in overview
[18:33:01.559] Debug: Read overview numbers (string): 101/150
[18:33:01.561] Debug: Read overview numbers: 101 150 (TroopsCount)
[18:33:01.562] [Build] We can't attack yet. 101/150 troops (that's 67% of the
needed 100%)
[18:33:01.833] [Build] Waiting to let other modules work...
[18:33:02.098] [Auto-Stop module] Starting Auto-Stop module...
[18:33:02.820] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:33:03.411] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:33:03.413] [Auto-Stop module] Reading ressources...
[18:33:03.510] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:33:03.511] Debug: Sending ADB command: time
[18:33:03.535] Debug: Android load 0m1.49s user 0m10.80s system
[18:33:13.033] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:33:14.002] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:33:14.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:33:14.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:33:14.016] [Build] Checking if we can attack now...
[18:33:15.695] Debug: Reading numbers in overview
[18:33:15.747] Debug: Read overview numbers (string): 108/150
[18:33:15.748] Debug: Read overview numbers: 108 150 (TroopsCount)
[18:33:15.749] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 100%)
[18:33:15.971] [Build] Waiting to let other modules work...
[18:33:16.210] [Auto-Stop module] Starting Auto-Stop module...
[18:33:16.892] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:33:17.474] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:33:17.475] [Auto-Stop module] Reading ressources...
[18:33:17.574] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:33:27.081] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:33:28.092] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:33:28.103] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:33:28.105] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:33:28.107] [Build] Checking if we can attack now...
[18:33:29.835] Debug: Reading numbers in overview
[18:33:29.915] Debug: Read overview numbers (string): 115/150
[18:33:29.916] Debug: Read overview numbers: 115 150 (TroopsCount)
[18:33:29.918] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 100%)
[18:33:30.144] [Build] Waiting to let other modules work...
[18:33:30.398] [Auto-Stop module] Starting Auto-Stop module...
[18:33:31.085] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:33:31.243] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:33:31.244] [Auto-Stop module] Reading ressources...
[18:33:31.342] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:33:33.537] Debug: Sending ADB command: time
[18:33:33.558] Debug: Android load 0m1.49s user 0m10.80s system
[18:33:41.302] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:33:42.222] Debug: [AR] Compacting done, 138.6MB -> 138.6MB
[18:33:42.350] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:33:42.361] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:33:42.363] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:33:42.365] [Build] Checking if we can attack now...
[18:33:44.006] Debug: Reading numbers in overview
[18:33:44.064] Debug: Read overview numbers (string): 122/150
[18:33:44.066] Debug: Read overview numbers: 122 150 (TroopsCount)
[18:33:44.068] [Build] We can't attack yet. 122/150 troops (that's 81% of the
needed 100%)
[18:33:44.170] [Build] Waiting to let other modules work...
[18:33:44.432] [Auto-Stop module] Starting Auto-Stop module...
[18:33:45.142] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:33:45.313] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:33:45.314] [Auto-Stop module] Reading ressources...
[18:33:45.412] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:33:55.395] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:33:56.415] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:33:56.428] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:33:56.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:33:56.433] [Build] Checking if we can attack now...
[18:33:58.143] Debug: Reading numbers in overview
[18:33:58.198] Debug: Read overview numbers (string): 129/150
[18:33:58.199] Debug: Read overview numbers: 129 150 (TroopsCount)
[18:33:58.201] [Build] We can't attack yet. 129/150 troops (that's 86% of the
needed 100%)
[18:33:58.422] [Build] Waiting to let other modules work...
[18:33:58.667] [Auto-Stop module] Starting Auto-Stop module...
[18:33:59.350] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:33:59.943] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:33:59.944] [Auto-Stop module] Reading ressources...
[18:34:00.075] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:34:03.560] Debug: Sending ADB command: time
[18:34:03.583] Debug: Android load 0m1.49s user 0m10.80s system
[18:34:09.588] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:34:10.592] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:34:10.604] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:34:10.606] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:34:10.607] [Build] Checking if we can attack now...
[18:34:12.237] Debug: Reading numbers in overview
[18:34:12.296] Debug: Read overview numbers (string): 136/150
[18:34:12.297] Debug: Read overview numbers: 136 150 (TroopsCount)
[18:34:12.299] [Build] We can't attack yet. 136/150 troops (that's 91% of the
needed 100%)
[18:34:12.507] [Build] Waiting to let other modules work...
[18:34:12.763] [Auto-Stop module] Starting Auto-Stop module...
[18:34:13.465] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:34:13.612] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:34:13.613] [Auto-Stop module] Reading ressources...
[18:34:13.714] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:34:23.704] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:34:24.668] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:34:24.678] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:34:24.680] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:34:24.681] [Build] Checking if we can attack now...
[18:34:26.369] Debug: Reading numbers in overview
[18:34:26.432] Debug: Read overview numbers (string): 143/150
[18:34:26.433] Debug: Read overview numbers: 143 150 (TroopsCount)
[18:34:26.435] [Build] We can't attack yet. 143/150 troops (that's 95% of the
needed 100%)
[18:34:26.662] [Build] Waiting to let other modules work...
[18:34:26.895] [Auto-Stop module] Starting Auto-Stop module...
[18:34:27.605] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:34:27.778] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:34:27.779] [Auto-Stop module] Reading ressources...
[18:34:27.882] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:34:33.585] Debug: Sending ADB command: time
[18:34:33.607] Debug: Android load 0m1.49s user 0m10.80s system
[18:34:37.770] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:34:38.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:34:38.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:34:38.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:34:38.749] [Build] Checking if we can attack now...
[18:34:40.450] Debug: Reading numbers in overview
[18:34:40.545] Debug: Read overview numbers (string): 150/150
[18:34:40.547] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:34:40.548] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:34:40.866] [Auto-Stop module] Starting Auto-Stop module...
[18:34:41.547] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:34:42.136] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:34:42.137] [Auto-Stop module] Reading ressources...
[18:34:42.238] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:34:45.487] Debug: Ensuring the game is zoomed out
[18:34:45.497] Debug: Zoomed out
[18:34:45.506] Debug: Zoomed out
[18:34:45.507] Debug: Starting matchmaking
[18:34:45.508] Debug: StartSerachForMatch 1
[18:34:45.552] Debug: ClickAttack()
[18:34:45.918] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:34:45.921] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:34:46.228] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:34:46.441] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:34:46.555] Debug: Starting matchmaking; done
[18:34:46.557] Debug: Waiting for clouds to appear...
[18:34:46.559] Debug: Waiting for clouds to disappear...
[18:34:46.560] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:34:46.563] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:34:46.926] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:34:48.116] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:34:48.118] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:34:48.119] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:34:48.522] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:34:48.817] Debug: Clearing game grid API cache
[18:34:48.819] Debug: Clearing building API cache
[18:34:48.821] Debug: Clearing deploy API cache
[18:34:48.822] Debug: Finding ElixirCollector
[18:34:48.823] Debug: Finding TownHall
[18:34:49.129] Debug: Found 1 TownHall
[18:34:49.130] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:34:49.272] Debug: Found 4 ElixirCollector
[18:34:49.447] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[18:34:49.449] Debug: Regular logic indicates dead base
[18:34:49.450] Debug: Testing 2 attack methods
[18:34:49.694] Debug: Finding TownHall
[18:34:49.734] Debug: Found 1 TownHall
[18:34:49.830] Debug: Near Collectors Deploy (#1) has a score of 0.7
[18:34:49.831] Debug: Near Collectors Deploy is the new best with 0.7
[18:34:49.831] Debug: Finding TownHall
[18:34:49.879] Debug: Found 1 TownHall
[18:34:49.977] Debug: Red Line Deploy (#2) has a score of 0.7
[18:34:49.979] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[18:34:49.981] Debug: Finding TownHall
[18:34:50.027] Debug: Found 1 TownHall
[18:34:50.028] [Attack] #1, Dead, TH7, 326862 Gold, 367610 Elixir, 261 Dark elixir
[18:34:51.227] Debug: Clearing game grid API cache
[18:34:51.229] Debug: Clearing building API cache
[18:34:51.230] Debug: Clearing deploy API cache
[18:34:51.232] [Attack] This base meets the attack requirements!
[18:34:51.233] [Attack-DeadBase] Now deploying main attack wave.
[18:34:51.234] Analyzing potential deploy points...
[18:34:51.235] Debug: FindRedPoints: Scanning images...
[18:34:51.236] Debug: FRP: 1 (1.2)
[18:34:51.274] Debug: FRP: 2
[18:34:51.283] Debug: FRP: 3
[18:34:51.295] Debug: FRP: 5 (5)
[18:34:51.297] Debug: FRP: 6 Created FI
[18:34:51.298] Debug: FRP: 7 - scanning for border1
[18:34:51.345] Debug: FRP: 7 - border1 had 1 results
[18:34:51.346] Debug: FRP: 7 - scanning for border2
[18:34:51.410] Debug: FRP: 7 - border2 had 104 results
[18:34:51.411] Debug: FRP: 7 - scanning for border3
[18:34:51.454] Debug: FRP: 7 - border3 had 0 results
[18:34:51.455] Debug: FRP: 7 - scanning for border4
[18:34:51.547] Debug: FRP: 7 - border4 had 131 results
[18:34:51.548] Debug: FRP: 7 - scanning for border5
[18:34:51.605] Debug: FRP: 7 - border5 had 0 results
[18:34:51.728] Debug: FRP: 1 (0.7)
[18:34:51.758] Debug: FRP: 2
[18:34:51.760] Debug: FRP: 3
[18:34:51.771] Debug: FRP: 5 (5)
[18:34:51.772] Debug: FRP: 6 Created FI
[18:34:51.773] Debug: FRP: 7 - scanning for border1
[18:34:51.825] Debug: FRP: 7 - border1 had 0 results
[18:34:51.826] Debug: FRP: 7 - scanning for border2
[18:34:51.895] Debug: FRP: 7 - border2 had 17 results
[18:34:51.896] Debug: FRP: 7 - scanning for border3
[18:34:51.944] Debug: FRP: 7 - border3 had 0 results
[18:34:51.945] Debug: FRP: 7 - scanning for border4
[18:34:52.036] Debug: FRP: 7 - border4 had 136 results
[18:34:52.038] Debug: FRP: 7 - scanning for border5
[18:34:52.103] Debug: FRP: 7 - border5 had 0 results
[18:34:52.229] Debug: FRP: 1 (0.2)
[18:34:52.262] Debug: FRP: 2
[18:34:52.264] Debug: FRP: 3
[18:34:52.274] Debug: FRP: 5 (5)
[18:34:52.276] Debug: FRP: 6 Created FI
[18:34:52.277] Debug: FRP: 7 - scanning for border1
[18:34:52.339] Debug: FRP: 7 - border1 had 0 results
[18:34:52.341] Debug: FRP: 7 - scanning for border2
[18:34:52.417] Debug: FRP: 7 - border2 had 85 results
[18:34:52.418] Debug: FRP: 7 - scanning for border3
[18:34:52.479] Debug: FRP: 7 - border3 had 0 results
[18:34:52.480] Debug: FRP: 7 - scanning for border4
[18:34:52.569] Debug: FRP: 7 - border4 had 132 results
[18:34:52.570] Debug: FRP: 7 - scanning for border5
[18:34:52.628] Debug: FRP: 7 - border5 had 0 results
[18:34:52.729] Debug: FindRedPoints: Removing duplicate points...
[18:34:52.816] Debug: FindRedPoints: Done...
[18:34:55.902] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing
frame.
[18:34:57.173] Debug: Scan Troops
[18:34:57.175] Debug: OrderTroops
[18:34:57.176] Debug: [Deploy] Deploying 'Barbarian x70'
[18:34:57.177] Debug: Selecting Barbarian
[18:34:57.402] Debug: Barbarian is selected
[18:34:57.404] Debug: Deploy Start
[18:34:57.405] Debug: deploy at point index 0 of 20
[18:34:57.514] Debug: deploy at point index 1 of 20
[18:34:57.592] Debug: deploy at point index 2 of 20
[18:34:57.686] Debug: deploy at point index 3 of 20
[18:34:57.768] Debug: Deploy End
[18:34:57.769] Debug: Deploy Start
[18:34:57.770] Debug: deploy at point index 4 of 20
[18:34:57.859] Debug: deploy at point index 5 of 20
[18:34:57.952] Debug: deploy at point index 6 of 20
[18:34:58.018] Debug: deploy at point index 7 of 20
[18:34:58.125] Debug: Deploy End
[18:34:58.126] Debug: Deploy Start
[18:34:58.127] Debug: deploy at point index 8 of 20
[18:34:58.225] Debug: deploy at point index 9 of 20
[18:34:58.347] Debug: deploy at point index 10 of 20
[18:34:58.445] Debug: deploy at point index 11 of 20
[18:34:58.541] Debug: Deploy End
[18:34:58.541] Debug: Deploy Start
[18:34:58.542] Debug: deploy at point index 12 of 20
[18:34:58.641] Debug: deploy at point index 13 of 20
[18:34:58.718] Debug: deploy at point index 14 of 20
[18:34:58.829] Debug: deploy at point index 15 of 20
[18:34:58.936] Debug: Deploy End
[18:34:58.937] Debug: Deploy Start
[18:34:58.938] Debug: deploy at point index 16 of 20
[18:34:59.005] Debug: deploy at point index 17 of 20
[18:34:59.090] Debug: deploy at point index 18 of 20
[18:34:59.188] Debug: deploy at point index 19 of 20
[18:34:59.263] Debug: Deploy End
[18:34:59.264] Debug: Deploy Start
[18:34:59.265] Debug: deploy at point index 0 of 20
[18:34:59.338] Debug: deploy at point index 1 of 20
[18:34:59.422] Debug: deploy at point index 2 of 20
[18:34:59.509] Debug: deploy at point index 3 of 20
[18:34:59.610] Debug: Deploy End
[18:34:59.611] Debug: Deploy Start
[18:34:59.612] Debug: deploy at point index 4 of 20
[18:34:59.686] Debug: deploy at point index 5 of 20
[18:34:59.764] Debug: deploy at point index 6 of 20
[18:34:59.846] Debug: deploy at point index 7 of 20
[18:34:59.942] Debug: Deploy End
[18:34:59.943] Debug: Deploy Start
[18:34:59.944] Debug: deploy at point index 8 of 20
[18:35:00.046] Debug: deploy at point index 9 of 20
[18:35:00.114] Debug: deploy at point index 10 of 20
[18:35:00.202] Debug: deploy at point index 11 of 20
[18:35:00.288] Debug: Deploy End
[18:35:00.289] Debug: Deploy Start
[18:35:00.291] Debug: deploy at point index 12 of 20
[18:35:00.363] Debug: deploy at point index 13 of 20
[18:35:00.483] Debug: deploy at point index 14 of 20
[18:35:00.555] WaveLimit 35 reached. Wait 2.0 sec.
[18:35:02.665] Debug: deploy at point index 15 of 20
[18:35:02.744] Debug: Deploy End
[18:35:02.745] Debug: Deploy Start
[18:35:02.747] Debug: deploy at point index 16 of 20
[18:35:02.828] Debug: deploy at point index 17 of 20
[18:35:02.921] Debug: deploy at point index 18 of 20
[18:35:03.015] Debug: deploy at point index 19 of 20
[18:35:03.110] Debug: Deploy End
[18:35:03.111] Debug: Deploy Start
[18:35:03.112] Debug: deploy at point index 0 of 20
[18:35:03.218] Debug: deploy at point index 1 of 20
[18:35:03.373] Debug: deploy at point index 2 of 20
[18:35:03.459] Debug: deploy at point index 3 of 20
[18:35:03.564] Debug: Deploy End
[18:35:03.565] Debug: Deploy Start
[18:35:03.566] Debug: deploy at point index 4 of 20
[18:35:03.609] Debug: Sending ADB command: time
[18:35:03.632] Debug: Android load 0m1.51s user 0m10.86s system
[18:35:03.683] Debug: deploy at point index 5 of 20
[18:35:03.702] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[18:35:03.764] Debug: deploy at point index 6 of 20
[18:35:03.835] Debug: deploy at point index 7 of 20
[18:35:03.948] Debug: Deploy End
[18:35:03.949] Debug: Deploy Start
[18:35:03.950] Debug: deploy at point index 8 of 20
[18:35:04.048] Debug: deploy at point index 9 of 20
[18:35:04.114] Debug: deploy at point index 10 of 20
[18:35:04.220] Debug: deploy at point index 11 of 20
[18:35:04.309] Debug: Deploy End
[18:35:04.310] Debug: Deploy Start
[18:35:04.311] Debug: deploy at point index 12 of 20
[18:35:04.428] Debug: deploy at point index 13 of 20
[18:35:04.509] Debug: deploy at point index 14 of 20
[18:35:04.603] Debug: deploy at point index 15 of 20
[18:35:04.719] Debug: Deploy End
[18:35:04.720] Debug: Deploy Start
[18:35:04.722] Debug: deploy at point index 16 of 20
[18:35:04.839] Debug: deploy at point index 17 of 20
[18:35:04.931] Debug: deploy at point index 18 of 20
[18:35:05.036] Debug: deploy at point index 19 of 20
[18:35:05.156] Debug: Deploy End
[18:35:05.157] Debug: Deploy Start
[18:35:05.158] Debug: deploy at point index 0 of 20
[18:35:05.249] Debug: deploy at point index 1 of 20
[18:35:05.364] Debug: deploy at point index 2 of 20
[18:35:05.454] Debug: deploy at point index 3 of 20
[18:35:05.526] Debug: Deploy End
[18:35:05.527] Debug: Deploy Start
[18:35:05.529] Debug: deploy at point index 4 of 20
[18:35:05.617] Debug: deploy at point index 5 of 20
[18:35:05.684] Debug: deploy at point index 6 of 20
[18:35:05.784] Debug: deploy at point index 7 of 20
[18:35:05.896] Debug: Deploy End
[18:35:05.897] Debug: Deploy Start
[18:35:05.898] Debug: deploy at point index 8 of 20
[18:35:06.016] Debug: deploy at point index 9 of 20
[18:35:06.108] WaveLimit 35 reached. Wait 2.0 sec.
[18:35:08.313] Debug: deploy at point index 10 of 20
[18:35:08.392] Debug: deploy at point index 11 of 20
[18:35:08.496] Debug: Deploy End
[18:35:08.497] Debug: RecountA
[18:35:08.498] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:35:09.246] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:35:09.280] Debug: [Deploy] Recounting Barbarian done; new count set to 2
[18:35:09.282] Debug: [Deploy] Barbarian is deployed now
[18:35:09.284] Debug: RecountB
[18:35:09.285] Recount of 'Barbarian'. 70->2
[18:35:09.287] Debug: Deploy Start
[18:35:09.288] Debug: deploy at point index 12 of 20
[18:35:09.393] Debug: deploy at point index 13 of 20
[18:35:09.478] Debug: Deploy End
[18:35:09.479] Debug: RecountA
[18:35:09.480] Debug: [Deploy] Recounting Barbarian; current count is 2
[18:35:10.202] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:35:10.204] Debug: RecountB
[18:35:10.205] Recount of 'Barbarian'. 2->0
[18:35:10.206] Unit 'Barbarian' depleted. Break.
[18:35:11.158] Debug: [Deploy] Deploying 'Archer x80'
[18:35:11.160] Debug: Selecting Archer
[18:35:11.377] Debug: Archer is selected
[18:35:11.379] Debug: Deploy Start
[18:35:11.380] Debug: deploy at point index 14 of 20
[18:35:11.483] Debug: deploy at point index 15 of 20
[18:35:11.554] Debug: deploy at point index 16 of 20
[18:35:11.643] Debug: deploy at point index 17 of 20
[18:35:11.746] Debug: Deploy End
[18:35:11.747] Debug: Deploy Start
[18:35:11.749] Debug: deploy at point index 18 of 20
[18:35:11.868] Debug: deploy at point index 19 of 20
[18:35:11.952] Debug: deploy at point index 0 of 20
[18:35:12.064] Debug: deploy at point index 1 of 20
[18:35:12.181] Debug: Deploy End
[18:35:12.182] Debug: Deploy Start
[18:35:12.183] Debug: deploy at point index 2 of 20
[18:35:12.260] Debug: deploy at point index 3 of 20
[18:35:12.379] Debug: deploy at point index 4 of 20
[18:35:12.483] Debug: deploy at point index 5 of 20
[18:35:12.581] Debug: Deploy End
[18:35:12.582] Debug: Deploy Start
[18:35:12.583] Debug: deploy at point index 6 of 20
[18:35:12.693] Debug: deploy at point index 7 of 20
[18:35:12.760] Debug: deploy at point index 8 of 20
[18:35:12.869] Debug: deploy at point index 9 of 20
[18:35:12.975] Debug: Deploy End
[18:35:12.976] Debug: Deploy Start
[18:35:12.978] Debug: deploy at point index 10 of 20
[18:35:13.059] Debug: deploy at point index 11 of 20
[18:35:13.153] Debug: deploy at point index 12 of 20
[18:35:13.264] Debug: deploy at point index 13 of 20
[18:35:13.369] Debug: Deploy End
[18:35:13.370] Debug: Deploy Start
[18:35:13.372] Debug: deploy at point index 14 of 20
[18:35:13.482] Debug: deploy at point index 15 of 20
[18:35:13.603] Debug: deploy at point index 16 of 20
[18:35:13.703] Debug: deploy at point index 17 of 20
[18:35:13.808] Debug: Deploy End
[18:35:13.809] Debug: Deploy Start
[18:35:13.810] Debug: deploy at point index 18 of 20
[18:35:13.904] Debug: deploy at point index 19 of 20
[18:35:14.005] Debug: deploy at point index 0 of 20
[18:35:14.103] Debug: deploy at point index 1 of 20
[18:35:14.195] Debug: Deploy End
[18:35:14.196] Debug: Deploy Start
[18:35:14.198] Debug: deploy at point index 2 of 20
[18:35:14.305] Debug: deploy at point index 3 of 20
[18:35:14.414] Debug: deploy at point index 4 of 20
[18:35:14.530] Debug: deploy at point index 5 of 20
[18:35:14.614] Debug: Deploy End
[18:35:14.615] Debug: Deploy Start
[18:35:14.615] Debug: deploy at point index 6 of 20
[18:35:14.713] Debug: deploy at point index 7 of 20
[18:35:14.821] Debug: deploy at point index 8 of 20
[18:35:14.882] WaveLimit 35 reached. Wait 2.0 sec.
[18:35:17.022] Debug: deploy at point index 9 of 20
[18:35:17.128] Debug: Deploy End
[18:35:17.129] Debug: Deploy Start
[18:35:17.130] Debug: deploy at point index 10 of 20
[18:35:17.226] Debug: deploy at point index 11 of 20
[18:35:17.348] Debug: deploy at point index 12 of 20
[18:35:17.469] Debug: deploy at point index 13 of 20
[18:35:17.559] Debug: Deploy End
[18:35:17.560] Debug: Deploy Start
[18:35:17.560] Debug: deploy at point index 14 of 20
[18:35:17.644] Debug: deploy at point index 15 of 20
[18:35:17.733] Debug: deploy at point index 16 of 20
[18:35:17.821] Debug: deploy at point index 17 of 20
[18:35:17.926] Debug: Deploy End
[18:35:17.927] Debug: Deploy Start
[18:35:17.928] Debug: deploy at point index 18 of 20
[18:35:18.032] Debug: deploy at point index 19 of 20
[18:35:18.104] Debug: deploy at point index 0 of 20
[18:35:18.215] Debug: deploy at point index 1 of 20
[18:35:18.308] Debug: Deploy End
[18:35:18.309] Debug: Deploy Start
[18:35:18.311] Debug: deploy at point index 2 of 20
[18:35:18.397] Debug: deploy at point index 3 of 20
[18:35:18.478] Debug: deploy at point index 4 of 20
[18:35:18.576] Debug: deploy at point index 5 of 20
[18:35:18.678] Debug: Deploy End
[18:35:18.679] Debug: Deploy Start
[18:35:18.680] Debug: deploy at point index 6 of 20
[18:35:18.776] Debug: deploy at point index 7 of 20
[18:35:18.847] Debug: deploy at point index 8 of 20
[18:35:18.941] Debug: deploy at point index 9 of 20
[18:35:19.058] Debug: Deploy End
[18:35:19.059] Debug: Deploy Start
[18:35:19.060] Debug: deploy at point index 10 of 20
[18:35:19.136] Debug: deploy at point index 11 of 20
[18:35:19.232] Debug: deploy at point index 12 of 20
[18:35:19.336] Debug: deploy at point index 13 of 20
[18:35:19.453] Debug: Deploy End
[18:35:19.454] Debug: Deploy Start
[18:35:19.456] Debug: deploy at point index 14 of 20
[18:35:19.545] Debug: deploy at point index 15 of 20
[18:35:19.667] Debug: deploy at point index 16 of 20
[18:35:19.754] Debug: deploy at point index 17 of 20
[18:35:19.840] Debug: Deploy End
[18:35:19.841] Debug: Deploy Start
[18:35:19.842] Debug: deploy at point index 18 of 20
[18:35:19.943] Debug: deploy at point index 19 of 20
[18:35:20.039] Debug: deploy at point index 0 of 20
[18:35:20.121] Debug: deploy at point index 1 of 20
[18:35:20.240] Debug: Deploy End
[18:35:20.241] Debug: Deploy Start
[18:35:20.242] Debug: deploy at point index 2 of 20
[18:35:20.340] Debug: deploy at point index 3 of 20
[18:35:20.414] WaveLimit 35 reached. Wait 2.0 sec.
[18:35:22.438] Debug: deploy at point index 4 of 20
[18:35:22.526] Debug: deploy at point index 5 of 20
[18:35:22.611] Debug: Deploy End
[18:35:22.612] Debug: Deploy Start
[18:35:22.613] Debug: deploy at point index 6 of 20
[18:35:22.701] Debug: deploy at point index 7 of 20
[18:35:22.816] Debug: deploy at point index 8 of 20
[18:35:22.893] Debug: deploy at point index 9 of 20
[18:35:22.979] Debug: Deploy End
[18:35:22.980] Debug: Deploy Start
[18:35:22.981] Debug: deploy at point index 10 of 20
[18:35:23.088] Debug: deploy at point index 11 of 20
[18:35:23.179] Debug: deploy at point index 12 of 20
[18:35:23.282] Debug: deploy at point index 13 of 20
[18:35:23.376] Debug: Deploy End
[18:35:23.377] Debug: RecountA
[18:35:23.378] Debug: [Deploy] Recounting Archer; current count is 80
[18:35:24.037] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:35:24.072] Debug: [Deploy] Recounting Archer done; new count set to 28
[18:35:24.074] Debug: [Deploy] Archer is deployed now
[18:35:24.076] Debug: RecountB
[18:35:24.078] Recount of 'Archer'. 80->28
[18:35:24.083] Debug: Deploy Start
[18:35:24.085] Debug: deploy at point index 14 of 20
[18:35:24.180] Debug: deploy at point index 15 of 20
[18:35:24.264] Debug: deploy at point index 16 of 20
[18:35:24.362] Debug: deploy at point index 17 of 20
[18:35:24.436] Debug: Deploy End
[18:35:24.437] Debug: Deploy Start
[18:35:24.438] Debug: deploy at point index 18 of 20
[18:35:24.525] Debug: deploy at point index 19 of 20
[18:35:24.592] Debug: deploy at point index 0 of 20
[18:35:24.680] Debug: deploy at point index 1 of 20
[18:35:24.780] Debug: Deploy End
[18:35:24.781] Debug: Deploy Start
[18:35:24.782] Debug: deploy at point index 2 of 20
[18:35:24.873] Debug: deploy at point index 3 of 20
[18:35:24.977] Debug: deploy at point index 4 of 20
[18:35:25.087] Debug: deploy at point index 5 of 20
[18:35:25.180] Debug: Deploy End
[18:35:25.181] Debug: Deploy Start
[18:35:25.182] Debug: deploy at point index 6 of 20
[18:35:25.274] Debug: deploy at point index 7 of 20
[18:35:25.377] Debug: deploy at point index 8 of 20
[18:35:25.470] Debug: deploy at point index 9 of 20
[18:35:25.571] Debug: Deploy End
[18:35:25.572] Debug: Deploy Start
[18:35:25.573] Debug: deploy at point index 10 of 20
[18:35:25.664] Debug: deploy at point index 11 of 20
[18:35:25.753] Debug: deploy at point index 12 of 20
[18:35:25.832] Debug: deploy at point index 13 of 20
[18:35:25.924] Debug: Deploy End
[18:35:25.925] Debug: Deploy Start
[18:35:25.926] Debug: deploy at point index 14 of 20
[18:35:26.014] Debug: deploy at point index 15 of 20
[18:35:26.112] Debug: deploy at point index 16 of 20
[18:35:26.186] Debug: deploy at point index 17 of 20
[18:35:26.258] Debug: Deploy End
[18:35:26.259] Debug: Deploy Start
[18:35:26.266] Debug: deploy at point index 18 of 20
[18:35:26.342] Debug: deploy at point index 19 of 20
[18:35:26.424] Debug: deploy at point index 0 of 20
[18:35:26.508] Debug: deploy at point index 1 of 20
[18:35:26.611] Debug: Deploy End
[18:35:26.612] Debug: RecountA
[18:35:26.613] Debug: [Deploy] Recounting Archer; current count is 28
[18:35:27.295] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:35:27.365] Debug: [Deploy] Recounting Archer done; new count set to 8
[18:35:27.367] Debug: RecountB
[18:35:27.368] Recount of 'Archer'. 28->8
[18:35:27.370] Debug: Deploy Start
[18:35:27.371] Debug: deploy at point index 2 of 20
[18:35:27.461] Debug: deploy at point index 3 of 20
[18:35:27.561] Debug: deploy at point index 4 of 20
[18:35:27.647] Debug: deploy at point index 5 of 20
[18:35:27.718] Debug: Deploy End
[18:35:27.719] Debug: Deploy Start
[18:35:27.720] Debug: deploy at point index 6 of 20
[18:35:27.795] Debug: deploy at point index 7 of 20
[18:35:27.901] Debug: deploy at point index 8 of 20
[18:35:27.990] Debug: deploy at point index 9 of 20
[18:35:28.083] Debug: Deploy End
[18:35:28.084] Debug: RecountA
[18:35:28.085] Debug: [Deploy] Recounting Archer; current count is 8
[18:35:28.797] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:35:28.833] Debug: [Deploy] Recounting Archer done; new count set to 3
[18:35:28.835] Debug: RecountB
[18:35:28.836] Recount of 'Archer'. 8->3
[18:35:28.837] Debug: Deploy Start
[18:35:28.837] Debug: deploy at point index 10 of 20
[18:35:28.956] Debug: deploy at point index 11 of 20
[18:35:29.073] Debug: deploy at point index 12 of 20
[18:35:29.183] Debug: Deploy End
[18:35:29.185] Debug: RecountA
[18:35:29.186] Debug: [Deploy] Recounting Archer; current count is 3
[18:35:29.786] Debug: [Deploy] Archer is grey or red; count set to 0
[18:35:29.788] Debug: RecountB
[18:35:29.790] Recount of 'Archer'. 3->0
[18:35:29.791] Unit 'Archer' depleted. Break.
[18:35:31.483] Debug: Scan Troops
[18:35:31.485] [Deploy] Deploy done.
[18:35:31.486] Debug: FinalizeAttack() 0 fibers pending
[18:35:31.487] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:35:33.633] Debug: Sending ADB command: time
[18:35:33.656] Debug: Android load 0m1.51s user 0m10.86s system
[18:35:42.665] Debug: [AR] Compacting done, 173.8MB -> 173.8MB
[18:36:02.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:36:02.674] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:36:03.023] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:36:03.024] [Attack] Waiting for end of battle...
[18:36:03.658] Debug: Sending ADB command: time
[18:36:03.680] Debug: Android load 0m1.51s user 0m10.86s system
[18:36:04.443] [Stats] Loot results from attack: 104,263 gold, 114,115 elixir, 113
dark elixir, -22 trophies
[18:36:04.602] [Attack] Returning home...
[18:36:05.504] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:36:05.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:36:05.858] Debug: Waiting for clouds to disappear, state is WhiteClouds
[18:36:05.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:36:07.561] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:36:07.736] Debug: State is now: Unknown
[18:36:07.901] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:36:07.984] Debug: Clouds are gone, state is Ingame
[18:36:07.995] Debug: Zoomed out
[18:36:07.996] Debug: Figuring out whether we won or lost
[18:36:08.013] Refreshed trophy count: 948
[18:36:08.014] Debug: Clearing game grid API cache
[18:36:08.015] Debug: Clearing building API cache
[18:36:08.016] Debug: Clearing deploy API cache
[18:36:08.223] [Auto-Stop module] Starting Auto-Stop module...
[18:36:08.421] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:36:08.422] [Auto-Stop module] Reading ressources...
[18:36:08.523] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:36:10.594] [Collect] Starting a collection run
[18:36:10.595] Debug: Ensuring the game is zoomed out
[18:36:10.608] Debug: Zoomed out
[18:36:11.565] [Collect] Collecting Main Base resources
[18:36:13.058] Debug: Looking for a loot cart
[18:36:13.211] Debug: Didn't find a loot cart
[18:36:13.213] [Collect] Total collected: 0 items, 0 loot carts
[18:36:13.433] [Build] Waiting to let other modules work...
[18:36:20.405] [Auto-Stop module] Starting Auto-Stop module...
[18:36:20.619] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:36:20.620] [Auto-Stop module] Reading ressources...
[18:36:20.726] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:36:24.635] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:36:25.590] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:36:25.722] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:36:26.664] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:36:26.675] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:36:26.677] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:36:26.679] [Build] Checking if we can attack now...
[18:36:28.385] Debug: Reading numbers in overview
[18:36:28.447] Debug: Read overview numbers (string): 62/150
[18:36:28.448] Debug: Read overview numbers: 62 150 (TroopsCount)
[18:36:28.450] [Build] We can't attack yet. 62/150 troops (that's 41% of the needed
100%)
[18:36:28.564] [Build] Waiting to let other modules work...
[18:36:32.563] [Auto-Stop module] Starting Auto-Stop module...
[18:36:33.247] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:36:33.432] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:36:33.433] [Auto-Stop module] Reading ressources...
[18:36:33.530] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:36:33.682] Debug: Sending ADB command: time
[18:36:33.746] Debug: Android load 0m1.52s user 0m10.91s system
[18:36:39.804] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:36:40.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:36:40.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:36:40.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:36:40.826] [Build] Checking if we can attack now...
[18:36:42.520] Debug: Reading numbers in overview
[18:36:42.580] Debug: Read overview numbers (string): 71/150
[18:36:42.581] Debug: Read overview numbers: 71 150 (TroopsCount)
[18:36:42.584] [Build] We can't attack yet. 71/150 troops (that's 47% of the needed
100%)
[18:36:42.830] [Build] Waiting to let other modules work...
[18:36:45.391] [Auto-Stop module] Starting Auto-Stop module...
[18:36:46.109] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:36:46.239] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:36:46.240] [Auto-Stop module] Reading ressources...
[18:36:46.339] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:36:54.084] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:36:55.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:36:55.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:36:55.128] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:36:55.130] [Build] Checking if we can attack now...
[18:36:56.812] Debug: Reading numbers in overview
[18:36:56.861] Debug: Read overview numbers (string): 78/150
[18:36:56.861] Debug: Read overview numbers: 78 150 (TroopsCount)
[18:36:56.863] [Build] We can't attack yet. 78/150 troops (that's 52% of the needed
100%)
[18:36:57.085] [Build] Waiting to let other modules work...
[18:36:58.210] [Auto-Stop module] Starting Auto-Stop module...
[18:36:58.900] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:36:59.065] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:36:59.067] [Auto-Stop module] Reading ressources...
[18:36:59.169] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:37:03.748] Debug: Sending ADB command: time
[18:37:03.770] Debug: Android load 0m1.52s user 0m10.92s system
[18:37:08.209] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:37:09.167] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:37:09.178] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:37:09.179] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:37:09.181] [Build] Checking if we can attack now...
[18:37:10.894] Debug: Reading numbers in overview
[18:37:10.947] Debug: Read overview numbers (string): 84/150
[18:37:10.949] Debug: Read overview numbers: 84 150 (TroopsCount)
[18:37:10.950] [Build] We can't attack yet. 84/150 troops (that's 56% of the needed
100%)
[18:37:11.165] [Build] Waiting to let other modules work...
[18:37:11.396] [Auto-Stop module] Starting Auto-Stop module...
[18:37:12.063] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:37:12.651] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:37:12.652] [Auto-Stop module] Reading ressources...
[18:37:12.741] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:37:22.308] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:37:23.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:37:23.276] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:37:23.278] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:37:23.280] [Build] Checking if we can attack now...
[18:37:24.969] Debug: Reading numbers in overview
[18:37:25.021] Debug: Read overview numbers (string): 91/150
[18:37:25.022] Debug: Read overview numbers: 91 150 (TroopsCount)
[18:37:25.024] [Build] We can't attack yet. 91/150 troops (that's 61% of the needed
100%)
[18:37:25.201] [Build] Waiting to let other modules work...
[18:37:25.461] [Auto-Stop module] Starting Auto-Stop module...
[18:37:26.150] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:37:26.340] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:37:26.341] [Auto-Stop module] Reading ressources...
[18:37:26.442] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:37:33.772] Debug: Sending ADB command: time
[18:37:33.795] Debug: Android load 0m1.52s user 0m10.92s system
[18:37:36.328] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:37:37.287] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:37:37.297] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:37:37.298] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:37:37.299] [Build] Checking if we can attack now...
[18:37:39.090] Debug: Reading numbers in overview
[18:37:39.140] Debug: Read overview numbers (string): 98/150
[18:37:39.141] Debug: Read overview numbers: 98 150 (TroopsCount)
[18:37:39.142] [Build] We can't attack yet. 98/150 troops (that's 65% of the needed
100%)
[18:37:39.355] [Build] Waiting to let other modules work...
[18:37:39.607] [Auto-Stop module] Starting Auto-Stop module...
[18:37:40.340] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:37:40.513] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:37:40.514] [Auto-Stop module] Reading ressources...
[18:37:40.608] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:37:42.689] Debug: [AR] Compacting done, 150.7MB -> 150.7MB
[18:37:50.535] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:37:51.537] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:37:51.549] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:37:51.550] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:37:51.552] [Build] Checking if we can attack now...
[18:37:53.228] Debug: Reading numbers in overview
[18:37:53.319] Debug: Read overview numbers (string): 105/150
[18:37:53.321] Debug: Read overview numbers: 105 150 (TroopsCount)
[18:37:53.322] [Build] We can't attack yet. 105/150 troops (that's 70% of the
needed 100%)
[18:37:53.435] [Build] Waiting to let other modules work...
[18:37:53.680] [Auto-Stop module] Starting Auto-Stop module...
[18:37:54.355] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:37:54.939] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:37:54.940] [Auto-Stop module] Reading ressources...
[18:37:55.050] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:38:03.797] Debug: Sending ADB command: time
[18:38:03.818] Debug: Android load 0m1.52s user 0m10.92s system
[18:38:04.567] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:38:05.564] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:38:05.574] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:38:05.576] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:38:05.578] [Build] Checking if we can attack now...
[18:38:07.252] Debug: Reading numbers in overview
[18:38:07.314] Debug: Read overview numbers (string): 112/150
[18:38:07.316] Debug: Read overview numbers: 112 150 (TroopsCount)
[18:38:07.319] [Build] We can't attack yet. 112/150 troops (that's 75% of the
needed 100%)
[18:38:07.419] [Build] Waiting to let other modules work...
[18:38:07.663] [Auto-Stop module] Starting Auto-Stop module...
[18:38:08.324] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:38:08.915] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:38:08.916] [Auto-Stop module] Reading ressources...
[18:38:09.011] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:38:18.647] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:38:19.600] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:38:19.612] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:38:19.614] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:38:19.616] [Build] Checking if we can attack now...
[18:38:21.335] Debug: Reading numbers in overview
[18:38:21.386] Debug: Read overview numbers (string): 119/150
[18:38:21.388] Debug: Read overview numbers: 119 150 (TroopsCount)
[18:38:21.389] [Build] We can't attack yet. 119/150 troops (that's 79% of the
needed 100%)
[18:38:21.587] [Build] Waiting to let other modules work...
[18:38:21.845] [Auto-Stop module] Starting Auto-Stop module...
[18:38:22.543] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:38:23.137] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:38:23.138] [Auto-Stop module] Reading ressources...
[18:38:23.245] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:38:32.790] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:38:33.755] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:38:33.765] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:38:33.767] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:38:33.768] [Build] Checking if we can attack now...
[18:38:33.820] Debug: Sending ADB command: time
[18:38:33.842] Debug: Android load 0m1.52s user 0m10.92s system
[18:38:35.442] Debug: Reading numbers in overview
[18:38:35.515] Debug: Read overview numbers (string): 125/150
[18:38:35.516] Debug: Read overview numbers: 125 150 (TroopsCount)
[18:38:35.517] [Build] We can't attack yet. 125/150 troops (that's 83% of the
needed 100%)
[18:38:35.706] [Build] Waiting to let other modules work...
[18:38:35.986] [Auto-Stop module] Starting Auto-Stop module...
[18:38:36.676] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:38:36.841] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:38:36.842] [Auto-Stop module] Reading ressources...
[18:38:36.942] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:38:46.850] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:38:47.832] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:38:47.842] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:38:47.844] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:38:47.845] [Build] Checking if we can attack now...
[18:38:49.514] Debug: Reading numbers in overview
[18:38:49.564] Debug: Read overview numbers (string): 132/150
[18:38:49.565] Debug: Read overview numbers: 132 150 (TroopsCount)
[18:38:49.567] [Build] We can't attack yet. 132/150 troops (that's 88% of the
needed 100%)
[18:38:49.763] [Build] Waiting to let other modules work...
[18:38:50.007] [Auto-Stop module] Starting Auto-Stop module...
[18:38:50.724] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:38:50.887] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:38:50.889] [Auto-Stop module] Reading ressources...
[18:38:50.987] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:39:00.904] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:39:01.920] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:39:01.931] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:39:01.933] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:39:01.935] [Build] Checking if we can attack now...
[18:39:03.592] Debug: Reading numbers in overview
[18:39:03.639] Debug: Read overview numbers (string): 139/150
[18:39:03.640] Debug: Read overview numbers: 139 150 (TroopsCount)
[18:39:03.641] [Build] We can't attack yet. 139/150 troops (that's 93% of the
needed 100%)
[18:39:03.744] [Build] Waiting to let other modules work...
[18:39:03.844] Debug: Sending ADB command: time
[18:39:03.866] Debug: Android load 0m1.52s user 0m10.92s system
[18:39:03.987] [Auto-Stop module] Starting Auto-Stop module...
[18:39:04.672] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:39:04.839] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:39:04.840] [Auto-Stop module] Reading ressources...
[18:39:04.939] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:39:10.645] [Collect] Starting a collection run
[18:39:10.647] Debug: Ensuring the game is zoomed out
[18:39:10.658] Debug: Zoomed out
[18:39:11.550] [Collect] Collecting Main Base resources
[18:39:14.425] Debug: Looking for a loot cart
[18:39:14.769] Debug: Didn't find a loot cart
[18:39:14.770] [Collect] Total collected: 1 item, 0 loot carts
[18:39:16.879] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:39:17.922] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:39:17.932] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:39:17.934] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:39:17.935] [Build] Checking if we can attack now...
[18:39:19.581] Debug: Reading numbers in overview
[18:39:19.636] Debug: Read overview numbers (string): 147/150
[18:39:19.638] Debug: Read overview numbers: 147 150 (TroopsCount)
[18:39:19.639] [Build] We can't attack yet. 147/150 troops (that's 98% of the
needed 100%)
[18:39:19.850] [Build] Waiting to let other modules work...
[18:39:20.109] [Auto-Stop module] Starting Auto-Stop module...
[18:39:20.827] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:39:20.985] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:39:20.986] [Auto-Stop module] Reading ressources...
[18:39:21.088] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:39:31.036] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:39:32.039] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:39:32.051] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:39:32.053] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:39:32.054] [Build] Checking if we can attack now...
[18:39:33.697] Debug: Reading numbers in overview
[18:39:33.777] Debug: Read overview numbers (string): 150/150
[18:39:33.779] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:39:33.780] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:39:33.868] Debug: Sending ADB command: time
[18:39:33.891] Debug: Android load 0m1.52s user 0m10.92s system
[18:39:33.988] [Auto-Stop module] Starting Auto-Stop module...
[18:39:34.679] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:39:34.860] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:39:34.861] [Auto-Stop module] Reading ressources...
[18:39:34.954] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:39:38.279] Debug: Ensuring the game is zoomed out
[18:39:38.289] Debug: Zoomed out
[18:39:38.299] Debug: Zoomed out
[18:39:38.301] Debug: Starting matchmaking
[18:39:38.302] Debug: StartSerachForMatch 1
[18:39:38.382] Debug: ClickAttack()
[18:39:38.734] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:39:38.737] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:39:39.055] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:39:39.250] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:39:39.361] Debug: Starting matchmaking; done
[18:39:39.362] Debug: Waiting for clouds to appear...
[18:39:39.363] Debug: Waiting for clouds to disappear...
[18:39:39.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:39:39.364] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:39:39.972] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:39:40.748] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:39:40.749] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:39:40.751] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:39:41.340] Debug: Clearing game grid API cache
[18:39:41.342] Debug: Clearing building API cache
[18:39:41.343] Debug: Clearing deploy API cache
[18:39:41.345] Debug: Finding ElixirCollector
[18:39:41.345] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:39:41.346] Debug: Finding TownHall
[18:39:41.558] Debug: Found 1 TownHall
[18:39:41.561] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:39:41.650] Debug: Found 0 ElixirCollector
[18:39:41.652] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:39:41.653] Debug: Regular logic indicates active base
[18:39:41.654] Debug: Meets requirements failed on dead base check.
[18:39:41.655] Debug: Testing 0 attack methods
[18:39:41.656] Debug: no algorithm is suited to attack here
[18:39:41.657] Debug: Finding TownHall
[18:39:41.693] Debug: Found 1 TownHall
[18:39:41.703] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[18:39:41.705] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[18:39:43.135] Debug: [AR] Compacting done, 156.7MB -> 156.7MB
[18:39:43.790] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:39:44.067] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:39:44.199] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:39:44.517] Debug: Waiting for clouds to appear...
[18:39:44.518] Debug: Waiting for clouds to disappear...
[18:39:44.519] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:39:45.338] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:39:45.340] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:39:45.342] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:39:45.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:39:45.964] Debug: Clearing game grid API cache
[18:39:45.965] Debug: Clearing building API cache
[18:39:45.966] Debug: Clearing deploy API cache
[18:39:45.968] Debug: Finding ElixirCollector
[18:39:45.968] Debug: Finding TownHall
[18:39:46.889] Debug: Found 0 TownHall
[18:39:47.118] Debug: Found 0 ElixirCollector
[18:39:47.120] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:39:47.122] Debug: Regular logic indicates active base
[18:39:47.123] Debug: Meets requirements failed on dead base check.
[18:39:47.124] Debug: Testing 0 attack methods
[18:39:47.125] Debug: no algorithm is suited to attack here
[18:39:47.126] Debug: Finding TownHall
[18:39:47.168] Debug: Found 0 TownHall
[18:39:47.171] [Attack] #2, Active, TH Not Found, Skipping: This base isn't dead.
[18:39:47.173] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[18:39:48.412] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:39:48.713] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:39:49.041] Debug: Waiting for clouds to appear...
[18:39:49.042] Debug: Waiting for clouds to disappear...
[18:39:49.044] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:39:49.045] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:39:49.606] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:39:49.608] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:39:49.609] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:39:50.024] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:39:50.270] Debug: Clearing game grid API cache
[18:39:50.271] Debug: Clearing building API cache
[18:39:50.272] Debug: Clearing deploy API cache
[18:39:50.274] Debug: Finding ElixirCollector
[18:39:50.275] Debug: Finding TownHall
[18:39:50.558] Debug: Found 1 TownHall
[18:39:50.559] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:39:50.647] Debug: Found 0 ElixirCollector
[18:39:50.649] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:39:50.651] Debug: Regular logic indicates active base
[18:39:50.652] Debug: Meets requirements failed on dead base check.
[18:39:50.653] Debug: Testing 0 attack methods
[18:39:50.654] Debug: no algorithm is suited to attack here
[18:39:50.655] Debug: Finding TownHall
[18:39:50.696] Debug: Found 1 TownHall
[18:39:50.697] [Attack] #3, Active, TH5, Skipping: This base isn't dead.
[18:39:50.699] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[18:39:52.783] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:39:53.065] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:39:53.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:39:53.573] Debug: Waiting for clouds to appear...
[18:39:53.575] Debug: Waiting for clouds to disappear...
[18:39:53.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:39:54.506] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:39:54.507] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:39:54.509] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:39:54.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:39:55.223] Debug: Clearing game grid API cache
[18:39:55.225] Debug: Clearing building API cache
[18:39:55.225] Debug: Clearing deploy API cache
[18:39:55.227] Debug: Finding ElixirCollector
[18:39:55.229] Debug: Finding TownHall
[18:39:55.375] Debug: Found 1 TownHall
[18:39:55.377] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:39:55.485] Debug: Found 0 ElixirCollector
[18:39:55.488] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:39:55.490] Debug: Regular logic indicates active base
[18:39:55.491] Debug: Meets requirements failed on dead base check.
[18:39:55.493] Debug: Testing 0 attack methods
[18:39:55.495] Debug: no algorithm is suited to attack here
[18:39:55.497] Debug: Finding TownHall
[18:39:55.546] Debug: Found 1 TownHall
[18:39:55.548] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[18:39:55.550] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:39:57.636] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:39:57.640] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:39:58.068] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:39:58.430] Debug: Waiting for clouds to appear...
[18:39:58.431] Debug: Waiting for clouds to disappear...
[18:39:58.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:39:59.245] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:39:59.246] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:39:59.248] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:39:59.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:39:59.853] Debug: Clearing game grid API cache
[18:39:59.855] Debug: Clearing building API cache
[18:39:59.856] Debug: Clearing deploy API cache
[18:39:59.858] Debug: Finding ElixirCollector
[18:39:59.859] Debug: Finding TownHall
[18:40:00.074] Debug: Found 1 TownHall
[18:40:00.075] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:40:00.163] Debug: Found 0 ElixirCollector
[18:40:00.165] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:40:00.166] Debug: Regular logic indicates active base
[18:40:00.168] Debug: Meets requirements failed on dead base check.
[18:40:00.169] Debug: Testing 0 attack methods
[18:40:00.171] Debug: no algorithm is suited to attack here
[18:40:00.172] Debug: Finding TownHall
[18:40:00.220] Debug: Found 1 TownHall
[18:40:00.222] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[18:40:00.224] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:40:02.342] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:40:02.464] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:40:02.925] Debug: Waiting for clouds to appear...
[18:40:02.926] Debug: Waiting for clouds to disappear...
[18:40:02.927] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:40:03.071] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:40:03.893] Debug: Sending ADB command: time
[18:40:03.915] Debug: Android load 0m1.59s user 0m11.28s system
[18:40:04.133] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:40:04.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:40:04.135] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:40:04.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:40:04.809] Debug: Clearing game grid API cache
[18:40:04.811] Debug: Clearing building API cache
[18:40:04.812] Debug: Clearing deploy API cache
[18:40:04.814] Debug: Finding ElixirCollector
[18:40:04.815] Debug: Finding TownHall
[18:40:04.930] Debug: Found 1 TownHall
[18:40:04.932] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:40:05.026] Debug: Found 6 ElixirCollector
[18:40:05.314] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=3 Avg=5
[18:40:05.315] Debug: Regular logic indicates dead base
[18:40:05.317] Debug: Testing 2 attack methods
[18:40:05.442] Debug: Finding TownHall
[18:40:05.481] Debug: Found 1 TownHall
[18:40:05.511] Debug: Near Collectors Deploy (#1) has a score of 0.7
[18:40:05.512] Debug: Near Collectors Deploy is the new best with 0.7
[18:40:05.513] Debug: Finding TownHall
[18:40:05.554] Debug: Found 1 TownHall
[18:40:05.583] Debug: Red Line Deploy (#2) has a score of 0.7
[18:40:05.584] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[18:40:05.585] Debug: Finding TownHall
[18:40:05.632] Debug: Found 1 TownHall
[18:40:05.633] [Attack] #6, Dead, TH6, 319236 Gold, 325836 Elixir, 0 Dark elixir
[18:40:06.831] Debug: Clearing game grid API cache
[18:40:06.832] Debug: Clearing building API cache
[18:40:06.833] Debug: Clearing deploy API cache
[18:40:06.834] [Attack] This base meets the attack requirements!
[18:40:06.835] [Attack-DeadBase] Now deploying main attack wave.
[18:40:06.836] Analyzing potential deploy points...
[18:40:06.838] Debug: FindRedPoints: Scanning images...
[18:40:06.838] Debug: FRP: 1 (1.2)
[18:40:06.869] Debug: FRP: 2
[18:40:06.871] Debug: FRP: 3
[18:40:06.881] Debug: FRP: 5 (5)
[18:40:06.882] Debug: FRP: 6 Created FI
[18:40:06.883] Debug: FRP: 7 - scanning for border1
[18:40:06.932] Debug: FRP: 7 - border1 had 0 results
[18:40:06.933] Debug: FRP: 7 - scanning for border2
[18:40:06.981] Debug: FRP: 7 - border2 had 0 results
[18:40:06.982] Debug: FRP: 7 - scanning for border3
[18:40:07.031] Debug: FRP: 7 - border3 had 0 results
[18:40:07.032] Debug: FRP: 7 - scanning for border4
[18:40:07.104] Debug: FRP: 7 - border4 had 75 results
[18:40:07.105] Debug: FRP: 7 - scanning for border5
[18:40:07.174] Debug: FRP: 7 - border5 had 0 results
[18:40:07.276] Debug: FRP: 1 (0.747)
[18:40:07.305] Debug: FRP: 2
[18:40:07.307] Debug: FRP: 3
[18:40:07.318] Debug: FRP: 5 (5)
[18:40:07.325] Debug: FRP: 6 Created FI
[18:40:07.326] Debug: FRP: 7 - scanning for border1
[18:40:07.377] Debug: FRP: 7 - border1 had 0 results
[18:40:07.378] Debug: FRP: 7 - scanning for border2
[18:40:07.443] Debug: FRP: 7 - border2 had 80 results
[18:40:07.445] Debug: FRP: 7 - scanning for border3
[18:40:07.500] Debug: FRP: 7 - border3 had 0 results
[18:40:07.502] Debug: FRP: 7 - scanning for border4
[18:40:07.591] Debug: FRP: 7 - border4 had 104 results
[18:40:07.593] Debug: FRP: 7 - scanning for border5
[18:40:07.666] Debug: FRP: 7 - border5 had 0 results
[18:40:07.775] Debug: FRP: 1 (0.247)
[18:40:07.811] Debug: FRP: 2
[18:40:07.813] Debug: FRP: 3
[18:40:07.824] Debug: FRP: 5 (5)
[18:40:07.826] Debug: FRP: 6 Created FI
[18:40:07.827] Debug: FRP: 7 - scanning for border1
[18:40:07.878] Debug: FRP: 7 - border1 had 0 results
[18:40:07.880] Debug: FRP: 7 - scanning for border2
[18:40:07.932] Debug: FRP: 7 - border2 had 7 results
[18:40:07.933] Debug: FRP: 7 - scanning for border3
[18:40:07.992] Debug: FRP: 7 - border3 had 0 results
[18:40:07.995] Debug: FRP: 7 - scanning for border4
[18:40:08.078] Debug: FRP: 7 - border4 had 105 results
[18:40:08.080] Debug: FRP: 7 - scanning for border5
[18:40:08.153] Debug: FRP: 7 - border5 had 0 results
[18:40:08.275] Debug: FindRedPoints: Removing duplicate points...
[18:40:08.349] Debug: FindRedPoints: Done...
[18:40:12.273] Debug: 'FrameCopy' called. Frame is 3.9 seconds old. Refreshing
frame.
[18:40:13.499] Debug: Scan Troops
[18:40:13.500] Debug: OrderTroops
[18:40:13.502] Debug: [Deploy] Deploying 'Barbarian x70'
[18:40:13.503] Debug: Selecting Barbarian
[18:40:13.711] Debug: Barbarian is selected
[18:40:13.712] Debug: Deploy Start
[18:40:13.714] Debug: deploy at point index 0 of 20
[18:40:13.803] Debug: deploy at point index 1 of 20
[18:40:13.888] Debug: deploy at point index 2 of 20
[18:40:13.982] Debug: deploy at point index 3 of 20
[18:40:14.064] Debug: Deploy End
[18:40:14.065] Debug: Deploy Start
[18:40:14.066] Debug: deploy at point index 4 of 20
[18:40:14.152] Debug: deploy at point index 5 of 20
[18:40:14.228] Debug: deploy at point index 6 of 20
[18:40:14.323] Debug: deploy at point index 7 of 20
[18:40:14.424] Debug: Deploy End
[18:40:14.425] Debug: Deploy Start
[18:40:14.427] Debug: deploy at point index 8 of 20
[18:40:14.525] Debug: deploy at point index 9 of 20
[18:40:14.626] Debug: deploy at point index 10 of 20
[18:40:14.736] Debug: deploy at point index 11 of 20
[18:40:14.831] Debug: Deploy End
[18:40:14.832] Debug: Deploy Start
[18:40:14.833] Debug: deploy at point index 12 of 20
[18:40:14.898] Debug: deploy at point index 13 of 20
[18:40:14.974] Debug: deploy at point index 14 of 20
[18:40:15.053] Debug: deploy at point index 15 of 20
[18:40:15.155] Debug: Deploy End
[18:40:15.156] Debug: Deploy Start
[18:40:15.157] Debug: deploy at point index 16 of 20
[18:40:15.234] Debug: deploy at point index 17 of 20
[18:40:15.332] Debug: deploy at point index 18 of 20
[18:40:15.428] Debug: deploy at point index 19 of 20
[18:40:15.523] Debug: Deploy End
[18:40:15.524] Debug: Deploy Start
[18:40:15.525] Debug: deploy at point index 0 of 20
[18:40:15.597] Debug: deploy at point index 1 of 20
[18:40:15.692] Debug: deploy at point index 2 of 20
[18:40:15.789] Debug: deploy at point index 3 of 20
[18:40:15.882] Debug: Deploy End
[18:40:15.883] Debug: Deploy Start
[18:40:15.884] Debug: deploy at point index 4 of 20
[18:40:15.969] Debug: deploy at point index 5 of 20
[18:40:16.083] Debug: deploy at point index 6 of 20
[18:40:16.183] Debug: deploy at point index 7 of 20
[18:40:16.282] Debug: Deploy End
[18:40:16.283] Debug: Deploy Start
[18:40:16.284] Debug: deploy at point index 8 of 20
[18:40:16.356] Debug: deploy at point index 9 of 20
[18:40:16.462] Debug: deploy at point index 10 of 20
[18:40:16.558] Debug: deploy at point index 11 of 20
[18:40:16.645] Debug: Deploy End
[18:40:16.646] Debug: Deploy Start
[18:40:16.647] Debug: deploy at point index 12 of 20
[18:40:16.743] Debug: deploy at point index 13 of 20
[18:40:16.848] Debug: deploy at point index 14 of 20
[18:40:16.923] WaveLimit 35 reached. Wait 2.0 sec.
[18:40:19.037] Debug: deploy at point index 15 of 20
[18:40:19.133] Debug: Deploy End
[18:40:19.135] Debug: Deploy Start
[18:40:19.136] Debug: deploy at point index 16 of 20
[18:40:19.225] Debug: deploy at point index 17 of 20
[18:40:19.330] Debug: deploy at point index 18 of 20
[18:40:19.425] Debug: deploy at point index 19 of 20
[18:40:19.495] Debug: Deploy End
[18:40:19.496] Debug: Deploy Start
[18:40:19.497] Debug: deploy at point index 0 of 20
[18:40:19.607] Debug: deploy at point index 1 of 20
[18:40:19.726] Debug: deploy at point index 2 of 20
[18:40:19.815] Debug: deploy at point index 3 of 20
[18:40:19.936] Debug: Deploy End
[18:40:19.937] Debug: Deploy Start
[18:40:19.939] Debug: deploy at point index 4 of 20
[18:40:20.031] Debug: deploy at point index 5 of 20
[18:40:20.103] Debug: deploy at point index 6 of 20
[18:40:20.200] Debug: deploy at point index 7 of 20
[18:40:20.295] Debug: Deploy End
[18:40:20.296] Debug: Deploy Start
[18:40:20.298] Debug: deploy at point index 8 of 20
[18:40:20.381] Debug: deploy at point index 9 of 20
[18:40:20.475] Debug: deploy at point index 10 of 20
[18:40:20.543] Debug: deploy at point index 11 of 20
[18:40:20.660] Debug: Deploy End
[18:40:20.661] Debug: Deploy Start
[18:40:20.662] Debug: deploy at point index 12 of 20
[18:40:20.755] Debug: deploy at point index 13 of 20
[18:40:20.847] Debug: deploy at point index 14 of 20
[18:40:20.961] Debug: deploy at point index 15 of 20
[18:40:21.039] Debug: Deploy End
[18:40:21.040] Debug: Deploy Start
[18:40:21.041] Debug: deploy at point index 16 of 20
[18:40:21.132] Debug: deploy at point index 17 of 20
[18:40:21.201] Debug: deploy at point index 18 of 20
[18:40:21.271] Debug: deploy at point index 19 of 20
[18:40:21.367] Debug: Deploy End
[18:40:21.368] Debug: Deploy Start
[18:40:21.369] Debug: deploy at point index 0 of 20
[18:40:21.479] Debug: deploy at point index 1 of 20
[18:40:21.570] Debug: deploy at point index 2 of 20
[18:40:21.667] Debug: deploy at point index 3 of 20
[18:40:21.742] Debug: Deploy End
[18:40:21.743] Debug: Deploy Start
[18:40:21.744] Debug: deploy at point index 4 of 20
[18:40:21.841] Debug: deploy at point index 5 of 20
[18:40:21.948] Debug: deploy at point index 6 of 20
[18:40:22.037] Debug: deploy at point index 7 of 20
[18:40:22.112] Debug: Deploy End
[18:40:22.112] Debug: Deploy Start
[18:40:22.113] Debug: deploy at point index 8 of 20
[18:40:22.205] Debug: deploy at point index 9 of 20
[18:40:22.293] WaveLimit 35 reached. Wait 2.0 sec.
[18:40:24.396] Debug: deploy at point index 10 of 20
[18:40:24.476] Debug: deploy at point index 11 of 20
[18:40:24.563] Debug: Deploy End
[18:40:24.564] Debug: RecountA
[18:40:24.565] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:40:24.694] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:40:24.696] Debug: [Deploy] Barbarian is deployed now
[18:40:24.698] Debug: RecountB
[18:40:24.699] Recount of 'Barbarian'. 70->0
[18:40:24.700] Unit 'Barbarian' depleted. Break.
[18:40:25.366] Debug: [Deploy] Deploying 'Archer x80'
[18:40:25.367] Debug: Selecting Archer
[18:40:25.766] Debug: Archer is selected
[18:40:25.768] Debug: Deploy Start
[18:40:25.769] Debug: deploy at point index 12 of 20
[18:40:25.890] Debug: deploy at point index 13 of 20
[18:40:25.981] Debug: deploy at point index 14 of 20
[18:40:26.073] Debug: deploy at point index 15 of 20
[18:40:26.158] Debug: Deploy End
[18:40:26.159] Debug: Deploy Start
[18:40:26.160] Debug: deploy at point index 16 of 20
[18:40:26.227] Debug: deploy at point index 17 of 20
[18:40:26.324] Debug: deploy at point index 18 of 20
[18:40:26.420] Debug: deploy at point index 19 of 20
[18:40:26.500] Debug: Deploy End
[18:40:26.501] Debug: Deploy Start
[18:40:26.502] Debug: deploy at point index 0 of 20
[18:40:26.600] Debug: deploy at point index 1 of 20
[18:40:26.693] Debug: deploy at point index 2 of 20
[18:40:26.804] Debug: deploy at point index 3 of 20
[18:40:26.908] Debug: Deploy End
[18:40:26.909] Debug: Deploy Start
[18:40:26.909] Debug: deploy at point index 4 of 20
[18:40:26.979] Debug: deploy at point index 5 of 20
[18:40:27.074] Debug: deploy at point index 6 of 20
[18:40:27.197] Debug: deploy at point index 7 of 20
[18:40:27.290] Debug: Deploy End
[18:40:27.291] Debug: Deploy Start
[18:40:27.292] Debug: deploy at point index 8 of 20
[18:40:27.374] Debug: deploy at point index 9 of 20
[18:40:27.477] Debug: deploy at point index 10 of 20
[18:40:27.558] Debug: deploy at point index 11 of 20
[18:40:27.648] Debug: Deploy End
[18:40:27.649] Debug: Deploy Start
[18:40:27.650] Debug: deploy at point index 12 of 20
[18:40:27.725] Debug: deploy at point index 13 of 20
[18:40:27.794] Debug: deploy at point index 14 of 20
[18:40:27.895] Debug: deploy at point index 15 of 20
[18:40:28.001] Debug: Deploy End
[18:40:28.002] Debug: Deploy Start
[18:40:28.003] Debug: deploy at point index 16 of 20
[18:40:28.100] Debug: deploy at point index 17 of 20
[18:40:28.214] Debug: deploy at point index 18 of 20
[18:40:28.299] Debug: deploy at point index 19 of 20
[18:40:28.369] Debug: Deploy End
[18:40:28.370] Debug: Deploy Start
[18:40:28.371] Debug: deploy at point index 0 of 20
[18:40:28.466] Debug: deploy at point index 1 of 20
[18:40:28.538] Debug: deploy at point index 2 of 20
[18:40:28.634] Debug: deploy at point index 3 of 20
[18:40:28.716] Debug: Deploy End
[18:40:28.717] Debug: Deploy Start
[18:40:28.718] Debug: deploy at point index 4 of 20
[18:40:28.796] Debug: deploy at point index 5 of 20
[18:40:28.876] Debug: deploy at point index 6 of 20
[18:40:28.970] WaveLimit 35 reached. Wait 2.0 sec.
[18:40:31.346] Debug: deploy at point index 7 of 20
[18:40:31.463] Debug: Deploy End
[18:40:31.464] Debug: Deploy Start
[18:40:31.466] Debug: deploy at point index 8 of 20
[18:40:31.582] Debug: deploy at point index 9 of 20
[18:40:31.672] Debug: deploy at point index 10 of 20
[18:40:31.774] Debug: deploy at point index 11 of 20
[18:40:31.859] Debug: Deploy End
[18:40:31.860] Debug: Deploy Start
[18:40:31.861] Debug: deploy at point index 12 of 20
[18:40:31.962] Debug: deploy at point index 13 of 20
[18:40:32.063] Debug: deploy at point index 14 of 20
[18:40:32.159] Debug: deploy at point index 15 of 20
[18:40:32.270] Debug: Deploy End
[18:40:32.271] Debug: Deploy Start
[18:40:32.273] Debug: deploy at point index 16 of 20
[18:40:32.363] Debug: deploy at point index 17 of 20
[18:40:32.458] Debug: deploy at point index 18 of 20
[18:40:32.551] Debug: deploy at point index 19 of 20
[18:40:32.634] Debug: Deploy End
[18:40:32.635] Debug: Deploy Start
[18:40:32.636] Debug: deploy at point index 0 of 20
[18:40:32.753] Debug: deploy at point index 1 of 20
[18:40:32.859] Debug: deploy at point index 2 of 20
[18:40:32.964] Debug: deploy at point index 3 of 20
[18:40:33.055] Debug: Deploy End
[18:40:33.056] Debug: Deploy Start
[18:40:33.057] Debug: deploy at point index 4 of 20
[18:40:33.166] Debug: deploy at point index 5 of 20
[18:40:33.275] Debug: deploy at point index 6 of 20
[18:40:33.391] Debug: deploy at point index 7 of 20
[18:40:33.488] Debug: Deploy End
[18:40:33.489] Debug: Deploy Start
[18:40:33.490] Debug: deploy at point index 8 of 20
[18:40:33.589] Debug: deploy at point index 9 of 20
[18:40:33.682] Debug: deploy at point index 10 of 20
[18:40:33.748] Debug: deploy at point index 11 of 20
[18:40:33.849] Debug: Deploy End
[18:40:33.850] Debug: Deploy Start
[18:40:33.851] Debug: deploy at point index 12 of 20
[18:40:33.917] Debug: Sending ADB command: time
[18:40:33.939] Debug: Android load 0m1.59s user 0m11.28s system
[18:40:33.955] Debug: deploy at point index 13 of 20
[18:40:34.048] Debug: deploy at point index 14 of 20
[18:40:34.127] Debug: deploy at point index 15 of 20
[18:40:34.212] Debug: Deploy End
[18:40:34.213] Debug: Deploy Start
[18:40:34.214] Debug: deploy at point index 16 of 20
[18:40:34.288] Debug: deploy at point index 17 of 20
[18:40:34.400] Debug: deploy at point index 18 of 20
[18:40:34.492] Debug: deploy at point index 19 of 20
[18:40:34.591] Debug: Deploy End
[18:40:34.592] Debug: Deploy Start
[18:40:34.593] Debug: deploy at point index 0 of 20
[18:40:34.700] Debug: deploy at point index 1 of 20
[18:40:34.781] WaveLimit 35 reached. Wait 2.0 sec.
[18:40:37.338] Debug: deploy at point index 2 of 20
[18:40:37.406] Debug: deploy at point index 3 of 20
[18:40:37.508] Debug: Deploy End
[18:40:37.509] Debug: Deploy Start
[18:40:37.511] Debug: deploy at point index 4 of 20
[18:40:37.596] Debug: deploy at point index 5 of 20
[18:40:37.672] Debug: deploy at point index 6 of 20
[18:40:37.787] Debug: deploy at point index 7 of 20
[18:40:37.875] Debug: Deploy End
[18:40:37.876] Debug: Deploy Start
[18:40:37.877] Debug: deploy at point index 8 of 20
[18:40:37.991] Debug: deploy at point index 9 of 20
[18:40:38.086] Debug: deploy at point index 10 of 20
[18:40:38.196] Debug: deploy at point index 11 of 20
[18:40:38.290] Debug: Deploy End
[18:40:38.291] Debug: RecountA
[18:40:38.292] Debug: [Deploy] Recounting Archer; current count is 80
[18:40:38.729] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:40:38.789] Debug: [Deploy] Recounting Archer done; new count set to 6
[18:40:38.790] Debug: [Deploy] Archer is deployed now
[18:40:38.792] Debug: RecountB
[18:40:38.793] Recount of 'Archer'. 80->6
[18:40:38.794] Debug: Deploy Start
[18:40:38.795] Debug: deploy at point index 12 of 20
[18:40:38.892] Debug: deploy at point index 13 of 20
[18:40:38.990] Debug: deploy at point index 14 of 20
[18:40:39.066] Debug: deploy at point index 15 of 20
[18:40:39.148] Debug: Deploy End
[18:40:39.149] Debug: Deploy Start
[18:40:39.150] Debug: deploy at point index 16 of 20
[18:40:39.239] Debug: deploy at point index 17 of 20
[18:40:39.340] Debug: deploy at point index 18 of 20
[18:40:39.427] Debug: deploy at point index 19 of 20
[18:40:39.507] Debug: Deploy End
[18:40:39.508] Debug: RecountA
[18:40:39.510] Debug: [Deploy] Recounting Archer; current count is 6
[18:40:39.809] Debug: [Deploy] Archer is grey or red; count set to 0
[18:40:39.811] Debug: RecountB
[18:40:39.813] Recount of 'Archer'. 6->0
[18:40:39.814] Unit 'Archer' depleted. Break.
[18:40:40.732] Debug: Scan Troops
[18:40:40.734] [Deploy] Deploy done.
[18:40:40.735] Debug: FinalizeAttack() 0 fibers pending
[18:40:40.736] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:41:03.941] Debug: Sending ADB command: time
[18:41:03.963] Debug: Android load 0m1.59s user 0m11.28s system
[18:41:33.965] Debug: Sending ADB command: time
[18:41:33.987] Debug: Android load 0m1.59s user 0m11.28s system
[18:41:43.159] Debug: [AR] Compacting done, 182.2MB -> 182.2MB
[18:42:03.989] Debug: Sending ADB command: time
[18:42:04.012] Debug: Android load 0m1.59s user 0m11.28s system
[18:42:19.973] [Attack] No resource change, ending battle in 5.3 seconds
[18:42:21.410] [Attack] No resource change, ending battle in 3.9 seconds
[18:42:22.822] [Attack] No resource change, ending battle in 2.5 seconds
[18:42:24.284] [Attack] No resource change, ending battle in 1.0 seconds
[18:42:25.753] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[18:42:25.754] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:42:25.756] Debug: Surrender 1
[18:42:25.760] Debug: Surrender 2
[18:42:25.762] Debug: Surrender 3
[18:42:26.478] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:42:26.483] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:42:27.658] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:42:27.759] [Attack] Waiting for end of battle...
[18:42:29.165] [Stats] Loot results from attack: 312,824 gold, 307,906 elixir, 0
dark elixir, 11 trophies
[18:42:29.351] [Attack] Returning home...
[18:42:30.085] Debug: Waiting for clouds to disappear, state is Unknown
[18:42:30.088] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:42:30.387] Debug: State is now: WhiteClouds
[18:42:30.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:42:30.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:42:31.957] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:42:32.145] Debug: State is now: Unknown
[18:42:32.286] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:42:32.491] Debug: Clouds are gone, state is Ingame
[18:42:32.503] Debug: Zoomed out
[18:42:32.505] Debug: Figuring out whether we won or lost
[18:42:32.522] Refreshed trophy count: 959
[18:42:32.523] Debug: Clearing game grid API cache
[18:42:32.525] Debug: Clearing building API cache
[18:42:32.527] Debug: Clearing deploy API cache
[18:42:32.752] [Auto-Stop module] Starting Auto-Stop module...
[18:42:32.927] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:42:32.928] [Auto-Stop module] Reading ressources...
[18:42:33.039] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:42:34.014] Debug: Sending ADB command: time
[18:42:34.036] Debug: Android load 0m1.60s user 0m11.41s system
[18:42:35.116] [Collect] Starting a collection run
[18:42:35.117] Debug: Ensuring the game is zoomed out
[18:42:35.128] Debug: Zoomed out
[18:42:35.894] [Collect] Collecting Main Base resources
[18:42:37.822] Debug: Looking for a loot cart
[18:42:37.975] Debug: Didn't find a loot cart
[18:42:37.977] [Collect] Total collected: 1 item, 0 loot carts
[18:42:38.312] [Build] Waiting to let other modules work...
[18:42:44.831] [Auto-Stop module] Starting Auto-Stop module...
[18:42:45.019] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:42:45.020] [Auto-Stop module] Reading ressources...
[18:42:45.151] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:42:49.530] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:42:50.505] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:42:50.601] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:42:51.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:42:51.614] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:42:51.615] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:42:51.616] [Build] Checking if we can attack now...
[18:42:53.314] Debug: Reading numbers in overview
[18:42:53.369] Debug: Read overview numbers (string): 108/150
[18:42:53.370] Debug: Read overview numbers: 108 150 (TroopsCount)
[18:42:53.371] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 100%)
[18:42:53.580] [Build] Waiting to let other modules work...
[18:42:57.074] [Auto-Stop module] Starting Auto-Stop module...
[18:42:57.769] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:42:58.352] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:42:58.353] [Auto-Stop module] Reading ressources...
[18:42:58.465] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:43:04.038] Debug: Sending ADB command: time
[18:43:04.061] Debug: Android load 0m1.60s user 0m11.41s system
[18:43:04.753] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:43:05.727] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:43:05.738] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:43:05.739] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:43:05.741] [Build] Checking if we can attack now...
[18:43:07.437] Debug: Reading numbers in overview
[18:43:07.516] Debug: Read overview numbers (string): 115/150
[18:43:07.517] Debug: Read overview numbers: 115 150 (TroopsCount)
[18:43:07.518] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 100%)
[18:43:07.728] [Build] Waiting to let other modules work...
[18:43:10.316] [Auto-Stop module] Starting Auto-Stop module...
[18:43:10.981] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:43:11.588] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:43:11.589] [Auto-Stop module] Reading ressources...
[18:43:11.697] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:43:18.895] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:43:19.894] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:43:19.906] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:43:19.907] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:43:19.909] [Build] Checking if we can attack now...
[18:43:21.587] Debug: Reading numbers in overview
[18:43:21.643] Debug: Read overview numbers (string): 122/150
[18:43:21.645] Debug: Read overview numbers: 122 150 (TroopsCount)
[18:43:21.647] [Build] We can't attack yet. 122/150 troops (that's 81% of the
needed 100%)
[18:43:21.746] [Build] Waiting to let other modules work...
[18:43:23.570] [Auto-Stop module] Starting Auto-Stop module...
[18:43:24.241] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:43:24.823] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:43:24.824] [Auto-Stop module] Reading ressources...
[18:43:24.930] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:43:32.894] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:43:33.940] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:43:33.952] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:43:33.954] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:43:33.955] [Build] Checking if we can attack now...
[18:43:34.063] Debug: Sending ADB command: time
[18:43:34.085] Debug: Android load 0m1.60s user 0m11.41s system
[18:43:35.596] Debug: Reading numbers in overview
[18:43:35.641] Debug: Read overview numbers (string): 129/150
[18:43:35.642] Debug: Read overview numbers: 129 150 (TroopsCount)
[18:43:35.644] [Build] We can't attack yet. 129/150 troops (that's 86% of the
needed 100%)
[18:43:35.866] [Build] Waiting to let other modules work...
[18:43:36.736] [Auto-Stop module] Starting Auto-Stop module...
[18:43:37.445] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:43:37.606] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:43:37.607] [Auto-Stop module] Reading ressources...
[18:43:37.722] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:43:43.206] Debug: [AR] Compacting done, 151.8MB -> 151.8MB
[18:43:47.117] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:43:48.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:43:48.124] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:43:48.126] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:43:48.127] [Build] Checking if we can attack now...
[18:43:49.828] Debug: Reading numbers in overview
[18:43:49.882] Debug: Read overview numbers (string): 136/150
[18:43:49.883] Debug: Read overview numbers: 136 150 (TroopsCount)
[18:43:49.884] [Build] We can't attack yet. 136/150 troops (that's 91% of the
needed 100%)
[18:43:50.096] [Build] Waiting to let other modules work...
[18:43:50.353] [Auto-Stop module] Starting Auto-Stop module...
[18:43:51.023] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:43:51.638] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:43:51.639] [Auto-Stop module] Reading ressources...
[18:43:51.740] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:44:01.270] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:44:02.317] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:44:02.330] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:44:02.332] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:44:02.334] [Build] Checking if we can attack now...
[18:44:03.987] Debug: Reading numbers in overview
[18:44:04.048] Debug: Read overview numbers (string): 143/150
[18:44:04.049] Debug: Read overview numbers: 143 150 (TroopsCount)
[18:44:04.050] [Build] We can't attack yet. 143/150 troops (that's 95% of the
needed 100%)
[18:44:04.087] Debug: Sending ADB command: time
[18:44:04.151] Debug: Android load 0m1.60s user 0m11.42s system
[18:44:04.152] [Build] Waiting to let other modules work...
[18:44:04.415] [Auto-Stop module] Starting Auto-Stop module...
[18:44:05.109] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:44:05.686] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:44:05.687] [Auto-Stop module] Reading ressources...
[18:44:05.782] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:44:15.365] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:44:16.376] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:44:16.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:44:16.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:44:16.390] [Build] Checking if we can attack now...
[18:44:18.064] Debug: Reading numbers in overview
[18:44:18.151] Debug: Read overview numbers (string): 150/150
[18:44:18.153] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:44:18.154] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:44:18.395] [Auto-Stop module] Starting Auto-Stop module...
[18:44:19.090] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:44:19.267] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:44:19.268] [Auto-Stop module] Reading ressources...
[18:44:19.367] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:44:22.677] Debug: Ensuring the game is zoomed out
[18:44:22.689] Debug: Zoomed out
[18:44:22.701] Debug: Zoomed out
[18:44:22.703] Debug: Starting matchmaking
[18:44:22.705] Debug: StartSerachForMatch 1
[18:44:22.786] Debug: ClickAttack()
[18:44:23.183] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:44:23.186] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:44:23.589] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[18:44:23.695] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:23.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:23.793] Debug: Starting matchmaking; done
[18:44:23.795] Debug: Waiting for clouds to appear...
[18:44:23.796] Debug: Waiting for clouds to disappear...
[18:44:23.797] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:25.069] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:44:25.070] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:25.072] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:25.499] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:25.765] Debug: Clearing game grid API cache
[18:44:25.767] Debug: Clearing building API cache
[18:44:25.768] Debug: Clearing deploy API cache
[18:44:25.769] Debug: Finding ElixirCollector
[18:44:25.771] Debug: Finding TownHall
[18:44:25.880] Debug: Found 1 TownHall
[18:44:25.882] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:44:25.978] Debug: Found 0 ElixirCollector
[18:44:25.979] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:25.981] Debug: Regular logic indicates active base
[18:44:25.982] Debug: Meets requirements failed on dead base check.
[18:44:25.984] Debug: Testing 0 attack methods
[18:44:25.985] Debug: no algorithm is suited to attack here
[18:44:25.987] Debug: Finding TownHall
[18:44:26.030] Debug: Found 1 TownHall
[18:44:26.031] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[18:44:26.032] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:44:28.237] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:28.534] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:28.877] Debug: Waiting for clouds to appear...
[18:44:28.879] Debug: Waiting for clouds to disappear...
[18:44:28.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:28.882] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:29.801] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:29.802] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:29.804] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:30.182] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:30.472] Debug: Clearing game grid API cache
[18:44:30.473] Debug: Clearing building API cache
[18:44:30.475] Debug: Clearing deploy API cache
[18:44:30.476] Debug: Finding ElixirCollector
[18:44:30.477] Debug: Finding TownHall
[18:44:30.614] Debug: Found 1 TownHall
[18:44:30.616] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:44:30.713] Debug: Found 0 ElixirCollector
[18:44:30.715] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:30.717] Debug: Regular logic indicates active base
[18:44:30.718] Debug: Meets requirements failed on dead base check.
[18:44:30.720] Debug: Testing 0 attack methods
[18:44:30.721] Debug: no algorithm is suited to attack here
[18:44:30.723] Debug: Finding TownHall
[18:44:30.770] Debug: Found 1 TownHall
[18:44:30.780] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[18:44:30.782] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[18:44:33.003] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:33.094] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:33.099] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:33.784] Debug: Waiting for clouds to appear...
[18:44:33.785] Debug: Waiting for clouds to disappear...
[18:44:33.787] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:34.152] Debug: Sending ADB command: time
[18:44:34.175] Debug: Android load 0m1.60s user 0m11.60s system
[18:44:34.364] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:34.366] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:34.367] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:34.933] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:35.085] Debug: Clearing game grid API cache
[18:44:35.087] Debug: Clearing building API cache
[18:44:35.088] Debug: Clearing deploy API cache
[18:44:35.090] Debug: Finding ElixirCollector
[18:44:35.091] Debug: Finding TownHall
[18:44:35.410] Debug: Found 1 TownHall
[18:44:35.412] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:44:35.571] Debug: Found 0 ElixirCollector
[18:44:35.573] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:35.574] Debug: Regular logic indicates active base
[18:44:35.575] Debug: Meets requirements failed on dead base check.
[18:44:35.576] Debug: Testing 0 attack methods
[18:44:35.577] Debug: no algorithm is suited to attack here
[18:44:35.578] Debug: Finding TownHall
[18:44:35.621] Debug: Found 1 TownHall
[18:44:35.623] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[18:44:35.624] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[18:44:37.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:37.600] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:37.914] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:38.362] Debug: Waiting for clouds to appear...
[18:44:38.364] Debug: Waiting for clouds to disappear...
[18:44:38.365] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:38.931] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:38.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:38.934] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:39.532] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:39.560] Debug: Clearing game grid API cache
[18:44:39.562] Debug: Clearing building API cache
[18:44:39.563] Debug: Clearing deploy API cache
[18:44:39.564] Debug: Finding ElixirCollector
[18:44:39.565] Debug: Finding TownHall
[18:44:39.780] Debug: Found 1 TownHall
[18:44:39.782] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:44:39.866] Debug: Found 0 ElixirCollector
[18:44:39.868] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:39.869] Debug: Regular logic indicates active base
[18:44:39.870] Debug: Meets requirements failed on dead base check.
[18:44:39.871] Debug: Testing 0 attack methods
[18:44:39.872] Debug: no algorithm is suited to attack here
[18:44:39.874] Debug: Finding TownHall
[18:44:39.913] Debug: Found 1 TownHall
[18:44:39.915] [Attack] #4, Active, TH6, Skipping: This base isn't dead.
[18:44:39.916] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:44:42.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:42.013] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:42.394] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:42.778] Debug: Waiting for clouds to appear...
[18:44:42.780] Debug: Waiting for clouds to disappear...
[18:44:42.781] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:43.344] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:43.346] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:43.347] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:43.964] Debug: Clearing game grid API cache
[18:44:43.966] Debug: Clearing building API cache
[18:44:43.967] Debug: Clearing deploy API cache
[18:44:43.968] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:43.969] Debug: Finding ElixirCollector
[18:44:43.972] Debug: Finding TownHall
[18:44:44.428] Debug: Found 1 TownHall
[18:44:44.430] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:44:44.471] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:44:44.473] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:44.475] Debug: Regular logic indicates active base
[18:44:44.476] Debug: Meets requirements failed on dead base check.
[18:44:44.477] Debug: Testing 0 attack methods
[18:44:44.478] Debug: no algorithm is suited to attack here
[18:44:44.479] Debug: Finding TownHall
[18:44:44.527] Debug: Found 1 TownHall
[18:44:44.529] [Attack] #5, Active, TH4, Skipping: This base isn't dead.
[18:44:44.530] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:44:46.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:46.716] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:47.078] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:47.235] Debug: Waiting for clouds to appear...
[18:44:47.237] Debug: Waiting for clouds to disappear...
[18:44:47.238] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:48.315] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:44:48.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:48.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:48.753] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:49.042] Debug: Clearing game grid API cache
[18:44:49.043] Debug: Clearing building API cache
[18:44:49.045] Debug: Clearing deploy API cache
[18:44:49.046] Debug: Finding ElixirCollector
[18:44:49.047] Debug: Finding TownHall
[18:44:49.263] Debug: Found 1 TownHall
[18:44:49.265] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:44:49.360] Debug: Found 0 ElixirCollector
[18:44:49.362] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:49.364] Debug: Regular logic indicates active base
[18:44:49.365] Debug: Meets requirements failed on dead base check.
[18:44:49.367] Debug: Testing 0 attack methods
[18:44:49.368] Debug: no algorithm is suited to attack here
[18:44:49.369] Debug: Finding TownHall
[18:44:49.411] Debug: Found 1 TownHall
[18:44:49.412] [Attack] #6, Active, TH6, Skipping: This base isn't dead.
[18:44:49.414] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[18:44:51.500] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:51.789] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:51.903] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:52.270] Debug: Waiting for clouds to appear...
[18:44:52.271] Debug: Waiting for clouds to disappear...
[18:44:52.273] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:53.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:53.206] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:53.207] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:53.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:53.832] Debug: Clearing game grid API cache
[18:44:53.833] Debug: Clearing building API cache
[18:44:53.834] Debug: Clearing deploy API cache
[18:44:53.836] Debug: Finding ElixirCollector
[18:44:53.837] Debug: Finding TownHall
[18:44:54.212] Debug: Found 1 TownHall
[18:44:54.214] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:44:54.311] Debug: Found 0 ElixirCollector
[18:44:54.313] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:54.315] Debug: Regular logic indicates active base
[18:44:54.316] Debug: Meets requirements failed on dead base check.
[18:44:54.318] Debug: Testing 0 attack methods
[18:44:54.320] Debug: no algorithm is suited to attack here
[18:44:54.321] Debug: Finding TownHall
[18:44:54.369] Debug: Found 1 TownHall
[18:44:54.377] [Attack] #7, Active, TH5, Skipping: This base isn't dead.
[18:44:54.378] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[18:44:56.249] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:44:56.348] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:44:56.351] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:44:57.024] Debug: Waiting for clouds to appear...
[18:44:57.025] Debug: Waiting for clouds to disappear...
[18:44:57.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:44:57.841] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:44:57.841] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:44:57.842] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:44:58.428] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:44:58.451] Debug: Clearing game grid API cache
[18:44:58.453] Debug: Clearing building API cache
[18:44:58.454] Debug: Clearing deploy API cache
[18:44:58.456] Debug: Finding ElixirCollector
[18:44:58.457] Debug: Finding TownHall
[18:44:58.589] Debug: Found 1 TownHall
[18:44:58.590] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:44:58.685] Debug: Found 0 ElixirCollector
[18:44:58.687] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:44:58.688] Debug: Regular logic indicates active base
[18:44:58.690] Debug: Meets requirements failed on dead base check.
[18:44:58.691] Debug: Testing 0 attack methods
[18:44:58.693] Debug: no algorithm is suited to attack here
[18:44:58.694] Debug: Finding TownHall
[18:44:58.735] Debug: Found 1 TownHall
[18:44:58.740] [Attack] #8, Active, TH5, Skipping: This base isn't dead.
[18:44:58.742] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:45:01.009] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:01.341] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:01.600] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:01.711] Debug: Waiting for clouds to appear...
[18:45:01.712] Debug: Waiting for clouds to disappear...
[18:45:01.713] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:02.720] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:45:02.722] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:02.722] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:03.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:03.454] Debug: Clearing game grid API cache
[18:45:03.456] Debug: Clearing building API cache
[18:45:03.457] Debug: Clearing deploy API cache
[18:45:03.458] Debug: Finding ElixirCollector
[18:45:03.460] Debug: Finding TownHall
[18:45:03.668] Debug: Found 1 TownHall
[18:45:03.669] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:03.767] Debug: Found 0 ElixirCollector
[18:45:03.769] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:03.770] Debug: Regular logic indicates active base
[18:45:03.772] Debug: Meets requirements failed on dead base check.
[18:45:03.773] Debug: Testing 0 attack methods
[18:45:03.774] Debug: no algorithm is suited to attack here
[18:45:03.775] Debug: Finding TownHall
[18:45:03.814] Debug: Found 1 TownHall
[18:45:03.816] [Attack] #9, Active, TH6, Skipping: This base isn't dead.
[18:45:03.817] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:45:04.177] Debug: Sending ADB command: time
[18:45:04.199] Debug: Android load 0m1.68s user 0m11.98s system
[18:45:05.923] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:05.928] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:06.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:06.683] Debug: Waiting for clouds to appear...
[18:45:06.685] Debug: Waiting for clouds to disappear...
[18:45:06.686] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:07.274] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:07.275] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:07.277] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:07.686] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:07.980] Debug: Clearing game grid API cache
[18:45:07.981] Debug: Clearing building API cache
[18:45:07.982] Debug: Clearing deploy API cache
[18:45:07.982] Debug: Finding ElixirCollector
[18:45:07.984] Debug: Finding TownHall
[18:45:08.124] Debug: Found 1 TownHall
[18:45:08.125] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:08.237] Debug: Found 0 ElixirCollector
[18:45:08.239] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:08.241] Debug: Regular logic indicates active base
[18:45:08.243] Debug: Meets requirements failed on dead base check.
[18:45:08.244] Debug: Testing 0 attack methods
[18:45:08.246] Debug: no algorithm is suited to attack here
[18:45:08.247] Debug: Finding TownHall
[18:45:08.296] Debug: Found 1 TownHall
[18:45:08.298] [Attack] #10, Active, TH6, Skipping: This base isn't dead.
[18:45:08.299] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[18:45:10.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:10.480] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:11.076] Debug: Waiting for clouds to appear...
[18:45:11.078] Debug: Waiting for clouds to disappear...
[18:45:11.079] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:11.205] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:11.657] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:11.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:11.666] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:12.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:12.391] Debug: Clearing game grid API cache
[18:45:12.392] Debug: Clearing building API cache
[18:45:12.393] Debug: Clearing deploy API cache
[18:45:12.395] Debug: Finding ElixirCollector
[18:45:12.396] Debug: Finding TownHall
[18:45:12.525] Debug: Found 1 TownHall
[18:45:12.526] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:12.614] Debug: Found 0 ElixirCollector
[18:45:12.616] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:12.617] Debug: Regular logic indicates active base
[18:45:12.618] Debug: Meets requirements failed on dead base check.
[18:45:12.619] Debug: Testing 0 attack methods
[18:45:12.621] Debug: no algorithm is suited to attack here
[18:45:12.622] Debug: Finding TownHall
[18:45:12.664] Debug: Found 1 TownHall
[18:45:12.666] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[18:45:12.689] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[18:45:14.890] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:15.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:15.267] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:15.591] Debug: Waiting for clouds to appear...
[18:45:15.593] Debug: Waiting for clouds to disappear...
[18:45:15.594] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:16.279] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:16.280] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:16.282] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:16.712] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:16.989] Debug: Clearing game grid API cache
[18:45:16.991] Debug: Clearing building API cache
[18:45:16.993] Debug: Clearing deploy API cache
[18:45:16.994] Debug: Finding ElixirCollector
[18:45:16.996] Debug: Finding TownHall
[18:45:17.142] Debug: Found 1 TownHall
[18:45:17.143] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:17.239] Debug: Found 0 ElixirCollector
[18:45:17.240] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:17.241] Debug: Regular logic indicates active base
[18:45:17.242] Debug: Meets requirements failed on dead base check.
[18:45:17.243] Debug: Testing 0 attack methods
[18:45:17.244] Debug: no algorithm is suited to attack here
[18:45:17.245] Debug: Finding TownHall
[18:45:17.286] Debug: Found 1 TownHall
[18:45:17.288] [Attack] #12, Active, TH6, Skipping: This base isn't dead.
[18:45:17.290] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[18:45:19.489] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:19.493] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:19.809] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:20.227] Debug: Waiting for clouds to appear...
[18:45:20.229] Debug: Waiting for clouds to disappear...
[18:45:20.230] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:20.798] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:20.973] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:20.974] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:21.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:21.672] Debug: Clearing game grid API cache
[18:45:21.674] Debug: Clearing building API cache
[18:45:21.675] Debug: Clearing deploy API cache
[18:45:21.677] Debug: Finding ElixirCollector
[18:45:21.678] Debug: Finding TownHall
[18:45:22.051] Debug: Found 1 TownHall
[18:45:22.052] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:45:22.199] Debug: Found 0 ElixirCollector
[18:45:22.201] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:22.203] Debug: Regular logic indicates active base
[18:45:22.204] Debug: Meets requirements failed on dead base check.
[18:45:22.204] Debug: Testing 0 attack methods
[18:45:22.205] Debug: no algorithm is suited to attack here
[18:45:22.206] Debug: Finding TownHall
[18:45:22.244] Debug: Found 1 TownHall
[18:45:22.246] [Attack] #13, Active, TH7, Skipping: This base isn't dead.
[18:45:22.247] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[18:45:24.219] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:24.487] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:24.619] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:24.953] Debug: Waiting for clouds to appear...
[18:45:24.955] Debug: Waiting for clouds to disappear...
[18:45:24.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:25.634] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:25.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:25.637] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:26.232] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:26.256] Debug: Clearing game grid API cache
[18:45:26.257] Debug: Clearing building API cache
[18:45:26.258] Debug: Clearing deploy API cache
[18:45:26.260] Debug: Finding ElixirCollector
[18:45:26.261] Debug: Finding TownHall
[18:45:26.544] Debug: Found 1 TownHall
[18:45:26.545] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:45:26.638] Debug: Found 0 ElixirCollector
[18:45:26.640] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:26.641] Debug: Regular logic indicates active base
[18:45:26.643] Debug: Meets requirements failed on dead base check.
[18:45:26.644] Debug: Testing 0 attack methods
[18:45:26.645] Debug: no algorithm is suited to attack here
[18:45:26.646] Debug: Finding TownHall
[18:45:26.681] Debug: Found 1 TownHall
[18:45:26.683] [Attack] #14, Active, TH5, Skipping: This base isn't dead.
[18:45:26.685] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[18:45:28.775] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:28.779] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:29.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:29.570] Debug: Waiting for clouds to appear...
[18:45:29.571] Debug: Waiting for clouds to disappear...
[18:45:29.572] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:30.372] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:30.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:30.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:30.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:31.048] Debug: Clearing game grid API cache
[18:45:31.049] Debug: Clearing building API cache
[18:45:31.050] Debug: Clearing deploy API cache
[18:45:31.052] Debug: Finding ElixirCollector
[18:45:31.053] Debug: Finding TownHall
[18:45:31.252] Debug: Found 1 TownHall
[18:45:31.253] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:45:31.397] Debug: Found 0 ElixirCollector
[18:45:31.399] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:31.401] Debug: Regular logic indicates active base
[18:45:31.402] Debug: Meets requirements failed on dead base check.
[18:45:31.404] Debug: Testing 0 attack methods
[18:45:31.405] Debug: no algorithm is suited to attack here
[18:45:31.407] Debug: Finding TownHall
[18:45:31.449] Debug: Found 1 TownHall
[18:45:31.450] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[18:45:31.452] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[18:45:33.521] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:33.816] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:34.033] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:34.302] Debug: Sending ADB command: time
[18:45:34.324] Debug: Android load 0m1.71s user 0m12.40s system
[18:45:34.354] Debug: Waiting for clouds to appear...
[18:45:34.356] Debug: Waiting for clouds to disappear...
[18:45:34.358] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:35.061] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:35.063] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:35.064] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:35.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:35.725] Debug: Clearing game grid API cache
[18:45:35.726] Debug: Clearing building API cache
[18:45:35.728] Debug: Clearing deploy API cache
[18:45:35.730] Debug: Finding ElixirCollector
[18:45:35.731] Debug: Finding TownHall
[18:45:35.866] Debug: Found 1 TownHall
[18:45:35.868] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:45:36.010] Debug: Found 0 ElixirCollector
[18:45:36.011] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:36.013] Debug: Regular logic indicates active base
[18:45:36.014] Debug: Meets requirements failed on dead base check.
[18:45:36.015] Debug: Testing 0 attack methods
[18:45:36.017] Debug: no algorithm is suited to attack here
[18:45:36.018] Debug: Finding TownHall
[18:45:36.054] Debug: Found 1 TownHall
[18:45:36.055] [Attack] #16, Active, TH7, Skipping: This base isn't dead.
[18:45:36.057] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:45:38.128] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:38.132] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:38.554] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:38.882] Debug: Waiting for clouds to appear...
[18:45:38.884] Debug: Waiting for clouds to disappear...
[18:45:38.885] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:39.577] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:39.579] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:39.580] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:40.029] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:40.307] Debug: Clearing game grid API cache
[18:45:40.308] Debug: Clearing building API cache
[18:45:40.310] Debug: Clearing deploy API cache
[18:45:40.311] Debug: Finding ElixirCollector
[18:45:40.312] Debug: Finding TownHall
[18:45:40.435] Debug: Found 1 TownHall
[18:45:40.442] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:45:40.583] Debug: Found 0 ElixirCollector
[18:45:40.585] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:40.586] Debug: Regular logic indicates active base
[18:45:40.587] Debug: Meets requirements failed on dead base check.
[18:45:40.588] Debug: Testing 0 attack methods
[18:45:40.589] Debug: no algorithm is suited to attack here
[18:45:40.590] Debug: Finding TownHall
[18:45:40.631] Debug: Found 1 TownHall
[18:45:40.633] [Attack] #17, Active, TH7, Skipping: This base isn't dead.
[18:45:40.634] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[18:45:42.713] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:42.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:43.210] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:43.527] Debug: Waiting for clouds to appear...
[18:45:43.529] Debug: Waiting for clouds to disappear...
[18:45:43.530] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:43.648] Debug: [AR] Compacting done, 148.6MB -> 148.6MB
[18:45:44.112] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:44.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:44.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:44.475] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:44.751] Debug: Clearing game grid API cache
[18:45:44.752] Debug: Clearing building API cache
[18:45:44.753] Debug: Clearing deploy API cache
[18:45:44.755] Debug: Finding ElixirCollector
[18:45:44.756] Debug: Finding TownHall
[18:45:44.967] Debug: Found 1 TownHall
[18:45:44.969] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:45:45.068] Debug: Found 0 ElixirCollector
[18:45:45.070] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:45.072] Debug: Regular logic indicates active base
[18:45:45.073] Debug: Meets requirements failed on dead base check.
[18:45:45.075] Debug: Testing 0 attack methods
[18:45:45.076] Debug: no algorithm is suited to attack here
[18:45:45.078] Debug: Finding TownHall
[18:45:45.120] Debug: Found 1 TownHall
[18:45:45.122] [Attack] #18, Active, TH5, Skipping: This base isn't dead.
[18:45:45.138] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[18:45:47.209] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:47.478] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:47.482] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:47.925] Debug: Waiting for clouds to appear...
[18:45:47.927] Debug: Waiting for clouds to disappear...
[18:45:47.928] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:48.629] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:48.630] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:48.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:49.034] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:49.307] Debug: Clearing game grid API cache
[18:45:49.309] Debug: Clearing building API cache
[18:45:49.310] Debug: Clearing deploy API cache
[18:45:49.312] Debug: Finding ElixirCollector
[18:45:49.313] Debug: Finding TownHall
[18:45:49.618] Debug: Found 1 TownHall
[18:45:49.620] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:49.722] Debug: Found 0 ElixirCollector
[18:45:49.723] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:49.724] Debug: Regular logic indicates active base
[18:45:49.725] Debug: Meets requirements failed on dead base check.
[18:45:49.727] Debug: Testing 0 attack methods
[18:45:49.728] Debug: no algorithm is suited to attack here
[18:45:49.729] Debug: Finding TownHall
[18:45:49.768] Debug: Found 1 TownHall
[18:45:49.770] [Attack] #19, Active, TH6, Skipping: This base isn't dead.
[18:45:49.772] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:45:51.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:51.734] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:52.009] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:52.479] Debug: Waiting for clouds to appear...
[18:45:52.481] Debug: Waiting for clouds to disappear...
[18:45:52.482] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:53.041] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:53.043] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:53.045] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:53.442] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:53.729] Debug: Clearing game grid API cache
[18:45:53.730] Debug: Clearing building API cache
[18:45:53.732] Debug: Clearing deploy API cache
[18:45:53.733] Debug: Finding ElixirCollector
[18:45:53.735] Debug: Finding TownHall
[18:45:53.853] Debug: Found 1 TownHall
[18:45:53.855] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:45:53.948] Debug: Found 0 ElixirCollector
[18:45:53.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:53.951] Debug: Regular logic indicates active base
[18:45:53.953] Debug: Meets requirements failed on dead base check.
[18:45:53.954] Debug: Testing 0 attack methods
[18:45:53.955] Debug: no algorithm is suited to attack here
[18:45:53.956] Debug: Finding TownHall
[18:45:53.992] Debug: Found 1 TownHall
[18:45:53.994] [Attack] #20, Active, TH6, Skipping: This base isn't dead.
[18:45:53.995] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:45:56.213] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:45:56.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:45:56.841] Debug: Waiting for clouds to appear...
[18:45:56.842] Debug: Waiting for clouds to disappear...
[18:45:56.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:45:56.963] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:45:57.547] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:45:57.548] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:45:57.549] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:45:57.932] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:45:58.209] Debug: Clearing game grid API cache
[18:45:58.210] Debug: Clearing building API cache
[18:45:58.211] Debug: Clearing deploy API cache
[18:45:58.212] Debug: Finding ElixirCollector
[18:45:58.213] Debug: Finding TownHall
[18:45:58.415] Debug: Found 1 TownHall
[18:45:58.417] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:45:58.507] Debug: Found 0 ElixirCollector
[18:45:58.509] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:45:58.510] Debug: Regular logic indicates active base
[18:45:58.511] Debug: Meets requirements failed on dead base check.
[18:45:58.512] Debug: Testing 0 attack methods
[18:45:58.513] Debug: no algorithm is suited to attack here
[18:45:58.515] Debug: Finding TownHall
[18:45:58.557] Debug: Found 1 TownHall
[18:45:58.558] [Attack] #21, Active, TH5, Skipping: This base isn't dead.
[18:45:58.559] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:46:00.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:01.105] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:01.110] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:01.537] Debug: Waiting for clouds to appear...
[18:46:01.539] Debug: Waiting for clouds to disappear...
[18:46:01.540] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:01.783] Debug: Warning: checking game status took: 672ms (restarting state
timers)
[18:46:02.918] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:46:02.919] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:02.921] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:03.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:03.650] Debug: Clearing game grid API cache
[18:46:03.651] Debug: Clearing building API cache
[18:46:03.653] Debug: Clearing deploy API cache
[18:46:03.654] Debug: Finding ElixirCollector
[18:46:03.655] Debug: Finding TownHall
[18:46:03.861] Debug: Found 1 TownHall
[18:46:03.863] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:46:03.945] Debug: Found 0 ElixirCollector
[18:46:03.947] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:03.949] Debug: Regular logic indicates active base
[18:46:03.950] Debug: Meets requirements failed on dead base check.
[18:46:03.951] Debug: Testing 0 attack methods
[18:46:03.953] Debug: no algorithm is suited to attack here
[18:46:03.954] Debug: Finding TownHall
[18:46:03.998] Debug: Found 1 TownHall
[18:46:04.000] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[18:46:04.002] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:46:04.326] Debug: Sending ADB command: time
[18:46:04.368] Debug: Android load 0m1.76s user 0m12.75s system
[18:46:06.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:06.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:06.549] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:06.926] Debug: Waiting for clouds to appear...
[18:46:06.927] Debug: Waiting for clouds to disappear...
[18:46:06.929] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:07.879] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:08.076] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:46:08.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:08.307] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:08.719] Debug: Clearing game grid API cache
[18:46:08.720] Debug: Clearing building API cache
[18:46:08.722] Debug: Clearing deploy API cache
[18:46:08.724] Debug: Finding ElixirCollector
[18:46:08.732] Debug: Finding TownHall
[18:46:09.017] Debug: Found 1 TownHall
[18:46:09.018] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:46:09.175] Debug: Found 0 ElixirCollector
[18:46:09.176] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:09.177] Debug: Regular logic indicates active base
[18:46:09.178] Debug: Meets requirements failed on dead base check.
[18:46:09.179] Debug: Testing 0 attack methods
[18:46:09.180] Debug: no algorithm is suited to attack here
[18:46:09.181] Debug: Finding TownHall
[18:46:09.224] Debug: Found 1 TownHall
[18:46:09.226] [Attack] #23, Active, TH7, Skipping: This base isn't dead.
[18:46:09.227] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:46:11.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:11.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:11.798] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:11.923] Debug: Waiting for clouds to appear...
[18:46:11.925] Debug: Waiting for clouds to disappear...
[18:46:11.926] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:12.873] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:12.874] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:12.876] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:13.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:13.560] Debug: Clearing game grid API cache
[18:46:13.561] Debug: Clearing building API cache
[18:46:13.562] Debug: Clearing deploy API cache
[18:46:13.564] Debug: Finding ElixirCollector
[18:46:13.565] Debug: Finding TownHall
[18:46:13.991] Debug: Found 1 TownHall
[18:46:13.993] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:46:14.232] Debug: Found 5 ElixirCollector
[18:46:14.717] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[18:46:14.718] Debug: Regular logic indicates active base
[18:46:14.720] Debug: Meets requirements failed on dead base check.
[18:46:14.721] Debug: Testing 0 attack methods
[18:46:14.722] Debug: no algorithm is suited to attack here
[18:46:14.723] Debug: Finding TownHall
[18:46:14.763] Debug: Found 1 TownHall
[18:46:14.765] [Attack] #24, Active, TH8, Skipping: This base isn't dead.
[18:46:14.766] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[18:46:15.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:16.170] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:16.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:16.637] Debug: Waiting for clouds to appear...
[18:46:16.638] Debug: Waiting for clouds to disappear...
[18:46:16.640] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:17.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:17.805] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:46:17.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:18.012] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:18.417] Debug: Clearing game grid API cache
[18:46:18.418] Debug: Clearing building API cache
[18:46:18.419] Debug: Clearing deploy API cache
[18:46:18.421] Debug: Finding ElixirCollector
[18:46:18.423] Debug: Finding TownHall
[18:46:18.536] Debug: Found 1 TownHall
[18:46:18.537] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:46:18.782] Debug: Found 0 ElixirCollector
[18:46:18.784] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:18.785] Debug: Regular logic indicates active base
[18:46:18.786] Debug: Meets requirements failed on dead base check.
[18:46:18.787] Debug: Testing 0 attack methods
[18:46:18.788] Debug: no algorithm is suited to attack here
[18:46:18.789] Debug: Finding TownHall
[18:46:18.826] Debug: Found 1 TownHall
[18:46:18.828] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[18:46:18.829] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[18:46:20.897] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:21.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:21.517] Debug: Waiting for clouds to appear...
[18:46:21.519] Debug: Waiting for clouds to disappear...
[18:46:21.521] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:21.521] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:22.443] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:22.444] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:22.446] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:22.928] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:23.216] Debug: Clearing game grid API cache
[18:46:23.217] Debug: Clearing building API cache
[18:46:23.219] Debug: Clearing deploy API cache
[18:46:23.220] Debug: Finding ElixirCollector
[18:46:23.221] Debug: Finding TownHall
[18:46:23.586] Debug: Found 1 TownHall
[18:46:23.588] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:46:23.683] Debug: Found 0 ElixirCollector
[18:46:23.685] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:23.686] Debug: Regular logic indicates active base
[18:46:23.688] Debug: Meets requirements failed on dead base check.
[18:46:23.689] Debug: Testing 0 attack methods
[18:46:23.690] Debug: no algorithm is suited to attack here
[18:46:23.691] Debug: Finding TownHall
[18:46:23.727] Debug: Found 1 TownHall
[18:46:23.734] [Attack] #26, Active, TH5, Skipping: This base isn't dead.
[18:46:23.736] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:46:25.688] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:25.861] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:26.221] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:26.555] Debug: Waiting for clouds to appear...
[18:46:26.557] Debug: Waiting for clouds to disappear...
[18:46:26.558] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:27.403] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:27.405] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:27.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:27.800] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:28.081] Debug: Clearing game grid API cache
[18:46:28.083] Debug: Clearing building API cache
[18:46:28.085] Debug: Clearing deploy API cache
[18:46:28.086] Debug: Finding ElixirCollector
[18:46:28.088] Debug: Finding TownHall
[18:46:28.439] Debug: Found 1 TownHall
[18:46:28.441] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:46:28.543] Debug: Found 0 ElixirCollector
[18:46:28.544] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:28.546] Debug: Regular logic indicates active base
[18:46:28.547] Debug: Meets requirements failed on dead base check.
[18:46:28.548] Debug: Testing 0 attack methods
[18:46:28.550] Debug: no algorithm is suited to attack here
[18:46:28.551] Debug: Finding TownHall
[18:46:28.593] Debug: Found 1 TownHall
[18:46:28.595] [Attack] #27, Active, TH6, Skipping: This base isn't dead.
[18:46:28.597] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[18:46:30.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:30.871] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:31.234] Debug: Waiting for clouds to appear...
[18:46:31.236] Debug: Waiting for clouds to disappear...
[18:46:31.237] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:31.239] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:32.152] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:32.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:32.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:32.584] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:32.865] Debug: Clearing game grid API cache
[18:46:32.866] Debug: Clearing building API cache
[18:46:32.868] Debug: Clearing deploy API cache
[18:46:32.869] Debug: Finding ElixirCollector
[18:46:32.871] Debug: Finding TownHall
[18:46:33.275] Debug: Found 1 TownHall
[18:46:33.276] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:46:33.434] Debug: Found 0 ElixirCollector
[18:46:33.436] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:33.438] Debug: Regular logic indicates active base
[18:46:33.439] Debug: Meets requirements failed on dead base check.
[18:46:33.440] Debug: Testing 0 attack methods
[18:46:33.441] Debug: no algorithm is suited to attack here
[18:46:33.442] Debug: Finding TownHall
[18:46:33.482] Debug: Found 1 TownHall
[18:46:33.483] [Attack] #28, Active, TH7, Skipping: This base isn't dead.
[18:46:33.485] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[18:46:34.370] Debug: Sending ADB command: time
[18:46:34.392] Debug: Android load 0m1.83s user 0m13.10s system
[18:46:35.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:35.592] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:35.596] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:36.059] Debug: Waiting for clouds to appear...
[18:46:36.060] Debug: Waiting for clouds to disappear...
[18:46:36.061] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:36.759] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:36.760] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:36.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:37.150] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:37.426] Debug: Clearing game grid API cache
[18:46:37.428] Debug: Clearing building API cache
[18:46:37.429] Debug: Clearing deploy API cache
[18:46:37.431] Debug: Finding ElixirCollector
[18:46:37.432] Debug: Finding TownHall
[18:46:37.731] Debug: Found 1 TownHall
[18:46:37.732] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:46:37.825] Debug: Found 0 ElixirCollector
[18:46:37.827] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:37.829] Debug: Regular logic indicates active base
[18:46:37.831] Debug: Meets requirements failed on dead base check.
[18:46:37.832] Debug: Testing 0 attack methods
[18:46:37.833] Debug: no algorithm is suited to attack here
[18:46:37.835] Debug: Finding TownHall
[18:46:37.873] Debug: Found 1 TownHall
[18:46:37.875] [Attack] #29, Active, TH5, Skipping: This base isn't dead.
[18:46:37.876] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:46:39.835] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:39.840] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:40.234] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:40.583] Debug: Waiting for clouds to appear...
[18:46:40.585] Debug: Waiting for clouds to disappear...
[18:46:40.586] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:41.169] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:41.171] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:41.178] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:41.778] Debug: Clearing game grid API cache
[18:46:41.779] Debug: Clearing building API cache
[18:46:41.781] Debug: Clearing deploy API cache
[18:46:41.782] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:41.783] Debug: Finding ElixirCollector
[18:46:41.785] Debug: Finding TownHall
[18:46:41.923] Debug: Found 1 TownHall
[18:46:41.925] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:46:42.022] Debug: Found 0 ElixirCollector
[18:46:42.023] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:42.024] Debug: Regular logic indicates active base
[18:46:42.025] Debug: Meets requirements failed on dead base check.
[18:46:42.026] Debug: Testing 0 attack methods
[18:46:42.027] Debug: no algorithm is suited to attack here
[18:46:42.029] Debug: Finding TownHall
[18:46:42.066] Debug: Found 1 TownHall
[18:46:42.068] [Attack] #30, Active, TH5, Skipping: This base isn't dead.
[18:46:42.069] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:46:44.290] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:44.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:44.929] Debug: Waiting for clouds to appear...
[18:46:44.931] Debug: Waiting for clouds to disappear...
[18:46:44.932] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:45.053] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:45.742] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:45.743] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:45.745] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:46.178] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:46.459] Debug: Clearing game grid API cache
[18:46:46.460] Debug: Clearing building API cache
[18:46:46.461] Debug: Clearing deploy API cache
[18:46:46.462] Debug: Finding ElixirCollector
[18:46:46.464] Debug: Finding TownHall
[18:46:46.774] Debug: Found 1 TownHall
[18:46:46.776] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:46:46.877] Debug: Found 0 ElixirCollector
[18:46:46.878] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:46.880] Debug: Regular logic indicates active base
[18:46:46.881] Debug: Meets requirements failed on dead base check.
[18:46:46.882] Debug: Testing 0 attack methods
[18:46:46.883] Debug: no algorithm is suited to attack here
[18:46:46.884] Debug: Finding TownHall
[18:46:46.921] Debug: Found 1 TownHall
[18:46:46.922] [Attack] #31, Active, TH6, Skipping: This base isn't dead.
[18:46:46.923] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[18:46:48.860] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:49.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:49.420] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:49.531] Debug: Waiting for clouds to appear...
[18:46:49.532] Debug: Waiting for clouds to disappear...
[18:46:49.533] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:50.376] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:50.377] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:50.379] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:50.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:51.050] Debug: Clearing game grid API cache
[18:46:51.051] Debug: Clearing building API cache
[18:46:51.052] Debug: Clearing deploy API cache
[18:46:51.053] Debug: Finding ElixirCollector
[18:46:51.054] Debug: Finding TownHall
[18:46:51.253] Debug: Found 1 TownHall
[18:46:51.255] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:46:51.340] Debug: Found 0 ElixirCollector
[18:46:51.342] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:51.343] Debug: Regular logic indicates active base
[18:46:51.344] Debug: Meets requirements failed on dead base check.
[18:46:51.346] Debug: Testing 0 attack methods
[18:46:51.347] Debug: no algorithm is suited to attack here
[18:46:51.348] Debug: Finding TownHall
[18:46:51.386] Debug: Found 1 TownHall
[18:46:51.388] [Attack] #32, Active, TH5, Skipping: This base isn't dead.
[18:46:51.390] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:46:53.469] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:53.607] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:53.695] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:54.157] Debug: Waiting for clouds to appear...
[18:46:54.159] Debug: Waiting for clouds to disappear...
[18:46:54.160] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:54.991] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:54.992] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:54.994] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:55.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:46:55.698] Debug: Clearing game grid API cache
[18:46:55.699] Debug: Clearing building API cache
[18:46:55.700] Debug: Clearing deploy API cache
[18:46:55.701] Debug: Finding ElixirCollector
[18:46:55.703] Debug: Finding TownHall
[18:46:56.585] Debug: Found 0 TownHall
[18:46:56.803] Debug: Found 0 ElixirCollector
[18:46:56.804] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:46:56.806] Debug: Regular logic indicates active base
[18:46:56.807] Debug: Meets requirements failed on dead base check.
[18:46:56.809] Debug: Testing 0 attack methods
[18:46:56.810] Debug: no algorithm is suited to attack here
[18:46:56.812] Debug: Finding TownHall
[18:46:56.861] Debug: Found 0 TownHall
[18:46:56.863] [Attack] #33, Active, TH Not Found, Skipping: This base isn't dead.
[18:46:56.865] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[18:46:58.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:46:58.477] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:46:58.806] Debug: Waiting for clouds to appear...
[18:46:58.808] Debug: Waiting for clouds to disappear...
[18:46:58.810] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:46:58.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:46:59.481] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:46:59.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:46:59.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:46:59.946] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:00.229] Debug: Clearing game grid API cache
[18:47:00.231] Debug: Clearing building API cache
[18:47:00.232] Debug: Clearing deploy API cache
[18:47:00.234] Debug: Finding ElixirCollector
[18:47:00.235] Debug: Finding TownHall
[18:47:00.508] Debug: Found 1 TownHall
[18:47:00.510] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:00.628] Debug: Found 0 ElixirCollector
[18:47:00.630] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:00.631] Debug: Regular logic indicates active base
[18:47:00.633] Debug: Meets requirements failed on dead base check.
[18:47:00.635] Debug: Testing 0 attack methods
[18:47:00.636] Debug: no algorithm is suited to attack here
[18:47:00.638] Debug: Finding TownHall
[18:47:00.686] Debug: Found 1 TownHall
[18:47:00.689] [Attack] #34, Active, TH6, Skipping: This base isn't dead.
[18:47:00.690] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:47:02.691] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:02.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:03.046] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:03.385] Debug: Waiting for clouds to appear...
[18:47:03.386] Debug: Waiting for clouds to disappear...
[18:47:03.388] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:04.325] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:04.326] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:04.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:04.394] Debug: Sending ADB command: time
[18:47:04.437] Debug: Android load 0m1.89s user 0m13.51s system
[18:47:04.747] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:05.034] Debug: Clearing game grid API cache
[18:47:05.035] Debug: Clearing building API cache
[18:47:05.037] Debug: Clearing deploy API cache
[18:47:05.038] Debug: Finding ElixirCollector
[18:47:05.039] Debug: Finding TownHall
[18:47:05.359] Debug: Found 1 TownHall
[18:47:05.361] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:47:05.507] Debug: Found 0 ElixirCollector
[18:47:05.508] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:05.510] Debug: Regular logic indicates active base
[18:47:05.511] Debug: Meets requirements failed on dead base check.
[18:47:05.512] Debug: Testing 0 attack methods
[18:47:05.513] Debug: no algorithm is suited to attack here
[18:47:05.514] Debug: Finding TownHall
[18:47:05.555] Debug: Found 1 TownHall
[18:47:05.556] [Attack] #35, Active, TH7, Skipping: This base isn't dead.
[18:47:05.558] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:47:07.521] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:07.525] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:07.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:08.279] Debug: Waiting for clouds to appear...
[18:47:08.280] Debug: Waiting for clouds to disappear...
[18:47:08.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:08.975] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:08.976] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:08.978] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:09.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:09.638] Debug: Clearing game grid API cache
[18:47:09.639] Debug: Clearing building API cache
[18:47:09.640] Debug: Clearing deploy API cache
[18:47:09.642] Debug: Finding ElixirCollector
[18:47:09.643] Debug: Finding TownHall
[18:47:09.843] Debug: Found 1 TownHall
[18:47:09.844] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:09.935] Debug: Found 1 ElixirCollector
[18:47:09.978] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[18:47:09.980] Debug: Regular logic indicates dead base
[18:47:09.981] Debug: Testing 2 attack methods
[18:47:10.168] Debug: Gold doesn't meet requirements: 29306 < 200000
[18:47:10.169] Debug: Meets all requirements failed on resource check.
[18:47:10.171] Debug: Near Collectors Deploy (#1) has a score of 0
[18:47:10.172] Debug: Gold doesn't meet requirements: 29306 < 200000
[18:47:10.173] Debug: Meets all requirements failed on resource check.
[18:47:10.174] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:47:10.176] Debug: Red Line Deploy (#2) has a score of 0
[18:47:10.177] Debug: no algorithm is suited to attack here
[18:47:10.179] Debug: Finding TownHall
[18:47:10.231] Debug: Found 1 TownHall
[18:47:10.233] [Attack] #36, Dead, TH6, 29306 Gold, 87939 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[18:47:10.235] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[18:47:12.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:12.395] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:12.720] Debug: Waiting for clouds to appear...
[18:47:12.722] Debug: Waiting for clouds to disappear...
[18:47:12.724] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:12.723] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:13.264] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:13.266] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:13.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:13.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:14.006] Debug: Clearing game grid API cache
[18:47:14.007] Debug: Clearing building API cache
[18:47:14.009] Debug: Clearing deploy API cache
[18:47:14.010] Debug: Finding ElixirCollector
[18:47:14.011] Debug: Finding TownHall
[18:47:14.139] Debug: Found 1 TownHall
[18:47:14.140] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:14.244] Debug: Found 0 ElixirCollector
[18:47:14.246] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:14.247] Debug: Regular logic indicates active base
[18:47:14.249] Debug: Meets requirements failed on dead base check.
[18:47:14.250] Debug: Testing 0 attack methods
[18:47:14.252] Debug: no algorithm is suited to attack here
[18:47:14.253] Debug: Finding TownHall
[18:47:14.292] Debug: Found 1 TownHall
[18:47:14.294] [Attack] #37, Active, TH6, Skipping: This base isn't dead.
[18:47:14.296] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[18:47:16.519] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:16.822] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:16.827] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:17.161] Debug: Waiting for clouds to appear...
[18:47:17.163] Debug: Waiting for clouds to disappear...
[18:47:17.164] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:18.005] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:18.007] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:18.008] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:18.420] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:18.702] Debug: Clearing game grid API cache
[18:47:18.703] Debug: Clearing building API cache
[18:47:18.704] Debug: Clearing deploy API cache
[18:47:18.706] Debug: Finding ElixirCollector
[18:47:18.707] Debug: Finding TownHall
[18:47:19.020] Debug: Found 1 TownHall
[18:47:19.022] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:47:19.109] Debug: Found 1 ElixirCollector
[18:47:19.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:19.179] Debug: Regular logic indicates active base
[18:47:19.181] Debug: Meets requirements failed on dead base check.
[18:47:19.182] Debug: Testing 0 attack methods
[18:47:19.183] Debug: no algorithm is suited to attack here
[18:47:19.184] Debug: Finding TownHall
[18:47:19.234] Debug: Found 1 TownHall
[18:47:19.236] [Attack] #38, Active, TH5, Skipping: This base isn't dead.
[18:47:19.237] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:47:21.199] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:21.204] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:21.567] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:21.841] Debug: Waiting for clouds to appear...
[18:47:21.843] Debug: Waiting for clouds to disappear...
[18:47:21.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:22.771] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:22.772] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:22.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:23.193] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:23.471] Debug: Clearing game grid API cache
[18:47:23.472] Debug: Clearing building API cache
[18:47:23.474] Debug: Clearing deploy API cache
[18:47:23.475] Debug: Finding ElixirCollector
[18:47:23.476] Debug: Finding TownHall
[18:47:23.688] Debug: Found 1 TownHall
[18:47:23.690] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:23.796] Debug: Found 0 ElixirCollector
[18:47:23.798] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:23.799] Debug: Regular logic indicates active base
[18:47:23.800] Debug: Meets requirements failed on dead base check.
[18:47:23.801] Debug: Testing 0 attack methods
[18:47:23.802] Debug: no algorithm is suited to attack here
[18:47:23.803] Debug: Finding TownHall
[18:47:23.847] Debug: Found 1 TownHall
[18:47:23.848] [Attack] #39, Active, TH6, Skipping: This base isn't dead.
[18:47:23.850] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:47:25.926] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:26.253] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:26.453] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:26.564] Debug: Waiting for clouds to appear...
[18:47:26.565] Debug: Waiting for clouds to disappear...
[18:47:26.566] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:27.346] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:27.347] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:27.349] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:27.740] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:28.022] Debug: Clearing game grid API cache
[18:47:28.024] Debug: Clearing building API cache
[18:47:28.025] Debug: Clearing deploy API cache
[18:47:28.027] Debug: Finding ElixirCollector
[18:47:28.028] Debug: Finding TownHall
[18:47:28.150] Debug: Found 1 TownHall
[18:47:28.151] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:28.241] Debug: Found 0 ElixirCollector
[18:47:28.243] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:28.245] Debug: Regular logic indicates active base
[18:47:28.246] Debug: Meets requirements failed on dead base check.
[18:47:28.247] Debug: Testing 0 attack methods
[18:47:28.256] Debug: no algorithm is suited to attack here
[18:47:28.257] Debug: Finding TownHall
[18:47:28.297] Debug: Found 1 TownHall
[18:47:28.299] [Attack] #40, Active, TH6, Skipping: This base isn't dead.
[18:47:28.300] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:47:30.510] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:30.618] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:30.736] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:31.181] Debug: Waiting for clouds to appear...
[18:47:31.184] Debug: Waiting for clouds to disappear...
[18:47:31.186] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:31.873] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:31.874] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:31.876] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:32.458] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:32.612] Debug: Clearing game grid API cache
[18:47:32.614] Debug: Clearing building API cache
[18:47:32.615] Debug: Clearing deploy API cache
[18:47:32.617] Debug: Finding ElixirCollector
[18:47:32.618] Debug: Finding TownHall
[18:47:32.737] Debug: Found 1 TownHall
[18:47:32.739] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:32.837] Debug: Found 0 ElixirCollector
[18:47:32.839] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:32.840] Debug: Regular logic indicates active base
[18:47:32.841] Debug: Meets requirements failed on dead base check.
[18:47:32.842] Debug: Testing 0 attack methods
[18:47:32.843] Debug: no algorithm is suited to attack here
[18:47:32.844] Debug: Finding TownHall
[18:47:32.885] Debug: Camera is good; discarding result found at (-24.42, -17.46)
[18:47:32.886] Debug: Found 0 TownHall
[18:47:32.888] [Attack] #41, Active, TH Not Found, Skipping: This base isn't dead.
[18:47:32.889] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:47:34.439] Debug: Sending ADB command: time
[18:47:34.461] Debug: Android load 0m1.93s user 0m13.82s system
[18:47:35.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:35.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:35.362] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:35.844] Debug: Waiting for clouds to appear...
[18:47:35.846] Debug: Waiting for clouds to disappear...
[18:47:35.847] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:36.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:36.642] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:36.644] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:36.897] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:37.305] Debug: Clearing game grid API cache
[18:47:37.306] Debug: Clearing building API cache
[18:47:37.307] Debug: Clearing deploy API cache
[18:47:37.309] Debug: Finding ElixirCollector
[18:47:37.315] Debug: Finding TownHall
[18:47:37.441] Debug: Found 1 TownHall
[18:47:37.442] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:37.540] Debug: Found 0 ElixirCollector
[18:47:37.542] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:37.543] Debug: Regular logic indicates active base
[18:47:37.545] Debug: Meets requirements failed on dead base check.
[18:47:37.546] Debug: Testing 0 attack methods
[18:47:37.548] Debug: no algorithm is suited to attack here
[18:47:37.549] Debug: Finding TownHall
[18:47:37.587] Debug: Found 1 TownHall
[18:47:37.589] [Attack] #42, Active, TH6, Skipping: This base isn't dead.
[18:47:37.591] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[18:47:39.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:40.048] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:40.255] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:40.380] Debug: Waiting for clouds to appear...
[18:47:40.382] Debug: Waiting for clouds to disappear...
[18:47:40.383] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:41.179] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:41.181] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:41.182] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:41.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:41.831] Debug: Clearing game grid API cache
[18:47:41.832] Debug: Clearing building API cache
[18:47:41.834] Debug: Clearing deploy API cache
[18:47:41.835] Debug: Finding ElixirCollector
[18:47:41.836] Debug: Finding TownHall
[18:47:41.979] Debug: Found 1 TownHall
[18:47:41.981] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:42.085] Debug: Found 0 ElixirCollector
[18:47:42.087] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:42.089] Debug: Regular logic indicates active base
[18:47:42.090] Debug: Meets requirements failed on dead base check.
[18:47:42.092] Debug: Testing 0 attack methods
[18:47:42.093] Debug: no algorithm is suited to attack here
[18:47:42.095] Debug: Finding TownHall
[18:47:42.140] Debug: Found 1 TownHall
[18:47:42.142] [Attack] #43, Active, TH6, Skipping: This base isn't dead.
[18:47:42.144] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[18:47:44.101] Debug: [AR] Compacting done, 156.8MB -> 156.8MB
[18:47:44.336] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:44.507] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:44.679] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:45.124] Debug: Waiting for clouds to appear...
[18:47:45.126] Debug: Waiting for clouds to disappear...
[18:47:45.127] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:45.572] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:45.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:45.576] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:46.122] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:46.283] Debug: Clearing game grid API cache
[18:47:46.284] Debug: Clearing building API cache
[18:47:46.285] Debug: Clearing deploy API cache
[18:47:46.286] Debug: Finding ElixirCollector
[18:47:46.287] Debug: Finding TownHall
[18:47:46.402] Debug: Found 1 TownHall
[18:47:46.404] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:46.493] Debug: Found 0 ElixirCollector
[18:47:46.495] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:46.497] Debug: Regular logic indicates active base
[18:47:46.498] Debug: Meets requirements failed on dead base check.
[18:47:46.499] Debug: Testing 0 attack methods
[18:47:46.500] Debug: no algorithm is suited to attack here
[18:47:46.501] Debug: Finding TownHall
[18:47:46.538] Debug: Found 1 TownHall
[18:47:46.551] [Attack] #44, Active, TH6, Skipping: This base isn't dead.
[18:47:46.552] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:47:48.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:48.760] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:49.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:49.455] Debug: Waiting for clouds to appear...
[18:47:49.457] Debug: Waiting for clouds to disappear...
[18:47:49.458] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:50.026] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:50.028] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:50.029] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:50.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:50.671] Debug: Clearing game grid API cache
[18:47:50.672] Debug: Clearing building API cache
[18:47:50.674] Debug: Clearing deploy API cache
[18:47:50.675] Debug: Finding ElixirCollector
[18:47:50.677] Debug: Finding TownHall
[18:47:50.800] Debug: Found 1 TownHall
[18:47:50.801] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:50.888] Debug: Found 0 ElixirCollector
[18:47:50.889] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:50.891] Debug: Regular logic indicates active base
[18:47:50.892] Debug: Meets requirements failed on dead base check.
[18:47:50.893] Debug: Testing 0 attack methods
[18:47:50.894] Debug: no algorithm is suited to attack here
[18:47:50.895] Debug: Finding TownHall
[18:47:50.935] Debug: Found 1 TownHall
[18:47:50.936] [Attack] #45, Active, TH6, Skipping: This base isn't dead.
[18:47:50.937] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:47:53.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:53.428] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:53.876] Debug: Waiting for clouds to appear...
[18:47:53.878] Debug: Waiting for clouds to disappear...
[18:47:53.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:53.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:54.445] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:54.446] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:54.450] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:54.857] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:55.133] Debug: Clearing game grid API cache
[18:47:55.135] Debug: Clearing building API cache
[18:47:55.136] Debug: Clearing deploy API cache
[18:47:55.138] Debug: Finding ElixirCollector
[18:47:55.139] Debug: Finding TownHall
[18:47:55.253] Debug: Found 1 TownHall
[18:47:55.255] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:55.348] Debug: Found 0 ElixirCollector
[18:47:55.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:55.350] Debug: Regular logic indicates active base
[18:47:55.351] Debug: Meets requirements failed on dead base check.
[18:47:55.352] Debug: Testing 0 attack methods
[18:47:55.353] Debug: no algorithm is suited to attack here
[18:47:55.354] Debug: Finding TownHall
[18:47:55.391] Debug: Found 1 TownHall
[18:47:55.392] [Attack] #46, Active, TH6, Skipping: This base isn't dead.
[18:47:55.394] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:47:57.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:47:57.906] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:47:58.237] Debug: Waiting for clouds to appear...
[18:47:58.238] Debug: Waiting for clouds to disappear...
[18:47:58.240] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:47:58.241] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:47:58.893] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:47:58.895] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:47:58.896] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:47:59.441] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:47:59.592] Debug: Clearing game grid API cache
[18:47:59.594] Debug: Clearing building API cache
[18:47:59.595] Debug: Clearing deploy API cache
[18:47:59.596] Debug: Finding ElixirCollector
[18:47:59.598] Debug: Finding TownHall
[18:47:59.719] Debug: Found 1 TownHall
[18:47:59.720] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:47:59.809] Debug: Found 0 ElixirCollector
[18:47:59.816] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:47:59.817] Debug: Regular logic indicates active base
[18:47:59.819] Debug: Meets requirements failed on dead base check.
[18:47:59.820] Debug: Testing 0 attack methods
[18:47:59.821] Debug: no algorithm is suited to attack here
[18:47:59.821] Debug: Finding TownHall
[18:47:59.857] Debug: Found 1 TownHall
[18:47:59.859] [Attack] #47, Active, TH6, Skipping: This base isn't dead.
[18:47:59.860] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:48:02.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:02.217] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:02.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:02.662] Debug: Waiting for clouds to appear...
[18:48:02.663] Debug: Waiting for clouds to disappear...
[18:48:02.664] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:03.615] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:03.617] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:03.618] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:04.202] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:04.226] Debug: Clearing game grid API cache
[18:48:04.227] Debug: Clearing building API cache
[18:48:04.228] Debug: Clearing deploy API cache
[18:48:04.229] Debug: Finding ElixirCollector
[18:48:04.231] Debug: Finding TownHall
[18:48:04.463] Debug: Sending ADB command: time
[18:48:04.486] Debug: Android load 0m2.00s user 0m14.13s system
[18:48:04.516] Debug: Found 1 TownHall
[18:48:04.517] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:48:04.654] Debug: Found 0 ElixirCollector
[18:48:04.655] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:04.656] Debug: Regular logic indicates active base
[18:48:04.657] Debug: Meets requirements failed on dead base check.
[18:48:04.658] Debug: Testing 0 attack methods
[18:48:04.659] Debug: no algorithm is suited to attack here
[18:48:04.670] Debug: Finding TownHall
[18:48:04.709] Debug: Found 1 TownHall
[18:48:04.711] [Attack] #48, Active, TH7, Skipping: This base isn't dead.
[18:48:04.712] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[18:48:06.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:06.684] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:06.937] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:07.312] Debug: Waiting for clouds to appear...
[18:48:07.313] Debug: Waiting for clouds to disappear...
[18:48:07.314] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:08.009] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:08.011] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:08.016] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:08.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:08.717] Debug: Clearing game grid API cache
[18:48:08.718] Debug: Clearing building API cache
[18:48:08.720] Debug: Clearing deploy API cache
[18:48:08.721] Debug: Finding ElixirCollector
[18:48:08.726] Debug: Finding TownHall
[18:48:09.019] Debug: Found 1 TownHall
[18:48:09.021] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:09.114] Debug: Found 0 ElixirCollector
[18:48:09.116] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:09.118] Debug: Regular logic indicates active base
[18:48:09.119] Debug: Meets requirements failed on dead base check.
[18:48:09.121] Debug: Testing 0 attack methods
[18:48:09.122] Debug: no algorithm is suited to attack here
[18:48:09.123] Debug: Finding TownHall
[18:48:09.161] Debug: Found 1 TownHall
[18:48:09.163] [Attack] #49, Active, TH5, Skipping: This base isn't dead.
[18:48:09.164] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[18:48:11.247] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:11.520] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:11.751] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:12.065] Debug: Waiting for clouds to appear...
[18:48:12.067] Debug: Waiting for clouds to disappear...
[18:48:12.068] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:12.518] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:12.520] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:12.521] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:13.085] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:13.239] Debug: Clearing game grid API cache
[18:48:13.240] Debug: Clearing building API cache
[18:48:13.241] Debug: Clearing deploy API cache
[18:48:13.243] Debug: Finding ElixirCollector
[18:48:13.244] Debug: Finding TownHall
[18:48:13.367] Debug: Found 1 TownHall
[18:48:13.368] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:13.456] Debug: Found 0 ElixirCollector
[18:48:13.457] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:13.458] Debug: Regular logic indicates active base
[18:48:13.459] Debug: Meets requirements failed on dead base check.
[18:48:13.460] Debug: Testing 0 attack methods
[18:48:13.462] Debug: no algorithm is suited to attack here
[18:48:13.463] Debug: Finding TownHall
[18:48:13.502] Debug: Found 1 TownHall
[18:48:13.504] [Attack] #50, Active, TH5, Skipping: This base isn't dead.
[18:48:13.505] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:48:15.705] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:15.983] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:15.989] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:16.312] Debug: Waiting for clouds to appear...
[18:48:16.313] Debug: Waiting for clouds to disappear...
[18:48:16.315] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:16.988] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:16.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:16.999] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:17.441] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:17.709] Debug: Clearing game grid API cache
[18:48:17.711] Debug: Clearing building API cache
[18:48:17.713] Debug: Clearing deploy API cache
[18:48:17.714] Debug: Finding ElixirCollector
[18:48:17.715] Debug: Finding TownHall
[18:48:18.142] Debug: Found 1 TownHall
[18:48:18.144] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:48:18.185] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:48:18.187] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:18.188] Debug: Regular logic indicates active base
[18:48:18.190] Debug: Meets requirements failed on dead base check.
[18:48:18.191] Debug: Testing 0 attack methods
[18:48:18.192] Debug: no algorithm is suited to attack here
[18:48:18.194] Debug: Finding TownHall
[18:48:18.235] Debug: Found 1 TownHall
[18:48:18.237] [Attack] #51, Active, TH4, Skipping: This base isn't dead.
[18:48:18.239] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:48:20.190] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:20.371] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:20.587] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:21.018] Debug: Waiting for clouds to appear...
[18:48:21.019] Debug: Waiting for clouds to disappear...
[18:48:21.021] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:21.577] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:21.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:21.587] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:21.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:22.243] Debug: Clearing game grid API cache
[18:48:22.245] Debug: Clearing building API cache
[18:48:22.246] Debug: Clearing deploy API cache
[18:48:22.248] Debug: Finding ElixirCollector
[18:48:22.249] Debug: Finding TownHall
[18:48:22.461] Debug: Found 1 TownHall
[18:48:22.461] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:22.567] Debug: Found 0 ElixirCollector
[18:48:22.569] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:22.570] Debug: Regular logic indicates active base
[18:48:22.571] Debug: Meets requirements failed on dead base check.
[18:48:22.572] Debug: Testing 0 attack methods
[18:48:22.573] Debug: no algorithm is suited to attack here
[18:48:22.575] Debug: Finding TownHall
[18:48:22.611] Debug: Found 1 TownHall
[18:48:22.612] [Attack] #52, Active, TH5, Skipping: This base isn't dead.
[18:48:22.613] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:48:24.709] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:24.713] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:25.010] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:25.420] Debug: Waiting for clouds to appear...
[18:48:25.422] Debug: Waiting for clouds to disappear...
[18:48:25.423] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:25.992] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:25.994] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:25.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:26.364] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:26.640] Debug: Clearing game grid API cache
[18:48:26.642] Debug: Clearing building API cache
[18:48:26.643] Debug: Clearing deploy API cache
[18:48:26.645] Debug: Finding ElixirCollector
[18:48:26.646] Debug: Finding TownHall
[18:48:27.009] Debug: Found 1 TownHall
[18:48:27.011] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:48:27.094] Debug: Found 0 ElixirCollector
[18:48:27.096] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:27.097] Debug: Regular logic indicates active base
[18:48:27.099] Debug: Meets requirements failed on dead base check.
[18:48:27.100] Debug: Testing 0 attack methods
[18:48:27.101] Debug: no algorithm is suited to attack here
[18:48:27.102] Debug: Finding TownHall
[18:48:27.137] Debug: Found 1 TownHall
[18:48:27.138] [Attack] #53, Active, TH6, Skipping: This base isn't dead.
[18:48:27.139] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:48:29.103] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:29.108] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:29.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:29.797] Debug: Waiting for clouds to appear...
[18:48:29.799] Debug: Waiting for clouds to disappear...
[18:48:29.800] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:30.495] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:30.497] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:30.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:31.060] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:31.087] Debug: Clearing game grid API cache
[18:48:31.088] Debug: Clearing building API cache
[18:48:31.090] Debug: Clearing deploy API cache
[18:48:31.091] Debug: Finding ElixirCollector
[18:48:31.092] Debug: Finding TownHall
[18:48:31.204] Debug: Found 1 TownHall
[18:48:31.206] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:48:31.307] Debug: Found 0 ElixirCollector
[18:48:31.309] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:31.310] Debug: Regular logic indicates active base
[18:48:31.311] Debug: Meets requirements failed on dead base check.
[18:48:31.313] Debug: Testing 0 attack methods
[18:48:31.314] Debug: no algorithm is suited to attack here
[18:48:31.315] Debug: Finding TownHall
[18:48:31.352] Debug: Found 1 TownHall
[18:48:31.353] [Attack] #54, Active, TH6, Skipping: This base isn't dead.
[18:48:31.354] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:48:33.570] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:33.858] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:34.184] Debug: Waiting for clouds to appear...
[18:48:34.185] Debug: Waiting for clouds to disappear...
[18:48:34.187] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:34.317] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:34.626] Debug: Sending ADB command: time
[18:48:34.669] Debug: Android load 0m2.05s user 0m14.47s system
[18:48:34.806] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:34.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:34.809] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:35.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:35.487] Debug: Clearing game grid API cache
[18:48:35.489] Debug: Clearing building API cache
[18:48:35.490] Debug: Clearing deploy API cache
[18:48:35.491] Debug: Finding ElixirCollector
[18:48:35.492] Debug: Finding TownHall
[18:48:35.697] Debug: Found 1 TownHall
[18:48:35.699] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:35.787] Debug: Found 0 ElixirCollector
[18:48:35.789] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:35.790] Debug: Regular logic indicates active base
[18:48:35.791] Debug: Meets requirements failed on dead base check.
[18:48:35.792] Debug: Testing 0 attack methods
[18:48:35.793] Debug: no algorithm is suited to attack here
[18:48:35.794] Debug: Finding TownHall
[18:48:35.834] Debug: Found 1 TownHall
[18:48:35.835] [Attack] #55, Active, TH5, Skipping: This base isn't dead.
[18:48:35.837] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:48:37.918] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:38.192] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:38.442] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:38.739] Debug: Waiting for clouds to appear...
[18:48:38.740] Debug: Waiting for clouds to disappear...
[18:48:38.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:39.314] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:39.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:39.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:39.883] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:40.045] Debug: Clearing game grid API cache
[18:48:40.046] Debug: Clearing building API cache
[18:48:40.048] Debug: Clearing deploy API cache
[18:48:40.049] Debug: Finding ElixirCollector
[18:48:40.049] Debug: Finding TownHall
[18:48:40.291] Debug: Found 1 TownHall
[18:48:40.293] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:48:40.379] Debug: Found 0 ElixirCollector
[18:48:40.381] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:40.383] Debug: Regular logic indicates active base
[18:48:40.384] Debug: Meets requirements failed on dead base check.
[18:48:40.385] Debug: Testing 0 attack methods
[18:48:40.386] Debug: no algorithm is suited to attack here
[18:48:40.386] Debug: Finding TownHall
[18:48:40.425] Debug: Found 1 TownHall
[18:48:40.427] [Attack] #56, Active, TH6, Skipping: This base isn't dead.
[18:48:40.428] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:48:42.502] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:42.672] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:42.974] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:43.306] Debug: Waiting for clouds to appear...
[18:48:43.308] Debug: Waiting for clouds to disappear...
[18:48:43.309] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:44.010] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:44.011] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:44.012] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:44.393] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:44.676] Debug: Clearing game grid API cache
[18:48:44.678] Debug: Clearing building API cache
[18:48:44.678] Debug: Clearing deploy API cache
[18:48:44.679] Debug: Finding ElixirCollector
[18:48:44.680] Debug: Finding TownHall
[18:48:44.879] Debug: Found 1 TownHall
[18:48:44.881] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:44.967] Debug: Found 0 ElixirCollector
[18:48:44.972] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:44.973] Debug: Regular logic indicates active base
[18:48:44.974] Debug: Meets requirements failed on dead base check.
[18:48:44.975] Debug: Testing 0 attack methods
[18:48:44.976] Debug: no algorithm is suited to attack here
[18:48:44.977] Debug: Finding TownHall
[18:48:45.015] Debug: Found 1 TownHall
[18:48:45.017] [Attack] #57, Active, TH5, Skipping: This base isn't dead.
[18:48:45.018] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:48:47.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:47.377] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:47.822] Debug: Waiting for clouds to appear...
[18:48:47.823] Debug: Waiting for clouds to disappear...
[18:48:47.825] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:47.844] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:48.519] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:48.521] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:48.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:48.920] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:49.180] Debug: Clearing game grid API cache
[18:48:49.181] Debug: Clearing building API cache
[18:48:49.182] Debug: Clearing deploy API cache
[18:48:49.183] Debug: Finding ElixirCollector
[18:48:49.188] Debug: Finding TownHall
[18:48:49.548] Debug: Found 1 TownHall
[18:48:49.549] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:48:49.689] Debug: Found 2 ElixirCollector
[18:48:49.806] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:48:49.808] Debug: Regular logic indicates active base
[18:48:49.809] Debug: Meets requirements failed on dead base check.
[18:48:49.814] Debug: Testing 0 attack methods
[18:48:49.816] Debug: no algorithm is suited to attack here
[18:48:49.817] Debug: Finding TownHall
[18:48:49.858] Debug: Found 1 TownHall
[18:48:49.859] [Attack] #58, Active, TH7, Skipping: This base isn't dead.
[18:48:49.861] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[18:48:51.671] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:51.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:51.939] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:52.377] Debug: Waiting for clouds to appear...
[18:48:52.378] Debug: Waiting for clouds to disappear...
[18:48:52.379] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:53.066] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:53.067] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:53.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:53.454] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:53.731] Debug: Clearing game grid API cache
[18:48:53.732] Debug: Clearing building API cache
[18:48:53.733] Debug: Clearing deploy API cache
[18:48:53.734] Debug: Finding ElixirCollector
[18:48:53.735] Debug: Finding TownHall
[18:48:53.939] Debug: Found 1 TownHall
[18:48:53.941] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:48:54.031] Debug: Found 0 ElixirCollector
[18:48:54.032] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:54.034] Debug: Regular logic indicates active base
[18:48:54.041] Debug: Meets requirements failed on dead base check.
[18:48:54.043] Debug: Testing 0 attack methods
[18:48:54.044] Debug: no algorithm is suited to attack here
[18:48:54.045] Debug: Finding TownHall
[18:48:54.080] Debug: Found 1 TownHall
[18:48:54.082] [Attack] #59, Active, TH5, Skipping: This base isn't dead.
[18:48:54.083] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:48:56.156] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:48:56.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:48:56.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:48:56.890] Debug: Waiting for clouds to appear...
[18:48:56.891] Debug: Waiting for clouds to disappear...
[18:48:56.892] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:48:57.335] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:48:57.336] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:48:57.338] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:48:57.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:48:57.966] Debug: Clearing game grid API cache
[18:48:57.967] Debug: Clearing building API cache
[18:48:57.968] Debug: Clearing deploy API cache
[18:48:57.969] Debug: Finding ElixirCollector
[18:48:57.970] Debug: Finding TownHall
[18:48:58.341] Debug: Found 1 TownHall
[18:48:58.342] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:48:58.384] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:48:58.386] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:48:58.387] Debug: Regular logic indicates active base
[18:48:58.388] Debug: Meets requirements failed on dead base check.
[18:48:58.389] Debug: Testing 0 attack methods
[18:48:58.390] Debug: no algorithm is suited to attack here
[18:48:58.391] Debug: Finding TownHall
[18:48:58.431] Debug: Found 1 TownHall
[18:48:58.432] [Attack] #60, Active, TH4, Skipping: This base isn't dead.
[18:48:58.434] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:49:00.427] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:00.657] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:00.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:01.037] Debug: Waiting for clouds to appear...
[18:49:01.038] Debug: Waiting for clouds to disappear...
[18:49:01.040] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:02.055] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:02.267] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:49:02.269] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:02.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:02.913] Debug: Clearing game grid API cache
[18:49:02.914] Debug: Clearing building API cache
[18:49:02.916] Debug: Clearing deploy API cache
[18:49:02.917] Debug: Finding ElixirCollector
[18:49:02.918] Debug: Finding TownHall
[18:49:03.201] Debug: Found 1 TownHall
[18:49:03.203] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:49:03.338] Debug: Found 0 ElixirCollector
[18:49:03.340] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:03.341] Debug: Regular logic indicates active base
[18:49:03.342] Debug: Meets requirements failed on dead base check.
[18:49:03.344] Debug: Testing 0 attack methods
[18:49:03.345] Debug: no algorithm is suited to attack here
[18:49:03.346] Debug: Finding TownHall
[18:49:03.388] Debug: Found 1 TownHall
[18:49:03.390] [Attack] #61, Active, TH7, Skipping: This base isn't dead.
[18:49:03.391] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[18:49:04.671] Debug: Sending ADB command: time
[18:49:04.694] Debug: Android load 0m2.08s user 0m14.77s system
[18:49:05.353] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:05.459] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:05.924] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:06.031] Debug: Waiting for clouds to appear...
[18:49:06.032] Debug: Waiting for clouds to disappear...
[18:49:06.033] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:06.715] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:06.717] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:06.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:07.100] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:07.374] Debug: Clearing game grid API cache
[18:49:07.375] Debug: Clearing building API cache
[18:49:07.377] Debug: Clearing deploy API cache
[18:49:07.379] Debug: Finding ElixirCollector
[18:49:07.380] Debug: Finding TownHall
[18:49:07.777] Debug: Found 1 TownHall
[18:49:07.778] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:49:07.867] Debug: Found 0 ElixirCollector
[18:49:07.869] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:07.870] Debug: Regular logic indicates active base
[18:49:07.871] Debug: Meets requirements failed on dead base check.
[18:49:07.873] Debug: Testing 0 attack methods
[18:49:07.874] Debug: no algorithm is suited to attack here
[18:49:07.875] Debug: Finding TownHall
[18:49:07.911] Debug: Found 1 TownHall
[18:49:07.912] [Attack] #62, Active, TH6, Skipping: This base isn't dead.
[18:49:07.913] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[18:49:09.864] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:10.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:10.138] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:10.562] Debug: Waiting for clouds to appear...
[18:49:10.564] Debug: Waiting for clouds to disappear...
[18:49:10.565] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:11.261] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:11.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:11.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:11.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:11.935] Debug: Clearing game grid API cache
[18:49:11.937] Debug: Clearing building API cache
[18:49:11.938] Debug: Clearing deploy API cache
[18:49:11.940] Debug: Finding ElixirCollector
[18:49:11.941] Debug: Finding TownHall
[18:49:12.051] Debug: Found 1 TownHall
[18:49:12.053] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:49:12.141] Debug: Found 0 ElixirCollector
[18:49:12.143] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:12.144] Debug: Regular logic indicates active base
[18:49:12.145] Debug: Meets requirements failed on dead base check.
[18:49:12.146] Debug: Testing 0 attack methods
[18:49:12.147] Debug: no algorithm is suited to attack here
[18:49:12.148] Debug: Finding TownHall
[18:49:12.190] Debug: Found 1 TownHall
[18:49:12.192] [Attack] #63, Active, TH6, Skipping: This base isn't dead.
[18:49:12.193] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:49:14.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:14.396] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:14.774] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:15.128] Debug: Waiting for clouds to appear...
[18:49:15.129] Debug: Waiting for clouds to disappear...
[18:49:15.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:15.817] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:15.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:15.821] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:16.399] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:16.549] Debug: Clearing game grid API cache
[18:49:16.550] Debug: Clearing building API cache
[18:49:16.551] Debug: Clearing deploy API cache
[18:49:16.552] Debug: Finding ElixirCollector
[18:49:16.553] Debug: Finding TownHall
[18:49:16.753] Debug: Found 1 TownHall
[18:49:16.754] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:49:16.882] Debug: Found 0 ElixirCollector
[18:49:16.884] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:16.885] Debug: Regular logic indicates active base
[18:49:16.886] Debug: Meets requirements failed on dead base check.
[18:49:16.887] Debug: Testing 0 attack methods
[18:49:16.888] Debug: no algorithm is suited to attack here
[18:49:16.889] Debug: Finding TownHall
[18:49:16.925] Debug: Found 1 TownHall
[18:49:16.927] [Attack] #64, Active, TH7, Skipping: This base isn't dead.
[18:49:16.929] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:49:19.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:19.283] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:19.613] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:19.726] Debug: Waiting for clouds to appear...
[18:49:19.727] Debug: Waiting for clouds to disappear...
[18:49:19.727] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:21.521] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:49:21.523] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:21.532] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:22.117] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:22.141] Debug: Clearing game grid API cache
[18:49:22.142] Debug: Clearing building API cache
[18:49:22.144] Debug: Clearing deploy API cache
[18:49:22.145] Debug: Finding ElixirCollector
[18:49:22.146] Debug: Finding TownHall
[18:49:22.574] Debug: Found 1 TownHall
[18:49:22.575] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:49:22.663] Debug: Found 0 ElixirCollector
[18:49:22.664] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:22.666] Debug: Regular logic indicates active base
[18:49:22.667] Debug: Meets requirements failed on dead base check.
[18:49:22.668] Debug: Testing 0 attack methods
[18:49:22.669] Debug: no algorithm is suited to attack here
[18:49:22.670] Debug: Finding TownHall
[18:49:22.702] Debug: Found 1 TownHall
[18:49:22.703] [Attack] #65, Active, TH5, Skipping: This base isn't dead.
[18:49:22.704] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:49:24.648] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:24.820] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:25.019] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:25.487] Debug: Waiting for clouds to appear...
[18:49:25.488] Debug: Waiting for clouds to disappear...
[18:49:25.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:25.932] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:25.934] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:25.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:26.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:26.544] Debug: Clearing game grid API cache
[18:49:26.544] Debug: Clearing building API cache
[18:49:26.546] Debug: Clearing deploy API cache
[18:49:26.547] Debug: Finding ElixirCollector
[18:49:26.548] Debug: Finding TownHall
[18:49:27.395] Debug: Found 0 TownHall
[18:49:27.653] Debug: Found 0 ElixirCollector
[18:49:27.655] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:27.657] Debug: Regular logic indicates active base
[18:49:27.658] Debug: Meets requirements failed on dead base check.
[18:49:27.660] Debug: Testing 0 attack methods
[18:49:27.661] Debug: no algorithm is suited to attack here
[18:49:27.662] Debug: Finding TownHall
[18:49:27.703] Debug: Found 0 TownHall
[18:49:27.705] [Attack] #66, Active, TH Not Found, Skipping: This base isn't dead.
[18:49:27.706] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[18:49:29.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:29.301] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:29.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:29.780] Debug: Waiting for clouds to appear...
[18:49:29.781] Debug: Waiting for clouds to disappear...
[18:49:29.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:30.473] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:30.476] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:30.494] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:30.865] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:31.183] Debug: Clearing game grid API cache
[18:49:31.184] Debug: Clearing building API cache
[18:49:31.186] Debug: Clearing deploy API cache
[18:49:31.187] Debug: Finding ElixirCollector
[18:49:31.189] Debug: Finding TownHall
[18:49:31.482] Debug: Found 1 TownHall
[18:49:31.484] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:49:31.575] Debug: Found 2 ElixirCollector
[18:49:31.699] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:31.701] Debug: Regular logic indicates active base
[18:49:31.702] Debug: Meets requirements failed on dead base check.
[18:49:31.703] Debug: Testing 0 attack methods
[18:49:31.704] Debug: no algorithm is suited to attack here
[18:49:31.705] Debug: Finding TownHall
[18:49:31.743] Debug: Found 1 TownHall
[18:49:31.745] [Attack] #67, Active, TH6, Skipping: This base isn't dead.
[18:49:31.747] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[18:49:33.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:33.702] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:34.001] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:34.412] Debug: Waiting for clouds to appear...
[18:49:34.412] Debug: Waiting for clouds to disappear...
[18:49:34.414] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:34.696] Debug: Sending ADB command: time
[18:49:34.739] Debug: Android load 0m2.16s user 0m15.10s system
[18:49:34.998] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:35.000] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:35.001] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:35.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:35.607] Debug: Clearing game grid API cache
[18:49:35.609] Debug: Clearing building API cache
[18:49:35.610] Debug: Clearing deploy API cache
[18:49:35.613] Debug: Finding ElixirCollector
[18:49:35.615] Debug: Finding TownHall
[18:49:36.036] Debug: Found 1 TownHall
[18:49:36.037] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:49:36.185] Debug: Found 0 ElixirCollector
[18:49:36.187] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:36.188] Debug: Regular logic indicates active base
[18:49:36.189] Debug: Meets requirements failed on dead base check.
[18:49:36.190] Debug: Testing 0 attack methods
[18:49:36.191] Debug: no algorithm is suited to attack here
[18:49:36.192] Debug: Finding TownHall
[18:49:36.228] Debug: Found 1 TownHall
[18:49:36.230] [Attack] #68, Active, TH7, Skipping: This base isn't dead.
[18:49:36.231] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[18:49:38.086] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:38.286] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:38.438] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:38.710] Debug: Waiting for clouds to appear...
[18:49:38.712] Debug: Waiting for clouds to disappear...
[18:49:38.713] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:39.401] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:39.402] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:39.404] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:39.799] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:40.074] Debug: Clearing game grid API cache
[18:49:40.076] Debug: Clearing building API cache
[18:49:40.077] Debug: Clearing deploy API cache
[18:49:40.079] Debug: Finding ElixirCollector
[18:49:40.080] Debug: Finding TownHall
[18:49:40.452] Debug: Found 1 TownHall
[18:49:40.454] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:49:40.493] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:49:40.494] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:40.496] Debug: Regular logic indicates active base
[18:49:40.497] Debug: Meets requirements failed on dead base check.
[18:49:40.498] Debug: Testing 0 attack methods
[18:49:40.500] Debug: no algorithm is suited to attack here
[18:49:40.501] Debug: Finding TownHall
[18:49:40.536] Debug: Found 1 TownHall
[18:49:40.538] [Attack] #69, Active, TH4, Skipping: This base isn't dead.
[18:49:40.539] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:49:42.511] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:42.682] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:42.897] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:43.317] Debug: Waiting for clouds to appear...
[18:49:43.319] Debug: Waiting for clouds to disappear...
[18:49:43.321] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:43.874] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:43.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:43.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:44.451] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:44.543] Debug: [AR] Compacting done, 154.8MB -> 154.8MB
[18:49:44.599] Debug: Clearing game grid API cache
[18:49:44.601] Debug: Clearing building API cache
[18:49:44.602] Debug: Clearing deploy API cache
[18:49:44.604] Debug: Finding ElixirCollector
[18:49:44.605] Debug: Finding TownHall
[18:49:44.984] Debug: Found 1 TownHall
[18:49:44.986] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:49:45.074] Debug: Found 6 ElixirCollector
[18:49:45.436] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:49:45.437] Debug: Regular logic indicates active base
[18:49:45.438] Debug: Meets requirements failed on dead base check.
[18:49:45.439] Debug: Testing 0 attack methods
[18:49:45.441] Debug: no algorithm is suited to attack here
[18:49:45.442] Debug: Finding TownHall
[18:49:45.483] Debug: Found 1 TownHall
[18:49:45.485] [Attack] #70, Active, TH7, Skipping: This base isn't dead.
[18:49:45.486] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[18:49:47.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:47.061] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:47.336] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:47.776] Debug: Waiting for clouds to appear...
[18:49:47.778] Debug: Waiting for clouds to disappear...
[18:49:47.779] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:48.573] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:48.575] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:48.577] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:49.003] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:49.277] Debug: Clearing game grid API cache
[18:49:49.278] Debug: Clearing building API cache
[18:49:49.280] Debug: Clearing deploy API cache
[18:49:49.281] Debug: Finding ElixirCollector
[18:49:49.282] Debug: Finding TownHall
[18:49:49.575] Debug: Found 1 TownHall
[18:49:49.577] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:49:49.677] Debug: Found 0 ElixirCollector
[18:49:49.679] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:49.680] Debug: Regular logic indicates active base
[18:49:49.681] Debug: Meets requirements failed on dead base check.
[18:49:49.682] Debug: Testing 0 attack methods
[18:49:49.683] Debug: no algorithm is suited to attack here
[18:49:49.684] Debug: Finding TownHall
[18:49:49.723] Debug: Found 1 TownHall
[18:49:49.725] [Attack] #71, Active, TH6, Skipping: This base isn't dead.
[18:49:49.726] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:49:51.790] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:52.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:52.290] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:52.519] Debug: Waiting for clouds to appear...
[18:49:52.520] Debug: Waiting for clouds to disappear...
[18:49:52.522] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:53.087] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:53.088] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:53.089] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:53.658] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:53.722] Debug: Clearing game grid API cache
[18:49:53.725] Debug: Clearing building API cache
[18:49:53.726] Debug: Clearing deploy API cache
[18:49:53.727] Debug: Finding ElixirCollector
[18:49:53.728] Debug: Finding TownHall
[18:49:53.952] Debug: Found 1 TownHall
[18:49:53.955] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:49:54.139] Debug: Found 5 ElixirCollector
[18:49:54.311] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=3 Avg=5
[18:49:54.313] Debug: Regular logic indicates dead base
[18:49:54.314] Debug: Testing 2 attack methods
[18:49:54.525] Debug: Gold doesn't meet requirements: 161688 < 200000
[18:49:54.525] Debug: Meets all requirements failed on resource check.
[18:49:54.527] Debug: Near Collectors Deploy (#1) has a score of 0
[18:49:54.528] Debug: Gold doesn't meet requirements: 161688 < 200000
[18:49:54.530] Debug: Meets all requirements failed on resource check.
[18:49:54.531] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:49:54.532] Debug: Red Line Deploy (#2) has a score of 0
[18:49:54.533] Debug: no algorithm is suited to attack here
[18:49:54.534] Debug: Finding TownHall
[18:49:54.573] Debug: Found 1 TownHall
[18:49:54.575] [Attack] #72, Dead, TH7, 161688 Gold, 287174 Elixir, 7 Dark elixir,
Skipping: All of the loot requirements weren't met.
[18:49:54.577] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[18:49:56.171] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:49:56.442] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:49:56.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:49:56.752] Debug: Waiting for clouds to appear...
[18:49:56.753] Debug: Waiting for clouds to disappear...
[18:49:56.754] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:49:57.465] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:49:57.466] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:49:57.467] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:49:58.059] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:49:58.205] Debug: Clearing game grid API cache
[18:49:58.206] Debug: Clearing building API cache
[18:49:58.208] Debug: Clearing deploy API cache
[18:49:58.209] Debug: Finding ElixirCollector
[18:49:58.210] Debug: Finding TownHall
[18:49:58.410] Debug: Found 1 TownHall
[18:49:58.412] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:49:58.501] Debug: Found 0 ElixirCollector
[18:49:58.503] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:49:58.504] Debug: Regular logic indicates active base
[18:49:58.505] Debug: Meets requirements failed on dead base check.
[18:49:58.506] Debug: Testing 0 attack methods
[18:49:58.507] Debug: no algorithm is suited to attack here
[18:49:58.508] Debug: Finding TownHall
[18:49:58.547] Debug: Found 1 TownHall
[18:49:58.549] [Attack] #73, Active, TH6, Skipping: This base isn't dead.
[18:49:58.550] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[18:50:00.797] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:00.926] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:00.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:01.287] Debug: Waiting for clouds to appear...
[18:50:01.288] Debug: Waiting for clouds to disappear...
[18:50:01.290] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:02.282] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:02.284] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:02.286] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:02.761] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:03.037] Debug: Clearing game grid API cache
[18:50:03.038] Debug: Clearing building API cache
[18:50:03.040] Debug: Clearing deploy API cache
[18:50:03.041] Debug: Finding ElixirCollector
[18:50:03.042] Debug: Finding TownHall
[18:50:03.453] Debug: Found 1 TownHall
[18:50:03.455] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:50:03.545] Debug: Found 0 ElixirCollector
[18:50:03.547] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:03.548] Debug: Regular logic indicates active base
[18:50:03.549] Debug: Meets requirements failed on dead base check.
[18:50:03.550] Debug: Testing 0 attack methods
[18:50:03.551] Debug: no algorithm is suited to attack here
[18:50:03.552] Debug: Finding TownHall
[18:50:03.592] Debug: Found 1 TownHall
[18:50:03.594] [Attack] #74, Active, TH5, Skipping: This base isn't dead.
[18:50:03.595] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[18:50:04.741] Debug: Sending ADB command: time
[18:50:04.763] Debug: Android load 0m2.23s user 0m15.37s system
[18:50:05.475] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:05.759] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:06.209] Debug: Waiting for clouds to appear...
[18:50:06.210] Debug: Waiting for clouds to disappear...
[18:50:06.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:06.213] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:07.162] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:07.164] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:07.166] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:07.734] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:07.761] Debug: Clearing game grid API cache
[18:50:07.763] Debug: Clearing building API cache
[18:50:07.764] Debug: Clearing deploy API cache
[18:50:07.765] Debug: Finding ElixirCollector
[18:50:07.766] Debug: Finding TownHall
[18:50:08.049] Debug: Found 1 TownHall
[18:50:08.050] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:50:08.224] Debug: Found 1 ElixirCollector
[18:50:08.292] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:08.294] Debug: Regular logic indicates active base
[18:50:08.295] Debug: Meets requirements failed on dead base check.
[18:50:08.296] Debug: Testing 0 attack methods
[18:50:08.297] Debug: no algorithm is suited to attack here
[18:50:08.298] Debug: Finding TownHall
[18:50:08.336] Debug: Found 1 TownHall
[18:50:08.338] [Attack] #75, Active, TH7, Skipping: This base isn't dead.
[18:50:08.339] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[18:50:10.335] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:10.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:10.696] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:11.021] Debug: Waiting for clouds to appear...
[18:50:11.022] Debug: Waiting for clouds to disappear...
[18:50:11.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:11.721] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:11.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:11.728] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:12.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:12.404] Debug: Clearing game grid API cache
[18:50:12.405] Debug: Clearing building API cache
[18:50:12.406] Debug: Clearing deploy API cache
[18:50:12.407] Debug: Finding ElixirCollector
[18:50:12.409] Debug: Finding TownHall
[18:50:12.625] Debug: Found 1 TownHall
[18:50:12.626] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:50:12.715] Debug: Found 0 ElixirCollector
[18:50:12.717] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:12.718] Debug: Regular logic indicates active base
[18:50:12.719] Debug: Meets requirements failed on dead base check.
[18:50:12.720] Debug: Testing 0 attack methods
[18:50:12.721] Debug: no algorithm is suited to attack here
[18:50:12.722] Debug: Finding TownHall
[18:50:12.759] Debug: Found 1 TownHall
[18:50:12.761] [Attack] #76, Active, TH5, Skipping: This base isn't dead.
[18:50:12.762] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:50:14.838] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:14.843] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:15.204] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:15.604] Debug: Waiting for clouds to appear...
[18:50:15.606] Debug: Waiting for clouds to disappear...
[18:50:15.606] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:16.179] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:16.180] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:16.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:16.762] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:16.912] Debug: Clearing game grid API cache
[18:50:16.914] Debug: Clearing building API cache
[18:50:16.915] Debug: Clearing deploy API cache
[18:50:16.916] Debug: Finding ElixirCollector
[18:50:16.917] Debug: Finding TownHall
[18:50:17.211] Debug: Found 1 TownHall
[18:50:17.212] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:50:17.301] Debug: Found 0 ElixirCollector
[18:50:17.302] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:17.303] Debug: Regular logic indicates active base
[18:50:17.304] Debug: Meets requirements failed on dead base check.
[18:50:17.305] Debug: Testing 0 attack methods
[18:50:17.307] Debug: no algorithm is suited to attack here
[18:50:17.308] Debug: Finding TownHall
[18:50:17.347] Debug: Found 1 TownHall
[18:50:17.348] [Attack] #77, Active, TH6, Skipping: This base isn't dead.
[18:50:17.349] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:50:19.421] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:19.684] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:19.914] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:20.238] Debug: Waiting for clouds to appear...
[18:50:20.239] Debug: Waiting for clouds to disappear...
[18:50:20.241] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:20.785] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:20.787] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:20.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:21.368] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:21.395] Debug: Clearing game grid API cache
[18:50:21.396] Debug: Clearing building API cache
[18:50:21.398] Debug: Clearing deploy API cache
[18:50:21.399] Debug: Finding ElixirCollector
[18:50:21.400] Debug: Finding TownHall
[18:50:21.604] Debug: Found 1 TownHall
[18:50:21.605] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:50:21.695] Debug: Found 0 ElixirCollector
[18:50:21.697] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:21.698] Debug: Regular logic indicates active base
[18:50:21.699] Debug: Meets requirements failed on dead base check.
[18:50:21.700] Debug: Testing 0 attack methods
[18:50:21.701] Debug: no algorithm is suited to attack here
[18:50:21.702] Debug: Finding TownHall
[18:50:21.738] Debug: Found 1 TownHall
[18:50:21.739] [Attack] #78, Active, TH5, Skipping: This base isn't dead.
[18:50:21.741] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:50:23.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:24.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:24.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:24.488] Debug: Waiting for clouds to appear...
[18:50:24.489] Debug: Waiting for clouds to disappear...
[18:50:24.491] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:25.188] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:25.189] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:25.191] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:25.812] Debug: Clearing game grid API cache
[18:50:25.814] Debug: Clearing building API cache
[18:50:25.815] Debug: Clearing deploy API cache
[18:50:25.816] Debug: Finding ElixirCollector
[18:50:25.817] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:25.818] Debug: Finding TownHall
[18:50:26.107] Debug: Found 1 TownHall
[18:50:26.109] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:50:26.249] Debug: Found 6 ElixirCollector
[18:50:26.829] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[18:50:26.830] Debug: Regular logic indicates active base
[18:50:26.832] Debug: Meets requirements failed on dead base check.
[18:50:26.833] Debug: Testing 0 attack methods
[18:50:26.834] Debug: no algorithm is suited to attack here
[18:50:26.835] Debug: Finding TownHall
[18:50:26.871] Debug: Found 1 TownHall
[18:50:26.873] [Attack] #79, Active, TH7, Skipping: This base isn't dead.
[18:50:26.874] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[18:50:28.321] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:28.326] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:28.600] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:29.053] Debug: Waiting for clouds to appear...
[18:50:29.055] Debug: Waiting for clouds to disappear...
[18:50:29.056] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:29.627] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:29.629] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:29.630] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:30.031] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:30.303] Debug: Clearing game grid API cache
[18:50:30.305] Debug: Clearing building API cache
[18:50:30.306] Debug: Clearing deploy API cache
[18:50:30.307] Debug: Finding ElixirCollector
[18:50:30.308] Debug: Finding TownHall
[18:50:30.431] Debug: Found 1 TownHall
[18:50:30.433] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:50:30.585] Debug: Found 0 ElixirCollector
[18:50:30.586] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:30.587] Debug: Regular logic indicates active base
[18:50:30.588] Debug: Meets requirements failed on dead base check.
[18:50:30.589] Debug: Testing 0 attack methods
[18:50:30.590] Debug: no algorithm is suited to attack here
[18:50:30.591] Debug: Finding TownHall
[18:50:30.632] Debug: Found 1 TownHall
[18:50:30.634] [Attack] #80, Active, TH7, Skipping: This base isn't dead.
[18:50:30.635] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:50:32.708] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:32.713] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:32.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:33.429] Debug: Waiting for clouds to appear...
[18:50:33.431] Debug: Waiting for clouds to disappear...
[18:50:33.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:34.000] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:34.002] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:34.003] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:34.394] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:34.655] Debug: Clearing game grid API cache
[18:50:34.656] Debug: Clearing building API cache
[18:50:34.657] Debug: Clearing deploy API cache
[18:50:34.658] Debug: Finding ElixirCollector
[18:50:34.659] Debug: Finding TownHall
[18:50:34.765] Debug: Sending ADB command: time
[18:50:34.788] Debug: Android load 0m2.28s user 0m15.70s system
[18:50:34.872] Debug: Found 1 TownHall
[18:50:34.874] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:50:34.967] Debug: Found 0 ElixirCollector
[18:50:34.971] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:34.972] Debug: Regular logic indicates active base
[18:50:34.973] Debug: Meets requirements failed on dead base check.
[18:50:34.974] Debug: Testing 0 attack methods
[18:50:34.975] Debug: no algorithm is suited to attack here
[18:50:34.976] Debug: Finding TownHall
[18:50:35.016] Debug: Found 1 TownHall
[18:50:35.018] [Attack] #81, Active, TH5, Skipping: This base isn't dead.
[18:50:35.019] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:50:37.105] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:37.109] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:37.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:37.822] Debug: Waiting for clouds to appear...
[18:50:37.823] Debug: Waiting for clouds to disappear...
[18:50:37.824] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:38.398] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:38.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:38.401] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:38.982] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:39.126] Debug: Clearing game grid API cache
[18:50:39.127] Debug: Clearing building API cache
[18:50:39.128] Debug: Clearing deploy API cache
[18:50:39.129] Debug: Finding ElixirCollector
[18:50:39.130] Debug: Finding TownHall
[18:50:39.412] Debug: Found 1 TownHall
[18:50:39.414] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:50:39.504] Debug: Found 0 ElixirCollector
[18:50:39.505] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:39.507] Debug: Regular logic indicates active base
[18:50:39.508] Debug: Meets requirements failed on dead base check.
[18:50:39.510] Debug: Testing 0 attack methods
[18:50:39.511] Debug: no algorithm is suited to attack here
[18:50:39.512] Debug: Finding TownHall
[18:50:39.548] Debug: Found 1 TownHall
[18:50:39.550] [Attack] #82, Active, TH6, Skipping: This base isn't dead.
[18:50:39.551] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:50:41.645] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:41.651] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:41.981] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:42.373] Debug: Waiting for clouds to appear...
[18:50:42.374] Debug: Waiting for clouds to disappear...
[18:50:42.376] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:42.923] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:42.924] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:42.926] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:43.502] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:43.653] Debug: Clearing game grid API cache
[18:50:43.655] Debug: Clearing building API cache
[18:50:43.656] Debug: Clearing deploy API cache
[18:50:43.658] Debug: Finding ElixirCollector
[18:50:43.659] Debug: Finding TownHall
[18:50:43.775] Debug: Found 1 TownHall
[18:50:43.776] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:50:43.864] Debug: Found 0 ElixirCollector
[18:50:43.866] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:43.868] Debug: Regular logic indicates active base
[18:50:43.869] Debug: Meets requirements failed on dead base check.
[18:50:43.870] Debug: Testing 0 attack methods
[18:50:43.871] Debug: no algorithm is suited to attack here
[18:50:43.873] Debug: Finding TownHall
[18:50:43.929] Debug: Found 1 TownHall
[18:50:43.930] [Attack] #83, Active, TH6, Skipping: This base isn't dead.
[18:50:43.932] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:50:46.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:46.440] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:46.783] Debug: Waiting for clouds to appear...
[18:50:46.785] Debug: Waiting for clouds to disappear...
[18:50:46.785] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:46.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:47.580] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:47.582] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:47.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:48.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:48.303] Debug: Clearing game grid API cache
[18:50:48.305] Debug: Clearing building API cache
[18:50:48.307] Debug: Clearing deploy API cache
[18:50:48.308] Debug: Finding ElixirCollector
[18:50:48.309] Debug: Finding TownHall
[18:50:48.596] Debug: Found 1 TownHall
[18:50:48.598] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:50:48.744] Debug: Found 2 ElixirCollector
[18:50:48.864] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:50:48.866] Debug: Regular logic indicates active base
[18:50:48.867] Debug: Meets requirements failed on dead base check.
[18:50:48.868] Debug: Testing 0 attack methods
[18:50:48.869] Debug: no algorithm is suited to attack here
[18:50:48.870] Debug: Finding TownHall
[18:50:48.917] Debug: Found 1 TownHall
[18:50:48.919] [Attack] #84, Active, TH7, Skipping: This base isn't dead.
[18:50:48.921] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[18:50:50.740] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:51.009] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:51.012] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:51.443] Debug: Waiting for clouds to appear...
[18:50:51.445] Debug: Waiting for clouds to disappear...
[18:50:51.446] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:52.165] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:52.167] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:52.169] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:52.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:52.829] Debug: Clearing game grid API cache
[18:50:52.830] Debug: Clearing building API cache
[18:50:52.832] Debug: Clearing deploy API cache
[18:50:52.833] Debug: Finding ElixirCollector
[18:50:52.836] Debug: Finding TownHall
[18:50:53.129] Debug: Found 1 TownHall
[18:50:53.131] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:50:53.214] Debug: Found 0 ElixirCollector
[18:50:53.216] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:53.217] Debug: Regular logic indicates active base
[18:50:53.218] Debug: Meets requirements failed on dead base check.
[18:50:53.220] Debug: Testing 0 attack methods
[18:50:53.221] Debug: no algorithm is suited to attack here
[18:50:53.222] Debug: Finding TownHall
[18:50:53.263] Debug: Found 1 TownHall
[18:50:53.264] [Attack] #85, Active, TH5, Skipping: This base isn't dead.
[18:50:53.266] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:50:55.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:55.379] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:50:55.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:50:56.073] Debug: Waiting for clouds to appear...
[18:50:56.074] Debug: Waiting for clouds to disappear...
[18:50:56.076] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:50:56.640] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:50:56.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:50:56.643] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:50:57.024] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:50:57.309] Debug: Clearing game grid API cache
[18:50:57.311] Debug: Clearing building API cache
[18:50:57.312] Debug: Clearing deploy API cache
[18:50:57.314] Debug: Finding ElixirCollector
[18:50:57.315] Debug: Finding TownHall
[18:50:57.522] Debug: Found 1 TownHall
[18:50:57.524] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:50:57.655] Debug: Found 0 ElixirCollector
[18:50:57.657] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:50:57.659] Debug: Regular logic indicates active base
[18:50:57.660] Debug: Meets requirements failed on dead base check.
[18:50:57.662] Debug: Testing 0 attack methods
[18:50:57.663] Debug: no algorithm is suited to attack here
[18:50:57.664] Debug: Finding TownHall
[18:50:57.703] Debug: Found 1 TownHall
[18:50:57.705] [Attack] #86, Active, TH7, Skipping: This base isn't dead.
[18:50:57.707] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[18:50:59.787] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:50:59.791] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:00.082] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:00.564] Debug: Waiting for clouds to appear...
[18:51:00.566] Debug: Waiting for clouds to disappear...
[18:51:00.567] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:01.704] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:51:01.705] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:01.713] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:02.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:02.373] Debug: Clearing game grid API cache
[18:51:02.375] Debug: Clearing building API cache
[18:51:02.376] Debug: Clearing deploy API cache
[18:51:02.378] Debug: Finding ElixirCollector
[18:51:02.379] Debug: Finding TownHall
[18:51:02.921] Debug: Found 1 TownHall
[18:51:02.923] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:51:03.147] Debug: Found 0 ElixirCollector
[18:51:03.148] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:03.150] Debug: Regular logic indicates active base
[18:51:03.151] Debug: Meets requirements failed on dead base check.
[18:51:03.152] Debug: Testing 0 attack methods
[18:51:03.152] Debug: no algorithm is suited to attack here
[18:51:03.153] Debug: Finding TownHall
[18:51:03.188] Debug: Found 1 TownHall
[18:51:03.189] [Attack] #87, Active, TH8, Skipping: This base isn't dead.
[18:51:03.191] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[18:51:04.791] Debug: Sending ADB command: time
[18:51:04.834] Debug: Android load 0m2.31s user 0m16.00s system
[18:51:04.896] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:05.075] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:05.312] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:05.543] Debug: Waiting for clouds to appear...
[18:51:05.544] Debug: Waiting for clouds to disappear...
[18:51:05.546] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:06.471] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:06.472] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:06.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:06.861] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:07.126] Debug: Clearing game grid API cache
[18:51:07.127] Debug: Clearing building API cache
[18:51:07.129] Debug: Clearing deploy API cache
[18:51:07.130] Debug: Finding ElixirCollector
[18:51:07.132] Debug: Finding TownHall
[18:51:07.497] Debug: Found 1 TownHall
[18:51:07.499] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:07.583] Debug: Found 0 ElixirCollector
[18:51:07.585] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:07.586] Debug: Regular logic indicates active base
[18:51:07.587] Debug: Meets requirements failed on dead base check.
[18:51:07.588] Debug: Testing 0 attack methods
[18:51:07.589] Debug: no algorithm is suited to attack here
[18:51:07.590] Debug: Finding TownHall
[18:51:07.626] Debug: Found 1 TownHall
[18:51:07.639] [Attack] #88, Active, TH6, Skipping: This base isn't dead.
[18:51:07.640] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:51:09.595] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:09.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:10.329] Debug: Waiting for clouds to appear...
[18:51:10.330] Debug: Waiting for clouds to disappear...
[18:51:10.332] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:10.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:10.862] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:10.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:10.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:11.237] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:11.516] Debug: Clearing game grid API cache
[18:51:11.517] Debug: Clearing building API cache
[18:51:11.518] Debug: Clearing deploy API cache
[18:51:11.520] Debug: Finding ElixirCollector
[18:51:11.521] Debug: Finding TownHall
[18:51:11.637] Debug: Found 1 TownHall
[18:51:11.639] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:11.734] Debug: Found 1 ElixirCollector
[18:51:11.797] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:11.798] Debug: Regular logic indicates active base
[18:51:11.800] Debug: Meets requirements failed on dead base check.
[18:51:11.801] Debug: Testing 0 attack methods
[18:51:11.802] Debug: no algorithm is suited to attack here
[18:51:11.803] Debug: Finding TownHall
[18:51:11.840] Debug: Found 1 TownHall
[18:51:11.843] [Attack] #89, Active, TH6, Skipping: This base isn't dead.
[18:51:11.845] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:51:13.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:14.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:14.439] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:14.761] Debug: Waiting for clouds to appear...
[18:51:14.763] Debug: Waiting for clouds to disappear...
[18:51:14.764] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:15.198] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:15.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:15.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:15.774] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:15.925] Debug: Clearing game grid API cache
[18:51:15.927] Debug: Clearing building API cache
[18:51:15.928] Debug: Clearing deploy API cache
[18:51:15.929] Debug: Finding ElixirCollector
[18:51:15.930] Debug: Finding TownHall
[18:51:16.048] Debug: Found 1 TownHall
[18:51:16.050] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:16.130] Debug: Found 0 ElixirCollector
[18:51:16.132] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:16.133] Debug: Regular logic indicates active base
[18:51:16.134] Debug: Meets requirements failed on dead base check.
[18:51:16.135] Debug: Testing 0 attack methods
[18:51:16.136] Debug: no algorithm is suited to attack here
[18:51:16.138] Debug: Finding TownHall
[18:51:16.176] Debug: Found 1 TownHall
[18:51:16.178] [Attack] #90, Active, TH6, Skipping: This base isn't dead.
[18:51:16.179] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:51:18.407] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:18.513] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:18.635] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:19.085] Debug: Waiting for clouds to appear...
[18:51:19.087] Debug: Waiting for clouds to disappear...
[18:51:19.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:19.644] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:19.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:19.654] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:20.201] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:20.346] Debug: Clearing game grid API cache
[18:51:20.348] Debug: Clearing building API cache
[18:51:20.350] Debug: Clearing deploy API cache
[18:51:20.351] Debug: Finding ElixirCollector
[18:51:20.353] Debug: Finding TownHall
[18:51:20.775] Debug: Found 1 TownHall
[18:51:20.776] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:51:20.814] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:51:20.815] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:20.816] Debug: Regular logic indicates active base
[18:51:20.817] Debug: Meets requirements failed on dead base check.
[18:51:20.818] Debug: Testing 0 attack methods
[18:51:20.819] Debug: no algorithm is suited to attack here
[18:51:20.820] Debug: Finding TownHall
[18:51:20.859] Debug: Found 1 TownHall
[18:51:20.861] [Attack] #91, Active, TH4, Skipping: This base isn't dead.
[18:51:20.862] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:51:22.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:22.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:23.243] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:23.674] Debug: Waiting for clouds to appear...
[18:51:23.675] Debug: Waiting for clouds to disappear...
[18:51:23.677] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:24.350] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:24.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:24.394] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:24.744] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:25.020] Debug: Clearing game grid API cache
[18:51:25.022] Debug: Clearing building API cache
[18:51:25.023] Debug: Clearing deploy API cache
[18:51:25.024] Debug: Finding ElixirCollector
[18:51:25.025] Debug: Finding TownHall
[18:51:25.227] Debug: Found 1 TownHall
[18:51:25.228] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:25.310] Debug: Found 0 ElixirCollector
[18:51:25.311] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:25.313] Debug: Regular logic indicates active base
[18:51:25.314] Debug: Meets requirements failed on dead base check.
[18:51:25.315] Debug: Testing 0 attack methods
[18:51:25.316] Debug: no algorithm is suited to attack here
[18:51:25.317] Debug: Finding TownHall
[18:51:25.355] Debug: Found 1 TownHall
[18:51:25.357] [Attack] #92, Active, TH6, Skipping: This base isn't dead.
[18:51:25.358] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:51:27.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:27.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:28.071] Debug: Waiting for clouds to appear...
[18:51:28.073] Debug: Waiting for clouds to disappear...
[18:51:28.074] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:28.191] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:28.647] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:28.649] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:28.651] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:29.091] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:29.368] Debug: Clearing game grid API cache
[18:51:29.369] Debug: Clearing building API cache
[18:51:29.370] Debug: Clearing deploy API cache
[18:51:29.372] Debug: Finding ElixirCollector
[18:51:29.373] Debug: Finding TownHall
[18:51:29.579] Debug: Found 1 TownHall
[18:51:29.580] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:51:29.622] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:51:29.624] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:29.625] Debug: Regular logic indicates active base
[18:51:29.627] Debug: Meets requirements failed on dead base check.
[18:51:29.628] Debug: Testing 0 attack methods
[18:51:29.629] Debug: no algorithm is suited to attack here
[18:51:29.630] Debug: Finding TownHall
[18:51:29.672] Debug: Found 1 TownHall
[18:51:29.677] [Attack] #93, Active, TH4, Skipping: This base isn't dead.
[18:51:29.679] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[18:51:31.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:32.056] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:32.239] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:32.367] Debug: Waiting for clouds to appear...
[18:51:32.369] Debug: Waiting for clouds to disappear...
[18:51:32.370] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:33.035] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:33.037] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:33.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:33.620] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:33.646] Debug: Clearing game grid API cache
[18:51:33.648] Debug: Clearing building API cache
[18:51:33.649] Debug: Clearing deploy API cache
[18:51:33.651] Debug: Finding ElixirCollector
[18:51:33.653] Debug: Finding TownHall
[18:51:33.847] Debug: Found 1 TownHall
[18:51:33.850] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:33.937] Debug: Found 0 ElixirCollector
[18:51:33.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:33.940] Debug: Regular logic indicates active base
[18:51:33.941] Debug: Meets requirements failed on dead base check.
[18:51:33.942] Debug: Testing 0 attack methods
[18:51:33.943] Debug: no algorithm is suited to attack here
[18:51:33.944] Debug: Finding TownHall
[18:51:33.982] Debug: Found 1 TownHall
[18:51:33.984] [Attack] #94, Active, TH6, Skipping: This base isn't dead.
[18:51:33.985] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:51:34.836] Debug: Sending ADB command: time
[18:51:34.857] Debug: Android load 0m2.38s user 0m16.31s system
[18:51:36.063] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:36.153] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:36.416] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:36.733] Debug: Waiting for clouds to appear...
[18:51:36.734] Debug: Waiting for clouds to disappear...
[18:51:36.735] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:37.664] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:37.666] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:37.667] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:38.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:38.339] Debug: Clearing game grid API cache
[18:51:38.341] Debug: Clearing building API cache
[18:51:38.342] Debug: Clearing deploy API cache
[18:51:38.344] Debug: Finding ElixirCollector
[18:51:38.345] Debug: Finding TownHall
[18:51:38.620] Debug: Found 1 TownHall
[18:51:38.621] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:51:38.837] Debug: Found 0 ElixirCollector
[18:51:38.839] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:38.840] Debug: Regular logic indicates active base
[18:51:38.841] Debug: Meets requirements failed on dead base check.
[18:51:38.842] Debug: Testing 0 attack methods
[18:51:38.843] Debug: no algorithm is suited to attack here
[18:51:38.845] Debug: Finding TownHall
[18:51:38.885] Debug: Found 1 TownHall
[18:51:38.887] [Attack] #95, Active, TH8, Skipping: This base isn't dead.
[18:51:38.889] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[18:51:40.877] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:40.882] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:41.155] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:41.605] Debug: Waiting for clouds to appear...
[18:51:41.606] Debug: Waiting for clouds to disappear...
[18:51:41.608] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:42.172] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:42.174] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:42.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:42.770] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:42.794] Debug: Clearing game grid API cache
[18:51:42.795] Debug: Clearing building API cache
[18:51:42.797] Debug: Clearing deploy API cache
[18:51:42.798] Debug: Finding ElixirCollector
[18:51:42.800] Debug: Finding TownHall
[18:51:42.990] Debug: Found 1 TownHall
[18:51:42.992] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:51:43.087] Debug: Found 0 ElixirCollector
[18:51:43.089] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:43.091] Debug: Regular logic indicates active base
[18:51:43.092] Debug: Meets requirements failed on dead base check.
[18:51:43.093] Debug: Testing 0 attack methods
[18:51:43.104] Debug: no algorithm is suited to attack here
[18:51:43.106] Debug: Finding TownHall
[18:51:43.143] Debug: Found 1 TownHall
[18:51:43.145] [Attack] #96, Active, TH6, Skipping: This base isn't dead.
[18:51:43.147] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:51:44.990] Debug: [AR] Compacting done, 156.3MB -> 156.3MB
[18:51:45.235] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:45.240] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:45.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:45.948] Debug: Waiting for clouds to appear...
[18:51:45.949] Debug: Waiting for clouds to disappear...
[18:51:45.951] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:46.781] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:46.782] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:46.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:47.365] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:47.394] Debug: Clearing game grid API cache
[18:51:47.395] Debug: Clearing building API cache
[18:51:47.396] Debug: Clearing deploy API cache
[18:51:47.397] Debug: Finding ElixirCollector
[18:51:47.398] Debug: Finding TownHall
[18:51:47.730] Debug: Found 1 TownHall
[18:51:47.732] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:51:47.880] Debug: Found 0 ElixirCollector
[18:51:47.881] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:47.883] Debug: Regular logic indicates active base
[18:51:47.884] Debug: Meets requirements failed on dead base check.
[18:51:47.885] Debug: Testing 0 attack methods
[18:51:47.887] Debug: no algorithm is suited to attack here
[18:51:47.888] Debug: Finding TownHall
[18:51:47.926] Debug: Found 1 TownHall
[18:51:47.928] [Attack] #97, Active, TH7, Skipping: This base isn't dead.
[18:51:47.930] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:51:49.927] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:50.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:50.594] Debug: Waiting for clouds to appear...
[18:51:50.596] Debug: Waiting for clouds to disappear...
[18:51:50.597] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:50.652] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:51.271] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:51.273] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:51.274] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:51.730] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:51.985] Debug: Clearing game grid API cache
[18:51:51.986] Debug: Clearing building API cache
[18:51:51.988] Debug: Clearing deploy API cache
[18:51:51.989] Debug: Finding ElixirCollector
[18:51:51.990] Debug: Finding TownHall
[18:51:52.114] Debug: Found 1 TownHall
[18:51:52.116] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:51:52.283] Debug: Found 0 ElixirCollector
[18:51:52.284] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:52.286] Debug: Regular logic indicates active base
[18:51:52.287] Debug: Meets requirements failed on dead base check.
[18:51:52.288] Debug: Testing 0 attack methods
[18:51:52.289] Debug: no algorithm is suited to attack here
[18:51:52.290] Debug: Finding TownHall
[18:51:52.334] Debug: Found 1 TownHall
[18:51:52.336] [Attack] #98, Active, TH7, Skipping: This base isn't dead.
[18:51:52.337] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:51:54.439] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:54.699] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:54.822] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:55.142] Debug: Waiting for clouds to appear...
[18:51:55.144] Debug: Waiting for clouds to disappear...
[18:51:55.146] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:51:56.088] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:51:56.090] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:51:56.091] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:51:56.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:51:56.819] Debug: Clearing game grid API cache
[18:51:56.820] Debug: Clearing building API cache
[18:51:56.822] Debug: Clearing deploy API cache
[18:51:56.823] Debug: Finding ElixirCollector
[18:51:56.824] Debug: Finding TownHall
[18:51:56.942] Debug: Found 1 TownHall
[18:51:56.944] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:51:57.092] Debug: Found 0 ElixirCollector
[18:51:57.094] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:51:57.095] Debug: Regular logic indicates active base
[18:51:57.095] Debug: Meets requirements failed on dead base check.
[18:51:57.096] Debug: Testing 0 attack methods
[18:51:57.097] Debug: no algorithm is suited to attack here
[18:51:57.098] Debug: Finding TownHall
[18:51:57.134] Debug: Found 1 TownHall
[18:51:57.136] [Attack] #99, Active, TH7, Skipping: This base isn't dead.
[18:51:57.137] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:51:59.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:51:59.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:51:59.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:51:59.960] Debug: Waiting for clouds to appear...
[18:51:59.962] Debug: Waiting for clouds to disappear...
[18:51:59.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:00.751] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:00.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:00.755] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:01.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:01.560] Debug: Clearing game grid API cache
[18:52:01.561] Debug: Clearing building API cache
[18:52:01.563] Debug: Clearing deploy API cache
[18:52:01.564] Debug: Finding ElixirCollector
[18:52:01.566] Debug: Finding TownHall
[18:52:02.068] Debug: Found 1 TownHall
[18:52:02.070] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:52:02.173] Debug: Found 0 ElixirCollector
[18:52:02.176] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:02.178] Debug: Regular logic indicates active base
[18:52:02.180] Debug: Meets requirements failed on dead base check.
[18:52:02.181] Debug: Testing 0 attack methods
[18:52:02.183] Debug: no algorithm is suited to attack here
[18:52:02.185] Debug: Finding TownHall
[18:52:02.231] Debug: Found 1 TownHall
[18:52:02.233] [Attack] #100, Active, TH5, Skipping: This base isn't dead.
[18:52:02.234] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[18:52:03.647] [Attack] Settings say to return home every 100 bases
[18:52:03.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:03.957] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:04.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:04.859] Debug: Sending ADB command: time
[18:52:04.881] Debug: Android load 0m2.41s user 0m16.63s system
[18:52:05.024] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:05.376] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:06.579] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:07.058] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:52:07.215] Debug: Ensuring the game is zoomed out
[18:52:07.227] Debug: Zoomed out
[18:52:07.229] Debug: StartSerachForMatch 1
[18:52:07.299] Debug: ClickAttack()
[18:52:07.802] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:52:07.806] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:52:08.141] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:52:08.328] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:52:08.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:08.442] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:08.640] Debug: Waiting for clouds to appear...
[18:52:08.641] Debug: Waiting for clouds to disappear...
[18:52:08.642] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:09.599] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:09.600] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:09.602] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:10.005] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:10.280] Debug: Clearing game grid API cache
[18:52:10.282] Debug: Clearing building API cache
[18:52:10.283] Debug: Clearing deploy API cache
[18:52:10.285] Debug: Finding ElixirCollector
[18:52:10.286] Debug: Finding TownHall
[18:52:10.404] Debug: Found 1 TownHall
[18:52:10.406] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:52:10.511] Debug: Found 0 ElixirCollector
[18:52:10.513] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:10.514] Debug: Regular logic indicates active base
[18:52:10.515] Debug: Meets requirements failed on dead base check.
[18:52:10.516] Debug: Testing 0 attack methods
[18:52:10.517] Debug: no algorithm is suited to attack here
[18:52:10.517] Debug: Finding TownHall
[18:52:10.558] Debug: Found 1 TownHall
[18:52:10.559] [Attack] #101, Active, TH5, Skipping: This base isn't dead.
[18:52:10.560] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:52:12.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:12.751] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:13.025] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:13.466] Debug: Waiting for clouds to appear...
[18:52:13.468] Debug: Waiting for clouds to disappear...
[18:52:13.469] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:14.025] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:14.210] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:14.211] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:14.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:14.888] Debug: Clearing game grid API cache
[18:52:14.889] Debug: Clearing building API cache
[18:52:14.890] Debug: Clearing deploy API cache
[18:52:14.891] Debug: Finding ElixirCollector
[18:52:14.892] Debug: Finding TownHall
[18:52:15.093] Debug: Found 1 TownHall
[18:52:15.095] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:52:15.231] Debug: Found 0 ElixirCollector
[18:52:15.233] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:15.234] Debug: Regular logic indicates active base
[18:52:15.235] Debug: Meets requirements failed on dead base check.
[18:52:15.237] Debug: Testing 0 attack methods
[18:52:15.238] Debug: no algorithm is suited to attack here
[18:52:15.239] Debug: Finding TownHall
[18:52:15.279] Debug: Found 1 TownHall
[18:52:15.281] [Attack] #102, Active, TH7, Skipping: This base isn't dead.
[18:52:15.294] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:52:17.357] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:17.628] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:17.938] Debug: Waiting for clouds to appear...
[18:52:17.939] Debug: Waiting for clouds to disappear...
[18:52:17.941] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:18.074] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:18.608] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:18.609] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:18.611] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:19.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:19.193] Debug: Clearing game grid API cache
[18:52:19.195] Debug: Clearing building API cache
[18:52:19.197] Debug: Clearing deploy API cache
[18:52:19.198] Debug: Finding ElixirCollector
[18:52:19.199] Debug: Finding TownHall
[18:52:19.395] Debug: Found 1 TownHall
[18:52:19.396] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:52:19.481] Debug: Found 0 ElixirCollector
[18:52:19.483] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:19.484] Debug: Regular logic indicates active base
[18:52:19.485] Debug: Meets requirements failed on dead base check.
[18:52:19.487] Debug: Testing 0 attack methods
[18:52:19.488] Debug: no algorithm is suited to attack here
[18:52:19.489] Debug: Finding TownHall
[18:52:19.529] Debug: Found 1 TownHall
[18:52:19.530] [Attack] #103, Active, TH5, Skipping: This base isn't dead.
[18:52:19.532] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:52:21.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:21.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:22.267] Debug: Waiting for clouds to appear...
[18:52:22.269] Debug: Waiting for clouds to disappear...
[18:52:22.271] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:22.272] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:22.965] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:22.967] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:22.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:23.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:23.589] Debug: Clearing game grid API cache
[18:52:23.591] Debug: Clearing building API cache
[18:52:23.593] Debug: Clearing deploy API cache
[18:52:23.594] Debug: Finding ElixirCollector
[18:52:23.595] Debug: Finding TownHall
[18:52:23.891] Debug: Found 1 TownHall
[18:52:23.893] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:52:23.988] Debug: Found 0 ElixirCollector
[18:52:23.990] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:23.991] Debug: Regular logic indicates active base
[18:52:23.992] Debug: Meets requirements failed on dead base check.
[18:52:23.993] Debug: Testing 0 attack methods
[18:52:23.995] Debug: no algorithm is suited to attack here
[18:52:23.996] Debug: Finding TownHall
[18:52:24.034] Debug: Found 1 TownHall
[18:52:24.036] [Attack] #104, Active, TH6, Skipping: This base isn't dead.
[18:52:24.050] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:52:25.988] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:26.267] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:26.391] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:26.695] Debug: Waiting for clouds to appear...
[18:52:26.696] Debug: Waiting for clouds to disappear...
[18:52:26.697] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:27.381] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:27.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:27.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:27.784] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:28.061] Debug: Clearing game grid API cache
[18:52:28.063] Debug: Clearing building API cache
[18:52:28.063] Debug: Clearing deploy API cache
[18:52:28.065] Debug: Finding ElixirCollector
[18:52:28.066] Debug: Finding TownHall
[18:52:28.181] Debug: Found 1 TownHall
[18:52:28.183] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:52:28.279] Debug: Found 0 ElixirCollector
[18:52:28.281] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:28.283] Debug: Regular logic indicates active base
[18:52:28.284] Debug: Meets requirements failed on dead base check.
[18:52:28.285] Debug: Testing 0 attack methods
[18:52:28.295] Debug: no algorithm is suited to attack here
[18:52:28.297] Debug: Finding TownHall
[18:52:28.337] Debug: Found 1 TownHall
[18:52:28.339] [Attack] #105, Active, TH6, Skipping: This base isn't dead.
[18:52:28.340] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:52:30.534] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:30.539] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:30.855] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:31.254] Debug: Waiting for clouds to appear...
[18:52:31.255] Debug: Waiting for clouds to disappear...
[18:52:31.257] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:31.815] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:31.816] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:31.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:32.439] Debug: Clearing game grid API cache
[18:52:32.441] Debug: Clearing building API cache
[18:52:32.442] Debug: Clearing deploy API cache
[18:52:32.443] Debug: Finding ElixirCollector
[18:52:32.444] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:32.444] Debug: Finding TownHall
[18:52:32.740] Debug: Found 1 TownHall
[18:52:32.741] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:52:32.876] Debug: Found 4 ElixirCollector
[18:52:33.111] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:33.112] Debug: Regular logic indicates active base
[18:52:33.113] Debug: Meets requirements failed on dead base check.
[18:52:33.113] Debug: Testing 0 attack methods
[18:52:33.114] Debug: no algorithm is suited to attack here
[18:52:33.115] Debug: Finding TownHall
[18:52:33.154] Debug: Found 1 TownHall
[18:52:33.155] [Attack] #106, Active, TH7, Skipping: This base isn't dead.
[18:52:33.157] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[18:52:34.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:34.875] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:35.102] Debug: Sending ADB command: time
[18:52:35.125] Debug: Android load 0m2.49s user 0m16.95s system
[18:52:35.158] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:35.477] Debug: Waiting for clouds to appear...
[18:52:35.478] Debug: Waiting for clouds to disappear...
[18:52:35.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:36.180] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:36.181] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:36.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:36.599] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:36.877] Debug: Clearing game grid API cache
[18:52:36.878] Debug: Clearing building API cache
[18:52:36.880] Debug: Clearing deploy API cache
[18:52:36.881] Debug: Finding ElixirCollector
[18:52:36.882] Debug: Finding TownHall
[18:52:37.225] Debug: Found 1 TownHall
[18:52:37.227] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:52:37.486] Debug: Found 3 ElixirCollector
[18:52:37.729] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:52:37.731] Debug: Regular logic indicates active base
[18:52:37.732] Debug: Meets requirements failed on dead base check.
[18:52:37.734] Debug: Testing 0 attack methods
[18:52:37.735] Debug: no algorithm is suited to attack here
[18:52:37.736] Debug: Finding TownHall
[18:52:37.778] Debug: Found 1 TownHall
[18:52:37.779] [Attack] #107, Active, TH8, Skipping: This base isn't dead.
[18:52:37.781] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[18:52:39.350] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:39.355] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:39.632] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:39.961] Debug: Waiting for clouds to appear...
[18:52:39.962] Debug: Waiting for clouds to disappear...
[18:52:39.964] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:40.644] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:40.818] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:40.820] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:41.033] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:41.439] Debug: Clearing game grid API cache
[18:52:41.440] Debug: Clearing building API cache
[18:52:41.441] Debug: Clearing deploy API cache
[18:52:41.442] Debug: Finding ElixirCollector
[18:52:41.444] Debug: Finding TownHall
[18:52:41.709] Debug: Found 1 TownHall
[18:52:41.710] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:52:41.798] Debug: Found 0 ElixirCollector
[18:52:41.800] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:41.801] Debug: Regular logic indicates active base
[18:52:41.802] Debug: Meets requirements failed on dead base check.
[18:52:41.803] Debug: Testing 0 attack methods
[18:52:41.804] Debug: no algorithm is suited to attack here
[18:52:41.805] Debug: Finding TownHall
[18:52:41.844] Debug: Found 1 TownHall
[18:52:41.845] [Attack] #108, Active, TH6, Skipping: This base isn't dead.
[18:52:41.846] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:52:43.921] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:44.022] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:44.593] Debug: Waiting for clouds to appear...
[18:52:44.595] Debug: Waiting for clouds to disappear...
[18:52:44.596] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:44.728] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:45.631] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:52:45.632] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:45.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:46.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:46.288] Debug: Clearing game grid API cache
[18:52:46.289] Debug: Clearing building API cache
[18:52:46.290] Debug: Clearing deploy API cache
[18:52:46.291] Debug: Finding ElixirCollector
[18:52:46.292] Debug: Finding TownHall
[18:52:46.543] Debug: Found 1 TownHall
[18:52:46.544] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:52:46.686] Debug: Found 4 ElixirCollector
[18:52:46.957] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:52:46.959] Debug: Regular logic indicates active base
[18:52:46.960] Debug: Meets requirements failed on dead base check.
[18:52:46.961] Debug: Testing 0 attack methods
[18:52:46.963] Debug: no algorithm is suited to attack here
[18:52:46.965] Debug: Finding TownHall
[18:52:47.004] Debug: Found 1 TownHall
[18:52:47.006] [Attack] #109, Active, TH7, Skipping: This base isn't dead.
[18:52:47.007] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[18:52:48.719] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:48.980] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:48.984] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:49.446] Debug: Waiting for clouds to appear...
[18:52:49.447] Debug: Waiting for clouds to disappear...
[18:52:49.449] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:50.141] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:52:50.142] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:50.144] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:50.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:50.883] Debug: Clearing game grid API cache
[18:52:50.884] Debug: Clearing building API cache
[18:52:50.886] Debug: Clearing deploy API cache
[18:52:50.887] Debug: Finding ElixirCollector
[18:52:50.888] Debug: Finding TownHall
[18:52:51.095] Debug: Found 1 TownHall
[18:52:51.097] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:52:51.176] Debug: Found 0 ElixirCollector
[18:52:51.177] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:51.179] Debug: Regular logic indicates active base
[18:52:51.180] Debug: Meets requirements failed on dead base check.
[18:52:51.181] Debug: Testing 0 attack methods
[18:52:51.181] Debug: no algorithm is suited to attack here
[18:52:51.182] Debug: Finding TownHall
[18:52:51.223] Debug: Found 1 TownHall
[18:52:51.225] [Attack] #110, Active, TH6, Skipping: This base isn't dead.
[18:52:51.226] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:52:53.313] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:53.318] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:53.900] Debug: Warning: checking game status took: 582ms (restarting state
timers)
[18:52:53.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:54.071] Debug: Waiting for clouds to appear...
[18:52:54.072] Debug: Waiting for clouds to disappear...
[18:52:54.074] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:52:55.387] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:52:55.388] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:52:55.389] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:52:55.973] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:52:55.998] Debug: Clearing game grid API cache
[18:52:55.999] Debug: Clearing building API cache
[18:52:56.001] Debug: Clearing deploy API cache
[18:52:56.002] Debug: Finding ElixirCollector
[18:52:56.003] Debug: Finding TownHall
[18:52:56.202] Debug: Found 1 TownHall
[18:52:56.203] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:52:56.347] Debug: Found 0 ElixirCollector
[18:52:56.348] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:52:56.349] Debug: Regular logic indicates active base
[18:52:56.350] Debug: Meets requirements failed on dead base check.
[18:52:56.351] Debug: Testing 0 attack methods
[18:52:56.352] Debug: no algorithm is suited to attack here
[18:52:56.353] Debug: Finding TownHall
[18:52:56.390] Debug: Found 1 TownHall
[18:52:56.392] [Attack] #111, Active, TH7, Skipping: This base isn't dead.
[18:52:56.393] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[18:52:58.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:52:58.666] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:52:59.046] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:52:59.130] Debug: Waiting for clouds to appear...
[18:52:59.131] Debug: Waiting for clouds to disappear...
[18:52:59.133] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:00.135] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:53:00.136] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:00.138] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:00.898] Debug: Clearing game grid API cache
[18:53:00.899] Debug: Clearing building API cache
[18:53:00.901] Debug: Clearing deploy API cache
[18:53:00.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:00.903] Debug: Finding ElixirCollector
[18:53:00.906] Debug: Finding TownHall
[18:53:01.158] Debug: Found 1 TownHall
[18:53:01.160] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:53:01.281] Debug: Found 0 ElixirCollector
[18:53:01.283] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:01.284] Debug: Regular logic indicates active base
[18:53:01.286] Debug: Meets requirements failed on dead base check.
[18:53:01.287] Debug: Testing 0 attack methods
[18:53:01.289] Debug: no algorithm is suited to attack here
[18:53:01.290] Debug: Finding TownHall
[18:53:01.336] Debug: Found 1 TownHall
[18:53:01.338] [Attack] #112, Active, TH6, Skipping: This base isn't dead.
[18:53:01.339] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:53:03.418] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:03.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:03.944] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:04.305] Debug: Waiting for clouds to appear...
[18:53:04.307] Debug: Waiting for clouds to disappear...
[18:53:04.308] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:05.000] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:05.002] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:05.004] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:05.127] Debug: Sending ADB command: time
[18:53:05.149] Debug: Android load 0m2.54s user 0m17.28s system
[18:53:05.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:05.689] Debug: Clearing game grid API cache
[18:53:05.690] Debug: Clearing building API cache
[18:53:05.692] Debug: Clearing deploy API cache
[18:53:05.693] Debug: Finding ElixirCollector
[18:53:05.694] Debug: Finding TownHall
[18:53:06.054] Debug: Found 1 TownHall
[18:53:06.055] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:53:06.142] Debug: Found 0 ElixirCollector
[18:53:06.143] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:06.144] Debug: Regular logic indicates active base
[18:53:06.145] Debug: Meets requirements failed on dead base check.
[18:53:06.146] Debug: Testing 0 attack methods
[18:53:06.147] Debug: no algorithm is suited to attack here
[18:53:06.148] Debug: Finding TownHall
[18:53:06.186] Debug: Found 1 TownHall
[18:53:06.188] [Attack] #113, Active, TH5, Skipping: This base isn't dead.
[18:53:06.189] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:53:08.159] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:08.163] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:08.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:08.869] Debug: Waiting for clouds to appear...
[18:53:08.871] Debug: Waiting for clouds to disappear...
[18:53:08.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:09.563] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:09.564] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:09.576] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:09.958] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:10.237] Debug: Clearing game grid API cache
[18:53:10.239] Debug: Clearing building API cache
[18:53:10.240] Debug: Clearing deploy API cache
[18:53:10.242] Debug: Finding ElixirCollector
[18:53:10.243] Debug: Finding TownHall
[18:53:10.455] Debug: Found 1 TownHall
[18:53:10.456] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:53:10.538] Debug: Found 0 ElixirCollector
[18:53:10.540] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:10.541] Debug: Regular logic indicates active base
[18:53:10.543] Debug: Meets requirements failed on dead base check.
[18:53:10.544] Debug: Testing 0 attack methods
[18:53:10.545] Debug: no algorithm is suited to attack here
[18:53:10.547] Debug: Finding TownHall
[18:53:10.586] Debug: Found 1 TownHall
[18:53:10.587] [Attack] #114, Active, TH6, Skipping: This base isn't dead.
[18:53:10.588] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:53:12.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:12.943] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:13.267] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:13.380] Debug: Waiting for clouds to appear...
[18:53:13.381] Debug: Waiting for clouds to disappear...
[18:53:13.382] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:13.926] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:13.927] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:13.927] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:14.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:14.536] Debug: Clearing game grid API cache
[18:53:14.538] Debug: Clearing building API cache
[18:53:14.539] Debug: Clearing deploy API cache
[18:53:14.541] Debug: Finding ElixirCollector
[18:53:14.542] Debug: Finding TownHall
[18:53:14.853] Debug: Found 1 TownHall
[18:53:14.854] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:53:14.984] Debug: Found 0 ElixirCollector
[18:53:14.988] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:14.990] Debug: Regular logic indicates active base
[18:53:14.991] Debug: Meets requirements failed on dead base check.
[18:53:14.992] Debug: Testing 0 attack methods
[18:53:14.993] Debug: no algorithm is suited to attack here
[18:53:14.994] Debug: Finding TownHall
[18:53:15.031] Debug: Found 1 TownHall
[18:53:15.032] [Attack] #115, Active, TH7, Skipping: This base isn't dead.
[18:53:15.034] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:53:16.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:17.261] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:17.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:17.664] Debug: Waiting for clouds to appear...
[18:53:17.666] Debug: Waiting for clouds to disappear...
[18:53:17.667] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:18.242] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:18.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:18.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:18.805] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:18.957] Debug: Clearing game grid API cache
[18:53:18.958] Debug: Clearing building API cache
[18:53:18.960] Debug: Clearing deploy API cache
[18:53:18.961] Debug: Finding ElixirCollector
[18:53:18.962] Debug: Finding TownHall
[18:53:19.248] Debug: Found 1 TownHall
[18:53:19.250] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:53:19.340] Debug: Found 3 ElixirCollector
[18:53:19.518] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:19.520] Debug: Regular logic indicates active base
[18:53:19.522] Debug: Meets requirements failed on dead base check.
[18:53:19.523] Debug: Testing 0 attack methods
[18:53:19.524] Debug: no algorithm is suited to attack here
[18:53:19.525] Debug: Finding TownHall
[18:53:19.561] Debug: Found 1 TownHall
[18:53:19.563] [Attack] #116, Active, TH5, Skipping: This base isn't dead.
[18:53:19.564] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[18:53:21.288] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:21.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:21.547] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:21.985] Debug: Waiting for clouds to appear...
[18:53:21.986] Debug: Waiting for clouds to disappear...
[18:53:21.988] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:22.679] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:22.680] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:22.682] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:23.253] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:23.277] Debug: Clearing game grid API cache
[18:53:23.278] Debug: Clearing building API cache
[18:53:23.279] Debug: Clearing deploy API cache
[18:53:23.281] Debug: Finding ElixirCollector
[18:53:23.282] Debug: Finding TownHall
[18:53:23.409] Debug: Found 1 TownHall
[18:53:23.410] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:53:23.510] Debug: Found 0 ElixirCollector
[18:53:23.511] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:23.513] Debug: Regular logic indicates active base
[18:53:23.514] Debug: Meets requirements failed on dead base check.
[18:53:23.515] Debug: Testing 0 attack methods
[18:53:23.516] Debug: no algorithm is suited to attack here
[18:53:23.517] Debug: Finding TownHall
[18:53:23.554] Debug: Found 1 TownHall
[18:53:23.555] [Attack] #117, Active, TH5, Skipping: This base isn't dead.
[18:53:23.557] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:53:25.742] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:25.747] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:26.031] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:26.461] Debug: Waiting for clouds to appear...
[18:53:26.462] Debug: Waiting for clouds to disappear...
[18:53:26.463] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:27.160] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:27.161] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:27.163] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:27.725] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:27.877] Debug: Clearing game grid API cache
[18:53:27.879] Debug: Clearing building API cache
[18:53:27.880] Debug: Clearing deploy API cache
[18:53:27.881] Debug: Finding ElixirCollector
[18:53:27.882] Debug: Finding TownHall
[18:53:28.092] Debug: Found 1 TownHall
[18:53:28.094] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:53:28.232] Debug: Found 1 ElixirCollector
[18:53:28.293] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:28.294] Debug: Regular logic indicates active base
[18:53:28.295] Debug: Meets requirements failed on dead base check.
[18:53:28.296] Debug: Testing 0 attack methods
[18:53:28.297] Debug: no algorithm is suited to attack here
[18:53:28.298] Debug: Finding TownHall
[18:53:28.336] Debug: Found 1 TownHall
[18:53:28.338] [Attack] #118, Active, TH7, Skipping: This base isn't dead.
[18:53:28.339] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:53:30.303] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:30.633] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:30.960] Debug: Waiting for clouds to appear...
[18:53:30.962] Debug: Waiting for clouds to disappear...
[18:53:30.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:30.965] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:31.740] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:31.742] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:31.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:32.127] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:32.404] Debug: Clearing game grid API cache
[18:53:32.406] Debug: Clearing building API cache
[18:53:32.408] Debug: Clearing deploy API cache
[18:53:32.409] Debug: Finding ElixirCollector
[18:53:32.410] Debug: Finding TownHall
[18:53:32.703] Debug: Found 1 TownHall
[18:53:32.705] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:53:32.793] Debug: Found 0 ElixirCollector
[18:53:32.795] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:32.796] Debug: Regular logic indicates active base
[18:53:32.797] Debug: Meets requirements failed on dead base check.
[18:53:32.798] Debug: Testing 0 attack methods
[18:53:32.799] Debug: no algorithm is suited to attack here
[18:53:32.811] Debug: Finding TownHall
[18:53:32.850] Debug: Found 1 TownHall
[18:53:32.852] [Attack] #119, Active, TH6, Skipping: This base isn't dead.
[18:53:32.853] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:53:34.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:35.155] Debug: Sending ADB command: time
[18:53:35.177] Debug: Android load 0m2.56s user 0m17.58s system
[18:53:35.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:35.193] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:35.507] Debug: Waiting for clouds to appear...
[18:53:35.508] Debug: Waiting for clouds to disappear...
[18:53:35.510] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:36.324] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:36.326] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:36.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:36.883] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:37.038] Debug: Clearing game grid API cache
[18:53:37.039] Debug: Clearing building API cache
[18:53:37.041] Debug: Clearing deploy API cache
[18:53:37.042] Debug: Finding ElixirCollector
[18:53:37.043] Debug: Finding TownHall
[18:53:37.337] Debug: Found 1 TownHall
[18:53:37.338] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:53:37.423] Debug: Found 0 ElixirCollector
[18:53:37.425] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:53:37.426] Debug: Regular logic indicates active base
[18:53:37.427] Debug: Meets requirements failed on dead base check.
[18:53:37.428] Debug: Testing 0 attack methods
[18:53:37.429] Debug: no algorithm is suited to attack here
[18:53:37.430] Debug: Finding TownHall
[18:53:37.468] Debug: Found 1 TownHall
[18:53:37.470] [Attack] #120, Active, TH5, Skipping: This base isn't dead.
[18:53:37.471] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:53:39.551] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:39.555] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:39.839] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:40.275] Debug: Waiting for clouds to appear...
[18:53:40.276] Debug: Waiting for clouds to disappear...
[18:53:40.278] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:40.862] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:40.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:40.867] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:41.299] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:41.568] Debug: Clearing game grid API cache
[18:53:41.569] Debug: Clearing building API cache
[18:53:41.570] Debug: Clearing deploy API cache
[18:53:41.572] Debug: Finding ElixirCollector
[18:53:41.572] Debug: Finding TownHall
[18:53:41.858] Debug: Found 1 TownHall
[18:53:41.861] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:53:42.005] Debug: Found 3 ElixirCollector
[18:53:42.186] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[18:53:42.187] Debug: Regular logic indicates dead base
[18:53:42.188] Debug: Testing 2 attack methods
[18:53:42.404] Debug: Gold doesn't meet requirements: 146070 < 200000
[18:53:42.405] Debug: Meets all requirements failed on resource check.
[18:53:42.406] Debug: Near Collectors Deploy (#1) has a score of 0
[18:53:42.407] Debug: Gold doesn't meet requirements: 146070 < 200000
[18:53:42.408] Debug: Meets all requirements failed on resource check.
[18:53:42.409] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:53:42.410] Debug: Red Line Deploy (#2) has a score of 0
[18:53:42.412] Debug: no algorithm is suited to attack here
[18:53:42.413] Debug: Finding TownHall
[18:53:42.454] Debug: Found 1 TownHall
[18:53:42.455] [Attack] #121, Dead, TH7, 146070 Gold, 136088 Elixir, 38 Dark
elixir, Skipping: All of the loot requirements weren't met.
[18:53:42.455] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[18:53:44.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:53:44.036] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:53:44.331] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:53:44.765] Debug: Waiting for clouds to appear...
[18:53:44.766] Debug: Waiting for clouds to disappear...
[18:53:44.767] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:53:45.344] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:53:45.345] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:53:45.347] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:53:45.447] Debug: [AR] Compacting done, 165.5MB -> 165.5MB
[18:53:45.789] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:53:46.061] Debug: Clearing game grid API cache
[18:53:46.062] Debug: Clearing building API cache
[18:53:46.064] Debug: Clearing deploy API cache
[18:53:46.065] Debug: Finding ElixirCollector
[18:53:46.067] Debug: Finding TownHall
[18:53:46.400] Debug: Found 1 TownHall
[18:53:46.402] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:53:46.497] Debug: Found 4 ElixirCollector
[18:53:46.660] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=2
Avg=4.33333333333333
[18:53:46.662] Debug: Regular logic indicates dead base
[18:53:46.663] Debug: Testing 2 attack methods
[18:53:46.864] Debug: Finding TownHall
[18:53:46.904] Debug: Found 1 TownHall
[18:53:46.934] Debug: Near Collectors Deploy (#1) has a score of 0.7
[18:53:46.935] Debug: Near Collectors Deploy is the new best with 0.7
[18:53:46.936] Debug: Finding TownHall
[18:53:46.971] Debug: Found 1 TownHall
[18:53:47.001] Debug: Red Line Deploy (#2) has a score of 0.7
[18:53:47.002] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[18:53:47.003] Debug: Finding TownHall
[18:53:47.044] Debug: Found 1 TownHall
[18:53:47.046] [Attack] #122, Dead, TH6, 305087 Gold, 336658 Elixir, 0 Dark elixir
[18:53:48.262] Debug: Clearing game grid API cache
[18:53:48.262] Debug: Clearing building API cache
[18:53:48.264] Debug: Clearing deploy API cache
[18:53:48.265] [Attack] This base meets the attack requirements!
[18:53:48.266] [Attack-DeadBase] Now deploying main attack wave.
[18:53:48.267] Analyzing potential deploy points...
[18:53:48.268] Debug: FindRedPoints: Scanning images...
[18:53:48.283] Debug: FRP: 1 (1.2)
[18:53:48.318] Debug: FRP: 2
[18:53:48.319] Debug: FRP: 3
[18:53:48.330] Debug: FRP: 5 (5)
[18:53:48.331] Debug: FRP: 6 Created FI
[18:53:48.332] Debug: FRP: 7 - scanning for border1
[18:53:48.383] Debug: FRP: 7 - border1 had 0 results
[18:53:48.385] Debug: FRP: 7 - scanning for border2
[18:53:48.447] Debug: FRP: 7 - border2 had 0 results
[18:53:48.448] Debug: FRP: 7 - scanning for border3
[18:53:48.499] Debug: FRP: 7 - border3 had 0 results
[18:53:48.501] Debug: FRP: 7 - scanning for border4
[18:53:48.593] Debug: FRP: 7 - border4 had 120 results
[18:53:48.595] Debug: FRP: 7 - scanning for border5
[18:53:48.675] Debug: FRP: 7 - border5 had 0 results
[18:53:48.775] Debug: FRP: 1 (0.7)
[18:53:48.804] Debug: FRP: 2
[18:53:48.805] Debug: FRP: 3
[18:53:48.813] Debug: FRP: 5 (5)
[18:53:48.814] Debug: FRP: 6 Created FI
[18:53:48.815] Debug: FRP: 7 - scanning for border1
[18:53:48.861] Debug: FRP: 7 - border1 had 2 results
[18:53:48.863] Debug: FRP: 7 - scanning for border2
[18:53:48.928] Debug: FRP: 7 - border2 had 135 results
[18:53:48.929] Debug: FRP: 7 - scanning for border3
[18:53:48.977] Debug: FRP: 7 - border3 had 0 results
[18:53:48.979] Debug: FRP: 7 - scanning for border4
[18:53:49.077] Debug: FRP: 7 - border4 had 123 results
[18:53:49.078] Debug: FRP: 7 - scanning for border5
[18:53:49.146] Debug: FRP: 7 - border5 had 0 results
[18:53:49.260] Debug: FRP: 1 (0.216)
[18:53:49.289] Debug: FRP: 2
[18:53:49.291] Debug: FRP: 3
[18:53:49.301] Debug: FRP: 5 (5)
[18:53:49.302] Debug: FRP: 6 Created FI
[18:53:49.303] Debug: FRP: 7 - scanning for border1
[18:53:49.348] Debug: FRP: 7 - border1 had 0 results
[18:53:49.349] Debug: FRP: 7 - scanning for border2
[18:53:49.403] Debug: FRP: 7 - border2 had 1 results
[18:53:49.404] Debug: FRP: 7 - scanning for border3
[18:53:49.446] Debug: FRP: 7 - border3 had 0 results
[18:53:49.447] Debug: FRP: 7 - scanning for border4
[18:53:49.531] Debug: FRP: 7 - border4 had 127 results
[18:53:49.532] Debug: FRP: 7 - scanning for border5
[18:53:49.607] Debug: FRP: 7 - border5 had 0 results
[18:53:49.729] Debug: FindRedPoints: Removing duplicate points...
[18:53:49.805] Debug: FindRedPoints: Done...
[18:53:53.564] Debug: 'FrameCopy' called. Frame is 3.7 seconds old. Refreshing
frame.
[18:53:54.706] Debug: Scan Troops
[18:53:54.707] Debug: OrderTroops
[18:53:54.708] Debug: [Deploy] Deploying 'Barbarian x70'
[18:53:54.709] Debug: Selecting Barbarian
[18:53:54.936] Debug: Barbarian is selected
[18:53:54.938] Debug: Deploy Start
[18:53:54.939] Debug: deploy at point index 0 of 14
[18:53:55.036] Debug: deploy at point index 1 of 14
[18:53:55.136] Debug: deploy at point index 2 of 14
[18:53:55.231] Debug: deploy at point index 3 of 14
[18:53:55.321] Debug: Deploy End
[18:53:55.322] Debug: Deploy Start
[18:53:55.323] Debug: deploy at point index 4 of 14
[18:53:55.417] Debug: deploy at point index 5 of 14
[18:53:55.498] Debug: deploy at point index 6 of 14
[18:53:55.571] Debug: deploy at point index 7 of 14
[18:53:55.682] Debug: Deploy End
[18:53:55.683] Debug: Deploy Start
[18:53:55.684] Debug: deploy at point index 8 of 14
[18:53:55.796] Debug: deploy at point index 9 of 14
[18:53:55.879] Debug: deploy at point index 10 of 14
[18:53:55.961] Debug: deploy at point index 11 of 14
[18:53:56.068] Debug: Deploy End
[18:53:56.069] Debug: Deploy Start
[18:53:56.071] Debug: deploy at point index 12 of 14
[18:53:56.167] Debug: deploy at point index 13 of 14
[18:53:56.240] Debug: deploy at point index 0 of 14
[18:53:56.349] Debug: deploy at point index 1 of 14
[18:53:56.457] Debug: Deploy End
[18:53:56.458] Debug: Deploy Start
[18:53:56.459] Debug: deploy at point index 2 of 14
[18:53:56.527] Debug: deploy at point index 3 of 14
[18:53:56.613] Debug: deploy at point index 4 of 14
[18:53:56.681] Debug: deploy at point index 5 of 14
[18:53:56.794] Debug: Deploy End
[18:53:56.795] Debug: Deploy Start
[18:53:56.797] Debug: deploy at point index 6 of 14
[18:53:56.907] Debug: deploy at point index 7 of 14
[18:53:57.000] Debug: deploy at point index 8 of 14
[18:53:57.102] Debug: deploy at point index 9 of 14
[18:53:57.198] Debug: Deploy End
[18:53:57.199] Debug: Deploy Start
[18:53:57.200] Debug: deploy at point index 10 of 14
[18:53:57.282] Debug: deploy at point index 11 of 14
[18:53:57.381] Debug: deploy at point index 12 of 14
[18:53:57.462] Debug: deploy at point index 13 of 14
[18:53:57.566] Debug: Deploy End
[18:53:57.567] Debug: Deploy Start
[18:53:57.568] Debug: deploy at point index 0 of 14
[18:53:57.657] Debug: deploy at point index 1 of 14
[18:53:57.762] Debug: deploy at point index 2 of 14
[18:53:57.834] Debug: deploy at point index 3 of 14
[18:53:57.936] Debug: Deploy End
[18:53:57.937] Debug: Deploy Start
[18:53:57.938] Debug: deploy at point index 4 of 14
[18:53:58.042] Debug: deploy at point index 5 of 14
[18:53:58.146] Debug: deploy at point index 6 of 14
[18:53:58.236] WaveLimit 35 reached. Wait 2.0 sec.
[18:54:01.043] Debug: deploy at point index 7 of 14
[18:54:01.144] Debug: Deploy End
[18:54:01.145] Debug: Deploy Start
[18:54:01.146] Debug: deploy at point index 8 of 14
[18:54:01.231] Debug: deploy at point index 9 of 14
[18:54:01.310] Debug: deploy at point index 10 of 14
[18:54:01.411] Debug: deploy at point index 11 of 14
[18:54:01.484] Debug: Deploy End
[18:54:01.485] Debug: Deploy Start
[18:54:01.486] Debug: deploy at point index 12 of 14
[18:54:01.581] Debug: deploy at point index 13 of 14
[18:54:01.659] Debug: deploy at point index 0 of 14
[18:54:01.726] Debug: deploy at point index 1 of 14
[18:54:01.822] Debug: Deploy End
[18:54:01.823] Debug: Deploy Start
[18:54:01.824] Debug: deploy at point index 2 of 14
[18:54:01.925] Debug: deploy at point index 3 of 14
[18:54:02.010] Debug: deploy at point index 4 of 14
[18:54:02.111] Debug: deploy at point index 5 of 14
[18:54:02.219] Debug: Deploy End
[18:54:02.220] Debug: Deploy Start
[18:54:02.222] Debug: deploy at point index 6 of 14
[18:54:02.303] Debug: deploy at point index 7 of 14
[18:54:02.398] Debug: deploy at point index 8 of 14
[18:54:02.479] Debug: deploy at point index 9 of 14
[18:54:02.589] Debug: Deploy End
[18:54:02.590] Debug: Deploy Start
[18:54:02.591] Debug: deploy at point index 10 of 14
[18:54:02.676] Debug: deploy at point index 11 of 14
[18:54:02.769] Debug: deploy at point index 12 of 14
[18:54:02.848] Debug: deploy at point index 13 of 14
[18:54:02.923] Debug: Deploy End
[18:54:02.924] Debug: Deploy Start
[18:54:02.925] Debug: deploy at point index 0 of 14
[18:54:03.027] Debug: deploy at point index 1 of 14
[18:54:03.149] Debug: deploy at point index 2 of 14
[18:54:03.248] Debug: deploy at point index 3 of 14
[18:54:03.357] Debug: Deploy End
[18:54:03.358] Debug: Deploy Start
[18:54:03.360] Debug: deploy at point index 4 of 14
[18:54:03.454] Debug: deploy at point index 5 of 14
[18:54:03.529] Debug: deploy at point index 6 of 14
[18:54:03.596] Debug: deploy at point index 7 of 14
[18:54:03.682] Debug: Deploy End
[18:54:03.683] Debug: Deploy Start
[18:54:03.685] Debug: deploy at point index 8 of 14
[18:54:03.791] Debug: deploy at point index 9 of 14
[18:54:03.886] Debug: deploy at point index 10 of 14
[18:54:03.977] Debug: deploy at point index 11 of 14
[18:54:04.047] Debug: Deploy End
[18:54:04.048] Debug: Deploy Start
[18:54:04.049] Debug: deploy at point index 12 of 14
[18:54:04.143] Debug: deploy at point index 13 of 14
[18:54:04.210] WaveLimit 35 reached. Wait 2.0 sec.
[18:54:05.179] Debug: Sending ADB command: time
[18:54:05.202] Debug: Android load 0m2.59s user 0m17.72s system
[18:54:06.318] Debug: deploy at point index 0 of 14
[18:54:06.399] Debug: deploy at point index 1 of 14
[18:54:06.473] Debug: Deploy End
[18:54:06.474] Debug: RecountA
[18:54:06.475] Debug: [Deploy] Recounting Barbarian; current count is 70
[18:54:06.867] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[18:54:06.927] Debug: [Deploy] Recounting Barbarian done; new count set to 5
[18:54:06.929] Debug: [Deploy] Barbarian is deployed now
[18:54:06.930] Debug: RecountB
[18:54:06.931] Recount of 'Barbarian'. 70->5
[18:54:06.933] Debug: Deploy Start
[18:54:06.934] Debug: deploy at point index 2 of 14
[18:54:07.013] Debug: deploy at point index 3 of 14
[18:54:07.117] Debug: deploy at point index 4 of 14
[18:54:07.202] Debug: deploy at point index 5 of 14
[18:54:07.317] Debug: Deploy End
[18:54:07.318] Debug: Deploy Start
[18:54:07.319] Debug: deploy at point index 6 of 14
[18:54:07.440] Debug: deploy at point index 7 of 14
[18:54:07.517] Debug: deploy at point index 8 of 14
[18:54:07.606] Debug: deploy at point index 9 of 14
[18:54:07.714] Debug: Deploy End
[18:54:07.715] Debug: RecountA
[18:54:07.716] Debug: [Deploy] Recounting Barbarian; current count is 5
[18:54:08.038] Debug: [Deploy] Barbarian is grey or red; count set to 0
[18:54:08.040] Debug: RecountB
[18:54:08.041] Recount of 'Barbarian'. 5->0
[18:54:08.042] Unit 'Barbarian' depleted. Break.
[18:54:08.719] Debug: [Deploy] Deploying 'Archer x80'
[18:54:08.721] Debug: Selecting Archer
[18:54:09.214] Debug: Archer is selected
[18:54:09.216] Debug: Deploy Start
[18:54:09.216] Debug: deploy at point index 10 of 14
[18:54:09.325] Debug: deploy at point index 11 of 14
[18:54:09.400] Debug: deploy at point index 12 of 14
[18:54:09.516] Debug: deploy at point index 13 of 14
[18:54:09.611] Debug: Deploy End
[18:54:09.612] Debug: Deploy Start
[18:54:09.614] Debug: deploy at point index 0 of 14
[18:54:09.705] Debug: deploy at point index 1 of 14
[18:54:09.770] Debug: deploy at point index 2 of 14
[18:54:09.862] Debug: deploy at point index 3 of 14
[18:54:09.950] Debug: Deploy End
[18:54:09.951] Debug: Deploy Start
[18:54:09.952] Debug: deploy at point index 4 of 14
[18:54:10.036] Debug: deploy at point index 5 of 14
[18:54:10.138] Debug: deploy at point index 6 of 14
[18:54:10.206] Debug: deploy at point index 7 of 14
[18:54:10.306] Debug: Deploy End
[18:54:10.307] Debug: Deploy Start
[18:54:10.308] Debug: deploy at point index 8 of 14
[18:54:10.409] Debug: deploy at point index 9 of 14
[18:54:10.486] Debug: deploy at point index 10 of 14
[18:54:10.606] Debug: deploy at point index 11 of 14
[18:54:10.675] Debug: Deploy End
[18:54:10.676] Debug: Deploy Start
[18:54:10.677] Debug: deploy at point index 12 of 14
[18:54:10.757] Debug: deploy at point index 13 of 14
[18:54:10.841] Debug: deploy at point index 0 of 14
[18:54:10.935] Debug: deploy at point index 1 of 14
[18:54:11.031] Debug: Deploy End
[18:54:11.032] Debug: Deploy Start
[18:54:11.034] Debug: deploy at point index 2 of 14
[18:54:11.119] Debug: deploy at point index 3 of 14
[18:54:11.199] Debug: deploy at point index 4 of 14
[18:54:11.312] Debug: deploy at point index 5 of 14
[18:54:11.415] Debug: Deploy End
[18:54:11.416] Debug: Deploy Start
[18:54:11.417] Debug: deploy at point index 6 of 14
[18:54:11.491] Debug: deploy at point index 7 of 14
[18:54:11.592] Debug: deploy at point index 8 of 14
[18:54:11.681] Debug: deploy at point index 9 of 14
[18:54:11.765] Debug: Deploy End
[18:54:11.766] Debug: Deploy Start
[18:54:11.767] Debug: deploy at point index 10 of 14
[18:54:11.879] Debug: deploy at point index 11 of 14
[18:54:11.980] Debug: deploy at point index 12 of 14
[18:54:12.066] Debug: deploy at point index 13 of 14
[18:54:12.171] Debug: Deploy End
[18:54:12.172] Debug: Deploy Start
[18:54:12.174] Debug: deploy at point index 0 of 14
[18:54:12.275] Debug: deploy at point index 1 of 14
[18:54:12.367] Debug: deploy at point index 2 of 14
[18:54:12.442] WaveLimit 35 reached. Wait 2.0 sec.
[18:54:14.473] Debug: deploy at point index 3 of 14
[18:54:14.562] Debug: Deploy End
[18:54:14.563] Debug: Deploy Start
[18:54:14.564] Debug: deploy at point index 4 of 14
[18:54:14.657] Debug: deploy at point index 5 of 14
[18:54:14.753] Debug: deploy at point index 6 of 14
[18:54:14.854] Debug: deploy at point index 7 of 14
[18:54:14.939] Debug: Deploy End
[18:54:14.940] Debug: Deploy Start
[18:54:14.941] Debug: deploy at point index 8 of 14
[18:54:15.050] Debug: deploy at point index 9 of 14
[18:54:15.124] Debug: deploy at point index 10 of 14
[18:54:15.204] Debug: deploy at point index 11 of 14
[18:54:15.320] Debug: Deploy End
[18:54:15.321] Debug: Deploy Start
[18:54:15.322] Debug: deploy at point index 12 of 14
[18:54:15.410] Debug: deploy at point index 13 of 14
[18:54:15.505] Debug: deploy at point index 0 of 14
[18:54:15.594] Debug: deploy at point index 1 of 14
[18:54:15.697] Debug: Deploy End
[18:54:15.698] Debug: Deploy Start
[18:54:15.699] Debug: deploy at point index 2 of 14
[18:54:15.800] Debug: deploy at point index 3 of 14
[18:54:15.866] Debug: deploy at point index 4 of 14
[18:54:15.975] Debug: deploy at point index 5 of 14
[18:54:16.058] Debug: Deploy End
[18:54:16.059] Debug: Deploy Start
[18:54:16.060] Debug: deploy at point index 6 of 14
[18:54:16.157] Debug: deploy at point index 7 of 14
[18:54:16.254] Debug: deploy at point index 8 of 14
[18:54:16.361] Debug: deploy at point index 9 of 14
[18:54:16.464] Debug: Deploy End
[18:54:16.465] Debug: Deploy Start
[18:54:16.466] Debug: deploy at point index 10 of 14
[18:54:16.540] Debug: deploy at point index 11 of 14
[18:54:16.650] Debug: deploy at point index 12 of 14
[18:54:16.731] Debug: deploy at point index 13 of 14
[18:54:16.803] Debug: Deploy End
[18:54:16.804] Debug: Deploy Start
[18:54:16.805] Debug: deploy at point index 0 of 14
[18:54:16.892] Debug: deploy at point index 1 of 14
[18:54:16.968] Debug: deploy at point index 2 of 14
[18:54:17.067] Debug: deploy at point index 3 of 14
[18:54:17.151] Debug: Deploy End
[18:54:17.152] Debug: Deploy Start
[18:54:17.153] Debug: deploy at point index 4 of 14
[18:54:17.244] Debug: deploy at point index 5 of 14
[18:54:17.315] Debug: deploy at point index 6 of 14
[18:54:17.397] Debug: deploy at point index 7 of 14
[18:54:17.470] Debug: Deploy End
[18:54:17.471] Debug: Deploy Start
[18:54:17.472] Debug: deploy at point index 8 of 14
[18:54:17.566] Debug: deploy at point index 9 of 14
[18:54:17.638] WaveLimit 35 reached. Wait 2.0 sec.
[18:54:19.673] Debug: deploy at point index 10 of 14
[18:54:19.762] Debug: deploy at point index 11 of 14
[18:54:19.841] Debug: Deploy End
[18:54:19.842] Debug: Deploy Start
[18:54:19.843] Debug: deploy at point index 12 of 14
[18:54:19.927] Debug: deploy at point index 13 of 14
[18:54:20.030] Debug: deploy at point index 0 of 14
[18:54:20.146] Debug: deploy at point index 1 of 14
[18:54:20.242] Debug: Deploy End
[18:54:20.243] Debug: Deploy Start
[18:54:20.244] Debug: deploy at point index 2 of 14
[18:54:20.319] Debug: deploy at point index 3 of 14
[18:54:20.417] Debug: deploy at point index 4 of 14
[18:54:20.521] Debug: deploy at point index 5 of 14
[18:54:20.615] Debug: Deploy End
[18:54:20.616] Debug: RecountA
[18:54:20.617] Debug: [Deploy] Recounting Archer; current count is 80
[18:54:21.285] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[18:54:21.344] Debug: [Deploy] Recounting Archer done; new count set to 18
[18:54:21.345] Debug: [Deploy] Archer is deployed now
[18:54:21.346] Debug: RecountB
[18:54:21.348] Recount of 'Archer'. 80->18
[18:54:21.349] Debug: Deploy Start
[18:54:21.350] Debug: deploy at point index 6 of 14
[18:54:21.444] Debug: deploy at point index 7 of 14
[18:54:21.527] Debug: deploy at point index 8 of 14
[18:54:21.614] Debug: deploy at point index 9 of 14
[18:54:21.705] Debug: Deploy End
[18:54:21.706] Debug: Deploy Start
[18:54:21.708] Debug: deploy at point index 10 of 14
[18:54:21.799] Debug: deploy at point index 11 of 14
[18:54:21.887] Debug: deploy at point index 12 of 14
[18:54:21.972] Debug: deploy at point index 13 of 14
[18:54:22.072] Debug: Deploy End
[18:54:22.073] Debug: Deploy Start
[18:54:22.074] Debug: deploy at point index 0 of 14
[18:54:22.173] Debug: deploy at point index 1 of 14
[18:54:22.271] Debug: deploy at point index 2 of 14
[18:54:22.360] Debug: deploy at point index 3 of 14
[18:54:22.457] Debug: Deploy End
[18:54:22.458] Debug: Deploy Start
[18:54:22.459] Debug: deploy at point index 4 of 14
[18:54:22.564] Debug: deploy at point index 5 of 14
[18:54:22.662] Debug: deploy at point index 6 of 14
[18:54:22.747] Debug: deploy at point index 7 of 14
[18:54:22.849] Debug: Deploy End
[18:54:22.849] Debug: Deploy Start
[18:54:22.850] Debug: deploy at point index 8 of 14
[18:54:22.956] Debug: deploy at point index 9 of 14
[18:54:23.049] Debug: deploy at point index 10 of 14
[18:54:23.125] Debug: deploy at point index 11 of 14
[18:54:23.217] Debug: Deploy End
[18:54:23.218] Debug: RecountA
[18:54:23.220] Debug: [Deploy] Recounting Archer; current count is 18
[18:54:23.901] Debug: [Deploy] Archer is grey or red; count set to 0
[18:54:23.903] Debug: RecountB
[18:54:23.904] Recount of 'Archer'. 18->0
[18:54:23.905] Unit 'Archer' depleted. Break.
[18:54:25.869] Debug: Scan Troops
[18:54:25.871] [Deploy] Deploy done.
[18:54:25.873] Debug: FinalizeAttack() 0 fibers pending
[18:54:25.874] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[18:54:35.204] Debug: Sending ADB command: time
[18:54:35.226] Debug: Android load 0m2.59s user 0m17.72s system
[18:54:42.491] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:54:42.496] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:54:42.751] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[18:54:42.780] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[18:54:42.781] [Attack] Waiting for end of battle...
[18:54:44.291] [Stats] Loot results from attack: 129,924 gold, 69,709 elixir, 0
dark elixir, -19 trophies
[18:54:44.588] [Attack] Returning home...
[18:54:45.348] Debug: Waiting for clouds to disappear, state is Unknown
[18:54:45.352] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[18:54:45.635] Debug: State is now: WhiteClouds
[18:54:45.660] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:54:45.764] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:54:47.294] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:54:47.462] Debug: State is now: Unknown
[18:54:47.768] Debug: Clouds are gone, state is Ingame
[18:54:47.772] Debug: [GameState]: 'Unknown' -> 'Ingame'
[18:54:47.779] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 83, 132, 148, tolerance: 70
[18:54:47.781] Debug: Zooming out
[18:54:47.800] Refreshed trophy count: 940
[18:54:48.128] Debug: Moving camera to top left corner
[18:54:48.452] Debug: Zoomed out
[18:54:48.453] Debug: Figuring out whether we won or lost
[18:54:48.454] Debug: Clearing game grid API cache
[18:54:48.455] Debug: Clearing building API cache
[18:54:48.456] Debug: Clearing deploy API cache
[18:54:49.034] [Auto-Stop module] Starting Auto-Stop module...
[18:54:49.395] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:54:49.396] [Auto-Stop module] Reading ressources...
[18:54:49.740] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:54:52.754] [Collect] Starting a collection run
[18:54:52.755] Debug: Ensuring the game is zoomed out
[18:54:52.765] Debug: Zoomed out
[18:54:53.710] [Collect] Collecting Main Base resources
[18:54:55.923] Debug: Looking for a loot cart
[18:54:56.060] Debug: Didn't find a loot cart
[18:54:56.061] [Collect] Total collected: 1 item, 0 loot carts
[18:54:56.380] [Build] Waiting to let other modules work...
[18:55:01.572] [Auto-Stop module] Starting Auto-Stop module...
[18:55:01.740] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[18:55:01.741] [Auto-Stop module] Reading ressources...
[18:55:01.851] [Auto-Stop module] Conditions aren't met, waiting a bit...
[18:55:05.228] Debug: Sending ADB command: time
[18:55:05.271] Debug: Android load 0m2.61s user 0m17.81s system
[18:55:07.550] Debug: [GameState]: 'Ingame' -> 'Dialog'
[18:55:08.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:55:08.652] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[18:55:09.578] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[18:55:09.589] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[18:55:09.591] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[18:55:09.592] [Build] Checking if we can attack now...
[18:55:11.216] Debug: Reading numbers in overview
[18:55:11.293] Debug: Read overview numbers (string): 150/150
[18:55:11.294] Debug: Read overview numbers: 150 150 (TroopsCount)
[18:55:11.296] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[18:55:12.308] Debug: [GameState]: 'Dialog' -> 'Ingame'
[18:55:13.420] Debug: Ensuring the game is zoomed out
[18:55:13.431] Debug: Zoomed out
[18:55:13.441] Debug: Zoomed out
[18:55:13.442] Debug: Starting matchmaking
[18:55:13.443] Debug: StartSerachForMatch 1
[18:55:13.512] Debug: ClickAttack()
[18:55:14.008] Debug: StartSearchForMatch: Clicking 'Find a match'
[18:55:14.012] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[18:55:14.308] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[18:55:14.516] Debug: [GameState]: 'Dialog' -> 'Unknown'
[18:55:14.521] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:14.626] Debug: Starting matchmaking; done
[18:55:14.628] Debug: Waiting for clouds to appear...
[18:55:14.629] Debug: Waiting for clouds to disappear...
[18:55:14.630] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:14.876] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:16.302] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:55:16.303] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:16.305] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:16.867] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:16.937] Debug: Clearing game grid API cache
[18:55:16.938] Debug: Clearing building API cache
[18:55:16.939] Debug: Clearing deploy API cache
[18:55:16.940] Debug: Finding ElixirCollector
[18:55:16.941] Debug: Finding TownHall
[18:55:17.137] Debug: Found 1 TownHall
[18:55:17.138] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:55:17.288] Debug: Found 0 ElixirCollector
[18:55:17.290] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:17.291] Debug: Regular logic indicates active base
[18:55:17.292] Debug: Meets requirements failed on dead base check.
[18:55:17.293] Debug: Testing 0 attack methods
[18:55:17.294] Debug: no algorithm is suited to attack here
[18:55:17.296] Debug: Finding TownHall
[18:55:17.337] Debug: Found 1 TownHall
[18:55:17.338] [Attack] #1, Active, TH7, Skipping: This base isn't dead.
[18:55:17.339] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:55:19.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:19.671] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:19.807] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:20.132] Debug: Waiting for clouds to appear...
[18:55:20.133] Debug: Waiting for clouds to disappear...
[18:55:20.134] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:20.705] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:20.706] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:20.716] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:21.323] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:21.350] Debug: Clearing game grid API cache
[18:55:21.351] Debug: Clearing building API cache
[18:55:21.352] Debug: Clearing deploy API cache
[18:55:21.354] Debug: Finding ElixirCollector
[18:55:21.355] Debug: Finding TownHall
[18:55:21.661] Debug: Found 1 TownHall
[18:55:21.663] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:55:21.759] Debug: Found 0 ElixirCollector
[18:55:21.761] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:21.763] Debug: Regular logic indicates active base
[18:55:21.764] Debug: Meets requirements failed on dead base check.
[18:55:21.766] Debug: Testing 0 attack methods
[18:55:21.767] Debug: no algorithm is suited to attack here
[18:55:21.768] Debug: Finding TownHall
[18:55:21.813] Debug: Found 1 TownHall
[18:55:21.815] [Attack] #2, Active, TH5, Skipping: This base isn't dead.
[18:55:21.816] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:55:23.748] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:24.036] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:24.039] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:24.477] Debug: Waiting for clouds to appear...
[18:55:24.478] Debug: Waiting for clouds to disappear...
[18:55:24.480] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:25.176] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:25.178] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:25.180] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:25.584] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:25.865] Debug: Clearing game grid API cache
[18:55:25.867] Debug: Clearing building API cache
[18:55:25.868] Debug: Clearing deploy API cache
[18:55:25.869] Debug: Finding ElixirCollector
[18:55:25.870] Debug: Finding TownHall
[18:55:26.333] Debug: Found 1 TownHall
[18:55:26.335] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:55:26.373] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:55:26.374] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:26.376] Debug: Regular logic indicates active base
[18:55:26.377] Debug: Meets requirements failed on dead base check.
[18:55:26.379] Debug: Testing 0 attack methods
[18:55:26.381] Debug: no algorithm is suited to attack here
[18:55:26.382] Debug: Finding TownHall
[18:55:26.430] Debug: Found 1 TownHall
[18:55:26.432] [Attack] #3, Active, TH4, Skipping: This base isn't dead.
[18:55:26.433] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[18:55:28.389] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:28.558] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:28.772] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:28.986] Debug: Waiting for clouds to appear...
[18:55:28.988] Debug: Waiting for clouds to disappear...
[18:55:28.989] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:29.681] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:29.682] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:29.694] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:30.250] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:30.394] Debug: Clearing game grid API cache
[18:55:30.396] Debug: Clearing building API cache
[18:55:30.397] Debug: Clearing deploy API cache
[18:55:30.399] Debug: Finding ElixirCollector
[18:55:30.400] Debug: Finding TownHall
[18:55:30.622] Debug: Found 1 TownHall
[18:55:30.623] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:55:30.714] Debug: Found 0 ElixirCollector
[18:55:30.716] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:30.717] Debug: Regular logic indicates active base
[18:55:30.718] Debug: Meets requirements failed on dead base check.
[18:55:30.719] Debug: Testing 0 attack methods
[18:55:30.719] Debug: no algorithm is suited to attack here
[18:55:30.720] Debug: Finding TownHall
[18:55:30.755] Debug: Found 1 TownHall
[18:55:30.757] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[18:55:30.758] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:55:32.819] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:32.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:33.090] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:33.536] Debug: Waiting for clouds to appear...
[18:55:33.538] Debug: Waiting for clouds to disappear...
[18:55:33.538] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:33.978] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:33.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:33.981] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:34.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:34.574] Debug: Clearing game grid API cache
[18:55:34.576] Debug: Clearing building API cache
[18:55:34.577] Debug: Clearing deploy API cache
[18:55:34.579] Debug: Finding ElixirCollector
[18:55:34.580] Debug: Finding TownHall
[18:55:34.704] Debug: Found 1 TownHall
[18:55:34.706] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:55:34.789] Debug: Found 0 ElixirCollector
[18:55:34.791] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:34.792] Debug: Regular logic indicates active base
[18:55:34.793] Debug: Meets requirements failed on dead base check.
[18:55:34.794] Debug: Testing 0 attack methods
[18:55:34.795] Debug: no algorithm is suited to attack here
[18:55:34.796] Debug: Finding TownHall
[18:55:34.837] Debug: Found 1 TownHall
[18:55:34.839] [Attack] #5, Active, TH5, Skipping: This base isn't dead.
[18:55:34.840] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:55:35.273] Debug: Sending ADB command: time
[18:55:35.296] Debug: Android load 0m2.65s user 0m18.04s system
[18:55:37.080] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:37.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:37.448] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:37.814] Debug: Waiting for clouds to appear...
[18:55:37.816] Debug: Waiting for clouds to disappear...
[18:55:37.817] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:38.379] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:38.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:38.383] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:38.983] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:39.000] Debug: Clearing game grid API cache
[18:55:39.001] Debug: Clearing building API cache
[18:55:39.002] Debug: Clearing deploy API cache
[18:55:39.004] Debug: Finding ElixirCollector
[18:55:39.005] Debug: Finding TownHall
[18:55:39.314] Debug: Found 1 TownHall
[18:55:39.316] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:55:39.459] Debug: Found 0 ElixirCollector
[18:55:39.461] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:39.462] Debug: Regular logic indicates active base
[18:55:39.463] Debug: Meets requirements failed on dead base check.
[18:55:39.464] Debug: Testing 0 attack methods
[18:55:39.465] Debug: no algorithm is suited to attack here
[18:55:39.467] Debug: Finding TownHall
[18:55:39.504] Debug: Found 1 TownHall
[18:55:39.506] [Attack] #6, Active, TH7, Skipping: This base isn't dead.
[18:55:39.507] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:55:41.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:41.466] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:41.821] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:42.214] Debug: Waiting for clouds to appear...
[18:55:42.216] Debug: Waiting for clouds to disappear...
[18:55:42.217] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:42.782] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:42.784] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:42.786] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:43.184] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:43.462] Debug: Clearing game grid API cache
[18:55:43.463] Debug: Clearing building API cache
[18:55:43.464] Debug: Clearing deploy API cache
[18:55:43.466] Debug: Finding ElixirCollector
[18:55:43.467] Debug: Finding TownHall
[18:55:43.689] Debug: Found 1 TownHall
[18:55:43.691] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:55:43.780] Debug: Found 0 ElixirCollector
[18:55:43.783] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:43.784] Debug: Regular logic indicates active base
[18:55:43.786] Debug: Meets requirements failed on dead base check.
[18:55:43.788] Debug: Testing 0 attack methods
[18:55:43.789] Debug: no algorithm is suited to attack here
[18:55:43.791] Debug: Finding TownHall
[18:55:43.828] Debug: Found 1 TownHall
[18:55:43.829] [Attack] #7, Active, TH5, Skipping: This base isn't dead.
[18:55:43.830] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:55:45.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:46.025] Debug: [AR] Compacting done, 159.4MB -> 159.4MB
[18:55:46.232] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:46.548] Debug: Waiting for clouds to appear...
[18:55:46.549] Debug: Waiting for clouds to disappear...
[18:55:46.550] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:46.555] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:47.092] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:47.093] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:47.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:47.680] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:47.707] Debug: Clearing game grid API cache
[18:55:47.709] Debug: Clearing building API cache
[18:55:47.710] Debug: Clearing deploy API cache
[18:55:47.712] Debug: Finding ElixirCollector
[18:55:47.713] Debug: Finding TownHall
[18:55:47.847] Debug: Found 1 TownHall
[18:55:47.848] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:55:47.929] Debug: Found 0 ElixirCollector
[18:55:47.931] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:47.932] Debug: Regular logic indicates active base
[18:55:47.933] Debug: Meets requirements failed on dead base check.
[18:55:47.934] Debug: Testing 0 attack methods
[18:55:47.936] Debug: no algorithm is suited to attack here
[18:55:47.937] Debug: Finding TownHall
[18:55:47.977] Debug: Found 1 TownHall
[18:55:47.979] [Attack] #8, Active, TH5, Skipping: This base isn't dead.
[18:55:47.981] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:55:50.195] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:50.450] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:50.671] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:50.969] Debug: Waiting for clouds to appear...
[18:55:50.971] Debug: Waiting for clouds to disappear...
[18:55:50.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:51.537] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:51.539] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:51.540] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:51.924] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:52.206] Debug: Clearing game grid API cache
[18:55:52.207] Debug: Clearing building API cache
[18:55:52.209] Debug: Clearing deploy API cache
[18:55:52.210] Debug: Finding ElixirCollector
[18:55:52.211] Debug: Finding TownHall
[18:55:52.417] Debug: Found 1 TownHall
[18:55:52.418] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:55:52.557] Debug: Found 0 ElixirCollector
[18:55:52.557] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:55:52.559] Debug: Regular logic indicates active base
[18:55:52.560] Debug: Meets requirements failed on dead base check.
[18:55:52.561] Debug: Testing 0 attack methods
[18:55:52.562] Debug: no algorithm is suited to attack here
[18:55:52.563] Debug: Finding TownHall
[18:55:52.602] Debug: Found 1 TownHall
[18:55:52.603] [Attack] #9, Active, TH7, Skipping: This base isn't dead.
[18:55:52.604] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:55:54.685] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:54.854] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:55:55.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:55.258] Debug: Waiting for clouds to appear...
[18:55:55.259] Debug: Waiting for clouds to disappear...
[18:55:55.261] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:56.082] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:55:56.083] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:55:56.085] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:55:56.641] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:55:56.790] Debug: Clearing game grid API cache
[18:55:56.791] Debug: Clearing building API cache
[18:55:56.793] Debug: Clearing deploy API cache
[18:55:56.794] Debug: Finding ElixirCollector
[18:55:56.795] Debug: Finding TownHall
[18:55:56.916] Debug: Found 1 TownHall
[18:55:56.918] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:55:57.065] Debug: Found 4 ElixirCollector
[18:55:57.370] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[18:55:57.372] Debug: Regular logic indicates active base
[18:55:57.373] Debug: Meets requirements failed on dead base check.
[18:55:57.374] Debug: Testing 0 attack methods
[18:55:57.375] Debug: no algorithm is suited to attack here
[18:55:57.376] Debug: Finding TownHall
[18:55:57.412] Debug: Found 1 TownHall
[18:55:57.414] [Attack] #10, Active, TH7, Skipping: This base isn't dead.
[18:55:57.415] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[18:55:59.245] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:55:59.521] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:55:59.969] Debug: Waiting for clouds to appear...
[18:55:59.971] Debug: Waiting for clouds to disappear...
[18:55:59.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:55:59.979] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:00.519] Debug: Warning: checking game status took: 540ms (restarting state
timers)
[18:56:00.844] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:00.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:00.859] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:01.351] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:01.506] Debug: Clearing game grid API cache
[18:56:01.507] Debug: Clearing building API cache
[18:56:01.509] Debug: Clearing deploy API cache
[18:56:01.510] Debug: Finding ElixirCollector
[18:56:01.512] Debug: Finding TownHall
[18:56:01.952] Debug: Found 1 TownHall
[18:56:01.954] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:02.044] Debug: Found 0 ElixirCollector
[18:56:02.047] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:02.048] Debug: Regular logic indicates active base
[18:56:02.050] Debug: Meets requirements failed on dead base check.
[18:56:02.051] Debug: Testing 0 attack methods
[18:56:02.053] Debug: no algorithm is suited to attack here
[18:56:02.055] Debug: Finding TownHall
[18:56:02.098] Debug: Found 1 TownHall
[18:56:02.100] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[18:56:02.101] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[18:56:03.941] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:04.205] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:04.208] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:04.629] Debug: Waiting for clouds to appear...
[18:56:04.630] Debug: Waiting for clouds to disappear...
[18:56:04.632] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:05.299] Debug: Sending ADB command: time
[18:56:05.321] Debug: Android load 0m2.70s user 0m18.40s system
[18:56:05.345] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:05.347] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:05.348] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:05.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:06.021] Debug: Clearing game grid API cache
[18:56:06.022] Debug: Clearing building API cache
[18:56:06.023] Debug: Clearing deploy API cache
[18:56:06.025] Debug: Finding ElixirCollector
[18:56:06.026] Debug: Finding TownHall
[18:56:06.137] Debug: Found 1 TownHall
[18:56:06.139] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:06.224] Debug: Found 0 ElixirCollector
[18:56:06.226] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:06.227] Debug: Regular logic indicates active base
[18:56:06.228] Debug: Meets requirements failed on dead base check.
[18:56:06.229] Debug: Testing 0 attack methods
[18:56:06.230] Debug: no algorithm is suited to attack here
[18:56:06.231] Debug: Finding TownHall
[18:56:06.270] Debug: Found 1 TownHall
[18:56:06.272] [Attack] #12, Active, TH6, Skipping: This base isn't dead.
[18:56:06.273] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:56:08.461] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:08.465] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:08.904] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:09.239] Debug: Waiting for clouds to appear...
[18:56:09.241] Debug: Waiting for clouds to disappear...
[18:56:09.242] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:09.927] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:09.928] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:09.944] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:10.338] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:10.596] Debug: Clearing game grid API cache
[18:56:10.597] Debug: Clearing building API cache
[18:56:10.599] Debug: Clearing deploy API cache
[18:56:10.600] Debug: Finding ElixirCollector
[18:56:10.601] Debug: Finding TownHall
[18:56:10.968] Debug: Found 1 TownHall
[18:56:10.970] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:56:11.006] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:56:11.007] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:11.008] Debug: Regular logic indicates active base
[18:56:11.009] Debug: Meets requirements failed on dead base check.
[18:56:11.010] Debug: Testing 0 attack methods
[18:56:11.011] Debug: no algorithm is suited to attack here
[18:56:11.013] Debug: Finding TownHall
[18:56:11.051] Debug: Found 1 TownHall
[18:56:11.052] [Attack] #13, Active, TH4, Skipping: This base isn't dead.
[18:56:11.053] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:56:13.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:13.275] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:13.625] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:13.730] Debug: Waiting for clouds to appear...
[18:56:13.732] Debug: Waiting for clouds to disappear...
[18:56:13.733] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:14.770] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:56:14.772] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:14.773] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:15.345] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:15.505] Debug: Clearing game grid API cache
[18:56:15.507] Debug: Clearing building API cache
[18:56:15.508] Debug: Clearing deploy API cache
[18:56:15.510] Debug: Finding ElixirCollector
[18:56:15.511] Debug: Finding TownHall
[18:56:15.936] Debug: Found 1 TownHall
[18:56:15.938] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:56:16.155] Debug: Found 4 ElixirCollector
[18:56:16.387] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:56:16.388] Debug: Regular logic indicates active base
[18:56:16.389] Debug: Meets requirements failed on dead base check.
[18:56:16.390] Debug: Testing 0 attack methods
[18:56:16.391] Debug: no algorithm is suited to attack here
[18:56:16.392] Debug: Finding TownHall
[18:56:16.437] Debug: Found 1 TownHall
[18:56:16.439] [Attack] #14, Active, TH8, Skipping: This base isn't dead.
[18:56:16.440] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[18:56:18.029] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:18.034] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:18.351] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:18.766] Debug: Waiting for clouds to appear...
[18:56:18.768] Debug: Waiting for clouds to disappear...
[18:56:18.769] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:19.378] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:19.379] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:19.381] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:19.981] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:20.009] Debug: Clearing game grid API cache
[18:56:20.010] Debug: Clearing building API cache
[18:56:20.012] Debug: Clearing deploy API cache
[18:56:20.013] Debug: Finding ElixirCollector
[18:56:20.014] Debug: Finding TownHall
[18:56:20.364] Debug: Found 1 TownHall
[18:56:20.365] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:56:20.497] Debug: Found 0 ElixirCollector
[18:56:20.498] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:20.499] Debug: Regular logic indicates active base
[18:56:20.500] Debug: Meets requirements failed on dead base check.
[18:56:20.501] Debug: Testing 0 attack methods
[18:56:20.502] Debug: no algorithm is suited to attack here
[18:56:20.503] Debug: Finding TownHall
[18:56:20.539] Debug: Found 1 TownHall
[18:56:20.540] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[18:56:20.541] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[18:56:22.493] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:22.498] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:22.771] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:23.209] Debug: Waiting for clouds to appear...
[18:56:23.211] Debug: Waiting for clouds to disappear...
[18:56:23.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:23.782] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:23.783] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:23.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:24.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:24.451] Debug: Clearing game grid API cache
[18:56:24.452] Debug: Clearing building API cache
[18:56:24.454] Debug: Clearing deploy API cache
[18:56:24.456] Debug: Finding ElixirCollector
[18:56:24.457] Debug: Finding TownHall
[18:56:24.870] Debug: Found 1 TownHall
[18:56:24.872] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:24.956] Debug: Found 0 ElixirCollector
[18:56:24.957] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:24.959] Debug: Regular logic indicates active base
[18:56:24.960] Debug: Meets requirements failed on dead base check.
[18:56:24.961] Debug: Testing 0 attack methods
[18:56:24.962] Debug: no algorithm is suited to attack here
[18:56:24.963] Debug: Finding TownHall
[18:56:25.000] Debug: Found 1 TownHall
[18:56:25.004] [Attack] #16, Active, TH6, Skipping: This base isn't dead.
[18:56:25.006] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[18:56:26.947] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:26.952] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:27.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:27.656] Debug: Waiting for clouds to appear...
[18:56:27.657] Debug: Waiting for clouds to disappear...
[18:56:27.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:28.218] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:28.220] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:28.222] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:28.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:28.894] Debug: Clearing game grid API cache
[18:56:28.895] Debug: Clearing building API cache
[18:56:28.897] Debug: Clearing deploy API cache
[18:56:28.898] Debug: Finding ElixirCollector
[18:56:28.900] Debug: Finding TownHall
[18:56:29.021] Debug: Found 1 TownHall
[18:56:29.023] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:29.109] Debug: Found 0 ElixirCollector
[18:56:29.111] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:29.113] Debug: Regular logic indicates active base
[18:56:29.114] Debug: Meets requirements failed on dead base check.
[18:56:29.116] Debug: Testing 0 attack methods
[18:56:29.117] Debug: no algorithm is suited to attack here
[18:56:29.118] Debug: Finding TownHall
[18:56:29.153] Debug: Found 1 TownHall
[18:56:29.154] [Attack] #17, Active, TH6, Skipping: This base isn't dead.
[18:56:29.155] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[18:56:31.345] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:31.627] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:31.945] Debug: Waiting for clouds to appear...
[18:56:31.947] Debug: Waiting for clouds to disappear...
[18:56:31.948] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:32.069] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:32.654] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:32.655] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:32.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:33.049] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:33.325] Debug: Clearing game grid API cache
[18:56:33.327] Debug: Clearing building API cache
[18:56:33.328] Debug: Clearing deploy API cache
[18:56:33.329] Debug: Finding ElixirCollector
[18:56:33.330] Debug: Finding TownHall
[18:56:33.447] Debug: Found 1 TownHall
[18:56:33.448] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:33.533] Debug: Found 0 ElixirCollector
[18:56:33.534] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:33.536] Debug: Regular logic indicates active base
[18:56:33.537] Debug: Meets requirements failed on dead base check.
[18:56:33.538] Debug: Testing 0 attack methods
[18:56:33.539] Debug: no algorithm is suited to attack here
[18:56:33.540] Debug: Finding TownHall
[18:56:33.577] Debug: Found 1 TownHall
[18:56:33.579] [Attack] #18, Active, TH6, Skipping: This base isn't dead.
[18:56:33.581] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[18:56:35.323] Debug: Sending ADB command: time
[18:56:35.346] Debug: Android load 0m2.76s user 0m18.70s system
[18:56:35.816] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:36.101] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:36.320] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:36.609] Debug: Waiting for clouds to appear...
[18:56:36.611] Debug: Waiting for clouds to disappear...
[18:56:36.611] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:37.065] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:37.067] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:37.070] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:37.617] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:37.772] Debug: Clearing game grid API cache
[18:56:37.774] Debug: Clearing building API cache
[18:56:37.775] Debug: Clearing deploy API cache
[18:56:37.776] Debug: Finding ElixirCollector
[18:56:37.777] Debug: Finding TownHall
[18:56:37.892] Debug: Found 1 TownHall
[18:56:37.894] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:37.995] Debug: Found 4 ElixirCollector
[18:56:38.238] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:56:38.239] Debug: Regular logic indicates active base
[18:56:38.240] Debug: Meets requirements failed on dead base check.
[18:56:38.241] Debug: Testing 0 attack methods
[18:56:38.242] Debug: no algorithm is suited to attack here
[18:56:38.243] Debug: Finding TownHall
[18:56:38.284] Debug: Found 1 TownHall
[18:56:38.286] [Attack] #19, Active, TH6, Skipping: This base isn't dead.
[18:56:38.288] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:56:40.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:40.451] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:40.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:40.867] Debug: Waiting for clouds to appear...
[18:56:40.869] Debug: Waiting for clouds to disappear...
[18:56:40.870] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:41.563] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:41.565] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:41.566] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:41.948] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:42.232] Debug: Clearing game grid API cache
[18:56:42.234] Debug: Clearing building API cache
[18:56:42.236] Debug: Clearing deploy API cache
[18:56:42.237] Debug: Finding ElixirCollector
[18:56:42.238] Debug: Finding TownHall
[18:56:42.354] Debug: Found 1 TownHall
[18:56:42.356] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:42.449] Debug: Found 0 ElixirCollector
[18:56:42.451] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:42.453] Debug: Regular logic indicates active base
[18:56:42.454] Debug: Meets requirements failed on dead base check.
[18:56:42.456] Debug: Testing 0 attack methods
[18:56:42.457] Debug: no algorithm is suited to attack here
[18:56:42.458] Debug: Finding TownHall
[18:56:42.494] Debug: Found 1 TownHall
[18:56:42.500] [Attack] #20, Active, TH6, Skipping: This base isn't dead.
[18:56:42.502] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:56:44.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:44.720] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:44.985] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:45.420] Debug: Waiting for clouds to appear...
[18:56:45.422] Debug: Waiting for clouds to disappear...
[18:56:45.423] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:45.888] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:45.889] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:45.890] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:46.451] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:46.605] Debug: Clearing game grid API cache
[18:56:46.606] Debug: Clearing building API cache
[18:56:46.608] Debug: Clearing deploy API cache
[18:56:46.609] Debug: Finding ElixirCollector
[18:56:46.610] Debug: Finding TownHall
[18:56:46.726] Debug: Found 1 TownHall
[18:56:46.728] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:46.820] Debug: Found 0 ElixirCollector
[18:56:46.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:46.822] Debug: Regular logic indicates active base
[18:56:46.823] Debug: Meets requirements failed on dead base check.
[18:56:46.824] Debug: Testing 0 attack methods
[18:56:46.825] Debug: no algorithm is suited to attack here
[18:56:46.826] Debug: Finding TownHall
[18:56:46.862] Debug: Found 1 TownHall
[18:56:46.873] [Attack] #21, Active, TH6, Skipping: This base isn't dead.
[18:56:46.874] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:56:49.076] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:49.081] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:49.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:49.822] Debug: Waiting for clouds to appear...
[18:56:49.823] Debug: Waiting for clouds to disappear...
[18:56:49.824] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:50.264] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:50.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:50.268] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:50.818] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:50.974] Debug: Clearing game grid API cache
[18:56:50.976] Debug: Clearing building API cache
[18:56:50.977] Debug: Clearing deploy API cache
[18:56:50.979] Debug: Finding ElixirCollector
[18:56:50.981] Debug: Finding TownHall
[18:56:51.104] Debug: Found 1 TownHall
[18:56:51.105] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:56:51.198] Debug: Found 0 ElixirCollector
[18:56:51.200] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:51.201] Debug: Regular logic indicates active base
[18:56:51.202] Debug: Meets requirements failed on dead base check.
[18:56:51.203] Debug: Testing 0 attack methods
[18:56:51.204] Debug: no algorithm is suited to attack here
[18:56:51.205] Debug: Finding TownHall
[18:56:51.242] Debug: Found 1 TownHall
[18:56:51.252] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[18:56:51.253] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:56:53.466] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:53.470] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:53.787] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:54.169] Debug: Waiting for clouds to appear...
[18:56:54.170] Debug: Waiting for clouds to disappear...
[18:56:54.172] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:54.745] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:54.746] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:54.748] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:55.314] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:55.464] Debug: Clearing game grid API cache
[18:56:55.465] Debug: Clearing building API cache
[18:56:55.466] Debug: Clearing deploy API cache
[18:56:55.467] Debug: Finding ElixirCollector
[18:56:55.468] Debug: Finding TownHall
[18:56:55.664] Debug: Found 1 TownHall
[18:56:55.665] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:56:55.799] Debug: Found 0 ElixirCollector
[18:56:55.800] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:56:55.802] Debug: Regular logic indicates active base
[18:56:55.803] Debug: Meets requirements failed on dead base check.
[18:56:55.804] Debug: Testing 0 attack methods
[18:56:55.805] Debug: no algorithm is suited to attack here
[18:56:55.806] Debug: Finding TownHall
[18:56:55.843] Debug: Found 1 TownHall
[18:56:55.845] [Attack] #23, Active, TH7, Skipping: This base isn't dead.
[18:56:55.846] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:56:57.930] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:56:57.935] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:56:58.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:56:58.657] Debug: Waiting for clouds to appear...
[18:56:58.658] Debug: Waiting for clouds to disappear...
[18:56:58.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:56:59.231] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:56:59.233] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:56:59.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:56:59.616] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:56:59.899] Debug: Clearing game grid API cache
[18:56:59.901] Debug: Clearing building API cache
[18:56:59.902] Debug: Clearing deploy API cache
[18:56:59.903] Debug: Finding ElixirCollector
[18:56:59.905] Debug: Finding TownHall
[18:57:00.296] Debug: Found 1 TownHall
[18:57:00.298] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:57:00.347] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:57:00.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:00.351] Debug: Regular logic indicates active base
[18:57:00.352] Debug: Meets requirements failed on dead base check.
[18:57:00.354] Debug: Testing 0 attack methods
[18:57:00.355] Debug: no algorithm is suited to attack here
[18:57:00.357] Debug: Finding TownHall
[18:57:00.403] Debug: Found 1 TownHall
[18:57:00.405] [Attack] #24, Active, TH4, Skipping: This base isn't dead.
[18:57:00.407] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[18:57:02.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:02.410] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:02.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:03.170] Debug: Waiting for clouds to appear...
[18:57:03.171] Debug: Waiting for clouds to disappear...
[18:57:03.173] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:03.733] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:03.734] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:03.741] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:04.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:04.399] Debug: Clearing game grid API cache
[18:57:04.400] Debug: Clearing building API cache
[18:57:04.401] Debug: Clearing deploy API cache
[18:57:04.402] Debug: Finding ElixirCollector
[18:57:04.403] Debug: Finding TownHall
[18:57:04.523] Debug: Found 1 TownHall
[18:57:04.525] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:57:04.564] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:57:04.566] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:04.567] Debug: Regular logic indicates active base
[18:57:04.568] Debug: Meets requirements failed on dead base check.
[18:57:04.569] Debug: Testing 0 attack methods
[18:57:04.570] Debug: no algorithm is suited to attack here
[18:57:04.571] Debug: Finding TownHall
[18:57:04.605] Debug: Found 1 TownHall
[18:57:04.606] [Attack] #25, Active, TH4, Skipping: This base isn't dead.
[18:57:04.608] Debug: Waiting 1781 ms until we can click the next button (user
setting 2 s)
[18:57:05.348] Debug: Sending ADB command: time
[18:57:05.370] Debug: Android load 0m2.81s user 0m19.05s system
[18:57:06.845] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:06.851] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:07.150] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:07.574] Debug: Waiting for clouds to appear...
[18:57:07.575] Debug: Waiting for clouds to disappear...
[18:57:07.577] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:08.137] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:08.139] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:08.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:08.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:08.748] Debug: Clearing game grid API cache
[18:57:08.750] Debug: Clearing building API cache
[18:57:08.751] Debug: Clearing deploy API cache
[18:57:08.752] Debug: Finding ElixirCollector
[18:57:08.753] Debug: Finding TownHall
[18:57:08.953] Debug: Found 1 TownHall
[18:57:08.955] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:57:09.097] Debug: Found 0 ElixirCollector
[18:57:09.099] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:09.100] Debug: Regular logic indicates active base
[18:57:09.101] Debug: Meets requirements failed on dead base check.
[18:57:09.103] Debug: Testing 0 attack methods
[18:57:09.104] Debug: no algorithm is suited to attack here
[18:57:09.105] Debug: Finding TownHall
[18:57:09.141] Debug: Found 1 TownHall
[18:57:09.142] [Attack] #26, Active, TH7, Skipping: This base isn't dead.
[18:57:09.144] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[18:57:11.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:11.227] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:11.563] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:11.981] Debug: Waiting for clouds to appear...
[18:57:11.983] Debug: Waiting for clouds to disappear...
[18:57:11.986] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:12.652] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:12.653] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:12.655] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:13.048] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:13.323] Debug: Clearing game grid API cache
[18:57:13.324] Debug: Clearing building API cache
[18:57:13.325] Debug: Clearing deploy API cache
[18:57:13.327] Debug: Finding ElixirCollector
[18:57:13.328] Debug: Finding TownHall
[18:57:13.446] Debug: Found 1 TownHall
[18:57:13.447] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:57:13.582] Debug: Found 0 ElixirCollector
[18:57:13.584] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:13.589] Debug: Regular logic indicates active base
[18:57:13.590] Debug: Meets requirements failed on dead base check.
[18:57:13.592] Debug: Testing 0 attack methods
[18:57:13.593] Debug: no algorithm is suited to attack here
[18:57:13.594] Debug: Finding TownHall
[18:57:13.632] Debug: Found 1 TownHall
[18:57:13.634] [Attack] #27, Active, TH7, Skipping: This base isn't dead.
[18:57:13.635] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[18:57:15.839] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:16.109] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:16.351] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:16.670] Debug: Waiting for clouds to appear...
[18:57:16.671] Debug: Waiting for clouds to disappear...
[18:57:16.674] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:17.257] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:17.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:17.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:17.699] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:17.977] Debug: Clearing game grid API cache
[18:57:17.978] Debug: Clearing building API cache
[18:57:17.979] Debug: Clearing deploy API cache
[18:57:17.981] Debug: Finding ElixirCollector
[18:57:17.982] Debug: Finding TownHall
[18:57:18.104] Debug: Found 1 TownHall
[18:57:18.106] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:57:18.248] Debug: Found 0 ElixirCollector
[18:57:18.251] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:18.252] Debug: Regular logic indicates active base
[18:57:18.253] Debug: Meets requirements failed on dead base check.
[18:57:18.254] Debug: Testing 0 attack methods
[18:57:18.255] Debug: no algorithm is suited to attack here
[18:57:18.256] Debug: Finding TownHall
[18:57:18.296] Debug: Found 1 TownHall
[18:57:18.299] [Attack] #28, Active, TH7, Skipping: This base isn't dead.
[18:57:18.300] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[18:57:20.500] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:20.678] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:20.894] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:21.110] Debug: Waiting for clouds to appear...
[18:57:21.111] Debug: Waiting for clouds to disappear...
[18:57:21.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:21.931] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:21.932] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:21.934] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:22.311] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:22.602] Debug: Clearing game grid API cache
[18:57:22.604] Debug: Clearing building API cache
[18:57:22.605] Debug: Clearing deploy API cache
[18:57:22.607] Debug: Finding ElixirCollector
[18:57:22.608] Debug: Finding TownHall
[18:57:22.923] Debug: Found 1 TownHall
[18:57:22.924] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:57:23.011] Debug: Found 0 ElixirCollector
[18:57:23.013] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:23.014] Debug: Regular logic indicates active base
[18:57:23.015] Debug: Meets requirements failed on dead base check.
[18:57:23.017] Debug: Testing 0 attack methods
[18:57:23.017] Debug: no algorithm is suited to attack here
[18:57:23.018] Debug: Finding TownHall
[18:57:23.057] Debug: Camera is good; discarding result found at (-17.28, 23.05)
[18:57:23.058] Debug: Found 0 TownHall
[18:57:23.059] [Attack] #29, Active, TH Not Found, Skipping: This base isn't dead.
[18:57:23.061] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:57:25.048] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:25.053] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:25.409] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:25.811] Debug: Waiting for clouds to appear...
[18:57:25.813] Debug: Waiting for clouds to disappear...
[18:57:25.814] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:26.379] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:26.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:26.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:26.955] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:26.980] Debug: Clearing game grid API cache
[18:57:26.982] Debug: Clearing building API cache
[18:57:26.984] Debug: Clearing deploy API cache
[18:57:26.985] Debug: Finding ElixirCollector
[18:57:26.986] Debug: Finding TownHall
[18:57:27.109] Debug: Found 1 TownHall
[18:57:27.111] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:57:27.206] Debug: Found 0 ElixirCollector
[18:57:27.208] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:27.209] Debug: Regular logic indicates active base
[18:57:27.210] Debug: Meets requirements failed on dead base check.
[18:57:27.212] Debug: Testing 0 attack methods
[18:57:27.213] Debug: no algorithm is suited to attack here
[18:57:27.215] Debug: Finding TownHall
[18:57:27.253] Debug: Found 1 TownHall
[18:57:27.255] [Attack] #30, Active, TH6, Skipping: This base isn't dead.
[18:57:27.257] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[18:57:29.482] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:29.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:30.140] Debug: Waiting for clouds to appear...
[18:57:30.141] Debug: Waiting for clouds to disappear...
[18:57:30.143] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:30.280] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:30.725] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:30.727] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:30.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:31.113] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:31.391] Debug: Clearing game grid API cache
[18:57:31.392] Debug: Clearing building API cache
[18:57:31.393] Debug: Clearing deploy API cache
[18:57:31.395] Debug: Finding ElixirCollector
[18:57:31.399] Debug: Finding TownHall
[18:57:31.841] Debug: Found 1 TownHall
[18:57:31.843] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:57:31.929] Debug: Found 0 ElixirCollector
[18:57:31.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:31.932] Debug: Regular logic indicates active base
[18:57:31.933] Debug: Meets requirements failed on dead base check.
[18:57:31.934] Debug: Testing 0 attack methods
[18:57:31.935] Debug: no algorithm is suited to attack here
[18:57:31.936] Debug: Finding TownHall
[18:57:31.972] Debug: Found 1 TownHall
[18:57:31.974] [Attack] #31, Active, TH5, Skipping: This base isn't dead.
[18:57:31.975] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[18:57:33.801] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:34.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:34.522] Debug: Waiting for clouds to appear...
[18:57:34.524] Debug: Waiting for clouds to disappear...
[18:57:34.525] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:34.527] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:35.065] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:35.066] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:35.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:35.372] Debug: Sending ADB command: time
[18:57:35.394] Debug: Android load 0m2.86s user 0m19.42s system
[18:57:35.456] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:35.728] Debug: Clearing game grid API cache
[18:57:35.729] Debug: Clearing building API cache
[18:57:35.731] Debug: Clearing deploy API cache
[18:57:35.731] Debug: Finding ElixirCollector
[18:57:35.732] Debug: Finding TownHall
[18:57:35.950] Debug: Found 1 TownHall
[18:57:35.951] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:57:36.043] Debug: Found 0 ElixirCollector
[18:57:36.044] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:36.046] Debug: Regular logic indicates active base
[18:57:36.047] Debug: Meets requirements failed on dead base check.
[18:57:36.048] Debug: Testing 0 attack methods
[18:57:36.049] Debug: no algorithm is suited to attack here
[18:57:36.050] Debug: Finding TownHall
[18:57:36.091] Debug: Found 1 TownHall
[18:57:36.093] [Attack] #32, Active, TH6, Skipping: This base isn't dead.
[18:57:36.095] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[18:57:38.201] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:38.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:38.717] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:38.839] Debug: Waiting for clouds to appear...
[18:57:38.840] Debug: Waiting for clouds to disappear...
[18:57:38.841] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:39.617] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:39.618] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:39.620] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:39.994] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:40.273] Debug: Clearing game grid API cache
[18:57:40.274] Debug: Clearing building API cache
[18:57:40.276] Debug: Clearing deploy API cache
[18:57:40.277] Debug: Finding ElixirCollector
[18:57:40.278] Debug: Finding TownHall
[18:57:40.404] Debug: Found 1 TownHall
[18:57:40.406] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:57:40.499] Debug: Found 0 ElixirCollector
[18:57:40.501] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:40.502] Debug: Regular logic indicates active base
[18:57:40.504] Debug: Meets requirements failed on dead base check.
[18:57:40.505] Debug: Testing 0 attack methods
[18:57:40.505] Debug: no algorithm is suited to attack here
[18:57:40.506] Debug: Finding TownHall
[18:57:40.540] Debug: Found 1 TownHall
[18:57:40.542] [Attack] #33, Active, TH6, Skipping: This base isn't dead.
[18:57:40.543] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:57:42.740] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:42.906] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:43.098] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:43.536] Debug: Waiting for clouds to appear...
[18:57:43.537] Debug: Waiting for clouds to disappear...
[18:57:43.539] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:44.119] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:44.121] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:44.122] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:44.503] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:44.779] Debug: Clearing game grid API cache
[18:57:44.781] Debug: Clearing building API cache
[18:57:44.782] Debug: Clearing deploy API cache
[18:57:44.784] Debug: Finding ElixirCollector
[18:57:44.785] Debug: Finding TownHall
[18:57:44.992] Debug: Found 1 TownHall
[18:57:44.994] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:57:45.081] Debug: Found 0 ElixirCollector
[18:57:45.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:45.083] Debug: Regular logic indicates active base
[18:57:45.084] Debug: Meets requirements failed on dead base check.
[18:57:45.085] Debug: Testing 0 attack methods
[18:57:45.086] Debug: no algorithm is suited to attack here
[18:57:45.087] Debug: Finding TownHall
[18:57:45.126] Debug: Found 1 TownHall
[18:57:45.127] [Attack] #34, Active, TH5, Skipping: This base isn't dead.
[18:57:45.129] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[18:57:46.467] Debug: [AR] Compacting done, 142.8MB -> 142.8MB
[18:57:47.205] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:47.210] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:47.574] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:47.928] Debug: Waiting for clouds to appear...
[18:57:47.929] Debug: Waiting for clouds to disappear...
[18:57:47.931] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:48.643] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:48.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:48.647] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:49.105] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:49.352] Debug: Clearing game grid API cache
[18:57:49.354] Debug: Clearing building API cache
[18:57:49.355] Debug: Clearing deploy API cache
[18:57:49.357] Debug: Finding ElixirCollector
[18:57:49.358] Debug: Finding TownHall
[18:57:49.635] Debug: Found 1 TownHall
[18:57:49.636] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:57:49.772] Debug: Found 0 ElixirCollector
[18:57:49.774] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:49.775] Debug: Regular logic indicates active base
[18:57:49.776] Debug: Meets requirements failed on dead base check.
[18:57:49.777] Debug: Testing 0 attack methods
[18:57:49.778] Debug: no algorithm is suited to attack here
[18:57:49.779] Debug: Finding TownHall
[18:57:49.818] Debug: Found 1 TownHall
[18:57:49.819] [Attack] #35, Active, TH7, Skipping: This base isn't dead.
[18:57:49.821] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[18:57:51.784] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:52.050] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:52.381] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:52.486] Debug: Waiting for clouds to appear...
[18:57:52.488] Debug: Waiting for clouds to disappear...
[18:57:52.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:53.154] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:53.155] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:53.157] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:53.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:53.827] Debug: Clearing game grid API cache
[18:57:53.828] Debug: Clearing building API cache
[18:57:53.829] Debug: Clearing deploy API cache
[18:57:53.830] Debug: Finding ElixirCollector
[18:57:53.831] Debug: Finding TownHall
[18:57:54.114] Debug: Found 1 TownHall
[18:57:54.116] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:57:54.221] Debug: Found 0 ElixirCollector
[18:57:54.223] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:54.224] Debug: Regular logic indicates active base
[18:57:54.225] Debug: Meets requirements failed on dead base check.
[18:57:54.227] Debug: Testing 0 attack methods
[18:57:54.228] Debug: no algorithm is suited to attack here
[18:57:54.230] Debug: Finding TownHall
[18:57:54.276] Debug: Found 1 TownHall
[18:57:54.278] [Attack] #36, Active, TH6, Skipping: This base isn't dead.
[18:57:54.279] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[18:57:56.352] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:57:56.619] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:57:56.622] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:57:57.062] Debug: Waiting for clouds to appear...
[18:57:57.062] Debug: Waiting for clouds to disappear...
[18:57:57.064] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:57:57.873] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:57:57.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:57:57.887] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:57:58.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:57:58.537] Debug: Clearing game grid API cache
[18:57:58.539] Debug: Clearing building API cache
[18:57:58.540] Debug: Clearing deploy API cache
[18:57:58.542] Debug: Finding ElixirCollector
[18:57:58.543] Debug: Finding TownHall
[18:57:58.738] Debug: Found 1 TownHall
[18:57:58.740] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:57:58.882] Debug: Found 0 ElixirCollector
[18:57:58.884] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:57:58.885] Debug: Regular logic indicates active base
[18:57:58.886] Debug: Meets requirements failed on dead base check.
[18:57:58.887] Debug: Testing 0 attack methods
[18:57:58.888] Debug: no algorithm is suited to attack here
[18:57:58.889] Debug: Finding TownHall
[18:57:58.931] Debug: Found 1 TownHall
[18:57:58.933] [Attack] #37, Active, TH7, Skipping: This base isn't dead.
[18:57:58.934] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[18:58:01.038] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:01.043] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:01.474] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:01.857] Debug: Waiting for clouds to appear...
[18:58:01.858] Debug: Waiting for clouds to disappear...
[18:58:01.859] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:02.601] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:02.603] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:02.605] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:03.008] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:03.284] Debug: Clearing game grid API cache
[18:58:03.285] Debug: Clearing building API cache
[18:58:03.287] Debug: Clearing deploy API cache
[18:58:03.288] Debug: Finding ElixirCollector
[18:58:03.289] Debug: Finding TownHall
[18:58:03.487] Debug: Found 1 TownHall
[18:58:03.488] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:58:03.577] Debug: Found 0 ElixirCollector
[18:58:03.579] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:03.580] Debug: Regular logic indicates active base
[18:58:03.582] Debug: Meets requirements failed on dead base check.
[18:58:03.583] Debug: Testing 0 attack methods
[18:58:03.584] Debug: no algorithm is suited to attack here
[18:58:03.585] Debug: Finding TownHall
[18:58:03.627] Debug: Found 1 TownHall
[18:58:03.635] [Attack] #38, Active, TH6, Skipping: This base isn't dead.
[18:58:03.636] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:58:05.396] Debug: Sending ADB command: time
[18:58:05.418] Debug: Android load 0m2.88s user 0m19.74s system
[18:58:05.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:06.007] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:06.224] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:06.529] Debug: Waiting for clouds to appear...
[18:58:06.530] Debug: Waiting for clouds to disappear...
[18:58:06.532] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:06.980] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:06.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:06.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:07.548] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:07.704] Debug: Clearing game grid API cache
[18:58:07.705] Debug: Clearing building API cache
[18:58:07.706] Debug: Clearing deploy API cache
[18:58:07.707] Debug: Finding ElixirCollector
[18:58:07.709] Debug: Finding TownHall
[18:58:08.002] Debug: Found 1 TownHall
[18:58:08.002] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:58:08.090] Debug: Found 0 ElixirCollector
[18:58:08.092] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:08.093] Debug: Regular logic indicates active base
[18:58:08.094] Debug: Meets requirements failed on dead base check.
[18:58:08.095] Debug: Testing 0 attack methods
[18:58:08.096] Debug: no algorithm is suited to attack here
[18:58:08.097] Debug: Finding TownHall
[18:58:08.135] Debug: Found 1 TownHall
[18:58:08.137] [Attack] #39, Active, TH5, Skipping: This base isn't dead.
[18:58:08.138] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:58:10.253] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:10.339] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:10.470] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:10.906] Debug: Waiting for clouds to appear...
[18:58:10.907] Debug: Waiting for clouds to disappear...
[18:58:10.909] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:11.615] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:11.617] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:11.619] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:12.201] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:12.353] Debug: Clearing game grid API cache
[18:58:12.354] Debug: Clearing building API cache
[18:58:12.356] Debug: Clearing deploy API cache
[18:58:12.358] Debug: Finding ElixirCollector
[18:58:12.359] Debug: Finding TownHall
[18:58:12.640] Debug: Found 1 TownHall
[18:58:12.642] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:58:12.781] Debug: Found 0 ElixirCollector
[18:58:12.783] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:12.784] Debug: Regular logic indicates active base
[18:58:12.785] Debug: Meets requirements failed on dead base check.
[18:58:12.786] Debug: Testing 0 attack methods
[18:58:12.787] Debug: no algorithm is suited to attack here
[18:58:12.788] Debug: Finding TownHall
[18:58:12.830] Debug: Found 1 TownHall
[18:58:12.831] [Attack] #40, Active, TH7, Skipping: This base isn't dead.
[18:58:12.832] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[18:58:14.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:14.783] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:15.102] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:15.521] Debug: Waiting for clouds to appear...
[18:58:15.522] Debug: Waiting for clouds to disappear...
[18:58:15.523] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:16.201] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:16.202] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:16.204] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:16.579] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:16.855] Debug: Clearing game grid API cache
[18:58:16.856] Debug: Clearing building API cache
[18:58:16.858] Debug: Clearing deploy API cache
[18:58:16.859] Debug: Finding ElixirCollector
[18:58:16.860] Debug: Finding TownHall
[18:58:17.075] Debug: Found 1 TownHall
[18:58:17.076] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:58:17.162] Debug: Found 0 ElixirCollector
[18:58:17.163] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:17.164] Debug: Regular logic indicates active base
[18:58:17.165] Debug: Meets requirements failed on dead base check.
[18:58:17.166] Debug: Testing 0 attack methods
[18:58:17.168] Debug: no algorithm is suited to attack here
[18:58:17.170] Debug: Finding TownHall
[18:58:17.207] Debug: Found 1 TownHall
[18:58:17.209] [Attack] #41, Active, TH5, Skipping: This base isn't dead.
[18:58:17.211] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:58:19.287] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:19.573] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:20.018] Debug: Waiting for clouds to appear...
[18:58:20.019] Debug: Waiting for clouds to disappear...
[18:58:20.021] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:20.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:21.038] Debug: Warning: checking game status took: 1009ms (restarting state
timers)
[18:58:21.406] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:58:21.408] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:21.409] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:21.797] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:22.076] Debug: Clearing game grid API cache
[18:58:22.078] Debug: Clearing building API cache
[18:58:22.080] Debug: Clearing deploy API cache
[18:58:22.081] Debug: Finding ElixirCollector
[18:58:22.083] Debug: Finding TownHall
[18:58:22.208] Debug: Found 1 TownHall
[18:58:22.209] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:58:22.304] Debug: Found 0 ElixirCollector
[18:58:22.305] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:22.307] Debug: Regular logic indicates active base
[18:58:22.308] Debug: Meets requirements failed on dead base check.
[18:58:22.308] Debug: Testing 0 attack methods
[18:58:22.309] Debug: no algorithm is suited to attack here
[18:58:22.310] Debug: Finding TownHall
[18:58:22.350] Debug: Found 1 TownHall
[18:58:22.352] [Attack] #42, Active, TH5, Skipping: This base isn't dead.
[18:58:22.353] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[18:58:24.554] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:24.821] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:25.267] Debug: Waiting for clouds to appear...
[18:58:25.269] Debug: Waiting for clouds to disappear...
[18:58:25.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:25.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:25.931] Debug: Warning: checking game status took: 661ms (restarting state
timers)
[18:58:26.111] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:26.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:26.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:26.386] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:26.781] Debug: Clearing game grid API cache
[18:58:26.783] Debug: Clearing building API cache
[18:58:26.785] Debug: Clearing deploy API cache
[18:58:26.786] Debug: Finding ElixirCollector
[18:58:26.788] Debug: Finding TownHall
[18:58:27.086] Debug: Found 1 TownHall
[18:58:27.088] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:58:27.173] Debug: Found 1 ElixirCollector
[18:58:27.238] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:58:27.239] Debug: Regular logic indicates active base
[18:58:27.240] Debug: Meets requirements failed on dead base check.
[18:58:27.241] Debug: Testing 0 attack methods
[18:58:27.242] Debug: no algorithm is suited to attack here
[18:58:27.244] Debug: Finding TownHall
[18:58:27.280] Debug: Found 1 TownHall
[18:58:27.282] [Attack] #43, Active, TH6, Skipping: This base isn't dead.
[18:58:27.283] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:58:29.251] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:29.499] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:29.502] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:29.921] Debug: Waiting for clouds to appear...
[18:58:29.923] Debug: Waiting for clouds to disappear...
[18:58:29.924] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:30.629] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:30.630] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:30.632] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:30.999] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:31.286] Debug: Clearing game grid API cache
[18:58:31.288] Debug: Clearing building API cache
[18:58:31.289] Debug: Clearing deploy API cache
[18:58:31.291] Debug: Finding ElixirCollector
[18:58:31.292] Debug: Finding TownHall
[18:58:31.665] Debug: Found 1 TownHall
[18:58:31.667] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:58:31.707] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:58:31.709] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:31.711] Debug: Regular logic indicates active base
[18:58:31.712] Debug: Meets requirements failed on dead base check.
[18:58:31.713] Debug: Testing 0 attack methods
[18:58:31.714] Debug: no algorithm is suited to attack here
[18:58:31.715] Debug: Finding TownHall
[18:58:31.750] Debug: Found 1 TownHall
[18:58:31.752] [Attack] #44, Active, TH4, Skipping: This base isn't dead.
[18:58:31.753] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[18:58:33.728] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:33.905] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:34.122] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:34.538] Debug: Waiting for clouds to appear...
[18:58:34.539] Debug: Waiting for clouds to disappear...
[18:58:34.541] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:35.118] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:35.119] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:35.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:35.420] Debug: Sending ADB command: time
[18:58:35.442] Debug: Android load 0m2.92s user 0m20.12s system
[18:58:35.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:35.851] Debug: Clearing game grid API cache
[18:58:35.853] Debug: Clearing building API cache
[18:58:35.854] Debug: Clearing deploy API cache
[18:58:35.855] Debug: Finding ElixirCollector
[18:58:35.856] Debug: Finding TownHall
[18:58:36.218] Debug: Found 1 TownHall
[18:58:36.220] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:58:36.384] Debug: Found 1 ElixirCollector
[18:58:36.452] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:36.454] Debug: Regular logic indicates active base
[18:58:36.455] Debug: Meets requirements failed on dead base check.
[18:58:36.456] Debug: Testing 0 attack methods
[18:58:36.457] Debug: no algorithm is suited to attack here
[18:58:36.458] Debug: Finding TownHall
[18:58:36.502] Debug: Found 1 TownHall
[18:58:36.504] [Attack] #45, Active, TH7, Skipping: This base isn't dead.
[18:58:36.506] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[18:58:38.354] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:38.358] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:38.678] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:39.060] Debug: Waiting for clouds to appear...
[18:58:39.062] Debug: Waiting for clouds to disappear...
[18:58:39.063] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:39.635] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:39.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:39.639] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:40.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:40.285] Debug: Clearing game grid API cache
[18:58:40.287] Debug: Clearing building API cache
[18:58:40.289] Debug: Clearing deploy API cache
[18:58:40.290] Debug: Finding ElixirCollector
[18:58:40.291] Debug: Finding TownHall
[18:58:40.650] Debug: Found 1 TownHall
[18:58:40.652] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:58:40.737] Debug: Found 0 ElixirCollector
[18:58:40.738] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:40.739] Debug: Regular logic indicates active base
[18:58:40.740] Debug: Meets requirements failed on dead base check.
[18:58:40.741] Debug: Testing 0 attack methods
[18:58:40.742] Debug: no algorithm is suited to attack here
[18:58:40.743] Debug: Finding TownHall
[18:58:40.786] Debug: Found 1 TownHall
[18:58:40.788] [Attack] #46, Active, TH5, Skipping: This base isn't dead.
[18:58:40.789] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[18:58:42.754] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:42.758] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:43.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:43.462] Debug: Waiting for clouds to appear...
[18:58:43.463] Debug: Waiting for clouds to disappear...
[18:58:43.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:44.284] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:44.286] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:44.288] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:44.688] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:44.963] Debug: Clearing game grid API cache
[18:58:44.964] Debug: Clearing building API cache
[18:58:44.966] Debug: Clearing deploy API cache
[18:58:44.967] Debug: Finding ElixirCollector
[18:58:44.968] Debug: Finding TownHall
[18:58:45.172] Debug: Found 1 TownHall
[18:58:45.173] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:58:45.314] Debug: Found 0 ElixirCollector
[18:58:45.315] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:45.316] Debug: Regular logic indicates active base
[18:58:45.317] Debug: Meets requirements failed on dead base check.
[18:58:45.318] Debug: Testing 0 attack methods
[18:58:45.319] Debug: no algorithm is suited to attack here
[18:58:45.320] Debug: Finding TownHall
[18:58:45.359] Debug: Found 1 TownHall
[18:58:45.361] [Attack] #47, Active, TH7, Skipping: This base isn't dead.
[18:58:45.362] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[18:58:47.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:47.701] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:48.170] Debug: Waiting for clouds to appear...
[18:58:48.171] Debug: Waiting for clouds to disappear...
[18:58:48.172] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:48.174] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:48.832] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:48.834] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:48.835] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:49.219] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:49.490] Debug: Clearing game grid API cache
[18:58:49.491] Debug: Clearing building API cache
[18:58:49.492] Debug: Clearing deploy API cache
[18:58:49.493] Debug: Finding ElixirCollector
[18:58:49.494] Debug: Finding TownHall
[18:58:49.862] Debug: Found 1 TownHall
[18:58:49.866] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:58:49.958] Debug: Found 0 ElixirCollector
[18:58:49.960] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:58:49.961] Debug: Regular logic indicates active base
[18:58:49.962] Debug: Meets requirements failed on dead base check.
[18:58:49.963] Debug: Testing 0 attack methods
[18:58:49.964] Debug: no algorithm is suited to attack here
[18:58:49.966] Debug: Finding TownHall
[18:58:50.010] Debug: Found 1 TownHall
[18:58:50.012] [Attack] #48, Active, TH6, Skipping: This base isn't dead.
[18:58:50.014] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:58:51.957] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:52.251] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:52.373] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:52.690] Debug: Waiting for clouds to appear...
[18:58:52.692] Debug: Waiting for clouds to disappear...
[18:58:52.694] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:53.623] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:53.624] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:53.627] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:54.019] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:54.287] Debug: Clearing game grid API cache
[18:58:54.289] Debug: Clearing building API cache
[18:58:54.290] Debug: Clearing deploy API cache
[18:58:54.292] Debug: Finding ElixirCollector
[18:58:54.293] Debug: Finding TownHall
[18:58:54.752] Debug: Found 1 TownHall
[18:58:54.753] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[18:58:54.974] Debug: Found 6 ElixirCollector
[18:58:55.510] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[18:58:55.511] Debug: Regular logic indicates active base
[18:58:55.512] Debug: Meets requirements failed on dead base check.
[18:58:55.514] Debug: Testing 0 attack methods
[18:58:55.515] Debug: no algorithm is suited to attack here
[18:58:55.517] Debug: Finding TownHall
[18:58:55.554] Debug: Found 1 TownHall
[18:58:55.555] [Attack] #49, Active, TH8, Skipping: This base isn't dead.
[18:58:55.556] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[18:58:56.763] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:58:56.928] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:58:57.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:58:57.495] Debug: Waiting for clouds to appear...
[18:58:57.497] Debug: Waiting for clouds to disappear...
[18:58:57.498] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:58:58.369] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:58:58.371] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:58:58.379] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:58:58.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:58:58.989] Debug: Clearing game grid API cache
[18:58:58.990] Debug: Clearing building API cache
[18:58:58.991] Debug: Clearing deploy API cache
[18:58:58.993] Debug: Finding ElixirCollector
[18:58:58.994] Debug: Finding TownHall
[18:58:59.820] Debug: Found 0 TownHall
[18:59:00.069] Debug: Found 0 ElixirCollector
[18:59:00.070] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:00.071] Debug: Regular logic indicates active base
[18:59:00.072] Debug: Meets requirements failed on dead base check.
[18:59:00.073] Debug: Testing 0 attack methods
[18:59:00.074] Debug: no algorithm is suited to attack here
[18:59:00.076] Debug: Finding TownHall
[18:59:00.112] Debug: Found 0 TownHall
[18:59:00.114] [Attack] #50, Active, TH Not Found, Skipping: This base isn't dead.
[18:59:00.116] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[18:59:01.606] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:01.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:02.190] Debug: Waiting for clouds to appear...
[18:59:02.191] Debug: Waiting for clouds to disappear...
[18:59:02.193] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:02.203] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:02.806] Debug: Warning: checking game status took: 603ms (restarting state
timers)
[18:59:03.884] Debug: [Attack] It took 00:01min until we got offered a new opponent
[18:59:03.886] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:03.888] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:04.290] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:04.562] Debug: Clearing game grid API cache
[18:59:04.564] Debug: Clearing building API cache
[18:59:04.565] Debug: Clearing deploy API cache
[18:59:04.567] Debug: Finding ElixirCollector
[18:59:04.568] Debug: Finding TownHall
[18:59:05.002] Debug: Found 1 TownHall
[18:59:05.004] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[18:59:05.046] Find can't find because conditions eliminated all defs for
ElixirCollector
[18:59:05.048] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:05.049] Debug: Regular logic indicates active base
[18:59:05.050] Debug: Meets requirements failed on dead base check.
[18:59:05.051] Debug: Testing 0 attack methods
[18:59:05.052] Debug: no algorithm is suited to attack here
[18:59:05.054] Debug: Finding TownHall
[18:59:05.092] Debug: Found 1 TownHall
[18:59:05.094] [Attack] #51, Active, TH4, Skipping: This base isn't dead.
[18:59:05.095] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[18:59:05.444] Debug: Sending ADB command: time
[18:59:05.467] Debug: Android load 0m2.96s user 0m20.45s system
[18:59:07.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:07.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:07.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:07.869] Debug: Waiting for clouds to appear...
[18:59:07.870] Debug: Waiting for clouds to disappear...
[18:59:07.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:08.804] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:08.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:08.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:09.198] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:09.469] Debug: Clearing game grid API cache
[18:59:09.471] Debug: Clearing building API cache
[18:59:09.472] Debug: Clearing deploy API cache
[18:59:09.474] Debug: Finding ElixirCollector
[18:59:09.475] Debug: Finding TownHall
[18:59:09.831] Debug: Found 1 TownHall
[18:59:09.833] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:59:09.978] Debug: Found 0 ElixirCollector
[18:59:09.980] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:09.981] Debug: Regular logic indicates active base
[18:59:09.982] Debug: Meets requirements failed on dead base check.
[18:59:09.984] Debug: Testing 0 attack methods
[18:59:09.994] Debug: no algorithm is suited to attack here
[18:59:09.995] Debug: Finding TownHall
[18:59:10.036] Debug: Found 1 TownHall
[18:59:10.037] [Attack] #52, Active, TH7, Skipping: This base isn't dead.
[18:59:10.038] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:59:11.912] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:12.056] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:12.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:12.713] Debug: Waiting for clouds to appear...
[18:59:12.715] Debug: Waiting for clouds to disappear...
[18:59:12.716] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:13.302] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:13.303] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:13.305] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:13.736] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:14.012] Debug: Clearing game grid API cache
[18:59:14.013] Debug: Clearing building API cache
[18:59:14.014] Debug: Clearing deploy API cache
[18:59:14.015] Debug: Finding ElixirCollector
[18:59:14.017] Debug: Finding TownHall
[18:59:14.446] Debug: Found 1 TownHall
[18:59:14.447] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:59:14.531] Debug: Found 0 ElixirCollector
[18:59:14.532] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:14.533] Debug: Regular logic indicates active base
[18:59:14.534] Debug: Meets requirements failed on dead base check.
[18:59:14.535] Debug: Testing 0 attack methods
[18:59:14.536] Debug: no algorithm is suited to attack here
[18:59:14.537] Debug: Finding TownHall
[18:59:14.578] Debug: Found 1 TownHall
[18:59:14.580] [Attack] #53, Active, TH5, Skipping: This base isn't dead.
[18:59:14.581] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[18:59:16.538] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:16.542] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:16.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:17.266] Debug: Waiting for clouds to appear...
[18:59:17.267] Debug: Waiting for clouds to disappear...
[18:59:17.268] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:17.970] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:17.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:17.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:18.559] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:18.585] Debug: Clearing game grid API cache
[18:59:18.586] Debug: Clearing building API cache
[18:59:18.588] Debug: Clearing deploy API cache
[18:59:18.589] Debug: Finding ElixirCollector
[18:59:18.590] Debug: Finding TownHall
[18:59:19.093] Debug: Found 1 TownHall
[18:59:19.095] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:59:19.185] Debug: Found 0 ElixirCollector
[18:59:19.187] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:19.188] Debug: Regular logic indicates active base
[18:59:19.190] Debug: Meets requirements failed on dead base check.
[18:59:19.191] Debug: Testing 0 attack methods
[18:59:19.192] Debug: no algorithm is suited to attack here
[18:59:19.194] Debug: Finding TownHall
[18:59:19.236] Debug: Found 1 TownHall
[18:59:19.238] [Attack] #54, Active, TH6, Skipping: This base isn't dead.
[18:59:19.239] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[18:59:21.054] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:21.230] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:21.463] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:21.848] Debug: Waiting for clouds to appear...
[18:59:21.849] Debug: Waiting for clouds to disappear...
[18:59:21.851] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:22.537] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:22.538] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:22.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:22.924] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:23.199] Debug: Clearing game grid API cache
[18:59:23.201] Debug: Clearing building API cache
[18:59:23.202] Debug: Clearing deploy API cache
[18:59:23.204] Debug: Finding ElixirCollector
[18:59:23.205] Debug: Finding TownHall
[18:59:23.324] Debug: Found 1 TownHall
[18:59:23.326] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:59:23.419] Debug: Found 2 ElixirCollector
[18:59:23.538] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[18:59:23.539] Debug: Regular logic indicates active base
[18:59:23.541] Debug: Meets requirements failed on dead base check.
[18:59:23.542] Debug: Testing 0 attack methods
[18:59:23.543] Debug: no algorithm is suited to attack here
[18:59:23.544] Debug: Finding TownHall
[18:59:23.579] Debug: Found 1 TownHall
[18:59:23.591] [Attack] #55, Active, TH6, Skipping: This base isn't dead.
[18:59:23.593] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[18:59:25.670] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:25.938] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:26.393] Debug: Waiting for clouds to appear...
[18:59:26.395] Debug: Waiting for clouds to disappear...
[18:59:26.396] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:26.400] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:26.833] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:26.834] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:26.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:27.420] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:27.443] Debug: Clearing game grid API cache
[18:59:27.444] Debug: Clearing building API cache
[18:59:27.446] Debug: Clearing deploy API cache
[18:59:27.447] Debug: Finding ElixirCollector
[18:59:27.448] Debug: Finding TownHall
[18:59:27.649] Debug: Found 1 TownHall
[18:59:27.651] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:59:27.737] Debug: Found 0 ElixirCollector
[18:59:27.738] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:27.739] Debug: Regular logic indicates active base
[18:59:27.740] Debug: Meets requirements failed on dead base check.
[18:59:27.741] Debug: Testing 0 attack methods
[18:59:27.742] Debug: no algorithm is suited to attack here
[18:59:27.743] Debug: Finding TownHall
[18:59:27.785] Debug: Found 1 TownHall
[18:59:27.787] [Attack] #56, Active, TH5, Skipping: This base isn't dead.
[18:59:27.789] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:59:29.867] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:30.131] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:30.575] Debug: Waiting for clouds to appear...
[18:59:30.576] Debug: Waiting for clouds to disappear...
[18:59:30.578] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:30.579] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:31.115] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:31.116] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:31.118] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:31.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:31.777] Debug: Clearing game grid API cache
[18:59:31.778] Debug: Clearing building API cache
[18:59:31.779] Debug: Clearing deploy API cache
[18:59:31.781] Debug: Finding ElixirCollector
[18:59:31.782] Debug: Finding TownHall
[18:59:32.062] Debug: Found 1 TownHall
[18:59:32.063] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:59:32.204] Debug: Found 1 ElixirCollector
[18:59:32.243] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[18:59:32.245] Debug: Regular logic indicates dead base
[18:59:32.246] Debug: Testing 2 attack methods
[18:59:32.441] Debug: Gold doesn't meet requirements: 178467 < 200000
[18:59:32.442] Debug: Meets all requirements failed on resource check.
[18:59:32.443] Debug: Near Collectors Deploy (#1) has a score of 0
[18:59:32.444] Debug: Gold doesn't meet requirements: 178467 < 200000
[18:59:32.446] Debug: Meets all requirements failed on resource check.
[18:59:32.447] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[18:59:32.448] Debug: Red Line Deploy (#2) has a score of 0
[18:59:32.449] Debug: no algorithm is suited to attack here
[18:59:32.450] Debug: Finding TownHall
[18:59:32.488] Debug: Found 1 TownHall
[18:59:32.500] [Attack] #57, Dead, TH7, 178467 Gold, 149775 Elixir, 81 Dark elixir,
Skipping: All of the loot requirements weren't met.
[18:59:32.501] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[18:59:34.189] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:34.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:34.829] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:34.940] Debug: Waiting for clouds to appear...
[18:59:34.941] Debug: Waiting for clouds to disappear...
[18:59:34.942] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:35.469] Debug: Sending ADB command: time
[18:59:35.491] Debug: Android load 0m3.00s user 0m20.82s system
[18:59:35.730] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:35.731] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:35.732] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:36.126] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:36.392] Debug: Clearing game grid API cache
[18:59:36.393] Debug: Clearing building API cache
[18:59:36.396] Debug: Clearing deploy API cache
[18:59:36.397] Debug: Finding ElixirCollector
[18:59:36.398] Debug: Finding TownHall
[18:59:36.603] Debug: Found 1 TownHall
[18:59:36.604] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:59:36.696] Debug: Found 0 ElixirCollector
[18:59:36.697] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:36.698] Debug: Regular logic indicates active base
[18:59:36.699] Debug: Meets requirements failed on dead base check.
[18:59:36.700] Debug: Testing 0 attack methods
[18:59:36.700] Debug: no algorithm is suited to attack here
[18:59:36.701] Debug: Finding TownHall
[18:59:36.742] Debug: Found 1 TownHall
[18:59:36.742] [Attack] #58, Active, TH5, Skipping: This base isn't dead.
[18:59:36.744] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[18:59:38.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:38.985] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:39.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:39.635] Debug: Waiting for clouds to appear...
[18:59:39.637] Debug: Waiting for clouds to disappear...
[18:59:39.638] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:40.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:40.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:40.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:40.596] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:40.875] Debug: Clearing game grid API cache
[18:59:40.876] Debug: Clearing building API cache
[18:59:40.878] Debug: Clearing deploy API cache
[18:59:40.879] Debug: Finding ElixirCollector
[18:59:40.880] Debug: Finding TownHall
[18:59:41.172] Debug: Found 1 TownHall
[18:59:41.174] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:59:41.261] Debug: Found 0 ElixirCollector
[18:59:41.263] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:41.264] Debug: Regular logic indicates active base
[18:59:41.265] Debug: Meets requirements failed on dead base check.
[18:59:41.266] Debug: Testing 0 attack methods
[18:59:41.267] Debug: no algorithm is suited to attack here
[18:59:41.268] Debug: Finding TownHall
[18:59:41.303] Debug: Found 1 TownHall
[18:59:41.305] [Attack] #59, Active, TH6, Skipping: This base isn't dead.
[18:59:41.306] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[18:59:43.399] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:43.403] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:43.761] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:44.131] Debug: Waiting for clouds to appear...
[18:59:44.132] Debug: Waiting for clouds to disappear...
[18:59:44.134] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:44.821] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:44.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:44.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:45.268] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:45.544] Debug: Clearing game grid API cache
[18:59:45.546] Debug: Clearing building API cache
[18:59:45.547] Debug: Clearing deploy API cache
[18:59:45.549] Debug: Finding ElixirCollector
[18:59:45.550] Debug: Finding TownHall
[18:59:45.764] Debug: Found 1 TownHall
[18:59:45.766] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[18:59:45.849] Debug: Found 0 ElixirCollector
[18:59:45.850] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:45.851] Debug: Regular logic indicates active base
[18:59:45.852] Debug: Meets requirements failed on dead base check.
[18:59:45.853] Debug: Testing 0 attack methods
[18:59:45.854] Debug: no algorithm is suited to attack here
[18:59:45.855] Debug: Finding TownHall
[18:59:45.896] Debug: Found 1 TownHall
[18:59:45.897] [Attack] #60, Active, TH5, Skipping: This base isn't dead.
[18:59:45.899] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[18:59:46.916] Debug: [AR] Compacting done, 147.2MB -> 147.2MB
[18:59:47.995] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:48.280] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:48.625] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:48.750] Debug: Waiting for clouds to appear...
[18:59:48.751] Debug: Waiting for clouds to disappear...
[18:59:48.752] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:49.413] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:49.415] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:49.416] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:49.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:50.081] Debug: Clearing game grid API cache
[18:59:50.083] Debug: Clearing building API cache
[18:59:50.085] Debug: Clearing deploy API cache
[18:59:50.086] Debug: Finding ElixirCollector
[18:59:50.087] Debug: Finding TownHall
[18:59:50.384] Debug: Found 1 TownHall
[18:59:50.386] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:59:50.563] Debug: Found 0 ElixirCollector
[18:59:50.565] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:50.567] Debug: Regular logic indicates active base
[18:59:50.569] Debug: Meets requirements failed on dead base check.
[18:59:50.570] Debug: Testing 0 attack methods
[18:59:50.571] Debug: no algorithm is suited to attack here
[18:59:50.573] Debug: Finding TownHall
[18:59:50.613] Debug: Found 1 TownHall
[18:59:50.624] [Attack] #61, Active, TH7, Skipping: This base isn't dead.
[18:59:50.626] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[18:59:52.454] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:52.730] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:52.866] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:53.175] Debug: Waiting for clouds to appear...
[18:59:53.176] Debug: Waiting for clouds to disappear...
[18:59:53.178] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:54.000] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:54.001] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:54.004] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:54.382] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:54.657] Debug: Clearing game grid API cache
[18:59:54.659] Debug: Clearing building API cache
[18:59:54.660] Debug: Clearing deploy API cache
[18:59:54.661] Debug: Finding ElixirCollector
[18:59:54.662] Debug: Finding TownHall
[18:59:54.954] Debug: Found 1 TownHall
[18:59:54.955] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[18:59:55.043] Debug: Found 0 ElixirCollector
[18:59:55.045] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:55.045] Debug: Regular logic indicates active base
[18:59:55.046] Debug: Meets requirements failed on dead base check.
[18:59:55.047] Debug: Testing 0 attack methods
[18:59:55.048] Debug: no algorithm is suited to attack here
[18:59:55.049] Debug: Finding TownHall
[18:59:55.087] Debug: Found 1 TownHall
[18:59:55.088] [Attack] #62, Active, TH6, Skipping: This base isn't dead.
[18:59:55.088] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[18:59:57.157] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[18:59:57.162] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[18:59:57.443] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[18:59:57.877] Debug: Waiting for clouds to appear...
[18:59:57.878] Debug: Waiting for clouds to disappear...
[18:59:57.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[18:59:58.449] Debug: [Attack] It took 00:00min until we got offered a new opponent
[18:59:58.451] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[18:59:58.452] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[18:59:59.011] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[18:59:59.156] Debug: Clearing game grid API cache
[18:59:59.157] Debug: Clearing building API cache
[18:59:59.158] Debug: Clearing deploy API cache
[18:59:59.160] Debug: Finding ElixirCollector
[18:59:59.161] Debug: Finding TownHall
[18:59:59.362] Debug: Found 1 TownHall
[18:59:59.364] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[18:59:59.503] Debug: Found 0 ElixirCollector
[18:59:59.505] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[18:59:59.506] Debug: Regular logic indicates active base
[18:59:59.507] Debug: Meets requirements failed on dead base check.
[18:59:59.508] Debug: Testing 0 attack methods
[18:59:59.509] Debug: no algorithm is suited to attack here
[18:59:59.510] Debug: Finding TownHall
[18:59:59.549] Debug: Found 1 TownHall
[18:59:59.550] [Attack] #63, Active, TH7, Skipping: This base isn't dead.
[18:59:59.551] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[19:00:01.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:01.671] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:02.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:02.475] Debug: Waiting for clouds to appear...
[19:00:02.477] Debug: Waiting for clouds to disappear...
[19:00:02.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:03.278] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:03.279] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:03.281] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:03.862] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:04.017] Debug: Clearing game grid API cache
[19:00:04.018] Debug: Clearing building API cache
[19:00:04.020] Debug: Clearing deploy API cache
[19:00:04.021] Debug: Finding ElixirCollector
[19:00:04.022] Debug: Finding TownHall
[19:00:04.219] Debug: Found 1 TownHall
[19:00:04.220] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:00:04.304] Debug: Found 0 ElixirCollector
[19:00:04.305] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:04.307] Debug: Regular logic indicates active base
[19:00:04.308] Debug: Meets requirements failed on dead base check.
[19:00:04.309] Debug: Testing 0 attack methods
[19:00:04.310] Debug: no algorithm is suited to attack here
[19:00:04.312] Debug: Finding TownHall
[19:00:04.347] Debug: Found 1 TownHall
[19:00:04.348] [Attack] #64, Active, TH6, Skipping: This base isn't dead.
[19:00:04.350] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:00:05.493] Debug: Sending ADB command: time
[19:00:05.515] Debug: Android load 0m3.04s user 0m21.14s system
[19:00:06.467] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:06.756] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:06.950] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:07.062] Debug: Waiting for clouds to appear...
[19:00:07.063] Debug: Waiting for clouds to disappear...
[19:00:07.064] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:07.768] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:07.769] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:07.773] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:08.178] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:08.487] Debug: Clearing game grid API cache
[19:00:08.489] Debug: Clearing building API cache
[19:00:08.490] Debug: Clearing deploy API cache
[19:00:08.491] Debug: Finding ElixirCollector
[19:00:08.492] Debug: Finding TownHall
[19:00:08.602] Debug: Found 1 TownHall
[19:00:08.604] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:00:08.687] Debug: Found 0 ElixirCollector
[19:00:08.689] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:08.691] Debug: Regular logic indicates active base
[19:00:08.692] Debug: Meets requirements failed on dead base check.
[19:00:08.693] Debug: Testing 0 attack methods
[19:00:08.694] Debug: no algorithm is suited to attack here
[19:00:08.695] Debug: Finding TownHall
[19:00:08.731] Debug: Found 1 TownHall
[19:00:08.732] [Attack] #65, Active, TH6, Skipping: This base isn't dead.
[19:00:08.733] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:00:10.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:11.127] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:11.282] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:11.661] Debug: Waiting for clouds to appear...
[19:00:11.663] Debug: Waiting for clouds to disappear...
[19:00:11.664] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:12.353] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:12.354] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:12.356] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:12.754] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:13.027] Debug: Clearing game grid API cache
[19:00:13.029] Debug: Clearing building API cache
[19:00:13.030] Debug: Clearing deploy API cache
[19:00:13.032] Debug: Finding ElixirCollector
[19:00:13.033] Debug: Finding TownHall
[19:00:13.327] Debug: Found 1 TownHall
[19:00:13.329] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:00:13.417] Debug: Found 0 ElixirCollector
[19:00:13.419] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:13.420] Debug: Regular logic indicates active base
[19:00:13.421] Debug: Meets requirements failed on dead base check.
[19:00:13.422] Debug: Testing 0 attack methods
[19:00:13.432] Debug: no algorithm is suited to attack here
[19:00:13.433] Debug: Finding TownHall
[19:00:13.470] Debug: Found 1 TownHall
[19:00:13.472] [Attack] #66, Active, TH5, Skipping: This base isn't dead.
[19:00:13.474] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:00:15.548] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:15.553] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:15.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:16.267] Debug: Waiting for clouds to appear...
[19:00:16.268] Debug: Waiting for clouds to disappear...
[19:00:16.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:16.869] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:16.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:16.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:17.276] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:17.552] Debug: Clearing game grid API cache
[19:00:17.553] Debug: Clearing building API cache
[19:00:17.555] Debug: Clearing deploy API cache
[19:00:17.556] Debug: Finding ElixirCollector
[19:00:17.557] Debug: Finding TownHall
[19:00:17.834] Debug: Found 1 TownHall
[19:00:17.835] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:00:17.977] Debug: Found 0 ElixirCollector
[19:00:17.977] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:17.979] Debug: Regular logic indicates active base
[19:00:17.980] Debug: Meets requirements failed on dead base check.
[19:00:17.981] Debug: Testing 0 attack methods
[19:00:17.983] Debug: no algorithm is suited to attack here
[19:00:17.984] Debug: Finding TownHall
[19:00:18.022] Debug: Found 1 TownHall
[19:00:18.024] [Attack] #67, Active, TH7, Skipping: This base isn't dead.
[19:00:18.025] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[19:00:19.980] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:19.985] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:20.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:20.693] Debug: Waiting for clouds to appear...
[19:00:20.695] Debug: Waiting for clouds to disappear...
[19:00:20.697] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:21.268] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:21.270] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:21.281] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:21.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:21.921] Debug: Clearing game grid API cache
[19:00:21.922] Debug: Clearing building API cache
[19:00:21.924] Debug: Clearing deploy API cache
[19:00:21.925] Debug: Finding ElixirCollector
[19:00:21.927] Debug: Finding TownHall
[19:00:22.170] Debug: Found 1 TownHall
[19:00:22.172] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:00:22.279] Debug: Found 0 ElixirCollector
[19:00:22.281] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:22.283] Debug: Regular logic indicates active base
[19:00:22.284] Debug: Meets requirements failed on dead base check.
[19:00:22.286] Debug: Testing 0 attack methods
[19:00:22.287] Debug: no algorithm is suited to attack here
[19:00:22.288] Debug: Finding TownHall
[19:00:22.330] Debug: Found 1 TownHall
[19:00:22.348] [Attack] #68, Active, TH5, Skipping: This base isn't dead.
[19:00:22.349] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:00:24.340] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:24.345] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:24.665] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:25.026] Debug: Waiting for clouds to appear...
[19:00:25.028] Debug: Waiting for clouds to disappear...
[19:00:25.029] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:25.597] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:25.598] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:25.600] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:26.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:26.326] Debug: Clearing game grid API cache
[19:00:26.328] Debug: Clearing building API cache
[19:00:26.329] Debug: Clearing deploy API cache
[19:00:26.331] Debug: Finding ElixirCollector
[19:00:26.332] Debug: Finding TownHall
[19:00:26.626] Debug: Found 1 TownHall
[19:00:26.628] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:00:26.713] Debug: Found 0 ElixirCollector
[19:00:26.715] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:26.716] Debug: Regular logic indicates active base
[19:00:26.717] Debug: Meets requirements failed on dead base check.
[19:00:26.718] Debug: Testing 0 attack methods
[19:00:26.719] Debug: no algorithm is suited to attack here
[19:00:26.720] Debug: Finding TownHall
[19:00:26.760] Debug: Found 1 TownHall
[19:00:26.761] [Attack] #69, Active, TH6, Skipping: This base isn't dead.
[19:00:26.763] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:00:28.839] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:28.844] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:29.119] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:29.552] Debug: Waiting for clouds to appear...
[19:00:29.553] Debug: Waiting for clouds to disappear...
[19:00:29.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:30.243] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:30.245] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:30.259] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:30.628] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:30.917] Debug: Clearing game grid API cache
[19:00:30.919] Debug: Clearing building API cache
[19:00:30.920] Debug: Clearing deploy API cache
[19:00:30.922] Debug: Finding ElixirCollector
[19:00:30.923] Debug: Finding TownHall
[19:00:31.259] Debug: Found 1 TownHall
[19:00:31.261] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:00:31.401] Debug: Found 5 ElixirCollector
[19:00:31.751] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[19:00:31.752] Debug: Regular logic indicates active base
[19:00:31.753] Debug: Meets requirements failed on dead base check.
[19:00:31.755] Debug: Testing 0 attack methods
[19:00:31.756] Debug: no algorithm is suited to attack here
[19:00:31.757] Debug: Finding TownHall
[19:00:31.797] Debug: Found 1 TownHall
[19:00:31.798] [Attack] #70, Active, TH7, Skipping: This base isn't dead.
[19:00:31.800] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[19:00:33.381] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:33.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:34.119] Debug: Waiting for clouds to appear...
[19:00:34.121] Debug: Waiting for clouds to disappear...
[19:00:34.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:34.124] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:34.649] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:34.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:34.652] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:35.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:35.311] Debug: Clearing game grid API cache
[19:00:35.312] Debug: Clearing building API cache
[19:00:35.313] Debug: Clearing deploy API cache
[19:00:35.314] Debug: Finding ElixirCollector
[19:00:35.315] Debug: Finding TownHall
[19:00:35.434] Debug: Found 1 TownHall
[19:00:35.435] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:00:35.517] Debug: Sending ADB command: time
[19:00:35.538] Debug: Android load 0m3.08s user 0m21.47s system
[19:00:35.570] Debug: Found 0 ElixirCollector
[19:00:35.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:35.573] Debug: Regular logic indicates active base
[19:00:35.574] Debug: Meets requirements failed on dead base check.
[19:00:35.575] Debug: Testing 0 attack methods
[19:00:35.576] Debug: no algorithm is suited to attack here
[19:00:35.577] Debug: Finding TownHall
[19:00:35.617] Debug: Found 1 TownHall
[19:00:35.627] [Attack] #71, Active, TH7, Skipping: This base isn't dead.
[19:00:35.629] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[19:00:37.819] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:38.153] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:38.362] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:38.478] Debug: Waiting for clouds to appear...
[19:00:38.480] Debug: Waiting for clouds to disappear...
[19:00:38.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:39.313] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:39.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:39.325] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:39.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:39.997] Debug: Clearing game grid API cache
[19:00:39.999] Debug: Clearing building API cache
[19:00:40.000] Debug: Clearing deploy API cache
[19:00:40.002] Debug: Finding ElixirCollector
[19:00:40.003] Debug: Finding TownHall
[19:00:40.298] Debug: Found 1 TownHall
[19:00:40.299] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:00:40.385] Debug: Found 0 ElixirCollector
[19:00:40.386] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:40.388] Debug: Regular logic indicates active base
[19:00:40.389] Debug: Meets requirements failed on dead base check.
[19:00:40.390] Debug: Testing 0 attack methods
[19:00:40.391] Debug: no algorithm is suited to attack here
[19:00:40.392] Debug: Finding TownHall
[19:00:40.429] Debug: Found 1 TownHall
[19:00:40.430] [Attack] #72, Active, TH5, Skipping: This base isn't dead.
[19:00:40.432] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:00:42.507] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:42.665] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:42.937] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:43.075] Debug: Waiting for clouds to appear...
[19:00:43.076] Debug: Waiting for clouds to disappear...
[19:00:43.078] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:44.021] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:44.022] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:44.027] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:44.407] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:44.687] Debug: Clearing game grid API cache
[19:00:44.688] Debug: Clearing building API cache
[19:00:44.689] Debug: Clearing deploy API cache
[19:00:44.691] Debug: Finding ElixirCollector
[19:00:44.692] Debug: Finding TownHall
[19:00:45.056] Debug: Found 1 TownHall
[19:00:45.058] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:00:45.095] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:00:45.097] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:45.098] Debug: Regular logic indicates active base
[19:00:45.099] Debug: Meets requirements failed on dead base check.
[19:00:45.100] Debug: Testing 0 attack methods
[19:00:45.101] Debug: no algorithm is suited to attack here
[19:00:45.102] Debug: Finding TownHall
[19:00:45.144] Debug: Found 1 TownHall
[19:00:45.146] [Attack] #73, Active, TH4, Skipping: This base isn't dead.
[19:00:45.148] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:00:47.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:47.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:47.812] Debug: Waiting for clouds to appear...
[19:00:47.814] Debug: Waiting for clouds to disappear...
[19:00:47.815] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:47.936] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:48.478] Debug: Warning: checking game status took: 541ms (restarting state
timers)
[19:00:48.563] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:48.565] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:48.593] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:49.002] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:49.280] Debug: Clearing game grid API cache
[19:00:49.281] Debug: Clearing building API cache
[19:00:49.282] Debug: Clearing deploy API cache
[19:00:49.283] Debug: Finding ElixirCollector
[19:00:49.284] Debug: Finding TownHall
[19:00:49.493] Debug: Found 1 TownHall
[19:00:49.495] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:00:49.590] Debug: Found 5 ElixirCollector
[19:00:49.880] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:49.882] Debug: Regular logic indicates active base
[19:00:49.883] Debug: Meets requirements failed on dead base check.
[19:00:49.885] Debug: Testing 0 attack methods
[19:00:49.886] Debug: no algorithm is suited to attack here
[19:00:49.887] Debug: Finding TownHall
[19:00:49.920] Debug: Found 1 TownHall
[19:00:49.921] [Attack] #74, Active, TH5, Skipping: This base isn't dead.
[19:00:49.923] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[19:00:51.756] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:52.035] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:52.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:52.478] Debug: Waiting for clouds to appear...
[19:00:52.479] Debug: Waiting for clouds to disappear...
[19:00:52.480] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:53.211] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:53.212] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:53.215] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:53.802] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:53.834] Debug: Clearing game grid API cache
[19:00:53.835] Debug: Clearing building API cache
[19:00:53.837] Debug: Clearing deploy API cache
[19:00:53.838] Debug: Finding ElixirCollector
[19:00:53.839] Debug: Finding TownHall
[19:00:54.240] Debug: Found 1 TownHall
[19:00:54.242] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:00:54.327] Debug: Found 0 ElixirCollector
[19:00:54.328] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:54.330] Debug: Regular logic indicates active base
[19:00:54.331] Debug: Meets requirements failed on dead base check.
[19:00:54.332] Debug: Testing 0 attack methods
[19:00:54.332] Debug: no algorithm is suited to attack here
[19:00:54.333] Debug: Finding TownHall
[19:00:54.370] Debug: Found 1 TownHall
[19:00:54.377] [Attack] #75, Active, TH6, Skipping: This base isn't dead.
[19:00:54.379] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[19:00:56.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:00:56.348] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:00:56.709] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:00:57.082] Debug: Waiting for clouds to appear...
[19:00:57.083] Debug: Waiting for clouds to disappear...
[19:00:57.085] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:00:57.646] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:00:57.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:00:57.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:00:58.246] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:00:58.262] Debug: Clearing game grid API cache
[19:00:58.264] Debug: Clearing building API cache
[19:00:58.266] Debug: Clearing deploy API cache
[19:00:58.267] Debug: Finding ElixirCollector
[19:00:58.268] Debug: Finding TownHall
[19:00:58.468] Debug: Found 1 TownHall
[19:00:58.469] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:00:58.556] Debug: Found 0 ElixirCollector
[19:00:58.558] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:00:58.559] Debug: Regular logic indicates active base
[19:00:58.560] Debug: Meets requirements failed on dead base check.
[19:00:58.561] Debug: Testing 0 attack methods
[19:00:58.563] Debug: no algorithm is suited to attack here
[19:00:58.564] Debug: Finding TownHall
[19:00:58.606] Debug: Found 1 TownHall
[19:00:58.607] [Attack] #76, Active, TH5, Skipping: This base isn't dead.
[19:00:58.609] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:01:00.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:00.742] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:01.191] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:01.591] Debug: Waiting for clouds to appear...
[19:01:01.592] Debug: Waiting for clouds to disappear...
[19:01:01.594] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:02.805] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:01:02.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:02.816] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:03.246] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:03.434] Debug: Clearing game grid API cache
[19:01:03.435] Debug: Clearing building API cache
[19:01:03.437] Debug: Clearing deploy API cache
[19:01:03.438] Debug: Finding ElixirCollector
[19:01:03.439] Debug: Finding TownHall
[19:01:03.645] Debug: Found 1 TownHall
[19:01:03.647] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:01:03.733] Debug: Found 0 ElixirCollector
[19:01:03.735] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:03.736] Debug: Regular logic indicates active base
[19:01:03.738] Debug: Meets requirements failed on dead base check.
[19:01:03.739] Debug: Testing 0 attack methods
[19:01:03.741] Debug: no algorithm is suited to attack here
[19:01:03.742] Debug: Finding TownHall
[19:01:03.785] Debug: Found 1 TownHall
[19:01:03.794] [Attack] #77, Active, TH6, Skipping: This base isn't dead.
[19:01:03.795] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:01:05.540] Debug: Sending ADB command: time
[19:01:05.583] Debug: Android load 0m3.13s user 0m21.83s system
[19:01:05.860] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:06.145] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:06.148] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:06.577] Debug: Waiting for clouds to appear...
[19:01:06.579] Debug: Waiting for clouds to disappear...
[19:01:06.580] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:07.313] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:07.315] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:07.327] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:07.720] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:07.995] Debug: Clearing game grid API cache
[19:01:07.996] Debug: Clearing building API cache
[19:01:07.998] Debug: Clearing deploy API cache
[19:01:07.999] Debug: Finding ElixirCollector
[19:01:08.000] Debug: Finding TownHall
[19:01:08.207] Debug: Found 1 TownHall
[19:01:08.208] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:01:08.299] Debug: Found 0 ElixirCollector
[19:01:08.300] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:08.301] Debug: Regular logic indicates active base
[19:01:08.301] Debug: Meets requirements failed on dead base check.
[19:01:08.302] Debug: Testing 0 attack methods
[19:01:08.303] Debug: no algorithm is suited to attack here
[19:01:08.305] Debug: Finding TownHall
[19:01:08.351] Debug: Found 1 TownHall
[19:01:08.353] [Attack] #78, Active, TH5, Skipping: This base isn't dead.
[19:01:08.354] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[19:01:10.419] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:10.424] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:10.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:11.026] Debug: Waiting for clouds to appear...
[19:01:11.027] Debug: Waiting for clouds to disappear...
[19:01:11.029] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:12.091] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:01:12.093] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:12.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:12.702] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:12.728] Debug: Clearing game grid API cache
[19:01:12.730] Debug: Clearing building API cache
[19:01:12.732] Debug: Clearing deploy API cache
[19:01:12.733] Debug: Finding ElixirCollector
[19:01:12.735] Debug: Finding TownHall
[19:01:13.108] Debug: Found 1 TownHall
[19:01:13.110] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:01:13.246] Debug: Found 0 ElixirCollector
[19:01:13.247] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:13.249] Debug: Regular logic indicates active base
[19:01:13.250] Debug: Meets requirements failed on dead base check.
[19:01:13.251] Debug: Testing 0 attack methods
[19:01:13.252] Debug: no algorithm is suited to attack here
[19:01:13.253] Debug: Finding TownHall
[19:01:13.291] Debug: Found 1 TownHall
[19:01:13.292] [Attack] #79, Active, TH7, Skipping: This base isn't dead.
[19:01:13.293] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[19:01:15.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:15.502] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:15.617] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:15.928] Debug: Waiting for clouds to appear...
[19:01:15.929] Debug: Waiting for clouds to disappear...
[19:01:15.931] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:16.608] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:16.610] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:16.621] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:17.189] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:17.213] Debug: Clearing game grid API cache
[19:01:17.215] Debug: Clearing building API cache
[19:01:17.216] Debug: Clearing deploy API cache
[19:01:17.218] Debug: Finding ElixirCollector
[19:01:17.219] Debug: Finding TownHall
[19:01:17.508] Debug: Found 1 TownHall
[19:01:17.509] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:01:17.596] Debug: Found 0 ElixirCollector
[19:01:17.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:17.600] Debug: Regular logic indicates active base
[19:01:17.600] Debug: Meets requirements failed on dead base check.
[19:01:17.601] Debug: Testing 0 attack methods
[19:01:17.602] Debug: no algorithm is suited to attack here
[19:01:17.604] Debug: Finding TownHall
[19:01:17.641] Debug: Found 1 TownHall
[19:01:17.642] [Attack] #80, Active, TH6, Skipping: This base isn't dead.
[19:01:17.643] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:01:19.708] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:19.713] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:20.050] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:20.501] Debug: Waiting for clouds to appear...
[19:01:20.502] Debug: Waiting for clouds to disappear...
[19:01:20.503] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:21.158] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:21.159] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:21.161] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:21.535] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:21.812] Debug: Clearing game grid API cache
[19:01:21.813] Debug: Clearing building API cache
[19:01:21.815] Debug: Clearing deploy API cache
[19:01:21.816] Debug: Finding ElixirCollector
[19:01:21.817] Debug: Finding TownHall
[19:01:22.102] Debug: Found 1 TownHall
[19:01:22.102] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:01:22.191] Debug: Found 0 ElixirCollector
[19:01:22.193] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:22.195] Debug: Regular logic indicates active base
[19:01:22.196] Debug: Meets requirements failed on dead base check.
[19:01:22.197] Debug: Testing 0 attack methods
[19:01:22.198] Debug: no algorithm is suited to attack here
[19:01:22.200] Debug: Finding TownHall
[19:01:22.243] Debug: Found 1 TownHall
[19:01:22.245] [Attack] #81, Active, TH5, Skipping: This base isn't dead.
[19:01:22.247] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:01:24.324] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:24.595] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:24.796] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:24.909] Debug: Waiting for clouds to appear...
[19:01:24.910] Debug: Waiting for clouds to disappear...
[19:01:24.911] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:25.723] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:25.725] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:25.726] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:26.156] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:26.424] Debug: Clearing game grid API cache
[19:01:26.425] Debug: Clearing building API cache
[19:01:26.427] Debug: Clearing deploy API cache
[19:01:26.428] Debug: Finding ElixirCollector
[19:01:26.429] Debug: Finding TownHall
[19:01:26.544] Debug: Found 1 TownHall
[19:01:26.545] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:01:26.641] Debug: Found 0 ElixirCollector
[19:01:26.642] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:26.643] Debug: Regular logic indicates active base
[19:01:26.644] Debug: Meets requirements failed on dead base check.
[19:01:26.646] Debug: Testing 0 attack methods
[19:01:26.647] Debug: no algorithm is suited to attack here
[19:01:26.647] Debug: Finding TownHall
[19:01:26.685] Debug: Found 1 TownHall
[19:01:26.687] [Attack] #82, Active, TH5, Skipping: This base isn't dead.
[19:01:26.688] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:01:28.899] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:29.060] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:29.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:29.477] Debug: Waiting for clouds to appear...
[19:01:29.479] Debug: Waiting for clouds to disappear...
[19:01:29.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:30.301] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:30.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:30.304] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:30.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:30.977] Debug: Clearing game grid API cache
[19:01:30.979] Debug: Clearing building API cache
[19:01:30.980] Debug: Clearing deploy API cache
[19:01:30.981] Debug: Finding ElixirCollector
[19:01:30.981] Debug: Finding TownHall
[19:01:31.108] Debug: Found 1 TownHall
[19:01:31.110] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:01:31.197] Debug: Found 0 ElixirCollector
[19:01:31.199] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:31.200] Debug: Regular logic indicates active base
[19:01:31.201] Debug: Meets requirements failed on dead base check.
[19:01:31.202] Debug: Testing 0 attack methods
[19:01:31.203] Debug: no algorithm is suited to attack here
[19:01:31.204] Debug: Finding TownHall
[19:01:31.242] Debug: Found 1 TownHall
[19:01:31.252] [Attack] #83, Active, TH5, Skipping: This base isn't dead.
[19:01:31.254] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:01:33.464] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:33.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:34.183] Debug: Waiting for clouds to appear...
[19:01:34.184] Debug: Waiting for clouds to disappear...
[19:01:34.186] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:34.187] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:34.891] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:34.893] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:34.894] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:35.321] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:35.585] Debug: Sending ADB command: time
[19:01:35.593] Debug: Clearing game grid API cache
[19:01:35.594] Debug: Clearing building API cache
[19:01:35.596] Debug: Clearing deploy API cache
[19:01:35.597] Debug: Finding ElixirCollector
[19:01:35.598] Debug: Finding TownHall
[19:01:35.608] Debug: Android load 0m3.21s user 0m22.15s system
[19:01:35.804] Debug: Found 1 TownHall
[19:01:35.806] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:01:35.890] Debug: Found 0 ElixirCollector
[19:01:35.891] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:35.893] Debug: Regular logic indicates active base
[19:01:35.894] Debug: Meets requirements failed on dead base check.
[19:01:35.895] Debug: Testing 0 attack methods
[19:01:35.896] Debug: no algorithm is suited to attack here
[19:01:35.897] Debug: Finding TownHall
[19:01:35.937] Debug: Found 1 TownHall
[19:01:35.947] [Attack] #84, Active, TH6, Skipping: This base isn't dead.
[19:01:35.948] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[19:01:38.001] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:38.270] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:38.388] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:38.697] Debug: Waiting for clouds to appear...
[19:01:38.699] Debug: Waiting for clouds to disappear...
[19:01:38.700] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:39.519] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:39.520] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:39.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:39.893] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:40.174] Debug: Clearing game grid API cache
[19:01:40.176] Debug: Clearing building API cache
[19:01:40.177] Debug: Clearing deploy API cache
[19:01:40.178] Debug: Finding ElixirCollector
[19:01:40.179] Debug: Finding TownHall
[19:01:40.372] Debug: Found 1 TownHall
[19:01:40.374] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:01:40.457] Debug: Found 0 ElixirCollector
[19:01:40.462] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:40.464] Debug: Regular logic indicates active base
[19:01:40.465] Debug: Meets requirements failed on dead base check.
[19:01:40.466] Debug: Testing 0 attack methods
[19:01:40.467] Debug: no algorithm is suited to attack here
[19:01:40.469] Debug: Finding TownHall
[19:01:40.507] Debug: Found 1 TownHall
[19:01:40.509] [Attack] #85, Active, TH5, Skipping: This base isn't dead.
[19:01:40.510] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:01:42.578] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:42.582] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:42.899] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:43.314] Debug: Waiting for clouds to appear...
[19:01:43.315] Debug: Waiting for clouds to disappear...
[19:01:43.317] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:44.159] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:44.161] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:44.163] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:44.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:44.837] Debug: Clearing game grid API cache
[19:01:44.838] Debug: Clearing building API cache
[19:01:44.840] Debug: Clearing deploy API cache
[19:01:44.841] Debug: Finding ElixirCollector
[19:01:44.842] Debug: Finding TownHall
[19:01:45.121] Debug: Found 1 TownHall
[19:01:45.122] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:01:45.255] Debug: Found 0 ElixirCollector
[19:01:45.256] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:45.257] Debug: Regular logic indicates active base
[19:01:45.258] Debug: Meets requirements failed on dead base check.
[19:01:45.259] Debug: Testing 0 attack methods
[19:01:45.260] Debug: no algorithm is suited to attack here
[19:01:45.261] Debug: Finding TownHall
[19:01:45.302] Debug: Found 1 TownHall
[19:01:45.313] [Attack] #86, Active, TH7, Skipping: This base isn't dead.
[19:01:45.314] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:01:47.270] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:47.352] Debug: [AR] Compacting done, 147.3MB -> 147.3MB
[19:01:47.591] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:47.777] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:47.899] Debug: Waiting for clouds to appear...
[19:01:47.900] Debug: Waiting for clouds to disappear...
[19:01:47.901] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:48.836] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:48.837] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:48.839] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:49.224] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:49.496] Debug: Clearing game grid API cache
[19:01:49.498] Debug: Clearing building API cache
[19:01:49.500] Debug: Clearing deploy API cache
[19:01:49.501] Debug: Finding ElixirCollector
[19:01:49.502] Debug: Finding TownHall
[19:01:49.630] Debug: Found 1 TownHall
[19:01:49.632] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:01:49.775] Debug: Found 0 ElixirCollector
[19:01:49.776] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:49.777] Debug: Regular logic indicates active base
[19:01:49.778] Debug: Meets requirements failed on dead base check.
[19:01:49.779] Debug: Testing 0 attack methods
[19:01:49.780] Debug: no algorithm is suited to attack here
[19:01:49.781] Debug: Finding TownHall
[19:01:49.817] Debug: Found 1 TownHall
[19:01:49.819] [Attack] #87, Active, TH7, Skipping: This base isn't dead.
[19:01:49.820] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[19:01:52.066] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:52.070] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:52.346] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:52.748] Debug: Waiting for clouds to appear...
[19:01:52.750] Debug: Waiting for clouds to disappear...
[19:01:52.751] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:53.322] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:53.323] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:53.324] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:53.890] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:54.042] Debug: Clearing game grid API cache
[19:01:54.044] Debug: Clearing building API cache
[19:01:54.045] Debug: Clearing deploy API cache
[19:01:54.047] Debug: Finding ElixirCollector
[19:01:54.052] Debug: Finding TownHall
[19:01:54.171] Debug: Found 1 TownHall
[19:01:54.173] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:01:54.320] Debug: Found 0 ElixirCollector
[19:01:54.322] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:54.323] Debug: Regular logic indicates active base
[19:01:54.324] Debug: Meets requirements failed on dead base check.
[19:01:54.325] Debug: Testing 0 attack methods
[19:01:54.326] Debug: no algorithm is suited to attack here
[19:01:54.327] Debug: Finding TownHall
[19:01:54.366] Debug: Found 1 TownHall
[19:01:54.375] [Attack] #88, Active, TH7, Skipping: This base isn't dead.
[19:01:54.375] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:01:56.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:01:56.479] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:01:56.775] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:01:57.142] Debug: Waiting for clouds to appear...
[19:01:57.143] Debug: Waiting for clouds to disappear...
[19:01:57.145] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:01:57.938] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:01:57.939] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:01:57.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:01:58.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:01:58.655] Debug: Clearing game grid API cache
[19:01:58.657] Debug: Clearing building API cache
[19:01:58.658] Debug: Clearing deploy API cache
[19:01:58.660] Debug: Finding ElixirCollector
[19:01:58.661] Debug: Finding TownHall
[19:01:58.942] Debug: Found 1 TownHall
[19:01:58.944] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:01:59.026] Debug: Found 0 ElixirCollector
[19:01:59.028] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:01:59.030] Debug: Regular logic indicates active base
[19:01:59.031] Debug: Meets requirements failed on dead base check.
[19:01:59.032] Debug: Testing 0 attack methods
[19:01:59.033] Debug: no algorithm is suited to attack here
[19:01:59.034] Debug: Finding TownHall
[19:01:59.076] Debug: Found 1 TownHall
[19:01:59.078] [Attack] #89, Active, TH6, Skipping: This base isn't dead.
[19:01:59.079] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:02:01.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:01.322] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:01.687] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:02.040] Debug: Waiting for clouds to appear...
[19:02:02.041] Debug: Waiting for clouds to disappear...
[19:02:02.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:02.790] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:02.791] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:02.792] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:03.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:03.485] Debug: Clearing game grid API cache
[19:02:03.486] Debug: Clearing building API cache
[19:02:03.487] Debug: Clearing deploy API cache
[19:02:03.488] Debug: Finding ElixirCollector
[19:02:03.490] Debug: Finding TownHall
[19:02:03.604] Debug: Found 1 TownHall
[19:02:03.605] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:02:03.686] Debug: Found 1 ElixirCollector
[19:02:03.746] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:02:03.748] Debug: Regular logic indicates active base
[19:02:03.750] Debug: Meets requirements failed on dead base check.
[19:02:03.751] Debug: Testing 0 attack methods
[19:02:03.752] Debug: no algorithm is suited to attack here
[19:02:03.754] Debug: Finding TownHall
[19:02:03.790] Debug: Found 1 TownHall
[19:02:03.791] [Attack] #90, Active, TH6, Skipping: This base isn't dead.
[19:02:03.793] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[19:02:05.610] Debug: Sending ADB command: time
[19:02:05.632] Debug: Android load 0m3.24s user 0m22.43s system
[19:02:05.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:05.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:06.261] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:06.698] Debug: Waiting for clouds to appear...
[19:02:06.699] Debug: Waiting for clouds to disappear...
[19:02:06.700] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:07.285] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:07.287] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:07.288] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:07.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:07.979] Debug: Clearing game grid API cache
[19:02:07.980] Debug: Clearing building API cache
[19:02:07.982] Debug: Clearing deploy API cache
[19:02:07.983] Debug: Finding ElixirCollector
[19:02:07.984] Debug: Finding TownHall
[19:02:08.347] Debug: Found 1 TownHall
[19:02:08.349] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:02:08.387] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:02:08.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:08.389] Debug: Regular logic indicates active base
[19:02:08.390] Debug: Meets requirements failed on dead base check.
[19:02:08.391] Debug: Testing 0 attack methods
[19:02:08.392] Debug: no algorithm is suited to attack here
[19:02:08.393] Debug: Finding TownHall
[19:02:08.433] Debug: Found 1 TownHall
[19:02:08.435] [Attack] #91, Active, TH4, Skipping: This base isn't dead.
[19:02:08.436] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:02:10.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:10.398] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:10.752] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:11.125] Debug: Waiting for clouds to appear...
[19:02:11.126] Debug: Waiting for clouds to disappear...
[19:02:11.127] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:11.967] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:11.968] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:11.971] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:12.386] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:12.667] Debug: Clearing game grid API cache
[19:02:12.668] Debug: Clearing building API cache
[19:02:12.669] Debug: Clearing deploy API cache
[19:02:12.671] Debug: Finding ElixirCollector
[19:02:12.672] Debug: Finding TownHall
[19:02:12.973] Debug: Found 1 TownHall
[19:02:12.974] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:02:13.151] Debug: Found 6 ElixirCollector
[19:02:13.684] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[19:02:13.685] Debug: Regular logic indicates active base
[19:02:13.687] Debug: Meets requirements failed on dead base check.
[19:02:13.688] Debug: Testing 0 attack methods
[19:02:13.689] Debug: no algorithm is suited to attack here
[19:02:13.689] Debug: Finding TownHall
[19:02:13.730] Debug: Found 1 TownHall
[19:02:13.731] [Attack] #92, Active, TH7, Skipping: This base isn't dead.
[19:02:13.732] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[19:02:15.214] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:15.492] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:15.623] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:15.925] Debug: Waiting for clouds to appear...
[19:02:15.926] Debug: Waiting for clouds to disappear...
[19:02:15.928] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:16.625] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:16.626] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:16.628] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:17.013] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:17.284] Debug: Clearing game grid API cache
[19:02:17.285] Debug: Clearing building API cache
[19:02:17.286] Debug: Clearing deploy API cache
[19:02:17.287] Debug: Finding ElixirCollector
[19:02:17.288] Debug: Finding TownHall
[19:02:17.417] Debug: Found 1 TownHall
[19:02:17.418] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:02:17.554] Debug: Found 0 ElixirCollector
[19:02:17.556] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:17.558] Debug: Regular logic indicates active base
[19:02:17.559] Debug: Meets requirements failed on dead base check.
[19:02:17.560] Debug: Testing 0 attack methods
[19:02:17.560] Debug: no algorithm is suited to attack here
[19:02:17.561] Debug: Finding TownHall
[19:02:17.598] Debug: Found 1 TownHall
[19:02:17.600] [Attack] #93, Active, TH7, Skipping: This base isn't dead.
[19:02:17.601] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[19:02:19.791] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:19.795] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:20.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:20.515] Debug: Waiting for clouds to appear...
[19:02:20.517] Debug: Waiting for clouds to disappear...
[19:02:20.518] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:21.083] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:21.084] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:21.087] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:21.459] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:21.731] Debug: Clearing game grid API cache
[19:02:21.733] Debug: Clearing building API cache
[19:02:21.734] Debug: Clearing deploy API cache
[19:02:21.735] Debug: Finding ElixirCollector
[19:02:21.736] Debug: Finding TownHall
[19:02:22.100] Debug: Found 1 TownHall
[19:02:22.101] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:02:22.185] Debug: Found 0 ElixirCollector
[19:02:22.186] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:22.187] Debug: Regular logic indicates active base
[19:02:22.188] Debug: Meets requirements failed on dead base check.
[19:02:22.188] Debug: Testing 0 attack methods
[19:02:22.189] Debug: no algorithm is suited to attack here
[19:02:22.190] Debug: Finding TownHall
[19:02:22.228] Debug: Found 1 TownHall
[19:02:22.229] [Attack] #94, Active, TH5, Skipping: This base isn't dead.
[19:02:22.230] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:02:24.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:24.185] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:24.544] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:24.940] Debug: Waiting for clouds to appear...
[19:02:24.941] Debug: Waiting for clouds to disappear...
[19:02:24.942] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:25.634] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:25.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:25.638] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:26.008] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:26.285] Debug: Clearing game grid API cache
[19:02:26.286] Debug: Clearing building API cache
[19:02:26.288] Debug: Clearing deploy API cache
[19:02:26.289] Debug: Finding ElixirCollector
[19:02:26.290] Debug: Finding TownHall
[19:02:26.416] Debug: Found 1 TownHall
[19:02:26.418] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:02:26.504] Debug: Found 0 ElixirCollector
[19:02:26.506] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:26.507] Debug: Regular logic indicates active base
[19:02:26.508] Debug: Meets requirements failed on dead base check.
[19:02:26.509] Debug: Testing 0 attack methods
[19:02:26.510] Debug: no algorithm is suited to attack here
[19:02:26.511] Debug: Finding TownHall
[19:02:26.552] Debug: Found 1 TownHall
[19:02:26.554] [Attack] #95, Active, TH5, Skipping: This base isn't dead.
[19:02:26.569] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:02:28.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:29.026] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:29.330] Debug: Waiting for clouds to appear...
[19:02:29.332] Debug: Waiting for clouds to disappear...
[19:02:29.334] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:29.335] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:29.981] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:29.983] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:29.986] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:30.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:30.640] Debug: Clearing game grid API cache
[19:02:30.641] Debug: Clearing building API cache
[19:02:30.642] Debug: Clearing deploy API cache
[19:02:30.644] Debug: Finding ElixirCollector
[19:02:30.645] Debug: Finding TownHall
[19:02:30.770] Debug: Found 1 TownHall
[19:02:30.772] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:02:30.856] Debug: Found 0 ElixirCollector
[19:02:30.856] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:30.858] Debug: Regular logic indicates active base
[19:02:30.859] Debug: Meets requirements failed on dead base check.
[19:02:30.860] Debug: Testing 0 attack methods
[19:02:30.861] Debug: no algorithm is suited to attack here
[19:02:30.862] Debug: Finding TownHall
[19:02:30.899] Debug: Found 1 TownHall
[19:02:30.901] [Attack] #96, Active, TH5, Skipping: This base isn't dead.
[19:02:30.903] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:02:33.090] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:33.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:33.477] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:33.784] Debug: Waiting for clouds to appear...
[19:02:33.785] Debug: Waiting for clouds to disappear...
[19:02:33.786] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:34.871] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:02:34.872] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:34.888] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:35.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:35.531] Debug: Clearing game grid API cache
[19:02:35.533] Debug: Clearing building API cache
[19:02:35.534] Debug: Clearing deploy API cache
[19:02:35.535] Debug: Finding ElixirCollector
[19:02:35.536] Debug: Finding TownHall
[19:02:35.634] Debug: Sending ADB command: time
[19:02:35.656] Debug: Android load 0m3.31s user 0m22.73s system
[19:02:35.743] Debug: Found 1 TownHall
[19:02:35.744] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:02:35.892] Debug: Found 0 ElixirCollector
[19:02:35.894] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:35.895] Debug: Regular logic indicates active base
[19:02:35.896] Debug: Meets requirements failed on dead base check.
[19:02:35.897] Debug: Testing 0 attack methods
[19:02:35.898] Debug: no algorithm is suited to attack here
[19:02:35.899] Debug: Finding TownHall
[19:02:35.937] Debug: Found 1 TownHall
[19:02:35.939] [Attack] #97, Active, TH7, Skipping: This base isn't dead.
[19:02:35.940] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:02:38.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:38.304] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:38.652] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:38.752] Debug: Waiting for clouds to appear...
[19:02:38.754] Debug: Waiting for clouds to disappear...
[19:02:38.756] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:39.460] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:39.462] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:39.464] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:39.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:40.131] Debug: Clearing game grid API cache
[19:02:40.132] Debug: Clearing building API cache
[19:02:40.133] Debug: Clearing deploy API cache
[19:02:40.135] Debug: Finding ElixirCollector
[19:02:40.136] Debug: Finding TownHall
[19:02:40.433] Debug: Found 1 TownHall
[19:02:40.435] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:02:40.476] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:02:40.477] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:40.478] Debug: Regular logic indicates active base
[19:02:40.479] Debug: Meets requirements failed on dead base check.
[19:02:40.480] Debug: Testing 0 attack methods
[19:02:40.481] Debug: no algorithm is suited to attack here
[19:02:40.482] Debug: Finding TownHall
[19:02:40.521] Debug: Found 1 TownHall
[19:02:40.522] [Attack] #98, Active, TH4, Skipping: This base isn't dead.
[19:02:40.524] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[19:02:42.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:42.772] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:42.972] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:43.191] Debug: Waiting for clouds to appear...
[19:02:43.193] Debug: Waiting for clouds to disappear...
[19:02:43.194] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:44.012] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:44.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:44.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:44.392] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:44.677] Debug: Clearing game grid API cache
[19:02:44.678] Debug: Clearing building API cache
[19:02:44.680] Debug: Clearing deploy API cache
[19:02:44.682] Debug: Finding ElixirCollector
[19:02:44.683] Debug: Finding TownHall
[19:02:44.930] Debug: Found 1 TownHall
[19:02:44.931] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:02:45.069] Debug: Found 0 ElixirCollector
[19:02:45.070] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:45.072] Debug: Regular logic indicates active base
[19:02:45.073] Debug: Meets requirements failed on dead base check.
[19:02:45.074] Debug: Testing 0 attack methods
[19:02:45.075] Debug: no algorithm is suited to attack here
[19:02:45.076] Debug: Finding TownHall
[19:02:45.112] Debug: Found 1 TownHall
[19:02:45.113] [Attack] #99, Active, TH7, Skipping: This base isn't dead.
[19:02:45.114] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:02:47.190] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:47.195] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:47.471] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:47.906] Debug: Waiting for clouds to appear...
[19:02:47.907] Debug: Waiting for clouds to disappear...
[19:02:47.909] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:48.478] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:48.479] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:48.482] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:48.861] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:49.136] Debug: Clearing game grid API cache
[19:02:49.137] Debug: Clearing building API cache
[19:02:49.138] Debug: Clearing deploy API cache
[19:02:49.139] Debug: Finding ElixirCollector
[19:02:49.140] Debug: Finding TownHall
[19:02:49.256] Debug: Found 1 TownHall
[19:02:49.258] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:02:49.396] Debug: Found 3 ElixirCollector
[19:02:49.570] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:49.572] Debug: Regular logic indicates active base
[19:02:49.573] Debug: Meets requirements failed on dead base check.
[19:02:49.574] Debug: Testing 0 attack methods
[19:02:49.575] Debug: no algorithm is suited to attack here
[19:02:49.577] Debug: Finding TownHall
[19:02:49.616] Debug: Found 1 TownHall
[19:02:49.617] [Attack] #100, Active, TH7, Skipping: This base isn't dead.
[19:02:49.619] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:02:51.167] [Attack] Settings say to return home every 100 bases
[19:02:51.451] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:51.456] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:51.647] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:52.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:02:52.412] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:54.055] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:54.363] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:02:54.852] Debug: Ensuring the game is zoomed out
[19:02:54.862] Debug: Zoomed out
[19:02:54.863] Debug: StartSerachForMatch 1
[19:02:54.926] Debug: ClickAttack()
[19:02:55.416] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:02:55.420] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:02:55.738] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:02:55.917] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:02:56.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:02:56.250] Debug: Waiting for clouds to appear...
[19:02:56.252] Debug: Waiting for clouds to disappear...
[19:02:56.253] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:02:56.764] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:02:57.094] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:02:57.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:02:57.098] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:02:57.510] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:02:57.783] Debug: Clearing game grid API cache
[19:02:57.785] Debug: Clearing building API cache
[19:02:57.786] Debug: Clearing deploy API cache
[19:02:57.787] Debug: Finding ElixirCollector
[19:02:57.789] Debug: Finding TownHall
[19:02:58.168] Debug: Found 1 TownHall
[19:02:58.170] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:02:58.255] Debug: Found 0 ElixirCollector
[19:02:58.257] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:02:58.258] Debug: Regular logic indicates active base
[19:02:58.259] Debug: Meets requirements failed on dead base check.
[19:02:58.260] Debug: Testing 0 attack methods
[19:02:58.261] Debug: no algorithm is suited to attack here
[19:02:58.262] Debug: Finding TownHall
[19:02:58.303] Debug: Found 1 TownHall
[19:02:58.305] [Attack] #101, Active, TH6, Skipping: This base isn't dead.
[19:02:58.306] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[19:03:00.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:00.675] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:00.950] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:01.082] Debug: Waiting for clouds to appear...
[19:03:01.083] Debug: Waiting for clouds to disappear...
[19:03:01.085] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:02.210] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:03:02.212] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:02.214] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:02.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:02.951] Debug: Clearing game grid API cache
[19:03:02.953] Debug: Clearing building API cache
[19:03:02.955] Debug: Clearing deploy API cache
[19:03:02.960] Debug: Finding ElixirCollector
[19:03:02.960] Debug: Finding TownHall
[19:03:03.878] Debug: Found 0 TownHall
[19:03:04.112] Debug: Found 1 ElixirCollector
[19:03:04.177] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:04.178] Debug: Regular logic indicates active base
[19:03:04.179] Debug: Meets requirements failed on dead base check.
[19:03:04.180] Debug: Testing 0 attack methods
[19:03:04.181] Debug: no algorithm is suited to attack here
[19:03:04.181] Debug: Finding TownHall
[19:03:04.223] Debug: Found 0 TownHall
[19:03:04.223] [Attack] #102, Active, TH Not Found, Skipping: This base isn't dead.
[19:03:04.224] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[19:03:05.452] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:05.658] Debug: Sending ADB command: time
[19:03:05.681] Debug: Android load 0m3.34s user 0m23.00s system
[19:03:05.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:06.084] Debug: Waiting for clouds to appear...
[19:03:06.085] Debug: Waiting for clouds to disappear...
[19:03:06.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:06.196] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:07.492] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:03:07.493] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:07.494] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:07.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:08.157] Debug: Clearing game grid API cache
[19:03:08.158] Debug: Clearing building API cache
[19:03:08.160] Debug: Clearing deploy API cache
[19:03:08.161] Debug: Finding ElixirCollector
[19:03:08.162] Debug: Finding TownHall
[19:03:08.367] Debug: Found 1 TownHall
[19:03:08.368] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:03:08.521] Debug: Found 0 ElixirCollector
[19:03:08.523] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:08.524] Debug: Regular logic indicates active base
[19:03:08.525] Debug: Meets requirements failed on dead base check.
[19:03:08.527] Debug: Testing 0 attack methods
[19:03:08.528] Debug: no algorithm is suited to attack here
[19:03:08.529] Debug: Finding TownHall
[19:03:08.568] Debug: Found 1 TownHall
[19:03:08.570] [Attack] #103, Active, TH7, Skipping: This base isn't dead.
[19:03:08.571] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:03:10.659] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:10.663] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:10.980] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:11.448] Debug: Waiting for clouds to appear...
[19:03:11.450] Debug: Waiting for clouds to disappear...
[19:03:11.451] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:12.137] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:12.139] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:12.140] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:12.742] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:12.767] Debug: Clearing game grid API cache
[19:03:12.768] Debug: Clearing building API cache
[19:03:12.770] Debug: Clearing deploy API cache
[19:03:12.772] Debug: Finding ElixirCollector
[19:03:12.773] Debug: Finding TownHall
[19:03:12.969] Debug: Found 1 TownHall
[19:03:12.971] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:03:13.063] Debug: Found 0 ElixirCollector
[19:03:13.065] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:13.067] Debug: Regular logic indicates active base
[19:03:13.068] Debug: Meets requirements failed on dead base check.
[19:03:13.069] Debug: Testing 0 attack methods
[19:03:13.070] Debug: no algorithm is suited to attack here
[19:03:13.071] Debug: Finding TownHall
[19:03:13.109] Debug: Found 1 TownHall
[19:03:13.110] [Attack] #104, Active, TH6, Skipping: This base isn't dead.
[19:03:13.126] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:03:15.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:15.522] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:15.765] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:15.852] Debug: Waiting for clouds to appear...
[19:03:15.853] Debug: Waiting for clouds to disappear...
[19:03:15.854] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:16.701] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:16.703] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:16.714] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:17.107] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:17.390] Debug: Clearing game grid API cache
[19:03:17.392] Debug: Clearing building API cache
[19:03:17.393] Debug: Clearing deploy API cache
[19:03:17.394] Debug: Finding ElixirCollector
[19:03:17.395] Debug: Finding TownHall
[19:03:17.600] Debug: Found 1 TownHall
[19:03:17.602] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:03:17.741] Debug: Found 4 ElixirCollector
[19:03:17.989] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:03:17.990] Debug: Regular logic indicates active base
[19:03:17.991] Debug: Meets requirements failed on dead base check.
[19:03:17.992] Debug: Testing 0 attack methods
[19:03:17.993] Debug: no algorithm is suited to attack here
[19:03:17.994] Debug: Finding TownHall
[19:03:18.037] Debug: Found 1 TownHall
[19:03:18.039] [Attack] #105, Active, TH7, Skipping: This base isn't dead.
[19:03:18.040] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[19:03:19.886] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:20.081] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:20.381] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:20.557] Debug: Waiting for clouds to appear...
[19:03:20.559] Debug: Waiting for clouds to disappear...
[19:03:20.560] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:21.484] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:21.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:21.487] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:21.907] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:22.183] Debug: Clearing game grid API cache
[19:03:22.185] Debug: Clearing building API cache
[19:03:22.186] Debug: Clearing deploy API cache
[19:03:22.188] Debug: Finding ElixirCollector
[19:03:22.189] Debug: Finding TownHall
[19:03:22.398] Debug: Found 1 TownHall
[19:03:22.399] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:03:22.483] Debug: Found 0 ElixirCollector
[19:03:22.484] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:22.485] Debug: Regular logic indicates active base
[19:03:22.486] Debug: Meets requirements failed on dead base check.
[19:03:22.487] Debug: Testing 0 attack methods
[19:03:22.502] Debug: no algorithm is suited to attack here
[19:03:22.503] Debug: Finding TownHall
[19:03:22.543] Debug: Found 1 TownHall
[19:03:22.545] [Attack] #106, Active, TH6, Skipping: This base isn't dead.
[19:03:22.546] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:03:24.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:24.928] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:25.221] Debug: Waiting for clouds to appear...
[19:03:25.222] Debug: Waiting for clouds to disappear...
[19:03:25.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:25.225] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:26.004] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:26.006] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:26.011] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:26.590] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:26.723] Debug: Clearing game grid API cache
[19:03:26.725] Debug: Clearing building API cache
[19:03:26.726] Debug: Clearing deploy API cache
[19:03:26.728] Debug: Finding ElixirCollector
[19:03:26.729] Debug: Finding TownHall
[19:03:27.139] Debug: Found 1 TownHall
[19:03:27.141] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:03:27.253] Debug: Found 0 ElixirCollector
[19:03:27.254] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:27.256] Debug: Regular logic indicates active base
[19:03:27.257] Debug: Meets requirements failed on dead base check.
[19:03:27.259] Debug: Testing 0 attack methods
[19:03:27.260] Debug: no algorithm is suited to attack here
[19:03:27.262] Debug: Finding TownHall
[19:03:27.303] Debug: Found 1 TownHall
[19:03:27.305] [Attack] #107, Active, TH5, Skipping: This base isn't dead.
[19:03:27.307] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[19:03:29.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:29.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:29.549] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:29.874] Debug: Waiting for clouds to appear...
[19:03:29.876] Debug: Waiting for clouds to disappear...
[19:03:29.877] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:30.432] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:30.434] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:30.437] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:30.834] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:31.110] Debug: Clearing game grid API cache
[19:03:31.111] Debug: Clearing building API cache
[19:03:31.113] Debug: Clearing deploy API cache
[19:03:31.114] Debug: Finding ElixirCollector
[19:03:31.116] Debug: Finding TownHall
[19:03:31.246] Debug: Found 1 TownHall
[19:03:31.248] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:03:31.332] Debug: Found 0 ElixirCollector
[19:03:31.334] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:31.335] Debug: Regular logic indicates active base
[19:03:31.336] Debug: Meets requirements failed on dead base check.
[19:03:31.337] Debug: Testing 0 attack methods
[19:03:31.338] Debug: no algorithm is suited to attack here
[19:03:31.339] Debug: Finding TownHall
[19:03:31.378] Debug: Found 1 TownHall
[19:03:31.380] [Attack] #108, Active, TH5, Skipping: This base isn't dead.
[19:03:31.381] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:03:33.577] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:33.757] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:34.012] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:34.183] Debug: Waiting for clouds to appear...
[19:03:34.185] Debug: Waiting for clouds to disappear...
[19:03:34.186] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:34.984] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:34.985] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:34.987] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:35.361] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:35.642] Debug: Clearing game grid API cache
[19:03:35.644] Debug: Clearing building API cache
[19:03:35.647] Debug: Clearing deploy API cache
[19:03:35.648] Debug: Finding ElixirCollector
[19:03:35.650] Debug: Finding TownHall
[19:03:35.683] Debug: Sending ADB command: time
[19:03:35.726] Debug: Android load 0m3.41s user 0m23.33s system
[19:03:35.775] Debug: Found 1 TownHall
[19:03:35.780] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:03:35.865] Debug: Found 0 ElixirCollector
[19:03:35.866] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:35.868] Debug: Regular logic indicates active base
[19:03:35.869] Debug: Meets requirements failed on dead base check.
[19:03:35.870] Debug: Testing 0 attack methods
[19:03:35.871] Debug: no algorithm is suited to attack here
[19:03:35.872] Debug: Finding TownHall
[19:03:35.909] Debug: Found 1 TownHall
[19:03:35.911] [Attack] #109, Active, TH5, Skipping: This base isn't dead.
[19:03:35.912] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:03:38.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:38.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:38.834] Debug: Waiting for clouds to appear...
[19:03:38.835] Debug: Waiting for clouds to disappear...
[19:03:38.837] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:38.839] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:39.523] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:39.525] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:39.571] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:39.917] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:40.197] Debug: Clearing game grid API cache
[19:03:40.198] Debug: Clearing building API cache
[19:03:40.199] Debug: Clearing deploy API cache
[19:03:40.201] Debug: Finding ElixirCollector
[19:03:40.202] Debug: Finding TownHall
[19:03:40.479] Debug: Found 1 TownHall
[19:03:40.481] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:03:40.625] Debug: Found 1 ElixirCollector
[19:03:40.695] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:40.697] Debug: Regular logic indicates active base
[19:03:40.698] Debug: Meets requirements failed on dead base check.
[19:03:40.699] Debug: Testing 0 attack methods
[19:03:40.700] Debug: no algorithm is suited to attack here
[19:03:40.701] Debug: Finding TownHall
[19:03:40.738] Debug: Found 1 TownHall
[19:03:40.739] [Attack] #110, Active, TH7, Skipping: This base isn't dead.
[19:03:40.740] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:03:42.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:43.006] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:43.012] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:43.354] Debug: Waiting for clouds to appear...
[19:03:43.355] Debug: Waiting for clouds to disappear...
[19:03:43.357] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:44.760] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:03:44.761] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:44.763] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:45.176] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:45.451] Debug: Clearing game grid API cache
[19:03:45.452] Debug: Clearing building API cache
[19:03:45.453] Debug: Clearing deploy API cache
[19:03:45.454] Debug: Finding ElixirCollector
[19:03:45.455] Debug: Finding TownHall
[19:03:45.904] Debug: Found 1 TownHall
[19:03:45.906] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:03:46.143] Debug: Found 6 ElixirCollector
[19:03:46.714] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:03:46.716] Debug: Rejected as dead base because level 12 E1 collector found
[19:03:46.717] Debug: Meets requirements failed on dead base check.
[19:03:46.719] Debug: Testing 0 attack methods
[19:03:46.720] Debug: no algorithm is suited to attack here
[19:03:46.720] Debug: Finding TownHall
[19:03:46.759] Debug: Found 1 TownHall
[19:03:46.760] [Attack] #111, Active, TH8, Skipping: This base isn't dead.
[19:03:46.762] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[19:03:47.814] Debug: [AR] Compacting done, 157.5MB -> 157.5MB
[19:03:48.004] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:48.103] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:48.238] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:48.722] Debug: Waiting for clouds to appear...
[19:03:48.724] Debug: Waiting for clouds to disappear...
[19:03:48.725] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:49.530] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:49.531] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:49.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:49.937] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:50.212] Debug: Clearing game grid API cache
[19:03:50.213] Debug: Clearing building API cache
[19:03:50.213] Debug: Clearing deploy API cache
[19:03:50.215] Debug: Finding ElixirCollector
[19:03:50.216] Debug: Finding TownHall
[19:03:50.485] Debug: Found 1 TownHall
[19:03:50.487] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:03:50.567] Debug: Found 0 ElixirCollector
[19:03:50.569] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:50.570] Debug: Regular logic indicates active base
[19:03:50.571] Debug: Meets requirements failed on dead base check.
[19:03:50.572] Debug: Testing 0 attack methods
[19:03:50.573] Debug: no algorithm is suited to attack here
[19:03:50.574] Debug: Finding TownHall
[19:03:50.611] Debug: Found 1 TownHall
[19:03:50.612] [Attack] #112, Active, TH5, Skipping: This base isn't dead.
[19:03:50.629] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[19:03:52.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:52.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:52.997] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:53.413] Debug: Waiting for clouds to appear...
[19:03:53.414] Debug: Waiting for clouds to disappear...
[19:03:53.415] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:54.242] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:54.244] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:54.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:54.623] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:54.898] Debug: Clearing game grid API cache
[19:03:54.900] Debug: Clearing building API cache
[19:03:54.901] Debug: Clearing deploy API cache
[19:03:54.902] Debug: Finding ElixirCollector
[19:03:54.903] Debug: Finding TownHall
[19:03:55.027] Debug: Found 1 TownHall
[19:03:55.029] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:03:55.117] Debug: Found 0 ElixirCollector
[19:03:55.119] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:03:55.120] Debug: Regular logic indicates active base
[19:03:55.121] Debug: Meets requirements failed on dead base check.
[19:03:55.123] Debug: Testing 0 attack methods
[19:03:55.124] Debug: no algorithm is suited to attack here
[19:03:55.125] Debug: Finding TownHall
[19:03:55.163] Debug: Found 1 TownHall
[19:03:55.165] [Attack] #113, Active, TH5, Skipping: This base isn't dead.
[19:03:55.166] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:03:57.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:03:57.640] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:03:58.083] Debug: Waiting for clouds to appear...
[19:03:58.085] Debug: Waiting for clouds to disappear...
[19:03:58.087] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:03:58.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:03:58.913] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:03:58.914] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:03:58.916] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:03:59.313] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:03:59.588] Debug: Clearing game grid API cache
[19:03:59.589] Debug: Clearing building API cache
[19:03:59.590] Debug: Clearing deploy API cache
[19:03:59.591] Debug: Finding ElixirCollector
[19:03:59.592] Debug: Finding TownHall
[19:04:00.472] Debug: Found 0 TownHall
[19:04:00.749] Debug: Found 0 ElixirCollector
[19:04:00.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:00.752] Debug: Regular logic indicates active base
[19:04:00.754] Debug: Meets requirements failed on dead base check.
[19:04:00.755] Debug: Testing 0 attack methods
[19:04:00.757] Debug: no algorithm is suited to attack here
[19:04:00.758] Debug: Finding TownHall
[19:04:00.806] Debug: Found 0 TownHall
[19:04:00.808] [Attack] #114, Active, TH Not Found, Skipping: This base isn't dead.
[19:04:00.809] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[19:04:02.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:02.165] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:02.685] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:02.762] Debug: Waiting for clouds to appear...
[19:04:02.763] Debug: Waiting for clouds to disappear...
[19:04:02.764] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:03.454] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:03.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:03.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:04.032] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:04.115] Debug: Clearing game grid API cache
[19:04:04.117] Debug: Clearing building API cache
[19:04:04.118] Debug: Clearing deploy API cache
[19:04:04.119] Debug: Finding ElixirCollector
[19:04:04.120] Debug: Finding TownHall
[19:04:04.543] Debug: Found 1 TownHall
[19:04:04.545] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:04.638] Debug: Found 0 ElixirCollector
[19:04:04.639] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:04.640] Debug: Regular logic indicates active base
[19:04:04.641] Debug: Meets requirements failed on dead base check.
[19:04:04.643] Debug: Testing 0 attack methods
[19:04:04.644] Debug: no algorithm is suited to attack here
[19:04:04.645] Debug: Finding TownHall
[19:04:04.685] Debug: Found 1 TownHall
[19:04:04.690] [Attack] #115, Active, TH6, Skipping: This base isn't dead.
[19:04:04.692] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[19:04:05.728] Debug: Sending ADB command: time
[19:04:05.750] Debug: Android load 0m3.46s user 0m23.66s system
[19:04:06.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:06.730] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:07.070] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:07.175] Debug: Waiting for clouds to appear...
[19:04:07.176] Debug: Waiting for clouds to disappear...
[19:04:07.177] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:07.867] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:07.868] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:07.870] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:08.258] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:08.537] Debug: Clearing game grid API cache
[19:04:08.538] Debug: Clearing building API cache
[19:04:08.539] Debug: Clearing deploy API cache
[19:04:08.541] Debug: Finding ElixirCollector
[19:04:08.542] Debug: Finding TownHall
[19:04:08.656] Debug: Found 1 TownHall
[19:04:08.658] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:08.746] Debug: Found 1 ElixirCollector
[19:04:08.809] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:08.810] Debug: Regular logic indicates active base
[19:04:08.811] Debug: Meets requirements failed on dead base check.
[19:04:08.812] Debug: Testing 0 attack methods
[19:04:08.812] Debug: no algorithm is suited to attack here
[19:04:08.813] Debug: Finding TownHall
[19:04:08.852] Debug: Found 1 TownHall
[19:04:08.853] [Attack] #116, Active, TH6, Skipping: This base isn't dead.
[19:04:08.854] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:04:11.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:11.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:11.320] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:11.764] Debug: Waiting for clouds to appear...
[19:04:11.766] Debug: Waiting for clouds to disappear...
[19:04:11.767] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:12.331] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:12.332] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:12.335] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:12.901] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:13.049] Debug: Clearing game grid API cache
[19:04:13.050] Debug: Clearing building API cache
[19:04:13.051] Debug: Clearing deploy API cache
[19:04:13.052] Debug: Finding ElixirCollector
[19:04:13.054] Debug: Finding TownHall
[19:04:13.250] Debug: Found 1 TownHall
[19:04:13.251] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:04:13.333] Debug: Found 0 ElixirCollector
[19:04:13.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:13.337] Debug: Regular logic indicates active base
[19:04:13.338] Debug: Meets requirements failed on dead base check.
[19:04:13.340] Debug: Testing 0 attack methods
[19:04:13.341] Debug: no algorithm is suited to attack here
[19:04:13.343] Debug: Finding TownHall
[19:04:13.380] Debug: Found 1 TownHall
[19:04:13.382] [Attack] #117, Active, TH5, Skipping: This base isn't dead.
[19:04:13.384] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:04:15.436] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:15.441] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:15.823] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:16.181] Debug: Waiting for clouds to appear...
[19:04:16.183] Debug: Waiting for clouds to disappear...
[19:04:16.184] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:16.989] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:16.991] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:17.002] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:17.457] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:17.731] Debug: Clearing game grid API cache
[19:04:17.733] Debug: Clearing building API cache
[19:04:17.734] Debug: Clearing deploy API cache
[19:04:17.735] Debug: Finding ElixirCollector
[19:04:17.736] Debug: Finding TownHall
[19:04:18.096] Debug: Found 1 TownHall
[19:04:18.097] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:04:18.229] Debug: Found 0 ElixirCollector
[19:04:18.230] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:18.232] Debug: Regular logic indicates active base
[19:04:18.233] Debug: Meets requirements failed on dead base check.
[19:04:18.234] Debug: Testing 0 attack methods
[19:04:18.235] Debug: no algorithm is suited to attack here
[19:04:18.236] Debug: Finding TownHall
[19:04:18.274] Debug: Found 1 TownHall
[19:04:18.278] [Attack] #118, Active, TH7, Skipping: This base isn't dead.
[19:04:18.279] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:04:20.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:20.509] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:20.514] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:20.959] Debug: Waiting for clouds to appear...
[19:04:20.961] Debug: Waiting for clouds to disappear...
[19:04:20.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:21.659] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:21.661] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:21.663] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:22.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:22.341] Debug: Clearing game grid API cache
[19:04:22.342] Debug: Clearing building API cache
[19:04:22.344] Debug: Clearing deploy API cache
[19:04:22.345] Debug: Finding ElixirCollector
[19:04:22.346] Debug: Finding TownHall
[19:04:22.637] Debug: Found 1 TownHall
[19:04:22.640] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:22.725] Debug: Found 0 ElixirCollector
[19:04:22.726] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:22.727] Debug: Regular logic indicates active base
[19:04:22.728] Debug: Meets requirements failed on dead base check.
[19:04:22.729] Debug: Testing 0 attack methods
[19:04:22.730] Debug: no algorithm is suited to attack here
[19:04:22.731] Debug: Finding TownHall
[19:04:22.768] Debug: Found 1 TownHall
[19:04:22.770] [Attack] #119, Active, TH6, Skipping: This base isn't dead.
[19:04:22.771] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:04:24.852] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:24.857] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:25.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:25.641] Debug: Waiting for clouds to appear...
[19:04:25.641] Debug: Waiting for clouds to disappear...
[19:04:25.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:26.340] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:26.341] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:26.344] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:26.742] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:26.998] Debug: Clearing game grid API cache
[19:04:26.999] Debug: Clearing building API cache
[19:04:27.001] Debug: Clearing deploy API cache
[19:04:27.002] Debug: Finding ElixirCollector
[19:04:27.003] Debug: Finding TownHall
[19:04:27.114] Debug: Found 1 TownHall
[19:04:27.115] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:27.205] Debug: Found 0 ElixirCollector
[19:04:27.207] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:27.208] Debug: Regular logic indicates active base
[19:04:27.209] Debug: Meets requirements failed on dead base check.
[19:04:27.210] Debug: Testing 0 attack methods
[19:04:27.211] Debug: no algorithm is suited to attack here
[19:04:27.212] Debug: Finding TownHall
[19:04:27.249] Debug: Found 1 TownHall
[19:04:27.251] [Attack] #120, Active, TH6, Skipping: This base isn't dead.
[19:04:27.252] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:04:29.466] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:29.731] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:30.083] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:30.189] Debug: Waiting for clouds to appear...
[19:04:30.191] Debug: Waiting for clouds to disappear...
[19:04:30.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:30.757] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:30.759] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:30.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:31.194] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:31.457] Debug: Clearing game grid API cache
[19:04:31.459] Debug: Clearing building API cache
[19:04:31.460] Debug: Clearing deploy API cache
[19:04:31.462] Debug: Finding ElixirCollector
[19:04:31.463] Debug: Finding TownHall
[19:04:31.736] Debug: Found 1 TownHall
[19:04:31.738] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:04:31.820] Debug: Found 0 ElixirCollector
[19:04:31.822] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:31.823] Debug: Regular logic indicates active base
[19:04:31.824] Debug: Meets requirements failed on dead base check.
[19:04:31.825] Debug: Testing 0 attack methods
[19:04:31.826] Debug: no algorithm is suited to attack here
[19:04:31.827] Debug: Finding TownHall
[19:04:31.868] Debug: Found 1 TownHall
[19:04:31.878] [Attack] #121, Active, TH5, Skipping: This base isn't dead.
[19:04:31.879] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[19:04:33.946] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:34.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:34.204] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:34.627] Debug: Waiting for clouds to appear...
[19:04:34.628] Debug: Waiting for clouds to disappear...
[19:04:34.630] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:35.343] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:35.344] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:35.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:35.719] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:35.752] Debug: Sending ADB command: time
[19:04:35.774] Debug: Android load 0m3.52s user 0m23.98s system
[19:04:36.007] Debug: Clearing game grid API cache
[19:04:36.008] Debug: Clearing building API cache
[19:04:36.010] Debug: Clearing deploy API cache
[19:04:36.011] Debug: Finding ElixirCollector
[19:04:36.013] Debug: Finding TownHall
[19:04:36.300] Debug: Found 1 TownHall
[19:04:36.302] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:04:36.435] Debug: Found 0 ElixirCollector
[19:04:36.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:36.439] Debug: Regular logic indicates active base
[19:04:36.440] Debug: Meets requirements failed on dead base check.
[19:04:36.442] Debug: Testing 0 attack methods
[19:04:36.443] Debug: no algorithm is suited to attack here
[19:04:36.444] Debug: Finding TownHall
[19:04:36.484] Debug: Found 1 TownHall
[19:04:36.486] [Attack] #122, Active, TH7, Skipping: This base isn't dead.
[19:04:36.488] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[19:04:38.441] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:38.607] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:38.882] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:39.266] Debug: Waiting for clouds to appear...
[19:04:39.268] Debug: Waiting for clouds to disappear...
[19:04:39.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:39.957] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:39.958] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:39.977] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:40.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:40.674] Debug: Clearing game grid API cache
[19:04:40.676] Debug: Clearing building API cache
[19:04:40.677] Debug: Clearing deploy API cache
[19:04:40.678] Debug: Finding ElixirCollector
[19:04:40.679] Debug: Finding TownHall
[19:04:40.968] Debug: Found 1 TownHall
[19:04:40.969] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:41.084] Debug: Found 4 ElixirCollector
[19:04:41.384] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:41.386] Debug: Regular logic indicates active base
[19:04:41.387] Debug: Meets requirements failed on dead base check.
[19:04:41.388] Debug: Testing 0 attack methods
[19:04:41.389] Debug: no algorithm is suited to attack here
[19:04:41.391] Debug: Finding TownHall
[19:04:41.429] Debug: Found 1 TownHall
[19:04:41.430] [Attack] #123, Active, TH6, Skipping: This base isn't dead.
[19:04:41.432] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[19:04:43.140] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:43.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:43.758] Debug: Waiting for clouds to appear...
[19:04:43.759] Debug: Waiting for clouds to disappear...
[19:04:43.760] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:43.763] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:44.422] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:44.423] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:44.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:44.805] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:45.082] Debug: Clearing game grid API cache
[19:04:45.083] Debug: Clearing building API cache
[19:04:45.084] Debug: Clearing deploy API cache
[19:04:45.086] Debug: Finding ElixirCollector
[19:04:45.087] Debug: Finding TownHall
[19:04:45.525] Debug: Found 1 TownHall
[19:04:45.527] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:04:45.570] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:04:45.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:45.574] Debug: Regular logic indicates active base
[19:04:45.575] Debug: Meets requirements failed on dead base check.
[19:04:45.576] Debug: Testing 0 attack methods
[19:04:45.578] Debug: no algorithm is suited to attack here
[19:04:45.579] Debug: Finding TownHall
[19:04:45.617] Debug: Found 1 TownHall
[19:04:45.626] [Attack] #124, Active, TH4, Skipping: This base isn't dead.
[19:04:45.628] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[19:04:47.567] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:47.856] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:47.859] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:48.165] Debug: Waiting for clouds to appear...
[19:04:48.166] Debug: Waiting for clouds to disappear...
[19:04:48.167] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:48.980] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:48.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:48.984] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:49.554] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:49.709] Debug: Clearing game grid API cache
[19:04:49.710] Debug: Clearing building API cache
[19:04:49.711] Debug: Clearing deploy API cache
[19:04:49.712] Debug: Finding ElixirCollector
[19:04:49.713] Debug: Finding TownHall
[19:04:49.999] Debug: Found 1 TownHall
[19:04:50.001] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:04:50.145] Debug: Found 0 ElixirCollector
[19:04:50.146] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:50.148] Debug: Regular logic indicates active base
[19:04:50.149] Debug: Meets requirements failed on dead base check.
[19:04:50.150] Debug: Testing 0 attack methods
[19:04:50.151] Debug: no algorithm is suited to attack here
[19:04:50.152] Debug: Finding TownHall
[19:04:50.186] Debug: Found 1 TownHall
[19:04:50.188] [Attack] #125, Active, TH7, Skipping: This base isn't dead.
[19:04:50.189] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:04:52.169] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:52.173] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:52.449] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:52.875] Debug: Waiting for clouds to appear...
[19:04:52.876] Debug: Waiting for clouds to disappear...
[19:04:52.878] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:53.444] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:53.446] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:53.448] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:54.024] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:54.049] Debug: Clearing game grid API cache
[19:04:54.050] Debug: Clearing building API cache
[19:04:54.051] Debug: Clearing deploy API cache
[19:04:54.052] Debug: Finding ElixirCollector
[19:04:54.053] Debug: Finding TownHall
[19:04:54.342] Debug: Found 1 TownHall
[19:04:54.343] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:04:54.435] Debug: Found 0 ElixirCollector
[19:04:54.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:54.438] Debug: Regular logic indicates active base
[19:04:54.440] Debug: Meets requirements failed on dead base check.
[19:04:54.441] Debug: Testing 0 attack methods
[19:04:54.442] Debug: no algorithm is suited to attack here
[19:04:54.443] Debug: Finding TownHall
[19:04:54.478] Debug: Found 1 TownHall
[19:04:54.480] [Attack] #126, Active, TH6, Skipping: This base isn't dead.
[19:04:54.481] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:04:56.572] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:04:56.577] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:04:56.915] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:04:57.354] Debug: Waiting for clouds to appear...
[19:04:57.355] Debug: Waiting for clouds to disappear...
[19:04:57.357] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:04:57.933] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:04:57.934] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:04:57.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:04:58.560] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:04:58.577] Debug: Clearing game grid API cache
[19:04:58.579] Debug: Clearing building API cache
[19:04:58.581] Debug: Clearing deploy API cache
[19:04:58.582] Debug: Finding ElixirCollector
[19:04:58.584] Debug: Finding TownHall
[19:04:58.775] Debug: Found 1 TownHall
[19:04:58.777] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:04:58.912] Debug: Found 0 ElixirCollector
[19:04:58.913] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:04:58.915] Debug: Regular logic indicates active base
[19:04:58.916] Debug: Meets requirements failed on dead base check.
[19:04:58.917] Debug: Testing 0 attack methods
[19:04:58.918] Debug: no algorithm is suited to attack here
[19:04:58.919] Debug: Finding TownHall
[19:04:58.954] Debug: Found 1 TownHall
[19:04:58.955] [Attack] #127, Active, TH7, Skipping: This base isn't dead.
[19:04:58.957] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:05:01.078] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:01.425] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:01.667] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:01.767] Debug: Waiting for clouds to appear...
[19:05:01.768] Debug: Waiting for clouds to disappear...
[19:05:01.769] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:02.666] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:02.668] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:02.669] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:03.057] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:03.337] Debug: Clearing game grid API cache
[19:05:03.339] Debug: Clearing building API cache
[19:05:03.340] Debug: Clearing deploy API cache
[19:05:03.342] Debug: Finding ElixirCollector
[19:05:03.342] Debug: Finding TownHall
[19:05:03.481] Debug: Found 1 TownHall
[19:05:03.482] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:05:03.635] Debug: Found 0 ElixirCollector
[19:05:03.637] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:03.637] Debug: Regular logic indicates active base
[19:05:03.638] Debug: Meets requirements failed on dead base check.
[19:05:03.639] Debug: Testing 0 attack methods
[19:05:03.640] Debug: no algorithm is suited to attack here
[19:05:03.641] Debug: Finding TownHall
[19:05:03.681] Debug: Found 1 TownHall
[19:05:03.682] [Attack] #128, Active, TH7, Skipping: This base isn't dead.
[19:05:03.683] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:05:05.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:05.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:06.056] Debug: Sending ADB command: time
[19:05:06.062] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:06.078] Debug: Android load 0m3.58s user 0m24.30s system
[19:05:06.496] Debug: Waiting for clouds to appear...
[19:05:06.498] Debug: Waiting for clouds to disappear...
[19:05:06.498] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:07.045] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:07.264] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:07.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:07.706] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:07.982] Debug: Clearing game grid API cache
[19:05:07.983] Debug: Clearing building API cache
[19:05:07.985] Debug: Clearing deploy API cache
[19:05:07.986] Debug: Finding ElixirCollector
[19:05:07.988] Debug: Finding TownHall
[19:05:08.309] Debug: Found 1 TownHall
[19:05:08.310] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:05:08.349] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:05:08.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:08.350] Debug: Regular logic indicates active base
[19:05:08.351] Debug: Meets requirements failed on dead base check.
[19:05:08.352] Debug: Testing 0 attack methods
[19:05:08.353] Debug: no algorithm is suited to attack here
[19:05:08.354] Debug: Finding TownHall
[19:05:08.391] Debug: Found 1 TownHall
[19:05:08.392] [Attack] #129, Active, TH4, Skipping: This base isn't dead.
[19:05:08.393] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:05:10.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:10.743] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:10.960] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:11.268] Debug: Waiting for clouds to appear...
[19:05:11.270] Debug: Waiting for clouds to disappear...
[19:05:11.271] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:11.845] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:11.847] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:11.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:12.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:12.496] Debug: Clearing game grid API cache
[19:05:12.498] Debug: Clearing building API cache
[19:05:12.499] Debug: Clearing deploy API cache
[19:05:12.501] Debug: Finding ElixirCollector
[19:05:12.502] Debug: Finding TownHall
[19:05:12.789] Debug: Found 1 TownHall
[19:05:12.792] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:05:12.902] Debug: Found 0 ElixirCollector
[19:05:12.904] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:12.906] Debug: Regular logic indicates active base
[19:05:12.907] Debug: Meets requirements failed on dead base check.
[19:05:12.908] Debug: Testing 0 attack methods
[19:05:12.910] Debug: no algorithm is suited to attack here
[19:05:12.911] Debug: Finding TownHall
[19:05:12.954] Debug: Found 1 TownHall
[19:05:12.965] [Attack] #130, Active, TH6, Skipping: This base isn't dead.
[19:05:12.967] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:05:14.898] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:15.180] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:15.184] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:15.629] Debug: Waiting for clouds to appear...
[19:05:15.631] Debug: Waiting for clouds to disappear...
[19:05:15.633] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:16.556] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:16.557] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:16.559] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:17.126] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:17.271] Debug: Clearing game grid API cache
[19:05:17.272] Debug: Clearing building API cache
[19:05:17.273] Debug: Clearing deploy API cache
[19:05:17.274] Debug: Finding ElixirCollector
[19:05:17.275] Debug: Finding TownHall
[19:05:17.391] Debug: Found 1 TownHall
[19:05:17.392] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:05:17.475] Debug: Found 0 ElixirCollector
[19:05:17.477] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:17.478] Debug: Regular logic indicates active base
[19:05:17.479] Debug: Meets requirements failed on dead base check.
[19:05:17.480] Debug: Testing 0 attack methods
[19:05:17.482] Debug: no algorithm is suited to attack here
[19:05:17.483] Debug: Finding TownHall
[19:05:17.521] Debug: Found 1 TownHall
[19:05:17.522] [Attack] #131, Active, TH6, Skipping: This base isn't dead.
[19:05:17.522] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:05:19.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:20.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:20.436] Debug: Waiting for clouds to appear...
[19:05:20.437] Debug: Waiting for clouds to disappear...
[19:05:20.439] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:20.442] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:21.137] Debug: Warning: checking game status took: 695ms (restarting state
timers)
[19:05:21.970] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:05:21.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:21.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:22.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:22.678] Debug: Clearing game grid API cache
[19:05:22.679] Debug: Clearing building API cache
[19:05:22.680] Debug: Clearing deploy API cache
[19:05:22.682] Debug: Finding ElixirCollector
[19:05:22.683] Debug: Finding TownHall
[19:05:23.056] Debug: Found 1 TownHall
[19:05:23.058] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:05:23.150] Debug: Found 0 ElixirCollector
[19:05:23.152] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:23.153] Debug: Regular logic indicates active base
[19:05:23.155] Debug: Meets requirements failed on dead base check.
[19:05:23.156] Debug: Testing 0 attack methods
[19:05:23.158] Debug: no algorithm is suited to attack here
[19:05:23.159] Debug: Finding TownHall
[19:05:23.200] Debug: Found 1 TownHall
[19:05:23.202] [Attack] #132, Active, TH5, Skipping: This base isn't dead.
[19:05:23.203] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[19:05:25.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:25.433] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:25.670] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:25.974] Debug: Waiting for clouds to appear...
[19:05:25.976] Debug: Waiting for clouds to disappear...
[19:05:25.977] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:26.417] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:26.418] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:26.420] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:26.989] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:27.142] Debug: Clearing game grid API cache
[19:05:27.143] Debug: Clearing building API cache
[19:05:27.145] Debug: Clearing deploy API cache
[19:05:27.146] Debug: Finding ElixirCollector
[19:05:27.147] Debug: Finding TownHall
[19:05:27.503] Debug: Found 1 TownHall
[19:05:27.505] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:05:27.643] Debug: Found 0 ElixirCollector
[19:05:27.645] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:27.646] Debug: Regular logic indicates active base
[19:05:27.647] Debug: Meets requirements failed on dead base check.
[19:05:27.648] Debug: Testing 0 attack methods
[19:05:27.649] Debug: no algorithm is suited to attack here
[19:05:27.651] Debug: Finding TownHall
[19:05:27.690] Debug: Found 1 TownHall
[19:05:27.697] [Attack] #133, Active, TH7, Skipping: This base isn't dead.
[19:05:27.699] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[19:05:29.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:29.940] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:29.944] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:30.368] Debug: Waiting for clouds to appear...
[19:05:30.369] Debug: Waiting for clouds to disappear...
[19:05:30.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:31.303] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:31.304] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:31.307] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:31.684] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:31.958] Debug: Clearing game grid API cache
[19:05:31.959] Debug: Clearing building API cache
[19:05:31.961] Debug: Clearing deploy API cache
[19:05:31.962] Debug: Finding ElixirCollector
[19:05:31.963] Debug: Finding TownHall
[19:05:32.395] Debug: Found 1 TownHall
[19:05:32.396] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:05:32.612] Debug: Found 0 ElixirCollector
[19:05:32.613] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:32.614] Debug: Regular logic indicates active base
[19:05:32.616] Debug: Meets requirements failed on dead base check.
[19:05:32.617] Debug: Testing 0 attack methods
[19:05:32.618] Debug: no algorithm is suited to attack here
[19:05:32.619] Debug: Finding TownHall
[19:05:32.657] Debug: Found 1 TownHall
[19:05:32.658] [Attack] #134, Active, TH8, Skipping: This base isn't dead.
[19:05:32.660] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[19:05:34.375] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:34.647] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:35.083] Debug: Waiting for clouds to appear...
[19:05:35.084] Debug: Waiting for clouds to disappear...
[19:05:35.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:35.217] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:36.027] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:36.029] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:36.031] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:36.082] Debug: Sending ADB command: time
[19:05:36.105] Debug: Android load 0m3.62s user 0m24.56s system
[19:05:36.601] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:36.626] Debug: Clearing game grid API cache
[19:05:36.627] Debug: Clearing building API cache
[19:05:36.629] Debug: Clearing deploy API cache
[19:05:36.630] Debug: Finding ElixirCollector
[19:05:36.631] Debug: Finding TownHall
[19:05:36.809] Debug: Found 1 TownHall
[19:05:36.811] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:05:36.955] Debug: Found 1 ElixirCollector
[19:05:36.996] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:05:36.998] Debug: Regular logic indicates dead base
[19:05:36.999] Debug: Testing 2 attack methods
[19:05:37.186] Debug: Gold doesn't meet requirements: 55390 < 200000
[19:05:37.188] Debug: Meets all requirements failed on resource check.
[19:05:37.190] Debug: Near Collectors Deploy (#1) has a score of 0
[19:05:37.191] Debug: Gold doesn't meet requirements: 55390 < 200000
[19:05:37.192] Debug: Meets all requirements failed on resource check.
[19:05:37.193] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:05:37.194] Debug: Red Line Deploy (#2) has a score of 0
[19:05:37.195] Debug: no algorithm is suited to attack here
[19:05:37.196] Debug: Finding TownHall
[19:05:37.230] Debug: Found 1 TownHall
[19:05:37.231] [Attack] #135, Dead, TH7, 55390 Gold, 76686 Elixir, 6 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:05:37.232] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[19:05:39.062] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:39.399] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:39.403] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:39.731] Debug: Waiting for clouds to appear...
[19:05:39.733] Debug: Waiting for clouds to disappear...
[19:05:39.734] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:40.552] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:40.553] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:40.571] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:41.162] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:41.185] Debug: Clearing game grid API cache
[19:05:41.186] Debug: Clearing building API cache
[19:05:41.188] Debug: Clearing deploy API cache
[19:05:41.189] Debug: Finding ElixirCollector
[19:05:41.191] Debug: Finding TownHall
[19:05:41.465] Debug: Found 1 TownHall
[19:05:41.467] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:05:41.557] Debug: Found 0 ElixirCollector
[19:05:41.559] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:41.560] Debug: Regular logic indicates active base
[19:05:41.561] Debug: Meets requirements failed on dead base check.
[19:05:41.562] Debug: Testing 0 attack methods
[19:05:41.563] Debug: no algorithm is suited to attack here
[19:05:41.564] Debug: Finding TownHall
[19:05:41.607] Debug: Found 1 TownHall
[19:05:41.608] [Attack] #136, Active, TH5, Skipping: This base isn't dead.
[19:05:41.610] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:05:43.675] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:43.680] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:43.938] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:44.382] Debug: Waiting for clouds to appear...
[19:05:44.384] Debug: Waiting for clouds to disappear...
[19:05:44.385] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:44.958] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:44.960] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:44.962] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:45.418] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:45.696] Debug: Clearing game grid API cache
[19:05:45.697] Debug: Clearing building API cache
[19:05:45.699] Debug: Clearing deploy API cache
[19:05:45.700] Debug: Finding ElixirCollector
[19:05:45.701] Debug: Finding TownHall
[19:05:45.824] Debug: Found 1 TownHall
[19:05:45.826] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:05:45.919] Debug: Found 0 ElixirCollector
[19:05:45.922] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:45.924] Debug: Regular logic indicates active base
[19:05:45.924] Debug: Meets requirements failed on dead base check.
[19:05:45.925] Debug: Testing 0 attack methods
[19:05:45.925] Debug: no algorithm is suited to attack here
[19:05:45.926] Debug: Finding TownHall
[19:05:45.966] Debug: Found 1 TownHall
[19:05:45.966] [Attack] #137, Active, TH5, Skipping: This base isn't dead.
[19:05:45.968] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:05:48.162] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:48.263] Debug: [AR] Compacting done, 151.4MB -> 151.4MB
[19:05:48.494] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:48.815] Debug: Waiting for clouds to appear...
[19:05:48.816] Debug: Waiting for clouds to disappear...
[19:05:48.817] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:48.947] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:49.791] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:49.792] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:49.794] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:50.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:50.450] Debug: Clearing game grid API cache
[19:05:50.451] Debug: Clearing building API cache
[19:05:50.453] Debug: Clearing deploy API cache
[19:05:50.454] Debug: Finding ElixirCollector
[19:05:50.456] Debug: Finding TownHall
[19:05:50.578] Debug: Found 1 TownHall
[19:05:50.580] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:05:50.671] Debug: Found 0 ElixirCollector
[19:05:50.672] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:50.673] Debug: Regular logic indicates active base
[19:05:50.674] Debug: Meets requirements failed on dead base check.
[19:05:50.675] Debug: Testing 0 attack methods
[19:05:50.676] Debug: no algorithm is suited to attack here
[19:05:50.677] Debug: Finding TownHall
[19:05:50.717] Debug: Found 1 TownHall
[19:05:50.718] [Attack] #138, Active, TH5, Skipping: This base isn't dead.
[19:05:50.720] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:05:52.921] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:53.096] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:53.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:53.736] Debug: Waiting for clouds to appear...
[19:05:53.738] Debug: Waiting for clouds to disappear...
[19:05:53.739] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:54.434] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:54.435] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:54.446] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:54.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:55.108] Debug: Clearing game grid API cache
[19:05:55.110] Debug: Clearing building API cache
[19:05:55.111] Debug: Clearing deploy API cache
[19:05:55.113] Debug: Finding ElixirCollector
[19:05:55.114] Debug: Finding TownHall
[19:05:55.271] Debug: Found 1 TownHall
[19:05:55.273] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:05:55.364] Debug: Found 0 ElixirCollector
[19:05:55.366] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:05:55.368] Debug: Regular logic indicates active base
[19:05:55.369] Debug: Meets requirements failed on dead base check.
[19:05:55.370] Debug: Testing 0 attack methods
[19:05:55.372] Debug: no algorithm is suited to attack here
[19:05:55.373] Debug: Finding TownHall
[19:05:55.408] Debug: Found 1 TownHall
[19:05:55.409] [Attack] #139, Active, TH5, Skipping: This base isn't dead.
[19:05:55.411] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[19:05:57.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:05:57.884] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:05:58.217] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:05:58.337] Debug: Waiting for clouds to appear...
[19:05:58.337] Debug: Waiting for clouds to disappear...
[19:05:58.339] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:05:59.270] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:05:59.272] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:05:59.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:05:59.670] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:05:59.948] Debug: Clearing game grid API cache
[19:05:59.949] Debug: Clearing building API cache
[19:05:59.951] Debug: Clearing deploy API cache
[19:05:59.952] Debug: Finding ElixirCollector
[19:05:59.954] Debug: Finding TownHall
[19:06:00.159] Debug: Found 1 TownHall
[19:06:00.161] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:06:00.355] Debug: Found 0 ElixirCollector
[19:06:00.356] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:00.357] Debug: Regular logic indicates active base
[19:06:00.359] Debug: Meets requirements failed on dead base check.
[19:06:00.360] Debug: Testing 0 attack methods
[19:06:00.362] Debug: no algorithm is suited to attack here
[19:06:00.363] Debug: Finding TownHall
[19:06:00.424] Debug: Found 1 TownHall
[19:06:00.426] [Attack] #140, Active, TH7, Skipping: This base isn't dead.
[19:06:00.427] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[19:06:02.468] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:02.669] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:02.842] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:03.110] Debug: Waiting for clouds to appear...
[19:06:03.111] Debug: Waiting for clouds to disappear...
[19:06:03.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:03.934] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:03.935] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:03.937] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:04.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:04.679] Debug: Clearing game grid API cache
[19:06:04.681] Debug: Clearing building API cache
[19:06:04.683] Debug: Clearing deploy API cache
[19:06:04.684] Debug: Finding ElixirCollector
[19:06:04.685] Debug: Finding TownHall
[19:06:05.063] Debug: Found 1 TownHall
[19:06:05.064] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:05.162] Debug: Found 0 ElixirCollector
[19:06:05.164] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:05.166] Debug: Regular logic indicates active base
[19:06:05.167] Debug: Meets requirements failed on dead base check.
[19:06:05.169] Debug: Testing 0 attack methods
[19:06:05.170] Debug: no algorithm is suited to attack here
[19:06:05.171] Debug: Finding TownHall
[19:06:05.210] Debug: Found 1 TownHall
[19:06:05.211] [Attack] #141, Active, TH6, Skipping: This base isn't dead.
[19:06:05.212] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[19:06:06.107] Debug: Sending ADB command: time
[19:06:06.129] Debug: Android load 0m3.66s user 0m24.86s system
[19:06:07.164] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:07.440] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:07.776] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:07.903] Debug: Waiting for clouds to appear...
[19:06:07.904] Debug: Waiting for clouds to disappear...
[19:06:07.905] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:08.558] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:08.559] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:08.561] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:09.122] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:09.269] Debug: Clearing game grid API cache
[19:06:09.271] Debug: Clearing building API cache
[19:06:09.272] Debug: Clearing deploy API cache
[19:06:09.274] Debug: Finding ElixirCollector
[19:06:09.275] Debug: Finding TownHall
[19:06:09.402] Debug: Found 1 TownHall
[19:06:09.403] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:09.485] Debug: Found 0 ElixirCollector
[19:06:09.487] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:09.487] Debug: Regular logic indicates active base
[19:06:09.488] Debug: Meets requirements failed on dead base check.
[19:06:09.489] Debug: Testing 0 attack methods
[19:06:09.490] Debug: no algorithm is suited to attack here
[19:06:09.491] Debug: Finding TownHall
[19:06:09.529] Debug: Found 1 TownHall
[19:06:09.534] [Attack] #142, Active, TH6, Skipping: This base isn't dead.
[19:06:09.536] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:06:11.742] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:12.019] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:12.023] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:12.448] Debug: Waiting for clouds to appear...
[19:06:12.449] Debug: Waiting for clouds to disappear...
[19:06:12.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:13.146] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:13.148] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:13.155] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:13.533] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:13.814] Debug: Clearing game grid API cache
[19:06:13.816] Debug: Clearing building API cache
[19:06:13.817] Debug: Clearing deploy API cache
[19:06:13.818] Debug: Finding ElixirCollector
[19:06:13.819] Debug: Finding TownHall
[19:06:13.937] Debug: Found 1 TownHall
[19:06:13.938] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:14.021] Debug: Found 0 ElixirCollector
[19:06:14.023] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:14.025] Debug: Regular logic indicates active base
[19:06:14.026] Debug: Meets requirements failed on dead base check.
[19:06:14.028] Debug: Testing 0 attack methods
[19:06:14.029] Debug: no algorithm is suited to attack here
[19:06:14.030] Debug: Finding TownHall
[19:06:14.073] Debug: Found 1 TownHall
[19:06:14.074] [Attack] #143, Active, TH6, Skipping: This base isn't dead.
[19:06:14.075] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:06:16.297] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:16.302] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:16.668] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:17.060] Debug: Waiting for clouds to appear...
[19:06:17.061] Debug: Waiting for clouds to disappear...
[19:06:17.062] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:17.619] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:17.620] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:17.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:17.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:18.278] Debug: Clearing game grid API cache
[19:06:18.279] Debug: Clearing building API cache
[19:06:18.280] Debug: Clearing deploy API cache
[19:06:18.281] Debug: Finding ElixirCollector
[19:06:18.282] Debug: Finding TownHall
[19:06:18.391] Debug: Found 1 TownHall
[19:06:18.393] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:18.477] Debug: Found 0 ElixirCollector
[19:06:18.479] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:18.480] Debug: Regular logic indicates active base
[19:06:18.481] Debug: Meets requirements failed on dead base check.
[19:06:18.482] Debug: Testing 0 attack methods
[19:06:18.483] Debug: no algorithm is suited to attack here
[19:06:18.484] Debug: Finding TownHall
[19:06:18.528] Debug: Found 1 TownHall
[19:06:18.530] [Attack] #144, Active, TH6, Skipping: This base isn't dead.
[19:06:18.531] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:06:20.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:21.037] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:21.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:21.480] Debug: Waiting for clouds to appear...
[19:06:21.482] Debug: Waiting for clouds to disappear...
[19:06:21.483] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:22.056] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:22.057] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:22.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:22.635] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:22.788] Debug: Clearing game grid API cache
[19:06:22.790] Debug: Clearing building API cache
[19:06:22.791] Debug: Clearing deploy API cache
[19:06:22.792] Debug: Finding ElixirCollector
[19:06:22.798] Debug: Finding TownHall
[19:06:23.234] Debug: Found 1 TownHall
[19:06:23.236] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:06:23.270] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:06:23.271] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:23.272] Debug: Regular logic indicates active base
[19:06:23.274] Debug: Meets requirements failed on dead base check.
[19:06:23.275] Debug: Testing 0 attack methods
[19:06:23.276] Debug: no algorithm is suited to attack here
[19:06:23.277] Debug: Finding TownHall
[19:06:23.313] Debug: Found 1 TownHall
[19:06:23.315] [Attack] #145, Active, TH4, Skipping: This base isn't dead.
[19:06:23.317] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:06:25.274] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:25.551] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:25.554] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:25.993] Debug: Waiting for clouds to appear...
[19:06:25.994] Debug: Waiting for clouds to disappear...
[19:06:25.995] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:26.951] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:26.953] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:26.955] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:27.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:27.651] Debug: Clearing game grid API cache
[19:06:27.653] Debug: Clearing building API cache
[19:06:27.654] Debug: Clearing deploy API cache
[19:06:27.656] Debug: Finding ElixirCollector
[19:06:27.657] Debug: Finding TownHall
[19:06:27.938] Debug: Found 1 TownHall
[19:06:27.940] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:06:28.084] Debug: Found 0 ElixirCollector
[19:06:28.085] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:28.086] Debug: Regular logic indicates active base
[19:06:28.087] Debug: Meets requirements failed on dead base check.
[19:06:28.088] Debug: Testing 0 attack methods
[19:06:28.089] Debug: no algorithm is suited to attack here
[19:06:28.090] Debug: Finding TownHall
[19:06:28.130] Debug: Found 1 TownHall
[19:06:28.133] [Attack] #146, Active, TH7, Skipping: This base isn't dead.
[19:06:28.135] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:06:30.088] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:30.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:30.695] Debug: Waiting for clouds to appear...
[19:06:30.696] Debug: Waiting for clouds to disappear...
[19:06:30.698] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:30.699] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:31.609] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:31.611] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:31.612] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:31.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:32.278] Debug: Clearing game grid API cache
[19:06:32.279] Debug: Clearing building API cache
[19:06:32.281] Debug: Clearing deploy API cache
[19:06:32.282] Debug: Finding ElixirCollector
[19:06:32.284] Debug: Finding TownHall
[19:06:32.431] Debug: Found 1 TownHall
[19:06:32.432] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:06:32.576] Debug: Found 0 ElixirCollector
[19:06:32.578] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:32.579] Debug: Regular logic indicates active base
[19:06:32.580] Debug: Meets requirements failed on dead base check.
[19:06:32.581] Debug: Testing 0 attack methods
[19:06:32.582] Debug: no algorithm is suited to attack here
[19:06:32.584] Debug: Finding TownHall
[19:06:32.625] Debug: Found 1 TownHall
[19:06:32.627] [Attack] #147, Active, TH7, Skipping: This base isn't dead.
[19:06:32.628] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:06:34.719] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:34.869] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:35.064] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:35.516] Debug: Waiting for clouds to appear...
[19:06:35.517] Debug: Waiting for clouds to disappear...
[19:06:35.518] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:36.085] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:36.086] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:36.088] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:36.131] Debug: Sending ADB command: time
[19:06:36.154] Debug: Android load 0m3.70s user 0m25.22s system
[19:06:36.491] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:36.764] Debug: Clearing game grid API cache
[19:06:36.766] Debug: Clearing building API cache
[19:06:36.767] Debug: Clearing deploy API cache
[19:06:36.769] Debug: Finding ElixirCollector
[19:06:36.770] Debug: Finding TownHall
[19:06:37.146] Debug: Found 1 TownHall
[19:06:37.147] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:06:37.244] Debug: Found 0 ElixirCollector
[19:06:37.246] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:37.247] Debug: Regular logic indicates active base
[19:06:37.249] Debug: Meets requirements failed on dead base check.
[19:06:37.250] Debug: Testing 0 attack methods
[19:06:37.251] Debug: no algorithm is suited to attack here
[19:06:37.252] Debug: Finding TownHall
[19:06:37.288] Debug: Found 1 TownHall
[19:06:37.289] [Attack] #148, Active, TH5, Skipping: This base isn't dead.
[19:06:37.291] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[19:06:39.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:39.325] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:39.540] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:39.966] Debug: Waiting for clouds to appear...
[19:06:39.968] Debug: Waiting for clouds to disappear...
[19:06:39.969] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:40.549] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:40.550] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:40.554] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:40.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:41.268] Debug: Clearing game grid API cache
[19:06:41.269] Debug: Clearing building API cache
[19:06:41.271] Debug: Clearing deploy API cache
[19:06:41.272] Debug: Finding ElixirCollector
[19:06:41.273] Debug: Finding TownHall
[19:06:41.398] Debug: Found 1 TownHall
[19:06:41.399] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:06:41.484] Debug: Found 0 ElixirCollector
[19:06:41.486] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:41.487] Debug: Regular logic indicates active base
[19:06:41.488] Debug: Meets requirements failed on dead base check.
[19:06:41.490] Debug: Testing 0 attack methods
[19:06:41.491] Debug: no algorithm is suited to attack here
[19:06:41.493] Debug: Finding TownHall
[19:06:41.529] Debug: Found 1 TownHall
[19:06:41.531] [Attack] #149, Active, TH5, Skipping: This base isn't dead.
[19:06:41.532] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:06:43.732] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:44.021] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:44.461] Debug: Waiting for clouds to appear...
[19:06:44.462] Debug: Waiting for clouds to disappear...
[19:06:44.464] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:44.596] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:45.039] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:45.041] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:45.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:45.483] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:45.758] Debug: Clearing game grid API cache
[19:06:45.759] Debug: Clearing building API cache
[19:06:45.760] Debug: Clearing deploy API cache
[19:06:45.761] Debug: Finding ElixirCollector
[19:06:45.762] Debug: Finding TownHall
[19:06:46.141] Debug: Found 1 TownHall
[19:06:46.143] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:46.231] Debug: Found 0 ElixirCollector
[19:06:46.233] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:46.234] Debug: Regular logic indicates active base
[19:06:46.242] Debug: Meets requirements failed on dead base check.
[19:06:46.243] Debug: Testing 0 attack methods
[19:06:46.245] Debug: no algorithm is suited to attack here
[19:06:46.246] Debug: Finding TownHall
[19:06:46.291] Debug: Found 1 TownHall
[19:06:46.293] [Attack] #150, Active, TH6, Skipping: This base isn't dead.
[19:06:46.294] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:06:48.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:48.559] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:48.667] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:49.008] Debug: Waiting for clouds to appear...
[19:06:49.009] Debug: Waiting for clouds to disappear...
[19:06:49.011] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:49.553] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:49.555] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:49.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:50.137] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:50.292] Debug: Clearing game grid API cache
[19:06:50.294] Debug: Clearing building API cache
[19:06:50.295] Debug: Clearing deploy API cache
[19:06:50.296] Debug: Finding ElixirCollector
[19:06:50.298] Debug: Finding TownHall
[19:06:50.507] Debug: Found 1 TownHall
[19:06:50.508] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:06:50.593] Debug: Found 0 ElixirCollector
[19:06:50.594] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:50.595] Debug: Regular logic indicates active base
[19:06:50.596] Debug: Meets requirements failed on dead base check.
[19:06:50.596] Debug: Testing 0 attack methods
[19:06:50.597] Debug: no algorithm is suited to attack here
[19:06:50.598] Debug: Finding TownHall
[19:06:50.639] Debug: Found 1 TownHall
[19:06:50.640] [Attack] #151, Active, TH5, Skipping: This base isn't dead.
[19:06:50.642] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:06:52.711] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:52.886] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:53.106] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:53.563] Debug: Waiting for clouds to appear...
[19:06:53.564] Debug: Waiting for clouds to disappear...
[19:06:53.566] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:54.283] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:54.284] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:54.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:54.692] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:54.967] Debug: Clearing game grid API cache
[19:06:54.969] Debug: Clearing building API cache
[19:06:54.970] Debug: Clearing deploy API cache
[19:06:54.972] Debug: Finding ElixirCollector
[19:06:54.972] Debug: Finding TownHall
[19:06:55.171] Debug: Found 1 TownHall
[19:06:55.173] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:55.261] Debug: Found 0 ElixirCollector
[19:06:55.262] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:55.264] Debug: Regular logic indicates active base
[19:06:55.265] Debug: Meets requirements failed on dead base check.
[19:06:55.266] Debug: Testing 0 attack methods
[19:06:55.267] Debug: no algorithm is suited to attack here
[19:06:55.267] Debug: Finding TownHall
[19:06:55.303] Debug: Found 1 TownHall
[19:06:55.304] [Attack] #152, Active, TH6, Skipping: This base isn't dead.
[19:06:55.306] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:06:57.388] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:06:57.681] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:06:58.100] Debug: Waiting for clouds to appear...
[19:06:58.101] Debug: Waiting for clouds to disappear...
[19:06:58.103] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:06:58.109] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:06:58.889] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:06:58.890] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:06:58.893] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:06:59.284] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:06:59.563] Debug: Clearing game grid API cache
[19:06:59.565] Debug: Clearing building API cache
[19:06:59.566] Debug: Clearing deploy API cache
[19:06:59.568] Debug: Finding ElixirCollector
[19:06:59.569] Debug: Finding TownHall
[19:06:59.687] Debug: Found 1 TownHall
[19:06:59.689] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:06:59.786] Debug: Found 0 ElixirCollector
[19:06:59.788] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:06:59.789] Debug: Regular logic indicates active base
[19:06:59.790] Debug: Meets requirements failed on dead base check.
[19:06:59.791] Debug: Testing 0 attack methods
[19:06:59.792] Debug: no algorithm is suited to attack here
[19:06:59.793] Debug: Finding TownHall
[19:06:59.829] Debug: Found 1 TownHall
[19:06:59.842] [Attack] #153, Active, TH6, Skipping: This base isn't dead.
[19:06:59.844] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:07:02.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:02.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:02.359] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:02.700] Debug: Waiting for clouds to appear...
[19:07:02.701] Debug: Waiting for clouds to disappear...
[19:07:02.702] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:03.524] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:03.526] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:03.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:03.934] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:04.205] Debug: Clearing game grid API cache
[19:07:04.206] Debug: Clearing building API cache
[19:07:04.208] Debug: Clearing deploy API cache
[19:07:04.209] Debug: Finding ElixirCollector
[19:07:04.211] Debug: Finding TownHall
[19:07:04.407] Debug: Found 1 TownHall
[19:07:04.409] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:07:04.502] Debug: Found 0 ElixirCollector
[19:07:04.503] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:04.504] Debug: Regular logic indicates active base
[19:07:04.505] Debug: Meets requirements failed on dead base check.
[19:07:04.506] Debug: Testing 0 attack methods
[19:07:04.507] Debug: no algorithm is suited to attack here
[19:07:04.508] Debug: Finding TownHall
[19:07:04.549] Debug: Found 1 TownHall
[19:07:04.551] [Attack] #154, Active, TH5, Skipping: This base isn't dead.
[19:07:04.553] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:07:06.156] Debug: Sending ADB command: time
[19:07:06.177] Debug: Android load 0m3.73s user 0m25.48s system
[19:07:06.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:06.641] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:06.937] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:07.337] Debug: Waiting for clouds to appear...
[19:07:07.339] Debug: Waiting for clouds to disappear...
[19:07:07.340] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:07.915] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:07.917] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:07.919] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:08.535] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:08.564] Debug: Clearing game grid API cache
[19:07:08.565] Debug: Clearing building API cache
[19:07:08.566] Debug: Clearing deploy API cache
[19:07:08.567] Debug: Finding ElixirCollector
[19:07:08.568] Debug: Finding TownHall
[19:07:08.780] Debug: Found 1 TownHall
[19:07:08.781] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:07:08.864] Debug: Found 0 ElixirCollector
[19:07:08.866] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:08.867] Debug: Regular logic indicates active base
[19:07:08.868] Debug: Meets requirements failed on dead base check.
[19:07:08.869] Debug: Testing 0 attack methods
[19:07:08.870] Debug: no algorithm is suited to attack here
[19:07:08.871] Debug: Finding TownHall
[19:07:08.908] Debug: Found 1 TownHall
[19:07:08.912] [Attack] #155, Active, TH6, Skipping: This base isn't dead.
[19:07:08.914] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:07:10.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:10.998] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:11.315] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:11.646] Debug: Waiting for clouds to appear...
[19:07:11.647] Debug: Waiting for clouds to disappear...
[19:07:11.649] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:12.358] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:12.360] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:12.361] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:12.753] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:13.030] Debug: Clearing game grid API cache
[19:07:13.032] Debug: Clearing building API cache
[19:07:13.033] Debug: Clearing deploy API cache
[19:07:13.035] Debug: Finding ElixirCollector
[19:07:13.036] Debug: Finding TownHall
[19:07:13.153] Debug: Found 1 TownHall
[19:07:13.154] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:07:13.239] Debug: Found 0 ElixirCollector
[19:07:13.241] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:13.242] Debug: Regular logic indicates active base
[19:07:13.243] Debug: Meets requirements failed on dead base check.
[19:07:13.244] Debug: Testing 0 attack methods
[19:07:13.245] Debug: no algorithm is suited to attack here
[19:07:13.246] Debug: Finding TownHall
[19:07:13.281] Debug: Found 1 TownHall
[19:07:13.283] [Attack] #156, Active, TH6, Skipping: This base isn't dead.
[19:07:13.285] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:07:15.500] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:15.774] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:16.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:16.227] Debug: Waiting for clouds to appear...
[19:07:16.228] Debug: Waiting for clouds to disappear...
[19:07:16.230] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:16.884] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:16.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:16.887] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:17.281] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:17.562] Debug: Clearing game grid API cache
[19:07:17.563] Debug: Clearing building API cache
[19:07:17.565] Debug: Clearing deploy API cache
[19:07:17.567] Debug: Finding ElixirCollector
[19:07:17.567] Debug: Finding TownHall
[19:07:17.687] Debug: Found 1 TownHall
[19:07:17.689] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:07:17.775] Debug: Found 0 ElixirCollector
[19:07:17.777] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:17.778] Debug: Regular logic indicates active base
[19:07:17.778] Debug: Meets requirements failed on dead base check.
[19:07:17.779] Debug: Testing 0 attack methods
[19:07:17.780] Debug: no algorithm is suited to attack here
[19:07:17.781] Debug: Finding TownHall
[19:07:17.824] Debug: Found 1 TownHall
[19:07:17.826] [Attack] #157, Active, TH6, Skipping: This base isn't dead.
[19:07:17.828] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:07:20.038] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:20.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:20.436] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:20.779] Debug: Waiting for clouds to appear...
[19:07:20.781] Debug: Waiting for clouds to disappear...
[19:07:20.782] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:21.331] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:21.332] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:21.333] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:21.914] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:21.943] Debug: Clearing game grid API cache
[19:07:21.943] Debug: Clearing building API cache
[19:07:21.944] Debug: Clearing deploy API cache
[19:07:21.945] Debug: Finding ElixirCollector
[19:07:21.946] Debug: Finding TownHall
[19:07:22.058] Debug: Found 1 TownHall
[19:07:22.060] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:07:22.147] Debug: Found 0 ElixirCollector
[19:07:22.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:22.150] Debug: Regular logic indicates active base
[19:07:22.151] Debug: Meets requirements failed on dead base check.
[19:07:22.153] Debug: Testing 0 attack methods
[19:07:22.154] Debug: no algorithm is suited to attack here
[19:07:22.154] Debug: Finding TownHall
[19:07:22.198] Debug: Found 1 TownHall
[19:07:22.200] [Attack] #158, Active, TH6, Skipping: This base isn't dead.
[19:07:22.201] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:07:24.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:24.668] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:24.672] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:25.155] Debug: Waiting for clouds to appear...
[19:07:25.156] Debug: Waiting for clouds to disappear...
[19:07:25.158] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:25.828] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:25.829] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:25.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:26.262] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:26.538] Debug: Clearing game grid API cache
[19:07:26.539] Debug: Clearing building API cache
[19:07:26.540] Debug: Clearing deploy API cache
[19:07:26.542] Debug: Finding ElixirCollector
[19:07:26.543] Debug: Finding TownHall
[19:07:26.753] Debug: Found 1 TownHall
[19:07:26.755] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:07:26.841] Debug: Found 0 ElixirCollector
[19:07:26.842] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:26.844] Debug: Regular logic indicates active base
[19:07:26.845] Debug: Meets requirements failed on dead base check.
[19:07:26.846] Debug: Testing 0 attack methods
[19:07:26.847] Debug: no algorithm is suited to attack here
[19:07:26.848] Debug: Finding TownHall
[19:07:26.891] Debug: Found 1 TownHall
[19:07:26.893] [Attack] #159, Active, TH5, Skipping: This base isn't dead.
[19:07:26.895] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:07:28.972] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:28.977] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:29.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:29.698] Debug: Waiting for clouds to appear...
[19:07:29.700] Debug: Waiting for clouds to disappear...
[19:07:29.702] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:31.036] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:07:31.038] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:31.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:31.463] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:31.777] Debug: Clearing game grid API cache
[19:07:31.779] Debug: Clearing building API cache
[19:07:31.780] Debug: Clearing deploy API cache
[19:07:31.782] Debug: Finding ElixirCollector
[19:07:31.783] Debug: Finding TownHall
[19:07:32.065] Debug: Found 1 TownHall
[19:07:32.067] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:07:32.205] Debug: Found 0 ElixirCollector
[19:07:32.206] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:32.208] Debug: Regular logic indicates active base
[19:07:32.209] Debug: Meets requirements failed on dead base check.
[19:07:32.210] Debug: Testing 0 attack methods
[19:07:32.210] Debug: no algorithm is suited to attack here
[19:07:32.211] Debug: Finding TownHall
[19:07:32.249] Debug: Found 1 TownHall
[19:07:32.251] [Attack] #160, Active, TH7, Skipping: This base isn't dead.
[19:07:32.252] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[19:07:34.178] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:34.347] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:34.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:35.000] Debug: Waiting for clouds to appear...
[19:07:35.002] Debug: Waiting for clouds to disappear...
[19:07:35.003] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:35.596] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:35.597] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:35.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:36.017] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:36.179] Debug: Sending ADB command: time
[19:07:36.202] Debug: Android load 0m3.79s user 0m25.83s system
[19:07:36.293] Debug: Clearing game grid API cache
[19:07:36.295] Debug: Clearing building API cache
[19:07:36.296] Debug: Clearing deploy API cache
[19:07:36.298] Debug: Finding ElixirCollector
[19:07:36.299] Debug: Finding TownHall
[19:07:36.663] Debug: Found 1 TownHall
[19:07:36.664] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:07:36.703] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:07:36.705] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:36.707] Debug: Regular logic indicates active base
[19:07:36.709] Debug: Meets requirements failed on dead base check.
[19:07:36.710] Debug: Testing 0 attack methods
[19:07:36.712] Debug: no algorithm is suited to attack here
[19:07:36.712] Debug: Finding TownHall
[19:07:36.759] Debug: Found 1 TownHall
[19:07:36.769] [Attack] #161, Active, TH4, Skipping: This base isn't dead.
[19:07:36.771] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:07:38.759] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:38.764] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:39.061] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:39.463] Debug: Waiting for clouds to appear...
[19:07:39.465] Debug: Waiting for clouds to disappear...
[19:07:39.466] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:40.288] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:40.289] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:40.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:40.664] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:40.947] Debug: Clearing game grid API cache
[19:07:40.949] Debug: Clearing building API cache
[19:07:40.950] Debug: Clearing deploy API cache
[19:07:40.951] Debug: Finding ElixirCollector
[19:07:40.953] Debug: Finding TownHall
[19:07:41.272] Debug: Found 1 TownHall
[19:07:41.273] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:07:41.368] Debug: Found 0 ElixirCollector
[19:07:41.370] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:41.371] Debug: Regular logic indicates active base
[19:07:41.372] Debug: Meets requirements failed on dead base check.
[19:07:41.373] Debug: Testing 0 attack methods
[19:07:41.374] Debug: no algorithm is suited to attack here
[19:07:41.375] Debug: Finding TownHall
[19:07:41.411] Debug: Found 1 TownHall
[19:07:41.412] [Attack] #162, Active, TH5, Skipping: This base isn't dead.
[19:07:41.414] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:07:43.365] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:43.669] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:43.975] Debug: Waiting for clouds to appear...
[19:07:43.976] Debug: Waiting for clouds to disappear...
[19:07:43.977] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:43.980] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:44.764] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:07:44.765] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:44.766] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:45.329] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:45.485] Debug: Clearing game grid API cache
[19:07:45.487] Debug: Clearing building API cache
[19:07:45.488] Debug: Clearing deploy API cache
[19:07:45.490] Debug: Finding ElixirCollector
[19:07:45.491] Debug: Finding TownHall
[19:07:45.795] Debug: Found 1 TownHall
[19:07:45.797] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:07:45.927] Debug: Found 0 ElixirCollector
[19:07:45.932] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:07:45.934] Debug: Regular logic indicates active base
[19:07:45.935] Debug: Meets requirements failed on dead base check.
[19:07:45.936] Debug: Testing 0 attack methods
[19:07:45.937] Debug: no algorithm is suited to attack here
[19:07:45.938] Debug: Finding TownHall
[19:07:45.975] Debug: Found 1 TownHall
[19:07:45.977] [Attack] #163, Active, TH7, Skipping: This base isn't dead.
[19:07:45.978] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:07:48.038] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:07:48.145] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:07:48.149] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:07:48.561] Debug: Waiting for clouds to appear...
[19:07:48.563] Debug: Waiting for clouds to disappear...
[19:07:48.564] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:07:48.715] Debug: [AR] Compacting done, 146.6MB -> 146.6MB
[19:07:49.773] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:07:49.775] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:07:49.777] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:07:50.349] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:07:50.501] Debug: Clearing game grid API cache
[19:07:50.502] Debug: Clearing building API cache
[19:07:50.504] Debug: Clearing deploy API cache
[19:07:50.505] Debug: Finding ElixirCollector
[19:07:50.506] Debug: Finding TownHall
[19:07:51.162] Debug: Found 1 TownHall
[19:07:51.163] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:07:51.304] Debug: Found 1 ElixirCollector
[19:07:51.345] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:07:51.346] Debug: Regular logic indicates dead base
[19:07:51.347] Debug: Testing 2 attack methods
[19:07:51.591] Debug: Finding TownHall
[19:07:51.633] Debug: Found 1 TownHall
[19:07:51.688] Debug: Near Collectors Deploy (#1) has a score of 0.7
[19:07:51.690] Debug: Near Collectors Deploy is the new best with 0.7
[19:07:51.692] Debug: Finding TownHall
[19:07:51.734] Debug: Found 1 TownHall
[19:07:51.790] Debug: Red Line Deploy (#2) has a score of 0.7
[19:07:51.792] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[19:07:51.794] Debug: Finding TownHall
[19:07:51.833] Debug: Found 1 TownHall
[19:07:51.835] [Attack] #164, Dead, TH7, 273663 Gold, 167880 Elixir, 233 Dark
elixir
[19:07:53.001] Debug: Clearing game grid API cache
[19:07:53.002] Debug: Clearing building API cache
[19:07:53.003] Debug: Clearing deploy API cache
[19:07:53.004] [Attack] This base meets the attack requirements!
[19:07:53.006] [Attack-DeadBase] Now deploying main attack wave.
[19:07:53.007] Analyzing potential deploy points...
[19:07:53.010] Debug: FindRedPoints: Scanning images...
[19:07:53.011] Debug: FRP: 1 (1.2)
[19:07:53.040] Debug: FRP: 2
[19:07:53.042] Debug: FRP: 3
[19:07:53.051] Debug: FRP: 5 (5)
[19:07:53.052] Debug: FRP: 6 Created FI
[19:07:53.053] Debug: FRP: 7 - scanning for border1
[19:07:53.098] Debug: FRP: 7 - border1 had 1 results
[19:07:53.099] Debug: FRP: 7 - scanning for border2
[19:07:53.174] Debug: FRP: 7 - border2 had 149 results
[19:07:53.175] Debug: FRP: 7 - scanning for border3
[19:07:53.220] Debug: FRP: 7 - border3 had 0 results
[19:07:53.221] Debug: FRP: 7 - scanning for border4
[19:07:53.351] Debug: FRP: 7 - border4 had 228 results
[19:07:53.352] Debug: FRP: 7 - scanning for border5
[19:07:53.412] Debug: FRP: 7 - border5 had 0 results
[19:07:53.526] Debug: FRP: 1 (0.684)
[19:07:53.553] Debug: FRP: 2
[19:07:53.554] Debug: FRP: 3
[19:07:53.564] Debug: FRP: 5 (5)
[19:07:53.565] Debug: FRP: 6 Created FI
[19:07:53.567] Debug: FRP: 7 - scanning for border1
[19:07:53.617] Debug: FRP: 7 - border1 had 0 results
[19:07:53.619] Debug: FRP: 7 - scanning for border2
[19:07:53.670] Debug: FRP: 7 - border2 had 2 results
[19:07:53.672] Debug: FRP: 7 - scanning for border3
[19:07:53.719] Debug: FRP: 7 - border3 had 0 results
[19:07:53.720] Debug: FRP: 7 - scanning for border4
[19:07:53.834] Debug: FRP: 7 - border4 had 218 results
[19:07:53.836] Debug: FRP: 7 - scanning for border5
[19:07:53.896] Debug: FRP: 7 - border5 had 0 results
[19:07:54.010] Debug: FRP: 1 (0.2)
[19:07:54.038] Debug: FRP: 2
[19:07:54.040] Debug: FRP: 3
[19:07:54.049] Debug: FRP: 5 (5)
[19:07:54.056] Debug: FRP: 6 Created FI
[19:07:54.058] Debug: FRP: 7 - scanning for border1
[19:07:54.104] Debug: FRP: 7 - border1 had 4 results
[19:07:54.106] Debug: FRP: 7 - scanning for border2
[19:07:54.170] Debug: FRP: 7 - border2 had 153 results
[19:07:54.172] Debug: FRP: 7 - scanning for border3
[19:07:54.223] Debug: FRP: 7 - border3 had 0 results
[19:07:54.224] Debug: FRP: 7 - scanning for border4
[19:07:54.347] Debug: FRP: 7 - border4 had 223 results
[19:07:54.349] Debug: FRP: 7 - scanning for border5
[19:07:54.425] Debug: FRP: 7 - border5 had 0 results
[19:07:54.525] Debug: FindRedPoints: Removing duplicate points...
[19:07:54.620] Debug: FindRedPoints: Done...
[19:07:57.504] Debug: 'FrameCopy' called. Frame is 2.9 seconds old. Refreshing
frame.
[19:07:58.623] Debug: Scan Troops
[19:07:58.624] Debug: OrderTroops
[19:07:58.625] Debug: [Deploy] Deploying 'Barbarian x70'
[19:07:58.627] Debug: Selecting Barbarian
[19:07:58.837] Debug: Barbarian is selected
[19:07:58.839] Debug: Deploy Start
[19:07:58.840] Debug: deploy at point index 0 of 18
[19:07:58.912] Debug: deploy at point index 1 of 18
[19:07:59.005] Debug: deploy at point index 2 of 18
[19:07:59.098] Debug: deploy at point index 3 of 18
[19:07:59.194] Debug: Deploy End
[19:07:59.195] Debug: Deploy Start
[19:07:59.196] Debug: deploy at point index 4 of 18
[19:07:59.290] Debug: deploy at point index 5 of 18
[19:07:59.381] Debug: deploy at point index 6 of 18
[19:07:59.474] Debug: deploy at point index 7 of 18
[19:07:59.571] Debug: Deploy End
[19:07:59.572] Debug: Deploy Start
[19:07:59.573] Debug: deploy at point index 8 of 18
[19:07:59.675] Debug: deploy at point index 9 of 18
[19:07:59.776] Debug: deploy at point index 10 of 18
[19:07:59.882] Debug: deploy at point index 11 of 18
[19:07:59.992] Debug: Deploy End
[19:07:59.993] Debug: Deploy Start
[19:07:59.994] Debug: deploy at point index 12 of 18
[19:08:00.077] Debug: deploy at point index 13 of 18
[19:08:00.142] Debug: deploy at point index 14 of 18
[19:08:00.241] Debug: deploy at point index 15 of 18
[19:08:00.363] Debug: Deploy End
[19:08:00.365] Debug: Deploy Start
[19:08:00.367] Debug: deploy at point index 16 of 18
[19:08:00.449] Debug: deploy at point index 17 of 18
[19:08:00.527] Debug: deploy at point index 0 of 18
[19:08:00.624] Debug: deploy at point index 1 of 18
[19:08:00.739] Debug: Deploy End
[19:08:00.740] Debug: Deploy Start
[19:08:00.741] Debug: deploy at point index 2 of 18
[19:08:00.824] Debug: deploy at point index 3 of 18
[19:08:00.926] Debug: deploy at point index 4 of 18
[19:08:01.016] Debug: deploy at point index 5 of 18
[19:08:01.081] Debug: Deploy End
[19:08:01.082] Debug: Deploy Start
[19:08:01.085] Debug: deploy at point index 6 of 18
[19:08:01.186] Debug: deploy at point index 7 of 18
[19:08:01.268] Debug: deploy at point index 8 of 18
[19:08:01.384] Debug: deploy at point index 9 of 18
[19:08:01.481] Debug: Deploy End
[19:08:01.482] Debug: Deploy Start
[19:08:01.483] Debug: deploy at point index 10 of 18
[19:08:01.584] Debug: deploy at point index 11 of 18
[19:08:01.690] Debug: deploy at point index 12 of 18
[19:08:01.764] Debug: deploy at point index 13 of 18
[19:08:01.850] Debug: Deploy End
[19:08:01.851] Debug: Deploy Start
[19:08:01.852] Debug: deploy at point index 14 of 18
[19:08:01.958] Debug: deploy at point index 15 of 18
[19:08:02.061] Debug: deploy at point index 16 of 18
[19:08:02.130] WaveLimit 35 reached. Wait 2.0 sec.
[19:08:04.225] Debug: deploy at point index 17 of 18
[19:08:04.328] Debug: Deploy End
[19:08:04.329] Debug: Deploy Start
[19:08:04.330] Debug: deploy at point index 0 of 18
[19:08:04.426] Debug: deploy at point index 1 of 18
[19:08:04.509] Debug: deploy at point index 2 of 18
[19:08:04.577] Debug: deploy at point index 3 of 18
[19:08:04.686] Debug: Deploy End
[19:08:04.687] Debug: Deploy Start
[19:08:04.688] Debug: deploy at point index 4 of 18
[19:08:04.779] Debug: deploy at point index 5 of 18
[19:08:04.889] Debug: deploy at point index 6 of 18
[19:08:04.976] Debug: deploy at point index 7 of 18
[19:08:05.047] Debug: Deploy End
[19:08:05.048] Debug: Deploy Start
[19:08:05.050] Debug: deploy at point index 8 of 18
[19:08:05.133] Debug: deploy at point index 9 of 18
[19:08:05.241] Debug: deploy at point index 10 of 18
[19:08:05.340] Debug: deploy at point index 11 of 18
[19:08:05.444] Debug: Deploy End
[19:08:05.445] Debug: Deploy Start
[19:08:05.446] Debug: deploy at point index 12 of 18
[19:08:05.552] Debug: deploy at point index 13 of 18
[19:08:05.651] Debug: deploy at point index 14 of 18
[19:08:05.730] Debug: deploy at point index 15 of 18
[19:08:05.844] Debug: Deploy End
[19:08:05.845] Debug: Deploy Start
[19:08:05.846] Debug: deploy at point index 16 of 18
[19:08:05.962] Debug: deploy at point index 17 of 18
[19:08:06.034] Debug: deploy at point index 0 of 18
[19:08:06.119] Debug: deploy at point index 1 of 18
[19:08:06.200] Debug: Deploy End
[19:08:06.201] Debug: Deploy Start
[19:08:06.202] Debug: deploy at point index 2 of 18
[19:08:06.204] Debug: Sending ADB command: time
[19:08:06.247] Debug: Android load 0m3.84s user 0m25.94s system
[19:08:06.296] Debug: deploy at point index 3 of 18
[19:08:06.382] Debug: deploy at point index 4 of 18
[19:08:06.474] Debug: deploy at point index 5 of 18
[19:08:06.559] Debug: Deploy End
[19:08:06.560] Debug: Deploy Start
[19:08:06.562] Debug: deploy at point index 6 of 18
[19:08:06.645] Debug: deploy at point index 7 of 18
[19:08:06.750] Debug: deploy at point index 8 of 18
[19:08:06.844] Debug: deploy at point index 9 of 18
[19:08:06.921] Debug: Deploy End
[19:08:06.922] Debug: Deploy Start
[19:08:06.923] Debug: deploy at point index 10 of 18
[19:08:07.015] Debug: deploy at point index 11 of 18
[19:08:07.097] Debug: deploy at point index 12 of 18
[19:08:07.184] Debug: deploy at point index 13 of 18
[19:08:07.288] Debug: Deploy End
[19:08:07.289] Debug: Deploy Start
[19:08:07.291] Debug: deploy at point index 14 of 18
[19:08:07.363] Debug: deploy at point index 15 of 18
[19:08:07.452] WaveLimit 35 reached. Wait 2.0 sec.
[19:08:10.093] Debug: deploy at point index 16 of 18
[19:08:10.187] Debug: deploy at point index 17 of 18
[19:08:10.261] Debug: Deploy End
[19:08:10.262] Debug: RecountA
[19:08:10.263] Debug: [Deploy] Recounting Barbarian; current count is 70
[19:08:10.669] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[19:08:10.729] Debug: [Deploy] Recounting Barbarian done; new count set to 6
[19:08:10.730] Debug: [Deploy] Barbarian is deployed now
[19:08:10.732] Debug: RecountB
[19:08:10.733] Recount of 'Barbarian'. 70->6
[19:08:10.734] Debug: Deploy Start
[19:08:10.736] Debug: deploy at point index 0 of 18
[19:08:10.827] Debug: deploy at point index 1 of 18
[19:08:10.932] Debug: deploy at point index 2 of 18
[19:08:11.030] Debug: deploy at point index 3 of 18
[19:08:11.098] Debug: Deploy End
[19:08:11.099] Debug: Deploy Start
[19:08:11.100] Debug: deploy at point index 4 of 18
[19:08:11.189] Debug: deploy at point index 5 of 18
[19:08:11.257] Debug: deploy at point index 6 of 18
[19:08:11.340] Debug: deploy at point index 7 of 18
[19:08:11.425] Debug: Deploy End
[19:08:11.426] Debug: RecountA
[19:08:11.426] Debug: [Deploy] Recounting Barbarian; current count is 6
[19:08:11.863] Debug: [Deploy] Barbarian is grey or red; count set to 0
[19:08:11.864] Debug: RecountB
[19:08:11.865] Recount of 'Barbarian'. 6->0
[19:08:11.867] Unit 'Barbarian' depleted. Break.
[19:08:12.562] Debug: [Deploy] Deploying 'Archer x80'
[19:08:12.563] Debug: Selecting Archer
[19:08:13.070] Debug: Archer is selected
[19:08:13.071] Debug: Deploy Start
[19:08:13.073] Debug: deploy at point index 8 of 18
[19:08:13.177] Debug: deploy at point index 9 of 18
[19:08:13.250] Debug: deploy at point index 10 of 18
[19:08:13.328] Debug: deploy at point index 11 of 18
[19:08:13.431] Debug: Deploy End
[19:08:13.432] Debug: Deploy Start
[19:08:13.433] Debug: deploy at point index 12 of 18
[19:08:13.509] Debug: deploy at point index 13 of 18
[19:08:13.617] Debug: deploy at point index 14 of 18
[19:08:13.705] Debug: deploy at point index 15 of 18
[19:08:13.783] Debug: Deploy End
[19:08:13.784] Debug: Deploy Start
[19:08:13.785] Debug: deploy at point index 16 of 18
[19:08:13.881] Debug: deploy at point index 17 of 18
[19:08:13.988] Debug: deploy at point index 0 of 18
[19:08:14.086] Debug: deploy at point index 1 of 18
[19:08:14.188] Debug: Deploy End
[19:08:14.189] Debug: Deploy Start
[19:08:14.190] Debug: deploy at point index 2 of 18
[19:08:14.276] Debug: deploy at point index 3 of 18
[19:08:14.346] Debug: deploy at point index 4 of 18
[19:08:14.451] Debug: deploy at point index 5 of 18
[19:08:14.540] Debug: Deploy End
[19:08:14.541] Debug: Deploy Start
[19:08:14.542] Debug: deploy at point index 6 of 18
[19:08:14.613] Debug: deploy at point index 7 of 18
[19:08:14.730] Debug: deploy at point index 8 of 18
[19:08:14.832] Debug: deploy at point index 9 of 18
[19:08:14.908] Debug: Deploy End
[19:08:14.909] Debug: Deploy Start
[19:08:14.910] Debug: deploy at point index 10 of 18
[19:08:15.013] Debug: deploy at point index 11 of 18
[19:08:15.111] Debug: deploy at point index 12 of 18
[19:08:15.211] Debug: deploy at point index 13 of 18
[19:08:15.315] Debug: Deploy End
[19:08:15.316] Debug: Deploy Start
[19:08:15.318] Debug: deploy at point index 14 of 18
[19:08:15.443] Debug: deploy at point index 15 of 18
[19:08:15.516] Debug: deploy at point index 16 of 18
[19:08:15.600] Debug: deploy at point index 17 of 18
[19:08:15.691] Debug: Deploy End
[19:08:15.692] Debug: Deploy Start
[19:08:15.694] Debug: deploy at point index 0 of 18
[19:08:15.788] Debug: deploy at point index 1 of 18
[19:08:15.852] Debug: deploy at point index 2 of 18
[19:08:15.958] Debug: deploy at point index 3 of 18
[19:08:16.029] Debug: Deploy End
[19:08:16.030] Debug: Deploy Start
[19:08:16.031] Debug: deploy at point index 4 of 18
[19:08:16.140] Debug: deploy at point index 5 of 18
[19:08:16.225] Debug: deploy at point index 6 of 18
[19:08:16.304] WaveLimit 35 reached. Wait 2.0 sec.
[19:08:18.329] Debug: deploy at point index 7 of 18
[19:08:18.435] Debug: Deploy End
[19:08:18.436] Debug: Deploy Start
[19:08:18.437] Debug: deploy at point index 8 of 18
[19:08:18.544] Debug: deploy at point index 9 of 18
[19:08:18.621] Debug: deploy at point index 10 of 18
[19:08:18.688] Debug: deploy at point index 11 of 18
[19:08:18.770] Debug: Deploy End
[19:08:18.771] Debug: Deploy Start
[19:08:18.772] Debug: deploy at point index 12 of 18
[19:08:18.871] Debug: deploy at point index 13 of 18
[19:08:18.956] Debug: deploy at point index 14 of 18
[19:08:19.055] Debug: deploy at point index 15 of 18
[19:08:19.136] Debug: Deploy End
[19:08:19.137] Debug: Deploy Start
[19:08:19.138] Debug: deploy at point index 16 of 18
[19:08:19.236] Debug: deploy at point index 17 of 18
[19:08:19.329] Debug: deploy at point index 0 of 18
[19:08:19.448] Debug: deploy at point index 1 of 18
[19:08:19.553] Debug: Deploy End
[19:08:19.555] Debug: Deploy Start
[19:08:19.556] Debug: deploy at point index 2 of 18
[19:08:19.655] Debug: deploy at point index 3 of 18
[19:08:19.766] Debug: deploy at point index 4 of 18
[19:08:19.863] Debug: deploy at point index 5 of 18
[19:08:19.969] Debug: Deploy End
[19:08:19.970] Debug: Deploy Start
[19:08:19.971] Debug: deploy at point index 6 of 18
[19:08:20.093] Debug: deploy at point index 7 of 18
[19:08:20.170] Debug: deploy at point index 8 of 18
[19:08:20.263] Debug: deploy at point index 9 of 18
[19:08:20.345] Debug: Deploy End
[19:08:20.346] Debug: Deploy Start
[19:08:20.346] Debug: deploy at point index 10 of 18
[19:08:20.434] Debug: deploy at point index 11 of 18
[19:08:20.524] Debug: deploy at point index 12 of 18
[19:08:20.606] Debug: deploy at point index 13 of 18
[19:08:20.690] Debug: Deploy End
[19:08:20.691] Debug: Deploy Start
[19:08:20.693] Debug: deploy at point index 14 of 18
[19:08:20.767] Debug: deploy at point index 15 of 18
[19:08:20.887] Debug: deploy at point index 16 of 18
[19:08:20.960] Debug: deploy at point index 17 of 18
[19:08:21.061] Debug: Deploy End
[19:08:21.061] Debug: Deploy Start
[19:08:21.062] Debug: deploy at point index 0 of 18
[19:08:21.126] Debug: deploy at point index 1 of 18
[19:08:21.240] Debug: deploy at point index 2 of 18
[19:08:21.324] Debug: deploy at point index 3 of 18
[19:08:21.444] Debug: Deploy End
[19:08:21.445] Debug: Deploy Start
[19:08:21.447] Debug: deploy at point index 4 of 18
[19:08:21.556] Debug: deploy at point index 5 of 18
[19:08:21.649] WaveLimit 35 reached. Wait 2.0 sec.
[19:08:23.690] Debug: deploy at point index 6 of 18
[19:08:23.765] Debug: deploy at point index 7 of 18
[19:08:23.845] Debug: Deploy End
[19:08:23.846] Debug: Deploy Start
[19:08:23.847] Debug: deploy at point index 8 of 18
[19:08:23.947] Debug: deploy at point index 9 of 18
[19:08:24.043] Debug: deploy at point index 10 of 18
[19:08:24.123] Debug: deploy at point index 11 of 18
[19:08:24.220] Debug: Deploy End
[19:08:24.221] Debug: Deploy Start
[19:08:24.223] Debug: deploy at point index 12 of 18
[19:08:24.332] Debug: deploy at point index 13 of 18
[19:08:24.415] Debug: deploy at point index 14 of 18
[19:08:24.532] Debug: deploy at point index 15 of 18
[19:08:24.629] Debug: Deploy End
[19:08:24.630] Debug: RecountA
[19:08:24.631] Debug: [Deploy] Recounting Archer; current count is 80
[19:08:25.315] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:08:25.349] Debug: [Deploy] Recounting Archer done; new count set to 11
[19:08:25.351] Debug: [Deploy] Archer is deployed now
[19:08:25.352] Debug: RecountB
[19:08:25.353] Recount of 'Archer'. 80->11
[19:08:25.353] Debug: Deploy Start
[19:08:25.354] Debug: deploy at point index 16 of 18
[19:08:25.446] Debug: deploy at point index 17 of 18
[19:08:25.508] Debug: deploy at point index 0 of 18
[19:08:25.582] Debug: deploy at point index 1 of 18
[19:08:25.675] Debug: Deploy End
[19:08:25.676] Debug: Deploy Start
[19:08:25.677] Debug: deploy at point index 2 of 18
[19:08:25.780] Debug: deploy at point index 3 of 18
[19:08:25.873] Debug: deploy at point index 4 of 18
[19:08:25.984] Debug: deploy at point index 5 of 18
[19:08:26.070] Debug: Deploy End
[19:08:26.070] Debug: Deploy Start
[19:08:26.071] Debug: deploy at point index 6 of 18
[19:08:26.148] Debug: deploy at point index 7 of 18
[19:08:26.243] Debug: deploy at point index 8 of 18
[19:08:26.318] Debug: deploy at point index 9 of 18
[19:08:26.423] Debug: Deploy End
[19:08:26.424] Debug: RecountA
[19:08:26.425] Debug: [Deploy] Recounting Archer; current count is 11
[19:08:27.075] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:08:27.106] Debug: [Deploy] Recounting Archer done; new count set to 2
[19:08:27.108] Debug: RecountB
[19:08:27.110] Recount of 'Archer'. 11->2
[19:08:27.111] Debug: Deploy Start
[19:08:27.113] Debug: deploy at point index 10 of 18
[19:08:27.194] Debug: deploy at point index 11 of 18
[19:08:27.272] Debug: Deploy End
[19:08:27.273] Debug: RecountA
[19:08:27.274] Debug: [Deploy] Recounting Archer; current count is 2
[19:08:27.920] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:08:27.924] Debug: [Deploy] Recounting Archer done; new count set to 1
[19:08:27.926] Debug: RecountB
[19:08:27.927] Recount of 'Archer'. 2->1
[19:08:27.928] Debug: Deploy Start
[19:08:27.929] Debug: deploy at point index 12 of 18
[19:08:28.017] Debug: Deploy End
[19:08:28.018] Debug: RecountA
[19:08:28.019] Debug: [Deploy] Recounting Archer; current count is 1
[19:08:28.620] Debug: [Deploy] Archer is grey or red; count set to 0
[19:08:28.621] Debug: RecountB
[19:08:28.622] Recount of 'Archer'. 1->0
[19:08:28.623] Unit 'Archer' depleted. Break.
[19:08:30.180] Debug: Scan Troops
[19:08:30.182] [Deploy] Deploy done.
[19:08:30.183] Debug: FinalizeAttack() 0 fibers pending
[19:08:30.184] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[19:08:36.249] Debug: Sending ADB command: time
[19:08:36.271] Debug: Android load 0m3.84s user 0m25.94s system
[19:09:06.273] Debug: Sending ADB command: time
[19:09:06.295] Debug: Android load 0m3.84s user 0m25.94s system
[19:09:11.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:09:11.145] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[19:09:11.146] [Attack] Waiting for end of battle...
[19:09:11.148] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[19:09:12.526] [Stats] Loot results from attack: 190,081 gold, 132,271 elixir, 58
dark elixir, 9 trophies
[19:09:12.706] [Attack] Returning home...
[19:09:13.421] Debug: Waiting for clouds to disappear, state is Unknown
[19:09:13.424] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[19:09:13.602] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:09:13.703] Debug: State is now: WhiteClouds
[19:09:13.898] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:09:16.020] Debug: State is now: Unknown
[19:09:16.029] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:09:16.341] Debug: Clouds are gone, state is Ingame
[19:09:16.348] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:09:16.353] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 171, 192, 199, tolerance: 70
[19:09:16.354] Debug: Zooming out
[19:09:16.811] Debug: Moving camera to top left corner
[19:09:17.136] Debug: Zoomed out
[19:09:17.138] Debug: Figuring out whether we won or lost
[19:09:17.139] Debug: Clearing game grid API cache
[19:09:17.140] Debug: Clearing building API cache
[19:09:17.141] Debug: Clearing deploy API cache
[19:09:17.434] [Auto-Stop module] Starting Auto-Stop module...
[19:09:17.615] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:09:17.616] [Auto-Stop module] Reading ressources...
[19:09:17.717] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:09:18.065] Refreshed trophy count: 949
[19:09:19.803] [Collect] Starting a collection run
[19:09:19.804] Debug: Ensuring the game is zoomed out
[19:09:19.813] Debug: Zoomed out
[19:09:20.610] [Collect] Collecting Main Base resources
[19:09:22.569] Debug: Looking for a loot cart
[19:09:22.712] Debug: Didn't find a loot cart
[19:09:22.713] [Collect] Total collected: 1 item, 0 loot carts
[19:09:23.034] [Build] Waiting to let other modules work...
[19:09:29.618] [Auto-Stop module] Starting Auto-Stop module...
[19:09:29.765] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:09:29.766] [Auto-Stop module] Reading ressources...
[19:09:29.863] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:09:34.265] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:09:35.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:09:35.321] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[19:09:36.252] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:09:36.265] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:09:36.267] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:09:36.268] [Build] Checking if we can attack now...
[19:09:36.297] Debug: Sending ADB command: time
[19:09:36.319] Debug: Android load 0m3.84s user 0m26.00s system
[19:09:37.907] Debug: Reading numbers in overview
[19:09:37.987] Debug: Read overview numbers (string): 150/150
[19:09:37.988] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:09:37.990] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[19:09:39.014] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:09:40.102] Debug: Ensuring the game is zoomed out
[19:09:40.114] Debug: Zoomed out
[19:09:40.124] Debug: Zoomed out
[19:09:40.124] Debug: Starting matchmaking
[19:09:40.125] Debug: StartSerachForMatch 1
[19:09:40.316] Debug: ClickAttack()
[19:09:40.755] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:09:40.757] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:09:41.023] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:09:41.234] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:09:41.238] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:09:41.342] Debug: Starting matchmaking; done
[19:09:41.343] Debug: Waiting for clouds to appear...
[19:09:41.344] Debug: Waiting for clouds to disappear...
[19:09:41.344] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:09:41.555] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:09:42.669] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:09:42.670] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:09:42.701] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:09:43.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:09:43.336] Debug: Clearing game grid API cache
[19:09:43.338] Debug: Clearing building API cache
[19:09:43.339] Debug: Clearing deploy API cache
[19:09:43.341] Debug: Finding ElixirCollector
[19:09:43.342] Debug: Finding TownHall
[19:09:43.550] Debug: Found 1 TownHall
[19:09:43.551] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:09:43.642] Debug: Found 0 ElixirCollector
[19:09:43.644] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:09:43.645] Debug: Regular logic indicates active base
[19:09:43.646] Debug: Meets requirements failed on dead base check.
[19:09:43.647] Debug: Testing 0 attack methods
[19:09:43.648] Debug: no algorithm is suited to attack here
[19:09:43.649] Debug: Finding TownHall
[19:09:43.685] Debug: Found 1 TownHall
[19:09:43.686] [Attack] #1, Active, TH5, Skipping: This base isn't dead.
[19:09:43.688] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:09:45.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:09:46.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:09:46.383] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:09:46.504] Debug: Waiting for clouds to appear...
[19:09:46.505] Debug: Waiting for clouds to disappear...
[19:09:46.506] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:09:47.222] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:09:47.223] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:09:47.224] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:09:47.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:09:47.876] Debug: Clearing game grid API cache
[19:09:47.878] Debug: Clearing building API cache
[19:09:47.880] Debug: Clearing deploy API cache
[19:09:47.881] Debug: Finding ElixirCollector
[19:09:47.882] Debug: Finding TownHall
[19:09:48.271] Debug: Found 1 TownHall
[19:09:48.273] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:09:48.357] Debug: Found 0 ElixirCollector
[19:09:48.358] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:09:48.359] Debug: Regular logic indicates active base
[19:09:48.361] Debug: Meets requirements failed on dead base check.
[19:09:48.362] Debug: Testing 0 attack methods
[19:09:48.363] Debug: no algorithm is suited to attack here
[19:09:48.365] Debug: Finding TownHall
[19:09:48.404] Debug: Found 1 TownHall
[19:09:48.405] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[19:09:48.407] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[19:09:48.784] Debug: [AR] Compacting done, 159.8MB -> 159.8MB
[19:09:50.348] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:09:50.517] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:09:50.749] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:09:51.098] Debug: Waiting for clouds to appear...
[19:09:51.099] Debug: Waiting for clouds to disappear...
[19:09:51.101] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:09:51.775] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:09:51.776] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:09:51.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:09:52.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:09:52.494] Debug: Clearing game grid API cache
[19:09:52.495] Debug: Clearing building API cache
[19:09:52.496] Debug: Clearing deploy API cache
[19:09:52.498] Debug: Finding ElixirCollector
[19:09:52.500] Debug: Finding TownHall
[19:09:52.705] Debug: Found 1 TownHall
[19:09:52.707] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:09:52.791] Debug: Found 0 ElixirCollector
[19:09:52.792] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:09:52.793] Debug: Regular logic indicates active base
[19:09:52.794] Debug: Meets requirements failed on dead base check.
[19:09:52.796] Debug: Testing 0 attack methods
[19:09:52.797] Debug: no algorithm is suited to attack here
[19:09:52.799] Debug: Finding TownHall
[19:09:52.856] Debug: Found 1 TownHall
[19:09:52.858] [Attack] #3, Active, TH5, Skipping: This base isn't dead.
[19:09:52.860] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:09:54.926] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:09:54.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:09:55.219] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:09:55.640] Debug: Waiting for clouds to appear...
[19:09:55.641] Debug: Waiting for clouds to disappear...
[19:09:55.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:09:56.465] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:09:56.466] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:09:56.468] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:09:57.049] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:09:57.062] Debug: Clearing game grid API cache
[19:09:57.064] Debug: Clearing building API cache
[19:09:57.065] Debug: Clearing deploy API cache
[19:09:57.067] Debug: Finding ElixirCollector
[19:09:57.068] Debug: Finding TownHall
[19:09:57.360] Debug: Found 1 TownHall
[19:09:57.361] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:09:57.505] Debug: Found 0 ElixirCollector
[19:09:57.506] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:09:57.507] Debug: Regular logic indicates active base
[19:09:57.508] Debug: Meets requirements failed on dead base check.
[19:09:57.509] Debug: Testing 0 attack methods
[19:09:57.510] Debug: no algorithm is suited to attack here
[19:09:57.511] Debug: Finding TownHall
[19:09:57.547] Debug: Found 1 TownHall
[19:09:57.549] [Attack] #4, Active, TH7, Skipping: This base isn't dead.
[19:09:57.550] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:09:59.501] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:09:59.776] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:00.114] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:00.231] Debug: Waiting for clouds to appear...
[19:10:00.232] Debug: Waiting for clouds to disappear...
[19:10:00.234] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:01.388] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:10:01.389] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:01.392] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:01.867] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:02.151] Debug: Clearing game grid API cache
[19:10:02.152] Debug: Clearing building API cache
[19:10:02.154] Debug: Clearing deploy API cache
[19:10:02.156] Debug: Finding ElixirCollector
[19:10:02.157] Debug: Finding TownHall
[19:10:02.314] Debug: Found 1 TownHall
[19:10:02.316] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:10:02.482] Debug: Found 0 ElixirCollector
[19:10:02.484] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:02.486] Debug: Regular logic indicates active base
[19:10:02.487] Debug: Meets requirements failed on dead base check.
[19:10:02.489] Debug: Testing 0 attack methods
[19:10:02.501] Debug: no algorithm is suited to attack here
[19:10:02.503] Debug: Finding TownHall
[19:10:02.551] Debug: Found 1 TownHall
[19:10:02.553] [Attack] #5, Active, TH7, Skipping: This base isn't dead.
[19:10:02.554] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[19:10:04.629] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:04.907] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:05.275] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:05.375] Debug: Waiting for clouds to appear...
[19:10:05.376] Debug: Waiting for clouds to disappear...
[19:10:05.377] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:06.058] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:06.059] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:06.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:06.321] Debug: Sending ADB command: time
[19:10:06.363] Debug: Android load 0m3.89s user 0m26.30s system
[19:10:06.639] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:06.665] Debug: Clearing game grid API cache
[19:10:06.666] Debug: Clearing building API cache
[19:10:06.667] Debug: Clearing deploy API cache
[19:10:06.668] Debug: Finding ElixirCollector
[19:10:06.669] Debug: Finding TownHall
[19:10:06.789] Debug: Found 1 TownHall
[19:10:06.791] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:10:06.930] Debug: Found 1 ElixirCollector
[19:10:06.990] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:06.991] Debug: Regular logic indicates active base
[19:10:06.993] Debug: Meets requirements failed on dead base check.
[19:10:06.994] Debug: Testing 0 attack methods
[19:10:06.996] Debug: no algorithm is suited to attack here
[19:10:06.997] Debug: Finding TownHall
[19:10:07.036] Debug: Found 1 TownHall
[19:10:07.038] [Attack] #6, Active, TH7, Skipping: This base isn't dead.
[19:10:07.040] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:10:09.113] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:09.406] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:09.529] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:09.822] Debug: Waiting for clouds to appear...
[19:10:09.824] Debug: Waiting for clouds to disappear...
[19:10:09.825] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:10.634] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:10.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:10.638] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:11.016] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:11.298] Debug: Clearing game grid API cache
[19:10:11.299] Debug: Clearing building API cache
[19:10:11.301] Debug: Clearing deploy API cache
[19:10:11.302] Debug: Finding ElixirCollector
[19:10:11.303] Debug: Finding TownHall
[19:10:11.517] Debug: Found 1 TownHall
[19:10:11.519] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:10:11.622] Debug: Found 0 ElixirCollector
[19:10:11.624] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:11.625] Debug: Regular logic indicates active base
[19:10:11.626] Debug: Meets requirements failed on dead base check.
[19:10:11.627] Debug: Testing 0 attack methods
[19:10:11.628] Debug: no algorithm is suited to attack here
[19:10:11.629] Debug: Finding TownHall
[19:10:11.665] Debug: Found 1 TownHall
[19:10:11.667] [Attack] #7, Active, TH5, Skipping: This base isn't dead.
[19:10:11.669] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:10:13.785] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:13.789] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:14.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:14.523] Debug: Waiting for clouds to appear...
[19:10:14.525] Debug: Waiting for clouds to disappear...
[19:10:14.526] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:15.093] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:15.094] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:15.097] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:15.648] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:15.799] Debug: Clearing game grid API cache
[19:10:15.800] Debug: Clearing building API cache
[19:10:15.802] Debug: Clearing deploy API cache
[19:10:15.803] Debug: Finding ElixirCollector
[19:10:15.805] Debug: Finding TownHall
[19:10:16.107] Debug: Found 1 TownHall
[19:10:16.109] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:16.194] Debug: Found 0 ElixirCollector
[19:10:16.196] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:16.197] Debug: Regular logic indicates active base
[19:10:16.198] Debug: Meets requirements failed on dead base check.
[19:10:16.199] Debug: Testing 0 attack methods
[19:10:16.200] Debug: no algorithm is suited to attack here
[19:10:16.201] Debug: Finding TownHall
[19:10:16.241] Debug: Found 1 TownHall
[19:10:16.255] [Attack] #8, Active, TH6, Skipping: This base isn't dead.
[19:10:16.256] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:10:18.261] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:18.525] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:18.851] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:18.976] Debug: Waiting for clouds to appear...
[19:10:18.977] Debug: Waiting for clouds to disappear...
[19:10:18.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:19.632] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:19.634] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:19.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:20.186] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:20.344] Debug: Clearing game grid API cache
[19:10:20.345] Debug: Clearing building API cache
[19:10:20.347] Debug: Clearing deploy API cache
[19:10:20.348] Debug: Finding ElixirCollector
[19:10:20.349] Debug: Finding TownHall
[19:10:21.178] Debug: Found 0 TownHall
[19:10:21.399] Debug: Found 5 ElixirCollector
[19:10:21.624] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=2
Avg=4.33333333333333
[19:10:21.625] Debug: Regular logic indicates dead base
[19:10:21.626] Debug: Testing 2 attack methods
[19:10:21.839] Debug: Finding TownHall
[19:10:21.876] Debug: Found 0 TownHall
[19:10:21.878] Debug: Meets requirements failed on townhall check.
[19:10:21.879] Debug: Near Collectors Deploy (#1) has a score of 0
[19:10:21.880] Debug: Finding TownHall
[19:10:21.917] Debug: Found 0 TownHall
[19:10:21.918] Debug: Meets requirements failed on townhall check.
[19:10:21.920] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:10:21.921] Debug: Red Line Deploy (#2) has a score of 0
[19:10:21.922] Debug: no algorithm is suited to attack here
[19:10:21.923] Debug: Finding TownHall
[19:10:21.958] Debug: Found 0 TownHall
[19:10:21.960] [Attack] #9, Dead, TH Not Found, 273260 Gold, 392395 Elixir, 0 Dark
elixir, Skipping: Townhall was not found.
[19:10:21.961] Debug: Waiting 390 ms until we can click the next button (user
setting 2 s)
[19:10:22.786] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:23.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:23.272] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:23.487] Debug: Waiting for clouds to appear...
[19:10:23.489] Debug: Waiting for clouds to disappear...
[19:10:23.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:24.822] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:10:24.823] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:24.825] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:25.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:25.550] Debug: Clearing game grid API cache
[19:10:25.552] Debug: Clearing building API cache
[19:10:25.553] Debug: Clearing deploy API cache
[19:10:25.555] Debug: Finding ElixirCollector
[19:10:25.556] Debug: Finding TownHall
[19:10:25.948] Debug: Found 1 TownHall
[19:10:25.950] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:10:25.991] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:10:25.993] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:25.995] Debug: Regular logic indicates active base
[19:10:25.996] Debug: Meets requirements failed on dead base check.
[19:10:25.997] Debug: Testing 0 attack methods
[19:10:25.998] Debug: no algorithm is suited to attack here
[19:10:25.999] Debug: Finding TownHall
[19:10:26.037] Debug: Found 1 TownHall
[19:10:26.039] [Attack] #10, Active, TH4, Skipping: This base isn't dead.
[19:10:26.040] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[19:10:27.970] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:28.265] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:28.465] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:28.581] Debug: Waiting for clouds to appear...
[19:10:28.582] Debug: Waiting for clouds to disappear...
[19:10:28.583] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:29.390] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:29.391] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:29.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:29.995] Debug: Clearing game grid API cache
[19:10:29.997] Debug: Clearing building API cache
[19:10:29.998] Debug: Clearing deploy API cache
[19:10:30.000] Debug: Finding ElixirCollector
[19:10:30.001] Debug: Finding TownHall
[19:10:30.000] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:30.205] Debug: Found 1 TownHall
[19:10:30.207] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:30.296] Debug: Found 1 ElixirCollector
[19:10:30.363] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:30.364] Debug: Regular logic indicates active base
[19:10:30.365] Debug: Meets requirements failed on dead base check.
[19:10:30.366] Debug: Testing 0 attack methods
[19:10:30.367] Debug: no algorithm is suited to attack here
[19:10:30.368] Debug: Finding TownHall
[19:10:30.405] Debug: Found 1 TownHall
[19:10:30.406] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[19:10:30.407] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[19:10:32.482] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:32.647] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:32.861] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:33.288] Debug: Waiting for clouds to appear...
[19:10:33.290] Debug: Waiting for clouds to disappear...
[19:10:33.291] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:33.859] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:33.860] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:33.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:34.239] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:34.518] Debug: Clearing game grid API cache
[19:10:34.520] Debug: Clearing building API cache
[19:10:34.521] Debug: Clearing deploy API cache
[19:10:34.523] Debug: Finding ElixirCollector
[19:10:34.524] Debug: Finding TownHall
[19:10:34.646] Debug: Found 1 TownHall
[19:10:34.647] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:34.738] Debug: Found 0 ElixirCollector
[19:10:34.739] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:34.739] Debug: Regular logic indicates active base
[19:10:34.741] Debug: Meets requirements failed on dead base check.
[19:10:34.742] Debug: Testing 0 attack methods
[19:10:34.743] Debug: no algorithm is suited to attack here
[19:10:34.744] Debug: Finding TownHall
[19:10:34.785] Debug: Found 1 TownHall
[19:10:34.786] [Attack] #12, Active, TH6, Skipping: This base isn't dead.
[19:10:34.788] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:10:36.365] Debug: Sending ADB command: time
[19:10:36.386] Debug: Android load 0m3.93s user 0m26.59s system
[19:10:36.996] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:37.002] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:37.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:37.703] Debug: Waiting for clouds to appear...
[19:10:37.705] Debug: Waiting for clouds to disappear...
[19:10:37.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:38.279] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:38.280] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:38.283] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:38.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:38.882] Debug: Clearing game grid API cache
[19:10:38.883] Debug: Clearing building API cache
[19:10:38.884] Debug: Clearing deploy API cache
[19:10:38.886] Debug: Finding ElixirCollector
[19:10:38.887] Debug: Finding TownHall
[19:10:39.011] Debug: Found 1 TownHall
[19:10:39.012] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:39.113] Debug: Found 0 ElixirCollector
[19:10:39.114] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:39.115] Debug: Regular logic indicates active base
[19:10:39.115] Debug: Meets requirements failed on dead base check.
[19:10:39.116] Debug: Testing 0 attack methods
[19:10:39.117] Debug: no algorithm is suited to attack here
[19:10:39.119] Debug: Finding TownHall
[19:10:39.158] Debug: Found 1 TownHall
[19:10:39.160] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[19:10:39.161] Debug: Waiting 1718 ms until we can click the next button (user
setting 2 s)
[19:10:41.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:41.671] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:42.114] Debug: Waiting for clouds to appear...
[19:10:42.116] Debug: Waiting for clouds to disappear...
[19:10:42.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:42.120] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:42.568] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:42.569] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:42.571] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:42.944] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:43.224] Debug: Clearing game grid API cache
[19:10:43.225] Debug: Clearing building API cache
[19:10:43.227] Debug: Clearing deploy API cache
[19:10:43.228] Debug: Finding ElixirCollector
[19:10:43.229] Debug: Finding TownHall
[19:10:43.342] Debug: Found 1 TownHall
[19:10:43.344] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:43.431] Debug: Found 0 ElixirCollector
[19:10:43.433] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:43.435] Debug: Regular logic indicates active base
[19:10:43.436] Debug: Meets requirements failed on dead base check.
[19:10:43.437] Debug: Testing 0 attack methods
[19:10:43.438] Debug: no algorithm is suited to attack here
[19:10:43.439] Debug: Finding TownHall
[19:10:43.481] Debug: Found 1 TownHall
[19:10:43.483] [Attack] #14, Active, TH6, Skipping: This base isn't dead.
[19:10:43.485] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:10:45.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:46.021] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:46.335] Debug: Waiting for clouds to appear...
[19:10:46.336] Debug: Waiting for clouds to disappear...
[19:10:46.338] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:46.339] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:47.143] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:47.145] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:47.147] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:47.573] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:47.842] Debug: Clearing game grid API cache
[19:10:47.843] Debug: Clearing building API cache
[19:10:47.844] Debug: Clearing deploy API cache
[19:10:47.845] Debug: Finding ElixirCollector
[19:10:47.847] Debug: Finding TownHall
[19:10:47.965] Debug: Found 1 TownHall
[19:10:47.966] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:48.054] Debug: Found 0 ElixirCollector
[19:10:48.055] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:48.056] Debug: Regular logic indicates active base
[19:10:48.057] Debug: Meets requirements failed on dead base check.
[19:10:48.058] Debug: Testing 0 attack methods
[19:10:48.060] Debug: no algorithm is suited to attack here
[19:10:48.061] Debug: Finding TownHall
[19:10:48.102] Debug: Found 1 TownHall
[19:10:48.104] [Attack] #15, Active, TH6, Skipping: This base isn't dead.
[19:10:48.106] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:10:50.297] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:50.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:50.739] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:51.118] Debug: Waiting for clouds to appear...
[19:10:51.120] Debug: Waiting for clouds to disappear...
[19:10:51.121] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:52.306] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:10:52.308] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:52.310] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:52.866] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:52.930] Debug: Clearing game grid API cache
[19:10:52.932] Debug: Clearing building API cache
[19:10:52.933] Debug: Clearing deploy API cache
[19:10:52.935] Debug: Finding ElixirCollector
[19:10:52.936] Debug: Finding TownHall
[19:10:53.050] Debug: Found 1 TownHall
[19:10:53.052] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:53.147] Debug: Found 0 ElixirCollector
[19:10:53.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:53.151] Debug: Regular logic indicates active base
[19:10:53.153] Debug: Meets requirements failed on dead base check.
[19:10:53.154] Debug: Testing 0 attack methods
[19:10:53.155] Debug: no algorithm is suited to attack here
[19:10:53.166] Debug: Finding TownHall
[19:10:53.211] Debug: Found 1 TownHall
[19:10:53.212] [Attack] #16, Active, TH6, Skipping: This base isn't dead.
[19:10:53.213] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[19:10:55.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:55.691] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:10:55.796] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:10:56.007] Debug: Waiting for clouds to appear...
[19:10:56.008] Debug: Waiting for clouds to disappear...
[19:10:56.009] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:10:56.830] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:10:56.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:10:56.832] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:10:57.419] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:10:57.436] Debug: Clearing game grid API cache
[19:10:57.437] Debug: Clearing building API cache
[19:10:57.438] Debug: Clearing deploy API cache
[19:10:57.440] Debug: Finding ElixirCollector
[19:10:57.441] Debug: Finding TownHall
[19:10:57.561] Debug: Found 1 TownHall
[19:10:57.563] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:10:57.654] Debug: Found 0 ElixirCollector
[19:10:57.656] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:10:57.657] Debug: Regular logic indicates active base
[19:10:57.659] Debug: Meets requirements failed on dead base check.
[19:10:57.660] Debug: Testing 0 attack methods
[19:10:57.661] Debug: no algorithm is suited to attack here
[19:10:57.662] Debug: Finding TownHall
[19:10:57.699] Debug: Found 1 TownHall
[19:10:57.700] [Attack] #17, Active, TH6, Skipping: This base isn't dead.
[19:10:57.702] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:10:59.891] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:10:59.896] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:00.172] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:00.703] Debug: Waiting for clouds to appear...
[19:11:00.705] Debug: Waiting for clouds to disappear...
[19:11:00.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:01.604] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:01.605] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:01.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:02.107] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:02.400] Debug: Clearing game grid API cache
[19:11:02.401] Debug: Clearing building API cache
[19:11:02.403] Debug: Clearing deploy API cache
[19:11:02.404] Debug: Finding ElixirCollector
[19:11:02.405] Debug: Finding TownHall
[19:11:02.552] Debug: Found 1 TownHall
[19:11:02.553] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:02.658] Debug: Found 0 ElixirCollector
[19:11:02.660] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:02.662] Debug: Regular logic indicates active base
[19:11:02.663] Debug: Meets requirements failed on dead base check.
[19:11:02.665] Debug: Testing 0 attack methods
[19:11:02.667] Debug: no algorithm is suited to attack here
[19:11:02.668] Debug: Finding TownHall
[19:11:02.711] Debug: Found 1 TownHall
[19:11:02.713] [Attack] #18, Active, TH6, Skipping: This base isn't dead.
[19:11:02.714] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:11:04.902] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:05.197] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:05.203] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:05.644] Debug: Waiting for clouds to appear...
[19:11:05.646] Debug: Waiting for clouds to disappear...
[19:11:05.647] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:06.337] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:06.338] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:06.339] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:06.388] Debug: Sending ADB command: time
[19:11:06.411] Debug: Android load 0m3.96s user 0m26.95s system
[19:11:06.937] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:06.956] Debug: Clearing game grid API cache
[19:11:06.958] Debug: Clearing building API cache
[19:11:06.959] Debug: Clearing deploy API cache
[19:11:06.961] Debug: Finding ElixirCollector
[19:11:06.962] Debug: Finding TownHall
[19:11:07.098] Debug: Found 1 TownHall
[19:11:07.100] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:07.184] Debug: Found 0 ElixirCollector
[19:11:07.186] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:07.187] Debug: Regular logic indicates active base
[19:11:07.188] Debug: Meets requirements failed on dead base check.
[19:11:07.189] Debug: Testing 0 attack methods
[19:11:07.190] Debug: no algorithm is suited to attack here
[19:11:07.191] Debug: Finding TownHall
[19:11:07.227] Debug: Found 1 TownHall
[19:11:07.228] [Attack] #19, Active, TH6, Skipping: This base isn't dead.
[19:11:07.229] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:11:09.413] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:09.418] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:09.755] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:10.023] Debug: Waiting for clouds to appear...
[19:11:10.025] Debug: Waiting for clouds to disappear...
[19:11:10.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:10.715] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:10.717] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:10.719] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:11.311] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:11.335] Debug: Clearing game grid API cache
[19:11:11.337] Debug: Clearing building API cache
[19:11:11.338] Debug: Clearing deploy API cache
[19:11:11.340] Debug: Finding ElixirCollector
[19:11:11.341] Debug: Finding TownHall
[19:11:11.448] Debug: Found 1 TownHall
[19:11:11.450] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:11.538] Debug: Found 0 ElixirCollector
[19:11:11.539] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:11.540] Debug: Regular logic indicates active base
[19:11:11.541] Debug: Meets requirements failed on dead base check.
[19:11:11.542] Debug: Testing 0 attack methods
[19:11:11.543] Debug: no algorithm is suited to attack here
[19:11:11.544] Debug: Finding TownHall
[19:11:11.583] Debug: Found 1 TownHall
[19:11:11.584] [Attack] #20, Active, TH6, Skipping: This base isn't dead.
[19:11:11.586] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:11:13.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:13.784] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:14.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:14.508] Debug: Waiting for clouds to appear...
[19:11:14.510] Debug: Waiting for clouds to disappear...
[19:11:14.511] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:15.077] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:15.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:15.080] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:15.648] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:15.799] Debug: Clearing game grid API cache
[19:11:15.801] Debug: Clearing building API cache
[19:11:15.802] Debug: Clearing deploy API cache
[19:11:15.804] Debug: Finding ElixirCollector
[19:11:15.805] Debug: Finding TownHall
[19:11:16.181] Debug: Found 1 TownHall
[19:11:16.183] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:11:16.312] Debug: Found 0 ElixirCollector
[19:11:16.314] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:16.315] Debug: Regular logic indicates active base
[19:11:16.316] Debug: Meets requirements failed on dead base check.
[19:11:16.317] Debug: Testing 0 attack methods
[19:11:16.318] Debug: no algorithm is suited to attack here
[19:11:16.319] Debug: Finding TownHall
[19:11:16.358] Debug: Found 1 TownHall
[19:11:16.360] [Attack] #21, Active, TH7, Skipping: This base isn't dead.
[19:11:16.362] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[19:11:18.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:18.339] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:18.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:19.060] Debug: Waiting for clouds to appear...
[19:11:19.061] Debug: Waiting for clouds to disappear...
[19:11:19.063] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:19.759] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:19.760] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:19.762] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:20.335] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:20.489] Debug: Clearing game grid API cache
[19:11:20.491] Debug: Clearing building API cache
[19:11:20.492] Debug: Clearing deploy API cache
[19:11:20.494] Debug: Finding ElixirCollector
[19:11:20.495] Debug: Finding TownHall
[19:11:20.620] Debug: Found 1 TownHall
[19:11:20.623] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:11:20.754] Debug: Found 0 ElixirCollector
[19:11:20.756] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:20.757] Debug: Regular logic indicates active base
[19:11:20.758] Debug: Meets requirements failed on dead base check.
[19:11:20.759] Debug: Testing 0 attack methods
[19:11:20.760] Debug: no algorithm is suited to attack here
[19:11:20.762] Debug: Finding TownHall
[19:11:20.805] Debug: Found 1 TownHall
[19:11:20.806] [Attack] #22, Active, TH7, Skipping: This base isn't dead.
[19:11:20.808] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:11:22.921] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:23.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:23.586] Debug: Waiting for clouds to appear...
[19:11:23.588] Debug: Waiting for clouds to disappear...
[19:11:23.589] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:23.589] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:24.131] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:24.132] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:24.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:24.713] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:24.862] Debug: Clearing game grid API cache
[19:11:24.863] Debug: Clearing building API cache
[19:11:24.865] Debug: Clearing deploy API cache
[19:11:24.867] Debug: Finding ElixirCollector
[19:11:24.869] Debug: Finding TownHall
[19:11:25.232] Debug: Found 1 TownHall
[19:11:25.234] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:11:25.319] Debug: Found 0 ElixirCollector
[19:11:25.321] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:25.322] Debug: Regular logic indicates active base
[19:11:25.323] Debug: Meets requirements failed on dead base check.
[19:11:25.325] Debug: Testing 0 attack methods
[19:11:25.326] Debug: no algorithm is suited to attack here
[19:11:25.327] Debug: Finding TownHall
[19:11:25.364] Debug: Found 1 TownHall
[19:11:25.366] [Attack] #23, Active, TH5, Skipping: This base isn't dead.
[19:11:25.368] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:11:27.315] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:27.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:27.827] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:28.179] Debug: Waiting for clouds to appear...
[19:11:28.180] Debug: Waiting for clouds to disappear...
[19:11:28.182] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:28.858] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:28.860] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:28.863] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:29.255] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:29.529] Debug: Clearing game grid API cache
[19:11:29.530] Debug: Clearing building API cache
[19:11:29.532] Debug: Clearing deploy API cache
[19:11:29.534] Debug: Finding ElixirCollector
[19:11:29.535] Debug: Finding TownHall
[19:11:29.757] Debug: Found 1 TownHall
[19:11:29.759] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:11:29.893] Debug: Found 0 ElixirCollector
[19:11:29.895] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:29.896] Debug: Regular logic indicates active base
[19:11:29.897] Debug: Meets requirements failed on dead base check.
[19:11:29.898] Debug: Testing 0 attack methods
[19:11:29.900] Debug: no algorithm is suited to attack here
[19:11:29.901] Debug: Finding TownHall
[19:11:29.941] Debug: Found 1 TownHall
[19:11:29.943] [Attack] #24, Active, TH7, Skipping: This base isn't dead.
[19:11:29.944] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:11:32.040] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:32.044] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:32.383] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:32.679] Debug: Waiting for clouds to appear...
[19:11:32.679] Debug: Waiting for clouds to disappear...
[19:11:32.681] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:33.407] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:33.409] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:33.411] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:33.969] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:34.123] Debug: Clearing game grid API cache
[19:11:34.124] Debug: Clearing building API cache
[19:11:34.126] Debug: Clearing deploy API cache
[19:11:34.127] Debug: Finding ElixirCollector
[19:11:34.128] Debug: Finding TownHall
[19:11:34.255] Debug: Found 1 TownHall
[19:11:34.257] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:11:34.396] Debug: Found 0 ElixirCollector
[19:11:34.398] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:34.399] Debug: Regular logic indicates active base
[19:11:34.400] Debug: Meets requirements failed on dead base check.
[19:11:34.401] Debug: Testing 0 attack methods
[19:11:34.403] Debug: no algorithm is suited to attack here
[19:11:34.404] Debug: Finding TownHall
[19:11:34.441] Debug: Found 1 TownHall
[19:11:34.443] [Attack] #25, Active, TH7, Skipping: This base isn't dead.
[19:11:34.444] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[19:11:36.414] Debug: Sending ADB command: time
[19:11:36.436] Debug: Android load 0m3.99s user 0m27.26s system
[19:11:36.645] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:36.920] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:37.129] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:37.248] Debug: Waiting for clouds to appear...
[19:11:37.250] Debug: Waiting for clouds to disappear...
[19:11:37.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:38.043] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:38.045] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:38.047] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:38.656] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:38.682] Debug: Clearing game grid API cache
[19:11:38.684] Debug: Clearing building API cache
[19:11:38.685] Debug: Clearing deploy API cache
[19:11:38.687] Debug: Finding ElixirCollector
[19:11:38.688] Debug: Finding TownHall
[19:11:38.990] Debug: Found 1 TownHall
[19:11:38.991] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:39.076] Debug: Found 0 ElixirCollector
[19:11:39.077] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:39.079] Debug: Regular logic indicates active base
[19:11:39.080] Debug: Meets requirements failed on dead base check.
[19:11:39.082] Debug: Testing 0 attack methods
[19:11:39.083] Debug: no algorithm is suited to attack here
[19:11:39.085] Debug: Finding TownHall
[19:11:39.127] Debug: Found 1 TownHall
[19:11:39.129] [Attack] #26, Active, TH6, Skipping: This base isn't dead.
[19:11:39.130] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:11:41.196] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:41.360] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:41.575] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:41.998] Debug: Waiting for clouds to appear...
[19:11:41.999] Debug: Waiting for clouds to disappear...
[19:11:42.000] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:42.567] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:42.568] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:42.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:42.969] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:43.246] Debug: Clearing game grid API cache
[19:11:43.247] Debug: Clearing building API cache
[19:11:43.249] Debug: Clearing deploy API cache
[19:11:43.250] Debug: Finding ElixirCollector
[19:11:43.252] Debug: Finding TownHall
[19:11:43.367] Debug: Found 1 TownHall
[19:11:43.368] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:43.457] Debug: Found 0 ElixirCollector
[19:11:43.458] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:43.460] Debug: Regular logic indicates active base
[19:11:43.461] Debug: Meets requirements failed on dead base check.
[19:11:43.462] Debug: Testing 0 attack methods
[19:11:43.463] Debug: no algorithm is suited to attack here
[19:11:43.464] Debug: Finding TownHall
[19:11:43.499] Debug: Found 1 TownHall
[19:11:43.501] [Attack] #27, Active, TH6, Skipping: This base isn't dead.
[19:11:43.502] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:11:45.707] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:46.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:46.324] Debug: Waiting for clouds to appear...
[19:11:46.325] Debug: Waiting for clouds to disappear...
[19:11:46.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:46.450] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:46.912] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:46.914] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:46.916] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:47.294] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:47.571] Debug: Clearing game grid API cache
[19:11:47.572] Debug: Clearing building API cache
[19:11:47.574] Debug: Clearing deploy API cache
[19:11:47.575] Debug: Finding ElixirCollector
[19:11:47.576] Debug: Finding TownHall
[19:11:47.856] Debug: Found 1 TownHall
[19:11:47.857] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:11:47.943] Debug: Found 0 ElixirCollector
[19:11:47.945] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:47.946] Debug: Regular logic indicates active base
[19:11:47.947] Debug: Meets requirements failed on dead base check.
[19:11:47.948] Debug: Testing 0 attack methods
[19:11:47.949] Debug: no algorithm is suited to attack here
[19:11:47.950] Debug: Finding TownHall
[19:11:47.991] Debug: Found 1 TownHall
[19:11:47.993] [Attack] #28, Active, TH5, Skipping: This base isn't dead.
[19:11:47.994] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:11:49.253] Debug: [AR] Compacting done, 159.1MB -> 159.1MB
[19:11:50.071] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:50.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:50.560] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:50.686] Debug: Waiting for clouds to appear...
[19:11:50.687] Debug: Waiting for clouds to disappear...
[19:11:50.688] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:51.712] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:11:51.713] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:51.715] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:52.107] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:52.380] Debug: Clearing game grid API cache
[19:11:52.381] Debug: Clearing building API cache
[19:11:52.383] Debug: Clearing deploy API cache
[19:11:52.384] Debug: Finding ElixirCollector
[19:11:52.385] Debug: Finding TownHall
[19:11:52.683] Debug: Found 1 TownHall
[19:11:52.685] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:11:52.826] Debug: Found 0 ElixirCollector
[19:11:52.828] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:52.829] Debug: Regular logic indicates active base
[19:11:52.830] Debug: Meets requirements failed on dead base check.
[19:11:52.831] Debug: Testing 0 attack methods
[19:11:52.832] Debug: no algorithm is suited to attack here
[19:11:52.833] Debug: Finding TownHall
[19:11:52.869] Debug: Found 1 TownHall
[19:11:52.871] [Attack] #29, Active, TH7, Skipping: This base isn't dead.
[19:11:52.873] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:11:54.843] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:54.848] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:11:55.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:55.546] Debug: Waiting for clouds to appear...
[19:11:55.548] Debug: Waiting for clouds to disappear...
[19:11:55.549] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:11:56.244] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:11:56.245] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:11:56.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:11:56.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:11:56.915] Debug: Clearing game grid API cache
[19:11:56.917] Debug: Clearing building API cache
[19:11:56.918] Debug: Clearing deploy API cache
[19:11:56.919] Debug: Finding ElixirCollector
[19:11:56.920] Debug: Finding TownHall
[19:11:57.201] Debug: Found 1 TownHall
[19:11:57.203] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:11:57.289] Debug: Found 0 ElixirCollector
[19:11:57.290] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:11:57.292] Debug: Regular logic indicates active base
[19:11:57.293] Debug: Meets requirements failed on dead base check.
[19:11:57.294] Debug: Testing 0 attack methods
[19:11:57.294] Debug: no algorithm is suited to attack here
[19:11:57.295] Debug: Finding TownHall
[19:11:57.329] Debug: Found 1 TownHall
[19:11:57.348] [Attack] #30, Active, TH6, Skipping: This base isn't dead.
[19:11:57.349] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:11:59.328] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:11:59.629] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:11:59.945] Debug: Waiting for clouds to appear...
[19:11:59.946] Debug: Waiting for clouds to disappear...
[19:11:59.947] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:00.210] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:00.728] Debug: Warning: checking game status took: 518ms (restarting state
timers)
[19:12:01.119] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:12:01.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:01.122] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:01.395] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:01.794] Debug: Clearing game grid API cache
[19:12:01.795] Debug: Clearing building API cache
[19:12:01.796] Debug: Clearing deploy API cache
[19:12:01.798] Debug: Finding ElixirCollector
[19:12:01.799] Debug: Finding TownHall
[19:12:02.005] Debug: Found 1 TownHall
[19:12:02.006] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:12:02.169] Debug: Found 0 ElixirCollector
[19:12:02.170] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:02.172] Debug: Regular logic indicates active base
[19:12:02.173] Debug: Meets requirements failed on dead base check.
[19:12:02.174] Debug: Testing 0 attack methods
[19:12:02.184] Debug: no algorithm is suited to attack here
[19:12:02.186] Debug: Finding TownHall
[19:12:02.228] Debug: Found 1 TownHall
[19:12:02.230] [Attack] #31, Active, TH7, Skipping: This base isn't dead.
[19:12:02.231] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:12:04.305] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:04.488] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:04.661] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:04.907] Debug: Waiting for clouds to appear...
[19:12:04.908] Debug: Waiting for clouds to disappear...
[19:12:04.910] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:05.729] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:05.731] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:05.732] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:06.293] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:06.438] Debug: Sending ADB command: time
[19:12:06.453] Debug: Clearing game grid API cache
[19:12:06.454] Debug: Clearing building API cache
[19:12:06.456] Debug: Clearing deploy API cache
[19:12:06.457] Debug: Finding ElixirCollector
[19:12:06.459] Debug: Finding TownHall
[19:12:06.461] Debug: Android load 0m4.04s user 0m27.63s system
[19:12:06.761] Debug: Found 1 TownHall
[19:12:06.763] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:12:06.847] Debug: Found 0 ElixirCollector
[19:12:06.849] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:06.850] Debug: Regular logic indicates active base
[19:12:06.851] Debug: Meets requirements failed on dead base check.
[19:12:06.853] Debug: Testing 0 attack methods
[19:12:06.854] Debug: no algorithm is suited to attack here
[19:12:06.855] Debug: Finding TownHall
[19:12:06.899] Debug: Found 1 TownHall
[19:12:06.918] [Attack] #32, Active, TH5, Skipping: This base isn't dead.
[19:12:06.920] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[19:12:08.902] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:08.907] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:09.181] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:09.638] Debug: Waiting for clouds to appear...
[19:12:09.639] Debug: Waiting for clouds to disappear...
[19:12:09.641] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:10.362] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:10.363] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:10.367] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:10.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:11.098] Debug: Clearing game grid API cache
[19:12:11.100] Debug: Clearing building API cache
[19:12:11.102] Debug: Clearing deploy API cache
[19:12:11.103] Debug: Finding ElixirCollector
[19:12:11.104] Debug: Finding TownHall
[19:12:11.304] Debug: Found 1 TownHall
[19:12:11.306] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:12:11.448] Debug: Found 0 ElixirCollector
[19:12:11.450] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:11.452] Debug: Regular logic indicates active base
[19:12:11.454] Debug: Meets requirements failed on dead base check.
[19:12:11.455] Debug: Testing 0 attack methods
[19:12:11.456] Debug: no algorithm is suited to attack here
[19:12:11.458] Debug: Finding TownHall
[19:12:11.496] Debug: Found 1 TownHall
[19:12:11.498] [Attack] #33, Active, TH7, Skipping: This base isn't dead.
[19:12:11.500] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:12:13.575] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:13.844] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:14.289] Debug: Waiting for clouds to appear...
[19:12:14.290] Debug: Waiting for clouds to disappear...
[19:12:14.292] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:14.293] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:14.956] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:14.958] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:14.966] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:15.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:15.673] Debug: Clearing game grid API cache
[19:12:15.675] Debug: Clearing building API cache
[19:12:15.676] Debug: Clearing deploy API cache
[19:12:15.678] Debug: Finding ElixirCollector
[19:12:15.680] Debug: Finding TownHall
[19:12:15.907] Debug: Found 1 TownHall
[19:12:15.908] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:12:15.995] Debug: Found 0 ElixirCollector
[19:12:15.996] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:15.998] Debug: Regular logic indicates active base
[19:12:15.999] Debug: Meets requirements failed on dead base check.
[19:12:16.000] Debug: Testing 0 attack methods
[19:12:16.001] Debug: no algorithm is suited to attack here
[19:12:16.002] Debug: Finding TownHall
[19:12:16.041] Debug: Found 1 TownHall
[19:12:16.043] [Attack] #34, Active, TH5, Skipping: This base isn't dead.
[19:12:16.044] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:12:18.107] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:18.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:18.387] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:18.825] Debug: Waiting for clouds to appear...
[19:12:18.826] Debug: Waiting for clouds to disappear...
[19:12:18.827] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:19.515] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:19.517] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:19.518] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:20.081] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:20.232] Debug: Clearing game grid API cache
[19:12:20.233] Debug: Clearing building API cache
[19:12:20.234] Debug: Clearing deploy API cache
[19:12:20.236] Debug: Finding ElixirCollector
[19:12:20.237] Debug: Finding TownHall
[19:12:20.622] Debug: Found 1 TownHall
[19:12:20.624] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:12:20.663] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:12:20.665] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:20.666] Debug: Regular logic indicates active base
[19:12:20.667] Debug: Meets requirements failed on dead base check.
[19:12:20.668] Debug: Testing 0 attack methods
[19:12:20.669] Debug: no algorithm is suited to attack here
[19:12:20.670] Debug: Finding TownHall
[19:12:20.709] Debug: Found 1 TownHall
[19:12:20.711] [Attack] #35, Active, TH4, Skipping: This base isn't dead.
[19:12:20.712] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:12:22.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:22.842] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:23.135] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:23.480] Debug: Waiting for clouds to appear...
[19:12:23.481] Debug: Waiting for clouds to disappear...
[19:12:23.483] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:24.185] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:24.187] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:24.189] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:24.592] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:24.856] Debug: Clearing game grid API cache
[19:12:24.858] Debug: Clearing building API cache
[19:12:24.859] Debug: Clearing deploy API cache
[19:12:24.861] Debug: Finding ElixirCollector
[19:12:24.863] Debug: Finding TownHall
[19:12:25.154] Debug: Found 1 TownHall
[19:12:25.156] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:12:25.295] Debug: Found 0 ElixirCollector
[19:12:25.297] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:12:25.299] Debug: Regular logic indicates active base
[19:12:25.300] Debug: Meets requirements failed on dead base check.
[19:12:25.302] Debug: Testing 0 attack methods
[19:12:25.303] Debug: no algorithm is suited to attack here
[19:12:25.304] Debug: Finding TownHall
[19:12:25.346] Debug: Found 1 TownHall
[19:12:25.359] [Attack] #36, Active, TH7, Skipping: This base isn't dead.
[19:12:25.360] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:12:27.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:12:27.627] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:12:27.941] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:12:28.060] Debug: Waiting for clouds to appear...
[19:12:28.061] Debug: Waiting for clouds to disappear...
[19:12:28.063] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:12:28.735] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:12:28.736] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:12:28.751] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:12:29.109] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:12:29.384] Debug: Clearing game grid API cache
[19:12:29.386] Debug: Clearing building API cache
[19:12:29.387] Debug: Clearing deploy API cache
[19:12:29.388] Debug: Finding ElixirCollector
[19:12:29.390] Debug: Finding TownHall
[19:12:29.514] Debug: Found 1 TownHall
[19:12:29.515] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:12:29.651] Debug: Found 2 ElixirCollector
[19:12:29.766] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:12:29.767] Debug: Regular logic indicates dead base
[19:12:29.768] Debug: Testing 2 attack methods
[19:12:29.968] Debug: Finding TownHall
[19:12:30.007] Debug: Found 1 TownHall
[19:12:30.076] Debug: Near Collectors Deploy (#1) has a score of 0.7
[19:12:30.077] Debug: Near Collectors Deploy is the new best with 0.7
[19:12:30.078] Debug: Finding TownHall
[19:12:30.119] Debug: Found 1 TownHall
[19:12:30.185] Debug: Red Line Deploy (#2) has a score of 0.7
[19:12:30.186] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[19:12:30.187] Debug: Finding TownHall
[19:12:30.227] Debug: Found 1 TownHall
[19:12:30.228] [Attack] #37, Dead, TH7, 276944 Gold, 257840 Elixir, 123 Dark elixir
[19:12:31.411] Debug: Clearing game grid API cache
[19:12:31.412] Debug: Clearing building API cache
[19:12:31.414] Debug: Clearing deploy API cache
[19:12:31.415] [Attack] This base meets the attack requirements!
[19:12:31.416] [Attack-DeadBase] Now deploying main attack wave.
[19:12:31.417] Analyzing potential deploy points...
[19:12:31.418] Debug: FindRedPoints: Scanning images...
[19:12:31.419] Debug: FRP: 1 (1.2)
[19:12:31.462] Debug: FRP: 2
[19:12:31.463] Debug: FRP: 3
[19:12:31.474] Debug: FRP: 5 (5)
[19:12:31.476] Debug: FRP: 6 Created FI
[19:12:31.477] Debug: FRP: 7 - scanning for border1
[19:12:31.532] Debug: FRP: 7 - border1 had 0 results
[19:12:31.533] Debug: FRP: 7 - scanning for border2
[19:12:31.598] Debug: FRP: 7 - border2 had 1 results
[19:12:31.600] Debug: FRP: 7 - scanning for border3
[19:12:31.660] Debug: FRP: 7 - border3 had 0 results
[19:12:31.661] Debug: FRP: 7 - scanning for border4
[19:12:31.779] Debug: FRP: 7 - border4 had 245 results
[19:12:31.780] Debug: FRP: 7 - scanning for border5
[19:12:31.849] Debug: FRP: 7 - border5 had 0 results
[19:12:31.948] Debug: FRP: 1 (0.668)
[19:12:31.979] Debug: FRP: 2
[19:12:31.981] Debug: FRP: 3
[19:12:31.991] Debug: FRP: 5 (5)
[19:12:31.992] Debug: FRP: 6 Created FI
[19:12:31.993] Debug: FRP: 7 - scanning for border1
[19:12:32.042] Debug: FRP: 7 - border1 had 2 results
[19:12:32.044] Debug: FRP: 7 - scanning for border2
[19:12:32.124] Debug: FRP: 7 - border2 had 225 results
[19:12:32.125] Debug: FRP: 7 - scanning for border3
[19:12:32.174] Debug: FRP: 7 - border3 had 4 results
[19:12:32.180] Debug: FRP: 7 - scanning for border4
[19:12:32.344] Debug: FRP: 7 - border4 had 300 results
[19:12:32.345] Debug: FRP: 7 - scanning for border5
[19:12:32.421] Debug: FRP: 7 - border5 had 2 results
[19:12:32.525] Debug: FRP: 1 (0.09)
[19:12:32.554] Debug: FRP: 2
[19:12:32.555] Debug: FRP: 3
[19:12:32.567] Debug: FRP: 5 (5)
[19:12:32.568] Debug: FRP: 6 Created FI
[19:12:32.569] Debug: FRP: 7 - scanning for border1
[19:12:32.619] Debug: FRP: 7 - border1 had 0 results
[19:12:32.620] Debug: FRP: 7 - scanning for border2
[19:12:32.670] Debug: FRP: 7 - border2 had 1 results
[19:12:32.672] Debug: FRP: 7 - scanning for border3
[19:12:32.723] Debug: FRP: 7 - border3 had 0 results
[19:12:32.723] Debug: FRP: 7 - scanning for border4
[19:12:32.838] Debug: FRP: 7 - border4 had 272 results
[19:12:32.839] Debug: FRP: 7 - scanning for border5
[19:12:32.913] Debug: FRP: 7 - border5 had 2 results
[19:12:33.025] Debug: FindRedPoints: Removing duplicate points...
[19:12:33.123] Debug: FindRedPoints: Done...
[19:12:36.463] Debug: Sending ADB command: time
[19:12:36.463] Debug: 'FrameCopy' called. Frame is 3.3 seconds old. Refreshing
frame.
[19:12:36.485] Debug: Android load 0m4.06s user 0m27.88s system
[19:12:37.661] Debug: Scan Troops
[19:12:37.662] Debug: OrderTroops
[19:12:37.663] Debug: [Deploy] Deploying 'Barbarian x70'
[19:12:37.664] Debug: Selecting Barbarian
[19:12:37.864] Debug: Barbarian is selected
[19:12:37.866] Debug: Deploy Start
[19:12:37.868] Debug: deploy at point index 0 of 14
[19:12:37.965] Debug: deploy at point index 1 of 14
[19:12:38.079] Debug: deploy at point index 2 of 14
[19:12:38.197] Debug: deploy at point index 3 of 14
[19:12:38.313] Debug: Deploy End
[19:12:38.314] Debug: Deploy Start
[19:12:38.315] Debug: deploy at point index 4 of 14
[19:12:38.428] Debug: deploy at point index 5 of 14
[19:12:38.501] Debug: deploy at point index 6 of 14
[19:12:38.566] Debug: deploy at point index 7 of 14
[19:12:38.648] Debug: Deploy End
[19:12:38.649] Debug: Deploy Start
[19:12:38.650] Debug: deploy at point index 8 of 14
[19:12:38.726] Debug: deploy at point index 9 of 14
[19:12:38.816] Debug: deploy at point index 10 of 14
[19:12:38.929] Debug: deploy at point index 11 of 14
[19:12:39.029] Debug: Deploy End
[19:12:39.030] Debug: Deploy Start
[19:12:39.031] Debug: deploy at point index 12 of 14
[19:12:39.098] Debug: deploy at point index 13 of 14
[19:12:39.207] Debug: deploy at point index 0 of 14
[19:12:39.308] Debug: deploy at point index 1 of 14
[19:12:39.404] Debug: Deploy End
[19:12:39.405] Debug: Deploy Start
[19:12:39.407] Debug: deploy at point index 2 of 14
[19:12:39.497] Debug: deploy at point index 3 of 14
[19:12:39.563] Debug: deploy at point index 4 of 14
[19:12:39.650] Debug: deploy at point index 5 of 14
[19:12:39.734] Debug: Deploy End
[19:12:39.735] Debug: Deploy Start
[19:12:39.736] Debug: deploy at point index 6 of 14
[19:12:39.811] Debug: deploy at point index 7 of 14
[19:12:39.893] Debug: deploy at point index 8 of 14
[19:12:39.975] Debug: deploy at point index 9 of 14
[19:12:40.067] Debug: Deploy End
[19:12:40.068] Debug: Deploy Start
[19:12:40.069] Debug: deploy at point index 10 of 14
[19:12:40.162] Debug: deploy at point index 11 of 14
[19:12:40.257] Debug: deploy at point index 12 of 14
[19:12:40.340] Debug: deploy at point index 13 of 14
[19:12:40.417] Debug: Deploy End
[19:12:40.419] Debug: Deploy Start
[19:12:40.420] Debug: deploy at point index 0 of 14
[19:12:40.507] Debug: deploy at point index 1 of 14
[19:12:40.618] Debug: deploy at point index 2 of 14
[19:12:40.720] Debug: deploy at point index 3 of 14
[19:12:40.829] Debug: Deploy End
[19:12:40.830] Debug: Deploy Start
[19:12:40.831] Debug: deploy at point index 4 of 14
[19:12:40.910] Debug: deploy at point index 5 of 14
[19:12:41.018] Debug: deploy at point index 6 of 14
[19:12:41.097] WaveLimit 35 reached. Wait 2.0 sec.
[19:12:43.148] Debug: deploy at point index 7 of 14
[19:12:43.250] Debug: Deploy End
[19:12:43.251] Debug: Deploy Start
[19:12:43.252] Debug: deploy at point index 8 of 14
[19:12:43.336] Debug: deploy at point index 9 of 14
[19:12:43.422] Debug: deploy at point index 10 of 14
[19:12:43.515] Debug: deploy at point index 11 of 14
[19:12:43.596] Debug: Deploy End
[19:12:43.597] Debug: Deploy Start
[19:12:43.598] Debug: deploy at point index 12 of 14
[19:12:43.689] Debug: deploy at point index 13 of 14
[19:12:43.766] Debug: deploy at point index 0 of 14
[19:12:43.872] Debug: deploy at point index 1 of 14
[19:12:43.958] Debug: Deploy End
[19:12:43.959] Debug: Deploy Start
[19:12:43.960] Debug: deploy at point index 2 of 14
[19:12:44.051] Debug: deploy at point index 3 of 14
[19:12:44.159] Debug: deploy at point index 4 of 14
[19:12:44.254] Debug: deploy at point index 5 of 14
[19:12:44.369] Debug: Deploy End
[19:12:44.370] Debug: Deploy Start
[19:12:44.371] Debug: deploy at point index 6 of 14
[19:12:44.473] Debug: deploy at point index 7 of 14
[19:12:44.535] Debug: deploy at point index 8 of 14
[19:12:44.640] Debug: deploy at point index 9 of 14
[19:12:44.729] Debug: Deploy End
[19:12:44.730] Debug: Deploy Start
[19:12:44.732] Debug: deploy at point index 10 of 14
[19:12:44.820] Debug: deploy at point index 11 of 14
[19:12:44.930] Debug: deploy at point index 12 of 14
[19:12:45.044] Debug: deploy at point index 13 of 14
[19:12:45.153] Debug: Deploy End
[19:12:45.154] Debug: Deploy Start
[19:12:45.155] Debug: deploy at point index 0 of 14
[19:12:45.238] Debug: deploy at point index 1 of 14
[19:12:45.324] Debug: deploy at point index 2 of 14
[19:12:45.434] Debug: deploy at point index 3 of 14
[19:12:45.548] Debug: Deploy End
[19:12:45.549] Debug: Deploy Start
[19:12:45.550] Debug: deploy at point index 4 of 14
[19:12:45.646] Debug: deploy at point index 5 of 14
[19:12:45.726] Debug: deploy at point index 6 of 14
[19:12:45.821] Debug: deploy at point index 7 of 14
[19:12:45.909] Debug: Deploy End
[19:12:45.910] Debug: Deploy Start
[19:12:45.911] Debug: deploy at point index 8 of 14
[19:12:46.019] Debug: deploy at point index 9 of 14
[19:12:46.130] Debug: deploy at point index 10 of 14
[19:12:46.209] Debug: deploy at point index 11 of 14
[19:12:46.303] Debug: Deploy End
[19:12:46.304] Debug: Deploy Start
[19:12:46.306] Debug: deploy at point index 12 of 14
[19:12:46.392] Debug: deploy at point index 13 of 14
[19:12:46.473] WaveLimit 35 reached. Wait 2.0 sec.
[19:12:48.575] Debug: deploy at point index 0 of 14
[19:12:48.677] Debug: deploy at point index 1 of 14
[19:12:48.770] Debug: Deploy End
[19:12:48.771] Debug: RecountA
[19:12:48.772] Debug: [Deploy] Recounting Barbarian; current count is 70
[19:12:48.812] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[19:12:48.842] Debug: [Deploy] Recounting Barbarian done; new count set to 3
[19:12:48.843] Debug: [Deploy] Barbarian is deployed now
[19:12:48.844] Debug: RecountB
[19:12:48.846] Recount of 'Barbarian'. 70->3
[19:12:48.847] Debug: Deploy Start
[19:12:48.848] Debug: deploy at point index 2 of 14
[19:12:48.917] Debug: deploy at point index 3 of 14
[19:12:49.032] Debug: deploy at point index 4 of 14
[19:12:49.099] Debug: Deploy End
[19:12:49.100] Debug: RecountA
[19:12:49.101] Debug: [Deploy] Recounting Barbarian; current count is 3
[19:12:49.137] Debug: [Deploy] Barbarian is grey or red; count set to 0
[19:12:49.139] Debug: RecountB
[19:12:49.140] Recount of 'Barbarian'. 3->0
[19:12:49.141] Unit 'Barbarian' depleted. Break.
[19:12:49.646] Debug: [Deploy] Deploying 'Archer x80'
[19:12:49.648] Debug: Selecting Archer
[19:12:49.971] Debug: Archer is selected
[19:12:49.973] Debug: Deploy Start
[19:12:49.974] Debug: deploy at point index 5 of 14
[19:12:50.066] Debug: deploy at point index 6 of 14
[19:12:50.149] Debug: deploy at point index 7 of 14
[19:12:50.236] Debug: deploy at point index 8 of 14
[19:12:50.343] Debug: Deploy End
[19:12:50.344] Debug: Deploy Start
[19:12:50.345] Debug: deploy at point index 9 of 14
[19:12:50.443] Debug: deploy at point index 10 of 14
[19:12:50.544] Debug: deploy at point index 11 of 14
[19:12:50.641] Debug: deploy at point index 12 of 14
[19:12:50.723] Debug: Deploy End
[19:12:50.724] Debug: Deploy Start
[19:12:50.725] Debug: deploy at point index 13 of 14
[19:12:50.822] Debug: deploy at point index 0 of 14
[19:12:50.908] Debug: deploy at point index 1 of 14
[19:12:50.979] Debug: deploy at point index 2 of 14
[19:12:51.081] Debug: Deploy End
[19:12:51.082] Debug: Deploy Start
[19:12:51.083] Debug: deploy at point index 3 of 14
[19:12:51.176] Debug: deploy at point index 4 of 14
[19:12:51.299] Debug: deploy at point index 5 of 14
[19:12:51.406] Debug: deploy at point index 6 of 14
[19:12:51.513] Debug: Deploy End
[19:12:51.514] Debug: Deploy Start
[19:12:51.515] Debug: deploy at point index 7 of 14
[19:12:51.622] Debug: deploy at point index 8 of 14
[19:12:51.727] Debug: deploy at point index 9 of 14
[19:12:51.831] Debug: deploy at point index 10 of 14
[19:12:51.945] Debug: Deploy End
[19:12:51.946] Debug: Deploy Start
[19:12:51.947] Debug: deploy at point index 11 of 14
[19:12:52.026] Debug: deploy at point index 12 of 14
[19:12:52.115] Debug: deploy at point index 13 of 14
[19:12:52.212] Debug: deploy at point index 0 of 14
[19:12:52.286] Debug: Deploy End
[19:12:52.287] Debug: Deploy Start
[19:12:52.288] Debug: deploy at point index 1 of 14
[19:12:52.397] Debug: deploy at point index 2 of 14
[19:12:52.481] Debug: deploy at point index 3 of 14
[19:12:52.584] Debug: deploy at point index 4 of 14
[19:12:52.696] Debug: Deploy End
[19:12:52.697] Debug: Deploy Start
[19:12:52.699] Debug: deploy at point index 5 of 14
[19:12:52.795] Debug: deploy at point index 6 of 14
[19:12:52.880] Debug: deploy at point index 7 of 14
[19:12:52.992] Debug: deploy at point index 8 of 14
[19:12:53.098] Debug: Deploy End
[19:12:53.099] Debug: Deploy Start
[19:12:53.100] Debug: deploy at point index 9 of 14
[19:12:53.172] Debug: deploy at point index 10 of 14
[19:12:53.257] Debug: deploy at point index 11 of 14
[19:12:53.329] WaveLimit 35 reached. Wait 2.0 sec.
[19:12:55.988] Debug: deploy at point index 12 of 14
[19:12:56.091] Debug: Deploy End
[19:12:56.092] Debug: Deploy Start
[19:12:56.094] Debug: deploy at point index 13 of 14
[19:12:56.176] Debug: deploy at point index 0 of 14
[19:12:56.271] Debug: deploy at point index 1 of 14
[19:12:56.352] Debug: deploy at point index 2 of 14
[19:12:56.433] Debug: Deploy End
[19:12:56.434] Debug: Deploy Start
[19:12:56.435] Debug: deploy at point index 3 of 14
[19:12:56.552] Debug: deploy at point index 4 of 14
[19:12:56.628] Debug: deploy at point index 5 of 14
[19:12:56.739] Debug: deploy at point index 6 of 14
[19:12:56.835] Debug: Deploy End
[19:12:56.836] Debug: Deploy Start
[19:12:56.838] Debug: deploy at point index 7 of 14
[19:12:56.912] Debug: deploy at point index 8 of 14
[19:12:57.009] Debug: deploy at point index 9 of 14
[19:12:57.100] Debug: deploy at point index 10 of 14
[19:12:57.177] Debug: Deploy End
[19:12:57.178] Debug: Deploy Start
[19:12:57.179] Debug: deploy at point index 11 of 14
[19:12:57.269] Debug: deploy at point index 12 of 14
[19:12:57.368] Debug: deploy at point index 13 of 14
[19:12:57.464] Debug: deploy at point index 0 of 14
[19:12:57.562] Debug: Deploy End
[19:12:57.563] Debug: Deploy Start
[19:12:57.564] Debug: deploy at point index 1 of 14
[19:12:57.677] Debug: deploy at point index 2 of 14
[19:12:57.744] Debug: deploy at point index 3 of 14
[19:12:57.846] Debug: deploy at point index 4 of 14
[19:12:57.937] Debug: Deploy End
[19:12:57.938] Debug: Deploy Start
[19:12:57.940] Debug: deploy at point index 5 of 14
[19:12:58.008] Debug: deploy at point index 6 of 14
[19:12:58.098] Debug: deploy at point index 7 of 14
[19:12:58.194] Debug: deploy at point index 8 of 14
[19:12:58.273] Debug: Deploy End
[19:12:58.274] Debug: Deploy Start
[19:12:58.275] Debug: deploy at point index 9 of 14
[19:12:58.357] Debug: deploy at point index 10 of 14
[19:12:58.477] Debug: deploy at point index 11 of 14
[19:12:58.584] Debug: deploy at point index 12 of 14
[19:12:58.666] Debug: Deploy End
[19:12:58.667] Debug: Deploy Start
[19:12:58.668] Debug: deploy at point index 13 of 14
[19:12:58.762] Debug: deploy at point index 0 of 14
[19:12:58.863] Debug: deploy at point index 1 of 14
[19:12:58.978] Debug: deploy at point index 2 of 14
[19:12:59.078] Debug: Deploy End
[19:12:59.079] Debug: Deploy Start
[19:12:59.080] Debug: deploy at point index 3 of 14
[19:12:59.166] Debug: deploy at point index 4 of 14
[19:12:59.233] WaveLimit 35 reached. Wait 2.0 sec.
[19:13:01.512] Debug: deploy at point index 5 of 14
[19:13:01.618] Debug: deploy at point index 6 of 14
[19:13:01.710] Debug: Deploy End
[19:13:01.711] Debug: Deploy Start
[19:13:01.713] Debug: deploy at point index 7 of 14
[19:13:01.814] Debug: deploy at point index 8 of 14
[19:13:01.883] Debug: deploy at point index 9 of 14
[19:13:01.978] Debug: deploy at point index 10 of 14
[19:13:02.078] Debug: Deploy End
[19:13:02.079] Debug: Deploy Start
[19:13:02.081] Debug: deploy at point index 11 of 14
[19:13:02.148] Debug: deploy at point index 12 of 14
[19:13:02.228] Debug: deploy at point index 13 of 14
[19:13:02.331] Debug: deploy at point index 0 of 14
[19:13:02.417] Debug: Deploy End
[19:13:02.418] Debug: RecountA
[19:13:02.420] Debug: [Deploy] Recounting Archer; current count is 80
[19:13:03.143] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:13:03.202] Debug: [Deploy] Recounting Archer done; new count set to 28
[19:13:03.204] Debug: [Deploy] Archer is deployed now
[19:13:03.205] Debug: RecountB
[19:13:03.207] Recount of 'Archer'. 80->28
[19:13:03.208] Debug: Deploy Start
[19:13:03.210] Debug: deploy at point index 1 of 14
[19:13:03.312] Debug: deploy at point index 2 of 14
[19:13:03.397] Debug: deploy at point index 3 of 14
[19:13:03.490] Debug: deploy at point index 4 of 14
[19:13:03.571] Debug: Deploy End
[19:13:03.572] Debug: Deploy Start
[19:13:03.573] Debug: deploy at point index 5 of 14
[19:13:03.667] Debug: deploy at point index 6 of 14
[19:13:03.753] Debug: deploy at point index 7 of 14
[19:13:03.860] Debug: deploy at point index 8 of 14
[19:13:03.933] Debug: Deploy End
[19:13:03.935] Debug: Deploy Start
[19:13:03.936] Debug: deploy at point index 9 of 14
[19:13:04.012] Debug: deploy at point index 10 of 14
[19:13:04.097] Debug: deploy at point index 11 of 14
[19:13:04.175] Debug: deploy at point index 12 of 14
[19:13:04.257] Debug: Deploy End
[19:13:04.258] Debug: Deploy Start
[19:13:04.259] Debug: deploy at point index 13 of 14
[19:13:04.377] Debug: deploy at point index 0 of 14
[19:13:04.491] Debug: deploy at point index 1 of 14
[19:13:04.576] Debug: deploy at point index 2 of 14
[19:13:04.649] Debug: Deploy End
[19:13:04.650] Debug: Deploy Start
[19:13:04.651] Debug: deploy at point index 3 of 14
[19:13:04.734] Debug: deploy at point index 4 of 14
[19:13:04.836] Debug: deploy at point index 5 of 14
[19:13:04.922] Debug: deploy at point index 6 of 14
[19:13:05.009] Debug: Deploy End
[19:13:05.010] Debug: Deploy Start
[19:13:05.011] Debug: deploy at point index 7 of 14
[19:13:05.111] Debug: deploy at point index 8 of 14
[19:13:05.229] Debug: deploy at point index 9 of 14
[19:13:05.331] Debug: deploy at point index 10 of 14
[19:13:05.398] Debug: Deploy End
[19:13:05.399] Debug: Deploy Start
[19:13:05.401] Debug: deploy at point index 11 of 14
[19:13:05.498] Debug: deploy at point index 12 of 14
[19:13:05.588] Debug: deploy at point index 13 of 14
[19:13:05.699] Debug: deploy at point index 0 of 14
[19:13:05.795] Debug: Deploy End
[19:13:05.796] Debug: RecountA
[19:13:05.798] Debug: [Deploy] Recounting Archer; current count is 28
[19:13:06.465] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:13:06.487] Debug: Sending ADB command: time
[19:13:06.507] Debug: [Deploy] Recounting Archer done; new count set to 11
[19:13:06.508] Debug: RecountB
[19:13:06.509] Recount of 'Archer'. 28->11
[19:13:06.510] Debug: Deploy Start
[19:13:06.511] Debug: deploy at point index 1 of 14
[19:13:06.510] Debug: Android load 0m4.06s user 0m27.88s system
[19:13:06.599] Debug: deploy at point index 2 of 14
[19:13:06.681] Debug: deploy at point index 3 of 14
[19:13:06.784] Debug: deploy at point index 4 of 14
[19:13:06.879] Debug: Deploy End
[19:13:06.880] Debug: Deploy Start
[19:13:06.881] Debug: deploy at point index 5 of 14
[19:13:06.973] Debug: deploy at point index 6 of 14
[19:13:07.065] Debug: deploy at point index 7 of 14
[19:13:07.151] Debug: deploy at point index 8 of 14
[19:13:07.267] Debug: Deploy End
[19:13:07.268] Debug: Deploy Start
[19:13:07.268] Debug: deploy at point index 9 of 14
[19:13:07.357] Debug: deploy at point index 10 of 14
[19:13:07.459] Debug: deploy at point index 11 of 14
[19:13:07.555] Debug: deploy at point index 12 of 14
[19:13:07.646] Debug: Deploy End
[19:13:07.647] Debug: RecountA
[19:13:07.649] Debug: [Deploy] Recounting Archer; current count is 11
[19:13:08.328] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:13:08.368] Debug: [Deploy] Recounting Archer done; new count set to 3
[19:13:08.370] Debug: RecountB
[19:13:08.372] Recount of 'Archer'. 11->3
[19:13:08.373] Debug: Deploy Start
[19:13:08.375] Debug: deploy at point index 13 of 14
[19:13:08.485] Debug: deploy at point index 0 of 14
[19:13:08.584] Debug: deploy at point index 1 of 14
[19:13:08.663] Debug: Deploy End
[19:13:08.664] Debug: RecountA
[19:13:08.666] Debug: [Deploy] Recounting Archer; current count is 3
[19:13:09.207] Debug: [Deploy] Archer is grey or red; count set to 0
[19:13:09.209] Debug: RecountB
[19:13:09.210] Recount of 'Archer'. 3->0
[19:13:09.212] Unit 'Archer' depleted. Break.
[19:13:10.811] Debug: Scan Troops
[19:13:10.813] [Deploy] Deploy done.
[19:13:10.815] Debug: FinalizeAttack() 0 fibers pending
[19:13:10.816] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[19:13:23.593] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[19:13:23.594] [Attack] Waiting for end of battle...
[19:13:23.596] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:13:23.723] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[19:13:25.028] [Stats] Loot results from attack: 119,184 gold, 132,548 elixir, 66
dark elixir, -1 trophies
[19:13:25.242] [Attack] Returning home...
[19:13:25.970] Debug: Waiting for clouds to disappear, state is Unknown
[19:13:25.973] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[19:13:26.146] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:13:26.239] Debug: State is now: WhiteClouds
[19:13:26.403] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:13:28.327] Debug: State is now: Unknown
[19:13:28.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:13:28.658] Debug: Clouds are gone, state is Ingame
[19:13:28.662] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:13:28.669] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 188, 204, 209, tolerance: 70
[19:13:28.670] Debug: Zooming out
[19:13:29.128] Debug: Moving camera to top left corner
[19:13:29.454] Debug: Zoomed out
[19:13:29.455] Debug: Figuring out whether we won or lost
[19:13:29.457] Debug: Clearing game grid API cache
[19:13:29.459] Debug: Clearing building API cache
[19:13:29.460] Debug: Clearing deploy API cache
[19:13:29.690] [Auto-Stop module] Starting Auto-Stop module...
[19:13:29.905] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:13:29.906] [Auto-Stop module] Reading ressources...
[19:13:30.010] [Auto-Stop module] Conditions are met, Halt Attack is started...
[19:13:30.042] Refreshed trophy count: 928
[19:13:32.080] [Collect] Starting a collection run
[19:13:32.082] Debug: Ensuring the game is zoomed out
[19:13:32.092] Debug: Zoomed out
[19:13:33.021] [Collect] Collecting Main Base resources
[19:13:34.401] Debug: Looking for a loot cart
[19:13:34.542] Debug: Didn't find a loot cart
[19:13:34.544] [Collect] Total collected: 0 items, 0 loot carts
[19:13:34.765] [Build] Waiting to let other modules work...
[19:13:36.514] Debug: Sending ADB command: time
[19:13:36.537] Debug: Android load 0m4.07s user 0m27.92s system
[19:13:42.393] [Auto-Stop module] Starting Auto-Stop module...
[19:13:42.566] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:13:42.567] [Auto-Stop module] Reading ressources...
[19:13:45.970] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:13:46.975] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:13:47.096] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[19:13:47.998] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:13:48.008] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:13:48.010] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:13:48.011] [Build] Checking if we can attack now...
[19:13:49.602] Debug: Reading numbers in overview
[19:13:49.664] Debug: Read overview numbers (string): 128/150
[19:13:49.666] Debug: Read overview numbers: 128 150 (TroopsCount)
[19:13:49.667] [Build] We can't attack yet. 128/150 troops (that's 85% of the
needed 100%)
[19:13:49.774] Debug: [AR] Compacting done, 157.6MB -> 157.6MB
[19:13:49.799] [Build] Waiting to let other modules work...
[19:13:54.548] [Auto-Stop module] Starting Auto-Stop module...
[19:13:55.238] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:13:55.394] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:13:55.395] [Auto-Stop module] Reading ressources...
[19:13:55.489] [Auto-Stop module] Conditions aren't met, but an action was applied
before. Disabling applied action...
[19:14:01.014] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:14:02.053] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:14:02.065] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:14:02.067] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:14:02.069] [Build] Checking if we can attack now...
[19:14:03.774] Debug: Reading numbers in overview
[19:14:03.865] Debug: Read overview numbers (string): 135/150
[19:14:03.866] Debug: Read overview numbers: 135 150 (TroopsCount)
[19:14:03.867] [Build] We can't attack yet. 135/150 troops (that's 90% of the
needed 100%)
[19:14:04.081] [Build] Waiting to let other modules work...
[19:14:06.539] Debug: Sending ADB command: time
[19:14:06.560] Debug: Android load 0m4.07s user 0m27.92s system
[19:14:07.451] [Auto-Stop module] Starting Auto-Stop module...
[19:14:08.127] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:14:08.708] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:14:08.709] [Auto-Stop module] Reading ressources...
[19:14:08.801] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:14:15.308] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:14:16.314] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:14:16.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:14:16.326] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:14:16.328] [Build] Checking if we can attack now...
[19:14:17.994] Debug: Reading numbers in overview
[19:14:18.048] Debug: Read overview numbers (string): 142/150
[19:14:18.051] Debug: Read overview numbers: 142 150 (TroopsCount)
[19:14:18.052] [Build] We can't attack yet. 142/150 troops (that's 95% of the
needed 100%)
[19:14:18.266] [Build] Waiting to let other modules work...
[19:14:20.598] [Auto-Stop module] Starting Auto-Stop module...
[19:14:21.274] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:14:21.840] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:14:21.841] [Auto-Stop module] Reading ressources...
[19:14:21.934] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:14:29.475] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:14:30.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:14:30.443] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:14:30.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:14:30.446] [Build] Checking if we can attack now...
[19:14:32.161] Debug: Reading numbers in overview
[19:14:32.216] Debug: Read overview numbers (string): 149/150
[19:14:32.218] Debug: Read overview numbers: 149 150 (TroopsCount)
[19:14:32.219] [Build] We can't attack yet. 149/150 troops (that's 99% of the
needed 100%)
[19:14:32.404] [Build] Waiting to let other modules work...
[19:14:33.787] [Auto-Stop module] Starting Auto-Stop module...
[19:14:34.464] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:14:35.060] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:14:35.061] [Auto-Stop module] Reading ressources...
[19:14:35.159] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:14:36.562] Debug: Sending ADB command: time
[19:14:36.585] Debug: Android load 0m4.07s user 0m27.92s system
[19:14:43.474] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:14:44.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:14:44.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:14:44.501] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:14:44.502] [Build] Checking if we can attack now...
[19:14:46.134] Debug: Reading numbers in overview
[19:14:46.219] Debug: Read overview numbers (string): 150/150
[19:14:46.220] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:14:46.222] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[19:14:47.258] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:14:48.364] Debug: Ensuring the game is zoomed out
[19:14:48.375] Debug: Zoomed out
[19:14:48.384] Debug: Zoomed out
[19:14:48.385] Debug: Starting matchmaking
[19:14:48.386] Debug: StartSerachForMatch 1
[19:14:48.462] Debug: ClickAttack()
[19:14:48.861] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:14:48.864] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:14:49.169] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:14:49.358] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:14:49.467] Debug: Starting matchmaking; done
[19:14:49.469] Debug: Waiting for clouds to appear...
[19:14:49.471] Debug: Waiting for clouds to disappear...
[19:14:49.472] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:14:49.472] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:14:49.826] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:14:50.737] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:14:50.739] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:14:50.741] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:14:51.179] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:14:51.444] Debug: Clearing game grid API cache
[19:14:51.445] Debug: Clearing building API cache
[19:14:51.446] Debug: Clearing deploy API cache
[19:14:51.447] Debug: Finding ElixirCollector
[19:14:51.448] Debug: Finding TownHall
[19:14:51.827] Debug: Found 1 TownHall
[19:14:51.828] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:14:51.912] Debug: Found 0 ElixirCollector
[19:14:51.913] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:14:51.914] Debug: Regular logic indicates active base
[19:14:51.915] Debug: Meets requirements failed on dead base check.
[19:14:51.916] Debug: Testing 0 attack methods
[19:14:51.917] Debug: no algorithm is suited to attack here
[19:14:51.918] Debug: Finding TownHall
[19:14:51.955] Debug: Found 1 TownHall
[19:14:51.955] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[19:14:51.957] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[19:14:53.943] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:14:54.097] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:14:54.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:14:54.794] Debug: Waiting for clouds to appear...
[19:14:54.795] Debug: Waiting for clouds to disappear...
[19:14:54.797] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:14:55.362] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:14:55.363] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:14:55.363] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:14:55.930] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:14:56.082] Debug: Clearing game grid API cache
[19:14:56.083] Debug: Clearing building API cache
[19:14:56.084] Debug: Clearing deploy API cache
[19:14:56.085] Debug: Finding ElixirCollector
[19:14:56.086] Debug: Finding TownHall
[19:14:56.287] Debug: Found 1 TownHall
[19:14:56.289] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:14:56.424] Debug: Found 0 ElixirCollector
[19:14:56.426] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:14:56.427] Debug: Regular logic indicates active base
[19:14:56.428] Debug: Meets requirements failed on dead base check.
[19:14:56.429] Debug: Testing 0 attack methods
[19:14:56.430] Debug: no algorithm is suited to attack here
[19:14:56.431] Debug: Finding TownHall
[19:14:56.468] Debug: Found 1 TownHall
[19:14:56.469] [Attack] #2, Active, TH7, Skipping: This base isn't dead.
[19:14:56.471] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[19:14:58.541] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:14:58.546] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:14:58.902] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:14:59.272] Debug: Waiting for clouds to appear...
[19:14:59.273] Debug: Waiting for clouds to disappear...
[19:14:59.275] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:14:59.969] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:14:59.970] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:14:59.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:00.423] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:00.707] Debug: Clearing game grid API cache
[19:15:00.709] Debug: Clearing building API cache
[19:15:00.710] Debug: Clearing deploy API cache
[19:15:00.712] Debug: Finding ElixirCollector
[19:15:00.713] Debug: Finding TownHall
[19:15:00.863] Debug: Found 1 TownHall
[19:15:00.866] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:15:01.045] Debug: Found 0 ElixirCollector
[19:15:01.048] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:01.050] Debug: Regular logic indicates active base
[19:15:01.051] Debug: Meets requirements failed on dead base check.
[19:15:01.053] Debug: Testing 0 attack methods
[19:15:01.054] Debug: no algorithm is suited to attack here
[19:15:01.055] Debug: Finding TownHall
[19:15:01.108] Debug: Found 1 TownHall
[19:15:01.110] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[19:15:01.111] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:15:03.107] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:03.381] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:03.699] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:03.821] Debug: Waiting for clouds to appear...
[19:15:03.823] Debug: Waiting for clouds to disappear...
[19:15:03.824] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:04.478] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:04.479] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:04.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:05.103] Debug: Clearing game grid API cache
[19:15:05.104] Debug: Clearing building API cache
[19:15:05.106] Debug: Clearing deploy API cache
[19:15:05.107] Debug: Finding ElixirCollector
[19:15:05.108] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:05.109] Debug: Finding TownHall
[19:15:05.508] Debug: Found 1 TownHall
[19:15:05.509] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:15:05.600] Debug: Found 0 ElixirCollector
[19:15:05.601] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:05.603] Debug: Regular logic indicates active base
[19:15:05.603] Debug: Meets requirements failed on dead base check.
[19:15:05.605] Debug: Testing 0 attack methods
[19:15:05.614] Debug: no algorithm is suited to attack here
[19:15:05.616] Debug: Finding TownHall
[19:15:05.652] Debug: Found 1 TownHall
[19:15:05.654] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[19:15:05.656] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[19:15:06.587] Debug: Sending ADB command: time
[19:15:06.609] Debug: Android load 0m4.10s user 0m28.12s system
[19:15:07.610] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:07.885] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:08.022] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:08.344] Debug: Waiting for clouds to appear...
[19:15:08.345] Debug: Waiting for clouds to disappear...
[19:15:08.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:09.027] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:09.028] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:09.030] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:09.427] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:09.701] Debug: Clearing game grid API cache
[19:15:09.702] Debug: Clearing building API cache
[19:15:09.704] Debug: Clearing deploy API cache
[19:15:09.705] Debug: Finding ElixirCollector
[19:15:09.706] Debug: Finding TownHall
[19:15:10.630] Debug: Found 0 TownHall
[19:15:10.830] Debug: Found 0 ElixirCollector
[19:15:10.831] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:10.832] Debug: Regular logic indicates active base
[19:15:10.834] Debug: Meets requirements failed on dead base check.
[19:15:10.835] Debug: Testing 0 attack methods
[19:15:10.836] Debug: no algorithm is suited to attack here
[19:15:10.837] Debug: Finding TownHall
[19:15:10.874] Debug: Found 0 TownHall
[19:15:10.875] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[19:15:10.877] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[19:15:12.216] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:12.533] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:12.732] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:12.961] Debug: Waiting for clouds to appear...
[19:15:12.963] Debug: Waiting for clouds to disappear...
[19:15:12.964] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:13.521] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:13.523] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:13.524] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:14.096] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:14.162] Debug: Clearing game grid API cache
[19:15:14.163] Debug: Clearing building API cache
[19:15:14.165] Debug: Clearing deploy API cache
[19:15:14.166] Debug: Finding ElixirCollector
[19:15:14.167] Debug: Finding TownHall
[19:15:14.295] Debug: Found 1 TownHall
[19:15:14.296] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:15:14.396] Debug: Found 0 ElixirCollector
[19:15:14.398] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:14.399] Debug: Regular logic indicates active base
[19:15:14.400] Debug: Meets requirements failed on dead base check.
[19:15:14.401] Debug: Testing 0 attack methods
[19:15:14.403] Debug: no algorithm is suited to attack here
[19:15:14.404] Debug: Finding TownHall
[19:15:14.441] Debug: Found 1 TownHall
[19:15:14.443] [Attack] #6, Active, TH5, Skipping: This base isn't dead.
[19:15:14.445] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:15:16.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:16.929] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:17.043] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:17.361] Debug: Waiting for clouds to appear...
[19:15:17.363] Debug: Waiting for clouds to disappear...
[19:15:17.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:19.527] Debug: [Attack] It took 00:02min until we got offered a new opponent
[19:15:19.528] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:19.531] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:19.928] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:20.214] Debug: Clearing game grid API cache
[19:15:20.216] Debug: Clearing building API cache
[19:15:20.217] Debug: Clearing deploy API cache
[19:15:20.218] Debug: Finding ElixirCollector
[19:15:20.219] Debug: Finding TownHall
[19:15:20.641] Debug: Found 1 TownHall
[19:15:20.643] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:15:20.899] Debug: Found 0 ElixirCollector
[19:15:20.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:20.903] Debug: Regular logic indicates active base
[19:15:20.904] Debug: Meets requirements failed on dead base check.
[19:15:20.905] Debug: Testing 0 attack methods
[19:15:20.907] Debug: no algorithm is suited to attack here
[19:15:20.909] Debug: Finding TownHall
[19:15:20.957] Debug: Found 1 TownHall
[19:15:20.959] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[19:15:20.960] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[19:15:22.656] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:22.933] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:23.392] Debug: Waiting for clouds to appear...
[19:15:23.393] Debug: Waiting for clouds to disappear...
[19:15:23.395] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:23.396] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:24.317] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:24.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:24.320] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:24.721] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:24.985] Debug: Clearing game grid API cache
[19:15:24.987] Debug: Clearing building API cache
[19:15:24.988] Debug: Clearing deploy API cache
[19:15:24.990] Debug: Finding ElixirCollector
[19:15:24.991] Debug: Finding TownHall
[19:15:25.269] Debug: Found 1 TownHall
[19:15:25.271] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:15:25.409] Debug: Found 0 ElixirCollector
[19:15:25.410] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:25.411] Debug: Regular logic indicates active base
[19:15:25.413] Debug: Meets requirements failed on dead base check.
[19:15:25.414] Debug: Testing 0 attack methods
[19:15:25.415] Debug: no algorithm is suited to attack here
[19:15:25.416] Debug: Finding TownHall
[19:15:25.450] Debug: Found 1 TownHall
[19:15:25.465] [Attack] #8, Active, TH7, Skipping: This base isn't dead.
[19:15:25.467] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:15:27.420] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:27.585] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:27.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:28.219] Debug: Waiting for clouds to appear...
[19:15:28.221] Debug: Waiting for clouds to disappear...
[19:15:28.222] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:28.901] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:28.903] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:28.905] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:29.305] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:29.581] Debug: Clearing game grid API cache
[19:15:29.583] Debug: Clearing building API cache
[19:15:29.584] Debug: Clearing deploy API cache
[19:15:29.585] Debug: Finding ElixirCollector
[19:15:29.586] Debug: Finding TownHall
[19:15:29.854] Debug: Found 1 TownHall
[19:15:29.856] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:15:29.941] Debug: Found 0 ElixirCollector
[19:15:29.943] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:29.944] Debug: Regular logic indicates active base
[19:15:29.945] Debug: Meets requirements failed on dead base check.
[19:15:29.946] Debug: Testing 0 attack methods
[19:15:29.947] Debug: no algorithm is suited to attack here
[19:15:29.948] Debug: Finding TownHall
[19:15:29.987] Debug: Found 1 TownHall
[19:15:30.002] [Attack] #9, Active, TH5, Skipping: This base isn't dead.
[19:15:30.003] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[19:15:31.996] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:32.276] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:32.720] Debug: Waiting for clouds to appear...
[19:15:32.722] Debug: Waiting for clouds to disappear...
[19:15:32.723] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:32.854] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:33.263] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:33.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:33.267] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:33.654] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:33.934] Debug: Clearing game grid API cache
[19:15:33.936] Debug: Clearing building API cache
[19:15:33.937] Debug: Clearing deploy API cache
[19:15:33.938] Debug: Finding ElixirCollector
[19:15:33.939] Debug: Finding TownHall
[19:15:34.787] Debug: Found 0 TownHall
[19:15:34.987] Debug: Found 0 ElixirCollector
[19:15:34.989] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:34.991] Debug: Regular logic indicates active base
[19:15:34.992] Debug: Meets requirements failed on dead base check.
[19:15:34.993] Debug: Testing 0 attack methods
[19:15:34.995] Debug: no algorithm is suited to attack here
[19:15:34.996] Debug: Finding TownHall
[19:15:35.034] Debug: Found 0 TownHall
[19:15:35.036] [Attack] #10, Active, TH Not Found, Skipping: This base isn't dead.
[19:15:35.037] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[19:15:36.358] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:36.611] Debug: Sending ADB command: time
[19:15:36.634] Debug: Android load 0m4.14s user 0m28.40s system
[19:15:36.654] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:37.118] Debug: Waiting for clouds to appear...
[19:15:37.120] Debug: Waiting for clouds to disappear...
[19:15:37.121] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:37.123] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:37.780] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:37.781] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:37.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:38.174] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:38.445] Debug: Clearing game grid API cache
[19:15:38.447] Debug: Clearing building API cache
[19:15:38.448] Debug: Clearing deploy API cache
[19:15:38.449] Debug: Finding ElixirCollector
[19:15:38.450] Debug: Finding TownHall
[19:15:38.788] Debug: Found 1 TownHall
[19:15:38.790] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:15:38.874] Debug: Found 0 ElixirCollector
[19:15:38.876] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:38.877] Debug: Regular logic indicates active base
[19:15:38.878] Debug: Meets requirements failed on dead base check.
[19:15:38.880] Debug: Testing 0 attack methods
[19:15:38.881] Debug: no algorithm is suited to attack here
[19:15:38.883] Debug: Finding TownHall
[19:15:38.921] Debug: Found 1 TownHall
[19:15:38.923] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[19:15:38.924] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:15:40.868] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:41.175] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:41.277] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:41.572] Debug: Waiting for clouds to appear...
[19:15:41.573] Debug: Waiting for clouds to disappear...
[19:15:41.574] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:42.393] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:42.394] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:42.397] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:42.952] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:43.105] Debug: Clearing game grid API cache
[19:15:43.107] Debug: Clearing building API cache
[19:15:43.108] Debug: Clearing deploy API cache
[19:15:43.109] Debug: Finding ElixirCollector
[19:15:43.110] Debug: Finding TownHall
[19:15:43.317] Debug: Found 1 TownHall
[19:15:43.319] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:15:43.406] Debug: Found 0 ElixirCollector
[19:15:43.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:43.409] Debug: Regular logic indicates active base
[19:15:43.410] Debug: Meets requirements failed on dead base check.
[19:15:43.411] Debug: Testing 0 attack methods
[19:15:43.412] Debug: no algorithm is suited to attack here
[19:15:43.413] Debug: Finding TownHall
[19:15:43.449] Debug: Found 1 TownHall
[19:15:43.451] [Attack] #12, Active, TH5, Skipping: This base isn't dead.
[19:15:43.452] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:15:45.533] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:45.537] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:45.811] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:46.246] Debug: Waiting for clouds to appear...
[19:15:46.248] Debug: Waiting for clouds to disappear...
[19:15:46.249] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:46.820] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:46.821] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:46.827] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:47.238] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:47.505] Debug: Clearing game grid API cache
[19:15:47.507] Debug: Clearing building API cache
[19:15:47.508] Debug: Clearing deploy API cache
[19:15:47.510] Debug: Finding ElixirCollector
[19:15:47.511] Debug: Finding TownHall
[19:15:47.946] Debug: Found 1 TownHall
[19:15:47.948] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:15:47.986] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:15:47.988] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:47.989] Debug: Regular logic indicates active base
[19:15:47.990] Debug: Meets requirements failed on dead base check.
[19:15:47.991] Debug: Testing 0 attack methods
[19:15:47.992] Debug: no algorithm is suited to attack here
[19:15:47.993] Debug: Finding TownHall
[19:15:48.035] Debug: Found 1 TownHall
[19:15:48.037] [Attack] #13, Active, TH4, Skipping: This base isn't dead.
[19:15:48.038] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[19:15:50.010] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:50.215] Debug: [AR] Compacting done, 144.9MB -> 144.9MB
[19:15:50.216] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:50.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:50.631] Debug: Waiting for clouds to appear...
[19:15:50.633] Debug: Waiting for clouds to disappear...
[19:15:50.634] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:51.340] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:51.341] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:51.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:51.889] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:52.044] Debug: Clearing game grid API cache
[19:15:52.046] Debug: Clearing building API cache
[19:15:52.048] Debug: Clearing deploy API cache
[19:15:52.050] Debug: Finding ElixirCollector
[19:15:52.052] Debug: Finding TownHall
[19:15:52.441] Debug: Found 1 TownHall
[19:15:52.443] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:15:52.616] Debug: Found 0 ElixirCollector
[19:15:52.618] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:52.620] Debug: Regular logic indicates active base
[19:15:52.621] Debug: Meets requirements failed on dead base check.
[19:15:52.623] Debug: Testing 0 attack methods
[19:15:52.624] Debug: no algorithm is suited to attack here
[19:15:52.626] Debug: Finding TownHall
[19:15:52.673] Debug: Found 1 TownHall
[19:15:52.675] [Attack] #14, Active, TH7, Skipping: This base isn't dead.
[19:15:52.677] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[19:15:54.509] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:54.683] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:54.981] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:55.341] Debug: Waiting for clouds to appear...
[19:15:55.343] Debug: Waiting for clouds to disappear...
[19:15:55.345] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:15:55.902] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:15:55.903] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:15:55.905] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:15:56.478] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:15:56.625] Debug: Clearing game grid API cache
[19:15:56.626] Debug: Clearing building API cache
[19:15:56.627] Debug: Clearing deploy API cache
[19:15:56.628] Debug: Finding ElixirCollector
[19:15:56.630] Debug: Finding TownHall
[19:15:56.750] Debug: Found 1 TownHall
[19:15:56.752] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:15:56.886] Debug: Found 0 ElixirCollector
[19:15:56.888] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:15:56.889] Debug: Regular logic indicates active base
[19:15:56.890] Debug: Meets requirements failed on dead base check.
[19:15:56.891] Debug: Testing 0 attack methods
[19:15:56.892] Debug: no algorithm is suited to attack here
[19:15:56.894] Debug: Finding TownHall
[19:15:56.931] Debug: Found 1 TownHall
[19:15:56.933] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[19:15:56.934] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[19:15:59.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:15:59.136] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:15:59.427] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:15:59.838] Debug: Waiting for clouds to appear...
[19:15:59.840] Debug: Waiting for clouds to disappear...
[19:15:59.841] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:00.552] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:00.554] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:00.556] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:01.035] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:01.190] Debug: Clearing game grid API cache
[19:16:01.192] Debug: Clearing building API cache
[19:16:01.193] Debug: Clearing deploy API cache
[19:16:01.195] Debug: Finding ElixirCollector
[19:16:01.197] Debug: Finding TownHall
[19:16:01.454] Debug: Found 1 TownHall
[19:16:01.455] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:16:01.499] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:16:01.500] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:01.501] Debug: Regular logic indicates active base
[19:16:01.502] Debug: Meets requirements failed on dead base check.
[19:16:01.504] Debug: Testing 0 attack methods
[19:16:01.505] Debug: no algorithm is suited to attack here
[19:16:01.506] Debug: Finding TownHall
[19:16:01.544] Debug: Found 1 TownHall
[19:16:01.545] [Attack] #16, Active, TH4, Skipping: This base isn't dead.
[19:16:01.548] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:16:03.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:03.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:04.335] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:04.439] Debug: Waiting for clouds to appear...
[19:16:04.440] Debug: Waiting for clouds to disappear...
[19:16:04.441] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:04.978] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:04.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:04.989] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:05.543] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:05.688] Debug: Clearing game grid API cache
[19:16:05.690] Debug: Clearing building API cache
[19:16:05.691] Debug: Clearing deploy API cache
[19:16:05.692] Debug: Finding ElixirCollector
[19:16:05.693] Debug: Finding TownHall
[19:16:05.992] Debug: Found 1 TownHall
[19:16:05.994] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:16:06.078] Debug: Found 0 ElixirCollector
[19:16:06.083] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:06.085] Debug: Regular logic indicates active base
[19:16:06.086] Debug: Meets requirements failed on dead base check.
[19:16:06.087] Debug: Testing 0 attack methods
[19:16:06.088] Debug: no algorithm is suited to attack here
[19:16:06.089] Debug: Finding TownHall
[19:16:06.123] Debug: Found 1 TownHall
[19:16:06.125] [Attack] #17, Active, TH5, Skipping: This base isn't dead.
[19:16:06.126] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:16:06.636] Debug: Sending ADB command: time
[19:16:06.657] Debug: Android load 0m4.22s user 0m28.69s system
[19:16:08.191] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:08.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:08.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:08.851] Debug: Waiting for clouds to appear...
[19:16:08.853] Debug: Waiting for clouds to disappear...
[19:16:08.854] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:09.539] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:09.540] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:09.573] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:10.098] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:10.253] Debug: Clearing game grid API cache
[19:16:10.254] Debug: Clearing building API cache
[19:16:10.255] Debug: Clearing deploy API cache
[19:16:10.257] Debug: Finding ElixirCollector
[19:16:10.258] Debug: Finding TownHall
[19:16:11.114] Debug: Found 0 TownHall
[19:16:11.316] Debug: Found 0 ElixirCollector
[19:16:11.317] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:11.318] Debug: Regular logic indicates active base
[19:16:11.319] Debug: Meets requirements failed on dead base check.
[19:16:11.320] Debug: Testing 0 attack methods
[19:16:11.321] Debug: no algorithm is suited to attack here
[19:16:11.323] Debug: Finding TownHall
[19:16:11.360] Debug: Found 0 TownHall
[19:16:11.361] [Attack] #18, Active, TH Not Found, Skipping: This base isn't dead.
[19:16:11.363] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[19:16:12.698] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:12.972] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:13.199] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:13.424] Debug: Waiting for clouds to appear...
[19:16:13.426] Debug: Waiting for clouds to disappear...
[19:16:13.427] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:14.108] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:14.109] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:14.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:14.686] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:14.711] Debug: Clearing game grid API cache
[19:16:14.713] Debug: Clearing building API cache
[19:16:14.714] Debug: Clearing deploy API cache
[19:16:14.715] Debug: Finding ElixirCollector
[19:16:14.716] Debug: Finding TownHall
[19:16:15.086] Debug: Found 1 TownHall
[19:16:15.087] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:15.177] Debug: Found 0 ElixirCollector
[19:16:15.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:15.180] Debug: Regular logic indicates active base
[19:16:15.181] Debug: Meets requirements failed on dead base check.
[19:16:15.183] Debug: Testing 0 attack methods
[19:16:15.183] Debug: no algorithm is suited to attack here
[19:16:15.185] Debug: Finding TownHall
[19:16:15.223] Debug: Found 1 TownHall
[19:16:15.224] [Attack] #19, Active, TH6, Skipping: This base isn't dead.
[19:16:15.225] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[19:16:17.167] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:17.463] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:17.466] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:17.904] Debug: Waiting for clouds to appear...
[19:16:17.905] Debug: Waiting for clouds to disappear...
[19:16:17.906] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:18.591] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:18.592] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:18.602] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:19.022] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:19.290] Debug: Clearing game grid API cache
[19:16:19.291] Debug: Clearing building API cache
[19:16:19.292] Debug: Clearing deploy API cache
[19:16:19.293] Debug: Finding ElixirCollector
[19:16:19.295] Debug: Finding TownHall
[19:16:19.417] Debug: Found 1 TownHall
[19:16:19.418] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:19.500] Debug: Found 0 ElixirCollector
[19:16:19.501] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:19.503] Debug: Regular logic indicates active base
[19:16:19.504] Debug: Meets requirements failed on dead base check.
[19:16:19.505] Debug: Testing 0 attack methods
[19:16:19.506] Debug: no algorithm is suited to attack here
[19:16:19.507] Debug: Finding TownHall
[19:16:19.547] Debug: Found 1 TownHall
[19:16:19.549] [Attack] #20, Active, TH6, Skipping: This base isn't dead.
[19:16:19.551] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:16:21.751] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:21.755] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:22.041] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:22.474] Debug: Waiting for clouds to appear...
[19:16:22.475] Debug: Waiting for clouds to disappear...
[19:16:22.477] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:23.045] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:23.046] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:23.049] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:23.624] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:23.649] Debug: Clearing game grid API cache
[19:16:23.651] Debug: Clearing building API cache
[19:16:23.652] Debug: Clearing deploy API cache
[19:16:23.654] Debug: Finding ElixirCollector
[19:16:23.655] Debug: Finding TownHall
[19:16:24.017] Debug: Found 1 TownHall
[19:16:24.019] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:16:24.170] Debug: Found 0 ElixirCollector
[19:16:24.172] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:24.173] Debug: Regular logic indicates active base
[19:16:24.174] Debug: Meets requirements failed on dead base check.
[19:16:24.175] Debug: Testing 0 attack methods
[19:16:24.176] Debug: no algorithm is suited to attack here
[19:16:24.177] Debug: Finding TownHall
[19:16:24.226] Debug: Found 1 TownHall
[19:16:24.228] [Attack] #21, Active, TH7, Skipping: This base isn't dead.
[19:16:24.229] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[19:16:26.059] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:26.231] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:26.464] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:26.807] Debug: Waiting for clouds to appear...
[19:16:26.808] Debug: Waiting for clouds to disappear...
[19:16:26.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:27.381] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:27.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:27.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:27.956] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:27.981] Debug: Clearing game grid API cache
[19:16:27.983] Debug: Clearing building API cache
[19:16:27.985] Debug: Clearing deploy API cache
[19:16:27.986] Debug: Finding ElixirCollector
[19:16:27.987] Debug: Finding TownHall
[19:16:28.199] Debug: Found 1 TownHall
[19:16:28.201] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:28.292] Debug: Found 0 ElixirCollector
[19:16:28.293] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:28.294] Debug: Regular logic indicates active base
[19:16:28.295] Debug: Meets requirements failed on dead base check.
[19:16:28.296] Debug: Testing 0 attack methods
[19:16:28.297] Debug: no algorithm is suited to attack here
[19:16:28.298] Debug: Finding TownHall
[19:16:28.337] Debug: Found 1 TownHall
[19:16:28.339] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[19:16:28.340] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:16:30.421] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:30.600] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:30.883] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:31.138] Debug: Waiting for clouds to appear...
[19:16:31.140] Debug: Waiting for clouds to disappear...
[19:16:31.141] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:31.943] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:32.126] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:32.127] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:32.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:32.788] Debug: Clearing game grid API cache
[19:16:32.789] Debug: Clearing building API cache
[19:16:32.791] Debug: Clearing deploy API cache
[19:16:32.792] Debug: Finding ElixirCollector
[19:16:32.794] Debug: Finding TownHall
[19:16:32.915] Debug: Found 1 TownHall
[19:16:32.917] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:33.007] Debug: Found 0 ElixirCollector
[19:16:33.008] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:33.010] Debug: Regular logic indicates active base
[19:16:33.011] Debug: Meets requirements failed on dead base check.
[19:16:33.012] Debug: Testing 0 attack methods
[19:16:33.014] Debug: no algorithm is suited to attack here
[19:16:33.015] Debug: Finding TownHall
[19:16:33.054] Debug: Found 1 TownHall
[19:16:33.056] [Attack] #23, Active, TH6, Skipping: This base isn't dead.
[19:16:33.057] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:16:35.243] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:35.517] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:35.746] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:36.055] Debug: Waiting for clouds to appear...
[19:16:36.057] Debug: Waiting for clouds to disappear...
[19:16:36.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:36.659] Debug: Sending ADB command: time
[19:16:36.682] Debug: Android load 0m4.26s user 0m29.02s system
[19:16:36.742] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:36.744] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:36.745] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:37.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:37.358] Debug: Clearing game grid API cache
[19:16:37.359] Debug: Clearing building API cache
[19:16:37.360] Debug: Clearing deploy API cache
[19:16:37.362] Debug: Finding ElixirCollector
[19:16:37.363] Debug: Finding TownHall
[19:16:38.190] Debug: Found 0 TownHall
[19:16:38.388] Debug: Found 0 ElixirCollector
[19:16:38.390] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:38.391] Debug: Regular logic indicates active base
[19:16:38.392] Debug: Meets requirements failed on dead base check.
[19:16:38.393] Debug: Testing 0 attack methods
[19:16:38.394] Debug: no algorithm is suited to attack here
[19:16:38.395] Debug: Finding TownHall
[19:16:38.431] Debug: Found 0 TownHall
[19:16:38.440] [Attack] #24, Active, TH Not Found, Skipping: This base isn't dead.
[19:16:38.442] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[19:16:39.773] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:40.092] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:40.337] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:40.423] Debug: Waiting for clouds to appear...
[19:16:40.424] Debug: Waiting for clouds to disappear...
[19:16:40.425] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:41.246] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:41.247] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:41.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:41.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:41.969] Debug: Clearing game grid API cache
[19:16:41.970] Debug: Clearing building API cache
[19:16:41.972] Debug: Clearing deploy API cache
[19:16:41.973] Debug: Finding ElixirCollector
[19:16:41.974] Debug: Finding TownHall
[19:16:42.094] Debug: Found 1 TownHall
[19:16:42.096] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:42.189] Debug: Found 0 ElixirCollector
[19:16:42.191] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:42.192] Debug: Regular logic indicates active base
[19:16:42.193] Debug: Meets requirements failed on dead base check.
[19:16:42.194] Debug: Testing 0 attack methods
[19:16:42.195] Debug: no algorithm is suited to attack here
[19:16:42.196] Debug: Finding TownHall
[19:16:42.236] Debug: Camera is good; discarding result found at (15.05, 23.55)
[19:16:42.237] Debug: Found 0 TownHall
[19:16:42.238] [Attack] #25, Active, TH Not Found, Skipping: This base isn't dead.
[19:16:42.239] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:16:44.420] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:44.725] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:44.730] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:45.151] Debug: Waiting for clouds to appear...
[19:16:45.152] Debug: Waiting for clouds to disappear...
[19:16:45.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:45.844] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:45.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:45.848] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:46.408] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:46.556] Debug: Clearing game grid API cache
[19:16:46.557] Debug: Clearing building API cache
[19:16:46.559] Debug: Clearing deploy API cache
[19:16:46.560] Debug: Finding ElixirCollector
[19:16:46.561] Debug: Finding TownHall
[19:16:46.841] Debug: Found 1 TownHall
[19:16:46.842] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:16:46.942] Debug: Found 0 ElixirCollector
[19:16:46.944] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:46.945] Debug: Regular logic indicates active base
[19:16:46.946] Debug: Meets requirements failed on dead base check.
[19:16:46.948] Debug: Testing 0 attack methods
[19:16:46.949] Debug: no algorithm is suited to attack here
[19:16:46.950] Debug: Finding TownHall
[19:16:46.988] Debug: Found 1 TownHall
[19:16:46.990] [Attack] #26, Active, TH5, Skipping: This base isn't dead.
[19:16:46.991] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:16:49.096] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:49.100] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:49.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:49.779] Debug: Waiting for clouds to appear...
[19:16:49.780] Debug: Waiting for clouds to disappear...
[19:16:49.781] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:50.362] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:50.363] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:50.372] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:50.821] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:51.096] Debug: Clearing game grid API cache
[19:16:51.097] Debug: Clearing building API cache
[19:16:51.099] Debug: Clearing deploy API cache
[19:16:51.100] Debug: Finding ElixirCollector
[19:16:51.102] Debug: Finding TownHall
[19:16:51.323] Debug: Found 1 TownHall
[19:16:51.325] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:16:51.415] Debug: Found 0 ElixirCollector
[19:16:51.417] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:51.418] Debug: Regular logic indicates active base
[19:16:51.419] Debug: Meets requirements failed on dead base check.
[19:16:51.420] Debug: Testing 0 attack methods
[19:16:51.421] Debug: no algorithm is suited to attack here
[19:16:51.422] Debug: Finding TownHall
[19:16:51.460] Debug: Found 1 TownHall
[19:16:51.462] [Attack] #27, Active, TH6, Skipping: This base isn't dead.
[19:16:51.464] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[19:16:53.550] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:53.554] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:53.849] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:54.270] Debug: Waiting for clouds to appear...
[19:16:54.272] Debug: Waiting for clouds to disappear...
[19:16:54.272] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:54.845] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:54.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:54.859] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:55.422] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:55.450] Debug: Clearing game grid API cache
[19:16:55.451] Debug: Clearing building API cache
[19:16:55.452] Debug: Clearing deploy API cache
[19:16:55.453] Debug: Finding ElixirCollector
[19:16:55.460] Debug: Finding TownHall
[19:16:55.750] Debug: Found 1 TownHall
[19:16:55.751] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:16:55.915] Debug: Found 0 ElixirCollector
[19:16:55.917] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:16:55.919] Debug: Regular logic indicates active base
[19:16:55.920] Debug: Meets requirements failed on dead base check.
[19:16:55.921] Debug: Testing 0 attack methods
[19:16:55.922] Debug: no algorithm is suited to attack here
[19:16:55.923] Debug: Finding TownHall
[19:16:55.972] Debug: Found 1 TownHall
[19:16:55.974] [Attack] #28, Active, TH7, Skipping: This base isn't dead.
[19:16:55.975] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[19:16:57.940] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:16:57.947] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:16:58.282] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:16:58.690] Debug: Waiting for clouds to appear...
[19:16:58.691] Debug: Waiting for clouds to disappear...
[19:16:58.693] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:16:59.254] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:16:59.255] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:16:59.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:16:59.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:16:59.958] Debug: Clearing game grid API cache
[19:16:59.959] Debug: Clearing building API cache
[19:16:59.960] Debug: Clearing deploy API cache
[19:16:59.961] Debug: Finding ElixirCollector
[19:16:59.962] Debug: Finding TownHall
[19:17:00.178] Debug: Found 1 TownHall
[19:17:00.180] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:00.297] Debug: Found 0 ElixirCollector
[19:17:00.299] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:00.301] Debug: Regular logic indicates active base
[19:17:00.302] Debug: Meets requirements failed on dead base check.
[19:17:00.321] Debug: Testing 0 attack methods
[19:17:00.323] Debug: no algorithm is suited to attack here
[19:17:00.324] Debug: Finding TownHall
[19:17:00.379] Debug: Found 1 TownHall
[19:17:00.381] [Attack] #29, Active, TH6, Skipping: This base isn't dead.
[19:17:00.383] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[19:17:02.371] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:02.631] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:02.968] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:03.095] Debug: Waiting for clouds to appear...
[19:17:03.097] Debug: Waiting for clouds to disappear...
[19:17:03.098] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:03.776] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:03.778] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:03.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:04.347] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:04.504] Debug: Clearing game grid API cache
[19:17:04.505] Debug: Clearing building API cache
[19:17:04.507] Debug: Clearing deploy API cache
[19:17:04.508] Debug: Finding ElixirCollector
[19:17:04.509] Debug: Finding TownHall
[19:17:04.635] Debug: Found 1 TownHall
[19:17:04.637] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:04.722] Debug: Found 0 ElixirCollector
[19:17:04.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:04.725] Debug: Regular logic indicates active base
[19:17:04.726] Debug: Meets requirements failed on dead base check.
[19:17:04.727] Debug: Testing 0 attack methods
[19:17:04.728] Debug: no algorithm is suited to attack here
[19:17:04.729] Debug: Finding TownHall
[19:17:04.763] Debug: Found 1 TownHall
[19:17:04.765] [Attack] #30, Active, TH6, Skipping: This base isn't dead.
[19:17:04.766] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:17:06.684] Debug: Sending ADB command: time
[19:17:06.705] Debug: Android load 0m4.29s user 0m29.34s system
[19:17:06.950] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:07.220] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:07.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:07.675] Debug: Waiting for clouds to appear...
[19:17:07.677] Debug: Waiting for clouds to disappear...
[19:17:07.678] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:08.396] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:08.397] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:08.400] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:08.977] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:09.122] Debug: Clearing game grid API cache
[19:17:09.123] Debug: Clearing building API cache
[19:17:09.124] Debug: Clearing deploy API cache
[19:17:09.125] Debug: Finding ElixirCollector
[19:17:09.126] Debug: Finding TownHall
[19:17:09.242] Debug: Found 1 TownHall
[19:17:09.244] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:09.327] Debug: Found 0 ElixirCollector
[19:17:09.329] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:09.330] Debug: Regular logic indicates active base
[19:17:09.331] Debug: Meets requirements failed on dead base check.
[19:17:09.332] Debug: Testing 0 attack methods
[19:17:09.333] Debug: no algorithm is suited to attack here
[19:17:09.334] Debug: Finding TownHall
[19:17:09.370] Debug: Found 1 TownHall
[19:17:09.384] [Attack] #31, Active, TH6, Skipping: This base isn't dead.
[19:17:09.386] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:17:11.590] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:11.595] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:11.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:12.388] Debug: Waiting for clouds to appear...
[19:17:12.390] Debug: Waiting for clouds to disappear...
[19:17:12.391] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:13.080] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:13.081] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:13.084] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:13.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:13.810] Debug: Clearing game grid API cache
[19:17:13.812] Debug: Clearing building API cache
[19:17:13.813] Debug: Clearing deploy API cache
[19:17:13.814] Debug: Finding ElixirCollector
[19:17:13.815] Debug: Finding TownHall
[19:17:13.933] Debug: Found 1 TownHall
[19:17:13.934] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:14.029] Debug: Found 0 ElixirCollector
[19:17:14.030] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:14.031] Debug: Regular logic indicates active base
[19:17:14.033] Debug: Meets requirements failed on dead base check.
[19:17:14.034] Debug: Testing 0 attack methods
[19:17:14.035] Debug: no algorithm is suited to attack here
[19:17:14.036] Debug: Finding TownHall
[19:17:14.076] Debug: Found 1 TownHall
[19:17:14.078] [Attack] #32, Active, TH6, Skipping: This base isn't dead.
[19:17:14.079] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:17:16.295] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:16.570] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:16.800] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:17.146] Debug: Waiting for clouds to appear...
[19:17:17.148] Debug: Waiting for clouds to disappear...
[19:17:17.149] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:17.838] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:17.840] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:17.842] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:18.405] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:18.554] Debug: Clearing game grid API cache
[19:17:18.556] Debug: Clearing building API cache
[19:17:18.557] Debug: Clearing deploy API cache
[19:17:18.559] Debug: Finding ElixirCollector
[19:17:18.560] Debug: Finding TownHall
[19:17:18.858] Debug: Found 1 TownHall
[19:17:18.859] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:17:18.952] Debug: Found 0 ElixirCollector
[19:17:18.953] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:18.954] Debug: Regular logic indicates active base
[19:17:18.955] Debug: Meets requirements failed on dead base check.
[19:17:18.957] Debug: Testing 0 attack methods
[19:17:18.958] Debug: no algorithm is suited to attack here
[19:17:18.959] Debug: Finding TownHall
[19:17:18.994] Debug: Found 1 TownHall
[19:17:18.996] [Attack] #33, Active, TH5, Skipping: This base isn't dead.
[19:17:18.997] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:17:20.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:20.961] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:21.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:21.693] Debug: Waiting for clouds to appear...
[19:17:21.695] Debug: Waiting for clouds to disappear...
[19:17:21.696] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:22.409] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:22.411] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:22.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:22.825] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:23.098] Debug: Clearing game grid API cache
[19:17:23.099] Debug: Clearing building API cache
[19:17:23.101] Debug: Clearing deploy API cache
[19:17:23.102] Debug: Finding ElixirCollector
[19:17:23.103] Debug: Finding TownHall
[19:17:23.311] Debug: Found 1 TownHall
[19:17:23.313] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:23.407] Debug: Found 0 ElixirCollector
[19:17:23.409] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:23.411] Debug: Regular logic indicates active base
[19:17:23.412] Debug: Meets requirements failed on dead base check.
[19:17:23.413] Debug: Testing 0 attack methods
[19:17:23.413] Debug: no algorithm is suited to attack here
[19:17:23.415] Debug: Finding TownHall
[19:17:23.454] Debug: Found 1 TownHall
[19:17:23.456] [Attack] #34, Active, TH6, Skipping: This base isn't dead.
[19:17:23.457] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[19:17:25.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:25.800] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:26.128] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:26.241] Debug: Waiting for clouds to appear...
[19:17:26.242] Debug: Waiting for clouds to disappear...
[19:17:26.244] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:27.029] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:27.030] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:27.035] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:27.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:27.718] Debug: Clearing game grid API cache
[19:17:27.720] Debug: Clearing building API cache
[19:17:27.721] Debug: Clearing deploy API cache
[19:17:27.723] Debug: Finding ElixirCollector
[19:17:27.723] Debug: Finding TownHall
[19:17:27.860] Debug: Found 1 TownHall
[19:17:27.861] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:27.952] Debug: Found 1 ElixirCollector
[19:17:27.994] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:17:27.995] Debug: Regular logic indicates dead base
[19:17:27.997] Debug: Testing 2 attack methods
[19:17:28.193] Debug: Gold doesn't meet requirements: 192308 < 200000
[19:17:28.194] Debug: Meets all requirements failed on resource check.
[19:17:28.195] Debug: Near Collectors Deploy (#1) has a score of 0
[19:17:28.196] Debug: Gold doesn't meet requirements: 192308 < 200000
[19:17:28.197] Debug: Meets all requirements failed on resource check.
[19:17:28.198] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:17:28.200] Debug: Red Line Deploy (#2) has a score of 0
[19:17:28.201] Debug: no algorithm is suited to attack here
[19:17:28.202] Debug: Finding TownHall
[19:17:28.242] Debug: Found 1 TownHall
[19:17:28.243] [Attack] #35, Dead, TH6, 192308 Gold, 160351 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:17:28.244] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:17:30.201] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:30.367] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:30.601] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:31.027] Debug: Waiting for clouds to appear...
[19:17:31.029] Debug: Waiting for clouds to disappear...
[19:17:31.030] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:31.603] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:31.605] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:31.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:32.177] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:32.331] Debug: Clearing game grid API cache
[19:17:32.333] Debug: Clearing building API cache
[19:17:32.334] Debug: Clearing deploy API cache
[19:17:32.335] Debug: Finding ElixirCollector
[19:17:32.337] Debug: Finding TownHall
[19:17:33.254] Debug: Found 0 TownHall
[19:17:33.448] Debug: Found 0 ElixirCollector
[19:17:33.450] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:33.451] Debug: Regular logic indicates active base
[19:17:33.452] Debug: Meets requirements failed on dead base check.
[19:17:33.453] Debug: Testing 0 attack methods
[19:17:33.454] Debug: no algorithm is suited to attack here
[19:17:33.456] Debug: Finding TownHall
[19:17:33.496] Debug: Found 0 TownHall
[19:17:33.498] [Attack] #36, Active, TH Not Found, Skipping: This base isn't dead.
[19:17:33.499] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[19:17:34.836] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:35.128] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:35.321] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:35.530] Debug: Waiting for clouds to appear...
[19:17:35.531] Debug: Waiting for clouds to disappear...
[19:17:35.532] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:36.254] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:36.255] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:36.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:36.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:36.707] Debug: Sending ADB command: time
[19:17:36.728] Debug: Android load 0m4.34s user 0m29.70s system
[19:17:36.949] Debug: Clearing game grid API cache
[19:17:36.950] Debug: Clearing building API cache
[19:17:36.951] Debug: Clearing deploy API cache
[19:17:36.952] Debug: Finding ElixirCollector
[19:17:36.954] Debug: Finding TownHall
[19:17:37.778] Debug: Found 0 TownHall
[19:17:37.976] Debug: Found 0 ElixirCollector
[19:17:37.978] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:37.979] Debug: Regular logic indicates active base
[19:17:37.980] Debug: Meets requirements failed on dead base check.
[19:17:37.981] Debug: Testing 0 attack methods
[19:17:37.982] Debug: no algorithm is suited to attack here
[19:17:37.984] Debug: Finding TownHall
[19:17:38.018] Debug: Found 0 TownHall
[19:17:38.020] [Attack] #37, Active, TH Not Found, Skipping: This base isn't dead.
[19:17:38.021] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[19:17:39.414] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:39.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:39.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:40.121] Debug: Waiting for clouds to appear...
[19:17:40.122] Debug: Waiting for clouds to disappear...
[19:17:40.123] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:40.804] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:40.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:40.809] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:41.360] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:41.421] Debug: Clearing game grid API cache
[19:17:41.423] Debug: Clearing building API cache
[19:17:41.425] Debug: Clearing deploy API cache
[19:17:41.426] Debug: Finding ElixirCollector
[19:17:41.427] Debug: Finding TownHall
[19:17:41.630] Debug: Found 1 TownHall
[19:17:41.632] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:17:41.722] Debug: Found 0 ElixirCollector
[19:17:41.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:41.725] Debug: Regular logic indicates active base
[19:17:41.726] Debug: Meets requirements failed on dead base check.
[19:17:41.727] Debug: Testing 0 attack methods
[19:17:41.728] Debug: no algorithm is suited to attack here
[19:17:41.729] Debug: Finding TownHall
[19:17:41.764] Debug: Found 1 TownHall
[19:17:41.765] [Attack] #38, Active, TH5, Skipping: This base isn't dead.
[19:17:41.767] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:17:43.845] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:44.118] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:44.259] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:44.578] Debug: Waiting for clouds to appear...
[19:17:44.580] Debug: Waiting for clouds to disappear...
[19:17:44.581] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:45.263] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:45.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:45.267] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:45.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:45.925] Debug: Clearing game grid API cache
[19:17:45.926] Debug: Clearing building API cache
[19:17:45.927] Debug: Clearing deploy API cache
[19:17:45.929] Debug: Finding ElixirCollector
[19:17:45.930] Debug: Finding TownHall
[19:17:46.308] Debug: Found 1 TownHall
[19:17:46.310] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:17:46.346] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:17:46.348] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:46.349] Debug: Regular logic indicates active base
[19:17:46.350] Debug: Meets requirements failed on dead base check.
[19:17:46.351] Debug: Testing 0 attack methods
[19:17:46.352] Debug: no algorithm is suited to attack here
[19:17:46.353] Debug: Finding TownHall
[19:17:46.393] Debug: Found 1 TownHall
[19:17:46.404] [Attack] #39, Active, TH4, Skipping: This base isn't dead.
[19:17:46.405] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[19:17:48.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:48.535] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:48.775] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:49.224] Debug: Waiting for clouds to appear...
[19:17:49.225] Debug: Waiting for clouds to disappear...
[19:17:49.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:49.798] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:49.800] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:49.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:50.354] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:50.501] Debug: Clearing game grid API cache
[19:17:50.502] Debug: Clearing building API cache
[19:17:50.503] Debug: Clearing deploy API cache
[19:17:50.505] Debug: Finding ElixirCollector
[19:17:50.506] Debug: Finding TownHall
[19:17:50.654] Debug: [AR] Compacting done, 149.6MB -> 149.6MB
[19:17:50.829] Debug: Found 1 TownHall
[19:17:50.831] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:50.917] Debug: Found 0 ElixirCollector
[19:17:50.918] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:50.920] Debug: Regular logic indicates active base
[19:17:50.921] Debug: Meets requirements failed on dead base check.
[19:17:50.922] Debug: Testing 0 attack methods
[19:17:50.923] Debug: no algorithm is suited to attack here
[19:17:50.936] Debug: Finding TownHall
[19:17:50.974] Debug: Found 1 TownHall
[19:17:50.976] [Attack] #40, Active, TH6, Skipping: This base isn't dead.
[19:17:50.977] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:17:52.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:52.960] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:53.235] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:53.668] Debug: Waiting for clouds to appear...
[19:17:53.669] Debug: Waiting for clouds to disappear...
[19:17:53.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:54.268] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:54.270] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:54.272] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:54.663] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:54.940] Debug: Clearing game grid API cache
[19:17:54.942] Debug: Clearing building API cache
[19:17:54.943] Debug: Clearing deploy API cache
[19:17:54.944] Debug: Finding ElixirCollector
[19:17:54.945] Debug: Finding TownHall
[19:17:55.058] Debug: Found 1 TownHall
[19:17:55.060] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:17:55.147] Debug: Found 0 ElixirCollector
[19:17:55.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:55.150] Debug: Regular logic indicates active base
[19:17:55.152] Debug: Meets requirements failed on dead base check.
[19:17:55.153] Debug: Testing 0 attack methods
[19:17:55.154] Debug: no algorithm is suited to attack here
[19:17:55.155] Debug: Finding TownHall
[19:17:55.190] Debug: Found 1 TownHall
[19:17:55.192] [Attack] #41, Active, TH6, Skipping: This base isn't dead.
[19:17:55.193] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:17:57.398] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:17:57.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:17:58.117] Debug: Waiting for clouds to appear...
[19:17:58.118] Debug: Waiting for clouds to disappear...
[19:17:58.119] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:17:58.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:17:58.685] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:17:58.687] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:17:58.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:17:59.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:17:59.416] Debug: Clearing game grid API cache
[19:17:59.418] Debug: Clearing building API cache
[19:17:59.419] Debug: Clearing deploy API cache
[19:17:59.420] Debug: Finding ElixirCollector
[19:17:59.421] Debug: Finding TownHall
[19:17:59.745] Debug: Found 1 TownHall
[19:17:59.746] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:17:59.828] Debug: Found 0 ElixirCollector
[19:17:59.832] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:17:59.833] Debug: Regular logic indicates active base
[19:17:59.835] Debug: Meets requirements failed on dead base check.
[19:17:59.836] Debug: Testing 0 attack methods
[19:17:59.837] Debug: no algorithm is suited to attack here
[19:17:59.838] Debug: Finding TownHall
[19:17:59.875] Debug: Found 1 TownHall
[19:17:59.877] [Attack] #42, Active, TH5, Skipping: This base isn't dead.
[19:17:59.878] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:18:01.934] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:02.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:02.325] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:02.639] Debug: Waiting for clouds to appear...
[19:18:02.640] Debug: Waiting for clouds to disappear...
[19:18:02.641] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:03.453] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:03.455] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:03.456] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:03.865] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:04.140] Debug: Clearing game grid API cache
[19:18:04.141] Debug: Clearing building API cache
[19:18:04.143] Debug: Clearing deploy API cache
[19:18:04.144] Debug: Finding ElixirCollector
[19:18:04.145] Debug: Finding TownHall
[19:18:04.495] Debug: Found 1 TownHall
[19:18:04.496] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:18:04.632] Debug: Found 0 ElixirCollector
[19:18:04.634] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:04.635] Debug: Regular logic indicates active base
[19:18:04.636] Debug: Meets requirements failed on dead base check.
[19:18:04.638] Debug: Testing 0 attack methods
[19:18:04.640] Debug: no algorithm is suited to attack here
[19:18:04.641] Debug: Finding TownHall
[19:18:04.688] Debug: Found 1 TownHall
[19:18:04.690] [Attack] #43, Active, TH7, Skipping: This base isn't dead.
[19:18:04.691] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:18:06.636] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:06.641] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:06.992] Debug: Sending ADB command: time
[19:18:07.000] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:07.015] Debug: Android load 0m4.40s user 0m30.01s system
[19:18:07.400] Debug: Waiting for clouds to appear...
[19:18:07.402] Debug: Waiting for clouds to disappear...
[19:18:07.402] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:08.060] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:08.061] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:08.066] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:08.636] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:08.786] Debug: Clearing game grid API cache
[19:18:08.787] Debug: Clearing building API cache
[19:18:08.789] Debug: Clearing deploy API cache
[19:18:08.790] Debug: Finding ElixirCollector
[19:18:08.791] Debug: Finding TownHall
[19:18:09.063] Debug: Found 1 TownHall
[19:18:09.065] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:18:09.154] Debug: Found 0 ElixirCollector
[19:18:09.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:09.157] Debug: Regular logic indicates active base
[19:18:09.158] Debug: Meets requirements failed on dead base check.
[19:18:09.159] Debug: Testing 0 attack methods
[19:18:09.160] Debug: no algorithm is suited to attack here
[19:18:09.161] Debug: Finding TownHall
[19:18:09.194] Debug: Found 1 TownHall
[19:18:09.196] [Attack] #44, Active, TH6, Skipping: This base isn't dead.
[19:18:09.197] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:18:11.268] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:11.557] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:11.785] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:12.088] Debug: Waiting for clouds to appear...
[19:18:12.090] Debug: Waiting for clouds to disappear...
[19:18:12.092] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:12.788] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:12.789] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:12.792] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:13.165] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:13.443] Debug: Clearing game grid API cache
[19:18:13.445] Debug: Clearing building API cache
[19:18:13.447] Debug: Clearing deploy API cache
[19:18:13.448] Debug: Finding ElixirCollector
[19:18:13.450] Debug: Finding TownHall
[19:18:13.570] Debug: Found 1 TownHall
[19:18:13.572] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:18:13.666] Debug: Found 0 ElixirCollector
[19:18:13.667] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:13.669] Debug: Regular logic indicates active base
[19:18:13.670] Debug: Meets requirements failed on dead base check.
[19:18:13.671] Debug: Testing 0 attack methods
[19:18:13.671] Debug: no algorithm is suited to attack here
[19:18:13.672] Debug: Finding TownHall
[19:18:13.710] Debug: Found 1 TownHall
[19:18:13.712] [Attack] #45, Active, TH6, Skipping: This base isn't dead.
[19:18:13.713] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:18:15.916] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:15.922] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:16.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:16.627] Debug: Waiting for clouds to appear...
[19:18:16.629] Debug: Waiting for clouds to disappear...
[19:18:16.630] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:17.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:17.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:17.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:17.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:17.908] Debug: Clearing game grid API cache
[19:18:17.910] Debug: Clearing building API cache
[19:18:17.911] Debug: Clearing deploy API cache
[19:18:17.912] Debug: Finding ElixirCollector
[19:18:17.913] Debug: Finding TownHall
[19:18:18.032] Debug: Found 1 TownHall
[19:18:18.034] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:18:18.119] Debug: Found 0 ElixirCollector
[19:18:18.120] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:18.122] Debug: Regular logic indicates active base
[19:18:18.123] Debug: Meets requirements failed on dead base check.
[19:18:18.124] Debug: Testing 0 attack methods
[19:18:18.125] Debug: no algorithm is suited to attack here
[19:18:18.126] Debug: Finding TownHall
[19:18:18.161] Debug: Found 1 TownHall
[19:18:18.163] [Attack] #46, Active, TH6, Skipping: This base isn't dead.
[19:18:18.164] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:18:20.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:20.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:21.082] Debug: Waiting for clouds to appear...
[19:18:21.083] Debug: Waiting for clouds to disappear...
[19:18:21.085] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:21.205] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:21.662] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:21.664] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:21.666] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:22.243] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:22.397] Debug: Clearing game grid API cache
[19:18:22.399] Debug: Clearing building API cache
[19:18:22.400] Debug: Clearing deploy API cache
[19:18:22.401] Debug: Finding ElixirCollector
[19:18:22.402] Debug: Finding TownHall
[19:18:22.525] Debug: Found 1 TownHall
[19:18:22.536] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:18:22.626] Debug: Found 0 ElixirCollector
[19:18:22.628] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:22.629] Debug: Regular logic indicates active base
[19:18:22.630] Debug: Meets requirements failed on dead base check.
[19:18:22.631] Debug: Testing 0 attack methods
[19:18:22.632] Debug: no algorithm is suited to attack here
[19:18:22.633] Debug: Finding TownHall
[19:18:22.673] Debug: Found 1 TownHall
[19:18:22.675] [Attack] #47, Active, TH6, Skipping: This base isn't dead.
[19:18:22.676] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:18:24.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:25.149] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:25.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:25.593] Debug: Waiting for clouds to appear...
[19:18:25.594] Debug: Waiting for clouds to disappear...
[19:18:25.596] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:26.401] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:26.402] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:26.403] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:26.785] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:27.063] Debug: Clearing game grid API cache
[19:18:27.065] Debug: Clearing building API cache
[19:18:27.066] Debug: Clearing deploy API cache
[19:18:27.067] Debug: Finding ElixirCollector
[19:18:27.069] Debug: Finding TownHall
[19:18:27.184] Debug: Found 1 TownHall
[19:18:27.186] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:18:27.269] Debug: Found 0 ElixirCollector
[19:18:27.271] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:27.272] Debug: Regular logic indicates active base
[19:18:27.273] Debug: Meets requirements failed on dead base check.
[19:18:27.274] Debug: Testing 0 attack methods
[19:18:27.275] Debug: no algorithm is suited to attack here
[19:18:27.276] Debug: Finding TownHall
[19:18:27.314] Debug: Found 1 TownHall
[19:18:27.315] [Attack] #48, Active, TH6, Skipping: This base isn't dead.
[19:18:27.316] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:18:29.526] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:29.531] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:29.833] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:30.256] Debug: Waiting for clouds to appear...
[19:18:30.257] Debug: Waiting for clouds to disappear...
[19:18:30.259] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:30.821] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:30.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:30.825] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:31.492] Debug: Clearing game grid API cache
[19:18:31.493] Debug: Clearing building API cache
[19:18:31.494] Debug: Clearing deploy API cache
[19:18:31.496] Debug: Finding ElixirCollector
[19:18:31.497] Debug: Finding TownHall
[19:18:31.496] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:31.855] Debug: Found 1 TownHall
[19:18:31.857] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:18:31.899] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:18:31.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:31.902] Debug: Regular logic indicates active base
[19:18:31.903] Debug: Meets requirements failed on dead base check.
[19:18:31.904] Debug: Testing 0 attack methods
[19:18:31.905] Debug: no algorithm is suited to attack here
[19:18:31.906] Debug: Finding TownHall
[19:18:31.941] Debug: Found 1 TownHall
[19:18:31.943] [Attack] #49, Active, TH4, Skipping: This base isn't dead.
[19:18:31.944] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:18:33.892] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:34.059] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:34.272] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:34.612] Debug: Waiting for clouds to appear...
[19:18:34.613] Debug: Waiting for clouds to disappear...
[19:18:34.614] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:35.304] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:35.305] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:35.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:35.888] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:35.913] Debug: Clearing game grid API cache
[19:18:35.914] Debug: Clearing building API cache
[19:18:35.916] Debug: Clearing deploy API cache
[19:18:35.917] Debug: Finding ElixirCollector
[19:18:35.918] Debug: Finding TownHall
[19:18:36.191] Debug: Found 1 TownHall
[19:18:36.192] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:18:36.330] Debug: Found 0 ElixirCollector
[19:18:36.332] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:18:36.334] Debug: Regular logic indicates active base
[19:18:36.335] Debug: Meets requirements failed on dead base check.
[19:18:36.337] Debug: Testing 0 attack methods
[19:18:36.338] Debug: no algorithm is suited to attack here
[19:18:36.339] Debug: Finding TownHall
[19:18:36.376] Debug: Found 1 TownHall
[19:18:36.378] [Attack] #50, Active, TH7, Skipping: This base isn't dead.
[19:18:36.380] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[19:18:36.388] Debug: UpdateCheck: Could not find updater.exe
[19:18:37.017] Debug: Sending ADB command: time
[19:18:37.039] Debug: Android load 0m4.44s user 0m30.29s system
[19:18:38.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:18:38.319] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:18:38.594] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:18:39.040] Debug: Waiting for clouds to appear...
[19:18:39.042] Debug: Waiting for clouds to disappear...
[19:18:39.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:18:39.731] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:18:39.732] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:18:39.734] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:18:40.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:18:40.406] Debug: Clearing game grid API cache
[19:18:40.407] Debug: Clearing building API cache
[19:18:40.409] Debug: Clearing deploy API cache
[19:18:40.411] Debug: Finding ElixirCollector
[19:18:40.412] Debug: Finding TownHall
[19:18:40.533] Debug: Found 1 TownHall
[19:18:40.535] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:18:40.676] Debug: Found 4 ElixirCollector
[19:18:40.865] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=0 Avg=3.25
[19:18:40.866] Debug: Regular logic indicates dead base
[19:18:40.867] Debug: Testing 2 attack methods
[19:18:41.053] Debug: Finding TownHall
[19:18:41.091] Debug: Found 1 TownHall
[19:18:41.155] Debug: Near Collectors Deploy (#1) has a score of 0.7
[19:18:41.156] Debug: Near Collectors Deploy is the new best with 0.7
[19:18:41.157] Debug: Finding TownHall
[19:18:41.196] Debug: Found 1 TownHall
[19:18:41.254] Debug: Red Line Deploy (#2) has a score of 0.7
[19:18:41.256] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[19:18:41.257] Debug: Finding TownHall
[19:18:41.296] Debug: Found 1 TownHall
[19:18:41.297] [Attack] #51, Dead, TH7, 391502 Gold, 273936 Elixir, 56 Dark elixir
[19:18:42.502] Debug: Clearing game grid API cache
[19:18:42.504] Debug: Clearing building API cache
[19:18:42.505] Debug: Clearing deploy API cache
[19:18:42.506] [Attack] This base meets the attack requirements!
[19:18:42.508] [Attack-DeadBase] Now deploying main attack wave.
[19:18:42.508] Analyzing potential deploy points...
[19:18:42.510] Debug: FindRedPoints: Scanning images...
[19:18:42.511] Debug: FRP: 1 (1.2)
[19:18:42.541] Debug: FRP: 2
[19:18:42.542] Debug: FRP: 3
[19:18:42.552] Debug: FRP: 5 (5)
[19:18:42.553] Debug: FRP: 6 Created FI
[19:18:42.554] Debug: FRP: 7 - scanning for border1
[19:18:42.600] Debug: FRP: 7 - border1 had 0 results
[19:18:42.601] Debug: FRP: 7 - scanning for border2
[19:18:42.657] Debug: FRP: 7 - border2 had 0 results
[19:18:42.664] Debug: FRP: 7 - scanning for border3
[19:18:42.713] Debug: FRP: 7 - border3 had 0 results
[19:18:42.714] Debug: FRP: 7 - scanning for border4
[19:18:42.778] Debug: FRP: 7 - border4 had 117 results
[19:18:42.779] Debug: FRP: 7 - scanning for border5
[19:18:42.842] Debug: FRP: 7 - border5 had 1 results
[19:18:42.948] Debug: FRP: 1 (0.762)
[19:18:42.977] Debug: FRP: 2
[19:18:42.979] Debug: FRP: 3
[19:18:42.989] Debug: FRP: 5 (5)
[19:18:42.991] Debug: FRP: 6 Created FI
[19:18:42.992] Debug: FRP: 7 - scanning for border1
[19:18:43.039] Debug: FRP: 7 - border1 had 6 results
[19:18:43.041] Debug: FRP: 7 - scanning for border2
[19:18:43.102] Debug: FRP: 7 - border2 had 132 results
[19:18:43.103] Debug: FRP: 7 - scanning for border3
[19:18:43.154] Debug: FRP: 7 - border3 had 0 results
[19:18:43.155] Debug: FRP: 7 - scanning for border4
[19:18:43.237] Debug: FRP: 7 - border4 had 134 results
[19:18:43.238] Debug: FRP: 7 - scanning for border5
[19:18:43.307] Debug: FRP: 7 - border5 had 1 results
[19:18:43.432] Debug: FRP: 1 (0.278)
[19:18:43.463] Debug: FRP: 2
[19:18:43.465] Debug: FRP: 3
[19:18:43.477] Debug: FRP: 5 (5)
[19:18:43.478] Debug: FRP: 6 Created FI
[19:18:43.480] Debug: FRP: 7 - scanning for border1
[19:18:43.526] Debug: FRP: 7 - border1 had 0 results
[19:18:43.527] Debug: FRP: 7 - scanning for border2
[19:18:43.573] Debug: FRP: 7 - border2 had 0 results
[19:18:43.574] Debug: FRP: 7 - scanning for border3
[19:18:43.627] Debug: FRP: 7 - border3 had 0 results
[19:18:43.628] Debug: FRP: 7 - scanning for border4
[19:18:43.702] Debug: FRP: 7 - border4 had 130 results
[19:18:43.703] Debug: FRP: 7 - scanning for border5
[19:18:43.762] Debug: FRP: 7 - border5 had 1 results
[19:18:43.885] Debug: FindRedPoints: Removing duplicate points...
[19:18:43.963] Debug: FindRedPoints: Done...
[19:18:46.621] Debug: 'FrameCopy' called. Frame is 2.7 seconds old. Refreshing
frame.
[19:18:47.867] Debug: Scan Troops
[19:18:47.868] Debug: OrderTroops
[19:18:47.869] Debug: [Deploy] Deploying 'Barbarian x70'
[19:18:47.871] Debug: Selecting Barbarian
[19:18:48.090] Debug: Barbarian is selected
[19:18:48.091] Debug: Deploy Start
[19:18:48.092] Debug: deploy at point index 0 of 21
[19:18:48.196] Debug: deploy at point index 1 of 21
[19:18:48.291] Debug: deploy at point index 2 of 21
[19:18:48.371] Debug: deploy at point index 3 of 21
[19:18:48.436] Debug: Deploy End
[19:18:48.437] Debug: Deploy Start
[19:18:48.438] Debug: deploy at point index 4 of 21
[19:18:48.518] Debug: deploy at point index 5 of 21
[19:18:48.599] Debug: deploy at point index 6 of 21
[19:18:48.689] Debug: deploy at point index 7 of 21
[19:18:48.771] Debug: Deploy End
[19:18:48.772] Debug: Deploy Start
[19:18:48.774] Debug: deploy at point index 8 of 21
[19:18:48.858] Debug: deploy at point index 9 of 21
[19:18:48.954] Debug: deploy at point index 10 of 21
[19:18:49.045] Debug: deploy at point index 11 of 21
[19:18:49.150] Debug: Deploy End
[19:18:49.151] Debug: Deploy Start
[19:18:49.152] Debug: deploy at point index 12 of 21
[19:18:49.254] Debug: deploy at point index 13 of 21
[19:18:49.346] Debug: deploy at point index 14 of 21
[19:18:49.444] Debug: deploy at point index 15 of 21
[19:18:49.535] Debug: Deploy End
[19:18:49.536] Debug: Deploy Start
[19:18:49.537] Debug: deploy at point index 16 of 21
[19:18:49.615] Debug: deploy at point index 17 of 21
[19:18:49.725] Debug: deploy at point index 18 of 21
[19:18:49.813] Debug: deploy at point index 19 of 21
[19:18:49.876] Debug: Deploy End
[19:18:49.877] Debug: Deploy Start
[19:18:49.878] Debug: deploy at point index 20 of 21
[19:18:49.973] Debug: deploy at point index 0 of 21
[19:18:50.051] Debug: deploy at point index 1 of 21
[19:18:50.138] Debug: deploy at point index 2 of 21
[19:18:50.210] Debug: Deploy End
[19:18:50.211] Debug: Deploy Start
[19:18:50.212] Debug: deploy at point index 3 of 21
[19:18:50.322] Debug: deploy at point index 4 of 21
[19:18:50.424] Debug: deploy at point index 5 of 21
[19:18:50.534] Debug: deploy at point index 6 of 21
[19:18:50.650] Debug: Deploy End
[19:18:50.651] Debug: Deploy Start
[19:18:50.652] Debug: deploy at point index 7 of 21
[19:18:50.733] Debug: deploy at point index 8 of 21
[19:18:50.814] Debug: deploy at point index 9 of 21
[19:18:50.889] Debug: deploy at point index 10 of 21
[19:18:50.981] Debug: Deploy End
[19:18:50.982] Debug: Deploy Start
[19:18:50.983] Debug: deploy at point index 11 of 21
[19:18:51.072] Debug: deploy at point index 12 of 21
[19:18:51.145] Debug: deploy at point index 13 of 21
[19:18:51.229] WaveLimit 35 reached. Wait 2.0 sec.
[19:18:53.306] Debug: deploy at point index 14 of 21
[19:18:53.392] Debug: Deploy End
[19:18:53.392] Debug: Deploy Start
[19:18:53.394] Debug: deploy at point index 15 of 21
[19:18:53.480] Debug: deploy at point index 16 of 21
[19:18:53.583] Debug: deploy at point index 17 of 21
[19:18:53.673] Debug: deploy at point index 18 of 21
[19:18:53.748] Debug: Deploy End
[19:18:53.749] Debug: Deploy Start
[19:18:53.750] Debug: deploy at point index 19 of 21
[19:18:53.869] Debug: deploy at point index 20 of 21
[19:18:53.964] Debug: deploy at point index 0 of 21
[19:18:54.068] Debug: deploy at point index 1 of 21
[19:18:54.173] Debug: Deploy End
[19:18:54.174] Debug: Deploy Start
[19:18:54.175] Debug: deploy at point index 2 of 21
[19:18:54.272] Debug: deploy at point index 3 of 21
[19:18:54.375] Debug: deploy at point index 4 of 21
[19:18:54.473] Debug: deploy at point index 5 of 21
[19:18:54.577] Debug: Deploy End
[19:18:54.578] Debug: Deploy Start
[19:18:54.579] Debug: deploy at point index 6 of 21
[19:18:54.664] Debug: deploy at point index 7 of 21
[19:18:54.783] Debug: deploy at point index 8 of 21
[19:18:54.905] Debug: deploy at point index 9 of 21
[19:18:54.988] Debug: Deploy End
[19:18:54.989] Debug: Deploy Start
[19:18:54.991] Debug: deploy at point index 10 of 21
[19:18:55.101] Debug: deploy at point index 11 of 21
[19:18:55.182] Debug: deploy at point index 12 of 21
[19:18:55.265] Debug: deploy at point index 13 of 21
[19:18:55.358] Debug: Deploy End
[19:18:55.359] Debug: Deploy Start
[19:18:55.360] Debug: deploy at point index 14 of 21
[19:18:55.433] Debug: deploy at point index 15 of 21
[19:18:55.520] Debug: deploy at point index 16 of 21
[19:18:55.592] Debug: deploy at point index 17 of 21
[19:18:55.676] Debug: Deploy End
[19:18:55.677] Debug: Deploy Start
[19:18:55.678] Debug: deploy at point index 18 of 21
[19:18:55.788] Debug: deploy at point index 19 of 21
[19:18:55.908] Debug: deploy at point index 20 of 21
[19:18:56.010] Debug: deploy at point index 0 of 21
[19:18:56.094] Debug: Deploy End
[19:18:56.095] Debug: Deploy Start
[19:18:56.096] Debug: deploy at point index 1 of 21
[19:18:56.192] Debug: deploy at point index 2 of 21
[19:18:56.288] Debug: deploy at point index 3 of 21
[19:18:56.375] Debug: deploy at point index 4 of 21
[19:18:56.473] Debug: Deploy End
[19:18:56.474] Debug: Deploy Start
[19:18:56.475] Debug: deploy at point index 5 of 21
[19:18:56.580] Debug: deploy at point index 6 of 21
[19:18:56.661] WaveLimit 35 reached. Wait 2.0 sec.
[19:18:58.688] Debug: deploy at point index 7 of 21
[19:18:58.777] Debug: deploy at point index 8 of 21
[19:18:58.865] Debug: Deploy End
[19:18:58.866] Debug: RecountA
[19:18:58.868] Debug: [Deploy] Recounting Barbarian; current count is 70
[19:18:59.054] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[19:18:59.119] Debug: [Deploy] Recounting Barbarian done; new count set to 5
[19:18:59.120] Debug: [Deploy] Barbarian is deployed now
[19:18:59.122] Debug: RecountB
[19:18:59.123] Recount of 'Barbarian'. 70->5
[19:18:59.124] Debug: Deploy Start
[19:18:59.126] Debug: deploy at point index 9 of 21
[19:18:59.240] Debug: deploy at point index 10 of 21
[19:18:59.323] Debug: deploy at point index 11 of 21
[19:18:59.406] Debug: deploy at point index 12 of 21
[19:18:59.472] Debug: Deploy End
[19:18:59.473] Debug: Deploy Start
[19:18:59.474] Debug: deploy at point index 13 of 21
[19:18:59.557] Debug: deploy at point index 14 of 21
[19:18:59.629] Debug: deploy at point index 15 of 21
[19:18:59.735] Debug: deploy at point index 16 of 21
[19:18:59.848] Debug: Deploy End
[19:18:59.849] Debug: RecountA
[19:18:59.850] Debug: [Deploy] Recounting Barbarian; current count is 5
[19:19:00.327] Debug: [Deploy] Barbarian is grey or red; count set to 0
[19:19:00.329] Debug: RecountB
[19:19:00.330] Recount of 'Barbarian'. 5->0
[19:19:00.332] Unit 'Barbarian' depleted. Break.
[19:19:01.324] Debug: [Deploy] Deploying 'Archer x80'
[19:19:01.325] Debug: Selecting Archer
[19:19:02.015] Debug: Archer is selected
[19:19:02.017] Debug: Deploy Start
[19:19:02.018] Debug: deploy at point index 17 of 21
[19:19:02.116] Debug: deploy at point index 18 of 21
[19:19:02.195] Debug: deploy at point index 19 of 21
[19:19:02.268] Debug: deploy at point index 20 of 21
[19:19:02.371] Debug: Deploy End
[19:19:02.372] Debug: Deploy Start
[19:19:02.374] Debug: deploy at point index 0 of 21
[19:19:02.469] Debug: deploy at point index 1 of 21
[19:19:02.566] Debug: deploy at point index 2 of 21
[19:19:02.670] Debug: deploy at point index 3 of 21
[19:19:02.758] Debug: Deploy End
[19:19:02.759] Debug: Deploy Start
[19:19:02.761] Debug: deploy at point index 4 of 21
[19:19:02.851] Debug: deploy at point index 5 of 21
[19:19:02.942] Debug: deploy at point index 6 of 21
[19:19:03.050] Debug: deploy at point index 7 of 21
[19:19:03.128] Debug: Deploy End
[19:19:03.129] Debug: Deploy Start
[19:19:03.130] Debug: deploy at point index 8 of 21
[19:19:03.219] Debug: deploy at point index 9 of 21
[19:19:03.285] Debug: deploy at point index 10 of 21
[19:19:03.349] Debug: deploy at point index 11 of 21
[19:19:03.430] Debug: Deploy End
[19:19:03.431] Debug: Deploy Start
[19:19:03.432] Debug: deploy at point index 12 of 21
[19:19:03.536] Debug: deploy at point index 13 of 21
[19:19:03.623] Debug: deploy at point index 14 of 21
[19:19:03.716] Debug: deploy at point index 15 of 21
[19:19:03.804] Debug: Deploy End
[19:19:03.805] Debug: Deploy Start
[19:19:03.806] Debug: deploy at point index 16 of 21
[19:19:03.907] Debug: deploy at point index 17 of 21
[19:19:03.995] Debug: deploy at point index 18 of 21
[19:19:04.067] Debug: deploy at point index 19 of 21
[19:19:04.164] Debug: Deploy End
[19:19:04.165] Debug: Deploy Start
[19:19:04.167] Debug: deploy at point index 20 of 21
[19:19:04.269] Debug: deploy at point index 0 of 21
[19:19:04.336] Debug: deploy at point index 1 of 21
[19:19:04.424] Debug: deploy at point index 2 of 21
[19:19:04.508] Debug: Deploy End
[19:19:04.509] Debug: Deploy Start
[19:19:04.511] Debug: deploy at point index 3 of 21
[19:19:04.590] Debug: deploy at point index 4 of 21
[19:19:04.671] Debug: deploy at point index 5 of 21
[19:19:04.786] Debug: deploy at point index 6 of 21
[19:19:04.884] Debug: Deploy End
[19:19:04.885] Debug: Deploy Start
[19:19:04.887] Debug: deploy at point index 7 of 21
[19:19:04.962] Debug: deploy at point index 8 of 21
[19:19:05.042] Debug: deploy at point index 9 of 21
[19:19:05.106] WaveLimit 35 reached. Wait 2.0 sec.
[19:19:07.041] Debug: Sending ADB command: time
[19:19:07.063] Debug: Android load 0m4.45s user 0m30.34s system
[19:19:07.770] Debug: deploy at point index 10 of 21
[19:19:07.875] Debug: Deploy End
[19:19:07.876] Debug: Deploy Start
[19:19:07.877] Debug: deploy at point index 11 of 21
[19:19:07.948] Debug: deploy at point index 12 of 21
[19:19:08.048] Debug: deploy at point index 13 of 21
[19:19:08.151] Debug: deploy at point index 14 of 21
[19:19:08.261] Debug: Deploy End
[19:19:08.262] Debug: Deploy Start
[19:19:08.263] Debug: deploy at point index 15 of 21
[19:19:08.367] Debug: deploy at point index 16 of 21
[19:19:08.458] Debug: deploy at point index 17 of 21
[19:19:08.555] Debug: deploy at point index 18 of 21
[19:19:08.666] Debug: Deploy End
[19:19:08.666] Debug: Deploy Start
[19:19:08.667] Debug: deploy at point index 19 of 21
[19:19:08.753] Debug: deploy at point index 20 of 21
[19:19:08.824] Debug: deploy at point index 0 of 21
[19:19:08.900] Debug: deploy at point index 1 of 21
[19:19:08.974] Debug: Deploy End
[19:19:08.975] Debug: Deploy Start
[19:19:08.976] Debug: deploy at point index 2 of 21
[19:19:09.078] Debug: deploy at point index 3 of 21
[19:19:09.189] Debug: deploy at point index 4 of 21
[19:19:09.291] Debug: deploy at point index 5 of 21
[19:19:09.393] Debug: Deploy End
[19:19:09.395] Debug: Deploy Start
[19:19:09.396] Debug: deploy at point index 6 of 21
[19:19:09.476] Debug: deploy at point index 7 of 21
[19:19:09.575] Debug: deploy at point index 8 of 21
[19:19:09.683] Debug: deploy at point index 9 of 21
[19:19:09.802] Debug: Deploy End
[19:19:09.803] Debug: Deploy Start
[19:19:09.804] Debug: deploy at point index 10 of 21
[19:19:09.883] Debug: deploy at point index 11 of 21
[19:19:09.967] Debug: deploy at point index 12 of 21
[19:19:10.037] Debug: deploy at point index 13 of 21
[19:19:10.155] Debug: Deploy End
[19:19:10.157] Debug: Deploy Start
[19:19:10.158] Debug: deploy at point index 14 of 21
[19:19:10.259] Debug: deploy at point index 15 of 21
[19:19:10.346] Debug: deploy at point index 16 of 21
[19:19:10.458] Debug: deploy at point index 17 of 21
[19:19:10.556] Debug: Deploy End
[19:19:10.557] Debug: Deploy Start
[19:19:10.558] Debug: deploy at point index 18 of 21
[19:19:10.670] Debug: deploy at point index 19 of 21
[19:19:10.755] Debug: deploy at point index 20 of 21
[19:19:10.841] Debug: deploy at point index 0 of 21
[19:19:10.927] Debug: Deploy End
[19:19:10.929] Debug: Deploy Start
[19:19:10.930] Debug: deploy at point index 1 of 21
[19:19:11.024] Debug: deploy at point index 2 of 21
[19:19:11.083] WaveLimit 35 reached. Wait 2.0 sec.
[19:19:13.768] Debug: deploy at point index 3 of 21
[19:19:13.860] Debug: deploy at point index 4 of 21
[19:19:13.962] Debug: Deploy End
[19:19:13.963] Debug: Deploy Start
[19:19:13.964] Debug: deploy at point index 5 of 21
[19:19:14.058] Debug: deploy at point index 6 of 21
[19:19:14.172] Debug: deploy at point index 7 of 21
[19:19:14.235] Debug: deploy at point index 8 of 21
[19:19:14.315] Debug: Deploy End
[19:19:14.316] Debug: Deploy Start
[19:19:14.318] Debug: deploy at point index 9 of 21
[19:19:14.425] Debug: deploy at point index 10 of 21
[19:19:14.499] Debug: deploy at point index 11 of 21
[19:19:14.577] Debug: deploy at point index 12 of 21
[19:19:14.662] Debug: Deploy End
[19:19:14.663] Debug: RecountA
[19:19:14.665] Debug: [Deploy] Recounting Archer; current count is 80
[19:19:15.357] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:19:15.363] Debug: [Deploy] Recounting Archer done; new count set to 27
[19:19:15.365] Debug: [Deploy] Archer is deployed now
[19:19:15.366] Debug: RecountB
[19:19:15.367] Recount of 'Archer'. 80->27
[19:19:15.368] Debug: Deploy Start
[19:19:15.369] Debug: deploy at point index 13 of 21
[19:19:15.442] Debug: deploy at point index 14 of 21
[19:19:15.519] Debug: deploy at point index 15 of 21
[19:19:15.610] Debug: deploy at point index 16 of 21
[19:19:15.684] Debug: Deploy End
[19:19:15.685] Debug: Deploy Start
[19:19:15.686] Debug: deploy at point index 17 of 21
[19:19:15.776] Debug: deploy at point index 18 of 21
[19:19:15.878] Debug: deploy at point index 19 of 21
[19:19:15.990] Debug: deploy at point index 20 of 21
[19:19:16.093] Debug: Deploy End
[19:19:16.094] Debug: Deploy Start
[19:19:16.095] Debug: deploy at point index 0 of 21
[19:19:16.206] Debug: deploy at point index 1 of 21
[19:19:16.291] Debug: deploy at point index 2 of 21
[19:19:16.406] Debug: deploy at point index 3 of 21
[19:19:16.509] Debug: Deploy End
[19:19:16.510] Debug: Deploy Start
[19:19:16.512] Debug: deploy at point index 4 of 21
[19:19:16.617] Debug: deploy at point index 5 of 21
[19:19:16.731] Debug: deploy at point index 6 of 21
[19:19:16.832] Debug: deploy at point index 7 of 21
[19:19:16.938] Debug: Deploy End
[19:19:16.939] Debug: Deploy Start
[19:19:16.940] Debug: deploy at point index 8 of 21
[19:19:17.058] Debug: deploy at point index 9 of 21
[19:19:17.153] Debug: deploy at point index 10 of 21
[19:19:17.251] Debug: deploy at point index 11 of 21
[19:19:17.314] Debug: Deploy End
[19:19:17.315] Debug: Deploy Start
[19:19:17.316] Debug: deploy at point index 12 of 21
[19:19:17.402] Debug: deploy at point index 13 of 21
[19:19:17.495] Debug: deploy at point index 14 of 21
[19:19:17.580] Debug: deploy at point index 15 of 21
[19:19:17.690] Debug: Deploy End
[19:19:17.691] Debug: Deploy Start
[19:19:17.692] Debug: deploy at point index 16 of 21
[19:19:17.782] Debug: deploy at point index 17 of 21
[19:19:17.871] Debug: deploy at point index 18 of 21
[19:19:17.988] Debug: deploy at point index 19 of 21
[19:19:18.072] Debug: Deploy End
[19:19:18.073] Debug: RecountA
[19:19:18.075] Debug: [Deploy] Recounting Archer; current count is 27
[19:19:18.740] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:19:18.848] Debug: [Deploy] Recounting Archer done; new count set to 8
[19:19:18.850] Debug: RecountB
[19:19:18.852] Recount of 'Archer'. 27->8
[19:19:18.853] Debug: Deploy Start
[19:19:18.855] Debug: deploy at point index 20 of 21
[19:19:18.964] Debug: deploy at point index 0 of 21
[19:19:19.063] Debug: deploy at point index 1 of 21
[19:19:19.162] Debug: deploy at point index 2 of 21
[19:19:19.271] Debug: Deploy End
[19:19:19.272] Debug: Deploy Start
[19:19:19.273] Debug: deploy at point index 3 of 21
[19:19:19.382] Debug: deploy at point index 4 of 21
[19:19:19.479] Debug: deploy at point index 5 of 21
[19:19:19.577] Debug: deploy at point index 6 of 21
[19:19:19.653] Debug: Deploy End
[19:19:19.654] Debug: RecountA
[19:19:19.655] Debug: [Deploy] Recounting Archer; current count is 8
[19:19:20.301] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:19:20.339] Debug: [Deploy] Recounting Archer done; new count set to 2
[19:19:20.341] Debug: RecountB
[19:19:20.342] Recount of 'Archer'. 8->2
[19:19:20.343] Debug: Deploy Start
[19:19:20.344] Debug: deploy at point index 7 of 21
[19:19:20.430] Debug: deploy at point index 8 of 21
[19:19:20.509] Debug: Deploy End
[19:19:20.510] Debug: RecountA
[19:19:20.511] Debug: [Deploy] Recounting Archer; current count is 2
[19:19:21.175] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:19:21.218] Debug: [Deploy] Recounting Archer done; new count set to 2
[19:19:21.220] Debug: RecountB
[19:19:21.221] Debug: Deploy Start
[19:19:21.223] Debug: deploy at point index 9 of 21
[19:19:21.323] Debug: deploy at point index 10 of 21
[19:19:21.407] Debug: Deploy End
[19:19:21.408] Debug: RecountA
[19:19:21.409] Debug: [Deploy] Recounting Archer; current count is 2
[19:19:22.074] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:19:22.083] Debug: [Deploy] Recounting Archer done; new count set to 1
[19:19:22.085] Debug: RecountB
[19:19:22.086] Recount of 'Archer'. 2->1
[19:19:22.088] Debug: Deploy Start
[19:19:22.088] Debug: deploy at point index 11 of 21
[19:19:22.180] Debug: Deploy End
[19:19:22.181] Debug: RecountA
[19:19:22.182] Debug: [Deploy] Recounting Archer; current count is 1
[19:19:22.855] Debug: [Deploy] Archer is grey or red; count set to 0
[19:19:22.857] Debug: RecountB
[19:19:22.859] Recount of 'Archer'. 1->0
[19:19:22.860] Unit 'Archer' depleted. Break.
[19:19:24.453] Debug: Scan Troops
[19:19:24.455] [Deploy] Deploy done.
[19:19:24.457] Debug: FinalizeAttack() 0 fibers pending
[19:19:24.458] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[19:19:28.701] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[19:19:28.702] [Attack] Waiting for end of battle...
[19:19:28.705] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:19:28.712] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:19:29.007] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[19:19:30.040] [Stats] Loot results from attack: 14,340 gold, 52,277 elixir, 0 dark
elixir, -18 trophies
[19:19:30.160] [Attack] Returning home...
[19:19:31.024] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[19:19:31.128] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:19:31.361] Debug: Waiting for clouds to disappear, state is WhiteClouds
[19:19:32.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:19:33.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:19:33.495] Debug: State is now: Unknown
[19:19:33.628] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:19:33.834] Debug: Clouds are gone, state is Ingame
[19:19:33.846] Debug: Zoomed out
[19:19:33.847] Debug: Figuring out whether we won or lost
[19:19:33.860] Refreshed trophy count: 910
[19:19:33.862] Debug: Clearing game grid API cache
[19:19:33.862] Debug: Clearing building API cache
[19:19:33.864] Debug: Clearing deploy API cache
[19:19:34.085] [Auto-Stop module] Starting Auto-Stop module...
[19:19:34.276] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:19:34.277] [Auto-Stop module] Reading ressources...
[19:19:34.375] [Auto-Stop module] Conditions are met, Halt Attack is started...
[19:19:36.447] [Collect] Starting a collection run
[19:19:36.448] Debug: Ensuring the game is zoomed out
[19:19:36.462] Debug: Zoomed out
[19:19:37.065] Debug: Sending ADB command: time
[19:19:37.087] Debug: Android load 0m4.47s user 0m30.44s system
[19:19:37.201] [Collect] Collecting Main Base resources
[19:19:38.613] Debug: Looking for a loot cart
[19:19:38.761] Debug: Didn't find a loot cart
[19:19:38.762] [Collect] Total collected: 0 items, 0 loot carts
[19:19:39.082] [Build] Waiting to let other modules work...
[19:19:46.275] [Auto-Stop module] Starting Auto-Stop module...
[19:19:46.419] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:19:46.420] [Auto-Stop module] Reading ressources...
[19:19:50.289] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:19:51.042] Debug: [AR] Compacting done, 154.0MB -> 154.0MB
[19:19:51.265] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:19:51.369] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[19:19:52.317] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:19:52.329] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:19:52.330] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:19:52.332] [Build] Checking if we can attack now...
[19:19:53.987] Debug: Reading numbers in overview
[19:19:54.043] Debug: Read overview numbers (string): 110/150
[19:19:54.045] Debug: Read overview numbers: 110 150 (TroopsCount)
[19:19:54.046] [Build] We can't attack yet. 110/150 troops (that's 73% of the
needed 100%)
[19:19:54.260] [Build] Waiting to let other modules work...
[19:19:58.467] [Auto-Stop module] Starting Auto-Stop module...
[19:19:59.300] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:19:59.301] [Auto-Stop module] Reading ressources...
[19:19:59.400] [Auto-Stop module] Conditions aren't met, but an action was applied
before. Disabling applied action...
[19:20:00.021] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:20:05.485] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:20:06.495] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:20:06.509] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:20:06.510] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:20:06.512] [Build] Checking if we can attack now...
[19:20:07.089] Debug: Sending ADB command: time
[19:20:07.111] Debug: Android load 0m4.47s user 0m30.44s system
[19:20:08.232] Debug: Reading numbers in overview
[19:20:08.286] Debug: Read overview numbers (string): 117/150
[19:20:08.288] Debug: Read overview numbers: 117 150 (TroopsCount)
[19:20:08.289] [Build] We can't attack yet. 117/150 troops (that's 78% of the
needed 100%)
[19:20:08.392] [Build] Waiting to let other modules work...
[19:20:11.247] [Auto-Stop module] Starting Auto-Stop module...
[19:20:11.967] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:20:12.154] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:20:12.155] [Auto-Stop module] Reading ressources...
[19:20:12.277] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:20:19.525] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:20:20.513] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:20:20.525] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:20:20.527] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:20:20.528] [Build] Checking if we can attack now...
[19:20:22.222] Debug: Reading numbers in overview
[19:20:22.284] Debug: Read overview numbers (string): 124/150
[19:20:22.285] Debug: Read overview numbers: 124 150 (TroopsCount)
[19:20:22.287] [Build] We can't attack yet. 124/150 troops (that's 83% of the
needed 100%)
[19:20:22.479] [Build] Waiting to let other modules work...
[19:20:24.239] [Auto-Stop module] Starting Auto-Stop module...
[19:20:24.949] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:20:25.109] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:20:25.110] [Auto-Stop module] Reading ressources...
[19:20:25.207] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:20:33.740] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:20:34.809] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:20:34.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:20:34.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:20:34.825] [Build] Checking if we can attack now...
[19:20:36.438] Debug: Reading numbers in overview
[19:20:36.492] Debug: Read overview numbers (string): 131/150
[19:20:36.494] Debug: Read overview numbers: 131 150 (TroopsCount)
[19:20:36.495] [Build] We can't attack yet. 131/150 troops (that's 87% of the
needed 100%)
[19:20:36.709] [Build] Waiting to let other modules work...
[19:20:37.085] [Auto-Stop module] Starting Auto-Stop module...
[19:20:37.113] Debug: Sending ADB command: time
[19:20:37.136] Debug: Android load 0m4.47s user 0m30.44s system
[19:20:37.755] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:20:38.334] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:20:38.335] [Auto-Stop module] Reading ressources...
[19:20:38.433] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:20:47.908] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:20:48.897] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:20:48.907] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:20:48.908] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:20:48.910] [Build] Checking if we can attack now...
[19:20:50.600] Debug: Reading numbers in overview
[19:20:50.650] Debug: Read overview numbers (string): 138/150
[19:20:50.651] Debug: Read overview numbers: 138 150 (TroopsCount)
[19:20:50.653] [Build] We can't attack yet. 138/150 troops (that's 92% of the
needed 100%)
[19:20:50.840] [Build] Waiting to let other modules work...
[19:20:51.089] [Auto-Stop module] Starting Auto-Stop module...
[19:20:51.795] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:20:51.969] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:20:51.970] [Auto-Stop module] Reading ressources...
[19:20:52.067] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:21:02.067] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:21:03.059] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:21:03.070] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:21:03.072] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:21:03.073] [Build] Checking if we can attack now...
[19:21:04.787] Debug: Reading numbers in overview
[19:21:04.871] Debug: Read overview numbers (string): 145/150
[19:21:04.872] Debug: Read overview numbers: 145 150 (TroopsCount)
[19:21:04.873] [Build] We can't attack yet. 145/150 troops (that's 97% of the
needed 100%)
[19:21:05.078] [Build] Waiting to let other modules work...
[19:21:05.325] [Auto-Stop module] Starting Auto-Stop module...
[19:21:06.028] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:21:06.207] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:21:06.208] [Auto-Stop module] Reading ressources...
[19:21:06.314] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:21:07.138] Debug: Sending ADB command: time
[19:21:07.160] Debug: Android load 0m4.47s user 0m30.44s system
[19:21:16.245] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:21:17.269] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:21:17.281] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:21:17.282] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:21:17.284] [Build] Checking if we can attack now...
[19:21:18.952] Debug: Reading numbers in overview
[19:21:19.055] Debug: Read overview numbers (string): 150/150
[19:21:19.057] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:21:19.059] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[19:21:19.282] [Auto-Stop module] Starting Auto-Stop module...
[19:21:20.036] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:21:20.165] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:21:20.166] [Auto-Stop module] Reading ressources...
[19:21:20.269] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:21:23.568] Debug: Ensuring the game is zoomed out
[19:21:23.579] Debug: Zoomed out
[19:21:23.589] Debug: Zoomed out
[19:21:23.590] Debug: Starting matchmaking
[19:21:23.592] Debug: StartSerachForMatch 1
[19:21:23.666] Debug: ClickAttack()
[19:21:24.155] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:21:24.158] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:21:24.464] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:21:24.667] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:21:24.671] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:24.791] Debug: Starting matchmaking; done
[19:21:24.793] Debug: Waiting for clouds to appear...
[19:21:24.794] Debug: Waiting for clouds to disappear...
[19:21:24.796] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:24.948] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:26.120] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:21:26.121] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:26.126] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:26.739] Debug: Clearing game grid API cache
[19:21:26.740] Debug: Clearing building API cache
[19:21:26.741] Debug: Clearing deploy API cache
[19:21:26.742] Debug: Finding ElixirCollector
[19:21:26.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:26.744] Debug: Finding TownHall
[19:21:27.041] Debug: Found 1 TownHall
[19:21:27.043] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:21:27.140] Debug: Found 0 ElixirCollector
[19:21:27.140] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:21:27.141] Debug: Regular logic indicates active base
[19:21:27.142] Debug: Meets requirements failed on dead base check.
[19:21:27.143] Debug: Testing 0 attack methods
[19:21:27.144] Debug: no algorithm is suited to attack here
[19:21:27.146] Debug: Finding TownHall
[19:21:27.184] Debug: Found 1 TownHall
[19:21:27.191] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[19:21:27.193] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:21:29.159] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:29.462] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:29.807] Debug: Waiting for clouds to appear...
[19:21:29.809] Debug: Waiting for clouds to disappear...
[19:21:29.810] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:29.812] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:30.856] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:21:30.858] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:30.859] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:31.264] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:31.531] Debug: Clearing game grid API cache
[19:21:31.532] Debug: Clearing building API cache
[19:21:31.534] Debug: Clearing deploy API cache
[19:21:31.535] Debug: Finding ElixirCollector
[19:21:31.536] Debug: Finding TownHall
[19:21:32.412] Debug: Found 0 TownHall
[19:21:32.654] Debug: Found 0 ElixirCollector
[19:21:32.655] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:21:32.657] Debug: Regular logic indicates active base
[19:21:32.657] Debug: Meets requirements failed on dead base check.
[19:21:32.658] Debug: Testing 0 attack methods
[19:21:32.659] Debug: no algorithm is suited to attack here
[19:21:32.660] Debug: Finding TownHall
[19:21:32.700] Debug: Found 0 TownHall
[19:21:32.702] [Attack] #2, Active, TH Not Found, Skipping: This base isn't dead.
[19:21:32.703] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[19:21:34.716] Debug: Waiting for clouds to appear...
[19:21:34.717] Debug: Waiting for clouds to disappear...
[19:21:34.718] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:35.540] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:21:35.541] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:35.775] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:35.780] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:36.034] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:36.229] Debug: Clearing game grid API cache
[19:21:36.230] Debug: Clearing building API cache
[19:21:36.231] Debug: Clearing deploy API cache
[19:21:36.233] Debug: Finding ElixirCollector
[19:21:36.235] Debug: Finding TownHall
[19:21:36.356] Debug: Found 1 TownHall
[19:21:36.357] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:21:36.450] Debug: Found 1 ElixirCollector
[19:21:36.488] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:21:36.489] Debug: Regular logic indicates dead base
[19:21:36.490] Debug: Testing 2 attack methods
[19:21:36.638] Debug: Gold doesn't meet requirements: 117414 < 200000
[19:21:36.640] Debug: Meets all requirements failed on resource check.
[19:21:36.642] Debug: Near Collectors Deploy (#1) has a score of 0
[19:21:36.643] Debug: Gold doesn't meet requirements: 117414 < 200000
[19:21:36.645] Debug: Meets all requirements failed on resource check.
[19:21:36.646] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:21:36.648] Debug: Red Line Deploy (#2) has a score of 0
[19:21:36.649] Debug: no algorithm is suited to attack here
[19:21:36.650] Debug: Finding TownHall
[19:21:36.685] Debug: Found 1 TownHall
[19:21:36.687] [Attack] #3, Dead, TH6, 117414 Gold, 79421 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:21:36.688] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:21:37.162] Debug: Sending ADB command: time
[19:21:37.184] Debug: Android load 0m4.49s user 0m30.61s system
[19:21:38.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:38.952] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:39.186] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:39.368] Debug: Waiting for clouds to appear...
[19:21:39.370] Debug: Waiting for clouds to disappear...
[19:21:39.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:41.785] Debug: [Attack] It took 00:02min until we got offered a new opponent
[19:21:41.786] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:41.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:42.135] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:42.403] Debug: Clearing game grid API cache
[19:21:42.404] Debug: Clearing building API cache
[19:21:42.405] Debug: Clearing deploy API cache
[19:21:42.407] Debug: Finding ElixirCollector
[19:21:42.408] Debug: Finding TownHall
[19:21:42.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:42.626] Debug: Found 1 TownHall
[19:21:42.628] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:21:42.760] Debug: Found 0 ElixirCollector
[19:21:42.762] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:21:42.763] Debug: Regular logic indicates active base
[19:21:42.764] Debug: Meets requirements failed on dead base check.
[19:21:42.765] Debug: Testing 0 attack methods
[19:21:42.766] Debug: no algorithm is suited to attack here
[19:21:42.768] Debug: Finding TownHall
[19:21:42.806] Debug: Found 1 TownHall
[19:21:42.817] [Attack] #4, Active, TH7, Skipping: This base isn't dead.
[19:21:42.818] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:21:44.889] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:45.165] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:45.296] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:45.606] Debug: Waiting for clouds to appear...
[19:21:45.608] Debug: Waiting for clouds to disappear...
[19:21:45.609] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:46.180] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:21:46.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:46.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:46.744] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:46.902] Debug: Clearing game grid API cache
[19:21:46.904] Debug: Clearing building API cache
[19:21:46.905] Debug: Clearing deploy API cache
[19:21:46.907] Debug: Finding ElixirCollector
[19:21:46.908] Debug: Finding TownHall
[19:21:47.117] Debug: Found 1 TownHall
[19:21:47.119] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:21:47.206] Debug: Found 0 ElixirCollector
[19:21:47.208] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:21:47.209] Debug: Regular logic indicates active base
[19:21:47.210] Debug: Meets requirements failed on dead base check.
[19:21:47.211] Debug: Testing 0 attack methods
[19:21:47.211] Debug: no algorithm is suited to attack here
[19:21:47.212] Debug: Finding TownHall
[19:21:47.253] Debug: Found 1 TownHall
[19:21:47.254] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[19:21:47.255] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:21:49.347] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:49.518] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:49.752] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:50.069] Debug: Waiting for clouds to appear...
[19:21:50.071] Debug: Waiting for clouds to disappear...
[19:21:50.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:50.766] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:21:50.768] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:50.770] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:51.364] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:51.390] Debug: Clearing game grid API cache
[19:21:51.391] Debug: Clearing building API cache
[19:21:51.393] Debug: Clearing deploy API cache
[19:21:51.394] Debug: Finding ElixirCollector
[19:21:51.395] Debug: Finding TownHall
[19:21:51.483] Debug: [AR] Compacting done, 149.7MB -> 149.7MB
[19:21:51.635] Debug: Found 1 TownHall
[19:21:51.636] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:21:51.779] Debug: Found 4 ElixirCollector
[19:21:52.024] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:21:52.025] Debug: Regular logic indicates active base
[19:21:52.026] Debug: Meets requirements failed on dead base check.
[19:21:52.028] Debug: Testing 0 attack methods
[19:21:52.029] Debug: no algorithm is suited to attack here
[19:21:52.031] Debug: Finding TownHall
[19:21:52.070] Debug: Found 1 TownHall
[19:21:52.071] [Attack] #6, Active, TH7, Skipping: This base isn't dead.
[19:21:52.073] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[19:21:53.905] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:53.910] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:54.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:54.668] Debug: Waiting for clouds to appear...
[19:21:54.669] Debug: Waiting for clouds to disappear...
[19:21:54.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:55.349] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:21:55.350] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:55.353] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:21:55.936] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:21:55.960] Debug: Clearing game grid API cache
[19:21:55.961] Debug: Clearing building API cache
[19:21:55.963] Debug: Clearing deploy API cache
[19:21:55.964] Debug: Finding ElixirCollector
[19:21:55.965] Debug: Finding TownHall
[19:21:56.164] Debug: Found 1 TownHall
[19:21:56.165] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:21:56.253] Debug: Found 0 ElixirCollector
[19:21:56.255] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:21:56.256] Debug: Regular logic indicates active base
[19:21:56.257] Debug: Meets requirements failed on dead base check.
[19:21:56.258] Debug: Testing 0 attack methods
[19:21:56.258] Debug: no algorithm is suited to attack here
[19:21:56.259] Debug: Finding TownHall
[19:21:56.298] Debug: Found 1 TownHall
[19:21:56.300] [Attack] #7, Active, TH6, Skipping: This base isn't dead.
[19:21:56.301] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:21:58.394] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:21:58.667] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:21:59.009] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:21:59.118] Debug: Waiting for clouds to appear...
[19:21:59.119] Debug: Waiting for clouds to disappear...
[19:21:59.119] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:21:59.940] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:21:59.942] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:21:59.944] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:00.568] Debug: Clearing game grid API cache
[19:22:00.570] Debug: Clearing building API cache
[19:22:00.571] Debug: Clearing deploy API cache
[19:22:00.573] Debug: Finding ElixirCollector
[19:22:00.574] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:00.574] Debug: Finding TownHall
[19:22:01.395] Debug: Found 1 TownHall
[19:22:01.397] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:01.491] Debug: Found 0 ElixirCollector
[19:22:01.493] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:01.494] Debug: Regular logic indicates active base
[19:22:01.495] Debug: Meets requirements failed on dead base check.
[19:22:01.496] Debug: Testing 0 attack methods
[19:22:01.498] Debug: no algorithm is suited to attack here
[19:22:01.499] Debug: Finding TownHall
[19:22:01.541] Debug: Camera is good; discarding result found at (-24.29, -19.65)
[19:22:01.542] Debug: Found 0 TownHall
[19:22:01.544] [Attack] #8, Active, TH Not Found, Skipping: This base isn't dead.
[19:22:01.564] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[19:22:03.044] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:03.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:03.534] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:03.643] Debug: Waiting for clouds to appear...
[19:22:03.644] Debug: Waiting for clouds to disappear...
[19:22:03.645] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:04.566] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:04.567] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:04.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:04.952] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:05.220] Debug: Clearing game grid API cache
[19:22:05.221] Debug: Clearing building API cache
[19:22:05.223] Debug: Clearing deploy API cache
[19:22:05.224] Debug: Finding ElixirCollector
[19:22:05.225] Debug: Finding TownHall
[19:22:05.430] Debug: Found 1 TownHall
[19:22:05.432] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:22:05.578] Debug: Found 0 ElixirCollector
[19:22:05.580] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:05.581] Debug: Regular logic indicates active base
[19:22:05.582] Debug: Meets requirements failed on dead base check.
[19:22:05.583] Debug: Testing 0 attack methods
[19:22:05.584] Debug: no algorithm is suited to attack here
[19:22:05.585] Debug: Finding TownHall
[19:22:05.631] Debug: Found 1 TownHall
[19:22:05.633] [Attack] #9, Active, TH7, Skipping: This base isn't dead.
[19:22:05.634] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:22:07.186] Debug: Sending ADB command: time
[19:22:07.207] Debug: Android load 0m4.54s user 0m30.93s system
[19:22:07.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:07.735] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:08.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:08.444] Debug: Waiting for clouds to appear...
[19:22:08.445] Debug: Waiting for clouds to disappear...
[19:22:08.446] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:09.149] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:09.150] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:09.153] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:09.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:09.806] Debug: Clearing game grid API cache
[19:22:09.808] Debug: Clearing building API cache
[19:22:09.809] Debug: Clearing deploy API cache
[19:22:09.810] Debug: Finding ElixirCollector
[19:22:09.812] Debug: Finding TownHall
[19:22:09.943] Debug: Found 1 TownHall
[19:22:09.945] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:22:10.085] Debug: Found 0 ElixirCollector
[19:22:10.087] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:10.089] Debug: Regular logic indicates active base
[19:22:10.090] Debug: Meets requirements failed on dead base check.
[19:22:10.091] Debug: Testing 0 attack methods
[19:22:10.092] Debug: no algorithm is suited to attack here
[19:22:10.093] Debug: Finding TownHall
[19:22:10.130] Debug: Found 1 TownHall
[19:22:10.132] [Attack] #10, Active, TH7, Skipping: This base isn't dead.
[19:22:10.133] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[19:22:12.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:12.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:12.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:12.941] Debug: Waiting for clouds to appear...
[19:22:12.943] Debug: Waiting for clouds to disappear...
[19:22:12.944] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:13.515] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:13.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:13.518] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:14.081] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:14.235] Debug: Clearing game grid API cache
[19:22:14.236] Debug: Clearing building API cache
[19:22:14.238] Debug: Clearing deploy API cache
[19:22:14.240] Debug: Finding ElixirCollector
[19:22:14.241] Debug: Finding TownHall
[19:22:14.628] Debug: Found 1 TownHall
[19:22:14.629] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:22:14.721] Debug: Found 0 ElixirCollector
[19:22:14.722] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:14.723] Debug: Regular logic indicates active base
[19:22:14.724] Debug: Meets requirements failed on dead base check.
[19:22:14.725] Debug: Testing 0 attack methods
[19:22:14.726] Debug: no algorithm is suited to attack here
[19:22:14.727] Debug: Finding TownHall
[19:22:14.766] Debug: Found 1 TownHall
[19:22:14.767] [Attack] #11, Active, TH5, Skipping: This base isn't dead.
[19:22:14.769] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:22:16.713] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:16.718] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:17.166] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:17.452] Debug: Waiting for clouds to appear...
[19:22:17.454] Debug: Waiting for clouds to disappear...
[19:22:17.455] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:18.180] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:18.181] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:18.188] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:18.568] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:18.845] Debug: Clearing game grid API cache
[19:22:18.846] Debug: Clearing building API cache
[19:22:18.848] Debug: Clearing deploy API cache
[19:22:18.849] Debug: Finding ElixirCollector
[19:22:18.850] Debug: Finding TownHall
[19:22:18.976] Debug: Found 1 TownHall
[19:22:18.977] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:22:19.066] Debug: Found 0 ElixirCollector
[19:22:19.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:19.068] Debug: Regular logic indicates active base
[19:22:19.069] Debug: Meets requirements failed on dead base check.
[19:22:19.070] Debug: Testing 0 attack methods
[19:22:19.071] Debug: no algorithm is suited to attack here
[19:22:19.072] Debug: Finding TownHall
[19:22:19.109] Debug: Found 1 TownHall
[19:22:19.111] [Attack] #12, Active, TH5, Skipping: This base isn't dead.
[19:22:19.112] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:22:21.325] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:21.616] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:21.939] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:22.051] Debug: Waiting for clouds to appear...
[19:22:22.052] Debug: Waiting for clouds to disappear...
[19:22:22.053] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:22.825] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:22.827] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:22.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:23.222] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:23.489] Debug: Clearing game grid API cache
[19:22:23.491] Debug: Clearing building API cache
[19:22:23.492] Debug: Clearing deploy API cache
[19:22:23.493] Debug: Finding ElixirCollector
[19:22:23.495] Debug: Finding TownHall
[19:22:23.787] Debug: Found 1 TownHall
[19:22:23.788] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:23.882] Debug: Found 0 ElixirCollector
[19:22:23.883] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:23.885] Debug: Regular logic indicates active base
[19:22:23.886] Debug: Meets requirements failed on dead base check.
[19:22:23.887] Debug: Testing 0 attack methods
[19:22:23.888] Debug: no algorithm is suited to attack here
[19:22:23.889] Debug: Finding TownHall
[19:22:23.940] Debug: Found 1 TownHall
[19:22:23.942] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[19:22:23.943] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:22:25.904] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:26.221] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:26.348] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:26.672] Debug: Waiting for clouds to appear...
[19:22:26.674] Debug: Waiting for clouds to disappear...
[19:22:26.675] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:27.369] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:27.370] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:27.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:27.946] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:28.099] Debug: Clearing game grid API cache
[19:22:28.101] Debug: Clearing building API cache
[19:22:28.103] Debug: Clearing deploy API cache
[19:22:28.104] Debug: Finding ElixirCollector
[19:22:28.105] Debug: Finding TownHall
[19:22:28.225] Debug: Found 1 TownHall
[19:22:28.227] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:28.323] Debug: Found 2 ElixirCollector
[19:22:28.422] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[19:22:28.423] Debug: Regular logic indicates dead base
[19:22:28.424] Debug: Testing 2 attack methods
[19:22:28.555] Debug: Gold doesn't meet requirements: 197211 < 200000
[19:22:28.556] Debug: Meets all requirements failed on resource check.
[19:22:28.557] Debug: Near Collectors Deploy (#1) has a score of 0
[19:22:28.558] Debug: Gold doesn't meet requirements: 197211 < 200000
[19:22:28.560] Debug: Meets all requirements failed on resource check.
[19:22:28.561] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:22:28.563] Debug: Red Line Deploy (#2) has a score of 0
[19:22:28.564] Debug: no algorithm is suited to attack here
[19:22:28.566] Debug: Finding TownHall
[19:22:28.614] Debug: Found 1 TownHall
[19:22:28.615] [Attack] #14, Dead, TH6, 197211 Gold, 238633 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:22:28.616] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[19:22:30.573] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:30.577] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:30.879] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:31.300] Debug: Waiting for clouds to appear...
[19:22:31.301] Debug: Waiting for clouds to disappear...
[19:22:31.303] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:31.887] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:31.889] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:31.890] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:32.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:32.556] Debug: Clearing game grid API cache
[19:22:32.557] Debug: Clearing building API cache
[19:22:32.559] Debug: Clearing deploy API cache
[19:22:32.560] Debug: Finding ElixirCollector
[19:22:32.562] Debug: Finding TownHall
[19:22:33.411] Debug: Found 0 TownHall
[19:22:33.608] Debug: Found 0 ElixirCollector
[19:22:33.610] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:33.612] Debug: Regular logic indicates active base
[19:22:33.613] Debug: Meets requirements failed on dead base check.
[19:22:33.614] Debug: Testing 0 attack methods
[19:22:33.615] Debug: no algorithm is suited to attack here
[19:22:33.616] Debug: Finding TownHall
[19:22:33.657] Debug: Found 0 TownHall
[19:22:33.658] [Attack] #15, Active, TH Not Found, Skipping: This base isn't dead.
[19:22:33.660] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[19:22:35.006] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:35.279] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:35.733] Debug: Waiting for clouds to appear...
[19:22:35.735] Debug: Waiting for clouds to disappear...
[19:22:35.737] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:35.738] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:36.394] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:36.396] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:36.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:36.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:37.090] Debug: Clearing game grid API cache
[19:22:37.091] Debug: Clearing building API cache
[19:22:37.092] Debug: Clearing deploy API cache
[19:22:37.093] Debug: Finding ElixirCollector
[19:22:37.094] Debug: Finding TownHall
[19:22:37.209] Debug: Sending ADB command: time
[19:22:37.232] Debug: Android load 0m4.58s user 0m31.30s system
[19:22:37.367] Debug: Found 1 TownHall
[19:22:37.368] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:22:37.512] Debug: Found 2 ElixirCollector
[19:22:37.632] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:22:37.633] Debug: Regular logic indicates active base
[19:22:37.634] Debug: Meets requirements failed on dead base check.
[19:22:37.635] Debug: Testing 0 attack methods
[19:22:37.636] Debug: no algorithm is suited to attack here
[19:22:37.638] Debug: Finding TownHall
[19:22:37.689] Debug: Found 1 TownHall
[19:22:37.691] [Attack] #16, Active, TH7, Skipping: This base isn't dead.
[19:22:37.692] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[19:22:39.514] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:39.781] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:39.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:40.219] Debug: Waiting for clouds to appear...
[19:22:40.220] Debug: Waiting for clouds to disappear...
[19:22:40.222] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:41.152] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:41.154] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:41.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:41.537] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:41.813] Debug: Clearing game grid API cache
[19:22:41.814] Debug: Clearing building API cache
[19:22:41.815] Debug: Clearing deploy API cache
[19:22:41.816] Debug: Finding ElixirCollector
[19:22:41.817] Debug: Finding TownHall
[19:22:42.053] Debug: Found 1 TownHall
[19:22:42.055] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:42.165] Debug: Found 4 ElixirCollector
[19:22:42.414] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:22:42.416] Debug: Regular logic indicates active base
[19:22:42.416] Debug: Meets requirements failed on dead base check.
[19:22:42.418] Debug: Testing 0 attack methods
[19:22:42.419] Debug: no algorithm is suited to attack here
[19:22:42.421] Debug: Finding TownHall
[19:22:42.460] Debug: Found 1 TownHall
[19:22:42.462] [Attack] #17, Active, TH6, Skipping: This base isn't dead.
[19:22:42.463] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[19:22:44.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:44.296] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:44.571] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:44.905] Debug: Waiting for clouds to appear...
[19:22:44.907] Debug: Waiting for clouds to disappear...
[19:22:44.908] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:45.599] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:45.601] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:45.603] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:45.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:46.275] Debug: Clearing game grid API cache
[19:22:46.276] Debug: Clearing building API cache
[19:22:46.277] Debug: Clearing deploy API cache
[19:22:46.278] Debug: Finding ElixirCollector
[19:22:46.279] Debug: Finding TownHall
[19:22:46.411] Debug: Found 1 TownHall
[19:22:46.412] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:46.501] Debug: Found 0 ElixirCollector
[19:22:46.502] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:46.504] Debug: Regular logic indicates active base
[19:22:46.504] Debug: Meets requirements failed on dead base check.
[19:22:46.505] Debug: Testing 0 attack methods
[19:22:46.506] Debug: no algorithm is suited to attack here
[19:22:46.507] Debug: Finding TownHall
[19:22:46.543] Debug: Found 1 TownHall
[19:22:46.544] [Attack] #18, Active, TH6, Skipping: This base isn't dead.
[19:22:46.545] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:22:48.746] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:49.052] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:49.368] Debug: Waiting for clouds to appear...
[19:22:49.369] Debug: Waiting for clouds to disappear...
[19:22:49.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:49.505] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:49.944] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:49.945] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:49.948] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:50.531] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:50.554] Debug: Clearing game grid API cache
[19:22:50.556] Debug: Clearing building API cache
[19:22:50.557] Debug: Clearing deploy API cache
[19:22:50.558] Debug: Finding ElixirCollector
[19:22:50.560] Debug: Finding TownHall
[19:22:51.410] Debug: Found 0 TownHall
[19:22:51.607] Debug: Found 0 ElixirCollector
[19:22:51.608] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:51.609] Debug: Regular logic indicates active base
[19:22:51.610] Debug: Meets requirements failed on dead base check.
[19:22:51.611] Debug: Testing 0 attack methods
[19:22:51.612] Debug: no algorithm is suited to attack here
[19:22:51.614] Debug: Finding TownHall
[19:22:51.652] Debug: Found 0 TownHall
[19:22:51.654] [Attack] #19, Active, TH Not Found, Skipping: This base isn't dead.
[19:22:51.655] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[19:22:53.000] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:53.264] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:53.695] Debug: Waiting for clouds to appear...
[19:22:53.696] Debug: Waiting for clouds to disappear...
[19:22:53.698] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:53.840] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:54.355] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:54.356] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:54.358] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:54.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:55.034] Debug: Clearing game grid API cache
[19:22:55.036] Debug: Clearing building API cache
[19:22:55.037] Debug: Clearing deploy API cache
[19:22:55.038] Debug: Finding ElixirCollector
[19:22:55.039] Debug: Finding TownHall
[19:22:55.165] Debug: Found 1 TownHall
[19:22:55.166] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:55.256] Debug: Found 0 ElixirCollector
[19:22:55.257] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:55.259] Debug: Regular logic indicates active base
[19:22:55.260] Debug: Meets requirements failed on dead base check.
[19:22:55.261] Debug: Testing 0 attack methods
[19:22:55.262] Debug: no algorithm is suited to attack here
[19:22:55.263] Debug: Finding TownHall
[19:22:55.300] Debug: Found 1 TownHall
[19:22:55.315] [Attack] #20, Active, TH6, Skipping: This base isn't dead.
[19:22:55.316] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:22:57.514] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:22:57.805] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:22:58.031] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:22:58.144] Debug: Waiting for clouds to appear...
[19:22:58.145] Debug: Waiting for clouds to disappear...
[19:22:58.146] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:22:59.048] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:22:59.050] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:22:59.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:22:59.640] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:22:59.655] Debug: Clearing game grid API cache
[19:22:59.656] Debug: Clearing building API cache
[19:22:59.657] Debug: Clearing deploy API cache
[19:22:59.658] Debug: Finding ElixirCollector
[19:22:59.659] Debug: Finding TownHall
[19:22:59.772] Debug: Found 1 TownHall
[19:22:59.773] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:22:59.865] Debug: Found 0 ElixirCollector
[19:22:59.866] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:22:59.867] Debug: Regular logic indicates active base
[19:22:59.868] Debug: Meets requirements failed on dead base check.
[19:22:59.869] Debug: Testing 0 attack methods
[19:22:59.870] Debug: no algorithm is suited to attack here
[19:22:59.871] Debug: Finding TownHall
[19:22:59.909] Debug: Found 1 TownHall
[19:22:59.910] [Attack] #21, Active, TH6, Skipping: This base isn't dead.
[19:22:59.911] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:23:02.102] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:02.106] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:02.401] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:02.802] Debug: Waiting for clouds to appear...
[19:23:02.804] Debug: Waiting for clouds to disappear...
[19:23:02.805] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:03.538] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:03.539] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:03.541] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:03.951] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:04.230] Debug: Clearing game grid API cache
[19:23:04.231] Debug: Clearing building API cache
[19:23:04.233] Debug: Clearing deploy API cache
[19:23:04.234] Debug: Finding ElixirCollector
[19:23:04.235] Debug: Finding TownHall
[19:23:04.353] Debug: Found 1 TownHall
[19:23:04.355] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:23:04.450] Debug: Found 0 ElixirCollector
[19:23:04.452] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:04.454] Debug: Regular logic indicates active base
[19:23:04.455] Debug: Meets requirements failed on dead base check.
[19:23:04.455] Debug: Testing 0 attack methods
[19:23:04.456] Debug: no algorithm is suited to attack here
[19:23:04.457] Debug: Finding TownHall
[19:23:04.493] Debug: Found 1 TownHall
[19:23:04.495] [Attack] #22, Active, TH6, Skipping: This base isn't dead.
[19:23:04.496] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:23:06.706] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:06.990] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:07.234] Debug: Sending ADB command: time
[19:23:07.256] Debug: Android load 0m4.62s user 0m31.60s system
[19:23:07.341] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:07.460] Debug: Waiting for clouds to appear...
[19:23:07.461] Debug: Waiting for clouds to disappear...
[19:23:07.462] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:08.520] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:23:08.521] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:08.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:08.958] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:09.230] Debug: Clearing game grid API cache
[19:23:09.232] Debug: Clearing building API cache
[19:23:09.234] Debug: Clearing deploy API cache
[19:23:09.235] Debug: Finding ElixirCollector
[19:23:09.237] Debug: Finding TownHall
[19:23:09.528] Debug: Found 1 TownHall
[19:23:09.530] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:23:09.614] Debug: Found 0 ElixirCollector
[19:23:09.616] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:09.617] Debug: Regular logic indicates active base
[19:23:09.619] Debug: Meets requirements failed on dead base check.
[19:23:09.620] Debug: Testing 0 attack methods
[19:23:09.621] Debug: no algorithm is suited to attack here
[19:23:09.622] Debug: Finding TownHall
[19:23:09.659] Debug: Found 1 TownHall
[19:23:09.661] [Attack] #23, Active, TH5, Skipping: This base isn't dead.
[19:23:09.662] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:23:11.736] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:11.741] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:12.033] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:12.458] Debug: Waiting for clouds to appear...
[19:23:12.459] Debug: Waiting for clouds to disappear...
[19:23:12.460] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:13.161] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:13.163] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:13.164] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:13.546] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:13.835] Debug: Clearing game grid API cache
[19:23:13.836] Debug: Clearing building API cache
[19:23:13.838] Debug: Clearing deploy API cache
[19:23:13.839] Debug: Finding ElixirCollector
[19:23:13.841] Debug: Finding TownHall
[19:23:14.163] Debug: Found 1 TownHall
[19:23:14.165] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:23:14.310] Debug: Found 0 ElixirCollector
[19:23:14.312] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:14.314] Debug: Regular logic indicates active base
[19:23:14.315] Debug: Meets requirements failed on dead base check.
[19:23:14.316] Debug: Testing 0 attack methods
[19:23:14.318] Debug: no algorithm is suited to attack here
[19:23:14.319] Debug: Finding TownHall
[19:23:14.355] Debug: Found 1 TownHall
[19:23:14.357] [Attack] #24, Active, TH7, Skipping: This base isn't dead.
[19:23:14.358] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:23:16.317] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:16.582] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:16.922] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:17.026] Debug: Waiting for clouds to appear...
[19:23:17.027] Debug: Waiting for clouds to disappear...
[19:23:17.028] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:17.698] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:17.699] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:17.700] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:18.095] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:18.368] Debug: Clearing game grid API cache
[19:23:18.370] Debug: Clearing building API cache
[19:23:18.371] Debug: Clearing deploy API cache
[19:23:18.373] Debug: Finding ElixirCollector
[19:23:18.374] Debug: Finding TownHall
[19:23:18.572] Debug: Found 1 TownHall
[19:23:18.574] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:23:18.673] Debug: Found 0 ElixirCollector
[19:23:18.675] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:18.676] Debug: Regular logic indicates active base
[19:23:18.677] Debug: Meets requirements failed on dead base check.
[19:23:18.678] Debug: Testing 0 attack methods
[19:23:18.679] Debug: no algorithm is suited to attack here
[19:23:18.680] Debug: Finding TownHall
[19:23:18.719] Debug: Found 1 TownHall
[19:23:18.721] [Attack] #25, Active, TH5, Skipping: This base isn't dead.
[19:23:18.722] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:23:20.797] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:21.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:21.281] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:21.398] Debug: Waiting for clouds to appear...
[19:23:21.400] Debug: Waiting for clouds to disappear...
[19:23:21.401] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:22.170] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:22.171] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:22.173] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:22.742] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:22.892] Debug: Clearing game grid API cache
[19:23:22.893] Debug: Clearing building API cache
[19:23:22.894] Debug: Clearing deploy API cache
[19:23:22.894] Debug: Finding ElixirCollector
[19:23:22.895] Debug: Finding TownHall
[19:23:23.174] Debug: Found 1 TownHall
[19:23:23.175] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:23:23.261] Debug: Found 0 ElixirCollector
[19:23:23.265] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:23.267] Debug: Regular logic indicates active base
[19:23:23.268] Debug: Meets requirements failed on dead base check.
[19:23:23.269] Debug: Testing 0 attack methods
[19:23:23.271] Debug: no algorithm is suited to attack here
[19:23:23.272] Debug: Finding TownHall
[19:23:23.306] Debug: Found 1 TownHall
[19:23:23.308] [Attack] #26, Active, TH6, Skipping: This base isn't dead.
[19:23:23.309] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:23:25.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:25.662] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:25.666] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:26.071] Debug: Waiting for clouds to appear...
[19:23:26.072] Debug: Waiting for clouds to disappear...
[19:23:26.074] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:26.906] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:26.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:26.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:27.474] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:27.626] Debug: Clearing game grid API cache
[19:23:27.628] Debug: Clearing building API cache
[19:23:27.629] Debug: Clearing deploy API cache
[19:23:27.630] Debug: Finding ElixirCollector
[19:23:27.632] Debug: Finding TownHall
[19:23:27.936] Debug: Found 1 TownHall
[19:23:27.938] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:23:28.023] Debug: Found 0 ElixirCollector
[19:23:28.025] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:28.026] Debug: Regular logic indicates active base
[19:23:28.027] Debug: Meets requirements failed on dead base check.
[19:23:28.027] Debug: Testing 0 attack methods
[19:23:28.029] Debug: no algorithm is suited to attack here
[19:23:28.030] Debug: Finding TownHall
[19:23:28.071] Debug: Found 1 TownHall
[19:23:28.073] [Attack] #27, Active, TH6, Skipping: This base isn't dead.
[19:23:28.074] Debug: Waiting 1546 ms until we can click the next button (user
setting 2 s)
[19:23:30.041] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:30.045] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:30.335] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:30.768] Debug: Waiting for clouds to appear...
[19:23:30.770] Debug: Waiting for clouds to disappear...
[19:23:30.771] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:31.452] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:31.454] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:31.468] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:31.837] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:32.111] Debug: Clearing game grid API cache
[19:23:32.113] Debug: Clearing building API cache
[19:23:32.114] Debug: Clearing deploy API cache
[19:23:32.116] Debug: Finding ElixirCollector
[19:23:32.117] Debug: Finding TownHall
[19:23:32.257] Debug: Found 1 TownHall
[19:23:32.259] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:23:32.347] Debug: Found 0 ElixirCollector
[19:23:32.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:32.350] Debug: Regular logic indicates active base
[19:23:32.351] Debug: Meets requirements failed on dead base check.
[19:23:32.352] Debug: Testing 0 attack methods
[19:23:32.353] Debug: no algorithm is suited to attack here
[19:23:32.354] Debug: Finding TownHall
[19:23:32.390] Debug: Found 1 TownHall
[19:23:32.392] [Attack] #28, Active, TH6, Skipping: This base isn't dead.
[19:23:32.393] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:23:34.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:34.603] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:34.946] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:35.355] Debug: Waiting for clouds to appear...
[19:23:35.357] Debug: Waiting for clouds to disappear...
[19:23:35.358] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:36.054] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:36.056] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:36.063] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:36.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:36.775] Debug: Clearing game grid API cache
[19:23:36.776] Debug: Clearing building API cache
[19:23:36.778] Debug: Clearing deploy API cache
[19:23:36.779] Debug: Finding ElixirCollector
[19:23:36.779] Debug: Finding TownHall
[19:23:37.070] Debug: Found 1 TownHall
[19:23:37.071] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:23:37.213] Debug: Found 4 ElixirCollector
[19:23:37.258] Debug: Sending ADB command: time
[19:23:37.281] Debug: Android load 0m4.67s user 0m31.94s system
[19:23:37.452] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:23:37.454] Debug: Regular logic indicates active base
[19:23:37.455] Debug: Meets requirements failed on dead base check.
[19:23:37.456] Debug: Testing 0 attack methods
[19:23:37.457] Debug: no algorithm is suited to attack here
[19:23:37.458] Debug: Finding TownHall
[19:23:37.499] Debug: Found 1 TownHall
[19:23:37.501] [Attack] #29, Active, TH7, Skipping: This base isn't dead.
[19:23:37.502] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[19:23:39.207] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:39.474] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:39.716] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:40.024] Debug: Waiting for clouds to appear...
[19:23:40.026] Debug: Waiting for clouds to disappear...
[19:23:40.027] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:40.594] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:40.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:40.599] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:41.175] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:41.201] Debug: Clearing game grid API cache
[19:23:41.202] Debug: Clearing building API cache
[19:23:41.203] Debug: Clearing deploy API cache
[19:23:41.204] Debug: Finding ElixirCollector
[19:23:41.205] Debug: Finding TownHall
[19:23:41.492] Debug: Found 1 TownHall
[19:23:41.493] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:23:41.582] Debug: Found 0 ElixirCollector
[19:23:41.583] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:41.584] Debug: Regular logic indicates active base
[19:23:41.585] Debug: Meets requirements failed on dead base check.
[19:23:41.586] Debug: Testing 0 attack methods
[19:23:41.587] Debug: no algorithm is suited to attack here
[19:23:41.588] Debug: Finding TownHall
[19:23:41.623] Debug: Found 1 TownHall
[19:23:41.626] [Attack] #30, Active, TH5, Skipping: This base isn't dead.
[19:23:41.627] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[19:23:43.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:43.875] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:44.109] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:44.524] Debug: Waiting for clouds to appear...
[19:23:44.525] Debug: Waiting for clouds to disappear...
[19:23:44.527] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:45.097] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:45.098] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:45.101] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:45.511] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:45.786] Debug: Clearing game grid API cache
[19:23:45.787] Debug: Clearing building API cache
[19:23:45.789] Debug: Clearing deploy API cache
[19:23:45.790] Debug: Finding ElixirCollector
[19:23:45.791] Debug: Finding TownHall
[19:23:46.635] Debug: Found 0 TownHall
[19:23:46.932] Debug: Found 0 ElixirCollector
[19:23:46.934] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:46.935] Debug: Regular logic indicates active base
[19:23:46.936] Debug: Meets requirements failed on dead base check.
[19:23:46.937] Debug: Testing 0 attack methods
[19:23:46.938] Debug: no algorithm is suited to attack here
[19:23:46.939] Debug: Finding TownHall
[19:23:46.976] Debug: Found 0 TownHall
[19:23:46.978] [Attack] #31, Active, TH Not Found, Skipping: This base isn't dead.
[19:23:46.980] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[19:23:48.182] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:48.480] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:48.786] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:48.902] Debug: Waiting for clouds to appear...
[19:23:48.903] Debug: Waiting for clouds to disappear...
[19:23:48.904] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:49.480] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:49.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:49.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:50.059] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:50.115] Debug: Clearing game grid API cache
[19:23:50.117] Debug: Clearing building API cache
[19:23:50.117] Debug: Clearing deploy API cache
[19:23:50.118] Debug: Finding ElixirCollector
[19:23:50.119] Debug: Finding TownHall
[19:23:50.413] Debug: Found 1 TownHall
[19:23:50.415] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:23:50.504] Debug: Found 0 ElixirCollector
[19:23:50.505] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:50.506] Debug: Regular logic indicates active base
[19:23:50.507] Debug: Meets requirements failed on dead base check.
[19:23:50.508] Debug: Testing 0 attack methods
[19:23:50.509] Debug: no algorithm is suited to attack here
[19:23:50.510] Debug: Finding TownHall
[19:23:50.548] Debug: Found 1 TownHall
[19:23:50.550] [Attack] #32, Active, TH6, Skipping: This base isn't dead.
[19:23:50.552] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[19:23:51.924] Debug: [AR] Compacting done, 159.8MB -> 159.8MB
[19:23:52.615] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:52.894] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:53.014] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:53.326] Debug: Waiting for clouds to appear...
[19:23:53.328] Debug: Waiting for clouds to disappear...
[19:23:53.329] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:54.041] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:54.043] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:54.046] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:54.466] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:54.744] Debug: Clearing game grid API cache
[19:23:54.745] Debug: Clearing building API cache
[19:23:54.746] Debug: Clearing deploy API cache
[19:23:54.746] Debug: Finding ElixirCollector
[19:23:54.748] Debug: Finding TownHall
[19:23:54.954] Debug: Found 1 TownHall
[19:23:54.956] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:23:55.054] Debug: Found 0 ElixirCollector
[19:23:55.056] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:23:55.057] Debug: Regular logic indicates active base
[19:23:55.058] Debug: Meets requirements failed on dead base check.
[19:23:55.059] Debug: Testing 0 attack methods
[19:23:55.060] Debug: no algorithm is suited to attack here
[19:23:55.061] Debug: Finding TownHall
[19:23:55.100] Debug: Found 1 TownHall
[19:23:55.101] [Attack] #33, Active, TH5, Skipping: This base isn't dead.
[19:23:55.102] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:23:57.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:23:57.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:23:57.477] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:23:57.913] Debug: Waiting for clouds to appear...
[19:23:57.915] Debug: Waiting for clouds to disappear...
[19:23:57.916] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:23:58.824] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:23:58.825] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:23:58.827] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:23:59.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:23:59.503] Debug: Clearing game grid API cache
[19:23:59.504] Debug: Clearing building API cache
[19:23:59.505] Debug: Clearing deploy API cache
[19:23:59.507] Debug: Finding ElixirCollector
[19:23:59.508] Debug: Finding TownHall
[19:23:59.941] Debug: Found 1 TownHall
[19:23:59.943] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:24:00.167] Debug: Found 5 ElixirCollector
[19:24:00.731] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[19:24:00.732] Debug: Regular logic indicates active base
[19:24:00.734] Debug: Meets requirements failed on dead base check.
[19:24:00.735] Debug: Testing 0 attack methods
[19:24:00.737] Debug: no algorithm is suited to attack here
[19:24:00.738] Debug: Finding TownHall
[19:24:00.789] Debug: Found 1 TownHall
[19:24:00.791] [Attack] #34, Active, TH8, Skipping: This base isn't dead.
[19:24:00.793] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[19:24:02.009] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:02.295] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:02.507] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:02.730] Debug: Waiting for clouds to appear...
[19:24:02.732] Debug: Waiting for clouds to disappear...
[19:24:02.734] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:03.456] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:03.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:03.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:04.081] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:04.110] Debug: Clearing game grid API cache
[19:24:04.111] Debug: Clearing building API cache
[19:24:04.113] Debug: Clearing deploy API cache
[19:24:04.114] Debug: Finding ElixirCollector
[19:24:04.116] Debug: Finding TownHall
[19:24:04.475] Debug: Found 1 TownHall
[19:24:04.476] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:24:04.615] Debug: Found 0 ElixirCollector
[19:24:04.617] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:04.618] Debug: Regular logic indicates active base
[19:24:04.619] Debug: Meets requirements failed on dead base check.
[19:24:04.621] Debug: Testing 0 attack methods
[19:24:04.622] Debug: no algorithm is suited to attack here
[19:24:04.624] Debug: Finding TownHall
[19:24:04.662] Debug: Found 1 TownHall
[19:24:04.663] [Attack] #35, Active, TH7, Skipping: This base isn't dead.
[19:24:04.664] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:24:06.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:06.820] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:07.132] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:07.280] Debug: Waiting for clouds to appear...
[19:24:07.281] Debug: Waiting for clouds to disappear...
[19:24:07.282] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:07.283] Debug: Sending ADB command: time
[19:24:07.307] Debug: Android load 0m4.72s user 0m32.25s system
[19:24:08.079] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:08.080] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:08.082] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:08.483] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:08.760] Debug: Clearing game grid API cache
[19:24:08.762] Debug: Clearing building API cache
[19:24:08.763] Debug: Clearing deploy API cache
[19:24:08.764] Debug: Finding ElixirCollector
[19:24:08.766] Debug: Finding TownHall
[19:24:08.887] Debug: Found 1 TownHall
[19:24:08.888] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:24:09.035] Debug: Found 0 ElixirCollector
[19:24:09.036] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:09.038] Debug: Regular logic indicates active base
[19:24:09.039] Debug: Meets requirements failed on dead base check.
[19:24:09.040] Debug: Testing 0 attack methods
[19:24:09.041] Debug: no algorithm is suited to attack here
[19:24:09.042] Debug: Finding TownHall
[19:24:09.082] Debug: Found 1 TownHall
[19:24:09.085] [Attack] #36, Active, TH7, Skipping: This base isn't dead.
[19:24:09.086] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[19:24:11.297] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:11.614] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:12.077] Debug: Waiting for clouds to appear...
[19:24:12.079] Debug: Waiting for clouds to disappear...
[19:24:12.081] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:12.082] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:12.757] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:12.758] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:12.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:13.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:13.429] Debug: Clearing game grid API cache
[19:24:13.431] Debug: Clearing building API cache
[19:24:13.432] Debug: Clearing deploy API cache
[19:24:13.433] Debug: Finding ElixirCollector
[19:24:13.435] Debug: Finding TownHall
[19:24:13.799] Debug: Found 1 TownHall
[19:24:13.800] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:24:13.887] Debug: Found 0 ElixirCollector
[19:24:13.893] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:13.895] Debug: Regular logic indicates active base
[19:24:13.896] Debug: Meets requirements failed on dead base check.
[19:24:13.898] Debug: Testing 0 attack methods
[19:24:13.899] Debug: no algorithm is suited to attack here
[19:24:13.900] Debug: Finding TownHall
[19:24:13.940] Debug: Found 1 TownHall
[19:24:13.942] [Attack] #37, Active, TH6, Skipping: This base isn't dead.
[19:24:13.943] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[19:24:15.898] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:16.185] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:16.283] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:16.591] Debug: Waiting for clouds to appear...
[19:24:16.593] Debug: Waiting for clouds to disappear...
[19:24:16.594] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:17.302] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:17.303] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:17.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:17.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:18.000] Debug: Clearing game grid API cache
[19:24:18.001] Debug: Clearing building API cache
[19:24:18.003] Debug: Clearing deploy API cache
[19:24:18.004] Debug: Finding ElixirCollector
[19:24:18.006] Debug: Finding TownHall
[19:24:18.827] Debug: Found 0 TownHall
[19:24:19.046] Debug: Found 0 ElixirCollector
[19:24:19.047] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:19.048] Debug: Regular logic indicates active base
[19:24:19.049] Debug: Meets requirements failed on dead base check.
[19:24:19.051] Debug: Testing 0 attack methods
[19:24:19.052] Debug: no algorithm is suited to attack here
[19:24:19.053] Debug: Finding TownHall
[19:24:19.094] Debug: Found 0 TownHall
[19:24:19.107] [Attack] #38, Active, TH Not Found, Skipping: This base isn't dead.
[19:24:19.108] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[19:24:20.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:20.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:20.982] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:21.204] Debug: Waiting for clouds to appear...
[19:24:21.205] Debug: Waiting for clouds to disappear...
[19:24:21.206] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:21.768] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:21.769] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:21.778] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:22.376] Debug: Clearing game grid API cache
[19:24:22.377] Debug: Clearing building API cache
[19:24:22.379] Debug: Clearing deploy API cache
[19:24:22.381] Debug: Finding ElixirCollector
[19:24:22.382] Debug: Finding TownHall
[19:24:22.381] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:22.502] Debug: Found 1 TownHall
[19:24:22.504] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:24:22.612] Debug: Found 0 ElixirCollector
[19:24:22.614] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:22.615] Debug: Regular logic indicates active base
[19:24:22.617] Debug: Meets requirements failed on dead base check.
[19:24:22.618] Debug: Testing 0 attack methods
[19:24:22.619] Debug: no algorithm is suited to attack here
[19:24:22.621] Debug: Finding TownHall
[19:24:22.668] Debug: Found 1 TownHall
[19:24:22.670] [Attack] #39, Active, TH6, Skipping: This base isn't dead.
[19:24:22.671] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[19:24:24.883] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:25.151] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:25.290] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:25.617] Debug: Waiting for clouds to appear...
[19:24:25.618] Debug: Waiting for clouds to disappear...
[19:24:25.620] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:26.291] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:26.293] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:26.294] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:26.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:26.965] Debug: Clearing game grid API cache
[19:24:26.966] Debug: Clearing building API cache
[19:24:26.967] Debug: Clearing deploy API cache
[19:24:26.968] Debug: Finding ElixirCollector
[19:24:26.969] Debug: Finding TownHall
[19:24:27.088] Debug: Found 1 TownHall
[19:24:27.089] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:24:27.173] Debug: Found 0 ElixirCollector
[19:24:27.176] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:27.177] Debug: Regular logic indicates active base
[19:24:27.178] Debug: Meets requirements failed on dead base check.
[19:24:27.179] Debug: Testing 0 attack methods
[19:24:27.180] Debug: no algorithm is suited to attack here
[19:24:27.181] Debug: Finding TownHall
[19:24:27.218] Debug: Found 1 TownHall
[19:24:27.219] [Attack] #40, Active, TH6, Skipping: This base isn't dead.
[19:24:27.220] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:24:29.404] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:29.409] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:29.699] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:30.132] Debug: Waiting for clouds to appear...
[19:24:30.133] Debug: Waiting for clouds to disappear...
[19:24:30.134] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:30.827] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:30.828] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:30.830] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:31.397] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:31.546] Debug: Clearing game grid API cache
[19:24:31.548] Debug: Clearing building API cache
[19:24:31.549] Debug: Clearing deploy API cache
[19:24:31.550] Debug: Finding ElixirCollector
[19:24:31.559] Debug: Finding TownHall
[19:24:31.915] Debug: Found 1 TownHall
[19:24:31.916] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:24:31.998] Debug: Found 0 ElixirCollector
[19:24:31.999] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:32.001] Debug: Regular logic indicates active base
[19:24:32.002] Debug: Meets requirements failed on dead base check.
[19:24:32.003] Debug: Testing 0 attack methods
[19:24:32.003] Debug: no algorithm is suited to attack here
[19:24:32.005] Debug: Finding TownHall
[19:24:32.051] Debug: Found 1 TownHall
[19:24:32.053] [Attack] #41, Active, TH5, Skipping: This base isn't dead.
[19:24:32.055] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:24:34.004] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:34.301] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:34.611] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:34.723] Debug: Waiting for clouds to appear...
[19:24:34.724] Debug: Waiting for clouds to disappear...
[19:24:34.725] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:35.504] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:35.506] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:35.508] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:35.891] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:36.162] Debug: Clearing game grid API cache
[19:24:36.164] Debug: Clearing building API cache
[19:24:36.165] Debug: Clearing deploy API cache
[19:24:36.167] Debug: Finding ElixirCollector
[19:24:36.169] Debug: Finding TownHall
[19:24:36.511] Debug: Found 1 TownHall
[19:24:36.513] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:24:36.722] Debug: Found 0 ElixirCollector
[19:24:36.723] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:36.725] Debug: Regular logic indicates active base
[19:24:36.726] Debug: Meets requirements failed on dead base check.
[19:24:36.727] Debug: Testing 0 attack methods
[19:24:36.728] Debug: no algorithm is suited to attack here
[19:24:36.729] Debug: Finding TownHall
[19:24:36.772] Debug: Found 1 TownHall
[19:24:36.774] [Attack] #42, Active, TH8, Skipping: This base isn't dead.
[19:24:36.775] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[19:24:37.309] Debug: Sending ADB command: time
[19:24:37.331] Debug: Android load 0m4.76s user 0m32.51s system
[19:24:38.641] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:38.928] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:38.932] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:39.228] Debug: Waiting for clouds to appear...
[19:24:39.229] Debug: Waiting for clouds to disappear...
[19:24:39.231] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:40.054] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:40.056] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:40.057] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:40.426] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:40.703] Debug: Clearing game grid API cache
[19:24:40.704] Debug: Clearing building API cache
[19:24:40.706] Debug: Clearing deploy API cache
[19:24:40.707] Debug: Finding ElixirCollector
[19:24:40.708] Debug: Finding TownHall
[19:24:40.905] Debug: Found 1 TownHall
[19:24:40.907] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:24:40.996] Debug: Found 0 ElixirCollector
[19:24:40.998] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:40.999] Debug: Regular logic indicates active base
[19:24:41.000] Debug: Meets requirements failed on dead base check.
[19:24:41.001] Debug: Testing 0 attack methods
[19:24:41.002] Debug: no algorithm is suited to attack here
[19:24:41.003] Debug: Finding TownHall
[19:24:41.042] Debug: Found 1 TownHall
[19:24:41.044] [Attack] #43, Active, TH5, Skipping: This base isn't dead.
[19:24:41.045] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:24:43.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:43.136] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:43.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:43.879] Debug: Waiting for clouds to appear...
[19:24:43.881] Debug: Waiting for clouds to disappear...
[19:24:43.882] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:44.563] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:44.564] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:44.565] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:45.126] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:45.274] Debug: Clearing game grid API cache
[19:24:45.275] Debug: Clearing building API cache
[19:24:45.277] Debug: Clearing deploy API cache
[19:24:45.278] Debug: Finding ElixirCollector
[19:24:45.279] Debug: Finding TownHall
[19:24:45.637] Debug: Found 1 TownHall
[19:24:45.639] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:24:45.781] Debug: Found 0 ElixirCollector
[19:24:45.782] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:45.783] Debug: Regular logic indicates active base
[19:24:45.784] Debug: Meets requirements failed on dead base check.
[19:24:45.785] Debug: Testing 0 attack methods
[19:24:45.785] Debug: no algorithm is suited to attack here
[19:24:45.786] Debug: Finding TownHall
[19:24:45.825] Debug: Found 1 TownHall
[19:24:45.827] [Attack] #44, Active, TH7, Skipping: This base isn't dead.
[19:24:45.827] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[19:24:47.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:48.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:48.189] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:48.504] Debug: Waiting for clouds to appear...
[19:24:48.505] Debug: Waiting for clouds to disappear...
[19:24:48.506] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:49.329] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:49.330] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:49.341] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:49.730] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:50.010] Debug: Clearing game grid API cache
[19:24:50.012] Debug: Clearing building API cache
[19:24:50.014] Debug: Clearing deploy API cache
[19:24:50.015] Debug: Finding ElixirCollector
[19:24:50.016] Debug: Finding TownHall
[19:24:50.366] Debug: Found 1 TownHall
[19:24:50.368] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:24:50.454] Debug: Found 0 ElixirCollector
[19:24:50.456] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:50.457] Debug: Regular logic indicates active base
[19:24:50.458] Debug: Meets requirements failed on dead base check.
[19:24:50.460] Debug: Testing 0 attack methods
[19:24:50.461] Debug: no algorithm is suited to attack here
[19:24:50.462] Debug: Finding TownHall
[19:24:50.500] Debug: Found 1 TownHall
[19:24:50.502] [Attack] #45, Active, TH6, Skipping: This base isn't dead.
[19:24:50.504] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:24:52.480] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:52.484] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:52.802] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:53.215] Debug: Waiting for clouds to appear...
[19:24:53.216] Debug: Waiting for clouds to disappear...
[19:24:53.218] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:53.782] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:53.784] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:53.786] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:54.389] Debug: Clearing game grid API cache
[19:24:54.390] Debug: Clearing building API cache
[19:24:54.392] Debug: Clearing deploy API cache
[19:24:54.394] Debug: Finding ElixirCollector
[19:24:54.394] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:54.395] Debug: Finding TownHall
[19:24:54.534] Debug: Found 1 TownHall
[19:24:54.535] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:24:54.623] Debug: Found 0 ElixirCollector
[19:24:54.625] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:54.626] Debug: Regular logic indicates active base
[19:24:54.627] Debug: Meets requirements failed on dead base check.
[19:24:54.628] Debug: Testing 0 attack methods
[19:24:54.629] Debug: no algorithm is suited to attack here
[19:24:54.630] Debug: Finding TownHall
[19:24:54.668] Debug: Found 1 TownHall
[19:24:54.669] [Attack] #46, Active, TH6, Skipping: This base isn't dead.
[19:24:54.670] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:24:56.871] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:24:56.876] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:24:57.240] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:24:57.592] Debug: Waiting for clouds to appear...
[19:24:57.593] Debug: Waiting for clouds to disappear...
[19:24:57.594] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:24:58.430] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:24:58.431] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:24:58.433] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:24:58.990] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:24:59.142] Debug: Clearing game grid API cache
[19:24:59.143] Debug: Clearing building API cache
[19:24:59.144] Debug: Clearing deploy API cache
[19:24:59.145] Debug: Finding ElixirCollector
[19:24:59.146] Debug: Finding TownHall
[19:24:59.437] Debug: Found 1 TownHall
[19:24:59.439] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:24:59.530] Debug: Found 0 ElixirCollector
[19:24:59.533] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:24:59.534] Debug: Regular logic indicates active base
[19:24:59.536] Debug: Meets requirements failed on dead base check.
[19:24:59.537] Debug: Testing 0 attack methods
[19:24:59.539] Debug: no algorithm is suited to attack here
[19:24:59.540] Debug: Finding TownHall
[19:24:59.598] Debug: Found 1 TownHall
[19:24:59.599] [Attack] #47, Active, TH5, Skipping: This base isn't dead.
[19:24:59.601] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:25:01.609] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:01.878] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:02.108] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:02.422] Debug: Waiting for clouds to appear...
[19:25:02.424] Debug: Waiting for clouds to disappear...
[19:25:02.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:03.121] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:03.123] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:03.127] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:03.552] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:03.821] Debug: Clearing game grid API cache
[19:25:03.822] Debug: Clearing building API cache
[19:25:03.823] Debug: Clearing deploy API cache
[19:25:03.824] Debug: Finding ElixirCollector
[19:25:03.825] Debug: Finding TownHall
[19:25:04.022] Debug: Found 1 TownHall
[19:25:04.023] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:04.117] Debug: Found 0 ElixirCollector
[19:25:04.119] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:04.120] Debug: Regular logic indicates active base
[19:25:04.121] Debug: Meets requirements failed on dead base check.
[19:25:04.122] Debug: Testing 0 attack methods
[19:25:04.123] Debug: no algorithm is suited to attack here
[19:25:04.124] Debug: Finding TownHall
[19:25:04.168] Debug: Found 1 TownHall
[19:25:04.170] [Attack] #48, Active, TH6, Skipping: This base isn't dead.
[19:25:04.172] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:25:06.241] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:06.245] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:06.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:06.975] Debug: Waiting for clouds to appear...
[19:25:06.977] Debug: Waiting for clouds to disappear...
[19:25:06.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:07.333] Debug: Sending ADB command: time
[19:25:07.355] Debug: Android load 0m4.84s user 0m32.84s system
[19:25:07.531] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:07.698] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:07.699] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:08.084] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:08.359] Debug: Clearing game grid API cache
[19:25:08.360] Debug: Clearing building API cache
[19:25:08.362] Debug: Clearing deploy API cache
[19:25:08.363] Debug: Finding ElixirCollector
[19:25:08.365] Debug: Finding TownHall
[19:25:08.567] Debug: Found 1 TownHall
[19:25:08.569] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:25:08.657] Debug: Found 0 ElixirCollector
[19:25:08.659] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:08.660] Debug: Regular logic indicates active base
[19:25:08.661] Debug: Meets requirements failed on dead base check.
[19:25:08.662] Debug: Testing 0 attack methods
[19:25:08.663] Debug: no algorithm is suited to attack here
[19:25:08.664] Debug: Finding TownHall
[19:25:08.704] Debug: Found 1 TownHall
[19:25:08.706] [Attack] #49, Active, TH5, Skipping: This base isn't dead.
[19:25:08.707] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:25:10.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:11.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:11.503] Debug: Waiting for clouds to appear...
[19:25:11.505] Debug: Waiting for clouds to disappear...
[19:25:11.507] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:11.508] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:12.158] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:12.160] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:12.162] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:12.724] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:12.873] Debug: Clearing game grid API cache
[19:25:12.875] Debug: Clearing building API cache
[19:25:12.876] Debug: Clearing deploy API cache
[19:25:12.877] Debug: Finding ElixirCollector
[19:25:12.879] Debug: Finding TownHall
[19:25:13.212] Debug: Found 1 TownHall
[19:25:13.214] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[19:25:13.435] Debug: Found 0 ElixirCollector
[19:25:13.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:13.438] Debug: Regular logic indicates active base
[19:25:13.440] Debug: Meets requirements failed on dead base check.
[19:25:13.441] Debug: Testing 0 attack methods
[19:25:13.443] Debug: no algorithm is suited to attack here
[19:25:13.444] Debug: Finding TownHall
[19:25:13.477] Debug: Found 1 TownHall
[19:25:13.479] [Attack] #50, Active, TH8, Skipping: This base isn't dead.
[19:25:13.480] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[19:25:15.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:15.608] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:15.728] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:16.051] Debug: Waiting for clouds to appear...
[19:25:16.052] Debug: Waiting for clouds to disappear...
[19:25:16.054] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:16.734] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:16.736] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:16.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:17.373] Debug: Clearing game grid API cache
[19:25:17.374] Debug: Clearing building API cache
[19:25:17.376] Debug: Clearing deploy API cache
[19:25:17.377] Debug: Finding ElixirCollector
[19:25:17.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:17.379] Debug: Finding TownHall
[19:25:17.646] Debug: Found 1 TownHall
[19:25:17.648] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:17.732] Debug: Found 0 ElixirCollector
[19:25:17.733] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:17.735] Debug: Regular logic indicates active base
[19:25:17.736] Debug: Meets requirements failed on dead base check.
[19:25:17.737] Debug: Testing 0 attack methods
[19:25:17.738] Debug: no algorithm is suited to attack here
[19:25:17.739] Debug: Finding TownHall
[19:25:17.777] Debug: Found 1 TownHall
[19:25:17.778] [Attack] #51, Active, TH6, Skipping: This base isn't dead.
[19:25:17.780] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[19:25:19.852] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:19.856] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:20.174] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:20.581] Debug: Waiting for clouds to appear...
[19:25:20.583] Debug: Waiting for clouds to disappear...
[19:25:20.583] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:21.271] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:21.272] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:21.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:21.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:21.877] Debug: Clearing game grid API cache
[19:25:21.879] Debug: Clearing building API cache
[19:25:21.880] Debug: Clearing deploy API cache
[19:25:21.882] Debug: Finding ElixirCollector
[19:25:21.883] Debug: Finding TownHall
[19:25:22.217] Debug: Found 1 TownHall
[19:25:22.219] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:25:22.373] Debug: Found 0 ElixirCollector
[19:25:22.381] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:22.382] Debug: Regular logic indicates active base
[19:25:22.384] Debug: Meets requirements failed on dead base check.
[19:25:22.385] Debug: Testing 0 attack methods
[19:25:22.386] Debug: no algorithm is suited to attack here
[19:25:22.387] Debug: Finding TownHall
[19:25:22.423] Debug: Found 1 TownHall
[19:25:22.425] [Attack] #52, Active, TH7, Skipping: This base isn't dead.
[19:25:22.426] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[19:25:24.371] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:24.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:24.982] Debug: Waiting for clouds to appear...
[19:25:24.983] Debug: Waiting for clouds to disappear...
[19:25:24.985] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:24.988] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:25.801] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:25.803] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:25.805] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:26.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:26.435] Debug: Clearing game grid API cache
[19:25:26.436] Debug: Clearing building API cache
[19:25:26.437] Debug: Clearing deploy API cache
[19:25:26.439] Debug: Finding ElixirCollector
[19:25:26.441] Debug: Finding TownHall
[19:25:26.644] Debug: Found 1 TownHall
[19:25:26.646] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:26.743] Debug: Found 0 ElixirCollector
[19:25:26.747] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:26.749] Debug: Regular logic indicates active base
[19:25:26.750] Debug: Meets requirements failed on dead base check.
[19:25:26.752] Debug: Testing 0 attack methods
[19:25:26.753] Debug: no algorithm is suited to attack here
[19:25:26.755] Debug: Finding TownHall
[19:25:26.790] Debug: Found 1 TownHall
[19:25:26.791] [Attack] #53, Active, TH6, Skipping: This base isn't dead.
[19:25:26.793] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:25:28.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:29.154] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:29.159] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:29.487] Debug: Waiting for clouds to appear...
[19:25:29.489] Debug: Waiting for clouds to disappear...
[19:25:29.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:30.286] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:30.288] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:30.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:30.880] Debug: Clearing game grid API cache
[19:25:30.882] Debug: Clearing building API cache
[19:25:30.884] Debug: Clearing deploy API cache
[19:25:30.885] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:30.886] Debug: Finding ElixirCollector
[19:25:30.889] Debug: Finding TownHall
[19:25:31.254] Debug: Found 1 TownHall
[19:25:31.255] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:25:31.359] Debug: Found 0 ElixirCollector
[19:25:31.361] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:31.362] Debug: Regular logic indicates active base
[19:25:31.363] Debug: Meets requirements failed on dead base check.
[19:25:31.364] Debug: Testing 0 attack methods
[19:25:31.365] Debug: no algorithm is suited to attack here
[19:25:31.366] Debug: Finding TownHall
[19:25:31.411] Debug: Found 1 TownHall
[19:25:31.413] [Attack] #54, Active, TH5, Skipping: This base isn't dead.
[19:25:31.414] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[19:25:33.383] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:33.388] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:33.683] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:34.108] Debug: Waiting for clouds to appear...
[19:25:34.110] Debug: Waiting for clouds to disappear...
[19:25:34.111] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:34.683] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:34.685] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:34.688] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:35.081] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:35.358] Debug: Clearing game grid API cache
[19:25:35.359] Debug: Clearing building API cache
[19:25:35.360] Debug: Clearing deploy API cache
[19:25:35.362] Debug: Finding ElixirCollector
[19:25:35.363] Debug: Finding TownHall
[19:25:35.495] Debug: Found 1 TownHall
[19:25:35.505] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:25:35.596] Debug: Found 0 ElixirCollector
[19:25:35.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:35.600] Debug: Regular logic indicates active base
[19:25:35.602] Debug: Meets requirements failed on dead base check.
[19:25:35.603] Debug: Testing 0 attack methods
[19:25:35.604] Debug: no algorithm is suited to attack here
[19:25:35.604] Debug: Finding TownHall
[19:25:35.646] Debug: Found 1 TownHall
[19:25:35.648] [Attack] #55, Active, TH5, Skipping: This base isn't dead.
[19:25:35.649] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:25:37.357] Debug: Sending ADB command: time
[19:25:37.379] Debug: Android load 0m4.86s user 0m33.14s system
[19:25:37.855] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:37.861] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:38.135] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:38.549] Debug: Waiting for clouds to appear...
[19:25:38.549] Debug: Waiting for clouds to disappear...
[19:25:38.550] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:39.124] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:39.125] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:39.128] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:39.706] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:39.727] Debug: Clearing game grid API cache
[19:25:39.728] Debug: Clearing building API cache
[19:25:39.728] Debug: Clearing deploy API cache
[19:25:39.730] Debug: Finding ElixirCollector
[19:25:39.731] Debug: Finding TownHall
[19:25:39.938] Debug: Found 1 TownHall
[19:25:39.938] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:40.032] Debug: Found 0 ElixirCollector
[19:25:40.033] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:40.035] Debug: Regular logic indicates active base
[19:25:40.036] Debug: Meets requirements failed on dead base check.
[19:25:40.037] Debug: Testing 0 attack methods
[19:25:40.038] Debug: no algorithm is suited to attack here
[19:25:40.039] Debug: Finding TownHall
[19:25:40.077] Debug: Found 1 TownHall
[19:25:40.079] [Attack] #56, Active, TH6, Skipping: This base isn't dead.
[19:25:40.080] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[19:25:42.201] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:42.205] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:42.481] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:42.818] Debug: Waiting for clouds to appear...
[19:25:42.819] Debug: Waiting for clouds to disappear...
[19:25:42.821] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:43.517] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:43.518] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:43.521] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:44.094] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:44.248] Debug: Clearing game grid API cache
[19:25:44.249] Debug: Clearing building API cache
[19:25:44.251] Debug: Clearing deploy API cache
[19:25:44.252] Debug: Finding ElixirCollector
[19:25:44.254] Debug: Finding TownHall
[19:25:44.453] Debug: Found 1 TownHall
[19:25:44.455] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:25:44.544] Debug: Found 0 ElixirCollector
[19:25:44.545] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:44.547] Debug: Regular logic indicates active base
[19:25:44.548] Debug: Meets requirements failed on dead base check.
[19:25:44.549] Debug: Testing 0 attack methods
[19:25:44.550] Debug: no algorithm is suited to attack here
[19:25:44.551] Debug: Finding TownHall
[19:25:44.589] Debug: Found 1 TownHall
[19:25:44.591] [Attack] #57, Active, TH5, Skipping: This base isn't dead.
[19:25:44.592] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:25:46.667] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:46.929] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:47.316] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:47.430] Debug: Waiting for clouds to appear...
[19:25:47.431] Debug: Waiting for clouds to disappear...
[19:25:47.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:48.217] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:48.218] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:48.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:48.601] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:48.879] Debug: Clearing game grid API cache
[19:25:48.880] Debug: Clearing building API cache
[19:25:48.882] Debug: Clearing deploy API cache
[19:25:48.883] Debug: Finding ElixirCollector
[19:25:48.884] Debug: Finding TownHall
[19:25:49.091] Debug: Found 1 TownHall
[19:25:49.093] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:49.180] Debug: Found 0 ElixirCollector
[19:25:49.182] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:49.184] Debug: Regular logic indicates active base
[19:25:49.186] Debug: Meets requirements failed on dead base check.
[19:25:49.188] Debug: Testing 0 attack methods
[19:25:49.189] Debug: no algorithm is suited to attack here
[19:25:49.190] Debug: Finding TownHall
[19:25:49.234] Debug: Found 1 TownHall
[19:25:49.236] [Attack] #58, Active, TH6, Skipping: This base isn't dead.
[19:25:49.237] Debug: Waiting 1640 ms until we can click the next button (user
setting 2 s)
[19:25:51.299] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:51.579] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:51.583] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:52.012] Debug: Waiting for clouds to appear...
[19:25:52.013] Debug: Waiting for clouds to disappear...
[19:25:52.014] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:52.370] Debug: [AR] Compacting done, 159.9MB -> 159.9MB
[19:25:52.750] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:52.752] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:52.755] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:53.160] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:53.403] Debug: Clearing game grid API cache
[19:25:53.403] Debug: Clearing building API cache
[19:25:53.404] Debug: Clearing deploy API cache
[19:25:53.405] Debug: Finding ElixirCollector
[19:25:53.406] Debug: Finding TownHall
[19:25:53.518] Debug: Found 1 TownHall
[19:25:53.520] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:53.608] Debug: Found 0 ElixirCollector
[19:25:53.609] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:53.611] Debug: Regular logic indicates active base
[19:25:53.612] Debug: Meets requirements failed on dead base check.
[19:25:53.613] Debug: Testing 0 attack methods
[19:25:53.613] Debug: no algorithm is suited to attack here
[19:25:53.614] Debug: Finding TownHall
[19:25:53.651] Debug: Found 1 TownHall
[19:25:53.653] [Attack] #59, Active, TH6, Skipping: This base isn't dead.
[19:25:53.655] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:25:55.846] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:25:55.852] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:25:56.148] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:25:56.571] Debug: Waiting for clouds to appear...
[19:25:56.572] Debug: Waiting for clouds to disappear...
[19:25:56.574] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:25:57.260] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:25:57.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:25:57.268] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:25:57.870] Debug: Clearing game grid API cache
[19:25:57.871] Debug: Clearing building API cache
[19:25:57.873] Debug: Clearing deploy API cache
[19:25:57.875] Debug: Finding ElixirCollector
[19:25:57.876] Debug: Finding TownHall
[19:25:57.875] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:25:58.015] Debug: Found 1 TownHall
[19:25:58.017] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:25:58.113] Debug: Found 0 ElixirCollector
[19:25:58.116] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:25:58.117] Debug: Regular logic indicates active base
[19:25:58.119] Debug: Meets requirements failed on dead base check.
[19:25:58.120] Debug: Testing 0 attack methods
[19:25:58.121] Debug: no algorithm is suited to attack here
[19:25:58.122] Debug: Finding TownHall
[19:25:58.162] Debug: Found 1 TownHall
[19:25:58.164] [Attack] #60, Active, TH6, Skipping: This base isn't dead.
[19:25:58.165] Debug: Waiting 1718 ms until we can click the next button (user
setting 2 s)
[19:26:00.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:00.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:01.140] Debug: Waiting for clouds to appear...
[19:26:01.141] Debug: Waiting for clouds to disappear...
[19:26:01.143] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:01.145] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:01.825] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:01.826] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:01.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:02.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:02.491] Debug: Clearing game grid API cache
[19:26:02.492] Debug: Clearing building API cache
[19:26:02.493] Debug: Clearing deploy API cache
[19:26:02.495] Debug: Finding ElixirCollector
[19:26:02.496] Debug: Finding TownHall
[19:26:02.613] Debug: Found 1 TownHall
[19:26:02.615] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:02.699] Debug: Found 0 ElixirCollector
[19:26:02.700] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:02.701] Debug: Regular logic indicates active base
[19:26:02.702] Debug: Meets requirements failed on dead base check.
[19:26:02.702] Debug: Testing 0 attack methods
[19:26:02.703] Debug: no algorithm is suited to attack here
[19:26:02.704] Debug: Finding TownHall
[19:26:02.743] Debug: Found 1 TownHall
[19:26:02.744] [Attack] #61, Active, TH6, Skipping: This base isn't dead.
[19:26:02.744] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:26:04.940] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:05.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:05.335] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:05.650] Debug: Waiting for clouds to appear...
[19:26:05.651] Debug: Waiting for clouds to disappear...
[19:26:05.653] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:06.351] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:06.352] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:06.354] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:06.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:07.015] Debug: Clearing game grid API cache
[19:26:07.016] Debug: Clearing building API cache
[19:26:07.017] Debug: Clearing deploy API cache
[19:26:07.018] Debug: Finding ElixirCollector
[19:26:07.019] Debug: Finding TownHall
[19:26:07.136] Debug: Found 1 TownHall
[19:26:07.138] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:07.232] Debug: Found 0 ElixirCollector
[19:26:07.234] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:07.235] Debug: Regular logic indicates active base
[19:26:07.236] Debug: Meets requirements failed on dead base check.
[19:26:07.237] Debug: Testing 0 attack methods
[19:26:07.238] Debug: no algorithm is suited to attack here
[19:26:07.240] Debug: Finding TownHall
[19:26:07.277] Debug: Found 1 TownHall
[19:26:07.279] [Attack] #62, Active, TH6, Skipping: This base isn't dead.
[19:26:07.280] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:26:07.381] Debug: Sending ADB command: time
[19:26:07.404] Debug: Android load 0m4.92s user 0m33.46s system
[19:26:09.469] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:09.651] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:09.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:10.283] Debug: Waiting for clouds to appear...
[19:26:10.285] Debug: Waiting for clouds to disappear...
[19:26:10.287] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:10.850] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:10.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:10.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:11.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:11.511] Debug: Clearing game grid API cache
[19:26:11.513] Debug: Clearing building API cache
[19:26:11.514] Debug: Clearing deploy API cache
[19:26:11.515] Debug: Finding ElixirCollector
[19:26:11.516] Debug: Finding TownHall
[19:26:11.634] Debug: Found 1 TownHall
[19:26:11.635] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:11.723] Debug: Found 0 ElixirCollector
[19:26:11.725] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:11.726] Debug: Regular logic indicates active base
[19:26:11.728] Debug: Meets requirements failed on dead base check.
[19:26:11.729] Debug: Testing 0 attack methods
[19:26:11.731] Debug: no algorithm is suited to attack here
[19:26:11.732] Debug: Finding TownHall
[19:26:11.774] Debug: Found 1 TownHall
[19:26:11.775] [Attack] #63, Active, TH6, Skipping: This base isn't dead.
[19:26:11.777] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:26:14.006] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:14.281] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:14.609] Debug: Waiting for clouds to appear...
[19:26:14.609] Debug: Waiting for clouds to disappear...
[19:26:14.611] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:14.736] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:15.564] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:15.565] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:15.568] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:15.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:16.223] Debug: Clearing game grid API cache
[19:26:16.224] Debug: Clearing building API cache
[19:26:16.225] Debug: Clearing deploy API cache
[19:26:16.227] Debug: Finding ElixirCollector
[19:26:16.228] Debug: Finding TownHall
[19:26:16.431] Debug: Found 1 TownHall
[19:26:16.432] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:26:16.517] Debug: Found 0 ElixirCollector
[19:26:16.519] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:16.520] Debug: Regular logic indicates active base
[19:26:16.521] Debug: Meets requirements failed on dead base check.
[19:26:16.522] Debug: Testing 0 attack methods
[19:26:16.523] Debug: no algorithm is suited to attack here
[19:26:16.524] Debug: Finding TownHall
[19:26:16.561] Debug: Found 1 TownHall
[19:26:16.569] [Attack] #64, Active, TH5, Skipping: This base isn't dead.
[19:26:16.571] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:26:18.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:18.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:18.932] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:19.281] Debug: Waiting for clouds to appear...
[19:26:19.282] Debug: Waiting for clouds to disappear...
[19:26:19.283] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:20.086] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:20.087] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:20.089] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:20.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:20.758] Debug: Clearing game grid API cache
[19:26:20.759] Debug: Clearing building API cache
[19:26:20.760] Debug: Clearing deploy API cache
[19:26:20.761] Debug: Finding ElixirCollector
[19:26:20.763] Debug: Finding TownHall
[19:26:20.896] Debug: Found 1 TownHall
[19:26:20.899] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:26:20.981] Debug: Found 0 ElixirCollector
[19:26:20.983] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:20.984] Debug: Regular logic indicates active base
[19:26:20.985] Debug: Meets requirements failed on dead base check.
[19:26:20.987] Debug: Testing 0 attack methods
[19:26:20.988] Debug: no algorithm is suited to attack here
[19:26:20.990] Debug: Finding TownHall
[19:26:21.028] Debug: Found 1 TownHall
[19:26:21.029] [Attack] #65, Active, TH5, Skipping: This base isn't dead.
[19:26:21.030] Debug: Waiting 1718 ms until we can click the next button (user
setting 2 s)
[19:26:23.217] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:23.222] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:23.582] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:23.959] Debug: Waiting for clouds to appear...
[19:26:23.961] Debug: Waiting for clouds to disappear...
[19:26:23.962] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:24.663] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:24.665] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:24.666] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:25.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:25.324] Debug: Clearing game grid API cache
[19:26:25.325] Debug: Clearing building API cache
[19:26:25.327] Debug: Clearing deploy API cache
[19:26:25.328] Debug: Finding ElixirCollector
[19:26:25.329] Debug: Finding TownHall
[19:26:25.523] Debug: Found 1 TownHall
[19:26:25.524] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:25.612] Debug: Found 0 ElixirCollector
[19:26:25.615] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:25.616] Debug: Regular logic indicates active base
[19:26:25.618] Debug: Meets requirements failed on dead base check.
[19:26:25.619] Debug: Testing 0 attack methods
[19:26:25.620] Debug: no algorithm is suited to attack here
[19:26:25.621] Debug: Finding TownHall
[19:26:25.655] Debug: Found 1 TownHall
[19:26:25.657] [Attack] #66, Active, TH6, Skipping: This base isn't dead.
[19:26:25.659] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:26:27.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:28.003] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:28.454] Debug: Waiting for clouds to appear...
[19:26:28.456] Debug: Waiting for clouds to disappear...
[19:26:28.457] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:28.459] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:29.012] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:29.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:29.016] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:29.395] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:29.684] Debug: Clearing game grid API cache
[19:26:29.685] Debug: Clearing building API cache
[19:26:29.687] Debug: Clearing deploy API cache
[19:26:29.689] Debug: Finding ElixirCollector
[19:26:29.690] Debug: Finding TownHall
[19:26:29.826] Debug: Found 1 TownHall
[19:26:29.834] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:29.925] Debug: Found 0 ElixirCollector
[19:26:29.927] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:29.928] Debug: Regular logic indicates active base
[19:26:29.929] Debug: Meets requirements failed on dead base check.
[19:26:29.930] Debug: Testing 0 attack methods
[19:26:29.931] Debug: no algorithm is suited to attack here
[19:26:29.932] Debug: Finding TownHall
[19:26:29.972] Debug: Found 1 TownHall
[19:26:29.974] [Attack] #67, Active, TH6, Skipping: This base isn't dead.
[19:26:29.975] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:26:32.164] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:32.458] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:32.660] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:32.784] Debug: Waiting for clouds to appear...
[19:26:32.785] Debug: Waiting for clouds to disappear...
[19:26:32.786] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:33.829] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:26:33.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:33.833] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:34.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:34.482] Debug: Clearing game grid API cache
[19:26:34.483] Debug: Clearing building API cache
[19:26:34.485] Debug: Clearing deploy API cache
[19:26:34.486] Debug: Finding ElixirCollector
[19:26:34.487] Debug: Finding TownHall
[19:26:34.801] Debug: Found 1 TownHall
[19:26:34.803] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:26:34.972] Debug: Found 0 ElixirCollector
[19:26:34.974] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:34.975] Debug: Regular logic indicates active base
[19:26:34.976] Debug: Meets requirements failed on dead base check.
[19:26:34.978] Debug: Testing 0 attack methods
[19:26:34.979] Debug: no algorithm is suited to attack here
[19:26:34.995] Debug: Finding TownHall
[19:26:35.042] Debug: Found 1 TownHall
[19:26:35.044] [Attack] #68, Active, TH7, Skipping: This base isn't dead.
[19:26:35.045] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[19:26:37.010] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:37.015] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:37.332] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:37.406] Debug: Sending ADB command: time
[19:26:37.428] Debug: Android load 0m4.99s user 0m33.79s system
[19:26:37.714] Debug: Waiting for clouds to appear...
[19:26:37.716] Debug: Waiting for clouds to disappear...
[19:26:37.717] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:38.425] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:38.427] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:38.432] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:38.795] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:39.077] Debug: Clearing game grid API cache
[19:26:39.078] Debug: Clearing building API cache
[19:26:39.080] Debug: Clearing deploy API cache
[19:26:39.081] Debug: Finding ElixirCollector
[19:26:39.082] Debug: Finding TownHall
[19:26:39.352] Debug: Found 1 TownHall
[19:26:39.354] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:26:39.441] Debug: Found 0 ElixirCollector
[19:26:39.442] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:39.444] Debug: Regular logic indicates active base
[19:26:39.445] Debug: Meets requirements failed on dead base check.
[19:26:39.446] Debug: Testing 0 attack methods
[19:26:39.447] Debug: no algorithm is suited to attack here
[19:26:39.448] Debug: Finding TownHall
[19:26:39.489] Debug: Found 1 TownHall
[19:26:39.490] [Attack] #69, Active, TH5, Skipping: This base isn't dead.
[19:26:39.492] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:26:41.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:41.830] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:42.175] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:42.282] Debug: Waiting for clouds to appear...
[19:26:42.283] Debug: Waiting for clouds to disappear...
[19:26:42.284] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:42.952] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:42.953] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:42.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:43.534] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:43.558] Debug: Clearing game grid API cache
[19:26:43.558] Debug: Clearing building API cache
[19:26:43.560] Debug: Clearing deploy API cache
[19:26:43.561] Debug: Finding ElixirCollector
[19:26:43.562] Debug: Finding TownHall
[19:26:43.842] Debug: Found 1 TownHall
[19:26:43.844] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:43.930] Debug: Found 0 ElixirCollector
[19:26:43.931] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:43.933] Debug: Regular logic indicates active base
[19:26:43.933] Debug: Meets requirements failed on dead base check.
[19:26:43.934] Debug: Testing 0 attack methods
[19:26:43.935] Debug: no algorithm is suited to attack here
[19:26:43.936] Debug: Finding TownHall
[19:26:43.976] Debug: Found 1 TownHall
[19:26:43.978] [Attack] #70, Active, TH6, Skipping: This base isn't dead.
[19:26:43.979] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:26:46.056] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:46.328] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:46.461] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:46.769] Debug: Waiting for clouds to appear...
[19:26:46.770] Debug: Waiting for clouds to disappear...
[19:26:46.771] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:47.592] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:47.594] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:47.596] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:47.970] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:48.248] Debug: Clearing game grid API cache
[19:26:48.250] Debug: Clearing building API cache
[19:26:48.251] Debug: Clearing deploy API cache
[19:26:48.252] Debug: Finding ElixirCollector
[19:26:48.254] Debug: Finding TownHall
[19:26:48.370] Debug: Found 1 TownHall
[19:26:48.371] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:26:48.461] Debug: Found 0 ElixirCollector
[19:26:48.463] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:48.464] Debug: Regular logic indicates active base
[19:26:48.465] Debug: Meets requirements failed on dead base check.
[19:26:48.466] Debug: Testing 0 attack methods
[19:26:48.467] Debug: no algorithm is suited to attack here
[19:26:48.469] Debug: Finding TownHall
[19:26:48.508] Debug: Found 1 TownHall
[19:26:48.510] [Attack] #71, Active, TH6, Skipping: This base isn't dead.
[19:26:48.512] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[19:26:50.711] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:50.716] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:51.139] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:51.500] Debug: Waiting for clouds to appear...
[19:26:51.502] Debug: Waiting for clouds to disappear...
[19:26:51.503] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:52.185] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:52.186] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:52.224] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:52.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:52.906] Debug: Clearing game grid API cache
[19:26:52.907] Debug: Clearing building API cache
[19:26:52.908] Debug: Clearing deploy API cache
[19:26:52.909] Debug: Finding ElixirCollector
[19:26:52.910] Debug: Finding TownHall
[19:26:53.110] Debug: Found 1 TownHall
[19:26:53.111] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:26:53.202] Debug: Found 0 ElixirCollector
[19:26:53.203] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:53.205] Debug: Regular logic indicates active base
[19:26:53.206] Debug: Meets requirements failed on dead base check.
[19:26:53.207] Debug: Testing 0 attack methods
[19:26:53.208] Debug: no algorithm is suited to attack here
[19:26:53.209] Debug: Finding TownHall
[19:26:53.243] Debug: Found 1 TownHall
[19:26:53.245] [Attack] #72, Active, TH5, Skipping: This base isn't dead.
[19:26:53.246] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:26:55.326] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:26:55.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:26:55.838] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:26:56.193] Debug: Waiting for clouds to appear...
[19:26:56.195] Debug: Waiting for clouds to disappear...
[19:26:56.196] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:26:56.991] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:26:56.992] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:26:56.994] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:26:57.368] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:26:57.649] Debug: Clearing game grid API cache
[19:26:57.650] Debug: Clearing building API cache
[19:26:57.651] Debug: Clearing deploy API cache
[19:26:57.653] Debug: Finding ElixirCollector
[19:26:57.654] Debug: Finding TownHall
[19:26:57.944] Debug: Found 1 TownHall
[19:26:57.945] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:26:58.089] Debug: Found 2 ElixirCollector
[19:26:58.210] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:26:58.212] Debug: Regular logic indicates active base
[19:26:58.213] Debug: Meets requirements failed on dead base check.
[19:26:58.214] Debug: Testing 0 attack methods
[19:26:58.215] Debug: no algorithm is suited to attack here
[19:26:58.216] Debug: Finding TownHall
[19:26:58.256] Debug: Found 1 TownHall
[19:26:58.257] [Attack] #73, Active, TH7, Skipping: This base isn't dead.
[19:26:58.258] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[19:27:00.094] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:00.300] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:00.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:00.823] Debug: Waiting for clouds to appear...
[19:27:00.824] Debug: Waiting for clouds to disappear...
[19:27:00.826] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:02.012] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:27:02.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:02.076] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:02.613] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:02.680] Debug: Clearing game grid API cache
[19:27:02.681] Debug: Clearing building API cache
[19:27:02.683] Debug: Clearing deploy API cache
[19:27:02.684] Debug: Finding ElixirCollector
[19:27:02.685] Debug: Finding TownHall
[19:27:02.963] Debug: Found 1 TownHall
[19:27:02.965] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:27:03.050] Debug: Found 0 ElixirCollector
[19:27:03.052] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:03.053] Debug: Regular logic indicates active base
[19:27:03.054] Debug: Meets requirements failed on dead base check.
[19:27:03.055] Debug: Testing 0 attack methods
[19:27:03.056] Debug: no algorithm is suited to attack here
[19:27:03.057] Debug: Finding TownHall
[19:27:03.094] Debug: Found 1 TownHall
[19:27:03.096] [Attack] #74, Active, TH6, Skipping: This base isn't dead.
[19:27:03.097] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[19:27:05.157] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:05.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:05.555] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:05.881] Debug: Waiting for clouds to appear...
[19:27:05.882] Debug: Waiting for clouds to disappear...
[19:27:05.883] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:06.595] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:06.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:06.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:07.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:07.334] Debug: Clearing game grid API cache
[19:27:07.336] Debug: Clearing building API cache
[19:27:07.337] Debug: Clearing deploy API cache
[19:27:07.339] Debug: Finding ElixirCollector
[19:27:07.340] Debug: Finding TownHall
[19:27:07.430] Debug: Sending ADB command: time
[19:27:07.453] Debug: Android load 0m5.04s user 0m34.13s system
[19:27:08.189] Debug: Found 0 TownHall
[19:27:08.392] Debug: Found 0 ElixirCollector
[19:27:08.393] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:08.394] Debug: Regular logic indicates active base
[19:27:08.395] Debug: Meets requirements failed on dead base check.
[19:27:08.396] Debug: Testing 0 attack methods
[19:27:08.397] Debug: no algorithm is suited to attack here
[19:27:08.398] Debug: Finding TownHall
[19:27:08.438] Debug: Found 0 TownHall
[19:27:08.440] [Attack] #75, Active, TH Not Found, Skipping: This base isn't dead.
[19:27:08.442] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[19:27:09.725] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:09.957] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:10.288] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:10.406] Debug: Waiting for clouds to appear...
[19:27:10.407] Debug: Waiting for clouds to disappear...
[19:27:10.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:11.105] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:11.107] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:11.109] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:11.675] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:11.822] Debug: Clearing game grid API cache
[19:27:11.824] Debug: Clearing building API cache
[19:27:11.826] Debug: Clearing deploy API cache
[19:27:11.827] Debug: Finding ElixirCollector
[19:27:11.828] Debug: Finding TownHall
[19:27:12.729] Debug: Found 0 TownHall
[19:27:12.924] Debug: Found 0 ElixirCollector
[19:27:12.926] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:12.927] Debug: Regular logic indicates active base
[19:27:12.928] Debug: Meets requirements failed on dead base check.
[19:27:12.928] Debug: Testing 0 attack methods
[19:27:12.929] Debug: no algorithm is suited to attack here
[19:27:12.930] Debug: Finding TownHall
[19:27:12.970] Debug: Found 0 TownHall
[19:27:12.971] [Attack] #76, Active, TH Not Found, Skipping: This base isn't dead.
[19:27:12.972] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[19:27:14.339] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:14.618] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:14.816] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:14.938] Debug: Waiting for clouds to appear...
[19:27:14.939] Debug: Waiting for clouds to disappear...
[19:27:14.940] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:15.648] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:15.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:15.652] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:16.229] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:16.376] Debug: Clearing game grid API cache
[19:27:16.377] Debug: Clearing building API cache
[19:27:16.378] Debug: Clearing deploy API cache
[19:27:16.379] Debug: Finding ElixirCollector
[19:27:16.380] Debug: Finding TownHall
[19:27:16.500] Debug: Found 1 TownHall
[19:27:16.502] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:27:16.594] Debug: Found 2 ElixirCollector
[19:27:16.719] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:16.720] Debug: Regular logic indicates active base
[19:27:16.721] Debug: Meets requirements failed on dead base check.
[19:27:16.722] Debug: Testing 0 attack methods
[19:27:16.723] Debug: no algorithm is suited to attack here
[19:27:16.725] Debug: Finding TownHall
[19:27:16.761] Debug: Found 1 TownHall
[19:27:16.763] [Attack] #77, Active, TH6, Skipping: This base isn't dead.
[19:27:16.764] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[19:27:18.855] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:19.017] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:19.232] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:19.592] Debug: Waiting for clouds to appear...
[19:27:19.593] Debug: Waiting for clouds to disappear...
[19:27:19.595] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:20.270] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:20.272] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:20.281] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:20.858] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:20.882] Debug: Clearing game grid API cache
[19:27:20.883] Debug: Clearing building API cache
[19:27:20.885] Debug: Clearing deploy API cache
[19:27:20.886] Debug: Finding ElixirCollector
[19:27:20.887] Debug: Finding TownHall
[19:27:21.089] Debug: Found 1 TownHall
[19:27:21.091] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:27:21.226] Debug: Found 0 ElixirCollector
[19:27:21.228] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:21.229] Debug: Regular logic indicates active base
[19:27:21.231] Debug: Meets requirements failed on dead base check.
[19:27:21.232] Debug: Testing 0 attack methods
[19:27:21.233] Debug: no algorithm is suited to attack here
[19:27:21.233] Debug: Finding TownHall
[19:27:21.273] Debug: Found 1 TownHall
[19:27:21.275] [Attack] #78, Active, TH7, Skipping: This base isn't dead.
[19:27:21.276] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[19:27:23.342] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:23.347] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:23.621] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:24.068] Debug: Waiting for clouds to appear...
[19:27:24.070] Debug: Waiting for clouds to disappear...
[19:27:24.071] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:24.794] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:24.796] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:24.798] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:25.238] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:25.515] Debug: Clearing game grid API cache
[19:27:25.516] Debug: Clearing building API cache
[19:27:25.518] Debug: Clearing deploy API cache
[19:27:25.520] Debug: Finding ElixirCollector
[19:27:25.521] Debug: Finding TownHall
[19:27:25.728] Debug: Found 1 TownHall
[19:27:25.730] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:27:25.819] Debug: Found 0 ElixirCollector
[19:27:25.820] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:25.821] Debug: Regular logic indicates active base
[19:27:25.823] Debug: Meets requirements failed on dead base check.
[19:27:25.824] Debug: Testing 0 attack methods
[19:27:25.826] Debug: no algorithm is suited to attack here
[19:27:25.827] Debug: Finding TownHall
[19:27:25.873] Debug: Found 1 TownHall
[19:27:25.875] [Attack] #79, Active, TH6, Skipping: This base isn't dead.
[19:27:25.877] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:27:27.997] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:28.293] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:28.628] Debug: Waiting for clouds to appear...
[19:27:28.629] Debug: Waiting for clouds to disappear...
[19:27:28.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:28.632] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:29.438] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:29.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:29.441] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:30.023] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:30.045] Debug: Clearing game grid API cache
[19:27:30.047] Debug: Clearing building API cache
[19:27:30.048] Debug: Clearing deploy API cache
[19:27:30.050] Debug: Finding ElixirCollector
[19:27:30.051] Debug: Finding TownHall
[19:27:30.351] Debug: Found 1 TownHall
[19:27:30.352] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:27:30.439] Debug: Found 4 ElixirCollector
[19:27:30.748] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:30.749] Debug: Regular logic indicates active base
[19:27:30.750] Debug: Meets requirements failed on dead base check.
[19:27:30.751] Debug: Testing 0 attack methods
[19:27:30.752] Debug: no algorithm is suited to attack here
[19:27:30.753] Debug: Finding TownHall
[19:27:30.796] Debug: Found 1 TownHall
[19:27:30.798] [Attack] #80, Active, TH5, Skipping: This base isn't dead.
[19:27:30.799] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[19:27:32.524] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:32.824] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:32.925] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:33.249] Debug: Waiting for clouds to appear...
[19:27:33.250] Debug: Waiting for clouds to disappear...
[19:27:33.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:33.919] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:33.920] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:33.922] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:34.316] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:34.592] Debug: Clearing game grid API cache
[19:27:34.594] Debug: Clearing building API cache
[19:27:34.595] Debug: Clearing deploy API cache
[19:27:34.596] Debug: Finding ElixirCollector
[19:27:34.597] Debug: Finding TownHall
[19:27:34.733] Debug: Found 1 TownHall
[19:27:34.735] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:27:34.815] Debug: Found 0 ElixirCollector
[19:27:34.817] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:34.818] Debug: Regular logic indicates active base
[19:27:34.820] Debug: Meets requirements failed on dead base check.
[19:27:34.821] Debug: Testing 0 attack methods
[19:27:34.823] Debug: no algorithm is suited to attack here
[19:27:34.824] Debug: Finding TownHall
[19:27:34.873] Debug: Found 1 TownHall
[19:27:34.884] [Attack] #81, Active, TH5, Skipping: This base isn't dead.
[19:27:34.886] Debug: Waiting 1703 ms until we can click the next button (user
setting 2 s)
[19:27:37.080] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:37.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:37.361] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:37.455] Debug: Sending ADB command: time
[19:27:37.498] Debug: Android load 0m5.11s user 0m34.42s system
[19:27:37.796] Debug: Waiting for clouds to appear...
[19:27:37.797] Debug: Waiting for clouds to disappear...
[19:27:37.799] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:39.400] Debug: [Attack] It took 00:01min until we got offered a new opponent
[19:27:39.401] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:39.411] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:39.798] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:40.079] Debug: Clearing game grid API cache
[19:27:40.081] Debug: Clearing building API cache
[19:27:40.082] Debug: Clearing deploy API cache
[19:27:40.084] Debug: Finding ElixirCollector
[19:27:40.085] Debug: Finding TownHall
[19:27:40.375] Debug: Found 1 TownHall
[19:27:40.377] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:27:40.530] Debug: Found 0 ElixirCollector
[19:27:40.532] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:40.533] Debug: Regular logic indicates active base
[19:27:40.534] Debug: Meets requirements failed on dead base check.
[19:27:40.535] Debug: Testing 0 attack methods
[19:27:40.536] Debug: no algorithm is suited to attack here
[19:27:40.538] Debug: Finding TownHall
[19:27:40.576] Debug: Found 1 TownHall
[19:27:40.578] [Attack] #82, Active, TH7, Skipping: This base isn't dead.
[19:27:40.579] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:27:42.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:42.536] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:42.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:43.265] Debug: Waiting for clouds to appear...
[19:27:43.266] Debug: Waiting for clouds to disappear...
[19:27:43.267] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:43.861] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:44.073] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:44.074] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:44.289] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:44.701] Debug: Clearing game grid API cache
[19:27:44.703] Debug: Clearing building API cache
[19:27:44.704] Debug: Clearing deploy API cache
[19:27:44.705] Debug: Finding ElixirCollector
[19:27:44.706] Debug: Finding TownHall
[19:27:44.830] Debug: Found 1 TownHall
[19:27:44.832] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:27:44.972] Debug: Found 0 ElixirCollector
[19:27:44.974] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:44.975] Debug: Regular logic indicates active base
[19:27:44.976] Debug: Meets requirements failed on dead base check.
[19:27:44.977] Debug: Testing 0 attack methods
[19:27:44.978] Debug: no algorithm is suited to attack here
[19:27:44.979] Debug: Finding TownHall
[19:27:45.020] Debug: Found 1 TownHall
[19:27:45.022] [Attack] #83, Active, TH7, Skipping: This base isn't dead.
[19:27:45.024] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[19:27:47.225] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:47.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:47.636] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:47.979] Debug: Waiting for clouds to appear...
[19:27:47.980] Debug: Waiting for clouds to disappear...
[19:27:47.982] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:48.665] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:48.667] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:48.681] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:49.347] Debug: Clearing game grid API cache
[19:27:49.348] Debug: Clearing building API cache
[19:27:49.349] Debug: Clearing deploy API cache
[19:27:49.351] Debug: Finding ElixirCollector
[19:27:49.353] Debug: Finding TownHall
[19:27:49.352] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:49.597] Debug: Found 1 TownHall
[19:27:49.598] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:27:49.689] Debug: Found 0 ElixirCollector
[19:27:49.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:49.692] Debug: Regular logic indicates active base
[19:27:49.694] Debug: Meets requirements failed on dead base check.
[19:27:49.695] Debug: Testing 0 attack methods
[19:27:49.696] Debug: no algorithm is suited to attack here
[19:27:49.697] Debug: Finding TownHall
[19:27:49.734] Debug: Found 1 TownHall
[19:27:49.736] [Attack] #84, Active, TH5, Skipping: This base isn't dead.
[19:27:49.737] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[19:27:51.818] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:51.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:52.124] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:52.587] Debug: Waiting for clouds to appear...
[19:27:52.589] Debug: Waiting for clouds to disappear...
[19:27:52.590] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:52.819] Debug: [AR] Compacting done, 147.7MB -> 147.7MB
[19:27:53.218] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:53.220] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:53.222] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:53.616] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:53.897] Debug: Clearing game grid API cache
[19:27:53.899] Debug: Clearing building API cache
[19:27:53.900] Debug: Clearing deploy API cache
[19:27:53.902] Debug: Finding ElixirCollector
[19:27:53.903] Debug: Finding TownHall
[19:27:54.019] Debug: Found 1 TownHall
[19:27:54.020] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:27:54.108] Debug: Found 0 ElixirCollector
[19:27:54.110] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:54.111] Debug: Regular logic indicates active base
[19:27:54.112] Debug: Meets requirements failed on dead base check.
[19:27:54.114] Debug: Testing 0 attack methods
[19:27:54.115] Debug: no algorithm is suited to attack here
[19:27:54.117] Debug: Finding TownHall
[19:27:54.163] Debug: Found 1 TownHall
[19:27:54.165] [Attack] #85, Active, TH5, Skipping: This base isn't dead.
[19:27:54.166] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[19:27:56.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:27:56.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:27:57.091] Debug: Waiting for clouds to appear...
[19:27:57.092] Debug: Waiting for clouds to disappear...
[19:27:57.094] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:27:57.094] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:27:57.873] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:27:57.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:27:57.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:27:58.430] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:27:58.578] Debug: Clearing game grid API cache
[19:27:58.580] Debug: Clearing building API cache
[19:27:58.583] Debug: Clearing deploy API cache
[19:27:58.584] Debug: Finding ElixirCollector
[19:27:58.585] Debug: Finding TownHall
[19:27:58.793] Debug: Found 1 TownHall
[19:27:58.795] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:27:58.936] Debug: Found 0 ElixirCollector
[19:27:58.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:27:58.939] Debug: Regular logic indicates active base
[19:27:58.940] Debug: Meets requirements failed on dead base check.
[19:27:58.941] Debug: Testing 0 attack methods
[19:27:58.942] Debug: no algorithm is suited to attack here
[19:27:58.943] Debug: Finding TownHall
[19:27:58.978] Debug: Found 1 TownHall
[19:27:58.980] [Attack] #86, Active, TH7, Skipping: This base isn't dead.
[19:27:58.981] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[19:28:01.054] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:01.320] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:01.324] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:01.775] Debug: Waiting for clouds to appear...
[19:28:01.777] Debug: Waiting for clouds to disappear...
[19:28:01.778] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:02.452] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:02.453] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:02.455] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:03.005] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:03.170] Debug: Clearing game grid API cache
[19:28:03.171] Debug: Clearing building API cache
[19:28:03.173] Debug: Clearing deploy API cache
[19:28:03.174] Debug: Finding ElixirCollector
[19:28:03.176] Debug: Finding TownHall
[19:28:03.303] Debug: Found 1 TownHall
[19:28:03.304] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:28:03.447] Debug: Found 0 ElixirCollector
[19:28:03.449] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:03.450] Debug: Regular logic indicates active base
[19:28:03.452] Debug: Meets requirements failed on dead base check.
[19:28:03.453] Debug: Testing 0 attack methods
[19:28:03.454] Debug: no algorithm is suited to attack here
[19:28:03.455] Debug: Finding TownHall
[19:28:03.496] Debug: Found 1 TownHall
[19:28:03.497] [Attack] #87, Active, TH7, Skipping: This base isn't dead.
[19:28:03.498] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:28:05.687] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:05.692] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:05.947] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:06.402] Debug: Waiting for clouds to appear...
[19:28:06.403] Debug: Waiting for clouds to disappear...
[19:28:06.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:06.974] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:06.975] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:06.985] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:07.501] Debug: Sending ADB command: time
[19:28:07.524] Debug: Android load 0m5.16s user 0m34.72s system
[19:28:07.570] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:07.595] Debug: Clearing game grid API cache
[19:28:07.597] Debug: Clearing building API cache
[19:28:07.599] Debug: Clearing deploy API cache
[19:28:07.600] Debug: Finding ElixirCollector
[19:28:07.601] Debug: Finding TownHall
[19:28:07.892] Debug: Found 1 TownHall
[19:28:07.894] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:28:07.986] Debug: Found 3 ElixirCollector
[19:28:08.152] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[19:28:08.153] Debug: Regular logic indicates dead base
[19:28:08.155] Debug: Testing 2 attack methods
[19:28:08.397] Debug: Gold doesn't meet requirements: 68080 < 200000
[19:28:08.398] Debug: Meets all requirements failed on resource check.
[19:28:08.399] Debug: Near Collectors Deploy (#1) has a score of 0
[19:28:08.401] Debug: Gold doesn't meet requirements: 68080 < 200000
[19:28:08.402] Debug: Meets all requirements failed on resource check.
[19:28:08.403] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:28:08.404] Debug: Red Line Deploy (#2) has a score of 0
[19:28:08.406] Debug: no algorithm is suited to attack here
[19:28:08.407] Debug: Finding TownHall
[19:28:08.450] Debug: Found 1 TownHall
[19:28:08.451] [Attack] #88, Dead, TH6, 68080 Gold, 73301 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:28:08.452] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[19:28:10.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:10.022] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:10.338] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:10.779] Debug: Waiting for clouds to appear...
[19:28:10.780] Debug: Waiting for clouds to disappear...
[19:28:10.782] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:11.481] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:11.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:11.485] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:11.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:12.144] Debug: Clearing game grid API cache
[19:28:12.146] Debug: Clearing building API cache
[19:28:12.148] Debug: Clearing deploy API cache
[19:28:12.149] Debug: Finding ElixirCollector
[19:28:12.150] Debug: Finding TownHall
[19:28:12.466] Debug: Found 1 TownHall
[19:28:12.468] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:28:12.569] Debug: Found 0 ElixirCollector
[19:28:12.570] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:12.572] Debug: Regular logic indicates active base
[19:28:12.573] Debug: Meets requirements failed on dead base check.
[19:28:12.574] Debug: Testing 0 attack methods
[19:28:12.575] Debug: no algorithm is suited to attack here
[19:28:12.576] Debug: Finding TownHall
[19:28:12.616] Debug: Found 1 TownHall
[19:28:12.618] [Attack] #89, Active, TH5, Skipping: This base isn't dead.
[19:28:12.620] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:28:14.576] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:14.844] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:15.190] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:15.298] Debug: Waiting for clouds to appear...
[19:28:15.299] Debug: Waiting for clouds to disappear...
[19:28:15.300] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:15.993] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:15.995] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:15.997] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:16.382] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:16.658] Debug: Clearing game grid API cache
[19:28:16.660] Debug: Clearing building API cache
[19:28:16.661] Debug: Clearing deploy API cache
[19:28:16.662] Debug: Finding ElixirCollector
[19:28:16.664] Debug: Finding TownHall
[19:28:16.789] Debug: Found 1 TownHall
[19:28:16.790] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:28:16.877] Debug: Found 0 ElixirCollector
[19:28:16.879] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:16.880] Debug: Regular logic indicates active base
[19:28:16.881] Debug: Meets requirements failed on dead base check.
[19:28:16.882] Debug: Testing 0 attack methods
[19:28:16.884] Debug: no algorithm is suited to attack here
[19:28:16.884] Debug: Finding TownHall
[19:28:16.926] Debug: Found 1 TownHall
[19:28:16.927] [Attack] #90, Active, TH5, Skipping: This base isn't dead.
[19:28:16.928] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:28:19.122] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:19.382] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:19.506] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:19.810] Debug: Waiting for clouds to appear...
[19:28:19.811] Debug: Waiting for clouds to disappear...
[19:28:19.813] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:20.622] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:20.623] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:20.624] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:21.036] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:21.308] Debug: Clearing game grid API cache
[19:28:21.309] Debug: Clearing building API cache
[19:28:21.311] Debug: Clearing deploy API cache
[19:28:21.312] Debug: Finding ElixirCollector
[19:28:21.314] Debug: Finding TownHall
[19:28:21.514] Debug: Found 1 TownHall
[19:28:21.516] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:28:21.599] Debug: Found 0 ElixirCollector
[19:28:21.601] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:21.602] Debug: Regular logic indicates active base
[19:28:21.603] Debug: Meets requirements failed on dead base check.
[19:28:21.605] Debug: Testing 0 attack methods
[19:28:21.606] Debug: no algorithm is suited to attack here
[19:28:21.606] Debug: Finding TownHall
[19:28:21.644] Debug: Found 1 TownHall
[19:28:21.645] [Attack] #91, Active, TH6, Skipping: This base isn't dead.
[19:28:21.646] Debug: Waiting 1672 ms until we can click the next button (user
setting 2 s)
[19:28:23.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:23.728] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:24.065] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:24.447] Debug: Waiting for clouds to appear...
[19:28:24.449] Debug: Waiting for clouds to disappear...
[19:28:24.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:25.021] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:25.022] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:25.035] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:25.425] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:25.699] Debug: Clearing game grid API cache
[19:28:25.700] Debug: Clearing building API cache
[19:28:25.701] Debug: Clearing deploy API cache
[19:28:25.703] Debug: Finding ElixirCollector
[19:28:25.704] Debug: Finding TownHall
[19:28:25.976] Debug: Found 1 TownHall
[19:28:25.978] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:28:26.112] Debug: Found 0 ElixirCollector
[19:28:26.114] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:26.115] Debug: Regular logic indicates active base
[19:28:26.117] Debug: Meets requirements failed on dead base check.
[19:28:26.119] Debug: Testing 0 attack methods
[19:28:26.120] Debug: no algorithm is suited to attack here
[19:28:26.122] Debug: Finding TownHall
[19:28:26.158] Debug: Found 1 TownHall
[19:28:26.160] [Attack] #92, Active, TH7, Skipping: This base isn't dead.
[19:28:26.161] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:28:28.110] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:28.115] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:28.390] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:28.826] Debug: Waiting for clouds to appear...
[19:28:28.827] Debug: Waiting for clouds to disappear...
[19:28:28.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:29.658] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:29.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:29.662] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:30.051] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:30.320] Debug: Clearing game grid API cache
[19:28:30.321] Debug: Clearing building API cache
[19:28:30.322] Debug: Clearing deploy API cache
[19:28:30.324] Debug: Finding ElixirCollector
[19:28:30.325] Debug: Finding TownHall
[19:28:30.447] Debug: Found 1 TownHall
[19:28:30.449] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:28:30.591] Debug: Found 5 ElixirCollector
[19:28:31.020] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[19:28:31.021] Debug: Regular logic indicates active base
[19:28:31.022] Debug: Meets requirements failed on dead base check.
[19:28:31.023] Debug: Testing 0 attack methods
[19:28:31.024] Debug: no algorithm is suited to attack here
[19:28:31.025] Debug: Finding TownHall
[19:28:31.064] Debug: Found 1 TownHall
[19:28:31.065] [Attack] #93, Active, TH7, Skipping: This base isn't dead.
[19:28:31.066] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[19:28:32.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:33.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:33.376] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:33.513] Debug: Waiting for clouds to appear...
[19:28:33.514] Debug: Waiting for clouds to disappear...
[19:28:33.516] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:34.184] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:34.185] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:34.186] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:34.769] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:34.793] Debug: Clearing game grid API cache
[19:28:34.794] Debug: Clearing building API cache
[19:28:34.796] Debug: Clearing deploy API cache
[19:28:34.797] Debug: Finding ElixirCollector
[19:28:34.798] Debug: Finding TownHall
[19:28:35.003] Debug: Found 1 TownHall
[19:28:35.004] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:28:35.100] Debug: Found 5 ElixirCollector
[19:28:35.400] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[19:28:35.401] Debug: Regular logic indicates active base
[19:28:35.403] Debug: Meets requirements failed on dead base check.
[19:28:35.404] Debug: Testing 0 attack methods
[19:28:35.406] Debug: no algorithm is suited to attack here
[19:28:35.407] Debug: Finding TownHall
[19:28:35.445] Debug: Found 1 TownHall
[19:28:35.446] [Attack] #94, Active, TH6, Skipping: This base isn't dead.
[19:28:35.447] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[19:28:37.266] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:37.526] Debug: Sending ADB command: time
[19:28:37.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:37.548] Debug: Android load 0m5.20s user 0m35.01s system
[19:28:37.655] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:37.952] Debug: Waiting for clouds to appear...
[19:28:37.953] Debug: Waiting for clouds to disappear...
[19:28:37.954] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:38.766] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:38.768] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:38.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:39.149] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:39.424] Debug: Clearing game grid API cache
[19:28:39.426] Debug: Clearing building API cache
[19:28:39.427] Debug: Clearing deploy API cache
[19:28:39.429] Debug: Finding ElixirCollector
[19:28:39.430] Debug: Finding TownHall
[19:28:39.621] Debug: Found 1 TownHall
[19:28:39.623] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:28:39.760] Debug: Found 0 ElixirCollector
[19:28:39.762] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:39.763] Debug: Regular logic indicates active base
[19:28:39.764] Debug: Meets requirements failed on dead base check.
[19:28:39.765] Debug: Testing 0 attack methods
[19:28:39.766] Debug: no algorithm is suited to attack here
[19:28:39.767] Debug: Finding TownHall
[19:28:39.806] Debug: Found 1 TownHall
[19:28:39.807] [Attack] #95, Active, TH7, Skipping: This base isn't dead.
[19:28:39.808] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[19:28:41.889] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:41.893] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:42.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:42.663] Debug: Waiting for clouds to appear...
[19:28:42.664] Debug: Waiting for clouds to disappear...
[19:28:42.665] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:43.232] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:43.233] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:43.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:43.793] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:43.942] Debug: Clearing game grid API cache
[19:28:43.943] Debug: Clearing building API cache
[19:28:43.944] Debug: Clearing deploy API cache
[19:28:43.945] Debug: Finding ElixirCollector
[19:28:43.947] Debug: Finding TownHall
[19:28:44.150] Debug: Found 1 TownHall
[19:28:44.150] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:28:44.243] Debug: Found 0 ElixirCollector
[19:28:44.244] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:44.246] Debug: Regular logic indicates active base
[19:28:44.247] Debug: Meets requirements failed on dead base check.
[19:28:44.248] Debug: Testing 0 attack methods
[19:28:44.249] Debug: no algorithm is suited to attack here
[19:28:44.250] Debug: Finding TownHall
[19:28:44.290] Debug: Found 1 TownHall
[19:28:44.292] [Attack] #96, Active, TH6, Skipping: This base isn't dead.
[19:28:44.293] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[19:28:46.370] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:46.645] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:46.968] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:47.080] Debug: Waiting for clouds to appear...
[19:28:47.081] Debug: Waiting for clouds to disappear...
[19:28:47.082] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:47.875] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:47.877] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:47.887] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:48.264] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:48.535] Debug: Clearing game grid API cache
[19:28:48.537] Debug: Clearing building API cache
[19:28:48.538] Debug: Clearing deploy API cache
[19:28:48.539] Debug: Finding ElixirCollector
[19:28:48.540] Debug: Finding TownHall
[19:28:48.659] Debug: Found 1 TownHall
[19:28:48.661] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:28:48.741] Debug: Found 0 ElixirCollector
[19:28:48.743] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:48.744] Debug: Regular logic indicates active base
[19:28:48.745] Debug: Meets requirements failed on dead base check.
[19:28:48.746] Debug: Testing 0 attack methods
[19:28:48.747] Debug: no algorithm is suited to attack here
[19:28:48.748] Debug: Finding TownHall
[19:28:48.793] Debug: Found 1 TownHall
[19:28:48.794] [Attack] #97, Active, TH6, Skipping: This base isn't dead.
[19:28:48.796] Debug: Waiting 1735 ms until we can click the next button (user
setting 2 s)
[19:28:50.991] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:51.171] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:51.390] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:51.846] Debug: Waiting for clouds to appear...
[19:28:51.847] Debug: Waiting for clouds to disappear...
[19:28:51.849] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:52.414] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:52.415] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:52.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:53.052] Debug: Clearing game grid API cache
[19:28:53.053] Debug: Clearing building API cache
[19:28:53.055] Debug: Clearing deploy API cache
[19:28:53.056] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:53.056] Debug: Finding ElixirCollector
[19:28:53.059] Debug: Finding TownHall
[19:28:53.255] Debug: Found 1 TownHall
[19:28:53.256] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:28:53.394] Debug: Found 1 ElixirCollector
[19:28:53.452] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:53.453] Debug: Regular logic indicates active base
[19:28:53.454] Debug: Meets requirements failed on dead base check.
[19:28:53.455] Debug: Testing 0 attack methods
[19:28:53.457] Debug: no algorithm is suited to attack here
[19:28:53.459] Debug: Finding TownHall
[19:28:53.497] Debug: Found 1 TownHall
[19:28:53.499] [Attack] #98, Active, TH7, Skipping: This base isn't dead.
[19:28:53.501] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[19:28:55.457] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:55.461] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:28:55.721] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:28:56.167] Debug: Waiting for clouds to appear...
[19:28:56.169] Debug: Waiting for clouds to disappear...
[19:28:56.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:28:56.864] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:28:56.866] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:28:56.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:28:57.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:28:57.471] Debug: Clearing game grid API cache
[19:28:57.472] Debug: Clearing building API cache
[19:28:57.474] Debug: Clearing deploy API cache
[19:28:57.475] Debug: Finding ElixirCollector
[19:28:57.476] Debug: Finding TownHall
[19:28:57.764] Debug: Found 1 TownHall
[19:28:57.765] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:28:57.854] Debug: Found 0 ElixirCollector
[19:28:57.856] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:28:57.857] Debug: Regular logic indicates active base
[19:28:57.858] Debug: Meets requirements failed on dead base check.
[19:28:57.859] Debug: Testing 0 attack methods
[19:28:57.860] Debug: no algorithm is suited to attack here
[19:28:57.861] Debug: Finding TownHall
[19:28:57.900] Debug: Found 1 TownHall
[19:28:57.902] [Attack] #99, Active, TH5, Skipping: This base isn't dead.
[19:28:57.904] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:28:59.975] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:28:59.979] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:00.505] Debug: Warning: checking game status took: 526ms (restarting state
timers)
[19:29:00.514] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:00.831] Debug: Waiting for clouds to appear...
[19:29:00.832] Debug: Waiting for clouds to disappear...
[19:29:00.834] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:01.761] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:01.762] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:01.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:02.162] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:02.430] Debug: Clearing game grid API cache
[19:29:02.431] Debug: Clearing building API cache
[19:29:02.432] Debug: Clearing deploy API cache
[19:29:02.434] Debug: Finding ElixirCollector
[19:29:02.435] Debug: Finding TownHall
[19:29:02.638] Debug: Found 1 TownHall
[19:29:02.640] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:29:02.781] Debug: Found 0 ElixirCollector
[19:29:02.783] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:02.785] Debug: Regular logic indicates active base
[19:29:02.786] Debug: Meets requirements failed on dead base check.
[19:29:02.787] Debug: Testing 0 attack methods
[19:29:02.788] Debug: no algorithm is suited to attack here
[19:29:02.789] Debug: Finding TownHall
[19:29:02.828] Debug: Found 1 TownHall
[19:29:02.830] [Attack] #100, Active, TH7, Skipping: This base isn't dead.
[19:29:02.831] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[19:29:04.496] [Attack] Settings say to return home every 100 bases
[19:29:04.777] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:04.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:05.583] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:05.847] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:06.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:07.550] Debug: Sending ADB command: time
[19:29:07.573] Debug: Android load 0m5.24s user 0m35.33s system
[19:29:07.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:08.181] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:29:08.365] Debug: Ensuring the game is zoomed out
[19:29:08.377] Debug: Zoomed out
[19:29:08.378] Debug: StartSerachForMatch 1
[19:29:08.530] Debug: ClickAttack()
[19:29:09.211] Debug: StartSearchForMatch: Clicking 'Find a match'
[19:29:09.216] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[19:29:09.523] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[19:29:09.696] Debug: [GameState]: 'Dialog' -> 'Unknown'
[19:29:09.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:09.995] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:10.041] Debug: Waiting for clouds to appear...
[19:29:10.057] Debug: Waiting for clouds to disappear...
[19:29:10.059] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:10.980] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:10.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:10.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:11.591] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:11.612] Debug: Clearing game grid API cache
[19:29:11.613] Debug: Clearing building API cache
[19:29:11.615] Debug: Clearing deploy API cache
[19:29:11.616] Debug: Finding ElixirCollector
[19:29:11.618] Debug: Finding TownHall
[19:29:12.059] Debug: Found 1 TownHall
[19:29:12.061] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[19:29:12.102] Find can't find because conditions eliminated all defs for
ElixirCollector
[19:29:12.104] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:12.106] Debug: Regular logic indicates active base
[19:29:12.107] Debug: Meets requirements failed on dead base check.
[19:29:12.107] Debug: Testing 0 attack methods
[19:29:12.108] Debug: no algorithm is suited to attack here
[19:29:12.109] Debug: Finding TownHall
[19:29:12.147] Debug: Found 1 TownHall
[19:29:12.149] [Attack] #101, Active, TH4, Skipping: This base isn't dead.
[19:29:12.150] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:29:14.124] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:14.303] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:14.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:14.733] Debug: Waiting for clouds to appear...
[19:29:14.735] Debug: Waiting for clouds to disappear...
[19:29:14.736] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:15.537] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:15.538] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:15.540] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:15.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:16.211] Debug: Clearing game grid API cache
[19:29:16.213] Debug: Clearing building API cache
[19:29:16.213] Debug: Clearing deploy API cache
[19:29:16.215] Debug: Finding ElixirCollector
[19:29:16.216] Debug: Finding TownHall
[19:29:17.058] Debug: Found 0 TownHall
[19:29:17.266] Debug: Found 0 ElixirCollector
[19:29:17.268] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:17.269] Debug: Regular logic indicates active base
[19:29:17.270] Debug: Meets requirements failed on dead base check.
[19:29:17.271] Debug: Testing 0 attack methods
[19:29:17.272] Debug: no algorithm is suited to attack here
[19:29:17.274] Debug: Finding TownHall
[19:29:17.310] Debug: Found 0 TownHall
[19:29:17.312] [Attack] #102, Active, TH Not Found, Skipping: This base isn't dead.
[19:29:17.313] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[19:29:18.557] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:18.825] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:19.165] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:19.308] Debug: Waiting for clouds to appear...
[19:29:19.310] Debug: Waiting for clouds to disappear...
[19:29:19.312] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:20.119] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:20.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:20.123] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:20.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:20.735] Debug: Clearing game grid API cache
[19:29:20.737] Debug: Clearing building API cache
[19:29:20.738] Debug: Clearing deploy API cache
[19:29:20.740] Debug: Finding ElixirCollector
[19:29:20.741] Debug: Finding TownHall
[19:29:21.120] Debug: Found 1 TownHall
[19:29:21.122] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:29:21.211] Debug: Found 0 ElixirCollector
[19:29:21.213] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:21.214] Debug: Regular logic indicates active base
[19:29:21.215] Debug: Meets requirements failed on dead base check.
[19:29:21.216] Debug: Testing 0 attack methods
[19:29:21.218] Debug: no algorithm is suited to attack here
[19:29:21.219] Debug: Finding TownHall
[19:29:21.257] Debug: Found 1 TownHall
[19:29:21.264] [Attack] #103, Active, TH6, Skipping: This base isn't dead.
[19:29:21.266] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[19:29:23.213] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:23.404] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:23.660] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:24.053] Debug: Waiting for clouds to appear...
[19:29:24.055] Debug: Waiting for clouds to disappear...
[19:29:24.056] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:24.896] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:24.898] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:24.900] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:25.283] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:25.562] Debug: Clearing game grid API cache
[19:29:25.564] Debug: Clearing building API cache
[19:29:25.566] Debug: Clearing deploy API cache
[19:29:25.567] Debug: Finding ElixirCollector
[19:29:25.568] Debug: Finding TownHall
[19:29:25.848] Debug: Found 1 TownHall
[19:29:25.850] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:29:25.984] Debug: Found 0 ElixirCollector
[19:29:25.986] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:25.987] Debug: Regular logic indicates active base
[19:29:25.988] Debug: Meets requirements failed on dead base check.
[19:29:25.989] Debug: Testing 0 attack methods
[19:29:25.990] Debug: no algorithm is suited to attack here
[19:29:25.991] Debug: Finding TownHall
[19:29:26.026] Debug: Found 1 TownHall
[19:29:26.028] [Attack] #104, Active, TH7, Skipping: This base isn't dead.
[19:29:26.030] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[19:29:27.992] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:28.277] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:28.599] Debug: Waiting for clouds to appear...
[19:29:28.600] Debug: Waiting for clouds to disappear...
[19:29:28.602] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:28.733] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:29.378] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:29.380] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:29.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:29.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:30.052] Debug: Clearing game grid API cache
[19:29:30.053] Debug: Clearing building API cache
[19:29:30.054] Debug: Clearing deploy API cache
[19:29:30.055] Debug: Finding ElixirCollector
[19:29:30.056] Debug: Finding TownHall
[19:29:30.176] Debug: Found 1 TownHall
[19:29:30.177] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:29:30.311] Debug: Found 0 ElixirCollector
[19:29:30.316] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:30.318] Debug: Regular logic indicates active base
[19:29:30.319] Debug: Meets requirements failed on dead base check.
[19:29:30.320] Debug: Testing 0 attack methods
[19:29:30.321] Debug: no algorithm is suited to attack here
[19:29:30.322] Debug: Finding TownHall
[19:29:30.364] Debug: Found 1 TownHall
[19:29:30.366] [Attack] #105, Active, TH7, Skipping: This base isn't dead.
[19:29:30.368] Debug: Waiting 1687 ms until we can click the next button (user
setting 2 s)
[19:29:32.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:32.835] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:32.839] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:33.315] Debug: Waiting for clouds to appear...
[19:29:33.317] Debug: Waiting for clouds to disappear...
[19:29:33.319] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:34.122] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:34.123] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:34.125] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:34.520] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:34.794] Debug: Clearing game grid API cache
[19:29:34.796] Debug: Clearing building API cache
[19:29:34.797] Debug: Clearing deploy API cache
[19:29:34.799] Debug: Finding ElixirCollector
[19:29:34.800] Debug: Finding TownHall
[19:29:34.922] Debug: Found 1 TownHall
[19:29:34.923] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:29:35.077] Debug: Found 0 ElixirCollector
[19:29:35.079] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:35.081] Debug: Regular logic indicates active base
[19:29:35.082] Debug: Meets requirements failed on dead base check.
[19:29:35.084] Debug: Testing 0 attack methods
[19:29:35.085] Debug: no algorithm is suited to attack here
[19:29:35.086] Debug: Finding TownHall
[19:29:35.140] Debug: Found 1 TownHall
[19:29:35.143] [Attack] #106, Active, TH7, Skipping: This base isn't dead.
[19:29:35.145] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:29:37.236] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:37.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:37.575] Debug: Sending ADB command: time
[19:29:37.597] Debug: Android load 0m5.27s user 0m35.72s system
[19:29:37.848] Debug: Waiting for clouds to appear...
[19:29:37.849] Debug: Waiting for clouds to disappear...
[19:29:37.850] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:37.988] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:38.555] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:38.556] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:38.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:39.126] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:39.273] Debug: Clearing game grid API cache
[19:29:39.274] Debug: Clearing building API cache
[19:29:39.276] Debug: Clearing deploy API cache
[19:29:39.277] Debug: Finding ElixirCollector
[19:29:39.279] Debug: Finding TownHall
[19:29:39.482] Debug: Found 1 TownHall
[19:29:39.483] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:29:39.570] Debug: Found 0 ElixirCollector
[19:29:39.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:39.573] Debug: Regular logic indicates active base
[19:29:39.574] Debug: Meets requirements failed on dead base check.
[19:29:39.575] Debug: Testing 0 attack methods
[19:29:39.576] Debug: no algorithm is suited to attack here
[19:29:39.577] Debug: Finding TownHall
[19:29:39.614] Debug: Found 1 TownHall
[19:29:39.615] [Attack] #107, Active, TH6, Skipping: This base isn't dead.
[19:29:39.617] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[19:29:41.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:41.963] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:42.167] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:42.301] Debug: Waiting for clouds to appear...
[19:29:42.303] Debug: Waiting for clouds to disappear...
[19:29:42.304] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:43.102] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:43.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:43.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:43.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:43.760] Debug: Clearing game grid API cache
[19:29:43.762] Debug: Clearing building API cache
[19:29:43.763] Debug: Clearing deploy API cache
[19:29:43.764] Debug: Finding ElixirCollector
[19:29:43.765] Debug: Finding TownHall
[19:29:44.139] Debug: Found 1 TownHall
[19:29:44.140] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:29:44.230] Debug: Found 0 ElixirCollector
[19:29:44.232] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:44.233] Debug: Regular logic indicates active base
[19:29:44.234] Debug: Meets requirements failed on dead base check.
[19:29:44.235] Debug: Testing 0 attack methods
[19:29:44.236] Debug: no algorithm is suited to attack here
[19:29:44.236] Debug: Finding TownHall
[19:29:44.272] Debug: Found 1 TownHall
[19:29:44.274] [Attack] #108, Active, TH5, Skipping: This base isn't dead.
[19:29:44.275] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[19:29:46.214] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:46.391] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:46.623] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:47.031] Debug: Waiting for clouds to appear...
[19:29:47.032] Debug: Waiting for clouds to disappear...
[19:29:47.034] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:47.607] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:47.608] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:47.617] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:48.172] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:48.324] Debug: Clearing game grid API cache
[19:29:48.325] Debug: Clearing building API cache
[19:29:48.326] Debug: Clearing deploy API cache
[19:29:48.327] Debug: Finding ElixirCollector
[19:29:48.328] Debug: Finding TownHall
[19:29:48.539] Debug: Found 1 TownHall
[19:29:48.541] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:29:48.628] Debug: Found 0 ElixirCollector
[19:29:48.630] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:48.631] Debug: Regular logic indicates active base
[19:29:48.633] Debug: Meets requirements failed on dead base check.
[19:29:48.634] Debug: Testing 0 attack methods
[19:29:48.636] Debug: no algorithm is suited to attack here
[19:29:48.637] Debug: Finding TownHall
[19:29:48.672] Debug: Found 1 TownHall
[19:29:48.674] [Attack] #109, Active, TH6, Skipping: This base isn't dead.
[19:29:48.675] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[19:29:50.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:50.764] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:51.225] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:51.547] Debug: Waiting for clouds to appear...
[19:29:51.548] Debug: Waiting for clouds to disappear...
[19:29:51.550] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:52.246] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:52.247] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:52.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:52.813] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:52.841] Debug: Clearing game grid API cache
[19:29:52.843] Debug: Clearing building API cache
[19:29:52.844] Debug: Clearing deploy API cache
[19:29:52.845] Debug: Finding ElixirCollector
[19:29:52.847] Debug: Finding TownHall
[19:29:53.278] Debug: [AR] Compacting done, 152.2MB -> 152.2MB
[19:29:53.720] Debug: Found 0 TownHall
[19:29:53.915] Debug: Found 0 ElixirCollector
[19:29:53.917] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:53.918] Debug: Regular logic indicates active base
[19:29:53.919] Debug: Meets requirements failed on dead base check.
[19:29:53.920] Debug: Testing 0 attack methods
[19:29:53.921] Debug: no algorithm is suited to attack here
[19:29:53.922] Debug: Finding TownHall
[19:29:53.963] Debug: Found 0 TownHall
[19:29:53.969] [Attack] #110, Active, TH Not Found, Skipping: This base isn't dead.
[19:29:53.971] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[19:29:55.299] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:29:55.562] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:29:56.018] Debug: Waiting for clouds to appear...
[19:29:56.019] Debug: Waiting for clouds to disappear...
[19:29:56.021] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:29:56.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:29:56.843] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:29:56.845] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:29:56.847] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:29:57.239] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:29:57.514] Debug: Clearing game grid API cache
[19:29:57.516] Debug: Clearing building API cache
[19:29:57.517] Debug: Clearing deploy API cache
[19:29:57.518] Debug: Finding ElixirCollector
[19:29:57.519] Debug: Finding TownHall
[19:29:57.635] Debug: Found 1 TownHall
[19:29:57.637] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:29:57.723] Debug: Found 0 ElixirCollector
[19:29:57.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:29:57.726] Debug: Regular logic indicates active base
[19:29:57.727] Debug: Meets requirements failed on dead base check.
[19:29:57.727] Debug: Testing 0 attack methods
[19:29:57.728] Debug: no algorithm is suited to attack here
[19:29:57.730] Debug: Finding TownHall
[19:29:57.768] Debug: Found 1 TownHall
[19:29:57.770] [Attack] #111, Active, TH6, Skipping: This base isn't dead.
[19:29:57.771] Debug: Waiting 1750 ms until we can click the next button (user
setting 2 s)
[19:29:59.983] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:00.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:00.536] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:00.911] Debug: Waiting for clouds to appear...
[19:30:00.912] Debug: Waiting for clouds to disappear...
[19:30:00.914] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:01.771] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:01.772] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:01.775] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:02.169] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:02.442] Debug: Clearing game grid API cache
[19:30:02.444] Debug: Clearing building API cache
[19:30:02.445] Debug: Clearing deploy API cache
[19:30:02.447] Debug: Finding ElixirCollector
[19:30:02.448] Debug: Finding TownHall
[19:30:02.565] Debug: Found 1 TownHall
[19:30:02.567] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[19:30:02.663] Debug: Found 2 ElixirCollector
[19:30:02.775] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[19:30:02.777] Debug: Regular logic indicates dead base
[19:30:02.779] Debug: Testing 2 attack methods
[19:30:02.877] Debug: Gold doesn't meet requirements: 173973 < 200000
[19:30:02.878] Debug: Meets all requirements failed on resource check.
[19:30:02.880] Debug: Near Collectors Deploy (#1) has a score of 0
[19:30:02.881] Debug: Gold doesn't meet requirements: 173973 < 200000
[19:30:02.883] Debug: Meets all requirements failed on resource check.
[19:30:02.884] Debug: [Red Line] Skipping this base because it doesn't meet the
requirements
[19:30:02.886] Debug: Red Line Deploy (#2) has a score of 0
[19:30:02.887] Debug: no algorithm is suited to attack here
[19:30:02.888] Debug: Finding TownHall
[19:30:02.927] Debug: Found 1 TownHall
[19:30:02.930] [Attack] #112, Dead, TH6, 173973 Gold, 215516 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[19:30:02.932] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:30:04.908] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:05.177] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:05.640] Debug: Waiting for clouds to appear...
[19:30:05.642] Debug: Waiting for clouds to disappear...
[19:30:05.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:05.645] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:06.182] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:06.184] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:06.186] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:06.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:06.905] Debug: Clearing game grid API cache
[19:30:06.907] Debug: Clearing building API cache
[19:30:06.909] Debug: Clearing deploy API cache
[19:30:06.911] Debug: Finding ElixirCollector
[19:30:06.912] Debug: Finding TownHall
[19:30:07.599] Debug: Sending ADB command: time
[19:30:07.621] Debug: Android load 0m5.31s user 0m36.10s system
[19:30:07.797] Debug: Found 0 TownHall
[19:30:07.997] Debug: Found 0 ElixirCollector
[19:30:07.999] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:30:08.000] Debug: Regular logic indicates active base
[19:30:08.001] Debug: Meets requirements failed on dead base check.
[19:30:08.002] Debug: Testing 0 attack methods
[19:30:08.003] Debug: no algorithm is suited to attack here
[19:30:08.004] Debug: Finding TownHall
[19:30:08.043] Debug: Found 0 TownHall
[19:30:08.045] [Attack] #113, Active, TH Not Found, Skipping: This base isn't dead.
[19:30:08.046] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[19:30:09.375] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:09.650] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:09.881] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:10.094] Debug: Waiting for clouds to appear...
[19:30:10.095] Debug: Waiting for clouds to disappear...
[19:30:10.096] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:10.795] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:10.796] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:10.806] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:11.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:11.400] Debug: Clearing game grid API cache
[19:30:11.402] Debug: Clearing building API cache
[19:30:11.403] Debug: Clearing deploy API cache
[19:30:11.405] Debug: Finding ElixirCollector
[19:30:11.406] Debug: Finding TownHall
[19:30:11.691] Debug: Found 1 TownHall
[19:30:11.693] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:30:11.831] Debug: Found 0 ElixirCollector
[19:30:11.833] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:30:11.834] Debug: Regular logic indicates active base
[19:30:11.835] Debug: Meets requirements failed on dead base check.
[19:30:11.836] Debug: Testing 0 attack methods
[19:30:11.837] Debug: no algorithm is suited to attack here
[19:30:11.838] Debug: Finding TownHall
[19:30:11.873] Debug: Found 1 TownHall
[19:30:11.875] [Attack] #114, Active, TH7, Skipping: This base isn't dead.
[19:30:11.876] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[19:30:13.833] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:14.113] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:14.117] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:14.559] Debug: Waiting for clouds to appear...
[19:30:14.560] Debug: Waiting for clouds to disappear...
[19:30:14.562] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:15.250] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:15.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:15.254] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:15.652] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:15.928] Debug: Clearing game grid API cache
[19:30:15.930] Debug: Clearing building API cache
[19:30:15.931] Debug: Clearing deploy API cache
[19:30:15.932] Debug: Finding ElixirCollector
[19:30:15.933] Debug: Finding TownHall
[19:30:16.219] Debug: Found 1 TownHall
[19:30:16.221] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:30:16.314] Debug: Found 0 ElixirCollector
[19:30:16.316] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:30:16.318] Debug: Regular logic indicates active base
[19:30:16.319] Debug: Meets requirements failed on dead base check.
[19:30:16.320] Debug: Testing 0 attack methods
[19:30:16.321] Debug: no algorithm is suited to attack here
[19:30:16.322] Debug: Finding TownHall
[19:30:16.362] Debug: Found 1 TownHall
[19:30:16.364] [Attack] #115, Active, TH5, Skipping: This base isn't dead.
[19:30:16.365] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[19:30:18.431] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:18.436] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:18.726] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:19.167] Debug: Waiting for clouds to appear...
[19:30:19.168] Debug: Waiting for clouds to disappear...
[19:30:19.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:19.598] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:19.599] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:19.602] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:20.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:20.304] Debug: Clearing game grid API cache
[19:30:20.305] Debug: Clearing building API cache
[19:30:20.306] Debug: Clearing deploy API cache
[19:30:20.308] Debug: Finding ElixirCollector
[19:30:20.309] Debug: Finding TownHall
[19:30:20.444] Debug: Found 1 TownHall
[19:30:20.446] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[19:30:20.535] Debug: Found 0 ElixirCollector
[19:30:20.536] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[19:30:20.537] Debug: Regular logic indicates active base
[19:30:20.538] Debug: Meets requirements failed on dead base check.
[19:30:20.540] Debug: Testing 0 attack methods
[19:30:20.541] Debug: no algorithm is suited to attack here
[19:30:20.543] Debug: Finding TownHall
[19:30:20.584] Debug: Found 1 TownHall
[19:30:20.585] [Attack] #116, Active, TH5, Skipping: This base isn't dead.
[19:30:20.587] Debug: Waiting 1718 ms until we can click the next button (user
setting 2 s)
[19:30:22.816] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:30:22.821] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:30:23.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:30:23.557] Debug: Waiting for clouds to appear...
[19:30:23.558] Debug: Waiting for clouds to disappear...
[19:30:23.560] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[19:30:24.125] Debug: [Attack] It took 00:00min until we got offered a new opponent
[19:30:24.126] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[19:30:24.129] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:30:24.689] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[19:30:24.840] Debug: Clearing game grid API cache
[19:30:24.842] Debug: Clearing building API cache
[19:30:24.843] Debug: Clearing deploy API cache
[19:30:24.845] Debug: Finding ElixirCollector
[19:30:24.852] Debug: Finding TownHall
[19:30:25.056] Debug: Found 1 TownHall
[19:30:25.058] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[19:30:25.209] Debug: Found 6 ElixirCollector
[19:30:25.395] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=4 E5=2
Avg=4.33333333333333
[19:30:25.397] Debug: Regular logic indicates dead base
[19:30:25.398] Debug: Testing 2 attack methods
[19:30:25.622] Debug: Finding TownHall
[19:30:25.665] Debug: Found 1 TownHall
[19:30:25.695] Debug: Near Collectors Deploy (#1) has a score of 0.7
[19:30:25.696] Debug: Near Collectors Deploy is the new best with 0.7
[19:30:25.697] Debug: Finding TownHall
[19:30:25.736] Debug: Found 1 TownHall
[19:30:25.764] Debug: Red Line Deploy (#2) has a score of 0.7
[19:30:25.765] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[19:30:25.766] Debug: Finding TownHall
[19:30:25.810] Debug: Found 1 TownHall
[19:30:25.811] [Attack] #117, Dead, TH7, 433040 Gold, 446769 Elixir, 107 Dark
elixir
[19:30:26.997] Debug: Clearing game grid API cache
[19:30:26.998] Debug: Clearing building API cache
[19:30:26.999] Debug: Clearing deploy API cache
[19:30:27.000] [Attack] This base meets the attack requirements!
[19:30:27.001] [Attack-DeadBase] Now deploying main attack wave.
[19:30:27.002] Analyzing potential deploy points...
[19:30:27.004] Debug: FindRedPoints: Scanning images...
[19:30:27.005] Debug: FRP: 1 (1.2)
[19:30:27.034] Debug: FRP: 2
[19:30:27.041] Debug: FRP: 3
[19:30:27.052] Debug: FRP: 5 (5)
[19:30:27.053] Debug: FRP: 6 Created FI
[19:30:27.054] Debug: FRP: 7 - scanning for border1
[19:30:27.106] Debug: FRP: 7 - border1 had 0 results
[19:30:27.108] Debug: FRP: 7 - scanning for border2
[19:30:27.154] Debug: FRP: 7 - border2 had 0 results
[19:30:27.156] Debug: FRP: 7 - scanning for border3
[19:30:27.206] Debug: FRP: 7 - border3 had 0 results
[19:30:27.210] Debug: FRP: 7 - scanning for border4
[19:30:27.273] Debug: FRP: 7 - border4 had 105 results
[19:30:27.275] Debug: FRP: 7 - scanning for border5
[19:30:27.338] Debug: FRP: 7 - border5 had 1 results
[19:30:27.448] Debug: FRP: 1 (0.746)
[19:30:27.477] Debug: FRP: 2
[19:30:27.478] Debug: FRP: 3
[19:30:27.488] Debug: FRP: 5 (5)
[19:30:27.489] Debug: FRP: 6 Created FI
[19:30:27.490] Debug: FRP: 7 - scanning for border1
[19:30:27.540] Debug: FRP: 7 - border1 had 2 results
[19:30:27.541] Debug: FRP: 7 - scanning for border2
[19:30:27.606] Debug: FRP: 7 - border2 had 126 results
[19:30:27.607] Debug: FRP: 7 - scanning for border3
[19:30:27.654] Debug: FRP: 7 - border3 had 1 results
[19:30:27.660] Debug: FRP: 7 - scanning for border4
[19:30:27.753] Debug: FRP: 7 - border4 had 150 results
[19:30:27.754] Debug: FRP: 7 - scanning for border5
[19:30:27.823] Debug: FRP: 7 - border5 had 1 results
[19:30:27.948] Debug: FRP: 1 (0.246)
[19:30:27.995] Debug: FRP: 2
[19:30:27.996] Debug: FRP: 3
[19:30:28.010] Debug: FRP: 5 (5)
[19:30:28.011] Debug: FRP: 6 Created FI
[19:30:28.013] Debug: FRP: 7 - scanning for border1
[19:30:28.070] Debug: FRP: 7 - border1 had 0 results
[19:30:28.071] Debug: FRP: 7 - scanning for border2
[19:30:28.134] Debug: FRP: 7 - border2 had 2 results
[19:30:28.143] Debug: FRP: 7 - scanning for border3
[19:30:28.203] Debug: FRP: 7 - border3 had 0 results
[19:30:28.204] Debug: FRP: 7 - scanning for border4
[19:30:28.292] Debug: FRP: 7 - border4 had 140 results
[19:30:28.294] Debug: FRP: 7 - scanning for border5
[19:30:28.367] Debug: FRP: 7 - border5 had 1 results
[19:30:28.479] Debug: FindRedPoints: Removing duplicate points...
[19:30:28.554] Debug: FindRedPoints: Done...
[19:30:31.628] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing
frame.
[19:30:32.795] Debug: Scan Troops
[19:30:32.796] Debug: OrderTroops
[19:30:32.797] Debug: [Deploy] Deploying 'Barbarian x70'
[19:30:32.798] Debug: Selecting Barbarian
[19:30:33.012] Debug: Barbarian is selected
[19:30:33.014] Debug: Deploy Start
[19:30:33.015] Debug: deploy at point index 0 of 19
[19:30:33.100] Debug: deploy at point index 1 of 19
[19:30:33.218] Debug: deploy at point index 2 of 19
[19:30:33.337] Debug: deploy at point index 3 of 19
[19:30:33.425] Debug: Deploy End
[19:30:33.426] Debug: Deploy Start
[19:30:33.427] Debug: deploy at point index 4 of 19
[19:30:33.508] Debug: deploy at point index 5 of 19
[19:30:33.614] Debug: deploy at point index 6 of 19
[19:30:33.694] Debug: deploy at point index 7 of 19
[19:30:33.806] Debug: Deploy End
[19:30:33.807] Debug: Deploy Start
[19:30:33.808] Debug: deploy at point index 8 of 19
[19:30:33.922] Debug: deploy at point index 9 of 19
[19:30:34.004] Debug: deploy at point index 10 of 19
[19:30:34.090] Debug: deploy at point index 11 of 19
[19:30:34.177] Debug: Deploy End
[19:30:34.178] Debug: Deploy Start
[19:30:34.180] Debug: deploy at point index 12 of 19
[19:30:34.275] Debug: deploy at point index 13 of 19
[19:30:34.355] Debug: deploy at point index 14 of 19
[19:30:34.448] Debug: deploy at point index 15 of 19
[19:30:34.561] Debug: Deploy End
[19:30:34.562] Debug: Deploy Start
[19:30:34.563] Debug: deploy at point index 16 of 19
[19:30:34.644] Debug: deploy at point index 17 of 19
[19:30:34.751] Debug: deploy at point index 18 of 19
[19:30:34.821] Debug: deploy at point index 0 of 19
[19:30:34.916] Debug: Deploy End
[19:30:34.917] Debug: Deploy Start
[19:30:34.918] Debug: deploy at point index 1 of 19
[19:30:35.009] Debug: deploy at point index 2 of 19
[19:30:35.112] Debug: deploy at point index 3 of 19
[19:30:35.184] Debug: deploy at point index 4 of 19
[19:30:35.280] Debug: Deploy End
[19:30:35.281] Debug: Deploy Start
[19:30:35.282] Debug: deploy at point index 5 of 19
[19:30:35.376] Debug: deploy at point index 6 of 19
[19:30:35.485] Debug: deploy at point index 7 of 19
[19:30:35.584] Debug: deploy at point index 8 of 19
[19:30:35.658] Debug: Deploy End
[19:30:35.659] Debug: Deploy Start
[19:30:35.660] Debug: deploy at point index 9 of 19
[19:30:35.763] Debug: deploy at point index 10 of 19
[19:30:35.837] Debug: deploy at point index 11 of 19
[19:30:35.926] Debug: deploy at point index 12 of 19
[19:30:36.012] Debug: Deploy End
[19:30:36.013] Debug: Deploy Start
[19:30:36.014] Debug: deploy at point index 13 of 19
[19:30:36.106] Debug: deploy at point index 14 of 19
[19:30:36.223] Debug: deploy at point index 15 of 19
[19:30:36.290] WaveLimit 35 reached. Wait 2.0 sec.
[19:30:37.623] Debug: Sending ADB command: time
[19:30:37.645] Debug: Android load 0m5.33s user 0m36.30s system
[19:30:38.389] Debug: deploy at point index 16 of 19
[19:30:38.482] Debug: Deploy End
[19:30:38.483] Debug: Deploy Start
[19:30:38.484] Debug: deploy at point index 17 of 19
[19:30:38.576] Debug: deploy at point index 18 of 19
[19:30:38.696] Debug: deploy at point index 0 of 19
[19:30:38.815] Debug: deploy at point index 1 of 19
[19:30:38.893] Debug: Deploy End
[19:30:38.894] Debug: Deploy Start
[19:30:38.894] Debug: deploy at point index 2 of 19
[19:30:39.003] Debug: deploy at point index 3 of 19
[19:30:39.102] Debug: deploy at point index 4 of 19
[19:30:39.187] Debug: deploy at point index 5 of 19
[19:30:39.272] Debug: Deploy End
[19:30:39.272] Debug: Deploy Start
[19:30:39.273] Debug: deploy at point index 6 of 19
[19:30:39.358] Debug: deploy at point index 7 of 19
[19:30:39.437] Debug: deploy at point index 8 of 19
[19:30:39.570] Debug: deploy at point index 9 of 19
[19:30:39.648] Debug: Deploy End
[19:30:39.649] Debug: Deploy Start
[19:30:39.650] Debug: deploy at point index 10 of 19
[19:30:39.749] Debug: deploy at point index 11 of 19
[19:30:39.838] Debug: deploy at point index 12 of 19
[19:30:39.934] Debug: deploy at point index 13 of 19
[19:30:40.017] Debug: Deploy End
[19:30:40.018] Debug: Deploy Start
[19:30:40.019] Debug: deploy at point index 14 of 19
[19:30:40.104] Debug: deploy at point index 15 of 19
[19:30:40.195] Debug: deploy at point index 16 of 19
[19:30:40.273] Debug: deploy at point index 17 of 19
[19:30:40.359] Debug: Deploy End
[19:30:40.360] Debug: Deploy Start
[19:30:40.361] Debug: deploy at point index 18 of 19
[19:30:40.462] Debug: deploy at point index 0 of 19
[19:30:40.549] Debug: deploy at point index 1 of 19
[19:30:40.655] Debug: deploy at point index 2 of 19
[19:30:40.775] Debug: Deploy End
[19:30:40.850] Debug: Deploy Start
[19:30:40.851] Debug: deploy at point index 3 of 19
[19:30:40.939] Debug: deploy at point index 4 of 19
[19:30:41.050] Debug: deploy at point index 5 of 19
[19:30:41.143] Debug: deploy at point index 6 of 19
[19:30:41.247] Debug: Deploy End
[19:30:41.248] Debug: Deploy Start
[19:30:41.249] Debug: deploy at point index 7 of 19
[19:30:41.337] Debug: deploy at point index 8 of 19
[19:30:41.423] Debug: deploy at point index 9 of 19
[19:30:41.517] Debug: deploy at point index 10 of 19
[19:30:41.587] Debug: Deploy End
[19:30:41.587] Debug: Deploy Start
[19:30:41.588] Debug: deploy at point index 11 of 19
[19:30:41.691] Debug: deploy at point index 12 of 19
[19:30:41.750] WaveLimit 35 reached. Wait 2.0 sec.
[19:30:43.795] Debug: deploy at point index 13 of 19
[19:30:43.925] Debug: deploy at point index 14 of 19
[19:30:44.045] Debug: Deploy End
[19:30:44.046] Debug: RecountA
[19:30:44.047] Debug: [Deploy] Recounting Barbarian; current count is 70
[19:30:44.463] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[19:30:44.470] Debug: [Deploy] Recounting Barbarian done; new count set to 1
[19:30:44.471] Debug: [Deploy] Barbarian is deployed now
[19:30:44.473] Debug: RecountB
[19:30:44.474] Recount of 'Barbarian'. 70->1
[19:30:44.475] Debug: Deploy Start
[19:30:44.476] Debug: deploy at point index 15 of 19
[19:30:44.566] Debug: Deploy End
[19:30:44.567] Debug: RecountA
[19:30:44.568] Debug: [Deploy] Recounting Barbarian; current count is 1
[19:30:44.755] Debug: [Deploy] Barbarian is grey or red; count set to 0
[19:30:44.757] Debug: RecountB
[19:30:44.758] Recount of 'Barbarian'. 1->0
[19:30:44.759] Unit 'Barbarian' depleted. Break.
[19:30:45.397] Debug: [Deploy] Deploying 'Archer x80'
[19:30:45.399] Debug: Selecting Archer
[19:30:45.697] Debug: Archer is selected
[19:30:45.699] Debug: Deploy Start
[19:30:45.701] Debug: deploy at point index 16 of 19
[19:30:45.800] Debug: deploy at point index 17 of 19
[19:30:45.921] Debug: deploy at point index 18 of 19
[19:30:46.017] Debug: deploy at point index 0 of 19
[19:30:46.102] Debug: Deploy End
[19:30:46.104] Debug: Deploy Start
[19:30:46.105] Debug: deploy at point index 1 of 19
[19:30:46.207] Debug: deploy at point index 2 of 19
[19:30:46.307] Debug: deploy at point index 3 of 19
[19:30:46.398] Debug: deploy at point index 4 of 19
[19:30:46.490] Debug: Deploy End
[19:30:46.491] Debug: Deploy Start
[19:30:46.493] Debug: deploy at point index 5 of 19
[19:30:46.574] Debug: deploy at point index 6 of 19
[19:30:46.683] Debug: deploy at point index 7 of 19
[19:30:46.773] Debug: deploy at point index 8 of 19
[19:30:46.876] Debug: Deploy End
[19:30:46.877] Debug: Deploy Start
[19:30:46.879] Debug: deploy at point index 9 of 19
[19:30:46.975] Debug: deploy at point index 10 of 19
[19:30:47.049] Debug: deploy at point index 11 of 19
[19:30:47.160] Debug: deploy at point index 12 of 19
[19:30:47.257] Debug: Deploy End
[19:30:47.258] Debug: Deploy Start
[19:30:47.259] Debug: deploy at point index 13 of 19
[19:30:47.332] Debug: deploy at point index 14 of 19
[19:30:47.418] Debug: deploy at point index 15 of 19
[19:30:47.500] Debug: deploy at point index 16 of 19
[19:30:47.585] Debug: Deploy End
[19:30:47.586] Debug: Deploy Start
[19:30:47.587] Debug: deploy at point index 17 of 19
[19:30:47.682] Debug: deploy at point index 18 of 19
[19:30:47.763] Debug: deploy at point index 0 of 19
[19:30:47.844] Debug: deploy at point index 1 of 19
[19:30:47.918] Debug: Deploy End
[19:30:47.919] Debug: Deploy Start
[19:30:47.922] Debug: deploy at point index 2 of 19
[19:30:48.014] Debug: deploy at point index 3 of 19
[19:30:48.099] Debug: deploy at point index 4 of 19
[19:30:48.218] Debug: deploy at point index 5 of 19
[19:30:48.338] Debug: Deploy End
[19:30:48.339] Debug: Deploy Start
[19:30:48.340] Debug: deploy at point index 6 of 19
[19:30:48.417] Debug: deploy at point index 7 of 19
[19:30:48.490] Debug: deploy at point index 8 of 19
[19:30:48.591] Debug: deploy at point index 9 of 19
[19:30:48.688] Debug: Deploy End
[19:30:48.689] Debug: Deploy Start
[19:30:48.691] Debug: deploy at point index 10 of 19
[19:30:48.804] Debug: deploy at point index 11 of 19
[19:30:48.915] Debug: deploy at point index 12 of 19
[19:30:48.997] WaveLimit 35 reached. Wait 2.0 sec.
[19:30:51.051] Debug: deploy at point index 13 of 19
[19:30:51.155] Debug: Deploy End
[19:30:51.156] Debug: Deploy Start
[19:30:51.157] Debug: deploy at point index 14 of 19
[19:30:51.257] Debug: deploy at point index 15 of 19
[19:30:51.332] Debug: deploy at point index 16 of 19
[19:30:51.400] Debug: deploy at point index 17 of 19
[19:30:51.491] Debug: Deploy End
[19:30:51.492] Debug: Deploy Start
[19:30:51.493] Debug: deploy at point index 18 of 19
[19:30:51.586] Debug: deploy at point index 0 of 19
[19:30:51.684] Debug: deploy at point index 1 of 19
[19:30:51.760] Debug: deploy at point index 2 of 19
[19:30:51.859] Debug: Deploy End
[19:30:51.860] Debug: Deploy Start
[19:30:51.861] Debug: deploy at point index 3 of 19
[19:30:51.948] Debug: deploy at point index 4 of 19
[19:30:52.023] Debug: deploy at point index 5 of 19
[19:30:52.113] Debug: deploy at point index 6 of 19
[19:30:52.210] Debug: Deploy End
[19:30:52.211] Debug: Deploy Start
[19:30:52.212] Debug: deploy at point index 7 of 19
[19:30:52.288] Debug: deploy at point index 8 of 19
[19:30:52.386] Debug: deploy at point index 9 of 19
[19:30:52.473] Debug: deploy at point index 10 of 19
[19:30:52.565] Debug: Deploy End
[19:30:52.566] Debug: Deploy Start
[19:30:52.567] Debug: deploy at point index 11 of 19
[19:30:52.674] Debug: deploy at point index 12 of 19
[19:30:52.759] Debug: deploy at point index 13 of 19
[19:30:52.860] Debug: deploy at point index 14 of 19
[19:30:52.957] Debug: Deploy End
[19:30:52.958] Debug: Deploy Start
[19:30:52.959] Debug: deploy at point index 15 of 19
[19:30:53.065] Debug: deploy at point index 16 of 19
[19:30:53.178] Debug: deploy at point index 17 of 19
[19:30:53.258] Debug: deploy at point index 18 of 19
[19:30:53.368] Debug: Deploy End
[19:30:53.369] Debug: Deploy Start
[19:30:53.370] Debug: deploy at point index 0 of 19
[19:30:53.474] Debug: deploy at point index 1 of 19
[19:30:53.551] Debug: deploy at point index 2 of 19
[19:30:53.632] Debug: deploy at point index 3 of 19
[19:30:53.739] Debug: Deploy End
[19:30:53.740] Debug: Deploy Start
[19:30:53.742] Debug: deploy at point index 4 of 19
[19:30:53.831] Debug: deploy at point index 5 of 19
[19:30:53.916] Debug: deploy at point index 6 of 19
[19:30:54.027] Debug: deploy at point index 7 of 19
[19:30:54.116] Debug: Deploy End
[19:30:54.117] Debug: Deploy Start
[19:30:54.119] Debug: deploy at point index 8 of 19
[19:30:54.227] Debug: deploy at point index 9 of 19
[19:30:54.317] WaveLimit 35 reached. Wait 2.0 sec.
[19:30:56.388] Debug: deploy at point index 10 of 19
[19:30:56.495] Debug: deploy at point index 11 of 19
[19:30:56.601] Debug: Deploy End
[19:30:56.602] Debug: Deploy Start
[19:30:56.604] Debug: deploy at point index 12 of 19
[19:30:56.705] Debug: deploy at point index 13 of 19
[19:30:56.798] Debug: deploy at point index 14 of 19
[19:30:56.874] Debug: deploy at point index 15 of 19
[19:30:56.987] Debug: Deploy End
[19:30:56.987] Debug: Deploy Start
[19:30:56.988] Debug: deploy at point index 16 of 19
[19:30:57.088] Debug: deploy at point index 17 of 19
[19:30:57.172] Debug: deploy at point index 18 of 19
[19:30:57.253] Debug: deploy at point index 0 of 19
[19:30:57.354] Debug: Deploy End
[19:30:57.355] Debug: RecountA
[19:30:57.357] Debug: [Deploy] Recounting Archer; current count is 80
[19:30:58.020] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:30:58.038] Debug: [Deploy] Recounting Archer done; new count set to 23
[19:30:58.039] Debug: [Deploy] Archer is deployed now
[19:30:58.040] Debug: RecountB
[19:30:58.042] Recount of 'Archer'. 80->23
[19:30:58.043] Debug: Deploy Start
[19:30:58.044] Debug: deploy at point index 1 of 19
[19:30:58.138] Debug: deploy at point index 2 of 19
[19:30:58.232] Debug: deploy at point index 3 of 19
[19:30:58.316] Debug: deploy at point index 4 of 19
[19:30:58.415] Debug: Deploy End
[19:30:58.416] Debug: Deploy Start
[19:30:58.417] Debug: deploy at point index 5 of 19
[19:30:58.532] Debug: deploy at point index 6 of 19
[19:30:58.639] Debug: deploy at point index 7 of 19
[19:30:58.730] Debug: deploy at point index 8 of 19
[19:30:58.818] Debug: Deploy End
[19:30:58.819] Debug: Deploy Start
[19:30:58.820] Debug: deploy at point index 9 of 19
[19:30:58.895] Debug: deploy at point index 10 of 19
[19:30:59.003] Debug: deploy at point index 11 of 19
[19:30:59.096] Debug: deploy at point index 12 of 19
[19:30:59.180] Debug: Deploy End
[19:30:59.181] Debug: Deploy Start
[19:30:59.182] Debug: deploy at point index 13 of 19
[19:30:59.269] Debug: deploy at point index 14 of 19
[19:30:59.342] Debug: deploy at point index 15 of 19
[19:30:59.432] Debug: deploy at point index 16 of 19
[19:30:59.533] Debug: Deploy End
[19:30:59.534] Debug: Deploy Start
[19:30:59.536] Debug: deploy at point index 17 of 19
[19:30:59.634] Debug: deploy at point index 18 of 19
[19:30:59.738] Debug: deploy at point index 0 of 19
[19:30:59.814] Debug: deploy at point index 1 of 19
[19:30:59.893] Debug: Deploy End
[19:30:59.894] Debug: Deploy Start
[19:30:59.896] Debug: deploy at point index 2 of 19
[19:31:00.001] Debug: deploy at point index 3 of 19
[19:31:00.085] Debug: deploy at point index 4 of 19
[19:31:00.170] Debug: deploy at point index 5 of 19
[19:31:00.273] Debug: Deploy End
[19:31:00.274] Debug: RecountA
[19:31:00.276] Debug: [Deploy] Recounting Archer; current count is 23
[19:31:01.058] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[19:31:01.124] Debug: [Deploy] Recounting Archer done; new count set to 9
[19:31:01.126] Debug: RecountB
[19:31:01.127] Recount of 'Archer'. 23->9
[19:31:01.128] Debug: Deploy Start
[19:31:01.130] Debug: deploy at point index 6 of 19
[19:31:01.222] Debug: deploy at point index 7 of 19
[19:31:01.327] Debug: deploy at point index 8 of 19
[19:31:01.415] Debug: deploy at point index 9 of 19
[19:31:01.487] Debug: Deploy End
[19:31:01.488] Debug: Deploy Start
[19:31:01.489] Debug: deploy at point index 10 of 19
[19:31:01.578] Debug: deploy at point index 11 of 19
[19:31:01.645] Debug: deploy at point index 12 of 19
[19:31:01.742] Debug: deploy at point index 13 of 19
[19:31:01.826] Debug: Deploy End
[19:31:01.827] Debug: Deploy Start
[19:31:01.829] Debug: deploy at point index 14 of 19
[19:31:01.908] Debug: deploy at point index 15 of 19
[19:31:02.011] Debug: deploy at point index 16 of 19
[19:31:02.100] Debug: deploy at point index 17 of 19
[19:31:02.211] Debug: Deploy End
[19:31:02.212] Debug: RecountA
[19:31:02.214] Debug: [Deploy] Recounting Archer; current count is 9
[19:31:02.507] Debug: [Deploy] Archer is grey or red; count set to 0
[19:31:02.509] Debug: RecountB
[19:31:02.510] Recount of 'Archer'. 9->0
[19:31:02.511] Unit 'Archer' depleted. Break.
[19:31:03.378] Debug: Scan Troops
[19:31:03.379] [Deploy] Deploy done.
[19:31:03.381] Debug: FinalizeAttack() 0 fibers pending
[19:31:03.382] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[19:31:07.647] Debug: Sending ADB command: time
[19:31:07.669] Debug: Android load 0m5.33s user 0m36.30s system
[19:31:20.793] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[19:31:20.925] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[19:31:20.926] [Attack] Waiting for end of battle...
[19:31:20.929] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[19:31:22.305] [Stats] Loot results from attack: 20,536 gold, 30,377 elixir, 0 dark
elixir, -16 trophies
[19:31:22.494] [Attack] Returning home...
[19:31:23.202] Debug: Waiting for clouds to disappear, state is Unknown
[19:31:23.216] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[19:31:23.221] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[19:31:23.490] Debug: State is now: WhiteClouds
[19:31:23.579] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[19:31:25.300] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[19:31:25.468] Debug: State is now: Unknown
[19:31:25.789] Debug: Clouds are gone, state is Ingame
[19:31:25.802] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 129, 163, 174, tolerance: 70
[19:31:25.804] Debug: Zooming out
[19:31:25.841] Debug: [GameState]: 'Unknown' -> 'Ingame'
[19:31:26.288] Debug: Moving camera to top left corner
[19:31:26.615] Debug: Zoomed out
[19:31:26.617] Debug: Figuring out whether we won or lost
[19:31:26.618] Debug: Clearing game grid API cache
[19:31:26.619] Debug: Clearing building API cache
[19:31:26.620] Debug: Clearing deploy API cache
[19:31:26.718] Refreshed trophy count: 894
[19:31:26.826] [Auto-Stop module] Starting Auto-Stop module...
[19:31:26.997] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:31:26.998] [Auto-Stop module] Reading ressources...
[19:31:27.094] [Auto-Stop module] Conditions are met, Halt Attack is started...
[19:31:29.118] [Collect] Starting a collection run
[19:31:29.120] Debug: Ensuring the game is zoomed out
[19:31:29.130] Debug: Zoomed out
[19:31:30.047] [Collect] Collecting Main Base resources
[19:31:32.170] Debug: Looking for a loot cart
[19:31:32.323] Debug: Didn't find a loot cart
[19:31:32.324] [Collect] Total collected: 1 item, 0 loot carts
[19:31:32.549] [Build] Waiting to let other modules work...
[19:31:37.671] Debug: Sending ADB command: time
[19:31:37.693] Debug: Android load 0m5.34s user 0m36.37s system
[19:31:39.116] [Auto-Stop module] Starting Auto-Stop module...
[19:31:39.276] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:31:39.277] [Auto-Stop module] Reading ressources...
[19:31:43.848] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:31:44.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:31:44.896] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[19:31:45.896] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:31:45.909] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:31:45.911] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:31:45.913] [Build] Checking if we can attack now...
[19:31:47.483] Debug: Reading numbers in overview
[19:31:47.554] Debug: Read overview numbers (string): 89/150
[19:31:47.555] Debug: Read overview numbers: 89 150 (TroopsCount)
[19:31:47.557] [Build] We can't attack yet. 89/150 troops (that's 59% of the needed
100%)
[19:31:47.758] [Build] Waiting to let other modules work...
[19:31:51.207] [Auto-Stop module] Starting Auto-Stop module...
[19:31:51.873] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:31:52.470] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:31:52.471] [Auto-Stop module] Reading ressources...
[19:31:52.566] [Auto-Stop module] Conditions aren't met, but an action was applied
before. Disabling applied action...
[19:31:54.027] Debug: [AR] Compacting done, 153.4MB -> 153.4MB
[19:31:58.980] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:31:59.976] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:31:59.985] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:31:59.987] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:31:59.988] [Build] Checking if we can attack now...
[19:32:01.701] Debug: Reading numbers in overview
[19:32:01.767] Debug: Read overview numbers (string): 90/150
[19:32:01.768] Debug: Read overview numbers: 90 150 (TroopsCount)
[19:32:01.770] [Build] We can't attack yet. 90/150 troops (that's 60% of the needed
100%)
[19:32:01.869] [Build] Waiting to let other modules work...
[19:32:04.460] [Auto-Stop module] Starting Auto-Stop module...
[19:32:05.150] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:32:05.733] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:32:05.734] [Auto-Stop module] Reading ressources...
[19:32:05.838] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:32:07.695] Debug: Sending ADB command: time
[19:32:07.717] Debug: Android load 0m5.34s user 0m36.37s system
[19:32:12.994] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:32:13.970] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:32:13.984] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:32:13.986] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:32:13.987] [Build] Checking if we can attack now...
[19:32:15.682] Debug: Reading numbers in overview
[19:32:15.745] Debug: Read overview numbers (string): 92/150
[19:32:15.746] Debug: Read overview numbers: 92 150 (TroopsCount)
[19:32:15.747] [Build] We can't attack yet. 92/150 troops (that's 61% of the needed
100%)
[19:32:15.924] [Build] Waiting to let other modules work...
[19:32:17.686] [Auto-Stop module] Starting Auto-Stop module...
[19:32:18.374] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:32:18.529] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:32:18.530] [Auto-Stop module] Reading ressources...
[19:32:18.628] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:32:27.097] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:32:28.087] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:32:28.097] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:32:28.098] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:32:28.099] [Build] Checking if we can attack now...
[19:32:29.731] Debug: Reading numbers in overview
[19:32:29.847] Debug: Read overview numbers (string): 94/150
[19:32:29.849] Debug: Read overview numbers: 94 150 (TroopsCount)
[19:32:29.850] [Build] We can't attack yet. 94/150 troops (that's 63% of the needed
100%)
[19:32:29.956] [Build] Waiting to let other modules work...
[19:32:30.557] [Auto-Stop module] Starting Auto-Stop module...
[19:32:31.253] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:32:31.402] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:32:31.403] [Auto-Stop module] Reading ressources...
[19:32:31.509] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:32:37.719] Debug: Sending ADB command: time
[19:32:37.741] Debug: Android load 0m5.34s user 0m36.37s system
[19:32:41.110] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:32:42.072] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:32:42.083] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:32:42.085] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:32:42.086] [Build] Checking if we can attack now...
[19:32:43.778] Debug: Reading numbers in overview
[19:32:43.836] Debug: Read overview numbers (string): 96/150
[19:32:43.837] Debug: Read overview numbers: 96 150 (TroopsCount)
[19:32:43.838] [Build] We can't attack yet. 96/150 troops (that's 64% of the needed
100%)
[19:32:44.022] [Build] Waiting to let other modules work...
[19:32:44.280] [Auto-Stop module] Starting Auto-Stop module...
[19:32:44.959] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:32:45.558] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:32:45.560] [Auto-Stop module] Reading ressources...
[19:32:45.687] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:32:55.201] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:32:56.170] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:32:56.183] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:32:56.185] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:32:56.187] [Build] Checking if we can attack now...
[19:32:57.871] Debug: Reading numbers in overview
[19:32:57.924] Debug: Read overview numbers (string): 97/150
[19:32:57.926] Debug: Read overview numbers: 97 150 (TroopsCount)
[19:32:57.927] [Build] We can't attack yet. 97/150 troops (that's 65% of the needed
100%)
[19:32:58.126] [Build] Waiting to let other modules work...
[19:32:58.386] [Auto-Stop module] Starting Auto-Stop module...
[19:32:59.074] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:32:59.668] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:32:59.669] [Auto-Stop module] Reading ressources...
[19:32:59.768] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:33:07.743] Debug: Sending ADB command: time
[19:33:07.786] Debug: Android load 0m5.34s user 0m36.37s system
[19:33:09.265] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:33:10.258] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:33:10.273] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:33:10.275] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:33:10.277] [Build] Checking if we can attack now...
[19:33:11.942] Debug: Reading numbers in overview
[19:33:11.993] Debug: Read overview numbers (string): 99/150
[19:33:11.994] Debug: Read overview numbers: 99 150 (TroopsCount)
[19:33:11.996] [Build] We can't attack yet. 99/150 troops (that's 66% of the needed
100%)
[19:33:12.221] [Build] Waiting to let other modules work...
[19:33:12.455] [Auto-Stop module] Starting Auto-Stop module...
[19:33:13.144] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:33:13.717] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:33:13.719] [Auto-Stop module] Reading ressources...
[19:33:13.811] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:33:23.387] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:33:24.350] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:33:24.360] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:33:24.362] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:33:24.363] [Build] Checking if we can attack now...
[19:33:26.065] Debug: Reading numbers in overview
[19:33:26.120] Debug: Read overview numbers (string): 101/150
[19:33:26.121] Debug: Read overview numbers: 101 150 (TroopsCount)
[19:33:26.123] [Build] We can't attack yet. 101/150 troops (that's 67% of the
needed 100%)
[19:33:26.311] [Build] Waiting to let other modules work...
[19:33:26.557] [Auto-Stop module] Starting Auto-Stop module...
[19:33:27.259] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:33:27.438] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:33:27.439] [Auto-Stop module] Reading ressources...
[19:33:27.537] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:33:37.463] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:33:37.788] Debug: Sending ADB command: time
[19:33:37.810] Debug: Android load 0m5.34s user 0m36.37s system
[19:33:38.503] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:33:38.512] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:33:38.513] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:33:38.515] [Build] Checking if we can attack now...
[19:33:40.216] Debug: Reading numbers in overview
[19:33:40.296] Debug: Read overview numbers (string): 103/150
[19:33:40.297] Debug: Read overview numbers: 103 150 (TroopsCount)
[19:33:40.299] [Build] We can't attack yet. 103/150 troops (that's 69% of the
needed 100%)
[19:33:40.500] [Build] Waiting to let other modules work...
[19:33:40.749] [Auto-Stop module] Starting Auto-Stop module...
[19:33:41.451] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:33:41.604] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:33:41.605] [Auto-Stop module] Reading ressources...
[19:33:41.706] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:33:51.705] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:33:52.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:33:52.667] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:33:52.668] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:33:52.670] [Build] Checking if we can attack now...
[19:33:54.317] Debug: Reading numbers in overview
[19:33:54.418] Debug: Read overview numbers (string): 105/150
[19:33:54.420] Debug: Read overview numbers: 105 150 (TroopsCount)
[19:33:54.421] [Build] We can't attack yet. 105/150 troops (that's 70% of the
needed 100%)
[19:33:54.477] Debug: [AR] Compacting done, 147.0MB -> 147.0MB
[19:33:54.702] [Build] Waiting to let other modules work...
[19:33:54.930] [Auto-Stop module] Starting Auto-Stop module...
[19:33:55.605] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:33:56.194] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:33:56.195] [Auto-Stop module] Reading ressources...
[19:33:56.291] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:34:05.915] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:34:07.001] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:34:07.011] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:34:07.012] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:34:07.013] [Build] Checking if we can attack now...
[19:34:07.812] Debug: Sending ADB command: time
[19:34:07.855] Debug: Android load 0m5.34s user 0m36.38s system
[19:34:08.623] Debug: Reading numbers in overview
[19:34:08.677] Debug: Read overview numbers (string): 106/150
[19:34:08.678] Debug: Read overview numbers: 106 150 (TroopsCount)
[19:34:08.680] [Build] We can't attack yet. 106/150 troops (that's 71% of the
needed 100%)
[19:34:08.885] [Build] Waiting to let other modules work...
[19:34:09.141] [Auto-Stop module] Starting Auto-Stop module...
[19:34:09.796] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:34:10.389] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:34:10.390] [Auto-Stop module] Reading ressources...
[19:34:10.509] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:34:20.035] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:34:21.037] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:34:21.049] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:34:21.051] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:34:21.053] [Build] Checking if we can attack now...
[19:34:22.646] Debug: Reading numbers in overview
[19:34:22.706] Debug: Read overview numbers (string): 108/150
[19:34:22.707] Debug: Read overview numbers: 108 150 (TroopsCount)
[19:34:22.708] [Build] We can't attack yet. 108/150 troops (that's 72% of the
needed 100%)
[19:34:22.917] [Build] Waiting to let other modules work...
[19:34:23.169] [Auto-Stop module] Starting Auto-Stop module...
[19:34:23.839] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:34:24.404] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:34:24.405] [Auto-Stop module] Reading ressources...
[19:34:24.503] [Auto-Stop module] Conditions aren't met, waiting a bit...
[19:34:29.202] [Collect] Starting a collection run
[19:34:29.204] Debug: Ensuring the game is zoomed out
[19:34:29.214] Debug: Zoomed out
[19:34:30.097] [Collect] Collecting Main Base resources
[19:34:33.034] Debug: Looking for a loot cart
[19:34:33.424] Debug: Didn't find a loot cart
[19:34:33.426] [Collect] Total collected: 1 item, 0 loot carts
[19:34:35.557] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:34:36.601] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:34:36.613] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:34:36.614] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:34:36.616] [Build] Checking if we can attack now...
[19:34:37.857] Debug: Sending ADB command: time
[19:34:37.880] Debug: Android load 0m5.34s user 0m36.38s system
[19:34:38.248] Debug: Reading numbers in overview
[19:34:38.299] Debug: Read overview numbers (string): 110/150
[19:34:38.301] Debug: Read overview numbers: 110 150 (TroopsCount)
[19:34:38.303] [Build] We can't attack yet. 110/150 troops (that's 73% of the
needed 100%)
[19:34:38.404] [Build] Waiting to let other modules work...
[19:34:38.644] [Auto-Stop module] Starting Auto-Stop module...
[19:34:39.349] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:34:39.500] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:34:39.501] [Auto-Stop module] Reading ressources...
[19:34:39.597] [Auto-Stop module] Conditions are met, Halt Attack is started...
[19:34:49.527] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:34:50.531] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:34:50.541] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:34:50.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:34:50.544] [Build] Checking if we can attack now...
[19:34:52.193] Debug: Reading numbers in overview
[19:34:52.250] Debug: Read overview numbers (string): 112/150
[19:34:52.251] Debug: Read overview numbers: 112 150 (TroopsCount)
[19:34:52.252] [Build] We can't attack yet. 112/150 troops (that's 75% of the
needed 100%)
[19:34:52.462] [Build] Waiting to let other modules work...
[19:34:52.725] [Auto-Stop module] Starting Auto-Stop module...
[19:34:53.441] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:34:53.595] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:34:53.596] [Auto-Stop module] Reading ressources...
[19:35:03.027] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[19:35:03.581] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:35:04.581] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:35:04.594] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:35:04.596] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:35:04.597] [Build] Checking if we can attack now...
[19:35:06.280] Debug: Reading numbers in overview
[19:35:06.333] Debug: Read overview numbers (string): 113/150
[19:35:06.334] Debug: Read overview numbers: 113 150 (TroopsCount)
[19:35:06.335] [Build] We can't attack yet. 113/150 troops (that's 75% of the
needed 100%)
[19:35:06.549] [Build] Waiting to let other modules work...
[19:35:06.810] [Auto-Stop module] Starting Auto-Stop module...
[19:35:07.473] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:35:07.882] Debug: Sending ADB command: time
[19:35:07.903] Debug: Android load 0m5.34s user 0m36.38s system
[19:35:08.048] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:35:08.049] [Auto-Stop module] Reading ressources...
[19:35:17.754] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:35:18.723] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:35:18.735] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:35:18.737] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:35:18.739] [Build] Checking if we can attack now...
[19:35:20.406] Debug: Reading numbers in overview
[19:35:20.489] Debug: Read overview numbers (string): 115/150
[19:35:20.490] Debug: Read overview numbers: 115 150 (TroopsCount)
[19:35:20.491] [Build] We can't attack yet. 115/150 troops (that's 77% of the
needed 100%)
[19:35:20.704] [Build] Waiting to let other modules work...
[19:35:20.954] [Auto-Stop module] Starting Auto-Stop module...
[19:35:21.618] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:35:22.210] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:35:22.211] [Auto-Stop module] Reading ressources...
[19:35:31.875] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:35:32.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:35:32.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:35:32.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:35:32.826] [Build] Checking if we can attack now...
[19:35:34.475] Debug: Reading numbers in overview
[19:35:34.527] Debug: Read overview numbers (string): 117/150
[19:35:34.531] Debug: Read overview numbers: 117 150 (TroopsCount)
[19:35:34.533] [Build] We can't attack yet. 117/150 troops (that's 78% of the
needed 100%)
[19:35:34.724] [Build] Waiting to let other modules work...
[19:35:34.973] [Auto-Stop module] Starting Auto-Stop module...
[19:35:35.680] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:35:35.839] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:35:35.840] [Auto-Stop module] Reading ressources...
[19:35:37.905] Debug: Sending ADB command: time
[19:35:37.928] Debug: Android load 0m5.34s user 0m36.38s system
[19:35:45.916] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:35:46.879] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:35:46.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:35:46.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:35:46.893] [Build] Checking if we can attack now...
[19:35:48.572] Debug: Reading numbers in overview
[19:35:48.628] Debug: Read overview numbers (string): 119/150
[19:35:48.629] Debug: Read overview numbers: 119 150 (TroopsCount)
[19:35:48.631] [Build] We can't attack yet. 119/150 troops (that's 79% of the
needed 100%)
[19:35:48.818] [Build] Waiting to let other modules work...
[19:35:49.062] [Auto-Stop module] Starting Auto-Stop module...
[19:35:49.769] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:35:49.928] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:35:49.929] [Auto-Stop module] Reading ressources...
[19:35:54.920] Debug: [AR] Compacting done, 162.8MB -> 162.8MB
[19:35:59.962] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:36:00.954] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:36:00.966] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:36:00.968] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:36:00.970] [Build] Checking if we can attack now...
[19:36:02.588] Debug: Reading numbers in overview
[19:36:02.651] Debug: Read overview numbers (string): 121/150
[19:36:02.653] Debug: Read overview numbers: 121 150 (TroopsCount)
[19:36:02.662] [Build] We can't attack yet. 121/150 troops (that's 81% of the
needed 100%)
[19:36:02.861] [Build] Waiting to let other modules work...
[19:36:03.118] [Auto-Stop module] Starting Auto-Stop module...
[19:36:03.781] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:36:04.367] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:36:04.368] [Auto-Stop module] Reading ressources...
[19:36:07.930] Debug: Sending ADB command: time
[19:36:07.952] Debug: Android load 0m5.34s user 0m36.39s system
[19:36:14.048] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:36:15.106] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:36:15.117] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:36:15.119] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:36:15.120] [Build] Checking if we can attack now...
[19:36:16.746] Debug: Reading numbers in overview
[19:36:16.809] Debug: Read overview numbers (string): 122/150
[19:36:16.810] Debug: Read overview numbers: 122 150 (TroopsCount)
[19:36:16.812] [Build] We can't attack yet. 122/150 troops (that's 81% of the
needed 100%)
[19:36:17.034] [Build] Waiting to let other modules work...
[19:36:17.277] [Auto-Stop module] Starting Auto-Stop module...
[19:36:17.984] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:36:18.161] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:36:18.162] [Auto-Stop module] Reading ressources...
[19:36:28.202] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:36:29.153] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:36:29.163] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:36:29.164] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:36:29.166] [Build] Checking if we can attack now...
[19:36:30.850] Debug: Reading numbers in overview
[19:36:30.919] Debug: Read overview numbers (string): 124/150
[19:36:30.920] Debug: Read overview numbers: 124 150 (TroopsCount)
[19:36:30.922] [Build] We can't attack yet. 124/150 troops (that's 83% of the
needed 100%)
[19:36:31.116] [Build] Waiting to let other modules work...
[19:36:31.363] [Auto-Stop module] Starting Auto-Stop module...
[19:36:32.073] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:36:32.620] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:36:32.621] [Auto-Stop module] Reading ressources...
[19:36:37.954] Debug: Sending ADB command: time
[19:36:37.977] Debug: Android load 0m5.34s user 0m36.39s system
[19:36:42.223] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:36:43.199] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:36:43.209] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:36:43.211] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:36:43.212] [Build] Checking if we can attack now...
[19:36:44.877] Debug: Reading numbers in overview
[19:36:44.930] Debug: Read overview numbers (string): 126/150
[19:36:44.931] Debug: Read overview numbers: 126 150 (TroopsCount)
[19:36:44.933] [Build] We can't attack yet. 126/150 troops (that's 84% of the
needed 100%)
[19:36:45.148] [Build] Waiting to let other modules work...
[19:36:45.395] [Auto-Stop module] Starting Auto-Stop module...
[19:36:46.060] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:36:46.636] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:36:46.637] [Auto-Stop module] Reading ressources...
[19:36:56.304] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:36:57.279] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:36:57.291] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:36:57.292] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:36:57.293] [Build] Checking if we can attack now...
[19:36:59.003] Debug: Reading numbers in overview
[19:36:59.066] Debug: Read overview numbers (string): 128/150
[19:36:59.068] Debug: Read overview numbers: 128 150 (TroopsCount)
[19:36:59.069] [Build] We can't attack yet. 128/150 troops (that's 85% of the
needed 100%)
[19:36:59.257] [Build] Waiting to let other modules work...
[19:36:59.506] [Auto-Stop module] Starting Auto-Stop module...
[19:37:00.206] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:37:00.404] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:37:00.405] [Auto-Stop module] Reading ressources...
[19:37:07.978] Debug: Sending ADB command: time
[19:37:08.001] Debug: Android load 0m5.34s user 0m36.39s system
[19:37:10.406] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:37:11.379] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:37:11.388] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:37:11.390] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:37:11.391] [Build] Checking if we can attack now...
[19:37:13.052] Debug: Reading numbers in overview
[19:37:13.114] Debug: Read overview numbers (string): 129/150
[19:37:13.115] Debug: Read overview numbers: 129 150 (TroopsCount)
[19:37:13.116] [Build] We can't attack yet. 129/150 troops (that's 86% of the
needed 100%)
[19:37:13.301] [Build] Waiting to let other modules work...
[19:37:13.556] [Auto-Stop module] Starting Auto-Stop module...
[19:37:14.242] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:37:14.378] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:37:14.379] [Auto-Stop module] Reading ressources...
[19:37:24.386] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:37:25.356] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:37:25.368] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:37:25.370] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:37:25.371] [Build] Checking if we can attack now...
[19:37:27.043] Debug: Reading numbers in overview
[19:37:27.102] Debug: Read overview numbers (string): 131/150
[19:37:27.104] Debug: Read overview numbers: 131 150 (TroopsCount)
[19:37:27.105] [Build] We can't attack yet. 131/150 troops (that's 87% of the
needed 100%)
[19:37:27.284] [Build] Waiting to let other modules work...
[19:37:27.535] [Auto-Stop module] Starting Auto-Stop module...
[19:37:28.215] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:37:28.807] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:37:28.808] [Auto-Stop module] Reading ressources...
[19:37:30.901] [Collect] Starting a collection run
[19:37:30.902] Debug: Ensuring the game is zoomed out
[19:37:30.912] Debug: Zoomed out
[19:37:31.780] [Collect] Collecting Main Base resources
[19:37:33.164] Debug: Looking for a loot cart
[19:37:33.317] Debug: Didn't find a loot cart
[19:37:33.319] [Collect] Total collected: 0 items, 0 loot carts
[19:37:38.004] Debug: Sending ADB command: time
[19:37:38.026] Debug: Android load 0m5.34s user 0m36.39s system
[19:37:38.402] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:37:39.391] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:37:39.401] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:37:39.403] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:37:39.405] [Build] Checking if we can attack now...
[19:37:41.049] Debug: Reading numbers in overview
[19:37:41.124] Debug: Read overview numbers (string): 133/150
[19:37:41.125] Debug: Read overview numbers: 133 150 (TroopsCount)
[19:37:41.126] [Build] We can't attack yet. 133/150 troops (that's 89% of the
needed 100%)
[19:37:41.346] [Build] Waiting to let other modules work...
[19:37:41.594] [Auto-Stop module] Starting Auto-Stop module...
[19:37:42.301] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:37:42.484] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:37:42.485] [Auto-Stop module] Reading ressources...
[19:37:52.447] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:37:53.411] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:37:53.422] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:37:53.424] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:37:53.425] [Build] Checking if we can attack now...
[19:37:55.092] Debug: Reading numbers in overview
[19:37:55.159] Debug: Read overview numbers (string): 134/150
[19:37:55.160] Debug: Read overview numbers: 134 150 (TroopsCount)
[19:37:55.161] [Build] We can't attack yet. 134/150 troops (that's 89% of the
needed 100%)
[19:37:55.377] Debug: [AR] Compacting done, 144.5MB -> 144.5MB
[19:37:55.395] [Build] Waiting to let other modules work...
[19:37:55.610] [Auto-Stop module] Starting Auto-Stop module...
[19:37:56.301] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:37:56.868] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:37:56.869] [Auto-Stop module] Reading ressources...
[19:38:06.564] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:38:07.513] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:38:07.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:38:07.524] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:38:07.525] [Build] Checking if we can attack now...
[19:38:08.028] Debug: Sending ADB command: time
[19:38:08.051] Debug: Android load 0m5.34s user 0m36.39s system
[19:38:09.196] Debug: Reading numbers in overview
[19:38:09.263] Debug: Read overview numbers (string): 136/150
[19:38:09.264] Debug: Read overview numbers: 136 150 (TroopsCount)
[19:38:09.265] [Build] We can't attack yet. 136/150 troops (that's 91% of the
needed 100%)
[19:38:09.467] [Build] Waiting to let other modules work...
[19:38:09.704] [Auto-Stop module] Starting Auto-Stop module...
[19:38:10.364] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:38:10.939] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:38:10.940] [Auto-Stop module] Reading ressources...
[19:38:20.617] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:38:21.591] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:38:21.602] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:38:21.603] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:38:21.605] [Build] Checking if we can attack now...
[19:38:23.270] Debug: Reading numbers in overview
[19:38:23.333] Debug: Read overview numbers (string): 138/150
[19:38:23.335] Debug: Read overview numbers: 138 150 (TroopsCount)
[19:38:23.336] [Build] We can't attack yet. 138/150 troops (that's 92% of the
needed 100%)
[19:38:23.551] [Build] Waiting to let other modules work...
[19:38:23.800] [Auto-Stop module] Starting Auto-Stop module...
[19:38:24.488] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:38:25.072] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:38:25.073] [Auto-Stop module] Reading ressources...
[19:38:34.647] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:38:35.603] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:38:35.614] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:38:35.615] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:38:35.617] [Build] Checking if we can attack now...
[19:38:37.311] Debug: Reading numbers in overview
[19:38:37.371] Debug: Read overview numbers (string): 140/150
[19:38:37.372] Debug: Read overview numbers: 140 150 (TroopsCount)
[19:38:37.373] [Build] We can't attack yet. 140/150 troops (that's 93% of the
needed 100%)
[19:38:37.558] [Build] Waiting to let other modules work...
[19:38:37.807] [Auto-Stop module] Starting Auto-Stop module...
[19:38:38.053] Debug: Sending ADB command: time
[19:38:38.074] Debug: Android load 0m5.34s user 0m36.39s system
[19:38:38.494] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:38:38.657] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:38:38.659] [Auto-Stop module] Reading ressources...
[19:38:48.730] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:38:49.716] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:38:49.727] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:38:49.729] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:38:49.730] [Build] Checking if we can attack now...
[19:38:51.470] Debug: Reading numbers in overview
[19:38:51.525] Debug: Read overview numbers (string): 142/150
[19:38:51.527] Debug: Read overview numbers: 142 150 (TroopsCount)
[19:38:51.529] [Build] We can't attack yet. 142/150 troops (that's 95% of the
needed 100%)
[19:38:51.744] [Build] Waiting to let other modules work...
[19:38:51.992] [Auto-Stop module] Starting Auto-Stop module...
[19:38:52.697] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:38:52.874] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:38:52.876] [Auto-Stop module] Reading ressources...
[19:39:02.908] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:39:03.877] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:39:03.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:39:03.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:39:03.893] [Build] Checking if we can attack now...
[19:39:05.597] Debug: Reading numbers in overview
[19:39:05.667] Debug: Read overview numbers (string): 143/150
[19:39:05.667] Debug: Read overview numbers: 143 150 (TroopsCount)
[19:39:05.669] [Build] We can't attack yet. 143/150 troops (that's 95% of the
needed 100%)
[19:39:05.877] [Build] Waiting to let other modules work...
[19:39:06.136] [Auto-Stop module] Starting Auto-Stop module...
[19:39:06.818] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:39:07.410] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:39:07.411] [Auto-Stop module] Reading ressources...
[19:39:08.076] Debug: Sending ADB command: time
[19:39:08.099] Debug: Android load 0m5.34s user 0m36.39s system
[19:39:16.978] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:39:17.936] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:39:17.946] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:39:17.948] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:39:17.950] [Build] Checking if we can attack now...
[19:39:19.551] Debug: Reading numbers in overview
[19:39:19.628] Debug: Read overview numbers (string): 145/150
[19:39:19.629] Debug: Read overview numbers: 145 150 (TroopsCount)
[19:39:19.631] [Build] We can't attack yet. 145/150 troops (that's 97% of the
needed 100%)
[19:39:19.814] [Build] Waiting to let other modules work...
[19:39:20.066] [Auto-Stop module] Starting Auto-Stop module...
[19:39:20.764] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:39:20.917] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:39:20.918] [Auto-Stop module] Reading ressources...
[19:39:30.949] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:39:31.948] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:39:31.958] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:39:31.960] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:39:31.962] [Build] Checking if we can attack now...
[19:39:33.629] Debug: Reading numbers in overview
[19:39:33.704] Debug: Read overview numbers (string): 147/150
[19:39:33.705] Debug: Read overview numbers: 147 150 (TroopsCount)
[19:39:33.706] [Build] We can't attack yet. 147/150 troops (that's 98% of the
needed 100%)
[19:39:33.919] [Build] Waiting to let other modules work...
[19:39:34.171] [Auto-Stop module] Starting Auto-Stop module...
[19:39:34.848] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:39:35.448] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:39:35.449] [Auto-Stop module] Reading ressources...
[19:39:38.101] Debug: Sending ADB command: time
[19:39:38.123] Debug: Android load 0m5.34s user 0m36.39s system
[19:39:45.135] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:39:46.211] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:39:46.224] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:39:46.226] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:39:46.227] [Build] Checking if we can attack now...
[19:39:47.843] Debug: Reading numbers in overview
[19:39:47.909] Debug: Read overview numbers (string): 149/150
[19:39:47.910] Debug: Read overview numbers: 149 150 (TroopsCount)
[19:39:47.911] [Build] We can't attack yet. 149/150 troops (that's 99% of the
needed 100%)
[19:39:48.121] [Build] Waiting to let other modules work...
[19:39:48.372] [Auto-Stop module] Starting Auto-Stop module...
[19:39:49.027] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:39:49.617] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:39:49.619] [Auto-Stop module] Reading ressources...
[19:39:55.829] Debug: [AR] Compacting done, 151.0MB -> 151.0MB
[19:39:59.248] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:40:00.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:40:00.232] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:40:00.234] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:40:00.236] [Build] Checking if we can attack now...
[19:40:01.874] Debug: Reading numbers in overview
[19:40:01.982] Debug: Read overview numbers (string): 150/150
[19:40:01.984] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:40:01.985] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:40:02.350] [Auto-Stop module] Starting Auto-Stop module...
[19:40:03.047] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:40:03.599] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:40:03.601] [Auto-Stop module] Reading ressources...
[19:40:07.183] [Build] Waiting to let other modules work...
[19:40:08.128] Debug: Sending ADB command: time
[19:40:08.151] Debug: Android load 0m5.34s user 0m36.39s system
[19:40:15.585] [Auto-Stop module] Starting Auto-Stop module...
[19:40:15.793] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:40:15.794] [Auto-Stop module] Reading ressources...
[19:40:18.946] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:40:19.898] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:40:19.911] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:40:19.912] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:40:19.914] [Build] Checking if we can attack now...
[19:40:21.615] Debug: Reading numbers in overview
[19:40:21.710] Debug: Read overview numbers (string): 150/150
[19:40:21.712] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:40:21.713] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:40:26.921] [Build] Waiting to let other modules work...
[19:40:27.796] [Auto-Stop module] Starting Auto-Stop module...
[19:40:28.480] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:40:28.621] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:40:28.622] [Auto-Stop module] Reading ressources...
[19:40:30.973] [Collect] Starting a collection run
[19:40:30.975] Debug: Ensuring the game is zoomed out
[19:40:30.985] Debug: Zoomed out
[19:40:31.869] [Collect] Collecting Main Base resources
[19:40:33.302] Debug: Looking for a loot cart
[19:40:33.450] Debug: Didn't find a loot cart
[19:40:33.451] [Collect] Total collected: 0 items, 0 loot carts
[19:40:38.080] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:40:38.152] Debug: Sending ADB command: time
[19:40:38.175] Debug: Android load 0m5.34s user 0m36.40s system
[19:40:39.054] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:40:39.065] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:40:39.067] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:40:39.069] [Build] Checking if we can attack now...
[19:40:40.734] Debug: Reading numbers in overview
[19:40:40.824] Debug: Read overview numbers (string): 150/150
[19:40:40.825] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:40:40.827] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:40:41.139] [Auto-Stop module] Starting Auto-Stop module...
[19:40:41.813] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:40:41.957] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:40:41.959] [Auto-Stop module] Reading ressources...
[19:40:46.068] [Build] Waiting to let other modules work...
[19:40:53.883] [Auto-Stop module] Starting Auto-Stop module...
[19:40:54.042] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:40:54.043] [Auto-Stop module] Reading ressources...
[19:40:57.260] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:40:58.271] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:40:58.284] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:40:58.286] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:40:58.287] [Build] Checking if we can attack now...
[19:40:59.892] Debug: Reading numbers in overview
[19:40:59.986] Debug: Read overview numbers (string): 150/150
[19:40:59.987] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:40:59.988] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:41:05.124] [Build] Waiting to let other modules work...
[19:41:06.056] [Auto-Stop module] Starting Auto-Stop module...
[19:41:06.724] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:41:07.294] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:41:07.295] [Auto-Stop module] Reading ressources...
[19:41:08.177] Debug: Sending ADB command: time
[19:41:08.199] Debug: Android load 0m5.34s user 0m36.40s system
[19:41:16.355] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:41:17.313] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:41:17.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:41:17.325] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:41:17.326] [Build] Checking if we can attack now...
[19:41:19.029] Debug: Reading numbers in overview
[19:41:19.130] Debug: Read overview numbers (string): 150/150
[19:41:19.131] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:41:19.132] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:41:19.471] [Auto-Stop module] Starting Auto-Stop module...
[19:41:20.191] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:41:20.324] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:41:20.326] [Auto-Stop module] Reading ressources...
[19:41:24.237] [Build] Waiting to let other modules work...
[19:41:32.256] [Auto-Stop module] Starting Auto-Stop module...
[19:41:32.428] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:41:32.430] [Auto-Stop module] Reading ressources...
[19:41:35.520] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:41:36.519] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:41:36.531] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:41:36.532] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:41:36.533] [Build] Checking if we can attack now...
[19:41:38.172] Debug: Reading numbers in overview
[19:41:38.201] Debug: Sending ADB command: time
[19:41:38.224] Debug: Android load 0m5.34s user 0m36.40s system
[19:41:38.271] Debug: Read overview numbers (string): 150/150
[19:41:38.273] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:41:38.274] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:41:43.497] [Build] Waiting to let other modules work...
[19:41:44.314] [Auto-Stop module] Starting Auto-Stop module...
[19:41:44.996] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:41:45.165] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:41:45.166] [Auto-Stop module] Reading ressources...
[19:41:54.693] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:41:55.710] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:41:55.722] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:41:55.724] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:41:55.726] [Build] Checking if we can attack now...
[19:41:56.304] Debug: [AR] Compacting done, 142.9MB -> 142.9MB
[19:41:57.463] Debug: Reading numbers in overview
[19:41:57.573] Debug: Read overview numbers (string): 150/150
[19:41:57.574] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:41:57.575] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:41:57.801] [Auto-Stop module] Starting Auto-Stop module...
[19:41:58.501] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:41:58.646] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:41:58.647] [Auto-Stop module] Reading ressources...
[19:42:02.690] [Build] Waiting to let other modules work...
[19:42:08.226] Debug: Sending ADB command: time
[19:42:08.248] Debug: Android load 0m5.34s user 0m36.40s system
[19:42:10.556] [Auto-Stop module] Starting Auto-Stop module...
[19:42:10.718] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:42:10.720] [Auto-Stop module] Reading ressources...
[19:42:13.836] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:42:14.782] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:42:14.793] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:42:14.795] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:42:14.797] [Build] Checking if we can attack now...
[19:42:16.482] Debug: Reading numbers in overview
[19:42:16.574] Debug: Read overview numbers (string): 150/150
[19:42:16.576] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:42:16.578] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:42:21.789] [Build] Waiting to let other modules work...
[19:42:22.668] [Auto-Stop module] Starting Auto-Stop module...
[19:42:23.347] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:42:23.932] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:42:23.933] [Auto-Stop module] Reading ressources...
[19:42:32.978] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:42:33.950] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:42:33.961] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:42:33.963] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:42:33.964] [Build] Checking if we can attack now...
[19:42:35.640] Debug: Reading numbers in overview
[19:42:35.736] Debug: Read overview numbers (string): 150/150
[19:42:35.737] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:42:35.739] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:42:35.952] [Auto-Stop module] Starting Auto-Stop module...
[19:42:36.608] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:42:37.191] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:42:37.192] [Auto-Stop module] Reading ressources...
[19:42:38.250] Debug: Sending ADB command: time
[19:42:38.273] Debug: Android load 0m5.34s user 0m36.40s system
[19:42:40.870] [Build] Waiting to let other modules work...
[19:42:49.059] [Auto-Stop module] Starting Auto-Stop module...
[19:42:49.227] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:42:49.228] [Auto-Stop module] Reading ressources...
[19:42:52.357] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:42:53.310] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:42:53.320] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:42:53.322] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:42:53.323] [Build] Checking if we can attack now...
[19:42:54.990] Debug: Reading numbers in overview
[19:42:55.087] Debug: Read overview numbers (string): 150/150
[19:42:55.088] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:42:55.090] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:43:00.230] [Build] Waiting to let other modules work...
[19:43:01.132] [Auto-Stop module] Starting Auto-Stop module...
[19:43:01.864] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:43:02.046] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:43:02.048] [Auto-Stop module] Reading ressources...
[19:43:08.275] Debug: Sending ADB command: time
[19:43:08.296] Debug: Android load 0m5.34s user 0m36.41s system
[19:43:11.356] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:43:12.376] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:43:12.390] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:43:12.392] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:43:12.394] [Build] Checking if we can attack now...
[19:43:13.995] Debug: Reading numbers in overview
[19:43:14.091] Debug: Read overview numbers (string): 150/150
[19:43:14.093] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:43:14.095] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:43:14.312] [Auto-Stop module] Starting Auto-Stop module...
[19:43:15.006] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:43:15.151] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:43:15.152] [Auto-Stop module] Reading ressources...
[19:43:19.265] [Build] Waiting to let other modules work...
[19:43:27.117] [Auto-Stop module] Starting Auto-Stop module...
[19:43:27.270] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:43:27.271] [Auto-Stop module] Reading ressources...
[19:43:30.470] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:43:31.448] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:43:31.459] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:43:31.461] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:43:31.463] [Build] Checking if we can attack now...
[19:43:33.158] Debug: Reading numbers in overview
[19:43:33.251] Debug: Read overview numbers (string): 150/150
[19:43:33.252] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:43:33.253] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:43:33.574] [Collect] Starting a collection run
[19:43:33.575] Debug: Ensuring the game is zoomed out
[19:43:33.577] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[19:43:34.293] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:43:34.896] Debug: Zoomed out
[19:43:35.770] [Collect] Collecting Main Base resources
[19:43:37.869] Debug: Looking for a loot cart
[19:43:38.025] Debug: Didn't find a loot cart
[19:43:38.026] [Collect] Total collected: 1 item, 0 loot carts
[19:43:38.298] Debug: Sending ADB command: time
[19:43:38.321] Debug: Android load 0m5.34s user 0m36.41s system
[19:43:38.455] [Build] Waiting to let other modules work...
[19:43:39.211] [Auto-Stop module] Starting Auto-Stop module...
[19:43:39.402] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:43:39.403] [Auto-Stop module] Reading ressources...
[19:43:50.036] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:43:51.015] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:43:51.026] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:43:51.027] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:43:51.029] [Build] Checking if we can attack now...
[19:43:52.727] Debug: Reading numbers in overview
[19:43:52.828] Debug: Read overview numbers (string): 150/150
[19:43:52.829] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:43:52.831] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:43:53.156] [Auto-Stop module] Starting Auto-Stop module...
[19:43:53.861] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:43:54.021] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:43:54.022] [Auto-Stop module] Reading ressources...
[19:43:56.838] Debug: [AR] Compacting done, 157.4MB -> 157.4MB
[19:43:58.048] [Build] Waiting to let other modules work...
[19:44:06.034] [Auto-Stop module] Starting Auto-Stop module...
[19:44:06.207] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:44:06.208] [Auto-Stop module] Reading ressources...
[19:44:08.323] Debug: Sending ADB command: time
[19:44:08.345] Debug: Android load 0m5.34s user 0m36.41s system
[19:44:09.292] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:44:10.304] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:44:10.313] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:44:10.315] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:44:10.316] [Build] Checking if we can attack now...
[19:44:12.034] Debug: Reading numbers in overview
[19:44:12.134] Debug: Read overview numbers (string): 150/150
[19:44:12.135] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:44:12.137] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:44:17.347] [Build] Waiting to let other modules work...
[19:44:18.162] [Auto-Stop module] Starting Auto-Stop module...
[19:44:18.830] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:44:19.412] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:44:19.413] [Auto-Stop module] Reading ressources...
[19:44:28.440] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:44:29.415] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:44:29.425] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:44:29.427] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:44:29.428] [Build] Checking if we can attack now...
[19:44:31.052] Debug: Reading numbers in overview
[19:44:31.151] Debug: Read overview numbers (string): 150/150
[19:44:31.152] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:44:31.154] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:44:31.369] [Auto-Stop module] Starting Auto-Stop module...
[19:44:32.074] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:44:32.212] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:44:32.213] [Auto-Stop module] Reading ressources...
[19:44:36.331] [Build] Waiting to let other modules work...
[19:44:38.347] Debug: Sending ADB command: time
[19:44:38.369] Debug: Android load 0m5.34s user 0m36.41s system
[19:44:44.219] [Auto-Stop module] Starting Auto-Stop module...
[19:44:44.372] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:44:44.373] [Auto-Stop module] Reading ressources...
[19:44:47.593] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:44:48.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:44:48.615] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:44:48.616] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:44:48.618] [Build] Checking if we can attack now...
[19:44:50.253] Debug: Reading numbers in overview
[19:44:50.349] Debug: Read overview numbers (string): 150/150
[19:44:50.350] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:44:50.351] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:44:55.566] [Build] Waiting to let other modules work...
[19:44:56.256] [Auto-Stop module] Starting Auto-Stop module...
[19:44:56.941] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:44:57.532] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:44:57.533] [Auto-Stop module] Reading ressources...
[19:45:06.758] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:45:07.750] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:45:07.762] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:45:07.763] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:45:07.764] [Build] Checking if we can attack now...
[19:45:08.371] Debug: Sending ADB command: time
[19:45:08.413] Debug: Android load 0m5.34s user 0m36.41s system
[19:45:09.397] Debug: Reading numbers in overview
[19:45:09.499] Debug: Read overview numbers (string): 150/150
[19:45:09.500] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:45:09.501] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:45:09.715] [Auto-Stop module] Starting Auto-Stop module...
[19:45:10.399] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:45:10.569] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:45:10.570] [Auto-Stop module] Reading ressources...
[19:45:14.735] [Build] Waiting to let other modules work...
[19:45:22.505] [Auto-Stop module] Starting Auto-Stop module...
[19:45:22.675] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:45:22.676] [Auto-Stop module] Reading ressources...
[19:45:25.929] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:45:26.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:45:26.920] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:45:26.922] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:45:26.924] [Build] Checking if we can attack now...
[19:45:28.610] Debug: Reading numbers in overview
[19:45:28.708] Debug: Read overview numbers (string): 150/150
[19:45:28.709] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:45:28.711] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:45:33.892] [Build] Waiting to let other modules work...
[19:45:34.656] [Auto-Stop module] Starting Auto-Stop module...
[19:45:35.375] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:45:35.539] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:45:35.540] [Auto-Stop module] Reading ressources...
[19:45:38.415] Debug: Sending ADB command: time
[19:45:38.437] Debug: Android load 0m5.34s user 0m36.41s system
[19:45:45.095] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:45:46.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:45:46.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:45:46.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:45:46.129] [Build] Checking if we can attack now...
[19:45:47.753] Debug: Reading numbers in overview
[19:45:47.854] Debug: Read overview numbers (string): 150/150
[19:45:47.856] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:45:47.858] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:45:48.067] [Auto-Stop module] Starting Auto-Stop module...
[19:45:48.729] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:45:49.312] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:45:49.313] [Auto-Stop module] Reading ressources...
[19:45:53.031] [Build] Waiting to let other modules work...
[19:45:57.292] Debug: [AR] Compacting done, 157.6MB -> 157.6MB
[19:46:01.352] [Auto-Stop module] Starting Auto-Stop module...
[19:46:01.566] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:46:01.568] [Auto-Stop module] Reading ressources...
[19:46:04.744] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:46:05.809] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:46:05.821] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:46:05.823] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:46:05.824] [Build] Checking if we can attack now...
[19:46:07.466] Debug: Reading numbers in overview
[19:46:07.562] Debug: Read overview numbers (string): 150/150
[19:46:07.563] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:46:07.565] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:46:08.439] Debug: Sending ADB command: time
[19:46:08.461] Debug: Android load 0m5.34s user 0m36.42s system
[19:46:12.783] [Build] Waiting to let other modules work...
[19:46:13.545] [Auto-Stop module] Starting Auto-Stop module...
[19:46:14.218] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:46:14.382] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:46:14.383] [Auto-Stop module] Reading ressources...
[19:46:23.950] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:46:24.964] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:46:24.974] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:46:24.976] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:46:24.977] [Build] Checking if we can attack now...
[19:46:26.608] Debug: Reading numbers in overview
[19:46:26.702] Debug: Read overview numbers (string): 150/150
[19:46:26.704] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:46:26.705] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:46:26.915] [Auto-Stop module] Starting Auto-Stop module...
[19:46:27.599] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:46:28.155] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:46:28.156] [Auto-Stop module] Reading ressources...
[19:46:31.937] [Build] Waiting to let other modules work...
[19:46:33.591] [Collect] Starting a collection run
[19:46:33.592] Debug: Ensuring the game is zoomed out
[19:46:33.606] Debug: Zoomed out
[19:46:34.541] [Collect] Collecting Main Base resources
[19:46:35.987] Debug: Looking for a loot cart
[19:46:36.135] Debug: Didn't find a loot cart
[19:46:36.136] [Collect] Total collected: 0 items, 0 loot carts
[19:46:38.463] Debug: Sending ADB command: time
[19:46:38.486] Debug: Android load 0m5.34s user 0m36.42s system
[19:46:40.251] [Auto-Stop module] Starting Auto-Stop module...
[19:46:40.440] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:46:40.442] [Auto-Stop module] Reading ressources...
[19:46:43.550] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:46:44.520] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:46:44.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:46:44.534] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:46:44.535] [Build] Checking if we can attack now...
[19:46:46.221] Debug: Reading numbers in overview
[19:46:46.313] Debug: Read overview numbers (string): 150/150
[19:46:46.315] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:46:46.317] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:46:47.188] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:46:51.491] [Build] Waiting to let other modules work...
[19:46:52.363] [Auto-Stop module] Starting Auto-Stop module...
[19:46:52.529] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:46:52.530] [Auto-Stop module] Reading ressources...
[19:47:02.564] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:47:03.541] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:47:03.552] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:47:03.554] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:47:03.555] [Build] Checking if we can attack now...
[19:47:05.261] Debug: Reading numbers in overview
[19:47:05.412] Debug: Read overview numbers (string): 150/150
[19:47:05.414] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:47:05.415] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:47:05.637] [Auto-Stop module] Starting Auto-Stop module...
[19:47:06.330] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:47:06.488] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:47:06.490] [Auto-Stop module] Reading ressources...
[19:47:08.488] Debug: Sending ADB command: time
[19:47:08.509] Debug: Android load 0m5.34s user 0m36.42s system
[19:47:10.594] [Build] Waiting to let other modules work...
[19:47:18.476] [Auto-Stop module] Starting Auto-Stop module...
[19:47:18.668] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:47:18.669] [Auto-Stop module] Reading ressources...
[19:47:21.746] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:47:22.702] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:47:22.714] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:47:22.715] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:47:22.717] [Build] Checking if we can attack now...
[19:47:24.399] Debug: Reading numbers in overview
[19:47:24.487] Debug: Read overview numbers (string): 150/150
[19:47:24.488] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:47:24.489] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:47:29.612] [Build] Waiting to let other modules work...
[19:47:30.558] [Auto-Stop module] Starting Auto-Stop module...
[19:47:31.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:47:31.425] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:47:31.426] [Auto-Stop module] Reading ressources...
[19:47:38.511] Debug: Sending ADB command: time
[19:47:38.534] Debug: Android load 0m5.34s user 0m36.42s system
[19:47:40.814] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:47:41.870] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:47:41.881] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:47:41.882] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:47:41.884] [Build] Checking if we can attack now...
[19:47:43.562] Debug: Reading numbers in overview
[19:47:43.662] Debug: Read overview numbers (string): 150/150
[19:47:43.664] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:47:43.666] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:47:43.985] [Auto-Stop module] Starting Auto-Stop module...
[19:47:44.665] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:47:44.814] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:47:44.815] [Auto-Stop module] Reading ressources...
[19:47:48.875] [Build] Waiting to let other modules work...
[19:47:56.768] [Auto-Stop module] Starting Auto-Stop module...
[19:47:56.967] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:47:56.968] [Auto-Stop module] Reading ressources...
[19:47:57.769] Debug: [AR] Compacting done, 155.5MB -> 155.5MB
[19:48:00.085] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:48:01.143] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:48:01.156] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:48:01.158] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:48:01.160] [Build] Checking if we can attack now...
[19:48:02.860] Debug: Reading numbers in overview
[19:48:02.951] Debug: Read overview numbers (string): 150/150
[19:48:02.953] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:48:02.954] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:48:08.187] [Build] Waiting to let other modules work...
[19:48:08.536] Debug: Sending ADB command: time
[19:48:08.558] Debug: Android load 0m5.34s user 0m36.42s system
[19:48:08.905] [Auto-Stop module] Starting Auto-Stop module...
[19:48:09.624] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:48:09.790] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:48:09.791] [Auto-Stop module] Reading ressources...
[19:48:19.483] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:48:20.487] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:48:20.498] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:48:20.503] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:48:20.505] [Build] Checking if we can attack now...
[19:48:22.198] Debug: Reading numbers in overview
[19:48:22.296] Debug: Read overview numbers (string): 150/150
[19:48:22.297] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:48:22.299] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:48:22.513] [Auto-Stop module] Starting Auto-Stop module...
[19:48:23.216] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:48:23.387] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:48:23.388] [Auto-Stop module] Reading ressources...
[19:48:27.485] [Build] Waiting to let other modules work...
[19:48:35.437] [Auto-Stop module] Starting Auto-Stop module...
[19:48:35.612] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:48:35.613] [Auto-Stop module] Reading ressources...
[19:48:38.560] Debug: Sending ADB command: time
[19:48:38.583] Debug: Android load 0m5.34s user 0m36.43s system
[19:48:38.726] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:48:39.679] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:48:39.688] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:48:39.690] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:48:39.691] [Build] Checking if we can attack now...
[19:48:41.369] Debug: Reading numbers in overview
[19:48:41.461] Debug: Read overview numbers (string): 150/150
[19:48:41.463] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:48:41.464] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:48:46.640] [Build] Waiting to let other modules work...
[19:48:47.444] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:48:48.371] [Auto-Stop module] Starting Auto-Stop module...
[19:48:48.559] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:48:48.560] [Auto-Stop module] Reading ressources...
[19:48:57.772] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:48:58.736] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:48:58.745] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:48:58.747] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:48:58.748] [Build] Checking if we can attack now...
[19:49:00.386] Debug: Reading numbers in overview
[19:49:00.498] Debug: Read overview numbers (string): 150/150
[19:49:00.500] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:49:00.502] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:49:00.852] [Auto-Stop module] Starting Auto-Stop module...
[19:49:01.600] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:49:01.762] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:49:01.763] [Auto-Stop module] Reading ressources...
[19:49:05.638] [Build] Waiting to let other modules work...
[19:49:08.585] Debug: Sending ADB command: time
[19:49:08.607] Debug: Android load 0m5.34s user 0m36.43s system
[19:49:13.780] [Auto-Stop module] Starting Auto-Stop module...
[19:49:13.951] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:49:13.952] [Auto-Stop module] Reading ressources...
[19:49:17.026] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:49:18.060] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:49:18.072] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:49:18.073] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:49:18.075] [Build] Checking if we can attack now...
[19:49:19.719] Debug: Reading numbers in overview
[19:49:19.807] Debug: Read overview numbers (string): 150/150
[19:49:19.808] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:49:19.809] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:49:25.045] [Build] Waiting to let other modules work...
[19:49:25.875] [Auto-Stop module] Starting Auto-Stop module...
[19:49:26.553] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:49:26.695] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:49:26.696] [Auto-Stop module] Reading ressources...
[19:49:33.625] [Collect] Starting a collection run
[19:49:33.627] Debug: Ensuring the game is zoomed out
[19:49:33.638] Debug: Zoomed out
[19:49:34.586] [Collect] Collecting Main Base resources
[19:49:35.997] Debug: Looking for a loot cart
[19:49:36.139] Debug: Didn't find a loot cart
[19:49:36.141] [Collect] Total collected: 0 items, 0 loot carts
[19:49:37.437] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:49:38.444] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:49:38.454] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:49:38.456] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:49:38.457] [Build] Checking if we can attack now...
[19:49:38.609] Debug: Sending ADB command: time
[19:49:38.631] Debug: Android load 0m5.34s user 0m36.43s system
[19:49:40.147] Debug: Reading numbers in overview
[19:49:40.240] Debug: Read overview numbers (string): 150/150
[19:49:40.241] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:49:40.242] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:49:40.452] [Auto-Stop module] Starting Auto-Stop module...
[19:49:41.124] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:49:41.741] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:49:41.742] [Auto-Stop module] Reading ressources...
[19:49:45.383] [Build] Waiting to let other modules work...
[19:49:53.731] [Auto-Stop module] Starting Auto-Stop module...
[19:49:53.902] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:49:53.902] [Auto-Stop module] Reading ressources...
[19:49:57.011] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:49:58.099] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:49:58.110] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:49:58.111] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:49:58.112] [Build] Checking if we can attack now...
[19:49:58.237] Debug: [AR] Compacting done, 151.7MB -> 151.7MB
[19:49:59.732] Debug: Reading numbers in overview
[19:49:59.822] Debug: Read overview numbers (string): 150/150
[19:49:59.824] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:49:59.825] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:50:04.965] [Build] Waiting to let other modules work...
[19:50:05.934] [Auto-Stop module] Starting Auto-Stop module...
[19:50:06.596] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:50:07.205] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:50:07.206] [Auto-Stop module] Reading ressources...
[19:50:08.633] Debug: Sending ADB command: time
[19:50:08.656] Debug: Android load 0m5.34s user 0m36.43s system
[19:50:16.166] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:50:17.166] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:50:17.177] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:50:17.178] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:50:17.180] [Build] Checking if we can attack now...
[19:50:18.828] Debug: Reading numbers in overview
[19:50:18.922] Debug: Read overview numbers (string): 150/150
[19:50:18.923] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:50:18.924] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:50:19.141] [Auto-Stop module] Starting Auto-Stop module...
[19:50:19.806] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:50:20.388] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:50:20.389] [Auto-Stop module] Reading ressources...
[19:50:24.100] [Build] Waiting to let other modules work...
[19:50:32.352] [Auto-Stop module] Starting Auto-Stop module...
[19:50:32.507] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:50:32.508] [Auto-Stop module] Reading ressources...
[19:50:35.646] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:50:36.611] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:50:36.621] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:50:36.623] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:50:36.624] [Build] Checking if we can attack now...
[19:50:38.310] Debug: Reading numbers in overview
[19:50:38.411] Debug: Read overview numbers (string): 150/150
[19:50:38.412] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:50:38.414] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:50:38.658] Debug: Sending ADB command: time
[19:50:38.680] Debug: Android load 0m5.34s user 0m36.43s system
[19:50:43.617] [Build] Waiting to let other modules work...
[19:50:44.366] [Auto-Stop module] Starting Auto-Stop module...
[19:50:45.052] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:50:45.197] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:50:45.198] [Auto-Stop module] Reading ressources...
[19:50:54.795] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:50:55.868] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:50:55.879] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:50:55.881] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:50:55.882] [Build] Checking if we can attack now...
[19:50:57.478] Debug: Reading numbers in overview
[19:50:57.567] Debug: Read overview numbers (string): 150/150
[19:50:57.568] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:50:57.569] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:50:57.783] [Auto-Stop module] Starting Auto-Stop module...
[19:50:58.480] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:50:59.061] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:50:59.062] [Auto-Stop module] Reading ressources...
[19:51:02.750] [Build] Waiting to let other modules work...
[19:51:08.682] Debug: Sending ADB command: time
[19:51:08.705] Debug: Android load 0m5.34s user 0m36.43s system
[19:51:11.008] [Auto-Stop module] Starting Auto-Stop module...
[19:51:11.171] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:51:11.173] [Auto-Stop module] Reading ressources...
[19:51:14.359] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:51:15.338] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:51:15.348] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:51:15.349] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:51:15.351] [Build] Checking if we can attack now...
[19:51:17.044] Debug: Reading numbers in overview
[19:51:17.141] Debug: Read overview numbers (string): 150/150
[19:51:17.143] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:51:17.145] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:51:22.346] [Build] Waiting to let other modules work...
[19:51:23.222] [Auto-Stop module] Starting Auto-Stop module...
[19:51:23.888] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:51:24.466] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:51:24.467] [Auto-Stop module] Reading ressources...
[19:51:33.519] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:51:34.473] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:51:34.484] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:51:34.486] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:51:34.488] [Build] Checking if we can attack now...
[19:51:36.181] Debug: Reading numbers in overview
[19:51:36.276] Debug: Read overview numbers (string): 150/150
[19:51:36.277] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:51:36.279] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:51:36.590] [Auto-Stop module] Starting Auto-Stop module...
[19:51:37.277] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:51:37.418] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:51:37.420] [Auto-Stop module] Reading ressources...
[19:51:38.707] Debug: Sending ADB command: time
[19:51:38.750] Debug: Android load 0m5.34s user 0m36.43s system
[19:51:41.503] [Build] Waiting to let other modules work...
[19:51:49.361] [Auto-Stop module] Starting Auto-Stop module...
[19:51:49.538] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:51:49.539] [Auto-Stop module] Reading ressources...
[19:51:52.682] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:51:53.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:51:53.661] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:51:53.663] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:51:53.664] [Build] Checking if we can attack now...
[19:51:55.329] Debug: Reading numbers in overview
[19:51:55.424] Debug: Read overview numbers (string): 150/150
[19:51:55.425] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:51:55.426] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:51:58.703] Debug: [AR] Compacting done, 162.9MB -> 162.9MB
[19:52:00.704] [Build] Waiting to let other modules work...
[19:52:01.444] [Auto-Stop module] Starting Auto-Stop module...
[19:52:02.176] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:52:02.356] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:52:02.357] [Auto-Stop module] Reading ressources...
[19:52:08.752] Debug: Sending ADB command: time
[19:52:08.774] Debug: Android load 0m5.34s user 0m36.43s system
[19:52:11.863] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:52:12.837] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:52:12.848] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:52:12.849] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:52:12.850] [Build] Checking if we can attack now...
[19:52:14.532] Debug: Reading numbers in overview
[19:52:14.630] Debug: Read overview numbers (string): 150/150
[19:52:14.631] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:52:14.633] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:52:14.957] [Auto-Stop module] Starting Auto-Stop module...
[19:52:15.663] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:52:15.836] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:52:15.837] [Auto-Stop module] Reading ressources...
[19:52:19.781] [Build] Waiting to let other modules work...
[19:52:27.768] [Auto-Stop module] Starting Auto-Stop module...
[19:52:27.961] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:52:27.962] [Auto-Stop module] Reading ressources...
[19:52:31.087] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:52:32.088] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:52:32.100] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:52:32.102] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:52:32.104] [Build] Checking if we can attack now...
[19:52:33.791] Debug: Reading numbers in overview
[19:52:33.883] Debug: Read overview numbers (string): 150/150
[19:52:33.884] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:52:33.886] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:52:34.102] [Collect] Starting a collection run
[19:52:34.104] Debug: Ensuring the game is zoomed out
[19:52:34.105] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[19:52:34.786] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:52:35.807] Debug: Zoomed out
[19:52:36.703] [Collect] Collecting Main Base resources
[19:52:38.153] Debug: Looking for a loot cart
[19:52:38.295] Debug: Didn't find a loot cart
[19:52:38.296] [Collect] Total collected: 0 items, 0 loot carts
[19:52:38.776] Debug: Sending ADB command: time
[19:52:38.799] Debug: Android load 0m5.34s user 0m36.43s system
[19:52:39.104] [Build] Waiting to let other modules work...
[19:52:39.856] [Auto-Stop module] Starting Auto-Stop module...
[19:52:40.031] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:52:40.033] [Auto-Stop module] Reading ressources...
[19:52:50.297] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:52:51.261] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:52:51.272] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:52:51.274] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:52:51.275] [Build] Checking if we can attack now...
[19:52:52.933] Debug: Reading numbers in overview
[19:52:53.032] Debug: Read overview numbers (string): 150/150
[19:52:53.034] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:52:53.035] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:52:53.352] [Auto-Stop module] Starting Auto-Stop module...
[19:52:54.010] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:52:54.584] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:52:54.585] [Auto-Stop module] Reading ressources...
[19:52:58.252] [Build] Waiting to let other modules work...
[19:53:06.482] [Auto-Stop module] Starting Auto-Stop module...
[19:53:06.656] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:53:06.657] [Auto-Stop module] Reading ressources...
[19:53:08.801] Debug: Sending ADB command: time
[19:53:08.822] Debug: Android load 0m5.34s user 0m36.44s system
[19:53:09.727] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:53:10.754] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:53:10.765] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:53:10.766] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:53:10.768] [Build] Checking if we can attack now...
[19:53:12.397] Debug: Reading numbers in overview
[19:53:12.492] Debug: Read overview numbers (string): 150/150
[19:53:12.494] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:53:12.495] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:53:17.723] [Build] Waiting to let other modules work...
[19:53:18.659] [Auto-Stop module] Starting Auto-Stop module...
[19:53:19.331] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:53:19.941] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:53:19.942] [Auto-Stop module] Reading ressources...
[19:53:28.858] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:53:29.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:53:29.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:53:29.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:53:29.813] [Build] Checking if we can attack now...
[19:53:31.517] Debug: Reading numbers in overview
[19:53:31.612] Debug: Read overview numbers (string): 150/150
[19:53:31.613] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:53:31.615] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:53:31.942] [Auto-Stop module] Starting Auto-Stop module...
[19:53:32.660] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:53:32.818] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:53:32.820] [Auto-Stop module] Reading ressources...
[19:53:36.732] [Build] Waiting to let other modules work...
[19:53:38.824] Debug: Sending ADB command: time
[19:53:38.846] Debug: Android load 0m5.34s user 0m36.44s system
[19:53:44.721] [Auto-Stop module] Starting Auto-Stop module...
[19:53:44.894] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:53:44.895] [Auto-Stop module] Reading ressources...
[19:53:47.971] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:53:48.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:53:48.943] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:53:48.944] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:53:48.945] [Build] Checking if we can attack now...
[19:53:50.598] Debug: Reading numbers in overview
[19:53:50.698] Debug: Read overview numbers (string): 150/150
[19:53:50.699] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:53:50.700] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:53:55.907] [Build] Waiting to let other modules work...
[19:53:56.790] [Auto-Stop module] Starting Auto-Stop module...
[19:53:57.476] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:53:57.611] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:53:57.611] [Auto-Stop module] Reading ressources...
[19:53:59.162] Debug: [AR] Compacting done, 159.7MB -> 159.7MB
[19:54:06.998] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:54:07.987] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:54:07.996] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:54:07.998] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:54:07.999] [Build] Checking if we can attack now...
[19:54:08.847] Debug: Sending ADB command: time
[19:54:08.890] Debug: Android load 0m5.34s user 0m36.44s system
[19:54:09.705] Debug: Reading numbers in overview
[19:54:09.803] Debug: Read overview numbers (string): 150/150
[19:54:09.804] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:54:09.807] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:54:10.113] [Auto-Stop module] Starting Auto-Stop module...
[19:54:10.799] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:54:10.971] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:54:10.972] [Auto-Stop module] Reading ressources...
[19:54:15.041] [Build] Waiting to let other modules work...
[19:54:22.909] [Auto-Stop module] Starting Auto-Stop module...
[19:54:23.078] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:54:23.079] [Auto-Stop module] Reading ressources...
[19:54:26.294] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:54:27.308] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:54:27.319] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:54:27.320] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:54:27.322] [Build] Checking if we can attack now...
[19:54:28.978] Debug: Reading numbers in overview
[19:54:29.074] Debug: Read overview numbers (string): 150/150
[19:54:29.075] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:54:29.076] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:54:34.305] [Build] Waiting to let other modules work...
[19:54:35.200] [Auto-Stop module] Starting Auto-Stop module...
[19:54:35.921] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:54:36.064] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:54:36.065] [Auto-Stop module] Reading ressources...
[19:54:38.892] Debug: Sending ADB command: time
[19:54:38.956] Debug: Android load 0m5.34s user 0m36.44s system
[19:54:45.841] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:54:46.848] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:54:46.859] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:54:46.860] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:54:46.862] [Build] Checking if we can attack now...
[19:54:48.518] Debug: Reading numbers in overview
[19:54:48.616] Debug: Read overview numbers (string): 150/150
[19:54:48.618] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:54:48.619] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:54:48.833] [Auto-Stop module] Starting Auto-Stop module...
[19:54:49.497] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:54:50.059] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:54:50.061] [Auto-Stop module] Reading ressources...
[19:54:53.838] [Build] Waiting to let other modules work...
[19:55:01.977] [Auto-Stop module] Starting Auto-Stop module...
[19:55:02.172] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:55:02.174] [Auto-Stop module] Reading ressources...
[19:55:05.409] Debug: [GameState]: 'Ingame' -> 'Dialog'
[19:55:06.424] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[19:55:06.435] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[19:55:06.437] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[19:55:06.439] [Build] Checking if we can attack now...
[19:55:08.112] Debug: Reading numbers in overview
[19:55:08.198] Debug: Read overview numbers (string): 150/150
[19:55:08.200] Debug: Read overview numbers: 150 150 (TroopsCount)
[19:55:08.202] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[19:55:08.958] Debug: Sending ADB command: time
[19:55:08.980] Debug: Android load 0m5.34s user 0m36.45s system
[19:55:13.425] [Build] Waiting to let other modules work...
[19:55:14.266] [Auto-Stop module] Starting Auto-Stop module...
[19:55:14.934] Debug: [GameState]: 'Dialog' -> 'Ingame'
[19:55:15.496] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[19:55:15.498] [Auto-Stop module] Reading ressources...
[19:55:20.754] [Pause] Core got paused
[19:55:38.982] Debug: Sending ADB command: time
[19:55:39.005] Debug: Android load 0m5.34s user 0m36.45s system
[19:55:59.592] Debug: [AR] Compacting done, 152.3MB -> 152.3MB
[19:56:09.007] Debug: Sending ADB command: time
[19:56:09.050] Debug: Android load 0m5.34s user 0m36.45s system
[19:56:39.052] Debug: Sending ADB command: time
[19:56:39.095] Debug: Android load 0m5.34s user 0m36.45s system
[19:57:09.097] Debug: Sending ADB command: time
[19:57:09.181] Debug: Android load 0m5.34s user 0m36.45s system
[19:57:39.183] Debug: Sending ADB command: time
[19:57:39.204] Debug: Android load 0m5.34s user 0m36.45s system
[19:58:00.022] Debug: [AR] Compacting done, 156.4MB -> 156.4MB
[19:58:09.206] Debug: Sending ADB command: time
[19:58:09.229] Debug: Android load 0m5.34s user 0m36.46s system
[19:58:39.231] Debug: Sending ADB command: time
[19:58:39.252] Debug: Android load 0m5.34s user 0m36.46s system
[19:59:09.254] Debug: Sending ADB command: time
[19:59:09.276] Debug: Android load 0m5.34s user 0m36.46s system
[19:59:39.278] Debug: Sending ADB command: time
[19:59:39.301] Debug: Android load 0m5.34s user 0m36.46s system
[20:00:00.475] Debug: [AR] Compacting done, 136.0MB -> 136.0MB
[20:00:09.303] Debug: Sending ADB command: time
[20:00:09.325] Debug: Android load 0m5.34s user 0m36.47s system
[20:00:39.327] Debug: Sending ADB command: time
[20:00:39.370] Debug: Android load 0m5.34s user 0m36.47s system
[20:01:09.372] Debug: Sending ADB command: time
[20:01:09.395] Debug: Android load 0m5.34s user 0m36.47s system
[20:01:39.397] Debug: Sending ADB command: time
[20:01:39.419] Debug: Android load 0m5.34s user 0m36.48s system
[20:01:46.305] [Pause] Core got unpaused
[20:01:46.334] Debug: [GameState]: 'Ingame' -> 'AttackInProgress'
[20:01:46.453] [Auto-Stop module] Starting Auto-Stop module...
[20:01:51.456] Timeout trying to close dialogs/get back Ingame
[20:01:56.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:56.591] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:01:56.594] Timeout trying to close dialogs/get back Ingame
[20:01:57.023] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:01:57.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:01:57.751] [Auto-Stop module] Cannot get into 'ingame' state. Aborting.
[20:01:58.344] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:01:59.623] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:02:00.238] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:02:00.818] [Collect] Starting a collection run
[20:02:00.820] Debug: Ensuring the game is zoomed out
[20:02:00.831] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 139, 151, 61, tolerance: 70
[20:02:00.832] Debug: Zooming out
[20:02:00.937] Debug: [AR] Compacting done, 130.5MB -> 130.5MB
[20:02:01.194] Debug: Moving camera to top left corner
[20:02:01.524] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 139, 151, 61, tolerance: 70
[20:02:01.525] Debug: Zooming out
[20:02:02.000] Debug: Moving camera to top left corner
[20:02:02.329] Debug: Expected colors: 45, 62, 19 38, 54, 16 62, 91, 23, found
color: 104, 135, 46, tolerance: 40
[20:02:02.331] Debug: Zooming out
[20:02:02.803] Debug: Moving camera to top left corner
[20:02:03.129] Debug: Zoomed out
[20:02:03.941] [Collect] Collecting Main Base resources
[20:02:05.418] Debug: Looking for a loot cart
[20:02:05.569] Debug: Didn't find a loot cart
[20:02:05.570] [Collect] Total collected: 0 items, 0 loot carts
[20:02:06.907] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:02:07.906] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:02:07.916] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:02:07.918] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:02:07.919] [Build] Checking if we can attack now...
[20:02:09.421] Debug: Sending ADB command: time
[20:02:09.444] Debug: Android load 0m5.34s user 0m36.54s system
[20:02:09.601] Debug: Reading numbers in overview
[20:02:09.698] Debug: Read overview numbers (string): 150/150
[20:02:09.699] Debug: Read overview numbers: 150 150 (TroopsCount)
[20:02:09.700] [Attack] Skipping attack... (Reason: <BOT Actions> disabled attack
because objectives are reached)
[20:02:09.919] [Auto-Stop module] Starting Auto-Stop module...
[20:02:10.624] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:02:10.794] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir Full"
[20:02:10.796] [Auto-Stop module] Reading ressources...
[20:02:10.896] [Auto-Stop module] Conditions aren't met, but an action was applied
before. Disabling applied action...
[20:02:14.884] [Build] Waiting to let other modules work...
[20:02:16.878] Debug: Start A
[20:02:16.892] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:02:17.435] Raccoon Bot stopped.
[20:02:39.446] Debug: Sending ADB command: time
[20:02:39.467] Debug: Android load 0m5.35s user 0m36.58s system
[20:02:59.664] Debug: Start A
[20:02:59.666] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:02:59.918] Debug: Start C
[20:02:59.921] Debug: [SetActiveModules] Clearing (5 checked types)
[20:02:59.922] Debug: Clearing all modules in ModuleManager
[20:03:00.127] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, Auto_StopModule, CollectModule, QuickTrainModule,
AttackModule
[20:03:00.148] Debug: StartupModule is running
[20:03:00.149] Debug: Closing dialogs
[20:03:00.339] Debug: Checking to see if we're at Builder Base
[20:03:00.340] Debug: Deactivating StartupModule
[20:03:00.342] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[20:03:00.894] [Collect] Starting a collection run
[20:03:00.896] Debug: Ensuring the game is zoomed out
[20:03:00.907] Debug: Zoomed out
[20:03:01.888] [Collect] Collecting Main Base resources
[20:03:03.506] Debug: Looking for a loot cart
[20:03:03.658] Debug: Didn't find a loot cart
[20:03:03.659] [Collect] Total collected: 0 items, 0 loot carts
[20:03:03.955] [Auto-Stop module] Starting Auto-Stop module...
[20:03:04.130] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:03:04.131] [Auto-Stop module] Reading ressources...
[20:03:04.232] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:03:06.284] [Build]: Starting to quicktrain.
[20:03:06.285] Debug: Ensuring the game is zoomed out
[20:03:06.295] Debug: Zoomed out
[20:03:07.255] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:03:08.240] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:03:08.252] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:03:08.254] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:03:08.256] [Build] Checking if we can attack now...
[20:03:09.470] Debug: Sending ADB command: time
[20:03:09.492] Debug: Android load 0m5.36s user 0m36.63s system
[20:03:09.954] Debug: Reading numbers in overview
[20:03:10.052] Debug: Read overview numbers (string): 150/150
[20:03:10.053] Debug: Read overview numbers: 150 150 (TroopsCount)
[20:03:10.055] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:03:11.168] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:03:12.661] Debug: Ensuring the game is zoomed out
[20:03:12.672] Debug: Zoomed out
[20:03:12.683] Debug: Zoomed out
[20:03:12.684] Debug: Starting matchmaking
[20:03:12.686] Debug: StartSerachForMatch 1
[20:03:12.732] Debug: ClickAttack()
[20:03:13.094] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:03:13.097] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:03:13.401] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:03:13.604] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:03:13.707] Debug: Starting matchmaking; done
[20:03:13.708] Debug: Waiting for clouds to appear...
[20:03:13.709] Debug: Waiting for clouds to disappear...
[20:03:13.710] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:13.711] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:14.357] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:14.867] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:03:14.869] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:14.870] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:15.257] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:15.531] Debug: Clearing game grid API cache
[20:03:15.532] Debug: Clearing building API cache
[20:03:15.534] Debug: Clearing deploy API cache
[20:03:15.535] Debug: Finding ElixirCollector
[20:03:15.537] Debug: Finding TownHall
[20:03:15.916] Debug: Found 1 TownHall
[20:03:15.918] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[20:03:15.954] Find can't find because conditions eliminated all defs for
ElixirCollector
[20:03:15.956] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:15.957] Debug: Regular logic indicates active base
[20:03:15.958] Debug: Meets requirements failed on dead base check.
[20:03:15.959] Debug: Testing 0 attack methods
[20:03:15.960] Debug: no algorithm is suited to attack here
[20:03:15.961] Debug: Finding TownHall
[20:03:15.998] Debug: Found 1 TownHall
[20:03:16.000] [Attack] #1, Active, TH4, Skipping: This base isn't dead.
[20:03:16.001] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[20:03:17.944] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:18.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:18.437] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:18.549] Debug: Waiting for clouds to appear...
[20:03:18.550] Debug: Waiting for clouds to disappear...
[20:03:18.551] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:19.358] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:19.359] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:19.362] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:19.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:19.980] Debug: Clearing game grid API cache
[20:03:19.981] Debug: Clearing building API cache
[20:03:19.982] Debug: Clearing deploy API cache
[20:03:19.983] Debug: Finding ElixirCollector
[20:03:19.984] Debug: Finding TownHall
[20:03:20.362] Debug: Found 1 TownHall
[20:03:20.364] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:03:20.454] Debug: Found 0 ElixirCollector
[20:03:20.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:20.457] Debug: Regular logic indicates active base
[20:03:20.458] Debug: Meets requirements failed on dead base check.
[20:03:20.460] Debug: Testing 0 attack methods
[20:03:20.461] Debug: no algorithm is suited to attack here
[20:03:20.462] Debug: Finding TownHall
[20:03:20.506] Debug: Found 1 TownHall
[20:03:20.508] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[20:03:20.509] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[20:03:22.454] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:22.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:22.865] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:23.167] Debug: Waiting for clouds to appear...
[20:03:23.168] Debug: Waiting for clouds to disappear...
[20:03:23.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:23.848] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:23.850] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:23.851] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:24.433] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:24.467] Debug: Clearing game grid API cache
[20:03:24.469] Debug: Clearing building API cache
[20:03:24.470] Debug: Clearing deploy API cache
[20:03:24.472] Debug: Finding ElixirCollector
[20:03:24.473] Debug: Finding TownHall
[20:03:24.801] Debug: Found 1 TownHall
[20:03:24.804] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:03:24.951] Debug: Found 0 ElixirCollector
[20:03:24.953] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:24.954] Debug: Regular logic indicates active base
[20:03:24.955] Debug: Meets requirements failed on dead base check.
[20:03:24.956] Debug: Testing 0 attack methods
[20:03:24.957] Debug: no algorithm is suited to attack here
[20:03:24.958] Debug: Finding TownHall
[20:03:25.000] Debug: Found 1 TownHall
[20:03:25.001] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[20:03:25.003] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[20:03:26.947] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:27.126] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:27.321] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:27.794] Debug: Waiting for clouds to appear...
[20:03:27.795] Debug: Waiting for clouds to disappear...
[20:03:27.796] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:28.380] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:28.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:28.383] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:29.014] Debug: Clearing game grid API cache
[20:03:29.015] Debug: Clearing building API cache
[20:03:29.016] Debug: Clearing deploy API cache
[20:03:29.017] Debug: Finding ElixirCollector
[20:03:29.019] Debug: Finding TownHall
[20:03:29.017] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:29.418] Debug: Found 1 TownHall
[20:03:29.420] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:03:29.507] Debug: Found 0 ElixirCollector
[20:03:29.509] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:29.510] Debug: Regular logic indicates active base
[20:03:29.511] Debug: Meets requirements failed on dead base check.
[20:03:29.512] Debug: Testing 0 attack methods
[20:03:29.513] Debug: no algorithm is suited to attack here
[20:03:29.514] Debug: Finding TownHall
[20:03:29.548] Debug: Found 1 TownHall
[20:03:29.550] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[20:03:29.551] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[20:03:31.502] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:31.507] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:31.825] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:32.255] Debug: Waiting for clouds to appear...
[20:03:32.255] Debug: Waiting for clouds to disappear...
[20:03:32.257] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:32.844] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:32.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:32.847] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:33.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:33.552] Debug: Clearing game grid API cache
[20:03:33.554] Debug: Clearing building API cache
[20:03:33.555] Debug: Clearing deploy API cache
[20:03:33.557] Debug: Finding ElixirCollector
[20:03:33.558] Debug: Finding TownHall
[20:03:34.442] Debug: Found 0 TownHall
[20:03:34.645] Debug: Found 0 ElixirCollector
[20:03:34.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:34.649] Debug: Regular logic indicates active base
[20:03:34.650] Debug: Meets requirements failed on dead base check.
[20:03:34.651] Debug: Testing 0 attack methods
[20:03:34.654] Debug: no algorithm is suited to attack here
[20:03:34.654] Debug: Finding TownHall
[20:03:34.694] Debug: Found 0 TownHall
[20:03:34.695] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[20:03:34.695] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[20:03:36.019] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:36.307] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:36.756] Debug: Waiting for clouds to appear...
[20:03:36.757] Debug: Waiting for clouds to disappear...
[20:03:36.758] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:36.759] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:37.551] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:37.553] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:37.554] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:38.177] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:38.203] Debug: Clearing game grid API cache
[20:03:38.204] Debug: Clearing building API cache
[20:03:38.206] Debug: Clearing deploy API cache
[20:03:38.207] Debug: Finding ElixirCollector
[20:03:38.208] Debug: Finding TownHall
[20:03:38.335] Debug: Found 1 TownHall
[20:03:38.337] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:03:38.435] Debug: Found 0 ElixirCollector
[20:03:38.438] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:38.440] Debug: Regular logic indicates active base
[20:03:38.441] Debug: Meets requirements failed on dead base check.
[20:03:38.441] Debug: Testing 0 attack methods
[20:03:38.442] Debug: no algorithm is suited to attack here
[20:03:38.443] Debug: Finding TownHall
[20:03:38.482] Debug: Found 1 TownHall
[20:03:38.483] [Attack] #6, Active, TH5, Skipping: This base isn't dead.
[20:03:38.484] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[20:03:39.494] Debug: Sending ADB command: time
[20:03:39.537] Debug: Android load 0m5.40s user 0m36.92s system
[20:03:40.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:40.827] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:40.831] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:41.323] Debug: Waiting for clouds to appear...
[20:03:41.325] Debug: Waiting for clouds to disappear...
[20:03:41.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:42.391] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:03:42.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:42.394] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:42.794] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:43.067] Debug: Clearing game grid API cache
[20:03:43.068] Debug: Clearing building API cache
[20:03:43.068] Debug: Clearing deploy API cache
[20:03:43.070] Debug: Finding ElixirCollector
[20:03:43.072] Debug: Finding TownHall
[20:03:43.289] Debug: Found 1 TownHall
[20:03:43.291] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:03:43.429] Debug: Found 0 ElixirCollector
[20:03:43.430] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:43.432] Debug: Regular logic indicates active base
[20:03:43.433] Debug: Meets requirements failed on dead base check.
[20:03:43.434] Debug: Testing 0 attack methods
[20:03:43.435] Debug: no algorithm is suited to attack here
[20:03:43.436] Debug: Finding TownHall
[20:03:43.476] Debug: Found 1 TownHall
[20:03:43.477] [Attack] #7, Active, TH7, Skipping: This base isn't dead.
[20:03:43.478] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[20:03:45.585] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:45.925] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:46.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:46.379] Debug: Waiting for clouds to appear...
[20:03:46.380] Debug: Waiting for clouds to disappear...
[20:03:46.382] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:47.215] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:47.217] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:47.219] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:47.622] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:47.907] Debug: Clearing game grid API cache
[20:03:47.907] Debug: Clearing building API cache
[20:03:47.909] Debug: Clearing deploy API cache
[20:03:47.910] Debug: Finding ElixirCollector
[20:03:47.911] Debug: Finding TownHall
[20:03:48.228] Debug: Found 1 TownHall
[20:03:48.229] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:03:48.323] Debug: Found 0 ElixirCollector
[20:03:48.325] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:03:48.326] Debug: Regular logic indicates active base
[20:03:48.327] Debug: Meets requirements failed on dead base check.
[20:03:48.328] Debug: Testing 0 attack methods
[20:03:48.328] Debug: no algorithm is suited to attack here
[20:03:48.329] Debug: Finding TownHall
[20:03:48.367] Debug: Found 1 TownHall
[20:03:48.369] [Attack] #8, Active, TH6, Skipping: This base isn't dead.
[20:03:48.370] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[20:03:50.337] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:50.342] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:50.806] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:51.151] Debug: Waiting for clouds to appear...
[20:03:51.153] Debug: Waiting for clouds to disappear...
[20:03:51.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:52.111] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:52.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:52.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:52.532] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:52.812] Debug: Clearing game grid API cache
[20:03:52.814] Debug: Clearing building API cache
[20:03:52.815] Debug: Clearing deploy API cache
[20:03:52.817] Debug: Finding ElixirCollector
[20:03:52.818] Debug: Finding TownHall
[20:03:53.042] Debug: Found 1 TownHall
[20:03:53.044] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:03:53.196] Debug: Found 1 ElixirCollector
[20:03:53.264] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:03:53.266] Debug: Regular logic indicates active base
[20:03:53.267] Debug: Meets requirements failed on dead base check.
[20:03:53.268] Debug: Testing 0 attack methods
[20:03:53.270] Debug: no algorithm is suited to attack here
[20:03:53.271] Debug: Finding TownHall
[20:03:53.311] Debug: Found 1 TownHall
[20:03:53.312] [Attack] #9, Active, TH7, Skipping: This base isn't dead.
[20:03:53.314] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[20:03:55.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:55.549] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:03:55.668] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:03:55.890] Debug: Waiting for clouds to appear...
[20:03:55.891] Debug: Waiting for clouds to disappear...
[20:03:55.892] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:03:56.862] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:03:56.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:03:56.864] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:03:57.278] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:03:57.549] Debug: Clearing game grid API cache
[20:03:57.550] Debug: Clearing building API cache
[20:03:57.552] Debug: Clearing deploy API cache
[20:03:57.553] Debug: Finding ElixirCollector
[20:03:57.554] Debug: Finding TownHall
[20:03:57.750] Debug: Found 1 TownHall
[20:03:57.752] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:03:57.861] Debug: Found 1 ElixirCollector
[20:03:57.911] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:03:57.919] Debug: Regular logic indicates dead base
[20:03:57.921] Debug: Testing 1 attack methods
[20:03:58.113] Debug: Gold doesn't meet requirements: 164974 < 200000
[20:03:58.115] Debug: Meets all requirements failed on resource check.
[20:03:58.116] Debug: Breakthrough Deploy (#1) has a score of 0
[20:03:58.117] Debug: no algorithm is suited to attack here
[20:03:58.119] Debug: Finding TownHall
[20:03:58.161] Debug: Found 1 TownHall
[20:03:58.163] [Attack] #10, Dead, TH6, 164974 Gold, 97179 Elixir, 0 Dark elixir,
Skipping: All of the loot requirements weren't met.
[20:03:58.164] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[20:03:59.987] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:03:59.991] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:00.637] Debug: Warning: checking game status took: 645ms (restarting state
timers)
[20:04:00.645] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:00.951] Debug: Waiting for clouds to appear...
[20:04:00.953] Debug: Waiting for clouds to disappear...
[20:04:00.954] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:01.379] Debug: [AR] Compacting done, 156.2MB -> 156.2MB
[20:04:02.211] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:04:02.213] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:02.213] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:02.494] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:02.954] Debug: Clearing game grid API cache
[20:04:02.955] Debug: Clearing building API cache
[20:04:02.957] Debug: Clearing deploy API cache
[20:04:02.962] Debug: Finding ElixirCollector
[20:04:02.964] Debug: Finding TownHall
[20:04:03.099] Debug: Found 1 TownHall
[20:04:03.102] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:04:03.207] Debug: Found 0 ElixirCollector
[20:04:03.208] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:03.210] Debug: Regular logic indicates active base
[20:04:03.211] Debug: Meets requirements failed on dead base check.
[20:04:03.213] Debug: Testing 0 attack methods
[20:04:03.214] Debug: no algorithm is suited to attack here
[20:04:03.215] Debug: Finding TownHall
[20:04:03.268] Debug: Found 1 TownHall
[20:04:03.270] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[20:04:03.271] Debug: Waiting 1688 ms until we can click the next button (user
setting 2 s)
[20:04:05.482] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:05.488] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:05.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:06.205] Debug: Waiting for clouds to appear...
[20:04:06.206] Debug: Waiting for clouds to disappear...
[20:04:06.208] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:06.939] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:04:06.941] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:06.943] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:07.406] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:07.675] Debug: Clearing game grid API cache
[20:04:07.676] Debug: Clearing building API cache
[20:04:07.678] Debug: Clearing deploy API cache
[20:04:07.679] Debug: Finding ElixirCollector
[20:04:07.681] Debug: Finding TownHall
[20:04:07.885] Debug: Found 1 TownHall
[20:04:07.886] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:04:08.025] Debug: Found 0 ElixirCollector
[20:04:08.027] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:08.028] Debug: Regular logic indicates active base
[20:04:08.029] Debug: Meets requirements failed on dead base check.
[20:04:08.031] Debug: Testing 0 attack methods
[20:04:08.032] Debug: no algorithm is suited to attack here
[20:04:08.033] Debug: Finding TownHall
[20:04:08.072] Debug: Found 1 TownHall
[20:04:08.074] [Attack] #12, Active, TH7, Skipping: This base isn't dead.
[20:04:08.076] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[20:04:09.539] Debug: Sending ADB command: time
[20:04:09.561] Debug: Android load 0m5.44s user 0m37.33s system
[20:04:10.167] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:10.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:10.803] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:10.921] Debug: Waiting for clouds to appear...
[20:04:10.922] Debug: Waiting for clouds to disappear...
[20:04:10.923] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:11.717] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:04:11.718] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:11.720] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:12.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:12.380] Debug: Clearing game grid API cache
[20:04:12.382] Debug: Clearing building API cache
[20:04:12.383] Debug: Clearing deploy API cache
[20:04:12.385] Debug: Finding ElixirCollector
[20:04:12.386] Debug: Finding TownHall
[20:04:12.616] Debug: Found 1 TownHall
[20:04:12.619] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:04:12.724] Debug: Found 0 ElixirCollector
[20:04:12.726] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:12.728] Debug: Regular logic indicates active base
[20:04:12.729] Debug: Meets requirements failed on dead base check.
[20:04:12.731] Debug: Testing 0 attack methods
[20:04:12.732] Debug: no algorithm is suited to attack here
[20:04:12.733] Debug: Finding TownHall
[20:04:12.778] Debug: Found 1 TownHall
[20:04:12.780] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[20:04:12.782] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[20:04:14.874] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:15.061] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:15.294] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:15.488] Debug: Waiting for clouds to appear...
[20:04:15.490] Debug: Waiting for clouds to disappear...
[20:04:15.491] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:16.321] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:04:16.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:16.324] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:16.717] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:16.997] Debug: Clearing game grid API cache
[20:04:16.999] Debug: Clearing building API cache
[20:04:17.000] Debug: Clearing deploy API cache
[20:04:17.002] Debug: Finding ElixirCollector
[20:04:17.003] Debug: Finding TownHall
[20:04:17.394] Debug: Found 1 TownHall
[20:04:17.396] Debug: Maximum ElixirCollector based on TH4: 4x level 8
[20:04:17.434] Find can't find because conditions eliminated all defs for
ElixirCollector
[20:04:17.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:17.439] Debug: Regular logic indicates active base
[20:04:17.440] Debug: Meets requirements failed on dead base check.
[20:04:17.442] Debug: Testing 0 attack methods
[20:04:17.453] Debug: no algorithm is suited to attack here
[20:04:17.455] Debug: Finding TownHall
[20:04:17.496] Debug: Found 1 TownHall
[20:04:17.498] [Attack] #14, Active, TH4, Skipping: This base isn't dead.
[20:04:17.499] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[20:04:19.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:19.493] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:19.847] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:20.236] Debug: Waiting for clouds to appear...
[20:04:20.238] Debug: Waiting for clouds to disappear...
[20:04:20.239] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:20.817] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:04:20.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:20.821] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:21.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:21.562] Debug: Clearing game grid API cache
[20:04:21.564] Debug: Clearing building API cache
[20:04:21.565] Debug: Clearing deploy API cache
[20:04:21.567] Debug: Finding ElixirCollector
[20:04:21.569] Debug: Finding TownHall
[20:04:21.780] Debug: Found 1 TownHall
[20:04:21.782] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:04:21.878] Debug: Found 0 ElixirCollector
[20:04:21.880] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:21.882] Debug: Regular logic indicates active base
[20:04:21.883] Debug: Meets requirements failed on dead base check.
[20:04:21.884] Debug: Testing 0 attack methods
[20:04:21.885] Debug: no algorithm is suited to attack here
[20:04:21.886] Debug: Finding TownHall
[20:04:21.924] Debug: Found 1 TownHall
[20:04:21.926] [Attack] #15, Active, TH6, Skipping: This base isn't dead.
[20:04:21.927] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[20:04:24.021] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:24.323] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:24.771] Debug: Waiting for clouds to appear...
[20:04:24.772] Debug: Waiting for clouds to disappear...
[20:04:24.773] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:24.775] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:25.834] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:04:25.836] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:25.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:26.437] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:26.462] Debug: Clearing game grid API cache
[20:04:26.464] Debug: Clearing building API cache
[20:04:26.465] Debug: Clearing deploy API cache
[20:04:26.467] Debug: Finding ElixirCollector
[20:04:26.469] Debug: Finding TownHall
[20:04:26.844] Debug: Found 1 TownHall
[20:04:26.845] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:04:26.936] Debug: Found 0 ElixirCollector
[20:04:26.937] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:04:26.939] Debug: Regular logic indicates active base
[20:04:26.940] Debug: Meets requirements failed on dead base check.
[20:04:26.941] Debug: Testing 0 attack methods
[20:04:26.942] Debug: no algorithm is suited to attack here
[20:04:26.943] Debug: Finding TownHall
[20:04:26.980] Debug: Found 1 TownHall
[20:04:26.984] [Attack] #16, Active, TH5, Skipping: This base isn't dead.
[20:04:26.986] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[20:04:28.963] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:04:28.967] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:04:29.263] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:04:29.702] Debug: Waiting for clouds to appear...
[20:04:29.704] Debug: Waiting for clouds to disappear...
[20:04:29.705] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:04:30.362] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:04:30.363] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:04:30.365] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:04:30.798] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:04:31.072] Debug: Clearing game grid API cache
[20:04:31.073] Debug: Clearing building API cache
[20:04:31.075] Debug: Clearing deploy API cache
[20:04:31.076] Debug: Finding ElixirCollector
[20:04:31.077] Debug: Finding TownHall
[20:04:31.289] Debug: Found 1 TownHall
[20:04:31.291] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:04:31.396] Debug: Found 3 ElixirCollector
[20:04:31.576] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[20:04:31.577] Debug: Regular logic indicates dead base
[20:04:31.578] Debug: Testing 1 attack methods
[20:04:31.776] Debug: Finding TownHall
[20:04:31.821] Debug: Found 1 TownHall
[20:04:31.852] Debug: Breakthrough Deploy (#1) has a score of 1
[20:04:31.853] Debug: Breakthrough Deploy is the new best with 1
[20:04:31.854] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[20:04:31.855] Debug: Finding TownHall
[20:04:31.898] Debug: Found 1 TownHall
[20:04:31.900] [Attack] #17, Dead, TH6, 231362 Gold, 162288 Elixir, 0 Dark elixir
[20:04:33.077] Debug: Clearing game grid API cache
[20:04:33.079] Debug: Clearing building API cache
[20:04:33.080] Debug: Clearing deploy API cache
[20:04:33.082] [Attack] This base meets the attack requirements!
[20:04:33.083] [Breakthrough] Deploy start
[20:04:34.402] Debug: Finding TownHall
[20:04:34.526] Debug: Found 1 TownHall
[20:04:34.528] Analyzing potential deploy points...
[20:04:34.528] Debug: FindRedPoints: Scanning images...
[20:04:34.529] Debug: FRP: 1 (1.2)
[20:04:34.561] Debug: FRP: 2
[20:04:34.562] Debug: FRP: 3
[20:04:34.573] Debug: FRP: 5 (5)
[20:04:34.575] Debug: FRP: 6 Created FI
[20:04:34.576] Debug: FRP: 7 - scanning for border1
[20:04:34.628] Debug: FRP: 7 - border1 had 2 results
[20:04:34.639] Debug: FRP: 7 - scanning for border2
[20:04:34.699] Debug: FRP: 7 - border2 had 76 results
[20:04:34.700] Debug: FRP: 7 - scanning for border3
[20:04:34.752] Debug: FRP: 7 - border3 had 1 results
[20:04:34.754] Debug: FRP: 7 - scanning for border4
[20:04:34.890] Debug: FRP: 7 - border4 had 180 results
[20:04:34.892] Debug: FRP: 7 - scanning for border5
[20:04:34.978] Debug: FRP: 7 - border5 had 2 results
[20:04:35.091] Debug: FRP: 1 (0.638)
[20:04:35.123] Debug: FRP: 2
[20:04:35.125] Debug: FRP: 3
[20:04:35.135] Debug: FRP: 5 (5)
[20:04:35.136] Debug: FRP: 6 Created FI
[20:04:35.137] Debug: FRP: 7 - scanning for border1
[20:04:35.183] Debug: FRP: 7 - border1 had 1 results
[20:04:35.185] Debug: FRP: 7 - scanning for border2
[20:04:35.252] Debug: FRP: 7 - border2 had 64 results
[20:04:35.259] Debug: FRP: 7 - scanning for border3
[20:04:35.305] Debug: FRP: 7 - border3 had 1 results
[20:04:35.307] Debug: FRP: 7 - scanning for border4
[20:04:35.438] Debug: FRP: 7 - border4 had 182 results
[20:04:35.439] Debug: FRP: 7 - scanning for border5
[20:04:35.516] Debug: FRP: 7 - border5 had 2 results
[20:04:35.628] Debug: FRP: 1 (0.107)
[20:04:35.659] Debug: FRP: 2
[20:04:35.661] Debug: FRP: 3
[20:04:35.670] Debug: FRP: 5 (5)
[20:04:35.671] Debug: FRP: 6 Created FI
[20:04:35.672] Debug: FRP: 7 - scanning for border1
[20:04:35.724] Debug: FRP: 7 - border1 had 8 results
[20:04:35.729] Debug: FRP: 7 - scanning for border2
[20:04:35.804] Debug: FRP: 7 - border2 had 195 results
[20:04:35.806] Debug: FRP: 7 - scanning for border3
[20:04:35.858] Debug: FRP: 7 - border3 had 5 results
[20:04:35.860] Debug: FRP: 7 - scanning for border4
[20:04:35.991] Debug: FRP: 7 - border4 had 167 results
[20:04:35.992] Debug: FRP: 7 - scanning for border5
[20:04:36.075] Debug: FRP: 7 - border5 had 2 results
[20:04:36.186] Debug: FindRedPoints: Removing duplicate points...
[20:04:36.272] Debug: FindRedPoints: Done...
[20:04:36.305] [Breakthrough] Attacking from the bottom right
[20:04:36.306] [Breakthrough] Deploying Archer x35
[20:04:36.307] Debug: Selecting Archer
[20:04:36.513] Debug: Archer is selected
[20:04:39.563] Debug: Sending ADB command: time
[20:04:39.606] Debug: Android load 0m5.50s user 0m37.55s system
[20:04:41.337] Debug: [Deploy] Recounting Archer; current count is 80
[20:04:41.379] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:04:41.437] Debug: [Deploy] Recounting Archer done; new count set to 44
[20:04:41.438] Debug: [Deploy] Archer is deployed now
[20:04:41.440] [Breakthrough] Deploying Barbarian x35
[20:04:41.442] Debug: Selecting Barbarian
[20:04:41.667] Debug: Barbarian is selected
[20:04:46.369] Debug: [Deploy] Recounting Barbarian; current count is 70
[20:04:46.436] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[20:04:46.492] Debug: [Deploy] Recounting Barbarian done; new count set to 34
[20:04:46.494] Debug: [Deploy] Barbarian is deployed now
[20:04:46.496] [Breakthrough] Deploying Heal x1
[20:04:46.505] Debug: Selecting Heal
[20:04:46.763] Debug: Heal is selected
[20:04:48.946] Debug: [Deploy] Recounting Heal; current count is 2
[20:04:48.994] Debug: IsGreyOrRed failed because H=252.1, S=0.589, B=0.571
[20:04:49.003] Debug: [Deploy] Recounting Heal done; new count set to 1
[20:04:49.005] Debug: [Deploy] Heal is deployed now
[20:04:49.006] [Breakthrough] Deploying Archer x44
[20:04:49.008] Debug: Selecting Archer
[20:04:49.241] Debug: Archer is selected
[20:04:55.058] Debug: [Deploy] Recounting Archer; current count is 44
[20:04:55.108] Debug: [Deploy] Archer is grey or red; count set to 0
[20:04:55.132] [Breakthrough] Deploying Barbarian x34
[20:04:55.133] Debug: Selecting Barbarian
[20:04:55.341] Debug: Barbarian selection could not be verified; trying again
[20:04:55.342] Debug: Selecting Barbarian
[20:04:55.573] Debug: Barbarian is selected
[20:05:00.334] Debug: [Deploy] Recounting Barbarian; current count is 34
[20:05:00.380] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:05:00.382] Debug: Watching heroes to activate abilities:
[20:05:00.382] Debug: FinalizeAttack() 0 fibers pending
[20:05:00.386] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:05:09.608] Debug: Sending ADB command: time
[20:05:09.652] Debug: Android load 0m5.50s user 0m37.55s system
[20:05:38.479] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:05:38.480] [Attack] Waiting for end of battle...
[20:05:38.481] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:05:38.486] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:05:39.045] Debug: Warning: checking game status took: 559ms (restarting state
timers)
[20:05:39.054] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:05:39.654] Debug: Sending ADB command: time
[20:05:39.677] Debug: Android load 0m5.51s user 0m37.63s system
[20:05:39.987] [Stats] Loot results from attack: 99,636 gold, 73,198 elixir, 0 dark
elixir, -15 trophies
[20:05:40.268] [Attack] Returning home...
[20:05:40.969] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:05:41.158] Debug: Waiting for clouds to disappear, state is Unknown
[20:05:41.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:05:41.534] Debug: State is now: WhiteClouds
[20:05:41.782] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:05:43.790] Debug: State is now: Unknown
[20:05:43.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:05:44.100] Debug: Clouds are gone, state is Ingame
[20:05:44.104] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:05:44.111] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 213, 222, 224, tolerance: 70
[20:05:44.113] Debug: Zooming out
[20:05:44.574] Debug: Moving camera to top left corner
[20:05:44.897] Debug: Zoomed out
[20:05:44.899] Debug: Figuring out whether we won or lost
[20:05:44.900] Debug: Clearing game grid API cache
[20:05:44.902] Debug: Clearing building API cache
[20:05:44.903] Debug: Clearing deploy API cache
[20:05:45.113] [Auto-Stop module] Starting Auto-Stop module...
[20:05:45.245] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:05:45.246] [Auto-Stop module] Reading ressources...
[20:05:45.357] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:05:45.377] Refreshed trophy count: 879
[20:05:47.455] [Build] Waiting to let other modules work...
[20:05:57.641] [Auto-Stop module] Starting Auto-Stop module...
[20:05:57.791] [Pause] Core got paused
[20:05:57.817] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:05:57.819] [Auto-Stop module] Reading ressources...
[20:05:57.916] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:05:59.512] [Pause] Core got unpaused
[20:06:01.170] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:06:02.187] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:06:02.242] Debug: [AR] Compacting done, 146.5MB -> 146.5MB
[20:06:02.339] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:06:03.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:06:03.273] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:06:03.275] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:06:03.276] [Build] Checking if we can attack now...
[20:06:04.905] Debug: Reading numbers in overview
[20:06:05.011] Debug: Read overview numbers (string): 150/150
[20:06:05.012] Debug: Read overview numbers: 150 150 (TroopsCount)
[20:06:05.013] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:06:05.231] [Collect] Starting a collection run
[20:06:05.233] Debug: Ensuring the game is zoomed out
[20:06:05.234] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[20:06:05.911] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:06:06.557] Debug: Zoomed out
[20:06:07.436] [Collect] Collecting Main Base resources
[20:06:09.679] Debug: Sending ADB command: time
[20:06:09.743] Debug: Android load 0m5.52s user 0m37.68s system
[20:06:10.271] Debug: Looking for a loot cart
[20:06:10.628] Debug: Didn't find a loot cart
[20:06:10.629] [Collect] Total collected: 1 item, 0 loot carts
[20:06:11.526] [Auto-Stop module] Starting Auto-Stop module...
[20:06:11.923] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:06:11.924] [Auto-Stop module] Reading ressources...
[20:06:12.227] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:06:14.230] [Build] Waiting to let other modules work...
[20:06:15.640] Debug: Ensuring the game is zoomed out
[20:06:15.651] Debug: Zoomed out
[20:06:15.661] Debug: Zoomed out
[20:06:15.662] Debug: Starting matchmaking
[20:06:15.663] Debug: StartSerachForMatch 1
[20:06:15.707] Debug: ClickAttack()
[20:06:16.193] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:06:16.196] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:06:16.489] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:06:16.721] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:06:16.824] Debug: Starting matchmaking; done
[20:06:16.826] Debug: Waiting for clouds to appear...
[20:06:16.827] Debug: Waiting for clouds to disappear...
[20:06:16.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:06:16.831] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:16.836] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:06:17.968] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:06:17.970] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:06:17.971] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:18.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:18.635] Debug: Clearing game grid API cache
[20:06:18.637] Debug: Clearing building API cache
[20:06:18.638] Debug: Clearing deploy API cache
[20:06:18.640] Debug: Finding ElixirCollector
[20:06:18.641] Debug: Finding TownHall
[20:06:18.843] Debug: Found 1 TownHall
[20:06:18.844] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:06:18.936] Debug: Found 0 ElixirCollector
[20:06:18.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:18.939] Debug: Regular logic indicates active base
[20:06:18.940] Debug: Meets requirements failed on dead base check.
[20:06:18.941] Debug: Testing 0 attack methods
[20:06:18.942] Debug: no algorithm is suited to attack here
[20:06:18.943] Debug: Finding TownHall
[20:06:18.980] Debug: Found 1 TownHall
[20:06:18.981] [Attack] #1, Active, TH5, Skipping: This base isn't dead.
[20:06:18.982] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[20:06:21.074] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:06:21.079] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:06:21.375] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:06:21.782] Debug: Waiting for clouds to appear...
[20:06:21.782] Debug: Waiting for clouds to disappear...
[20:06:21.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:06:22.346] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:06:22.348] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:06:22.349] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:06:22.929] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:06:23.084] Debug: Clearing game grid API cache
[20:06:23.086] Debug: Clearing building API cache
[20:06:23.086] Debug: Clearing deploy API cache
[20:06:23.088] Debug: Finding ElixirCollector
[20:06:23.089] Debug: Finding TownHall
[20:06:23.298] Debug: Found 1 TownHall
[20:06:23.299] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:06:23.384] Debug: Found 0 ElixirCollector
[20:06:23.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:06:23.387] Debug: Regular logic indicates active base
[20:06:23.388] Debug: Meets requirements failed on dead base check.
[20:06:23.390] Debug: Testing 0 attack methods
[20:06:23.391] Debug: no algorithm is suited to attack here
[20:06:23.392] Debug: Finding TownHall
[20:06:23.433] Debug: Found 1 TownHall
[20:06:23.435] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[20:06:23.436] Debug: Waiting 1641 ms until we can click the next button (user
setting 2 s)
[20:06:34.879] [Attack] Could not click the 'next' button. Returning to base.
[20:06:36.394] [Pause] Core got paused
[20:06:39.745] Debug: Sending ADB command: time
[20:06:39.788] Debug: Android load 0m5.54s user 0m37.77s system
[20:06:39.873] Timeout trying to close dialogs/get back Ingame
[20:07:01.550] [Pause] Core got unpaused
[20:07:01.614] Debug: [GameState]: 'AttackInProgress' -> 'Ingame'
[20:07:01.742] Refreshed trophy count: 862
[20:07:01.954] [Auto-Stop module] Starting Auto-Stop module...
[20:07:02.150] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:07:02.151] [Auto-Stop module] Reading ressources...
[20:07:02.269] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:07:05.340] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:07:06.338] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:07:06.349] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:07:06.351] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:07:06.353] [Build] Checking if we can attack now...
[20:07:08.041] Debug: Reading numbers in overview
[20:07:08.170] Debug: Read overview numbers (string): 150/150
[20:07:08.171] Debug: Read overview numbers: 150 150 (TroopsCount)
[20:07:08.172] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:07:09.224] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:07:09.790] Debug: Sending ADB command: time
[20:07:09.812] Debug: Android load 0m5.54s user 0m37.77s system
[20:07:10.216] Debug: Ensuring the game is zoomed out
[20:07:10.227] Debug: Zoomed out
[20:07:10.237] Debug: Zoomed out
[20:07:10.238] Debug: Starting matchmaking
[20:07:10.239] Debug: StartSerachForMatch 1
[20:07:10.396] Debug: ClickAttack()
[20:07:10.780] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:07:10.784] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:07:11.089] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:07:11.379] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:07:11.399] Debug: Starting matchmaking; done
[20:07:11.400] Debug: Waiting for clouds to appear...
[20:07:11.402] Debug: Waiting for clouds to disappear...
[20:07:11.403] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:11.451] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:11.763] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:14.371] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:07:14.373] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:14.374] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:14.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:15.061] Debug: Clearing game grid API cache
[20:07:15.062] Debug: Clearing building API cache
[20:07:15.063] Debug: Clearing deploy API cache
[20:07:15.065] Debug: Finding ElixirCollector
[20:07:15.066] Debug: Finding TownHall
[20:07:15.515] Debug: Found 1 TownHall
[20:07:15.517] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:07:15.604] Debug: Found 0 ElixirCollector
[20:07:15.606] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:15.607] Debug: Regular logic indicates active base
[20:07:15.608] Debug: Meets requirements failed on dead base check.
[20:07:15.609] Debug: Testing 0 attack methods
[20:07:15.610] Debug: no algorithm is suited to attack here
[20:07:15.612] Debug: Finding TownHall
[20:07:15.650] Debug: Found 1 TownHall
[20:07:15.652] [Attack] #1, Active, TH6, Skipping: This base isn't dead.
[20:07:15.653] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[20:07:17.507] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:17.791] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:18.004] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:18.106] Debug: Waiting for clouds to appear...
[20:07:18.107] Debug: Waiting for clouds to disappear...
[20:07:18.108] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:18.896] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:18.898] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:18.906] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:19.291] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:19.567] Debug: Clearing game grid API cache
[20:07:19.568] Debug: Clearing building API cache
[20:07:19.570] Debug: Clearing deploy API cache
[20:07:19.571] Debug: Finding ElixirCollector
[20:07:19.572] Debug: Finding TownHall
[20:07:19.700] Debug: Found 1 TownHall
[20:07:19.701] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:07:19.793] Debug: Found 0 ElixirCollector
[20:07:19.795] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:19.796] Debug: Regular logic indicates active base
[20:07:19.797] Debug: Meets requirements failed on dead base check.
[20:07:19.798] Debug: Testing 0 attack methods
[20:07:19.799] Debug: no algorithm is suited to attack here
[20:07:19.800] Debug: Finding TownHall
[20:07:19.841] Debug: Found 1 TownHall
[20:07:19.843] [Attack] #2, Active, TH6, Skipping: This base isn't dead.
[20:07:19.844] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[20:07:22.066] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:22.235] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:22.452] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:22.881] Debug: Waiting for clouds to appear...
[20:07:22.882] Debug: Waiting for clouds to disappear...
[20:07:22.883] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:23.460] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:23.461] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:23.465] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:24.101] Debug: Clearing game grid API cache
[20:07:24.102] Debug: Clearing building API cache
[20:07:24.104] Debug: Clearing deploy API cache
[20:07:24.105] Debug: Finding ElixirCollector
[20:07:24.107] Debug: Finding TownHall
[20:07:24.106] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:24.938] Debug: Found 0 TownHall
[20:07:25.150] Debug: Found 0 ElixirCollector
[20:07:25.150] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:25.152] Debug: Regular logic indicates active base
[20:07:25.153] Debug: Meets requirements failed on dead base check.
[20:07:25.154] Debug: Testing 0 attack methods
[20:07:25.155] Debug: no algorithm is suited to attack here
[20:07:25.156] Debug: Finding TownHall
[20:07:25.196] Debug: Found 0 TownHall
[20:07:25.197] [Attack] #3, Active, TH Not Found, Skipping: This base isn't dead.
[20:07:25.198] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[20:07:26.523] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:26.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:27.024] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:27.237] Debug: Waiting for clouds to appear...
[20:07:27.238] Debug: Waiting for clouds to disappear...
[20:07:27.239] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:27.957] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:27.958] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:27.967] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:28.337] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:28.651] Debug: Clearing game grid API cache
[20:07:28.653] Debug: Clearing building API cache
[20:07:28.654] Debug: Clearing deploy API cache
[20:07:28.655] Debug: Finding ElixirCollector
[20:07:28.656] Debug: Finding TownHall
[20:07:28.867] Debug: Found 1 TownHall
[20:07:28.868] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:07:28.953] Debug: Found 0 ElixirCollector
[20:07:28.954] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:28.956] Debug: Regular logic indicates active base
[20:07:28.957] Debug: Meets requirements failed on dead base check.
[20:07:28.958] Debug: Testing 0 attack methods
[20:07:28.959] Debug: no algorithm is suited to attack here
[20:07:28.960] Debug: Finding TownHall
[20:07:28.993] Debug: Found 1 TownHall
[20:07:28.995] [Attack] #4, Active, TH5, Skipping: This base isn't dead.
[20:07:28.996] Debug: Waiting 1657 ms until we can click the next button (user
setting 2 s)
[20:07:31.058] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:31.344] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:31.348] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:31.660] Debug: Waiting for clouds to appear...
[20:07:31.661] Debug: Waiting for clouds to disappear...
[20:07:31.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:32.366] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:32.367] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:32.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:32.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:33.092] Debug: Clearing game grid API cache
[20:07:33.094] Debug: Clearing building API cache
[20:07:33.095] Debug: Clearing deploy API cache
[20:07:33.096] Debug: Finding ElixirCollector
[20:07:33.098] Debug: Finding TownHall
[20:07:33.295] Debug: Found 1 TownHall
[20:07:33.297] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:07:33.383] Debug: Found 0 ElixirCollector
[20:07:33.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:33.386] Debug: Regular logic indicates active base
[20:07:33.388] Debug: Meets requirements failed on dead base check.
[20:07:33.389] Debug: Testing 0 attack methods
[20:07:33.391] Debug: no algorithm is suited to attack here
[20:07:33.392] Debug: Finding TownHall
[20:07:33.433] Debug: Found 1 TownHall
[20:07:33.439] [Attack] #5, Active, TH6, Skipping: This base isn't dead.
[20:07:33.441] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[20:07:35.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:35.517] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:35.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:36.231] Debug: Waiting for clouds to appear...
[20:07:36.232] Debug: Waiting for clouds to disappear...
[20:07:36.233] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:36.807] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:36.808] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:36.810] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:37.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:37.493] Debug: Clearing game grid API cache
[20:07:37.495] Debug: Clearing building API cache
[20:07:37.496] Debug: Clearing deploy API cache
[20:07:37.497] Debug: Finding ElixirCollector
[20:07:37.498] Debug: Finding TownHall
[20:07:37.619] Debug: Found 1 TownHall
[20:07:37.621] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:07:37.711] Debug: Found 0 ElixirCollector
[20:07:37.713] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:37.714] Debug: Regular logic indicates active base
[20:07:37.715] Debug: Meets requirements failed on dead base check.
[20:07:37.716] Debug: Testing 0 attack methods
[20:07:37.718] Debug: no algorithm is suited to attack here
[20:07:37.719] Debug: Finding TownHall
[20:07:37.758] Debug: Found 1 TownHall
[20:07:37.768] [Attack] #6, Active, TH6, Skipping: This base isn't dead.
[20:07:37.770] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[20:07:39.814] Debug: Sending ADB command: time
[20:07:39.836] Debug: Android load 0m5.57s user 0m38.08s system
[20:07:39.987] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:40.277] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:40.587] Debug: Waiting for clouds to appear...
[20:07:40.588] Debug: Waiting for clouds to disappear...
[20:07:40.590] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:40.716] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:41.789] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:07:41.790] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:41.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:42.224] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:42.495] Debug: Clearing game grid API cache
[20:07:42.496] Debug: Clearing building API cache
[20:07:42.497] Debug: Clearing deploy API cache
[20:07:42.499] Debug: Finding ElixirCollector
[20:07:42.500] Debug: Finding TownHall
[20:07:42.707] Debug: Found 1 TownHall
[20:07:42.709] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:07:42.798] Debug: Found 0 ElixirCollector
[20:07:42.799] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:42.800] Debug: Regular logic indicates active base
[20:07:42.802] Debug: Meets requirements failed on dead base check.
[20:07:42.803] Debug: Testing 0 attack methods
[20:07:42.804] Debug: no algorithm is suited to attack here
[20:07:42.805] Debug: Finding TownHall
[20:07:42.844] Debug: Found 1 TownHall
[20:07:42.845] [Attack] #7, Active, TH5, Skipping: This base isn't dead.
[20:07:42.847] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[20:07:44.938] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:44.943] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:45.261] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:45.703] Debug: Waiting for clouds to appear...
[20:07:45.705] Debug: Waiting for clouds to disappear...
[20:07:45.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:46.273] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:46.275] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:46.284] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:46.854] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:47.000] Debug: Clearing game grid API cache
[20:07:47.002] Debug: Clearing building API cache
[20:07:47.003] Debug: Clearing deploy API cache
[20:07:47.005] Debug: Finding ElixirCollector
[20:07:47.006] Debug: Finding TownHall
[20:07:47.128] Debug: Found 1 TownHall
[20:07:47.131] Debug: Maximum ElixirCollector based on TH5: 5x level 10
[20:07:47.216] Debug: Found 0 ElixirCollector
[20:07:47.218] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:47.219] Debug: Regular logic indicates active base
[20:07:47.220] Debug: Meets requirements failed on dead base check.
[20:07:47.221] Debug: Testing 0 attack methods
[20:07:47.222] Debug: no algorithm is suited to attack here
[20:07:47.223] Debug: Finding TownHall
[20:07:47.260] Debug: Found 1 TownHall
[20:07:47.262] [Attack] #8, Active, TH5, Skipping: This base isn't dead.
[20:07:47.263] Debug: Waiting 1734 ms until we can click the next button (user
setting 2 s)
[20:07:49.463] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:49.741] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:50.075] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:50.194] Debug: Waiting for clouds to appear...
[20:07:50.196] Debug: Waiting for clouds to disappear...
[20:07:50.197] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:52.005] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:07:52.007] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:52.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:52.586] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:52.612] Debug: Clearing game grid API cache
[20:07:52.613] Debug: Clearing building API cache
[20:07:52.615] Debug: Clearing deploy API cache
[20:07:52.616] Debug: Finding ElixirCollector
[20:07:52.617] Debug: Finding TownHall
[20:07:52.999] Debug: Found 1 TownHall
[20:07:53.000] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:07:53.147] Debug: Found 0 ElixirCollector
[20:07:53.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:53.150] Debug: Regular logic indicates active base
[20:07:53.151] Debug: Meets requirements failed on dead base check.
[20:07:53.152] Debug: Testing 0 attack methods
[20:07:53.153] Debug: no algorithm is suited to attack here
[20:07:53.154] Debug: Finding TownHall
[20:07:53.192] Debug: Found 1 TownHall
[20:07:53.194] [Attack] #9, Active, TH7, Skipping: This base isn't dead.
[20:07:53.196] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[20:07:55.028] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:55.329] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:07:55.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:07:55.666] Debug: Waiting for clouds to appear...
[20:07:55.668] Debug: Waiting for clouds to disappear...
[20:07:55.669] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:07:56.492] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:07:56.493] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:07:56.497] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:07:56.884] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:07:57.170] Debug: Clearing game grid API cache
[20:07:57.171] Debug: Clearing building API cache
[20:07:57.173] Debug: Clearing deploy API cache
[20:07:57.174] Debug: Finding ElixirCollector
[20:07:57.175] Debug: Finding TownHall
[20:07:57.482] Debug: Found 1 TownHall
[20:07:57.484] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:07:57.571] Debug: Found 0 ElixirCollector
[20:07:57.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:07:57.574] Debug: Regular logic indicates active base
[20:07:57.575] Debug: Meets requirements failed on dead base check.
[20:07:57.576] Debug: Testing 0 attack methods
[20:07:57.577] Debug: no algorithm is suited to attack here
[20:07:57.578] Debug: Finding TownHall
[20:07:57.617] Debug: Found 1 TownHall
[20:07:57.619] [Attack] #10, Active, TH6, Skipping: This base isn't dead.
[20:07:57.620] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[20:07:59.684] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:07:59.691] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:08:00.050] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:00.476] Debug: Waiting for clouds to appear...
[20:08:00.478] Debug: Waiting for clouds to disappear...
[20:08:00.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:08:01.778] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:08:01.779] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:08:01.787] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:02.286] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:02.439] Debug: Clearing game grid API cache
[20:08:02.440] Debug: Clearing building API cache
[20:08:02.442] Debug: Clearing deploy API cache
[20:08:02.443] Debug: Finding ElixirCollector
[20:08:02.445] Debug: Finding TownHall
[20:08:02.588] Debug: Found 1 TownHall
[20:08:02.589] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:08:02.682] Debug: [AR] Compacting done, 157.9MB -> 157.9MB
[20:08:02.730] Debug: Found 0 ElixirCollector
[20:08:02.732] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:02.733] Debug: Regular logic indicates active base
[20:08:02.734] Debug: Meets requirements failed on dead base check.
[20:08:02.735] Debug: Testing 0 attack methods
[20:08:02.736] Debug: no algorithm is suited to attack here
[20:08:02.737] Debug: Finding TownHall
[20:08:02.781] Debug: Found 1 TownHall
[20:08:02.782] [Attack] #11, Active, TH6, Skipping: This base isn't dead.
[20:08:02.784] Debug: Waiting 1656 ms until we can click the next button (user
setting 2 s)
[20:08:04.853] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:05.054] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:08:05.353] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:05.501] Debug: Waiting for clouds to appear...
[20:08:05.502] Debug: Waiting for clouds to disappear...
[20:08:05.503] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:08:06.341] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:08:06.342] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:08:06.345] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:06.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:07.036] Debug: Clearing game grid API cache
[20:08:07.038] Debug: Clearing building API cache
[20:08:07.039] Debug: Clearing deploy API cache
[20:08:07.041] Debug: Finding ElixirCollector
[20:08:07.042] Debug: Finding TownHall
[20:08:07.179] Debug: Found 1 TownHall
[20:08:07.181] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:08:07.269] Debug: Found 0 ElixirCollector
[20:08:07.270] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:07.271] Debug: Regular logic indicates active base
[20:08:07.273] Debug: Meets requirements failed on dead base check.
[20:08:07.274] Debug: Testing 0 attack methods
[20:08:07.275] Debug: no algorithm is suited to attack here
[20:08:07.276] Debug: Finding TownHall
[20:08:07.318] Debug: Found 1 TownHall
[20:08:07.319] [Attack] #12, Active, TH6, Skipping: This base isn't dead.
[20:08:07.320] Debug: Waiting 1719 ms until we can click the next button (user
setting 2 s)
[20:08:09.522] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:08:09.527] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:08:09.838] Debug: Sending ADB command: time
[20:08:09.842] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:08:09.861] Debug: Android load 0m5.62s user 0m38.45s system
[20:08:10.246] Debug: Waiting for clouds to appear...
[20:08:10.247] Debug: Waiting for clouds to disappear...
[20:08:10.248] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:08:12.646] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:08:13.181] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:08:13.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:08:13.191] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:08:13.574] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:08:13.846] Debug: Clearing game grid API cache
[20:08:13.847] Debug: Clearing building API cache
[20:08:13.848] Debug: Clearing deploy API cache
[20:08:13.850] Debug: Finding ElixirCollector
[20:08:13.852] Debug: Finding TownHall
[20:08:13.973] Debug: Found 1 TownHall
[20:08:13.974] Debug: Maximum ElixirCollector based on TH6: 6x level 10
[20:08:14.069] Debug: Found 2 ElixirCollector
[20:08:14.228] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:08:14.230] Debug: Regular logic indicates active base
[20:08:14.231] Debug: Meets requirements failed on dead base check.
[20:08:14.233] Debug: Testing 0 attack methods
[20:08:14.234] Debug: no algorithm is suited to attack here
[20:08:14.235] Debug: Finding TownHall
[20:08:14.276] Debug: Found 1 TownHall
[20:08:14.278] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[20:08:14.280] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[20:08:15.955] Debug: Testing 1 attack methods
[20:08:15.956] Debug: Breakthrough Deploy (#1) has a score of 1
[20:08:15.958] Debug: Breakthrough Deploy is the new best with 1
[20:08:15.959] Debug: BestScore>0: Score=1, Method=BreakthroughDeploy
[20:08:15.960] Debug: Finding TownHall
[20:08:15.995] Debug: Found 1 TownHall
[20:08:15.997] [Attack] #13, Active, TH6, Skipping: This base isn't dead.
[20:08:17.222] Debug: Clearing game grid API cache
[20:08:17.224] Debug: Clearing building API cache
[20:08:17.225] Debug: Clearing deploy API cache
[20:08:17.226] [Attack] This base meets the attack requirements!
[20:08:17.227] [Breakthrough] Deploy start
[20:08:18.394] Debug: Finding TownHall
[20:08:18.510] Debug: Found 1 TownHall
[20:08:18.512] Analyzing potential deploy points...
[20:08:18.514] Debug: FindRedPoints: Scanning images...
[20:08:18.515] Debug: FRP: 1 (1.2)
[20:08:18.546] Debug: FRP: 2
[20:08:18.547] Debug: FRP: 3
[20:08:18.557] Debug: FRP: 5 (5)
[20:08:18.558] Debug: FRP: 6 Created FI
[20:08:18.560] Debug: FRP: 7 - scanning for border1
[20:08:18.616] Debug: FRP: 7 - border1 had 65 results
[20:08:18.617] Debug: FRP: 7 - scanning for border2
[20:08:18.683] Debug: FRP: 7 - border2 had 175 results
[20:08:18.684] Debug: FRP: 7 - scanning for border3
[20:08:18.734] Debug: FRP: 7 - border3 had 0 results
[20:08:18.735] Debug: FRP: 7 - scanning for border4
[20:08:18.813] Debug: FRP: 7 - border4 had 108 results
[20:08:18.814] Debug: FRP: 7 - scanning for border5
[20:08:18.870] Debug: FRP: 7 - border5 had 0 results
[20:08:18.983] Debug: FRP: 1 (0.731)
[20:08:19.019] Debug: FRP: 2
[20:08:19.021] Debug: FRP: 3
[20:08:19.033] Debug: FRP: 5 (5)
[20:08:19.034] Debug: FRP: 6 Created FI
[20:08:19.036] Debug: FRP: 7 - scanning for border1
[20:08:19.088] Debug: FRP: 7 - border1 had 0 results
[20:08:19.089] Debug: FRP: 7 - scanning for border2
[20:08:19.147] Debug: FRP: 7 - border2 had 56 results
[20:08:19.148] Debug: FRP: 7 - scanning for border3
[20:08:19.194] Debug: FRP: 7 - border3 had 0 results
[20:08:19.195] Debug: FRP: 7 - scanning for border4
[20:08:19.267] Debug: FRP: 7 - border4 had 128 results
[20:08:19.268] Debug: FRP: 7 - scanning for border5
[20:08:19.323] Debug: FRP: 7 - border5 had 0 results
[20:08:19.435] Debug: FRP: 1 (0.278)
[20:08:19.466] Debug: FRP: 2
[20:08:19.468] Debug: FRP: 3
[20:08:19.479] Debug: FRP: 5 (5)
[20:08:19.480] Debug: FRP: 6 Created FI
[20:08:19.481] Debug: FRP: 7 - scanning for border1
[20:08:19.532] Debug: FRP: 7 - border1 had 9 results
[20:08:19.533] Debug: FRP: 7 - scanning for border2
[20:08:19.590] Debug: FRP: 7 - border2 had 131 results
[20:08:19.592] Debug: FRP: 7 - scanning for border3
[20:08:19.638] Debug: FRP: 7 - border3 had 0 results
[20:08:19.639] Debug: FRP: 7 - scanning for border4
[20:08:19.720] Debug: FRP: 7 - border4 had 124 results
[20:08:19.721] Debug: FRP: 7 - scanning for border5
[20:08:19.777] Debug: FRP: 7 - border5 had 0 results
[20:08:19.890] Debug: FindRedPoints: Removing duplicate points...
[20:08:19.976] Debug: FindRedPoints: Done...
[20:08:19.978] [Breakthrough] Attacking from the bottom left
[20:08:19.979] [Breakthrough] Deploying Archer x35
[20:08:19.981] Debug: Selecting Archer
[20:08:20.207] Debug: Archer is selected
[20:08:24.946] Debug: [Deploy] Recounting Archer; current count is 80
[20:08:24.984] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:08:25.047] Debug: [Deploy] Recounting Archer done; new count set to 44
[20:08:25.048] Debug: [Deploy] Archer is deployed now
[20:08:25.050] [Breakthrough] Deploying Barbarian x35
[20:08:25.051] Debug: Selecting Barbarian
[20:08:25.264] Debug: Barbarian is selected
[20:08:29.987] Debug: [Deploy] Recounting Barbarian; current count is 70
[20:08:30.026] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[20:08:30.066] Debug: [Deploy] Recounting Barbarian done; new count set to 34
[20:08:30.067] Debug: [Deploy] Barbarian is deployed now
[20:08:30.068] [Breakthrough] Deploying Heal x1
[20:08:30.071] Debug: Selecting Heal
[20:08:30.268] Debug: Heal is selected
[20:08:32.431] Debug: [Deploy] Recounting Heal; current count is 2
[20:08:32.475] Debug: IsGreyOrRed failed because H=252.1, S=0.589, B=0.571
[20:08:32.481] Debug: [Deploy] Recounting Heal done; new count set to 1
[20:08:32.483] Debug: [Deploy] Heal is deployed now
[20:08:32.485] [Breakthrough] Deploying Archer x44
[20:08:32.486] Debug: Selecting Archer
[20:08:32.725] Debug: Archer is selected
[20:08:38.086] Debug: [Deploy] Recounting Archer; current count is 44
[20:08:38.527] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:08:38.575] Debug: [Deploy] Recounting Archer done; new count set to 2
[20:08:39.868] Debug: Sending ADB command: time
[20:08:39.890] Debug: Android load 0m5.62s user 0m38.51s system
[20:08:41.013] Debug: [Deploy] Recounting Archer; current count is 2
[20:08:41.136] Debug: [Deploy] Archer is grey or red; count set to 0
[20:08:41.138] [Breakthrough] Deploying Barbarian x34
[20:08:41.139] Debug: Selecting Barbarian
[20:08:41.439] Debug: Barbarian is selected
[20:08:46.162] Debug: [Deploy] Recounting Barbarian; current count is 34
[20:08:46.352] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[20:08:46.358] Debug: [Deploy] Recounting Barbarian done; new count set to 27
[20:08:50.549] Debug: [Deploy] Recounting Barbarian; current count is 27
[20:08:50.741] Debug: IsGreyOrRed failed because H=209.8, S=0.675, B=0.590
[20:08:50.752] Debug: [Deploy] Recounting Barbarian done; new count set to 25
[20:08:50.770] [Pause] Core got paused
[20:09:09.892] Debug: Sending ADB command: time
[20:09:09.935] Debug: Android load 0m5.62s user 0m38.51s system
[20:09:39.089] [Pause] Core got unpaused
[20:09:39.122] Debug: [Deploy] Recounting Barbarian; current count is 25
[20:09:39.163] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:09:39.164] Debug: Watching heroes to activate abilities:
[20:09:39.164] Debug: FinalizeAttack() 0 fibers pending
[20:09:39.167] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:09:39.938] Debug: Sending ADB command: time
[20:09:39.981] Debug: Android load 0m5.62s user 0m38.52s system
[20:09:57.796] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:09:57.797] [Attack] Waiting for end of battle...
[20:09:57.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:09:57.920] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:09:59.126] [Stats] Loot results from attack: 138,347 gold, 97,650 elixir, 0
dark elixir, 11 trophies
[20:09:59.338] [Attack] Returning home...
[20:10:00.291] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:10:00.296] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:10:00.683] Debug: Waiting for clouds to disappear, state is WhiteClouds
[20:10:00.966] Debug: Warning: checking game status took: 670ms (restarting state
timers)
[20:10:00.975] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:10:02.854] Debug: State is now: Unknown
[20:10:02.857] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:10:02.980] Debug: [GameState]: 'Unknown' -> 'Dialog'
[20:10:03.209] Debug: Clouds are gone, state is Dialog
[20:10:03.210] [Attack] Found Star Bonus dialog; dismissing
[20:10:03.372] Debug: [AR] Compacting done, 178.3MB -> 178.3MB
[20:10:03.582] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:10:03.709] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:10:03.926] Debug: Zoomed out
[20:10:03.927] Debug: Figuring out whether we won or lost
[20:10:03.945] Refreshed trophy count: 873
[20:10:03.947] Debug: Clearing game grid API cache
[20:10:03.948] Debug: Clearing building API cache
[20:10:03.949] Debug: Clearing deploy API cache
[20:10:04.165] [Auto-Stop module] Starting Auto-Stop module...
[20:10:04.329] [Auto-Stop module] Do "Halt Attack" when "Gold Full"
[20:10:04.330] [Auto-Stop module] Reading ressources...
[20:10:04.428] [Auto-Stop module] Conditions aren't met, waiting a bit...
[20:10:06.461] [Collect] Starting a collection run
[20:10:06.462] Debug: Ensuring the game is zoomed out
[20:10:06.472] Debug: Zoomed out
[20:10:07.348] [Collect] Collecting Main Base resources
[20:10:08.784] Debug: Looking for a loot cart
[20:10:08.915] Debug: Didn't find a loot cart
[20:10:08.916] [Collect] Total collected: 0 items, 0 loot carts
[20:10:09.231] [Build] Waiting to let other modules work...
[20:10:09.983] Debug: Sending ADB command: time
[20:10:10.006] Debug: Android load 0m5.63s user 0m38.61s system
[20:10:14.736] Debug: Start A
[20:10:14.738] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:10:15.163] Raccoon Bot stopped.
[20:10:40.007] Debug: Sending ADB command: time
[20:10:40.050] Debug: Android load 0m5.64s user 0m38.65s system
[20:11:10.052] Debug: Sending ADB command: time
[20:11:10.075] Debug: Android load 0m5.64s user 0m38.65s system
[20:11:40.078] Debug: Sending ADB command: time
[20:11:40.099] Debug: Android load 0m5.64s user 0m38.65s system
[20:12:03.822] Debug: [AR] Compacting done, 164.7MB -> 164.7MB
[20:12:10.101] Debug: Sending ADB command: time
[20:12:10.124] Debug: Android load 0m5.64s user 0m38.66s system
[20:12:40.126] Debug: Sending ADB command: time
[20:12:40.169] Debug: Android load 0m5.64s user 0m38.66s system
[20:13:10.171] Debug: Sending ADB command: time
[20:13:10.192] Debug: Android load 0m5.64s user 0m38.66s system
[20:13:40.194] Debug: Sending ADB command: time
[20:13:40.217] Debug: Android load 0m5.64s user 0m38.66s system
[20:14:04.268] Debug: [AR] Compacting done, 176.7MB -> 176.7MB
[20:14:10.219] Debug: Sending ADB command: time
[20:14:10.240] Debug: Android load 0m5.64s user 0m38.67s system
[20:14:40.242] Debug: Sending ADB command: time
[20:14:40.265] Debug: Android load 0m5.64s user 0m38.67s system
[20:15:10.267] Debug: Sending ADB command: time
[20:15:10.309] Debug: Android load 0m5.64s user 0m38.67s system
[20:15:40.311] Debug: Sending ADB command: time
[20:15:40.334] Debug: Android load 0m5.64s user 0m38.67s system
[20:16:04.726] Debug: [AR] Compacting done, 172.2MB -> 172.2MB
[20:16:10.336] Debug: Sending ADB command: time
[20:16:10.358] Debug: Android load 0m5.64s user 0m38.67s system
[20:16:40.360] Debug: Sending ADB command: time
[20:16:40.403] Debug: Android load 0m5.64s user 0m38.67s system
[20:17:10.405] Debug: Sending ADB command: time
[20:17:10.428] Debug: Android load 0m5.64s user 0m38.67s system
[20:17:40.430] Debug: Sending ADB command: time
[20:17:40.452] Debug: Android load 0m5.64s user 0m38.67s system
[20:18:05.202] Debug: [AR] Compacting done, 172.3MB -> 172.3MB
[20:18:10.454] Debug: Sending ADB command: time
[20:18:10.477] Debug: Android load 0m5.64s user 0m38.68s system
[20:18:36.435] Debug: UpdateCheck: Could not find updater.exe
[20:18:40.479] Debug: Sending ADB command: time
[20:18:40.501] Debug: Android load 0m5.64s user 0m38.68s system
[20:19:10.503] Debug: Sending ADB command: time
[20:19:10.526] Debug: Android load 0m5.64s user 0m38.68s system
[20:19:40.527] Debug: Sending ADB command: time
[20:19:40.549] Debug: Android load 0m5.64s user 0m38.68s system
[20:20:05.645] Debug: [AR] Compacting done, 174.2MB -> 174.2MB
[20:20:10.551] Debug: Sending ADB command: time
[20:20:10.573] Debug: Android load 0m5.64s user 0m38.69s system
[20:20:40.575] Debug: Sending ADB command: time
[20:20:40.598] Debug: Android load 0m5.64s user 0m38.69s system
[20:21:10.600] Debug: Sending ADB command: time
[20:21:10.622] Debug: Android load 0m5.64s user 0m38.69s system
[20:21:40.624] Debug: Sending ADB command: time
[20:21:40.647] Debug: Android load 0m5.64s user 0m38.69s system
[20:22:06.073] Debug: [AR] Compacting done, 166.1MB -> 166.1MB
[20:22:10.649] Debug: Sending ADB command: time
[20:22:10.670] Debug: Android load 0m5.64s user 0m38.69s system
[20:22:40.672] Debug: Sending ADB command: time
[20:22:40.695] Debug: Android load 0m5.64s user 0m38.69s system
[20:23:10.697] Debug: Sending ADB command: time
[20:23:10.740] Debug: Android load 0m5.64s user 0m38.69s system
[20:23:40.743] Debug: Sending ADB command: time
[20:23:40.766] Debug: Android load 0m5.64s user 0m38.69s system
[20:24:06.504] Debug: [AR] Compacting done, 170.1MB -> 170.1MB
[20:24:10.768] Debug: Sending ADB command: time
[20:24:10.790] Debug: Android load 0m5.64s user 0m38.69s system
[20:24:40.792] Debug: Sending ADB command: time
[20:24:40.815] Debug: Android load 0m5.64s user 0m38.69s system
[20:25:10.817] Debug: Sending ADB command: time
[20:25:10.839] Debug: Android load 0m5.64s user 0m38.70s system
[20:25:40.841] Debug: Sending ADB command: time
[20:25:40.864] Debug: Android load 0m5.64s user 0m38.70s system
[20:26:06.970] Debug: [AR] Compacting done, 165.6MB -> 165.6MB
[20:26:10.866] Debug: Sending ADB command: time
[20:26:10.887] Debug: Android load 0m5.64s user 0m38.70s system
[20:26:40.889] Debug: Sending ADB command: time
[20:26:40.911] Debug: Android load 0m5.64s user 0m38.70s system
[20:27:10.913] Debug: Sending ADB command: time
[20:27:10.935] Debug: Android load 0m5.64s user 0m38.71s system
[20:27:40.937] Debug: Sending ADB command: time
[20:27:40.980] Debug: Android load 0m5.64s user 0m38.71s system
[20:28:07.404] Debug: [AR] Compacting done, 164.7MB -> 164.7MB
[20:28:10.982] Debug: Sending ADB command: time
[20:28:11.025] Debug: Android load 0m5.64s user 0m38.71s system
[20:28:41.027] Debug: Sending ADB command: time
[20:28:41.070] Debug: Android load 0m5.64s user 0m38.71s system
[20:28:46.040] Debug: Start A
[20:28:46.043] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:28:46.274] Debug: Start C
[20:28:46.278] Debug: [SetActiveModules] Clearing (4 checked types)
[20:28:46.279] Debug: Clearing all modules in ModuleManager
[20:28:46.475] Debug: StartupModule is running
[20:28:46.477] Debug: Closing dialogs
[20:28:46.509] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[20:28:46.691] Debug: Checking to see if we're at Builder Base
[20:28:46.692] Debug: Deactivating StartupModule
[20:28:46.693] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[20:28:46.952] Refreshed trophy count: 1451
[20:28:47.124] [Collect] Starting a collection run
[20:28:47.126] Debug: Ensuring the game is zoomed out
[20:28:47.136] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 122, 115, 86, tolerance: 70
[20:28:47.137] Debug: Zooming out
[20:28:47.507] Debug: Moving camera to top left corner
[20:28:47.833] Debug: Zoomed out
[20:28:48.652] [Collect] Collecting Main Base resources
[20:28:50.617] Debug: Looking for a loot cart
[20:28:50.766] Debug: Didn't find a loot cart
[20:28:50.768] [Collect] Total collected: 1 item, 0 loot carts
[20:28:50.993] [Build]: Starting to quicktrain.
[20:28:50.995] Debug: Ensuring the game is zoomed out
[20:28:51.011] Debug: Zoomed out
[20:28:51.964] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:28:53.068] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:28:53.081] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:28:53.083] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:28:53.085] [Build] Checking if we can attack now...
[20:28:54.735] Debug: Reading numbers in overview
[20:28:54.763] Debug: Read overview numbers (string): 220/220
[20:28:54.765] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:28:54.766] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:28:55.754] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:28:57.195] Debug: Ensuring the game is zoomed out
[20:28:57.207] Debug: Zoomed out
[20:28:57.218] Debug: Zoomed out
[20:28:57.219] Debug: Starting matchmaking
[20:28:57.220] Debug: StartSerachForMatch 1
[20:28:57.280] Debug: ClickAttack()
[20:28:57.666] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:28:57.792] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:28:58.119] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:28:58.320] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:28:58.421] Debug: Starting matchmaking; done
[20:28:58.422] Debug: Waiting for clouds to appear...
[20:28:58.423] Debug: Waiting for clouds to disappear...
[20:28:58.424] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:28:58.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:28:58.435] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:00.092] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:00.094] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:00.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:00.580] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:00.738] Debug: Clearing game grid API cache
[20:29:00.739] Debug: Clearing building API cache
[20:29:00.741] Debug: Clearing deploy API cache
[20:29:00.743] Debug: Finding ElixirCollector
[20:29:00.744] Debug: Finding TownHall
[20:29:01.312] Debug: Found 1 TownHall
[20:29:01.314] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:29:01.606] Debug: Found 1 ElixirCollector
[20:29:01.784] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:29:01.786] Debug: Regular logic indicates active base
[20:29:01.787] Debug: Meets requirements failed on dead base check.
[20:29:01.789] Debug: Testing 0 attack methods
[20:29:01.790] Debug: no algorithm is suited to attack here
[20:29:01.791] Debug: Finding TownHall
[20:29:01.847] Debug: Found 1 TownHall
[20:29:01.849] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[20:29:01.851] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[20:29:03.200] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:03.304] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:03.665] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:03.893] Debug: Waiting for clouds to appear...
[20:29:03.895] Debug: Waiting for clouds to disappear...
[20:29:03.896] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:04.961] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:04.962] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:04.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:05.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:05.680] Debug: Clearing game grid API cache
[20:29:05.682] Debug: Clearing building API cache
[20:29:05.683] Debug: Clearing deploy API cache
[20:29:05.684] Debug: Finding ElixirCollector
[20:29:05.686] Debug: Finding TownHall
[20:29:05.808] Debug: Found 1 TownHall
[20:29:05.809] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:29:06.251] Debug: Found 0 ElixirCollector
[20:29:06.252] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:29:06.253] Debug: Regular logic indicates active base
[20:29:06.255] Debug: Meets requirements failed on dead base check.
[20:29:06.256] Debug: Testing 0 attack methods
[20:29:06.257] Debug: no algorithm is suited to attack here
[20:29:06.258] Debug: Finding TownHall
[20:29:06.299] Debug: Found 1 TownHall
[20:29:06.301] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[20:29:06.302] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[20:29:08.119] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:08.124] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:08.412] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:08.882] Debug: Waiting for clouds to appear...
[20:29:08.884] Debug: Waiting for clouds to disappear...
[20:29:08.885] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:10.089] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:10.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:10.092] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:10.477] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:10.794] Debug: Clearing game grid API cache
[20:29:10.795] Debug: Clearing building API cache
[20:29:10.797] Debug: Clearing deploy API cache
[20:29:10.798] Debug: Finding ElixirCollector
[20:29:10.800] Debug: Finding TownHall
[20:29:11.073] Debug: Sending ADB command: time
[20:29:11.104] Debug: Android load 0m5.68s user 0m38.90s system
[20:29:11.525] Debug: Found 1 TownHall
[20:29:11.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:29:11.801] Debug: Found 6 ElixirCollector
[20:29:12.373] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:29:12.374] Debug: Regular logic indicates active base
[20:29:12.376] Debug: Meets requirements failed on dead base check.
[20:29:12.377] Debug: Testing 0 attack methods
[20:29:12.378] Debug: no algorithm is suited to attack here
[20:29:12.380] Debug: Finding TownHall
[20:29:12.421] Debug: Found 1 TownHall
[20:29:12.422] [Attack] #3, Active, TH11, Skipping: This base isn't dead.
[20:29:12.424] Debug: Waiting 375 ms until we can click the next button (user
setting 2 s)
[20:29:13.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:13.576] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:13.581] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:13.917] Debug: Waiting for clouds to appear...
[20:29:13.918] Debug: Waiting for clouds to disappear...
[20:29:13.920] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:15.199] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:15.201] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:15.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:15.604] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:15.880] Debug: Clearing game grid API cache
[20:29:15.882] Debug: Clearing building API cache
[20:29:15.883] Debug: Clearing deploy API cache
[20:29:15.884] Debug: Finding ElixirCollector
[20:29:15.885] Debug: Finding TownHall
[20:29:16.803] Debug: Found 1 TownHall
[20:29:16.805] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:29:16.969] Debug: Found 6 ElixirCollector
[20:29:17.701] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:29:17.703] Debug: Rejected as dead base because level 12 E1 collector found
[20:29:17.704] Debug: Meets requirements failed on dead base check.
[20:29:17.705] Debug: Testing 0 attack methods
[20:29:17.707] Debug: no algorithm is suited to attack here
[20:29:17.708] Debug: Finding TownHall
[20:29:17.755] Debug: Found 1 TownHall
[20:29:17.757] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[20:29:17.758] Debug: Waiting 125 ms until we can click the next button (user
setting 2 s)
[20:29:18.324] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:18.680] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:19.004] Debug: Waiting for clouds to appear...
[20:29:19.006] Debug: Waiting for clouds to disappear...
[20:29:19.007] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:19.009] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:20.182] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:20.184] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:20.192] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:20.774] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:20.796] Debug: Clearing game grid API cache
[20:29:20.798] Debug: Clearing building API cache
[20:29:20.800] Debug: Clearing deploy API cache
[20:29:20.801] Debug: Finding ElixirCollector
[20:29:20.802] Debug: Finding TownHall
[20:29:21.713] Debug: Found 0 TownHall
[20:29:21.945] Debug: Found 3 ElixirCollector
[20:29:22.240] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:29:22.241] Debug: Rejected as dead base because level 12 E1 collector found
[20:29:22.242] Debug: Meets requirements failed on dead base check.
[20:29:22.243] Debug: Testing 0 attack methods
[20:29:22.244] Debug: no algorithm is suited to attack here
[20:29:22.245] Debug: Finding TownHall
[20:29:22.285] Debug: Found 0 TownHall
[20:29:22.289] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[20:29:22.290] Debug: Waiting 515 ms until we can click the next button (user
setting 2 s)
[20:29:23.309] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:23.605] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:23.895] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:23.954] Debug: Waiting for clouds to appear...
[20:29:23.956] Debug: Waiting for clouds to disappear...
[20:29:23.957] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:25.355] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:25.356] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:25.357] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:25.931] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:26.089] Debug: Clearing game grid API cache
[20:29:26.090] Debug: Clearing building API cache
[20:29:26.091] Debug: Clearing deploy API cache
[20:29:26.093] Debug: Finding ElixirCollector
[20:29:26.095] Debug: Finding TownHall
[20:29:26.841] Debug: Found 1 TownHall
[20:29:26.842] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:29:27.130] Debug: Found 0 ElixirCollector
[20:29:27.132] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:29:27.133] Debug: Regular logic indicates active base
[20:29:27.135] Debug: Meets requirements failed on dead base check.
[20:29:27.137] Debug: Testing 0 attack methods
[20:29:27.138] Debug: no algorithm is suited to attack here
[20:29:27.139] Debug: Finding TownHall
[20:29:27.180] Debug: Found 1 TownHall
[20:29:27.182] [Attack] #6, Active, TH10, Skipping: This base isn't dead.
[20:29:27.184] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[20:29:28.540] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:28.837] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:29.163] Debug: Waiting for clouds to appear...
[20:29:29.164] Debug: Waiting for clouds to disappear...
[20:29:29.165] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:29.291] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:30.441] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:30.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:30.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:30.833] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:31.107] Debug: Clearing game grid API cache
[20:29:31.109] Debug: Clearing building API cache
[20:29:31.110] Debug: Clearing deploy API cache
[20:29:31.112] Debug: Finding ElixirCollector
[20:29:31.113] Debug: Finding TownHall
[20:29:31.332] Debug: Found 1 TownHall
[20:29:31.334] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:29:31.571] Debug: Found 4 ElixirCollector
[20:29:31.815] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:29:31.816] Debug: Regular logic indicates active base
[20:29:31.817] Debug: Meets requirements failed on dead base check.
[20:29:31.818] Debug: Testing 0 attack methods
[20:29:31.820] Debug: no algorithm is suited to attack here
[20:29:31.821] Debug: Finding TownHall
[20:29:31.858] Debug: Found 1 TownHall
[20:29:31.859] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[20:29:31.860] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[20:29:33.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:33.750] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:33.754] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:34.191] Debug: Waiting for clouds to appear...
[20:29:34.192] Debug: Waiting for clouds to disappear...
[20:29:34.194] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:35.529] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:35.530] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:35.531] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:35.946] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:36.225] Debug: Clearing game grid API cache
[20:29:36.226] Debug: Clearing building API cache
[20:29:36.228] Debug: Clearing deploy API cache
[20:29:36.229] Debug: Finding ElixirCollector
[20:29:36.231] Debug: Finding TownHall
[20:29:36.610] Debug: Found 1 TownHall
[20:29:36.612] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:29:36.834] Debug: Found 1 ElixirCollector
[20:29:36.894] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:29:36.895] Debug: Regular logic indicates active base
[20:29:36.896] Debug: Meets requirements failed on dead base check.
[20:29:36.897] Debug: Testing 0 attack methods
[20:29:36.898] Debug: no algorithm is suited to attack here
[20:29:36.899] Debug: Finding TownHall
[20:29:36.937] Debug: Found 1 TownHall
[20:29:36.939] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[20:29:36.940] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[20:29:38.639] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:38.965] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:39.073] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:39.428] Debug: Waiting for clouds to appear...
[20:29:39.432] Debug: Waiting for clouds to disappear...
[20:29:39.438] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:39.613] Debug: Warning: checking game status took: 539ms (restarting state
timers)
[20:29:40.883] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:40.884] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:40.886] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:41.110] Debug: Sending ADB command: time
[20:29:41.132] Debug: Android load 0m5.72s user 0m39.27s system
[20:29:41.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:41.620] Debug: Clearing game grid API cache
[20:29:41.621] Debug: Clearing building API cache
[20:29:41.623] Debug: Clearing deploy API cache
[20:29:41.624] Debug: Finding ElixirCollector
[20:29:41.625] Debug: Finding TownHall
[20:29:41.742] Debug: Found 1 TownHall
[20:29:41.744] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:29:42.061] Debug: Found 0 ElixirCollector
[20:29:42.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:29:42.064] Debug: Regular logic indicates active base
[20:29:42.065] Debug: Meets requirements failed on dead base check.
[20:29:42.066] Debug: Testing 0 attack methods
[20:29:42.067] Debug: no algorithm is suited to attack here
[20:29:42.068] Debug: Finding TownHall
[20:29:42.104] Debug: Found 1 TownHall
[20:29:42.106] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[20:29:42.107] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[20:29:44.198] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:29:44.203] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:29:44.584] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:29:44.780] Debug: Waiting for clouds to appear...
[20:29:44.782] Debug: Waiting for clouds to disappear...
[20:29:44.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:29:45.943] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:29:45.944] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:29:45.946] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:29:46.568] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:29:46.596] Debug: Clearing game grid API cache
[20:29:46.598] Debug: Clearing building API cache
[20:29:46.599] Debug: Clearing deploy API cache
[20:29:46.600] Debug: Finding ElixirCollector
[20:29:46.602] Debug: Finding TownHall
[20:29:46.832] [Pause] Core got paused
[20:29:46.856] Debug: Found 1 TownHall
[20:29:46.858] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:29:47.108] Debug: Found 0 ElixirCollector
[20:29:47.109] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:29:47.110] Debug: Regular logic indicates active base
[20:29:47.112] Debug: Meets requirements failed on dead base check.
[20:29:47.114] Debug: Testing 0 attack methods
[20:29:47.114] Debug: no algorithm is suited to attack here
[20:29:47.115] Debug: Finding TownHall
[20:29:47.156] Debug: Found 1 TownHall
[20:29:47.157] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[20:29:47.159] Debug: Waiting 1765 ms until we can click the next button (user
setting 2 s)
[20:30:05.296] [Pause] Core got unpaused
[20:30:05.322] Debug: [GameState]: 'AttackInProgress' -> 'Ingame'
[20:30:05.660] Debug: Waiting for clouds to appear...
[20:30:07.839] Debug: [AR] Compacting done, 172.8MB -> 172.8MB
[20:30:11.134] Debug: Sending ADB command: time
[20:30:11.156] Debug: Android load 0m5.74s user 0m39.33s system
[20:30:22.520] Debug: Start A
[20:30:22.523] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:30:22.987] Raccoon Bot stopped.
[20:30:26.448] Debug: Start A
[20:30:26.451] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:30:26.745] Debug: Start C
[20:30:26.748] Debug: [SetActiveModules] Clearing (4 checked types)
[20:30:26.750] Debug: Clearing all modules in ModuleManager
[20:30:26.978] Debug: StartupModule is running
[20:30:26.979] Debug: Closing dialogs
[20:30:27.003] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[20:30:27.157] Debug: Checking to see if we're at Builder Base
[20:30:27.158] Debug: Deactivating StartupModule
[20:30:27.159] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[20:30:27.602] [Collect] Starting a collection run
[20:30:27.603] Debug: Ensuring the game is zoomed out
[20:30:27.614] Debug: Zoomed out
[20:30:28.560] [Collect] Collecting Main Base resources
[20:30:30.003] Debug: Looking for a loot cart
[20:30:30.132] Debug: Didn't find a loot cart
[20:30:30.133] [Collect] Total collected: 0 items, 0 loot carts
[20:30:30.432] [Build]: Starting to quicktrain.
[20:30:30.433] Debug: Ensuring the game is zoomed out
[20:30:30.444] Debug: Zoomed out
[20:30:31.457] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:30:32.419] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:30:32.430] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:30:32.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:30:32.432] [Build] Checking if we can attack now...
[20:30:34.107] Debug: Reading numbers in overview
[20:30:34.138] Debug: Read overview numbers (string): 220/220
[20:30:34.139] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:30:34.140] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:30:35.144] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:30:36.512] Debug: Ensuring the game is zoomed out
[20:30:36.524] Debug: Zoomed out
[20:30:36.536] Debug: Zoomed out
[20:30:36.538] Debug: Starting matchmaking
[20:30:36.539] Debug: StartSerachForMatch 1
[20:30:36.629] Debug: ClickAttack()
[20:30:36.958] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:30:37.083] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:30:37.401] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:30:37.601] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:30:37.704] Debug: Starting matchmaking; done
[20:30:37.706] Debug: Waiting for clouds to appear...
[20:30:37.707] Debug: Waiting for clouds to disappear...
[20:30:37.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:30:37.709] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:30:38.309] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:30:39.363] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:30:39.365] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:30:39.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:30:39.811] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:30:40.089] Debug: Clearing game grid API cache
[20:30:40.089] Debug: Clearing building API cache
[20:30:40.091] Debug: Clearing deploy API cache
[20:30:40.092] Debug: Finding ElixirCollector
[20:30:40.094] Debug: Finding TownHall
[20:30:40.395] Debug: Found 1 TownHall
[20:30:40.397] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:30:40.688] Debug: Found 0 ElixirCollector
[20:30:40.690] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:30:40.691] Debug: Regular logic indicates active base
[20:30:40.693] Debug: Meets requirements failed on dead base check.
[20:30:40.694] Debug: Testing 0 attack methods
[20:30:40.695] Debug: no algorithm is suited to attack here
[20:30:40.696] Debug: Finding TownHall
[20:30:40.737] Debug: Found 1 TownHall
[20:30:40.739] [Attack] #1, Active, TH10, Skipping: This base isn't dead.
[20:30:40.740] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[20:30:41.158] Debug: Sending ADB command: time
[20:30:41.201] Debug: Android load 0m5.76s user 0m39.49s system
[20:30:42.605] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:30:42.609] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:30:43.005] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:30:43.341] Debug: Waiting for clouds to appear...
[20:30:43.342] Debug: Waiting for clouds to disappear...
[20:30:43.344] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:30:44.277] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:30:44.279] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:30:44.280] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:30:44.681] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:30:44.959] Debug: Clearing game grid API cache
[20:30:44.960] Debug: Clearing building API cache
[20:30:44.961] Debug: Clearing deploy API cache
[20:30:44.963] Debug: Finding ElixirCollector
[20:30:44.964] Debug: Finding TownHall
[20:30:45.204] Debug: Found 1 TownHall
[20:30:45.206] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:30:45.374] Debug: Found 6 ElixirCollector
[20:30:45.987] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:30:45.988] Debug: Rejected as dead base because level 12 E1 collector found
[20:30:45.989] Debug: Meets requirements failed on dead base check.
[20:30:45.990] Debug: Testing 0 attack methods
[20:30:45.991] Debug: no algorithm is suited to attack here
[20:30:45.992] Debug: Finding TownHall
[20:30:46.038] Debug: Found 1 TownHall
[20:30:46.040] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[20:30:46.041] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[20:30:47.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:30:47.658] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:30:47.908] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:30:48.019] Debug: Waiting for clouds to appear...
[20:30:48.021] Debug: Waiting for clouds to disappear...
[20:30:48.022] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:30:49.414] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:30:49.416] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:30:49.416] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:30:49.799] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:30:50.077] Debug: Clearing game grid API cache
[20:30:50.079] Debug: Clearing building API cache
[20:30:50.080] Debug: Clearing deploy API cache
[20:30:50.082] Debug: Finding ElixirCollector
[20:30:50.083] Debug: Finding TownHall
[20:30:50.290] Debug: Found 1 TownHall
[20:30:50.292] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:30:50.408] Debug: Found 7 ElixirCollector
[20:30:50.761] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=2 E5=1
Avg=3.57142857142857
[20:30:50.763] Debug: Regular logic indicates dead base
[20:30:50.764] Debug: Testing 2 attack methods
[20:30:50.957] Debug: Finding TownHall
[20:30:51.002] Debug: Found 1 TownHall
[20:30:51.033] Debug: Near Collectors Deploy (#1) has a score of 0.7
[20:30:51.034] Debug: Near Collectors Deploy is the new best with 0.7
[20:30:51.036] Debug: Finding TownHall
[20:30:51.079] Debug: Found 1 TownHall
[20:30:51.155] Debug: Red Line Deploy (#2) has a score of 0.7
[20:30:51.155] Debug: BestScore>0: Score=0.7, Method=NearCollectorsDeploy
[20:30:51.156] Debug: Finding TownHall
[20:30:51.199] Debug: Found 1 TownHall
[20:30:51.201] [Attack] #3, Dead, TH10, 383302 Gold, 401276 Elixir, 1228 Dark
elixir
[20:30:52.514] Debug: Clearing game grid API cache
[20:30:52.515] Debug: Clearing building API cache
[20:30:52.516] Debug: Clearing deploy API cache
[20:30:52.517] [Attack] This base meets the attack requirements!
[20:30:52.518] [Attack-DeadBase] Now deploying main attack wave.
[20:30:52.519] Analyzing potential deploy points...
[20:30:52.521] Debug: FindRedPoints: Scanning images...
[20:30:52.522] Debug: FRP: 1 (1.2)
[20:30:52.548] Debug: FRP: 2
[20:30:52.549] Debug: FRP: 3
[20:30:52.560] Debug: FRP: 5 (5)
[20:30:52.562] Debug: FRP: 6 Created FI
[20:30:52.562] Debug: FRP: 7 - scanning for border1
[20:30:52.619] Debug: FRP: 7 - border1 had 0 results
[20:30:52.620] Debug: FRP: 7 - scanning for border2
[20:30:52.674] Debug: FRP: 7 - border2 had 16 results
[20:30:52.675] Debug: FRP: 7 - scanning for border3
[20:30:52.723] Debug: FRP: 7 - border3 had 0 results
[20:30:52.725] Debug: FRP: 7 - scanning for border4
[20:30:52.821] Debug: FRP: 7 - border4 had 159 results
[20:30:52.822] Debug: FRP: 7 - scanning for border5
[20:30:52.888] Debug: FRP: 7 - border5 had 0 results
[20:30:53.010] Debug: FRP: 1 (0.7)
[20:30:53.044] Debug: FRP: 2
[20:30:53.046] Debug: FRP: 3
[20:30:53.057] Debug: FRP: 5 (5)
[20:30:53.058] Debug: FRP: 6 Created FI
[20:30:53.060] Debug: FRP: 7 - scanning for border1
[20:30:53.117] Debug: FRP: 7 - border1 had 0 results
[20:30:53.119] Debug: FRP: 7 - scanning for border2
[20:30:53.184] Debug: FRP: 7 - border2 had 33 results
[20:30:53.186] Debug: FRP: 7 - scanning for border3
[20:30:53.250] Debug: FRP: 7 - border3 had 0 results
[20:30:53.252] Debug: FRP: 7 - scanning for border4
[20:30:53.366] Debug: FRP: 7 - border4 had 164 results
[20:30:53.367] Debug: FRP: 7 - scanning for border5
[20:30:53.440] Debug: FRP: 7 - border5 had 0 results
[20:30:53.556] Debug: FRP: 1 (0.153)
[20:30:53.588] Debug: FRP: 2
[20:30:53.590] Debug: FRP: 3
[20:30:53.601] Debug: FRP: 5 (5)
[20:30:53.602] Debug: FRP: 6 Created FI
[20:30:53.604] Debug: FRP: 7 - scanning for border1
[20:30:53.655] Debug: FRP: 7 - border1 had 0 results
[20:30:53.656] Debug: FRP: 7 - scanning for border2
[20:30:53.714] Debug: FRP: 7 - border2 had 56 results
[20:30:53.715] Debug: FRP: 7 - scanning for border3
[20:30:53.764] Debug: FRP: 7 - border3 had 0 results
[20:30:53.765] Debug: FRP: 7 - scanning for border4
[20:30:53.864] Debug: FRP: 7 - border4 had 165 results
[20:30:53.865] Debug: FRP: 7 - scanning for border5
[20:30:53.933] Debug: FRP: 7 - border5 had 0 results
[20:30:54.057] Debug: FindRedPoints: Removing duplicate points...
[20:30:54.137] Debug: FindRedPoints: Done...
[20:30:57.247] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing
frame.
[20:30:58.810] Debug: Scan Troops
[20:30:58.812] Debug: OrderTroops
[20:30:58.813] Debug: [Deploy] Deploying 'Barbarian x100'
[20:30:58.814] Debug: Selecting Barbarian
[20:30:59.042] Debug: Barbarian is selected
[20:30:59.044] Debug: Deploy Start
[20:30:59.045] Debug: deploy at point index 0 of 19
[20:30:59.141] Debug: deploy at point index 1 of 19
[20:30:59.235] Debug: deploy at point index 2 of 19
[20:30:59.339] Debug: deploy at point index 3 of 19
[20:30:59.409] Debug: Deploy End
[20:30:59.410] Debug: Deploy Start
[20:30:59.412] Debug: deploy at point index 4 of 19
[20:30:59.494] Debug: deploy at point index 5 of 19
[20:30:59.564] Debug: deploy at point index 6 of 19
[20:30:59.655] Debug: deploy at point index 7 of 19
[20:30:59.749] Debug: Deploy End
[20:30:59.750] Debug: Deploy Start
[20:30:59.751] Debug: deploy at point index 8 of 19
[20:30:59.846] Debug: deploy at point index 9 of 19
[20:30:59.945] Debug: deploy at point index 10 of 19
[20:31:00.028] Debug: deploy at point index 11 of 19
[20:31:00.093] Debug: Deploy End
[20:31:00.094] Debug: Deploy Start
[20:31:00.096] Debug: deploy at point index 12 of 19
[20:31:00.161] Debug: deploy at point index 13 of 19
[20:31:00.262] Debug: deploy at point index 14 of 19
[20:31:00.343] Debug: deploy at point index 15 of 19
[20:31:00.456] Debug: Deploy End
[20:31:00.457] Debug: Deploy Start
[20:31:00.458] Debug: deploy at point index 16 of 19
[20:31:00.551] Debug: deploy at point index 17 of 19
[20:31:00.638] Debug: deploy at point index 18 of 19
[20:31:00.732] Debug: deploy at point index 0 of 19
[20:31:00.821] Debug: Deploy End
[20:31:00.822] Debug: Deploy Start
[20:31:00.824] Debug: deploy at point index 1 of 19
[20:31:00.891] Debug: deploy at point index 2 of 19
[20:31:00.957] Debug: deploy at point index 3 of 19
[20:31:01.080] Debug: deploy at point index 4 of 19
[20:31:01.175] Debug: Deploy End
[20:31:01.176] Debug: Deploy Start
[20:31:01.178] Debug: deploy at point index 5 of 19
[20:31:01.279] Debug: deploy at point index 6 of 19
[20:31:01.354] Debug: deploy at point index 7 of 19
[20:31:01.456] Debug: deploy at point index 8 of 19
[20:31:01.549] Debug: Deploy End
[20:31:01.550] Debug: Deploy Start
[20:31:01.551] Debug: deploy at point index 9 of 19
[20:31:01.640] Debug: deploy at point index 10 of 19
[20:31:01.726] Debug: deploy at point index 11 of 19
[20:31:01.845] Debug: deploy at point index 12 of 19
[20:31:01.912] Debug: Deploy End
[20:31:01.913] Debug: Deploy Start
[20:31:01.915] Debug: deploy at point index 13 of 19
[20:31:02.003] Debug: deploy at point index 14 of 19
[20:31:02.070] Debug: deploy at point index 15 of 19
[20:31:02.147] WaveLimit 35 reached. Wait 2.0 sec.
[20:31:04.258] Debug: deploy at point index 16 of 19
[20:31:04.350] Debug: Deploy End
[20:31:04.351] Debug: Deploy Start
[20:31:04.353] Debug: deploy at point index 17 of 19
[20:31:04.465] Debug: deploy at point index 18 of 19
[20:31:04.574] Debug: deploy at point index 0 of 19
[20:31:04.698] Debug: deploy at point index 1 of 19
[20:31:04.768] Debug: Deploy End
[20:31:04.769] Debug: Deploy Start
[20:31:04.771] Debug: deploy at point index 2 of 19
[20:31:04.864] Debug: deploy at point index 3 of 19
[20:31:04.966] Debug: deploy at point index 4 of 19
[20:31:05.083] Debug: deploy at point index 5 of 19
[20:31:05.164] Debug: Deploy End
[20:31:05.165] Debug: Deploy Start
[20:31:05.166] Debug: deploy at point index 6 of 19
[20:31:05.265] Debug: deploy at point index 7 of 19
[20:31:05.342] Debug: deploy at point index 8 of 19
[20:31:05.463] Debug: deploy at point index 9 of 19
[20:31:05.555] Debug: Deploy End
[20:31:05.556] Debug: Deploy Start
[20:31:05.557] Debug: deploy at point index 10 of 19
[20:31:05.648] Debug: deploy at point index 11 of 19
[20:31:05.754] Debug: deploy at point index 12 of 19
[20:31:05.868] Debug: deploy at point index 13 of 19
[20:31:05.944] Debug: Deploy End
[20:31:05.945] Debug: Deploy Start
[20:31:05.946] Debug: deploy at point index 14 of 19
[20:31:06.044] Debug: deploy at point index 15 of 19
[20:31:06.138] Debug: deploy at point index 16 of 19
[20:31:06.251] Debug: deploy at point index 17 of 19
[20:31:06.364] Debug: Deploy End
[20:31:06.365] Debug: Deploy Start
[20:31:06.367] Debug: deploy at point index 18 of 19
[20:31:06.448] Debug: deploy at point index 0 of 19
[20:31:06.518] Debug: deploy at point index 1 of 19
[20:31:06.628] Debug: deploy at point index 2 of 19
[20:31:06.713] Debug: Deploy End
[20:31:06.714] Debug: Deploy Start
[20:31:06.715] Debug: deploy at point index 3 of 19
[20:31:06.801] Debug: deploy at point index 4 of 19
[20:31:06.884] Debug: deploy at point index 5 of 19
[20:31:06.987] Debug: deploy at point index 6 of 19
[20:31:07.096] Debug: Deploy End
[20:31:07.097] Debug: Deploy Start
[20:31:07.098] Debug: deploy at point index 7 of 19
[20:31:07.177] Debug: deploy at point index 8 of 19
[20:31:07.256] Debug: deploy at point index 9 of 19
[20:31:07.341] Debug: deploy at point index 10 of 19
[20:31:07.422] Debug: Deploy End
[20:31:07.423] Debug: Deploy Start
[20:31:07.424] Debug: deploy at point index 11 of 19
[20:31:07.524] Debug: deploy at point index 12 of 19
[20:31:07.581] WaveLimit 35 reached. Wait 2.0 sec.
[20:31:09.675] Debug: deploy at point index 13 of 19
[20:31:09.764] Debug: deploy at point index 14 of 19
[20:31:09.871] Debug: Deploy End
[20:31:09.872] Debug: Deploy Start
[20:31:09.873] Debug: deploy at point index 15 of 19
[20:31:09.991] Debug: deploy at point index 16 of 19
[20:31:10.101] Debug: deploy at point index 17 of 19
[20:31:10.202] Debug: deploy at point index 18 of 19
[20:31:10.292] Debug: Deploy End
[20:31:10.293] Debug: Deploy Start
[20:31:10.294] Debug: deploy at point index 0 of 19
[20:31:10.378] Debug: deploy at point index 1 of 19
[20:31:10.462] Debug: deploy at point index 2 of 19
[20:31:10.537] Debug: deploy at point index 3 of 19
[20:31:10.604] Debug: Deploy End
[20:31:10.605] Debug: Deploy Start
[20:31:10.606] Debug: deploy at point index 4 of 19
[20:31:10.684] Debug: deploy at point index 5 of 19
[20:31:10.778] Debug: deploy at point index 6 of 19
[20:31:10.869] Debug: deploy at point index 7 of 19
[20:31:10.962] Debug: Deploy End
[20:31:10.963] Debug: Deploy Start
[20:31:10.964] Debug: deploy at point index 8 of 19
[20:31:11.080] Debug: deploy at point index 9 of 19
[20:31:11.165] Debug: deploy at point index 10 of 19
[20:31:11.203] Debug: Sending ADB command: time
[20:31:11.227] Debug: Android load 0m5.76s user 0m39.61s system
[20:31:11.236] Debug: deploy at point index 11 of 19
[20:31:11.324] Debug: Deploy End
[20:31:11.325] Debug: Deploy Start
[20:31:11.327] Debug: deploy at point index 12 of 19
[20:31:11.442] Debug: deploy at point index 13 of 19
[20:31:11.515] Debug: deploy at point index 14 of 19
[20:31:11.617] Debug: deploy at point index 15 of 19
[20:31:11.703] Debug: Deploy End
[20:31:11.704] Debug: Deploy Start
[20:31:11.705] Debug: deploy at point index 16 of 19
[20:31:11.799] Debug: deploy at point index 17 of 19
[20:31:11.880] Debug: deploy at point index 18 of 19
[20:31:11.978] Debug: deploy at point index 0 of 19
[20:31:12.089] Debug: Deploy End
[20:31:12.090] Debug: Deploy Start
[20:31:12.091] Debug: deploy at point index 1 of 19
[20:31:12.171] Debug: deploy at point index 2 of 19
[20:31:12.267] Debug: deploy at point index 3 of 19
[20:31:12.357] Debug: deploy at point index 4 of 19
[20:31:12.446] Debug: Deploy End
[20:31:12.446] Debug: RecountA
[20:31:12.447] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:31:13.001] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[20:31:13.070] Debug: [Deploy] Recounting Barbarian done; new count set to 9
[20:31:13.072] Debug: [Deploy] Barbarian is deployed now
[20:31:13.074] Debug: RecountB
[20:31:13.075] Recount of 'Barbarian'. 100->9
[20:31:13.077] Debug: Deploy Start
[20:31:13.077] Debug: deploy at point index 5 of 19
[20:31:13.192] Debug: deploy at point index 6 of 19
[20:31:13.273] Debug: deploy at point index 7 of 19
[20:31:13.371] Debug: deploy at point index 8 of 19
[20:31:13.459] Debug: Deploy End
[20:31:13.460] Debug: Deploy Start
[20:31:13.461] Debug: deploy at point index 9 of 19
[20:31:13.574] Debug: deploy at point index 10 of 19
[20:31:13.665] Debug: deploy at point index 11 of 19
[20:31:13.756] Debug: deploy at point index 12 of 19
[20:31:13.846] Debug: Deploy End
[20:31:13.847] Debug: Deploy Start
[20:31:13.848] Debug: deploy at point index 13 of 19
[20:31:13.916] Debug: deploy at point index 14 of 19
[20:31:13.995] Debug: deploy at point index 15 of 19
[20:31:14.087] Debug: deploy at point index 16 of 19
[20:31:14.170] Debug: Deploy End
[20:31:14.171] Debug: RecountA
[20:31:14.171] Debug: [Deploy] Recounting Barbarian; current count is 9
[20:31:14.669] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:31:14.671] Debug: RecountB
[20:31:14.672] Recount of 'Barbarian'. 9->0
[20:31:14.673] Unit 'Barbarian' depleted. Break.
[20:31:15.350] Debug: [Deploy] Deploying 'Archer x100'
[20:31:15.352] Debug: Selecting Archer
[20:31:15.897] Debug: Archer is selected
[20:31:15.898] Debug: Deploy Start
[20:31:15.900] Debug: deploy at point index 17 of 19
[20:31:16.000] Debug: deploy at point index 18 of 19
[20:31:16.063] Debug: deploy at point index 0 of 19
[20:31:16.150] Debug: deploy at point index 1 of 19
[20:31:16.242] Debug: Deploy End
[20:31:16.244] Debug: Deploy Start
[20:31:16.245] Debug: deploy at point index 2 of 19
[20:31:16.338] Debug: deploy at point index 3 of 19
[20:31:16.444] Debug: deploy at point index 4 of 19
[20:31:16.522] Debug: deploy at point index 5 of 19
[20:31:16.628] Debug: Deploy End
[20:31:16.629] Debug: Deploy Start
[20:31:16.630] Debug: deploy at point index 6 of 19
[20:31:16.707] Debug: deploy at point index 7 of 19
[20:31:16.805] Debug: deploy at point index 8 of 19
[20:31:16.901] Debug: deploy at point index 9 of 19
[20:31:17.000] Debug: Deploy End
[20:31:17.001] Debug: Deploy Start
[20:31:17.002] Debug: deploy at point index 10 of 19
[20:31:17.081] Debug: deploy at point index 11 of 19
[20:31:17.149] Debug: deploy at point index 12 of 19
[20:31:17.243] Debug: deploy at point index 13 of 19
[20:31:17.339] Debug: Deploy End
[20:31:17.340] Debug: Deploy Start
[20:31:17.341] Debug: deploy at point index 14 of 19
[20:31:17.440] Debug: deploy at point index 15 of 19
[20:31:17.540] Debug: deploy at point index 16 of 19
[20:31:17.648] Debug: deploy at point index 17 of 19
[20:31:17.742] Debug: Deploy End
[20:31:17.743] Debug: Deploy Start
[20:31:17.744] Debug: deploy at point index 18 of 19
[20:31:17.848] Debug: deploy at point index 0 of 19
[20:31:17.959] Debug: deploy at point index 1 of 19
[20:31:18.060] Debug: deploy at point index 2 of 19
[20:31:18.180] Debug: Deploy End
[20:31:18.181] Debug: Deploy Start
[20:31:18.182] Debug: deploy at point index 3 of 19
[20:31:18.281] Debug: deploy at point index 4 of 19
[20:31:18.386] Debug: deploy at point index 5 of 19
[20:31:18.498] Debug: deploy at point index 6 of 19
[20:31:18.580] Debug: Deploy End
[20:31:18.581] Debug: Deploy Start
[20:31:18.582] Debug: deploy at point index 7 of 19
[20:31:18.677] Debug: deploy at point index 8 of 19
[20:31:18.802] Debug: deploy at point index 9 of 19
[20:31:18.884] Debug: deploy at point index 10 of 19
[20:31:18.992] Debug: Deploy End
[20:31:18.995] Debug: Deploy Start
[20:31:18.996] Debug: deploy at point index 11 of 19
[20:31:19.071] Debug: deploy at point index 12 of 19
[20:31:19.191] Debug: deploy at point index 13 of 19
[20:31:19.262] WaveLimit 35 reached. Wait 2.0 sec.
[20:31:21.544] Debug: deploy at point index 14 of 19
[20:31:21.624] Debug: Deploy End
[20:31:21.625] Debug: Deploy Start
[20:31:21.626] Debug: deploy at point index 15 of 19
[20:31:21.724] Debug: deploy at point index 16 of 19
[20:31:21.838] Debug: deploy at point index 17 of 19
[20:31:21.913] Debug: deploy at point index 18 of 19
[20:31:22.018] Debug: Deploy End
[20:31:22.019] Debug: Deploy Start
[20:31:22.020] Debug: deploy at point index 0 of 19
[20:31:22.106] Debug: deploy at point index 1 of 19
[20:31:22.204] Debug: deploy at point index 2 of 19
[20:31:22.274] Debug: deploy at point index 3 of 19
[20:31:22.350] Debug: Deploy End
[20:31:22.351] Debug: Deploy Start
[20:31:22.352] Debug: deploy at point index 4 of 19
[20:31:22.435] Debug: deploy at point index 5 of 19
[20:31:22.547] Debug: deploy at point index 6 of 19
[20:31:22.628] Debug: deploy at point index 7 of 19
[20:31:22.706] Debug: Deploy End
[20:31:22.707] Debug: Deploy Start
[20:31:22.708] Debug: deploy at point index 8 of 19
[20:31:22.787] Debug: deploy at point index 9 of 19
[20:31:22.886] Debug: deploy at point index 10 of 19
[20:31:22.991] Debug: deploy at point index 11 of 19
[20:31:23.090] Debug: Deploy End
[20:31:23.091] Debug: Deploy Start
[20:31:23.091] Debug: deploy at point index 12 of 19
[20:31:23.200] Debug: deploy at point index 13 of 19
[20:31:23.310] Debug: deploy at point index 14 of 19
[20:31:23.402] Debug: deploy at point index 15 of 19
[20:31:23.489] Debug: Deploy End
[20:31:23.490] Debug: Deploy Start
[20:31:23.492] Debug: deploy at point index 16 of 19
[20:31:23.590] Debug: deploy at point index 17 of 19
[20:31:23.667] Debug: deploy at point index 18 of 19
[20:31:23.778] Debug: deploy at point index 0 of 19
[20:31:23.871] Debug: Deploy End
[20:31:23.872] Debug: Deploy Start
[20:31:23.873] Debug: deploy at point index 1 of 19
[20:31:23.992] Debug: deploy at point index 2 of 19
[20:31:24.101] Debug: deploy at point index 3 of 19
[20:31:24.204] Debug: deploy at point index 4 of 19
[20:31:24.277] Debug: Deploy End
[20:31:24.278] Debug: Deploy Start
[20:31:24.279] Debug: deploy at point index 5 of 19
[20:31:24.354] Debug: deploy at point index 6 of 19
[20:31:24.469] Debug: deploy at point index 7 of 19
[20:31:24.553] Debug: deploy at point index 8 of 19
[20:31:24.639] Debug: Deploy End
[20:31:24.640] Debug: Deploy Start
[20:31:24.641] Debug: deploy at point index 9 of 19
[20:31:24.742] Debug: deploy at point index 10 of 19
[20:31:24.841] WaveLimit 35 reached. Wait 2.0 sec.
[20:31:26.943] Debug: deploy at point index 11 of 19
[20:31:27.034] Debug: deploy at point index 12 of 19
[20:31:27.118] Debug: Deploy End
[20:31:27.119] Debug: Deploy Start
[20:31:27.121] Debug: deploy at point index 13 of 19
[20:31:27.221] Debug: deploy at point index 14 of 19
[20:31:27.308] Debug: deploy at point index 15 of 19
[20:31:27.408] Debug: deploy at point index 16 of 19
[20:31:27.500] Debug: Deploy End
[20:31:27.501] Debug: Deploy Start
[20:31:27.503] Debug: deploy at point index 17 of 19
[20:31:27.599] Debug: deploy at point index 18 of 19
[20:31:27.696] Debug: deploy at point index 0 of 19
[20:31:27.793] Debug: deploy at point index 1 of 19
[20:31:27.886] Debug: Deploy End
[20:31:27.887] Debug: Deploy Start
[20:31:27.888] Debug: deploy at point index 2 of 19
[20:31:27.976] Debug: deploy at point index 3 of 19
[20:31:28.072] Debug: deploy at point index 4 of 19
[20:31:28.155] Debug: deploy at point index 5 of 19
[20:31:28.233] Debug: Deploy End
[20:31:28.234] Debug: Deploy Start
[20:31:28.235] Debug: deploy at point index 6 of 19
[20:31:28.314] Debug: deploy at point index 7 of 19
[20:31:28.399] Debug: deploy at point index 8 of 19
[20:31:28.504] Debug: deploy at point index 9 of 19
[20:31:28.598] Debug: Deploy End
[20:31:28.599] Debug: Deploy Start
[20:31:28.600] Debug: deploy at point index 10 of 19
[20:31:28.689] Debug: deploy at point index 11 of 19
[20:31:28.812] Debug: deploy at point index 12 of 19
[20:31:28.897] Debug: deploy at point index 13 of 19
[20:31:28.996] Debug: Deploy End
[20:31:28.997] Debug: Deploy Start
[20:31:28.999] Debug: deploy at point index 14 of 19
[20:31:29.099] Debug: deploy at point index 15 of 19
[20:31:29.191] Debug: deploy at point index 16 of 19
[20:31:29.296] Debug: deploy at point index 17 of 19
[20:31:29.388] Debug: Deploy End
[20:31:29.389] Debug: Deploy Start
[20:31:29.390] Debug: deploy at point index 18 of 19
[20:31:29.480] Debug: deploy at point index 0 of 19
[20:31:29.573] Debug: deploy at point index 1 of 19
[20:31:29.659] Debug: deploy at point index 2 of 19
[20:31:29.737] Debug: Deploy End
[20:31:29.738] Debug: RecountA
[20:31:29.739] Debug: [Deploy] Recounting Archer; current count is 100
[20:31:30.141] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:31:30.207] Debug: [Deploy] Recounting Archer done; new count set to 7
[20:31:30.209] Debug: [Deploy] Archer is deployed now
[20:31:30.210] Debug: RecountB
[20:31:30.212] Recount of 'Archer'. 100->7
[20:31:30.213] Debug: Deploy Start
[20:31:30.214] Debug: deploy at point index 3 of 19
[20:31:30.331] Debug: deploy at point index 4 of 19
[20:31:30.417] Debug: deploy at point index 5 of 19
[20:31:30.500] Debug: deploy at point index 6 of 19
[20:31:30.575] Debug: Deploy End
[20:31:30.576] Debug: Deploy Start
[20:31:30.577] Debug: deploy at point index 7 of 19
[20:31:30.674] Debug: deploy at point index 8 of 19
[20:31:30.738] Debug: deploy at point index 9 of 19
[20:31:30.847] Debug: deploy at point index 10 of 19
[20:31:30.943] Debug: Deploy End
[20:31:30.944] Debug: RecountA
[20:31:30.946] Debug: [Deploy] Recounting Archer; current count is 7
[20:31:31.483] Debug: [Deploy] Archer is grey or red; count set to 0
[20:31:31.485] Debug: RecountB
[20:31:31.487] Recount of 'Archer'. 7->0
[20:31:31.488] Unit 'Archer' depleted. Break.
[20:31:32.363] Debug: [Deploy] Deploying 'Goblin x20'
[20:31:32.364] Debug: Selecting Goblin
[20:31:32.985] Debug: Goblin is selected
[20:31:32.987] Debug: Deploy Start
[20:31:32.988] Debug: deploy at point index 11 of 19
[20:31:33.067] Debug: deploy at point index 12 of 19
[20:31:33.148] Debug: deploy at point index 13 of 19
[20:31:33.251] Debug: deploy at point index 14 of 19
[20:31:33.356] Debug: Deploy End
[20:31:33.357] Debug: Deploy Start
[20:31:33.358] Debug: deploy at point index 15 of 19
[20:31:33.441] Debug: deploy at point index 16 of 19
[20:31:33.535] Debug: deploy at point index 17 of 19
[20:31:33.627] Debug: deploy at point index 18 of 19
[20:31:33.713] Debug: Deploy End
[20:31:33.714] Debug: Deploy Start
[20:31:33.715] Debug: deploy at point index 0 of 19
[20:31:33.819] Debug: deploy at point index 1 of 19
[20:31:33.889] Debug: deploy at point index 2 of 19
[20:31:33.966] Debug: deploy at point index 3 of 19
[20:31:34.047] Debug: Deploy End
[20:31:34.048] Debug: Deploy Start
[20:31:34.050] Debug: deploy at point index 4 of 19
[20:31:34.162] Debug: deploy at point index 5 of 19
[20:31:34.247] Debug: deploy at point index 6 of 19
[20:31:34.358] Debug: deploy at point index 7 of 19
[20:31:34.474] Debug: Deploy End
[20:31:34.475] Debug: Deploy Start
[20:31:34.476] Debug: deploy at point index 8 of 19
[20:31:34.562] Debug: deploy at point index 9 of 19
[20:31:34.654] Debug: deploy at point index 10 of 19
[20:31:34.737] Debug: deploy at point index 11 of 19
[20:31:34.821] Debug: Deploy End
[20:31:34.825] Debug: RecountA
[20:31:34.826] Debug: [Deploy] Recounting Goblin; current count is 20
[20:31:35.064] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:31:35.070] Debug: [Deploy] Recounting Goblin done; new count set to 1
[20:31:35.071] Debug: [Deploy] Goblin is deployed now
[20:31:35.073] Debug: RecountB
[20:31:35.074] Recount of 'Goblin'. 20->1
[20:31:35.075] Debug: Deploy Start
[20:31:35.077] Debug: deploy at point index 12 of 19
[20:31:35.184] Debug: Deploy End
[20:31:35.185] Debug: RecountA
[20:31:35.186] Debug: [Deploy] Recounting Goblin; current count is 1
[20:31:35.546] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:31:35.547] Debug: RecountB
[20:31:35.548] Recount of 'Goblin'. 1->0
[20:31:35.550] Unit 'Goblin' depleted. Break.
[20:31:36.284] Debug: Scan Troops
[20:31:36.286] [Deploy] Deploy done.
[20:31:36.287] Debug: FinalizeAttack() 0 fibers pending
[20:31:36.288] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:31:41.229] Debug: Sending ADB command: time
[20:31:41.252] Debug: Android load 0m5.76s user 0m39.61s system
[20:32:04.660] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:32:04.664] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:05.240] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:32:05.241] [Attack] Waiting for end of battle...
[20:32:05.914] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:32:07.244] [Stats] Loot results from attack: 160,030 gold, 205,126 elixir, 0
dark elixir, -18 trophies
[20:32:07.547] [Attack] Returning home...
[20:32:08.725] Debug: [AR] Compacting done, 189.2MB -> 189.2MB
[20:32:08.798] Debug: Waiting for clouds to disappear, state is Unknown
[20:32:08.801] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:32:08.904] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:32:08.908] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:09.236] Debug: State is now: WhiteClouds
[20:32:11.174] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:32:11.254] Debug: Sending ADB command: time
[20:32:11.276] Debug: Android load 0m5.78s user 0m39.70s system
[20:32:11.482] Debug: Clouds are gone, state is Ingame
[20:32:11.486] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:32:11.493] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 190, 206, 210, tolerance: 70
[20:32:11.495] Debug: Zooming out
[20:32:11.961] Debug: Moving camera to top left corner
[20:32:12.302] Debug: Zoomed out
[20:32:12.303] Debug: Figuring out whether we won or lost
[20:32:12.304] Debug: Clearing game grid API cache
[20:32:12.305] Debug: Clearing building API cache
[20:32:12.306] Debug: Clearing deploy API cache
[20:32:12.531] [Build] Waiting to let other modules work...
[20:32:12.549] Refreshed trophy count: 1433
[20:32:12.816] Debug: Start A
[20:32:12.818] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:13.372] Raccoon Bot stopped.
[20:32:40.136] Debug: Start A
[20:32:40.138] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:40.411] Debug: Start C
[20:32:40.414] Debug: [SetActiveModules] Clearing (4 checked types)
[20:32:40.416] Debug: Clearing all modules in ModuleManager
[20:32:40.622] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[20:32:40.690] Debug: StartupModule is running
[20:32:40.691] Debug: Closing dialogs
[20:32:40.842] Debug: Checking to see if we're at Builder Base
[20:32:40.844] Debug: Deactivating StartupModule
[20:32:40.845] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[20:32:41.268] [Collect] Starting a collection run
[20:32:41.270] Debug: Ensuring the game is zoomed out
[20:32:41.278] Debug: Sending ADB command: time
[20:32:41.280] Debug: Zoomed out
[20:32:41.301] Debug: Android load 0m5.78s user 0m39.82s system
[20:32:42.095] [Collect] Collecting Main Base resources
[20:32:44.074] Debug: Looking for a loot cart
[20:32:44.211] Debug: Didn't find a loot cart
[20:32:44.212] [Collect] Total collected: 1 item, 0 loot carts
[20:32:44.541] [Build]: Starting to quicktrain.
[20:32:44.543] Debug: Ensuring the game is zoomed out
[20:32:44.558] Debug: Zoomed out
[20:32:45.574] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:32:46.570] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:32:46.693] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:32:47.687] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:32:47.700] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:32:47.702] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:32:47.704] [Build] Checking if we can attack now...
[20:32:49.401] Debug: Reading numbers in overview
[20:32:49.434] Debug: Read overview numbers (string): 220/220
[20:32:49.435] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:32:49.436] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:32:49.817] Debug: Start A
[20:32:49.819] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:50.363] Raccoon Bot stopped.
[20:32:54.448] Debug: Start A
[20:32:54.450] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:32:54.742] Debug: Start C
[20:32:54.745] Debug: [SetActiveModules] Clearing (4 checked types)
[20:32:54.747] Debug: Clearing all modules in ModuleManager
[20:32:54.961] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[20:32:54.986] Debug: StartupModule is running
[20:32:54.987] Debug: Closing dialogs
[20:32:55.052] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:32:55.209] Debug: Checking to see if we're at Builder Base
[20:32:55.210] Debug: Deactivating StartupModule
[20:32:55.212] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[20:32:55.668] [Collect] Starting a collection run
[20:32:55.669] Debug: Ensuring the game is zoomed out
[20:32:55.681] Debug: Zoomed out
[20:32:56.581] [Collect] Collecting Main Base resources
[20:32:58.035] Debug: Looking for a loot cart
[20:32:58.185] Debug: Didn't find a loot cart
[20:32:58.185] [Collect] Total collected: 0 items, 0 loot carts
[20:32:58.495] [Build]: Starting to quicktrain.
[20:32:58.497] Debug: Ensuring the game is zoomed out
[20:32:58.507] Debug: Zoomed out
[20:32:59.713] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:33:00.585] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:33:00.600] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:33:00.602] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:33:00.604] [Build] Checking if we can attack now...
[20:33:02.349] Debug: Reading numbers in overview
[20:33:02.382] Debug: Read overview numbers (string): 220/220
[20:33:02.383] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:33:02.385] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:33:03.464] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:33:04.577] Debug: Ensuring the game is zoomed out
[20:33:04.586] Debug: Zoomed out
[20:33:04.597] Debug: Zoomed out
[20:33:04.598] Debug: Starting matchmaking
[20:33:04.600] Debug: StartSerachForMatch 1
[20:33:04.661] Debug: ClickAttack()
[20:33:05.001] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:33:05.004] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:33:05.300] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:33:05.495] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:33:05.601] Debug: Starting matchmaking; done
[20:33:05.602] Debug: Waiting for clouds to appear...
[20:33:05.603] Debug: Waiting for clouds to disappear...
[20:33:05.604] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:05.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:05.611] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:07.168] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:07.169] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:07.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:07.592] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:07.872] Debug: Clearing game grid API cache
[20:33:07.874] Debug: Clearing building API cache
[20:33:07.875] Debug: Clearing deploy API cache
[20:33:07.877] Debug: Finding ElixirCollector
[20:33:07.878] Debug: Finding TownHall
[20:33:08.125] Debug: Found 1 TownHall
[20:33:08.126] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:08.337] Debug: Found 6 ElixirCollector
[20:33:08.874] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:33:08.876] Debug: Regular logic indicates active base
[20:33:08.877] Debug: Meets requirements failed on dead base check.
[20:33:08.879] Debug: Testing 0 attack methods
[20:33:08.880] Debug: no algorithm is suited to attack here
[20:33:08.882] Debug: Finding TownHall
[20:33:08.926] Debug: Found 1 TownHall
[20:33:08.928] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[20:33:08.930] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[20:33:10.406] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:10.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:10.802] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:11.150] Debug: Waiting for clouds to appear...
[20:33:11.152] Debug: Waiting for clouds to disappear...
[20:33:11.153] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:11.312] Debug: Sending ADB command: time
[20:33:11.379] Debug: Android load 0m5.81s user 0m40.05s system
[20:33:12.444] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:12.445] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:12.447] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:12.843] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:13.117] Debug: Clearing game grid API cache
[20:33:13.119] Debug: Clearing building API cache
[20:33:13.120] Debug: Clearing deploy API cache
[20:33:13.122] Debug: Finding ElixirCollector
[20:33:13.122] Debug: Finding TownHall
[20:33:13.351] Debug: Found 1 TownHall
[20:33:13.353] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:33:13.585] Debug: Found 6 ElixirCollector
[20:33:14.173] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:33:14.174] Debug: Rejected as dead base because level 12 E1 collector found
[20:33:14.175] Debug: Meets requirements failed on dead base check.
[20:33:14.176] Debug: Testing 0 attack methods
[20:33:14.177] Debug: no algorithm is suited to attack here
[20:33:14.178] Debug: Finding TownHall
[20:33:14.215] Debug: Found 1 TownHall
[20:33:14.216] [Attack] #2, Active, TH10, Skipping: This base isn't dead.
[20:33:14.217] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[20:33:15.564] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:15.837] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:16.037] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:16.154] Debug: Waiting for clouds to appear...
[20:33:16.155] Debug: Waiting for clouds to disappear...
[20:33:16.156] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:17.453] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:17.454] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:17.456] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:17.888] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:18.152] Debug: Clearing game grid API cache
[20:33:18.154] Debug: Clearing building API cache
[20:33:18.155] Debug: Clearing deploy API cache
[20:33:18.157] Debug: Finding ElixirCollector
[20:33:18.158] Debug: Finding TownHall
[20:33:18.385] Debug: Found 1 TownHall
[20:33:18.386] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:18.504] Debug: Found 6 ElixirCollector
[20:33:18.994] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:33:18.996] Debug: Regular logic indicates active base
[20:33:18.997] Debug: Meets requirements failed on dead base check.
[20:33:19.002] Debug: Testing 0 attack methods
[20:33:19.004] Debug: no algorithm is suited to attack here
[20:33:19.005] Debug: Finding TownHall
[20:33:19.045] Debug: Found 1 TownHall
[20:33:19.047] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[20:33:19.048] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[20:33:20.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:20.897] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:21.232] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:21.362] Debug: Waiting for clouds to appear...
[20:33:21.363] Debug: Waiting for clouds to disappear...
[20:33:21.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:22.525] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:22.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:22.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:22.926] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:23.201] Debug: Clearing game grid API cache
[20:33:23.203] Debug: Clearing building API cache
[20:33:23.205] Debug: Clearing deploy API cache
[20:33:23.206] Debug: Finding ElixirCollector
[20:33:23.207] Debug: Finding TownHall
[20:33:23.404] Debug: Found 1 TownHall
[20:33:23.406] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:23.642] Debug: Found 4 ElixirCollector
[20:33:23.995] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:33:23.996] Debug: Regular logic indicates active base
[20:33:23.998] Debug: Meets requirements failed on dead base check.
[20:33:23.999] Debug: Testing 0 attack methods
[20:33:24.000] Debug: no algorithm is suited to attack here
[20:33:24.001] Debug: Finding TownHall
[20:33:24.047] Debug: Found 1 TownHall
[20:33:24.049] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[20:33:24.050] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[20:33:25.640] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:25.645] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:25.901] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:26.253] Debug: Waiting for clouds to appear...
[20:33:26.255] Debug: Waiting for clouds to disappear...
[20:33:26.256] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:27.311] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:27.313] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:27.315] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:27.705] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:27.982] Debug: Clearing game grid API cache
[20:33:27.983] Debug: Clearing building API cache
[20:33:27.985] Debug: Clearing deploy API cache
[20:33:27.986] Debug: Finding ElixirCollector
[20:33:27.987] Debug: Finding TownHall
[20:33:28.177] Debug: Found 1 TownHall
[20:33:28.178] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:28.299] Debug: Found 6 ElixirCollector
[20:33:28.843] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:33:28.844] Debug: Regular logic indicates active base
[20:33:28.845] Debug: Meets requirements failed on dead base check.
[20:33:28.846] Debug: Testing 0 attack methods
[20:33:28.847] Debug: no algorithm is suited to attack here
[20:33:28.848] Debug: Finding TownHall
[20:33:28.884] Debug: Found 1 TownHall
[20:33:28.886] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[20:33:28.887] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:33:30.485] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:30.767] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:31.005] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:31.319] Debug: Waiting for clouds to appear...
[20:33:31.320] Debug: Waiting for clouds to disappear...
[20:33:31.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:32.260] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:33:32.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:32.264] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:32.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:32.983] Debug: Clearing game grid API cache
[20:33:32.985] Debug: Clearing building API cache
[20:33:32.986] Debug: Clearing deploy API cache
[20:33:32.988] Debug: Finding ElixirCollector
[20:33:32.989] Debug: Finding TownHall
[20:33:33.306] Debug: Found 1 TownHall
[20:33:33.308] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:33:33.550] Debug: Found 1 ElixirCollector
[20:33:33.612] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:33:33.613] Debug: Regular logic indicates active base
[20:33:33.614] Debug: Meets requirements failed on dead base check.
[20:33:33.615] Debug: Testing 0 attack methods
[20:33:33.616] Debug: no algorithm is suited to attack here
[20:33:33.618] Debug: Finding TownHall
[20:33:33.657] Debug: Found 1 TownHall
[20:33:33.658] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[20:33:33.660] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:33:35.500] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:35.675] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:35.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:36.112] Debug: Waiting for clouds to appear...
[20:33:36.113] Debug: Waiting for clouds to disappear...
[20:33:36.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:37.042] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:33:37.043] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:37.046] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:37.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:37.676] Debug: Clearing game grid API cache
[20:33:37.678] Debug: Clearing building API cache
[20:33:37.679] Debug: Clearing deploy API cache
[20:33:37.681] Debug: Finding ElixirCollector
[20:33:37.682] Debug: Finding TownHall
[20:33:37.831] Debug: Found 1 TownHall
[20:33:37.833] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:33:38.075] Debug: Found 6 ElixirCollector
[20:33:38.667] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:33:38.669] Debug: Regular logic indicates active base
[20:33:38.670] Debug: Meets requirements failed on dead base check.
[20:33:38.671] Debug: Testing 0 attack methods
[20:33:38.672] Debug: no algorithm is suited to attack here
[20:33:38.674] Debug: Finding TownHall
[20:33:38.713] Debug: Found 1 TownHall
[20:33:38.715] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[20:33:38.716] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[20:33:40.169] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:40.476] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:40.836] Debug: Waiting for clouds to appear...
[20:33:40.837] Debug: Waiting for clouds to disappear...
[20:33:40.839] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:40.844] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:41.394] Debug: Sending ADB command: time
[20:33:41.416] Debug: Android load 0m5.84s user 0m40.37s system
[20:33:41.970] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:41.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:41.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:42.349] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:42.629] Debug: Clearing game grid API cache
[20:33:42.631] Debug: Clearing building API cache
[20:33:42.632] Debug: Clearing deploy API cache
[20:33:42.634] Debug: Finding ElixirCollector
[20:33:42.635] Debug: Finding TownHall
[20:33:42.917] Debug: Found 1 TownHall
[20:33:42.919] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:43.246] Debug: Found 5 ElixirCollector
[20:33:43.690] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:33:43.692] Debug: Regular logic indicates active base
[20:33:43.693] Debug: Meets requirements failed on dead base check.
[20:33:43.694] Debug: Testing 0 attack methods
[20:33:43.695] Debug: no algorithm is suited to attack here
[20:33:43.696] Debug: Finding TownHall
[20:33:43.735] Debug: Found 1 TownHall
[20:33:43.737] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[20:33:43.738] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[20:33:45.067] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:45.072] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:45.413] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:45.810] Debug: Waiting for clouds to appear...
[20:33:45.811] Debug: Waiting for clouds to disappear...
[20:33:45.812] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:46.858] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:46.860] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:46.860] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:47.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:47.533] Debug: Clearing game grid API cache
[20:33:47.534] Debug: Clearing building API cache
[20:33:47.535] Debug: Clearing deploy API cache
[20:33:47.536] Debug: Finding ElixirCollector
[20:33:47.537] Debug: Finding TownHall
[20:33:47.701] Debug: Found 1 TownHall
[20:33:47.707] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:47.934] Debug: Found 4 ElixirCollector
[20:33:48.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:33:48.179] Debug: Regular logic indicates active base
[20:33:48.180] Debug: Meets requirements failed on dead base check.
[20:33:48.182] Debug: Testing 0 attack methods
[20:33:48.183] Debug: no algorithm is suited to attack here
[20:33:48.184] Debug: Finding TownHall
[20:33:48.227] Debug: Found 1 TownHall
[20:33:48.229] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[20:33:48.230] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[20:33:49.955] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:50.222] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:50.322] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:50.621] Debug: Waiting for clouds to appear...
[20:33:50.622] Debug: Waiting for clouds to disappear...
[20:33:50.623] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:51.694] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:33:51.695] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:51.696] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:52.089] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:52.394] Debug: Clearing game grid API cache
[20:33:52.396] Debug: Clearing building API cache
[20:33:52.397] Debug: Clearing deploy API cache
[20:33:52.399] Debug: Finding ElixirCollector
[20:33:52.400] Debug: Finding TownHall
[20:33:52.585] Debug: Found 1 TownHall
[20:33:52.587] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:33:52.825] Debug: Found 6 ElixirCollector
[20:33:53.179] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=1 E5=0
Avg=3.16666666666667
[20:33:53.179] Debug: Regular logic indicates dead base
[20:33:53.180] Debug: Testing 1 attack methods
[20:33:53.425] Debug: Elixir doesn't meet requirements: 253087 < 300000
[20:33:53.426] Debug: Meets all requirements failed on resource check.
[20:33:53.428] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:33:53.429] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:33:53.430] Debug: no algorithm is suited to attack here
[20:33:53.431] Debug: Finding TownHall
[20:33:53.472] Debug: Found 1 TownHall
[20:33:53.474] [Attack] #10, Dead, TH9, 469001 Gold, 253087 Elixir, 627 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:33:53.474] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[20:33:54.826] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:55.107] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:33:55.435] Debug: Waiting for clouds to appear...
[20:33:55.436] Debug: Waiting for clouds to disappear...
[20:33:55.438] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:33:55.563] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:33:56.340] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:33:56.342] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:33:56.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:33:56.733] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:33:57.009] Debug: Clearing game grid API cache
[20:33:57.011] Debug: Clearing building API cache
[20:33:57.012] Debug: Clearing deploy API cache
[20:33:57.014] Debug: Finding ElixirCollector
[20:33:57.015] Debug: Finding TownHall
[20:33:57.261] Debug: Found 1 TownHall
[20:33:57.263] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:33:57.490] Debug: Found 3 ElixirCollector
[20:33:57.659] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:33:57.661] Debug: Regular logic indicates dead base
[20:33:57.662] Debug: Testing 1 attack methods
[20:33:57.950] Debug: Gold doesn't meet requirements: 208242 < 300000
[20:33:57.951] Debug: Elixir doesn't meet requirements: 135793 < 300000
[20:33:57.952] Debug: Dark elixir doesn't meet requirements: 393 < 550
[20:33:57.953] Debug: Meets all requirements failed on resource check.
[20:33:57.954] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:33:57.955] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:33:57.957] Debug: no algorithm is suited to attack here
[20:33:57.958] Debug: Finding TownHall
[20:33:57.993] Debug: Found 1 TownHall
[20:33:57.995] [Attack] #11, Dead, TH8, 208242 Gold, 135793 Elixir, 393 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:33:57.997] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:33:59.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:33:59.750] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:00.085] Debug: Waiting for clouds to appear...
[20:34:00.086] Debug: Waiting for clouds to disappear...
[20:34:00.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:00.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:00.636] Debug: Warning: checking game status took: 545ms (restarting state
timers)
[20:34:02.422] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:34:02.423] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:02.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:02.882] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:03.155] Debug: Clearing game grid API cache
[20:34:03.156] Debug: Clearing building API cache
[20:34:03.157] Debug: Clearing deploy API cache
[20:34:03.158] Debug: Finding ElixirCollector
[20:34:03.160] Debug: Finding TownHall
[20:34:03.406] Debug: Found 1 TownHall
[20:34:03.408] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:03.664] Debug: Found 3 ElixirCollector
[20:34:03.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:34:03.902] Debug: Regular logic indicates active base
[20:34:03.903] Debug: Meets requirements failed on dead base check.
[20:34:03.905] Debug: Testing 0 attack methods
[20:34:03.906] Debug: no algorithm is suited to attack here
[20:34:03.907] Debug: Finding TownHall
[20:34:03.943] Debug: Found 1 TownHall
[20:34:03.945] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[20:34:03.946] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[20:34:05.630] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:05.634] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:06.102] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:06.406] Debug: Waiting for clouds to appear...
[20:34:06.408] Debug: Waiting for clouds to disappear...
[20:34:06.409] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:07.357] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:34:07.358] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:07.360] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:07.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:08.014] Debug: Clearing game grid API cache
[20:34:08.015] Debug: Clearing building API cache
[20:34:08.017] Debug: Clearing deploy API cache
[20:34:08.018] Debug: Finding ElixirCollector
[20:34:08.019] Debug: Finding TownHall
[20:34:08.180] Debug: Found 1 TownHall
[20:34:08.182] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:08.406] Debug: Found 0 ElixirCollector
[20:34:08.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:34:08.409] Debug: Regular logic indicates active base
[20:34:08.410] Debug: Meets requirements failed on dead base check.
[20:34:08.411] Debug: Testing 0 attack methods
[20:34:08.411] Debug: no algorithm is suited to attack here
[20:34:08.412] Debug: Finding TownHall
[20:34:08.451] Debug: Found 1 TownHall
[20:34:08.453] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[20:34:08.453] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[20:34:09.267] Debug: [AR] Compacting done, 167.2MB -> 167.2MB
[20:34:10.526] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:10.801] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:10.807] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:11.225] Debug: Waiting for clouds to appear...
[20:34:11.226] Debug: Waiting for clouds to disappear...
[20:34:11.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:11.418] Debug: Sending ADB command: time
[20:34:11.440] Debug: Android load 0m5.91s user 0m40.73s system
[20:34:12.422] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:12.424] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:12.426] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:12.825] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:13.101] Debug: Clearing game grid API cache
[20:34:13.102] Debug: Clearing building API cache
[20:34:13.104] Debug: Clearing deploy API cache
[20:34:13.105] Debug: Finding ElixirCollector
[20:34:13.106] Debug: Finding TownHall
[20:34:13.269] Debug: Found 1 TownHall
[20:34:13.271] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:13.385] Debug: Found 6 ElixirCollector
[20:34:13.978] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:34:13.979] Debug: Rejected as dead base because level 12 E1 collector found
[20:34:13.980] Debug: Meets requirements failed on dead base check.
[20:34:13.982] Debug: Testing 0 attack methods
[20:34:13.983] Debug: no algorithm is suited to attack here
[20:34:13.985] Debug: Finding TownHall
[20:34:14.022] Debug: Found 1 TownHall
[20:34:14.023] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[20:34:14.024] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:34:15.596] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:15.857] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:16.094] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:16.406] Debug: Waiting for clouds to appear...
[20:34:16.408] Debug: Waiting for clouds to disappear...
[20:34:16.409] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:17.357] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:34:17.359] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:17.361] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:17.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:17.967] Debug: Clearing game grid API cache
[20:34:17.968] Debug: Clearing building API cache
[20:34:17.970] Debug: Clearing deploy API cache
[20:34:17.971] Debug: Finding ElixirCollector
[20:34:17.972] Debug: Finding TownHall
[20:34:18.315] Debug: Found 1 TownHall
[20:34:18.317] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:34:18.550] Debug: Found 5 ElixirCollector
[20:34:18.960] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:34:18.961] Debug: Regular logic indicates active base
[20:34:18.962] Debug: Meets requirements failed on dead base check.
[20:34:18.963] Debug: Testing 0 attack methods
[20:34:18.964] Debug: no algorithm is suited to attack here
[20:34:18.965] Debug: Finding TownHall
[20:34:19.001] Debug: Found 1 TownHall
[20:34:19.011] [Attack] #15, Active, TH10, Skipping: This base isn't dead.
[20:34:19.013] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[20:34:20.479] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:20.484] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:20.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:21.188] Debug: Waiting for clouds to appear...
[20:34:21.189] Debug: Waiting for clouds to disappear...
[20:34:21.191] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:22.211] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:22.212] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:22.213] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:22.609] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:22.882] Debug: Clearing game grid API cache
[20:34:22.883] Debug: Clearing building API cache
[20:34:22.885] Debug: Clearing deploy API cache
[20:34:22.885] Debug: Finding ElixirCollector
[20:34:22.886] Debug: Finding TownHall
[20:34:23.105] Debug: Found 1 TownHall
[20:34:23.107] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:23.319] Debug: Found 6 ElixirCollector
[20:34:23.868] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:34:23.869] Debug: Regular logic indicates active base
[20:34:23.870] Debug: Meets requirements failed on dead base check.
[20:34:23.871] Debug: Testing 0 attack methods
[20:34:23.872] Debug: no algorithm is suited to attack here
[20:34:23.873] Debug: Finding TownHall
[20:34:23.908] Debug: Found 1 TownHall
[20:34:23.910] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[20:34:23.911] Debug: Waiting 968 ms until we can click the next button (user
setting 2 s)
[20:34:25.381] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:25.598] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:25.856] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:26.049] Debug: Waiting for clouds to appear...
[20:34:26.051] Debug: Waiting for clouds to disappear...
[20:34:26.052] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:27.077] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:27.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:27.080] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:27.457] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:27.734] Debug: Clearing game grid API cache
[20:34:27.736] Debug: Clearing building API cache
[20:34:27.738] Debug: Clearing deploy API cache
[20:34:27.739] Debug: Finding ElixirCollector
[20:34:27.740] Debug: Finding TownHall
[20:34:27.973] Debug: Found 1 TownHall
[20:34:27.974] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:34:28.227] Debug: Found 5 ElixirCollector
[20:34:28.644] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:34:28.646] Debug: Regular logic indicates active base
[20:34:28.647] Debug: Meets requirements failed on dead base check.
[20:34:28.648] Debug: Testing 0 attack methods
[20:34:28.649] Debug: no algorithm is suited to attack here
[20:34:28.650] Debug: Finding TownHall
[20:34:28.685] Debug: Found 1 TownHall
[20:34:28.686] [Attack] #17, Active, TH10, Skipping: This base isn't dead.
[20:34:28.688] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[20:34:30.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:30.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:30.763] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:30.873] Debug: Waiting for clouds to appear...
[20:34:30.875] Debug: Waiting for clouds to disappear...
[20:34:30.876] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:32.151] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:32.152] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:32.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:32.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:32.871] Debug: Clearing game grid API cache
[20:34:32.872] Debug: Clearing building API cache
[20:34:32.874] Debug: Clearing deploy API cache
[20:34:32.875] Debug: Finding ElixirCollector
[20:34:32.877] Debug: Finding TownHall
[20:34:33.101] Debug: Found 1 TownHall
[20:34:33.103] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:33.455] Debug: Found 0 ElixirCollector
[20:34:33.457] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:34:33.458] Debug: Regular logic indicates active base
[20:34:33.459] Debug: Meets requirements failed on dead base check.
[20:34:33.460] Debug: Testing 0 attack methods
[20:34:33.461] Debug: no algorithm is suited to attack here
[20:34:33.462] Debug: Finding TownHall
[20:34:33.498] Debug: Found 1 TownHall
[20:34:33.500] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[20:34:33.501] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[20:34:35.347] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:35.616] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:35.964] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:36.086] Debug: Waiting for clouds to appear...
[20:34:36.088] Debug: Waiting for clouds to disappear...
[20:34:36.090] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:37.518] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:37.519] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:37.521] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:38.089] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:38.116] Debug: Clearing game grid API cache
[20:34:38.117] Debug: Clearing building API cache
[20:34:38.118] Debug: Clearing deploy API cache
[20:34:38.120] Debug: Finding ElixirCollector
[20:34:38.122] Debug: Finding TownHall
[20:34:38.293] Debug: Found 1 TownHall
[20:34:38.295] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:38.411] Debug: Found 6 ElixirCollector
[20:34:38.939] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:34:38.940] Debug: Regular logic indicates active base
[20:34:38.941] Debug: Meets requirements failed on dead base check.
[20:34:38.942] Debug: Testing 0 attack methods
[20:34:38.943] Debug: no algorithm is suited to attack here
[20:34:38.944] Debug: Finding TownHall
[20:34:38.984] Debug: Found 1 TownHall
[20:34:38.985] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[20:34:38.987] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[20:34:40.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:40.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:41.162] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:41.302] Debug: Waiting for clouds to appear...
[20:34:41.304] Debug: Waiting for clouds to disappear...
[20:34:41.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:41.610] Debug: Sending ADB command: time
[20:34:41.633] Debug: Android load 0m5.94s user 0m41.10s system
[20:34:42.628] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:42.629] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:42.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:43.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:43.348] Debug: Clearing game grid API cache
[20:34:43.350] Debug: Clearing building API cache
[20:34:43.351] Debug: Clearing deploy API cache
[20:34:43.353] Debug: Finding ElixirCollector
[20:34:43.354] Debug: Finding TownHall
[20:34:43.534] Debug: Found 1 TownHall
[20:34:43.536] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:43.816] Debug: Found 6 ElixirCollector
[20:34:44.414] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:34:44.415] Debug: Rejected as dead base because level 12 E1 collector found
[20:34:44.416] Debug: Meets requirements failed on dead base check.
[20:34:44.417] Debug: Testing 0 attack methods
[20:34:44.418] Debug: no algorithm is suited to attack here
[20:34:44.419] Debug: Finding TownHall
[20:34:44.456] Debug: Found 1 TownHall
[20:34:44.457] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[20:34:44.459] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[20:34:45.779] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:46.068] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:46.265] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:46.513] Debug: Waiting for clouds to appear...
[20:34:46.514] Debug: Waiting for clouds to disappear...
[20:34:46.515] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:47.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:47.850] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:47.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:48.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:48.523] Debug: Clearing game grid API cache
[20:34:48.525] Debug: Clearing building API cache
[20:34:48.526] Debug: Clearing deploy API cache
[20:34:48.527] Debug: Finding ElixirCollector
[20:34:48.528] Debug: Finding TownHall
[20:34:48.816] Debug: Found 1 TownHall
[20:34:48.817] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:34:48.980] Debug: Found 6 ElixirCollector
[20:34:49.462] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[20:34:49.463] Debug: Regular logic indicates active base
[20:34:49.464] Debug: Meets requirements failed on dead base check.
[20:34:49.465] Debug: Testing 0 attack methods
[20:34:49.466] Debug: no algorithm is suited to attack here
[20:34:49.474] Debug: Finding TownHall
[20:34:49.513] Debug: Found 1 TownHall
[20:34:49.514] [Attack] #21, Active, TH8, Skipping: This base isn't dead.
[20:34:49.515] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:34:50.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:51.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:51.465] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:51.783] Debug: Waiting for clouds to appear...
[20:34:51.785] Debug: Waiting for clouds to disappear...
[20:34:51.786] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:52.847] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:52.849] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:52.851] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:53.414] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:53.569] Debug: Clearing game grid API cache
[20:34:53.570] Debug: Clearing building API cache
[20:34:53.572] Debug: Clearing deploy API cache
[20:34:53.573] Debug: Finding ElixirCollector
[20:34:53.575] Debug: Finding TownHall
[20:34:53.686] Debug: Found 1 TownHall
[20:34:53.694] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:34:53.917] Debug: Found 3 ElixirCollector
[20:34:54.168] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:34:54.169] Debug: Rejected as dead base because level 12 E1 collector found
[20:34:54.170] Debug: Meets requirements failed on dead base check.
[20:34:54.171] Debug: Testing 0 attack methods
[20:34:54.172] Debug: no algorithm is suited to attack here
[20:34:54.173] Debug: Finding TownHall
[20:34:54.210] Debug: Found 1 TownHall
[20:34:54.212] [Attack] #22, Active, TH8, Skipping: This base isn't dead.
[20:34:54.213] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[20:34:56.041] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:34:56.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:34:56.638] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:34:56.750] Debug: Waiting for clouds to appear...
[20:34:56.751] Debug: Waiting for clouds to disappear...
[20:34:56.753] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:34:57.777] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:34:57.778] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:34:57.781] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:34:58.327] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:34:58.478] Debug: Clearing game grid API cache
[20:34:58.479] Debug: Clearing building API cache
[20:34:58.481] Debug: Clearing deploy API cache
[20:34:58.482] Debug: Finding ElixirCollector
[20:34:58.483] Debug: Finding TownHall
[20:34:58.729] Debug: Found 1 TownHall
[20:34:58.730] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:34:58.947] Debug: Found 6 ElixirCollector
[20:34:59.556] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:34:59.557] Debug: Rejected as dead base because level 12 E1 collector found
[20:34:59.558] Debug: Meets requirements failed on dead base check.
[20:34:59.560] Debug: Testing 0 attack methods
[20:34:59.561] Debug: no algorithm is suited to attack here
[20:34:59.562] Debug: Finding TownHall
[20:34:59.603] Debug: Found 1 TownHall
[20:34:59.605] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[20:34:59.606] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[20:35:00.991] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:01.211] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:01.468] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:01.720] Debug: Waiting for clouds to appear...
[20:35:01.722] Debug: Waiting for clouds to disappear...
[20:35:01.722] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:02.710] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:02.712] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:02.713] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:03.107] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:03.383] Debug: Clearing game grid API cache
[20:35:03.385] Debug: Clearing building API cache
[20:35:03.386] Debug: Clearing deploy API cache
[20:35:03.387] Debug: Finding ElixirCollector
[20:35:03.388] Debug: Finding TownHall
[20:35:03.569] Debug: Found 1 TownHall
[20:35:03.571] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:03.850] Debug: Found 1 ElixirCollector
[20:35:03.920] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:35:03.921] Debug: Regular logic indicates active base
[20:35:03.922] Debug: Meets requirements failed on dead base check.
[20:35:03.924] Debug: Testing 0 attack methods
[20:35:03.925] Debug: no algorithm is suited to attack here
[20:35:03.926] Debug: Finding TownHall
[20:35:03.965] Debug: Found 1 TownHall
[20:35:03.966] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[20:35:03.967] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[20:35:05.790] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:06.093] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:06.272] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:06.599] Debug: Waiting for clouds to appear...
[20:35:06.601] Debug: Waiting for clouds to disappear...
[20:35:06.602] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:07.530] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:07.531] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:07.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:08.142] Debug: Clearing game grid API cache
[20:35:08.143] Debug: Clearing building API cache
[20:35:08.145] Debug: Clearing deploy API cache
[20:35:08.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:08.146] Debug: Finding ElixirCollector
[20:35:08.148] Debug: Finding TownHall
[20:35:08.419] Debug: Found 1 TownHall
[20:35:08.422] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:35:08.645] Debug: Found 0 ElixirCollector
[20:35:08.647] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:35:08.648] Debug: Regular logic indicates active base
[20:35:08.650] Debug: Meets requirements failed on dead base check.
[20:35:08.651] Debug: Testing 0 attack methods
[20:35:08.652] Debug: no algorithm is suited to attack here
[20:35:08.653] Debug: Finding TownHall
[20:35:08.692] Debug: Found 1 TownHall
[20:35:08.698] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[20:35:08.699] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[20:35:10.699] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:10.705] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:11.000] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:11.336] Debug: Waiting for clouds to appear...
[20:35:11.337] Debug: Waiting for clouds to disappear...
[20:35:11.339] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:11.635] Debug: Sending ADB command: time
[20:35:11.657] Debug: Android load 0m6.01s user 0m41.42s system
[20:35:12.405] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:35:12.406] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:12.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:12.791] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:13.068] Debug: Clearing game grid API cache
[20:35:13.069] Debug: Clearing building API cache
[20:35:13.071] Debug: Clearing deploy API cache
[20:35:13.072] Debug: Finding ElixirCollector
[20:35:13.073] Debug: Finding TownHall
[20:35:13.369] Debug: Found 1 TownHall
[20:35:13.371] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:13.588] Debug: Found 5 ElixirCollector
[20:35:14.060] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:35:14.062] Debug: Rejected as dead base because level 12 E1 collector found
[20:35:14.063] Debug: Meets requirements failed on dead base check.
[20:35:14.064] Debug: Testing 0 attack methods
[20:35:14.065] Debug: no algorithm is suited to attack here
[20:35:14.066] Debug: Finding TownHall
[20:35:14.103] Debug: Found 1 TownHall
[20:35:14.105] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[20:35:14.106] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[20:35:15.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:15.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:15.831] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:16.289] Debug: Waiting for clouds to appear...
[20:35:16.291] Debug: Waiting for clouds to disappear...
[20:35:16.292] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:17.224] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:17.390] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:35:17.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:17.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:18.056] Debug: Clearing game grid API cache
[20:35:18.057] Debug: Clearing building API cache
[20:35:18.059] Debug: Clearing deploy API cache
[20:35:18.060] Debug: Finding ElixirCollector
[20:35:18.066] Debug: Finding TownHall
[20:35:18.400] Debug: Found 1 TownHall
[20:35:18.402] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:35:18.668] Debug: Found 0 ElixirCollector
[20:35:18.669] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:35:18.671] Debug: Regular logic indicates active base
[20:35:18.672] Debug: Meets requirements failed on dead base check.
[20:35:18.674] Debug: Testing 0 attack methods
[20:35:18.675] Debug: no algorithm is suited to attack here
[20:35:18.676] Debug: Finding TownHall
[20:35:18.720] Debug: Found 1 TownHall
[20:35:18.721] [Attack] #27, Active, TH10, Skipping: This base isn't dead.
[20:35:18.722] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:35:20.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:20.813] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:21.146] Debug: Waiting for clouds to appear...
[20:35:21.147] Debug: Waiting for clouds to disappear...
[20:35:21.148] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:21.150] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:22.337] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:35:22.339] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:22.340] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:22.739] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:23.019] Debug: Clearing game grid API cache
[20:35:23.020] Debug: Clearing building API cache
[20:35:23.022] Debug: Clearing deploy API cache
[20:35:23.023] Debug: Finding ElixirCollector
[20:35:23.025] Debug: Finding TownHall
[20:35:23.320] Debug: Found 1 TownHall
[20:35:23.322] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:35:23.568] Debug: Found 5 ElixirCollector
[20:35:24.065] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[20:35:24.066] Debug: Regular logic indicates active base
[20:35:24.067] Debug: Meets requirements failed on dead base check.
[20:35:24.068] Debug: Testing 0 attack methods
[20:35:24.069] Debug: no algorithm is suited to attack here
[20:35:24.070] Debug: Finding TownHall
[20:35:24.108] Debug: Found 1 TownHall
[20:35:24.110] [Attack] #28, Active, TH8, Skipping: This base isn't dead.
[20:35:24.111] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[20:35:25.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:25.428] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:25.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:26.193] Debug: Waiting for clouds to appear...
[20:35:26.195] Debug: Waiting for clouds to disappear...
[20:35:26.196] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:27.089] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:27.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:27.093] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:27.466] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:27.740] Debug: Clearing game grid API cache
[20:35:27.741] Debug: Clearing building API cache
[20:35:27.742] Debug: Clearing deploy API cache
[20:35:27.745] Debug: Finding ElixirCollector
[20:35:27.746] Debug: Finding TownHall
[20:35:27.933] Debug: Found 1 TownHall
[20:35:27.935] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:35:28.161] Debug: Found 6 ElixirCollector
[20:35:28.694] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:35:28.695] Debug: Regular logic indicates active base
[20:35:28.697] Debug: Meets requirements failed on dead base check.
[20:35:28.698] Debug: Testing 0 attack methods
[20:35:28.700] Debug: no algorithm is suited to attack here
[20:35:28.701] Debug: Finding TownHall
[20:35:28.736] Debug: Found 1 TownHall
[20:35:28.738] [Attack] #29, Active, TH10, Skipping: This base isn't dead.
[20:35:28.739] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:35:30.196] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:30.472] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:30.607] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:30.919] Debug: Waiting for clouds to appear...
[20:35:30.920] Debug: Waiting for clouds to disappear...
[20:35:30.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:31.744] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:31.746] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:31.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:32.333] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:32.345] Debug: Clearing game grid API cache
[20:35:32.347] Debug: Clearing building API cache
[20:35:32.348] Debug: Clearing deploy API cache
[20:35:32.349] Debug: Finding ElixirCollector
[20:35:32.350] Debug: Finding TownHall
[20:35:32.637] Debug: Found 1 TownHall
[20:35:32.639] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:32.852] Debug: Found 5 ElixirCollector
[20:35:33.287] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:35:33.288] Debug: Regular logic indicates active base
[20:35:33.289] Debug: Meets requirements failed on dead base check.
[20:35:33.290] Debug: Testing 0 attack methods
[20:35:33.291] Debug: no algorithm is suited to attack here
[20:35:33.292] Debug: Finding TownHall
[20:35:33.328] Debug: Found 1 TownHall
[20:35:33.330] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[20:35:33.332] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[20:35:34.792] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:35.055] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:35.060] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:35.521] Debug: Waiting for clouds to appear...
[20:35:35.523] Debug: Waiting for clouds to disappear...
[20:35:35.525] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:36.343] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:36.344] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:36.347] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:36.919] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:36.941] Debug: Clearing game grid API cache
[20:35:36.943] Debug: Clearing building API cache
[20:35:36.944] Debug: Clearing deploy API cache
[20:35:36.946] Debug: Finding ElixirCollector
[20:35:36.947] Debug: Finding TownHall
[20:35:37.110] Debug: Found 1 TownHall
[20:35:37.112] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:37.346] Debug: Found 1 ElixirCollector
[20:35:37.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:35:37.409] Debug: Regular logic indicates active base
[20:35:37.410] Debug: Meets requirements failed on dead base check.
[20:35:37.411] Debug: Testing 0 attack methods
[20:35:37.412] Debug: no algorithm is suited to attack here
[20:35:37.413] Debug: Finding TownHall
[20:35:37.454] Debug: Found 1 TownHall
[20:35:37.456] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[20:35:37.458] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[20:35:39.395] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:39.400] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:39.780] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:40.179] Debug: Waiting for clouds to appear...
[20:35:40.180] Debug: Waiting for clouds to disappear...
[20:35:40.181] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:41.138] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:35:41.140] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:41.143] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:41.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:41.659] Debug: Sending ADB command: time
[20:35:41.681] Debug: Android load 0m6.05s user 0m41.77s system
[20:35:41.805] Debug: Clearing game grid API cache
[20:35:41.806] Debug: Clearing building API cache
[20:35:41.808] Debug: Clearing deploy API cache
[20:35:41.811] Debug: Finding ElixirCollector
[20:35:41.812] Debug: Finding TownHall
[20:35:41.988] Debug: Found 1 TownHall
[20:35:41.990] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:42.207] Debug: Found 6 ElixirCollector
[20:35:42.729] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:35:42.731] Debug: Regular logic indicates active base
[20:35:42.732] Debug: Meets requirements failed on dead base check.
[20:35:42.734] Debug: Testing 0 attack methods
[20:35:42.735] Debug: no algorithm is suited to attack here
[20:35:42.736] Debug: Finding TownHall
[20:35:42.777] Debug: Found 1 TownHall
[20:35:42.779] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[20:35:42.780] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[20:35:44.225] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:35:44.502] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:35:44.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:35:44.990] Debug: Waiting for clouds to appear...
[20:35:44.992] Debug: Waiting for clouds to disappear...
[20:35:44.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:35:46.018] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:35:46.194] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:35:46.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:35:46.601] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:35:46.876] Debug: Clearing game grid API cache
[20:35:46.877] Debug: Clearing building API cache
[20:35:46.879] Debug: Clearing deploy API cache
[20:35:46.880] Debug: Finding ElixirCollector
[20:35:46.881] Debug: Finding TownHall
[20:35:47.060] Debug: Found 1 TownHall
[20:35:47.062] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:35:47.289] Debug: Found 5 ElixirCollector
[20:35:47.472] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=5 E5=0 Avg=4
[20:35:47.473] Debug: Regular logic indicates dead base
[20:35:47.474] Debug: Testing 1 attack methods
[20:35:47.680] Debug: Finding TownHall
[20:35:47.720] Debug: Found 1 TownHall
[20:35:47.782] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[20:35:47.784] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[20:35:47.785] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[20:35:47.785] Debug: Finding TownHall
[20:35:47.825] Debug: Found 1 TownHall
[20:35:47.827] [Attack] #33, Dead, TH9, 432129 Gold, 417935 Elixir, 2664 Dark
elixir
[20:35:48.998] Debug: Clearing game grid API cache
[20:35:49.000] Debug: Clearing building API cache
[20:35:49.001] Debug: Clearing deploy API cache
[20:35:49.003] [Attack] This base meets the attack requirements!
[20:35:49.101] [16 Fingers] Attack start
[20:35:49.102] Debug: Scanning troops
[20:35:50.506] [16 Fingers] Deploying tank units
[20:35:50.532] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:35:50.533] [16 Fingers] Deploying attack units
[20:35:50.534] Debug: Selecting Barbarian
[20:35:50.742] Debug: Barbarian is selected
[20:35:59.856] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:36:00.193] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:36:00.195] Debug: [Deploy] Barbarian is deployed now
[20:36:00.196] Debug: Selecting Goblin
[20:36:00.853] Debug: Goblin is selected
[20:36:03.934] Debug: [Deploy] Recounting Goblin; current count is 20
[20:36:04.265] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:36:04.267] Debug: [Deploy] Goblin is deployed now
[20:36:04.269] Debug: Selecting Archer
[20:36:04.763] Debug: Archer is selected
[20:36:09.697] Debug: [AR] Compacting done, 126.0MB -> 126.0MB
[20:36:11.683] Debug: Sending ADB command: time
[20:36:11.704] Debug: Android load 0m6.05s user 0m41.81s system
[20:36:14.003] Debug: [Deploy] Recounting Archer; current count is 100
[20:36:14.321] Debug: [Deploy] Archer is grey or red; count set to 0
[20:36:14.322] Debug: [Deploy] Archer is deployed now
[20:36:14.323] [16 Fingers] Deploying heal units
[20:36:14.325] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:36:14.326] [16 Fingers] Deploying wallbreak units
[20:36:14.328] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:36:14.329] [16 Fingers] Deploying heroes
[20:36:14.334] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:36:14.337] [16 Fingers] Deploy done
[20:36:14.337] Debug: Watching heroes to activate abilities:
[20:36:14.338] Debug: FinalizeAttack() 0 fibers pending
[20:36:14.341] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:36:41.706] Debug: Sending ADB command: time
[20:36:41.749] Debug: Android load 0m6.05s user 0m41.81s system
[20:36:59.968] [Attack] No resource change, ending battle in 5.5 seconds
[20:37:01.491] [Attack] No resource change, ending battle in 4.0 seconds
[20:37:03.036] [Attack] No resource change, ending battle in 2.5 seconds
[20:37:04.499] [Attack] No resource change, ending battle in 1.0 seconds
[20:37:05.971] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[20:37:05.973] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:37:05.974] Debug: Surrender 1
[20:37:05.976] Debug: Surrender 2
[20:37:05.976] Debug: Surrender 3
[20:37:06.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:37:06.649] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:37:07.727] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:37:07.808] [Attack] Waiting for end of battle...
[20:37:09.100] [Stats] Loot results from attack: 220,840 gold, 139,503 elixir, 405
dark elixir, -24 trophies
[20:37:09.259] [Attack] Returning home...
[20:37:10.386] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:37:10.546] Debug: Waiting for clouds to disappear, state is Unknown
[20:37:10.653] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:37:10.911] Debug: State is now: WhiteClouds
[20:37:10.914] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:37:11.751] Debug: Sending ADB command: time
[20:37:11.773] Debug: Android load 0m6.06s user 0m41.92s system
[20:37:12.795] Debug: State is now: Unknown
[20:37:12.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:37:13.280] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:37:13.292] Refreshed trophy count: 1409
[20:37:13.495] Debug: Clouds are gone, state is Ingame
[20:37:13.507] Debug: Zoomed out
[20:37:13.508] Debug: Figuring out whether we won or lost
[20:37:13.531] Debug: Clearing game grid API cache
[20:37:13.534] Debug: Clearing building API cache
[20:37:13.535] Debug: Clearing deploy API cache
[20:37:13.747] [Collect] Starting a collection run
[20:37:13.749] Debug: Ensuring the game is zoomed out
[20:37:13.759] Debug: Zoomed out
[20:37:14.628] [Collect] Collecting Main Base resources
[20:37:18.175] Debug: Looking for a loot cart
[20:37:18.308] Debug: Didn't find a loot cart
[20:37:18.309] [Collect] Total collected: 3 items, 0 loot carts
[20:37:18.517] [Build] Waiting to let other modules work...
[20:37:29.721] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:37:30.733] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:37:30.845] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:37:31.768] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:37:31.779] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:37:31.781] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:37:31.783] [Build] Checking if we can attack now...
[20:37:33.407] Debug: Reading numbers in overview
[20:37:33.438] Debug: Read overview numbers (string): 191/220
[20:37:33.439] Debug: Read overview numbers: 191 220 (TroopsCount)
[20:37:33.440] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[20:37:33.648] [Build] Waiting to let other modules work...
[20:37:41.775] Debug: Sending ADB command: time
[20:37:41.818] Debug: Android load 0m6.06s user 0m41.93s system
[20:37:44.793] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:37:44.804] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:37:44.805] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:37:44.807] [Build] Checking if we can attack now...
[20:37:46.434] Debug: Reading numbers in overview
[20:37:46.465] Debug: Read overview numbers (string): 200/220
[20:37:46.466] Debug: Read overview numbers: 200 220 (TroopsCount)
[20:37:46.468] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[20:37:46.573] [Build] Waiting to let other modules work...
[20:37:57.832] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:37:57.843] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:37:57.844] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:37:57.846] [Build] Checking if we can attack now...
[20:37:59.504] Debug: Reading numbers in overview
[20:37:59.533] Debug: Read overview numbers (string): 207/220
[20:37:59.534] Debug: Read overview numbers: 207 220 (TroopsCount)
[20:37:59.535] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[20:37:59.751] [Build] Waiting to let other modules work...
[20:38:09.819] Debug: [AR] Compacting done, 177.4MB -> 177.4MB
[20:38:11.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:38:11.094] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:38:11.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:38:11.097] [Build] Checking if we can attack now...
[20:38:11.820] Debug: Sending ADB command: time
[20:38:11.842] Debug: Android load 0m6.06s user 0m41.93s system
[20:38:12.745] Debug: Reading numbers in overview
[20:38:12.776] Debug: Read overview numbers (string): 214/220
[20:38:12.777] Debug: Read overview numbers: 214 220 (TroopsCount)
[20:38:12.779] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[20:38:13.007] [Build] Waiting to let other modules work...
[20:38:24.107] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:38:24.117] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:38:24.119] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:38:24.121] [Build] Checking if we can attack now...
[20:38:25.718] Debug: Reading numbers in overview
[20:38:25.753] Debug: Read overview numbers (string): 220/220
[20:38:25.754] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:38:25.755] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:38:26.778] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:38:27.888] Debug: Ensuring the game is zoomed out
[20:38:27.898] Debug: Zoomed out
[20:38:27.907] Debug: Zoomed out
[20:38:27.909] Debug: Starting matchmaking
[20:38:27.910] Debug: StartSerachForMatch 1
[20:38:27.963] Debug: ClickAttack()
[20:38:28.335] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:38:28.467] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:38:28.768] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:38:28.999] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:38:29.005] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:29.129] Debug: Starting matchmaking; done
[20:38:29.130] Debug: Waiting for clouds to appear...
[20:38:29.132] Debug: Waiting for clouds to disappear...
[20:38:29.133] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:29.380] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:30.564] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:30.566] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:30.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:31.121] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:31.271] Debug: Clearing game grid API cache
[20:38:31.273] Debug: Clearing building API cache
[20:38:31.274] Debug: Clearing deploy API cache
[20:38:31.275] Debug: Finding ElixirCollector
[20:38:31.276] Debug: Finding TownHall
[20:38:31.582] Debug: Found 1 TownHall
[20:38:31.584] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:38:31.928] Debug: Found 2 ElixirCollector
[20:38:32.053] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:32.054] Debug: Regular logic indicates active base
[20:38:32.055] Debug: Meets requirements failed on dead base check.
[20:38:32.056] Debug: Testing 0 attack methods
[20:38:32.057] Debug: no algorithm is suited to attack here
[20:38:32.058] Debug: Finding TownHall
[20:38:32.094] Debug: Found 1 TownHall
[20:38:32.096] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[20:38:32.098] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[20:38:33.683] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:33.958] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:34.293] Debug: Waiting for clouds to appear...
[20:38:34.294] Debug: Waiting for clouds to disappear...
[20:38:34.295] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:34.297] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:35.852] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:35.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:35.855] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:36.257] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:36.529] Debug: Clearing game grid API cache
[20:38:36.531] Debug: Clearing building API cache
[20:38:36.532] Debug: Clearing deploy API cache
[20:38:36.534] Debug: Finding ElixirCollector
[20:38:36.535] Debug: Finding TownHall
[20:38:36.827] Debug: Found 1 TownHall
[20:38:36.828] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:38:37.062] Debug: Found 6 ElixirCollector
[20:38:37.580] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:38:37.581] Debug: Regular logic indicates active base
[20:38:37.582] Debug: Meets requirements failed on dead base check.
[20:38:37.583] Debug: Testing 0 attack methods
[20:38:37.584] Debug: no algorithm is suited to attack here
[20:38:37.585] Debug: Finding TownHall
[20:38:37.622] Debug: Found 1 TownHall
[20:38:37.623] [Attack] #2, Active, TH10, Skipping: This base isn't dead.
[20:38:37.624] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[20:38:38.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:39.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:39.671] Debug: Waiting for clouds to appear...
[20:38:39.672] Debug: Waiting for clouds to disappear...
[20:38:39.674] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:39.675] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:41.103] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:41.104] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:41.106] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:41.676] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:41.829] Debug: Clearing game grid API cache
[20:38:41.831] Debug: Clearing building API cache
[20:38:41.832] Debug: Clearing deploy API cache
[20:38:41.833] Debug: Finding ElixirCollector
[20:38:41.834] Debug: Finding TownHall
[20:38:41.844] Debug: Sending ADB command: time
[20:38:41.867] Debug: Android load 0m6.12s user 0m42.09s system
[20:38:42.004] Debug: Found 1 TownHall
[20:38:42.006] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:38:42.379] Debug: Found 0 ElixirCollector
[20:38:42.381] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:38:42.382] Debug: Regular logic indicates active base
[20:38:42.383] Debug: Meets requirements failed on dead base check.
[20:38:42.384] Debug: Testing 0 attack methods
[20:38:42.385] Debug: no algorithm is suited to attack here
[20:38:42.387] Debug: Finding TownHall
[20:38:42.426] Debug: Found 1 TownHall
[20:38:42.427] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[20:38:42.428] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[20:38:44.275] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:44.540] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:44.894] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:45.017] Debug: Waiting for clouds to appear...
[20:38:45.018] Debug: Waiting for clouds to disappear...
[20:38:45.020] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:46.328] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:46.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:46.330] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:46.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:46.990] Debug: Clearing game grid API cache
[20:38:46.991] Debug: Clearing building API cache
[20:38:46.993] Debug: Clearing deploy API cache
[20:38:46.994] Debug: Finding ElixirCollector
[20:38:46.996] Debug: Finding TownHall
[20:38:47.104] Debug: Found 1 TownHall
[20:38:47.105] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:38:47.319] Debug: Found 6 ElixirCollector
[20:38:47.821] Debug: Elixir collectors: E1=4 E2=1 E3=0 E4=0 E5=0 Avg=1.2
[20:38:47.822] Debug: Rejected as dead base because level 12 E1 collector found
[20:38:47.823] Debug: Meets requirements failed on dead base check.
[20:38:47.824] Debug: Testing 0 attack methods
[20:38:47.825] Debug: no algorithm is suited to attack here
[20:38:47.826] Debug: Finding TownHall
[20:38:47.861] Debug: Found 1 TownHall
[20:38:47.863] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[20:38:47.864] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[20:38:49.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:49.709] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:50.180] Debug: Waiting for clouds to appear...
[20:38:50.182] Debug: Waiting for clouds to disappear...
[20:38:50.183] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:50.185] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:51.869] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:51.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:51.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:52.430] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:52.582] Debug: Clearing game grid API cache
[20:38:52.583] Debug: Clearing building API cache
[20:38:52.585] Debug: Clearing deploy API cache
[20:38:52.586] Debug: Finding ElixirCollector
[20:38:52.587] Debug: Finding TownHall
[20:38:52.762] Debug: Found 1 TownHall
[20:38:52.764] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:38:53.093] Debug: Found 6 ElixirCollector
[20:38:53.631] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:38:53.632] Debug: Regular logic indicates active base
[20:38:53.633] Debug: Meets requirements failed on dead base check.
[20:38:53.634] Debug: Testing 0 attack methods
[20:38:53.635] Debug: no algorithm is suited to attack here
[20:38:53.636] Debug: Finding TownHall
[20:38:53.677] Debug: Found 1 TownHall
[20:38:53.679] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[20:38:53.680] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[20:38:55.020] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:38:55.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:38:55.529] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:38:55.748] Debug: Waiting for clouds to appear...
[20:38:55.749] Debug: Waiting for clouds to disappear...
[20:38:55.750] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:38:56.821] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:38:56.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:38:56.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:38:57.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:38:57.555] Debug: Clearing game grid API cache
[20:38:57.556] Debug: Clearing building API cache
[20:38:57.558] Debug: Clearing deploy API cache
[20:38:57.559] Debug: Finding ElixirCollector
[20:38:57.560] Debug: Finding TownHall
[20:38:57.842] Debug: Found 1 TownHall
[20:38:57.844] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:38:58.055] Debug: Found 1 ElixirCollector
[20:38:58.100] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[20:38:58.101] Debug: Regular logic indicates dead base
[20:38:58.102] Debug: Testing 1 attack methods
[20:38:58.293] Debug: Gold doesn't meet requirements: 183360 < 300000
[20:38:58.294] Debug: Elixir doesn't meet requirements: 299314 < 300000
[20:38:58.295] Debug: Meets all requirements failed on resource check.
[20:38:58.296] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:38:58.297] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:38:58.298] Debug: no algorithm is suited to attack here
[20:38:58.299] Debug: Finding TownHall
[20:38:58.335] Debug: Found 1 TownHall
[20:38:58.337] [Attack] #6, Dead, TH9, 183360 Gold, 299314 Elixir, 593 Dark elixir,
Skipping: All of the loot requirements weren't met.
[20:38:58.339] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[20:39:00.043] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:00.047] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:00.570] Debug: Warning: checking game status took: 523ms (restarting state
timers)
[20:39:00.579] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:00.755] Debug: Waiting for clouds to appear...
[20:39:00.757] Debug: Waiting for clouds to disappear...
[20:39:00.759] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:02.188] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:02.190] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:02.192] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:02.638] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:02.908] Debug: Clearing game grid API cache
[20:39:02.910] Debug: Clearing building API cache
[20:39:02.912] Debug: Clearing deploy API cache
[20:39:02.913] Debug: Finding ElixirCollector
[20:39:02.914] Debug: Finding TownHall
[20:39:03.226] Debug: Found 1 TownHall
[20:39:03.227] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:39:03.450] Debug: Found 5 ElixirCollector
[20:39:03.746] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:03.748] Debug: Regular logic indicates active base
[20:39:03.748] Debug: Meets requirements failed on dead base check.
[20:39:03.750] Debug: Testing 0 attack methods
[20:39:03.751] Debug: no algorithm is suited to attack here
[20:39:03.752] Debug: Finding TownHall
[20:39:03.790] Debug: Found 1 TownHall
[20:39:03.791] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[20:39:03.793] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[20:39:05.388] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:05.392] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:05.666] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:06.095] Debug: Waiting for clouds to appear...
[20:39:06.096] Debug: Waiting for clouds to disappear...
[20:39:06.098] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:07.110] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:07.112] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:07.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:07.493] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:07.765] Debug: Clearing game grid API cache
[20:39:07.767] Debug: Clearing building API cache
[20:39:07.768] Debug: Clearing deploy API cache
[20:39:07.769] Debug: Finding ElixirCollector
[20:39:07.770] Debug: Finding TownHall
[20:39:07.882] Debug: Found 1 TownHall
[20:39:07.884] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:39:08.089] Debug: Found 0 ElixirCollector
[20:39:08.090] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:08.092] Debug: Regular logic indicates active base
[20:39:08.093] Debug: Meets requirements failed on dead base check.
[20:39:08.094] Debug: Testing 0 attack methods
[20:39:08.095] Debug: no algorithm is suited to attack here
[20:39:08.096] Debug: Finding TownHall
[20:39:08.135] Debug: Found 1 TownHall
[20:39:08.136] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[20:39:08.138] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[20:39:10.208] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:10.480] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:10.606] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:10.905] Debug: Waiting for clouds to appear...
[20:39:10.907] Debug: Waiting for clouds to disappear...
[20:39:10.909] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:11.869] Debug: Sending ADB command: time
[20:39:11.891] Debug: Android load 0m6.16s user 0m42.43s system
[20:39:13.607] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:39:13.608] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:13.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:13.975] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:14.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:14.282] Debug: Clearing game grid API cache
[20:39:14.284] Debug: Clearing building API cache
[20:39:14.286] Debug: Clearing deploy API cache
[20:39:14.287] Debug: Finding ElixirCollector
[20:39:14.288] Debug: Finding TownHall
[20:39:14.406] Debug: Found 1 TownHall
[20:39:14.408] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:39:14.639] Debug: Found 6 ElixirCollector
[20:39:15.140] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:39:15.141] Debug: Regular logic indicates active base
[20:39:15.142] Debug: Meets requirements failed on dead base check.
[20:39:15.143] Debug: Testing 0 attack methods
[20:39:15.144] Debug: no algorithm is suited to attack here
[20:39:15.145] Debug: Finding TownHall
[20:39:15.183] Debug: Found 1 TownHall
[20:39:15.185] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[20:39:15.187] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:39:16.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:17.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:17.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:17.421] Debug: Waiting for clouds to appear...
[20:39:17.422] Debug: Waiting for clouds to disappear...
[20:39:17.423] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:18.373] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:39:18.375] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:18.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:18.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:19.084] Debug: Clearing game grid API cache
[20:39:19.085] Debug: Clearing building API cache
[20:39:19.087] Debug: Clearing deploy API cache
[20:39:19.088] Debug: Finding ElixirCollector
[20:39:19.090] Debug: Finding TownHall
[20:39:19.216] Debug: Found 1 TownHall
[20:39:19.218] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:39:19.431] Debug: Found 6 ElixirCollector
[20:39:19.946] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:39:19.947] Debug: Regular logic indicates active base
[20:39:19.948] Debug: Meets requirements failed on dead base check.
[20:39:19.948] Debug: Testing 0 attack methods
[20:39:19.949] Debug: no algorithm is suited to attack here
[20:39:19.951] Debug: Finding TownHall
[20:39:19.989] Debug: Found 1 TownHall
[20:39:19.990] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[20:39:19.991] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:39:21.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:21.837] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:22.296] Debug: Waiting for clouds to appear...
[20:39:22.298] Debug: Waiting for clouds to disappear...
[20:39:22.299] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:22.301] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:23.482] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:23.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:23.486] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:23.877] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:24.156] Debug: Clearing game grid API cache
[20:39:24.158] Debug: Clearing building API cache
[20:39:24.159] Debug: Clearing deploy API cache
[20:39:24.161] Debug: Finding ElixirCollector
[20:39:24.162] Debug: Finding TownHall
[20:39:24.394] Debug: Found 1 TownHall
[20:39:24.396] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:39:24.611] Debug: Found 3 ElixirCollector
[20:39:24.887] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:39:24.888] Debug: Regular logic indicates active base
[20:39:24.889] Debug: Meets requirements failed on dead base check.
[20:39:24.890] Debug: Testing 0 attack methods
[20:39:24.891] Debug: no algorithm is suited to attack here
[20:39:24.892] Debug: Finding TownHall
[20:39:24.930] Debug: Found 1 TownHall
[20:39:24.931] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[20:39:24.933] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[20:39:26.648] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:26.818] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:27.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:27.384] Debug: Waiting for clouds to appear...
[20:39:27.386] Debug: Waiting for clouds to disappear...
[20:39:27.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:28.435] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:28.436] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:28.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:28.825] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:29.107] Debug: Clearing game grid API cache
[20:39:29.109] Debug: Clearing building API cache
[20:39:29.110] Debug: Clearing deploy API cache
[20:39:29.111] Debug: Finding ElixirCollector
[20:39:29.112] Debug: Finding TownHall
[20:39:29.461] Debug: Found 1 TownHall
[20:39:29.463] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:39:29.586] Debug: Found 7 ElixirCollector
[20:39:30.256] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:39:30.257] Debug: Rejected as dead base because level 12 E1 collector found
[20:39:30.258] Debug: Meets requirements failed on dead base check.
[20:39:30.259] Debug: Testing 0 attack methods
[20:39:30.260] Debug: no algorithm is suited to attack here
[20:39:30.261] Debug: Finding TownHall
[20:39:30.304] Debug: Found 1 TownHall
[20:39:30.306] [Attack] #12, Active, TH11, Skipping: This base isn't dead.
[20:39:30.307] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[20:39:31.514] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:31.774] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:31.997] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:32.224] Debug: Waiting for clouds to appear...
[20:39:32.225] Debug: Waiting for clouds to disappear...
[20:39:32.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:33.283] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:33.460] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:33.462] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:33.679] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:34.082] Debug: Clearing game grid API cache
[20:39:34.084] Debug: Clearing building API cache
[20:39:34.085] Debug: Clearing deploy API cache
[20:39:34.086] Debug: Finding ElixirCollector
[20:39:34.086] Debug: Finding TownHall
[20:39:34.302] Debug: Found 1 TownHall
[20:39:34.304] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:39:34.471] Debug: Found 6 ElixirCollector
[20:39:34.985] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:39:34.987] Debug: Regular logic indicates active base
[20:39:34.989] Debug: Meets requirements failed on dead base check.
[20:39:34.990] Debug: Testing 0 attack methods
[20:39:34.991] Debug: no algorithm is suited to attack here
[20:39:34.992] Debug: Finding TownHall
[20:39:35.031] Debug: Found 1 TownHall
[20:39:35.033] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[20:39:35.034] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[20:39:36.598] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:36.869] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:37.090] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:37.403] Debug: Waiting for clouds to appear...
[20:39:37.404] Debug: Waiting for clouds to disappear...
[20:39:37.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:38.602] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:38.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:38.605] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:38.986] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:39.260] Debug: Clearing game grid API cache
[20:39:39.261] Debug: Clearing building API cache
[20:39:39.262] Debug: Clearing deploy API cache
[20:39:39.263] Debug: Finding ElixirCollector
[20:39:39.264] Debug: Finding TownHall
[20:39:39.549] Debug: Found 1 TownHall
[20:39:39.551] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:39:39.769] Debug: Found 6 ElixirCollector
[20:39:40.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:40.134] Debug: Regular logic indicates active base
[20:39:40.136] Debug: Meets requirements failed on dead base check.
[20:39:40.137] Debug: Testing 0 attack methods
[20:39:40.143] Debug: no algorithm is suited to attack here
[20:39:40.145] Debug: Finding TownHall
[20:39:40.183] Debug: Found 1 TownHall
[20:39:40.185] [Attack] #14, Active, TH8, Skipping: This base isn't dead.
[20:39:40.186] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:39:41.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:41.893] Debug: Sending ADB command: time
[20:39:41.915] Debug: Android load 0m6.22s user 0m42.74s system
[20:39:42.055] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:42.379] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:42.508] Debug: Waiting for clouds to appear...
[20:39:42.509] Debug: Waiting for clouds to disappear...
[20:39:42.510] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:43.580] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:43.582] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:43.584] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:43.979] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:44.255] Debug: Clearing game grid API cache
[20:39:44.256] Debug: Clearing building API cache
[20:39:44.258] Debug: Clearing deploy API cache
[20:39:44.259] Debug: Finding ElixirCollector
[20:39:44.261] Debug: Finding TownHall
[20:39:44.765] Debug: Found 1 TownHall
[20:39:44.767] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:39:44.900] Debug: Found 0 ElixirCollector
[20:39:44.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:44.902] Debug: Regular logic indicates active base
[20:39:44.904] Debug: Meets requirements failed on dead base check.
[20:39:44.905] Debug: Testing 0 attack methods
[20:39:44.907] Debug: no algorithm is suited to attack here
[20:39:44.908] Debug: Finding TownHall
[20:39:44.948] Debug: Found 1 TownHall
[20:39:44.950] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[20:39:44.951] Debug: Waiting 1296 ms until we can click the next button (user
setting 2 s)
[20:39:46.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:46.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:46.925] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:47.371] Debug: Waiting for clouds to appear...
[20:39:47.372] Debug: Waiting for clouds to disappear...
[20:39:47.374] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:48.440] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:48.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:48.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:49.065] Debug: Clearing game grid API cache
[20:39:49.065] Debug: Clearing building API cache
[20:39:49.066] Debug: Clearing deploy API cache
[20:39:49.067] Debug: Finding ElixirCollector
[20:39:49.069] Debug: Finding TownHall
[20:39:49.068] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:49.503] Debug: Found 1 TownHall
[20:39:49.505] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:39:49.735] Debug: Found 7 ElixirCollector
[20:39:50.331] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:39:50.332] Debug: Regular logic indicates active base
[20:39:50.334] Debug: Meets requirements failed on dead base check.
[20:39:50.335] Debug: Testing 0 attack methods
[20:39:50.336] Debug: no algorithm is suited to attack here
[20:39:50.337] Debug: Finding TownHall
[20:39:50.372] Debug: Found 1 TownHall
[20:39:50.373] [Attack] #16, Active, TH10, Skipping: This base isn't dead.
[20:39:50.375] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[20:39:51.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:51.855] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:52.178] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:52.290] Debug: Waiting for clouds to appear...
[20:39:52.291] Debug: Waiting for clouds to disappear...
[20:39:52.292] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:53.358] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:53.360] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:53.369] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:53.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:54.090] Debug: Clearing game grid API cache
[20:39:54.091] Debug: Clearing building API cache
[20:39:54.093] Debug: Clearing deploy API cache
[20:39:54.094] Debug: Finding ElixirCollector
[20:39:54.096] Debug: Finding TownHall
[20:39:54.504] Debug: Found 1 TownHall
[20:39:54.506] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:39:54.709] Debug: Found 0 ElixirCollector
[20:39:54.711] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:54.713] Debug: Regular logic indicates active base
[20:39:54.714] Debug: Meets requirements failed on dead base check.
[20:39:54.715] Debug: Testing 0 attack methods
[20:39:54.717] Debug: no algorithm is suited to attack here
[20:39:54.718] Debug: Finding TownHall
[20:39:54.758] Debug: Found 1 TownHall
[20:39:54.760] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[20:39:54.761] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:39:56.583] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:39:56.589] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:39:56.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:39:57.298] Debug: Waiting for clouds to appear...
[20:39:57.300] Debug: Waiting for clouds to disappear...
[20:39:57.301] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:39:58.324] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:39:58.325] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:39:58.327] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:39:58.883] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:39:59.035] Debug: Clearing game grid API cache
[20:39:59.037] Debug: Clearing building API cache
[20:39:59.037] Debug: Clearing deploy API cache
[20:39:59.038] Debug: Finding ElixirCollector
[20:39:59.039] Debug: Finding TownHall
[20:39:59.262] Debug: Found 1 TownHall
[20:39:59.264] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:39:59.547] Debug: Found 0 ElixirCollector
[20:39:59.549] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:39:59.550] Debug: Regular logic indicates active base
[20:39:59.551] Debug: Meets requirements failed on dead base check.
[20:39:59.552] Debug: Testing 0 attack methods
[20:39:59.553] Debug: no algorithm is suited to attack here
[20:39:59.555] Debug: Finding TownHall
[20:39:59.598] Debug: Found 1 TownHall
[20:39:59.600] [Attack] #18, Active, TH10, Skipping: This base isn't dead.
[20:39:59.602] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[20:40:01.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:01.725] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:01.838] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:02.354] Debug: Waiting for clouds to appear...
[20:40:02.355] Debug: Waiting for clouds to disappear...
[20:40:02.357] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:03.401] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:03.402] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:03.404] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:03.983] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:04.011] Debug: Clearing game grid API cache
[20:40:04.012] Debug: Clearing building API cache
[20:40:04.014] Debug: Clearing deploy API cache
[20:40:04.015] Debug: Finding ElixirCollector
[20:40:04.017] Debug: Finding TownHall
[20:40:04.243] Debug: Found 1 TownHall
[20:40:04.244] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:40:04.482] Debug: Found 5 ElixirCollector
[20:40:05.073] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:40:05.074] Debug: Regular logic indicates active base
[20:40:05.075] Debug: Meets requirements failed on dead base check.
[20:40:05.076] Debug: Testing 0 attack methods
[20:40:05.077] Debug: no algorithm is suited to attack here
[20:40:05.078] Debug: Finding TownHall
[20:40:05.123] Debug: Found 1 TownHall
[20:40:05.125] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[20:40:05.126] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[20:40:06.451] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:06.727] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:07.056] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:07.166] Debug: Waiting for clouds to appear...
[20:40:07.167] Debug: Waiting for clouds to disappear...
[20:40:07.168] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:08.202] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:08.203] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:08.205] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:08.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:08.808] Debug: Clearing game grid API cache
[20:40:08.809] Debug: Clearing building API cache
[20:40:08.811] Debug: Clearing deploy API cache
[20:40:08.812] Debug: Finding ElixirCollector
[20:40:08.813] Debug: Finding TownHall
[20:40:08.981] Debug: Found 1 TownHall
[20:40:08.983] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:40:09.151] Debug: Found 6 ElixirCollector
[20:40:09.732] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:40:09.734] Debug: Rejected as dead base because level 12 E1 collector found
[20:40:09.735] Debug: Meets requirements failed on dead base check.
[20:40:09.736] Debug: Testing 0 attack methods
[20:40:09.737] Debug: no algorithm is suited to attack here
[20:40:09.738] Debug: Finding TownHall
[20:40:09.775] Debug: Found 1 TownHall
[20:40:09.777] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[20:40:09.779] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[20:40:10.275] Debug: [AR] Compacting done, 188.5MB -> 188.5MB
[20:40:11.233] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:11.405] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:11.598] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:11.917] Debug: Sending ADB command: time
[20:40:11.939] Debug: Android load 0m6.27s user 0m43.08s system
[20:40:12.014] Debug: Waiting for clouds to appear...
[20:40:12.016] Debug: Waiting for clouds to disappear...
[20:40:12.017] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:12.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:12.974] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:40:12.975] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:13.385] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:13.661] Debug: Clearing game grid API cache
[20:40:13.662] Debug: Clearing building API cache
[20:40:13.663] Debug: Clearing deploy API cache
[20:40:13.664] Debug: Finding ElixirCollector
[20:40:13.665] Debug: Finding TownHall
[20:40:14.047] Debug: Found 1 TownHall
[20:40:14.048] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:40:14.272] Debug: Found 5 ElixirCollector
[20:40:14.630] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:40:14.632] Debug: Regular logic indicates active base
[20:40:14.633] Debug: Meets requirements failed on dead base check.
[20:40:14.634] Debug: Testing 0 attack methods
[20:40:14.635] Debug: no algorithm is suited to attack here
[20:40:14.636] Debug: Finding TownHall
[20:40:14.673] Debug: Found 1 TownHall
[20:40:14.674] [Attack] #21, Active, TH8, Skipping: This base isn't dead.
[20:40:14.676] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[20:40:16.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:16.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:16.624] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:16.925] Debug: Waiting for clouds to appear...
[20:40:16.926] Debug: Waiting for clouds to disappear...
[20:40:16.927] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:18.127] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:18.129] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:18.131] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:18.511] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:18.783] Debug: Clearing game grid API cache
[20:40:18.784] Debug: Clearing building API cache
[20:40:18.786] Debug: Clearing deploy API cache
[20:40:18.787] Debug: Finding ElixirCollector
[20:40:18.788] Debug: Finding TownHall
[20:40:19.085] Debug: Found 1 TownHall
[20:40:19.087] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:40:19.321] Debug: Found 6 ElixirCollector
[20:40:19.911] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:40:19.913] Debug: Rejected as dead base because level 12 E1 collector found
[20:40:19.914] Debug: Meets requirements failed on dead base check.
[20:40:19.916] Debug: Testing 0 attack methods
[20:40:19.917] Debug: no algorithm is suited to attack here
[20:40:19.918] Debug: Finding TownHall
[20:40:19.959] Debug: Found 1 TownHall
[20:40:19.961] [Attack] #22, Active, TH10, Skipping: This base isn't dead.
[20:40:19.962] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[20:40:21.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:21.549] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:21.993] Debug: Waiting for clouds to appear...
[20:40:21.995] Debug: Waiting for clouds to disappear...
[20:40:21.996] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:21.997] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:23.285] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:23.287] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:23.289] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:23.852] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:24.007] Debug: Clearing game grid API cache
[20:40:24.009] Debug: Clearing building API cache
[20:40:24.010] Debug: Clearing deploy API cache
[20:40:24.012] Debug: Finding ElixirCollector
[20:40:24.014] Debug: Finding TownHall
[20:40:24.124] Debug: Found 1 TownHall
[20:40:24.126] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:40:24.252] Debug: Found 7 ElixirCollector
[20:40:24.913] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:40:24.914] Debug: Rejected as dead base because level 12 E1 collector found
[20:40:24.914] Debug: Meets requirements failed on dead base check.
[20:40:24.916] Debug: Testing 0 attack methods
[20:40:24.917] Debug: no algorithm is suited to attack here
[20:40:24.918] Debug: Finding TownHall
[20:40:24.957] Debug: Found 1 TownHall
[20:40:24.958] [Attack] #23, Active, TH10, Skipping: This base isn't dead.
[20:40:24.960] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[20:40:26.424] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:26.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:27.143] Debug: Waiting for clouds to appear...
[20:40:27.144] Debug: Waiting for clouds to disappear...
[20:40:27.145] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:27.146] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:27.932] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:40:27.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:27.934] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:28.306] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:28.584] Debug: Clearing game grid API cache
[20:40:28.585] Debug: Clearing building API cache
[20:40:28.586] Debug: Clearing deploy API cache
[20:40:28.587] Debug: Finding ElixirCollector
[20:40:28.589] Debug: Finding TownHall
[20:40:28.955] Debug: Found 1 TownHall
[20:40:28.957] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[20:40:29.097] Debug: Found 0 ElixirCollector
[20:40:29.098] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:29.099] Debug: Regular logic indicates active base
[20:40:29.100] Debug: Meets requirements failed on dead base check.
[20:40:29.101] Debug: Testing 0 attack methods
[20:40:29.102] Debug: no algorithm is suited to attack here
[20:40:29.103] Debug: Finding TownHall
[20:40:29.141] Debug: Found 1 TownHall
[20:40:29.143] [Attack] #24, Active, TH7, Skipping: This base isn't dead.
[20:40:29.144] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[20:40:31.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:31.332] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:31.507] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:31.752] Debug: Waiting for clouds to appear...
[20:40:31.754] Debug: Waiting for clouds to disappear...
[20:40:31.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:32.684] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:40:32.686] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:32.687] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:33.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:33.301] Debug: Clearing game grid API cache
[20:40:33.303] Debug: Clearing building API cache
[20:40:33.304] Debug: Clearing deploy API cache
[20:40:33.305] Debug: Finding ElixirCollector
[20:40:33.306] Debug: Finding TownHall
[20:40:33.506] Debug: Found 1 TownHall
[20:40:33.507] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:40:33.630] Debug: Found 7 ElixirCollector
[20:40:34.190] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:40:34.191] Debug: Regular logic indicates active base
[20:40:34.192] Debug: Meets requirements failed on dead base check.
[20:40:34.193] Debug: Testing 0 attack methods
[20:40:34.194] Debug: no algorithm is suited to attack here
[20:40:34.195] Debug: Finding TownHall
[20:40:34.231] Debug: Found 1 TownHall
[20:40:34.233] [Attack] #25, Active, TH10, Skipping: This base isn't dead.
[20:40:34.234] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[20:40:35.806] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:36.080] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:36.543] Debug: Waiting for clouds to appear...
[20:40:36.545] Debug: Waiting for clouds to disappear...
[20:40:36.546] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:36.548] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:37.720] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:37.721] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:37.723] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:38.291] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:38.442] Debug: Clearing game grid API cache
[20:40:38.444] Debug: Clearing building API cache
[20:40:38.445] Debug: Clearing deploy API cache
[20:40:38.447] Debug: Finding ElixirCollector
[20:40:38.448] Debug: Finding TownHall
[20:40:38.689] Debug: Found 1 TownHall
[20:40:38.690] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:40:38.892] Debug: Found 0 ElixirCollector
[20:40:38.894] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:38.895] Debug: Regular logic indicates active base
[20:40:38.896] Debug: Meets requirements failed on dead base check.
[20:40:38.897] Debug: Testing 0 attack methods
[20:40:38.898] Debug: no algorithm is suited to attack here
[20:40:38.900] Debug: Finding TownHall
[20:40:38.937] Debug: Found 1 TownHall
[20:40:38.939] [Attack] #26, Active, TH8, Skipping: This base isn't dead.
[20:40:38.940] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[20:40:40.900] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:40.904] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:41.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:41.589] Debug: Waiting for clouds to appear...
[20:40:41.591] Debug: Waiting for clouds to disappear...
[20:40:41.592] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:41.941] Debug: Sending ADB command: time
[20:40:41.963] Debug: Android load 0m6.33s user 0m43.39s system
[20:40:42.532] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:40:42.533] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:42.535] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:43.101] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:43.256] Debug: Clearing game grid API cache
[20:40:43.257] Debug: Clearing building API cache
[20:40:43.259] Debug: Clearing deploy API cache
[20:40:43.260] Debug: Finding ElixirCollector
[20:40:43.261] Debug: Finding TownHall
[20:40:43.362] Debug: Found 1 TownHall
[20:40:43.364] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:40:43.587] Debug: Found 6 ElixirCollector
[20:40:43.989] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:43.991] Debug: Regular logic indicates active base
[20:40:43.992] Debug: Meets requirements failed on dead base check.
[20:40:43.994] Debug: Testing 0 attack methods
[20:40:43.995] Debug: no algorithm is suited to attack here
[20:40:43.996] Debug: Finding TownHall
[20:40:44.044] Debug: Found 1 TownHall
[20:40:44.045] [Attack] #27, Active, TH8, Skipping: This base isn't dead.
[20:40:44.046] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[20:40:45.733] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:46.001] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:46.132] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:46.447] Debug: Waiting for clouds to appear...
[20:40:46.448] Debug: Waiting for clouds to disappear...
[20:40:46.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:47.495] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:47.671] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:47.673] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:47.889] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:48.290] Debug: Clearing game grid API cache
[20:40:48.292] Debug: Clearing building API cache
[20:40:48.293] Debug: Clearing deploy API cache
[20:40:48.294] Debug: Finding ElixirCollector
[20:40:48.295] Debug: Finding TownHall
[20:40:48.665] Debug: Found 1 TownHall
[20:40:48.666] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:40:48.891] Debug: Found 4 ElixirCollector
[20:40:49.128] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:49.129] Debug: Regular logic indicates active base
[20:40:49.130] Debug: Meets requirements failed on dead base check.
[20:40:49.131] Debug: Testing 0 attack methods
[20:40:49.132] Debug: no algorithm is suited to attack here
[20:40:49.133] Debug: Finding TownHall
[20:40:49.175] Debug: Found 1 TownHall
[20:40:49.177] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[20:40:49.179] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[20:40:50.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:51.010] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:51.463] Debug: Waiting for clouds to appear...
[20:40:51.465] Debug: Waiting for clouds to disappear...
[20:40:51.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:51.466] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:52.535] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:40:52.536] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:52.539] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:52.908] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:53.188] Debug: Clearing game grid API cache
[20:40:53.189] Debug: Clearing building API cache
[20:40:53.190] Debug: Clearing deploy API cache
[20:40:53.191] Debug: Finding ElixirCollector
[20:40:53.192] Debug: Finding TownHall
[20:40:53.358] Debug: Found 1 TownHall
[20:40:53.358] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:40:53.576] Debug: Found 2 ElixirCollector
[20:40:53.752] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[20:40:53.753] Debug: Regular logic indicates active base
[20:40:53.754] Debug: Meets requirements failed on dead base check.
[20:40:53.755] Debug: Testing 0 attack methods
[20:40:53.756] Debug: no algorithm is suited to attack here
[20:40:53.757] Debug: Finding TownHall
[20:40:53.793] Debug: Found 1 TownHall
[20:40:53.794] [Attack] #29, Active, TH9, Skipping: This base isn't dead.
[20:40:53.795] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[20:40:55.629] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:40:55.813] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:40:56.047] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:40:56.213] Debug: Waiting for clouds to appear...
[20:40:56.214] Debug: Waiting for clouds to disappear...
[20:40:56.216] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:40:57.161] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:40:57.162] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:40:57.164] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:40:57.786] Debug: Clearing game grid API cache
[20:40:57.787] Debug: Clearing building API cache
[20:40:57.789] Debug: Clearing deploy API cache
[20:40:57.790] Debug: Finding ElixirCollector
[20:40:57.792] Debug: Finding TownHall
[20:40:57.793] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:40:58.101] Debug: Found 1 TownHall
[20:40:58.103] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:40:58.326] Debug: Found 0 ElixirCollector
[20:40:58.328] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:40:58.329] Debug: Regular logic indicates active base
[20:40:58.331] Debug: Meets requirements failed on dead base check.
[20:40:58.333] Debug: Testing 0 attack methods
[20:40:58.334] Debug: no algorithm is suited to attack here
[20:40:58.335] Debug: Finding TownHall
[20:40:58.375] Debug: Found 1 TownHall
[20:40:58.386] [Attack] #30, Active, TH10, Skipping: This base isn't dead.
[20:40:58.387] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[20:41:00.241] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:00.247] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:41:00.769] Debug: Warning: checking game status took: 524ms (restarting state
timers)
[20:41:00.777] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:01.127] Debug: Waiting for clouds to appear...
[20:41:01.129] Debug: Waiting for clouds to disappear...
[20:41:01.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:41:02.214] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:41:02.216] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:41:02.218] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:02.685] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:02.889] Debug: Clearing game grid API cache
[20:41:02.890] Debug: Clearing building API cache
[20:41:02.892] Debug: Clearing deploy API cache
[20:41:02.893] Debug: Finding ElixirCollector
[20:41:02.894] Debug: Finding TownHall
[20:41:03.158] Debug: Found 1 TownHall
[20:41:03.160] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:41:03.384] Debug: Found 6 ElixirCollector
[20:41:03.932] Debug: Elixir collectors: E1=5 E2=1 E3=0 E4=0 E5=0
Avg=1.16666666666667
[20:41:03.934] Debug: Rejected as dead base because level 12 E1 collector found
[20:41:03.935] Debug: Meets requirements failed on dead base check.
[20:41:03.936] Debug: Testing 0 attack methods
[20:41:03.937] Debug: no algorithm is suited to attack here
[20:41:03.938] Debug: Finding TownHall
[20:41:03.974] Debug: Found 1 TownHall
[20:41:03.976] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[20:41:03.978] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[20:41:05.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:05.605] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:05.608] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:41:06.035] Debug: Waiting for clouds to appear...
[20:41:06.036] Debug: Waiting for clouds to disappear...
[20:41:06.037] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:41:07.085] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:41:07.086] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:41:07.089] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:07.458] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:07.734] Debug: Clearing game grid API cache
[20:41:07.736] Debug: Clearing building API cache
[20:41:07.737] Debug: Clearing deploy API cache
[20:41:07.738] Debug: Finding ElixirCollector
[20:41:07.739] Debug: Finding TownHall
[20:41:07.914] Debug: Found 1 TownHall
[20:41:07.916] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:41:08.153] Debug: Found 0 ElixirCollector
[20:41:08.155] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:41:08.157] Debug: Regular logic indicates active base
[20:41:08.159] Debug: Meets requirements failed on dead base check.
[20:41:08.160] Debug: Testing 0 attack methods
[20:41:08.162] Debug: no algorithm is suited to attack here
[20:41:08.163] Debug: Finding TownHall
[20:41:08.208] Debug: Found 1 TownHall
[20:41:08.210] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[20:41:08.211] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[20:41:10.167] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:10.433] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:10.883] Debug: Waiting for clouds to appear...
[20:41:10.884] Debug: Waiting for clouds to disappear...
[20:41:10.885] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:41:10.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:41:11.965] Debug: Sending ADB command: time
[20:41:11.989] Debug: Android load 0m6.37s user 0m43.75s system
[20:41:12.049] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:41:12.050] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:41:12.052] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:12.445] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:12.720] Debug: Clearing game grid API cache
[20:41:12.722] Debug: Clearing building API cache
[20:41:12.723] Debug: Clearing deploy API cache
[20:41:12.724] Debug: Finding ElixirCollector
[20:41:12.726] Debug: Finding TownHall
[20:41:13.052] Debug: Found 1 TownHall
[20:41:13.053] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:41:13.269] Debug: Found 6 ElixirCollector
[20:41:13.918] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:41:13.919] Debug: Regular logic indicates active base
[20:41:13.920] Debug: Meets requirements failed on dead base check.
[20:41:13.921] Debug: Testing 0 attack methods
[20:41:13.922] Debug: no algorithm is suited to attack here
[20:41:13.923] Debug: Finding TownHall
[20:41:13.961] Debug: Found 1 TownHall
[20:41:13.963] [Attack] #33, Active, TH8, Skipping: This base isn't dead.
[20:41:13.964] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[20:41:15.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:41:15.186] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:41:15.544] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:41:15.917] Debug: Waiting for clouds to appear...
[20:41:15.918] Debug: Waiting for clouds to disappear...
[20:41:15.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:41:16.837] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:41:16.838] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:41:16.839] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:41:17.233] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:41:17.514] Debug: Clearing game grid API cache
[20:41:17.515] Debug: Clearing building API cache
[20:41:17.516] Debug: Clearing deploy API cache
[20:41:17.518] Debug: Finding ElixirCollector
[20:41:17.519] Debug: Finding TownHall
[20:41:17.760] Debug: Found 1 TownHall
[20:41:17.762] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:41:18.044] Debug: Found 5 ElixirCollector
[20:41:18.377] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[20:41:18.378] Debug: Regular logic indicates dead base
[20:41:18.379] Debug: Testing 1 attack methods
[20:41:18.639] Debug: Finding TownHall
[20:41:18.675] Debug: Found 1 TownHall
[20:41:18.732] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[20:41:18.733] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[20:41:18.734] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[20:41:18.735] Debug: Finding TownHall
[20:41:18.773] Debug: Found 1 TownHall
[20:41:18.775] [Attack] #34, Dead, TH9, 442001 Gold, 402593 Elixir, 860 Dark elixir
[20:41:19.964] Debug: Clearing game grid API cache
[20:41:19.965] Debug: Clearing building API cache
[20:41:19.966] Debug: Clearing deploy API cache
[20:41:19.967] [Attack] This base meets the attack requirements!
[20:41:19.968] [16 Fingers] Attack start
[20:41:19.969] Debug: Scanning troops
[20:41:21.358] [16 Fingers] Deploying tank units
[20:41:21.359] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:41:21.360] [16 Fingers] Deploying attack units
[20:41:21.361] Debug: Selecting Barbarian
[20:41:21.573] Debug: Barbarian is selected
[20:41:30.813] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:41:31.154] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:41:31.156] Debug: [Deploy] Barbarian is deployed now
[20:41:31.157] Debug: Selecting Goblin
[20:41:31.659] Debug: Goblin is selected
[20:41:34.819] Debug: [Deploy] Recounting Goblin; current count is 20
[20:41:35.153] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:41:35.154] Debug: [Deploy] Goblin is deployed now
[20:41:35.155] Debug: Selecting Archer
[20:41:35.646] Debug: Archer is selected
[20:41:41.991] Debug: Sending ADB command: time
[20:41:42.012] Debug: Android load 0m6.38s user 0m43.81s system
[20:41:44.696] Debug: [Deploy] Recounting Archer; current count is 100
[20:41:45.031] Debug: [Deploy] Archer is grey or red; count set to 0
[20:41:45.032] Debug: [Deploy] Archer is deployed now
[20:41:45.033] [16 Fingers] Deploying heal units
[20:41:45.035] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:41:45.036] [16 Fingers] Deploying wallbreak units
[20:41:45.037] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:41:45.038] [16 Fingers] Deploying heroes
[20:41:45.039] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:41:45.040] [16 Fingers] Deploy done
[20:41:45.040] Debug: Watching heroes to activate abilities:
[20:41:45.042] Debug: FinalizeAttack() 0 fibers pending
[20:41:45.044] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:42:10.943] Debug: [AR] Compacting done, 204.2MB -> 204.2MB
[20:42:12.014] Debug: Sending ADB command: time
[20:42:12.036] Debug: Android load 0m6.38s user 0m43.82s system
[20:42:42.038] Debug: Sending ADB command: time
[20:42:42.059] Debug: Android load 0m6.38s user 0m43.82s system
[20:42:43.114] [Attack] No resource change, ending battle in 5.3 seconds
[20:42:44.761] [Attack] No resource change, ending battle in 3.6 seconds
[20:42:46.295] [Attack] No resource change, ending battle in 2.1 seconds
[20:42:47.834] [Attack] No resource change, ending battle in 0.5 seconds
[20:42:48.633] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[20:42:48.635] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:42:48.637] Debug: Surrender 1
[20:42:48.638] Debug: Surrender 2
[20:42:48.639] Debug: Surrender 3
[20:42:49.273] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:42:49.557] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:42:50.335] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:42:50.420] [Attack] Waiting for end of battle...
[20:42:51.830] [Stats] Loot results from attack: 259,621 gold, 257,663 elixir, 235
dark elixir, 6 trophies
[20:42:52.134] [Attack] Returning home...
[20:42:53.268] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:42:53.435] Debug: Waiting for clouds to disappear, state is Unknown
[20:42:53.537] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:42:53.679] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:42:53.783] Debug: State is now: WhiteClouds
[20:42:55.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:42:56.016] Debug: State is now: Unknown
[20:42:56.320] Debug: Clouds are gone, state is Ingame
[20:42:56.324] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:42:56.330] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 173, 194, 200, tolerance: 70
[20:42:56.332] Debug: Zooming out
[20:42:56.793] Debug: Moving camera to top left corner
[20:42:57.116] Debug: Zoomed out
[20:42:57.117] Debug: Figuring out whether we won or lost
[20:42:57.118] Debug: Clearing game grid API cache
[20:42:57.119] Debug: Clearing building API cache
[20:42:57.120] Debug: Clearing deploy API cache
[20:42:57.228] Refreshed trophy count: 1415
[20:42:57.403] [Collect] Starting a collection run
[20:42:57.404] Debug: Ensuring the game is zoomed out
[20:42:57.414] Debug: Zoomed out
[20:42:58.235] [Collect] Collecting Main Base resources
[20:43:00.009] Debug: Looking for a loot cart
[20:43:00.143] Debug: Didn't find a loot cart
[20:43:00.144] [Collect] Total collected: 1 item, 0 loot carts
[20:43:00.480] [Build] Waiting to let other modules work...
[20:43:11.706] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:43:12.061] Debug: Sending ADB command: time
[20:43:12.084] Debug: Android load 0m6.40s user 0m43.90s system
[20:43:12.699] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:43:12.828] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:43:13.722] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:43:13.733] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:43:13.735] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:43:13.737] [Build] Checking if we can attack now...
[20:43:15.398] Debug: Reading numbers in overview
[20:43:15.457] Debug: Read overview numbers (string): 195/220
[20:43:15.459] Debug: Read overview numbers: 195 220 (TroopsCount)
[20:43:15.460] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[20:43:15.671] [Build] Waiting to let other modules work...
[20:43:26.880] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:43:26.891] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:43:26.893] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:43:26.894] [Build] Checking if we can attack now...
[20:43:28.562] Debug: Reading numbers in overview
[20:43:28.587] Debug: Read overview numbers (string): 203/220
[20:43:28.588] Debug: Read overview numbers: 203 220 (TroopsCount)
[20:43:28.590] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[20:43:28.775] [Build] Waiting to let other modules work...
[20:43:39.969] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:43:39.980] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:43:39.982] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:43:39.983] [Build] Checking if we can attack now...
[20:43:41.632] Debug: Reading numbers in overview
[20:43:41.662] Debug: Read overview numbers (string): 210/220
[20:43:41.663] Debug: Read overview numbers: 210 220 (TroopsCount)
[20:43:41.665] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[20:43:41.876] [Build] Waiting to let other modules work...
[20:43:42.086] Debug: Sending ADB command: time
[20:43:42.107] Debug: Android load 0m6.40s user 0m43.90s system
[20:43:53.033] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:43:53.043] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:43:53.045] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:43:53.046] [Build] Checking if we can attack now...
[20:43:54.708] Debug: Reading numbers in overview
[20:43:54.733] Debug: Read overview numbers (string): 217/220
[20:43:54.734] Debug: Read overview numbers: 217 220 (TroopsCount)
[20:43:54.735] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[20:43:54.966] [Build] Waiting to let other modules work...
[20:43:58.845] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:44:06.103] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:44:07.092] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:44:07.102] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:44:07.104] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:44:07.105] [Build] Checking if we can attack now...
[20:44:08.751] Debug: Reading numbers in overview
[20:44:08.780] Debug: Read overview numbers (string): 220/220
[20:44:08.781] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:44:08.783] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:44:09.900] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:44:10.919] Debug: Ensuring the game is zoomed out
[20:44:10.929] Debug: Zoomed out
[20:44:10.940] Debug: Zoomed out
[20:44:10.942] Debug: Starting matchmaking
[20:44:10.943] Debug: StartSerachForMatch 1
[20:44:10.994] Debug: ClickAttack()
[20:44:11.253] Debug: [AR] Compacting done, 163.2MB -> 163.2MB
[20:44:11.359] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:44:11.363] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:44:11.628] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:44:11.864] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:44:11.941] Debug: Starting matchmaking; done
[20:44:11.943] Debug: Waiting for clouds to appear...
[20:44:11.944] Debug: Waiting for clouds to disappear...
[20:44:11.945] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:11.946] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:11.951] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:12.199] Debug: Sending ADB command: time
[20:44:12.221] Debug: Android load 0m6.40s user 0m43.95s system
[20:44:13.374] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:13.376] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:13.378] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:13.798] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:14.077] Debug: Clearing game grid API cache
[20:44:14.079] Debug: Clearing building API cache
[20:44:14.080] Debug: Clearing deploy API cache
[20:44:14.082] Debug: Finding ElixirCollector
[20:44:14.083] Debug: Finding TownHall
[20:44:14.261] Debug: Found 1 TownHall
[20:44:14.263] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:44:14.522] Debug: Found 1 ElixirCollector
[20:44:14.626] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:44:14.628] Debug: Rejected as dead base because level 12 E1 collector found
[20:44:14.629] Debug: Meets requirements failed on dead base check.
[20:44:14.629] Debug: Testing 0 attack methods
[20:44:14.630] Debug: no algorithm is suited to attack here
[20:44:14.631] Debug: Finding TownHall
[20:44:14.670] Debug: Found 1 TownHall
[20:44:14.671] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[20:44:14.673] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[20:44:16.507] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:16.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:17.219] Debug: Waiting for clouds to appear...
[20:44:17.220] Debug: Waiting for clouds to disappear...
[20:44:17.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:17.373] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:18.520] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:18.522] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:18.524] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:19.150] Debug: Clearing game grid API cache
[20:44:19.151] Debug: Clearing building API cache
[20:44:19.152] Debug: Clearing deploy API cache
[20:44:19.153] Debug: Finding ElixirCollector
[20:44:19.154] Debug: Finding TownHall
[20:44:19.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:19.663] Debug: Found 1 TownHall
[20:44:19.664] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:44:19.821] Debug: Found 7 ElixirCollector
[20:44:20.482] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:44:20.484] Debug: Rejected as dead base because level 12 E1 collector found
[20:44:20.485] Debug: Meets requirements failed on dead base check.
[20:44:20.487] Debug: Testing 0 attack methods
[20:44:20.488] Debug: no algorithm is suited to attack here
[20:44:20.489] Debug: Finding TownHall
[20:44:20.524] Debug: Found 1 TownHall
[20:44:20.526] [Attack] #2, Active, TH11, Skipping: This base isn't dead.
[20:44:20.527] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[20:44:21.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:21.772] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:22.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:22.315] Debug: Waiting for clouds to appear...
[20:44:22.317] Debug: Waiting for clouds to disappear...
[20:44:22.318] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:23.118] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:23.305] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:44:23.307] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:23.688] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:23.965] Debug: Clearing game grid API cache
[20:44:23.966] Debug: Clearing building API cache
[20:44:23.968] Debug: Clearing deploy API cache
[20:44:23.969] Debug: Finding ElixirCollector
[20:44:23.970] Debug: Finding TownHall
[20:44:24.303] Debug: Found 1 TownHall
[20:44:24.305] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:44:24.536] Debug: Found 4 ElixirCollector
[20:44:24.838] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:44:24.840] Debug: Regular logic indicates active base
[20:44:24.841] Debug: Meets requirements failed on dead base check.
[20:44:24.842] Debug: Testing 0 attack methods
[20:44:24.843] Debug: no algorithm is suited to attack here
[20:44:24.844] Debug: Finding TownHall
[20:44:24.882] Debug: Found 1 TownHall
[20:44:24.884] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[20:44:24.885] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:44:26.463] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:26.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:27.191] Debug: Waiting for clouds to appear...
[20:44:27.193] Debug: Waiting for clouds to disappear...
[20:44:27.193] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:27.193] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:28.355] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:28.357] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:28.358] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:28.725] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:29.000] Debug: Clearing game grid API cache
[20:44:29.002] Debug: Clearing building API cache
[20:44:29.003] Debug: Clearing deploy API cache
[20:44:29.004] Debug: Finding ElixirCollector
[20:44:29.005] Debug: Finding TownHall
[20:44:29.293] Debug: Found 1 TownHall
[20:44:29.294] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:44:29.405] Debug: Found 6 ElixirCollector
[20:44:29.971] Debug: Elixir collectors: E1=1 E2=4 E3=0 E4=0 E5=0 Avg=1.8
[20:44:29.972] Debug: Regular logic indicates active base
[20:44:29.974] Debug: Meets requirements failed on dead base check.
[20:44:29.975] Debug: Testing 0 attack methods
[20:44:29.976] Debug: no algorithm is suited to attack here
[20:44:29.977] Debug: Finding TownHall
[20:44:30.013] Debug: Found 1 TownHall
[20:44:30.014] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[20:44:30.015] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[20:44:31.483] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:31.487] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:31.761] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:32.200] Debug: Waiting for clouds to appear...
[20:44:32.202] Debug: Waiting for clouds to disappear...
[20:44:32.203] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:33.093] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:44:33.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:33.097] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:33.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:33.758] Debug: Clearing game grid API cache
[20:44:33.760] Debug: Clearing building API cache
[20:44:33.762] Debug: Clearing deploy API cache
[20:44:33.763] Debug: Finding ElixirCollector
[20:44:33.765] Debug: Finding TownHall
[20:44:33.956] Debug: Found 1 TownHall
[20:44:33.958] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:44:34.249] Debug: Found 2 ElixirCollector
[20:44:34.375] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:44:34.376] Debug: Regular logic indicates active base
[20:44:34.377] Debug: Meets requirements failed on dead base check.
[20:44:34.378] Debug: Testing 0 attack methods
[20:44:34.379] Debug: no algorithm is suited to attack here
[20:44:34.380] Debug: Finding TownHall
[20:44:34.416] Debug: Found 1 TownHall
[20:44:34.417] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[20:44:34.418] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:44:36.233] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:36.503] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:36.715] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:36.933] Debug: Waiting for clouds to appear...
[20:44:36.934] Debug: Waiting for clouds to disappear...
[20:44:36.935] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:38.006] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:38.006] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:38.008] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:38.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:38.681] Debug: Clearing game grid API cache
[20:44:38.682] Debug: Clearing building API cache
[20:44:38.683] Debug: Clearing deploy API cache
[20:44:38.685] Debug: Finding ElixirCollector
[20:44:38.686] Debug: Finding TownHall
[20:44:38.855] Debug: Found 1 TownHall
[20:44:38.857] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:44:39.072] Debug: Found 2 ElixirCollector
[20:44:39.288] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:44:39.289] Debug: Rejected as dead base because level 12 E1 collector found
[20:44:39.290] Debug: Meets requirements failed on dead base check.
[20:44:39.292] Debug: Testing 0 attack methods
[20:44:39.293] Debug: no algorithm is suited to attack here
[20:44:39.295] Debug: Finding TownHall
[20:44:39.332] Debug: Found 1 TownHall
[20:44:39.334] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[20:44:39.336] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[20:44:41.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:41.162] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:41.521] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:41.903] Debug: Waiting for clouds to appear...
[20:44:41.904] Debug: Waiting for clouds to disappear...
[20:44:41.906] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:42.223] Debug: Sending ADB command: time
[20:44:42.246] Debug: Android load 0m6.46s user 0m44.27s system
[20:44:42.845] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:44:42.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:42.848] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:43.434] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:43.449] Debug: Clearing game grid API cache
[20:44:43.450] Debug: Clearing building API cache
[20:44:43.452] Debug: Clearing deploy API cache
[20:44:43.453] Debug: Finding ElixirCollector
[20:44:43.454] Debug: Finding TownHall
[20:44:43.799] Debug: Found 1 TownHall
[20:44:43.801] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:44:44.026] Debug: Found 6 ElixirCollector
[20:44:44.562] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:44:44.563] Debug: Regular logic indicates active base
[20:44:44.564] Debug: Meets requirements failed on dead base check.
[20:44:44.566] Debug: Testing 0 attack methods
[20:44:44.567] Debug: no algorithm is suited to attack here
[20:44:44.568] Debug: Finding TownHall
[20:44:44.604] Debug: Found 1 TownHall
[20:44:44.606] [Attack] #7, Active, TH10, Skipping: This base isn't dead.
[20:44:44.607] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[20:44:45.931] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:46.192] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:46.643] Debug: Waiting for clouds to appear...
[20:44:46.645] Debug: Waiting for clouds to disappear...
[20:44:46.646] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:46.647] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:47.821] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:47.823] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:47.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:48.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:48.439] Debug: Clearing game grid API cache
[20:44:48.440] Debug: Clearing building API cache
[20:44:48.441] Debug: Clearing deploy API cache
[20:44:48.442] Debug: Finding ElixirCollector
[20:44:48.443] Debug: Finding TownHall
[20:44:48.536] Debug: Found 1 TownHall
[20:44:48.538] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:44:48.657] Debug: Found 7 ElixirCollector
[20:44:49.312] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:44:49.314] Debug: Rejected as dead base because level 12 E1 collector found
[20:44:49.315] Debug: Meets requirements failed on dead base check.
[20:44:49.316] Debug: Testing 0 attack methods
[20:44:49.317] Debug: no algorithm is suited to attack here
[20:44:49.318] Debug: Finding TownHall
[20:44:49.358] Debug: Found 1 TownHall
[20:44:49.359] [Attack] #8, Active, TH10, Skipping: This base isn't dead.
[20:44:49.361] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:44:50.931] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:50.936] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:51.232] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:51.647] Debug: Waiting for clouds to appear...
[20:44:51.649] Debug: Waiting for clouds to disappear...
[20:44:51.650] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:52.662] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:52.664] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:52.666] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:53.236] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:53.260] Debug: Clearing game grid API cache
[20:44:53.262] Debug: Clearing building API cache
[20:44:53.263] Debug: Clearing deploy API cache
[20:44:53.265] Debug: Finding ElixirCollector
[20:44:53.266] Debug: Finding TownHall
[20:44:53.506] Debug: Found 1 TownHall
[20:44:53.509] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:44:53.625] Debug: Found 6 ElixirCollector
[20:44:54.153] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:44:54.154] Debug: Regular logic indicates active base
[20:44:54.155] Debug: Meets requirements failed on dead base check.
[20:44:54.157] Debug: Testing 0 attack methods
[20:44:54.163] Debug: no algorithm is suited to attack here
[20:44:54.164] Debug: Finding TownHall
[20:44:54.202] Debug: Found 1 TownHall
[20:44:54.204] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[20:44:54.205] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[20:44:55.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:44:56.118] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:44:56.123] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:44:56.414] Debug: Waiting for clouds to appear...
[20:44:56.415] Debug: Waiting for clouds to disappear...
[20:44:56.418] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:44:57.867] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:44:57.869] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:44:57.871] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:44:58.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:44:58.561] Debug: Clearing game grid API cache
[20:44:58.562] Debug: Clearing building API cache
[20:44:58.564] Debug: Clearing deploy API cache
[20:44:58.565] Debug: Finding ElixirCollector
[20:44:58.567] Debug: Finding TownHall
[20:44:58.930] Debug: Found 1 TownHall
[20:44:58.931] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:44:59.197] Debug: Found 5 ElixirCollector
[20:44:59.762] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:44:59.763] Debug: Regular logic indicates active base
[20:44:59.764] Debug: Meets requirements failed on dead base check.
[20:44:59.765] Debug: Testing 0 attack methods
[20:44:59.766] Debug: no algorithm is suited to attack here
[20:44:59.767] Debug: Finding TownHall
[20:44:59.807] Debug: Found 1 TownHall
[20:44:59.809] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[20:44:59.810] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[20:45:01.093] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:01.363] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:01.762] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:01.768] Debug: Waiting for clouds to appear...
[20:45:01.770] Debug: Waiting for clouds to disappear...
[20:45:01.771] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:03.545] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:03.547] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:03.552] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:04.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:04.282] Debug: Clearing game grid API cache
[20:45:04.284] Debug: Clearing building API cache
[20:45:04.285] Debug: Clearing deploy API cache
[20:45:04.286] Debug: Finding ElixirCollector
[20:45:04.287] Debug: Finding TownHall
[20:45:04.415] Debug: Found 1 TownHall
[20:45:04.417] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:45:04.817] Debug: Found 4 ElixirCollector
[20:45:05.053] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:05.054] Debug: Regular logic indicates active base
[20:45:05.055] Debug: Meets requirements failed on dead base check.
[20:45:05.056] Debug: Testing 0 attack methods
[20:45:05.058] Debug: no algorithm is suited to attack here
[20:45:05.059] Debug: Finding TownHall
[20:45:05.098] Debug: Found 1 TownHall
[20:45:05.108] [Attack] #11, Active, TH8, Skipping: This base isn't dead.
[20:45:05.109] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[20:45:06.706] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:06.990] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:06.995] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:07.351] Debug: Waiting for clouds to appear...
[20:45:07.353] Debug: Waiting for clouds to disappear...
[20:45:07.354] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:08.399] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:08.401] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:08.402] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:08.967] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:08.991] Debug: Clearing game grid API cache
[20:45:08.992] Debug: Clearing building API cache
[20:45:08.994] Debug: Clearing deploy API cache
[20:45:08.995] Debug: Finding ElixirCollector
[20:45:08.996] Debug: Finding TownHall
[20:45:09.109] Debug: Found 1 TownHall
[20:45:09.110] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:45:09.321] Debug: Found 6 ElixirCollector
[20:45:09.808] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:45:09.810] Debug: Regular logic indicates active base
[20:45:09.812] Debug: Meets requirements failed on dead base check.
[20:45:09.813] Debug: Testing 0 attack methods
[20:45:09.815] Debug: no algorithm is suited to attack here
[20:45:09.816] Debug: Finding TownHall
[20:45:09.859] Debug: Found 1 TownHall
[20:45:09.860] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[20:45:09.861] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[20:45:11.439] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:11.712] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:12.031] Debug: Waiting for clouds to appear...
[20:45:12.033] Debug: Waiting for clouds to disappear...
[20:45:12.034] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:12.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:12.361] Debug: Sending ADB command: time
[20:45:12.383] Debug: Android load 0m6.50s user 0m44.62s system
[20:45:13.316] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:13.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:13.319] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:13.699] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:13.976] Debug: Clearing game grid API cache
[20:45:13.978] Debug: Clearing building API cache
[20:45:13.979] Debug: Clearing deploy API cache
[20:45:13.980] Debug: Finding ElixirCollector
[20:45:13.981] Debug: Finding TownHall
[20:45:14.094] Debug: Found 1 TownHall
[20:45:14.096] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:45:14.351] Debug: Found 2 ElixirCollector
[20:45:14.473] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:45:14.474] Debug: Regular logic indicates active base
[20:45:14.475] Debug: Meets requirements failed on dead base check.
[20:45:14.476] Debug: Testing 0 attack methods
[20:45:14.477] Debug: no algorithm is suited to attack here
[20:45:14.479] Debug: Finding TownHall
[20:45:14.519] Debug: Found 1 TownHall
[20:45:14.521] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[20:45:14.522] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[20:45:16.484] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:16.490] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:16.806] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:17.197] Debug: Waiting for clouds to appear...
[20:45:17.198] Debug: Waiting for clouds to disappear...
[20:45:17.199] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:18.273] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:18.274] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:18.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:18.851] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:18.877] Debug: Clearing game grid API cache
[20:45:18.878] Debug: Clearing building API cache
[20:45:18.879] Debug: Clearing deploy API cache
[20:45:18.880] Debug: Finding ElixirCollector
[20:45:18.881] Debug: Finding TownHall
[20:45:19.123] Debug: Found 1 TownHall
[20:45:19.125] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:19.348] Debug: Found 5 ElixirCollector
[20:45:19.815] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[20:45:19.816] Debug: Regular logic indicates active base
[20:45:19.817] Debug: Meets requirements failed on dead base check.
[20:45:19.818] Debug: Testing 0 attack methods
[20:45:19.819] Debug: no algorithm is suited to attack here
[20:45:19.820] Debug: Finding TownHall
[20:45:19.859] Debug: Found 1 TownHall
[20:45:19.860] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[20:45:19.861] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[20:45:21.313] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:21.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:21.803] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:22.109] Debug: Waiting for clouds to appear...
[20:45:22.111] Debug: Waiting for clouds to disappear...
[20:45:22.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:23.221] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:23.223] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:23.277] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:23.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:23.903] Debug: Clearing game grid API cache
[20:45:23.904] Debug: Clearing building API cache
[20:45:23.906] Debug: Clearing deploy API cache
[20:45:23.907] Debug: Finding ElixirCollector
[20:45:23.908] Debug: Finding TownHall
[20:45:24.237] Debug: Found 1 TownHall
[20:45:24.239] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:45:24.473] Debug: Found 6 ElixirCollector
[20:45:25.003] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:45:25.004] Debug: Regular logic indicates active base
[20:45:25.005] Debug: Meets requirements failed on dead base check.
[20:45:25.006] Debug: Testing 0 attack methods
[20:45:25.007] Debug: no algorithm is suited to attack here
[20:45:25.008] Debug: Finding TownHall
[20:45:25.046] Debug: Found 1 TownHall
[20:45:25.047] [Attack] #15, Active, TH10, Skipping: This base isn't dead.
[20:45:25.048] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[20:45:26.378] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:26.650] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:26.981] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:27.101] Debug: Waiting for clouds to appear...
[20:45:27.102] Debug: Waiting for clouds to disappear...
[20:45:27.103] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:28.268] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:28.270] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:28.272] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:28.889] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:28.914] Debug: Clearing game grid API cache
[20:45:28.915] Debug: Clearing building API cache
[20:45:28.917] Debug: Clearing deploy API cache
[20:45:28.918] Debug: Finding ElixirCollector
[20:45:28.919] Debug: Finding TownHall
[20:45:29.015] Debug: Found 1 TownHall
[20:45:29.016] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:45:29.135] Debug: Found 7 ElixirCollector
[20:45:29.831] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:45:29.832] Debug: Regular logic indicates active base
[20:45:29.833] Debug: Meets requirements failed on dead base check.
[20:45:29.834] Debug: Testing 0 attack methods
[20:45:29.835] Debug: no algorithm is suited to attack here
[20:45:29.837] Debug: Finding TownHall
[20:45:29.877] Debug: Found 1 TownHall
[20:45:29.878] [Attack] #16, Active, TH10, Skipping: This base isn't dead.
[20:45:29.879] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[20:45:31.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:31.356] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:31.612] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:32.055] Debug: Waiting for clouds to appear...
[20:45:32.057] Debug: Waiting for clouds to disappear...
[20:45:32.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:33.086] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:33.088] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:33.117] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:33.486] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:33.776] Debug: Clearing game grid API cache
[20:45:33.777] Debug: Clearing building API cache
[20:45:33.779] Debug: Clearing deploy API cache
[20:45:33.780] Debug: Finding ElixirCollector
[20:45:33.781] Debug: Finding TownHall
[20:45:34.018] Debug: Found 1 TownHall
[20:45:34.020] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:34.266] Debug: Found 5 ElixirCollector
[20:45:34.731] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[20:45:34.732] Debug: Rejected as dead base because level 12 E1 collector found
[20:45:34.733] Debug: Meets requirements failed on dead base check.
[20:45:34.734] Debug: Testing 0 attack methods
[20:45:34.735] Debug: no algorithm is suited to attack here
[20:45:34.737] Debug: Finding TownHall
[20:45:34.775] Debug: Found 1 TownHall
[20:45:34.777] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[20:45:34.778] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:45:36.238] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:36.512] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:36.643] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:36.969] Debug: Waiting for clouds to appear...
[20:45:36.973] Debug: Waiting for clouds to disappear...
[20:45:36.974] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:38.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:38.181] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:38.183] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:38.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:38.792] Debug: Clearing game grid API cache
[20:45:38.793] Debug: Clearing building API cache
[20:45:38.795] Debug: Clearing deploy API cache
[20:45:38.796] Debug: Finding ElixirCollector
[20:45:38.797] Debug: Finding TownHall
[20:45:38.964] Debug: Found 1 TownHall
[20:45:38.966] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:39.224] Debug: Found 0 ElixirCollector
[20:45:39.226] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:39.227] Debug: Regular logic indicates active base
[20:45:39.228] Debug: Meets requirements failed on dead base check.
[20:45:39.229] Debug: Testing 0 attack methods
[20:45:39.231] Debug: no algorithm is suited to attack here
[20:45:39.232] Debug: Finding TownHall
[20:45:39.273] Debug: Found 1 TownHall
[20:45:39.275] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[20:45:39.277] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[20:45:41.207] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:41.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:41.919] Debug: Waiting for clouds to appear...
[20:45:41.920] Debug: Waiting for clouds to disappear...
[20:45:41.921] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:41.922] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:42.385] Debug: Sending ADB command: time
[20:45:42.407] Debug: Android load 0m6.56s user 0m44.94s system
[20:45:43.217] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:43.396] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:43.397] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:43.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:44.021] Debug: Clearing game grid API cache
[20:45:44.023] Debug: Clearing building API cache
[20:45:44.024] Debug: Clearing deploy API cache
[20:45:44.025] Debug: Finding ElixirCollector
[20:45:44.026] Debug: Finding TownHall
[20:45:44.211] Debug: Found 1 TownHall
[20:45:44.212] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:44.491] Debug: Found 5 ElixirCollector
[20:45:44.968] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:45:44.969] Debug: Regular logic indicates active base
[20:45:44.970] Debug: Meets requirements failed on dead base check.
[20:45:44.971] Debug: Testing 0 attack methods
[20:45:44.972] Debug: no algorithm is suited to attack here
[20:45:44.973] Debug: Finding TownHall
[20:45:45.010] Debug: Found 1 TownHall
[20:45:45.012] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[20:45:45.013] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:45:46.471] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:46.758] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:47.082] Debug: Waiting for clouds to appear...
[20:45:47.083] Debug: Waiting for clouds to disappear...
[20:45:47.084] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:47.094] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:48.269] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:48.271] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:48.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:48.861] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:48.883] Debug: Clearing game grid API cache
[20:45:48.885] Debug: Clearing building API cache
[20:45:48.886] Debug: Clearing deploy API cache
[20:45:48.887] Debug: Finding ElixirCollector
[20:45:48.889] Debug: Finding TownHall
[20:45:49.055] Debug: Found 1 TownHall
[20:45:49.057] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:49.278] Debug: Found 6 ElixirCollector
[20:45:49.700] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:45:49.702] Debug: Regular logic indicates active base
[20:45:49.703] Debug: Meets requirements failed on dead base check.
[20:45:49.704] Debug: Testing 0 attack methods
[20:45:49.705] Debug: no algorithm is suited to attack here
[20:45:49.706] Debug: Finding TownHall
[20:45:49.750] Debug: Found 1 TownHall
[20:45:49.751] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[20:45:49.752] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[20:45:51.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:51.488] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:51.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:51.928] Debug: Waiting for clouds to appear...
[20:45:51.929] Debug: Waiting for clouds to disappear...
[20:45:51.931] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:52.958] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:52.959] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:52.961] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:53.338] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:53.617] Debug: Clearing game grid API cache
[20:45:53.618] Debug: Clearing building API cache
[20:45:53.619] Debug: Clearing deploy API cache
[20:45:53.621] Debug: Finding ElixirCollector
[20:45:53.622] Debug: Finding TownHall
[20:45:53.803] Debug: Found 1 TownHall
[20:45:53.804] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:45:53.984] Debug: Found 6 ElixirCollector
[20:45:54.498] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:45:54.499] Debug: Regular logic indicates active base
[20:45:54.500] Debug: Meets requirements failed on dead base check.
[20:45:54.501] Debug: Testing 0 attack methods
[20:45:54.502] Debug: no algorithm is suited to attack here
[20:45:54.502] Debug: Finding TownHall
[20:45:54.542] Debug: Found 1 TownHall
[20:45:54.543] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[20:45:54.544] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[20:45:56.110] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:45:56.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:45:56.715] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:45:56.826] Debug: Waiting for clouds to appear...
[20:45:56.827] Debug: Waiting for clouds to disappear...
[20:45:56.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:45:58.248] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:45:58.249] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:45:58.251] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:45:58.834] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:45:58.861] Debug: Clearing game grid API cache
[20:45:58.862] Debug: Clearing building API cache
[20:45:58.864] Debug: Clearing deploy API cache
[20:45:58.865] Debug: Finding ElixirCollector
[20:45:58.866] Debug: Finding TownHall
[20:45:59.103] Debug: Found 1 TownHall
[20:45:59.104] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:45:59.223] Debug: Found 7 ElixirCollector
[20:45:59.889] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:45:59.890] Debug: Rejected as dead base because level 12 E1 collector found
[20:45:59.891] Debug: Meets requirements failed on dead base check.
[20:45:59.892] Debug: Testing 0 attack methods
[20:45:59.893] Debug: no algorithm is suited to attack here
[20:45:59.894] Debug: Finding TownHall
[20:45:59.931] Debug: Found 1 TownHall
[20:45:59.933] [Attack] #22, Active, TH10, Skipping: This base isn't dead.
[20:45:59.948] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[20:46:01.353] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:01.729] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:01.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:02.080] Debug: Waiting for clouds to appear...
[20:46:02.082] Debug: Waiting for clouds to disappear...
[20:46:02.083] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:03.017] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:46:03.019] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:03.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:03.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:03.741] Debug: Clearing game grid API cache
[20:46:03.742] Debug: Clearing building API cache
[20:46:03.744] Debug: Clearing deploy API cache
[20:46:03.745] Debug: Finding ElixirCollector
[20:46:03.747] Debug: Finding TownHall
[20:46:03.850] Debug: Found 1 TownHall
[20:46:03.852] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:46:04.261] Debug: Found 0 ElixirCollector
[20:46:04.262] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:04.263] Debug: Regular logic indicates active base
[20:46:04.264] Debug: Meets requirements failed on dead base check.
[20:46:04.264] Debug: Testing 0 attack methods
[20:46:04.265] Debug: no algorithm is suited to attack here
[20:46:04.266] Debug: Finding TownHall
[20:46:04.305] Debug: Found 1 TownHall
[20:46:04.306] [Attack] #23, Active, TH10, Skipping: This base isn't dead.
[20:46:04.307] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[20:46:06.173] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:06.449] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:06.452] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:06.894] Debug: Waiting for clouds to appear...
[20:46:06.895] Debug: Waiting for clouds to disappear...
[20:46:06.897] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:08.221] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:46:08.222] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:08.269] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:08.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:08.881] Debug: Clearing game grid API cache
[20:46:08.882] Debug: Clearing building API cache
[20:46:08.883] Debug: Clearing deploy API cache
[20:46:08.884] Debug: Finding ElixirCollector
[20:46:08.886] Debug: Finding TownHall
[20:46:09.103] Debug: Found 1 TownHall
[20:46:09.104] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:46:09.324] Debug: Found 1 ElixirCollector
[20:46:09.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:09.390] Debug: Regular logic indicates active base
[20:46:09.391] Debug: Meets requirements failed on dead base check.
[20:46:09.392] Debug: Testing 0 attack methods
[20:46:09.394] Debug: no algorithm is suited to attack here
[20:46:09.395] Debug: Finding TownHall
[20:46:09.433] Debug: Found 1 TownHall
[20:46:09.435] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[20:46:09.436] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[20:46:11.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:11.656] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:11.660] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:11.724] Debug: [AR] Compacting done, 171.0MB -> 171.0MB
[20:46:12.130] Debug: Waiting for clouds to appear...
[20:46:12.132] Debug: Waiting for clouds to disappear...
[20:46:12.132] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:12.409] Debug: Sending ADB command: time
[20:46:12.431] Debug: Android load 0m6.60s user 0m45.26s system
[20:46:13.198] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:46:13.200] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:13.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:13.796] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:13.820] Debug: Clearing game grid API cache
[20:46:13.821] Debug: Clearing building API cache
[20:46:13.823] Debug: Clearing deploy API cache
[20:46:13.824] Debug: Finding ElixirCollector
[20:46:13.825] Debug: Finding TownHall
[20:46:13.992] Debug: Found 1 TownHall
[20:46:13.994] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:46:14.213] Debug: Found 6 ElixirCollector
[20:46:14.691] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:46:14.692] Debug: Regular logic indicates active base
[20:46:14.693] Debug: Meets requirements failed on dead base check.
[20:46:14.694] Debug: Testing 0 attack methods
[20:46:14.695] Debug: no algorithm is suited to attack here
[20:46:14.696] Debug: Finding TownHall
[20:46:14.734] Debug: Found 1 TownHall
[20:46:14.736] [Attack] #25, Active, TH9, Skipping: This base isn't dead.
[20:46:14.737] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:46:16.340] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:16.631] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:16.946] Debug: Waiting for clouds to appear...
[20:46:16.948] Debug: Waiting for clouds to disappear...
[20:46:16.949] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:16.951] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:18.360] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:46:18.361] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:18.369] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:18.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:19.025] Debug: Clearing game grid API cache
[20:46:19.027] Debug: Clearing building API cache
[20:46:19.028] Debug: Clearing deploy API cache
[20:46:19.030] Debug: Finding ElixirCollector
[20:46:19.031] Debug: Finding TownHall
[20:46:19.200] Debug: Found 1 TownHall
[20:46:19.201] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:46:19.405] Debug: Found 0 ElixirCollector
[20:46:19.407] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:19.409] Debug: Regular logic indicates active base
[20:46:19.410] Debug: Meets requirements failed on dead base check.
[20:46:19.412] Debug: Testing 0 attack methods
[20:46:19.412] Debug: no algorithm is suited to attack here
[20:46:19.413] Debug: Finding TownHall
[20:46:19.451] Debug: Found 1 TownHall
[20:46:19.453] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[20:46:19.454] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[20:46:21.571] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:21.843] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:22.168] Debug: Waiting for clouds to appear...
[20:46:22.169] Debug: Waiting for clouds to disappear...
[20:46:22.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:22.172] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:23.454] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:46:23.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:23.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:23.883] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:24.122] Debug: Clearing game grid API cache
[20:46:24.123] Debug: Clearing building API cache
[20:46:24.124] Debug: Clearing deploy API cache
[20:46:24.125] Debug: Finding ElixirCollector
[20:46:24.126] Debug: Finding TownHall
[20:46:24.287] Debug: Found 1 TownHall
[20:46:24.289] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:46:24.459] Debug: Found 6 ElixirCollector
[20:46:24.996] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:46:24.998] Debug: Regular logic indicates active base
[20:46:24.999] Debug: Meets requirements failed on dead base check.
[20:46:25.000] Debug: Testing 0 attack methods
[20:46:25.001] Debug: no algorithm is suited to attack here
[20:46:25.002] Debug: Finding TownHall
[20:46:25.040] Debug: Found 1 TownHall
[20:46:25.041] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[20:46:25.042] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:46:26.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:26.933] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:27.258] Debug: Waiting for clouds to appear...
[20:46:27.259] Debug: Waiting for clouds to disappear...
[20:46:27.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:27.377] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:28.407] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:46:28.408] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:28.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:28.978] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:29.127] Debug: Clearing game grid API cache
[20:46:29.128] Debug: Clearing building API cache
[20:46:29.129] Debug: Clearing deploy API cache
[20:46:29.130] Debug: Finding ElixirCollector
[20:46:29.131] Debug: Finding TownHall
[20:46:29.443] Debug: Found 1 TownHall
[20:46:29.444] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:46:29.771] Debug: Found 3 ElixirCollector
[20:46:30.007] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:46:30.008] Debug: Regular logic indicates active base
[20:46:30.009] Debug: Meets requirements failed on dead base check.
[20:46:30.010] Debug: Testing 0 attack methods
[20:46:30.011] Debug: no algorithm is suited to attack here
[20:46:30.012] Debug: Finding TownHall
[20:46:30.050] Debug: Found 1 TownHall
[20:46:30.052] [Attack] #28, Active, TH8, Skipping: This base isn't dead.
[20:46:30.053] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[20:46:31.648] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:46:31.655] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:46:31.981] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:46:32.426] Debug: Waiting for clouds to appear...
[20:46:32.428] Debug: Waiting for clouds to disappear...
[20:46:32.429] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:46:33.194] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:46:33.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:46:33.197] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:46:33.749] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:46:33.897] Debug: Clearing game grid API cache
[20:46:33.899] Debug: Clearing building API cache
[20:46:33.901] Debug: Clearing deploy API cache
[20:46:33.902] Debug: Finding ElixirCollector
[20:46:33.904] Debug: Finding TownHall
[20:46:34.143] Debug: Found 1 TownHall
[20:46:34.145] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:46:34.370] Debug: Found 5 ElixirCollector
[20:46:34.536] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=1 E5=3 Avg=4.4
[20:46:34.537] Debug: Regular logic indicates dead base
[20:46:34.539] Debug: Testing 1 attack methods
[20:46:34.769] Debug: Finding TownHall
[20:46:34.817] Debug: Found 1 TownHall
[20:46:34.906] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[20:46:34.907] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[20:46:34.908] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[20:46:34.909] Debug: Finding TownHall
[20:46:34.950] Debug: Found 1 TownHall
[20:46:34.952] [Attack] #29, Dead, TH9, 441414 Gold, 514412 Elixir, 855 Dark elixir
[20:46:36.133] Debug: Clearing game grid API cache
[20:46:36.134] Debug: Clearing building API cache
[20:46:36.135] Debug: Clearing deploy API cache
[20:46:36.137] [Attack] This base meets the attack requirements!
[20:46:36.138] [16 Fingers] Attack start
[20:46:36.139] Debug: Scanning troops
[20:46:37.582] [16 Fingers] Deploying tank units
[20:46:37.583] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:46:37.584] [16 Fingers] Deploying attack units
[20:46:37.585] Debug: Selecting Barbarian
[20:46:37.810] Debug: Barbarian is selected
[20:46:42.433] Debug: Sending ADB command: time
[20:46:42.456] Debug: Android load 0m6.62s user 0m45.48s system
[20:46:46.997] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:46:47.324] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:46:47.325] Debug: [Deploy] Barbarian is deployed now
[20:46:47.327] Debug: Selecting Goblin
[20:46:47.871] Debug: Goblin selection could not be verified; trying again
[20:46:47.872] Debug: Selecting Goblin
[20:46:48.391] Debug: Goblin is selected
[20:46:51.384] Debug: [Deploy] Recounting Goblin; current count is 20
[20:46:51.705] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:46:51.706] Debug: [Deploy] Goblin is deployed now
[20:46:51.708] Debug: Selecting Archer
[20:46:52.232] Debug: Archer is selected
[20:47:01.541] Debug: [Deploy] Recounting Archer; current count is 100
[20:47:01.958] Debug: [Deploy] Archer is grey or red; count set to 0
[20:47:01.959] Debug: [Deploy] Archer is deployed now
[20:47:01.961] [16 Fingers] Deploying heal units
[20:47:01.962] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:47:01.963] [16 Fingers] Deploying wallbreak units
[20:47:01.965] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:47:01.973] [16 Fingers] Deploying heroes
[20:47:01.975] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:47:01.976] [16 Fingers] Deploy done
[20:47:01.976] Debug: Watching heroes to activate abilities:
[20:47:01.978] Debug: FinalizeAttack() 0 fibers pending
[20:47:01.980] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:47:12.458] Debug: Sending ADB command: time
[20:47:12.501] Debug: Android load 0m6.62s user 0m45.49s system
[20:47:42.504] Debug: Sending ADB command: time
[20:47:42.608] Debug: Android load 0m6.62s user 0m45.49s system
[20:47:46.907] [Attack] No resource change, ending battle in 5.5 seconds
[20:47:48.474] [Attack] No resource change, ending battle in 3.9 seconds
[20:47:50.025] [Attack] No resource change, ending battle in 2.4 seconds
[20:47:51.626] [Attack] No resource change, ending battle in 0.8 seconds
[20:47:52.413] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[20:47:52.414] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:47:52.416] Debug: Surrender 1
[20:47:52.417] Debug: Surrender 2
[20:47:52.419] Debug: Surrender 3
[20:47:53.103] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:47:53.386] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:47:54.193] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:47:54.294] [Attack] Waiting for end of battle...
[20:47:55.690] [Stats] Loot results from attack: 145,395 gold, 270,128 elixir, 225
dark elixir, -28 trophies
[20:47:55.891] [Attack] Returning home...
[20:47:57.073] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:47:57.287] Debug: Waiting for clouds to disappear, state is Unknown
[20:47:57.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:47:57.567] Debug: State is now: WhiteClouds
[20:47:57.573] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:48:00.721] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:48:01.615] Debug: State is now: Unknown
[20:48:02.037] Debug: Warning: checking game status took: 1318ms (restarting state
timers)
[20:48:02.046] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:48:02.846] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:48:02.974] Debug: Clouds are gone, state is Ingame
[20:48:02.989] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 153, 180, 188, tolerance: 70
[20:48:02.990] Debug: Zooming out
[20:48:03.297] Refreshed trophy count: 1387
[20:48:03.567] Debug: Moving camera to top left corner
[20:48:03.899] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 153, 180, 188, tolerance: 70
[20:48:03.901] Debug: Zooming out
[20:48:04.282] Debug: Moving camera to top left corner
[20:48:04.610] Debug: Zoomed out
[20:48:04.611] Debug: Figuring out whether we won or lost
[20:48:04.612] Debug: Clearing game grid API cache
[20:48:04.613] Debug: Clearing building API cache
[20:48:04.614] Debug: Clearing deploy API cache
[20:48:04.840] [Collect] Starting a collection run
[20:48:04.842] Debug: Ensuring the game is zoomed out
[20:48:04.854] Debug: Zoomed out
[20:48:05.772] [Collect] Collecting Main Base resources
[20:48:09.641] Debug: Looking for a loot cart
[20:48:09.797] Debug: Didn't find a loot cart
[20:48:09.799] [Collect] Total collected: 3 items, 0 loot carts
[20:48:10.112] [Build] Waiting to let other modules work...
[20:48:11.788] Debug: [AR] Compacting done, 173.0MB -> 173.0MB
[20:48:12.610] Debug: Sending ADB command: time
[20:48:12.674] Debug: Android load 0m6.68s user 0m45.77s system
[20:48:21.331] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:48:22.371] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:48:22.493] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:48:23.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:48:23.506] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:48:23.508] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:48:23.510] [Build] Checking if we can attack now...
[20:48:25.164] Debug: Reading numbers in overview
[20:48:25.203] Debug: Read overview numbers (string): 177/220
[20:48:25.205] Debug: Read overview numbers: 177 220 (TroopsCount)
[20:48:25.207] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[20:48:25.340] [Build] Waiting to let other modules work...
[20:48:36.484] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:48:36.496] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:48:36.499] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:48:36.504] [Build] Checking if we can attack now...
[20:48:38.602] Debug: Reading numbers in overview
[20:48:38.662] Debug: Read overview numbers (string): 185/220
[20:48:38.664] Debug: Read overview numbers: 185 220 (TroopsCount)
[20:48:38.666] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[20:48:38.888] [Build] Waiting to let other modules work...
[20:48:42.676] Debug: Sending ADB command: time
[20:48:42.698] Debug: Android load 0m6.68s user 0m45.77s system
[20:48:50.031] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:48:50.044] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:48:50.046] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:48:50.047] [Build] Checking if we can attack now...
[20:48:51.757] Debug: Reading numbers in overview
[20:48:51.804] Debug: Read overview numbers (string): 193/220
[20:48:51.806] Debug: Read overview numbers: 193 220 (TroopsCount)
[20:48:51.808] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[20:48:52.029] [Build] Waiting to let other modules work...
[20:48:59.830] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:49:03.211] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:49:04.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:49:04.276] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:49:04.278] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:49:04.279] [Build] Checking if we can attack now...
[20:49:05.969] Debug: Reading numbers in overview
[20:49:06.006] Debug: Read overview numbers (string): 202/220
[20:49:06.007] Debug: Read overview numbers: 202 220 (TroopsCount)
[20:49:06.008] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[20:49:06.113] [Build] Waiting to let other modules work...
[20:49:12.700] Debug: Sending ADB command: time
[20:49:12.723] Debug: Android load 0m6.68s user 0m45.77s system
[20:49:17.273] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:49:17.286] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:49:17.288] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:49:17.290] [Build] Checking if we can attack now...
[20:49:18.953] Debug: Reading numbers in overview
[20:49:18.990] Debug: Read overview numbers (string): 209/220
[20:49:18.992] Debug: Read overview numbers: 209 220 (TroopsCount)
[20:49:18.993] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[20:49:19.097] [Build] Waiting to let other modules work...
[20:49:30.299] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:49:30.310] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:49:30.312] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:49:30.313] [Build] Checking if we can attack now...
[20:49:31.955] Debug: Reading numbers in overview
[20:49:31.993] Debug: Read overview numbers (string): 216/220
[20:49:31.994] Debug: Read overview numbers: 216 220 (TroopsCount)
[20:49:31.995] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[20:49:32.220] [Build] Waiting to let other modules work...
[20:49:42.725] Debug: Sending ADB command: time
[20:49:42.746] Debug: Android load 0m6.68s user 0m45.77s system
[20:49:43.494] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:49:43.510] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:49:43.512] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:49:43.514] [Build] Checking if we can attack now...
[20:49:45.636] Debug: Reading numbers in overview
[20:49:45.670] Debug: Read overview numbers (string): 220/220
[20:49:45.672] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:49:45.673] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:49:46.760] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:49:47.918] Debug: Ensuring the game is zoomed out
[20:49:47.929] Debug: Zoomed out
[20:49:47.940] Debug: Zoomed out
[20:49:47.942] Debug: Starting matchmaking
[20:49:47.943] Debug: StartSerachForMatch 1
[20:49:48.005] Debug: ClickAttack()
[20:49:48.545] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:49:48.550] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:49:48.881] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:49:49.104] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:49:49.223] Debug: Starting matchmaking; done
[20:49:49.224] Debug: Waiting for clouds to appear...
[20:49:49.226] Debug: Waiting for clouds to disappear...
[20:49:49.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:49:49.227] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:49:49.998] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:49:51.706] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:49:51.708] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:49:51.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:52.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:52.476] Debug: Clearing game grid API cache
[20:49:52.478] Debug: Clearing building API cache
[20:49:52.480] Debug: Clearing deploy API cache
[20:49:52.482] Debug: Finding ElixirCollector
[20:49:52.483] Debug: Finding TownHall
[20:49:52.707] Debug: Found 1 TownHall
[20:49:52.709] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:49:52.913] Debug: Found 6 ElixirCollector
[20:49:53.603] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:49:53.605] Debug: Rejected as dead base because level 12 E1 collector found
[20:49:53.607] Debug: Meets requirements failed on dead base check.
[20:49:53.608] Debug: Testing 0 attack methods
[20:49:53.609] Debug: no algorithm is suited to attack here
[20:49:53.610] Debug: Finding TownHall
[20:49:53.658] Debug: Found 1 TownHall
[20:49:53.659] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[20:49:53.661] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[20:49:55.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:49:55.217] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:49:55.679] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:49:55.698] Debug: Waiting for clouds to appear...
[20:49:55.705] Debug: Waiting for clouds to disappear...
[20:49:55.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:49:56.995] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:49:56.996] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:49:57.032] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:49:57.396] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:49:57.668] Debug: Clearing game grid API cache
[20:49:57.669] Debug: Clearing building API cache
[20:49:57.670] Debug: Clearing deploy API cache
[20:49:57.672] Debug: Finding ElixirCollector
[20:49:57.673] Debug: Finding TownHall
[20:49:58.690] Debug: Found 1 TownHall
[20:49:58.692] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:49:58.920] Debug: Found 0 ElixirCollector
[20:49:58.922] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:49:58.924] Debug: Regular logic indicates active base
[20:49:58.925] Debug: Meets requirements failed on dead base check.
[20:49:58.926] Debug: Testing 0 attack methods
[20:49:58.927] Debug: no algorithm is suited to attack here
[20:49:58.928] Debug: Finding TownHall
[20:49:58.966] Debug: Found 1 TownHall
[20:49:58.968] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[20:49:58.968] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[20:50:00.178] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:00.534] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:00.772] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:00.907] Debug: Waiting for clouds to appear...
[20:50:00.908] Debug: Waiting for clouds to disappear...
[20:50:00.910] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:02.259] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:02.261] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:02.271] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:02.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:03.062] Debug: Clearing game grid API cache
[20:50:03.063] Debug: Clearing building API cache
[20:50:03.065] Debug: Clearing deploy API cache
[20:50:03.066] Debug: Finding ElixirCollector
[20:50:03.068] Debug: Finding TownHall
[20:50:03.325] Debug: Found 1 TownHall
[20:50:03.327] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:03.482] Debug: Found 6 ElixirCollector
[20:50:04.074] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:50:04.076] Debug: Regular logic indicates active base
[20:50:04.077] Debug: Meets requirements failed on dead base check.
[20:50:04.078] Debug: Testing 0 attack methods
[20:50:04.079] Debug: no algorithm is suited to attack here
[20:50:04.081] Debug: Finding TownHall
[20:50:04.118] Debug: Found 1 TownHall
[20:50:04.119] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[20:50:04.121] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[20:50:05.589] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:05.868] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:06.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:06.439] Debug: Waiting for clouds to appear...
[20:50:06.440] Debug: Waiting for clouds to disappear...
[20:50:06.441] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:07.493] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:07.494] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:07.496] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:08.076] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:08.105] Debug: Clearing game grid API cache
[20:50:08.106] Debug: Clearing building API cache
[20:50:08.107] Debug: Clearing deploy API cache
[20:50:08.108] Debug: Finding ElixirCollector
[20:50:08.110] Debug: Finding TownHall
[20:50:08.462] Debug: Found 1 TownHall
[20:50:08.463] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:50:08.731] Debug: Found 5 ElixirCollector
[20:50:09.087] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:50:09.088] Debug: Regular logic indicates active base
[20:50:09.089] Debug: Meets requirements failed on dead base check.
[20:50:09.090] Debug: Testing 0 attack methods
[20:50:09.091] Debug: no algorithm is suited to attack here
[20:50:09.092] Debug: Finding TownHall
[20:50:09.130] Debug: Found 1 TownHall
[20:50:09.131] [Attack] #4, Active, TH10, Skipping: This base isn't dead.
[20:50:09.133] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[20:50:10.584] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:10.589] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:10.910] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:11.311] Debug: Waiting for clouds to appear...
[20:50:11.313] Debug: Waiting for clouds to disappear...
[20:50:11.314] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:12.225] Debug: [AR] Compacting done, 170.2MB -> 170.2MB
[20:50:12.362] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:12.363] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:12.365] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:12.748] Debug: Sending ADB command: time
[20:50:12.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:12.770] Debug: Android load 0m6.73s user 0m46.10s system
[20:50:13.042] Debug: Clearing game grid API cache
[20:50:13.044] Debug: Clearing building API cache
[20:50:13.045] Debug: Clearing deploy API cache
[20:50:13.047] Debug: Finding ElixirCollector
[20:50:13.049] Debug: Finding TownHall
[20:50:13.377] Debug: Found 1 TownHall
[20:50:13.379] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:50:13.555] Debug: Found 6 ElixirCollector
[20:50:14.185] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:50:14.187] Debug: Rejected as dead base because level 12 E1 collector found
[20:50:14.188] Debug: Meets requirements failed on dead base check.
[20:50:14.190] Debug: Testing 0 attack methods
[20:50:14.191] Debug: no algorithm is suited to attack here
[20:50:14.192] Debug: Finding TownHall
[20:50:14.236] Debug: Found 1 TownHall
[20:50:14.237] [Attack] #5, Active, TH8, Skipping: This base isn't dead.
[20:50:14.238] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[20:50:15.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:15.836] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:15.839] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:16.282] Debug: Waiting for clouds to appear...
[20:50:16.283] Debug: Waiting for clouds to disappear...
[20:50:16.284] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:17.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:17.375] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:17.377] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:17.801] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:18.048] Debug: Clearing game grid API cache
[20:50:18.049] Debug: Clearing building API cache
[20:50:18.051] Debug: Clearing deploy API cache
[20:50:18.052] Debug: Finding ElixirCollector
[20:50:18.054] Debug: Finding TownHall
[20:50:18.157] Debug: Found 1 TownHall
[20:50:18.158] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:50:18.368] Debug: Found 0 ElixirCollector
[20:50:18.369] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:50:18.371] Debug: Regular logic indicates active base
[20:50:18.372] Debug: Meets requirements failed on dead base check.
[20:50:18.378] Debug: Testing 0 attack methods
[20:50:18.379] Debug: no algorithm is suited to attack here
[20:50:18.381] Debug: Finding TownHall
[20:50:18.422] Debug: Found 1 TownHall
[20:50:18.423] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[20:50:18.424] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[20:50:20.498] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:20.766] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:21.091] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:21.202] Debug: Waiting for clouds to appear...
[20:50:21.204] Debug: Waiting for clouds to disappear...
[20:50:21.205] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:22.397] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:22.575] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:22.576] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:22.798] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:23.199] Debug: Clearing game grid API cache
[20:50:23.201] Debug: Clearing building API cache
[20:50:23.202] Debug: Clearing deploy API cache
[20:50:23.203] Debug: Finding ElixirCollector
[20:50:23.204] Debug: Finding TownHall
[20:50:23.509] Debug: Found 1 TownHall
[20:50:23.511] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:23.630] Debug: Found 6 ElixirCollector
[20:50:24.214] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:50:24.215] Debug: Rejected as dead base because level 12 E1 collector found
[20:50:24.216] Debug: Meets requirements failed on dead base check.
[20:50:24.218] Debug: Testing 0 attack methods
[20:50:24.219] Debug: no algorithm is suited to attack here
[20:50:24.220] Debug: Finding TownHall
[20:50:24.259] Debug: Found 1 TownHall
[20:50:24.261] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[20:50:24.262] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[20:50:25.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:25.982] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:26.324] Debug: Waiting for clouds to appear...
[20:50:26.325] Debug: Waiting for clouds to disappear...
[20:50:26.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:26.329] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:27.485] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:27.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:27.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:28.071] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:28.221] Debug: Clearing game grid API cache
[20:50:28.223] Debug: Clearing building API cache
[20:50:28.224] Debug: Clearing deploy API cache
[20:50:28.226] Debug: Finding ElixirCollector
[20:50:28.227] Debug: Finding TownHall
[20:50:28.415] Debug: Found 1 TownHall
[20:50:28.417] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:28.641] Debug: Found 3 ElixirCollector
[20:50:28.887] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:50:28.888] Debug: Regular logic indicates active base
[20:50:28.890] Debug: Meets requirements failed on dead base check.
[20:50:28.891] Debug: Testing 0 attack methods
[20:50:28.892] Debug: no algorithm is suited to attack here
[20:50:28.893] Debug: Finding TownHall
[20:50:28.931] Debug: Found 1 TownHall
[20:50:28.933] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[20:50:28.934] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[20:50:30.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:30.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:31.039] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:31.258] Debug: Waiting for clouds to appear...
[20:50:31.260] Debug: Waiting for clouds to disappear...
[20:50:31.261] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:32.321] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:32.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:32.325] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:32.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:32.926] Debug: Clearing game grid API cache
[20:50:32.927] Debug: Clearing building API cache
[20:50:32.928] Debug: Clearing deploy API cache
[20:50:32.929] Debug: Finding ElixirCollector
[20:50:32.931] Debug: Finding TownHall
[20:50:33.272] Debug: Found 1 TownHall
[20:50:33.274] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:50:33.398] Debug: Found 7 ElixirCollector
[20:50:33.984] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[20:50:33.986] Debug: Regular logic indicates active base
[20:50:33.987] Debug: Meets requirements failed on dead base check.
[20:50:33.989] Debug: Testing 0 attack methods
[20:50:33.990] Debug: no algorithm is suited to attack here
[20:50:33.991] Debug: Finding TownHall
[20:50:34.031] Debug: Found 1 TownHall
[20:50:34.033] [Attack] #9, Active, TH10, Skipping: This base isn't dead.
[20:50:34.034] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[20:50:35.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:35.670] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:35.988] Debug: Waiting for clouds to appear...
[20:50:35.990] Debug: Waiting for clouds to disappear...
[20:50:35.991] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:35.993] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:37.185] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:37.186] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:37.190] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:37.571] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:37.845] Debug: Clearing game grid API cache
[20:50:37.846] Debug: Clearing building API cache
[20:50:37.847] Debug: Clearing deploy API cache
[20:50:37.848] Debug: Finding ElixirCollector
[20:50:37.848] Debug: Finding TownHall
[20:50:38.073] Debug: Found 1 TownHall
[20:50:38.074] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:38.308] Debug: Found 5 ElixirCollector
[20:50:38.773] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:50:38.773] Debug: Regular logic indicates active base
[20:50:38.774] Debug: Meets requirements failed on dead base check.
[20:50:38.776] Debug: Testing 0 attack methods
[20:50:38.777] Debug: no algorithm is suited to attack here
[20:50:38.779] Debug: Finding TownHall
[20:50:38.817] Debug: Found 1 TownHall
[20:50:38.818] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[20:50:38.819] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[20:50:40.263] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:40.268] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:40.749] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:41.032] Debug: Waiting for clouds to appear...
[20:50:41.034] Debug: Waiting for clouds to disappear...
[20:50:41.035] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:41.986] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:50:41.988] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:41.990] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:42.386] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:42.656] Debug: Clearing game grid API cache
[20:50:42.657] Debug: Clearing building API cache
[20:50:42.658] Debug: Clearing deploy API cache
[20:50:42.660] Debug: Finding ElixirCollector
[20:50:42.661] Debug: Finding TownHall
[20:50:42.814] Debug: Sending ADB command: time
[20:50:42.828] Debug: Found 1 TownHall
[20:50:42.830] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:42.837] Debug: Android load 0m6.80s user 0m46.40s system
[20:50:43.004] Debug: Found 6 ElixirCollector
[20:50:43.485] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:50:43.486] Debug: Regular logic indicates active base
[20:50:43.486] Debug: Meets requirements failed on dead base check.
[20:50:43.487] Debug: Testing 0 attack methods
[20:50:43.488] Debug: no algorithm is suited to attack here
[20:50:43.489] Debug: Finding TownHall
[20:50:43.528] Debug: Found 1 TownHall
[20:50:43.530] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[20:50:43.544] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[20:50:45.150] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:45.418] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:45.421] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:45.922] Debug: Waiting for clouds to appear...
[20:50:45.924] Debug: Waiting for clouds to disappear...
[20:50:45.925] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:46.851] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:50:46.852] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:46.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:47.441] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:47.464] Debug: Clearing game grid API cache
[20:50:47.465] Debug: Clearing building API cache
[20:50:47.466] Debug: Clearing deploy API cache
[20:50:47.468] Debug: Finding ElixirCollector
[20:50:47.469] Debug: Finding TownHall
[20:50:47.639] Debug: Found 1 TownHall
[20:50:47.641] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:47.777] Debug: Found 6 ElixirCollector
[20:50:48.324] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:50:48.325] Debug: Regular logic indicates active base
[20:50:48.325] Debug: Meets requirements failed on dead base check.
[20:50:48.327] Debug: Testing 0 attack methods
[20:50:48.328] Debug: no algorithm is suited to attack here
[20:50:48.330] Debug: Finding TownHall
[20:50:48.368] Debug: Found 1 TownHall
[20:50:48.370] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[20:50:48.372] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:50:49.958] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:50.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:50.670] Debug: Waiting for clouds to appear...
[20:50:50.672] Debug: Waiting for clouds to disappear...
[20:50:50.673] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:50.673] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:51.712] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:51.714] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:51.716] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:52.285] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:52.439] Debug: Clearing game grid API cache
[20:50:52.440] Debug: Clearing building API cache
[20:50:52.441] Debug: Clearing deploy API cache
[20:50:52.442] Debug: Finding ElixirCollector
[20:50:52.444] Debug: Finding TownHall
[20:50:52.741] Debug: Found 1 TownHall
[20:50:52.742] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:50:53.078] Debug: Found 0 ElixirCollector
[20:50:53.079] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:50:53.080] Debug: Regular logic indicates active base
[20:50:53.081] Debug: Meets requirements failed on dead base check.
[20:50:53.082] Debug: Testing 0 attack methods
[20:50:53.083] Debug: no algorithm is suited to attack here
[20:50:53.084] Debug: Finding TownHall
[20:50:53.121] Debug: Found 1 TownHall
[20:50:53.123] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[20:50:53.125] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[20:50:54.990] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:50:54.995] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:50:55.294] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:50:55.691] Debug: Waiting for clouds to appear...
[20:50:55.693] Debug: Waiting for clouds to disappear...
[20:50:55.694] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:50:56.756] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:50:56.758] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:50:56.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:50:57.164] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:50:57.424] Debug: Clearing game grid API cache
[20:50:57.426] Debug: Clearing building API cache
[20:50:57.428] Debug: Clearing deploy API cache
[20:50:57.430] Debug: Finding ElixirCollector
[20:50:57.431] Debug: Finding TownHall
[20:50:57.663] Debug: Found 1 TownHall
[20:50:57.664] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:50:57.869] Debug: Found 0 ElixirCollector
[20:50:57.870] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:50:57.872] Debug: Regular logic indicates active base
[20:50:57.873] Debug: Meets requirements failed on dead base check.
[20:50:57.875] Debug: Testing 0 attack methods
[20:50:57.876] Debug: no algorithm is suited to attack here
[20:50:57.877] Debug: Finding TownHall
[20:50:57.918] Debug: Found 1 TownHall
[20:50:57.926] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[20:50:57.928] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[20:50:59.864] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:00.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:00.277] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:00.674] Debug: Waiting for clouds to appear...
[20:51:00.675] Debug: Waiting for clouds to disappear...
[20:51:00.677] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:51:02.251] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:51:02.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:51:02.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:02.765] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:02.960] Debug: Clearing game grid API cache
[20:51:02.962] Debug: Clearing building API cache
[20:51:02.963] Debug: Clearing deploy API cache
[20:51:02.965] Debug: Finding ElixirCollector
[20:51:02.967] Debug: Finding TownHall
[20:51:03.207] Debug: Found 1 TownHall
[20:51:03.209] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:51:03.446] Debug: Found 0 ElixirCollector
[20:51:03.448] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:51:03.449] Debug: Regular logic indicates active base
[20:51:03.450] Debug: Meets requirements failed on dead base check.
[20:51:03.451] Debug: Testing 0 attack methods
[20:51:03.452] Debug: no algorithm is suited to attack here
[20:51:03.453] Debug: Finding TownHall
[20:51:03.492] Debug: Found 1 TownHall
[20:51:03.494] [Attack] #15, Active, TH8, Skipping: This base isn't dead.
[20:51:03.495] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[20:51:05.441] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:05.612] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:05.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:06.250] Debug: Waiting for clouds to appear...
[20:51:06.251] Debug: Waiting for clouds to disappear...
[20:51:06.253] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:51:07.100] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:51:07.102] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:51:07.103] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:07.530] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:07.816] Debug: Clearing game grid API cache
[20:51:07.818] Debug: Clearing building API cache
[20:51:07.820] Debug: Clearing deploy API cache
[20:51:07.821] Debug: Finding ElixirCollector
[20:51:07.822] Debug: Finding TownHall
[20:51:08.066] Debug: Found 1 TownHall
[20:51:08.067] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:51:08.293] Debug: Found 0 ElixirCollector
[20:51:08.295] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:51:08.296] Debug: Regular logic indicates active base
[20:51:08.297] Debug: Meets requirements failed on dead base check.
[20:51:08.298] Debug: Testing 0 attack methods
[20:51:08.299] Debug: no algorithm is suited to attack here
[20:51:08.300] Debug: Finding TownHall
[20:51:08.342] Debug: Found 1 TownHall
[20:51:08.344] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[20:51:08.345] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[20:51:10.317] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:10.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:10.809] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:11.136] Debug: Waiting for clouds to appear...
[20:51:11.138] Debug: Waiting for clouds to disappear...
[20:51:11.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:51:12.213] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:51:12.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:51:12.217] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:12.651] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:12.839] Debug: Sending ADB command: time
[20:51:12.860] Debug: Android load 0m6.84s user 0m46.76s system
[20:51:12.930] Debug: Clearing game grid API cache
[20:51:12.932] Debug: Clearing building API cache
[20:51:12.933] Debug: Clearing deploy API cache
[20:51:12.935] Debug: Finding ElixirCollector
[20:51:12.936] Debug: Finding TownHall
[20:51:13.192] Debug: Found 1 TownHall
[20:51:13.193] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:51:13.597] Debug: Found 0 ElixirCollector
[20:51:13.599] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:51:13.600] Debug: Regular logic indicates active base
[20:51:13.601] Debug: Meets requirements failed on dead base check.
[20:51:13.602] Debug: Testing 0 attack methods
[20:51:13.603] Debug: no algorithm is suited to attack here
[20:51:13.604] Debug: Finding TownHall
[20:51:13.644] Debug: Found 1 TownHall
[20:51:13.646] [Attack] #17, Active, TH8, Skipping: This base isn't dead.
[20:51:13.648] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[20:51:15.359] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:15.628] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:16.077] Debug: Waiting for clouds to appear...
[20:51:16.078] Debug: Waiting for clouds to disappear...
[20:51:16.079] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:51:16.080] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:17.369] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:51:17.370] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:51:17.372] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:17.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:18.110] Debug: Clearing game grid API cache
[20:51:18.111] Debug: Clearing building API cache
[20:51:18.113] Debug: Clearing deploy API cache
[20:51:18.115] Debug: Finding ElixirCollector
[20:51:18.115] Debug: Finding TownHall
[20:51:18.361] Debug: Found 1 TownHall
[20:51:18.363] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:51:18.580] Debug: Found 5 ElixirCollector
[20:51:18.976] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:51:18.977] Debug: Regular logic indicates active base
[20:51:18.978] Debug: Meets requirements failed on dead base check.
[20:51:18.979] Debug: Testing 0 attack methods
[20:51:18.980] Debug: no algorithm is suited to attack here
[20:51:18.981] Debug: Finding TownHall
[20:51:19.020] Debug: Found 1 TownHall
[20:51:19.022] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[20:51:19.023] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:51:20.608] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:20.614] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:20.918] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:21.326] Debug: Waiting for clouds to appear...
[20:51:21.327] Debug: Waiting for clouds to disappear...
[20:51:21.329] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:51:22.599] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:51:22.602] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:51:22.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:23.257] Debug: Clearing game grid API cache
[20:51:23.259] Debug: Clearing building API cache
[20:51:23.261] Debug: Clearing deploy API cache
[20:51:23.262] Debug: Finding ElixirCollector
[20:51:23.264] Debug: Finding TownHall
[20:51:23.261] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:23.467] Debug: Found 1 TownHall
[20:51:23.469] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:51:23.682] Debug: Found 0 ElixirCollector
[20:51:23.684] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:51:23.685] Debug: Regular logic indicates active base
[20:51:23.686] Debug: Meets requirements failed on dead base check.
[20:51:23.687] Debug: Testing 0 attack methods
[20:51:23.689] Debug: no algorithm is suited to attack here
[20:51:23.690] Debug: Finding TownHall
[20:51:23.729] Debug: Found 1 TownHall
[20:51:23.738] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[20:51:23.740] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[20:51:25.562] [Pause] Core got paused
[20:51:39.097] [Pause] Core got unpaused
[20:51:39.157] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:39.160] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:39.414] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:39.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:39.909] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:40.008] [Attack] Could not click the 'next' button. Returning to base.
[20:51:42.863] Debug: Sending ADB command: time
[20:51:42.886] Debug: Android load 0m6.87s user 0m46.89s system
[20:51:43.011] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:45.010] Timeout trying to close dialogs/get back Ingame
[20:51:45.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:46.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:51:46.616] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:51:46.895] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:51:47.388] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:51:48.353] [Collect] Starting a collection run
[20:51:48.355] Debug: Ensuring the game is zoomed out
[20:51:48.356] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[20:51:49.680] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:51:50.288] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:51:50.908] Debug: Zoomed out
[20:51:51.813] [Collect] Collecting Main Base resources
[20:51:53.738] Debug: Looking for a loot cart
[20:51:53.891] Debug: Didn't find a loot cart
[20:51:53.892] [Collect] Total collected: 1 item, 0 loot carts
[20:51:54.107] [Build] Waiting to let other modules work...
[20:52:05.302] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:52:06.366] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:52:06.378] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:52:06.380] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:52:06.382] [Build] Checking if we can attack now...
[20:52:08.016] Debug: Reading numbers in overview
[20:52:08.056] Debug: Read overview numbers (string): 220/220
[20:52:08.057] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:52:08.059] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:52:09.069] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:52:10.623] Debug: Ensuring the game is zoomed out
[20:52:10.634] Debug: Zoomed out
[20:52:10.644] Debug: Zoomed out
[20:52:10.646] Debug: Starting matchmaking
[20:52:10.647] Debug: StartSerachForMatch 1
[20:52:10.707] Debug: ClickAttack()
[20:52:11.081] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:52:11.090] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:52:11.383] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:52:11.594] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:52:11.702] Debug: Starting matchmaking; done
[20:52:11.704] Debug: Waiting for clouds to appear...
[20:52:11.706] Debug: Waiting for clouds to disappear...
[20:52:11.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:52:11.707] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:11.714] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:52:12.664] Debug: [AR] Compacting done, 179.1MB -> 179.1MB
[20:52:12.888] Debug: Sending ADB command: time
[20:52:12.910] Debug: Android load 0m6.90s user 0m47.06s system
[20:52:13.279] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:52:13.281] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:52:13.282] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:13.880] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:52:13.903] Debug: Clearing game grid API cache
[20:52:13.905] Debug: Clearing building API cache
[20:52:13.907] Debug: Clearing deploy API cache
[20:52:13.908] Debug: Finding ElixirCollector
[20:52:13.909] Debug: Finding TownHall
[20:52:14.103] Debug: Found 1 TownHall
[20:52:14.105] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:52:14.358] Debug: Found 6 ElixirCollector
[20:52:15.271] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:52:15.273] Debug: Rejected as dead base because level 12 E1 collector found
[20:52:15.274] Debug: Meets requirements failed on dead base check.
[20:52:15.276] Debug: Testing 0 attack methods
[20:52:15.277] Debug: no algorithm is suited to attack here
[20:52:15.279] Debug: Finding TownHall
[20:52:15.331] Debug: Found 1 TownHall
[20:52:15.333] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[20:52:15.334] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[20:52:16.528] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:52:16.899] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:17.052] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:52:17.167] Debug: Waiting for clouds to appear...
[20:52:17.169] Debug: Waiting for clouds to disappear...
[20:52:17.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:52:18.651] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:52:18.652] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:52:18.661] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:19.253] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:52:19.289] Debug: Clearing game grid API cache
[20:52:19.291] Debug: Clearing building API cache
[20:52:19.292] Debug: Clearing deploy API cache
[20:52:19.294] Debug: Finding ElixirCollector
[20:52:19.295] Debug: Finding TownHall
[20:52:19.580] Debug: Found 1 TownHall
[20:52:19.582] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:52:19.837] Debug: Found 0 ElixirCollector
[20:52:19.838] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:52:19.840] Debug: Regular logic indicates active base
[20:52:19.841] Debug: Meets requirements failed on dead base check.
[20:52:19.842] Debug: Testing 0 attack methods
[20:52:19.842] Debug: no algorithm is suited to attack here
[20:52:19.844] Debug: Finding TownHall
[20:52:19.884] Debug: Found 1 TownHall
[20:52:19.886] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[20:52:19.887] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[20:52:21.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:52:22.087] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:22.355] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:52:22.481] Debug: Waiting for clouds to appear...
[20:52:22.482] Debug: Waiting for clouds to disappear...
[20:52:22.484] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:52:22.962] Debug: Warning: checking game status took: 608ms (restarting state
timers)
[20:52:24.014] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:52:24.016] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:52:24.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:24.508] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:52:24.792] Debug: Clearing game grid API cache
[20:52:24.793] Debug: Clearing building API cache
[20:52:24.795] Debug: Clearing deploy API cache
[20:52:24.796] Debug: Finding ElixirCollector
[20:52:24.797] Debug: Finding TownHall
[20:52:24.929] Debug: Found 1 TownHall
[20:52:24.931] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:52:25.240] Debug: Found 0 ElixirCollector
[20:52:25.242] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:52:25.243] Debug: Regular logic indicates active base
[20:52:25.245] Debug: Meets requirements failed on dead base check.
[20:52:25.247] Debug: Testing 0 attack methods
[20:52:25.249] Debug: no algorithm is suited to attack here
[20:52:25.250] Debug: Finding TownHall
[20:52:25.299] Debug: Found 1 TownHall
[20:52:25.301] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[20:52:25.302] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[20:52:27.365] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:52:27.637] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:52:28.055] Debug: Waiting for clouds to appear...
[20:52:28.056] Debug: Waiting for clouds to disappear...
[20:52:28.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:52:28.164] Debug: Warning: checking game status took: 527ms (restarting state
timers)
[20:52:28.178] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:29.986] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:52:29.988] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:52:29.990] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:30.500] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:52:30.659] Debug: Clearing game grid API cache
[20:52:30.661] Debug: Clearing building API cache
[20:52:30.663] Debug: Clearing deploy API cache
[20:52:30.664] Debug: Finding ElixirCollector
[20:52:30.665] Debug: Finding TownHall
[20:52:30.971] Debug: Found 1 TownHall
[20:52:30.973] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:52:31.125] Debug: Found 6 ElixirCollector
[20:52:31.937] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:52:31.939] Debug: Rejected as dead base because level 12 E1 collector found
[20:52:31.940] Debug: Meets requirements failed on dead base check.
[20:52:31.942] Debug: Testing 0 attack methods
[20:52:31.943] Debug: no algorithm is suited to attack here
[20:52:31.945] Debug: Finding TownHall
[20:52:31.999] Debug: Found 1 TownHall
[20:52:32.001] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[20:52:32.003] Debug: Waiting 657 ms until we can click the next button (user
setting 2 s)
[20:52:33.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:52:33.467] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:52:33.802] Debug: Waiting for clouds to appear...
[20:52:33.803] Debug: Waiting for clouds to disappear...
[20:52:33.804] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:52:33.806] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:52:35.107] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:52:35.313] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:52:35.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:52:35.538] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:52:35.939] Debug: Clearing game grid API cache
[20:52:35.940] Debug: Clearing building API cache
[20:52:35.943] Debug: Clearing deploy API cache
[20:52:35.944] Debug: Finding ElixirCollector
[20:52:35.945] Debug: Finding TownHall
[20:52:36.125] Debug: Found 1 TownHall
[20:52:36.126] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:52:36.247] Debug: Found 6 ElixirCollector
[20:52:36.479] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=2 E5=3
Avg=4.33333333333333
[20:52:36.480] Debug: Regular logic indicates dead base
[20:52:36.482] Debug: Testing 1 attack methods
[20:52:36.696] Debug: Finding TownHall
[20:52:36.736] Debug: Found 1 TownHall
[20:52:36.804] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[20:52:36.805] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[20:52:36.806] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[20:52:36.807] Debug: Finding TownHall
[20:52:36.854] Debug: Found 1 TownHall
[20:52:36.856] [Attack] #5, Dead, TH9, 300153 Gold, 439785 Elixir, 812 Dark elixir
[20:52:38.042] Debug: Clearing game grid API cache
[20:52:38.044] Debug: Clearing building API cache
[20:52:38.045] Debug: Clearing deploy API cache
[20:52:38.047] [Attack] This base meets the attack requirements!
[20:52:38.048] [16 Fingers] Attack start
[20:52:38.049] Debug: Scanning troops
[20:52:39.872] [16 Fingers] Deploying tank units
[20:52:39.873] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:52:39.874] [16 Fingers] Deploying attack units
[20:52:39.875] Debug: Selecting Barbarian
[20:52:40.092] Debug: Barbarian is selected
[20:52:42.912] Debug: Sending ADB command: time
[20:52:42.954] Debug: Android load 0m6.96s user 0m47.42s system
[20:52:49.958] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:52:50.688] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[20:52:50.696] Debug: [Deploy] Recounting Barbarian done; new count set to 21
[20:52:50.697] Debug: [Deploy] Barbarian is deployed now
[20:52:54.037] Debug: [Deploy] Recounting Barbarian; current count is 21
[20:52:54.389] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:52:54.390] Debug: Selecting Goblin
[20:52:54.931] Debug: Goblin is selected
[20:52:58.112] Debug: [Deploy] Recounting Goblin; current count is 20
[20:52:58.490] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:52:58.491] Debug: [Deploy] Goblin is deployed now
[20:52:58.493] Debug: Selecting Archer
[20:52:59.011] Debug: Archer is selected
[20:53:09.124] Debug: [Deploy] Recounting Archer; current count is 100
[20:53:09.939] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[20:53:09.947] Debug: [Deploy] Recounting Archer done; new count set to 21
[20:53:09.948] Debug: [Deploy] Archer is deployed now
[20:53:12.955] Debug: Sending ADB command: time
[20:53:12.998] Debug: Android load 0m6.96s user 0m47.43s system
[20:53:13.334] Debug: [Deploy] Recounting Archer; current count is 21
[20:53:13.765] Debug: [Deploy] Archer is grey or red; count set to 0
[20:53:13.766] [16 Fingers] Deploying heal units
[20:53:13.768] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:53:13.769] [16 Fingers] Deploying wallbreak units
[20:53:13.770] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:53:13.772] [16 Fingers] Deploying heroes
[20:53:13.774] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:53:13.775] [16 Fingers] Deploy done
[20:53:13.775] Debug: Watching heroes to activate abilities:
[20:53:13.777] Debug: FinalizeAttack() 0 fibers pending
[20:53:13.780] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[20:53:43.000] Debug: Sending ADB command: time
[20:53:43.022] Debug: Android load 0m6.96s user 0m47.43s system
[20:54:11.017] [Attack] No resource change, ending battle in 5.9 seconds
[20:54:12.514] [Attack] No resource change, ending battle in 4.4 seconds
[20:54:12.687] Debug: [AR] Compacting done, 201.6MB -> 201.6MB
[20:54:13.023] Debug: Sending ADB command: time
[20:54:13.045] Debug: Android load 0m6.96s user 0m47.43s system
[20:54:14.075] [Attack] No resource change, ending battle in 2.8 seconds
[20:54:15.679] [Attack] No resource change, ending battle in 1.2 seconds
[20:54:17.268] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[20:54:17.269] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[20:54:17.270] Debug: Surrender 1
[20:54:17.271] Debug: Surrender 2
[20:54:17.272] Debug: Surrender 3
[20:54:17.929] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:54:18.233] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:54:19.017] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[20:54:19.103] [Attack] Waiting for end of battle...
[20:54:20.618] [Stats] Loot results from attack: 6 gold, 149,367 elixir, 810 dark
elixir, 6 trophies
[20:54:20.911] [Attack] Returning home...
[20:54:22.073] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[20:54:22.255] Debug: Waiting for clouds to disappear, state is Unknown
[20:54:22.374] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:54:22.377] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:54:22.634] Debug: State is now: WhiteClouds
[20:54:25.181] Debug: State is now: Unknown
[20:54:25.184] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:54:25.572] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:54:25.756] Refreshed trophy count: 1393
[20:54:25.968] Debug: Clouds are gone, state is Ingame
[20:54:25.979] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 86, 133, 149, tolerance: 70
[20:54:25.980] Debug: Zooming out
[20:54:26.252] Debug: Warning: checking game status took: 681ms (restarting state
timers)
[20:54:26.259] Debug: [GameState]: 'Unknown' -> 'Ingame'
[20:54:26.358] Debug: Moving camera to top left corner
[20:54:26.685] Debug: Zoomed out
[20:54:26.687] Debug: Figuring out whether we won or lost
[20:54:26.688] Debug: Clearing game grid API cache
[20:54:26.689] Debug: Clearing building API cache
[20:54:26.690] Debug: Clearing deploy API cache
[20:54:26.904] [Build] Waiting to let other modules work...
[20:54:28.862] Debug: [GameState]: 'Ingame' -> 'Unknown'
[20:54:28.867] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:54:29.422] Debug: Warning: checking game status took: 555ms (restarting state
timers)
[20:54:29.429] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
[20:54:29.624] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
[20:54:29.710] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
[20:54:29.942] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
[20:54:30.229] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
[20:54:37.624] [QuickTrain] Traveling to Main Base
[20:54:38.805] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
[20:54:39.202] Debug: Ensuring the game is zoomed out
[20:54:39.213] Debug: Zoomed out
[20:54:40.257] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:54:41.245] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:54:41.335] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[20:54:42.282] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:54:42.293] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:54:42.294] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:42.296] [Build] Checking if we can attack now...
[20:54:43.047] Debug: Sending ADB command: time
[20:54:43.069] Debug: Android load 0m6.99s user 0m47.74s system
[20:54:44.009] Debug: Reading numbers in overview
[20:54:44.076] Debug: Read overview numbers (string): 195/220
[20:54:44.077] Debug: Read overview numbers: 195 220 (TroopsCount)
[20:54:44.078] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[20:54:44.300] [Build] Waiting to let other modules work...
[20:54:48.431] [Collect] Starting a collection run
[20:54:48.433] Debug: Ensuring the game is zoomed out
[20:54:48.434] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[20:54:49.124] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:54:50.164] Debug: Zoomed out
[20:54:51.067] [Collect] Collecting Main Base resources
[20:54:53.383] Debug: Looking for a loot cart
[20:54:53.527] Debug: Didn't find a loot cart
[20:54:53.529] [Collect] Total collected: 1 item, 0 loot carts
[20:54:55.416] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:54:56.419] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:54:56.430] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:54:56.432] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:54:56.433] [Build] Checking if we can attack now...
[20:54:58.109] Debug: Reading numbers in overview
[20:54:58.152] Debug: Read overview numbers (string): 204/220
[20:54:58.153] Debug: Read overview numbers: 204 220 (TroopsCount)
[20:54:58.154] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[20:54:58.370] [Build] Waiting to let other modules work...
[20:55:00.947] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:55:09.932] Debug: [GameState]: 'Ingame' -> 'Dialog'
[20:55:10.946] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:55:10.957] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:55:10.959] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:10.960] [Build] Checking if we can attack now...
[20:55:12.610] Debug: Reading numbers in overview
[20:55:12.638] Debug: Read overview numbers (string): 212/220
[20:55:12.640] Debug: Read overview numbers: 212 220 (TroopsCount)
[20:55:12.641] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[20:55:12.863] [Build] Waiting to let other modules work...
[20:55:13.071] Debug: Sending ADB command: time
[20:55:13.093] Debug: Android load 0m6.99s user 0m47.75s system
[20:55:24.036] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:55:24.048] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:55:24.050] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:24.052] [Build] Checking if we can attack now...
[20:55:25.717] Debug: Reading numbers in overview
[20:55:25.747] Debug: Read overview numbers (string): 219/220
[20:55:25.749] Debug: Read overview numbers: 219 220 (TroopsCount)
[20:55:25.750] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[20:55:25.968] [Build] Waiting to let other modules work...
[20:55:37.156] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[20:55:37.166] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[20:55:37.167] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[20:55:37.169] [Build] Checking if we can attack now...
[20:55:38.803] Debug: Reading numbers in overview
[20:55:38.836] Debug: Read overview numbers (string): 220/220
[20:55:38.837] Debug: Read overview numbers: 220 220 (TroopsCount)
[20:55:38.839] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[20:55:39.854] Debug: [GameState]: 'Dialog' -> 'Ingame'
[20:55:41.341] Debug: Ensuring the game is zoomed out
[20:55:41.350] Debug: Zoomed out
[20:55:41.361] Debug: Zoomed out
[20:55:41.362] Debug: Starting matchmaking
[20:55:41.363] Debug: StartSerachForMatch 1
[20:55:41.457] Debug: ClickAttack()
[20:55:41.845] Debug: StartSearchForMatch: Clicking 'Find a match'
[20:55:41.848] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[20:55:42.166] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[20:55:42.376] Debug: [GameState]: 'Dialog' -> 'Unknown'
[20:55:42.489] Debug: Starting matchmaking; done
[20:55:42.491] Debug: Waiting for clouds to appear...
[20:55:42.493] Debug: Waiting for clouds to disappear...
[20:55:42.494] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:55:42.494] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:55:42.616] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:55:43.095] Debug: Sending ADB command: time
[20:55:43.157] Debug: Android load 0m7.00s user 0m47.82s system
[20:55:44.284] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:55:44.285] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:55:44.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:55:44.699] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:55:44.980] Debug: Clearing game grid API cache
[20:55:44.982] Debug: Clearing building API cache
[20:55:44.983] Debug: Clearing deploy API cache
[20:55:44.984] Debug: Finding ElixirCollector
[20:55:44.985] Debug: Finding TownHall
[20:55:45.249] Debug: Found 1 TownHall
[20:55:45.251] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:55:45.392] Debug: Found 6 ElixirCollector
[20:55:46.060] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:55:46.061] Debug: Regular logic indicates active base
[20:55:46.062] Debug: Meets requirements failed on dead base check.
[20:55:46.064] Debug: Testing 0 attack methods
[20:55:46.065] Debug: no algorithm is suited to attack here
[20:55:46.066] Debug: Finding TownHall
[20:55:46.108] Debug: Found 1 TownHall
[20:55:46.110] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[20:55:46.111] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[20:55:47.439] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:55:47.730] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:55:47.836] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:55:48.059] Debug: Waiting for clouds to appear...
[20:55:48.061] Debug: Waiting for clouds to disappear...
[20:55:48.062] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:55:49.364] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:55:49.366] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:55:49.369] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:55:49.979] Debug: Clearing game grid API cache
[20:55:49.980] Debug: Clearing building API cache
[20:55:49.982] Debug: Clearing deploy API cache
[20:55:49.983] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:55:49.983] Debug: Finding ElixirCollector
[20:55:49.986] Debug: Finding TownHall
[20:55:50.115] Debug: Found 1 TownHall
[20:55:50.117] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:55:50.504] Debug: Found 1 ElixirCollector
[20:55:50.614] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:55:50.615] Debug: Regular logic indicates active base
[20:55:50.617] Debug: Meets requirements failed on dead base check.
[20:55:50.618] Debug: Testing 0 attack methods
[20:55:50.619] Debug: no algorithm is suited to attack here
[20:55:50.621] Debug: Finding TownHall
[20:55:50.665] Debug: Found 1 TownHall
[20:55:50.666] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[20:55:50.667] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[20:55:52.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:55:52.805] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:55:52.957] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:55:53.131] Debug: Waiting for clouds to appear...
[20:55:53.132] Debug: Waiting for clouds to disappear...
[20:55:53.133] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:55:55.155] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:55:55.157] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:55:55.159] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:55:55.629] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:55:55.905] Debug: Clearing game grid API cache
[20:55:55.907] Debug: Clearing building API cache
[20:55:55.908] Debug: Clearing deploy API cache
[20:55:55.910] Debug: Finding ElixirCollector
[20:55:55.911] Debug: Finding TownHall
[20:55:56.489] Debug: Found 1 TownHall
[20:55:56.491] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[20:55:56.914] Debug: Found 6 ElixirCollector
[20:55:57.842] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:55:57.844] Debug: Rejected as dead base because level 12 E1 collector found
[20:55:57.845] Debug: Meets requirements failed on dead base check.
[20:55:57.847] Debug: Testing 0 attack methods
[20:55:57.848] Debug: no algorithm is suited to attack here
[20:55:57.849] Debug: Finding TownHall
[20:55:57.897] Debug: Found 1 TownHall
[20:55:57.899] [Attack] #3, Active, TH11, Skipping: This base isn't dead.
[20:55:58.374] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:55:58.694] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:55:58.699] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:55:59.015] Debug: Waiting for clouds to appear...
[20:55:59.016] Debug: Waiting for clouds to disappear...
[20:55:59.017] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:00.108] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:00.109] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:00.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:00.906] Debug: Clearing game grid API cache
[20:56:00.907] Debug: Clearing building API cache
[20:56:00.909] Debug: Clearing deploy API cache
[20:56:00.911] Debug: Finding ElixirCollector
[20:56:00.912] Debug: Finding TownHall
[20:56:00.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:01.160] Debug: Found 1 TownHall
[20:56:01.162] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:56:01.664] Debug: Found 0 ElixirCollector
[20:56:01.666] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:56:01.668] Debug: Regular logic indicates active base
[20:56:01.669] Debug: Meets requirements failed on dead base check.
[20:56:01.671] Debug: Testing 0 attack methods
[20:56:01.672] Debug: no algorithm is suited to attack here
[20:56:01.674] Debug: Finding TownHall
[20:56:01.722] Debug: Found 1 TownHall
[20:56:01.724] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[20:56:01.726] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[20:56:03.463] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:03.897] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:04.145] Debug: Waiting for clouds to appear...
[20:56:04.147] Debug: Waiting for clouds to disappear...
[20:56:04.149] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:04.150] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:06.197] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:56:06.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:06.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:06.704] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:06.989] Debug: Clearing game grid API cache
[20:56:06.991] Debug: Clearing building API cache
[20:56:06.992] Debug: Clearing deploy API cache
[20:56:06.994] Debug: Finding ElixirCollector
[20:56:06.996] Debug: Finding TownHall
[20:56:07.409] Debug: Found 1 TownHall
[20:56:07.411] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:07.931] Debug: Found 0 ElixirCollector
[20:56:07.932] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:56:07.933] Debug: Regular logic indicates active base
[20:56:07.934] Debug: Meets requirements failed on dead base check.
[20:56:07.935] Debug: Testing 0 attack methods
[20:56:07.937] Debug: no algorithm is suited to attack here
[20:56:07.938] Debug: Finding TownHall
[20:56:07.978] Debug: Found 1 TownHall
[20:56:07.980] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[20:56:07.981] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[20:56:09.452] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:09.624] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:09.919] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:10.082] Debug: Waiting for clouds to appear...
[20:56:10.083] Debug: Waiting for clouds to disappear...
[20:56:10.085] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:11.534] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:11.535] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:11.556] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:11.970] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:12.249] Debug: Clearing game grid API cache
[20:56:12.251] Debug: Clearing building API cache
[20:56:12.253] Debug: Clearing deploy API cache
[20:56:12.254] Debug: Finding ElixirCollector
[20:56:12.256] Debug: Finding TownHall
[20:56:12.440] Debug: Found 1 TownHall
[20:56:12.442] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:12.570] Debug: Found 6 ElixirCollector
[20:56:13.159] Debug: Sending ADB command: time
[20:56:13.202] Debug: Android load 0m7.04s user 0m48.15s system
[20:56:13.320] Debug: [AR] Compacting done, 169.6MB -> 169.6MB
[20:56:13.374] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:56:13.376] Debug: Regular logic indicates active base
[20:56:13.377] Debug: Meets requirements failed on dead base check.
[20:56:13.378] Debug: Testing 0 attack methods
[20:56:13.388] Debug: no algorithm is suited to attack here
[20:56:13.390] Debug: Finding TownHall
[20:56:13.430] Debug: Found 1 TownHall
[20:56:13.431] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[20:56:13.432] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[20:56:14.837] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:14.842] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:15.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:15.547] Debug: Waiting for clouds to appear...
[20:56:15.548] Debug: Waiting for clouds to disappear...
[20:56:15.549] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:16.987] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:16.988] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:17.020] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:17.450] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:17.723] Debug: Clearing game grid API cache
[20:56:17.724] Debug: Clearing building API cache
[20:56:17.726] Debug: Clearing deploy API cache
[20:56:17.727] Debug: Finding ElixirCollector
[20:56:17.728] Debug: Finding TownHall
[20:56:18.014] Debug: Found 1 TownHall
[20:56:18.016] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:56:18.354] Debug: Found 4 ElixirCollector
[20:56:18.791] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:56:18.792] Debug: Regular logic indicates active base
[20:56:18.793] Debug: Meets requirements failed on dead base check.
[20:56:18.794] Debug: Testing 0 attack methods
[20:56:18.795] Debug: no algorithm is suited to attack here
[20:56:18.796] Debug: Finding TownHall
[20:56:18.838] Debug: Found 1 TownHall
[20:56:18.839] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[20:56:18.859] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[20:56:20.299] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:20.304] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:20.927] Debug: Warning: checking game status took: 623ms (restarting state
timers)
[20:56:20.940] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:20.955] Debug: Waiting for clouds to appear...
[20:56:20.956] Debug: Waiting for clouds to disappear...
[20:56:20.958] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:22.596] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:22.597] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:22.599] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:23.129] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:23.283] Debug: Clearing game grid API cache
[20:56:23.284] Debug: Clearing building API cache
[20:56:23.286] Debug: Clearing deploy API cache
[20:56:23.287] Debug: Finding ElixirCollector
[20:56:23.288] Debug: Finding TownHall
[20:56:23.623] Debug: Found 1 TownHall
[20:56:23.625] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:23.943] Debug: Found 6 ElixirCollector
[20:56:24.628] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[20:56:24.630] Debug: Regular logic indicates active base
[20:56:24.631] Debug: Meets requirements failed on dead base check.
[20:56:24.633] Debug: Testing 0 attack methods
[20:56:24.634] Debug: no algorithm is suited to attack here
[20:56:24.635] Debug: Finding TownHall
[20:56:24.705] Debug: Found 1 TownHall
[20:56:24.715] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[20:56:24.717] Debug: Waiting 563 ms until we can click the next button (user
setting 2 s)
[20:56:25.773] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:25.779] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:26.263] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:26.428] Debug: Waiting for clouds to appear...
[20:56:26.429] Debug: Waiting for clouds to disappear...
[20:56:26.430] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:27.928] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:27.929] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:27.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:28.188] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:28.599] Debug: Clearing game grid API cache
[20:56:28.600] Debug: Clearing building API cache
[20:56:28.602] Debug: Clearing deploy API cache
[20:56:28.604] Debug: Finding ElixirCollector
[20:56:28.605] Debug: Finding TownHall
[20:56:28.814] Debug: Found 1 TownHall
[20:56:28.816] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:29.095] Debug: Found 0 ElixirCollector
[20:56:29.097] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:56:29.098] Debug: Regular logic indicates active base
[20:56:29.099] Debug: Meets requirements failed on dead base check.
[20:56:29.100] Debug: Testing 0 attack methods
[20:56:29.102] Debug: no algorithm is suited to attack here
[20:56:29.104] Debug: Finding TownHall
[20:56:29.151] Debug: Found 1 TownHall
[20:56:29.153] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[20:56:29.173] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[20:56:31.064] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:31.255] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:31.572] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:31.678] Debug: Waiting for clouds to appear...
[20:56:31.681] Debug: Waiting for clouds to disappear...
[20:56:31.682] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:32.753] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:32.755] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:32.757] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:33.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:33.481] Debug: Clearing game grid API cache
[20:56:33.483] Debug: Clearing building API cache
[20:56:33.485] Debug: Clearing deploy API cache
[20:56:33.491] Debug: Finding ElixirCollector
[20:56:33.495] Debug: Finding TownHall
[20:56:33.694] Debug: Found 1 TownHall
[20:56:33.696] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:34.144] Debug: Found 3 ElixirCollector
[20:56:34.334] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:56:34.335] Debug: Regular logic indicates active base
[20:56:34.336] Debug: Meets requirements failed on dead base check.
[20:56:34.337] Debug: Testing 0 attack methods
[20:56:34.339] Debug: no algorithm is suited to attack here
[20:56:34.340] Debug: Finding TownHall
[20:56:34.385] Debug: Found 1 TownHall
[20:56:34.387] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[20:56:34.389] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[20:56:35.975] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:36.267] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:36.474] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:36.607] Debug: Waiting for clouds to appear...
[20:56:36.608] Debug: Waiting for clouds to disappear...
[20:56:36.610] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:38.044] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:38.046] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:38.048] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:38.656] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:38.673] Debug: Clearing game grid API cache
[20:56:38.674] Debug: Clearing building API cache
[20:56:38.676] Debug: Clearing deploy API cache
[20:56:38.677] Debug: Finding ElixirCollector
[20:56:38.678] Debug: Finding TownHall
[20:56:38.854] Debug: Found 1 TownHall
[20:56:38.856] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:39.092] Debug: Found 3 ElixirCollector
[20:56:39.390] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:56:39.391] Debug: Regular logic indicates active base
[20:56:39.392] Debug: Meets requirements failed on dead base check.
[20:56:39.393] Debug: Testing 0 attack methods
[20:56:39.394] Debug: no algorithm is suited to attack here
[20:56:39.395] Debug: Finding TownHall
[20:56:39.439] Debug: Found 1 TownHall
[20:56:39.441] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[20:56:39.442] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[20:56:41.172] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:41.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:41.677] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:41.802] Debug: Waiting for clouds to appear...
[20:56:41.803] Debug: Waiting for clouds to disappear...
[20:56:41.804] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:43.160] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:43.162] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:43.163] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:43.204] Debug: Sending ADB command: time
[20:56:43.226] Debug: Android load 0m7.10s user 0m48.59s system
[20:56:43.597] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:43.871] Debug: Clearing game grid API cache
[20:56:43.872] Debug: Clearing building API cache
[20:56:43.873] Debug: Clearing deploy API cache
[20:56:43.874] Debug: Finding ElixirCollector
[20:56:43.875] Debug: Finding TownHall
[20:56:44.069] Debug: Found 1 TownHall
[20:56:44.071] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:44.294] Debug: Found 5 ElixirCollector
[20:56:44.795] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[20:56:44.796] Debug: Regular logic indicates active base
[20:56:44.797] Debug: Meets requirements failed on dead base check.
[20:56:44.799] Debug: Testing 0 attack methods
[20:56:44.800] Debug: no algorithm is suited to attack here
[20:56:44.802] Debug: Finding TownHall
[20:56:44.840] Debug: Found 1 TownHall
[20:56:44.842] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[20:56:44.844] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[20:56:46.316] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:46.604] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:46.835] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:47.154] Debug: Waiting for clouds to appear...
[20:56:47.155] Debug: Waiting for clouds to disappear...
[20:56:47.157] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:48.100] Debug: [Attack] It took 00:00min until we got offered a new opponent
[20:56:48.101] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:48.103] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:48.701] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:48.729] Debug: Clearing game grid API cache
[20:56:48.731] Debug: Clearing building API cache
[20:56:48.732] Debug: Clearing deploy API cache
[20:56:48.734] Debug: Finding ElixirCollector
[20:56:48.735] Debug: Finding TownHall
[20:56:49.010] Debug: Found 1 TownHall
[20:56:49.012] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:56:49.244] Debug: Found 0 ElixirCollector
[20:56:49.245] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:56:49.247] Debug: Regular logic indicates active base
[20:56:49.248] Debug: Meets requirements failed on dead base check.
[20:56:49.249] Debug: Testing 0 attack methods
[20:56:49.250] Debug: no algorithm is suited to attack here
[20:56:49.252] Debug: Finding TownHall
[20:56:49.297] Debug: Found 1 TownHall
[20:56:49.299] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[20:56:49.300] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[20:56:51.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:51.308] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:51.807] Debug: Waiting for clouds to appear...
[20:56:51.808] Debug: Waiting for clouds to disappear...
[20:56:51.810] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:51.972] Debug: Warning: checking game status took: 666ms (restarting state
timers)
[20:56:51.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:53.395] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:53.396] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:53.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:53.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:54.144] Debug: Clearing game grid API cache
[20:56:54.145] Debug: Clearing building API cache
[20:56:54.147] Debug: Clearing deploy API cache
[20:56:54.148] Debug: Finding ElixirCollector
[20:56:54.149] Debug: Finding TownHall
[20:56:54.502] Debug: Found 1 TownHall
[20:56:54.504] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:56:54.705] Debug: Found 6 ElixirCollector
[20:56:55.195] Debug: Elixir collectors: E1=0 E2=2 E3=4 E4=0 E5=0
Avg=2.66666666666667
[20:56:55.196] Debug: Regular logic indicates dead base
[20:56:55.198] Debug: Testing 1 attack methods
[20:56:55.498] Debug: Gold doesn't meet requirements: 219405 < 300000
[20:56:55.499] Debug: Elixir doesn't meet requirements: 196268 < 300000
[20:56:55.501] Debug: Dark elixir doesn't meet requirements: 460 < 550
[20:56:55.502] Debug: Meets all requirements failed on resource check.
[20:56:55.504] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:56:55.505] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:56:55.507] Debug: no algorithm is suited to attack here
[20:56:55.508] Debug: Finding TownHall
[20:56:55.553] Debug: Found 1 TownHall
[20:56:55.556] [Attack] #14, Dead, TH9, 219405 Gold, 196268 Elixir, 460 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:56:55.558] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[20:56:56.855] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:56:56.985] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:56:57.509] Debug: Waiting for clouds to appear...
[20:56:57.510] Debug: Waiting for clouds to disappear...
[20:56:57.512] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:56:57.650] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:56:58.198] Debug: Warning: checking game status took: 548ms (restarting state
timers)
[20:56:59.246] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:56:59.247] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:56:59.249] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:56:59.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:56:59.941] Debug: Clearing game grid API cache
[20:56:59.942] Debug: Clearing building API cache
[20:56:59.943] Debug: Clearing deploy API cache
[20:56:59.944] Debug: Finding ElixirCollector
[20:56:59.946] Debug: Finding TownHall
[20:57:00.143] Debug: Found 1 TownHall
[20:57:00.144] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:00.363] Debug: Found 6 ElixirCollector
[20:57:01.309] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:57:01.621] Debug: Regular logic indicates active base
[20:57:01.622] Debug: Meets requirements failed on dead base check.
[20:57:01.624] Debug: Testing 0 attack methods
[20:57:01.625] Debug: no algorithm is suited to attack here
[20:57:01.627] Debug: Finding TownHall
[20:57:01.680] Debug: Found 1 TownHall
[20:57:01.683] [Attack] #15, Active, TH9, Skipping: This base isn't dead.
[20:57:01.684] Debug: Waiting 250 ms until we can click the next button (user
setting 2 s)
[20:57:02.483] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:02.841] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:02.984] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:03.101] Debug: Waiting for clouds to appear...
[20:57:03.103] Debug: Waiting for clouds to disappear...
[20:57:03.104] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:03.573] Debug: Warning: checking game status took: 590ms (restarting state
timers)
[20:57:04.976] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:04.977] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:04.979] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:05.382] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:05.656] Debug: Clearing game grid API cache
[20:57:05.657] Debug: Clearing building API cache
[20:57:05.658] Debug: Clearing deploy API cache
[20:57:05.660] Debug: Finding ElixirCollector
[20:57:05.661] Debug: Finding TownHall
[20:57:05.856] Debug: Found 1 TownHall
[20:57:05.858] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:06.053] Debug: Found 6 ElixirCollector
[20:57:06.970] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:57:06.972] Debug: Rejected as dead base because level 12 E1 collector found
[20:57:06.973] Debug: Meets requirements failed on dead base check.
[20:57:06.975] Debug: Testing 0 attack methods
[20:57:06.977] Debug: no algorithm is suited to attack here
[20:57:06.979] Debug: Finding TownHall
[20:57:07.028] Debug: Found 1 TownHall
[20:57:07.030] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[20:57:07.031] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[20:57:08.125] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:08.329] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:08.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:08.808] Debug: Waiting for clouds to appear...
[20:57:08.809] Debug: Waiting for clouds to disappear...
[20:57:08.810] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:10.248] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:10.249] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:10.259] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:10.685] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:10.972] Debug: Clearing game grid API cache
[20:57:10.973] Debug: Clearing building API cache
[20:57:10.975] Debug: Clearing deploy API cache
[20:57:10.976] Debug: Finding ElixirCollector
[20:57:10.977] Debug: Finding TownHall
[20:57:11.265] Debug: Found 1 TownHall
[20:57:11.267] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:57:11.551] Debug: Found 1 ElixirCollector
[20:57:11.610] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:57:11.612] Debug: Regular logic indicates dead base
[20:57:11.613] Debug: Testing 1 attack methods
[20:57:11.790] Debug: Gold doesn't meet requirements: 163333 < 300000
[20:57:11.791] Debug: Elixir doesn't meet requirements: 63755 < 300000
[20:57:11.792] Debug: Dark elixir doesn't meet requirements: 398 < 550
[20:57:11.794] Debug: Meets all requirements failed on resource check.
[20:57:11.795] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:57:11.797] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:57:11.798] Debug: no algorithm is suited to attack here
[20:57:11.799] Debug: Finding TownHall
[20:57:11.858] Debug: Found 1 TownHall
[20:57:11.859] [Attack] #17, Dead, TH8, 163333 Gold, 63755 Elixir, 398 Dark elixir,
Skipping: All of the loot requirements weren't met.
[20:57:11.861] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[20:57:13.229] Debug: Sending ADB command: time
[20:57:13.251] Debug: Android load 0m7.15s user 0m49.03s system
[20:57:13.487] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:13.781] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:13.786] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:14.135] Debug: Waiting for clouds to appear...
[20:57:14.136] Debug: Waiting for clouds to disappear...
[20:57:14.138] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:15.483] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:15.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:15.486] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:15.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:16.185] Debug: Clearing game grid API cache
[20:57:16.187] Debug: Clearing building API cache
[20:57:16.188] Debug: Clearing deploy API cache
[20:57:16.190] Debug: Finding ElixirCollector
[20:57:16.192] Debug: Finding TownHall
[20:57:16.472] Debug: Found 1 TownHall
[20:57:16.474] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:16.691] Debug: Found 6 ElixirCollector
[20:57:17.370] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:57:17.371] Debug: Rejected as dead base because level 12 E1 collector found
[20:57:17.373] Debug: Meets requirements failed on dead base check.
[20:57:17.374] Debug: Testing 0 attack methods
[20:57:17.374] Debug: no algorithm is suited to attack here
[20:57:17.376] Debug: Finding TownHall
[20:57:17.425] Debug: Found 1 TownHall
[20:57:17.427] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[20:57:17.428] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[20:57:18.639] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:18.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:19.039] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:19.259] Debug: Waiting for clouds to appear...
[20:57:19.260] Debug: Waiting for clouds to disappear...
[20:57:19.261] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:20.689] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:20.690] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:20.692] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:21.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:21.366] Debug: Clearing game grid API cache
[20:57:21.368] Debug: Clearing building API cache
[20:57:21.369] Debug: Clearing deploy API cache
[20:57:21.370] Debug: Finding ElixirCollector
[20:57:21.372] Debug: Finding TownHall
[20:57:21.559] Debug: Found 1 TownHall
[20:57:21.561] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:21.798] Debug: Found 0 ElixirCollector
[20:57:21.800] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:57:21.802] Debug: Regular logic indicates active base
[20:57:21.803] Debug: Meets requirements failed on dead base check.
[20:57:21.804] Debug: Testing 0 attack methods
[20:57:21.805] Debug: no algorithm is suited to attack here
[20:57:21.806] Debug: Finding TownHall
[20:57:21.849] Debug: Found 1 TownHall
[20:57:21.851] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[20:57:21.852] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[20:57:23.828] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:24.150] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:24.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:24.494] Debug: Waiting for clouds to appear...
[20:57:24.496] Debug: Waiting for clouds to disappear...
[20:57:24.497] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:25.154] Debug: Warning: checking game status took: 792ms (restarting state
timers)
[20:57:26.727] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:57:26.728] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:26.730] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:26.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:27.441] Debug: Clearing game grid API cache
[20:57:27.443] Debug: Clearing building API cache
[20:57:27.444] Debug: Clearing deploy API cache
[20:57:27.446] Debug: Finding ElixirCollector
[20:57:27.447] Debug: Finding TownHall
[20:57:27.660] Debug: Found 1 TownHall
[20:57:27.661] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:27.808] Debug: Found 6 ElixirCollector
[20:57:28.450] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[20:57:28.451] Debug: Regular logic indicates active base
[20:57:28.453] Debug: Meets requirements failed on dead base check.
[20:57:28.454] Debug: Testing 0 attack methods
[20:57:28.457] Debug: no algorithm is suited to attack here
[20:57:28.460] Debug: Finding TownHall
[20:57:28.528] Debug: Found 1 TownHall
[20:57:28.530] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[20:57:28.532] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[20:57:29.932] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:30.258] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:30.596] Debug: Waiting for clouds to appear...
[20:57:30.597] Debug: Waiting for clouds to disappear...
[20:57:30.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:30.651] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:31.160] Debug: Warning: checking game status took: 510ms (restarting state
timers)
[20:57:32.169] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:32.170] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:32.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:32.575] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:32.850] Debug: Clearing game grid API cache
[20:57:32.851] Debug: Clearing building API cache
[20:57:32.852] Debug: Clearing deploy API cache
[20:57:32.853] Debug: Finding ElixirCollector
[20:57:32.854] Debug: Finding TownHall
[20:57:33.132] Debug: Found 1 TownHall
[20:57:33.134] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:57:33.306] Debug: Found 6 ElixirCollector
[20:57:33.681] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:57:33.683] Debug: Regular logic indicates active base
[20:57:33.684] Debug: Meets requirements failed on dead base check.
[20:57:33.685] Debug: Testing 0 attack methods
[20:57:33.693] Debug: no algorithm is suited to attack here
[20:57:33.694] Debug: Finding TownHall
[20:57:33.736] Debug: Found 1 TownHall
[20:57:33.738] [Attack] #21, Active, TH8, Skipping: This base isn't dead.
[20:57:33.739] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[20:57:35.326] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:35.617] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:35.964] Debug: Waiting for clouds to appear...
[20:57:35.966] Debug: Waiting for clouds to disappear...
[20:57:35.968] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:36.117] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:37.806] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:37.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:37.822] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:38.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:38.487] Debug: Clearing game grid API cache
[20:57:38.488] Debug: Clearing building API cache
[20:57:38.490] Debug: Clearing deploy API cache
[20:57:38.491] Debug: Finding ElixirCollector
[20:57:38.492] Debug: Finding TownHall
[20:57:38.795] Debug: Found 1 TownHall
[20:57:38.797] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:57:39.078] Debug: Found 3 ElixirCollector
[20:57:39.467] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:57:39.469] Debug: Regular logic indicates active base
[20:57:39.472] Debug: Meets requirements failed on dead base check.
[20:57:39.474] Debug: Testing 0 attack methods
[20:57:39.476] Debug: no algorithm is suited to attack here
[20:57:39.478] Debug: Finding TownHall
[20:57:39.542] Debug: Found 1 TownHall
[20:57:39.545] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[20:57:39.546] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[20:57:41.183] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:41.321] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:41.438] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:41.672] Debug: Waiting for clouds to appear...
[20:57:41.674] Debug: Waiting for clouds to disappear...
[20:57:41.675] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:43.212] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:43.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:43.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:43.253] Debug: Sending ADB command: time
[20:57:43.275] Debug: Android load 0m7.23s user 0m49.50s system
[20:57:43.708] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:43.988] Debug: Clearing game grid API cache
[20:57:43.989] Debug: Clearing building API cache
[20:57:43.991] Debug: Clearing deploy API cache
[20:57:43.992] Debug: Finding ElixirCollector
[20:57:43.993] Debug: Finding TownHall
[20:57:44.323] Debug: Found 1 TownHall
[20:57:44.325] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:57:44.601] Debug: Found 0 ElixirCollector
[20:57:44.603] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:57:44.604] Debug: Regular logic indicates active base
[20:57:44.605] Debug: Meets requirements failed on dead base check.
[20:57:44.606] Debug: Testing 0 attack methods
[20:57:44.607] Debug: no algorithm is suited to attack here
[20:57:44.608] Debug: Finding TownHall
[20:57:44.659] Debug: Found 1 TownHall
[20:57:44.661] [Attack] #23, Active, TH8, Skipping: This base isn't dead.
[20:57:44.662] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:57:46.475] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:46.819] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:46.824] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:47.208] Debug: Waiting for clouds to appear...
[20:57:47.210] Debug: Waiting for clouds to disappear...
[20:57:47.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:49.029] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:49.031] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:49.033] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:49.560] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:49.729] Debug: Clearing game grid API cache
[20:57:49.732] Debug: Clearing building API cache
[20:57:49.734] Debug: Clearing deploy API cache
[20:57:49.735] Debug: Finding ElixirCollector
[20:57:49.737] Debug: Finding TownHall
[20:57:50.173] Debug: Found 1 TownHall
[20:57:50.175] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:57:50.490] Debug: Found 6 ElixirCollector
[20:57:51.256] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[20:57:51.257] Debug: Regular logic indicates active base
[20:57:51.258] Debug: Meets requirements failed on dead base check.
[20:57:51.259] Debug: Testing 0 attack methods
[20:57:51.260] Debug: no algorithm is suited to attack here
[20:57:51.262] Debug: Finding TownHall
[20:57:51.311] Debug: Found 1 TownHall
[20:57:51.313] [Attack] #24, Active, TH10, Skipping: This base isn't dead.
[20:57:51.314] Debug: Waiting 422 ms until we can click the next button (user
setting 2 s)
[20:57:52.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:52.384] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:52.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:57:52.896] Debug: Waiting for clouds to appear...
[20:57:52.897] Debug: Waiting for clouds to disappear...
[20:57:52.899] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:54.504] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:57:54.505] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:57:54.507] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:57:54.999] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:57:55.283] Debug: Clearing game grid API cache
[20:57:55.285] Debug: Clearing building API cache
[20:57:55.287] Debug: Clearing deploy API cache
[20:57:55.288] Debug: Finding ElixirCollector
[20:57:55.290] Debug: Finding TownHall
[20:57:55.469] Debug: Found 1 TownHall
[20:57:55.471] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:57:55.737] Debug: Found 0 ElixirCollector
[20:57:55.738] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:57:55.740] Debug: Regular logic indicates active base
[20:57:55.741] Debug: Meets requirements failed on dead base check.
[20:57:55.742] Debug: Testing 0 attack methods
[20:57:55.743] Debug: no algorithm is suited to attack here
[20:57:55.744] Debug: Finding TownHall
[20:57:55.799] Debug: Found 1 TownHall
[20:57:55.801] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[20:57:55.803] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[20:57:57.878] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:57:58.117] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:57:58.527] Debug: Waiting for clouds to appear...
[20:57:58.529] Debug: Waiting for clouds to disappear...
[20:57:58.530] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:57:58.558] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:00.365] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:00.366] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:00.369] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:00.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:01.096] Debug: Clearing game grid API cache
[20:58:01.098] Debug: Clearing building API cache
[20:58:01.099] Debug: Clearing deploy API cache
[20:58:01.101] Debug: Finding ElixirCollector
[20:58:01.102] Debug: Finding TownHall
[20:58:01.572] Debug: Found 1 TownHall
[20:58:01.574] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:58:01.741] Debug: Found 6 ElixirCollector
[20:58:02.872] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:58:02.875] Debug: Rejected as dead base because level 12 E1 collector found
[20:58:02.876] Debug: Meets requirements failed on dead base check.
[20:58:02.878] Debug: Testing 0 attack methods
[20:58:02.880] Debug: no algorithm is suited to attack here
[20:58:02.881] Debug: Finding TownHall
[20:58:02.937] Debug: Found 1 TownHall
[20:58:02.938] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[20:58:02.940] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[20:58:03.718] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:03.723] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:04.481] Debug: Waiting for clouds to appear...
[20:58:04.670] Debug: Warning: checking game status took: 948ms (restarting state
timers)
[20:58:04.982] Debug: Waiting for clouds to disappear...
[20:58:04.986] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:04.983] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:06.823] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:06.829] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:06.878] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:06.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:07.550] Debug: Clearing game grid API cache
[20:58:07.552] Debug: Clearing building API cache
[20:58:07.553] Debug: Clearing deploy API cache
[20:58:07.555] Debug: Finding ElixirCollector
[20:58:07.557] Debug: Finding TownHall
[20:58:07.866] Debug: Found 1 TownHall
[20:58:07.868] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:58:07.969] Debug: Warning: checking game status took: 1086ms (restarting state
timers)
[20:58:07.977] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:08.173] Debug: Found 5 ElixirCollector
[20:58:08.755] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:58:08.756] Debug: Regular logic indicates active base
[20:58:08.758] Debug: Meets requirements failed on dead base check.
[20:58:08.760] Debug: Testing 0 attack methods
[20:58:08.761] Debug: no algorithm is suited to attack here
[20:58:08.762] Debug: Finding TownHall
[20:58:08.810] Debug: Found 1 TownHall
[20:58:08.813] [Attack] #27, Active, TH8, Skipping: This base isn't dead.
[20:58:08.814] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[20:58:10.204] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:10.208] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:10.708] Debug: Waiting for clouds to appear...
[20:58:10.709] Debug: Waiting for clouds to disappear...
[20:58:10.710] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:10.855] Debug: Warning: checking game status took: 647ms (restarting state
timers)
[20:58:10.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:13.277] Debug: Sending ADB command: time
[20:58:13.319] Debug: Android load 0m7.36s user 0m50.04s system
[20:58:13.471] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:58:13.473] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:13.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:13.489] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:13.805] Debug: [AR] Compacting done, 167.4MB -> 167.4MB
[20:58:14.067] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:14.230] Debug: Clearing game grid API cache
[20:58:14.232] Debug: Clearing building API cache
[20:58:14.234] Debug: Clearing deploy API cache
[20:58:14.235] Debug: Finding ElixirCollector
[20:58:14.237] Debug: Finding TownHall
[20:58:14.562] Debug: Found 1 TownHall
[20:58:14.563] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:58:14.972] Debug: Found 6 ElixirCollector
[20:58:15.840] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:58:15.841] Debug: Rejected as dead base because level 12 E1 collector found
[20:58:15.842] Debug: Meets requirements failed on dead base check.
[20:58:15.844] Debug: Testing 0 attack methods
[20:58:15.845] Debug: no algorithm is suited to attack here
[20:58:15.847] Debug: Finding TownHall
[20:58:15.891] Debug: Found 1 TownHall
[20:58:15.894] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[20:58:15.897] Debug: Waiting 344 ms until we can click the next button (user
setting 2 s)
[20:58:16.789] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:16.794] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:17.260] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:17.507] Debug: Waiting for clouds to appear...
[20:58:17.509] Debug: Waiting for clouds to disappear...
[20:58:17.510] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:19.591] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:58:19.592] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:19.612] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:19.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:20.271] Debug: Clearing game grid API cache
[20:58:20.273] Debug: Clearing building API cache
[20:58:20.274] Debug: Clearing deploy API cache
[20:58:20.276] Debug: Finding ElixirCollector
[20:58:20.277] Debug: Finding TownHall
[20:58:20.578] Debug: Found 1 TownHall
[20:58:20.580] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:58:20.899] Debug: Found 0 ElixirCollector
[20:58:20.901] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:58:20.902] Debug: Regular logic indicates active base
[20:58:20.904] Debug: Meets requirements failed on dead base check.
[20:58:20.905] Debug: Testing 0 attack methods
[20:58:20.907] Debug: no algorithm is suited to attack here
[20:58:20.908] Debug: Finding TownHall
[20:58:20.957] Debug: Found 1 TownHall
[20:58:20.959] [Attack] #29, Active, TH8, Skipping: This base isn't dead.
[20:58:20.961] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[20:58:22.829] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:23.053] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:23.418] Debug: Waiting for clouds to appear...
[20:58:23.420] Debug: Waiting for clouds to disappear...
[20:58:23.421] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:23.518] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:25.354] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:25.355] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:25.357] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:25.615] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:26.012] Debug: Clearing game grid API cache
[20:58:26.013] Debug: Clearing building API cache
[20:58:26.015] Debug: Clearing deploy API cache
[20:58:26.017] Debug: Finding ElixirCollector
[20:58:26.018] Debug: Finding TownHall
[20:58:26.176] Debug: Found 1 TownHall
[20:58:26.178] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:58:26.492] Debug: Found 5 ElixirCollector
[20:58:26.991] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[20:58:26.993] Debug: Regular logic indicates active base
[20:58:26.994] Debug: Meets requirements failed on dead base check.
[20:58:26.995] Debug: Testing 0 attack methods
[20:58:26.997] Debug: no algorithm is suited to attack here
[20:58:26.998] Debug: Finding TownHall
[20:58:27.041] Debug: Found 1 TownHall
[20:58:27.044] [Attack] #30, Active, TH8, Skipping: This base isn't dead.
[20:58:27.045] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[20:58:28.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:28.670] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:29.330] Debug: Waiting for clouds to appear...
[20:58:29.331] Debug: Waiting for clouds to disappear...
[20:58:29.333] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:29.629] Debug: Warning: checking game status took: 959ms (restarting state
timers)
[20:58:29.642] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:31.717] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:31.924] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:58:31.925] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:32.264] Debug: Warning: checking game status took: 547ms (restarting state
timers)
[20:58:32.271] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:32.461] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:32.604] Debug: Clearing game grid API cache
[20:58:32.606] Debug: Clearing building API cache
[20:58:32.607] Debug: Clearing deploy API cache
[20:58:32.609] Debug: Finding ElixirCollector
[20:58:32.610] Debug: Finding TownHall
[20:58:32.981] Debug: Found 1 TownHall
[20:58:32.983] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:58:33.194] Debug: Found 7 ElixirCollector
[20:58:33.809] Debug: Elixir collectors: E1=0 E2=3 E3=2 E4=0 E5=0 Avg=2.4
[20:58:33.810] Debug: Regular logic indicates dead base
[20:58:33.812] Debug: Testing 1 attack methods
[20:58:34.062] Debug: Gold doesn't meet requirements: 236851 < 300000
[20:58:34.063] Debug: Elixir doesn't meet requirements: 274759 < 300000
[20:58:34.065] Debug: Meets all requirements failed on resource check.
[20:58:34.066] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:58:34.068] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:58:34.069] Debug: no algorithm is suited to attack here
[20:58:34.070] Debug: Finding TownHall
[20:58:34.112] Debug: Found 1 TownHall
[20:58:34.114] [Attack] #31, Dead, TH10, 236851 Gold, 274759 Elixir, 953 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:58:34.115] Debug: Waiting 500 ms until we can click the next button (user
setting 2 s)
[20:58:35.139] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:35.144] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:35.632] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:35.682] Debug: Waiting for clouds to appear...
[20:58:35.684] Debug: Waiting for clouds to disappear...
[20:58:35.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:37.000] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:37.001] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:37.003] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:37.440] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:37.717] Debug: Clearing game grid API cache
[20:58:37.718] Debug: Clearing building API cache
[20:58:37.720] Debug: Clearing deploy API cache
[20:58:37.721] Debug: Finding ElixirCollector
[20:58:37.722] Debug: Finding TownHall
[20:58:37.925] Debug: Found 1 TownHall
[20:58:37.926] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:58:38.258] Debug: Found 6 ElixirCollector
[20:58:38.814] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[20:58:38.816] Debug: Regular logic indicates active base
[20:58:38.817] Debug: Meets requirements failed on dead base check.
[20:58:38.818] Debug: Testing 0 attack methods
[20:58:38.819] Debug: no algorithm is suited to attack here
[20:58:38.820] Debug: Finding TownHall
[20:58:38.859] Debug: Found 1 TownHall
[20:58:38.860] [Attack] #32, Active, TH8, Skipping: This base isn't dead.
[20:58:38.862] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[20:58:40.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:40.435] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:40.872] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:40.900] Debug: Waiting for clouds to appear...
[20:58:40.902] Debug: Waiting for clouds to disappear...
[20:58:40.914] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:42.951] Debug: [Attack] It took 00:02min until we got offered a new opponent
[20:58:42.952] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:42.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:43.321] Debug: Sending ADB command: time
[20:58:43.343] Debug: Android load 0m7.49s user 0m50.61s system
[20:58:43.371] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:43.643] Debug: Clearing game grid API cache
[20:58:43.644] Debug: Clearing building API cache
[20:58:43.646] Debug: Clearing deploy API cache
[20:58:43.647] Debug: Finding ElixirCollector
[20:58:43.649] Debug: Finding TownHall
[20:58:43.957] Debug: Found 1 TownHall
[20:58:43.960] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:58:44.066] Debug: Found 6 ElixirCollector
[20:58:44.626] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[20:58:44.627] Debug: Regular logic indicates active base
[20:58:44.628] Debug: Meets requirements failed on dead base check.
[20:58:44.629] Debug: Testing 0 attack methods
[20:58:44.630] Debug: no algorithm is suited to attack here
[20:58:44.631] Debug: Finding TownHall
[20:58:44.672] Debug: Found 1 TownHall
[20:58:44.674] [Attack] #33, Active, TH9, Skipping: This base isn't dead.
[20:58:44.675] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[20:58:46.273] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:46.400] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:46.870] Debug: Waiting for clouds to appear...
[20:58:46.872] Debug: Waiting for clouds to disappear...
[20:58:46.873] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:46.875] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:48.180] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:48.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:48.184] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:48.606] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:48.880] Debug: Clearing game grid API cache
[20:58:48.882] Debug: Clearing building API cache
[20:58:48.884] Debug: Clearing deploy API cache
[20:58:48.885] Debug: Finding ElixirCollector
[20:58:48.886] Debug: Finding TownHall
[20:58:49.065] Debug: Found 1 TownHall
[20:58:49.067] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:58:49.286] Debug: Found 1 ElixirCollector
[20:58:49.351] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[20:58:49.353] Debug: Regular logic indicates dead base
[20:58:49.354] Debug: Testing 1 attack methods
[20:58:49.427] Debug: Gold doesn't meet requirements: 113113 < 300000
[20:58:49.428] Debug: Elixir doesn't meet requirements: 100836 < 300000
[20:58:49.429] Debug: Dark elixir doesn't meet requirements: 346 < 550
[20:58:49.430] Debug: Meets all requirements failed on resource check.
[20:58:49.431] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:58:49.432] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:58:49.434] Debug: no algorithm is suited to attack here
[20:58:49.435] Debug: Finding TownHall
[20:58:49.478] Debug: Found 1 TownHall
[20:58:49.489] [Attack] #34, Dead, TH9, 113113 Gold, 100836 Elixir, 346 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:58:49.490] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[20:58:51.480] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:51.766] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:51.989] Debug: Waiting for clouds to appear...
[20:58:51.990] Debug: Waiting for clouds to disappear...
[20:58:51.992] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:52.252] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:53.412] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:53.414] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:53.415] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:54.045] Debug: Clearing game grid API cache
[20:58:54.046] Debug: Clearing building API cache
[20:58:54.048] Debug: Clearing deploy API cache
[20:58:54.055] Debug: Finding ElixirCollector
[20:58:54.056] Debug: Finding TownHall
[20:58:54.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:54.317] Debug: Found 1 TownHall
[20:58:54.318] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:58:54.535] Debug: Found 0 ElixirCollector
[20:58:54.536] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:58:54.537] Debug: Regular logic indicates active base
[20:58:54.538] Debug: Meets requirements failed on dead base check.
[20:58:54.539] Debug: Testing 0 attack methods
[20:58:54.540] Debug: no algorithm is suited to attack here
[20:58:54.541] Debug: Finding TownHall
[20:58:54.583] Debug: Found 1 TownHall
[20:58:54.585] [Attack] #35, Active, TH8, Skipping: This base isn't dead.
[20:58:54.587] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[20:58:56.688] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:58:56.693] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:58:57.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:58:57.346] Debug: Waiting for clouds to appear...
[20:58:57.347] Debug: Waiting for clouds to disappear...
[20:58:57.349] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:58:58.428] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:58:58.430] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:58:58.432] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:58:58.874] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:58:59.143] Debug: Clearing game grid API cache
[20:58:59.145] Debug: Clearing building API cache
[20:58:59.146] Debug: Clearing deploy API cache
[20:58:59.148] Debug: Finding ElixirCollector
[20:58:59.149] Debug: Finding TownHall
[20:58:59.449] Debug: Found 1 TownHall
[20:58:59.450] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:58:59.771] Debug: Found 2 ElixirCollector
[20:58:59.896] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[20:58:59.897] Debug: Regular logic indicates dead base
[20:58:59.898] Debug: Testing 1 attack methods
[20:59:00.109] Debug: Elixir doesn't meet requirements: 210353 < 300000
[20:59:00.111] Debug: Meets all requirements failed on resource check.
[20:59:00.113] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[20:59:00.114] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[20:59:00.115] Debug: no algorithm is suited to attack here
[20:59:00.116] Debug: Finding TownHall
[20:59:00.158] Debug: Found 1 TownHall
[20:59:00.159] [Attack] #36, Dead, TH9, 389601 Gold, 210353 Elixir, 903 Dark
elixir, Skipping: All of the loot requirements weren't met.
[20:59:00.161] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[20:59:01.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:02.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:02.093] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:02.351] Debug: Waiting for clouds to appear...
[20:59:02.352] Debug: Waiting for clouds to disappear...
[20:59:02.354] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:02.701] Debug: Warning: checking game status took: 608ms (restarting state
timers)
[20:59:04.040] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:04.041] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:04.043] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:04.453] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:04.729] Debug: Clearing game grid API cache
[20:59:04.731] Debug: Clearing building API cache
[20:59:04.733] Debug: Clearing deploy API cache
[20:59:04.734] Debug: Finding ElixirCollector
[20:59:04.735] Debug: Finding TownHall
[20:59:05.089] Debug: Found 1 TownHall
[20:59:05.091] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[20:59:05.355] Debug: Found 7 ElixirCollector
[20:59:06.102] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:59:06.103] Debug: Rejected as dead base because level 12 E1 collector found
[20:59:06.104] Debug: Meets requirements failed on dead base check.
[20:59:06.105] Debug: Testing 0 attack methods
[20:59:06.106] Debug: no algorithm is suited to attack here
[20:59:06.107] Debug: Finding TownHall
[20:59:06.146] Debug: Found 1 TownHall
[20:59:06.148] [Attack] #37, Active, TH10, Skipping: This base isn't dead.
[20:59:06.149] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[20:59:07.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:07.474] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:07.690] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:07.911] Debug: Waiting for clouds to appear...
[20:59:07.913] Debug: Waiting for clouds to disappear...
[20:59:07.914] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:09.077] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:09.079] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:09.080] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:09.714] Debug: Clearing game grid API cache
[20:59:09.716] Debug: Clearing building API cache
[20:59:09.717] Debug: Clearing deploy API cache
[20:59:09.718] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:09.718] Debug: Finding ElixirCollector
[20:59:09.721] Debug: Finding TownHall
[20:59:09.959] Debug: Found 1 TownHall
[20:59:09.961] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:59:10.088] Debug: Found 6 ElixirCollector
[20:59:10.742] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[20:59:10.744] Debug: Rejected as dead base because level 12 E1 collector found
[20:59:10.746] Debug: Meets requirements failed on dead base check.
[20:59:10.747] Debug: Testing 0 attack methods
[20:59:10.748] Debug: no algorithm is suited to attack here
[20:59:10.749] Debug: Finding TownHall
[20:59:10.794] Debug: Found 1 TownHall
[20:59:10.795] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[20:59:10.796] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[20:59:12.173] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:12.544] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:12.957] Debug: Waiting for clouds to appear...
[20:59:12.959] Debug: Waiting for clouds to disappear...
[20:59:12.960] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:12.962] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:13.381] Debug: Sending ADB command: time
[20:59:13.423] Debug: Android load 0m7.56s user 0m51.04s system
[20:59:14.728] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:14.729] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:14.732] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:15.196] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:15.480] Debug: Clearing game grid API cache
[20:59:15.482] Debug: Clearing building API cache
[20:59:15.483] Debug: Clearing deploy API cache
[20:59:15.485] Debug: Finding ElixirCollector
[20:59:15.486] Debug: Finding TownHall
[20:59:15.866] Debug: Found 1 TownHall
[20:59:15.868] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[20:59:16.145] Debug: Found 0 ElixirCollector
[20:59:16.147] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:59:16.148] Debug: Regular logic indicates active base
[20:59:16.149] Debug: Meets requirements failed on dead base check.
[20:59:16.150] Debug: Testing 0 attack methods
[20:59:16.152] Debug: no algorithm is suited to attack here
[20:59:16.153] Debug: Finding TownHall
[20:59:16.193] Debug: Found 1 TownHall
[20:59:16.204] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[20:59:16.205] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[20:59:17.924] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:18.288] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:18.292] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:18.642] Debug: Waiting for clouds to appear...
[20:59:18.643] Debug: Waiting for clouds to disappear...
[20:59:18.645] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:18.915] Debug: Warning: checking game status took: 622ms (restarting state
timers)
[20:59:20.219] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:20.220] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:20.223] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:20.641] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:20.918] Debug: Clearing game grid API cache
[20:59:20.920] Debug: Clearing building API cache
[20:59:20.921] Debug: Clearing deploy API cache
[20:59:20.922] Debug: Finding ElixirCollector
[20:59:20.923] Debug: Finding TownHall
[20:59:21.198] Debug: Found 1 TownHall
[20:59:21.200] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:59:21.597] Debug: Found 0 ElixirCollector
[20:59:21.599] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:59:21.600] Debug: Regular logic indicates active base
[20:59:21.602] Debug: Meets requirements failed on dead base check.
[20:59:21.603] Debug: Testing 0 attack methods
[20:59:21.604] Debug: no algorithm is suited to attack here
[20:59:21.605] Debug: Finding TownHall
[20:59:21.643] Debug: Found 1 TownHall
[20:59:21.645] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[20:59:21.646] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[20:59:23.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:23.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:23.728] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:24.042] Debug: Waiting for clouds to appear...
[20:59:24.043] Debug: Waiting for clouds to disappear...
[20:59:24.044] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:25.242] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:25.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:25.247] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:25.877] Debug: Clearing game grid API cache
[20:59:25.878] Debug: Clearing building API cache
[20:59:25.879] Debug: Clearing deploy API cache
[20:59:25.880] Debug: Finding ElixirCollector
[20:59:25.882] Debug: Finding TownHall
[20:59:25.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:26.088] Debug: Found 1 TownHall
[20:59:26.089] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:59:26.502] Debug: Found 0 ElixirCollector
[20:59:26.504] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[20:59:26.505] Debug: Regular logic indicates active base
[20:59:26.506] Debug: Meets requirements failed on dead base check.
[20:59:26.507] Debug: Testing 0 attack methods
[20:59:26.508] Debug: no algorithm is suited to attack here
[20:59:26.509] Debug: Finding TownHall
[20:59:26.552] Debug: Found 1 TownHall
[20:59:26.554] [Attack] #41, Active, TH9, Skipping: This base isn't dead.
[20:59:26.555] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[20:59:28.388] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[20:59:28.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[20:59:28.967] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[20:59:29.088] Debug: Waiting for clouds to appear...
[20:59:29.089] Debug: Waiting for clouds to disappear...
[20:59:29.090] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[20:59:30.403] Debug: [Attack] It took 00:01min until we got offered a new opponent
[20:59:30.404] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[20:59:30.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[20:59:30.824] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[20:59:31.107] Debug: Clearing game grid API cache
[20:59:31.108] Debug: Clearing building API cache
[20:59:31.110] Debug: Clearing deploy API cache
[20:59:31.112] Debug: Finding ElixirCollector
[20:59:31.113] Debug: Finding TownHall
[20:59:31.300] Debug: Found 1 TownHall
[20:59:31.302] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[20:59:31.711] Debug: Found 5 ElixirCollector
[20:59:32.069] Debug: Elixir collectors: E1=0 E2=1 E3=2 E4=0 E5=0
Avg=2.66666666666667
[20:59:32.071] Debug: Regular logic indicates dead base
[20:59:32.072] Debug: Testing 1 attack methods
[20:59:32.329] Debug: Finding TownHall
[20:59:32.367] Debug: Found 1 TownHall
[20:59:32.401] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[20:59:32.402] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[20:59:32.403] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[20:59:32.404] Debug: Finding TownHall
[20:59:32.441] Debug: Found 1 TownHall
[20:59:32.460] [Attack] #42, Dead, TH9, 304629 Gold, 313349 Elixir, 927 Dark elixir
[20:59:33.673] Debug: Clearing game grid API cache
[20:59:33.674] Debug: Clearing building API cache
[20:59:33.675] Debug: Clearing deploy API cache
[20:59:33.676] [Attack] This base meets the attack requirements!
[20:59:33.678] [16 Fingers] Attack start
[20:59:33.679] Debug: Scanning troops
[20:59:35.364] [16 Fingers] Deploying tank units
[20:59:35.366] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:59:35.367] [16 Fingers] Deploying attack units
[20:59:35.369] Debug: Selecting Barbarian
[20:59:35.594] Debug: Barbarian is selected
[20:59:43.425] Debug: Sending ADB command: time
[20:59:43.447] Debug: Android load 0m7.58s user 0m51.25s system
[20:59:44.689] Debug: [Deploy] Recounting Barbarian; current count is 100
[20:59:45.110] Debug: [Deploy] Barbarian is grey or red; count set to 0
[20:59:45.112] Debug: [Deploy] Barbarian is deployed now
[20:59:45.114] Debug: Selecting Goblin
[20:59:45.651] Debug: Goblin is selected
[20:59:48.769] Debug: [Deploy] Recounting Goblin; current count is 20
[20:59:49.118] Debug: [Deploy] Goblin is grey or red; count set to 0
[20:59:49.120] Debug: [Deploy] Goblin is deployed now
[20:59:49.121] Debug: Selecting Archer
[20:59:49.655] Debug: Archer is selected
[20:59:58.583] Debug: [Deploy] Recounting Archer; current count is 100
[20:59:58.944] Debug: [Deploy] Archer is grey or red; count set to 0
[20:59:58.945] Debug: [Deploy] Archer is deployed now
[20:59:58.947] [16 Fingers] Deploying heal units
[20:59:58.950] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:59:58.951] [16 Fingers] Deploying wallbreak units
[20:59:58.953] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:59:58.954] [16 Fingers] Deploying heroes
[20:59:58.955] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[20:59:58.956] [16 Fingers] Deploy done
[20:59:58.956] Debug: Watching heroes to activate abilities:
[20:59:58.958] Debug: FinalizeAttack() 0 fibers pending
[20:59:58.960] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:00:13.448] Debug: Sending ADB command: time
[21:00:13.491] Debug: Android load 0m7.58s user 0m51.25s system
[21:00:14.278] Debug: [AR] Compacting done, 193.9MB -> 193.9MB
[21:00:43.493] Debug: Sending ADB command: time
[21:00:43.515] Debug: Android load 0m7.58s user 0m51.25s system
[21:01:06.262] [Attack] No resource change, ending battle in 5.7 seconds
[21:01:07.723] [Attack] No resource change, ending battle in 4.3 seconds
[21:01:09.143] [Attack] No resource change, ending battle in 2.8 seconds
[21:01:10.588] [Attack] No resource change, ending battle in 1.4 seconds
[21:01:12.113] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[21:01:12.114] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:01:12.116] Debug: Surrender 1
[21:01:12.117] Debug: Surrender 2
[21:01:12.118] Debug: Surrender 3
[21:01:12.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:12.813] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:01:13.516] Debug: Sending ADB command: time
[21:01:13.538] Debug: Android load 0m7.59s user 0m51.31s system
[21:01:13.892] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:01:13.962] [Attack] Waiting for end of battle...
[21:01:15.321] [Stats] Loot results from attack: 113,570 gold, 25,219 elixir, 810
dark elixir, -16 trophies
[21:01:15.524] [Attack] Returning home...
[21:01:16.715] Debug: Waiting for clouds to disappear, state is Unknown
[21:01:16.718] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:01:16.831] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:17.077] Debug: State is now: WhiteClouds
[21:01:17.219] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:01:19.767] Debug: State is now: Unknown
[21:01:19.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:20.092] Debug: Clouds are gone, state is Ingame
[21:01:20.095] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:01:20.103] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 190, 206, 210, tolerance: 70
[21:01:20.104] Debug: Zooming out
[21:01:20.350] Refreshed trophy count: 1377
[21:01:20.634] Debug: Moving camera to top left corner
[21:01:20.959] Debug: Zoomed out
[21:01:20.961] Debug: Figuring out whether we won or lost
[21:01:20.963] Debug: Clearing game grid API cache
[21:01:20.965] Debug: Clearing building API cache
[21:01:20.966] Debug: Clearing deploy API cache
[21:01:21.174] [Collect] Starting a collection run
[21:01:21.176] Debug: Ensuring the game is zoomed out
[21:01:21.188] Debug: Zoomed out
[21:01:22.090] [Collect] Collecting Main Base resources
[21:01:26.323] Debug: Looking for a loot cart
[21:01:26.466] Debug: Didn't find a loot cart
[21:01:26.467] [Collect] Total collected: 3 items, 0 loot carts
[21:01:26.678] [Build] Waiting to let other modules work...
[21:01:37.852] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:01:38.852] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:01:38.972] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[21:01:39.894] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:01:39.905] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:01:39.907] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:01:39.908] [Build] Checking if we can attack now...
[21:01:41.538] Debug: Reading numbers in overview
[21:01:41.572] Debug: Read overview numbers (string): 220/220
[21:01:41.574] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:01:41.576] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:01:42.613] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:01:43.541] Debug: Sending ADB command: time
[21:01:43.563] Debug: Android load 0m7.60s user 0m51.38s system
[21:01:43.681] Debug: Ensuring the game is zoomed out
[21:01:43.691] Debug: Zoomed out
[21:01:43.712] Debug: Zoomed out
[21:01:43.714] Debug: Starting matchmaking
[21:01:43.715] Debug: StartSerachForMatch 1
[21:01:43.779] Debug: ClickAttack()
[21:01:44.274] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:01:44.277] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:01:44.600] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:01:44.819] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:01:44.930] Debug: Starting matchmaking; done
[21:01:44.931] Debug: Waiting for clouds to appear...
[21:01:44.933] Debug: Waiting for clouds to disappear...
[21:01:44.934] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:44.934] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:01:45.047] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:01:47.028] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:01:47.030] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:01:47.029] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:47.448] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:47.765] Debug: Clearing game grid API cache
[21:01:47.766] Debug: Clearing building API cache
[21:01:47.767] Debug: Clearing deploy API cache
[21:01:47.768] Debug: Finding ElixirCollector
[21:01:47.770] Debug: Finding TownHall
[21:01:48.108] Debug: Found 1 TownHall
[21:01:48.110] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:01:48.418] Debug: Found 6 ElixirCollector
[21:01:48.983] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:01:48.984] Debug: Regular logic indicates active base
[21:01:48.986] Debug: Meets requirements failed on dead base check.
[21:01:48.987] Debug: Testing 0 attack methods
[21:01:48.988] Debug: no algorithm is suited to attack here
[21:01:48.989] Debug: Finding TownHall
[21:01:49.032] Debug: Found 1 TownHall
[21:01:49.034] [Attack] #1, Active, TH10, Skipping: This base isn't dead.
[21:01:49.035] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[21:01:50.232] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:50.526] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:50.632] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:01:50.854] Debug: Waiting for clouds to appear...
[21:01:50.856] Debug: Waiting for clouds to disappear...
[21:01:50.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:01:52.411] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:01:52.413] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:01:52.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:52.828] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:53.113] Debug: Clearing game grid API cache
[21:01:53.115] Debug: Clearing building API cache
[21:01:53.116] Debug: Clearing deploy API cache
[21:01:53.118] Debug: Finding ElixirCollector
[21:01:53.119] Debug: Finding TownHall
[21:01:53.551] Debug: Found 1 TownHall
[21:01:53.553] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:01:53.714] Debug: Found 7 ElixirCollector
[21:01:54.440] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:01:54.442] Debug: Regular logic indicates active base
[21:01:54.443] Debug: Meets requirements failed on dead base check.
[21:01:54.445] Debug: Testing 0 attack methods
[21:01:54.446] Debug: no algorithm is suited to attack here
[21:01:54.447] Debug: Finding TownHall
[21:01:54.488] Debug: Found 1 TownHall
[21:01:54.489] [Attack] #2, Active, TH11, Skipping: This base isn't dead.
[21:01:54.491] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[21:01:55.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:01:55.876] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:01:55.979] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:01:56.197] Debug: Waiting for clouds to appear...
[21:01:56.198] Debug: Waiting for clouds to disappear...
[21:01:56.199] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:01:57.645] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:01:57.646] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:01:57.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:01:58.077] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:01:58.354] Debug: Clearing game grid API cache
[21:01:58.356] Debug: Clearing building API cache
[21:01:58.357] Debug: Clearing deploy API cache
[21:01:58.359] Debug: Finding ElixirCollector
[21:01:58.361] Debug: Finding TownHall
[21:01:58.740] Debug: Found 1 TownHall
[21:01:58.742] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:01:58.886] Debug: Found 6 ElixirCollector
[21:01:59.543] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:01:59.545] Debug: Regular logic indicates active base
[21:01:59.546] Debug: Meets requirements failed on dead base check.
[21:01:59.547] Debug: Testing 0 attack methods
[21:01:59.549] Debug: no algorithm is suited to attack here
[21:01:59.550] Debug: Finding TownHall
[21:01:59.593] Debug: Found 1 TownHall
[21:01:59.594] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[21:01:59.596] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[21:02:00.902] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:01.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:01.297] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:01.548] Debug: Waiting for clouds to appear...
[21:02:01.550] Debug: Waiting for clouds to disappear...
[21:02:01.552] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:01.891] Debug: Warning: checking game status took: 594ms (restarting state
timers)
[21:02:03.292] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:03.293] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:03.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:03.703] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:03.980] Debug: Clearing game grid API cache
[21:02:03.982] Debug: Clearing building API cache
[21:02:03.983] Debug: Clearing deploy API cache
[21:02:03.984] Debug: Finding ElixirCollector
[21:02:03.985] Debug: Finding TownHall
[21:02:04.104] Debug: Found 1 TownHall
[21:02:04.107] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:02:04.253] Debug: Found 6 ElixirCollector
[21:02:04.943] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:02:04.945] Debug: Regular logic indicates active base
[21:02:04.946] Debug: Meets requirements failed on dead base check.
[21:02:04.947] Debug: Testing 0 attack methods
[21:02:04.948] Debug: no algorithm is suited to attack here
[21:02:04.950] Debug: Finding TownHall
[21:02:04.990] Debug: Found 1 TownHall
[21:02:04.991] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[21:02:04.993] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[21:02:06.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:06.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:06.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:07.091] Debug: Waiting for clouds to appear...
[21:02:07.092] Debug: Waiting for clouds to disappear...
[21:02:07.094] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:08.469] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:08.471] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:08.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:08.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:09.202] Debug: Clearing game grid API cache
[21:02:09.204] Debug: Clearing building API cache
[21:02:09.205] Debug: Clearing deploy API cache
[21:02:09.206] Debug: Finding ElixirCollector
[21:02:09.208] Debug: Finding TownHall
[21:02:09.582] Debug: Found 1 TownHall
[21:02:09.584] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:09.745] Debug: Found 6 ElixirCollector
[21:02:10.476] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:02:10.477] Debug: Rejected as dead base because level 12 E1 collector found
[21:02:10.478] Debug: Meets requirements failed on dead base check.
[21:02:10.479] Debug: Testing 0 attack methods
[21:02:10.480] Debug: no algorithm is suited to attack here
[21:02:10.482] Debug: Finding TownHall
[21:02:10.525] Debug: Found 1 TownHall
[21:02:10.527] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[21:02:10.529] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[21:02:11.672] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:12.031] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:12.036] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:12.424] Debug: Waiting for clouds to appear...
[21:02:12.426] Debug: Waiting for clouds to disappear...
[21:02:12.427] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:13.565] Debug: Sending ADB command: time
[21:02:13.710] Debug: Android load 0m7.64s user 0m51.79s system
[21:02:14.255] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:14.257] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:14.260] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:14.330] Debug: [AR] Compacting done, 164.5MB -> 164.5MB
[21:02:14.773] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:15.053] Debug: Clearing game grid API cache
[21:02:15.054] Debug: Clearing building API cache
[21:02:15.056] Debug: Clearing deploy API cache
[21:02:15.058] Debug: Finding ElixirCollector
[21:02:15.060] Debug: Finding TownHall
[21:02:15.296] Debug: Found 1 TownHall
[21:02:15.298] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:15.557] Debug: Found 6 ElixirCollector
[21:02:16.113] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:02:16.114] Debug: Regular logic indicates active base
[21:02:16.115] Debug: Meets requirements failed on dead base check.
[21:02:16.117] Debug: Testing 0 attack methods
[21:02:16.118] Debug: no algorithm is suited to attack here
[21:02:16.119] Debug: Finding TownHall
[21:02:16.158] Debug: Found 1 TownHall
[21:02:16.160] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[21:02:16.161] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[21:02:17.534] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:17.538] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:17.997] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:18.262] Debug: Waiting for clouds to appear...
[21:02:18.263] Debug: Waiting for clouds to disappear...
[21:02:18.265] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:19.906] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:19.909] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:19.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:20.318] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:20.616] Debug: Clearing game grid API cache
[21:02:20.618] Debug: Clearing building API cache
[21:02:20.619] Debug: Clearing deploy API cache
[21:02:20.621] Debug: Finding ElixirCollector
[21:02:20.622] Debug: Finding TownHall
[21:02:21.042] Debug: Found 1 TownHall
[21:02:21.044] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:02:21.294] Debug: Found 6 ElixirCollector
[21:02:21.889] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[21:02:21.890] Debug: Rejected as dead base because level 12 E1 collector found
[21:02:21.891] Debug: Meets requirements failed on dead base check.
[21:02:21.892] Debug: Testing 0 attack methods
[21:02:21.894] Debug: no algorithm is suited to attack here
[21:02:21.895] Debug: Finding TownHall
[21:02:21.936] Debug: Found 1 TownHall
[21:02:21.938] [Attack] #7, Active, TH10, Skipping: This base isn't dead.
[21:02:21.940] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[21:02:23.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:23.231] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:23.566] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:23.698] Debug: Waiting for clouds to appear...
[21:02:23.700] Debug: Waiting for clouds to disappear...
[21:02:23.702] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:24.982] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:24.983] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:25.011] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:25.395] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:25.667] Debug: Clearing game grid API cache
[21:02:25.668] Debug: Clearing building API cache
[21:02:25.669] Debug: Clearing deploy API cache
[21:02:25.670] Debug: Finding ElixirCollector
[21:02:25.671] Debug: Finding TownHall
[21:02:25.911] Debug: Found 1 TownHall
[21:02:25.913] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:26.071] Debug: Found 6 ElixirCollector
[21:02:26.689] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:02:26.691] Debug: Regular logic indicates active base
[21:02:26.692] Debug: Meets requirements failed on dead base check.
[21:02:26.693] Debug: Testing 0 attack methods
[21:02:26.694] Debug: no algorithm is suited to attack here
[21:02:26.695] Debug: Finding TownHall
[21:02:26.735] Debug: Found 1 TownHall
[21:02:26.737] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[21:02:26.738] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[21:02:28.189] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:28.487] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:28.491] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:28.814] Debug: Waiting for clouds to appear...
[21:02:28.816] Debug: Waiting for clouds to disappear...
[21:02:28.817] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:30.367] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:30.368] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:30.370] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:30.772] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:31.050] Debug: Clearing game grid API cache
[21:02:31.051] Debug: Clearing building API cache
[21:02:31.052] Debug: Clearing deploy API cache
[21:02:31.054] Debug: Finding ElixirCollector
[21:02:31.056] Debug: Finding TownHall
[21:02:31.234] Debug: Found 1 TownHall
[21:02:31.236] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:31.568] Debug: Found 0 ElixirCollector
[21:02:31.570] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:31.572] Debug: Regular logic indicates active base
[21:02:31.573] Debug: Meets requirements failed on dead base check.
[21:02:31.575] Debug: Testing 0 attack methods
[21:02:31.576] Debug: no algorithm is suited to attack here
[21:02:31.578] Debug: Finding TownHall
[21:02:31.624] Debug: Found 1 TownHall
[21:02:31.625] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[21:02:31.627] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[21:02:33.468] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:33.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:33.768] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:34.119] Debug: Waiting for clouds to appear...
[21:02:34.121] Debug: Waiting for clouds to disappear...
[21:02:34.123] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:34.517] Debug: Warning: checking game status took: 749ms (restarting state
timers)
[21:02:35.762] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:35.763] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:35.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:36.195] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:36.472] Debug: Clearing game grid API cache
[21:02:36.474] Debug: Clearing building API cache
[21:02:36.475] Debug: Clearing deploy API cache
[21:02:36.477] Debug: Finding ElixirCollector
[21:02:36.478] Debug: Finding TownHall
[21:02:36.667] Debug: Found 1 TownHall
[21:02:36.669] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:37.057] Debug: Found 0 ElixirCollector
[21:02:37.059] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:02:37.061] Debug: Regular logic indicates active base
[21:02:37.062] Debug: Meets requirements failed on dead base check.
[21:02:37.064] Debug: Testing 0 attack methods
[21:02:37.065] Debug: no algorithm is suited to attack here
[21:02:37.077] Debug: Finding TownHall
[21:02:37.124] Debug: Found 1 TownHall
[21:02:37.153] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[21:02:37.155] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[21:02:38.984] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:39.202] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:39.497] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:39.669] Debug: Waiting for clouds to appear...
[21:02:39.670] Debug: Waiting for clouds to disappear...
[21:02:39.672] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:40.849] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:40.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:40.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:41.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:41.549] Debug: Clearing game grid API cache
[21:02:41.550] Debug: Clearing building API cache
[21:02:41.552] Debug: Clearing deploy API cache
[21:02:41.554] Debug: Finding ElixirCollector
[21:02:41.555] Debug: Finding TownHall
[21:02:41.747] Debug: Found 1 TownHall
[21:02:41.748] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:42.004] Debug: Found 1 ElixirCollector
[21:02:42.114] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:02:42.115] Debug: Regular logic indicates active base
[21:02:42.116] Debug: Meets requirements failed on dead base check.
[21:02:42.117] Debug: Testing 0 attack methods
[21:02:42.118] Debug: no algorithm is suited to attack here
[21:02:42.120] Debug: Finding TownHall
[21:02:42.161] Debug: Found 1 TownHall
[21:02:42.162] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[21:02:42.164] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[21:02:43.712] Debug: Sending ADB command: time
[21:02:43.771] Debug: Android load 0m7.69s user 0m52.17s system
[21:02:43.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:44.299] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:44.521] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:44.638] Debug: Waiting for clouds to appear...
[21:02:44.639] Debug: Waiting for clouds to disappear...
[21:02:44.640] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:45.125] Debug: Warning: checking game status took: 604ms (restarting state
timers)
[21:02:46.469] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:46.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:46.485] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:46.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:47.115] Debug: Clearing game grid API cache
[21:02:47.117] Debug: Clearing building API cache
[21:02:47.118] Debug: Clearing deploy API cache
[21:02:47.119] Debug: Finding ElixirCollector
[21:02:47.120] Debug: Finding TownHall
[21:02:47.293] Debug: Found 1 TownHall
[21:02:47.295] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:47.539] Debug: Found 4 ElixirCollector
[21:02:48.031] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:02:48.033] Debug: Regular logic indicates active base
[21:02:48.034] Debug: Meets requirements failed on dead base check.
[21:02:48.035] Debug: Testing 0 attack methods
[21:02:48.036] Debug: no algorithm is suited to attack here
[21:02:48.037] Debug: Finding TownHall
[21:02:48.078] Debug: Found 1 TownHall
[21:02:48.080] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[21:02:48.081] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:02:49.611] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:49.801] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:50.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:50.288] Debug: Waiting for clouds to appear...
[21:02:50.290] Debug: Waiting for clouds to disappear...
[21:02:50.291] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:51.582] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:51.583] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:51.585] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:52.218] Debug: Clearing game grid API cache
[21:02:52.220] Debug: Clearing building API cache
[21:02:52.221] Debug: Clearing deploy API cache
[21:02:52.223] Debug: Finding ElixirCollector
[21:02:52.225] Debug: Finding TownHall
[21:02:52.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:52.581] Debug: Found 1 TownHall
[21:02:52.583] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:02:52.855] Debug: Found 6 ElixirCollector
[21:02:53.179] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=2 E5=2 Avg=4
[21:02:53.181] Debug: Regular logic indicates dead base
[21:02:53.182] Debug: Testing 1 attack methods
[21:02:53.491] Debug: Gold doesn't meet requirements: 298850 < 300000
[21:02:53.492] Debug: Elixir doesn't meet requirements: 265299 < 300000
[21:02:53.493] Debug: Meets all requirements failed on resource check.
[21:02:53.495] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:02:53.496] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:02:53.497] Debug: no algorithm is suited to attack here
[21:02:53.499] Debug: Finding TownHall
[21:02:53.538] Debug: Found 1 TownHall
[21:02:53.544] [Attack] #13, Dead, TH8, 298850 Gold, 265299 Elixir, 697 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:02:53.546] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[21:02:54.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:02:54.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:02:55.034] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:02:55.258] Debug: Waiting for clouds to appear...
[21:02:55.259] Debug: Waiting for clouds to disappear...
[21:02:55.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:02:56.623] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:02:56.625] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:02:56.626] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:02:56.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:02:57.308] Debug: Clearing game grid API cache
[21:02:57.310] Debug: Clearing building API cache
[21:02:57.311] Debug: Clearing deploy API cache
[21:02:57.313] Debug: Finding ElixirCollector
[21:02:57.314] Debug: Finding TownHall
[21:02:57.592] Debug: Found 1 TownHall
[21:02:57.593] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:02:57.943] Debug: Found 6 ElixirCollector
[21:02:58.894] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:02:58.896] Debug: Regular logic indicates active base
[21:02:58.897] Debug: Meets requirements failed on dead base check.
[21:02:58.903] Debug: Testing 0 attack methods
[21:02:58.904] Debug: no algorithm is suited to attack here
[21:02:58.906] Debug: Finding TownHall
[21:02:58.960] Debug: Found 1 TownHall
[21:02:58.962] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[21:02:58.963] Debug: Waiting 344 ms until we can click the next button (user
setting 2 s)
[21:02:59.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:00.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:00.536] Debug: Waiting for clouds to appear...
[21:03:00.537] Debug: Waiting for clouds to disappear...
[21:03:00.539] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:00.985] Debug: Warning: checking game status took: 832ms (restarting state
timers)
[21:03:00.994] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:03.291] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:04.552] Debug: Warning: checking game status took: 1262ms (restarting state
timers)
[21:03:04.694] Debug: [Attack] It took 00:04min until we got offered a new opponent
[21:03:04.695] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:04.708] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:05.321] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:05.465] Debug: Clearing game grid API cache
[21:03:05.467] Debug: Clearing building API cache
[21:03:05.469] Debug: Clearing deploy API cache
[21:03:05.470] Debug: Finding ElixirCollector
[21:03:05.472] Debug: Finding TownHall
[21:03:05.928] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[21:03:06.748] Debug: Found 0 TownHall
[21:03:07.046] Debug: Found 5 ElixirCollector
[21:03:07.731] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:03:07.732] Debug: Regular logic indicates active base
[21:03:07.734] Debug: Meets requirements failed on dead base check.
[21:03:07.735] Debug: Testing 0 attack methods
[21:03:07.737] Debug: no algorithm is suited to attack here
[21:03:07.738] Debug: Finding TownHall
[21:03:07.789] Debug: Found 0 TownHall
[21:03:07.791] [Attack] #15, Active, TH Not Found, Skipping: This base isn't dead.
[21:03:08.300] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:08.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:08.839] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:08.973] Debug: Waiting for clouds to appear...
[21:03:08.975] Debug: Waiting for clouds to disappear...
[21:03:08.977] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:10.920] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:10.922] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:10.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:11.456] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:11.646] Debug: Clearing game grid API cache
[21:03:11.647] Debug: Clearing building API cache
[21:03:11.649] Debug: Clearing deploy API cache
[21:03:11.650] Debug: Finding ElixirCollector
[21:03:11.651] Debug: Finding TownHall
[21:03:11.999] Debug: Found 1 TownHall
[21:03:12.001] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:03:12.552] Debug: Found 0 ElixirCollector
[21:03:12.553] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:12.555] Debug: Regular logic indicates active base
[21:03:12.556] Debug: Meets requirements failed on dead base check.
[21:03:12.558] Debug: Testing 0 attack methods
[21:03:12.559] Debug: no algorithm is suited to attack here
[21:03:12.561] Debug: Finding TownHall
[21:03:12.611] Debug: Found 1 TownHall
[21:03:12.613] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[21:03:12.615] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:03:13.772] Debug: Sending ADB command: time
[21:03:13.815] Debug: Android load 0m7.74s user 0m52.72s system
[21:03:14.115] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:14.120] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:14.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:14.743] Debug: Waiting for clouds to appear...
[21:03:14.744] Debug: Waiting for clouds to disappear...
[21:03:14.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:16.063] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:16.065] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:16.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:16.475] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:16.754] Debug: Clearing game grid API cache
[21:03:16.756] Debug: Clearing building API cache
[21:03:16.757] Debug: Clearing deploy API cache
[21:03:16.759] Debug: Finding ElixirCollector
[21:03:16.760] Debug: Finding TownHall
[21:03:17.031] Debug: Found 1 TownHall
[21:03:17.032] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:17.349] Debug: Found 0 ElixirCollector
[21:03:17.350] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:17.352] Debug: Regular logic indicates active base
[21:03:17.353] Debug: Meets requirements failed on dead base check.
[21:03:17.355] Debug: Testing 0 attack methods
[21:03:17.356] Debug: no algorithm is suited to attack here
[21:03:17.358] Debug: Finding TownHall
[21:03:17.400] Debug: Found 1 TownHall
[21:03:17.402] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[21:03:17.403] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[21:03:19.245] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:19.532] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:19.536] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:19.894] Debug: Waiting for clouds to appear...
[21:03:19.895] Debug: Waiting for clouds to disappear...
[21:03:19.897] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:21.343] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:21.345] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:21.398] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:21.751] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:22.032] Debug: Clearing game grid API cache
[21:03:22.034] Debug: Clearing building API cache
[21:03:22.035] Debug: Clearing deploy API cache
[21:03:22.037] Debug: Finding ElixirCollector
[21:03:22.038] Debug: Finding TownHall
[21:03:22.221] Debug: Found 1 TownHall
[21:03:22.223] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:22.449] Debug: Found 6 ElixirCollector
[21:03:22.869] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:03:22.870] Debug: Regular logic indicates active base
[21:03:22.872] Debug: Meets requirements failed on dead base check.
[21:03:22.873] Debug: Testing 0 attack methods
[21:03:22.874] Debug: no algorithm is suited to attack here
[21:03:22.876] Debug: Finding TownHall
[21:03:22.918] Debug: Found 1 TownHall
[21:03:22.920] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[21:03:22.922] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[21:03:24.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:24.796] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:24.899] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:25.121] Debug: Waiting for clouds to appear...
[21:03:25.123] Debug: Waiting for clouds to disappear...
[21:03:25.124] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:26.699] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:26.700] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:26.701] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:27.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:27.401] Debug: Clearing game grid API cache
[21:03:27.402] Debug: Clearing building API cache
[21:03:27.404] Debug: Clearing deploy API cache
[21:03:27.405] Debug: Finding ElixirCollector
[21:03:27.407] Debug: Finding TownHall
[21:03:27.644] Debug: Found 1 TownHall
[21:03:27.646] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:27.926] Debug: Found 6 ElixirCollector
[21:03:28.468] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=2 E5=0 Avg=3.4
[21:03:28.470] Debug: Regular logic indicates dead base
[21:03:28.471] Debug: Testing 1 attack methods
[21:03:28.681] Debug: Dark elixir doesn't meet requirements: 468 < 550
[21:03:28.683] Debug: Meets all requirements failed on resource check.
[21:03:28.684] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:03:28.686] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:03:28.687] Debug: no algorithm is suited to attack here
[21:03:28.688] Debug: Finding TownHall
[21:03:28.756] Debug: Found 1 TownHall
[21:03:28.758] [Attack] #19, Dead, TH9, 349293 Gold, 301528 Elixir, 468 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:03:28.759] Debug: Waiting 657 ms until we can click the next button (user
setting 2 s)
[21:03:29.887] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:30.234] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:30.240] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:30.586] Debug: Waiting for clouds to appear...
[21:03:30.588] Debug: Waiting for clouds to disappear...
[21:03:30.591] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:30.805] Debug: Warning: checking game status took: 564ms (restarting state
timers)
[21:03:32.597] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:03:32.598] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:32.602] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:33.089] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:33.370] Debug: Clearing game grid API cache
[21:03:33.371] Debug: Clearing building API cache
[21:03:33.373] Debug: Clearing deploy API cache
[21:03:33.374] Debug: Finding ElixirCollector
[21:03:33.376] Debug: Finding TownHall
[21:03:33.604] Debug: Found 1 TownHall
[21:03:33.606] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:33.817] Debug: Found 6 ElixirCollector
[21:03:34.541] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:03:34.543] Debug: Regular logic indicates active base
[21:03:34.544] Debug: Meets requirements failed on dead base check.
[21:03:34.546] Debug: Testing 0 attack methods
[21:03:34.547] Debug: no algorithm is suited to attack here
[21:03:34.549] Debug: Finding TownHall
[21:03:34.602] Debug: Found 1 TownHall
[21:03:34.604] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[21:03:34.606] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[21:03:35.878] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:36.182] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:36.539] Debug: Waiting for clouds to appear...
[21:03:36.540] Debug: Waiting for clouds to disappear...
[21:03:36.542] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:36.543] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:37.109] Debug: Warning: checking game status took: 566ms (restarting state
timers)
[21:03:38.495] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:38.496] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:38.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:39.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:39.149] Debug: Clearing game grid API cache
[21:03:39.150] Debug: Clearing building API cache
[21:03:39.152] Debug: Clearing deploy API cache
[21:03:39.153] Debug: Finding ElixirCollector
[21:03:39.154] Debug: Finding TownHall
[21:03:39.336] Debug: Found 1 TownHall
[21:03:39.337] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:39.565] Debug: Found 0 ElixirCollector
[21:03:39.567] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:03:39.568] Debug: Regular logic indicates active base
[21:03:39.569] Debug: Meets requirements failed on dead base check.
[21:03:39.570] Debug: Testing 0 attack methods
[21:03:39.571] Debug: no algorithm is suited to attack here
[21:03:39.572] Debug: Finding TownHall
[21:03:39.610] Debug: Found 1 TownHall
[21:03:39.612] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[21:03:39.613] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[21:03:41.571] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:41.857] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:41.860] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:42.290] Debug: Waiting for clouds to appear...
[21:03:42.292] Debug: Waiting for clouds to disappear...
[21:03:42.293] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:43.495] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:43.496] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:43.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:43.817] Debug: Sending ADB command: time
[21:03:43.840] Debug: Android load 0m7.82s user 0m53.14s system
[21:03:43.907] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:44.191] Debug: Clearing game grid API cache
[21:03:44.193] Debug: Clearing building API cache
[21:03:44.194] Debug: Clearing deploy API cache
[21:03:44.196] Debug: Finding ElixirCollector
[21:03:44.197] Debug: Finding TownHall
[21:03:44.554] Debug: Found 1 TownHall
[21:03:44.556] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:03:44.725] Debug: Found 7 ElixirCollector
[21:03:45.317] Debug: Elixir collectors: E1=1 E2=5 E3=0 E4=0 E5=0
Avg=1.83333333333333
[21:03:45.318] Debug: Rejected as dead base because level 12 E1 collector found
[21:03:45.320] Debug: Meets requirements failed on dead base check.
[21:03:45.321] Debug: Testing 0 attack methods
[21:03:45.322] Debug: no algorithm is suited to attack here
[21:03:45.323] Debug: Finding TownHall
[21:03:45.359] Debug: Found 1 TownHall
[21:03:45.361] [Attack] #22, Active, TH11, Skipping: This base isn't dead.
[21:03:45.362] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:03:46.705] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:47.009] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:47.198] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:47.433] Debug: Waiting for clouds to appear...
[21:03:47.433] Debug: Waiting for clouds to disappear...
[21:03:47.434] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:48.713] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:48.715] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:48.716] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:49.101] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:49.382] Debug: Clearing game grid API cache
[21:03:49.383] Debug: Clearing building API cache
[21:03:49.384] Debug: Clearing deploy API cache
[21:03:49.386] Debug: Finding ElixirCollector
[21:03:49.387] Debug: Finding TownHall
[21:03:49.610] Debug: Found 1 TownHall
[21:03:49.611] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:49.735] Debug: Found 6 ElixirCollector
[21:03:50.295] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:03:50.297] Debug: Regular logic indicates active base
[21:03:50.298] Debug: Meets requirements failed on dead base check.
[21:03:50.300] Debug: Testing 0 attack methods
[21:03:50.301] Debug: no algorithm is suited to attack here
[21:03:50.302] Debug: Finding TownHall
[21:03:50.359] Debug: Found 1 TownHall
[21:03:50.361] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[21:03:50.362] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[21:03:51.817] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:52.105] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:52.424] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:52.544] Debug: Waiting for clouds to appear...
[21:03:52.545] Debug: Waiting for clouds to disappear...
[21:03:52.546] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:53.719] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:53.720] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:53.750] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:54.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:54.409] Debug: Clearing game grid API cache
[21:03:54.410] Debug: Clearing building API cache
[21:03:54.412] Debug: Clearing deploy API cache
[21:03:54.413] Debug: Finding ElixirCollector
[21:03:54.414] Debug: Finding TownHall
[21:03:54.586] Debug: Found 1 TownHall
[21:03:54.587] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:03:54.824] Debug: Found 4 ElixirCollector
[21:03:55.177] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:03:55.179] Debug: Regular logic indicates active base
[21:03:55.181] Debug: Meets requirements failed on dead base check.
[21:03:55.182] Debug: Testing 0 attack methods
[21:03:55.183] Debug: no algorithm is suited to attack here
[21:03:55.184] Debug: Finding TownHall
[21:03:55.231] Debug: Found 1 TownHall
[21:03:55.233] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[21:03:55.235] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:03:56.840] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:03:57.178] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:03:57.517] Debug: Waiting for clouds to appear...
[21:03:57.519] Debug: Waiting for clouds to disappear...
[21:03:57.520] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:03:57.658] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:03:58.599] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:03:58.601] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:03:58.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:03:59.057] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:03:59.342] Debug: Clearing game grid API cache
[21:03:59.344] Debug: Clearing building API cache
[21:03:59.345] Debug: Clearing deploy API cache
[21:03:59.347] Debug: Finding ElixirCollector
[21:03:59.348] Debug: Finding TownHall
[21:03:59.811] Debug: Found 1 TownHall
[21:03:59.813] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:00.237] Debug: Found 4 ElixirCollector
[21:04:00.611] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:00.612] Debug: Regular logic indicates active base
[21:04:00.614] Debug: Meets requirements failed on dead base check.
[21:04:00.615] Debug: Testing 0 attack methods
[21:04:00.617] Debug: no algorithm is suited to attack here
[21:04:00.618] Debug: Finding TownHall
[21:04:00.666] Debug: Found 1 TownHall
[21:04:00.668] [Attack] #25, Active, TH10, Skipping: This base isn't dead.
[21:04:00.669] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[21:04:01.814] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:01.951] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:01.955] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:02.562] Debug: Waiting for clouds to appear...
[21:04:02.564] Debug: Waiting for clouds to disappear...
[21:04:02.565] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:03.855] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:03.857] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:03.857] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:04.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:04.606] Debug: Clearing game grid API cache
[21:04:04.608] Debug: Clearing building API cache
[21:04:04.610] Debug: Clearing deploy API cache
[21:04:04.611] Debug: Finding ElixirCollector
[21:04:04.612] Debug: Finding TownHall
[21:04:04.734] Debug: Found 1 TownHall
[21:04:04.736] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:04.983] Debug: Found 6 ElixirCollector
[21:04:05.535] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[21:04:05.537] Debug: Regular logic indicates active base
[21:04:05.539] Debug: Meets requirements failed on dead base check.
[21:04:05.540] Debug: Testing 0 attack methods
[21:04:05.541] Debug: no algorithm is suited to attack here
[21:04:05.543] Debug: Finding TownHall
[21:04:05.592] Debug: Found 1 TownHall
[21:04:05.594] [Attack] #26, Active, TH10, Skipping: This base isn't dead.
[21:04:05.596] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[21:04:07.103] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:07.290] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:07.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:07.729] Debug: Waiting for clouds to appear...
[21:04:07.731] Debug: Waiting for clouds to disappear...
[21:04:07.732] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:08.923] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:08.925] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:08.927] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:09.393] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:09.665] Debug: Clearing game grid API cache
[21:04:09.667] Debug: Clearing building API cache
[21:04:09.668] Debug: Clearing deploy API cache
[21:04:09.670] Debug: Finding ElixirCollector
[21:04:09.672] Debug: Finding TownHall
[21:04:09.917] Debug: Found 1 TownHall
[21:04:09.918] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:04:10.160] Debug: Found 0 ElixirCollector
[21:04:10.161] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:10.163] Debug: Regular logic indicates active base
[21:04:10.164] Debug: Meets requirements failed on dead base check.
[21:04:10.166] Debug: Testing 0 attack methods
[21:04:10.167] Debug: no algorithm is suited to attack here
[21:04:10.169] Debug: Finding TownHall
[21:04:10.209] Debug: Found 1 TownHall
[21:04:10.211] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[21:04:10.212] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:04:12.160] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:12.452] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:12.457] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:12.801] Debug: Waiting for clouds to appear...
[21:04:12.802] Debug: Waiting for clouds to disappear...
[21:04:12.804] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:13.841] Debug: Sending ADB command: time
[21:04:13.863] Debug: Android load 0m7.86s user 0m53.44s system
[21:04:14.118] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:14.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:14.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:14.571] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:14.804] Debug: [AR] Compacting done, 169.5MB -> 169.5MB
[21:04:14.879] Debug: Clearing game grid API cache
[21:04:14.881] Debug: Clearing building API cache
[21:04:14.882] Debug: Clearing deploy API cache
[21:04:14.884] Debug: Finding ElixirCollector
[21:04:14.885] Debug: Finding TownHall
[21:04:15.114] Debug: Found 1 TownHall
[21:04:15.115] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:04:15.456] Debug: Found 0 ElixirCollector
[21:04:15.458] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:15.460] Debug: Regular logic indicates active base
[21:04:15.461] Debug: Meets requirements failed on dead base check.
[21:04:15.463] Debug: Testing 0 attack methods
[21:04:15.464] Debug: no algorithm is suited to attack here
[21:04:15.466] Debug: Finding TownHall
[21:04:15.511] Debug: Found 1 TownHall
[21:04:15.513] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[21:04:15.515] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[21:04:17.518] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:17.725] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:18.084] Debug: Waiting for clouds to appear...
[21:04:18.086] Debug: Waiting for clouds to disappear...
[21:04:18.087] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:18.107] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:19.496] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:19.497] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:19.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:19.919] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:20.205] Debug: Clearing game grid API cache
[21:04:20.207] Debug: Clearing building API cache
[21:04:20.208] Debug: Clearing deploy API cache
[21:04:20.210] Debug: Finding ElixirCollector
[21:04:20.211] Debug: Finding TownHall
[21:04:20.725] Debug: Found 1 TownHall
[21:04:20.726] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:04:20.879] Debug: Found 1 ElixirCollector
[21:04:20.945] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:20.947] Debug: Regular logic indicates active base
[21:04:20.948] Debug: Meets requirements failed on dead base check.
[21:04:20.948] Debug: Testing 0 attack methods
[21:04:20.949] Debug: no algorithm is suited to attack here
[21:04:20.950] Debug: Finding TownHall
[21:04:20.990] Debug: Found 1 TownHall
[21:04:20.991] [Attack] #29, Active, TH7, Skipping: This base isn't dead.
[21:04:20.992] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[21:04:22.704] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:22.987] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:22.992] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:23.449] Debug: Waiting for clouds to appear...
[21:04:23.451] Debug: Waiting for clouds to disappear...
[21:04:23.452] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:25.021] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:25.022] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:25.035] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:25.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:25.684] Debug: Clearing game grid API cache
[21:04:25.686] Debug: Clearing building API cache
[21:04:25.687] Debug: Clearing deploy API cache
[21:04:25.688] Debug: Finding ElixirCollector
[21:04:25.689] Debug: Finding TownHall
[21:04:26.156] Debug: Found 1 TownHall
[21:04:26.157] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:04:26.491] Debug: Found 0 ElixirCollector
[21:04:26.493] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:26.494] Debug: Regular logic indicates active base
[21:04:26.495] Debug: Meets requirements failed on dead base check.
[21:04:26.496] Debug: Testing 0 attack methods
[21:04:26.497] Debug: no algorithm is suited to attack here
[21:04:26.509] Debug: Finding TownHall
[21:04:26.555] Debug: Found 1 TownHall
[21:04:26.557] [Attack] #30, Active, TH8, Skipping: This base isn't dead.
[21:04:26.558] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[21:04:28.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:28.472] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:28.666] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:28.792] Debug: Waiting for clouds to appear...
[21:04:28.793] Debug: Waiting for clouds to disappear...
[21:04:28.794] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:29.992] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:30.196] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:30.198] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:30.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:30.882] Debug: Clearing game grid API cache
[21:04:30.884] Debug: Clearing building API cache
[21:04:30.885] Debug: Clearing deploy API cache
[21:04:30.887] Debug: Finding ElixirCollector
[21:04:30.889] Debug: Finding TownHall
[21:04:31.056] Debug: Found 1 TownHall
[21:04:31.058] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:04:31.372] Debug: Found 1 ElixirCollector
[21:04:31.480] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:31.481] Debug: Regular logic indicates active base
[21:04:31.483] Debug: Meets requirements failed on dead base check.
[21:04:31.484] Debug: Testing 0 attack methods
[21:04:31.486] Debug: no algorithm is suited to attack here
[21:04:31.487] Debug: Finding TownHall
[21:04:31.534] Debug: Found 1 TownHall
[21:04:31.536] [Attack] #31, Active, TH8, Skipping: This base isn't dead.
[21:04:31.538] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[21:04:33.459] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:33.795] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:33.907] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:34.019] Debug: Waiting for clouds to appear...
[21:04:34.020] Debug: Waiting for clouds to disappear...
[21:04:34.022] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:35.810] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:35.811] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:35.813] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:36.256] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:36.452] Debug: Clearing game grid API cache
[21:04:36.454] Debug: Clearing building API cache
[21:04:36.456] Debug: Clearing deploy API cache
[21:04:36.457] Debug: Finding ElixirCollector
[21:04:36.458] Debug: Finding TownHall
[21:04:36.580] Debug: Found 1 TownHall
[21:04:36.582] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:04:36.762] Debug: Found 6 ElixirCollector
[21:04:37.567] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:04:37.568] Debug: Rejected as dead base because level 12 E1 collector found
[21:04:37.569] Debug: Meets requirements failed on dead base check.
[21:04:37.571] Debug: Testing 0 attack methods
[21:04:37.572] Debug: no algorithm is suited to attack here
[21:04:37.574] Debug: Finding TownHall
[21:04:37.624] Debug: Found 1 TownHall
[21:04:37.627] [Attack] #32, Active, TH8, Skipping: This base isn't dead.
[21:04:37.629] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[21:04:38.955] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:39.180] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:39.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:39.646] Debug: Waiting for clouds to appear...
[21:04:39.647] Debug: Waiting for clouds to disappear...
[21:04:39.649] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:41.469] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:41.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:41.472] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:42.022] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:42.182] Debug: Clearing game grid API cache
[21:04:42.188] Debug: Clearing building API cache
[21:04:42.189] Debug: Clearing deploy API cache
[21:04:42.191] Debug: Finding ElixirCollector
[21:04:42.195] Debug: Finding TownHall
[21:04:42.666] Debug: Found 1 TownHall
[21:04:42.668] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:42.925] Debug: Found 6 ElixirCollector
[21:04:43.764] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:04:43.765] Debug: Rejected as dead base because level 12 E1 collector found
[21:04:43.767] Debug: Meets requirements failed on dead base check.
[21:04:43.768] Debug: Testing 0 attack methods
[21:04:43.770] Debug: no algorithm is suited to attack here
[21:04:43.772] Debug: Finding TownHall
[21:04:43.814] Debug: Found 1 TownHall
[21:04:43.817] [Attack] #33, Active, TH10, Skipping: This base isn't dead.
[21:04:43.818] Debug: Waiting 375 ms until we can click the next button (user
setting 2 s)
[21:04:43.866] Debug: Sending ADB command: time
[21:04:43.929] Debug: Android load 0m7.92s user 0m53.79s system
[21:04:44.714] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:45.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:45.491] Debug: Waiting for clouds to appear...
[21:04:45.493] Debug: Waiting for clouds to disappear...
[21:04:45.494] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:45.498] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:46.216] Debug: Warning: checking game status took: 720ms (restarting state
timers)
[21:04:47.476] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:47.478] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:47.479] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:47.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:48.141] Debug: Clearing game grid API cache
[21:04:48.143] Debug: Clearing building API cache
[21:04:48.144] Debug: Clearing deploy API cache
[21:04:48.146] Debug: Finding ElixirCollector
[21:04:48.147] Debug: Finding TownHall
[21:04:48.262] Debug: Found 1 TownHall
[21:04:48.264] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:48.667] Debug: Found 0 ElixirCollector
[21:04:48.669] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:04:48.671] Debug: Regular logic indicates active base
[21:04:48.673] Debug: Meets requirements failed on dead base check.
[21:04:48.674] Debug: Testing 0 attack methods
[21:04:48.676] Debug: no algorithm is suited to attack here
[21:04:48.677] Debug: Finding TownHall
[21:04:48.726] Debug: Found 1 TownHall
[21:04:48.727] [Attack] #34, Active, TH10, Skipping: This base isn't dead.
[21:04:48.729] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:04:50.648] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:50.873] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:51.416] Debug: Waiting for clouds to appear...
[21:04:51.418] Debug: Waiting for clouds to disappear...
[21:04:51.420] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:51.544] Debug: Warning: checking game status took: 671ms (restarting state
timers)
[21:04:51.553] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:53.287] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:53.289] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:53.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:53.744] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:54.011] Debug: Clearing game grid API cache
[21:04:54.013] Debug: Clearing building API cache
[21:04:54.014] Debug: Clearing deploy API cache
[21:04:54.016] Debug: Finding ElixirCollector
[21:04:54.017] Debug: Finding TownHall
[21:04:54.682] Debug: Found 1 TownHall
[21:04:54.685] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:04:54.892] Debug: Found 7 ElixirCollector
[21:04:55.796] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:04:55.797] Debug: Rejected as dead base because level 12 E1 collector found
[21:04:55.798] Debug: Meets requirements failed on dead base check.
[21:04:55.799] Debug: Testing 0 attack methods
[21:04:55.800] Debug: no algorithm is suited to attack here
[21:04:55.801] Debug: Finding TownHall
[21:04:55.847] Debug: Found 1 TownHall
[21:04:55.848] [Attack] #35, Active, TH11, Skipping: This base isn't dead.
[21:04:55.849] Debug: Waiting 172 ms until we can click the next button (user
setting 2 s)
[21:04:56.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:04:56.926] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:04:57.050] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:04:57.181] Debug: Waiting for clouds to appear...
[21:04:57.182] Debug: Waiting for clouds to disappear...
[21:04:57.183] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:04:57.600] Debug: Warning: checking game status took: 550ms (restarting state
timers)
[21:04:58.653] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:04:58.654] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:04:58.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:04:59.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:04:59.397] Debug: Clearing game grid API cache
[21:04:59.399] Debug: Clearing building API cache
[21:04:59.400] Debug: Clearing deploy API cache
[21:04:59.401] Debug: Finding ElixirCollector
[21:04:59.403] Debug: Finding TownHall
[21:04:59.561] Debug: Found 1 TownHall
[21:04:59.562] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:04:59.806] Debug: Found 6 ElixirCollector
[21:05:00.388] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[21:05:00.390] Debug: Regular logic indicates active base
[21:05:00.391] Debug: Meets requirements failed on dead base check.
[21:05:00.393] Debug: Testing 0 attack methods
[21:05:00.395] Debug: no algorithm is suited to attack here
[21:05:00.397] Debug: Finding TownHall
[21:05:00.449] Debug: Found 1 TownHall
[21:05:00.451] [Attack] #36, Active, TH10, Skipping: This base isn't dead.
[21:05:00.452] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[21:05:01.855] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:02.223] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:02.347] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:02.745] Debug: Waiting for clouds to appear...
[21:05:02.746] Debug: Waiting for clouds to disappear...
[21:05:02.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:03.141] Debug: Warning: checking game status took: 794ms (restarting state
timers)
[21:05:05.356] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:05:05.358] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:05.360] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:05.563] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:06.019] Debug: Clearing game grid API cache
[21:05:06.020] Debug: Clearing building API cache
[21:05:06.022] Debug: Clearing deploy API cache
[21:05:06.023] Debug: Finding ElixirCollector
[21:05:06.025] Debug: Finding TownHall
[21:05:06.183] Debug: Warning: checking game status took: 620ms (restarting state
timers)
[21:05:06.191] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:06.614] Debug: Found 1 TownHall
[21:05:06.616] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:05:06.763] Debug: Found 6 ElixirCollector
[21:05:07.502] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:05:07.503] Debug: Regular logic indicates active base
[21:05:07.505] Debug: Meets requirements failed on dead base check.
[21:05:07.506] Debug: Testing 0 attack methods
[21:05:07.508] Debug: no algorithm is suited to attack here
[21:05:07.509] Debug: Finding TownHall
[21:05:07.554] Debug: Found 1 TownHall
[21:05:07.556] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[21:05:07.558] Debug: Waiting 453 ms until we can click the next button (user
setting 2 s)
[21:05:08.542] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:08.748] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:09.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:09.204] Debug: Waiting for clouds to appear...
[21:05:09.205] Debug: Waiting for clouds to disappear...
[21:05:09.207] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:11.057] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:11.058] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:11.062] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:11.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:11.755] Debug: Clearing game grid API cache
[21:05:11.757] Debug: Clearing building API cache
[21:05:11.759] Debug: Clearing deploy API cache
[21:05:11.760] Debug: Finding ElixirCollector
[21:05:11.761] Debug: Finding TownHall
[21:05:12.064] Debug: Found 1 TownHall
[21:05:12.067] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:12.249] Debug: Found 7 ElixirCollector
[21:05:13.288] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[21:05:13.290] Debug: Regular logic indicates active base
[21:05:13.291] Debug: Meets requirements failed on dead base check.
[21:05:13.293] Debug: Testing 0 attack methods
[21:05:13.294] Debug: no algorithm is suited to attack here
[21:05:13.295] Debug: Finding TownHall
[21:05:13.366] Debug: Found 1 TownHall
[21:05:13.368] [Attack] #38, Active, TH10, Skipping: This base isn't dead.
[21:05:13.370] Debug: Waiting 375 ms until we can click the next button (user
setting 2 s)
[21:05:13.931] Debug: Sending ADB command: time
[21:05:13.954] Debug: Android load 0m8.02s user 0m54.37s system
[21:05:14.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:14.520] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:14.877] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:15.003] Debug: Waiting for clouds to appear...
[21:05:15.004] Debug: Waiting for clouds to disappear...
[21:05:15.006] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:16.530] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:16.531] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:16.535] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:16.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:17.205] Debug: Clearing game grid API cache
[21:05:17.206] Debug: Clearing building API cache
[21:05:17.208] Debug: Clearing deploy API cache
[21:05:17.209] Debug: Finding ElixirCollector
[21:05:17.210] Debug: Finding TownHall
[21:05:17.608] Debug: Found 1 TownHall
[21:05:17.610] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:05:17.884] Debug: Found 4 ElixirCollector
[21:05:18.325] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:05:18.327] Debug: Regular logic indicates active base
[21:05:18.328] Debug: Meets requirements failed on dead base check.
[21:05:18.329] Debug: Testing 0 attack methods
[21:05:18.330] Debug: no algorithm is suited to attack here
[21:05:18.331] Debug: Finding TownHall
[21:05:18.372] Debug: Found 1 TownHall
[21:05:18.374] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[21:05:18.376] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[21:05:19.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:19.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:20.162] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:20.294] Debug: Waiting for clouds to appear...
[21:05:20.296] Debug: Waiting for clouds to disappear...
[21:05:20.297] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:21.950] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:21.951] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:21.953] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:22.579] Debug: Clearing game grid API cache
[21:05:22.580] Debug: Clearing building API cache
[21:05:22.581] Debug: Clearing deploy API cache
[21:05:22.583] Debug: Finding ElixirCollector
[21:05:22.585] Debug: Finding TownHall
[21:05:22.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:22.797] Debug: Found 1 TownHall
[21:05:22.799] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:22.996] Debug: Found 7 ElixirCollector
[21:05:23.693] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:05:23.694] Debug: Regular logic indicates active base
[21:05:23.696] Debug: Meets requirements failed on dead base check.
[21:05:23.697] Debug: Testing 0 attack methods
[21:05:23.698] Debug: no algorithm is suited to attack here
[21:05:23.699] Debug: Finding TownHall
[21:05:23.742] Debug: Found 1 TownHall
[21:05:23.743] [Attack] #40, Active, TH10, Skipping: This base isn't dead.
[21:05:23.744] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[21:05:25.094] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:25.386] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:25.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:25.778] Debug: Waiting for clouds to appear...
[21:05:25.779] Debug: Waiting for clouds to disappear...
[21:05:25.780] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:26.089] Debug: Warning: checking game status took: 578ms (restarting state
timers)
[21:05:27.478] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:27.479] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:27.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:27.920] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:28.190] Debug: Clearing game grid API cache
[21:05:28.191] Debug: Clearing building API cache
[21:05:28.193] Debug: Clearing deploy API cache
[21:05:28.194] Debug: Finding ElixirCollector
[21:05:28.196] Debug: Finding TownHall
[21:05:28.516] Debug: Found 1 TownHall
[21:05:28.517] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:05:28.645] Debug: Found 6 ElixirCollector
[21:05:29.267] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:05:29.268] Debug: Regular logic indicates active base
[21:05:29.270] Debug: Meets requirements failed on dead base check.
[21:05:29.271] Debug: Testing 0 attack methods
[21:05:29.273] Debug: no algorithm is suited to attack here
[21:05:29.274] Debug: Finding TownHall
[21:05:29.317] Debug: Found 1 TownHall
[21:05:29.318] [Attack] #41, Active, TH9, Skipping: This base isn't dead.
[21:05:29.320] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[21:05:30.659] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:30.865] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:31.239] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:31.340] Debug: Waiting for clouds to appear...
[21:05:31.341] Debug: Waiting for clouds to disappear...
[21:05:31.342] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:32.775] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:32.777] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:32.778] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:33.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:33.451] Debug: Clearing game grid API cache
[21:05:33.453] Debug: Clearing building API cache
[21:05:33.454] Debug: Clearing deploy API cache
[21:05:33.455] Debug: Finding ElixirCollector
[21:05:33.457] Debug: Finding TownHall
[21:05:33.640] Debug: Found 1 TownHall
[21:05:33.641] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:05:33.817] Debug: Found 6 ElixirCollector
[21:05:34.363] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:05:34.364] Debug: Regular logic indicates active base
[21:05:34.366] Debug: Meets requirements failed on dead base check.
[21:05:34.367] Debug: Testing 0 attack methods
[21:05:34.368] Debug: no algorithm is suited to attack here
[21:05:34.370] Debug: Finding TownHall
[21:05:34.413] Debug: Found 1 TownHall
[21:05:34.416] [Attack] #42, Active, TH9, Skipping: This base isn't dead.
[21:05:34.417] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[21:05:35.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:36.123] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:36.624] Debug: Waiting for clouds to appear...
[21:05:36.625] Debug: Waiting for clouds to disappear...
[21:05:36.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:36.708] Debug: Warning: checking game status took: 585ms (restarting state
timers)
[21:05:36.715] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:38.059] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:38.060] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:38.062] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:38.509] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:38.782] Debug: Clearing game grid API cache
[21:05:38.784] Debug: Clearing building API cache
[21:05:38.786] Debug: Clearing deploy API cache
[21:05:38.787] Debug: Finding ElixirCollector
[21:05:38.788] Debug: Finding TownHall
[21:05:38.984] Debug: Found 1 TownHall
[21:05:38.985] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:05:39.250] Debug: Found 5 ElixirCollector
[21:05:39.805] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:05:39.806] Debug: Regular logic indicates active base
[21:05:39.808] Debug: Meets requirements failed on dead base check.
[21:05:39.809] Debug: Testing 0 attack methods
[21:05:39.811] Debug: no algorithm is suited to attack here
[21:05:39.812] Debug: Finding TownHall
[21:05:39.857] Debug: Found 1 TownHall
[21:05:39.859] [Attack] #43, Active, TH9, Skipping: This base isn't dead.
[21:05:39.861] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:05:41.239] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:41.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:41.402] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:41.879] Debug: Waiting for clouds to appear...
[21:05:41.880] Debug: Waiting for clouds to disappear...
[21:05:41.881] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:43.159] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:43.160] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:43.162] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:43.582] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:43.831] Debug: Clearing game grid API cache
[21:05:43.832] Debug: Clearing building API cache
[21:05:43.834] Debug: Clearing deploy API cache
[21:05:43.836] Debug: Finding ElixirCollector
[21:05:43.837] Debug: Finding TownHall
[21:05:43.990] Debug: Sending ADB command: time
[21:05:44.012] Debug: Android load 0m8.06s user 0m54.85s system
[21:05:44.147] Debug: Found 1 TownHall
[21:05:44.148] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:05:44.273] Debug: Found 6 ElixirCollector
[21:05:44.832] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:05:44.833] Debug: Regular logic indicates active base
[21:05:44.835] Debug: Meets requirements failed on dead base check.
[21:05:44.837] Debug: Testing 0 attack methods
[21:05:44.838] Debug: no algorithm is suited to attack here
[21:05:44.840] Debug: Finding TownHall
[21:05:44.887] Debug: Found 1 TownHall
[21:05:44.888] [Attack] #44, Active, TH8, Skipping: This base isn't dead.
[21:05:44.890] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[21:05:46.382] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:46.580] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:46.855] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:47.042] Debug: Waiting for clouds to appear...
[21:05:47.044] Debug: Waiting for clouds to disappear...
[21:05:47.045] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:49.476] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:05:49.477] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:49.479] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:49.844] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:50.077] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:50.159] Debug: Clearing game grid API cache
[21:05:50.160] Debug: Clearing building API cache
[21:05:50.161] Debug: Clearing deploy API cache
[21:05:50.162] Debug: Finding ElixirCollector
[21:05:50.163] Debug: Finding TownHall
[21:05:50.474] Debug: Found 1 TownHall
[21:05:50.476] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:05:50.629] Debug: Found 7 ElixirCollector
[21:05:51.298] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:05:51.299] Debug: Regular logic indicates active base
[21:05:51.300] Debug: Meets requirements failed on dead base check.
[21:05:51.301] Debug: Testing 0 attack methods
[21:05:51.302] Debug: no algorithm is suited to attack here
[21:05:51.304] Debug: Finding TownHall
[21:05:51.348] Debug: Found 1 TownHall
[21:05:51.356] [Attack] #45, Active, TH10, Skipping: This base isn't dead.
[21:05:51.357] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:05:52.702] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:52.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:53.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:53.342] Debug: Waiting for clouds to appear...
[21:05:53.343] Debug: Waiting for clouds to disappear...
[21:05:53.344] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:05:54.513] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:05:54.515] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:05:54.519] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:05:54.928] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:05:55.204] Debug: Clearing game grid API cache
[21:05:55.206] Debug: Clearing building API cache
[21:05:55.207] Debug: Clearing deploy API cache
[21:05:55.209] Debug: Finding ElixirCollector
[21:05:55.210] Debug: Finding TownHall
[21:05:55.521] Debug: Found 1 TownHall
[21:05:55.523] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:05:55.756] Debug: Found 0 ElixirCollector
[21:05:55.758] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:05:55.760] Debug: Regular logic indicates active base
[21:05:55.761] Debug: Meets requirements failed on dead base check.
[21:05:55.762] Debug: Testing 0 attack methods
[21:05:55.763] Debug: no algorithm is suited to attack here
[21:05:55.765] Debug: Finding TownHall
[21:05:55.804] Debug: Found 1 TownHall
[21:05:55.806] [Attack] #46, Active, TH9, Skipping: This base isn't dead.
[21:05:55.807] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[21:05:57.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:05:58.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:05:58.139] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:05:58.539] Debug: Waiting for clouds to appear...
[21:05:58.540] Debug: Waiting for clouds to disappear...
[21:05:58.541] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:00.055] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:00.056] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:00.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:00.556] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:00.771] Debug: Clearing game grid API cache
[21:06:00.773] Debug: Clearing building API cache
[21:06:00.774] Debug: Clearing deploy API cache
[21:06:00.776] Debug: Finding ElixirCollector
[21:06:00.778] Debug: Finding TownHall
[21:06:01.203] Debug: Found 1 TownHall
[21:06:01.205] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:06:01.518] Debug: Found 5 ElixirCollector
[21:06:02.254] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:06:02.256] Debug: Regular logic indicates active base
[21:06:02.257] Debug: Meets requirements failed on dead base check.
[21:06:02.259] Debug: Testing 0 attack methods
[21:06:02.260] Debug: no algorithm is suited to attack here
[21:06:02.261] Debug: Finding TownHall
[21:06:02.317] Debug: Found 1 TownHall
[21:06:02.319] [Attack] #47, Active, TH8, Skipping: This base isn't dead.
[21:06:02.320] Debug: Waiting 453 ms until we can click the next button (user
setting 2 s)
[21:06:03.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:03.624] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:03.982] Debug: Waiting for clouds to appear...
[21:06:03.984] Debug: Waiting for clouds to disappear...
[21:06:03.986] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:04.182] Debug: Warning: checking game status took: 566ms (restarting state
timers)
[21:06:04.189] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:05.717] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:05.719] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:05.724] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:06.233] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:06.395] Debug: Clearing game grid API cache
[21:06:06.400] Debug: Clearing building API cache
[21:06:06.402] Debug: Clearing deploy API cache
[21:06:06.404] Debug: Finding ElixirCollector
[21:06:06.405] Debug: Finding TownHall
[21:06:06.567] Debug: Found 1 TownHall
[21:06:06.569] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:06:06.831] Debug: Found 3 ElixirCollector
[21:06:07.113] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:07.114] Debug: Regular logic indicates active base
[21:06:07.115] Debug: Meets requirements failed on dead base check.
[21:06:07.117] Debug: Testing 0 attack methods
[21:06:07.118] Debug: no algorithm is suited to attack here
[21:06:07.119] Debug: Finding TownHall
[21:06:07.169] Debug: Found 1 TownHall
[21:06:07.171] [Attack] #48, Active, TH8, Skipping: This base isn't dead.
[21:06:07.173] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[21:06:08.972] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:08.977] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:09.512] Debug: Warning: checking game status took: 534ms (restarting state
timers)
[21:06:09.521] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:09.666] Debug: Waiting for clouds to appear...
[21:06:09.668] Debug: Waiting for clouds to disappear...
[21:06:09.669] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:10.958] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:10.959] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:10.961] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:11.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:11.647] Debug: Clearing game grid API cache
[21:06:11.649] Debug: Clearing building API cache
[21:06:11.650] Debug: Clearing deploy API cache
[21:06:11.652] Debug: Finding ElixirCollector
[21:06:11.653] Debug: Finding TownHall
[21:06:11.783] Debug: Found 1 TownHall
[21:06:11.785] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:06:12.092] Debug: Found 0 ElixirCollector
[21:06:12.094] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:12.095] Debug: Regular logic indicates active base
[21:06:12.097] Debug: Meets requirements failed on dead base check.
[21:06:12.098] Debug: Testing 0 attack methods
[21:06:12.098] Debug: no algorithm is suited to attack here
[21:06:12.099] Debug: Finding TownHall
[21:06:12.140] Debug: Found 1 TownHall
[21:06:12.142] [Attack] #49, Active, TH8, Skipping: This base isn't dead.
[21:06:12.144] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[21:06:14.014] Debug: Sending ADB command: time
[21:06:14.036] Debug: Android load 0m8.12s user 0m55.24s system
[21:06:14.265] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:14.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:14.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:14.996] Debug: Waiting for clouds to appear...
[21:06:14.997] Debug: Waiting for clouds to disappear...
[21:06:14.999] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:15.232] Debug: [AR] Compacting done, 168.1MB -> 168.1MB
[21:06:16.339] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:16.340] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:16.342] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:16.765] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:17.052] Debug: Clearing game grid API cache
[21:06:17.053] Debug: Clearing building API cache
[21:06:17.055] Debug: Clearing deploy API cache
[21:06:17.056] Debug: Finding ElixirCollector
[21:06:17.058] Debug: Finding TownHall
[21:06:17.495] Debug: Found 1 TownHall
[21:06:17.497] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:06:17.695] Debug: Found 7 ElixirCollector
[21:06:18.374] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:06:18.376] Debug: Regular logic indicates active base
[21:06:18.377] Debug: Meets requirements failed on dead base check.
[21:06:18.379] Debug: Testing 0 attack methods
[21:06:18.380] Debug: no algorithm is suited to attack here
[21:06:18.382] Debug: Finding TownHall
[21:06:18.421] Debug: Found 1 TownHall
[21:06:18.423] [Attack] #50, Active, TH11, Skipping: This base isn't dead.
[21:06:18.424] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[21:06:19.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:19.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:20.254] Debug: Waiting for clouds to appear...
[21:06:20.256] Debug: Waiting for clouds to disappear...
[21:06:20.258] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:20.338] Debug: Warning: checking game status took: 571ms (restarting state
timers)
[21:06:20.346] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:22.236] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:22.237] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:22.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:22.651] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:22.925] Debug: Clearing game grid API cache
[21:06:22.927] Debug: Clearing building API cache
[21:06:22.928] Debug: Clearing deploy API cache
[21:06:22.929] Debug: Finding ElixirCollector
[21:06:22.930] Debug: Finding TownHall
[21:06:23.259] Debug: Found 1 TownHall
[21:06:23.261] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:06:23.495] Debug: Found 4 ElixirCollector
[21:06:23.785] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:06:23.787] Debug: Regular logic indicates dead base
[21:06:23.788] Debug: Testing 1 attack methods
[21:06:23.993] Debug: Gold doesn't meet requirements: 125183 < 300000
[21:06:23.994] Debug: Elixir doesn't meet requirements: 95152 < 300000
[21:06:23.995] Debug: Dark elixir doesn't meet requirements: 312 < 550
[21:06:23.996] Debug: Meets all requirements failed on resource check.
[21:06:23.997] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:06:23.998] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:06:23.999] Debug: no algorithm is suited to attack here
[21:06:24.000] Debug: Finding TownHall
[21:06:24.065] Debug: Found 1 TownHall
[21:06:24.067] [Attack] #51, Dead, TH9, 125183 Gold, 95152 Elixir, 312 Dark elixir,
Skipping: All of the loot requirements weren't met.
[21:06:24.068] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[21:06:25.427] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:25.713] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:26.058] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:26.178] Debug: Waiting for clouds to appear...
[21:06:26.179] Debug: Waiting for clouds to disappear...
[21:06:26.181] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:28.053] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:28.054] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:28.056] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:28.531] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:28.692] Debug: Clearing game grid API cache
[21:06:28.694] Debug: Clearing building API cache
[21:06:28.698] Debug: Clearing deploy API cache
[21:06:28.699] Debug: Finding ElixirCollector
[21:06:28.701] Debug: Finding TownHall
[21:06:28.930] Debug: Found 1 TownHall
[21:06:28.932] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:06:29.225] Debug: Found 4 ElixirCollector
[21:06:29.710] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:06:29.712] Debug: Regular logic indicates active base
[21:06:29.713] Debug: Meets requirements failed on dead base check.
[21:06:29.716] Debug: Testing 0 attack methods
[21:06:29.717] Debug: no algorithm is suited to attack here
[21:06:29.718] Debug: Finding TownHall
[21:06:29.772] Debug: Found 1 TownHall
[21:06:29.775] [Attack] #52, Active, TH9, Skipping: This base isn't dead.
[21:06:29.776] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[21:06:31.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:31.403] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:31.758] Debug: Waiting for clouds to appear...
[21:06:31.760] Debug: Waiting for clouds to disappear...
[21:06:31.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:31.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:33.317] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:33.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:33.322] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:33.756] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:34.029] Debug: Clearing game grid API cache
[21:06:34.030] Debug: Clearing building API cache
[21:06:34.032] Debug: Clearing deploy API cache
[21:06:34.033] Debug: Finding ElixirCollector
[21:06:34.034] Debug: Finding TownHall
[21:06:34.345] Debug: Found 1 TownHall
[21:06:34.347] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:06:34.564] Debug: Found 0 ElixirCollector
[21:06:34.565] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:06:34.567] Debug: Regular logic indicates active base
[21:06:34.568] Debug: Meets requirements failed on dead base check.
[21:06:34.569] Debug: Testing 0 attack methods
[21:06:34.571] Debug: no algorithm is suited to attack here
[21:06:34.572] Debug: Finding TownHall
[21:06:34.612] Debug: Found 1 TownHall
[21:06:34.613] [Attack] #53, Active, TH8, Skipping: This base isn't dead.
[21:06:34.614] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[21:06:36.446] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:36.729] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:36.732] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:37.196] Debug: Waiting for clouds to appear...
[21:06:37.197] Debug: Waiting for clouds to disappear...
[21:06:37.199] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:38.563] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:38.564] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:38.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:39.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:39.275] Debug: Clearing game grid API cache
[21:06:39.277] Debug: Clearing building API cache
[21:06:39.278] Debug: Clearing deploy API cache
[21:06:39.280] Debug: Finding ElixirCollector
[21:06:39.281] Debug: Finding TownHall
[21:06:39.422] Debug: Found 1 TownHall
[21:06:39.423] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:06:39.751] Debug: Found 1 ElixirCollector
[21:06:39.857] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:06:39.858] Debug: Regular logic indicates active base
[21:06:39.859] Debug: Meets requirements failed on dead base check.
[21:06:39.860] Debug: Testing 0 attack methods
[21:06:39.861] Debug: no algorithm is suited to attack here
[21:06:39.862] Debug: Finding TownHall
[21:06:39.907] Debug: Found 1 TownHall
[21:06:39.908] [Attack] #54, Active, TH8, Skipping: This base isn't dead.
[21:06:39.910] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[21:06:41.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:42.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:42.201] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:42.431] Debug: Waiting for clouds to appear...
[21:06:42.432] Debug: Waiting for clouds to disappear...
[21:06:42.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:42.723] Debug: Warning: checking game status took: 523ms (restarting state
timers)
[21:06:43.995] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:43.996] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:43.998] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:44.038] Debug: Sending ADB command: time
[21:06:44.060] Debug: Android load 0m8.20s user 0m55.70s system
[21:06:44.680] Debug: Clearing game grid API cache
[21:06:44.681] Debug: Clearing building API cache
[21:06:44.682] Debug: Clearing deploy API cache
[21:06:44.684] Debug: Finding ElixirCollector
[21:06:44.685] Debug: Finding TownHall
[21:06:44.692] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:45.064] Debug: Found 1 TownHall
[21:06:45.065] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:06:45.253] Debug: Found 7 ElixirCollector
[21:06:45.989] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:06:45.991] Debug: Regular logic indicates active base
[21:06:45.992] Debug: Meets requirements failed on dead base check.
[21:06:45.993] Debug: Testing 0 attack methods
[21:06:45.994] Debug: no algorithm is suited to attack here
[21:06:45.995] Debug: Finding TownHall
[21:06:46.039] Debug: Found 1 TownHall
[21:06:46.041] [Attack] #55, Active, TH10, Skipping: This base isn't dead.
[21:06:46.043] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[21:06:47.193] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:47.384] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:47.847] Debug: Waiting for clouds to appear...
[21:06:47.849] Debug: Waiting for clouds to disappear...
[21:06:47.850] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:47.899] Debug: Warning: checking game status took: 515ms (restarting state
timers)
[21:06:47.907] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:50.646] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:06:50.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:50.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:50.654] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:51.185] Debug: Warning: checking game status took: 531ms (restarting state
timers)
[21:06:51.191] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:51.345] Debug: Clearing game grid API cache
[21:06:51.346] Debug: Clearing building API cache
[21:06:51.347] Debug: Clearing deploy API cache
[21:06:51.349] Debug: Finding ElixirCollector
[21:06:51.350] Debug: Finding TownHall
[21:06:51.706] Debug: Found 1 TownHall
[21:06:51.708] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:06:52.002] Debug: Found 5 ElixirCollector
[21:06:52.496] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:06:52.498] Debug: Regular logic indicates active base
[21:06:52.500] Debug: Meets requirements failed on dead base check.
[21:06:52.501] Debug: Testing 0 attack methods
[21:06:52.502] Debug: no algorithm is suited to attack here
[21:06:52.503] Debug: Finding TownHall
[21:06:52.542] Debug: Found 1 TownHall
[21:06:52.543] [Attack] #56, Active, TH9, Skipping: This base isn't dead.
[21:06:52.544] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:06:53.862] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:53.867] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:54.373] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:54.568] Debug: Waiting for clouds to appear...
[21:06:54.569] Debug: Waiting for clouds to disappear...
[21:06:54.570] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:06:56.014] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:06:56.016] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:06:56.018] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:06:56.453] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:06:56.736] Debug: Clearing game grid API cache
[21:06:56.737] Debug: Clearing building API cache
[21:06:56.739] Debug: Clearing deploy API cache
[21:06:56.740] Debug: Finding ElixirCollector
[21:06:56.742] Debug: Finding TownHall
[21:06:56.933] Debug: Found 1 TownHall
[21:06:56.935] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:06:57.248] Debug: Found 5 ElixirCollector
[21:06:57.861] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:06:57.862] Debug: Rejected as dead base because level 12 E1 collector found
[21:06:57.863] Debug: Meets requirements failed on dead base check.
[21:06:57.864] Debug: Testing 0 attack methods
[21:06:57.865] Debug: no algorithm is suited to attack here
[21:06:57.867] Debug: Finding TownHall
[21:06:57.906] Debug: Found 1 TownHall
[21:06:57.916] [Attack] #57, Active, TH9, Skipping: This base isn't dead.
[21:06:57.918] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[21:06:59.271] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:06:59.277] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:06:59.959] Debug: Warning: checking game status took: 683ms (restarting state
timers)
[21:06:59.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:06:59.974] Debug: Waiting for clouds to appear...
[21:06:59.975] Debug: Waiting for clouds to disappear...
[21:06:59.976] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:02.547] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:03.560] Debug: Warning: checking game status took: 1013ms (restarting state
timers)
[21:07:04.442] Debug: [Attack] It took 00:04min until we got offered a new opponent
[21:07:04.443] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:04.446] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:04.913] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:05.105] Debug: Clearing game grid API cache
[21:07:05.106] Debug: Clearing building API cache
[21:07:05.107] Debug: Clearing deploy API cache
[21:07:05.108] Debug: Finding ElixirCollector
[21:07:05.109] Debug: Finding TownHall
[21:07:05.443] Debug: Found 1 TownHall
[21:07:05.445] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:07:05.686] Debug: Found 5 ElixirCollector
[21:07:06.206] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:07:06.207] Debug: Regular logic indicates active base
[21:07:06.209] Debug: Meets requirements failed on dead base check.
[21:07:06.210] Debug: Testing 0 attack methods
[21:07:06.211] Debug: no algorithm is suited to attack here
[21:07:06.213] Debug: Finding TownHall
[21:07:06.255] Debug: Found 1 TownHall
[21:07:06.257] [Attack] #58, Active, TH8, Skipping: This base isn't dead.
[21:07:06.259] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[21:07:07.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:07.890] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:08.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:08.364] Debug: Waiting for clouds to appear...
[21:07:08.365] Debug: Waiting for clouds to disappear...
[21:07:08.367] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:10.111] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:10.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:10.117] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:10.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:10.810] Debug: Clearing game grid API cache
[21:07:10.812] Debug: Clearing building API cache
[21:07:10.813] Debug: Clearing deploy API cache
[21:07:10.815] Debug: Finding ElixirCollector
[21:07:10.816] Debug: Finding TownHall
[21:07:11.146] Debug: Found 1 TownHall
[21:07:11.148] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:07:11.457] Debug: Found 1 ElixirCollector
[21:07:11.566] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:11.568] Debug: Regular logic indicates active base
[21:07:11.569] Debug: Meets requirements failed on dead base check.
[21:07:11.571] Debug: Testing 0 attack methods
[21:07:11.572] Debug: no algorithm is suited to attack here
[21:07:11.574] Debug: Finding TownHall
[21:07:11.632] Debug: Found 1 TownHall
[21:07:11.634] [Attack] #59, Active, TH9, Skipping: This base isn't dead.
[21:07:11.636] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:07:13.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:13.285] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:13.870] Debug: Warning: checking game status took: 585ms (restarting state
timers)
[21:07:13.882] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:13.949] Debug: Waiting for clouds to appear...
[21:07:13.950] Debug: Waiting for clouds to disappear...
[21:07:13.952] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:14.062] Debug: Sending ADB command: time
[21:07:14.084] Debug: Android load 0m8.33s user 0m56.20s system
[21:07:15.497] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:15.498] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:15.500] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:16.094] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:16.120] Debug: Clearing game grid API cache
[21:07:16.121] Debug: Clearing building API cache
[21:07:16.122] Debug: Clearing deploy API cache
[21:07:16.124] Debug: Finding ElixirCollector
[21:07:16.125] Debug: Finding TownHall
[21:07:16.298] Debug: Found 1 TownHall
[21:07:16.300] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:07:16.539] Debug: Found 6 ElixirCollector
[21:07:17.091] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:07:17.092] Debug: Regular logic indicates active base
[21:07:17.093] Debug: Meets requirements failed on dead base check.
[21:07:17.094] Debug: Testing 0 attack methods
[21:07:17.095] Debug: no algorithm is suited to attack here
[21:07:17.096] Debug: Finding TownHall
[21:07:17.135] Debug: Found 1 TownHall
[21:07:17.137] [Attack] #60, Active, TH9, Skipping: This base isn't dead.
[21:07:17.140] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[21:07:18.623] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:18.819] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:19.095] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:19.271] Debug: Waiting for clouds to appear...
[21:07:19.272] Debug: Waiting for clouds to disappear...
[21:07:19.274] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:20.555] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:20.557] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:20.566] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:20.961] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:21.237] Debug: Clearing game grid API cache
[21:07:21.239] Debug: Clearing building API cache
[21:07:21.240] Debug: Clearing deploy API cache
[21:07:21.241] Debug: Finding ElixirCollector
[21:07:21.242] Debug: Finding TownHall
[21:07:21.713] Debug: Found 1 TownHall
[21:07:21.715] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:07:21.862] Debug: Found 0 ElixirCollector
[21:07:21.864] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:21.865] Debug: Regular logic indicates active base
[21:07:21.867] Debug: Meets requirements failed on dead base check.
[21:07:21.868] Debug: Testing 0 attack methods
[21:07:21.869] Debug: no algorithm is suited to attack here
[21:07:21.870] Debug: Finding TownHall
[21:07:21.913] Debug: Found 1 TownHall
[21:07:21.914] [Attack] #61, Active, TH7, Skipping: This base isn't dead.
[21:07:21.915] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[21:07:23.753] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:24.025] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:24.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:24.355] Debug: Waiting for clouds to appear...
[21:07:24.356] Debug: Waiting for clouds to disappear...
[21:07:24.357] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:25.689] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:25.691] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:25.692] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:26.113] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:26.393] Debug: Clearing game grid API cache
[21:07:26.394] Debug: Clearing building API cache
[21:07:26.396] Debug: Clearing deploy API cache
[21:07:26.397] Debug: Finding ElixirCollector
[21:07:26.398] Debug: Finding TownHall
[21:07:26.652] Debug: Found 1 TownHall
[21:07:26.653] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:07:26.873] Debug: Found 0 ElixirCollector
[21:07:26.875] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:07:26.876] Debug: Regular logic indicates active base
[21:07:26.877] Debug: Meets requirements failed on dead base check.
[21:07:26.878] Debug: Testing 0 attack methods
[21:07:26.879] Debug: no algorithm is suited to attack here
[21:07:26.880] Debug: Finding TownHall
[21:07:26.918] Debug: Found 1 TownHall
[21:07:26.919] [Attack] #62, Active, TH9, Skipping: This base isn't dead.
[21:07:26.921] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[21:07:28.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:29.155] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:29.272] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:29.504] Debug: Waiting for clouds to appear...
[21:07:29.506] Debug: Waiting for clouds to disappear...
[21:07:29.507] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:31.077] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:31.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:31.081] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:31.501] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:31.771] Debug: Clearing game grid API cache
[21:07:31.773] Debug: Clearing building API cache
[21:07:31.774] Debug: Clearing deploy API cache
[21:07:31.775] Debug: Finding ElixirCollector
[21:07:31.778] Debug: Finding TownHall
[21:07:32.140] Debug: Found 1 TownHall
[21:07:32.142] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:07:32.519] Debug: Found 5 ElixirCollector
[21:07:32.994] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:07:32.995] Debug: Regular logic indicates active base
[21:07:32.996] Debug: Meets requirements failed on dead base check.
[21:07:32.997] Debug: Testing 0 attack methods
[21:07:32.998] Debug: no algorithm is suited to attack here
[21:07:33.000] Debug: Finding TownHall
[21:07:33.040] Debug: Found 1 TownHall
[21:07:33.041] [Attack] #63, Active, TH8, Skipping: This base isn't dead.
[21:07:33.042] Debug: Waiting 719 ms until we can click the next button (user
setting 2 s)
[21:07:34.260] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:34.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:34.690] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:35.011] Debug: Waiting for clouds to appear...
[21:07:35.013] Debug: Waiting for clouds to disappear...
[21:07:35.014] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:36.541] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:36.543] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:36.544] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:37.163] Debug: Clearing game grid API cache
[21:07:37.165] Debug: Clearing building API cache
[21:07:37.166] Debug: Clearing deploy API cache
[21:07:37.168] Debug: Finding ElixirCollector
[21:07:37.169] Debug: Finding TownHall
[21:07:37.168] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:37.429] Debug: Found 1 TownHall
[21:07:37.431] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:07:37.712] Debug: Found 3 ElixirCollector
[21:07:38.011] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:07:38.012] Debug: Regular logic indicates active base
[21:07:38.013] Debug: Meets requirements failed on dead base check.
[21:07:38.015] Debug: Testing 0 attack methods
[21:07:38.016] Debug: no algorithm is suited to attack here
[21:07:38.017] Debug: Finding TownHall
[21:07:38.056] Debug: Found 1 TownHall
[21:07:38.058] [Attack] #64, Active, TH9, Skipping: This base isn't dead.
[21:07:38.059] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[21:07:39.644] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:39.920] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:40.048] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:40.381] Debug: Waiting for clouds to appear...
[21:07:40.382] Debug: Waiting for clouds to disappear...
[21:07:40.384] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:41.455] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:41.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:41.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:41.859] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:42.135] Debug: Clearing game grid API cache
[21:07:42.137] Debug: Clearing building API cache
[21:07:42.138] Debug: Clearing deploy API cache
[21:07:42.140] Debug: Finding ElixirCollector
[21:07:42.141] Debug: Finding TownHall
[21:07:42.466] Debug: Found 1 TownHall
[21:07:42.468] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:07:42.624] Debug: Found 4 ElixirCollector
[21:07:42.875] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:07:42.877] Debug: Regular logic indicates active base
[21:07:42.878] Debug: Meets requirements failed on dead base check.
[21:07:42.880] Debug: Testing 0 attack methods
[21:07:42.881] Debug: no algorithm is suited to attack here
[21:07:42.882] Debug: Finding TownHall
[21:07:42.921] Debug: Found 1 TownHall
[21:07:42.930] [Attack] #65, Active, TH7, Skipping: This base isn't dead.
[21:07:42.932] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[21:07:44.086] Debug: Sending ADB command: time
[21:07:44.108] Debug: Android load 0m8.38s user 0m56.51s system
[21:07:44.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:44.942] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:45.278] Debug: Waiting for clouds to appear...
[21:07:45.280] Debug: Waiting for clouds to disappear...
[21:07:45.283] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:45.282] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:46.714] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:46.716] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:46.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:47.135] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:47.415] Debug: Clearing game grid API cache
[21:07:47.416] Debug: Clearing building API cache
[21:07:47.418] Debug: Clearing deploy API cache
[21:07:47.419] Debug: Finding ElixirCollector
[21:07:47.420] Debug: Finding TownHall
[21:07:47.787] Debug: Found 1 TownHall
[21:07:47.789] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:07:47.984] Debug: Found 6 ElixirCollector
[21:07:48.588] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:07:48.590] Debug: Rejected as dead base because level 12 E1 collector found
[21:07:48.591] Debug: Meets requirements failed on dead base check.
[21:07:48.592] Debug: Testing 0 attack methods
[21:07:48.593] Debug: no algorithm is suited to attack here
[21:07:48.595] Debug: Finding TownHall
[21:07:48.635] Debug: Found 1 TownHall
[21:07:48.637] [Attack] #66, Active, TH8, Skipping: This base isn't dead.
[21:07:48.638] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[21:07:49.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:50.174] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:50.520] Debug: Waiting for clouds to appear...
[21:07:50.521] Debug: Waiting for clouds to disappear...
[21:07:50.522] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:50.524] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:51.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:07:52.037] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:07:52.038] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:07:52.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:07:52.674] Debug: Clearing game grid API cache
[21:07:52.676] Debug: Clearing building API cache
[21:07:52.677] Debug: Clearing deploy API cache
[21:07:52.679] Debug: Finding ElixirCollector
[21:07:52.680] Debug: Finding TownHall
[21:07:52.794] Debug: Found 1 TownHall
[21:07:52.796] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:07:53.021] Debug: Found 6 ElixirCollector
[21:07:53.527] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:07:53.529] Debug: Regular logic indicates active base
[21:07:53.529] Debug: Meets requirements failed on dead base check.
[21:07:53.531] Debug: Testing 0 attack methods
[21:07:53.532] Debug: no algorithm is suited to attack here
[21:07:53.533] Debug: Finding TownHall
[21:07:53.581] Debug: Found 1 TownHall
[21:07:53.583] [Attack] #67, Active, TH8, Skipping: This base isn't dead.
[21:07:53.584] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[21:07:55.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:07:55.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:07:55.829] Debug: Waiting for clouds to appear...
[21:07:55.830] Debug: Waiting for clouds to disappear...
[21:07:55.832] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:07:55.834] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:07:56.410] Debug: Warning: checking game status took: 576ms (restarting state
timers)
[21:07:58.944] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:00.884] Debug: [Attack] It took 00:05min until we got offered a new opponent
[21:08:00.886] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:00.888] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:01.422] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:01.640] Debug: Clearing game grid API cache
[21:08:01.642] Debug: Clearing building API cache
[21:08:01.643] Debug: Clearing deploy API cache
[21:08:01.645] Debug: Finding ElixirCollector
[21:08:01.646] Debug: Finding TownHall
[21:08:02.062] Debug: Found 1 TownHall
[21:08:02.064] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:08:02.518] Debug: Found 1 ElixirCollector
[21:08:02.670] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:02.671] Debug: Regular logic indicates active base
[21:08:02.673] Debug: Meets requirements failed on dead base check.
[21:08:02.674] Debug: Testing 0 attack methods
[21:08:02.676] Debug: no algorithm is suited to attack here
[21:08:02.677] Debug: Finding TownHall
[21:08:02.728] Debug: Found 1 TownHall
[21:08:02.730] [Attack] #68, Active, TH9, Skipping: This base isn't dead.
[21:08:02.731] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[21:08:04.124] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:04.437] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:04.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:04.785] Debug: Waiting for clouds to appear...
[21:08:04.786] Debug: Waiting for clouds to disappear...
[21:08:04.787] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:06.114] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:06.319] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:06.320] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:06.569] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:06.947] Debug: Clearing game grid API cache
[21:08:06.948] Debug: Clearing building API cache
[21:08:06.950] Debug: Clearing deploy API cache
[21:08:06.951] Debug: Finding ElixirCollector
[21:08:06.952] Debug: Finding TownHall
[21:08:07.211] Debug: Found 1 TownHall
[21:08:07.213] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:08:07.453] Debug: Found 6 ElixirCollector
[21:08:08.249] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:08.251] Debug: Rejected as dead base because level 12 E1 collector found
[21:08:08.252] Debug: Meets requirements failed on dead base check.
[21:08:08.254] Debug: Testing 0 attack methods
[21:08:08.255] Debug: no algorithm is suited to attack here
[21:08:08.256] Debug: Finding TownHall
[21:08:08.298] Debug: Found 1 TownHall
[21:08:08.299] [Attack] #69, Active, TH8, Skipping: This base isn't dead.
[21:08:08.301] Debug: Waiting 641 ms until we can click the next button (user
setting 2 s)
[21:08:09.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:09.729] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:09.864] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:10.128] Debug: Waiting for clouds to appear...
[21:08:10.130] Debug: Waiting for clouds to disappear...
[21:08:10.132] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:11.766] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:11.767] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:11.770] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:12.222] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:12.501] Debug: Clearing game grid API cache
[21:08:12.503] Debug: Clearing building API cache
[21:08:12.505] Debug: Clearing deploy API cache
[21:08:12.506] Debug: Finding ElixirCollector
[21:08:12.507] Debug: Finding TownHall
[21:08:12.634] Debug: Found 1 TownHall
[21:08:12.636] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:08:12.977] Debug: Found 4 ElixirCollector
[21:08:13.389] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:13.390] Debug: Regular logic indicates active base
[21:08:13.392] Debug: Meets requirements failed on dead base check.
[21:08:13.402] Debug: Testing 0 attack methods
[21:08:13.403] Debug: no algorithm is suited to attack here
[21:08:13.405] Debug: Finding TownHall
[21:08:13.450] Debug: Found 1 TownHall
[21:08:13.452] [Attack] #70, Active, TH8, Skipping: This base isn't dead.
[21:08:13.453] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[21:08:14.110] Debug: Sending ADB command: time
[21:08:14.132] Debug: Android load 0m8.45s user 0m56.86s system
[21:08:14.912] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:15.227] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:15.231] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:15.566] Debug: Waiting for clouds to appear...
[21:08:15.568] Debug: Waiting for clouds to disappear...
[21:08:15.569] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:15.669] Debug: [AR] Compacting done, 174.6MB -> 174.6MB
[21:08:16.882] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:16.883] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:16.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:17.309] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:17.583] Debug: Clearing game grid API cache
[21:08:17.585] Debug: Clearing building API cache
[21:08:17.586] Debug: Clearing deploy API cache
[21:08:17.588] Debug: Finding ElixirCollector
[21:08:17.589] Debug: Finding TownHall
[21:08:17.876] Debug: Found 1 TownHall
[21:08:17.878] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:08:18.151] Debug: Found 4 ElixirCollector
[21:08:18.401] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:18.402] Debug: Regular logic indicates active base
[21:08:18.404] Debug: Meets requirements failed on dead base check.
[21:08:18.405] Debug: Testing 0 attack methods
[21:08:18.406] Debug: no algorithm is suited to attack here
[21:08:18.407] Debug: Finding TownHall
[21:08:18.448] Debug: Found 1 TownHall
[21:08:18.450] [Attack] #71, Active, TH9, Skipping: This base isn't dead.
[21:08:18.451] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[21:08:20.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:20.330] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:20.453] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:20.811] Debug: Waiting for clouds to appear...
[21:08:20.813] Debug: Waiting for clouds to disappear...
[21:08:20.814] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:22.748] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:22.749] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:22.751] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:23.279] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:23.441] Debug: Clearing game grid API cache
[21:08:23.443] Debug: Clearing building API cache
[21:08:23.445] Debug: Clearing deploy API cache
[21:08:23.446] Debug: Finding ElixirCollector
[21:08:23.449] Debug: Finding TownHall
[21:08:23.858] Debug: Found 1 TownHall
[21:08:23.860] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:08:24.039] Debug: Found 0 ElixirCollector
[21:08:24.041] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:24.042] Debug: Regular logic indicates active base
[21:08:24.044] Debug: Meets requirements failed on dead base check.
[21:08:24.045] Debug: Testing 0 attack methods
[21:08:24.047] Debug: no algorithm is suited to attack here
[21:08:24.106] Debug: Finding TownHall
[21:08:24.160] Debug: Found 1 TownHall
[21:08:24.162] [Attack] #72, Active, TH7, Skipping: This base isn't dead.
[21:08:24.164] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[21:08:25.941] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:26.165] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:26.551] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:26.686] Debug: Waiting for clouds to appear...
[21:08:26.687] Debug: Waiting for clouds to disappear...
[21:08:26.689] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:28.438] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:28.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:28.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:28.949] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:29.231] Debug: Clearing game grid API cache
[21:08:29.232] Debug: Clearing building API cache
[21:08:29.233] Debug: Clearing deploy API cache
[21:08:29.235] Debug: Finding ElixirCollector
[21:08:29.236] Debug: Finding TownHall
[21:08:29.516] Debug: Found 1 TownHall
[21:08:29.518] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:08:29.941] Debug: Found 0 ElixirCollector
[21:08:29.943] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:29.944] Debug: Regular logic indicates active base
[21:08:29.945] Debug: Meets requirements failed on dead base check.
[21:08:29.946] Debug: Testing 0 attack methods
[21:08:29.947] Debug: no algorithm is suited to attack here
[21:08:29.948] Debug: Finding TownHall
[21:08:29.990] Debug: Found 1 TownHall
[21:08:29.992] [Attack] #73, Active, TH9, Skipping: This base isn't dead.
[21:08:29.993] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:08:31.703] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:32.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:32.314] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:32.447] Debug: Waiting for clouds to appear...
[21:08:32.449] Debug: Waiting for clouds to disappear...
[21:08:32.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:33.003] Debug: Warning: checking game status took: 690ms (restarting state
timers)
[21:08:34.325] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:34.326] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:34.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:34.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:35.018] Debug: Clearing game grid API cache
[21:08:35.020] Debug: Clearing building API cache
[21:08:35.021] Debug: Clearing deploy API cache
[21:08:35.023] Debug: Finding ElixirCollector
[21:08:35.024] Debug: Finding TownHall
[21:08:35.509] Debug: Found 1 TownHall
[21:08:35.511] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:08:35.673] Debug: Found 6 ElixirCollector
[21:08:36.475] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:08:36.477] Debug: Regular logic indicates active base
[21:08:36.478] Debug: Meets requirements failed on dead base check.
[21:08:36.480] Debug: Testing 0 attack methods
[21:08:36.482] Debug: no algorithm is suited to attack here
[21:08:36.483] Debug: Finding TownHall
[21:08:36.534] Debug: Found 1 TownHall
[21:08:36.536] [Attack] #74, Active, TH8, Skipping: This base isn't dead.
[21:08:36.537] Debug: Waiting 484 ms until we can click the next button (user
setting 2 s)
[21:08:37.545] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:37.741] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:37.997] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:38.223] Debug: Waiting for clouds to appear...
[21:08:38.225] Debug: Waiting for clouds to disappear...
[21:08:38.226] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:39.702] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:39.703] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:39.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:40.197] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:40.391] Debug: Clearing game grid API cache
[21:08:40.393] Debug: Clearing building API cache
[21:08:40.395] Debug: Clearing deploy API cache
[21:08:40.398] Debug: Finding ElixirCollector
[21:08:40.400] Debug: Finding TownHall
[21:08:40.694] Debug: Found 1 TownHall
[21:08:40.696] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:08:40.983] Debug: Found 6 ElixirCollector
[21:08:41.852] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:08:41.853] Debug: Rejected as dead base because level 12 E1 collector found
[21:08:41.855] Debug: Meets requirements failed on dead base check.
[21:08:41.856] Debug: Testing 0 attack methods
[21:08:41.858] Debug: no algorithm is suited to attack here
[21:08:41.859] Debug: Finding TownHall
[21:08:41.908] Debug: Found 1 TownHall
[21:08:41.910] [Attack] #75, Active, TH9, Skipping: This base isn't dead.
[21:08:41.912] Debug: Waiting 484 ms until we can click the next button (user
setting 2 s)
[21:08:42.861] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:43.163] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:43.168] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:43.516] Debug: Waiting for clouds to appear...
[21:08:43.518] Debug: Waiting for clouds to disappear...
[21:08:43.519] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:44.135] Debug: Sending ADB command: time
[21:08:44.157] Debug: Android load 0m8.53s user 0m57.31s system
[21:08:45.047] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:45.048] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:45.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:45.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:45.743] Debug: Clearing game grid API cache
[21:08:45.745] Debug: Clearing building API cache
[21:08:45.746] Debug: Clearing deploy API cache
[21:08:45.748] Debug: Finding ElixirCollector
[21:08:45.749] Debug: Finding TownHall
[21:08:45.958] Debug: Found 1 TownHall
[21:08:45.959] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:08:46.285] Debug: Found 6 ElixirCollector
[21:08:46.791] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[21:08:46.793] Debug: Regular logic indicates active base
[21:08:46.794] Debug: Meets requirements failed on dead base check.
[21:08:46.795] Debug: Testing 0 attack methods
[21:08:46.796] Debug: no algorithm is suited to attack here
[21:08:46.797] Debug: Finding TownHall
[21:08:46.836] Debug: Found 1 TownHall
[21:08:46.851] [Attack] #76, Active, TH9, Skipping: This base isn't dead.
[21:08:46.853] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[21:08:48.227] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:48.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:48.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:48.863] Debug: Waiting for clouds to appear...
[21:08:48.864] Debug: Waiting for clouds to disappear...
[21:08:48.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:49.160] Debug: Warning: checking game status took: 527ms (restarting state
timers)
[21:08:50.373] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:50.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:50.376] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:50.851] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:51.137] Debug: Clearing game grid API cache
[21:08:51.138] Debug: Clearing building API cache
[21:08:51.140] Debug: Clearing deploy API cache
[21:08:51.141] Debug: Finding ElixirCollector
[21:08:51.142] Debug: Finding TownHall
[21:08:51.450] Debug: Found 1 TownHall
[21:08:51.452] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:08:51.757] Debug: Found 0 ElixirCollector
[21:08:51.759] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:51.760] Debug: Regular logic indicates active base
[21:08:51.762] Debug: Meets requirements failed on dead base check.
[21:08:51.763] Debug: Testing 0 attack methods
[21:08:51.765] Debug: no algorithm is suited to attack here
[21:08:51.766] Debug: Finding TownHall
[21:08:51.819] Debug: Found 1 TownHall
[21:08:51.820] [Attack] #77, Active, TH8, Skipping: This base isn't dead.
[21:08:51.822] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[21:08:53.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:53.908] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:54.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:54.386] Debug: Waiting for clouds to appear...
[21:08:54.389] Debug: Waiting for clouds to disappear...
[21:08:54.391] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:08:55.969] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:08:55.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:08:55.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:08:56.441] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:08:56.640] Debug: Clearing game grid API cache
[21:08:56.641] Debug: Clearing building API cache
[21:08:56.643] Debug: Clearing deploy API cache
[21:08:56.644] Debug: Finding ElixirCollector
[21:08:56.645] Debug: Finding TownHall
[21:08:56.775] Debug: Found 1 TownHall
[21:08:56.777] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:08:57.112] Debug: Found 0 ElixirCollector
[21:08:57.114] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:08:57.115] Debug: Regular logic indicates active base
[21:08:57.117] Debug: Meets requirements failed on dead base check.
[21:08:57.118] Debug: Testing 0 attack methods
[21:08:57.120] Debug: no algorithm is suited to attack here
[21:08:57.121] Debug: Finding TownHall
[21:08:57.170] Debug: Found 1 TownHall
[21:08:57.172] [Attack] #78, Active, TH8, Skipping: This base isn't dead.
[21:08:57.174] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[21:08:59.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:08:59.386] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:08:59.773] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:08:59.867] Debug: Waiting for clouds to appear...
[21:08:59.868] Debug: Waiting for clouds to disappear...
[21:08:59.871] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:02.235] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:09:02.236] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:02.238] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:02.528] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:03.114] Debug: Clearing game grid API cache
[21:09:03.115] Debug: Clearing building API cache
[21:09:03.116] Debug: Clearing deploy API cache
[21:09:03.117] Debug: Finding ElixirCollector
[21:09:03.118] Debug: Finding TownHall
[21:09:03.236] Debug: Warning: checking game status took: 708ms (restarting state
timers)
[21:09:03.244] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:03.280] Debug: Found 1 TownHall
[21:09:03.282] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:09:03.591] Debug: Found 6 ElixirCollector
[21:09:04.209] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:09:04.210] Debug: Regular logic indicates active base
[21:09:04.211] Debug: Meets requirements failed on dead base check.
[21:09:04.212] Debug: Testing 0 attack methods
[21:09:04.213] Debug: no algorithm is suited to attack here
[21:09:04.215] Debug: Finding TownHall
[21:09:04.257] Debug: Found 1 TownHall
[21:09:04.259] [Attack] #79, Active, TH8, Skipping: This base isn't dead.
[21:09:04.260] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:09:05.598] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:05.778] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:06.052] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:06.213] Debug: Waiting for clouds to appear...
[21:09:06.215] Debug: Waiting for clouds to disappear...
[21:09:06.216] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:07.788] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:07.790] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:07.792] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:08.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:08.555] Debug: Clearing game grid API cache
[21:09:08.557] Debug: Clearing building API cache
[21:09:08.558] Debug: Clearing deploy API cache
[21:09:08.559] Debug: Finding ElixirCollector
[21:09:08.560] Debug: Finding TownHall
[21:09:09.130] Debug: Found 1 TownHall
[21:09:09.131] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:09:09.420] Debug: Found 5 ElixirCollector
[21:09:09.924] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:09:09.926] Debug: Regular logic indicates active base
[21:09:09.927] Debug: Meets requirements failed on dead base check.
[21:09:09.929] Debug: Testing 0 attack methods
[21:09:09.930] Debug: no algorithm is suited to attack here
[21:09:09.931] Debug: Finding TownHall
[21:09:09.973] Debug: Found 1 TownHall
[21:09:09.974] [Attack] #80, Active, TH11, Skipping: This base isn't dead.
[21:09:09.976] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[21:09:11.080] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:11.266] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:11.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:11.702] Debug: Waiting for clouds to appear...
[21:09:11.703] Debug: Waiting for clouds to disappear...
[21:09:11.705] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:13.127] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:13.128] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:13.139] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:13.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:13.902] Debug: Clearing game grid API cache
[21:09:13.903] Debug: Clearing building API cache
[21:09:13.905] Debug: Clearing deploy API cache
[21:09:13.906] Debug: Finding ElixirCollector
[21:09:13.907] Debug: Finding TownHall
[21:09:14.169] Debug: Sending ADB command: time
[21:09:14.213] Debug: Found 1 TownHall
[21:09:14.215] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:14.252] Debug: Android load 0m8.60s user 0m57.83s system
[21:09:14.451] Debug: Found 4 ElixirCollector
[21:09:14.708] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:09:14.709] Debug: Regular logic indicates active base
[21:09:14.710] Debug: Meets requirements failed on dead base check.
[21:09:14.712] Debug: Testing 0 attack methods
[21:09:14.714] Debug: no algorithm is suited to attack here
[21:09:14.715] Debug: Finding TownHall
[21:09:14.757] Debug: Found 1 TownHall
[21:09:14.759] [Attack] #81, Active, TH9, Skipping: This base isn't dead.
[21:09:14.761] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[21:09:16.409] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:16.648] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:16.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:17.007] Debug: Waiting for clouds to appear...
[21:09:17.009] Debug: Waiting for clouds to disappear...
[21:09:17.010] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:18.638] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:18.639] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:18.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:19.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:19.381] Debug: Clearing game grid API cache
[21:09:19.383] Debug: Clearing building API cache
[21:09:19.384] Debug: Clearing deploy API cache
[21:09:19.386] Debug: Finding ElixirCollector
[21:09:19.387] Debug: Finding TownHall
[21:09:19.583] Debug: Found 1 TownHall
[21:09:19.584] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:19.868] Debug: Found 4 ElixirCollector
[21:09:20.311] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:09:20.313] Debug: Rejected as dead base because level 12 E1 collector found
[21:09:20.314] Debug: Meets requirements failed on dead base check.
[21:09:20.315] Debug: Testing 0 attack methods
[21:09:20.317] Debug: no algorithm is suited to attack here
[21:09:20.318] Debug: Finding TownHall
[21:09:20.355] Debug: Found 1 TownHall
[21:09:20.357] [Attack] #82, Active, TH9, Skipping: This base isn't dead.
[21:09:20.359] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[21:09:21.823] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:22.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:22.262] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:22.475] Debug: Waiting for clouds to appear...
[21:09:22.476] Debug: Waiting for clouds to disappear...
[21:09:22.478] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:23.744] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:23.745] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:23.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:24.232] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:24.377] Debug: Clearing game grid API cache
[21:09:24.381] Debug: Clearing building API cache
[21:09:24.383] Debug: Clearing deploy API cache
[21:09:24.384] Debug: Finding ElixirCollector
[21:09:24.386] Debug: Finding TownHall
[21:09:24.581] Debug: Found 1 TownHall
[21:09:24.583] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:24.828] Debug: Found 0 ElixirCollector
[21:09:24.829] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:09:24.831] Debug: Regular logic indicates active base
[21:09:24.832] Debug: Meets requirements failed on dead base check.
[21:09:24.833] Debug: Testing 0 attack methods
[21:09:24.834] Debug: no algorithm is suited to attack here
[21:09:24.835] Debug: Finding TownHall
[21:09:24.879] Debug: Found 1 TownHall
[21:09:24.881] [Attack] #83, Active, TH9, Skipping: This base isn't dead.
[21:09:24.882] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[21:09:26.833] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:27.108] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:27.344] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:27.705] Debug: Waiting for clouds to appear...
[21:09:27.707] Debug: Waiting for clouds to disappear...
[21:09:27.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:29.141] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:29.143] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:29.145] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:29.636] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:29.783] Debug: Clearing game grid API cache
[21:09:29.784] Debug: Clearing building API cache
[21:09:29.785] Debug: Clearing deploy API cache
[21:09:29.786] Debug: Finding ElixirCollector
[21:09:29.788] Debug: Finding TownHall
[21:09:30.248] Debug: Found 1 TownHall
[21:09:30.250] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:09:30.471] Debug: Found 2 ElixirCollector
[21:09:30.666] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:09:30.668] Debug: Regular logic indicates active base
[21:09:30.669] Debug: Meets requirements failed on dead base check.
[21:09:30.671] Debug: Testing 0 attack methods
[21:09:30.672] Debug: no algorithm is suited to attack here
[21:09:30.674] Debug: Finding TownHall
[21:09:30.721] Debug: Found 1 TownHall
[21:09:30.723] [Attack] #84, Active, TH10, Skipping: This base isn't dead.
[21:09:30.724] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[21:09:32.306] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:32.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:32.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:32.921] Debug: Waiting for clouds to appear...
[21:09:32.923] Debug: Waiting for clouds to disappear...
[21:09:32.924] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:33.224] Debug: Warning: checking game status took: 524ms (restarting state
timers)
[21:09:34.346] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:34.348] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:34.389] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:35.006] Debug: Clearing game grid API cache
[21:09:35.007] Debug: Clearing building API cache
[21:09:35.009] Debug: Clearing deploy API cache
[21:09:35.010] Debug: Finding ElixirCollector
[21:09:35.011] Debug: Finding TownHall
[21:09:35.010] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:35.248] Debug: Found 1 TownHall
[21:09:35.250] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:35.541] Debug: Found 0 ElixirCollector
[21:09:35.543] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:09:35.545] Debug: Regular logic indicates active base
[21:09:35.546] Debug: Meets requirements failed on dead base check.
[21:09:35.547] Debug: Testing 0 attack methods
[21:09:35.548] Debug: no algorithm is suited to attack here
[21:09:35.549] Debug: Finding TownHall
[21:09:35.593] Debug: Found 1 TownHall
[21:09:35.601] [Attack] #85, Active, TH9, Skipping: This base isn't dead.
[21:09:35.603] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:09:37.428] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:37.724] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:38.065] Debug: Waiting for clouds to appear...
[21:09:38.066] Debug: Waiting for clouds to disappear...
[21:09:38.068] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:38.069] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:39.260] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:39.261] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:39.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:39.887] Debug: Clearing game grid API cache
[21:09:39.888] Debug: Clearing building API cache
[21:09:39.890] Debug: Clearing deploy API cache
[21:09:39.892] Debug: Finding ElixirCollector
[21:09:39.893] Debug: Finding TownHall
[21:09:39.892] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:40.092] Debug: Found 1 TownHall
[21:09:40.094] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:40.311] Debug: Found 6 ElixirCollector
[21:09:40.913] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:09:40.914] Debug: Regular logic indicates active base
[21:09:40.916] Debug: Meets requirements failed on dead base check.
[21:09:40.917] Debug: Testing 0 attack methods
[21:09:40.919] Debug: no algorithm is suited to attack here
[21:09:40.919] Debug: Finding TownHall
[21:09:40.964] Debug: Found 1 TownHall
[21:09:40.966] [Attack] #86, Active, TH9, Skipping: This base isn't dead.
[21:09:40.968] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:09:42.426] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:42.431] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:42.872] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:43.200] Debug: Waiting for clouds to appear...
[21:09:43.201] Debug: Waiting for clouds to disappear...
[21:09:43.203] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:44.254] Debug: Sending ADB command: time
[21:09:44.276] Debug: Android load 0m8.66s user 0m58.19s system
[21:09:45.000] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:45.001] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:45.013] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:45.496] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:45.639] Debug: Clearing game grid API cache
[21:09:45.641] Debug: Clearing building API cache
[21:09:45.643] Debug: Clearing deploy API cache
[21:09:45.646] Debug: Finding ElixirCollector
[21:09:45.648] Debug: Finding TownHall
[21:09:45.986] Debug: Found 1 TownHall
[21:09:45.989] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:09:46.306] Debug: Found 0 ElixirCollector
[21:09:46.308] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:09:46.310] Debug: Regular logic indicates active base
[21:09:46.312] Debug: Meets requirements failed on dead base check.
[21:09:46.314] Debug: Testing 0 attack methods
[21:09:46.315] Debug: no algorithm is suited to attack here
[21:09:46.316] Debug: Finding TownHall
[21:09:46.361] Debug: Found 1 TownHall
[21:09:46.363] [Attack] #87, Active, TH10, Skipping: This base isn't dead.
[21:09:46.364] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[21:09:48.085] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:48.405] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:48.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:48.768] Debug: Waiting for clouds to appear...
[21:09:48.769] Debug: Waiting for clouds to disappear...
[21:09:48.771] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:50.237] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:50.239] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:50.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:50.669] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:50.949] Debug: Clearing game grid API cache
[21:09:50.950] Debug: Clearing building API cache
[21:09:50.952] Debug: Clearing deploy API cache
[21:09:50.953] Debug: Finding ElixirCollector
[21:09:50.955] Debug: Finding TownHall
[21:09:51.229] Debug: Found 1 TownHall
[21:09:51.230] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:09:51.490] Debug: Found 5 ElixirCollector
[21:09:51.989] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:09:51.991] Debug: Regular logic indicates active base
[21:09:51.993] Debug: Meets requirements failed on dead base check.
[21:09:51.994] Debug: Testing 0 attack methods
[21:09:51.995] Debug: no algorithm is suited to attack here
[21:09:51.996] Debug: Finding TownHall
[21:09:52.033] Debug: Found 1 TownHall
[21:09:52.035] [Attack] #88, Active, TH9, Skipping: This base isn't dead.
[21:09:52.037] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:09:53.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:53.699] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:54.020] Debug: Waiting for clouds to appear...
[21:09:54.021] Debug: Waiting for clouds to disappear...
[21:09:54.023] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:54.104] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:55.459] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:09:55.460] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:09:55.462] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:09:55.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:09:56.146] Debug: Clearing game grid API cache
[21:09:56.148] Debug: Clearing building API cache
[21:09:56.149] Debug: Clearing deploy API cache
[21:09:56.151] Debug: Finding ElixirCollector
[21:09:56.153] Debug: Finding TownHall
[21:09:56.572] Debug: Found 1 TownHall
[21:09:56.573] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:09:56.837] Debug: Found 4 ElixirCollector
[21:09:57.028] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=0
Avg=3.33333333333333
[21:09:57.029] Debug: Regular logic indicates dead base
[21:09:57.031] Debug: Testing 1 attack methods
[21:09:57.290] Debug: Gold doesn't meet requirements: 284899 < 300000
[21:09:57.291] Debug: Elixir doesn't meet requirements: 261650 < 300000
[21:09:57.293] Debug: Dark elixir doesn't meet requirements: 459 < 550
[21:09:57.294] Debug: Meets all requirements failed on resource check.
[21:09:57.296] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:09:57.297] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:09:57.299] Debug: no algorithm is suited to attack here
[21:09:57.300] Debug: Finding TownHall
[21:09:57.343] Debug: Found 1 TownHall
[21:09:57.357] [Attack] #89, Dead, TH8, 284899 Gold, 261650 Elixir, 459 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:09:57.359] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[21:09:58.598] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:09:58.896] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:09:59.224] Debug: Waiting for clouds to appear...
[21:09:59.225] Debug: Waiting for clouds to disappear...
[21:09:59.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:09:59.352] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:09:59.878] Debug: Warning: checking game status took: 526ms (restarting state
timers)
[21:10:01.852] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:10:01.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:01.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:02.200] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:02.629] Debug: Clearing game grid API cache
[21:10:02.630] Debug: Clearing building API cache
[21:10:02.632] Debug: Clearing deploy API cache
[21:10:02.633] Debug: Finding ElixirCollector
[21:10:02.634] Debug: Finding TownHall
[21:10:02.935] Debug: Found 1 TownHall
[21:10:02.936] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:03.173] Debug: Found 1 ElixirCollector
[21:10:03.228] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:10:03.229] Debug: Regular logic indicates dead base
[21:10:03.231] Debug: Testing 1 attack methods
[21:10:03.484] Debug: Elixir doesn't meet requirements: 165694 < 300000
[21:10:03.486] Debug: Dark elixir doesn't meet requirements: 123 < 550
[21:10:03.487] Debug: Meets all requirements failed on resource check.
[21:10:03.488] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:10:03.489] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:10:03.490] Debug: no algorithm is suited to attack here
[21:10:03.491] Debug: Finding TownHall
[21:10:03.534] Debug: Found 1 TownHall
[21:10:03.535] [Attack] #90, Dead, TH9, 414362 Gold, 165694 Elixir, 123 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:10:03.536] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[21:10:05.181] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:05.279] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:05.780] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:05.904] Debug: Waiting for clouds to appear...
[21:10:05.905] Debug: Waiting for clouds to disappear...
[21:10:05.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:07.210] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:07.435] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:10:07.436] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:07.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:08.102] Debug: Clearing game grid API cache
[21:10:08.104] Debug: Clearing building API cache
[21:10:08.105] Debug: Clearing deploy API cache
[21:10:08.107] Debug: Finding ElixirCollector
[21:10:08.108] Debug: Finding TownHall
[21:10:08.288] Debug: Found 1 TownHall
[21:10:08.290] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:08.513] Debug: Found 0 ElixirCollector
[21:10:08.514] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:10:08.516] Debug: Regular logic indicates active base
[21:10:08.517] Debug: Meets requirements failed on dead base check.
[21:10:08.518] Debug: Testing 0 attack methods
[21:10:08.519] Debug: no algorithm is suited to attack here
[21:10:08.520] Debug: Finding TownHall
[21:10:08.565] Debug: Found 1 TownHall
[21:10:08.571] [Attack] #91, Active, TH9, Skipping: This base isn't dead.
[21:10:08.572] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[21:10:10.521] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:10.807] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:11.019] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:11.135] Debug: Waiting for clouds to appear...
[21:10:11.136] Debug: Waiting for clouds to disappear...
[21:10:11.137] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:12.864] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:10:12.865] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:12.867] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:13.301] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:13.496] Debug: Clearing game grid API cache
[21:10:13.497] Debug: Clearing building API cache
[21:10:13.499] Debug: Clearing deploy API cache
[21:10:13.500] Debug: Finding ElixirCollector
[21:10:13.501] Debug: Finding TownHall
[21:10:13.762] Debug: Found 1 TownHall
[21:10:13.763] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:10:14.073] Debug: Found 2 ElixirCollector
[21:10:14.201] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:10:14.202] Debug: Regular logic indicates active base
[21:10:14.204] Debug: Meets requirements failed on dead base check.
[21:10:14.205] Debug: Testing 0 attack methods
[21:10:14.206] Debug: no algorithm is suited to attack here
[21:10:14.208] Debug: Finding TownHall
[21:10:14.253] Debug: Found 1 TownHall
[21:10:14.255] [Attack] #92, Active, TH8, Skipping: This base isn't dead.
[21:10:14.256] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:10:14.278] Debug: Sending ADB command: time
[21:10:14.300] Debug: Android load 0m8.71s user 0m58.50s system
[21:10:15.976] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:16.121] Debug: [AR] Compacting done, 169.6MB -> 169.6MB
[21:10:16.253] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:16.554] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:16.632] Debug: Waiting for clouds to appear...
[21:10:16.633] Debug: Waiting for clouds to disappear...
[21:10:16.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:18.372] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:10:18.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:18.376] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:18.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:19.012] Debug: Clearing game grid API cache
[21:10:19.013] Debug: Clearing building API cache
[21:10:19.014] Debug: Clearing deploy API cache
[21:10:19.016] Debug: Finding ElixirCollector
[21:10:19.017] Debug: Finding TownHall
[21:10:19.292] Debug: Found 1 TownHall
[21:10:19.294] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:19.532] Debug: Found 5 ElixirCollector
[21:10:20.028] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:10:20.029] Debug: Regular logic indicates active base
[21:10:20.031] Debug: Meets requirements failed on dead base check.
[21:10:20.032] Debug: Testing 0 attack methods
[21:10:20.033] Debug: no algorithm is suited to attack here
[21:10:20.035] Debug: Finding TownHall
[21:10:20.077] Debug: Found 1 TownHall
[21:10:20.078] [Attack] #93, Active, TH9, Skipping: This base isn't dead.
[21:10:20.080] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[21:10:21.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:21.739] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:22.182] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:22.192] Debug: Waiting for clouds to appear...
[21:10:22.194] Debug: Waiting for clouds to disappear...
[21:10:22.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:23.887] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:10:23.888] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:23.890] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:24.309] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:24.582] Debug: Clearing game grid API cache
[21:10:24.583] Debug: Clearing building API cache
[21:10:24.585] Debug: Clearing deploy API cache
[21:10:24.586] Debug: Finding ElixirCollector
[21:10:24.587] Debug: Finding TownHall
[21:10:24.912] Debug: Found 1 TownHall
[21:10:24.914] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:10:25.071] Debug: Found 7 ElixirCollector
[21:10:25.861] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:10:25.862] Debug: Regular logic indicates active base
[21:10:25.864] Debug: Meets requirements failed on dead base check.
[21:10:25.865] Debug: Testing 0 attack methods
[21:10:25.867] Debug: no algorithm is suited to attack here
[21:10:25.868] Debug: Finding TownHall
[21:10:25.911] Debug: Found 1 TownHall
[21:10:25.913] [Attack] #94, Active, TH10, Skipping: This base isn't dead.
[21:10:25.914] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[21:10:27.160] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:27.165] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:27.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:27.721] Debug: Waiting for clouds to appear...
[21:10:27.722] Debug: Waiting for clouds to disappear...
[21:10:27.724] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:28.933] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:10:28.935] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:28.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:29.380] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:29.674] Debug: Clearing game grid API cache
[21:10:29.676] Debug: Clearing building API cache
[21:10:29.677] Debug: Clearing deploy API cache
[21:10:29.679] Debug: Finding ElixirCollector
[21:10:29.680] Debug: Finding TownHall
[21:10:29.939] Debug: Found 1 TownHall
[21:10:29.941] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:30.208] Debug: Found 0 ElixirCollector
[21:10:30.210] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:10:30.211] Debug: Regular logic indicates active base
[21:10:30.213] Debug: Meets requirements failed on dead base check.
[21:10:30.214] Debug: Testing 0 attack methods
[21:10:30.215] Debug: no algorithm is suited to attack here
[21:10:30.217] Debug: Finding TownHall
[21:10:30.264] Debug: Found 1 TownHall
[21:10:30.282] [Attack] #95, Active, TH9, Skipping: This base isn't dead.
[21:10:30.283] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[21:10:32.168] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:32.528] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:32.533] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:32.936] Debug: Waiting for clouds to appear...
[21:10:32.938] Debug: Waiting for clouds to disappear...
[21:10:32.939] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:33.149] Debug: Warning: checking game status took: 616ms (restarting state
timers)
[21:10:35.798] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:10:35.800] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:35.809] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:35.814] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:36.513] Debug: Clearing game grid API cache
[21:10:36.515] Debug: Clearing building API cache
[21:10:36.516] Debug: Clearing deploy API cache
[21:10:36.517] Debug: Finding ElixirCollector
[21:10:36.519] Debug: Finding TownHall
[21:10:36.609] Debug: Warning: checking game status took: 795ms (restarting state
timers)
[21:10:36.616] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:36.778] Debug: Found 1 TownHall
[21:10:36.780] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:37.081] Debug: Found 5 ElixirCollector
[21:10:37.831] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:10:37.833] Debug: Regular logic indicates active base
[21:10:37.834] Debug: Meets requirements failed on dead base check.
[21:10:37.836] Debug: Testing 0 attack methods
[21:10:37.838] Debug: no algorithm is suited to attack here
[21:10:37.839] Debug: Finding TownHall
[21:10:37.892] Debug: Found 1 TownHall
[21:10:37.894] [Attack] #96, Active, TH9, Skipping: This base isn't dead.
[21:10:37.895] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[21:10:39.077] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:39.082] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:39.601] Debug: Warning: checking game status took: 519ms (restarting state
timers)
[21:10:39.613] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:39.707] Debug: Waiting for clouds to appear...
[21:10:39.708] Debug: Waiting for clouds to disappear...
[21:10:39.710] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:41.983] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:10:41.985] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:41.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:42.212] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:42.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:42.674] Debug: Clearing game grid API cache
[21:10:42.677] Debug: Clearing building API cache
[21:10:42.679] Debug: Clearing deploy API cache
[21:10:42.681] Debug: Finding ElixirCollector
[21:10:42.682] Debug: Finding TownHall
[21:10:42.897] Debug: Found 1 TownHall
[21:10:42.899] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:43.195] Debug: Found 0 ElixirCollector
[21:10:43.197] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:10:43.198] Debug: Regular logic indicates active base
[21:10:43.199] Debug: Meets requirements failed on dead base check.
[21:10:43.200] Debug: Testing 0 attack methods
[21:10:43.201] Debug: no algorithm is suited to attack here
[21:10:43.203] Debug: Finding TownHall
[21:10:43.256] Debug: Found 1 TownHall
[21:10:43.259] [Attack] #97, Active, TH9, Skipping: This base isn't dead.
[21:10:43.261] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:10:44.303] Debug: Sending ADB command: time
[21:10:44.345] Debug: Android load 0m8.80s user 0m59.09s system
[21:10:45.124] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:45.427] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:45.567] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:45.839] Debug: Waiting for clouds to appear...
[21:10:45.841] Debug: Waiting for clouds to disappear...
[21:10:45.843] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:46.373] Debug: Warning: checking game status took: 806ms (restarting state
timers)
[21:10:47.945] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:10:47.946] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:47.949] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:48.595] Debug: Clearing game grid API cache
[21:10:48.596] Debug: Clearing building API cache
[21:10:48.597] Debug: Clearing deploy API cache
[21:10:48.602] Debug: Finding ElixirCollector
[21:10:48.604] Debug: Finding TownHall
[21:10:48.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:48.813] Debug: Found 1 TownHall
[21:10:48.817] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:49.065] Debug: Found 6 ElixirCollector
[21:10:49.914] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:10:49.915] Debug: Regular logic indicates active base
[21:10:49.917] Debug: Meets requirements failed on dead base check.
[21:10:49.918] Debug: Testing 0 attack methods
[21:10:49.920] Debug: no algorithm is suited to attack here
[21:10:49.921] Debug: Finding TownHall
[21:10:49.968] Debug: Found 1 TownHall
[21:10:49.970] [Attack] #98, Active, TH9, Skipping: This base isn't dead.
[21:10:49.972] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[21:10:51.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:51.724] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:51.897] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:52.010] Debug: Waiting for clouds to appear...
[21:10:52.012] Debug: Waiting for clouds to disappear...
[21:10:52.013] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:52.483] Debug: Warning: checking game status took: 586ms (restarting state
timers)
[21:10:55.172] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:10:55.352] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:10:55.354] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:10:55.536] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:10:56.100] Debug: Clearing game grid API cache
[21:10:56.101] Debug: Clearing building API cache
[21:10:56.103] Debug: Clearing deploy API cache
[21:10:56.104] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:10:56.104] Debug: Finding ElixirCollector
[21:10:56.111] Debug: Finding TownHall
[21:10:56.331] Debug: Found 1 TownHall
[21:10:56.333] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:10:56.636] Debug: Found 5 ElixirCollector
[21:10:57.327] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:10:57.329] Debug: Regular logic indicates active base
[21:10:57.330] Debug: Meets requirements failed on dead base check.
[21:10:57.332] Debug: Testing 0 attack methods
[21:10:57.333] Debug: no algorithm is suited to attack here
[21:10:57.335] Debug: Finding TownHall
[21:10:57.391] Debug: Found 1 TownHall
[21:10:57.393] [Attack] #99, Active, TH9, Skipping: This base isn't dead.
[21:10:57.394] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[21:10:58.674] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:10:58.801] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:10:59.324] Debug: Waiting for clouds to appear...
[21:10:59.326] Debug: Waiting for clouds to disappear...
[21:10:59.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:10:59.450] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:11:00.156] Debug: Warning: checking game status took: 705ms (restarting state
timers)
[21:11:03.071] Starting to handle dialog
[21:11:03.072] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[21:11:04.028] Raccoon Bot stopped.
[21:11:06.429] Dialog identified as OutOfSync
[21:11:09.020] Waiting for 'Supercell Logo' (120 sec timeout)
[21:11:13.898] Waiting for 'Ingame' (120 sec timeout)
[21:11:14.347] Debug: Sending ADB command: time
[21:11:14.369] Debug: Android load 0m8.85s user 0m59.47s system
[21:11:19.692] Dialog 'OutOfSync' handled.
[21:11:19.696] [DialogHandling] StartWhenIngame is true, starting bot
[21:11:19.700] Debug: [SetActiveModules] Clearing (4 checked types)
[21:11:19.702] Debug: Clearing all modules in ModuleManager
[21:11:19.952] Debug: StartupModule is running
[21:11:19.953] Debug: Closing dialogs
[21:11:19.993] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[21:11:20.011] Debug: [GameState]: 'WhiteClouds' -> 'Ingame'
[21:11:20.122] Debug: Checking to see if we're at Builder Base
[21:11:20.124] Debug: Deactivating StartupModule
[21:11:20.125] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[21:11:20.610] [Collect] Starting a collection run
[21:11:20.612] Debug: Ensuring the game is zoomed out
[21:11:20.623] Debug: Zoomed out
[21:11:21.473] [Collect] Collecting Main Base resources
[21:11:24.052] Debug: Looking for a loot cart
[21:11:24.197] Debug: Didn't find a loot cart
[21:11:24.198] [Collect] Total collected: 1 item, 0 loot carts
[21:11:24.501] [Build]: Starting to quicktrain.
[21:11:24.502] Debug: Ensuring the game is zoomed out
[21:11:24.513] Debug: Zoomed out
[21:11:25.552] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:11:26.551] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:11:26.563] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:11:26.565] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:11:26.570] [Build] Checking if we can attack now...
[21:11:28.232] Debug: Reading numbers in overview
[21:11:28.263] Debug: Read overview numbers (string): 220/220
[21:11:28.264] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:11:28.265] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:11:29.280] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:11:30.291] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:11:31.923] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:11:32.511] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:11:32.994] Debug: Ensuring the game is zoomed out
[21:11:33.004] Debug: Zoomed out
[21:11:33.015] Debug: Zoomed out
[21:11:33.016] Debug: Starting matchmaking
[21:11:33.018] Debug: StartSerachForMatch 1
[21:11:33.091] Debug: ClickAttack()
[21:11:33.587] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:11:33.590] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:11:33.889] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:11:34.131] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:11:34.241] Debug: Starting matchmaking; done
[21:11:34.243] Debug: Waiting for clouds to appear...
[21:11:34.244] Debug: Waiting for clouds to disappear...
[21:11:34.246] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:11:34.246] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:11:34.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:11:35.179] Debug: Warning: checking game status took: 546ms (restarting state
timers)
[21:11:36.786] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:11:36.787] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:11:36.795] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:11:37.290] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:11:37.456] Debug: Clearing game grid API cache
[21:11:37.458] Debug: Clearing building API cache
[21:11:37.459] Debug: Clearing deploy API cache
[21:11:37.460] Debug: Finding ElixirCollector
[21:11:37.461] Debug: Finding TownHall
[21:11:37.725] Debug: Found 1 TownHall
[21:11:37.728] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:11:38.057] Debug: Found 5 ElixirCollector
[21:11:38.386] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=0 E5=0 Avg=3
[21:11:38.387] Debug: Regular logic indicates dead base
[21:11:38.388] Debug: Testing 1 attack methods
[21:11:38.588] Debug: Finding TownHall
[21:11:38.630] Debug: Found 1 TownHall
[21:11:38.761] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:11:38.762] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:11:38.763] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:11:38.765] Debug: Finding TownHall
[21:11:38.808] Debug: Found 1 TownHall
[21:11:38.810] [Attack] #1, Dead, TH9, 303267 Gold, 383261 Elixir, 720 Dark elixir
[21:11:40.211] Debug: Clearing game grid API cache
[21:11:40.212] Debug: Clearing building API cache
[21:11:40.214] Debug: Clearing deploy API cache
[21:11:40.215] [Attack] This base meets the attack requirements!
[21:11:40.216] [16 Fingers] Attack start
[21:11:40.218] Debug: Scanning troops
[21:11:44.371] Debug: Sending ADB command: time
[21:11:44.414] Debug: Android load 0m8.88s user 0m59.59s system
[21:11:45.972] [16 Fingers] Deploying tank units
[21:11:45.974] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:11:45.976] [16 Fingers] Deploying attack units
[21:11:45.977] Debug: Selecting Barbarian
[21:11:46.180] Debug: Barbarian is selected
[21:11:55.786] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:11:56.261] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:11:56.263] Debug: [Deploy] Barbarian is deployed now
[21:11:56.264] Debug: Selecting Goblin
[21:11:56.794] Debug: Goblin is selected
[21:11:59.804] Debug: [Deploy] Recounting Goblin; current count is 20
[21:12:00.159] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:12:00.160] Debug: [Deploy] Goblin is deployed now
[21:12:00.162] Debug: Selecting Archer
[21:12:00.784] Debug: Archer selection could not be verified; trying again
[21:12:00.786] Debug: Selecting Archer
[21:12:01.458] Debug: Archer is selected
[21:12:10.809] Debug: [Deploy] Recounting Archer; current count is 100
[21:12:11.070] Debug: [Deploy] Archer is grey or red; count set to 0
[21:12:11.071] Debug: [Deploy] Archer is deployed now
[21:12:11.073] [16 Fingers] Deploying heal units
[21:12:11.074] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:12:11.076] [16 Fingers] Deploying wallbreak units
[21:12:11.077] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:12:11.078] [16 Fingers] Deploying heroes
[21:12:11.079] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:12:11.080] [16 Fingers] Deploy done
[21:12:11.080] Debug: Watching heroes to activate abilities:
[21:12:11.082] Debug: FinalizeAttack() 0 fibers pending
[21:12:11.084] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:12:14.415] Debug: Sending ADB command: time
[21:12:14.437] Debug: Android load 0m8.88s user 0m59.59s system
[21:12:16.470] Debug: [AR] Compacting done, 153.9MB -> 153.9MB
[21:12:44.439] Debug: Sending ADB command: time
[21:12:44.461] Debug: Android load 0m8.88s user 0m59.60s system
[21:12:55.678] [Attack] No resource change, ending battle in 5.6 seconds
[21:12:57.324] [Attack] No resource change, ending battle in 4.0 seconds
[21:12:59.012] [Attack] No resource change, ending battle in 2.3 seconds
[21:13:00.656] [Attack] No resource change, ending battle in 0.7 seconds
[21:13:01.602] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[21:13:01.604] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:13:01.606] Debug: Surrender 1
[21:13:01.607] Debug: Surrender 2
[21:13:01.609] Debug: Surrender 3
[21:13:02.329] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:02.681] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:03.495] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:13:03.577] [Attack] Waiting for end of battle...
[21:13:04.949] [Stats] Loot results from attack: 218,715 gold, 218,836 elixir, 450
dark elixir, 9 trophies
[21:13:05.161] [Attack] Returning home...
[21:13:06.542] Debug: Waiting for clouds to disappear, state is Unknown
[21:13:06.546] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:13:06.681] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:06.799] Debug: State is now: WhiteClouds
[21:13:07.051] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:07.736] Debug: Warning: checking game status took: 685ms (restarting state
timers)
[21:13:09.846] Debug: State is now: Unknown
[21:13:09.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:10.382] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:13:10.480] Refreshed trophy count: 1386
[21:13:10.671] Debug: Clouds are gone, state is Ingame
[21:13:10.682] Debug: Zoomed out
[21:13:10.684] Debug: Figuring out whether we won or lost
[21:13:10.684] Debug: Clearing game grid API cache
[21:13:10.685] Debug: Clearing building API cache
[21:13:10.686] Debug: Clearing deploy API cache
[21:13:10.930] [Build] Waiting to let other modules work...
[21:13:14.463] Debug: Sending ADB command: time
[21:13:14.485] Debug: Android load 0m8.90s user 0m59.71s system
[21:13:22.195] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:13:23.206] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:13:23.334] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[21:13:24.261] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:13:24.272] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:13:24.274] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:13:24.275] [Build] Checking if we can attack now...
[21:13:25.953] Debug: Reading numbers in overview
[21:13:25.986] Debug: Read overview numbers (string): 220/220
[21:13:25.988] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:13:25.989] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:13:27.032] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:13:28.084] Debug: Ensuring the game is zoomed out
[21:13:28.095] Debug: Zoomed out
[21:13:28.105] Debug: Zoomed out
[21:13:28.107] Debug: Starting matchmaking
[21:13:28.108] Debug: StartSerachForMatch 1
[21:13:28.224] Debug: ClickAttack()
[21:13:28.614] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:13:28.618] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:13:28.954] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:13:29.144] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:13:29.263] Debug: Starting matchmaking; done
[21:13:29.264] Debug: Waiting for clouds to appear...
[21:13:29.266] Debug: Waiting for clouds to disappear...
[21:13:29.267] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:29.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:29.515] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:30.171] Debug: Warning: checking game status took: 655ms (restarting state
timers)
[21:13:31.054] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:13:31.055] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:31.057] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:31.646] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:13:31.676] Debug: Clearing game grid API cache
[21:13:31.678] Debug: Clearing building API cache
[21:13:31.679] Debug: Clearing deploy API cache
[21:13:31.681] Debug: Finding ElixirCollector
[21:13:31.682] Debug: Finding TownHall
[21:13:32.127] Debug: Found 1 TownHall
[21:13:32.128] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:13:32.273] Debug: Found 0 ElixirCollector
[21:13:32.275] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:13:32.276] Debug: Regular logic indicates active base
[21:13:32.277] Debug: Meets requirements failed on dead base check.
[21:13:32.278] Debug: Testing 0 attack methods
[21:13:32.279] Debug: no algorithm is suited to attack here
[21:13:32.280] Debug: Finding TownHall
[21:13:32.322] Debug: Found 1 TownHall
[21:13:32.324] [Attack] #1, Active, TH7, Skipping: This base isn't dead.
[21:13:32.325] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[21:13:34.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:34.452] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:34.665] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:34.792] Debug: Waiting for clouds to appear...
[21:13:34.793] Debug: Waiting for clouds to disappear...
[21:13:34.794] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:36.102] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:13:36.104] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:36.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:36.724] Debug: Clearing game grid API cache
[21:13:36.725] Debug: Clearing building API cache
[21:13:36.727] Debug: Clearing deploy API cache
[21:13:36.728] Debug: Finding ElixirCollector
[21:13:36.729] Debug: Finding TownHall
[21:13:36.748] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:13:37.017] Debug: Found 1 TownHall
[21:13:37.019] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:13:37.205] Debug: Found 6 ElixirCollector
[21:13:37.827] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:13:37.829] Debug: Rejected as dead base because level 12 E1 collector found
[21:13:37.830] Debug: Meets requirements failed on dead base check.
[21:13:37.831] Debug: Testing 0 attack methods
[21:13:37.833] Debug: no algorithm is suited to attack here
[21:13:37.834] Debug: Finding TownHall
[21:13:37.887] Debug: Found 1 TownHall
[21:13:37.914] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[21:13:37.915] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[21:13:39.185] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:39.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:39.900] Debug: Waiting for clouds to appear...
[21:13:39.901] Debug: Waiting for clouds to disappear...
[21:13:39.902] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:40.045] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:42.147] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:13:42.148] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:42.150] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:42.621] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:13:42.798] Debug: Clearing game grid API cache
[21:13:42.800] Debug: Clearing building API cache
[21:13:42.801] Debug: Clearing deploy API cache
[21:13:42.803] Debug: Finding ElixirCollector
[21:13:42.804] Debug: Finding TownHall
[21:13:43.036] Debug: Found 1 TownHall
[21:13:43.038] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:13:43.225] Debug: Found 6 ElixirCollector
[21:13:44.302] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:13:44.304] Debug: Rejected as dead base because level 12 E1 collector found
[21:13:44.305] Debug: Meets requirements failed on dead base check.
[21:13:44.307] Debug: Testing 0 attack methods
[21:13:44.308] Debug: no algorithm is suited to attack here
[21:13:44.310] Debug: Finding TownHall
[21:13:44.375] Debug: Found 1 TownHall
[21:13:44.377] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[21:13:44.378] Debug: Waiting 422 ms until we can click the next button (user
setting 2 s)
[21:13:44.488] Debug: Sending ADB command: time
[21:13:44.511] Debug: Android load 0m8.94s user 0m59.90s system
[21:13:45.319] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:45.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:46.015] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:46.075] Debug: Waiting for clouds to appear...
[21:13:46.077] Debug: Waiting for clouds to disappear...
[21:13:46.078] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:48.329] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:13:48.332] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:48.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:48.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:13:49.028] Debug: Clearing game grid API cache
[21:13:49.032] Debug: Clearing building API cache
[21:13:49.038] Debug: Clearing deploy API cache
[21:13:49.040] Debug: Finding ElixirCollector
[21:13:49.042] Debug: Finding TownHall
[21:13:49.295] Debug: Found 1 TownHall
[21:13:49.297] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:13:49.582] Debug: Found 0 ElixirCollector
[21:13:49.584] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:13:49.586] Debug: Regular logic indicates active base
[21:13:49.588] Debug: Meets requirements failed on dead base check.
[21:13:49.589] Debug: Testing 0 attack methods
[21:13:49.591] Debug: no algorithm is suited to attack here
[21:13:49.592] Debug: Finding TownHall
[21:13:49.639] Debug: Found 1 TownHall
[21:13:49.641] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[21:13:49.643] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[21:13:51.782] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:51.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:51.932] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:52.174] Debug: Waiting for clouds to appear...
[21:13:52.175] Debug: Waiting for clouds to disappear...
[21:13:52.177] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:54.145] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:13:54.146] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:54.149] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:13:54.703] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:13:54.851] Debug: Clearing game grid API cache
[21:13:54.853] Debug: Clearing building API cache
[21:13:54.854] Debug: Clearing deploy API cache
[21:13:54.856] Debug: Finding ElixirCollector
[21:13:54.857] Debug: Finding TownHall
[21:13:55.282] Debug: Found 1 TownHall
[21:13:55.284] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:13:55.587] Debug: Found 3 ElixirCollector
[21:13:56.022] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:13:56.024] Debug: Regular logic indicates active base
[21:13:56.025] Debug: Meets requirements failed on dead base check.
[21:13:56.027] Debug: Testing 0 attack methods
[21:13:56.028] Debug: no algorithm is suited to attack here
[21:13:56.030] Debug: Finding TownHall
[21:13:56.081] Debug: Found 1 TownHall
[21:13:56.083] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[21:13:56.085] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[21:13:57.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:13:57.527] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:13:58.014] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:13:58.042] Debug: Waiting for clouds to appear...
[21:13:58.044] Debug: Waiting for clouds to disappear...
[21:13:58.045] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:13:59.915] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:13:59.917] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:13:59.938] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:00.483] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:00.649] Debug: Clearing game grid API cache
[21:14:00.650] Debug: Clearing building API cache
[21:14:00.651] Debug: Clearing deploy API cache
[21:14:00.652] Debug: Finding ElixirCollector
[21:14:00.654] Debug: Finding TownHall
[21:14:00.958] Debug: Found 1 TownHall
[21:14:00.960] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:01.290] Debug: Found 0 ElixirCollector
[21:14:01.292] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:14:01.294] Debug: Regular logic indicates active base
[21:14:01.295] Debug: Meets requirements failed on dead base check.
[21:14:01.297] Debug: Testing 0 attack methods
[21:14:01.298] Debug: no algorithm is suited to attack here
[21:14:01.300] Debug: Finding TownHall
[21:14:01.344] Debug: Found 1 TownHall
[21:14:01.347] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[21:14:01.348] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[21:14:03.133] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:03.454] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:03.675] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:03.802] Debug: Waiting for clouds to appear...
[21:14:03.803] Debug: Waiting for clouds to disappear...
[21:14:03.803] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:05.500] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:05.502] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:05.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:05.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:06.195] Debug: Clearing game grid API cache
[21:14:06.197] Debug: Clearing building API cache
[21:14:06.198] Debug: Clearing deploy API cache
[21:14:06.200] Debug: Finding ElixirCollector
[21:14:06.201] Debug: Finding TownHall
[21:14:06.547] Debug: Found 1 TownHall
[21:14:06.549] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:14:06.722] Debug: Found 0 ElixirCollector
[21:14:06.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:14:06.725] Debug: Regular logic indicates active base
[21:14:06.727] Debug: Meets requirements failed on dead base check.
[21:14:06.728] Debug: Testing 0 attack methods
[21:14:06.729] Debug: no algorithm is suited to attack here
[21:14:06.731] Debug: Finding TownHall
[21:14:06.783] Debug: Found 1 TownHall
[21:14:06.785] [Attack] #7, Active, TH7, Skipping: This base isn't dead.
[21:14:06.787] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:14:08.619] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:08.922] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:08.926] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:09.375] Debug: Waiting for clouds to appear...
[21:14:09.376] Debug: Waiting for clouds to disappear...
[21:14:09.377] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:10.697] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:10.699] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:10.701] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:11.201] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:11.363] Debug: Clearing game grid API cache
[21:14:11.365] Debug: Clearing building API cache
[21:14:11.367] Debug: Clearing deploy API cache
[21:14:11.377] Debug: Finding ElixirCollector
[21:14:11.379] Debug: Finding TownHall
[21:14:11.713] Debug: Found 1 TownHall
[21:14:11.714] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:11.884] Debug: Found 6 ElixirCollector
[21:14:12.724] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:14:12.725] Debug: Rejected as dead base because level 12 E1 collector found
[21:14:12.727] Debug: Meets requirements failed on dead base check.
[21:14:12.728] Debug: Testing 0 attack methods
[21:14:12.729] Debug: no algorithm is suited to attack here
[21:14:12.730] Debug: Finding TownHall
[21:14:12.770] Debug: Found 1 TownHall
[21:14:12.772] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[21:14:12.774] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[21:14:13.898] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:14.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:14.325] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:14.570] Debug: Waiting for clouds to appear...
[21:14:14.572] Debug: Waiting for clouds to disappear...
[21:14:14.573] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:15.015] Debug: Sending ADB command: time
[21:14:15.016] Debug: Warning: checking game status took: 691ms (restarting state
timers)
[21:14:15.098] Debug: Android load 0m9.00s user 1m0.40s system
[21:14:16.718] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:14:16.719] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:16.727] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:16.863] Debug: [AR] Compacting done, 169.9MB -> 169.9MB
[21:14:17.050] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:17.504] Debug: Clearing game grid API cache
[21:14:17.506] Debug: Clearing building API cache
[21:14:17.507] Debug: Clearing deploy API cache
[21:14:17.509] Debug: Finding ElixirCollector
[21:14:17.510] Debug: Finding TownHall
[21:14:17.727] Debug: Found 1 TownHall
[21:14:17.729] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:17.989] Debug: Found 3 ElixirCollector
[21:14:18.360] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:14:18.362] Debug: Regular logic indicates active base
[21:14:18.363] Debug: Meets requirements failed on dead base check.
[21:14:18.365] Debug: Testing 0 attack methods
[21:14:18.366] Debug: no algorithm is suited to attack here
[21:14:18.367] Debug: Finding TownHall
[21:14:18.415] Debug: Found 1 TownHall
[21:14:18.425] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[21:14:18.427] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[21:14:20.114] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:20.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:20.497] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:20.778] Debug: Waiting for clouds to appear...
[21:14:20.780] Debug: Waiting for clouds to disappear...
[21:14:20.781] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:21.161] Debug: Warning: checking game status took: 664ms (restarting state
timers)
[21:14:23.329] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:14:23.330] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:23.333] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:23.788] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:24.081] Debug: Clearing game grid API cache
[21:14:24.082] Debug: Clearing building API cache
[21:14:24.084] Debug: Clearing deploy API cache
[21:14:24.085] Debug: Finding ElixirCollector
[21:14:24.086] Debug: Finding TownHall
[21:14:24.470] Debug: Warning: checking game status took: 684ms (restarting state
timers)
[21:14:24.479] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:24.583] Debug: Found 1 TownHall
[21:14:24.584] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:14:24.890] Debug: Found 3 ElixirCollector
[21:14:25.068] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=1 Avg=4
[21:14:25.070] Debug: Regular logic indicates dead base
[21:14:25.071] Debug: Testing 1 attack methods
[21:14:25.316] Debug: Gold doesn't meet requirements: 239412 < 300000
[21:14:25.318] Debug: Elixir doesn't meet requirements: 276937 < 300000
[21:14:25.319] Debug: Dark elixir doesn't meet requirements: 517 < 550
[21:14:25.321] Debug: Meets all requirements failed on resource check.
[21:14:25.322] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:14:25.322] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:14:25.323] Debug: no algorithm is suited to attack here
[21:14:25.325] Debug: Finding TownHall
[21:14:25.370] Debug: Found 1 TownHall
[21:14:25.372] [Attack] #10, Dead, TH8, 239412 Gold, 276937 Elixir, 517 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:14:25.374] Debug: Waiting 704 ms until we can click the next button (user
setting 2 s)
[21:14:26.608] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:26.879] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:26.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:27.200] Debug: Waiting for clouds to appear...
[21:14:27.201] Debug: Waiting for clouds to disappear...
[21:14:27.202] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:28.759] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:28.760] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:28.763] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:29.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:29.431] Debug: Clearing game grid API cache
[21:14:29.433] Debug: Clearing building API cache
[21:14:29.435] Debug: Clearing deploy API cache
[21:14:29.437] Debug: Finding ElixirCollector
[21:14:29.438] Debug: Finding TownHall
[21:14:29.691] Debug: Found 1 TownHall
[21:14:29.693] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:29.906] Debug: Found 0 ElixirCollector
[21:14:29.908] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:14:29.909] Debug: Regular logic indicates active base
[21:14:29.910] Debug: Meets requirements failed on dead base check.
[21:14:29.912] Debug: Testing 0 attack methods
[21:14:29.913] Debug: no algorithm is suited to attack here
[21:14:29.915] Debug: Finding TownHall
[21:14:29.955] Debug: Found 1 TownHall
[21:14:29.957] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[21:14:29.958] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[21:14:31.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:32.265] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:32.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:32.628] Debug: Waiting for clouds to appear...
[21:14:32.629] Debug: Waiting for clouds to disappear...
[21:14:32.630] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:33.840] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:33.842] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:33.844] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:34.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:34.537] Debug: Clearing game grid API cache
[21:14:34.538] Debug: Clearing building API cache
[21:14:34.539] Debug: Clearing deploy API cache
[21:14:34.540] Debug: Finding ElixirCollector
[21:14:34.541] Debug: Finding TownHall
[21:14:34.720] Debug: Found 1 TownHall
[21:14:34.722] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:34.958] Debug: Found 6 ElixirCollector
[21:14:35.542] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:14:35.543] Debug: Regular logic indicates active base
[21:14:35.544] Debug: Meets requirements failed on dead base check.
[21:14:35.545] Debug: Testing 0 attack methods
[21:14:35.546] Debug: no algorithm is suited to attack here
[21:14:35.547] Debug: Finding TownHall
[21:14:35.585] Debug: Found 1 TownHall
[21:14:35.586] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[21:14:35.588] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[21:14:37.039] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:37.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:37.456] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:37.694] Debug: Waiting for clouds to appear...
[21:14:37.695] Debug: Waiting for clouds to disappear...
[21:14:37.697] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:39.229] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:39.231] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:39.232] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:39.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:39.912] Debug: Clearing game grid API cache
[21:14:39.914] Debug: Clearing building API cache
[21:14:39.916] Debug: Clearing deploy API cache
[21:14:39.917] Debug: Finding ElixirCollector
[21:14:39.918] Debug: Finding TownHall
[21:14:40.215] Debug: Found 1 TownHall
[21:14:40.217] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:14:40.470] Debug: Found 3 ElixirCollector
[21:14:40.759] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:14:40.760] Debug: Regular logic indicates active base
[21:14:40.762] Debug: Meets requirements failed on dead base check.
[21:14:40.763] Debug: Testing 0 attack methods
[21:14:40.765] Debug: no algorithm is suited to attack here
[21:14:40.766] Debug: Finding TownHall
[21:14:40.809] Debug: Found 1 TownHall
[21:14:40.811] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[21:14:40.813] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[21:14:42.399] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:42.686] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:42.819] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:43.183] Debug: Waiting for clouds to appear...
[21:14:43.185] Debug: Waiting for clouds to disappear...
[21:14:43.187] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:43.379] Debug: Warning: checking game status took: 561ms (restarting state
timers)
[21:14:44.828] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:44.829] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:44.870] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:45.140] Debug: Sending ADB command: time
[21:14:45.162] Debug: Android load 0m9.07s user 1m0.83s system
[21:14:45.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:45.494] Debug: Clearing game grid API cache
[21:14:45.498] Debug: Clearing building API cache
[21:14:45.500] Debug: Clearing deploy API cache
[21:14:45.502] Debug: Finding ElixirCollector
[21:14:45.503] Debug: Finding TownHall
[21:14:45.848] Debug: Found 1 TownHall
[21:14:45.849] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:46.078] Debug: Found 6 ElixirCollector
[21:14:46.721] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:14:46.722] Debug: Regular logic indicates active base
[21:14:46.724] Debug: Meets requirements failed on dead base check.
[21:14:46.726] Debug: Testing 0 attack methods
[21:14:46.727] Debug: no algorithm is suited to attack here
[21:14:46.728] Debug: Finding TownHall
[21:14:46.767] Debug: Found 1 TownHall
[21:14:46.769] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[21:14:46.771] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[21:14:47.982] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:48.194] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:48.512] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:48.635] Debug: Waiting for clouds to appear...
[21:14:48.636] Debug: Waiting for clouds to disappear...
[21:14:48.638] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:49.824] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:49.826] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:49.827] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:50.457] Debug: Clearing game grid API cache
[21:14:50.459] Debug: Clearing building API cache
[21:14:50.460] Debug: Clearing deploy API cache
[21:14:50.461] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:50.462] Debug: Finding ElixirCollector
[21:14:50.464] Debug: Finding TownHall
[21:14:50.722] Debug: Found 1 TownHall
[21:14:50.724] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:14:50.955] Debug: Found 0 ElixirCollector
[21:14:50.957] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:14:50.959] Debug: Regular logic indicates active base
[21:14:50.959] Debug: Meets requirements failed on dead base check.
[21:14:50.961] Debug: Testing 0 attack methods
[21:14:50.962] Debug: no algorithm is suited to attack here
[21:14:50.963] Debug: Finding TownHall
[21:14:51.013] Debug: Found 1 TownHall
[21:14:51.015] [Attack] #15, Active, TH8, Skipping: This base isn't dead.
[21:14:51.017] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[21:14:52.962] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:53.254] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:53.595] Debug: Waiting for clouds to appear...
[21:14:53.597] Debug: Waiting for clouds to disappear...
[21:14:53.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:14:53.652] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:55.256] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:14:55.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:14:55.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:14:55.720] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:14:55.994] Debug: Clearing game grid API cache
[21:14:55.996] Debug: Clearing building API cache
[21:14:55.997] Debug: Clearing deploy API cache
[21:14:55.999] Debug: Finding ElixirCollector
[21:14:56.000] Debug: Finding TownHall
[21:14:56.303] Debug: Found 1 TownHall
[21:14:56.305] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:14:56.457] Debug: Found 6 ElixirCollector
[21:14:57.198] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:14:57.199] Debug: Regular logic indicates active base
[21:14:57.201] Debug: Meets requirements failed on dead base check.
[21:14:57.202] Debug: Testing 0 attack methods
[21:14:57.204] Debug: no algorithm is suited to attack here
[21:14:57.205] Debug: Finding TownHall
[21:14:57.252] Debug: Found 1 TownHall
[21:14:57.254] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[21:14:57.256] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:14:58.492] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:14:58.827] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:14:58.951] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:14:59.179] Debug: Waiting for clouds to appear...
[21:14:59.181] Debug: Waiting for clouds to disappear...
[21:14:59.182] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:15:01.102] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:15:01.104] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:15:01.106] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:15:01.673] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:15:01.833] Debug: Clearing game grid API cache
[21:15:01.838] Debug: Clearing building API cache
[21:15:01.840] Debug: Clearing deploy API cache
[21:15:01.842] Debug: Finding ElixirCollector
[21:15:01.844] Debug: Finding TownHall
[21:15:02.320] Debug: Found 1 TownHall
[21:15:02.323] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:15:02.521] Debug: Found 0 ElixirCollector
[21:15:02.524] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:15:02.525] Debug: Regular logic indicates active base
[21:15:02.527] Debug: Meets requirements failed on dead base check.
[21:15:02.529] Debug: Testing 0 attack methods
[21:15:02.530] Debug: no algorithm is suited to attack here
[21:15:02.532] Debug: Finding TownHall
[21:15:02.593] Debug: Found 1 TownHall
[21:15:02.595] [Attack] #17, Active, TH7, Skipping: This base isn't dead.
[21:15:02.596] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[21:15:04.247] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:15:04.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:15:04.544] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:04.864] Debug: Waiting for clouds to appear...
[21:15:04.865] Debug: Waiting for clouds to disappear...
[21:15:04.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:15:06.593] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:15:06.595] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:15:06.598] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:15:07.022] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:15:07.304] Debug: Clearing game grid API cache
[21:15:07.306] Debug: Clearing building API cache
[21:15:07.307] Debug: Clearing deploy API cache
[21:15:07.309] Debug: Finding ElixirCollector
[21:15:07.317] Debug: Finding TownHall
[21:15:07.660] Debug: Found 1 TownHall
[21:15:07.662] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:15:07.898] Debug: Found 0 ElixirCollector
[21:15:07.900] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:15:07.902] Debug: Regular logic indicates active base
[21:15:07.903] Debug: Meets requirements failed on dead base check.
[21:15:07.904] Debug: Testing 0 attack methods
[21:15:07.905] Debug: no algorithm is suited to attack here
[21:15:07.906] Debug: Finding TownHall
[21:15:07.946] Debug: Found 1 TownHall
[21:15:07.958] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[21:15:07.960] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[21:15:09.807] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:15:09.812] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:10.231] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:15:10.438] Debug: Waiting for clouds to appear...
[21:15:10.439] Debug: Waiting for clouds to disappear...
[21:15:10.441] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:15:11.779] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:15:11.781] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:15:11.782] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:15:12.391] Debug: Clearing game grid API cache
[21:15:12.393] Debug: Clearing building API cache
[21:15:12.394] Debug: Clearing deploy API cache
[21:15:12.396] Debug: Finding ElixirCollector
[21:15:12.397] Debug: Finding TownHall
[21:15:12.396] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:15:12.768] Debug: Found 1 TownHall
[21:15:12.770] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:15:13.042] Debug: Found 1 ElixirCollector
[21:15:13.165] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:15:13.166] Debug: Regular logic indicates active base
[21:15:13.169] Debug: Meets requirements failed on dead base check.
[21:15:13.171] Debug: Testing 0 attack methods
[21:15:13.172] Debug: no algorithm is suited to attack here
[21:15:13.173] Debug: Finding TownHall
[21:15:13.215] Debug: Found 1 TownHall
[21:15:13.216] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[21:15:13.218] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:15:14.869] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:15:15.164] Debug: Sending ADB command: time
[21:15:15.186] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:15:15.207] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:15.207] Debug: Android load 0m9.14s user 1m1.15s system
[21:15:15.544] Debug: Waiting for clouds to appear...
[21:15:15.546] Debug: Waiting for clouds to disappear...
[21:15:15.547] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:15:17.897] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:15:17.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:15:17.901] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:15:18.335] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:18.521] Debug: Clearing game grid API cache
[21:15:18.521] Debug: Clearing building API cache
[21:15:18.522] Debug: Clearing deploy API cache
[21:15:18.523] Debug: Finding ElixirCollector
[21:15:18.524] Debug: Finding TownHall
[21:15:18.719] Debug: Found 1 TownHall
[21:15:18.721] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:15:19.048] Debug: Found 4 ElixirCollector
[21:15:19.233] Debug: Warning: checking game status took: 898ms (restarting state
timers)
[21:15:19.241] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:15:19.610] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:15:19.612] Debug: Rejected as dead base because level 12 E1 collector found
[21:15:19.613] Debug: Meets requirements failed on dead base check.
[21:15:19.615] Debug: Testing 0 attack methods
[21:15:19.616] Debug: no algorithm is suited to attack here
[21:15:19.617] Debug: Finding TownHall
[21:15:19.663] Debug: Found 1 TownHall
[21:15:19.678] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[21:15:19.680] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:15:20.970] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:15:21.262] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:15:21.502] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:21.625] Debug: Waiting for clouds to appear...
[21:15:21.627] Debug: Waiting for clouds to disappear...
[21:15:21.628] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:15:22.601] Debug: Warning: checking game status took: 1099ms (restarting state
timers)
[21:15:24.330] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:15:24.332] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:15:24.334] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:15:24.780] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:15:25.098] Debug: Clearing game grid API cache
[21:15:25.099] Debug: Clearing building API cache
[21:15:25.101] Debug: Clearing deploy API cache
[21:15:25.102] Debug: Finding ElixirCollector
[21:15:25.104] Debug: Finding TownHall
[21:15:25.630] Debug: Found 1 TownHall
[21:15:25.632] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:15:25.650] Debug: Warning: checking game status took: 870ms (restarting state
timers)
[21:15:25.663] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:15:25.948] Debug: Found 4 ElixirCollector
[21:15:26.322] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[21:15:26.324] Debug: Regular logic indicates dead base
[21:15:26.325] Debug: Testing 1 attack methods
[21:15:26.613] Debug: Finding TownHall
[21:15:26.658] Debug: Found 1 TownHall
[21:15:26.787] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:15:26.789] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:15:26.790] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:15:26.792] Debug: Finding TownHall
[21:15:26.839] Debug: Found 1 TownHall
[21:15:26.840] [Attack] #21, Dead, TH10, 423946 Gold, 358982 Elixir, 756 Dark
elixir
[21:15:28.047] Debug: Clearing game grid API cache
[21:15:28.049] Debug: Clearing building API cache
[21:15:28.050] Debug: Clearing deploy API cache
[21:15:28.052] [Attack] This base meets the attack requirements!
[21:15:28.053] [16 Fingers] Attack start
[21:15:28.054] Debug: Scanning troops
[21:15:29.951] [16 Fingers] Deploying tank units
[21:15:29.952] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:15:29.953] [16 Fingers] Deploying attack units
[21:15:29.954] Debug: Selecting Barbarian
[21:15:30.167] Debug: Barbarian is selected
[21:15:39.842] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:15:40.262] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:15:40.264] Debug: [Deploy] Barbarian is deployed now
[21:15:40.265] Debug: Selecting Goblin
[21:15:40.824] Debug: Goblin is selected
[21:15:43.971] Debug: [Deploy] Recounting Goblin; current count is 20
[21:15:44.331] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:15:44.332] Debug: [Deploy] Goblin is deployed now
[21:15:44.334] Debug: Selecting Archer
[21:15:44.848] Debug: Archer is selected
[21:15:45.211] Debug: Sending ADB command: time
[21:15:45.233] Debug: Android load 0m9.20s user 1m1.54s system
[21:15:54.211] Debug: [Deploy] Recounting Archer; current count is 100
[21:15:54.623] Debug: [Deploy] Archer is grey or red; count set to 0
[21:15:54.624] Debug: [Deploy] Archer is deployed now
[21:15:54.626] [16 Fingers] Deploying heal units
[21:15:54.627] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:15:54.628] [16 Fingers] Deploying wallbreak units
[21:15:54.629] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:15:54.630] [16 Fingers] Deploying heroes
[21:15:54.631] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:15:54.633] Debug: Watching heroes to activate abilities:
[21:15:54.633] [16 Fingers] Deploy done
[21:15:54.636] Debug: FinalizeAttack() 0 fibers pending
[21:15:54.637] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:16:15.235] Debug: Sending ADB command: time
[21:16:15.257] Debug: Android load 0m9.20s user 1m1.54s system
[21:16:17.498] Debug: [AR] Compacting done, 186.6MB -> 186.6MB
[21:16:29.730] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:16:29.731] [Attack] Waiting for end of battle...
[21:16:29.734] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:16:30.323] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:16:31.210] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:16:32.853] [Stats] Loot results from attack: 140,990 gold, 130,446 elixir, 283
dark elixir, 6 trophies
[21:16:33.171] [Attack] Returning home...
[21:16:34.497] Debug: Waiting for clouds to disappear, state is Unknown
[21:16:34.500] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:16:34.509] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:16:34.817] Debug: State is now: WhiteClouds
[21:16:35.145] Debug: Warning: checking game status took: 637ms (restarting state
timers)
[21:16:35.152] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:16:37.757] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:16:38.877] Debug: Warning: checking game status took: 1120ms (restarting state
timers)
[21:16:39.933] Debug: State is now: Unknown
[21:16:39.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:16:40.290] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:16:40.402] Debug: Clouds are gone, state is Ingame
[21:16:40.414] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 131, 164, 174, tolerance: 70
[21:16:40.415] Debug: Zooming out
[21:16:40.771] Debug: Moving camera to top left corner
[21:16:41.098] Debug: Zoomed out
[21:16:41.100] Debug: Figuring out whether we won or lost
[21:16:41.102] Debug: Clearing game grid API cache
[21:16:41.103] Debug: Clearing building API cache
[21:16:41.105] Debug: Clearing deploy API cache
[21:16:41.320] [Collect] Starting a collection run
[21:16:41.322] Debug: Ensuring the game is zoomed out
[21:16:41.332] Debug: Zoomed out
[21:16:41.350] Refreshed trophy count: 1392
[21:16:42.223] [Collect] Collecting Main Base resources
[21:16:44.316] Debug: Looking for a loot cart
[21:16:44.471] Debug: Didn't find a loot cart
[21:16:44.472] [Collect] Total collected: 1 item, 0 loot carts
[21:16:44.686] [Build] Waiting to let other modules work...
[21:16:45.229] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:16:45.259] Debug: Sending ADB command: time
[21:16:45.281] Debug: Android load 0m9.25s user 1m1.83s system
[21:16:54.482] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:16:54.760] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:16:56.800] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:16:57.829] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:16:57.867] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:16:57.869] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:16:57.870] [Build] Checking if we can attack now...
[21:16:59.535] Debug: Reading numbers in overview
[21:16:59.571] Debug: Read overview numbers (string): 148/220
[21:16:59.572] Debug: Read overview numbers: 148 220 (TroopsCount)
[21:16:59.573] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[21:16:59.791] [Build] Waiting to let other modules work...
[21:17:11.149] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:17:11.161] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:17:11.163] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:11.165] [Build] Checking if we can attack now...
[21:17:13.229] Debug: Reading numbers in overview
[21:17:13.387] Debug: Read overview numbers (string): 156/220
[21:17:13.389] Debug: Read overview numbers: 156 220 (TroopsCount)
[21:17:13.391] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[21:17:13.504] [Build] Waiting to let other modules work...
[21:17:15.283] Debug: Sending ADB command: time
[21:17:15.326] Debug: Android load 0m9.25s user 1m1.83s system
[21:17:23.109] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:17:24.762] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:17:25.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:17:25.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:17:25.825] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:25.826] [Build] Checking if we can attack now...
[21:17:27.445] Debug: Reading numbers in overview
[21:17:27.530] Debug: Read overview numbers (string): 165/220
[21:17:27.531] Debug: Read overview numbers: 165 220 (TroopsCount)
[21:17:27.533] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[21:17:27.645] [Build] Waiting to let other modules work...
[21:17:38.776] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:17:38.789] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:17:38.791] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:38.792] [Build] Checking if we can attack now...
[21:17:40.525] Debug: Reading numbers in overview
[21:17:40.566] Debug: Read overview numbers (string): 173/220
[21:17:40.568] Debug: Read overview numbers: 173 220 (TroopsCount)
[21:17:40.569] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[21:17:40.780] [Build] Waiting to let other modules work...
[21:17:45.328] Debug: Sending ADB command: time
[21:17:45.350] Debug: Android load 0m9.25s user 1m1.83s system
[21:17:51.955] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:17:51.966] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:17:51.968] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:17:51.970] [Build] Checking if we can attack now...
[21:17:53.594] Debug: Reading numbers in overview
[21:17:53.642] Debug: Read overview numbers (string): 182/220
[21:17:53.644] Debug: Read overview numbers: 182 220 (TroopsCount)
[21:17:53.645] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[21:17:53.754] [Build] Waiting to let other modules work...
[21:18:04.941] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:18:04.955] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:18:04.956] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:04.957] [Build] Checking if we can attack now...
[21:18:06.618] Debug: Reading numbers in overview
[21:18:06.645] Debug: Read overview numbers (string): 190/220
[21:18:06.646] Debug: Read overview numbers: 190 220 (TroopsCount)
[21:18:06.648] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[21:18:06.848] [Build] Waiting to let other modules work...
[21:18:15.352] Debug: Sending ADB command: time
[21:18:15.395] Debug: Android load 0m9.25s user 1m1.84s system
[21:18:18.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:18:18.128] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:18:18.129] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:18.131] [Build] Checking if we can attack now...
[21:18:18.226] Debug: [AR] Compacting done, 167.2MB -> 167.2MB
[21:18:19.843] Debug: Reading numbers in overview
[21:18:19.877] Debug: Read overview numbers (string): 199/220
[21:18:19.879] Debug: Read overview numbers: 199 220 (TroopsCount)
[21:18:19.880] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[21:18:20.077] [Build] Waiting to let other modules work...
[21:18:23.304] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:18:31.227] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:18:32.230] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:18:32.242] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:18:32.244] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:32.246] [Build] Checking if we can attack now...
[21:18:33.890] Debug: Reading numbers in overview
[21:18:33.922] Debug: Read overview numbers (string): 207/220
[21:18:33.923] Debug: Read overview numbers: 207 220 (TroopsCount)
[21:18:33.924] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[21:18:34.138] [Build] Waiting to let other modules work...
[21:18:36.481] Debug: UpdateCheck: Could not find updater.exe
[21:18:45.390] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:18:45.397] Debug: Sending ADB command: time
[21:18:45.401] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:18:45.403] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:45.404] [Build] Checking if we can attack now...
[21:18:45.439] Debug: Android load 0m9.25s user 1m1.85s system
[21:18:47.098] Debug: Reading numbers in overview
[21:18:47.141] Debug: Read overview numbers (string): 214/220
[21:18:47.142] Debug: Read overview numbers: 214 220 (TroopsCount)
[21:18:47.143] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[21:18:47.392] [Build] Waiting to let other modules work...
[21:18:58.549] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:18:58.560] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:18:58.562] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:18:58.570] [Build] Checking if we can attack now...
[21:19:00.277] Debug: Reading numbers in overview
[21:19:00.316] Debug: Read overview numbers (string): 220/220
[21:19:00.318] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:19:00.320] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:19:01.357] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:19:02.894] Debug: Ensuring the game is zoomed out
[21:19:02.905] Debug: Zoomed out
[21:19:02.916] Debug: Zoomed out
[21:19:02.918] Debug: Starting matchmaking
[21:19:02.919] Debug: StartSerachForMatch 1
[21:19:02.986] Debug: ClickAttack()
[21:19:03.498] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:19:03.606] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:19:04.017] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[21:19:04.021] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:04.328] Debug: Starting matchmaking; done
[21:19:04.330] Debug: Waiting for clouds to appear...
[21:19:04.332] Debug: Waiting for clouds to disappear...
[21:19:04.333] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:04.488] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:05.915] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:05.917] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:05.918] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:06.335] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:06.612] Debug: Clearing game grid API cache
[21:19:06.614] Debug: Clearing building API cache
[21:19:06.616] Debug: Clearing deploy API cache
[21:19:06.617] Debug: Finding ElixirCollector
[21:19:06.618] Debug: Finding TownHall
[21:19:06.866] Debug: Found 1 TownHall
[21:19:06.868] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:19:07.098] Debug: Found 3 ElixirCollector
[21:19:07.273] Debug: Elixir collectors: E1=1 E2=0 E3=1 E4=0 E5=0 Avg=2
[21:19:07.275] Debug: Regular logic indicates active base
[21:19:07.276] Debug: Meets requirements failed on dead base check.
[21:19:07.277] Debug: Testing 0 attack methods
[21:19:07.278] Debug: no algorithm is suited to attack here
[21:19:07.280] Debug: Finding TownHall
[21:19:07.321] Debug: Found 1 TownHall
[21:19:07.323] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[21:19:07.325] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[21:19:09.073] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:09.255] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:09.615] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:09.701] Debug: Waiting for clouds to appear...
[21:19:09.702] Debug: Waiting for clouds to disappear...
[21:19:09.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:11.007] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:11.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:11.011] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:11.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:11.687] Debug: Clearing game grid API cache
[21:19:11.689] Debug: Clearing building API cache
[21:19:11.690] Debug: Clearing deploy API cache
[21:19:11.692] Debug: Finding ElixirCollector
[21:19:11.694] Debug: Finding TownHall
[21:19:12.001] Debug: Found 1 TownHall
[21:19:12.002] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:19:12.240] Debug: Found 6 ElixirCollector
[21:19:12.720] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:19:12.721] Debug: Regular logic indicates active base
[21:19:12.723] Debug: Meets requirements failed on dead base check.
[21:19:12.724] Debug: Testing 0 attack methods
[21:19:12.725] Debug: no algorithm is suited to attack here
[21:19:12.726] Debug: Finding TownHall
[21:19:12.763] Debug: Found 1 TownHall
[21:19:12.765] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[21:19:12.766] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:19:14.260] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:14.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:14.489] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:14.952] Debug: Waiting for clouds to appear...
[21:19:14.955] Debug: Waiting for clouds to disappear...
[21:19:14.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:15.445] Debug: Sending ADB command: time
[21:19:15.467] Debug: Android load 0m9.30s user 1m2.01s system
[21:19:16.157] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:16.158] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:16.160] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:16.579] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:16.832] Debug: Clearing game grid API cache
[21:19:16.833] Debug: Clearing building API cache
[21:19:16.834] Debug: Clearing deploy API cache
[21:19:16.836] Debug: Finding ElixirCollector
[21:19:16.837] Debug: Finding TownHall
[21:19:17.083] Debug: Found 1 TownHall
[21:19:17.085] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:19:17.210] Debug: Found 6 ElixirCollector
[21:19:17.807] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:19:17.809] Debug: Regular logic indicates active base
[21:19:17.810] Debug: Meets requirements failed on dead base check.
[21:19:17.812] Debug: Testing 0 attack methods
[21:19:17.813] Debug: no algorithm is suited to attack here
[21:19:17.814] Debug: Finding TownHall
[21:19:17.853] Debug: Found 1 TownHall
[21:19:17.855] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[21:19:17.856] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[21:19:19.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:19.658] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:19.663] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:20.000] Debug: Waiting for clouds to appear...
[21:19:20.001] Debug: Waiting for clouds to disappear...
[21:19:20.003] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:20.164] Debug: Warning: checking game status took: 501ms (restarting state
timers)
[21:19:21.402] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:21.404] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:21.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:21.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:22.091] Debug: Clearing game grid API cache
[21:19:22.092] Debug: Clearing building API cache
[21:19:22.094] Debug: Clearing deploy API cache
[21:19:22.095] Debug: Finding ElixirCollector
[21:19:22.097] Debug: Finding TownHall
[21:19:22.369] Debug: Found 1 TownHall
[21:19:22.370] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:19:22.587] Debug: Found 0 ElixirCollector
[21:19:22.589] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:19:22.590] Debug: Regular logic indicates active base
[21:19:22.591] Debug: Meets requirements failed on dead base check.
[21:19:22.592] Debug: Testing 0 attack methods
[21:19:22.593] Debug: no algorithm is suited to attack here
[21:19:22.595] Debug: Finding TownHall
[21:19:22.634] Debug: Found 1 TownHall
[21:19:22.638] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[21:19:22.640] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:19:24.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:24.851] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:25.103] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:25.301] Debug: Waiting for clouds to appear...
[21:19:25.302] Debug: Waiting for clouds to disappear...
[21:19:25.303] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:26.495] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:26.497] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:26.506] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:26.906] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:27.186] Debug: Clearing game grid API cache
[21:19:27.188] Debug: Clearing building API cache
[21:19:27.189] Debug: Clearing deploy API cache
[21:19:27.190] Debug: Finding ElixirCollector
[21:19:27.192] Debug: Finding TownHall
[21:19:27.505] Debug: Found 1 TownHall
[21:19:27.507] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:19:27.722] Debug: Found 0 ElixirCollector
[21:19:27.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:19:27.726] Debug: Regular logic indicates active base
[21:19:27.727] Debug: Meets requirements failed on dead base check.
[21:19:27.728] Debug: Testing 0 attack methods
[21:19:27.729] Debug: no algorithm is suited to attack here
[21:19:27.730] Debug: Finding TownHall
[21:19:27.770] Debug: Found 1 TownHall
[21:19:27.772] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[21:19:27.773] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[21:19:29.617] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:29.902] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:30.180] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:30.530] Debug: Waiting for clouds to appear...
[21:19:30.532] Debug: Waiting for clouds to disappear...
[21:19:30.534] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:31.721] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:31.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:31.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:32.143] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:32.415] Debug: Clearing game grid API cache
[21:19:32.417] Debug: Clearing building API cache
[21:19:32.418] Debug: Clearing deploy API cache
[21:19:32.419] Debug: Finding ElixirCollector
[21:19:32.420] Debug: Finding TownHall
[21:19:32.744] Debug: Found 1 TownHall
[21:19:32.745] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:19:32.964] Debug: Found 0 ElixirCollector
[21:19:32.966] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:19:32.967] Debug: Regular logic indicates active base
[21:19:32.969] Debug: Meets requirements failed on dead base check.
[21:19:32.970] Debug: Testing 0 attack methods
[21:19:32.971] Debug: no algorithm is suited to attack here
[21:19:32.972] Debug: Finding TownHall
[21:19:33.012] Debug: Found 1 TownHall
[21:19:33.014] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[21:19:33.016] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[21:19:34.873] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:19:35.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:19:35.528] Debug: Waiting for clouds to appear...
[21:19:35.529] Debug: Waiting for clouds to disappear...
[21:19:35.531] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:19:35.532] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:19:36.965] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:19:36.966] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:19:36.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:19:37.368] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:19:37.651] Debug: Clearing game grid API cache
[21:19:37.652] Debug: Clearing building API cache
[21:19:37.653] Debug: Clearing deploy API cache
[21:19:37.655] Debug: Finding ElixirCollector
[21:19:37.656] Debug: Finding TownHall
[21:19:37.825] Debug: Found 1 TownHall
[21:19:37.827] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:19:37.974] Debug: Found 6 ElixirCollector
[21:19:38.324] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=2 E5=0
Avg=3.33333333333333
[21:19:38.325] Debug: Regular logic indicates dead base
[21:19:38.327] Debug: Testing 1 attack methods
[21:19:38.616] Debug: Finding TownHall
[21:19:38.657] Debug: Found 1 TownHall
[21:19:38.759] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:19:38.760] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:19:38.761] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:19:38.769] Debug: Finding TownHall
[21:19:38.811] Debug: Found 1 TownHall
[21:19:38.813] [Attack] #7, Dead, TH9, 428168 Gold, 366583 Elixir, 1188 Dark elixir
[21:19:39.992] Debug: Clearing game grid API cache
[21:19:39.994] Debug: Clearing building API cache
[21:19:39.995] Debug: Clearing deploy API cache
[21:19:39.996] [Attack] This base meets the attack requirements!
[21:19:39.998] [16 Fingers] Attack start
[21:19:39.999] Debug: Scanning troops
[21:19:41.552] [16 Fingers] Deploying tank units
[21:19:41.553] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:19:41.554] [16 Fingers] Deploying attack units
[21:19:41.555] Debug: Selecting Barbarian
[21:19:41.772] Debug: Barbarian is selected
[21:19:45.469] Debug: Sending ADB command: time
[21:19:45.491] Debug: Android load 0m9.33s user 1m2.25s system
[21:19:51.017] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:19:51.382] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:19:51.383] Debug: [Deploy] Barbarian is deployed now
[21:19:51.385] Debug: Selecting Goblin
[21:19:51.942] Debug: Goblin is selected
[21:19:54.965] Debug: [Deploy] Recounting Goblin; current count is 20
[21:19:55.327] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:19:55.328] Debug: [Deploy] Goblin is deployed now
[21:19:55.330] Debug: Selecting Archer
[21:19:55.852] Debug: Archer is selected
[21:20:04.981] Debug: [Deploy] Recounting Archer; current count is 100
[21:20:05.279] Debug: [Deploy] Archer is grey or red; count set to 0
[21:20:05.280] Debug: [Deploy] Archer is deployed now
[21:20:05.282] [16 Fingers] Deploying heal units
[21:20:05.283] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:20:05.284] [16 Fingers] Deploying wallbreak units
[21:20:05.285] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:20:05.286] [16 Fingers] Deploying heroes
[21:20:05.287] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:20:05.288] [16 Fingers] Deploy done
[21:20:05.288] Debug: Watching heroes to activate abilities:
[21:20:05.289] Debug: FinalizeAttack() 0 fibers pending
[21:20:05.292] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:20:15.493] Debug: Sending ADB command: time
[21:20:15.515] Debug: Android load 0m9.33s user 1m2.25s system
[21:20:18.650] Debug: [AR] Compacting done, 192.4MB -> 192.4MB
[21:20:45.517] Debug: Sending ADB command: time
[21:20:45.560] Debug: Android load 0m9.33s user 1m2.25s system
[21:20:55.867] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:20:56.043] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:20:56.145] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:20:56.146] [Attack] Waiting for end of battle...
[21:20:57.635] [Stats] Loot results from attack: 310,647 gold, 351,876 elixir, 630
dark elixir, 7 trophies
[21:20:57.914] [Attack] Returning home...
[21:20:59.099] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:20:59.283] Debug: Waiting for clouds to disappear, state is Unknown
[21:20:59.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:20:59.653] Debug: State is now: WhiteClouds
[21:20:59.657] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:21:02.723] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:21:02.912] Debug: State is now: Unknown
[21:21:02.916] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:21:03.579] Debug: Warning: checking game status took: 663ms (restarting state
timers)
[21:21:03.585] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:21:03.698] Debug: Clouds are gone, state is Ingame
[21:21:03.710] Debug: Zoomed out
[21:21:03.711] Debug: Figuring out whether we won or lost
[21:21:03.729] Refreshed trophy count: 1399
[21:21:03.731] Debug: Clearing game grid API cache
[21:21:03.732] Debug: Clearing building API cache
[21:21:03.733] Debug: Clearing deploy API cache
[21:21:03.954] [Collect] Starting a collection run
[21:21:03.955] Debug: Ensuring the game is zoomed out
[21:21:03.967] Debug: Zoomed out
[21:21:04.859] [Collect] Collecting Main Base resources
[21:21:06.945] Debug: Looking for a loot cart
[21:21:07.105] Debug: Didn't find a loot cart
[21:21:07.106] [Collect] Total collected: 1 item, 0 loot carts
[21:21:07.315] [Build] Waiting to let other modules work...
[21:21:15.562] Debug: Sending ADB command: time
[21:21:15.584] Debug: Android load 0m9.36s user 1m2.40s system
[21:21:18.575] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:21:19.536] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:21:19.644] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[21:21:20.580] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:21:20.592] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:21:20.594] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:20.595] [Build] Checking if we can attack now...
[21:21:22.283] Debug: Reading numbers in overview
[21:21:22.317] Debug: Read overview numbers (string): 109/220
[21:21:22.318] Debug: Read overview numbers: 109 220 (TroopsCount)
[21:21:22.320] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[21:21:22.536] [Build] Waiting to let other modules work...
[21:21:24.000] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:21:33.933] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:21:34.907] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:21:34.918] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:21:34.919] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:34.921] [Build] Checking if we can attack now...
[21:21:36.614] Debug: Reading numbers in overview
[21:21:36.646] Debug: Read overview numbers (string): 119/220
[21:21:36.648] Debug: Read overview numbers: 119 220 (TroopsCount)
[21:21:36.649] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[21:21:36.840] [Build] Waiting to let other modules work...
[21:21:45.586] Debug: Sending ADB command: time
[21:21:45.608] Debug: Android load 0m9.36s user 1m2.40s system
[21:21:48.029] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:21:48.041] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:21:48.043] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:21:48.045] [Build] Checking if we can attack now...
[21:21:49.767] Debug: Reading numbers in overview
[21:21:49.802] Debug: Read overview numbers (string): 127/220
[21:21:49.803] Debug: Read overview numbers: 127 220 (TroopsCount)
[21:21:49.805] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[21:21:50.021] [Build] Waiting to let other modules work...
[21:22:01.227] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:22:01.239] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:22:01.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:01.242] [Build] Checking if we can attack now...
[21:22:02.930] Debug: Reading numbers in overview
[21:22:02.974] Debug: Read overview numbers (string): 136/220
[21:22:02.976] Debug: Read overview numbers: 136 220 (TroopsCount)
[21:22:02.978] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[21:22:03.199] [Build] Waiting to let other modules work...
[21:22:14.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:22:14.446] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:22:14.447] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:14.449] [Build] Checking if we can attack now...
[21:22:15.610] Debug: Sending ADB command: time
[21:22:15.632] Debug: Android load 0m9.36s user 1m2.40s system
[21:22:16.091] Debug: Reading numbers in overview
[21:22:16.139] Debug: Read overview numbers (string): 144/220
[21:22:16.140] Debug: Read overview numbers: 144 220 (TroopsCount)
[21:22:16.141] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[21:22:16.367] [Build] Waiting to let other modules work...
[21:22:18.659] Debug: [AR] Compacting done, 180.0MB -> 180.0MB
[21:22:24.080] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:22:27.546] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:22:28.545] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:22:28.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:22:28.558] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:28.560] [Build] Checking if we can attack now...
[21:22:30.258] Debug: Reading numbers in overview
[21:22:30.347] Debug: Read overview numbers (string): 153/220
[21:22:30.348] Debug: Read overview numbers: 153 220 (TroopsCount)
[21:22:30.350] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[21:22:30.454] [Build] Waiting to let other modules work...
[21:22:41.594] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:22:41.607] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:22:41.609] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:41.611] [Build] Checking if we can attack now...
[21:22:43.274] Debug: Reading numbers in overview
[21:22:43.313] Debug: Read overview numbers (string): 162/220
[21:22:43.314] Debug: Read overview numbers: 162 220 (TroopsCount)
[21:22:43.315] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[21:22:43.418] [Build] Waiting to let other modules work...
[21:22:45.634] Debug: Sending ADB command: time
[21:22:45.677] Debug: Android load 0m9.36s user 1m2.40s system
[21:22:54.617] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:22:54.630] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:22:54.632] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:22:54.633] [Build] Checking if we can attack now...
[21:22:56.322] Debug: Reading numbers in overview
[21:22:56.353] Debug: Read overview numbers (string): 170/220
[21:22:56.354] Debug: Read overview numbers: 170 220 (TroopsCount)
[21:22:56.355] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[21:22:56.572] [Build] Waiting to let other modules work...
[21:23:07.821] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:23:07.835] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:23:07.837] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:07.839] [Build] Checking if we can attack now...
[21:23:09.456] Debug: Reading numbers in overview
[21:23:09.503] Debug: Read overview numbers (string): 178/220
[21:23:09.504] Debug: Read overview numbers: 178 220 (TroopsCount)
[21:23:09.507] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[21:23:09.611] [Build] Waiting to let other modules work...
[21:23:15.679] Debug: Sending ADB command: time
[21:23:15.701] Debug: Android load 0m9.36s user 1m2.41s system
[21:23:20.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:23:20.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:23:20.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:20.826] [Build] Checking if we can attack now...
[21:23:22.881] Debug: Reading numbers in overview
[21:23:22.932] Debug: Read overview numbers (string): 187/220
[21:23:22.934] Debug: Read overview numbers: 187 220 (TroopsCount)
[21:23:22.936] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[21:23:23.056] [Build] Waiting to let other modules work...
[21:23:24.262] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:23:34.255] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:23:35.240] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:23:35.251] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:23:35.253] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:35.254] [Build] Checking if we can attack now...
[21:23:36.960] Debug: Reading numbers in overview
[21:23:36.995] Debug: Read overview numbers (string): 196/220
[21:23:36.997] Debug: Read overview numbers: 196 220 (TroopsCount)
[21:23:36.998] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[21:23:37.229] [Build] Waiting to let other modules work...
[21:23:45.703] Debug: Sending ADB command: time
[21:23:45.745] Debug: Android load 0m9.36s user 1m2.41s system
[21:23:48.425] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:23:48.435] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:23:48.442] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:23:48.444] [Build] Checking if we can attack now...
[21:23:50.132] Debug: Reading numbers in overview
[21:23:50.173] Debug: Read overview numbers (string): 204/220
[21:23:50.174] Debug: Read overview numbers: 204 220 (TroopsCount)
[21:23:50.175] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[21:23:50.395] [Build] Waiting to let other modules work...
[21:24:01.555] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:24:01.567] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:24:01.570] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:01.571] [Build] Checking if we can attack now...
[21:24:03.211] Debug: Reading numbers in overview
[21:24:03.245] Debug: Read overview numbers (string): 211/220
[21:24:03.246] Debug: Read overview numbers: 211 220 (TroopsCount)
[21:24:03.248] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[21:24:03.465] [Build] Waiting to let other modules work...
[21:24:03.977] [Collect] Starting a collection run
[21:24:03.979] Debug: Ensuring the game is zoomed out
[21:24:03.980] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[21:24:04.694] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:24:05.750] Debug: Zoomed out
[21:24:06.647] [Collect] Collecting Main Base resources
[21:24:08.148] Debug: Looking for a loot cart
[21:24:08.288] Debug: Didn't find a loot cart
[21:24:08.289] [Collect] Total collected: 0 items, 0 loot carts
[21:24:14.655] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:24:15.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:24:15.747] Debug: Sending ADB command: time
[21:24:15.750] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:24:15.752] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:15.754] [Build] Checking if we can attack now...
[21:24:15.769] Debug: Android load 0m9.36s user 1m2.41s system
[21:24:17.404] Debug: Reading numbers in overview
[21:24:17.436] Debug: Read overview numbers (string): 219/220
[21:24:17.437] Debug: Read overview numbers: 219 220 (TroopsCount)
[21:24:17.439] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[21:24:17.658] [Build] Waiting to let other modules work...
[21:24:19.116] Debug: [AR] Compacting done, 177.9MB -> 177.9MB
[21:24:24.483] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:24:28.795] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:24:29.784] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:24:29.795] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:24:29.797] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:24:29.798] [Build] Checking if we can attack now...
[21:24:31.435] Debug: Reading numbers in overview
[21:24:31.475] Debug: Read overview numbers (string): 220/220
[21:24:31.477] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:24:31.479] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:24:32.699] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:24:33.811] Debug: Ensuring the game is zoomed out
[21:24:33.827] Debug: Zoomed out
[21:24:33.838] Debug: Zoomed out
[21:24:33.840] Debug: Starting matchmaking
[21:24:33.841] Debug: StartSerachForMatch 1
[21:24:33.934] Debug: ClickAttack()
[21:24:34.579] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:24:34.588] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:24:34.893] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:24:35.128] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:24:35.256] Debug: Starting matchmaking; done
[21:24:35.258] Debug: Waiting for clouds to appear...
[21:24:35.260] Debug: Waiting for clouds to disappear...
[21:24:35.260] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:24:35.261] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:24:35.831] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:24:36.411] Debug: Warning: checking game status took: 580ms (restarting state
timers)
[21:24:37.932] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:24:37.934] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:24:37.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:24:38.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:24:38.680] Debug: Clearing game grid API cache
[21:24:38.682] Debug: Clearing building API cache
[21:24:38.683] Debug: Clearing deploy API cache
[21:24:38.685] Debug: Finding ElixirCollector
[21:24:38.686] Debug: Finding TownHall
[21:24:38.949] Debug: Found 1 TownHall
[21:24:38.950] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:24:39.215] Debug: Found 0 ElixirCollector
[21:24:39.217] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:24:39.219] Debug: Regular logic indicates active base
[21:24:39.221] Debug: Meets requirements failed on dead base check.
[21:24:39.231] Debug: Testing 0 attack methods
[21:24:39.232] Debug: no algorithm is suited to attack here
[21:24:39.234] Debug: Finding TownHall
[21:24:39.275] Debug: Found 1 TownHall
[21:24:39.277] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[21:24:39.278] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[21:24:41.149] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:24:41.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:24:41.534] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:24:41.978] Debug: Waiting for clouds to appear...
[21:24:41.980] Debug: Waiting for clouds to disappear...
[21:24:41.982] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:24:43.467] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:24:43.469] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:24:43.470] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:24:43.949] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:24:44.229] Debug: Clearing game grid API cache
[21:24:44.230] Debug: Clearing building API cache
[21:24:44.232] Debug: Clearing deploy API cache
[21:24:44.233] Debug: Finding ElixirCollector
[21:24:44.234] Debug: Finding TownHall
[21:24:44.582] Debug: Found 1 TownHall
[21:24:44.584] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:24:44.855] Debug: Found 6 ElixirCollector
[21:24:45.651] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:24:45.653] Debug: Rejected as dead base because level 12 E1 collector found
[21:24:45.654] Debug: Meets requirements failed on dead base check.
[21:24:45.655] Debug: Testing 0 attack methods
[21:24:45.657] Debug: no algorithm is suited to attack here
[21:24:45.658] Debug: Finding TownHall
[21:24:45.702] Debug: Found 1 TownHall
[21:24:45.704] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[21:24:45.705] Debug: Waiting 531 ms until we can click the next button (user
setting 2 s)
[21:24:45.771] Debug: Sending ADB command: time
[21:24:45.793] Debug: Android load 0m9.39s user 1m2.54s system
[21:24:46.690] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:24:46.695] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:24:47.209] Debug: Warning: checking game status took: 515ms (restarting state
timers)
[21:24:47.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:24:47.368] Debug: Waiting for clouds to appear...
[21:24:47.370] Debug: Waiting for clouds to disappear...
[21:24:47.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:24:49.260] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:24:49.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:24:49.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:24:49.706] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:24:49.983] Debug: Clearing game grid API cache
[21:24:49.984] Debug: Clearing building API cache
[21:24:49.986] Debug: Clearing deploy API cache
[21:24:49.990] Debug: Finding ElixirCollector
[21:24:49.992] Debug: Finding TownHall
[21:24:50.273] Debug: Found 1 TownHall
[21:24:50.275] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:24:50.613] Debug: Found 1 ElixirCollector
[21:24:50.678] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:24:50.679] Debug: Regular logic indicates active base
[21:24:50.680] Debug: Meets requirements failed on dead base check.
[21:24:50.681] Debug: Testing 0 attack methods
[21:24:50.683] Debug: no algorithm is suited to attack here
[21:24:50.684] Debug: Finding TownHall
[21:24:50.728] Debug: Found 1 TownHall
[21:24:50.729] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[21:24:50.731] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:24:52.607] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:24:52.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:24:52.941] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:24:53.310] Debug: Waiting for clouds to appear...
[21:24:53.311] Debug: Waiting for clouds to disappear...
[21:24:53.312] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:24:53.513] Debug: Warning: checking game status took: 572ms (restarting state
timers)
[21:24:55.038] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:24:55.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:24:55.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:24:55.479] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:24:55.756] Debug: Clearing game grid API cache
[21:24:55.758] Debug: Clearing building API cache
[21:24:55.759] Debug: Clearing deploy API cache
[21:24:55.760] Debug: Finding ElixirCollector
[21:24:55.761] Debug: Finding TownHall
[21:24:55.966] Debug: Found 1 TownHall
[21:24:55.968] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:24:56.188] Debug: Found 0 ElixirCollector
[21:24:56.190] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:24:56.191] Debug: Regular logic indicates active base
[21:24:56.192] Debug: Meets requirements failed on dead base check.
[21:24:56.193] Debug: Testing 0 attack methods
[21:24:56.194] Debug: no algorithm is suited to attack here
[21:24:56.195] Debug: Finding TownHall
[21:24:56.234] Debug: Found 1 TownHall
[21:24:56.236] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[21:24:56.237] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[21:24:58.195] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:24:58.398] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:24:58.858] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:24:58.863] Debug: Waiting for clouds to appear...
[21:24:58.865] Debug: Waiting for clouds to disappear...
[21:24:58.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:00.301] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:00.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:00.305] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:01.042] Debug: Clearing game grid API cache
[21:25:01.044] Debug: Clearing building API cache
[21:25:01.046] Debug: Clearing deploy API cache
[21:25:01.046] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:01.049] Debug: Finding ElixirCollector
[21:25:01.051] Debug: Finding TownHall
[21:25:01.356] Debug: Found 1 TownHall
[21:25:01.357] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:01.618] Debug: Found 4 ElixirCollector
[21:25:01.914] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:01.916] Debug: Regular logic indicates active base
[21:25:01.917] Debug: Meets requirements failed on dead base check.
[21:25:01.918] Debug: Testing 0 attack methods
[21:25:01.919] Debug: no algorithm is suited to attack here
[21:25:01.920] Debug: Finding TownHall
[21:25:01.960] Debug: Found 1 TownHall
[21:25:01.961] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[21:25:01.962] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[21:25:03.551] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:03.766] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:04.165] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:04.246] Debug: Waiting for clouds to appear...
[21:25:04.248] Debug: Waiting for clouds to disappear...
[21:25:04.249] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:05.703] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:05.705] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:05.707] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:06.136] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:06.323] Debug: Clearing game grid API cache
[21:25:06.325] Debug: Clearing building API cache
[21:25:06.325] Debug: Clearing deploy API cache
[21:25:06.327] Debug: Finding ElixirCollector
[21:25:06.328] Debug: Finding TownHall
[21:25:06.437] Debug: Found 1 TownHall
[21:25:06.439] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:06.622] Debug: Found 7 ElixirCollector
[21:25:07.293] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:25:07.294] Debug: Regular logic indicates active base
[21:25:07.296] Debug: Meets requirements failed on dead base check.
[21:25:07.298] Debug: Testing 0 attack methods
[21:25:07.299] Debug: no algorithm is suited to attack here
[21:25:07.301] Debug: Finding TownHall
[21:25:07.341] Debug: Found 1 TownHall
[21:25:07.343] [Attack] #6, Active, TH10, Skipping: This base isn't dead.
[21:25:07.344] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[21:25:08.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:09.149] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:09.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:09.521] Debug: Waiting for clouds to appear...
[21:25:09.522] Debug: Waiting for clouds to disappear...
[21:25:09.524] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:09.669] Debug: Warning: checking game status took: 515ms (restarting state
timers)
[21:25:10.922] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:10.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:10.925] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:11.345] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:11.625] Debug: Clearing game grid API cache
[21:25:11.626] Debug: Clearing building API cache
[21:25:11.627] Debug: Clearing deploy API cache
[21:25:11.628] Debug: Finding ElixirCollector
[21:25:11.629] Debug: Finding TownHall
[21:25:11.737] Debug: Found 1 TownHall
[21:25:11.739] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:11.963] Debug: Found 0 ElixirCollector
[21:25:11.965] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:11.967] Debug: Regular logic indicates active base
[21:25:11.969] Debug: Meets requirements failed on dead base check.
[21:25:11.971] Debug: Testing 0 attack methods
[21:25:11.972] Debug: no algorithm is suited to attack here
[21:25:11.973] Debug: Finding TownHall
[21:25:12.016] Debug: Found 1 TownHall
[21:25:12.018] [Attack] #7, Active, TH10, Skipping: This base isn't dead.
[21:25:12.019] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[21:25:14.087] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:14.364] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:14.486] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:14.864] Debug: Waiting for clouds to appear...
[21:25:14.865] Debug: Waiting for clouds to disappear...
[21:25:14.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:15.010] Debug: Warning: checking game status took: 525ms (restarting state
timers)
[21:25:15.807] Debug: Sending ADB command: time
[21:25:15.829] Debug: Android load 0m9.50s user 1m2.96s system
[21:25:16.317] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:16.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:16.320] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:16.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:17.031] Debug: Clearing game grid API cache
[21:25:17.033] Debug: Clearing building API cache
[21:25:17.035] Debug: Clearing deploy API cache
[21:25:17.042] Debug: Finding ElixirCollector
[21:25:17.044] Debug: Finding TownHall
[21:25:17.150] Debug: Found 1 TownHall
[21:25:17.152] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:25:17.411] Debug: Found 1 ElixirCollector
[21:25:17.481] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:17.483] Debug: Regular logic indicates active base
[21:25:17.485] Debug: Meets requirements failed on dead base check.
[21:25:17.486] Debug: Testing 0 attack methods
[21:25:17.488] Debug: no algorithm is suited to attack here
[21:25:17.489] Debug: Finding TownHall
[21:25:17.534] Debug: Found 1 TownHall
[21:25:17.536] [Attack] #8, Active, TH10, Skipping: This base isn't dead.
[21:25:17.538] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[21:25:19.557] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:19.775] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:20.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:20.349] Debug: Waiting for clouds to appear...
[21:25:20.351] Debug: Waiting for clouds to disappear...
[21:25:20.352] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:21.703] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:21.704] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:21.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:22.169] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:22.489] Debug: Clearing game grid API cache
[21:25:22.491] Debug: Clearing building API cache
[21:25:22.492] Debug: Clearing deploy API cache
[21:25:22.494] Debug: Finding ElixirCollector
[21:25:22.495] Debug: Finding TownHall
[21:25:22.906] Debug: Found 1 TownHall
[21:25:22.908] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:25:23.052] Debug: Found 0 ElixirCollector
[21:25:23.053] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:23.055] Debug: Regular logic indicates active base
[21:25:23.056] Debug: Meets requirements failed on dead base check.
[21:25:23.057] Debug: Testing 0 attack methods
[21:25:23.058] Debug: no algorithm is suited to attack here
[21:25:23.059] Debug: Finding TownHall
[21:25:23.100] Debug: Found 1 TownHall
[21:25:23.102] [Attack] #9, Active, TH7, Skipping: This base isn't dead.
[21:25:23.103] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[21:25:24.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:25.168] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:25.555] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:25.683] Debug: Waiting for clouds to appear...
[21:25:25.684] Debug: Waiting for clouds to disappear...
[21:25:25.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:26.835] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:26.837] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:26.838] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:27.250] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:27.529] Debug: Clearing game grid API cache
[21:25:27.531] Debug: Clearing building API cache
[21:25:27.532] Debug: Clearing deploy API cache
[21:25:27.533] Debug: Finding ElixirCollector
[21:25:27.534] Debug: Finding TownHall
[21:25:27.930] Debug: Found 1 TownHall
[21:25:27.932] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:25:28.219] Debug: Found 0 ElixirCollector
[21:25:28.221] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:28.222] Debug: Regular logic indicates active base
[21:25:28.223] Debug: Meets requirements failed on dead base check.
[21:25:28.224] Debug: Testing 0 attack methods
[21:25:28.225] Debug: no algorithm is suited to attack here
[21:25:28.227] Debug: Finding TownHall
[21:25:28.267] Debug: Found 1 TownHall
[21:25:28.269] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[21:25:28.270] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[21:25:29.989] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:30.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:30.381] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:30.605] Debug: Waiting for clouds to appear...
[21:25:30.607] Debug: Waiting for clouds to disappear...
[21:25:30.608] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:30.884] Debug: Warning: checking game status took: 502ms (restarting state
timers)
[21:25:32.184] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:32.186] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:32.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:32.613] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:32.882] Debug: Clearing game grid API cache
[21:25:32.883] Debug: Clearing building API cache
[21:25:32.885] Debug: Clearing deploy API cache
[21:25:32.886] Debug: Finding ElixirCollector
[21:25:32.887] Debug: Finding TownHall
[21:25:33.335] Debug: Found 1 TownHall
[21:25:33.337] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:25:33.809] Debug: Found 0 ElixirCollector
[21:25:33.810] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:33.812] Debug: Regular logic indicates active base
[21:25:33.813] Debug: Meets requirements failed on dead base check.
[21:25:33.814] Debug: Testing 0 attack methods
[21:25:33.816] Debug: no algorithm is suited to attack here
[21:25:33.817] Debug: Finding TownHall
[21:25:33.858] Debug: Found 1 TownHall
[21:25:33.859] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[21:25:33.861] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[21:25:35.332] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:35.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:35.438] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:36.089] Debug: Waiting for clouds to appear...
[21:25:36.091] Debug: Waiting for clouds to disappear...
[21:25:36.092] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:37.511] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:37.512] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:37.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:38.106] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:38.256] Debug: Clearing game grid API cache
[21:25:38.257] Debug: Clearing building API cache
[21:25:38.259] Debug: Clearing deploy API cache
[21:25:38.260] Debug: Finding ElixirCollector
[21:25:38.261] Debug: Finding TownHall
[21:25:38.435] Debug: Found 1 TownHall
[21:25:38.437] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:25:38.840] Debug: Found 0 ElixirCollector
[21:25:38.842] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:25:38.843] Debug: Regular logic indicates active base
[21:25:38.844] Debug: Meets requirements failed on dead base check.
[21:25:38.845] Debug: Testing 0 attack methods
[21:25:38.846] Debug: no algorithm is suited to attack here
[21:25:38.847] Debug: Finding TownHall
[21:25:38.887] Debug: Found 1 TownHall
[21:25:38.888] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[21:25:38.889] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[21:25:40.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:41.006] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:41.011] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:41.336] Debug: Waiting for clouds to appear...
[21:25:41.337] Debug: Waiting for clouds to disappear...
[21:25:41.338] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:42.972] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:42.974] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:42.976] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:43.499] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:43.647] Debug: Clearing game grid API cache
[21:25:43.649] Debug: Clearing building API cache
[21:25:43.650] Debug: Clearing deploy API cache
[21:25:43.652] Debug: Finding ElixirCollector
[21:25:43.653] Debug: Finding TownHall
[21:25:43.823] Debug: Found 1 TownHall
[21:25:43.825] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:25:44.181] Debug: Found 3 ElixirCollector
[21:25:44.438] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:25:44.439] Debug: Regular logic indicates dead base
[21:25:44.440] Debug: Testing 1 attack methods
[21:25:44.743] Debug: Gold doesn't meet requirements: 249859 < 300000
[21:25:44.745] Debug: Elixir doesn't meet requirements: 233521 < 300000
[21:25:44.746] Debug: Dark elixir doesn't meet requirements: 160 < 550
[21:25:44.748] Debug: Meets all requirements failed on resource check.
[21:25:44.749] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:25:44.751] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:25:44.752] Debug: no algorithm is suited to attack here
[21:25:44.754] Debug: Finding TownHall
[21:25:44.797] Debug: Found 1 TownHall
[21:25:44.799] [Attack] #13, Dead, TH9, 249859 Gold, 233521 Elixir, 160 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:25:44.800] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:25:45.831] Debug: Sending ADB command: time
[21:25:45.853] Debug: Android load 0m9.56s user 1m3.39s system
[21:25:46.179] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:46.392] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:46.775] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:46.916] Debug: Waiting for clouds to appear...
[21:25:46.917] Debug: Waiting for clouds to disappear...
[21:25:46.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:48.767] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:48.768] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:48.770] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:49.274] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:49.558] Debug: Clearing game grid API cache
[21:25:49.559] Debug: Clearing building API cache
[21:25:49.561] Debug: Clearing deploy API cache
[21:25:49.562] Debug: Finding ElixirCollector
[21:25:49.564] Debug: Finding TownHall
[21:25:49.769] Debug: Found 1 TownHall
[21:25:49.771] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:25:49.981] Debug: Found 6 ElixirCollector
[21:25:50.549] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:25:50.551] Debug: Regular logic indicates active base
[21:25:50.552] Debug: Meets requirements failed on dead base check.
[21:25:50.553] Debug: Testing 0 attack methods
[21:25:50.554] Debug: no algorithm is suited to attack here
[21:25:50.555] Debug: Finding TownHall
[21:25:50.593] Debug: Found 1 TownHall
[21:25:50.594] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[21:25:50.595] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[21:25:52.145] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:52.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:52.652] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:52.794] Debug: Waiting for clouds to appear...
[21:25:52.795] Debug: Waiting for clouds to disappear...
[21:25:52.797] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:54.190] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:54.191] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:54.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:54.616] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:54.887] Debug: Clearing game grid API cache
[21:25:54.888] Debug: Clearing building API cache
[21:25:54.889] Debug: Clearing deploy API cache
[21:25:54.891] Debug: Finding ElixirCollector
[21:25:54.892] Debug: Finding TownHall
[21:25:55.082] Debug: Found 1 TownHall
[21:25:55.084] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:25:55.335] Debug: Found 5 ElixirCollector
[21:25:55.866] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:25:55.867] Debug: Rejected as dead base because level 12 E1 collector found
[21:25:55.869] Debug: Meets requirements failed on dead base check.
[21:25:55.870] Debug: Testing 0 attack methods
[21:25:55.871] Debug: no algorithm is suited to attack here
[21:25:55.872] Debug: Finding TownHall
[21:25:55.910] Debug: Found 1 TownHall
[21:25:55.912] [Attack] #15, Active, TH9, Skipping: This base isn't dead.
[21:25:55.913] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[21:25:57.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:25:57.718] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:25:57.930] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:25:58.064] Debug: Waiting for clouds to appear...
[21:25:58.066] Debug: Waiting for clouds to disappear...
[21:25:58.067] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:25:59.260] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:25:59.261] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:25:59.264] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:25:59.692] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:25:59.980] Debug: Clearing game grid API cache
[21:25:59.982] Debug: Clearing building API cache
[21:25:59.983] Debug: Clearing deploy API cache
[21:25:59.985] Debug: Finding ElixirCollector
[21:25:59.987] Debug: Finding TownHall
[21:26:00.415] Debug: Found 1 TownHall
[21:26:00.417] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:26:00.751] Debug: Found 4 ElixirCollector
[21:26:01.316] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:26:01.320] Debug: Regular logic indicates active base
[21:26:01.322] Debug: Meets requirements failed on dead base check.
[21:26:01.324] Debug: Testing 0 attack methods
[21:26:01.325] Debug: no algorithm is suited to attack here
[21:26:01.327] Debug: Finding TownHall
[21:26:01.375] Debug: Found 1 TownHall
[21:26:01.377] [Attack] #16, Active, TH10, Skipping: This base isn't dead.
[21:26:01.378] Debug: Waiting 610 ms until we can click the next button (user
setting 2 s)
[21:26:02.551] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:02.909] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:03.170] Debug: Waiting for clouds to appear...
[21:26:03.171] Debug: Waiting for clouds to disappear...
[21:26:03.172] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:03.206] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:04.218] Debug: Warning: checking game status took: 1012ms (restarting state
timers)
[21:26:05.957] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:26:05.959] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:05.963] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:06.460] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:06.637] Debug: Clearing game grid API cache
[21:26:06.638] Debug: Clearing building API cache
[21:26:06.639] Debug: Clearing deploy API cache
[21:26:06.641] Debug: Finding ElixirCollector
[21:26:06.642] Debug: Finding TownHall
[21:26:06.757] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:06.900] Debug: Found 1 TownHall
[21:26:06.901] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:07.091] Debug: Found 6 ElixirCollector
[21:26:07.822] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:26:07.824] Debug: Regular logic indicates active base
[21:26:07.826] Debug: Meets requirements failed on dead base check.
[21:26:07.827] Debug: Testing 0 attack methods
[21:26:07.829] Debug: no algorithm is suited to attack here
[21:26:07.830] Debug: Finding TownHall
[21:26:07.893] Debug: Found 1 TownHall
[21:26:07.895] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[21:26:07.896] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:26:09.269] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:09.665] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:09.669] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:09.916] Debug: Waiting for clouds to appear...
[21:26:09.918] Debug: Waiting for clouds to disappear...
[21:26:09.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:10.196] Debug: Warning: checking game status took: 526ms (restarting state
timers)
[21:26:11.842] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:11.844] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:11.845] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:12.327] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:12.607] Debug: Clearing game grid API cache
[21:26:12.608] Debug: Clearing building API cache
[21:26:12.610] Debug: Clearing deploy API cache
[21:26:12.611] Debug: Finding ElixirCollector
[21:26:12.613] Debug: Finding TownHall
[21:26:12.820] Debug: Found 1 TownHall
[21:26:12.821] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:12.963] Debug: Found 6 ElixirCollector
[21:26:13.714] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:26:13.716] Debug: Regular logic indicates active base
[21:26:13.718] Debug: Meets requirements failed on dead base check.
[21:26:13.720] Debug: Testing 0 attack methods
[21:26:13.722] Debug: no algorithm is suited to attack here
[21:26:13.723] Debug: Finding TownHall
[21:26:13.769] Debug: Found 1 TownHall
[21:26:13.771] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[21:26:13.773] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:26:15.293] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:15.416] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:15.855] Debug: Sending ADB command: time
[21:26:15.884] Debug: Waiting for clouds to appear...
[21:26:15.885] Debug: Waiting for clouds to disappear...
[21:26:15.887] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:16.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:16.122] Debug: Android load 0m9.64s user 1m3.88s system
[21:26:16.636] Debug: Warning: checking game status took: 623ms (restarting state
timers)
[21:26:17.965] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:26:17.967] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:17.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:18.418] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:18.615] Debug: Clearing game grid API cache
[21:26:18.617] Debug: Clearing building API cache
[21:26:18.619] Debug: Clearing deploy API cache
[21:26:18.620] Debug: Finding ElixirCollector
[21:26:18.621] Debug: Finding TownHall
[21:26:18.975] Debug: Found 1 TownHall
[21:26:18.976] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:26:19.502] Debug: Found 1 ElixirCollector
[21:26:19.611] Debug: [AR] Compacting done, 173.5MB -> 173.5MB
[21:26:19.725] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:19.727] Debug: Regular logic indicates active base
[21:26:19.728] Debug: Meets requirements failed on dead base check.
[21:26:19.730] Debug: Testing 0 attack methods
[21:26:19.731] Debug: no algorithm is suited to attack here
[21:26:19.735] Debug: Finding TownHall
[21:26:19.782] Debug: Found 1 TownHall
[21:26:19.784] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[21:26:19.785] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:26:21.229] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:21.575] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:21.580] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:21.803] Debug: Waiting for clouds to appear...
[21:26:21.804] Debug: Waiting for clouds to disappear...
[21:26:21.805] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:23.255] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:23.257] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:23.258] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:23.729] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:24.019] Debug: Clearing game grid API cache
[21:26:24.021] Debug: Clearing building API cache
[21:26:24.022] Debug: Clearing deploy API cache
[21:26:24.024] Debug: Finding ElixirCollector
[21:26:24.025] Debug: Finding TownHall
[21:26:24.179] Debug: Found 1 TownHall
[21:26:24.181] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:26:24.510] Debug: Found 0 ElixirCollector
[21:26:24.513] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:24.515] Debug: Regular logic indicates active base
[21:26:24.516] Debug: Meets requirements failed on dead base check.
[21:26:24.518] Debug: Testing 0 attack methods
[21:26:24.519] Debug: no algorithm is suited to attack here
[21:26:24.521] Debug: Finding TownHall
[21:26:24.576] Debug: Found 1 TownHall
[21:26:24.578] [Attack] #20, Active, TH8, Skipping: This base isn't dead.
[21:26:24.580] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[21:26:26.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:26.766] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:27.293] Debug: Waiting for clouds to appear...
[21:26:27.295] Debug: Waiting for clouds to disappear...
[21:26:27.296] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:27.437] Debug: Warning: checking game status took: 671ms (restarting state
timers)
[21:26:27.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:29.646] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:26:29.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:29.650] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:30.082] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:30.396] Debug: Clearing game grid API cache
[21:26:30.397] Debug: Clearing building API cache
[21:26:30.399] Debug: Clearing deploy API cache
[21:26:30.400] Debug: Finding ElixirCollector
[21:26:30.402] Debug: Finding TownHall
[21:26:30.603] Debug: Warning: checking game status took: 520ms (restarting state
timers)
[21:26:30.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:30.773] Debug: Found 1 TownHall
[21:26:30.775] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:30.914] Debug: Found 6 ElixirCollector
[21:26:31.743] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:26:31.745] Debug: Regular logic indicates active base
[21:26:31.747] Debug: Meets requirements failed on dead base check.
[21:26:31.749] Debug: Testing 0 attack methods
[21:26:31.751] Debug: no algorithm is suited to attack here
[21:26:31.753] Debug: Finding TownHall
[21:26:31.802] Debug: Found 1 TownHall
[21:26:31.804] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[21:26:31.806] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[21:26:32.927] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:33.159] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:33.475] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:33.640] Debug: Waiting for clouds to appear...
[21:26:33.642] Debug: Waiting for clouds to disappear...
[21:26:33.644] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:35.017] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:35.019] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:35.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:35.499] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:35.790] Debug: Clearing game grid API cache
[21:26:35.791] Debug: Clearing building API cache
[21:26:35.793] Debug: Clearing deploy API cache
[21:26:35.794] Debug: Finding ElixirCollector
[21:26:35.795] Debug: Finding TownHall
[21:26:36.010] Debug: Found 1 TownHall
[21:26:36.011] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:36.600] Debug: Found 3 ElixirCollector
[21:26:36.917] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:36.919] Debug: Regular logic indicates active base
[21:26:36.920] Debug: Meets requirements failed on dead base check.
[21:26:36.922] Debug: Testing 0 attack methods
[21:26:36.923] Debug: no algorithm is suited to attack here
[21:26:36.925] Debug: Finding TownHall
[21:26:36.968] Debug: Found 1 TownHall
[21:26:36.969] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[21:26:36.970] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[21:26:38.337] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:38.624] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:38.725] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:38.951] Debug: Waiting for clouds to appear...
[21:26:38.952] Debug: Waiting for clouds to disappear...
[21:26:38.953] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:40.380] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:40.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:40.382] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:40.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:41.088] Debug: Clearing game grid API cache
[21:26:41.090] Debug: Clearing building API cache
[21:26:41.091] Debug: Clearing deploy API cache
[21:26:41.093] Debug: Finding ElixirCollector
[21:26:41.100] Debug: Finding TownHall
[21:26:41.293] Debug: Found 1 TownHall
[21:26:41.294] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:41.473] Debug: Found 6 ElixirCollector
[21:26:42.152] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:26:42.154] Debug: Regular logic indicates active base
[21:26:42.155] Debug: Meets requirements failed on dead base check.
[21:26:42.157] Debug: Testing 0 attack methods
[21:26:42.158] Debug: no algorithm is suited to attack here
[21:26:42.160] Debug: Finding TownHall
[21:26:42.209] Debug: Found 1 TownHall
[21:26:42.212] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[21:26:42.214] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[21:26:43.555] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:43.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:44.076] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:44.200] Debug: Waiting for clouds to appear...
[21:26:44.201] Debug: Waiting for clouds to disappear...
[21:26:44.202] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:46.066] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:46.067] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:46.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:46.126] Debug: Sending ADB command: time
[21:26:46.149] Debug: Android load 0m9.74s user 1m4.42s system
[21:26:46.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:46.765] Debug: Clearing game grid API cache
[21:26:46.767] Debug: Clearing building API cache
[21:26:46.768] Debug: Clearing deploy API cache
[21:26:46.770] Debug: Finding ElixirCollector
[21:26:46.771] Debug: Finding TownHall
[21:26:47.106] Debug: Found 1 TownHall
[21:26:47.107] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:26:47.393] Debug: Found 6 ElixirCollector
[21:26:48.023] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:26:48.024] Debug: Regular logic indicates active base
[21:26:48.025] Debug: Meets requirements failed on dead base check.
[21:26:48.027] Debug: Testing 0 attack methods
[21:26:48.028] Debug: no algorithm is suited to attack here
[21:26:48.029] Debug: Finding TownHall
[21:26:48.069] Debug: Found 1 TownHall
[21:26:48.070] [Attack] #24, Active, TH10, Skipping: This base isn't dead.
[21:26:48.071] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[21:26:49.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:49.504] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:49.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:49.937] Debug: Waiting for clouds to appear...
[21:26:49.939] Debug: Waiting for clouds to disappear...
[21:26:49.940] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:51.101] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:26:51.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:51.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:51.700] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:51.727] Debug: Clearing game grid API cache
[21:26:51.729] Debug: Clearing building API cache
[21:26:51.730] Debug: Clearing deploy API cache
[21:26:51.732] Debug: Finding ElixirCollector
[21:26:51.733] Debug: Finding TownHall
[21:26:51.961] Debug: Found 1 TownHall
[21:26:51.963] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:52.193] Debug: Found 3 ElixirCollector
[21:26:52.387] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:52.389] Debug: Regular logic indicates active base
[21:26:52.390] Debug: Meets requirements failed on dead base check.
[21:26:52.391] Debug: Testing 0 attack methods
[21:26:52.392] Debug: no algorithm is suited to attack here
[21:26:52.393] Debug: Finding TownHall
[21:26:52.430] Debug: Found 1 TownHall
[21:26:52.432] [Attack] #25, Active, TH9, Skipping: This base isn't dead.
[21:26:52.433] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[21:26:54.293] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:26:54.421] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:26:54.780] Debug: Waiting for clouds to appear...
[21:26:54.781] Debug: Waiting for clouds to disappear...
[21:26:54.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:26:54.914] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:26:55.458] Debug: Warning: checking game status took: 544ms (restarting state
timers)
[21:26:56.920] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:26:56.922] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:26:56.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:26:57.433] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:26:57.637] Debug: Clearing game grid API cache
[21:26:57.639] Debug: Clearing building API cache
[21:26:57.640] Debug: Clearing deploy API cache
[21:26:57.642] Debug: Finding ElixirCollector
[21:26:57.643] Debug: Finding TownHall
[21:26:57.850] Debug: Found 1 TownHall
[21:26:57.852] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:26:58.175] Debug: Found 1 ElixirCollector
[21:26:58.293] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:26:58.294] Debug: Regular logic indicates active base
[21:26:58.296] Debug: Meets requirements failed on dead base check.
[21:26:58.297] Debug: Testing 0 attack methods
[21:26:58.299] Debug: no algorithm is suited to attack here
[21:26:58.300] Debug: Finding TownHall
[21:26:58.349] Debug: Found 1 TownHall
[21:26:58.350] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[21:26:58.352] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[21:27:00.074] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:00.285] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:00.867] Debug: Waiting for clouds to appear...
[21:27:00.868] Debug: Waiting for clouds to disappear...
[21:27:00.870] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:01.118] Debug: Warning: checking game status took: 833ms (restarting state
timers)
[21:27:01.126] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:02.743] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:02.745] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:02.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:03.148] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:03.438] Debug: Clearing game grid API cache
[21:27:03.440] Debug: Clearing building API cache
[21:27:03.441] Debug: Clearing deploy API cache
[21:27:03.444] Debug: Finding ElixirCollector
[21:27:03.445] Debug: Finding TownHall
[21:27:03.681] Debug: Found 1 TownHall
[21:27:03.685] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:27:03.917] Debug: Found 6 ElixirCollector
[21:27:04.702] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:27:04.704] Debug: Rejected as dead base because level 12 E1 collector found
[21:27:04.706] Debug: Meets requirements failed on dead base check.
[21:27:04.707] Debug: Testing 0 attack methods
[21:27:04.709] Debug: no algorithm is suited to attack here
[21:27:04.711] Debug: Finding TownHall
[21:27:04.756] Debug: Found 1 TownHall
[21:27:04.758] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[21:27:04.759] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[21:27:05.844] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:06.133] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:06.442] Debug: Waiting for clouds to appear...
[21:27:06.443] Debug: Waiting for clouds to disappear...
[21:27:06.445] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:06.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:07.872] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:07.874] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:07.876] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:08.268] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:08.545] Debug: Clearing game grid API cache
[21:27:08.546] Debug: Clearing building API cache
[21:27:08.548] Debug: Clearing deploy API cache
[21:27:08.549] Debug: Finding ElixirCollector
[21:27:08.551] Debug: Finding TownHall
[21:27:08.721] Debug: Found 1 TownHall
[21:27:08.722] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:27:08.854] Debug: Found 6 ElixirCollector
[21:27:09.554] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:27:09.555] Debug: Rejected as dead base because level 12 E1 collector found
[21:27:09.557] Debug: Meets requirements failed on dead base check.
[21:27:09.558] Debug: Testing 0 attack methods
[21:27:09.561] Debug: no algorithm is suited to attack here
[21:27:09.564] Debug: Finding TownHall
[21:27:09.608] Debug: Found 1 TownHall
[21:27:09.611] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[21:27:09.612] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[21:27:11.084] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:11.402] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:11.662] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:11.758] Debug: Waiting for clouds to appear...
[21:27:11.759] Debug: Waiting for clouds to disappear...
[21:27:11.760] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:13.338] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:13.339] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:13.350] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:13.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:14.098] Debug: Clearing game grid API cache
[21:27:14.099] Debug: Clearing building API cache
[21:27:14.101] Debug: Clearing deploy API cache
[21:27:14.103] Debug: Finding ElixirCollector
[21:27:14.104] Debug: Finding TownHall
[21:27:14.389] Debug: Found 1 TownHall
[21:27:14.391] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:27:14.707] Debug: Found 4 ElixirCollector
[21:27:15.294] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:27:15.299] Debug: Rejected as dead base because level 12 E1 collector found
[21:27:15.299] Debug: Meets requirements failed on dead base check.
[21:27:15.301] Debug: Testing 0 attack methods
[21:27:15.303] Debug: no algorithm is suited to attack here
[21:27:15.306] Debug: Finding TownHall
[21:27:15.355] Debug: Found 1 TownHall
[21:27:15.357] [Attack] #29, Active, TH10, Skipping: This base isn't dead.
[21:27:15.358] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[21:27:16.150] Debug: Sending ADB command: time
[21:27:16.172] Debug: Android load 0m9.80s user 1m4.82s system
[21:27:16.623] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:16.917] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:16.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:17.325] Debug: Waiting for clouds to appear...
[21:27:17.326] Debug: Waiting for clouds to disappear...
[21:27:17.328] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:17.822] Debug: Warning: checking game status took: 900ms (restarting state
timers)
[21:27:19.815] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:27:19.816] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:19.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:20.115] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:20.819] Debug: Clearing game grid API cache
[21:27:20.820] Debug: Clearing building API cache
[21:27:20.822] Debug: Clearing deploy API cache
[21:27:20.824] Debug: Finding ElixirCollector
[21:27:20.826] Debug: Finding TownHall
[21:27:21.246] Debug: Found 1 TownHall
[21:27:21.248] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:27:21.261] Debug: Warning: checking game status took: 1146ms (restarting state
timers)
[21:27:21.269] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:21.717] Debug: Found 0 ElixirCollector
[21:27:21.719] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:21.721] Debug: Regular logic indicates active base
[21:27:21.722] Debug: Meets requirements failed on dead base check.
[21:27:21.723] Debug: Testing 0 attack methods
[21:27:21.725] Debug: no algorithm is suited to attack here
[21:27:21.726] Debug: Finding TownHall
[21:27:21.788] Debug: Found 1 TownHall
[21:27:21.790] [Attack] #30, Active, TH8, Skipping: This base isn't dead.
[21:27:21.791] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[21:27:23.492] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:23.497] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:24.011] Debug: Waiting for clouds to appear...
[21:27:24.012] Debug: Waiting for clouds to disappear...
[21:27:24.014] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:24.165] Debug: Warning: checking game status took: 668ms (restarting state
timers)
[21:27:24.187] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:26.350] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:27:26.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:26.362] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:26.871] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:27.064] Debug: Clearing game grid API cache
[21:27:27.066] Debug: Clearing building API cache
[21:27:27.067] Debug: Clearing deploy API cache
[21:27:27.069] Debug: Finding ElixirCollector
[21:27:27.070] Debug: Finding TownHall
[21:27:27.220] Debug: Found 1 TownHall
[21:27:27.222] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:27:27.493] Debug: Warning: checking game status took: 622ms (restarting state
timers)
[21:27:27.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:27.738] Debug: Found 0 ElixirCollector
[21:27:27.740] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:27.741] Debug: Regular logic indicates active base
[21:27:27.743] Debug: Meets requirements failed on dead base check.
[21:27:27.744] Debug: Testing 0 attack methods
[21:27:27.746] Debug: no algorithm is suited to attack here
[21:27:27.747] Debug: Finding TownHall
[21:27:27.797] Debug: Found 1 TownHall
[21:27:27.799] [Attack] #31, Active, TH8, Skipping: This base isn't dead.
[21:27:27.801] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[21:27:29.575] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:29.698] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:30.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:30.204] Debug: Waiting for clouds to appear...
[21:27:30.205] Debug: Waiting for clouds to disappear...
[21:27:30.206] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:31.705] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:31.707] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:31.720] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:32.176] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:32.453] Debug: Clearing game grid API cache
[21:27:32.455] Debug: Clearing building API cache
[21:27:32.456] Debug: Clearing deploy API cache
[21:27:32.457] Debug: Finding ElixirCollector
[21:27:32.458] Debug: Finding TownHall
[21:27:32.666] Debug: Found 1 TownHall
[21:27:32.669] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:27:33.137] Debug: Found 0 ElixirCollector
[21:27:33.139] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:27:33.140] Debug: Regular logic indicates active base
[21:27:33.142] Debug: Meets requirements failed on dead base check.
[21:27:33.143] Debug: Testing 0 attack methods
[21:27:33.145] Debug: no algorithm is suited to attack here
[21:27:33.146] Debug: Finding TownHall
[21:27:33.203] Debug: Found 1 TownHall
[21:27:33.206] [Attack] #32, Active, TH10, Skipping: This base isn't dead.
[21:27:33.207] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:27:34.960] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:35.290] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:35.403] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:35.791] Debug: Waiting for clouds to appear...
[21:27:35.793] Debug: Waiting for clouds to disappear...
[21:27:35.794] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:37.705] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:37.706] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:37.708] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:38.231] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:38.384] Debug: Clearing game grid API cache
[21:27:38.386] Debug: Clearing building API cache
[21:27:38.388] Debug: Clearing deploy API cache
[21:27:38.389] Debug: Finding ElixirCollector
[21:27:38.391] Debug: Finding TownHall
[21:27:38.604] Debug: Found 1 TownHall
[21:27:38.606] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:27:38.859] Debug: Found 6 ElixirCollector
[21:27:39.428] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:27:39.430] Debug: Regular logic indicates active base
[21:27:39.432] Debug: Meets requirements failed on dead base check.
[21:27:39.435] Debug: Testing 0 attack methods
[21:27:39.437] Debug: no algorithm is suited to attack here
[21:27:39.439] Debug: Finding TownHall
[21:27:39.492] Debug: Found 1 TownHall
[21:27:39.494] [Attack] #33, Active, TH8, Skipping: This base isn't dead.
[21:27:39.496] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[21:27:40.858] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:40.863] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:41.390] Debug: Warning: checking game status took: 527ms (restarting state
timers)
[21:27:41.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:41.730] Debug: Waiting for clouds to appear...
[21:27:41.732] Debug: Waiting for clouds to disappear...
[21:27:41.733] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:43.196] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:43.198] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:43.200] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:43.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:43.872] Debug: Clearing game grid API cache
[21:27:43.873] Debug: Clearing building API cache
[21:27:43.875] Debug: Clearing deploy API cache
[21:27:43.876] Debug: Finding ElixirCollector
[21:27:43.878] Debug: Finding TownHall
[21:27:44.237] Debug: Found 1 TownHall
[21:27:44.239] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:27:44.481] Debug: Found 4 ElixirCollector
[21:27:44.978] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:27:44.979] Debug: Regular logic indicates active base
[21:27:44.980] Debug: Meets requirements failed on dead base check.
[21:27:44.981] Debug: Testing 0 attack methods
[21:27:44.982] Debug: no algorithm is suited to attack here
[21:27:44.983] Debug: Finding TownHall
[21:27:45.024] Debug: Found 1 TownHall
[21:27:45.025] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[21:27:45.027] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[21:27:46.174] Debug: Sending ADB command: time
[21:27:46.197] Debug: Android load 0m9.90s user 1m5.54s system
[21:27:46.352] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:46.358] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:46.797] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:47.013] Debug: Waiting for clouds to appear...
[21:27:47.015] Debug: Waiting for clouds to disappear...
[21:27:47.016] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:48.318] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:48.320] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:48.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:48.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:49.050] Debug: Clearing game grid API cache
[21:27:49.050] Debug: Clearing building API cache
[21:27:49.052] Debug: Clearing deploy API cache
[21:27:49.053] Debug: Finding ElixirCollector
[21:27:49.054] Debug: Finding TownHall
[21:27:49.262] Debug: Found 1 TownHall
[21:27:49.263] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:27:49.522] Debug: Found 5 ElixirCollector
[21:27:50.125] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:27:50.127] Debug: Regular logic indicates active base
[21:27:50.128] Debug: Meets requirements failed on dead base check.
[21:27:50.129] Debug: Testing 0 attack methods
[21:27:50.131] Debug: no algorithm is suited to attack here
[21:27:50.132] Debug: Finding TownHall
[21:27:50.175] Debug: Found 1 TownHall
[21:27:50.177] [Attack] #35, Active, TH9, Skipping: This base isn't dead.
[21:27:50.179] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[21:27:51.574] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:51.787] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:52.148] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:52.308] Debug: Waiting for clouds to appear...
[21:27:52.309] Debug: Waiting for clouds to disappear...
[21:27:52.311] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:54.238] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:27:54.239] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:27:54.251] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:27:54.795] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:27:54.948] Debug: Clearing game grid API cache
[21:27:54.950] Debug: Clearing building API cache
[21:27:54.951] Debug: Clearing deploy API cache
[21:27:54.953] Debug: Finding ElixirCollector
[21:27:54.954] Debug: Finding TownHall
[21:27:55.331] Debug: Found 1 TownHall
[21:27:55.333] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:27:55.483] Debug: Found 7 ElixirCollector
[21:27:56.643] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:27:56.644] Debug: Rejected as dead base because level 12 E1 collector found
[21:27:56.646] Debug: Meets requirements failed on dead base check.
[21:27:56.647] Debug: Testing 0 attack methods
[21:27:56.649] Debug: no algorithm is suited to attack here
[21:27:56.652] Debug: Finding TownHall
[21:27:56.720] Debug: Found 1 TownHall
[21:27:56.722] [Attack] #36, Active, TH10, Skipping: This base isn't dead.
[21:27:56.724] Debug: Waiting 235 ms until we can click the next button (user
setting 2 s)
[21:27:57.548] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:27:57.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:27:58.068] Debug: Waiting for clouds to appear...
[21:27:58.069] Debug: Waiting for clouds to disappear...
[21:27:58.071] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:27:58.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:27:59.110] Debug: Warning: checking game status took: 1026ms (restarting state
timers)
[21:28:01.192] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:01.446] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:28:01.447] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:02.070] Debug: Warning: checking game status took: 879ms (restarting state
timers)
[21:28:02.079] Debug: [GameState]: 'WhiteClouds' -> 'AttackInProgress'
[21:28:02.212] Debug: Clearing game grid API cache
[21:28:02.213] Debug: Clearing building API cache
[21:28:02.215] Debug: Clearing deploy API cache
[21:28:02.217] Debug: Finding ElixirCollector
[21:28:02.218] Debug: Finding TownHall
[21:28:02.519] Debug: Found 1 TownHall
[21:28:02.521] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:02.684] Debug: Found 6 ElixirCollector
[21:28:03.462] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[21:28:03.464] Debug: Regular logic indicates active base
[21:28:03.466] Debug: Meets requirements failed on dead base check.
[21:28:03.467] Debug: Testing 0 attack methods
[21:28:03.469] Debug: no algorithm is suited to attack here
[21:28:03.471] Debug: Finding TownHall
[21:28:03.522] Debug: Found 1 TownHall
[21:28:03.524] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[21:28:03.525] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[21:28:04.708] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:05.121] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:05.383] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:05.509] Debug: Waiting for clouds to appear...
[21:28:05.510] Debug: Waiting for clouds to disappear...
[21:28:05.512] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:06.217] Debug: Warning: checking game status took: 834ms (restarting state
timers)
[21:28:08.603] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:28:08.605] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:08.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:08.825] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:09.254] Debug: Clearing game grid API cache
[21:28:09.256] Debug: Clearing building API cache
[21:28:09.256] Debug: Clearing deploy API cache
[21:28:09.257] Debug: Finding ElixirCollector
[21:28:09.259] Debug: Finding TownHall
[21:28:09.285] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:09.478] Debug: Found 1 TownHall
[21:28:09.480] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:09.772] Debug: Found 4 ElixirCollector
[21:28:10.429] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:28:10.431] Debug: Regular logic indicates active base
[21:28:10.432] Debug: Meets requirements failed on dead base check.
[21:28:10.434] Debug: Testing 0 attack methods
[21:28:10.435] Debug: no algorithm is suited to attack here
[21:28:10.437] Debug: Finding TownHall
[21:28:10.493] Debug: Found 1 TownHall
[21:28:10.495] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[21:28:10.496] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:28:11.818] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:12.029] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:12.568] Debug: Waiting for clouds to appear...
[21:28:12.570] Debug: Waiting for clouds to disappear...
[21:28:12.571] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:12.576] Debug: Warning: checking game status took: 548ms (restarting state
timers)
[21:28:12.585] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:14.202] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:14.203] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:14.204] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:14.697] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:14.977] Debug: Clearing game grid API cache
[21:28:14.979] Debug: Clearing building API cache
[21:28:14.980] Debug: Clearing deploy API cache
[21:28:14.982] Debug: Finding ElixirCollector
[21:28:14.983] Debug: Finding TownHall
[21:28:15.374] Debug: Found 1 TownHall
[21:28:15.379] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:28:15.528] Debug: Found 6 ElixirCollector
[21:28:16.198] Debug: Sending ADB command: time
[21:28:16.241] Debug: Android load 0m10.04s user 1m6.26s system
[21:28:16.490] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:28:16.492] Debug: Rejected as dead base because level 12 E1 collector found
[21:28:16.493] Debug: Meets requirements failed on dead base check.
[21:28:16.495] Debug: Testing 0 attack methods
[21:28:16.497] Debug: no algorithm is suited to attack here
[21:28:16.498] Debug: Finding TownHall
[21:28:16.546] Debug: Found 1 TownHall
[21:28:16.547] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[21:28:16.548] Debug: Waiting 422 ms until we can click the next button (user
setting 2 s)
[21:28:17.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:17.587] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:17.802] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:18.039] Debug: Waiting for clouds to appear...
[21:28:18.040] Debug: Waiting for clouds to disappear...
[21:28:18.041] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:19.309] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:19.311] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:19.313] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:19.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:20.027] Debug: Clearing game grid API cache
[21:28:20.029] Debug: Clearing building API cache
[21:28:20.031] Debug: Clearing deploy API cache
[21:28:20.032] Debug: Finding ElixirCollector
[21:28:20.034] Debug: Finding TownHall
[21:28:20.124] Debug: [AR] Compacting done, 185.8MB -> 185.8MB
[21:28:20.343] Debug: Found 1 TownHall
[21:28:20.345] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:20.601] Debug: Found 5 ElixirCollector
[21:28:21.144] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:28:21.146] Debug: Regular logic indicates active base
[21:28:21.147] Debug: Meets requirements failed on dead base check.
[21:28:21.149] Debug: Testing 0 attack methods
[21:28:21.150] Debug: no algorithm is suited to attack here
[21:28:21.152] Debug: Finding TownHall
[21:28:21.207] Debug: Found 1 TownHall
[21:28:21.209] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[21:28:21.210] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:28:22.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:22.923] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:22.928] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:23.312] Debug: Waiting for clouds to appear...
[21:28:23.313] Debug: Waiting for clouds to disappear...
[21:28:23.315] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:25.107] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:25.108] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:25.110] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:25.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:25.773] Debug: Clearing game grid API cache
[21:28:25.775] Debug: Clearing building API cache
[21:28:25.782] Debug: Clearing deploy API cache
[21:28:25.784] Debug: Finding ElixirCollector
[21:28:25.786] Debug: Finding TownHall
[21:28:26.098] Debug: Found 1 TownHall
[21:28:26.100] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:28:26.353] Debug: Found 0 ElixirCollector
[21:28:26.355] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:28:26.356] Debug: Regular logic indicates active base
[21:28:26.357] Debug: Meets requirements failed on dead base check.
[21:28:26.358] Debug: Testing 0 attack methods
[21:28:26.359] Debug: no algorithm is suited to attack here
[21:28:26.360] Debug: Finding TownHall
[21:28:26.402] Debug: Found 1 TownHall
[21:28:26.435] [Attack] #41, Active, TH8, Skipping: This base isn't dead.
[21:28:26.439] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[21:28:28.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:28.197] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:28.673] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:28.828] Debug: Waiting for clouds to appear...
[21:28:28.829] Debug: Waiting for clouds to disappear...
[21:28:28.831] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:30.325] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:30.327] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:30.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:30.783] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:31.058] Debug: Clearing game grid API cache
[21:28:31.060] Debug: Clearing building API cache
[21:28:31.062] Debug: Clearing deploy API cache
[21:28:31.064] Debug: Finding ElixirCollector
[21:28:31.066] Debug: Finding TownHall
[21:28:31.341] Debug: Found 1 TownHall
[21:28:31.343] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:31.485] Debug: Found 6 ElixirCollector
[21:28:32.242] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:28:32.244] Debug: Rejected as dead base because level 12 E1 collector found
[21:28:32.245] Debug: Meets requirements failed on dead base check.
[21:28:32.247] Debug: Testing 0 attack methods
[21:28:32.249] Debug: no algorithm is suited to attack here
[21:28:32.250] Debug: Finding TownHall
[21:28:32.297] Debug: Found 1 TownHall
[21:28:32.299] [Attack] #42, Active, TH9, Skipping: This base isn't dead.
[21:28:32.301] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[21:28:33.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:33.567] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:33.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:34.206] Debug: Waiting for clouds to appear...
[21:28:34.207] Debug: Waiting for clouds to disappear...
[21:28:34.209] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:35.372] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:35.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:35.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:35.782] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:36.064] Debug: Clearing game grid API cache
[21:28:36.066] Debug: Clearing building API cache
[21:28:36.067] Debug: Clearing deploy API cache
[21:28:36.069] Debug: Finding ElixirCollector
[21:28:36.070] Debug: Finding TownHall
[21:28:36.301] Debug: Found 1 TownHall
[21:28:36.303] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:36.670] Debug: Found 0 ElixirCollector
[21:28:36.672] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:28:36.673] Debug: Regular logic indicates active base
[21:28:36.674] Debug: Meets requirements failed on dead base check.
[21:28:36.676] Debug: Testing 0 attack methods
[21:28:36.677] Debug: no algorithm is suited to attack here
[21:28:36.678] Debug: Finding TownHall
[21:28:36.719] Debug: Found 1 TownHall
[21:28:36.740] [Attack] #43, Active, TH9, Skipping: This base isn't dead.
[21:28:36.742] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[21:28:38.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:38.878] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:38.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:39.209] Debug: Waiting for clouds to appear...
[21:28:39.210] Debug: Waiting for clouds to disappear...
[21:28:39.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:40.561] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:40.562] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:40.564] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:40.986] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:41.263] Debug: Clearing game grid API cache
[21:28:41.264] Debug: Clearing building API cache
[21:28:41.266] Debug: Clearing deploy API cache
[21:28:41.267] Debug: Finding ElixirCollector
[21:28:41.268] Debug: Finding TownHall
[21:28:41.522] Debug: Found 1 TownHall
[21:28:41.524] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:28:41.759] Debug: Found 0 ElixirCollector
[21:28:41.761] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:28:41.762] Debug: Regular logic indicates active base
[21:28:41.763] Debug: Meets requirements failed on dead base check.
[21:28:41.764] Debug: Testing 0 attack methods
[21:28:41.765] Debug: no algorithm is suited to attack here
[21:28:41.766] Debug: Finding TownHall
[21:28:41.805] Debug: Found 1 TownHall
[21:28:41.806] [Attack] #44, Active, TH8, Skipping: This base isn't dead.
[21:28:41.808] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:28:43.803] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:44.061] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:44.066] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:44.411] Debug: Waiting for clouds to appear...
[21:28:44.413] Debug: Waiting for clouds to disappear...
[21:28:44.414] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:45.702] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:45.705] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:45.706] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:46.125] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:46.244] Debug: Sending ADB command: time
[21:28:46.266] Debug: Android load 0m10.08s user 1m6.68s system
[21:28:46.402] Debug: Clearing game grid API cache
[21:28:46.406] Debug: Clearing building API cache
[21:28:46.407] Debug: Clearing deploy API cache
[21:28:46.409] Debug: Finding ElixirCollector
[21:28:46.412] Debug: Finding TownHall
[21:28:46.663] Debug: Found 1 TownHall
[21:28:46.665] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:46.889] Debug: Found 2 ElixirCollector
[21:28:47.012] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:28:47.013] Debug: Regular logic indicates active base
[21:28:47.015] Debug: Meets requirements failed on dead base check.
[21:28:47.016] Debug: Testing 0 attack methods
[21:28:47.017] Debug: no algorithm is suited to attack here
[21:28:47.018] Debug: Finding TownHall
[21:28:47.068] Debug: Found 1 TownHall
[21:28:47.070] [Attack] #45, Active, TH9, Skipping: This base isn't dead.
[21:28:47.071] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[21:28:48.906] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:28:49.191] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:28:49.404] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:28:49.534] Debug: Waiting for clouds to appear...
[21:28:49.535] Debug: Waiting for clouds to disappear...
[21:28:49.536] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:28:50.973] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:28:50.975] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:28:50.977] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:28:51.389] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:28:51.669] Debug: Clearing game grid API cache
[21:28:51.672] Debug: Clearing building API cache
[21:28:51.673] Debug: Clearing deploy API cache
[21:28:51.675] Debug: Finding ElixirCollector
[21:28:51.676] Debug: Finding TownHall
[21:28:51.838] Debug: Found 1 TownHall
[21:28:51.840] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:28:52.068] Debug: Found 3 ElixirCollector
[21:28:52.242] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[21:28:52.243] Debug: Regular logic indicates dead base
[21:28:52.245] Debug: Testing 1 attack methods
[21:28:52.537] Debug: Finding TownHall
[21:28:52.580] Debug: Found 1 TownHall
[21:28:52.646] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:28:52.647] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:28:52.648] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:28:52.649] Debug: Finding TownHall
[21:28:52.693] Debug: Found 1 TownHall
[21:28:52.695] [Attack] #46, Dead, TH9, 358820 Gold, 496680 Elixir, 735 Dark elixir
[21:28:53.885] Debug: Clearing game grid API cache
[21:28:53.887] Debug: Clearing building API cache
[21:28:53.888] Debug: Clearing deploy API cache
[21:28:53.889] [Attack] This base meets the attack requirements!
[21:28:53.890] [16 Fingers] Attack start
[21:28:53.891] Debug: Scanning troops
[21:28:55.325] [16 Fingers] Deploying tank units
[21:28:55.326] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:28:55.328] [16 Fingers] Deploying attack units
[21:28:55.329] Debug: Selecting Barbarian
[21:28:55.543] Debug: Barbarian is selected
[21:29:04.968] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:29:05.321] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:29:05.322] Debug: [Deploy] Barbarian is deployed now
[21:29:05.323] Debug: Selecting Goblin
[21:29:05.848] Debug: Goblin is selected
[21:29:08.955] Debug: [Deploy] Recounting Goblin; current count is 20
[21:29:09.336] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:29:09.337] Debug: [Deploy] Goblin is deployed now
[21:29:09.339] Debug: Selecting Archer
[21:29:10.022] Debug: Archer is selected
[21:29:16.267] Debug: Sending ADB command: time
[21:29:16.290] Debug: Android load 0m10.10s user 1m6.73s system
[21:29:19.063] Debug: [Deploy] Recounting Archer; current count is 100
[21:29:19.359] Debug: [Deploy] Archer is grey or red; count set to 0
[21:29:19.361] Debug: [Deploy] Archer is deployed now
[21:29:19.362] [16 Fingers] Deploying heal units
[21:29:19.364] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:29:19.365] [16 Fingers] Deploying wallbreak units
[21:29:19.367] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:29:19.368] [16 Fingers] Deploying heroes
[21:29:19.369] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:29:19.370] [16 Fingers] Deploy done
[21:29:19.370] Debug: Watching heroes to activate abilities:
[21:29:19.399] Debug: FinalizeAttack() 0 fibers pending
[21:29:19.404] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:29:41.986] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:29:41.988] [Attack] Waiting for end of battle...
[21:29:41.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:29:42.136] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:29:43.481] [Stats] Loot results from attack: 148,817 gold, 89,955 elixir, 0
dark elixir, -9 trophies
[21:29:43.742] [Attack] Returning home...
[21:29:44.997] Debug: Waiting for clouds to disappear, state is Unknown
[21:29:45.007] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:29:45.125] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:29:45.359] Debug: State is now: WhiteClouds
[21:29:45.362] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:29:45.922] Debug: Warning: checking game status took: 559ms (restarting state
timers)
[21:29:46.291] Debug: Sending ADB command: time
[21:29:46.313] Debug: Android load 0m10.11s user 1m6.79s system
[21:29:48.084] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:29:48.275] Debug: State is now: Unknown
[21:29:48.610] Debug: Clouds are gone, state is Ingame
[21:29:48.614] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:29:48.625] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 131, 164, 174, tolerance: 70
[21:29:48.627] Debug: Zooming out
[21:29:48.648] Refreshed trophy count: 1370
[21:29:49.116] Debug: [GameState]: 'Ingame' -> 'Unknown'
[21:29:49.198] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:29:49.359] Debug: Moving camera to top left corner
[21:29:49.708] Debug: Zoomed out
[21:29:49.710] Debug: Figuring out whether we won or lost
[21:29:49.711] Debug: Clearing game grid API cache
[21:29:49.713] Debug: Clearing building API cache
[21:29:49.714] Debug: Clearing deploy API cache
[21:29:49.932] [Collect] Starting a collection run
[21:29:49.934] Debug: Ensuring the game is zoomed out
[21:29:49.944] Debug: Zoomed out
[21:29:50.827] [Collect] Collecting Main Base resources
[21:29:53.659] Debug: Looking for a loot cart
[21:29:53.808] Debug: Didn't find a loot cart
[21:29:53.810] [Collect] Total collected: 2 items, 0 loot carts
[21:29:54.142] [Build] Waiting to let other modules work...
[21:30:04.498] [Pause] Core got paused
[21:30:16.315] Debug: Sending ADB command: time
[21:30:16.337] Debug: Android load 0m10.11s user 1m6.79s system
[21:30:20.867] Debug: [AR] Compacting done, 169.1MB -> 169.1MB
[21:30:39.044] [Pause] Core got unpaused
[21:30:39.188] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:30:39.200] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:30:39.202] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:30:39.204] [Build] Checking if we can attack now...
[21:30:40.192] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:30:41.868] Debug: Reading numbers in overview
[21:30:41.901] Debug: Read overview numbers (string): 220/220
[21:30:41.902] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:30:41.904] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:30:42.938] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:30:44.064] Debug: Ensuring the game is zoomed out
[21:30:44.074] Debug: Zoomed out
[21:30:44.084] Debug: Zoomed out
[21:30:44.085] Debug: Starting matchmaking
[21:30:44.087] Debug: StartSerachForMatch 1
[21:30:44.184] Debug: ClickAttack()
[21:30:44.852] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:30:44.856] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:30:45.207] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:30:45.420] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:30:45.538] Debug: Starting matchmaking; done
[21:30:45.540] Debug: Waiting for clouds to appear...
[21:30:45.541] Debug: Waiting for clouds to disappear...
[21:30:45.543] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:30:45.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:30:45.559] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:30:46.339] Debug: Sending ADB command: time
[21:30:46.382] Debug: Android load 0m10.11s user 1m6.87s system
[21:30:47.824] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:30:47.826] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:30:47.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:30:48.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:30:48.523] Debug: Clearing game grid API cache
[21:30:48.524] Debug: Clearing building API cache
[21:30:48.526] Debug: Clearing deploy API cache
[21:30:48.527] Debug: Finding ElixirCollector
[21:30:48.529] Debug: Finding TownHall
[21:30:48.719] Debug: Found 1 TownHall
[21:30:48.721] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:30:48.971] Debug: Found 0 ElixirCollector
[21:30:48.973] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:30:48.975] Debug: Regular logic indicates active base
[21:30:48.976] Debug: Meets requirements failed on dead base check.
[21:30:48.977] Debug: Testing 0 attack methods
[21:30:48.978] Debug: no algorithm is suited to attack here
[21:30:48.980] Debug: Finding TownHall
[21:30:49.035] Debug: Found 1 TownHall
[21:30:49.039] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[21:30:49.045] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[21:30:51.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:30:51.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:30:51.942] Debug: Waiting for clouds to appear...
[21:30:51.944] Debug: Waiting for clouds to disappear...
[21:30:51.946] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:30:51.947] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:30:52.659] Debug: Warning: checking game status took: 712ms (restarting state
timers)
[21:30:53.700] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:30:53.701] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:30:53.702] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:30:54.331] Debug: Clearing game grid API cache
[21:30:54.333] Debug: Clearing building API cache
[21:30:54.334] Debug: Clearing deploy API cache
[21:30:54.335] Debug: Finding ElixirCollector
[21:30:54.337] Debug: Finding TownHall
[21:30:54.336] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:30:54.512] Debug: Found 1 TownHall
[21:30:54.514] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:30:54.766] Debug: Found 0 ElixirCollector
[21:30:54.767] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:30:54.769] Debug: Regular logic indicates active base
[21:30:54.770] Debug: Meets requirements failed on dead base check.
[21:30:54.771] Debug: Testing 0 attack methods
[21:30:54.772] Debug: no algorithm is suited to attack here
[21:30:54.773] Debug: Finding TownHall
[21:30:54.812] Debug: Found 1 TownHall
[21:30:54.814] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[21:30:54.815] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[21:30:56.787] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:30:57.117] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:30:57.123] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:30:57.555] Debug: Waiting for clouds to appear...
[21:30:57.557] Debug: Waiting for clouds to disappear...
[21:30:57.558] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:30:57.698] Debug: Warning: checking game status took: 575ms (restarting state
timers)
[21:30:59.431] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:30:59.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:30:59.435] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:30:59.934] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:00.093] Debug: Clearing game grid API cache
[21:31:00.094] Debug: Clearing building API cache
[21:31:00.095] Debug: Clearing deploy API cache
[21:31:00.097] Debug: Finding ElixirCollector
[21:31:00.098] Debug: Finding TownHall
[21:31:00.466] Debug: Found 1 TownHall
[21:31:00.468] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:31:00.819] Debug: Found 0 ElixirCollector
[21:31:00.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:31:00.823] Debug: Regular logic indicates active base
[21:31:00.824] Debug: Meets requirements failed on dead base check.
[21:31:00.825] Debug: Testing 0 attack methods
[21:31:00.827] Debug: no algorithm is suited to attack here
[21:31:00.828] Debug: Finding TownHall
[21:31:00.876] Debug: Found 1 TownHall
[21:31:00.877] [Attack] #3, Active, TH10, Skipping: This base isn't dead.
[21:31:00.879] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[21:31:02.587] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:02.592] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:03.136] Debug: Warning: checking game status took: 544ms (restarting state
timers)
[21:31:03.144] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:03.280] Debug: Waiting for clouds to appear...
[21:31:03.281] Debug: Waiting for clouds to disappear...
[21:31:03.283] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:04.569] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:04.570] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:04.571] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:04.980] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:05.262] Debug: Clearing game grid API cache
[21:31:05.264] Debug: Clearing building API cache
[21:31:05.265] Debug: Clearing deploy API cache
[21:31:05.266] Debug: Finding ElixirCollector
[21:31:05.267] Debug: Finding TownHall
[21:31:05.503] Debug: Found 1 TownHall
[21:31:05.505] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:31:05.732] Debug: Found 6 ElixirCollector
[21:31:06.328] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:31:06.329] Debug: Regular logic indicates active base
[21:31:06.330] Debug: Meets requirements failed on dead base check.
[21:31:06.331] Debug: Testing 0 attack methods
[21:31:06.332] Debug: no algorithm is suited to attack here
[21:31:06.333] Debug: Finding TownHall
[21:31:06.372] Debug: Found 1 TownHall
[21:31:06.374] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[21:31:06.375] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[21:31:07.707] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:07.886] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:08.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:08.492] Debug: Waiting for clouds to appear...
[21:31:08.493] Debug: Waiting for clouds to disappear...
[21:31:08.495] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:09.646] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:09.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:09.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:10.058] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:10.330] Debug: Clearing game grid API cache
[21:31:10.331] Debug: Clearing building API cache
[21:31:10.333] Debug: Clearing deploy API cache
[21:31:10.334] Debug: Finding ElixirCollector
[21:31:10.336] Debug: Finding TownHall
[21:31:10.663] Debug: Found 1 TownHall
[21:31:10.664] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:31:11.062] Debug: Found 6 ElixirCollector
[21:31:11.492] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:31:11.494] Debug: Regular logic indicates active base
[21:31:11.495] Debug: Meets requirements failed on dead base check.
[21:31:11.496] Debug: Testing 0 attack methods
[21:31:11.497] Debug: no algorithm is suited to attack here
[21:31:11.498] Debug: Finding TownHall
[21:31:11.544] Debug: Found 1 TownHall
[21:31:11.545] [Attack] #5, Active, TH8, Skipping: This base isn't dead.
[21:31:11.547] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[21:31:12.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:13.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:13.157] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:13.384] Debug: Waiting for clouds to appear...
[21:31:13.385] Debug: Waiting for clouds to disappear...
[21:31:13.386] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:15.087] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:15.089] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:15.090] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:15.698] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:15.723] Debug: Clearing game grid API cache
[21:31:15.725] Debug: Clearing building API cache
[21:31:15.726] Debug: Clearing deploy API cache
[21:31:15.728] Debug: Finding ElixirCollector
[21:31:15.729] Debug: Finding TownHall
[21:31:16.213] Debug: Found 1 TownHall
[21:31:16.215] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:31:16.384] Debug: Sending ADB command: time
[21:31:16.446] Debug: Android load 0m10.19s user 1m7.31s system
[21:31:16.469] Debug: Found 6 ElixirCollector
[21:31:17.078] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:31:17.079] Debug: Rejected as dead base because level 12 E1 collector found
[21:31:17.081] Debug: Meets requirements failed on dead base check.
[21:31:17.081] Debug: Testing 0 attack methods
[21:31:17.082] Debug: no algorithm is suited to attack here
[21:31:17.083] Debug: Finding TownHall
[21:31:17.121] Debug: Found 1 TownHall
[21:31:17.123] [Attack] #6, Active, TH11, Skipping: This base isn't dead.
[21:31:17.124] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[21:31:18.245] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:18.544] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:18.549] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:18.893] Debug: Waiting for clouds to appear...
[21:31:18.894] Debug: Waiting for clouds to disappear...
[21:31:18.896] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:20.445] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:20.446] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:20.448] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:20.866] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:21.162] Debug: Clearing game grid API cache
[21:31:21.164] Debug: Clearing building API cache
[21:31:21.165] Debug: Clearing deploy API cache
[21:31:21.167] Debug: Finding ElixirCollector
[21:31:21.169] Debug: Finding TownHall
[21:31:21.544] Debug: Found 1 TownHall
[21:31:21.546] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:31:21.817] Debug: Found 6 ElixirCollector
[21:31:22.370] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:31:22.371] Debug: Regular logic indicates active base
[21:31:22.373] Debug: Meets requirements failed on dead base check.
[21:31:22.374] Debug: Testing 0 attack methods
[21:31:22.376] Debug: no algorithm is suited to attack here
[21:31:22.377] Debug: Finding TownHall
[21:31:22.420] Debug: Found 1 TownHall
[21:31:22.422] [Attack] #7, Active, TH10, Skipping: This base isn't dead.
[21:31:22.423] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[21:31:23.648] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:23.935] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:23.940] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:24.269] Debug: Waiting for clouds to appear...
[21:31:24.271] Debug: Waiting for clouds to disappear...
[21:31:24.272] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:25.722] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:25.724] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:25.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:26.131] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:26.409] Debug: Clearing game grid API cache
[21:31:26.410] Debug: Clearing building API cache
[21:31:26.412] Debug: Clearing deploy API cache
[21:31:26.413] Debug: Finding ElixirCollector
[21:31:26.414] Debug: Finding TownHall
[21:31:26.520] Debug: Found 1 TownHall
[21:31:26.522] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:31:26.650] Debug: Found 7 ElixirCollector
[21:31:27.373] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:31:27.374] Debug: Rejected as dead base because level 12 E1 collector found
[21:31:27.376] Debug: Meets requirements failed on dead base check.
[21:31:27.377] Debug: Testing 0 attack methods
[21:31:27.378] Debug: no algorithm is suited to attack here
[21:31:27.380] Debug: Finding TownHall
[21:31:27.421] Debug: Found 1 TownHall
[21:31:27.423] [Attack] #8, Active, TH10, Skipping: This base isn't dead.
[21:31:27.425] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[21:31:28.976] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:29.226] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:29.231] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:29.551] Debug: Waiting for clouds to appear...
[21:31:29.552] Debug: Waiting for clouds to disappear...
[21:31:29.553] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:32.416] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:34.231] Debug: [Attack] It took 00:04min until we got offered a new opponent
[21:31:34.233] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:34.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:34.665] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:34.860] Debug: Clearing game grid API cache
[21:31:34.861] Debug: Clearing building API cache
[21:31:34.863] Debug: Clearing deploy API cache
[21:31:34.865] Debug: Finding ElixirCollector
[21:31:34.866] Debug: Finding TownHall
[21:31:35.233] Debug: Found 1 TownHall
[21:31:35.235] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:31:35.523] Debug: Found 5 ElixirCollector
[21:31:36.014] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:31:36.015] Debug: Regular logic indicates active base
[21:31:36.016] Debug: Meets requirements failed on dead base check.
[21:31:36.017] Debug: Testing 0 attack methods
[21:31:36.018] Debug: no algorithm is suited to attack here
[21:31:36.019] Debug: Finding TownHall
[21:31:36.059] Debug: Found 1 TownHall
[21:31:36.060] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[21:31:36.062] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:31:37.409] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:37.716] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:37.722] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:38.158] Debug: Waiting for clouds to appear...
[21:31:38.160] Debug: Waiting for clouds to disappear...
[21:31:38.161] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:39.313] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:31:39.315] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:39.316] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:39.732] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:40.009] Debug: Clearing game grid API cache
[21:31:40.011] Debug: Clearing building API cache
[21:31:40.012] Debug: Clearing deploy API cache
[21:31:40.013] Debug: Finding ElixirCollector
[21:31:40.021] Debug: Finding TownHall
[21:31:40.397] Debug: Found 1 TownHall
[21:31:40.399] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:31:40.970] Debug: Found 6 ElixirCollector
[21:31:41.570] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:31:41.571] Debug: Regular logic indicates active base
[21:31:41.572] Debug: Meets requirements failed on dead base check.
[21:31:41.573] Debug: Testing 0 attack methods
[21:31:41.574] Debug: no algorithm is suited to attack here
[21:31:41.575] Debug: Finding TownHall
[21:31:41.621] Debug: Found 1 TownHall
[21:31:41.622] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[21:31:41.624] Debug: Waiting 375 ms until we can click the next button (user
setting 2 s)
[21:31:42.475] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:42.762] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:43.098] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:43.221] Debug: Waiting for clouds to appear...
[21:31:43.223] Debug: Waiting for clouds to disappear...
[21:31:43.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:43.613] Debug: Warning: checking game status took: 515ms (restarting state
timers)
[21:31:46.226] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:46.659] Debug: Sending ADB command: time
[21:31:46.681] Debug: Android load 0m10.26s user 1m7.69s system
[21:31:47.900] Debug: [Attack] It took 00:04min until we got offered a new opponent
[21:31:47.901] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:47.903] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:48.320] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:48.610] Debug: Clearing game grid API cache
[21:31:48.612] Debug: Clearing building API cache
[21:31:48.613] Debug: Clearing deploy API cache
[21:31:48.615] Debug: Finding ElixirCollector
[21:31:48.617] Debug: Finding TownHall
[21:31:48.921] Debug: Found 1 TownHall
[21:31:48.923] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:31:49.153] Debug: Found 6 ElixirCollector
[21:31:49.945] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:31:49.947] Debug: Regular logic indicates active base
[21:31:49.948] Debug: Meets requirements failed on dead base check.
[21:31:49.950] Debug: Testing 0 attack methods
[21:31:49.951] Debug: no algorithm is suited to attack here
[21:31:49.953] Debug: Finding TownHall
[21:31:50.000] Debug: Found 1 TownHall
[21:31:50.003] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[21:31:50.004] Debug: Waiting 610 ms until we can click the next button (user
setting 2 s)
[21:31:51.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:51.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:51.581] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:51.833] Debug: Waiting for clouds to appear...
[21:31:51.835] Debug: Waiting for clouds to disappear...
[21:31:51.836] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:52.140] Debug: Warning: checking game status took: 559ms (restarting state
timers)
[21:31:54.623] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:55.212] Debug: Warning: checking game status took: 589ms (restarting state
timers)
[21:31:55.220] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:31:55.221] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:31:55.222] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:31:55.502] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:31:55.902] Debug: Clearing game grid API cache
[21:31:55.906] Debug: Clearing building API cache
[21:31:55.908] Debug: Clearing deploy API cache
[21:31:55.909] Debug: Finding ElixirCollector
[21:31:55.911] Debug: Finding TownHall
[21:31:56.295] Debug: Found 1 TownHall
[21:31:56.296] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:31:56.455] Debug: Found 7 ElixirCollector
[21:31:57.431] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:31:57.432] Debug: Rejected as dead base because level 12 E1 collector found
[21:31:57.434] Debug: Meets requirements failed on dead base check.
[21:31:57.435] Debug: Testing 0 attack methods
[21:31:57.436] Debug: no algorithm is suited to attack here
[21:31:57.438] Debug: Finding TownHall
[21:31:57.483] Debug: Found 1 TownHall
[21:31:57.485] [Attack] #12, Active, TH10, Skipping: This base isn't dead.
[21:31:57.487] Debug: Waiting 422 ms until we can click the next button (user
setting 2 s)
[21:31:58.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:31:58.638] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:31:58.880] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:31:58.996] Debug: Waiting for clouds to appear...
[21:31:58.997] Debug: Waiting for clouds to disappear...
[21:31:58.998] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:31:59.659] Debug: Warning: checking game status took: 779ms (restarting state
timers)
[21:32:01.794] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:32:01.795] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:01.797] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:02.052] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:02.583] Debug: Clearing game grid API cache
[21:32:02.585] Debug: Clearing building API cache
[21:32:02.586] Debug: Clearing deploy API cache
[21:32:02.588] Debug: Finding ElixirCollector
[21:32:02.590] Debug: Finding TownHall
[21:32:02.921] Debug: Found 1 TownHall
[21:32:02.923] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:32:03.195] Debug: Warning: checking game status took: 1143ms (restarting state
timers)
[21:32:03.203] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:03.564] Debug: Found 0 ElixirCollector
[21:32:03.566] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:03.567] Debug: Regular logic indicates active base
[21:32:03.569] Debug: Meets requirements failed on dead base check.
[21:32:03.570] Debug: Testing 0 attack methods
[21:32:03.572] Debug: no algorithm is suited to attack here
[21:32:03.574] Debug: Finding TownHall
[21:32:03.620] Debug: Found 1 TownHall
[21:32:03.630] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[21:32:03.632] Debug: Waiting 954 ms until we can click the next button (user
setting 2 s)
[21:32:05.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:05.329] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:05.840] Debug: Waiting for clouds to appear...
[21:32:05.842] Debug: Waiting for clouds to disappear...
[21:32:05.843] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:05.915] Debug: Warning: checking game status took: 586ms (restarting state
timers)
[21:32:05.926] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:07.413] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:07.415] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:07.426] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:07.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:08.166] Debug: Clearing game grid API cache
[21:32:08.168] Debug: Clearing building API cache
[21:32:08.169] Debug: Clearing deploy API cache
[21:32:08.171] Debug: Finding ElixirCollector
[21:32:08.172] Debug: Finding TownHall
[21:32:08.509] Debug: Found 1 TownHall
[21:32:08.510] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:32:08.730] Debug: Found 1 ElixirCollector
[21:32:08.784] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[21:32:08.786] Debug: Regular logic indicates dead base
[21:32:08.787] Debug: Testing 1 attack methods
[21:32:09.002] Debug: Gold doesn't meet requirements: 130964 < 300000
[21:32:09.003] Debug: Elixir doesn't meet requirements: 210403 < 300000
[21:32:09.004] Debug: Dark elixir doesn't meet requirements: 383 < 550
[21:32:09.005] Debug: Meets all requirements failed on resource check.
[21:32:09.006] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:32:09.008] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:32:09.009] Debug: no algorithm is suited to attack here
[21:32:09.010] Debug: Finding TownHall
[21:32:09.051] Debug: Found 1 TownHall
[21:32:09.052] [Attack] #14, Dead, TH8, 130964 Gold, 210403 Elixir, 383 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:32:09.054] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[21:32:10.641] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:10.645] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:11.005] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:11.444] Debug: Waiting for clouds to appear...
[21:32:11.446] Debug: Waiting for clouds to disappear...
[21:32:11.447] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:12.713] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:12.715] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:12.717] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:13.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:13.475] Debug: Clearing game grid API cache
[21:32:13.476] Debug: Clearing building API cache
[21:32:13.478] Debug: Clearing deploy API cache
[21:32:13.479] Debug: Finding ElixirCollector
[21:32:13.480] Debug: Finding TownHall
[21:32:14.007] Debug: Found 1 TownHall
[21:32:14.008] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:32:14.155] Debug: Found 0 ElixirCollector
[21:32:14.156] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:14.157] Debug: Regular logic indicates active base
[21:32:14.158] Debug: Meets requirements failed on dead base check.
[21:32:14.159] Debug: Testing 0 attack methods
[21:32:14.160] Debug: no algorithm is suited to attack here
[21:32:14.161] Debug: Finding TownHall
[21:32:14.198] Debug: Found 1 TownHall
[21:32:14.200] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[21:32:14.201] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[21:32:15.938] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:16.213] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:16.217] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:16.692] Debug: Waiting for clouds to appear...
[21:32:16.694] Debug: Waiting for clouds to disappear...
[21:32:16.695] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:16.710] Debug: Sending ADB command: time
[21:32:16.732] Debug: Android load 0m10.38s user 1m8.31s system
[21:32:17.753] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:17.754] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:17.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:18.357] Debug: Clearing game grid API cache
[21:32:18.359] Debug: Clearing building API cache
[21:32:18.360] Debug: Clearing deploy API cache
[21:32:18.361] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:18.362] Debug: Finding ElixirCollector
[21:32:18.365] Debug: Finding TownHall
[21:32:18.569] Debug: Found 1 TownHall
[21:32:18.570] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:32:18.927] Debug: Found 0 ElixirCollector
[21:32:18.929] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:18.930] Debug: Regular logic indicates active base
[21:32:18.932] Debug: Meets requirements failed on dead base check.
[21:32:18.933] Debug: Testing 0 attack methods
[21:32:18.934] Debug: no algorithm is suited to attack here
[21:32:18.936] Debug: Finding TownHall
[21:32:19.001] Debug: Found 1 TownHall
[21:32:19.003] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[21:32:19.005] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[21:32:20.880] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:21.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:21.295] Debug: [AR] Compacting done, 175.3MB -> 175.3MB
[21:32:21.359] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:21.657] Debug: Waiting for clouds to appear...
[21:32:21.658] Debug: Waiting for clouds to disappear...
[21:32:21.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:22.976] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:22.977] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:22.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:23.397] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:23.685] Debug: Clearing game grid API cache
[21:32:23.687] Debug: Clearing building API cache
[21:32:23.688] Debug: Clearing deploy API cache
[21:32:23.690] Debug: Finding ElixirCollector
[21:32:23.691] Debug: Finding TownHall
[21:32:24.041] Debug: Found 1 TownHall
[21:32:24.042] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:32:24.224] Debug: Found 6 ElixirCollector
[21:32:24.968] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:32:24.969] Debug: Regular logic indicates active base
[21:32:24.971] Debug: Meets requirements failed on dead base check.
[21:32:24.972] Debug: Testing 0 attack methods
[21:32:24.973] Debug: no algorithm is suited to attack here
[21:32:24.974] Debug: Finding TownHall
[21:32:25.016] Debug: Found 1 TownHall
[21:32:25.028] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[21:32:25.029] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[21:32:26.125] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:26.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:26.646] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:26.870] Debug: Waiting for clouds to appear...
[21:32:26.871] Debug: Waiting for clouds to disappear...
[21:32:26.873] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:28.183] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:28.186] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:28.187] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:28.803] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:28.828] Debug: Clearing game grid API cache
[21:32:28.829] Debug: Clearing building API cache
[21:32:28.830] Debug: Clearing deploy API cache
[21:32:28.831] Debug: Finding ElixirCollector
[21:32:28.832] Debug: Finding TownHall
[21:32:29.076] Debug: Found 1 TownHall
[21:32:29.078] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:32:29.305] Debug: Found 0 ElixirCollector
[21:32:29.307] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:29.309] Debug: Regular logic indicates active base
[21:32:29.310] Debug: Meets requirements failed on dead base check.
[21:32:29.311] Debug: Testing 0 attack methods
[21:32:29.311] Debug: no algorithm is suited to attack here
[21:32:29.312] Debug: Finding TownHall
[21:32:29.356] Debug: Found 1 TownHall
[21:32:29.358] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[21:32:29.359] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[21:32:31.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:31.611] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:31.947] Debug: Waiting for clouds to appear...
[21:32:31.949] Debug: Waiting for clouds to disappear...
[21:32:31.950] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:31.952] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:33.402] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:33.403] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:33.412] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:33.849] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:34.133] Debug: Clearing game grid API cache
[21:32:34.135] Debug: Clearing building API cache
[21:32:34.136] Debug: Clearing deploy API cache
[21:32:34.138] Debug: Finding ElixirCollector
[21:32:34.139] Debug: Finding TownHall
[21:32:34.555] Debug: Found 1 TownHall
[21:32:34.557] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:32:34.808] Debug: Found 7 ElixirCollector
[21:32:35.582] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:32:35.583] Debug: Regular logic indicates active base
[21:32:35.584] Debug: Meets requirements failed on dead base check.
[21:32:35.586] Debug: Testing 0 attack methods
[21:32:35.587] Debug: no algorithm is suited to attack here
[21:32:35.588] Debug: Finding TownHall
[21:32:35.629] Debug: Found 1 TownHall
[21:32:35.631] [Attack] #19, Active, TH10, Skipping: This base isn't dead.
[21:32:35.632] Debug: Waiting 500 ms until we can click the next button (user
setting 2 s)
[21:32:36.599] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:36.886] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:37.252] Debug: Waiting for clouds to appear...
[21:32:37.254] Debug: Waiting for clouds to disappear...
[21:32:37.255] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:37.257] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:38.571] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:38.573] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:38.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:39.002] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:39.282] Debug: Clearing game grid API cache
[21:32:39.284] Debug: Clearing building API cache
[21:32:39.285] Debug: Clearing deploy API cache
[21:32:39.286] Debug: Finding ElixirCollector
[21:32:39.287] Debug: Finding TownHall
[21:32:39.451] Debug: Found 1 TownHall
[21:32:39.453] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:32:39.664] Debug: Found 2 ElixirCollector
[21:32:39.787] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[21:32:39.789] Debug: Regular logic indicates dead base
[21:32:39.790] Debug: Testing 1 attack methods
[21:32:39.936] Debug: Gold doesn't meet requirements: 183969 < 300000
[21:32:39.937] Debug: Elixir doesn't meet requirements: 152397 < 300000
[21:32:39.938] Debug: Dark elixir doesn't meet requirements: 263 < 550
[21:32:39.940] Debug: Meets all requirements failed on resource check.
[21:32:39.941] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:32:39.942] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:32:39.943] Debug: no algorithm is suited to attack here
[21:32:39.945] Debug: Finding TownHall
[21:32:39.989] Debug: Found 1 TownHall
[21:32:39.991] [Attack] #20, Dead, TH8, 183969 Gold, 152397 Elixir, 263 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:32:39.992] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[21:32:41.699] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:41.704] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:42.062] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:42.464] Debug: Waiting for clouds to appear...
[21:32:42.466] Debug: Waiting for clouds to disappear...
[21:32:42.468] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:43.392] Debug: [Attack] It took 00:00min until we got offered a new opponent
[21:32:43.394] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:43.395] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:44.007] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:44.075] Debug: Clearing game grid API cache
[21:32:44.076] Debug: Clearing building API cache
[21:32:44.078] Debug: Clearing deploy API cache
[21:32:44.079] Debug: Finding ElixirCollector
[21:32:44.080] Debug: Finding TownHall
[21:32:44.491] Debug: Found 1 TownHall
[21:32:44.492] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:32:44.649] Debug: Found 0 ElixirCollector
[21:32:44.651] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:44.653] Debug: Regular logic indicates active base
[21:32:44.654] Debug: Meets requirements failed on dead base check.
[21:32:44.655] Debug: Testing 0 attack methods
[21:32:44.656] Debug: no algorithm is suited to attack here
[21:32:44.657] Debug: Finding TownHall
[21:32:44.695] Debug: Found 1 TownHall
[21:32:44.696] [Attack] #21, Active, TH7, Skipping: This base isn't dead.
[21:32:44.698] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[21:32:46.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:46.742] Debug: Sending ADB command: time
[21:32:46.764] Debug: Android load 0m10.41s user 1m8.62s system
[21:32:46.842] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:46.946] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:47.168] Debug: Waiting for clouds to appear...
[21:32:47.169] Debug: Waiting for clouds to disappear...
[21:32:47.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:48.363] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:48.540] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:48.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:48.973] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:49.242] Debug: Clearing game grid API cache
[21:32:49.244] Debug: Clearing building API cache
[21:32:49.245] Debug: Clearing deploy API cache
[21:32:49.246] Debug: Finding ElixirCollector
[21:32:49.248] Debug: Finding TownHall
[21:32:49.457] Debug: Found 1 TownHall
[21:32:49.460] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:32:49.797] Debug: Found 0 ElixirCollector
[21:32:49.799] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:49.800] Debug: Regular logic indicates active base
[21:32:49.801] Debug: Meets requirements failed on dead base check.
[21:32:49.802] Debug: Testing 0 attack methods
[21:32:49.803] Debug: no algorithm is suited to attack here
[21:32:49.804] Debug: Finding TownHall
[21:32:49.843] Debug: Found 1 TownHall
[21:32:49.845] [Attack] #22, Active, TH8, Skipping: This base isn't dead.
[21:32:49.846] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[21:32:51.689] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:51.963] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:52.188] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:52.535] Debug: Waiting for clouds to appear...
[21:32:52.536] Debug: Waiting for clouds to disappear...
[21:32:52.538] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:53.731] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:53.732] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:53.736] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:54.130] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:54.406] Debug: Clearing game grid API cache
[21:32:54.407] Debug: Clearing building API cache
[21:32:54.409] Debug: Clearing deploy API cache
[21:32:54.410] Debug: Finding ElixirCollector
[21:32:54.411] Debug: Finding TownHall
[21:32:54.826] Debug: Found 1 TownHall
[21:32:54.827] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:32:55.215] Debug: Found 0 ElixirCollector
[21:32:55.218] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:32:55.219] Debug: Regular logic indicates active base
[21:32:55.220] Debug: Meets requirements failed on dead base check.
[21:32:55.221] Debug: Testing 0 attack methods
[21:32:55.222] Debug: no algorithm is suited to attack here
[21:32:55.223] Debug: Finding TownHall
[21:32:55.262] Debug: Found 1 TownHall
[21:32:55.264] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[21:32:55.265] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[21:32:56.889] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:32:57.197] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:32:57.536] Debug: Waiting for clouds to appear...
[21:32:57.538] Debug: Waiting for clouds to disappear...
[21:32:57.539] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:32:57.540] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:32:59.106] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:32:59.107] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:32:59.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:32:59.542] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:32:59.813] Debug: Clearing game grid API cache
[21:32:59.815] Debug: Clearing building API cache
[21:32:59.818] Debug: Clearing deploy API cache
[21:32:59.819] Debug: Finding ElixirCollector
[21:32:59.821] Debug: Finding TownHall
[21:32:59.996] Debug: Found 1 TownHall
[21:32:59.997] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:00.159] Debug: Found 6 ElixirCollector
[21:33:00.922] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:33:00.924] Debug: Regular logic indicates active base
[21:33:00.925] Debug: Meets requirements failed on dead base check.
[21:33:00.927] Debug: Testing 0 attack methods
[21:33:00.928] Debug: no algorithm is suited to attack here
[21:33:00.929] Debug: Finding TownHall
[21:33:00.982] Debug: Found 1 TownHall
[21:33:00.984] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[21:33:00.985] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:33:02.411] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:02.727] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:02.734] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:03.094] Debug: Waiting for clouds to appear...
[21:33:03.096] Debug: Waiting for clouds to disappear...
[21:33:03.097] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:03.385] Debug: Warning: checking game status took: 651ms (restarting state
timers)
[21:33:04.648] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:04.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:04.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:05.044] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:05.324] Debug: Clearing game grid API cache
[21:33:05.325] Debug: Clearing building API cache
[21:33:05.327] Debug: Clearing deploy API cache
[21:33:05.328] Debug: Finding ElixirCollector
[21:33:05.329] Debug: Finding TownHall
[21:33:05.522] Debug: Found 1 TownHall
[21:33:05.524] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:05.768] Debug: Found 6 ElixirCollector
[21:33:06.148] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:33:06.149] Debug: Regular logic indicates active base
[21:33:06.150] Debug: Meets requirements failed on dead base check.
[21:33:06.152] Debug: Testing 0 attack methods
[21:33:06.153] Debug: no algorithm is suited to attack here
[21:33:06.154] Debug: Finding TownHall
[21:33:06.195] Debug: Found 1 TownHall
[21:33:06.196] [Attack] #25, Active, TH9, Skipping: This base isn't dead.
[21:33:06.198] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[21:33:07.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:07.997] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:08.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:08.469] Debug: Waiting for clouds to appear...
[21:33:08.471] Debug: Waiting for clouds to disappear...
[21:33:08.472] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:09.527] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:09.528] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:09.530] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:10.138] Debug: Clearing game grid API cache
[21:33:10.139] Debug: Clearing building API cache
[21:33:10.141] Debug: Clearing deploy API cache
[21:33:10.142] Debug: Finding ElixirCollector
[21:33:10.143] Debug: Finding TownHall
[21:33:10.142] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:10.317] Debug: Found 1 TownHall
[21:33:10.319] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:10.561] Debug: Found 4 ElixirCollector
[21:33:10.940] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:33:10.942] Debug: Regular logic indicates active base
[21:33:10.943] Debug: Meets requirements failed on dead base check.
[21:33:10.944] Debug: Testing 0 attack methods
[21:33:10.945] Debug: no algorithm is suited to attack here
[21:33:10.946] Debug: Finding TownHall
[21:33:10.990] Debug: Found 1 TownHall
[21:33:10.992] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[21:33:10.994] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[21:33:12.626] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:12.924] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:13.263] Debug: Waiting for clouds to appear...
[21:33:13.265] Debug: Waiting for clouds to disappear...
[21:33:13.266] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:13.267] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:14.689] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:14.690] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:14.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:15.306] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:15.331] Debug: Clearing game grid API cache
[21:33:15.332] Debug: Clearing building API cache
[21:33:15.334] Debug: Clearing deploy API cache
[21:33:15.335] Debug: Finding ElixirCollector
[21:33:15.336] Debug: Finding TownHall
[21:33:15.508] Debug: Found 1 TownHall
[21:33:15.511] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:16.098] Debug: Found 0 ElixirCollector
[21:33:16.100] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:33:16.102] Debug: Regular logic indicates active base
[21:33:16.103] Debug: Meets requirements failed on dead base check.
[21:33:16.105] Debug: Testing 0 attack methods
[21:33:16.114] Debug: no algorithm is suited to attack here
[21:33:16.115] Debug: Finding TownHall
[21:33:16.158] Debug: Found 1 TownHall
[21:33:16.160] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[21:33:16.161] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:33:16.766] Debug: Sending ADB command: time
[21:33:16.788] Debug: Android load 0m10.45s user 1m9.04s system
[21:33:17.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:18.101] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:18.430] Debug: Waiting for clouds to appear...
[21:33:18.431] Debug: Waiting for clouds to disappear...
[21:33:18.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:18.566] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:19.855] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:19.856] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:19.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:20.461] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:20.489] Debug: Clearing game grid API cache
[21:33:20.490] Debug: Clearing building API cache
[21:33:20.492] Debug: Clearing deploy API cache
[21:33:20.493] Debug: Finding ElixirCollector
[21:33:20.494] Debug: Finding TownHall
[21:33:20.919] Debug: Found 1 TownHall
[21:33:20.920] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:33:21.114] Debug: Found 7 ElixirCollector
[21:33:21.782] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:33:21.783] Debug: Regular logic indicates active base
[21:33:21.784] Debug: Meets requirements failed on dead base check.
[21:33:21.785] Debug: Testing 0 attack methods
[21:33:21.786] Debug: no algorithm is suited to attack here
[21:33:21.787] Debug: Finding TownHall
[21:33:21.826] Debug: Found 1 TownHall
[21:33:21.828] [Attack] #28, Active, TH10, Skipping: This base isn't dead.
[21:33:21.829] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[21:33:22.915] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:23.095] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:23.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:23.583] Debug: Waiting for clouds to appear...
[21:33:23.585] Debug: Waiting for clouds to disappear...
[21:33:23.586] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:24.989] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:24.991] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:24.992] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:25.405] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:25.695] Debug: Clearing game grid API cache
[21:33:25.697] Debug: Clearing building API cache
[21:33:25.699] Debug: Clearing deploy API cache
[21:33:25.700] Debug: Finding ElixirCollector
[21:33:25.701] Debug: Finding TownHall
[21:33:25.933] Debug: Found 1 TownHall
[21:33:25.935] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:26.055] Debug: Found 6 ElixirCollector
[21:33:26.713] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:33:27.337] Debug: Rejected as dead base because level 12 E1 collector found
[21:33:27.339] Debug: Meets requirements failed on dead base check.
[21:33:27.340] Debug: Testing 0 attack methods
[21:33:27.342] Debug: no algorithm is suited to attack here
[21:33:27.343] Debug: Finding TownHall
[21:33:27.386] Debug: Found 1 TownHall
[21:33:27.387] [Attack] #29, Active, TH9, Skipping: This base isn't dead.
[21:33:27.388] Debug: Waiting 297 ms until we can click the next button (user
setting 2 s)
[21:33:28.100] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:28.383] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:28.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:28.902] Debug: Waiting for clouds to appear...
[21:33:28.904] Debug: Waiting for clouds to disappear...
[21:33:28.905] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:30.318] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:30.319] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:30.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:30.726] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:30.998] Debug: Clearing game grid API cache
[21:33:31.000] Debug: Clearing building API cache
[21:33:31.001] Debug: Clearing deploy API cache
[21:33:31.002] Debug: Finding ElixirCollector
[21:33:31.003] Debug: Finding TownHall
[21:33:31.187] Debug: Found 1 TownHall
[21:33:31.189] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:31.345] Debug: Found 6 ElixirCollector
[21:33:31.867] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[21:33:31.869] Debug: Regular logic indicates active base
[21:33:31.870] Debug: Meets requirements failed on dead base check.
[21:33:31.871] Debug: Testing 0 attack methods
[21:33:31.872] Debug: no algorithm is suited to attack here
[21:33:31.874] Debug: Finding TownHall
[21:33:31.914] Debug: Found 1 TownHall
[21:33:31.916] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[21:33:31.918] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[21:33:33.518] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:33.812] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:33.934] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:34.346] Debug: Waiting for clouds to appear...
[21:33:34.348] Debug: Waiting for clouds to disappear...
[21:33:34.349] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:35.544] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:35.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:35.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:35.945] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:36.219] Debug: Clearing game grid API cache
[21:33:36.220] Debug: Clearing building API cache
[21:33:36.221] Debug: Clearing deploy API cache
[21:33:36.222] Debug: Finding ElixirCollector
[21:33:36.224] Debug: Finding TownHall
[21:33:36.542] Debug: Found 1 TownHall
[21:33:36.544] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:33:36.934] Debug: Found 0 ElixirCollector
[21:33:36.935] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:33:36.937] Debug: Regular logic indicates active base
[21:33:36.938] Debug: Meets requirements failed on dead base check.
[21:33:36.939] Debug: Testing 0 attack methods
[21:33:36.940] Debug: no algorithm is suited to attack here
[21:33:36.941] Debug: Finding TownHall
[21:33:36.981] Debug: Found 1 TownHall
[21:33:36.983] [Attack] #31, Active, TH8, Skipping: This base isn't dead.
[21:33:36.985] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[21:33:38.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:39.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:39.175] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:39.596] Debug: Waiting for clouds to appear...
[21:33:39.597] Debug: Waiting for clouds to disappear...
[21:33:39.599] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:41.060] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:41.061] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:41.065] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:41.467] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:41.784] Debug: Clearing game grid API cache
[21:33:41.785] Debug: Clearing building API cache
[21:33:41.786] Debug: Clearing deploy API cache
[21:33:41.787] Debug: Finding ElixirCollector
[21:33:41.788] Debug: Finding TownHall
[21:33:42.063] Debug: Found 1 TownHall
[21:33:42.065] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:42.553] Debug: Found 2 ElixirCollector
[21:33:42.658] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[21:33:42.659] Debug: Regular logic indicates dead base
[21:33:42.660] Debug: Testing 1 attack methods
[21:33:42.950] Debug: Gold doesn't meet requirements: 145624 < 300000
[21:33:42.951] Debug: Elixir doesn't meet requirements: 177539 < 300000
[21:33:42.952] Debug: Dark elixir doesn't meet requirements: 454 < 550
[21:33:42.953] Debug: Meets all requirements failed on resource check.
[21:33:42.954] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:33:42.956] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:33:42.957] Debug: no algorithm is suited to attack here
[21:33:42.958] Debug: Finding TownHall
[21:33:43.000] Debug: Found 1 TownHall
[21:33:43.002] [Attack] #32, Dead, TH9, 145624 Gold, 177539 Elixir, 454 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:33:43.003] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[21:33:44.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:44.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:44.760] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:44.990] Debug: Waiting for clouds to appear...
[21:33:44.991] Debug: Waiting for clouds to disappear...
[21:33:44.992] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:46.752] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:46.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:46.765] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:46.791] Debug: Sending ADB command: time
[21:33:46.813] Debug: Android load 0m10.53s user 1m9.46s system
[21:33:47.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:47.591] Debug: Clearing game grid API cache
[21:33:47.592] Debug: Clearing building API cache
[21:33:47.594] Debug: Clearing deploy API cache
[21:33:47.595] Debug: Finding ElixirCollector
[21:33:47.597] Debug: Finding TownHall
[21:33:47.821] Debug: Found 1 TownHall
[21:33:47.823] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:33:48.228] Debug: Found 0 ElixirCollector
[21:33:48.230] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:33:48.231] Debug: Regular logic indicates active base
[21:33:48.234] Debug: Meets requirements failed on dead base check.
[21:33:48.235] Debug: Testing 0 attack methods
[21:33:48.238] Debug: no algorithm is suited to attack here
[21:33:48.239] Debug: Finding TownHall
[21:33:48.298] Debug: Found 1 TownHall
[21:33:48.324] [Attack] #33, Active, TH9, Skipping: This base isn't dead.
[21:33:48.325] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[21:33:50.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:50.452] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:50.883] Debug: Waiting for clouds to appear...
[21:33:50.885] Debug: Waiting for clouds to disappear...
[21:33:50.886] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:51.001] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:52.589] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:52.591] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:52.593] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:53.028] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:53.275] Debug: Clearing game grid API cache
[21:33:53.276] Debug: Clearing building API cache
[21:33:53.277] Debug: Clearing deploy API cache
[21:33:53.278] Debug: Finding ElixirCollector
[21:33:53.279] Debug: Finding TownHall
[21:33:53.626] Debug: Found 1 TownHall
[21:33:53.628] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:33:53.852] Debug: Found 7 ElixirCollector
[21:33:54.955] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:33:54.956] Debug: Rejected as dead base because level 12 E1 collector found
[21:33:54.957] Debug: Meets requirements failed on dead base check.
[21:33:54.958] Debug: Testing 0 attack methods
[21:33:54.960] Debug: no algorithm is suited to attack here
[21:33:54.961] Debug: Finding TownHall
[21:33:55.002] Debug: Found 1 TownHall
[21:33:55.004] [Attack] #34, Active, TH10, Skipping: This base isn't dead.
[21:33:55.006] Debug: Waiting 266 ms until we can click the next button (user
setting 2 s)
[21:33:55.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:33:56.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:33:56.241] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:33:56.372] Debug: Waiting for clouds to appear...
[21:33:56.373] Debug: Waiting for clouds to disappear...
[21:33:56.374] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:33:58.028] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:33:58.029] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:33:58.031] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:33:58.479] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:33:58.754] Debug: Clearing game grid API cache
[21:33:58.755] Debug: Clearing building API cache
[21:33:58.757] Debug: Clearing deploy API cache
[21:33:58.758] Debug: Finding ElixirCollector
[21:33:58.759] Debug: Finding TownHall
[21:33:58.867] Debug: Found 1 TownHall
[21:33:58.869] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:33:59.117] Debug: Found 6 ElixirCollector
[21:33:59.714] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:33:59.715] Debug: Rejected as dead base because level 12 E1 collector found
[21:33:59.717] Debug: Meets requirements failed on dead base check.
[21:33:59.719] Debug: Testing 0 attack methods
[21:33:59.720] Debug: no algorithm is suited to attack here
[21:33:59.722] Debug: Finding TownHall
[21:33:59.762] Debug: Found 1 TownHall
[21:33:59.772] [Attack] #35, Active, TH10, Skipping: This base isn't dead.
[21:33:59.773] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[21:34:01.399] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:01.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:01.520] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:02.025] Debug: Waiting for clouds to appear...
[21:34:02.027] Debug: Waiting for clouds to disappear...
[21:34:02.027] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:03.706] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:03.707] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:03.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:04.416] Debug: Clearing game grid API cache
[21:34:04.418] Debug: Clearing building API cache
[21:34:04.419] Debug: Clearing deploy API cache
[21:34:04.421] Debug: Finding ElixirCollector
[21:34:04.422] Debug: Finding TownHall
[21:34:04.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:04.573] Debug: Found 1 TownHall
[21:34:04.574] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:34:04.736] Debug: Found 7 ElixirCollector
[21:34:05.724] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:34:05.726] Debug: Rejected as dead base because level 12 E1 collector found
[21:34:05.727] Debug: Meets requirements failed on dead base check.
[21:34:05.729] Debug: Testing 0 attack methods
[21:34:05.730] Debug: no algorithm is suited to attack here
[21:34:05.731] Debug: Finding TownHall
[21:34:05.772] Debug: Found 1 TownHall
[21:34:05.774] [Attack] #36, Active, TH10, Skipping: This base isn't dead.
[21:34:05.775] Debug: Waiting 641 ms until we can click the next button (user
setting 2 s)
[21:34:06.883] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:06.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:07.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:07.520] Debug: Waiting for clouds to appear...
[21:34:07.521] Debug: Waiting for clouds to disappear...
[21:34:07.523] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:08.836] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:08.837] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:08.838] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:09.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:09.537] Debug: Clearing game grid API cache
[21:34:09.538] Debug: Clearing building API cache
[21:34:09.540] Debug: Clearing deploy API cache
[21:34:09.541] Debug: Finding ElixirCollector
[21:34:09.543] Debug: Finding TownHall
[21:34:09.781] Debug: Found 1 TownHall
[21:34:09.783] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:10.028] Debug: Found 5 ElixirCollector
[21:34:10.477] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:34:10.478] Debug: Regular logic indicates active base
[21:34:10.479] Debug: Meets requirements failed on dead base check.
[21:34:10.481] Debug: Testing 0 attack methods
[21:34:10.482] Debug: no algorithm is suited to attack here
[21:34:10.484] Debug: Finding TownHall
[21:34:10.533] Debug: Found 1 TownHall
[21:34:10.540] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[21:34:10.541] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[21:34:12.038] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:12.226] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:12.485] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:12.659] Debug: Waiting for clouds to appear...
[21:34:12.661] Debug: Waiting for clouds to disappear...
[21:34:12.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:13.859] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:13.860] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:13.863] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:14.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:14.548] Debug: Clearing game grid API cache
[21:34:14.550] Debug: Clearing building API cache
[21:34:14.552] Debug: Clearing deploy API cache
[21:34:14.553] Debug: Finding ElixirCollector
[21:34:14.554] Debug: Finding TownHall
[21:34:14.852] Debug: Found 1 TownHall
[21:34:14.853] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:34:15.096] Debug: Found 0 ElixirCollector
[21:34:15.098] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:34:15.099] Debug: Regular logic indicates active base
[21:34:15.100] Debug: Meets requirements failed on dead base check.
[21:34:15.101] Debug: Testing 0 attack methods
[21:34:15.102] Debug: no algorithm is suited to attack here
[21:34:15.103] Debug: Finding TownHall
[21:34:15.147] Debug: Found 1 TownHall
[21:34:15.148] [Attack] #38, Active, TH8, Skipping: This base isn't dead.
[21:34:15.150] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:34:16.815] Debug: Sending ADB command: time
[21:34:16.857] Debug: Android load 0m10.62s user 1m9.72s system
[21:34:17.016] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:17.300] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:17.505] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:17.621] Debug: Waiting for clouds to appear...
[21:34:17.622] Debug: Waiting for clouds to disappear...
[21:34:17.623] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:18.789] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:18.791] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:18.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:19.219] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:19.496] Debug: Clearing game grid API cache
[21:34:19.497] Debug: Clearing building API cache
[21:34:19.499] Debug: Clearing deploy API cache
[21:34:19.500] Debug: Finding ElixirCollector
[21:34:19.501] Debug: Finding TownHall
[21:34:19.622] Debug: Found 1 TownHall
[21:34:19.624] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:34:20.069] Debug: Found 0 ElixirCollector
[21:34:20.071] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:34:20.073] Debug: Regular logic indicates active base
[21:34:20.074] Debug: Meets requirements failed on dead base check.
[21:34:20.075] Debug: Testing 0 attack methods
[21:34:20.076] Debug: no algorithm is suited to attack here
[21:34:20.077] Debug: Finding TownHall
[21:34:20.115] Debug: Found 1 TownHall
[21:34:20.117] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[21:34:20.118] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[21:34:21.776] Debug: [AR] Compacting done, 167.9MB -> 167.9MB
[21:34:21.980] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:22.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:22.657] Debug: Waiting for clouds to appear...
[21:34:22.658] Debug: Waiting for clouds to disappear...
[21:34:22.660] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:22.791] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:23.707] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:23.709] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:23.711] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:24.304] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:24.321] Debug: Clearing game grid API cache
[21:34:24.322] Debug: Clearing building API cache
[21:34:24.324] Debug: Clearing deploy API cache
[21:34:24.324] Debug: Finding ElixirCollector
[21:34:24.325] Debug: Finding TownHall
[21:34:24.567] Debug: Found 1 TownHall
[21:34:24.569] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:24.790] Debug: Found 0 ElixirCollector
[21:34:24.791] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:34:24.793] Debug: Regular logic indicates active base
[21:34:24.793] Debug: Meets requirements failed on dead base check.
[21:34:24.794] Debug: Testing 0 attack methods
[21:34:24.795] Debug: no algorithm is suited to attack here
[21:34:24.796] Debug: Finding TownHall
[21:34:24.833] Debug: Found 1 TownHall
[21:34:24.835] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[21:34:24.835] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[21:34:26.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:27.074] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:27.079] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:27.383] Debug: Waiting for clouds to appear...
[21:34:27.384] Debug: Waiting for clouds to disappear...
[21:34:27.385] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:28.623] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:28.624] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:28.626] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:29.034] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:29.309] Debug: Clearing game grid API cache
[21:34:29.310] Debug: Clearing building API cache
[21:34:29.312] Debug: Clearing deploy API cache
[21:34:29.313] Debug: Finding ElixirCollector
[21:34:29.314] Debug: Finding TownHall
[21:34:29.500] Debug: Found 1 TownHall
[21:34:29.502] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:29.727] Debug: Found 6 ElixirCollector
[21:34:30.334] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:34:30.335] Debug: Rejected as dead base because level 12 E1 collector found
[21:34:30.337] Debug: Meets requirements failed on dead base check.
[21:34:30.338] Debug: Testing 0 attack methods
[21:34:30.339] Debug: no algorithm is suited to attack here
[21:34:30.339] Debug: Finding TownHall
[21:34:30.378] Debug: Found 1 TownHall
[21:34:30.380] [Attack] #41, Active, TH9, Skipping: This base isn't dead.
[21:34:30.381] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[21:34:31.725] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:32.017] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:32.359] Debug: Waiting for clouds to appear...
[21:34:32.361] Debug: Waiting for clouds to disappear...
[21:34:32.362] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:32.499] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:33.972] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:33.973] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:33.975] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:34.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:34.640] Debug: Clearing game grid API cache
[21:34:34.642] Debug: Clearing building API cache
[21:34:34.643] Debug: Clearing deploy API cache
[21:34:34.645] Debug: Finding ElixirCollector
[21:34:34.646] Debug: Finding TownHall
[21:34:34.835] Debug: Found 1 TownHall
[21:34:34.838] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:35.126] Debug: Found 0 ElixirCollector
[21:34:35.127] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:34:35.130] Debug: Regular logic indicates active base
[21:34:35.131] Debug: Meets requirements failed on dead base check.
[21:34:35.133] Debug: Testing 0 attack methods
[21:34:35.134] Debug: no algorithm is suited to attack here
[21:34:35.135] Debug: Finding TownHall
[21:34:35.177] Debug: Found 1 TownHall
[21:34:35.187] [Attack] #42, Active, TH9, Skipping: This base isn't dead.
[21:34:35.189] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:34:37.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:37.330] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:37.799] Debug: Waiting for clouds to appear...
[21:34:37.800] Debug: Waiting for clouds to disappear...
[21:34:37.802] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:37.803] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:39.111] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:39.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:39.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:39.531] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:39.809] Debug: Clearing game grid API cache
[21:34:39.810] Debug: Clearing building API cache
[21:34:39.812] Debug: Clearing deploy API cache
[21:34:39.813] Debug: Finding ElixirCollector
[21:34:39.814] Debug: Finding TownHall
[21:34:39.995] Debug: Found 1 TownHall
[21:34:39.996] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:40.111] Debug: Found 6 ElixirCollector
[21:34:40.658] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:34:40.659] Debug: Regular logic indicates active base
[21:34:40.660] Debug: Meets requirements failed on dead base check.
[21:34:40.661] Debug: Testing 0 attack methods
[21:34:40.662] Debug: no algorithm is suited to attack here
[21:34:40.663] Debug: Finding TownHall
[21:34:40.699] Debug: Found 1 TownHall
[21:34:40.700] [Attack] #43, Active, TH9, Skipping: This base isn't dead.
[21:34:40.702] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[21:34:42.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:42.618] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:42.967] Debug: Waiting for clouds to appear...
[21:34:42.968] Debug: Waiting for clouds to disappear...
[21:34:42.969] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:42.971] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:44.451] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:44.453] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:44.455] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:44.898] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:45.181] Debug: Clearing game grid API cache
[21:34:45.182] Debug: Clearing building API cache
[21:34:45.184] Debug: Clearing deploy API cache
[21:34:45.185] Debug: Finding ElixirCollector
[21:34:45.187] Debug: Finding TownHall
[21:34:45.499] Debug: Found 1 TownHall
[21:34:45.501] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:34:46.061] Debug: Found 3 ElixirCollector
[21:34:46.429] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:34:46.430] Debug: Regular logic indicates active base
[21:34:46.432] Debug: Meets requirements failed on dead base check.
[21:34:46.433] Debug: Testing 0 attack methods
[21:34:46.435] Debug: no algorithm is suited to attack here
[21:34:46.436] Debug: Finding TownHall
[21:34:46.479] Debug: Found 1 TownHall
[21:34:46.481] [Attack] #44, Active, TH8, Skipping: This base isn't dead.
[21:34:46.482] Debug: Waiting 687 ms until we can click the next button (user
setting 2 s)
[21:34:46.860] Debug: Sending ADB command: time
[21:34:46.902] Debug: Android load 0m10.68s user 1m10.02s system
[21:34:47.574] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:47.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:48.201] Debug: Waiting for clouds to appear...
[21:34:48.202] Debug: Waiting for clouds to disappear...
[21:34:48.204] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:48.206] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:50.057] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:50.058] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:50.060] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:50.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:50.767] Debug: Clearing game grid API cache
[21:34:50.768] Debug: Clearing building API cache
[21:34:50.770] Debug: Clearing deploy API cache
[21:34:50.771] Debug: Finding ElixirCollector
[21:34:50.773] Debug: Finding TownHall
[21:34:51.021] Debug: Found 1 TownHall
[21:34:51.023] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:51.274] Debug: Found 6 ElixirCollector
[21:34:51.894] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:34:51.896] Debug: Regular logic indicates active base
[21:34:51.897] Debug: Meets requirements failed on dead base check.
[21:34:51.898] Debug: Testing 0 attack methods
[21:34:51.899] Debug: no algorithm is suited to attack here
[21:34:51.900] Debug: Finding TownHall
[21:34:51.939] Debug: Found 1 TownHall
[21:34:51.940] [Attack] #45, Active, TH9, Skipping: This base isn't dead.
[21:34:51.942] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:34:53.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:53.582] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:53.700] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:53.935] Debug: Waiting for clouds to appear...
[21:34:53.937] Debug: Waiting for clouds to disappear...
[21:34:53.938] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:34:55.498] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:34:55.499] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:34:55.501] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:34:55.990] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:34:56.282] Debug: Clearing game grid API cache
[21:34:56.284] Debug: Clearing building API cache
[21:34:56.285] Debug: Clearing deploy API cache
[21:34:56.286] Debug: Finding ElixirCollector
[21:34:56.287] Debug: Finding TownHall
[21:34:56.509] Debug: Found 1 TownHall
[21:34:56.511] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:34:56.809] Debug: Found 5 ElixirCollector
[21:34:57.306] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:34:57.307] Debug: Regular logic indicates active base
[21:34:57.308] Debug: Meets requirements failed on dead base check.
[21:34:57.309] Debug: Testing 0 attack methods
[21:34:57.311] Debug: no algorithm is suited to attack here
[21:34:57.312] Debug: Finding TownHall
[21:34:57.355] Debug: Found 1 TownHall
[21:34:57.370] [Attack] #46, Active, TH9, Skipping: This base isn't dead.
[21:34:57.372] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[21:34:58.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:34:59.077] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:34:59.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:34:59.420] Debug: Waiting for clouds to appear...
[21:34:59.421] Debug: Waiting for clouds to disappear...
[21:34:59.423] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:01.460] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:01.461] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:01.463] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:02.048] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:02.192] Debug: Clearing game grid API cache
[21:35:02.194] Debug: Clearing building API cache
[21:35:02.196] Debug: Clearing deploy API cache
[21:35:02.197] Debug: Finding ElixirCollector
[21:35:02.199] Debug: Finding TownHall
[21:35:02.422] Debug: Found 1 TownHall
[21:35:02.424] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:02.593] Debug: Found 6 ElixirCollector
[21:35:03.661] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:35:03.663] Debug: Regular logic indicates active base
[21:35:03.664] Debug: Meets requirements failed on dead base check.
[21:35:03.666] Debug: Testing 0 attack methods
[21:35:03.667] Debug: no algorithm is suited to attack here
[21:35:03.669] Debug: Finding TownHall
[21:35:03.722] Debug: Found 1 TownHall
[21:35:03.724] [Attack] #47, Active, TH9, Skipping: This base isn't dead.
[21:35:03.726] Debug: Waiting 469 ms until we can click the next button (user
setting 2 s)
[21:35:04.836] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:04.974] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:05.352] Debug: Waiting for clouds to appear...
[21:35:05.354] Debug: Waiting for clouds to disappear...
[21:35:05.355] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:05.548] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:06.056] Debug: Warning: checking game status took: 508ms (restarting state
timers)
[21:35:07.375] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:07.376] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:07.379] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:07.953] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:08.092] Debug: Clearing game grid API cache
[21:35:08.094] Debug: Clearing building API cache
[21:35:08.095] Debug: Clearing deploy API cache
[21:35:08.096] Debug: Finding ElixirCollector
[21:35:08.098] Debug: Finding TownHall
[21:35:08.288] Debug: Found 1 TownHall
[21:35:08.289] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:08.442] Debug: Found 6 ElixirCollector
[21:35:09.210] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:35:09.212] Debug: Regular logic indicates active base
[21:35:09.214] Debug: Meets requirements failed on dead base check.
[21:35:09.215] Debug: Testing 0 attack methods
[21:35:09.216] Debug: no algorithm is suited to attack here
[21:35:09.218] Debug: Finding TownHall
[21:35:09.262] Debug: Found 1 TownHall
[21:35:09.264] [Attack] #48, Active, TH9, Skipping: This base isn't dead.
[21:35:09.265] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:35:10.798] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:11.054] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:11.476] Debug: Waiting for clouds to appear...
[21:35:11.478] Debug: Waiting for clouds to disappear...
[21:35:11.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:11.643] Debug: Warning: checking game status took: 589ms (restarting state
timers)
[21:35:11.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:13.645] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:13.647] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:13.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:14.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:14.336] Debug: Clearing game grid API cache
[21:35:14.337] Debug: Clearing building API cache
[21:35:14.339] Debug: Clearing deploy API cache
[21:35:14.340] Debug: Finding ElixirCollector
[21:35:14.342] Debug: Finding TownHall
[21:35:14.565] Debug: Found 1 TownHall
[21:35:14.567] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:14.815] Debug: Found 6 ElixirCollector
[21:35:15.571] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:35:15.573] Debug: Regular logic indicates active base
[21:35:15.575] Debug: Meets requirements failed on dead base check.
[21:35:15.576] Debug: Testing 0 attack methods
[21:35:15.577] Debug: no algorithm is suited to attack here
[21:35:15.579] Debug: Finding TownHall
[21:35:15.620] Debug: Found 1 TownHall
[21:35:15.621] [Attack] #49, Active, TH9, Skipping: This base isn't dead.
[21:35:15.623] Debug: Waiting 704 ms until we can click the next button (user
setting 2 s)
[21:35:16.903] Debug: Sending ADB command: time
[21:35:16.925] Debug: Android load 0m10.77s user 1m10.40s system
[21:35:17.033] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:17.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:17.384] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:17.623] Debug: Waiting for clouds to appear...
[21:35:17.624] Debug: Waiting for clouds to disappear...
[21:35:17.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:19.558] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:35:19.559] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:19.561] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:19.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:20.247] Debug: Clearing game grid API cache
[21:35:20.249] Debug: Clearing building API cache
[21:35:20.250] Debug: Clearing deploy API cache
[21:35:20.252] Debug: Finding ElixirCollector
[21:35:20.253] Debug: Finding TownHall
[21:35:20.462] Debug: Found 1 TownHall
[21:35:20.464] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:20.668] Debug: Found 6 ElixirCollector
[21:35:21.449] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:35:21.451] Debug: Regular logic indicates active base
[21:35:21.452] Debug: Meets requirements failed on dead base check.
[21:35:21.454] Debug: Testing 0 attack methods
[21:35:21.456] Debug: no algorithm is suited to attack here
[21:35:21.457] Debug: Finding TownHall
[21:35:21.500] Debug: Found 1 TownHall
[21:35:21.502] [Attack] #50, Active, TH9, Skipping: This base isn't dead.
[21:35:21.504] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:35:22.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:22.993] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:23.330] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:23.462] Debug: Waiting for clouds to appear...
[21:35:23.464] Debug: Waiting for clouds to disappear...
[21:35:23.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:24.631] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:35:24.633] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:24.635] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:25.059] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:25.348] Debug: Clearing game grid API cache
[21:35:25.349] Debug: Clearing building API cache
[21:35:25.351] Debug: Clearing deploy API cache
[21:35:25.352] Debug: Finding ElixirCollector
[21:35:25.354] Debug: Finding TownHall
[21:35:25.556] Debug: Found 1 TownHall
[21:35:25.560] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:25.879] Debug: Found 3 ElixirCollector
[21:35:26.003] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=1
Avg=3.66666666666667
[21:35:26.004] Debug: Regular logic indicates dead base
[21:35:26.006] Debug: Testing 1 attack methods
[21:35:26.191] Debug: Elixir doesn't meet requirements: 211982 < 300000
[21:35:26.192] Debug: Dark elixir doesn't meet requirements: 246 < 550
[21:35:26.193] Debug: Meets all requirements failed on resource check.
[21:35:26.194] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:35:26.196] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:35:26.197] Debug: no algorithm is suited to attack here
[21:35:26.199] Debug: Finding TownHall
[21:35:26.240] Debug: Found 1 TownHall
[21:35:26.241] [Attack] #51, Dead, TH9, 318966 Gold, 211982 Elixir, 246 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:35:26.242] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[21:35:27.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:28.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:28.280] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:28.647] Debug: Waiting for clouds to appear...
[21:35:28.648] Debug: Waiting for clouds to disappear...
[21:35:28.650] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:29.829] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:35:29.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:29.832] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:30.467] Debug: Clearing game grid API cache
[21:35:30.469] Debug: Clearing building API cache
[21:35:30.470] Debug: Clearing deploy API cache
[21:35:30.471] Debug: Finding ElixirCollector
[21:35:30.473] Debug: Finding TownHall
[21:35:30.474] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:30.880] Debug: Found 1 TownHall
[21:35:30.882] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:35:31.038] Debug: Found 0 ElixirCollector
[21:35:31.040] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:35:31.042] Debug: Regular logic indicates active base
[21:35:31.043] Debug: Meets requirements failed on dead base check.
[21:35:31.044] Debug: Testing 0 attack methods
[21:35:31.047] Debug: no algorithm is suited to attack here
[21:35:31.049] Debug: Finding TownHall
[21:35:31.085] Debug: Found 1 TownHall
[21:35:31.087] [Attack] #52, Active, TH7, Skipping: This base isn't dead.
[21:35:31.088] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[21:35:32.970] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:33.266] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:33.599] Debug: Waiting for clouds to appear...
[21:35:33.601] Debug: Waiting for clouds to disappear...
[21:35:33.602] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:33.603] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:35.039] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:35:35.040] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:35.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:35.465] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:35.742] Debug: Clearing game grid API cache
[21:35:35.744] Debug: Clearing building API cache
[21:35:35.746] Debug: Clearing deploy API cache
[21:35:35.747] Debug: Finding ElixirCollector
[21:35:35.749] Debug: Finding TownHall
[21:35:36.002] Debug: Found 1 TownHall
[21:35:36.004] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:36.183] Debug: Found 6 ElixirCollector
[21:35:36.862] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:35:36.864] Debug: Rejected as dead base because level 12 E1 collector found
[21:35:36.865] Debug: Meets requirements failed on dead base check.
[21:35:36.866] Debug: Testing 0 attack methods
[21:35:36.867] Debug: no algorithm is suited to attack here
[21:35:36.868] Debug: Finding TownHall
[21:35:36.907] Debug: Found 1 TownHall
[21:35:36.927] [Attack] #53, Active, TH9, Skipping: This base isn't dead.
[21:35:36.929] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[21:35:38.215] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:38.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:38.748] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:38.842] Debug: Waiting for clouds to appear...
[21:35:38.845] Debug: Waiting for clouds to disappear...
[21:35:38.846] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:40.147] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:35:40.149] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:40.151] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:40.775] Debug: Clearing game grid API cache
[21:35:40.777] Debug: Clearing building API cache
[21:35:40.778] Debug: Clearing deploy API cache
[21:35:40.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:40.780] Debug: Finding ElixirCollector
[21:35:40.783] Debug: Finding TownHall
[21:35:40.965] Debug: Found 1 TownHall
[21:35:40.966] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:35:41.099] Debug: Found 6 ElixirCollector
[21:35:41.656] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:35:41.657] Debug: Regular logic indicates active base
[21:35:41.658] Debug: Meets requirements failed on dead base check.
[21:35:41.659] Debug: Testing 0 attack methods
[21:35:41.660] Debug: no algorithm is suited to attack here
[21:35:41.661] Debug: Finding TownHall
[21:35:41.704] Debug: Found 1 TownHall
[21:35:41.706] [Attack] #54, Active, TH9, Skipping: This base isn't dead.
[21:35:41.708] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[21:35:43.587] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:43.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:43.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:44.048] Debug: Waiting for clouds to appear...
[21:35:44.050] Debug: Waiting for clouds to disappear...
[21:35:44.051] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:46.144] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:46.146] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:46.148] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:46.582] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:46.861] Debug: Clearing game grid API cache
[21:35:46.863] Debug: Clearing building API cache
[21:35:46.865] Debug: Clearing deploy API cache
[21:35:46.866] Debug: Finding ElixirCollector
[21:35:46.868] Debug: Finding TownHall
[21:35:46.927] Debug: Sending ADB command: time
[21:35:47.132] Debug: Android load 0m10.83s user 1m10.81s system
[21:35:47.247] Debug: Found 1 TownHall
[21:35:47.249] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:35:47.532] Debug: Found 0 ElixirCollector
[21:35:47.534] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:35:47.536] Debug: Regular logic indicates active base
[21:35:47.538] Debug: Meets requirements failed on dead base check.
[21:35:47.539] Debug: Testing 0 attack methods
[21:35:47.541] Debug: no algorithm is suited to attack here
[21:35:47.542] Debug: Finding TownHall
[21:35:47.591] Debug: Found 1 TownHall
[21:35:47.603] [Attack] #55, Active, TH8, Skipping: This base isn't dead.
[21:35:47.605] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:35:49.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:49.469] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:50.005] Debug: Warning: checking game status took: 537ms (restarting state
timers)
[21:35:50.012] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:50.038] Debug: Waiting for clouds to appear...
[21:35:50.040] Debug: Waiting for clouds to disappear...
[21:35:50.041] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:52.085] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:52.086] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:52.088] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:52.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:52.855] Debug: Clearing game grid API cache
[21:35:52.856] Debug: Clearing building API cache
[21:35:52.858] Debug: Clearing deploy API cache
[21:35:52.859] Debug: Finding ElixirCollector
[21:35:52.861] Debug: Finding TownHall
[21:35:52.988] Debug: Found 1 TownHall
[21:35:52.989] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:35:53.273] Debug: Found 0 ElixirCollector
[21:35:53.275] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:35:53.277] Debug: Regular logic indicates active base
[21:35:53.278] Debug: Meets requirements failed on dead base check.
[21:35:53.280] Debug: Testing 0 attack methods
[21:35:53.281] Debug: no algorithm is suited to attack here
[21:35:53.283] Debug: Finding TownHall
[21:35:53.340] Debug: Found 1 TownHall
[21:35:53.343] [Attack] #56, Active, TH8, Skipping: This base isn't dead.
[21:35:53.345] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[21:35:55.394] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:35:55.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:35:55.747] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:35:56.113] Debug: Waiting for clouds to appear...
[21:35:56.115] Debug: Waiting for clouds to disappear...
[21:35:56.116] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:35:56.315] Debug: Warning: checking game status took: 568ms (restarting state
timers)
[21:35:58.135] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:35:58.136] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:35:58.139] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:35:58.395] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:35:58.856] Debug: Clearing game grid API cache
[21:35:58.857] Debug: Clearing building API cache
[21:35:58.859] Debug: Clearing deploy API cache
[21:35:58.860] Debug: Finding ElixirCollector
[21:35:58.862] Debug: Finding TownHall
[21:35:58.986] Debug: Found 1 TownHall
[21:35:58.988] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:35:59.247] Debug: Found 6 ElixirCollector
[21:35:59.634] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=2 E5=0 Avg=2.5
[21:35:59.636] Debug: Regular logic indicates dead base
[21:35:59.637] Debug: Testing 1 attack methods
[21:35:59.964] Debug: Gold doesn't meet requirements: 268613 < 300000
[21:35:59.965] Debug: Dark elixir doesn't meet requirements: 389 < 550
[21:35:59.967] Debug: Meets all requirements failed on resource check.
[21:35:59.968] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:35:59.970] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:35:59.971] Debug: no algorithm is suited to attack here
[21:35:59.973] Debug: Finding TownHall
[21:36:00.022] Debug: Found 1 TownHall
[21:36:00.024] [Attack] #57, Dead, TH8, 268613 Gold, 304589 Elixir, 389 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:36:00.025] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:36:01.397] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:01.765] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:02.151] Debug: Waiting for clouds to appear...
[21:36:02.153] Debug: Waiting for clouds to disappear...
[21:36:02.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:02.156] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:02.822] Debug: Warning: checking game status took: 667ms (restarting state
timers)
[21:36:04.249] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:36:04.250] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:04.252] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:04.757] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:05.038] Debug: Clearing game grid API cache
[21:36:05.041] Debug: Clearing building API cache
[21:36:05.043] Debug: Clearing deploy API cache
[21:36:05.046] Debug: Finding ElixirCollector
[21:36:05.047] Debug: Finding TownHall
[21:36:06.193] Debug: Found 0 TownHall
[21:36:06.450] Debug: Found 7 ElixirCollector
[21:36:07.266] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:36:07.268] Debug: Regular logic indicates active base
[21:36:07.269] Debug: Meets requirements failed on dead base check.
[21:36:07.270] Debug: Testing 0 attack methods
[21:36:07.271] Debug: no algorithm is suited to attack here
[21:36:07.272] Debug: Finding TownHall
[21:36:07.310] Debug: Found 0 TownHall
[21:36:07.311] [Attack] #58, Active, TH Not Found, Skipping: This base isn't dead.
[21:36:07.790] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:08.111] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:08.346] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:08.460] Debug: Waiting for clouds to appear...
[21:36:08.461] Debug: Waiting for clouds to disappear...
[21:36:08.463] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:08.915] Debug: Warning: checking game status took: 570ms (restarting state
timers)
[21:36:10.463] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:36:10.466] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:10.465] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:11.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:11.175] Debug: Clearing game grid API cache
[21:36:11.177] Debug: Clearing building API cache
[21:36:11.178] Debug: Clearing deploy API cache
[21:36:11.180] Debug: Finding ElixirCollector
[21:36:11.181] Debug: Finding TownHall
[21:36:11.456] Debug: Found 1 TownHall
[21:36:11.458] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:11.724] Debug: Found 0 ElixirCollector
[21:36:11.725] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:11.726] Debug: Regular logic indicates active base
[21:36:11.728] Debug: Meets requirements failed on dead base check.
[21:36:11.730] Debug: Testing 0 attack methods
[21:36:11.731] Debug: no algorithm is suited to attack here
[21:36:11.732] Debug: Finding TownHall
[21:36:11.777] Debug: Found 1 TownHall
[21:36:11.779] [Attack] #59, Active, TH9, Skipping: This base isn't dead.
[21:36:11.781] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[21:36:13.657] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:13.662] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:14.155] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:14.507] Debug: Waiting for clouds to appear...
[21:36:14.508] Debug: Waiting for clouds to disappear...
[21:36:14.510] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:15.592] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:15.594] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:15.596] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:16.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:16.340] Debug: Clearing game grid API cache
[21:36:16.342] Debug: Clearing building API cache
[21:36:16.349] Debug: Clearing deploy API cache
[21:36:16.351] Debug: Finding ElixirCollector
[21:36:16.353] Debug: Finding TownHall
[21:36:16.652] Debug: Found 1 TownHall
[21:36:16.654] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:36:16.827] Debug: Found 6 ElixirCollector
[21:36:17.134] Debug: Sending ADB command: time
[21:36:17.177] Debug: Android load 0m10.90s user 1m11.30s system
[21:36:17.381] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:36:17.382] Debug: Regular logic indicates active base
[21:36:17.384] Debug: Meets requirements failed on dead base check.
[21:36:17.385] Debug: Testing 0 attack methods
[21:36:17.387] Debug: no algorithm is suited to attack here
[21:36:17.388] Debug: Finding TownHall
[21:36:17.431] Debug: Found 1 TownHall
[21:36:17.432] [Attack] #60, Active, TH8, Skipping: This base isn't dead.
[21:36:17.433] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[21:36:18.784] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:18.966] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:19.263] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:19.403] Debug: Waiting for clouds to appear...
[21:36:19.404] Debug: Waiting for clouds to disappear...
[21:36:19.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:20.572] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:20.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:20.576] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:21.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:21.254] Debug: Clearing game grid API cache
[21:36:21.256] Debug: Clearing building API cache
[21:36:21.258] Debug: Clearing deploy API cache
[21:36:21.259] Debug: Finding ElixirCollector
[21:36:21.260] Debug: Finding TownHall
[21:36:21.499] Debug: Found 1 TownHall
[21:36:21.501] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:21.744] Debug: Found 4 ElixirCollector
[21:36:22.220] Debug: [AR] Compacting done, 165.8MB -> 165.8MB
[21:36:22.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:22.336] Debug: Regular logic indicates active base
[21:36:22.338] Debug: Meets requirements failed on dead base check.
[21:36:22.339] Debug: Testing 0 attack methods
[21:36:22.340] Debug: no algorithm is suited to attack here
[21:36:22.341] Debug: Finding TownHall
[21:36:22.381] Debug: Found 1 TownHall
[21:36:22.395] [Attack] #61, Active, TH9, Skipping: This base isn't dead.
[21:36:22.396] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[21:36:23.765] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:24.048] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:24.153] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:24.383] Debug: Waiting for clouds to appear...
[21:36:24.384] Debug: Waiting for clouds to disappear...
[21:36:24.385] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:25.793] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:25.795] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:25.797] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:26.207] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:26.488] Debug: Clearing game grid API cache
[21:36:26.489] Debug: Clearing building API cache
[21:36:26.490] Debug: Clearing deploy API cache
[21:36:26.491] Debug: Finding ElixirCollector
[21:36:26.492] Debug: Finding TownHall
[21:36:26.665] Debug: Found 1 TownHall
[21:36:26.667] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:26.898] Debug: Found 0 ElixirCollector
[21:36:26.900] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:26.901] Debug: Regular logic indicates active base
[21:36:26.902] Debug: Meets requirements failed on dead base check.
[21:36:26.904] Debug: Testing 0 attack methods
[21:36:26.905] Debug: no algorithm is suited to attack here
[21:36:26.906] Debug: Finding TownHall
[21:36:26.960] Debug: Found 1 TownHall
[21:36:26.962] [Attack] #62, Active, TH9, Skipping: This base isn't dead.
[21:36:26.963] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[21:36:28.923] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:29.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:29.449] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:29.797] Debug: Waiting for clouds to appear...
[21:36:29.799] Debug: Waiting for clouds to disappear...
[21:36:29.800] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:30.988] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:30.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:31.028] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:31.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:31.676] Debug: Clearing game grid API cache
[21:36:31.677] Debug: Clearing building API cache
[21:36:31.679] Debug: Clearing deploy API cache
[21:36:31.680] Debug: Finding ElixirCollector
[21:36:31.681] Debug: Finding TownHall
[21:36:31.922] Debug: Found 1 TownHall
[21:36:31.924] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:36:32.166] Debug: Found 0 ElixirCollector
[21:36:32.168] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:32.169] Debug: Regular logic indicates active base
[21:36:32.170] Debug: Meets requirements failed on dead base check.
[21:36:32.171] Debug: Testing 0 attack methods
[21:36:32.172] Debug: no algorithm is suited to attack here
[21:36:32.174] Debug: Finding TownHall
[21:36:32.215] Debug: Found 1 TownHall
[21:36:32.217] [Attack] #63, Active, TH8, Skipping: This base isn't dead.
[21:36:32.218] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:36:34.109] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:34.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:34.739] Debug: Waiting for clouds to appear...
[21:36:34.741] Debug: Waiting for clouds to disappear...
[21:36:34.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:34.744] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:36.164] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:36.165] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:36.166] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:36.601] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:36.875] Debug: Clearing game grid API cache
[21:36:36.877] Debug: Clearing building API cache
[21:36:36.878] Debug: Clearing deploy API cache
[21:36:36.879] Debug: Finding ElixirCollector
[21:36:36.880] Debug: Finding TownHall
[21:36:36.990] Debug: Found 1 TownHall
[21:36:36.992] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:36:37.255] Debug: Found 1 ElixirCollector
[21:36:37.300] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[21:36:37.301] Debug: Regular logic indicates dead base
[21:36:37.303] Debug: Testing 1 attack methods
[21:36:37.512] Debug: Gold doesn't meet requirements: 116702 < 300000
[21:36:37.514] Debug: Elixir doesn't meet requirements: 82920 < 300000
[21:36:37.515] Debug: Dark elixir doesn't meet requirements: 253 < 550
[21:36:37.517] Debug: Meets all requirements failed on resource check.
[21:36:37.518] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:36:37.519] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:36:37.521] Debug: no algorithm is suited to attack here
[21:36:37.522] Debug: Finding TownHall
[21:36:37.565] Debug: Found 1 TownHall
[21:36:37.567] [Attack] #64, Dead, TH8, 116702 Gold, 82920 Elixir, 253 Dark elixir,
Skipping: All of the loot requirements weren't met.
[21:36:37.568] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[21:36:39.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:39.591] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:39.941] Debug: Waiting for clouds to appear...
[21:36:39.943] Debug: Waiting for clouds to disappear...
[21:36:39.944] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:39.949] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:41.221] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:41.222] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:41.224] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:41.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:41.837] Debug: Clearing game grid API cache
[21:36:41.839] Debug: Clearing building API cache
[21:36:41.840] Debug: Clearing deploy API cache
[21:36:41.841] Debug: Finding ElixirCollector
[21:36:41.842] Debug: Finding TownHall
[21:36:42.112] Debug: Found 1 TownHall
[21:36:42.113] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:42.342] Debug: Found 2 ElixirCollector
[21:36:42.519] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:36:42.521] Debug: Regular logic indicates active base
[21:36:42.521] Debug: Meets requirements failed on dead base check.
[21:36:42.522] Debug: Testing 0 attack methods
[21:36:42.523] Debug: no algorithm is suited to attack here
[21:36:42.524] Debug: Finding TownHall
[21:36:42.564] Debug: Found 1 TownHall
[21:36:42.566] [Attack] #65, Active, TH9, Skipping: This base isn't dead.
[21:36:42.567] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[21:36:44.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:44.285] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:44.579] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:45.029] Debug: Waiting for clouds to appear...
[21:36:45.030] Debug: Waiting for clouds to disappear...
[21:36:45.031] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:46.319] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:46.321] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:46.340] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:46.732] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:47.012] Debug: Clearing game grid API cache
[21:36:47.013] Debug: Clearing building API cache
[21:36:47.015] Debug: Clearing deploy API cache
[21:36:47.016] Debug: Finding ElixirCollector
[21:36:47.017] Debug: Finding TownHall
[21:36:47.192] Debug: Sending ADB command: time
[21:36:47.194] Debug: Found 1 TownHall
[21:36:47.198] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:47.214] Debug: Android load 0m10.94s user 1m11.66s system
[21:36:47.433] Debug: Found 0 ElixirCollector
[21:36:47.434] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:47.436] Debug: Regular logic indicates active base
[21:36:47.437] Debug: Meets requirements failed on dead base check.
[21:36:47.438] Debug: Testing 0 attack methods
[21:36:47.439] Debug: no algorithm is suited to attack here
[21:36:47.440] Debug: Finding TownHall
[21:36:47.481] Debug: Found 1 TownHall
[21:36:47.483] [Attack] #66, Active, TH9, Skipping: This base isn't dead.
[21:36:47.485] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[21:36:49.437] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:49.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:49.889] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:50.087] Debug: Waiting for clouds to appear...
[21:36:50.089] Debug: Waiting for clouds to disappear...
[21:36:50.090] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:51.405] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:51.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:51.419] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:51.821] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:52.100] Debug: Clearing game grid API cache
[21:36:52.101] Debug: Clearing building API cache
[21:36:52.102] Debug: Clearing deploy API cache
[21:36:52.103] Debug: Finding ElixirCollector
[21:36:52.104] Debug: Finding TownHall
[21:36:52.496] Debug: Found 1 TownHall
[21:36:52.498] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:36:52.740] Debug: Found 6 ElixirCollector
[21:36:53.290] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:36:53.291] Debug: Regular logic indicates active base
[21:36:53.292] Debug: Meets requirements failed on dead base check.
[21:36:53.294] Debug: Testing 0 attack methods
[21:36:53.295] Debug: no algorithm is suited to attack here
[21:36:53.296] Debug: Finding TownHall
[21:36:53.339] Debug: Found 1 TownHall
[21:36:53.345] [Attack] #67, Active, TH10, Skipping: This base isn't dead.
[21:36:53.347] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:36:54.569] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:36:54.853] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:36:54.978] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:36:55.338] Debug: Waiting for clouds to appear...
[21:36:55.340] Debug: Waiting for clouds to disappear...
[21:36:55.342] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:36:56.634] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:36:56.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:36:56.638] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:36:57.237] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:36:57.264] Debug: Clearing game grid API cache
[21:36:57.266] Debug: Clearing building API cache
[21:36:57.267] Debug: Clearing deploy API cache
[21:36:57.269] Debug: Finding ElixirCollector
[21:36:57.270] Debug: Finding TownHall
[21:36:57.500] Debug: Found 1 TownHall
[21:36:57.502] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:36:57.777] Debug: Found 2 ElixirCollector
[21:36:57.960] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:36:57.962] Debug: Regular logic indicates active base
[21:36:57.963] Debug: Meets requirements failed on dead base check.
[21:36:57.964] Debug: Testing 0 attack methods
[21:36:57.965] Debug: no algorithm is suited to attack here
[21:36:57.966] Debug: Finding TownHall
[21:36:58.005] Debug: Found 1 TownHall
[21:36:58.006] [Attack] #68, Active, TH9, Skipping: This base isn't dead.
[21:36:58.007] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[21:36:59.713] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:00.005] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:00.360] Debug: Waiting for clouds to appear...
[21:37:00.362] Debug: Waiting for clouds to disappear...
[21:37:00.363] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:00.365] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:00.986] Debug: Warning: checking game status took: 621ms (restarting state
timers)
[21:37:02.318] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:02.319] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:02.322] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:02.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:03.004] Debug: Clearing game grid API cache
[21:37:03.005] Debug: Clearing building API cache
[21:37:03.007] Debug: Clearing deploy API cache
[21:37:03.009] Debug: Finding ElixirCollector
[21:37:03.011] Debug: Finding TownHall
[21:37:03.349] Debug: Found 1 TownHall
[21:37:03.351] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:37:03.582] Debug: Found 3 ElixirCollector
[21:37:03.876] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:37:03.877] Debug: Regular logic indicates active base
[21:37:03.879] Debug: Meets requirements failed on dead base check.
[21:37:03.881] Debug: Testing 0 attack methods
[21:37:03.882] Debug: no algorithm is suited to attack here
[21:37:03.884] Debug: Finding TownHall
[21:37:03.926] Debug: Found 1 TownHall
[21:37:03.928] [Attack] #69, Active, TH8, Skipping: This base isn't dead.
[21:37:03.929] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[21:37:05.576] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:05.782] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:06.137] Debug: Waiting for clouds to appear...
[21:37:06.138] Debug: Waiting for clouds to disappear...
[21:37:06.140] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:06.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:07.549] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:07.550] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:07.608] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:07.964] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:08.241] Debug: Clearing game grid API cache
[21:37:08.242] Debug: Clearing building API cache
[21:37:08.244] Debug: Clearing deploy API cache
[21:37:08.245] Debug: Finding ElixirCollector
[21:37:08.246] Debug: Finding TownHall
[21:37:08.489] Debug: Found 1 TownHall
[21:37:08.491] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:37:08.759] Debug: Found 5 ElixirCollector
[21:37:09.305] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:37:09.307] Debug: Rejected as dead base because level 12 E1 collector found
[21:37:09.308] Debug: Meets requirements failed on dead base check.
[21:37:09.309] Debug: Testing 0 attack methods
[21:37:09.311] Debug: no algorithm is suited to attack here
[21:37:09.312] Debug: Finding TownHall
[21:37:09.354] Debug: Found 1 TownHall
[21:37:09.356] [Attack] #70, Active, TH9, Skipping: This base isn't dead.
[21:37:09.357] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[21:37:10.685] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:10.974] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:11.080] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:11.303] Debug: Waiting for clouds to appear...
[21:37:11.304] Debug: Waiting for clouds to disappear...
[21:37:11.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:12.851] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:12.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:12.855] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:13.476] Debug: Clearing game grid API cache
[21:37:13.477] Debug: Clearing building API cache
[21:37:13.479] Debug: Clearing deploy API cache
[21:37:13.480] Debug: Finding ElixirCollector
[21:37:13.481] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:13.482] Debug: Finding TownHall
[21:37:13.665] Debug: Found 1 TownHall
[21:37:13.666] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:37:13.898] Debug: Found 5 ElixirCollector
[21:37:14.371] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:37:14.372] Debug: Regular logic indicates active base
[21:37:14.374] Debug: Meets requirements failed on dead base check.
[21:37:14.375] Debug: Testing 0 attack methods
[21:37:14.376] Debug: no algorithm is suited to attack here
[21:37:14.378] Debug: Finding TownHall
[21:37:14.424] Debug: Found 1 TownHall
[21:37:14.436] [Attack] #71, Active, TH9, Skipping: This base isn't dead.
[21:37:14.438] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:37:15.943] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:16.223] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:16.359] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:16.656] Debug: Waiting for clouds to appear...
[21:37:16.657] Debug: Waiting for clouds to disappear...
[21:37:16.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:17.216] Debug: Sending ADB command: time
[21:37:17.238] Debug: Android load 0m11.06s user 1m12.02s system
[21:37:17.984] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:17.986] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:17.989] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:18.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:18.631] Debug: Clearing game grid API cache
[21:37:18.633] Debug: Clearing building API cache
[21:37:18.634] Debug: Clearing deploy API cache
[21:37:18.636] Debug: Finding ElixirCollector
[21:37:18.637] Debug: Finding TownHall
[21:37:18.962] Debug: Found 1 TownHall
[21:37:18.964] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:37:19.473] Debug: Found 0 ElixirCollector
[21:37:19.475] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:37:19.478] Debug: Regular logic indicates active base
[21:37:19.479] Debug: Meets requirements failed on dead base check.
[21:37:19.481] Debug: Testing 0 attack methods
[21:37:19.482] Debug: no algorithm is suited to attack here
[21:37:19.483] Debug: Finding TownHall
[21:37:19.524] Debug: Found 1 TownHall
[21:37:19.526] [Attack] #72, Active, TH10, Skipping: This base isn't dead.
[21:37:19.528] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[21:37:21.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:21.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:21.637] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:21.769] Debug: Waiting for clouds to appear...
[21:37:21.770] Debug: Waiting for clouds to disappear...
[21:37:21.771] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:23.093] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:23.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:23.097] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:23.702] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:23.729] Debug: Clearing game grid API cache
[21:37:23.730] Debug: Clearing building API cache
[21:37:23.731] Debug: Clearing deploy API cache
[21:37:23.733] Debug: Finding ElixirCollector
[21:37:23.734] Debug: Finding TownHall
[21:37:24.022] Debug: Found 1 TownHall
[21:37:24.024] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:37:24.258] Debug: Found 1 ElixirCollector
[21:37:24.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:37:24.325] Debug: Regular logic indicates active base
[21:37:24.327] Debug: Meets requirements failed on dead base check.
[21:37:24.328] Debug: Testing 0 attack methods
[21:37:24.329] Debug: no algorithm is suited to attack here
[21:37:24.331] Debug: Finding TownHall
[21:37:24.372] Debug: Found 1 TownHall
[21:37:24.374] [Attack] #73, Active, TH8, Skipping: This base isn't dead.
[21:37:24.375] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[21:37:26.205] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:26.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:26.824] Debug: Waiting for clouds to appear...
[21:37:26.826] Debug: Waiting for clouds to disappear...
[21:37:26.827] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:26.829] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:28.250] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:28.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:28.255] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:28.709] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:28.994] Debug: Clearing game grid API cache
[21:37:28.995] Debug: Clearing building API cache
[21:37:28.997] Debug: Clearing deploy API cache
[21:37:28.998] Debug: Finding ElixirCollector
[21:37:29.000] Debug: Finding TownHall
[21:37:29.323] Debug: Found 1 TownHall
[21:37:29.325] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:37:29.519] Debug: Found 6 ElixirCollector
[21:37:30.369] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:37:30.371] Debug: Regular logic indicates active base
[21:37:30.372] Debug: Meets requirements failed on dead base check.
[21:37:30.373] Debug: Testing 0 attack methods
[21:37:30.375] Debug: no algorithm is suited to attack here
[21:37:30.376] Debug: Finding TownHall
[21:37:30.420] Debug: Found 1 TownHall
[21:37:30.422] [Attack] #74, Active, TH9, Skipping: This base isn't dead.
[21:37:30.423] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[21:37:31.553] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:31.859] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:32.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:32.206] Debug: Waiting for clouds to appear...
[21:37:32.207] Debug: Waiting for clouds to disappear...
[21:37:32.209] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:33.390] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:33.582] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:33.584] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:33.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:34.209] Debug: Clearing game grid API cache
[21:37:34.211] Debug: Clearing building API cache
[21:37:34.212] Debug: Clearing deploy API cache
[21:37:34.213] Debug: Finding ElixirCollector
[21:37:34.215] Debug: Finding TownHall
[21:37:34.400] Debug: Found 1 TownHall
[21:37:34.402] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:37:34.794] Debug: Found 5 ElixirCollector
[21:37:35.213] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:37:35.214] Debug: Regular logic indicates active base
[21:37:35.215] Debug: Meets requirements failed on dead base check.
[21:37:35.216] Debug: Testing 0 attack methods
[21:37:35.217] Debug: no algorithm is suited to attack here
[21:37:35.218] Debug: Finding TownHall
[21:37:35.260] Debug: Found 1 TownHall
[21:37:35.262] [Attack] #75, Active, TH9, Skipping: This base isn't dead.
[21:37:35.263] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[21:37:36.848] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:37.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:37.229] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:37.355] Debug: Waiting for clouds to appear...
[21:37:37.357] Debug: Waiting for clouds to disappear...
[21:37:37.359] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:37.830] Debug: Warning: checking game status took: 600ms (restarting state
timers)
[21:37:39.160] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:39.161] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:39.164] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:39.576] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:39.896] Debug: Clearing game grid API cache
[21:37:39.897] Debug: Clearing building API cache
[21:37:39.898] Debug: Clearing deploy API cache
[21:37:39.899] Debug: Finding ElixirCollector
[21:37:39.900] Debug: Finding TownHall
[21:37:40.163] Debug: Found 1 TownHall
[21:37:40.165] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:37:40.436] Debug: Found 5 ElixirCollector
[21:37:40.871] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:37:40.872] Debug: Regular logic indicates active base
[21:37:40.874] Debug: Meets requirements failed on dead base check.
[21:37:40.875] Debug: Testing 0 attack methods
[21:37:40.876] Debug: no algorithm is suited to attack here
[21:37:40.877] Debug: Finding TownHall
[21:37:40.914] Debug: Found 1 TownHall
[21:37:40.915] [Attack] #76, Active, TH8, Skipping: This base isn't dead.
[21:37:40.916] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[21:37:42.370] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:42.655] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:42.660] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:43.003] Debug: Waiting for clouds to appear...
[21:37:43.004] Debug: Waiting for clouds to disappear...
[21:37:43.006] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:44.413] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:44.415] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:44.416] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:45.034] Debug: Clearing game grid API cache
[21:37:45.036] Debug: Clearing building API cache
[21:37:45.037] Debug: Clearing deploy API cache
[21:37:45.039] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:45.040] Debug: Finding ElixirCollector
[21:37:45.043] Debug: Finding TownHall
[21:37:45.366] Debug: Found 1 TownHall
[21:37:45.367] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:37:45.637] Debug: Found 7 ElixirCollector
[21:37:46.256] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[21:37:46.257] Debug: Regular logic indicates active base
[21:37:46.259] Debug: Meets requirements failed on dead base check.
[21:37:46.260] Debug: Testing 0 attack methods
[21:37:46.261] Debug: no algorithm is suited to attack here
[21:37:46.262] Debug: Finding TownHall
[21:37:46.302] Debug: Found 1 TownHall
[21:37:46.311] [Attack] #77, Active, TH10, Skipping: This base isn't dead.
[21:37:46.312] Debug: Waiting 719 ms until we can click the next button (user
setting 2 s)
[21:37:47.243] Debug: Sending ADB command: time
[21:37:47.266] Debug: Android load 0m11.08s user 1m12.36s system
[21:37:47.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:47.838] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:47.947] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:48.171] Debug: Waiting for clouds to appear...
[21:37:48.172] Debug: Waiting for clouds to disappear...
[21:37:48.173] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:48.546] Debug: Warning: checking game status took: 600ms (restarting state
timers)
[21:37:49.979] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:37:49.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:37:49.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:37:50.393] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:37:50.605] Debug: Clearing game grid API cache
[21:37:50.606] Debug: Clearing building API cache
[21:37:50.608] Debug: Clearing deploy API cache
[21:37:50.609] Debug: Finding ElixirCollector
[21:37:50.611] Debug: Finding TownHall
[21:37:50.757] Debug: Found 1 TownHall
[21:37:50.759] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:37:51.104] Debug: Found 6 ElixirCollector
[21:37:51.992] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:37:51.993] Debug: Rejected as dead base because level 12 E1 collector found
[21:37:51.995] Debug: Meets requirements failed on dead base check.
[21:37:51.996] Debug: Testing 0 attack methods
[21:37:51.997] Debug: no algorithm is suited to attack here
[21:37:51.998] Debug: Finding TownHall
[21:37:52.038] Debug: Found 1 TownHall
[21:37:52.040] [Attack] #78, Active, TH10, Skipping: This base isn't dead.
[21:37:52.041] Debug: Waiting 563 ms until we can click the next button (user
setting 2 s)
[21:37:55.585] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:37:55.728] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:37:56.221] Debug: Waiting for clouds to appear...
[21:37:56.222] Debug: Waiting for clouds to disappear...
[21:37:56.223] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:37:56.365] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:37:56.963] Debug: Warning: checking game status took: 598ms (restarting state
timers)
[21:37:59.648] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:00.953] Debug: Warning: checking game status took: 1304ms (restarting state
timers)
[21:38:02.900] Debug: [Attack] It took 00:06min until we got offered a new opponent
[21:38:02.902] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:02.904] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:03.129] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:04.067] Debug: Warning: checking game status took: 937ms (restarting state
timers)
[21:38:04.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:04.647] Debug: Clearing game grid API cache
[21:38:04.649] Debug: Clearing building API cache
[21:38:04.650] Debug: Clearing deploy API cache
[21:38:04.652] Debug: Finding ElixirCollector
[21:38:04.653] Debug: Finding TownHall
[21:38:05.023] Debug: Found 1 TownHall
[21:38:05.025] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:38:05.285] Debug: Found 3 ElixirCollector
[21:38:05.600] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:38:05.601] Debug: Rejected as dead base because level 12 E1 collector found
[21:38:05.602] Debug: Meets requirements failed on dead base check.
[21:38:05.604] Debug: Testing 0 attack methods
[21:38:05.605] Debug: no algorithm is suited to attack here
[21:38:05.606] Debug: Finding TownHall
[21:38:05.645] Debug: Found 1 TownHall
[21:38:05.646] [Attack] #79, Active, TH9, Skipping: This base isn't dead.
[21:38:05.647] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[21:38:07.255] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:07.364] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:07.368] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:07.857] Debug: Waiting for clouds to appear...
[21:38:07.859] Debug: Waiting for clouds to disappear...
[21:38:07.860] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:09.741] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:09.743] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:09.749] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:10.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:10.446] Debug: Clearing game grid API cache
[21:38:10.448] Debug: Clearing building API cache
[21:38:10.449] Debug: Clearing deploy API cache
[21:38:10.451] Debug: Finding ElixirCollector
[21:38:10.452] Debug: Finding TownHall
[21:38:10.644] Debug: Found 1 TownHall
[21:38:10.646] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:38:10.888] Debug: Found 0 ElixirCollector
[21:38:10.890] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:38:10.892] Debug: Regular logic indicates active base
[21:38:10.893] Debug: Meets requirements failed on dead base check.
[21:38:10.895] Debug: Testing 0 attack methods
[21:38:10.897] Debug: no algorithm is suited to attack here
[21:38:10.899] Debug: Finding TownHall
[21:38:10.954] Debug: Found 1 TownHall
[21:38:10.956] [Attack] #80, Active, TH9, Skipping: This base isn't dead.
[21:38:10.957] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[21:38:12.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:13.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:13.457] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:13.581] Debug: Waiting for clouds to appear...
[21:38:13.582] Debug: Waiting for clouds to disappear...
[21:38:13.583] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:15.350] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:15.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:15.353] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:15.813] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:16.017] Debug: Clearing game grid API cache
[21:38:16.018] Debug: Clearing building API cache
[21:38:16.019] Debug: Clearing deploy API cache
[21:38:16.021] Debug: Finding ElixirCollector
[21:38:16.022] Debug: Finding TownHall
[21:38:16.400] Debug: Found 1 TownHall
[21:38:16.402] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:38:16.530] Debug: Found 6 ElixirCollector
[21:38:16.973] Debug: Elixir collectors: E1=0 E2=0 E3=6 E4=0 E5=0 Avg=3
[21:38:16.974] Debug: Regular logic indicates dead base
[21:38:16.976] Debug: Testing 1 attack methods
[21:38:17.168] Debug: Gold doesn't meet requirements: 143696 < 300000
[21:38:17.169] Debug: Dark elixir doesn't meet requirements: 456 < 550
[21:38:17.171] Debug: Meets all requirements failed on resource check.
[21:38:17.172] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:38:17.173] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:38:17.174] Debug: no algorithm is suited to attack here
[21:38:17.176] Debug: Finding TownHall
[21:38:17.219] Debug: Found 1 TownHall
[21:38:17.221] [Attack] #81, Dead, TH8, 143696 Gold, 317231 Elixir, 456 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:38:17.223] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:38:17.268] Debug: Sending ADB command: time
[21:38:17.310] Debug: Android load 0m11.16s user 1m12.78s system
[21:38:18.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:18.777] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:19.012] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:19.258] Debug: Waiting for clouds to appear...
[21:38:19.259] Debug: Waiting for clouds to disappear...
[21:38:19.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:20.932] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:20.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:20.938] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:21.401] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:21.683] Debug: Clearing game grid API cache
[21:38:21.684] Debug: Clearing building API cache
[21:38:21.686] Debug: Clearing deploy API cache
[21:38:21.687] Debug: Finding ElixirCollector
[21:38:21.689] Debug: Finding TownHall
[21:38:22.067] Debug: Found 1 TownHall
[21:38:22.069] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:38:22.325] Debug: Found 7 ElixirCollector
[21:38:22.654] Debug: [AR] Compacting done, 165.6MB -> 165.6MB
[21:38:23.221] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:38:23.222] Debug: Rejected as dead base because level 12 E1 collector found
[21:38:23.223] Debug: Meets requirements failed on dead base check.
[21:38:23.225] Debug: Testing 0 attack methods
[21:38:23.226] Debug: no algorithm is suited to attack here
[21:38:23.228] Debug: Finding TownHall
[21:38:23.274] Debug: Found 1 TownHall
[21:38:23.276] [Attack] #82, Active, TH10, Skipping: This base isn't dead.
[21:38:23.277] Debug: Waiting 406 ms until we can click the next button (user
setting 2 s)
[21:38:24.166] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:24.171] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:24.703] Debug: Warning: checking game status took: 532ms (restarting state
timers)
[21:38:24.711] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:24.785] Debug: Waiting for clouds to appear...
[21:38:24.787] Debug: Waiting for clouds to disappear...
[21:38:24.788] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:26.432] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:26.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:26.436] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:26.712] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:27.113] Debug: Clearing game grid API cache
[21:38:27.115] Debug: Clearing building API cache
[21:38:27.116] Debug: Clearing deploy API cache
[21:38:27.118] Debug: Finding ElixirCollector
[21:38:27.119] Debug: Finding TownHall
[21:38:27.523] Debug: Found 1 TownHall
[21:38:27.525] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:38:27.995] Debug: Found 1 ElixirCollector
[21:38:28.102] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:38:28.103] Debug: Regular logic indicates active base
[21:38:28.105] Debug: Meets requirements failed on dead base check.
[21:38:28.106] Debug: Testing 0 attack methods
[21:38:28.108] Debug: no algorithm is suited to attack here
[21:38:28.109] Debug: Finding TownHall
[21:38:28.156] Debug: Found 1 TownHall
[21:38:28.158] [Attack] #83, Active, TH9, Skipping: This base isn't dead.
[21:38:28.160] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[21:38:29.641] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:29.646] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:30.107] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:30.288] Debug: Waiting for clouds to appear...
[21:38:30.289] Debug: Waiting for clouds to disappear...
[21:38:30.290] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:31.852] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:31.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:31.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:32.371] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:32.528] Debug: Clearing game grid API cache
[21:38:32.530] Debug: Clearing building API cache
[21:38:32.531] Debug: Clearing deploy API cache
[21:38:32.533] Debug: Finding ElixirCollector
[21:38:32.534] Debug: Finding TownHall
[21:38:32.829] Debug: Found 1 TownHall
[21:38:32.831] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:38:33.085] Debug: Found 6 ElixirCollector
[21:38:33.974] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:38:33.976] Debug: Rejected as dead base because level 12 E1 collector found
[21:38:33.977] Debug: Meets requirements failed on dead base check.
[21:38:33.979] Debug: Testing 0 attack methods
[21:38:33.980] Debug: no algorithm is suited to attack here
[21:38:33.982] Debug: Finding TownHall
[21:38:34.058] Debug: Found 1 TownHall
[21:38:34.060] [Attack] #84, Active, TH10, Skipping: This base isn't dead.
[21:38:34.062] Debug: Waiting 469 ms until we can click the next button (user
setting 2 s)
[21:38:35.028] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:35.033] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:35.471] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:35.788] Debug: Waiting for clouds to appear...
[21:38:35.790] Debug: Waiting for clouds to disappear...
[21:38:35.791] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:38.181] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:38.809] Debug: Warning: checking game status took: 628ms (restarting state
timers)
[21:38:38.809] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:38:38.812] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:38.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:39.991] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:40.399] Debug: Clearing game grid API cache
[21:38:40.400] Debug: Clearing building API cache
[21:38:40.402] Debug: Clearing deploy API cache
[21:38:40.403] Debug: Finding ElixirCollector
[21:38:40.405] Debug: Finding TownHall
[21:38:40.793] Debug: Found 1 TownHall
[21:38:40.795] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:38:41.224] Debug: Found 0 ElixirCollector
[21:38:41.226] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:38:41.228] Debug: Regular logic indicates active base
[21:38:41.229] Debug: Meets requirements failed on dead base check.
[21:38:41.231] Debug: Testing 0 attack methods
[21:38:41.232] Debug: no algorithm is suited to attack here
[21:38:41.233] Debug: Finding TownHall
[21:38:41.283] Debug: Found 1 TownHall
[21:38:41.285] [Attack] #85, Active, TH8, Skipping: This base isn't dead.
[21:38:41.287] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[21:38:42.970] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:43.357] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:43.530] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:43.665] Debug: Waiting for clouds to appear...
[21:38:43.666] Debug: Waiting for clouds to disappear...
[21:38:43.668] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:44.281] Debug: Warning: checking game status took: 751ms (restarting state
timers)
[21:38:45.866] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:38:45.867] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:45.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:46.434] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:46.587] Debug: Clearing game grid API cache
[21:38:46.588] Debug: Clearing building API cache
[21:38:46.590] Debug: Clearing deploy API cache
[21:38:46.591] Debug: Finding ElixirCollector
[21:38:46.593] Debug: Finding TownHall
[21:38:46.798] Debug: Found 1 TownHall
[21:38:46.799] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:38:47.101] Debug: Found 7 ElixirCollector
[21:38:47.312] Debug: Sending ADB command: time
[21:38:47.334] Debug: Android load 0m11.21s user 1m13.29s system
[21:38:48.214] Debug: Elixir collectors: E1=6 E2=1 E3=0 E4=0 E5=0
Avg=1.14285714285714
[21:38:48.215] Debug: Rejected as dead base because level 12 E1 collector found
[21:38:48.217] Debug: Meets requirements failed on dead base check.
[21:38:48.218] Debug: Testing 0 attack methods
[21:38:48.220] Debug: no algorithm is suited to attack here
[21:38:48.222] Debug: Finding TownHall
[21:38:48.265] Debug: Found 1 TownHall
[21:38:48.266] [Attack] #86, Active, TH10, Skipping: This base isn't dead.
[21:38:48.268] Debug: Waiting 313 ms until we can click the next button (user
setting 2 s)
[21:38:49.045] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:49.245] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:49.499] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:49.739] Debug: Waiting for clouds to appear...
[21:38:49.741] Debug: Waiting for clouds to disappear...
[21:38:49.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:50.920] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:50.922] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:50.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:51.510] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:51.540] Debug: Clearing game grid API cache
[21:38:51.542] Debug: Clearing building API cache
[21:38:51.543] Debug: Clearing deploy API cache
[21:38:51.545] Debug: Finding ElixirCollector
[21:38:51.546] Debug: Finding TownHall
[21:38:51.730] Debug: Found 1 TownHall
[21:38:51.732] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:38:52.296] Debug: Found 5 ElixirCollector
[21:38:52.547] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=3 Avg=4.5
[21:38:52.548] Debug: Regular logic indicates dead base
[21:38:52.550] Debug: Testing 1 attack methods
[21:38:52.719] Debug: Elixir doesn't meet requirements: 230348 < 300000
[21:38:52.720] Debug: Dark elixir doesn't meet requirements: 328 < 550
[21:38:52.722] Debug: Meets all requirements failed on resource check.
[21:38:52.723] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:38:52.724] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:38:52.726] Debug: no algorithm is suited to attack here
[21:38:52.728] Debug: Finding TownHall
[21:38:52.780] Debug: Found 1 TownHall
[21:38:52.782] [Attack] #87, Dead, TH8, 311343 Gold, 230348 Elixir, 328 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:38:52.784] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[21:38:54.060] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:38:54.366] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:38:54.484] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:38:54.740] Debug: Waiting for clouds to appear...
[21:38:54.741] Debug: Waiting for clouds to disappear...
[21:38:54.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:38:56.548] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:38:56.550] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:38:56.552] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:38:57.042] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:38:57.330] Debug: Clearing game grid API cache
[21:38:57.332] Debug: Clearing building API cache
[21:38:57.333] Debug: Clearing deploy API cache
[21:38:57.335] Debug: Finding ElixirCollector
[21:38:57.336] Debug: Finding TownHall
[21:38:57.484] Debug: Found 1 TownHall
[21:38:57.486] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:38:57.794] Debug: Found 0 ElixirCollector
[21:38:57.796] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:38:57.798] Debug: Regular logic indicates active base
[21:38:57.799] Debug: Meets requirements failed on dead base check.
[21:38:57.801] Debug: Testing 0 attack methods
[21:38:57.802] Debug: no algorithm is suited to attack here
[21:38:57.804] Debug: Finding TownHall
[21:38:57.850] Debug: Found 1 TownHall
[21:38:57.851] [Attack] #88, Active, TH8, Skipping: This base isn't dead.
[21:38:57.853] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[21:38:59.865] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:00.079] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:00.614] Debug: Waiting for clouds to appear...
[21:39:00.616] Debug: Waiting for clouds to disappear...
[21:39:00.617] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:00.691] Debug: Warning: checking game status took: 612ms (restarting state
timers)
[21:39:00.699] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:03.276] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:04.031] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:39:04.032] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:04.826] Debug: Warning: checking game status took: 1550ms (restarting state
timers)
[21:39:04.834] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:05.139] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:05.521] Debug: Clearing game grid API cache
[21:39:05.523] Debug: Clearing building API cache
[21:39:05.525] Debug: Clearing deploy API cache
[21:39:05.527] Debug: Finding ElixirCollector
[21:39:05.528] Debug: Finding TownHall
[21:39:05.995] Debug: Found 1 TownHall
[21:39:05.997] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:06.331] Debug: Found 4 ElixirCollector
[21:39:06.618] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=2
Avg=4.33333333333333
[21:39:06.619] Debug: Regular logic indicates dead base
[21:39:06.621] Debug: Testing 1 attack methods
[21:39:06.916] Debug: Gold doesn't meet requirements: 190643 < 300000
[21:39:06.917] Debug: Elixir doesn't meet requirements: 238901 < 300000
[21:39:06.919] Debug: Dark elixir doesn't meet requirements: 273 < 550
[21:39:06.920] Debug: Meets all requirements failed on resource check.
[21:39:06.922] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:39:06.923] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:39:06.925] Debug: no algorithm is suited to attack here
[21:39:06.926] Debug: Finding TownHall
[21:39:06.996] Debug: Found 1 TownHall
[21:39:06.998] [Attack] #89, Dead, TH9, 190643 Gold, 238901 Elixir, 273 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:39:06.999] Debug: Waiting 516 ms until we can click the next button (user
setting 2 s)
[21:39:08.001] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:08.233] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:08.605] Debug: Waiting for clouds to appear...
[21:39:08.608] Debug: Waiting for clouds to disappear...
[21:39:08.609] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:08.791] Debug: Warning: checking game status took: 558ms (restarting state
timers)
[21:39:08.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:10.839] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:39:10.841] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:10.842] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:11.331] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:11.524] Debug: Clearing game grid API cache
[21:39:11.526] Debug: Clearing building API cache
[21:39:11.528] Debug: Clearing deploy API cache
[21:39:11.529] Debug: Finding ElixirCollector
[21:39:11.532] Debug: Finding TownHall
[21:39:11.830] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:12.176] Debug: Found 1 TownHall
[21:39:12.178] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:39:12.493] Debug: Found 7 ElixirCollector
[21:39:13.416] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:39:13.417] Debug: Regular logic indicates active base
[21:39:13.418] Debug: Meets requirements failed on dead base check.
[21:39:13.419] Debug: Testing 0 attack methods
[21:39:13.421] Debug: no algorithm is suited to attack here
[21:39:13.422] Debug: Finding TownHall
[21:39:13.469] Debug: Found 1 TownHall
[21:39:13.470] [Attack] #90, Active, TH11, Skipping: This base isn't dead.
[21:39:13.472] Debug: Waiting 47 ms until we can click the next button (user
setting 2 s)
[21:39:14.010] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:14.334] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:14.612] Debug: Waiting for clouds to appear...
[21:39:14.613] Debug: Waiting for clouds to disappear...
[21:39:14.615] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:14.758] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:17.073] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:39:17.075] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:17.077] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:17.336] Debug: Sending ADB command: time
[21:39:17.358] Debug: Android load 0m11.33s user 1m13.90s system
[21:39:17.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:17.764] Debug: Clearing game grid API cache
[21:39:17.765] Debug: Clearing building API cache
[21:39:17.766] Debug: Clearing deploy API cache
[21:39:17.768] Debug: Finding ElixirCollector
[21:39:17.769] Debug: Finding TownHall
[21:39:18.060] Debug: Found 1 TownHall
[21:39:18.062] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:18.371] Debug: Found 2 ElixirCollector
[21:39:18.681] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:39:18.683] Debug: Regular logic indicates active base
[21:39:18.684] Debug: Meets requirements failed on dead base check.
[21:39:18.686] Debug: Testing 0 attack methods
[21:39:18.687] Debug: no algorithm is suited to attack here
[21:39:18.688] Debug: Finding TownHall
[21:39:18.738] Debug: Found 1 TownHall
[21:39:18.740] [Attack] #91, Active, TH9, Skipping: This base isn't dead.
[21:39:18.741] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:39:20.295] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:20.300] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:20.820] Debug: Warning: checking game status took: 520ms (restarting state
timers)
[21:39:20.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:20.913] Debug: Waiting for clouds to appear...
[21:39:20.915] Debug: Waiting for clouds to disappear...
[21:39:20.917] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:23.240] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:39:23.241] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:23.244] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:23.711] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:24.025] Debug: Clearing game grid API cache
[21:39:24.027] Debug: Clearing building API cache
[21:39:24.028] Debug: Clearing deploy API cache
[21:39:24.030] Debug: Finding ElixirCollector
[21:39:24.031] Debug: Finding TownHall
[21:39:24.335] Debug: Warning: checking game status took: 624ms (restarting state
timers)
[21:39:24.344] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:24.515] Debug: Found 1 TownHall
[21:39:24.517] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:39:24.825] Debug: Found 6 ElixirCollector
[21:39:25.815] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:39:25.816] Debug: Rejected as dead base because level 12 E1 collector found
[21:39:25.817] Debug: Meets requirements failed on dead base check.
[21:39:25.818] Debug: Testing 0 attack methods
[21:39:25.820] Debug: no algorithm is suited to attack here
[21:39:25.822] Debug: Finding TownHall
[21:39:25.880] Debug: Found 1 TownHall
[21:39:25.881] [Attack] #92, Active, TH10, Skipping: This base isn't dead.
[21:39:25.883] Debug: Waiting 157 ms until we can click the next button (user
setting 2 s)
[21:39:26.710] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:26.848] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:27.006] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:27.251] Debug: Waiting for clouds to appear...
[21:39:27.252] Debug: Waiting for clouds to disappear...
[21:39:27.254] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:29.177] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:29.179] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:29.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:29.632] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:29.909] Debug: Clearing game grid API cache
[21:39:29.911] Debug: Clearing building API cache
[21:39:29.912] Debug: Clearing deploy API cache
[21:39:29.913] Debug: Finding ElixirCollector
[21:39:29.915] Debug: Finding TownHall
[21:39:30.162] Debug: Found 1 TownHall
[21:39:30.164] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:30.647] Debug: Found 0 ElixirCollector
[21:39:30.649] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:39:30.650] Debug: Regular logic indicates active base
[21:39:30.651] Debug: Meets requirements failed on dead base check.
[21:39:30.652] Debug: Testing 0 attack methods
[21:39:30.654] Debug: no algorithm is suited to attack here
[21:39:30.655] Debug: Finding TownHall
[21:39:30.699] Debug: Found 1 TownHall
[21:39:30.701] [Attack] #93, Active, TH9, Skipping: This base isn't dead.
[21:39:30.703] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[21:39:32.470] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:32.476] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:32.912] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:33.114] Debug: Waiting for clouds to appear...
[21:39:33.116] Debug: Waiting for clouds to disappear...
[21:39:33.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:34.415] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:34.417] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:34.419] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:34.835] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:35.123] Debug: Clearing game grid API cache
[21:39:35.125] Debug: Clearing building API cache
[21:39:35.127] Debug: Clearing deploy API cache
[21:39:35.129] Debug: Finding ElixirCollector
[21:39:35.130] Debug: Finding TownHall
[21:39:35.344] Debug: Found 1 TownHall
[21:39:35.346] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:35.479] Debug: Found 6 ElixirCollector
[21:39:36.117] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:39:36.118] Debug: Rejected as dead base because level 12 E1 collector found
[21:39:36.119] Debug: Meets requirements failed on dead base check.
[21:39:36.120] Debug: Testing 0 attack methods
[21:39:36.121] Debug: no algorithm is suited to attack here
[21:39:36.122] Debug: Finding TownHall
[21:39:36.167] Debug: Found 1 TownHall
[21:39:36.170] [Attack] #94, Active, TH9, Skipping: This base isn't dead.
[21:39:36.171] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[21:39:37.715] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:37.895] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:38.190] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:38.329] Debug: Waiting for clouds to appear...
[21:39:38.330] Debug: Waiting for clouds to disappear...
[21:39:38.332] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:39.653] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:39.655] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:39.657] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:40.071] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:40.350] Debug: Clearing game grid API cache
[21:39:40.351] Debug: Clearing building API cache
[21:39:40.353] Debug: Clearing deploy API cache
[21:39:40.354] Debug: Finding ElixirCollector
[21:39:40.355] Debug: Finding TownHall
[21:39:40.556] Debug: Found 1 TownHall
[21:39:40.560] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:40.807] Debug: Found 0 ElixirCollector
[21:39:40.808] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:39:40.810] Debug: Regular logic indicates active base
[21:39:40.811] Debug: Meets requirements failed on dead base check.
[21:39:40.812] Debug: Testing 0 attack methods
[21:39:40.813] Debug: no algorithm is suited to attack here
[21:39:40.814] Debug: Finding TownHall
[21:39:40.857] Debug: Found 1 TownHall
[21:39:40.859] [Attack] #95, Active, TH9, Skipping: This base isn't dead.
[21:39:40.860] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[21:39:42.835] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:43.182] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:43.187] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:43.501] Debug: Waiting for clouds to appear...
[21:39:43.502] Debug: Waiting for clouds to disappear...
[21:39:43.504] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:44.583] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:44.585] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:44.633] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:45.013] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:45.290] Debug: Clearing game grid API cache
[21:39:45.292] Debug: Clearing building API cache
[21:39:45.293] Debug: Clearing deploy API cache
[21:39:45.295] Debug: Finding ElixirCollector
[21:39:45.296] Debug: Finding TownHall
[21:39:45.669] Debug: Found 1 TownHall
[21:39:45.672] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:39:45.914] Debug: Found 1 ElixirCollector
[21:39:45.983] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:39:45.986] Debug: Regular logic indicates active base
[21:39:45.987] Debug: Meets requirements failed on dead base check.
[21:39:45.989] Debug: Testing 0 attack methods
[21:39:45.990] Debug: no algorithm is suited to attack here
[21:39:45.991] Debug: Finding TownHall
[21:39:46.037] Debug: Found 1 TownHall
[21:39:46.039] [Attack] #96, Active, TH8, Skipping: This base isn't dead.
[21:39:46.040] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[21:39:47.360] Debug: Sending ADB command: time
[21:39:47.382] Debug: Android load 0m11.40s user 1m14.34s system
[21:39:47.754] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:48.061] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:48.462] Debug: Waiting for clouds to appear...
[21:39:48.464] Debug: Waiting for clouds to disappear...
[21:39:48.466] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:48.468] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:50.271] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:50.273] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:50.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:50.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:50.973] Debug: Clearing game grid API cache
[21:39:50.975] Debug: Clearing building API cache
[21:39:50.976] Debug: Clearing deploy API cache
[21:39:50.978] Debug: Finding ElixirCollector
[21:39:50.979] Debug: Finding TownHall
[21:39:51.093] Debug: Found 1 TownHall
[21:39:51.095] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:39:51.371] Debug: Found 2 ElixirCollector
[21:39:51.505] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:39:51.506] Debug: Regular logic indicates active base
[21:39:51.508] Debug: Meets requirements failed on dead base check.
[21:39:51.509] Debug: Testing 0 attack methods
[21:39:51.511] Debug: no algorithm is suited to attack here
[21:39:51.512] Debug: Finding TownHall
[21:39:51.551] Debug: Found 1 TownHall
[21:39:51.553] [Attack] #97, Active, TH8, Skipping: This base isn't dead.
[21:39:51.555] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[21:39:53.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:53.762] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:53.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:54.121] Debug: Waiting for clouds to appear...
[21:39:54.123] Debug: Waiting for clouds to disappear...
[21:39:54.124] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:39:55.423] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:39:55.424] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:39:55.428] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:39:55.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:39:56.132] Debug: Clearing game grid API cache
[21:39:56.134] Debug: Clearing building API cache
[21:39:56.135] Debug: Clearing deploy API cache
[21:39:56.137] Debug: Finding ElixirCollector
[21:39:56.144] Debug: Finding TownHall
[21:39:56.397] Debug: Found 1 TownHall
[21:39:56.398] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:39:56.782] Debug: Found 5 ElixirCollector
[21:39:57.224] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[21:39:57.225] Debug: Regular logic indicates dead base
[21:39:57.226] Debug: Testing 1 attack methods
[21:39:57.523] Debug: Gold doesn't meet requirements: 265223 < 300000
[21:39:57.524] Debug: Meets all requirements failed on resource check.
[21:39:57.525] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:39:57.526] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:39:57.527] Debug: no algorithm is suited to attack here
[21:39:57.528] Debug: Finding TownHall
[21:39:57.570] Debug: Found 1 TownHall
[21:39:57.572] [Attack] #98, Dead, TH9, 265223 Gold, 318820 Elixir, 822 Dark
elixir, Skipping: All of the loot requirements weren't met.
[21:39:57.573] Debug: Waiting 546 ms until we can click the next button (user
setting 2 s)
[21:39:58.542] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:39:58.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:39:59.158] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:39:59.300] Debug: Waiting for clouds to appear...
[21:39:59.301] Debug: Waiting for clouds to disappear...
[21:39:59.302] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:01.702] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:40:01.704] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:01.707] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:01.996] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:02.391] Debug: Clearing game grid API cache
[21:40:02.392] Debug: Clearing building API cache
[21:40:02.394] Debug: Clearing deploy API cache
[21:40:02.396] Debug: Finding ElixirCollector
[21:40:02.397] Debug: Finding TownHall
[21:40:02.607] Debug: Found 1 TownHall
[21:40:02.609] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:02.769] Debug: Found 6 ElixirCollector
[21:40:03.520] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:40:03.522] Debug: Regular logic indicates active base
[21:40:03.523] Debug: Meets requirements failed on dead base check.
[21:40:03.525] Debug: Testing 0 attack methods
[21:40:03.526] Debug: no algorithm is suited to attack here
[21:40:03.528] Debug: Finding TownHall
[21:40:03.574] Debug: Found 1 TownHall
[21:40:03.575] [Attack] #99, Active, TH9, Skipping: This base isn't dead.
[21:40:03.577] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[21:40:04.931] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:05.042] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:05.529] Debug: Waiting for clouds to appear...
[21:40:05.531] Debug: Waiting for clouds to disappear...
[21:40:05.532] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:05.534] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:06.830] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:07.021] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:07.023] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:07.278] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:07.678] Debug: Clearing game grid API cache
[21:40:07.680] Debug: Clearing building API cache
[21:40:07.681] Debug: Clearing deploy API cache
[21:40:07.683] Debug: Finding ElixirCollector
[21:40:07.684] Debug: Finding TownHall
[21:40:07.855] Debug: Found 1 TownHall
[21:40:07.857] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:07.979] Debug: Found 6 ElixirCollector
[21:40:08.618] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[21:40:08.619] Debug: Rejected as dead base because level 12 E1 collector found
[21:40:08.620] Debug: Meets requirements failed on dead base check.
[21:40:08.622] Debug: Testing 0 attack methods
[21:40:08.623] Debug: no algorithm is suited to attack here
[21:40:08.624] Debug: Finding TownHall
[21:40:08.666] Debug: Found 1 TownHall
[21:40:08.668] [Attack] #100, Active, TH9, Skipping: This base isn't dead.
[21:40:08.669] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[21:40:09.733] [Attack] Settings say to return home every 100 bases
[21:40:10.140] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:10.172] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:11.332] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:11.627] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:11.859] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:14.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:14.946] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:40:15.163] Debug: Ensuring the game is zoomed out
[21:40:15.176] Debug: Zoomed out
[21:40:15.177] Debug: StartSerachForMatch 1
[21:40:15.301] Debug: ClickAttack()
[21:40:16.029] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:40:16.032] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:40:16.514] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[21:40:16.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:16.852] Debug: Waiting for clouds to appear...
[21:40:16.854] Debug: Waiting for clouds to disappear...
[21:40:16.855] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:17.235] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:17.609] Debug: Sending ADB command: time
[21:40:17.631] Debug: Android load 0m11.46s user 1m14.73s system
[21:40:19.000] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:40:19.002] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:19.007] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:19.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:19.666] Debug: Clearing game grid API cache
[21:40:19.668] Debug: Clearing building API cache
[21:40:19.669] Debug: Clearing deploy API cache
[21:40:19.671] Debug: Finding ElixirCollector
[21:40:19.672] Debug: Finding TownHall
[21:40:19.885] Debug: Found 1 TownHall
[21:40:19.887] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:20.155] Debug: Found 1 ElixirCollector
[21:40:20.264] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:20.265] Debug: Regular logic indicates active base
[21:40:20.266] Debug: Meets requirements failed on dead base check.
[21:40:20.268] Debug: Testing 0 attack methods
[21:40:20.269] Debug: no algorithm is suited to attack here
[21:40:20.270] Debug: Finding TownHall
[21:40:20.314] Debug: Found 1 TownHall
[21:40:20.316] [Attack] #101, Active, TH9, Skipping: This base isn't dead.
[21:40:20.318] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[21:40:22.168] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:22.376] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:22.744] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:22.877] Debug: Waiting for clouds to appear...
[21:40:22.878] Debug: Waiting for clouds to disappear...
[21:40:22.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:23.097] Debug: [AR] Compacting done, 174.8MB -> 174.8MB
[21:40:24.481] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:24.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:24.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:24.910] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:25.196] Debug: Clearing game grid API cache
[21:40:25.198] Debug: Clearing building API cache
[21:40:25.199] Debug: Clearing deploy API cache
[21:40:25.201] Debug: Finding ElixirCollector
[21:40:25.210] Debug: Finding TownHall
[21:40:25.464] Debug: Found 1 TownHall
[21:40:25.465] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:25.734] Debug: Found 1 ElixirCollector
[21:40:25.940] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:25.942] Debug: Regular logic indicates active base
[21:40:25.943] Debug: Meets requirements failed on dead base check.
[21:40:25.944] Debug: Testing 0 attack methods
[21:40:25.946] Debug: no algorithm is suited to attack here
[21:40:25.948] Debug: Finding TownHall
[21:40:25.999] Debug: Found 1 TownHall
[21:40:26.003] [Attack] #102, Active, TH9, Skipping: This base isn't dead.
[21:40:26.012] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:40:27.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:27.681] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:28.022] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:28.297] Debug: Waiting for clouds to appear...
[21:40:28.299] Debug: Waiting for clouds to disappear...
[21:40:28.300] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:29.499] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:29.501] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:29.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:30.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:30.137] Debug: Clearing game grid API cache
[21:40:30.139] Debug: Clearing building API cache
[21:40:30.140] Debug: Clearing deploy API cache
[21:40:30.142] Debug: Finding ElixirCollector
[21:40:30.143] Debug: Finding TownHall
[21:40:30.461] Debug: Found 1 TownHall
[21:40:30.463] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:40:30.696] Debug: Found 1 ElixirCollector
[21:40:30.818] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:30.820] Debug: Regular logic indicates active base
[21:40:30.821] Debug: Meets requirements failed on dead base check.
[21:40:30.822] Debug: Testing 0 attack methods
[21:40:30.823] Debug: no algorithm is suited to attack here
[21:40:30.824] Debug: Finding TownHall
[21:40:30.872] Debug: Found 1 TownHall
[21:40:30.873] [Attack] #103, Active, TH10, Skipping: This base isn't dead.
[21:40:30.875] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[21:40:32.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:32.878] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:32.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:33.214] Debug: Waiting for clouds to appear...
[21:40:33.215] Debug: Waiting for clouds to disappear...
[21:40:33.217] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:34.405] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:34.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:34.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:34.815] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:35.090] Debug: Clearing game grid API cache
[21:40:35.091] Debug: Clearing building API cache
[21:40:35.093] Debug: Clearing deploy API cache
[21:40:35.094] Debug: Finding ElixirCollector
[21:40:35.095] Debug: Finding TownHall
[21:40:35.333] Debug: Found 1 TownHall
[21:40:35.335] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:35.558] Debug: Found 0 ElixirCollector
[21:40:35.560] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:35.561] Debug: Regular logic indicates active base
[21:40:35.563] Debug: Meets requirements failed on dead base check.
[21:40:35.564] Debug: Testing 0 attack methods
[21:40:35.565] Debug: no algorithm is suited to attack here
[21:40:35.566] Debug: Finding TownHall
[21:40:35.607] Debug: Found 1 TownHall
[21:40:35.609] [Attack] #104, Active, TH9, Skipping: This base isn't dead.
[21:40:35.610] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[21:40:37.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:37.910] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:38.233] Debug: Waiting for clouds to appear...
[21:40:38.235] Debug: Waiting for clouds to disappear...
[21:40:38.236] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:38.238] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:39.539] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:39.541] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:39.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:39.942] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:40.218] Debug: Clearing game grid API cache
[21:40:40.220] Debug: Clearing building API cache
[21:40:40.221] Debug: Clearing deploy API cache
[21:40:40.223] Debug: Finding ElixirCollector
[21:40:40.224] Debug: Finding TownHall
[21:40:40.414] Debug: Found 1 TownHall
[21:40:40.416] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:40.641] Debug: Found 0 ElixirCollector
[21:40:40.643] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:40.644] Debug: Regular logic indicates active base
[21:40:40.645] Debug: Meets requirements failed on dead base check.
[21:40:40.646] Debug: Testing 0 attack methods
[21:40:40.647] Debug: no algorithm is suited to attack here
[21:40:40.648] Debug: Finding TownHall
[21:40:40.689] Debug: Found 1 TownHall
[21:40:40.691] [Attack] #105, Active, TH9, Skipping: This base isn't dead.
[21:40:40.693] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[21:40:42.658] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:42.664] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:43.028] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:43.441] Debug: Waiting for clouds to appear...
[21:40:43.442] Debug: Waiting for clouds to disappear...
[21:40:43.443] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:44.518] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:44.520] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:44.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:45.157] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:45.184] Debug: Clearing game grid API cache
[21:40:45.185] Debug: Clearing building API cache
[21:40:45.187] Debug: Clearing deploy API cache
[21:40:45.189] Debug: Finding ElixirCollector
[21:40:45.190] Debug: Finding TownHall
[21:40:45.368] Debug: Found 1 TownHall
[21:40:45.370] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:40:45.615] Debug: Found 4 ElixirCollector
[21:40:45.988] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:40:45.989] Debug: Rejected as dead base because level 12 E1 collector found
[21:40:45.990] Debug: Meets requirements failed on dead base check.
[21:40:45.992] Debug: Testing 0 attack methods
[21:40:45.992] Debug: no algorithm is suited to attack here
[21:40:45.994] Debug: Finding TownHall
[21:40:46.034] Debug: Found 1 TownHall
[21:40:46.036] [Attack] #106, Active, TH9, Skipping: This base isn't dead.
[21:40:46.037] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[21:40:47.635] Debug: Sending ADB command: time
[21:40:47.678] Debug: Android load 0m11.52s user 1m15.03s system
[21:40:47.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:47.943] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:48.136] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:48.287] Debug: Waiting for clouds to appear...
[21:40:48.289] Debug: Waiting for clouds to disappear...
[21:40:48.290] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:49.447] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:49.449] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:49.450] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:49.862] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:50.143] Debug: Clearing game grid API cache
[21:40:50.145] Debug: Clearing building API cache
[21:40:50.146] Debug: Clearing deploy API cache
[21:40:50.148] Debug: Finding ElixirCollector
[21:40:50.149] Debug: Finding TownHall
[21:40:50.473] Debug: Found 1 TownHall
[21:40:50.475] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:40:50.714] Debug: Found 5 ElixirCollector
[21:40:51.271] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:40:51.272] Debug: Regular logic indicates active base
[21:40:51.273] Debug: Meets requirements failed on dead base check.
[21:40:51.274] Debug: Testing 0 attack methods
[21:40:51.275] Debug: no algorithm is suited to attack here
[21:40:51.276] Debug: Finding TownHall
[21:40:51.319] Debug: Found 1 TownHall
[21:40:51.321] [Attack] #107, Active, TH8, Skipping: This base isn't dead.
[21:40:51.323] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[21:40:52.707] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:53.013] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:53.137] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:53.357] Debug: Waiting for clouds to appear...
[21:40:53.358] Debug: Waiting for clouds to disappear...
[21:40:53.359] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:54.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:40:54.750] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:54.752] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:54.975] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:40:55.379] Debug: Clearing game grid API cache
[21:40:55.381] Debug: Clearing building API cache
[21:40:55.382] Debug: Clearing deploy API cache
[21:40:55.383] Debug: Finding ElixirCollector
[21:40:55.384] Debug: Finding TownHall
[21:40:55.860] Debug: Found 1 TownHall
[21:40:55.862] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:40:56.030] Debug: Found 5 ElixirCollector
[21:40:56.466] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:40:56.468] Debug: Regular logic indicates active base
[21:40:56.469] Debug: Meets requirements failed on dead base check.
[21:40:56.470] Debug: Testing 0 attack methods
[21:40:56.471] Debug: no algorithm is suited to attack here
[21:40:56.473] Debug: Finding TownHall
[21:40:56.513] Debug: Found 1 TownHall
[21:40:56.514] [Attack] #108, Active, TH7, Skipping: This base isn't dead.
[21:40:56.515] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[21:40:57.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:40:58.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:40:58.539] Debug: Waiting for clouds to appear...
[21:40:58.541] Debug: Waiting for clouds to disappear...
[21:40:58.542] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:40:58.543] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:40:59.850] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:40:59.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:40:59.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:00.523] Debug: Clearing game grid API cache
[21:41:00.524] Debug: Clearing building API cache
[21:41:00.526] Debug: Clearing deploy API cache
[21:41:00.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:00.528] Debug: Finding ElixirCollector
[21:41:00.531] Debug: Finding TownHall
[21:41:01.124] Debug: Found 1 TownHall
[21:41:01.125] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:41:01.374] Debug: Found 7 ElixirCollector
[21:41:02.336] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:41:02.338] Debug: Rejected as dead base because level 12 E1 collector found
[21:41:02.339] Debug: Meets requirements failed on dead base check.
[21:41:02.340] Debug: Testing 0 attack methods
[21:41:02.342] Debug: no algorithm is suited to attack here
[21:41:02.343] Debug: Finding TownHall
[21:41:02.387] Debug: Found 1 TownHall
[21:41:02.389] [Attack] #109, Active, TH11, Skipping: This base isn't dead.
[21:41:02.406] Debug: Waiting 109 ms until we can click the next button (user
setting 2 s)
[21:41:03.101] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:03.310] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:03.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:03.818] Debug: Waiting for clouds to appear...
[21:41:03.820] Debug: Waiting for clouds to disappear...
[21:41:03.821] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:05.124] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:05.126] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:05.128] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:05.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:05.821] Debug: Clearing game grid API cache
[21:41:05.822] Debug: Clearing building API cache
[21:41:05.823] Debug: Clearing deploy API cache
[21:41:05.825] Debug: Finding ElixirCollector
[21:41:05.826] Debug: Finding TownHall
[21:41:06.111] Debug: Found 1 TownHall
[21:41:06.113] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:41:06.351] Debug: Found 0 ElixirCollector
[21:41:06.353] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:41:06.354] Debug: Regular logic indicates active base
[21:41:06.355] Debug: Meets requirements failed on dead base check.
[21:41:06.356] Debug: Testing 0 attack methods
[21:41:06.357] Debug: no algorithm is suited to attack here
[21:41:06.358] Debug: Finding TownHall
[21:41:06.399] Debug: Found 1 TownHall
[21:41:06.400] [Attack] #110, Active, TH8, Skipping: This base isn't dead.
[21:41:06.402] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[21:41:08.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:08.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:08.619] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:08.997] Debug: Waiting for clouds to appear...
[21:41:08.999] Debug: Waiting for clouds to disappear...
[21:41:09.000] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:09.192] Debug: Warning: checking game status took: 573ms (restarting state
timers)
[21:41:10.554] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:10.556] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:10.558] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:10.978] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:11.171] Debug: Clearing game grid API cache
[21:41:11.173] Debug: Clearing building API cache
[21:41:11.174] Debug: Clearing deploy API cache
[21:41:11.175] Debug: Finding ElixirCollector
[21:41:11.176] Debug: Finding TownHall
[21:41:11.378] Debug: Found 1 TownHall
[21:41:11.379] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[21:41:11.654] Debug: Found 4 ElixirCollector
[21:41:12.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:41:12.083] Debug: Regular logic indicates active base
[21:41:12.085] Debug: Meets requirements failed on dead base check.
[21:41:12.086] Debug: Testing 0 attack methods
[21:41:12.087] Debug: no algorithm is suited to attack here
[21:41:12.088] Debug: Finding TownHall
[21:41:12.127] Debug: Found 1 TownHall
[21:41:12.129] [Attack] #111, Active, TH11, Skipping: This base isn't dead.
[21:41:12.130] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[21:41:13.746] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:13.924] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:14.436] Debug: Waiting for clouds to appear...
[21:41:14.437] Debug: Waiting for clouds to disappear...
[21:41:14.438] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:14.447] Debug: Warning: checking game status took: 523ms (restarting state
timers)
[21:41:14.455] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:15.901] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:15.903] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:15.904] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:16.315] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:16.510] Debug: Clearing game grid API cache
[21:41:16.512] Debug: Clearing building API cache
[21:41:16.513] Debug: Clearing deploy API cache
[21:41:16.515] Debug: Finding ElixirCollector
[21:41:16.516] Debug: Finding TownHall
[21:41:17.000] Debug: Found 1 TownHall
[21:41:17.002] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:41:17.238] Debug: Found 6 ElixirCollector
[21:41:17.680] Debug: Sending ADB command: time
[21:41:17.723] Debug: Android load 0m11.60s user 1m15.40s system
[21:41:17.879] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:41:17.880] Debug: Rejected as dead base because level 12 E1 collector found
[21:41:17.881] Debug: Meets requirements failed on dead base check.
[21:41:17.882] Debug: Testing 0 attack methods
[21:41:17.883] Debug: no algorithm is suited to attack here
[21:41:17.884] Debug: Finding TownHall
[21:41:17.928] Debug: Found 1 TownHall
[21:41:17.929] [Attack] #112, Active, TH10, Skipping: This base isn't dead.
[21:41:17.930] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[21:41:19.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:19.319] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:19.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:19.720] Debug: Waiting for clouds to appear...
[21:41:19.722] Debug: Waiting for clouds to disappear...
[21:41:19.723] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:20.020] Debug: Warning: checking game status took: 557ms (restarting state
timers)
[21:41:21.242] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:21.244] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:21.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:21.667] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:21.944] Debug: Clearing game grid API cache
[21:41:21.945] Debug: Clearing building API cache
[21:41:21.946] Debug: Clearing deploy API cache
[21:41:21.947] Debug: Finding ElixirCollector
[21:41:21.948] Debug: Finding TownHall
[21:41:22.179] Debug: Found 1 TownHall
[21:41:22.181] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:41:22.674] Debug: Found 0 ElixirCollector
[21:41:22.675] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:41:22.677] Debug: Regular logic indicates active base
[21:41:22.679] Debug: Meets requirements failed on dead base check.
[21:41:22.680] Debug: Testing 0 attack methods
[21:41:22.681] Debug: no algorithm is suited to attack here
[21:41:22.682] Debug: Finding TownHall
[21:41:22.733] Debug: Found 1 TownHall
[21:41:22.735] [Attack] #113, Active, TH8, Skipping: This base isn't dead.
[21:41:22.737] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[21:41:24.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:24.759] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:24.885] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:25.247] Debug: Waiting for clouds to appear...
[21:41:25.248] Debug: Waiting for clouds to disappear...
[21:41:25.249] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:25.444] Debug: Warning: checking game status took: 559ms (restarting state
timers)
[21:41:26.696] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:26.697] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:26.710] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:27.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:27.332] Debug: Clearing game grid API cache
[21:41:27.334] Debug: Clearing building API cache
[21:41:27.335] Debug: Clearing deploy API cache
[21:41:27.337] Debug: Finding ElixirCollector
[21:41:27.338] Debug: Finding TownHall
[21:41:27.453] Debug: Found 1 TownHall
[21:41:27.455] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:41:27.684] Debug: Found 5 ElixirCollector
[21:41:28.250] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:41:28.251] Debug: Regular logic indicates active base
[21:41:28.252] Debug: Meets requirements failed on dead base check.
[21:41:28.253] Debug: Testing 0 attack methods
[21:41:28.254] Debug: no algorithm is suited to attack here
[21:41:28.255] Debug: Finding TownHall
[21:41:28.295] Debug: Found 1 TownHall
[21:41:28.297] [Attack] #114, Active, TH8, Skipping: This base isn't dead.
[21:41:28.298] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[21:41:29.784] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:30.114] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:30.120] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:30.552] Debug: Waiting for clouds to appear...
[21:41:30.554] Debug: Waiting for clouds to disappear...
[21:41:30.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:32.163] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:32.164] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:32.166] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:32.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:32.899] Debug: Clearing game grid API cache
[21:41:32.900] Debug: Clearing building API cache
[21:41:32.902] Debug: Clearing deploy API cache
[21:41:32.903] Debug: Finding ElixirCollector
[21:41:32.905] Debug: Finding TownHall
[21:41:33.416] Debug: Found 1 TownHall
[21:41:33.418] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:41:33.556] Debug: Found 6 ElixirCollector
[21:41:34.263] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:41:34.264] Debug: Regular logic indicates active base
[21:41:34.266] Debug: Meets requirements failed on dead base check.
[21:41:34.267] Debug: Testing 0 attack methods
[21:41:34.269] Debug: no algorithm is suited to attack here
[21:41:34.270] Debug: Finding TownHall
[21:41:34.314] Debug: Found 1 TownHall
[21:41:34.316] [Attack] #115, Active, TH9, Skipping: This base isn't dead.
[21:41:34.317] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[21:41:35.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:41:35.657] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:41:36.054] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:41:36.147] Debug: Waiting for clouds to appear...
[21:41:36.148] Debug: Waiting for clouds to disappear...
[21:41:36.149] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:41:37.869] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:41:37.871] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:41:37.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:41:38.350] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:41:38.625] Debug: Clearing game grid API cache
[21:41:38.626] Debug: Clearing building API cache
[21:41:38.628] Debug: Clearing deploy API cache
[21:41:38.629] Debug: Finding ElixirCollector
[21:41:38.631] Debug: Finding TownHall
[21:41:38.883] Debug: Found 1 TownHall
[21:41:38.885] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:41:39.153] Debug: Found 5 ElixirCollector
[21:41:39.514] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=1 E5=0 Avg=3.2
[21:41:39.515] Debug: Regular logic indicates dead base
[21:41:39.517] Debug: Testing 1 attack methods
[21:41:39.760] Debug: Finding TownHall
[21:41:39.802] Debug: Found 1 TownHall
[21:41:39.910] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:41:39.911] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:41:39.913] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:41:39.914] Debug: Finding TownHall
[21:41:39.971] Debug: Found 1 TownHall
[21:41:39.973] [Attack] #116, Dead, TH9, 590935 Gold, 696352 Elixir, 1198 Dark
elixir
[21:41:41.205] Debug: Clearing game grid API cache
[21:41:41.206] Debug: Clearing building API cache
[21:41:41.208] Debug: Clearing deploy API cache
[21:41:41.210] [Attack] This base meets the attack requirements!
[21:41:41.211] [16 Fingers] Attack start
[21:41:41.213] Debug: Scanning troops
[21:41:42.760] [16 Fingers] Deploying tank units
[21:41:42.761] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:41:42.762] [16 Fingers] Deploying attack units
[21:41:42.763] Debug: Selecting Barbarian
[21:41:42.987] Debug: Barbarian is selected
[21:41:47.725] Debug: Sending ADB command: time
[21:41:47.746] Debug: Android load 0m11.64s user 1m15.76s system
[21:41:52.275] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:41:52.654] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:41:52.655] Debug: [Deploy] Barbarian is deployed now
[21:41:52.658] Debug: Selecting Goblin
[21:41:53.229] Debug: Goblin is selected
[21:41:56.320] Debug: [Deploy] Recounting Goblin; current count is 20
[21:41:56.675] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:41:56.676] Debug: [Deploy] Goblin is deployed now
[21:41:56.678] Debug: Selecting Archer
[21:41:57.207] Debug: Archer is selected
[21:42:06.683] Debug: [Deploy] Recounting Archer; current count is 100
[21:42:07.160] Debug: [Deploy] Archer is grey or red; count set to 0
[21:42:07.161] Debug: [Deploy] Archer is deployed now
[21:42:07.163] [16 Fingers] Deploying heal units
[21:42:07.166] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:42:07.169] [16 Fingers] Deploying wallbreak units
[21:42:07.171] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:42:07.173] [16 Fingers] Deploying heroes
[21:42:07.174] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:42:07.176] [16 Fingers] Deploy done
[21:42:07.176] Debug: Watching heroes to activate abilities:
[21:42:07.177] Debug: FinalizeAttack() 0 fibers pending
[21:42:07.179] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:42:17.748] Debug: Sending ADB command: time
[21:42:17.770] Debug: Android load 0m11.64s user 1m15.76s system
[21:42:23.586] Debug: [AR] Compacting done, 185.6MB -> 185.6MB
[21:42:43.467] [Attack] No resource change, ending battle in 5.3 seconds
[21:42:45.003] [Attack] No resource change, ending battle in 3.8 seconds
[21:42:46.604] [Attack] No resource change, ending battle in 2.2 seconds
[21:42:47.772] Debug: Sending ADB command: time
[21:42:47.814] Debug: Android load 0m11.64s user 1m15.76s system
[21:42:48.156] [Attack] No resource change, ending battle in 0.6 seconds
[21:42:48.911] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[21:42:48.913] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:42:48.914] Debug: Surrender 1
[21:42:48.916] Debug: Surrender 2
[21:42:48.917] Debug: Surrender 3
[21:42:49.608] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:42:49.882] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:42:50.666] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:42:50.750] [Attack] Waiting for end of battle...
[21:42:52.069] [Stats] Loot results from attack: 0 gold, 44,931 elixir, 0 dark
elixir, -23 trophies
[21:42:52.232] [Attack] Returning home...
[21:42:53.381] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:42:53.567] Debug: Waiting for clouds to disappear, state is Unknown
[21:42:53.689] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:42:53.926] Debug: State is now: WhiteClouds
[21:42:54.049] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:42:57.291] Debug: State is now: Unknown
[21:42:57.294] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:42:57.299] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:42:58.183] Debug: Warning: checking game status took: 884ms (restarting state
timers)
[21:42:58.432] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:42:58.445] Refreshed trophy count: 147
[21:42:58.656] Debug: Clouds are gone, state is Ingame
[21:42:58.669] Debug: Zoomed out
[21:42:58.671] Debug: Figuring out whether we won or lost
[21:42:58.672] Debug: Clearing game grid API cache
[21:42:58.673] Debug: Clearing building API cache
[21:42:58.674] Debug: Clearing deploy API cache
[21:42:58.929] [Collect] Starting a collection run
[21:42:58.930] Debug: Ensuring the game is zoomed out
[21:42:58.944] Debug: Zoomed out
[21:42:59.702] [Collect] Collecting Main Base resources
[21:43:02.535] Refreshed trophy count: 1347
[21:43:03.230] Debug: [GameState]: 'Ingame' -> 'Unknown'
[21:43:03.509] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:43:03.673] Debug: Looking for a loot cart
[21:43:03.838] Debug: Didn't find a loot cart
[21:43:03.840] [Collect] Total collected: 4 items, 0 loot carts
[21:43:04.189] [Build] Waiting to let other modules work...
[21:43:15.441] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:43:16.483] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:43:16.606] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[21:43:17.583] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:43:17.594] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:43:17.596] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:17.598] [Build] Checking if we can attack now...
[21:43:17.817] Debug: Sending ADB command: time
[21:43:17.839] Debug: Android load 0m11.67s user 1m16.01s system
[21:43:19.226] Debug: Reading numbers in overview
[21:43:19.262] Debug: Read overview numbers (string): 146/220
[21:43:19.264] Debug: Read overview numbers: 146 220 (TroopsCount)
[21:43:19.270] [Build] We can't attack yet. 146/220 troops (that's 66% of the
needed 100%)
[21:43:19.502] [Build] Waiting to let other modules work...
[21:43:29.028] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:43:31.180] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:43:32.266] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:43:32.280] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:43:32.282] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:32.284] [Build] Checking if we can attack now...
[21:43:33.923] Debug: Reading numbers in overview
[21:43:34.012] Debug: Read overview numbers (string): 148/220
[21:43:34.014] Debug: Read overview numbers: 148 220 (TroopsCount)
[21:43:34.015] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[21:43:34.142] [Build] Waiting to let other modules work...
[21:43:45.324] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:43:45.336] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:43:45.338] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:45.340] [Build] Checking if we can attack now...
[21:43:47.050] Debug: Reading numbers in overview
[21:43:47.146] Debug: Read overview numbers (string): 150/220
[21:43:47.147] Debug: Read overview numbers: 150 220 (TroopsCount)
[21:43:47.149] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[21:43:47.387] [Build] Waiting to let other modules work...
[21:43:47.841] Debug: Sending ADB command: time
[21:43:47.864] Debug: Android load 0m11.67s user 1m16.01s system
[21:43:58.510] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:43:58.520] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:43:58.522] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:43:58.523] [Build] Checking if we can attack now...
[21:44:00.182] Debug: Reading numbers in overview
[21:44:00.260] Debug: Read overview numbers (string): 153/220
[21:44:00.262] Debug: Read overview numbers: 153 220 (TroopsCount)
[21:44:00.264] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[21:44:00.377] [Build] Waiting to let other modules work...
[21:44:11.633] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:44:11.643] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:44:11.644] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:11.646] [Build] Checking if we can attack now...
[21:44:13.296] Debug: Reading numbers in overview
[21:44:13.418] Debug: Read overview numbers (string): 155/220
[21:44:13.419] Debug: Read overview numbers: 155 220 (TroopsCount)
[21:44:13.420] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[21:44:13.667] [Build] Waiting to let other modules work...
[21:44:17.866] Debug: Sending ADB command: time
[21:44:17.888] Debug: Android load 0m11.67s user 1m16.01s system
[21:44:24.447] Debug: [AR] Compacting done, 167.6MB -> 167.6MB
[21:44:24.937] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:44:24.948] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:44:24.950] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:24.952] [Build] Checking if we can attack now...
[21:44:26.633] Debug: Reading numbers in overview
[21:44:26.700] Debug: Read overview numbers (string): 157/220
[21:44:26.702] Debug: Read overview numbers: 157 220 (TroopsCount)
[21:44:26.703] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[21:44:26.913] [Build] Waiting to let other modules work...
[21:44:30.846] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:44:38.095] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:44:39.107] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:44:39.122] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:44:39.124] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:39.125] [Build] Checking if we can attack now...
[21:44:40.863] Debug: Reading numbers in overview
[21:44:40.970] Debug: Read overview numbers (string): 159/220
[21:44:40.972] Debug: Read overview numbers: 159 220 (TroopsCount)
[21:44:40.973] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[21:44:41.073] [Build] Waiting to let other modules work...
[21:44:47.889] Debug: Sending ADB command: time
[21:44:47.911] Debug: Android load 0m11.67s user 1m16.02s system
[21:44:52.250] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:44:52.260] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:44:52.263] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:44:52.264] [Build] Checking if we can attack now...
[21:44:53.899] Debug: Reading numbers in overview
[21:44:53.934] Debug: Read overview numbers (string): 161/220
[21:44:53.936] Debug: Read overview numbers: 161 220 (TroopsCount)
[21:44:53.937] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[21:44:54.156] [Build] Waiting to let other modules work...
[21:45:05.452] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:45:05.464] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:45:05.466] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:05.468] [Build] Checking if we can attack now...
[21:45:07.162] Debug: Reading numbers in overview
[21:45:07.210] Debug: Read overview numbers (string): 163/220
[21:45:07.212] Debug: Read overview numbers: 163 220 (TroopsCount)
[21:45:07.213] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[21:45:07.328] [Build] Waiting to let other modules work...
[21:45:17.913] Debug: Sending ADB command: time
[21:45:17.997] Debug: Android load 0m11.67s user 1m16.02s system
[21:45:18.700] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:45:18.712] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:45:18.713] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:18.715] [Build] Checking if we can attack now...
[21:45:20.426] Debug: Reading numbers in overview
[21:45:20.474] Debug: Read overview numbers (string): 166/220
[21:45:20.475] Debug: Read overview numbers: 166 220 (TroopsCount)
[21:45:20.477] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[21:45:20.706] [Build] Waiting to let other modules work...
[21:45:29.203] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:45:31.877] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:45:32.876] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:45:32.888] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:45:32.890] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:32.891] [Build] Checking if we can attack now...
[21:45:34.555] Debug: Reading numbers in overview
[21:45:34.588] Debug: Read overview numbers (string): 168/220
[21:45:34.589] Debug: Read overview numbers: 168 220 (TroopsCount)
[21:45:34.590] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[21:45:34.810] [Build] Waiting to let other modules work...
[21:45:46.082] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:45:46.094] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:45:46.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:46.098] [Build] Checking if we can attack now...
[21:45:47.692] Debug: Reading numbers in overview
[21:45:47.730] Debug: Read overview numbers (string): 170/220
[21:45:47.732] Debug: Read overview numbers: 170 220 (TroopsCount)
[21:45:47.734] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[21:45:47.958] [Build] Waiting to let other modules work...
[21:45:47.999] Debug: Sending ADB command: time
[21:45:48.021] Debug: Android load 0m11.67s user 1m16.02s system
[21:45:59.318] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:45:59.332] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:45:59.334] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:45:59.336] [Build] Checking if we can attack now...
[21:46:01.004] Debug: Reading numbers in overview
[21:46:01.042] Debug: Read overview numbers (string): 172/220
[21:46:01.044] Debug: Read overview numbers: 172 220 (TroopsCount)
[21:46:01.046] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[21:46:01.206] [Build] Waiting to let other modules work...
[21:46:01.464] [Collect] Starting a collection run
[21:46:01.465] Debug: Ensuring the game is zoomed out
[21:46:01.467] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[21:46:02.232] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:46:03.371] Debug: Zoomed out
[21:46:04.132] [Collect] Collecting Main Base resources
[21:46:05.867] Debug: Looking for a loot cart
[21:46:06.034] Debug: Didn't find a loot cart
[21:46:06.036] [Collect] Total collected: 0 items, 0 loot carts
[21:46:12.421] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:46:13.465] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:46:13.479] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:46:13.481] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:13.488] [Build] Checking if we can attack now...
[21:46:15.125] Debug: Reading numbers in overview
[21:46:15.207] Debug: Read overview numbers (string): 175/220
[21:46:15.209] Debug: Read overview numbers: 175 220 (TroopsCount)
[21:46:15.211] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[21:46:15.339] [Build] Waiting to let other modules work...
[21:46:18.022] Debug: Sending ADB command: time
[21:46:18.106] Debug: Android load 0m11.67s user 1m16.03s system
[21:46:24.879] Debug: [AR] Compacting done, 182.9MB -> 182.9MB
[21:46:26.522] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:46:26.534] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:46:26.535] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:26.537] [Build] Checking if we can attack now...
[21:46:28.260] Debug: Reading numbers in overview
[21:46:28.297] Debug: Read overview numbers (string): 177/220
[21:46:28.299] Debug: Read overview numbers: 177 220 (TroopsCount)
[21:46:28.300] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[21:46:28.525] [Build] Waiting to let other modules work...
[21:46:29.387] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:46:39.700] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:46:40.722] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:46:40.735] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:46:40.737] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:40.738] [Build] Checking if we can attack now...
[21:46:42.432] Debug: Reading numbers in overview
[21:46:42.467] Debug: Read overview numbers (string): 179/220
[21:46:42.469] Debug: Read overview numbers: 179 220 (TroopsCount)
[21:46:42.470] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[21:46:42.692] [Build] Waiting to let other modules work...
[21:46:48.109] Debug: Sending ADB command: time
[21:46:48.131] Debug: Android load 0m11.68s user 1m16.03s system
[21:46:53.897] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:46:53.907] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:46:53.909] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:46:53.911] [Build] Checking if we can attack now...
[21:46:55.608] Debug: Reading numbers in overview
[21:46:55.657] Debug: Read overview numbers (string): 181/220
[21:46:55.659] Debug: Read overview numbers: 181 220 (TroopsCount)
[21:46:55.660] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[21:46:55.760] [Build] Waiting to let other modules work...
[21:47:07.000] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:47:07.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:47:07.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:07.016] [Build] Checking if we can attack now...
[21:47:08.625] Debug: Reading numbers in overview
[21:47:08.659] Debug: Read overview numbers (string): 183/220
[21:47:08.660] Debug: Read overview numbers: 183 220 (TroopsCount)
[21:47:08.661] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[21:47:08.884] [Build] Waiting to let other modules work...
[21:47:18.132] Debug: Sending ADB command: time
[21:47:18.154] Debug: Android load 0m11.68s user 1m16.03s system
[21:47:20.064] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:47:20.076] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:47:20.078] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:20.080] [Build] Checking if we can attack now...
[21:47:21.676] Debug: Reading numbers in overview
[21:47:21.749] Debug: Read overview numbers (string): 185/220
[21:47:21.750] Debug: Read overview numbers: 185 220 (TroopsCount)
[21:47:21.751] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[21:47:21.977] [Build] Waiting to let other modules work...
[21:47:29.554] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:47:33.087] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:47:34.096] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:47:34.108] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:47:34.110] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:34.117] [Build] Checking if we can attack now...
[21:47:35.739] Debug: Reading numbers in overview
[21:47:35.770] Debug: Read overview numbers (string): 188/220
[21:47:35.771] Debug: Read overview numbers: 188 220 (TroopsCount)
[21:47:35.772] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[21:47:35.991] [Build] Waiting to let other modules work...
[21:47:47.136] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:47:47.150] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:47:47.152] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:47:47.154] [Build] Checking if we can attack now...
[21:47:48.156] Debug: Sending ADB command: time
[21:47:48.178] Debug: Android load 0m11.68s user 1m16.04s system
[21:47:48.810] Debug: Reading numbers in overview
[21:47:48.847] Debug: Read overview numbers (string): 190/220
[21:47:48.848] Debug: Read overview numbers: 190 220 (TroopsCount)
[21:47:48.850] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[21:47:49.067] [Build] Waiting to let other modules work...
[21:48:00.356] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:48:00.369] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:48:00.371] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:00.373] [Build] Checking if we can attack now...
[21:48:02.512] Debug: Reading numbers in overview
[21:48:02.548] Debug: Read overview numbers (string): 192/220
[21:48:02.550] Debug: Read overview numbers: 192 220 (TroopsCount)
[21:48:02.552] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[21:48:02.668] [Build] Waiting to let other modules work...
[21:48:13.926] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:48:13.937] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:48:13.939] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:13.941] [Build] Checking if we can attack now...
[21:48:15.599] Debug: Reading numbers in overview
[21:48:15.648] Debug: Read overview numbers (string): 194/220
[21:48:15.650] Debug: Read overview numbers: 194 220 (TroopsCount)
[21:48:15.652] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[21:48:15.871] [Build] Waiting to let other modules work...
[21:48:18.180] Debug: Sending ADB command: time
[21:48:18.223] Debug: Android load 0m11.68s user 1m16.04s system
[21:48:25.320] Debug: [AR] Compacting done, 174.8MB -> 174.8MB
[21:48:27.119] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:48:27.131] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:48:27.133] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:27.134] [Build] Checking if we can attack now...
[21:48:29.110] Debug: Reading numbers in overview
[21:48:29.145] Debug: Read overview numbers (string): 196/220
[21:48:29.147] Debug: Read overview numbers: 196 220 (TroopsCount)
[21:48:29.148] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[21:48:29.400] [Build] Waiting to let other modules work...
[21:48:40.545] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:48:40.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:48:40.559] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:40.560] [Build] Checking if we can attack now...
[21:48:42.186] Debug: Reading numbers in overview
[21:48:42.227] Debug: Read overview numbers (string): 198/220
[21:48:42.228] Debug: Read overview numbers: 198 220 (TroopsCount)
[21:48:42.229] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[21:48:42.440] [Build] Waiting to let other modules work...
[21:48:48.224] Debug: Sending ADB command: time
[21:48:48.267] Debug: Android load 0m11.68s user 1m16.04s system
[21:48:53.715] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:48:53.729] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:48:53.731] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:48:53.733] [Build] Checking if we can attack now...
[21:48:55.341] Debug: Reading numbers in overview
[21:48:55.379] Debug: Read overview numbers (string): 200/220
[21:48:55.380] Debug: Read overview numbers: 200 220 (TroopsCount)
[21:48:55.381] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[21:48:55.605] [Build] Waiting to let other modules work...
[21:49:01.513] [Collect] Starting a collection run
[21:49:01.515] Debug: Ensuring the game is zoomed out
[21:49:01.516] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[21:49:02.281] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:49:02.974] Debug: Zoomed out
[21:49:03.734] [Collect] Collecting Main Base resources
[21:49:05.282] Debug: Looking for a loot cart
[21:49:05.432] Debug: Didn't find a loot cart
[21:49:05.433] [Collect] Total collected: 0 items, 0 loot carts
[21:49:06.740] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:49:07.754] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:49:07.766] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:49:07.768] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:49:07.770] [Build] Checking if we can attack now...
[21:49:09.440] Debug: Reading numbers in overview
[21:49:09.493] Debug: Read overview numbers (string): 202/220
[21:49:09.494] Debug: Read overview numbers: 202 220 (TroopsCount)
[21:49:09.495] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[21:49:09.721] [Build] Waiting to let other modules work...
[21:49:18.269] Debug: Sending ADB command: time
[21:49:18.291] Debug: Android load 0m11.68s user 1m16.04s system
[21:49:20.899] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:49:20.912] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:49:20.914] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:49:20.916] [Build] Checking if we can attack now...
[21:49:22.685] Debug: Reading numbers in overview
[21:49:22.734] Debug: Read overview numbers (string): 204/220
[21:49:22.735] Debug: Read overview numbers: 204 220 (TroopsCount)
[21:49:22.737] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[21:49:22.844] [Build] Waiting to let other modules work...
[21:49:30.115] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:49:33.997] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:49:34.999] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:49:35.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:49:35.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:49:35.015] [Build] Checking if we can attack now...
[21:49:36.646] Debug: Reading numbers in overview
[21:49:36.678] Debug: Read overview numbers (string): 206/220
[21:49:36.679] Debug: Read overview numbers: 206 220 (TroopsCount)
[21:49:36.681] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[21:49:36.908] [Build] Waiting to let other modules work...
[21:49:48.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:49:48.183] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:49:48.185] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:49:48.187] [Build] Checking if we can attack now...
[21:49:48.293] Debug: Sending ADB command: time
[21:49:48.315] Debug: Android load 0m11.68s user 1m16.04s system
[21:49:49.888] Debug: Reading numbers in overview
[21:49:49.917] Debug: Read overview numbers (string): 208/220
[21:49:49.919] Debug: Read overview numbers: 208 220 (TroopsCount)
[21:49:49.920] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[21:49:50.131] [Build] Waiting to let other modules work...
[21:50:01.329] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:50:01.343] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:50:01.345] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:50:01.347] [Build] Checking if we can attack now...
[21:50:03.019] Debug: Reading numbers in overview
[21:50:03.056] Debug: Read overview numbers (string): 210/220
[21:50:03.058] Debug: Read overview numbers: 210 220 (TroopsCount)
[21:50:03.060] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[21:50:03.180] [Build] Waiting to let other modules work...
[21:50:14.365] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:50:14.377] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:50:14.379] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:50:14.380] [Build] Checking if we can attack now...
[21:50:16.053] Debug: Reading numbers in overview
[21:50:16.089] Debug: Read overview numbers (string): 212/220
[21:50:16.090] Debug: Read overview numbers: 212 220 (TroopsCount)
[21:50:16.091] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[21:50:16.310] [Build] Waiting to let other modules work...
[21:50:18.317] Debug: Sending ADB command: time
[21:50:18.339] Debug: Android load 0m11.68s user 1m16.04s system
[21:50:25.761] Debug: [AR] Compacting done, 171.2MB -> 171.2MB
[21:50:27.516] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:50:27.528] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:50:27.530] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:50:27.532] [Build] Checking if we can attack now...
[21:50:29.248] Debug: Reading numbers in overview
[21:50:29.286] Debug: Read overview numbers (string): 214/220
[21:50:29.287] Debug: Read overview numbers: 214 220 (TroopsCount)
[21:50:29.289] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[21:50:29.502] [Build] Waiting to let other modules work...
[21:50:40.664] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:50:40.677] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:50:40.679] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:50:40.680] [Build] Checking if we can attack now...
[21:50:42.345] Debug: Reading numbers in overview
[21:50:42.411] Debug: Read overview numbers (string): 215/220
[21:50:42.412] Debug: Read overview numbers: 215 220 (TroopsCount)
[21:50:42.413] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[21:50:42.511] [Build] Waiting to let other modules work...
[21:50:48.341] Debug: Sending ADB command: time
[21:50:48.363] Debug: Android load 0m11.68s user 1m16.04s system
[21:50:53.769] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:50:53.779] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:50:53.781] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:50:53.782] [Build] Checking if we can attack now...
[21:50:55.442] Debug: Reading numbers in overview
[21:50:55.476] Debug: Read overview numbers (string): 217/220
[21:50:55.478] Debug: Read overview numbers: 217 220 (TroopsCount)
[21:50:55.479] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[21:50:55.593] [Build] Waiting to let other modules work...
[21:51:06.841] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:51:06.852] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:51:06.853] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:51:06.855] [Build] Checking if we can attack now...
[21:51:08.519] Debug: Reading numbers in overview
[21:51:08.551] Debug: Read overview numbers (string): 219/220
[21:51:08.552] Debug: Read overview numbers: 219 220 (TroopsCount)
[21:51:08.553] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[21:51:08.772] [Build] Waiting to let other modules work...
[21:51:18.369] Debug: Sending ADB command: time
[21:51:18.391] Debug: Android load 0m11.68s user 1m16.05s system
[21:51:19.979] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:51:19.990] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:51:19.992] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:51:19.993] [Build] Checking if we can attack now...
[21:51:21.618] Debug: Reading numbers in overview
[21:51:21.653] Debug: Read overview numbers (string): 220/220
[21:51:21.655] Debug: Read overview numbers: 220 220 (TroopsCount)
[21:51:21.657] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[21:51:22.742] Debug: [GameState]: 'Dialog' -> 'Ingame'
[21:51:23.861] Debug: Ensuring the game is zoomed out
[21:51:23.872] Debug: Zoomed out
[21:51:23.884] Debug: Zoomed out
[21:51:23.885] Debug: Starting matchmaking
[21:51:23.886] Debug: StartSerachForMatch 1
[21:51:23.990] Debug: ClickAttack()
[21:51:24.492] Debug: StartSearchForMatch: Clicking 'Find a match'
[21:51:24.496] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[21:51:24.800] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[21:51:25.144] Debug: [GameState]: 'Dialog' -> 'Unknown'
[21:51:25.150] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:25.259] Debug: Starting matchmaking; done
[21:51:25.261] Debug: Waiting for clouds to appear...
[21:51:25.262] Debug: Waiting for clouds to disappear...
[21:51:25.263] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:25.463] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:26.951] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:26.952] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:26.956] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:27.367] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:27.640] Debug: Clearing game grid API cache
[21:51:27.642] Debug: Clearing building API cache
[21:51:27.645] Debug: Clearing deploy API cache
[21:51:27.646] Debug: Finding ElixirCollector
[21:51:27.647] Debug: Finding TownHall
[21:51:27.825] Debug: Found 1 TownHall
[21:51:27.827] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:28.102] Debug: Found 0 ElixirCollector
[21:51:28.104] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:51:28.106] Debug: Regular logic indicates active base
[21:51:28.107] Debug: Meets requirements failed on dead base check.
[21:51:28.109] Debug: Testing 0 attack methods
[21:51:28.110] Debug: no algorithm is suited to attack here
[21:51:28.111] Debug: Finding TownHall
[21:51:28.158] Debug: Found 1 TownHall
[21:51:28.160] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[21:51:28.162] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[21:51:30.141] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:30.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:30.524] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:30.745] Debug: Waiting for clouds to appear...
[21:51:30.746] Debug: Waiting for clouds to disappear...
[21:51:30.747] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:31.060] Debug: Warning: checking game status took: 536ms (restarting state
timers)
[21:51:32.304] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:32.306] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:32.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:32.720] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:32.997] Debug: Clearing game grid API cache
[21:51:32.999] Debug: Clearing building API cache
[21:51:33.000] Debug: Clearing deploy API cache
[21:51:33.001] Debug: Finding ElixirCollector
[21:51:33.002] Debug: Finding TownHall
[21:51:33.203] Debug: Found 1 TownHall
[21:51:33.204] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:33.353] Debug: Found 6 ElixirCollector
[21:51:34.036] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:51:34.037] Debug: Regular logic indicates active base
[21:51:34.038] Debug: Meets requirements failed on dead base check.
[21:51:34.039] Debug: Testing 0 attack methods
[21:51:34.040] Debug: no algorithm is suited to attack here
[21:51:34.041] Debug: Finding TownHall
[21:51:34.085] Debug: Found 1 TownHall
[21:51:34.086] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[21:51:34.088] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[21:51:35.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:35.721] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:35.828] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:36.075] Debug: Waiting for clouds to appear...
[21:51:36.077] Debug: Waiting for clouds to disappear...
[21:51:36.078] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:37.472] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:37.474] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:37.475] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:38.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:38.116] Debug: Clearing game grid API cache
[21:51:38.117] Debug: Clearing building API cache
[21:51:38.118] Debug: Clearing deploy API cache
[21:51:38.120] Debug: Finding ElixirCollector
[21:51:38.121] Debug: Finding TownHall
[21:51:38.317] Debug: Found 1 TownHall
[21:51:38.319] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:38.445] Debug: Found 6 ElixirCollector
[21:51:39.142] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:51:39.143] Debug: Regular logic indicates active base
[21:51:39.144] Debug: Meets requirements failed on dead base check.
[21:51:39.145] Debug: Testing 0 attack methods
[21:51:39.146] Debug: no algorithm is suited to attack here
[21:51:39.147] Debug: Finding TownHall
[21:51:39.187] Debug: Found 1 TownHall
[21:51:39.189] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[21:51:39.190] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:51:40.530] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:40.823] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:41.188] Debug: Waiting for clouds to appear...
[21:51:41.189] Debug: Waiting for clouds to disappear...
[21:51:41.191] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:41.195] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:42.623] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:42.624] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:42.628] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:43.243] Debug: Clearing game grid API cache
[21:51:43.245] Debug: Clearing building API cache
[21:51:43.246] Debug: Clearing deploy API cache
[21:51:43.247] Debug: Finding ElixirCollector
[21:51:43.248] Debug: Finding TownHall
[21:51:43.248] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:43.441] Debug: Found 1 TownHall
[21:51:43.442] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:43.683] Debug: Found 1 ElixirCollector
[21:51:43.749] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:51:43.750] Debug: Regular logic indicates active base
[21:51:43.751] Debug: Meets requirements failed on dead base check.
[21:51:43.752] Debug: Testing 0 attack methods
[21:51:43.753] Debug: no algorithm is suited to attack here
[21:51:43.754] Debug: Finding TownHall
[21:51:43.793] Debug: Found 1 TownHall
[21:51:43.795] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[21:51:43.796] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[21:51:45.771] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:46.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:46.388] Debug: Waiting for clouds to appear...
[21:51:46.389] Debug: Waiting for clouds to disappear...
[21:51:46.391] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:46.512] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:48.392] Debug: Sending ADB command: time
[21:51:48.415] Debug: Android load 0m11.72s user 1m16.34s system
[21:51:48.570] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:51:48.572] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:48.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:48.987] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:49.305] Debug: Clearing game grid API cache
[21:51:49.306] Debug: Clearing building API cache
[21:51:49.308] Debug: Clearing deploy API cache
[21:51:49.309] Debug: Finding ElixirCollector
[21:51:49.311] Debug: Finding TownHall
[21:51:49.513] Debug: Found 1 TownHall
[21:51:49.516] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:49.759] Debug: Found 6 ElixirCollector
[21:51:50.382] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:51:50.384] Debug: Rejected as dead base because level 12 E1 collector found
[21:51:50.385] Debug: Meets requirements failed on dead base check.
[21:51:50.386] Debug: Testing 0 attack methods
[21:51:50.387] Debug: no algorithm is suited to attack here
[21:51:50.388] Debug: Finding TownHall
[21:51:50.438] Debug: Found 1 TownHall
[21:51:50.440] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[21:51:50.441] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[21:51:51.774] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:51.958] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:52.403] Debug: Waiting for clouds to appear...
[21:51:52.405] Debug: Waiting for clouds to disappear...
[21:51:52.406] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:52.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:54.098] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:54.099] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:54.102] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:54.706] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:51:54.725] Debug: Clearing game grid API cache
[21:51:54.727] Debug: Clearing building API cache
[21:51:54.728] Debug: Clearing deploy API cache
[21:51:54.729] Debug: Finding ElixirCollector
[21:51:54.730] Debug: Finding TownHall
[21:51:54.907] Debug: Found 1 TownHall
[21:51:54.909] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:51:55.193] Debug: Found 5 ElixirCollector
[21:51:55.506] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=0 Avg=3.25
[21:51:55.507] Debug: Regular logic indicates dead base
[21:51:55.508] Debug: Testing 1 attack methods
[21:51:55.738] Debug: Elixir doesn't meet requirements: 274959 < 300000
[21:51:55.739] Debug: Meets all requirements failed on resource check.
[21:51:55.740] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:51:55.741] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:51:55.742] Debug: no algorithm is suited to attack here
[21:51:55.743] Debug: Finding TownHall
[21:51:55.783] Debug: Found 1 TownHall
[21:51:55.784] [Attack] #6, Dead, TH9, 320673 Gold, 274959 Elixir, 634 Dark elixir,
Skipping: All of the loot requirements weren't met.
[21:51:55.785] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[21:51:57.261] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:51:57.452] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:51:57.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:51:57.901] Debug: Waiting for clouds to appear...
[21:51:57.903] Debug: Waiting for clouds to disappear...
[21:51:57.904] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:51:59.197] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:51:59.198] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:51:59.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:51:59.807] Debug: Clearing game grid API cache
[21:51:59.808] Debug: Clearing building API cache
[21:51:59.809] Debug: Clearing deploy API cache
[21:51:59.811] Debug: Finding ElixirCollector
[21:51:59.812] Debug: Finding TownHall
[21:51:59.811] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:00.003] Debug: Found 1 TownHall
[21:52:00.005] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:00.266] Debug: Found 6 ElixirCollector
[21:52:01.161] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:52:01.163] Debug: Regular logic indicates active base
[21:52:01.164] Debug: Meets requirements failed on dead base check.
[21:52:01.166] Debug: Testing 0 attack methods
[21:52:01.167] Debug: no algorithm is suited to attack here
[21:52:01.168] Debug: Finding TownHall
[21:52:01.218] Debug: Found 1 TownHall
[21:52:01.220] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[21:52:01.222] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[21:52:02.279] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:02.622] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:02.752] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:03.002] Debug: Waiting for clouds to appear...
[21:52:03.004] Debug: Waiting for clouds to disappear...
[21:52:03.006] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:04.314] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:04.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:04.356] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:04.927] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:04.956] Debug: Clearing game grid API cache
[21:52:04.958] Debug: Clearing building API cache
[21:52:04.959] Debug: Clearing deploy API cache
[21:52:04.961] Debug: Finding ElixirCollector
[21:52:04.962] Debug: Finding TownHall
[21:52:05.149] Debug: Found 1 TownHall
[21:52:05.151] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:05.456] Debug: Found 4 ElixirCollector
[21:52:05.755] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[21:52:05.757] Debug: Regular logic indicates dead base
[21:52:05.758] Debug: Testing 1 attack methods
[21:52:06.150] Debug: Gold doesn't meet requirements: 280702 < 300000
[21:52:06.151] Debug: Elixir doesn't meet requirements: 159432 < 300000
[21:52:06.153] Debug: Dark elixir doesn't meet requirements: 75 < 550
[21:52:06.154] Debug: Meets all requirements failed on resource check.
[21:52:06.156] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[21:52:06.157] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[21:52:06.159] Debug: no algorithm is suited to attack here
[21:52:06.160] Debug: Finding TownHall
[21:52:06.213] Debug: Found 1 TownHall
[21:52:06.215] [Attack] #8, Dead, TH9, 280702 Gold, 159432 Elixir, 75 Dark elixir,
Skipping: All of the loot requirements weren't met.
[21:52:06.217] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[21:52:07.475] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:07.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:08.120] Debug: Waiting for clouds to appear...
[21:52:08.121] Debug: Waiting for clouds to disappear...
[21:52:08.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:08.251] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:09.678] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:09.680] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:09.681] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:10.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:10.368] Debug: Clearing game grid API cache
[21:52:10.369] Debug: Clearing building API cache
[21:52:10.371] Debug: Clearing deploy API cache
[21:52:10.372] Debug: Finding ElixirCollector
[21:52:10.374] Debug: Finding TownHall
[21:52:10.566] Debug: Found 1 TownHall
[21:52:10.568] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:10.742] Debug: Found 6 ElixirCollector
[21:52:11.391] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:52:11.392] Debug: Regular logic indicates active base
[21:52:11.394] Debug: Meets requirements failed on dead base check.
[21:52:11.395] Debug: Testing 0 attack methods
[21:52:11.396] Debug: no algorithm is suited to attack here
[21:52:11.398] Debug: Finding TownHall
[21:52:11.469] Debug: Found 1 TownHall
[21:52:11.471] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[21:52:11.473] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[21:52:12.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:13.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:13.502] Debug: Waiting for clouds to appear...
[21:52:13.503] Debug: Waiting for clouds to disappear...
[21:52:13.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:13.506] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:15.064] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:15.066] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:15.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:15.581] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:15.871] Debug: Clearing game grid API cache
[21:52:15.872] Debug: Clearing building API cache
[21:52:15.874] Debug: Clearing deploy API cache
[21:52:15.875] Debug: Finding ElixirCollector
[21:52:15.877] Debug: Finding TownHall
[21:52:16.105] Debug: Found 1 TownHall
[21:52:16.107] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:16.416] Debug: Found 2 ElixirCollector
[21:52:16.550] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:16.551] Debug: Regular logic indicates active base
[21:52:16.552] Debug: Meets requirements failed on dead base check.
[21:52:16.553] Debug: Testing 0 attack methods
[21:52:16.555] Debug: no algorithm is suited to attack here
[21:52:16.556] Debug: Finding TownHall
[21:52:16.601] Debug: Found 1 TownHall
[21:52:16.603] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[21:52:16.605] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[21:52:18.349] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:18.416] Debug: Sending ADB command: time
[21:52:18.438] Debug: Android load 0m11.76s user 1m16.68s system
[21:52:18.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:19.023] Debug: Waiting for clouds to appear...
[21:52:19.024] Debug: Waiting for clouds to disappear...
[21:52:19.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:19.032] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:20.500] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:20.501] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:20.502] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:20.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:21.150] Debug: Clearing game grid API cache
[21:52:21.153] Debug: Clearing building API cache
[21:52:21.156] Debug: Clearing deploy API cache
[21:52:21.158] Debug: Finding ElixirCollector
[21:52:21.159] Debug: Finding TownHall
[21:52:21.379] Debug: Found 1 TownHall
[21:52:21.381] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:21.637] Debug: Found 0 ElixirCollector
[21:52:21.639] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:52:21.640] Debug: Regular logic indicates active base
[21:52:21.642] Debug: Meets requirements failed on dead base check.
[21:52:21.643] Debug: Testing 0 attack methods
[21:52:21.658] Debug: no algorithm is suited to attack here
[21:52:21.659] Debug: Finding TownHall
[21:52:21.706] Debug: Found 1 TownHall
[21:52:21.708] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[21:52:21.709] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[21:52:23.744] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:24.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:24.337] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:24.453] Debug: Waiting for clouds to appear...
[21:52:24.455] Debug: Waiting for clouds to disappear...
[21:52:24.458] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:26.233] Debug: [AR] Compacting done, 163.1MB -> 163.1MB
[21:52:26.406] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:26.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:26.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:26.975] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:27.129] Debug: Clearing game grid API cache
[21:52:27.131] Debug: Clearing building API cache
[21:52:27.132] Debug: Clearing deploy API cache
[21:52:27.134] Debug: Finding ElixirCollector
[21:52:27.135] Debug: Finding TownHall
[21:52:27.559] Debug: Found 1 TownHall
[21:52:27.561] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:52:27.934] Debug: Found 4 ElixirCollector
[21:52:28.365] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:52:28.367] Debug: Regular logic indicates active base
[21:52:28.368] Debug: Meets requirements failed on dead base check.
[21:52:28.369] Debug: Testing 0 attack methods
[21:52:28.371] Debug: no algorithm is suited to attack here
[21:52:28.372] Debug: Finding TownHall
[21:52:28.418] Debug: Found 1 TownHall
[21:52:28.432] [Attack] #12, Active, TH10, Skipping: This base isn't dead.
[21:52:28.434] Debug: Waiting 687 ms until we can click the next button (user
setting 2 s)
[21:52:29.698] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:29.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:30.266] Debug: Waiting for clouds to appear...
[21:52:30.268] Debug: Waiting for clouds to disappear...
[21:52:30.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:30.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:31.985] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:31.987] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:31.988] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:32.408] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:32.679] Debug: Clearing game grid API cache
[21:52:32.680] Debug: Clearing building API cache
[21:52:32.682] Debug: Clearing deploy API cache
[21:52:32.683] Debug: Finding ElixirCollector
[21:52:32.684] Debug: Finding TownHall
[21:52:33.045] Debug: Found 1 TownHall
[21:52:33.047] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:52:33.484] Debug: Found 6 ElixirCollector
[21:52:34.096] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:52:34.097] Debug: Regular logic indicates active base
[21:52:34.098] Debug: Meets requirements failed on dead base check.
[21:52:34.099] Debug: Testing 0 attack methods
[21:52:34.100] Debug: no algorithm is suited to attack here
[21:52:34.101] Debug: Finding TownHall
[21:52:34.142] Debug: Found 1 TownHall
[21:52:34.156] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[21:52:34.157] Debug: Waiting 515 ms until we can click the next button (user
setting 2 s)
[21:52:35.148] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:35.152] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:35.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:35.775] Debug: Waiting for clouds to appear...
[21:52:35.776] Debug: Waiting for clouds to disappear...
[21:52:35.777] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:36.964] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:52:36.966] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:36.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:37.473] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:52:37.765] Debug: Clearing game grid API cache
[21:52:37.767] Debug: Clearing building API cache
[21:52:37.769] Debug: Clearing deploy API cache
[21:52:37.770] Debug: Finding ElixirCollector
[21:52:37.772] Debug: Finding TownHall
[21:52:38.114] Debug: Found 1 TownHall
[21:52:38.116] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:52:38.248] Debug: Found 6 ElixirCollector
[21:52:39.032] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:52:39.032] Debug: Regular logic indicates active base
[21:52:39.034] Debug: Meets requirements failed on dead base check.
[21:52:39.035] Debug: Testing 0 attack methods
[21:52:39.036] Debug: no algorithm is suited to attack here
[21:52:39.038] Debug: Finding TownHall
[21:52:39.076] Debug: Found 1 TownHall
[21:52:39.077] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[21:52:39.079] Debug: Waiting 687 ms until we can click the next button (user
setting 2 s)
[21:52:40.450] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:52:40.455] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:40.853] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:52:41.021] Debug: Waiting for clouds to appear...
[21:52:41.022] Debug: Waiting for clouds to disappear...
[21:52:41.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:52:43.736] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:44.320] Debug: Warning: checking game status took: 584ms (restarting state
timers)
[21:52:46.751] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:48.440] Debug: Sending ADB command: time
[21:52:48.462] Debug: Android load 0m11.85s user 1m17.12s system
[21:52:49.930] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:50.469] Debug: Warning: checking game status took: 538ms (restarting state
timers)
[21:52:53.041] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:56.099] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:15min
[21:52:56.218] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:52:59.448] Debug: [Attack] It took 00:18min until we got offered a new opponent
[21:52:59.449] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:52:59.451] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:52:59.457] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:00.071] Debug: Clearing game grid API cache
[21:53:00.072] Debug: Clearing building API cache
[21:53:00.074] Debug: Clearing deploy API cache
[21:53:00.076] Debug: Finding ElixirCollector
[21:53:00.077] Debug: Finding TownHall
[21:53:00.076] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:00.379] Debug: Found 1 TownHall
[21:53:00.381] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:53:00.674] Debug: Found 0 ElixirCollector
[21:53:00.675] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:00.677] Debug: Regular logic indicates active base
[21:53:00.678] Debug: Meets requirements failed on dead base check.
[21:53:00.680] Debug: Testing 0 attack methods
[21:53:00.681] Debug: no algorithm is suited to attack here
[21:53:00.683] Debug: Finding TownHall
[21:53:00.728] Debug: Found 1 TownHall
[21:53:00.743] [Attack] #15, Active, TH8, Skipping: This base isn't dead.
[21:53:00.744] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[21:53:02.692] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:02.697] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:03.366] Debug: Waiting for clouds to appear...
[21:53:03.368] Debug: Waiting for clouds to disappear...
[21:53:03.369] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:03.493] Debug: Warning: checking game status took: 797ms (restarting state
timers)
[21:53:03.501] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:05.622] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:53:05.624] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:05.625] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:05.904] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:06.440] Debug: Clearing game grid API cache
[21:53:06.441] Debug: Clearing building API cache
[21:53:06.443] Debug: Clearing deploy API cache
[21:53:06.445] Debug: Finding ElixirCollector
[21:53:06.447] Debug: Finding TownHall
[21:53:06.581] Debug: Found 1 TownHall
[21:53:06.583] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:53:06.845] Debug: Warning: checking game status took: 942ms (restarting state
timers)
[21:53:06.854] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:06.860] Debug: Found 0 ElixirCollector
[21:53:06.862] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:06.863] Debug: Regular logic indicates active base
[21:53:06.865] Debug: Meets requirements failed on dead base check.
[21:53:06.866] Debug: Testing 0 attack methods
[21:53:06.868] Debug: no algorithm is suited to attack here
[21:53:06.869] Debug: Finding TownHall
[21:53:06.919] Debug: Found 1 TownHall
[21:53:06.921] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[21:53:06.923] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[21:53:09.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:09.175] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:09.180] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:09.588] Debug: Waiting for clouds to appear...
[21:53:09.590] Debug: Waiting for clouds to disappear...
[21:53:09.592] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:09.706] Debug: Warning: checking game status took: 526ms (restarting state
timers)
[21:53:12.362] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:12.994] Debug: [Attack] It took 00:03min until we got offered a new opponent
[21:53:12.995] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:13.334] Debug: Warning: checking game status took: 972ms (restarting state
timers)
[21:53:13.344] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:13.763] Debug: Clearing game grid API cache
[21:53:13.764] Debug: Clearing building API cache
[21:53:13.766] Debug: Clearing deploy API cache
[21:53:13.767] Debug: Finding ElixirCollector
[21:53:13.769] Debug: Finding TownHall
[21:53:13.770] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:14.097] Debug: Found 1 TownHall
[21:53:14.099] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:14.426] Debug: Found 3 ElixirCollector
[21:53:14.728] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:14.730] Debug: Regular logic indicates active base
[21:53:14.731] Debug: Meets requirements failed on dead base check.
[21:53:14.733] Debug: Testing 0 attack methods
[21:53:14.734] Debug: no algorithm is suited to attack here
[21:53:14.735] Debug: Finding TownHall
[21:53:14.781] Debug: Found 1 TownHall
[21:53:14.809] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[21:53:14.811] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[21:53:16.321] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:16.451] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:16.585] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:17.009] Debug: Waiting for clouds to appear...
[21:53:17.011] Debug: Waiting for clouds to disappear...
[21:53:17.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:18.465] Debug: Sending ADB command: time
[21:53:18.487] Debug: Android load 0m11.97s user 1m17.89s system
[21:53:19.340] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:53:19.342] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:19.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:19.739] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:20.046] Debug: Clearing game grid API cache
[21:53:20.047] Debug: Clearing building API cache
[21:53:20.048] Debug: Clearing deploy API cache
[21:53:20.049] Debug: Finding ElixirCollector
[21:53:20.050] Debug: Finding TownHall
[21:53:20.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:20.333] Debug: Found 1 TownHall
[21:53:20.335] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:53:20.577] Debug: Found 5 ElixirCollector
[21:53:21.139] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:53:21.141] Debug: Regular logic indicates active base
[21:53:21.143] Debug: Meets requirements failed on dead base check.
[21:53:21.144] Debug: Testing 0 attack methods
[21:53:21.148] Debug: no algorithm is suited to attack here
[21:53:21.150] Debug: Finding TownHall
[21:53:21.196] Debug: Found 1 TownHall
[21:53:21.197] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[21:53:21.199] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[21:53:22.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:22.815] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:23.187] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:23.320] Debug: Waiting for clouds to appear...
[21:53:23.322] Debug: Waiting for clouds to disappear...
[21:53:23.323] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:25.382] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:53:25.384] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:25.386] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:25.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:26.123] Debug: Clearing game grid API cache
[21:53:26.124] Debug: Clearing building API cache
[21:53:26.125] Debug: Clearing deploy API cache
[21:53:26.127] Debug: Finding ElixirCollector
[21:53:26.128] Debug: Finding TownHall
[21:53:26.406] Debug: Found 1 TownHall
[21:53:26.408] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:26.683] Debug: Found 5 ElixirCollector
[21:53:27.263] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:53:27.265] Debug: Rejected as dead base because level 12 E1 collector found
[21:53:27.266] Debug: Meets requirements failed on dead base check.
[21:53:27.268] Debug: Testing 0 attack methods
[21:53:27.269] Debug: no algorithm is suited to attack here
[21:53:27.270] Debug: Finding TownHall
[21:53:27.314] Debug: Found 1 TownHall
[21:53:27.316] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[21:53:27.318] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[21:53:28.567] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:28.844] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:29.052] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:29.175] Debug: Waiting for clouds to appear...
[21:53:29.176] Debug: Waiting for clouds to disappear...
[21:53:29.178] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:29.587] Debug: Warning: checking game status took: 535ms (restarting state
timers)
[21:53:30.603] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:30.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:30.608] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:31.212] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:31.233] Debug: Clearing game grid API cache
[21:53:31.234] Debug: Clearing building API cache
[21:53:31.236] Debug: Clearing deploy API cache
[21:53:31.238] Debug: Finding ElixirCollector
[21:53:31.239] Debug: Finding TownHall
[21:53:31.497] Debug: Found 1 TownHall
[21:53:31.498] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:53:31.727] Debug: Found 0 ElixirCollector
[21:53:31.729] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:31.731] Debug: Regular logic indicates active base
[21:53:31.732] Debug: Meets requirements failed on dead base check.
[21:53:31.733] Debug: Testing 0 attack methods
[21:53:31.735] Debug: no algorithm is suited to attack here
[21:53:31.736] Debug: Finding TownHall
[21:53:31.774] Debug: Found 1 TownHall
[21:53:31.776] [Attack] #20, Active, TH8, Skipping: This base isn't dead.
[21:53:31.777] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:53:33.742] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:34.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:34.276] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:34.393] Debug: Waiting for clouds to appear...
[21:53:34.395] Debug: Waiting for clouds to disappear...
[21:53:34.397] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:35.842] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:35.843] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:35.847] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:36.257] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:36.536] Debug: Clearing game grid API cache
[21:53:36.537] Debug: Clearing building API cache
[21:53:36.539] Debug: Clearing deploy API cache
[21:53:36.540] Debug: Finding ElixirCollector
[21:53:36.542] Debug: Finding TownHall
[21:53:36.797] Debug: Found 1 TownHall
[21:53:36.800] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:37.054] Debug: Found 0 ElixirCollector
[21:53:37.055] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:37.056] Debug: Regular logic indicates active base
[21:53:37.057] Debug: Meets requirements failed on dead base check.
[21:53:37.058] Debug: Testing 0 attack methods
[21:53:37.059] Debug: no algorithm is suited to attack here
[21:53:37.060] Debug: Finding TownHall
[21:53:37.100] Debug: Found 1 TownHall
[21:53:37.101] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[21:53:37.102] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[21:53:38.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:39.255] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:39.470] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:39.590] Debug: Waiting for clouds to appear...
[21:53:39.591] Debug: Waiting for clouds to disappear...
[21:53:39.592] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:40.775] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:40.777] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:40.778] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:41.401] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:41.425] Debug: Clearing game grid API cache
[21:53:41.427] Debug: Clearing building API cache
[21:53:41.428] Debug: Clearing deploy API cache
[21:53:41.430] Debug: Finding ElixirCollector
[21:53:41.431] Debug: Finding TownHall
[21:53:41.603] Debug: Found 1 TownHall
[21:53:41.606] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:41.815] Debug: Found 0 ElixirCollector
[21:53:41.817] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:41.818] Debug: Regular logic indicates active base
[21:53:41.820] Debug: Meets requirements failed on dead base check.
[21:53:41.821] Debug: Testing 0 attack methods
[21:53:41.822] Debug: no algorithm is suited to attack here
[21:53:41.823] Debug: Finding TownHall
[21:53:41.861] Debug: Found 1 TownHall
[21:53:41.863] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[21:53:41.864] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[21:53:43.994] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:44.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:44.628] Debug: Waiting for clouds to appear...
[21:53:44.629] Debug: Waiting for clouds to disappear...
[21:53:44.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:44.771] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:45.954] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:45.956] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:45.958] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:46.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:46.658] Debug: Clearing game grid API cache
[21:53:46.660] Debug: Clearing building API cache
[21:53:46.662] Debug: Clearing deploy API cache
[21:53:46.663] Debug: Finding ElixirCollector
[21:53:46.665] Debug: Finding TownHall
[21:53:46.849] Debug: Found 1 TownHall
[21:53:46.851] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:46.984] Debug: Found 6 ElixirCollector
[21:53:47.591] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:53:47.592] Debug: Regular logic indicates active base
[21:53:47.594] Debug: Meets requirements failed on dead base check.
[21:53:47.595] Debug: Testing 0 attack methods
[21:53:47.596] Debug: no algorithm is suited to attack here
[21:53:47.597] Debug: Finding TownHall
[21:53:47.638] Debug: Found 1 TownHall
[21:53:47.640] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[21:53:47.642] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[21:53:48.489] Debug: Sending ADB command: time
[21:53:48.511] Debug: Android load 0m12.05s user 1m18.28s system
[21:53:49.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:49.166] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:49.671] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:49.951] Debug: Waiting for clouds to appear...
[21:53:49.952] Debug: Waiting for clouds to disappear...
[21:53:49.953] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:51.409] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:51.410] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:51.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:51.831] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:52.108] Debug: Clearing game grid API cache
[21:53:52.110] Debug: Clearing building API cache
[21:53:52.113] Debug: Clearing deploy API cache
[21:53:52.114] Debug: Finding ElixirCollector
[21:53:52.115] Debug: Finding TownHall
[21:53:52.295] Debug: Found 1 TownHall
[21:53:52.297] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:53:52.541] Debug: Found 5 ElixirCollector
[21:53:53.057] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:53:53.058] Debug: Regular logic indicates active base
[21:53:53.059] Debug: Meets requirements failed on dead base check.
[21:53:53.060] Debug: Testing 0 attack methods
[21:53:53.062] Debug: no algorithm is suited to attack here
[21:53:53.063] Debug: Finding TownHall
[21:53:53.120] Debug: Found 1 TownHall
[21:53:53.122] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[21:53:53.124] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[21:53:54.620] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:54.625] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:53:55.087] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:53:55.413] Debug: Waiting for clouds to appear...
[21:53:55.415] Debug: Waiting for clouds to disappear...
[21:53:55.416] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:53:56.485] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:53:56.487] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:53:56.493] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:53:57.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:53:57.149] Debug: Clearing game grid API cache
[21:53:57.150] Debug: Clearing building API cache
[21:53:57.152] Debug: Clearing deploy API cache
[21:53:57.153] Debug: Finding ElixirCollector
[21:53:57.155] Debug: Finding TownHall
[21:53:57.418] Debug: Found 1 TownHall
[21:53:57.420] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:53:57.807] Debug: Found 0 ElixirCollector
[21:53:57.809] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:53:57.810] Debug: Regular logic indicates active base
[21:53:57.811] Debug: Meets requirements failed on dead base check.
[21:53:57.813] Debug: Testing 0 attack methods
[21:53:57.813] Debug: no algorithm is suited to attack here
[21:53:57.814] Debug: Finding TownHall
[21:53:57.858] Debug: Found 1 TownHall
[21:53:57.860] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[21:53:57.861] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[21:53:59.555] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:53:59.873] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:00.004] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:00.259] Debug: Waiting for clouds to appear...
[21:54:00.261] Debug: Waiting for clouds to disappear...
[21:54:00.262] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:00.603] Debug: Warning: checking game status took: 599ms (restarting state
timers)
[21:54:02.401] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:54:02.402] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:02.405] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:02.906] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:03.063] Debug: Clearing game grid API cache
[21:54:03.065] Debug: Clearing building API cache
[21:54:03.066] Debug: Clearing deploy API cache
[21:54:03.068] Debug: Finding ElixirCollector
[21:54:03.075] Debug: Finding TownHall
[21:54:03.383] Debug: Found 1 TownHall
[21:54:03.385] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:03.564] Debug: Found 6 ElixirCollector
[21:54:04.171] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:54:04.173] Debug: Regular logic indicates active base
[21:54:04.174] Debug: Meets requirements failed on dead base check.
[21:54:04.175] Debug: Testing 0 attack methods
[21:54:04.175] Debug: no algorithm is suited to attack here
[21:54:04.176] Debug: Finding TownHall
[21:54:04.215] Debug: Found 1 TownHall
[21:54:04.216] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[21:54:04.217] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[21:54:05.604] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:05.609] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:05.994] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:06.263] Debug: Waiting for clouds to appear...
[21:54:06.265] Debug: Waiting for clouds to disappear...
[21:54:06.266] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:07.701] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:07.703] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:07.705] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:08.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:08.399] Debug: Clearing game grid API cache
[21:54:08.400] Debug: Clearing building API cache
[21:54:08.402] Debug: Clearing deploy API cache
[21:54:08.403] Debug: Finding ElixirCollector
[21:54:08.405] Debug: Finding TownHall
[21:54:08.674] Debug: Found 1 TownHall
[21:54:08.676] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:54:08.934] Debug: Found 3 ElixirCollector
[21:54:09.168] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:54:09.170] Debug: Regular logic indicates active base
[21:54:09.171] Debug: Meets requirements failed on dead base check.
[21:54:09.172] Debug: Testing 0 attack methods
[21:54:09.173] Debug: no algorithm is suited to attack here
[21:54:09.175] Debug: Finding TownHall
[21:54:09.213] Debug: Found 1 TownHall
[21:54:09.215] [Attack] #27, Active, TH8, Skipping: This base isn't dead.
[21:54:09.216] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[21:54:10.964] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:10.968] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:11.378] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:11.581] Debug: Waiting for clouds to appear...
[21:54:11.583] Debug: Waiting for clouds to disappear...
[21:54:11.584] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:13.319] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:13.321] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:13.323] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:13.788] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:14.069] Debug: Clearing game grid API cache
[21:54:14.071] Debug: Clearing building API cache
[21:54:14.072] Debug: Clearing deploy API cache
[21:54:14.074] Debug: Finding ElixirCollector
[21:54:14.075] Debug: Finding TownHall
[21:54:14.412] Debug: Found 1 TownHall
[21:54:14.414] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:14.867] Debug: Found 0 ElixirCollector
[21:54:14.869] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:54:14.870] Debug: Regular logic indicates active base
[21:54:14.872] Debug: Meets requirements failed on dead base check.
[21:54:14.873] Debug: Testing 0 attack methods
[21:54:14.874] Debug: no algorithm is suited to attack here
[21:54:14.876] Debug: Finding TownHall
[21:54:14.920] Debug: Found 1 TownHall
[21:54:14.921] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[21:54:14.922] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[21:54:16.533] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:16.539] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:16.898] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:17.183] Debug: Waiting for clouds to appear...
[21:54:17.185] Debug: Waiting for clouds to disappear...
[21:54:17.186] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:18.351] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:18.353] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:18.355] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:18.513] Debug: Sending ADB command: time
[21:54:18.534] Debug: Android load 0m12.13s user 1m18.71s system
[21:54:18.781] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:19.056] Debug: Clearing game grid API cache
[21:54:19.058] Debug: Clearing building API cache
[21:54:19.059] Debug: Clearing deploy API cache
[21:54:19.060] Debug: Finding ElixirCollector
[21:54:19.062] Debug: Finding TownHall
[21:54:19.257] Debug: Found 1 TownHall
[21:54:19.258] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:19.495] Debug: Found 0 ElixirCollector
[21:54:19.497] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:54:19.498] Debug: Regular logic indicates active base
[21:54:19.500] Debug: Meets requirements failed on dead base check.
[21:54:19.501] Debug: Testing 0 attack methods
[21:54:19.502] Debug: no algorithm is suited to attack here
[21:54:19.503] Debug: Finding TownHall
[21:54:19.551] Debug: Found 1 TownHall
[21:54:19.552] [Attack] #29, Active, TH9, Skipping: This base isn't dead.
[21:54:19.553] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[21:54:21.625] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:21.630] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:22.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:22.317] Debug: Waiting for clouds to appear...
[21:54:22.319] Debug: Waiting for clouds to disappear...
[21:54:22.320] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:24.013] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:24.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:24.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:24.460] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:24.733] Debug: Clearing game grid API cache
[21:54:24.734] Debug: Clearing building API cache
[21:54:24.736] Debug: Clearing deploy API cache
[21:54:24.737] Debug: Finding ElixirCollector
[21:54:24.738] Debug: Finding TownHall
[21:54:25.061] Debug: Found 1 TownHall
[21:54:25.063] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:54:25.313] Debug: Found 6 ElixirCollector
[21:54:25.965] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:54:25.966] Debug: Rejected as dead base because level 12 E1 collector found
[21:54:25.967] Debug: Meets requirements failed on dead base check.
[21:54:25.968] Debug: Testing 0 attack methods
[21:54:25.969] Debug: no algorithm is suited to attack here
[21:54:25.970] Debug: Finding TownHall
[21:54:26.011] Debug: Found 1 TownHall
[21:54:26.013] [Attack] #30, Active, TH10, Skipping: This base isn't dead.
[21:54:26.015] Debug: Waiting 719 ms until we can click the next button (user
setting 2 s)
[21:54:26.658] Debug: [AR] Compacting done, 171.3MB -> 171.3MB
[21:54:27.256] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:27.261] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:27.596] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:27.884] Debug: Waiting for clouds to appear...
[21:54:27.885] Debug: Waiting for clouds to disappear...
[21:54:27.887] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:29.306] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:29.308] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:29.310] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:29.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:29.944] Debug: Clearing game grid API cache
[21:54:29.945] Debug: Clearing building API cache
[21:54:29.947] Debug: Clearing deploy API cache
[21:54:29.948] Debug: Finding ElixirCollector
[21:54:29.949] Debug: Finding TownHall
[21:54:30.188] Debug: Found 1 TownHall
[21:54:30.190] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:30.312] Debug: Found 6 ElixirCollector
[21:54:30.966] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:54:30.968] Debug: Rejected as dead base because level 12 E1 collector found
[21:54:30.969] Debug: Meets requirements failed on dead base check.
[21:54:30.970] Debug: Testing 0 attack methods
[21:54:30.971] Debug: no algorithm is suited to attack here
[21:54:30.972] Debug: Finding TownHall
[21:54:31.010] Debug: Found 1 TownHall
[21:54:31.012] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[21:54:31.013] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[21:54:32.356] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:32.536] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:32.852] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:33.099] Debug: Waiting for clouds to appear...
[21:54:33.100] Debug: Waiting for clouds to disappear...
[21:54:33.102] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:34.529] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:34.530] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:34.531] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:34.936] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:35.216] Debug: Clearing game grid API cache
[21:54:35.217] Debug: Clearing building API cache
[21:54:35.218] Debug: Clearing deploy API cache
[21:54:35.220] Debug: Finding ElixirCollector
[21:54:35.221] Debug: Finding TownHall
[21:54:35.432] Debug: Found 1 TownHall
[21:54:35.433] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:35.563] Debug: Found 6 ElixirCollector
[21:54:36.164] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:54:36.166] Debug: Regular logic indicates active base
[21:54:36.167] Debug: Meets requirements failed on dead base check.
[21:54:36.168] Debug: Testing 0 attack methods
[21:54:36.169] Debug: no algorithm is suited to attack here
[21:54:36.170] Debug: Finding TownHall
[21:54:36.216] Debug: Found 1 TownHall
[21:54:36.218] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[21:54:36.219] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[21:54:37.710] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:37.935] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:38.439] Debug: Waiting for clouds to appear...
[21:54:38.441] Debug: Waiting for clouds to disappear...
[21:54:38.442] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:38.514] Debug: Warning: checking game status took: 579ms (restarting state
timers)
[21:54:38.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:40.293] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:40.294] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:40.297] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:40.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:40.933] Debug: Clearing game grid API cache
[21:54:40.934] Debug: Clearing building API cache
[21:54:40.936] Debug: Clearing deploy API cache
[21:54:40.937] Debug: Finding ElixirCollector
[21:54:40.938] Debug: Finding TownHall
[21:54:41.122] Debug: Found 1 TownHall
[21:54:41.124] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:41.249] Debug: Found 6 ElixirCollector
[21:54:41.802] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:54:41.804] Debug: Regular logic indicates active base
[21:54:41.805] Debug: Meets requirements failed on dead base check.
[21:54:41.806] Debug: Testing 0 attack methods
[21:54:41.808] Debug: no algorithm is suited to attack here
[21:54:41.809] Debug: Finding TownHall
[21:54:41.876] Debug: Found 1 TownHall
[21:54:41.902] [Attack] #33, Active, TH9, Skipping: This base isn't dead.
[21:54:41.904] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:54:43.572] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:43.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:44.116] Debug: Waiting for clouds to appear...
[21:54:44.118] Debug: Waiting for clouds to disappear...
[21:54:44.120] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:44.122] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:46.135] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:54:46.137] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:46.148] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:46.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:46.820] Debug: Clearing game grid API cache
[21:54:46.822] Debug: Clearing building API cache
[21:54:46.823] Debug: Clearing deploy API cache
[21:54:46.825] Debug: Finding ElixirCollector
[21:54:46.826] Debug: Finding TownHall
[21:54:47.044] Debug: Found 1 TownHall
[21:54:47.046] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:47.208] Debug: Found 6 ElixirCollector
[21:54:47.968] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:54:47.970] Debug: Regular logic indicates active base
[21:54:47.971] Debug: Meets requirements failed on dead base check.
[21:54:47.973] Debug: Testing 0 attack methods
[21:54:47.974] Debug: no algorithm is suited to attack here
[21:54:47.975] Debug: Finding TownHall
[21:54:48.030] Debug: Found 1 TownHall
[21:54:48.032] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[21:54:48.035] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[21:54:48.536] Debug: Sending ADB command: time
[21:54:48.620] Debug: Android load 0m12.22s user 1m19.11s system
[21:54:49.270] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:49.525] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:49.870] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:49.993] Debug: Waiting for clouds to appear...
[21:54:49.994] Debug: Waiting for clouds to disappear...
[21:54:49.996] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:51.475] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:51.477] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:51.479] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:51.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:52.216] Debug: Clearing game grid API cache
[21:54:52.218] Debug: Clearing building API cache
[21:54:52.219] Debug: Clearing deploy API cache
[21:54:52.221] Debug: Finding ElixirCollector
[21:54:52.222] Debug: Finding TownHall
[21:54:52.421] Debug: Found 1 TownHall
[21:54:52.423] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:54:52.690] Debug: Found 5 ElixirCollector
[21:54:53.372] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:54:53.374] Debug: Regular logic indicates active base
[21:54:53.375] Debug: Meets requirements failed on dead base check.
[21:54:53.382] Debug: Testing 0 attack methods
[21:54:53.384] Debug: no algorithm is suited to attack here
[21:54:53.385] Debug: Finding TownHall
[21:54:53.455] Debug: Found 1 TownHall
[21:54:53.457] [Attack] #35, Active, TH9, Skipping: This base isn't dead.
[21:54:53.459] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[21:54:54.720] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:54.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:54:55.158] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:54:55.374] Debug: Waiting for clouds to appear...
[21:54:55.376] Debug: Waiting for clouds to disappear...
[21:54:55.377] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:54:56.537] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:54:56.539] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:54:56.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:54:56.959] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:54:57.239] Debug: Clearing game grid API cache
[21:54:57.240] Debug: Clearing building API cache
[21:54:57.242] Debug: Clearing deploy API cache
[21:54:57.244] Debug: Finding ElixirCollector
[21:54:57.245] Debug: Finding TownHall
[21:54:57.591] Debug: Found 1 TownHall
[21:54:57.593] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:54:58.014] Debug: Found 4 ElixirCollector
[21:54:58.381] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:54:58.382] Debug: Regular logic indicates active base
[21:54:58.384] Debug: Meets requirements failed on dead base check.
[21:54:58.385] Debug: Testing 0 attack methods
[21:54:58.387] Debug: no algorithm is suited to attack here
[21:54:58.388] Debug: Finding TownHall
[21:54:58.432] Debug: Found 1 TownHall
[21:54:58.435] [Attack] #36, Active, TH8, Skipping: This base isn't dead.
[21:54:58.436] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:54:59.675] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:54:59.986] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:00.116] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:00.353] Debug: Waiting for clouds to appear...
[21:55:00.354] Debug: Waiting for clouds to disappear...
[21:55:00.356] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:00.856] Debug: Warning: checking game status took: 741ms (restarting state
timers)
[21:55:02.513] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:55:02.514] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:02.523] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:02.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:03.196] Debug: Clearing game grid API cache
[21:55:03.198] Debug: Clearing building API cache
[21:55:03.199] Debug: Clearing deploy API cache
[21:55:03.201] Debug: Finding ElixirCollector
[21:55:03.202] Debug: Finding TownHall
[21:55:03.490] Debug: Found 1 TownHall
[21:55:03.492] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:03.968] Debug: Found 0 ElixirCollector
[21:55:03.970] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:03.972] Debug: Regular logic indicates active base
[21:55:03.973] Debug: Meets requirements failed on dead base check.
[21:55:03.975] Debug: Testing 0 attack methods
[21:55:03.976] Debug: no algorithm is suited to attack here
[21:55:03.977] Debug: Finding TownHall
[21:55:04.022] Debug: Found 1 TownHall
[21:55:04.030] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[21:55:04.032] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[21:55:05.672] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:05.677] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:06.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:06.448] Debug: Waiting for clouds to appear...
[21:55:06.450] Debug: Waiting for clouds to disappear...
[21:55:06.451] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:07.643] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:07.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:07.646] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:08.062] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:08.351] Debug: Clearing game grid API cache
[21:55:08.353] Debug: Clearing building API cache
[21:55:08.354] Debug: Clearing deploy API cache
[21:55:08.356] Debug: Finding ElixirCollector
[21:55:08.357] Debug: Finding TownHall
[21:55:08.817] Debug: Found 1 TownHall
[21:55:08.818] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[21:55:08.964] Debug: Found 0 ElixirCollector
[21:55:08.966] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:08.967] Debug: Regular logic indicates active base
[21:55:08.968] Debug: Meets requirements failed on dead base check.
[21:55:08.969] Debug: Testing 0 attack methods
[21:55:08.970] Debug: no algorithm is suited to attack here
[21:55:08.971] Debug: Finding TownHall
[21:55:09.012] Debug: Found 1 TownHall
[21:55:09.020] [Attack] #38, Active, TH7, Skipping: This base isn't dead.
[21:55:09.021] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[21:55:10.865] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:11.046] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:11.442] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:11.487] Debug: Waiting for clouds to appear...
[21:55:11.488] Debug: Waiting for clouds to disappear...
[21:55:11.489] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:12.800] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:12.802] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:12.804] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:13.419] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:13.486] Debug: Clearing game grid API cache
[21:55:13.488] Debug: Clearing building API cache
[21:55:13.489] Debug: Clearing deploy API cache
[21:55:13.490] Debug: Finding ElixirCollector
[21:55:13.492] Debug: Finding TownHall
[21:55:13.853] Debug: Found 1 TownHall
[21:55:13.855] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:55:14.096] Debug: Found 6 ElixirCollector
[21:55:14.639] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[21:55:14.640] Debug: Regular logic indicates active base
[21:55:14.642] Debug: Meets requirements failed on dead base check.
[21:55:14.643] Debug: Testing 0 attack methods
[21:55:14.645] Debug: no algorithm is suited to attack here
[21:55:14.646] Debug: Finding TownHall
[21:55:14.687] Debug: Found 1 TownHall
[21:55:14.689] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[21:55:14.691] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[21:55:15.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:16.245] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:16.250] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:16.580] Debug: Waiting for clouds to appear...
[21:55:16.582] Debug: Waiting for clouds to disappear...
[21:55:16.583] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:18.030] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:18.031] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:18.034] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:18.462] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:18.622] Debug: Sending ADB command: time
[21:55:18.644] Debug: Android load 0m12.27s user 1m19.53s system
[21:55:18.737] Debug: Clearing game grid API cache
[21:55:18.738] Debug: Clearing building API cache
[21:55:18.740] Debug: Clearing deploy API cache
[21:55:18.741] Debug: Finding ElixirCollector
[21:55:18.743] Debug: Finding TownHall
[21:55:19.098] Debug: Found 1 TownHall
[21:55:19.100] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:19.573] Debug: Found 0 ElixirCollector
[21:55:19.575] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:19.577] Debug: Regular logic indicates active base
[21:55:19.578] Debug: Meets requirements failed on dead base check.
[21:55:19.579] Debug: Testing 0 attack methods
[21:55:19.581] Debug: no algorithm is suited to attack here
[21:55:19.582] Debug: Finding TownHall
[21:55:19.622] Debug: Found 1 TownHall
[21:55:19.623] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[21:55:19.625] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[21:55:21.233] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:21.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:21.747] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:21.851] Debug: Waiting for clouds to appear...
[21:55:21.853] Debug: Waiting for clouds to disappear...
[21:55:21.854] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:23.515] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:23.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:23.518] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:23.943] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:24.220] Debug: Clearing game grid API cache
[21:55:24.222] Debug: Clearing building API cache
[21:55:24.223] Debug: Clearing deploy API cache
[21:55:24.225] Debug: Finding ElixirCollector
[21:55:24.227] Debug: Finding TownHall
[21:55:24.400] Debug: Found 1 TownHall
[21:55:24.402] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:24.671] Debug: Found 0 ElixirCollector
[21:55:24.673] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:24.674] Debug: Regular logic indicates active base
[21:55:24.675] Debug: Meets requirements failed on dead base check.
[21:55:24.676] Debug: Testing 0 attack methods
[21:55:24.677] Debug: no algorithm is suited to attack here
[21:55:24.678] Debug: Finding TownHall
[21:55:24.720] Debug: Found 1 TownHall
[21:55:24.722] [Attack] #41, Active, TH9, Skipping: This base isn't dead.
[21:55:24.723] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[21:55:26.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:26.973] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:27.076] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:27.385] Debug: Waiting for clouds to appear...
[21:55:27.386] Debug: Waiting for clouds to disappear...
[21:55:27.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:28.733] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:28.734] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:28.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:29.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:29.420] Debug: Clearing game grid API cache
[21:55:29.421] Debug: Clearing building API cache
[21:55:29.423] Debug: Clearing deploy API cache
[21:55:29.424] Debug: Finding ElixirCollector
[21:55:29.426] Debug: Finding TownHall
[21:55:29.690] Debug: Found 1 TownHall
[21:55:29.692] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:55:29.911] Debug: Found 0 ElixirCollector
[21:55:29.913] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:29.914] Debug: Regular logic indicates active base
[21:55:29.915] Debug: Meets requirements failed on dead base check.
[21:55:29.916] Debug: Testing 0 attack methods
[21:55:29.917] Debug: no algorithm is suited to attack here
[21:55:29.918] Debug: Finding TownHall
[21:55:29.958] Debug: Found 1 TownHall
[21:55:29.960] [Attack] #42, Active, TH8, Skipping: This base isn't dead.
[21:55:29.962] Debug: Waiting 1468 ms until we can click the next button (user
setting 2 s)
[21:55:31.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:32.229] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:32.434] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:32.563] Debug: Waiting for clouds to appear...
[21:55:32.565] Debug: Waiting for clouds to disappear...
[21:55:32.566] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:33.101] Debug: Warning: checking game status took: 667ms (restarting state
timers)
[21:55:34.421] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:34.422] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:34.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:34.850] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:35.049] Debug: Clearing game grid API cache
[21:55:35.050] Debug: Clearing building API cache
[21:55:35.051] Debug: Clearing deploy API cache
[21:55:35.052] Debug: Finding ElixirCollector
[21:55:35.053] Debug: Finding TownHall
[21:55:35.177] Debug: Found 1 TownHall
[21:55:35.179] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:55:35.524] Debug: Found 0 ElixirCollector
[21:55:35.526] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:55:35.528] Debug: Regular logic indicates active base
[21:55:35.530] Debug: Meets requirements failed on dead base check.
[21:55:35.531] Debug: Testing 0 attack methods
[21:55:35.533] Debug: no algorithm is suited to attack here
[21:55:35.535] Debug: Finding TownHall
[21:55:35.585] Debug: Found 1 TownHall
[21:55:35.595] [Attack] #43, Active, TH8, Skipping: This base isn't dead.
[21:55:35.596] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[21:55:37.565] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:37.755] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:38.071] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:38.187] Debug: Waiting for clouds to appear...
[21:55:38.189] Debug: Waiting for clouds to disappear...
[21:55:38.191] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:39.502] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:39.503] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:39.505] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:39.921] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:40.197] Debug: Clearing game grid API cache
[21:55:40.199] Debug: Clearing building API cache
[21:55:40.200] Debug: Clearing deploy API cache
[21:55:40.202] Debug: Finding ElixirCollector
[21:55:40.203] Debug: Finding TownHall
[21:55:40.462] Debug: Found 1 TownHall
[21:55:40.464] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:40.704] Debug: Found 6 ElixirCollector
[21:55:41.148] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:55:41.149] Debug: Regular logic indicates active base
[21:55:41.151] Debug: Meets requirements failed on dead base check.
[21:55:41.152] Debug: Testing 0 attack methods
[21:55:41.153] Debug: no algorithm is suited to attack here
[21:55:41.154] Debug: Finding TownHall
[21:55:41.199] Debug: Found 1 TownHall
[21:55:41.201] [Attack] #44, Active, TH9, Skipping: This base isn't dead.
[21:55:41.202] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[21:55:42.678] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:42.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:43.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:43.312] Debug: Waiting for clouds to appear...
[21:55:43.313] Debug: Waiting for clouds to disappear...
[21:55:43.314] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:44.488] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:44.673] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:44.675] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:44.899] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:45.304] Debug: Clearing game grid API cache
[21:55:45.306] Debug: Clearing building API cache
[21:55:45.307] Debug: Clearing deploy API cache
[21:55:45.308] Debug: Finding ElixirCollector
[21:55:45.310] Debug: Finding TownHall
[21:55:45.562] Debug: Found 1 TownHall
[21:55:45.564] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[21:55:45.782] Debug: Found 5 ElixirCollector
[21:55:46.211] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[21:55:46.212] Debug: Regular logic indicates active base
[21:55:46.213] Debug: Meets requirements failed on dead base check.
[21:55:46.215] Debug: Testing 0 attack methods
[21:55:46.216] Debug: no algorithm is suited to attack here
[21:55:46.217] Debug: Finding TownHall
[21:55:46.262] Debug: Found 1 TownHall
[21:55:46.264] [Attack] #45, Active, TH8, Skipping: This base isn't dead.
[21:55:46.265] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[21:55:47.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:48.004] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:48.339] Debug: Waiting for clouds to appear...
[21:55:48.340] Debug: Waiting for clouds to disappear...
[21:55:48.342] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:48.342] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:48.645] Debug: Sending ADB command: time
[21:55:48.681] Debug: Android load 0m12.35s user 1m19.86s system
[21:55:49.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:49.982] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:49.984] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:50.210] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:50.607] Debug: Clearing game grid API cache
[21:55:50.609] Debug: Clearing building API cache
[21:55:50.610] Debug: Clearing deploy API cache
[21:55:50.612] Debug: Finding ElixirCollector
[21:55:50.613] Debug: Finding TownHall
[21:55:50.895] Debug: Found 1 TownHall
[21:55:50.897] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:51.033] Debug: Found 6 ElixirCollector
[21:55:51.621] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:55:51.622] Debug: Regular logic indicates active base
[21:55:51.623] Debug: Meets requirements failed on dead base check.
[21:55:51.625] Debug: Testing 0 attack methods
[21:55:51.626] Debug: no algorithm is suited to attack here
[21:55:51.627] Debug: Finding TownHall
[21:55:51.668] Debug: Found 1 TownHall
[21:55:51.679] [Attack] #46, Active, TH9, Skipping: This base isn't dead.
[21:55:51.680] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[21:55:53.092] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:53.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:53.598] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:53.720] Debug: Waiting for clouds to appear...
[21:55:53.721] Debug: Waiting for clouds to disappear...
[21:55:53.722] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:55:55.578] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:55:55.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:55:55.582] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:55:56.112] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:55:56.316] Debug: Clearing game grid API cache
[21:55:56.317] Debug: Clearing building API cache
[21:55:56.319] Debug: Clearing deploy API cache
[21:55:56.320] Debug: Finding ElixirCollector
[21:55:56.322] Debug: Finding TownHall
[21:55:56.557] Debug: Found 1 TownHall
[21:55:56.559] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:55:56.710] Debug: Found 6 ElixirCollector
[21:55:57.645] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:55:57.646] Debug: Rejected as dead base because level 12 E1 collector found
[21:55:57.647] Debug: Meets requirements failed on dead base check.
[21:55:57.648] Debug: Testing 0 attack methods
[21:55:57.649] Debug: no algorithm is suited to attack here
[21:55:57.650] Debug: Finding TownHall
[21:55:57.699] Debug: Found 1 TownHall
[21:55:57.701] [Attack] #47, Active, TH9, Skipping: This base isn't dead.
[21:55:57.703] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[21:55:58.921] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:55:58.926] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:55:59.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:55:59.602] Debug: Waiting for clouds to appear...
[21:55:59.604] Debug: Waiting for clouds to disappear...
[21:55:59.605] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:01.203] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:01.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:01.207] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:01.783] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:01.937] Debug: Clearing game grid API cache
[21:56:01.939] Debug: Clearing building API cache
[21:56:01.940] Debug: Clearing deploy API cache
[21:56:01.942] Debug: Finding ElixirCollector
[21:56:01.943] Debug: Finding TownHall
[21:56:02.161] Debug: Found 1 TownHall
[21:56:02.163] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:02.400] Debug: Found 6 ElixirCollector
[21:56:03.485] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:56:03.487] Debug: Regular logic indicates active base
[21:56:03.489] Debug: Meets requirements failed on dead base check.
[21:56:03.491] Debug: Testing 0 attack methods
[21:56:03.492] Debug: no algorithm is suited to attack here
[21:56:03.494] Debug: Finding TownHall
[21:56:03.560] Debug: Found 1 TownHall
[21:56:03.562] [Attack] #48, Active, TH9, Skipping: This base isn't dead.
[21:56:03.563] Debug: Waiting 375 ms until we can click the next button (user
setting 2 s)
[21:56:04.472] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:04.480] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:04.944] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:05.171] Debug: Waiting for clouds to appear...
[21:56:05.172] Debug: Waiting for clouds to disappear...
[21:56:05.174] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:06.774] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:06.776] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:06.779] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:07.256] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:07.425] Debug: Clearing game grid API cache
[21:56:07.427] Debug: Clearing building API cache
[21:56:07.428] Debug: Clearing deploy API cache
[21:56:07.430] Debug: Finding ElixirCollector
[21:56:07.433] Debug: Finding TownHall
[21:56:07.685] Debug: Found 1 TownHall
[21:56:07.686] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:07.965] Debug: Found 5 ElixirCollector
[21:56:08.590] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[21:56:08.591] Debug: Regular logic indicates active base
[21:56:08.592] Debug: Meets requirements failed on dead base check.
[21:56:08.593] Debug: Testing 0 attack methods
[21:56:08.594] Debug: no algorithm is suited to attack here
[21:56:08.596] Debug: Finding TownHall
[21:56:08.645] Debug: Found 1 TownHall
[21:56:08.647] [Attack] #49, Active, TH9, Skipping: This base isn't dead.
[21:56:08.649] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[21:56:09.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:10.136] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:10.476] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:10.608] Debug: Waiting for clouds to appear...
[21:56:10.610] Debug: Waiting for clouds to disappear...
[21:56:10.611] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:11.767] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:11.769] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:11.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:12.172] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:12.457] Debug: Clearing game grid API cache
[21:56:12.458] Debug: Clearing building API cache
[21:56:12.459] Debug: Clearing deploy API cache
[21:56:12.460] Debug: Finding ElixirCollector
[21:56:12.461] Debug: Finding TownHall
[21:56:12.668] Debug: Found 1 TownHall
[21:56:12.674] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:12.810] Debug: Found 6 ElixirCollector
[21:56:13.434] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:56:13.435] Debug: Regular logic indicates active base
[21:56:13.437] Debug: Meets requirements failed on dead base check.
[21:56:13.438] Debug: Testing 0 attack methods
[21:56:13.439] Debug: no algorithm is suited to attack here
[21:56:13.441] Debug: Finding TownHall
[21:56:13.482] Debug: Found 1 TownHall
[21:56:13.484] [Attack] #50, Active, TH9, Skipping: This base isn't dead.
[21:56:13.486] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[21:56:15.021] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:15.364] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:15.486] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:15.851] Debug: Waiting for clouds to appear...
[21:56:15.853] Debug: Waiting for clouds to disappear...
[21:56:15.855] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:17.339] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:17.340] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:17.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:17.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:18.117] Debug: Clearing game grid API cache
[21:56:18.119] Debug: Clearing building API cache
[21:56:18.120] Debug: Clearing deploy API cache
[21:56:18.122] Debug: Finding ElixirCollector
[21:56:18.124] Debug: Finding TownHall
[21:56:18.326] Debug: Found 1 TownHall
[21:56:18.327] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:18.472] Debug: Found 6 ElixirCollector
[21:56:18.683] Debug: Sending ADB command: time
[21:56:18.705] Debug: Android load 0m12.43s user 1m20.20s system
[21:56:19.218] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[21:56:19.220] Debug: Rejected as dead base because level 12 E1 collector found
[21:56:19.221] Debug: Meets requirements failed on dead base check.
[21:56:19.228] Debug: Testing 0 attack methods
[21:56:19.230] Debug: no algorithm is suited to attack here
[21:56:19.231] Debug: Finding TownHall
[21:56:19.272] Debug: Found 1 TownHall
[21:56:19.274] [Attack] #51, Active, TH9, Skipping: This base isn't dead.
[21:56:19.275] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[21:56:20.630] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:20.843] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:21.373] Debug: Waiting for clouds to appear...
[21:56:21.375] Debug: Waiting for clouds to disappear...
[21:56:21.376] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:21.416] Debug: Warning: checking game status took: 573ms (restarting state
timers)
[21:56:21.425] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:23.089] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:23.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:23.092] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:23.487] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:23.761] Debug: Clearing game grid API cache
[21:56:23.762] Debug: Clearing building API cache
[21:56:23.764] Debug: Clearing deploy API cache
[21:56:23.765] Debug: Finding ElixirCollector
[21:56:23.767] Debug: Finding TownHall
[21:56:23.969] Debug: Found 1 TownHall
[21:56:23.971] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:24.220] Debug: Found 5 ElixirCollector
[21:56:24.730] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:56:24.732] Debug: Regular logic indicates active base
[21:56:24.733] Debug: Meets requirements failed on dead base check.
[21:56:24.734] Debug: Testing 0 attack methods
[21:56:24.735] Debug: no algorithm is suited to attack here
[21:56:24.736] Debug: Finding TownHall
[21:56:24.774] Debug: Found 1 TownHall
[21:56:24.776] [Attack] #52, Active, TH9, Skipping: This base isn't dead.
[21:56:24.777] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[21:56:26.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:26.525] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:26.903] Debug: Waiting for clouds to appear...
[21:56:26.905] Debug: Waiting for clouds to disappear...
[21:56:26.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:27.121] Debug: [AR] Compacting done, 166.6MB -> 166.6MB
[21:56:27.221] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:27.819] Debug: Warning: checking game status took: 598ms (restarting state
timers)
[21:56:29.486] Debug: [Attack] It took 00:02min until we got offered a new opponent
[21:56:29.488] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:29.492] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:30.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:30.278] Debug: Clearing game grid API cache
[21:56:30.280] Debug: Clearing building API cache
[21:56:30.281] Debug: Clearing deploy API cache
[21:56:30.283] Debug: Finding ElixirCollector
[21:56:30.284] Debug: Finding TownHall
[21:56:30.492] Debug: Found 1 TownHall
[21:56:30.494] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:30.767] Debug: Found 5 ElixirCollector
[21:56:31.329] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:56:31.330] Debug: Regular logic indicates active base
[21:56:31.331] Debug: Meets requirements failed on dead base check.
[21:56:31.332] Debug: Testing 0 attack methods
[21:56:31.333] Debug: no algorithm is suited to attack here
[21:56:31.334] Debug: Finding TownHall
[21:56:31.374] Debug: Found 1 TownHall
[21:56:31.382] [Attack] #53, Active, TH9, Skipping: This base isn't dead.
[21:56:31.383] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[21:56:32.857] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:33.154] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:33.524] Debug: Waiting for clouds to appear...
[21:56:33.525] Debug: Waiting for clouds to disappear...
[21:56:33.527] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:33.642] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:35.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:35.249] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:35.250] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:35.490] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:35.906] Debug: Clearing game grid API cache
[21:56:35.909] Debug: Clearing building API cache
[21:56:35.910] Debug: Clearing deploy API cache
[21:56:35.912] Debug: Finding ElixirCollector
[21:56:35.913] Debug: Finding TownHall
[21:56:36.125] Debug: Found 1 TownHall
[21:56:36.127] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:36.264] Debug: Found 6 ElixirCollector
[21:56:36.884] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[21:56:36.885] Debug: Regular logic indicates active base
[21:56:36.887] Debug: Meets requirements failed on dead base check.
[21:56:36.888] Debug: Testing 0 attack methods
[21:56:36.890] Debug: no algorithm is suited to attack here
[21:56:36.891] Debug: Finding TownHall
[21:56:36.932] Debug: Found 1 TownHall
[21:56:36.934] [Attack] #54, Active, TH9, Skipping: This base isn't dead.
[21:56:36.935] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[21:56:38.427] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:38.755] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:39.068] Debug: Waiting for clouds to appear...
[21:56:39.069] Debug: Waiting for clouds to disappear...
[21:56:39.070] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:39.073] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:40.499] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:40.501] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:40.502] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:40.967] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:41.250] Debug: Clearing game grid API cache
[21:56:41.252] Debug: Clearing building API cache
[21:56:41.253] Debug: Clearing deploy API cache
[21:56:41.255] Debug: Finding ElixirCollector
[21:56:41.257] Debug: Finding TownHall
[21:56:41.739] Debug: Found 1 TownHall
[21:56:41.740] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[21:56:41.867] Debug: Found 7 ElixirCollector
[21:56:42.539] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[21:56:42.540] Debug: Regular logic indicates active base
[21:56:42.541] Debug: Meets requirements failed on dead base check.
[21:56:42.542] Debug: Testing 0 attack methods
[21:56:42.544] Debug: no algorithm is suited to attack here
[21:56:42.545] Debug: Finding TownHall
[21:56:42.588] Debug: Found 1 TownHall
[21:56:42.589] [Attack] #55, Active, TH10, Skipping: This base isn't dead.
[21:56:42.591] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[21:56:43.681] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:56:43.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:56:44.287] Debug: Waiting for clouds to appear...
[21:56:44.288] Debug: Waiting for clouds to disappear...
[21:56:44.289] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[21:56:44.291] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:56:45.717] Debug: [Attack] It took 00:01min until we got offered a new opponent
[21:56:45.719] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[21:56:45.731] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:56:46.279] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[21:56:46.447] Debug: Clearing game grid API cache
[21:56:46.449] Debug: Clearing building API cache
[21:56:46.450] Debug: Clearing deploy API cache
[21:56:46.451] Debug: Finding ElixirCollector
[21:56:46.452] Debug: Finding TownHall
[21:56:46.694] Debug: Found 1 TownHall
[21:56:46.696] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[21:56:46.995] Debug: Found 4 ElixirCollector
[21:56:47.231] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=2 Avg=4
[21:56:47.232] Debug: Regular logic indicates dead base
[21:56:47.233] Debug: Testing 1 attack methods
[21:56:47.413] Debug: Finding TownHall
[21:56:47.452] Debug: Found 1 TownHall
[21:56:47.568] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[21:56:47.570] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[21:56:47.571] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[21:56:47.572] Debug: Finding TownHall
[21:56:47.612] Debug: Found 1 TownHall
[21:56:47.622] [Attack] #56, Dead, TH9, 376315 Gold, 419495 Elixir, 856 Dark elixir
[21:56:48.707] Debug: Sending ADB command: time
[21:56:48.729] Debug: Android load 0m12.48s user 1m20.57s system
[21:56:48.810] Debug: Clearing game grid API cache
[21:56:48.811] Debug: Clearing building API cache
[21:56:48.812] Debug: Clearing deploy API cache
[21:56:48.813] [Attack] This base meets the attack requirements!
[21:56:48.815] [16 Fingers] Attack start
[21:56:48.816] Debug: Scanning troops
[21:56:50.583] [16 Fingers] Deploying tank units
[21:56:50.585] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:56:50.586] [16 Fingers] Deploying attack units
[21:56:50.587] Debug: Selecting Barbarian
[21:56:50.831] Debug: Barbarian is selected
[21:56:59.704] Debug: [Deploy] Recounting Barbarian; current count is 100
[21:57:00.058] Debug: [Deploy] Barbarian is grey or red; count set to 0
[21:57:00.060] Debug: [Deploy] Barbarian is deployed now
[21:57:00.062] Debug: Selecting Goblin
[21:57:00.675] Debug: Goblin selection could not be verified; trying again
[21:57:00.677] Debug: Selecting Goblin
[21:57:01.325] Debug: Goblin is selected
[21:57:04.504] Debug: [Deploy] Recounting Goblin; current count is 20
[21:57:04.867] Debug: [Deploy] Goblin is grey or red; count set to 0
[21:57:04.869] Debug: [Deploy] Goblin is deployed now
[21:57:04.871] Debug: Selecting Archer
[21:57:05.421] Debug: Archer is selected
[21:57:14.646] Debug: [Deploy] Recounting Archer; current count is 100
[21:57:15.004] Debug: [Deploy] Archer is grey or red; count set to 0
[21:57:15.006] Debug: [Deploy] Archer is deployed now
[21:57:15.007] [16 Fingers] Deploying heal units
[21:57:15.009] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:57:15.010] [16 Fingers] Deploying wallbreak units
[21:57:15.011] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:57:15.013] [16 Fingers] Deploying heroes
[21:57:15.014] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[21:57:15.016] [16 Fingers] Deploy done
[21:57:15.018] Debug: FinalizeAttack() 0 fibers pending
[21:57:15.019] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[21:57:15.016] Debug: Watching heroes to activate abilities:
[21:57:18.731] Debug: Sending ADB command: time
[21:57:18.794] Debug: Android load 0m12.48s user 1m20.57s system
[21:57:48.796] Debug: Sending ADB command: time
[21:57:48.838] Debug: Android load 0m12.48s user 1m20.57s system
[21:58:05.075] [Attack] No resource change, ending battle in 5.3 seconds
[21:58:06.725] [Attack] No resource change, ending battle in 3.6 seconds
[21:58:08.471] [Attack] No resource change, ending battle in 1.9 seconds
[21:58:10.065] [Attack] No resource change, ending battle in 0.3 seconds
[21:58:10.850] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[21:58:10.852] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[21:58:10.853] Debug: Surrender 1
[21:58:10.855] Debug: Surrender 2
[21:58:10.856] Debug: Surrender 3
[21:58:11.524] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[21:58:12.605] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[21:58:12.691] [Attack] Waiting for end of battle...
[21:58:14.044] [Stats] Loot results from attack: 189,547 gold, 227,932 elixir, 0
dark elixir, -23 trophies
[21:58:14.263] [Attack] Returning home...
[21:58:15.398] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[21:58:15.578] Debug: Waiting for clouds to disappear, state is Unknown
[21:58:15.704] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[21:58:15.817] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:58:15.931] Debug: State is now: WhiteClouds
[21:58:18.840] Debug: Sending ADB command: time
[21:58:18.984] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[21:58:19.049] Debug: Android load 0m12.49s user 1m20.62s system
[21:58:19.844] Debug: Warning: checking game status took: 861ms (restarting state
timers)
[21:58:19.850] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[21:58:20.006] Debug: State is now: Unknown
[21:58:20.413] Debug: [GameState]: 'Unknown' -> 'Ingame'
[21:58:20.522] Debug: Clouds are gone, state is Ingame
[21:58:20.535] Debug: Zoomed out
[21:58:20.537] Debug: Figuring out whether we won or lost
[21:58:20.557] Refreshed trophy count: 1324
[21:58:20.558] Debug: Clearing game grid API cache
[21:58:20.559] Debug: Clearing building API cache
[21:58:20.560] Debug: Clearing deploy API cache
[21:58:20.786] [Collect] Starting a collection run
[21:58:20.788] Debug: Ensuring the game is zoomed out
[21:58:20.801] Debug: Zoomed out
[21:58:21.564] [Collect] Collecting Main Base resources
[21:58:25.467] Debug: Looking for a loot cart
[21:58:25.612] Debug: Didn't find a loot cart
[21:58:25.614] [Collect] Total collected: 3 items, 0 loot carts
[21:58:25.942] [Build] Waiting to let other modules work...
[21:58:27.275] Debug: [AR] Compacting done, 169.4MB -> 169.4MB
[21:58:37.285] Debug: [GameState]: 'Ingame' -> 'Dialog'
[21:58:38.355] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:58:38.436] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[21:58:39.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:58:39.446] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:58:39.448] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:39.451] [Build] Checking if we can attack now...
[21:58:41.106] Debug: Reading numbers in overview
[21:58:41.143] Debug: Read overview numbers (string): 88/220
[21:58:41.144] Debug: Read overview numbers: 88 220 (TroopsCount)
[21:58:41.145] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[21:58:41.251] [Build] Waiting to let other modules work...
[21:58:49.058] Debug: Sending ADB command: time
[21:58:49.080] Debug: Android load 0m12.50s user 1m20.72s system
[21:58:52.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:58:52.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:58:52.488] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:58:52.490] [Build] Checking if we can attack now...
[21:58:54.204] Debug: Reading numbers in overview
[21:58:54.246] Debug: Read overview numbers (string): 90/220
[21:58:54.247] Debug: Read overview numbers: 90 220 (TroopsCount)
[21:58:54.248] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[21:58:54.448] [Build] Waiting to let other modules work...
[21:59:05.724] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:59:05.737] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:59:05.739] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:05.740] [Build] Checking if we can attack now...
[21:59:07.415] Debug: Reading numbers in overview
[21:59:07.452] Debug: Read overview numbers (string): 93/220
[21:59:07.454] Debug: Read overview numbers: 93 220 (TroopsCount)
[21:59:07.455] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[21:59:07.560] [Build] Waiting to let other modules work...
[21:59:18.814] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:59:18.828] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:59:18.830] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:18.831] [Build] Checking if we can attack now...
[21:59:19.082] Debug: Sending ADB command: time
[21:59:19.104] Debug: Android load 0m12.50s user 1m20.72s system
[21:59:20.539] Debug: Reading numbers in overview
[21:59:20.618] Debug: Read overview numbers (string): 95/220
[21:59:20.621] Debug: Read overview numbers: 95 220 (TroopsCount)
[21:59:20.623] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[21:59:20.847] [Build] Waiting to let other modules work...
[21:59:32.065] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:59:32.079] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:59:32.081] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:32.082] [Build] Checking if we can attack now...
[21:59:33.765] Debug: Reading numbers in overview
[21:59:33.802] Debug: Read overview numbers (string): 98/220
[21:59:33.803] Debug: Read overview numbers: 98 220 (TroopsCount)
[21:59:33.805] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[21:59:34.025] [Build] Waiting to let other modules work...
[21:59:45.189] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:59:45.202] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:59:45.203] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:45.205] [Build] Checking if we can attack now...
[21:59:46.869] Debug: Reading numbers in overview
[21:59:46.908] Debug: Read overview numbers (string): 100/220
[21:59:46.909] Debug: Read overview numbers: 100 220 (TroopsCount)
[21:59:46.910] [Build] We can't attack yet. 100/220 troops (that's 45% of the
needed 100%)
[21:59:47.136] [Build] Waiting to let other modules work...
[21:59:49.105] Debug: Sending ADB command: time
[21:59:49.126] Debug: Android load 0m12.50s user 1m20.73s system
[21:59:58.365] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[21:59:58.385] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[21:59:58.387] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[21:59:58.389] [Build] Checking if we can attack now...
[22:00:00.080] Debug: Reading numbers in overview
[22:00:00.118] Debug: Read overview numbers (string): 102/220
[22:00:00.120] Debug: Read overview numbers: 102 220 (TroopsCount)
[22:00:00.122] [Build] We can't attack yet. 102/220 troops (that's 46% of the
needed 100%)
[22:00:00.336] [Build] Waiting to let other modules work...
[22:00:11.578] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:00:11.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:00:11.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:11.594] [Build] Checking if we can attack now...
[22:00:13.144] Debug: Reading numbers in overview
[22:00:13.179] Debug: Read overview numbers (string): 104/220
[22:00:13.180] Debug: Read overview numbers: 104 220 (TroopsCount)
[22:00:13.182] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[22:00:13.367] [Build] Waiting to let other modules work...
[22:00:19.129] Debug: Sending ADB command: time
[22:00:19.171] Debug: Android load 0m12.50s user 1m20.73s system
[22:00:24.541] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:00:24.553] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:00:24.555] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:24.557] [Build] Checking if we can attack now...
[22:00:26.240] Debug: Reading numbers in overview
[22:00:26.280] Debug: Read overview numbers (string): 107/220
[22:00:26.281] Debug: Read overview numbers: 107 220 (TroopsCount)
[22:00:26.282] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[22:00:26.502] [Build] Waiting to let other modules work...
[22:00:27.712] Debug: [AR] Compacting done, 163.2MB -> 163.2MB
[22:00:32.663] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:00:37.705] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:00:38.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:00:38.670] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:00:38.672] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:38.673] [Build] Checking if we can attack now...
[22:00:40.357] Debug: Reading numbers in overview
[22:00:40.386] Debug: Read overview numbers (string): 109/220
[22:00:40.388] Debug: Read overview numbers: 109 220 (TroopsCount)
[22:00:40.389] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[22:00:40.575] [Build] Waiting to let other modules work...
[22:00:49.173] Debug: Sending ADB command: time
[22:00:49.196] Debug: Android load 0m12.50s user 1m20.73s system
[22:00:51.780] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:00:51.791] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:00:51.792] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:00:51.794] [Build] Checking if we can attack now...
[22:00:53.524] Debug: Reading numbers in overview
[22:00:53.557] Debug: Read overview numbers (string): 111/220
[22:00:53.558] Debug: Read overview numbers: 111 220 (TroopsCount)
[22:00:53.560] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[22:00:53.771] [Build] Waiting to let other modules work...
[22:01:05.022] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:01:05.035] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:01:05.037] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:05.038] [Build] Checking if we can attack now...
[22:01:06.743] Debug: Reading numbers in overview
[22:01:06.771] Debug: Read overview numbers (string): 113/220
[22:01:06.773] Debug: Read overview numbers: 113 220 (TroopsCount)
[22:01:06.774] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[22:01:06.965] [Build] Waiting to let other modules work...
[22:01:18.136] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:01:18.148] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:01:18.150] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:18.151] [Build] Checking if we can attack now...
[22:01:19.198] Debug: Sending ADB command: time
[22:01:19.220] Debug: Android load 0m12.50s user 1m20.73s system
[22:01:19.805] Debug: Reading numbers in overview
[22:01:19.844] Debug: Read overview numbers (string): 116/220
[22:01:19.846] Debug: Read overview numbers: 116 220 (TroopsCount)
[22:01:19.846] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[22:01:20.059] [Build] Waiting to let other modules work...
[22:01:20.811] [Collect] Starting a collection run
[22:01:20.813] Debug: Ensuring the game is zoomed out
[22:01:20.814] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:01:21.490] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:01:22.506] Debug: Zoomed out
[22:01:23.416] [Collect] Collecting Main Base resources
[22:01:25.651] Debug: Looking for a loot cart
[22:01:25.783] Debug: Didn't find a loot cart
[22:01:25.785] [Collect] Total collected: 1 item, 0 loot carts
[22:01:31.192] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:01:32.165] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:01:32.174] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:01:32.176] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:32.177] [Build] Checking if we can attack now...
[22:01:33.857] Debug: Reading numbers in overview
[22:01:33.901] Debug: Read overview numbers (string): 118/220
[22:01:33.903] Debug: Read overview numbers: 118 220 (TroopsCount)
[22:01:33.908] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[22:01:34.093] [Build] Waiting to let other modules work...
[22:01:45.265] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:01:45.275] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:01:45.277] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:45.278] [Build] Checking if we can attack now...
[22:01:46.950] Debug: Reading numbers in overview
[22:01:46.983] Debug: Read overview numbers (string): 120/220
[22:01:46.984] Debug: Read overview numbers: 120 220 (TroopsCount)
[22:01:46.985] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[22:01:47.168] [Build] Waiting to let other modules work...
[22:01:49.222] Debug: Sending ADB command: time
[22:01:49.264] Debug: Android load 0m12.50s user 1m20.74s system
[22:01:58.318] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:01:58.330] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:01:58.331] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:01:58.333] [Build] Checking if we can attack now...
[22:01:59.987] Debug: Reading numbers in overview
[22:02:00.026] Debug: Read overview numbers (string): 122/220
[22:02:00.028] Debug: Read overview numbers: 122 220 (TroopsCount)
[22:02:00.029] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[22:02:00.249] [Build] Waiting to let other modules work...
[22:02:11.457] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:02:11.468] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:02:11.470] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:11.471] [Build] Checking if we can attack now...
[22:02:13.139] Debug: Reading numbers in overview
[22:02:13.176] Debug: Read overview numbers (string): 124/220
[22:02:13.177] Debug: Read overview numbers: 124 220 (TroopsCount)
[22:02:13.179] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[22:02:13.365] [Build] Waiting to let other modules work...
[22:02:19.266] Debug: Sending ADB command: time
[22:02:19.288] Debug: Android load 0m12.50s user 1m20.74s system
[22:02:24.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:02:24.541] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:02:24.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:24.544] [Build] Checking if we can attack now...
[22:02:26.221] Debug: Reading numbers in overview
[22:02:26.254] Debug: Read overview numbers (string): 127/220
[22:02:26.257] Debug: Read overview numbers: 127 220 (TroopsCount)
[22:02:26.259] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[22:02:26.469] [Build] Waiting to let other modules work...
[22:02:28.191] Debug: [AR] Compacting done, 163.6MB -> 163.6MB
[22:02:33.018] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:02:37.645] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:02:38.672] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:02:38.685] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:02:38.687] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:38.688] [Build] Checking if we can attack now...
[22:02:40.348] Debug: Reading numbers in overview
[22:02:40.379] Debug: Read overview numbers (string): 129/220
[22:02:40.380] Debug: Read overview numbers: 129 220 (TroopsCount)
[22:02:40.382] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[22:02:40.594] [Build] Waiting to let other modules work...
[22:02:49.290] Debug: Sending ADB command: time
[22:02:49.333] Debug: Android load 0m12.50s user 1m20.74s system
[22:02:51.704] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:02:51.715] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:02:51.718] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:02:51.720] [Build] Checking if we can attack now...
[22:02:53.336] Debug: Reading numbers in overview
[22:02:53.372] Debug: Read overview numbers (string): 131/220
[22:02:53.373] Debug: Read overview numbers: 131 220 (TroopsCount)
[22:02:53.375] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[22:02:53.590] [Build] Waiting to let other modules work...
[22:03:04.720] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:03:04.731] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:03:04.732] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:04.734] [Build] Checking if we can attack now...
[22:03:06.312] Debug: Reading numbers in overview
[22:03:06.356] Debug: Read overview numbers (string): 133/220
[22:03:06.357] Debug: Read overview numbers: 133 220 (TroopsCount)
[22:03:06.359] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[22:03:06.570] [Build] Waiting to let other modules work...
[22:03:17.775] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:03:17.784] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:03:17.786] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:17.787] [Build] Checking if we can attack now...
[22:03:19.335] Debug: Sending ADB command: time
[22:03:19.357] Debug: Android load 0m12.50s user 1m20.74s system
[22:03:19.430] Debug: Reading numbers in overview
[22:03:19.511] Debug: Read overview numbers (string): 135/220
[22:03:19.512] Debug: Read overview numbers: 135 220 (TroopsCount)
[22:03:19.513] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[22:03:19.726] [Build] Waiting to let other modules work...
[22:03:30.903] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:03:30.914] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:03:30.915] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:30.916] [Build] Checking if we can attack now...
[22:03:32.981] Debug: Reading numbers in overview
[22:03:33.010] Debug: Read overview numbers (string): 138/220
[22:03:33.011] Debug: Read overview numbers: 138 220 (TroopsCount)
[22:03:33.012] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[22:03:33.225] [Build] Waiting to let other modules work...
[22:03:44.400] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:03:44.412] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:03:44.413] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:44.414] [Build] Checking if we can attack now...
[22:03:46.040] Debug: Reading numbers in overview
[22:03:46.075] Debug: Read overview numbers (string): 140/220
[22:03:46.076] Debug: Read overview numbers: 140 220 (TroopsCount)
[22:03:46.077] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[22:03:46.289] [Build] Waiting to let other modules work...
[22:03:49.359] Debug: Sending ADB command: time
[22:03:49.382] Debug: Android load 0m12.50s user 1m20.74s system
[22:03:57.200] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[22:03:57.522] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:03:57.535] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:03:57.537] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:03:57.539] [Build] Checking if we can attack now...
[22:03:59.213] Debug: Reading numbers in overview
[22:03:59.243] Debug: Read overview numbers (string): 142/220
[22:03:59.244] Debug: Read overview numbers: 142 220 (TroopsCount)
[22:03:59.245] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[22:03:59.460] [Build] Waiting to let other modules work...
[22:04:10.634] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:04:10.644] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:04:10.645] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:10.646] [Build] Checking if we can attack now...
[22:04:12.277] Debug: Reading numbers in overview
[22:04:12.326] Debug: Read overview numbers (string): 144/220
[22:04:12.328] Debug: Read overview numbers: 144 220 (TroopsCount)
[22:04:12.329] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[22:04:12.540] [Build] Waiting to let other modules work...
[22:04:19.384] Debug: Sending ADB command: time
[22:04:19.405] Debug: Android load 0m12.50s user 1m20.74s system
[22:04:20.909] [Collect] Starting a collection run
[22:04:20.911] Debug: Ensuring the game is zoomed out
[22:04:20.913] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:04:21.587] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:04:22.628] Debug: Zoomed out
[22:04:23.401] [Collect] Collecting Main Base resources
[22:04:25.561] Debug: Looking for a loot cart
[22:04:25.697] Debug: Didn't find a loot cart
[22:04:25.699] [Collect] Total collected: 1 item, 0 loot carts
[22:04:26.863] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:04:27.804] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:04:27.816] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:04:27.818] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:27.820] [Build] Checking if we can attack now...
[22:04:28.651] Debug: [AR] Compacting done, 157.8MB -> 157.8MB
[22:04:29.523] Debug: Reading numbers in overview
[22:04:29.563] Debug: Read overview numbers (string): 147/220
[22:04:29.564] Debug: Read overview numbers: 147 220 (TroopsCount)
[22:04:29.565] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[22:04:29.750] [Build] Waiting to let other modules work...
[22:04:33.190] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:04:41.036] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:04:42.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:04:42.128] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:04:42.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:42.131] [Build] Checking if we can attack now...
[22:04:43.734] Debug: Reading numbers in overview
[22:04:43.764] Debug: Read overview numbers (string): 149/220
[22:04:43.766] Debug: Read overview numbers: 149 220 (TroopsCount)
[22:04:43.767] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[22:04:43.981] [Build] Waiting to let other modules work...
[22:04:49.407] Debug: Sending ADB command: time
[22:04:49.430] Debug: Android load 0m12.50s user 1m20.74s system
[22:04:55.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:04:55.230] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:04:55.231] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:04:55.233] [Build] Checking if we can attack now...
[22:04:56.876] Debug: Reading numbers in overview
[22:04:56.967] Debug: Read overview numbers (string): 152/220
[22:04:56.968] Debug: Read overview numbers: 152 220 (TroopsCount)
[22:04:56.970] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[22:04:57.076] [Build] Waiting to let other modules work...
[22:05:08.282] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:05:08.296] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:05:08.297] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:08.298] [Build] Checking if we can attack now...
[22:05:09.966] Debug: Reading numbers in overview
[22:05:10.045] Debug: Read overview numbers (string): 154/220
[22:05:10.047] Debug: Read overview numbers: 154 220 (TroopsCount)
[22:05:10.048] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[22:05:10.259] [Build] Waiting to let other modules work...
[22:05:19.432] Debug: Sending ADB command: time
[22:05:19.453] Debug: Android load 0m12.50s user 1m20.75s system
[22:05:21.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:05:21.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:05:21.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:21.567] [Build] Checking if we can attack now...
[22:05:23.226] Debug: Reading numbers in overview
[22:05:23.298] Debug: Read overview numbers (string): 156/220
[22:05:23.299] Debug: Read overview numbers: 156 220 (TroopsCount)
[22:05:23.301] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[22:05:23.520] [Build] Waiting to let other modules work...
[22:05:33.343] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:05:34.789] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:05:35.757] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:05:35.766] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:05:35.767] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:35.768] [Build] Checking if we can attack now...
[22:05:37.435] Debug: Reading numbers in overview
[22:05:37.499] Debug: Read overview numbers (string): 158/220
[22:05:37.500] Debug: Read overview numbers: 158 220 (TroopsCount)
[22:05:37.501] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[22:05:37.693] [Build] Waiting to let other modules work...
[22:05:48.859] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:05:48.871] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:05:48.873] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:05:48.874] [Build] Checking if we can attack now...
[22:05:49.455] Debug: Sending ADB command: time
[22:05:49.476] Debug: Android load 0m12.50s user 1m20.75s system
[22:05:50.525] Debug: Reading numbers in overview
[22:05:50.562] Debug: Read overview numbers (string): 160/220
[22:05:50.563] Debug: Read overview numbers: 160 220 (TroopsCount)
[22:05:50.564] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[22:05:50.774] [Build] Waiting to let other modules work...
[22:06:02.006] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:06:02.016] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:06:02.018] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:02.019] [Build] Checking if we can attack now...
[22:06:03.764] Debug: Reading numbers in overview
[22:06:03.810] Debug: Read overview numbers (string): 163/220
[22:06:03.811] Debug: Read overview numbers: 163 220 (TroopsCount)
[22:06:03.812] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[22:06:04.027] [Build] Waiting to let other modules work...
[22:06:15.307] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:06:15.317] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:06:15.319] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:15.320] [Build] Checking if we can attack now...
[22:06:16.889] Debug: Reading numbers in overview
[22:06:16.979] Debug: Read overview numbers (string): 165/220
[22:06:16.980] Debug: Read overview numbers: 165 220 (TroopsCount)
[22:06:16.982] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[22:06:17.089] [Build] Waiting to let other modules work...
[22:06:19.478] Debug: Sending ADB command: time
[22:06:19.501] Debug: Android load 0m12.50s user 1m20.75s system
[22:06:28.336] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:06:28.347] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:06:28.349] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:28.350] [Build] Checking if we can attack now...
[22:06:29.122] Debug: [AR] Compacting done, 167.9MB -> 167.9MB
[22:06:30.007] Debug: Reading numbers in overview
[22:06:30.047] Debug: Read overview numbers (string): 167/220
[22:06:30.048] Debug: Read overview numbers: 167 220 (TroopsCount)
[22:06:30.049] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[22:06:30.266] [Build] Waiting to let other modules work...
[22:06:33.564] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:06:41.384] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:06:42.348] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:06:42.360] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:06:42.363] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:42.364] [Build] Checking if we can attack now...
[22:06:44.048] Debug: Reading numbers in overview
[22:06:44.090] Debug: Read overview numbers (string): 169/220
[22:06:44.091] Debug: Read overview numbers: 169 220 (TroopsCount)
[22:06:44.093] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[22:06:44.290] [Build] Waiting to let other modules work...
[22:06:49.503] Debug: Sending ADB command: time
[22:06:49.525] Debug: Android load 0m12.50s user 1m20.75s system
[22:06:55.492] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:06:55.503] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:06:55.505] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:06:55.507] [Build] Checking if we can attack now...
[22:06:57.161] Debug: Reading numbers in overview
[22:06:57.189] Debug: Read overview numbers (string): 171/220
[22:06:57.191] Debug: Read overview numbers: 171 220 (TroopsCount)
[22:06:57.192] [Build] We can't attack yet. 171/220 troops (that's 78% of the
needed 100%)
[22:06:57.292] [Build] Waiting to let other modules work...
[22:07:08.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:07:08.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:07:08.487] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:08.488] [Build] Checking if we can attack now...
[22:07:10.129] Debug: Reading numbers in overview
[22:07:10.193] Debug: Read overview numbers (string): 174/220
[22:07:10.195] Debug: Read overview numbers: 174 220 (TroopsCount)
[22:07:10.196] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[22:07:10.307] [Build] Waiting to let other modules work...
[22:07:19.527] Debug: Sending ADB command: time
[22:07:19.550] Debug: Android load 0m12.50s user 1m20.75s system
[22:07:21.596] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:07:21.606] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:07:21.608] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:21.610] [Build] Checking if we can attack now...
[22:07:23.213] Debug: Reading numbers in overview
[22:07:23.244] Debug: Read overview numbers (string): 176/220
[22:07:23.246] Debug: Read overview numbers: 176 220 (TroopsCount)
[22:07:23.247] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[22:07:23.455] [Build] Waiting to let other modules work...
[22:07:23.708] [Collect] Starting a collection run
[22:07:23.710] Debug: Ensuring the game is zoomed out
[22:07:23.711] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:07:24.395] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:07:25.426] Debug: Zoomed out
[22:07:26.351] [Collect] Collecting Main Base resources
[22:07:27.771] Debug: Looking for a loot cart
[22:07:27.913] Debug: Didn't find a loot cart
[22:07:27.914] [Collect] Total collected: 0 items, 0 loot carts
[22:07:34.634] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:07:35.622] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:07:35.633] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:07:35.634] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:35.635] [Build] Checking if we can attack now...
[22:07:37.280] Debug: Reading numbers in overview
[22:07:37.327] Debug: Read overview numbers (string): 178/220
[22:07:37.328] Debug: Read overview numbers: 178 220 (TroopsCount)
[22:07:37.330] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[22:07:37.516] [Build] Waiting to let other modules work...
[22:07:48.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:07:48.684] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:07:48.686] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:07:48.687] [Build] Checking if we can attack now...
[22:07:49.552] Debug: Sending ADB command: time
[22:07:49.574] Debug: Android load 0m12.50s user 1m20.75s system
[22:07:50.329] Debug: Reading numbers in overview
[22:07:50.361] Debug: Read overview numbers (string): 180/220
[22:07:50.361] Debug: Read overview numbers: 180 220 (TroopsCount)
[22:07:50.362] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[22:07:50.577] [Build] Waiting to let other modules work...
[22:08:01.803] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:08:01.838] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:08:01.840] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:01.842] [Build] Checking if we can attack now...
[22:08:04.273] Debug: Reading numbers in overview
[22:08:04.321] Debug: Read overview numbers (string): 182/220
[22:08:04.322] Debug: Read overview numbers: 182 220 (TroopsCount)
[22:08:04.323] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[22:08:04.538] [Build] Waiting to let other modules work...
[22:08:15.660] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:08:15.670] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:08:15.672] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:15.673] [Build] Checking if we can attack now...
[22:08:17.287] Debug: Reading numbers in overview
[22:08:17.331] Debug: Read overview numbers (string): 184/220
[22:08:17.332] Debug: Read overview numbers: 184 220 (TroopsCount)
[22:08:17.332] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[22:08:17.542] [Build] Waiting to let other modules work...
[22:08:19.576] Debug: Sending ADB command: time
[22:08:19.599] Debug: Android load 0m12.50s user 1m20.76s system
[22:08:28.745] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:08:28.755] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:08:28.756] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:28.757] [Build] Checking if we can attack now...
[22:08:29.604] Debug: [AR] Compacting done, 176.1MB -> 176.1MB
[22:08:30.435] Debug: Reading numbers in overview
[22:08:30.470] Debug: Read overview numbers (string): 186/220
[22:08:30.472] Debug: Read overview numbers: 186 220 (TroopsCount)
[22:08:30.473] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[22:08:30.689] [Build] Waiting to let other modules work...
[22:08:33.971] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:08:41.863] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:08:42.817] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:08:42.828] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:08:42.832] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:42.834] [Build] Checking if we can attack now...
[22:08:44.387] Debug: Reading numbers in overview
[22:08:44.420] Debug: Read overview numbers (string): 189/220
[22:08:44.421] Debug: Read overview numbers: 189 220 (TroopsCount)
[22:08:44.422] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[22:08:44.611] [Build] Waiting to let other modules work...
[22:08:49.601] Debug: Sending ADB command: time
[22:08:49.623] Debug: Android load 0m12.50s user 1m20.76s system
[22:08:55.732] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:08:55.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:08:55.744] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:08:55.746] [Build] Checking if we can attack now...
[22:08:57.413] Debug: Reading numbers in overview
[22:08:57.444] Debug: Read overview numbers (string): 191/220
[22:08:57.445] Debug: Read overview numbers: 191 220 (TroopsCount)
[22:08:57.446] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[22:08:57.653] [Build] Waiting to let other modules work...
[22:09:08.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:09:08.920] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:09:08.923] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:08.925] [Build] Checking if we can attack now...
[22:09:10.485] Debug: Reading numbers in overview
[22:09:10.518] Debug: Read overview numbers (string): 193/220
[22:09:10.519] Debug: Read overview numbers: 193 220 (TroopsCount)
[22:09:10.521] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[22:09:10.716] [Build] Waiting to let other modules work...
[22:09:19.625] Debug: Sending ADB command: time
[22:09:19.647] Debug: Android load 0m12.50s user 1m20.76s system
[22:09:21.890] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:09:21.902] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:09:21.904] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:21.905] [Build] Checking if we can attack now...
[22:09:23.556] Debug: Reading numbers in overview
[22:09:23.621] Debug: Read overview numbers (string): 195/220
[22:09:23.622] Debug: Read overview numbers: 195 220 (TroopsCount)
[22:09:23.623] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[22:09:23.856] [Build] Waiting to let other modules work...
[22:09:34.173] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:09:35.676] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:09:36.637] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:09:36.647] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:09:36.649] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:36.650] [Build] Checking if we can attack now...
[22:09:38.323] Debug: Reading numbers in overview
[22:09:38.357] Debug: Read overview numbers (string): 198/220
[22:09:38.358] Debug: Read overview numbers: 198 220 (TroopsCount)
[22:09:38.359] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[22:09:38.545] [Build] Waiting to let other modules work...
[22:09:49.649] Debug: Sending ADB command: time
[22:09:49.691] Debug: Android load 0m12.50s user 1m20.76s system
[22:09:49.744] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:09:49.756] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:09:49.758] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:09:49.760] [Build] Checking if we can attack now...
[22:09:51.404] Debug: Reading numbers in overview
[22:09:51.436] Debug: Read overview numbers (string): 200/220
[22:09:51.437] Debug: Read overview numbers: 200 220 (TroopsCount)
[22:09:51.439] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[22:09:51.650] [Build] Waiting to let other modules work...
[22:10:02.945] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:10:02.954] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:10:02.956] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:02.957] [Build] Checking if we can attack now...
[22:10:04.561] Debug: Reading numbers in overview
[22:10:04.593] Debug: Read overview numbers (string): 202/220
[22:10:04.594] Debug: Read overview numbers: 202 220 (TroopsCount)
[22:10:04.595] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[22:10:04.801] [Build] Waiting to let other modules work...
[22:10:16.001] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:10:16.013] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:10:16.015] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:16.016] [Build] Checking if we can attack now...
[22:10:17.700] Debug: Reading numbers in overview
[22:10:17.731] Debug: Read overview numbers (string): 203/220
[22:10:17.732] Debug: Read overview numbers: 203 220 (TroopsCount)
[22:10:17.733] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[22:10:17.940] [Build] Waiting to let other modules work...
[22:10:19.693] Debug: Sending ADB command: time
[22:10:19.736] Debug: Android load 0m12.50s user 1m20.76s system
[22:10:23.772] [Collect] Starting a collection run
[22:10:23.773] Debug: Ensuring the game is zoomed out
[22:10:23.774] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:10:24.431] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:10:25.456] Debug: Zoomed out
[22:10:26.216] [Collect] Collecting Main Base resources
[22:10:28.883] Debug: Looking for a loot cart
[22:10:29.019] Debug: Didn't find a loot cart
[22:10:29.020] [Collect] Total collected: 2 items, 0 loot carts
[22:10:30.071] Debug: [AR] Compacting done, 167.9MB -> 167.9MB
[22:10:30.195] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:10:31.269] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:10:31.280] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:10:31.282] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:31.284] [Build] Checking if we can attack now...
[22:10:32.905] Debug: Reading numbers in overview
[22:10:32.937] Debug: Read overview numbers (string): 206/220
[22:10:32.939] Debug: Read overview numbers: 206 220 (TroopsCount)
[22:10:32.940] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[22:10:33.151] [Build] Waiting to let other modules work...
[22:10:34.085] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:10:44.400] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:10:45.398] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:10:45.410] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:10:45.411] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:45.413] [Build] Checking if we can attack now...
[22:10:47.083] Debug: Reading numbers in overview
[22:10:47.111] Debug: Read overview numbers (string): 208/220
[22:10:47.112] Debug: Read overview numbers: 208 220 (TroopsCount)
[22:10:47.113] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[22:10:47.322] [Build] Waiting to let other modules work...
[22:10:49.738] Debug: Sending ADB command: time
[22:10:49.760] Debug: Android load 0m12.50s user 1m20.76s system
[22:10:58.537] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:10:58.550] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:10:58.552] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:10:58.554] [Build] Checking if we can attack now...
[22:11:00.182] Debug: Reading numbers in overview
[22:11:00.212] Debug: Read overview numbers (string): 209/220
[22:11:00.214] Debug: Read overview numbers: 209 220 (TroopsCount)
[22:11:00.216] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[22:11:00.442] [Build] Waiting to let other modules work...
[22:11:11.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:11:11.744] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:11:11.745] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:11.747] [Build] Checking if we can attack now...
[22:11:13.387] Debug: Reading numbers in overview
[22:11:13.417] Debug: Read overview numbers (string): 211/220
[22:11:13.418] Debug: Read overview numbers: 211 220 (TroopsCount)
[22:11:13.419] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[22:11:13.627] [Build] Waiting to let other modules work...
[22:11:19.762] Debug: Sending ADB command: time
[22:11:19.805] Debug: Android load 0m12.50s user 1m20.77s system
[22:11:24.854] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:11:24.864] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:11:24.866] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:24.867] [Build] Checking if we can attack now...
[22:11:26.580] Debug: Reading numbers in overview
[22:11:26.611] Debug: Read overview numbers (string): 213/220
[22:11:26.612] Debug: Read overview numbers: 213 220 (TroopsCount)
[22:11:26.613] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[22:11:26.820] [Build] Waiting to let other modules work...
[22:11:34.350] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:11:37.949] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:11:39.048] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:11:39.058] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:11:39.060] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:39.061] [Build] Checking if we can attack now...
[22:11:40.667] Debug: Reading numbers in overview
[22:11:40.727] Debug: Read overview numbers (string): 215/220
[22:11:40.728] Debug: Read overview numbers: 215 220 (TroopsCount)
[22:11:40.729] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[22:11:40.939] [Build] Waiting to let other modules work...
[22:11:49.807] Debug: Sending ADB command: time
[22:11:49.829] Debug: Android load 0m12.50s user 1m20.77s system
[22:11:52.178] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:11:52.190] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:11:52.191] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:11:52.193] [Build] Checking if we can attack now...
[22:11:54.193] Debug: Reading numbers in overview
[22:11:54.225] Debug: Read overview numbers (string): 217/220
[22:11:54.226] Debug: Read overview numbers: 217 220 (TroopsCount)
[22:11:54.227] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[22:11:54.437] [Build] Waiting to let other modules work...
[22:12:05.616] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:12:05.627] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:12:05.629] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:12:05.630] [Build] Checking if we can attack now...
[22:12:07.304] Debug: Reading numbers in overview
[22:12:07.334] Debug: Read overview numbers (string): 219/220
[22:12:07.335] Debug: Read overview numbers: 219 220 (TroopsCount)
[22:12:07.337] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[22:12:07.550] [Build] Waiting to let other modules work...
[22:12:18.783] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:12:18.793] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:12:18.795] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:12:18.796] [Build] Checking if we can attack now...
[22:12:19.831] Debug: Sending ADB command: time
[22:12:19.854] Debug: Android load 0m12.50s user 1m20.77s system
[22:12:20.427] Debug: Reading numbers in overview
[22:12:20.462] Debug: Read overview numbers (string): 220/220
[22:12:20.463] Debug: Read overview numbers: 220 220 (TroopsCount)
[22:12:20.465] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[22:12:21.468] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:12:23.004] Debug: Ensuring the game is zoomed out
[22:12:23.015] Debug: Zoomed out
[22:12:23.023] Debug: Zoomed out
[22:12:23.024] Debug: Starting matchmaking
[22:12:23.025] Debug: StartSerachForMatch 1
[22:12:23.116] Debug: ClickAttack()
[22:12:23.529] Debug: StartSearchForMatch: Clicking 'Find a match'
[22:12:23.536] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[22:12:23.838] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[22:12:24.055] Debug: [GameState]: 'Dialog' -> 'Unknown'
[22:12:24.060] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:12:24.167] Debug: Starting matchmaking; done
[22:12:24.168] Debug: Waiting for clouds to appear...
[22:12:24.170] Debug: Waiting for clouds to disappear...
[22:12:24.171] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:12:24.314] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:26.096] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:12:26.097] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:12:26.100] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:26.676] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:26.699] Debug: Clearing game grid API cache
[22:12:26.700] Debug: Clearing building API cache
[22:12:26.702] Debug: Clearing deploy API cache
[22:12:26.703] Debug: Finding ElixirCollector
[22:12:26.704] Debug: Finding TownHall
[22:12:27.008] Debug: Found 1 TownHall
[22:12:27.010] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:12:27.220] Debug: Found 1 ElixirCollector
[22:12:27.280] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:12:27.281] Debug: Regular logic indicates active base
[22:12:27.282] Debug: Meets requirements failed on dead base check.
[22:12:27.283] Debug: Testing 0 attack methods
[22:12:27.284] Debug: no algorithm is suited to attack here
[22:12:27.286] Debug: Finding TownHall
[22:12:27.323] Debug: Found 1 TownHall
[22:12:27.324] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[22:12:27.326] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[22:12:29.182] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:29.386] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:12:29.683] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:29.813] Debug: Waiting for clouds to appear...
[22:12:29.814] Debug: Waiting for clouds to disappear...
[22:12:29.816] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:12:30.518] Debug: [AR] Compacting done, 176.1MB -> 176.1MB
[22:12:31.507] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:12:31.508] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:12:31.511] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:31.931] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:32.180] Debug: Clearing game grid API cache
[22:12:32.181] Debug: Clearing building API cache
[22:12:32.182] Debug: Clearing deploy API cache
[22:12:32.183] Debug: Finding ElixirCollector
[22:12:32.184] Debug: Finding TownHall
[22:12:32.439] Debug: Found 1 TownHall
[22:12:32.441] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:12:32.614] Debug: Found 6 ElixirCollector
[22:12:33.214] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:12:33.215] Debug: Rejected as dead base because level 12 E1 collector found
[22:12:33.216] Debug: Meets requirements failed on dead base check.
[22:12:33.217] Debug: Testing 0 attack methods
[22:12:33.218] Debug: no algorithm is suited to attack here
[22:12:33.219] Debug: Finding TownHall
[22:12:33.255] Debug: Found 1 TownHall
[22:12:33.257] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[22:12:33.259] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[22:12:34.599] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:12:34.789] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:12:35.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:12:35.226] Debug: Waiting for clouds to appear...
[22:12:35.228] Debug: Waiting for clouds to disappear...
[22:12:35.229] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:12:36.253] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:12:36.255] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:12:36.258] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:12:36.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:12:36.852] Debug: Clearing game grid API cache
[22:12:36.854] Debug: Clearing building API cache
[22:12:36.856] Debug: Clearing deploy API cache
[22:12:36.857] Debug: Finding ElixirCollector
[22:12:36.858] Debug: Finding TownHall
[22:12:37.019] Debug: Found 1 TownHall
[22:12:37.021] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:12:37.138] Debug: Found 6 ElixirCollector
[22:12:37.370] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=3 E5=2
Avg=4.16666666666667
[22:12:37.372] Debug: Regular logic indicates dead base
[22:12:37.373] Debug: Testing 1 attack methods
[22:12:37.584] Debug: Finding TownHall
[22:12:37.620] Debug: Found 1 TownHall
[22:12:37.692] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[22:12:37.693] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[22:12:37.694] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[22:12:37.695] Debug: Finding TownHall
[22:12:37.734] Debug: Found 1 TownHall
[22:12:37.736] [Attack] #3, Dead, TH9, 377424 Gold, 372853 Elixir, 810 Dark elixir
[22:12:38.905] Debug: Clearing game grid API cache
[22:12:38.907] Debug: Clearing building API cache
[22:12:38.908] Debug: Clearing deploy API cache
[22:12:38.909] [Attack] This base meets the attack requirements!
[22:12:38.910] [16 Fingers] Attack start
[22:12:38.911] Debug: Scanning troops
[22:12:40.405] [16 Fingers] Deploying tank units
[22:12:40.406] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:12:40.408] [16 Fingers] Deploying attack units
[22:12:40.409] Debug: Selecting Barbarian
[22:12:40.633] Debug: Barbarian is selected
[22:12:49.651] Debug: [Deploy] Recounting Barbarian; current count is 100
[22:12:49.856] Debug: Sending ADB command: time
[22:12:49.878] Debug: Android load 0m12.54s user 1m20.93s system
[22:12:49.968] Debug: [Deploy] Barbarian is grey or red; count set to 0
[22:12:49.969] Debug: [Deploy] Barbarian is deployed now
[22:12:49.971] Debug: Selecting Goblin
[22:12:50.530] Debug: Goblin is selected
[22:12:53.674] Debug: [Deploy] Recounting Goblin; current count is 20
[22:12:53.995] Debug: [Deploy] Goblin is grey or red; count set to 0
[22:12:53.996] Debug: [Deploy] Goblin is deployed now
[22:12:53.998] Debug: Selecting Archer
[22:12:54.503] Debug: Archer is selected
[22:13:03.700] Debug: [Deploy] Recounting Archer; current count is 100
[22:13:04.021] Debug: [Deploy] Archer is grey or red; count set to 0
[22:13:04.022] Debug: [Deploy] Archer is deployed now
[22:13:04.024] [16 Fingers] Deploying heal units
[22:13:04.025] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:13:04.026] [16 Fingers] Deploying wallbreak units
[22:13:04.027] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:13:04.028] [16 Fingers] Deploying heroes
[22:13:04.030] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:13:04.030] [16 Fingers] Deploy done
[22:13:04.031] Debug: Watching heroes to activate abilities:
[22:13:04.032] Debug: FinalizeAttack() 0 fibers pending
[22:13:04.034] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[22:13:19.880] Debug: Sending ADB command: time
[22:13:19.903] Debug: Android load 0m12.54s user 1m20.93s system
[22:13:44.176] [Attack] No resource change, ending battle in 5.9 seconds
[22:13:45.439] [Attack] No resource change, ending battle in 4.6 seconds
[22:13:46.704] [Attack] No resource change, ending battle in 3.3 seconds
[22:13:47.978] [Attack] No resource change, ending battle in 2.1 seconds
[22:13:49.247] [Attack] No resource change, ending battle in 0.8 seconds
[22:13:49.905] Debug: Sending ADB command: time
[22:13:49.949] Debug: Android load 0m12.54s user 1m20.93s system
[22:13:50.500] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[22:13:50.501] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[22:13:50.502] Debug: Surrender 1
[22:13:50.503] Debug: Surrender 2
[22:13:50.504] Debug: Surrender 3
[22:13:51.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:13:51.432] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:13:52.234] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[22:13:52.314] [Attack] Waiting for end of battle...
[22:13:53.604] [Stats] Loot results from attack: 186,285 gold, 157,103 elixir, 0
dark elixir, -20 trophies
[22:13:53.761] [Attack] Returning home...
[22:13:55.220] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[22:13:55.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:13:55.574] Debug: Waiting for clouds to disappear, state is WhiteClouds
[22:13:55.579] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:13:57.341] Debug: State is now: Unknown
[22:13:57.345] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:13:57.806] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:13:57.818] Refreshed trophy count: 1304
[22:13:58.035] Debug: Clouds are gone, state is Ingame
[22:13:58.044] Debug: Zoomed out
[22:13:58.045] Debug: Figuring out whether we won or lost
[22:13:58.046] Debug: Clearing game grid API cache
[22:13:58.047] Debug: Clearing building API cache
[22:13:58.049] Debug: Clearing deploy API cache
[22:13:58.275] [Collect] Starting a collection run
[22:13:58.277] Debug: Ensuring the game is zoomed out
[22:13:58.287] Debug: Zoomed out
[22:13:59.154] [Collect] Collecting Main Base resources
[22:14:01.631] Debug: Looking for a loot cart
[22:14:01.792] Debug: Didn't find a loot cart
[22:14:01.793] [Collect] Total collected: 1 item, 0 loot carts
[22:14:02.145] [Build] Waiting to let other modules work...
[22:14:13.260] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:14:14.223] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:14:14.318] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[22:14:15.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:14:15.252] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:14:15.253] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:14:15.254] [Build] Checking if we can attack now...
[22:14:16.917] Debug: Reading numbers in overview
[22:14:16.959] Debug: Read overview numbers (string): 24/220
[22:14:16.960] Debug: Read overview numbers: 24 220 (TroopsCount)
[22:14:16.961] [Build] We can't attack yet. 24/220 troops (that's 11% of the needed
100%)
[22:14:17.173] [Build] Waiting to let other modules work...
[22:14:19.951] Debug: Sending ADB command: time
[22:14:19.974] Debug: Android load 0m12.56s user 1m21.01s system
[22:14:28.384] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:14:28.396] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:14:28.397] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:14:28.399] [Build] Checking if we can attack now...
[22:14:30.071] Debug: Reading numbers in overview
[22:14:30.102] Debug: Read overview numbers (string): 26/220
[22:14:30.103] Debug: Read overview numbers: 26 220 (TroopsCount)
[22:14:30.104] [Build] We can't attack yet. 26/220 troops (that's 12% of the needed
100%)
[22:14:30.312] [Build] Waiting to let other modules work...
[22:14:31.030] Debug: [AR] Compacting done, 173.3MB -> 173.3MB
[22:14:34.667] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:14:41.432] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:14:42.430] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:14:42.443] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:14:42.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:14:42.446] [Build] Checking if we can attack now...
[22:14:44.124] Debug: Reading numbers in overview
[22:14:44.155] Debug: Read overview numbers (string): 29/220
[22:14:44.156] Debug: Read overview numbers: 29 220 (TroopsCount)
[22:14:44.158] [Build] We can't attack yet. 29/220 troops (that's 13% of the needed
100%)
[22:14:44.368] [Build] Waiting to let other modules work...
[22:14:49.976] Debug: Sending ADB command: time
[22:14:50.019] Debug: Android load 0m12.56s user 1m21.01s system
[22:14:55.579] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:14:55.589] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:14:55.590] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:14:55.592] [Build] Checking if we can attack now...
[22:14:57.282] Debug: Reading numbers in overview
[22:14:57.313] Debug: Read overview numbers (string): 32/220
[22:14:57.314] Debug: Read overview numbers: 32 220 (TroopsCount)
[22:14:57.315] [Build] We can't attack yet. 32/220 troops (that's 15% of the needed
100%)
[22:14:57.502] [Build] Waiting to let other modules work...
[22:15:08.731] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:15:08.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:15:08.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:15:08.745] [Build] Checking if we can attack now...
[22:15:10.418] Debug: Reading numbers in overview
[22:15:10.456] Debug: Read overview numbers (string): 34/220
[22:15:10.458] Debug: Read overview numbers: 34 220 (TroopsCount)
[22:15:10.459] [Build] We can't attack yet. 34/220 troops (that's 15% of the needed
100%)
[22:15:10.674] [Build] Waiting to let other modules work...
[22:15:20.022] Debug: Sending ADB command: time
[22:15:20.043] Debug: Android load 0m12.56s user 1m21.01s system
[22:15:21.886] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:15:21.896] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:15:21.898] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:15:21.899] [Build] Checking if we can attack now...
[22:15:23.590] Debug: Reading numbers in overview
[22:15:23.619] Debug: Read overview numbers (string): 37/220
[22:15:23.621] Debug: Read overview numbers: 37 220 (TroopsCount)
[22:15:23.622] [Build] We can't attack yet. 37/220 troops (that's 17% of the needed
100%)
[22:15:23.807] [Build] Waiting to let other modules work...
[22:15:34.977] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:15:34.988] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:15:34.990] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:15:34.991] [Build] Checking if we can attack now...
[22:15:36.672] Debug: Reading numbers in overview
[22:15:36.708] Debug: Read overview numbers (string): 40/220
[22:15:36.710] Debug: Read overview numbers: 40 220 (TroopsCount)
[22:15:36.712] [Build] We can't attack yet. 40/220 troops (that's 18% of the needed
100%)
[22:15:36.924] [Build] Waiting to let other modules work...
[22:15:48.148] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:15:48.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:15:48.161] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:15:48.162] [Build] Checking if we can attack now...
[22:15:49.852] Debug: Reading numbers in overview
[22:15:49.882] Debug: Read overview numbers (string): 42/220
[22:15:49.884] Debug: Read overview numbers: 42 220 (TroopsCount)
[22:15:49.885] [Build] We can't attack yet. 42/220 troops (that's 19% of the needed
100%)
[22:15:50.045] Debug: Sending ADB command: time
[22:15:50.068] Debug: Android load 0m12.56s user 1m21.01s system
[22:15:50.102] [Build] Waiting to let other modules work...
[22:16:01.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:16:01.275] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:16:01.277] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:16:01.279] [Build] Checking if we can attack now...
[22:16:02.893] Debug: Reading numbers in overview
[22:16:02.959] Debug: Read overview numbers (string): 45/220
[22:16:02.960] Debug: Read overview numbers: 45 220 (TroopsCount)
[22:16:02.962] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[22:16:03.175] [Build] Waiting to let other modules work...
[22:16:14.424] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:16:14.436] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:16:14.437] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:16:14.439] [Build] Checking if we can attack now...
[22:16:16.059] Debug: Reading numbers in overview
[22:16:16.090] Debug: Read overview numbers (string): 48/220
[22:16:16.091] Debug: Read overview numbers: 48 220 (TroopsCount)
[22:16:16.093] [Build] We can't attack yet. 48/220 troops (that's 22% of the needed
100%)
[22:16:16.308] [Build] Waiting to let other modules work...
[22:16:20.070] Debug: Sending ADB command: time
[22:16:20.091] Debug: Android load 0m12.56s user 1m21.01s system
[22:16:27.526] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:16:27.536] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:16:27.537] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:16:27.539] [Build] Checking if we can attack now...
[22:16:29.178] Debug: Reading numbers in overview
[22:16:29.240] Debug: Read overview numbers (string): 50/220
[22:16:29.242] Debug: Read overview numbers: 50 220 (TroopsCount)
[22:16:29.244] [Build] We can't attack yet. 50/220 troops (that's 23% of the needed
100%)
[22:16:29.453] [Build] Waiting to let other modules work...
[22:16:31.487] Debug: [AR] Compacting done, 177.3MB -> 177.3MB
[22:16:35.010] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:16:40.613] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:16:41.582] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:16:41.592] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:16:41.594] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:16:41.596] [Build] Checking if we can attack now...
[22:16:43.263] Debug: Reading numbers in overview
[22:16:43.335] Debug: Read overview numbers (string): 53/220
[22:16:43.337] Debug: Read overview numbers: 53 220 (TroopsCount)
[22:16:43.338] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[22:16:43.525] [Build] Waiting to let other modules work...
[22:16:50.093] Debug: Sending ADB command: time
[22:16:50.116] Debug: Android load 0m12.56s user 1m21.02s system
[22:16:54.632] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:16:54.643] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:16:54.645] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:16:54.646] [Build] Checking if we can attack now...
[22:16:56.339] Debug: Reading numbers in overview
[22:16:56.401] Debug: Read overview numbers (string): 56/220
[22:16:56.403] Debug: Read overview numbers: 56 220 (TroopsCount)
[22:16:56.405] [Build] We can't attack yet. 56/220 troops (that's 25% of the needed
100%)
[22:16:56.615] [Build] Waiting to let other modules work...
[22:16:58.297] [Collect] Starting a collection run
[22:16:58.298] Debug: Ensuring the game is zoomed out
[22:16:58.299] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:16:58.970] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:17:00.054] Debug: Zoomed out
[22:17:00.854] [Collect] Collecting Main Base resources
[22:17:02.576] Debug: Looking for a loot cart
[22:17:02.750] Debug: Didn't find a loot cart
[22:17:02.751] [Collect] Total collected: 0 items, 0 loot carts
[22:17:07.741] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:17:08.700] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:17:08.711] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:17:08.713] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:08.714] [Build] Checking if we can attack now...
[22:17:10.393] Debug: Reading numbers in overview
[22:17:10.467] Debug: Read overview numbers (string): 58/220
[22:17:10.468] Debug: Read overview numbers: 58 220 (TroopsCount)
[22:17:10.469] [Build] We can't attack yet. 58/220 troops (that's 26% of the needed
100%)
[22:17:10.656] [Build] Waiting to let other modules work...
[22:17:20.118] Debug: Sending ADB command: time
[22:17:20.140] Debug: Android load 0m12.56s user 1m21.02s system
[22:17:21.793] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:17:21.806] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:17:21.807] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:21.808] [Build] Checking if we can attack now...
[22:17:23.445] Debug: Reading numbers in overview
[22:17:23.477] Debug: Read overview numbers (string): 61/220
[22:17:23.478] Debug: Read overview numbers: 61 220 (TroopsCount)
[22:17:23.479] [Build] We can't attack yet. 61/220 troops (that's 28% of the needed
100%)
[22:17:23.690] [Build] Waiting to let other modules work...
[22:17:34.916] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:17:34.927] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:17:34.929] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:34.930] [Build] Checking if we can attack now...
[22:17:36.544] Debug: Reading numbers in overview
[22:17:36.587] Debug: Read overview numbers (string): 64/220
[22:17:36.588] Debug: Read overview numbers: 64 220 (TroopsCount)
[22:17:36.591] [Build] We can't attack yet. 64/220 troops (that's 29% of the needed
100%)
[22:17:36.803] [Build] Waiting to let other modules work...
[22:17:48.057] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:17:48.068] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:17:48.070] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:17:48.071] [Build] Checking if we can attack now...
[22:17:49.724] Debug: Reading numbers in overview
[22:17:49.757] Debug: Read overview numbers (string): 66/220
[22:17:49.758] Debug: Read overview numbers: 66 220 (TroopsCount)
[22:17:49.759] [Build] We can't attack yet. 66/220 troops (that's 30% of the needed
100%)
[22:17:49.972] [Build] Waiting to let other modules work...
[22:17:50.142] Debug: Sending ADB command: time
[22:17:50.165] Debug: Android load 0m12.56s user 1m21.02s system
[22:18:01.154] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:18:01.167] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:18:01.169] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:01.170] [Build] Checking if we can attack now...
[22:18:02.765] Debug: Reading numbers in overview
[22:18:02.795] Debug: Read overview numbers (string): 69/220
[22:18:02.796] Debug: Read overview numbers: 69 220 (TroopsCount)
[22:18:02.798] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[22:18:03.008] [Build] Waiting to let other modules work...
[22:18:14.225] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:18:14.235] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:18:14.237] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:14.238] [Build] Checking if we can attack now...
[22:18:15.919] Debug: Reading numbers in overview
[22:18:15.970] Debug: Read overview numbers (string): 71/220
[22:18:15.971] Debug: Read overview numbers: 71 220 (TroopsCount)
[22:18:15.972] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[22:18:16.184] [Build] Waiting to let other modules work...
[22:18:20.167] Debug: Sending ADB command: time
[22:18:20.189] Debug: Android load 0m12.56s user 1m21.02s system
[22:18:27.394] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:18:27.404] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:18:27.405] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:27.406] [Build] Checking if we can attack now...
[22:18:29.070] Debug: Reading numbers in overview
[22:18:29.111] Debug: Read overview numbers (string): 74/220
[22:18:29.112] Debug: Read overview numbers: 74 220 (TroopsCount)
[22:18:29.113] [Build] We can't attack yet. 74/220 troops (that's 34% of the needed
100%)
[22:18:29.289] [Build] Waiting to let other modules work...
[22:18:31.954] Debug: [AR] Compacting done, 167.2MB -> 167.2MB
[22:18:35.348] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:18:36.485] Debug: UpdateCheck: Could not find updater.exe
[22:18:40.460] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:18:41.524] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:18:41.538] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:18:41.539] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:41.540] [Build] Checking if we can attack now...
[22:18:43.205] Debug: Reading numbers in overview
[22:18:43.247] Debug: Read overview numbers (string): 77/220
[22:18:43.248] Debug: Read overview numbers: 77 220 (TroopsCount)
[22:18:43.250] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[22:18:43.439] [Build] Waiting to let other modules work...
[22:18:50.191] Debug: Sending ADB command: time
[22:18:50.213] Debug: Android load 0m12.56s user 1m21.02s system
[22:18:54.562] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:18:54.573] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:18:54.575] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:18:54.576] [Build] Checking if we can attack now...
[22:18:56.216] Debug: Reading numbers in overview
[22:18:56.247] Debug: Read overview numbers (string): 80/220
[22:18:56.249] Debug: Read overview numbers: 80 220 (TroopsCount)
[22:18:56.250] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[22:18:56.460] [Build] Waiting to let other modules work...
[22:19:07.614] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:19:07.625] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:19:07.627] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:07.628] [Build] Checking if we can attack now...
[22:19:09.235] Debug: Reading numbers in overview
[22:19:09.266] Debug: Read overview numbers (string): 82/220
[22:19:09.268] Debug: Read overview numbers: 82 220 (TroopsCount)
[22:19:09.270] [Build] We can't attack yet. 82/220 troops (that's 37% of the needed
100%)
[22:19:09.488] [Build] Waiting to let other modules work...
[22:19:20.215] Debug: Sending ADB command: time
[22:19:20.238] Debug: Android load 0m12.56s user 1m21.02s system
[22:19:20.700] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:19:20.711] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:19:20.712] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:20.714] [Build] Checking if we can attack now...
[22:19:22.377] Debug: Reading numbers in overview
[22:19:22.454] Debug: Read overview numbers (string): 85/220
[22:19:22.456] Debug: Read overview numbers: 85 220 (TroopsCount)
[22:19:22.457] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[22:19:22.665] [Build] Waiting to let other modules work...
[22:19:33.881] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:19:33.890] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:19:33.892] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:33.893] [Build] Checking if we can attack now...
[22:19:35.617] Debug: Reading numbers in overview
[22:19:35.654] Debug: Read overview numbers (string): 87/220
[22:19:35.655] Debug: Read overview numbers: 87 220 (TroopsCount)
[22:19:35.656] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[22:19:35.864] [Build] Waiting to let other modules work...
[22:19:47.082] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:19:47.094] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:19:47.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:19:47.100] [Build] Checking if we can attack now...
[22:19:48.730] Debug: Reading numbers in overview
[22:19:48.757] Debug: Read overview numbers (string): 90/220
[22:19:48.758] Debug: Read overview numbers: 90 220 (TroopsCount)
[22:19:48.759] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[22:19:48.969] [Build] Waiting to let other modules work...
[22:19:50.240] Debug: Sending ADB command: time
[22:19:50.262] Debug: Android load 0m12.56s user 1m21.02s system
[22:19:58.359] [Collect] Starting a collection run
[22:19:58.360] Debug: Ensuring the game is zoomed out
[22:19:58.361] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:19:59.051] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:19:59.671] Debug: Zoomed out
[22:20:00.470] [Collect] Collecting Main Base resources
[22:20:02.318] Debug: Looking for a loot cart
[22:20:02.496] Debug: Didn't find a loot cart
[22:20:02.498] [Collect] Total collected: 0 items, 0 loot carts
[22:20:03.773] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:20:04.764] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:20:04.775] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:20:04.777] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:04.778] [Build] Checking if we can attack now...
[22:20:06.476] Debug: Reading numbers in overview
[22:20:06.531] Debug: Read overview numbers (string): 94/220
[22:20:06.532] Debug: Read overview numbers: 94 220 (TroopsCount)
[22:20:06.533] [Build] We can't attack yet. 94/220 troops (that's 43% of the needed
100%)
[22:20:06.747] [Build] Waiting to let other modules work...
[22:20:17.982] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:20:17.992] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:20:17.993] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:17.995] [Build] Checking if we can attack now...
[22:20:19.637] Debug: Reading numbers in overview
[22:20:19.669] Debug: Read overview numbers (string): 96/220
[22:20:19.670] Debug: Read overview numbers: 96 220 (TroopsCount)
[22:20:19.671] [Build] We can't attack yet. 96/220 troops (that's 44% of the needed
100%)
[22:20:19.889] [Build] Waiting to let other modules work...
[22:20:20.264] Debug: Sending ADB command: time
[22:20:20.286] Debug: Android load 0m12.56s user 1m21.03s system
[22:20:31.092] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:20:31.101] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:20:31.103] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:31.104] [Build] Checking if we can attack now...
[22:20:32.406] Debug: [AR] Compacting done, 167.3MB -> 167.3MB
[22:20:32.844] Debug: Reading numbers in overview
[22:20:32.932] Debug: Read overview numbers (string): 99/220
[22:20:32.934] Debug: Read overview numbers: 99 220 (TroopsCount)
[22:20:32.936] [Build] We can't attack yet. 99/220 troops (that's 45% of the needed
100%)
[22:20:33.052] [Build] Waiting to let other modules work...
[22:20:35.580] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:20:44.224] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:20:45.183] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:20:45.195] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:20:45.197] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:45.198] [Build] Checking if we can attack now...
[22:20:46.887] Debug: Reading numbers in overview
[22:20:46.919] Debug: Read overview numbers (string): 101/220
[22:20:46.920] Debug: Read overview numbers: 101 220 (TroopsCount)
[22:20:46.921] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[22:20:47.102] [Build] Waiting to let other modules work...
[22:20:50.288] Debug: Sending ADB command: time
[22:20:50.310] Debug: Android load 0m12.56s user 1m21.03s system
[22:20:58.306] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:20:58.317] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:20:58.318] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:20:58.319] [Build] Checking if we can attack now...
[22:20:59.970] Debug: Reading numbers in overview
[22:21:00.017] Debug: Read overview numbers (string): 103/220
[22:21:00.019] Debug: Read overview numbers: 103 220 (TroopsCount)
[22:21:00.020] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[22:21:00.121] [Build] Waiting to let other modules work...
[22:21:11.415] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:21:11.428] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:21:11.429] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:11.431] [Build] Checking if we can attack now...
[22:21:13.119] Debug: Reading numbers in overview
[22:21:13.157] Debug: Read overview numbers (string): 106/220
[22:21:13.158] Debug: Read overview numbers: 106 220 (TroopsCount)
[22:21:13.159] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[22:21:13.340] [Build] Waiting to let other modules work...
[22:21:20.312] Debug: Sending ADB command: time
[22:21:20.355] Debug: Android load 0m12.56s user 1m21.03s system
[22:21:24.495] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:21:24.506] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:21:24.508] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:24.509] [Build] Checking if we can attack now...
[22:21:26.219] Debug: Reading numbers in overview
[22:21:26.250] Debug: Read overview numbers (string): 108/220
[22:21:26.252] Debug: Read overview numbers: 108 220 (TroopsCount)
[22:21:26.253] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[22:21:26.466] [Build] Waiting to let other modules work...
[22:21:35.721] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:21:37.620] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:21:38.587] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:21:38.599] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:21:38.601] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:38.601] [Build] Checking if we can attack now...
[22:21:40.271] Debug: Reading numbers in overview
[22:21:40.300] Debug: Read overview numbers (string): 110/220
[22:21:40.301] Debug: Read overview numbers: 110 220 (TroopsCount)
[22:21:40.302] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[22:21:40.484] [Build] Waiting to let other modules work...
[22:21:50.357] Debug: Sending ADB command: time
[22:21:50.380] Debug: Android load 0m12.56s user 1m21.03s system
[22:21:51.685] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:21:51.695] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:21:51.697] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:21:51.698] [Build] Checking if we can attack now...
[22:21:53.350] Debug: Reading numbers in overview
[22:21:53.379] Debug: Read overview numbers (string): 112/220
[22:21:53.380] Debug: Read overview numbers: 112 220 (TroopsCount)
[22:21:53.382] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[22:21:53.588] [Build] Waiting to let other modules work...
[22:22:04.790] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:22:04.801] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:22:04.803] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:04.804] [Build] Checking if we can attack now...
[22:22:06.469] Debug: Reading numbers in overview
[22:22:06.508] Debug: Read overview numbers (string): 114/220
[22:22:06.509] Debug: Read overview numbers: 114 220 (TroopsCount)
[22:22:06.510] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[22:22:06.719] [Build] Waiting to let other modules work...
[22:22:17.849] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:22:17.859] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:22:17.860] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:17.861] [Build] Checking if we can attack now...
[22:22:19.514] Debug: Reading numbers in overview
[22:22:19.546] Debug: Read overview numbers (string): 117/220
[22:22:19.548] Debug: Read overview numbers: 117 220 (TroopsCount)
[22:22:19.553] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[22:22:19.769] [Build] Waiting to let other modules work...
[22:22:20.382] Debug: Sending ADB command: time
[22:22:20.404] Debug: Android load 0m12.56s user 1m21.04s system
[22:22:30.959] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:22:30.970] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:22:30.972] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:30.973] [Build] Checking if we can attack now...
[22:22:32.596] Debug: Reading numbers in overview
[22:22:32.625] Debug: Read overview numbers (string): 119/220
[22:22:32.626] Debug: Read overview numbers: 119 220 (TroopsCount)
[22:22:32.627] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[22:22:32.868] Debug: [AR] Compacting done, 157.8MB -> 157.8MB
[22:22:32.882] [Build] Waiting to let other modules work...
[22:22:35.897] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:22:44.083] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:22:45.072] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:22:45.082] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:22:45.083] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:45.085] [Build] Checking if we can attack now...
[22:22:46.713] Debug: Reading numbers in overview
[22:22:46.741] Debug: Read overview numbers (string): 121/220
[22:22:46.742] Debug: Read overview numbers: 121 220 (TroopsCount)
[22:22:46.743] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[22:22:46.957] [Build] Waiting to let other modules work...
[22:22:50.406] Debug: Sending ADB command: time
[22:22:50.428] Debug: Android load 0m12.56s user 1m21.04s system
[22:22:58.167] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:22:58.176] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:22:58.178] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:22:58.179] [Build] Checking if we can attack now...
[22:22:59.787] Debug: Reading numbers in overview
[22:22:59.818] Debug: Read overview numbers (string): 123/220
[22:22:59.819] Debug: Read overview numbers: 123 220 (TroopsCount)
[22:22:59.820] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[22:23:00.039] [Build] Waiting to let other modules work...
[22:23:00.282] [Collect] Starting a collection run
[22:23:00.284] Debug: Ensuring the game is zoomed out
[22:23:00.285] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:23:01.009] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:23:01.673] Debug: Zoomed out
[22:23:02.575] [Collect] Collecting Main Base resources
[22:23:05.033] Debug: Looking for a loot cart
[22:23:05.195] Debug: Didn't find a loot cart
[22:23:05.195] [Collect] Total collected: 2 items, 0 loot carts
[22:23:11.146] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:23:12.233] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:23:12.244] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:23:12.245] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:12.246] [Build] Checking if we can attack now...
[22:23:13.883] Debug: Reading numbers in overview
[22:23:13.912] Debug: Read overview numbers (string): 126/220
[22:23:13.914] Debug: Read overview numbers: 126 220 (TroopsCount)
[22:23:13.915] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[22:23:14.126] [Build] Waiting to let other modules work...
[22:23:20.430] Debug: Sending ADB command: time
[22:23:20.453] Debug: Android load 0m12.56s user 1m21.04s system
[22:23:25.347] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:23:25.358] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:23:25.360] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:25.362] [Build] Checking if we can attack now...
[22:23:26.986] Debug: Reading numbers in overview
[22:23:27.030] Debug: Read overview numbers (string): 128/220
[22:23:27.031] Debug: Read overview numbers: 128 220 (TroopsCount)
[22:23:27.032] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[22:23:27.245] [Build] Waiting to let other modules work...
[22:23:36.219] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:23:38.365] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:23:39.352] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:23:39.363] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:23:39.365] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:39.366] [Build] Checking if we can attack now...
[22:23:41.011] Debug: Reading numbers in overview
[22:23:41.055] Debug: Read overview numbers (string): 130/220
[22:23:41.056] Debug: Read overview numbers: 130 220 (TroopsCount)
[22:23:41.057] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[22:23:41.268] [Build] Waiting to let other modules work...
[22:23:50.455] Debug: Sending ADB command: time
[22:23:50.477] Debug: Android load 0m12.56s user 1m21.04s system
[22:23:52.495] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:23:52.505] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:23:52.507] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:23:52.508] [Build] Checking if we can attack now...
[22:23:54.190] Debug: Reading numbers in overview
[22:23:54.224] Debug: Read overview numbers (string): 132/220
[22:23:54.226] Debug: Read overview numbers: 132 220 (TroopsCount)
[22:23:54.227] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[22:23:54.418] [Build] Waiting to let other modules work...
[22:24:05.644] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:24:05.657] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:24:05.659] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:05.660] [Build] Checking if we can attack now...
[22:24:07.320] Debug: Reading numbers in overview
[22:24:07.398] Debug: Read overview numbers (string): 135/220
[22:24:07.400] Debug: Read overview numbers: 135 220 (TroopsCount)
[22:24:07.401] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[22:24:07.610] [Build] Waiting to let other modules work...
[22:24:18.846] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:24:18.856] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:24:18.858] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:18.859] [Build] Checking if we can attack now...
[22:24:20.463] Debug: Reading numbers in overview
[22:24:20.479] Debug: Sending ADB command: time
[22:24:20.497] Debug: Read overview numbers (string): 137/220
[22:24:20.499] Debug: Read overview numbers: 137 220 (TroopsCount)
[22:24:20.501] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[22:24:20.522] Debug: Android load 0m12.56s user 1m21.04s system
[22:24:20.712] [Build] Waiting to let other modules work...
[22:24:31.933] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:24:31.943] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:24:31.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:31.946] [Build] Checking if we can attack now...
[22:24:33.334] Debug: [AR] Compacting done, 166.1MB -> 166.1MB
[22:24:33.590] Debug: Reading numbers in overview
[22:24:33.629] Debug: Read overview numbers (string): 139/220
[22:24:33.631] Debug: Read overview numbers: 139 220 (TroopsCount)
[22:24:33.633] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[22:24:33.851] [Build] Waiting to let other modules work...
[22:24:36.331] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:24:44.973] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:24:45.963] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:24:45.974] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:24:45.976] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:45.978] [Build] Checking if we can attack now...
[22:24:47.604] Debug: Reading numbers in overview
[22:24:47.647] Debug: Read overview numbers (string): 141/220
[22:24:47.648] Debug: Read overview numbers: 141 220 (TroopsCount)
[22:24:47.650] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[22:24:47.871] [Build] Waiting to let other modules work...
[22:24:50.524] Debug: Sending ADB command: time
[22:24:50.547] Debug: Android load 0m12.56s user 1m21.04s system
[22:24:59.162] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:24:59.172] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:24:59.174] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:24:59.175] [Build] Checking if we can attack now...
[22:25:00.864] Debug: Reading numbers in overview
[22:25:00.906] Debug: Read overview numbers (string): 143/220
[22:25:00.906] Debug: Read overview numbers: 143 220 (TroopsCount)
[22:25:00.908] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[22:25:01.033] [Build] Waiting to let other modules work...
[22:25:10.157] Debug: [GameState]: 'Dialog' -> 'Unknown'
[22:25:10.258] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:25:10.761] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:25:12.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:25:12.221] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:25:12.224] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:12.225] [Build] Checking if we can attack now...
[22:25:14.018] Debug: [GameState]: 'Dialog' -> 'Unknown'
[22:25:14.024] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:25:14.480] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:25:14.962] Debug: Reading numbers in overview
[22:25:14.967] Debug: Read overview numbers (string):
[22:25:14.968] [Barracks] Cannot read overview string, too short. ()
Rect=TroopsCount
[22:25:14.969] [Build] Waiting to let other modules work...
[22:25:20.549] Debug: Sending ADB command: time
[22:25:20.592] Debug: Android load 0m12.57s user 1m21.10s system
[22:25:26.099] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:25:27.059] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:25:27.070] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:25:27.072] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:27.073] [Build] Checking if we can attack now...
[22:25:28.732] Debug: Reading numbers in overview
[22:25:28.766] Debug: Read overview numbers (string): 148/220
[22:25:28.768] Debug: Read overview numbers: 148 220 (TroopsCount)
[22:25:28.770] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[22:25:28.982] [Build] Waiting to let other modules work...
[22:25:36.539] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:25:40.150] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:25:41.132] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:25:41.144] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:25:41.146] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:41.148] [Build] Checking if we can attack now...
[22:25:42.860] Debug: Reading numbers in overview
[22:25:42.939] Debug: Read overview numbers (string): 150/220
[22:25:42.941] Debug: Read overview numbers: 150 220 (TroopsCount)
[22:25:42.941] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[22:25:43.118] [Build] Waiting to let other modules work...
[22:25:50.594] Debug: Sending ADB command: time
[22:25:50.616] Debug: Android load 0m12.57s user 1m21.10s system
[22:25:54.276] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:25:54.285] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:25:54.287] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:25:54.288] [Build] Checking if we can attack now...
[22:25:55.932] Debug: Reading numbers in overview
[22:25:56.008] Debug: Read overview numbers (string): 153/220
[22:25:56.011] Debug: Read overview numbers: 153 220 (TroopsCount)
[22:25:56.017] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[22:25:56.230] [Build] Waiting to let other modules work...
[22:26:00.309] [Collect] Starting a collection run
[22:26:00.310] Debug: Ensuring the game is zoomed out
[22:26:00.312] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:26:01.051] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:26:01.821] Debug: Zoomed out
[22:26:02.761] [Collect] Collecting Main Base resources
[22:26:04.210] Debug: Looking for a loot cart
[22:26:04.341] Debug: Didn't find a loot cart
[22:26:04.342] [Collect] Total collected: 0 items, 0 loot carts
[22:26:07.365] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:26:08.351] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:26:08.360] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:26:08.362] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:08.364] [Build] Checking if we can attack now...
[22:26:10.049] Debug: Reading numbers in overview
[22:26:10.161] Debug: Read overview numbers (string): 155/220
[22:26:10.162] Debug: Read overview numbers: 155 220 (TroopsCount)
[22:26:10.163] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[22:26:10.355] [Build] Waiting to let other modules work...
[22:26:20.618] Debug: Sending ADB command: time
[22:26:20.641] Debug: Android load 0m12.57s user 1m21.10s system
[22:26:21.563] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:26:21.573] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:26:21.574] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:21.576] [Build] Checking if we can attack now...
[22:26:23.279] Debug: Reading numbers in overview
[22:26:23.347] Debug: Read overview numbers (string): 157/220
[22:26:23.349] Debug: Read overview numbers: 157 220 (TroopsCount)
[22:26:23.350] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[22:26:23.532] [Build] Waiting to let other modules work...
[22:26:33.792] Debug: [AR] Compacting done, 170.6MB -> 170.6MB
[22:26:34.759] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:26:34.770] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:26:34.771] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:34.772] [Build] Checking if we can attack now...
[22:26:36.379] Debug: Reading numbers in overview
[22:26:36.445] Debug: Read overview numbers (string): 159/220
[22:26:36.446] Debug: Read overview numbers: 159 220 (TroopsCount)
[22:26:36.448] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[22:26:36.659] [Build] Waiting to let other modules work...
[22:26:47.937] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:26:47.949] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:26:47.950] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:26:47.950] [Build] Checking if we can attack now...
[22:26:49.621] Debug: Reading numbers in overview
[22:26:49.651] Debug: Read overview numbers (string): 161/220
[22:26:49.652] Debug: Read overview numbers: 161 220 (TroopsCount)
[22:26:49.653] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[22:26:49.838] [Build] Waiting to let other modules work...
[22:26:50.643] Debug: Sending ADB command: time
[22:26:50.665] Debug: Android load 0m12.57s user 1m21.11s system
[22:27:01.046] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:27:01.059] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:27:01.061] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:27:01.063] [Build] Checking if we can attack now...
[22:27:02.795] Debug: Reading numbers in overview
[22:27:02.837] Debug: Read overview numbers (string): 164/220
[22:27:02.838] Debug: Read overview numbers: 164 220 (TroopsCount)
[22:27:02.839] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[22:27:03.065] [Build] Waiting to let other modules work...
[22:27:14.287] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:27:14.297] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:27:14.298] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:27:14.300] [Build] Checking if we can attack now...
[22:27:15.972] Debug: Reading numbers in overview
[22:27:16.014] Debug: Read overview numbers (string): 166/220
[22:27:16.015] Debug: Read overview numbers: 166 220 (TroopsCount)
[22:27:16.015] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[22:27:16.222] [Build] Waiting to let other modules work...
[22:27:20.667] Debug: Sending ADB command: time
[22:27:20.710] Debug: Android load 0m12.57s user 1m21.11s system
[22:27:27.435] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:27:27.446] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:27:27.448] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:27:27.450] [Build] Checking if we can attack now...
[22:27:29.154] Debug: Reading numbers in overview
[22:27:29.186] Debug: Read overview numbers (string): 168/220
[22:27:29.187] Debug: Read overview numbers: 168 220 (TroopsCount)
[22:27:29.188] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[22:27:29.396] [Build] Waiting to let other modules work...
[22:27:36.902] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:27:40.498] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:27:41.585] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:27:41.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:27:41.599] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:27:41.600] [Build] Checking if we can attack now...
[22:27:43.219] Debug: Reading numbers in overview
[22:27:43.250] Debug: Read overview numbers (string): 170/220
[22:27:43.251] Debug: Read overview numbers: 170 220 (TroopsCount)
[22:27:43.253] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[22:27:43.464] [Build] Waiting to let other modules work...
[22:27:50.712] Debug: Sending ADB command: time
[22:27:50.734] Debug: Android load 0m12.57s user 1m21.11s system
[22:27:54.691] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:27:54.702] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:27:54.704] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:27:54.705] [Build] Checking if we can attack now...
[22:27:56.352] Debug: Reading numbers in overview
[22:27:56.382] Debug: Read overview numbers (string): 172/220
[22:27:56.383] Debug: Read overview numbers: 172 220 (TroopsCount)
[22:27:56.384] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[22:27:56.595] [Build] Waiting to let other modules work...
[22:28:07.835] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:28:07.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:28:07.849] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:28:07.851] [Build] Checking if we can attack now...
[22:28:09.546] Debug: Reading numbers in overview
[22:28:09.609] Debug: Read overview numbers (string): 175/220
[22:28:09.610] Debug: Read overview numbers: 175 220 (TroopsCount)
[22:28:09.612] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[22:28:09.819] [Build] Waiting to let other modules work...
[22:28:20.736] Debug: Sending ADB command: time
[22:28:20.759] Debug: Android load 0m12.57s user 1m21.11s system
[22:28:21.072] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:28:21.084] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:28:21.086] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:28:21.087] [Build] Checking if we can attack now...
[22:28:22.722] Debug: Reading numbers in overview
[22:28:22.762] Debug: Read overview numbers (string): 177/220
[22:28:22.763] Debug: Read overview numbers: 177 220 (TroopsCount)
[22:28:22.765] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[22:28:22.977] [Build] Waiting to let other modules work...
[22:28:34.192] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:28:34.201] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:28:34.203] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:28:34.204] [Build] Checking if we can attack now...
[22:28:34.251] Debug: [AR] Compacting done, 156.6MB -> 156.6MB
[22:28:35.860] Debug: Reading numbers in overview
[22:28:35.894] Debug: Read overview numbers (string): 179/220
[22:28:35.896] Debug: Read overview numbers: 179 220 (TroopsCount)
[22:28:35.897] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[22:28:36.103] [Build] Waiting to let other modules work...
[22:28:37.036] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:28:47.195] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:28:48.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:28:48.170] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:28:48.172] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:28:48.174] [Build] Checking if we can attack now...
[22:28:49.851] Debug: Reading numbers in overview
[22:28:49.903] Debug: Read overview numbers (string): 181/220
[22:28:49.904] Debug: Read overview numbers: 181 220 (TroopsCount)
[22:28:49.906] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[22:28:50.093] [Build] Waiting to let other modules work...
[22:28:50.761] Debug: Sending ADB command: time
[22:28:50.804] Debug: Android load 0m12.57s user 1m21.11s system
[22:29:01.306] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:29:01.317] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:29:01.319] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:29:01.321] [Build] Checking if we can attack now...
[22:29:03.015] Debug: Reading numbers in overview
[22:29:03.057] Debug: Read overview numbers (string): 184/220
[22:29:03.058] Debug: Read overview numbers: 184 220 (TroopsCount)
[22:29:03.059] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[22:29:03.280] [Build] Waiting to let other modules work...
[22:29:03.537] [Collect] Starting a collection run
[22:29:03.539] Debug: Ensuring the game is zoomed out
[22:29:03.540] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:29:04.225] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:29:05.274] Debug: Zoomed out
[22:29:06.182] [Collect] Collecting Main Base resources
[22:29:07.619] Debug: Looking for a loot cart
[22:29:07.755] Debug: Didn't find a loot cart
[22:29:07.756] [Collect] Total collected: 0 items, 0 loot carts
[22:29:14.392] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:29:15.481] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:29:15.492] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:29:15.494] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:29:15.495] [Build] Checking if we can attack now...
[22:29:17.112] Debug: Reading numbers in overview
[22:29:17.144] Debug: Read overview numbers (string): 186/220
[22:29:17.145] Debug: Read overview numbers: 186 220 (TroopsCount)
[22:29:17.146] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[22:29:17.360] [Build] Waiting to let other modules work...
[22:29:20.806] Debug: Sending ADB command: time
[22:29:20.828] Debug: Android load 0m12.57s user 1m21.12s system
[22:29:28.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:29:28.564] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:29:28.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:29:28.568] [Build] Checking if we can attack now...
[22:29:30.164] Debug: Reading numbers in overview
[22:29:30.201] Debug: Read overview numbers (string): 188/220
[22:29:30.203] Debug: Read overview numbers: 188 220 (TroopsCount)
[22:29:30.204] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[22:29:30.397] [Build] Waiting to let other modules work...
[22:29:37.277] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:29:41.676] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:29:42.671] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:29:42.683] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:29:42.685] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:29:42.687] [Build] Checking if we can attack now...
[22:29:44.361] Debug: Reading numbers in overview
[22:29:44.392] Debug: Read overview numbers (string): 190/220
[22:29:44.393] Debug: Read overview numbers: 190 220 (TroopsCount)
[22:29:44.394] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[22:29:44.607] [Build] Waiting to let other modules work...
[22:29:50.831] Debug: Sending ADB command: time
[22:29:50.854] Debug: Android load 0m12.57s user 1m21.12s system
[22:29:55.837] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:29:55.848] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:29:55.849] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:29:55.851] [Build] Checking if we can attack now...
[22:29:57.523] Debug: Reading numbers in overview
[22:29:57.564] Debug: Read overview numbers (string): 193/220
[22:29:57.566] Debug: Read overview numbers: 193 220 (TroopsCount)
[22:29:57.568] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[22:29:57.782] [Build] Waiting to let other modules work...
[22:30:09.023] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:30:09.035] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:30:09.036] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:30:09.037] [Build] Checking if we can attack now...
[22:30:10.644] Debug: Reading numbers in overview
[22:30:10.715] Debug: Read overview numbers (string): 195/220
[22:30:10.717] Debug: Read overview numbers: 195 220 (TroopsCount)
[22:30:10.718] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[22:30:10.929] [Build] Waiting to let other modules work...
[22:30:20.856] Debug: Sending ADB command: time
[22:30:20.878] Debug: Android load 0m12.57s user 1m21.12s system
[22:30:22.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:30:22.170] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:30:22.171] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:30:22.173] [Build] Checking if we can attack now...
[22:30:23.853] Debug: Reading numbers in overview
[22:30:23.884] Debug: Read overview numbers (string): 197/220
[22:30:23.885] Debug: Read overview numbers: 197 220 (TroopsCount)
[22:30:23.886] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[22:30:24.080] [Build] Waiting to let other modules work...
[22:30:34.710] Debug: [AR] Compacting done, 162.4MB -> 162.4MB
[22:30:35.254] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:30:35.265] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:30:35.267] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:30:35.268] [Build] Checking if we can attack now...
[22:30:36.903] Debug: Reading numbers in overview
[22:30:36.939] Debug: Read overview numbers (string): 199/220
[22:30:36.941] Debug: Read overview numbers: 199 220 (TroopsCount)
[22:30:36.942] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[22:30:37.171] [Build] Waiting to let other modules work...
[22:30:48.396] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:30:48.408] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:30:48.409] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:30:48.410] [Build] Checking if we can attack now...
[22:30:50.067] Debug: Reading numbers in overview
[22:30:50.104] Debug: Read overview numbers (string): 201/220
[22:30:50.106] Debug: Read overview numbers: 201 220 (TroopsCount)
[22:30:50.107] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[22:30:50.326] [Build] Waiting to let other modules work...
[22:30:50.880] Debug: Sending ADB command: time
[22:30:50.902] Debug: Android load 0m12.57s user 1m21.12s system
[22:31:01.750] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:31:01.760] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:31:01.761] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:31:01.762] [Build] Checking if we can attack now...
[22:31:03.448] Debug: Reading numbers in overview
[22:31:03.484] Debug: Read overview numbers (string): 203/220
[22:31:03.485] Debug: Read overview numbers: 203 220 (TroopsCount)
[22:31:03.486] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[22:31:03.673] [Build] Waiting to let other modules work...
[22:31:14.878] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:31:14.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:31:14.890] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:31:14.891] [Build] Checking if we can attack now...
[22:31:16.581] Debug: Reading numbers in overview
[22:31:16.691] Debug: Read overview numbers (string): 205/220
[22:31:16.692] Debug: Read overview numbers: 205 220 (TroopsCount)
[22:31:16.693] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[22:31:16.800] [Build] Waiting to let other modules work...
[22:31:20.904] Debug: Sending ADB command: time
[22:31:20.927] Debug: Android load 0m12.57s user 1m21.12s system
[22:31:27.993] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:31:28.004] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:31:28.006] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:31:28.007] [Build] Checking if we can attack now...
[22:31:29.626] Debug: Reading numbers in overview
[22:31:29.663] Debug: Read overview numbers (string): 207/220
[22:31:29.664] Debug: Read overview numbers: 207 220 (TroopsCount)
[22:31:29.665] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[22:31:29.882] [Build] Waiting to let other modules work...
[22:31:37.653] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:31:41.003] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:31:41.976] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:31:41.987] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:31:41.989] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:31:41.990] [Build] Checking if we can attack now...
[22:31:43.657] Debug: Reading numbers in overview
[22:31:43.690] Debug: Read overview numbers (string): 209/220
[22:31:43.691] Debug: Read overview numbers: 209 220 (TroopsCount)
[22:31:43.693] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[22:31:43.888] [Build] Waiting to let other modules work...
[22:31:50.929] Debug: Sending ADB command: time
[22:31:50.951] Debug: Android load 0m12.57s user 1m21.12s system
[22:31:55.202] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:31:55.213] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:31:55.216] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:31:55.217] [Build] Checking if we can attack now...
[22:31:56.808] Debug: Reading numbers in overview
[22:31:56.838] Debug: Read overview numbers (string): 211/220
[22:31:56.840] Debug: Read overview numbers: 211 220 (TroopsCount)
[22:31:56.841] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[22:31:57.053] [Build] Waiting to let other modules work...
[22:32:03.595] [Collect] Starting a collection run
[22:32:03.597] Debug: Ensuring the game is zoomed out
[22:32:03.598] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:32:04.279] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:32:04.939] Debug: Zoomed out
[22:32:05.850] [Collect] Collecting Main Base resources
[22:32:07.280] Debug: Looking for a loot cart
[22:32:07.413] Debug: Didn't find a loot cart
[22:32:07.415] [Collect] Total collected: 0 items, 0 loot carts
[22:32:08.684] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:32:09.671] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:32:09.684] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:32:09.686] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:32:09.688] [Build] Checking if we can attack now...
[22:32:11.310] Debug: Reading numbers in overview
[22:32:11.344] Debug: Read overview numbers (string): 213/220
[22:32:11.345] Debug: Read overview numbers: 213 220 (TroopsCount)
[22:32:11.346] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[22:32:11.563] [Build] Waiting to let other modules work...
[22:32:20.953] Debug: Sending ADB command: time
[22:32:20.976] Debug: Android load 0m12.57s user 1m21.12s system
[22:32:22.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:32:22.811] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:32:22.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:32:22.813] [Build] Checking if we can attack now...
[22:32:24.464] Debug: Reading numbers in overview
[22:32:24.503] Debug: Read overview numbers (string): 214/220
[22:32:24.504] Debug: Read overview numbers: 214 220 (TroopsCount)
[22:32:24.505] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[22:32:24.713] [Build] Waiting to let other modules work...
[22:32:35.173] Debug: [AR] Compacting done, 156.3MB -> 156.3MB
[22:32:35.851] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:32:35.863] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:32:35.865] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:32:35.867] [Build] Checking if we can attack now...
[22:32:37.514] Debug: Reading numbers in overview
[22:32:37.550] Debug: Read overview numbers (string): 216/220
[22:32:37.551] Debug: Read overview numbers: 216 220 (TroopsCount)
[22:32:37.552] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[22:32:37.767] [Build] Waiting to let other modules work...
[22:32:48.957] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:32:48.968] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:32:48.969] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:32:48.970] [Build] Checking if we can attack now...
[22:32:50.651] Debug: Reading numbers in overview
[22:32:50.695] Debug: Read overview numbers (string): 218/220
[22:32:50.696] Debug: Read overview numbers: 218 220 (TroopsCount)
[22:32:50.697] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[22:32:50.907] [Build] Waiting to let other modules work...
[22:32:50.978] Debug: Sending ADB command: time
[22:32:51.000] Debug: Android load 0m12.57s user 1m21.12s system
[22:33:02.055] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:33:02.068] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:33:02.070] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:33:02.071] [Build] Checking if we can attack now...
[22:33:03.778] Debug: Reading numbers in overview
[22:33:03.811] Debug: Read overview numbers (string): 220/220
[22:33:03.812] Debug: Read overview numbers: 220 220 (TroopsCount)
[22:33:03.813] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[22:33:04.828] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:33:05.930] Debug: Ensuring the game is zoomed out
[22:33:05.941] Debug: Zoomed out
[22:33:05.950] Debug: Zoomed out
[22:33:05.951] Debug: Starting matchmaking
[22:33:05.952] Debug: StartSerachForMatch 1
[22:33:06.081] Debug: ClickAttack()
[22:33:06.579] Debug: StartSearchForMatch: Clicking 'Find a match'
[22:33:06.583] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[22:33:06.898] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[22:33:07.104] Debug: [GameState]: 'Dialog' -> 'Unknown'
[22:33:07.211] Debug: Starting matchmaking; done
[22:33:07.213] Debug: Waiting for clouds to appear...
[22:33:07.214] Debug: Waiting for clouds to disappear...
[22:33:07.216] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:07.216] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:07.223] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:09.359] Debug: [Attack] It took 00:02min until we got offered a new opponent
[22:33:09.360] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:09.362] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:09.777] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:10.047] Debug: Clearing game grid API cache
[22:33:10.048] Debug: Clearing building API cache
[22:33:10.049] Debug: Clearing deploy API cache
[22:33:10.050] Debug: Finding ElixirCollector
[22:33:10.052] Debug: Finding TownHall
[22:33:10.236] Debug: Found 1 TownHall
[22:33:10.237] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:10.463] Debug: Found 5 ElixirCollector
[22:33:10.903] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:33:10.904] Debug: Rejected as dead base because level 12 E1 collector found
[22:33:10.906] Debug: Meets requirements failed on dead base check.
[22:33:10.907] Debug: Testing 0 attack methods
[22:33:10.908] Debug: no algorithm is suited to attack here
[22:33:10.909] Debug: Finding TownHall
[22:33:10.952] Debug: Found 1 TownHall
[22:33:10.953] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[22:33:10.954] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[22:33:12.539] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:12.543] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:12.819] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:13.131] Debug: Waiting for clouds to appear...
[22:33:13.133] Debug: Waiting for clouds to disappear...
[22:33:13.134] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:15.702] Debug: [Attack] It took 00:02min until we got offered a new opponent
[22:33:15.703] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:15.708] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:15.879] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:16.091] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:16.404] Debug: Clearing game grid API cache
[22:33:16.406] Debug: Clearing building API cache
[22:33:16.408] Debug: Clearing deploy API cache
[22:33:16.409] Debug: Finding ElixirCollector
[22:33:16.410] Debug: Finding TownHall
[22:33:16.579] Debug: Found 1 TownHall
[22:33:16.581] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:16.803] Debug: Found 0 ElixirCollector
[22:33:16.805] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:33:16.806] Debug: Regular logic indicates active base
[22:33:16.807] Debug: Meets requirements failed on dead base check.
[22:33:16.808] Debug: Testing 0 attack methods
[22:33:16.809] Debug: no algorithm is suited to attack here
[22:33:16.810] Debug: Finding TownHall
[22:33:16.851] Debug: Found 1 TownHall
[22:33:16.853] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[22:33:16.854] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[22:33:18.990] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:18.996] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:19.270] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:19.690] Debug: Waiting for clouds to appear...
[22:33:19.692] Debug: Waiting for clouds to disappear...
[22:33:19.693] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:21.002] Debug: Sending ADB command: time
[22:33:21.024] Debug: Android load 0m12.60s user 1m21.30s system
[22:33:21.866] Debug: [Attack] It took 00:02min until we got offered a new opponent
[22:33:21.868] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:21.870] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:22.216] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:22.465] Debug: Clearing game grid API cache
[22:33:22.466] Debug: Clearing building API cache
[22:33:22.467] Debug: Clearing deploy API cache
[22:33:22.468] Debug: Finding ElixirCollector
[22:33:22.470] Debug: Finding TownHall
[22:33:22.576] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:22.682] Debug: Found 1 TownHall
[22:33:22.684] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:23.194] Debug: Found 6 ElixirCollector
[22:33:23.629] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:33:23.631] Debug: Regular logic indicates active base
[22:33:23.632] Debug: Meets requirements failed on dead base check.
[22:33:23.634] Debug: Testing 0 attack methods
[22:33:23.635] Debug: no algorithm is suited to attack here
[22:33:23.636] Debug: Finding TownHall
[22:33:23.679] Debug: Found 1 TownHall
[22:33:23.683] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[22:33:23.685] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[22:33:24.903] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:25.181] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:25.304] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:25.622] Debug: Waiting for clouds to appear...
[22:33:25.623] Debug: Waiting for clouds to disappear...
[22:33:25.625] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:26.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:26.853] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:33:26.854] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:27.277] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:27.551] Debug: Clearing game grid API cache
[22:33:27.553] Debug: Clearing building API cache
[22:33:27.554] Debug: Clearing deploy API cache
[22:33:27.556] Debug: Finding ElixirCollector
[22:33:27.557] Debug: Finding TownHall
[22:33:27.727] Debug: Found 1 TownHall
[22:33:27.729] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:27.952] Debug: Found 5 ElixirCollector
[22:33:28.431] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[22:33:28.432] Debug: Regular logic indicates active base
[22:33:28.433] Debug: Meets requirements failed on dead base check.
[22:33:28.435] Debug: Testing 0 attack methods
[22:33:28.436] Debug: no algorithm is suited to attack here
[22:33:28.437] Debug: Finding TownHall
[22:33:28.477] Debug: Found 1 TownHall
[22:33:28.487] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[22:33:28.488] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[22:33:29.976] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:30.245] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:30.472] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:30.792] Debug: Waiting for clouds to appear...
[22:33:30.793] Debug: Waiting for clouds to disappear...
[22:33:30.794] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:31.613] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:33:31.614] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:31.616] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:31.996] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:32.268] Debug: Clearing game grid API cache
[22:33:32.270] Debug: Clearing building API cache
[22:33:32.271] Debug: Clearing deploy API cache
[22:33:32.273] Debug: Finding ElixirCollector
[22:33:32.274] Debug: Finding TownHall
[22:33:32.465] Debug: Found 1 TownHall
[22:33:32.466] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:32.667] Debug: Found 0 ElixirCollector
[22:33:32.668] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:33:32.669] Debug: Regular logic indicates active base
[22:33:32.670] Debug: Meets requirements failed on dead base check.
[22:33:32.671] Debug: Testing 0 attack methods
[22:33:32.672] Debug: no algorithm is suited to attack here
[22:33:32.673] Debug: Finding TownHall
[22:33:32.712] Debug: Found 1 TownHall
[22:33:32.713] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[22:33:32.715] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[22:33:34.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:34.874] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:35.087] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:35.309] Debug: Waiting for clouds to appear...
[22:33:35.310] Debug: Waiting for clouds to disappear...
[22:33:35.312] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:36.138] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:33:36.140] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:36.142] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:36.704] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:36.730] Debug: Clearing game grid API cache
[22:33:36.731] Debug: Clearing building API cache
[22:33:36.733] Debug: Clearing deploy API cache
[22:33:36.734] Debug: Finding ElixirCollector
[22:33:36.735] Debug: Finding TownHall
[22:33:36.911] Debug: Found 1 TownHall
[22:33:36.912] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:37.132] Debug: Found 1 ElixirCollector
[22:33:37.194] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:33:37.195] Debug: Regular logic indicates active base
[22:33:37.196] Debug: Meets requirements failed on dead base check.
[22:33:37.197] Debug: Testing 0 attack methods
[22:33:37.198] Debug: no algorithm is suited to attack here
[22:33:37.199] Debug: Finding TownHall
[22:33:37.238] Debug: Found 1 TownHall
[22:33:37.239] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[22:33:37.241] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[22:33:39.200] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:39.206] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:39.464] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:39.914] Debug: Waiting for clouds to appear...
[22:33:39.915] Debug: Waiting for clouds to disappear...
[22:33:39.917] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:40.858] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:33:40.859] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:40.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:41.314] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:41.592] Debug: Clearing game grid API cache
[22:33:41.594] Debug: Clearing building API cache
[22:33:41.595] Debug: Clearing deploy API cache
[22:33:41.597] Debug: Finding ElixirCollector
[22:33:41.598] Debug: Finding TownHall
[22:33:41.775] Debug: Found 1 TownHall
[22:33:41.776] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:41.944] Debug: Found 6 ElixirCollector
[22:33:42.533] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:33:42.533] Debug: Regular logic indicates active base
[22:33:42.534] Debug: Meets requirements failed on dead base check.
[22:33:42.535] Debug: Testing 0 attack methods
[22:33:42.537] Debug: no algorithm is suited to attack here
[22:33:42.538] Debug: Finding TownHall
[22:33:42.575] Debug: Found 1 TownHall
[22:33:42.577] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[22:33:42.578] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[22:33:44.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:44.282] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:44.408] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:44.751] Debug: Waiting for clouds to appear...
[22:33:44.760] Debug: Waiting for clouds to disappear...
[22:33:44.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:45.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:46.006] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:33:46.007] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:46.220] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:46.624] Debug: Clearing game grid API cache
[22:33:46.625] Debug: Clearing building API cache
[22:33:46.627] Debug: Clearing deploy API cache
[22:33:46.629] Debug: Finding ElixirCollector
[22:33:46.630] Debug: Finding TownHall
[22:33:46.805] Debug: Found 1 TownHall
[22:33:46.806] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:33:47.069] Debug: Found 5 ElixirCollector
[22:33:47.593] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:33:47.595] Debug: Rejected as dead base because level 12 E1 collector found
[22:33:47.596] Debug: Meets requirements failed on dead base check.
[22:33:47.597] Debug: Testing 0 attack methods
[22:33:47.598] Debug: no algorithm is suited to attack here
[22:33:47.599] Debug: Finding TownHall
[22:33:47.637] Debug: Found 1 TownHall
[22:33:47.639] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[22:33:47.640] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[22:33:49.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:49.390] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:49.726] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:49.823] Debug: Waiting for clouds to appear...
[22:33:49.824] Debug: Waiting for clouds to disappear...
[22:33:49.826] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:50.896] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:33:50.897] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:50.905] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:51.026] Debug: Sending ADB command: time
[22:33:51.069] Debug: Android load 0m12.65s user 1m21.56s system
[22:33:51.330] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:51.592] Debug: Clearing game grid API cache
[22:33:51.593] Debug: Clearing building API cache
[22:33:51.595] Debug: Clearing deploy API cache
[22:33:51.596] Debug: Finding ElixirCollector
[22:33:51.598] Debug: Finding TownHall
[22:33:51.841] Debug: Found 1 TownHall
[22:33:51.843] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:33:52.076] Debug: Found 0 ElixirCollector
[22:33:52.077] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:33:52.079] Debug: Regular logic indicates active base
[22:33:52.080] Debug: Meets requirements failed on dead base check.
[22:33:52.081] Debug: Testing 0 attack methods
[22:33:52.082] Debug: no algorithm is suited to attack here
[22:33:52.083] Debug: Finding TownHall
[22:33:52.121] Debug: Found 1 TownHall
[22:33:52.122] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[22:33:52.123] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[22:33:54.076] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:54.256] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:33:54.451] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:54.692] Debug: Waiting for clouds to appear...
[22:33:54.693] Debug: Waiting for clouds to disappear...
[22:33:54.694] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:55.644] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:33:55.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:33:55.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:33:56.271] Debug: Clearing game grid API cache
[22:33:56.272] Debug: Clearing building API cache
[22:33:56.274] Debug: Clearing deploy API cache
[22:33:56.276] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:33:56.277] Debug: Finding ElixirCollector
[22:33:56.280] Debug: Finding TownHall
[22:33:56.633] Debug: Found 1 TownHall
[22:33:56.634] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:33:56.873] Debug: Found 6 ElixirCollector
[22:33:57.409] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[22:33:57.410] Debug: Regular logic indicates active base
[22:33:57.411] Debug: Meets requirements failed on dead base check.
[22:33:57.412] Debug: Testing 0 attack methods
[22:33:57.413] Debug: no algorithm is suited to attack here
[22:33:57.414] Debug: Finding TownHall
[22:33:57.453] Debug: Found 1 TownHall
[22:33:57.455] [Attack] #10, Active, TH10, Skipping: This base isn't dead.
[22:33:57.456] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[22:33:58.831] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:33:59.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:33:59.408] Debug: Waiting for clouds to appear...
[22:33:59.409] Debug: Waiting for clouds to disappear...
[22:33:59.411] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:33:59.412] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:00.354] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:00.355] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:00.360] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:00.837] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:01.045] Debug: Clearing game grid API cache
[22:34:01.046] Debug: Clearing building API cache
[22:34:01.047] Debug: Clearing deploy API cache
[22:34:01.049] Debug: Finding ElixirCollector
[22:34:01.050] Debug: Finding TownHall
[22:34:01.402] Debug: Found 1 TownHall
[22:34:01.404] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:34:01.696] Debug: Found 0 ElixirCollector
[22:34:01.698] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:34:01.700] Debug: Regular logic indicates active base
[22:34:01.702] Debug: Meets requirements failed on dead base check.
[22:34:01.703] Debug: Testing 0 attack methods
[22:34:01.705] Debug: no algorithm is suited to attack here
[22:34:01.706] Debug: Finding TownHall
[22:34:01.754] Debug: Found 1 TownHall
[22:34:01.779] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[22:34:01.781] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[22:34:03.481] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:03.747] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:03.879] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:04.210] Debug: Waiting for clouds to appear...
[22:34:04.211] Debug: Waiting for clouds to disappear...
[22:34:04.214] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:05.149] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:05.150] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:05.153] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:05.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:05.886] Debug: Clearing game grid API cache
[22:34:05.888] Debug: Clearing building API cache
[22:34:05.889] Debug: Clearing deploy API cache
[22:34:05.891] Debug: Finding ElixirCollector
[22:34:05.892] Debug: Finding TownHall
[22:34:06.389] Debug: Found 1 TownHall
[22:34:06.390] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:34:06.540] Debug: Found 7 ElixirCollector
[22:34:07.331] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:34:07.332] Debug: Rejected as dead base because level 12 E1 collector found
[22:34:07.333] Debug: Meets requirements failed on dead base check.
[22:34:07.334] Debug: Testing 0 attack methods
[22:34:07.336] Debug: no algorithm is suited to attack here
[22:34:07.337] Debug: Finding TownHall
[22:34:07.376] Debug: Found 1 TownHall
[22:34:07.378] [Attack] #12, Active, TH11, Skipping: This base isn't dead.
[22:34:07.379] Debug: Waiting 516 ms until we can click the next button (user
setting 2 s)
[22:34:08.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:08.525] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:08.698] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:08.958] Debug: Waiting for clouds to appear...
[22:34:08.959] Debug: Waiting for clouds to disappear...
[22:34:08.961] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:09.768] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:09.770] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:09.772] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:10.335] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:10.486] Debug: Clearing game grid API cache
[22:34:10.487] Debug: Clearing building API cache
[22:34:10.489] Debug: Clearing deploy API cache
[22:34:10.490] Debug: Finding ElixirCollector
[22:34:10.491] Debug: Finding TownHall
[22:34:10.868] Debug: Found 1 TownHall
[22:34:10.870] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:34:11.080] Debug: Found 0 ElixirCollector
[22:34:11.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:34:11.083] Debug: Regular logic indicates active base
[22:34:11.084] Debug: Meets requirements failed on dead base check.
[22:34:11.085] Debug: Testing 0 attack methods
[22:34:11.086] Debug: no algorithm is suited to attack here
[22:34:11.087] Debug: Finding TownHall
[22:34:11.123] Debug: Found 1 TownHall
[22:34:11.125] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[22:34:11.126] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[22:34:13.011] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:13.017] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:13.284] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:13.596] Debug: Waiting for clouds to appear...
[22:34:13.598] Debug: Waiting for clouds to disappear...
[22:34:13.599] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:14.514] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:14.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:14.522] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:15.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:15.241] Debug: Clearing game grid API cache
[22:34:15.242] Debug: Clearing building API cache
[22:34:15.244] Debug: Clearing deploy API cache
[22:34:15.245] Debug: Finding ElixirCollector
[22:34:15.246] Debug: Finding TownHall
[22:34:15.356] Debug: Found 1 TownHall
[22:34:15.358] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:34:15.609] Debug: Found 2 ElixirCollector
[22:34:15.778] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:34:15.780] Debug: Regular logic indicates active base
[22:34:15.781] Debug: Meets requirements failed on dead base check.
[22:34:15.782] Debug: Testing 0 attack methods
[22:34:15.783] Debug: no algorithm is suited to attack here
[22:34:15.784] Debug: Finding TownHall
[22:34:15.824] Debug: Found 1 TownHall
[22:34:15.825] [Attack] #14, Active, TH8, Skipping: This base isn't dead.
[22:34:15.826] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[22:34:17.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:17.834] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:18.285] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:18.408] Debug: Waiting for clouds to appear...
[22:34:18.409] Debug: Waiting for clouds to disappear...
[22:34:18.411] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:19.459] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:34:19.461] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:19.462] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:20.049] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:20.072] Debug: Clearing game grid API cache
[22:34:20.073] Debug: Clearing building API cache
[22:34:20.075] Debug: Clearing deploy API cache
[22:34:20.076] Debug: Finding ElixirCollector
[22:34:20.077] Debug: Finding TownHall
[22:34:20.435] Debug: Found 1 TownHall
[22:34:20.437] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[22:34:20.620] Debug: Found 7 ElixirCollector
[22:34:21.071] Debug: Sending ADB command: time
[22:34:21.093] Debug: Android load 0m12.70s user 1m21.77s system
[22:34:21.282] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[22:34:21.283] Debug: Regular logic indicates active base
[22:34:21.284] Debug: Meets requirements failed on dead base check.
[22:34:21.285] Debug: Testing 0 attack methods
[22:34:21.285] Debug: no algorithm is suited to attack here
[22:34:21.287] Debug: Finding TownHall
[22:34:21.327] Debug: Found 1 TownHall
[22:34:21.328] [Attack] #15, Active, TH10, Skipping: This base isn't dead.
[22:34:21.329] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[22:34:22.530] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:22.535] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:22.917] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:23.204] Debug: Waiting for clouds to appear...
[22:34:23.206] Debug: Waiting for clouds to disappear...
[22:34:23.207] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:24.123] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:24.125] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:24.127] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:24.518] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:24.794] Debug: Clearing game grid API cache
[22:34:24.796] Debug: Clearing building API cache
[22:34:24.797] Debug: Clearing deploy API cache
[22:34:24.799] Debug: Finding ElixirCollector
[22:34:24.800] Debug: Finding TownHall
[22:34:25.171] Debug: Found 1 TownHall
[22:34:25.173] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:34:25.378] Debug: Found 0 ElixirCollector
[22:34:25.380] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:34:25.381] Debug: Regular logic indicates active base
[22:34:25.382] Debug: Meets requirements failed on dead base check.
[22:34:25.383] Debug: Testing 0 attack methods
[22:34:25.385] Debug: no algorithm is suited to attack here
[22:34:25.386] Debug: Finding TownHall
[22:34:25.431] Debug: Found 1 TownHall
[22:34:25.432] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[22:34:25.434] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[22:34:27.252] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:27.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:27.739] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:27.964] Debug: Waiting for clouds to appear...
[22:34:27.965] Debug: Waiting for clouds to disappear...
[22:34:27.966] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:29.023] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:29.202] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:34:29.204] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:29.414] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:29.815] Debug: Clearing game grid API cache
[22:34:29.816] Debug: Clearing building API cache
[22:34:29.818] Debug: Clearing deploy API cache
[22:34:29.820] Debug: Finding ElixirCollector
[22:34:29.821] Debug: Finding TownHall
[22:34:30.121] Debug: Found 1 TownHall
[22:34:30.122] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:34:30.356] Debug: Found 0 ElixirCollector
[22:34:30.358] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:34:30.359] Debug: Regular logic indicates active base
[22:34:30.360] Debug: Meets requirements failed on dead base check.
[22:34:30.361] Debug: Testing 0 attack methods
[22:34:30.362] Debug: no algorithm is suited to attack here
[22:34:30.363] Debug: Finding TownHall
[22:34:30.401] Debug: Found 1 TownHall
[22:34:30.403] [Attack] #17, Active, TH8, Skipping: This base isn't dead.
[22:34:30.405] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[22:34:32.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:32.494] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:32.829] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:32.938] Debug: Waiting for clouds to appear...
[22:34:32.939] Debug: Waiting for clouds to disappear...
[22:34:32.940] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:33.989] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:34:33.990] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:33.992] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:34.362] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:34.652] Debug: Clearing game grid API cache
[22:34:34.654] Debug: Clearing building API cache
[22:34:34.655] Debug: Clearing deploy API cache
[22:34:34.657] Debug: Finding ElixirCollector
[22:34:34.659] Debug: Finding TownHall
[22:34:34.784] Debug: Found 1 TownHall
[22:34:34.786] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:34:35.107] Debug: Found 3 ElixirCollector
[22:34:35.388] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:34:35.390] Debug: Regular logic indicates active base
[22:34:35.391] Debug: Meets requirements failed on dead base check.
[22:34:35.392] Debug: Testing 0 attack methods
[22:34:35.393] Debug: no algorithm is suited to attack here
[22:34:35.393] Debug: Finding TownHall
[22:34:35.432] Debug: Found 1 TownHall
[22:34:35.433] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[22:34:35.435] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[22:34:35.678] Debug: [AR] Compacting done, 168.7MB -> 168.7MB
[22:34:37.148] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:37.317] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:37.492] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:37.893] Debug: Waiting for clouds to appear...
[22:34:37.894] Debug: Waiting for clouds to disappear...
[22:34:37.895] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:38.574] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:38.576] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:38.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:39.034] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:39.298] Debug: Clearing game grid API cache
[22:34:39.299] Debug: Clearing building API cache
[22:34:39.300] Debug: Clearing deploy API cache
[22:34:39.302] Debug: Finding ElixirCollector
[22:34:39.303] Debug: Finding TownHall
[22:34:39.420] Debug: Found 1 TownHall
[22:34:39.421] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:34:39.638] Debug: Found 4 ElixirCollector
[22:34:39.985] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[22:34:39.986] Debug: Regular logic indicates active base
[22:34:39.987] Debug: Meets requirements failed on dead base check.
[22:34:39.988] Debug: Testing 0 attack methods
[22:34:39.989] Debug: no algorithm is suited to attack here
[22:34:39.990] Debug: Finding TownHall
[22:34:40.027] Debug: Found 1 TownHall
[22:34:40.029] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[22:34:40.034] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[22:34:41.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:34:41.735] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:34:42.052] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:34:42.430] Debug: Waiting for clouds to appear...
[22:34:42.431] Debug: Waiting for clouds to disappear...
[22:34:42.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:34:43.388] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:34:43.389] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:34:43.396] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:34:43.774] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:34:44.050] Debug: Clearing game grid API cache
[22:34:44.052] Debug: Clearing building API cache
[22:34:44.053] Debug: Clearing deploy API cache
[22:34:44.054] Debug: Finding ElixirCollector
[22:34:44.056] Debug: Finding TownHall
[22:34:44.334] Debug: Found 1 TownHall
[22:34:44.336] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:34:44.590] Debug: Found 5 ElixirCollector
[22:34:44.823] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=2 Avg=3.8
[22:34:44.824] Debug: Regular logic indicates dead base
[22:34:44.826] Debug: Testing 1 attack methods
[22:34:45.004] Debug: Finding TownHall
[22:34:45.045] Debug: Found 1 TownHall
[22:34:45.113] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[22:34:45.114] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[22:34:45.115] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[22:34:45.116] Debug: Finding TownHall
[22:34:45.152] Debug: Found 1 TownHall
[22:34:45.153] [Attack] #20, Dead, TH9, 517819 Gold, 412635 Elixir, 1252 Dark
elixir
[22:34:46.334] Debug: Clearing game grid API cache
[22:34:46.335] Debug: Clearing building API cache
[22:34:46.337] Debug: Clearing deploy API cache
[22:34:46.338] [Attack] This base meets the attack requirements!
[22:34:46.339] [16 Fingers] Attack start
[22:34:46.341] Debug: Scanning troops
[22:34:47.717] [16 Fingers] Deploying tank units
[22:34:47.719] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:34:47.720] [16 Fingers] Deploying attack units
[22:34:47.721] Debug: Selecting Barbarian
[22:34:47.925] Debug: Barbarian is selected
[22:34:51.095] Debug: Sending ADB command: time
[22:34:51.118] Debug: Android load 0m12.74s user 1m21.98s system
[22:34:57.937] Debug: [Deploy] Recounting Barbarian; current count is 100
[22:34:58.583] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[22:34:58.628] Debug: [Deploy] Recounting Barbarian done; new count set to 3
[22:34:58.629] Debug: [Deploy] Barbarian is deployed now
[22:35:00.571] Debug: [Deploy] Recounting Barbarian; current count is 3
[22:35:00.995] Debug: [Deploy] Barbarian is grey or red; count set to 0
[22:35:00.997] Debug: Selecting Goblin
[22:35:01.564] Debug: Goblin is selected
[22:35:04.730] Debug: [Deploy] Recounting Goblin; current count is 20
[22:35:05.101] Debug: [Deploy] Goblin is grey or red; count set to 0
[22:35:05.102] Debug: [Deploy] Goblin is deployed now
[22:35:05.105] Debug: Selecting Archer
[22:35:05.636] Debug: Archer is selected
[22:35:15.353] Debug: [Deploy] Recounting Archer; current count is 100
[22:35:16.020] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[22:35:16.123] Debug: [Deploy] Recounting Archer done; new count set to 3
[22:35:16.124] Debug: [Deploy] Archer is deployed now
[22:35:17.989] Debug: [Deploy] Recounting Archer; current count is 3
[22:35:18.335] Debug: [Deploy] Archer is grey or red; count set to 0
[22:35:18.337] [16 Fingers] Deploying heal units
[22:35:18.338] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:35:18.340] [16 Fingers] Deploying wallbreak units
[22:35:18.341] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:35:18.342] [16 Fingers] Deploying heroes
[22:35:18.344] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:35:18.345] Debug: Watching heroes to activate abilities:
[22:35:18.345] [16 Fingers] Deploy done
[22:35:18.348] Debug: FinalizeAttack() 0 fibers pending
[22:35:18.350] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[22:35:21.119] Debug: Sending ADB command: time
[22:35:21.142] Debug: Android load 0m12.74s user 1m21.98s system
[22:35:51.144] Debug: Sending ADB command: time
[22:35:51.166] Debug: Android load 0m12.74s user 1m21.98s system
[22:35:51.204] [Attack] No resource change, ending battle in 5.5 seconds
[22:35:52.646] [Attack] No resource change, ending battle in 4.1 seconds
[22:35:54.094] [Attack] No resource change, ending battle in 2.6 seconds
[22:35:55.538] [Attack] No resource change, ending battle in 1.2 seconds
[22:35:56.971] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[22:35:56.972] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[22:35:56.974] Debug: Surrender 1
[22:35:56.975] Debug: Surrender 2
[22:35:56.976] Debug: Surrender 3
[22:35:57.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:35:58.711] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[22:35:58.802] [Attack] Waiting for end of battle...
[22:36:00.216] [Stats] Loot results from attack: 130,726 gold, 92,030 elixir, 9
dark elixir, -27 trophies
[22:36:00.479] [Attack] Returning home...
[22:36:02.047] Debug: Waiting for clouds to disappear, state is Unknown
[22:36:02.052] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[22:36:02.057] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:36:02.297] Debug: State is now: WhiteClouds
[22:36:02.332] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:36:04.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:36:04.417] Debug: State is now: Unknown
[22:36:04.560] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:36:04.752] Debug: Clouds are gone, state is Ingame
[22:36:04.761] Debug: Zoomed out
[22:36:04.762] Debug: Figuring out whether we won or lost
[22:36:04.779] Refreshed trophy count: 1277
[22:36:04.780] Debug: Clearing game grid API cache
[22:36:04.781] Debug: Clearing building API cache
[22:36:04.782] Debug: Clearing deploy API cache
[22:36:05.005] [Collect] Starting a collection run
[22:36:05.005] Debug: Ensuring the game is zoomed out
[22:36:05.017] Debug: Zoomed out
[22:36:05.891] [Collect] Collecting Main Base resources
[22:36:09.324] Debug: Looking for a loot cart
[22:36:09.474] Debug: Didn't find a loot cart
[22:36:09.476] [Collect] Total collected: 3 items, 0 loot carts
[22:36:09.791] [Build] Waiting to let other modules work...
[22:36:20.932] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:36:21.168] Debug: Sending ADB command: time
[22:36:21.191] Debug: Android load 0m12.74s user 1m22.04s system
[22:36:21.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:36:22.004] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[22:36:22.935] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:36:22.946] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:36:22.947] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:36:22.949] [Build] Checking if we can attack now...
[22:36:24.599] Debug: Reading numbers in overview
[22:36:24.628] Debug: Read overview numbers (string): 40/220
[22:36:24.630] Debug: Read overview numbers: 40 220 (TroopsCount)
[22:36:24.632] [Build] We can't attack yet. 40/220 troops (that's 18% of the needed
100%)
[22:36:24.838] [Build] Waiting to let other modules work...
[22:36:36.065] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:36:36.076] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:36:36.077] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:36:36.078] [Build] Checking if we can attack now...
[22:36:36.378] Debug: [AR] Compacting done, 165.6MB -> 165.6MB
[22:36:37.740] Debug: Reading numbers in overview
[22:36:37.777] Debug: Read overview numbers (string): 43/220
[22:36:37.778] Debug: Read overview numbers: 43 220 (TroopsCount)
[22:36:37.780] [Build] We can't attack yet. 43/220 troops (that's 20% of the needed
100%)
[22:36:37.993] [Build] Waiting to let other modules work...
[22:36:49.270] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:36:49.282] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:36:49.284] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:36:49.286] [Build] Checking if we can attack now...
[22:36:50.964] Debug: Reading numbers in overview
[22:36:51.033] Debug: Read overview numbers (string): 45/220
[22:36:51.034] Debug: Read overview numbers: 45 220 (TroopsCount)
[22:36:51.036] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[22:36:51.193] Debug: Sending ADB command: time
[22:36:51.215] Debug: Android load 0m12.74s user 1m22.04s system
[22:36:51.218] [Build] Waiting to let other modules work...
[22:37:02.515] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:37:02.527] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:37:02.529] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:37:02.531] [Build] Checking if we can attack now...
[22:37:04.204] Debug: Reading numbers in overview
[22:37:04.233] Debug: Read overview numbers (string): 48/220
[22:37:04.235] Debug: Read overview numbers: 48 220 (TroopsCount)
[22:37:04.236] [Build] We can't attack yet. 48/220 troops (that's 22% of the needed
100%)
[22:37:04.452] [Build] Waiting to let other modules work...
[22:37:15.736] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:37:15.748] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:37:15.750] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:37:15.751] [Build] Checking if we can attack now...
[22:37:17.430] Debug: Reading numbers in overview
[22:37:17.495] Debug: Read overview numbers (string): 50/220
[22:37:17.496] Debug: Read overview numbers: 50 220 (TroopsCount)
[22:37:17.497] [Build] We can't attack yet. 50/220 troops (that's 23% of the needed
100%)
[22:37:17.683] [Build] Waiting to let other modules work...
[22:37:21.217] Debug: Sending ADB command: time
[22:37:21.240] Debug: Android load 0m12.74s user 1m22.04s system
[22:37:28.990] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:37:29.002] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:37:29.004] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:37:29.006] [Build] Checking if we can attack now...
[22:37:30.616] Debug: Reading numbers in overview
[22:37:30.687] Debug: Read overview numbers (string): 53/220
[22:37:30.689] Debug: Read overview numbers: 53 220 (TroopsCount)
[22:37:30.690] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[22:37:30.902] [Build] Waiting to let other modules work...
[22:37:38.787] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:37:42.119] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:37:43.107] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:37:43.119] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:37:43.121] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:37:43.122] [Build] Checking if we can attack now...
[22:37:44.797] Debug: Reading numbers in overview
[22:37:44.863] Debug: Read overview numbers (string): 56/220
[22:37:44.864] Debug: Read overview numbers: 56 220 (TroopsCount)
[22:37:44.865] [Build] We can't attack yet. 56/220 troops (that's 25% of the needed
100%)
[22:37:45.065] [Build] Waiting to let other modules work...
[22:37:51.242] Debug: Sending ADB command: time
[22:37:51.264] Debug: Android load 0m12.74s user 1m22.04s system
[22:37:56.223] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:37:56.235] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:37:56.236] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:37:56.237] [Build] Checking if we can attack now...
[22:37:57.897] Debug: Reading numbers in overview
[22:37:57.959] Debug: Read overview numbers (string): 59/220
[22:37:57.961] Debug: Read overview numbers: 59 220 (TroopsCount)
[22:37:57.962] [Build] We can't attack yet. 59/220 troops (that's 27% of the needed
100%)
[22:37:58.170] [Build] Waiting to let other modules work...
[22:38:09.342] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:38:09.354] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:38:09.356] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:38:09.357] [Build] Checking if we can attack now...
[22:38:11.374] Debug: Reading numbers in overview
[22:38:11.404] Debug: Read overview numbers (string): 61/220
[22:38:11.405] Debug: Read overview numbers: 61 220 (TroopsCount)
[22:38:11.406] [Build] We can't attack yet. 61/220 troops (that's 28% of the needed
100%)
[22:38:11.627] [Build] Waiting to let other modules work...
[22:38:21.266] Debug: Sending ADB command: time
[22:38:21.289] Debug: Android load 0m12.74s user 1m22.04s system
[22:38:22.891] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:38:22.902] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:38:22.903] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:38:22.905] [Build] Checking if we can attack now...
[22:38:24.526] Debug: Reading numbers in overview
[22:38:24.569] Debug: Read overview numbers (string): 64/220
[22:38:24.570] Debug: Read overview numbers: 64 220 (TroopsCount)
[22:38:24.572] [Build] We can't attack yet. 64/220 troops (that's 29% of the needed
100%)
[22:38:24.787] [Build] Waiting to let other modules work...
[22:38:36.067] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:38:36.078] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:38:36.079] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:38:36.080] [Build] Checking if we can attack now...
[22:38:36.837] Debug: [AR] Compacting done, 165.3MB -> 165.3MB
[22:38:37.709] Debug: Reading numbers in overview
[22:38:37.744] Debug: Read overview numbers (string): 66/220
[22:38:37.745] Debug: Read overview numbers: 66 220 (TroopsCount)
[22:38:37.746] [Build] We can't attack yet. 66/220 troops (that's 30% of the needed
100%)
[22:38:37.957] [Build] Waiting to let other modules work...
[22:38:38.912] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:38:49.144] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:38:50.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:38:50.231] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:38:50.232] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:38:50.234] [Build] Checking if we can attack now...
[22:38:51.291] Debug: Sending ADB command: time
[22:38:51.313] Debug: Android load 0m12.74s user 1m22.04s system
[22:38:51.838] Debug: Reading numbers in overview
[22:38:51.868] Debug: Read overview numbers (string): 69/220
[22:38:51.870] Debug: Read overview numbers: 69 220 (TroopsCount)
[22:38:51.872] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[22:38:51.982] [Build] Waiting to let other modules work...
[22:39:03.150] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:39:03.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:39:03.162] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:39:03.164] [Build] Checking if we can attack now...
[22:39:04.797] Debug: Reading numbers in overview
[22:39:04.844] Debug: Read overview numbers (string): 72/220
[22:39:04.845] Debug: Read overview numbers: 72 220 (TroopsCount)
[22:39:04.847] [Build] We can't attack yet. 72/220 troops (that's 33% of the needed
100%)
[22:39:04.951] [Build] Waiting to let other modules work...
[22:39:05.197] [Collect] Starting a collection run
[22:39:05.199] Debug: Ensuring the game is zoomed out
[22:39:05.200] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:39:05.915] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:39:06.527] Debug: Zoomed out
[22:39:07.439] [Collect] Collecting Main Base resources
[22:39:08.897] Debug: Looking for a loot cart
[22:39:09.065] Debug: Didn't find a loot cart
[22:39:09.066] [Collect] Total collected: 0 items, 0 loot carts
[22:39:16.101] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:39:17.097] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:39:17.107] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:39:17.108] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:39:17.114] [Build] Checking if we can attack now...
[22:39:18.731] Debug: Reading numbers in overview
[22:39:18.806] Debug: Read overview numbers (string): 75/220
[22:39:18.808] Debug: Read overview numbers: 75 220 (TroopsCount)
[22:39:18.809] [Build] We can't attack yet. 75/220 troops (that's 34% of the needed
100%)
[22:39:19.020] [Build] Waiting to let other modules work...
[22:39:21.315] Debug: Sending ADB command: time
[22:39:21.337] Debug: Android load 0m12.74s user 1m22.04s system
[22:39:30.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:39:30.181] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:39:30.182] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:39:30.184] [Build] Checking if we can attack now...
[22:39:31.771] Debug: Reading numbers in overview
[22:39:31.820] Debug: Read overview numbers (string): 77/220
[22:39:31.821] Debug: Read overview numbers: 77 220 (TroopsCount)
[22:39:31.822] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[22:39:32.011] [Build] Waiting to let other modules work...
[22:39:39.044] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:39:43.201] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:39:44.184] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:39:44.194] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:39:44.196] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:39:44.197] [Build] Checking if we can attack now...
[22:39:45.940] Debug: Reading numbers in overview
[22:39:45.973] Debug: Read overview numbers (string): 80/220
[22:39:45.974] Debug: Read overview numbers: 80 220 (TroopsCount)
[22:39:45.976] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[22:39:46.193] [Build] Waiting to let other modules work...
[22:39:51.339] Debug: Sending ADB command: time
[22:39:51.362] Debug: Android load 0m12.74s user 1m22.05s system
[22:39:57.413] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:39:57.423] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:39:57.425] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:39:57.426] [Build] Checking if we can attack now...
[22:39:59.067] Debug: Reading numbers in overview
[22:39:59.113] Debug: Read overview numbers (string): 83/220
[22:39:59.116] Debug: Read overview numbers: 83 220 (TroopsCount)
[22:39:59.117] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[22:39:59.335] [Build] Waiting to let other modules work...
[22:40:10.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:40:10.541] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:40:10.542] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:40:10.543] [Build] Checking if we can attack now...
[22:40:12.217] Debug: Reading numbers in overview
[22:40:12.294] Debug: Read overview numbers (string): 85/220
[22:40:12.295] Debug: Read overview numbers: 85 220 (TroopsCount)
[22:40:12.296] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[22:40:12.503] [Build] Waiting to let other modules work...
[22:40:21.364] Debug: Sending ADB command: time
[22:40:21.386] Debug: Android load 0m12.74s user 1m22.05s system
[22:40:23.603] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:40:23.613] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:40:23.614] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:40:23.615] [Build] Checking if we can attack now...
[22:40:25.259] Debug: Reading numbers in overview
[22:40:25.289] Debug: Read overview numbers (string): 88/220
[22:40:25.290] Debug: Read overview numbers: 88 220 (TroopsCount)
[22:40:25.292] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[22:40:25.506] [Build] Waiting to let other modules work...
[22:40:36.722] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:40:36.734] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:40:36.736] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:40:36.737] [Build] Checking if we can attack now...
[22:40:37.297] Debug: [AR] Compacting done, 179.6MB -> 179.6MB
[22:40:38.430] Debug: Reading numbers in overview
[22:40:38.459] Debug: Read overview numbers (string): 91/220
[22:40:38.461] Debug: Read overview numbers: 91 220 (TroopsCount)
[22:40:38.462] [Build] We can't attack yet. 91/220 troops (that's 41% of the needed
100%)
[22:40:38.643] [Build] Waiting to let other modules work...
[22:40:49.831] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:40:49.841] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:40:49.843] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:40:49.844] [Build] Checking if we can attack now...
[22:40:51.388] Debug: Sending ADB command: time
[22:40:51.431] Debug: Android load 0m12.74s user 1m22.05s system
[22:40:51.501] Debug: Reading numbers in overview
[22:40:51.533] Debug: Read overview numbers (string): 93/220
[22:40:51.534] Debug: Read overview numbers: 93 220 (TroopsCount)
[22:40:51.535] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[22:40:51.744] [Build] Waiting to let other modules work...
[22:41:02.990] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:41:03.001] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:41:03.003] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:41:03.004] [Build] Checking if we can attack now...
[22:41:04.650] Debug: Reading numbers in overview
[22:41:04.684] Debug: Read overview numbers (string): 96/220
[22:41:04.685] Debug: Read overview numbers: 96 220 (TroopsCount)
[22:41:04.686] [Build] We can't attack yet. 96/220 troops (that's 44% of the needed
100%)
[22:41:04.898] [Build] Waiting to let other modules work...
[22:41:16.192] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:41:16.204] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:41:16.205] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:41:16.206] [Build] Checking if we can attack now...
[22:41:17.876] Debug: Reading numbers in overview
[22:41:17.918] Debug: Read overview numbers (string): 98/220
[22:41:17.919] Debug: Read overview numbers: 98 220 (TroopsCount)
[22:41:17.921] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[22:41:18.153] [Build] Waiting to let other modules work...
[22:41:21.433] Debug: Sending ADB command: time
[22:41:21.455] Debug: Android load 0m12.74s user 1m22.05s system
[22:41:29.397] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:41:29.408] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:41:29.410] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:41:29.411] [Build] Checking if we can attack now...
[22:41:30.963] Debug: Reading numbers in overview
[22:41:30.996] Debug: Read overview numbers (string): 101/220
[22:41:30.997] Debug: Read overview numbers: 101 220 (TroopsCount)
[22:41:30.999] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[22:41:31.194] [Build] Waiting to let other modules work...
[22:41:39.341] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:41:42.361] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:41:43.310] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:41:43.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:41:43.323] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:41:43.324] [Build] Checking if we can attack now...
[22:41:44.901] Debug: Reading numbers in overview
[22:41:44.946] Debug: Read overview numbers (string): 103/220
[22:41:44.947] Debug: Read overview numbers: 103 220 (TroopsCount)
[22:41:44.949] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[22:41:45.136] [Build] Waiting to let other modules work...
[22:41:51.457] Debug: Sending ADB command: time
[22:41:51.478] Debug: Android load 0m12.74s user 1m22.06s system
[22:41:56.413] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:41:56.424] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:41:56.426] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:41:56.428] [Build] Checking if we can attack now...
[22:41:58.019] Debug: Reading numbers in overview
[22:41:58.097] Debug: Read overview numbers (string): 105/220
[22:41:58.099] Debug: Read overview numbers: 105 220 (TroopsCount)
[22:41:58.100] [Build] We can't attack yet. 105/220 troops (that's 48% of the
needed 100%)
[22:41:58.313] [Build] Waiting to let other modules work...
[22:42:05.317] [Collect] Starting a collection run
[22:42:05.318] Debug: Ensuring the game is zoomed out
[22:42:05.320] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:42:06.047] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:42:06.703] Debug: Zoomed out
[22:42:07.600] [Collect] Collecting Main Base resources
[22:42:09.050] Debug: Looking for a loot cart
[22:42:09.186] Debug: Didn't find a loot cart
[22:42:09.188] [Collect] Total collected: 0 items, 0 loot carts
[22:42:10.467] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:42:11.538] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:42:11.551] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:42:11.553] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:42:11.554] [Build] Checking if we can attack now...
[22:42:13.211] Debug: Reading numbers in overview
[22:42:13.241] Debug: Read overview numbers (string): 108/220
[22:42:13.243] Debug: Read overview numbers: 108 220 (TroopsCount)
[22:42:13.244] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[22:42:13.455] [Build] Waiting to let other modules work...
[22:42:21.480] Debug: Sending ADB command: time
[22:42:21.502] Debug: Android load 0m12.74s user 1m22.06s system
[22:42:24.701] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:42:24.710] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:42:24.712] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:42:24.713] [Build] Checking if we can attack now...
[22:42:26.403] Debug: Reading numbers in overview
[22:42:26.440] Debug: Read overview numbers (string): 110/220
[22:42:26.441] Debug: Read overview numbers: 110 220 (TroopsCount)
[22:42:26.443] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[22:42:26.565] [Build] Waiting to let other modules work...
[22:42:37.769] Debug: [AR] Compacting done, 169.4MB -> 169.4MB
[22:42:37.772] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:42:37.783] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:42:37.785] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:42:37.786] [Build] Checking if we can attack now...
[22:42:39.452] Debug: Reading numbers in overview
[22:42:39.482] Debug: Read overview numbers (string): 112/220
[22:42:39.483] Debug: Read overview numbers: 112 220 (TroopsCount)
[22:42:39.484] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[22:42:39.704] [Build] Waiting to let other modules work...
[22:42:50.844] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:42:50.856] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:42:50.857] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:42:50.859] [Build] Checking if we can attack now...
[22:42:51.504] Debug: Sending ADB command: time
[22:42:51.526] Debug: Android load 0m12.74s user 1m22.06s system
[22:42:52.519] Debug: Reading numbers in overview
[22:42:52.558] Debug: Read overview numbers (string): 114/220
[22:42:52.560] Debug: Read overview numbers: 114 220 (TroopsCount)
[22:42:52.561] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[22:42:52.769] [Build] Waiting to let other modules work...
[22:43:03.933] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:43:03.944] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:43:03.946] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:43:03.948] [Build] Checking if we can attack now...
[22:43:05.603] Debug: Reading numbers in overview
[22:43:05.631] Debug: Read overview numbers (string): 116/220
[22:43:05.632] Debug: Read overview numbers: 116 220 (TroopsCount)
[22:43:05.634] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[22:43:05.846] [Build] Waiting to let other modules work...
[22:43:16.999] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:43:17.009] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:43:17.010] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:43:17.012] [Build] Checking if we can attack now...
[22:43:18.647] Debug: Reading numbers in overview
[22:43:18.686] Debug: Read overview numbers (string): 119/220
[22:43:18.687] Debug: Read overview numbers: 119 220 (TroopsCount)
[22:43:18.689] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[22:43:18.905] [Build] Waiting to let other modules work...
[22:43:21.528] Debug: Sending ADB command: time
[22:43:21.551] Debug: Android load 0m12.74s user 1m22.06s system
[22:43:30.015] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:43:30.027] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:43:30.029] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:43:30.031] [Build] Checking if we can attack now...
[22:43:31.696] Debug: Reading numbers in overview
[22:43:31.727] Debug: Read overview numbers (string): 121/220
[22:43:31.728] Debug: Read overview numbers: 121 220 (TroopsCount)
[22:43:31.730] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[22:43:31.941] [Build] Waiting to let other modules work...
[22:43:39.681] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:43:43.132] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:43:44.229] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:43:44.239] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:43:44.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:43:44.243] [Build] Checking if we can attack now...
[22:43:45.853] Debug: Reading numbers in overview
[22:43:45.883] Debug: Read overview numbers (string): 123/220
[22:43:45.884] Debug: Read overview numbers: 123 220 (TroopsCount)
[22:43:45.885] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[22:43:46.110] [Build] Waiting to let other modules work...
[22:43:51.553] Debug: Sending ADB command: time
[22:43:51.577] Debug: Android load 0m12.74s user 1m22.06s system
[22:43:57.339] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:43:57.352] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:43:57.353] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:43:57.354] [Build] Checking if we can attack now...
[22:43:58.917] Debug: Reading numbers in overview
[22:43:58.977] Debug: Read overview numbers (string): 125/220
[22:43:58.979] Debug: Read overview numbers: 125 220 (TroopsCount)
[22:43:58.980] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[22:43:59.182] [Build] Waiting to let other modules work...
[22:44:10.439] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:44:10.449] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:44:10.451] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:44:10.452] [Build] Checking if we can attack now...
[22:44:12.124] Debug: Reading numbers in overview
[22:44:12.168] Debug: Read overview numbers (string): 128/220
[22:44:12.170] Debug: Read overview numbers: 128 220 (TroopsCount)
[22:44:12.170] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[22:44:12.361] [Build] Waiting to let other modules work...
[22:44:21.580] Debug: Sending ADB command: time
[22:44:21.601] Debug: Android load 0m12.74s user 1m22.06s system
[22:44:23.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:44:23.525] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:44:23.528] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:44:23.530] [Build] Checking if we can attack now...
[22:44:25.196] Debug: Reading numbers in overview
[22:44:25.239] Debug: Read overview numbers (string): 130/220
[22:44:25.240] Debug: Read overview numbers: 130 220 (TroopsCount)
[22:44:25.241] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[22:44:25.466] [Build] Waiting to let other modules work...
[22:44:36.613] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:44:36.623] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:44:36.624] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:44:36.626] [Build] Checking if we can attack now...
[22:44:38.239] Debug: [AR] Compacting done, 175.5MB -> 175.5MB
[22:44:38.264] Debug: Reading numbers in overview
[22:44:38.299] Debug: Read overview numbers (string): 132/220
[22:44:38.300] Debug: Read overview numbers: 132 220 (TroopsCount)
[22:44:38.301] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[22:44:38.511] [Build] Waiting to let other modules work...
[22:44:39.838] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:44:49.699] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:44:50.651] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:44:50.663] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:44:50.665] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:44:50.667] [Build] Checking if we can attack now...
[22:44:51.603] Debug: Sending ADB command: time
[22:44:51.626] Debug: Android load 0m12.74s user 1m22.06s system
[22:44:52.386] Debug: Reading numbers in overview
[22:44:52.427] Debug: Read overview numbers (string): 134/220
[22:44:52.428] Debug: Read overview numbers: 134 220 (TroopsCount)
[22:44:52.429] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[22:44:52.623] [Build] Waiting to let other modules work...
[22:45:03.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:45:03.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:45:03.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:45:03.749] [Build] Checking if we can attack now...
[22:45:05.456] Debug: Reading numbers in overview
[22:45:05.501] Debug: Read overview numbers (string): 136/220
[22:45:05.503] Debug: Read overview numbers: 136 220 (TroopsCount)
[22:45:05.504] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[22:45:05.716] [Build] Waiting to let other modules work...
[22:45:05.971] [Collect] Starting a collection run
[22:45:05.973] Debug: Ensuring the game is zoomed out
[22:45:05.974] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:45:06.643] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:45:07.718] Debug: Zoomed out
[22:45:08.633] [Collect] Collecting Main Base resources
[22:45:10.073] Debug: Looking for a loot cart
[22:45:10.205] Debug: Didn't find a loot cart
[22:45:10.206] [Collect] Total collected: 0 items, 0 loot carts
[22:45:17.004] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:45:17.989] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:45:18.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:45:18.002] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:45:18.003] [Build] Checking if we can attack now...
[22:45:19.661] Debug: Reading numbers in overview
[22:45:19.690] Debug: Read overview numbers (string): 139/220
[22:45:19.691] Debug: Read overview numbers: 139 220 (TroopsCount)
[22:45:19.692] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[22:45:19.880] [Build] Waiting to let other modules work...
[22:45:21.628] Debug: Sending ADB command: time
[22:45:21.650] Debug: Android load 0m12.74s user 1m22.07s system
[22:45:31.010] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:45:31.022] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:45:31.023] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:45:31.025] [Build] Checking if we can attack now...
[22:45:32.681] Debug: Reading numbers in overview
[22:45:32.717] Debug: Read overview numbers (string): 141/220
[22:45:32.718] Debug: Read overview numbers: 141 220 (TroopsCount)
[22:45:32.720] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[22:45:32.931] [Build] Waiting to let other modules work...
[22:45:40.038] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:45:44.081] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:45:45.097] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:45:45.109] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:45:45.110] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:45:45.112] [Build] Checking if we can attack now...
[22:45:46.738] Debug: Reading numbers in overview
[22:45:46.780] Debug: Read overview numbers (string): 143/220
[22:45:46.781] Debug: Read overview numbers: 143 220 (TroopsCount)
[22:45:46.783] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[22:45:46.993] [Build] Waiting to let other modules work...
[22:45:51.652] Debug: Sending ADB command: time
[22:45:51.675] Debug: Android load 0m12.74s user 1m22.07s system
[22:45:58.194] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:45:58.204] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:45:58.206] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:45:58.207] [Build] Checking if we can attack now...
[22:45:59.807] Debug: Reading numbers in overview
[22:45:59.868] Debug: Read overview numbers (string): 145/220
[22:45:59.869] Debug: Read overview numbers: 145 220 (TroopsCount)
[22:45:59.870] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[22:46:00.106] [Build] Waiting to let other modules work...
[22:46:11.250] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:46:11.262] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:46:11.263] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:46:11.264] [Build] Checking if we can attack now...
[22:46:12.919] Debug: Reading numbers in overview
[22:46:12.947] Debug: Read overview numbers (string): 148/220
[22:46:12.948] Debug: Read overview numbers: 148 220 (TroopsCount)
[22:46:12.950] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[22:46:13.169] [Build] Waiting to let other modules work...
[22:46:21.677] Debug: Sending ADB command: time
[22:46:21.699] Debug: Android load 0m12.74s user 1m22.07s system
[22:46:24.375] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:46:24.385] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:46:24.386] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:46:24.387] [Build] Checking if we can attack now...
[22:46:26.000] Debug: Reading numbers in overview
[22:46:26.080] Debug: Read overview numbers (string): 150/220
[22:46:26.081] Debug: Read overview numbers: 150 220 (TroopsCount)
[22:46:26.082] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[22:46:26.294] [Build] Waiting to let other modules work...
[22:46:37.570] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:46:37.583] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:46:37.585] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:46:37.586] [Build] Checking if we can attack now...
[22:46:38.696] Debug: [AR] Compacting done, 165.7MB -> 165.7MB
[22:46:39.257] Debug: Reading numbers in overview
[22:46:39.323] Debug: Read overview numbers (string): 152/220
[22:46:39.324] Debug: Read overview numbers: 152 220 (TroopsCount)
[22:46:39.326] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[22:46:39.541] [Build] Waiting to let other modules work...
[22:46:50.634] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:46:50.645] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:46:50.647] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:46:50.648] [Build] Checking if we can attack now...
[22:46:51.701] Debug: Sending ADB command: time
[22:46:51.743] Debug: Android load 0m12.74s user 1m22.07s system
[22:46:52.257] Debug: Reading numbers in overview
[22:46:52.330] Debug: Read overview numbers (string): 154/220
[22:46:52.331] Debug: Read overview numbers: 154 220 (TroopsCount)
[22:46:52.332] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[22:46:52.542] [Build] Waiting to let other modules work...
[22:47:03.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:47:03.740] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:47:03.742] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:47:03.744] [Build] Checking if we can attack now...
[22:47:05.466] Debug: Reading numbers in overview
[22:47:05.545] Debug: Read overview numbers (string): 156/220
[22:47:05.546] Debug: Read overview numbers: 156 220 (TroopsCount)
[22:47:05.548] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[22:47:05.755] [Build] Waiting to let other modules work...
[22:47:16.960] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:47:16.972] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:47:16.974] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:47:16.976] [Build] Checking if we can attack now...
[22:47:18.622] Debug: Reading numbers in overview
[22:47:18.683] Debug: Read overview numbers (string): 159/220
[22:47:18.687] Debug: Read overview numbers: 159 220 (TroopsCount)
[22:47:18.688] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[22:47:18.907] [Build] Waiting to let other modules work...
[22:47:21.746] Debug: Sending ADB command: time
[22:47:21.768] Debug: Android load 0m12.74s user 1m22.07s system
[22:47:30.136] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:47:30.148] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:47:30.150] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:47:30.151] [Build] Checking if we can attack now...
[22:47:31.870] Debug: Reading numbers in overview
[22:47:31.912] Debug: Read overview numbers (string): 161/220
[22:47:31.913] Debug: Read overview numbers: 161 220 (TroopsCount)
[22:47:31.915] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[22:47:32.130] [Build] Waiting to let other modules work...
[22:47:40.413] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:47:43.327] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:47:44.318] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:47:44.329] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:47:44.330] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:47:44.332] [Build] Checking if we can attack now...
[22:47:45.976] Debug: Reading numbers in overview
[22:47:46.025] Debug: Read overview numbers (string): 163/220
[22:47:46.026] Debug: Read overview numbers: 163 220 (TroopsCount)
[22:47:46.027] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[22:47:46.246] [Build] Waiting to let other modules work...
[22:47:51.770] Debug: Sending ADB command: time
[22:47:51.793] Debug: Android load 0m12.74s user 1m22.08s system
[22:47:57.471] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:47:57.482] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:47:57.483] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:47:57.485] [Build] Checking if we can attack now...
[22:47:59.133] Debug: Reading numbers in overview
[22:47:59.210] Debug: Read overview numbers (string): 165/220
[22:47:59.211] Debug: Read overview numbers: 165 220 (TroopsCount)
[22:47:59.212] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[22:47:59.420] [Build] Waiting to let other modules work...
[22:48:06.010] [Collect] Starting a collection run
[22:48:06.012] Debug: Ensuring the game is zoomed out
[22:48:06.013] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:48:06.700] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:48:07.312] Debug: Zoomed out
[22:48:08.249] [Collect] Collecting Main Base resources
[22:48:11.237] Debug: Looking for a loot cart
[22:48:11.375] Debug: Didn't find a loot cart
[22:48:11.377] [Collect] Total collected: 2 items, 0 loot carts
[22:48:12.597] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:48:13.566] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:48:13.577] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:48:13.579] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:48:13.580] [Build] Checking if we can attack now...
[22:48:15.250] Debug: Reading numbers in overview
[22:48:15.284] Debug: Read overview numbers (string): 168/220
[22:48:15.285] Debug: Read overview numbers: 168 220 (TroopsCount)
[22:48:15.287] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[22:48:15.472] [Build] Waiting to let other modules work...
[22:48:21.795] Debug: Sending ADB command: time
[22:48:21.816] Debug: Android load 0m12.74s user 1m22.08s system
[22:48:26.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:48:26.656] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:48:26.659] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:48:26.660] [Build] Checking if we can attack now...
[22:48:28.291] Debug: Reading numbers in overview
[22:48:28.327] Debug: Read overview numbers (string): 170/220
[22:48:28.328] Debug: Read overview numbers: 170 220 (TroopsCount)
[22:48:28.329] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[22:48:28.540] [Build] Waiting to let other modules work...
[22:48:39.167] Debug: [AR] Compacting done, 175.6MB -> 175.6MB
[22:48:39.795] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:48:39.808] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:48:39.810] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:48:39.812] [Build] Checking if we can attack now...
[22:48:41.513] Debug: Reading numbers in overview
[22:48:41.544] Debug: Read overview numbers (string): 172/220
[22:48:41.545] Debug: Read overview numbers: 172 220 (TroopsCount)
[22:48:41.546] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[22:48:41.752] [Build] Waiting to let other modules work...
[22:48:51.818] Debug: Sending ADB command: time
[22:48:51.840] Debug: Android load 0m12.74s user 1m22.08s system
[22:48:53.012] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:48:53.024] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:48:53.025] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:48:53.028] [Build] Checking if we can attack now...
[22:48:54.690] Debug: Reading numbers in overview
[22:48:54.731] Debug: Read overview numbers (string): 174/220
[22:48:54.732] Debug: Read overview numbers: 174 220 (TroopsCount)
[22:48:54.734] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[22:48:54.950] [Build] Waiting to let other modules work...
[22:49:06.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:49:06.124] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:49:06.126] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:49:06.127] [Build] Checking if we can attack now...
[22:49:07.798] Debug: Reading numbers in overview
[22:49:07.830] Debug: Read overview numbers (string): 177/220
[22:49:07.831] Debug: Read overview numbers: 177 220 (TroopsCount)
[22:49:07.832] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[22:49:08.043] [Build] Waiting to let other modules work...
[22:49:19.305] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:49:19.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:49:19.322] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:49:19.324] [Build] Checking if we can attack now...
[22:49:21.001] Debug: Reading numbers in overview
[22:49:21.040] Debug: Read overview numbers (string): 179/220
[22:49:21.041] Debug: Read overview numbers: 179 220 (TroopsCount)
[22:49:21.043] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[22:49:21.251] [Build] Waiting to let other modules work...
[22:49:21.842] Debug: Sending ADB command: time
[22:49:21.864] Debug: Android load 0m12.74s user 1m22.08s system
[22:49:32.355] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:49:32.368] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:49:32.369] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:49:32.371] [Build] Checking if we can attack now...
[22:49:34.002] Debug: Reading numbers in overview
[22:49:34.047] Debug: Read overview numbers (string): 181/220
[22:49:34.048] Debug: Read overview numbers: 181 220 (TroopsCount)
[22:49:34.050] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[22:49:34.259] [Build] Waiting to let other modules work...
[22:49:40.770] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:49:45.476] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:49:46.472] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:49:46.484] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:49:46.485] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:49:46.487] [Build] Checking if we can attack now...
[22:49:48.146] Debug: Reading numbers in overview
[22:49:48.180] Debug: Read overview numbers (string): 183/220
[22:49:48.181] Debug: Read overview numbers: 183 220 (TroopsCount)
[22:49:48.182] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[22:49:48.391] [Build] Waiting to let other modules work...
[22:49:51.866] Debug: Sending ADB command: time
[22:49:51.888] Debug: Android load 0m12.74s user 1m22.08s system
[22:49:59.640] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:49:59.651] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:49:59.653] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:49:59.655] [Build] Checking if we can attack now...
[22:50:01.320] Debug: Reading numbers in overview
[22:50:01.359] Debug: Read overview numbers (string): 186/220
[22:50:01.361] Debug: Read overview numbers: 186 220 (TroopsCount)
[22:50:01.363] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[22:50:01.473] [Build] Waiting to let other modules work...
[22:50:12.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:50:12.615] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:50:12.616] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:50:12.618] [Build] Checking if we can attack now...
[22:50:14.241] Debug: Reading numbers in overview
[22:50:14.273] Debug: Read overview numbers (string): 188/220
[22:50:14.274] Debug: Read overview numbers: 188 220 (TroopsCount)
[22:50:14.276] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[22:50:14.482] [Build] Waiting to let other modules work...
[22:50:21.890] Debug: Sending ADB command: time
[22:50:21.912] Debug: Android load 0m12.74s user 1m22.08s system
[22:50:25.657] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:50:25.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:50:25.670] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:50:25.672] [Build] Checking if we can attack now...
[22:50:27.341] Debug: Reading numbers in overview
[22:50:27.372] Debug: Read overview numbers (string): 190/220
[22:50:27.373] Debug: Read overview numbers: 190 220 (TroopsCount)
[22:50:27.374] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[22:50:27.571] [Build] Waiting to let other modules work...
[22:50:38.809] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:50:38.819] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:50:38.821] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:50:38.822] [Build] Checking if we can attack now...
[22:50:39.628] Debug: [AR] Compacting done, 165.4MB -> 165.4MB
[22:50:40.485] Debug: Reading numbers in overview
[22:50:40.515] Debug: Read overview numbers (string): 192/220
[22:50:40.516] Debug: Read overview numbers: 192 220 (TroopsCount)
[22:50:40.517] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[22:50:40.730] [Build] Waiting to let other modules work...
[22:50:51.914] Debug: Sending ADB command: time
[22:50:51.937] Debug: Android load 0m12.74s user 1m22.08s system
[22:50:51.982] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:50:51.991] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:50:51.993] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:50:51.994] [Build] Checking if we can attack now...
[22:50:53.666] Debug: Reading numbers in overview
[22:50:53.713] Debug: Read overview numbers (string): 194/220
[22:50:53.714] Debug: Read overview numbers: 194 220 (TroopsCount)
[22:50:53.715] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[22:50:53.899] [Build] Waiting to let other modules work...
[22:51:05.155] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:51:05.166] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:51:05.168] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:51:05.169] [Build] Checking if we can attack now...
[22:51:06.848] Debug: Reading numbers in overview
[22:51:06.884] Debug: Read overview numbers (string): 196/220
[22:51:06.885] Debug: Read overview numbers: 196 220 (TroopsCount)
[22:51:06.886] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[22:51:07.101] [Build] Waiting to let other modules work...
[22:51:07.414] [Collect] Starting a collection run
[22:51:07.415] Debug: Ensuring the game is zoomed out
[22:51:07.417] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[22:51:08.080] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:51:09.133] Debug: Zoomed out
[22:51:09.989] [Collect] Collecting Main Base resources
[22:51:11.438] Debug: Looking for a loot cart
[22:51:11.564] Debug: Didn't find a loot cart
[22:51:11.565] [Collect] Total collected: 0 items, 0 loot carts
[22:51:18.270] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:51:19.286] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:51:19.295] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:51:19.297] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:51:19.298] [Build] Checking if we can attack now...
[22:51:20.943] Debug: Reading numbers in overview
[22:51:20.978] Debug: Read overview numbers (string): 199/220
[22:51:20.980] Debug: Read overview numbers: 199 220 (TroopsCount)
[22:51:20.981] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[22:51:21.192] [Build] Waiting to let other modules work...
[22:51:21.939] Debug: Sending ADB command: time
[22:51:21.961] Debug: Android load 0m12.74s user 1m22.09s system
[22:51:32.341] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:51:32.351] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:51:32.353] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:51:32.354] [Build] Checking if we can attack now...
[22:51:34.076] Debug: Reading numbers in overview
[22:51:34.112] Debug: Read overview numbers (string): 201/220
[22:51:34.114] Debug: Read overview numbers: 201 220 (TroopsCount)
[22:51:34.115] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[22:51:34.306] [Build] Waiting to let other modules work...
[22:51:41.118] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:51:45.499] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:51:46.479] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:51:46.491] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:51:46.493] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:51:46.494] [Build] Checking if we can attack now...
[22:51:48.163] Debug: Reading numbers in overview
[22:51:48.195] Debug: Read overview numbers (string): 203/220
[22:51:48.196] Debug: Read overview numbers: 203 220 (TroopsCount)
[22:51:48.197] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[22:51:48.411] [Build] Waiting to let other modules work...
[22:51:51.963] Debug: Sending ADB command: time
[22:51:51.985] Debug: Android load 0m12.74s user 1m22.09s system
[22:51:59.635] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:51:59.644] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:51:59.645] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:51:59.646] [Build] Checking if we can attack now...
[22:52:01.364] Debug: Reading numbers in overview
[22:52:01.436] Debug: Read overview numbers (string): 205/220
[22:52:01.438] Debug: Read overview numbers: 205 220 (TroopsCount)
[22:52:01.440] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[22:52:01.557] [Build] Waiting to let other modules work...
[22:52:12.846] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:52:12.858] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:52:12.860] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:52:12.862] [Build] Checking if we can attack now...
[22:52:14.539] Debug: Reading numbers in overview
[22:52:14.569] Debug: Read overview numbers (string): 206/220
[22:52:14.570] Debug: Read overview numbers: 206 220 (TroopsCount)
[22:52:14.571] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[22:52:14.769] [Build] Waiting to let other modules work...
[22:52:21.986] Debug: Sending ADB command: time
[22:52:22.009] Debug: Android load 0m12.74s user 1m22.09s system
[22:52:26.030] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:52:26.040] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:52:26.042] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:52:26.043] [Build] Checking if we can attack now...
[22:52:27.668] Debug: Reading numbers in overview
[22:52:27.698] Debug: Read overview numbers (string): 208/220
[22:52:27.699] Debug: Read overview numbers: 208 220 (TroopsCount)
[22:52:27.700] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[22:52:27.912] [Build] Waiting to let other modules work...
[22:52:39.051] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:52:39.062] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:52:39.063] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:52:39.065] [Build] Checking if we can attack now...
[22:52:40.090] Debug: [AR] Compacting done, 169.5MB -> 169.5MB
[22:52:40.640] Debug: Reading numbers in overview
[22:52:40.676] Debug: Read overview numbers (string): 210/220
[22:52:40.677] Debug: Read overview numbers: 210 220 (TroopsCount)
[22:52:40.679] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[22:52:40.896] [Build] Waiting to let other modules work...
[22:52:52.011] Debug: Sending ADB command: time
[22:52:52.032] Debug: Android load 0m12.74s user 1m22.09s system
[22:52:52.102] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:52:52.113] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:52:52.114] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:52:52.116] [Build] Checking if we can attack now...
[22:52:53.761] Debug: Reading numbers in overview
[22:52:53.797] Debug: Read overview numbers (string): 212/220
[22:52:53.798] Debug: Read overview numbers: 212 220 (TroopsCount)
[22:52:53.799] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[22:52:54.022] [Build] Waiting to let other modules work...
[22:53:05.178] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:53:05.191] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:53:05.194] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:53:05.196] [Build] Checking if we can attack now...
[22:53:06.837] Debug: Reading numbers in overview
[22:53:06.872] Debug: Read overview numbers (string): 214/220
[22:53:06.873] Debug: Read overview numbers: 214 220 (TroopsCount)
[22:53:06.874] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[22:53:07.082] [Build] Waiting to let other modules work...
[22:53:18.309] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:53:18.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:53:18.323] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:53:18.324] [Build] Checking if we can attack now...
[22:53:20.006] Debug: Reading numbers in overview
[22:53:20.044] Debug: Read overview numbers (string): 216/220
[22:53:20.045] Debug: Read overview numbers: 216 220 (TroopsCount)
[22:53:20.046] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[22:53:20.240] [Build] Waiting to let other modules work...
[22:53:22.034] Debug: Sending ADB command: time
[22:53:22.057] Debug: Android load 0m12.74s user 1m22.09s system
[22:53:31.395] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:53:31.406] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:53:31.407] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:53:31.409] [Build] Checking if we can attack now...
[22:53:33.064] Debug: Reading numbers in overview
[22:53:33.107] Debug: Read overview numbers (string): 218/220
[22:53:33.108] Debug: Read overview numbers: 218 220 (TroopsCount)
[22:53:33.110] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[22:53:33.325] [Build] Waiting to let other modules work...
[22:53:41.396] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:53:44.432] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:53:45.405] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:53:45.416] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:53:45.417] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:53:45.418] [Build] Checking if we can attack now...
[22:53:47.106] Debug: Reading numbers in overview
[22:53:47.143] Debug: Read overview numbers (string): 220/220
[22:53:47.144] Debug: Read overview numbers: 220 220 (TroopsCount)
[22:53:47.146] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[22:53:48.279] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:53:49.267] Debug: Ensuring the game is zoomed out
[22:53:49.278] Debug: Zoomed out
[22:53:49.288] Debug: Zoomed out
[22:53:49.290] Debug: Starting matchmaking
[22:53:49.291] Debug: StartSerachForMatch 1
[22:53:49.375] Debug: ClickAttack()
[22:53:49.828] Debug: StartSearchForMatch: Clicking 'Find a match'
[22:53:49.845] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[22:53:50.136] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[22:53:50.356] Debug: [GameState]: 'Dialog' -> 'Unknown'
[22:53:50.458] Debug: Starting matchmaking; done
[22:53:50.460] Debug: Waiting for clouds to appear...
[22:53:50.461] Debug: Waiting for clouds to disappear...
[22:53:50.462] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:53:50.463] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:53:50.466] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:53:51.767] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:53:51.769] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:53:51.772] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:53:52.059] Debug: Sending ADB command: time
[22:53:52.081] Debug: Android load 0m12.74s user 1m22.13s system
[22:53:52.180] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:53:52.455] Debug: Clearing game grid API cache
[22:53:52.457] Debug: Clearing building API cache
[22:53:52.459] Debug: Clearing deploy API cache
[22:53:52.460] Debug: Finding ElixirCollector
[22:53:52.461] Debug: Finding TownHall
[22:53:52.739] Debug: Found 1 TownHall
[22:53:52.741] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:53:53.135] Debug: Found 0 ElixirCollector
[22:53:53.137] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:53:53.138] Debug: Regular logic indicates active base
[22:53:53.139] Debug: Meets requirements failed on dead base check.
[22:53:53.140] Debug: Testing 0 attack methods
[22:53:53.142] Debug: no algorithm is suited to attack here
[22:53:53.143] Debug: Finding TownHall
[22:53:53.182] Debug: Found 1 TownHall
[22:53:53.184] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[22:53:53.185] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[22:53:54.877] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:53:54.884] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:53:55.177] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:53:55.604] Debug: Waiting for clouds to appear...
[22:53:55.606] Debug: Waiting for clouds to disappear...
[22:53:55.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:53:56.381] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:53:56.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:53:56.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:53:56.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:53:57.101] Debug: Clearing game grid API cache
[22:53:57.103] Debug: Clearing building API cache
[22:53:57.104] Debug: Clearing deploy API cache
[22:53:57.105] Debug: Finding ElixirCollector
[22:53:57.106] Debug: Finding TownHall
[22:53:57.347] Debug: Found 1 TownHall
[22:53:57.349] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:53:57.714] Debug: Found 5 ElixirCollector
[22:53:58.010] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:53:58.011] Debug: Regular logic indicates active base
[22:53:58.012] Debug: Meets requirements failed on dead base check.
[22:53:58.013] Debug: Testing 0 attack methods
[22:53:58.014] Debug: no algorithm is suited to attack here
[22:53:58.015] Debug: Finding TownHall
[22:53:58.050] Debug: Found 1 TownHall
[22:53:58.051] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[22:53:58.053] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[22:53:59.548] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:53:59.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:00.116] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:00.248] Debug: Waiting for clouds to appear...
[22:54:00.249] Debug: Waiting for clouds to disappear...
[22:54:00.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:01.605] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:01.607] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:01.609] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:02.067] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:02.353] Debug: Clearing game grid API cache
[22:54:02.354] Debug: Clearing building API cache
[22:54:02.356] Debug: Clearing deploy API cache
[22:54:02.358] Debug: Finding ElixirCollector
[22:54:02.359] Debug: Finding TownHall
[22:54:02.555] Debug: Found 1 TownHall
[22:54:02.557] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:54:02.829] Debug: Found 0 ElixirCollector
[22:54:02.831] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:02.833] Debug: Regular logic indicates active base
[22:54:02.834] Debug: Meets requirements failed on dead base check.
[22:54:02.836] Debug: Testing 0 attack methods
[22:54:02.837] Debug: no algorithm is suited to attack here
[22:54:02.838] Debug: Finding TownHall
[22:54:02.887] Debug: Found 1 TownHall
[22:54:02.889] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[22:54:02.890] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[22:54:04.857] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:05.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:05.366] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:05.679] Debug: Waiting for clouds to appear...
[22:54:05.680] Debug: Waiting for clouds to disappear...
[22:54:05.681] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:06.376] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:06.377] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:06.380] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:06.981] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:07.134] Debug: Clearing game grid API cache
[22:54:07.135] Debug: Clearing building API cache
[22:54:07.136] Debug: Clearing deploy API cache
[22:54:07.137] Debug: Finding ElixirCollector
[22:54:07.138] Debug: Finding TownHall
[22:54:07.384] Debug: Found 1 TownHall
[22:54:07.385] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:07.647] Debug: Found 0 ElixirCollector
[22:54:07.650] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:07.651] Debug: Regular logic indicates active base
[22:54:07.652] Debug: Meets requirements failed on dead base check.
[22:54:07.653] Debug: Testing 0 attack methods
[22:54:07.654] Debug: no algorithm is suited to attack here
[22:54:07.655] Debug: Finding TownHall
[22:54:07.694] Debug: Found 1 TownHall
[22:54:07.695] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[22:54:07.697] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[22:54:09.534] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:09.538] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:09.982] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:10.334] Debug: Waiting for clouds to appear...
[22:54:10.335] Debug: Waiting for clouds to disappear...
[22:54:10.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:11.027] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:11.028] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:11.032] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:11.617] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:11.643] Debug: Clearing game grid API cache
[22:54:11.644] Debug: Clearing building API cache
[22:54:11.645] Debug: Clearing deploy API cache
[22:54:11.646] Debug: Finding ElixirCollector
[22:54:11.648] Debug: Finding TownHall
[22:54:11.764] Debug: Found 1 TownHall
[22:54:11.765] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:12.127] Debug: Found 4 ElixirCollector
[22:54:12.435] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=0 E5=0 Avg=2.5
[22:54:12.436] Debug: Regular logic indicates dead base
[22:54:12.437] Debug: Testing 1 attack methods
[22:54:12.689] Debug: Gold doesn't meet requirements: 120459 < 300000
[22:54:12.690] Debug: Elixir doesn't meet requirements: 201181 < 300000
[22:54:12.691] Debug: Dark elixir doesn't meet requirements: 346 < 550
[22:54:12.691] Debug: Meets all requirements failed on resource check.
[22:54:12.692] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[22:54:12.693] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[22:54:12.694] Debug: no algorithm is suited to attack here
[22:54:12.695] Debug: Finding TownHall
[22:54:12.733] Debug: Found 1 TownHall
[22:54:12.734] [Attack] #5, Dead, TH8, 120459 Gold, 201181 Elixir, 346 Dark elixir,
Skipping: All of the loot requirements weren't met.
[22:54:12.735] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[22:54:14.077] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:14.336] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:14.786] Debug: Waiting for clouds to appear...
[22:54:14.787] Debug: Waiting for clouds to disappear...
[22:54:14.788] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:14.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:15.846] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:15.848] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:15.850] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:16.436] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:16.580] Debug: Clearing game grid API cache
[22:54:16.581] Debug: Clearing building API cache
[22:54:16.582] Debug: Clearing deploy API cache
[22:54:16.583] Debug: Finding ElixirCollector
[22:54:16.584] Debug: Finding TownHall
[22:54:16.849] Debug: Found 1 TownHall
[22:54:16.850] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:54:17.081] Debug: Found 4 ElixirCollector
[22:54:17.321] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:54:17.322] Debug: Regular logic indicates active base
[22:54:17.323] Debug: Meets requirements failed on dead base check.
[22:54:17.324] Debug: Testing 0 attack methods
[22:54:17.325] Debug: no algorithm is suited to attack here
[22:54:17.326] Debug: Finding TownHall
[22:54:17.366] Debug: Found 1 TownHall
[22:54:17.367] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[22:54:17.369] Debug: Waiting 1204 ms until we can click the next button (user
setting 2 s)
[22:54:19.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:19.247] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:19.442] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:19.813] Debug: Waiting for clouds to appear...
[22:54:19.815] Debug: Waiting for clouds to disappear...
[22:54:19.816] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:20.522] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:20.524] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:20.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:20.941] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:21.217] Debug: Clearing game grid API cache
[22:54:21.219] Debug: Clearing building API cache
[22:54:21.220] Debug: Clearing deploy API cache
[22:54:21.221] Debug: Finding ElixirCollector
[22:54:21.222] Debug: Finding TownHall
[22:54:21.471] Debug: Found 1 TownHall
[22:54:21.472] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:21.711] Debug: Found 1 ElixirCollector
[22:54:21.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[22:54:21.753] Debug: Regular logic indicates dead base
[22:54:21.754] Debug: Testing 1 attack methods
[22:54:21.995] Debug: Gold doesn't meet requirements: 72662 < 300000
[22:54:21.996] Debug: Elixir doesn't meet requirements: 108692 < 300000
[22:54:21.998] Debug: Dark elixir doesn't meet requirements: 237 < 550
[22:54:22.002] Debug: Meets all requirements failed on resource check.
[22:54:22.004] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[22:54:22.005] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[22:54:22.006] Debug: no algorithm is suited to attack here
[22:54:22.007] Debug: Finding TownHall
[22:54:22.046] Debug: Found 1 TownHall
[22:54:22.048] [Attack] #7, Dead, TH8, 72662 Gold, 108692 Elixir, 237 Dark elixir,
Skipping: All of the loot requirements weren't met.
[22:54:22.049] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[22:54:22.083] Debug: Sending ADB command: time
[22:54:22.105] Debug: Android load 0m12.80s user 1m22.38s system
[22:54:23.736] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:23.742] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:24.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:24.447] Debug: Waiting for clouds to appear...
[22:54:24.449] Debug: Waiting for clouds to disappear...
[22:54:24.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:25.260] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:25.262] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:25.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:25.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:25.895] Debug: Clearing game grid API cache
[22:54:25.897] Debug: Clearing building API cache
[22:54:25.898] Debug: Clearing deploy API cache
[22:54:25.900] Debug: Finding ElixirCollector
[22:54:25.901] Debug: Finding TownHall
[22:54:26.169] Debug: Found 1 TownHall
[22:54:26.170] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:54:26.387] Debug: Found 0 ElixirCollector
[22:54:26.389] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:26.391] Debug: Regular logic indicates active base
[22:54:26.392] Debug: Meets requirements failed on dead base check.
[22:54:26.394] Debug: Testing 0 attack methods
[22:54:26.395] Debug: no algorithm is suited to attack here
[22:54:26.396] Debug: Finding TownHall
[22:54:26.435] Debug: Found 1 TownHall
[22:54:26.437] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[22:54:26.438] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[22:54:28.397] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:28.672] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:28.992] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:29.115] Debug: Waiting for clouds to appear...
[22:54:29.116] Debug: Waiting for clouds to disappear...
[22:54:29.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:30.153] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:30.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:30.156] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:30.545] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:30.826] Debug: Clearing game grid API cache
[22:54:30.826] Debug: Clearing building API cache
[22:54:30.828] Debug: Clearing deploy API cache
[22:54:30.829] Debug: Finding ElixirCollector
[22:54:30.831] Debug: Finding TownHall
[22:54:31.098] Debug: Found 1 TownHall
[22:54:31.100] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:31.354] Debug: Found 1 ElixirCollector
[22:54:31.465] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[22:54:31.466] Debug: Regular logic indicates active base
[22:54:31.467] Debug: Meets requirements failed on dead base check.
[22:54:31.469] Debug: Testing 0 attack methods
[22:54:31.469] Debug: no algorithm is suited to attack here
[22:54:31.471] Debug: Finding TownHall
[22:54:31.515] Debug: Found 1 TownHall
[22:54:31.516] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[22:54:31.517] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[22:54:33.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:33.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:33.765] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:34.176] Debug: Waiting for clouds to appear...
[22:54:34.177] Debug: Waiting for clouds to disappear...
[22:54:34.178] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:34.887] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:34.889] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:34.891] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:35.457] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:35.612] Debug: Clearing game grid API cache
[22:54:35.613] Debug: Clearing building API cache
[22:54:35.615] Debug: Clearing deploy API cache
[22:54:35.616] Debug: Finding ElixirCollector
[22:54:35.617] Debug: Finding TownHall
[22:54:35.978] Debug: Found 1 TownHall
[22:54:35.980] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:54:36.202] Debug: Found 5 ElixirCollector
[22:54:36.754] Debug: Elixir collectors: E1=1 E2=3 E3=0 E4=0 E5=0 Avg=1.75
[22:54:36.755] Debug: Regular logic indicates active base
[22:54:36.756] Debug: Meets requirements failed on dead base check.
[22:54:36.757] Debug: Testing 0 attack methods
[22:54:36.758] Debug: no algorithm is suited to attack here
[22:54:36.758] Debug: Finding TownHall
[22:54:36.798] Debug: Found 1 TownHall
[22:54:36.799] [Attack] #10, Active, TH11, Skipping: This base isn't dead.
[22:54:36.800] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[22:54:38.002] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:38.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:38.725] Debug: Waiting for clouds to appear...
[22:54:38.726] Debug: Waiting for clouds to disappear...
[22:54:38.728] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:38.862] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:39.900] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:39.902] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:39.905] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:40.473] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:40.498] Debug: Clearing game grid API cache
[22:54:40.499] Debug: Clearing building API cache
[22:54:40.501] Debug: Clearing deploy API cache
[22:54:40.502] Debug: Finding ElixirCollector
[22:54:40.503] Debug: Finding TownHall
[22:54:40.560] Debug: [AR] Compacting done, 171.2MB -> 171.2MB
[22:54:40.691] Debug: Found 1 TownHall
[22:54:40.693] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:40.895] Debug: Found 0 ElixirCollector
[22:54:40.896] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:40.897] Debug: Regular logic indicates active base
[22:54:40.898] Debug: Meets requirements failed on dead base check.
[22:54:40.899] Debug: Testing 0 attack methods
[22:54:40.900] Debug: no algorithm is suited to attack here
[22:54:40.902] Debug: Finding TownHall
[22:54:40.943] Debug: Found 1 TownHall
[22:54:40.945] [Attack] #11, Active, TH8, Skipping: This base isn't dead.
[22:54:40.946] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[22:54:43.026] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:43.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:43.306] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:43.758] Debug: Waiting for clouds to appear...
[22:54:43.759] Debug: Waiting for clouds to disappear...
[22:54:43.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:44.437] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:44.621] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:44.623] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:44.849] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:45.252] Debug: Clearing game grid API cache
[22:54:45.254] Debug: Clearing building API cache
[22:54:45.255] Debug: Clearing deploy API cache
[22:54:45.256] Debug: Finding ElixirCollector
[22:54:45.257] Debug: Finding TownHall
[22:54:45.365] Debug: Found 1 TownHall
[22:54:45.367] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:45.567] Debug: Found 0 ElixirCollector
[22:54:45.568] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:45.569] Debug: Regular logic indicates active base
[22:54:45.570] Debug: Meets requirements failed on dead base check.
[22:54:45.571] Debug: Testing 0 attack methods
[22:54:45.573] Debug: no algorithm is suited to attack here
[22:54:45.574] Debug: Finding TownHall
[22:54:45.622] Debug: Found 1 TownHall
[22:54:45.624] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[22:54:45.626] Debug: Waiting 1625 ms until we can click the next button (user
setting 2 s)
[22:54:47.689] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:47.996] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:48.297] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:48.420] Debug: Waiting for clouds to appear...
[22:54:48.421] Debug: Waiting for clouds to disappear...
[22:54:48.423] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:49.099] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:54:49.100] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:49.102] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:49.483] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:49.764] Debug: Clearing game grid API cache
[22:54:49.766] Debug: Clearing building API cache
[22:54:49.767] Debug: Clearing deploy API cache
[22:54:49.769] Debug: Finding ElixirCollector
[22:54:49.770] Debug: Finding TownHall
[22:54:49.879] Debug: Found 1 TownHall
[22:54:49.880] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:54:50.200] Debug: Found 5 ElixirCollector
[22:54:50.593] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[22:54:50.595] Debug: Regular logic indicates active base
[22:54:50.596] Debug: Meets requirements failed on dead base check.
[22:54:50.597] Debug: Testing 0 attack methods
[22:54:50.607] Debug: no algorithm is suited to attack here
[22:54:50.609] Debug: Finding TownHall
[22:54:50.649] Debug: Found 1 TownHall
[22:54:50.651] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[22:54:50.652] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[22:54:52.107] Debug: Sending ADB command: time
[22:54:52.129] Debug: Android load 0m12.87s user 1m22.60s system
[22:54:52.237] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:52.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:52.586] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:52.956] Debug: Waiting for clouds to appear...
[22:54:52.958] Debug: Waiting for clouds to disappear...
[22:54:52.959] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:54.184] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:54.186] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:54.187] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:54.593] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:54.873] Debug: Clearing game grid API cache
[22:54:54.875] Debug: Clearing building API cache
[22:54:54.876] Debug: Clearing deploy API cache
[22:54:54.878] Debug: Finding ElixirCollector
[22:54:54.879] Debug: Finding TownHall
[22:54:55.178] Debug: Found 1 TownHall
[22:54:55.180] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:54:55.417] Debug: Found 5 ElixirCollector
[22:54:56.025] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:54:56.027] Debug: Regular logic indicates active base
[22:54:56.028] Debug: Meets requirements failed on dead base check.
[22:54:56.030] Debug: Testing 0 attack methods
[22:54:56.030] Debug: no algorithm is suited to attack here
[22:54:56.032] Debug: Finding TownHall
[22:54:56.076] Debug: Found 1 TownHall
[22:54:56.078] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[22:54:56.080] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[22:54:57.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:54:57.452] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:54:57.826] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:54:58.083] Debug: Waiting for clouds to appear...
[22:54:58.084] Debug: Waiting for clouds to disappear...
[22:54:58.085] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:54:59.128] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:54:59.129] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:54:59.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:54:59.531] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:54:59.812] Debug: Clearing game grid API cache
[22:54:59.813] Debug: Clearing building API cache
[22:54:59.815] Debug: Clearing deploy API cache
[22:54:59.816] Debug: Finding ElixirCollector
[22:54:59.817] Debug: Finding TownHall
[22:55:00.088] Debug: Found 1 TownHall
[22:55:00.091] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:55:00.272] Debug: Found 6 ElixirCollector
[22:55:00.937] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[22:55:00.939] Debug: Regular logic indicates active base
[22:55:00.941] Debug: Meets requirements failed on dead base check.
[22:55:00.942] Debug: Testing 0 attack methods
[22:55:00.944] Debug: no algorithm is suited to attack here
[22:55:00.945] Debug: Finding TownHall
[22:55:00.992] Debug: Found 1 TownHall
[22:55:00.993] [Attack] #15, Active, TH8, Skipping: This base isn't dead.
[22:55:00.995] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[22:55:02.357] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:02.362] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:02.658] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:03.089] Debug: Waiting for clouds to appear...
[22:55:03.091] Debug: Waiting for clouds to disappear...
[22:55:03.092] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:04.023] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:04.024] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:04.026] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:04.581] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:04.646] Debug: Clearing game grid API cache
[22:55:04.648] Debug: Clearing building API cache
[22:55:04.649] Debug: Clearing deploy API cache
[22:55:04.651] Debug: Finding ElixirCollector
[22:55:04.652] Debug: Finding TownHall
[22:55:04.874] Debug: Found 1 TownHall
[22:55:04.876] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:05.092] Debug: Found 0 ElixirCollector
[22:55:05.094] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:05.095] Debug: Regular logic indicates active base
[22:55:05.096] Debug: Meets requirements failed on dead base check.
[22:55:05.097] Debug: Testing 0 attack methods
[22:55:05.098] Debug: no algorithm is suited to attack here
[22:55:05.099] Debug: Finding TownHall
[22:55:05.134] Debug: Found 1 TownHall
[22:55:05.135] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[22:55:05.137] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[22:55:07.086] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:07.362] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:07.484] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:07.844] Debug: Waiting for clouds to appear...
[22:55:07.845] Debug: Waiting for clouds to disappear...
[22:55:07.846] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:08.785] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:08.787] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:08.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:09.183] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:09.461] Debug: Clearing game grid API cache
[22:55:09.463] Debug: Clearing building API cache
[22:55:09.465] Debug: Clearing deploy API cache
[22:55:09.466] Debug: Finding ElixirCollector
[22:55:09.467] Debug: Finding TownHall
[22:55:09.652] Debug: Found 1 TownHall
[22:55:09.654] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:09.882] Debug: Found 4 ElixirCollector
[22:55:10.262] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:10.263] Debug: Regular logic indicates active base
[22:55:10.264] Debug: Meets requirements failed on dead base check.
[22:55:10.265] Debug: Testing 0 attack methods
[22:55:10.266] Debug: no algorithm is suited to attack here
[22:55:10.267] Debug: Finding TownHall
[22:55:10.308] Debug: Found 1 TownHall
[22:55:10.310] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[22:55:10.312] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[22:55:11.886] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:11.891] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:12.171] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:12.596] Debug: Waiting for clouds to appear...
[22:55:12.598] Debug: Waiting for clouds to disappear...
[22:55:12.599] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:13.407] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:13.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:13.409] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:14.020] Debug: Clearing game grid API cache
[22:55:14.021] Debug: Clearing building API cache
[22:55:14.022] Debug: Clearing deploy API cache
[22:55:14.023] Debug: Finding ElixirCollector
[22:55:14.024] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:14.024] Debug: Finding TownHall
[22:55:14.198] Debug: Found 1 TownHall
[22:55:14.199] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:14.515] Debug: Found 2 ElixirCollector
[22:55:14.686] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[22:55:14.688] Debug: Regular logic indicates dead base
[22:55:14.689] Debug: Testing 1 attack methods
[22:55:14.868] Debug: Gold doesn't meet requirements: 231101 < 300000
[22:55:14.870] Debug: Elixir doesn't meet requirements: 166440 < 300000
[22:55:14.871] Debug: Dark elixir doesn't meet requirements: 237 < 550
[22:55:14.872] Debug: Meets all requirements failed on resource check.
[22:55:14.873] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[22:55:14.874] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[22:55:14.875] Debug: no algorithm is suited to attack here
[22:55:14.876] Debug: Finding TownHall
[22:55:14.916] Debug: Found 1 TownHall
[22:55:14.918] [Attack] #18, Dead, TH9, 231101 Gold, 166440 Elixir, 237 Dark
elixir, Skipping: All of the loot requirements weren't met.
[22:55:14.920] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[22:55:16.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:16.766] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:17.098] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:17.224] Debug: Waiting for clouds to appear...
[22:55:17.225] Debug: Waiting for clouds to disappear...
[22:55:17.226] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:18.256] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:55:18.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:18.259] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:18.653] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:18.926] Debug: Clearing game grid API cache
[22:55:18.928] Debug: Clearing building API cache
[22:55:18.929] Debug: Clearing deploy API cache
[22:55:18.931] Debug: Finding ElixirCollector
[22:55:18.932] Debug: Finding TownHall
[22:55:19.202] Debug: Found 1 TownHall
[22:55:19.204] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:55:19.434] Debug: Found 0 ElixirCollector
[22:55:19.435] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:19.437] Debug: Regular logic indicates active base
[22:55:19.438] Debug: Meets requirements failed on dead base check.
[22:55:19.439] Debug: Testing 0 attack methods
[22:55:19.440] Debug: no algorithm is suited to attack here
[22:55:19.441] Debug: Finding TownHall
[22:55:19.478] Debug: Found 1 TownHall
[22:55:19.479] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[22:55:19.480] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[22:55:21.454] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:21.619] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:21.813] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:22.131] Debug: Sending ADB command: time
[22:55:22.154] Debug: Android load 0m12.91s user 1m22.93s system
[22:55:22.284] Debug: Waiting for clouds to appear...
[22:55:22.285] Debug: Waiting for clouds to disappear...
[22:55:22.287] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:22.988] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:22.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:22.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:23.557] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:23.713] Debug: Clearing game grid API cache
[22:55:23.715] Debug: Clearing building API cache
[22:55:23.716] Debug: Clearing deploy API cache
[22:55:23.717] Debug: Finding ElixirCollector
[22:55:23.719] Debug: Finding TownHall
[22:55:23.972] Debug: Found 1 TownHall
[22:55:23.974] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:24.149] Debug: Found 6 ElixirCollector
[22:55:24.773] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[22:55:24.775] Debug: Regular logic indicates active base
[22:55:24.777] Debug: Meets requirements failed on dead base check.
[22:55:24.778] Debug: Testing 0 attack methods
[22:55:24.779] Debug: no algorithm is suited to attack here
[22:55:24.780] Debug: Finding TownHall
[22:55:24.817] Debug: Found 1 TownHall
[22:55:24.819] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[22:55:24.820] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[22:55:26.179] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:26.424] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:26.746] Debug: Waiting for clouds to appear...
[22:55:26.746] Debug: Waiting for clouds to disappear...
[22:55:26.747] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:26.749] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:27.832] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:55:27.833] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:27.835] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:28.425] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:28.451] Debug: Clearing game grid API cache
[22:55:28.453] Debug: Clearing building API cache
[22:55:28.454] Debug: Clearing deploy API cache
[22:55:28.455] Debug: Finding ElixirCollector
[22:55:28.456] Debug: Finding TownHall
[22:55:28.633] Debug: Found 1 TownHall
[22:55:28.634] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:28.852] Debug: Found 5 ElixirCollector
[22:55:29.329] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:29.330] Debug: Regular logic indicates active base
[22:55:29.331] Debug: Meets requirements failed on dead base check.
[22:55:29.333] Debug: Testing 0 attack methods
[22:55:29.334] Debug: no algorithm is suited to attack here
[22:55:29.335] Debug: Finding TownHall
[22:55:29.373] Debug: Found 1 TownHall
[22:55:29.375] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[22:55:29.377] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[22:55:30.949] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:30.953] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:31.271] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:31.578] Debug: Waiting for clouds to appear...
[22:55:31.579] Debug: Waiting for clouds to disappear...
[22:55:31.581] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:32.455] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:32.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:32.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:33.035] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:33.057] Debug: Clearing game grid API cache
[22:55:33.058] Debug: Clearing building API cache
[22:55:33.060] Debug: Clearing deploy API cache
[22:55:33.062] Debug: Finding ElixirCollector
[22:55:33.063] Debug: Finding TownHall
[22:55:33.263] Debug: Found 1 TownHall
[22:55:33.264] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:33.494] Debug: Found 0 ElixirCollector
[22:55:33.496] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:33.497] Debug: Regular logic indicates active base
[22:55:33.498] Debug: Meets requirements failed on dead base check.
[22:55:33.499] Debug: Testing 0 attack methods
[22:55:33.500] Debug: no algorithm is suited to attack here
[22:55:33.501] Debug: Finding TownHall
[22:55:33.538] Debug: Found 1 TownHall
[22:55:33.540] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[22:55:33.541] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[22:55:35.516] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:35.779] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:36.117] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:36.237] Debug: Waiting for clouds to appear...
[22:55:36.238] Debug: Waiting for clouds to disappear...
[22:55:36.239] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:37.282] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:55:37.283] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:37.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:37.686] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:37.972] Debug: Clearing game grid API cache
[22:55:37.974] Debug: Clearing building API cache
[22:55:37.975] Debug: Clearing deploy API cache
[22:55:37.976] Debug: Finding ElixirCollector
[22:55:37.977] Debug: Finding TownHall
[22:55:38.149] Debug: Found 1 TownHall
[22:55:38.150] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:38.383] Debug: Found 0 ElixirCollector
[22:55:38.384] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:38.385] Debug: Regular logic indicates active base
[22:55:38.386] Debug: Meets requirements failed on dead base check.
[22:55:38.387] Debug: Testing 0 attack methods
[22:55:38.389] Debug: no algorithm is suited to attack here
[22:55:38.391] Debug: Finding TownHall
[22:55:38.434] Debug: Found 1 TownHall
[22:55:38.435] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[22:55:38.436] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[22:55:40.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:40.440] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:40.744] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:41.177] Debug: Waiting for clouds to appear...
[22:55:41.178] Debug: Waiting for clouds to disappear...
[22:55:41.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:41.881] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:41.882] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:41.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:42.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:42.557] Debug: Clearing game grid API cache
[22:55:42.558] Debug: Clearing building API cache
[22:55:42.560] Debug: Clearing deploy API cache
[22:55:42.562] Debug: Finding ElixirCollector
[22:55:42.563] Debug: Finding TownHall
[22:55:42.731] Debug: Found 1 TownHall
[22:55:42.733] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:42.937] Debug: Found 3 ElixirCollector
[22:55:43.114] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:43.115] Debug: Regular logic indicates active base
[22:55:43.116] Debug: Meets requirements failed on dead base check.
[22:55:43.117] Debug: Testing 0 attack methods
[22:55:43.118] Debug: no algorithm is suited to attack here
[22:55:43.119] Debug: Finding TownHall
[22:55:43.157] Debug: Found 1 TownHall
[22:55:43.171] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[22:55:43.173] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[22:55:44.997] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:45.273] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:45.632] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:45.746] Debug: Waiting for clouds to appear...
[22:55:45.748] Debug: Waiting for clouds to disappear...
[22:55:45.750] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:46.835] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:55:46.836] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:46.839] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:47.233] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:47.508] Debug: Clearing game grid API cache
[22:55:47.509] Debug: Clearing building API cache
[22:55:47.510] Debug: Clearing deploy API cache
[22:55:47.512] Debug: Finding ElixirCollector
[22:55:47.513] Debug: Finding TownHall
[22:55:47.821] Debug: Found 1 TownHall
[22:55:47.823] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[22:55:48.054] Debug: Found 5 ElixirCollector
[22:55:48.536] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:55:48.537] Debug: Rejected as dead base because level 12 E1 collector found
[22:55:48.538] Debug: Meets requirements failed on dead base check.
[22:55:48.539] Debug: Testing 0 attack methods
[22:55:48.540] Debug: no algorithm is suited to attack here
[22:55:48.541] Debug: Finding TownHall
[22:55:48.580] Debug: Found 1 TownHall
[22:55:48.581] [Attack] #25, Active, TH11, Skipping: This base isn't dead.
[22:55:48.582] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[22:55:49.911] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:49.916] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:50.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:50.522] Debug: Waiting for clouds to appear...
[22:55:50.523] Debug: Waiting for clouds to disappear...
[22:55:50.525] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:51.468] Debug: [Attack] It took 00:00min until we got offered a new opponent
[22:55:51.469] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:51.471] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:51.851] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:52.132] Debug: Clearing game grid API cache
[22:55:52.134] Debug: Clearing building API cache
[22:55:52.135] Debug: Clearing deploy API cache
[22:55:52.136] Debug: Finding ElixirCollector
[22:55:52.137] Debug: Finding TownHall
[22:55:52.156] Debug: Sending ADB command: time
[22:55:52.178] Debug: Android load 0m12.96s user 1m23.18s system
[22:55:52.352] Debug: Found 1 TownHall
[22:55:52.354] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:52.718] Debug: Found 0 ElixirCollector
[22:55:52.720] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[22:55:52.721] Debug: Regular logic indicates active base
[22:55:52.723] Debug: Meets requirements failed on dead base check.
[22:55:52.724] Debug: Testing 0 attack methods
[22:55:52.725] Debug: no algorithm is suited to attack here
[22:55:52.726] Debug: Finding TownHall
[22:55:52.766] Debug: Found 1 TownHall
[22:55:52.767] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[22:55:52.768] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[22:55:54.589] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:54.858] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:55:55.178] Debug: Waiting for clouds to appear...
[22:55:55.179] Debug: Waiting for clouds to disappear...
[22:55:55.181] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:55:55.300] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:56.208] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:55:56.210] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:55:56.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:55:56.666] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:55:56.944] Debug: Clearing game grid API cache
[22:55:56.946] Debug: Clearing building API cache
[22:55:56.947] Debug: Clearing deploy API cache
[22:55:56.949] Debug: Finding ElixirCollector
[22:55:56.950] Debug: Finding TownHall
[22:55:57.131] Debug: Found 1 TownHall
[22:55:57.133] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[22:55:57.257] Debug: Found 6 ElixirCollector
[22:55:57.855] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[22:55:57.856] Debug: Rejected as dead base because level 12 E1 collector found
[22:55:57.858] Debug: Meets requirements failed on dead base check.
[22:55:57.859] Debug: Testing 0 attack methods
[22:55:57.861] Debug: no algorithm is suited to attack here
[22:55:57.862] Debug: Finding TownHall
[22:55:57.907] Debug: Found 1 TownHall
[22:55:57.919] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[22:55:57.920] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[22:55:59.413] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:55:59.575] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:55:59.749] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:56:00.170] Debug: Waiting for clouds to appear...
[22:56:00.171] Debug: Waiting for clouds to disappear...
[22:56:00.173] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[22:56:01.302] Debug: [Attack] It took 00:01min until we got offered a new opponent
[22:56:01.304] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[22:56:01.307] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:56:01.830] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[22:56:01.971] Debug: Clearing game grid API cache
[22:56:01.973] Debug: Clearing building API cache
[22:56:01.974] Debug: Clearing deploy API cache
[22:56:01.976] Debug: Finding ElixirCollector
[22:56:01.977] Debug: Finding TownHall
[22:56:02.363] Debug: Found 1 TownHall
[22:56:02.365] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[22:56:02.632] Debug: Found 5 ElixirCollector
[22:56:03.175] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[22:56:03.177] Debug: Regular logic indicates dead base
[22:56:03.178] Debug: Testing 1 attack methods
[22:56:03.397] Debug: Finding TownHall
[22:56:03.438] Debug: Found 1 TownHall
[22:56:03.542] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[22:56:03.543] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[22:56:03.544] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[22:56:03.545] Debug: Finding TownHall
[22:56:03.585] Debug: Found 1 TownHall
[22:56:03.587] [Attack] #28, Dead, TH8, 418760 Gold, 463580 Elixir, 2119 Dark
elixir
[22:56:04.773] Debug: Clearing game grid API cache
[22:56:04.775] Debug: Clearing building API cache
[22:56:04.776] Debug: Clearing deploy API cache
[22:56:04.777] [Attack] This base meets the attack requirements!
[22:56:04.778] [16 Fingers] Attack start
[22:56:04.779] Debug: Scanning troops
[22:56:06.240] [16 Fingers] Deploying tank units
[22:56:06.241] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:56:06.242] [16 Fingers] Deploying attack units
[22:56:06.244] Debug: Selecting Barbarian
[22:56:06.489] Debug: Barbarian is selected
[22:56:15.547] Debug: [Deploy] Recounting Barbarian; current count is 100
[22:56:15.894] Debug: [Deploy] Barbarian is grey or red; count set to 0
[22:56:15.896] Debug: [Deploy] Barbarian is deployed now
[22:56:15.898] Debug: Selecting Goblin
[22:56:16.394] Debug: Goblin is selected
[22:56:19.493] Debug: [Deploy] Recounting Goblin; current count is 20
[22:56:19.820] Debug: [Deploy] Goblin is grey or red; count set to 0
[22:56:19.821] Debug: [Deploy] Goblin is deployed now
[22:56:19.823] Debug: Selecting Archer
[22:56:20.333] Debug: Archer is selected
[22:56:22.180] Debug: Sending ADB command: time
[22:56:22.203] Debug: Android load 0m12.96s user 1m23.24s system
[22:56:29.457] Debug: [Deploy] Recounting Archer; current count is 100
[22:56:29.792] Debug: [Deploy] Archer is grey or red; count set to 0
[22:56:29.794] Debug: [Deploy] Archer is deployed now
[22:56:29.796] [16 Fingers] Deploying heal units
[22:56:29.798] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:56:29.799] [16 Fingers] Deploying wallbreak units
[22:56:29.800] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:56:29.801] [16 Fingers] Deploying heroes
[22:56:29.802] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[22:56:29.803] [16 Fingers] Deploy done
[22:56:29.803] Debug: Watching heroes to activate abilities:
[22:56:29.804] Debug: FinalizeAttack() 0 fibers pending
[22:56:29.807] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[22:56:41.006] Debug: [AR] Compacting done, 191.2MB -> 191.2MB
[22:56:52.204] Debug: Sending ADB command: time
[22:56:52.227] Debug: Android load 0m12.96s user 1m23.25s system
[22:57:07.263] [Attack] No resource change, ending battle in 5.6 seconds
[22:57:08.764] [Attack] No resource change, ending battle in 4.1 seconds
[22:57:10.288] [Attack] No resource change, ending battle in 2.6 seconds
[22:57:11.789] [Attack] No resource change, ending battle in 1.1 seconds
[22:57:13.305] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[22:57:13.307] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[22:57:13.308] Debug: Surrender 1
[22:57:13.309] Debug: Surrender 2
[22:57:13.310] Debug: Surrender 3
[22:57:13.978] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[22:57:13.983] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:57:15.044] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[22:57:15.128] [Attack] Waiting for end of battle...
[22:57:16.460] [Stats] Loot results from attack: 157,287 gold, 133,120 elixir, 295
dark elixir, -26 trophies
[22:57:16.686] [Attack] Returning home...
[22:57:17.887] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[22:57:17.988] Debug: Waiting for clouds to disappear, state is WhiteClouds
[22:57:17.992] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[22:57:18.121] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[22:57:19.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[22:57:20.064] Debug: State is now: Unknown
[22:57:20.379] Debug: Clouds are gone, state is Ingame
[22:57:20.383] Debug: [GameState]: 'Unknown' -> 'Ingame'
[22:57:20.391] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 131, 164, 174, tolerance: 70
[22:57:20.392] Debug: Zooming out
[22:57:20.408] Refreshed trophy count: 1251
[22:57:20.865] Debug: Moving camera to top left corner
[22:57:21.191] Debug: Zoomed out
[22:57:21.192] Debug: Figuring out whether we won or lost
[22:57:21.193] Debug: Clearing game grid API cache
[22:57:21.194] Debug: Clearing building API cache
[22:57:21.195] Debug: Clearing deploy API cache
[22:57:21.423] [Collect] Starting a collection run
[22:57:21.425] Debug: Ensuring the game is zoomed out
[22:57:21.436] Debug: Zoomed out
[22:57:22.229] Debug: Sending ADB command: time
[22:57:22.251] Debug: Android load 0m12.96s user 1m23.34s system
[22:57:22.291] [Collect] Collecting Main Base resources
[22:57:24.482] Debug: Looking for a loot cart
[22:57:24.618] Debug: Didn't find a loot cart
[22:57:24.620] [Collect] Total collected: 1 item, 0 loot carts
[22:57:24.842] [Build] Waiting to let other modules work...
[22:57:35.999] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:57:36.975] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:57:37.091] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[22:57:38.023] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:57:38.033] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:57:38.035] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:57:38.036] [Build] Checking if we can attack now...
[22:57:39.719] Debug: Reading numbers in overview
[22:57:39.785] Debug: Read overview numbers (string): 45/220
[22:57:39.787] Debug: Read overview numbers: 45 220 (TroopsCount)
[22:57:39.788] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[22:57:39.999] [Build] Waiting to let other modules work...
[22:57:42.248] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:57:51.651] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:57:52.253] Debug: Sending ADB command: time
[22:57:52.276] Debug: Android load 0m12.96s user 1m23.34s system
[22:57:52.627] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:57:52.638] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:57:52.640] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:57:52.641] [Build] Checking if we can attack now...
[22:57:54.291] Debug: Reading numbers in overview
[22:57:54.321] Debug: Read overview numbers (string): 48/220
[22:57:54.322] Debug: Read overview numbers: 48 220 (TroopsCount)
[22:57:54.323] [Build] We can't attack yet. 48/220 troops (that's 22% of the needed
100%)
[22:57:54.532] [Build] Waiting to let other modules work...
[22:58:05.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:58:05.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:58:05.823] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:58:05.825] [Build] Checking if we can attack now...
[22:58:07.395] Debug: Reading numbers in overview
[22:58:07.453] Debug: Read overview numbers (string): 51/220
[22:58:07.455] Debug: Read overview numbers: 51 220 (TroopsCount)
[22:58:07.456] [Build] We can't attack yet. 51/220 troops (that's 23% of the needed
100%)
[22:58:07.668] [Build] Waiting to let other modules work...
[22:58:18.834] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:58:18.844] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:58:18.845] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:58:18.847] [Build] Checking if we can attack now...
[22:58:20.509] Debug: Reading numbers in overview
[22:58:20.573] Debug: Read overview numbers (string): 53/220
[22:58:20.574] Debug: Read overview numbers: 53 220 (TroopsCount)
[22:58:20.575] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[22:58:20.784] [Build] Waiting to let other modules work...
[22:58:22.278] Debug: Sending ADB command: time
[22:58:22.300] Debug: Android load 0m12.96s user 1m23.34s system
[22:58:32.080] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:58:32.093] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:58:32.094] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:58:32.096] [Build] Checking if we can attack now...
[22:58:33.782] Debug: Reading numbers in overview
[22:58:33.850] Debug: Read overview numbers (string): 56/220
[22:58:33.851] Debug: Read overview numbers: 56 220 (TroopsCount)
[22:58:33.853] [Build] We can't attack yet. 56/220 troops (that's 25% of the needed
100%)
[22:58:34.049] [Build] Waiting to let other modules work...
[22:58:41.020] Debug: [AR] Compacting done, 179.1MB -> 179.1MB
[22:58:42.386] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:58:45.245] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:58:46.178] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:58:46.190] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:58:46.191] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:58:46.192] [Build] Checking if we can attack now...
[22:58:47.883] Debug: Reading numbers in overview
[22:58:47.954] Debug: Read overview numbers (string): 59/220
[22:58:47.955] Debug: Read overview numbers: 59 220 (TroopsCount)
[22:58:47.956] [Build] We can't attack yet. 59/220 troops (that's 27% of the needed
100%)
[22:58:48.139] [Build] Waiting to let other modules work...
[22:58:52.302] Debug: Sending ADB command: time
[22:58:52.325] Debug: Android load 0m12.96s user 1m23.34s system
[22:58:59.322] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:58:59.334] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:58:59.335] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:58:59.336] [Build] Checking if we can attack now...
[22:59:01.026] Debug: Reading numbers in overview
[22:59:01.066] Debug: Read overview numbers (string): 61/220
[22:59:01.068] Debug: Read overview numbers: 61 220 (TroopsCount)
[22:59:01.069] [Build] We can't attack yet. 61/220 troops (that's 28% of the needed
100%)
[22:59:01.181] [Build] Waiting to let other modules work...
[22:59:12.484] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:59:12.495] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:59:12.497] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:59:12.498] [Build] Checking if we can attack now...
[22:59:14.184] Debug: Reading numbers in overview
[22:59:14.223] Debug: Read overview numbers (string): 64/220
[22:59:14.224] Debug: Read overview numbers: 64 220 (TroopsCount)
[22:59:14.226] [Build] We can't attack yet. 64/220 troops (that's 29% of the needed
100%)
[22:59:14.410] [Build] Waiting to let other modules work...
[22:59:22.327] Debug: Sending ADB command: time
[22:59:22.349] Debug: Android load 0m12.96s user 1m23.34s system
[22:59:25.558] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:59:25.569] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:59:25.571] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:59:25.572] [Build] Checking if we can attack now...
[22:59:27.218] Debug: Reading numbers in overview
[22:59:27.251] Debug: Read overview numbers (string): 67/220
[22:59:27.252] Debug: Read overview numbers: 67 220 (TroopsCount)
[22:59:27.254] [Build] We can't attack yet. 67/220 troops (that's 30% of the needed
100%)
[22:59:27.467] [Build] Waiting to let other modules work...
[22:59:38.649] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:59:38.661] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:59:38.663] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:59:38.664] [Build] Checking if we can attack now...
[22:59:40.336] Debug: Reading numbers in overview
[22:59:40.371] Debug: Read overview numbers (string): 69/220
[22:59:40.372] Debug: Read overview numbers: 69 220 (TroopsCount)
[22:59:40.373] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[22:59:40.561] [Build] Waiting to let other modules work...
[22:59:42.487] Debug: [GameState]: 'Dialog' -> 'Ingame'
[22:59:51.684] Debug: [GameState]: 'Ingame' -> 'Dialog'
[22:59:52.351] Debug: Sending ADB command: time
[22:59:52.374] Debug: Android load 0m12.96s user 1m23.34s system
[22:59:52.749] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[22:59:52.760] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[22:59:52.761] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[22:59:52.763] [Build] Checking if we can attack now...
[22:59:54.434] Debug: Reading numbers in overview
[22:59:54.478] Debug: Read overview numbers (string): 72/220
[22:59:54.479] Debug: Read overview numbers: 72 220 (TroopsCount)
[22:59:54.480] [Build] We can't attack yet. 72/220 troops (that's 33% of the needed
100%)
[22:59:54.659] [Build] Waiting to let other modules work...
[23:00:05.812] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:00:05.824] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:00:05.825] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:00:05.827] [Build] Checking if we can attack now...
[23:00:07.517] Debug: Reading numbers in overview
[23:00:07.593] Debug: Read overview numbers (string): 75/220
[23:00:07.594] Debug: Read overview numbers: 75 220 (TroopsCount)
[23:00:07.596] [Build] We can't attack yet. 75/220 troops (that's 34% of the needed
100%)
[23:00:07.781] [Build] Waiting to let other modules work...
[23:00:18.925] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:00:18.938] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:00:18.939] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:00:18.940] [Build] Checking if we can attack now...
[23:00:20.599] Debug: Reading numbers in overview
[23:00:20.640] Debug: Read overview numbers (string): 77/220
[23:00:20.641] Debug: Read overview numbers: 77 220 (TroopsCount)
[23:00:20.642] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[23:00:20.857] [Build] Waiting to let other modules work...
[23:00:21.494] [Collect] Starting a collection run
[23:00:21.495] Debug: Ensuring the game is zoomed out
[23:00:21.496] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:00:22.210] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:00:22.377] Debug: Sending ADB command: time
[23:00:22.420] Debug: Android load 0m12.97s user 1m23.34s system
[23:00:22.875] Debug: Zoomed out
[23:00:23.774] [Collect] Collecting Main Base resources
[23:00:27.200] Debug: Looking for a loot cart
[23:00:27.340] Debug: Didn't find a loot cart
[23:00:27.342] [Collect] Total collected: 3 items, 0 loot carts
[23:00:31.991] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:00:32.987] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:00:33.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:00:33.002] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:00:33.004] [Build] Checking if we can attack now...
[23:00:34.652] Debug: Reading numbers in overview
[23:00:34.684] Debug: Read overview numbers (string): 80/220
[23:00:34.685] Debug: Read overview numbers: 80 220 (TroopsCount)
[23:00:34.686] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[23:00:34.895] [Build] Waiting to let other modules work...
[23:00:41.492] Debug: [AR] Compacting done, 178.4MB -> 178.4MB
[23:00:42.682] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:00:46.085] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:00:47.031] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:00:47.042] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:00:47.044] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:00:47.046] [Build] Checking if we can attack now...
[23:00:48.731] Debug: Reading numbers in overview
[23:00:48.773] Debug: Read overview numbers (string): 83/220
[23:00:48.775] Debug: Read overview numbers: 83 220 (TroopsCount)
[23:00:48.776] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[23:00:48.987] [Build] Waiting to let other modules work...
[23:00:52.421] Debug: Sending ADB command: time
[23:00:52.444] Debug: Android load 0m12.97s user 1m23.34s system
[23:01:00.163] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:01:00.175] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:01:00.177] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:01:00.179] [Build] Checking if we can attack now...
[23:01:01.816] Debug: Reading numbers in overview
[23:01:01.863] Debug: Read overview numbers (string): 86/220
[23:01:01.864] Debug: Read overview numbers: 86 220 (TroopsCount)
[23:01:01.865] [Build] We can't attack yet. 86/220 troops (that's 39% of the needed
100%)
[23:01:01.986] [Build] Waiting to let other modules work...
[23:01:13.229] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:01:13.240] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:01:13.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:01:13.242] [Build] Checking if we can attack now...
[23:01:14.876] Debug: Reading numbers in overview
[23:01:14.909] Debug: Read overview numbers (string): 88/220
[23:01:14.911] Debug: Read overview numbers: 88 220 (TroopsCount)
[23:01:14.913] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[23:01:15.134] [Build] Waiting to let other modules work...
[23:01:22.446] Debug: Sending ADB command: time
[23:01:22.468] Debug: Android load 0m12.97s user 1m23.34s system
[23:01:26.390] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:01:26.403] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:01:26.405] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:01:26.406] [Build] Checking if we can attack now...
[23:01:28.059] Debug: Reading numbers in overview
[23:01:28.094] Debug: Read overview numbers (string): 91/220
[23:01:28.096] Debug: Read overview numbers: 91 220 (TroopsCount)
[23:01:28.097] [Build] We can't attack yet. 91/220 troops (that's 41% of the needed
100%)
[23:01:28.311] [Build] Waiting to let other modules work...
[23:01:39.553] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:01:39.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:01:39.567] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:01:39.568] [Build] Checking if we can attack now...
[23:01:41.268] Debug: Reading numbers in overview
[23:01:41.315] Debug: Read overview numbers (string): 94/220
[23:01:41.316] Debug: Read overview numbers: 94 220 (TroopsCount)
[23:01:41.318] [Build] We can't attack yet. 94/220 troops (that's 43% of the needed
100%)
[23:01:41.506] [Build] Waiting to let other modules work...
[23:01:43.013] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:01:52.470] Debug: Sending ADB command: time
[23:01:52.493] Debug: Android load 0m12.97s user 1m23.34s system
[23:01:52.862] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:01:53.847] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:01:53.857] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:01:53.859] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:01:53.861] [Build] Checking if we can attack now...
[23:01:55.554] Debug: Reading numbers in overview
[23:01:55.587] Debug: Read overview numbers (string): 96/220
[23:01:55.588] Debug: Read overview numbers: 96 220 (TroopsCount)
[23:01:55.590] [Build] We can't attack yet. 96/220 troops (that's 44% of the needed
100%)
[23:01:55.778] [Build] Waiting to let other modules work...
[23:02:07.024] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:02:07.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:02:07.036] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:02:07.038] [Build] Checking if we can attack now...
[23:02:08.692] Debug: Reading numbers in overview
[23:02:08.731] Debug: Read overview numbers (string): 99/220
[23:02:08.733] Debug: Read overview numbers: 99 220 (TroopsCount)
[23:02:08.735] [Build] We can't attack yet. 99/220 troops (that's 45% of the needed
100%)
[23:02:08.838] [Build] Waiting to let other modules work...
[23:02:20.046] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:02:20.057] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:02:20.059] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:02:20.061] [Build] Checking if we can attack now...
[23:02:21.684] Debug: Reading numbers in overview
[23:02:21.714] Debug: Read overview numbers (string): 101/220
[23:02:21.716] Debug: Read overview numbers: 101 220 (TroopsCount)
[23:02:21.717] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[23:02:21.932] [Build] Waiting to let other modules work...
[23:02:22.495] Debug: Sending ADB command: time
[23:02:22.517] Debug: Android load 0m12.97s user 1m23.35s system
[23:02:33.182] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:02:33.193] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:02:33.194] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:02:33.194] [Build] Checking if we can attack now...
[23:02:34.840] Debug: Reading numbers in overview
[23:02:34.880] Debug: Read overview numbers (string): 103/220
[23:02:34.881] Debug: Read overview numbers: 103 220 (TroopsCount)
[23:02:34.882] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[23:02:34.987] [Build] Waiting to let other modules work...
[23:02:41.971] Debug: [AR] Compacting done, 157.2MB -> 157.2MB
[23:02:43.180] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:02:46.161] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:02:47.157] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:02:47.169] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:02:47.170] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:02:47.172] [Build] Checking if we can attack now...
[23:02:48.790] Debug: Reading numbers in overview
[23:02:48.824] Debug: Read overview numbers (string): 106/220
[23:02:48.825] Debug: Read overview numbers: 106 220 (TroopsCount)
[23:02:48.826] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[23:02:49.040] [Build] Waiting to let other modules work...
[23:02:52.519] Debug: Sending ADB command: time
[23:02:52.561] Debug: Android load 0m12.97s user 1m23.35s system
[23:03:00.299] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:03:00.310] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:03:00.312] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:03:00.314] [Build] Checking if we can attack now...
[23:03:02.090] Debug: Reading numbers in overview
[23:03:02.161] Debug: Read overview numbers (string): 108/220
[23:03:02.163] Debug: Read overview numbers: 108 220 (TroopsCount)
[23:03:02.165] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[23:03:02.303] [Build] Waiting to let other modules work...
[23:03:13.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:03:13.501] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:03:13.502] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:03:13.503] [Build] Checking if we can attack now...
[23:03:15.191] Debug: Reading numbers in overview
[23:03:15.224] Debug: Read overview numbers (string): 110/220
[23:03:15.226] Debug: Read overview numbers: 110 220 (TroopsCount)
[23:03:15.228] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[23:03:15.418] [Build] Waiting to let other modules work...
[23:03:21.582] [Collect] Starting a collection run
[23:03:21.583] Debug: Ensuring the game is zoomed out
[23:03:21.584] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:03:22.248] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:03:22.563] Debug: Sending ADB command: time
[23:03:22.586] Debug: Android load 0m12.97s user 1m23.35s system
[23:03:23.254] Debug: Zoomed out
[23:03:24.178] [Collect] Collecting Main Base resources
[23:03:26.208] Debug: Looking for a loot cart
[23:03:26.357] Debug: Didn't find a loot cart
[23:03:26.358] [Collect] Total collected: 1 item, 0 loot carts
[23:03:27.547] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:03:28.533] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:03:28.544] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:03:28.545] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:03:28.547] [Build] Checking if we can attack now...
[23:03:30.245] Debug: Reading numbers in overview
[23:03:30.279] Debug: Read overview numbers (string): 113/220
[23:03:30.281] Debug: Read overview numbers: 113 220 (TroopsCount)
[23:03:30.282] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[23:03:30.466] [Build] Waiting to let other modules work...
[23:03:41.671] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:03:41.682] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:03:41.683] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:03:41.684] [Build] Checking if we can attack now...
[23:03:43.333] Debug: Reading numbers in overview
[23:03:43.399] Debug: Read overview numbers (string): 115/220
[23:03:43.400] Debug: Read overview numbers: 115 220 (TroopsCount)
[23:03:43.402] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[23:03:43.612] [Build] Waiting to let other modules work...
[23:03:52.588] Debug: Sending ADB command: time
[23:03:52.610] Debug: Android load 0m12.97s user 1m23.35s system
[23:03:54.780] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:03:54.789] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:03:54.790] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:03:54.792] [Build] Checking if we can attack now...
[23:03:56.372] Debug: Reading numbers in overview
[23:03:56.401] Debug: Read overview numbers (string): 117/220
[23:03:56.403] Debug: Read overview numbers: 117 220 (TroopsCount)
[23:03:56.405] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[23:03:56.614] [Build] Waiting to let other modules work...
[23:03:57.801] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[23:04:07.804] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:04:07.815] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:04:07.817] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:04:07.818] [Build] Checking if we can attack now...
[23:04:09.500] Debug: Reading numbers in overview
[23:04:09.529] Debug: Read overview numbers (string): 119/220
[23:04:09.530] Debug: Read overview numbers: 119 220 (TroopsCount)
[23:04:09.532] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[23:04:09.715] [Build] Waiting to let other modules work...
[23:04:20.874] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:04:20.885] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:04:20.886] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:04:20.888] [Build] Checking if we can attack now...
[23:04:22.543] Debug: Reading numbers in overview
[23:04:22.575] Debug: Read overview numbers (string): 121/220
[23:04:22.576] Debug: Read overview numbers: 121 220 (TroopsCount)
[23:04:22.577] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[23:04:22.612] Debug: Sending ADB command: time
[23:04:22.635] Debug: Android load 0m12.97s user 1m23.35s system
[23:04:22.789] [Build] Waiting to let other modules work...
[23:04:33.960] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:04:33.971] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:04:33.972] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:04:33.974] [Build] Checking if we can attack now...
[23:04:35.596] Debug: Reading numbers in overview
[23:04:35.625] Debug: Read overview numbers (string): 123/220
[23:04:35.627] Debug: Read overview numbers: 123 220 (TroopsCount)
[23:04:35.628] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[23:04:35.841] [Build] Waiting to let other modules work...
[23:04:42.449] Debug: [AR] Compacting done, 162.0MB -> 162.0MB
[23:04:43.497] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:04:47.036] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:04:48.025] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:04:48.035] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:04:48.037] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:04:48.038] [Build] Checking if we can attack now...
[23:04:49.638] Debug: Reading numbers in overview
[23:04:49.670] Debug: Read overview numbers (string): 126/220
[23:04:49.671] Debug: Read overview numbers: 126 220 (TroopsCount)
[23:04:49.673] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[23:04:49.884] [Build] Waiting to let other modules work...
[23:04:52.637] Debug: Sending ADB command: time
[23:04:52.659] Debug: Android load 0m12.97s user 1m23.36s system
[23:05:01.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:05:01.128] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:05:01.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:05:01.132] [Build] Checking if we can attack now...
[23:05:02.746] Debug: Reading numbers in overview
[23:05:02.794] Debug: Read overview numbers (string): 128/220
[23:05:02.796] Debug: Read overview numbers: 128 220 (TroopsCount)
[23:05:02.797] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[23:05:02.988] [Build] Waiting to let other modules work...
[23:05:14.149] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:05:14.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:05:14.162] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:05:14.163] [Build] Checking if we can attack now...
[23:05:15.802] Debug: Reading numbers in overview
[23:05:15.849] Debug: Read overview numbers (string): 130/220
[23:05:15.850] Debug: Read overview numbers: 130 220 (TroopsCount)
[23:05:15.851] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[23:05:16.065] [Build] Waiting to let other modules work...
[23:05:22.661] Debug: Sending ADB command: time
[23:05:22.683] Debug: Android load 0m12.97s user 1m23.36s system
[23:05:27.324] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:05:27.335] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:05:27.336] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:05:27.338] [Build] Checking if we can attack now...
[23:05:29.041] Debug: Reading numbers in overview
[23:05:29.075] Debug: Read overview numbers (string): 132/220
[23:05:29.075] Debug: Read overview numbers: 132 220 (TroopsCount)
[23:05:29.077] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[23:05:29.261] [Build] Waiting to let other modules work...
[23:05:40.580] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:05:40.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:05:40.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:05:40.594] [Build] Checking if we can attack now...
[23:05:42.171] Debug: Reading numbers in overview
[23:05:42.253] Debug: Read overview numbers (string): 135/220
[23:05:42.255] Debug: Read overview numbers: 135 220 (TroopsCount)
[23:05:42.256] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[23:05:42.436] [Build] Waiting to let other modules work...
[23:05:43.625] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:05:52.685] Debug: Sending ADB command: time
[23:05:52.707] Debug: Android load 0m12.97s user 1m23.36s system
[23:05:53.566] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:05:54.542] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:05:54.554] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:05:54.556] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:05:54.557] [Build] Checking if we can attack now...
[23:05:56.226] Debug: Reading numbers in overview
[23:05:56.257] Debug: Read overview numbers (string): 137/220
[23:05:56.257] Debug: Read overview numbers: 137 220 (TroopsCount)
[23:05:56.258] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[23:05:56.437] [Build] Waiting to let other modules work...
[23:06:07.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:06:07.660] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:06:07.662] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:06:07.663] [Build] Checking if we can attack now...
[23:06:09.297] Debug: Reading numbers in overview
[23:06:09.337] Debug: Read overview numbers (string): 139/220
[23:06:09.339] Debug: Read overview numbers: 139 220 (TroopsCount)
[23:06:09.340] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[23:06:09.552] [Build] Waiting to let other modules work...
[23:06:20.673] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:06:20.685] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:06:20.692] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:06:20.693] [Build] Checking if we can attack now...
[23:06:22.317] Debug: Reading numbers in overview
[23:06:22.357] Debug: Read overview numbers (string): 141/220
[23:06:22.359] Debug: Read overview numbers: 141 220 (TroopsCount)
[23:06:22.360] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[23:06:22.465] [Build] Waiting to let other modules work...
[23:06:22.702] [Collect] Starting a collection run
[23:06:22.704] Debug: Ensuring the game is zoomed out
[23:06:22.705] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:06:22.709] Debug: Sending ADB command: time
[23:06:22.731] Debug: Android load 0m12.97s user 1m23.36s system
[23:06:23.398] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:06:24.015] Debug: Zoomed out
[23:06:24.953] [Collect] Collecting Main Base resources
[23:06:26.756] Debug: Looking for a loot cart
[23:06:26.906] Debug: Didn't find a loot cart
[23:06:26.907] [Collect] Total collected: 1 item, 0 loot carts
[23:06:33.580] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:06:34.574] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:06:34.587] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:06:34.589] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:06:34.589] [Build] Checking if we can attack now...
[23:06:36.275] Debug: Reading numbers in overview
[23:06:36.330] Debug: Read overview numbers (string): 144/220
[23:06:36.331] Debug: Read overview numbers: 144 220 (TroopsCount)
[23:06:36.356] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[23:06:36.565] [Build] Waiting to let other modules work...
[23:06:42.899] Debug: [AR] Compacting done, 172.2MB -> 172.2MB
[23:06:43.831] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:06:47.782] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:06:48.760] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:06:48.769] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:06:48.771] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:06:48.772] [Build] Checking if we can attack now...
[23:06:50.424] Debug: Reading numbers in overview
[23:06:50.459] Debug: Read overview numbers (string): 146/220
[23:06:50.460] Debug: Read overview numbers: 146 220 (TroopsCount)
[23:06:50.461] [Build] We can't attack yet. 146/220 troops (that's 66% of the
needed 100%)
[23:06:50.675] [Build] Waiting to let other modules work...
[23:06:52.733] Debug: Sending ADB command: time
[23:06:52.756] Debug: Android load 0m12.97s user 1m23.36s system
[23:07:01.966] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:07:01.980] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:07:01.981] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:07:01.983] [Build] Checking if we can attack now...
[23:07:03.672] Debug: Reading numbers in overview
[23:07:03.703] Debug: Read overview numbers (string): 148/220
[23:07:03.704] Debug: Read overview numbers: 148 220 (TroopsCount)
[23:07:03.705] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[23:07:03.914] [Build] Waiting to let other modules work...
[23:07:15.059] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:07:15.069] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:07:15.071] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:07:15.072] [Build] Checking if we can attack now...
[23:07:16.729] Debug: Reading numbers in overview
[23:07:16.806] Debug: Read overview numbers (string): 150/220
[23:07:16.807] Debug: Read overview numbers: 150 220 (TroopsCount)
[23:07:16.809] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[23:07:17.026] [Build] Waiting to let other modules work...
[23:07:22.758] Debug: Sending ADB command: time
[23:07:22.780] Debug: Android load 0m12.97s user 1m23.36s system
[23:07:28.302] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:07:28.319] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:07:28.321] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:07:28.321] [Build] Checking if we can attack now...
[23:07:29.947] Debug: Reading numbers in overview
[23:07:30.008] Debug: Read overview numbers (string): 152/220
[23:07:30.009] Debug: Read overview numbers: 152 220 (TroopsCount)
[23:07:30.010] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[23:07:30.219] [Build] Waiting to let other modules work...
[23:07:41.392] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:07:41.402] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:07:41.403] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:07:41.405] [Build] Checking if we can attack now...
[23:07:43.034] Debug: Reading numbers in overview
[23:07:43.146] Debug: Read overview numbers (string): 155/220
[23:07:43.148] Debug: Read overview numbers: 155 220 (TroopsCount)
[23:07:43.149] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[23:07:43.358] [Build] Waiting to let other modules work...
[23:07:52.782] Debug: Sending ADB command: time
[23:07:52.805] Debug: Android load 0m12.97s user 1m23.37s system
[23:07:54.544] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:07:54.554] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:07:54.556] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:07:54.558] [Build] Checking if we can attack now...
[23:07:56.256] Debug: Reading numbers in overview
[23:07:56.325] Debug: Read overview numbers (string): 157/220
[23:07:56.327] Debug: Read overview numbers: 157 220 (TroopsCount)
[23:07:56.328] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[23:07:56.546] [Build] Waiting to let other modules work...
[23:08:07.748] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:08:07.759] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:08:07.760] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:08:07.762] [Build] Checking if we can attack now...
[23:08:09.416] Debug: Reading numbers in overview
[23:08:09.484] Debug: Read overview numbers (string): 159/220
[23:08:09.485] Debug: Read overview numbers: 159 220 (TroopsCount)
[23:08:09.487] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[23:08:09.698] [Build] Waiting to let other modules work...
[23:08:20.969] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:08:20.980] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:08:20.982] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:08:20.983] [Build] Checking if we can attack now...
[23:08:22.672] Debug: Reading numbers in overview
[23:08:22.701] Debug: Read overview numbers (string): 161/220
[23:08:22.702] Debug: Read overview numbers: 161 220 (TroopsCount)
[23:08:22.704] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[23:08:22.807] Debug: Sending ADB command: time
[23:08:22.829] Debug: Android load 0m12.97s user 1m23.37s system
[23:08:22.892] [Build] Waiting to let other modules work...
[23:08:34.186] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:08:34.195] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:08:34.197] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:08:34.199] [Build] Checking if we can attack now...
[23:08:35.829] Debug: Reading numbers in overview
[23:08:35.875] Debug: Read overview numbers (string): 163/220
[23:08:35.877] Debug: Read overview numbers: 163 220 (TroopsCount)
[23:08:35.878] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[23:08:36.095] [Build] Waiting to let other modules work...
[23:08:43.360] Debug: [AR] Compacting done, 170.4MB -> 170.4MB
[23:08:44.101] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:08:47.224] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:08:48.351] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:08:48.363] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:08:48.365] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:08:48.367] [Build] Checking if we can attack now...
[23:08:49.995] Debug: Reading numbers in overview
[23:08:50.041] Debug: Read overview numbers (string): 166/220
[23:08:50.042] Debug: Read overview numbers: 166 220 (TroopsCount)
[23:08:50.044] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[23:08:50.254] [Build] Waiting to let other modules work...
[23:08:52.831] Debug: Sending ADB command: time
[23:08:52.853] Debug: Android load 0m12.97s user 1m23.37s system
[23:09:01.536] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:09:01.551] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:09:01.553] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:09:01.555] [Build] Checking if we can attack now...
[23:09:03.234] Debug: Reading numbers in overview
[23:09:03.272] Debug: Read overview numbers (string): 168/220
[23:09:03.273] Debug: Read overview numbers: 168 220 (TroopsCount)
[23:09:03.275] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[23:09:03.487] [Build] Waiting to let other modules work...
[23:09:14.708] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:09:14.721] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:09:14.723] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:09:14.725] [Build] Checking if we can attack now...
[23:09:16.413] Debug: Reading numbers in overview
[23:09:16.443] Debug: Read overview numbers (string): 170/220
[23:09:16.444] Debug: Read overview numbers: 170 220 (TroopsCount)
[23:09:16.446] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[23:09:16.655] [Build] Waiting to let other modules work...
[23:09:22.751] [Collect] Starting a collection run
[23:09:22.753] Debug: Ensuring the game is zoomed out
[23:09:22.754] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:09:22.854] Debug: Sending ADB command: time
[23:09:22.877] Debug: Android load 0m12.97s user 1m23.37s system
[23:09:23.413] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:09:24.437] Debug: Zoomed out
[23:09:25.356] [Collect] Collecting Main Base resources
[23:09:27.471] Debug: Looking for a loot cart
[23:09:27.605] Debug: Didn't find a loot cart
[23:09:27.607] [Collect] Total collected: 1 item, 0 loot carts
[23:09:28.767] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:09:29.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:09:29.749] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:09:29.751] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:09:29.753] [Build] Checking if we can attack now...
[23:09:31.435] Debug: Reading numbers in overview
[23:09:31.469] Debug: Read overview numbers (string): 173/220
[23:09:31.470] Debug: Read overview numbers: 173 220 (TroopsCount)
[23:09:31.472] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[23:09:31.669] [Build] Waiting to let other modules work...
[23:09:42.814] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:09:42.825] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:09:42.827] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:09:42.829] [Build] Checking if we can attack now...
[23:09:44.499] Debug: Reading numbers in overview
[23:09:44.572] Debug: Read overview numbers (string): 175/220
[23:09:44.574] Debug: Read overview numbers: 175 220 (TroopsCount)
[23:09:44.575] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[23:09:44.793] [Build] Waiting to let other modules work...
[23:09:52.879] Debug: Sending ADB command: time
[23:09:52.922] Debug: Android load 0m12.97s user 1m23.37s system
[23:09:56.030] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:09:56.041] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:09:56.042] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:09:56.044] [Build] Checking if we can attack now...
[23:09:57.692] Debug: Reading numbers in overview
[23:09:57.727] Debug: Read overview numbers (string): 177/220
[23:09:57.728] Debug: Read overview numbers: 177 220 (TroopsCount)
[23:09:57.729] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[23:09:57.960] [Build] Waiting to let other modules work...
[23:10:09.163] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:10:09.174] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:10:09.176] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:10:09.178] [Build] Checking if we can attack now...
[23:10:10.810] Debug: Reading numbers in overview
[23:10:10.844] Debug: Read overview numbers (string): 179/220
[23:10:10.845] Debug: Read overview numbers: 179 220 (TroopsCount)
[23:10:10.846] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[23:10:11.066] [Build] Waiting to let other modules work...
[23:10:22.336] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:10:22.347] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:10:22.349] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:10:22.350] [Build] Checking if we can attack now...
[23:10:22.924] Debug: Sending ADB command: time
[23:10:22.946] Debug: Android load 0m12.97s user 1m23.38s system
[23:10:24.072] Debug: Reading numbers in overview
[23:10:24.138] Debug: Read overview numbers (string): 181/220
[23:10:24.140] Debug: Read overview numbers: 181 220 (TroopsCount)
[23:10:24.142] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[23:10:24.353] [Build] Waiting to let other modules work...
[23:10:35.552] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:10:35.563] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:10:35.564] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:10:35.566] [Build] Checking if we can attack now...
[23:10:37.274] Debug: Reading numbers in overview
[23:10:37.308] Debug: Read overview numbers (string): 183/220
[23:10:37.309] Debug: Read overview numbers: 183 220 (TroopsCount)
[23:10:37.310] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[23:10:37.498] [Build] Waiting to let other modules work...
[23:10:43.818] Debug: [AR] Compacting done, 158.3MB -> 158.3MB
[23:10:44.504] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:10:48.618] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:10:49.610] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:10:49.620] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:10:49.621] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:10:49.623] [Build] Checking if we can attack now...
[23:10:51.303] Debug: Reading numbers in overview
[23:10:51.341] Debug: Read overview numbers (string): 186/220
[23:10:51.342] Debug: Read overview numbers: 186 220 (TroopsCount)
[23:10:51.343] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[23:10:51.563] [Build] Waiting to let other modules work...
[23:10:52.948] Debug: Sending ADB command: time
[23:10:52.970] Debug: Android load 0m12.97s user 1m23.38s system
[23:11:02.751] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:11:02.764] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:11:02.766] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:11:02.768] [Build] Checking if we can attack now...
[23:11:04.427] Debug: Reading numbers in overview
[23:11:04.458] Debug: Read overview numbers (string): 188/220
[23:11:04.459] Debug: Read overview numbers: 188 220 (TroopsCount)
[23:11:04.460] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[23:11:04.681] [Build] Waiting to let other modules work...
[23:11:15.931] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:11:15.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:11:15.943] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:11:15.944] [Build] Checking if we can attack now...
[23:11:17.568] Debug: Reading numbers in overview
[23:11:17.602] Debug: Read overview numbers (string): 190/220
[23:11:17.604] Debug: Read overview numbers: 190 220 (TroopsCount)
[23:11:17.605] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[23:11:17.801] [Build] Waiting to let other modules work...
[23:11:22.972] Debug: Sending ADB command: time
[23:11:22.993] Debug: Android load 0m12.97s user 1m23.38s system
[23:11:29.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:11:29.014] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:11:29.016] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:11:29.017] [Build] Checking if we can attack now...
[23:11:30.642] Debug: Reading numbers in overview
[23:11:30.679] Debug: Read overview numbers (string): 192/220
[23:11:30.680] Debug: Read overview numbers: 192 220 (TroopsCount)
[23:11:30.681] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[23:11:30.900] [Build] Waiting to let other modules work...
[23:11:42.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:11:42.171] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:11:42.173] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:11:42.175] [Build] Checking if we can attack now...
[23:11:43.849] Debug: Reading numbers in overview
[23:11:43.889] Debug: Read overview numbers (string): 194/220
[23:11:43.890] Debug: Read overview numbers: 194 220 (TroopsCount)
[23:11:43.892] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[23:11:44.131] [Build] Waiting to let other modules work...
[23:11:52.995] Debug: Sending ADB command: time
[23:11:53.018] Debug: Android load 0m12.97s user 1m23.38s system
[23:11:55.342] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:11:55.354] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:11:55.355] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:11:55.357] [Build] Checking if we can attack now...
[23:11:57.001] Debug: Reading numbers in overview
[23:11:57.037] Debug: Read overview numbers (string): 197/220
[23:11:57.038] Debug: Read overview numbers: 197 220 (TroopsCount)
[23:11:57.039] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[23:11:57.258] [Build] Waiting to let other modules work...
[23:12:08.407] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:12:08.420] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:12:08.421] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:12:08.423] [Build] Checking if we can attack now...
[23:12:10.081] Debug: Reading numbers in overview
[23:12:10.115] Debug: Read overview numbers (string): 199/220
[23:12:10.117] Debug: Read overview numbers: 199 220 (TroopsCount)
[23:12:10.118] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[23:12:10.337] [Build] Waiting to let other modules work...
[23:12:21.537] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:12:21.548] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:12:21.549] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:12:21.551] [Build] Checking if we can attack now...
[23:12:23.020] Debug: Sending ADB command: time
[23:12:23.042] Debug: Android load 0m12.97s user 1m23.38s system
[23:12:23.196] Debug: Reading numbers in overview
[23:12:23.225] Debug: Read overview numbers (string): 201/220
[23:12:23.226] Debug: Read overview numbers: 201 220 (TroopsCount)
[23:12:23.228] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[23:12:23.447] [Build] Waiting to let other modules work...
[23:12:23.689] [Collect] Starting a collection run
[23:12:23.690] Debug: Ensuring the game is zoomed out
[23:12:23.691] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:12:24.379] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:12:25.021] Debug: Zoomed out
[23:12:25.924] [Collect] Collecting Main Base resources
[23:12:29.013] Debug: Looking for a loot cart
[23:12:29.142] Debug: Didn't find a loot cart
[23:12:29.143] [Collect] Total collected: 3 items, 0 loot carts
[23:12:34.614] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:12:35.597] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:12:35.608] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:12:35.609] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:12:35.610] [Build] Checking if we can attack now...
[23:12:37.292] Debug: Reading numbers in overview
[23:12:37.354] Debug: Read overview numbers (string): 203/220
[23:12:37.355] Debug: Read overview numbers: 203 220 (TroopsCount)
[23:12:37.357] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[23:12:37.571] [Build] Waiting to let other modules work...
[23:12:44.281] Debug: [AR] Compacting done, 164.4MB -> 164.4MB
[23:12:44.809] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:12:48.704] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:12:49.694] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:12:49.704] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:12:49.704] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:12:49.705] [Build] Checking if we can attack now...
[23:12:51.372] Debug: Reading numbers in overview
[23:12:51.441] Debug: Read overview numbers (string): 205/220
[23:12:51.442] Debug: Read overview numbers: 205 220 (TroopsCount)
[23:12:51.444] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[23:12:51.632] [Build] Waiting to let other modules work...
[23:12:53.044] Debug: Sending ADB command: time
[23:12:53.067] Debug: Android load 0m12.97s user 1m23.38s system
[23:13:02.803] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:13:02.816] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:13:02.818] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:13:02.819] [Build] Checking if we can attack now...
[23:13:04.461] Debug: Reading numbers in overview
[23:13:04.493] Debug: Read overview numbers (string): 207/220
[23:13:04.494] Debug: Read overview numbers: 207 220 (TroopsCount)
[23:13:04.496] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[23:13:04.705] [Build] Waiting to let other modules work...
[23:13:15.916] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:13:15.928] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:13:15.929] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:13:15.931] [Build] Checking if we can attack now...
[23:13:17.545] Debug: Reading numbers in overview
[23:13:17.578] Debug: Read overview numbers (string): 209/220
[23:13:17.579] Debug: Read overview numbers: 209 220 (TroopsCount)
[23:13:17.580] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[23:13:17.792] [Build] Waiting to let other modules work...
[23:13:23.069] Debug: Sending ADB command: time
[23:13:23.091] Debug: Android load 0m12.97s user 1m23.38s system
[23:13:29.009] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:13:29.020] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:13:29.022] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:13:29.023] [Build] Checking if we can attack now...
[23:13:30.712] Debug: Reading numbers in overview
[23:13:30.740] Debug: Read overview numbers (string): 210/220
[23:13:30.741] Debug: Read overview numbers: 210 220 (TroopsCount)
[23:13:30.743] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[23:13:30.954] [Build] Waiting to let other modules work...
[23:13:42.129] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:13:42.140] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:13:42.142] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:13:42.143] [Build] Checking if we can attack now...
[23:13:43.778] Debug: Reading numbers in overview
[23:13:43.809] Debug: Read overview numbers (string): 212/220
[23:13:43.810] Debug: Read overview numbers: 212 220 (TroopsCount)
[23:13:43.812] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[23:13:44.022] [Build] Waiting to let other modules work...
[23:13:44.959] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:13:53.093] Debug: Sending ADB command: time
[23:13:53.114] Debug: Android load 0m12.97s user 1m23.38s system
[23:13:55.133] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:13:56.084] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:13:56.096] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:13:56.098] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:13:56.099] [Build] Checking if we can attack now...
[23:13:57.832] Debug: Reading numbers in overview
[23:13:57.871] Debug: Read overview numbers (string): 214/220
[23:13:57.872] Debug: Read overview numbers: 214 220 (TroopsCount)
[23:13:57.877] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[23:13:58.091] [Build] Waiting to let other modules work...
[23:14:09.322] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:14:09.335] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:14:09.337] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:14:09.338] [Build] Checking if we can attack now...
[23:14:10.932] Debug: Reading numbers in overview
[23:14:10.960] Debug: Read overview numbers (string): 216/220
[23:14:10.961] Debug: Read overview numbers: 216 220 (TroopsCount)
[23:14:10.963] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[23:14:11.178] [Build] Waiting to let other modules work...
[23:14:22.313] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:14:22.322] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:14:22.324] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:14:22.325] [Build] Checking if we can attack now...
[23:14:23.116] Debug: Sending ADB command: time
[23:14:23.159] Debug: Android load 0m12.97s user 1m23.38s system
[23:14:23.909] Debug: Reading numbers in overview
[23:14:23.963] Debug: Read overview numbers (string): 218/220
[23:14:23.964] Debug: Read overview numbers: 218 220 (TroopsCount)
[23:14:23.971] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[23:14:24.190] [Build] Waiting to let other modules work...
[23:14:35.401] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:14:35.413] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:14:35.414] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:14:35.416] [Build] Checking if we can attack now...
[23:14:37.102] Debug: Reading numbers in overview
[23:14:37.134] Debug: Read overview numbers (string): 220/220
[23:14:37.136] Debug: Read overview numbers: 220 220 (TroopsCount)
[23:14:37.137] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[23:14:38.282] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:14:39.316] Debug: Ensuring the game is zoomed out
[23:14:39.327] Debug: Zoomed out
[23:14:39.338] Debug: Zoomed out
[23:14:39.339] Debug: Starting matchmaking
[23:14:39.341] Debug: StartSerachForMatch 1
[23:14:39.440] Debug: ClickAttack()
[23:14:39.802] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[23:14:39.915] Debug: StartSearchForMatch: Clicking 'Find a match'
[23:14:40.198] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[23:14:40.403] Debug: [GameState]: 'Dialog' -> 'Unknown'
[23:14:40.408] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:14:40.517] Debug: Starting matchmaking; done
[23:14:40.518] Debug: Waiting for clouds to appear...
[23:14:40.520] Debug: Waiting for clouds to disappear...
[23:14:40.521] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:14:40.667] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:14:41.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:14:42.002] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:14:42.003] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:14:42.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:14:42.683] Debug: Clearing game grid API cache
[23:14:42.685] Debug: Clearing building API cache
[23:14:42.687] Debug: Clearing deploy API cache
[23:14:42.688] Debug: Finding ElixirCollector
[23:14:42.689] Debug: Finding TownHall
[23:14:42.809] Debug: Found 1 TownHall
[23:14:42.810] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:14:43.064] Debug: Found 5 ElixirCollector
[23:14:43.526] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:14:43.528] Debug: Regular logic indicates active base
[23:14:43.529] Debug: Meets requirements failed on dead base check.
[23:14:43.530] Debug: Testing 0 attack methods
[23:14:43.531] Debug: no algorithm is suited to attack here
[23:14:43.532] Debug: Finding TownHall
[23:14:43.570] Debug: Found 1 TownHall
[23:14:43.572] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[23:14:43.574] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[23:14:44.752] Debug: [AR] Compacting done, 178.8MB -> 178.8MB
[23:14:45.155] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:14:45.451] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:14:45.687] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:14:45.897] Debug: Waiting for clouds to appear...
[23:14:45.898] Debug: Waiting for clouds to disappear...
[23:14:45.900] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:14:46.603] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:14:46.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:14:46.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:14:47.208] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:14:47.233] Debug: Clearing game grid API cache
[23:14:47.234] Debug: Clearing building API cache
[23:14:47.235] Debug: Clearing deploy API cache
[23:14:47.236] Debug: Finding ElixirCollector
[23:14:47.238] Debug: Finding TownHall
[23:14:47.461] Debug: Found 1 TownHall
[23:14:47.463] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:14:47.675] Debug: Found 0 ElixirCollector
[23:14:47.676] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:14:47.678] Debug: Regular logic indicates active base
[23:14:47.679] Debug: Meets requirements failed on dead base check.
[23:14:47.680] Debug: Testing 0 attack methods
[23:14:47.681] Debug: no algorithm is suited to attack here
[23:14:47.682] Debug: Finding TownHall
[23:14:47.721] Debug: Found 1 TownHall
[23:14:47.723] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[23:14:47.724] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:14:49.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:14:49.959] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:14:49.962] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:14:50.394] Debug: Waiting for clouds to appear...
[23:14:50.396] Debug: Waiting for clouds to disappear...
[23:14:50.397] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:14:51.117] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:14:51.119] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:14:51.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:14:51.702] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:14:51.727] Debug: Clearing game grid API cache
[23:14:51.729] Debug: Clearing building API cache
[23:14:51.730] Debug: Clearing deploy API cache
[23:14:51.732] Debug: Finding ElixirCollector
[23:14:51.733] Debug: Finding TownHall
[23:14:51.984] Debug: Found 1 TownHall
[23:14:51.986] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:14:52.282] Debug: Found 6 ElixirCollector
[23:14:52.882] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:14:52.883] Debug: Rejected as dead base because level 12 E1 collector found
[23:14:52.884] Debug: Meets requirements failed on dead base check.
[23:14:52.885] Debug: Testing 0 attack methods
[23:14:52.886] Debug: no algorithm is suited to attack here
[23:14:52.887] Debug: Finding TownHall
[23:14:52.925] Debug: Found 1 TownHall
[23:14:52.926] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[23:14:52.928] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[23:14:53.161] Debug: Sending ADB command: time
[23:14:53.183] Debug: Android load 0m13.00s user 1m23.50s system
[23:14:54.246] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:14:54.421] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:14:54.574] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:14:54.974] Debug: Waiting for clouds to appear...
[23:14:54.975] Debug: Waiting for clouds to disappear...
[23:14:54.977] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:14:55.788] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:14:56.003] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:14:56.005] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:14:56.222] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:14:56.628] Debug: Clearing game grid API cache
[23:14:56.629] Debug: Clearing building API cache
[23:14:56.630] Debug: Clearing deploy API cache
[23:14:56.632] Debug: Finding ElixirCollector
[23:14:56.634] Debug: Finding TownHall
[23:14:56.753] Debug: Found 1 TownHall
[23:14:56.755] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:14:57.065] Debug: Found 0 ElixirCollector
[23:14:57.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:14:57.068] Debug: Regular logic indicates active base
[23:14:57.069] Debug: Meets requirements failed on dead base check.
[23:14:57.070] Debug: Testing 0 attack methods
[23:14:57.070] Debug: no algorithm is suited to attack here
[23:14:57.071] Debug: Finding TownHall
[23:14:57.112] Debug: Found 1 TownHall
[23:14:57.113] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[23:14:57.114] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[23:14:59.052] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:14:59.348] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:14:59.558] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:14:59.696] Debug: Waiting for clouds to appear...
[23:14:59.697] Debug: Waiting for clouds to disappear...
[23:14:59.698] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:01.094] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:01.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:01.129] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:01.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:01.801] Debug: Clearing game grid API cache
[23:15:01.803] Debug: Clearing building API cache
[23:15:01.804] Debug: Clearing deploy API cache
[23:15:01.805] Debug: Finding ElixirCollector
[23:15:01.807] Debug: Finding TownHall
[23:15:02.245] Debug: Found 1 TownHall
[23:15:02.246] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:15:02.410] Debug: Found 7 ElixirCollector
[23:15:03.197] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:15:03.199] Debug: Rejected as dead base because level 12 E1 collector found
[23:15:03.200] Debug: Meets requirements failed on dead base check.
[23:15:03.202] Debug: Testing 0 attack methods
[23:15:03.203] Debug: no algorithm is suited to attack here
[23:15:03.205] Debug: Finding TownHall
[23:15:03.243] Debug: Found 1 TownHall
[23:15:03.245] [Attack] #5, Active, TH11, Skipping: This base isn't dead.
[23:15:03.247] Debug: Waiting 547 ms until we can click the next button (user
setting 2 s)
[23:15:04.211] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:04.494] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:04.706] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:04.812] Debug: Waiting for clouds to appear...
[23:15:04.813] Debug: Waiting for clouds to disappear...
[23:15:04.813] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:05.894] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:05.896] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:05.899] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:06.285] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:06.583] Debug: Clearing game grid API cache
[23:15:06.585] Debug: Clearing building API cache
[23:15:06.586] Debug: Clearing deploy API cache
[23:15:06.588] Debug: Finding ElixirCollector
[23:15:06.590] Debug: Finding TownHall
[23:15:06.889] Debug: Found 1 TownHall
[23:15:06.891] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:07.111] Debug: Found 4 ElixirCollector
[23:15:07.298] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[23:15:07.299] Debug: Regular logic indicates dead base
[23:15:07.300] Debug: Testing 1 attack methods
[23:15:07.510] Debug: Gold doesn't meet requirements: 213015 < 300000
[23:15:07.511] Debug: Elixir doesn't meet requirements: 210335 < 300000
[23:15:07.513] Debug: Meets all requirements failed on resource check.
[23:15:07.514] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:15:07.515] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:15:07.516] Debug: no algorithm is suited to attack here
[23:15:07.517] Debug: Finding TownHall
[23:15:07.554] Debug: Found 1 TownHall
[23:15:07.556] [Attack] #6, Dead, TH9, 213015 Gold, 210335 Elixir, 757 Dark elixir,
Skipping: All of the loot requirements weren't met.
[23:15:07.557] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[23:15:08.996] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:09.001] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:09.275] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:09.711] Debug: Waiting for clouds to appear...
[23:15:09.712] Debug: Waiting for clouds to disappear...
[23:15:09.714] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:10.486] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:10.488] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:10.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:11.062] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:11.210] Debug: Clearing game grid API cache
[23:15:11.212] Debug: Clearing building API cache
[23:15:11.213] Debug: Clearing deploy API cache
[23:15:11.214] Debug: Finding ElixirCollector
[23:15:11.216] Debug: Finding TownHall
[23:15:11.395] Debug: Found 1 TownHall
[23:15:11.397] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:11.611] Debug: Found 5 ElixirCollector
[23:15:12.109] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:15:12.111] Debug: Regular logic indicates active base
[23:15:12.113] Debug: Meets requirements failed on dead base check.
[23:15:12.114] Debug: Testing 0 attack methods
[23:15:12.115] Debug: no algorithm is suited to attack here
[23:15:12.116] Debug: Finding TownHall
[23:15:12.152] Debug: Found 1 TownHall
[23:15:12.153] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[23:15:12.155] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[23:15:13.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:14.021] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:14.236] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:14.344] Debug: Waiting for clouds to appear...
[23:15:14.346] Debug: Waiting for clouds to disappear...
[23:15:14.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:15.130] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:15.131] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:15.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:15.697] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:15.845] Debug: Clearing game grid API cache
[23:15:15.846] Debug: Clearing building API cache
[23:15:15.847] Debug: Clearing deploy API cache
[23:15:15.848] Debug: Finding ElixirCollector
[23:15:15.850] Debug: Finding TownHall
[23:15:16.014] Debug: Found 1 TownHall
[23:15:16.016] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:16.303] Debug: Found 5 ElixirCollector
[23:15:16.602] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:15:16.603] Debug: Regular logic indicates active base
[23:15:16.604] Debug: Meets requirements failed on dead base check.
[23:15:16.605] Debug: Testing 0 attack methods
[23:15:16.607] Debug: no algorithm is suited to attack here
[23:15:16.608] Debug: Finding TownHall
[23:15:16.648] Debug: Found 1 TownHall
[23:15:16.651] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[23:15:16.652] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[23:15:18.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:18.524] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:18.722] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:19.072] Debug: Waiting for clouds to appear...
[23:15:19.074] Debug: Waiting for clouds to disappear...
[23:15:19.075] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:19.875] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:20.056] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:20.058] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:20.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:20.679] Debug: Clearing game grid API cache
[23:15:20.680] Debug: Clearing building API cache
[23:15:20.682] Debug: Clearing deploy API cache
[23:15:20.683] Debug: Finding ElixirCollector
[23:15:20.684] Debug: Finding TownHall
[23:15:20.856] Debug: Found 1 TownHall
[23:15:20.858] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:21.075] Debug: Found 5 ElixirCollector
[23:15:21.594] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:15:21.595] Debug: Rejected as dead base because level 12 E1 collector found
[23:15:21.596] Debug: Meets requirements failed on dead base check.
[23:15:21.597] Debug: Testing 0 attack methods
[23:15:21.598] Debug: no algorithm is suited to attack here
[23:15:21.599] Debug: Finding TownHall
[23:15:21.637] Debug: Found 1 TownHall
[23:15:21.638] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[23:15:21.640] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[23:15:23.083] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:23.185] Debug: Sending ADB command: time
[23:15:23.207] Debug: Android load 0m13.05s user 1m23.71s system
[23:15:23.353] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:23.700] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:23.810] Debug: Waiting for clouds to appear...
[23:15:23.811] Debug: Waiting for clouds to disappear...
[23:15:23.812] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:24.868] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:24.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:24.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:25.262] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:25.543] Debug: Clearing game grid API cache
[23:15:25.544] Debug: Clearing building API cache
[23:15:25.546] Debug: Clearing deploy API cache
[23:15:25.547] Debug: Finding ElixirCollector
[23:15:25.549] Debug: Finding TownHall
[23:15:25.709] Debug: Found 1 TownHall
[23:15:25.711] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:25.840] Debug: Found 6 ElixirCollector
[23:15:26.437] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:15:26.438] Debug: Regular logic indicates active base
[23:15:26.439] Debug: Meets requirements failed on dead base check.
[23:15:26.440] Debug: Testing 0 attack methods
[23:15:26.440] Debug: no algorithm is suited to attack here
[23:15:26.441] Debug: Finding TownHall
[23:15:26.480] Debug: Found 1 TownHall
[23:15:26.485] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[23:15:26.487] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[23:15:28.100] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:28.106] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:28.411] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:28.712] Debug: Waiting for clouds to appear...
[23:15:28.714] Debug: Waiting for clouds to disappear...
[23:15:28.715] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:29.612] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:29.613] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:29.616] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:30.179] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:30.334] Debug: Clearing game grid API cache
[23:15:30.336] Debug: Clearing building API cache
[23:15:30.337] Debug: Clearing deploy API cache
[23:15:30.339] Debug: Finding ElixirCollector
[23:15:30.340] Debug: Finding TownHall
[23:15:30.698] Debug: Found 1 TownHall
[23:15:30.699] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:15:30.907] Debug: Found 0 ElixirCollector
[23:15:30.909] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:15:30.910] Debug: Regular logic indicates active base
[23:15:30.911] Debug: Meets requirements failed on dead base check.
[23:15:30.912] Debug: Testing 0 attack methods
[23:15:30.913] Debug: no algorithm is suited to attack here
[23:15:30.915] Debug: Finding TownHall
[23:15:30.953] Debug: Found 1 TownHall
[23:15:30.955] [Attack] #11, Active, TH10, Skipping: This base isn't dead.
[23:15:30.956] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[23:15:32.782] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:33.111] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:33.453] Debug: Waiting for clouds to appear...
[23:15:33.455] Debug: Waiting for clouds to disappear...
[23:15:33.456] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:33.458] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:34.510] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:34.512] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:34.520] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:34.946] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:35.187] Debug: Clearing game grid API cache
[23:15:35.189] Debug: Clearing building API cache
[23:15:35.190] Debug: Clearing deploy API cache
[23:15:35.192] Debug: Finding ElixirCollector
[23:15:35.193] Debug: Finding TownHall
[23:15:35.541] Debug: Found 1 TownHall
[23:15:35.543] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:15:35.767] Debug: Found 1 ElixirCollector
[23:15:35.865] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:15:35.866] Debug: Regular logic indicates active base
[23:15:35.867] Debug: Meets requirements failed on dead base check.
[23:15:35.868] Debug: Testing 0 attack methods
[23:15:35.869] Debug: no algorithm is suited to attack here
[23:15:35.870] Debug: Finding TownHall
[23:15:35.910] Debug: Found 1 TownHall
[23:15:35.912] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[23:15:35.913] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[23:15:37.600] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:37.605] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:37.873] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:38.343] Debug: Waiting for clouds to appear...
[23:15:38.345] Debug: Waiting for clouds to disappear...
[23:15:38.346] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:39.358] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:39.359] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:39.361] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:39.750] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:40.031] Debug: Clearing game grid API cache
[23:15:40.032] Debug: Clearing building API cache
[23:15:40.033] Debug: Clearing deploy API cache
[23:15:40.034] Debug: Finding ElixirCollector
[23:15:40.035] Debug: Finding TownHall
[23:15:40.146] Debug: Found 1 TownHall
[23:15:40.147] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:15:40.370] Debug: Found 1 ElixirCollector
[23:15:40.437] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:15:40.438] Debug: Regular logic indicates active base
[23:15:40.440] Debug: Meets requirements failed on dead base check.
[23:15:40.441] Debug: Testing 0 attack methods
[23:15:40.442] Debug: no algorithm is suited to attack here
[23:15:40.443] Debug: Finding TownHall
[23:15:40.481] Debug: Found 1 TownHall
[23:15:40.482] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[23:15:40.483] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[23:15:42.548] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:42.819] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:42.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:43.267] Debug: Waiting for clouds to appear...
[23:15:43.269] Debug: Waiting for clouds to disappear...
[23:15:43.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:44.109] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:44.110] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:44.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:44.678] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:44.829] Debug: Clearing game grid API cache
[23:15:44.831] Debug: Clearing building API cache
[23:15:44.833] Debug: Clearing deploy API cache
[23:15:44.834] Debug: Finding ElixirCollector
[23:15:44.835] Debug: Finding TownHall
[23:15:45.133] Debug: Found 1 TownHall
[23:15:45.135] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:45.358] Debug: Found 6 ElixirCollector
[23:15:45.959] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:15:45.960] Debug: Rejected as dead base because level 12 E1 collector found
[23:15:45.961] Debug: Meets requirements failed on dead base check.
[23:15:45.962] Debug: Testing 0 attack methods
[23:15:45.963] Debug: no algorithm is suited to attack here
[23:15:45.964] Debug: Finding TownHall
[23:15:46.003] Debug: Found 1 TownHall
[23:15:46.015] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[23:15:46.017] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[23:15:47.342] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:47.346] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:47.621] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:48.072] Debug: Waiting for clouds to appear...
[23:15:48.073] Debug: Waiting for clouds to disappear...
[23:15:48.074] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:48.967] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:48.969] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:48.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:49.414] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:49.692] Debug: Clearing game grid API cache
[23:15:49.694] Debug: Clearing building API cache
[23:15:49.695] Debug: Clearing deploy API cache
[23:15:49.697] Debug: Finding ElixirCollector
[23:15:49.698] Debug: Finding TownHall
[23:15:49.880] Debug: Found 1 TownHall
[23:15:49.881] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:50.003] Debug: Found 6 ElixirCollector
[23:15:50.534] Debug: Elixir collectors: E1=1 E2=3 E3=0 E4=0 E5=0 Avg=1.75
[23:15:50.535] Debug: Rejected as dead base because level 12 E1 collector found
[23:15:50.537] Debug: Meets requirements failed on dead base check.
[23:15:50.538] Debug: Testing 0 attack methods
[23:15:50.539] Debug: no algorithm is suited to attack here
[23:15:50.540] Debug: Finding TownHall
[23:15:50.580] Debug: Camera is good; discarding result found at (-17.58, 26.10)
[23:15:50.581] Debug: Found 0 TownHall
[23:15:50.582] [Attack] #15, Active, TH Not Found, Skipping: This base isn't dead.
[23:15:50.583] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[23:15:52.172] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:52.459] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:52.664] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:52.969] Debug: Waiting for clouds to appear...
[23:15:52.970] Debug: Waiting for clouds to disappear...
[23:15:52.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:53.209] Debug: Sending ADB command: time
[23:15:53.232] Debug: Android load 0m13.07s user 1m24.00s system
[23:15:54.174] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:15:54.176] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:54.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:54.658] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:54.910] Debug: Clearing game grid API cache
[23:15:54.912] Debug: Clearing building API cache
[23:15:54.914] Debug: Clearing deploy API cache
[23:15:54.915] Debug: Finding ElixirCollector
[23:15:54.916] Debug: Finding TownHall
[23:15:55.085] Debug: Found 1 TownHall
[23:15:55.087] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:15:55.207] Debug: Found 6 ElixirCollector
[23:15:55.795] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:15:55.797] Debug: Regular logic indicates active base
[23:15:55.799] Debug: Meets requirements failed on dead base check.
[23:15:55.799] Debug: Testing 0 attack methods
[23:15:55.800] Debug: no algorithm is suited to attack here
[23:15:55.801] Debug: Finding TownHall
[23:15:55.839] Debug: Found 1 TownHall
[23:15:55.842] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[23:15:55.843] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[23:15:57.454] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:15:57.726] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:15:57.851] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:15:58.180] Debug: Waiting for clouds to appear...
[23:15:58.181] Debug: Waiting for clouds to disappear...
[23:15:58.183] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:15:59.110] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:15:59.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:15:59.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:15:59.490] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:15:59.799] Debug: Clearing game grid API cache
[23:15:59.801] Debug: Clearing building API cache
[23:15:59.802] Debug: Clearing deploy API cache
[23:15:59.804] Debug: Finding ElixirCollector
[23:15:59.805] Debug: Finding TownHall
[23:16:00.286] Debug: Found 1 TownHall
[23:16:00.288] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[23:16:00.432] Debug: Found 0 ElixirCollector
[23:16:00.434] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:00.435] Debug: Regular logic indicates active base
[23:16:00.437] Debug: Meets requirements failed on dead base check.
[23:16:00.438] Debug: Testing 0 attack methods
[23:16:00.438] Debug: no algorithm is suited to attack here
[23:16:00.439] Debug: Finding TownHall
[23:16:00.482] Debug: Found 1 TownHall
[23:16:00.484] [Attack] #17, Active, TH7, Skipping: This base isn't dead.
[23:16:00.486] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[23:16:02.191] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:02.472] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:02.476] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:02.885] Debug: Waiting for clouds to appear...
[23:16:02.887] Debug: Waiting for clouds to disappear...
[23:16:02.888] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:04.080] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:04.082] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:04.085] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:04.463] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:04.740] Debug: Clearing game grid API cache
[23:16:04.741] Debug: Clearing building API cache
[23:16:04.743] Debug: Clearing deploy API cache
[23:16:04.744] Debug: Finding ElixirCollector
[23:16:04.745] Debug: Finding TownHall
[23:16:05.062] Debug: Found 1 TownHall
[23:16:05.064] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:16:05.332] Debug: Found 0 ElixirCollector
[23:16:05.334] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:05.336] Debug: Regular logic indicates active base
[23:16:05.337] Debug: Meets requirements failed on dead base check.
[23:16:05.339] Debug: Testing 0 attack methods
[23:16:05.340] Debug: no algorithm is suited to attack here
[23:16:05.341] Debug: Finding TownHall
[23:16:05.379] Debug: Found 1 TownHall
[23:16:05.381] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[23:16:05.382] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[23:16:07.224] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:07.494] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:07.714] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:08.036] Debug: Waiting for clouds to appear...
[23:16:08.037] Debug: Waiting for clouds to disappear...
[23:16:08.038] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:09.236] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:09.238] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:09.241] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:09.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:09.889] Debug: Clearing game grid API cache
[23:16:09.891] Debug: Clearing building API cache
[23:16:09.892] Debug: Clearing deploy API cache
[23:16:09.894] Debug: Finding ElixirCollector
[23:16:09.895] Debug: Finding TownHall
[23:16:10.208] Debug: Found 1 TownHall
[23:16:10.209] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:16:10.349] Debug: Found 6 ElixirCollector
[23:16:10.990] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:16:10.992] Debug: Rejected as dead base because level 12 E1 collector found
[23:16:10.993] Debug: Meets requirements failed on dead base check.
[23:16:10.994] Debug: Testing 0 attack methods
[23:16:10.995] Debug: no algorithm is suited to attack here
[23:16:10.996] Debug: Finding TownHall
[23:16:11.036] Debug: Found 1 TownHall
[23:16:11.037] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[23:16:11.039] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[23:16:12.367] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:12.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:12.966] Debug: Waiting for clouds to appear...
[23:16:12.967] Debug: Waiting for clouds to disappear...
[23:16:12.969] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:12.971] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:14.259] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:14.437] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:14.438] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:14.661] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:15.063] Debug: Clearing game grid API cache
[23:16:15.064] Debug: Clearing building API cache
[23:16:15.065] Debug: Clearing deploy API cache
[23:16:15.067] Debug: Finding ElixirCollector
[23:16:15.068] Debug: Finding TownHall
[23:16:15.460] Debug: Found 1 TownHall
[23:16:15.461] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:16:15.680] Debug: Found 6 ElixirCollector
[23:16:16.202] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[23:16:16.203] Debug: Regular logic indicates active base
[23:16:16.205] Debug: Meets requirements failed on dead base check.
[23:16:16.206] Debug: Testing 0 attack methods
[23:16:16.207] Debug: no algorithm is suited to attack here
[23:16:16.208] Debug: Finding TownHall
[23:16:16.247] Debug: Found 1 TownHall
[23:16:16.249] [Attack] #20, Active, TH10, Skipping: This base isn't dead.
[23:16:16.250] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[23:16:17.577] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:17.846] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:18.051] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:18.197] Debug: Waiting for clouds to appear...
[23:16:18.198] Debug: Waiting for clouds to disappear...
[23:16:18.200] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:19.256] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:19.257] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:19.260] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:19.836] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:19.860] Debug: Clearing game grid API cache
[23:16:19.862] Debug: Clearing building API cache
[23:16:19.863] Debug: Clearing deploy API cache
[23:16:19.865] Debug: Finding ElixirCollector
[23:16:19.866] Debug: Finding TownHall
[23:16:20.088] Debug: Found 1 TownHall
[23:16:20.090] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:16:20.305] Debug: Found 0 ElixirCollector
[23:16:20.306] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:20.308] Debug: Regular logic indicates active base
[23:16:20.310] Debug: Meets requirements failed on dead base check.
[23:16:20.311] Debug: Testing 0 attack methods
[23:16:20.312] Debug: no algorithm is suited to attack here
[23:16:20.313] Debug: Finding TownHall
[23:16:20.350] Debug: Found 1 TownHall
[23:16:20.351] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[23:16:20.353] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:16:22.310] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:22.314] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:22.564] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:22.983] Debug: Waiting for clouds to appear...
[23:16:22.985] Debug: Waiting for clouds to disappear...
[23:16:22.986] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:23.234] Debug: Sending ADB command: time
[23:16:23.276] Debug: Android load 0m13.10s user 1m24.25s system
[23:16:24.307] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:24.308] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:24.310] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:24.714] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:25.035] Debug: Clearing game grid API cache
[23:16:25.037] Debug: Clearing building API cache
[23:16:25.038] Debug: Clearing deploy API cache
[23:16:25.039] Debug: Finding ElixirCollector
[23:16:25.040] Debug: Finding TownHall
[23:16:26.022] Debug: Found 0 TownHall
[23:16:26.257] Debug: Found 6 ElixirCollector
[23:16:26.943] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:16:26.945] Debug: Regular logic indicates active base
[23:16:26.946] Debug: Meets requirements failed on dead base check.
[23:16:26.947] Debug: Testing 0 attack methods
[23:16:26.947] Debug: no algorithm is suited to attack here
[23:16:26.948] Debug: Finding TownHall
[23:16:26.988] Debug: Found 0 TownHall
[23:16:26.989] [Attack] #22, Active, TH Not Found, Skipping: This base isn't dead.
[23:16:26.991] Debug: Waiting 47 ms until we can click the next button (user
setting 2 s)
[23:16:27.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:27.717] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:28.173] Debug: Waiting for clouds to appear...
[23:16:28.175] Debug: Waiting for clouds to disappear...
[23:16:28.176] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:28.178] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:29.235] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:29.236] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:29.239] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:29.819] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:29.841] Debug: Clearing game grid API cache
[23:16:29.843] Debug: Clearing building API cache
[23:16:29.844] Debug: Clearing deploy API cache
[23:16:29.845] Debug: Finding ElixirCollector
[23:16:29.846] Debug: Finding TownHall
[23:16:30.089] Debug: Found 1 TownHall
[23:16:30.091] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:16:30.317] Debug: Found 1 ElixirCollector
[23:16:30.377] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:16:30.378] Debug: Regular logic indicates active base
[23:16:30.379] Debug: Meets requirements failed on dead base check.
[23:16:30.380] Debug: Testing 0 attack methods
[23:16:30.381] Debug: no algorithm is suited to attack here
[23:16:30.382] Debug: Finding TownHall
[23:16:30.422] Debug: Found 1 TownHall
[23:16:30.423] [Attack] #23, Active, TH10, Skipping: This base isn't dead.
[23:16:30.425] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:16:32.245] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:32.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:32.510] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:32.954] Debug: Waiting for clouds to appear...
[23:16:32.955] Debug: Waiting for clouds to disappear...
[23:16:32.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:34.131] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:34.132] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:34.135] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:34.709] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:34.738] Debug: Clearing game grid API cache
[23:16:34.740] Debug: Clearing building API cache
[23:16:34.741] Debug: Clearing deploy API cache
[23:16:34.743] Debug: Finding ElixirCollector
[23:16:34.744] Debug: Finding TownHall
[23:16:35.047] Debug: Found 1 TownHall
[23:16:35.049] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:16:35.264] Debug: Found 2 ElixirCollector
[23:16:35.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:35.389] Debug: Regular logic indicates active base
[23:16:35.390] Debug: Meets requirements failed on dead base check.
[23:16:35.391] Debug: Testing 0 attack methods
[23:16:35.392] Debug: no algorithm is suited to attack here
[23:16:35.394] Debug: Finding TownHall
[23:16:35.438] Debug: Found 1 TownHall
[23:16:35.440] [Attack] #24, Active, TH8, Skipping: This base isn't dead.
[23:16:35.442] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[23:16:37.156] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:37.476] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:37.784] Debug: Waiting for clouds to appear...
[23:16:37.786] Debug: Waiting for clouds to disappear...
[23:16:37.788] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:37.789] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:39.321] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:39.323] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:39.334] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:39.898] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:40.047] Debug: Clearing game grid API cache
[23:16:40.049] Debug: Clearing building API cache
[23:16:40.050] Debug: Clearing deploy API cache
[23:16:40.052] Debug: Finding ElixirCollector
[23:16:40.053] Debug: Finding TownHall
[23:16:40.165] Debug: Found 1 TownHall
[23:16:40.167] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:16:40.418] Debug: Found 0 ElixirCollector
[23:16:40.420] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:40.422] Debug: Regular logic indicates active base
[23:16:40.423] Debug: Meets requirements failed on dead base check.
[23:16:40.425] Debug: Testing 0 attack methods
[23:16:40.426] Debug: no algorithm is suited to attack here
[23:16:40.427] Debug: Finding TownHall
[23:16:40.466] Debug: Found 1 TownHall
[23:16:40.469] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[23:16:40.470] Debug: Waiting 1578 ms until we can click the next button (user
setting 2 s)
[23:16:42.575] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:42.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:43.058] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:43.178] Debug: Waiting for clouds to appear...
[23:16:43.179] Debug: Waiting for clouds to disappear...
[23:16:43.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:44.350] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:44.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:44.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:44.729] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:45.005] Debug: Clearing game grid API cache
[23:16:45.007] Debug: Clearing building API cache
[23:16:45.008] Debug: Clearing deploy API cache
[23:16:45.010] Debug: Finding ElixirCollector
[23:16:45.011] Debug: Finding TownHall
[23:16:45.260] Debug: [AR] Compacting done, 156.5MB -> 156.5MB
[23:16:45.365] Debug: Found 1 TownHall
[23:16:45.367] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:16:45.601] Debug: Found 4 ElixirCollector
[23:16:45.895] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:16:45.896] Debug: Regular logic indicates active base
[23:16:45.897] Debug: Meets requirements failed on dead base check.
[23:16:45.898] Debug: Testing 0 attack methods
[23:16:45.899] Debug: no algorithm is suited to attack here
[23:16:45.900] Debug: Finding TownHall
[23:16:45.937] Debug: Found 1 TownHall
[23:16:45.938] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[23:16:45.939] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[23:16:47.524] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:47.529] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:47.891] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:48.218] Debug: Waiting for clouds to appear...
[23:16:48.220] Debug: Waiting for clouds to disappear...
[23:16:48.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:49.148] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:16:49.149] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:49.151] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:49.533] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:49.805] Debug: Clearing game grid API cache
[23:16:49.807] Debug: Clearing building API cache
[23:16:49.808] Debug: Clearing deploy API cache
[23:16:49.809] Debug: Finding ElixirCollector
[23:16:49.810] Debug: Finding TownHall
[23:16:50.039] Debug: Found 1 TownHall
[23:16:50.041] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:16:50.260] Debug: Found 0 ElixirCollector
[23:16:50.261] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:16:50.263] Debug: Regular logic indicates active base
[23:16:50.264] Debug: Meets requirements failed on dead base check.
[23:16:50.274] Debug: Testing 0 attack methods
[23:16:50.275] Debug: no algorithm is suited to attack here
[23:16:50.277] Debug: Finding TownHall
[23:16:50.318] Debug: Found 1 TownHall
[23:16:50.320] [Attack] #27, Active, TH8, Skipping: This base isn't dead.
[23:16:50.321] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[23:16:52.271] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:52.542] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:52.766] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:53.084] Debug: Waiting for clouds to appear...
[23:16:53.086] Debug: Waiting for clouds to disappear...
[23:16:53.087] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:53.278] Debug: Sending ADB command: time
[23:16:53.354] Debug: Android load 0m13.14s user 1m24.50s system
[23:16:54.423] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:54.424] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:54.427] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:54.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:55.103] Debug: Clearing game grid API cache
[23:16:55.104] Debug: Clearing building API cache
[23:16:55.105] Debug: Clearing deploy API cache
[23:16:55.107] Debug: Finding ElixirCollector
[23:16:55.108] Debug: Finding TownHall
[23:16:55.231] Debug: Found 1 TownHall
[23:16:55.233] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:16:55.460] Debug: Found 6 ElixirCollector
[23:16:55.950] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:16:55.952] Debug: Regular logic indicates active base
[23:16:55.953] Debug: Meets requirements failed on dead base check.
[23:16:55.954] Debug: Testing 0 attack methods
[23:16:55.955] Debug: no algorithm is suited to attack here
[23:16:55.956] Debug: Finding TownHall
[23:16:55.995] Debug: Found 1 TownHall
[23:16:55.997] [Attack] #28, Active, TH8, Skipping: This base isn't dead.
[23:16:55.998] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[23:16:57.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:16:57.849] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:16:57.950] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:16:58.172] Debug: Waiting for clouds to appear...
[23:16:58.173] Debug: Waiting for clouds to disappear...
[23:16:58.174] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:16:59.242] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:16:59.244] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:16:59.247] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:16:59.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:16:59.868] Debug: Clearing game grid API cache
[23:16:59.870] Debug: Clearing building API cache
[23:16:59.871] Debug: Clearing deploy API cache
[23:16:59.873] Debug: Finding ElixirCollector
[23:16:59.874] Debug: Finding TownHall
[23:16:59.992] Debug: Found 1 TownHall
[23:16:59.993] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:00.438] Debug: Found 0 ElixirCollector
[23:17:00.440] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:17:00.441] Debug: Regular logic indicates active base
[23:17:00.442] Debug: Meets requirements failed on dead base check.
[23:17:00.444] Debug: Testing 0 attack methods
[23:17:00.445] Debug: no algorithm is suited to attack here
[23:17:00.447] Debug: Finding TownHall
[23:17:00.493] Debug: Found 1 TownHall
[23:17:00.494] [Attack] #29, Active, TH8, Skipping: This base isn't dead.
[23:17:00.496] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[23:17:02.310] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:02.573] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:02.577] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:03.031] Debug: Waiting for clouds to appear...
[23:17:03.032] Debug: Waiting for clouds to disappear...
[23:17:03.034] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:04.468] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:04.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:04.472] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:04.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:05.127] Debug: Clearing game grid API cache
[23:17:05.128] Debug: Clearing building API cache
[23:17:05.130] Debug: Clearing deploy API cache
[23:17:05.131] Debug: Finding ElixirCollector
[23:17:05.132] Debug: Finding TownHall
[23:17:05.385] Debug: Found 1 TownHall
[23:17:05.387] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:17:05.598] Debug: Found 0 ElixirCollector
[23:17:05.600] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:17:05.601] Debug: Regular logic indicates active base
[23:17:05.602] Debug: Meets requirements failed on dead base check.
[23:17:05.603] Debug: Testing 0 attack methods
[23:17:05.604] Debug: no algorithm is suited to attack here
[23:17:05.605] Debug: Finding TownHall
[23:17:05.643] Debug: Found 1 TownHall
[23:17:05.645] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[23:17:05.646] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[23:17:07.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:07.861] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:07.990] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:08.294] Debug: Waiting for clouds to appear...
[23:17:08.296] Debug: Waiting for clouds to disappear...
[23:17:08.298] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:09.265] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:09.266] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:09.268] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:09.699] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:09.971] Debug: Clearing game grid API cache
[23:17:09.973] Debug: Clearing building API cache
[23:17:09.974] Debug: Clearing deploy API cache
[23:17:09.975] Debug: Finding ElixirCollector
[23:17:09.976] Debug: Finding TownHall
[23:17:10.219] Debug: Found 1 TownHall
[23:17:10.220] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:10.463] Debug: Found 0 ElixirCollector
[23:17:10.465] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:17:10.466] Debug: Regular logic indicates active base
[23:17:10.467] Debug: Meets requirements failed on dead base check.
[23:17:10.468] Debug: Testing 0 attack methods
[23:17:10.469] Debug: no algorithm is suited to attack here
[23:17:10.470] Debug: Finding TownHall
[23:17:10.509] Debug: Found 1 TownHall
[23:17:10.511] [Attack] #31, Active, TH8, Skipping: This base isn't dead.
[23:17:10.512] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[23:17:12.465] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:12.472] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:12.745] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:13.186] Debug: Waiting for clouds to appear...
[23:17:13.187] Debug: Waiting for clouds to disappear...
[23:17:13.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:14.007] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:14.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:14.011] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:14.412] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:14.700] Debug: Clearing game grid API cache
[23:17:14.702] Debug: Clearing building API cache
[23:17:14.704] Debug: Clearing deploy API cache
[23:17:14.704] Debug: Finding ElixirCollector
[23:17:14.705] Debug: Finding TownHall
[23:17:15.010] Debug: Found 1 TownHall
[23:17:15.012] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:17:15.238] Debug: Found 7 ElixirCollector
[23:17:15.822] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:17:15.823] Debug: Regular logic indicates active base
[23:17:15.824] Debug: Meets requirements failed on dead base check.
[23:17:15.825] Debug: Testing 0 attack methods
[23:17:15.826] Debug: no algorithm is suited to attack here
[23:17:15.828] Debug: Finding TownHall
[23:17:15.864] Debug: Found 1 TownHall
[23:17:15.865] [Attack] #32, Active, TH10, Skipping: This base isn't dead.
[23:17:15.867] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[23:17:17.196] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:17.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:17.682] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:17.811] Debug: Waiting for clouds to appear...
[23:17:17.813] Debug: Waiting for clouds to disappear...
[23:17:17.814] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:18.873] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:18.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:18.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:19.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:19.592] Debug: Clearing game grid API cache
[23:17:19.593] Debug: Clearing building API cache
[23:17:19.595] Debug: Clearing deploy API cache
[23:17:19.596] Debug: Finding ElixirCollector
[23:17:19.597] Debug: Finding TownHall
[23:17:19.775] Debug: Found 1 TownHall
[23:17:19.777] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:20.018] Debug: Found 0 ElixirCollector
[23:17:20.020] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:17:20.022] Debug: Regular logic indicates active base
[23:17:20.023] Debug: Meets requirements failed on dead base check.
[23:17:20.025] Debug: Testing 0 attack methods
[23:17:20.027] Debug: no algorithm is suited to attack here
[23:17:20.028] Debug: Finding TownHall
[23:17:20.076] Debug: Found 1 TownHall
[23:17:20.078] [Attack] #33, Active, TH8, Skipping: This base isn't dead.
[23:17:20.079] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[23:17:22.041] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:22.046] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:22.320] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:22.746] Debug: Waiting for clouds to appear...
[23:17:22.747] Debug: Waiting for clouds to disappear...
[23:17:22.749] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:23.357] Debug: Sending ADB command: time
[23:17:23.379] Debug: Android load 0m13.16s user 1m24.74s system
[23:17:23.693] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:23.694] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:23.696] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:24.103] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:24.381] Debug: Clearing game grid API cache
[23:17:24.382] Debug: Clearing building API cache
[23:17:24.383] Debug: Clearing deploy API cache
[23:17:24.385] Debug: Finding ElixirCollector
[23:17:24.386] Debug: Finding TownHall
[23:17:24.684] Debug: Found 1 TownHall
[23:17:24.686] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:17:24.909] Debug: Found 6 ElixirCollector
[23:17:25.588] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:17:25.590] Debug: Regular logic indicates active base
[23:17:25.591] Debug: Meets requirements failed on dead base check.
[23:17:25.592] Debug: Testing 0 attack methods
[23:17:25.594] Debug: no algorithm is suited to attack here
[23:17:25.595] Debug: Finding TownHall
[23:17:25.631] Debug: Found 1 TownHall
[23:17:25.632] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[23:17:25.634] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[23:17:26.817] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:27.090] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:27.216] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:27.537] Debug: Waiting for clouds to appear...
[23:17:27.538] Debug: Waiting for clouds to disappear...
[23:17:27.540] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:28.485] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:28.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:28.487] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:28.893] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:29.164] Debug: Clearing game grid API cache
[23:17:29.165] Debug: Clearing building API cache
[23:17:29.166] Debug: Clearing deploy API cache
[23:17:29.167] Debug: Finding ElixirCollector
[23:17:29.168] Debug: Finding TownHall
[23:17:29.415] Debug: Found 1 TownHall
[23:17:29.417] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:29.632] Debug: Found 3 ElixirCollector
[23:17:29.814] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:17:29.815] Debug: Regular logic indicates active base
[23:17:29.816] Debug: Meets requirements failed on dead base check.
[23:17:29.817] Debug: Testing 0 attack methods
[23:17:29.818] Debug: no algorithm is suited to attack here
[23:17:29.820] Debug: Finding TownHall
[23:17:29.856] Debug: Found 1 TownHall
[23:17:29.858] [Attack] #35, Active, TH8, Skipping: This base isn't dead.
[23:17:29.859] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[23:17:31.687] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:31.693] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:31.973] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:32.314] Debug: Waiting for clouds to appear...
[23:17:32.315] Debug: Waiting for clouds to disappear...
[23:17:32.316] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:33.322] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:33.323] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:33.327] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:33.747] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:33.986] Debug: Clearing game grid API cache
[23:17:33.987] Debug: Clearing building API cache
[23:17:33.988] Debug: Clearing deploy API cache
[23:17:33.990] Debug: Finding ElixirCollector
[23:17:33.991] Debug: Finding TownHall
[23:17:34.234] Debug: Found 1 TownHall
[23:17:34.236] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:17:34.401] Debug: Found 6 ElixirCollector
[23:17:35.000] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:17:35.001] Debug: Rejected as dead base because level 12 E1 collector found
[23:17:35.003] Debug: Meets requirements failed on dead base check.
[23:17:35.004] Debug: Testing 0 attack methods
[23:17:35.005] Debug: no algorithm is suited to attack here
[23:17:35.006] Debug: Finding TownHall
[23:17:35.046] Debug: Found 1 TownHall
[23:17:35.047] [Attack] #36, Active, TH9, Skipping: This base isn't dead.
[23:17:35.048] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[23:17:36.499] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:36.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:36.864] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:37.098] Debug: Waiting for clouds to appear...
[23:17:37.100] Debug: Waiting for clouds to disappear...
[23:17:37.101] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:38.157] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:38.159] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:38.161] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:38.558] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:38.830] Debug: Clearing game grid API cache
[23:17:38.831] Debug: Clearing building API cache
[23:17:38.832] Debug: Clearing deploy API cache
[23:17:38.834] Debug: Finding ElixirCollector
[23:17:38.835] Debug: Finding TownHall
[23:17:39.087] Debug: Found 1 TownHall
[23:17:39.088] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:39.510] Debug: Found 0 ElixirCollector
[23:17:39.512] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:17:39.513] Debug: Regular logic indicates active base
[23:17:39.514] Debug: Meets requirements failed on dead base check.
[23:17:39.515] Debug: Testing 0 attack methods
[23:17:39.516] Debug: no algorithm is suited to attack here
[23:17:39.517] Debug: Finding TownHall
[23:17:39.552] Debug: Found 1 TownHall
[23:17:39.554] [Attack] #37, Active, TH8, Skipping: This base isn't dead.
[23:17:39.555] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[23:17:41.283] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:41.290] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:41.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:41.913] Debug: Waiting for clouds to appear...
[23:17:41.915] Debug: Waiting for clouds to disappear...
[23:17:41.916] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:42.833] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:42.834] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:42.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:43.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:43.497] Debug: Clearing game grid API cache
[23:17:43.498] Debug: Clearing building API cache
[23:17:43.499] Debug: Clearing deploy API cache
[23:17:43.500] Debug: Finding ElixirCollector
[23:17:43.502] Debug: Finding TownHall
[23:17:43.755] Debug: Found 1 TownHall
[23:17:43.757] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:17:43.979] Debug: Found 4 ElixirCollector
[23:17:44.337] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:17:44.338] Debug: Regular logic indicates active base
[23:17:44.339] Debug: Meets requirements failed on dead base check.
[23:17:44.340] Debug: Testing 0 attack methods
[23:17:44.341] Debug: no algorithm is suited to attack here
[23:17:44.342] Debug: Finding TownHall
[23:17:44.385] Debug: Found 1 TownHall
[23:17:44.387] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[23:17:44.388] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[23:17:45.989] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:46.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:46.521] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:46.634] Debug: Waiting for clouds to appear...
[23:17:46.635] Debug: Waiting for clouds to disappear...
[23:17:46.636] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:47.573] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:17:47.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:47.577] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:47.961] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:48.241] Debug: Clearing game grid API cache
[23:17:48.242] Debug: Clearing building API cache
[23:17:48.244] Debug: Clearing deploy API cache
[23:17:48.245] Debug: Finding ElixirCollector
[23:17:48.246] Debug: Finding TownHall
[23:17:48.472] Debug: Found 1 TownHall
[23:17:48.474] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:48.686] Debug: Found 6 ElixirCollector
[23:17:49.108] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=0 Avg=3
[23:17:49.109] Debug: Regular logic indicates dead base
[23:17:49.110] Debug: Testing 1 attack methods
[23:17:49.321] Debug: Dark elixir doesn't meet requirements: 325 < 550
[23:17:49.322] Debug: Meets all requirements failed on resource check.
[23:17:49.324] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:17:49.325] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:17:49.327] Debug: no algorithm is suited to attack here
[23:17:49.336] Debug: Finding TownHall
[23:17:49.377] Debug: Found 1 TownHall
[23:17:49.379] [Attack] #39, Dead, TH8, 353430 Gold, 336741 Elixir, 325 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:17:49.381] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[23:17:50.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:50.863] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:51.057] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:51.417] Debug: Waiting for clouds to appear...
[23:17:51.419] Debug: Waiting for clouds to disappear...
[23:17:51.420] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:52.595] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:52.597] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:52.599] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:52.997] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:53.276] Debug: Clearing game grid API cache
[23:17:53.277] Debug: Clearing building API cache
[23:17:53.279] Debug: Clearing deploy API cache
[23:17:53.280] Debug: Finding ElixirCollector
[23:17:53.282] Debug: Finding TownHall
[23:17:53.381] Debug: Sending ADB command: time
[23:17:53.388] Debug: Found 1 TownHall
[23:17:53.390] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:17:53.404] Debug: Android load 0m13.22s user 1m24.98s system
[23:17:53.578] Debug: Found 6 ElixirCollector
[23:17:54.124] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:17:54.125] Debug: Regular logic indicates active base
[23:17:54.127] Debug: Meets requirements failed on dead base check.
[23:17:54.128] Debug: Testing 0 attack methods
[23:17:54.129] Debug: no algorithm is suited to attack here
[23:17:54.130] Debug: Finding TownHall
[23:17:54.169] Debug: Found 1 TownHall
[23:17:54.171] [Attack] #40, Active, TH8, Skipping: This base isn't dead.
[23:17:54.172] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[23:17:55.806] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:17:56.089] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:17:56.093] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:17:56.414] Debug: Waiting for clouds to appear...
[23:17:56.415] Debug: Waiting for clouds to disappear...
[23:17:56.416] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:17:57.483] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:17:57.657] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:17:57.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:17:58.090] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:17:58.368] Debug: Clearing game grid API cache
[23:17:58.369] Debug: Clearing building API cache
[23:17:58.371] Debug: Clearing deploy API cache
[23:17:58.372] Debug: Finding ElixirCollector
[23:17:58.374] Debug: Finding TownHall
[23:17:58.854] Debug: Found 1 TownHall
[23:17:58.855] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:17:59.096] Debug: Found 6 ElixirCollector
[23:17:59.696] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:17:59.697] Debug: Rejected as dead base because level 12 E1 collector found
[23:17:59.698] Debug: Meets requirements failed on dead base check.
[23:17:59.700] Debug: Testing 0 attack methods
[23:17:59.701] Debug: no algorithm is suited to attack here
[23:17:59.702] Debug: Finding TownHall
[23:17:59.740] Debug: Found 1 TownHall
[23:17:59.742] [Attack] #41, Active, TH11, Skipping: This base isn't dead.
[23:17:59.743] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[23:18:00.881] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:00.999] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:01.316] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:01.443] Debug: Waiting for clouds to appear...
[23:18:01.444] Debug: Waiting for clouds to disappear...
[23:18:01.445] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:02.552] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:18:02.554] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:02.556] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:03.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:03.179] Debug: Clearing game grid API cache
[23:18:03.181] Debug: Clearing building API cache
[23:18:03.182] Debug: Clearing deploy API cache
[23:18:03.184] Debug: Finding ElixirCollector
[23:18:03.185] Debug: Finding TownHall
[23:18:03.357] Debug: Found 1 TownHall
[23:18:03.359] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:18:03.700] Debug: Found 0 ElixirCollector
[23:18:03.701] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:03.703] Debug: Regular logic indicates active base
[23:18:03.704] Debug: Meets requirements failed on dead base check.
[23:18:03.705] Debug: Testing 0 attack methods
[23:18:03.706] Debug: no algorithm is suited to attack here
[23:18:03.707] Debug: Finding TownHall
[23:18:03.745] Debug: Found 1 TownHall
[23:18:03.747] [Attack] #42, Active, TH8, Skipping: This base isn't dead.
[23:18:03.748] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:18:05.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:05.706] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:06.021] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:06.447] Debug: Waiting for clouds to appear...
[23:18:06.448] Debug: Waiting for clouds to disappear...
[23:18:06.450] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:07.146] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:07.147] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:07.150] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:07.751] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:07.770] Debug: Clearing game grid API cache
[23:18:07.772] Debug: Clearing building API cache
[23:18:07.773] Debug: Clearing deploy API cache
[23:18:07.775] Debug: Finding ElixirCollector
[23:18:07.776] Debug: Finding TownHall
[23:18:08.116] Debug: Found 1 TownHall
[23:18:08.118] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:18:08.321] Debug: Found 0 ElixirCollector
[23:18:08.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:08.324] Debug: Regular logic indicates active base
[23:18:08.325] Debug: Meets requirements failed on dead base check.
[23:18:08.326] Debug: Testing 0 attack methods
[23:18:08.328] Debug: no algorithm is suited to attack here
[23:18:08.329] Debug: Finding TownHall
[23:18:08.368] Debug: Found 1 TownHall
[23:18:08.370] [Attack] #43, Active, TH9, Skipping: This base isn't dead.
[23:18:08.371] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[23:18:10.193] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:10.461] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:10.808] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:10.916] Debug: Waiting for clouds to appear...
[23:18:10.918] Debug: Waiting for clouds to disappear...
[23:18:10.918] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:11.830] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:11.831] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:11.833] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:12.386] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:12.537] Debug: Clearing game grid API cache
[23:18:12.538] Debug: Clearing building API cache
[23:18:12.540] Debug: Clearing deploy API cache
[23:18:12.541] Debug: Finding ElixirCollector
[23:18:12.542] Debug: Finding TownHall
[23:18:12.775] Debug: Found 1 TownHall
[23:18:12.777] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:18:12.996] Debug: Found 3 ElixirCollector
[23:18:13.318] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:13.319] Debug: Regular logic indicates active base
[23:18:13.321] Debug: Meets requirements failed on dead base check.
[23:18:13.322] Debug: Testing 0 attack methods
[23:18:13.324] Debug: no algorithm is suited to attack here
[23:18:13.325] Debug: Finding TownHall
[23:18:13.373] Debug: Found 1 TownHall
[23:18:13.374] [Attack] #44, Active, TH8, Skipping: This base isn't dead.
[23:18:13.376] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[23:18:14.970] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:15.144] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:15.338] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:15.695] Debug: Waiting for clouds to appear...
[23:18:15.697] Debug: Waiting for clouds to disappear...
[23:18:15.698] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:16.410] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:16.412] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:16.414] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:16.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:17.089] Debug: Clearing game grid API cache
[23:18:17.090] Debug: Clearing building API cache
[23:18:17.092] Debug: Clearing deploy API cache
[23:18:17.093] Debug: Finding ElixirCollector
[23:18:17.094] Debug: Finding TownHall
[23:18:17.508] Debug: Found 1 TownHall
[23:18:17.509] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[23:18:17.646] Debug: Found 0 ElixirCollector
[23:18:17.648] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:17.650] Debug: Regular logic indicates active base
[23:18:17.651] Debug: Meets requirements failed on dead base check.
[23:18:17.651] Debug: Testing 0 attack methods
[23:18:17.652] Debug: no algorithm is suited to attack here
[23:18:17.653] Debug: Finding TownHall
[23:18:17.691] Debug: Found 1 TownHall
[23:18:17.693] [Attack] #45, Active, TH7, Skipping: This base isn't dead.
[23:18:17.693] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[23:18:19.525] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:19.702] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:19.875] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:20.275] Debug: Waiting for clouds to appear...
[23:18:20.277] Debug: Waiting for clouds to disappear...
[23:18:20.278] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:20.982] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:20.984] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:20.990] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:21.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:21.591] Debug: Clearing game grid API cache
[23:18:21.593] Debug: Clearing building API cache
[23:18:21.594] Debug: Clearing deploy API cache
[23:18:21.596] Debug: Finding ElixirCollector
[23:18:21.597] Debug: Finding TownHall
[23:18:21.786] Debug: Found 1 TownHall
[23:18:21.788] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:18:22.004] Debug: Found 0 ElixirCollector
[23:18:22.006] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:22.007] Debug: Regular logic indicates active base
[23:18:22.008] Debug: Meets requirements failed on dead base check.
[23:18:22.009] Debug: Testing 0 attack methods
[23:18:22.010] Debug: no algorithm is suited to attack here
[23:18:22.011] Debug: Finding TownHall
[23:18:22.049] Debug: Found 1 TownHall
[23:18:22.051] [Attack] #46, Active, TH8, Skipping: This base isn't dead.
[23:18:22.052] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[23:18:23.426] Debug: Sending ADB command: time
[23:18:23.449] Debug: Android load 0m13.26s user 1m25.22s system
[23:18:24.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:24.076] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:24.305] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:24.749] Debug: Waiting for clouds to appear...
[23:18:24.751] Debug: Waiting for clouds to disappear...
[23:18:24.752] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:25.578] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:25.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:25.582] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:26.136] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:26.287] Debug: Clearing game grid API cache
[23:18:26.288] Debug: Clearing building API cache
[23:18:26.290] Debug: Clearing deploy API cache
[23:18:26.291] Debug: Finding ElixirCollector
[23:18:26.293] Debug: Finding TownHall
[23:18:26.761] Debug: Found 1 TownHall
[23:18:26.762] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:18:26.939] Debug: Found 7 ElixirCollector
[23:18:27.645] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:18:27.646] Debug: Rejected as dead base because level 12 E1 collector found
[23:18:27.647] Debug: Meets requirements failed on dead base check.
[23:18:27.648] Debug: Testing 0 attack methods
[23:18:27.649] Debug: no algorithm is suited to attack here
[23:18:27.651] Debug: Finding TownHall
[23:18:27.691] Debug: Found 1 TownHall
[23:18:27.692] [Attack] #47, Active, TH10, Skipping: This base isn't dead.
[23:18:27.694] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[23:18:28.784] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:29.085] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:29.449] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:29.554] Debug: Waiting for clouds to appear...
[23:18:29.555] Debug: Waiting for clouds to disappear...
[23:18:29.556] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:30.504] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:30.505] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:30.508] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:31.101] Debug: Clearing game grid API cache
[23:18:31.102] Debug: Clearing building API cache
[23:18:31.104] Debug: Clearing deploy API cache
[23:18:31.105] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:31.106] Debug: Finding ElixirCollector
[23:18:31.108] Debug: Finding TownHall
[23:18:31.495] Debug: Found 1 TownHall
[23:18:31.497] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:18:31.733] Debug: Found 5 ElixirCollector
[23:18:32.216] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:18:32.218] Debug: Regular logic indicates active base
[23:18:32.219] Debug: Meets requirements failed on dead base check.
[23:18:32.221] Debug: Testing 0 attack methods
[23:18:32.222] Debug: no algorithm is suited to attack here
[23:18:32.223] Debug: Finding TownHall
[23:18:32.260] Debug: Found 1 TownHall
[23:18:32.261] [Attack] #48, Active, TH9, Skipping: This base isn't dead.
[23:18:32.262] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[23:18:33.580] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:33.584] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:33.861] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:34.301] Debug: Waiting for clouds to appear...
[23:18:34.302] Debug: Waiting for clouds to disappear...
[23:18:34.304] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:35.236] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:35.238] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:35.239] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:35.625] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:35.898] Debug: Clearing game grid API cache
[23:18:35.900] Debug: Clearing building API cache
[23:18:35.901] Debug: Clearing deploy API cache
[23:18:35.902] Debug: Finding ElixirCollector
[23:18:35.903] Debug: Finding TownHall
[23:18:36.188] Debug: Found 1 TownHall
[23:18:36.190] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:18:36.417] Debug: Found 0 ElixirCollector
[23:18:36.418] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:18:36.419] Debug: Regular logic indicates active base
[23:18:36.420] Debug: Meets requirements failed on dead base check.
[23:18:36.421] Debug: Testing 0 attack methods
[23:18:36.422] Debug: no algorithm is suited to attack here
[23:18:36.423] Debug: Finding TownHall
[23:18:36.460] Debug: Found 1 TownHall
[23:18:36.462] [Attack] #49, Active, TH8, Skipping: This base isn't dead.
[23:18:36.463] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:18:36.490] Debug: UpdateCheck: Could not find updater.exe
[23:18:38.437] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:38.704] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:38.707] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:39.145] Debug: Waiting for clouds to appear...
[23:18:39.147] Debug: Waiting for clouds to disappear...
[23:18:39.148] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:40.085] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:40.087] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:40.089] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:40.674] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:40.705] Debug: Clearing game grid API cache
[23:18:40.706] Debug: Clearing building API cache
[23:18:40.708] Debug: Clearing deploy API cache
[23:18:40.709] Debug: Finding ElixirCollector
[23:18:40.710] Debug: Finding TownHall
[23:18:40.958] Debug: Found 1 TownHall
[23:18:40.960] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:18:41.056] Debug: Found 6 ElixirCollector
[23:18:41.581] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:18:41.583] Debug: Regular logic indicates active base
[23:18:41.584] Debug: Meets requirements failed on dead base check.
[23:18:41.585] Debug: Testing 0 attack methods
[23:18:41.587] Debug: no algorithm is suited to attack here
[23:18:41.588] Debug: Finding TownHall
[23:18:41.623] Debug: Found 1 TownHall
[23:18:41.625] [Attack] #50, Active, TH9, Skipping: This base isn't dead.
[23:18:41.626] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[23:18:43.219] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:43.224] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:43.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:43.935] Debug: Waiting for clouds to appear...
[23:18:43.936] Debug: Waiting for clouds to disappear...
[23:18:43.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:45.367] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:18:45.368] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:45.370] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:45.739] Debug: [AR] Compacting done, 166.7MB -> 166.7MB
[23:18:45.803] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:46.082] Debug: Clearing game grid API cache
[23:18:46.083] Debug: Clearing building API cache
[23:18:46.084] Debug: Clearing deploy API cache
[23:18:46.085] Debug: Finding ElixirCollector
[23:18:46.094] Debug: Finding TownHall
[23:18:46.274] Debug: Found 1 TownHall
[23:18:46.276] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:18:46.759] Debug: Found 4 ElixirCollector
[23:18:46.924] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=2
Avg=4.33333333333333
[23:18:46.926] Debug: Regular logic indicates dead base
[23:18:46.927] Debug: Testing 1 attack methods
[23:18:47.221] Debug: Gold doesn't meet requirements: 278526 < 300000
[23:18:47.222] Debug: Elixir doesn't meet requirements: 206893 < 300000
[23:18:47.223] Debug: Dark elixir doesn't meet requirements: 243 < 550
[23:18:47.224] Debug: Meets all requirements failed on resource check.
[23:18:47.225] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:18:47.226] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:18:47.227] Debug: no algorithm is suited to attack here
[23:18:47.228] Debug: Finding TownHall
[23:18:47.266] Debug: Found 1 TownHall
[23:18:47.268] [Attack] #51, Dead, TH9, 278526 Gold, 206893 Elixir, 243 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:18:47.269] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[23:18:48.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:48.864] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:48.867] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:49.322] Debug: Waiting for clouds to appear...
[23:18:49.324] Debug: Waiting for clouds to disappear...
[23:18:49.325] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:50.147] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:50.148] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:50.150] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:50.785] Debug: Clearing game grid API cache
[23:18:50.787] Debug: Clearing building API cache
[23:18:50.788] Debug: Clearing deploy API cache
[23:18:50.789] Debug: Finding ElixirCollector
[23:18:50.791] Debug: Finding TownHall
[23:18:50.794] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:50.964] Debug: Found 1 TownHall
[23:18:50.966] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:18:51.183] Debug: Found 4 ElixirCollector
[23:18:51.366] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[23:18:51.368] Debug: Regular logic indicates dead base
[23:18:51.369] Debug: Testing 1 attack methods
[23:18:51.543] Debug: Gold doesn't meet requirements: 151353 < 300000
[23:18:51.545] Debug: Elixir doesn't meet requirements: 170593 < 300000
[23:18:51.546] Debug: Meets all requirements failed on resource check.
[23:18:51.547] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:18:51.548] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:18:51.549] Debug: no algorithm is suited to attack here
[23:18:51.550] Debug: Finding TownHall
[23:18:51.607] Debug: Found 1 TownHall
[23:18:51.608] [Attack] #52, Dead, TH9, 151353 Gold, 170593 Elixir, 601 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:18:51.609] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[23:18:53.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:53.451] Debug: Sending ADB command: time
[23:18:53.472] Debug: Android load 0m13.31s user 1m25.42s system
[23:18:53.599] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:54.058] Debug: Waiting for clouds to appear...
[23:18:54.060] Debug: Waiting for clouds to disappear...
[23:18:54.061] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:54.063] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:54.758] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:18:54.759] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:54.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:18:55.347] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:18:55.417] Debug: Clearing game grid API cache
[23:18:55.419] Debug: Clearing building API cache
[23:18:55.420] Debug: Clearing deploy API cache
[23:18:55.421] Debug: Finding ElixirCollector
[23:18:55.423] Debug: Finding TownHall
[23:18:55.661] Debug: Found 1 TownHall
[23:18:55.663] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:18:55.959] Debug: Found 6 ElixirCollector
[23:18:56.451] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[23:18:56.452] Debug: Regular logic indicates active base
[23:18:56.453] Debug: Meets requirements failed on dead base check.
[23:18:56.454] Debug: Testing 0 attack methods
[23:18:56.455] Debug: no algorithm is suited to attack here
[23:18:56.456] Debug: Finding TownHall
[23:18:56.498] Debug: Found 1 TownHall
[23:18:56.499] [Attack] #53, Active, TH8, Skipping: This base isn't dead.
[23:18:56.500] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[23:18:57.945] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:18:58.227] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:18:58.230] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:18:58.658] Debug: Waiting for clouds to appear...
[23:18:58.659] Debug: Waiting for clouds to disappear...
[23:18:58.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:18:59.857] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:18:59.859] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:18:59.861] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:00.499] Debug: Clearing game grid API cache
[23:19:00.501] Debug: Clearing building API cache
[23:19:00.502] Debug: Clearing deploy API cache
[23:19:00.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:00.504] Debug: Finding ElixirCollector
[23:19:00.507] Debug: Finding TownHall
[23:19:01.588] Debug: Found 0 TownHall
[23:19:01.907] Debug: Found 0 ElixirCollector
[23:19:01.909] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:01.911] Debug: Regular logic indicates active base
[23:19:01.912] Debug: Meets requirements failed on dead base check.
[23:19:01.913] Debug: Testing 0 attack methods
[23:19:01.914] Debug: no algorithm is suited to attack here
[23:19:01.916] Debug: Finding TownHall
[23:19:01.955] Debug: Found 0 TownHall
[23:19:01.956] [Attack] #54, Active, TH Not Found, Skipping: This base isn't dead.
[23:19:01.957] Debug: Waiting 546 ms until we can click the next button (user
setting 2 s)
[23:19:02.908] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:03.178] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:03.657] Debug: Waiting for clouds to appear...
[23:19:03.659] Debug: Waiting for clouds to disappear...
[23:19:03.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:03.662] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:04.587] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:04.588] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:04.591] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:05.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:05.197] Debug: Clearing game grid API cache
[23:19:05.198] Debug: Clearing building API cache
[23:19:05.199] Debug: Clearing deploy API cache
[23:19:05.200] Debug: Finding ElixirCollector
[23:19:05.201] Debug: Finding TownHall
[23:19:05.446] Debug: Found 1 TownHall
[23:19:05.448] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:05.959] Debug: Found 1 ElixirCollector
[23:19:06.026] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:19:06.027] Debug: Regular logic indicates active base
[23:19:06.029] Debug: Meets requirements failed on dead base check.
[23:19:06.030] Debug: Testing 0 attack methods
[23:19:06.032] Debug: no algorithm is suited to attack here
[23:19:06.033] Debug: Finding TownHall
[23:19:06.073] Debug: Found 1 TownHall
[23:19:06.074] [Attack] #55, Active, TH9, Skipping: This base isn't dead.
[23:19:06.076] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[23:19:07.649] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:07.744] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:08.012] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:08.334] Debug: Waiting for clouds to appear...
[23:19:08.336] Debug: Waiting for clouds to disappear...
[23:19:08.337] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:09.279] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:09.281] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:09.285] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:09.843] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:09.870] Debug: Clearing game grid API cache
[23:19:09.871] Debug: Clearing building API cache
[23:19:09.872] Debug: Clearing deploy API cache
[23:19:09.873] Debug: Finding ElixirCollector
[23:19:09.874] Debug: Finding TownHall
[23:19:10.048] Debug: Found 1 TownHall
[23:19:10.050] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:10.279] Debug: Found 3 ElixirCollector
[23:19:10.507] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:10.508] Debug: Regular logic indicates active base
[23:19:10.509] Debug: Meets requirements failed on dead base check.
[23:19:10.510] Debug: Testing 0 attack methods
[23:19:10.512] Debug: no algorithm is suited to attack here
[23:19:10.513] Debug: Finding TownHall
[23:19:10.555] Debug: Found 1 TownHall
[23:19:10.557] [Attack] #56, Active, TH9, Skipping: This base isn't dead.
[23:19:10.558] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[23:19:12.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:12.409] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:12.679] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:13.120] Debug: Waiting for clouds to appear...
[23:19:13.121] Debug: Waiting for clouds to disappear...
[23:19:13.123] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:13.891] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:13.892] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:13.895] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:14.470] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:14.494] Debug: Clearing game grid API cache
[23:19:14.495] Debug: Clearing building API cache
[23:19:14.497] Debug: Clearing deploy API cache
[23:19:14.497] Debug: Finding ElixirCollector
[23:19:14.499] Debug: Finding TownHall
[23:19:14.680] Debug: Found 1 TownHall
[23:19:14.682] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:14.912] Debug: Found 0 ElixirCollector
[23:19:14.914] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:14.915] Debug: Regular logic indicates active base
[23:19:14.916] Debug: Meets requirements failed on dead base check.
[23:19:14.917] Debug: Testing 0 attack methods
[23:19:14.918] Debug: no algorithm is suited to attack here
[23:19:14.919] Debug: Finding TownHall
[23:19:14.960] Debug: Found 1 TownHall
[23:19:14.965] [Attack] #57, Active, TH9, Skipping: This base isn't dead.
[23:19:14.967] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:19:16.909] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:17.248] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:17.580] Debug: Waiting for clouds to appear...
[23:19:17.582] Debug: Waiting for clouds to disappear...
[23:19:17.583] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:17.715] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:18.492] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:18.493] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:18.495] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:18.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:19.152] Debug: Clearing game grid API cache
[23:19:19.153] Debug: Clearing building API cache
[23:19:19.154] Debug: Clearing deploy API cache
[23:19:19.155] Debug: Finding ElixirCollector
[23:19:19.157] Debug: Finding TownHall
[23:19:19.401] Debug: Found 1 TownHall
[23:19:19.402] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:19:19.614] Debug: Found 0 ElixirCollector
[23:19:19.616] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:19.617] Debug: Regular logic indicates active base
[23:19:19.618] Debug: Meets requirements failed on dead base check.
[23:19:19.620] Debug: Testing 0 attack methods
[23:19:19.621] Debug: no algorithm is suited to attack here
[23:19:19.622] Debug: Finding TownHall
[23:19:19.665] Debug: Found 1 TownHall
[23:19:19.667] [Attack] #58, Active, TH8, Skipping: This base isn't dead.
[23:19:19.669] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[23:19:21.627] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:21.885] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:22.130] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:22.456] Debug: Waiting for clouds to appear...
[23:19:22.458] Debug: Waiting for clouds to disappear...
[23:19:22.460] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:23.148] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:23.150] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:23.152] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:23.474] Debug: Sending ADB command: time
[23:19:23.497] Debug: Android load 0m13.34s user 1m25.72s system
[23:19:23.552] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:23.821] Debug: Clearing game grid API cache
[23:19:23.822] Debug: Clearing building API cache
[23:19:23.824] Debug: Clearing deploy API cache
[23:19:23.825] Debug: Finding ElixirCollector
[23:19:23.826] Debug: Finding TownHall
[23:19:24.073] Debug: Found 1 TownHall
[23:19:24.075] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:24.370] Debug: Found 0 ElixirCollector
[23:19:24.371] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:24.373] Debug: Regular logic indicates active base
[23:19:24.374] Debug: Meets requirements failed on dead base check.
[23:19:24.375] Debug: Testing 0 attack methods
[23:19:24.376] Debug: no algorithm is suited to attack here
[23:19:24.377] Debug: Finding TownHall
[23:19:24.413] Debug: Found 1 TownHall
[23:19:24.415] [Attack] #59, Active, TH9, Skipping: This base isn't dead.
[23:19:24.416] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[23:19:26.241] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:26.505] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:26.509] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:26.968] Debug: Waiting for clouds to appear...
[23:19:26.970] Debug: Waiting for clouds to disappear...
[23:19:26.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:27.938] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:27.940] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:27.986] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:28.359] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:28.638] Debug: Clearing game grid API cache
[23:19:28.640] Debug: Clearing building API cache
[23:19:28.641] Debug: Clearing deploy API cache
[23:19:28.643] Debug: Finding ElixirCollector
[23:19:28.644] Debug: Finding TownHall
[23:19:28.826] Debug: Found 1 TownHall
[23:19:28.828] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:29.329] Debug: Found 0 ElixirCollector
[23:19:29.331] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:29.332] Debug: Regular logic indicates active base
[23:19:29.334] Debug: Meets requirements failed on dead base check.
[23:19:29.335] Debug: Testing 0 attack methods
[23:19:29.336] Debug: no algorithm is suited to attack here
[23:19:29.337] Debug: Finding TownHall
[23:19:29.375] Debug: Found 1 TownHall
[23:19:29.377] [Attack] #60, Active, TH9, Skipping: This base isn't dead.
[23:19:29.379] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[23:19:31.087] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:31.369] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:31.707] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:31.814] Debug: Waiting for clouds to appear...
[23:19:31.815] Debug: Waiting for clouds to disappear...
[23:19:31.816] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:32.726] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:32.727] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:32.730] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:33.126] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:33.398] Debug: Clearing game grid API cache
[23:19:33.400] Debug: Clearing building API cache
[23:19:33.401] Debug: Clearing deploy API cache
[23:19:33.402] Debug: Finding ElixirCollector
[23:19:33.403] Debug: Finding TownHall
[23:19:33.574] Debug: Found 1 TownHall
[23:19:33.576] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:19:33.825] Debug: Found 0 ElixirCollector
[23:19:33.826] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:33.828] Debug: Regular logic indicates active base
[23:19:33.829] Debug: Meets requirements failed on dead base check.
[23:19:33.830] Debug: Testing 0 attack methods
[23:19:33.831] Debug: no algorithm is suited to attack here
[23:19:33.832] Debug: Finding TownHall
[23:19:33.871] Debug: Found 1 TownHall
[23:19:33.877] [Attack] #61, Active, TH9, Skipping: This base isn't dead.
[23:19:33.879] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:19:35.833] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:36.002] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:36.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:36.636] Debug: Waiting for clouds to appear...
[23:19:36.638] Debug: Waiting for clouds to disappear...
[23:19:36.639] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:37.342] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:37.344] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:37.345] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:37.930] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:37.963] Debug: Clearing game grid API cache
[23:19:37.964] Debug: Clearing building API cache
[23:19:37.965] Debug: Clearing deploy API cache
[23:19:37.967] Debug: Finding ElixirCollector
[23:19:37.968] Debug: Finding TownHall
[23:19:38.227] Debug: Found 1 TownHall
[23:19:38.228] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:19:38.544] Debug: Found 0 ElixirCollector
[23:19:38.546] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:38.547] Debug: Regular logic indicates active base
[23:19:38.549] Debug: Meets requirements failed on dead base check.
[23:19:38.550] Debug: Testing 0 attack methods
[23:19:38.551] Debug: no algorithm is suited to attack here
[23:19:38.553] Debug: Finding TownHall
[23:19:38.602] Debug: Found 1 TownHall
[23:19:38.603] [Attack] #62, Active, TH8, Skipping: This base isn't dead.
[23:19:38.605] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[23:19:40.430] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:40.435] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:40.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:41.201] Debug: Waiting for clouds to appear...
[23:19:41.203] Debug: Waiting for clouds to disappear...
[23:19:41.205] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:41.845] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:41.846] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:41.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:42.250] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:42.530] Debug: Clearing game grid API cache
[23:19:42.531] Debug: Clearing building API cache
[23:19:42.533] Debug: Clearing deploy API cache
[23:19:42.534] Debug: Finding ElixirCollector
[23:19:42.535] Debug: Finding TownHall
[23:19:42.846] Debug: Found 1 TownHall
[23:19:42.848] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:19:43.144] Debug: Found 7 ElixirCollector
[23:19:43.820] Debug: Elixir collectors: E1=5 E2=1 E3=0 E4=0 E5=0
Avg=1.16666666666667
[23:19:43.822] Debug: Rejected as dead base because level 12 E1 collector found
[23:19:43.823] Debug: Meets requirements failed on dead base check.
[23:19:43.824] Debug: Testing 0 attack methods
[23:19:43.824] Debug: no algorithm is suited to attack here
[23:19:43.825] Debug: Finding TownHall
[23:19:43.874] Debug: Found 1 TownHall
[23:19:43.878] [Attack] #63, Active, TH10, Skipping: This base isn't dead.
[23:19:43.879] Debug: Waiting 657 ms until we can click the next button (user
setting 2 s)
[23:19:45.021] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:45.124] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:45.705] Debug: Waiting for clouds to appear...
[23:19:45.706] Debug: Waiting for clouds to disappear...
[23:19:45.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:45.709] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:46.648] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:46.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:46.652] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:47.212] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:47.361] Debug: Clearing game grid API cache
[23:19:47.363] Debug: Clearing building API cache
[23:19:47.364] Debug: Clearing deploy API cache
[23:19:47.366] Debug: Finding ElixirCollector
[23:19:47.368] Debug: Finding TownHall
[23:19:47.535] Debug: Found 1 TownHall
[23:19:47.537] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:19:47.804] Debug: Found 0 ElixirCollector
[23:19:47.805] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:47.806] Debug: Regular logic indicates active base
[23:19:47.807] Debug: Meets requirements failed on dead base check.
[23:19:47.808] Debug: Testing 0 attack methods
[23:19:47.809] Debug: no algorithm is suited to attack here
[23:19:47.810] Debug: Finding TownHall
[23:19:47.848] Debug: Found 1 TownHall
[23:19:47.850] [Attack] #64, Active, TH8, Skipping: This base isn't dead.
[23:19:47.851] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:19:49.848] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:49.961] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:19:49.966] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:50.503] Debug: Waiting for clouds to appear...
[23:19:50.505] Debug: Waiting for clouds to disappear...
[23:19:50.506] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:51.307] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:19:51.482] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:51.483] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:51.888] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:52.168] Debug: Clearing game grid API cache
[23:19:52.170] Debug: Clearing building API cache
[23:19:52.172] Debug: Clearing deploy API cache
[23:19:52.173] Debug: Finding ElixirCollector
[23:19:52.174] Debug: Finding TownHall
[23:19:52.287] Debug: Found 1 TownHall
[23:19:52.289] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:19:52.534] Debug: Found 0 ElixirCollector
[23:19:52.536] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:52.537] Debug: Regular logic indicates active base
[23:19:52.538] Debug: Meets requirements failed on dead base check.
[23:19:52.539] Debug: Testing 0 attack methods
[23:19:52.541] Debug: no algorithm is suited to attack here
[23:19:52.542] Debug: Finding TownHall
[23:19:52.583] Debug: Found 1 TownHall
[23:19:52.584] [Attack] #65, Active, TH8, Skipping: This base isn't dead.
[23:19:52.585] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[23:19:53.499] Debug: Sending ADB command: time
[23:19:53.542] Debug: Android load 0m13.36s user 1m25.95s system
[23:19:55.361] Debug: Waiting for clouds to appear...
[23:19:55.362] Debug: Waiting for clouds to disappear...
[23:19:55.363] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:19:56.193] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:19:56.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:19:56.852] Debug: Clearing game grid API cache
[23:19:56.853] Debug: Clearing building API cache
[23:19:56.854] Debug: Clearing deploy API cache
[23:19:56.855] Debug: Finding ElixirCollector
[23:19:56.856] Debug: Finding TownHall
[23:19:57.229] Debug: Found 1 TownHall
[23:19:57.231] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[23:19:57.374] Debug: Found 0 ElixirCollector
[23:19:57.375] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:19:57.377] Debug: Regular logic indicates active base
[23:19:57.378] Debug: Meets requirements failed on dead base check.
[23:19:57.379] Debug: Testing 0 attack methods
[23:19:57.380] Debug: no algorithm is suited to attack here
[23:19:57.382] Debug: Finding TownHall
[23:19:57.417] Debug: Found 1 TownHall
[23:19:57.419] [Attack] #66, Active, TH7, Skipping: This base isn't dead.
[23:19:57.420] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:19:58.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:58.860] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:19:59.175] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:19:59.453] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:19:59.726] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:00.133] Debug: Waiting for clouds to appear...
[23:20:00.134] Debug: Waiting for clouds to disappear...
[23:20:00.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:01.376] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:01.377] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:01.380] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:01.859] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:02.144] Debug: Clearing game grid API cache
[23:20:02.147] Debug: Clearing building API cache
[23:20:02.149] Debug: Clearing deploy API cache
[23:20:02.150] Debug: Finding ElixirCollector
[23:20:02.152] Debug: Finding TownHall
[23:20:02.595] Debug: Found 1 TownHall
[23:20:02.597] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:02.819] Debug: Found 6 ElixirCollector
[23:20:03.504] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=1 E5=0
Avg=2.66666666666667
[23:20:03.506] Debug: Regular logic indicates dead base
[23:20:03.508] Debug: Testing 1 attack methods
[23:20:03.808] Debug: Gold doesn't meet requirements: 154829 < 300000
[23:20:03.809] Debug: Elixir doesn't meet requirements: 160058 < 300000
[23:20:03.811] Debug: Meets all requirements failed on resource check.
[23:20:03.811] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:20:03.812] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:20:03.813] Debug: no algorithm is suited to attack here
[23:20:03.814] Debug: Finding TownHall
[23:20:03.859] Debug: Found 1 TownHall
[23:20:03.874] [Attack] #67, Dead, TH9, 154829 Gold, 160058 Elixir, 1077 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:20:03.875] Debug: Waiting 266 ms until we can click the next button (user
setting 2 s)
[23:20:04.697] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:05.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:05.157] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:05.397] Debug: Waiting for clouds to appear...
[23:20:05.399] Debug: Waiting for clouds to disappear...
[23:20:05.400] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:06.361] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:20:06.362] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:06.368] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:06.824] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:07.103] Debug: Clearing game grid API cache
[23:20:07.104] Debug: Clearing building API cache
[23:20:07.106] Debug: Clearing deploy API cache
[23:20:07.107] Debug: Finding ElixirCollector
[23:20:07.109] Debug: Finding TownHall
[23:20:07.287] Debug: Found 1 TownHall
[23:20:07.289] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:07.552] Debug: Found 4 ElixirCollector
[23:20:07.807] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=1 Avg=4.5
[23:20:07.808] Debug: Regular logic indicates dead base
[23:20:07.809] Debug: Testing 1 attack methods
[23:20:08.113] Debug: Elixir doesn't meet requirements: 251572 < 300000
[23:20:08.115] Debug: Dark elixir doesn't meet requirements: 255 < 550
[23:20:08.116] Debug: Meets all requirements failed on resource check.
[23:20:08.118] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:20:08.119] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:20:08.121] Debug: no algorithm is suited to attack here
[23:20:08.122] Debug: Finding TownHall
[23:20:08.172] Debug: Found 1 TownHall
[23:20:08.174] [Attack] #68, Dead, TH9, 344503 Gold, 251572 Elixir, 255 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:20:08.176] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[23:20:09.533] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:09.758] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:10.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:10.308] Debug: Waiting for clouds to appear...
[23:20:10.310] Debug: Waiting for clouds to disappear...
[23:20:10.311] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:11.399] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:11.401] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:11.403] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:11.862] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:12.134] Debug: Clearing game grid API cache
[23:20:12.135] Debug: Clearing building API cache
[23:20:12.137] Debug: Clearing deploy API cache
[23:20:12.138] Debug: Finding ElixirCollector
[23:20:12.145] Debug: Finding TownHall
[23:20:12.347] Debug: Found 1 TownHall
[23:20:12.349] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:12.607] Debug: Found 4 ElixirCollector
[23:20:13.022] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=0 E5=0 Avg=2.5
[23:20:13.024] Debug: Regular logic indicates dead base
[23:20:13.025] Debug: Testing 1 attack methods
[23:20:13.275] Debug: Gold doesn't meet requirements: 201995 < 300000
[23:20:13.276] Debug: Elixir doesn't meet requirements: 197343 < 300000
[23:20:13.277] Debug: Dark elixir doesn't meet requirements: 458 < 550
[23:20:13.278] Debug: Meets all requirements failed on resource check.
[23:20:13.278] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:20:13.279] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:20:13.281] Debug: no algorithm is suited to attack here
[23:20:13.283] Debug: Finding TownHall
[23:20:13.328] Debug: Found 1 TownHall
[23:20:13.330] [Attack] #69, Dead, TH9, 201995 Gold, 197343 Elixir, 458 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:20:13.332] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[23:20:14.595] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:14.712] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:15.000] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:15.261] Debug: Waiting for clouds to appear...
[23:20:15.262] Debug: Waiting for clouds to disappear...
[23:20:15.264] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:16.464] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:16.465] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:16.468] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:17.065] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:17.094] Debug: Clearing game grid API cache
[23:20:17.096] Debug: Clearing building API cache
[23:20:17.097] Debug: Clearing deploy API cache
[23:20:17.098] Debug: Finding ElixirCollector
[23:20:17.100] Debug: Finding TownHall
[23:20:17.440] Debug: Found 1 TownHall
[23:20:17.442] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:20:17.755] Debug: Found 0 ElixirCollector
[23:20:17.757] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:20:17.758] Debug: Regular logic indicates active base
[23:20:17.760] Debug: Meets requirements failed on dead base check.
[23:20:17.761] Debug: Testing 0 attack methods
[23:20:17.762] Debug: no algorithm is suited to attack here
[23:20:17.763] Debug: Finding TownHall
[23:20:17.803] Debug: Found 1 TownHall
[23:20:17.804] [Attack] #70, Active, TH8, Skipping: This base isn't dead.
[23:20:17.806] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[23:20:19.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:19.845] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:20.154] Debug: Waiting for clouds to appear...
[23:20:20.155] Debug: Waiting for clouds to disappear...
[23:20:20.157] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:20.159] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:21.241] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:21.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:21.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:21.664] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:21.958] Debug: Clearing game grid API cache
[23:20:21.960] Debug: Clearing building API cache
[23:20:21.961] Debug: Clearing deploy API cache
[23:20:21.963] Debug: Finding ElixirCollector
[23:20:21.964] Debug: Finding TownHall
[23:20:22.094] Debug: Found 1 TownHall
[23:20:22.095] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:20:22.323] Debug: Found 0 ElixirCollector
[23:20:22.324] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:20:22.324] Debug: Regular logic indicates active base
[23:20:22.325] Debug: Meets requirements failed on dead base check.
[23:20:22.326] Debug: Testing 0 attack methods
[23:20:22.328] Debug: no algorithm is suited to attack here
[23:20:22.329] Debug: Finding TownHall
[23:20:22.371] Debug: Found 1 TownHall
[23:20:22.372] [Attack] #71, Active, TH8, Skipping: This base isn't dead.
[23:20:22.373] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[23:20:23.544] Debug: Sending ADB command: time
[23:20:23.566] Debug: Android load 0m13.39s user 1m26.22s system
[23:20:24.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:24.464] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:24.760] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:25.085] Debug: Waiting for clouds to appear...
[23:20:25.087] Debug: Waiting for clouds to disappear...
[23:20:25.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:26.097] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:26.099] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:26.102] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:26.556] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:26.839] Debug: Clearing game grid API cache
[23:20:26.840] Debug: Clearing building API cache
[23:20:26.842] Debug: Clearing deploy API cache
[23:20:26.843] Debug: Finding ElixirCollector
[23:20:26.844] Debug: Finding TownHall
[23:20:27.111] Debug: Found 1 TownHall
[23:20:27.113] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:27.347] Debug: Found 5 ElixirCollector
[23:20:27.733] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:20:27.735] Debug: Regular logic indicates active base
[23:20:27.736] Debug: Meets requirements failed on dead base check.
[23:20:27.737] Debug: Testing 0 attack methods
[23:20:27.739] Debug: no algorithm is suited to attack here
[23:20:27.740] Debug: Finding TownHall
[23:20:27.787] Debug: Found 1 TownHall
[23:20:27.788] [Attack] #72, Active, TH9, Skipping: This base isn't dead.
[23:20:27.790] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[23:20:29.266] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:29.555] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:29.697] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:29.899] Debug: Waiting for clouds to appear...
[23:20:29.901] Debug: Waiting for clouds to disappear...
[23:20:29.902] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:31.249] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:31.251] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:31.255] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:31.708] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:31.987] Debug: Clearing game grid API cache
[23:20:31.989] Debug: Clearing building API cache
[23:20:31.990] Debug: Clearing deploy API cache
[23:20:31.992] Debug: Finding ElixirCollector
[23:20:31.993] Debug: Finding TownHall
[23:20:32.397] Debug: Found 1 TownHall
[23:20:32.399] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:20:32.649] Debug: Found 5 ElixirCollector
[23:20:33.123] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[23:20:33.124] Debug: Regular logic indicates active base
[23:20:33.126] Debug: Meets requirements failed on dead base check.
[23:20:33.127] Debug: Testing 0 attack methods
[23:20:33.129] Debug: no algorithm is suited to attack here
[23:20:33.130] Debug: Finding TownHall
[23:20:33.170] Debug: Found 1 TownHall
[23:20:33.172] [Attack] #73, Active, TH10, Skipping: This base isn't dead.
[23:20:33.173] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[23:20:34.528] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:34.815] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:35.039] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:35.163] Debug: Waiting for clouds to appear...
[23:20:35.165] Debug: Waiting for clouds to disappear...
[23:20:35.166] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:36.497] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:36.498] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:36.527] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:36.944] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:37.220] Debug: Clearing game grid API cache
[23:20:37.220] Debug: Clearing building API cache
[23:20:37.221] Debug: Clearing deploy API cache
[23:20:37.222] Debug: Finding ElixirCollector
[23:20:37.223] Debug: Finding TownHall
[23:20:37.447] Debug: Found 1 TownHall
[23:20:37.449] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:37.687] Debug: Found 5 ElixirCollector
[23:20:38.004] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:20:38.005] Debug: Regular logic indicates active base
[23:20:38.006] Debug: Meets requirements failed on dead base check.
[23:20:38.007] Debug: Testing 0 attack methods
[23:20:38.008] Debug: no algorithm is suited to attack here
[23:20:38.009] Debug: Finding TownHall
[23:20:38.049] Debug: Found 1 TownHall
[23:20:38.051] [Attack] #74, Active, TH9, Skipping: This base isn't dead.
[23:20:38.052] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[23:20:39.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:39.915] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:40.119] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:40.443] Debug: Waiting for clouds to appear...
[23:20:40.445] Debug: Waiting for clouds to disappear...
[23:20:40.446] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:41.505] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:41.506] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:41.509] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:41.936] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:42.194] Debug: Clearing game grid API cache
[23:20:42.196] Debug: Clearing building API cache
[23:20:42.197] Debug: Clearing deploy API cache
[23:20:42.199] Debug: Finding ElixirCollector
[23:20:42.200] Debug: Finding TownHall
[23:20:42.498] Debug: Found 1 TownHall
[23:20:42.500] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:20:42.716] Debug: Found 0 ElixirCollector
[23:20:42.718] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:20:42.720] Debug: Regular logic indicates active base
[23:20:42.721] Debug: Meets requirements failed on dead base check.
[23:20:42.722] Debug: Testing 0 attack methods
[23:20:42.723] Debug: no algorithm is suited to attack here
[23:20:42.724] Debug: Finding TownHall
[23:20:42.762] Debug: Found 1 TownHall
[23:20:42.764] [Attack] #75, Active, TH8, Skipping: This base isn't dead.
[23:20:42.765] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:20:44.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:44.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:45.319] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:45.393] Debug: Waiting for clouds to appear...
[23:20:45.394] Debug: Waiting for clouds to disappear...
[23:20:45.395] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:46.211] Debug: [AR] Compacting done, 159.5MB -> 159.5MB
[23:20:46.455] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:46.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:46.459] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:46.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:47.135] Debug: Clearing game grid API cache
[23:20:47.137] Debug: Clearing building API cache
[23:20:47.139] Debug: Clearing deploy API cache
[23:20:47.140] Debug: Finding ElixirCollector
[23:20:47.149] Debug: Finding TownHall
[23:20:47.463] Debug: Found 1 TownHall
[23:20:47.465] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:47.651] Debug: Found 6 ElixirCollector
[23:20:48.268] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:20:48.269] Debug: Regular logic indicates active base
[23:20:48.270] Debug: Meets requirements failed on dead base check.
[23:20:48.271] Debug: Testing 0 attack methods
[23:20:48.272] Debug: no algorithm is suited to attack here
[23:20:48.273] Debug: Finding TownHall
[23:20:48.316] Debug: Found 1 TownHall
[23:20:48.318] [Attack] #76, Active, TH9, Skipping: This base isn't dead.
[23:20:48.319] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[23:20:49.697] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:49.703] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:50.004] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:50.336] Debug: Waiting for clouds to appear...
[23:20:50.338] Debug: Waiting for clouds to disappear...
[23:20:50.339] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:51.251] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:20:51.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:51.254] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:51.869] Debug: Clearing game grid API cache
[23:20:51.871] Debug: Clearing building API cache
[23:20:51.872] Debug: Clearing deploy API cache
[23:20:51.873] Debug: Finding ElixirCollector
[23:20:51.874] Debug: Finding TownHall
[23:20:51.875] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:52.069] Debug: Found 1 TownHall
[23:20:52.070] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:20:52.443] Debug: Found 2 ElixirCollector
[23:20:52.570] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:20:52.572] Debug: Regular logic indicates active base
[23:20:52.574] Debug: Meets requirements failed on dead base check.
[23:20:52.575] Debug: Testing 0 attack methods
[23:20:52.577] Debug: no algorithm is suited to attack here
[23:20:52.578] Debug: Finding TownHall
[23:20:52.630] Debug: Found 1 TownHall
[23:20:52.632] [Attack] #77, Active, TH9, Skipping: This base isn't dead.
[23:20:52.634] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[23:20:53.568] Debug: Sending ADB command: time
[23:20:53.611] Debug: Android load 0m13.46s user 1m26.50s system
[23:20:54.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:54.581] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:54.806] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:55.037] Debug: Waiting for clouds to appear...
[23:20:55.038] Debug: Waiting for clouds to disappear...
[23:20:55.040] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:20:56.103] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:20:56.104] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:20:56.107] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:20:56.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:20:56.830] Debug: Clearing game grid API cache
[23:20:56.831] Debug: Clearing building API cache
[23:20:56.833] Debug: Clearing deploy API cache
[23:20:56.834] Debug: Finding ElixirCollector
[23:20:56.835] Debug: Finding TownHall
[23:20:57.087] Debug: Found 1 TownHall
[23:20:57.089] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:20:57.359] Debug: Found 1 ElixirCollector
[23:20:57.420] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:20:57.421] Debug: Regular logic indicates active base
[23:20:57.422] Debug: Meets requirements failed on dead base check.
[23:20:57.423] Debug: Testing 0 attack methods
[23:20:57.424] Debug: no algorithm is suited to attack here
[23:20:57.425] Debug: Finding TownHall
[23:20:57.462] Debug: Found 1 TownHall
[23:20:57.467] [Attack] #78, Active, TH8, Skipping: This base isn't dead.
[23:20:57.468] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[23:20:59.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:20:59.285] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:20:59.558] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:20:59.994] Debug: Waiting for clouds to appear...
[23:20:59.995] Debug: Waiting for clouds to disappear...
[23:20:59.996] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:01.197] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:01.198] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:01.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:02.285] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:02.554] Debug: Clearing game grid API cache
[23:21:02.555] Debug: Clearing building API cache
[23:21:02.557] Debug: Clearing deploy API cache
[23:21:02.559] Debug: Finding ElixirCollector
[23:21:02.560] Debug: Finding TownHall
[23:21:02.818] Debug: Found 1 TownHall
[23:21:02.820] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:03.034] Debug: Found 0 ElixirCollector
[23:21:03.035] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:21:03.037] Debug: Regular logic indicates active base
[23:21:03.038] Debug: Meets requirements failed on dead base check.
[23:21:03.039] Debug: Testing 0 attack methods
[23:21:03.041] Debug: no algorithm is suited to attack here
[23:21:03.042] Debug: Finding TownHall
[23:21:03.080] Debug: Found 1 TownHall
[23:21:03.090] [Attack] #79, Active, TH9, Skipping: This base isn't dead.
[23:21:03.092] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[23:21:05.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:05.323] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:05.561] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:05.905] Debug: Waiting for clouds to appear...
[23:21:05.907] Debug: Waiting for clouds to disappear...
[23:21:05.908] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:06.834] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:06.835] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:06.838] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:07.252] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:07.528] Debug: Clearing game grid API cache
[23:21:07.529] Debug: Clearing building API cache
[23:21:07.531] Debug: Clearing deploy API cache
[23:21:07.533] Debug: Finding ElixirCollector
[23:21:07.534] Debug: Finding TownHall
[23:21:08.342] Debug: Found 1 TownHall
[23:21:08.343] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:21:08.584] Debug: Found 4 ElixirCollector
[23:21:09.050] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[23:21:09.051] Debug: Regular logic indicates active base
[23:21:09.052] Debug: Meets requirements failed on dead base check.
[23:21:09.053] Debug: Testing 0 attack methods
[23:21:09.054] Debug: no algorithm is suited to attack here
[23:21:09.056] Debug: Finding TownHall
[23:21:09.100] Debug: Found 1 TownHall
[23:21:09.101] [Attack] #80, Active, TH8, Skipping: This base isn't dead.
[23:21:09.103] Debug: Waiting 438 ms until we can click the next button (user
setting 2 s)
[23:21:10.078] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:10.376] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:10.485] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:10.696] Debug: Waiting for clouds to appear...
[23:21:10.697] Debug: Waiting for clouds to disappear...
[23:21:10.699] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:11.807] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:11.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:11.809] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:12.258] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:12.537] Debug: Clearing game grid API cache
[23:21:12.538] Debug: Clearing building API cache
[23:21:12.539] Debug: Clearing deploy API cache
[23:21:12.541] Debug: Finding ElixirCollector
[23:21:12.542] Debug: Finding TownHall
[23:21:12.769] Debug: Found 1 TownHall
[23:21:12.771] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:13.010] Debug: Found 6 ElixirCollector
[23:21:13.571] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:21:13.572] Debug: Regular logic indicates active base
[23:21:13.573] Debug: Meets requirements failed on dead base check.
[23:21:13.574] Debug: Testing 0 attack methods
[23:21:13.574] Debug: no algorithm is suited to attack here
[23:21:13.575] Debug: Finding TownHall
[23:21:13.618] Debug: Found 1 TownHall
[23:21:13.620] [Attack] #81, Active, TH9, Skipping: This base isn't dead.
[23:21:13.622] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[23:21:14.965] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:14.971] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:15.258] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:15.610] Debug: Waiting for clouds to appear...
[23:21:15.611] Debug: Waiting for clouds to disappear...
[23:21:15.613] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:16.526] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:16.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:16.529] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:16.947] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:17.224] Debug: Clearing game grid API cache
[23:21:17.226] Debug: Clearing building API cache
[23:21:17.227] Debug: Clearing deploy API cache
[23:21:17.229] Debug: Finding ElixirCollector
[23:21:17.230] Debug: Finding TownHall
[23:21:17.450] Debug: Found 1 TownHall
[23:21:17.452] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:17.591] Debug: Found 6 ElixirCollector
[23:21:18.232] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:21:18.234] Debug: Regular logic indicates active base
[23:21:18.235] Debug: Meets requirements failed on dead base check.
[23:21:18.236] Debug: Testing 0 attack methods
[23:21:18.237] Debug: no algorithm is suited to attack here
[23:21:18.238] Debug: Finding TownHall
[23:21:18.283] Debug: Found 1 TownHall
[23:21:18.285] [Attack] #82, Active, TH9, Skipping: This base isn't dead.
[23:21:18.286] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[23:21:19.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:20.056] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:20.307] Debug: Waiting for clouds to appear...
[23:21:20.308] Debug: Waiting for clouds to disappear...
[23:21:20.310] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:20.313] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:21.380] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:21.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:21.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:21.982] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:22.008] Debug: Clearing game grid API cache
[23:21:22.010] Debug: Clearing building API cache
[23:21:22.011] Debug: Clearing deploy API cache
[23:21:22.013] Debug: Finding ElixirCollector
[23:21:22.014] Debug: Finding TownHall
[23:21:22.318] Debug: Found 1 TownHall
[23:21:22.320] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:21:22.580] Debug: Found 2 ElixirCollector
[23:21:22.696] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[23:21:22.697] Debug: Regular logic indicates dead base
[23:21:22.699] Debug: Testing 1 attack methods
[23:21:22.878] Debug: Gold doesn't meet requirements: 163998 < 300000
[23:21:22.880] Debug: Elixir doesn't meet requirements: 121998 < 300000
[23:21:22.882] Debug: Meets all requirements failed on resource check.
[23:21:22.883] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:21:22.884] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:21:22.885] Debug: no algorithm is suited to attack here
[23:21:22.886] Debug: Finding TownHall
[23:21:22.926] Debug: Found 1 TownHall
[23:21:22.939] [Attack] #83, Dead, TH8, 163998 Gold, 121998 Elixir, 742 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:21:22.940] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[23:21:23.613] Debug: Sending ADB command: time
[23:21:23.635] Debug: Android load 0m13.49s user 1m26.74s system
[23:21:24.523] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:24.745] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:24.959] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:25.226] Debug: Waiting for clouds to appear...
[23:21:25.227] Debug: Waiting for clouds to disappear...
[23:21:25.229] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:26.429] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:26.430] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:26.433] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:26.818] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:27.096] Debug: Clearing game grid API cache
[23:21:27.097] Debug: Clearing building API cache
[23:21:27.099] Debug: Clearing deploy API cache
[23:21:27.100] Debug: Finding ElixirCollector
[23:21:27.101] Debug: Finding TownHall
[23:21:27.362] Debug: Found 1 TownHall
[23:21:27.364] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:27.643] Debug: Found 6 ElixirCollector
[23:21:28.172] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[23:21:28.174] Debug: Rejected as dead base because level 12 E1 collector found
[23:21:28.174] Debug: Meets requirements failed on dead base check.
[23:21:28.175] Debug: Testing 0 attack methods
[23:21:28.176] Debug: no algorithm is suited to attack here
[23:21:28.177] Debug: Finding TownHall
[23:21:28.213] Debug: Found 1 TownHall
[23:21:28.215] [Attack] #84, Active, TH9, Skipping: This base isn't dead.
[23:21:28.216] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[23:21:29.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:29.552] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:29.848] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:30.349] Debug: Waiting for clouds to appear...
[23:21:30.350] Debug: Waiting for clouds to disappear...
[23:21:30.351] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:31.118] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:31.119] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:31.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:31.691] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:31.839] Debug: Clearing game grid API cache
[23:21:31.840] Debug: Clearing building API cache
[23:21:31.842] Debug: Clearing deploy API cache
[23:21:31.844] Debug: Finding ElixirCollector
[23:21:31.845] Debug: Finding TownHall
[23:21:32.035] Debug: Found 1 TownHall
[23:21:32.037] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:32.264] Debug: Found 2 ElixirCollector
[23:21:32.391] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:21:32.392] Debug: Regular logic indicates active base
[23:21:32.393] Debug: Meets requirements failed on dead base check.
[23:21:32.394] Debug: Testing 0 attack methods
[23:21:32.395] Debug: no algorithm is suited to attack here
[23:21:32.396] Debug: Finding TownHall
[23:21:32.434] Debug: Found 1 TownHall
[23:21:32.435] [Attack] #85, Active, TH9, Skipping: This base isn't dead.
[23:21:32.437] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[23:21:34.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:34.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:34.795] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:35.109] Debug: Waiting for clouds to appear...
[23:21:35.111] Debug: Waiting for clouds to disappear...
[23:21:35.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:36.054] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:36.055] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:36.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:36.463] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:36.739] Debug: Clearing game grid API cache
[23:21:36.741] Debug: Clearing building API cache
[23:21:36.743] Debug: Clearing deploy API cache
[23:21:36.744] Debug: Finding ElixirCollector
[23:21:36.745] Debug: Finding TownHall
[23:21:37.072] Debug: Found 1 TownHall
[23:21:37.074] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:21:37.311] Debug: Found 6 ElixirCollector
[23:21:37.905] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:21:37.907] Debug: Rejected as dead base because level 12 E1 collector found
[23:21:37.908] Debug: Meets requirements failed on dead base check.
[23:21:37.909] Debug: Testing 0 attack methods
[23:21:37.910] Debug: no algorithm is suited to attack here
[23:21:37.911] Debug: Finding TownHall
[23:21:37.950] Debug: Found 1 TownHall
[23:21:37.952] [Attack] #86, Active, TH10, Skipping: This base isn't dead.
[23:21:37.953] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[23:21:39.160] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:39.165] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:39.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:39.866] Debug: Waiting for clouds to appear...
[23:21:39.867] Debug: Waiting for clouds to disappear...
[23:21:39.868] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:41.051] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:41.052] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:41.054] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:41.442] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:41.720] Debug: Clearing game grid API cache
[23:21:41.722] Debug: Clearing building API cache
[23:21:41.723] Debug: Clearing deploy API cache
[23:21:41.724] Debug: Finding ElixirCollector
[23:21:41.725] Debug: Finding TownHall
[23:21:41.975] Debug: Found 1 TownHall
[23:21:41.976] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:42.180] Debug: Found 0 ElixirCollector
[23:21:42.182] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:21:42.183] Debug: Regular logic indicates active base
[23:21:42.184] Debug: Meets requirements failed on dead base check.
[23:21:42.185] Debug: Testing 0 attack methods
[23:21:42.186] Debug: no algorithm is suited to attack here
[23:21:42.186] Debug: Finding TownHall
[23:21:42.228] Debug: Found 1 TownHall
[23:21:42.230] [Attack] #87, Active, TH9, Skipping: This base isn't dead.
[23:21:42.232] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[23:21:44.187] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:44.361] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:44.534] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:44.776] Debug: Waiting for clouds to appear...
[23:21:44.777] Debug: Waiting for clouds to disappear...
[23:21:44.779] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:45.846] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:21:45.847] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:45.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:46.303] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:46.564] Debug: Clearing game grid API cache
[23:21:46.565] Debug: Clearing building API cache
[23:21:46.567] Debug: Clearing deploy API cache
[23:21:46.568] Debug: Finding ElixirCollector
[23:21:46.569] Debug: Finding TownHall
[23:21:46.869] Debug: Found 1 TownHall
[23:21:46.871] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:21:47.090] Debug: Found 0 ElixirCollector
[23:21:47.092] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:21:47.094] Debug: Regular logic indicates active base
[23:21:47.095] Debug: Meets requirements failed on dead base check.
[23:21:47.096] Debug: Testing 0 attack methods
[23:21:47.097] Debug: no algorithm is suited to attack here
[23:21:47.098] Debug: Finding TownHall
[23:21:47.135] Debug: Found 1 TownHall
[23:21:47.136] [Attack] #88, Active, TH8, Skipping: This base isn't dead.
[23:21:47.137] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[23:21:48.968] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:49.227] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:49.479] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:49.784] Debug: Waiting for clouds to appear...
[23:21:49.786] Debug: Waiting for clouds to disappear...
[23:21:49.787] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:50.487] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:50.488] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:50.491] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:50.873] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:51.150] Debug: Clearing game grid API cache
[23:21:51.151] Debug: Clearing building API cache
[23:21:51.152] Debug: Clearing deploy API cache
[23:21:51.153] Debug: Finding ElixirCollector
[23:21:51.154] Debug: Finding TownHall
[23:21:51.401] Debug: Found 1 TownHall
[23:21:51.402] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:51.723] Debug: Found 0 ElixirCollector
[23:21:51.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:21:51.726] Debug: Regular logic indicates active base
[23:21:51.727] Debug: Meets requirements failed on dead base check.
[23:21:51.728] Debug: Testing 0 attack methods
[23:21:51.729] Debug: no algorithm is suited to attack here
[23:21:51.730] Debug: Finding TownHall
[23:21:51.771] Debug: Found 1 TownHall
[23:21:51.773] [Attack] #89, Active, TH9, Skipping: This base isn't dead.
[23:21:51.775] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[23:21:53.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:53.637] Debug: Sending ADB command: time
[23:21:53.660] Debug: Android load 0m13.52s user 1m26.99s system
[23:21:53.905] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:53.909] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:54.375] Debug: Waiting for clouds to appear...
[23:21:54.377] Debug: Waiting for clouds to disappear...
[23:21:54.379] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:21:55.313] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:21:55.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:21:55.316] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:21:55.898] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:21:56.047] Debug: Clearing game grid API cache
[23:21:56.051] Debug: Clearing building API cache
[23:21:56.053] Debug: Clearing deploy API cache
[23:21:56.054] Debug: Finding ElixirCollector
[23:21:56.055] Debug: Finding TownHall
[23:21:56.240] Debug: Found 1 TownHall
[23:21:56.242] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:21:56.428] Debug: Found 6 ElixirCollector
[23:21:57.033] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:21:57.034] Debug: Regular logic indicates active base
[23:21:57.035] Debug: Meets requirements failed on dead base check.
[23:21:57.037] Debug: Testing 0 attack methods
[23:21:57.038] Debug: no algorithm is suited to attack here
[23:21:57.039] Debug: Finding TownHall
[23:21:57.085] Debug: Found 1 TownHall
[23:21:57.087] [Attack] #90, Active, TH9, Skipping: This base isn't dead.
[23:21:57.089] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[23:21:58.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:21:58.835] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:21:59.055] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:21:59.403] Debug: Waiting for clouds to appear...
[23:21:59.405] Debug: Waiting for clouds to disappear...
[23:21:59.406] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:22:00.239] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:22:00.240] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:22:00.241] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:22:00.681] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:22:00.963] Debug: Clearing game grid API cache
[23:22:00.965] Debug: Clearing building API cache
[23:22:00.966] Debug: Clearing deploy API cache
[23:22:00.968] Debug: Finding ElixirCollector
[23:22:00.969] Debug: Finding TownHall
[23:22:01.157] Debug: Found 1 TownHall
[23:22:01.159] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:22:01.380] Debug: Found 5 ElixirCollector
[23:22:01.564] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=2 E5=2 Avg=4.5
[23:22:01.565] Debug: Regular logic indicates dead base
[23:22:01.566] Debug: Testing 1 attack methods
[23:22:01.784] Debug: Dark elixir doesn't meet requirements: 225 < 550
[23:22:01.785] Debug: Meets all requirements failed on resource check.
[23:22:01.786] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:22:01.787] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:22:01.788] Debug: no algorithm is suited to attack here
[23:22:01.789] Debug: Finding TownHall
[23:22:01.828] Debug: Found 1 TownHall
[23:22:01.830] [Attack] #91, Dead, TH9, 389830 Gold, 307264 Elixir, 225 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:22:01.831] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[23:22:03.412] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:22:03.588] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:22:03.761] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:22:04.156] Debug: Waiting for clouds to appear...
[23:22:04.158] Debug: Waiting for clouds to disappear...
[23:22:04.159] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:22:04.857] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:22:04.858] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:22:04.860] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:22:05.614] Debug: Clearing game grid API cache
[23:22:05.615] Debug: Clearing building API cache
[23:22:05.617] Debug: Clearing deploy API cache
[23:22:05.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:22:05.619] Debug: Finding ElixirCollector
[23:22:05.621] Debug: Finding TownHall
[23:22:05.793] Debug: Found 1 TownHall
[23:22:05.795] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:22:06.002] Debug: Found 0 ElixirCollector
[23:22:06.004] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:22:06.005] Debug: Regular logic indicates active base
[23:22:06.006] Debug: Meets requirements failed on dead base check.
[23:22:06.007] Debug: Testing 0 attack methods
[23:22:06.008] Debug: no algorithm is suited to attack here
[23:22:06.009] Debug: Finding TownHall
[23:22:06.048] Debug: Found 1 TownHall
[23:22:06.060] [Attack] #92, Active, TH9, Skipping: This base isn't dead.
[23:22:06.062] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[23:22:08.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:22:08.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:22:08.763] Debug: Waiting for clouds to appear...
[23:22:08.764] Debug: Waiting for clouds to disappear...
[23:22:08.765] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:22:08.768] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:22:09.829] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:22:09.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:22:09.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:22:10.228] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:22:10.507] Debug: Clearing game grid API cache
[23:22:10.508] Debug: Clearing building API cache
[23:22:10.510] Debug: Clearing deploy API cache
[23:22:10.511] Debug: Finding ElixirCollector
[23:22:10.513] Debug: Finding TownHall
[23:22:10.776] Debug: Found 1 TownHall
[23:22:10.778] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:22:10.996] Debug: Found 3 ElixirCollector
[23:22:11.181] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:22:11.182] Debug: Regular logic indicates active base
[23:22:11.184] Debug: Meets requirements failed on dead base check.
[23:22:11.185] Debug: Testing 0 attack methods
[23:22:11.186] Debug: no algorithm is suited to attack here
[23:22:11.187] Debug: Finding TownHall
[23:22:11.227] Debug: Found 1 TownHall
[23:22:11.228] [Attack] #93, Active, TH8, Skipping: This base isn't dead.
[23:22:11.230] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[23:22:12.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:22:13.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:22:13.204] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:22:13.666] Debug: Waiting for clouds to appear...
[23:22:13.667] Debug: Waiting for clouds to disappear...
[23:22:13.669] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:22:14.595] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:22:14.774] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:22:14.776] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:22:15.001] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:22:15.408] Debug: Clearing game grid API cache
[23:22:15.410] Debug: Clearing building API cache
[23:22:15.411] Debug: Clearing deploy API cache
[23:22:15.413] Debug: Finding ElixirCollector
[23:22:15.414] Debug: Finding TownHall
[23:22:15.712] Debug: Found 1 TownHall
[23:22:15.714] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:22:15.950] Debug: Found 7 ElixirCollector
[23:22:16.319] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=2 E5=1
Avg=3.66666666666667
[23:22:16.321] Debug: Regular logic indicates dead base
[23:22:16.322] Debug: Testing 1 attack methods
[23:22:16.570] Debug: Finding TownHall
[23:22:16.608] Debug: Found 1 TownHall
[23:22:16.640] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[23:22:16.641] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[23:22:16.642] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[23:22:16.644] Debug: Finding TownHall
[23:22:16.684] Debug: Found 1 TownHall
[23:22:16.686] [Attack] #94, Dead, TH10, 424239 Gold, 424948 Elixir, 2880 Dark
elixir
[23:22:17.872] Debug: Clearing game grid API cache
[23:22:17.873] Debug: Clearing building API cache
[23:22:17.874] Debug: Clearing deploy API cache
[23:22:17.876] [Attack] This base meets the attack requirements!
[23:22:17.877] [16 Fingers] Attack start
[23:22:17.878] Debug: Scanning troops
[23:22:19.418] [16 Fingers] Deploying tank units
[23:22:19.419] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:22:19.420] [16 Fingers] Deploying attack units
[23:22:19.421] Debug: Selecting Barbarian
[23:22:19.616] Debug: Barbarian is selected
[23:22:23.663] Debug: Sending ADB command: time
[23:22:23.685] Debug: Android load 0m13.55s user 1m27.20s system
[23:22:28.551] Debug: [Deploy] Recounting Barbarian; current count is 100
[23:22:28.921] Debug: [Deploy] Barbarian is grey or red; count set to 0
[23:22:28.922] Debug: [Deploy] Barbarian is deployed now
[23:22:28.924] Debug: Selecting Goblin
[23:22:29.438] Debug: Goblin is selected
[23:22:32.325] Debug: [Deploy] Recounting Goblin; current count is 20
[23:22:32.664] Debug: [Deploy] Goblin is grey or red; count set to 0
[23:22:32.666] Debug: [Deploy] Goblin is deployed now
[23:22:32.667] Debug: Selecting Archer
[23:22:33.163] Debug: Archer is selected
[23:22:42.467] Debug: [Deploy] Recounting Archer; current count is 100
[23:22:42.792] Debug: [Deploy] Archer is grey or red; count set to 0
[23:22:42.793] Debug: [Deploy] Archer is deployed now
[23:22:42.795] [16 Fingers] Deploying heal units
[23:22:42.796] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:22:42.797] [16 Fingers] Deploying wallbreak units
[23:22:42.798] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:22:42.799] [16 Fingers] Deploying heroes
[23:22:42.800] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:22:42.801] Debug: Watching heroes to activate abilities:
[23:22:42.801] [16 Fingers] Deploy done
[23:22:42.804] Debug: FinalizeAttack() 0 fibers pending
[23:22:42.805] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[23:22:46.608] Debug: [AR] Compacting done, 142.7MB -> 142.7MB
[23:22:53.687] Debug: Sending ADB command: time
[23:22:53.709] Debug: Android load 0m13.55s user 1m27.20s system
[23:23:20.037] [Attack] No resource change, ending battle in 5.3 seconds
[23:23:21.759] [Attack] No resource change, ending battle in 3.6 seconds
[23:23:23.507] [Attack] No resource change, ending battle in 1.9 seconds
[23:23:23.711] Debug: Sending ADB command: time
[23:23:23.733] Debug: Android load 0m13.55s user 1m27.21s system
[23:23:25.200] [Attack] No resource change, ending battle in 0.2 seconds
[23:23:26.074] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[23:23:26.074] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[23:23:26.076] Debug: Surrender 1
[23:23:26.078] Debug: Surrender 2
[23:23:26.080] Debug: Surrender 3
[23:23:26.720] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:23:26.724] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:23:27.813] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[23:23:27.894] [Attack] Waiting for end of battle...
[23:23:29.392] [Stats] Loot results from attack: 207,675 gold, 189,642 elixir, 960
dark elixir, -19 trophies
[23:23:29.766] [Attack] Returning home...
[23:23:30.844] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[23:23:31.019] Debug: Waiting for clouds to disappear, state is Unknown
[23:23:31.023] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:23:31.237] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:23:31.397] Debug: State is now: WhiteClouds
[23:23:33.527] Debug: State is now: Unknown
[23:23:33.530] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:23:34.015] Debug: [GameState]: 'Unknown' -> 'Ingame'
[23:23:34.221] Debug: Clouds are gone, state is Ingame
[23:23:34.234] Debug: Zoomed out
[23:23:34.235] Debug: Figuring out whether we won or lost
[23:23:34.251] Refreshed trophy count: 1232
[23:23:34.253] Debug: Clearing game grid API cache
[23:23:34.254] Debug: Clearing building API cache
[23:23:34.255] Debug: Clearing deploy API cache
[23:23:34.553] [Collect] Starting a collection run
[23:23:34.554] Debug: Ensuring the game is zoomed out
[23:23:34.566] Debug: Zoomed out
[23:23:35.472] [Collect] Collecting Main Base resources
[23:23:38.759] Debug: Looking for a loot cart
[23:23:38.897] Debug: Didn't find a loot cart
[23:23:38.899] [Collect] Total collected: 3 items, 0 loot carts
[23:23:39.226] [Build] Waiting to let other modules work...
[23:23:50.412] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:23:51.380] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:23:51.474] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[23:23:52.395] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:23:52.406] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:23:52.408] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:23:52.409] [Build] Checking if we can attack now...
[23:23:53.735] Debug: Sending ADB command: time
[23:23:53.758] Debug: Android load 0m13.56s user 1m27.30s system
[23:23:54.120] Debug: Reading numbers in overview
[23:23:54.153] Debug: Read overview numbers (string): 108/220
[23:23:54.155] Debug: Read overview numbers: 108 220 (TroopsCount)
[23:23:54.156] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[23:23:54.373] [Build] Waiting to let other modules work...
[23:24:05.540] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:24:05.549] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:24:05.551] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:24:05.552] [Build] Checking if we can attack now...
[23:24:07.196] Debug: Reading numbers in overview
[23:24:07.225] Debug: Read overview numbers (string): 110/220
[23:24:07.226] Debug: Read overview numbers: 110 220 (TroopsCount)
[23:24:07.228] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[23:24:07.440] [Build] Waiting to let other modules work...
[23:24:18.686] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:24:18.696] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:24:18.698] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:24:18.704] [Build] Checking if we can attack now...
[23:24:20.343] Debug: Reading numbers in overview
[23:24:20.375] Debug: Read overview numbers (string): 112/220
[23:24:20.376] Debug: Read overview numbers: 112 220 (TroopsCount)
[23:24:20.377] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[23:24:20.481] [Build] Waiting to let other modules work...
[23:24:23.760] Debug: Sending ADB command: time
[23:24:23.782] Debug: Android load 0m13.56s user 1m27.30s system
[23:24:31.670] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:24:31.682] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:24:31.684] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:24:31.686] [Build] Checking if we can attack now...
[23:24:33.324] Debug: Reading numbers in overview
[23:24:33.359] Debug: Read overview numbers (string): 114/220
[23:24:33.360] Debug: Read overview numbers: 114 220 (TroopsCount)
[23:24:33.362] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[23:24:33.576] [Build] Waiting to let other modules work...
[23:24:44.777] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:24:44.788] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:24:44.789] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:24:44.791] [Build] Checking if we can attack now...
[23:24:46.419] Debug: Reading numbers in overview
[23:24:46.452] Debug: Read overview numbers (string): 117/220
[23:24:46.454] Debug: Read overview numbers: 117 220 (TroopsCount)
[23:24:46.455] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[23:24:46.667] [Build] Waiting to let other modules work...
[23:24:46.952] Debug: [AR] Compacting done, 168.0MB -> 168.0MB
[23:24:53.784] Debug: Sending ADB command: time
[23:24:53.806] Debug: Android load 0m13.56s user 1m27.31s system
[23:24:57.902] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:24:57.916] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:24:57.918] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:24:57.920] [Build] Checking if we can attack now...
[23:24:59.583] Debug: Reading numbers in overview
[23:24:59.614] Debug: Read overview numbers (string): 119/220
[23:24:59.615] Debug: Read overview numbers: 119 220 (TroopsCount)
[23:24:59.617] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[23:24:59.824] [Build] Waiting to let other modules work...
[23:25:10.976] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:25:10.987] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:25:10.989] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:25:10.990] [Build] Checking if we can attack now...
[23:25:12.592] Debug: Reading numbers in overview
[23:25:12.624] Debug: Read overview numbers (string): 121/220
[23:25:12.625] Debug: Read overview numbers: 121 220 (TroopsCount)
[23:25:12.626] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[23:25:12.842] [Build] Waiting to let other modules work...
[23:25:23.808] Debug: Sending ADB command: time
[23:25:23.831] Debug: Android load 0m13.56s user 1m27.31s system
[23:25:23.976] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:25:23.986] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:25:23.988] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:25:23.989] [Build] Checking if we can attack now...
[23:25:25.681] Debug: Reading numbers in overview
[23:25:25.720] Debug: Read overview numbers (string): 123/220
[23:25:25.722] Debug: Read overview numbers: 123 220 (TroopsCount)
[23:25:25.723] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[23:25:25.937] [Build] Waiting to let other modules work...
[23:25:37.162] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:25:37.172] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:25:37.173] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:25:37.175] [Build] Checking if we can attack now...
[23:25:38.816] Debug: Reading numbers in overview
[23:25:38.882] Debug: Read overview numbers (string): 125/220
[23:25:38.883] Debug: Read overview numbers: 125 220 (TroopsCount)
[23:25:38.885] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[23:25:39.096] [Build] Waiting to let other modules work...
[23:25:47.123] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:25:50.250] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:25:51.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:25:51.251] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:25:51.253] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:25:51.254] [Build] Checking if we can attack now...
[23:25:52.929] Debug: Reading numbers in overview
[23:25:52.973] Debug: Read overview numbers (string): 128/220
[23:25:52.974] Debug: Read overview numbers: 128 220 (TroopsCount)
[23:25:52.975] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[23:25:53.153] [Build] Waiting to let other modules work...
[23:25:53.833] Debug: Sending ADB command: time
[23:25:53.855] Debug: Android load 0m13.56s user 1m27.31s system
[23:26:04.313] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:26:04.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:26:04.325] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:26:04.330] [Build] Checking if we can attack now...
[23:26:05.951] Debug: Reading numbers in overview
[23:26:05.998] Debug: Read overview numbers (string): 130/220
[23:26:05.999] Debug: Read overview numbers: 130 220 (TroopsCount)
[23:26:06.001] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[23:26:06.217] [Build] Waiting to let other modules work...
[23:26:17.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:26:17.445] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:26:17.447] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:26:17.448] [Build] Checking if we can attack now...
[23:26:19.150] Debug: Reading numbers in overview
[23:26:19.184] Debug: Read overview numbers (string): 132/220
[23:26:19.186] Debug: Read overview numbers: 132 220 (TroopsCount)
[23:26:19.187] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[23:26:19.396] [Build] Waiting to let other modules work...
[23:26:23.860] Debug: Sending ADB command: time
[23:26:23.883] Debug: Android load 0m13.56s user 1m27.31s system
[23:26:30.574] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:26:30.585] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:26:30.586] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:26:30.587] [Build] Checking if we can attack now...
[23:26:32.229] Debug: Reading numbers in overview
[23:26:32.268] Debug: Read overview numbers (string): 134/220
[23:26:32.269] Debug: Read overview numbers: 134 220 (TroopsCount)
[23:26:32.270] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[23:26:32.479] [Build] Waiting to let other modules work...
[23:26:34.607] [Collect] Starting a collection run
[23:26:34.608] Debug: Ensuring the game is zoomed out
[23:26:34.610] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:26:35.312] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:26:35.945] Debug: Zoomed out
[23:26:36.781] [Collect] Collecting Main Base resources
[23:26:38.214] Debug: Looking for a loot cart
[23:26:38.355] Debug: Didn't find a loot cart
[23:26:38.356] [Collect] Total collected: 0 items, 0 loot carts
[23:26:43.592] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:26:44.569] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:26:44.580] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:26:44.581] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:26:44.583] [Build] Checking if we can attack now...
[23:26:46.275] Debug: Reading numbers in overview
[23:26:46.323] Debug: Read overview numbers (string): 136/220
[23:26:46.324] Debug: Read overview numbers: 136 220 (TroopsCount)
[23:26:46.325] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[23:26:46.506] [Build] Waiting to let other modules work...
[23:26:47.448] Debug: [AR] Compacting done, 171.5MB -> 171.5MB
[23:26:53.885] Debug: Sending ADB command: time
[23:26:53.907] Debug: Android load 0m13.56s user 1m27.31s system
[23:26:57.652] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:26:57.663] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:26:57.664] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:26:57.666] [Build] Checking if we can attack now...
[23:26:59.313] Debug: Reading numbers in overview
[23:26:59.353] Debug: Read overview numbers (string): 139/220
[23:26:59.355] Debug: Read overview numbers: 139 220 (TroopsCount)
[23:26:59.356] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[23:26:59.572] [Build] Waiting to let other modules work...
[23:27:10.787] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:27:10.798] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:27:10.799] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:27:10.801] [Build] Checking if we can attack now...
[23:27:12.460] Debug: Reading numbers in overview
[23:27:12.505] Debug: Read overview numbers (string): 141/220
[23:27:12.507] Debug: Read overview numbers: 141 220 (TroopsCount)
[23:27:12.508] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[23:27:12.606] [Build] Waiting to let other modules work...
[23:27:23.834] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:27:23.845] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:27:23.846] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:27:23.847] [Build] Checking if we can attack now...
[23:27:23.909] Debug: Sending ADB command: time
[23:27:23.931] Debug: Android load 0m13.56s user 1m27.31s system
[23:27:25.522] Debug: Reading numbers in overview
[23:27:25.561] Debug: Read overview numbers (string): 143/220
[23:27:25.562] Debug: Read overview numbers: 143 220 (TroopsCount)
[23:27:25.563] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[23:27:25.668] [Build] Waiting to let other modules work...
[23:27:36.901] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:27:36.913] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:27:36.914] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:27:36.916] [Build] Checking if we can attack now...
[23:27:38.536] Debug: Reading numbers in overview
[23:27:38.605] Debug: Read overview numbers (string): 145/220
[23:27:38.606] Debug: Read overview numbers: 145 220 (TroopsCount)
[23:27:38.607] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[23:27:38.822] [Build] Waiting to let other modules work...
[23:27:47.398] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:27:50.002] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:27:51.087] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:27:51.098] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:27:51.100] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:27:51.101] [Build] Checking if we can attack now...
[23:27:52.691] Debug: Reading numbers in overview
[23:27:52.731] Debug: Read overview numbers (string): 147/220
[23:27:52.732] Debug: Read overview numbers: 147 220 (TroopsCount)
[23:27:52.733] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[23:27:52.954] [Build] Waiting to let other modules work...
[23:27:53.933] Debug: Sending ADB command: time
[23:27:53.955] Debug: Android load 0m13.56s user 1m27.31s system
[23:28:04.128] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:28:04.139] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:28:04.141] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:28:04.142] [Build] Checking if we can attack now...
[23:28:05.803] Debug: Reading numbers in overview
[23:28:05.879] Debug: Read overview numbers (string): 150/220
[23:28:05.880] Debug: Read overview numbers: 150 220 (TroopsCount)
[23:28:05.882] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[23:28:06.103] [Build] Waiting to let other modules work...
[23:28:17.296] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:28:17.307] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:28:17.308] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:28:17.310] [Build] Checking if we can attack now...
[23:28:18.978] Debug: Reading numbers in overview
[23:28:19.042] Debug: Read overview numbers (string): 152/220
[23:28:19.043] Debug: Read overview numbers: 152 220 (TroopsCount)
[23:28:19.045] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[23:28:19.260] [Build] Waiting to let other modules work...
[23:28:23.957] Debug: Sending ADB command: time
[23:28:23.979] Debug: Android load 0m13.56s user 1m27.31s system
[23:28:30.444] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:28:30.455] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:28:30.457] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:28:30.457] [Build] Checking if we can attack now...
[23:28:32.168] Debug: Reading numbers in overview
[23:28:32.246] Debug: Read overview numbers (string): 154/220
[23:28:32.247] Debug: Read overview numbers: 154 220 (TroopsCount)
[23:28:32.248] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[23:28:32.458] [Build] Waiting to let other modules work...
[23:28:43.735] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:28:43.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:28:43.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:28:43.749] [Build] Checking if we can attack now...
[23:28:45.429] Debug: Reading numbers in overview
[23:28:45.512] Debug: Read overview numbers (string): 156/220
[23:28:45.513] Debug: Read overview numbers: 156 220 (TroopsCount)
[23:28:45.515] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[23:28:45.724] [Build] Waiting to let other modules work...
[23:28:47.613] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:28:47.933] Debug: [AR] Compacting done, 173.5MB -> 173.5MB
[23:28:53.981] Debug: Sending ADB command: time
[23:28:54.004] Debug: Android load 0m13.56s user 1m27.32s system
[23:28:56.965] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:28:58.062] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:28:58.074] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:28:58.075] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:28:58.076] [Build] Checking if we can attack now...
[23:28:59.690] Debug: Reading numbers in overview
[23:28:59.762] Debug: Read overview numbers (string): 159/220
[23:28:59.764] Debug: Read overview numbers: 159 220 (TroopsCount)
[23:28:59.766] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[23:28:59.974] [Build] Waiting to let other modules work...
[23:29:11.078] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:29:11.088] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:29:11.090] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:29:11.091] [Build] Checking if we can attack now...
[23:29:12.720] Debug: Reading numbers in overview
[23:29:12.751] Debug: Read overview numbers (string): 161/220
[23:29:12.753] Debug: Read overview numbers: 161 220 (TroopsCount)
[23:29:12.754] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[23:29:12.856] [Build] Waiting to let other modules work...
[23:29:24.006] Debug: Sending ADB command: time
[23:29:24.028] Debug: Android load 0m13.56s user 1m27.32s system
[23:29:24.038] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:29:24.050] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:29:24.058] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:29:24.060] [Build] Checking if we can attack now...
[23:29:25.740] Debug: Reading numbers in overview
[23:29:25.788] Debug: Read overview numbers (string): 163/220
[23:29:25.788] Debug: Read overview numbers: 163 220 (TroopsCount)
[23:29:25.789] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[23:29:25.988] [Build] Waiting to let other modules work...
[23:29:34.628] [Collect] Starting a collection run
[23:29:34.629] Debug: Ensuring the game is zoomed out
[23:29:34.631] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:29:35.369] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:29:36.013] Debug: Zoomed out
[23:29:36.889] [Collect] Collecting Main Base resources
[23:29:38.341] Debug: Looking for a loot cart
[23:29:38.479] Debug: Didn't find a loot cart
[23:29:38.481] [Collect] Total collected: 0 items, 0 loot carts
[23:29:39.662] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:29:40.754] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:29:40.766] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:29:40.768] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:29:40.769] [Build] Checking if we can attack now...
[23:29:42.358] Debug: Reading numbers in overview
[23:29:42.404] Debug: Read overview numbers (string): 166/220
[23:29:42.406] Debug: Read overview numbers: 166 220 (TroopsCount)
[23:29:42.407] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[23:29:42.619] [Build] Waiting to let other modules work...
[23:29:47.839] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:29:53.737] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:29:54.030] Debug: Sending ADB command: time
[23:29:54.052] Debug: Android load 0m13.56s user 1m27.32s system
[23:29:54.705] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:29:54.716] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:29:54.717] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:29:54.719] [Build] Checking if we can attack now...
[23:29:56.287] Debug: Reading numbers in overview
[23:29:56.324] Debug: Read overview numbers (string): 168/220
[23:29:56.326] Debug: Read overview numbers: 168 220 (TroopsCount)
[23:29:56.327] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[23:29:56.513] [Build] Waiting to let other modules work...
[23:30:07.694] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:30:07.703] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:30:07.705] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:30:07.706] [Build] Checking if we can attack now...
[23:30:09.365] Debug: Reading numbers in overview
[23:30:09.394] Debug: Read overview numbers (string): 170/220
[23:30:09.395] Debug: Read overview numbers: 170 220 (TroopsCount)
[23:30:09.396] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[23:30:09.587] [Build] Waiting to let other modules work...
[23:30:20.743] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:30:20.754] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:30:20.755] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:30:20.757] [Build] Checking if we can attack now...
[23:30:22.394] Debug: Reading numbers in overview
[23:30:22.425] Debug: Read overview numbers (string): 172/220
[23:30:22.426] Debug: Read overview numbers: 172 220 (TroopsCount)
[23:30:22.428] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[23:30:22.674] [Build] Waiting to let other modules work...
[23:30:24.054] Debug: Sending ADB command: time
[23:30:24.076] Debug: Android load 0m13.56s user 1m27.32s system
[23:30:33.802] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:30:33.813] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:30:33.814] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:30:33.816] [Build] Checking if we can attack now...
[23:30:35.426] Debug: Reading numbers in overview
[23:30:35.468] Debug: Read overview numbers (string): 174/220
[23:30:35.469] Debug: Read overview numbers: 174 220 (TroopsCount)
[23:30:35.470] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[23:30:35.681] [Build] Waiting to let other modules work...
[23:30:46.840] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:30:46.852] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:30:46.853] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:30:46.855] [Build] Checking if we can attack now...
[23:30:48.393] Debug: [AR] Compacting done, 166.4MB -> 166.4MB
[23:30:48.560] Debug: Reading numbers in overview
[23:30:48.596] Debug: Read overview numbers (string): 177/220
[23:30:48.596] Debug: Read overview numbers: 177 220 (TroopsCount)
[23:30:48.597] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[23:30:48.806] [Build] Waiting to let other modules work...
[23:30:54.078] Debug: Sending ADB command: time
[23:30:54.101] Debug: Android load 0m13.56s user 1m27.32s system
[23:31:00.098] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:31:00.111] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:31:00.113] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:31:00.114] [Build] Checking if we can attack now...
[23:31:01.819] Debug: Reading numbers in overview
[23:31:01.860] Debug: Read overview numbers (string): 179/220
[23:31:01.865] Debug: Read overview numbers: 179 220 (TroopsCount)
[23:31:01.866] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[23:31:02.078] [Build] Waiting to let other modules work...
[23:31:13.295] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:31:13.304] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:31:13.306] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:31:13.307] [Build] Checking if we can attack now...
[23:31:14.983] Debug: Reading numbers in overview
[23:31:15.022] Debug: Read overview numbers (string): 181/220
[23:31:15.023] Debug: Read overview numbers: 181 220 (TroopsCount)
[23:31:15.025] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[23:31:15.242] [Build] Waiting to let other modules work...
[23:31:24.103] Debug: Sending ADB command: time
[23:31:24.125] Debug: Android load 0m13.56s user 1m27.32s system
[23:31:26.486] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:31:26.497] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:31:26.498] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:31:26.499] [Build] Checking if we can attack now...
[23:31:28.174] Debug: Reading numbers in overview
[23:31:28.209] Debug: Read overview numbers (string): 183/220
[23:31:28.211] Debug: Read overview numbers: 183 220 (TroopsCount)
[23:31:28.212] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[23:31:28.422] [Build] Waiting to let other modules work...
[23:31:39.588] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:31:39.599] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:31:39.601] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:31:39.603] [Build] Checking if we can attack now...
[23:31:41.223] Debug: Reading numbers in overview
[23:31:41.296] Debug: Read overview numbers (string): 185/220
[23:31:41.298] Debug: Read overview numbers: 185 220 (TroopsCount)
[23:31:41.299] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[23:31:41.516] [Build] Waiting to let other modules work...
[23:31:48.161] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:31:52.683] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:31:53.680] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:31:53.692] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:31:53.694] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:31:53.696] [Build] Checking if we can attack now...
[23:31:54.127] Debug: Sending ADB command: time
[23:31:54.150] Debug: Android load 0m13.56s user 1m27.32s system
[23:31:55.334] Debug: Reading numbers in overview
[23:31:55.368] Debug: Read overview numbers (string): 188/220
[23:31:55.369] Debug: Read overview numbers: 188 220 (TroopsCount)
[23:31:55.370] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[23:31:55.579] [Build] Waiting to let other modules work...
[23:32:06.729] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:32:06.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:32:06.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:32:06.745] [Build] Checking if we can attack now...
[23:32:08.405] Debug: Reading numbers in overview
[23:32:08.436] Debug: Read overview numbers (string): 190/220
[23:32:08.437] Debug: Read overview numbers: 190 220 (TroopsCount)
[23:32:08.439] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[23:32:08.653] [Build] Waiting to let other modules work...
[23:32:19.872] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:32:19.885] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:32:19.887] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:32:19.889] [Build] Checking if we can attack now...
[23:32:21.526] Debug: Reading numbers in overview
[23:32:21.560] Debug: Read overview numbers (string): 192/220
[23:32:21.561] Debug: Read overview numbers: 192 220 (TroopsCount)
[23:32:21.563] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[23:32:21.779] [Build] Waiting to let other modules work...
[23:32:24.152] Debug: Sending ADB command: time
[23:32:24.174] Debug: Android load 0m13.56s user 1m27.32s system
[23:32:32.988] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:32:33.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:32:33.001] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:32:33.003] [Build] Checking if we can attack now...
[23:32:34.634] Debug: Reading numbers in overview
[23:32:34.674] Debug: Read overview numbers (string): 194/220
[23:32:34.675] Debug: Read overview numbers: 194 220 (TroopsCount)
[23:32:34.677] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[23:32:34.894] [Build] Waiting to let other modules work...
[23:32:35.137] [Collect] Starting a collection run
[23:32:35.139] Debug: Ensuring the game is zoomed out
[23:32:35.140] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:32:35.854] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:32:36.872] Debug: Zoomed out
[23:32:37.772] [Collect] Collecting Main Base resources
[23:32:39.208] Debug: Looking for a loot cart
[23:32:39.340] Debug: Didn't find a loot cart
[23:32:39.342] [Collect] Total collected: 0 items, 0 loot carts
[23:32:46.050] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:32:47.152] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:32:47.163] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:32:47.164] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:32:47.165] [Build] Checking if we can attack now...
[23:32:48.789] Debug: Reading numbers in overview
[23:32:48.864] Debug: [AR] Compacting done, 160.4MB -> 160.4MB
[23:32:48.868] Debug: Read overview numbers (string): 197/220
[23:32:48.870] Debug: Read overview numbers: 197 220 (TroopsCount)
[23:32:48.871] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[23:32:49.083] [Build] Waiting to let other modules work...
[23:32:54.176] Debug: Sending ADB command: time
[23:32:54.197] Debug: Android load 0m13.56s user 1m27.32s system
[23:33:00.328] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:33:00.338] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:33:00.341] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:33:00.342] [Build] Checking if we can attack now...
[23:33:01.989] Debug: Reading numbers in overview
[23:33:02.029] Debug: Read overview numbers (string): 199/220
[23:33:02.030] Debug: Read overview numbers: 199 220 (TroopsCount)
[23:33:02.032] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[23:33:02.148] [Build] Waiting to let other modules work...
[23:33:13.437] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:33:13.450] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:33:13.451] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:33:13.453] [Build] Checking if we can attack now...
[23:33:15.079] Debug: Reading numbers in overview
[23:33:15.114] Debug: Read overview numbers (string): 201/220
[23:33:15.115] Debug: Read overview numbers: 201 220 (TroopsCount)
[23:33:15.116] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[23:33:15.330] [Build] Waiting to let other modules work...
[23:33:24.199] Debug: Sending ADB command: time
[23:33:24.242] Debug: Android load 0m13.56s user 1m27.33s system
[23:33:26.522] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:33:26.533] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:33:26.534] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:33:26.535] [Build] Checking if we can attack now...
[23:33:28.120] Debug: Reading numbers in overview
[23:33:28.150] Debug: Read overview numbers (string): 203/220
[23:33:28.151] Debug: Read overview numbers: 203 220 (TroopsCount)
[23:33:28.153] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[23:33:28.365] [Build] Waiting to let other modules work...
[23:33:39.577] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:33:39.587] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:33:39.589] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:33:39.590] [Build] Checking if we can attack now...
[23:33:41.241] Debug: Reading numbers in overview
[23:33:41.284] Debug: Read overview numbers (string): 204/220
[23:33:41.285] Debug: Read overview numbers: 204 220 (TroopsCount)
[23:33:41.287] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[23:33:41.397] [Build] Waiting to let other modules work...
[23:33:48.536] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:33:52.565] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:33:53.524] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:33:53.534] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:33:53.536] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:33:53.538] [Build] Checking if we can attack now...
[23:33:54.244] Debug: Sending ADB command: time
[23:33:54.267] Debug: Android load 0m13.56s user 1m27.33s system
[23:33:55.209] Debug: Reading numbers in overview
[23:33:55.242] Debug: Read overview numbers (string): 206/220
[23:33:55.243] Debug: Read overview numbers: 206 220 (TroopsCount)
[23:33:55.244] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[23:33:55.432] [Build] Waiting to let other modules work...
[23:34:06.652] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:34:06.666] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:34:06.667] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:34:06.669] [Build] Checking if we can attack now...
[23:34:08.360] Debug: Reading numbers in overview
[23:34:08.390] Debug: Read overview numbers (string): 208/220
[23:34:08.391] Debug: Read overview numbers: 208 220 (TroopsCount)
[23:34:08.392] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[23:34:08.603] [Build] Waiting to let other modules work...
[23:34:19.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:34:19.922] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:34:19.924] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:34:19.925] [Build] Checking if we can attack now...
[23:34:21.668] Debug: Reading numbers in overview
[23:34:21.697] Debug: Read overview numbers (string): 210/220
[23:34:21.698] Debug: Read overview numbers: 210 220 (TroopsCount)
[23:34:21.700] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[23:34:21.918] [Build] Waiting to let other modules work...
[23:34:24.269] Debug: Sending ADB command: time
[23:34:24.290] Debug: Android load 0m13.56s user 1m27.33s system
[23:34:33.169] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:34:33.180] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:34:33.182] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:34:33.184] [Build] Checking if we can attack now...
[23:34:34.854] Debug: Reading numbers in overview
[23:34:34.884] Debug: Read overview numbers (string): 212/220
[23:34:34.885] Debug: Read overview numbers: 212 220 (TroopsCount)
[23:34:34.886] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[23:34:35.072] [Build] Waiting to let other modules work...
[23:34:46.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:34:46.230] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:34:46.233] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:34:46.235] [Build] Checking if we can attack now...
[23:34:47.884] Debug: Reading numbers in overview
[23:34:47.923] Debug: Read overview numbers (string): 214/220
[23:34:47.924] Debug: Read overview numbers: 214 220 (TroopsCount)
[23:34:47.926] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[23:34:48.135] [Build] Waiting to let other modules work...
[23:34:49.337] Debug: [AR] Compacting done, 164.5MB -> 164.5MB
[23:34:54.292] Debug: Sending ADB command: time
[23:34:54.315] Debug: Android load 0m13.56s user 1m27.33s system
[23:34:59.375] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:34:59.387] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:34:59.389] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:34:59.390] [Build] Checking if we can attack now...
[23:35:01.022] Debug: Reading numbers in overview
[23:35:01.065] Debug: Read overview numbers (string): 216/220
[23:35:01.066] Debug: Read overview numbers: 216 220 (TroopsCount)
[23:35:01.067] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[23:35:01.282] [Build] Waiting to let other modules work...
[23:35:12.515] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:35:12.527] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:35:12.528] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:35:12.530] [Build] Checking if we can attack now...
[23:35:14.137] Debug: Reading numbers in overview
[23:35:14.181] Debug: Read overview numbers (string): 218/220
[23:35:14.182] Debug: Read overview numbers: 218 220 (TroopsCount)
[23:35:14.183] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[23:35:14.393] [Build] Waiting to let other modules work...
[23:35:24.317] Debug: Sending ADB command: time
[23:35:24.360] Debug: Android load 0m13.56s user 1m27.34s system
[23:35:25.588] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:35:25.600] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:35:25.601] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:35:25.602] [Build] Checking if we can attack now...
[23:35:27.247] Debug: Reading numbers in overview
[23:35:27.276] Debug: Read overview numbers (string): 220/220
[23:35:27.277] Debug: Read overview numbers: 220 220 (TroopsCount)
[23:35:27.278] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[23:35:28.294] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:35:29.815] Debug: Ensuring the game is zoomed out
[23:35:29.826] Debug: Zoomed out
[23:35:29.835] Debug: Zoomed out
[23:35:29.837] Debug: Starting matchmaking
[23:35:29.837] Debug: StartSerachForMatch 1
[23:35:29.919] Debug: ClickAttack()
[23:35:30.287] Debug: StartSearchForMatch: Clicking 'Find a match'
[23:35:30.290] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[23:35:30.582] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[23:35:30.783] Debug: [GameState]: 'Dialog' -> 'Unknown'
[23:35:30.889] Debug: Starting matchmaking; done
[23:35:30.891] Debug: Waiting for clouds to appear...
[23:35:30.893] Debug: Waiting for clouds to disappear...
[23:35:30.894] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:30.894] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:31.373] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:32.905] Debug: [Attack] It took 00:02min until we got offered a new opponent
[23:35:32.906] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:32.909] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:33.291] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:33.567] Debug: Clearing game grid API cache
[23:35:33.569] Debug: Clearing building API cache
[23:35:33.570] Debug: Clearing deploy API cache
[23:35:33.572] Debug: Finding ElixirCollector
[23:35:33.573] Debug: Finding TownHall
[23:35:33.748] Debug: Found 1 TownHall
[23:35:33.750] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:35:34.149] Debug: Found 0 ElixirCollector
[23:35:34.150] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:35:34.152] Debug: Regular logic indicates active base
[23:35:34.153] Debug: Meets requirements failed on dead base check.
[23:35:34.154] Debug: Testing 0 attack methods
[23:35:34.155] Debug: no algorithm is suited to attack here
[23:35:34.156] Debug: Finding TownHall
[23:35:34.198] Debug: Found 1 TownHall
[23:35:34.200] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[23:35:34.216] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[23:35:36.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:35:36.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:36.570] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:36.904] Debug: Waiting for clouds to appear...
[23:35:36.906] Debug: Waiting for clouds to disappear...
[23:35:36.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:37.863] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:35:37.864] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:37.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:38.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:38.538] Debug: Clearing game grid API cache
[23:35:38.540] Debug: Clearing building API cache
[23:35:38.541] Debug: Clearing deploy API cache
[23:35:38.542] Debug: Finding ElixirCollector
[23:35:38.544] Debug: Finding TownHall
[23:35:38.849] Debug: Found 1 TownHall
[23:35:38.851] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:35:38.972] Debug: Found 6 ElixirCollector
[23:35:39.563] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:35:39.565] Debug: Regular logic indicates active base
[23:35:39.566] Debug: Meets requirements failed on dead base check.
[23:35:39.567] Debug: Testing 0 attack methods
[23:35:39.568] Debug: no algorithm is suited to attack here
[23:35:39.569] Debug: Finding TownHall
[23:35:39.607] Debug: Found 1 TownHall
[23:35:39.608] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[23:35:39.609] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[23:35:40.936] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:35:40.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:41.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:41.682] Debug: Waiting for clouds to appear...
[23:35:41.683] Debug: Waiting for clouds to disappear...
[23:35:41.684] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:42.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:42.425] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:35:42.426] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:42.675] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:43.071] Debug: Clearing game grid API cache
[23:35:43.073] Debug: Clearing building API cache
[23:35:43.074] Debug: Clearing deploy API cache
[23:35:43.075] Debug: Finding ElixirCollector
[23:35:43.076] Debug: Finding TownHall
[23:35:43.360] Debug: Found 1 TownHall
[23:35:43.362] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:35:43.585] Debug: Found 2 ElixirCollector
[23:35:43.807] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:35:43.809] Debug: Regular logic indicates active base
[23:35:43.810] Debug: Meets requirements failed on dead base check.
[23:35:43.812] Debug: Testing 0 attack methods
[23:35:43.813] Debug: no algorithm is suited to attack here
[23:35:43.814] Debug: Finding TownHall
[23:35:43.852] Debug: Found 1 TownHall
[23:35:43.854] [Attack] #3, Active, TH10, Skipping: This base isn't dead.
[23:35:43.855] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[23:35:45.546] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:35:45.826] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:46.163] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:46.280] Debug: Waiting for clouds to appear...
[23:35:46.281] Debug: Waiting for clouds to disappear...
[23:35:46.282] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:47.327] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:35:47.328] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:47.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:47.717] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:48.003] Debug: Clearing game grid API cache
[23:35:48.005] Debug: Clearing building API cache
[23:35:48.007] Debug: Clearing deploy API cache
[23:35:48.008] Debug: Finding ElixirCollector
[23:35:48.010] Debug: Finding TownHall
[23:35:48.110] Debug: Found 1 TownHall
[23:35:48.120] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:35:48.345] Debug: Found 5 ElixirCollector
[23:35:48.772] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:35:48.774] Debug: Regular logic indicates active base
[23:35:48.775] Debug: Meets requirements failed on dead base check.
[23:35:48.777] Debug: Testing 0 attack methods
[23:35:48.778] Debug: no algorithm is suited to attack here
[23:35:48.779] Debug: Finding TownHall
[23:35:48.817] Debug: Found 1 TownHall
[23:35:48.818] [Attack] #4, Active, TH10, Skipping: This base isn't dead.
[23:35:48.819] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[23:35:50.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:35:50.567] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:50.800] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:51.124] Debug: Waiting for clouds to appear...
[23:35:51.125] Debug: Waiting for clouds to disappear...
[23:35:51.126] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:52.131] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:35:52.132] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:52.136] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:52.709] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:52.858] Debug: Clearing game grid API cache
[23:35:52.860] Debug: Clearing building API cache
[23:35:52.861] Debug: Clearing deploy API cache
[23:35:52.862] Debug: Finding ElixirCollector
[23:35:52.863] Debug: Finding TownHall
[23:35:53.105] Debug: Found 1 TownHall
[23:35:53.106] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:35:53.334] Debug: Found 6 ElixirCollector
[23:35:53.937] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:35:53.938] Debug: Rejected as dead base because level 12 E1 collector found
[23:35:53.939] Debug: Meets requirements failed on dead base check.
[23:35:53.940] Debug: Testing 0 attack methods
[23:35:53.942] Debug: no algorithm is suited to attack here
[23:35:53.943] Debug: Finding TownHall
[23:35:53.981] Debug: Found 1 TownHall
[23:35:53.983] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[23:35:53.985] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[23:35:54.362] Debug: Sending ADB command: time
[23:35:54.384] Debug: Android load 0m13.60s user 1m27.52s system
[23:35:55.311] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:35:55.581] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:35:55.825] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:35:56.055] Debug: Waiting for clouds to appear...
[23:35:56.057] Debug: Waiting for clouds to disappear...
[23:35:56.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:35:56.865] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:35:56.866] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:35:56.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:35:57.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:35:57.546] Debug: Clearing game grid API cache
[23:35:57.547] Debug: Clearing building API cache
[23:35:57.548] Debug: Clearing deploy API cache
[23:35:57.549] Debug: Finding ElixirCollector
[23:35:57.550] Debug: Finding TownHall
[23:35:57.860] Debug: Found 1 TownHall
[23:35:57.862] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:35:58.101] Debug: Found 0 ElixirCollector
[23:35:58.103] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:35:58.104] Debug: Regular logic indicates active base
[23:35:58.105] Debug: Meets requirements failed on dead base check.
[23:35:58.113] Debug: Testing 0 attack methods
[23:35:58.116] Debug: no algorithm is suited to attack here
[23:35:58.117] Debug: Finding TownHall
[23:35:58.154] Debug: Found 1 TownHall
[23:35:58.155] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[23:35:58.155] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[23:35:59.995] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:00.000] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:00.378] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:00.660] Debug: Waiting for clouds to appear...
[23:36:00.662] Debug: Waiting for clouds to disappear...
[23:36:00.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:01.809] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:01.810] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:01.813] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:02.294] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:02.570] Debug: Clearing game grid API cache
[23:36:02.571] Debug: Clearing building API cache
[23:36:02.573] Debug: Clearing deploy API cache
[23:36:02.574] Debug: Finding ElixirCollector
[23:36:02.574] Debug: Finding TownHall
[23:36:02.867] Debug: Found 1 TownHall
[23:36:02.868] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:03.159] Debug: Found 6 ElixirCollector
[23:36:03.698] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:36:03.699] Debug: Regular logic indicates active base
[23:36:03.700] Debug: Meets requirements failed on dead base check.
[23:36:03.701] Debug: Testing 0 attack methods
[23:36:03.702] Debug: no algorithm is suited to attack here
[23:36:03.703] Debug: Finding TownHall
[23:36:03.750] Debug: Found 1 TownHall
[23:36:03.752] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[23:36:03.754] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[23:36:05.090] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:05.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:05.377] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:05.736] Debug: Waiting for clouds to appear...
[23:36:05.737] Debug: Waiting for clouds to disappear...
[23:36:05.739] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:06.661] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:06.663] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:06.665] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:07.050] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:07.324] Debug: Clearing game grid API cache
[23:36:07.325] Debug: Clearing building API cache
[23:36:07.327] Debug: Clearing deploy API cache
[23:36:07.328] Debug: Finding ElixirCollector
[23:36:07.335] Debug: Finding TownHall
[23:36:07.813] Debug: Found 1 TownHall
[23:36:07.815] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:36:08.078] Debug: Found 4 ElixirCollector
[23:36:08.324] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:36:08.326] Debug: Regular logic indicates active base
[23:36:08.327] Debug: Meets requirements failed on dead base check.
[23:36:08.328] Debug: Testing 0 attack methods
[23:36:08.329] Debug: no algorithm is suited to attack here
[23:36:08.330] Debug: Finding TownHall
[23:36:08.369] Debug: Found 1 TownHall
[23:36:08.371] [Attack] #8, Active, TH11, Skipping: This base isn't dead.
[23:36:08.372] Debug: Waiting 954 ms until we can click the next button (user
setting 2 s)
[23:36:09.823] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:09.995] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:10.273] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:10.436] Debug: Waiting for clouds to appear...
[23:36:10.437] Debug: Waiting for clouds to disappear...
[23:36:10.438] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:11.445] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:11.447] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:11.449] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:12.045] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:12.072] Debug: Clearing game grid API cache
[23:36:12.073] Debug: Clearing building API cache
[23:36:12.074] Debug: Clearing deploy API cache
[23:36:12.076] Debug: Finding ElixirCollector
[23:36:12.077] Debug: Finding TownHall
[23:36:12.303] Debug: Found 1 TownHall
[23:36:12.305] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:12.529] Debug: Found 6 ElixirCollector
[23:36:13.119] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:36:13.121] Debug: Regular logic indicates active base
[23:36:13.122] Debug: Meets requirements failed on dead base check.
[23:36:13.123] Debug: Testing 0 attack methods
[23:36:13.124] Debug: no algorithm is suited to attack here
[23:36:13.125] Debug: Finding TownHall
[23:36:13.163] Debug: Found 1 TownHall
[23:36:13.165] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[23:36:13.166] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[23:36:14.538] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:14.832] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:15.159] Debug: Waiting for clouds to appear...
[23:36:15.160] Debug: Waiting for clouds to disappear...
[23:36:15.161] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:15.192] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:16.182] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:16.183] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:16.187] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:16.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:16.792] Debug: Clearing game grid API cache
[23:36:16.793] Debug: Clearing building API cache
[23:36:16.795] Debug: Clearing deploy API cache
[23:36:16.795] Debug: Finding ElixirCollector
[23:36:16.797] Debug: Finding TownHall
[23:36:17.000] Debug: Found 1 TownHall
[23:36:17.002] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:17.228] Debug: Found 0 ElixirCollector
[23:36:17.230] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:17.231] Debug: Regular logic indicates active base
[23:36:17.232] Debug: Meets requirements failed on dead base check.
[23:36:17.234] Debug: Testing 0 attack methods
[23:36:17.235] Debug: no algorithm is suited to attack here
[23:36:17.237] Debug: Finding TownHall
[23:36:17.273] Debug: Found 1 TownHall
[23:36:17.274] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[23:36:17.275] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:36:19.230] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:19.401] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:19.595] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:20.111] Debug: Waiting for clouds to appear...
[23:36:20.112] Debug: Waiting for clouds to disappear...
[23:36:20.113] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:20.915] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:20.916] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:20.918] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:21.312] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:21.592] Debug: Clearing game grid API cache
[23:36:21.593] Debug: Clearing building API cache
[23:36:21.594] Debug: Clearing deploy API cache
[23:36:21.595] Debug: Finding ElixirCollector
[23:36:21.596] Debug: Finding TownHall
[23:36:21.789] Debug: Found 1 TownHall
[23:36:21.790] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:22.000] Debug: Found 0 ElixirCollector
[23:36:22.002] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:22.003] Debug: Regular logic indicates active base
[23:36:22.004] Debug: Meets requirements failed on dead base check.
[23:36:22.005] Debug: Testing 0 attack methods
[23:36:22.006] Debug: no algorithm is suited to attack here
[23:36:22.007] Debug: Finding TownHall
[23:36:22.052] Debug: Found 1 TownHall
[23:36:22.053] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[23:36:22.055] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[23:36:24.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:24.294] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:24.386] Debug: Sending ADB command: time
[23:36:24.429] Debug: Android load 0m13.65s user 1m27.80s system
[23:36:24.610] Debug: Waiting for clouds to appear...
[23:36:24.612] Debug: Waiting for clouds to disappear...
[23:36:24.613] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:24.634] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:25.779] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:25.780] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:25.783] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:26.370] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:26.394] Debug: Clearing game grid API cache
[23:36:26.395] Debug: Clearing building API cache
[23:36:26.397] Debug: Clearing deploy API cache
[23:36:26.398] Debug: Finding ElixirCollector
[23:36:26.399] Debug: Finding TownHall
[23:36:26.586] Debug: Found 1 TownHall
[23:36:26.588] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:26.811] Debug: Found 5 ElixirCollector
[23:36:27.287] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:36:27.288] Debug: Regular logic indicates active base
[23:36:27.289] Debug: Meets requirements failed on dead base check.
[23:36:27.290] Debug: Testing 0 attack methods
[23:36:27.291] Debug: no algorithm is suited to attack here
[23:36:27.292] Debug: Finding TownHall
[23:36:27.331] Debug: Found 1 TownHall
[23:36:27.341] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[23:36:27.343] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[23:36:28.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:28.973] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:29.125] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:29.549] Debug: Waiting for clouds to appear...
[23:36:29.550] Debug: Waiting for clouds to disappear...
[23:36:29.551] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:30.252] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:30.254] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:30.256] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:30.725] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:30.865] Debug: Clearing game grid API cache
[23:36:30.867] Debug: Clearing building API cache
[23:36:30.868] Debug: Clearing deploy API cache
[23:36:30.870] Debug: Finding ElixirCollector
[23:36:30.871] Debug: Finding TownHall
[23:36:31.294] Debug: Found 1 TownHall
[23:36:31.296] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[23:36:31.426] Debug: Found 0 ElixirCollector
[23:36:31.428] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:31.429] Debug: Regular logic indicates active base
[23:36:31.430] Debug: Meets requirements failed on dead base check.
[23:36:31.431] Debug: Testing 0 attack methods
[23:36:31.432] Debug: no algorithm is suited to attack here
[23:36:31.433] Debug: Finding TownHall
[23:36:31.470] Debug: Found 1 TownHall
[23:36:31.472] [Attack] #13, Active, TH7, Skipping: This base isn't dead.
[23:36:31.473] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[23:36:33.302] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:33.471] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:33.664] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:34.035] Debug: Waiting for clouds to appear...
[23:36:34.036] Debug: Waiting for clouds to disappear...
[23:36:34.038] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:34.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:35.024] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:35.026] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:35.245] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:35.651] Debug: Clearing game grid API cache
[23:36:35.652] Debug: Clearing building API cache
[23:36:35.653] Debug: Clearing deploy API cache
[23:36:35.655] Debug: Finding ElixirCollector
[23:36:35.656] Debug: Finding TownHall
[23:36:35.983] Debug: Found 1 TownHall
[23:36:35.985] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:36.240] Debug: Found 5 ElixirCollector
[23:36:36.718] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:36:36.720] Debug: Rejected as dead base because level 12 E1 collector found
[23:36:36.721] Debug: Meets requirements failed on dead base check.
[23:36:36.723] Debug: Testing 0 attack methods
[23:36:36.724] Debug: no algorithm is suited to attack here
[23:36:36.725] Debug: Finding TownHall
[23:36:36.761] Debug: Found 1 TownHall
[23:36:36.762] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[23:36:36.764] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[23:36:38.103] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:38.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:38.694] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:38.828] Debug: Waiting for clouds to appear...
[23:36:38.829] Debug: Waiting for clouds to disappear...
[23:36:38.830] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:39.757] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:39.759] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:39.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:40.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:40.382] Debug: Clearing game grid API cache
[23:36:40.383] Debug: Clearing building API cache
[23:36:40.384] Debug: Clearing deploy API cache
[23:36:40.386] Debug: Finding ElixirCollector
[23:36:40.387] Debug: Finding TownHall
[23:36:40.569] Debug: Found 1 TownHall
[23:36:40.570] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:40.798] Debug: Found 0 ElixirCollector
[23:36:40.799] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:40.801] Debug: Regular logic indicates active base
[23:36:40.802] Debug: Meets requirements failed on dead base check.
[23:36:40.803] Debug: Testing 0 attack methods
[23:36:40.804] Debug: no algorithm is suited to attack here
[23:36:40.805] Debug: Finding TownHall
[23:36:40.844] Debug: Found 1 TownHall
[23:36:40.846] [Attack] #15, Active, TH9, Skipping: This base isn't dead.
[23:36:40.847] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[23:36:42.823] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:42.996] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:43.190] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:43.630] Debug: Waiting for clouds to appear...
[23:36:43.631] Debug: Waiting for clouds to disappear...
[23:36:43.632] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:44.699] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:44.700] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:44.702] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:45.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:45.368] Debug: Clearing game grid API cache
[23:36:45.370] Debug: Clearing building API cache
[23:36:45.371] Debug: Clearing deploy API cache
[23:36:45.373] Debug: Finding ElixirCollector
[23:36:45.374] Debug: Finding TownHall
[23:36:45.766] Debug: Found 1 TownHall
[23:36:45.767] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:36:45.997] Debug: Found 0 ElixirCollector
[23:36:45.999] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:46.000] Debug: Regular logic indicates active base
[23:36:46.001] Debug: Meets requirements failed on dead base check.
[23:36:46.002] Debug: Testing 0 attack methods
[23:36:46.003] Debug: no algorithm is suited to attack here
[23:36:46.004] Debug: Finding TownHall
[23:36:46.042] Debug: Found 1 TownHall
[23:36:46.043] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[23:36:46.045] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[23:36:47.865] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:48.131] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:48.135] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:48.610] Debug: Waiting for clouds to appear...
[23:36:48.611] Debug: Waiting for clouds to disappear...
[23:36:48.612] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:49.516] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:49.690] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:49.691] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:49.801] Debug: [AR] Compacting done, 168.8MB -> 168.8MB
[23:36:49.946] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:50.349] Debug: Clearing game grid API cache
[23:36:50.350] Debug: Clearing building API cache
[23:36:50.351] Debug: Clearing deploy API cache
[23:36:50.352] Debug: Finding ElixirCollector
[23:36:50.353] Debug: Finding TownHall
[23:36:50.590] Debug: Found 1 TownHall
[23:36:50.592] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:36:50.808] Debug: Found 0 ElixirCollector
[23:36:50.810] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:50.811] Debug: Regular logic indicates active base
[23:36:50.813] Debug: Meets requirements failed on dead base check.
[23:36:50.814] Debug: Testing 0 attack methods
[23:36:50.815] Debug: no algorithm is suited to attack here
[23:36:50.816] Debug: Finding TownHall
[23:36:50.854] Debug: Found 1 TownHall
[23:36:50.856] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[23:36:50.857] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[23:36:52.798] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:53.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:53.414] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:53.542] Debug: Waiting for clouds to appear...
[23:36:53.544] Debug: Waiting for clouds to disappear...
[23:36:53.545] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:54.348] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:36:54.350] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:54.351] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:54.432] Debug: Sending ADB command: time
[23:36:54.455] Debug: Android load 0m13.67s user 1m28.10s system
[23:36:54.741] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:36:55.017] Debug: Clearing game grid API cache
[23:36:55.018] Debug: Clearing building API cache
[23:36:55.019] Debug: Clearing deploy API cache
[23:36:55.020] Debug: Finding ElixirCollector
[23:36:55.021] Debug: Finding TownHall
[23:36:55.258] Debug: Found 1 TownHall
[23:36:55.260] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:36:55.463] Debug: Found 0 ElixirCollector
[23:36:55.465] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:36:55.467] Debug: Regular logic indicates active base
[23:36:55.468] Debug: Meets requirements failed on dead base check.
[23:36:55.469] Debug: Testing 0 attack methods
[23:36:55.470] Debug: no algorithm is suited to attack here
[23:36:55.471] Debug: Finding TownHall
[23:36:55.517] Debug: Found 1 TownHall
[23:36:55.518] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[23:36:55.520] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[23:36:57.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:36:57.641] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:36:57.814] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:36:58.292] Debug: Waiting for clouds to appear...
[23:36:58.293] Debug: Waiting for clouds to disappear...
[23:36:58.294] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:36:59.360] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:36:59.361] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:36:59.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:36:59.762] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:00.039] Debug: Clearing game grid API cache
[23:37:00.041] Debug: Clearing building API cache
[23:37:00.042] Debug: Clearing deploy API cache
[23:37:00.044] Debug: Finding ElixirCollector
[23:37:00.045] Debug: Finding TownHall
[23:37:00.553] Debug: Found 1 TownHall
[23:37:00.555] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:37:00.873] Debug: Found 6 ElixirCollector
[23:37:01.739] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:37:01.740] Debug: Rejected as dead base because level 12 E1 collector found
[23:37:01.742] Debug: Meets requirements failed on dead base check.
[23:37:01.743] Debug: Testing 0 attack methods
[23:37:01.745] Debug: no algorithm is suited to attack here
[23:37:01.747] Debug: Finding TownHall
[23:37:01.790] Debug: Found 1 TownHall
[23:37:01.793] [Attack] #19, Active, TH10, Skipping: This base isn't dead.
[23:37:01.794] Debug: Waiting 235 ms until we can click the next button (user
setting 2 s)
[23:37:02.585] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:02.944] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:03.048] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:03.163] Debug: Waiting for clouds to appear...
[23:37:03.164] Debug: Waiting for clouds to disappear...
[23:37:03.164] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:04.581] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:37:04.582] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:04.584] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:05.169] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:05.193] Debug: Clearing game grid API cache
[23:37:05.194] Debug: Clearing building API cache
[23:37:05.195] Debug: Clearing deploy API cache
[23:37:05.196] Debug: Finding ElixirCollector
[23:37:05.198] Debug: Finding TownHall
[23:37:05.697] Debug: Found 1 TownHall
[23:37:05.699] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:37:05.964] Debug: Found 6 ElixirCollector
[23:37:06.556] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:37:06.558] Debug: Rejected as dead base because level 12 E1 collector found
[23:37:06.559] Debug: Meets requirements failed on dead base check.
[23:37:06.560] Debug: Testing 0 attack methods
[23:37:06.562] Debug: no algorithm is suited to attack here
[23:37:06.563] Debug: Finding TownHall
[23:37:06.605] Debug: Found 1 TownHall
[23:37:06.612] [Attack] #20, Active, TH11, Skipping: This base isn't dead.
[23:37:06.614] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[23:37:07.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:08.021] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:08.233] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:08.360] Debug: Waiting for clouds to appear...
[23:37:08.362] Debug: Waiting for clouds to disappear...
[23:37:08.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:09.530] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:09.702] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:37:09.703] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:10.084] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:10.366] Debug: Clearing game grid API cache
[23:37:10.367] Debug: Clearing building API cache
[23:37:10.369] Debug: Clearing deploy API cache
[23:37:10.370] Debug: Finding ElixirCollector
[23:37:10.372] Debug: Finding TownHall
[23:37:10.706] Debug: Found 1 TownHall
[23:37:10.708] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:10.910] Debug: Found 0 ElixirCollector
[23:37:10.913] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:37:10.914] Debug: Regular logic indicates active base
[23:37:10.915] Debug: Meets requirements failed on dead base check.
[23:37:10.917] Debug: Testing 0 attack methods
[23:37:10.918] Debug: no algorithm is suited to attack here
[23:37:10.919] Debug: Finding TownHall
[23:37:10.959] Debug: Found 1 TownHall
[23:37:10.961] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[23:37:10.963] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[23:37:12.782] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:13.054] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:13.460] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:13.579] Debug: Waiting for clouds to appear...
[23:37:13.580] Debug: Waiting for clouds to disappear...
[23:37:13.581] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:14.610] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:37:14.611] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:14.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:15.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:15.224] Debug: Clearing game grid API cache
[23:37:15.226] Debug: Clearing building API cache
[23:37:15.227] Debug: Clearing deploy API cache
[23:37:15.229] Debug: Finding ElixirCollector
[23:37:15.230] Debug: Finding TownHall
[23:37:15.421] Debug: Found 1 TownHall
[23:37:15.422] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:15.636] Debug: Found 2 ElixirCollector
[23:37:15.759] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:37:15.761] Debug: Regular logic indicates active base
[23:37:15.762] Debug: Meets requirements failed on dead base check.
[23:37:15.763] Debug: Testing 0 attack methods
[23:37:15.764] Debug: no algorithm is suited to attack here
[23:37:15.765] Debug: Finding TownHall
[23:37:15.816] Debug: Found 1 TownHall
[23:37:15.817] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[23:37:15.819] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[23:37:17.673] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:17.846] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:17.998] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:18.564] Debug: Waiting for clouds to appear...
[23:37:18.564] Debug: Waiting for clouds to disappear...
[23:37:18.566] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:19.122] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:37:19.123] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:19.127] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:19.727] Debug: Clearing game grid API cache
[23:37:19.728] Debug: Clearing building API cache
[23:37:19.730] Debug: Clearing deploy API cache
[23:37:19.739] Debug: Finding ElixirCollector
[23:37:19.740] Debug: Finding TownHall
[23:37:19.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:19.913] Debug: Found 1 TownHall
[23:37:19.915] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:20.144] Debug: Found 6 ElixirCollector
[23:37:20.628] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[23:37:20.629] Debug: Regular logic indicates active base
[23:37:20.631] Debug: Meets requirements failed on dead base check.
[23:37:20.632] Debug: Testing 0 attack methods
[23:37:20.633] Debug: no algorithm is suited to attack here
[23:37:20.634] Debug: Finding TownHall
[23:37:20.677] Debug: Found 1 TownHall
[23:37:20.678] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[23:37:20.679] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[23:37:22.137] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:22.140] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:22.406] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:22.864] Debug: Waiting for clouds to appear...
[23:37:22.865] Debug: Waiting for clouds to disappear...
[23:37:22.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:23.752] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:37:23.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:23.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:24.205] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:24.457] Debug: Sending ADB command: time
[23:37:24.480] Debug: Android load 0m13.71s user 1m28.32s system
[23:37:24.480] Debug: Clearing game grid API cache
[23:37:24.482] Debug: Clearing building API cache
[23:37:24.483] Debug: Clearing deploy API cache
[23:37:24.484] Debug: Finding ElixirCollector
[23:37:24.485] Debug: Finding TownHall
[23:37:24.661] Debug: Found 1 TownHall
[23:37:24.663] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:24.917] Debug: Found 0 ElixirCollector
[23:37:24.919] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:37:24.921] Debug: Regular logic indicates active base
[23:37:24.922] Debug: Meets requirements failed on dead base check.
[23:37:24.923] Debug: Testing 0 attack methods
[23:37:24.924] Debug: no algorithm is suited to attack here
[23:37:24.925] Debug: Finding TownHall
[23:37:24.962] Debug: Found 1 TownHall
[23:37:24.965] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[23:37:24.966] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[23:37:26.909] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:27.181] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:27.408] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:27.750] Debug: Waiting for clouds to appear...
[23:37:27.752] Debug: Waiting for clouds to disappear...
[23:37:27.753] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:28.685] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:37:28.686] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:28.689] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:29.079] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:29.376] Debug: Clearing game grid API cache
[23:37:29.377] Debug: Clearing building API cache
[23:37:29.378] Debug: Clearing deploy API cache
[23:37:29.379] Debug: Finding ElixirCollector
[23:37:29.381] Debug: Finding TownHall
[23:37:29.690] Debug: Found 1 TownHall
[23:37:29.691] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:37:29.933] Debug: Found 6 ElixirCollector
[23:37:30.474] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:37:30.475] Debug: Regular logic indicates active base
[23:37:30.476] Debug: Meets requirements failed on dead base check.
[23:37:30.477] Debug: Testing 0 attack methods
[23:37:30.478] Debug: no algorithm is suited to attack here
[23:37:30.480] Debug: Finding TownHall
[23:37:30.518] Debug: Found 1 TownHall
[23:37:30.519] [Attack] #25, Active, TH10, Skipping: This base isn't dead.
[23:37:30.521] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[23:37:31.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:31.875] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:32.191] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:32.605] Debug: Waiting for clouds to appear...
[23:37:32.606] Debug: Waiting for clouds to disappear...
[23:37:32.608] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:33.385] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:37:33.386] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:33.389] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:33.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:34.091] Debug: Clearing game grid API cache
[23:37:34.093] Debug: Clearing building API cache
[23:37:34.094] Debug: Clearing deploy API cache
[23:37:34.095] Debug: Finding ElixirCollector
[23:37:34.097] Debug: Finding TownHall
[23:37:34.320] Debug: Found 1 TownHall
[23:37:34.322] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:34.739] Debug: Found 0 ElixirCollector
[23:37:34.741] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:37:34.743] Debug: Regular logic indicates active base
[23:37:34.744] Debug: Meets requirements failed on dead base check.
[23:37:34.745] Debug: Testing 0 attack methods
[23:37:34.747] Debug: no algorithm is suited to attack here
[23:37:34.749] Debug: Finding TownHall
[23:37:34.797] Debug: Found 1 TownHall
[23:37:34.798] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[23:37:34.800] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[23:37:36.617] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:37:36.890] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:37:37.015] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:37:37.329] Debug: Waiting for clouds to appear...
[23:37:37.330] Debug: Waiting for clouds to disappear...
[23:37:37.331] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:37:38.270] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:37:38.271] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:37:38.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:37:38.660] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:37:38.940] Debug: Clearing game grid API cache
[23:37:38.941] Debug: Clearing building API cache
[23:37:38.942] Debug: Clearing deploy API cache
[23:37:38.943] Debug: Finding ElixirCollector
[23:37:38.944] Debug: Finding TownHall
[23:37:39.133] Debug: Found 1 TownHall
[23:37:39.135] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:37:39.369] Debug: Found 5 ElixirCollector
[23:37:39.769] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[23:37:39.770] Debug: Regular logic indicates dead base
[23:37:39.770] Debug: Testing 1 attack methods
[23:37:40.076] Debug: Finding TownHall
[23:37:40.122] Debug: Found 1 TownHall
[23:37:40.242] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[23:37:40.244] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[23:37:40.245] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[23:37:40.247] Debug: Finding TownHall
[23:37:40.290] Debug: Found 1 TownHall
[23:37:40.291] [Attack] #27, Dead, TH9, 559496 Gold, 319109 Elixir, 1558 Dark
elixir
[23:37:41.475] Debug: Clearing game grid API cache
[23:37:41.477] Debug: Clearing building API cache
[23:37:41.478] Debug: Clearing deploy API cache
[23:37:41.479] [Attack] This base meets the attack requirements!
[23:37:41.480] [16 Fingers] Attack start
[23:37:41.481] Debug: Scanning troops
[23:37:42.967] [16 Fingers] Deploying tank units
[23:37:42.968] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:37:42.968] [16 Fingers] Deploying attack units
[23:37:42.969] Debug: Selecting Barbarian
[23:37:43.179] Debug: Barbarian is selected
[23:37:51.987] Debug: [Deploy] Recounting Barbarian; current count is 100
[23:37:52.317] Debug: [Deploy] Barbarian is grey or red; count set to 0
[23:37:52.318] Debug: [Deploy] Barbarian is deployed now
[23:37:52.320] Debug: Selecting Goblin
[23:37:52.847] Debug: Goblin is selected
[23:37:54.482] Debug: Sending ADB command: time
[23:37:54.503] Debug: Android load 0m13.74s user 1m28.45s system
[23:37:56.042] Debug: [Deploy] Recounting Goblin; current count is 20
[23:37:56.404] Debug: [Deploy] Goblin is grey or red; count set to 0
[23:37:56.405] Debug: [Deploy] Goblin is deployed now
[23:37:56.407] Debug: Selecting Archer
[23:37:56.936] Debug: Archer is selected
[23:38:06.020] Debug: [Deploy] Recounting Archer; current count is 100
[23:38:06.356] Debug: [Deploy] Archer is grey or red; count set to 0
[23:38:06.357] Debug: [Deploy] Archer is deployed now
[23:38:06.358] [16 Fingers] Deploying heal units
[23:38:06.359] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:38:06.360] [16 Fingers] Deploying wallbreak units
[23:38:06.361] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:38:06.362] [16 Fingers] Deploying heroes
[23:38:06.363] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[23:38:06.364] Debug: Watching heroes to activate abilities:
[23:38:06.364] [16 Fingers] Deploy done
[23:38:06.366] Debug: FinalizeAttack() 0 fibers pending
[23:38:06.367] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[23:38:24.505] Debug: Sending ADB command: time
[23:38:24.528] Debug: Android load 0m13.74s user 1m28.45s system
[23:38:50.570] Debug: [AR] Compacting done, 208.0MB -> 208.0MB
[23:38:51.235] [Attack] No resource change, ending battle in 5.4 seconds
[23:38:52.663] [Attack] No resource change, ending battle in 4.0 seconds
[23:38:54.098] [Attack] No resource change, ending battle in 2.5 seconds
[23:38:54.530] Debug: Sending ADB command: time
[23:38:54.573] Debug: Android load 0m13.74s user 1m28.45s system
[23:38:55.525] [Attack] No resource change, ending battle in 1.1 seconds
[23:38:56.969] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[23:38:56.970] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[23:38:56.972] Debug: Surrender 1
[23:38:56.973] Debug: Surrender 2
[23:38:56.974] Debug: Surrender 3
[23:38:57.611] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:38:57.615] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:38:58.707] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[23:38:58.789] [Attack] Waiting for end of battle...
[23:39:00.127] [Stats] Loot results from attack: 238,147 gold, 189,873 elixir, 185
dark elixir, 7 trophies
[23:39:00.304] [Attack] Returning home...
[23:39:01.526] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[23:39:01.650] Debug: Waiting for clouds to disappear, state is WhiteClouds
[23:39:01.653] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:39:01.908] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:39:03.963] Debug: State is now: Unknown
[23:39:03.966] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:39:04.444] Debug: [GameState]: 'Unknown' -> 'Ingame'
[23:39:04.644] Debug: Clouds are gone, state is Ingame
[23:39:04.655] Debug: Zoomed out
[23:39:04.656] Debug: Figuring out whether we won or lost
[23:39:04.671] Refreshed trophy count: 1239
[23:39:04.672] Debug: Clearing game grid API cache
[23:39:04.673] Debug: Clearing building API cache
[23:39:04.675] Debug: Clearing deploy API cache
[23:39:04.903] [Collect] Starting a collection run
[23:39:04.904] Debug: Ensuring the game is zoomed out
[23:39:04.915] Debug: Zoomed out
[23:39:05.701] [Collect] Collecting Main Base resources
[23:39:09.281] Debug: Looking for a loot cart
[23:39:09.413] Debug: Didn't find a loot cart
[23:39:09.415] [Collect] Total collected: 3 items, 0 loot carts
[23:39:09.739] [Build] Waiting to let other modules work...
[23:39:20.895] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:39:21.833] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:39:21.957] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[23:39:22.889] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:39:22.901] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:39:22.901] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:39:22.903] [Build] Checking if we can attack now...
[23:39:24.556] Debug: Reading numbers in overview
[23:39:24.575] Debug: Sending ADB command: time
[23:39:24.592] Debug: Read overview numbers (string): 46/220
[23:39:24.593] Debug: Read overview numbers: 46 220 (TroopsCount)
[23:39:24.594] [Build] We can't attack yet. 46/220 troops (that's 21% of the needed
100%)
[23:39:24.597] Debug: Android load 0m13.74s user 1m28.55s system
[23:39:24.809] [Build] Waiting to let other modules work...
[23:39:35.935] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:39:35.944] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:39:35.946] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:39:35.948] [Build] Checking if we can attack now...
[23:39:37.681] Debug: Reading numbers in overview
[23:39:37.715] Debug: Read overview numbers (string): 49/220
[23:39:37.716] Debug: Read overview numbers: 49 220 (TroopsCount)
[23:39:37.717] [Build] We can't attack yet. 49/220 troops (that's 22% of the needed
100%)
[23:39:37.927] [Build] Waiting to let other modules work...
[23:39:49.156] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:39:49.166] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:39:49.168] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:39:49.170] [Build] Checking if we can attack now...
[23:39:50.849] Debug: Reading numbers in overview
[23:39:50.916] Debug: Read overview numbers (string): 51/220
[23:39:50.917] Debug: Read overview numbers: 51 220 (TroopsCount)
[23:39:50.918] [Build] We can't attack yet. 51/220 troops (that's 23% of the needed
100%)
[23:39:51.105] [Build] Waiting to let other modules work...
[23:39:54.599] Debug: Sending ADB command: time
[23:39:54.622] Debug: Android load 0m13.74s user 1m28.56s system
[23:40:02.409] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:40:02.419] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:40:02.421] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:40:02.423] [Build] Checking if we can attack now...
[23:40:04.060] Debug: Reading numbers in overview
[23:40:04.136] Debug: Read overview numbers (string): 54/220
[23:40:04.137] Debug: Read overview numbers: 54 220 (TroopsCount)
[23:40:04.138] [Build] We can't attack yet. 54/220 troops (that's 25% of the needed
100%)
[23:40:04.349] [Build] Waiting to let other modules work...
[23:40:15.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:40:15.516] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:40:15.518] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:40:15.519] [Build] Checking if we can attack now...
[23:40:17.201] Debug: Reading numbers in overview
[23:40:17.270] Debug: Read overview numbers (string): 57/220
[23:40:17.271] Debug: Read overview numbers: 57 220 (TroopsCount)
[23:40:17.273] [Build] We can't attack yet. 57/220 troops (that's 26% of the needed
100%)
[23:40:17.486] [Build] Waiting to let other modules work...
[23:40:24.624] Debug: Sending ADB command: time
[23:40:24.646] Debug: Android load 0m13.74s user 1m28.56s system
[23:40:28.695] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:40:28.708] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:40:28.709] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:40:28.710] [Build] Checking if we can attack now...
[23:40:30.349] Debug: Reading numbers in overview
[23:40:30.436] Debug: Read overview numbers (string): 59/220
[23:40:30.437] Debug: Read overview numbers: 59 220 (TroopsCount)
[23:40:30.439] [Build] We can't attack yet. 59/220 troops (that's 27% of the needed
100%)
[23:40:30.551] [Build] Waiting to let other modules work...
[23:40:41.757] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:40:41.766] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:40:41.768] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:40:41.769] [Build] Checking if we can attack now...
[23:40:43.461] Debug: Reading numbers in overview
[23:40:43.495] Debug: Read overview numbers (string): 62/220
[23:40:43.496] Debug: Read overview numbers: 62 220 (TroopsCount)
[23:40:43.497] [Build] We can't attack yet. 62/220 troops (that's 28% of the needed
100%)
[23:40:43.676] [Build] Waiting to let other modules work...
[23:40:49.647] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:40:51.147] Debug: [AR] Compacting done, 170.4MB -> 170.4MB
[23:40:54.648] Debug: Sending ADB command: time
[23:40:54.690] Debug: Android load 0m13.74s user 1m28.56s system
[23:40:54.798] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:40:55.785] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:40:55.796] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:40:55.798] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:40:55.805] [Build] Checking if we can attack now...
[23:40:57.501] Debug: Reading numbers in overview
[23:40:57.576] Debug: Read overview numbers (string): 65/220
[23:40:57.577] Debug: Read overview numbers: 65 220 (TroopsCount)
[23:40:57.578] [Build] We can't attack yet. 65/220 troops (that's 30% of the needed
100%)
[23:40:57.785] [Build] Waiting to let other modules work...
[23:41:08.981] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:41:08.993] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:41:08.995] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:41:08.996] [Build] Checking if we can attack now...
[23:41:10.678] Debug: Reading numbers in overview
[23:41:10.716] Debug: Read overview numbers (string): 67/220
[23:41:10.717] Debug: Read overview numbers: 67 220 (TroopsCount)
[23:41:10.719] [Build] We can't attack yet. 67/220 troops (that's 30% of the needed
100%)
[23:41:10.935] [Build] Waiting to let other modules work...
[23:41:22.054] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:41:22.064] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:41:22.066] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:41:22.067] [Build] Checking if we can attack now...
[23:41:23.710] Debug: Reading numbers in overview
[23:41:23.752] Debug: Read overview numbers (string): 70/220
[23:41:23.753] Debug: Read overview numbers: 70 220 (TroopsCount)
[23:41:23.755] [Build] We can't attack yet. 70/220 troops (that's 32% of the needed
100%)
[23:41:23.866] [Build] Waiting to let other modules work...
[23:41:24.692] Debug: Sending ADB command: time
[23:41:24.714] Debug: Android load 0m13.74s user 1m28.56s system
[23:41:35.023] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:41:35.035] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:41:35.037] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:41:35.039] [Build] Checking if we can attack now...
[23:41:36.715] Debug: Reading numbers in overview
[23:41:36.747] Debug: Read overview numbers (string): 73/220
[23:41:36.749] Debug: Read overview numbers: 73 220 (TroopsCount)
[23:41:36.750] [Build] We can't attack yet. 73/220 troops (that's 33% of the needed
100%)
[23:41:36.961] [Build] Waiting to let other modules work...
[23:41:48.192] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:41:48.201] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:41:48.203] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:41:48.205] [Build] Checking if we can attack now...
[23:41:49.823] Debug: Reading numbers in overview
[23:41:49.890] Debug: Read overview numbers (string): 75/220
[23:41:49.891] Debug: Read overview numbers: 75 220 (TroopsCount)
[23:41:49.894] [Build] We can't attack yet. 75/220 troops (that's 34% of the needed
100%)
[23:41:50.110] [Build] Waiting to let other modules work...
[23:41:54.716] Debug: Sending ADB command: time
[23:41:54.739] Debug: Android load 0m13.74s user 1m28.56s system
[23:42:01.296] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:42:01.309] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:42:01.311] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:42:01.313] [Build] Checking if we can attack now...
[23:42:02.936] Debug: Reading numbers in overview
[23:42:02.968] Debug: Read overview numbers (string): 78/220
[23:42:02.970] Debug: Read overview numbers: 78 220 (TroopsCount)
[23:42:02.971] [Build] We can't attack yet. 78/220 troops (that's 35% of the needed
100%)
[23:42:03.186] [Build] Waiting to let other modules work...
[23:42:05.004] [Collect] Starting a collection run
[23:42:05.005] Debug: Ensuring the game is zoomed out
[23:42:05.007] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:42:05.678] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:42:06.795] Debug: Zoomed out
[23:42:07.561] [Collect] Collecting Main Base resources
[23:42:08.992] Debug: Looking for a loot cart
[23:42:09.128] Debug: Didn't find a loot cart
[23:42:09.130] [Collect] Total collected: 0 items, 0 loot carts
[23:42:14.337] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:42:15.309] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:42:15.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:42:15.323] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:42:15.325] [Build] Checking if we can attack now...
[23:42:17.009] Debug: Reading numbers in overview
[23:42:17.108] Debug: Read overview numbers (string): 81/220
[23:42:17.109] Debug: Read overview numbers: 81 220 (TroopsCount)
[23:42:17.110] [Build] We can't attack yet. 81/220 troops (that's 37% of the needed
100%)
[23:42:17.335] [Build] Waiting to let other modules work...
[23:42:24.741] Debug: Sending ADB command: time
[23:42:24.762] Debug: Android load 0m13.74s user 1m28.56s system
[23:42:28.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:42:28.501] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:42:28.502] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:42:28.504] [Build] Checking if we can attack now...
[23:42:30.132] Debug: Reading numbers in overview
[23:42:30.180] Debug: Read overview numbers (string): 83/220
[23:42:30.181] Debug: Read overview numbers: 83 220 (TroopsCount)
[23:42:30.182] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[23:42:30.411] [Build] Waiting to let other modules work...
[23:42:41.629] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:42:41.639] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:42:41.641] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:42:41.643] [Build] Checking if we can attack now...
[23:42:43.325] Debug: Reading numbers in overview
[23:42:43.381] Debug: Read overview numbers (string): 86/220
[23:42:43.383] Debug: Read overview numbers: 86 220 (TroopsCount)
[23:42:43.385] [Build] We can't attack yet. 86/220 troops (that's 39% of the needed
100%)
[23:42:43.601] [Build] Waiting to let other modules work...
[23:42:50.195] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:42:51.599] Debug: [AR] Compacting done, 153.0MB -> 153.0MB
[23:42:54.721] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:42:54.764] Debug: Sending ADB command: time
[23:42:54.786] Debug: Android load 0m13.74s user 1m28.57s system
[23:42:55.713] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:42:55.725] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:42:55.726] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:42:55.728] [Build] Checking if we can attack now...
[23:42:57.423] Debug: Reading numbers in overview
[23:42:57.459] Debug: Read overview numbers (string): 89/220
[23:42:57.461] Debug: Read overview numbers: 89 220 (TroopsCount)
[23:42:57.463] [Build] We can't attack yet. 89/220 troops (that's 40% of the needed
100%)
[23:42:57.651] [Build] Waiting to let other modules work...
[23:43:08.830] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:43:08.842] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:43:08.843] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:43:08.844] [Build] Checking if we can attack now...
[23:43:10.510] Debug: Reading numbers in overview
[23:43:10.543] Debug: Read overview numbers (string): 91/220
[23:43:10.545] Debug: Read overview numbers: 91 220 (TroopsCount)
[23:43:10.546] [Build] We can't attack yet. 91/220 troops (that's 41% of the needed
100%)
[23:43:10.754] [Build] Waiting to let other modules work...
[23:43:22.022] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:43:22.031] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:43:22.033] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:43:22.034] [Build] Checking if we can attack now...
[23:43:23.718] Debug: Reading numbers in overview
[23:43:23.758] Debug: Read overview numbers (string): 94/220
[23:43:23.760] Debug: Read overview numbers: 94 220 (TroopsCount)
[23:43:23.761] [Build] We can't attack yet. 94/220 troops (that's 43% of the needed
100%)
[23:43:23.954] [Build] Waiting to let other modules work...
[23:43:24.788] Debug: Sending ADB command: time
[23:43:24.810] Debug: Android load 0m13.74s user 1m28.57s system
[23:43:35.108] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:43:35.119] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:43:35.120] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:43:35.121] [Build] Checking if we can attack now...
[23:43:36.763] Debug: Reading numbers in overview
[23:43:36.801] Debug: Read overview numbers (string): 97/220
[23:43:36.803] Debug: Read overview numbers: 97 220 (TroopsCount)
[23:43:36.805] [Build] We can't attack yet. 97/220 troops (that's 44% of the needed
100%)
[23:43:37.013] [Build] Waiting to let other modules work...
[23:43:48.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:43:48.220] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:43:48.222] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:43:48.223] [Build] Checking if we can attack now...
[23:43:49.908] Debug: Reading numbers in overview
[23:43:49.946] Debug: Read overview numbers (string): 99/220
[23:43:49.947] Debug: Read overview numbers: 99 220 (TroopsCount)
[23:43:49.948] [Build] We can't attack yet. 99/220 troops (that's 45% of the needed
100%)
[23:43:50.166] [Build] Waiting to let other modules work...
[23:43:54.812] Debug: Sending ADB command: time
[23:43:54.835] Debug: Android load 0m13.74s user 1m28.57s system
[23:44:01.470] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:44:01.483] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:44:01.485] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:44:01.486] [Build] Checking if we can attack now...
[23:44:03.173] Debug: Reading numbers in overview
[23:44:03.206] Debug: Read overview numbers (string): 101/220
[23:44:03.207] Debug: Read overview numbers: 101 220 (TroopsCount)
[23:44:03.209] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[23:44:03.419] [Build] Waiting to let other modules work...
[23:44:14.557] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:44:14.569] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:44:14.570] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:44:14.572] [Build] Checking if we can attack now...
[23:44:16.229] Debug: Reading numbers in overview
[23:44:16.279] Debug: Read overview numbers (string): 104/220
[23:44:16.280] Debug: Read overview numbers: 104 220 (TroopsCount)
[23:44:16.281] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[23:44:16.500] [Build] Waiting to let other modules work...
[23:44:24.837] Debug: Sending ADB command: time
[23:44:24.858] Debug: Android load 0m13.74s user 1m28.57s system
[23:44:27.841] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:44:27.852] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:44:27.853] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:44:27.855] [Build] Checking if we can attack now...
[23:44:29.458] Debug: Reading numbers in overview
[23:44:29.490] Debug: Read overview numbers (string): 106/220
[23:44:29.491] Debug: Read overview numbers: 106 220 (TroopsCount)
[23:44:29.492] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[23:44:29.588] [Build] Waiting to let other modules work...
[23:44:40.795] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:44:40.807] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:44:40.809] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:44:40.810] [Build] Checking if we can attack now...
[23:44:42.457] Debug: Reading numbers in overview
[23:44:42.486] Debug: Read overview numbers (string): 108/220
[23:44:42.487] Debug: Read overview numbers: 108 220 (TroopsCount)
[23:44:42.489] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[23:44:42.714] [Build] Waiting to let other modules work...
[23:44:50.440] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:44:52.077] Debug: [AR] Compacting done, 167.2MB -> 167.2MB
[23:44:53.933] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:44:54.862] Debug: Sending ADB command: time
[23:44:54.885] Debug: Android load 0m13.74s user 1m28.57s system
[23:44:54.905] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:44:54.917] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:44:54.919] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:44:54.920] [Build] Checking if we can attack now...
[23:44:56.592] Debug: Reading numbers in overview
[23:44:56.625] Debug: Read overview numbers (string): 110/220
[23:44:56.626] Debug: Read overview numbers: 110 220 (TroopsCount)
[23:44:56.627] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[23:44:56.810] [Build] Waiting to let other modules work...
[23:45:05.111] [Collect] Starting a collection run
[23:45:05.112] Debug: Ensuring the game is zoomed out
[23:45:05.114] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:45:05.790] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:45:06.845] Debug: Zoomed out
[23:45:07.721] [Collect] Collecting Main Base resources
[23:45:09.193] Debug: Looking for a loot cart
[23:45:09.365] Debug: Didn't find a loot cart
[23:45:09.367] [Collect] Total collected: 0 items, 0 loot carts
[23:45:10.645] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:45:11.632] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:45:11.643] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:45:11.644] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:45:11.645] [Build] Checking if we can attack now...
[23:45:13.290] Debug: Reading numbers in overview
[23:45:13.325] Debug: Read overview numbers (string): 113/220
[23:45:13.327] Debug: Read overview numbers: 113 220 (TroopsCount)
[23:45:13.328] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[23:45:13.536] [Build] Waiting to let other modules work...
[23:45:24.761] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:45:24.773] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:45:24.775] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:45:24.776] [Build] Checking if we can attack now...
[23:45:24.887] Debug: Sending ADB command: time
[23:45:24.909] Debug: Android load 0m13.74s user 1m28.58s system
[23:45:26.437] Debug: Reading numbers in overview
[23:45:26.514] Debug: Read overview numbers (string): 115/220
[23:45:26.516] Debug: Read overview numbers: 115 220 (TroopsCount)
[23:45:26.517] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[23:45:26.630] [Build] Waiting to let other modules work...
[23:45:37.801] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:45:37.812] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:45:37.814] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:45:37.816] [Build] Checking if we can attack now...
[23:45:39.497] Debug: Reading numbers in overview
[23:45:39.528] Debug: Read overview numbers (string): 117/220
[23:45:39.530] Debug: Read overview numbers: 117 220 (TroopsCount)
[23:45:39.530] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[23:45:39.721] [Build] Waiting to let other modules work...
[23:45:50.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:45:50.943] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:45:50.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:45:50.947] [Build] Checking if we can attack now...
[23:45:52.575] Debug: Reading numbers in overview
[23:45:52.607] Debug: Read overview numbers (string): 120/220
[23:45:52.609] Debug: Read overview numbers: 120 220 (TroopsCount)
[23:45:52.610] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[23:45:52.823] [Build] Waiting to let other modules work...
[23:45:54.911] Debug: Sending ADB command: time
[23:45:54.932] Debug: Android load 0m13.74s user 1m28.58s system
[23:46:04.005] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:46:04.016] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:46:04.018] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:46:04.019] [Build] Checking if we can attack now...
[23:46:05.673] Debug: Reading numbers in overview
[23:46:05.703] Debug: Read overview numbers (string): 122/220
[23:46:05.704] Debug: Read overview numbers: 122 220 (TroopsCount)
[23:46:05.705] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[23:46:05.917] [Build] Waiting to let other modules work...
[23:46:17.116] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:46:17.127] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:46:17.128] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:46:17.130] [Build] Checking if we can attack now...
[23:46:18.801] Debug: Reading numbers in overview
[23:46:18.843] Debug: Read overview numbers (string): 124/220
[23:46:18.844] Debug: Read overview numbers: 124 220 (TroopsCount)
[23:46:18.845] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[23:46:18.955] [Build] Waiting to let other modules work...
[23:46:24.934] Debug: Sending ADB command: time
[23:46:24.976] Debug: Android load 0m13.74s user 1m28.58s system
[23:46:30.173] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:46:30.184] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:46:30.185] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:46:30.186] [Build] Checking if we can attack now...
[23:46:31.795] Debug: Reading numbers in overview
[23:46:31.829] Debug: Read overview numbers (string): 126/220
[23:46:31.831] Debug: Read overview numbers: 126 220 (TroopsCount)
[23:46:31.832] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[23:46:32.044] [Build] Waiting to let other modules work...
[23:46:43.270] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:46:43.282] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:46:43.283] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:46:43.284] [Build] Checking if we can attack now...
[23:46:44.953] Debug: Reading numbers in overview
[23:46:44.994] Debug: Read overview numbers (string): 128/220
[23:46:44.995] Debug: Read overview numbers: 128 220 (TroopsCount)
[23:46:44.996] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[23:46:45.206] [Build] Waiting to let other modules work...
[23:46:50.811] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:46:52.535] Debug: [AR] Compacting done, 154.5MB -> 154.5MB
[23:46:54.978] Debug: Sending ADB command: time
[23:46:55.001] Debug: Android load 0m13.74s user 1m28.58s system
[23:46:56.294] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:46:57.277] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:46:57.288] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:46:57.290] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:46:57.291] [Build] Checking if we can attack now...
[23:46:58.970] Debug: Reading numbers in overview
[23:46:59.000] Debug: Read overview numbers (string): 131/220
[23:46:59.002] Debug: Read overview numbers: 131 220 (TroopsCount)
[23:46:59.003] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[23:46:59.192] [Build] Waiting to let other modules work...
[23:47:10.436] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:47:10.447] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:47:10.449] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:47:10.451] [Build] Checking if we can attack now...
[23:47:12.139] Debug: Reading numbers in overview
[23:47:12.195] Debug: Read overview numbers (string): 133/220
[23:47:12.197] Debug: Read overview numbers: 133 220 (TroopsCount)
[23:47:12.198] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[23:47:12.410] [Build] Waiting to let other modules work...
[23:47:23.653] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:47:23.665] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:47:23.667] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:47:23.668] [Build] Checking if we can attack now...
[23:47:25.003] Debug: Sending ADB command: time
[23:47:25.024] Debug: Android load 0m13.74s user 1m28.58s system
[23:47:25.328] Debug: Reading numbers in overview
[23:47:25.412] Debug: Read overview numbers (string): 135/220
[23:47:25.413] Debug: Read overview numbers: 135 220 (TroopsCount)
[23:47:25.414] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[23:47:25.621] [Build] Waiting to let other modules work...
[23:47:36.929] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:47:36.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:47:36.942] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:47:36.944] [Build] Checking if we can attack now...
[23:47:38.658] Debug: Reading numbers in overview
[23:47:38.742] Debug: Read overview numbers (string): 137/220
[23:47:38.744] Debug: Read overview numbers: 137 220 (TroopsCount)
[23:47:38.745] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[23:47:38.971] [Build] Waiting to let other modules work...
[23:47:50.058] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:47:50.069] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:47:50.070] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:47:50.071] [Build] Checking if we can attack now...
[23:47:51.671] Debug: Reading numbers in overview
[23:47:51.704] Debug: Read overview numbers (string): 139/220
[23:47:51.705] Debug: Read overview numbers: 139 220 (TroopsCount)
[23:47:51.706] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[23:47:51.930] [Build] Waiting to let other modules work...
[23:47:55.026] Debug: Sending ADB command: time
[23:47:55.049] Debug: Android load 0m13.74s user 1m28.58s system
[23:48:03.102] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:48:03.116] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:48:03.118] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:48:03.119] [Build] Checking if we can attack now...
[23:48:04.742] Debug: Reading numbers in overview
[23:48:04.775] Debug: Read overview numbers (string): 142/220
[23:48:04.776] Debug: Read overview numbers: 142 220 (TroopsCount)
[23:48:04.778] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[23:48:04.991] [Build] Waiting to let other modules work...
[23:48:05.239] [Collect] Starting a collection run
[23:48:05.241] Debug: Ensuring the game is zoomed out
[23:48:05.242] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:48:05.966] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:48:06.623] Debug: Zoomed out
[23:48:07.515] [Collect] Collecting Main Base resources
[23:48:08.944] Debug: Looking for a loot cart
[23:48:09.080] Debug: Didn't find a loot cart
[23:48:09.084] [Collect] Total collected: 0 items, 0 loot carts
[23:48:16.099] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:48:17.119] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:48:17.131] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:48:17.133] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:48:17.135] [Build] Checking if we can attack now...
[23:48:18.741] Debug: Reading numbers in overview
[23:48:18.792] Debug: Read overview numbers (string): 144/220
[23:48:18.794] Debug: Read overview numbers: 144 220 (TroopsCount)
[23:48:18.795] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[23:48:19.008] [Build] Waiting to let other modules work...
[23:48:25.051] Debug: Sending ADB command: time
[23:48:25.072] Debug: Android load 0m13.74s user 1m28.59s system
[23:48:30.161] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:48:30.173] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:48:30.175] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:48:30.176] [Build] Checking if we can attack now...
[23:48:31.842] Debug: Reading numbers in overview
[23:48:31.879] Debug: Read overview numbers (string): 146/220
[23:48:31.881] Debug: Read overview numbers: 146 220 (TroopsCount)
[23:48:31.883] [Build] We can't attack yet. 146/220 troops (that's 66% of the
needed 100%)
[23:48:31.987] [Build] Waiting to let other modules work...
[23:48:43.200] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:48:43.210] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:48:43.212] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:48:43.213] [Build] Checking if we can attack now...
[23:48:44.847] Debug: Reading numbers in overview
[23:48:44.879] Debug: Read overview numbers (string): 148/220
[23:48:44.880] Debug: Read overview numbers: 148 220 (TroopsCount)
[23:48:44.881] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[23:48:45.097] [Build] Waiting to let other modules work...
[23:48:51.115] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:48:53.011] Debug: [AR] Compacting done, 156.6MB -> 156.6MB
[23:48:55.074] Debug: Sending ADB command: time
[23:48:55.097] Debug: Android load 0m13.74s user 1m28.59s system
[23:48:56.248] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:48:57.249] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:48:57.260] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:48:57.261] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:48:57.263] [Build] Checking if we can attack now...
[23:48:58.935] Debug: Reading numbers in overview
[23:48:59.004] Debug: Read overview numbers (string): 151/220
[23:48:59.005] Debug: Read overview numbers: 151 220 (TroopsCount)
[23:48:59.006] [Build] We can't attack yet. 151/220 troops (that's 69% of the
needed 100%)
[23:48:59.216] [Build] Waiting to let other modules work...
[23:49:10.425] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:49:10.437] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:49:10.438] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:49:10.440] [Build] Checking if we can attack now...
[23:49:12.079] Debug: Reading numbers in overview
[23:49:12.163] Debug: Read overview numbers (string): 153/220
[23:49:12.164] Debug: Read overview numbers: 153 220 (TroopsCount)
[23:49:12.165] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[23:49:12.377] [Build] Waiting to let other modules work...
[23:49:23.673] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:49:23.683] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:49:23.685] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:49:23.686] [Build] Checking if we can attack now...
[23:49:25.100] Debug: Sending ADB command: time
[23:49:25.122] Debug: Android load 0m13.74s user 1m28.59s system
[23:49:25.272] Debug: Reading numbers in overview
[23:49:25.421] Debug: Read overview numbers (string): 155/220
[23:49:25.422] Debug: Read overview numbers: 155 220 (TroopsCount)
[23:49:25.424] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[23:49:25.637] [Build] Waiting to let other modules work...
[23:49:36.909] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:49:36.921] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:49:36.923] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:49:36.926] [Build] Checking if we can attack now...
[23:49:38.595] Debug: Reading numbers in overview
[23:49:38.665] Debug: Read overview numbers (string): 157/220
[23:49:38.666] Debug: Read overview numbers: 157 220 (TroopsCount)
[23:49:38.668] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[23:49:38.854] [Build] Waiting to let other modules work...
[23:49:50.014] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:49:50.026] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:49:50.028] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:49:50.030] [Build] Checking if we can attack now...
[23:49:51.673] Debug: Reading numbers in overview
[23:49:51.739] Debug: Read overview numbers (string): 159/220
[23:49:51.740] Debug: Read overview numbers: 159 220 (TroopsCount)
[23:49:51.744] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[23:49:51.980] [Build] Waiting to let other modules work...
[23:49:55.124] Debug: Sending ADB command: time
[23:49:55.147] Debug: Android load 0m13.74s user 1m28.59s system
[23:50:03.189] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:50:03.200] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:50:03.202] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:50:03.204] [Build] Checking if we can attack now...
[23:50:04.862] Debug: Reading numbers in overview
[23:50:04.898] Debug: Read overview numbers (string): 161/220
[23:50:04.899] Debug: Read overview numbers: 161 220 (TroopsCount)
[23:50:04.900] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[23:50:05.118] [Build] Waiting to let other modules work...
[23:50:16.271] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:50:16.283] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:50:16.284] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:50:16.285] [Build] Checking if we can attack now...
[23:50:17.945] Debug: Reading numbers in overview
[23:50:17.986] Debug: Read overview numbers (string): 164/220
[23:50:17.987] Debug: Read overview numbers: 164 220 (TroopsCount)
[23:50:17.989] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[23:50:18.198] [Build] Waiting to let other modules work...
[23:50:25.148] Debug: Sending ADB command: time
[23:50:25.171] Debug: Android load 0m13.74s user 1m28.59s system
[23:50:29.465] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:50:29.477] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:50:29.478] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:50:29.479] [Build] Checking if we can attack now...
[23:50:31.169] Debug: Reading numbers in overview
[23:50:31.211] Debug: Read overview numbers (string): 166/220
[23:50:31.213] Debug: Read overview numbers: 166 220 (TroopsCount)
[23:50:31.215] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[23:50:31.408] [Build] Waiting to let other modules work...
[23:50:42.559] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:50:42.570] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:50:42.571] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:50:42.573] [Build] Checking if we can attack now...
[23:50:44.209] Debug: Reading numbers in overview
[23:50:44.241] Debug: Read overview numbers (string): 168/220
[23:50:44.242] Debug: Read overview numbers: 168 220 (TroopsCount)
[23:50:44.243] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[23:50:44.454] [Build] Waiting to let other modules work...
[23:50:51.541] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:50:53.477] Debug: [AR] Compacting done, 154.7MB -> 154.7MB
[23:50:55.173] Debug: Sending ADB command: time
[23:50:55.215] Debug: Android load 0m13.74s user 1m28.60s system
[23:50:55.565] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:50:56.561] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:50:56.573] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:50:56.575] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:50:56.576] [Build] Checking if we can attack now...
[23:50:58.188] Debug: Reading numbers in overview
[23:50:58.219] Debug: Read overview numbers (string): 170/220
[23:50:58.220] Debug: Read overview numbers: 170 220 (TroopsCount)
[23:50:58.220] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[23:50:58.431] [Build] Waiting to let other modules work...
[23:51:05.345] [Collect] Starting a collection run
[23:51:05.347] Debug: Ensuring the game is zoomed out
[23:51:05.348] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:51:06.043] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:51:07.164] Debug: Zoomed out
[23:51:08.062] [Collect] Collecting Main Base resources
[23:51:10.672] Debug: Looking for a loot cart
[23:51:10.818] Debug: Didn't find a loot cart
[23:51:10.819] [Collect] Total collected: 2 items, 0 loot carts
[23:51:12.022] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:51:13.007] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:51:13.020] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:51:13.022] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:51:13.023] [Build] Checking if we can attack now...
[23:51:14.643] Debug: Reading numbers in overview
[23:51:14.677] Debug: Read overview numbers (string): 173/220
[23:51:14.678] Debug: Read overview numbers: 173 220 (TroopsCount)
[23:51:14.679] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[23:51:14.889] [Build] Waiting to let other modules work...
[23:51:25.217] Debug: Sending ADB command: time
[23:51:25.239] Debug: Android load 0m13.74s user 1m28.60s system
[23:51:26.024] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:51:26.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:51:26.035] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:51:26.037] [Build] Checking if we can attack now...
[23:51:27.646] Debug: Reading numbers in overview
[23:51:27.710] Debug: Read overview numbers (string): 175/220
[23:51:27.711] Debug: Read overview numbers: 175 220 (TroopsCount)
[23:51:27.713] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[23:51:27.961] [Build] Waiting to let other modules work...
[23:51:39.163] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:51:39.175] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:51:39.177] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:51:39.178] [Build] Checking if we can attack now...
[23:51:40.842] Debug: Reading numbers in overview
[23:51:40.875] Debug: Read overview numbers (string): 177/220
[23:51:40.877] Debug: Read overview numbers: 177 220 (TroopsCount)
[23:51:40.878] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[23:51:41.093] [Build] Waiting to let other modules work...
[23:51:51.633] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:51:53.088] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:51:54.077] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:51:54.088] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:51:54.089] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:51:54.091] [Build] Checking if we can attack now...
[23:51:55.241] Debug: Sending ADB command: time
[23:51:55.264] Debug: Android load 0m13.74s user 1m28.60s system
[23:51:55.739] Debug: Reading numbers in overview
[23:51:55.771] Debug: Read overview numbers (string): 180/220
[23:51:55.772] Debug: Read overview numbers: 180 220 (TroopsCount)
[23:51:55.774] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[23:51:55.990] [Build] Waiting to let other modules work...
[23:52:07.223] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:52:07.233] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:52:07.235] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:52:07.236] [Build] Checking if we can attack now...
[23:52:08.851] Debug: Reading numbers in overview
[23:52:08.903] Debug: Read overview numbers (string): 182/220
[23:52:08.904] Debug: Read overview numbers: 182 220 (TroopsCount)
[23:52:08.906] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[23:52:09.019] [Build] Waiting to let other modules work...
[23:52:20.336] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:52:20.346] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:52:20.348] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:52:20.349] [Build] Checking if we can attack now...
[23:52:22.013] Debug: Reading numbers in overview
[23:52:22.054] Debug: Read overview numbers (string): 184/220
[23:52:22.055] Debug: Read overview numbers: 184 220 (TroopsCount)
[23:52:22.057] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[23:52:22.255] [Build] Waiting to let other modules work...
[23:52:25.266] Debug: Sending ADB command: time
[23:52:25.288] Debug: Android load 0m13.74s user 1m28.60s system
[23:52:33.399] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:52:33.409] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:52:33.411] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:52:33.412] [Build] Checking if we can attack now...
[23:52:35.058] Debug: Reading numbers in overview
[23:52:35.097] Debug: Read overview numbers (string): 186/220
[23:52:35.098] Debug: Read overview numbers: 186 220 (TroopsCount)
[23:52:35.099] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[23:52:35.313] [Build] Waiting to let other modules work...
[23:52:46.526] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:52:46.536] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:52:46.537] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:52:46.539] [Build] Checking if we can attack now...
[23:52:48.167] Debug: Reading numbers in overview
[23:52:48.206] Debug: Read overview numbers (string): 189/220
[23:52:48.208] Debug: Read overview numbers: 189 220 (TroopsCount)
[23:52:48.209] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[23:52:48.429] [Build] Waiting to let other modules work...
[23:52:51.671] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:52:53.931] Debug: [AR] Compacting done, 152.9MB -> 152.9MB
[23:52:55.290] Debug: Sending ADB command: time
[23:52:55.312] Debug: Android load 0m13.74s user 1m28.60s system
[23:52:59.600] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:53:00.617] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:53:00.628] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:53:00.630] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:53:00.631] [Build] Checking if we can attack now...
[23:53:02.338] Debug: Reading numbers in overview
[23:53:02.370] Debug: Read overview numbers (string): 191/220
[23:53:02.371] Debug: Read overview numbers: 191 220 (TroopsCount)
[23:53:02.373] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[23:53:02.612] [Build] Waiting to let other modules work...
[23:53:13.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:53:13.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:53:13.832] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:53:13.834] [Build] Checking if we can attack now...
[23:53:15.480] Debug: Reading numbers in overview
[23:53:15.517] Debug: Read overview numbers (string): 193/220
[23:53:15.517] Debug: Read overview numbers: 193 220 (TroopsCount)
[23:53:15.519] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[23:53:15.742] [Build] Waiting to let other modules work...
[23:53:25.314] Debug: Sending ADB command: time
[23:53:25.336] Debug: Android load 0m13.74s user 1m28.60s system
[23:53:26.945] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:53:26.956] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:53:26.958] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:53:26.959] [Build] Checking if we can attack now...
[23:53:28.596] Debug: Reading numbers in overview
[23:53:28.666] Debug: Read overview numbers (string): 195/220
[23:53:28.669] Debug: Read overview numbers: 195 220 (TroopsCount)
[23:53:28.670] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[23:53:28.889] [Build] Waiting to let other modules work...
[23:53:40.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:53:40.141] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:53:40.142] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:53:40.144] [Build] Checking if we can attack now...
[23:53:41.793] Debug: Reading numbers in overview
[23:53:41.826] Debug: Read overview numbers (string): 197/220
[23:53:41.827] Debug: Read overview numbers: 197 220 (TroopsCount)
[23:53:41.829] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[23:53:42.043] [Build] Waiting to let other modules work...
[23:53:51.945] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:53:53.713] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:53:54.661] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:53:54.672] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:53:54.674] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:53:54.675] [Build] Checking if we can attack now...
[23:53:55.338] Debug: Sending ADB command: time
[23:53:55.360] Debug: Android load 0m13.74s user 1m28.60s system
[23:53:56.346] Debug: Reading numbers in overview
[23:53:56.375] Debug: Read overview numbers (string): 200/220
[23:53:56.376] Debug: Read overview numbers: 200 220 (TroopsCount)
[23:53:56.377] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[23:53:56.560] [Build] Waiting to let other modules work...
[23:54:05.341] [Collect] Starting a collection run
[23:54:05.343] Debug: Ensuring the game is zoomed out
[23:54:05.344] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[23:54:06.053] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:54:06.706] Debug: Zoomed out
[23:54:07.598] [Collect] Collecting Main Base resources
[23:54:09.120] Debug: Looking for a loot cart
[23:54:09.256] Debug: Didn't find a loot cart
[23:54:09.257] [Collect] Total collected: 0 items, 0 loot carts
[23:54:10.529] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:54:11.535] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:54:11.547] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:54:11.548] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:54:11.550] [Build] Checking if we can attack now...
[23:54:13.271] Debug: Reading numbers in overview
[23:54:13.309] Debug: Read overview numbers (string): 202/220
[23:54:13.311] Debug: Read overview numbers: 202 220 (TroopsCount)
[23:54:13.312] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[23:54:13.416] [Build] Waiting to let other modules work...
[23:54:24.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:54:24.669] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:54:24.670] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:54:24.672] [Build] Checking if we can attack now...
[23:54:25.362] Debug: Sending ADB command: time
[23:54:25.405] Debug: Android load 0m13.74s user 1m28.60s system
[23:54:26.351] Debug: Reading numbers in overview
[23:54:26.391] Debug: Read overview numbers (string): 204/220
[23:54:26.392] Debug: Read overview numbers: 204 220 (TroopsCount)
[23:54:26.394] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[23:54:26.577] [Build] Waiting to let other modules work...
[23:54:37.792] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:54:37.803] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:54:37.805] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:54:37.807] [Build] Checking if we can attack now...
[23:54:39.437] Debug: Reading numbers in overview
[23:54:39.467] Debug: Read overview numbers (string): 206/220
[23:54:39.469] Debug: Read overview numbers: 206 220 (TroopsCount)
[23:54:39.470] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[23:54:39.685] [Build] Waiting to let other modules work...
[23:54:50.858] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:54:50.868] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:54:50.870] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:54:50.872] [Build] Checking if we can attack now...
[23:54:52.491] Debug: Reading numbers in overview
[23:54:52.528] Debug: Read overview numbers (string): 208/220
[23:54:52.529] Debug: Read overview numbers: 208 220 (TroopsCount)
[23:54:52.530] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[23:54:52.742] [Build] Waiting to let other modules work...
[23:54:54.394] Debug: [AR] Compacting done, 175.2MB -> 175.2MB
[23:54:55.407] Debug: Sending ADB command: time
[23:54:55.429] Debug: Android load 0m13.74s user 1m28.61s system
[23:55:03.893] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:55:03.903] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:55:03.905] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:55:03.906] [Build] Checking if we can attack now...
[23:55:05.571] Debug: Reading numbers in overview
[23:55:05.606] Debug: Read overview numbers (string): 210/220
[23:55:05.607] Debug: Read overview numbers: 210 220 (TroopsCount)
[23:55:05.609] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[23:55:05.850] [Build] Waiting to let other modules work...
[23:55:17.066] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:55:17.076] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:55:17.077] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:55:17.079] [Build] Checking if we can attack now...
[23:55:18.726] Debug: Reading numbers in overview
[23:55:18.760] Debug: Read overview numbers (string): 212/220
[23:55:18.761] Debug: Read overview numbers: 212 220 (TroopsCount)
[23:55:18.762] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[23:55:18.972] [Build] Waiting to let other modules work...
[23:55:25.431] Debug: Sending ADB command: time
[23:55:25.453] Debug: Android load 0m13.74s user 1m28.61s system
[23:55:30.183] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:55:30.195] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:55:30.197] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:55:30.198] [Build] Checking if we can attack now...
[23:55:31.839] Debug: Reading numbers in overview
[23:55:31.869] Debug: Read overview numbers (string): 213/220
[23:55:31.870] Debug: Read overview numbers: 213 220 (TroopsCount)
[23:55:31.872] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[23:55:32.078] [Build] Waiting to let other modules work...
[23:55:43.198] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:55:43.208] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:55:43.209] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:55:43.210] [Build] Checking if we can attack now...
[23:55:44.848] Debug: Reading numbers in overview
[23:55:44.913] Debug: Read overview numbers (string): 215/220
[23:55:44.914] Debug: Read overview numbers: 215 220 (TroopsCount)
[23:55:44.916] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[23:55:45.123] [Build] Waiting to let other modules work...
[23:55:52.159] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:55:55.455] Debug: Sending ADB command: time
[23:55:55.478] Debug: Android load 0m13.74s user 1m28.61s system
[23:55:56.223] Debug: [GameState]: 'Ingame' -> 'Dialog'
[23:55:57.224] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:55:57.236] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:55:57.238] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:55:57.239] [Build] Checking if we can attack now...
[23:55:58.913] Debug: Reading numbers in overview
[23:55:58.947] Debug: Read overview numbers (string): 217/220
[23:55:58.948] Debug: Read overview numbers: 217 220 (TroopsCount)
[23:55:58.949] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[23:55:59.160] [Build] Waiting to let other modules work...
[23:56:10.317] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:56:10.326] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:56:10.328] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:56:10.330] [Build] Checking if we can attack now...
[23:56:11.975] Debug: Reading numbers in overview
[23:56:12.008] Debug: Read overview numbers (string): 219/220
[23:56:12.010] Debug: Read overview numbers: 219 220 (TroopsCount)
[23:56:12.011] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[23:56:12.221] [Build] Waiting to let other modules work...
[23:56:23.332] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[23:56:23.344] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[23:56:23.348] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[23:56:23.349] [Build] Checking if we can attack now...
[23:56:25.038] Debug: Reading numbers in overview
[23:56:25.075] Debug: Read overview numbers (string): 220/220
[23:56:25.076] Debug: Read overview numbers: 220 220 (TroopsCount)
[23:56:25.077] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[23:56:25.480] Debug: Sending ADB command: time
[23:56:25.502] Debug: Android load 0m13.74s user 1m28.61s system
[23:56:26.200] Debug: [GameState]: 'Dialog' -> 'Ingame'
[23:56:27.200] Debug: Ensuring the game is zoomed out
[23:56:27.211] Debug: Zoomed out
[23:56:27.220] Debug: Zoomed out
[23:56:27.222] Debug: Starting matchmaking
[23:56:27.223] Debug: StartSerachForMatch 1
[23:56:27.284] Debug: ClickAttack()
[23:56:27.749] Debug: StartSearchForMatch: Clicking 'Find a match'
[23:56:27.752] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[23:56:28.055] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[23:56:28.273] Debug: [GameState]: 'Dialog' -> 'Unknown'
[23:56:28.279] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:28.381] Debug: Starting matchmaking; done
[23:56:28.382] Debug: Waiting for clouds to appear...
[23:56:28.383] Debug: Waiting for clouds to disappear...
[23:56:28.384] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:28.477] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:31.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:32.782] Debug: [Attack] It took 00:04min until we got offered a new opponent
[23:56:32.783] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:32.786] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:33.171] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:33.444] Debug: Clearing game grid API cache
[23:56:33.445] Debug: Clearing building API cache
[23:56:33.446] Debug: Clearing deploy API cache
[23:56:33.447] Debug: Finding ElixirCollector
[23:56:33.448] Debug: Finding TownHall
[23:56:33.788] Debug: Found 1 TownHall
[23:56:33.789] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:56:34.033] Debug: Found 5 ElixirCollector
[23:56:34.447] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[23:56:34.449] Debug: Rejected as dead base because level 12 E1 collector found
[23:56:34.450] Debug: Meets requirements failed on dead base check.
[23:56:34.451] Debug: Testing 0 attack methods
[23:56:34.452] Debug: no algorithm is suited to attack here
[23:56:34.453] Debug: Finding TownHall
[23:56:34.491] Debug: Found 1 TownHall
[23:56:34.493] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[23:56:34.495] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[23:56:35.962] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:56:35.968] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:36.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:36.705] Debug: Waiting for clouds to appear...
[23:56:36.707] Debug: Waiting for clouds to disappear...
[23:56:36.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:37.666] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:56:37.668] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:37.675] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:38.058] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:38.327] Debug: Clearing game grid API cache
[23:56:38.329] Debug: Clearing building API cache
[23:56:38.330] Debug: Clearing deploy API cache
[23:56:38.332] Debug: Finding ElixirCollector
[23:56:38.333] Debug: Finding TownHall
[23:56:38.595] Debug: Found 1 TownHall
[23:56:38.596] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:56:38.803] Debug: Found 0 ElixirCollector
[23:56:38.804] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:56:38.806] Debug: Regular logic indicates active base
[23:56:38.807] Debug: Meets requirements failed on dead base check.
[23:56:38.818] Debug: Testing 0 attack methods
[23:56:38.819] Debug: no algorithm is suited to attack here
[23:56:38.820] Debug: Finding TownHall
[23:56:38.860] Debug: Found 1 TownHall
[23:56:38.862] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[23:56:38.863] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[23:56:40.811] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:56:41.079] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:41.324] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:41.634] Debug: Waiting for clouds to appear...
[23:56:41.635] Debug: Waiting for clouds to disappear...
[23:56:41.636] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:42.492] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:56:42.493] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:42.498] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:42.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:43.216] Debug: Clearing game grid API cache
[23:56:43.217] Debug: Clearing building API cache
[23:56:43.219] Debug: Clearing deploy API cache
[23:56:43.220] Debug: Finding ElixirCollector
[23:56:43.222] Debug: Finding TownHall
[23:56:43.401] Debug: Found 1 TownHall
[23:56:43.402] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:56:43.608] Debug: Found 6 ElixirCollector
[23:56:44.197] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:56:44.199] Debug: Regular logic indicates active base
[23:56:44.200] Debug: Meets requirements failed on dead base check.
[23:56:44.201] Debug: Testing 0 attack methods
[23:56:44.202] Debug: no algorithm is suited to attack here
[23:56:44.203] Debug: Finding TownHall
[23:56:44.240] Debug: Found 1 TownHall
[23:56:44.241] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[23:56:44.243] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[23:56:45.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:56:45.701] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:45.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:46.437] Debug: Waiting for clouds to appear...
[23:56:46.439] Debug: Waiting for clouds to disappear...
[23:56:46.440] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:47.217] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:56:47.218] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:47.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:47.831] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:47.855] Debug: Clearing game grid API cache
[23:56:47.856] Debug: Clearing building API cache
[23:56:47.858] Debug: Clearing deploy API cache
[23:56:47.859] Debug: Finding ElixirCollector
[23:56:47.861] Debug: Finding TownHall
[23:56:48.128] Debug: Found 1 TownHall
[23:56:48.130] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:56:48.345] Debug: Found 0 ElixirCollector
[23:56:48.347] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:56:48.349] Debug: Regular logic indicates active base
[23:56:48.350] Debug: Meets requirements failed on dead base check.
[23:56:48.351] Debug: Testing 0 attack methods
[23:56:48.352] Debug: no algorithm is suited to attack here
[23:56:48.353] Debug: Finding TownHall
[23:56:48.395] Debug: Found 1 TownHall
[23:56:48.396] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[23:56:48.398] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[23:56:50.341] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:56:50.619] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:50.935] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:51.056] Debug: Waiting for clouds to appear...
[23:56:51.057] Debug: Waiting for clouds to disappear...
[23:56:51.058] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:52.084] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:56:52.085] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:52.087] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:52.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:52.693] Debug: Clearing game grid API cache
[23:56:52.694] Debug: Clearing building API cache
[23:56:52.695] Debug: Clearing deploy API cache
[23:56:52.696] Debug: Finding ElixirCollector
[23:56:52.697] Debug: Finding TownHall
[23:56:53.004] Debug: Found 1 TownHall
[23:56:53.005] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:56:53.138] Debug: Found 7 ElixirCollector
[23:56:53.895] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[23:56:53.895] Debug: Regular logic indicates active base
[23:56:53.896] Debug: Meets requirements failed on dead base check.
[23:56:53.897] Debug: Testing 0 attack methods
[23:56:53.898] Debug: no algorithm is suited to attack here
[23:56:53.899] Debug: Finding TownHall
[23:56:53.938] Debug: Found 1 TownHall
[23:56:53.940] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[23:56:53.941] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[23:56:54.848] Debug: [AR] Compacting done, 173.2MB -> 173.2MB
[23:56:55.179] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:56:55.349] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:56:55.556] Debug: Sending ADB command: time
[23:56:55.563] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:56:55.579] Debug: Android load 0m13.79s user 1m28.87s system
[23:56:55.908] Debug: Waiting for clouds to appear...
[23:56:55.910] Debug: Waiting for clouds to disappear...
[23:56:55.911] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:56:56.707] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:56:56.891] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:56:56.893] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:56:57.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:56:57.522] Debug: Clearing game grid API cache
[23:56:57.524] Debug: Clearing building API cache
[23:56:57.525] Debug: Clearing deploy API cache
[23:56:57.526] Debug: Finding ElixirCollector
[23:56:57.528] Debug: Finding TownHall
[23:56:57.631] Debug: Found 1 TownHall
[23:56:57.632] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:56:57.869] Debug: Found 6 ElixirCollector
[23:56:58.471] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:56:58.473] Debug: Rejected as dead base because level 12 E1 collector found
[23:56:58.474] Debug: Meets requirements failed on dead base check.
[23:56:58.475] Debug: Testing 0 attack methods
[23:56:58.476] Debug: no algorithm is suited to attack here
[23:56:58.478] Debug: Finding TownHall
[23:56:58.523] Debug: Found 1 TownHall
[23:56:58.536] [Attack] #6, Active, TH10, Skipping: This base isn't dead.
[23:56:58.538] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[23:56:59.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:00.219] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:00.579] Debug: Waiting for clouds to appear...
[23:57:00.581] Debug: Waiting for clouds to disappear...
[23:57:00.582] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:00.696] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:01.825] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:01.827] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:01.830] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:02.327] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:02.487] Debug: Clearing game grid API cache
[23:57:02.489] Debug: Clearing building API cache
[23:57:02.491] Debug: Clearing deploy API cache
[23:57:02.492] Debug: Finding ElixirCollector
[23:57:02.493] Debug: Finding TownHall
[23:57:02.854] Debug: Found 1 TownHall
[23:57:02.856] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:03.122] Debug: Found 6 ElixirCollector
[23:57:03.704] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:57:03.706] Debug: Regular logic indicates active base
[23:57:03.707] Debug: Meets requirements failed on dead base check.
[23:57:03.709] Debug: Testing 0 attack methods
[23:57:03.710] Debug: no algorithm is suited to attack here
[23:57:03.711] Debug: Finding TownHall
[23:57:03.749] Debug: Found 1 TownHall
[23:57:03.751] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[23:57:03.752] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[23:57:04.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:04.966] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:05.260] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:05.719] Debug: Waiting for clouds to appear...
[23:57:05.720] Debug: Waiting for clouds to disappear...
[23:57:05.721] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:06.625] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:57:06.627] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:06.631] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:07.025] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:07.295] Debug: Clearing game grid API cache
[23:57:07.297] Debug: Clearing building API cache
[23:57:07.298] Debug: Clearing deploy API cache
[23:57:07.299] Debug: Finding ElixirCollector
[23:57:07.300] Debug: Finding TownHall
[23:57:07.465] Debug: Found 1 TownHall
[23:57:07.466] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:07.692] Debug: Found 0 ElixirCollector
[23:57:07.694] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:57:07.695] Debug: Regular logic indicates active base
[23:57:07.696] Debug: Meets requirements failed on dead base check.
[23:57:07.697] Debug: Testing 0 attack methods
[23:57:07.697] Debug: no algorithm is suited to attack here
[23:57:07.698] Debug: Finding TownHall
[23:57:07.735] Debug: Found 1 TownHall
[23:57:07.737] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[23:57:07.738] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[23:57:09.823] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:10.082] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:10.085] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:10.542] Debug: Waiting for clouds to appear...
[23:57:10.544] Debug: Waiting for clouds to disappear...
[23:57:10.545] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:11.377] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:57:11.378] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:11.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:11.764] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:12.046] Debug: Clearing game grid API cache
[23:57:12.047] Debug: Clearing building API cache
[23:57:12.048] Debug: Clearing deploy API cache
[23:57:12.049] Debug: Finding ElixirCollector
[23:57:12.050] Debug: Finding TownHall
[23:57:12.216] Debug: Found 1 TownHall
[23:57:12.218] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:12.439] Debug: Found 4 ElixirCollector
[23:57:12.679] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:57:12.681] Debug: Regular logic indicates active base
[23:57:12.682] Debug: Meets requirements failed on dead base check.
[23:57:12.683] Debug: Testing 0 attack methods
[23:57:12.684] Debug: no algorithm is suited to attack here
[23:57:12.685] Debug: Finding TownHall
[23:57:12.722] Debug: Found 1 TownHall
[23:57:12.723] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[23:57:12.724] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[23:57:14.591] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:14.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:15.229] Debug: Waiting for clouds to appear...
[23:57:15.231] Debug: Waiting for clouds to disappear...
[23:57:15.232] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:15.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:16.234] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:16.236] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:16.238] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:16.806] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:16.967] Debug: Clearing game grid API cache
[23:57:16.968] Debug: Clearing building API cache
[23:57:16.970] Debug: Clearing deploy API cache
[23:57:16.972] Debug: Finding ElixirCollector
[23:57:16.979] Debug: Finding TownHall
[23:57:17.152] Debug: Found 1 TownHall
[23:57:17.154] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:17.383] Debug: Found 6 ElixirCollector
[23:57:17.879] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[23:57:17.880] Debug: Regular logic indicates active base
[23:57:17.881] Debug: Meets requirements failed on dead base check.
[23:57:17.882] Debug: Testing 0 attack methods
[23:57:17.883] Debug: no algorithm is suited to attack here
[23:57:17.884] Debug: Finding TownHall
[23:57:17.922] Debug: Found 1 TownHall
[23:57:17.925] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[23:57:17.926] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[23:57:19.381] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:19.552] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:19.745] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:20.185] Debug: Waiting for clouds to appear...
[23:57:20.186] Debug: Waiting for clouds to disappear...
[23:57:20.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:20.958] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:21.132] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:57:21.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:21.548] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:21.826] Debug: Clearing game grid API cache
[23:57:21.827] Debug: Clearing building API cache
[23:57:21.828] Debug: Clearing deploy API cache
[23:57:21.829] Debug: Finding ElixirCollector
[23:57:21.830] Debug: Finding TownHall
[23:57:21.994] Debug: Found 1 TownHall
[23:57:21.996] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:22.226] Debug: Found 5 ElixirCollector
[23:57:22.638] Debug: Elixir collectors: E1=0 E2=1 E3=2 E4=0 E5=0
Avg=2.66666666666667
[23:57:22.639] Debug: Regular logic indicates dead base
[23:57:22.640] Debug: Testing 1 attack methods
[23:57:22.825] Debug: Gold doesn't meet requirements: 96318 < 300000
[23:57:22.826] Debug: Elixir doesn't meet requirements: 139542 < 300000
[23:57:22.827] Debug: Meets all requirements failed on resource check.
[23:57:22.828] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:57:22.829] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:57:22.830] Debug: no algorithm is suited to attack here
[23:57:22.832] Debug: Finding TownHall
[23:57:22.872] Debug: Found 1 TownHall
[23:57:22.874] [Attack] #11, Dead, TH9, 96318 Gold, 139542 Elixir, 867 Dark elixir,
Skipping: All of the loot requirements weren't met.
[23:57:22.876] Debug: Waiting 954 ms until we can click the next button (user
setting 2 s)
[23:57:24.369] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:24.659] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:24.767] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:25.132] Debug: Waiting for clouds to appear...
[23:57:25.134] Debug: Waiting for clouds to disappear...
[23:57:25.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:25.580] Debug: Sending ADB command: time
[23:57:25.603] Debug: Android load 0m13.82s user 1m29.16s system
[23:57:26.198] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:26.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:26.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:26.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:26.856] Debug: Clearing game grid API cache
[23:57:26.858] Debug: Clearing building API cache
[23:57:26.860] Debug: Clearing deploy API cache
[23:57:26.861] Debug: Finding ElixirCollector
[23:57:26.862] Debug: Finding TownHall
[23:57:27.176] Debug: Found 1 TownHall
[23:57:27.178] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:57:27.483] Debug: Found 0 ElixirCollector
[23:57:27.485] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:57:27.486] Debug: Regular logic indicates active base
[23:57:27.487] Debug: Meets requirements failed on dead base check.
[23:57:27.488] Debug: Testing 0 attack methods
[23:57:27.489] Debug: no algorithm is suited to attack here
[23:57:27.490] Debug: Finding TownHall
[23:57:27.526] Debug: Found 1 TownHall
[23:57:27.527] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[23:57:27.529] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[23:57:29.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:29.632] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:30.000] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:30.087] Debug: Waiting for clouds to appear...
[23:57:30.089] Debug: Waiting for clouds to disappear...
[23:57:30.090] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:31.266] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:31.268] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:31.270] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:31.656] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:31.928] Debug: Clearing game grid API cache
[23:57:31.930] Debug: Clearing building API cache
[23:57:31.931] Debug: Clearing deploy API cache
[23:57:31.933] Debug: Finding ElixirCollector
[23:57:31.933] Debug: Finding TownHall
[23:57:32.255] Debug: Found 1 TownHall
[23:57:32.257] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:57:32.370] Debug: Found 7 ElixirCollector
[23:57:33.071] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:57:33.073] Debug: Rejected as dead base because level 12 E1 collector found
[23:57:33.074] Debug: Meets requirements failed on dead base check.
[23:57:33.075] Debug: Testing 0 attack methods
[23:57:33.076] Debug: no algorithm is suited to attack here
[23:57:33.077] Debug: Finding TownHall
[23:57:33.114] Debug: Found 1 TownHall
[23:57:33.116] [Attack] #13, Active, TH10, Skipping: This base isn't dead.
[23:57:33.118] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[23:57:34.361] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:34.366] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:34.612] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:35.041] Debug: Waiting for clouds to appear...
[23:57:35.042] Debug: Waiting for clouds to disappear...
[23:57:35.044] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:35.980] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:57:35.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:35.996] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:36.420] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:36.696] Debug: Clearing game grid API cache
[23:57:36.698] Debug: Clearing building API cache
[23:57:36.699] Debug: Clearing deploy API cache
[23:57:36.700] Debug: Finding ElixirCollector
[23:57:36.702] Debug: Finding TownHall
[23:57:36.993] Debug: Found 1 TownHall
[23:57:36.995] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:37.342] Debug: Found 0 ElixirCollector
[23:57:37.343] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:57:37.345] Debug: Regular logic indicates active base
[23:57:37.346] Debug: Meets requirements failed on dead base check.
[23:57:37.347] Debug: Testing 0 attack methods
[23:57:37.348] Debug: no algorithm is suited to attack here
[23:57:37.349] Debug: Finding TownHall
[23:57:37.389] Debug: Found 1 TownHall
[23:57:37.391] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[23:57:37.392] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[23:57:39.209] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:39.474] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:39.601] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:39.933] Debug: Waiting for clouds to appear...
[23:57:39.935] Debug: Waiting for clouds to disappear...
[23:57:39.936] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:40.980] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:40.981] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:40.989] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:41.626] Debug: Clearing game grid API cache
[23:57:41.627] Debug: Clearing building API cache
[23:57:41.628] Debug: Clearing deploy API cache
[23:57:41.629] Debug: Finding ElixirCollector
[23:57:41.631] Debug: Finding TownHall
[23:57:41.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:42.023] Debug: Found 1 TownHall
[23:57:42.024] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:57:42.166] Debug: Found 7 ElixirCollector
[23:57:42.873] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:57:42.874] Debug: Rejected as dead base because level 12 E1 collector found
[23:57:42.875] Debug: Meets requirements failed on dead base check.
[23:57:42.876] Debug: Testing 0 attack methods
[23:57:42.877] Debug: no algorithm is suited to attack here
[23:57:42.878] Debug: Finding TownHall
[23:57:42.917] Debug: Found 1 TownHall
[23:57:42.919] [Attack] #15, Active, TH11, Skipping: This base isn't dead.
[23:57:42.920] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[23:57:44.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:44.406] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:44.735] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:44.852] Debug: Waiting for clouds to appear...
[23:57:44.853] Debug: Waiting for clouds to disappear...
[23:57:44.855] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:45.922] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:45.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:45.925] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:46.501] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:46.693] Debug: Clearing game grid API cache
[23:57:46.695] Debug: Clearing building API cache
[23:57:46.696] Debug: Clearing deploy API cache
[23:57:46.698] Debug: Finding ElixirCollector
[23:57:46.699] Debug: Finding TownHall
[23:57:46.961] Debug: Found 1 TownHall
[23:57:46.963] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:47.086] Debug: Found 6 ElixirCollector
[23:57:47.571] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[23:57:47.573] Debug: Regular logic indicates active base
[23:57:47.574] Debug: Meets requirements failed on dead base check.
[23:57:47.576] Debug: Testing 0 attack methods
[23:57:47.577] Debug: no algorithm is suited to attack here
[23:57:47.578] Debug: Finding TownHall
[23:57:47.617] Debug: Found 1 TownHall
[23:57:47.619] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[23:57:47.621] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[23:57:49.184] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:49.188] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:49.461] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:49.913] Debug: Waiting for clouds to appear...
[23:57:49.915] Debug: Waiting for clouds to disappear...
[23:57:49.916] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:50.798] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:57:50.799] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:50.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:51.195] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:51.472] Debug: Clearing game grid API cache
[23:57:51.474] Debug: Clearing building API cache
[23:57:51.475] Debug: Clearing deploy API cache
[23:57:51.477] Debug: Finding ElixirCollector
[23:57:51.479] Debug: Finding TownHall
[23:57:51.668] Debug: Found 1 TownHall
[23:57:51.670] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:57:51.883] Debug: Found 0 ElixirCollector
[23:57:51.885] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:57:51.886] Debug: Regular logic indicates active base
[23:57:51.887] Debug: Meets requirements failed on dead base check.
[23:57:51.888] Debug: Testing 0 attack methods
[23:57:51.890] Debug: no algorithm is suited to attack here
[23:57:51.891] Debug: Finding TownHall
[23:57:51.936] Debug: Found 1 TownHall
[23:57:51.938] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[23:57:51.940] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[23:57:53.890] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:54.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:54.392] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:54.722] Debug: Waiting for clouds to appear...
[23:57:54.723] Debug: Waiting for clouds to disappear...
[23:57:54.724] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:57:55.605] Debug: Sending ADB command: time
[23:57:55.627] Debug: Android load 0m13.86s user 1m29.38s system
[23:57:56.029] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:57:56.031] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:57:56.034] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:57:56.428] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:57:56.705] Debug: Clearing game grid API cache
[23:57:56.706] Debug: Clearing building API cache
[23:57:56.707] Debug: Clearing deploy API cache
[23:57:56.709] Debug: Finding ElixirCollector
[23:57:56.710] Debug: Finding TownHall
[23:57:56.925] Debug: Found 1 TownHall
[23:57:56.926] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[23:57:57.193] Debug: Found 6 ElixirCollector
[23:57:57.926] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:57:57.928] Debug: Rejected as dead base because level 12 E1 collector found
[23:57:57.929] Debug: Meets requirements failed on dead base check.
[23:57:57.930] Debug: Testing 0 attack methods
[23:57:57.931] Debug: no algorithm is suited to attack here
[23:57:57.932] Debug: Finding TownHall
[23:57:57.968] Debug: Found 1 TownHall
[23:57:57.970] [Attack] #18, Active, TH11, Skipping: This base isn't dead.
[23:57:57.971] Debug: Waiting 735 ms until we can click the next button (user
setting 2 s)
[23:57:59.197] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:57:59.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:57:59.696] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:57:59.796] Debug: Waiting for clouds to appear...
[23:57:59.797] Debug: Waiting for clouds to disappear...
[23:57:59.798] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:01.221] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:01.222] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:01.225] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:01.697] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:01.976] Debug: Clearing game grid API cache
[23:58:01.977] Debug: Clearing building API cache
[23:58:01.978] Debug: Clearing deploy API cache
[23:58:01.980] Debug: Finding ElixirCollector
[23:58:01.981] Debug: Finding TownHall
[23:58:02.258] Debug: Found 1 TownHall
[23:58:02.259] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:02.744] Debug: Found 5 ElixirCollector
[23:58:03.374] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:58:03.376] Debug: Rejected as dead base because level 12 E1 collector found
[23:58:03.377] Debug: Meets requirements failed on dead base check.
[23:58:03.378] Debug: Testing 0 attack methods
[23:58:03.379] Debug: no algorithm is suited to attack here
[23:58:03.380] Debug: Finding TownHall
[23:58:03.420] Debug: Found 1 TownHall
[23:58:03.422] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[23:58:03.424] Debug: Waiting 547 ms until we can click the next button (user
setting 2 s)
[23:58:04.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:04.644] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:04.868] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:05.112] Debug: Waiting for clouds to appear...
[23:58:05.113] Debug: Waiting for clouds to disappear...
[23:58:05.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:06.167] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:06.169] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:06.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:06.585] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:06.862] Debug: Clearing game grid API cache
[23:58:06.863] Debug: Clearing building API cache
[23:58:06.865] Debug: Clearing deploy API cache
[23:58:06.866] Debug: Finding ElixirCollector
[23:58:06.867] Debug: Finding TownHall
[23:58:07.040] Debug: Found 1 TownHall
[23:58:07.042] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:07.277] Debug: Found 4 ElixirCollector
[23:58:07.629] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:58:07.630] Debug: Regular logic indicates active base
[23:58:07.632] Debug: Meets requirements failed on dead base check.
[23:58:07.633] Debug: Testing 0 attack methods
[23:58:07.634] Debug: no algorithm is suited to attack here
[23:58:07.635] Debug: Finding TownHall
[23:58:07.672] Debug: Found 1 TownHall
[23:58:07.673] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[23:58:07.675] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[23:58:09.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:09.678] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:10.011] Debug: Waiting for clouds to appear...
[23:58:10.012] Debug: Waiting for clouds to disappear...
[23:58:10.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:10.135] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:11.061] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:11.062] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:11.065] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:11.661] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:11.685] Debug: Clearing game grid API cache
[23:58:11.687] Debug: Clearing building API cache
[23:58:11.688] Debug: Clearing deploy API cache
[23:58:11.690] Debug: Finding ElixirCollector
[23:58:11.691] Debug: Finding TownHall
[23:58:11.853] Debug: Found 1 TownHall
[23:58:11.854] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:12.080] Debug: Found 6 ElixirCollector
[23:58:12.601] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[23:58:12.602] Debug: Regular logic indicates dead base
[23:58:12.603] Debug: Testing 1 attack methods
[23:58:12.850] Debug: Gold doesn't meet requirements: 211652 < 300000
[23:58:12.851] Debug: Elixir doesn't meet requirements: 117030 < 300000
[23:58:12.852] Debug: Dark elixir doesn't meet requirements: 329 < 550
[23:58:12.853] Debug: Meets all requirements failed on resource check.
[23:58:12.854] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[23:58:12.855] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[23:58:12.857] Debug: no algorithm is suited to attack here
[23:58:12.858] Debug: Finding TownHall
[23:58:12.899] Debug: Found 1 TownHall
[23:58:12.900] [Attack] #21, Dead, TH9, 211652 Gold, 117030 Elixir, 329 Dark
elixir, Skipping: All of the loot requirements weren't met.
[23:58:12.901] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[23:58:14.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:14.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:14.351] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:14.818] Debug: Waiting for clouds to appear...
[23:58:14.819] Debug: Waiting for clouds to disappear...
[23:58:14.821] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:15.715] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:15.892] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:15.893] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:16.109] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:16.508] Debug: Clearing game grid API cache
[23:58:16.509] Debug: Clearing building API cache
[23:58:16.511] Debug: Clearing deploy API cache
[23:58:16.512] Debug: Finding ElixirCollector
[23:58:16.513] Debug: Finding TownHall
[23:58:16.693] Debug: Found 1 TownHall
[23:58:16.694] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:16.906] Debug: Found 0 ElixirCollector
[23:58:16.908] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:58:16.909] Debug: Regular logic indicates active base
[23:58:16.911] Debug: Meets requirements failed on dead base check.
[23:58:16.912] Debug: Testing 0 attack methods
[23:58:16.913] Debug: no algorithm is suited to attack here
[23:58:16.913] Debug: Finding TownHall
[23:58:16.952] Debug: Found 1 TownHall
[23:58:16.953] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[23:58:16.955] Debug: Waiting 1546 ms until we can click the next button (user
setting 2 s)
[23:58:19.043] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:19.300] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:19.542] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:19.896] Debug: Waiting for clouds to appear...
[23:58:19.897] Debug: Waiting for clouds to disappear...
[23:58:19.899] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:20.726] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:58:20.727] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:20.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:21.311] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:21.338] Debug: Clearing game grid API cache
[23:58:21.340] Debug: Clearing building API cache
[23:58:21.341] Debug: Clearing deploy API cache
[23:58:21.342] Debug: Finding ElixirCollector
[23:58:21.344] Debug: Finding TownHall
[23:58:21.514] Debug: Found 1 TownHall
[23:58:21.516] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:21.639] Debug: Found 6 ElixirCollector
[23:58:22.229] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:58:22.230] Debug: Rejected as dead base because level 12 E1 collector found
[23:58:22.231] Debug: Meets requirements failed on dead base check.
[23:58:22.232] Debug: Testing 0 attack methods
[23:58:22.233] Debug: no algorithm is suited to attack here
[23:58:22.234] Debug: Finding TownHall
[23:58:22.273] Debug: Found 1 TownHall
[23:58:22.274] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[23:58:22.275] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[23:58:23.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:23.876] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:24.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:24.552] Debug: Waiting for clouds to appear...
[23:58:24.553] Debug: Waiting for clouds to disappear...
[23:58:24.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:25.467] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:58:25.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:25.470] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:25.629] Debug: Sending ADB command: time
[23:58:25.652] Debug: Android load 0m13.89s user 1m29.63s system
[23:58:26.036] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:26.184] Debug: Clearing game grid API cache
[23:58:26.186] Debug: Clearing building API cache
[23:58:26.187] Debug: Clearing deploy API cache
[23:58:26.188] Debug: Finding ElixirCollector
[23:58:26.189] Debug: Finding TownHall
[23:58:26.362] Debug: Found 1 TownHall
[23:58:26.364] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:26.484] Debug: Found 6 ElixirCollector
[23:58:27.078] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:58:27.079] Debug: Regular logic indicates active base
[23:58:27.080] Debug: Meets requirements failed on dead base check.
[23:58:27.081] Debug: Testing 0 attack methods
[23:58:27.082] Debug: no algorithm is suited to attack here
[23:58:27.083] Debug: Finding TownHall
[23:58:27.124] Debug: Found 1 TownHall
[23:58:27.125] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[23:58:27.127] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[23:58:28.731] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:28.995] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:29.235] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:29.599] Debug: Waiting for clouds to appear...
[23:58:29.601] Debug: Waiting for clouds to disappear...
[23:58:29.602] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:30.525] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:58:30.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:30.529] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:30.921] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:31.200] Debug: Clearing game grid API cache
[23:58:31.202] Debug: Clearing building API cache
[23:58:31.203] Debug: Clearing deploy API cache
[23:58:31.205] Debug: Finding ElixirCollector
[23:58:31.206] Debug: Finding TownHall
[23:58:31.571] Debug: Found 1 TownHall
[23:58:31.573] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:58:31.791] Debug: Found 2 ElixirCollector
[23:58:31.911] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:58:31.912] Debug: Regular logic indicates active base
[23:58:31.913] Debug: Meets requirements failed on dead base check.
[23:58:31.914] Debug: Testing 0 attack methods
[23:58:31.915] Debug: no algorithm is suited to attack here
[23:58:31.916] Debug: Finding TownHall
[23:58:31.954] Debug: Found 1 TownHall
[23:58:31.955] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[23:58:31.956] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[23:58:33.688] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:33.695] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:33.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:34.423] Debug: Waiting for clouds to appear...
[23:58:34.424] Debug: Waiting for clouds to disappear...
[23:58:34.425] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:35.155] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:58:35.156] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:35.158] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:35.544] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:35.833] Debug: Clearing game grid API cache
[23:58:35.835] Debug: Clearing building API cache
[23:58:35.836] Debug: Clearing deploy API cache
[23:58:35.837] Debug: Finding ElixirCollector
[23:58:35.838] Debug: Finding TownHall
[23:58:35.944] Debug: Found 1 TownHall
[23:58:35.945] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:58:36.161] Debug: Found 3 ElixirCollector
[23:58:36.451] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[23:58:36.453] Debug: Regular logic indicates active base
[23:58:36.454] Debug: Meets requirements failed on dead base check.
[23:58:36.455] Debug: Testing 0 attack methods
[23:58:36.456] Debug: no algorithm is suited to attack here
[23:58:36.457] Debug: Finding TownHall
[23:58:36.496] Debug: Found 1 TownHall
[23:58:36.498] [Attack] #26, Active, TH8, Skipping: This base isn't dead.
[23:58:36.499] Debug: Waiting 1329 ms until we can click the next button (user
setting 2 s)
[23:58:38.311] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:38.584] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:38.920] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:39.039] Debug: Waiting for clouds to appear...
[23:58:39.040] Debug: Waiting for clouds to disappear...
[23:58:39.041] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:40.077] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:40.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:40.080] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:40.534] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:40.811] Debug: Clearing game grid API cache
[23:58:40.813] Debug: Clearing building API cache
[23:58:40.813] Debug: Clearing deploy API cache
[23:58:40.815] Debug: Finding ElixirCollector
[23:58:40.816] Debug: Finding TownHall
[23:58:41.176] Debug: Found 1 TownHall
[23:58:41.177] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:58:41.303] Debug: Found 7 ElixirCollector
[23:58:41.971] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:58:41.972] Debug: Rejected as dead base because level 12 E1 collector found
[23:58:41.973] Debug: Meets requirements failed on dead base check.
[23:58:41.974] Debug: Testing 0 attack methods
[23:58:41.976] Debug: no algorithm is suited to attack here
[23:58:41.977] Debug: Finding TownHall
[23:58:42.013] Debug: Found 1 TownHall
[23:58:42.015] [Attack] #27, Active, TH10, Skipping: This base isn't dead.
[23:58:42.016] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[23:58:43.227] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:43.400] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:43.573] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:43.969] Debug: Waiting for clouds to appear...
[23:58:43.971] Debug: Waiting for clouds to disappear...
[23:58:43.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:44.988] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:44.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:44.993] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:45.390] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:45.672] Debug: Clearing game grid API cache
[23:58:45.673] Debug: Clearing building API cache
[23:58:45.675] Debug: Clearing deploy API cache
[23:58:45.676] Debug: Finding ElixirCollector
[23:58:45.678] Debug: Finding TownHall
[23:58:46.005] Debug: Found 1 TownHall
[23:58:46.007] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:46.128] Debug: Found 6 ElixirCollector
[23:58:46.712] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:58:46.714] Debug: Rejected as dead base because level 12 E1 collector found
[23:58:46.716] Debug: Meets requirements failed on dead base check.
[23:58:46.717] Debug: Testing 0 attack methods
[23:58:46.719] Debug: no algorithm is suited to attack here
[23:58:46.720] Debug: Finding TownHall
[23:58:46.758] Debug: Found 1 TownHall
[23:58:46.760] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[23:58:46.762] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[23:58:48.127] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:48.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:48.712] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:48.838] Debug: Waiting for clouds to appear...
[23:58:48.839] Debug: Waiting for clouds to disappear...
[23:58:48.840] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:50.011] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:58:50.012] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:50.015] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:50.407] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:50.684] Debug: Clearing game grid API cache
[23:58:50.685] Debug: Clearing building API cache
[23:58:50.686] Debug: Clearing deploy API cache
[23:58:50.688] Debug: Finding ElixirCollector
[23:58:50.689] Debug: Finding TownHall
[23:58:50.931] Debug: Found 1 TownHall
[23:58:50.933] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:58:51.212] Debug: Found 6 ElixirCollector
[23:58:51.811] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:58:51.813] Debug: Rejected as dead base because level 12 E1 collector found
[23:58:51.814] Debug: Meets requirements failed on dead base check.
[23:58:51.815] Debug: Testing 0 attack methods
[23:58:51.816] Debug: no algorithm is suited to attack here
[23:58:51.817] Debug: Finding TownHall
[23:58:51.856] Debug: Camera is good; discarding result found at (-23.37, 22.76)
[23:58:51.858] Debug: Found 0 TownHall
[23:58:51.860] [Attack] #29, Active, TH Not Found, Skipping: This base isn't dead.
[23:58:51.861] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[23:58:53.183] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:53.188] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:58:53.488] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:53.933] Debug: Waiting for clouds to appear...
[23:58:53.935] Debug: Waiting for clouds to disappear...
[23:58:53.936] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:54.808] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:58:54.810] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:58:54.812] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:58:55.320] Debug: [AR] Compacting done, 169.4MB -> 169.4MB
[23:58:55.419] Debug: Clearing game grid API cache
[23:58:55.421] Debug: Clearing building API cache
[23:58:55.422] Debug: Clearing deploy API cache
[23:58:55.424] Debug: Finding ElixirCollector
[23:58:55.425] Debug: Finding TownHall
[23:58:55.427] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:58:55.654] Debug: Sending ADB command: time
[23:58:55.664] Debug: Found 1 TownHall
[23:58:55.666] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:58:55.675] Debug: Android load 0m13.92s user 1m29.87s system
[23:58:56.033] Debug: Found 0 ElixirCollector
[23:58:56.034] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:58:56.035] Debug: Regular logic indicates active base
[23:58:56.037] Debug: Meets requirements failed on dead base check.
[23:58:56.038] Debug: Testing 0 attack methods
[23:58:56.040] Debug: no algorithm is suited to attack here
[23:58:56.041] Debug: Finding TownHall
[23:58:56.080] Debug: Found 1 TownHall
[23:58:56.082] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[23:58:56.083] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[23:58:57.902] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:58:58.166] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:58:58.612] Debug: Waiting for clouds to appear...
[23:58:58.613] Debug: Waiting for clouds to disappear...
[23:58:58.614] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:58:58.617] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:00.034] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:00.036] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:00.038] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:00.687] Debug: Clearing game grid API cache
[23:59:00.688] Debug: Clearing building API cache
[23:59:00.690] Debug: Clearing deploy API cache
[23:59:00.692] Debug: Finding ElixirCollector
[23:59:00.693] Debug: Finding TownHall
[23:59:00.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:01.051] Debug: Found 1 TownHall
[23:59:01.052] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:59:01.341] Debug: Found 0 ElixirCollector
[23:59:01.343] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:01.344] Debug: Regular logic indicates active base
[23:59:01.346] Debug: Meets requirements failed on dead base check.
[23:59:01.347] Debug: Testing 0 attack methods
[23:59:01.349] Debug: no algorithm is suited to attack here
[23:59:01.350] Debug: Finding TownHall
[23:59:01.397] Debug: Found 1 TownHall
[23:59:01.399] [Attack] #31, Active, TH8, Skipping: This base isn't dead.
[23:59:01.401] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[23:59:03.111] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:03.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:03.819] Debug: Waiting for clouds to appear...
[23:59:03.820] Debug: Waiting for clouds to disappear...
[23:59:03.822] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:03.948] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:05.109] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:05.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:05.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:05.535] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:05.812] Debug: Clearing game grid API cache
[23:59:05.814] Debug: Clearing building API cache
[23:59:05.816] Debug: Clearing deploy API cache
[23:59:05.817] Debug: Finding ElixirCollector
[23:59:05.819] Debug: Finding TownHall
[23:59:06.061] Debug: Found 1 TownHall
[23:59:06.063] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:06.563] Debug: Found 0 ElixirCollector
[23:59:06.564] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:06.565] Debug: Regular logic indicates active base
[23:59:06.567] Debug: Meets requirements failed on dead base check.
[23:59:06.568] Debug: Testing 0 attack methods
[23:59:06.569] Debug: no algorithm is suited to attack here
[23:59:06.570] Debug: Finding TownHall
[23:59:06.607] Debug: Found 1 TownHall
[23:59:06.608] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[23:59:06.610] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[23:59:08.317] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:08.585] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:08.713] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:09.052] Debug: Waiting for clouds to appear...
[23:59:09.054] Debug: Waiting for clouds to disappear...
[23:59:09.055] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:09.981] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:59:09.983] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:09.986] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:10.558] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:10.708] Debug: Clearing game grid API cache
[23:59:10.710] Debug: Clearing building API cache
[23:59:10.711] Debug: Clearing deploy API cache
[23:59:10.712] Debug: Finding ElixirCollector
[23:59:10.713] Debug: Finding TownHall
[23:59:10.888] Debug: Found 1 TownHall
[23:59:10.889] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:11.102] Debug: Found 6 ElixirCollector
[23:59:11.655] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[23:59:11.656] Debug: Rejected as dead base because level 12 E1 collector found
[23:59:11.657] Debug: Meets requirements failed on dead base check.
[23:59:11.658] Debug: Testing 0 attack methods
[23:59:11.659] Debug: no algorithm is suited to attack here
[23:59:11.660] Debug: Finding TownHall
[23:59:11.699] Debug: Found 1 TownHall
[23:59:11.703] [Attack] #33, Active, TH9, Skipping: This base isn't dead.
[23:59:11.705] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[23:59:13.171] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:13.176] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:13.474] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:13.911] Debug: Waiting for clouds to appear...
[23:59:13.913] Debug: Waiting for clouds to disappear...
[23:59:13.914] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:15.948] Debug: [Attack] It took 00:02min until we got offered a new opponent
[23:59:15.950] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:15.953] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:16.489] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:16.669] Debug: Clearing game grid API cache
[23:59:16.670] Debug: Clearing building API cache
[23:59:16.671] Debug: Clearing deploy API cache
[23:59:16.672] Debug: Finding ElixirCollector
[23:59:16.673] Debug: Finding TownHall
[23:59:16.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:16.878] Debug: Found 1 TownHall
[23:59:16.879] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:17.048] Debug: Found 6 ElixirCollector
[23:59:17.737] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:59:17.739] Debug: Rejected as dead base because level 12 E1 collector found
[23:59:17.740] Debug: Meets requirements failed on dead base check.
[23:59:17.742] Debug: Testing 0 attack methods
[23:59:17.743] Debug: no algorithm is suited to attack here
[23:59:17.744] Debug: Finding TownHall
[23:59:17.790] Debug: Found 1 TownHall
[23:59:17.792] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[23:59:17.794] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[23:59:19.145] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:19.427] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:19.619] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:19.741] Debug: Waiting for clouds to appear...
[23:59:19.742] Debug: Waiting for clouds to disappear...
[23:59:19.743] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:20.817] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:20.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:20.821] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:21.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:21.501] Debug: Clearing game grid API cache
[23:59:21.501] Debug: Clearing building API cache
[23:59:21.502] Debug: Clearing deploy API cache
[23:59:21.504] Debug: Finding ElixirCollector
[23:59:21.505] Debug: Finding TownHall
[23:59:21.776] Debug: Found 1 TownHall
[23:59:21.778] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:59:22.106] Debug: Found 0 ElixirCollector
[23:59:22.108] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:22.110] Debug: Regular logic indicates active base
[23:59:22.111] Debug: Meets requirements failed on dead base check.
[23:59:22.112] Debug: Testing 0 attack methods
[23:59:22.113] Debug: no algorithm is suited to attack here
[23:59:22.114] Debug: Finding TownHall
[23:59:22.150] Debug: Found 1 TownHall
[23:59:22.152] [Attack] #35, Active, TH8, Skipping: This base isn't dead.
[23:59:22.153] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[23:59:23.969] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:23.973] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:24.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:24.719] Debug: Waiting for clouds to appear...
[23:59:24.721] Debug: Waiting for clouds to disappear...
[23:59:24.722] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:25.547] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:59:25.548] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:25.551] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:25.677] Debug: Sending ADB command: time
[23:59:25.699] Debug: Android load 0m13.95s user 1m30.16s system
[23:59:26.125] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:26.154] Debug: Clearing game grid API cache
[23:59:26.155] Debug: Clearing building API cache
[23:59:26.156] Debug: Clearing deploy API cache
[23:59:26.158] Debug: Finding ElixirCollector
[23:59:26.159] Debug: Finding TownHall
[23:59:26.420] Debug: Found 1 TownHall
[23:59:26.422] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:26.746] Debug: Found 0 ElixirCollector
[23:59:26.748] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:26.750] Debug: Regular logic indicates active base
[23:59:26.751] Debug: Meets requirements failed on dead base check.
[23:59:26.752] Debug: Testing 0 attack methods
[23:59:26.753] Debug: no algorithm is suited to attack here
[23:59:26.755] Debug: Finding TownHall
[23:59:26.794] Debug: Found 1 TownHall
[23:59:26.796] [Attack] #36, Active, TH9, Skipping: This base isn't dead.
[23:59:26.797] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[23:59:28.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:28.911] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:29.136] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:29.464] Debug: Waiting for clouds to appear...
[23:59:29.465] Debug: Waiting for clouds to disappear...
[23:59:29.467] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:30.398] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:59:30.400] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:30.403] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:30.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:31.074] Debug: Clearing game grid API cache
[23:59:31.075] Debug: Clearing building API cache
[23:59:31.077] Debug: Clearing deploy API cache
[23:59:31.078] Debug: Finding ElixirCollector
[23:59:31.079] Debug: Finding TownHall
[23:59:31.401] Debug: Found 1 TownHall
[23:59:31.403] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[23:59:31.546] Debug: Found 7 ElixirCollector
[23:59:32.260] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[23:59:32.261] Debug: Rejected as dead base because level 12 E1 collector found
[23:59:32.262] Debug: Meets requirements failed on dead base check.
[23:59:32.263] Debug: Testing 0 attack methods
[23:59:32.264] Debug: no algorithm is suited to attack here
[23:59:32.265] Debug: Finding TownHall
[23:59:32.304] Debug: Found 1 TownHall
[23:59:32.306] [Attack] #37, Active, TH10, Skipping: This base isn't dead.
[23:59:32.307] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[23:59:33.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:33.552] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:33.953] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:34.210] Debug: Waiting for clouds to appear...
[23:59:34.211] Debug: Waiting for clouds to disappear...
[23:59:34.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:35.384] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:35.385] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:35.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:35.776] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:36.058] Debug: Clearing game grid API cache
[23:59:36.059] Debug: Clearing building API cache
[23:59:36.060] Debug: Clearing deploy API cache
[23:59:36.062] Debug: Finding ElixirCollector
[23:59:36.063] Debug: Finding TownHall
[23:59:36.369] Debug: Found 1 TownHall
[23:59:36.371] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:59:36.784] Debug: Found 0 ElixirCollector
[23:59:36.786] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:36.787] Debug: Regular logic indicates active base
[23:59:36.789] Debug: Meets requirements failed on dead base check.
[23:59:36.790] Debug: Testing 0 attack methods
[23:59:36.791] Debug: no algorithm is suited to attack here
[23:59:36.792] Debug: Finding TownHall
[23:59:36.831] Debug: Found 1 TownHall
[23:59:36.833] [Attack] #38, Active, TH8, Skipping: This base isn't dead.
[23:59:36.834] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[23:59:38.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:38.880] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:38.885] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:39.221] Debug: Waiting for clouds to appear...
[23:59:39.223] Debug: Waiting for clouds to disappear...
[23:59:39.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:40.169] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:59:40.170] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:40.176] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:40.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:40.890] Debug: Clearing game grid API cache
[23:59:40.892] Debug: Clearing building API cache
[23:59:40.893] Debug: Clearing deploy API cache
[23:59:40.894] Debug: Finding ElixirCollector
[23:59:40.895] Debug: Finding TownHall
[23:59:41.186] Debug: Found 1 TownHall
[23:59:41.188] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:41.419] Debug: Found 2 ElixirCollector
[23:59:41.598] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[23:59:41.600] Debug: Regular logic indicates active base
[23:59:41.601] Debug: Meets requirements failed on dead base check.
[23:59:41.602] Debug: Testing 0 attack methods
[23:59:41.603] Debug: no algorithm is suited to attack here
[23:59:41.604] Debug: Finding TownHall
[23:59:41.642] Debug: Found 1 TownHall
[23:59:41.644] [Attack] #39, Active, TH9, Skipping: This base isn't dead.
[23:59:41.645] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[23:59:43.354] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:43.360] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:43.615] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:44.058] Debug: Waiting for clouds to appear...
[23:59:44.060] Debug: Waiting for clouds to disappear...
[23:59:44.061] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:45.140] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:45.141] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:45.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:45.699] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:45.851] Debug: Clearing game grid API cache
[23:59:45.853] Debug: Clearing building API cache
[23:59:45.854] Debug: Clearing deploy API cache
[23:59:45.855] Debug: Finding ElixirCollector
[23:59:45.856] Debug: Finding TownHall
[23:59:46.085] Debug: Found 1 TownHall
[23:59:46.087] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[23:59:46.307] Debug: Found 4 ElixirCollector
[23:59:46.660] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:59:46.662] Debug: Regular logic indicates active base
[23:59:46.663] Debug: Meets requirements failed on dead base check.
[23:59:46.663] Debug: Testing 0 attack methods
[23:59:46.664] Debug: no algorithm is suited to attack here
[23:59:46.666] Debug: Finding TownHall
[23:59:46.706] Debug: Found 1 TownHall
[23:59:46.708] [Attack] #40, Active, TH8, Skipping: This base isn't dead.
[23:59:46.709] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[23:59:48.289] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:48.556] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:48.558] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:48.982] Debug: Waiting for clouds to appear...
[23:59:48.984] Debug: Waiting for clouds to disappear...
[23:59:48.985] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:50.203] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:50.204] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:50.207] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:50.584] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:50.864] Debug: Clearing game grid API cache
[23:59:50.866] Debug: Clearing building API cache
[23:59:50.868] Debug: Clearing deploy API cache
[23:59:50.869] Debug: Finding ElixirCollector
[23:59:50.870] Debug: Finding TownHall
[23:59:51.123] Debug: Found 1 TownHall
[23:59:51.124] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:51.311] Debug: Found 6 ElixirCollector
[23:59:51.791] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[23:59:51.792] Debug: Regular logic indicates active base
[23:59:51.793] Debug: Meets requirements failed on dead base check.
[23:59:51.794] Debug: Testing 0 attack methods
[23:59:51.795] Debug: no algorithm is suited to attack here
[23:59:51.796] Debug: Finding TownHall
[23:59:51.831] Debug: Found 1 TownHall
[23:59:51.833] [Attack] #41, Active, TH9, Skipping: This base isn't dead.
[23:59:51.834] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[23:59:53.296] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:53.579] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:53.800] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:54.124] Debug: Waiting for clouds to appear...
[23:59:54.126] Debug: Waiting for clouds to disappear...
[23:59:54.127] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:55.215] Debug: [Attack] It took 00:01min until we got offered a new opponent
[23:59:55.217] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:55.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[23:59:55.629] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[23:59:55.701] Debug: Sending ADB command: time
[23:59:55.723] Debug: Android load 0m14.00s user 1m30.43s system
[23:59:55.882] Debug: Clearing game grid API cache
[23:59:55.884] Debug: Clearing building API cache
[23:59:55.885] Debug: Clearing deploy API cache
[23:59:55.886] Debug: Finding ElixirCollector
[23:59:55.888] Debug: Finding TownHall
[23:59:56.064] Debug: Found 1 TownHall
[23:59:56.066] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[23:59:56.192] Debug: Found 6 ElixirCollector
[23:59:56.775] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[23:59:56.776] Debug: Regular logic indicates active base
[23:59:56.777] Debug: Meets requirements failed on dead base check.
[23:59:56.778] Debug: Testing 0 attack methods
[23:59:56.779] Debug: no algorithm is suited to attack here
[23:59:56.780] Debug: Finding TownHall
[23:59:56.819] Debug: Found 1 TownHall
[23:59:56.821] [Attack] #42, Active, TH9, Skipping: This base isn't dead.
[23:59:56.822] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[23:59:58.397] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[23:59:58.650] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[23:59:59.110] Debug: Waiting for clouds to appear...
[23:59:59.111] Debug: Waiting for clouds to disappear...
[23:59:59.113] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[23:59:59.114] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[23:59:59.908] Debug: [Attack] It took 00:00min until we got offered a new opponent
[23:59:59.910] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[23:59:59.913] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:00.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:00.656] Debug: Clearing game grid API cache
[00:00:00.658] Debug: Clearing building API cache
[00:00:00.659] Debug: Clearing deploy API cache
[00:00:00.661] Debug: Finding ElixirCollector
[00:00:00.663] Debug: Finding TownHall
[00:00:00.881] Debug: Found 1 TownHall
[00:00:00.883] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:01.401] Debug: Found 0 ElixirCollector
[00:00:01.403] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:00:01.405] Debug: Regular logic indicates active base
[00:00:01.407] Debug: Meets requirements failed on dead base check.
[00:00:01.408] Debug: Testing 0 attack methods
[00:00:01.410] Debug: no algorithm is suited to attack here
[00:00:01.412] Debug: Finding TownHall
[00:00:01.469] Debug: Found 1 TownHall
[00:00:01.472] [Attack] #43, Active, TH9, Skipping: This base isn't dead.
[00:00:01.474] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[00:00:03.165] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:03.522] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:03.527] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:03.926] Debug: Waiting for clouds to appear...
[00:00:03.932] Debug: Waiting for clouds to disappear...
[00:00:03.934] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:04.990] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:04.991] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:04.993] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:05.390] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:05.695] Debug: Clearing game grid API cache
[00:00:05.697] Debug: Clearing building API cache
[00:00:05.699] Debug: Clearing deploy API cache
[00:00:05.700] Debug: Finding ElixirCollector
[00:00:05.702] Debug: Finding TownHall
[00:00:06.028] Debug: Found 1 TownHall
[00:00:06.030] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:00:06.258] Debug: Found 5 ElixirCollector
[00:00:06.743] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:00:06.744] Debug: Rejected as dead base because level 12 E1 collector found
[00:00:06.746] Debug: Meets requirements failed on dead base check.
[00:00:06.747] Debug: Testing 0 attack methods
[00:00:06.749] Debug: no algorithm is suited to attack here
[00:00:06.750] Debug: Finding TownHall
[00:00:06.785] Debug: Camera is good; discarding result found at (-24.70, 22.20)
[00:00:06.786] Debug: Found 0 TownHall
[00:00:06.788] [Attack] #44, Active, TH Not Found, Skipping: This base isn't dead.
[00:00:06.789] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[00:00:08.120] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:08.381] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:08.826] Debug: Waiting for clouds to appear...
[00:00:08.827] Debug: Waiting for clouds to disappear...
[00:00:08.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:08.832] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:10.002] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:10.003] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:10.006] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:10.572] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:10.720] Debug: Clearing game grid API cache
[00:00:10.721] Debug: Clearing building API cache
[00:00:10.722] Debug: Clearing deploy API cache
[00:00:10.723] Debug: Finding ElixirCollector
[00:00:10.724] Debug: Finding TownHall
[00:00:11.059] Debug: Found 1 TownHall
[00:00:11.060] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:00:11.426] Debug: Found 0 ElixirCollector
[00:00:11.427] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:00:11.429] Debug: Regular logic indicates active base
[00:00:11.430] Debug: Meets requirements failed on dead base check.
[00:00:11.431] Debug: Testing 0 attack methods
[00:00:11.432] Debug: no algorithm is suited to attack here
[00:00:11.433] Debug: Finding TownHall
[00:00:11.473] Debug: Found 1 TownHall
[00:00:11.474] [Attack] #45, Active, TH8, Skipping: This base isn't dead.
[00:00:11.476] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[00:00:13.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:13.227] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:13.460] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:13.902] Debug: Waiting for clouds to appear...
[00:00:13.903] Debug: Waiting for clouds to disappear...
[00:00:13.904] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:14.923] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:14.924] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:14.927] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:15.506] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:15.529] Debug: Clearing game grid API cache
[00:00:15.531] Debug: Clearing building API cache
[00:00:15.533] Debug: Clearing deploy API cache
[00:00:15.534] Debug: Finding ElixirCollector
[00:00:15.535] Debug: Finding TownHall
[00:00:16.483] Debug: Found 0 TownHall
[00:00:16.738] Debug: Found 0 ElixirCollector
[00:00:16.740] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:00:16.741] Debug: Regular logic indicates active base
[00:00:16.742] Debug: Meets requirements failed on dead base check.
[00:00:16.743] Debug: Testing 0 attack methods
[00:00:16.744] Debug: no algorithm is suited to attack here
[00:00:16.745] Debug: Finding TownHall
[00:00:16.787] Debug: Found 0 TownHall
[00:00:16.788] [Attack] #46, Active, TH Not Found, Skipping: This base isn't dead.
[00:00:16.790] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[00:00:17.995] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:18.262] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:18.605] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:18.696] Debug: Waiting for clouds to appear...
[00:00:18.697] Debug: Waiting for clouds to disappear...
[00:00:18.699] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:19.899] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:19.901] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:19.903] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:20.472] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:20.499] Debug: Clearing game grid API cache
[00:00:20.501] Debug: Clearing building API cache
[00:00:20.502] Debug: Clearing deploy API cache
[00:00:20.503] Debug: Finding ElixirCollector
[00:00:20.504] Debug: Finding TownHall
[00:00:20.620] Debug: Found 1 TownHall
[00:00:20.622] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:00:20.843] Debug: Found 6 ElixirCollector
[00:00:21.376] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:00:21.378] Debug: Regular logic indicates active base
[00:00:21.379] Debug: Meets requirements failed on dead base check.
[00:00:21.380] Debug: Testing 0 attack methods
[00:00:21.381] Debug: no algorithm is suited to attack here
[00:00:21.382] Debug: Finding TownHall
[00:00:21.419] Debug: Found 1 TownHall
[00:00:21.421] [Attack] #47, Active, TH8, Skipping: This base isn't dead.
[00:00:21.422] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[00:00:23.011] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:23.016] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:23.289] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:23.719] Debug: Waiting for clouds to appear...
[00:00:23.720] Debug: Waiting for clouds to disappear...
[00:00:23.722] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:24.880] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:24.882] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:24.884] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:25.282] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:25.562] Debug: Clearing game grid API cache
[00:00:25.563] Debug: Clearing building API cache
[00:00:25.564] Debug: Clearing deploy API cache
[00:00:25.565] Debug: Finding ElixirCollector
[00:00:25.567] Debug: Finding TownHall
[00:00:25.726] Debug: Sending ADB command: time
[00:00:25.749] Debug: Android load 0m14.05s user 1m30.68s system
[00:00:25.867] Debug: Found 1 TownHall
[00:00:25.869] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:26.050] Debug: Found 6 ElixirCollector
[00:00:26.638] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:00:26.639] Debug: Regular logic indicates active base
[00:00:26.641] Debug: Meets requirements failed on dead base check.
[00:00:26.643] Debug: Testing 0 attack methods
[00:00:26.644] Debug: no algorithm is suited to attack here
[00:00:26.646] Debug: Finding TownHall
[00:00:26.688] Debug: Found 1 TownHall
[00:00:26.698] [Attack] #48, Active, TH9, Skipping: This base isn't dead.
[00:00:26.699] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[00:00:28.031] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:28.302] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:28.462] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:28.758] Debug: Waiting for clouds to appear...
[00:00:28.760] Debug: Waiting for clouds to disappear...
[00:00:28.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:30.043] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:30.044] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:30.047] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:30.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:30.719] Debug: Clearing game grid API cache
[00:00:30.720] Debug: Clearing building API cache
[00:00:30.721] Debug: Clearing deploy API cache
[00:00:30.722] Debug: Finding ElixirCollector
[00:00:30.723] Debug: Finding TownHall
[00:00:31.031] Debug: Found 1 TownHall
[00:00:31.032] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:00:31.267] Debug: Found 6 ElixirCollector
[00:00:31.859] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:00:31.861] Debug: Regular logic indicates active base
[00:00:31.862] Debug: Meets requirements failed on dead base check.
[00:00:31.863] Debug: Testing 0 attack methods
[00:00:31.864] Debug: no algorithm is suited to attack here
[00:00:31.865] Debug: Finding TownHall
[00:00:31.903] Debug: Found 1 TownHall
[00:00:31.905] [Attack] #49, Active, TH10, Skipping: This base isn't dead.
[00:00:31.907] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[00:00:33.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:33.517] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:33.738] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:33.973] Debug: Waiting for clouds to appear...
[00:00:33.974] Debug: Waiting for clouds to disappear...
[00:00:33.975] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:35.031] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:35.032] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:35.034] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:35.459] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:35.737] Debug: Clearing game grid API cache
[00:00:35.738] Debug: Clearing building API cache
[00:00:35.739] Debug: Clearing deploy API cache
[00:00:35.740] Debug: Finding ElixirCollector
[00:00:35.741] Debug: Finding TownHall
[00:00:35.965] Debug: Found 1 TownHall
[00:00:35.966] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:36.373] Debug: Found 4 ElixirCollector
[00:00:36.601] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[00:00:36.602] Debug: Regular logic indicates dead base
[00:00:36.603] Debug: Testing 1 attack methods
[00:00:36.895] Debug: Gold doesn't meet requirements: 142648 < 300000
[00:00:36.896] Debug: Elixir doesn't meet requirements: 146824 < 300000
[00:00:36.897] Debug: Dark elixir doesn't meet requirements: 123 < 550
[00:00:36.898] Debug: Meets all requirements failed on resource check.
[00:00:36.899] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:00:36.900] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:00:36.901] Debug: no algorithm is suited to attack here
[00:00:36.902] Debug: Finding TownHall
[00:00:36.939] Debug: Found 1 TownHall
[00:00:36.941] [Attack] #50, Dead, TH9, 142648 Gold, 146824 Elixir, 123 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:00:36.943] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[00:00:38.149] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:38.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:38.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:38.879] Debug: Waiting for clouds to appear...
[00:00:38.880] Debug: Waiting for clouds to disappear...
[00:00:38.881] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:39.922] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:39.924] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:39.927] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:40.525] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:40.552] Debug: Clearing game grid API cache
[00:00:40.553] Debug: Clearing building API cache
[00:00:40.554] Debug: Clearing deploy API cache
[00:00:40.555] Debug: Finding ElixirCollector
[00:00:40.556] Debug: Finding TownHall
[00:00:40.752] Debug: Found 1 TownHall
[00:00:40.754] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:40.947] Debug: Found 6 ElixirCollector
[00:00:41.479] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:00:41.480] Debug: Regular logic indicates active base
[00:00:41.481] Debug: Meets requirements failed on dead base check.
[00:00:41.482] Debug: Testing 0 attack methods
[00:00:41.484] Debug: no algorithm is suited to attack here
[00:00:41.486] Debug: Finding TownHall
[00:00:41.524] Debug: Found 1 TownHall
[00:00:41.526] [Attack] #51, Active, TH9, Skipping: This base isn't dead.
[00:00:41.527] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[00:00:43.029] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:43.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:43.534] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:43.653] Debug: Waiting for clouds to appear...
[00:00:43.654] Debug: Waiting for clouds to disappear...
[00:00:43.656] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:45.090] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:45.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:45.093] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:45.672] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:45.699] Debug: Clearing game grid API cache
[00:00:45.700] Debug: Clearing building API cache
[00:00:45.701] Debug: Clearing deploy API cache
[00:00:45.703] Debug: Finding ElixirCollector
[00:00:45.704] Debug: Finding TownHall
[00:00:45.933] Debug: Found 1 TownHall
[00:00:45.934] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:00:46.168] Debug: Found 5 ElixirCollector
[00:00:46.475] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:00:46.476] Debug: Regular logic indicates active base
[00:00:46.477] Debug: Meets requirements failed on dead base check.
[00:00:46.478] Debug: Testing 0 attack methods
[00:00:46.479] Debug: no algorithm is suited to attack here
[00:00:46.480] Debug: Finding TownHall
[00:00:46.518] Debug: Found 1 TownHall
[00:00:46.520] [Attack] #52, Active, TH10, Skipping: This base isn't dead.
[00:00:46.521] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[00:00:48.235] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:48.552] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:48.755] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:48.882] Debug: Waiting for clouds to appear...
[00:00:48.884] Debug: Waiting for clouds to disappear...
[00:00:48.885] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:50.062] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:50.064] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:50.067] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:50.473] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:50.728] Debug: Clearing game grid API cache
[00:00:50.730] Debug: Clearing building API cache
[00:00:50.732] Debug: Clearing deploy API cache
[00:00:50.733] Debug: Finding ElixirCollector
[00:00:50.734] Debug: Finding TownHall
[00:00:50.964] Debug: Found 1 TownHall
[00:00:50.965] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:51.199] Debug: Found 6 ElixirCollector
[00:00:51.499] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=4 E5=0 Avg=3.8
[00:00:51.500] Debug: Regular logic indicates dead base
[00:00:51.501] Debug: Testing 1 attack methods
[00:00:51.695] Debug: Dark elixir doesn't meet requirements: 396 < 550
[00:00:51.697] Debug: Meets all requirements failed on resource check.
[00:00:51.698] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:00:51.700] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:00:51.701] Debug: no algorithm is suited to attack here
[00:00:51.702] Debug: Finding TownHall
[00:00:51.740] Debug: Found 1 TownHall
[00:00:51.742] [Attack] #53, Dead, TH9, 318817 Gold, 368722 Elixir, 396 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:00:51.744] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[00:00:53.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:53.214] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:53.488] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:53.860] Debug: Waiting for clouds to appear...
[00:00:53.861] Debug: Waiting for clouds to disappear...
[00:00:53.862] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:00:54.994] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:00:54.996] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:00:55.005] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:00:55.385] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:00:55.662] Debug: Clearing game grid API cache
[00:00:55.663] Debug: Clearing building API cache
[00:00:55.664] Debug: Clearing deploy API cache
[00:00:55.665] Debug: Finding ElixirCollector
[00:00:55.666] Debug: Finding TownHall
[00:00:55.751] Debug: Sending ADB command: time
[00:00:55.797] Debug: [AR] Compacting done, 161.3MB -> 161.3MB
[00:00:55.820] Debug: Android load 0m14.10s user 1m30.91s system
[00:00:55.881] Debug: Found 1 TownHall
[00:00:55.882] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:00:56.070] Debug: Found 6 ElixirCollector
[00:00:56.654] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:00:56.655] Debug: Regular logic indicates active base
[00:00:56.656] Debug: Meets requirements failed on dead base check.
[00:00:56.657] Debug: Testing 0 attack methods
[00:00:56.658] Debug: no algorithm is suited to attack here
[00:00:56.659] Debug: Finding TownHall
[00:00:56.703] Debug: Found 1 TownHall
[00:00:56.705] [Attack] #54, Active, TH9, Skipping: This base isn't dead.
[00:00:56.706] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[00:00:58.162] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:00:58.430] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:00:58.547] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:00:58.873] Debug: Waiting for clouds to appear...
[00:00:58.874] Debug: Waiting for clouds to disappear...
[00:00:58.875] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:00.189] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:00.190] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:00.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:00.864] Debug: Clearing game grid API cache
[00:01:00.866] Debug: Clearing building API cache
[00:01:00.867] Debug: Clearing deploy API cache
[00:01:00.869] Debug: Finding ElixirCollector
[00:01:00.871] Debug: Finding TownHall
[00:01:00.870] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:01.097] Debug: Found 1 TownHall
[00:01:01.098] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:01.400] Debug: Found 5 ElixirCollector
[00:01:01.842] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:01:01.844] Debug: Regular logic indicates active base
[00:01:01.845] Debug: Meets requirements failed on dead base check.
[00:01:01.846] Debug: Testing 0 attack methods
[00:01:01.854] Debug: no algorithm is suited to attack here
[00:01:01.854] Debug: Finding TownHall
[00:01:01.902] Debug: Found 1 TownHall
[00:01:01.904] [Attack] #55, Active, TH9, Skipping: This base isn't dead.
[00:01:01.906] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[00:01:03.375] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:03.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:03.978] Debug: Waiting for clouds to appear...
[00:01:03.980] Debug: Waiting for clouds to disappear...
[00:01:03.982] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:03.983] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:05.164] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:05.165] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:05.168] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:05.598] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:05.871] Debug: Clearing game grid API cache
[00:01:05.873] Debug: Clearing building API cache
[00:01:05.874] Debug: Clearing deploy API cache
[00:01:05.875] Debug: Finding ElixirCollector
[00:01:05.876] Debug: Finding TownHall
[00:01:06.180] Debug: Found 1 TownHall
[00:01:06.182] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:01:06.454] Debug: Found 0 ElixirCollector
[00:01:06.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:01:06.456] Debug: Regular logic indicates active base
[00:01:06.457] Debug: Meets requirements failed on dead base check.
[00:01:06.458] Debug: Testing 0 attack methods
[00:01:06.460] Debug: no algorithm is suited to attack here
[00:01:06.461] Debug: Finding TownHall
[00:01:06.499] Debug: Found 1 TownHall
[00:01:06.501] [Attack] #56, Active, TH8, Skipping: This base isn't dead.
[00:01:06.502] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[00:01:08.335] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:08.340] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:08.617] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:09.068] Debug: Waiting for clouds to appear...
[00:01:09.069] Debug: Waiting for clouds to disappear...
[00:01:09.071] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:09.780] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:01:09.781] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:09.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:10.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:10.505] Debug: Clearing game grid API cache
[00:01:10.506] Debug: Clearing building API cache
[00:01:10.508] Debug: Clearing deploy API cache
[00:01:10.509] Debug: Finding ElixirCollector
[00:01:10.510] Debug: Finding TownHall
[00:01:10.626] Debug: Found 1 TownHall
[00:01:10.627] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:01:10.971] Debug: Found 0 ElixirCollector
[00:01:10.973] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:01:10.975] Debug: Regular logic indicates active base
[00:01:10.976] Debug: Meets requirements failed on dead base check.
[00:01:10.977] Debug: Testing 0 attack methods
[00:01:10.978] Debug: no algorithm is suited to attack here
[00:01:10.979] Debug: Finding TownHall
[00:01:11.016] Debug: Found 1 TownHall
[00:01:11.018] [Attack] #57, Active, TH8, Skipping: This base isn't dead.
[00:01:11.019] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[00:01:12.974] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:13.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:13.592] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:13.714] Debug: Waiting for clouds to appear...
[00:01:13.715] Debug: Waiting for clouds to disappear...
[00:01:13.716] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:14.645] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:01:14.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:14.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:15.044] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:15.324] Debug: Clearing game grid API cache
[00:01:15.325] Debug: Clearing building API cache
[00:01:15.326] Debug: Clearing deploy API cache
[00:01:15.328] Debug: Finding ElixirCollector
[00:01:15.329] Debug: Finding TownHall
[00:01:15.572] Debug: Found 1 TownHall
[00:01:15.573] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:15.794] Debug: Found 0 ElixirCollector
[00:01:15.796] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:01:15.797] Debug: Regular logic indicates active base
[00:01:15.798] Debug: Meets requirements failed on dead base check.
[00:01:15.799] Debug: Testing 0 attack methods
[00:01:15.800] Debug: no algorithm is suited to attack here
[00:01:15.801] Debug: Finding TownHall
[00:01:15.837] Debug: Found 1 TownHall
[00:01:15.838] [Attack] #58, Active, TH9, Skipping: This base isn't dead.
[00:01:15.839] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[00:01:17.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:17.978] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:18.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:18.640] Debug: Waiting for clouds to appear...
[00:01:18.641] Debug: Waiting for clouds to disappear...
[00:01:18.642] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:19.340] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:01:19.341] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:19.344] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:19.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:19.949] Debug: Clearing game grid API cache
[00:01:19.951] Debug: Clearing building API cache
[00:01:19.952] Debug: Clearing deploy API cache
[00:01:19.954] Debug: Finding ElixirCollector
[00:01:19.955] Debug: Finding TownHall
[00:01:20.152] Debug: Found 1 TownHall
[00:01:20.154] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:20.302] Debug: Found 6 ElixirCollector
[00:01:20.955] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[00:01:20.956] Debug: Regular logic indicates active base
[00:01:20.957] Debug: Meets requirements failed on dead base check.
[00:01:20.957] Debug: Testing 0 attack methods
[00:01:20.958] Debug: no algorithm is suited to attack here
[00:01:20.959] Debug: Finding TownHall
[00:01:20.997] Debug: Found 1 TownHall
[00:01:20.999] [Attack] #59, Active, TH9, Skipping: This base isn't dead.
[00:01:20.999] Debug: Waiting 954 ms until we can click the next button (user
setting 2 s)
[00:01:22.441] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:22.707] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:23.162] Debug: Waiting for clouds to appear...
[00:01:23.164] Debug: Waiting for clouds to disappear...
[00:01:23.165] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:23.167] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:24.194] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:24.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:24.198] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:24.591] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:24.869] Debug: Clearing game grid API cache
[00:01:24.870] Debug: Clearing building API cache
[00:01:24.871] Debug: Clearing deploy API cache
[00:01:24.872] Debug: Finding ElixirCollector
[00:01:24.873] Debug: Finding TownHall
[00:01:25.061] Debug: Found 1 TownHall
[00:01:25.063] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:25.271] Debug: Found 0 ElixirCollector
[00:01:25.273] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:01:25.274] Debug: Regular logic indicates active base
[00:01:25.275] Debug: Meets requirements failed on dead base check.
[00:01:25.276] Debug: Testing 0 attack methods
[00:01:25.277] Debug: no algorithm is suited to attack here
[00:01:25.278] Debug: Finding TownHall
[00:01:25.320] Debug: Found 1 TownHall
[00:01:25.321] [Attack] #60, Active, TH9, Skipping: This base isn't dead.
[00:01:25.323] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[00:01:25.822] Debug: Sending ADB command: time
[00:01:25.885] Debug: Android load 0m14.12s user 1m31.16s system
[00:01:27.278] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:27.459] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:27.674] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:28.108] Debug: Waiting for clouds to appear...
[00:01:28.110] Debug: Waiting for clouds to disappear...
[00:01:28.110] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:28.931] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:01:28.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:28.935] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:29.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:29.594] Debug: Clearing game grid API cache
[00:01:29.595] Debug: Clearing building API cache
[00:01:29.597] Debug: Clearing deploy API cache
[00:01:29.598] Debug: Finding ElixirCollector
[00:01:29.599] Debug: Finding TownHall
[00:01:29.775] Debug: Found 1 TownHall
[00:01:29.776] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:30.038] Debug: Found 1 ElixirCollector
[00:01:30.103] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:01:30.104] Debug: Regular logic indicates active base
[00:01:30.106] Debug: Meets requirements failed on dead base check.
[00:01:30.106] Debug: Testing 0 attack methods
[00:01:30.107] Debug: no algorithm is suited to attack here
[00:01:30.109] Debug: Finding TownHall
[00:01:30.149] Debug: Found 1 TownHall
[00:01:30.150] [Attack] #61, Active, TH9, Skipping: This base isn't dead.
[00:01:30.151] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[00:01:32.123] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:32.395] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:32.589] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:32.712] Debug: Waiting for clouds to appear...
[00:01:32.713] Debug: Waiting for clouds to disappear...
[00:01:32.714] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:33.752] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:33.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:33.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:34.337] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:34.360] Debug: Clearing game grid API cache
[00:01:34.361] Debug: Clearing building API cache
[00:01:34.363] Debug: Clearing deploy API cache
[00:01:34.364] Debug: Finding ElixirCollector
[00:01:34.365] Debug: Finding TownHall
[00:01:34.554] Debug: Found 1 TownHall
[00:01:34.556] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:34.792] Debug: Found 6 ElixirCollector
[00:01:35.383] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:01:35.385] Debug: Regular logic indicates active base
[00:01:35.386] Debug: Meets requirements failed on dead base check.
[00:01:35.388] Debug: Testing 0 attack methods
[00:01:35.389] Debug: no algorithm is suited to attack here
[00:01:35.389] Debug: Finding TownHall
[00:01:35.433] Debug: Found 1 TownHall
[00:01:35.448] [Attack] #62, Active, TH9, Skipping: This base isn't dead.
[00:01:35.449] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[00:01:36.831] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:37.008] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:37.229] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:37.574] Debug: Waiting for clouds to appear...
[00:01:37.575] Debug: Waiting for clouds to disappear...
[00:01:37.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:38.354] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:38.534] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:01:38.535] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:38.940] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:39.219] Debug: Clearing game grid API cache
[00:01:39.221] Debug: Clearing building API cache
[00:01:39.222] Debug: Clearing deploy API cache
[00:01:39.223] Debug: Finding ElixirCollector
[00:01:39.224] Debug: Finding TownHall
[00:01:39.393] Debug: Found 1 TownHall
[00:01:39.395] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:39.525] Debug: Found 6 ElixirCollector
[00:01:40.130] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:01:40.132] Debug: Rejected as dead base because level 12 E1 collector found
[00:01:40.132] Debug: Meets requirements failed on dead base check.
[00:01:40.133] Debug: Testing 0 attack methods
[00:01:40.134] Debug: no algorithm is suited to attack here
[00:01:40.135] Debug: Finding TownHall
[00:01:40.173] Debug: Found 1 TownHall
[00:01:40.175] [Attack] #63, Active, TH9, Skipping: This base isn't dead.
[00:01:40.176] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[00:01:41.632] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:41.956] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:42.192] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:42.303] Debug: Waiting for clouds to appear...
[00:01:42.305] Debug: Waiting for clouds to disappear...
[00:01:42.306] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:43.342] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:43.343] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:43.355] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:43.737] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:44.014] Debug: Clearing game grid API cache
[00:01:44.015] Debug: Clearing building API cache
[00:01:44.016] Debug: Clearing deploy API cache
[00:01:44.017] Debug: Finding ElixirCollector
[00:01:44.018] Debug: Finding TownHall
[00:01:44.338] Debug: Found 1 TownHall
[00:01:44.339] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:01:44.464] Debug: Found 7 ElixirCollector
[00:01:45.167] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:01:45.169] Debug: Rejected as dead base because level 12 E1 collector found
[00:01:45.170] Debug: Meets requirements failed on dead base check.
[00:01:45.171] Debug: Testing 0 attack methods
[00:01:45.172] Debug: no algorithm is suited to attack here
[00:01:45.173] Debug: Finding TownHall
[00:01:45.217] Debug: Found 1 TownHall
[00:01:45.219] [Attack] #64, Active, TH10, Skipping: This base isn't dead.
[00:01:45.220] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[00:01:46.429] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:46.434] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:46.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:47.174] Debug: Waiting for clouds to appear...
[00:01:47.176] Debug: Waiting for clouds to disappear...
[00:01:47.177] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:48.682] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:48.683] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:48.688] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:49.074] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:49.350] Debug: Clearing game grid API cache
[00:01:49.351] Debug: Clearing building API cache
[00:01:49.352] Debug: Clearing deploy API cache
[00:01:49.354] Debug: Finding ElixirCollector
[00:01:49.355] Debug: Finding TownHall
[00:01:49.451] Debug: Found 1 TownHall
[00:01:49.453] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:01:49.690] Debug: Found 5 ElixirCollector
[00:01:50.160] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[00:01:50.162] Debug: Regular logic indicates active base
[00:01:50.163] Debug: Meets requirements failed on dead base check.
[00:01:50.164] Debug: Testing 0 attack methods
[00:01:50.165] Debug: no algorithm is suited to attack here
[00:01:50.165] Debug: Finding TownHall
[00:01:50.206] Debug: Found 1 TownHall
[00:01:50.208] [Attack] #65, Active, TH10, Skipping: This base isn't dead.
[00:01:50.210] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[00:01:51.799] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:51.804] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:52.080] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:52.441] Debug: Waiting for clouds to appear...
[00:01:52.442] Debug: Waiting for clouds to disappear...
[00:01:52.443] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:53.603] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:53.605] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:53.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:54.194] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:54.216] Debug: Clearing game grid API cache
[00:01:54.218] Debug: Clearing building API cache
[00:01:54.219] Debug: Clearing deploy API cache
[00:01:54.220] Debug: Finding ElixirCollector
[00:01:54.221] Debug: Finding TownHall
[00:01:54.321] Debug: Found 1 TownHall
[00:01:54.322] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:01:54.558] Debug: Found 5 ElixirCollector
[00:01:55.052] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:01:55.053] Debug: Rejected as dead base because level 12 E1 collector found
[00:01:55.054] Debug: Meets requirements failed on dead base check.
[00:01:55.055] Debug: Testing 0 attack methods
[00:01:55.056] Debug: no algorithm is suited to attack here
[00:01:55.057] Debug: Finding TownHall
[00:01:55.100] Debug: Found 1 TownHall
[00:01:55.102] [Attack] #66, Active, TH10, Skipping: This base isn't dead.
[00:01:55.103] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[00:01:55.887] Debug: Sending ADB command: time
[00:01:55.929] Debug: Android load 0m14.15s user 1m31.40s system
[00:01:56.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:01:56.950] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:01:57.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:01:57.402] Debug: Waiting for clouds to appear...
[00:01:57.403] Debug: Waiting for clouds to disappear...
[00:01:57.404] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:01:58.491] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:01:58.492] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:01:58.495] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:01:58.877] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:01:59.152] Debug: Clearing game grid API cache
[00:01:59.154] Debug: Clearing building API cache
[00:01:59.155] Debug: Clearing deploy API cache
[00:01:59.157] Debug: Finding ElixirCollector
[00:01:59.158] Debug: Finding TownHall
[00:01:59.378] Debug: Found 1 TownHall
[00:01:59.379] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:01:59.509] Debug: Found 6 ElixirCollector
[00:02:00.063] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:02:00.065] Debug: Regular logic indicates active base
[00:02:00.066] Debug: Meets requirements failed on dead base check.
[00:02:00.067] Debug: Testing 0 attack methods
[00:02:00.068] Debug: no algorithm is suited to attack here
[00:02:00.069] Debug: Finding TownHall
[00:02:00.112] Debug: Found 1 TownHall
[00:02:00.114] [Attack] #67, Active, TH9, Skipping: This base isn't dead.
[00:02:00.116] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[00:02:01.634] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:01.766] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:02.251] Debug: Waiting for clouds to appear...
[00:02:02.253] Debug: Waiting for clouds to disappear...
[00:02:02.254] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:02.395] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:03.377] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:02:03.379] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:03.382] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:03.781] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:04.062] Debug: Clearing game grid API cache
[00:02:04.064] Debug: Clearing building API cache
[00:02:04.065] Debug: Clearing deploy API cache
[00:02:04.067] Debug: Finding ElixirCollector
[00:02:04.068] Debug: Finding TownHall
[00:02:04.245] Debug: Found 1 TownHall
[00:02:04.247] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:02:04.458] Debug: Found 0 ElixirCollector
[00:02:04.460] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:04.462] Debug: Regular logic indicates active base
[00:02:04.463] Debug: Meets requirements failed on dead base check.
[00:02:04.464] Debug: Testing 0 attack methods
[00:02:04.464] Debug: no algorithm is suited to attack here
[00:02:04.465] Debug: Finding TownHall
[00:02:04.504] Debug: Found 1 TownHall
[00:02:04.505] [Attack] #68, Active, TH9, Skipping: This base isn't dead.
[00:02:04.506] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[00:02:06.576] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:06.580] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:06.851] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:07.218] Debug: Waiting for clouds to appear...
[00:02:07.219] Debug: Waiting for clouds to disappear...
[00:02:07.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:08.104] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:08.106] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:08.108] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:08.697] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:08.724] Debug: Clearing game grid API cache
[00:02:08.726] Debug: Clearing building API cache
[00:02:08.728] Debug: Clearing deploy API cache
[00:02:08.729] Debug: Finding ElixirCollector
[00:02:08.731] Debug: Finding TownHall
[00:02:08.912] Debug: Found 1 TownHall
[00:02:08.914] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:02:09.128] Debug: Found 0 ElixirCollector
[00:02:09.129] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:09.131] Debug: Regular logic indicates active base
[00:02:09.132] Debug: Meets requirements failed on dead base check.
[00:02:09.133] Debug: Testing 0 attack methods
[00:02:09.134] Debug: no algorithm is suited to attack here
[00:02:09.135] Debug: Finding TownHall
[00:02:09.177] Debug: Found 1 TownHall
[00:02:09.179] [Attack] #69, Active, TH9, Skipping: This base isn't dead.
[00:02:09.181] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[00:02:11.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:11.393] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:11.720] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:11.852] Debug: Waiting for clouds to appear...
[00:02:11.853] Debug: Waiting for clouds to disappear...
[00:02:11.854] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:12.768] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:12.769] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:12.773] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:13.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:13.440] Debug: Clearing game grid API cache
[00:02:13.442] Debug: Clearing building API cache
[00:02:13.443] Debug: Clearing deploy API cache
[00:02:13.445] Debug: Finding ElixirCollector
[00:02:13.446] Debug: Finding TownHall
[00:02:13.887] Debug: Found 1 TownHall
[00:02:13.889] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[00:02:14.058] Debug: Found 1 ElixirCollector
[00:02:14.170] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:14.171] Debug: Regular logic indicates active base
[00:02:14.172] Debug: Meets requirements failed on dead base check.
[00:02:14.174] Debug: Testing 0 attack methods
[00:02:14.175] Debug: no algorithm is suited to attack here
[00:02:14.176] Debug: Finding TownHall
[00:02:14.215] Debug: Found 1 TownHall
[00:02:14.217] [Attack] #70, Active, TH7, Skipping: This base isn't dead.
[00:02:14.231] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[00:02:15.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:16.142] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:16.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:16.761] Debug: Waiting for clouds to appear...
[00:02:16.763] Debug: Waiting for clouds to disappear...
[00:02:16.764] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:17.595] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:17.597] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:17.598] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:17.992] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:18.266] Debug: Clearing game grid API cache
[00:02:18.266] Debug: Clearing building API cache
[00:02:18.267] Debug: Clearing deploy API cache
[00:02:18.268] Debug: Finding ElixirCollector
[00:02:18.269] Debug: Finding TownHall
[00:02:19.228] Debug: Found 0 TownHall
[00:02:19.509] Debug: Found 6 ElixirCollector
[00:02:20.059] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:02:20.061] Debug: Regular logic indicates active base
[00:02:20.062] Debug: Meets requirements failed on dead base check.
[00:02:20.063] Debug: Testing 0 attack methods
[00:02:20.064] Debug: no algorithm is suited to attack here
[00:02:20.065] Debug: Finding TownHall
[00:02:20.106] Debug: Found 0 TownHall
[00:02:20.108] [Attack] #71, Active, TH Not Found, Skipping: This base isn't dead.
[00:02:20.109] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[00:02:20.678] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:20.939] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:21.384] Debug: Waiting for clouds to appear...
[00:02:21.386] Debug: Waiting for clouds to disappear...
[00:02:21.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:21.523] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:22.339] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:22.340] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:22.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:22.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:23.051] Debug: Clearing game grid API cache
[00:02:23.053] Debug: Clearing building API cache
[00:02:23.054] Debug: Clearing deploy API cache
[00:02:23.055] Debug: Finding ElixirCollector
[00:02:23.056] Debug: Finding TownHall
[00:02:23.454] Debug: Found 1 TownHall
[00:02:23.455] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:02:23.670] Debug: Found 6 ElixirCollector
[00:02:24.264] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:02:24.266] Debug: Regular logic indicates active base
[00:02:24.268] Debug: Meets requirements failed on dead base check.
[00:02:24.269] Debug: Testing 0 attack methods
[00:02:24.271] Debug: no algorithm is suited to attack here
[00:02:24.272] Debug: Finding TownHall
[00:02:24.308] Debug: Found 1 TownHall
[00:02:24.309] [Attack] #72, Active, TH8, Skipping: This base isn't dead.
[00:02:24.311] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[00:02:25.515] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:25.780] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:25.784] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:25.991] Debug: Sending ADB command: time
[00:02:26.034] Debug: Android load 0m14.18s user 1m31.71s system
[00:02:26.231] Debug: Waiting for clouds to appear...
[00:02:26.232] Debug: Waiting for clouds to disappear...
[00:02:26.234] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:27.051] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:27.052] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:27.083] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:27.633] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:27.784] Debug: Clearing game grid API cache
[00:02:27.785] Debug: Clearing building API cache
[00:02:27.786] Debug: Clearing deploy API cache
[00:02:27.788] Debug: Finding ElixirCollector
[00:02:27.789] Debug: Finding TownHall
[00:02:27.909] Debug: Found 1 TownHall
[00:02:27.911] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:02:28.128] Debug: Found 5 ElixirCollector
[00:02:28.490] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[00:02:28.490] Debug: Regular logic indicates active base
[00:02:28.491] Debug: Meets requirements failed on dead base check.
[00:02:28.492] Debug: Testing 0 attack methods
[00:02:28.493] Debug: no algorithm is suited to attack here
[00:02:28.494] Debug: Finding TownHall
[00:02:28.534] Debug: Found 1 TownHall
[00:02:28.536] [Attack] #73, Active, TH8, Skipping: This base isn't dead.
[00:02:28.537] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[00:02:30.272] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:30.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:30.919] Debug: Waiting for clouds to appear...
[00:02:30.920] Debug: Waiting for clouds to disappear...
[00:02:30.921] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:31.027] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:32.093] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:02:32.094] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:32.097] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:32.491] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:32.771] Debug: Clearing game grid API cache
[00:02:32.773] Debug: Clearing building API cache
[00:02:32.775] Debug: Clearing deploy API cache
[00:02:32.776] Debug: Finding ElixirCollector
[00:02:32.778] Debug: Finding TownHall
[00:02:33.096] Debug: Found 1 TownHall
[00:02:33.098] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:02:33.308] Debug: Found 0 ElixirCollector
[00:02:33.309] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:33.311] Debug: Regular logic indicates active base
[00:02:33.312] Debug: Meets requirements failed on dead base check.
[00:02:33.314] Debug: Testing 0 attack methods
[00:02:33.315] Debug: no algorithm is suited to attack here
[00:02:33.316] Debug: Finding TownHall
[00:02:33.356] Debug: Found 1 TownHall
[00:02:33.357] [Attack] #74, Active, TH9, Skipping: This base isn't dead.
[00:02:33.359] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[00:02:35.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:35.198] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:35.537] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:35.880] Debug: Waiting for clouds to appear...
[00:02:35.881] Debug: Waiting for clouds to disappear...
[00:02:35.882] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:36.640] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:36.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:36.644] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:37.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:37.245] Debug: Clearing game grid API cache
[00:02:37.246] Debug: Clearing building API cache
[00:02:37.248] Debug: Clearing deploy API cache
[00:02:37.249] Debug: Finding ElixirCollector
[00:02:37.251] Debug: Finding TownHall
[00:02:37.493] Debug: Found 1 TownHall
[00:02:37.495] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:02:37.705] Debug: Found 6 ElixirCollector
[00:02:38.310] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:02:38.312] Debug: Rejected as dead base because level 12 E1 collector found
[00:02:38.314] Debug: Meets requirements failed on dead base check.
[00:02:38.315] Debug: Testing 0 attack methods
[00:02:38.317] Debug: no algorithm is suited to attack here
[00:02:38.318] Debug: Finding TownHall
[00:02:38.356] Debug: Found 1 TownHall
[00:02:38.358] [Attack] #75, Active, TH8, Skipping: This base isn't dead.
[00:02:38.360] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[00:02:39.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:39.960] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:40.306] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:40.430] Debug: Waiting for clouds to appear...
[00:02:40.431] Debug: Waiting for clouds to disappear...
[00:02:40.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:41.112] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:41.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:41.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:41.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:41.833] Debug: Clearing game grid API cache
[00:02:41.834] Debug: Clearing building API cache
[00:02:41.835] Debug: Clearing deploy API cache
[00:02:41.837] Debug: Finding ElixirCollector
[00:02:41.838] Debug: Finding TownHall
[00:02:41.950] Debug: Found 1 TownHall
[00:02:41.951] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:02:42.163] Debug: Found 0 ElixirCollector
[00:02:42.164] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:42.165] Debug: Regular logic indicates active base
[00:02:42.166] Debug: Meets requirements failed on dead base check.
[00:02:42.167] Debug: Testing 0 attack methods
[00:02:42.168] Debug: no algorithm is suited to attack here
[00:02:42.169] Debug: Finding TownHall
[00:02:42.214] Debug: Found 1 TownHall
[00:02:42.216] [Attack] #76, Active, TH8, Skipping: This base isn't dead.
[00:02:42.217] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[00:02:44.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:44.472] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:44.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:45.117] Debug: Waiting for clouds to appear...
[00:02:45.119] Debug: Waiting for clouds to disappear...
[00:02:45.120] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:46.107] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:46.108] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:46.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:46.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:46.794] Debug: Clearing game grid API cache
[00:02:46.794] Debug: Clearing building API cache
[00:02:46.795] Debug: Clearing deploy API cache
[00:02:46.797] Debug: Finding ElixirCollector
[00:02:46.798] Debug: Finding TownHall
[00:02:47.203] Debug: Found 1 TownHall
[00:02:47.205] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:02:47.438] Debug: Found 5 ElixirCollector
[00:02:47.913] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:02:47.914] Debug: Rejected as dead base because level 12 E1 collector found
[00:02:47.915] Debug: Meets requirements failed on dead base check.
[00:02:47.916] Debug: Testing 0 attack methods
[00:02:47.917] Debug: no algorithm is suited to attack here
[00:02:47.918] Debug: Finding TownHall
[00:02:47.954] Debug: Found 1 TownHall
[00:02:47.955] [Attack] #77, Active, TH10, Skipping: This base isn't dead.
[00:02:47.956] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[00:02:49.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:49.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:49.697] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:50.016] Debug: Waiting for clouds to appear...
[00:02:50.017] Debug: Waiting for clouds to disappear...
[00:02:50.018] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:51.216] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:02:51.217] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:51.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:51.659] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:51.932] Debug: Clearing game grid API cache
[00:02:51.933] Debug: Clearing building API cache
[00:02:51.935] Debug: Clearing deploy API cache
[00:02:51.936] Debug: Finding ElixirCollector
[00:02:51.937] Debug: Finding TownHall
[00:02:52.041] Debug: Found 1 TownHall
[00:02:52.043] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:02:52.168] Debug: Found 7 ElixirCollector
[00:02:52.876] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:02:52.878] Debug: Regular logic indicates active base
[00:02:52.879] Debug: Meets requirements failed on dead base check.
[00:02:52.880] Debug: Testing 0 attack methods
[00:02:52.881] Debug: no algorithm is suited to attack here
[00:02:52.881] Debug: Finding TownHall
[00:02:52.923] Debug: Found 1 TownHall
[00:02:52.925] [Attack] #78, Active, TH10, Skipping: This base isn't dead.
[00:02:52.926] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[00:02:54.386] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:54.498] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:55.064] Debug: Waiting for clouds to appear...
[00:02:55.066] Debug: Waiting for clouds to disappear...
[00:02:55.067] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:02:55.069] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:55.846] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:02:55.848] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:02:55.849] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:02:56.036] Debug: Sending ADB command: time
[00:02:56.058] Debug: Android load 0m14.22s user 1m31.97s system
[00:02:56.272] Debug: [AR] Compacting done, 171.6MB -> 171.6MB
[00:02:56.286] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:02:56.518] Debug: Clearing game grid API cache
[00:02:56.520] Debug: Clearing building API cache
[00:02:56.522] Debug: Clearing deploy API cache
[00:02:56.523] Debug: Finding ElixirCollector
[00:02:56.524] Debug: Finding TownHall
[00:02:56.861] Debug: Found 1 TownHall
[00:02:56.863] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:02:57.267] Debug: Found 0 ElixirCollector
[00:02:57.269] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:02:57.271] Debug: Regular logic indicates active base
[00:02:57.271] Debug: Meets requirements failed on dead base check.
[00:02:57.273] Debug: Testing 0 attack methods
[00:02:57.274] Debug: no algorithm is suited to attack here
[00:02:57.277] Debug: Finding TownHall
[00:02:57.319] Debug: Found 1 TownHall
[00:02:57.320] [Attack] #79, Active, TH9, Skipping: This base isn't dead.
[00:02:57.321] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[00:02:59.027] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:02:59.132] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:02:59.408] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:02:59.704] Debug: Waiting for clouds to appear...
[00:02:59.706] Debug: Waiting for clouds to disappear...
[00:02:59.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:00.714] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:00.715] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:00.718] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:01.004] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:01.390] Debug: Clearing game grid API cache
[00:03:01.392] Debug: Clearing building API cache
[00:03:01.393] Debug: Clearing deploy API cache
[00:03:01.394] Debug: Finding ElixirCollector
[00:03:01.396] Debug: Finding TownHall
[00:03:01.599] Debug: Found 1 TownHall
[00:03:01.600] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:01.874] Debug: Found 1 ElixirCollector
[00:03:01.999] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:03:02.001] Debug: Regular logic indicates active base
[00:03:02.002] Debug: Meets requirements failed on dead base check.
[00:03:02.004] Debug: Testing 0 attack methods
[00:03:02.005] Debug: no algorithm is suited to attack here
[00:03:02.007] Debug: Finding TownHall
[00:03:02.074] Debug: Found 1 TownHall
[00:03:02.076] [Attack] #80, Active, TH9, Skipping: This base isn't dead.
[00:03:02.078] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[00:03:03.853] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:03.858] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:04.139] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:04.464] Debug: Waiting for clouds to appear...
[00:03:04.465] Debug: Waiting for clouds to disappear...
[00:03:04.466] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:05.769] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:05.770] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:05.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:06.321] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:06.476] Debug: Clearing game grid API cache
[00:03:06.477] Debug: Clearing building API cache
[00:03:06.478] Debug: Clearing deploy API cache
[00:03:06.479] Debug: Finding ElixirCollector
[00:03:06.480] Debug: Finding TownHall
[00:03:06.802] Debug: Found 1 TownHall
[00:03:06.803] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:03:07.132] Debug: Found 6 ElixirCollector
[00:03:07.761] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[00:03:07.762] Debug: Regular logic indicates active base
[00:03:07.763] Debug: Meets requirements failed on dead base check.
[00:03:07.764] Debug: Testing 0 attack methods
[00:03:07.765] Debug: no algorithm is suited to attack here
[00:03:07.766] Debug: Finding TownHall
[00:03:07.807] Debug: Found 1 TownHall
[00:03:07.809] [Attack] #81, Active, TH8, Skipping: This base isn't dead.
[00:03:07.811] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[00:03:08.887] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:09.157] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:09.280] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:09.608] Debug: Waiting for clouds to appear...
[00:03:09.609] Debug: Waiting for clouds to disappear...
[00:03:09.610] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:10.877] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:10.879] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:10.881] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:11.454] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:11.481] Debug: Clearing game grid API cache
[00:03:11.482] Debug: Clearing building API cache
[00:03:11.484] Debug: Clearing deploy API cache
[00:03:11.485] Debug: Finding ElixirCollector
[00:03:11.486] Debug: Finding TownHall
[00:03:11.719] Debug: Found 1 TownHall
[00:03:11.721] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:11.939] Debug: Found 0 ElixirCollector
[00:03:11.940] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:03:11.941] Debug: Regular logic indicates active base
[00:03:11.942] Debug: Meets requirements failed on dead base check.
[00:03:11.943] Debug: Testing 0 attack methods
[00:03:11.944] Debug: no algorithm is suited to attack here
[00:03:11.945] Debug: Finding TownHall
[00:03:11.986] Debug: Found 1 TownHall
[00:03:11.987] [Attack] #82, Active, TH9, Skipping: This base isn't dead.
[00:03:11.988] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[00:03:13.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:14.217] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:14.531] Debug: Waiting for clouds to appear...
[00:03:14.533] Debug: Waiting for clouds to disappear...
[00:03:14.535] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:14.536] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:16.079] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:16.081] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:16.083] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:16.500] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:16.775] Debug: Clearing game grid API cache
[00:03:16.776] Debug: Clearing building API cache
[00:03:16.777] Debug: Clearing deploy API cache
[00:03:16.778] Debug: Finding ElixirCollector
[00:03:16.779] Debug: Finding TownHall
[00:03:17.094] Debug: Found 1 TownHall
[00:03:17.096] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:03:17.343] Debug: Found 5 ElixirCollector
[00:03:17.813] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:03:17.814] Debug: Regular logic indicates active base
[00:03:17.815] Debug: Meets requirements failed on dead base check.
[00:03:17.816] Debug: Testing 0 attack methods
[00:03:17.817] Debug: no algorithm is suited to attack here
[00:03:17.818] Debug: Finding TownHall
[00:03:17.858] Debug: Found 1 TownHall
[00:03:17.860] [Attack] #83, Active, TH10, Skipping: This base isn't dead.
[00:03:17.861] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[00:03:19.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:19.510] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:19.703] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:19.824] Debug: Waiting for clouds to appear...
[00:03:19.825] Debug: Waiting for clouds to disappear...
[00:03:19.826] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:21.007] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:21.188] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:21.189] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:21.409] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:21.814] Debug: Clearing game grid API cache
[00:03:21.815] Debug: Clearing building API cache
[00:03:21.816] Debug: Clearing deploy API cache
[00:03:21.818] Debug: Finding ElixirCollector
[00:03:21.819] Debug: Finding TownHall
[00:03:22.051] Debug: Found 1 TownHall
[00:03:22.052] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:22.235] Debug: Found 6 ElixirCollector
[00:03:22.780] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:03:22.782] Debug: Regular logic indicates active base
[00:03:22.783] Debug: Meets requirements failed on dead base check.
[00:03:22.784] Debug: Testing 0 attack methods
[00:03:22.785] Debug: no algorithm is suited to attack here
[00:03:22.786] Debug: Finding TownHall
[00:03:22.827] Debug: Found 1 TownHall
[00:03:22.839] [Attack] #84, Active, TH9, Skipping: This base isn't dead.
[00:03:22.840] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[00:03:24.295] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:24.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:24.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:25.024] Debug: Waiting for clouds to appear...
[00:03:25.026] Debug: Waiting for clouds to disappear...
[00:03:25.028] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:26.060] Debug: Sending ADB command: time
[00:03:26.082] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:26.084] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:26.086] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:26.102] Debug: Android load 0m14.25s user 1m32.23s system
[00:03:26.470] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:26.747] Debug: Clearing game grid API cache
[00:03:26.749] Debug: Clearing building API cache
[00:03:26.750] Debug: Clearing deploy API cache
[00:03:26.752] Debug: Finding ElixirCollector
[00:03:26.753] Debug: Finding TownHall
[00:03:26.943] Debug: Found 1 TownHall
[00:03:26.945] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:27.088] Debug: Found 6 ElixirCollector
[00:03:27.680] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:03:27.681] Debug: Rejected as dead base because level 12 E1 collector found
[00:03:27.683] Debug: Meets requirements failed on dead base check.
[00:03:27.684] Debug: Testing 0 attack methods
[00:03:27.685] Debug: no algorithm is suited to attack here
[00:03:27.686] Debug: Finding TownHall
[00:03:27.727] Debug: Found 1 TownHall
[00:03:27.729] [Attack] #85, Active, TH9, Skipping: This base isn't dead.
[00:03:27.730] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[00:03:29.198] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:29.204] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:29.486] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:29.918] Debug: Waiting for clouds to appear...
[00:03:29.919] Debug: Waiting for clouds to disappear...
[00:03:29.920] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:30.938] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:30.939] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:30.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:31.328] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:31.605] Debug: Clearing game grid API cache
[00:03:31.606] Debug: Clearing building API cache
[00:03:31.607] Debug: Clearing deploy API cache
[00:03:31.608] Debug: Finding ElixirCollector
[00:03:31.610] Debug: Finding TownHall
[00:03:31.796] Debug: Found 1 TownHall
[00:03:31.797] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:32.038] Debug: Found 1 ElixirCollector
[00:03:32.103] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:03:32.104] Debug: Regular logic indicates active base
[00:03:32.105] Debug: Meets requirements failed on dead base check.
[00:03:32.106] Debug: Testing 0 attack methods
[00:03:32.107] Debug: no algorithm is suited to attack here
[00:03:32.108] Debug: Finding TownHall
[00:03:32.144] Debug: Found 1 TownHall
[00:03:32.146] [Attack] #86, Active, TH9, Skipping: This base isn't dead.
[00:03:32.147] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[00:03:34.123] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:34.328] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:34.526] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:34.753] Debug: Waiting for clouds to appear...
[00:03:34.755] Debug: Waiting for clouds to disappear...
[00:03:34.756] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:35.836] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:35.838] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:35.841] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:36.432] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:36.460] Debug: Clearing game grid API cache
[00:03:36.461] Debug: Clearing building API cache
[00:03:36.463] Debug: Clearing deploy API cache
[00:03:36.464] Debug: Finding ElixirCollector
[00:03:36.465] Debug: Finding TownHall
[00:03:36.640] Debug: Found 1 TownHall
[00:03:36.641] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:36.853] Debug: Found 0 ElixirCollector
[00:03:36.855] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:03:36.856] Debug: Regular logic indicates active base
[00:03:36.857] Debug: Meets requirements failed on dead base check.
[00:03:36.858] Debug: Testing 0 attack methods
[00:03:36.859] Debug: no algorithm is suited to attack here
[00:03:36.860] Debug: Finding TownHall
[00:03:36.899] Debug: Found 1 TownHall
[00:03:36.907] [Attack] #87, Active, TH9, Skipping: This base isn't dead.
[00:03:36.908] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[00:03:38.860] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:39.135] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:39.494] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:39.611] Debug: Waiting for clouds to appear...
[00:03:39.612] Debug: Waiting for clouds to disappear...
[00:03:39.614] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:40.795] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:40.797] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:40.799] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:41.368] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:41.521] Debug: Clearing game grid API cache
[00:03:41.522] Debug: Clearing building API cache
[00:03:41.524] Debug: Clearing deploy API cache
[00:03:41.525] Debug: Finding ElixirCollector
[00:03:41.526] Debug: Finding TownHall
[00:03:41.708] Debug: Found 1 TownHall
[00:03:41.710] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:41.889] Debug: Found 6 ElixirCollector
[00:03:42.412] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[00:03:42.413] Debug: Regular logic indicates active base
[00:03:42.414] Debug: Meets requirements failed on dead base check.
[00:03:42.415] Debug: Testing 0 attack methods
[00:03:42.416] Debug: no algorithm is suited to attack here
[00:03:42.417] Debug: Finding TownHall
[00:03:42.460] Debug: Found 1 TownHall
[00:03:42.461] [Attack] #88, Active, TH9, Skipping: This base isn't dead.
[00:03:42.461] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[00:03:43.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:44.194] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:44.520] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:44.635] Debug: Waiting for clouds to appear...
[00:03:44.636] Debug: Waiting for clouds to disappear...
[00:03:44.637] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:46.085] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:46.087] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:46.089] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:46.669] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:46.819] Debug: Clearing game grid API cache
[00:03:46.820] Debug: Clearing building API cache
[00:03:46.822] Debug: Clearing deploy API cache
[00:03:46.823] Debug: Finding ElixirCollector
[00:03:46.824] Debug: Finding TownHall
[00:03:47.005] Debug: Found 1 TownHall
[00:03:47.006] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:47.145] Debug: Found 6 ElixirCollector
[00:03:47.689] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:03:47.690] Debug: Regular logic indicates active base
[00:03:47.691] Debug: Meets requirements failed on dead base check.
[00:03:47.692] Debug: Testing 0 attack methods
[00:03:47.693] Debug: no algorithm is suited to attack here
[00:03:47.694] Debug: Finding TownHall
[00:03:47.734] Debug: Found 1 TownHall
[00:03:47.735] [Attack] #89, Active, TH9, Skipping: This base isn't dead.
[00:03:47.737] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[00:03:49.232] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:49.522] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:49.841] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:49.977] Debug: Waiting for clouds to appear...
[00:03:49.978] Debug: Waiting for clouds to disappear...
[00:03:49.980] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:51.285] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:51.287] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:51.315] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:51.687] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:51.961] Debug: Clearing game grid API cache
[00:03:51.963] Debug: Clearing building API cache
[00:03:51.964] Debug: Clearing deploy API cache
[00:03:51.966] Debug: Finding ElixirCollector
[00:03:51.967] Debug: Finding TownHall
[00:03:52.148] Debug: Found 1 TownHall
[00:03:52.149] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:03:52.379] Debug: Found 4 ElixirCollector
[00:03:52.671] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:03:52.672] Debug: Regular logic indicates active base
[00:03:52.673] Debug: Meets requirements failed on dead base check.
[00:03:52.674] Debug: Testing 0 attack methods
[00:03:52.676] Debug: no algorithm is suited to attack here
[00:03:52.677] Debug: Finding TownHall
[00:03:52.715] Debug: Found 1 TownHall
[00:03:52.717] [Attack] #90, Active, TH9, Skipping: This base isn't dead.
[00:03:52.718] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[00:03:54.411] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:54.688] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:55.007] Debug: Waiting for clouds to appear...
[00:03:55.008] Debug: Waiting for clouds to disappear...
[00:03:55.010] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:03:55.011] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:03:56.104] Debug: Sending ADB command: time
[00:03:56.127] Debug: Android load 0m14.27s user 1m32.53s system
[00:03:56.225] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:03:56.226] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:03:56.229] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:03:56.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:03:56.846] Debug: Clearing game grid API cache
[00:03:56.848] Debug: Clearing building API cache
[00:03:56.849] Debug: Clearing deploy API cache
[00:03:56.851] Debug: Finding ElixirCollector
[00:03:56.852] Debug: Finding TownHall
[00:03:57.478] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[00:03:57.757] Debug: Found 0 TownHall
[00:03:57.982] Debug: Found 6 ElixirCollector
[00:03:58.569] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:03:58.570] Debug: Regular logic indicates active base
[00:03:58.571] Debug: Meets requirements failed on dead base check.
[00:03:58.572] Debug: Testing 0 attack methods
[00:03:58.574] Debug: no algorithm is suited to attack here
[00:03:58.575] Debug: Finding TownHall
[00:03:58.613] Debug: Found 0 TownHall
[00:03:58.624] [Attack] #91, Active, TH Not Found, Skipping: This base isn't dead.
[00:03:58.625] Debug: Waiting 219 ms until we can click the next button (user
setting 2 s)
[00:03:59.330] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:03:59.601] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:03:59.852] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:00.074] Debug: Waiting for clouds to appear...
[00:04:00.076] Debug: Waiting for clouds to disappear...
[00:04:00.078] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:01.128] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:01.129] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:01.171] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:01.442] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:01.900] Debug: Clearing game grid API cache
[00:04:01.901] Debug: Clearing building API cache
[00:04:01.902] Debug: Clearing deploy API cache
[00:04:01.903] Debug: Finding ElixirCollector
[00:04:01.905] Debug: Finding TownHall
[00:04:02.301] Debug: Found 1 TownHall
[00:04:02.304] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:04:02.654] Debug: Found 4 ElixirCollector
[00:04:03.148] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:04:03.149] Debug: Rejected as dead base because level 12 E1 collector found
[00:04:03.150] Debug: Meets requirements failed on dead base check.
[00:04:03.151] Debug: Testing 0 attack methods
[00:04:03.152] Debug: no algorithm is suited to attack here
[00:04:03.153] Debug: Finding TownHall
[00:04:03.190] Debug: Found 1 TownHall
[00:04:03.192] [Attack] #92, Active, TH8, Skipping: This base isn't dead.
[00:04:03.193] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[00:04:04.442] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:04.698] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:05.048] Debug: Waiting for clouds to appear...
[00:04:05.050] Debug: Waiting for clouds to disappear...
[00:04:05.051] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:05.054] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:06.224] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:06.225] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:06.228] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:06.689] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:06.969] Debug: Clearing game grid API cache
[00:04:06.970] Debug: Clearing building API cache
[00:04:06.971] Debug: Clearing deploy API cache
[00:04:06.972] Debug: Finding ElixirCollector
[00:04:06.973] Debug: Finding TownHall
[00:04:07.215] Debug: Found 1 TownHall
[00:04:07.217] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:07.447] Debug: Found 2 ElixirCollector
[00:04:07.576] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:07.578] Debug: Regular logic indicates active base
[00:04:07.578] Debug: Meets requirements failed on dead base check.
[00:04:07.579] Debug: Testing 0 attack methods
[00:04:07.580] Debug: no algorithm is suited to attack here
[00:04:07.581] Debug: Finding TownHall
[00:04:07.621] Debug: Found 1 TownHall
[00:04:07.622] [Attack] #93, Active, TH9, Skipping: This base isn't dead.
[00:04:07.623] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[00:04:09.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:09.467] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:09.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:10.157] Debug: Waiting for clouds to appear...
[00:04:10.158] Debug: Waiting for clouds to disappear...
[00:04:10.159] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:11.231] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:11.232] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:11.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:11.630] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:11.912] Debug: Clearing game grid API cache
[00:04:11.914] Debug: Clearing building API cache
[00:04:11.915] Debug: Clearing deploy API cache
[00:04:11.916] Debug: Finding ElixirCollector
[00:04:11.917] Debug: Finding TownHall
[00:04:12.093] Debug: Found 1 TownHall
[00:04:12.095] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:12.305] Debug: Found 0 ElixirCollector
[00:04:12.307] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:12.308] Debug: Regular logic indicates active base
[00:04:12.309] Debug: Meets requirements failed on dead base check.
[00:04:12.311] Debug: Testing 0 attack methods
[00:04:12.312] Debug: no algorithm is suited to attack here
[00:04:12.313] Debug: Finding TownHall
[00:04:12.352] Debug: Found 1 TownHall
[00:04:12.354] [Attack] #94, Active, TH9, Skipping: This base isn't dead.
[00:04:12.355] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[00:04:14.426] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:14.709] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:14.713] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:15.037] Debug: Waiting for clouds to appear...
[00:04:15.039] Debug: Waiting for clouds to disappear...
[00:04:15.040] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:15.974] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:04:15.975] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:15.978] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:16.375] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:16.655] Debug: Clearing game grid API cache
[00:04:16.656] Debug: Clearing building API cache
[00:04:16.657] Debug: Clearing deploy API cache
[00:04:16.658] Debug: Finding ElixirCollector
[00:04:16.659] Debug: Finding TownHall
[00:04:16.899] Debug: Found 1 TownHall
[00:04:16.901] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:04:17.372] Debug: Found 0 ElixirCollector
[00:04:17.374] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:17.376] Debug: Regular logic indicates active base
[00:04:17.377] Debug: Meets requirements failed on dead base check.
[00:04:17.378] Debug: Testing 0 attack methods
[00:04:17.379] Debug: no algorithm is suited to attack here
[00:04:17.381] Debug: Finding TownHall
[00:04:17.425] Debug: Found 1 TownHall
[00:04:17.428] [Attack] #95, Active, TH8, Skipping: This base isn't dead.
[00:04:17.429] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[00:04:19.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:19.137] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:19.410] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:19.834] Debug: Waiting for clouds to appear...
[00:04:19.835] Debug: Waiting for clouds to disappear...
[00:04:19.837] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:21.053] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:21.055] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:21.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:21.451] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:21.775] Debug: Clearing game grid API cache
[00:04:21.777] Debug: Clearing building API cache
[00:04:21.779] Debug: Clearing deploy API cache
[00:04:21.780] Debug: Finding ElixirCollector
[00:04:21.782] Debug: Finding TownHall
[00:04:22.021] Debug: Found 1 TownHall
[00:04:22.023] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:22.456] Debug: Found 0 ElixirCollector
[00:04:22.457] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:22.459] Debug: Regular logic indicates active base
[00:04:22.461] Debug: Meets requirements failed on dead base check.
[00:04:22.462] Debug: Testing 0 attack methods
[00:04:22.463] Debug: no algorithm is suited to attack here
[00:04:22.465] Debug: Finding TownHall
[00:04:22.514] Debug: Found 1 TownHall
[00:04:22.532] [Attack] #96, Active, TH9, Skipping: This base isn't dead.
[00:04:22.534] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[00:04:24.248] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:24.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:24.662] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:24.972] Debug: Waiting for clouds to appear...
[00:04:24.974] Debug: Waiting for clouds to disappear...
[00:04:24.975] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:25.678] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:04:25.679] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:25.682] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:26.129] Debug: Sending ADB command: time
[00:04:26.151] Debug: Android load 0m14.31s user 1m32.75s system
[00:04:26.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:26.289] Debug: Clearing game grid API cache
[00:04:26.291] Debug: Clearing building API cache
[00:04:26.292] Debug: Clearing deploy API cache
[00:04:26.293] Debug: Finding ElixirCollector
[00:04:26.294] Debug: Finding TownHall
[00:04:27.181] Debug: Found 0 TownHall
[00:04:27.415] Debug: Found 6 ElixirCollector
[00:04:28.075] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[00:04:28.077] Debug: Rejected as dead base because level 12 E1 collector found
[00:04:28.078] Debug: Meets requirements failed on dead base check.
[00:04:28.079] Debug: Testing 0 attack methods
[00:04:28.081] Debug: no algorithm is suited to attack here
[00:04:28.082] Debug: Finding TownHall
[00:04:28.118] Debug: Found 0 TownHall
[00:04:28.120] [Attack] #97, Active, TH Not Found, Skipping: This base isn't dead.
[00:04:28.122] Debug: Waiting 157 ms until we can click the next button (user
setting 2 s)
[00:04:28.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:28.965] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:29.296] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:29.420] Debug: Waiting for clouds to appear...
[00:04:29.421] Debug: Waiting for clouds to disappear...
[00:04:29.422] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:30.480] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:30.481] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:30.494] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:31.079] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:31.108] Debug: Clearing game grid API cache
[00:04:31.109] Debug: Clearing building API cache
[00:04:31.110] Debug: Clearing deploy API cache
[00:04:31.111] Debug: Finding ElixirCollector
[00:04:31.113] Debug: Finding TownHall
[00:04:31.415] Debug: Found 1 TownHall
[00:04:31.416] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:04:31.544] Debug: Found 7 ElixirCollector
[00:04:32.145] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[00:04:32.146] Debug: Regular logic indicates dead base
[00:04:32.148] Debug: Testing 1 attack methods
[00:04:32.408] Debug: Gold doesn't meet requirements: 134024 < 300000
[00:04:32.410] Debug: Elixir doesn't meet requirements: 172301 < 300000
[00:04:32.411] Debug: Meets all requirements failed on resource check.
[00:04:32.412] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:04:32.413] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:04:32.414] Debug: no algorithm is suited to attack here
[00:04:32.415] Debug: Finding TownHall
[00:04:32.460] Debug: Found 1 TownHall
[00:04:32.462] [Attack] #98, Dead, TH10, 134024 Gold, 172301 Elixir, 2560 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:04:32.463] Debug: Waiting 641 ms until we can click the next button (user
setting 2 s)
[00:04:33.530] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:33.535] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:33.811] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:34.242] Debug: Waiting for clouds to appear...
[00:04:34.244] Debug: Waiting for clouds to disappear...
[00:04:34.246] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:35.071] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:04:35.072] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:35.074] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:35.652] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:35.679] Debug: Clearing game grid API cache
[00:04:35.681] Debug: Clearing building API cache
[00:04:35.682] Debug: Clearing deploy API cache
[00:04:35.683] Debug: Finding ElixirCollector
[00:04:35.684] Debug: Finding TownHall
[00:04:35.907] Debug: Found 1 TownHall
[00:04:35.909] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:36.122] Debug: Found 0 ElixirCollector
[00:04:36.123] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:36.124] Debug: Regular logic indicates active base
[00:04:36.125] Debug: Meets requirements failed on dead base check.
[00:04:36.126] Debug: Testing 0 attack methods
[00:04:36.127] Debug: no algorithm is suited to attack here
[00:04:36.128] Debug: Finding TownHall
[00:04:36.165] Debug: Found 1 TownHall
[00:04:36.166] [Attack] #99, Active, TH9, Skipping: This base isn't dead.
[00:04:36.168] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[00:04:38.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:38.465] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:38.718] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:38.807] Debug: Waiting for clouds to appear...
[00:04:38.808] Debug: Waiting for clouds to disappear...
[00:04:38.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:39.834] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:39.835] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:39.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:40.419] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:40.568] Debug: Clearing game grid API cache
[00:04:40.569] Debug: Clearing building API cache
[00:04:40.569] Debug: Clearing deploy API cache
[00:04:40.571] Debug: Finding ElixirCollector
[00:04:40.572] Debug: Finding TownHall
[00:04:40.905] Debug: Found 1 TownHall
[00:04:40.906] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:04:41.140] Debug: Found 6 ElixirCollector
[00:04:41.749] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:04:41.750] Debug: Regular logic indicates active base
[00:04:41.751] Debug: Meets requirements failed on dead base check.
[00:04:41.753] Debug: Testing 0 attack methods
[00:04:41.754] Debug: no algorithm is suited to attack here
[00:04:41.755] Debug: Finding TownHall
[00:04:41.795] Debug: Found 1 TownHall
[00:04:41.797] [Attack] #100, Active, TH8, Skipping: This base isn't dead.
[00:04:41.799] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[00:04:42.601] [Attack] Settings say to return home every 100 bases
[00:04:42.884] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:43.080] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:43.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:44.134] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:44.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:46.148] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:46.317] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:46.632] Debug: [GameState]: 'Unknown' -> 'Ingame'
[00:04:46.952] Debug: Ensuring the game is zoomed out
[00:04:46.964] Debug: Zoomed out
[00:04:46.965] Debug: StartSerachForMatch 1
[00:04:47.063] Debug: ClickAttack()
[00:04:47.562] Debug: StartSearchForMatch: Clicking 'Find a match'
[00:04:47.568] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[00:04:47.887] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[00:04:48.075] Debug: [GameState]: 'Dialog' -> 'Unknown'
[00:04:48.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:48.406] Debug: Waiting for clouds to appear...
[00:04:48.407] Debug: Waiting for clouds to disappear...
[00:04:48.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:49.420] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:49.608] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:04:49.609] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:49.677] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:50.212] Debug: Clearing game grid API cache
[00:04:50.214] Debug: Clearing building API cache
[00:04:50.215] Debug: Clearing deploy API cache
[00:04:50.217] Debug: Finding ElixirCollector
[00:04:50.219] Debug: Finding TownHall
[00:04:50.220] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:50.461] Debug: Found 1 TownHall
[00:04:50.462] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:50.684] Debug: Found 2 ElixirCollector
[00:04:50.805] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[00:04:50.807] Debug: Regular logic indicates dead base
[00:04:50.808] Debug: Testing 1 attack methods
[00:04:51.090] Debug: Elixir doesn't meet requirements: 268881 < 300000
[00:04:51.092] Debug: Dark elixir doesn't meet requirements: 394 < 550
[00:04:51.093] Debug: Meets all requirements failed on resource check.
[00:04:51.094] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:04:51.095] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:04:51.096] Debug: no algorithm is suited to attack here
[00:04:51.097] Debug: Finding TownHall
[00:04:51.137] Debug: Found 1 TownHall
[00:04:51.139] [Attack] #101, Dead, TH9, 432048 Gold, 268881 Elixir, 394 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:04:51.140] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[00:04:52.719] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:52.724] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:52.995] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:53.459] Debug: Waiting for clouds to appear...
[00:04:53.461] Debug: Waiting for clouds to disappear...
[00:04:53.462] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:54.292] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:04:54.293] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:54.296] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:54.728] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:04:55.004] Debug: Clearing game grid API cache
[00:04:55.005] Debug: Clearing building API cache
[00:04:55.007] Debug: Clearing deploy API cache
[00:04:55.008] Debug: Finding ElixirCollector
[00:04:55.009] Debug: Finding TownHall
[00:04:55.192] Debug: Found 1 TownHall
[00:04:55.194] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:04:55.464] Debug: Found 0 ElixirCollector
[00:04:55.465] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:04:55.466] Debug: Regular logic indicates active base
[00:04:55.467] Debug: Meets requirements failed on dead base check.
[00:04:55.468] Debug: Testing 0 attack methods
[00:04:55.469] Debug: no algorithm is suited to attack here
[00:04:55.470] Debug: Finding TownHall
[00:04:55.509] Debug: Found 1 TownHall
[00:04:55.511] [Attack] #102, Active, TH9, Skipping: This base isn't dead.
[00:04:55.512] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[00:04:56.153] Debug: Sending ADB command: time
[00:04:56.196] Debug: Android load 0m14.37s user 1m33.04s system
[00:04:56.735] Debug: [AR] Compacting done, 171.6MB -> 171.6MB
[00:04:57.471] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:04:57.732] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:04:57.965] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:04:58.294] Debug: Waiting for clouds to appear...
[00:04:58.295] Debug: Waiting for clouds to disappear...
[00:04:58.296] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:04:59.217] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:04:59.219] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:04:59.221] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:04:59.840] Debug: Clearing game grid API cache
[00:04:59.841] Debug: Clearing building API cache
[00:04:59.842] Debug: Clearing deploy API cache
[00:04:59.844] Debug: Finding ElixirCollector
[00:04:59.846] Debug: Finding TownHall
[00:04:59.844] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:00.036] Debug: Found 1 TownHall
[00:05:00.038] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:00.287] Debug: Found 5 ElixirCollector
[00:05:00.768] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[00:05:00.770] Debug: Regular logic indicates active base
[00:05:00.772] Debug: Meets requirements failed on dead base check.
[00:05:00.774] Debug: Testing 0 attack methods
[00:05:00.776] Debug: no algorithm is suited to attack here
[00:05:00.777] Debug: Finding TownHall
[00:05:00.830] Debug: Found 1 TownHall
[00:05:00.832] [Attack] #103, Active, TH9, Skipping: This base isn't dead.
[00:05:00.834] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[00:05:02.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:02.356] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:02.693] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:03.004] Debug: Waiting for clouds to appear...
[00:05:03.006] Debug: Waiting for clouds to disappear...
[00:05:03.007] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:03.913] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:03.915] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:03.918] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:04.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:04.529] Debug: Clearing game grid API cache
[00:05:04.530] Debug: Clearing building API cache
[00:05:04.531] Debug: Clearing deploy API cache
[00:05:04.533] Debug: Finding ElixirCollector
[00:05:04.534] Debug: Finding TownHall
[00:05:04.704] Debug: Found 1 TownHall
[00:05:04.706] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:04.831] Debug: Found 6 ElixirCollector
[00:05:05.604] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:05:05.605] Debug: Rejected as dead base because level 12 E1 collector found
[00:05:05.605] Debug: Meets requirements failed on dead base check.
[00:05:05.606] Debug: Testing 0 attack methods
[00:05:05.607] Debug: no algorithm is suited to attack here
[00:05:05.608] Debug: Finding TownHall
[00:05:05.648] Debug: Found 1 TownHall
[00:05:05.661] [Attack] #104, Active, TH9, Skipping: This base isn't dead.
[00:05:05.662] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[00:05:07.008] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:07.271] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:07.744] Debug: Waiting for clouds to appear...
[00:05:07.746] Debug: Waiting for clouds to disappear...
[00:05:07.747] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:07.749] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:08.781] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:08.783] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:08.823] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:09.183] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:09.463] Debug: Clearing game grid API cache
[00:05:09.465] Debug: Clearing building API cache
[00:05:09.467] Debug: Clearing deploy API cache
[00:05:09.468] Debug: Finding ElixirCollector
[00:05:09.469] Debug: Finding TownHall
[00:05:09.661] Debug: Found 1 TownHall
[00:05:09.662] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:10.145] Debug: Found 6 ElixirCollector
[00:05:10.838] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:05:10.840] Debug: Regular logic indicates active base
[00:05:10.841] Debug: Meets requirements failed on dead base check.
[00:05:10.842] Debug: Testing 0 attack methods
[00:05:10.843] Debug: no algorithm is suited to attack here
[00:05:10.845] Debug: Finding TownHall
[00:05:10.885] Debug: Found 1 TownHall
[00:05:10.887] [Attack] #105, Active, TH9, Skipping: This base isn't dead.
[00:05:10.888] Debug: Waiting 578 ms until we can click the next button (user
setting 2 s)
[00:05:11.976] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:12.251] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:12.253] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:12.704] Debug: Waiting for clouds to appear...
[00:05:12.705] Debug: Waiting for clouds to disappear...
[00:05:12.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:13.534] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:13.535] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:13.537] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:14.130] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:14.153] Debug: Clearing game grid API cache
[00:05:14.155] Debug: Clearing building API cache
[00:05:14.156] Debug: Clearing deploy API cache
[00:05:14.157] Debug: Finding ElixirCollector
[00:05:14.158] Debug: Finding TownHall
[00:05:14.330] Debug: Found 1 TownHall
[00:05:14.336] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:14.572] Debug: Found 5 ElixirCollector
[00:05:15.094] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:05:15.095] Debug: Rejected as dead base because level 12 E1 collector found
[00:05:15.096] Debug: Meets requirements failed on dead base check.
[00:05:15.097] Debug: Testing 0 attack methods
[00:05:15.098] Debug: no algorithm is suited to attack here
[00:05:15.100] Debug: Finding TownHall
[00:05:15.140] Debug: Found 1 TownHall
[00:05:15.141] [Attack] #106, Active, TH9, Skipping: This base isn't dead.
[00:05:15.143] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[00:05:16.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:16.596] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:16.790] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:17.230] Debug: Waiting for clouds to appear...
[00:05:17.231] Debug: Waiting for clouds to disappear...
[00:05:17.233] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:18.557] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:18.558] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:18.561] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:19.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:19.274] Debug: Clearing game grid API cache
[00:05:19.276] Debug: Clearing building API cache
[00:05:19.277] Debug: Clearing deploy API cache
[00:05:19.279] Debug: Finding ElixirCollector
[00:05:19.280] Debug: Finding TownHall
[00:05:19.518] Debug: Found 1 TownHall
[00:05:19.520] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:05:19.749] Debug: Found 0 ElixirCollector
[00:05:19.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:05:19.752] Debug: Regular logic indicates active base
[00:05:19.753] Debug: Meets requirements failed on dead base check.
[00:05:19.754] Debug: Testing 0 attack methods
[00:05:19.755] Debug: no algorithm is suited to attack here
[00:05:19.756] Debug: Finding TownHall
[00:05:19.797] Debug: Found 1 TownHall
[00:05:19.799] [Attack] #107, Active, TH8, Skipping: This base isn't dead.
[00:05:19.800] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[00:05:21.742] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:21.946] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:22.141] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:22.490] Debug: Waiting for clouds to appear...
[00:05:22.491] Debug: Waiting for clouds to disappear...
[00:05:22.492] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:23.385] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:23.387] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:23.389] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:23.764] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:24.040] Debug: Clearing game grid API cache
[00:05:24.041] Debug: Clearing building API cache
[00:05:24.042] Debug: Clearing deploy API cache
[00:05:24.044] Debug: Finding ElixirCollector
[00:05:24.045] Debug: Finding TownHall
[00:05:24.298] Debug: Found 1 TownHall
[00:05:24.300] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:24.528] Debug: Found 6 ElixirCollector
[00:05:25.009] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:05:25.010] Debug: Regular logic indicates active base
[00:05:25.011] Debug: Meets requirements failed on dead base check.
[00:05:25.012] Debug: Testing 0 attack methods
[00:05:25.013] Debug: no algorithm is suited to attack here
[00:05:25.014] Debug: Finding TownHall
[00:05:25.058] Debug: Found 1 TownHall
[00:05:25.060] [Attack] #108, Active, TH9, Skipping: This base isn't dead.
[00:05:25.062] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[00:05:26.198] Debug: Sending ADB command: time
[00:05:26.221] Debug: Android load 0m14.40s user 1m33.28s system
[00:05:26.604] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:26.712] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:27.166] Debug: Waiting for clouds to appear...
[00:05:27.168] Debug: Waiting for clouds to disappear...
[00:05:27.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:27.174] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:28.365] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:28.366] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:28.368] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:28.794] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:29.075] Debug: Clearing game grid API cache
[00:05:29.077] Debug: Clearing building API cache
[00:05:29.078] Debug: Clearing deploy API cache
[00:05:29.079] Debug: Finding ElixirCollector
[00:05:29.080] Debug: Finding TownHall
[00:05:29.257] Debug: Found 1 TownHall
[00:05:29.259] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:29.498] Debug: Found 6 ElixirCollector
[00:05:30.099] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[00:05:30.100] Debug: Rejected as dead base because level 12 E1 collector found
[00:05:30.101] Debug: Meets requirements failed on dead base check.
[00:05:30.102] Debug: Testing 0 attack methods
[00:05:30.103] Debug: no algorithm is suited to attack here
[00:05:30.104] Debug: Finding TownHall
[00:05:30.145] Debug: Found 1 TownHall
[00:05:30.147] [Attack] #109, Active, TH9, Skipping: This base isn't dead.
[00:05:30.148] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[00:05:31.598] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:31.603] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:32.028] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:32.279] Debug: Waiting for clouds to appear...
[00:05:32.280] Debug: Waiting for clouds to disappear...
[00:05:32.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:33.305] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:33.306] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:33.309] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:33.680] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:33.958] Debug: Clearing game grid API cache
[00:05:33.960] Debug: Clearing building API cache
[00:05:33.961] Debug: Clearing deploy API cache
[00:05:33.962] Debug: Finding ElixirCollector
[00:05:33.964] Debug: Finding TownHall
[00:05:34.131] Debug: Found 1 TownHall
[00:05:34.133] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:34.354] Debug: Found 2 ElixirCollector
[00:05:34.483] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:05:34.484] Debug: Regular logic indicates active base
[00:05:34.486] Debug: Meets requirements failed on dead base check.
[00:05:34.487] Debug: Testing 0 attack methods
[00:05:34.488] Debug: no algorithm is suited to attack here
[00:05:34.489] Debug: Finding TownHall
[00:05:34.527] Debug: Found 1 TownHall
[00:05:34.529] [Attack] #110, Active, TH9, Skipping: This base isn't dead.
[00:05:34.530] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[00:05:36.495] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:36.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:36.766] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:37.266] Debug: Waiting for clouds to appear...
[00:05:37.268] Debug: Waiting for clouds to disappear...
[00:05:37.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:38.193] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:38.194] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:38.198] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:38.792] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:38.817] Debug: Clearing game grid API cache
[00:05:38.818] Debug: Clearing building API cache
[00:05:38.820] Debug: Clearing deploy API cache
[00:05:38.822] Debug: Finding ElixirCollector
[00:05:38.823] Debug: Finding TownHall
[00:05:39.000] Debug: Found 1 TownHall
[00:05:39.001] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:39.216] Debug: Found 0 ElixirCollector
[00:05:39.217] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:05:39.218] Debug: Regular logic indicates active base
[00:05:39.219] Debug: Meets requirements failed on dead base check.
[00:05:39.220] Debug: Testing 0 attack methods
[00:05:39.221] Debug: no algorithm is suited to attack here
[00:05:39.223] Debug: Finding TownHall
[00:05:39.266] Debug: Found 1 TownHall
[00:05:39.269] [Attack] #111, Active, TH9, Skipping: This base isn't dead.
[00:05:39.271] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[00:05:41.229] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:41.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:41.975] Debug: Waiting for clouds to appear...
[00:05:41.977] Debug: Waiting for clouds to disappear...
[00:05:41.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:41.980] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:43.046] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:43.047] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:43.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:43.643] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:43.669] Debug: Clearing game grid API cache
[00:05:43.670] Debug: Clearing building API cache
[00:05:43.672] Debug: Clearing deploy API cache
[00:05:43.673] Debug: Finding ElixirCollector
[00:05:43.675] Debug: Finding TownHall
[00:05:43.858] Debug: Found 1 TownHall
[00:05:43.860] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:44.042] Debug: Found 6 ElixirCollector
[00:05:44.598] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:05:44.599] Debug: Regular logic indicates active base
[00:05:44.600] Debug: Meets requirements failed on dead base check.
[00:05:44.601] Debug: Testing 0 attack methods
[00:05:44.602] Debug: no algorithm is suited to attack here
[00:05:44.603] Debug: Finding TownHall
[00:05:44.643] Debug: Camera is good; discarding result found at (18.34, 26.46)
[00:05:44.644] Debug: Found 0 TownHall
[00:05:44.646] [Attack] #112, Active, TH Not Found, Skipping: This base isn't dead.
[00:05:44.647] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[00:05:46.109] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:46.278] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:46.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:46.859] Debug: Waiting for clouds to appear...
[00:05:46.861] Debug: Waiting for clouds to disappear...
[00:05:46.862] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:47.673] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:47.856] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:47.858] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:48.135] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:48.533] Debug: Clearing game grid API cache
[00:05:48.534] Debug: Clearing building API cache
[00:05:48.536] Debug: Clearing deploy API cache
[00:05:48.537] Debug: Finding ElixirCollector
[00:05:48.538] Debug: Finding TownHall
[00:05:48.721] Debug: Found 1 TownHall
[00:05:48.723] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:48.944] Debug: Found 1 ElixirCollector
[00:05:48.993] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[00:05:48.995] Debug: Regular logic indicates dead base
[00:05:48.996] Debug: Testing 1 attack methods
[00:05:49.174] Debug: Gold doesn't meet requirements: 43772 < 300000
[00:05:49.175] Debug: Elixir doesn't meet requirements: 53554 < 300000
[00:05:49.177] Debug: Dark elixir doesn't meet requirements: 151 < 550
[00:05:49.178] Debug: Meets all requirements failed on resource check.
[00:05:49.180] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:05:49.182] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:05:49.183] Debug: no algorithm is suited to attack here
[00:05:49.184] Debug: Finding TownHall
[00:05:49.223] Debug: Found 1 TownHall
[00:05:49.225] [Attack] #113, Dead, TH9, 43772 Gold, 53554 Elixir, 151 Dark elixir,
Skipping: All of the loot requirements weren't met.
[00:05:49.227] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[00:05:51.038] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:51.303] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:51.430] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:51.758] Debug: Waiting for clouds to appear...
[00:05:51.759] Debug: Waiting for clouds to disappear...
[00:05:51.760] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:52.690] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:05:52.691] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:52.694] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:53.294] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:53.324] Debug: Clearing game grid API cache
[00:05:53.326] Debug: Clearing building API cache
[00:05:53.327] Debug: Clearing deploy API cache
[00:05:53.328] Debug: Finding ElixirCollector
[00:05:53.330] Debug: Finding TownHall
[00:05:53.612] Debug: Found 1 TownHall
[00:05:53.614] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:05:53.965] Debug: Found 2 ElixirCollector
[00:05:54.139] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:05:54.141] Debug: Regular logic indicates active base
[00:05:54.142] Debug: Meets requirements failed on dead base check.
[00:05:54.143] Debug: Testing 0 attack methods
[00:05:54.144] Debug: no algorithm is suited to attack here
[00:05:54.145] Debug: Finding TownHall
[00:05:54.196] Debug: Found 1 TownHall
[00:05:54.198] [Attack] #114, Active, TH8, Skipping: This base isn't dead.
[00:05:54.200] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[00:05:55.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:05:55.783] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:05:56.060] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:05:56.223] Debug: Sending ADB command: time
[00:05:56.245] Debug: Android load 0m14.42s user 1m33.62s system
[00:05:56.511] Debug: Waiting for clouds to appear...
[00:05:56.513] Debug: Waiting for clouds to disappear...
[00:05:56.514] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:05:57.543] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:05:57.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:05:57.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:05:58.117] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:05:58.269] Debug: Clearing game grid API cache
[00:05:58.270] Debug: Clearing building API cache
[00:05:58.272] Debug: Clearing deploy API cache
[00:05:58.273] Debug: Finding ElixirCollector
[00:05:58.274] Debug: Finding TownHall
[00:05:58.549] Debug: Found 1 TownHall
[00:05:58.551] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:05:58.821] Debug: Found 6 ElixirCollector
[00:05:59.422] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:05:59.424] Debug: Regular logic indicates active base
[00:05:59.425] Debug: Meets requirements failed on dead base check.
[00:05:59.426] Debug: Testing 0 attack methods
[00:05:59.428] Debug: no algorithm is suited to attack here
[00:05:59.429] Debug: Finding TownHall
[00:05:59.466] Debug: Found 1 TownHall
[00:05:59.467] [Attack] #115, Active, TH9, Skipping: This base isn't dead.
[00:05:59.468] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[00:06:00.736] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:01.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:01.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:01.329] Debug: Waiting for clouds to appear...
[00:06:01.331] Debug: Waiting for clouds to disappear...
[00:06:01.332] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:02.721] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:02.722] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:02.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:03.146] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:03.422] Debug: Clearing game grid API cache
[00:06:03.424] Debug: Clearing building API cache
[00:06:03.426] Debug: Clearing deploy API cache
[00:06:03.427] Debug: Finding ElixirCollector
[00:06:03.428] Debug: Finding TownHall
[00:06:03.643] Debug: Found 1 TownHall
[00:06:03.644] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:03.999] Debug: Found 1 ElixirCollector
[00:06:04.077] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[00:06:04.079] Debug: Regular logic indicates dead base
[00:06:04.081] Debug: Testing 1 attack methods
[00:06:04.363] Debug: Elixir doesn't meet requirements: 217874 < 300000
[00:06:04.364] Debug: Meets all requirements failed on resource check.
[00:06:04.365] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:06:04.366] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:06:04.367] Debug: no algorithm is suited to attack here
[00:06:04.368] Debug: Finding TownHall
[00:06:04.408] Debug: Found 1 TownHall
[00:06:04.423] [Attack] #116, Dead, TH9, 320483 Gold, 217874 Elixir, 653 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:06:04.424] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[00:06:05.913] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:06.179] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:06.397] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:06.743] Debug: Waiting for clouds to appear...
[00:06:06.743] Debug: Waiting for clouds to disappear...
[00:06:06.744] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:07.676] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:07.678] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:07.680] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:08.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:08.282] Debug: Clearing game grid API cache
[00:06:08.283] Debug: Clearing building API cache
[00:06:08.285] Debug: Clearing deploy API cache
[00:06:08.286] Debug: Finding ElixirCollector
[00:06:08.288] Debug: Finding TownHall
[00:06:08.468] Debug: Found 1 TownHall
[00:06:08.469] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:08.646] Debug: Found 6 ElixirCollector
[00:06:09.117] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:06:09.119] Debug: Regular logic indicates active base
[00:06:09.121] Debug: Meets requirements failed on dead base check.
[00:06:09.122] Debug: Testing 0 attack methods
[00:06:09.123] Debug: no algorithm is suited to attack here
[00:06:09.125] Debug: Finding TownHall
[00:06:09.164] Debug: Found 1 TownHall
[00:06:09.166] [Attack] #117, Active, TH9, Skipping: This base isn't dead.
[00:06:09.167] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[00:06:10.759] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:10.765] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:11.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:11.480] Debug: Waiting for clouds to appear...
[00:06:11.481] Debug: Waiting for clouds to disappear...
[00:06:11.482] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:12.381] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:12.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:12.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:12.786] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:13.060] Debug: Clearing game grid API cache
[00:06:13.062] Debug: Clearing building API cache
[00:06:13.064] Debug: Clearing deploy API cache
[00:06:13.065] Debug: Finding ElixirCollector
[00:06:13.066] Debug: Finding TownHall
[00:06:13.323] Debug: Found 1 TownHall
[00:06:13.324] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:06:13.673] Debug: Found 4 ElixirCollector
[00:06:14.047] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:06:14.048] Debug: Regular logic indicates active base
[00:06:14.049] Debug: Meets requirements failed on dead base check.
[00:06:14.050] Debug: Testing 0 attack methods
[00:06:14.051] Debug: no algorithm is suited to attack here
[00:06:14.052] Debug: Finding TownHall
[00:06:14.090] Debug: Found 1 TownHall
[00:06:14.091] [Attack] #118, Active, TH8, Skipping: This base isn't dead.
[00:06:14.093] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[00:06:15.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:15.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:16.084] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:16.212] Debug: Waiting for clouds to appear...
[00:06:16.213] Debug: Waiting for clouds to disappear...
[00:06:16.214] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:17.136] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:17.138] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:17.147] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:17.700] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:17.845] Debug: Clearing game grid API cache
[00:06:17.847] Debug: Clearing building API cache
[00:06:17.849] Debug: Clearing deploy API cache
[00:06:17.851] Debug: Finding ElixirCollector
[00:06:17.851] Debug: Finding TownHall
[00:06:18.114] Debug: Found 1 TownHall
[00:06:18.116] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:18.356] Debug: Found 0 ElixirCollector
[00:06:18.357] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:06:18.359] Debug: Regular logic indicates active base
[00:06:18.360] Debug: Meets requirements failed on dead base check.
[00:06:18.361] Debug: Testing 0 attack methods
[00:06:18.362] Debug: no algorithm is suited to attack here
[00:06:18.363] Debug: Finding TownHall
[00:06:18.401] Debug: Found 1 TownHall
[00:06:18.403] [Attack] #119, Active, TH9, Skipping: This base isn't dead.
[00:06:18.404] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[00:06:20.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:20.406] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:20.704] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:21.114] Debug: Waiting for clouds to appear...
[00:06:21.115] Debug: Waiting for clouds to disappear...
[00:06:21.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:21.947] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:21.948] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:21.958] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:22.346] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:22.622] Debug: Clearing game grid API cache
[00:06:22.624] Debug: Clearing building API cache
[00:06:22.625] Debug: Clearing deploy API cache
[00:06:22.627] Debug: Finding ElixirCollector
[00:06:22.628] Debug: Finding TownHall
[00:06:22.806] Debug: Found 1 TownHall
[00:06:22.807] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:22.986] Debug: Found 6 ElixirCollector
[00:06:23.527] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:06:23.529] Debug: Regular logic indicates active base
[00:06:23.530] Debug: Meets requirements failed on dead base check.
[00:06:23.531] Debug: Testing 0 attack methods
[00:06:23.531] Debug: no algorithm is suited to attack here
[00:06:23.532] Debug: Finding TownHall
[00:06:23.571] Debug: Found 1 TownHall
[00:06:23.572] [Attack] #120, Active, TH9, Skipping: This base isn't dead.
[00:06:23.574] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[00:06:25.164] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:25.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:25.687] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:25.809] Debug: Waiting for clouds to appear...
[00:06:25.810] Debug: Waiting for clouds to disappear...
[00:06:25.811] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:26.247] Debug: Sending ADB command: time
[00:06:26.269] Debug: Android load 0m14.46s user 1m33.87s system
[00:06:26.980] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:26.981] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:26.982] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:27.577] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:27.600] Debug: Clearing game grid API cache
[00:06:27.601] Debug: Clearing building API cache
[00:06:27.603] Debug: Clearing deploy API cache
[00:06:27.604] Debug: Finding ElixirCollector
[00:06:27.605] Debug: Finding TownHall
[00:06:28.034] Debug: Found 1 TownHall
[00:06:28.036] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[00:06:28.268] Debug: Found 0 ElixirCollector
[00:06:28.270] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:06:28.271] Debug: Regular logic indicates active base
[00:06:28.272] Debug: Meets requirements failed on dead base check.
[00:06:28.273] Debug: Testing 0 attack methods
[00:06:28.274] Debug: no algorithm is suited to attack here
[00:06:28.275] Debug: Finding TownHall
[00:06:28.316] Debug: Found 1 TownHall
[00:06:28.318] [Attack] #121, Active, TH11, Skipping: This base isn't dead.
[00:06:28.319] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[00:06:30.024] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:30.194] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:30.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:30.777] Debug: Waiting for clouds to appear...
[00:06:30.779] Debug: Waiting for clouds to disappear...
[00:06:30.780] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:32.051] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:32.052] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:32.055] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:32.633] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:32.660] Debug: Clearing game grid API cache
[00:06:32.661] Debug: Clearing building API cache
[00:06:32.662] Debug: Clearing deploy API cache
[00:06:32.663] Debug: Finding ElixirCollector
[00:06:32.664] Debug: Finding TownHall
[00:06:33.020] Debug: Found 1 TownHall
[00:06:33.021] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:06:33.144] Debug: Found 7 ElixirCollector
[00:06:33.725] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[00:06:33.726] Debug: Regular logic indicates active base
[00:06:33.727] Debug: Meets requirements failed on dead base check.
[00:06:33.728] Debug: Testing 0 attack methods
[00:06:33.729] Debug: no algorithm is suited to attack here
[00:06:33.730] Debug: Finding TownHall
[00:06:33.766] Debug: Camera is good; discarding result found at (-23.69, 18.96)
[00:06:33.767] Debug: Found 0 TownHall
[00:06:33.769] [Attack] #122, Active, TH Not Found, Skipping: This base isn't dead.
[00:06:33.771] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[00:06:35.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:35.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:35.510] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:35.828] Debug: Waiting for clouds to appear...
[00:06:35.830] Debug: Waiting for clouds to disappear...
[00:06:35.832] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:37.233] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:37.235] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:37.238] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:37.627] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:37.899] Debug: Clearing game grid API cache
[00:06:37.900] Debug: Clearing building API cache
[00:06:37.901] Debug: Clearing deploy API cache
[00:06:37.902] Debug: Finding ElixirCollector
[00:06:37.903] Debug: Finding TownHall
[00:06:38.265] Debug: Found 1 TownHall
[00:06:38.267] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:06:38.483] Debug: Found 5 ElixirCollector
[00:06:38.778] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:06:38.780] Debug: Regular logic indicates active base
[00:06:38.781] Debug: Meets requirements failed on dead base check.
[00:06:38.782] Debug: Testing 0 attack methods
[00:06:38.783] Debug: no algorithm is suited to attack here
[00:06:38.785] Debug: Finding TownHall
[00:06:38.828] Debug: Found 1 TownHall
[00:06:38.830] [Attack] #123, Active, TH8, Skipping: This base isn't dead.
[00:06:38.832] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[00:06:40.417] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:40.690] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:40.808] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:41.135] Debug: Waiting for clouds to appear...
[00:06:41.136] Debug: Waiting for clouds to disappear...
[00:06:41.144] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:42.322] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:42.324] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:42.327] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:42.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:42.995] Debug: Clearing game grid API cache
[00:06:42.997] Debug: Clearing building API cache
[00:06:42.998] Debug: Clearing deploy API cache
[00:06:43.000] Debug: Finding ElixirCollector
[00:06:43.001] Debug: Finding TownHall
[00:06:43.362] Debug: Found 1 TownHall
[00:06:43.364] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:43.543] Debug: Found 6 ElixirCollector
[00:06:44.127] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:06:44.129] Debug: Rejected as dead base because level 12 E1 collector found
[00:06:44.129] Debug: Meets requirements failed on dead base check.
[00:06:44.130] Debug: Testing 0 attack methods
[00:06:44.131] Debug: no algorithm is suited to attack here
[00:06:44.133] Debug: Finding TownHall
[00:06:44.176] Debug: Found 1 TownHall
[00:06:44.178] [Attack] #124, Active, TH9, Skipping: This base isn't dead.
[00:06:44.179] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[00:06:45.506] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:45.773] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:46.134] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:46.254] Debug: Waiting for clouds to appear...
[00:06:46.255] Debug: Waiting for clouds to disappear...
[00:06:46.256] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:47.163] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:47.165] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:47.167] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:47.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:47.838] Debug: Clearing game grid API cache
[00:06:47.839] Debug: Clearing building API cache
[00:06:47.840] Debug: Clearing deploy API cache
[00:06:47.842] Debug: Finding ElixirCollector
[00:06:47.843] Debug: Finding TownHall
[00:06:48.104] Debug: Found 1 TownHall
[00:06:48.106] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:06:48.558] Debug: Found 5 ElixirCollector
[00:06:48.860] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:06:48.861] Debug: Regular logic indicates active base
[00:06:48.862] Debug: Meets requirements failed on dead base check.
[00:06:48.863] Debug: Testing 0 attack methods
[00:06:48.864] Debug: no algorithm is suited to attack here
[00:06:48.866] Debug: Finding TownHall
[00:06:48.905] Debug: Found 1 TownHall
[00:06:48.906] [Attack] #125, Active, TH8, Skipping: This base isn't dead.
[00:06:48.908] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[00:06:50.372] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:50.643] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:50.777] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:51.136] Debug: Waiting for clouds to appear...
[00:06:51.138] Debug: Waiting for clouds to disappear...
[00:06:51.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:52.102] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:06:52.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:52.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:52.537] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:52.815] Debug: Clearing game grid API cache
[00:06:52.817] Debug: Clearing building API cache
[00:06:52.817] Debug: Clearing deploy API cache
[00:06:52.818] Debug: Finding ElixirCollector
[00:06:52.819] Debug: Finding TownHall
[00:06:53.098] Debug: Found 1 TownHall
[00:06:53.100] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:53.268] Debug: Found 6 ElixirCollector
[00:06:53.865] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:06:53.867] Debug: Rejected as dead base because level 12 E1 collector found
[00:06:53.868] Debug: Meets requirements failed on dead base check.
[00:06:53.869] Debug: Testing 0 attack methods
[00:06:53.870] Debug: no algorithm is suited to attack here
[00:06:53.872] Debug: Finding TownHall
[00:06:53.912] Debug: Found 1 TownHall
[00:06:53.913] [Attack] #126, Active, TH9, Skipping: This base isn't dead.
[00:06:53.915] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[00:06:55.243] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:06:55.248] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:06:55.546] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:06:55.950] Debug: Waiting for clouds to appear...
[00:06:55.952] Debug: Waiting for clouds to disappear...
[00:06:55.953] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:06:56.271] Debug: Sending ADB command: time
[00:06:56.294] Debug: Android load 0m14.49s user 1m34.12s system
[00:06:57.109] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:06:57.109] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:06:57.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:06:57.259] Debug: [AR] Compacting done, 184.0MB -> 184.0MB
[00:06:57.785] Debug: Clearing game grid API cache
[00:06:57.786] Debug: Clearing building API cache
[00:06:57.788] Debug: Clearing deploy API cache
[00:06:57.789] Debug: Finding ElixirCollector
[00:06:57.791] Debug: Finding TownHall
[00:06:57.789] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:06:57.960] Debug: Found 1 TownHall
[00:06:57.962] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:06:58.084] Debug: Found 6 ElixirCollector
[00:06:58.626] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:06:58.628] Debug: Regular logic indicates active base
[00:06:58.630] Debug: Meets requirements failed on dead base check.
[00:06:58.631] Debug: Testing 0 attack methods
[00:06:58.633] Debug: no algorithm is suited to attack here
[00:06:58.634] Debug: Finding TownHall
[00:06:58.676] Debug: Found 1 TownHall
[00:06:58.677] [Attack] #127, Active, TH9, Skipping: This base isn't dead.
[00:06:58.678] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[00:07:00.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:00.469] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:00.643] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:00.959] Debug: Waiting for clouds to appear...
[00:07:00.960] Debug: Waiting for clouds to disappear...
[00:07:00.962] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:02.328] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:02.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:02.332] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:02.831] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:03.037] Debug: Clearing game grid API cache
[00:07:03.038] Debug: Clearing building API cache
[00:07:03.039] Debug: Clearing deploy API cache
[00:07:03.040] Debug: Finding ElixirCollector
[00:07:03.042] Debug: Finding TownHall
[00:07:03.425] Debug: Found 1 TownHall
[00:07:03.427] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[00:07:03.659] Debug: Found 4 ElixirCollector
[00:07:04.061] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:07:04.063] Debug: Rejected as dead base because level 12 E1 collector found
[00:07:04.064] Debug: Meets requirements failed on dead base check.
[00:07:04.066] Debug: Testing 0 attack methods
[00:07:04.067] Debug: no algorithm is suited to attack here
[00:07:04.068] Debug: Finding TownHall
[00:07:04.107] Debug: Found 1 TownHall
[00:07:04.109] [Attack] #128, Active, TH11, Skipping: This base isn't dead.
[00:07:04.130] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[00:07:05.463] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:05.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:05.834] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:06.051] Debug: Waiting for clouds to appear...
[00:07:06.052] Debug: Waiting for clouds to disappear...
[00:07:06.053] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:07.232] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:07.405] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:07.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:07.817] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:08.122] Debug: Clearing game grid API cache
[00:07:08.123] Debug: Clearing building API cache
[00:07:08.125] Debug: Clearing deploy API cache
[00:07:08.126] Debug: Finding ElixirCollector
[00:07:08.128] Debug: Finding TownHall
[00:07:08.414] Debug: Found 1 TownHall
[00:07:08.416] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:08.576] Debug: Found 6 ElixirCollector
[00:07:09.123] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:07:09.125] Debug: Regular logic indicates active base
[00:07:09.126] Debug: Meets requirements failed on dead base check.
[00:07:09.127] Debug: Testing 0 attack methods
[00:07:09.128] Debug: no algorithm is suited to attack here
[00:07:09.129] Debug: Finding TownHall
[00:07:09.168] Debug: Found 1 TownHall
[00:07:09.170] [Attack] #129, Active, TH9, Skipping: This base isn't dead.
[00:07:09.171] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[00:07:10.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:10.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:11.151] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:11.461] Debug: Waiting for clouds to appear...
[00:07:11.463] Debug: Waiting for clouds to disappear...
[00:07:11.464] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:12.285] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:07:12.287] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:12.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:12.857] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:12.884] Debug: Clearing game grid API cache
[00:07:12.885] Debug: Clearing building API cache
[00:07:12.886] Debug: Clearing deploy API cache
[00:07:12.887] Debug: Finding ElixirCollector
[00:07:12.888] Debug: Finding TownHall
[00:07:13.074] Debug: Found 1 TownHall
[00:07:13.081] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:13.207] Debug: Found 6 ElixirCollector
[00:07:13.941] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:07:13.942] Debug: Regular logic indicates active base
[00:07:13.943] Debug: Meets requirements failed on dead base check.
[00:07:13.944] Debug: Testing 0 attack methods
[00:07:13.946] Debug: no algorithm is suited to attack here
[00:07:13.947] Debug: Finding TownHall
[00:07:13.988] Debug: Found 1 TownHall
[00:07:13.990] [Attack] #130, Active, TH9, Skipping: This base isn't dead.
[00:07:13.991] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[00:07:15.340] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:15.516] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:15.731] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:16.063] Debug: Waiting for clouds to appear...
[00:07:16.065] Debug: Waiting for clouds to disappear...
[00:07:16.066] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:17.353] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:17.354] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:17.357] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:17.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:18.025] Debug: Clearing game grid API cache
[00:07:18.027] Debug: Clearing building API cache
[00:07:18.028] Debug: Clearing deploy API cache
[00:07:18.030] Debug: Finding ElixirCollector
[00:07:18.031] Debug: Finding TownHall
[00:07:18.216] Debug: Found 1 TownHall
[00:07:18.218] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:18.340] Debug: Found 6 ElixirCollector
[00:07:18.891] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:07:18.892] Debug: Regular logic indicates active base
[00:07:18.893] Debug: Meets requirements failed on dead base check.
[00:07:18.895] Debug: Testing 0 attack methods
[00:07:18.896] Debug: no algorithm is suited to attack here
[00:07:18.898] Debug: Finding TownHall
[00:07:18.971] Debug: Found 1 TownHall
[00:07:18.991] [Attack] #131, Active, TH9, Skipping: This base isn't dead.
[00:07:18.993] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[00:07:20.502] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:20.798] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:20.891] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:21.112] Debug: Waiting for clouds to appear...
[00:07:21.113] Debug: Waiting for clouds to disappear...
[00:07:21.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:22.188] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:22.189] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:22.191] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:22.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:22.804] Debug: Clearing game grid API cache
[00:07:22.805] Debug: Clearing building API cache
[00:07:22.806] Debug: Clearing deploy API cache
[00:07:22.807] Debug: Finding ElixirCollector
[00:07:22.808] Debug: Finding TownHall
[00:07:22.993] Debug: Found 1 TownHall
[00:07:22.995] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:23.245] Debug: Found 0 ElixirCollector
[00:07:23.247] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:07:23.248] Debug: Regular logic indicates active base
[00:07:23.249] Debug: Meets requirements failed on dead base check.
[00:07:23.250] Debug: Testing 0 attack methods
[00:07:23.251] Debug: no algorithm is suited to attack here
[00:07:23.252] Debug: Finding TownHall
[00:07:23.287] Debug: Found 1 TownHall
[00:07:23.289] [Attack] #132, Active, TH9, Skipping: This base isn't dead.
[00:07:23.290] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[00:07:25.246] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:25.251] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:25.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:25.962] Debug: Waiting for clouds to appear...
[00:07:25.964] Debug: Waiting for clouds to disappear...
[00:07:25.965] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:26.301] Debug: Sending ADB command: time
[00:07:26.323] Debug: Android load 0m14.53s user 1m34.37s system
[00:07:27.157] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:27.158] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:27.161] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:27.753] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:27.777] Debug: Clearing game grid API cache
[00:07:27.817] Debug: Clearing building API cache
[00:07:27.819] Debug: Clearing deploy API cache
[00:07:27.820] Debug: Finding ElixirCollector
[00:07:27.822] Debug: Finding TownHall
[00:07:28.001] Debug: Found 1 TownHall
[00:07:28.003] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:28.235] Debug: Found 4 ElixirCollector
[00:07:28.643] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:07:28.645] Debug: Regular logic indicates active base
[00:07:28.646] Debug: Meets requirements failed on dead base check.
[00:07:28.647] Debug: Testing 0 attack methods
[00:07:28.648] Debug: no algorithm is suited to attack here
[00:07:28.649] Debug: Finding TownHall
[00:07:28.688] Debug: Found 1 TownHall
[00:07:28.689] [Attack] #133, Active, TH9, Skipping: This base isn't dead.
[00:07:28.691] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[00:07:30.257] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:30.561] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:30.566] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:30.858] Debug: Waiting for clouds to appear...
[00:07:30.860] Debug: Waiting for clouds to disappear...
[00:07:30.861] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:31.813] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:07:31.814] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:31.817] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:32.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:32.499] Debug: Clearing game grid API cache
[00:07:32.501] Debug: Clearing building API cache
[00:07:32.502] Debug: Clearing deploy API cache
[00:07:32.503] Debug: Finding ElixirCollector
[00:07:32.505] Debug: Finding TownHall
[00:07:32.814] Debug: Found 1 TownHall
[00:07:32.816] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:07:33.042] Debug: Found 0 ElixirCollector
[00:07:33.044] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:07:33.045] Debug: Regular logic indicates active base
[00:07:33.047] Debug: Meets requirements failed on dead base check.
[00:07:33.048] Debug: Testing 0 attack methods
[00:07:33.049] Debug: no algorithm is suited to attack here
[00:07:33.050] Debug: Finding TownHall
[00:07:33.086] Debug: Found 1 TownHall
[00:07:33.087] [Attack] #134, Active, TH8, Skipping: This base isn't dead.
[00:07:33.088] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[00:07:34.937] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:34.942] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:35.298] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:35.602] Debug: Waiting for clouds to appear...
[00:07:35.604] Debug: Waiting for clouds to disappear...
[00:07:35.606] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:36.369] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:07:36.370] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:36.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:36.913] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:37.064] Debug: Clearing game grid API cache
[00:07:37.065] Debug: Clearing building API cache
[00:07:37.066] Debug: Clearing deploy API cache
[00:07:37.068] Debug: Finding ElixirCollector
[00:07:37.069] Debug: Finding TownHall
[00:07:37.486] Debug: Found 1 TownHall
[00:07:37.488] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[00:07:37.622] Debug: Found 0 ElixirCollector
[00:07:37.623] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:07:37.625] Debug: Regular logic indicates active base
[00:07:37.626] Debug: Meets requirements failed on dead base check.
[00:07:37.627] Debug: Testing 0 attack methods
[00:07:37.628] Debug: no algorithm is suited to attack here
[00:07:37.629] Debug: Finding TownHall
[00:07:37.668] Debug: Found 1 TownHall
[00:07:37.670] [Attack] #135, Active, TH7, Skipping: This base isn't dead.
[00:07:37.671] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[00:07:39.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:39.767] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:40.106] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:40.247] Debug: Waiting for clouds to appear...
[00:07:40.249] Debug: Waiting for clouds to disappear...
[00:07:40.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:41.335] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:41.336] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:41.341] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:41.929] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:41.954] Debug: Clearing game grid API cache
[00:07:41.955] Debug: Clearing building API cache
[00:07:41.956] Debug: Clearing deploy API cache
[00:07:41.957] Debug: Finding ElixirCollector
[00:07:41.958] Debug: Finding TownHall
[00:07:42.154] Debug: Found 1 TownHall
[00:07:42.156] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:07:42.435] Debug: Found 0 ElixirCollector
[00:07:42.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:07:42.438] Debug: Regular logic indicates active base
[00:07:42.439] Debug: Meets requirements failed on dead base check.
[00:07:42.440] Debug: Testing 0 attack methods
[00:07:42.441] Debug: no algorithm is suited to attack here
[00:07:42.442] Debug: Finding TownHall
[00:07:42.482] Debug: Found 1 TownHall
[00:07:42.485] [Attack] #136, Active, TH8, Skipping: This base isn't dead.
[00:07:42.486] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[00:07:44.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:44.448] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:44.725] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:45.160] Debug: Waiting for clouds to appear...
[00:07:45.161] Debug: Waiting for clouds to disappear...
[00:07:45.162] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:46.107] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:07:46.108] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:46.109] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:46.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:46.777] Debug: Clearing game grid API cache
[00:07:46.778] Debug: Clearing building API cache
[00:07:46.779] Debug: Clearing deploy API cache
[00:07:46.780] Debug: Finding ElixirCollector
[00:07:46.781] Debug: Finding TownHall
[00:07:47.105] Debug: Found 1 TownHall
[00:07:47.107] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:47.278] Debug: Found 6 ElixirCollector
[00:07:47.822] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:07:47.824] Debug: Regular logic indicates active base
[00:07:47.825] Debug: Meets requirements failed on dead base check.
[00:07:47.826] Debug: Testing 0 attack methods
[00:07:47.827] Debug: no algorithm is suited to attack here
[00:07:47.828] Debug: Finding TownHall
[00:07:47.867] Debug: Found 1 TownHall
[00:07:47.874] [Attack] #137, Active, TH9, Skipping: This base isn't dead.
[00:07:47.875] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[00:07:49.216] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:49.491] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:49.717] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:49.959] Debug: Waiting for clouds to appear...
[00:07:49.961] Debug: Waiting for clouds to disappear...
[00:07:49.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:50.889] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:07:50.891] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:50.894] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:51.351] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:51.620] Debug: Clearing game grid API cache
[00:07:51.622] Debug: Clearing building API cache
[00:07:51.623] Debug: Clearing deploy API cache
[00:07:51.625] Debug: Finding ElixirCollector
[00:07:51.626] Debug: Finding TownHall
[00:07:52.565] Debug: Found 0 TownHall
[00:07:52.780] Debug: Found 5 ElixirCollector
[00:07:53.245] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:07:53.246] Debug: Regular logic indicates active base
[00:07:53.247] Debug: Meets requirements failed on dead base check.
[00:07:53.248] Debug: Testing 0 attack methods
[00:07:53.249] Debug: no algorithm is suited to attack here
[00:07:53.250] Debug: Finding TownHall
[00:07:53.290] Debug: Found 0 TownHall
[00:07:53.291] [Attack] #138, Active, TH Not Found, Skipping: This base isn't dead.
[00:07:53.292] Debug: Waiting 328 ms until we can click the next button (user
setting 2 s)
[00:07:54.115] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:54.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:54.717] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:54.827] Debug: Waiting for clouds to appear...
[00:07:54.828] Debug: Waiting for clouds to disappear...
[00:07:54.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:07:55.901] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:07:55.902] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:07:55.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:07:56.325] Debug: Sending ADB command: time
[00:07:56.389] Debug: Android load 0m14.58s user 1m34.62s system
[00:07:56.524] Debug: Clearing game grid API cache
[00:07:56.525] Debug: Clearing building API cache
[00:07:56.527] Debug: Clearing deploy API cache
[00:07:56.529] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:07:56.529] Debug: Finding ElixirCollector
[00:07:56.531] Debug: Finding TownHall
[00:07:56.706] Debug: Found 1 TownHall
[00:07:56.708] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:07:56.942] Debug: Found 1 ElixirCollector
[00:07:56.987] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=0 Avg=4
[00:07:56.988] Debug: Regular logic indicates dead base
[00:07:56.990] Debug: Testing 1 attack methods
[00:07:57.203] Debug: Gold doesn't meet requirements: 187768 < 300000
[00:07:57.205] Debug: Elixir doesn't meet requirements: 90189 < 300000
[00:07:57.206] Debug: Dark elixir doesn't meet requirements: 197 < 550
[00:07:57.207] Debug: Meets all requirements failed on resource check.
[00:07:57.208] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:07:57.209] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:07:57.210] Debug: no algorithm is suited to attack here
[00:07:57.211] Debug: Finding TownHall
[00:07:57.249] Debug: Found 1 TownHall
[00:07:57.261] [Attack] #139, Dead, TH9, 187768 Gold, 90189 Elixir, 197 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:07:57.263] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[00:07:59.004] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:07:59.010] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:07:59.285] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:07:59.682] Debug: Waiting for clouds to appear...
[00:07:59.684] Debug: Waiting for clouds to disappear...
[00:07:59.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:08:00.540] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:08:00.541] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:08:00.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:08:01.054] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:08:01.210] Debug: Clearing game grid API cache
[00:08:01.212] Debug: Clearing building API cache
[00:08:01.214] Debug: Clearing deploy API cache
[00:08:01.215] Debug: Finding ElixirCollector
[00:08:01.217] Debug: Finding TownHall
[00:08:01.440] Debug: Found 1 TownHall
[00:08:01.442] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:08:01.970] Debug: Found 2 ElixirCollector
[00:08:02.167] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[00:08:02.169] Debug: Regular logic indicates dead base
[00:08:02.171] Debug: Testing 1 attack methods
[00:08:02.452] Debug: Gold doesn't meet requirements: 168304 < 300000
[00:08:02.454] Debug: Elixir doesn't meet requirements: 207786 < 300000
[00:08:02.454] Debug: Dark elixir doesn't meet requirements: 315 < 550
[00:08:02.455] Debug: Meets all requirements failed on resource check.
[00:08:02.457] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:08:02.458] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:08:02.458] Debug: no algorithm is suited to attack here
[00:08:02.460] Debug: Finding TownHall
[00:08:02.506] Debug: Found 1 TownHall
[00:08:02.508] [Attack] #140, Dead, TH9, 168304 Gold, 207786 Elixir, 315 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:08:02.510] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[00:08:03.840] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:08:04.111] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:08:04.417] Debug: Waiting for clouds to appear...
[00:08:04.419] Debug: Waiting for clouds to disappear...
[00:08:04.420] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:08:04.422] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:08:06.863] Debug: [Attack] It took 00:02min until we got offered a new opponent
[00:08:06.865] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:08:06.868] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:08:07.503] Debug: Clearing game grid API cache
[00:08:07.504] Debug: Clearing building API cache
[00:08:07.506] Debug: Clearing deploy API cache
[00:08:07.508] Debug: Finding ElixirCollector
[00:08:07.508] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:08:07.509] Debug: Finding TownHall
[00:08:07.679] Debug: Found 1 TownHall
[00:08:07.680] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:08:07.911] Debug: Found 6 ElixirCollector
[00:08:08.264] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=1 Avg=3.6
[00:08:08.266] Debug: Regular logic indicates dead base
[00:08:08.267] Debug: Testing 1 attack methods
[00:08:08.521] Debug: Finding TownHall
[00:08:08.560] Debug: Found 1 TownHall
[00:08:08.628] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[00:08:08.629] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[00:08:08.631] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[00:08:08.633] Debug: Finding TownHall
[00:08:08.671] Debug: Found 1 TownHall
[00:08:08.672] [Attack] #141, Dead, TH9, 366589 Gold, 385948 Elixir, 1215 Dark
elixir
[00:08:09.860] Debug: Clearing game grid API cache
[00:08:09.860] Debug: Clearing building API cache
[00:08:09.861] Debug: Clearing deploy API cache
[00:08:09.862] [Attack] This base meets the attack requirements!
[00:08:09.863] [16 Fingers] Attack start
[00:08:09.864] Debug: Scanning troops
[00:08:11.289] [16 Fingers] Deploying tank units
[00:08:11.290] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:08:11.291] [16 Fingers] Deploying attack units
[00:08:11.293] Debug: Selecting Barbarian
[00:08:11.511] Debug: Barbarian is selected
[00:08:21.167] Debug: [Deploy] Recounting Barbarian; current count is 100
[00:08:21.817] Debug: IsGreyOrRed failed because H=208.6, S=0.551, B=0.537
[00:08:21.893] Debug: [Deploy] Recounting Barbarian done; new count set to 5
[00:08:21.893] Debug: [Deploy] Barbarian is deployed now
[00:08:23.874] Debug: [Deploy] Recounting Barbarian; current count is 5
[00:08:24.211] Debug: [Deploy] Barbarian is grey or red; count set to 0
[00:08:24.212] Debug: Selecting Goblin
[00:08:24.719] Debug: Goblin is selected
[00:08:26.391] Debug: Sending ADB command: time
[00:08:26.413] Debug: Android load 0m14.60s user 1m34.70s system
[00:08:27.617] Debug: [Deploy] Recounting Goblin; current count is 20
[00:08:27.950] Debug: [Deploy] Goblin is grey or red; count set to 0
[00:08:27.951] Debug: [Deploy] Goblin is deployed now
[00:08:27.953] Debug: Selecting Archer
[00:08:28.469] Debug: Archer is selected
[00:08:38.388] Debug: [Deploy] Recounting Archer; current count is 100
[00:08:39.103] Debug: IsGreyOrRed failed because H=208.4, S=0.544, B=0.535
[00:08:39.215] Debug: [Deploy] Recounting Archer done; new count set to 5
[00:08:39.216] Debug: [Deploy] Archer is deployed now
[00:08:41.004] Debug: [Deploy] Recounting Archer; current count is 5
[00:08:41.328] Debug: [Deploy] Archer is grey or red; count set to 0
[00:08:41.330] [16 Fingers] Deploying heal units
[00:08:41.331] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:08:41.333] [16 Fingers] Deploying wallbreak units
[00:08:41.333] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:08:41.335] [16 Fingers] Deploying heroes
[00:08:41.336] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:08:41.337] [16 Fingers] Deploy done
[00:08:41.337] Debug: Watching heroes to activate abilities:
[00:08:41.339] Debug: FinalizeAttack() 0 fibers pending
[00:08:41.341] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[00:08:56.415] Debug: Sending ADB command: time
[00:08:56.438] Debug: Android load 0m14.60s user 1m34.70s system
[00:08:57.709] Debug: [AR] Compacting done, 185.4MB -> 185.4MB
[00:09:26.439] Debug: Sending ADB command: time
[00:09:26.462] Debug: Android load 0m14.60s user 1m34.71s system
[00:09:45.272] [Attack] No resource change, ending battle in 5.3 seconds
[00:09:46.724] [Attack] No resource change, ending battle in 3.9 seconds
[00:09:48.159] [Attack] No resource change, ending battle in 2.5 seconds
[00:09:49.719] [Attack] No resource change, ending battle in 0.9 seconds
[00:09:51.162] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[00:09:51.163] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[00:09:51.165] Debug: Surrender 1
[00:09:51.167] Debug: Surrender 2
[00:09:51.168] Debug: Surrender 3
[00:09:51.826] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:09:51.830] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:09:52.796] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:09:53.726] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:09:54.812] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[00:09:54.892] [Attack] Waiting for end of battle...
[00:09:56.194] [Stats] Loot results from attack: 205,056 gold, 182,351 elixir, 0
dark elixir, -25 trophies
[00:09:56.374] [Attack] Returning home...
[00:09:56.464] Debug: Sending ADB command: time
[00:09:56.486] Debug: Android load 0m14.62s user 1m34.74s system
[00:09:57.461] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[00:09:57.653] Debug: Waiting for clouds to disappear, state is Unknown
[00:09:57.751] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:09:58.010] Debug: State is now: WhiteClouds
[00:09:58.266] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:10:00.316] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:10:00.504] Debug: State is now: Unknown
[00:10:00.889] Debug: Clouds are gone, state is Ingame
[00:10:00.893] Debug: [GameState]: 'Unknown' -> 'Ingame'
[00:10:00.902] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 223, 229, 230, tolerance: 70
[00:10:00.904] Debug: Zooming out
[00:10:01.259] Debug: Moving camera to top left corner
[00:10:01.587] Debug: Zoomed out
[00:10:01.589] Debug: Figuring out whether we won or lost
[00:10:01.590] Debug: Clearing game grid API cache
[00:10:01.592] Debug: Clearing building API cache
[00:10:01.593] Debug: Clearing deploy API cache
[00:10:01.830] [Collect] Starting a collection run
[00:10:01.832] Debug: Ensuring the game is zoomed out
[00:10:01.843] Debug: Zoomed out
[00:10:01.861] Refreshed trophy count: 1214
[00:10:02.766] [Collect] Collecting Main Base resources
[00:10:05.367] Debug: Looking for a loot cart
[00:10:05.508] Debug: Didn't find a loot cart
[00:10:05.509] [Collect] Total collected: 2 items, 0 loot carts
[00:10:05.718] [Build] Waiting to let other modules work...
[00:10:16.899] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:10:17.882] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:10:17.993] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[00:10:18.978] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:10:18.989] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:10:18.990] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:10:18.992] [Build] Checking if we can attack now...
[00:10:20.612] Debug: Reading numbers in overview
[00:10:20.667] Debug: Read overview numbers (string): 148/220
[00:10:20.668] Debug: Read overview numbers: 148 220 (TroopsCount)
[00:10:20.669] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[00:10:20.851] [Build] Waiting to let other modules work...
[00:10:26.488] Debug: Sending ADB command: time
[00:10:26.511] Debug: Android load 0m14.62s user 1m34.77s system
[00:10:32.052] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:10:32.063] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:10:32.064] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:10:32.065] [Build] Checking if we can attack now...
[00:10:33.742] Debug: Reading numbers in overview
[00:10:33.824] Debug: Read overview numbers (string): 150/220
[00:10:33.825] Debug: Read overview numbers: 150 220 (TroopsCount)
[00:10:33.827] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[00:10:34.036] [Build] Waiting to let other modules work...
[00:10:45.204] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:10:45.214] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:10:45.216] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:10:45.217] [Build] Checking if we can attack now...
[00:10:46.931] Debug: Reading numbers in overview
[00:10:47.009] Debug: Read overview numbers (string): 152/220
[00:10:47.010] Debug: Read overview numbers: 152 220 (TroopsCount)
[00:10:47.012] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[00:10:47.242] [Build] Waiting to let other modules work...
[00:10:54.889] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:10:56.513] Debug: Sending ADB command: time
[00:10:56.535] Debug: Android load 0m14.62s user 1m34.77s system
[00:10:58.378] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:10:58.635] Debug: [AR] Compacting done, 159.0MB -> 159.0MB
[00:10:59.384] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:10:59.396] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:10:59.398] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:10:59.399] [Build] Checking if we can attack now...
[00:11:01.122] Debug: Reading numbers in overview
[00:11:01.211] Debug: Read overview numbers (string): 154/220
[00:11:01.212] Debug: Read overview numbers: 154 220 (TroopsCount)
[00:11:01.214] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[00:11:01.445] [Build] Waiting to let other modules work...
[00:11:12.691] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:11:12.702] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:11:12.703] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:11:12.705] [Build] Checking if we can attack now...
[00:11:14.319] Debug: Reading numbers in overview
[00:11:14.381] Debug: Read overview numbers (string): 157/220
[00:11:14.383] Debug: Read overview numbers: 157 220 (TroopsCount)
[00:11:14.384] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[00:11:14.601] [Build] Waiting to let other modules work...
[00:11:25.829] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:11:25.839] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:11:25.840] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:11:25.841] [Build] Checking if we can attack now...
[00:11:26.537] Debug: Sending ADB command: time
[00:11:26.560] Debug: Android load 0m14.62s user 1m34.78s system
[00:11:27.438] Debug: Reading numbers in overview
[00:11:27.506] Debug: Read overview numbers (string): 159/220
[00:11:27.507] Debug: Read overview numbers: 159 220 (TroopsCount)
[00:11:27.509] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[00:11:27.720] [Build] Waiting to let other modules work...
[00:11:38.844] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:11:38.855] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:11:38.856] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:11:38.857] [Build] Checking if we can attack now...
[00:11:40.547] Debug: Reading numbers in overview
[00:11:40.588] Debug: Read overview numbers (string): 161/220
[00:11:40.589] Debug: Read overview numbers: 161 220 (TroopsCount)
[00:11:40.591] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[00:11:40.804] [Build] Waiting to let other modules work...
[00:11:51.955] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:11:51.966] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:11:51.967] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:11:51.968] [Build] Checking if we can attack now...
[00:11:53.608] Debug: Reading numbers in overview
[00:11:53.652] Debug: Read overview numbers (string): 163/220
[00:11:53.654] Debug: Read overview numbers: 163 220 (TroopsCount)
[00:11:53.655] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[00:11:53.870] [Build] Waiting to let other modules work...
[00:11:54.926] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:11:56.562] Debug: Sending ADB command: time
[00:11:56.584] Debug: Android load 0m14.62s user 1m34.78s system
[00:12:04.962] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:12:05.931] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:12:05.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:12:05.944] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:12:05.945] [Build] Checking if we can attack now...
[00:12:07.507] Debug: Reading numbers in overview
[00:12:07.589] Debug: Read overview numbers (string): 165/220
[00:12:07.590] Debug: Read overview numbers: 165 220 (TroopsCount)
[00:12:07.591] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[00:12:07.785] [Build] Waiting to let other modules work...
[00:12:18.960] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:12:18.971] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:12:18.973] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:12:18.975] [Build] Checking if we can attack now...
[00:12:20.629] Debug: Reading numbers in overview
[00:12:20.661] Debug: Read overview numbers (string): 168/220
[00:12:20.662] Debug: Read overview numbers: 168 220 (TroopsCount)
[00:12:20.664] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[00:12:20.879] [Build] Waiting to let other modules work...
[00:12:26.586] Debug: Sending ADB command: time
[00:12:26.609] Debug: Android load 0m14.62s user 1m34.78s system
[00:12:32.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:12:32.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:12:32.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:12:32.129] [Build] Checking if we can attack now...
[00:12:33.784] Debug: Reading numbers in overview
[00:12:33.876] Debug: Read overview numbers (string): 170/220
[00:12:33.877] Debug: Read overview numbers: 170 220 (TroopsCount)
[00:12:33.879] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[00:12:33.986] [Build] Waiting to let other modules work...
[00:12:45.179] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:12:45.189] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:12:45.191] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:12:45.192] [Build] Checking if we can attack now...
[00:12:46.804] Debug: Reading numbers in overview
[00:12:46.838] Debug: Read overview numbers (string): 172/220
[00:12:46.840] Debug: Read overview numbers: 172 220 (TroopsCount)
[00:12:46.841] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[00:12:47.059] [Build] Waiting to let other modules work...
[00:12:55.179] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:12:56.611] Debug: Sending ADB command: time
[00:12:56.632] Debug: Android load 0m14.62s user 1m34.78s system
[00:12:58.145] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:12:59.101] Debug: [AR] Compacting done, 153.0MB -> 153.0MB
[00:12:59.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:12:59.181] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:12:59.182] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:12:59.183] [Build] Checking if we can attack now...
[00:13:00.907] Debug: Reading numbers in overview
[00:13:00.965] Debug: Read overview numbers (string): 174/220
[00:13:00.967] Debug: Read overview numbers: 174 220 (TroopsCount)
[00:13:00.969] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[00:13:01.086] [Build] Waiting to let other modules work...
[00:13:01.823] [Collect] Starting a collection run
[00:13:01.825] Debug: Ensuring the game is zoomed out
[00:13:01.827] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:13:02.571] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:13:03.225] Debug: Zoomed out
[00:13:04.148] [Collect] Collecting Main Base resources
[00:13:05.618] Debug: Looking for a loot cart
[00:13:05.759] Debug: Didn't find a loot cart
[00:13:05.761] [Collect] Total collected: 0 items, 0 loot carts
[00:13:12.240] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:13:13.184] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:13:13.196] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:13:13.198] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:13:13.199] [Build] Checking if we can attack now...
[00:13:14.889] Debug: Reading numbers in overview
[00:13:14.923] Debug: Read overview numbers (string): 177/220
[00:13:14.924] Debug: Read overview numbers: 177 220 (TroopsCount)
[00:13:14.926] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[00:13:15.110] [Build] Waiting to let other modules work...
[00:13:26.284] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:13:26.295] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:13:26.296] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:13:26.297] [Build] Checking if we can attack now...
[00:13:26.638] Debug: Sending ADB command: time
[00:13:26.659] Debug: Android load 0m14.62s user 1m34.78s system
[00:13:27.936] Debug: Reading numbers in overview
[00:13:27.974] Debug: Read overview numbers (string): 179/220
[00:13:27.975] Debug: Read overview numbers: 179 220 (TroopsCount)
[00:13:27.976] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[00:13:28.191] [Build] Waiting to let other modules work...
[00:13:39.395] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:13:39.406] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:13:39.407] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:13:39.408] [Build] Checking if we can attack now...
[00:13:41.067] Debug: Reading numbers in overview
[00:13:41.115] Debug: Read overview numbers (string): 181/220
[00:13:41.116] Debug: Read overview numbers: 181 220 (TroopsCount)
[00:13:41.118] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[00:13:41.214] [Build] Waiting to let other modules work...
[00:13:52.417] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:13:52.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:13:52.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:13:52.432] [Build] Checking if we can attack now...
[00:13:54.129] Debug: Reading numbers in overview
[00:13:54.178] Debug: Read overview numbers (string): 183/220
[00:13:54.180] Debug: Read overview numbers: 183 220 (TroopsCount)
[00:13:54.181] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[00:13:54.398] [Build] Waiting to let other modules work...
[00:13:55.336] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:13:56.661] Debug: Sending ADB command: time
[00:13:56.683] Debug: Android load 0m14.62s user 1m34.78s system
[00:14:05.670] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:14:06.749] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:14:06.761] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:14:06.763] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:14:06.764] [Build] Checking if we can attack now...
[00:14:08.384] Debug: Reading numbers in overview
[00:14:08.417] Debug: Read overview numbers (string): 186/220
[00:14:08.418] Debug: Read overview numbers: 186 220 (TroopsCount)
[00:14:08.419] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[00:14:08.627] [Build] Waiting to let other modules work...
[00:14:19.796] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:14:19.807] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:14:19.808] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:14:19.809] [Build] Checking if we can attack now...
[00:14:21.439] Debug: Reading numbers in overview
[00:14:21.478] Debug: Read overview numbers (string): 188/220
[00:14:21.479] Debug: Read overview numbers: 188 220 (TroopsCount)
[00:14:21.481] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[00:14:21.697] [Build] Waiting to let other modules work...
[00:14:26.685] Debug: Sending ADB command: time
[00:14:26.707] Debug: Android load 0m14.62s user 1m34.78s system
[00:14:32.798] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:14:32.808] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:14:32.810] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:14:32.811] [Build] Checking if we can attack now...
[00:14:34.495] Debug: Reading numbers in overview
[00:14:34.526] Debug: Read overview numbers (string): 190/220
[00:14:34.528] Debug: Read overview numbers: 190 220 (TroopsCount)
[00:14:34.529] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[00:14:34.736] [Build] Waiting to let other modules work...
[00:14:45.970] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:14:45.980] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:14:45.981] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:14:45.982] [Build] Checking if we can attack now...
[00:14:47.561] Debug: Reading numbers in overview
[00:14:47.597] Debug: Read overview numbers (string): 192/220
[00:14:47.598] Debug: Read overview numbers: 192 220 (TroopsCount)
[00:14:47.599] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[00:14:47.779] [Build] Waiting to let other modules work...
[00:14:55.555] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:14:56.709] Debug: Sending ADB command: time
[00:14:56.732] Debug: Android load 0m14.62s user 1m34.79s system
[00:14:59.008] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:14:59.571] Debug: [AR] Compacting done, 166.7MB -> 166.7MB
[00:14:59.994] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:15:00.005] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:15:00.006] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:15:00.008] [Build] Checking if we can attack now...
[00:15:01.639] Debug: Reading numbers in overview
[00:15:01.690] Debug: Read overview numbers (string): 194/220
[00:15:01.691] Debug: Read overview numbers: 194 220 (TroopsCount)
[00:15:01.692] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[00:15:01.965] [Build] Waiting to let other modules work...
[00:15:13.178] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:15:13.189] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:15:13.194] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:15:13.194] [Build] Checking if we can attack now...
[00:15:14.822] Debug: Reading numbers in overview
[00:15:14.862] Debug: Read overview numbers (string): 197/220
[00:15:14.863] Debug: Read overview numbers: 197 220 (TroopsCount)
[00:15:14.864] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[00:15:15.076] [Build] Waiting to let other modules work...
[00:15:26.312] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:15:26.322] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:15:26.324] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:15:26.325] [Build] Checking if we can attack now...
[00:15:26.734] Debug: Sending ADB command: time
[00:15:26.756] Debug: Android load 0m14.62s user 1m34.79s system
[00:15:28.015] Debug: Reading numbers in overview
[00:15:28.051] Debug: Read overview numbers (string): 199/220
[00:15:28.052] Debug: Read overview numbers: 199 220 (TroopsCount)
[00:15:28.053] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[00:15:28.240] [Build] Waiting to let other modules work...
[00:15:39.443] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:15:39.452] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:15:39.454] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:15:39.455] [Build] Checking if we can attack now...
[00:15:41.102] Debug: Reading numbers in overview
[00:15:41.133] Debug: Read overview numbers (string): 201/220
[00:15:41.134] Debug: Read overview numbers: 201 220 (TroopsCount)
[00:15:41.135] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[00:15:41.345] [Build] Waiting to let other modules work...
[00:15:52.553] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:15:52.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:15:52.568] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:15:52.570] [Build] Checking if we can attack now...
[00:15:54.220] Debug: Reading numbers in overview
[00:15:54.252] Debug: Read overview numbers (string): 203/220
[00:15:54.254] Debug: Read overview numbers: 203 220 (TroopsCount)
[00:15:54.255] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[00:15:54.466] [Build] Waiting to let other modules work...
[00:15:55.795] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:15:56.758] Debug: Sending ADB command: time
[00:15:56.781] Debug: Android load 0m14.62s user 1m34.79s system
[00:16:01.954] [Collect] Starting a collection run
[00:16:01.956] Debug: Ensuring the game is zoomed out
[00:16:01.969] Debug: Zoomed out
[00:16:02.904] [Collect] Collecting Main Base resources
[00:16:04.360] Debug: Looking for a loot cart
[00:16:04.498] Debug: Didn't find a loot cart
[00:16:04.499] [Collect] Total collected: 0 items, 0 loot carts
[00:16:05.697] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:16:06.665] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:16:06.675] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:16:06.676] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:16:06.677] [Build] Checking if we can attack now...
[00:16:08.386] Debug: Reading numbers in overview
[00:16:08.458] Debug: Read overview numbers (string): 205/220
[00:16:08.459] Debug: Read overview numbers: 205 220 (TroopsCount)
[00:16:08.460] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[00:16:08.650] [Build] Waiting to let other modules work...
[00:16:19.920] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:16:19.931] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:16:19.932] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:16:19.934] [Build] Checking if we can attack now...
[00:16:21.561] Debug: Reading numbers in overview
[00:16:21.591] Debug: Read overview numbers (string): 206/220
[00:16:21.593] Debug: Read overview numbers: 206 220 (TroopsCount)
[00:16:21.594] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[00:16:21.804] [Build] Waiting to let other modules work...
[00:16:26.788] Debug: Sending ADB command: time
[00:16:26.811] Debug: Android load 0m14.62s user 1m34.79s system
[00:16:33.014] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:16:33.026] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:16:33.028] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:16:33.029] [Build] Checking if we can attack now...
[00:16:34.698] Debug: Reading numbers in overview
[00:16:34.734] Debug: Read overview numbers (string): 208/220
[00:16:34.735] Debug: Read overview numbers: 208 220 (TroopsCount)
[00:16:34.737] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[00:16:34.956] [Build] Waiting to let other modules work...
[00:16:46.166] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:16:46.179] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:16:46.180] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:16:46.182] [Build] Checking if we can attack now...
[00:16:47.787] Debug: Reading numbers in overview
[00:16:47.824] Debug: Read overview numbers (string): 210/220
[00:16:47.825] Debug: Read overview numbers: 210 220 (TroopsCount)
[00:16:47.825] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[00:16:48.035] [Build] Waiting to let other modules work...
[00:16:56.005] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:16:56.813] Debug: Sending ADB command: time
[00:16:56.834] Debug: Android load 0m14.62s user 1m34.80s system
[00:16:59.154] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:17:00.029] Debug: [AR] Compacting done, 146.4MB -> 146.4MB
[00:17:00.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:17:00.220] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:17:00.221] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:17:00.223] [Build] Checking if we can attack now...
[00:17:01.860] Debug: Reading numbers in overview
[00:17:01.898] Debug: Read overview numbers (string): 212/220
[00:17:01.899] Debug: Read overview numbers: 212 220 (TroopsCount)
[00:17:01.900] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[00:17:02.013] [Build] Waiting to let other modules work...
[00:17:13.247] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:17:13.258] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:17:13.260] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:17:13.262] [Build] Checking if we can attack now...
[00:17:14.883] Debug: Reading numbers in overview
[00:17:14.920] Debug: Read overview numbers (string): 214/220
[00:17:14.922] Debug: Read overview numbers: 214 220 (TroopsCount)
[00:17:14.923] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[00:17:15.145] [Build] Waiting to let other modules work...
[00:17:26.381] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:17:26.391] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:17:26.393] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:17:26.394] [Build] Checking if we can attack now...
[00:17:26.836] Debug: Sending ADB command: time
[00:17:26.859] Debug: Android load 0m14.62s user 1m34.80s system
[00:17:28.042] Debug: Reading numbers in overview
[00:17:28.077] Debug: Read overview numbers (string): 216/220
[00:17:28.078] Debug: Read overview numbers: 216 220 (TroopsCount)
[00:17:28.080] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[00:17:28.297] [Build] Waiting to let other modules work...
[00:17:39.452] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:17:39.463] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:17:39.464] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:17:39.465] [Build] Checking if we can attack now...
[00:17:41.038] Debug: Reading numbers in overview
[00:17:41.082] Debug: Read overview numbers (string): 218/220
[00:17:41.083] Debug: Read overview numbers: 218 220 (TroopsCount)
[00:17:41.085] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[00:17:41.297] [Build] Waiting to let other modules work...
[00:17:52.467] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:17:52.479] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:17:52.480] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:17:52.482] [Build] Checking if we can attack now...
[00:17:54.163] Debug: Reading numbers in overview
[00:17:54.242] Debug: Read overview numbers (string): 220/220
[00:17:54.244] Debug: Read overview numbers: 220 220 (TroopsCount)
[00:17:54.246] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[00:17:55.277] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:17:56.378] Debug: Ensuring the game is zoomed out
[00:17:56.390] Debug: Zoomed out
[00:17:56.401] Debug: Zoomed out
[00:17:56.402] Debug: Starting matchmaking
[00:17:56.403] Debug: StartSerachForMatch 1
[00:17:56.546] Debug: ClickAttack()
[00:17:56.861] Debug: Sending ADB command: time
[00:17:56.883] Debug: Android load 0m14.62s user 1m34.80s system
[00:17:56.919] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[00:17:57.041] Debug: StartSearchForMatch: Clicking 'Find a match'
[00:17:57.324] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[00:17:57.538] Debug: [GameState]: 'Dialog' -> 'Unknown'
[00:17:57.545] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:17:57.655] Debug: Starting matchmaking; done
[00:17:57.657] Debug: Waiting for clouds to appear...
[00:17:57.658] Debug: Waiting for clouds to disappear...
[00:17:57.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:17:57.841] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:17:59.074] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:17:59.075] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:17:59.078] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:17:59.702] Debug: Clearing game grid API cache
[00:17:59.703] Debug: Clearing building API cache
[00:17:59.705] Debug: Clearing deploy API cache
[00:17:59.706] Debug: Finding ElixirCollector
[00:17:59.708] Debug: Finding TownHall
[00:17:59.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:17:59.919] Debug: Found 1 TownHall
[00:17:59.921] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:00.182] Debug: Found 5 ElixirCollector
[00:18:00.564] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:18:00.565] Debug: Regular logic indicates active base
[00:18:00.567] Debug: Meets requirements failed on dead base check.
[00:18:00.568] Debug: Testing 0 attack methods
[00:18:00.569] Debug: no algorithm is suited to attack here
[00:18:00.570] Debug: Finding TownHall
[00:18:00.620] Debug: Found 1 TownHall
[00:18:00.622] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[00:18:00.623] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[00:18:02.319] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:02.400] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:02.765] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:02.896] Debug: Waiting for clouds to appear...
[00:18:02.897] Debug: Waiting for clouds to disappear...
[00:18:02.898] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:03.945] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:03.947] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:03.949] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:04.338] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:04.615] Debug: Clearing game grid API cache
[00:18:04.617] Debug: Clearing building API cache
[00:18:04.618] Debug: Clearing deploy API cache
[00:18:04.620] Debug: Finding ElixirCollector
[00:18:04.621] Debug: Finding TownHall
[00:18:04.824] Debug: Found 1 TownHall
[00:18:04.825] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:05.139] Debug: Found 6 ElixirCollector
[00:18:05.642] Debug: Elixir collectors: E1=0 E2=2 E3=3 E4=0 E5=0 Avg=2.6
[00:18:05.643] Debug: Regular logic indicates dead base
[00:18:05.644] Debug: Testing 1 attack methods
[00:18:05.854] Debug: Gold doesn't meet requirements: 207935 < 300000
[00:18:05.856] Debug: Elixir doesn't meet requirements: 258321 < 300000
[00:18:05.857] Debug: Meets all requirements failed on resource check.
[00:18:05.863] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:18:05.864] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:18:05.866] Debug: no algorithm is suited to attack here
[00:18:05.867] Debug: Finding TownHall
[00:18:05.905] Debug: Found 1 TownHall
[00:18:05.907] [Attack] #2, Dead, TH9, 207935 Gold, 258321 Elixir, 712 Dark elixir,
Skipping: All of the loot requirements weren't met.
[00:18:05.908] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[00:18:07.125] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:07.288] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:07.545] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:07.729] Debug: Waiting for clouds to appear...
[00:18:07.730] Debug: Waiting for clouds to disappear...
[00:18:07.732] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:08.741] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:08.742] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:08.745] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:09.361] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:09.383] Debug: Clearing game grid API cache
[00:18:09.384] Debug: Clearing building API cache
[00:18:09.385] Debug: Clearing deploy API cache
[00:18:09.386] Debug: Finding ElixirCollector
[00:18:09.388] Debug: Finding TownHall
[00:18:09.576] Debug: Found 1 TownHall
[00:18:09.578] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:09.755] Debug: Found 6 ElixirCollector
[00:18:10.497] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:18:10.498] Debug: Rejected as dead base because level 12 E1 collector found
[00:18:10.499] Debug: Meets requirements failed on dead base check.
[00:18:10.500] Debug: Testing 0 attack methods
[00:18:10.502] Debug: no algorithm is suited to attack here
[00:18:10.503] Debug: Finding TownHall
[00:18:10.541] Debug: Found 1 TownHall
[00:18:10.542] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[00:18:10.543] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[00:18:11.880] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:12.159] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:12.480] Debug: Waiting for clouds to appear...
[00:18:12.482] Debug: Waiting for clouds to disappear...
[00:18:12.483] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:12.485] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:13.681] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:13.682] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:13.685] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:14.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:14.361] Debug: Clearing game grid API cache
[00:18:14.362] Debug: Clearing building API cache
[00:18:14.364] Debug: Clearing deploy API cache
[00:18:14.365] Debug: Finding ElixirCollector
[00:18:14.366] Debug: Finding TownHall
[00:18:14.555] Debug: Found 1 TownHall
[00:18:14.556] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:14.706] Debug: Found 6 ElixirCollector
[00:18:15.286] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:18:15.288] Debug: Regular logic indicates active base
[00:18:15.289] Debug: Meets requirements failed on dead base check.
[00:18:15.290] Debug: Testing 0 attack methods
[00:18:15.291] Debug: no algorithm is suited to attack here
[00:18:15.292] Debug: Finding TownHall
[00:18:15.336] Debug: Found 1 TownHall
[00:18:15.337] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[00:18:15.339] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[00:18:16.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:16.786] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:17.062] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:17.509] Debug: Waiting for clouds to appear...
[00:18:17.511] Debug: Waiting for clouds to disappear...
[00:18:17.513] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:18.432] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:18.434] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:18.436] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:19.005] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:19.031] Debug: Clearing game grid API cache
[00:18:19.033] Debug: Clearing building API cache
[00:18:19.035] Debug: Clearing deploy API cache
[00:18:19.036] Debug: Finding ElixirCollector
[00:18:19.037] Debug: Finding TownHall
[00:18:19.216] Debug: Found 1 TownHall
[00:18:19.217] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:19.511] Debug: Found 0 ElixirCollector
[00:18:19.513] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:18:19.514] Debug: Regular logic indicates active base
[00:18:19.516] Debug: Meets requirements failed on dead base check.
[00:18:19.517] Debug: Testing 0 attack methods
[00:18:19.518] Debug: no algorithm is suited to attack here
[00:18:19.519] Debug: Finding TownHall
[00:18:19.555] Debug: Found 1 TownHall
[00:18:19.557] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[00:18:19.558] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[00:18:21.523] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:21.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:22.054] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:22.376] Debug: Waiting for clouds to appear...
[00:18:22.377] Debug: Waiting for clouds to disappear...
[00:18:22.378] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:23.202] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:23.204] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:23.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:23.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:23.812] Debug: Clearing game grid API cache
[00:18:23.814] Debug: Clearing building API cache
[00:18:23.815] Debug: Clearing deploy API cache
[00:18:23.816] Debug: Finding ElixirCollector
[00:18:23.818] Debug: Finding TownHall
[00:18:23.986] Debug: Found 1 TownHall
[00:18:23.988] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:24.107] Debug: Found 6 ElixirCollector
[00:18:24.581] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[00:18:24.582] Debug: Regular logic indicates active base
[00:18:24.583] Debug: Meets requirements failed on dead base check.
[00:18:24.584] Debug: Testing 0 attack methods
[00:18:24.585] Debug: no algorithm is suited to attack here
[00:18:24.586] Debug: Finding TownHall
[00:18:24.625] Debug: Found 1 TownHall
[00:18:24.628] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[00:18:24.629] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[00:18:26.413] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:26.419] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:26.592] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:26.885] Debug: Sending ADB command: time
[00:18:26.928] Debug: Android load 0m14.68s user 1m35.05s system
[00:18:26.985] Debug: Waiting for clouds to appear...
[00:18:26.986] Debug: Waiting for clouds to disappear...
[00:18:26.987] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:27.882] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:27.884] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:27.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:28.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:28.604] Debug: Clearing game grid API cache
[00:18:28.605] Debug: Clearing building API cache
[00:18:28.607] Debug: Clearing deploy API cache
[00:18:28.608] Debug: Finding ElixirCollector
[00:18:28.609] Debug: Finding TownHall
[00:18:28.859] Debug: Found 1 TownHall
[00:18:28.861] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:18:29.086] Debug: Found 3 ElixirCollector
[00:18:29.315] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[00:18:29.316] Debug: Regular logic indicates dead base
[00:18:29.317] Debug: Testing 1 attack methods
[00:18:29.539] Debug: Gold doesn't meet requirements: 194365 < 300000
[00:18:29.541] Debug: Elixir doesn't meet requirements: 195499 < 300000
[00:18:29.542] Debug: Dark elixir doesn't meet requirements: 214 < 550
[00:18:29.543] Debug: Meets all requirements failed on resource check.
[00:18:29.544] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:18:29.545] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:18:29.546] Debug: no algorithm is suited to attack here
[00:18:29.547] Debug: Finding TownHall
[00:18:29.584] Debug: Found 1 TownHall
[00:18:29.585] [Attack] #7, Dead, TH8, 194365 Gold, 195499 Elixir, 214 Dark elixir,
Skipping: All of the loot requirements weren't met.
[00:18:29.586] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[00:18:31.048] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:31.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:31.687] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:31.799] Debug: Waiting for clouds to appear...
[00:18:31.801] Debug: Waiting for clouds to disappear...
[00:18:31.802] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:32.604] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:32.605] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:32.609] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:33.001] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:33.280] Debug: Clearing game grid API cache
[00:18:33.281] Debug: Clearing building API cache
[00:18:33.283] Debug: Clearing deploy API cache
[00:18:33.284] Debug: Finding ElixirCollector
[00:18:33.285] Debug: Finding TownHall
[00:18:33.525] Debug: Found 1 TownHall
[00:18:33.527] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:33.618] Debug: Found 6 ElixirCollector
[00:18:34.196] Debug: Elixir collectors: E1=2 E2=3 E3=0 E4=0 E5=0 Avg=1.6
[00:18:34.197] Debug: Regular logic indicates active base
[00:18:34.198] Debug: Meets requirements failed on dead base check.
[00:18:34.199] Debug: Testing 0 attack methods
[00:18:34.200] Debug: no algorithm is suited to attack here
[00:18:34.201] Debug: Finding TownHall
[00:18:34.239] Debug: Found 1 TownHall
[00:18:34.240] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[00:18:34.241] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[00:18:35.695] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:35.968] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:35.972] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:36.433] Debug: Waiting for clouds to appear...
[00:18:36.435] Debug: Waiting for clouds to disappear...
[00:18:36.436] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:36.493] Debug: UpdateCheck: Could not find updater.exe
[00:18:37.355] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:37.540] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:37.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:37.953] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:38.234] Debug: Clearing game grid API cache
[00:18:38.235] Debug: Clearing building API cache
[00:18:38.236] Debug: Clearing deploy API cache
[00:18:38.237] Debug: Finding ElixirCollector
[00:18:38.238] Debug: Finding TownHall
[00:18:38.659] Debug: Found 1 TownHall
[00:18:38.661] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[00:18:38.854] Debug: Found 7 ElixirCollector
[00:18:39.525] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:18:39.527] Debug: Rejected as dead base because level 12 E1 collector found
[00:18:39.528] Debug: Meets requirements failed on dead base check.
[00:18:39.529] Debug: Testing 0 attack methods
[00:18:39.530] Debug: no algorithm is suited to attack here
[00:18:39.531] Debug: Finding TownHall
[00:18:39.568] Debug: Found 1 TownHall
[00:18:39.569] [Attack] #9, Active, TH11, Skipping: This base isn't dead.
[00:18:39.570] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[00:18:40.663] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:40.933] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:41.262] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:41.385] Debug: Waiting for clouds to appear...
[00:18:41.386] Debug: Waiting for clouds to disappear...
[00:18:41.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:42.489] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:42.491] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:42.492] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:42.905] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:43.182] Debug: Clearing game grid API cache
[00:18:43.183] Debug: Clearing building API cache
[00:18:43.185] Debug: Clearing deploy API cache
[00:18:43.186] Debug: Finding ElixirCollector
[00:18:43.187] Debug: Finding TownHall
[00:18:43.428] Debug: Found 1 TownHall
[00:18:43.430] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:43.654] Debug: Found 6 ElixirCollector
[00:18:44.234] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[00:18:44.235] Debug: Regular logic indicates active base
[00:18:44.237] Debug: Meets requirements failed on dead base check.
[00:18:44.238] Debug: Testing 0 attack methods
[00:18:44.240] Debug: no algorithm is suited to attack here
[00:18:44.241] Debug: Finding TownHall
[00:18:44.279] Debug: Found 1 TownHall
[00:18:44.281] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[00:18:44.282] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[00:18:45.600] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:45.605] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:45.900] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:46.358] Debug: Waiting for clouds to appear...
[00:18:46.359] Debug: Waiting for clouds to disappear...
[00:18:46.360] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:47.141] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:47.142] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:47.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:47.781] Debug: Clearing game grid API cache
[00:18:47.782] Debug: Clearing building API cache
[00:18:47.783] Debug: Clearing deploy API cache
[00:18:47.784] Debug: Finding ElixirCollector
[00:18:47.786] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:47.786] Debug: Finding TownHall
[00:18:47.962] Debug: Found 1 TownHall
[00:18:47.964] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:18:48.181] Debug: Found 0 ElixirCollector
[00:18:48.183] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:18:48.184] Debug: Regular logic indicates active base
[00:18:48.186] Debug: Meets requirements failed on dead base check.
[00:18:48.187] Debug: Testing 0 attack methods
[00:18:48.188] Debug: no algorithm is suited to attack here
[00:18:48.190] Debug: Finding TownHall
[00:18:48.230] Debug: Found 1 TownHall
[00:18:48.232] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[00:18:48.233] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[00:18:50.190] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:50.475] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:50.789] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:50.927] Debug: Waiting for clouds to appear...
[00:18:50.928] Debug: Waiting for clouds to disappear...
[00:18:50.929] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:51.838] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:18:51.840] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:51.852] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:52.383] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:52.534] Debug: Clearing game grid API cache
[00:18:52.535] Debug: Clearing building API cache
[00:18:52.537] Debug: Clearing deploy API cache
[00:18:52.539] Debug: Finding ElixirCollector
[00:18:52.540] Debug: Finding TownHall
[00:18:52.823] Debug: Found 1 TownHall
[00:18:52.825] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:18:53.100] Debug: Found 3 ElixirCollector
[00:18:53.167] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=3 Avg=5
[00:18:53.168] Debug: Regular logic indicates dead base
[00:18:53.169] Debug: Testing 1 attack methods
[00:18:53.358] Debug: Elixir doesn't meet requirements: 255099 < 300000
[00:18:53.359] Debug: Dark elixir doesn't meet requirements: 272 < 550
[00:18:53.360] Debug: Meets all requirements failed on resource check.
[00:18:53.362] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:18:53.363] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:18:53.365] Debug: no algorithm is suited to attack here
[00:18:53.366] Debug: Finding TownHall
[00:18:53.403] Debug: Found 1 TownHall
[00:18:53.405] [Attack] #12, Dead, TH8, 381941 Gold, 255099 Elixir, 272 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:18:53.406] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[00:18:54.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:18:54.987] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:18:55.251] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:18:55.574] Debug: Waiting for clouds to appear...
[00:18:55.576] Debug: Waiting for clouds to disappear...
[00:18:55.577] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:18:56.608] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:18:56.609] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:18:56.612] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:18:56.930] Debug: Sending ADB command: time
[00:18:56.953] Debug: Android load 0m14.72s user 1m35.29s system
[00:18:57.185] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:18:57.340] Debug: Clearing game grid API cache
[00:18:57.342] Debug: Clearing building API cache
[00:18:57.344] Debug: Clearing deploy API cache
[00:18:57.345] Debug: Finding ElixirCollector
[00:18:57.347] Debug: Finding TownHall
[00:18:57.786] Debug: Found 1 TownHall
[00:18:57.787] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:18:58.044] Debug: Found 0 ElixirCollector
[00:18:58.046] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:18:58.047] Debug: Regular logic indicates active base
[00:18:58.048] Debug: Meets requirements failed on dead base check.
[00:18:58.049] Debug: Testing 0 attack methods
[00:18:58.050] Debug: no algorithm is suited to attack here
[00:18:58.051] Debug: Finding TownHall
[00:18:58.093] Debug: Found 1 TownHall
[00:18:58.095] [Attack] #13, Active, TH10, Skipping: This base isn't dead.
[00:18:58.095] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[00:18:59.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:00.073] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:00.315] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:00.525] Debug: [AR] Compacting done, 157.6MB -> 157.6MB
[00:19:00.717] Debug: Waiting for clouds to appear...
[00:19:00.718] Debug: Waiting for clouds to disappear...
[00:19:00.720] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:01.833] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:19:01.834] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:01.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:02.333] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:02.599] Debug: Clearing game grid API cache
[00:19:02.600] Debug: Clearing building API cache
[00:19:02.602] Debug: Clearing deploy API cache
[00:19:02.604] Debug: Finding ElixirCollector
[00:19:02.605] Debug: Finding TownHall
[00:19:02.969] Debug: Found 1 TownHall
[00:19:02.971] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:03.111] Debug: Found 6 ElixirCollector
[00:19:03.736] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[00:19:03.738] Debug: Regular logic indicates active base
[00:19:03.739] Debug: Meets requirements failed on dead base check.
[00:19:03.740] Debug: Testing 0 attack methods
[00:19:03.742] Debug: no algorithm is suited to attack here
[00:19:03.743] Debug: Finding TownHall
[00:19:03.789] Debug: Found 1 TownHall
[00:19:03.791] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[00:19:03.793] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[00:19:05.005] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:05.270] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:05.526] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:05.775] Debug: Waiting for clouds to appear...
[00:19:05.776] Debug: Waiting for clouds to disappear...
[00:19:05.778] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:06.931] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:19:06.932] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:06.935] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:07.321] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:07.599] Debug: Clearing game grid API cache
[00:19:07.600] Debug: Clearing building API cache
[00:19:07.602] Debug: Clearing deploy API cache
[00:19:07.603] Debug: Finding ElixirCollector
[00:19:07.604] Debug: Finding TownHall
[00:19:07.789] Debug: Found 1 TownHall
[00:19:07.791] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:07.916] Debug: Found 6 ElixirCollector
[00:19:08.403] Debug: Elixir collectors: E1=0 E2=2 E3=2 E4=0 E5=0 Avg=2.5
[00:19:08.404] Debug: Regular logic indicates dead base
[00:19:08.404] Debug: Testing 1 attack methods
[00:19:08.728] Debug: Elixir doesn't meet requirements: 271414 < 300000
[00:19:08.730] Debug: Meets all requirements failed on resource check.
[00:19:08.731] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:19:08.732] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:19:08.733] Debug: no algorithm is suited to attack here
[00:19:08.734] Debug: Finding TownHall
[00:19:08.771] Debug: Camera is good; discarding result found at (10.24, 24.93)
[00:19:08.772] Debug: Found 0 TownHall
[00:19:08.774] [Attack] #15, Dead, TH Not Found, 405522 Gold, 271414 Elixir, 931
Dark elixir, Skipping: All of the loot requirements weren't met.
[00:19:08.775] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[00:19:10.106] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:10.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:10.848] Debug: Waiting for clouds to appear...
[00:19:10.850] Debug: Waiting for clouds to disappear...
[00:19:10.852] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:10.852] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:11.770] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:11.770] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:11.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:12.342] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:12.494] Debug: Clearing game grid API cache
[00:19:12.495] Debug: Clearing building API cache
[00:19:12.497] Debug: Clearing deploy API cache
[00:19:12.499] Debug: Finding ElixirCollector
[00:19:12.500] Debug: Finding TownHall
[00:19:12.679] Debug: Found 1 TownHall
[00:19:12.689] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:12.909] Debug: Found 5 ElixirCollector
[00:19:13.156] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=1 E5=0 Avg=3.2
[00:19:13.157] Debug: Regular logic indicates dead base
[00:19:13.159] Debug: Testing 1 attack methods
[00:19:13.413] Debug: Gold doesn't meet requirements: 69800 < 300000
[00:19:13.415] Debug: Meets all requirements failed on resource check.
[00:19:13.416] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:19:13.417] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:19:13.418] Debug: no algorithm is suited to attack here
[00:19:13.420] Debug: Finding TownHall
[00:19:13.458] Debug: Found 1 TownHall
[00:19:13.460] [Attack] #16, Dead, TH9, 69800 Gold, 317162 Elixir, 945 Dark elixir,
Skipping: All of the loot requirements weren't met.
[00:19:13.462] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[00:19:14.916] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:15.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:15.261] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:15.634] Debug: Waiting for clouds to appear...
[00:19:15.636] Debug: Waiting for clouds to disappear...
[00:19:15.637] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:16.436] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:16.612] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:16.613] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:17.026] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:17.299] Debug: Clearing game grid API cache
[00:19:17.300] Debug: Clearing building API cache
[00:19:17.301] Debug: Clearing deploy API cache
[00:19:17.303] Debug: Finding ElixirCollector
[00:19:17.304] Debug: Finding TownHall
[00:19:17.492] Debug: Found 1 TownHall
[00:19:17.493] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:17.711] Debug: Found 5 ElixirCollector
[00:19:18.063] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:19:18.064] Debug: Rejected as dead base because level 12 E1 collector found
[00:19:18.065] Debug: Meets requirements failed on dead base check.
[00:19:18.066] Debug: Testing 0 attack methods
[00:19:18.068] Debug: no algorithm is suited to attack here
[00:19:18.069] Debug: Finding TownHall
[00:19:18.116] Debug: Found 1 TownHall
[00:19:18.125] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[00:19:18.127] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[00:19:19.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:19.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:20.215] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:20.583] Debug: Waiting for clouds to appear...
[00:19:20.585] Debug: Waiting for clouds to disappear...
[00:19:20.587] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:21.259] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:21.260] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:21.263] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:21.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:21.866] Debug: Clearing game grid API cache
[00:19:21.867] Debug: Clearing building API cache
[00:19:21.869] Debug: Clearing deploy API cache
[00:19:21.869] Debug: Finding ElixirCollector
[00:19:21.870] Debug: Finding TownHall
[00:19:22.044] Debug: Found 1 TownHall
[00:19:22.046] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:22.246] Debug: Found 0 ElixirCollector
[00:19:22.247] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:19:22.248] Debug: Regular logic indicates active base
[00:19:22.249] Debug: Meets requirements failed on dead base check.
[00:19:22.250] Debug: Testing 0 attack methods
[00:19:22.251] Debug: no algorithm is suited to attack here
[00:19:22.252] Debug: Finding TownHall
[00:19:22.292] Debug: Found 1 TownHall
[00:19:22.298] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[00:19:22.299] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[00:19:24.363] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:24.368] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:24.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:25.166] Debug: Waiting for clouds to appear...
[00:19:25.168] Debug: Waiting for clouds to disappear...
[00:19:25.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:25.843] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:25.844] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:25.847] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:26.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:26.532] Debug: Clearing game grid API cache
[00:19:26.533] Debug: Clearing building API cache
[00:19:26.535] Debug: Clearing deploy API cache
[00:19:26.536] Debug: Finding ElixirCollector
[00:19:26.537] Debug: Finding TownHall
[00:19:26.834] Debug: Found 1 TownHall
[00:19:26.836] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:19:26.955] Debug: Sending ADB command: time
[00:19:26.977] Debug: Android load 0m14.75s user 1m35.57s system
[00:19:27.078] Debug: Found 5 ElixirCollector
[00:19:27.312] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[00:19:27.313] Debug: Regular logic indicates dead base
[00:19:27.314] Debug: Testing 1 attack methods
[00:19:27.566] Debug: Gold doesn't meet requirements: 292388 < 300000
[00:19:27.568] Debug: Elixir doesn't meet requirements: 294392 < 300000
[00:19:27.569] Debug: Dark elixir doesn't meet requirements: 129 < 550
[00:19:27.570] Debug: Meets all requirements failed on resource check.
[00:19:27.571] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:19:27.572] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:19:27.572] Debug: no algorithm is suited to attack here
[00:19:27.574] Debug: Finding TownHall
[00:19:27.611] Debug: Found 1 TownHall
[00:19:27.618] [Attack] #19, Dead, TH8, 292388 Gold, 294392 Elixir, 129 Dark
elixir, Skipping: All of the loot requirements weren't met.
[00:19:27.620] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[00:19:28.953] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:29.232] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:29.673] Debug: Waiting for clouds to appear...
[00:19:29.675] Debug: Waiting for clouds to disappear...
[00:19:29.676] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:29.678] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:30.713] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:19:30.714] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:30.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:31.296] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:31.322] Debug: Clearing game grid API cache
[00:19:31.323] Debug: Clearing building API cache
[00:19:31.324] Debug: Clearing deploy API cache
[00:19:31.326] Debug: Finding ElixirCollector
[00:19:31.327] Debug: Finding TownHall
[00:19:31.447] Debug: Found 1 TownHall
[00:19:31.449] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:19:31.677] Debug: Found 6 ElixirCollector
[00:19:32.172] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[00:19:32.174] Debug: Regular logic indicates active base
[00:19:32.176] Debug: Meets requirements failed on dead base check.
[00:19:32.177] Debug: Testing 0 attack methods
[00:19:32.177] Debug: no algorithm is suited to attack here
[00:19:32.178] Debug: Finding TownHall
[00:19:32.217] Debug: Found 1 TownHall
[00:19:32.218] [Attack] #20, Active, TH8, Skipping: This base isn't dead.
[00:19:32.219] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[00:19:33.809] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:33.814] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:34.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:34.534] Debug: Waiting for clouds to appear...
[00:19:34.536] Debug: Waiting for clouds to disappear...
[00:19:34.537] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:35.441] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:35.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:35.445] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:35.905] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:36.178] Debug: Clearing game grid API cache
[00:19:36.180] Debug: Clearing building API cache
[00:19:36.182] Debug: Clearing deploy API cache
[00:19:36.183] Debug: Finding ElixirCollector
[00:19:36.184] Debug: Finding TownHall
[00:19:36.480] Debug: Found 1 TownHall
[00:19:36.481] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:19:36.668] Debug: Found 7 ElixirCollector
[00:19:37.284] Debug: Elixir collectors: E1=1 E2=5 E3=0 E4=0 E5=0
Avg=1.83333333333333
[00:19:37.286] Debug: Rejected as dead base because level 12 E1 collector found
[00:19:37.287] Debug: Meets requirements failed on dead base check.
[00:19:37.288] Debug: Testing 0 attack methods
[00:19:37.289] Debug: no algorithm is suited to attack here
[00:19:37.290] Debug: Finding TownHall
[00:19:37.331] Debug: Found 1 TownHall
[00:19:37.332] [Attack] #21, Active, TH10, Skipping: This base isn't dead.
[00:19:37.334] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[00:19:38.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:38.952] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:39.090] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:39.444] Debug: Waiting for clouds to appear...
[00:19:39.445] Debug: Waiting for clouds to disappear...
[00:19:39.447] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:40.374] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:40.375] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:40.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:40.997] Debug: Clearing game grid API cache
[00:19:40.999] Debug: Clearing building API cache
[00:19:41.001] Debug: Clearing deploy API cache
[00:19:41.002] Debug: Finding ElixirCollector
[00:19:41.003] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:41.003] Debug: Finding TownHall
[00:19:41.208] Debug: Found 1 TownHall
[00:19:41.209] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:19:41.565] Debug: Found 0 ElixirCollector
[00:19:41.567] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:19:41.568] Debug: Regular logic indicates active base
[00:19:41.570] Debug: Meets requirements failed on dead base check.
[00:19:41.571] Debug: Testing 0 attack methods
[00:19:41.572] Debug: no algorithm is suited to attack here
[00:19:41.573] Debug: Finding TownHall
[00:19:41.609] Debug: Found 1 TownHall
[00:19:41.610] [Attack] #22, Active, TH8, Skipping: This base isn't dead.
[00:19:41.611] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[00:19:43.446] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:43.453] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:43.715] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:44.160] Debug: Waiting for clouds to appear...
[00:19:44.161] Debug: Waiting for clouds to disappear...
[00:19:44.162] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:45.095] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:45.096] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:45.099] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:45.476] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:45.750] Debug: Clearing game grid API cache
[00:19:45.752] Debug: Clearing building API cache
[00:19:45.753] Debug: Clearing deploy API cache
[00:19:45.755] Debug: Finding ElixirCollector
[00:19:45.756] Debug: Finding TownHall
[00:19:46.712] Debug: Found 0 TownHall
[00:19:46.934] Debug: Found 6 ElixirCollector
[00:19:47.470] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:19:47.471] Debug: Regular logic indicates active base
[00:19:47.472] Debug: Meets requirements failed on dead base check.
[00:19:47.474] Debug: Testing 0 attack methods
[00:19:47.474] Debug: no algorithm is suited to attack here
[00:19:47.476] Debug: Finding TownHall
[00:19:47.512] Debug: Found 0 TownHall
[00:19:47.514] [Attack] #23, Active, TH Not Found, Skipping: This base isn't dead.
[00:19:47.515] Debug: Waiting 234 ms until we can click the next button (user
setting 2 s)
[00:19:48.232] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:48.507] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:48.832] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:48.943] Debug: Waiting for clouds to appear...
[00:19:48.944] Debug: Waiting for clouds to disappear...
[00:19:48.945] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:50.022] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:19:50.023] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:50.027] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:50.431] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:50.709] Debug: Clearing game grid API cache
[00:19:50.711] Debug: Clearing building API cache
[00:19:50.712] Debug: Clearing deploy API cache
[00:19:50.713] Debug: Finding ElixirCollector
[00:19:50.714] Debug: Finding TownHall
[00:19:51.005] Debug: Found 1 TownHall
[00:19:51.006] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:19:51.235] Debug: Found 0 ElixirCollector
[00:19:51.236] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:19:51.237] Debug: Regular logic indicates active base
[00:19:51.238] Debug: Meets requirements failed on dead base check.
[00:19:51.239] Debug: Testing 0 attack methods
[00:19:51.240] Debug: no algorithm is suited to attack here
[00:19:51.241] Debug: Finding TownHall
[00:19:51.278] Debug: Found 1 TownHall
[00:19:51.280] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[00:19:51.280] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[00:19:53.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:53.228] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:53.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:53.973] Debug: Waiting for clouds to appear...
[00:19:53.973] Debug: Waiting for clouds to disappear...
[00:19:53.974] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:54.693] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:19:54.694] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:54.698] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:55.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:19:55.360] Debug: Clearing game grid API cache
[00:19:55.362] Debug: Clearing building API cache
[00:19:55.362] Debug: Clearing deploy API cache
[00:19:55.364] Debug: Finding ElixirCollector
[00:19:55.365] Debug: Finding TownHall
[00:19:55.790] Debug: Found 1 TownHall
[00:19:55.792] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[00:19:55.928] Debug: Found 0 ElixirCollector
[00:19:55.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:19:55.931] Debug: Regular logic indicates active base
[00:19:55.932] Debug: Meets requirements failed on dead base check.
[00:19:55.934] Debug: Testing 0 attack methods
[00:19:55.935] Debug: no algorithm is suited to attack here
[00:19:55.937] Debug: Finding TownHall
[00:19:55.973] Debug: Found 1 TownHall
[00:19:55.975] [Attack] #25, Active, TH7, Skipping: This base isn't dead.
[00:19:55.976] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[00:19:56.980] Debug: Sending ADB command: time
[00:19:57.003] Debug: Android load 0m14.80s user 1m35.82s system
[00:19:57.805] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:19:58.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:19:58.435] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:19:58.547] Debug: Waiting for clouds to appear...
[00:19:58.548] Debug: Waiting for clouds to disappear...
[00:19:58.549] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:19:59.578] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:19:59.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:19:59.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:19:59.977] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:00.255] Debug: Clearing game grid API cache
[00:20:00.256] Debug: Clearing building API cache
[00:20:00.257] Debug: Clearing deploy API cache
[00:20:00.259] Debug: Finding ElixirCollector
[00:20:00.260] Debug: Finding TownHall
[00:20:00.538] Debug: Found 1 TownHall
[00:20:00.540] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:01.044] Debug: Found 5 ElixirCollector
[00:20:01.568] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:20:01.570] Debug: Regular logic indicates active base
[00:20:01.571] Debug: Meets requirements failed on dead base check.
[00:20:01.572] Debug: Testing 0 attack methods
[00:20:01.573] Debug: no algorithm is suited to attack here
[00:20:01.574] Debug: Finding TownHall
[00:20:01.619] Debug: Found 1 TownHall
[00:20:01.621] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[00:20:01.623] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[00:20:02.786] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:02.791] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:03.113] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:03.462] Debug: Waiting for clouds to appear...
[00:20:03.464] Debug: Waiting for clouds to disappear...
[00:20:03.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:04.218] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:20:04.220] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:04.221] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:04.791] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:04.938] Debug: Clearing game grid API cache
[00:20:04.940] Debug: Clearing building API cache
[00:20:04.942] Debug: Clearing deploy API cache
[00:20:04.943] Debug: Finding ElixirCollector
[00:20:04.945] Debug: Finding TownHall
[00:20:05.123] Debug: Found 1 TownHall
[00:20:05.124] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:05.343] Debug: Found 1 ElixirCollector
[00:20:05.410] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:20:05.415] Debug: Regular logic indicates active base
[00:20:05.416] Debug: Meets requirements failed on dead base check.
[00:20:05.418] Debug: Testing 0 attack methods
[00:20:05.418] Debug: no algorithm is suited to attack here
[00:20:05.420] Debug: Finding TownHall
[00:20:05.462] Debug: Found 1 TownHall
[00:20:05.463] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[00:20:05.465] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[00:20:07.422] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:07.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:08.081] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:08.191] Debug: Waiting for clouds to appear...
[00:20:08.192] Debug: Waiting for clouds to disappear...
[00:20:08.193] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:09.216] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:09.218] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:09.220] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:09.615] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:09.888] Debug: Clearing game grid API cache
[00:20:09.890] Debug: Clearing building API cache
[00:20:09.891] Debug: Clearing deploy API cache
[00:20:09.893] Debug: Finding ElixirCollector
[00:20:09.894] Debug: Finding TownHall
[00:20:10.783] Debug: Found 1 TownHall
[00:20:10.784] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:11.005] Debug: Found 6 ElixirCollector
[00:20:11.597] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:20:11.599] Debug: Rejected as dead base because level 12 E1 collector found
[00:20:11.600] Debug: Meets requirements failed on dead base check.
[00:20:11.601] Debug: Testing 0 attack methods
[00:20:11.602] Debug: no algorithm is suited to attack here
[00:20:11.603] Debug: Finding TownHall
[00:20:11.637] Debug: Found 1 TownHall
[00:20:11.639] [Attack] #28, Active, TH9, Skipping: This base isn't dead.
[00:20:11.640] Debug: Waiting 250 ms until we can click the next button (user
setting 2 s)
[00:20:12.335] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:12.613] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:12.835] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:13.079] Debug: Waiting for clouds to appear...
[00:20:13.081] Debug: Waiting for clouds to disappear...
[00:20:13.082] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:14.247] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:14.419] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:14.420] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:14.629] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:15.029] Debug: Clearing game grid API cache
[00:20:15.031] Debug: Clearing building API cache
[00:20:15.033] Debug: Clearing deploy API cache
[00:20:15.034] Debug: Finding ElixirCollector
[00:20:15.035] Debug: Finding TownHall
[00:20:15.228] Debug: Found 1 TownHall
[00:20:15.229] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:15.357] Debug: Found 6 ElixirCollector
[00:20:15.890] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[00:20:15.891] Debug: Regular logic indicates active base
[00:20:15.892] Debug: Meets requirements failed on dead base check.
[00:20:15.893] Debug: Testing 0 attack methods
[00:20:15.894] Debug: no algorithm is suited to attack here
[00:20:15.895] Debug: Finding TownHall
[00:20:15.932] Debug: Found 1 TownHall
[00:20:15.934] [Attack] #29, Active, TH9, Skipping: This base isn't dead.
[00:20:15.935] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[00:20:17.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:17.788] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:18.136] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:18.253] Debug: Waiting for clouds to appear...
[00:20:18.254] Debug: Waiting for clouds to disappear...
[00:20:18.256] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:19.421] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:19.423] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:19.425] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:19.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:20.087] Debug: Clearing game grid API cache
[00:20:20.089] Debug: Clearing building API cache
[00:20:20.090] Debug: Clearing deploy API cache
[00:20:20.091] Debug: Finding ElixirCollector
[00:20:20.093] Debug: Finding TownHall
[00:20:20.284] Debug: Found 1 TownHall
[00:20:20.286] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:20.498] Debug: Found 0 ElixirCollector
[00:20:20.499] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:20:20.500] Debug: Regular logic indicates active base
[00:20:20.501] Debug: Meets requirements failed on dead base check.
[00:20:20.503] Debug: Testing 0 attack methods
[00:20:20.504] Debug: no algorithm is suited to attack here
[00:20:20.505] Debug: Finding TownHall
[00:20:20.543] Debug: Found 1 TownHall
[00:20:20.545] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[00:20:20.546] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[00:20:22.506] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:22.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:22.780] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:23.225] Debug: Waiting for clouds to appear...
[00:20:23.227] Debug: Waiting for clouds to disappear...
[00:20:23.228] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:24.169] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:20:24.171] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:24.175] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:24.559] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:24.844] Debug: Clearing game grid API cache
[00:20:24.845] Debug: Clearing building API cache
[00:20:24.847] Debug: Clearing deploy API cache
[00:20:24.848] Debug: Finding ElixirCollector
[00:20:24.849] Debug: Finding TownHall
[00:20:25.017] Debug: Found 1 TownHall
[00:20:25.018] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:25.489] Debug: Found 0 ElixirCollector
[00:20:25.490] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:20:25.492] Debug: Regular logic indicates active base
[00:20:25.493] Debug: Meets requirements failed on dead base check.
[00:20:25.494] Debug: Testing 0 attack methods
[00:20:25.494] Debug: no algorithm is suited to attack here
[00:20:25.495] Debug: Finding TownHall
[00:20:25.532] Debug: Found 1 TownHall
[00:20:25.534] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[00:20:25.535] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[00:20:27.004] Debug: Sending ADB command: time
[00:20:27.026] Debug: Android load 0m14.84s user 1m36.10s system
[00:20:27.371] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:27.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:27.760] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:28.088] Debug: Waiting for clouds to appear...
[00:20:28.090] Debug: Waiting for clouds to disappear...
[00:20:28.091] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:29.192] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:29.193] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:29.225] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:29.627] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:29.906] Debug: Clearing game grid API cache
[00:20:29.907] Debug: Clearing building API cache
[00:20:29.907] Debug: Clearing deploy API cache
[00:20:29.908] Debug: Finding ElixirCollector
[00:20:29.909] Debug: Finding TownHall
[00:20:30.350] Debug: Found 1 TownHall
[00:20:30.352] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:20:30.481] Debug: Found 7 ElixirCollector
[00:20:31.142] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:20:31.144] Debug: Regular logic indicates active base
[00:20:31.145] Debug: Meets requirements failed on dead base check.
[00:20:31.146] Debug: Testing 0 attack methods
[00:20:31.148] Debug: no algorithm is suited to attack here
[00:20:31.150] Debug: Finding TownHall
[00:20:31.192] Debug: Found 1 TownHall
[00:20:31.202] [Attack] #32, Active, TH10, Skipping: This base isn't dead.
[00:20:31.203] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[00:20:32.408] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:32.689] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:33.036] Debug: Waiting for clouds to appear...
[00:20:33.037] Debug: Waiting for clouds to disappear...
[00:20:33.039] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:33.043] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:34.229] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:34.231] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:34.241] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:34.681] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:34.943] Debug: Clearing game grid API cache
[00:20:34.945] Debug: Clearing building API cache
[00:20:34.946] Debug: Clearing deploy API cache
[00:20:34.947] Debug: Finding ElixirCollector
[00:20:34.948] Debug: Finding TownHall
[00:20:35.350] Debug: Found 1 TownHall
[00:20:35.352] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:20:35.625] Debug: Found 0 ElixirCollector
[00:20:35.627] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:20:35.629] Debug: Regular logic indicates active base
[00:20:35.629] Debug: Meets requirements failed on dead base check.
[00:20:35.631] Debug: Testing 0 attack methods
[00:20:35.632] Debug: no algorithm is suited to attack here
[00:20:35.634] Debug: Finding TownHall
[00:20:35.677] Debug: Found 1 TownHall
[00:20:35.679] [Attack] #33, Active, TH8, Skipping: This base isn't dead.
[00:20:35.681] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[00:20:37.369] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:37.542] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:37.715] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:38.096] Debug: Waiting for clouds to appear...
[00:20:38.097] Debug: Waiting for clouds to disappear...
[00:20:38.099] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:38.907] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:39.096] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:20:39.098] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:39.504] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:39.785] Debug: Clearing game grid API cache
[00:20:39.786] Debug: Clearing building API cache
[00:20:39.788] Debug: Clearing deploy API cache
[00:20:39.790] Debug: Finding ElixirCollector
[00:20:39.791] Debug: Finding TownHall
[00:20:40.166] Debug: Found 1 TownHall
[00:20:40.168] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:20:40.291] Debug: Found 6 ElixirCollector
[00:20:40.879] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:20:40.881] Debug: Regular logic indicates active base
[00:20:40.883] Debug: Meets requirements failed on dead base check.
[00:20:40.884] Debug: Testing 0 attack methods
[00:20:40.885] Debug: no algorithm is suited to attack here
[00:20:40.887] Debug: Finding TownHall
[00:20:40.925] Debug: Found 1 TownHall
[00:20:40.927] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[00:20:40.929] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[00:20:42.264] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:20:42.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:20:42.758] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:20:42.991] Debug: Waiting for clouds to appear...
[00:20:42.993] Debug: Waiting for clouds to disappear...
[00:20:42.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:20:44.053] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:20:44.054] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:20:44.056] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:20:44.473] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:20:44.743] Debug: Clearing game grid API cache
[00:20:44.745] Debug: Clearing building API cache
[00:20:44.746] Debug: Clearing deploy API cache
[00:20:44.747] Debug: Finding ElixirCollector
[00:20:44.748] Debug: Finding TownHall
[00:20:45.054] Debug: Found 1 TownHall
[00:20:45.055] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:20:45.331] Debug: Found 5 ElixirCollector
[00:20:45.742] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=0 Avg=3
[00:20:45.743] Debug: Regular logic indicates dead base
[00:20:45.744] Debug: Testing 1 attack methods
[00:20:45.926] Debug: Finding TownHall
[00:20:45.967] Debug: Found 1 TownHall
[00:20:46.050] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[00:20:46.052] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[00:20:46.053] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[00:20:46.054] Debug: Finding TownHall
[00:20:46.094] Debug: Found 1 TownHall
[00:20:46.095] [Attack] #35, Dead, TH10, 463799 Gold, 446121 Elixir, 600 Dark
elixir
[00:20:47.274] Debug: Clearing game grid API cache
[00:20:47.275] Debug: Clearing building API cache
[00:20:47.277] Debug: Clearing deploy API cache
[00:20:47.287] [Attack] This base meets the attack requirements!
[00:20:47.288] [16 Fingers] Attack start
[00:20:47.289] Debug: Scanning troops
[00:20:48.801] [16 Fingers] Deploying tank units
[00:20:48.802] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:20:48.803] [16 Fingers] Deploying attack units
[00:20:48.804] Debug: Selecting Barbarian
[00:20:49.015] Debug: Barbarian is selected
[00:20:57.028] Debug: Sending ADB command: time
[00:20:57.049] Debug: Android load 0m14.86s user 1m36.27s system
[00:20:57.747] Debug: [Deploy] Recounting Barbarian; current count is 100
[00:20:58.081] Debug: [Deploy] Barbarian is grey or red; count set to 0
[00:20:58.083] Debug: [Deploy] Barbarian is deployed now
[00:20:58.084] Debug: Selecting Goblin
[00:20:58.597] Debug: Goblin is selected
[00:21:01.041] Debug: [AR] Compacting done, 130.4MB -> 130.4MB
[00:21:01.859] Debug: [Deploy] Recounting Goblin; current count is 20
[00:21:02.290] Debug: [Deploy] Goblin is grey or red; count set to 0
[00:21:02.292] Debug: [Deploy] Goblin is deployed now
[00:21:02.294] Debug: Selecting Archer
[00:21:02.906] Debug: Archer is selected
[00:21:12.351] Debug: [Deploy] Recounting Archer; current count is 100
[00:21:12.675] Debug: [Deploy] Archer is grey or red; count set to 0
[00:21:12.677] Debug: [Deploy] Archer is deployed now
[00:21:12.679] [16 Fingers] Deploying heal units
[00:21:12.680] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:21:12.681] [16 Fingers] Deploying wallbreak units
[00:21:12.682] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:21:12.683] [16 Fingers] Deploying heroes
[00:21:12.684] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:21:12.685] [16 Fingers] Deploy done
[00:21:12.686] Debug: FinalizeAttack() 0 fibers pending
[00:21:12.687] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[00:21:12.685] Debug: Watching heroes to activate abilities:
[00:21:27.051] Debug: Sending ADB command: time
[00:21:27.074] Debug: Android load 0m14.86s user 1m36.27s system
[00:21:57.076] Debug: Sending ADB command: time
[00:21:57.118] Debug: Android load 0m14.86s user 1m36.27s system
[00:22:00.834] [Attack] No resource change, ending battle in 5.6 seconds
[00:22:02.567] [Attack] No resource change, ending battle in 3.9 seconds
[00:22:04.251] [Attack] No resource change, ending battle in 2.2 seconds
[00:22:05.999] [Attack] No resource change, ending battle in 0.4 seconds
[00:22:06.819] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[00:22:06.821] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[00:22:06.823] Debug: Surrender 1
[00:22:06.824] Debug: Surrender 2
[00:22:06.826] Debug: Surrender 3
[00:22:07.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:22:08.555] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[00:22:08.633] [Attack] Waiting for end of battle...
[00:22:10.039] [Stats] Loot results from attack: 262,049 gold, 215,225 elixir, 371
dark elixir, 6 trophies
[00:22:10.301] [Attack] Returning home...
[00:22:11.485] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[00:22:11.585] Debug: Waiting for clouds to disappear, state is WhiteClouds
[00:22:11.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:22:11.707] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:22:13.736] Debug: State is now: Unknown
[00:22:13.740] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:22:14.030] Debug: Clouds are gone, state is Dialog
[00:22:14.032] [Attack] Found Star Bonus dialog; dismissing
[00:22:14.034] Debug: [GameState]: 'Unknown' -> 'Dialog'
[00:22:14.436] Debug: [GameState]: 'Dialog' -> 'Unknown'
[00:22:14.566] Debug: [GameState]: 'Unknown' -> 'Ingame'
[00:22:14.780] Debug: Zoomed out
[00:22:14.781] Debug: Figuring out whether we won or lost
[00:22:14.797] Refreshed trophy count: 1220
[00:22:14.798] Debug: Clearing game grid API cache
[00:22:14.799] Debug: Clearing building API cache
[00:22:14.800] Debug: Clearing deploy API cache
[00:22:15.014] [Collect] Starting a collection run
[00:22:15.015] Debug: Ensuring the game is zoomed out
[00:22:15.026] Debug: Zoomed out
[00:22:15.923] [Collect] Collecting Main Base resources
[00:22:18.957] Debug: Looking for a loot cart
[00:22:19.096] Debug: Didn't find a loot cart
[00:22:19.098] [Collect] Total collected: 2 items, 0 loot carts
[00:22:19.419] [Build] Waiting to let other modules work...
[00:22:27.120] Debug: Sending ADB command: time
[00:22:27.142] Debug: Android load 0m14.86s user 1m36.31s system
[00:22:30.610] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:22:31.573] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:22:31.676] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[00:22:32.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:22:32.614] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:22:32.616] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:22:32.617] [Build] Checking if we can attack now...
[00:22:34.249] Debug: Reading numbers in overview
[00:22:34.360] Debug: Read overview numbers (string): 55/220
[00:22:34.362] Debug: Read overview numbers: 55 220 (TroopsCount)
[00:22:34.363] [Build] We can't attack yet. 55/220 troops (that's 25% of the needed
100%)
[00:22:34.573] [Build] Waiting to let other modules work...
[00:22:45.740] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:22:45.750] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:22:45.752] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:22:45.753] [Build] Checking if we can attack now...
[00:22:47.404] Debug: Reading numbers in overview
[00:22:47.476] Debug: Read overview numbers (string): 57/220
[00:22:47.477] Debug: Read overview numbers: 57 220 (TroopsCount)
[00:22:47.479] [Build] We can't attack yet. 57/220 troops (that's 26% of the needed
100%)
[00:22:47.685] [Build] Waiting to let other modules work...
[00:22:57.046] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:22:57.144] Debug: Sending ADB command: time
[00:22:57.166] Debug: Android load 0m14.86s user 1m36.31s system
[00:22:58.877] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:22:59.872] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:22:59.882] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:22:59.884] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:22:59.885] [Build] Checking if we can attack now...
[00:23:01.445] Debug: [AR] Compacting done, 163.3MB -> 163.3MB
[00:23:01.633] Debug: Reading numbers in overview
[00:23:01.677] Debug: Read overview numbers (string): 60/220
[00:23:01.681] Debug: Read overview numbers: 60 220 (TroopsCount)
[00:23:01.683] [Build] We can't attack yet. 60/220 troops (that's 27% of the needed
100%)
[00:23:01.915] [Build] Waiting to let other modules work...
[00:23:13.169] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:23:13.181] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:23:13.183] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:23:13.185] [Build] Checking if we can attack now...
[00:23:14.763] Debug: Reading numbers in overview
[00:23:14.804] Debug: Read overview numbers (string): 63/220
[00:23:14.806] Debug: Read overview numbers: 63 220 (TroopsCount)
[00:23:14.807] [Build] We can't attack yet. 63/220 troops (that's 29% of the needed
100%)
[00:23:14.982] [Build] Waiting to let other modules work...
[00:23:26.268] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:23:26.281] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:23:26.282] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:23:26.284] [Build] Checking if we can attack now...
[00:23:27.168] Debug: Sending ADB command: time
[00:23:27.190] Debug: Android load 0m14.86s user 1m36.31s system
[00:23:27.892] Debug: Reading numbers in overview
[00:23:27.969] Debug: Read overview numbers (string): 65/220
[00:23:27.971] Debug: Read overview numbers: 65 220 (TroopsCount)
[00:23:27.973] [Build] We can't attack yet. 65/220 troops (that's 30% of the needed
100%)
[00:23:28.181] [Build] Waiting to let other modules work...
[00:23:39.408] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:23:39.419] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:23:39.421] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:23:39.421] [Build] Checking if we can attack now...
[00:23:41.077] Debug: Reading numbers in overview
[00:23:41.205] Debug: Read overview numbers (string): 68/220
[00:23:41.206] Debug: Read overview numbers: 68 220 (TroopsCount)
[00:23:41.208] [Build] We can't attack yet. 68/220 troops (that's 31% of the needed
100%)
[00:23:41.311] [Build] Waiting to let other modules work...
[00:23:52.520] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:23:52.530] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:23:52.532] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:23:52.533] [Build] Checking if we can attack now...
[00:23:54.178] Debug: Reading numbers in overview
[00:23:54.225] Debug: Read overview numbers (string): 71/220
[00:23:54.226] Debug: Read overview numbers: 71 220 (TroopsCount)
[00:23:54.227] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[00:23:54.442] [Build] Waiting to let other modules work...
[00:23:57.192] Debug: Sending ADB command: time
[00:23:57.206] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:23:57.215] Debug: Android load 0m14.86s user 1m36.31s system
[00:24:05.600] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:24:06.657] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:24:06.672] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:24:06.676] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:24:06.678] [Build] Checking if we can attack now...
[00:24:08.342] Debug: Reading numbers in overview
[00:24:08.386] Debug: Read overview numbers (string): 73/220
[00:24:08.387] Debug: Read overview numbers: 73 220 (TroopsCount)
[00:24:08.393] [Build] We can't attack yet. 73/220 troops (that's 33% of the needed
100%)
[00:24:08.628] [Build] Waiting to let other modules work...
[00:24:19.899] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:24:19.912] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:24:19.914] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:24:19.916] [Build] Checking if we can attack now...
[00:24:21.512] Debug: Reading numbers in overview
[00:24:21.549] Debug: Read overview numbers (string): 76/220
[00:24:21.550] Debug: Read overview numbers: 76 220 (TroopsCount)
[00:24:21.551] [Build] We can't attack yet. 76/220 troops (that's 35% of the needed
100%)
[00:24:21.765] [Build] Waiting to let other modules work...
[00:24:27.217] Debug: Sending ADB command: time
[00:24:27.238] Debug: Android load 0m14.86s user 1m36.31s system
[00:24:32.953] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:24:32.964] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:24:32.965] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:24:32.967] [Build] Checking if we can attack now...
[00:24:34.604] Debug: Reading numbers in overview
[00:24:34.635] Debug: Read overview numbers (string): 79/220
[00:24:34.636] Debug: Read overview numbers: 79 220 (TroopsCount)
[00:24:34.637] [Build] We can't attack yet. 79/220 troops (that's 36% of the needed
100%)
[00:24:34.857] [Build] Waiting to let other modules work...
[00:24:46.093] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:24:46.103] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:24:46.105] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:24:46.106] [Build] Checking if we can attack now...
[00:24:47.795] Debug: Reading numbers in overview
[00:24:47.834] Debug: Read overview numbers (string): 81/220
[00:24:47.835] Debug: Read overview numbers: 81 220 (TroopsCount)
[00:24:47.836] [Build] We can't attack yet. 81/220 troops (that's 37% of the needed
100%)
[00:24:48.054] [Build] Waiting to let other modules work...
[00:24:57.240] Debug: Sending ADB command: time
[00:24:57.262] Debug: Android load 0m14.86s user 1m36.31s system
[00:24:57.427] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:24:59.390] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:25:00.354] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:25:00.367] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:25:00.369] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:25:00.370] [Build] Checking if we can attack now...
[00:25:01.916] Debug: [AR] Compacting done, 161.0MB -> 161.0MB
[00:25:02.024] Debug: Reading numbers in overview
[00:25:02.071] Debug: Read overview numbers (string): 84/220
[00:25:02.073] Debug: Read overview numbers: 84 220 (TroopsCount)
[00:25:02.074] [Build] We can't attack yet. 84/220 troops (that's 38% of the needed
100%)
[00:25:02.186] [Build] Waiting to let other modules work...
[00:25:13.371] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:25:13.382] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:25:13.384] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:25:13.386] [Build] Checking if we can attack now...
[00:25:15.037] Debug: Reading numbers in overview
[00:25:15.070] Debug: Read overview numbers (string): 87/220
[00:25:15.072] Debug: Read overview numbers: 87 220 (TroopsCount)
[00:25:15.073] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[00:25:15.286] [Build] Waiting to let other modules work...
[00:25:15.537] [Collect] Starting a collection run
[00:25:15.538] Debug: Ensuring the game is zoomed out
[00:25:15.540] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:25:16.237] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:25:16.826] Debug: Zoomed out
[00:25:17.711] [Collect] Collecting Main Base resources
[00:25:19.148] Debug: Looking for a loot cart
[00:25:19.288] Debug: Didn't find a loot cart
[00:25:19.289] [Collect] Total collected: 0 items, 0 loot carts
[00:25:26.444] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:25:27.264] Debug: Sending ADB command: time
[00:25:27.286] Debug: Android load 0m14.86s user 1m36.31s system
[00:25:27.404] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:25:27.417] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:25:27.418] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:25:27.420] [Build] Checking if we can attack now...
[00:25:29.116] Debug: Reading numbers in overview
[00:25:29.151] Debug: Read overview numbers (string): 90/220
[00:25:29.153] Debug: Read overview numbers: 90 220 (TroopsCount)
[00:25:29.154] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[00:25:29.334] [Build] Waiting to let other modules work...
[00:25:40.509] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:25:40.520] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:25:40.522] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:25:40.524] [Build] Checking if we can attack now...
[00:25:42.255] Debug: Reading numbers in overview
[00:25:42.292] Debug: Read overview numbers (string): 92/220
[00:25:42.293] Debug: Read overview numbers: 92 220 (TroopsCount)
[00:25:42.294] [Build] We can't attack yet. 92/220 troops (that's 42% of the needed
100%)
[00:25:42.486] [Build] Waiting to let other modules work...
[00:25:53.727] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:25:53.737] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:25:53.739] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:25:53.741] [Build] Checking if we can attack now...
[00:25:55.787] Debug: Reading numbers in overview
[00:25:55.859] Debug: Read overview numbers (string): 95/220
[00:25:55.860] Debug: Read overview numbers: 95 220 (TroopsCount)
[00:25:55.861] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[00:25:56.084] [Build] Waiting to let other modules work...
[00:25:57.288] Debug: Sending ADB command: time
[00:25:57.310] Debug: Android load 0m14.86s user 1m36.31s system
[00:25:57.800] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:26:07.655] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:26:08.648] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:26:08.661] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:26:08.662] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:26:08.663] [Build] Checking if we can attack now...
[00:26:10.353] Debug: Reading numbers in overview
[00:26:10.390] Debug: Read overview numbers (string): 98/220
[00:26:10.391] Debug: Read overview numbers: 98 220 (TroopsCount)
[00:26:10.392] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[00:26:10.589] [Build] Waiting to let other modules work...
[00:26:21.843] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:26:21.855] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:26:21.857] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:26:21.858] [Build] Checking if we can attack now...
[00:26:23.482] Debug: Reading numbers in overview
[00:26:23.518] Debug: Read overview numbers (string): 100/220
[00:26:23.520] Debug: Read overview numbers: 100 220 (TroopsCount)
[00:26:23.520] [Build] We can't attack yet. 100/220 troops (that's 45% of the
needed 100%)
[00:26:23.747] [Build] Waiting to let other modules work...
[00:26:27.312] Debug: Sending ADB command: time
[00:26:27.335] Debug: Android load 0m14.86s user 1m36.31s system
[00:26:34.876] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:26:34.885] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:26:34.886] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:26:34.888] [Build] Checking if we can attack now...
[00:26:36.512] Debug: Reading numbers in overview
[00:26:36.557] Debug: Read overview numbers (string): 103/220
[00:26:36.559] Debug: Read overview numbers: 103 220 (TroopsCount)
[00:26:36.560] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[00:26:36.807] [Build] Waiting to let other modules work...
[00:26:48.032] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:26:48.045] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:26:48.047] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:26:48.048] [Build] Checking if we can attack now...
[00:26:49.676] Debug: Reading numbers in overview
[00:26:49.757] Debug: Read overview numbers (string): 105/220
[00:26:49.758] Debug: Read overview numbers: 105 220 (TroopsCount)
[00:26:49.759] [Build] We can't attack yet. 105/220 troops (that's 48% of the
needed 100%)
[00:26:49.973] [Build] Waiting to let other modules work...
[00:26:57.337] Debug: Sending ADB command: time
[00:26:57.358] Debug: Android load 0m14.86s user 1m36.32s system
[00:26:57.853] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:27:01.128] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:27:02.156] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:27:02.168] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:27:02.172] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:27:02.174] [Build] Checking if we can attack now...
[00:27:02.407] Debug: [AR] Compacting done, 154.9MB -> 154.9MB
[00:27:03.891] Debug: Reading numbers in overview
[00:27:03.922] Debug: Read overview numbers (string): 107/220
[00:27:03.923] Debug: Read overview numbers: 107 220 (TroopsCount)
[00:27:03.924] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[00:27:04.150] [Build] Waiting to let other modules work...
[00:27:15.272] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:27:15.284] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:27:15.286] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:27:15.287] [Build] Checking if we can attack now...
[00:27:16.929] Debug: Reading numbers in overview
[00:27:16.963] Debug: Read overview numbers (string): 109/220
[00:27:16.964] Debug: Read overview numbers: 109 220 (TroopsCount)
[00:27:16.965] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[00:27:17.205] [Build] Waiting to let other modules work...
[00:27:27.360] Debug: Sending ADB command: time
[00:27:27.383] Debug: Android load 0m14.86s user 1m36.32s system
[00:27:28.364] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:27:28.376] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:27:28.377] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:27:28.379] [Build] Checking if we can attack now...
[00:27:30.012] Debug: Reading numbers in overview
[00:27:30.043] Debug: Read overview numbers (string): 111/220
[00:27:30.044] Debug: Read overview numbers: 111 220 (TroopsCount)
[00:27:30.045] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[00:27:30.254] [Build] Waiting to let other modules work...
[00:27:41.385] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:27:41.397] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:27:41.398] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:27:41.399] [Build] Checking if we can attack now...
[00:27:43.049] Debug: Reading numbers in overview
[00:27:43.089] Debug: Read overview numbers (string): 114/220
[00:27:43.090] Debug: Read overview numbers: 114 220 (TroopsCount)
[00:27:43.092] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[00:27:43.305] [Build] Waiting to let other modules work...
[00:27:54.598] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:27:54.610] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:27:54.612] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:27:54.613] [Build] Checking if we can attack now...
[00:27:56.300] Debug: Reading numbers in overview
[00:27:56.332] Debug: Read overview numbers (string): 116/220
[00:27:56.334] Debug: Read overview numbers: 116 220 (TroopsCount)
[00:27:56.335] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[00:27:56.522] [Build] Waiting to let other modules work...
[00:27:57.385] Debug: Sending ADB command: time
[00:27:57.406] Debug: Android load 0m14.86s user 1m36.32s system
[00:27:58.082] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:28:07.676] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:28:08.635] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:28:08.648] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:28:08.650] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:28:08.651] [Build] Checking if we can attack now...
[00:28:10.320] Debug: Reading numbers in overview
[00:28:10.366] Debug: Read overview numbers (string): 118/220
[00:28:10.367] Debug: Read overview numbers: 118 220 (TroopsCount)
[00:28:10.369] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[00:28:10.566] [Build] Waiting to let other modules work...
[00:28:15.689] [Collect] Starting a collection run
[00:28:15.691] Debug: Ensuring the game is zoomed out
[00:28:15.692] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:28:16.350] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:28:17.412] Debug: Zoomed out
[00:28:18.218] [Collect] Collecting Main Base resources
[00:28:19.700] Debug: Looking for a loot cart
[00:28:19.837] Debug: Didn't find a loot cart
[00:28:19.839] [Collect] Total collected: 0 items, 0 loot carts
[00:28:21.740] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:28:22.714] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:28:22.725] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:28:22.726] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:28:22.727] [Build] Checking if we can attack now...
[00:28:24.398] Debug: Reading numbers in overview
[00:28:24.432] Debug: Read overview numbers (string): 120/220
[00:28:24.433] Debug: Read overview numbers: 120 220 (TroopsCount)
[00:28:24.435] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[00:28:24.647] [Build] Waiting to let other modules work...
[00:28:27.408] Debug: Sending ADB command: time
[00:28:27.431] Debug: Android load 0m14.86s user 1m36.32s system
[00:28:35.900] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:28:35.912] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:28:35.914] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:28:35.915] [Build] Checking if we can attack now...
[00:28:37.554] Debug: Reading numbers in overview
[00:28:37.588] Debug: Read overview numbers (string): 123/220
[00:28:37.589] Debug: Read overview numbers: 123 220 (TroopsCount)
[00:28:37.590] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[00:28:37.804] [Build] Waiting to let other modules work...
[00:28:49.026] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:28:49.037] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:28:49.038] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:28:49.039] [Build] Checking if we can attack now...
[00:28:50.676] Debug: Reading numbers in overview
[00:28:50.743] Debug: Read overview numbers (string): 125/220
[00:28:50.744] Debug: Read overview numbers: 125 220 (TroopsCount)
[00:28:50.745] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[00:28:50.955] [Build] Waiting to let other modules work...
[00:28:57.433] Debug: Sending ADB command: time
[00:28:57.455] Debug: Android load 0m14.86s user 1m36.32s system
[00:28:58.355] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:29:02.170] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:29:02.867] Debug: [AR] Compacting done, 148.8MB -> 148.8MB
[00:29:03.176] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:29:03.188] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:29:03.190] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:29:03.192] [Build] Checking if we can attack now...
[00:29:04.802] Debug: Reading numbers in overview
[00:29:04.845] Debug: Read overview numbers (string): 127/220
[00:29:04.846] Debug: Read overview numbers: 127 220 (TroopsCount)
[00:29:04.847] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[00:29:05.063] [Build] Waiting to let other modules work...
[00:29:16.286] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:29:16.296] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:29:16.298] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:29:16.299] [Build] Checking if we can attack now...
[00:29:17.915] Debug: Reading numbers in overview
[00:29:17.957] Debug: Read overview numbers (string): 129/220
[00:29:17.961] Debug: Read overview numbers: 129 220 (TroopsCount)
[00:29:17.963] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[00:29:18.176] [Build] Waiting to let other modules work...
[00:29:27.457] Debug: Sending ADB command: time
[00:29:27.480] Debug: Android load 0m14.86s user 1m36.32s system
[00:29:29.402] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:29:29.413] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:29:29.415] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:29:29.416] [Build] Checking if we can attack now...
[00:29:31.091] Debug: Reading numbers in overview
[00:29:31.123] Debug: Read overview numbers (string): 132/220
[00:29:31.124] Debug: Read overview numbers: 132 220 (TroopsCount)
[00:29:31.125] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[00:29:31.339] [Build] Waiting to let other modules work...
[00:29:42.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:29:42.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:29:42.598] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:29:42.599] [Build] Checking if we can attack now...
[00:29:44.269] Debug: Reading numbers in overview
[00:29:44.307] Debug: Read overview numbers (string): 134/220
[00:29:44.308] Debug: Read overview numbers: 134 220 (TroopsCount)
[00:29:44.310] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[00:29:44.496] [Build] Waiting to let other modules work...
[00:29:55.648] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:29:55.658] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:29:55.660] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:29:55.661] [Build] Checking if we can attack now...
[00:29:57.378] Debug: Reading numbers in overview
[00:29:57.429] Debug: Read overview numbers (string): 136/220
[00:29:57.430] Debug: Read overview numbers: 136 220 (TroopsCount)
[00:29:57.432] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[00:29:57.483] Debug: Sending ADB command: time
[00:29:57.515] Debug: Android load 0m14.86s user 1m36.33s system
[00:29:57.639] [Build] Waiting to let other modules work...
[00:29:58.435] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:30:08.862] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:30:09.826] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:30:09.836] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:30:09.838] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:30:09.839] [Build] Checking if we can attack now...
[00:30:11.519] Debug: Reading numbers in overview
[00:30:11.556] Debug: Read overview numbers (string): 138/220
[00:30:11.557] Debug: Read overview numbers: 138 220 (TroopsCount)
[00:30:11.559] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[00:30:11.743] [Build] Waiting to let other modules work...
[00:30:22.916] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:30:22.927] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:30:22.929] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:30:22.931] [Build] Checking if we can attack now...
[00:30:24.566] Debug: Reading numbers in overview
[00:30:24.603] Debug: Read overview numbers (string): 140/220
[00:30:24.604] Debug: Read overview numbers: 140 220 (TroopsCount)
[00:30:24.606] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[00:30:24.819] [Build] Waiting to let other modules work...
[00:30:27.517] Debug: Sending ADB command: time
[00:30:27.539] Debug: Android load 0m14.86s user 1m36.33s system
[00:30:36.015] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:30:36.026] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:30:36.027] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:30:36.029] [Build] Checking if we can attack now...
[00:30:37.672] Debug: Reading numbers in overview
[00:30:37.716] Debug: Read overview numbers (string): 143/220
[00:30:37.717] Debug: Read overview numbers: 143 220 (TroopsCount)
[00:30:37.718] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[00:30:37.928] [Build] Waiting to let other modules work...
[00:30:49.116] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:30:49.128] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:30:49.129] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:30:49.131] [Build] Checking if we can attack now...
[00:30:50.810] Debug: Reading numbers in overview
[00:30:50.886] Debug: Read overview numbers (string): 145/220
[00:30:50.888] Debug: Read overview numbers: 145 220 (TroopsCount)
[00:30:50.889] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[00:30:51.102] [Build] Waiting to let other modules work...
[00:30:57.541] Debug: Sending ADB command: time
[00:30:57.564] Debug: Android load 0m14.86s user 1m36.33s system
[00:30:58.739] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:31:02.304] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:31:03.325] Debug: [AR] Compacting done, 152.1MB -> 152.1MB
[00:31:03.327] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:31:03.338] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:31:03.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:31:03.341] [Build] Checking if we can attack now...
[00:31:04.946] Debug: Reading numbers in overview
[00:31:04.984] Debug: Read overview numbers (string): 147/220
[00:31:04.987] Debug: Read overview numbers: 147 220 (TroopsCount)
[00:31:04.992] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[00:31:05.212] [Build] Waiting to let other modules work...
[00:31:16.399] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:31:16.411] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:31:16.413] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:31:16.414] [Build] Checking if we can attack now...
[00:31:18.047] Debug: Reading numbers in overview
[00:31:18.082] Debug: Read overview numbers (string): 149/220
[00:31:18.083] Debug: Read overview numbers: 149 220 (TroopsCount)
[00:31:18.084] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[00:31:18.296] [Build] Waiting to let other modules work...
[00:31:18.547] [Collect] Starting a collection run
[00:31:18.549] Debug: Ensuring the game is zoomed out
[00:31:18.550] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:31:19.257] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:31:19.862] Debug: Zoomed out
[00:31:20.746] [Collect] Collecting Main Base resources
[00:31:22.224] Debug: Looking for a loot cart
[00:31:22.353] Debug: Didn't find a loot cart
[00:31:22.354] [Collect] Total collected: 0 items, 0 loot carts
[00:31:27.566] Debug: Sending ADB command: time
[00:31:27.588] Debug: Android load 0m14.86s user 1m36.33s system
[00:31:29.367] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:31:30.320] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:31:30.331] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:31:30.332] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:31:30.334] [Build] Checking if we can attack now...
[00:31:32.008] Debug: Reading numbers in overview
[00:31:32.090] Debug: Read overview numbers (string): 152/220
[00:31:32.091] Debug: Read overview numbers: 152 220 (TroopsCount)
[00:31:32.092] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[00:31:32.281] [Build] Waiting to let other modules work...
[00:31:43.446] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:31:43.456] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:31:43.458] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:31:43.460] [Build] Checking if we can attack now...
[00:31:45.113] Debug: Reading numbers in overview
[00:31:45.194] Debug: Read overview numbers (string): 154/220
[00:31:45.196] Debug: Read overview numbers: 154 220 (TroopsCount)
[00:31:45.198] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[00:31:45.404] [Build] Waiting to let other modules work...
[00:31:56.544] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:31:56.556] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:31:56.558] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:31:56.559] [Build] Checking if we can attack now...
[00:31:57.590] Debug: Sending ADB command: time
[00:31:57.611] Debug: Android load 0m14.86s user 1m36.33s system
[00:31:58.187] Debug: Reading numbers in overview
[00:31:58.280] Debug: Read overview numbers (string): 156/220
[00:31:58.281] Debug: Read overview numbers: 156 220 (TroopsCount)
[00:31:58.283] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[00:31:58.501] [Build] Waiting to let other modules work...
[00:32:09.697] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:32:09.706] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:32:09.708] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:32:09.709] [Build] Checking if we can attack now...
[00:32:11.356] Debug: Reading numbers in overview
[00:32:11.427] Debug: Read overview numbers (string): 158/220
[00:32:11.429] Debug: Read overview numbers: 158 220 (TroopsCount)
[00:32:11.439] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[00:32:11.658] [Build] Waiting to let other modules work...
[00:32:22.861] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:32:22.874] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:32:22.876] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:32:22.877] [Build] Checking if we can attack now...
[00:32:24.515] Debug: Reading numbers in overview
[00:32:24.547] Debug: Read overview numbers (string): 160/220
[00:32:24.548] Debug: Read overview numbers: 160 220 (TroopsCount)
[00:32:24.549] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[00:32:24.761] [Build] Waiting to let other modules work...
[00:32:27.613] Debug: Sending ADB command: time
[00:32:27.635] Debug: Android load 0m14.86s user 1m36.33s system
[00:32:35.997] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:32:36.009] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:32:36.010] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:32:36.011] [Build] Checking if we can attack now...
[00:32:37.643] Debug: Reading numbers in overview
[00:32:37.699] Debug: Read overview numbers (string): 162/220
[00:32:37.701] Debug: Read overview numbers: 162 220 (TroopsCount)
[00:32:37.703] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[00:32:37.919] [Build] Waiting to let other modules work...
[00:32:49.112] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:32:49.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:32:49.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:32:49.129] [Build] Checking if we can attack now...
[00:32:50.828] Debug: Reading numbers in overview
[00:32:50.910] Debug: Read overview numbers (string): 165/220
[00:32:50.911] Debug: Read overview numbers: 165 220 (TroopsCount)
[00:32:50.912] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[00:32:51.098] [Build] Waiting to let other modules work...
[00:32:57.637] Debug: Sending ADB command: time
[00:32:57.679] Debug: Android load 0m14.86s user 1m36.33s system
[00:32:59.008] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:33:02.211] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:33:03.207] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:33:03.216] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:33:03.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:33:03.220] [Build] Checking if we can attack now...
[00:33:03.796] Debug: [AR] Compacting done, 152.3MB -> 152.3MB
[00:33:04.922] Debug: Reading numbers in overview
[00:33:04.954] Debug: Read overview numbers (string): 167/220
[00:33:04.955] Debug: Read overview numbers: 167 220 (TroopsCount)
[00:33:04.956] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[00:33:05.143] [Build] Waiting to let other modules work...
[00:33:16.457] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:33:16.468] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:33:16.470] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:33:16.471] [Build] Checking if we can attack now...
[00:33:18.083] Debug: Reading numbers in overview
[00:33:18.117] Debug: Read overview numbers (string): 169/220
[00:33:18.119] Debug: Read overview numbers: 169 220 (TroopsCount)
[00:33:18.120] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[00:33:18.330] [Build] Waiting to let other modules work...
[00:33:27.681] Debug: Sending ADB command: time
[00:33:27.702] Debug: Android load 0m14.86s user 1m36.34s system
[00:33:29.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:33:29.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:33:29.525] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:33:29.526] [Build] Checking if we can attack now...
[00:33:31.163] Debug: Reading numbers in overview
[00:33:31.198] Debug: Read overview numbers (string): 171/220
[00:33:31.199] Debug: Read overview numbers: 171 220 (TroopsCount)
[00:33:31.200] [Build] We can't attack yet. 171/220 troops (that's 78% of the
needed 100%)
[00:33:31.409] [Build] Waiting to let other modules work...
[00:33:42.687] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:33:42.698] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:33:42.700] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:33:42.701] [Build] Checking if we can attack now...
[00:33:44.326] Debug: Reading numbers in overview
[00:33:44.364] Debug: Read overview numbers (string): 174/220
[00:33:44.365] Debug: Read overview numbers: 174 220 (TroopsCount)
[00:33:44.367] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[00:33:44.579] [Build] Waiting to let other modules work...
[00:33:55.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:33:55.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:33:55.823] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:33:55.824] [Build] Checking if we can attack now...
[00:33:57.503] Debug: Reading numbers in overview
[00:33:57.629] Debug: Read overview numbers (string): 176/220
[00:33:57.631] Debug: Read overview numbers: 176 220 (TroopsCount)
[00:33:57.632] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[00:33:57.704] Debug: Sending ADB command: time
[00:33:57.727] Debug: Android load 0m14.86s user 1m36.34s system
[00:33:57.742] [Build] Waiting to let other modules work...
[00:33:59.161] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:34:08.850] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:34:09.844] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:34:09.855] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:34:09.856] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:34:09.858] [Build] Checking if we can attack now...
[00:34:11.503] Debug: Reading numbers in overview
[00:34:11.550] Debug: Read overview numbers (string): 178/220
[00:34:11.551] Debug: Read overview numbers: 178 220 (TroopsCount)
[00:34:11.553] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[00:34:11.768] [Build] Waiting to let other modules work...
[00:34:18.587] [Collect] Starting a collection run
[00:34:18.588] Debug: Ensuring the game is zoomed out
[00:34:18.590] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:34:19.274] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:34:19.916] Debug: Zoomed out
[00:34:20.798] [Collect] Collecting Main Base resources
[00:34:23.650] Debug: Looking for a loot cart
[00:34:23.787] Debug: Didn't find a loot cart
[00:34:23.788] [Collect] Total collected: 2 items, 0 loot carts
[00:34:24.992] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:34:25.948] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:34:25.959] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:34:25.960] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:34:25.962] [Build] Checking if we can attack now...
[00:34:27.597] Debug: Reading numbers in overview
[00:34:27.646] Debug: Read overview numbers (string): 181/220
[00:34:27.647] Debug: Read overview numbers: 181 220 (TroopsCount)
[00:34:27.648] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[00:34:27.729] Debug: Sending ADB command: time
[00:34:27.751] Debug: Android load 0m14.86s user 1m36.34s system
[00:34:27.863] [Build] Waiting to let other modules work...
[00:34:39.105] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:34:39.117] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:34:39.120] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:34:39.122] [Build] Checking if we can attack now...
[00:34:40.710] Debug: Reading numbers in overview
[00:34:40.743] Debug: Read overview numbers (string): 183/220
[00:34:40.744] Debug: Read overview numbers: 183 220 (TroopsCount)
[00:34:40.745] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[00:34:40.954] [Build] Waiting to let other modules work...
[00:34:52.147] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:34:52.157] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:34:52.159] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:34:52.160] [Build] Checking if we can attack now...
[00:34:53.801] Debug: Reading numbers in overview
[00:34:53.874] Debug: Read overview numbers (string): 185/220
[00:34:53.875] Debug: Read overview numbers: 185 220 (TroopsCount)
[00:34:53.877] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[00:34:54.094] [Build] Waiting to let other modules work...
[00:34:57.753] Debug: Sending ADB command: time
[00:34:57.776] Debug: Android load 0m14.86s user 1m36.34s system
[00:34:59.287] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:35:04.251] Debug: [AR] Compacting done, 160.8MB -> 160.8MB
[00:35:05.241] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:35:06.228] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:35:06.241] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:35:06.241] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:35:06.242] [Build] Checking if we can attack now...
[00:35:07.844] Debug: Reading numbers in overview
[00:35:07.892] Debug: Read overview numbers (string): 187/220
[00:35:07.894] Debug: Read overview numbers: 187 220 (TroopsCount)
[00:35:07.895] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[00:35:08.109] [Build] Waiting to let other modules work...
[00:35:19.350] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:35:19.362] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:35:19.364] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:35:19.366] [Build] Checking if we can attack now...
[00:35:21.044] Debug: Reading numbers in overview
[00:35:21.076] Debug: Read overview numbers (string): 190/220
[00:35:21.077] Debug: Read overview numbers: 190 220 (TroopsCount)
[00:35:21.078] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[00:35:21.264] [Build] Waiting to let other modules work...
[00:35:27.778] Debug: Sending ADB command: time
[00:35:27.800] Debug: Android load 0m14.86s user 1m36.34s system
[00:35:32.443] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:35:32.454] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:35:32.454] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:35:32.456] [Build] Checking if we can attack now...
[00:35:34.118] Debug: Reading numbers in overview
[00:35:34.152] Debug: Read overview numbers (string): 192/220
[00:35:34.153] Debug: Read overview numbers: 192 220 (TroopsCount)
[00:35:34.155] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[00:35:34.367] [Build] Waiting to let other modules work...
[00:35:45.498] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:35:45.508] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:35:45.510] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:35:45.511] [Build] Checking if we can attack now...
[00:35:47.169] Debug: Reading numbers in overview
[00:35:47.208] Debug: Read overview numbers (string): 194/220
[00:35:47.209] Debug: Read overview numbers: 194 220 (TroopsCount)
[00:35:47.210] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[00:35:47.422] [Build] Waiting to let other modules work...
[00:35:57.802] Debug: Sending ADB command: time
[00:35:57.825] Debug: Android load 0m14.86s user 1m36.35s system
[00:35:58.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:35:58.567] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:35:58.569] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:35:58.570] [Build] Checking if we can attack now...
[00:36:00.128] Debug: Reading numbers in overview
[00:36:00.175] Debug: Read overview numbers (string): 196/220
[00:36:00.176] Debug: Read overview numbers: 196 220 (TroopsCount)
[00:36:00.178] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[00:36:00.279] [Build] Waiting to let other modules work...
[00:36:11.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:36:11.517] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:36:11.519] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:36:11.520] [Build] Checking if we can attack now...
[00:36:13.222] Debug: Reading numbers in overview
[00:36:13.254] Debug: Read overview numbers (string): 198/220
[00:36:13.255] Debug: Read overview numbers: 198 220 (TroopsCount)
[00:36:13.257] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[00:36:13.440] [Build] Waiting to let other modules work...
[00:36:24.668] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:36:24.678] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:36:24.679] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:36:24.681] [Build] Checking if we can attack now...
[00:36:26.363] Debug: Reading numbers in overview
[00:36:26.396] Debug: Read overview numbers (string): 200/220
[00:36:26.397] Debug: Read overview numbers: 200 220 (TroopsCount)
[00:36:26.398] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[00:36:26.587] [Build] Waiting to let other modules work...
[00:36:27.828] Debug: Sending ADB command: time
[00:36:27.870] Debug: Android load 0m14.86s user 1m36.35s system
[00:36:37.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:36:37.750] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:36:37.752] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:36:37.754] [Build] Checking if we can attack now...
[00:36:39.357] Debug: Reading numbers in overview
[00:36:39.392] Debug: Read overview numbers (string): 202/220
[00:36:39.395] Debug: Read overview numbers: 202 220 (TroopsCount)
[00:36:39.397] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[00:36:39.610] [Build] Waiting to let other modules work...
[00:36:50.828] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:36:50.838] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:36:50.839] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:36:50.841] [Build] Checking if we can attack now...
[00:36:52.442] Debug: Reading numbers in overview
[00:36:52.480] Debug: Read overview numbers (string): 204/220
[00:36:52.481] Debug: Read overview numbers: 204 220 (TroopsCount)
[00:36:52.483] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[00:36:52.698] [Build] Waiting to let other modules work...
[00:36:57.872] Debug: Sending ADB command: time
[00:36:57.895] Debug: Android load 0m14.86s user 1m36.35s system
[00:36:59.626] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:37:03.867] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:37:04.720] Debug: [AR] Compacting done, 161.1MB -> 161.1MB
[00:37:04.879] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:37:04.890] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:37:04.892] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:37:04.894] [Build] Checking if we can attack now...
[00:37:06.509] Debug: Reading numbers in overview
[00:37:06.540] Debug: Read overview numbers (string): 206/220
[00:37:06.541] Debug: Read overview numbers: 206 220 (TroopsCount)
[00:37:06.544] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[00:37:06.758] [Build] Waiting to let other modules work...
[00:37:17.966] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:37:17.978] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:37:17.980] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:37:17.981] [Build] Checking if we can attack now...
[00:37:19.587] Debug: Reading numbers in overview
[00:37:19.620] Debug: Read overview numbers (string): 208/220
[00:37:19.622] Debug: Read overview numbers: 208 220 (TroopsCount)
[00:37:19.623] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[00:37:19.838] [Build] Waiting to let other modules work...
[00:37:20.091] [Collect] Starting a collection run
[00:37:20.092] Debug: Ensuring the game is zoomed out
[00:37:20.094] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:37:20.774] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:37:21.406] Debug: Zoomed out
[00:37:22.342] [Collect] Collecting Main Base resources
[00:37:23.773] Debug: Looking for a loot cart
[00:37:23.916] Debug: Didn't find a loot cart
[00:37:23.917] [Collect] Total collected: 0 items, 0 loot carts
[00:37:27.897] Debug: Sending ADB command: time
[00:37:27.940] Debug: Android load 0m14.86s user 1m36.35s system
[00:37:30.979] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:37:31.955] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:37:31.965] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:37:31.967] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:37:31.969] [Build] Checking if we can attack now...
[00:37:33.616] Debug: Reading numbers in overview
[00:37:33.647] Debug: Read overview numbers (string): 210/220
[00:37:33.649] Debug: Read overview numbers: 210 220 (TroopsCount)
[00:37:33.650] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[00:37:33.866] [Build] Waiting to let other modules work...
[00:37:45.127] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:37:45.139] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:37:45.141] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:37:45.143] [Build] Checking if we can attack now...
[00:37:46.744] Debug: Reading numbers in overview
[00:37:46.775] Debug: Read overview numbers (string): 212/220
[00:37:46.776] Debug: Read overview numbers: 212 220 (TroopsCount)
[00:37:46.777] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[00:37:47.011] [Build] Waiting to let other modules work...
[00:37:57.942] Debug: Sending ADB command: time
[00:37:57.964] Debug: Android load 0m14.86s user 1m36.35s system
[00:37:58.207] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:37:58.217] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:37:58.219] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:37:58.220] [Build] Checking if we can attack now...
[00:37:59.871] Debug: Reading numbers in overview
[00:37:59.908] Debug: Read overview numbers (string): 214/220
[00:37:59.909] Debug: Read overview numbers: 214 220 (TroopsCount)
[00:37:59.910] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[00:38:00.140] [Build] Waiting to let other modules work...
[00:38:11.337] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:38:11.348] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:38:11.349] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:38:11.351] [Build] Checking if we can attack now...
[00:38:12.984] Debug: Reading numbers in overview
[00:38:13.049] Debug: Read overview numbers (string): 215/220
[00:38:13.051] Debug: Read overview numbers: 215 220 (TroopsCount)
[00:38:13.052] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[00:38:13.262] [Build] Waiting to let other modules work...
[00:38:24.538] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:38:24.550] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:38:24.552] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:38:24.554] [Build] Checking if we can attack now...
[00:38:26.201] Debug: Reading numbers in overview
[00:38:26.237] Debug: Read overview numbers (string): 217/220
[00:38:26.239] Debug: Read overview numbers: 217 220 (TroopsCount)
[00:38:26.240] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[00:38:26.452] [Build] Waiting to let other modules work...
[00:38:27.966] Debug: Sending ADB command: time
[00:38:28.009] Debug: Android load 0m14.86s user 1m36.35s system
[00:38:37.605] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:38:37.617] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:38:37.618] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:38:37.620] [Build] Checking if we can attack now...
[00:38:39.281] Debug: Reading numbers in overview
[00:38:39.315] Debug: Read overview numbers (string): 219/220
[00:38:39.316] Debug: Read overview numbers: 219 220 (TroopsCount)
[00:38:39.317] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[00:38:39.526] [Build] Waiting to let other modules work...
[00:38:50.752] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:38:50.764] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:38:50.766] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:38:50.767] [Build] Checking if we can attack now...
[00:38:52.467] Debug: Reading numbers in overview
[00:38:52.505] Debug: Read overview numbers (string): 220/220
[00:38:52.506] Debug: Read overview numbers: 220 220 (TroopsCount)
[00:38:52.507] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[00:38:53.544] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:38:54.664] Debug: Ensuring the game is zoomed out
[00:38:54.675] Debug: Zoomed out
[00:38:54.685] Debug: Zoomed out
[00:38:54.686] Debug: Starting matchmaking
[00:38:54.687] Debug: StartSerachForMatch 1
[00:38:54.817] Debug: ClickAttack()
[00:38:55.184] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[00:38:55.302] Debug: StartSearchForMatch: Clicking 'Find a match'
[00:38:55.613] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[00:38:55.902] Debug: [GameState]: 'Dialog' -> 'Unknown'
[00:38:56.027] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:38:56.125] Debug: Starting matchmaking; done
[00:38:56.127] Debug: Waiting for clouds to appear...
[00:38:56.129] Debug: Waiting for clouds to disappear...
[00:38:56.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:38:56.634] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:38:58.011] Debug: Sending ADB command: time
[00:38:58.033] Debug: Android load 0m14.86s user 1m36.40s system
[00:38:58.515] Debug: [Attack] It took 00:02min until we got offered a new opponent
[00:38:58.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:38:58.519] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:38:59.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:38:59.240] Debug: Clearing game grid API cache
[00:38:59.242] Debug: Clearing building API cache
[00:38:59.244] Debug: Clearing deploy API cache
[00:38:59.245] Debug: Finding ElixirCollector
[00:38:59.246] Debug: Finding TownHall
[00:38:59.345] Debug: Found 1 TownHall
[00:38:59.346] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:38:59.584] Debug: Found 5 ElixirCollector
[00:39:00.043] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[00:39:00.045] Debug: Regular logic indicates active base
[00:39:00.046] Debug: Meets requirements failed on dead base check.
[00:39:00.047] Debug: Testing 0 attack methods
[00:39:00.048] Debug: no algorithm is suited to attack here
[00:39:00.049] Debug: Finding TownHall
[00:39:00.092] Debug: Found 1 TownHall
[00:39:00.094] [Attack] #1, Active, TH10, Skipping: This base isn't dead.
[00:39:00.095] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[00:39:01.757] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:02.009] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:02.287] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:02.365] Debug: Waiting for clouds to appear...
[00:39:02.367] Debug: Waiting for clouds to disappear...
[00:39:02.368] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:03.812] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:39:03.814] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:03.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:04.210] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:04.482] Debug: Clearing game grid API cache
[00:39:04.483] Debug: Clearing building API cache
[00:39:04.485] Debug: Clearing deploy API cache
[00:39:04.486] Debug: Finding ElixirCollector
[00:39:04.487] Debug: Finding TownHall
[00:39:04.705] Debug: Found 1 TownHall
[00:39:04.706] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:39:04.938] Debug: Found 2 ElixirCollector
[00:39:05.060] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[00:39:05.061] Debug: Regular logic indicates dead base
[00:39:05.062] Debug: Testing 1 attack methods
[00:39:05.194] Debug: [AR] Compacting done, 163.2MB -> 163.2MB
[00:39:05.425] Debug: Elixir doesn't meet requirements: 260452 < 300000
[00:39:05.427] Debug: Dark elixir doesn't meet requirements: 322 < 550
[00:39:05.428] Debug: Meets all requirements failed on resource check.
[00:39:05.429] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[00:39:05.431] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[00:39:05.431] Debug: no algorithm is suited to attack here
[00:39:05.433] Debug: Finding TownHall
[00:39:05.472] Debug: Found 1 TownHall
[00:39:05.474] [Attack] #2, Dead, TH9, 444148 Gold, 260452 Elixir, 322 Dark elixir,
Skipping: All of the loot requirements weren't met.
[00:39:05.475] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[00:39:06.945] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:07.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:07.594] Debug: Waiting for clouds to appear...
[00:39:07.596] Debug: Waiting for clouds to disappear...
[00:39:07.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:07.599] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:09.016] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:39:09.017] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:09.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:09.408] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:09.688] Debug: Clearing game grid API cache
[00:39:09.689] Debug: Clearing building API cache
[00:39:09.690] Debug: Clearing deploy API cache
[00:39:09.692] Debug: Finding ElixirCollector
[00:39:09.693] Debug: Finding TownHall
[00:39:09.865] Debug: Found 1 TownHall
[00:39:09.866] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:39:10.094] Debug: Found 6 ElixirCollector
[00:39:10.530] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:39:10.531] Debug: Regular logic indicates active base
[00:39:10.532] Debug: Meets requirements failed on dead base check.
[00:39:10.533] Debug: Testing 0 attack methods
[00:39:10.534] Debug: no algorithm is suited to attack here
[00:39:10.535] Debug: Finding TownHall
[00:39:10.572] Debug: Found 1 TownHall
[00:39:10.573] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[00:39:10.575] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[00:39:12.154] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:12.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:12.736] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:12.859] Debug: Waiting for clouds to appear...
[00:39:12.860] Debug: Waiting for clouds to disappear...
[00:39:12.862] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:13.884] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:39:13.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:13.889] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:14.448] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:14.598] Debug: Clearing game grid API cache
[00:39:14.600] Debug: Clearing building API cache
[00:39:14.601] Debug: Clearing deploy API cache
[00:39:14.602] Debug: Finding ElixirCollector
[00:39:14.603] Debug: Finding TownHall
[00:39:14.856] Debug: Found 1 TownHall
[00:39:14.858] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[00:39:15.097] Debug: Found 6 ElixirCollector
[00:39:15.690] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[00:39:15.692] Debug: Rejected as dead base because level 12 E1 collector found
[00:39:15.693] Debug: Meets requirements failed on dead base check.
[00:39:15.694] Debug: Testing 0 attack methods
[00:39:15.695] Debug: no algorithm is suited to attack here
[00:39:15.696] Debug: Finding TownHall
[00:39:15.734] Debug: Found 1 TownHall
[00:39:15.736] [Attack] #4, Active, TH10, Skipping: This base isn't dead.
[00:39:15.737] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[00:39:17.079] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:17.083] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:17.356] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:17.805] Debug: Waiting for clouds to appear...
[00:39:17.807] Debug: Waiting for clouds to disappear...
[00:39:17.808] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:18.757] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:39:18.759] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:18.761] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:19.174] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:19.451] Debug: Clearing game grid API cache
[00:39:19.452] Debug: Clearing building API cache
[00:39:19.454] Debug: Clearing deploy API cache
[00:39:19.455] Debug: Finding ElixirCollector
[00:39:19.456] Debug: Finding TownHall
[00:39:19.753] Debug: Found 1 TownHall
[00:39:19.753] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:39:20.006] Debug: Found 0 ElixirCollector
[00:39:20.007] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:39:20.008] Debug: Regular logic indicates active base
[00:39:20.009] Debug: Meets requirements failed on dead base check.
[00:39:20.011] Debug: Testing 0 attack methods
[00:39:20.012] Debug: no algorithm is suited to attack here
[00:39:20.026] Debug: Finding TownHall
[00:39:20.066] Debug: Found 1 TownHall
[00:39:20.068] [Attack] #5, Active, TH8, Skipping: This base isn't dead.
[00:39:20.069] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[00:39:21.879] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:22.145] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:22.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:22.578] Debug: Waiting for clouds to appear...
[00:39:22.579] Debug: Waiting for clouds to disappear...
[00:39:22.580] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:23.674] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:39:23.675] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:23.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:24.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:24.343] Debug: Clearing game grid API cache
[00:39:24.345] Debug: Clearing building API cache
[00:39:24.346] Debug: Clearing deploy API cache
[00:39:24.348] Debug: Finding ElixirCollector
[00:39:24.349] Debug: Finding TownHall
[00:39:24.460] Debug: Found 1 TownHall
[00:39:24.462] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[00:39:24.690] Debug: Found 5 ElixirCollector
[00:39:25.168] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[00:39:25.170] Debug: Regular logic indicates active base
[00:39:25.171] Debug: Meets requirements failed on dead base check.
[00:39:25.172] Debug: Testing 0 attack methods
[00:39:25.173] Debug: no algorithm is suited to attack here
[00:39:25.175] Debug: Finding TownHall
[00:39:25.215] Debug: Found 1 TownHall
[00:39:25.216] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[00:39:25.218] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[00:39:26.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:27.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:27.394] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:27.524] Debug: Waiting for clouds to appear...
[00:39:27.525] Debug: Waiting for clouds to disappear...
[00:39:27.526] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:28.035] Debug: Sending ADB command: time
[00:39:28.057] Debug: Android load 0m14.91s user 1m36.66s system
[00:39:28.865] Debug: [Attack] It took 00:01min until we got offered a new opponent
[00:39:28.866] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:28.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:29.273] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:29.547] Debug: Clearing game grid API cache
[00:39:29.548] Debug: Clearing building API cache
[00:39:29.550] Debug: Clearing deploy API cache
[00:39:29.551] Debug: Finding ElixirCollector
[00:39:29.553] Debug: Finding TownHall
[00:39:29.855] Debug: Found 1 TownHall
[00:39:29.857] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:39:30.165] Debug: Found 0 ElixirCollector
[00:39:30.167] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[00:39:30.169] Debug: Regular logic indicates active base
[00:39:30.171] Debug: Meets requirements failed on dead base check.
[00:39:30.172] Debug: Testing 0 attack methods
[00:39:30.174] Debug: no algorithm is suited to attack here
[00:39:30.175] Debug: Finding TownHall
[00:39:30.219] Debug: Found 1 TownHall
[00:39:30.225] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[00:39:30.227] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[00:39:32.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:39:32.340] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:39:32.586] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:39:32.881] Debug: Waiting for clouds to appear...
[00:39:32.882] Debug: Waiting for clouds to disappear...
[00:39:32.884] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[00:39:33.463] Debug: [Attack] It took 00:00min until we got offered a new opponent
[00:39:33.464] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[00:39:33.507] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:39:34.077] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[00:39:34.109] Debug: Clearing game grid API cache
[00:39:34.111] Debug: Clearing building API cache
[00:39:34.113] Debug: Clearing deploy API cache
[00:39:34.115] Debug: Finding ElixirCollector
[00:39:34.116] Debug: Finding TownHall
[00:39:34.316] Debug: Found 1 TownHall
[00:39:34.319] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[00:39:34.546] Debug: Found 4 ElixirCollector
[00:39:34.848] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[00:39:34.849] Debug: Regular logic indicates dead base
[00:39:34.850] Debug: Testing 1 attack methods
[00:39:35.036] Debug: Finding TownHall
[00:39:35.075] Debug: Found 1 TownHall
[00:39:35.154] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[00:39:35.154] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[00:39:35.156] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[00:39:35.157] Debug: Finding TownHall
[00:39:35.199] Debug: Found 1 TownHall
[00:39:35.200] [Attack] #8, Dead, TH9, 397745 Gold, 344737 Elixir, 598 Dark elixir
[00:39:36.389] Debug: Clearing game grid API cache
[00:39:36.391] Debug: Clearing building API cache
[00:39:36.392] Debug: Clearing deploy API cache
[00:39:36.393] [Attack] This base meets the attack requirements!
[00:39:36.394] [16 Fingers] Attack start
[00:39:36.395] Debug: Scanning troops
[00:39:37.827] [16 Fingers] Deploying tank units
[00:39:37.828] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:39:37.830] [16 Fingers] Deploying attack units
[00:39:37.831] Debug: Selecting Barbarian
[00:39:38.039] Debug: Barbarian is selected
[00:39:47.340] Debug: [Deploy] Recounting Barbarian; current count is 100
[00:39:47.679] Debug: [Deploy] Barbarian is grey or red; count set to 0
[00:39:47.681] Debug: [Deploy] Barbarian is deployed now
[00:39:47.682] Debug: Selecting Goblin
[00:39:48.200] Debug: Goblin is selected
[00:39:51.284] Debug: [Deploy] Recounting Goblin; current count is 20
[00:39:51.627] Debug: [Deploy] Goblin is grey or red; count set to 0
[00:39:51.628] Debug: [Deploy] Goblin is deployed now
[00:39:51.629] Debug: Selecting Archer
[00:39:52.150] Debug: Archer is selected
[00:39:58.059] Debug: Sending ADB command: time
[00:39:58.112] Debug: Android load 0m14.91s user 1m36.70s system
[00:40:01.784] Debug: [Deploy] Recounting Archer; current count is 100
[00:40:02.207] Debug: [Deploy] Archer is grey or red; count set to 0
[00:40:02.208] Debug: [Deploy] Archer is deployed now
[00:40:02.209] [16 Fingers] Deploying heal units
[00:40:02.209] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:40:02.210] [16 Fingers] Deploying wallbreak units
[00:40:02.211] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:40:02.213] [16 Fingers] Deploying heroes
[00:40:02.215] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[00:40:02.216] [16 Fingers] Deploy done
[00:40:02.217] Debug: FinalizeAttack() 0 fibers pending
[00:40:02.219] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[00:40:02.216] Debug: Watching heroes to activate abilities:
[00:40:28.115] Debug: Sending ADB command: time
[00:40:28.137] Debug: Android load 0m14.91s user 1m36.70s system
[00:40:36.166] [Game] Detected Online Too Long message
[00:40:36.180] [Game] Will handle Personal Break when convenient
[00:40:58.139] Debug: Sending ADB command: time
[00:40:58.162] Debug: Android load 0m14.91s user 1m36.70s system
[00:40:58.721] [Attack] No resource change, ending battle in 4.9 seconds
[00:40:59.887] [Attack] No resource change, ending battle in 3.8 seconds
[00:41:01.145] [Attack] No resource change, ending battle in 2.5 seconds
[00:41:02.463] [Attack] No resource change, ending battle in 1.2 seconds
[00:41:03.607] [Attack] No resource change, ending battle in 0.0 seconds
[00:41:04.741] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[00:41:04.743] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[00:41:04.744] Debug: Surrender 1
[00:41:04.745] Debug: Surrender 2
[00:41:04.746] Debug: Surrender 3
[00:41:05.298] Debug: [AR] Compacting done, 171.9MB -> 171.9MB
[00:41:05.679] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[00:41:05.684] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:07.237] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[00:41:07.489] [Attack] Waiting for end of battle...
[00:41:09.174] [Stats] Loot results from attack: 171,714 gold, 38,368 elixir, 569
dark elixir, -20 trophies
[00:41:09.604] [Attack] Returning home...
[00:41:11.005] Debug: Waiting for clouds to disappear, state is Unknown
[00:41:11.008] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[00:41:11.141] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[00:41:11.274] Debug: State is now: WhiteClouds
[00:41:11.621] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:12.945] Debug: State is now: Unknown
[00:41:12.949] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[00:41:13.257] [Game] Now is a convenient time to take a Personal Break
[00:41:13.421] Debug: Now in RestartGame(Personal break is about to start)
[00:41:14.234] [Restart] Restarting game (Reason: Personal break is about to start)
[00:41:14.256] Debug: Settings 'start after dialog handling' to true (by
RestartGame)
[00:41:14.366] Debug: [RestartGameT] Forcing game restart
[00:41:14.369] Debug: Sending ADB command: am start -S -W
com.supercell.clashofclans/com.supercell.clashofclans.GameApp
[00:41:14.369] Debug: [RestartGameT] Waiting...
[00:41:14.607] Raccoon Bot stopped.
[00:41:17.373] [Restart] Restarted, state is Unknown
[00:41:17.393] [Restart] StartWhenIngame is true, starting bot
[00:41:17.397] Debug: [SetActiveModules] Clearing (4 checked types)
[00:41:17.399] Debug: Clearing all modules in ModuleManager
[00:41:17.631] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[00:41:17.696] Debug: StartupModule is running
[00:41:17.698] Debug: Closing dialogs
[00:41:22.022] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:22.438] Debug: Warning: checking game status took: 4795ms (restarting state
timers)
[00:41:22.446] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:22.698] Timeout trying to close dialogs/get back Ingame
[00:41:22.699] Debug: Checking to see if we're at Builder Base
[00:41:22.701] Debug: Deactivating StartupModule
[00:41:22.702] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[00:41:26.421] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:27.745] Timeout trying to close dialogs/get back Ingame
[00:41:28.164] Debug: Sending ADB command: time
[00:41:28.186] Debug: Android load 0m15.02s user 1m37.08s system
[00:41:29.855] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:33.091] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[00:41:35.016] Starting to handle dialog
[00:41:35.017] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[00:41:35.184] Raccoon Bot stopped.
[00:41:37.416] Dialog identified as TakeABreak
[00:41:37.514] Waiting 0:27 before trying to get back in game
[00:41:49.436] Waiting 0:15 before trying to get back in game
[00:41:58.188] Debug: Sending ADB command: time
[00:41:58.211] Debug: Android load 0m15.03s user 1m37.17s system
[00:42:06.173] Break might be over, beginning to try getting back InGame...
[00:42:08.318] Waiting for 'Supercell Logo' (120 sec timeout)
[00:42:11.146] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:42:14.411] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:42:15.687] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:42:16.783] Starting to handle dialog
[00:42:18.940] Dialog identified as TakeABreak
[00:42:18.942] Waiting 0:32 before trying to get back in game
[00:42:21.162] Waiting 0:29 before trying to get back in game
[00:42:28.213] Debug: Sending ADB command: time
[00:42:28.235] Debug: Android load 0m15.03s user 1m37.17s system
[00:42:35.298] Waiting 0:15 before trying to get back in game
[00:42:51.588] Break might be over, beginning to try getting back InGame...
[00:42:53.970] Waiting for 'Supercell Logo' (120 sec timeout)
[00:42:56.345] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:42:57.613] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:42:58.237] Debug: Sending ADB command: time
[00:42:58.259] Debug: Android load 0m15.03s user 1m37.17s system
[00:42:58.705] Starting to handle dialog
[00:43:00.976] Dialog identified as TakeABreak
[00:43:00.978] Waiting 0:15 before trying to get back in game
[00:43:02.385] Waiting 0:14 before trying to get back in game
[00:43:05.565] Debug: [AR] Compacting done, 145.1MB -> 145.1MB
[00:43:17.748] Break might be over, beginning to try getting back InGame...
[00:43:20.124] Waiting for 'Supercell Logo' (120 sec timeout)
[00:43:22.571] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:43:23.881] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:43:24.975] Starting to handle dialog
[00:43:27.125] Dialog identified as TakeABreak
[00:43:27.128] Waiting 0:21 before trying to get back in game
[00:43:28.261] Debug: Sending ADB command: time
[00:43:28.282] Debug: Android load 0m15.03s user 1m37.18s system
[00:43:32.573] Waiting 0:15 before trying to get back in game
[00:43:48.816] Break might be over, beginning to try getting back InGame...
[00:43:51.236] Waiting for 'Supercell Logo' (120 sec timeout)
[00:43:52.356] Waiting for 'Ingame' (120 sec timeout)
[00:43:53.667] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:43:56.943] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:43:58.234] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:43:58.284] Debug: Sending ADB command: time
[00:43:58.306] Debug: Android load 0m15.03s user 1m37.18s system
[00:43:59.305] Starting to handle dialog
[00:44:01.751] Dialog identified as TakeABreak
[00:44:01.753] Waiting 0:15 before trying to get back in game
[00:44:03.032] Waiting 0:14 before trying to get back in game
[00:44:18.261] Break might be over, beginning to try getting back InGame...
[00:44:20.607] Waiting for 'Supercell Logo' (120 sec timeout)
[00:44:23.053] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:44:24.330] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:44:25.401] Starting to handle dialog
[00:44:27.583] Dialog identified as TakeABreak
[00:44:27.585] Waiting 0:40 before trying to get back in game
[00:44:28.308] Debug: Sending ADB command: time
[00:44:28.331] Debug: Android load 0m15.03s user 1m37.18s system
[00:44:38.435] Waiting 0:29 before trying to get back in game
[00:44:52.513] Waiting 0:15 before trying to get back in game
[00:44:58.333] Debug: Sending ADB command: time
[00:44:58.355] Debug: Android load 0m15.03s user 1m37.18s system
[00:45:05.743] Debug: [AR] Compacting done, 144.9MB -> 144.9MB
[00:45:08.472] Break might be over, beginning to try getting back InGame...
[00:45:10.507] Waiting for 'Supercell Logo' (120 sec timeout)
[00:45:13.269] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:45:16.544] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:45:17.809] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:45:18.900] Starting to handle dialog
[00:45:21.109] Dialog identified as TakeABreak
[00:45:21.111] Waiting 0:37 before trying to get back in game
[00:45:27.593] Waiting 0:30 before trying to get back in game
[00:45:28.357] Debug: Sending ADB command: time
[00:45:28.379] Debug: Android load 0m15.03s user 1m37.18s system
[00:45:42.837] Waiting 0:15 before trying to get back in game
[00:45:58.381] Debug: Sending ADB command: time
[00:45:58.402] Debug: Android load 0m15.03s user 1m37.18s system
[00:45:59.049] Break might be over, beginning to try getting back InGame...
[00:46:01.809] Waiting for 'Supercell Logo' (120 sec timeout)
[00:46:04.401] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:46:05.695] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:46:06.813] Starting to handle dialog
[00:46:08.987] Dialog identified as TakeABreak
[00:46:08.989] Waiting 0:34 before trying to get back in game
[00:46:13.335] Waiting 0:30 before trying to get back in game
[00:46:28.404] Debug: Sending ADB command: time
[00:46:28.426] Debug: Android load 0m15.03s user 1m37.19s system
[00:46:28.560] Waiting 0:14 before trying to get back in game
[00:46:43.712] Break might be over, beginning to try getting back InGame...
[00:46:46.088] Waiting for 'Supercell Logo' (120 sec timeout)
[00:46:49.841] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:46:53.061] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[00:46:54.359] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:46:55.467] Starting to handle dialog
[00:46:57.619] Dialog identified as TakeABreak
[00:46:57.621] Waiting 0:29 before trying to get back in game
[00:46:58.428] Debug: Sending ADB command: time
[00:46:58.450] Debug: Android load 0m15.03s user 1m37.19s system
[00:47:05.937] Debug: [AR] Compacting done, 144.6MB -> 144.6MB
[00:47:12.096] Waiting 0:14 before trying to get back in game
[00:47:27.347] Break might be over, beginning to try getting back InGame...
[00:47:28.452] Debug: Sending ADB command: time
[00:47:28.474] Debug: Android load 0m15.03s user 1m37.19s system
[00:47:29.715] Waiting for 'Supercell Logo' (120 sec timeout)
[00:47:32.176] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing
frame.
[00:47:33.443] An android dialog appeared while restarting the game, switching to
dialog handling...
[00:47:34.530] Starting to handle dialog
[00:47:36.728] Dialog identified as TakeABreak
[00:47:36.730] Waiting 0:39 before trying to get back in game
[00:47:46.423] Waiting 0:30 before trying to get back in game
[00:47:58.476] Debug: Sending ADB command: time
[00:47:58.498] Debug: Android load 0m15.03s user 1m37.19s system
[00:48:02.135] Waiting 0:14 before trying to get back in game
[00:48:16.850] Break might be over, beginning to try getting back InGame...
[00:48:19.254] Waiting for 'Supercell Logo' (120 sec timeout)
[00:48:21.150] Waiting for 'Ingame' (120 sec timeout)
[00:48:28.500] Debug: Sending ADB command: time
[00:48:28.522] Debug: Android load 0m15.03s user 1m37.19s system
[00:48:35.322] Dialog 'TakeABreak' handled.
[00:48:35.325] [DialogHandling] StartWhenIngame is true, starting bot
[00:48:35.327] Debug: [SetActiveModules] Clearing (4 checked types)
[00:48:35.329] Debug: Clearing all modules in ModuleManager
[00:48:35.563] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[00:48:35.575] Debug: [GameState]: 'Unknown' -> 'Ingame'
[00:48:35.622] Debug: StartupModule is running
[00:48:35.623] Debug: Closing dialogs
[00:48:35.825] Debug: Checking to see if we're at Builder Base
[00:48:35.826] Debug: Deactivating StartupModule
[00:48:35.828] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[00:48:36.222] Refreshed trophy count: 1200
[00:48:36.388] [Collect] Starting a collection run
[00:48:36.388] Debug: Ensuring the game is zoomed out
[00:48:36.399] Debug: Zoomed out
[00:48:37.317] [Collect] Collecting Main Base resources
[00:48:40.945] Debug: Looking for a loot cart
[00:48:41.084] Debug: Didn't find a loot cart
[00:48:41.085] [Collect] Total collected: 3 items, 0 loot carts
[00:48:41.395] [Build]: Starting to quicktrain.
[00:48:41.397] Debug: Ensuring the game is zoomed out
[00:48:41.407] Debug: Zoomed out
[00:48:42.421] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:48:43.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:48:43.538] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[00:48:44.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:48:44.445] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:48:44.447] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:48:44.448] [Build] Checking if we can attack now...
[00:48:46.029] Debug: Reading numbers in overview
[00:48:46.063] Debug: Read overview numbers (string): 111/220
[00:48:46.064] Debug: Read overview numbers: 111 220 (TroopsCount)
[00:48:46.065] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[00:48:46.166] [Build] Waiting to let other modules work...
[00:48:57.346] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:48:57.357] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:48:57.359] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:48:57.360] [Build] Checking if we can attack now...
[00:48:58.524] Debug: Sending ADB command: time
[00:48:58.547] Debug: Android load 0m15.03s user 1m37.19s system
[00:48:59.009] Debug: Reading numbers in overview
[00:48:59.049] Debug: Read overview numbers (string): 113/220
[00:48:59.050] Debug: Read overview numbers: 113 220 (TroopsCount)
[00:48:59.051] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[00:48:59.269] [Build] Waiting to let other modules work...
[00:49:06.219] Debug: [AR] Compacting done, 183.6MB -> 183.6MB
[00:49:10.476] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:49:10.488] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:49:10.490] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:49:10.491] [Build] Checking if we can attack now...
[00:49:12.166] Debug: Reading numbers in overview
[00:49:12.201] Debug: Read overview numbers (string): 116/220
[00:49:12.202] Debug: Read overview numbers: 116 220 (TroopsCount)
[00:49:12.203] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[00:49:12.413] [Build] Waiting to let other modules work...
[00:49:23.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:49:23.661] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:49:23.662] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:49:23.664] [Build] Checking if we can attack now...
[00:49:25.264] Debug: Reading numbers in overview
[00:49:25.318] Debug: Read overview numbers (string): 118/220
[00:49:25.319] Debug: Read overview numbers: 118 220 (TroopsCount)
[00:49:25.320] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[00:49:25.530] [Build] Waiting to let other modules work...
[00:49:28.549] Debug: Sending ADB command: time
[00:49:28.571] Debug: Android load 0m15.03s user 1m37.19s system
[00:49:36.717] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:49:36.729] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:49:36.731] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:49:36.733] [Build] Checking if we can attack now...
[00:49:38.422] Debug: Reading numbers in overview
[00:49:38.453] Debug: Read overview numbers (string): 120/220
[00:49:38.455] Debug: Read overview numbers: 120 220 (TroopsCount)
[00:49:38.456] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[00:49:38.671] [Build] Waiting to let other modules work...
[00:49:49.817] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:49:49.828] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:49:49.829] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:49:49.831] [Build] Checking if we can attack now...
[00:49:51.475] Debug: Reading numbers in overview
[00:49:51.506] Debug: Read overview numbers (string): 122/220
[00:49:51.507] Debug: Read overview numbers: 122 220 (TroopsCount)
[00:49:51.509] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[00:49:51.720] [Build] Waiting to let other modules work...
[00:49:58.573] Debug: Sending ADB command: time
[00:49:58.596] Debug: Android load 0m15.03s user 1m37.19s system
[00:50:02.850] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:50:02.861] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:50:02.863] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:50:02.864] [Build] Checking if we can attack now...
[00:50:04.548] Debug: Reading numbers in overview
[00:50:04.586] Debug: Read overview numbers (string): 124/220
[00:50:04.587] Debug: Read overview numbers: 124 220 (TroopsCount)
[00:50:04.588] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[00:50:04.775] [Build] Waiting to let other modules work...
[00:50:15.950] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:50:15.961] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:50:15.963] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:50:15.964] [Build] Checking if we can attack now...
[00:50:17.637] Debug: Reading numbers in overview
[00:50:17.674] Debug: Read overview numbers (string): 127/220
[00:50:17.675] Debug: Read overview numbers: 127 220 (TroopsCount)
[00:50:17.677] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[00:50:17.890] [Build] Waiting to let other modules work...
[00:50:28.598] Debug: Sending ADB command: time
[00:50:28.619] Debug: Android load 0m15.03s user 1m37.19s system
[00:50:29.051] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:50:29.061] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:50:29.063] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:50:29.064] [Build] Checking if we can attack now...
[00:50:30.668] Debug: Reading numbers in overview
[00:50:30.703] Debug: Read overview numbers (string): 129/220
[00:50:30.704] Debug: Read overview numbers: 129 220 (TroopsCount)
[00:50:30.706] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[00:50:30.931] [Build] Waiting to let other modules work...
[00:50:38.098] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:50:42.157] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:50:43.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:50:43.230] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:50:43.232] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:50:43.234] [Build] Checking if we can attack now...
[00:50:44.920] Debug: Reading numbers in overview
[00:50:44.954] Debug: Read overview numbers (string): 131/220
[00:50:44.955] Debug: Read overview numbers: 131 220 (TroopsCount)
[00:50:44.956] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[00:50:45.147] [Build] Waiting to let other modules work...
[00:50:56.327] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:50:56.338] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:50:56.340] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:50:56.347] [Build] Checking if we can attack now...
[00:50:58.004] Debug: Reading numbers in overview
[00:50:58.050] Debug: Read overview numbers (string): 133/220
[00:50:58.051] Debug: Read overview numbers: 133 220 (TroopsCount)
[00:50:58.052] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[00:50:58.276] [Build] Waiting to let other modules work...
[00:50:58.621] Debug: Sending ADB command: time
[00:50:58.644] Debug: Android load 0m15.03s user 1m37.19s system
[00:51:06.685] Debug: [AR] Compacting done, 177.6MB -> 177.6MB
[00:51:09.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:51:09.447] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:51:09.449] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:51:09.450] [Build] Checking if we can attack now...
[00:51:11.104] Debug: Reading numbers in overview
[00:51:11.202] Debug: Read overview numbers (string): 135/220
[00:51:11.204] Debug: Read overview numbers: 135 220 (TroopsCount)
[00:51:11.205] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[00:51:11.434] [Build] Waiting to let other modules work...
[00:51:22.649] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:51:22.661] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:51:22.663] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:51:22.664] [Build] Checking if we can attack now...
[00:51:24.316] Debug: Reading numbers in overview
[00:51:24.348] Debug: Read overview numbers (string): 138/220
[00:51:24.349] Debug: Read overview numbers: 138 220 (TroopsCount)
[00:51:24.351] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[00:51:24.573] [Build] Waiting to let other modules work...
[00:51:28.646] Debug: Sending ADB command: time
[00:51:28.689] Debug: Android load 0m15.03s user 1m37.19s system
[00:51:35.796] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:51:35.807] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:51:35.808] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:51:35.809] [Build] Checking if we can attack now...
[00:51:37.447] Debug: Reading numbers in overview
[00:51:37.479] Debug: Read overview numbers (string): 140/220
[00:51:37.480] Debug: Read overview numbers: 140 220 (TroopsCount)
[00:51:37.481] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[00:51:37.696] [Build] Waiting to let other modules work...
[00:51:37.942] [Collect] Starting a collection run
[00:51:37.944] Debug: Ensuring the game is zoomed out
[00:51:37.945] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:51:38.611] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:51:39.677] Debug: Zoomed out
[00:51:40.565] [Collect] Collecting Main Base resources
[00:51:42.039] Debug: Looking for a loot cart
[00:51:42.205] Debug: Didn't find a loot cart
[00:51:42.207] [Collect] Total collected: 0 items, 0 loot carts
[00:51:48.870] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:51:49.844] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:51:49.856] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:51:49.857] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:51:49.858] [Build] Checking if we can attack now...
[00:51:51.505] Debug: Reading numbers in overview
[00:51:51.541] Debug: Read overview numbers (string): 142/220
[00:51:51.543] Debug: Read overview numbers: 142 220 (TroopsCount)
[00:51:51.544] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[00:51:51.756] [Build] Waiting to let other modules work...
[00:51:58.691] Debug: Sending ADB command: time
[00:51:58.712] Debug: Android load 0m15.03s user 1m37.20s system
[00:52:03.011] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:52:03.022] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:52:03.024] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:52:03.025] [Build] Checking if we can attack now...
[00:52:04.674] Debug: Reading numbers in overview
[00:52:04.726] Debug: Read overview numbers (string): 144/220
[00:52:04.727] Debug: Read overview numbers: 144 220 (TroopsCount)
[00:52:04.728] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[00:52:04.947] [Build] Waiting to let other modules work...
[00:52:16.219] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:52:16.230] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:52:16.232] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:52:16.234] [Build] Checking if we can attack now...
[00:52:17.850] Debug: Reading numbers in overview
[00:52:17.891] Debug: Read overview numbers (string): 147/220
[00:52:17.892] Debug: Read overview numbers: 147 220 (TroopsCount)
[00:52:17.893] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[00:52:18.115] [Build] Waiting to let other modules work...
[00:52:28.714] Debug: Sending ADB command: time
[00:52:28.736] Debug: Android load 0m15.03s user 1m37.20s system
[00:52:29.315] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:52:29.325] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:52:29.326] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:52:29.328] [Build] Checking if we can attack now...
[00:52:30.983] Debug: Reading numbers in overview
[00:52:31.023] Debug: Read overview numbers (string): 149/220
[00:52:31.024] Debug: Read overview numbers: 149 220 (TroopsCount)
[00:52:31.025] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[00:52:31.245] [Build] Waiting to let other modules work...
[00:52:38.444] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:52:42.383] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:52:43.367] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:52:43.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:52:43.380] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:52:43.381] [Build] Checking if we can attack now...
[00:52:45.065] Debug: Reading numbers in overview
[00:52:45.140] Debug: Read overview numbers (string): 151/220
[00:52:45.141] Debug: Read overview numbers: 151 220 (TroopsCount)
[00:52:45.143] [Build] We can't attack yet. 151/220 troops (that's 69% of the
needed 100%)
[00:52:45.331] [Build] Waiting to let other modules work...
[00:52:56.510] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:52:56.521] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:52:56.523] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:52:56.524] [Build] Checking if we can attack now...
[00:52:58.224] Debug: Reading numbers in overview
[00:52:58.313] Debug: Read overview numbers (string): 153/220
[00:52:58.314] Debug: Read overview numbers: 153 220 (TroopsCount)
[00:52:58.315] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[00:52:58.532] [Build] Waiting to let other modules work...
[00:52:58.738] Debug: Sending ADB command: time
[00:52:58.761] Debug: Android load 0m15.03s user 1m37.20s system
[00:53:07.157] Debug: [AR] Compacting done, 189.8MB -> 189.8MB
[00:53:09.711] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:53:09.722] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:53:09.724] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:53:09.725] [Build] Checking if we can attack now...
[00:53:11.384] Debug: Reading numbers in overview
[00:53:11.505] Debug: Read overview numbers (string): 155/220
[00:53:11.507] Debug: Read overview numbers: 155 220 (TroopsCount)
[00:53:11.508] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[00:53:11.727] [Build] Waiting to let other modules work...
[00:53:22.924] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:53:22.934] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:53:22.936] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:53:22.937] [Build] Checking if we can attack now...
[00:53:24.586] Debug: Reading numbers in overview
[00:53:24.655] Debug: Read overview numbers (string): 158/220
[00:53:24.656] Debug: Read overview numbers: 158 220 (TroopsCount)
[00:53:24.657] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[00:53:24.877] [Build] Waiting to let other modules work...
[00:53:28.763] Debug: Sending ADB command: time
[00:53:28.785] Debug: Android load 0m15.03s user 1m37.20s system
[00:53:36.017] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:53:36.027] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:53:36.029] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:53:36.031] [Build] Checking if we can attack now...
[00:53:37.720] Debug: Reading numbers in overview
[00:53:37.751] Debug: Read overview numbers (string): 160/220
[00:53:37.753] Debug: Read overview numbers: 160 220 (TroopsCount)
[00:53:37.754] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[00:53:37.947] [Build] Waiting to let other modules work...
[00:53:49.141] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:53:49.150] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:53:49.152] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:53:49.153] [Build] Checking if we can attack now...
[00:53:51.206] Debug: Reading numbers in overview
[00:53:51.239] Debug: Read overview numbers (string): 162/220
[00:53:51.240] Debug: Read overview numbers: 162 220 (TroopsCount)
[00:53:51.241] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[00:53:51.459] [Build] Waiting to let other modules work...
[00:53:58.787] Debug: Sending ADB command: time
[00:53:58.809] Debug: Android load 0m15.03s user 1m37.20s system
[00:54:02.717] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:54:02.731] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:54:02.733] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:54:02.735] [Build] Checking if we can attack now...
[00:54:04.350] Debug: Reading numbers in overview
[00:54:04.390] Debug: Read overview numbers (string): 164/220
[00:54:04.391] Debug: Read overview numbers: 164 220 (TroopsCount)
[00:54:04.393] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[00:54:04.602] [Build] Waiting to let other modules work...
[00:54:15.793] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:54:15.805] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:54:15.807] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:54:15.808] [Build] Checking if we can attack now...
[00:54:17.491] Debug: Reading numbers in overview
[00:54:17.545] Debug: Read overview numbers (string): 166/220
[00:54:17.546] Debug: Read overview numbers: 166 220 (TroopsCount)
[00:54:17.547] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[00:54:17.761] [Build] Waiting to let other modules work...
[00:54:28.812] Debug: Sending ADB command: time
[00:54:28.834] Debug: Android load 0m15.03s user 1m37.20s system
[00:54:29.053] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:54:29.066] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:54:29.068] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:54:29.069] [Build] Checking if we can attack now...
[00:54:30.688] Debug: Reading numbers in overview
[00:54:30.724] Debug: Read overview numbers (string): 169/220
[00:54:30.726] Debug: Read overview numbers: 169 220 (TroopsCount)
[00:54:30.727] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[00:54:30.939] [Build] Waiting to let other modules work...
[00:54:38.020] [Collect] Starting a collection run
[00:54:38.022] Debug: Ensuring the game is zoomed out
[00:54:38.023] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:54:38.716] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:54:39.799] Debug: Zoomed out
[00:54:40.704] [Collect] Collecting Main Base resources
[00:54:42.140] Debug: Looking for a loot cart
[00:54:42.278] Debug: Didn't find a loot cart
[00:54:42.279] [Collect] Total collected: 0 items, 0 loot carts
[00:54:43.552] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:54:44.560] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:54:44.571] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:54:44.572] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:54:44.574] [Build] Checking if we can attack now...
[00:54:46.240] Debug: Reading numbers in overview
[00:54:46.272] Debug: Read overview numbers (string): 171/220
[00:54:46.274] Debug: Read overview numbers: 171 220 (TroopsCount)
[00:54:46.275] [Build] We can't attack yet. 171/220 troops (that's 78% of the
needed 100%)
[00:54:46.491] [Build] Waiting to let other modules work...
[00:54:57.728] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:54:57.738] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:54:57.739] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:54:57.740] [Build] Checking if we can attack now...
[00:54:58.836] Debug: Sending ADB command: time
[00:54:58.859] Debug: Android load 0m15.03s user 1m37.21s system
[00:54:59.327] Debug: Reading numbers in overview
[00:54:59.366] Debug: Read overview numbers (string): 173/220
[00:54:59.367] Debug: Read overview numbers: 173 220 (TroopsCount)
[00:54:59.368] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[00:54:59.590] [Build] Waiting to let other modules work...
[00:55:07.615] Debug: [AR] Compacting done, 181.1MB -> 181.1MB
[00:55:10.762] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:55:10.774] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:55:10.774] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:55:10.776] [Build] Checking if we can attack now...
[00:55:12.422] Debug: Reading numbers in overview
[00:55:12.496] Debug: Read overview numbers (string): 175/220
[00:55:12.497] Debug: Read overview numbers: 175 220 (TroopsCount)
[00:55:12.498] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[00:55:12.710] [Build] Waiting to let other modules work...
[00:55:23.903] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:55:23.913] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:55:23.914] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:55:23.916] [Build] Checking if we can attack now...
[00:55:25.531] Debug: Reading numbers in overview
[00:55:25.584] Debug: Read overview numbers (string): 178/220
[00:55:25.585] Debug: Read overview numbers: 178 220 (TroopsCount)
[00:55:25.586] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[00:55:25.801] [Build] Waiting to let other modules work...
[00:55:28.861] Debug: Sending ADB command: time
[00:55:28.883] Debug: Android load 0m15.03s user 1m37.21s system
[00:55:36.991] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:55:37.002] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:55:37.004] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:55:37.006] [Build] Checking if we can attack now...
[00:55:38.670] Debug: Reading numbers in overview
[00:55:38.703] Debug: Read overview numbers (string): 180/220
[00:55:38.705] Debug: Read overview numbers: 180 220 (TroopsCount)
[00:55:38.706] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[00:55:38.924] [Build] Waiting to let other modules work...
[00:55:50.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:55:50.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:55:50.128] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:55:50.129] [Build] Checking if we can attack now...
[00:55:51.804] Debug: Reading numbers in overview
[00:55:51.854] Debug: Read overview numbers (string): 182/220
[00:55:51.855] Debug: Read overview numbers: 182 220 (TroopsCount)
[00:55:51.856] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[00:55:52.071] [Build] Waiting to let other modules work...
[00:55:58.885] Debug: Sending ADB command: time
[00:55:58.908] Debug: Android load 0m15.03s user 1m37.21s system
[00:56:03.247] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:56:03.260] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:56:03.262] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:56:03.264] [Build] Checking if we can attack now...
[00:56:04.890] Debug: Reading numbers in overview
[00:56:04.929] Debug: Read overview numbers (string): 184/220
[00:56:04.930] Debug: Read overview numbers: 184 220 (TroopsCount)
[00:56:04.932] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[00:56:05.149] [Build] Waiting to let other modules work...
[00:56:16.284] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:56:16.294] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:56:16.295] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:56:16.297] [Build] Checking if we can attack now...
[00:56:17.922] Debug: Reading numbers in overview
[00:56:17.958] Debug: Read overview numbers (string): 186/220
[00:56:17.959] Debug: Read overview numbers: 186 220 (TroopsCount)
[00:56:17.961] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[00:56:18.170] [Build] Waiting to let other modules work...
[00:56:28.910] Debug: Sending ADB command: time
[00:56:28.932] Debug: Android load 0m15.03s user 1m37.21s system
[00:56:29.310] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:56:29.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:56:29.323] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:56:29.324] [Build] Checking if we can attack now...
[00:56:30.930] Debug: Reading numbers in overview
[00:56:30.966] Debug: Read overview numbers (string): 189/220
[00:56:30.967] Debug: Read overview numbers: 189 220 (TroopsCount)
[00:56:30.969] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[00:56:31.185] [Build] Waiting to let other modules work...
[00:56:39.051] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:56:42.489] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:56:43.486] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:56:43.497] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:56:43.498] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:56:43.500] [Build] Checking if we can attack now...
[00:56:45.195] Debug: Reading numbers in overview
[00:56:45.233] Debug: Read overview numbers (string): 191/220
[00:56:45.234] Debug: Read overview numbers: 191 220 (TroopsCount)
[00:56:45.236] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[00:56:45.451] [Build] Waiting to let other modules work...
[00:56:56.692] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:56:56.705] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:56:56.707] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:56:56.708] [Build] Checking if we can attack now...
[00:56:58.348] Debug: Reading numbers in overview
[00:56:58.385] Debug: Read overview numbers (string): 193/220
[00:56:58.387] Debug: Read overview numbers: 193 220 (TroopsCount)
[00:56:58.389] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[00:56:58.618] [Build] Waiting to let other modules work...
[00:56:58.934] Debug: Sending ADB command: time
[00:56:58.955] Debug: Android load 0m15.03s user 1m37.21s system
[00:57:08.108] Debug: [AR] Compacting done, 187.1MB -> 187.1MB
[00:57:09.773] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:57:09.785] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:57:09.787] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:57:09.788] [Build] Checking if we can attack now...
[00:57:11.474] Debug: Reading numbers in overview
[00:57:11.546] Debug: Read overview numbers (string): 195/220
[00:57:11.547] Debug: Read overview numbers: 195 220 (TroopsCount)
[00:57:11.548] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[00:57:11.761] [Build] Waiting to let other modules work...
[00:57:22.917] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:57:22.927] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:57:22.929] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:57:22.931] [Build] Checking if we can attack now...
[00:57:24.601] Debug: Reading numbers in overview
[00:57:24.635] Debug: Read overview numbers (string): 197/220
[00:57:24.637] Debug: Read overview numbers: 197 220 (TroopsCount)
[00:57:24.638] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[00:57:24.855] [Build] Waiting to let other modules work...
[00:57:28.957] Debug: Sending ADB command: time
[00:57:28.980] Debug: Android load 0m15.03s user 1m37.21s system
[00:57:36.100] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:57:36.111] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:57:36.113] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:57:36.114] [Build] Checking if we can attack now...
[00:57:37.756] Debug: Reading numbers in overview
[00:57:37.790] Debug: Read overview numbers (string): 200/220
[00:57:37.790] Debug: Read overview numbers: 200 220 (TroopsCount)
[00:57:37.791] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[00:57:38.011] [Build] Waiting to let other modules work...
[00:57:38.259] [Collect] Starting a collection run
[00:57:38.260] Debug: Ensuring the game is zoomed out
[00:57:38.261] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[00:57:38.933] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:57:40.012] Debug: Zoomed out
[00:57:40.926] [Collect] Collecting Main Base resources
[00:57:42.376] Debug: Looking for a loot cart
[00:57:42.510] Debug: Didn't find a loot cart
[00:57:42.512] [Collect] Total collected: 0 items, 0 loot carts
[00:57:49.169] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:57:50.181] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:57:50.193] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:57:50.195] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:57:50.196] [Build] Checking if we can attack now...
[00:57:51.857] Debug: Reading numbers in overview
[00:57:51.892] Debug: Read overview numbers (string): 202/220
[00:57:51.894] Debug: Read overview numbers: 202 220 (TroopsCount)
[00:57:51.895] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[00:57:52.109] [Build] Waiting to let other modules work...
[00:57:58.982] Debug: Sending ADB command: time
[00:57:59.004] Debug: Android load 0m15.03s user 1m37.21s system
[00:58:03.311] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:58:03.322] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:58:03.324] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:58:03.326] [Build] Checking if we can attack now...
[00:58:04.990] Debug: Reading numbers in overview
[00:58:05.029] Debug: Read overview numbers (string): 203/220
[00:58:05.030] Debug: Read overview numbers: 203 220 (TroopsCount)
[00:58:05.031] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[00:58:05.247] [Build] Waiting to let other modules work...
[00:58:16.562] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:58:16.573] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:58:16.574] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:58:16.576] [Build] Checking if we can attack now...
[00:58:18.226] Debug: Reading numbers in overview
[00:58:18.298] Debug: Read overview numbers (string): 205/220
[00:58:18.299] Debug: Read overview numbers: 205 220 (TroopsCount)
[00:58:18.301] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[00:58:18.519] [Build] Waiting to let other modules work...
[00:58:29.006] Debug: Sending ADB command: time
[00:58:29.028] Debug: Android load 0m15.03s user 1m37.22s system
[00:58:29.689] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:58:29.700] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:58:29.703] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:58:29.704] [Build] Checking if we can attack now...
[00:58:31.372] Debug: Reading numbers in overview
[00:58:31.415] Debug: Read overview numbers (string): 207/220
[00:58:31.416] Debug: Read overview numbers: 207 220 (TroopsCount)
[00:58:31.418] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[00:58:31.634] [Build] Waiting to let other modules work...
[00:58:39.406] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:58:42.875] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:58:43.839] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:58:43.851] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:58:43.853] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:58:43.854] [Build] Checking if we can attack now...
[00:58:45.575] Debug: Reading numbers in overview
[00:58:45.610] Debug: Read overview numbers (string): 209/220
[00:58:45.611] Debug: Read overview numbers: 209 220 (TroopsCount)
[00:58:45.612] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[00:58:45.799] [Build] Waiting to let other modules work...
[00:58:57.095] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:58:57.105] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:58:57.106] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:58:57.108] [Build] Checking if we can attack now...
[00:58:58.681] Debug: Reading numbers in overview
[00:58:58.717] Debug: Read overview numbers (string): 211/220
[00:58:58.719] Debug: Read overview numbers: 211 220 (TroopsCount)
[00:58:58.720] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[00:58:58.907] [Build] Waiting to let other modules work...
[00:58:59.034] Debug: Sending ADB command: time
[00:58:59.060] Debug: Android load 0m15.03s user 1m37.22s system
[00:59:08.564] Debug: [AR] Compacting done, 179.0MB -> 179.0MB
[00:59:10.065] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:59:10.076] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:59:10.078] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:59:10.079] [Build] Checking if we can attack now...
[00:59:11.767] Debug: Reading numbers in overview
[00:59:11.799] Debug: Read overview numbers (string): 213/220
[00:59:11.801] Debug: Read overview numbers: 213 220 (TroopsCount)
[00:59:11.802] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[00:59:11.984] [Build] Waiting to let other modules work...
[00:59:23.151] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:59:23.162] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:59:23.163] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:59:23.165] [Build] Checking if we can attack now...
[00:59:24.828] Debug: Reading numbers in overview
[00:59:24.899] Debug: Read overview numbers (string): 215/220
[00:59:24.900] Debug: Read overview numbers: 215 220 (TroopsCount)
[00:59:24.901] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[00:59:25.118] [Build] Waiting to let other modules work...
[00:59:29.062] Debug: Sending ADB command: time
[00:59:29.084] Debug: Android load 0m15.03s user 1m37.22s system
[00:59:36.251] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:59:36.261] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:59:36.263] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:59:36.264] [Build] Checking if we can attack now...
[00:59:37.904] Debug: Reading numbers in overview
[00:59:37.945] Debug: Read overview numbers (string): 217/220
[00:59:37.946] Debug: Read overview numbers: 217 220 (TroopsCount)
[00:59:37.947] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[00:59:38.165] [Build] Waiting to let other modules work...
[00:59:39.459] Debug: [GameState]: 'Dialog' -> 'Ingame'
[00:59:49.340] Debug: [GameState]: 'Ingame' -> 'Dialog'
[00:59:50.317] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[00:59:50.330] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[00:59:50.332] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[00:59:50.332] [Build] Checking if we can attack now...
[00:59:52.006] Debug: Reading numbers in overview
[00:59:52.045] Debug: Read overview numbers (string): 219/220
[00:59:52.047] Debug: Read overview numbers: 219 220 (TroopsCount)
[00:59:52.050] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[00:59:52.236] [Build] Waiting to let other modules work...
[00:59:59.086] Debug: Sending ADB command: time
[00:59:59.129] Debug: Android load 0m15.03s user 1m37.22s system
[01:00:03.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:00:03.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:00:03.380] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:00:03.382] [Build] Checking if we can attack now...
[01:00:05.044] Debug: Reading numbers in overview
[01:00:05.081] Debug: Read overview numbers (string): 220/220
[01:00:05.083] Debug: Read overview numbers: 220 220 (TroopsCount)
[01:00:05.084] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[01:00:06.109] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:00:07.580] Debug: Ensuring the game is zoomed out
[01:00:07.591] Debug: Zoomed out
[01:00:07.602] Debug: Zoomed out
[01:00:07.604] Debug: Starting matchmaking
[01:00:07.605] Debug: StartSerachForMatch 1
[01:00:07.669] Debug: ClickAttack()
[01:00:08.158] Debug: StartSearchForMatch: Clicking 'Find a match'
[01:00:08.162] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[01:00:08.484] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[01:00:08.694] Debug: [GameState]: 'Dialog' -> 'Unknown'
[01:00:08.846] Debug: Starting matchmaking; done
[01:00:08.847] Debug: Waiting for clouds to appear...
[01:00:08.849] Debug: Waiting for clouds to disappear...
[01:00:08.850] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:08.851] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:08.857] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:10.703] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:10.705] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:10.707] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:11.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:11.383] Debug: Clearing game grid API cache
[01:00:11.385] Debug: Clearing building API cache
[01:00:11.386] Debug: Clearing deploy API cache
[01:00:11.388] Debug: Finding ElixirCollector
[01:00:11.397] Debug: Finding TownHall
[01:00:11.569] Debug: Found 1 TownHall
[01:00:11.571] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:00:11.799] Debug: Found 5 ElixirCollector
[01:00:12.238] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:00:12.239] Debug: Rejected as dead base because level 12 E1 collector found
[01:00:12.240] Debug: Meets requirements failed on dead base check.
[01:00:12.241] Debug: Testing 0 attack methods
[01:00:12.242] Debug: no algorithm is suited to attack here
[01:00:12.243] Debug: Finding TownHall
[01:00:12.280] Debug: Found 1 TownHall
[01:00:12.282] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[01:00:12.283] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[01:00:13.855] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:14.126] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:14.269] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:14.589] Debug: Waiting for clouds to appear...
[01:00:14.590] Debug: Waiting for clouds to disappear...
[01:00:14.592] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:15.422] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:00:15.423] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:15.426] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:15.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:16.095] Debug: Clearing game grid API cache
[01:00:16.096] Debug: Clearing building API cache
[01:00:16.097] Debug: Clearing deploy API cache
[01:00:16.099] Debug: Finding ElixirCollector
[01:00:16.100] Debug: Finding TownHall
[01:00:16.341] Debug: Found 1 TownHall
[01:00:16.343] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:00:16.658] Debug: Found 0 ElixirCollector
[01:00:16.660] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:00:16.661] Debug: Regular logic indicates active base
[01:00:16.662] Debug: Meets requirements failed on dead base check.
[01:00:16.664] Debug: Testing 0 attack methods
[01:00:16.665] Debug: no algorithm is suited to attack here
[01:00:16.666] Debug: Finding TownHall
[01:00:16.706] Debug: Found 1 TownHall
[01:00:16.726] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[01:00:16.728] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[01:00:18.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:18.819] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:18.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:19.272] Debug: Waiting for clouds to appear...
[01:00:19.274] Debug: Waiting for clouds to disappear...
[01:00:19.275] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:20.254] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:20.490] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:20.492] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:20.755] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:21.152] Debug: Clearing game grid API cache
[01:00:21.153] Debug: Clearing building API cache
[01:00:21.155] Debug: Clearing deploy API cache
[01:00:21.156] Debug: Finding ElixirCollector
[01:00:21.157] Debug: Finding TownHall
[01:00:22.096] Debug: Found 0 TownHall
[01:00:22.321] Debug: Found 6 ElixirCollector
[01:00:22.882] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[01:00:22.883] Debug: Rejected as dead base because level 12 E1 collector found
[01:00:22.884] Debug: Meets requirements failed on dead base check.
[01:00:22.885] Debug: Testing 0 attack methods
[01:00:22.886] Debug: no algorithm is suited to attack here
[01:00:22.887] Debug: Finding TownHall
[01:00:22.924] Debug: Found 0 TownHall
[01:00:22.925] [Attack] #3, Active, TH Not Found, Skipping: This base isn't dead.
[01:00:22.926] Debug: Waiting 235 ms until we can click the next button (user
setting 2 s)
[01:00:23.633] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:23.911] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:24.239] Debug: Waiting for clouds to appear...
[01:00:24.240] Debug: Waiting for clouds to disappear...
[01:00:24.241] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:24.252] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:25.425] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:25.427] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:25.429] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:26.093] Debug: Clearing game grid API cache
[01:00:26.094] Debug: Clearing building API cache
[01:00:26.096] Debug: Clearing deploy API cache
[01:00:26.097] Debug: Finding ElixirCollector
[01:00:26.098] Debug: Finding TownHall
[01:00:26.098] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:26.575] Debug: Found 1 TownHall
[01:00:26.577] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[01:00:26.802] Debug: Found 0 ElixirCollector
[01:00:26.804] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:00:26.805] Debug: Regular logic indicates active base
[01:00:26.806] Debug: Meets requirements failed on dead base check.
[01:00:26.808] Debug: Testing 0 attack methods
[01:00:26.809] Debug: no algorithm is suited to attack here
[01:00:26.811] Debug: Finding TownHall
[01:00:26.851] Debug: Found 1 TownHall
[01:00:26.853] [Attack] #4, Active, TH11, Skipping: This base isn't dead.
[01:00:26.855] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[01:00:28.545] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:28.722] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:28.915] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:29.131] Debug: Sending ADB command: time
[01:00:29.154] Debug: Android load 0m15.06s user 1m37.43s system
[01:00:29.298] Debug: Waiting for clouds to appear...
[01:00:29.300] Debug: Waiting for clouds to disappear...
[01:00:29.301] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:30.210] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:00:30.211] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:30.213] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:30.582] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:30.863] Debug: Clearing game grid API cache
[01:00:30.865] Debug: Clearing building API cache
[01:00:30.866] Debug: Clearing deploy API cache
[01:00:30.867] Debug: Finding ElixirCollector
[01:00:30.868] Debug: Finding TownHall
[01:00:31.258] Debug: Found 1 TownHall
[01:00:31.260] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:00:31.529] Debug: Found 0 ElixirCollector
[01:00:31.531] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:00:31.532] Debug: Regular logic indicates active base
[01:00:31.534] Debug: Meets requirements failed on dead base check.
[01:00:31.535] Debug: Testing 0 attack methods
[01:00:31.536] Debug: no algorithm is suited to attack here
[01:00:31.538] Debug: Finding TownHall
[01:00:31.579] Debug: Found 1 TownHall
[01:00:31.585] [Attack] #5, Active, TH10, Skipping: This base isn't dead.
[01:00:31.587] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[01:00:33.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:33.577] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:33.940] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:34.031] Debug: Waiting for clouds to appear...
[01:00:34.033] Debug: Waiting for clouds to disappear...
[01:00:34.034] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:35.074] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:35.076] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:35.079] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:35.458] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:35.738] Debug: Clearing game grid API cache
[01:00:35.739] Debug: Clearing building API cache
[01:00:35.741] Debug: Clearing deploy API cache
[01:00:35.742] Debug: Finding ElixirCollector
[01:00:35.743] Debug: Finding TownHall
[01:00:35.958] Debug: Found 1 TownHall
[01:00:35.959] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:00:36.181] Debug: Found 0 ElixirCollector
[01:00:36.183] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:00:36.184] Debug: Regular logic indicates active base
[01:00:36.185] Debug: Meets requirements failed on dead base check.
[01:00:36.186] Debug: Testing 0 attack methods
[01:00:36.187] Debug: no algorithm is suited to attack here
[01:00:36.188] Debug: Finding TownHall
[01:00:36.232] Debug: Found 1 TownHall
[01:00:36.234] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[01:00:36.235] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[01:00:38.200] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:38.374] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:38.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:39.053] Debug: Waiting for clouds to appear...
[01:00:39.055] Debug: Waiting for clouds to disappear...
[01:00:39.056] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:39.748] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:00:39.749] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:39.752] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:40.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:40.453] Debug: Clearing game grid API cache
[01:00:40.454] Debug: Clearing building API cache
[01:00:40.455] Debug: Clearing deploy API cache
[01:00:40.457] Debug: Finding ElixirCollector
[01:00:40.458] Debug: Finding TownHall
[01:00:40.824] Debug: Found 1 TownHall
[01:00:40.825] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:00:41.116] Debug: Found 2 ElixirCollector
[01:00:41.174] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=1 Avg=4.5
[01:00:41.175] Debug: Regular logic indicates dead base
[01:00:41.176] Debug: Testing 1 attack methods
[01:00:41.431] Debug: Gold doesn't meet requirements: 297280 < 300000
[01:00:41.432] Debug: Elixir doesn't meet requirements: 289041 < 300000
[01:00:41.434] Debug: Dark elixir doesn't meet requirements: 352 < 550
[01:00:41.435] Debug: Meets all requirements failed on resource check.
[01:00:41.436] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:00:41.437] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:00:41.438] Debug: no algorithm is suited to attack here
[01:00:41.439] Debug: Finding TownHall
[01:00:41.476] Debug: Found 1 TownHall
[01:00:41.478] [Attack] #7, Dead, TH9, 297280 Gold, 289041 Elixir, 352 Dark elixir,
Skipping: All of the loot requirements weren't met.
[01:00:41.479] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[01:00:42.931] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:43.212] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:43.527] Debug: Waiting for clouds to appear...
[01:00:43.529] Debug: Waiting for clouds to disappear...
[01:00:43.530] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:43.532] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:44.718] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:44.720] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:44.722] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:45.106] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:45.394] Debug: Clearing game grid API cache
[01:00:45.395] Debug: Clearing building API cache
[01:00:45.397] Debug: Clearing deploy API cache
[01:00:45.398] Debug: Finding ElixirCollector
[01:00:45.399] Debug: Finding TownHall
[01:00:45.572] Debug: Found 1 TownHall
[01:00:45.573] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:00:45.796] Debug: Found 5 ElixirCollector
[01:00:46.269] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:00:46.271] Debug: Regular logic indicates active base
[01:00:46.272] Debug: Meets requirements failed on dead base check.
[01:00:46.273] Debug: Testing 0 attack methods
[01:00:46.274] Debug: no algorithm is suited to attack here
[01:00:46.275] Debug: Finding TownHall
[01:00:46.312] Debug: Found 1 TownHall
[01:00:46.314] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[01:00:46.315] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[01:00:47.899] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:47.904] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:48.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:48.532] Debug: Waiting for clouds to appear...
[01:00:48.534] Debug: Waiting for clouds to disappear...
[01:00:48.535] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:49.552] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:49.554] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:49.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:49.949] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:50.225] Debug: Clearing game grid API cache
[01:00:50.227] Debug: Clearing building API cache
[01:00:50.229] Debug: Clearing deploy API cache
[01:00:50.230] Debug: Finding ElixirCollector
[01:00:50.231] Debug: Finding TownHall
[01:00:50.413] Debug: Found 1 TownHall
[01:00:50.415] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:00:50.589] Debug: Found 6 ElixirCollector
[01:00:51.177] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[01:00:51.179] Debug: Regular logic indicates active base
[01:00:51.180] Debug: Meets requirements failed on dead base check.
[01:00:51.181] Debug: Testing 0 attack methods
[01:00:51.182] Debug: no algorithm is suited to attack here
[01:00:51.183] Debug: Finding TownHall
[01:00:51.223] Debug: Found 1 TownHall
[01:00:51.224] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[01:00:51.226] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[01:00:52.819] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:52.918] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:53.242] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:53.385] Debug: Waiting for clouds to appear...
[01:00:53.386] Debug: Waiting for clouds to disappear...
[01:00:53.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:54.560] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:54.561] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:54.563] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:54.958] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:00:55.238] Debug: Clearing game grid API cache
[01:00:55.239] Debug: Clearing building API cache
[01:00:55.241] Debug: Clearing deploy API cache
[01:00:55.242] Debug: Finding ElixirCollector
[01:00:55.243] Debug: Finding TownHall
[01:00:55.570] Debug: Found 1 TownHall
[01:00:55.571] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:00:55.709] Debug: Found 7 ElixirCollector
[01:00:56.431] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:00:56.432] Debug: Rejected as dead base because level 12 E1 collector found
[01:00:56.433] Debug: Meets requirements failed on dead base check.
[01:00:56.435] Debug: Testing 0 attack methods
[01:00:56.435] Debug: no algorithm is suited to attack here
[01:00:56.437] Debug: Finding TownHall
[01:00:56.477] Debug: Found 1 TownHall
[01:00:56.478] [Attack] #10, Active, TH10, Skipping: This base isn't dead.
[01:00:56.479] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[01:00:57.695] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:00:58.008] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:00:58.370] Debug: Waiting for clouds to appear...
[01:00:58.372] Debug: Waiting for clouds to disappear...
[01:00:58.373] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:00:58.522] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:00:59.156] Debug: Sending ADB command: time
[01:00:59.178] Debug: Android load 0m15.10s user 1m37.67s system
[01:00:59.499] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:00:59.500] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:00:59.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:00:59.893] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:00.181] Debug: Clearing game grid API cache
[01:01:00.183] Debug: Clearing building API cache
[01:01:00.184] Debug: Clearing deploy API cache
[01:01:00.185] Debug: Finding ElixirCollector
[01:01:00.194] Debug: Finding TownHall
[01:01:00.513] Debug: Found 1 TownHall
[01:01:00.514] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:01:00.811] Debug: Found 0 ElixirCollector
[01:01:00.812] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:00.814] Debug: Regular logic indicates active base
[01:01:00.815] Debug: Meets requirements failed on dead base check.
[01:01:00.817] Debug: Testing 0 attack methods
[01:01:00.819] Debug: no algorithm is suited to attack here
[01:01:00.820] Debug: Finding TownHall
[01:01:00.870] Debug: Found 1 TownHall
[01:01:00.872] [Attack] #11, Active, TH8, Skipping: This base isn't dead.
[01:01:00.874] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[01:01:02.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:02.941] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:02.945] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:03.306] Debug: Waiting for clouds to appear...
[01:01:03.307] Debug: Waiting for clouds to disappear...
[01:01:03.309] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:04.513] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:04.514] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:04.524] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:04.903] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:05.185] Debug: Clearing game grid API cache
[01:01:05.186] Debug: Clearing building API cache
[01:01:05.187] Debug: Clearing deploy API cache
[01:01:05.188] Debug: Finding ElixirCollector
[01:01:05.196] Debug: Finding TownHall
[01:01:05.529] Debug: Found 1 TownHall
[01:01:05.531] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:05.649] Debug: Found 6 ElixirCollector
[01:01:06.238] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[01:01:06.239] Debug: Regular logic indicates active base
[01:01:06.239] Debug: Meets requirements failed on dead base check.
[01:01:06.240] Debug: Testing 0 attack methods
[01:01:06.241] Debug: no algorithm is suited to attack here
[01:01:06.242] Debug: Finding TownHall
[01:01:06.283] Debug: Found 1 TownHall
[01:01:06.294] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[01:01:06.295] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[01:01:07.629] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:07.902] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:08.119] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:08.361] Debug: Waiting for clouds to appear...
[01:01:08.362] Debug: Waiting for clouds to disappear...
[01:01:08.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:09.027] Debug: [AR] Compacting done, 181.9MB -> 181.9MB
[01:01:09.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:09.613] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:09.614] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:09.839] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:10.244] Debug: Clearing game grid API cache
[01:01:10.245] Debug: Clearing building API cache
[01:01:10.246] Debug: Clearing deploy API cache
[01:01:10.248] Debug: Finding ElixirCollector
[01:01:10.249] Debug: Finding TownHall
[01:01:10.450] Debug: Found 1 TownHall
[01:01:10.452] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:10.843] Debug: Found 1 ElixirCollector
[01:01:10.906] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:10.908] Debug: Regular logic indicates active base
[01:01:10.909] Debug: Meets requirements failed on dead base check.
[01:01:10.909] Debug: Testing 0 attack methods
[01:01:10.910] Debug: no algorithm is suited to attack here
[01:01:10.911] Debug: Finding TownHall
[01:01:10.951] Debug: Found 1 TownHall
[01:01:10.952] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[01:01:10.953] Debug: Waiting 1296 ms until we can click the next button (user
setting 2 s)
[01:01:12.782] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:13.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:13.270] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:13.625] Debug: Waiting for clouds to appear...
[01:01:13.627] Debug: Waiting for clouds to disappear...
[01:01:13.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:14.563] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:01:14.564] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:14.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:15.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:15.182] Debug: Clearing game grid API cache
[01:01:15.183] Debug: Clearing building API cache
[01:01:15.185] Debug: Clearing deploy API cache
[01:01:15.186] Debug: Finding ElixirCollector
[01:01:15.187] Debug: Finding TownHall
[01:01:15.374] Debug: Found 1 TownHall
[01:01:15.376] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:15.614] Debug: Found 5 ElixirCollector
[01:01:16.092] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[01:01:16.093] Debug: Rejected as dead base because level 12 E1 collector found
[01:01:16.094] Debug: Meets requirements failed on dead base check.
[01:01:16.095] Debug: Testing 0 attack methods
[01:01:16.096] Debug: no algorithm is suited to attack here
[01:01:16.097] Debug: Finding TownHall
[01:01:16.137] Debug: Found 1 TownHall
[01:01:16.140] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[01:01:16.142] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[01:01:17.617] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:17.622] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:17.895] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:18.329] Debug: Waiting for clouds to appear...
[01:01:18.330] Debug: Waiting for clouds to disappear...
[01:01:18.332] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:19.454] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:19.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:19.458] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:19.878] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:20.155] Debug: Clearing game grid API cache
[01:01:20.156] Debug: Clearing building API cache
[01:01:20.158] Debug: Clearing deploy API cache
[01:01:20.160] Debug: Finding ElixirCollector
[01:01:20.161] Debug: Finding TownHall
[01:01:21.007] Debug: Found 1 TownHall
[01:01:21.008] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:01:21.255] Debug: Found 5 ElixirCollector
[01:01:21.693] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[01:01:21.694] Debug: Regular logic indicates active base
[01:01:21.695] Debug: Meets requirements failed on dead base check.
[01:01:21.696] Debug: Testing 0 attack methods
[01:01:21.697] Debug: no algorithm is suited to attack here
[01:01:21.698] Debug: Finding TownHall
[01:01:21.735] Debug: Found 1 TownHall
[01:01:21.737] [Attack] #15, Active, TH10, Skipping: This base isn't dead.
[01:01:21.738] Debug: Waiting 422 ms until we can click the next button (user
setting 2 s)
[01:01:22.584] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:22.850] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:23.039] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:23.159] Debug: Waiting for clouds to appear...
[01:01:23.160] Debug: Waiting for clouds to disappear...
[01:01:23.161] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:24.245] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:24.246] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:24.248] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:24.859] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:24.889] Debug: Clearing game grid API cache
[01:01:24.890] Debug: Clearing building API cache
[01:01:24.892] Debug: Clearing deploy API cache
[01:01:24.893] Debug: Finding ElixirCollector
[01:01:24.894] Debug: Finding TownHall
[01:01:25.105] Debug: Found 1 TownHall
[01:01:25.107] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:25.318] Debug: Found 0 ElixirCollector
[01:01:25.320] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:25.321] Debug: Regular logic indicates active base
[01:01:25.322] Debug: Meets requirements failed on dead base check.
[01:01:25.323] Debug: Testing 0 attack methods
[01:01:25.324] Debug: no algorithm is suited to attack here
[01:01:25.325] Debug: Finding TownHall
[01:01:25.365] Debug: Found 1 TownHall
[01:01:25.366] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[01:01:25.368] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[01:01:27.336] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:27.342] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:27.621] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:28.069] Debug: Waiting for clouds to appear...
[01:01:28.070] Debug: Waiting for clouds to disappear...
[01:01:28.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:28.991] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:01:28.993] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:28.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:29.180] Debug: Sending ADB command: time
[01:01:29.203] Debug: Android load 0m15.15s user 1m37.90s system
[01:01:29.479] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:29.751] Debug: Clearing game grid API cache
[01:01:29.752] Debug: Clearing building API cache
[01:01:29.754] Debug: Clearing deploy API cache
[01:01:29.755] Debug: Finding ElixirCollector
[01:01:29.757] Debug: Finding TownHall
[01:01:30.034] Debug: Found 1 TownHall
[01:01:30.035] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:01:30.415] Debug: Found 0 ElixirCollector
[01:01:30.417] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:30.418] Debug: Regular logic indicates active base
[01:01:30.419] Debug: Meets requirements failed on dead base check.
[01:01:30.420] Debug: Testing 0 attack methods
[01:01:30.422] Debug: no algorithm is suited to attack here
[01:01:30.423] Debug: Finding TownHall
[01:01:30.461] Debug: Found 1 TownHall
[01:01:30.463] [Attack] #17, Active, TH8, Skipping: This base isn't dead.
[01:01:30.464] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[01:01:32.173] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:32.458] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:32.574] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:32.873] Debug: Waiting for clouds to appear...
[01:01:32.874] Debug: Waiting for clouds to disappear...
[01:01:32.875] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:33.953] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:33.954] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:33.960] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:34.423] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:34.698] Debug: Clearing game grid API cache
[01:01:34.699] Debug: Clearing building API cache
[01:01:34.700] Debug: Clearing deploy API cache
[01:01:34.702] Debug: Finding ElixirCollector
[01:01:34.704] Debug: Finding TownHall
[01:01:34.821] Debug: Found 1 TownHall
[01:01:34.822] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:01:35.083] Debug: Found 0 ElixirCollector
[01:01:35.085] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:35.086] Debug: Regular logic indicates active base
[01:01:35.087] Debug: Meets requirements failed on dead base check.
[01:01:35.088] Debug: Testing 0 attack methods
[01:01:35.089] Debug: no algorithm is suited to attack here
[01:01:35.090] Debug: Finding TownHall
[01:01:35.128] Debug: Found 1 TownHall
[01:01:35.129] [Attack] #18, Active, TH8, Skipping: This base isn't dead.
[01:01:35.130] Debug: Waiting 1579 ms until we can click the next button (user
setting 2 s)
[01:01:37.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:37.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:37.813] Debug: Waiting for clouds to appear...
[01:01:37.814] Debug: Waiting for clouds to disappear...
[01:01:37.815] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:37.818] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:39.230] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:39.231] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:39.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:39.620] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:39.903] Debug: Clearing game grid API cache
[01:01:39.905] Debug: Clearing building API cache
[01:01:39.907] Debug: Clearing deploy API cache
[01:01:39.908] Debug: Finding ElixirCollector
[01:01:39.909] Debug: Finding TownHall
[01:01:40.289] Debug: Found 1 TownHall
[01:01:40.290] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:01:40.554] Debug: Found 6 ElixirCollector
[01:01:41.235] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[01:01:41.236] Debug: Regular logic indicates active base
[01:01:41.238] Debug: Meets requirements failed on dead base check.
[01:01:41.239] Debug: Testing 0 attack methods
[01:01:41.241] Debug: no algorithm is suited to attack here
[01:01:41.242] Debug: Finding TownHall
[01:01:41.280] Debug: Found 1 TownHall
[01:01:41.281] [Attack] #19, Active, TH10, Skipping: This base isn't dead.
[01:01:41.283] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[01:01:42.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:42.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:42.998] Debug: Waiting for clouds to appear...
[01:01:43.000] Debug: Waiting for clouds to disappear...
[01:01:43.001] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:43.001] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:44.178] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:44.179] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:44.182] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:44.601] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:44.856] Debug: Clearing game grid API cache
[01:01:44.857] Debug: Clearing building API cache
[01:01:44.859] Debug: Clearing deploy API cache
[01:01:44.860] Debug: Finding ElixirCollector
[01:01:44.861] Debug: Finding TownHall
[01:01:45.161] Debug: Found 1 TownHall
[01:01:45.163] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:45.375] Debug: Found 0 ElixirCollector
[01:01:45.377] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:45.379] Debug: Regular logic indicates active base
[01:01:45.380] Debug: Meets requirements failed on dead base check.
[01:01:45.381] Debug: Testing 0 attack methods
[01:01:45.382] Debug: no algorithm is suited to attack here
[01:01:45.383] Debug: Finding TownHall
[01:01:45.419] Debug: Found 1 TownHall
[01:01:45.421] [Attack] #20, Active, TH9, Skipping: This base isn't dead.
[01:01:45.422] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[01:01:47.369] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:47.374] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:47.638] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:48.088] Debug: Waiting for clouds to appear...
[01:01:48.090] Debug: Waiting for clouds to disappear...
[01:01:48.091] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:49.041] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:01:49.042] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:49.045] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:49.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:49.704] Debug: Clearing game grid API cache
[01:01:49.704] Debug: Clearing building API cache
[01:01:49.705] Debug: Clearing deploy API cache
[01:01:49.707] Debug: Finding ElixirCollector
[01:01:49.708] Debug: Finding TownHall
[01:01:49.883] Debug: Found 1 TownHall
[01:01:49.884] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:50.116] Debug: Found 5 ElixirCollector
[01:01:50.607] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:01:50.608] Debug: Rejected as dead base because level 12 E1 collector found
[01:01:50.609] Debug: Meets requirements failed on dead base check.
[01:01:50.610] Debug: Testing 0 attack methods
[01:01:50.611] Debug: no algorithm is suited to attack here
[01:01:50.612] Debug: Finding TownHall
[01:01:50.648] Debug: Found 1 TownHall
[01:01:50.649] [Attack] #21, Active, TH9, Skipping: This base isn't dead.
[01:01:50.650] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[01:01:52.114] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:52.398] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:52.617] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:52.734] Debug: Waiting for clouds to appear...
[01:01:52.735] Debug: Waiting for clouds to disappear...
[01:01:52.736] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:53.649] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:01:53.651] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:53.654] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:54.224] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:54.246] Debug: Clearing game grid API cache
[01:01:54.248] Debug: Clearing building API cache
[01:01:54.250] Debug: Clearing deploy API cache
[01:01:54.251] Debug: Finding ElixirCollector
[01:01:54.253] Debug: Finding TownHall
[01:01:54.560] Debug: Found 1 TownHall
[01:01:54.563] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:01:54.732] Debug: Found 6 ElixirCollector
[01:01:55.280] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[01:01:55.281] Debug: Regular logic indicates active base
[01:01:55.282] Debug: Meets requirements failed on dead base check.
[01:01:55.283] Debug: Testing 0 attack methods
[01:01:55.284] Debug: no algorithm is suited to attack here
[01:01:55.286] Debug: Finding TownHall
[01:01:55.327] Debug: Found 1 TownHall
[01:01:55.328] [Attack] #22, Active, TH8, Skipping: This base isn't dead.
[01:01:55.329] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[01:01:56.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:01:56.786] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:01:56.923] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:01:57.386] Debug: Waiting for clouds to appear...
[01:01:57.387] Debug: Waiting for clouds to disappear...
[01:01:57.389] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:01:58.304] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:01:58.482] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:01:58.483] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:01:58.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:01:59.095] Debug: Clearing game grid API cache
[01:01:59.096] Debug: Clearing building API cache
[01:01:59.097] Debug: Clearing deploy API cache
[01:01:59.099] Debug: Finding ElixirCollector
[01:01:59.100] Debug: Finding TownHall
[01:01:59.205] Debug: Sending ADB command: time
[01:01:59.227] Debug: Android load 0m15.17s user 1m38.16s system
[01:01:59.373] Debug: Found 1 TownHall
[01:01:59.374] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:01:59.592] Debug: Found 0 ElixirCollector
[01:01:59.595] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:01:59.596] Debug: Regular logic indicates active base
[01:01:59.597] Debug: Meets requirements failed on dead base check.
[01:01:59.598] Debug: Testing 0 attack methods
[01:01:59.599] Debug: no algorithm is suited to attack here
[01:01:59.600] Debug: Finding TownHall
[01:01:59.636] Debug: Found 1 TownHall
[01:01:59.637] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[01:01:59.638] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[01:02:01.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:01.993] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:02.256] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:02.417] Debug: Waiting for clouds to appear...
[01:02:02.418] Debug: Waiting for clouds to disappear...
[01:02:02.419] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:03.599] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:03.601] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:03.603] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:04.184] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:04.208] Debug: Clearing game grid API cache
[01:02:04.209] Debug: Clearing building API cache
[01:02:04.211] Debug: Clearing deploy API cache
[01:02:04.212] Debug: Finding ElixirCollector
[01:02:04.213] Debug: Finding TownHall
[01:02:04.398] Debug: Found 1 TownHall
[01:02:04.400] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:04.523] Debug: Found 6 ElixirCollector
[01:02:05.084] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[01:02:05.085] Debug: Regular logic indicates active base
[01:02:05.086] Debug: Meets requirements failed on dead base check.
[01:02:05.087] Debug: Testing 0 attack methods
[01:02:05.089] Debug: no algorithm is suited to attack here
[01:02:05.090] Debug: Finding TownHall
[01:02:05.127] Debug: Found 1 TownHall
[01:02:05.129] [Attack] #24, Active, TH9, Skipping: This base isn't dead.
[01:02:05.130] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[01:02:06.711] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:06.992] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:07.316] Debug: Waiting for clouds to appear...
[01:02:07.317] Debug: Waiting for clouds to disappear...
[01:02:07.319] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:07.320] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:08.548] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:08.550] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:08.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:09.136] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:09.293] Debug: Clearing game grid API cache
[01:02:09.294] Debug: Clearing building API cache
[01:02:09.295] Debug: Clearing deploy API cache
[01:02:09.297] Debug: Finding ElixirCollector
[01:02:09.298] Debug: Finding TownHall
[01:02:09.557] Debug: Found 1 TownHall
[01:02:09.558] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:02:09.719] Debug: Found 6 ElixirCollector
[01:02:10.075] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=1 E5=0
Avg=3.16666666666667
[01:02:10.077] Debug: Regular logic indicates dead base
[01:02:10.078] Debug: Testing 1 attack methods
[01:02:10.225] Debug: Elixir doesn't meet requirements: 259487 < 300000
[01:02:10.226] Debug: Meets all requirements failed on resource check.
[01:02:10.227] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:02:10.228] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:02:10.229] Debug: no algorithm is suited to attack here
[01:02:10.231] Debug: Finding TownHall
[01:02:10.275] Debug: Found 1 TownHall
[01:02:10.277] [Attack] #25, Dead, TH8, 397318 Gold, 259487 Elixir, 813 Dark
elixir, Skipping: All of the loot requirements weren't met.
[01:02:10.278] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[01:02:11.734] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:11.738] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:12.017] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:12.462] Debug: Waiting for clouds to appear...
[01:02:12.464] Debug: Waiting for clouds to disappear...
[01:02:12.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:13.402] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:02:13.403] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:13.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:13.978] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:14.134] Debug: Clearing game grid API cache
[01:02:14.135] Debug: Clearing building API cache
[01:02:14.137] Debug: Clearing deploy API cache
[01:02:14.138] Debug: Finding ElixirCollector
[01:02:14.139] Debug: Finding TownHall
[01:02:14.393] Debug: Found 1 TownHall
[01:02:14.394] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:14.892] Debug: Found 4 ElixirCollector
[01:02:15.135] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:02:15.136] Debug: Regular logic indicates active base
[01:02:15.137] Debug: Meets requirements failed on dead base check.
[01:02:15.138] Debug: Testing 0 attack methods
[01:02:15.140] Debug: no algorithm is suited to attack here
[01:02:15.142] Debug: Finding TownHall
[01:02:15.177] Debug: Found 1 TownHall
[01:02:15.179] [Attack] #26, Active, TH9, Skipping: This base isn't dead.
[01:02:15.180] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[01:02:16.636] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:16.899] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:17.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:17.379] Debug: Waiting for clouds to appear...
[01:02:17.388] Debug: Waiting for clouds to disappear...
[01:02:17.389] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:18.504] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:18.691] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:18.693] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:18.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:19.316] Debug: Clearing game grid API cache
[01:02:19.318] Debug: Clearing building API cache
[01:02:19.319] Debug: Clearing deploy API cache
[01:02:19.321] Debug: Finding ElixirCollector
[01:02:19.322] Debug: Finding TownHall
[01:02:19.518] Debug: Found 1 TownHall
[01:02:19.520] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:19.726] Debug: Found 0 ElixirCollector
[01:02:19.728] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:02:19.729] Debug: Regular logic indicates active base
[01:02:19.730] Debug: Meets requirements failed on dead base check.
[01:02:19.731] Debug: Testing 0 attack methods
[01:02:19.740] Debug: no algorithm is suited to attack here
[01:02:19.742] Debug: Finding TownHall
[01:02:19.781] Debug: Found 1 TownHall
[01:02:19.783] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[01:02:19.784] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[01:02:21.745] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:22.012] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:22.229] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:22.570] Debug: Waiting for clouds to appear...
[01:02:22.571] Debug: Waiting for clouds to disappear...
[01:02:22.573] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:23.676] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:23.677] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:23.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:24.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:24.382] Debug: Clearing game grid API cache
[01:02:24.383] Debug: Clearing building API cache
[01:02:24.385] Debug: Clearing deploy API cache
[01:02:24.386] Debug: Finding ElixirCollector
[01:02:24.387] Debug: Finding TownHall
[01:02:24.695] Debug: Found 1 TownHall
[01:02:24.697] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:02:24.929] Debug: Found 3 ElixirCollector
[01:02:25.158] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:02:25.159] Debug: Regular logic indicates active base
[01:02:25.160] Debug: Meets requirements failed on dead base check.
[01:02:25.162] Debug: Testing 0 attack methods
[01:02:25.163] Debug: no algorithm is suited to attack here
[01:02:25.165] Debug: Finding TownHall
[01:02:25.208] Debug: Found 1 TownHall
[01:02:25.216] [Attack] #28, Active, TH10, Skipping: This base isn't dead.
[01:02:25.217] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[01:02:26.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:27.076] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:27.405] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:27.562] Debug: Waiting for clouds to appear...
[01:02:27.564] Debug: Waiting for clouds to disappear...
[01:02:27.565] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:28.485] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:02:28.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:28.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:29.096] Debug: Clearing game grid API cache
[01:02:29.098] Debug: Clearing building API cache
[01:02:29.099] Debug: Clearing deploy API cache
[01:02:29.101] Debug: Finding ElixirCollector
[01:02:29.102] Debug: Finding TownHall
[01:02:29.101] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:29.230] Debug: Sending ADB command: time
[01:02:29.253] Debug: Android load 0m15.21s user 1m38.41s system
[01:02:29.465] Debug: Found 1 TownHall
[01:02:29.466] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:02:29.863] Debug: Found 0 ElixirCollector
[01:02:29.865] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:02:29.866] Debug: Regular logic indicates active base
[01:02:29.867] Debug: Meets requirements failed on dead base check.
[01:02:29.868] Debug: Testing 0 attack methods
[01:02:29.869] Debug: no algorithm is suited to attack here
[01:02:29.871] Debug: Finding TownHall
[01:02:29.915] Debug: Found 1 TownHall
[01:02:29.916] [Attack] #29, Active, TH8, Skipping: This base isn't dead.
[01:02:29.917] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[01:02:31.506] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:31.675] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:31.867] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:32.232] Debug: Waiting for clouds to appear...
[01:02:32.233] Debug: Waiting for clouds to disappear...
[01:02:32.234] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:33.264] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:33.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:33.267] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:33.858] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:33.883] Debug: Clearing game grid API cache
[01:02:33.885] Debug: Clearing building API cache
[01:02:33.886] Debug: Clearing deploy API cache
[01:02:33.887] Debug: Finding ElixirCollector
[01:02:33.888] Debug: Finding TownHall
[01:02:34.188] Debug: Found 1 TownHall
[01:02:34.189] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:34.459] Debug: Found 1 ElixirCollector
[01:02:34.508] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[01:02:34.509] Debug: Regular logic indicates dead base
[01:02:34.511] Debug: Testing 1 attack methods
[01:02:34.682] Debug: Gold doesn't meet requirements: 193930 < 300000
[01:02:34.683] Debug: Elixir doesn't meet requirements: 299090 < 300000
[01:02:34.684] Debug: Dark elixir doesn't meet requirements: 417 < 550
[01:02:34.684] Debug: Meets all requirements failed on resource check.
[01:02:34.685] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:02:34.686] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:02:34.688] Debug: no algorithm is suited to attack here
[01:02:34.689] Debug: Finding TownHall
[01:02:34.729] Debug: Found 1 TownHall
[01:02:34.731] [Attack] #30, Dead, TH9, 193930 Gold, 299090 Elixir, 417 Dark
elixir, Skipping: All of the loot requirements weren't met.
[01:02:34.732] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[01:02:36.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:36.589] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:36.893] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:37.021] Debug: Waiting for clouds to appear...
[01:02:37.022] Debug: Waiting for clouds to disappear...
[01:02:37.023] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:38.316] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:38.317] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:38.320] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:38.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:38.988] Debug: Clearing game grid API cache
[01:02:38.989] Debug: Clearing building API cache
[01:02:38.991] Debug: Clearing deploy API cache
[01:02:38.992] Debug: Finding ElixirCollector
[01:02:38.994] Debug: Finding TownHall
[01:02:39.189] Debug: Found 1 TownHall
[01:02:39.191] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:39.397] Debug: Found 0 ElixirCollector
[01:02:39.399] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:02:39.401] Debug: Regular logic indicates active base
[01:02:39.403] Debug: Meets requirements failed on dead base check.
[01:02:39.404] Debug: Testing 0 attack methods
[01:02:39.405] Debug: no algorithm is suited to attack here
[01:02:39.406] Debug: Finding TownHall
[01:02:39.451] Debug: Found 1 TownHall
[01:02:39.453] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[01:02:39.476] Debug: Waiting 1516 ms until we can click the next button (user
setting 2 s)
[01:02:41.471] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:41.740] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:42.188] Debug: Waiting for clouds to appear...
[01:02:42.189] Debug: Waiting for clouds to disappear...
[01:02:42.190] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:42.193] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:43.231] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:43.233] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:43.236] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:43.631] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:43.905] Debug: Clearing game grid API cache
[01:02:43.907] Debug: Clearing building API cache
[01:02:43.908] Debug: Clearing deploy API cache
[01:02:43.910] Debug: Finding ElixirCollector
[01:02:43.911] Debug: Finding TownHall
[01:02:44.082] Debug: Found 1 TownHall
[01:02:44.083] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:44.403] Debug: Found 5 ElixirCollector
[01:02:44.699] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=0 Avg=3
[01:02:44.701] Debug: Regular logic indicates dead base
[01:02:44.702] Debug: Testing 1 attack methods
[01:02:44.880] Debug: Elixir doesn't meet requirements: 279838 < 300000
[01:02:44.882] Debug: Dark elixir doesn't meet requirements: 242 < 550
[01:02:44.883] Debug: Meets all requirements failed on resource check.
[01:02:44.884] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:02:44.885] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:02:44.886] Debug: no algorithm is suited to attack here
[01:02:44.887] Debug: Finding TownHall
[01:02:44.935] Debug: Found 1 TownHall
[01:02:44.937] [Attack] #32, Dead, TH9, 305313 Gold, 279838 Elixir, 242 Dark
elixir, Skipping: All of the loot requirements weren't met.
[01:02:44.938] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[01:02:46.406] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:46.569] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:46.824] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:47.151] Debug: Waiting for clouds to appear...
[01:02:47.152] Debug: Waiting for clouds to disappear...
[01:02:47.153] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:48.047] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:02:48.048] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:48.052] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:48.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:48.714] Debug: Clearing game grid API cache
[01:02:48.715] Debug: Clearing building API cache
[01:02:48.716] Debug: Clearing deploy API cache
[01:02:48.717] Debug: Finding ElixirCollector
[01:02:48.718] Debug: Finding TownHall
[01:02:48.906] Debug: Found 1 TownHall
[01:02:48.906] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:49.405] Debug: Found 6 ElixirCollector
[01:02:50.008] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:02:50.009] Debug: Rejected as dead base because level 12 E1 collector found
[01:02:50.010] Debug: Meets requirements failed on dead base check.
[01:02:50.011] Debug: Testing 0 attack methods
[01:02:50.012] Debug: no algorithm is suited to attack here
[01:02:50.013] Debug: Finding TownHall
[01:02:50.050] Debug: Found 1 TownHall
[01:02:50.062] [Attack] #33, Active, TH9, Skipping: This base isn't dead.
[01:02:50.063] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[01:02:51.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:51.499] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:51.779] Debug: Waiting for clouds to appear...
[01:02:51.781] Debug: Waiting for clouds to disappear...
[01:02:51.782] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:51.784] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:53.079] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:53.258] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:02:53.260] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:53.683] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:53.956] Debug: Clearing game grid API cache
[01:02:53.957] Debug: Clearing building API cache
[01:02:53.958] Debug: Clearing deploy API cache
[01:02:53.959] Debug: Finding ElixirCollector
[01:02:53.960] Debug: Finding TownHall
[01:02:54.313] Debug: Found 1 TownHall
[01:02:54.315] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:02:54.545] Debug: Found 5 ElixirCollector
[01:02:54.910] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[01:02:54.911] Debug: Regular logic indicates active base
[01:02:54.912] Debug: Meets requirements failed on dead base check.
[01:02:54.913] Debug: Testing 0 attack methods
[01:02:54.914] Debug: no algorithm is suited to attack here
[01:02:54.915] Debug: Finding TownHall
[01:02:54.954] Debug: Found 1 TownHall
[01:02:54.956] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[01:02:54.957] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[01:02:56.412] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:02:56.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:02:56.912] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:02:57.262] Debug: Waiting for clouds to appear...
[01:02:57.263] Debug: Waiting for clouds to disappear...
[01:02:57.265] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:02:58.247] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:02:58.249] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:02:58.252] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:02:58.666] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:02:58.946] Debug: Clearing game grid API cache
[01:02:58.948] Debug: Clearing building API cache
[01:02:58.949] Debug: Clearing deploy API cache
[01:02:58.950] Debug: Finding ElixirCollector
[01:02:58.958] Debug: Finding TownHall
[01:02:59.255] Debug: Sending ADB command: time
[01:02:59.277] Debug: Android load 0m15.24s user 1m38.67s system
[01:02:59.317] Debug: Found 1 TownHall
[01:02:59.318] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:02:59.552] Debug: Found 7 ElixirCollector
[01:03:00.283] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:03:00.284] Debug: Rejected as dead base because level 12 E1 collector found
[01:03:00.285] Debug: Meets requirements failed on dead base check.
[01:03:00.286] Debug: Testing 0 attack methods
[01:03:00.287] Debug: no algorithm is suited to attack here
[01:03:00.288] Debug: Finding TownHall
[01:03:00.327] Debug: Found 1 TownHall
[01:03:00.328] [Attack] #35, Active, TH10, Skipping: This base isn't dead.
[01:03:00.330] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[01:03:01.507] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:03:01.514] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:03:01.811] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:03:02.125] Debug: Waiting for clouds to appear...
[01:03:02.127] Debug: Waiting for clouds to disappear...
[01:03:02.129] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:03:03.335] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:03:03.337] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:03:03.339] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:03:03.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:03:04.020] Debug: Clearing game grid API cache
[01:03:04.022] Debug: Clearing building API cache
[01:03:04.023] Debug: Clearing deploy API cache
[01:03:04.025] Debug: Finding ElixirCollector
[01:03:04.026] Debug: Finding TownHall
[01:03:04.129] Debug: Found 1 TownHall
[01:03:04.130] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:03:04.350] Debug: Found 2 ElixirCollector
[01:03:04.477] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:03:04.479] Debug: Regular logic indicates active base
[01:03:04.480] Debug: Meets requirements failed on dead base check.
[01:03:04.482] Debug: Testing 0 attack methods
[01:03:04.483] Debug: no algorithm is suited to attack here
[01:03:04.484] Debug: Finding TownHall
[01:03:04.521] Debug: Found 1 TownHall
[01:03:04.523] [Attack] #36, Active, TH10, Skipping: This base isn't dead.
[01:03:04.525] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[01:03:06.501] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:03:06.804] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:03:06.899] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:03:07.223] Debug: Waiting for clouds to appear...
[01:03:07.228] Debug: Waiting for clouds to disappear...
[01:03:07.230] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:03:08.300] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:03:08.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:03:08.304] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:03:08.934] Debug: Clearing game grid API cache
[01:03:08.935] Debug: Clearing building API cache
[01:03:08.936] Debug: Clearing deploy API cache
[01:03:08.938] Debug: Finding ElixirCollector
[01:03:08.940] Debug: Finding TownHall
[01:03:08.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:03:09.209] Debug: Found 1 TownHall
[01:03:09.210] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:03:09.392] Debug: Found 6 ElixirCollector
[01:03:09.510] Debug: [AR] Compacting done, 177.9MB -> 177.9MB
[01:03:09.957] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[01:03:09.959] Debug: Regular logic indicates active base
[01:03:09.960] Debug: Meets requirements failed on dead base check.
[01:03:09.962] Debug: Testing 0 attack methods
[01:03:09.963] Debug: no algorithm is suited to attack here
[01:03:09.965] Debug: Finding TownHall
[01:03:10.008] Debug: Found 1 TownHall
[01:03:10.009] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[01:03:10.010] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[01:03:11.497] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:03:11.778] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:03:12.108] Debug: Waiting for clouds to appear...
[01:03:12.109] Debug: Waiting for clouds to disappear...
[01:03:12.111] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:03:12.112] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:03:13.538] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:03:13.540] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:03:13.541] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:03:13.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:03:14.195] Debug: Clearing game grid API cache
[01:03:14.197] Debug: Clearing building API cache
[01:03:14.198] Debug: Clearing deploy API cache
[01:03:14.199] Debug: Finding ElixirCollector
[01:03:14.200] Debug: Finding TownHall
[01:03:14.382] Debug: Found 1 TownHall
[01:03:14.383] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:03:14.601] Debug: Found 5 ElixirCollector
[01:03:15.067] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[01:03:15.068] Debug: Regular logic indicates active base
[01:03:15.069] Debug: Meets requirements failed on dead base check.
[01:03:15.070] Debug: Testing 0 attack methods
[01:03:15.071] Debug: no algorithm is suited to attack here
[01:03:15.072] Debug: Finding TownHall
[01:03:15.110] Debug: Found 1 TownHall
[01:03:15.112] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[01:03:15.113] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[01:03:16.689] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:03:16.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:03:17.350] Debug: Waiting for clouds to appear...
[01:03:17.351] Debug: Waiting for clouds to disappear...
[01:03:17.352] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:03:17.357] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:03:18.500] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:03:18.501] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:03:18.506] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:03:18.890] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:03:19.165] Debug: Clearing game grid API cache
[01:03:19.166] Debug: Clearing building API cache
[01:03:19.168] Debug: Clearing deploy API cache
[01:03:19.169] Debug: Finding ElixirCollector
[01:03:19.170] Debug: Finding TownHall
[01:03:19.492] Debug: Found 1 TownHall
[01:03:19.494] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:03:19.938] Debug: Found 0 ElixirCollector
[01:03:19.939] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:03:19.941] Debug: Regular logic indicates active base
[01:03:19.942] Debug: Meets requirements failed on dead base check.
[01:03:19.943] Debug: Testing 0 attack methods
[01:03:19.944] Debug: no algorithm is suited to attack here
[01:03:19.945] Debug: Finding TownHall
[01:03:19.984] Debug: Found 1 TownHall
[01:03:19.986] [Attack] #39, Active, TH8, Skipping: This base isn't dead.
[01:03:19.987] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[01:03:21.566] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:03:21.571] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:03:21.846] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:03:22.279] Debug: Waiting for clouds to appear...
[01:03:22.280] Debug: Waiting for clouds to disappear...
[01:03:22.282] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:03:23.642] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:03:23.644] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:03:23.648] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:03:24.031] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:03:24.310] Debug: Clearing game grid API cache
[01:03:24.312] Debug: Clearing building API cache
[01:03:24.313] Debug: Clearing deploy API cache
[01:03:24.314] Debug: Finding ElixirCollector
[01:03:24.315] Debug: Finding TownHall
[01:03:24.633] Debug: Found 1 TownHall
[01:03:24.635] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:03:24.867] Debug: Found 5 ElixirCollector
[01:03:25.160] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=1 Avg=3.5
[01:03:25.162] Debug: Regular logic indicates dead base
[01:03:25.163] Debug: Testing 1 attack methods
[01:03:25.345] Debug: Finding TownHall
[01:03:25.386] Debug: Found 1 TownHall
[01:03:25.457] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[01:03:25.458] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[01:03:25.459] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[01:03:25.461] Debug: Finding TownHall
[01:03:25.500] Debug: Found 1 TownHall
[01:03:25.501] [Attack] #40, Dead, TH10, 375897 Gold, 401085 Elixir, 573 Dark
elixir
[01:03:26.686] Debug: Clearing game grid API cache
[01:03:26.688] Debug: Clearing building API cache
[01:03:26.689] Debug: Clearing deploy API cache
[01:03:26.691] [Attack] This base meets the attack requirements!
[01:03:26.691] [16 Fingers] Attack start
[01:03:26.692] Debug: Scanning troops
[01:03:28.248] [16 Fingers] Deploying tank units
[01:03:28.249] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:03:28.250] [16 Fingers] Deploying attack units
[01:03:28.251] Debug: Selecting Barbarian
[01:03:28.462] Debug: Barbarian is selected
[01:03:29.279] Debug: Sending ADB command: time
[01:03:29.322] Debug: Android load 0m15.26s user 1m38.93s system
[01:03:37.467] Debug: [Deploy] Recounting Barbarian; current count is 100
[01:03:37.807] Debug: [Deploy] Barbarian is grey or red; count set to 0
[01:03:37.808] Debug: [Deploy] Barbarian is deployed now
[01:03:37.810] Debug: Selecting Goblin
[01:03:38.328] Debug: Goblin is selected
[01:03:41.347] Debug: [Deploy] Recounting Goblin; current count is 20
[01:03:41.673] Debug: [Deploy] Goblin is grey or red; count set to 0
[01:03:41.674] Debug: [Deploy] Goblin is deployed now
[01:03:41.676] Debug: Selecting Archer
[01:03:42.194] Debug: Archer is selected
[01:03:51.324] Debug: [Deploy] Recounting Archer; current count is 100
[01:03:51.650] Debug: [Deploy] Archer is grey or red; count set to 0
[01:03:51.651] Debug: [Deploy] Archer is deployed now
[01:03:51.652] [16 Fingers] Deploying heal units
[01:03:51.654] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:03:51.655] [16 Fingers] Deploying wallbreak units
[01:03:51.656] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:03:51.657] [16 Fingers] Deploying heroes
[01:03:51.658] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:03:51.659] [16 Fingers] Deploy done
[01:03:51.659] Debug: Watching heroes to activate abilities:
[01:03:51.660] Debug: FinalizeAttack() 0 fibers pending
[01:03:51.663] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[01:03:59.324] Debug: Sending ADB command: time
[01:03:59.346] Debug: Android load 0m15.26s user 1m38.93s system
[01:04:29.348] Debug: Sending ADB command: time
[01:04:29.371] Debug: Android load 0m15.26s user 1m38.93s system
[01:04:41.390] [Attack] No resource change, ending battle in 5.8 seconds
[01:04:42.897] [Attack] No resource change, ending battle in 4.3 seconds
[01:04:44.350] [Attack] No resource change, ending battle in 2.9 seconds
[01:04:45.798] [Attack] No resource change, ending battle in 1.4 seconds
[01:04:47.250] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[01:04:47.252] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[01:04:47.253] Debug: Surrender 1
[01:04:47.255] Debug: Surrender 2
[01:04:47.256] Debug: Surrender 3
[01:04:47.912] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:04:47.916] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:04:49.024] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[01:04:49.102] [Attack] Waiting for end of battle...
[01:04:50.444] [Stats] Loot results from attack: 0 gold, 59,129 elixir, 45 dark
elixir, -20 trophies
[01:04:50.642] [Attack] Returning home...
[01:04:51.762] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[01:04:51.937] Debug: Waiting for clouds to disappear, state is Unknown
[01:04:52.045] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:04:52.176] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:04:52.302] Debug: State is now: WhiteClouds
[01:04:54.119] Debug: State is now: Unknown
[01:04:54.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:04:54.632] Debug: [GameState]: 'Unknown' -> 'Ingame'
[01:04:54.842] Debug: Clouds are gone, state is Ingame
[01:04:54.853] Debug: Zoomed out
[01:04:54.854] Debug: Figuring out whether we won or lost
[01:04:54.872] Refreshed trophy count: 1180
[01:04:54.873] Debug: Clearing game grid API cache
[01:04:54.874] Debug: Clearing building API cache
[01:04:54.875] Debug: Clearing deploy API cache
[01:04:55.100] [Collect] Starting a collection run
[01:04:55.101] Debug: Ensuring the game is zoomed out
[01:04:55.112] Debug: Zoomed out
[01:04:55.999] [Collect] Collecting Main Base resources
[01:04:58.938] Debug: Looking for a loot cart
[01:04:59.081] Debug: Didn't find a loot cart
[01:04:59.082] [Collect] Total collected: 3 items, 0 loot carts
[01:04:59.373] Debug: Sending ADB command: time
[01:04:59.395] Debug: Android load 0m15.26s user 1m39.01s system
[01:04:59.397] [Build] Waiting to let other modules work...
[01:05:10.360] Debug: [AR] Compacting done, 178.9MB -> 178.9MB
[01:05:10.600] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:05:11.577] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:05:11.650] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[01:05:12.624] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:05:12.635] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:05:12.637] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:05:12.638] [Build] Checking if we can attack now...
[01:05:14.365] Debug: Reading numbers in overview
[01:05:14.440] Debug: Read overview numbers (string): 62/220
[01:05:14.442] Debug: Read overview numbers: 62 220 (TroopsCount)
[01:05:14.444] [Build] We can't attack yet. 62/220 troops (that's 28% of the needed
100%)
[01:05:14.661] [Build] Waiting to let other modules work...
[01:05:25.854] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:05:25.867] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:05:25.869] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:05:25.870] [Build] Checking if we can attack now...
[01:05:27.527] Debug: Reading numbers in overview
[01:05:27.598] Debug: Read overview numbers (string): 65/220
[01:05:27.599] Debug: Read overview numbers: 65 220 (TroopsCount)
[01:05:27.600] [Build] We can't attack yet. 65/220 troops (that's 30% of the needed
100%)
[01:05:27.811] [Build] Waiting to let other modules work...
[01:05:29.397] Debug: Sending ADB command: time
[01:05:29.439] Debug: Android load 0m15.26s user 1m39.01s system
[01:05:38.990] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:05:39.002] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:05:39.004] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:05:39.005] [Build] Checking if we can attack now...
[01:05:40.669] Debug: Reading numbers in overview
[01:05:40.704] Debug: Read overview numbers (string): 67/220
[01:05:40.706] Debug: Read overview numbers: 67 220 (TroopsCount)
[01:05:40.706] [Build] We can't attack yet. 67/220 troops (that's 30% of the needed
100%)
[01:05:40.920] [Build] Waiting to let other modules work...
[01:05:52.134] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:05:52.146] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:05:52.147] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:05:52.149] [Build] Checking if we can attack now...
[01:05:53.820] Debug: Reading numbers in overview
[01:05:53.852] Debug: Read overview numbers (string): 70/220
[01:05:53.853] Debug: Read overview numbers: 70 220 (TroopsCount)
[01:05:53.854] [Build] We can't attack yet. 70/220 troops (that's 32% of the needed
100%)
[01:05:54.061] [Build] Waiting to let other modules work...
[01:05:59.441] Debug: Sending ADB command: time
[01:05:59.464] Debug: Android load 0m15.26s user 1m39.01s system
[01:06:05.232] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:06:05.241] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:06:05.243] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:06:05.245] [Build] Checking if we can attack now...
[01:06:06.862] Debug: Reading numbers in overview
[01:06:06.899] Debug: Read overview numbers (string): 73/220
[01:06:06.900] Debug: Read overview numbers: 73 220 (TroopsCount)
[01:06:06.901] [Build] We can't attack yet. 73/220 troops (that's 33% of the needed
100%)
[01:06:07.112] [Build] Waiting to let other modules work...
[01:06:18.229] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:06:18.239] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:06:18.240] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:06:18.242] [Build] Checking if we can attack now...
[01:06:19.952] Debug: Reading numbers in overview
[01:06:20.028] Debug: Read overview numbers (string): 75/220
[01:06:20.030] Debug: Read overview numbers: 75 220 (TroopsCount)
[01:06:20.031] [Build] We can't attack yet. 75/220 troops (that's 34% of the needed
100%)
[01:06:20.248] [Build] Waiting to let other modules work...
[01:06:29.466] Debug: Sending ADB command: time
[01:06:29.488] Debug: Android load 0m15.26s user 1m39.01s system
[01:06:31.479] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:06:31.491] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:06:31.493] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:06:31.494] [Build] Checking if we can attack now...
[01:06:33.133] Debug: Reading numbers in overview
[01:06:33.166] Debug: Read overview numbers (string): 78/220
[01:06:33.167] Debug: Read overview numbers: 78 220 (TroopsCount)
[01:06:33.168] [Build] We can't attack yet. 78/220 troops (that's 35% of the needed
100%)
[01:06:33.384] [Build] Waiting to let other modules work...
[01:06:40.782] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:06:44.550] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:06:45.505] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:06:45.516] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:06:45.518] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:06:45.519] [Build] Checking if we can attack now...
[01:06:47.200] Debug: Reading numbers in overview
[01:06:47.230] Debug: Read overview numbers (string): 81/220
[01:06:47.231] Debug: Read overview numbers: 81 220 (TroopsCount)
[01:06:47.232] [Build] We can't attack yet. 81/220 troops (that's 37% of the needed
100%)
[01:06:47.424] [Build] Waiting to let other modules work...
[01:06:58.587] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:06:58.597] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:06:58.598] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:06:58.600] [Build] Checking if we can attack now...
[01:06:59.490] Debug: Sending ADB command: time
[01:06:59.513] Debug: Android load 0m15.26s user 1m39.01s system
[01:07:00.274] Debug: Reading numbers in overview
[01:07:00.318] Debug: Read overview numbers (string): 83/220
[01:07:00.319] Debug: Read overview numbers: 83 220 (TroopsCount)
[01:07:00.321] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[01:07:00.549] [Build] Waiting to let other modules work...
[01:07:10.831] Debug: [AR] Compacting done, 184.3MB -> 184.3MB
[01:07:11.779] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:07:11.790] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:07:11.791] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:07:11.792] [Build] Checking if we can attack now...
[01:07:13.434] Debug: Reading numbers in overview
[01:07:13.478] Debug: Read overview numbers (string): 86/220
[01:07:13.479] Debug: Read overview numbers: 86 220 (TroopsCount)
[01:07:13.480] [Build] We can't attack yet. 86/220 troops (that's 39% of the needed
100%)
[01:07:13.689] [Build] Waiting to let other modules work...
[01:07:24.804] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:07:24.815] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:07:24.817] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:07:24.818] [Build] Checking if we can attack now...
[01:07:26.515] Debug: Reading numbers in overview
[01:07:26.555] Debug: Read overview numbers (string): 88/220
[01:07:26.556] Debug: Read overview numbers: 88 220 (TroopsCount)
[01:07:26.557] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[01:07:26.743] [Build] Waiting to let other modules work...
[01:07:29.515] Debug: Sending ADB command: time
[01:07:29.537] Debug: Android load 0m15.26s user 1m39.01s system
[01:07:37.931] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:07:37.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:07:37.942] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:07:37.944] [Build] Checking if we can attack now...
[01:07:39.602] Debug: Reading numbers in overview
[01:07:39.633] Debug: Read overview numbers (string): 91/220
[01:07:39.634] Debug: Read overview numbers: 91 220 (TroopsCount)
[01:07:39.635] [Build] We can't attack yet. 91/220 troops (that's 41% of the needed
100%)
[01:07:39.850] [Build] Waiting to let other modules work...
[01:07:41.046] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:07:50.922] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:07:51.908] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:07:51.919] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:07:51.920] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:07:51.921] [Build] Checking if we can attack now...
[01:07:53.607] Debug: Reading numbers in overview
[01:07:53.645] Debug: Read overview numbers (string): 94/220
[01:07:53.646] Debug: Read overview numbers: 94 220 (TroopsCount)
[01:07:53.647] [Build] We can't attack yet. 94/220 troops (that's 43% of the needed
100%)
[01:07:53.837] [Build] Waiting to let other modules work...
[01:07:55.224] [Collect] Starting a collection run
[01:07:55.225] Debug: Ensuring the game is zoomed out
[01:07:55.226] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:07:55.901] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:07:56.917] Debug: Zoomed out
[01:07:57.805] [Collect] Collecting Main Base resources
[01:07:59.260] Debug: Looking for a loot cart
[01:07:59.392] Debug: Didn't find a loot cart
[01:07:59.393] [Collect] Total collected: 0 items, 0 loot carts
[01:07:59.539] Debug: Sending ADB command: time
[01:07:59.561] Debug: Android load 0m15.26s user 1m39.01s system
[01:08:05.038] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:08:05.999] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:08:06.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:08:06.013] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:08:06.014] [Build] Checking if we can attack now...
[01:08:07.681] Debug: Reading numbers in overview
[01:08:07.714] Debug: Read overview numbers (string): 97/220
[01:08:07.715] Debug: Read overview numbers: 97 220 (TroopsCount)
[01:08:07.717] [Build] We can't attack yet. 97/220 troops (that's 44% of the needed
100%)
[01:08:07.914] [Build] Waiting to let other modules work...
[01:08:19.124] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:08:19.135] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:08:19.137] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:08:19.138] [Build] Checking if we can attack now...
[01:08:20.803] Debug: Reading numbers in overview
[01:08:20.834] Debug: Read overview numbers (string): 99/220
[01:08:20.836] Debug: Read overview numbers: 99 220 (TroopsCount)
[01:08:20.837] [Build] We can't attack yet. 99/220 troops (that's 45% of the needed
100%)
[01:08:21.051] [Build] Waiting to let other modules work...
[01:08:29.563] Debug: Sending ADB command: time
[01:08:29.606] Debug: Android load 0m15.26s user 1m39.01s system
[01:08:32.314] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:08:32.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:08:32.326] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:08:32.327] [Build] Checking if we can attack now...
[01:08:33.932] Debug: Reading numbers in overview
[01:08:33.963] Debug: Read overview numbers (string): 102/220
[01:08:33.964] Debug: Read overview numbers: 102 220 (TroopsCount)
[01:08:33.966] [Build] We can't attack yet. 102/220 troops (that's 46% of the
needed 100%)
[01:08:34.181] [Build] Waiting to let other modules work...
[01:08:41.100] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:08:45.277] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:08:46.241] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:08:46.254] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:08:46.256] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:08:46.257] [Build] Checking if we can attack now...
[01:08:47.940] Debug: Reading numbers in overview
[01:08:47.977] Debug: Read overview numbers (string): 104/220
[01:08:47.979] Debug: Read overview numbers: 104 220 (TroopsCount)
[01:08:47.980] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[01:08:48.231] [Build] Waiting to let other modules work...
[01:08:59.492] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:08:59.504] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:08:59.505] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:08:59.507] [Build] Checking if we can attack now...
[01:08:59.608] Debug: Sending ADB command: time
[01:08:59.643] Debug: Android load 0m15.26s user 1m39.02s system
[01:09:01.176] Debug: Reading numbers in overview
[01:09:01.214] Debug: Read overview numbers (string): 106/220
[01:09:01.216] Debug: Read overview numbers: 106 220 (TroopsCount)
[01:09:01.218] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[01:09:01.457] [Build] Waiting to let other modules work...
[01:09:11.292] Debug: [AR] Compacting done, 176.2MB -> 176.2MB
[01:09:12.701] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:09:12.713] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:09:12.715] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:09:12.717] [Build] Checking if we can attack now...
[01:09:14.381] Debug: Reading numbers in overview
[01:09:14.412] Debug: Read overview numbers (string): 108/220
[01:09:14.413] Debug: Read overview numbers: 108 220 (TroopsCount)
[01:09:14.414] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[01:09:14.627] [Build] Waiting to let other modules work...
[01:09:25.843] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:09:25.854] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:09:25.855] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:09:25.856] [Build] Checking if we can attack now...
[01:09:27.457] Debug: Reading numbers in overview
[01:09:27.489] Debug: Read overview numbers (string): 110/220
[01:09:27.490] Debug: Read overview numbers: 110 220 (TroopsCount)
[01:09:27.492] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[01:09:27.704] [Build] Waiting to let other modules work...
[01:09:29.645] Debug: Sending ADB command: time
[01:09:29.666] Debug: Android load 0m15.26s user 1m39.02s system
[01:09:38.847] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:09:38.859] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:09:38.861] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:09:38.862] [Build] Checking if we can attack now...
[01:09:40.502] Debug: Reading numbers in overview
[01:09:40.538] Debug: Read overview numbers (string): 113/220
[01:09:40.540] Debug: Read overview numbers: 113 220 (TroopsCount)
[01:09:40.541] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[01:09:40.762] [Build] Waiting to let other modules work...
[01:09:51.961] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:09:51.972] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:09:51.973] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:09:51.975] [Build] Checking if we can attack now...
[01:09:53.620] Debug: Reading numbers in overview
[01:09:53.687] Debug: Read overview numbers (string): 115/220
[01:09:53.688] Debug: Read overview numbers: 115 220 (TroopsCount)
[01:09:53.690] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[01:09:53.913] [Build] Waiting to let other modules work...
[01:09:59.668] Debug: Sending ADB command: time
[01:09:59.691] Debug: Android load 0m15.26s user 1m39.02s system
[01:10:05.074] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:10:05.084] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:10:05.086] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:10:05.088] [Build] Checking if we can attack now...
[01:10:06.739] Debug: Reading numbers in overview
[01:10:06.778] Debug: Read overview numbers (string): 117/220
[01:10:06.779] Debug: Read overview numbers: 117 220 (TroopsCount)
[01:10:06.782] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[01:10:06.998] [Build] Waiting to let other modules work...
[01:10:18.224] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:10:18.235] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:10:18.236] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:10:18.238] [Build] Checking if we can attack now...
[01:10:19.894] Debug: Reading numbers in overview
[01:10:19.931] Debug: Read overview numbers (string): 119/220
[01:10:19.932] Debug: Read overview numbers: 119 220 (TroopsCount)
[01:10:19.933] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[01:10:20.152] [Build] Waiting to let other modules work...
[01:10:29.692] Debug: Sending ADB command: time
[01:10:29.734] Debug: Android load 0m15.26s user 1m39.02s system
[01:10:31.400] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:10:31.411] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:10:31.413] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:10:31.415] [Build] Checking if we can attack now...
[01:10:33.036] Debug: Reading numbers in overview
[01:10:33.069] Debug: Read overview numbers (string): 121/220
[01:10:33.070] Debug: Read overview numbers: 121 220 (TroopsCount)
[01:10:33.072] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[01:10:33.300] [Build] Waiting to let other modules work...
[01:10:41.428] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:10:44.526] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:10:45.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:10:45.516] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:10:45.517] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:10:45.518] [Build] Checking if we can attack now...
[01:10:47.212] Debug: Reading numbers in overview
[01:10:47.254] Debug: Read overview numbers (string): 124/220
[01:10:47.256] Debug: Read overview numbers: 124 220 (TroopsCount)
[01:10:47.257] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[01:10:47.431] [Build] Waiting to let other modules work...
[01:10:55.259] [Collect] Starting a collection run
[01:10:55.260] Debug: Ensuring the game is zoomed out
[01:10:55.262] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:10:55.936] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:10:56.600] Debug: Zoomed out
[01:10:57.444] [Collect] Collecting Main Base resources
[01:10:58.891] Debug: Looking for a loot cart
[01:10:59.028] Debug: Didn't find a loot cart
[01:10:59.030] [Collect] Total collected: 0 items, 0 loot carts
[01:10:59.736] Debug: Sending ADB command: time
[01:10:59.759] Debug: Android load 0m15.26s user 1m39.02s system
[01:11:00.297] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:11:01.232] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[01:11:01.346] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:11:01.361] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:11:01.364] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:11:01.366] [Build] Checking if we can attack now...
[01:11:03.010] Debug: Reading numbers in overview
[01:11:03.050] Debug: Read overview numbers (string): 126/220
[01:11:03.051] Debug: Read overview numbers: 126 220 (TroopsCount)
[01:11:03.052] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[01:11:03.262] [Build] Waiting to let other modules work...
[01:11:11.761] Debug: [AR] Compacting done, 176.1MB -> 176.1MB
[01:11:14.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:11:14.540] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:11:14.542] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:11:14.543] [Build] Checking if we can attack now...
[01:11:16.185] Debug: Reading numbers in overview
[01:11:16.235] Debug: Read overview numbers (string): 128/220
[01:11:16.236] Debug: Read overview numbers: 128 220 (TroopsCount)
[01:11:16.238] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[01:11:16.450] [Build] Waiting to let other modules work...
[01:11:27.689] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:11:27.700] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:11:27.702] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:11:27.703] [Build] Checking if we can attack now...
[01:11:29.361] Debug: Reading numbers in overview
[01:11:29.395] Debug: Read overview numbers (string): 131/220
[01:11:29.396] Debug: Read overview numbers: 131 220 (TroopsCount)
[01:11:29.397] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[01:11:29.613] [Build] Waiting to let other modules work...
[01:11:29.761] Debug: Sending ADB command: time
[01:11:29.782] Debug: Android load 0m15.26s user 1m39.03s system
[01:11:40.862] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:11:40.876] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:11:40.878] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:11:40.880] [Build] Checking if we can attack now...
[01:11:42.560] Debug: Reading numbers in overview
[01:11:42.602] Debug: Read overview numbers (string): 133/220
[01:11:42.603] Debug: Read overview numbers: 133 220 (TroopsCount)
[01:11:42.604] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[01:11:42.788] [Build] Waiting to let other modules work...
[01:11:54.051] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:11:54.060] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:11:54.062] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:11:54.063] [Build] Checking if we can attack now...
[01:11:55.676] Debug: Reading numbers in overview
[01:11:55.757] Debug: Read overview numbers (string): 135/220
[01:11:55.759] Debug: Read overview numbers: 135 220 (TroopsCount)
[01:11:55.760] [Build] We can't attack yet. 135/220 troops (that's 61% of the
needed 100%)
[01:11:55.976] [Build] Waiting to let other modules work...
[01:11:59.784] Debug: Sending ADB command: time
[01:11:59.806] Debug: Android load 0m15.26s user 1m39.03s system
[01:12:07.209] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:12:07.222] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:12:07.223] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:12:07.225] [Build] Checking if we can attack now...
[01:12:08.869] Debug: Reading numbers in overview
[01:12:08.902] Debug: Read overview numbers (string): 137/220
[01:12:08.903] Debug: Read overview numbers: 137 220 (TroopsCount)
[01:12:08.908] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[01:12:09.123] [Build] Waiting to let other modules work...
[01:12:20.342] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:12:20.351] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:12:20.353] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:12:20.354] [Build] Checking if we can attack now...
[01:12:21.997] Debug: Reading numbers in overview
[01:12:22.067] Debug: Read overview numbers (string): 139/220
[01:12:22.069] Debug: Read overview numbers: 139 220 (TroopsCount)
[01:12:22.071] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[01:12:22.184] [Build] Waiting to let other modules work...
[01:12:29.808] Debug: Sending ADB command: time
[01:12:29.830] Debug: Android load 0m15.26s user 1m39.03s system
[01:12:33.409] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:12:33.420] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:12:33.422] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:12:33.423] [Build] Checking if we can attack now...
[01:12:35.092] Debug: Reading numbers in overview
[01:12:35.129] Debug: Read overview numbers (string): 141/220
[01:12:35.130] Debug: Read overview numbers: 141 220 (TroopsCount)
[01:12:35.131] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[01:12:35.346] [Build] Waiting to let other modules work...
[01:12:41.784] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:12:46.472] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:12:47.441] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:12:47.453] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:12:47.454] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:12:47.456] [Build] Checking if we can attack now...
[01:12:49.040] Debug: Reading numbers in overview
[01:12:49.100] Debug: Read overview numbers (string): 144/220
[01:12:49.101] Debug: Read overview numbers: 144 220 (TroopsCount)
[01:12:49.102] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[01:12:49.295] [Build] Waiting to let other modules work...
[01:12:59.832] Debug: Sending ADB command: time
[01:12:59.855] Debug: Android load 0m15.26s user 1m39.03s system
[01:13:00.519] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:13:00.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:13:00.534] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:13:00.535] [Build] Checking if we can attack now...
[01:13:02.261] Debug: Reading numbers in overview
[01:13:02.298] Debug: Read overview numbers (string): 146/220
[01:13:02.300] Debug: Read overview numbers: 146 220 (TroopsCount)
[01:13:02.302] [Build] We can't attack yet. 146/220 troops (that's 66% of the
needed 100%)
[01:13:02.410] [Build] Waiting to let other modules work...
[01:13:12.232] Debug: [AR] Compacting done, 176.0MB -> 176.0MB
[01:13:13.674] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:13:13.685] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:13:13.687] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:13:13.688] [Build] Checking if we can attack now...
[01:13:15.296] Debug: Reading numbers in overview
[01:13:15.331] Debug: Read overview numbers (string): 148/220
[01:13:15.332] Debug: Read overview numbers: 148 220 (TroopsCount)
[01:13:15.333] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[01:13:15.444] [Build] Waiting to let other modules work...
[01:13:26.710] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:13:26.722] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:13:26.726] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:13:26.728] [Build] Checking if we can attack now...
[01:13:28.423] Debug: Reading numbers in overview
[01:13:28.506] Debug: Read overview numbers (string): 150/220
[01:13:28.507] Debug: Read overview numbers: 150 220 (TroopsCount)
[01:13:28.508] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[01:13:28.691] [Build] Waiting to let other modules work...
[01:13:29.857] Debug: Sending ADB command: time
[01:13:29.879] Debug: Android load 0m15.26s user 1m39.03s system
[01:13:39.872] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:13:39.883] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:13:39.885] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:13:39.887] [Build] Checking if we can attack now...
[01:13:41.543] Debug: Reading numbers in overview
[01:13:41.626] Debug: Read overview numbers (string): 153/220
[01:13:41.628] Debug: Read overview numbers: 153 220 (TroopsCount)
[01:13:41.629] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[01:13:41.838] [Build] Waiting to let other modules work...
[01:13:53.124] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:13:53.135] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:13:53.137] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:13:53.139] [Build] Checking if we can attack now...
[01:13:54.810] Debug: Reading numbers in overview
[01:13:54.932] Debug: Read overview numbers (string): 155/220
[01:13:54.933] Debug: Read overview numbers: 155 220 (TroopsCount)
[01:13:54.935] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[01:13:55.143] [Build] Waiting to let other modules work...
[01:13:55.398] [Collect] Starting a collection run
[01:13:55.399] Debug: Ensuring the game is zoomed out
[01:13:55.401] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:13:56.070] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:13:57.101] Debug: Zoomed out
[01:13:58.017] [Collect] Collecting Main Base resources
[01:13:59.558] Debug: Looking for a loot cart
[01:13:59.696] Debug: Didn't find a loot cart
[01:13:59.697] [Collect] Total collected: 0 items, 0 loot carts
[01:13:59.881] Debug: Sending ADB command: time
[01:13:59.906] Debug: Android load 0m15.26s user 1m39.03s system
[01:14:06.291] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:14:07.250] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:14:07.263] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:14:07.265] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:14:07.266] [Build] Checking if we can attack now...
[01:14:08.996] Debug: Reading numbers in overview
[01:14:09.089] Debug: Read overview numbers (string): 157/220
[01:14:09.091] Debug: Read overview numbers: 157 220 (TroopsCount)
[01:14:09.093] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[01:14:09.278] [Build] Waiting to let other modules work...
[01:14:20.546] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:14:20.558] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:14:20.559] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:14:20.560] [Build] Checking if we can attack now...
[01:14:22.223] Debug: Reading numbers in overview
[01:14:22.299] Debug: Read overview numbers (string): 159/220
[01:14:22.301] Debug: Read overview numbers: 159 220 (TroopsCount)
[01:14:22.303] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[01:14:22.514] [Build] Waiting to let other modules work...
[01:14:29.908] Debug: Sending ADB command: time
[01:14:29.931] Debug: Android load 0m15.26s user 1m39.03s system
[01:14:33.735] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:14:33.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:14:33.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:14:33.750] [Build] Checking if we can attack now...
[01:14:35.403] Debug: Reading numbers in overview
[01:14:35.435] Debug: Read overview numbers (string): 161/220
[01:14:35.436] Debug: Read overview numbers: 161 220 (TroopsCount)
[01:14:35.438] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[01:14:35.544] [Build] Waiting to let other modules work...
[01:14:41.954] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:14:46.737] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:14:47.727] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:14:47.739] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:14:47.740] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:14:47.741] [Build] Checking if we can attack now...
[01:14:49.398] Debug: Reading numbers in overview
[01:14:49.436] Debug: Read overview numbers (string): 164/220
[01:14:49.437] Debug: Read overview numbers: 164 220 (TroopsCount)
[01:14:49.439] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[01:14:49.658] [Build] Waiting to let other modules work...
[01:14:59.933] Debug: Sending ADB command: time
[01:14:59.975] Debug: Android load 0m15.26s user 1m39.03s system
[01:15:00.900] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:15:00.913] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:15:00.915] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:15:00.916] [Build] Checking if we can attack now...
[01:15:02.586] Debug: Reading numbers in overview
[01:15:02.643] Debug: Read overview numbers (string): 166/220
[01:15:02.644] Debug: Read overview numbers: 166 220 (TroopsCount)
[01:15:02.646] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[01:15:02.760] [Build] Waiting to let other modules work...
[01:15:12.707] Debug: [AR] Compacting done, 183.4MB -> 183.4MB
[01:15:14.002] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:15:14.011] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:15:14.013] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:15:14.014] [Build] Checking if we can attack now...
[01:15:15.667] Debug: Reading numbers in overview
[01:15:15.701] Debug: Read overview numbers (string): 168/220
[01:15:15.703] Debug: Read overview numbers: 168 220 (TroopsCount)
[01:15:15.705] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[01:15:15.918] [Build] Waiting to let other modules work...
[01:15:27.088] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:15:27.097] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:15:27.099] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:15:27.101] [Build] Checking if we can attack now...
[01:15:28.792] Debug: Reading numbers in overview
[01:15:28.824] Debug: Read overview numbers (string): 170/220
[01:15:28.826] Debug: Read overview numbers: 170 220 (TroopsCount)
[01:15:28.827] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[01:15:29.032] [Build] Waiting to let other modules work...
[01:15:29.977] Debug: Sending ADB command: time
[01:15:29.999] Debug: Android load 0m15.26s user 1m39.04s system
[01:15:40.169] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:15:40.180] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:15:40.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:15:40.183] [Build] Checking if we can attack now...
[01:15:41.819] Debug: Reading numbers in overview
[01:15:41.850] Debug: Read overview numbers (string): 172/220
[01:15:41.851] Debug: Read overview numbers: 172 220 (TroopsCount)
[01:15:41.852] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[01:15:42.065] [Build] Waiting to let other modules work...
[01:15:53.267] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:15:53.280] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:15:53.281] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:15:53.282] [Build] Checking if we can attack now...
[01:15:54.939] Debug: Reading numbers in overview
[01:15:55.010] Debug: Read overview numbers (string): 175/220
[01:15:55.012] Debug: Read overview numbers: 175 220 (TroopsCount)
[01:15:55.013] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[01:15:55.226] [Build] Waiting to let other modules work...
[01:16:00.001] Debug: Sending ADB command: time
[01:16:00.024] Debug: Android load 0m15.26s user 1m39.04s system
[01:16:06.430] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:16:06.444] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:16:06.446] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:16:06.447] [Build] Checking if we can attack now...
[01:16:08.100] Debug: Reading numbers in overview
[01:16:08.132] Debug: Read overview numbers (string): 177/220
[01:16:08.133] Debug: Read overview numbers: 177 220 (TroopsCount)
[01:16:08.135] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[01:16:08.350] [Build] Waiting to let other modules work...
[01:16:19.444] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:16:19.455] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:16:19.457] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:16:19.459] [Build] Checking if we can attack now...
[01:16:21.073] Debug: Reading numbers in overview
[01:16:21.114] Debug: Read overview numbers (string): 179/220
[01:16:21.115] Debug: Read overview numbers: 179 220 (TroopsCount)
[01:16:21.116] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[01:16:21.324] [Build] Waiting to let other modules work...
[01:16:30.026] Debug: Sending ADB command: time
[01:16:30.048] Debug: Android load 0m15.26s user 1m39.04s system
[01:16:32.459] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:16:32.470] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:16:32.471] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:16:32.473] [Build] Checking if we can attack now...
[01:16:34.084] Debug: Reading numbers in overview
[01:16:34.133] Debug: Read overview numbers (string): 181/220
[01:16:34.135] Debug: Read overview numbers: 181 220 (TroopsCount)
[01:16:34.136] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[01:16:34.353] [Build] Waiting to let other modules work...
[01:16:42.366] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:16:45.550] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:16:46.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:16:46.669] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:16:46.671] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:16:46.672] [Build] Checking if we can attack now...
[01:16:48.268] Debug: Reading numbers in overview
[01:16:48.299] Debug: Read overview numbers (string): 183/220
[01:16:48.300] Debug: Read overview numbers: 183 220 (TroopsCount)
[01:16:48.301] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[01:16:48.516] [Build] Waiting to let other modules work...
[01:16:55.479] [Collect] Starting a collection run
[01:16:55.480] Debug: Ensuring the game is zoomed out
[01:16:55.481] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:16:56.157] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:16:57.189] Debug: Zoomed out
[01:16:58.099] [Collect] Collecting Main Base resources
[01:17:00.052] Debug: Sending ADB command: time
[01:17:00.075] Debug: Android load 0m15.26s user 1m39.04s system
[01:17:01.301] Debug: Looking for a loot cart
[01:17:01.437] Debug: Didn't find a loot cart
[01:17:01.439] [Collect] Total collected: 2 items, 0 loot carts
[01:17:02.662] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:17:03.669] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:17:03.682] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:17:03.684] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:17:03.685] [Build] Checking if we can attack now...
[01:17:05.322] Debug: Reading numbers in overview
[01:17:05.379] Debug: Read overview numbers (string): 186/220
[01:17:05.380] Debug: Read overview numbers: 186 220 (TroopsCount)
[01:17:05.381] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[01:17:05.490] [Build] Waiting to let other modules work...
[01:17:13.174] Debug: [AR] Compacting done, 171.9MB -> 171.9MB
[01:17:16.716] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:17:16.727] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:17:16.728] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:17:16.730] [Build] Checking if we can attack now...
[01:17:18.336] Debug: Reading numbers in overview
[01:17:18.370] Debug: Read overview numbers (string): 188/220
[01:17:18.371] Debug: Read overview numbers: 188 220 (TroopsCount)
[01:17:18.372] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[01:17:18.585] [Build] Waiting to let other modules work...
[01:17:29.813] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:17:29.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:17:29.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:17:29.826] [Build] Checking if we can attack now...
[01:17:30.078] Debug: Sending ADB command: time
[01:17:30.100] Debug: Android load 0m15.26s user 1m39.04s system
[01:17:31.475] Debug: Reading numbers in overview
[01:17:31.515] Debug: Read overview numbers (string): 191/220
[01:17:31.516] Debug: Read overview numbers: 191 220 (TroopsCount)
[01:17:31.517] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[01:17:31.726] [Build] Waiting to let other modules work...
[01:17:42.941] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:17:42.952] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:17:42.953] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:17:42.954] [Build] Checking if we can attack now...
[01:17:44.572] Debug: Reading numbers in overview
[01:17:44.605] Debug: Read overview numbers (string): 193/220
[01:17:44.606] Debug: Read overview numbers: 193 220 (TroopsCount)
[01:17:44.608] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[01:17:44.821] [Build] Waiting to let other modules work...
[01:17:55.997] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:17:56.008] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:17:56.010] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:17:56.011] [Build] Checking if we can attack now...
[01:17:57.673] Debug: Reading numbers in overview
[01:17:57.752] Debug: Read overview numbers (string): 195/220
[01:17:57.753] Debug: Read overview numbers: 195 220 (TroopsCount)
[01:17:57.754] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[01:17:57.947] [Build] Waiting to let other modules work...
[01:18:00.102] Debug: Sending ADB command: time
[01:18:00.124] Debug: Android load 0m15.26s user 1m39.05s system
[01:18:09.164] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:18:09.175] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:18:09.177] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:18:09.179] [Build] Checking if we can attack now...
[01:18:10.874] Debug: Reading numbers in overview
[01:18:10.910] Debug: Read overview numbers (string): 197/220
[01:18:10.912] Debug: Read overview numbers: 197 220 (TroopsCount)
[01:18:10.913] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[01:18:11.124] [Build] Waiting to let other modules work...
[01:18:22.217] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:18:22.229] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:18:22.231] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:18:22.232] [Build] Checking if we can attack now...
[01:18:23.096] [Game] Detected Online Too Long message
[01:18:23.097] Debug: Saving screenshot in case of Online Too Long false positive
[01:18:23.500] Debug: Now in RestartGame(Personal break is about to start)
[01:18:23.516] [Restart] Restarting game (Reason: Personal break is about to start)
[01:18:23.518] Debug: Settings 'start after dialog handling' to true (by
RestartGame)
[01:18:23.522] Debug: [RestartGameT] Forcing game restart
[01:18:23.524] Debug: [RestartGameT] Waiting...
[01:18:23.525] Debug: Sending ADB command: am start -S -W
com.supercell.clashofclans/com.supercell.clashofclans.GameApp
[01:18:23.768] Raccoon Bot stopped.
[01:18:26.527] [Restart] Restarted, state is Unknown
[01:18:26.529] [Restart] StartWhenIngame is true, starting bot
[01:18:26.532] Debug: [SetActiveModules] Clearing (4 checked types)
[01:18:26.534] Debug: Clearing all modules in ModuleManager
[01:18:26.756] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[01:18:26.762] Debug: [GameState]: 'Dialog' -> 'Unknown'
[01:18:26.813] Debug: StartupModule is running
[01:18:26.814] Debug: Closing dialogs
[01:18:29.477] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:18:29.766] Debug: Warning: checking game status took: 3000ms (restarting state
timers)
[01:18:29.775] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:18:30.277] Debug: Sending ADB command: time
[01:18:30.321] Debug: Android load 0m15.33s user 1m39.31s system
[01:18:31.806] Timeout trying to close dialogs/get back Ingame
[01:18:31.807] Debug: Checking to see if we're at Builder Base
[01:18:31.808] Debug: Deactivating StartupModule
[01:18:31.809] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[01:18:33.561] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:18:36.497] Debug: UpdateCheck: Could not find updater.exe
[01:18:36.944] Timeout trying to close dialogs/get back Ingame
[01:18:37.304] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:18:39.882] Starting to handle dialog
[01:18:39.884] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[01:18:40.061] Raccoon Bot stopped.
[01:18:42.513] Dialog identified as BreakExtended
[01:18:42.515] Debug: Online Too Long was detected correctly, deleting screenshot
[01:18:42.517] Waiting 0:16 before trying to get back in game
[01:18:43.775] Waiting 0:14 before trying to get back in game
[01:18:59.041] Break might be over, beginning to try getting back InGame...
[01:19:00.323] Debug: Sending ADB command: time
[01:19:00.344] Debug: Android load 0m15.33s user 1m39.40s system
[01:19:01.995] Waiting for 'Supercell Logo' (120 sec timeout)
[01:19:04.280] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:19:08.116] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:19:09.581] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:19:10.848] Starting to handle dialog
[01:19:13.399] Dialog identified as BreakExtended
[01:19:13.401] Waiting 0:22 before trying to get back in game
[01:19:13.534] Debug: [AR] Compacting done, 141.9MB -> 141.9MB
[01:19:21.021] Waiting 0:15 before trying to get back in game
[01:19:30.347] Debug: Sending ADB command: time
[01:19:30.369] Debug: Android load 0m15.33s user 1m39.40s system
[01:19:36.310] Break might be over, beginning to try getting back InGame...
[01:19:39.075] Waiting for 'Supercell Logo' (120 sec timeout)
[01:19:42.804] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing
frame.
[01:19:44.257] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:19:45.556] Starting to handle dialog
[01:19:48.086] Dialog identified as BreakExtended
[01:19:48.088] Waiting 0:21 before trying to get back in game
[01:19:54.430] Waiting 0:15 before trying to get back in game
[01:20:00.371] Debug: Sending ADB command: time
[01:20:00.393] Debug: Android load 0m15.33s user 1m39.41s system
[01:20:11.246] Break might be over, beginning to try getting back InGame...
[01:20:14.014] Waiting for 'Supercell Logo' (120 sec timeout)
[01:20:15.143] Waiting for 'Ingame' (120 sec timeout)
[01:20:17.704] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:20:21.513] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:20:23.019] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:20:24.300] Starting to handle dialog
[01:20:26.820] Dialog identified as BreakExtended
[01:20:26.822] Waiting 0:30 before trying to get back in game
[01:20:28.124] Waiting 0:29 before trying to get back in game
[01:20:30.395] Debug: Sending ADB command: time
[01:20:30.418] Debug: Android load 0m15.33s user 1m39.41s system
[01:20:42.117] Waiting 0:15 before trying to get back in game
[01:20:58.618] Break might be over, beginning to try getting back InGame...
[01:21:00.420] Debug: Sending ADB command: time
[01:21:00.442] Debug: Android load 0m15.33s user 1m39.41s system
[01:21:01.612] Waiting for 'Supercell Logo' (120 sec timeout)
[01:21:05.359] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:21:06.818] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:21:08.097] Starting to handle dialog
[01:21:10.668] Dialog identified as BreakExtended
[01:21:10.670] Waiting 0:19 before trying to get back in game
[01:21:13.693] Debug: [AR] Compacting done, 141.9MB -> 141.9MB
[01:21:14.496] Waiting 0:15 before trying to get back in game
[01:21:30.444] Debug: Sending ADB command: time
[01:21:30.466] Debug: Android load 0m15.33s user 1m39.41s system
[01:21:31.016] Break might be over, beginning to try getting back InGame...
[01:21:33.758] Waiting for 'Supercell Logo' (120 sec timeout)
[01:21:37.512] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:21:38.952] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:21:40.239] Starting to handle dialog
[01:21:42.783] Dialog identified as BreakExtended
[01:21:42.785] Waiting 0:38 before trying to get back in game
[01:21:51.677] Waiting 0:29 before trying to get back in game
[01:22:00.467] Debug: Sending ADB command: time
[01:22:00.490] Debug: Android load 0m15.33s user 1m39.41s system
[01:22:05.895] Waiting 0:15 before trying to get back in game
[01:22:22.410] Break might be over, beginning to try getting back InGame...
[01:22:25.255] Waiting for 'Supercell Logo' (120 sec timeout)
[01:22:28.932] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:22:30.419] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:22:30.492] Debug: Sending ADB command: time
[01:22:30.513] Debug: Android load 0m15.33s user 1m39.41s system
[01:22:31.697] Starting to handle dialog
[01:22:34.217] Dialog identified as BreakExtended
[01:22:34.218] Waiting 0:23 before trying to get back in game
[01:22:43.129] Waiting 0:14 before trying to get back in game
[01:22:58.369] Break might be over, beginning to try getting back InGame...
[01:23:00.515] Debug: Sending ADB command: time
[01:23:00.538] Debug: Android load 0m15.33s user 1m39.41s system
[01:23:01.353] Waiting for 'Supercell Logo' (120 sec timeout)
[01:23:03.975] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:23:05.435] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:23:06.750] Starting to handle dialog
[01:23:09.272] Dialog identified as BreakExtended
[01:23:09.274] Waiting 0:24 before trying to get back in game
[01:23:13.853] Debug: [AR] Compacting done, 141.9MB -> 141.9MB
[01:23:18.286] Waiting 0:15 before trying to get back in game
[01:23:30.540] Debug: Sending ADB command: time
[01:23:30.561] Debug: Android load 0m15.33s user 1m39.41s system
[01:23:34.871] Break might be over, beginning to try getting back InGame...
[01:23:37.069] Waiting for 'Supercell Logo' (120 sec timeout)
[01:23:41.036] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:23:44.881] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:23:46.325] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:23:47.578] Starting to handle dialog
[01:23:50.131] Dialog identified as BreakExtended
[01:23:50.133] Waiting 0:37 before trying to get back in game
[01:23:57.750] Waiting 0:29 before trying to get back in game
[01:24:00.563] Debug: Sending ADB command: time
[01:24:00.586] Debug: Android load 0m15.33s user 1m39.42s system
[01:24:11.955] Waiting 0:15 before trying to get back in game
[01:24:28.571] Break might be over, beginning to try getting back InGame...
[01:24:30.588] Debug: Sending ADB command: time
[01:24:30.609] Debug: Android load 0m15.33s user 1m39.42s system
[01:24:31.400] Waiting for 'Supercell Logo' (120 sec timeout)
[01:24:35.049] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:24:36.549] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:24:37.848] Starting to handle dialog
[01:24:40.386] Dialog identified as BreakExtended
[01:24:40.388] Waiting 0:40 before trying to get back in game
[01:24:50.569] Waiting 0:30 before trying to get back in game
[01:25:00.611] Debug: Sending ADB command: time
[01:25:00.634] Debug: Android load 0m15.33s user 1m39.42s system
[01:25:05.906] Waiting 0:15 before trying to get back in game
[01:25:14.019] Debug: [AR] Compacting done, 141.8MB -> 141.8MB
[01:25:21.203] Break might be over, beginning to try getting back InGame...
[01:25:23.933] Waiting for 'Supercell Logo' (120 sec timeout)
[01:25:25.077] Waiting for 'Ingame' (120 sec timeout)
[01:25:30.636] Debug: Sending ADB command: time
[01:25:32.093] Debug: Android load 0m15.33s user 1m39.42s system
[01:25:32.933] Dialog 'BreakExtended' handled.
[01:25:32.936] [DialogHandling] StartWhenIngame is true, starting bot
[01:25:32.938] Debug: [SetActiveModules] Clearing (4 checked types)
[01:25:32.939] Debug: Clearing all modules in ModuleManager
[01:25:33.163] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[01:25:33.170] Debug: StartupModule is running
[01:25:33.171] Debug: Closing dialogs
[01:25:33.173] Debug: [GameState]: 'Unknown' -> 'Ingame'
[01:25:33.334] Debug: Checking to see if we're at Builder Base
[01:25:33.336] Debug: Deactivating StartupModule
[01:25:33.337] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[01:25:33.832] [Collect] Starting a collection run
[01:25:33.834] Debug: Ensuring the game is zoomed out
[01:25:33.843] Debug: Zoomed out
[01:25:34.757] [Collect] Collecting Main Base resources
[01:25:36.760] Debug: Looking for a loot cart
[01:25:36.897] Debug: Didn't find a loot cart
[01:25:36.898] [Collect] Total collected: 1 item, 0 loot carts
[01:25:37.196] [Build]: Starting to quicktrain.
[01:25:37.197] Debug: Ensuring the game is zoomed out
[01:25:37.207] Debug: Zoomed out
[01:25:38.210] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:25:39.223] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:25:39.235] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:25:39.237] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:25:39.238] [Build] Checking if we can attack now...
[01:25:40.902] Debug: Reading numbers in overview
[01:25:40.933] Debug: Read overview numbers (string): 220/220
[01:25:40.934] Debug: Read overview numbers: 220 220 (TroopsCount)
[01:25:40.935] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[01:25:41.960] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:25:43.088] Debug: Ensuring the game is zoomed out
[01:25:43.099] Debug: Zoomed out
[01:25:43.111] Debug: Zoomed out
[01:25:43.113] Debug: Starting matchmaking
[01:25:43.114] Debug: StartSerachForMatch 1
[01:25:43.257] Debug: ClickAttack()
[01:25:43.763] Debug: StartSearchForMatch: Clicking 'Find a match'
[01:25:43.766] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[01:25:44.062] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[01:25:44.278] Debug: [GameState]: 'Dialog' -> 'Unknown'
[01:25:44.401] Debug: Starting matchmaking; done
[01:25:44.402] Debug: Waiting for clouds to appear...
[01:25:44.404] Debug: Waiting for clouds to disappear...
[01:25:44.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:25:44.406] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:25:44.411] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:25:45.817] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:25:45.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:25:45.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:25:46.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:25:46.532] Debug: Clearing game grid API cache
[01:25:46.534] Debug: Clearing building API cache
[01:25:46.535] Debug: Clearing deploy API cache
[01:25:46.537] Debug: Finding ElixirCollector
[01:25:46.538] Debug: Finding TownHall
[01:25:46.705] Debug: Found 1 TownHall
[01:25:46.707] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:25:46.942] Debug: Found 6 ElixirCollector
[01:25:47.423] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=1 E5=0 Avg=3
[01:25:47.424] Debug: Regular logic indicates dead base
[01:25:47.425] Debug: Testing 1 attack methods
[01:25:47.642] Debug: Gold doesn't meet requirements: 78948 < 300000
[01:25:47.643] Debug: Elixir doesn't meet requirements: 116928 < 300000
[01:25:47.644] Debug: Dark elixir doesn't meet requirements: 160 < 550
[01:25:47.645] Debug: Meets all requirements failed on resource check.
[01:25:47.646] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:25:47.648] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:25:47.649] Debug: no algorithm is suited to attack here
[01:25:47.650] Debug: Finding TownHall
[01:25:47.688] Debug: Found 1 TownHall
[01:25:47.690] [Attack] #1, Dead, TH8, 78948 Gold, 116928 Elixir, 160 Dark elixir,
Skipping: All of the loot requirements weren't met.
[01:25:47.691] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[01:25:49.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:25:49.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:25:49.753] Debug: Waiting for clouds to appear...
[01:25:49.754] Debug: Waiting for clouds to disappear...
[01:25:49.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:25:49.757] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:25:50.543] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:25:50.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:25:50.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:25:51.188] Debug: Clearing game grid API cache
[01:25:51.190] Debug: Clearing building API cache
[01:25:51.191] Debug: Clearing deploy API cache
[01:25:51.192] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:25:51.193] Debug: Finding ElixirCollector
[01:25:51.195] Debug: Finding TownHall
[01:25:51.307] Debug: Found 1 TownHall
[01:25:51.309] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:25:51.517] Debug: Found 1 ElixirCollector
[01:25:51.576] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:25:51.577] Debug: Regular logic indicates active base
[01:25:51.578] Debug: Meets requirements failed on dead base check.
[01:25:51.579] Debug: Testing 0 attack methods
[01:25:51.581] Debug: no algorithm is suited to attack here
[01:25:51.582] Debug: Finding TownHall
[01:25:51.622] Debug: Found 1 TownHall
[01:25:51.624] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[01:25:51.625] Debug: Waiting 1563 ms until we can click the next button (user
setting 2 s)
[01:25:53.700] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:25:53.870] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:25:54.028] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:25:54.516] Debug: Waiting for clouds to appear...
[01:25:54.518] Debug: Waiting for clouds to disappear...
[01:25:54.521] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:25:55.380] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:25:55.382] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:25:55.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:25:55.786] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:25:56.072] Debug: Clearing game grid API cache
[01:25:56.073] Debug: Clearing building API cache
[01:25:56.074] Debug: Clearing deploy API cache
[01:25:56.076] Debug: Finding ElixirCollector
[01:25:56.077] Debug: Finding TownHall
[01:25:56.231] Debug: Found 1 TownHall
[01:25:56.233] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:25:56.487] Debug: Found 5 ElixirCollector
[01:25:56.793] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:25:56.794] Debug: Regular logic indicates active base
[01:25:56.795] Debug: Meets requirements failed on dead base check.
[01:25:56.796] Debug: Testing 0 attack methods
[01:25:56.797] Debug: no algorithm is suited to attack here
[01:25:56.798] Debug: Finding TownHall
[01:25:56.838] Debug: Found 1 TownHall
[01:25:56.845] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[01:25:56.847] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[01:25:58.667] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:25:58.761] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:25:59.110] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:25:59.221] Debug: Waiting for clouds to appear...
[01:25:59.223] Debug: Waiting for clouds to disappear...
[01:25:59.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:00.327] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:00.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:00.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:00.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:01.080] Debug: Clearing game grid API cache
[01:26:01.082] Debug: Clearing building API cache
[01:26:01.083] Debug: Clearing deploy API cache
[01:26:01.084] Debug: Finding ElixirCollector
[01:26:01.086] Debug: Finding TownHall
[01:26:01.395] Debug: Found 1 TownHall
[01:26:01.397] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:01.956] Debug: Found 0 ElixirCollector
[01:26:01.958] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:26:01.959] Debug: Regular logic indicates active base
[01:26:01.961] Debug: Meets requirements failed on dead base check.
[01:26:01.962] Debug: Testing 0 attack methods
[01:26:01.963] Debug: no algorithm is suited to attack here
[01:26:01.964] Debug: Finding TownHall
[01:26:02.004] Debug: Found 1 TownHall
[01:26:02.007] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[01:26:02.008] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[01:26:02.095] Debug: Sending ADB command: time
[01:26:02.117] Debug: Android load 0m15.34s user 1m39.60s system
[01:26:03.627] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:03.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:03.900] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:04.266] Debug: Waiting for clouds to appear...
[01:26:04.267] Debug: Waiting for clouds to disappear...
[01:26:04.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:05.349] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:05.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:05.352] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:05.755] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:06.031] Debug: Clearing game grid API cache
[01:26:06.033] Debug: Clearing building API cache
[01:26:06.034] Debug: Clearing deploy API cache
[01:26:06.036] Debug: Finding ElixirCollector
[01:26:06.037] Debug: Finding TownHall
[01:26:06.208] Debug: Found 1 TownHall
[01:26:06.210] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:06.443] Debug: Found 6 ElixirCollector
[01:26:07.162] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:26:07.163] Debug: Rejected as dead base because level 12 E1 collector found
[01:26:07.164] Debug: Meets requirements failed on dead base check.
[01:26:07.165] Debug: Testing 0 attack methods
[01:26:07.166] Debug: no algorithm is suited to attack here
[01:26:07.168] Debug: Finding TownHall
[01:26:07.215] Debug: Found 1 TownHall
[01:26:07.218] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[01:26:07.219] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[01:26:08.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:08.819] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:08.822] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:09.279] Debug: Waiting for clouds to appear...
[01:26:09.281] Debug: Waiting for clouds to disappear...
[01:26:09.282] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:10.185] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:10.363] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:10.365] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:10.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:11.041] Debug: Clearing game grid API cache
[01:26:11.042] Debug: Clearing building API cache
[01:26:11.045] Debug: Clearing deploy API cache
[01:26:11.046] Debug: Finding ElixirCollector
[01:26:11.048] Debug: Finding TownHall
[01:26:11.309] Debug: Found 1 TownHall
[01:26:11.311] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:26:11.627] Debug: Found 0 ElixirCollector
[01:26:11.628] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:26:11.630] Debug: Regular logic indicates active base
[01:26:11.631] Debug: Meets requirements failed on dead base check.
[01:26:11.631] Debug: Testing 0 attack methods
[01:26:11.632] Debug: no algorithm is suited to attack here
[01:26:11.633] Debug: Finding TownHall
[01:26:11.677] Debug: Found 1 TownHall
[01:26:11.684] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[01:26:11.685] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[01:26:13.530] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:13.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:14.017] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:14.344] Debug: Waiting for clouds to appear...
[01:26:14.346] Debug: Waiting for clouds to disappear...
[01:26:14.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:15.436] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:15.437] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:15.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:15.854] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:16.126] Debug: Clearing game grid API cache
[01:26:16.127] Debug: Clearing building API cache
[01:26:16.129] Debug: Clearing deploy API cache
[01:26:16.130] Debug: Finding ElixirCollector
[01:26:16.131] Debug: Finding TownHall
[01:26:16.427] Debug: Found 1 TownHall
[01:26:16.429] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:26:16.683] Debug: Found 6 ElixirCollector
[01:26:17.220] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[01:26:17.222] Debug: Regular logic indicates active base
[01:26:17.223] Debug: Meets requirements failed on dead base check.
[01:26:17.225] Debug: Testing 0 attack methods
[01:26:17.226] Debug: no algorithm is suited to attack here
[01:26:17.228] Debug: Finding TownHall
[01:26:17.275] Debug: Found 1 TownHall
[01:26:17.277] [Attack] #7, Active, TH10, Skipping: This base isn't dead.
[01:26:17.278] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[01:26:18.611] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:18.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:19.258] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:19.376] Debug: Waiting for clouds to appear...
[01:26:19.377] Debug: Waiting for clouds to disappear...
[01:26:19.378] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:20.147] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:26:20.148] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:20.151] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:20.548] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:20.826] Debug: Clearing game grid API cache
[01:26:20.827] Debug: Clearing building API cache
[01:26:20.829] Debug: Clearing deploy API cache
[01:26:20.830] Debug: Finding ElixirCollector
[01:26:20.831] Debug: Finding TownHall
[01:26:21.007] Debug: Found 1 TownHall
[01:26:21.008] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:26:21.299] Debug: Found 5 ElixirCollector
[01:26:21.781] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[01:26:21.782] Debug: Regular logic indicates active base
[01:26:21.783] Debug: Meets requirements failed on dead base check.
[01:26:21.785] Debug: Testing 0 attack methods
[01:26:21.786] Debug: no algorithm is suited to attack here
[01:26:21.787] Debug: Finding TownHall
[01:26:21.828] Debug: Found 1 TownHall
[01:26:21.844] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[01:26:21.845] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[01:26:23.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:23.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:23.705] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:24.058] Debug: Waiting for clouds to appear...
[01:26:24.060] Debug: Waiting for clouds to disappear...
[01:26:24.061] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:24.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:25.042] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:26:25.043] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:25.337] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:25.723] Debug: Clearing game grid API cache
[01:26:25.724] Debug: Clearing building API cache
[01:26:25.726] Debug: Clearing deploy API cache
[01:26:25.727] Debug: Finding ElixirCollector
[01:26:25.728] Debug: Finding TownHall
[01:26:26.052] Debug: Found 1 TownHall
[01:26:26.053] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:26.293] Debug: Found 4 ElixirCollector
[01:26:26.702] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:26:26.703] Debug: Regular logic indicates active base
[01:26:26.704] Debug: Meets requirements failed on dead base check.
[01:26:26.705] Debug: Testing 0 attack methods
[01:26:26.706] Debug: no algorithm is suited to attack here
[01:26:26.707] Debug: Finding TownHall
[01:26:26.746] Debug: Found 1 TownHall
[01:26:26.748] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[01:26:26.749] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[01:26:28.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:28.529] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:28.761] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:28.870] Debug: Waiting for clouds to appear...
[01:26:28.871] Debug: Waiting for clouds to disappear...
[01:26:28.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:30.227] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:30.229] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:30.231] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:30.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:30.961] Debug: Clearing game grid API cache
[01:26:30.962] Debug: Clearing building API cache
[01:26:30.963] Debug: Clearing deploy API cache
[01:26:30.965] Debug: Finding ElixirCollector
[01:26:30.966] Debug: Finding TownHall
[01:26:31.138] Debug: Found 1 TownHall
[01:26:31.140] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:31.383] Debug: Found 0 ElixirCollector
[01:26:31.385] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:26:31.386] Debug: Regular logic indicates active base
[01:26:31.387] Debug: Meets requirements failed on dead base check.
[01:26:31.388] Debug: Testing 0 attack methods
[01:26:31.389] Debug: no algorithm is suited to attack here
[01:26:31.390] Debug: Finding TownHall
[01:26:31.427] Debug: Found 1 TownHall
[01:26:31.428] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[01:26:31.430] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[01:26:32.119] Debug: Sending ADB command: time
[01:26:32.142] Debug: Android load 0m15.37s user 1m39.87s system
[01:26:33.386] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:33.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:34.063] Debug: Waiting for clouds to appear...
[01:26:34.065] Debug: Waiting for clouds to disappear...
[01:26:34.066] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:34.100] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:35.222] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:35.224] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:35.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:35.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:35.892] Debug: Clearing game grid API cache
[01:26:35.893] Debug: Clearing building API cache
[01:26:35.895] Debug: Clearing deploy API cache
[01:26:35.896] Debug: Finding ElixirCollector
[01:26:35.897] Debug: Finding TownHall
[01:26:36.070] Debug: Found 1 TownHall
[01:26:36.072] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:36.194] Debug: Found 6 ElixirCollector
[01:26:36.747] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[01:26:36.749] Debug: Regular logic indicates active base
[01:26:36.751] Debug: Meets requirements failed on dead base check.
[01:26:36.752] Debug: Testing 0 attack methods
[01:26:36.752] Debug: no algorithm is suited to attack here
[01:26:36.753] Debug: Finding TownHall
[01:26:36.794] Debug: Found 1 TownHall
[01:26:36.796] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[01:26:36.797] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[01:26:38.382] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:38.389] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:38.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:39.137] Debug: Waiting for clouds to appear...
[01:26:39.139] Debug: Waiting for clouds to disappear...
[01:26:39.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:40.192] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:40.194] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:40.198] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:40.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:40.893] Debug: Clearing game grid API cache
[01:26:40.894] Debug: Clearing building API cache
[01:26:40.896] Debug: Clearing deploy API cache
[01:26:40.897] Debug: Finding ElixirCollector
[01:26:40.898] Debug: Finding TownHall
[01:26:41.230] Debug: Found 1 TownHall
[01:26:41.232] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:26:41.491] Debug: Found 6 ElixirCollector
[01:26:42.104] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:26:42.106] Debug: Rejected as dead base because level 12 E1 collector found
[01:26:42.107] Debug: Meets requirements failed on dead base check.
[01:26:42.108] Debug: Testing 0 attack methods
[01:26:42.109] Debug: no algorithm is suited to attack here
[01:26:42.110] Debug: Finding TownHall
[01:26:42.146] Debug: Found 1 TownHall
[01:26:42.148] [Attack] #12, Active, TH10, Skipping: This base isn't dead.
[01:26:42.149] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[01:26:43.348] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:43.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:43.633] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:44.068] Debug: Waiting for clouds to appear...
[01:26:44.069] Debug: Waiting for clouds to disappear...
[01:26:44.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:45.236] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:45.237] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:45.241] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:45.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:45.956] Debug: Clearing game grid API cache
[01:26:45.957] Debug: Clearing building API cache
[01:26:45.958] Debug: Clearing deploy API cache
[01:26:45.959] Debug: Finding ElixirCollector
[01:26:45.961] Debug: Finding TownHall
[01:26:46.061] Debug: Found 1 TownHall
[01:26:46.062] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:26:46.298] Debug: Found 0 ElixirCollector
[01:26:46.299] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:26:46.301] Debug: Regular logic indicates active base
[01:26:46.302] Debug: Meets requirements failed on dead base check.
[01:26:46.303] Debug: Testing 0 attack methods
[01:26:46.304] Debug: no algorithm is suited to attack here
[01:26:46.305] Debug: Finding TownHall
[01:26:46.348] Debug: Found 1 TownHall
[01:26:46.349] [Attack] #13, Active, TH10, Skipping: This base isn't dead.
[01:26:46.351] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[01:26:48.449] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:48.708] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:48.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:49.265] Debug: Waiting for clouds to appear...
[01:26:49.266] Debug: Waiting for clouds to disappear...
[01:26:49.268] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:50.290] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:50.292] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:50.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:50.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:50.998] Debug: Clearing game grid API cache
[01:26:50.999] Debug: Clearing building API cache
[01:26:51.000] Debug: Clearing deploy API cache
[01:26:51.001] Debug: Finding ElixirCollector
[01:26:51.002] Debug: Finding TownHall
[01:26:51.227] Debug: Found 1 TownHall
[01:26:51.229] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:51.346] Debug: Found 6 ElixirCollector
[01:26:51.940] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[01:26:51.941] Debug: Regular logic indicates active base
[01:26:51.942] Debug: Meets requirements failed on dead base check.
[01:26:51.943] Debug: Testing 0 attack methods
[01:26:51.944] Debug: no algorithm is suited to attack here
[01:26:51.945] Debug: Finding TownHall
[01:26:51.984] Debug: Found 1 TownHall
[01:26:51.985] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[01:26:51.986] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[01:26:53.445] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:53.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:54.048] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:54.191] Debug: Waiting for clouds to appear...
[01:26:54.192] Debug: Waiting for clouds to disappear...
[01:26:54.193] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:26:55.372] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:26:55.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:26:55.378] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:26:55.748] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:26:56.025] Debug: Clearing game grid API cache
[01:26:56.026] Debug: Clearing building API cache
[01:26:56.028] Debug: Clearing deploy API cache
[01:26:56.029] Debug: Finding ElixirCollector
[01:26:56.030] Debug: Finding TownHall
[01:26:56.220] Debug: Found 1 TownHall
[01:26:56.222] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:26:56.342] Debug: Found 6 ElixirCollector
[01:26:56.869] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[01:26:56.871] Debug: Regular logic indicates active base
[01:26:56.872] Debug: Meets requirements failed on dead base check.
[01:26:56.873] Debug: Testing 0 attack methods
[01:26:56.875] Debug: no algorithm is suited to attack here
[01:26:56.876] Debug: Finding TownHall
[01:26:56.913] Debug: Found 1 TownHall
[01:26:56.915] [Attack] #15, Active, TH9, Skipping: This base isn't dead.
[01:26:56.917] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[01:26:58.495] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:26:58.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:26:59.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:26:59.208] Debug: Waiting for clouds to appear...
[01:26:59.209] Debug: Waiting for clouds to disappear...
[01:26:59.210] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:00.167] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:27:00.169] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:00.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:00.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:00.849] Debug: Clearing game grid API cache
[01:27:00.851] Debug: Clearing building API cache
[01:27:00.851] Debug: Clearing deploy API cache
[01:27:00.852] Debug: Finding ElixirCollector
[01:27:00.854] Debug: Finding TownHall
[01:27:01.230] Debug: Found 1 TownHall
[01:27:01.232] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:27:01.625] Debug: Found 0 ElixirCollector
[01:27:01.627] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:27:01.628] Debug: Regular logic indicates active base
[01:27:01.629] Debug: Meets requirements failed on dead base check.
[01:27:01.629] Debug: Testing 0 attack methods
[01:27:01.630] Debug: no algorithm is suited to attack here
[01:27:01.632] Debug: Finding TownHall
[01:27:01.668] Debug: Found 1 TownHall
[01:27:01.669] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[01:27:01.671] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[01:27:02.144] Debug: Sending ADB command: time
[01:27:02.165] Debug: Android load 0m15.42s user 1m40.09s system
[01:27:03.247] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:03.418] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:03.590] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:03.997] Debug: Waiting for clouds to appear...
[01:27:03.998] Debug: Waiting for clouds to disappear...
[01:27:03.999] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:05.442] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:05.443] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:05.446] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:05.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:06.152] Debug: Clearing game grid API cache
[01:27:06.153] Debug: Clearing building API cache
[01:27:06.154] Debug: Clearing deploy API cache
[01:27:06.155] Debug: Finding ElixirCollector
[01:27:06.156] Debug: Finding TownHall
[01:27:06.434] Debug: Found 1 TownHall
[01:27:06.435] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:27:06.590] Debug: Found 6 ElixirCollector
[01:27:07.127] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[01:27:07.129] Debug: Regular logic indicates active base
[01:27:07.130] Debug: Meets requirements failed on dead base check.
[01:27:07.131] Debug: Testing 0 attack methods
[01:27:07.131] Debug: no algorithm is suited to attack here
[01:27:07.132] Debug: Finding TownHall
[01:27:07.171] Debug: Found 1 TownHall
[01:27:07.174] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[01:27:07.175] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[01:27:08.631] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:08.801] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:08.955] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:09.260] Debug: Waiting for clouds to appear...
[01:27:09.262] Debug: Waiting for clouds to disappear...
[01:27:09.263] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:10.284] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:10.285] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:10.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:10.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:10.965] Debug: Clearing game grid API cache
[01:27:10.967] Debug: Clearing building API cache
[01:27:10.968] Debug: Clearing deploy API cache
[01:27:10.970] Debug: Finding ElixirCollector
[01:27:10.971] Debug: Finding TownHall
[01:27:11.181] Debug: Found 1 TownHall
[01:27:11.182] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:27:11.466] Debug: Found 5 ElixirCollector
[01:27:11.822] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:27:11.823] Debug: Regular logic indicates active base
[01:27:11.824] Debug: Meets requirements failed on dead base check.
[01:27:11.825] Debug: Testing 0 attack methods
[01:27:11.827] Debug: no algorithm is suited to attack here
[01:27:11.828] Debug: Finding TownHall
[01:27:11.867] Debug: Found 1 TownHall
[01:27:11.869] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[01:27:11.870] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[01:27:13.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:13.722] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:14.042] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:14.160] Debug: Waiting for clouds to appear...
[01:27:14.161] Debug: Waiting for clouds to disappear...
[01:27:14.162] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:14.476] Debug: [AR] Compacting done, 178.7MB -> 178.7MB
[01:27:15.409] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:15.410] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:15.412] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:15.832] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:16.107] Debug: Clearing game grid API cache
[01:27:16.109] Debug: Clearing building API cache
[01:27:16.110] Debug: Clearing deploy API cache
[01:27:16.112] Debug: Finding ElixirCollector
[01:27:16.113] Debug: Finding TownHall
[01:27:16.293] Debug: Found 1 TownHall
[01:27:16.294] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:27:16.547] Debug: Found 5 ElixirCollector
[01:27:16.998] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[01:27:16.999] Debug: Regular logic indicates dead base
[01:27:17.000] Debug: Testing 1 attack methods
[01:27:17.234] Debug: Gold doesn't meet requirements: 223477 < 300000
[01:27:17.235] Debug: Elixir doesn't meet requirements: 176379 < 300000
[01:27:17.236] Debug: Dark elixir doesn't meet requirements: 527 < 550
[01:27:17.237] Debug: Meets all requirements failed on resource check.
[01:27:17.238] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:27:17.239] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:27:17.240] Debug: no algorithm is suited to attack here
[01:27:17.242] Debug: Finding TownHall
[01:27:17.282] Debug: Found 1 TownHall
[01:27:17.283] [Attack] #19, Dead, TH9, 223477 Gold, 176379 Elixir, 527 Dark
elixir, Skipping: All of the loot requirements weren't met.
[01:27:17.285] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[01:27:18.620] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:18.907] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:19.232] Debug: Waiting for clouds to appear...
[01:27:19.234] Debug: Waiting for clouds to disappear...
[01:27:19.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:19.365] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:20.145] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:27:20.146] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:20.149] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:20.532] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:20.802] Debug: Clearing game grid API cache
[01:27:20.804] Debug: Clearing building API cache
[01:27:20.805] Debug: Clearing deploy API cache
[01:27:20.807] Debug: Finding ElixirCollector
[01:27:20.808] Debug: Finding TownHall
[01:27:21.068] Debug: Found 1 TownHall
[01:27:21.070] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:27:21.375] Debug: Found 4 ElixirCollector
[01:27:21.629] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:27:21.631] Debug: Regular logic indicates active base
[01:27:21.632] Debug: Meets requirements failed on dead base check.
[01:27:21.633] Debug: Testing 0 attack methods
[01:27:21.634] Debug: no algorithm is suited to attack here
[01:27:21.636] Debug: Finding TownHall
[01:27:21.675] Debug: Found 1 TownHall
[01:27:21.677] [Attack] #20, Active, TH8, Skipping: This base isn't dead.
[01:27:21.679] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[01:27:23.260] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:23.532] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:23.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:23.975] Debug: Waiting for clouds to appear...
[01:27:23.976] Debug: Waiting for clouds to disappear...
[01:27:23.977] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:25.031] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:25.032] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:25.035] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:25.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:25.676] Debug: Clearing game grid API cache
[01:27:25.677] Debug: Clearing building API cache
[01:27:25.679] Debug: Clearing deploy API cache
[01:27:25.680] Debug: Finding ElixirCollector
[01:27:25.681] Debug: Finding TownHall
[01:27:25.796] Debug: Found 1 TownHall
[01:27:25.798] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:27:26.055] Debug: Found 1 ElixirCollector
[01:27:26.112] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[01:27:26.113] Debug: Regular logic indicates dead base
[01:27:26.114] Debug: Testing 1 attack methods
[01:27:26.297] Debug: Gold doesn't meet requirements: 113206 < 300000
[01:27:26.298] Debug: Elixir doesn't meet requirements: 82024 < 300000
[01:27:26.299] Debug: Dark elixir doesn't meet requirements: 368 < 550
[01:27:26.300] Debug: Meets all requirements failed on resource check.
[01:27:26.301] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:27:26.302] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:27:26.303] Debug: no algorithm is suited to attack here
[01:27:26.304] Debug: Finding TownHall
[01:27:26.348] Debug: Found 1 TownHall
[01:27:26.349] [Attack] #21, Dead, TH8, 113206 Gold, 82024 Elixir, 368 Dark elixir,
Skipping: All of the loot requirements weren't met.
[01:27:26.350] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[01:27:28.182] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:28.459] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:28.899] Debug: Waiting for clouds to appear...
[01:27:28.900] Debug: Waiting for clouds to disappear...
[01:27:28.902] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:28.903] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:30.201] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:30.205] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:30.240] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:30.647] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:30.935] Debug: Clearing game grid API cache
[01:27:30.936] Debug: Clearing building API cache
[01:27:30.937] Debug: Clearing deploy API cache
[01:27:30.938] Debug: Finding ElixirCollector
[01:27:30.940] Debug: Finding TownHall
[01:27:31.310] Debug: Found 1 TownHall
[01:27:31.312] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[01:27:31.780] Debug: Found 6 ElixirCollector
[01:27:32.167] Debug: Sending ADB command: time
[01:27:32.190] Debug: Android load 0m15.47s user 1m40.29s system
[01:27:32.207] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:27:32.208] Debug: Regular logic indicates active base
[01:27:32.209] Debug: Meets requirements failed on dead base check.
[01:27:32.210] Debug: Testing 0 attack methods
[01:27:32.211] Debug: no algorithm is suited to attack here
[01:27:32.212] Debug: Finding TownHall
[01:27:32.249] Debug: Found 1 TownHall
[01:27:32.251] [Attack] #22, Active, TH10, Skipping: This base isn't dead.
[01:27:32.252] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[01:27:33.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:33.468] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:33.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:34.064] Debug: Waiting for clouds to appear...
[01:27:34.066] Debug: Waiting for clouds to disappear...
[01:27:34.067] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:35.283] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:35.284] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:35.290] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:35.681] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:35.955] Debug: Clearing game grid API cache
[01:27:35.956] Debug: Clearing building API cache
[01:27:35.957] Debug: Clearing deploy API cache
[01:27:35.958] Debug: Finding ElixirCollector
[01:27:35.959] Debug: Finding TownHall
[01:27:36.276] Debug: Found 1 TownHall
[01:27:36.278] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:27:36.490] Debug: Found 0 ElixirCollector
[01:27:36.490] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:27:36.491] Debug: Regular logic indicates active base
[01:27:36.492] Debug: Meets requirements failed on dead base check.
[01:27:36.493] Debug: Testing 0 attack methods
[01:27:36.494] Debug: no algorithm is suited to attack here
[01:27:36.496] Debug: Finding TownHall
[01:27:36.534] Debug: Found 1 TownHall
[01:27:36.554] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[01:27:36.556] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[01:27:38.375] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:27:38.659] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:27:38.753] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:27:39.051] Debug: Waiting for clouds to appear...
[01:27:39.052] Debug: Waiting for clouds to disappear...
[01:27:39.054] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:27:40.117] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:27:40.118] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:27:40.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:27:40.706] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:27:40.724] Debug: Clearing game grid API cache
[01:27:40.726] Debug: Clearing building API cache
[01:27:40.728] Debug: Clearing deploy API cache
[01:27:40.729] Debug: Finding ElixirCollector
[01:27:40.730] Debug: Finding TownHall
[01:27:40.901] Debug: Found 1 TownHall
[01:27:40.903] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:27:41.127] Debug: Found 6 ElixirCollector
[01:27:41.472] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=1 E5=0
Avg=3.16666666666667
[01:27:41.473] Debug: Regular logic indicates dead base
[01:27:41.475] Debug: Testing 1 attack methods
[01:27:41.662] Debug: Finding TownHall
[01:27:41.704] Debug: Found 1 TownHall
[01:27:41.737] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[01:27:41.738] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[01:27:41.739] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[01:27:41.741] Debug: Finding TownHall
[01:27:41.777] Debug: Found 1 TownHall
[01:27:41.779] [Attack] #24, Dead, TH9, 387032 Gold, 325253 Elixir, 2182 Dark
elixir
[01:27:42.970] Debug: Clearing game grid API cache
[01:27:42.970] Debug: Clearing building API cache
[01:27:42.972] Debug: Clearing deploy API cache
[01:27:42.974] [Attack] This base meets the attack requirements!
[01:27:42.975] [16 Fingers] Attack start
[01:27:42.976] Debug: Scanning troops
[01:27:44.500] [16 Fingers] Deploying tank units
[01:27:44.501] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:27:44.502] [16 Fingers] Deploying attack units
[01:27:44.504] Debug: Selecting Barbarian
[01:27:44.717] Debug: Barbarian is selected
[01:27:53.642] Debug: [Deploy] Recounting Barbarian; current count is 100
[01:27:54.024] Debug: [Deploy] Barbarian is grey or red; count set to 0
[01:27:54.026] Debug: [Deploy] Barbarian is deployed now
[01:27:54.027] Debug: Selecting Goblin
[01:27:54.508] Debug: Goblin is selected
[01:27:57.352] Debug: [Deploy] Recounting Goblin; current count is 20
[01:27:57.680] Debug: [Deploy] Goblin is grey or red; count set to 0
[01:27:57.681] Debug: [Deploy] Goblin is deployed now
[01:27:57.682] Debug: Selecting Archer
[01:27:58.211] Debug: Archer selection could not be verified; trying again
[01:27:58.212] Debug: Selecting Archer
[01:27:58.723] Debug: Archer is selected
[01:28:02.192] Debug: Sending ADB command: time
[01:28:02.235] Debug: Android load 0m15.48s user 1m40.37s system
[01:28:08.144] Debug: [Deploy] Recounting Archer; current count is 100
[01:28:08.468] Debug: [Deploy] Archer is grey or red; count set to 0
[01:28:08.470] Debug: [Deploy] Archer is deployed now
[01:28:08.471] [16 Fingers] Deploying heal units
[01:28:08.473] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:28:08.474] [16 Fingers] Deploying wallbreak units
[01:28:08.475] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:28:08.476] [16 Fingers] Deploying heroes
[01:28:08.477] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:28:08.478] [16 Fingers] Deploy done
[01:28:08.479] Debug: FinalizeAttack() 0 fibers pending
[01:28:08.481] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[01:28:08.478] Debug: Watching heroes to activate abilities:
[01:28:32.237] Debug: Sending ADB command: time
[01:28:32.259] Debug: Android load 0m15.48s user 1m40.37s system
[01:28:59.027] [Attack] No resource change, ending battle in 5.8 seconds
[01:29:00.821] [Attack] No resource change, ending battle in 4.0 seconds
[01:29:02.261] Debug: Sending ADB command: time
[01:29:02.284] Debug: Android load 0m15.48s user 1m40.37s system
[01:29:02.644] [Attack] No resource change, ending battle in 2.1 seconds
[01:29:04.473] [Attack] No resource change, ending battle in 0.3 seconds
[01:29:05.346] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[01:29:05.347] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[01:29:05.349] Debug: Surrender 1
[01:29:05.350] Debug: Surrender 2
[01:29:05.351] Debug: Surrender 3
[01:29:06.026] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:29:06.030] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:29:07.146] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[01:29:07.227] [Attack] Waiting for end of battle...
[01:29:08.621] [Stats] Loot results from attack: 102,748 gold, 140,792 elixir, 73
dark elixir, 10 trophies
[01:29:08.819] [Attack] Returning home...
[01:29:10.685] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[01:29:10.857] Debug: Waiting for clouds to disappear, state is Unknown
[01:29:10.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:29:11.211] Debug: State is now: WhiteClouds
[01:29:11.472] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:29:12.889] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:29:13.072] Debug: State is now: Unknown
[01:29:13.256] Debug: [GameState]: 'Unknown' -> 'Ingame'
[01:29:13.335] Debug: Clouds are gone, state is Ingame
[01:29:13.348] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 88, 134, 149, tolerance: 70
[01:29:13.349] Debug: Zooming out
[01:29:13.704] Debug: Moving camera to top left corner
[01:29:14.029] Debug: Zoomed out
[01:29:14.031] Debug: Figuring out whether we won or lost
[01:29:14.032] Debug: Clearing game grid API cache
[01:29:14.034] Debug: Clearing building API cache
[01:29:14.035] Debug: Clearing deploy API cache
[01:29:14.336] [Collect] Starting a collection run
[01:29:14.338] Debug: Ensuring the game is zoomed out
[01:29:14.349] Debug: Zoomed out
[01:29:14.918] Refreshed trophy count: 1190
[01:29:15.149] Debug: [AR] Compacting done, 192.5MB -> 192.5MB
[01:29:15.169] [Collect] Collecting Main Base resources
[01:29:18.240] Debug: Looking for a loot cart
[01:29:18.380] Debug: Didn't find a loot cart
[01:29:18.381] [Collect] Total collected: 3 items, 0 loot carts
[01:29:18.689] [Build] Waiting to let other modules work...
[01:29:29.868] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:29:30.863] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:29:30.973] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[01:29:31.897] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:29:31.907] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:29:31.908] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:29:31.909] [Build] Checking if we can attack now...
[01:29:32.286] Debug: Sending ADB command: time
[01:29:32.308] Debug: Android load 0m15.50s user 1m40.44s system
[01:29:33.575] Debug: Reading numbers in overview
[01:29:33.612] Debug: Read overview numbers (string): 102/220
[01:29:33.614] Debug: Read overview numbers: 102 220 (TroopsCount)
[01:29:33.616] [Build] We can't attack yet. 102/220 troops (that's 46% of the
needed 100%)
[01:29:33.825] [Build] Waiting to let other modules work...
[01:29:35.978] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:29:44.937] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:29:45.922] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:29:45.936] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:29:45.937] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:29:45.939] [Build] Checking if we can attack now...
[01:29:47.638] Debug: Reading numbers in overview
[01:29:47.681] Debug: Read overview numbers (string): 104/220
[01:29:47.682] Debug: Read overview numbers: 104 220 (TroopsCount)
[01:29:47.683] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[01:29:47.872] [Build] Waiting to let other modules work...
[01:29:59.028] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:29:59.041] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:29:59.043] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:29:59.045] [Build] Checking if we can attack now...
[01:30:00.742] Debug: Reading numbers in overview
[01:30:00.781] Debug: Read overview numbers (string): 107/220
[01:30:00.784] Debug: Read overview numbers: 107 220 (TroopsCount)
[01:30:00.785] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[01:30:00.894] [Build] Waiting to let other modules work...
[01:30:02.310] Debug: Sending ADB command: time
[01:30:02.353] Debug: Android load 0m15.50s user 1m40.44s system
[01:30:12.069] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:30:12.082] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:30:12.084] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:30:12.086] [Build] Checking if we can attack now...
[01:30:13.813] Debug: Reading numbers in overview
[01:30:13.854] Debug: Read overview numbers (string): 109/220
[01:30:13.856] Debug: Read overview numbers: 109 220 (TroopsCount)
[01:30:13.857] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[01:30:14.084] [Build] Waiting to let other modules work...
[01:30:25.168] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:30:25.179] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:30:25.182] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:30:25.183] [Build] Checking if we can attack now...
[01:30:26.849] Debug: Reading numbers in overview
[01:30:26.883] Debug: Read overview numbers (string): 111/220
[01:30:26.885] Debug: Read overview numbers: 111 220 (TroopsCount)
[01:30:26.887] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[01:30:27.102] [Build] Waiting to let other modules work...
[01:30:32.355] Debug: Sending ADB command: time
[01:30:32.377] Debug: Android load 0m15.50s user 1m40.45s system
[01:30:36.064] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:30:38.242] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:30:39.230] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:30:39.242] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:30:39.244] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:30:39.245] [Build] Checking if we can attack now...
[01:30:40.929] Debug: Reading numbers in overview
[01:30:40.964] Debug: Read overview numbers (string): 113/220
[01:30:40.965] Debug: Read overview numbers: 113 220 (TroopsCount)
[01:30:40.967] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[01:30:41.195] [Build] Waiting to let other modules work...
[01:30:52.412] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:30:52.424] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:30:52.426] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:30:52.427] [Build] Checking if we can attack now...
[01:30:54.072] Debug: Reading numbers in overview
[01:30:54.145] Debug: Read overview numbers (string): 115/220
[01:30:54.147] Debug: Read overview numbers: 115 220 (TroopsCount)
[01:30:54.149] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[01:30:54.364] [Build] Waiting to let other modules work...
[01:31:02.379] Debug: Sending ADB command: time
[01:31:02.422] Debug: Android load 0m15.50s user 1m40.45s system
[01:31:05.487] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:31:05.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:31:05.501] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:31:05.502] [Build] Checking if we can attack now...
[01:31:07.172] Debug: Reading numbers in overview
[01:31:07.219] Debug: Read overview numbers (string): 118/220
[01:31:07.220] Debug: Read overview numbers: 118 220 (TroopsCount)
[01:31:07.222] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[01:31:07.448] [Build] Waiting to let other modules work...
[01:31:15.610] Debug: [AR] Compacting done, 182.3MB -> 182.3MB
[01:31:18.628] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:31:18.641] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:31:18.647] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:31:18.648] [Build] Checking if we can attack now...
[01:31:20.291] Debug: Reading numbers in overview
[01:31:20.322] Debug: Read overview numbers (string): 120/220
[01:31:20.323] Debug: Read overview numbers: 120 220 (TroopsCount)
[01:31:20.324] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[01:31:20.541] [Build] Waiting to let other modules work...
[01:31:31.691] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:31:31.702] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:31:31.704] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:31:31.705] [Build] Checking if we can attack now...
[01:31:32.424] Debug: Sending ADB command: time
[01:31:32.446] Debug: Android load 0m15.50s user 1m40.45s system
[01:31:33.375] Debug: Reading numbers in overview
[01:31:33.412] Debug: Read overview numbers (string): 122/220
[01:31:33.413] Debug: Read overview numbers: 122 220 (TroopsCount)
[01:31:33.414] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[01:31:33.625] [Build] Waiting to let other modules work...
[01:31:36.244] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:31:44.896] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:31:45.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:31:45.921] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:31:45.923] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:31:45.924] [Build] Checking if we can attack now...
[01:31:47.583] Debug: Reading numbers in overview
[01:31:47.623] Debug: Read overview numbers (string): 124/220
[01:31:47.624] Debug: Read overview numbers: 124 220 (TroopsCount)
[01:31:47.625] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[01:31:47.834] [Build] Waiting to let other modules work...
[01:31:59.062] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:31:59.073] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:31:59.074] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:31:59.076] [Build] Checking if we can attack now...
[01:32:00.690] Debug: Reading numbers in overview
[01:32:00.725] Debug: Read overview numbers (string): 126/220
[01:32:00.726] Debug: Read overview numbers: 126 220 (TroopsCount)
[01:32:00.727] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[01:32:00.970] [Build] Waiting to let other modules work...
[01:32:02.448] Debug: Sending ADB command: time
[01:32:02.491] Debug: Android load 0m15.50s user 1m40.45s system
[01:32:12.230] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:32:12.242] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:32:12.244] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:32:12.245] [Build] Checking if we can attack now...
[01:32:13.855] Debug: Reading numbers in overview
[01:32:13.892] Debug: Read overview numbers (string): 129/220
[01:32:13.893] Debug: Read overview numbers: 129 220 (TroopsCount)
[01:32:13.895] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[01:32:14.109] [Build] Waiting to let other modules work...
[01:32:14.363] [Collect] Starting a collection run
[01:32:14.364] Debug: Ensuring the game is zoomed out
[01:32:14.365] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:32:15.031] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:32:16.094] Debug: Zoomed out
[01:32:16.972] [Collect] Collecting Main Base resources
[01:32:19.040] Debug: Looking for a loot cart
[01:32:19.180] Debug: Didn't find a loot cart
[01:32:19.181] [Collect] Total collected: 1 item, 0 loot carts
[01:32:25.328] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:32:26.315] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:32:26.328] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:32:26.330] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:32:26.332] [Build] Checking if we can attack now...
[01:32:28.017] Debug: Reading numbers in overview
[01:32:28.049] Debug: Read overview numbers (string): 131/220
[01:32:28.050] Debug: Read overview numbers: 131 220 (TroopsCount)
[01:32:28.051] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[01:32:28.265] [Build] Waiting to let other modules work...
[01:32:32.493] Debug: Sending ADB command: time
[01:32:32.515] Debug: Android load 0m15.50s user 1m40.45s system
[01:32:36.334] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:32:39.384] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:32:40.430] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:32:40.441] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:32:40.443] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:32:40.444] [Build] Checking if we can attack now...
[01:32:42.153] Debug: Reading numbers in overview
[01:32:42.198] Debug: Read overview numbers (string): 133/220
[01:32:42.199] Debug: Read overview numbers: 133 220 (TroopsCount)
[01:32:42.201] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[01:32:42.415] [Build] Waiting to let other modules work...
[01:32:53.558] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:32:53.570] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:32:53.571] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:32:53.573] [Build] Checking if we can attack now...
[01:32:55.242] Debug: Reading numbers in overview
[01:32:55.286] Debug: Read overview numbers (string): 136/220
[01:32:55.288] Debug: Read overview numbers: 136 220 (TroopsCount)
[01:32:55.290] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[01:32:55.507] [Build] Waiting to let other modules work...
[01:33:02.517] Debug: Sending ADB command: time
[01:33:02.560] Debug: Android load 0m15.50s user 1m40.46s system
[01:33:06.745] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:33:06.754] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:33:06.756] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:33:06.757] [Build] Checking if we can attack now...
[01:33:08.453] Debug: Reading numbers in overview
[01:33:08.493] Debug: Read overview numbers (string): 138/220
[01:33:08.494] Debug: Read overview numbers: 138 220 (TroopsCount)
[01:33:08.496] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[01:33:08.689] [Build] Waiting to let other modules work...
[01:33:16.070] Debug: [AR] Compacting done, 186.4MB -> 186.4MB
[01:33:19.880] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:33:19.894] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:33:19.895] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:33:19.897] [Build] Checking if we can attack now...
[01:33:21.559] Debug: Reading numbers in overview
[01:33:21.593] Debug: Read overview numbers (string): 140/220
[01:33:21.595] Debug: Read overview numbers: 140 220 (TroopsCount)
[01:33:21.597] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[01:33:21.807] [Build] Waiting to let other modules work...
[01:33:32.562] Debug: Sending ADB command: time
[01:33:32.585] Debug: Android load 0m15.50s user 1m40.46s system
[01:33:33.058] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:33:33.070] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:33:33.071] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:33:33.073] [Build] Checking if we can attack now...
[01:33:34.716] Debug: Reading numbers in overview
[01:33:34.757] Debug: Read overview numbers (string): 142/220
[01:33:34.758] Debug: Read overview numbers: 142 220 (TroopsCount)
[01:33:34.759] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[01:33:34.971] [Build] Waiting to let other modules work...
[01:33:36.666] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:33:46.248] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:33:47.272] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:33:47.285] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:33:47.286] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:33:47.288] [Build] Checking if we can attack now...
[01:33:48.929] Debug: Reading numbers in overview
[01:33:48.985] Debug: Read overview numbers (string): 144/220
[01:33:48.987] Debug: Read overview numbers: 144 220 (TroopsCount)
[01:33:48.988] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[01:33:49.204] [Build] Waiting to let other modules work...
[01:34:00.482] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:34:00.493] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:34:00.495] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:34:00.497] [Build] Checking if we can attack now...
[01:34:02.225] Debug: Reading numbers in overview
[01:34:02.276] Debug: Read overview numbers (string): 147/220
[01:34:02.278] Debug: Read overview numbers: 147 220 (TroopsCount)
[01:34:02.280] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[01:34:02.396] [Build] Waiting to let other modules work...
[01:34:02.587] Debug: Sending ADB command: time
[01:34:02.629] Debug: Android load 0m15.50s user 1m40.46s system
[01:34:13.572] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:34:13.586] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:34:13.588] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:34:13.590] [Build] Checking if we can attack now...
[01:34:15.277] Debug: Reading numbers in overview
[01:34:15.314] Debug: Read overview numbers (string): 149/220
[01:34:15.315] Debug: Read overview numbers: 149 220 (TroopsCount)
[01:34:15.317] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[01:34:15.521] [Build] Waiting to let other modules work...
[01:34:26.648] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:34:26.659] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:34:26.661] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:34:26.662] [Build] Checking if we can attack now...
[01:34:28.268] Debug: Reading numbers in overview
[01:34:28.357] Debug: Read overview numbers (string): 150/220
[01:34:28.358] Debug: Read overview numbers: 150 220 (TroopsCount)
[01:34:28.359] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[01:34:28.570] [Build] Waiting to let other modules work...
[01:34:32.658] Debug: Sending ADB command: time
[01:34:32.680] Debug: Android load 0m15.50s user 1m40.46s system
[01:34:36.698] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:34:39.724] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:34:40.721] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:34:40.733] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:34:40.735] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:34:40.736] [Build] Checking if we can attack now...
[01:34:42.387] Debug: Reading numbers in overview
[01:34:42.480] Debug: Read overview numbers (string): 153/220
[01:34:42.481] Debug: Read overview numbers: 153 220 (TroopsCount)
[01:34:42.482] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[01:34:42.697] [Build] Waiting to let other modules work...
[01:34:53.959] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:34:53.968] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:34:53.970] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:34:53.972] [Build] Checking if we can attack now...
[01:34:55.634] Debug: Reading numbers in overview
[01:34:55.758] Debug: Read overview numbers (string): 155/220
[01:34:55.759] Debug: Read overview numbers: 155 220 (TroopsCount)
[01:34:55.761] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[01:34:55.949] [Build] Waiting to let other modules work...
[01:35:02.682] Debug: Sending ADB command: time
[01:35:02.725] Debug: Android load 0m15.50s user 1m40.46s system
[01:35:07.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:35:07.173] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:35:07.174] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:35:07.175] [Build] Checking if we can attack now...
[01:35:08.778] Debug: Reading numbers in overview
[01:35:08.846] Debug: Read overview numbers (string): 157/220
[01:35:08.848] Debug: Read overview numbers: 157 220 (TroopsCount)
[01:35:08.849] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[01:35:09.062] [Build] Waiting to let other modules work...
[01:35:14.395] [Collect] Starting a collection run
[01:35:14.396] Debug: Ensuring the game is zoomed out
[01:35:14.397] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:35:15.092] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:35:15.750] Debug: Zoomed out
[01:35:16.538] Debug: [AR] Compacting done, 162.5MB -> 162.5MB
[01:35:16.642] [Collect] Collecting Main Base resources
[01:35:19.012] Debug: Looking for a loot cart
[01:35:19.164] Debug: Didn't find a loot cart
[01:35:19.165] [Collect] Total collected: 1 item, 0 loot carts
[01:35:20.445] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:35:21.437] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:35:21.447] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:35:21.448] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:35:21.450] [Build] Checking if we can attack now...
[01:35:23.140] Debug: Reading numbers in overview
[01:35:23.179] Debug: Read overview numbers (string): 160/220
[01:35:23.180] Debug: Read overview numbers: 160 220 (TroopsCount)
[01:35:23.182] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[01:35:23.399] [Build] Waiting to let other modules work...
[01:35:32.727] Debug: Sending ADB command: time
[01:35:32.750] Debug: Android load 0m15.50s user 1m40.47s system
[01:35:34.667] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:35:34.680] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:35:34.682] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:35:34.684] [Build] Checking if we can attack now...
[01:35:36.284] Debug: Reading numbers in overview
[01:35:36.321] Debug: Read overview numbers (string): 162/220
[01:35:36.322] Debug: Read overview numbers: 162 220 (TroopsCount)
[01:35:36.323] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[01:35:36.544] [Build] Waiting to let other modules work...
[01:35:47.744] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:35:47.757] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:35:47.759] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:35:47.761] [Build] Checking if we can attack now...
[01:35:49.414] Debug: Reading numbers in overview
[01:35:49.451] Debug: Read overview numbers (string): 164/220
[01:35:49.453] Debug: Read overview numbers: 164 220 (TroopsCount)
[01:35:49.454] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[01:35:49.694] [Build] Waiting to let other modules work...
[01:36:00.885] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:36:00.898] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:36:00.899] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:36:00.901] [Build] Checking if we can attack now...
[01:36:02.530] Debug: Reading numbers in overview
[01:36:02.584] Debug: Read overview numbers (string): 166/220
[01:36:02.585] Debug: Read overview numbers: 166 220 (TroopsCount)
[01:36:02.586] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[01:36:02.752] Debug: Sending ADB command: time
[01:36:02.795] Debug: Android load 0m15.50s user 1m40.47s system
[01:36:02.836] [Build] Waiting to let other modules work...
[01:36:13.998] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:36:14.009] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:36:14.011] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:36:14.020] [Build] Checking if we can attack now...
[01:36:15.685] Debug: Reading numbers in overview
[01:36:15.723] Debug: Read overview numbers (string): 168/220
[01:36:15.725] Debug: Read overview numbers: 168 220 (TroopsCount)
[01:36:15.726] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[01:36:15.947] [Build] Waiting to let other modules work...
[01:36:27.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:36:27.223] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:36:27.225] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:36:27.227] [Build] Checking if we can attack now...
[01:36:28.880] Debug: Reading numbers in overview
[01:36:28.921] Debug: Read overview numbers (string): 170/220
[01:36:28.922] Debug: Read overview numbers: 170 220 (TroopsCount)
[01:36:28.924] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[01:36:29.144] [Build] Waiting to let other modules work...
[01:36:32.797] Debug: Sending ADB command: time
[01:36:32.819] Debug: Android load 0m15.50s user 1m40.47s system
[01:36:36.920] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:36:40.274] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:36:41.237] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:36:41.247] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:36:41.249] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:36:41.250] [Build] Checking if we can attack now...
[01:36:42.926] Debug: Reading numbers in overview
[01:36:42.961] Debug: Read overview numbers (string): 173/220
[01:36:42.963] Debug: Read overview numbers: 173 220 (TroopsCount)
[01:36:42.964] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[01:36:43.159] [Build] Waiting to let other modules work...
[01:36:54.329] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:36:54.341] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:36:54.343] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:36:54.344] [Build] Checking if we can attack now...
[01:36:56.008] Debug: Reading numbers in overview
[01:36:56.080] Debug: Read overview numbers (string): 175/220
[01:36:56.082] Debug: Read overview numbers: 175 220 (TroopsCount)
[01:36:56.084] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[01:36:56.295] [Build] Waiting to let other modules work...
[01:37:02.821] Debug: Sending ADB command: time
[01:37:02.844] Debug: Android load 0m15.50s user 1m40.47s system
[01:37:07.473] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:37:07.484] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:37:07.485] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:37:07.487] [Build] Checking if we can attack now...
[01:37:09.160] Debug: Reading numbers in overview
[01:37:09.199] Debug: Read overview numbers (string): 177/220
[01:37:09.201] Debug: Read overview numbers: 177 220 (TroopsCount)
[01:37:09.202] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[01:37:09.418] [Build] Waiting to let other modules work...
[01:37:16.996] Debug: [AR] Compacting done, 162.5MB -> 162.5MB
[01:37:20.694] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:37:20.707] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:37:20.709] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:37:20.711] [Build] Checking if we can attack now...
[01:37:22.391] Debug: Reading numbers in overview
[01:37:22.429] Debug: Read overview numbers (string): 179/220
[01:37:22.430] Debug: Read overview numbers: 179 220 (TroopsCount)
[01:37:22.431] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[01:37:22.617] [Build] Waiting to let other modules work...
[01:37:32.845] Debug: Sending ADB command: time
[01:37:32.867] Debug: Android load 0m15.50s user 1m40.47s system
[01:37:33.797] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:37:33.809] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:37:33.811] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:37:33.812] [Build] Checking if we can attack now...
[01:37:35.455] Debug: Reading numbers in overview
[01:37:35.501] Debug: Read overview numbers (string): 181/220
[01:37:35.502] Debug: Read overview numbers: 181 220 (TroopsCount)
[01:37:35.503] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[01:37:35.713] [Build] Waiting to let other modules work...
[01:37:37.198] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:37:46.904] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:37:47.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:37:47.885] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:37:47.887] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:37:47.888] [Build] Checking if we can attack now...
[01:37:49.574] Debug: Reading numbers in overview
[01:37:49.617] Debug: Read overview numbers (string): 184/220
[01:37:49.618] Debug: Read overview numbers: 184 220 (TroopsCount)
[01:37:49.620] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[01:37:49.805] [Build] Waiting to let other modules work...
[01:38:01.105] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:38:01.120] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:38:01.121] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:38:01.122] [Build] Checking if we can attack now...
[01:38:02.834] Debug: Reading numbers in overview
[01:38:02.869] Debug: Sending ADB command: time
[01:38:02.872] Debug: Read overview numbers (string): 186/220
[01:38:02.873] Debug: Read overview numbers: 186 220 (TroopsCount)
[01:38:02.874] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[01:38:02.891] Debug: Android load 0m15.50s user 1m40.47s system
[01:38:03.091] [Build] Waiting to let other modules work...
[01:38:14.334] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:38:14.345] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:38:14.347] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:38:14.348] [Build] Checking if we can attack now...
[01:38:15.946] Debug: Reading numbers in overview
[01:38:15.981] Debug: Read overview numbers (string): 188/220
[01:38:15.982] Debug: Read overview numbers: 188 220 (TroopsCount)
[01:38:15.983] [Build] We can't attack yet. 188/220 troops (that's 85% of the
needed 100%)
[01:38:16.198] [Build] Waiting to let other modules work...
[01:38:16.454] [Collect] Starting a collection run
[01:38:16.455] Debug: Ensuring the game is zoomed out
[01:38:16.457] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:38:17.142] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:38:18.169] Debug: Zoomed out
[01:38:19.069] [Collect] Collecting Main Base resources
[01:38:20.971] Debug: Looking for a loot cart
[01:38:21.103] Debug: Didn't find a loot cart
[01:38:21.105] [Collect] Total collected: 1 item, 0 loot carts
[01:38:27.458] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:38:28.443] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:38:28.454] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:38:28.455] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:38:28.457] [Build] Checking if we can attack now...
[01:38:30.158] Debug: Reading numbers in overview
[01:38:30.196] Debug: Read overview numbers (string): 190/220
[01:38:30.198] Debug: Read overview numbers: 190 220 (TroopsCount)
[01:38:30.200] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[01:38:30.416] [Build] Waiting to let other modules work...
[01:38:32.893] Debug: Sending ADB command: time
[01:38:32.935] Debug: Android load 0m15.50s user 1m40.48s system
[01:38:37.341] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:38:41.601] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:38:42.581] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:38:42.593] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:38:42.595] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:38:42.597] [Build] Checking if we can attack now...
[01:38:44.306] Debug: Reading numbers in overview
[01:38:44.337] Debug: Read overview numbers (string): 193/220
[01:38:44.338] Debug: Read overview numbers: 193 220 (TroopsCount)
[01:38:44.340] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[01:38:44.533] [Build] Waiting to let other modules work...
[01:38:55.747] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:38:55.759] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:38:55.761] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:38:55.762] [Build] Checking if we can attack now...
[01:38:57.401] Debug: Reading numbers in overview
[01:38:57.481] Debug: Read overview numbers (string): 195/220
[01:38:57.483] Debug: Read overview numbers: 195 220 (TroopsCount)
[01:38:57.485] [Build] We can't attack yet. 195/220 troops (that's 89% of the
needed 100%)
[01:38:57.695] [Build] Waiting to let other modules work...
[01:39:02.937] Debug: Sending ADB command: time
[01:39:02.960] Debug: Android load 0m15.50s user 1m40.48s system
[01:39:08.893] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:39:08.904] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:39:08.906] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:39:08.906] [Build] Checking if we can attack now...
[01:39:10.976] Debug: Reading numbers in overview
[01:39:11.010] Debug: Read overview numbers (string): 197/220
[01:39:11.011] Debug: Read overview numbers: 197 220 (TroopsCount)
[01:39:11.012] [Build] We can't attack yet. 197/220 troops (that's 90% of the
needed 100%)
[01:39:11.228] [Build] Waiting to let other modules work...
[01:39:17.453] Debug: [AR] Compacting done, 173.6MB -> 173.6MB
[01:39:22.431] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:39:22.442] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:39:22.444] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:39:22.445] [Build] Checking if we can attack now...
[01:39:24.150] Debug: Reading numbers in overview
[01:39:24.188] Debug: Read overview numbers (string): 199/220
[01:39:24.189] Debug: Read overview numbers: 199 220 (TroopsCount)
[01:39:24.191] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[01:39:24.382] [Build] Waiting to let other modules work...
[01:39:32.962] Debug: Sending ADB command: time
[01:39:33.005] Debug: Android load 0m15.50s user 1m40.48s system
[01:39:35.479] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:39:35.491] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:39:35.493] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:39:35.494] [Build] Checking if we can attack now...
[01:39:37.117] Debug: Reading numbers in overview
[01:39:37.150] Debug: Read overview numbers (string): 201/220
[01:39:37.152] Debug: Read overview numbers: 201 220 (TroopsCount)
[01:39:37.154] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[01:39:37.368] [Build] Waiting to let other modules work...
[01:39:48.593] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:39:48.605] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:39:48.607] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:39:48.608] [Build] Checking if we can attack now...
[01:39:50.251] Debug: Reading numbers in overview
[01:39:50.306] Debug: Read overview numbers (string): 203/220
[01:39:50.307] Debug: Read overview numbers: 203 220 (TroopsCount)
[01:39:50.309] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[01:39:50.420] [Build] Waiting to let other modules work...
[01:40:01.671] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:40:01.683] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:40:01.684] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:40:01.685] [Build] Checking if we can attack now...
[01:40:03.007] Debug: Sending ADB command: time
[01:40:03.029] Debug: Android load 0m15.50s user 1m40.48s system
[01:40:03.380] Debug: Reading numbers in overview
[01:40:03.444] Debug: Read overview numbers (string): 205/220
[01:40:03.445] Debug: Read overview numbers: 205 220 (TroopsCount)
[01:40:03.446] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[01:40:03.657] [Build] Waiting to let other modules work...
[01:40:14.800] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:40:14.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:40:14.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:40:14.813] [Build] Checking if we can attack now...
[01:40:16.458] Debug: Reading numbers in overview
[01:40:16.500] Debug: Read overview numbers (string): 207/220
[01:40:16.501] Debug: Read overview numbers: 207 220 (TroopsCount)
[01:40:16.502] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[01:40:16.715] [Build] Waiting to let other modules work...
[01:40:27.993] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:40:28.004] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:40:28.005] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:40:28.007] [Build] Checking if we can attack now...
[01:40:29.654] Debug: Reading numbers in overview
[01:40:29.687] Debug: Read overview numbers (string): 209/220
[01:40:29.688] Debug: Read overview numbers: 209 220 (TroopsCount)
[01:40:29.690] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[01:40:29.904] [Build] Waiting to let other modules work...
[01:40:33.031] Debug: Sending ADB command: time
[01:40:33.095] Debug: Android load 0m15.50s user 1m40.48s system
[01:40:37.675] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:40:41.039] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:40:42.005] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:40:42.016] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:40:42.018] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:40:42.020] [Build] Checking if we can attack now...
[01:40:43.722] Debug: Reading numbers in overview
[01:40:43.831] Debug: Read overview numbers (string): 211/220
[01:40:43.833] Debug: Read overview numbers: 211 220 (TroopsCount)
[01:40:43.835] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[01:40:44.057] [Build] Waiting to let other modules work...
[01:40:55.211] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:40:55.222] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:40:55.223] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:40:55.225] [Build] Checking if we can attack now...
[01:40:56.893] Debug: Reading numbers in overview
[01:40:56.926] Debug: Read overview numbers (string): 213/220
[01:40:56.927] Debug: Read overview numbers: 213 220 (TroopsCount)
[01:40:56.929] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[01:40:57.142] [Build] Waiting to let other modules work...
[01:41:03.097] Debug: Sending ADB command: time
[01:41:03.140] Debug: Android load 0m15.50s user 1m40.49s system
[01:41:08.286] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:41:08.297] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:41:08.299] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:41:08.300] [Build] Checking if we can attack now...
[01:41:09.921] Debug: Reading numbers in overview
[01:41:09.962] Debug: Read overview numbers (string): 214/220
[01:41:09.964] Debug: Read overview numbers: 214 220 (TroopsCount)
[01:41:09.965] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[01:41:10.186] [Build] Waiting to let other modules work...
[01:41:16.517] [Collect] Starting a collection run
[01:41:16.518] Debug: Ensuring the game is zoomed out
[01:41:16.520] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:41:17.198] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:41:17.789] Debug: Zoomed out
[01:41:17.924] Debug: [AR] Compacting done, 166.3MB -> 166.3MB
[01:41:18.692] [Collect] Collecting Main Base resources
[01:41:21.885] Debug: Looking for a loot cart
[01:41:22.030] Debug: Didn't find a loot cart
[01:41:22.032] [Collect] Total collected: 3 items, 0 loot carts
[01:41:23.343] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:41:24.355] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:41:24.366] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:41:24.368] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:41:24.369] [Build] Checking if we can attack now...
[01:41:26.022] Debug: Reading numbers in overview
[01:41:26.057] Debug: Read overview numbers (string): 217/220
[01:41:26.058] Debug: Read overview numbers: 217 220 (TroopsCount)
[01:41:26.060] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[01:41:26.270] [Build] Waiting to let other modules work...
[01:41:33.142] Debug: Sending ADB command: time
[01:41:33.164] Debug: Android load 0m15.50s user 1m40.49s system
[01:41:37.446] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:41:37.459] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:41:37.460] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:41:37.462] [Build] Checking if we can attack now...
[01:41:39.078] Debug: Reading numbers in overview
[01:41:39.111] Debug: Read overview numbers (string): 219/220
[01:41:39.112] Debug: Read overview numbers: 219 220 (TroopsCount)
[01:41:39.114] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[01:41:39.330] [Build] Waiting to let other modules work...
[01:41:50.555] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:41:50.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:41:50.565] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:41:50.567] [Build] Checking if we can attack now...
[01:41:52.230] Debug: Reading numbers in overview
[01:41:52.262] Debug: Read overview numbers (string): 220/220
[01:41:52.263] Debug: Read overview numbers: 220 220 (TroopsCount)
[01:41:52.265] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[01:41:53.273] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:41:54.819] Debug: Ensuring the game is zoomed out
[01:41:54.830] Debug: Zoomed out
[01:41:54.840] Debug: Zoomed out
[01:41:54.842] Debug: Starting matchmaking
[01:41:54.843] Debug: StartSerachForMatch 1
[01:41:55.025] Debug: ClickAttack()
[01:41:55.524] Debug: StartSearchForMatch: Clicking 'Find a match'
[01:41:55.527] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[01:41:55.832] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[01:41:56.054] Debug: [GameState]: 'Dialog' -> 'Unknown'
[01:41:56.167] Debug: Starting matchmaking; done
[01:41:56.168] Debug: Waiting for clouds to appear...
[01:41:56.170] Debug: Waiting for clouds to disappear...
[01:41:56.171] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:41:56.171] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:41:56.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:41:57.840] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:41:57.841] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:41:57.845] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:41:58.265] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:41:58.460] Debug: Clearing game grid API cache
[01:41:58.462] Debug: Clearing building API cache
[01:41:58.463] Debug: Clearing deploy API cache
[01:41:58.465] Debug: Finding ElixirCollector
[01:41:58.466] Debug: Finding TownHall
[01:41:58.809] Debug: Found 1 TownHall
[01:41:58.811] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:41:59.057] Debug: Found 0 ElixirCollector
[01:41:59.059] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:41:59.060] Debug: Regular logic indicates active base
[01:41:59.070] Debug: Meets requirements failed on dead base check.
[01:41:59.072] Debug: Testing 0 attack methods
[01:41:59.073] Debug: no algorithm is suited to attack here
[01:41:59.075] Debug: Finding TownHall
[01:41:59.113] Debug: Found 1 TownHall
[01:41:59.114] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[01:41:59.115] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[01:42:00.999] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:01.128] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:01.248] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:01.631] Debug: Waiting for clouds to appear...
[01:42:01.632] Debug: Waiting for clouds to disappear...
[01:42:01.634] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:03.166] Debug: Sending ADB command: time
[01:42:03.188] Debug: Android load 0m15.51s user 1m40.57s system
[01:42:03.206] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:03.208] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:03.210] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:03.602] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:03.885] Debug: Clearing game grid API cache
[01:42:03.886] Debug: Clearing building API cache
[01:42:03.888] Debug: Clearing deploy API cache
[01:42:03.889] Debug: Finding ElixirCollector
[01:42:03.891] Debug: Finding TownHall
[01:42:04.388] Debug: Found 1 TownHall
[01:42:04.390] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[01:42:04.529] Debug: Found 0 ElixirCollector
[01:42:04.531] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:42:04.532] Debug: Regular logic indicates active base
[01:42:04.546] Debug: Meets requirements failed on dead base check.
[01:42:04.548] Debug: Testing 0 attack methods
[01:42:04.549] Debug: no algorithm is suited to attack here
[01:42:04.551] Debug: Finding TownHall
[01:42:04.590] Debug: Found 1 TownHall
[01:42:04.592] [Attack] #2, Active, TH7, Skipping: This base isn't dead.
[01:42:04.593] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[01:42:06.296] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:06.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:06.569] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:07.003] Debug: Waiting for clouds to appear...
[01:42:07.004] Debug: Waiting for clouds to disappear...
[01:42:07.005] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:08.562] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:08.563] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:08.566] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:09.203] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:09.235] Debug: Clearing game grid API cache
[01:42:09.236] Debug: Clearing building API cache
[01:42:09.238] Debug: Clearing deploy API cache
[01:42:09.239] Debug: Finding ElixirCollector
[01:42:09.241] Debug: Finding TownHall
[01:42:09.508] Debug: Found 1 TownHall
[01:42:09.510] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:42:09.747] Debug: Found 0 ElixirCollector
[01:42:09.749] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:42:09.751] Debug: Regular logic indicates active base
[01:42:09.752] Debug: Meets requirements failed on dead base check.
[01:42:09.752] Debug: Testing 0 attack methods
[01:42:09.752] Debug: no algorithm is suited to attack here
[01:42:09.754] Debug: Finding TownHall
[01:42:09.794] Debug: Found 1 TownHall
[01:42:09.796] [Attack] #3, Active, TH8, Skipping: This base isn't dead.
[01:42:09.797] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[01:42:11.750] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:11.921] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:12.136] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:12.486] Debug: Waiting for clouds to appear...
[01:42:12.487] Debug: Waiting for clouds to disappear...
[01:42:12.488] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:13.292] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:13.477] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:42:13.479] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:13.883] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:14.157] Debug: Clearing game grid API cache
[01:42:14.159] Debug: Clearing building API cache
[01:42:14.160] Debug: Clearing deploy API cache
[01:42:14.162] Debug: Finding ElixirCollector
[01:42:14.163] Debug: Finding TownHall
[01:42:14.278] Debug: Found 1 TownHall
[01:42:14.279] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:42:14.603] Debug: Found 0 ElixirCollector
[01:42:14.605] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[01:42:14.606] Debug: Regular logic indicates active base
[01:42:14.607] Debug: Meets requirements failed on dead base check.
[01:42:14.609] Debug: Testing 0 attack methods
[01:42:14.610] Debug: no algorithm is suited to attack here
[01:42:14.611] Debug: Finding TownHall
[01:42:14.650] Debug: Found 1 TownHall
[01:42:14.651] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[01:42:14.653] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[01:42:16.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:16.866] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:17.085] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:17.202] Debug: Waiting for clouds to appear...
[01:42:17.203] Debug: Waiting for clouds to disappear...
[01:42:17.204] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:18.371] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:18.372] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:18.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:18.769] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:19.041] Debug: Clearing game grid API cache
[01:42:19.042] Debug: Clearing building API cache
[01:42:19.044] Debug: Clearing deploy API cache
[01:42:19.045] Debug: Finding ElixirCollector
[01:42:19.047] Debug: Finding TownHall
[01:42:19.395] Debug: Found 1 TownHall
[01:42:19.397] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:42:19.634] Debug: Found 5 ElixirCollector
[01:42:20.062] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[01:42:20.064] Debug: Regular logic indicates active base
[01:42:20.065] Debug: Meets requirements failed on dead base check.
[01:42:20.067] Debug: Testing 0 attack methods
[01:42:20.068] Debug: no algorithm is suited to attack here
[01:42:20.070] Debug: Finding TownHall
[01:42:20.119] Debug: Found 1 TownHall
[01:42:20.121] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[01:42:20.123] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[01:42:21.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:21.464] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:21.801] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:22.223] Debug: Waiting for clouds to appear...
[01:42:22.225] Debug: Waiting for clouds to disappear...
[01:42:22.226] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:23.001] Debug: [Attack] It took 00:00min until we got offered a new opponent
[01:42:23.002] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:23.005] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:23.594] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:23.617] Debug: Clearing game grid API cache
[01:42:23.618] Debug: Clearing building API cache
[01:42:23.620] Debug: Clearing deploy API cache
[01:42:23.621] Debug: Finding ElixirCollector
[01:42:23.622] Debug: Finding TownHall
[01:42:23.874] Debug: Found 1 TownHall
[01:42:23.876] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:42:24.305] Debug: Found 4 ElixirCollector
[01:42:24.674] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[01:42:24.675] Debug: Rejected as dead base because level 12 E1 collector found
[01:42:24.677] Debug: Meets requirements failed on dead base check.
[01:42:24.678] Debug: Testing 0 attack methods
[01:42:24.680] Debug: no algorithm is suited to attack here
[01:42:24.682] Debug: Finding TownHall
[01:42:24.723] Debug: Found 1 TownHall
[01:42:24.725] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[01:42:24.726] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[01:42:26.057] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:26.324] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:26.772] Debug: Waiting for clouds to appear...
[01:42:26.774] Debug: Waiting for clouds to disappear...
[01:42:26.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:26.819] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:27.821] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:27.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:27.825] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:28.302] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:28.567] Debug: Clearing game grid API cache
[01:42:28.568] Debug: Clearing building API cache
[01:42:28.569] Debug: Clearing deploy API cache
[01:42:28.570] Debug: Finding ElixirCollector
[01:42:28.572] Debug: Finding TownHall
[01:42:28.813] Debug: Found 1 TownHall
[01:42:28.814] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:42:28.939] Debug: Found 6 ElixirCollector
[01:42:29.553] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[01:42:29.554] Debug: Rejected as dead base because level 12 E1 collector found
[01:42:29.555] Debug: Meets requirements failed on dead base check.
[01:42:29.556] Debug: Testing 0 attack methods
[01:42:29.557] Debug: no algorithm is suited to attack here
[01:42:29.558] Debug: Finding TownHall
[01:42:29.601] Debug: Found 1 TownHall
[01:42:29.603] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[01:42:29.604] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[01:42:31.080] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:31.085] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:31.359] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:31.825] Debug: Waiting for clouds to appear...
[01:42:31.827] Debug: Waiting for clouds to disappear...
[01:42:31.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:32.850] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:32.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:32.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:33.190] Debug: Sending ADB command: time
[01:42:33.213] Debug: Android load 0m15.55s user 1m40.83s system
[01:42:33.438] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:33.459] Debug: Clearing game grid API cache
[01:42:33.460] Debug: Clearing building API cache
[01:42:33.461] Debug: Clearing deploy API cache
[01:42:33.462] Debug: Finding ElixirCollector
[01:42:33.463] Debug: Finding TownHall
[01:42:33.652] Debug: Found 1 TownHall
[01:42:33.653] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:42:33.878] Debug: Found 5 ElixirCollector
[01:42:34.340] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[01:42:34.341] Debug: Regular logic indicates active base
[01:42:34.342] Debug: Meets requirements failed on dead base check.
[01:42:34.343] Debug: Testing 0 attack methods
[01:42:34.344] Debug: no algorithm is suited to attack here
[01:42:34.346] Debug: Finding TownHall
[01:42:34.384] Debug: Found 1 TownHall
[01:42:34.386] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[01:42:34.387] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[01:42:35.974] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:36.302] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:36.401] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:36.744] Debug: Waiting for clouds to appear...
[01:42:36.745] Debug: Waiting for clouds to disappear...
[01:42:36.747] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:37.811] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:37.812] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:37.814] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:38.268] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:38.534] Debug: Clearing game grid API cache
[01:42:38.535] Debug: Clearing building API cache
[01:42:38.536] Debug: Clearing deploy API cache
[01:42:38.537] Debug: Finding ElixirCollector
[01:42:38.539] Debug: Finding TownHall
[01:42:38.731] Debug: Found 1 TownHall
[01:42:38.733] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[01:42:39.264] Debug: Found 5 ElixirCollector
[01:42:39.684] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[01:42:39.685] Debug: Regular logic indicates dead base
[01:42:39.686] Debug: Testing 1 attack methods
[01:42:39.858] Debug: Gold doesn't meet requirements: 137895 < 300000
[01:42:39.859] Debug: Elixir doesn't meet requirements: 219805 < 300000
[01:42:39.861] Debug: Dark elixir doesn't meet requirements: 250 < 550
[01:42:39.862] Debug: Meets all requirements failed on resource check.
[01:42:39.863] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[01:42:39.864] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[01:42:39.865] Debug: no algorithm is suited to attack here
[01:42:39.866] Debug: Finding TownHall
[01:42:39.910] Debug: Found 1 TownHall
[01:42:39.912] [Attack] #9, Dead, TH9, 137895 Gold, 219805 Elixir, 250 Dark elixir,
Skipping: All of the loot requirements weren't met.
[01:42:39.913] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[01:42:41.007] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:42:41.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:42:41.633] Debug: Waiting for clouds to appear...
[01:42:41.634] Debug: Waiting for clouds to disappear...
[01:42:41.636] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[01:42:41.637] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:42:42.688] Debug: [Attack] It took 00:01min until we got offered a new opponent
[01:42:42.690] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[01:42:42.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:42:43.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[01:42:43.295] Debug: Clearing game grid API cache
[01:42:43.297] Debug: Clearing building API cache
[01:42:43.298] Debug: Clearing deploy API cache
[01:42:43.299] Debug: Finding ElixirCollector
[01:42:43.300] Debug: Finding TownHall
[01:42:43.546] Debug: Found 1 TownHall
[01:42:43.548] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[01:42:43.677] Debug: Found 6 ElixirCollector
[01:42:43.972] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=3 E5=0 Avg=3.5
[01:42:43.973] Debug: Regular logic indicates dead base
[01:42:43.975] Debug: Testing 1 attack methods
[01:42:44.200] Debug: Finding TownHall
[01:42:44.244] Debug: Found 1 TownHall
[01:42:44.297] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[01:42:44.298] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[01:42:44.299] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[01:42:44.300] Debug: Finding TownHall
[01:42:44.339] Debug: Found 1 TownHall
[01:42:44.341] [Attack] #10, Dead, TH8, 320374 Gold, 434103 Elixir, 992 Dark elixir
[01:42:45.560] Debug: Clearing game grid API cache
[01:42:45.561] Debug: Clearing building API cache
[01:42:45.562] Debug: Clearing deploy API cache
[01:42:45.563] [Attack] This base meets the attack requirements!
[01:42:45.564] [16 Fingers] Attack start
[01:42:45.565] Debug: Scanning troops
[01:42:47.077] [16 Fingers] Deploying tank units
[01:42:47.078] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:42:47.079] [16 Fingers] Deploying attack units
[01:42:47.080] Debug: Selecting Barbarian
[01:42:47.298] Debug: Barbarian is selected
[01:42:56.220] Debug: [Deploy] Recounting Barbarian; current count is 100
[01:42:56.565] Debug: [Deploy] Barbarian is grey or red; count set to 0
[01:42:56.566] Debug: [Deploy] Barbarian is deployed now
[01:42:56.568] Debug: Selecting Goblin
[01:42:57.089] Debug: Goblin is selected
[01:43:00.191] Debug: [Deploy] Recounting Goblin; current count is 20
[01:43:00.529] Debug: [Deploy] Goblin is grey or red; count set to 0
[01:43:00.530] Debug: [Deploy] Goblin is deployed now
[01:43:00.532] Debug: Selecting Archer
[01:43:01.124] Debug: Archer is selected
[01:43:03.215] Debug: Sending ADB command: time
[01:43:03.236] Debug: Android load 0m15.56s user 1m40.92s system
[01:43:10.230] Debug: [Deploy] Recounting Archer; current count is 100
[01:43:10.555] Debug: [Deploy] Archer is grey or red; count set to 0
[01:43:10.556] Debug: [Deploy] Archer is deployed now
[01:43:10.557] [16 Fingers] Deploying heal units
[01:43:10.560] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:43:10.561] [16 Fingers] Deploying wallbreak units
[01:43:10.562] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:43:10.563] [16 Fingers] Deploying heroes
[01:43:10.564] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[01:43:10.565] [16 Fingers] Deploy done
[01:43:10.565] Debug: Watching heroes to activate abilities:
[01:43:10.566] Debug: FinalizeAttack() 0 fibers pending
[01:43:10.568] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[01:43:18.355] Debug: [AR] Compacting done, 174.3MB -> 174.3MB
[01:43:33.238] Debug: Sending ADB command: time
[01:43:33.261] Debug: Android load 0m15.56s user 1m40.92s system
[01:44:03.263] Debug: Sending ADB command: time
[01:44:03.285] Debug: Android load 0m15.56s user 1m40.92s system
[01:44:14.729] [Attack] No resource change, ending battle in 5.9 seconds
[01:44:16.252] [Attack] No resource change, ending battle in 4.4 seconds
[01:44:17.777] [Attack] No resource change, ending battle in 2.9 seconds
[01:44:19.297] [Attack] No resource change, ending battle in 1.4 seconds
[01:44:20.842] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[01:44:20.843] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[01:44:20.844] Debug: Surrender 1
[01:44:20.845] Debug: Surrender 2
[01:44:20.847] Debug: Surrender 3
[01:44:21.499] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[01:44:22.527] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[01:44:22.613] [Attack] Waiting for end of battle...
[01:44:23.956] [Stats] Loot results from attack: 224,844 gold, 305,807 elixir, 648
dark elixir, 10 trophies
[01:44:24.133] [Attack] Returning home...
[01:44:25.309] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[01:44:25.415] Debug: Waiting for clouds to disappear, state is WhiteClouds
[01:44:25.419] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[01:44:25.677] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:44:27.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[01:44:27.609] Debug: State is now: Unknown
[01:44:27.760] Debug: [GameState]: 'Unknown' -> 'Ingame'
[01:44:27.851] Refreshed trophy count: 1200
[01:44:28.031] Debug: Clouds are gone, state is Ingame
[01:44:28.044] Debug: Zoomed out
[01:44:28.046] Debug: Figuring out whether we won or lost
[01:44:28.048] Debug: Clearing game grid API cache
[01:44:28.049] Debug: Clearing building API cache
[01:44:28.050] Debug: Clearing deploy API cache
[01:44:28.293] [Collect] Starting a collection run
[01:44:28.295] Debug: Ensuring the game is zoomed out
[01:44:28.308] Debug: Zoomed out
[01:44:29.088] [Collect] Collecting Main Base resources
[01:44:30.993] Debug: Looking for a loot cart
[01:44:31.140] Debug: Didn't find a loot cart
[01:44:31.142] [Collect] Total collected: 1 item, 0 loot carts
[01:44:31.353] [Build] Waiting to let other modules work...
[01:44:33.287] Debug: Sending ADB command: time
[01:44:33.309] Debug: Android load 0m15.57s user 1m40.96s system
[01:44:42.539] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:44:43.521] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:44:43.608] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[01:44:44.531] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:44:44.542] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:44:44.543] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:44:44.544] [Build] Checking if we can attack now...
[01:44:46.214] Debug: Reading numbers in overview
[01:44:46.286] Debug: Read overview numbers (string): 35/220
[01:44:46.288] Debug: Read overview numbers: 35 220 (TroopsCount)
[01:44:46.290] [Build] We can't attack yet. 35/220 troops (that's 16% of the needed
100%)
[01:44:46.501] [Build] Waiting to let other modules work...
[01:44:57.741] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:44:57.752] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:44:57.753] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:44:57.755] [Build] Checking if we can attack now...
[01:44:59.392] Debug: Reading numbers in overview
[01:44:59.429] Debug: Read overview numbers (string): 37/220
[01:44:59.430] Debug: Read overview numbers: 37 220 (TroopsCount)
[01:44:59.431] [Build] We can't attack yet. 37/220 troops (that's 17% of the needed
100%)
[01:44:59.646] [Build] Waiting to let other modules work...
[01:45:03.311] Debug: Sending ADB command: time
[01:45:03.333] Debug: Android load 0m15.57s user 1m40.96s system
[01:45:10.874] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:45:10.887] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:45:10.889] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:45:10.891] [Build] Checking if we can attack now...
[01:45:12.544] Debug: Reading numbers in overview
[01:45:12.577] Debug: Read overview numbers (string): 40/220
[01:45:12.578] Debug: Read overview numbers: 40 220 (TroopsCount)
[01:45:12.580] [Build] We can't attack yet. 40/220 troops (that's 18% of the needed
100%)
[01:45:12.796] [Build] Waiting to let other modules work...
[01:45:18.673] Debug: [AR] Compacting done, 181.9MB -> 181.9MB
[01:45:23.966] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:45:23.976] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:45:23.977] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:45:23.979] [Build] Checking if we can attack now...
[01:45:25.598] Debug: Reading numbers in overview
[01:45:25.641] Debug: Read overview numbers (string): 43/220
[01:45:25.642] Debug: Read overview numbers: 43 220 (TroopsCount)
[01:45:25.644] [Build] We can't attack yet. 43/220 troops (that's 20% of the needed
100%)
[01:45:25.861] [Build] Waiting to let other modules work...
[01:45:33.335] Debug: Sending ADB command: time
[01:45:33.358] Debug: Android load 0m15.57s user 1m40.96s system
[01:45:37.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:45:37.141] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:45:37.142] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:45:37.144] [Build] Checking if we can attack now...
[01:45:38.808] Debug: Reading numbers in overview
[01:45:38.877] Debug: Read overview numbers (string): 45/220
[01:45:38.878] Debug: Read overview numbers: 45 220 (TroopsCount)
[01:45:38.879] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[01:45:39.067] [Build] Waiting to let other modules work...
[01:45:50.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:45:50.275] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:45:50.277] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:45:50.277] [Build] Checking if we can attack now...
[01:45:51.929] Debug: Reading numbers in overview
[01:45:51.963] Debug: Read overview numbers (string): 48/220
[01:45:51.965] Debug: Read overview numbers: 48 220 (TroopsCount)
[01:45:51.967] [Build] We can't attack yet. 48/220 troops (that's 22% of the needed
100%)
[01:45:52.181] [Build] Waiting to let other modules work...
[01:46:03.325] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:46:03.335] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:46:03.336] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:46:03.337] [Build] Checking if we can attack now...
[01:46:03.360] Debug: Sending ADB command: time
[01:46:03.382] Debug: Android load 0m15.57s user 1m40.96s system
[01:46:05.078] Debug: Reading numbers in overview
[01:46:05.149] Debug: Read overview numbers (string): 51/220
[01:46:05.150] Debug: Read overview numbers: 51 220 (TroopsCount)
[01:46:05.151] [Build] We can't attack yet. 51/220 troops (that's 23% of the needed
100%)
[01:46:05.380] [Build] Waiting to let other modules work...
[01:46:16.561] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:46:16.573] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:46:16.574] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:46:16.575] [Build] Checking if we can attack now...
[01:46:18.271] Debug: Reading numbers in overview
[01:46:18.338] Debug: Read overview numbers (string): 53/220
[01:46:18.339] Debug: Read overview numbers: 53 220 (TroopsCount)
[01:46:18.340] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[01:46:18.552] [Build] Waiting to let other modules work...
[01:46:29.834] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:46:29.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:46:29.849] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:46:29.850] [Build] Checking if we can attack now...
[01:46:31.405] Debug: Reading numbers in overview
[01:46:31.477] Debug: Read overview numbers (string): 56/220
[01:46:31.478] Debug: Read overview numbers: 56 220 (TroopsCount)
[01:46:31.479] [Build] We can't attack yet. 56/220 troops (that's 25% of the needed
100%)
[01:46:31.664] [Build] Waiting to let other modules work...
[01:46:33.384] Debug: Sending ADB command: time
[01:46:33.406] Debug: Android load 0m15.57s user 1m40.96s system
[01:46:38.694] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:46:42.853] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:46:43.818] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:46:43.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:46:43.834] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:46:43.835] [Build] Checking if we can attack now...
[01:46:45.534] Debug: Reading numbers in overview
[01:46:45.611] Debug: Read overview numbers (string): 59/220
[01:46:45.612] Debug: Read overview numbers: 59 220 (TroopsCount)
[01:46:45.614] [Build] We can't attack yet. 59/220 troops (that's 27% of the needed
100%)
[01:46:45.799] [Build] Waiting to let other modules work...
[01:46:56.946] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:46:56.958] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:46:56.959] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:46:56.960] [Build] Checking if we can attack now...
[01:46:58.618] Debug: Reading numbers in overview
[01:46:58.651] Debug: Read overview numbers (string): 61/220
[01:46:58.652] Debug: Read overview numbers: 61 220 (TroopsCount)
[01:46:58.652] [Build] We can't attack yet. 61/220 troops (that's 28% of the needed
100%)
[01:46:58.867] [Build] Waiting to let other modules work...
[01:47:03.408] Debug: Sending ADB command: time
[01:47:03.431] Debug: Android load 0m15.57s user 1m40.96s system
[01:47:10.031] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:47:10.044] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:47:10.045] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:47:10.047] [Build] Checking if we can attack now...
[01:47:11.670] Debug: Reading numbers in overview
[01:47:11.708] Debug: Read overview numbers (string): 64/220
[01:47:11.709] Debug: Read overview numbers: 64 220 (TroopsCount)
[01:47:11.710] [Build] We can't attack yet. 64/220 troops (that's 29% of the needed
100%)
[01:47:11.930] [Build] Waiting to let other modules work...
[01:47:19.152] Debug: [AR] Compacting done, 180.2MB -> 180.2MB
[01:47:23.087] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:47:23.098] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:47:23.100] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:47:23.102] [Build] Checking if we can attack now...
[01:47:24.682] Debug: Reading numbers in overview
[01:47:24.725] Debug: Read overview numbers (string): 66/220
[01:47:24.726] Debug: Read overview numbers: 66 220 (TroopsCount)
[01:47:24.727] [Build] We can't attack yet. 66/220 troops (that's 30% of the needed
100%)
[01:47:24.941] [Build] Waiting to let other modules work...
[01:47:28.341] [Collect] Starting a collection run
[01:47:28.342] Debug: Ensuring the game is zoomed out
[01:47:28.344] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:47:29.053] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:47:29.722] Debug: Zoomed out
[01:47:30.574] [Collect] Collecting Main Base resources
[01:47:32.379] Debug: Looking for a loot cart
[01:47:32.521] Debug: Didn't find a loot cart
[01:47:32.522] [Collect] Total collected: 1 item, 0 loot carts
[01:47:33.433] Debug: Sending ADB command: time
[01:47:33.455] Debug: Android load 0m15.57s user 1m40.97s system
[01:47:36.085] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:47:37.040] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:47:37.051] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:47:37.053] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:47:37.055] [Build] Checking if we can attack now...
[01:47:38.758] Debug: Reading numbers in overview
[01:47:38.793] Debug: Read overview numbers (string): 69/220
[01:47:38.794] Debug: Read overview numbers: 69 220 (TroopsCount)
[01:47:38.795] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[01:47:38.978] [Build] Waiting to let other modules work...
[01:47:50.185] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:47:50.196] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:47:50.197] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:47:50.199] [Build] Checking if we can attack now...
[01:47:51.891] Debug: Reading numbers in overview
[01:47:51.934] Debug: Read overview numbers (string): 72/220
[01:47:51.935] Debug: Read overview numbers: 72 220 (TroopsCount)
[01:47:51.937] [Build] We can't attack yet. 72/220 troops (that's 33% of the needed
100%)
[01:47:52.158] [Build] Waiting to let other modules work...
[01:48:03.382] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:48:03.393] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:48:03.395] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:48:03.396] [Build] Checking if we can attack now...
[01:48:03.457] Debug: Sending ADB command: time
[01:48:03.480] Debug: Android load 0m15.57s user 1m40.97s system
[01:48:05.013] Debug: Reading numbers in overview
[01:48:05.055] Debug: Read overview numbers (string): 74/220
[01:48:05.056] Debug: Read overview numbers: 74 220 (TroopsCount)
[01:48:05.057] [Build] We can't attack yet. 74/220 troops (that's 34% of the needed
100%)
[01:48:05.268] [Build] Waiting to let other modules work...
[01:48:16.424] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:48:16.434] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:48:16.435] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:48:16.437] [Build] Checking if we can attack now...
[01:48:18.060] Debug: Reading numbers in overview
[01:48:18.119] Debug: Read overview numbers (string): 77/220
[01:48:18.120] Debug: Read overview numbers: 77 220 (TroopsCount)
[01:48:18.122] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[01:48:18.323] [Build] Waiting to let other modules work...
[01:48:29.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:48:29.501] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:48:29.503] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:48:29.504] [Build] Checking if we can attack now...
[01:48:31.142] Debug: Reading numbers in overview
[01:48:31.180] Debug: Read overview numbers (string): 80/220
[01:48:31.181] Debug: Read overview numbers: 80 220 (TroopsCount)
[01:48:31.182] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[01:48:31.395] [Build] Waiting to let other modules work...
[01:48:33.482] Debug: Sending ADB command: time
[01:48:33.504] Debug: Android load 0m15.57s user 1m40.97s system
[01:48:39.046] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:48:42.514] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:48:43.492] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:48:43.505] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:48:43.506] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:48:43.507] [Build] Checking if we can attack now...
[01:48:45.262] Debug: Reading numbers in overview
[01:48:45.311] Debug: Read overview numbers (string): 83/220
[01:48:45.312] Debug: Read overview numbers: 83 220 (TroopsCount)
[01:48:45.314] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[01:48:45.534] [Build] Waiting to let other modules work...
[01:48:56.783] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:48:56.794] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:48:56.796] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:48:56.797] [Build] Checking if we can attack now...
[01:48:58.417] Debug: Reading numbers in overview
[01:48:58.496] Debug: Read overview numbers (string): 85/220
[01:48:58.497] Debug: Read overview numbers: 85 220 (TroopsCount)
[01:48:58.498] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[01:48:58.606] [Build] Waiting to let other modules work...
[01:49:03.506] Debug: Sending ADB command: time
[01:49:03.529] Debug: Android load 0m15.57s user 1m40.97s system
[01:49:09.796] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:49:09.807] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:49:09.809] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:49:09.811] [Build] Checking if we can attack now...
[01:49:11.517] Debug: Reading numbers in overview
[01:49:11.584] Debug: Read overview numbers (string): 88/220
[01:49:11.586] Debug: Read overview numbers: 88 220 (TroopsCount)
[01:49:11.587] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[01:49:11.710] [Build] Waiting to let other modules work...
[01:49:19.623] Debug: [AR] Compacting done, 187.9MB -> 187.9MB
[01:49:22.933] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:49:22.945] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:49:22.947] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:49:22.948] [Build] Checking if we can attack now...
[01:49:24.624] Debug: Reading numbers in overview
[01:49:24.665] Debug: Read overview numbers (string): 90/220
[01:49:24.666] Debug: Read overview numbers: 90 220 (TroopsCount)
[01:49:24.667] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[01:49:24.879] [Build] Waiting to let other modules work...
[01:49:33.531] Debug: Sending ADB command: time
[01:49:33.553] Debug: Android load 0m15.57s user 1m40.97s system
[01:49:36.096] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:49:36.107] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:49:36.108] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:49:36.109] [Build] Checking if we can attack now...
[01:49:37.732] Debug: Reading numbers in overview
[01:49:37.768] Debug: Read overview numbers (string): 93/220
[01:49:37.770] Debug: Read overview numbers: 93 220 (TroopsCount)
[01:49:37.772] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[01:49:37.994] [Build] Waiting to let other modules work...
[01:49:39.168] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:49:49.198] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:49:50.155] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:49:50.164] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:49:50.165] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:49:50.167] [Build] Checking if we can attack now...
[01:49:51.828] Debug: Reading numbers in overview
[01:49:51.860] Debug: Read overview numbers (string): 96/220
[01:49:51.861] Debug: Read overview numbers: 96 220 (TroopsCount)
[01:49:51.862] [Build] We can't attack yet. 96/220 troops (that's 44% of the needed
100%)
[01:49:52.049] [Build] Waiting to let other modules work...
[01:50:03.371] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:50:03.384] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:50:03.386] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:50:03.387] [Build] Checking if we can attack now...
[01:50:03.555] Debug: Sending ADB command: time
[01:50:03.577] Debug: Android load 0m15.57s user 1m40.97s system
[01:50:05.008] Debug: Reading numbers in overview
[01:50:05.047] Debug: Read overview numbers (string): 98/220
[01:50:05.050] Debug: Read overview numbers: 98 220 (TroopsCount)
[01:50:05.052] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[01:50:05.151] [Build] Waiting to let other modules work...
[01:50:16.275] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:50:16.286] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:50:16.287] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:50:16.289] [Build] Checking if we can attack now...
[01:50:17.952] Debug: Reading numbers in overview
[01:50:17.981] Debug: Read overview numbers (string): 101/220
[01:50:17.982] Debug: Read overview numbers: 101 220 (TroopsCount)
[01:50:17.983] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[01:50:18.198] [Build] Waiting to let other modules work...
[01:50:28.351] [Collect] Starting a collection run
[01:50:28.352] Debug: Ensuring the game is zoomed out
[01:50:28.353] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:50:29.025] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:50:30.046] Debug: Zoomed out
[01:50:30.930] [Collect] Collecting Main Base resources
[01:50:33.053] Debug: Looking for a loot cart
[01:50:33.193] Debug: Didn't find a loot cart
[01:50:33.194] [Collect] Total collected: 1 item, 0 loot carts
[01:50:33.579] Debug: Sending ADB command: time
[01:50:33.600] Debug: Android load 0m15.57s user 1m40.97s system
[01:50:34.376] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:50:35.341] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:50:35.353] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:50:35.354] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:50:35.356] [Build] Checking if we can attack now...
[01:50:37.091] Debug: Reading numbers in overview
[01:50:37.144] Debug: Read overview numbers (string): 104/220
[01:50:37.145] Debug: Read overview numbers: 104 220 (TroopsCount)
[01:50:37.148] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[01:50:37.340] [Build] Waiting to let other modules work...
[01:50:39.404] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:50:48.541] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:50:49.504] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:50:49.516] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:50:49.517] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:50:49.519] [Build] Checking if we can attack now...
[01:50:51.206] Debug: Reading numbers in overview
[01:50:51.244] Debug: Read overview numbers (string): 106/220
[01:50:51.246] Debug: Read overview numbers: 106 220 (TroopsCount)
[01:50:51.248] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[01:50:51.440] [Build] Waiting to let other modules work...
[01:51:02.577] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:51:02.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:51:02.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:51:02.594] [Build] Checking if we can attack now...
[01:51:03.602] Debug: Sending ADB command: time
[01:51:03.645] Debug: Android load 0m15.57s user 1m40.97s system
[01:51:04.319] Debug: Reading numbers in overview
[01:51:04.360] Debug: Read overview numbers (string): 108/220
[01:51:04.361] Debug: Read overview numbers: 108 220 (TroopsCount)
[01:51:04.362] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[01:51:04.576] [Build] Waiting to let other modules work...
[01:51:15.717] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:51:15.730] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:51:15.732] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:51:15.734] [Build] Checking if we can attack now...
[01:51:17.365] Debug: Reading numbers in overview
[01:51:17.395] Debug: Read overview numbers (string): 111/220
[01:51:17.397] Debug: Read overview numbers: 111 220 (TroopsCount)
[01:51:17.398] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[01:51:17.612] [Build] Waiting to let other modules work...
[01:51:20.086] Debug: [AR] Compacting done, 182.6MB -> 182.6MB
[01:51:28.827] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:51:28.838] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:51:28.840] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:51:28.846] [Build] Checking if we can attack now...
[01:51:30.572] Debug: Reading numbers in overview
[01:51:30.621] Debug: Read overview numbers (string): 113/220
[01:51:30.622] Debug: Read overview numbers: 113 220 (TroopsCount)
[01:51:30.624] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[01:51:30.834] [Build] Waiting to let other modules work...
[01:51:33.648] Debug: Sending ADB command: time
[01:51:33.670] Debug: Android load 0m15.57s user 1m40.97s system
[01:51:39.528] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:51:41.992] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:51:42.989] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:51:43.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:51:43.001] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:51:43.003] [Build] Checking if we can attack now...
[01:51:44.646] Debug: Reading numbers in overview
[01:51:44.717] Debug: Read overview numbers (string): 115/220
[01:51:44.719] Debug: Read overview numbers: 115 220 (TroopsCount)
[01:51:44.720] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[01:51:44.928] [Build] Waiting to let other modules work...
[01:51:56.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:51:56.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:51:56.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:51:56.128] [Build] Checking if we can attack now...
[01:51:57.823] Debug: Reading numbers in overview
[01:51:57.856] Debug: Read overview numbers (string): 117/220
[01:51:57.858] Debug: Read overview numbers: 117 220 (TroopsCount)
[01:51:57.860] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[01:51:58.061] [Build] Waiting to let other modules work...
[01:52:03.672] Debug: Sending ADB command: time
[01:52:03.695] Debug: Android load 0m15.57s user 1m40.97s system
[01:52:09.224] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:52:09.234] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:52:09.235] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:52:09.237] [Build] Checking if we can attack now...
[01:52:10.848] Debug: Reading numbers in overview
[01:52:10.880] Debug: Read overview numbers (string): 120/220
[01:52:10.881] Debug: Read overview numbers: 120 220 (TroopsCount)
[01:52:10.882] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[01:52:11.104] [Build] Waiting to let other modules work...
[01:52:22.327] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:52:22.338] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:52:22.340] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:52:22.342] [Build] Checking if we can attack now...
[01:52:23.951] Debug: Reading numbers in overview
[01:52:23.990] Debug: Read overview numbers (string): 122/220
[01:52:23.992] Debug: Read overview numbers: 122 220 (TroopsCount)
[01:52:23.993] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[01:52:24.202] [Build] Waiting to let other modules work...
[01:52:33.697] Debug: Sending ADB command: time
[01:52:33.718] Debug: Android load 0m15.57s user 1m40.97s system
[01:52:35.556] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:52:35.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:52:35.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:52:35.567] [Build] Checking if we can attack now...
[01:52:37.192] Debug: Reading numbers in overview
[01:52:37.232] Debug: Read overview numbers (string): 124/220
[01:52:37.234] Debug: Read overview numbers: 124 220 (TroopsCount)
[01:52:37.235] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[01:52:37.454] [Build] Waiting to let other modules work...
[01:52:39.692] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:52:49.010] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:52:49.989] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:52:50.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:52:50.001] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:52:50.003] [Build] Checking if we can attack now...
[01:52:51.694] Debug: Reading numbers in overview
[01:52:51.728] Debug: Read overview numbers (string): 126/220
[01:52:51.729] Debug: Read overview numbers: 126 220 (TroopsCount)
[01:52:51.731] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[01:52:51.915] [Build] Waiting to let other modules work...
[01:53:03.100] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:53:03.112] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:53:03.116] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:53:03.117] [Build] Checking if we can attack now...
[01:53:03.721] Debug: Sending ADB command: time
[01:53:03.764] Debug: Android load 0m15.57s user 1m40.98s system
[01:53:04.798] Debug: Reading numbers in overview
[01:53:04.844] Debug: Read overview numbers (string): 128/220
[01:53:04.845] Debug: Read overview numbers: 128 220 (TroopsCount)
[01:53:04.846] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[01:53:05.063] [Build] Waiting to let other modules work...
[01:53:16.288] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:53:16.298] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:53:16.300] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:53:16.301] [Build] Checking if we can attack now...
[01:53:17.987] Debug: Reading numbers in overview
[01:53:18.023] Debug: Read overview numbers (string): 131/220
[01:53:18.024] Debug: Read overview numbers: 131 220 (TroopsCount)
[01:53:18.026] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[01:53:18.235] [Build] Waiting to let other modules work...
[01:53:20.559] Debug: [AR] Compacting done, 176.7MB -> 176.7MB
[01:53:28.353] [Collect] Starting a collection run
[01:53:28.355] Debug: Ensuring the game is zoomed out
[01:53:28.357] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[01:53:29.041] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:53:29.734] Debug: Zoomed out
[01:53:30.626] [Collect] Collecting Main Base resources
[01:53:33.766] Debug: Sending ADB command: time
[01:53:33.789] Debug: Android load 0m15.57s user 1m40.98s system
[01:53:33.952] Debug: Looking for a loot cart
[01:53:34.093] Debug: Didn't find a loot cart
[01:53:34.094] [Collect] Total collected: 3 items, 0 loot carts
[01:53:35.390] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:53:36.374] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:53:36.387] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:53:36.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:53:36.390] [Build] Checking if we can attack now...
[01:53:38.029] Debug: Reading numbers in overview
[01:53:38.068] Debug: Read overview numbers (string): 134/220
[01:53:38.069] Debug: Read overview numbers: 134 220 (TroopsCount)
[01:53:38.071] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[01:53:38.295] [Build] Waiting to let other modules work...
[01:53:39.952] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:53:49.479] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:53:50.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:53:50.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:53:50.487] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:53:50.489] [Build] Checking if we can attack now...
[01:53:52.166] Debug: Reading numbers in overview
[01:53:52.212] Debug: Read overview numbers (string): 136/220
[01:53:52.213] Debug: Read overview numbers: 136 220 (TroopsCount)
[01:53:52.214] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[01:53:52.398] [Build] Waiting to let other modules work...
[01:54:03.621] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:54:03.632] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:54:03.634] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:54:03.636] [Build] Checking if we can attack now...
[01:54:03.791] Debug: Sending ADB command: time
[01:54:03.813] Debug: Android load 0m15.57s user 1m40.98s system
[01:54:05.288] Debug: Reading numbers in overview
[01:54:05.323] Debug: Read overview numbers (string): 139/220
[01:54:05.324] Debug: Read overview numbers: 139 220 (TroopsCount)
[01:54:05.326] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[01:54:05.463] [Build] Waiting to let other modules work...
[01:54:16.662] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:54:16.672] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:54:16.673] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:54:16.674] [Build] Checking if we can attack now...
[01:54:18.330] Debug: Reading numbers in overview
[01:54:18.372] Debug: Read overview numbers (string): 141/220
[01:54:18.374] Debug: Read overview numbers: 141 220 (TroopsCount)
[01:54:18.375] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[01:54:18.592] [Build] Waiting to let other modules work...
[01:54:29.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:54:29.821] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:54:29.822] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:54:29.823] [Build] Checking if we can attack now...
[01:54:31.432] Debug: Reading numbers in overview
[01:54:31.473] Debug: Read overview numbers (string): 143/220
[01:54:31.475] Debug: Read overview numbers: 143 220 (TroopsCount)
[01:54:31.476] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[01:54:31.688] [Build] Waiting to let other modules work...
[01:54:33.815] Debug: Sending ADB command: time
[01:54:33.858] Debug: Android load 0m15.57s user 1m40.98s system
[01:54:40.137] Debug: [GameState]: 'Dialog' -> 'Ingame'
[01:54:42.868] Debug: [GameState]: 'Ingame' -> 'Dialog'
[01:54:43.854] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:54:43.865] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:54:43.866] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:54:43.868] [Build] Checking if we can attack now...
[01:54:45.548] Debug: Reading numbers in overview
[01:54:45.625] Debug: Read overview numbers (string): 145/220
[01:54:45.626] Debug: Read overview numbers: 145 220 (TroopsCount)
[01:54:45.628] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[01:54:45.842] [Build] Waiting to let other modules work...
[01:54:56.991] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:54:57.003] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:54:57.005] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:54:57.006] [Build] Checking if we can attack now...
[01:54:58.680] Debug: Reading numbers in overview
[01:54:58.727] Debug: Read overview numbers (string): 147/220
[01:54:58.729] Debug: Read overview numbers: 147 220 (TroopsCount)
[01:54:58.731] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[01:54:58.980] [Build] Waiting to let other modules work...
[01:55:03.860] Debug: Sending ADB command: time
[01:55:03.882] Debug: Android load 0m15.57s user 1m40.99s system
[01:55:10.178] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:55:10.190] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:55:10.192] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:55:10.193] [Build] Checking if we can attack now...
[01:55:11.868] Debug: Reading numbers in overview
[01:55:11.956] Debug: Read overview numbers (string): 150/220
[01:55:11.957] Debug: Read overview numbers: 150 220 (TroopsCount)
[01:55:11.959] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[01:55:12.170] [Build] Waiting to let other modules work...
[01:55:21.034] Debug: [AR] Compacting done, 180.6MB -> 180.6MB
[01:55:23.480] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[01:55:23.490] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[01:55:23.492] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[01:55:23.493] [Build] Checking if we can attack now...
[01:55:25.120] Debug: Reading numbers in overview
[01:55:25.192] Debug: Read overview numbers (string): 152/220
[01:55:25.193] Debug: Read overview numbers: 152 220 (TroopsCount)
[01:55:25.194] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[01:55:25.408] [Build] Waiting to let other modules work...
[01:55:28.382] [Game] Detected Online Too Long message
[01:55:28.383] Debug: Saving screenshot in case of Online Too Long false positive
[01:55:28.691] Debug: Now in RestartGame(Personal break is about to start)
[01:55:28.693] [Restart] Restarting game (Reason: Personal break is about to start)
[01:55:28.694] Debug: Settings 'start after dialog handling' to true (by
RestartGame)
[01:55:28.697] Debug: [RestartGameT] Forcing game restart
[01:55:28.701] Debug: [RestartGameT] Waiting...
[01:55:28.703] Debug: Sending ADB command: am start -S -W
com.supercell.clashofclans/com.supercell.clashofclans.GameApp
[01:55:28.902] Raccoon Bot stopped.
[01:55:31.703] [Restart] Restarted, state is Unknown
[01:55:31.705] [Restart] StartWhenIngame is true, starting bot
[01:55:31.708] Debug: [SetActiveModules] Clearing (4 checked types)
[01:55:31.710] Debug: Clearing all modules in ModuleManager
[01:55:31.934] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[01:55:31.942] Debug: [GameState]: 'Dialog' -> 'Unknown'
[01:55:32.068] Debug: StartupModule is running
[01:55:32.069] Debug: Closing dialogs
[01:55:34.495] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:55:34.869] Debug: Sending ADB command: time
[01:55:34.871] Debug: Warning: checking game status took: 2927ms (restarting state
timers)
[01:55:34.892] Debug: Android load 0m15.65s user 1m41.21s system
[01:55:36.059] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:55:37.057] Timeout trying to close dialogs/get back Ingame
[01:55:37.058] Debug: Checking to see if we're at Builder Base
[01:55:37.060] Debug: Deactivating StartupModule
[01:55:37.062] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[01:55:40.111] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:55:42.116] Timeout trying to close dialogs/get back Ingame
[01:55:43.526] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[01:55:44.893] Starting to handle dialog
[01:55:44.894] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[01:55:45.120] Raccoon Bot stopped.
[01:55:47.592] Dialog identified as BreakExtended
[01:55:47.594] Debug: Online Too Long was detected correctly, deleting screenshot
[01:55:47.596] Waiting 0:38 before trying to get back in game
[01:55:56.530] Waiting 0:29 before trying to get back in game
[01:56:04.894] Debug: Sending ADB command: time
[01:56:04.915] Debug: Android load 0m15.66s user 1m41.33s system
[01:56:10.957] Waiting 0:15 before trying to get back in game
[01:56:26.270] Break might be over, beginning to try getting back InGame...
[01:56:29.050] Waiting for 'Supercell Logo' (120 sec timeout)
[01:56:32.763] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:56:34.207] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:56:34.917] Debug: Sending ADB command: time
[01:56:34.939] Debug: Android load 0m15.66s user 1m41.33s system
[01:56:35.499] Starting to handle dialog
[01:56:38.030] Dialog identified as BreakExtended
[01:56:38.032] Waiting 0:18 before trying to get back in game
[01:56:41.872] Waiting 0:14 before trying to get back in game
[01:56:57.215] Break might be over, beginning to try getting back InGame...
[01:56:59.408] Waiting for 'Supercell Logo' (120 sec timeout)
[01:57:02.901] Debug: 'FrameCopy' called. Frame is 1.6 seconds old. Refreshing
frame.
[01:57:04.941] Debug: Sending ADB command: time
[01:57:04.964] Debug: Android load 0m15.66s user 1m41.33s system
[01:57:06.741] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:57:08.241] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:57:09.487] Starting to handle dialog
[01:57:12.047] Dialog identified as BreakExtended
[01:57:12.049] Waiting 0:34 before trying to get back in game
[01:57:15.855] Waiting 0:30 before trying to get back in game
[01:57:21.229] Debug: [AR] Compacting done, 131.5MB -> 131.5MB
[01:57:31.305] Waiting 0:15 before trying to get back in game
[01:57:34.966] Debug: Sending ADB command: time
[01:57:34.988] Debug: Android load 0m15.66s user 1m41.34s system
[01:57:46.568] Break might be over, beginning to try getting back InGame...
[01:57:49.352] Waiting for 'Supercell Logo' (120 sec timeout)
[01:57:53.028] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:57:54.516] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:57:55.823] Starting to handle dialog
[01:57:58.346] Dialog identified as BreakExtended
[01:57:58.348] Waiting 0:26 before trying to get back in game
[01:58:04.990] Debug: Sending ADB command: time
[01:58:05.013] Debug: Android load 0m15.66s user 1m41.34s system
[01:58:09.075] Waiting 0:15 before trying to get back in game
[01:58:25.635] Break might be over, beginning to try getting back InGame...
[01:58:28.446] Waiting for 'Supercell Logo' (120 sec timeout)
[01:58:32.117] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:58:33.587] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:58:34.838] Starting to handle dialog
[01:58:35.015] Debug: Sending ADB command: time
[01:58:35.036] Debug: Android load 0m15.66s user 1m41.34s system
[01:58:37.425] Dialog identified as BreakExtended
[01:58:37.427] Waiting 0:20 before trying to get back in game
[01:58:43.769] Waiting 0:14 before trying to get back in game
[01:58:58.999] Break might be over, beginning to try getting back InGame...
[01:59:02.160] Waiting for 'Supercell Logo' (120 sec timeout)
[01:59:04.590] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:59:05.038] Debug: Sending ADB command: time
[01:59:05.060] Debug: Android load 0m15.66s user 1m41.34s system
[01:59:08.427] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:59:09.906] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:59:11.167] Starting to handle dialog
[01:59:13.705] Dialog identified as BreakExtended
[01:59:13.708] Waiting 0:28 before trying to get back in game
[01:59:21.400] Debug: [AR] Compacting done, 133.2MB -> 133.2MB
[01:59:26.595] Waiting 0:15 before trying to get back in game
[01:59:35.062] Debug: Sending ADB command: time
[01:59:35.084] Debug: Android load 0m15.66s user 1m41.34s system
[01:59:43.131] Break might be over, beginning to try getting back InGame...
[01:59:45.989] Waiting for 'Supercell Logo' (120 sec timeout)
[01:59:47.089] Waiting for 'Ingame' (120 sec timeout)
[01:59:50.378] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[01:59:54.242] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing
frame.
[01:59:55.696] An android dialog appeared while restarting the game, switching to
dialog handling...
[01:59:57.006] Starting to handle dialog
[01:59:59.522] Dialog identified as BreakExtended
[01:59:59.524] Waiting 0:37 before trying to get back in game
[02:00:05.086] Debug: Sending ADB command: time
[02:00:05.108] Debug: Android load 0m15.66s user 1m41.34s system
[02:00:06.542] Waiting 0:30 before trying to get back in game
[02:00:22.237] Waiting 0:14 before trying to get back in game
[02:00:35.110] Debug: Sending ADB command: time
[02:00:35.132] Debug: Android load 0m15.66s user 1m41.35s system
[02:00:37.567] Break might be over, beginning to try getting back InGame...
[02:00:40.395] Waiting for 'Supercell Logo' (120 sec timeout)
[02:00:43.008] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[02:00:44.519] An android dialog appeared while restarting the game, switching to
dialog handling...
[02:00:45.775] Starting to handle dialog
[02:00:48.292] Dialog identified as BreakExtended
[02:00:48.294] Waiting 0:34 before trying to get back in game
[02:00:53.367] Waiting 0:29 before trying to get back in game
[02:01:05.134] Debug: Sending ADB command: time
[02:01:05.156] Debug: Android load 0m15.66s user 1m41.35s system
[02:01:07.855] Waiting 0:15 before trying to get back in game
[02:01:21.561] Debug: [AR] Compacting done, 133.1MB -> 133.1MB
[02:01:23.236] Break might be over, beginning to try getting back InGame...
[02:01:25.971] Waiting for 'Supercell Logo' (120 sec timeout)
[02:01:28.662] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[02:01:30.116] An android dialog appeared while restarting the game, switching to
dialog handling...
[02:01:31.391] Starting to handle dialog
[02:01:33.968] Dialog identified as BreakExtended
[02:01:33.969] Waiting 0:23 before trying to get back in game
[02:01:35.158] Debug: Sending ADB command: time
[02:01:35.181] Debug: Android load 0m15.66s user 1m41.35s system
[02:01:41.610] Waiting 0:15 before trying to get back in game
[02:01:58.191] Break might be over, beginning to try getting back InGame...
[02:02:00.491] Waiting for 'Supercell Logo' (120 sec timeout)
[02:02:05.087] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[02:02:05.183] Debug: Sending ADB command: time
[02:02:05.205] Debug: Android load 0m15.66s user 1m41.35s system
[02:02:08.983] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[02:02:10.434] An android dialog appeared while restarting the game, switching to
dialog handling...
[02:02:11.700] Starting to handle dialog
[02:02:14.292] Dialog identified as BreakExtended
[02:02:14.294] Waiting 0:17 before trying to get back in game
[02:02:16.825] Waiting 0:15 before trying to get back in game
[02:02:32.119] Break might be over, beginning to try getting back InGame...
[02:02:34.896] Waiting for 'Supercell Logo' (120 sec timeout)
[02:02:35.207] Debug: Sending ADB command: time
[02:02:35.250] Debug: Android load 0m15.66s user 1m41.35s system
[02:02:36.094] Waiting for 'Ingame' (120 sec timeout)
[02:02:42.178] Dialog 'BreakExtended' handled.
[02:02:42.181] [DialogHandling] StartWhenIngame is true, starting bot
[02:02:42.182] Debug: [SetActiveModules] Clearing (4 checked types)
[02:02:42.183] Debug: Clearing all modules in ModuleManager
[02:02:42.406] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, TrophyModule, CollectModule, QuickTrainModule, AttackModule
[02:02:42.417] Debug: [GameState]: 'Unknown' -> 'Ingame'
[02:02:42.419] Debug: StartupModule is running
[02:02:42.420] Debug: Closing dialogs
[02:02:42.621] Debug: Checking to see if we're at Builder Base
[02:02:42.622] Debug: Deactivating StartupModule
[02:02:42.624] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[02:02:43.075] [Collect] Starting a collection run
[02:02:43.076] Debug: Ensuring the game is zoomed out
[02:02:43.087] Debug: Zoomed out
[02:02:44.051] [Collect] Collecting Main Base resources
[02:02:46.429] Debug: Looking for a loot cart
[02:02:46.571] Debug: Didn't find a loot cart
[02:02:46.572] [Collect] Total collected: 1 item, 0 loot carts
[02:02:46.879] [Build]: Starting to quicktrain.
[02:02:46.881] Debug: Ensuring the game is zoomed out
[02:02:46.892] Debug: Zoomed out
[02:02:47.924] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:02:48.879] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:02:48.890] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:02:48.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:02:48.893] [Build] Checking if we can attack now...
[02:02:50.543] Debug: Reading numbers in overview
[02:02:50.585] Debug: Read overview numbers (string): 214/220
[02:02:50.586] Debug: Read overview numbers: 214 220 (TroopsCount)
[02:02:50.587] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[02:02:50.808] [Build] Waiting to let other modules work...
[02:03:01.978] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:03:01.991] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:03:01.993] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:03:01.995] [Build] Checking if we can attack now...
[02:03:03.706] Debug: Reading numbers in overview
[02:03:03.745] Debug: Read overview numbers (string): 216/220
[02:03:03.746] Debug: Read overview numbers: 216 220 (TroopsCount)
[02:03:03.748] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[02:03:03.960] [Build] Waiting to let other modules work...
[02:03:05.252] Debug: Sending ADB command: time
[02:03:05.275] Debug: Android load 0m15.66s user 1m41.35s system
[02:03:15.116] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:03:15.127] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:03:15.128] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:03:15.129] [Build] Checking if we can attack now...
[02:03:16.727] Debug: Reading numbers in overview
[02:03:16.782] Debug: Read overview numbers (string): 218/220
[02:03:16.784] Debug: Read overview numbers: 218 220 (TroopsCount)
[02:03:16.785] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[02:03:17.003] [Build] Waiting to let other modules work...
[02:03:21.835] Debug: [AR] Compacting done, 166.2MB -> 166.2MB
[02:03:28.135] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:03:28.150] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:03:28.151] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:03:28.153] [Build] Checking if we can attack now...
[02:03:29.857] Debug: Reading numbers in overview
[02:03:29.893] Debug: Read overview numbers (string): 220/220
[02:03:29.894] Debug: Read overview numbers: 220 220 (TroopsCount)
[02:03:29.896] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[02:03:30.988] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:03:32.515] Debug: Ensuring the game is zoomed out
[02:03:32.527] Debug: Zoomed out
[02:03:32.536] Debug: Zoomed out
[02:03:32.537] Debug: Starting matchmaking
[02:03:32.539] Debug: StartSerachForMatch 1
[02:03:32.646] Debug: ClickAttack()
[02:03:33.003] Debug: StartSearchForMatch: Clicking 'Find a match'
[02:03:33.011] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[02:03:33.302] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[02:03:33.505] Debug: [GameState]: 'Dialog' -> 'Unknown'
[02:03:33.629] Debug: Starting matchmaking; done
[02:03:33.631] Debug: Waiting for clouds to appear...
[02:03:33.632] Debug: Waiting for clouds to disappear...
[02:03:33.634] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:33.634] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:34.261] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:03:35.277] Debug: Sending ADB command: time
[02:03:35.320] Debug: Android load 0m15.66s user 1m41.42s system
[02:03:35.373] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:03:35.375] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:03:35.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:03:35.772] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:03:36.050] Debug: Clearing game grid API cache
[02:03:36.051] Debug: Clearing building API cache
[02:03:36.053] Debug: Clearing deploy API cache
[02:03:36.054] Debug: Finding ElixirCollector
[02:03:36.056] Debug: Finding TownHall
[02:03:36.307] Debug: Found 1 TownHall
[02:03:36.309] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:03:36.672] Debug: Found 5 ElixirCollector
[02:03:37.153] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:03:37.155] Debug: Regular logic indicates active base
[02:03:37.156] Debug: Meets requirements failed on dead base check.
[02:03:37.157] Debug: Testing 0 attack methods
[02:03:37.158] Debug: no algorithm is suited to attack here
[02:03:37.159] Debug: Finding TownHall
[02:03:37.198] Debug: Found 1 TownHall
[02:03:37.200] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[02:03:37.202] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[02:03:38.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:03:38.811] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:38.815] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:03:39.294] Debug: Waiting for clouds to appear...
[02:03:39.296] Debug: Waiting for clouds to disappear...
[02:03:39.297] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:40.430] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:03:40.431] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:03:40.445] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:03:40.827] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:03:41.104] Debug: Clearing game grid API cache
[02:03:41.105] Debug: Clearing building API cache
[02:03:41.107] Debug: Clearing deploy API cache
[02:03:41.108] Debug: Finding ElixirCollector
[02:03:41.109] Debug: Finding TownHall
[02:03:41.293] Debug: Found 1 TownHall
[02:03:41.295] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:03:41.475] Debug: Found 6 ElixirCollector
[02:03:42.047] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:03:42.048] Debug: Regular logic indicates active base
[02:03:42.049] Debug: Meets requirements failed on dead base check.
[02:03:42.050] Debug: Testing 0 attack methods
[02:03:42.051] Debug: no algorithm is suited to attack here
[02:03:42.052] Debug: Finding TownHall
[02:03:42.094] Debug: Found 1 TownHall
[02:03:42.104] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[02:03:42.106] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[02:03:43.587] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:03:43.860] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:44.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:03:44.426] Debug: Waiting for clouds to appear...
[02:03:44.428] Debug: Waiting for clouds to disappear...
[02:03:44.429] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:45.426] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:03:45.428] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:03:45.430] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:03:45.832] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:03:46.108] Debug: Clearing game grid API cache
[02:03:46.109] Debug: Clearing building API cache
[02:03:46.110] Debug: Clearing deploy API cache
[02:03:46.111] Debug: Finding ElixirCollector
[02:03:46.113] Debug: Finding TownHall
[02:03:46.292] Debug: Found 1 TownHall
[02:03:46.293] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:03:46.414] Debug: Found 6 ElixirCollector
[02:03:47.017] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:03:47.018] Debug: Rejected as dead base because level 12 E1 collector found
[02:03:47.020] Debug: Meets requirements failed on dead base check.
[02:03:47.022] Debug: Testing 0 attack methods
[02:03:47.023] Debug: no algorithm is suited to attack here
[02:03:47.023] Debug: Finding TownHall
[02:03:47.062] Debug: Found 1 TownHall
[02:03:47.064] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[02:03:47.065] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[02:03:48.523] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:03:48.529] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:03:48.803] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:49.258] Debug: Waiting for clouds to appear...
[02:03:49.260] Debug: Waiting for clouds to disappear...
[02:03:49.262] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:50.239] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:03:50.240] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:03:50.245] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:03:50.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:03:51.012] Debug: Clearing game grid API cache
[02:03:51.013] Debug: Clearing building API cache
[02:03:51.015] Debug: Clearing deploy API cache
[02:03:51.016] Debug: Finding ElixirCollector
[02:03:51.017] Debug: Finding TownHall
[02:03:51.437] Debug: Found 1 TownHall
[02:03:51.439] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:03:51.663] Debug: Found 6 ElixirCollector
[02:03:52.081] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:03:52.082] Debug: Regular logic indicates active base
[02:03:52.083] Debug: Meets requirements failed on dead base check.
[02:03:52.084] Debug: Testing 0 attack methods
[02:03:52.085] Debug: no algorithm is suited to attack here
[02:03:52.087] Debug: Finding TownHall
[02:03:52.130] Debug: Found 1 TownHall
[02:03:52.131] [Attack] #4, Active, TH10, Skipping: This base isn't dead.
[02:03:52.132] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[02:03:53.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:03:53.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:53.857] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:03:54.073] Debug: Waiting for clouds to appear...
[02:03:54.074] Debug: Waiting for clouds to disappear...
[02:03:54.075] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:55.201] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:03:55.202] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:03:55.205] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:03:55.689] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:03:55.933] Debug: Clearing game grid API cache
[02:03:55.935] Debug: Clearing building API cache
[02:03:55.936] Debug: Clearing deploy API cache
[02:03:55.938] Debug: Finding ElixirCollector
[02:03:55.939] Debug: Finding TownHall
[02:03:56.326] Debug: Found 1 TownHall
[02:03:56.329] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[02:03:56.465] Debug: Found 0 ElixirCollector
[02:03:56.467] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:03:56.474] Debug: Regular logic indicates active base
[02:03:56.476] Debug: Meets requirements failed on dead base check.
[02:03:56.477] Debug: Testing 0 attack methods
[02:03:56.478] Debug: no algorithm is suited to attack here
[02:03:56.479] Debug: Finding TownHall
[02:03:56.517] Debug: Found 1 TownHall
[02:03:56.519] [Attack] #5, Active, TH7, Skipping: This base isn't dead.
[02:03:56.521] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[02:03:58.345] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:03:58.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:03:59.080] Debug: Waiting for clouds to appear...
[02:03:59.081] Debug: Waiting for clouds to disappear...
[02:03:59.082] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:03:59.085] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:00.038] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:04:00.040] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:00.043] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:00.709] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:00.736] Debug: Clearing game grid API cache
[02:04:00.738] Debug: Clearing building API cache
[02:04:00.740] Debug: Clearing deploy API cache
[02:04:00.740] Debug: Finding ElixirCollector
[02:04:00.741] Debug: Finding TownHall
[02:04:01.273] Debug: Found 1 TownHall
[02:04:01.276] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:04:01.581] Debug: Found 0 ElixirCollector
[02:04:01.582] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:04:01.583] Debug: Regular logic indicates active base
[02:04:01.585] Debug: Meets requirements failed on dead base check.
[02:04:01.587] Debug: Testing 0 attack methods
[02:04:01.588] Debug: no algorithm is suited to attack here
[02:04:01.590] Debug: Finding TownHall
[02:04:01.639] Debug: Found 1 TownHall
[02:04:01.642] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[02:04:01.643] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[02:04:03.235] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:03.394] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:03.547] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:03.967] Debug: Waiting for clouds to appear...
[02:04:03.969] Debug: Waiting for clouds to disappear...
[02:04:03.970] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:04.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:04.981] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:04.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:05.212] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:05.322] Debug: Sending ADB command: time
[02:04:05.344] Debug: Android load 0m15.68s user 1m41.66s system
[02:04:05.612] Debug: Clearing game grid API cache
[02:04:05.614] Debug: Clearing building API cache
[02:04:05.615] Debug: Clearing deploy API cache
[02:04:05.616] Debug: Finding ElixirCollector
[02:04:05.617] Debug: Finding TownHall
[02:04:06.037] Debug: Found 1 TownHall
[02:04:06.039] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:04:06.274] Debug: Found 6 ElixirCollector
[02:04:06.997] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[02:04:06.998] Debug: Regular logic indicates active base
[02:04:06.999] Debug: Meets requirements failed on dead base check.
[02:04:07.000] Debug: Testing 0 attack methods
[02:04:07.001] Debug: no algorithm is suited to attack here
[02:04:07.002] Debug: Finding TownHall
[02:04:07.041] Debug: Found 1 TownHall
[02:04:07.043] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[02:04:07.044] Debug: Waiting 563 ms until we can click the next button (user
setting 2 s)
[02:04:08.130] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:08.402] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:08.622] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:08.842] Debug: Waiting for clouds to appear...
[02:04:08.843] Debug: Waiting for clouds to disappear...
[02:04:08.845] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:09.926] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:09.927] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:09.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:10.333] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:10.615] Debug: Clearing game grid API cache
[02:04:10.617] Debug: Clearing building API cache
[02:04:10.618] Debug: Clearing deploy API cache
[02:04:10.619] Debug: Finding ElixirCollector
[02:04:10.620] Debug: Finding TownHall
[02:04:10.812] Debug: Found 1 TownHall
[02:04:10.814] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:04:10.945] Debug: Found 6 ElixirCollector
[02:04:11.503] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:04:11.505] Debug: Regular logic indicates active base
[02:04:11.506] Debug: Meets requirements failed on dead base check.
[02:04:11.507] Debug: Testing 0 attack methods
[02:04:11.508] Debug: no algorithm is suited to attack here
[02:04:11.509] Debug: Finding TownHall
[02:04:11.549] Debug: Found 1 TownHall
[02:04:11.551] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[02:04:11.552] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[02:04:13.115] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:13.420] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:13.740] Debug: Waiting for clouds to appear...
[02:04:13.742] Debug: Waiting for clouds to disappear...
[02:04:13.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:13.868] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:14.932] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:14.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:14.940] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:15.437] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:15.592] Debug: Clearing game grid API cache
[02:04:15.593] Debug: Clearing building API cache
[02:04:15.593] Debug: Clearing deploy API cache
[02:04:15.595] Debug: Finding ElixirCollector
[02:04:15.596] Debug: Finding TownHall
[02:04:16.043] Debug: Found 1 TownHall
[02:04:16.045] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:04:16.290] Debug: Found 6 ElixirCollector
[02:04:16.875] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:04:16.877] Debug: Rejected as dead base because level 12 E1 collector found
[02:04:16.878] Debug: Meets requirements failed on dead base check.
[02:04:16.879] Debug: Testing 0 attack methods
[02:04:16.880] Debug: no algorithm is suited to attack here
[02:04:16.881] Debug: Finding TownHall
[02:04:16.920] Debug: Found 1 TownHall
[02:04:16.921] [Attack] #9, Active, TH10, Skipping: This base isn't dead.
[02:04:16.923] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[02:04:18.119] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:18.124] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:18.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:18.835] Debug: Waiting for clouds to appear...
[02:04:18.836] Debug: Waiting for clouds to disappear...
[02:04:18.838] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:19.716] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:04:19.717] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:19.719] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:20.279] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:20.429] Debug: Clearing game grid API cache
[02:04:20.430] Debug: Clearing building API cache
[02:04:20.432] Debug: Clearing deploy API cache
[02:04:20.432] Debug: Finding ElixirCollector
[02:04:20.433] Debug: Finding TownHall
[02:04:20.710] Debug: Found 1 TownHall
[02:04:20.712] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:04:20.931] Debug: Found 0 ElixirCollector
[02:04:20.933] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:04:20.936] Debug: Regular logic indicates active base
[02:04:20.937] Debug: Meets requirements failed on dead base check.
[02:04:20.937] Debug: Testing 0 attack methods
[02:04:20.938] Debug: no algorithm is suited to attack here
[02:04:20.939] Debug: Finding TownHall
[02:04:20.977] Debug: Found 1 TownHall
[02:04:20.979] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[02:04:20.979] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[02:04:22.939] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:23.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:23.354] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:23.657] Debug: Waiting for clouds to appear...
[02:04:23.659] Debug: Waiting for clouds to disappear...
[02:04:23.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:24.616] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:04:24.617] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:24.620] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:25.257] Debug: Clearing game grid API cache
[02:04:25.258] Debug: Clearing building API cache
[02:04:25.259] Debug: Clearing deploy API cache
[02:04:25.260] Debug: Finding ElixirCollector
[02:04:25.261] Debug: Finding TownHall
[02:04:25.262] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:25.588] Debug: Found 1 TownHall
[02:04:25.590] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:04:25.769] Debug: Found 6 ElixirCollector
[02:04:26.391] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:04:26.392] Debug: Regular logic indicates active base
[02:04:26.393] Debug: Meets requirements failed on dead base check.
[02:04:26.394] Debug: Testing 0 attack methods
[02:04:26.395] Debug: no algorithm is suited to attack here
[02:04:26.396] Debug: Finding TownHall
[02:04:26.433] Debug: Found 1 TownHall
[02:04:26.435] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[02:04:26.437] Debug: Waiting 812 ms until we can click the next button (user
setting 2 s)
[02:04:27.800] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:27.805] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:28.268] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:28.491] Debug: Waiting for clouds to appear...
[02:04:28.492] Debug: Waiting for clouds to disappear...
[02:04:28.494] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:29.469] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:04:29.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:29.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:29.889] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:30.161] Debug: Clearing game grid API cache
[02:04:30.162] Debug: Clearing building API cache
[02:04:30.164] Debug: Clearing deploy API cache
[02:04:30.165] Debug: Finding ElixirCollector
[02:04:30.166] Debug: Finding TownHall
[02:04:30.411] Debug: Found 1 TownHall
[02:04:30.412] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:04:30.634] Debug: Found 0 ElixirCollector
[02:04:30.636] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:04:30.638] Debug: Regular logic indicates active base
[02:04:30.639] Debug: Meets requirements failed on dead base check.
[02:04:30.640] Debug: Testing 0 attack methods
[02:04:30.641] Debug: no algorithm is suited to attack here
[02:04:30.642] Debug: Finding TownHall
[02:04:30.710] Debug: Found 1 TownHall
[02:04:30.712] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[02:04:30.713] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[02:04:32.668] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:32.993] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:32.997] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:33.408] Debug: Waiting for clouds to appear...
[02:04:33.410] Debug: Waiting for clouds to disappear...
[02:04:33.411] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:34.500] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:34.502] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:34.505] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:34.889] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:35.187] Debug: Clearing game grid API cache
[02:04:35.189] Debug: Clearing building API cache
[02:04:35.190] Debug: Clearing deploy API cache
[02:04:35.192] Debug: Finding ElixirCollector
[02:04:35.193] Debug: Finding TownHall
[02:04:35.329] Debug: Found 1 TownHall
[02:04:35.330] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:04:35.346] Debug: Sending ADB command: time
[02:04:35.369] Debug: Android load 0m15.74s user 1m41.90s system
[02:04:35.589] Debug: Found 0 ElixirCollector
[02:04:35.591] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:04:35.592] Debug: Regular logic indicates active base
[02:04:35.593] Debug: Meets requirements failed on dead base check.
[02:04:35.594] Debug: Testing 0 attack methods
[02:04:35.595] Debug: no algorithm is suited to attack here
[02:04:35.596] Debug: Finding TownHall
[02:04:35.636] Debug: Found 1 TownHall
[02:04:35.638] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[02:04:35.639] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[02:04:37.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:37.859] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:38.100] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:38.422] Debug: Waiting for clouds to appear...
[02:04:38.423] Debug: Waiting for clouds to disappear...
[02:04:38.425] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:39.236] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:04:39.238] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:39.240] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:39.629] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:39.908] Debug: Clearing game grid API cache
[02:04:39.910] Debug: Clearing building API cache
[02:04:39.911] Debug: Clearing deploy API cache
[02:04:39.912] Debug: Finding ElixirCollector
[02:04:39.913] Debug: Finding TownHall
[02:04:40.162] Debug: Found 1 TownHall
[02:04:40.163] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:04:40.563] Debug: Found 2 ElixirCollector
[02:04:40.664] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[02:04:40.666] Debug: Regular logic indicates dead base
[02:04:40.667] Debug: Testing 1 attack methods
[02:04:40.923] Debug: Gold doesn't meet requirements: 207412 < 300000
[02:04:40.923] Debug: Elixir doesn't meet requirements: 279398 < 300000
[02:04:40.924] Debug: Dark elixir doesn't meet requirements: 364 < 550
[02:04:40.925] Debug: Meets all requirements failed on resource check.
[02:04:40.926] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:04:40.927] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:04:40.928] Debug: no algorithm is suited to attack here
[02:04:40.929] Debug: Finding TownHall
[02:04:40.968] Debug: Found 1 TownHall
[02:04:40.970] [Attack] #14, Dead, TH9, 207412 Gold, 279398 Elixir, 364 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:04:40.971] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[02:04:42.432] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:42.702] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:42.706] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:43.166] Debug: Waiting for clouds to appear...
[02:04:43.168] Debug: Waiting for clouds to disappear...
[02:04:43.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:44.404] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:44.405] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:44.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:44.792] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:45.067] Debug: Clearing game grid API cache
[02:04:45.069] Debug: Clearing building API cache
[02:04:45.070] Debug: Clearing deploy API cache
[02:04:45.072] Debug: Finding ElixirCollector
[02:04:45.073] Debug: Finding TownHall
[02:04:45.396] Debug: Found 1 TownHall
[02:04:45.398] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:04:45.583] Debug: Found 7 ElixirCollector
[02:04:46.282] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:04:46.284] Debug: Rejected as dead base because level 12 E1 collector found
[02:04:46.285] Debug: Meets requirements failed on dead base check.
[02:04:46.286] Debug: Testing 0 attack methods
[02:04:46.287] Debug: no algorithm is suited to attack here
[02:04:46.289] Debug: Finding TownHall
[02:04:46.329] Debug: Found 1 TownHall
[02:04:46.334] [Attack] #15, Active, TH10, Skipping: This base isn't dead.
[02:04:46.336] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[02:04:47.545] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:47.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:47.915] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:48.141] Debug: Waiting for clouds to appear...
[02:04:48.142] Debug: Waiting for clouds to disappear...
[02:04:48.143] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:49.426] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:49.644] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:49.646] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:50.059] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:50.338] Debug: Clearing game grid API cache
[02:04:50.340] Debug: Clearing building API cache
[02:04:50.342] Debug: Clearing deploy API cache
[02:04:50.343] Debug: Finding ElixirCollector
[02:04:50.344] Debug: Finding TownHall
[02:04:50.616] Debug: Found 1 TownHall
[02:04:50.617] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:04:50.745] Debug: Found 6 ElixirCollector
[02:04:51.349] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:04:51.351] Debug: Regular logic indicates active base
[02:04:51.352] Debug: Meets requirements failed on dead base check.
[02:04:51.353] Debug: Testing 0 attack methods
[02:04:51.354] Debug: no algorithm is suited to attack here
[02:04:51.355] Debug: Finding TownHall
[02:04:51.396] Debug: Found 1 TownHall
[02:04:51.398] [Attack] #16, Active, TH9, Skipping: This base isn't dead.
[02:04:51.399] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[02:04:52.853] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:53.122] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:53.126] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:53.581] Debug: Waiting for clouds to appear...
[02:04:53.582] Debug: Waiting for clouds to disappear...
[02:04:53.584] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:54.749] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:54.750] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:54.767] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:04:55.202] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:04:55.473] Debug: Clearing game grid API cache
[02:04:55.475] Debug: Clearing building API cache
[02:04:55.476] Debug: Clearing deploy API cache
[02:04:55.477] Debug: Finding ElixirCollector
[02:04:55.478] Debug: Finding TownHall
[02:04:55.773] Debug: Found 1 TownHall
[02:04:55.776] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:04:56.007] Debug: Found 0 ElixirCollector
[02:04:56.009] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:04:56.010] Debug: Regular logic indicates active base
[02:04:56.011] Debug: Meets requirements failed on dead base check.
[02:04:56.012] Debug: Testing 0 attack methods
[02:04:56.013] Debug: no algorithm is suited to attack here
[02:04:56.014] Debug: Finding TownHall
[02:04:56.052] Debug: Found 1 TownHall
[02:04:56.054] [Attack] #17, Active, TH8, Skipping: This base isn't dead.
[02:04:56.055] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[02:04:57.871] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:04:58.145] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:04:58.462] Debug: Waiting for clouds to appear...
[02:04:58.464] Debug: Waiting for clouds to disappear...
[02:04:58.466] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:04:58.467] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:04:59.658] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:04:59.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:04:59.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:05:00.116] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:05:00.361] Debug: Clearing game grid API cache
[02:05:00.362] Debug: Clearing building API cache
[02:05:00.363] Debug: Clearing deploy API cache
[02:05:00.364] Debug: Finding ElixirCollector
[02:05:00.366] Debug: Finding TownHall
[02:05:00.666] Debug: Found 1 TownHall
[02:05:00.668] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:05:01.091] Debug: Found 4 ElixirCollector
[02:05:01.457] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:05:01.459] Debug: Regular logic indicates active base
[02:05:01.460] Debug: Meets requirements failed on dead base check.
[02:05:01.461] Debug: Testing 0 attack methods
[02:05:01.462] Debug: no algorithm is suited to attack here
[02:05:01.463] Debug: Finding TownHall
[02:05:01.512] Debug: Found 1 TownHall
[02:05:01.514] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[02:05:01.516] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[02:05:02.905] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:05:02.911] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:05:03.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:05:03.514] Debug: Waiting for clouds to appear...
[02:05:03.516] Debug: Waiting for clouds to disappear...
[02:05:03.517] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:05:04.789] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:05:04.791] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:05:04.794] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:05:05.196] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:05:05.370] Debug: Sending ADB command: time
[02:05:05.393] Debug: Android load 0m15.77s user 1m42.16s system
[02:05:05.489] Debug: Clearing game grid API cache
[02:05:05.490] Debug: Clearing building API cache
[02:05:05.492] Debug: Clearing deploy API cache
[02:05:05.493] Debug: Finding ElixirCollector
[02:05:05.495] Debug: Finding TownHall
[02:05:05.761] Debug: Found 1 TownHall
[02:05:05.763] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:05:06.091] Debug: Found 0 ElixirCollector
[02:05:06.093] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:05:06.094] Debug: Regular logic indicates active base
[02:05:06.096] Debug: Meets requirements failed on dead base check.
[02:05:06.097] Debug: Testing 0 attack methods
[02:05:06.099] Debug: no algorithm is suited to attack here
[02:05:06.100] Debug: Finding TownHall
[02:05:06.137] Debug: Found 1 TownHall
[02:05:06.138] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[02:05:06.140] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[02:05:07.974] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:05:08.237] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:05:08.241] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:05:08.708] Debug: Waiting for clouds to appear...
[02:05:08.710] Debug: Waiting for clouds to disappear...
[02:05:08.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:05:09.639] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:05:09.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:05:09.643] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:05:10.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:05:10.318] Debug: Clearing game grid API cache
[02:05:10.320] Debug: Clearing building API cache
[02:05:10.321] Debug: Clearing deploy API cache
[02:05:10.322] Debug: Finding ElixirCollector
[02:05:10.323] Debug: Finding TownHall
[02:05:10.506] Debug: Found 1 TownHall
[02:05:10.507] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:05:10.739] Debug: Found 6 ElixirCollector
[02:05:11.080] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=2 E5=1
Avg=3.66666666666667
[02:05:11.081] Debug: Regular logic indicates dead base
[02:05:11.083] Debug: Testing 1 attack methods
[02:05:11.352] Debug: Finding TownHall
[02:05:11.391] Debug: Found 1 TownHall
[02:05:11.421] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[02:05:11.422] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[02:05:11.423] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[02:05:11.424] Debug: Finding TownHall
[02:05:11.462] Debug: Found 1 TownHall
[02:05:11.464] [Attack] #20, Dead, TH9, 318689 Gold, 368846 Elixir, 867 Dark elixir
[02:05:12.657] Debug: Clearing game grid API cache
[02:05:12.659] Debug: Clearing building API cache
[02:05:12.660] Debug: Clearing deploy API cache
[02:05:12.661] [Attack] This base meets the attack requirements!
[02:05:12.662] [16 Fingers] Attack start
[02:05:12.663] Debug: Scanning troops
[02:05:14.062] [16 Fingers] Deploying tank units
[02:05:14.063] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:05:14.064] [16 Fingers] Deploying attack units
[02:05:14.066] Debug: Selecting Barbarian
[02:05:14.291] Debug: Barbarian is selected
[02:05:22.310] Debug: [AR] Compacting done, 128.1MB -> 128.1MB
[02:05:23.546] Debug: [Deploy] Recounting Barbarian; current count is 100
[02:05:23.873] Debug: [Deploy] Barbarian is grey or red; count set to 0
[02:05:23.875] Debug: [Deploy] Barbarian is deployed now
[02:05:23.876] Debug: Selecting Goblin
[02:05:24.358] Debug: Goblin is selected
[02:05:27.578] Debug: [Deploy] Recounting Goblin; current count is 20
[02:05:27.903] Debug: [Deploy] Goblin is grey or red; count set to 0
[02:05:27.904] Debug: [Deploy] Goblin is deployed now
[02:05:27.905] Debug: Selecting Archer
[02:05:28.407] Debug: Archer is selected
[02:05:35.395] Debug: Sending ADB command: time
[02:05:35.416] Debug: Android load 0m15.78s user 1m42.20s system
[02:05:37.773] Debug: [Deploy] Recounting Archer; current count is 100
[02:05:38.126] Debug: [Deploy] Archer is grey or red; count set to 0
[02:05:38.128] Debug: [Deploy] Archer is deployed now
[02:05:38.129] [16 Fingers] Deploying heal units
[02:05:38.130] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:05:38.131] [16 Fingers] Deploying wallbreak units
[02:05:38.132] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:05:38.133] [16 Fingers] Deploying heroes
[02:05:38.134] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:05:38.135] [16 Fingers] Deploy done
[02:05:38.135] Debug: Watching heroes to activate abilities:
[02:05:38.137] Debug: FinalizeAttack() 0 fibers pending
[02:05:38.139] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[02:06:05.418] Debug: Sending ADB command: time
[02:06:05.461] Debug: Android load 0m15.78s user 1m42.20s system
[02:06:09.117] [Attack] Stole all available loot, ending the battle...
[02:06:09.118] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[02:06:09.119] Debug: Surrender 1
[02:06:09.120] Debug: Surrender 2
[02:06:09.121] Debug: Surrender 3
[02:06:09.789] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:06:09.795] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:06:10.913] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[02:06:10.995] [Attack] Waiting for end of battle...
[02:06:12.509] [Stats] Loot results from attack: 318,689 gold, 368,846 elixir, 867
dark elixir, 9 trophies
[02:06:12.906] [Attack] Returning home...
[02:06:14.092] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[02:06:14.097] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:06:14.195] Debug: Waiting for clouds to disappear, state is WhiteClouds
[02:06:14.393] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:06:16.293] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:06:16.469] Debug: State is now: Unknown
[02:06:16.605] Debug: [GameState]: 'Unknown' -> 'Ingame'
[02:06:16.810] Debug: Clouds are gone, state is Ingame
[02:06:16.820] Debug: Zoomed out
[02:06:16.821] Debug: Figuring out whether we won or lost
[02:06:16.839] Refreshed trophy count: 1209
[02:06:16.841] Debug: Clearing game grid API cache
[02:06:16.842] Debug: Clearing building API cache
[02:06:16.843] Debug: Clearing deploy API cache
[02:06:17.054] [Collect] Starting a collection run
[02:06:17.056] Debug: Ensuring the game is zoomed out
[02:06:17.066] Debug: Zoomed out
[02:06:18.051] [Collect] Collecting Main Base resources
[02:06:21.321] Debug: Looking for a loot cart
[02:06:21.464] Debug: Didn't find a loot cart
[02:06:21.465] [Collect] Total collected: 3 items, 0 loot carts
[02:06:21.676] [Build] Waiting to let other modules work...
[02:06:32.910] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:06:33.849] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:06:33.987] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[02:06:34.908] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:06:34.920] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:06:34.922] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:06:34.923] [Build] Checking if we can attack now...
[02:06:35.463] Debug: Sending ADB command: time
[02:06:35.486] Debug: Android load 0m15.80s user 1m42.28s system
[02:06:36.650] Debug: Reading numbers in overview
[02:06:36.698] Debug: Read overview numbers (string): 36/220
[02:06:36.699] Debug: Read overview numbers: 36 220 (TroopsCount)
[02:06:36.701] [Build] We can't attack yet. 36/220 troops (that's 16% of the needed
100%)
[02:06:36.916] [Build] Waiting to let other modules work...
[02:06:45.264] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:06:48.027] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:06:49.005] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:06:49.014] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:06:49.017] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:06:49.018] [Build] Checking if we can attack now...
[02:06:50.720] Debug: Reading numbers in overview
[02:06:50.756] Debug: Read overview numbers (string): 39/220
[02:06:50.757] Debug: Read overview numbers: 39 220 (TroopsCount)
[02:06:50.758] [Build] We can't attack yet. 39/220 troops (that's 18% of the needed
100%)
[02:06:50.956] [Build] Waiting to let other modules work...
[02:07:02.152] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:07:02.165] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:07:02.167] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:07:02.168] [Build] Checking if we can attack now...
[02:07:03.879] Debug: Reading numbers in overview
[02:07:03.914] Debug: Read overview numbers (string): 42/220
[02:07:03.915] Debug: Read overview numbers: 42 220 (TroopsCount)
[02:07:03.917] [Build] We can't attack yet. 42/220 troops (that's 19% of the needed
100%)
[02:07:04.131] [Build] Waiting to let other modules work...
[02:07:05.488] Debug: Sending ADB command: time
[02:07:05.510] Debug: Android load 0m15.80s user 1m42.28s system
[02:07:15.304] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:07:15.314] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:07:15.316] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:07:15.318] [Build] Checking if we can attack now...
[02:07:16.978] Debug: Reading numbers in overview
[02:07:17.043] Debug: Read overview numbers (string): 45/220
[02:07:17.045] Debug: Read overview numbers: 45 220 (TroopsCount)
[02:07:17.046] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[02:07:17.257] [Build] Waiting to let other modules work...
[02:07:23.005] Debug: [AR] Compacting done, 185.8MB -> 185.8MB
[02:07:28.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:07:28.443] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:07:28.445] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:07:28.447] [Build] Checking if we can attack now...
[02:07:30.181] Debug: Reading numbers in overview
[02:07:30.243] Debug: Read overview numbers (string): 47/220
[02:07:30.245] Debug: Read overview numbers: 47 220 (TroopsCount)
[02:07:30.246] [Build] We can't attack yet. 47/220 troops (that's 21% of the needed
100%)
[02:07:30.440] [Build] Waiting to let other modules work...
[02:07:35.512] Debug: Sending ADB command: time
[02:07:35.535] Debug: Android load 0m15.80s user 1m42.28s system
[02:07:41.637] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:07:41.647] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:07:41.649] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:07:41.651] [Build] Checking if we can attack now...
[02:07:43.326] Debug: Reading numbers in overview
[02:07:43.395] Debug: Read overview numbers (string): 50/220
[02:07:43.396] Debug: Read overview numbers: 50 220 (TroopsCount)
[02:07:43.397] [Build] We can't attack yet. 50/220 troops (that's 23% of the needed
100%)
[02:07:43.608] [Build] Waiting to let other modules work...
[02:07:45.507] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:07:54.779] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:07:55.767] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:07:55.778] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:07:55.779] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:07:55.781] [Build] Checking if we can attack now...
[02:07:57.445] Debug: Reading numbers in overview
[02:07:57.515] Debug: Read overview numbers (string): 53/220
[02:07:57.516] Debug: Read overview numbers: 53 220 (TroopsCount)
[02:07:57.518] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[02:07:57.737] [Build] Waiting to let other modules work...
[02:08:05.537] Debug: Sending ADB command: time
[02:08:05.558] Debug: Android load 0m15.80s user 1m42.28s system
[02:08:08.922] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:08:08.935] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:08:08.937] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:08:08.939] [Build] Checking if we can attack now...
[02:08:10.981] Debug: Reading numbers in overview
[02:08:11.086] Debug: Read overview numbers (string): 55/220
[02:08:11.087] Debug: Read overview numbers: 55 220 (TroopsCount)
[02:08:11.088] [Build] We can't attack yet. 55/220 troops (that's 25% of the needed
100%)
[02:08:11.301] [Build] Waiting to let other modules work...
[02:08:22.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:08:22.487] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:08:22.488] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:08:22.490] [Build] Checking if we can attack now...
[02:08:24.169] Debug: Reading numbers in overview
[02:08:24.255] Debug: Read overview numbers (string): 58/220
[02:08:24.256] Debug: Read overview numbers: 58 220 (TroopsCount)
[02:08:24.257] [Build] We can't attack yet. 58/220 troops (that's 26% of the needed
100%)
[02:08:24.473] [Build] Waiting to let other modules work...
[02:08:35.560] Debug: Sending ADB command: time
[02:08:35.583] Debug: Android load 0m15.80s user 1m42.29s system
[02:08:35.622] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:08:35.633] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:08:35.634] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:08:35.635] [Build] Checking if we can attack now...
[02:08:37.318] Debug: Reading numbers in overview
[02:08:37.358] Debug: Read overview numbers (string): 60/220
[02:08:37.359] Debug: Read overview numbers: 60 220 (TroopsCount)
[02:08:37.361] [Build] We can't attack yet. 60/220 troops (that's 27% of the needed
100%)
[02:08:37.575] [Build] Waiting to let other modules work...
[02:08:45.546] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:08:48.761] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:08:49.723] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:08:49.734] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:08:49.736] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:08:49.737] [Build] Checking if we can attack now...
[02:08:51.402] Debug: Reading numbers in overview
[02:08:51.435] Debug: Read overview numbers (string): 63/220
[02:08:51.436] Debug: Read overview numbers: 63 220 (TroopsCount)
[02:08:51.437] [Build] We can't attack yet. 63/220 troops (that's 29% of the needed
100%)
[02:08:51.629] [Build] Waiting to let other modules work...
[02:09:02.954] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:09:02.967] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:09:02.969] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:09:02.970] [Build] Checking if we can attack now...
[02:09:04.598] Debug: Reading numbers in overview
[02:09:04.637] Debug: Read overview numbers (string): 66/220
[02:09:04.638] Debug: Read overview numbers: 66 220 (TroopsCount)
[02:09:04.640] [Build] We can't attack yet. 66/220 troops (that's 30% of the needed
100%)
[02:09:04.853] [Build] Waiting to let other modules work...
[02:09:05.585] Debug: Sending ADB command: time
[02:09:05.607] Debug: Android load 0m15.80s user 1m42.29s system
[02:09:16.091] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:09:16.104] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:09:16.106] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:09:16.106] [Build] Checking if we can attack now...
[02:09:17.745] Debug: Reading numbers in overview
[02:09:17.783] Debug: Read overview numbers (string): 69/220
[02:09:17.784] Debug: Read overview numbers: 69 220 (TroopsCount)
[02:09:17.786] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[02:09:17.999] [Build] Waiting to let other modules work...
[02:09:18.251] [Collect] Starting a collection run
[02:09:18.252] Debug: Ensuring the game is zoomed out
[02:09:18.254] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:09:18.947] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:09:19.967] Debug: Zoomed out
[02:09:20.873] [Collect] Collecting Main Base resources
[02:09:22.320] Debug: Looking for a loot cart
[02:09:22.485] Debug: Didn't find a loot cart
[02:09:22.487] [Collect] Total collected: 0 items, 0 loot carts
[02:09:23.474] Debug: [AR] Compacting done, 166.4MB -> 166.4MB
[02:09:29.163] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:09:30.150] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:09:30.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:09:30.162] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:09:30.164] [Build] Checking if we can attack now...
[02:09:31.814] Debug: Reading numbers in overview
[02:09:31.865] Debug: Read overview numbers (string): 71/220
[02:09:31.866] Debug: Read overview numbers: 71 220 (TroopsCount)
[02:09:31.867] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[02:09:32.083] [Build] Waiting to let other modules work...
[02:09:35.609] Debug: Sending ADB command: time
[02:09:35.631] Debug: Android load 0m15.80s user 1m42.29s system
[02:09:43.302] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:09:43.314] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:09:43.315] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:09:43.317] [Build] Checking if we can attack now...
[02:09:44.975] Debug: Reading numbers in overview
[02:09:45.016] Debug: Read overview numbers (string): 74/220
[02:09:45.018] Debug: Read overview numbers: 74 220 (TroopsCount)
[02:09:45.019] [Build] We can't attack yet. 74/220 troops (that's 34% of the needed
100%)
[02:09:45.231] [Build] Waiting to let other modules work...
[02:09:56.387] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:09:56.397] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:09:56.398] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:09:56.399] [Build] Checking if we can attack now...
[02:09:58.069] Debug: Reading numbers in overview
[02:09:58.122] Debug: Read overview numbers (string): 77/220
[02:09:58.124] Debug: Read overview numbers: 77 220 (TroopsCount)
[02:09:58.125] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[02:09:58.331] [Build] Waiting to let other modules work...
[02:10:05.634] Debug: Sending ADB command: time
[02:10:05.657] Debug: Android load 0m15.80s user 1m42.29s system
[02:10:09.575] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:10:09.586] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:10:09.588] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:10:09.590] [Build] Checking if we can attack now...
[02:10:11.250] Debug: Reading numbers in overview
[02:10:11.288] Debug: Read overview numbers (string): 79/220
[02:10:11.289] Debug: Read overview numbers: 79 220 (TroopsCount)
[02:10:11.290] [Build] We can't attack yet. 79/220 troops (that's 36% of the needed
100%)
[02:10:11.502] [Build] Waiting to let other modules work...
[02:10:22.718] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:10:22.729] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:10:22.730] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:10:22.732] [Build] Checking if we can attack now...
[02:10:24.375] Debug: Reading numbers in overview
[02:10:24.413] Debug: Read overview numbers (string): 82/220
[02:10:24.415] Debug: Read overview numbers: 82 220 (TroopsCount)
[02:10:24.416] [Build] We can't attack yet. 82/220 troops (that's 37% of the needed
100%)
[02:10:24.625] [Build] Waiting to let other modules work...
[02:10:35.659] Debug: Sending ADB command: time
[02:10:35.681] Debug: Android load 0m15.80s user 1m42.29s system
[02:10:35.882] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:10:35.893] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:10:35.894] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:10:35.896] [Build] Checking if we can attack now...
[02:10:37.587] Debug: Reading numbers in overview
[02:10:37.671] Debug: Read overview numbers (string): 85/220
[02:10:37.673] Debug: Read overview numbers: 85 220 (TroopsCount)
[02:10:37.674] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[02:10:37.886] [Build] Waiting to let other modules work...
[02:10:45.984] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:10:49.061] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:10:50.047] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:10:50.057] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:10:50.059] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:10:50.060] [Build] Checking if we can attack now...
[02:10:51.737] Debug: Reading numbers in overview
[02:10:51.771] Debug: Read overview numbers (string): 87/220
[02:10:51.772] Debug: Read overview numbers: 87 220 (TroopsCount)
[02:10:51.773] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[02:10:51.957] [Build] Waiting to let other modules work...
[02:11:03.094] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:11:03.106] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:11:03.107] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:11:03.109] [Build] Checking if we can attack now...
[02:11:04.783] Debug: Reading numbers in overview
[02:11:04.820] Debug: Read overview numbers (string): 90/220
[02:11:04.822] Debug: Read overview numbers: 90 220 (TroopsCount)
[02:11:04.825] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[02:11:05.036] [Build] Waiting to let other modules work...
[02:11:05.683] Debug: Sending ADB command: time
[02:11:05.705] Debug: Android load 0m15.80s user 1m42.29s system
[02:11:16.246] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:11:16.256] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:11:16.258] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:11:16.259] [Build] Checking if we can attack now...
[02:11:17.943] Debug: Reading numbers in overview
[02:11:17.975] Debug: Read overview numbers (string): 93/220
[02:11:17.976] Debug: Read overview numbers: 93 220 (TroopsCount)
[02:11:17.978] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[02:11:18.160] [Build] Waiting to let other modules work...
[02:11:23.926] Debug: [AR] Compacting done, 176.6MB -> 176.6MB
[02:11:29.300] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:11:29.310] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:11:29.312] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:11:29.313] [Build] Checking if we can attack now...
[02:11:30.922] Debug: Reading numbers in overview
[02:11:31.021] Debug: Read overview numbers (string): 95/220
[02:11:31.023] Debug: Read overview numbers: 95 220 (TroopsCount)
[02:11:31.024] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[02:11:31.240] [Build] Waiting to let other modules work...
[02:11:35.707] Debug: Sending ADB command: time
[02:11:35.729] Debug: Android load 0m15.80s user 1m42.29s system
[02:11:42.469] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:11:42.482] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:11:42.484] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:11:42.486] [Build] Checking if we can attack now...
[02:11:44.168] Debug: Reading numbers in overview
[02:11:44.200] Debug: Read overview numbers (string): 98/220
[02:11:44.201] Debug: Read overview numbers: 98 220 (TroopsCount)
[02:11:44.202] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[02:11:44.389] [Build] Waiting to let other modules work...
[02:11:46.058] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:11:55.584] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:11:56.579] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:11:56.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:11:56.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:11:56.593] [Build] Checking if we can attack now...
[02:11:58.244] Debug: Reading numbers in overview
[02:11:58.281] Debug: Read overview numbers (string): 100/220
[02:11:58.283] Debug: Read overview numbers: 100 220 (TroopsCount)
[02:11:58.284] [Build] We can't attack yet. 100/220 troops (that's 45% of the
needed 100%)
[02:11:58.495] [Build] Waiting to let other modules work...
[02:12:05.731] Debug: Sending ADB command: time
[02:12:05.754] Debug: Android load 0m15.80s user 1m42.29s system
[02:12:09.667] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:12:09.679] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:12:09.680] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:12:09.681] [Build] Checking if we can attack now...
[02:12:11.289] Debug: Reading numbers in overview
[02:12:11.335] Debug: Read overview numbers (string): 103/220
[02:12:11.336] Debug: Read overview numbers: 103 220 (TroopsCount)
[02:12:11.338] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[02:12:11.556] [Build] Waiting to let other modules work...
[02:12:18.269] [Collect] Starting a collection run
[02:12:18.271] Debug: Ensuring the game is zoomed out
[02:12:18.272] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:12:18.970] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:12:20.022] Debug: Zoomed out
[02:12:20.916] [Collect] Collecting Main Base resources
[02:12:22.381] Debug: Looking for a loot cart
[02:12:22.517] Debug: Didn't find a loot cart
[02:12:22.518] [Collect] Total collected: 0 items, 0 loot carts
[02:12:23.792] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:12:24.771] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:12:24.783] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:12:24.784] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:12:24.786] [Build] Checking if we can attack now...
[02:12:26.433] Debug: Reading numbers in overview
[02:12:26.519] Debug: Read overview numbers (string): 105/220
[02:12:26.520] Debug: Read overview numbers: 105 220 (TroopsCount)
[02:12:26.522] [Build] We can't attack yet. 105/220 troops (that's 48% of the
needed 100%)
[02:12:26.736] [Build] Waiting to let other modules work...
[02:12:35.756] Debug: Sending ADB command: time
[02:12:35.777] Debug: Android load 0m15.80s user 1m42.29s system
[02:12:38.026] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:12:38.038] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:12:38.039] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:12:38.041] [Build] Checking if we can attack now...
[02:12:39.700] Debug: Reading numbers in overview
[02:12:39.735] Debug: Read overview numbers (string): 107/220
[02:12:39.736] Debug: Read overview numbers: 107 220 (TroopsCount)
[02:12:39.737] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[02:12:39.948] [Build] Waiting to let other modules work...
[02:12:46.208] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:12:51.191] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:12:52.205] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:12:52.216] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:12:52.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:12:52.219] [Build] Checking if we can attack now...
[02:12:53.895] Debug: Reading numbers in overview
[02:12:53.933] Debug: Read overview numbers (string): 110/220
[02:12:53.935] Debug: Read overview numbers: 110 220 (TroopsCount)
[02:12:53.937] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[02:12:54.148] [Build] Waiting to let other modules work...
[02:13:05.417] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:13:05.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:13:05.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:13:05.432] [Build] Checking if we can attack now...
[02:13:05.779] Debug: Sending ADB command: time
[02:13:05.802] Debug: Android load 0m15.80s user 1m42.29s system
[02:13:07.087] Debug: Reading numbers in overview
[02:13:07.148] Debug: Read overview numbers (string): 112/220
[02:13:07.149] Debug: Read overview numbers: 112 220 (TroopsCount)
[02:13:07.149] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[02:13:07.374] [Build] Waiting to let other modules work...
[02:13:18.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:13:18.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:13:18.567] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:13:18.568] [Build] Checking if we can attack now...
[02:13:20.215] Debug: Reading numbers in overview
[02:13:20.257] Debug: Read overview numbers (string): 114/220
[02:13:20.259] Debug: Read overview numbers: 114 220 (TroopsCount)
[02:13:20.261] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[02:13:20.471] [Build] Waiting to let other modules work...
[02:13:24.386] Debug: [AR] Compacting done, 180.7MB -> 180.7MB
[02:13:31.635] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:13:31.645] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:13:31.647] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:13:31.648] [Build] Checking if we can attack now...
[02:13:33.310] Debug: Reading numbers in overview
[02:13:33.348] Debug: Read overview numbers (string): 116/220
[02:13:33.349] Debug: Read overview numbers: 116 220 (TroopsCount)
[02:13:33.350] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[02:13:33.560] [Build] Waiting to let other modules work...
[02:13:35.804] Debug: Sending ADB command: time
[02:13:35.826] Debug: Android load 0m15.80s user 1m42.30s system
[02:13:44.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:13:44.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:13:44.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:13:44.814] [Build] Checking if we can attack now...
[02:13:46.474] Debug: Reading numbers in overview
[02:13:46.523] Debug: Read overview numbers (string): 118/220
[02:13:46.524] Debug: Read overview numbers: 118 220 (TroopsCount)
[02:13:46.525] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[02:13:46.738] [Build] Waiting to let other modules work...
[02:13:57.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:13:57.885] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:13:57.887] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:13:57.888] [Build] Checking if we can attack now...
[02:13:59.547] Debug: Reading numbers in overview
[02:13:59.580] Debug: Read overview numbers (string): 121/220
[02:13:59.581] Debug: Read overview numbers: 121 220 (TroopsCount)
[02:13:59.582] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[02:13:59.791] [Build] Waiting to let other modules work...
[02:14:05.828] Debug: Sending ADB command: time
[02:14:05.850] Debug: Android load 0m15.80s user 1m42.30s system
[02:14:11.013] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:14:11.023] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:14:11.024] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:14:11.026] [Build] Checking if we can attack now...
[02:14:12.671] Debug: Reading numbers in overview
[02:14:12.704] Debug: Read overview numbers (string): 123/220
[02:14:12.705] Debug: Read overview numbers: 123 220 (TroopsCount)
[02:14:12.705] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[02:14:12.918] [Build] Waiting to let other modules work...
[02:14:24.147] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:14:24.157] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:14:24.158] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:14:24.160] [Build] Checking if we can attack now...
[02:14:25.821] Debug: Reading numbers in overview
[02:14:25.893] Debug: Read overview numbers (string): 125/220
[02:14:25.896] Debug: Read overview numbers: 125 220 (TroopsCount)
[02:14:25.897] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[02:14:26.111] [Build] Waiting to let other modules work...
[02:14:35.852] Debug: Sending ADB command: time
[02:14:35.875] Debug: Android load 0m15.80s user 1m42.30s system
[02:14:37.374] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:14:37.387] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:14:37.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:14:37.390] [Build] Checking if we can attack now...
[02:14:39.044] Debug: Reading numbers in overview
[02:14:39.076] Debug: Read overview numbers (string): 127/220
[02:14:39.078] Debug: Read overview numbers: 127 220 (TroopsCount)
[02:14:39.079] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[02:14:39.285] [Build] Waiting to let other modules work...
[02:14:46.490] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:14:50.505] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:14:51.488] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:14:51.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:14:51.500] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:14:51.501] [Build] Checking if we can attack now...
[02:14:53.180] Debug: Reading numbers in overview
[02:14:53.218] Debug: Read overview numbers (string): 129/220
[02:14:53.219] Debug: Read overview numbers: 129 220 (TroopsCount)
[02:14:53.220] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[02:14:53.406] [Build] Waiting to let other modules work...
[02:15:04.625] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:15:04.637] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:15:04.639] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:15:04.640] [Build] Checking if we can attack now...
[02:15:05.877] Debug: Sending ADB command: time
[02:15:05.899] Debug: Android load 0m15.80s user 1m42.30s system
[02:15:06.346] Debug: Reading numbers in overview
[02:15:06.387] Debug: Read overview numbers (string): 132/220
[02:15:06.388] Debug: Read overview numbers: 132 220 (TroopsCount)
[02:15:06.390] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[02:15:06.603] [Build] Waiting to let other modules work...
[02:15:17.857] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:15:17.869] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:15:17.870] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:15:17.872] [Build] Checking if we can attack now...
[02:15:19.483] Debug: Reading numbers in overview
[02:15:19.530] Debug: Read overview numbers (string): 134/220
[02:15:19.532] Debug: Read overview numbers: 134 220 (TroopsCount)
[02:15:19.533] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[02:15:19.768] [Build] Waiting to let other modules work...
[02:15:20.015] [Collect] Starting a collection run
[02:15:20.017] Debug: Ensuring the game is zoomed out
[02:15:20.018] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:15:20.752] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:15:21.801] Debug: Zoomed out
[02:15:22.709] [Collect] Collecting Main Base resources
[02:15:24.127] Debug: Looking for a loot cart
[02:15:24.268] Debug: Didn't find a loot cart
[02:15:24.269] [Collect] Total collected: 0 items, 0 loot carts
[02:15:24.859] Debug: [AR] Compacting done, 173.8MB -> 173.8MB
[02:15:30.904] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:15:31.913] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:15:31.923] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:15:31.925] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:15:31.926] [Build] Checking if we can attack now...
[02:15:33.574] Debug: Reading numbers in overview
[02:15:33.627] Debug: Read overview numbers (string): 136/220
[02:15:33.628] Debug: Read overview numbers: 136 220 (TroopsCount)
[02:15:33.629] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[02:15:33.841] [Build] Waiting to let other modules work...
[02:15:35.901] Debug: Sending ADB command: time
[02:15:35.924] Debug: Android load 0m15.80s user 1m42.30s system
[02:15:45.063] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:15:45.073] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:15:45.075] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:15:45.076] [Build] Checking if we can attack now...
[02:15:46.708] Debug: Reading numbers in overview
[02:15:46.747] Debug: Read overview numbers (string): 138/220
[02:15:46.748] Debug: Read overview numbers: 138 220 (TroopsCount)
[02:15:46.749] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[02:15:46.961] [Build] Waiting to let other modules work...
[02:15:58.145] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:15:58.156] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:15:58.158] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:15:58.160] [Build] Checking if we can attack now...
[02:15:59.811] Debug: Reading numbers in overview
[02:15:59.854] Debug: Read overview numbers (string): 141/220
[02:15:59.855] Debug: Read overview numbers: 141 220 (TroopsCount)
[02:15:59.856] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[02:16:00.071] [Build] Waiting to let other modules work...
[02:16:05.926] Debug: Sending ADB command: time
[02:16:05.948] Debug: Android load 0m15.80s user 1m42.30s system
[02:16:11.208] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:16:11.220] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:16:11.227] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:16:11.229] [Build] Checking if we can attack now...
[02:16:12.870] Debug: Reading numbers in overview
[02:16:12.910] Debug: Read overview numbers (string): 143/220
[02:16:12.911] Debug: Read overview numbers: 143 220 (TroopsCount)
[02:16:12.912] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[02:16:13.130] [Build] Waiting to let other modules work...
[02:16:24.294] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:16:24.305] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:16:24.306] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:16:24.308] [Build] Checking if we can attack now...
[02:16:25.981] Debug: Reading numbers in overview
[02:16:26.054] Debug: Read overview numbers (string): 145/220
[02:16:26.056] Debug: Read overview numbers: 145 220 (TroopsCount)
[02:16:26.058] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[02:16:26.245] [Build] Waiting to let other modules work...
[02:16:35.950] Debug: Sending ADB command: time
[02:16:35.973] Debug: Android load 0m15.80s user 1m42.31s system
[02:16:37.523] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:16:37.533] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:16:37.535] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:16:37.536] [Build] Checking if we can attack now...
[02:16:39.151] Debug: Reading numbers in overview
[02:16:39.192] Debug: Read overview numbers (string): 147/220
[02:16:39.194] Debug: Read overview numbers: 147 220 (TroopsCount)
[02:16:39.195] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[02:16:39.408] [Build] Waiting to let other modules work...
[02:16:46.963] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:16:50.575] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:16:51.545] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:16:51.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:16:51.559] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:16:51.560] [Build] Checking if we can attack now...
[02:16:53.245] Debug: Reading numbers in overview
[02:16:53.284] Debug: Read overview numbers (string): 149/220
[02:16:53.285] Debug: Read overview numbers: 149 220 (TroopsCount)
[02:16:53.288] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[02:16:53.474] [Build] Waiting to let other modules work...
[02:17:04.624] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:17:04.636] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:17:04.637] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:17:04.639] [Build] Checking if we can attack now...
[02:17:05.975] Debug: Sending ADB command: time
[02:17:05.997] Debug: Android load 0m15.80s user 1m42.31s system
[02:17:06.298] Debug: Reading numbers in overview
[02:17:06.368] Debug: Read overview numbers (string): 152/220
[02:17:06.369] Debug: Read overview numbers: 152 220 (TroopsCount)
[02:17:06.370] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[02:17:06.591] [Build] Waiting to let other modules work...
[02:17:17.837] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:17:17.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:17:17.848] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:17:17.849] [Build] Checking if we can attack now...
[02:17:19.520] Debug: Reading numbers in overview
[02:17:19.603] Debug: Read overview numbers (string): 154/220
[02:17:19.605] Debug: Read overview numbers: 154 220 (TroopsCount)
[02:17:19.606] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[02:17:19.818] [Build] Waiting to let other modules work...
[02:17:25.330] Debug: [AR] Compacting done, 174.5MB -> 174.5MB
[02:17:31.025] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:17:31.036] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:17:31.037] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:17:31.039] [Build] Checking if we can attack now...
[02:17:32.684] Debug: Reading numbers in overview
[02:17:32.765] Debug: Read overview numbers (string): 156/220
[02:17:32.767] Debug: Read overview numbers: 156 220 (TroopsCount)
[02:17:32.768] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[02:17:32.984] [Build] Waiting to let other modules work...
[02:17:35.999] Debug: Sending ADB command: time
[02:17:36.021] Debug: Android load 0m15.80s user 1m42.31s system
[02:17:44.195] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:17:44.208] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:17:44.209] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:17:44.211] [Build] Checking if we can attack now...
[02:17:45.890] Debug: Reading numbers in overview
[02:17:45.978] Debug: Read overview numbers (string): 158/220
[02:17:45.980] Debug: Read overview numbers: 158 220 (TroopsCount)
[02:17:45.982] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[02:17:46.173] [Build] Waiting to let other modules work...
[02:17:46.990] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:17:57.290] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:17:58.256] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:17:58.267] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:17:58.271] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:17:58.272] [Build] Checking if we can attack now...
[02:17:59.960] Debug: Reading numbers in overview
[02:17:59.993] Debug: Read overview numbers (string): 160/220
[02:17:59.995] Debug: Read overview numbers: 160 220 (TroopsCount)
[02:17:59.996] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[02:18:00.228] [Build] Waiting to let other modules work...
[02:18:06.023] Debug: Sending ADB command: time
[02:18:06.046] Debug: Android load 0m15.80s user 1m42.31s system
[02:18:11.502] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:18:11.514] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:18:11.516] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:18:11.518] [Build] Checking if we can attack now...
[02:18:13.226] Debug: Reading numbers in overview
[02:18:13.271] Debug: Read overview numbers (string): 163/220
[02:18:13.272] Debug: Read overview numbers: 163 220 (TroopsCount)
[02:18:13.274] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[02:18:13.464] [Build] Waiting to let other modules work...
[02:18:20.111] [Collect] Starting a collection run
[02:18:20.112] Debug: Ensuring the game is zoomed out
[02:18:20.114] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:18:20.816] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:18:21.455] Debug: Zoomed out
[02:18:22.335] [Collect] Collecting Main Base resources
[02:18:25.283] Debug: Looking for a loot cart
[02:18:25.431] Debug: Didn't find a loot cart
[02:18:25.432] [Collect] Total collected: 2 items, 0 loot carts
[02:18:26.667] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:18:27.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:18:27.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:18:27.670] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:18:27.671] [Build] Checking if we can attack now...
[02:18:29.404] Debug: Reading numbers in overview
[02:18:29.494] Debug: Read overview numbers (string): 165/220
[02:18:29.495] Debug: Read overview numbers: 165 220 (TroopsCount)
[02:18:29.497] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[02:18:29.708] [Build] Waiting to let other modules work...
[02:18:36.048] Debug: Sending ADB command: time
[02:18:36.090] Debug: Android load 0m15.80s user 1m42.31s system
[02:18:36.500] Debug: UpdateCheck: Could not find updater.exe
[02:18:40.852] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:18:40.863] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:18:40.865] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:18:40.867] [Build] Checking if we can attack now...
[02:18:42.482] Debug: Reading numbers in overview
[02:18:42.521] Debug: Read overview numbers (string): 168/220
[02:18:42.523] Debug: Read overview numbers: 168 220 (TroopsCount)
[02:18:42.524] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[02:18:42.755] [Build] Waiting to let other modules work...
[02:18:47.203] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:18:53.965] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:18:55.000] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:18:55.011] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:18:55.013] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:18:55.015] [Build] Checking if we can attack now...
[02:18:56.703] Debug: Reading numbers in overview
[02:18:56.742] Debug: Read overview numbers (string): 170/220
[02:18:56.743] Debug: Read overview numbers: 170 220 (TroopsCount)
[02:18:56.744] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[02:18:56.959] [Build] Waiting to let other modules work...
[02:19:06.092] Debug: Sending ADB command: time
[02:19:06.114] Debug: Android load 0m15.80s user 1m42.31s system
[02:19:08.092] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:19:08.103] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:19:08.104] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:19:08.105] [Build] Checking if we can attack now...
[02:19:09.742] Debug: Reading numbers in overview
[02:19:09.778] Debug: Read overview numbers (string): 172/220
[02:19:09.780] Debug: Read overview numbers: 172 220 (TroopsCount)
[02:19:09.781] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[02:19:10.000] [Build] Waiting to let other modules work...
[02:19:21.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:19:21.219] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:19:21.221] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:19:21.222] [Build] Checking if we can attack now...
[02:19:22.909] Debug: Reading numbers in overview
[02:19:22.947] Debug: Read overview numbers (string): 174/220
[02:19:22.948] Debug: Read overview numbers: 174 220 (TroopsCount)
[02:19:22.949] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[02:19:23.177] [Build] Waiting to let other modules work...
[02:19:25.786] Debug: [AR] Compacting done, 176.6MB -> 176.6MB
[02:19:34.401] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:19:34.413] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:19:34.414] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:19:34.416] [Build] Checking if we can attack now...
[02:19:36.049] Debug: Reading numbers in overview
[02:19:36.085] Debug: Read overview numbers (string): 176/220
[02:19:36.086] Debug: Read overview numbers: 176 220 (TroopsCount)
[02:19:36.087] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[02:19:36.116] Debug: Sending ADB command: time
[02:19:36.139] Debug: Android load 0m15.80s user 1m42.31s system
[02:19:36.305] [Build] Waiting to let other modules work...
[02:19:47.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:19:47.445] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:19:47.447] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:19:47.449] [Build] Checking if we can attack now...
[02:19:49.106] Debug: Reading numbers in overview
[02:19:49.151] Debug: Read overview numbers (string): 179/220
[02:19:49.151] Debug: Read overview numbers: 179 220 (TroopsCount)
[02:19:49.153] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[02:19:49.372] [Build] Waiting to let other modules work...
[02:20:00.580] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:20:00.593] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:20:00.594] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:20:00.596] [Build] Checking if we can attack now...
[02:20:02.221] Debug: Reading numbers in overview
[02:20:02.275] Debug: Read overview numbers (string): 181/220
[02:20:02.276] Debug: Read overview numbers: 181 220 (TroopsCount)
[02:20:02.278] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[02:20:02.392] [Build] Waiting to let other modules work...
[02:20:06.141] Debug: Sending ADB command: time
[02:20:06.163] Debug: Android load 0m15.80s user 1m42.31s system
[02:20:13.498] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:20:13.510] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:20:13.511] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:20:13.513] [Build] Checking if we can attack now...
[02:20:15.163] Debug: Reading numbers in overview
[02:20:15.207] Debug: Read overview numbers (string): 183/220
[02:20:15.209] Debug: Read overview numbers: 183 220 (TroopsCount)
[02:20:15.211] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[02:20:15.422] [Build] Waiting to let other modules work...
[02:20:26.695] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:20:26.706] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:20:26.708] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:20:26.710] [Build] Checking if we can attack now...
[02:20:28.349] Debug: Reading numbers in overview
[02:20:28.423] Debug: Read overview numbers (string): 185/220
[02:20:28.424] Debug: Read overview numbers: 185 220 (TroopsCount)
[02:20:28.425] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[02:20:28.637] [Build] Waiting to let other modules work...
[02:20:36.165] Debug: Sending ADB command: time
[02:20:36.187] Debug: Android load 0m15.80s user 1m42.32s system
[02:20:39.843] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:20:39.853] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:20:39.854] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:20:39.855] [Build] Checking if we can attack now...
[02:20:41.504] Debug: Reading numbers in overview
[02:20:41.557] Debug: Read overview numbers (string): 187/220
[02:20:41.559] Debug: Read overview numbers: 187 220 (TroopsCount)
[02:20:41.560] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[02:20:41.685] [Build] Waiting to let other modules work...
[02:20:47.479] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:20:52.842] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:20:53.819] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:20:53.829] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:20:53.831] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:20:53.833] [Build] Checking if we can attack now...
[02:20:55.525] Debug: Reading numbers in overview
[02:20:55.558] Debug: Read overview numbers (string): 190/220
[02:20:55.560] Debug: Read overview numbers: 190 220 (TroopsCount)
[02:20:55.561] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[02:20:55.747] [Build] Waiting to let other modules work...
[02:21:06.189] Debug: Sending ADB command: time
[02:21:06.211] Debug: Android load 0m15.80s user 1m42.32s system
[02:21:07.113] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:21:07.123] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:21:07.125] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:21:07.126] [Build] Checking if we can attack now...
[02:21:08.772] Debug: Reading numbers in overview
[02:21:08.809] Debug: Read overview numbers (string): 192/220
[02:21:08.811] Debug: Read overview numbers: 192 220 (TroopsCount)
[02:21:08.812] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[02:21:09.027] [Build] Waiting to let other modules work...
[02:21:20.179] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:21:20.194] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:21:20.196] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:21:20.198] [Build] Checking if we can attack now...
[02:21:21.884] Debug: Reading numbers in overview
[02:21:21.929] Debug: Read overview numbers (string): 194/220
[02:21:21.930] Debug: Read overview numbers: 194 220 (TroopsCount)
[02:21:21.931] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[02:21:22.123] [Build] Waiting to let other modules work...
[02:21:22.390] [Collect] Starting a collection run
[02:21:22.392] Debug: Ensuring the game is zoomed out
[02:21:22.393] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:21:23.072] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:21:23.711] Debug: Zoomed out
[02:21:24.663] [Collect] Collecting Main Base resources
[02:21:26.253] Debug: [AR] Compacting done, 168.6MB -> 168.6MB
[02:21:26.417] Debug: Looking for a loot cart
[02:21:26.561] Debug: Didn't find a loot cart
[02:21:26.562] [Collect] Total collected: 0 items, 0 loot carts
[02:21:33.332] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:21:34.343] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:21:34.355] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:21:34.357] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:21:34.358] [Build] Checking if we can attack now...
[02:21:36.021] Debug: Reading numbers in overview
[02:21:36.061] Debug: Read overview numbers (string): 196/220
[02:21:36.062] Debug: Read overview numbers: 196 220 (TroopsCount)
[02:21:36.064] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[02:21:36.213] Debug: Sending ADB command: time
[02:21:36.236] Debug: Android load 0m15.80s user 1m42.32s system
[02:21:36.284] [Build] Waiting to let other modules work...
[02:21:47.536] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:21:47.549] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:21:47.551] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:21:47.557] [Build] Checking if we can attack now...
[02:21:49.646] Debug: Reading numbers in overview
[02:21:49.682] Debug: Read overview numbers (string): 199/220
[02:21:49.683] Debug: Read overview numbers: 199 220 (TroopsCount)
[02:21:49.684] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[02:21:49.898] [Build] Waiting to let other modules work...
[02:22:01.220] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:22:01.234] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:22:01.236] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:22:01.238] [Build] Checking if we can attack now...
[02:22:02.930] Debug: Reading numbers in overview
[02:22:02.977] Debug: Read overview numbers (string): 201/220
[02:22:02.978] Debug: Read overview numbers: 201 220 (TroopsCount)
[02:22:02.980] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[02:22:03.105] [Build] Waiting to let other modules work...
[02:22:06.238] Debug: Sending ADB command: time
[02:22:06.260] Debug: Android load 0m15.80s user 1m42.32s system
[02:22:14.324] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:22:14.337] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:22:14.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:22:14.341] [Build] Checking if we can attack now...
[02:22:16.065] Debug: Reading numbers in overview
[02:22:16.103] Debug: Read overview numbers (string): 202/220
[02:22:16.105] Debug: Read overview numbers: 202 220 (TroopsCount)
[02:22:16.111] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[02:22:16.321] [Build] Waiting to let other modules work...
[02:22:27.464] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:22:27.478] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:22:27.480] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:22:27.482] [Build] Checking if we can attack now...
[02:22:29.077] Debug: Reading numbers in overview
[02:22:29.137] Debug: Read overview numbers (string): 204/220
[02:22:29.139] Debug: Read overview numbers: 204 220 (TroopsCount)
[02:22:29.141] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[02:22:29.376] [Build] Waiting to let other modules work...
[02:22:36.262] Debug: Sending ADB command: time
[02:22:36.284] Debug: Android load 0m15.80s user 1m42.32s system
[02:22:40.592] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:22:40.602] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:22:40.604] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:22:40.606] [Build] Checking if we can attack now...
[02:22:42.308] Debug: Reading numbers in overview
[02:22:42.348] Debug: Read overview numbers (string): 206/220
[02:22:42.349] Debug: Read overview numbers: 206 220 (TroopsCount)
[02:22:42.351] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[02:22:42.463] [Build] Waiting to let other modules work...
[02:22:47.795] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:22:53.673] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:22:54.668] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:22:54.678] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:22:54.680] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:22:54.681] [Build] Checking if we can attack now...
[02:22:56.369] Debug: Reading numbers in overview
[02:22:56.401] Debug: Read overview numbers (string): 208/220
[02:22:56.403] Debug: Read overview numbers: 208 220 (TroopsCount)
[02:22:56.404] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[02:22:56.617] [Build] Waiting to let other modules work...
[02:23:06.286] Debug: Sending ADB command: time
[02:23:06.329] Debug: Android load 0m15.80s user 1m42.33s system
[02:23:07.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:23:07.750] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:23:07.752] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:23:07.753] [Build] Checking if we can attack now...
[02:23:09.393] Debug: Reading numbers in overview
[02:23:09.431] Debug: Read overview numbers (string): 210/220
[02:23:09.432] Debug: Read overview numbers: 210 220 (TroopsCount)
[02:23:09.434] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[02:23:09.651] [Build] Waiting to let other modules work...
[02:23:20.887] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:23:20.898] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:23:20.900] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:23:20.902] [Build] Checking if we can attack now...
[02:23:22.548] Debug: Reading numbers in overview
[02:23:22.584] Debug: Read overview numbers (string): 212/220
[02:23:22.585] Debug: Read overview numbers: 212 220 (TroopsCount)
[02:23:22.586] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[02:23:22.798] [Build] Waiting to let other modules work...
[02:23:26.702] Debug: [AR] Compacting done, 178.9MB -> 178.9MB
[02:23:34.062] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:23:34.072] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:23:34.073] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:23:34.075] [Build] Checking if we can attack now...
[02:23:35.746] Debug: Reading numbers in overview
[02:23:35.781] Debug: Read overview numbers (string): 214/220
[02:23:35.783] Debug: Read overview numbers: 214 220 (TroopsCount)
[02:23:35.785] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[02:23:35.995] [Build] Waiting to let other modules work...
[02:23:36.331] Debug: Sending ADB command: time
[02:23:36.354] Debug: Android load 0m15.80s user 1m42.33s system
[02:23:47.132] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:23:47.142] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:23:47.144] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:23:47.145] [Build] Checking if we can attack now...
[02:23:48.765] Debug: Reading numbers in overview
[02:23:48.846] Debug: Read overview numbers (string): 215/220
[02:23:48.848] Debug: Read overview numbers: 215 220 (TroopsCount)
[02:23:48.850] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[02:23:49.063] [Build] Waiting to let other modules work...
[02:24:00.299] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:24:00.311] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:24:00.313] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:24:00.314] [Build] Checking if we can attack now...
[02:24:02.342] Debug: Reading numbers in overview
[02:24:02.378] Debug: Read overview numbers (string): 217/220
[02:24:02.380] Debug: Read overview numbers: 217 220 (TroopsCount)
[02:24:02.387] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[02:24:02.623] [Build] Waiting to let other modules work...
[02:24:06.356] Debug: Sending ADB command: time
[02:24:06.378] Debug: Android load 0m15.80s user 1m42.33s system
[02:24:13.836] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:24:13.849] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:24:13.850] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:24:13.851] [Build] Checking if we can attack now...
[02:24:15.504] Debug: Reading numbers in overview
[02:24:15.540] Debug: Read overview numbers (string): 219/220
[02:24:15.541] Debug: Read overview numbers: 219 220 (TroopsCount)
[02:24:15.542] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[02:24:15.760] [Build] Waiting to let other modules work...
[02:24:22.475] [Collect] Starting a collection run
[02:24:22.477] Debug: Ensuring the game is zoomed out
[02:24:22.478] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:24:23.163] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:24:23.788] Debug: Zoomed out
[02:24:24.661] [Collect] Collecting Main Base resources
[02:24:26.119] Debug: Looking for a loot cart
[02:24:26.266] Debug: Didn't find a loot cart
[02:24:26.268] [Collect] Total collected: 0 items, 0 loot carts
[02:24:27.555] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:24:28.540] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:24:28.551] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:24:28.553] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:24:28.554] [Build] Checking if we can attack now...
[02:24:30.205] Debug: Reading numbers in overview
[02:24:30.236] Debug: Read overview numbers (string): 220/220
[02:24:30.237] Debug: Read overview numbers: 220 220 (TroopsCount)
[02:24:30.239] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[02:24:31.265] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:24:32.728] Debug: Ensuring the game is zoomed out
[02:24:32.739] Debug: Zoomed out
[02:24:32.749] Debug: Zoomed out
[02:24:32.750] Debug: Starting matchmaking
[02:24:32.751] Debug: StartSerachForMatch 1
[02:24:32.894] Debug: ClickAttack()
[02:24:33.265] Debug: StartSearchForMatch: Clicking 'Find a match'
[02:24:33.269] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[02:24:33.549] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[02:24:33.766] Debug: [GameState]: 'Dialog' -> 'Unknown'
[02:24:33.876] Debug: Starting matchmaking; done
[02:24:33.878] Debug: Waiting for clouds to appear...
[02:24:33.879] Debug: Waiting for clouds to disappear...
[02:24:33.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:33.881] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:34.015] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:35.055] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:24:35.057] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:35.059] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:35.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:24:35.774] Debug: Clearing game grid API cache
[02:24:35.775] Debug: Clearing building API cache
[02:24:35.776] Debug: Clearing deploy API cache
[02:24:35.777] Debug: Finding ElixirCollector
[02:24:35.779] Debug: Finding TownHall
[02:24:36.041] Debug: Found 1 TownHall
[02:24:36.043] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:24:36.254] Debug: Found 0 ElixirCollector
[02:24:36.255] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:24:36.256] Debug: Regular logic indicates active base
[02:24:36.257] Debug: Meets requirements failed on dead base check.
[02:24:36.259] Debug: Testing 0 attack methods
[02:24:36.259] Debug: no algorithm is suited to attack here
[02:24:36.261] Debug: Finding TownHall
[02:24:36.300] Debug: Found 1 TownHall
[02:24:36.309] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[02:24:36.310] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[02:24:36.380] Debug: Sending ADB command: time
[02:24:36.403] Debug: Android load 0m15.80s user 1m42.37s system
[02:24:38.295] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:24:38.301] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:38.577] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:38.997] Debug: Waiting for clouds to appear...
[02:24:38.999] Debug: Waiting for clouds to disappear...
[02:24:39.001] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:39.938] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:24:39.940] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:39.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:40.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:24:40.553] Debug: Clearing game grid API cache
[02:24:40.554] Debug: Clearing building API cache
[02:24:40.556] Debug: Clearing deploy API cache
[02:24:40.557] Debug: Finding ElixirCollector
[02:24:40.558] Debug: Finding TownHall
[02:24:40.813] Debug: Found 1 TownHall
[02:24:40.815] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:24:41.040] Debug: Found 2 ElixirCollector
[02:24:41.218] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:24:41.220] Debug: Regular logic indicates active base
[02:24:41.221] Debug: Meets requirements failed on dead base check.
[02:24:41.222] Debug: Testing 0 attack methods
[02:24:41.223] Debug: no algorithm is suited to attack here
[02:24:41.224] Debug: Finding TownHall
[02:24:41.260] Debug: Found 1 TownHall
[02:24:41.261] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[02:24:41.262] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[02:24:42.997] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:24:43.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:43.667] Debug: Waiting for clouds to appear...
[02:24:43.668] Debug: Waiting for clouds to disappear...
[02:24:43.670] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:43.671] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:44.708] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:24:44.709] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:44.714] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:45.122] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:24:45.402] Debug: Clearing game grid API cache
[02:24:45.403] Debug: Clearing building API cache
[02:24:45.404] Debug: Clearing deploy API cache
[02:24:45.406] Debug: Finding ElixirCollector
[02:24:45.407] Debug: Finding TownHall
[02:24:45.652] Debug: Found 1 TownHall
[02:24:45.654] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:24:45.890] Debug: Found 6 ElixirCollector
[02:24:46.298] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=0 E5=0 Avg=3
[02:24:46.298] Debug: Regular logic indicates dead base
[02:24:46.299] Debug: Testing 1 attack methods
[02:24:46.524] Debug: Dark elixir doesn't meet requirements: 516 < 550
[02:24:46.525] Debug: Meets all requirements failed on resource check.
[02:24:46.526] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:24:46.527] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:24:46.528] Debug: no algorithm is suited to attack here
[02:24:46.529] Debug: Finding TownHall
[02:24:46.565] Debug: Found 1 TownHall
[02:24:46.567] [Attack] #3, Dead, TH8, 434127 Gold, 352062 Elixir, 516 Dark elixir,
Skipping: All of the loot requirements weren't met.
[02:24:46.568] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[02:24:47.907] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:24:48.087] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:48.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:48.710] Debug: Waiting for clouds to appear...
[02:24:48.711] Debug: Waiting for clouds to disappear...
[02:24:48.713] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:49.719] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:24:49.721] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:49.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:50.383] Debug: Clearing game grid API cache
[02:24:50.384] Debug: Clearing building API cache
[02:24:50.386] Debug: Clearing deploy API cache
[02:24:50.388] Debug: Finding ElixirCollector
[02:24:50.390] Debug: Finding TownHall
[02:24:50.388] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:24:50.650] Debug: Found 1 TownHall
[02:24:50.651] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:24:50.881] Debug: Found 5 ElixirCollector
[02:24:51.368] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:24:51.370] Debug: Regular logic indicates active base
[02:24:51.371] Debug: Meets requirements failed on dead base check.
[02:24:51.371] Debug: Testing 0 attack methods
[02:24:51.372] Debug: no algorithm is suited to attack here
[02:24:51.373] Debug: Finding TownHall
[02:24:51.413] Debug: Found 1 TownHall
[02:24:51.414] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[02:24:51.416] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[02:24:52.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:24:53.145] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:53.394] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:53.723] Debug: Waiting for clouds to appear...
[02:24:53.725] Debug: Waiting for clouds to disappear...
[02:24:53.726] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:54.670] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:24:54.671] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:54.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:55.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:24:55.347] Debug: Clearing game grid API cache
[02:24:55.348] Debug: Clearing building API cache
[02:24:55.349] Debug: Clearing deploy API cache
[02:24:55.351] Debug: Finding ElixirCollector
[02:24:55.352] Debug: Finding TownHall
[02:24:55.555] Debug: Found 1 TownHall
[02:24:55.555] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:24:55.795] Debug: Found 4 ElixirCollector
[02:24:56.165] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[02:24:56.166] Debug: Regular logic indicates dead base
[02:24:56.168] Debug: Testing 1 attack methods
[02:24:56.354] Debug: Gold doesn't meet requirements: 148117 < 300000
[02:24:56.355] Debug: Elixir doesn't meet requirements: 127376 < 300000
[02:24:56.356] Debug: Dark elixir doesn't meet requirements: 273 < 550
[02:24:56.357] Debug: Meets all requirements failed on resource check.
[02:24:56.359] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:24:56.360] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:24:56.361] Debug: no algorithm is suited to attack here
[02:24:56.362] Debug: Finding TownHall
[02:24:56.399] Debug: Camera is good; discarding result found at (-19.15, 26.46)
[02:24:56.400] Debug: Found 0 TownHall
[02:24:56.402] [Attack] #5, Dead, TH Not Found, 148117 Gold, 127376 Elixir, 273
Dark elixir, Skipping: All of the loot requirements weren't met.
[02:24:56.403] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[02:24:57.598] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[02:24:57.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:24:57.877] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:24:58.183] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:24:58.494] Debug: Waiting for clouds to appear...
[02:24:58.495] Debug: Waiting for clouds to disappear...
[02:24:58.497] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:24:59.332] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:24:59.333] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:24:59.337] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:24:59.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:00.041] Debug: Clearing game grid API cache
[02:25:00.042] Debug: Clearing building API cache
[02:25:00.043] Debug: Clearing deploy API cache
[02:25:00.044] Debug: Finding ElixirCollector
[02:25:00.045] Debug: Finding TownHall
[02:25:00.225] Debug: Found 1 TownHall
[02:25:00.225] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:00.374] Debug: Found 6 ElixirCollector
[02:25:01.027] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:25:01.028] Debug: Regular logic indicates active base
[02:25:01.030] Debug: Meets requirements failed on dead base check.
[02:25:01.032] Debug: Testing 0 attack methods
[02:25:01.033] Debug: no algorithm is suited to attack here
[02:25:01.035] Debug: Finding TownHall
[02:25:01.095] Debug: Found 1 TownHall
[02:25:01.097] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[02:25:01.098] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[02:25:02.514] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:02.853] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:02.959] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:03.180] Debug: Waiting for clouds to appear...
[02:25:03.185] Debug: Waiting for clouds to disappear...
[02:25:03.187] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:04.250] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:04.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:04.255] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:04.908] Debug: Clearing game grid API cache
[02:25:04.909] Debug: Clearing building API cache
[02:25:04.910] Debug: Clearing deploy API cache
[02:25:04.912] Debug: Finding ElixirCollector
[02:25:04.913] Debug: Finding TownHall
[02:25:04.913] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:05.097] Debug: Found 1 TownHall
[02:25:05.098] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:05.334] Debug: Found 5 ElixirCollector
[02:25:05.819] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[02:25:05.821] Debug: Regular logic indicates active base
[02:25:05.821] Debug: Meets requirements failed on dead base check.
[02:25:05.822] Debug: Testing 0 attack methods
[02:25:05.823] Debug: no algorithm is suited to attack here
[02:25:05.824] Debug: Finding TownHall
[02:25:05.874] Debug: Found 1 TownHall
[02:25:05.886] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[02:25:05.887] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[02:25:06.405] Debug: Sending ADB command: time
[02:25:06.467] Debug: Android load 0m15.82s user 1m42.63s system
[02:25:07.349] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:07.354] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:07.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:08.099] Debug: Waiting for clouds to appear...
[02:25:08.101] Debug: Waiting for clouds to disappear...
[02:25:08.102] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:08.788] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:25:08.790] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:08.792] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:09.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:09.389] Debug: Clearing game grid API cache
[02:25:09.390] Debug: Clearing building API cache
[02:25:09.392] Debug: Clearing deploy API cache
[02:25:09.393] Debug: Finding ElixirCollector
[02:25:09.394] Debug: Finding TownHall
[02:25:09.630] Debug: Found 1 TownHall
[02:25:09.631] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:25:09.859] Debug: Found 0 ElixirCollector
[02:25:09.861] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:09.861] Debug: Regular logic indicates active base
[02:25:09.862] Debug: Meets requirements failed on dead base check.
[02:25:09.864] Debug: Testing 0 attack methods
[02:25:09.866] Debug: no algorithm is suited to attack here
[02:25:09.867] Debug: Finding TownHall
[02:25:09.917] Debug: Found 1 TownHall
[02:25:09.919] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[02:25:09.920] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[02:25:11.903] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:12.169] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:12.497] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:12.615] Debug: Waiting for clouds to appear...
[02:25:12.616] Debug: Waiting for clouds to disappear...
[02:25:12.617] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:13.792] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:13.794] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:13.807] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:14.374] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:14.399] Debug: Clearing game grid API cache
[02:25:14.401] Debug: Clearing building API cache
[02:25:14.402] Debug: Clearing deploy API cache
[02:25:14.404] Debug: Finding ElixirCollector
[02:25:14.405] Debug: Finding TownHall
[02:25:14.519] Debug: Found 1 TownHall
[02:25:14.521] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:25:14.906] Debug: Found 4 ElixirCollector
[02:25:15.158] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:15.160] Debug: Regular logic indicates active base
[02:25:15.161] Debug: Meets requirements failed on dead base check.
[02:25:15.162] Debug: Testing 0 attack methods
[02:25:15.163] Debug: no algorithm is suited to attack here
[02:25:15.164] Debug: Finding TownHall
[02:25:15.208] Debug: Found 1 TownHall
[02:25:15.217] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[02:25:15.219] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[02:25:16.881] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:17.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:17.171] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:17.574] Debug: Waiting for clouds to appear...
[02:25:17.575] Debug: Waiting for clouds to disappear...
[02:25:17.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:18.776] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:18.778] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:18.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:19.183] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:19.457] Debug: Clearing game grid API cache
[02:25:19.458] Debug: Clearing building API cache
[02:25:19.460] Debug: Clearing deploy API cache
[02:25:19.461] Debug: Finding ElixirCollector
[02:25:19.462] Debug: Finding TownHall
[02:25:19.763] Debug: Found 1 TownHall
[02:25:19.764] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:20.123] Debug: Found 0 ElixirCollector
[02:25:20.125] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:20.126] Debug: Regular logic indicates active base
[02:25:20.127] Debug: Meets requirements failed on dead base check.
[02:25:20.128] Debug: Testing 0 attack methods
[02:25:20.128] Debug: no algorithm is suited to attack here
[02:25:20.129] Debug: Finding TownHall
[02:25:20.170] Debug: Found 1 TownHall
[02:25:20.171] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[02:25:20.172] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[02:25:21.869] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:22.138] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:22.370] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:22.690] Debug: Waiting for clouds to appear...
[02:25:22.691] Debug: Waiting for clouds to disappear...
[02:25:22.692] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:23.772] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:23.774] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:23.776] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:24.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:24.496] Debug: Clearing game grid API cache
[02:25:24.498] Debug: Clearing building API cache
[02:25:24.500] Debug: Clearing deploy API cache
[02:25:24.501] Debug: Finding ElixirCollector
[02:25:24.502] Debug: Finding TownHall
[02:25:24.687] Debug: Found 1 TownHall
[02:25:24.689] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:24.939] Debug: Found 2 ElixirCollector
[02:25:25.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:25.064] Debug: Regular logic indicates active base
[02:25:25.065] Debug: Meets requirements failed on dead base check.
[02:25:25.067] Debug: Testing 0 attack methods
[02:25:25.068] Debug: no algorithm is suited to attack here
[02:25:25.070] Debug: Finding TownHall
[02:25:25.109] Debug: Found 1 TownHall
[02:25:25.110] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[02:25:25.112] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[02:25:26.946] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:27.175] Debug: [AR] Compacting done, 169.4MB -> 169.4MB
[02:25:27.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:27.596] Debug: Waiting for clouds to appear...
[02:25:27.597] Debug: Waiting for clouds to disappear...
[02:25:27.599] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:27.762] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:28.880] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:28.880] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:28.883] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:29.278] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:29.554] Debug: Clearing game grid API cache
[02:25:29.555] Debug: Clearing building API cache
[02:25:29.557] Debug: Clearing deploy API cache
[02:25:29.558] Debug: Finding ElixirCollector
[02:25:29.559] Debug: Finding TownHall
[02:25:29.865] Debug: Found 1 TownHall
[02:25:29.867] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:25:30.091] Debug: Found 6 ElixirCollector
[02:25:30.641] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:25:30.642] Debug: Regular logic indicates active base
[02:25:30.643] Debug: Meets requirements failed on dead base check.
[02:25:30.644] Debug: Testing 0 attack methods
[02:25:30.645] Debug: no algorithm is suited to attack here
[02:25:30.647] Debug: Finding TownHall
[02:25:30.685] Debug: Found 1 TownHall
[02:25:30.689] [Attack] #12, Active, TH10, Skipping: This base isn't dead.
[02:25:30.690] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[02:25:32.027] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:32.033] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:32.345] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:32.740] Debug: Waiting for clouds to appear...
[02:25:32.742] Debug: Waiting for clouds to disappear...
[02:25:32.743] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:33.907] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:33.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:33.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:34.301] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:34.577] Debug: Clearing game grid API cache
[02:25:34.579] Debug: Clearing building API cache
[02:25:34.580] Debug: Clearing deploy API cache
[02:25:34.582] Debug: Finding ElixirCollector
[02:25:34.590] Debug: Finding TownHall
[02:25:34.827] Debug: Found 1 TownHall
[02:25:34.829] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:35.037] Debug: Found 0 ElixirCollector
[02:25:35.039] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:35.040] Debug: Regular logic indicates active base
[02:25:35.041] Debug: Meets requirements failed on dead base check.
[02:25:35.043] Debug: Testing 0 attack methods
[02:25:35.044] Debug: no algorithm is suited to attack here
[02:25:35.059] Debug: Finding TownHall
[02:25:35.099] Debug: Found 1 TownHall
[02:25:35.101] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[02:25:35.102] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[02:25:36.469] Debug: Sending ADB command: time
[02:25:36.491] Debug: Android load 0m15.88s user 1m42.86s system
[02:25:37.077] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:37.351] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:37.355] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:37.832] Debug: Waiting for clouds to appear...
[02:25:37.834] Debug: Waiting for clouds to disappear...
[02:25:37.835] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:38.626] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:25:38.627] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:38.630] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:39.250] Debug: Clearing game grid API cache
[02:25:39.252] Debug: Clearing building API cache
[02:25:39.253] Debug: Clearing deploy API cache
[02:25:39.254] Debug: Finding ElixirCollector
[02:25:39.256] Debug: Finding TownHall
[02:25:39.255] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:39.429] Debug: Found 1 TownHall
[02:25:39.431] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:39.690] Debug: Found 1 ElixirCollector
[02:25:39.800] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:25:39.801] Debug: Rejected as dead base because level 12 E1 collector found
[02:25:39.802] Debug: Meets requirements failed on dead base check.
[02:25:39.803] Debug: Testing 0 attack methods
[02:25:39.804] Debug: no algorithm is suited to attack here
[02:25:39.805] Debug: Finding TownHall
[02:25:39.845] Debug: Found 1 TownHall
[02:25:39.846] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[02:25:39.847] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[02:25:41.677] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:41.682] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:42.067] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:42.466] Debug: Waiting for clouds to appear...
[02:25:42.467] Debug: Waiting for clouds to disappear...
[02:25:42.469] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:43.427] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:25:43.429] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:43.431] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:43.843] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:44.124] Debug: Clearing game grid API cache
[02:25:44.126] Debug: Clearing building API cache
[02:25:44.127] Debug: Clearing deploy API cache
[02:25:44.129] Debug: Finding ElixirCollector
[02:25:44.130] Debug: Finding TownHall
[02:25:44.456] Debug: Found 1 TownHall
[02:25:44.457] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:25:44.687] Debug: Found 0 ElixirCollector
[02:25:44.689] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:44.690] Debug: Regular logic indicates active base
[02:25:44.691] Debug: Meets requirements failed on dead base check.
[02:25:44.692] Debug: Testing 0 attack methods
[02:25:44.693] Debug: no algorithm is suited to attack here
[02:25:44.694] Debug: Finding TownHall
[02:25:44.733] Debug: Found 1 TownHall
[02:25:44.751] [Attack] #15, Active, TH8, Skipping: This base isn't dead.
[02:25:44.752] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[02:25:46.601] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:46.881] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:46.982] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:47.202] Debug: Waiting for clouds to appear...
[02:25:47.204] Debug: Waiting for clouds to disappear...
[02:25:47.205] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:48.642] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:48.643] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:48.698] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:49.045] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:49.324] Debug: Clearing game grid API cache
[02:25:49.326] Debug: Clearing building API cache
[02:25:49.327] Debug: Clearing deploy API cache
[02:25:49.328] Debug: Finding ElixirCollector
[02:25:49.329] Debug: Finding TownHall
[02:25:49.442] Debug: Found 1 TownHall
[02:25:49.444] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:25:49.668] Debug: Found 0 ElixirCollector
[02:25:49.669] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:49.671] Debug: Regular logic indicates active base
[02:25:49.672] Debug: Meets requirements failed on dead base check.
[02:25:49.673] Debug: Testing 0 attack methods
[02:25:49.674] Debug: no algorithm is suited to attack here
[02:25:49.675] Debug: Finding TownHall
[02:25:49.715] Debug: Found 1 TownHall
[02:25:49.716] [Attack] #16, Active, TH8, Skipping: This base isn't dead.
[02:25:49.718] Debug: Waiting 1610 ms until we can click the next button (user
setting 2 s)
[02:25:51.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:52.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:52.257] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:52.389] Debug: Waiting for clouds to appear...
[02:25:52.391] Debug: Waiting for clouds to disappear...
[02:25:52.392] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:53.687] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:25:53.688] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:53.690] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:54.291] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:54.314] Debug: Clearing game grid API cache
[02:25:54.315] Debug: Clearing building API cache
[02:25:54.317] Debug: Clearing deploy API cache
[02:25:54.318] Debug: Finding ElixirCollector
[02:25:54.320] Debug: Finding TownHall
[02:25:54.429] Debug: Found 1 TownHall
[02:25:54.437] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:25:54.673] Debug: Found 1 ElixirCollector
[02:25:54.791] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:25:54.793] Debug: Rejected as dead base because level 12 E1 collector found
[02:25:54.794] Debug: Meets requirements failed on dead base check.
[02:25:54.795] Debug: Testing 0 attack methods
[02:25:54.796] Debug: no algorithm is suited to attack here
[02:25:54.797] Debug: Finding TownHall
[02:25:54.833] Debug: Found 1 TownHall
[02:25:54.835] [Attack] #17, Active, TH8, Skipping: This base isn't dead.
[02:25:54.836] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[02:25:56.792] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:25:57.071] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:25:57.534] Debug: Waiting for clouds to appear...
[02:25:57.534] Debug: Waiting for clouds to disappear...
[02:25:57.536] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:25:57.537] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:25:58.512] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:25:58.514] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:25:58.540] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:25:58.729] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:25:59.131] Debug: Clearing game grid API cache
[02:25:59.132] Debug: Clearing building API cache
[02:25:59.133] Debug: Clearing deploy API cache
[02:25:59.133] Debug: Finding ElixirCollector
[02:25:59.134] Debug: Finding TownHall
[02:25:59.380] Debug: Found 1 TownHall
[02:25:59.381] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:25:59.680] Debug: Found 0 ElixirCollector
[02:25:59.681] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:25:59.682] Debug: Regular logic indicates active base
[02:25:59.683] Debug: Meets requirements failed on dead base check.
[02:25:59.684] Debug: Testing 0 attack methods
[02:25:59.685] Debug: no algorithm is suited to attack here
[02:25:59.686] Debug: Finding TownHall
[02:25:59.724] Debug: Found 1 TownHall
[02:25:59.726] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[02:25:59.727] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[02:26:01.639] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:01.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:01.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:02.250] Debug: Waiting for clouds to appear...
[02:26:02.252] Debug: Waiting for clouds to disappear...
[02:26:02.253] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:03.834] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:03.835] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:03.838] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:04.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:04.558] Debug: Clearing game grid API cache
[02:26:04.560] Debug: Clearing building API cache
[02:26:04.561] Debug: Clearing deploy API cache
[02:26:04.562] Debug: Finding ElixirCollector
[02:26:04.562] Debug: Finding TownHall
[02:26:04.738] Debug: Found 1 TownHall
[02:26:04.740] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:04.865] Debug: Found 6 ElixirCollector
[02:26:05.483] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:26:05.485] Debug: Regular logic indicates active base
[02:26:05.486] Debug: Meets requirements failed on dead base check.
[02:26:05.487] Debug: Testing 0 attack methods
[02:26:05.488] Debug: no algorithm is suited to attack here
[02:26:05.490] Debug: Finding TownHall
[02:26:05.531] Debug: Found 1 TownHall
[02:26:05.533] [Attack] #19, Active, TH9, Skipping: This base isn't dead.
[02:26:05.535] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[02:26:06.493] Debug: Sending ADB command: time
[02:26:06.515] Debug: Android load 0m15.93s user 1m43.11s system
[02:26:07.005] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:07.173] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:07.389] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:07.613] Debug: Waiting for clouds to appear...
[02:26:07.614] Debug: Waiting for clouds to disappear...
[02:26:07.616] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:08.651] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:08.653] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:08.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:09.097] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:09.377] Debug: Clearing game grid API cache
[02:26:09.378] Debug: Clearing building API cache
[02:26:09.380] Debug: Clearing deploy API cache
[02:26:09.381] Debug: Finding ElixirCollector
[02:26:09.382] Debug: Finding TownHall
[02:26:09.709] Debug: Found 1 TownHall
[02:26:09.711] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:26:09.942] Debug: Found 5 ElixirCollector
[02:26:10.413] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:26:10.415] Debug: Regular logic indicates active base
[02:26:10.416] Debug: Meets requirements failed on dead base check.
[02:26:10.417] Debug: Testing 0 attack methods
[02:26:10.418] Debug: no algorithm is suited to attack here
[02:26:10.419] Debug: Finding TownHall
[02:26:10.457] Debug: Found 1 TownHall
[02:26:10.459] [Attack] #20, Active, TH10, Skipping: This base isn't dead.
[02:26:10.460] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[02:26:11.832] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:12.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:12.414] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:12.530] Debug: Waiting for clouds to appear...
[02:26:12.531] Debug: Waiting for clouds to disappear...
[02:26:12.532] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:13.710] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:13.712] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:13.715] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:14.320] Debug: Clearing game grid API cache
[02:26:14.322] Debug: Clearing building API cache
[02:26:14.323] Debug: Clearing deploy API cache
[02:26:14.324] Debug: Finding ElixirCollector
[02:26:14.325] Debug: Finding TownHall
[02:26:14.324] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:14.822] Debug: Found 1 TownHall
[02:26:14.823] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[02:26:15.059] Debug: Found 4 ElixirCollector
[02:26:15.462] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[02:26:15.463] Debug: Rejected as dead base because level 12 E1 collector found
[02:26:15.465] Debug: Meets requirements failed on dead base check.
[02:26:15.466] Debug: Testing 0 attack methods
[02:26:15.467] Debug: no algorithm is suited to attack here
[02:26:15.468] Debug: Finding TownHall
[02:26:15.507] Debug: Found 1 TownHall
[02:26:15.509] [Attack] #21, Active, TH11, Skipping: This base isn't dead.
[02:26:15.510] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[02:26:16.725] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:16.987] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:16.990] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:17.439] Debug: Waiting for clouds to appear...
[02:26:17.441] Debug: Waiting for clouds to disappear...
[02:26:17.442] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:18.728] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:18.729] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:18.741] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:19.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:19.407] Debug: Clearing game grid API cache
[02:26:19.409] Debug: Clearing building API cache
[02:26:19.410] Debug: Clearing deploy API cache
[02:26:19.412] Debug: Finding ElixirCollector
[02:26:19.414] Debug: Finding TownHall
[02:26:19.745] Debug: Found 1 TownHall
[02:26:19.747] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:19.941] Debug: Found 6 ElixirCollector
[02:26:20.539] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:26:20.541] Debug: Rejected as dead base because level 12 E1 collector found
[02:26:20.542] Debug: Meets requirements failed on dead base check.
[02:26:20.543] Debug: Testing 0 attack methods
[02:26:20.544] Debug: no algorithm is suited to attack here
[02:26:20.545] Debug: Finding TownHall
[02:26:20.594] Debug: Found 1 TownHall
[02:26:20.596] [Attack] #22, Active, TH9, Skipping: This base isn't dead.
[02:26:20.598] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[02:26:21.947] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:22.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:22.218] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:22.694] Debug: Waiting for clouds to appear...
[02:26:22.696] Debug: Waiting for clouds to disappear...
[02:26:22.696] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:23.721] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:23.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:23.731] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:24.314] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:24.340] Debug: Clearing game grid API cache
[02:26:24.341] Debug: Clearing building API cache
[02:26:24.342] Debug: Clearing deploy API cache
[02:26:24.343] Debug: Finding ElixirCollector
[02:26:24.344] Debug: Finding TownHall
[02:26:24.543] Debug: Found 1 TownHall
[02:26:24.545] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:24.673] Debug: Found 6 ElixirCollector
[02:26:25.411] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:26:25.412] Debug: Regular logic indicates active base
[02:26:25.413] Debug: Meets requirements failed on dead base check.
[02:26:25.414] Debug: Testing 0 attack methods
[02:26:25.415] Debug: no algorithm is suited to attack here
[02:26:25.416] Debug: Finding TownHall
[02:26:25.458] Debug: Found 1 TownHall
[02:26:25.460] [Attack] #23, Active, TH9, Skipping: This base isn't dead.
[02:26:25.461] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[02:26:26.814] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:27.086] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:27.441] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:27.546] Debug: Waiting for clouds to appear...
[02:26:27.547] Debug: Waiting for clouds to disappear...
[02:26:27.548] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:28.471] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:26:28.472] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:28.475] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:28.864] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:29.147] Debug: Clearing game grid API cache
[02:26:29.148] Debug: Clearing building API cache
[02:26:29.150] Debug: Clearing deploy API cache
[02:26:29.151] Debug: Finding ElixirCollector
[02:26:29.153] Debug: Finding TownHall
[02:26:29.521] Debug: Found 1 TownHall
[02:26:29.523] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:26:29.796] Debug: Found 1 ElixirCollector
[02:26:29.854] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:26:29.855] Debug: Regular logic indicates active base
[02:26:29.856] Debug: Meets requirements failed on dead base check.
[02:26:29.857] Debug: Testing 0 attack methods
[02:26:29.858] Debug: no algorithm is suited to attack here
[02:26:29.859] Debug: Finding TownHall
[02:26:29.897] Debug: Found 1 TownHall
[02:26:29.899] [Attack] #24, Active, TH8, Skipping: This base isn't dead.
[02:26:29.900] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[02:26:31.610] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:31.616] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:31.893] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:32.226] Debug: Waiting for clouds to appear...
[02:26:32.227] Debug: Waiting for clouds to disappear...
[02:26:32.228] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:33.301] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:33.303] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:33.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:33.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:33.981] Debug: Clearing game grid API cache
[02:26:33.983] Debug: Clearing building API cache
[02:26:33.984] Debug: Clearing deploy API cache
[02:26:33.985] Debug: Finding ElixirCollector
[02:26:33.986] Debug: Finding TownHall
[02:26:34.097] Debug: Found 1 TownHall
[02:26:34.099] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:26:34.438] Debug: Found 0 ElixirCollector
[02:26:34.440] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:26:34.441] Debug: Regular logic indicates active base
[02:26:34.442] Debug: Meets requirements failed on dead base check.
[02:26:34.443] Debug: Testing 0 attack methods
[02:26:34.444] Debug: no algorithm is suited to attack here
[02:26:34.445] Debug: Finding TownHall
[02:26:34.483] Debug: Found 1 TownHall
[02:26:34.484] [Attack] #25, Active, TH8, Skipping: This base isn't dead.
[02:26:34.486] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[02:26:36.432] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:36.517] Debug: Sending ADB command: time
[02:26:36.539] Debug: Android load 0m15.96s user 1m43.35s system
[02:26:36.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:36.943] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:37.261] Debug: Waiting for clouds to appear...
[02:26:37.262] Debug: Waiting for clouds to disappear...
[02:26:37.264] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:38.204] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:26:38.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:38.208] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:38.592] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:38.872] Debug: Clearing game grid API cache
[02:26:38.874] Debug: Clearing building API cache
[02:26:38.875] Debug: Clearing deploy API cache
[02:26:38.876] Debug: Finding ElixirCollector
[02:26:38.877] Debug: Finding TownHall
[02:26:39.156] Debug: Found 1 TownHall
[02:26:39.158] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:39.378] Debug: Found 2 ElixirCollector
[02:26:39.495] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[02:26:39.496] Debug: Regular logic indicates dead base
[02:26:39.497] Debug: Testing 1 attack methods
[02:26:39.636] Debug: Gold doesn't meet requirements: 273179 < 300000
[02:26:39.637] Debug: Elixir doesn't meet requirements: 213064 < 300000
[02:26:39.638] Debug: Dark elixir doesn't meet requirements: 442 < 550
[02:26:39.640] Debug: Meets all requirements failed on resource check.
[02:26:39.641] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:26:39.642] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:26:39.644] Debug: no algorithm is suited to attack here
[02:26:39.645] Debug: Finding TownHall
[02:26:39.686] Debug: Found 1 TownHall
[02:26:39.687] [Attack] #26, Dead, TH9, 273179 Gold, 213064 Elixir, 442 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:26:39.689] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[02:26:41.415] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:41.419] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:41.713] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:42.167] Debug: Waiting for clouds to appear...
[02:26:42.168] Debug: Waiting for clouds to disappear...
[02:26:42.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:43.054] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:26:43.055] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:43.058] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:43.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:43.673] Debug: Clearing game grid API cache
[02:26:43.674] Debug: Clearing building API cache
[02:26:43.676] Debug: Clearing deploy API cache
[02:26:43.677] Debug: Finding ElixirCollector
[02:26:43.678] Debug: Finding TownHall
[02:26:43.863] Debug: Found 1 TownHall
[02:26:43.865] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:44.092] Debug: Found 6 ElixirCollector
[02:26:44.702] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:26:44.703] Debug: Rejected as dead base because level 12 E1 collector found
[02:26:44.704] Debug: Meets requirements failed on dead base check.
[02:26:44.705] Debug: Testing 0 attack methods
[02:26:44.706] Debug: no algorithm is suited to attack here
[02:26:44.707] Debug: Finding TownHall
[02:26:44.746] Debug: Found 1 TownHall
[02:26:44.764] [Attack] #27, Active, TH9, Skipping: This base isn't dead.
[02:26:44.766] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[02:26:46.133] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:46.480] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:46.718] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:46.826] Debug: Waiting for clouds to appear...
[02:26:46.828] Debug: Waiting for clouds to disappear...
[02:26:46.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:47.735] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:26:47.736] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:47.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:48.313] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:48.341] Debug: Clearing game grid API cache
[02:26:48.343] Debug: Clearing building API cache
[02:26:48.345] Debug: Clearing deploy API cache
[02:26:48.347] Debug: Finding ElixirCollector
[02:26:48.348] Debug: Finding TownHall
[02:26:48.597] Debug: Found 1 TownHall
[02:26:48.598] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:26:48.898] Debug: Found 2 ElixirCollector
[02:26:49.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:26:49.083] Debug: Regular logic indicates active base
[02:26:49.084] Debug: Meets requirements failed on dead base check.
[02:26:49.086] Debug: Testing 0 attack methods
[02:26:49.087] Debug: no algorithm is suited to attack here
[02:26:49.088] Debug: Finding TownHall
[02:26:49.127] Debug: Found 1 TownHall
[02:26:49.141] [Attack] #28, Active, TH8, Skipping: This base isn't dead.
[02:26:49.143] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[02:26:50.751] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:51.042] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:51.047] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:51.489] Debug: Waiting for clouds to appear...
[02:26:51.491] Debug: Waiting for clouds to disappear...
[02:26:51.493] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:52.578] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:52.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:52.581] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:52.979] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:53.259] Debug: Clearing game grid API cache
[02:26:53.260] Debug: Clearing building API cache
[02:26:53.262] Debug: Clearing deploy API cache
[02:26:53.263] Debug: Finding ElixirCollector
[02:26:53.265] Debug: Finding TownHall
[02:26:53.523] Debug: Found 1 TownHall
[02:26:53.525] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:53.755] Debug: Found 5 ElixirCollector
[02:26:54.232] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:26:54.233] Debug: Regular logic indicates active base
[02:26:54.235] Debug: Meets requirements failed on dead base check.
[02:26:54.236] Debug: Testing 0 attack methods
[02:26:54.238] Debug: no algorithm is suited to attack here
[02:26:54.239] Debug: Finding TownHall
[02:26:54.278] Debug: Found 1 TownHall
[02:26:54.279] [Attack] #29, Active, TH9, Skipping: This base isn't dead.
[02:26:54.280] Debug: Waiting 968 ms until we can click the next button (user
setting 2 s)
[02:26:55.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:26:56.010] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:26:56.325] Debug: Waiting for clouds to appear...
[02:26:56.326] Debug: Waiting for clouds to disappear...
[02:26:56.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:26:56.329] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:26:57.480] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:26:57.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:26:57.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:26:58.070] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:26:58.090] Debug: Clearing game grid API cache
[02:26:58.091] Debug: Clearing building API cache
[02:26:58.092] Debug: Clearing deploy API cache
[02:26:58.093] Debug: Finding ElixirCollector
[02:26:58.095] Debug: Finding TownHall
[02:26:58.277] Debug: Found 1 TownHall
[02:26:58.279] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:26:58.408] Debug: Found 6 ElixirCollector
[02:26:58.966] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:26:58.968] Debug: Regular logic indicates active base
[02:26:58.969] Debug: Meets requirements failed on dead base check.
[02:26:58.970] Debug: Testing 0 attack methods
[02:26:58.971] Debug: no algorithm is suited to attack here
[02:26:58.972] Debug: Finding TownHall
[02:26:59.013] Debug: Found 1 TownHall
[02:26:59.014] [Attack] #30, Active, TH9, Skipping: This base isn't dead.
[02:26:59.015] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[02:27:00.649] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:00.654] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:01.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:01.431] Debug: Waiting for clouds to appear...
[02:27:01.432] Debug: Waiting for clouds to disappear...
[02:27:01.434] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:02.588] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:02.590] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:02.592] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:03.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:03.348] Debug: Clearing game grid API cache
[02:27:03.349] Debug: Clearing building API cache
[02:27:03.351] Debug: Clearing deploy API cache
[02:27:03.352] Debug: Finding ElixirCollector
[02:27:03.353] Debug: Finding TownHall
[02:27:03.555] Debug: Found 1 TownHall
[02:27:03.556] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:03.775] Debug: Found 0 ElixirCollector
[02:27:03.777] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:03.779] Debug: Regular logic indicates active base
[02:27:03.780] Debug: Meets requirements failed on dead base check.
[02:27:03.781] Debug: Testing 0 attack methods
[02:27:03.782] Debug: no algorithm is suited to attack here
[02:27:03.783] Debug: Finding TownHall
[02:27:03.819] Debug: Found 1 TownHall
[02:27:03.821] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[02:27:03.822] Debug: Waiting 1515 ms until we can click the next button (user
setting 2 s)
[02:27:05.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:05.980] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:06.154] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:06.399] Debug: Waiting for clouds to appear...
[02:27:06.401] Debug: Waiting for clouds to disappear...
[02:27:06.402] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:06.541] Debug: Sending ADB command: time
[02:27:06.563] Debug: Android load 0m16.00s user 1m43.65s system
[02:27:07.339] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:27:07.341] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:07.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:07.953] Debug: Clearing game grid API cache
[02:27:07.955] Debug: Clearing building API cache
[02:27:07.957] Debug: Clearing deploy API cache
[02:27:07.958] Debug: Finding ElixirCollector
[02:27:07.958] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:07.960] Debug: Finding TownHall
[02:27:08.151] Debug: Found 1 TownHall
[02:27:08.153] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:08.344] Debug: Found 6 ElixirCollector
[02:27:08.890] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[02:27:08.891] Debug: Regular logic indicates active base
[02:27:08.893] Debug: Meets requirements failed on dead base check.
[02:27:08.895] Debug: Testing 0 attack methods
[02:27:08.896] Debug: no algorithm is suited to attack here
[02:27:08.896] Debug: Finding TownHall
[02:27:08.933] Debug: Found 1 TownHall
[02:27:08.935] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[02:27:08.937] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[02:27:10.393] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:10.397] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:10.680] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:11.122] Debug: Waiting for clouds to appear...
[02:27:11.124] Debug: Waiting for clouds to disappear...
[02:27:11.125] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:12.180] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:12.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:12.184] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:12.589] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:12.866] Debug: Clearing game grid API cache
[02:27:12.868] Debug: Clearing building API cache
[02:27:12.869] Debug: Clearing deploy API cache
[02:27:12.870] Debug: Finding ElixirCollector
[02:27:12.872] Debug: Finding TownHall
[02:27:13.303] Debug: Found 1 TownHall
[02:27:13.305] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:27:13.583] Debug: Found 6 ElixirCollector
[02:27:14.144] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:27:14.145] Debug: Regular logic indicates active base
[02:27:14.146] Debug: Meets requirements failed on dead base check.
[02:27:14.148] Debug: Testing 0 attack methods
[02:27:14.149] Debug: no algorithm is suited to attack here
[02:27:14.151] Debug: Finding TownHall
[02:27:14.192] Debug: Found 1 TownHall
[02:27:14.198] [Attack] #33, Active, TH10, Skipping: This base isn't dead.
[02:27:14.199] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[02:27:15.290] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:15.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:15.666] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:15.901] Debug: Waiting for clouds to appear...
[02:27:15.902] Debug: Waiting for clouds to disappear...
[02:27:15.903] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:17.061] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:17.247] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:17.248] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:17.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:17.857] Debug: Clearing game grid API cache
[02:27:17.858] Debug: Clearing building API cache
[02:27:17.859] Debug: Clearing deploy API cache
[02:27:17.861] Debug: Finding ElixirCollector
[02:27:17.862] Debug: Finding TownHall
[02:27:18.097] Debug: Found 1 TownHall
[02:27:18.098] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:18.309] Debug: Found 5 ElixirCollector
[02:27:18.860] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=1 E5=0 Avg=3
[02:27:18.861] Debug: Regular logic indicates dead base
[02:27:18.862] Debug: Testing 1 attack methods
[02:27:19.126] Debug: Gold doesn't meet requirements: 296074 < 300000
[02:27:19.127] Debug: Elixir doesn't meet requirements: 163674 < 300000
[02:27:19.128] Debug: Meets all requirements failed on resource check.
[02:27:19.129] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:27:19.130] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:27:19.132] Debug: no algorithm is suited to attack here
[02:27:19.133] Debug: Finding TownHall
[02:27:19.175] Debug: Found 1 TownHall
[02:27:19.176] [Attack] #34, Dead, TH9, 296074 Gold, 163674 Elixir, 637 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:27:19.178] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[02:27:20.401] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:20.664] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:20.902] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:21.154] Debug: Waiting for clouds to appear...
[02:27:21.156] Debug: Waiting for clouds to disappear...
[02:27:21.157] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:22.077] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:27:22.079] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:22.082] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:22.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:22.679] Debug: Clearing game grid API cache
[02:27:22.680] Debug: Clearing building API cache
[02:27:22.682] Debug: Clearing deploy API cache
[02:27:22.683] Debug: Finding ElixirCollector
[02:27:22.684] Debug: Finding TownHall
[02:27:22.984] Debug: Found 1 TownHall
[02:27:22.985] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:27:23.246] Debug: Found 0 ElixirCollector
[02:27:23.248] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:23.250] Debug: Regular logic indicates active base
[02:27:23.251] Debug: Meets requirements failed on dead base check.
[02:27:23.252] Debug: Testing 0 attack methods
[02:27:23.253] Debug: no algorithm is suited to attack here
[02:27:23.254] Debug: Finding TownHall
[02:27:23.294] Debug: Found 1 TownHall
[02:27:23.295] [Attack] #35, Active, TH8, Skipping: This base isn't dead.
[02:27:23.297] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[02:27:25.149] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:25.154] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:25.435] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:25.905] Debug: Waiting for clouds to appear...
[02:27:25.906] Debug: Waiting for clouds to disappear...
[02:27:25.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:26.980] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:26.982] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:26.985] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:27.389] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:27.687] Debug: [AR] Compacting done, 163.3MB -> 163.3MB
[02:27:27.750] Debug: Clearing game grid API cache
[02:27:27.751] Debug: Clearing building API cache
[02:27:27.753] Debug: Clearing deploy API cache
[02:27:27.754] Debug: Finding ElixirCollector
[02:27:27.755] Debug: Finding TownHall
[02:27:27.875] Debug: Found 1 TownHall
[02:27:27.877] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:27:28.169] Debug: Found 0 ElixirCollector
[02:27:28.170] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:28.172] Debug: Regular logic indicates active base
[02:27:28.173] Debug: Meets requirements failed on dead base check.
[02:27:28.174] Debug: Testing 0 attack methods
[02:27:28.175] Debug: no algorithm is suited to attack here
[02:27:28.176] Debug: Finding TownHall
[02:27:28.218] Debug: Found 1 TownHall
[02:27:28.225] [Attack] #36, Active, TH8, Skipping: This base isn't dead.
[02:27:28.226] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[02:27:30.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:30.371] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:30.524] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:30.806] Debug: Waiting for clouds to appear...
[02:27:30.808] Debug: Waiting for clouds to disappear...
[02:27:30.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:31.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:31.937] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:31.938] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:32.351] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:32.628] Debug: Clearing game grid API cache
[02:27:32.629] Debug: Clearing building API cache
[02:27:32.630] Debug: Clearing deploy API cache
[02:27:32.632] Debug: Finding ElixirCollector
[02:27:32.632] Debug: Finding TownHall
[02:27:32.907] Debug: Found 1 TownHall
[02:27:32.908] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:32.999] Debug: Found 6 ElixirCollector
[02:27:33.536] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[02:27:33.537] Debug: Regular logic indicates active base
[02:27:33.538] Debug: Meets requirements failed on dead base check.
[02:27:33.539] Debug: Testing 0 attack methods
[02:27:33.540] Debug: no algorithm is suited to attack here
[02:27:33.541] Debug: Finding TownHall
[02:27:33.578] Debug: Found 1 TownHall
[02:27:33.580] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[02:27:33.581] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[02:27:35.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:35.349] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:35.557] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:35.672] Debug: Waiting for clouds to appear...
[02:27:35.673] Debug: Waiting for clouds to disappear...
[02:27:35.674] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:36.565] Debug: Sending ADB command: time
[02:27:36.586] Debug: Android load 0m16.04s user 1m43.87s system
[02:27:36.659] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:27:36.661] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:36.663] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:37.089] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:37.365] Debug: Clearing game grid API cache
[02:27:37.366] Debug: Clearing building API cache
[02:27:37.368] Debug: Clearing deploy API cache
[02:27:37.369] Debug: Finding ElixirCollector
[02:27:37.370] Debug: Finding TownHall
[02:27:37.533] Debug: Found 1 TownHall
[02:27:37.535] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:37.839] Debug: Found 1 ElixirCollector
[02:27:37.944] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:37.945] Debug: Regular logic indicates active base
[02:27:37.946] Debug: Meets requirements failed on dead base check.
[02:27:37.947] Debug: Testing 0 attack methods
[02:27:37.948] Debug: no algorithm is suited to attack here
[02:27:37.949] Debug: Finding TownHall
[02:27:37.993] Debug: Found 1 TownHall
[02:27:37.995] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[02:27:37.997] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[02:27:39.889] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:40.101] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:40.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:40.581] Debug: Waiting for clouds to appear...
[02:27:40.582] Debug: Waiting for clouds to disappear...
[02:27:40.584] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:41.774] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:41.775] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:41.779] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:42.162] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:42.441] Debug: Clearing game grid API cache
[02:27:42.442] Debug: Clearing building API cache
[02:27:42.444] Debug: Clearing deploy API cache
[02:27:42.445] Debug: Finding ElixirCollector
[02:27:42.446] Debug: Finding TownHall
[02:27:42.779] Debug: Found 1 TownHall
[02:27:42.781] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:27:43.055] Debug: Found 0 ElixirCollector
[02:27:43.057] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:43.059] Debug: Regular logic indicates active base
[02:27:43.060] Debug: Meets requirements failed on dead base check.
[02:27:43.061] Debug: Testing 0 attack methods
[02:27:43.062] Debug: no algorithm is suited to attack here
[02:27:43.063] Debug: Finding TownHall
[02:27:43.102] Debug: Found 1 TownHall
[02:27:43.104] [Attack] #39, Active, TH10, Skipping: This base isn't dead.
[02:27:43.105] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[02:27:44.941] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:45.279] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:45.284] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:45.621] Debug: Waiting for clouds to appear...
[02:27:45.623] Debug: Waiting for clouds to disappear...
[02:27:45.624] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:46.689] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:46.690] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:46.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:47.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:47.295] Debug: Clearing game grid API cache
[02:27:47.297] Debug: Clearing building API cache
[02:27:47.299] Debug: Clearing deploy API cache
[02:27:47.300] Debug: Finding ElixirCollector
[02:27:47.301] Debug: Finding TownHall
[02:27:47.547] Debug: Found 1 TownHall
[02:27:47.548] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:27:47.891] Debug: Found 0 ElixirCollector
[02:27:47.893] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:27:47.894] Debug: Regular logic indicates active base
[02:27:47.895] Debug: Meets requirements failed on dead base check.
[02:27:47.896] Debug: Testing 0 attack methods
[02:27:47.897] Debug: no algorithm is suited to attack here
[02:27:47.898] Debug: Finding TownHall
[02:27:47.938] Debug: Found 1 TownHall
[02:27:47.939] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[02:27:47.941] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[02:27:49.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:49.785] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:50.102] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:50.513] Debug: Waiting for clouds to appear...
[02:27:50.515] Debug: Waiting for clouds to disappear...
[02:27:50.516] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:51.362] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:27:51.364] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:51.367] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:51.741] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:52.020] Debug: Clearing game grid API cache
[02:27:52.021] Debug: Clearing building API cache
[02:27:52.023] Debug: Clearing deploy API cache
[02:27:52.024] Debug: Finding ElixirCollector
[02:27:52.025] Debug: Finding TownHall
[02:27:52.354] Debug: Found 1 TownHall
[02:27:52.356] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:27:52.573] Debug: Found 6 ElixirCollector
[02:27:53.123] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:27:53.124] Debug: Regular logic indicates active base
[02:27:53.125] Debug: Meets requirements failed on dead base check.
[02:27:53.126] Debug: Testing 0 attack methods
[02:27:53.127] Debug: no algorithm is suited to attack here
[02:27:53.128] Debug: Finding TownHall
[02:27:53.164] Debug: Found 1 TownHall
[02:27:53.166] [Attack] #41, Active, TH8, Skipping: This base isn't dead.
[02:27:53.167] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[02:27:54.510] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:54.773] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:27:55.006] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:55.224] Debug: Waiting for clouds to appear...
[02:27:55.226] Debug: Waiting for clouds to disappear...
[02:27:55.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:27:56.238] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:27:56.240] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:27:56.243] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:27:56.685] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:27:56.946] Debug: Clearing game grid API cache
[02:27:56.948] Debug: Clearing building API cache
[02:27:56.949] Debug: Clearing deploy API cache
[02:27:56.950] Debug: Finding ElixirCollector
[02:27:56.963] Debug: Finding TownHall
[02:27:57.086] Debug: Found 1 TownHall
[02:27:57.088] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:27:57.425] Debug: Found 4 ElixirCollector
[02:27:57.769] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:27:57.770] Debug: Regular logic indicates active base
[02:27:57.771] Debug: Meets requirements failed on dead base check.
[02:27:57.772] Debug: Testing 0 attack methods
[02:27:57.773] Debug: no algorithm is suited to attack here
[02:27:57.774] Debug: Finding TownHall
[02:27:57.823] Debug: Found 1 TownHall
[02:27:57.825] [Attack] #42, Active, TH8, Skipping: This base isn't dead.
[02:27:57.826] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[02:27:59.391] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:27:59.563] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:27:59.777] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:00.134] Debug: Waiting for clouds to appear...
[02:28:00.136] Debug: Waiting for clouds to disappear...
[02:28:00.138] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:01.121] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:01.122] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:01.126] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:01.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:01.848] Debug: Clearing game grid API cache
[02:28:01.850] Debug: Clearing building API cache
[02:28:01.852] Debug: Clearing deploy API cache
[02:28:01.854] Debug: Finding ElixirCollector
[02:28:01.855] Debug: Finding TownHall
[02:28:02.162] Debug: Found 1 TownHall
[02:28:02.164] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:02.448] Debug: Found 3 ElixirCollector
[02:28:02.701] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[02:28:02.703] Debug: Regular logic indicates dead base
[02:28:02.704] Debug: Testing 1 attack methods
[02:28:03.058] Debug: Gold doesn't meet requirements: 248492 < 300000
[02:28:03.059] Debug: Elixir doesn't meet requirements: 230817 < 300000
[02:28:03.061] Debug: Dark elixir doesn't meet requirements: 250 < 550
[02:28:03.062] Debug: Meets all requirements failed on resource check.
[02:28:03.063] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:28:03.065] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:28:03.066] Debug: no algorithm is suited to attack here
[02:28:03.067] Debug: Finding TownHall
[02:28:03.113] Debug: Found 1 TownHall
[02:28:03.114] [Attack] #43, Dead, TH9, 248492 Gold, 230817 Elixir, 250 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:28:03.115] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[02:28:04.350] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:04.599] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:04.821] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:05.040] Debug: Waiting for clouds to appear...
[02:28:05.041] Debug: Waiting for clouds to disappear...
[02:28:05.042] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:06.116] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:06.118] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:06.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:06.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:06.588] Debug: Sending ADB command: time
[02:28:06.610] Debug: Android load 0m16.09s user 1m44.14s system
[02:28:06.836] Debug: Clearing game grid API cache
[02:28:06.837] Debug: Clearing building API cache
[02:28:06.839] Debug: Clearing deploy API cache
[02:28:06.840] Debug: Finding ElixirCollector
[02:28:06.841] Debug: Finding TownHall
[02:28:07.077] Debug: Found 1 TownHall
[02:28:07.079] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:07.287] Debug: Found 0 ElixirCollector
[02:28:07.288] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:28:07.289] Debug: Regular logic indicates active base
[02:28:07.290] Debug: Meets requirements failed on dead base check.
[02:28:07.291] Debug: Testing 0 attack methods
[02:28:07.292] Debug: no algorithm is suited to attack here
[02:28:07.293] Debug: Finding TownHall
[02:28:07.332] Debug: Found 1 TownHall
[02:28:07.334] [Attack] #44, Active, TH9, Skipping: This base isn't dead.
[02:28:07.335] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[02:28:09.279] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:09.283] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:09.556] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:09.996] Debug: Waiting for clouds to appear...
[02:28:09.997] Debug: Waiting for clouds to disappear...
[02:28:09.999] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:10.937] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:10.938] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:10.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:11.506] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:11.663] Debug: Clearing game grid API cache
[02:28:11.665] Debug: Clearing building API cache
[02:28:11.666] Debug: Clearing deploy API cache
[02:28:11.668] Debug: Finding ElixirCollector
[02:28:11.669] Debug: Finding TownHall
[02:28:12.055] Debug: Found 1 TownHall
[02:28:12.057] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[02:28:12.196] Debug: Found 7 ElixirCollector
[02:28:12.962] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:28:12.963] Debug: Regular logic indicates active base
[02:28:12.964] Debug: Meets requirements failed on dead base check.
[02:28:12.965] Debug: Testing 0 attack methods
[02:28:12.966] Debug: no algorithm is suited to attack here
[02:28:12.968] Debug: Finding TownHall
[02:28:13.004] Debug: Found 1 TownHall
[02:28:13.005] [Attack] #45, Active, TH11, Skipping: This base isn't dead.
[02:28:13.006] Debug: Waiting 657 ms until we can click the next button (user
setting 2 s)
[02:28:14.091] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:14.380] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:14.579] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:14.696] Debug: Waiting for clouds to appear...
[02:28:14.697] Debug: Waiting for clouds to disappear...
[02:28:14.698] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:15.769] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:15.770] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:15.773] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:16.379] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:16.392] Debug: Clearing game grid API cache
[02:28:16.393] Debug: Clearing building API cache
[02:28:16.395] Debug: Clearing deploy API cache
[02:28:16.396] Debug: Finding ElixirCollector
[02:28:16.397] Debug: Finding TownHall
[02:28:16.613] Debug: Found 1 TownHall
[02:28:16.615] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:16.841] Debug: Found 1 ElixirCollector
[02:28:16.909] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:28:16.910] Debug: Regular logic indicates active base
[02:28:16.911] Debug: Meets requirements failed on dead base check.
[02:28:16.912] Debug: Testing 0 attack methods
[02:28:16.913] Debug: no algorithm is suited to attack here
[02:28:16.914] Debug: Finding TownHall
[02:28:16.951] Debug: Found 1 TownHall
[02:28:16.953] [Attack] #46, Active, TH9, Skipping: This base isn't dead.
[02:28:16.954] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[02:28:18.906] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:18.912] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:19.208] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:19.610] Debug: Waiting for clouds to appear...
[02:28:19.611] Debug: Waiting for clouds to disappear...
[02:28:19.612] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:20.554] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:20.555] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:20.558] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:20.954] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:21.227] Debug: Clearing game grid API cache
[02:28:21.229] Debug: Clearing building API cache
[02:28:21.230] Debug: Clearing deploy API cache
[02:28:21.231] Debug: Finding ElixirCollector
[02:28:21.232] Debug: Finding TownHall
[02:28:21.402] Debug: Found 1 TownHall
[02:28:21.404] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:21.622] Debug: Found 0 ElixirCollector
[02:28:21.623] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:28:21.625] Debug: Regular logic indicates active base
[02:28:21.626] Debug: Meets requirements failed on dead base check.
[02:28:21.627] Debug: Testing 0 attack methods
[02:28:21.628] Debug: no algorithm is suited to attack here
[02:28:21.630] Debug: Finding TownHall
[02:28:21.672] Debug: Found 1 TownHall
[02:28:21.674] [Attack] #47, Active, TH9, Skipping: This base isn't dead.
[02:28:21.676] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[02:28:23.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:23.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:24.109] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:24.391] Debug: Waiting for clouds to appear...
[02:28:24.392] Debug: Waiting for clouds to disappear...
[02:28:24.393] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:25.211] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:25.212] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:25.213] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:25.604] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:25.883] Debug: Clearing game grid API cache
[02:28:25.885] Debug: Clearing building API cache
[02:28:25.886] Debug: Clearing deploy API cache
[02:28:25.887] Debug: Finding ElixirCollector
[02:28:25.888] Debug: Finding TownHall
[02:28:26.067] Debug: Found 1 TownHall
[02:28:26.069] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:26.252] Debug: Found 6 ElixirCollector
[02:28:26.768] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[02:28:26.770] Debug: Regular logic indicates active base
[02:28:26.771] Debug: Meets requirements failed on dead base check.
[02:28:26.772] Debug: Testing 0 attack methods
[02:28:26.773] Debug: no algorithm is suited to attack here
[02:28:26.774] Debug: Finding TownHall
[02:28:26.815] Debug: Found 1 TownHall
[02:28:26.816] [Attack] #48, Active, TH9, Skipping: This base isn't dead.
[02:28:26.818] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[02:28:28.453] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:28.457] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:28.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:29.041] Debug: Waiting for clouds to appear...
[02:28:29.042] Debug: Waiting for clouds to disappear...
[02:28:29.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:29.949] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:29.951] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:29.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:30.361] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:30.642] Debug: Clearing game grid API cache
[02:28:30.644] Debug: Clearing building API cache
[02:28:30.645] Debug: Clearing deploy API cache
[02:28:30.647] Debug: Finding ElixirCollector
[02:28:30.648] Debug: Finding TownHall
[02:28:30.857] Debug: Found 1 TownHall
[02:28:30.860] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:30.983] Debug: Found 6 ElixirCollector
[02:28:31.584] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:28:31.586] Debug: Rejected as dead base because level 12 E1 collector found
[02:28:31.587] Debug: Meets requirements failed on dead base check.
[02:28:31.588] Debug: Testing 0 attack methods
[02:28:31.589] Debug: no algorithm is suited to attack here
[02:28:31.591] Debug: Finding TownHall
[02:28:31.629] Debug: Found 1 TownHall
[02:28:31.631] [Attack] #49, Active, TH9, Skipping: This base isn't dead.
[02:28:31.632] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[02:28:33.118] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:33.221] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:33.705] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:33.822] Debug: Waiting for clouds to appear...
[02:28:33.824] Debug: Waiting for clouds to disappear...
[02:28:33.825] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:35.006] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:35.007] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:35.010] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:35.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:35.686] Debug: Clearing game grid API cache
[02:28:35.687] Debug: Clearing building API cache
[02:28:35.689] Debug: Clearing deploy API cache
[02:28:35.690] Debug: Finding ElixirCollector
[02:28:35.691] Debug: Finding TownHall
[02:28:35.878] Debug: Found 1 TownHall
[02:28:35.879] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:36.104] Debug: Found 2 ElixirCollector
[02:28:36.263] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:28:36.264] Debug: Regular logic indicates active base
[02:28:36.265] Debug: Meets requirements failed on dead base check.
[02:28:36.266] Debug: Testing 0 attack methods
[02:28:36.267] Debug: no algorithm is suited to attack here
[02:28:36.269] Debug: Finding TownHall
[02:28:36.304] Debug: Found 1 TownHall
[02:28:36.305] [Attack] #50, Active, TH9, Skipping: This base isn't dead.
[02:28:36.307] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[02:28:36.612] Debug: Sending ADB command: time
[02:28:36.633] Debug: Android load 0m16.13s user 1m44.39s system
[02:28:38.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:38.130] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:38.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:38.926] Debug: Waiting for clouds to appear...
[02:28:38.928] Debug: Waiting for clouds to disappear...
[02:28:38.929] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:39.744] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:28:39.746] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:39.749] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:40.145] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:40.420] Debug: Clearing game grid API cache
[02:28:40.421] Debug: Clearing building API cache
[02:28:40.423] Debug: Clearing deploy API cache
[02:28:40.424] Debug: Finding ElixirCollector
[02:28:40.426] Debug: Finding TownHall
[02:28:40.787] Debug: Found 1 TownHall
[02:28:40.788] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:28:40.978] Debug: Found 7 ElixirCollector
[02:28:41.651] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[02:28:41.652] Debug: Rejected as dead base because level 12 E1 collector found
[02:28:41.653] Debug: Meets requirements failed on dead base check.
[02:28:41.654] Debug: Testing 0 attack methods
[02:28:41.655] Debug: no algorithm is suited to attack here
[02:28:41.656] Debug: Finding TownHall
[02:28:41.699] Debug: Found 1 TownHall
[02:28:41.700] [Attack] #51, Active, TH10, Skipping: This base isn't dead.
[02:28:41.701] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[02:28:42.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:43.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:43.456] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:43.583] Debug: Waiting for clouds to appear...
[02:28:43.584] Debug: Waiting for clouds to disappear...
[02:28:43.585] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:45.043] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:45.045] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:45.047] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:45.603] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:45.756] Debug: Clearing game grid API cache
[02:28:45.757] Debug: Clearing building API cache
[02:28:45.758] Debug: Clearing deploy API cache
[02:28:45.759] Debug: Finding ElixirCollector
[02:28:45.760] Debug: Finding TownHall
[02:28:46.060] Debug: Found 1 TownHall
[02:28:46.061] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[02:28:46.296] Debug: Found 5 ElixirCollector
[02:28:46.725] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[02:28:46.727] Debug: Regular logic indicates dead base
[02:28:46.728] Debug: Testing 1 attack methods
[02:28:46.954] Debug: Gold doesn't meet requirements: 80667 < 300000
[02:28:46.956] Debug: Elixir doesn't meet requirements: 143415 < 300000
[02:28:46.958] Debug: Meets all requirements failed on resource check.
[02:28:46.959] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:28:46.960] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:28:46.961] Debug: no algorithm is suited to attack here
[02:28:46.963] Debug: Finding TownHall
[02:28:47.012] Debug: Found 1 TownHall
[02:28:47.014] [Attack] #52, Dead, TH11, 80667 Gold, 143415 Elixir, 569 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:28:47.015] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[02:28:48.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:48.486] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:48.801] Debug: Waiting for clouds to appear...
[02:28:48.803] Debug: Waiting for clouds to disappear...
[02:28:48.804] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:48.806] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:50.140] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:50.333] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:50.334] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:50.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:50.952] Debug: Clearing game grid API cache
[02:28:50.954] Debug: Clearing building API cache
[02:28:50.955] Debug: Clearing deploy API cache
[02:28:50.957] Debug: Finding ElixirCollector
[02:28:50.958] Debug: Finding TownHall
[02:28:51.115] Debug: Found 1 TownHall
[02:28:51.117] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:28:51.340] Debug: Found 4 ElixirCollector
[02:28:51.522] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=1 Avg=3.75
[02:28:51.522] Debug: Regular logic indicates dead base
[02:28:51.523] Debug: Testing 1 attack methods
[02:28:51.835] Debug: Gold doesn't meet requirements: 204257 < 300000
[02:28:51.836] Debug: Dark elixir doesn't meet requirements: 173 < 550
[02:28:51.837] Debug: Meets all requirements failed on resource check.
[02:28:51.838] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:28:51.839] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:28:51.840] Debug: no algorithm is suited to attack here
[02:28:51.841] Debug: Finding TownHall
[02:28:51.881] Debug: Found 1 TownHall
[02:28:51.882] [Attack] #53, Dead, TH10, 204257 Gold, 300482 Elixir, 173 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:28:51.883] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[02:28:53.457] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:53.740] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:54.109] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:54.198] Debug: Waiting for clouds to appear...
[02:28:54.200] Debug: Waiting for clouds to disappear...
[02:28:54.201] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:28:55.372] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:28:55.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:28:55.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:28:55.780] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:28:56.064] Debug: Clearing game grid API cache
[02:28:56.065] Debug: Clearing building API cache
[02:28:56.066] Debug: Clearing deploy API cache
[02:28:56.066] Debug: Finding ElixirCollector
[02:28:56.067] Debug: Finding TownHall
[02:28:56.368] Debug: Found 1 TownHall
[02:28:56.370] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:28:56.597] Debug: Found 5 ElixirCollector
[02:28:57.082] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:28:57.084] Debug: Regular logic indicates active base
[02:28:57.085] Debug: Meets requirements failed on dead base check.
[02:28:57.086] Debug: Testing 0 attack methods
[02:28:57.087] Debug: no algorithm is suited to attack here
[02:28:57.088] Debug: Finding TownHall
[02:28:57.131] Debug: Found 1 TownHall
[02:28:57.132] [Attack] #54, Active, TH9, Skipping: This base isn't dead.
[02:28:57.133] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[02:28:58.477] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:28:58.482] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:28:58.755] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:28:59.107] Debug: Waiting for clouds to appear...
[02:28:59.109] Debug: Waiting for clouds to disappear...
[02:28:59.110] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:00.161] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:00.163] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:00.167] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:00.687] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:00.839] Debug: Clearing game grid API cache
[02:29:00.840] Debug: Clearing building API cache
[02:29:00.842] Debug: Clearing deploy API cache
[02:29:00.844] Debug: Finding ElixirCollector
[02:29:00.845] Debug: Finding TownHall
[02:29:01.042] Debug: Found 1 TownHall
[02:29:01.044] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:01.325] Debug: Found 0 ElixirCollector
[02:29:01.326] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:29:01.335] Debug: Regular logic indicates active base
[02:29:01.337] Debug: Meets requirements failed on dead base check.
[02:29:01.339] Debug: Testing 0 attack methods
[02:29:01.340] Debug: no algorithm is suited to attack here
[02:29:01.342] Debug: Finding TownHall
[02:29:01.385] Debug: Found 1 TownHall
[02:29:01.387] [Attack] #55, Active, TH9, Skipping: This base isn't dead.
[02:29:01.388] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[02:29:03.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:03.602] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:03.727] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:04.055] Debug: Waiting for clouds to appear...
[02:29:04.056] Debug: Waiting for clouds to disappear...
[02:29:04.057] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:05.108] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:05.110] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:05.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:05.541] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:05.840] Debug: Clearing game grid API cache
[02:29:05.841] Debug: Clearing building API cache
[02:29:05.843] Debug: Clearing deploy API cache
[02:29:05.844] Debug: Finding ElixirCollector
[02:29:05.846] Debug: Finding TownHall
[02:29:06.051] Debug: Found 1 TownHall
[02:29:06.053] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:06.172] Debug: Found 6 ElixirCollector
[02:29:06.635] Debug: Sending ADB command: time
[02:29:06.678] Debug: Android load 0m16.17s user 1m44.63s system
[02:29:06.720] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[02:29:06.721] Debug: Regular logic indicates active base
[02:29:06.722] Debug: Meets requirements failed on dead base check.
[02:29:06.723] Debug: Testing 0 attack methods
[02:29:06.724] Debug: no algorithm is suited to attack here
[02:29:06.726] Debug: Finding TownHall
[02:29:06.765] Debug: Found 1 TownHall
[02:29:06.767] [Attack] #56, Active, TH9, Skipping: This base isn't dead.
[02:29:06.768] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[02:29:08.370] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:08.640] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:08.998] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:09.109] Debug: Waiting for clouds to appear...
[02:29:09.110] Debug: Waiting for clouds to disappear...
[02:29:09.110] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:10.032] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:29:10.034] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:10.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:10.617] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:10.644] Debug: Clearing game grid API cache
[02:29:10.645] Debug: Clearing building API cache
[02:29:10.646] Debug: Clearing deploy API cache
[02:29:10.647] Debug: Finding ElixirCollector
[02:29:10.648] Debug: Finding TownHall
[02:29:11.110] Debug: Found 1 TownHall
[02:29:11.112] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[02:29:11.293] Debug: Found 1 ElixirCollector
[02:29:11.400] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:29:11.402] Debug: Regular logic indicates active base
[02:29:11.403] Debug: Meets requirements failed on dead base check.
[02:29:11.405] Debug: Testing 0 attack methods
[02:29:11.406] Debug: no algorithm is suited to attack here
[02:29:11.407] Debug: Finding TownHall
[02:29:11.454] Debug: Found 1 TownHall
[02:29:11.456] [Attack] #57, Active, TH7, Skipping: This base isn't dead.
[02:29:11.457] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[02:29:13.156] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:13.161] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:13.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:13.873] Debug: Waiting for clouds to appear...
[02:29:13.875] Debug: Waiting for clouds to disappear...
[02:29:13.876] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:15.038] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:15.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:15.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:15.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:15.775] Debug: Clearing game grid API cache
[02:29:15.777] Debug: Clearing building API cache
[02:29:15.778] Debug: Clearing deploy API cache
[02:29:15.780] Debug: Finding ElixirCollector
[02:29:15.781] Debug: Finding TownHall
[02:29:16.057] Debug: Found 1 TownHall
[02:29:16.059] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:16.231] Debug: Found 6 ElixirCollector
[02:29:16.920] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:29:16.922] Debug: Regular logic indicates active base
[02:29:16.924] Debug: Meets requirements failed on dead base check.
[02:29:16.925] Debug: Testing 0 attack methods
[02:29:16.927] Debug: no algorithm is suited to attack here
[02:29:16.928] Debug: Finding TownHall
[02:29:16.971] Debug: Found 1 TownHall
[02:29:16.973] [Attack] #58, Active, TH9, Skipping: This base isn't dead.
[02:29:16.975] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[02:29:18.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:18.456] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:18.578] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:18.899] Debug: Waiting for clouds to appear...
[02:29:18.901] Debug: Waiting for clouds to disappear...
[02:29:18.902] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:20.079] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:20.080] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:20.084] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:20.465] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:20.740] Debug: Clearing game grid API cache
[02:29:20.741] Debug: Clearing building API cache
[02:29:20.742] Debug: Clearing deploy API cache
[02:29:20.744] Debug: Finding ElixirCollector
[02:29:20.746] Debug: Finding TownHall
[02:29:20.922] Debug: Found 1 TownHall
[02:29:20.924] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:21.145] Debug: Found 0 ElixirCollector
[02:29:21.147] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:29:21.148] Debug: Regular logic indicates active base
[02:29:21.149] Debug: Meets requirements failed on dead base check.
[02:29:21.151] Debug: Testing 0 attack methods
[02:29:21.152] Debug: no algorithm is suited to attack here
[02:29:21.154] Debug: Finding TownHall
[02:29:21.192] Debug: Found 1 TownHall
[02:29:21.196] [Attack] #59, Active, TH9, Skipping: This base isn't dead.
[02:29:21.197] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[02:29:23.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:23.424] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:23.739] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:23.869] Debug: Waiting for clouds to appear...
[02:29:23.870] Debug: Waiting for clouds to disappear...
[02:29:23.871] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:25.196] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:25.197] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:25.201] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:25.600] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:25.878] Debug: Clearing game grid API cache
[02:29:25.880] Debug: Clearing building API cache
[02:29:25.881] Debug: Clearing deploy API cache
[02:29:25.883] Debug: Finding ElixirCollector
[02:29:25.884] Debug: Finding TownHall
[02:29:26.070] Debug: Found 1 TownHall
[02:29:26.071] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:26.284] Debug: Found 0 ElixirCollector
[02:29:26.285] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:29:26.287] Debug: Regular logic indicates active base
[02:29:26.288] Debug: Meets requirements failed on dead base check.
[02:29:26.288] Debug: Testing 0 attack methods
[02:29:26.289] Debug: no algorithm is suited to attack here
[02:29:26.290] Debug: Finding TownHall
[02:29:26.327] Debug: Found 1 TownHall
[02:29:26.346] [Attack] #60, Active, TH9, Skipping: This base isn't dead.
[02:29:26.347] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[02:29:28.194] Debug: [AR] Compacting done, 178.3MB -> 178.3MB
[02:29:28.373] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:28.642] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:28.975] Debug: Waiting for clouds to appear...
[02:29:28.976] Debug: Waiting for clouds to disappear...
[02:29:28.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:28.982] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:30.137] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:30.139] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:30.142] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:30.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:30.753] Debug: Clearing game grid API cache
[02:29:30.755] Debug: Clearing building API cache
[02:29:30.756] Debug: Clearing deploy API cache
[02:29:30.758] Debug: Finding ElixirCollector
[02:29:30.759] Debug: Finding TownHall
[02:29:31.080] Debug: Found 1 TownHall
[02:29:31.081] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:29:31.292] Debug: Found 1 ElixirCollector
[02:29:31.350] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:29:31.351] Debug: Regular logic indicates active base
[02:29:31.352] Debug: Meets requirements failed on dead base check.
[02:29:31.353] Debug: Testing 0 attack methods
[02:29:31.354] Debug: no algorithm is suited to attack here
[02:29:31.355] Debug: Finding TownHall
[02:29:31.393] Debug: Found 1 TownHall
[02:29:31.395] [Attack] #61, Active, TH10, Skipping: This base isn't dead.
[02:29:31.396] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[02:29:33.242] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:33.510] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:33.513] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:33.943] Debug: Waiting for clouds to appear...
[02:29:33.945] Debug: Waiting for clouds to disappear...
[02:29:33.946] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:35.330] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:35.332] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:35.335] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:35.741] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:36.012] Debug: Clearing game grid API cache
[02:29:36.013] Debug: Clearing building API cache
[02:29:36.015] Debug: Clearing deploy API cache
[02:29:36.016] Debug: Finding ElixirCollector
[02:29:36.017] Debug: Finding TownHall
[02:29:36.130] Debug: Found 1 TownHall
[02:29:36.132] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:29:36.307] Debug: Found 7 ElixirCollector
[02:29:36.680] Debug: Sending ADB command: time
[02:29:36.703] Debug: Android load 0m16.20s user 1m44.87s system
[02:29:37.016] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:29:37.017] Debug: Rejected as dead base because level 12 E1 collector found
[02:29:37.018] Debug: Meets requirements failed on dead base check.
[02:29:37.019] Debug: Testing 0 attack methods
[02:29:37.020] Debug: no algorithm is suited to attack here
[02:29:37.021] Debug: Finding TownHall
[02:29:37.061] Debug: Found 1 TownHall
[02:29:37.062] [Attack] #62, Active, TH10, Skipping: This base isn't dead.
[02:29:37.064] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[02:29:38.509] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:38.792] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:38.797] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:39.126] Debug: Waiting for clouds to appear...
[02:29:39.128] Debug: Waiting for clouds to disappear...
[02:29:39.129] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:40.058] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:29:40.060] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:40.063] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:40.649] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:40.676] Debug: Clearing game grid API cache
[02:29:40.678] Debug: Clearing building API cache
[02:29:40.679] Debug: Clearing deploy API cache
[02:29:40.681] Debug: Finding ElixirCollector
[02:29:40.682] Debug: Finding TownHall
[02:29:40.934] Debug: Found 1 TownHall
[02:29:40.936] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:41.156] Debug: Found 4 ElixirCollector
[02:29:41.449] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:29:41.450] Debug: Regular logic indicates active base
[02:29:41.451] Debug: Meets requirements failed on dead base check.
[02:29:41.452] Debug: Testing 0 attack methods
[02:29:41.453] Debug: no algorithm is suited to attack here
[02:29:41.454] Debug: Finding TownHall
[02:29:41.493] Debug: Found 1 TownHall
[02:29:41.500] [Attack] #63, Active, TH9, Skipping: This base isn't dead.
[02:29:41.501] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[02:29:43.253] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:43.258] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:43.557] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:43.976] Debug: Waiting for clouds to appear...
[02:29:43.977] Debug: Waiting for clouds to disappear...
[02:29:43.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:45.049] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:45.051] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:45.052] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:45.452] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:45.734] Debug: Clearing game grid API cache
[02:29:45.735] Debug: Clearing building API cache
[02:29:45.736] Debug: Clearing deploy API cache
[02:29:45.737] Debug: Finding ElixirCollector
[02:29:45.738] Debug: Finding TownHall
[02:29:45.941] Debug: Found 1 TownHall
[02:29:45.942] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:29:46.238] Debug: Found 5 ElixirCollector
[02:29:46.649] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[02:29:46.650] Debug: Regular logic indicates active base
[02:29:46.651] Debug: Meets requirements failed on dead base check.
[02:29:46.652] Debug: Testing 0 attack methods
[02:29:46.653] Debug: no algorithm is suited to attack here
[02:29:46.654] Debug: Finding TownHall
[02:29:46.690] Debug: Camera is good; discarding result found at (21.15, 25.02)
[02:29:46.691] Debug: Found 0 TownHall
[02:29:46.692] [Attack] #64, Active, TH Not Found, Skipping: This base isn't dead.
[02:29:46.693] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[02:29:48.151] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:48.427] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:48.588] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:48.935] Debug: Waiting for clouds to appear...
[02:29:48.936] Debug: Waiting for clouds to disappear...
[02:29:48.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:50.222] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:50.223] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:50.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:50.606] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:50.889] Debug: Clearing game grid API cache
[02:29:50.890] Debug: Clearing building API cache
[02:29:50.892] Debug: Clearing deploy API cache
[02:29:50.892] Debug: Finding ElixirCollector
[02:29:50.893] Debug: Finding TownHall
[02:29:51.314] Debug: Found 1 TownHall
[02:29:51.316] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:29:51.529] Debug: Found 5 ElixirCollector
[02:29:51.955] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[02:29:51.956] Debug: Regular logic indicates active base
[02:29:51.958] Debug: Meets requirements failed on dead base check.
[02:29:51.959] Debug: Testing 0 attack methods
[02:29:51.960] Debug: no algorithm is suited to attack here
[02:29:51.961] Debug: Finding TownHall
[02:29:51.998] Debug: Found 1 TownHall
[02:29:51.999] [Attack] #65, Active, TH8, Skipping: This base isn't dead.
[02:29:52.000] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[02:29:53.332] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:53.608] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:53.727] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:29:54.073] Debug: Waiting for clouds to appear...
[02:29:54.074] Debug: Waiting for clouds to disappear...
[02:29:54.076] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:55.376] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:29:55.378] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:29:55.381] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:29:55.761] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:29:56.041] Debug: Clearing game grid API cache
[02:29:56.042] Debug: Clearing building API cache
[02:29:56.044] Debug: Clearing deploy API cache
[02:29:56.045] Debug: Finding ElixirCollector
[02:29:56.046] Debug: Finding TownHall
[02:29:57.040] Debug: Found 0 TownHall
[02:29:57.292] Debug: Found 7 ElixirCollector
[02:29:58.004] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:29:58.005] Debug: Rejected as dead base because level 12 E1 collector found
[02:29:58.006] Debug: Meets requirements failed on dead base check.
[02:29:58.007] Debug: Testing 0 attack methods
[02:29:58.008] Debug: no algorithm is suited to attack here
[02:29:58.010] Debug: Finding TownHall
[02:29:58.050] Debug: Found 0 TownHall
[02:29:58.051] [Attack] #66, Active, TH Not Found, Skipping: This base isn't dead.
[02:29:58.471] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:29:58.759] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:29:59.091] Debug: Waiting for clouds to appear...
[02:29:59.093] Debug: Waiting for clouds to disappear...
[02:29:59.094] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:29:59.214] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:00.931] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:00.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:00.936] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:01.425] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:01.712] Debug: Clearing game grid API cache
[02:30:01.714] Debug: Clearing building API cache
[02:30:01.715] Debug: Clearing deploy API cache
[02:30:01.717] Debug: Finding ElixirCollector
[02:30:01.720] Debug: Finding TownHall
[02:30:02.070] Debug: Found 1 TownHall
[02:30:02.072] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:02.373] Debug: Found 5 ElixirCollector
[02:30:02.941] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[02:30:02.943] Debug: Regular logic indicates active base
[02:30:02.945] Debug: Meets requirements failed on dead base check.
[02:30:02.947] Debug: Testing 0 attack methods
[02:30:02.948] Debug: no algorithm is suited to attack here
[02:30:02.950] Debug: Finding TownHall
[02:30:03.001] Debug: Found 1 TownHall
[02:30:03.003] [Attack] #67, Active, TH9, Skipping: This base isn't dead.
[02:30:03.004] Debug: Waiting 704 ms until we can click the next button (user
setting 2 s)
[02:30:04.228] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:04.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:04.499] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:05.040] Debug: Waiting for clouds to appear...
[02:30:05.042] Debug: Waiting for clouds to disappear...
[02:30:05.043] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:05.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:06.035] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:30:06.036] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:06.450] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:06.706] Debug: Sending ADB command: time
[02:30:06.723] Debug: Clearing game grid API cache
[02:30:06.724] Debug: Clearing building API cache
[02:30:06.726] Debug: Clearing deploy API cache
[02:30:06.727] Debug: Finding ElixirCollector
[02:30:06.728] Debug: Finding TownHall
[02:30:06.749] Debug: Android load 0m16.24s user 1m45.14s system
[02:30:06.924] Debug: Found 1 TownHall
[02:30:06.926] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:07.284] Debug: Found 6 ElixirCollector
[02:30:07.848] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:30:07.849] Debug: Regular logic indicates active base
[02:30:07.851] Debug: Meets requirements failed on dead base check.
[02:30:07.852] Debug: Testing 0 attack methods
[02:30:07.854] Debug: no algorithm is suited to attack here
[02:30:07.855] Debug: Finding TownHall
[02:30:07.893] Debug: Found 1 TownHall
[02:30:07.895] [Attack] #68, Active, TH9, Skipping: This base isn't dead.
[02:30:07.896] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[02:30:09.226] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:09.528] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:09.621] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:09.963] Debug: Waiting for clouds to appear...
[02:30:09.964] Debug: Waiting for clouds to disappear...
[02:30:09.965] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:11.005] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:11.005] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:11.007] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:11.395] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:11.668] Debug: Clearing game grid API cache
[02:30:11.669] Debug: Clearing building API cache
[02:30:11.670] Debug: Clearing deploy API cache
[02:30:11.671] Debug: Finding ElixirCollector
[02:30:11.672] Debug: Finding TownHall
[02:30:12.073] Debug: Found 1 TownHall
[02:30:12.075] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[02:30:12.225] Debug: Found 4 ElixirCollector
[02:30:12.578] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:30:12.580] Debug: Regular logic indicates active base
[02:30:12.581] Debug: Meets requirements failed on dead base check.
[02:30:12.582] Debug: Testing 0 attack methods
[02:30:12.583] Debug: no algorithm is suited to attack here
[02:30:12.584] Debug: Finding TownHall
[02:30:12.623] Debug: Found 1 TownHall
[02:30:12.636] [Attack] #69, Active, TH7, Skipping: This base isn't dead.
[02:30:12.637] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[02:30:14.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:14.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:14.691] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:14.826] Debug: Waiting for clouds to appear...
[02:30:14.827] Debug: Waiting for clouds to disappear...
[02:30:14.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:16.006] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:16.007] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:16.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:16.619] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:16.645] Debug: Clearing game grid API cache
[02:30:16.646] Debug: Clearing building API cache
[02:30:16.648] Debug: Clearing deploy API cache
[02:30:16.649] Debug: Finding ElixirCollector
[02:30:16.650] Debug: Finding TownHall
[02:30:17.080] Debug: Found 1 TownHall
[02:30:17.082] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[02:30:17.317] Debug: Found 7 ElixirCollector
[02:30:17.962] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[02:30:17.964] Debug: Regular logic indicates active base
[02:30:17.966] Debug: Meets requirements failed on dead base check.
[02:30:17.967] Debug: Testing 0 attack methods
[02:30:17.969] Debug: no algorithm is suited to attack here
[02:30:17.970] Debug: Finding TownHall
[02:30:18.008] Debug: Found 1 TownHall
[02:30:18.009] [Attack] #70, Active, TH10, Skipping: This base isn't dead.
[02:30:18.011] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[02:30:19.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:19.379] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:19.735] Debug: Waiting for clouds to appear...
[02:30:19.736] Debug: Waiting for clouds to disappear...
[02:30:19.737] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:19.841] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:20.816] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:20.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:20.823] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:21.235] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:21.560] Debug: Clearing game grid API cache
[02:30:21.561] Debug: Clearing building API cache
[02:30:21.563] Debug: Clearing deploy API cache
[02:30:21.564] Debug: Finding ElixirCollector
[02:30:21.565] Debug: Finding TownHall
[02:30:21.959] Debug: Found 1 TownHall
[02:30:21.961] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:30:22.171] Debug: Found 0 ElixirCollector
[02:30:22.173] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:30:22.174] Debug: Regular logic indicates active base
[02:30:22.175] Debug: Meets requirements failed on dead base check.
[02:30:22.176] Debug: Testing 0 attack methods
[02:30:22.178] Debug: no algorithm is suited to attack here
[02:30:22.179] Debug: Finding TownHall
[02:30:22.217] Debug: Found 1 TownHall
[02:30:22.219] [Attack] #71, Active, TH8, Skipping: This base isn't dead.
[02:30:22.221] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[02:30:24.050] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:24.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:24.322] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:24.820] Debug: Waiting for clouds to appear...
[02:30:24.821] Debug: Waiting for clouds to disappear...
[02:30:24.823] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:25.719] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:25.907] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:25.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:26.182] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:26.535] Debug: Clearing game grid API cache
[02:30:26.537] Debug: Clearing building API cache
[02:30:26.538] Debug: Clearing deploy API cache
[02:30:26.539] Debug: Finding ElixirCollector
[02:30:26.540] Debug: Finding TownHall
[02:30:26.787] Debug: Found 1 TownHall
[02:30:26.788] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[02:30:26.936] Debug: Found 0 ElixirCollector
[02:30:26.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:30:26.940] Debug: Regular logic indicates active base
[02:30:26.942] Debug: Meets requirements failed on dead base check.
[02:30:26.943] Debug: Testing 0 attack methods
[02:30:26.944] Debug: no algorithm is suited to attack here
[02:30:26.945] Debug: Finding TownHall
[02:30:26.982] Debug: Found 1 TownHall
[02:30:26.984] [Attack] #72, Active, TH7, Skipping: This base isn't dead.
[02:30:26.985] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[02:30:28.939] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:29.225] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:29.554] Debug: Waiting for clouds to appear...
[02:30:29.555] Debug: Waiting for clouds to disappear...
[02:30:29.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:29.558] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:30.630] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:30.632] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:30.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:31.030] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:31.305] Debug: Clearing game grid API cache
[02:30:31.306] Debug: Clearing building API cache
[02:30:31.308] Debug: Clearing deploy API cache
[02:30:31.309] Debug: Finding ElixirCollector
[02:30:31.310] Debug: Finding TownHall
[02:30:31.781] Debug: Found 1 TownHall
[02:30:31.782] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:32.368] Debug: Found 3 ElixirCollector
[02:30:32.602] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:30:32.604] Debug: Regular logic indicates active base
[02:30:32.605] Debug: Meets requirements failed on dead base check.
[02:30:32.606] Debug: Testing 0 attack methods
[02:30:32.607] Debug: no algorithm is suited to attack here
[02:30:32.608] Debug: Finding TownHall
[02:30:32.647] Debug: Found 1 TownHall
[02:30:32.649] [Attack] #73, Active, TH9, Skipping: This base isn't dead.
[02:30:32.650] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[02:30:33.709] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:33.969] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:33.973] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:34.424] Debug: Waiting for clouds to appear...
[02:30:34.425] Debug: Waiting for clouds to disappear...
[02:30:34.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:35.595] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:35.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:35.647] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:36.003] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:36.281] Debug: Clearing game grid API cache
[02:30:36.282] Debug: Clearing building API cache
[02:30:36.283] Debug: Clearing deploy API cache
[02:30:36.284] Debug: Finding ElixirCollector
[02:30:36.286] Debug: Finding TownHall
[02:30:36.479] Debug: Found 1 TownHall
[02:30:36.481] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:36.712] Debug: Found 6 ElixirCollector
[02:30:36.751] Debug: Sending ADB command: time
[02:30:36.794] Debug: Android load 0m16.27s user 1m45.36s system
[02:30:37.480] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:30:37.482] Debug: Rejected as dead base because level 12 E1 collector found
[02:30:37.483] Debug: Meets requirements failed on dead base check.
[02:30:37.485] Debug: Testing 0 attack methods
[02:30:37.486] Debug: no algorithm is suited to attack here
[02:30:37.488] Debug: Finding TownHall
[02:30:37.527] Debug: Found 1 TownHall
[02:30:37.528] [Attack] #74, Active, TH9, Skipping: This base isn't dead.
[02:30:37.529] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[02:30:38.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:39.035] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:39.232] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:39.357] Debug: Waiting for clouds to appear...
[02:30:39.358] Debug: Waiting for clouds to disappear...
[02:30:39.359] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:40.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:40.731] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:40.733] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:41.153] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:41.426] Debug: Clearing game grid API cache
[02:30:41.428] Debug: Clearing building API cache
[02:30:41.429] Debug: Clearing deploy API cache
[02:30:41.430] Debug: Finding ElixirCollector
[02:30:41.431] Debug: Finding TownHall
[02:30:41.632] Debug: Found 1 TownHall
[02:30:41.633] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:41.763] Debug: Found 6 ElixirCollector
[02:30:42.464] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:30:42.466] Debug: Regular logic indicates active base
[02:30:42.467] Debug: Meets requirements failed on dead base check.
[02:30:42.469] Debug: Testing 0 attack methods
[02:30:42.470] Debug: no algorithm is suited to attack here
[02:30:42.488] Debug: Finding TownHall
[02:30:42.532] Debug: Found 1 TownHall
[02:30:42.534] [Attack] #75, Active, TH9, Skipping: This base isn't dead.
[02:30:42.535] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[02:30:43.867] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:44.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:44.397] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:44.573] Debug: Waiting for clouds to appear...
[02:30:44.574] Debug: Waiting for clouds to disappear...
[02:30:44.575] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:45.650] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:45.652] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:45.653] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:46.045] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:46.326] Debug: Clearing game grid API cache
[02:30:46.327] Debug: Clearing building API cache
[02:30:46.328] Debug: Clearing deploy API cache
[02:30:46.329] Debug: Finding ElixirCollector
[02:30:46.331] Debug: Finding TownHall
[02:30:46.696] Debug: Found 1 TownHall
[02:30:46.697] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:30:46.917] Debug: Found 3 ElixirCollector
[02:30:47.100] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[02:30:47.101] Debug: Regular logic indicates dead base
[02:30:47.102] Debug: Testing 1 attack methods
[02:30:47.410] Debug: Gold doesn't meet requirements: 252815 < 300000
[02:30:47.411] Debug: Meets all requirements failed on resource check.
[02:30:47.412] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:30:47.413] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:30:47.414] Debug: no algorithm is suited to attack here
[02:30:47.415] Debug: Finding TownHall
[02:30:47.456] Debug: Found 1 TownHall
[02:30:47.457] [Attack] #76, Dead, TH8, 252815 Gold, 314170 Elixir, 557 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:30:47.459] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[02:30:48.776] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:48.781] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:49.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:49.526] Debug: Waiting for clouds to appear...
[02:30:49.528] Debug: Waiting for clouds to disappear...
[02:30:49.529] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:50.305] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:30:50.307] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:50.309] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:50.897] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:50.924] Debug: Clearing game grid API cache
[02:30:50.925] Debug: Clearing building API cache
[02:30:50.926] Debug: Clearing deploy API cache
[02:30:50.928] Debug: Finding ElixirCollector
[02:30:50.929] Debug: Finding TownHall
[02:30:51.044] Debug: Found 1 TownHall
[02:30:51.045] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:30:51.262] Debug: Found 5 ElixirCollector
[02:30:51.559] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=1 Avg=3.75
[02:30:51.561] Debug: Regular logic indicates dead base
[02:30:51.562] Debug: Testing 1 attack methods
[02:30:51.745] Debug: Dark elixir doesn't meet requirements: 188 < 550
[02:30:51.747] Debug: Meets all requirements failed on resource check.
[02:30:51.748] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:30:51.749] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:30:51.751] Debug: no algorithm is suited to attack here
[02:30:51.752] Debug: Finding TownHall
[02:30:51.790] Debug: Found 1 TownHall
[02:30:51.792] [Attack] #77, Dead, TH8, 353231 Gold, 335940 Elixir, 188 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:30:51.793] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[02:30:53.418] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:53.693] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:54.007] Debug: Waiting for clouds to appear...
[02:30:54.007] Debug: Waiting for clouds to disappear...
[02:30:54.008] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:54.145] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:30:55.476] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:30:55.477] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:30:55.507] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:30:55.859] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:30:56.141] Debug: Clearing game grid API cache
[02:30:56.142] Debug: Clearing building API cache
[02:30:56.144] Debug: Clearing deploy API cache
[02:30:56.145] Debug: Finding ElixirCollector
[02:30:56.147] Debug: Finding TownHall
[02:30:56.390] Debug: Found 1 TownHall
[02:30:56.392] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:30:56.634] Debug: Found 0 ElixirCollector
[02:30:56.636] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:30:56.638] Debug: Regular logic indicates active base
[02:30:56.639] Debug: Meets requirements failed on dead base check.
[02:30:56.641] Debug: Testing 0 attack methods
[02:30:56.642] Debug: no algorithm is suited to attack here
[02:30:56.643] Debug: Finding TownHall
[02:30:56.683] Debug: Found 1 TownHall
[02:30:56.685] [Attack] #78, Active, TH9, Skipping: This base isn't dead.
[02:30:56.687] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[02:30:58.793] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:30:59.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:30:59.278] Debug: Waiting for clouds to appear...
[02:30:59.280] Debug: Waiting for clouds to disappear...
[02:30:59.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:30:59.283] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:00.485] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:00.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:00.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:00.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:01.256] Debug: Clearing game grid API cache
[02:31:01.258] Debug: Clearing building API cache
[02:31:01.259] Debug: Clearing deploy API cache
[02:31:01.261] Debug: Finding ElixirCollector
[02:31:01.263] Debug: Finding TownHall
[02:31:01.478] Debug: Found 1 TownHall
[02:31:01.480] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:01.687] Debug: Found 6 ElixirCollector
[02:31:02.425] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[02:31:02.426] Debug: Regular logic indicates active base
[02:31:02.427] Debug: Meets requirements failed on dead base check.
[02:31:02.428] Debug: Testing 0 attack methods
[02:31:02.429] Debug: no algorithm is suited to attack here
[02:31:02.430] Debug: Finding TownHall
[02:31:02.472] Debug: Found 1 TownHall
[02:31:02.474] [Attack] #79, Active, TH9, Skipping: This base isn't dead.
[02:31:02.475] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[02:31:03.720] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:04.055] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:04.354] Debug: Waiting for clouds to appear...
[02:31:04.356] Debug: Waiting for clouds to disappear...
[02:31:04.357] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:04.486] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:05.259] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:31:05.260] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:05.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:05.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:05.981] Debug: Clearing game grid API cache
[02:31:05.982] Debug: Clearing building API cache
[02:31:05.984] Debug: Clearing deploy API cache
[02:31:05.986] Debug: Finding ElixirCollector
[02:31:05.987] Debug: Finding TownHall
[02:31:06.167] Debug: Found 1 TownHall
[02:31:06.168] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:06.459] Debug: Found 0 ElixirCollector
[02:31:06.461] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:31:06.462] Debug: Regular logic indicates active base
[02:31:06.463] Debug: Meets requirements failed on dead base check.
[02:31:06.464] Debug: Testing 0 attack methods
[02:31:06.466] Debug: no algorithm is suited to attack here
[02:31:06.467] Debug: Finding TownHall
[02:31:06.505] Debug: Found 1 TownHall
[02:31:06.507] [Attack] #80, Active, TH9, Skipping: This base isn't dead.
[02:31:06.509] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[02:31:06.796] Debug: Sending ADB command: time
[02:31:06.818] Debug: Android load 0m16.31s user 1m45.57s system
[02:31:08.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:08.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:08.757] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:09.270] Debug: Waiting for clouds to appear...
[02:31:09.271] Debug: Waiting for clouds to disappear...
[02:31:09.273] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:10.326] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:10.327] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:10.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:10.923] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:10.948] Debug: Clearing game grid API cache
[02:31:10.950] Debug: Clearing building API cache
[02:31:10.951] Debug: Clearing deploy API cache
[02:31:10.952] Debug: Finding ElixirCollector
[02:31:10.954] Debug: Finding TownHall
[02:31:11.210] Debug: Found 1 TownHall
[02:31:11.212] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:31:11.436] Debug: Found 2 ElixirCollector
[02:31:11.664] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[02:31:11.666] Debug: Regular logic indicates active base
[02:31:11.667] Debug: Meets requirements failed on dead base check.
[02:31:11.669] Debug: Testing 0 attack methods
[02:31:11.670] Debug: no algorithm is suited to attack here
[02:31:11.671] Debug: Finding TownHall
[02:31:11.710] Debug: Found 1 TownHall
[02:31:11.716] [Attack] #81, Active, TH8, Skipping: This base isn't dead.
[02:31:11.718] Debug: Waiting 1235 ms until we can click the next button (user
setting 2 s)
[02:31:13.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:13.716] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:14.026] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:14.151] Debug: Waiting for clouds to appear...
[02:31:14.152] Debug: Waiting for clouds to disappear...
[02:31:14.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:15.477] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:15.479] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:15.510] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:16.056] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:16.204] Debug: Clearing game grid API cache
[02:31:16.206] Debug: Clearing building API cache
[02:31:16.207] Debug: Clearing deploy API cache
[02:31:16.208] Debug: Finding ElixirCollector
[02:31:16.209] Debug: Finding TownHall
[02:31:16.328] Debug: Found 1 TownHall
[02:31:16.330] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:31:16.729] Debug: Found 0 ElixirCollector
[02:31:16.729] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:31:16.731] Debug: Regular logic indicates active base
[02:31:16.732] Debug: Meets requirements failed on dead base check.
[02:31:16.733] Debug: Testing 0 attack methods
[02:31:16.734] Debug: no algorithm is suited to attack here
[02:31:16.736] Debug: Finding TownHall
[02:31:16.773] Debug: Found 1 TownHall
[02:31:16.775] [Attack] #82, Active, TH8, Skipping: This base isn't dead.
[02:31:16.776] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[02:31:18.610] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:18.912] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:19.134] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:19.251] Debug: Waiting for clouds to appear...
[02:31:19.252] Debug: Waiting for clouds to disappear...
[02:31:19.253] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:20.313] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:20.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:20.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:20.707] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:20.989] Debug: Clearing game grid API cache
[02:31:20.991] Debug: Clearing building API cache
[02:31:20.992] Debug: Clearing deploy API cache
[02:31:20.993] Debug: Finding ElixirCollector
[02:31:20.994] Debug: Finding TownHall
[02:31:21.234] Debug: Found 1 TownHall
[02:31:21.236] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:21.455] Debug: Found 3 ElixirCollector
[02:31:21.752] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[02:31:21.753] Debug: Regular logic indicates active base
[02:31:21.755] Debug: Meets requirements failed on dead base check.
[02:31:21.756] Debug: Testing 0 attack methods
[02:31:21.757] Debug: no algorithm is suited to attack here
[02:31:21.759] Debug: Finding TownHall
[02:31:21.795] Debug: Found 1 TownHall
[02:31:21.797] [Attack] #83, Active, TH9, Skipping: This base isn't dead.
[02:31:21.798] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[02:31:23.513] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:23.518] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:23.798] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:24.257] Debug: Waiting for clouds to appear...
[02:31:24.258] Debug: Waiting for clouds to disappear...
[02:31:24.259] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:25.435] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:25.436] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:25.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:25.843] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:26.119] Debug: Clearing game grid API cache
[02:31:26.120] Debug: Clearing building API cache
[02:31:26.122] Debug: Clearing deploy API cache
[02:31:26.123] Debug: Finding ElixirCollector
[02:31:26.124] Debug: Finding TownHall
[02:31:26.321] Debug: Found 1 TownHall
[02:31:26.322] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:26.460] Debug: Found 6 ElixirCollector
[02:31:27.057] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:31:27.058] Debug: Regular logic indicates active base
[02:31:27.059] Debug: Meets requirements failed on dead base check.
[02:31:27.060] Debug: Testing 0 attack methods
[02:31:27.061] Debug: no algorithm is suited to attack here
[02:31:27.062] Debug: Finding TownHall
[02:31:27.103] Debug: Found 1 TownHall
[02:31:27.105] [Attack] #84, Active, TH9, Skipping: This base isn't dead.
[02:31:27.106] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[02:31:28.569] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:28.679] Debug: [AR] Compacting done, 170.4MB -> 170.4MB
[02:31:28.791] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:28.983] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:29.216] Debug: Waiting for clouds to appear...
[02:31:29.218] Debug: Waiting for clouds to disappear...
[02:31:29.219] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:30.034] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:31:30.035] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:30.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:30.665] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:30.694] Debug: Clearing game grid API cache
[02:31:30.696] Debug: Clearing building API cache
[02:31:30.697] Debug: Clearing deploy API cache
[02:31:30.698] Debug: Finding ElixirCollector
[02:31:30.699] Debug: Finding TownHall
[02:31:30.999] Debug: Found 1 TownHall
[02:31:31.001] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:31:31.326] Debug: Found 3 ElixirCollector
[02:31:31.444] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=1
Avg=3.66666666666667
[02:31:31.445] Debug: Regular logic indicates dead base
[02:31:31.446] Debug: Testing 1 attack methods
[02:31:31.713] Debug: Gold doesn't meet requirements: 230647 < 300000
[02:31:31.715] Debug: Elixir doesn't meet requirements: 201708 < 300000
[02:31:31.716] Debug: Dark elixir doesn't meet requirements: 220 < 550
[02:31:31.717] Debug: Meets all requirements failed on resource check.
[02:31:31.718] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:31:31.720] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:31:31.721] Debug: no algorithm is suited to attack here
[02:31:31.722] Debug: Finding TownHall
[02:31:31.760] Debug: Found 1 TownHall
[02:31:31.762] [Attack] #85, Dead, TH8, 230647 Gold, 201708 Elixir, 220 Dark
elixir, Skipping: All of the loot requirements weren't met.
[02:31:31.763] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[02:31:33.209] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:33.213] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:33.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:33.934] Debug: Waiting for clouds to appear...
[02:31:33.935] Debug: Waiting for clouds to disappear...
[02:31:33.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:34.870] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:31:34.872] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:34.875] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:35.537] Debug: Clearing game grid API cache
[02:31:35.537] Debug: Clearing building API cache
[02:31:35.538] Debug: Clearing deploy API cache
[02:31:35.539] Debug: Finding ElixirCollector
[02:31:35.541] Debug: Finding TownHall
[02:31:35.541] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:35.817] Debug: Found 1 TownHall
[02:31:35.819] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:36.133] Debug: Found 0 ElixirCollector
[02:31:36.135] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:31:36.137] Debug: Regular logic indicates active base
[02:31:36.139] Debug: Meets requirements failed on dead base check.
[02:31:36.140] Debug: Testing 0 attack methods
[02:31:36.142] Debug: no algorithm is suited to attack here
[02:31:36.143] Debug: Finding TownHall
[02:31:36.189] Debug: Found 1 TownHall
[02:31:36.191] [Attack] #86, Active, TH9, Skipping: This base isn't dead.
[02:31:36.192] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[02:31:36.820] Debug: Sending ADB command: time
[02:31:36.842] Debug: Android load 0m16.33s user 1m45.85s system
[02:31:38.046] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:31:38.308] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:31:38.475] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:31:38.761] Debug: Waiting for clouds to appear...
[02:31:38.764] Debug: Waiting for clouds to disappear...
[02:31:38.765] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:31:39.821] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:31:39.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:31:39.825] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:31:40.213] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:31:40.487] Debug: Clearing game grid API cache
[02:31:40.488] Debug: Clearing building API cache
[02:31:40.490] Debug: Clearing deploy API cache
[02:31:40.491] Debug: Finding ElixirCollector
[02:31:40.493] Debug: Finding TownHall
[02:31:40.695] Debug: Found 1 TownHall
[02:31:40.700] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:31:40.930] Debug: Found 6 ElixirCollector
[02:31:41.559] Debug: Elixir collectors: E1=0 E2=3 E3=1 E4=0 E5=0 Avg=2.25
[02:31:41.561] Debug: Regular logic indicates dead base
[02:31:41.562] Debug: Testing 1 attack methods
[02:31:41.903] Debug: Finding TownHall
[02:31:41.942] Debug: Found 1 TownHall
[02:31:42.012] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[02:31:42.014] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[02:31:42.015] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[02:31:42.017] Debug: Finding TownHall
[02:31:42.060] Debug: Camera is good; discarding result found at (-15.50, 23.15)
[02:31:42.061] Debug: Found 0 TownHall
[02:31:42.063] [Attack] #87, Dead, TH Not Found, 481030 Gold, 412251 Elixir, 1354
Dark elixir
[02:31:43.249] Debug: Clearing game grid API cache
[02:31:43.250] Debug: Clearing building API cache
[02:31:43.252] Debug: Clearing deploy API cache
[02:31:43.253] [Attack] This base meets the attack requirements!
[02:31:43.254] [16 Fingers] Attack start
[02:31:43.255] Debug: Scanning troops
[02:31:44.693] [16 Fingers] Deploying tank units
[02:31:44.694] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:31:44.695] [16 Fingers] Deploying attack units
[02:31:44.696] Debug: Selecting Barbarian
[02:31:44.913] Debug: Barbarian is selected
[02:31:54.032] Debug: [Deploy] Recounting Barbarian; current count is 100
[02:31:54.378] Debug: [Deploy] Barbarian is grey or red; count set to 0
[02:31:54.379] Debug: [Deploy] Barbarian is deployed now
[02:31:54.380] Debug: Selecting Goblin
[02:31:54.902] Debug: Goblin is selected
[02:31:58.005] Debug: [Deploy] Recounting Goblin; current count is 20
[02:31:58.340] Debug: [Deploy] Goblin is grey or red; count set to 0
[02:31:58.341] Debug: [Deploy] Goblin is deployed now
[02:31:58.342] Debug: Selecting Archer
[02:31:58.845] Debug: Archer is selected
[02:32:06.844] Debug: Sending ADB command: time
[02:32:06.866] Debug: Android load 0m16.34s user 1m45.90s system
[02:32:07.960] Debug: [Deploy] Recounting Archer; current count is 100
[02:32:08.336] Debug: [Deploy] Archer is grey or red; count set to 0
[02:32:08.337] Debug: [Deploy] Archer is deployed now
[02:32:08.339] [16 Fingers] Deploying heal units
[02:32:08.340] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:32:08.342] [16 Fingers] Deploying wallbreak units
[02:32:08.343] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:32:08.344] [16 Fingers] Deploying heroes
[02:32:08.345] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:32:08.346] [16 Fingers] Deploy done
[02:32:08.346] Debug: Watching heroes to activate abilities:
[02:32:08.347] Debug: FinalizeAttack() 0 fibers pending
[02:32:08.349] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[02:32:36.868] Debug: Sending ADB command: time
[02:32:36.890] Debug: Android load 0m16.34s user 1m45.90s system
[02:33:03.210] [Attack] No resource change, ending battle in 5.3 seconds
[02:33:04.824] [Attack] No resource change, ending battle in 3.6 seconds
[02:33:06.486] [Attack] No resource change, ending battle in 2.0 seconds
[02:33:06.892] Debug: Sending ADB command: time
[02:33:06.914] Debug: Android load 0m16.34s user 1m45.90s system
[02:33:08.118] [Attack] No resource change, ending battle in 0.3 seconds
[02:33:08.926] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[02:33:08.928] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[02:33:08.929] Debug: Surrender 1
[02:33:08.930] Debug: Surrender 2
[02:33:08.931] Debug: Surrender 3
[02:33:09.591] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:33:09.596] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:33:10.722] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[02:33:10.807] [Attack] Waiting for end of battle...
[02:33:12.263] [Stats] Loot results from attack: 242,814 gold, 245,467 elixir, 89
dark elixir, 15 trophies
[02:33:12.507] [Attack] Returning home...
[02:33:13.697] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[02:33:13.795] Debug: Waiting for clouds to disappear, state is WhiteClouds
[02:33:13.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:33:13.949] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:33:15.823] Debug: State is now: Unknown
[02:33:15.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:33:16.316] Debug: [GameState]: 'Unknown' -> 'Ingame'
[02:33:16.327] Refreshed trophy count: 1224
[02:33:16.528] Debug: Clouds are gone, state is Ingame
[02:33:16.540] Debug: Zoomed out
[02:33:16.541] Debug: Figuring out whether we won or lost
[02:33:16.543] Debug: Clearing game grid API cache
[02:33:16.544] Debug: Clearing building API cache
[02:33:16.545] Debug: Clearing deploy API cache
[02:33:16.779] [Collect] Starting a collection run
[02:33:16.780] Debug: Ensuring the game is zoomed out
[02:33:16.790] Debug: Zoomed out
[02:33:17.675] [Collect] Collecting Main Base resources
[02:33:20.823] Debug: Looking for a loot cart
[02:33:20.965] Debug: Didn't find a loot cart
[02:33:20.966] [Collect] Total collected: 3 items, 0 loot carts
[02:33:21.187] [Build] Waiting to let other modules work...
[02:33:29.102] Debug: [AR] Compacting done, 188.4MB -> 188.4MB
[02:33:32.365] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:33:33.478] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:33:33.598] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[02:33:34.539] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:33:34.550] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:33:34.552] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:33:34.553] [Build] Checking if we can attack now...
[02:33:36.228] Debug: Reading numbers in overview
[02:33:36.259] Debug: Read overview numbers (string): 108/220
[02:33:36.260] Debug: Read overview numbers: 108 220 (TroopsCount)
[02:33:36.261] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[02:33:36.473] [Build] Waiting to let other modules work...
[02:33:36.916] Debug: Sending ADB command: time
[02:33:36.938] Debug: Android load 0m16.34s user 1m45.98s system
[02:33:47.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:33:47.687] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:33:47.693] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:33:47.695] [Build] Checking if we can attack now...
[02:33:49.398] Debug: Reading numbers in overview
[02:33:49.444] Debug: Read overview numbers (string): 110/220
[02:33:49.445] Debug: Read overview numbers: 110 220 (TroopsCount)
[02:33:49.446] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[02:33:49.649] [Build] Waiting to let other modules work...
[02:34:00.850] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:34:00.861] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:34:00.863] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:34:00.865] [Build] Checking if we can attack now...
[02:34:02.590] Debug: Reading numbers in overview
[02:34:02.626] Debug: Read overview numbers (string): 112/220
[02:34:02.627] Debug: Read overview numbers: 112 220 (TroopsCount)
[02:34:02.629] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[02:34:02.732] [Build] Waiting to let other modules work...
[02:34:06.940] Debug: Sending ADB command: time
[02:34:06.963] Debug: Android load 0m16.34s user 1m45.99s system
[02:34:13.960] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:34:13.972] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:34:13.974] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:34:13.975] [Build] Checking if we can attack now...
[02:34:15.680] Debug: Reading numbers in overview
[02:34:15.723] Debug: Read overview numbers (string): 114/220
[02:34:15.723] Debug: Read overview numbers: 114 220 (TroopsCount)
[02:34:15.725] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[02:34:15.908] [Build] Waiting to let other modules work...
[02:34:27.164] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:34:27.175] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:34:27.177] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:34:27.179] [Build] Checking if we can attack now...
[02:34:28.855] Debug: Reading numbers in overview
[02:34:28.895] Debug: Read overview numbers (string): 117/220
[02:34:28.897] Debug: Read overview numbers: 117 220 (TroopsCount)
[02:34:28.899] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[02:34:29.114] [Build] Waiting to let other modules work...
[02:34:36.965] Debug: Sending ADB command: time
[02:34:36.987] Debug: Android load 0m16.34s user 1m45.99s system
[02:34:40.283] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:34:40.294] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:34:40.295] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:34:40.296] [Build] Checking if we can attack now...
[02:34:41.913] Debug: Reading numbers in overview
[02:34:41.956] Debug: Read overview numbers (string): 119/220
[02:34:41.958] Debug: Read overview numbers: 119 220 (TroopsCount)
[02:34:41.959] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[02:34:42.174] [Build] Waiting to let other modules work...
[02:34:50.161] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:34:53.370] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:34:54.378] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:34:54.391] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:34:54.393] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:34:54.395] [Build] Checking if we can attack now...
[02:34:56.056] Debug: Reading numbers in overview
[02:34:56.092] Debug: Read overview numbers (string): 121/220
[02:34:56.093] Debug: Read overview numbers: 121 220 (TroopsCount)
[02:34:56.095] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[02:34:56.309] [Build] Waiting to let other modules work...
[02:35:06.989] Debug: Sending ADB command: time
[02:35:07.032] Debug: Android load 0m16.34s user 1m45.99s system
[02:35:07.611] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:35:07.623] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:35:07.624] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:35:07.626] [Build] Checking if we can attack now...
[02:35:09.327] Debug: Reading numbers in overview
[02:35:09.358] Debug: Read overview numbers (string): 123/220
[02:35:09.360] Debug: Read overview numbers: 123 220 (TroopsCount)
[02:35:09.361] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[02:35:09.555] [Build] Waiting to let other modules work...
[02:35:20.764] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:35:20.775] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:35:20.776] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:35:20.778] [Build] Checking if we can attack now...
[02:35:22.432] Debug: Reading numbers in overview
[02:35:22.517] Debug: Read overview numbers (string): 125/220
[02:35:22.518] Debug: Read overview numbers: 125 220 (TroopsCount)
[02:35:22.519] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[02:35:22.729] [Build] Waiting to let other modules work...
[02:35:29.554] Debug: [AR] Compacting done, 173.0MB -> 173.0MB
[02:35:33.889] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:35:33.900] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:35:33.901] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:35:33.902] [Build] Checking if we can attack now...
[02:35:35.519] Debug: Reading numbers in overview
[02:35:35.566] Debug: Read overview numbers (string): 128/220
[02:35:35.568] Debug: Read overview numbers: 128 220 (TroopsCount)
[02:35:35.569] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[02:35:35.785] [Build] Waiting to let other modules work...
[02:35:37.034] Debug: Sending ADB command: time
[02:35:37.056] Debug: Android load 0m16.34s user 1m45.99s system
[02:35:46.939] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:35:46.950] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:35:46.951] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:35:46.953] [Build] Checking if we can attack now...
[02:35:48.558] Debug: Reading numbers in overview
[02:35:48.612] Debug: Read overview numbers (string): 130/220
[02:35:48.614] Debug: Read overview numbers: 130 220 (TroopsCount)
[02:35:48.615] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[02:35:48.830] [Build] Waiting to let other modules work...
[02:35:50.422] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:36:00.250] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:36:01.263] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:36:01.274] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:36:01.276] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:36:01.277] [Build] Checking if we can attack now...
[02:36:03.000] Debug: Reading numbers in overview
[02:36:03.040] Debug: Read overview numbers (string): 132/220
[02:36:03.041] Debug: Read overview numbers: 132 220 (TroopsCount)
[02:36:03.042] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[02:36:03.285] [Build] Waiting to let other modules work...
[02:36:07.058] Debug: Sending ADB command: time
[02:36:07.080] Debug: Android load 0m16.34s user 1m45.99s system
[02:36:14.520] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:36:14.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:36:14.533] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:36:14.534] [Build] Checking if we can attack now...
[02:36:16.149] Debug: Reading numbers in overview
[02:36:16.194] Debug: Read overview numbers (string): 134/220
[02:36:16.195] Debug: Read overview numbers: 134 220 (TroopsCount)
[02:36:16.196] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[02:36:16.416] [Build] Waiting to let other modules work...
[02:36:16.794] [Collect] Starting a collection run
[02:36:16.795] Debug: Ensuring the game is zoomed out
[02:36:16.797] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:36:17.493] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:36:18.114] Debug: Zoomed out
[02:36:19.024] [Collect] Collecting Main Base resources
[02:36:20.540] Debug: Looking for a loot cart
[02:36:20.675] Debug: Didn't find a loot cart
[02:36:20.676] [Collect] Total collected: 0 items, 0 loot carts
[02:36:27.508] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:36:28.487] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:36:28.497] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:36:28.498] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:36:28.500] [Build] Checking if we can attack now...
[02:36:30.092] Debug: Reading numbers in overview
[02:36:30.136] Debug: Read overview numbers (string): 137/220
[02:36:30.137] Debug: Read overview numbers: 137 220 (TroopsCount)
[02:36:30.139] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[02:36:30.353] [Build] Waiting to let other modules work...
[02:36:37.082] Debug: Sending ADB command: time
[02:36:37.104] Debug: Android load 0m16.34s user 1m45.99s system
[02:36:41.534] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:36:41.546] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:36:41.548] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:36:41.549] [Build] Checking if we can attack now...
[02:36:43.204] Debug: Reading numbers in overview
[02:36:43.239] Debug: Read overview numbers (string): 139/220
[02:36:43.241] Debug: Read overview numbers: 139 220 (TroopsCount)
[02:36:43.242] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[02:36:43.455] [Build] Waiting to let other modules work...
[02:36:50.583] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:36:54.682] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:36:55.794] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:36:55.805] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:36:55.807] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:36:55.808] [Build] Checking if we can attack now...
[02:36:57.487] Debug: Reading numbers in overview
[02:36:57.525] Debug: Read overview numbers (string): 141/220
[02:36:57.526] Debug: Read overview numbers: 141 220 (TroopsCount)
[02:36:57.528] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[02:36:57.736] [Build] Waiting to let other modules work...
[02:37:07.106] Debug: Sending ADB command: time
[02:37:07.129] Debug: Android load 0m16.34s user 1m45.99s system
[02:37:08.935] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:37:08.947] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:37:08.949] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:37:08.950] [Build] Checking if we can attack now...
[02:37:10.555] Debug: Reading numbers in overview
[02:37:10.602] Debug: Read overview numbers (string): 143/220
[02:37:10.603] Debug: Read overview numbers: 143 220 (TroopsCount)
[02:37:10.604] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[02:37:10.819] [Build] Waiting to let other modules work...
[02:37:21.987] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:37:21.998] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:37:21.998] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:37:22.000] [Build] Checking if we can attack now...
[02:37:23.682] Debug: Reading numbers in overview
[02:37:23.750] Debug: Read overview numbers (string): 146/220
[02:37:23.752] Debug: Read overview numbers: 146 220 (TroopsCount)
[02:37:23.753] [Build] We can't attack yet. 146/220 troops (that's 66% of the
needed 100%)
[02:37:23.861] [Build] Waiting to let other modules work...
[02:37:30.021] Debug: [AR] Compacting done, 177.3MB -> 177.3MB
[02:37:35.056] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:37:35.067] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:37:35.068] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:37:35.069] [Build] Checking if we can attack now...
[02:37:36.742] Debug: Reading numbers in overview
[02:37:36.775] Debug: Read overview numbers (string): 148/220
[02:37:36.777] Debug: Read overview numbers: 148 220 (TroopsCount)
[02:37:36.778] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[02:37:36.963] [Build] Waiting to let other modules work...
[02:37:37.131] Debug: Sending ADB command: time
[02:37:37.153] Debug: Android load 0m16.34s user 1m45.99s system
[02:37:48.194] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:37:48.206] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:37:48.208] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:37:48.209] [Build] Checking if we can attack now...
[02:37:49.875] Debug: Reading numbers in overview
[02:37:49.960] Debug: Read overview numbers (string): 150/220
[02:37:49.961] Debug: Read overview numbers: 150 220 (TroopsCount)
[02:37:49.962] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[02:37:50.180] [Build] Waiting to let other modules work...
[02:38:01.417] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:38:01.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:38:01.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:38:01.432] [Build] Checking if we can attack now...
[02:38:03.066] Debug: Reading numbers in overview
[02:38:03.141] Debug: Read overview numbers (string): 152/220
[02:38:03.142] Debug: Read overview numbers: 152 220 (TroopsCount)
[02:38:03.144] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[02:38:03.324] [Build] Waiting to let other modules work...
[02:38:07.155] Debug: Sending ADB command: time
[02:38:07.178] Debug: Android load 0m16.34s user 1m45.99s system
[02:38:14.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:38:14.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:38:14.488] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:38:14.490] [Build] Checking if we can attack now...
[02:38:16.167] Debug: Reading numbers in overview
[02:38:16.256] Debug: Read overview numbers (string): 154/220
[02:38:16.257] Debug: Read overview numbers: 154 220 (TroopsCount)
[02:38:16.259] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[02:38:16.471] [Build] Waiting to let other modules work...
[02:38:27.585] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:38:27.595] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:38:27.596] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:38:27.597] [Build] Checking if we can attack now...
[02:38:29.327] Debug: Reading numbers in overview
[02:38:29.412] Debug: Read overview numbers (string): 156/220
[02:38:29.414] Debug: Read overview numbers: 156 220 (TroopsCount)
[02:38:29.415] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[02:38:29.629] [Build] Waiting to let other modules work...
[02:38:37.180] Debug: Sending ADB command: time
[02:38:37.202] Debug: Android load 0m16.34s user 1m46.00s system
[02:38:40.857] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:38:40.868] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:38:40.869] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:38:40.870] [Build] Checking if we can attack now...
[02:38:42.492] Debug: Reading numbers in overview
[02:38:42.561] Debug: Read overview numbers (string): 159/220
[02:38:42.562] Debug: Read overview numbers: 159 220 (TroopsCount)
[02:38:42.563] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[02:38:42.768] [Build] Waiting to let other modules work...
[02:38:50.921] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:38:53.900] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:38:54.896] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:38:54.907] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:38:54.908] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:38:54.910] [Build] Checking if we can attack now...
[02:38:56.577] Debug: Reading numbers in overview
[02:38:56.609] Debug: Read overview numbers (string): 161/220
[02:38:56.610] Debug: Read overview numbers: 161 220 (TroopsCount)
[02:38:56.611] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[02:38:56.824] [Build] Waiting to let other modules work...
[02:39:07.204] Debug: Sending ADB command: time
[02:39:07.247] Debug: Android load 0m16.34s user 1m46.00s system
[02:39:07.946] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:39:07.958] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:39:07.959] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:39:07.961] [Build] Checking if we can attack now...
[02:39:09.625] Debug: Reading numbers in overview
[02:39:09.672] Debug: Read overview numbers (string): 163/220
[02:39:09.673] Debug: Read overview numbers: 163 220 (TroopsCount)
[02:39:09.674] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[02:39:09.893] [Build] Waiting to let other modules work...
[02:39:16.844] [Collect] Starting a collection run
[02:39:16.846] Debug: Ensuring the game is zoomed out
[02:39:16.847] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:39:17.543] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:39:18.146] Debug: Zoomed out
[02:39:19.033] [Collect] Collecting Main Base resources
[02:39:20.506] Debug: Looking for a loot cart
[02:39:20.656] Debug: Didn't find a loot cart
[02:39:20.657] [Collect] Total collected: 0 items, 0 loot carts
[02:39:21.918] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:39:22.921] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:39:22.931] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:39:22.933] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:39:22.934] [Build] Checking if we can attack now...
[02:39:24.584] Debug: Reading numbers in overview
[02:39:24.628] Debug: Read overview numbers (string): 166/220
[02:39:24.629] Debug: Read overview numbers: 166 220 (TroopsCount)
[02:39:24.630] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[02:39:24.842] [Build] Waiting to let other modules work...
[02:39:30.486] Debug: [AR] Compacting done, 168.9MB -> 168.9MB
[02:39:35.984] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:39:35.996] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:39:35.998] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:39:35.999] [Build] Checking if we can attack now...
[02:39:37.249] Debug: Sending ADB command: time
[02:39:37.272] Debug: Android load 0m16.34s user 1m46.00s system
[02:39:37.670] Debug: Reading numbers in overview
[02:39:37.714] Debug: Read overview numbers (string): 168/220
[02:39:37.716] Debug: Read overview numbers: 168 220 (TroopsCount)
[02:39:37.718] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[02:39:37.822] [Build] Waiting to let other modules work...
[02:39:48.918] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:39:48.929] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:39:48.930] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:39:48.931] [Build] Checking if we can attack now...
[02:39:50.618] Debug: Reading numbers in overview
[02:39:50.654] Debug: Read overview numbers (string): 170/220
[02:39:50.655] Debug: Read overview numbers: 170 220 (TroopsCount)
[02:39:50.656] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[02:39:50.848] [Build] Waiting to let other modules work...
[02:40:02.079] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:40:02.091] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:40:02.093] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:40:02.095] [Build] Checking if we can attack now...
[02:40:03.780] Debug: Reading numbers in overview
[02:40:03.813] Debug: Read overview numbers (string): 172/220
[02:40:03.815] Debug: Read overview numbers: 172 220 (TroopsCount)
[02:40:03.816] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[02:40:04.022] [Build] Waiting to let other modules work...
[02:40:07.274] Debug: Sending ADB command: time
[02:40:07.296] Debug: Android load 0m16.34s user 1m46.00s system
[02:40:15.225] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:40:15.236] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:40:15.238] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:40:15.240] [Build] Checking if we can attack now...
[02:40:16.935] Debug: Reading numbers in overview
[02:40:16.980] Debug: Read overview numbers (string): 174/220
[02:40:16.981] Debug: Read overview numbers: 174 220 (TroopsCount)
[02:40:16.983] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[02:40:17.188] [Build] Waiting to let other modules work...
[02:40:28.432] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:40:28.441] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:40:28.443] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:40:28.444] [Build] Checking if we can attack now...
[02:40:30.126] Debug: Reading numbers in overview
[02:40:30.167] Debug: Read overview numbers (string): 176/220
[02:40:30.168] Debug: Read overview numbers: 176 220 (TroopsCount)
[02:40:30.175] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[02:40:30.395] [Build] Waiting to let other modules work...
[02:40:37.298] Debug: Sending ADB command: time
[02:40:37.319] Debug: Android load 0m16.34s user 1m46.00s system
[02:40:41.685] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:40:41.706] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:40:41.708] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:40:41.710] [Build] Checking if we can attack now...
[02:40:43.438] Debug: Reading numbers in overview
[02:40:43.477] Debug: Read overview numbers (string): 179/220
[02:40:43.478] Debug: Read overview numbers: 179 220 (TroopsCount)
[02:40:43.479] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[02:40:43.660] [Build] Waiting to let other modules work...
[02:40:51.022] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:40:54.812] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:40:55.794] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:40:55.805] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:40:55.807] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:40:55.808] [Build] Checking if we can attack now...
[02:40:57.483] Debug: Reading numbers in overview
[02:40:57.531] Debug: Read overview numbers (string): 181/220
[02:40:57.532] Debug: Read overview numbers: 181 220 (TroopsCount)
[02:40:57.533] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[02:40:57.739] [Build] Waiting to let other modules work...
[02:41:07.321] Debug: Sending ADB command: time
[02:41:07.344] Debug: Android load 0m16.34s user 1m46.01s system
[02:41:08.879] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:41:08.890] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:41:08.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:41:08.892] [Build] Checking if we can attack now...
[02:41:10.563] Debug: Reading numbers in overview
[02:41:10.610] Debug: Read overview numbers (string): 183/220
[02:41:10.611] Debug: Read overview numbers: 183 220 (TroopsCount)
[02:41:10.613] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[02:41:10.718] [Build] Waiting to let other modules work...
[02:41:21.952] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:41:21.963] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:41:21.965] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:41:21.967] [Build] Checking if we can attack now...
[02:41:23.577] Debug: Reading numbers in overview
[02:41:23.649] Debug: Read overview numbers (string): 185/220
[02:41:23.650] Debug: Read overview numbers: 185 220 (TroopsCount)
[02:41:23.652] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[02:41:23.861] [Build] Waiting to let other modules work...
[02:41:30.950] Debug: [AR] Compacting done, 175.4MB -> 175.4MB
[02:41:35.041] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:41:35.053] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:41:35.055] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:41:35.057] [Build] Checking if we can attack now...
[02:41:36.713] Debug: Reading numbers in overview
[02:41:36.764] Debug: Read overview numbers (string): 187/220
[02:41:36.765] Debug: Read overview numbers: 187 220 (TroopsCount)
[02:41:36.767] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[02:41:36.981] [Build] Waiting to let other modules work...
[02:41:37.346] Debug: Sending ADB command: time
[02:41:37.368] Debug: Android load 0m16.34s user 1m46.01s system
[02:41:48.216] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:41:48.226] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:41:48.228] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:41:48.230] [Build] Checking if we can attack now...
[02:41:49.883] Debug: Reading numbers in overview
[02:41:49.918] Debug: Read overview numbers (string): 190/220
[02:41:49.920] Debug: Read overview numbers: 190 220 (TroopsCount)
[02:41:49.922] [Build] We can't attack yet. 190/220 troops (that's 86% of the
needed 100%)
[02:41:50.136] [Build] Waiting to let other modules work...
[02:41:51.216] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:42:01.472] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:42:02.517] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:42:02.528] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:42:02.530] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:42:02.532] [Build] Checking if we can attack now...
[02:42:04.155] Debug: Reading numbers in overview
[02:42:04.188] Debug: Read overview numbers (string): 192/220
[02:42:04.190] Debug: Read overview numbers: 192 220 (TroopsCount)
[02:42:04.191] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[02:42:04.398] [Build] Waiting to let other modules work...
[02:42:07.370] Debug: Sending ADB command: time
[02:42:07.393] Debug: Android load 0m16.34s user 1m46.01s system
[02:42:15.621] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:42:15.632] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:42:15.634] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:42:15.635] [Build] Checking if we can attack now...
[02:42:17.339] Debug: Reading numbers in overview
[02:42:17.384] Debug: Read overview numbers (string): 194/220
[02:42:17.386] Debug: Read overview numbers: 194 220 (TroopsCount)
[02:42:17.388] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[02:42:17.573] [Build] Waiting to let other modules work...
[02:42:17.826] [Collect] Starting a collection run
[02:42:17.828] Debug: Ensuring the game is zoomed out
[02:42:17.829] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:42:18.537] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:42:19.186] Debug: Zoomed out
[02:42:20.066] [Collect] Collecting Main Base resources
[02:42:21.538] Debug: Looking for a loot cart
[02:42:21.686] Debug: Didn't find a loot cart
[02:42:21.687] [Collect] Total collected: 0 items, 0 loot carts
[02:42:28.690] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:42:29.678] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:42:29.689] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:42:29.690] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:42:29.692] [Build] Checking if we can attack now...
[02:42:31.363] Debug: Reading numbers in overview
[02:42:31.402] Debug: Read overview numbers (string): 196/220
[02:42:31.403] Debug: Read overview numbers: 196 220 (TroopsCount)
[02:42:31.405] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[02:42:31.633] [Build] Waiting to let other modules work...
[02:42:37.395] Debug: Sending ADB command: time
[02:42:37.438] Debug: Android load 0m16.34s user 1m46.01s system
[02:42:42.775] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:42:42.786] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:42:42.787] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:42:42.789] [Build] Checking if we can attack now...
[02:42:44.453] Debug: Reading numbers in overview
[02:42:44.491] Debug: Read overview numbers (string): 199/220
[02:42:44.492] Debug: Read overview numbers: 199 220 (TroopsCount)
[02:42:44.493] [Build] We can't attack yet. 199/220 troops (that's 90% of the
needed 100%)
[02:42:44.719] [Build] Waiting to let other modules work...
[02:42:51.242] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:42:55.876] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:42:56.879] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:42:56.890] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:42:56.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:42:56.892] [Build] Checking if we can attack now...
[02:42:58.539] Debug: Reading numbers in overview
[02:42:58.570] Debug: Read overview numbers (string): 201/220
[02:42:58.571] Debug: Read overview numbers: 201 220 (TroopsCount)
[02:42:58.572] [Build] We can't attack yet. 201/220 troops (that's 91% of the
needed 100%)
[02:42:58.790] [Build] Waiting to let other modules work...
[02:43:07.440] Debug: Sending ADB command: time
[02:43:07.461] Debug: Android load 0m16.34s user 1m46.01s system
[02:43:09.906] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:43:09.918] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:43:09.920] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:43:09.921] [Build] Checking if we can attack now...
[02:43:11.593] Debug: Reading numbers in overview
[02:43:11.633] Debug: Read overview numbers (string): 203/220
[02:43:11.635] Debug: Read overview numbers: 203 220 (TroopsCount)
[02:43:11.637] [Build] We can't attack yet. 203/220 troops (that's 92% of the
needed 100%)
[02:43:11.745] [Build] Waiting to let other modules work...
[02:43:22.969] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:43:22.978] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:43:22.980] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:43:22.981] [Build] Checking if we can attack now...
[02:43:24.647] Debug: Reading numbers in overview
[02:43:24.693] Debug: Read overview numbers (string): 204/220
[02:43:24.694] Debug: Read overview numbers: 204 220 (TroopsCount)
[02:43:24.695] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[02:43:24.879] [Build] Waiting to let other modules work...
[02:43:31.412] Debug: [AR] Compacting done, 175.1MB -> 175.1MB
[02:43:36.100] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:43:36.111] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:43:36.113] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:43:36.115] [Build] Checking if we can attack now...
[02:43:37.463] Debug: Sending ADB command: time
[02:43:37.486] Debug: Android load 0m16.34s user 1m46.01s system
[02:43:37.786] Debug: Reading numbers in overview
[02:43:37.819] Debug: Read overview numbers (string): 206/220
[02:43:37.820] Debug: Read overview numbers: 206 220 (TroopsCount)
[02:43:37.822] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[02:43:38.039] [Build] Waiting to let other modules work...
[02:43:49.326] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:43:49.339] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:43:49.340] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:43:49.342] [Build] Checking if we can attack now...
[02:43:50.938] Debug: Reading numbers in overview
[02:43:50.976] Debug: Read overview numbers (string): 208/220
[02:43:50.978] Debug: Read overview numbers: 208 220 (TroopsCount)
[02:43:50.979] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[02:43:51.192] [Build] Waiting to let other modules work...
[02:44:02.375] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:44:02.388] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:44:02.390] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:44:02.392] [Build] Checking if we can attack now...
[02:44:04.033] Debug: Reading numbers in overview
[02:44:04.067] Debug: Read overview numbers (string): 210/220
[02:44:04.069] Debug: Read overview numbers: 210 220 (TroopsCount)
[02:44:04.070] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[02:44:04.285] [Build] Waiting to let other modules work...
[02:44:07.488] Debug: Sending ADB command: time
[02:44:07.510] Debug: Android load 0m16.34s user 1m46.01s system
[02:44:15.408] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:44:15.418] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:44:15.419] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:44:15.421] [Build] Checking if we can attack now...
[02:44:17.492] Debug: Reading numbers in overview
[02:44:17.533] Debug: Read overview numbers (string): 212/220
[02:44:17.535] Debug: Read overview numbers: 212 220 (TroopsCount)
[02:44:17.536] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[02:44:17.763] [Build] Waiting to let other modules work...
[02:44:28.980] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:44:28.991] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:44:28.993] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:44:28.994] [Build] Checking if we can attack now...
[02:44:30.636] Debug: Reading numbers in overview
[02:44:30.680] Debug: Read overview numbers (string): 214/220
[02:44:30.681] Debug: Read overview numbers: 214 220 (TroopsCount)
[02:44:30.683] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[02:44:30.893] [Build] Waiting to let other modules work...
[02:44:37.512] Debug: Sending ADB command: time
[02:44:37.535] Debug: Android load 0m16.34s user 1m46.01s system
[02:44:42.043] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:44:42.053] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:44:42.055] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:44:42.056] [Build] Checking if we can attack now...
[02:44:43.714] Debug: Reading numbers in overview
[02:44:43.748] Debug: Read overview numbers (string): 216/220
[02:44:43.749] Debug: Read overview numbers: 216 220 (TroopsCount)
[02:44:43.750] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[02:44:43.975] [Build] Waiting to let other modules work...
[02:44:51.621] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:44:55.131] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:44:56.108] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:44:56.119] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:44:56.121] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:44:56.122] [Build] Checking if we can attack now...
[02:44:57.802] Debug: Reading numbers in overview
[02:44:57.852] Debug: Read overview numbers (string): 218/220
[02:44:57.853] Debug: Read overview numbers: 218 220 (TroopsCount)
[02:44:57.854] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[02:44:58.035] [Build] Waiting to let other modules work...
[02:45:07.536] Debug: Sending ADB command: time
[02:45:07.559] Debug: Android load 0m16.34s user 1m46.01s system
[02:45:09.197] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:45:09.210] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:45:09.212] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:45:09.213] [Build] Checking if we can attack now...
[02:45:10.878] Debug: Reading numbers in overview
[02:45:10.910] Debug: Read overview numbers (string): 220/220
[02:45:10.911] Debug: Read overview numbers: 220 220 (TroopsCount)
[02:45:10.913] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[02:45:11.932] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:45:13.478] Debug: Ensuring the game is zoomed out
[02:45:13.491] Debug: Zoomed out
[02:45:13.503] Debug: Zoomed out
[02:45:13.505] Debug: Starting matchmaking
[02:45:13.506] Debug: StartSerachForMatch 1
[02:45:13.665] Debug: ClickAttack()
[02:45:14.026] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[02:45:14.147] Debug: StartSearchForMatch: Clicking 'Find a match'
[02:45:14.417] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[02:45:14.685] Debug: [GameState]: 'Dialog' -> 'Unknown'
[02:45:14.689] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:14.802] Debug: Starting matchmaking; done
[02:45:14.803] Debug: Waiting for clouds to appear...
[02:45:14.804] Debug: Waiting for clouds to disappear...
[02:45:14.805] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:14.882] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:16.232] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:45:16.234] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:16.237] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:16.806] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:16.951] Debug: Clearing game grid API cache
[02:45:16.953] Debug: Clearing building API cache
[02:45:16.955] Debug: Clearing deploy API cache
[02:45:16.956] Debug: Finding ElixirCollector
[02:45:16.957] Debug: Finding TownHall
[02:45:17.884] Debug: Found 0 TownHall
[02:45:18.109] Debug: Found 5 ElixirCollector
[02:45:18.392] Debug: Elixir collectors: E1=0 E2=1 E3=3 E4=0 E5=1 Avg=3.2
[02:45:18.393] Debug: Regular logic indicates dead base
[02:45:18.395] Debug: Testing 1 attack methods
[02:45:18.626] Debug: Gold doesn't meet requirements: 270172 < 300000
[02:45:18.627] Debug: Meets all requirements failed on resource check.
[02:45:18.628] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:45:18.629] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:45:18.630] Debug: no algorithm is suited to attack here
[02:45:18.631] Debug: Finding TownHall
[02:45:18.668] Debug: Found 0 TownHall
[02:45:18.670] [Attack] #1, Dead, TH Not Found, 270172 Gold, 368634 Elixir, 1203
Dark elixir, Skipping: All of the loot requirements weren't met.
[02:45:18.672] Debug: Waiting 282 ms until we can click the next button (user
setting 2 s)
[02:45:19.382] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:19.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:20.083] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:20.157] Debug: Waiting for clouds to appear...
[02:45:20.158] Debug: Waiting for clouds to disappear...
[02:45:20.159] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:21.223] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:45:21.224] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:21.227] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:21.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:21.848] Debug: Clearing game grid API cache
[02:45:21.849] Debug: Clearing building API cache
[02:45:21.851] Debug: Clearing deploy API cache
[02:45:21.852] Debug: Finding ElixirCollector
[02:45:21.853] Debug: Finding TownHall
[02:45:22.038] Debug: Found 1 TownHall
[02:45:22.040] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:45:22.178] Debug: Found 6 ElixirCollector
[02:45:22.791] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=1 E5=0 Avg=3
[02:45:22.792] Debug: Regular logic indicates dead base
[02:45:22.793] Debug: Testing 1 attack methods
[02:45:23.102] Debug: Gold doesn't meet requirements: 230824 < 300000
[02:45:23.103] Debug: Elixir doesn't meet requirements: 203525 < 300000
[02:45:23.104] Debug: Dark elixir doesn't meet requirements: 291 < 550
[02:45:23.105] Debug: Meets all requirements failed on resource check.
[02:45:23.106] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[02:45:23.108] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[02:45:23.109] Debug: no algorithm is suited to attack here
[02:45:23.110] Debug: Finding TownHall
[02:45:23.154] Debug: Camera is good; discarding result found at (-19.71, 26.68)
[02:45:23.155] Debug: Found 0 TownHall
[02:45:23.157] [Attack] #2, Dead, TH Not Found, 230824 Gold, 203525 Elixir, 291
Dark elixir, Skipping: All of the loot requirements weren't met.
[02:45:23.159] Debug: Waiting 687 ms until we can click the next button (user
setting 2 s)
[02:45:24.359] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:24.365] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:24.662] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:25.082] Debug: Waiting for clouds to appear...
[02:45:25.084] Debug: Waiting for clouds to disappear...
[02:45:25.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:25.920] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:45:25.922] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:25.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:26.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:26.598] Debug: Clearing game grid API cache
[02:45:26.599] Debug: Clearing building API cache
[02:45:26.601] Debug: Clearing deploy API cache
[02:45:26.602] Debug: Finding ElixirCollector
[02:45:26.603] Debug: Finding TownHall
[02:45:27.550] Debug: Found 0 TownHall
[02:45:27.800] Debug: Found 7 ElixirCollector
[02:45:28.467] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:45:28.469] Debug: Regular logic indicates active base
[02:45:28.470] Debug: Meets requirements failed on dead base check.
[02:45:28.471] Debug: Testing 0 attack methods
[02:45:28.473] Debug: no algorithm is suited to attack here
[02:45:28.474] Debug: Finding TownHall
[02:45:28.510] Debug: Found 0 TownHall
[02:45:28.511] [Attack] #3, Active, TH Not Found, Skipping: This base isn't dead.
[02:45:28.512] Debug: Waiting 78 ms until we can click the next button (user
setting 2 s)
[02:45:29.134] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:29.364] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:29.804] Debug: Waiting for clouds to appear...
[02:45:29.806] Debug: Waiting for clouds to disappear...
[02:45:29.807] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:29.809] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:31.170] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:31.397] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:45:31.398] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:31.618] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:31.879] Debug: [AR] Compacting done, 165.8MB -> 165.8MB
[02:45:32.019] Debug: Clearing game grid API cache
[02:45:32.021] Debug: Clearing building API cache
[02:45:32.023] Debug: Clearing deploy API cache
[02:45:32.024] Debug: Finding ElixirCollector
[02:45:32.024] Debug: Finding TownHall
[02:45:32.191] Debug: Found 1 TownHall
[02:45:32.192] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:45:32.421] Debug: Found 5 ElixirCollector
[02:45:32.887] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[02:45:32.889] Debug: Regular logic indicates active base
[02:45:32.890] Debug: Meets requirements failed on dead base check.
[02:45:32.891] Debug: Testing 0 attack methods
[02:45:32.892] Debug: no algorithm is suited to attack here
[02:45:32.893] Debug: Finding TownHall
[02:45:32.932] Debug: Found 1 TownHall
[02:45:32.933] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[02:45:32.934] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[02:45:34.550] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:34.823] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:35.022] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:35.166] Debug: Waiting for clouds to appear...
[02:45:35.168] Debug: Waiting for clouds to disappear...
[02:45:35.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:36.271] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:45:36.272] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:36.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:36.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:36.964] Debug: Clearing game grid API cache
[02:45:36.966] Debug: Clearing building API cache
[02:45:36.968] Debug: Clearing deploy API cache
[02:45:36.969] Debug: Finding ElixirCollector
[02:45:36.970] Debug: Finding TownHall
[02:45:37.151] Debug: Found 1 TownHall
[02:45:37.154] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:45:37.526] Debug: Found 0 ElixirCollector
[02:45:37.528] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[02:45:37.529] Debug: Regular logic indicates active base
[02:45:37.530] Debug: Meets requirements failed on dead base check.
[02:45:37.531] Debug: Testing 0 attack methods
[02:45:37.532] Debug: no algorithm is suited to attack here
[02:45:37.533] Debug: Finding TownHall
[02:45:37.561] Debug: Sending ADB command: time
[02:45:37.571] Debug: Found 1 TownHall
[02:45:37.573] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[02:45:37.574] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[02:45:37.583] Debug: Android load 0m16.36s user 1m46.22s system
[02:45:39.398] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:39.403] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:39.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:40.131] Debug: Waiting for clouds to appear...
[02:45:40.133] Debug: Waiting for clouds to disappear...
[02:45:40.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:40.955] Debug: [Attack] It took 00:00min until we got offered a new opponent
[02:45:40.956] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:40.961] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:41.567] Debug: Clearing game grid API cache
[02:45:41.569] Debug: Clearing building API cache
[02:45:41.571] Debug: Clearing deploy API cache
[02:45:41.572] Debug: Finding ElixirCollector
[02:45:41.574] Debug: Finding TownHall
[02:45:41.573] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:41.876] Debug: Found 1 TownHall
[02:45:41.878] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[02:45:42.239] Debug: Found 3 ElixirCollector
[02:45:42.461] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[02:45:42.463] Debug: Regular logic indicates active base
[02:45:42.464] Debug: Meets requirements failed on dead base check.
[02:45:42.465] Debug: Testing 0 attack methods
[02:45:42.466] Debug: no algorithm is suited to attack here
[02:45:42.467] Debug: Finding TownHall
[02:45:42.506] Debug: Found 1 TownHall
[02:45:42.508] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[02:45:42.509] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[02:45:43.974] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:45:44.246] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:45:44.586] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:45:44.702] Debug: Waiting for clouds to appear...
[02:45:44.703] Debug: Waiting for clouds to disappear...
[02:45:44.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[02:45:45.755] Debug: [Attack] It took 00:01min until we got offered a new opponent
[02:45:45.756] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[02:45:45.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:45:46.342] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[02:45:46.366] Debug: Clearing game grid API cache
[02:45:46.368] Debug: Clearing building API cache
[02:45:46.369] Debug: Clearing deploy API cache
[02:45:46.371] Debug: Finding ElixirCollector
[02:45:46.372] Debug: Finding TownHall
[02:45:46.635] Debug: Found 1 TownHall
[02:45:46.637] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[02:45:46.883] Debug: Found 6 ElixirCollector
[02:45:47.178] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=3
Avg=4.16666666666667
[02:45:47.179] Debug: Regular logic indicates dead base
[02:45:47.180] Debug: Testing 1 attack methods
[02:45:47.321] Debug: Finding TownHall
[02:45:47.360] Debug: Found 1 TownHall
[02:45:47.433] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[02:45:47.434] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[02:45:47.435] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[02:45:47.437] Debug: Finding TownHall
[02:45:47.478] Debug: Found 1 TownHall
[02:45:47.479] [Attack] #7, Dead, TH9, 773785 Gold, 634611 Elixir, 1805 Dark elixir
[02:45:48.668] Debug: Clearing game grid API cache
[02:45:48.670] Debug: Clearing building API cache
[02:45:48.671] Debug: Clearing deploy API cache
[02:45:48.672] [Attack] This base meets the attack requirements!
[02:45:48.673] [16 Fingers] Attack start
[02:45:48.675] Debug: Scanning troops
[02:45:50.121] [16 Fingers] Deploying tank units
[02:45:50.123] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:45:50.124] [16 Fingers] Deploying attack units
[02:45:50.125] Debug: Selecting Barbarian
[02:45:50.335] Debug: Barbarian is selected
[02:45:59.519] Debug: [Deploy] Recounting Barbarian; current count is 100
[02:45:59.848] Debug: [Deploy] Barbarian is grey or red; count set to 0
[02:45:59.850] Debug: [Deploy] Barbarian is deployed now
[02:45:59.852] Debug: Selecting Goblin
[02:46:00.410] Debug: Goblin is selected
[02:46:03.566] Debug: [Deploy] Recounting Goblin; current count is 20
[02:46:03.894] Debug: [Deploy] Goblin is grey or red; count set to 0
[02:46:03.895] Debug: [Deploy] Goblin is deployed now
[02:46:03.896] Debug: Selecting Archer
[02:46:04.420] Debug: Archer is selected
[02:46:07.585] Debug: Sending ADB command: time
[02:46:07.608] Debug: Android load 0m16.37s user 1m46.32s system
[02:46:13.770] Debug: [Deploy] Recounting Archer; current count is 100
[02:46:14.113] Debug: [Deploy] Archer is grey or red; count set to 0
[02:46:14.114] Debug: [Deploy] Archer is deployed now
[02:46:14.116] [16 Fingers] Deploying heal units
[02:46:14.117] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:46:14.118] [16 Fingers] Deploying wallbreak units
[02:46:14.119] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:46:14.120] [16 Fingers] Deploying heroes
[02:46:14.121] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[02:46:14.122] [16 Fingers] Deploy done
[02:46:14.122] Debug: Watching heroes to activate abilities:
[02:46:14.124] Debug: FinalizeAttack() 0 fibers pending
[02:46:14.126] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[02:46:37.611] Debug: Sending ADB command: time
[02:46:37.632] Debug: Android load 0m16.37s user 1m46.32s system
[02:46:56.987] [Attack] No resource change, ending battle in 6.0 seconds
[02:46:58.615] [Attack] No resource change, ending battle in 4.4 seconds
[02:47:00.264] [Attack] No resource change, ending battle in 2.7 seconds
[02:47:02.003] [Attack] No resource change, ending battle in 1.0 seconds
[02:47:03.692] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[02:47:03.694] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[02:47:03.695] Debug: Surrender 1
[02:47:03.697] Debug: Surrender 2
[02:47:03.698] Debug: Surrender 3
[02:47:04.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[02:47:04.389] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:47:05.489] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[02:47:05.581] [Attack] Waiting for end of battle...
[02:47:07.065] [Stats] Loot results from attack: 97,578 gold, 274,492 elixir, 508
dark elixir, 5 trophies
[02:47:07.297] [Attack] Returning home...
[02:47:07.634] Debug: Sending ADB command: time
[02:47:07.657] Debug: Android load 0m16.38s user 1m46.36s system
[02:47:08.399] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[02:47:08.564] Debug: Waiting for clouds to disappear, state is Unknown
[02:47:08.684] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[02:47:08.687] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[02:47:08.946] Debug: State is now: WhiteClouds
[02:47:10.714] Debug: State is now: Unknown
[02:47:10.718] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[02:47:11.025] Debug: Clouds are gone, state is Ingame
[02:47:11.029] Debug: [GameState]: 'Unknown' -> 'Ingame'
[02:47:11.036] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 223, 229, 230, tolerance: 70
[02:47:11.037] Debug: Zooming out
[02:47:11.056] Refreshed trophy count: 19
[02:47:11.383] Debug: Moving camera to top left corner
[02:47:11.709] Debug: Zoomed out
[02:47:11.710] Debug: Figuring out whether we won or lost
[02:47:11.712] Debug: Clearing game grid API cache
[02:47:11.714] Debug: Clearing building API cache
[02:47:11.715] Debug: Clearing deploy API cache
[02:47:11.930] [Collect] Starting a collection run
[02:47:11.931] Debug: Ensuring the game is zoomed out
[02:47:11.944] Debug: Zoomed out
[02:47:12.779] [Collect] Collecting Main Base resources
[02:47:15.576] Refreshed trophy count: 1229
[02:47:16.485] Debug: Looking for a loot cart
[02:47:16.625] Debug: Didn't find a loot cart
[02:47:16.626] [Collect] Total collected: 3 items, 0 loot carts
[02:47:16.924] [Build] Waiting to let other modules work...
[02:47:28.100] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:47:29.090] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:47:29.205] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[02:47:30.124] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:47:30.134] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:47:30.135] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:47:30.136] [Build] Checking if we can attack now...
[02:47:31.777] Debug: Reading numbers in overview
[02:47:31.822] Debug: Read overview numbers (string): 27/220
[02:47:31.823] Debug: Read overview numbers: 27 220 (TroopsCount)
[02:47:31.824] [Build] We can't attack yet. 27/220 troops (that's 12% of the needed
100%)
[02:47:32.069] Debug: [AR] Compacting done, 171.9MB -> 171.9MB
[02:47:32.078] [Build] Waiting to let other modules work...
[02:47:37.659] Debug: Sending ADB command: time
[02:47:37.680] Debug: Android load 0m16.38s user 1m46.40s system
[02:47:43.199] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:47:43.211] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:47:43.213] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:47:43.214] [Build] Checking if we can attack now...
[02:47:44.860] Debug: Reading numbers in overview
[02:47:44.896] Debug: Read overview numbers (string): 29/220
[02:47:44.897] Debug: Read overview numbers: 29 220 (TroopsCount)
[02:47:44.898] [Build] We can't attack yet. 29/220 troops (that's 13% of the needed
100%)
[02:47:45.111] [Build] Waiting to let other modules work...
[02:47:52.199] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:47:56.243] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:47:57.244] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:47:57.254] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:47:57.255] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:47:57.256] [Build] Checking if we can attack now...
[02:47:58.867] Debug: Reading numbers in overview
[02:47:58.901] Debug: Read overview numbers (string): 32/220
[02:47:58.902] Debug: Read overview numbers: 32 220 (TroopsCount)
[02:47:58.903] [Build] We can't attack yet. 32/220 troops (that's 15% of the needed
100%)
[02:47:59.122] [Build] Waiting to let other modules work...
[02:48:07.682] Debug: Sending ADB command: time
[02:48:07.705] Debug: Android load 0m16.38s user 1m46.40s system
[02:48:10.281] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:48:10.292] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:48:10.294] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:48:10.296] [Build] Checking if we can attack now...
[02:48:11.959] Debug: Reading numbers in overview
[02:48:12.044] Debug: Read overview numbers (string): 35/220
[02:48:12.045] Debug: Read overview numbers: 35 220 (TroopsCount)
[02:48:12.046] [Build] We can't attack yet. 35/220 troops (that's 16% of the needed
100%)
[02:48:12.259] [Build] Waiting to let other modules work...
[02:48:23.399] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:48:23.410] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:48:23.411] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:48:23.413] [Build] Checking if we can attack now...
[02:48:25.101] Debug: Reading numbers in overview
[02:48:25.138] Debug: Read overview numbers (string): 37/220
[02:48:25.139] Debug: Read overview numbers: 37 220 (TroopsCount)
[02:48:25.140] [Build] We can't attack yet. 37/220 troops (that's 17% of the needed
100%)
[02:48:25.341] [Build] Waiting to let other modules work...
[02:48:36.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:48:36.525] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:48:36.526] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:48:36.527] [Build] Checking if we can attack now...
[02:48:37.707] Debug: Sending ADB command: time
[02:48:37.729] Debug: Android load 0m16.38s user 1m46.40s system
[02:48:38.134] Debug: Reading numbers in overview
[02:48:38.168] Debug: Read overview numbers (string): 40/220
[02:48:38.170] Debug: Read overview numbers: 40 220 (TroopsCount)
[02:48:38.172] [Build] We can't attack yet. 40/220 troops (that's 18% of the needed
100%)
[02:48:38.386] [Build] Waiting to let other modules work...
[02:48:49.627] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:48:49.640] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:48:49.642] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:48:49.644] [Build] Checking if we can attack now...
[02:48:51.303] Debug: Reading numbers in overview
[02:48:51.349] Debug: Read overview numbers (string): 43/220
[02:48:51.350] Debug: Read overview numbers: 43 220 (TroopsCount)
[02:48:51.352] [Build] We can't attack yet. 43/220 troops (that's 20% of the needed
100%)
[02:48:51.577] [Build] Waiting to let other modules work...
[02:49:02.744] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:49:02.756] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:49:02.758] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:49:02.760] [Build] Checking if we can attack now...
[02:49:04.409] Debug: Reading numbers in overview
[02:49:04.482] Debug: Read overview numbers (string): 45/220
[02:49:04.483] Debug: Read overview numbers: 45 220 (TroopsCount)
[02:49:04.485] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[02:49:04.592] [Build] Waiting to let other modules work...
[02:49:07.731] Debug: Sending ADB command: time
[02:49:07.753] Debug: Android load 0m16.38s user 1m46.40s system
[02:49:15.752] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:49:15.762] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:49:15.764] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:49:15.765] [Build] Checking if we can attack now...
[02:49:17.430] Debug: Reading numbers in overview
[02:49:17.466] Debug: Read overview numbers (string): 48/220
[02:49:17.467] Debug: Read overview numbers: 48 220 (TroopsCount)
[02:49:17.468] [Build] We can't attack yet. 48/220 troops (that's 22% of the needed
100%)
[02:49:17.680] [Build] Waiting to let other modules work...
[02:49:28.939] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:49:28.950] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:49:28.951] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:49:28.953] [Build] Checking if we can attack now...
[02:49:30.566] Debug: Reading numbers in overview
[02:49:30.641] Debug: Read overview numbers (string): 51/220
[02:49:30.642] Debug: Read overview numbers: 51 220 (TroopsCount)
[02:49:30.643] [Build] We can't attack yet. 51/220 troops (that's 23% of the needed
100%)
[02:49:30.853] [Build] Waiting to let other modules work...
[02:49:32.530] Debug: [AR] Compacting done, 182.0MB -> 182.0MB
[02:49:37.755] Debug: Sending ADB command: time
[02:49:37.778] Debug: Android load 0m16.38s user 1m46.40s system
[02:49:42.129] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:49:42.140] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:49:42.142] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:49:42.144] [Build] Checking if we can attack now...
[02:49:43.834] Debug: Reading numbers in overview
[02:49:43.914] Debug: Read overview numbers (string): 53/220
[02:49:43.915] Debug: Read overview numbers: 53 220 (TroopsCount)
[02:49:43.917] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[02:49:44.114] [Build] Waiting to let other modules work...
[02:49:52.383] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:49:55.262] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:49:56.242] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:49:56.253] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:49:56.254] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:49:56.256] [Build] Checking if we can attack now...
[02:49:57.949] Debug: Reading numbers in overview
[02:49:58.029] Debug: Read overview numbers (string): 56/220
[02:49:58.030] Debug: Read overview numbers: 56 220 (TroopsCount)
[02:49:58.032] [Build] We can't attack yet. 56/220 troops (that's 25% of the needed
100%)
[02:49:58.272] [Build] Waiting to let other modules work...
[02:50:07.780] Debug: Sending ADB command: time
[02:50:07.822] Debug: Android load 0m16.38s user 1m46.41s system
[02:50:09.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:50:09.540] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:50:09.542] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:50:09.543] [Build] Checking if we can attack now...
[02:50:11.244] Debug: Reading numbers in overview
[02:50:11.316] Debug: Read overview numbers (string): 59/220
[02:50:11.318] Debug: Read overview numbers: 59 220 (TroopsCount)
[02:50:11.319] [Build] We can't attack yet. 59/220 troops (that's 27% of the needed
100%)
[02:50:11.526] [Build] Waiting to let other modules work...
[02:50:12.017] [Collect] Starting a collection run
[02:50:12.019] Debug: Ensuring the game is zoomed out
[02:50:12.020] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:50:12.708] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:50:13.375] Debug: Zoomed out
[02:50:14.294] [Collect] Collecting Main Base resources
[02:50:16.199] Debug: Looking for a loot cart
[02:50:16.333] Debug: Didn't find a loot cart
[02:50:16.334] [Collect] Total collected: 1 item, 0 loot carts
[02:50:22.821] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:50:23.834] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:50:23.846] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:50:23.848] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:50:23.849] [Build] Checking if we can attack now...
[02:50:25.505] Debug: Reading numbers in overview
[02:50:25.537] Debug: Read overview numbers (string): 62/220
[02:50:25.538] Debug: Read overview numbers: 62 220 (TroopsCount)
[02:50:25.540] [Build] We can't attack yet. 62/220 troops (that's 28% of the needed
100%)
[02:50:25.758] [Build] Waiting to let other modules work...
[02:50:36.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:50:36.921] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:50:36.923] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:50:36.925] [Build] Checking if we can attack now...
[02:50:37.824] Debug: Sending ADB command: time
[02:50:37.846] Debug: Android load 0m16.38s user 1m46.41s system
[02:50:38.544] Debug: Reading numbers in overview
[02:50:38.587] Debug: Read overview numbers (string): 64/220
[02:50:38.588] Debug: Read overview numbers: 64 220 (TroopsCount)
[02:50:38.589] [Build] We can't attack yet. 64/220 troops (that's 29% of the needed
100%)
[02:50:38.811] [Build] Waiting to let other modules work...
[02:50:49.996] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:50:50.006] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:50:50.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:50:50.009] [Build] Checking if we can attack now...
[02:50:51.719] Debug: Reading numbers in overview
[02:50:51.760] Debug: Read overview numbers (string): 67/220
[02:50:51.761] Debug: Read overview numbers: 67 220 (TroopsCount)
[02:50:51.762] [Build] We can't attack yet. 67/220 troops (that's 30% of the needed
100%)
[02:50:51.872] [Build] Waiting to let other modules work...
[02:51:03.101] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:51:03.113] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:51:03.115] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:51:03.116] [Build] Checking if we can attack now...
[02:51:04.741] Debug: Reading numbers in overview
[02:51:04.773] Debug: Read overview numbers (string): 69/220
[02:51:04.774] Debug: Read overview numbers: 69 220 (TroopsCount)
[02:51:04.775] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[02:51:04.995] [Build] Waiting to let other modules work...
[02:51:07.848] Debug: Sending ADB command: time
[02:51:07.871] Debug: Android load 0m16.38s user 1m46.41s system
[02:51:16.241] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:51:16.252] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:51:16.254] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:51:16.255] [Build] Checking if we can attack now...
[02:51:17.899] Debug: Reading numbers in overview
[02:51:17.950] Debug: Read overview numbers (string): 72/220
[02:51:17.951] Debug: Read overview numbers: 72 220 (TroopsCount)
[02:51:17.953] [Build] We can't attack yet. 72/220 troops (that's 33% of the needed
100%)
[02:51:18.169] [Build] Waiting to let other modules work...
[02:51:29.447] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:51:29.457] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:51:29.459] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:51:29.461] [Build] Checking if we can attack now...
[02:51:31.084] Debug: Reading numbers in overview
[02:51:31.162] Debug: Read overview numbers (string): 75/220
[02:51:31.164] Debug: Read overview numbers: 75 220 (TroopsCount)
[02:51:31.165] [Build] We can't attack yet. 75/220 troops (that's 34% of the needed
100%)
[02:51:31.380] [Build] Waiting to let other modules work...
[02:51:33.003] Debug: [AR] Compacting done, 179.5MB -> 179.5MB
[02:51:37.873] Debug: Sending ADB command: time
[02:51:37.895] Debug: Android load 0m16.38s user 1m46.41s system
[02:51:42.525] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:51:42.536] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:51:42.538] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:51:42.540] [Build] Checking if we can attack now...
[02:51:44.153] Debug: Reading numbers in overview
[02:51:44.201] Debug: Read overview numbers (string): 77/220
[02:51:44.202] Debug: Read overview numbers: 77 220 (TroopsCount)
[02:51:44.203] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[02:51:44.422] [Build] Waiting to let other modules work...
[02:51:52.763] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:51:55.533] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:51:56.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:51:56.518] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:51:56.519] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:51:56.520] [Build] Checking if we can attack now...
[02:51:58.217] Debug: Reading numbers in overview
[02:51:58.250] Debug: Read overview numbers (string): 80/220
[02:51:58.254] Debug: Read overview numbers: 80 220 (TroopsCount)
[02:51:58.255] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[02:51:58.439] [Build] Waiting to let other modules work...
[02:52:07.897] Debug: Sending ADB command: time
[02:52:07.920] Debug: Android load 0m16.38s user 1m46.41s system
[02:52:09.762] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:52:09.772] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:52:09.774] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:52:09.775] [Build] Checking if we can attack now...
[02:52:11.366] Debug: Reading numbers in overview
[02:52:11.421] Debug: Read overview numbers (string): 83/220
[02:52:11.423] Debug: Read overview numbers: 83 220 (TroopsCount)
[02:52:11.425] [Build] We can't attack yet. 83/220 troops (that's 38% of the needed
100%)
[02:52:11.631] [Build] Waiting to let other modules work...
[02:52:22.920] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:52:22.933] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:52:22.935] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:52:22.937] [Build] Checking if we can attack now...
[02:52:24.620] Debug: Reading numbers in overview
[02:52:24.710] Debug: Read overview numbers (string): 85/220
[02:52:24.711] Debug: Read overview numbers: 85 220 (TroopsCount)
[02:52:24.712] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[02:52:24.933] [Build] Waiting to let other modules work...
[02:52:36.222] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:52:36.235] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:52:36.239] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:52:36.240] [Build] Checking if we can attack now...
[02:52:37.863] Debug: Reading numbers in overview
[02:52:37.896] Debug: Read overview numbers (string): 88/220
[02:52:37.897] Debug: Read overview numbers: 88 220 (TroopsCount)
[02:52:37.899] [Build] We can't attack yet. 88/220 troops (that's 40% of the needed
100%)
[02:52:37.922] Debug: Sending ADB command: time
[02:52:37.944] Debug: Android load 0m16.38s user 1m46.41s system
[02:52:37.999] [Build] Waiting to let other modules work...
[02:52:49.255] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:52:49.265] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:52:49.267] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:52:49.268] [Build] Checking if we can attack now...
[02:52:50.985] Debug: Reading numbers in overview
[02:52:51.018] Debug: Read overview numbers (string): 91/220
[02:52:51.020] Debug: Read overview numbers: 91 220 (TroopsCount)
[02:52:51.021] [Build] We can't attack yet. 91/220 troops (that's 41% of the needed
100%)
[02:52:51.211] [Build] Waiting to let other modules work...
[02:52:52.780] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:53:02.429] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:53:03.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:53:03.426] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:53:03.428] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:53:03.430] [Build] Checking if we can attack now...
[02:53:05.506] Debug: Reading numbers in overview
[02:53:05.617] Debug: Read overview numbers (string): 93/220
[02:53:05.620] Debug: Read overview numbers: 93 220 (TroopsCount)
[02:53:05.622] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[02:53:05.742] [Build] Waiting to let other modules work...
[02:53:07.946] Debug: Sending ADB command: time
[02:53:07.969] Debug: Android load 0m16.38s user 1m46.41s system
[02:53:12.113] [Collect] Starting a collection run
[02:53:12.115] Debug: Ensuring the game is zoomed out
[02:53:12.116] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:53:12.803] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:53:13.385] Debug: Zoomed out
[02:53:14.294] [Collect] Collecting Main Base resources
[02:53:16.625] Debug: Looking for a loot cart
[02:53:16.764] Debug: Didn't find a loot cart
[02:53:16.766] [Collect] Total collected: 1 item, 0 loot carts
[02:53:17.932] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:53:18.883] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:53:18.894] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:53:18.896] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:53:18.897] [Build] Checking if we can attack now...
[02:53:20.578] Debug: Reading numbers in overview
[02:53:20.615] Debug: Read overview numbers (string): 96/220
[02:53:20.616] Debug: Read overview numbers: 96 220 (TroopsCount)
[02:53:20.618] [Build] We can't attack yet. 96/220 troops (that's 44% of the needed
100%)
[02:53:20.802] [Build] Waiting to let other modules work...
[02:53:32.046] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:53:32.056] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:53:32.058] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:53:32.060] [Build] Checking if we can attack now...
[02:53:33.469] Debug: [AR] Compacting done, 186.3MB -> 186.3MB
[02:53:33.716] Debug: Reading numbers in overview
[02:53:33.751] Debug: Read overview numbers (string): 99/220
[02:53:33.753] Debug: Read overview numbers: 99 220 (TroopsCount)
[02:53:33.755] [Build] We can't attack yet. 99/220 troops (that's 45% of the needed
100%)
[02:53:33.966] [Build] Waiting to let other modules work...
[02:53:37.970] Debug: Sending ADB command: time
[02:53:37.993] Debug: Android load 0m16.38s user 1m46.41s system
[02:53:45.204] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:53:45.214] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:53:45.216] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:53:45.217] [Build] Checking if we can attack now...
[02:53:46.872] Debug: Reading numbers in overview
[02:53:46.910] Debug: Read overview numbers (string): 101/220
[02:53:46.911] Debug: Read overview numbers: 101 220 (TroopsCount)
[02:53:46.917] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[02:53:47.138] [Build] Waiting to let other modules work...
[02:53:52.994] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:53:58.325] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:53:59.320] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:53:59.331] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:53:59.333] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:53:59.334] [Build] Checking if we can attack now...
[02:54:01.011] Debug: Reading numbers in overview
[02:54:01.063] Debug: Read overview numbers (string): 104/220
[02:54:01.064] Debug: Read overview numbers: 104 220 (TroopsCount)
[02:54:01.066] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[02:54:01.189] [Build] Waiting to let other modules work...
[02:54:07.995] Debug: Sending ADB command: time
[02:54:08.016] Debug: Android load 0m16.38s user 1m46.41s system
[02:54:12.431] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:54:12.442] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:54:12.443] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:54:12.445] [Build] Checking if we can attack now...
[02:54:14.099] Debug: Reading numbers in overview
[02:54:14.131] Debug: Read overview numbers (string): 106/220
[02:54:14.132] Debug: Read overview numbers: 106 220 (TroopsCount)
[02:54:14.133] [Build] We can't attack yet. 106/220 troops (that's 48% of the
needed 100%)
[02:54:14.346] [Build] Waiting to let other modules work...
[02:54:25.550] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:54:25.561] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:54:25.563] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:54:25.564] [Build] Checking if we can attack now...
[02:54:27.197] Debug: Reading numbers in overview
[02:54:27.230] Debug: Read overview numbers (string): 108/220
[02:54:27.231] Debug: Read overview numbers: 108 220 (TroopsCount)
[02:54:27.232] [Build] We can't attack yet. 108/220 troops (that's 49% of the
needed 100%)
[02:54:27.452] [Build] Waiting to let other modules work...
[02:54:38.018] Debug: Sending ADB command: time
[02:54:38.041] Debug: Android load 0m16.38s user 1m46.42s system
[02:54:38.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:54:38.657] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:54:38.659] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:54:38.660] [Build] Checking if we can attack now...
[02:54:40.331] Debug: Reading numbers in overview
[02:54:40.367] Debug: Read overview numbers (string): 110/220
[02:54:40.369] Debug: Read overview numbers: 110 220 (TroopsCount)
[02:54:40.369] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[02:54:40.585] [Build] Waiting to let other modules work...
[02:54:51.807] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:54:51.817] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:54:51.818] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:54:51.819] [Build] Checking if we can attack now...
[02:54:53.513] Debug: Reading numbers in overview
[02:54:53.543] Debug: Read overview numbers (string): 112/220
[02:54:53.545] Debug: Read overview numbers: 112 220 (TroopsCount)
[02:54:53.546] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[02:54:53.765] [Build] Waiting to let other modules work...
[02:55:04.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:55:04.886] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:55:04.888] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:55:04.889] [Build] Checking if we can attack now...
[02:55:06.605] Debug: Reading numbers in overview
[02:55:06.682] Debug: Read overview numbers (string): 115/220
[02:55:06.684] Debug: Read overview numbers: 115 220 (TroopsCount)
[02:55:06.685] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[02:55:06.880] [Build] Waiting to let other modules work...
[02:55:08.043] Debug: Sending ADB command: time
[02:55:08.085] Debug: Android load 0m16.38s user 1m46.42s system
[02:55:18.103] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:55:18.113] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:55:18.115] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:55:18.116] [Build] Checking if we can attack now...
[02:55:19.807] Debug: Reading numbers in overview
[02:55:19.854] Debug: Read overview numbers (string): 117/220
[02:55:19.855] Debug: Read overview numbers: 117 220 (TroopsCount)
[02:55:19.857] [Build] We can't attack yet. 117/220 troops (that's 53% of the
needed 100%)
[02:55:20.065] [Build] Waiting to let other modules work...
[02:55:31.346] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:55:31.356] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:55:31.358] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:55:31.359] [Build] Checking if we can attack now...
[02:55:33.007] Debug: Reading numbers in overview
[02:55:33.042] Debug: Read overview numbers (string): 119/220
[02:55:33.043] Debug: Read overview numbers: 119 220 (TroopsCount)
[02:55:33.044] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[02:55:33.257] [Build] Waiting to let other modules work...
[02:55:33.932] Debug: [AR] Compacting done, 170.0MB -> 170.0MB
[02:55:38.087] Debug: Sending ADB command: time
[02:55:38.109] Debug: Android load 0m16.38s user 1m46.42s system
[02:55:44.429] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:55:44.440] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:55:44.442] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:55:44.443] [Build] Checking if we can attack now...
[02:55:46.175] Debug: Reading numbers in overview
[02:55:46.220] Debug: Read overview numbers (string): 121/220
[02:55:46.222] Debug: Read overview numbers: 121 220 (TroopsCount)
[02:55:46.223] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[02:55:46.329] [Build] Waiting to let other modules work...
[02:55:53.215] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:55:57.414] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:55:58.372] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:55:58.381] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:55:58.383] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:55:58.384] [Build] Checking if we can attack now...
[02:56:00.096] Debug: Reading numbers in overview
[02:56:00.136] Debug: Read overview numbers (string): 123/220
[02:56:00.138] Debug: Read overview numbers: 123 220 (TroopsCount)
[02:56:00.139] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[02:56:00.343] [Build] Waiting to let other modules work...
[02:56:08.111] Debug: Sending ADB command: time
[02:56:08.134] Debug: Android load 0m16.38s user 1m46.42s system
[02:56:11.652] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:56:11.665] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:56:11.666] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:56:11.668] [Build] Checking if we can attack now...
[02:56:13.280] Debug: Reading numbers in overview
[02:56:13.316] Debug: Read overview numbers (string): 126/220
[02:56:13.319] Debug: Read overview numbers: 126 220 (TroopsCount)
[02:56:13.320] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[02:56:13.540] [Build] Waiting to let other modules work...
[02:56:13.786] [Collect] Starting a collection run
[02:56:13.788] Debug: Ensuring the game is zoomed out
[02:56:13.789] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:56:14.484] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:56:15.108] Debug: Zoomed out
[02:56:16.003] [Collect] Collecting Main Base resources
[02:56:17.830] Debug: Looking for a loot cart
[02:56:17.984] Debug: Didn't find a loot cart
[02:56:17.985] [Collect] Total collected: 1 item, 0 loot carts
[02:56:24.751] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:56:25.754] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:56:25.765] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:56:25.766] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:56:25.768] [Build] Checking if we can attack now...
[02:56:27.426] Debug: Reading numbers in overview
[02:56:27.473] Debug: Read overview numbers (string): 128/220
[02:56:27.474] Debug: Read overview numbers: 128 220 (TroopsCount)
[02:56:27.475] [Build] We can't attack yet. 128/220 troops (that's 58% of the
needed 100%)
[02:56:27.693] [Build] Waiting to let other modules work...
[02:56:38.136] Debug: Sending ADB command: time
[02:56:38.158] Debug: Android load 0m16.38s user 1m46.43s system
[02:56:38.836] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:56:38.848] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:56:38.850] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:56:38.851] [Build] Checking if we can attack now...
[02:56:40.438] Debug: Reading numbers in overview
[02:56:40.488] Debug: Read overview numbers (string): 130/220
[02:56:40.489] Debug: Read overview numbers: 130 220 (TroopsCount)
[02:56:40.490] [Build] We can't attack yet. 130/220 troops (that's 59% of the
needed 100%)
[02:56:40.696] [Build] Waiting to let other modules work...
[02:56:51.933] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:56:51.944] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:56:51.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:56:51.947] [Build] Checking if we can attack now...
[02:56:53.600] Debug: Reading numbers in overview
[02:56:53.634] Debug: Read overview numbers (string): 132/220
[02:56:53.635] Debug: Read overview numbers: 132 220 (TroopsCount)
[02:56:53.637] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[02:56:53.849] [Build] Waiting to let other modules work...
[02:57:05.071] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:57:05.083] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:57:05.084] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:57:05.085] [Build] Checking if we can attack now...
[02:57:06.772] Debug: Reading numbers in overview
[02:57:06.811] Debug: Read overview numbers (string): 134/220
[02:57:06.813] Debug: Read overview numbers: 134 220 (TroopsCount)
[02:57:06.814] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[02:57:07.030] [Build] Waiting to let other modules work...
[02:57:08.160] Debug: Sending ADB command: time
[02:57:08.183] Debug: Android load 0m16.38s user 1m46.43s system
[02:57:18.206] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:57:18.217] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:57:18.218] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:57:18.220] [Build] Checking if we can attack now...
[02:57:19.891] Debug: Reading numbers in overview
[02:57:19.929] Debug: Read overview numbers (string): 137/220
[02:57:19.930] Debug: Read overview numbers: 137 220 (TroopsCount)
[02:57:19.931] [Build] We can't attack yet. 137/220 troops (that's 62% of the
needed 100%)
[02:57:20.142] [Build] Waiting to let other modules work...
[02:57:31.399] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:57:31.411] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:57:31.412] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:57:31.413] [Build] Checking if we can attack now...
[02:57:33.089] Debug: Reading numbers in overview
[02:57:33.131] Debug: Read overview numbers (string): 139/220
[02:57:33.132] Debug: Read overview numbers: 139 220 (TroopsCount)
[02:57:33.133] [Build] We can't attack yet. 139/220 troops (that's 63% of the
needed 100%)
[02:57:33.389] [Build] Waiting to let other modules work...
[02:57:34.389] Debug: [AR] Compacting done, 178.2MB -> 178.2MB
[02:57:38.185] Debug: Sending ADB command: time
[02:57:38.207] Debug: Android load 0m16.38s user 1m46.43s system
[02:57:44.524] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:57:44.535] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:57:44.538] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:57:44.539] [Build] Checking if we can attack now...
[02:57:46.189] Debug: Reading numbers in overview
[02:57:46.233] Debug: Read overview numbers (string): 141/220
[02:57:46.234] Debug: Read overview numbers: 141 220 (TroopsCount)
[02:57:46.236] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[02:57:46.451] [Build] Waiting to let other modules work...
[02:57:53.501] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:57:57.586] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:57:58.615] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:57:58.625] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:57:58.627] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:57:58.628] [Build] Checking if we can attack now...
[02:58:00.341] Debug: Reading numbers in overview
[02:58:00.387] Debug: Read overview numbers (string): 143/220
[02:58:00.388] Debug: Read overview numbers: 143 220 (TroopsCount)
[02:58:00.390] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[02:58:00.620] [Build] Waiting to let other modules work...
[02:58:08.209] Debug: Sending ADB command: time
[02:58:08.252] Debug: Android load 0m16.38s user 1m46.43s system
[02:58:11.798] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:58:11.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:58:11.812] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:58:11.813] [Build] Checking if we can attack now...
[02:58:13.424] Debug: Reading numbers in overview
[02:58:13.498] Debug: Read overview numbers (string): 145/220
[02:58:13.499] Debug: Read overview numbers: 145 220 (TroopsCount)
[02:58:13.500] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[02:58:13.717] [Build] Waiting to let other modules work...
[02:58:24.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:58:24.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:58:24.944] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:58:24.945] [Build] Checking if we can attack now...
[02:58:26.599] Debug: Reading numbers in overview
[02:58:26.634] Debug: Read overview numbers (string): 148/220
[02:58:26.635] Debug: Read overview numbers: 148 220 (TroopsCount)
[02:58:26.636] [Build] We can't attack yet. 148/220 troops (that's 67% of the
needed 100%)
[02:58:26.877] [Build] Waiting to let other modules work...
[02:58:38.018] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:58:38.027] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:58:38.028] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:58:38.030] [Build] Checking if we can attack now...
[02:58:38.254] Debug: Sending ADB command: time
[02:58:38.275] Debug: Android load 0m16.38s user 1m46.43s system
[02:58:39.714] Debug: Reading numbers in overview
[02:58:39.809] Debug: Read overview numbers (string): 150/220
[02:58:39.811] Debug: Read overview numbers: 150 220 (TroopsCount)
[02:58:39.812] [Build] We can't attack yet. 150/220 troops (that's 68% of the
needed 100%)
[02:58:39.994] [Build] Waiting to let other modules work...
[02:58:51.212] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:58:51.223] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:58:51.224] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:58:51.226] [Build] Checking if we can attack now...
[02:58:52.891] Debug: Reading numbers in overview
[02:58:52.961] Debug: Read overview numbers (string): 152/220
[02:58:52.962] Debug: Read overview numbers: 152 220 (TroopsCount)
[02:58:52.963] [Build] We can't attack yet. 152/220 troops (that's 69% of the
needed 100%)
[02:58:53.179] [Build] Waiting to let other modules work...
[02:59:04.337] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:59:04.350] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:59:04.352] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:59:04.354] [Build] Checking if we can attack now...
[02:59:06.037] Debug: Reading numbers in overview
[02:59:06.117] Debug: Read overview numbers (string): 154/220
[02:59:06.118] Debug: Read overview numbers: 154 220 (TroopsCount)
[02:59:06.119] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[02:59:06.342] [Build] Waiting to let other modules work...
[02:59:08.277] Debug: Sending ADB command: time
[02:59:08.320] Debug: Android load 0m16.38s user 1m46.43s system
[02:59:13.848] [Collect] Starting a collection run
[02:59:13.849] Debug: Ensuring the game is zoomed out
[02:59:13.850] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[02:59:14.528] Debug: [GameState]: 'Dialog' -> 'Ingame'
[02:59:15.632] Debug: Zoomed out
[02:59:16.535] [Collect] Collecting Main Base resources
[02:59:19.661] Debug: Looking for a loot cart
[02:59:19.802] Debug: Didn't find a loot cart
[02:59:19.803] [Collect] Total collected: 3 items, 0 loot carts
[02:59:20.976] Debug: [GameState]: 'Ingame' -> 'Dialog'
[02:59:21.960] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:59:21.969] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:59:21.971] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:59:21.972] [Build] Checking if we can attack now...
[02:59:23.664] Debug: Reading numbers in overview
[02:59:23.737] Debug: Read overview numbers (string): 157/220
[02:59:23.738] Debug: Read overview numbers: 157 220 (TroopsCount)
[02:59:23.739] [Build] We can't attack yet. 157/220 troops (that's 71% of the
needed 100%)
[02:59:23.937] [Build] Waiting to let other modules work...
[02:59:34.847] Debug: [AR] Compacting done, 170.0MB -> 170.0MB
[02:59:35.112] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:59:35.121] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:59:35.123] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:59:35.124] [Build] Checking if we can attack now...
[02:59:36.813] Debug: Reading numbers in overview
[02:59:36.890] Debug: Read overview numbers (string): 159/220
[02:59:36.891] Debug: Read overview numbers: 159 220 (TroopsCount)
[02:59:36.892] [Build] We can't attack yet. 159/220 troops (that's 72% of the
needed 100%)
[02:59:37.107] [Build] Waiting to let other modules work...
[02:59:38.322] Debug: Sending ADB command: time
[02:59:38.344] Debug: Android load 0m16.38s user 1m46.44s system
[02:59:48.270] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[02:59:48.281] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[02:59:48.282] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[02:59:48.284] [Build] Checking if we can attack now...
[02:59:49.917] Debug: Reading numbers in overview
[02:59:49.958] Debug: Read overview numbers (string): 162/220
[02:59:49.959] Debug: Read overview numbers: 162 220 (TroopsCount)
[02:59:49.961] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[02:59:50.181] [Build] Waiting to let other modules work...
[02:59:53.973] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:00:01.446] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:00:02.483] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:00:02.495] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:00:02.497] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:00:02.499] [Build] Checking if we can attack now...
[03:00:04.088] Debug: Reading numbers in overview
[03:00:04.128] Debug: Read overview numbers (string): 164/220
[03:00:04.130] Debug: Read overview numbers: 164 220 (TroopsCount)
[03:00:04.131] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[03:00:04.350] [Build] Waiting to let other modules work...
[03:00:08.346] Debug: Sending ADB command: time
[03:00:08.389] Debug: Android load 0m16.38s user 1m46.44s system
[03:00:15.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:00:15.595] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:00:15.597] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:00:15.598] [Build] Checking if we can attack now...
[03:00:17.187] Debug: Reading numbers in overview
[03:00:17.234] Debug: Read overview numbers (string): 166/220
[03:00:17.236] Debug: Read overview numbers: 166 220 (TroopsCount)
[03:00:17.237] [Build] We can't attack yet. 166/220 troops (that's 75% of the
needed 100%)
[03:00:17.454] [Build] Waiting to let other modules work...
[03:00:28.623] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:00:28.633] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:00:28.636] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:00:28.637] [Build] Checking if we can attack now...
[03:00:30.339] Debug: Reading numbers in overview
[03:00:30.372] Debug: Read overview numbers (string): 168/220
[03:00:30.373] Debug: Read overview numbers: 168 220 (TroopsCount)
[03:00:30.375] [Build] We can't attack yet. 168/220 troops (that's 76% of the
needed 100%)
[03:00:30.560] [Build] Waiting to let other modules work...
[03:00:38.391] Debug: Sending ADB command: time
[03:00:38.413] Debug: Android load 0m16.38s user 1m46.44s system
[03:00:41.723] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:00:41.733] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:00:41.735] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:00:41.736] [Build] Checking if we can attack now...
[03:00:43.398] Debug: Reading numbers in overview
[03:00:43.433] Debug: Read overview numbers (string): 170/220
[03:00:43.435] Debug: Read overview numbers: 170 220 (TroopsCount)
[03:00:43.436] [Build] We can't attack yet. 170/220 troops (that's 77% of the
needed 100%)
[03:00:43.648] [Build] Waiting to let other modules work...
[03:00:54.081] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:00:55.666] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:00:56.669] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:00:56.682] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:00:56.685] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:00:56.686] [Build] Checking if we can attack now...
[03:00:58.318] Debug: Reading numbers in overview
[03:00:58.358] Debug: Read overview numbers (string): 173/220
[03:00:58.361] Debug: Read overview numbers: 173 220 (TroopsCount)
[03:00:58.362] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[03:00:58.575] [Build] Waiting to let other modules work...
[03:01:08.415] Debug: Sending ADB command: time
[03:01:08.437] Debug: Android load 0m16.38s user 1m46.44s system
[03:01:09.707] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:01:09.718] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:01:09.720] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:01:09.721] [Build] Checking if we can attack now...
[03:01:11.345] Debug: Reading numbers in overview
[03:01:11.419] Debug: Read overview numbers (string): 175/220
[03:01:11.421] Debug: Read overview numbers: 175 220 (TroopsCount)
[03:01:11.423] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[03:01:11.633] [Build] Waiting to let other modules work...
[03:01:22.816] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:01:22.828] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:01:22.829] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:01:22.830] [Build] Checking if we can attack now...
[03:01:24.419] Debug: Reading numbers in overview
[03:01:24.455] Debug: Read overview numbers (string): 177/220
[03:01:24.456] Debug: Read overview numbers: 177 220 (TroopsCount)
[03:01:24.458] [Build] We can't attack yet. 177/220 troops (that's 80% of the
needed 100%)
[03:01:24.670] [Build] Waiting to let other modules work...
[03:01:35.317] Debug: [AR] Compacting done, 184.2MB -> 184.2MB
[03:01:35.866] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:01:35.878] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:01:35.879] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:01:35.880] [Build] Checking if we can attack now...
[03:01:37.520] Debug: Reading numbers in overview
[03:01:37.560] Debug: Read overview numbers (string): 179/220
[03:01:37.561] Debug: Read overview numbers: 179 220 (TroopsCount)
[03:01:37.562] [Build] We can't attack yet. 179/220 troops (that's 81% of the
needed 100%)
[03:01:37.775] [Build] Waiting to let other modules work...
[03:01:38.439] Debug: Sending ADB command: time
[03:01:38.482] Debug: Android load 0m16.38s user 1m46.44s system
[03:01:49.002] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:01:49.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:01:49.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:01:49.015] [Build] Checking if we can attack now...
[03:01:50.596] Debug: Reading numbers in overview
[03:01:50.647] Debug: Read overview numbers (string): 182/220
[03:01:50.648] Debug: Read overview numbers: 182 220 (TroopsCount)
[03:01:50.650] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[03:01:50.833] [Build] Waiting to let other modules work...
[03:01:54.205] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:02:02.051] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:02:03.067] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:02:03.079] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:02:03.080] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:02:03.081] [Build] Checking if we can attack now...
[03:02:04.713] Debug: Reading numbers in overview
[03:02:04.758] Debug: Read overview numbers (string): 184/220
[03:02:04.760] Debug: Read overview numbers: 184 220 (TroopsCount)
[03:02:04.761] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[03:02:04.982] [Build] Waiting to let other modules work...
[03:02:08.484] Debug: Sending ADB command: time
[03:02:08.506] Debug: Android load 0m16.38s user 1m46.44s system
[03:02:13.943] [Collect] Starting a collection run
[03:02:13.945] Debug: Ensuring the game is zoomed out
[03:02:13.947] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:02:14.630] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:02:15.662] Debug: Zoomed out
[03:02:16.567] [Collect] Collecting Main Base resources
[03:02:18.952] Debug: Looking for a loot cart
[03:02:19.097] Debug: Didn't find a loot cart
[03:02:19.099] [Collect] Total collected: 1 item, 0 loot carts
[03:02:20.283] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:02:21.389] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:02:21.400] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:02:21.402] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:02:21.403] [Build] Checking if we can attack now...
[03:02:23.033] Debug: Reading numbers in overview
[03:02:23.083] Debug: Read overview numbers (string): 187/220
[03:02:23.084] Debug: Read overview numbers: 187 220 (TroopsCount)
[03:02:23.086] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[03:02:23.300] [Build] Waiting to let other modules work...
[03:02:34.410] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:02:34.420] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:02:34.422] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:02:34.423] [Build] Checking if we can attack now...
[03:02:36.014] Debug: Reading numbers in overview
[03:02:36.056] Debug: Read overview numbers (string): 189/220
[03:02:36.057] Debug: Read overview numbers: 189 220 (TroopsCount)
[03:02:36.059] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[03:02:36.273] [Build] Waiting to let other modules work...
[03:02:38.508] Debug: Sending ADB command: time
[03:02:38.551] Debug: Android load 0m16.38s user 1m46.45s system
[03:02:47.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:02:47.463] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:02:47.465] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:02:47.466] [Build] Checking if we can attack now...
[03:02:49.191] Debug: Reading numbers in overview
[03:02:49.238] Debug: Read overview numbers (string): 191/220
[03:02:49.240] Debug: Read overview numbers: 191 220 (TroopsCount)
[03:02:49.242] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[03:02:49.343] [Build] Waiting to let other modules work...
[03:02:54.412] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:03:00.468] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:03:01.496] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:03:01.507] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:03:01.509] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:03:01.511] [Build] Checking if we can attack now...
[03:03:03.094] Debug: Reading numbers in overview
[03:03:03.140] Debug: Read overview numbers (string): 194/220
[03:03:03.141] Debug: Read overview numbers: 194 220 (TroopsCount)
[03:03:03.142] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[03:03:03.355] [Build] Waiting to let other modules work...
[03:03:08.553] Debug: Sending ADB command: time
[03:03:08.574] Debug: Android load 0m16.38s user 1m46.45s system
[03:03:14.564] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:03:14.576] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:03:14.578] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:03:14.579] [Build] Checking if we can attack now...
[03:03:16.191] Debug: Reading numbers in overview
[03:03:16.227] Debug: Read overview numbers (string): 196/220
[03:03:16.228] Debug: Read overview numbers: 196 220 (TroopsCount)
[03:03:16.229] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[03:03:16.444] [Build] Waiting to let other modules work...
[03:03:27.547] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:03:27.558] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:03:27.559] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:03:27.561] [Build] Checking if we can attack now...
[03:03:29.166] Debug: Reading numbers in overview
[03:03:29.199] Debug: Read overview numbers (string): 198/220
[03:03:29.201] Debug: Read overview numbers: 198 220 (TroopsCount)
[03:03:29.202] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[03:03:29.416] [Build] Waiting to let other modules work...
[03:03:35.784] Debug: [AR] Compacting done, 182.3MB -> 182.3MB
[03:03:38.576] Debug: Sending ADB command: time
[03:03:38.619] Debug: Android load 0m16.38s user 1m46.45s system
[03:03:40.549] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:03:40.559] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:03:40.560] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:03:40.562] [Build] Checking if we can attack now...
[03:03:42.171] Debug: Reading numbers in overview
[03:03:42.203] Debug: Read overview numbers (string): 200/220
[03:03:42.205] Debug: Read overview numbers: 200 220 (TroopsCount)
[03:03:42.206] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[03:03:42.442] [Build] Waiting to let other modules work...
[03:03:53.637] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:03:53.648] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:03:53.650] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:03:53.651] [Build] Checking if we can attack now...
[03:03:55.329] Debug: Reading numbers in overview
[03:03:55.368] Debug: Read overview numbers (string): 202/220
[03:03:55.369] Debug: Read overview numbers: 202 220 (TroopsCount)
[03:03:55.371] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[03:03:55.588] [Build] Waiting to let other modules work...
[03:04:06.758] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:04:06.768] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:04:06.769] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:04:06.771] [Build] Checking if we can attack now...
[03:04:08.358] Debug: Reading numbers in overview
[03:04:08.407] Debug: Read overview numbers (string): 204/220
[03:04:08.408] Debug: Read overview numbers: 204 220 (TroopsCount)
[03:04:08.409] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[03:04:08.621] Debug: Sending ADB command: time
[03:04:08.623] [Build] Waiting to let other modules work...
[03:04:08.644] Debug: Android load 0m16.38s user 1m46.45s system
[03:04:19.737] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:04:19.747] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:04:19.749] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:04:19.750] [Build] Checking if we can attack now...
[03:04:21.421] Debug: Reading numbers in overview
[03:04:21.492] Debug: Read overview numbers (string): 205/220
[03:04:21.493] Debug: Read overview numbers: 205 220 (TroopsCount)
[03:04:21.495] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[03:04:21.706] [Build] Waiting to let other modules work...
[03:04:32.843] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:04:32.853] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:04:32.854] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:04:32.855] [Build] Checking if we can attack now...
[03:04:34.492] Debug: Reading numbers in overview
[03:04:34.542] Debug: Read overview numbers (string): 207/220
[03:04:34.544] Debug: Read overview numbers: 207 220 (TroopsCount)
[03:04:34.545] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[03:04:34.757] [Build] Waiting to let other modules work...
[03:04:38.646] Debug: Sending ADB command: time
[03:04:38.689] Debug: Android load 0m16.38s user 1m46.45s system
[03:04:45.878] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:04:45.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:04:45.891] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:04:45.893] [Build] Checking if we can attack now...
[03:04:47.962] Debug: Reading numbers in overview
[03:04:48.003] Debug: Read overview numbers (string): 209/220
[03:04:48.004] Debug: Read overview numbers: 209 220 (TroopsCount)
[03:04:48.006] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[03:04:48.216] [Build] Waiting to let other modules work...
[03:04:54.634] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:04:59.400] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:05:00.394] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:05:00.404] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:05:00.406] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:05:00.408] [Build] Checking if we can attack now...
[03:05:02.051] Debug: Reading numbers in overview
[03:05:02.099] Debug: Read overview numbers (string): 211/220
[03:05:02.100] Debug: Read overview numbers: 211 220 (TroopsCount)
[03:05:02.101] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[03:05:02.333] [Build] Waiting to let other modules work...
[03:05:08.698] Debug: Sending ADB command: time
[03:05:08.719] Debug: Android load 0m16.38s user 1m46.45s system
[03:05:13.558] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:05:13.570] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:05:13.572] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:05:13.574] [Build] Checking if we can attack now...
[03:05:15.239] Debug: Reading numbers in overview
[03:05:15.272] Debug: Read overview numbers (string): 213/220
[03:05:15.274] Debug: Read overview numbers: 213 220 (TroopsCount)
[03:05:15.275] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[03:05:15.495] [Build] Waiting to let other modules work...
[03:05:15.741] [Collect] Starting a collection run
[03:05:15.742] Debug: Ensuring the game is zoomed out
[03:05:15.743] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:05:16.437] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:05:17.038] Debug: Zoomed out
[03:05:17.944] [Collect] Collecting Main Base resources
[03:05:20.022] Debug: Looking for a loot cart
[03:05:20.164] Debug: Didn't find a loot cart
[03:05:20.165] [Collect] Total collected: 1 item, 0 loot carts
[03:05:26.622] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:05:27.595] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:05:27.608] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:05:27.610] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:05:27.620] [Build] Checking if we can attack now...
[03:05:29.285] Debug: Reading numbers in overview
[03:05:29.361] Debug: Read overview numbers (string): 215/220
[03:05:29.362] Debug: Read overview numbers: 215 220 (TroopsCount)
[03:05:29.364] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[03:05:29.468] [Build] Waiting to let other modules work...
[03:05:36.246] Debug: [AR] Compacting done, 186.4MB -> 186.4MB
[03:05:38.721] Debug: Sending ADB command: time
[03:05:38.743] Debug: Android load 0m16.38s user 1m46.45s system
[03:05:40.702] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:05:40.712] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:05:40.713] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:05:40.715] [Build] Checking if we can attack now...
[03:05:42.303] Debug: Reading numbers in overview
[03:05:42.340] Debug: Read overview numbers (string): 217/220
[03:05:42.341] Debug: Read overview numbers: 217 220 (TroopsCount)
[03:05:42.343] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[03:05:42.553] [Build] Waiting to let other modules work...
[03:05:53.680] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:05:53.691] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:05:53.693] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:05:53.694] [Build] Checking if we can attack now...
[03:05:55.316] Debug: Reading numbers in overview
[03:05:55.351] Debug: Read overview numbers (string): 219/220
[03:05:55.353] Debug: Read overview numbers: 219 220 (TroopsCount)
[03:05:55.354] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[03:05:55.565] [Build] Waiting to let other modules work...
[03:06:06.756] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:06:06.767] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:06:06.769] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:06:06.770] [Build] Checking if we can attack now...
[03:06:08.408] Debug: Reading numbers in overview
[03:06:08.445] Debug: Read overview numbers (string): 220/220
[03:06:08.446] Debug: Read overview numbers: 220 220 (TroopsCount)
[03:06:08.447] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[03:06:08.745] Debug: Sending ADB command: time
[03:06:08.767] Debug: Android load 0m16.38s user 1m46.45s system
[03:06:09.460] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:06:11.034] Debug: Ensuring the game is zoomed out
[03:06:11.047] Debug: Zoomed out
[03:06:11.058] Debug: Zoomed out
[03:06:11.063] Debug: Starting matchmaking
[03:06:11.064] Debug: StartSerachForMatch 1
[03:06:11.255] Debug: ClickAttack()
[03:06:11.633] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[03:06:11.754] Debug: StartSearchForMatch: Clicking 'Find a match'
[03:06:12.028] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[03:06:12.289] Debug: [GameState]: 'Dialog' -> 'Unknown'
[03:06:12.407] Debug: Starting matchmaking; done
[03:06:12.408] Debug: Waiting for clouds to appear...
[03:06:12.410] Debug: Waiting for clouds to disappear...
[03:06:12.411] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:12.412] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:13.035] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:13.967] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:13.968] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:13.972] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:14.626] Debug: Clearing game grid API cache
[03:06:14.628] Debug: Clearing building API cache
[03:06:14.629] Debug: Clearing deploy API cache
[03:06:14.631] Debug: Finding ElixirCollector
[03:06:14.632] Debug: Finding TownHall
[03:06:14.632] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:15.030] Debug: Found 1 TownHall
[03:06:15.032] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:06:15.273] Debug: Found 6 ElixirCollector
[03:06:15.873] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:06:15.874] Debug: Regular logic indicates active base
[03:06:15.875] Debug: Meets requirements failed on dead base check.
[03:06:15.876] Debug: Testing 0 attack methods
[03:06:15.877] Debug: no algorithm is suited to attack here
[03:06:15.878] Debug: Finding TownHall
[03:06:15.921] Debug: Found 1 TownHall
[03:06:15.925] [Attack] #1, Active, TH10, Skipping: This base isn't dead.
[03:06:15.926] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[03:06:17.130] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:17.414] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:17.419] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:17.745] Debug: Waiting for clouds to appear...
[03:06:17.746] Debug: Waiting for clouds to disappear...
[03:06:17.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:18.898] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:18.900] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:18.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:19.481] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:19.504] Debug: Clearing game grid API cache
[03:06:19.505] Debug: Clearing building API cache
[03:06:19.506] Debug: Clearing deploy API cache
[03:06:19.507] Debug: Finding ElixirCollector
[03:06:19.508] Debug: Finding TownHall
[03:06:19.740] Debug: Found 1 TownHall
[03:06:19.742] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:06:19.915] Debug: Found 6 ElixirCollector
[03:06:20.495] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:06:20.496] Debug: Regular logic indicates active base
[03:06:20.497] Debug: Meets requirements failed on dead base check.
[03:06:20.498] Debug: Testing 0 attack methods
[03:06:20.499] Debug: no algorithm is suited to attack here
[03:06:20.500] Debug: Finding TownHall
[03:06:20.539] Debug: Camera is good; discarding result found at (-17.41, 24.21)
[03:06:20.540] Debug: Found 0 TownHall
[03:06:20.542] [Attack] #2, Active, TH Not Found, Skipping: This base isn't dead.
[03:06:20.543] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[03:06:21.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:22.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:22.619] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:22.729] Debug: Waiting for clouds to appear...
[03:06:22.730] Debug: Waiting for clouds to disappear...
[03:06:22.731] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:23.791] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:23.792] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:23.795] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:24.188] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:24.467] Debug: Clearing game grid API cache
[03:06:24.468] Debug: Clearing building API cache
[03:06:24.470] Debug: Clearing deploy API cache
[03:06:24.471] Debug: Finding ElixirCollector
[03:06:24.474] Debug: Finding TownHall
[03:06:24.660] Debug: Found 1 TownHall
[03:06:24.662] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:06:24.867] Debug: Found 0 ElixirCollector
[03:06:24.869] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:06:24.870] Debug: Regular logic indicates active base
[03:06:24.871] Debug: Meets requirements failed on dead base check.
[03:06:24.873] Debug: Testing 0 attack methods
[03:06:24.874] Debug: no algorithm is suited to attack here
[03:06:24.875] Debug: Finding TownHall
[03:06:24.912] Debug: Found 1 TownHall
[03:06:24.913] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[03:06:24.915] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[03:06:26.869] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:27.042] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:27.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:27.693] Debug: Waiting for clouds to appear...
[03:06:27.694] Debug: Waiting for clouds to disappear...
[03:06:27.695] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:28.801] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:28.802] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:28.806] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:29.220] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:29.498] Debug: Clearing game grid API cache
[03:06:29.500] Debug: Clearing building API cache
[03:06:29.501] Debug: Clearing deploy API cache
[03:06:29.502] Debug: Finding ElixirCollector
[03:06:29.503] Debug: Finding TownHall
[03:06:29.744] Debug: Found 1 TownHall
[03:06:29.745] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:06:29.972] Debug: Found 6 ElixirCollector
[03:06:30.657] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:06:30.658] Debug: Rejected as dead base because level 12 E1 collector found
[03:06:30.659] Debug: Meets requirements failed on dead base check.
[03:06:30.660] Debug: Testing 0 attack methods
[03:06:30.661] Debug: no algorithm is suited to attack here
[03:06:30.663] Debug: Finding TownHall
[03:06:30.700] Debug: Found 1 TownHall
[03:06:30.701] [Attack] #4, Active, TH10, Skipping: This base isn't dead.
[03:06:30.703] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[03:06:32.020] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:32.289] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:32.293] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:32.740] Debug: Waiting for clouds to appear...
[03:06:32.741] Debug: Waiting for clouds to disappear...
[03:06:32.743] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:33.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:33.867] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:33.869] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:34.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:34.550] Debug: Clearing game grid API cache
[03:06:34.551] Debug: Clearing building API cache
[03:06:34.552] Debug: Clearing deploy API cache
[03:06:34.553] Debug: Finding ElixirCollector
[03:06:34.554] Debug: Finding TownHall
[03:06:35.488] Debug: Found 0 TownHall
[03:06:35.713] Debug: Found 5 ElixirCollector
[03:06:36.194] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:06:36.195] Debug: Regular logic indicates active base
[03:06:36.196] Debug: Meets requirements failed on dead base check.
[03:06:36.197] Debug: Testing 0 attack methods
[03:06:36.198] Debug: no algorithm is suited to attack here
[03:06:36.199] Debug: Finding TownHall
[03:06:36.241] Debug: Found 0 TownHall
[03:06:36.242] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[03:06:36.244] Debug: Waiting 297 ms until we can click the next button (user
setting 2 s)
[03:06:36.946] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:37.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:37.561] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:37.678] Debug: Waiting for clouds to appear...
[03:06:37.679] Debug: Waiting for clouds to disappear...
[03:06:37.680] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:38.630] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:06:38.632] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:38.634] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:38.769] Debug: Sending ADB command: time
[03:06:38.791] Debug: Android load 0m16.40s user 1m46.72s system
[03:06:39.263] Debug: Clearing game grid API cache
[03:06:39.265] Debug: Clearing building API cache
[03:06:39.266] Debug: Clearing deploy API cache
[03:06:39.268] Debug: Finding ElixirCollector
[03:06:39.269] Debug: Finding TownHall
[03:06:39.274] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:39.538] Debug: Found 1 TownHall
[03:06:39.539] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:06:39.763] Debug: Found 6 ElixirCollector
[03:06:40.176] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:06:40.177] Debug: Regular logic indicates active base
[03:06:40.178] Debug: Meets requirements failed on dead base check.
[03:06:40.179] Debug: Testing 0 attack methods
[03:06:40.180] Debug: no algorithm is suited to attack here
[03:06:40.181] Debug: Finding TownHall
[03:06:40.220] Debug: Found 1 TownHall
[03:06:40.221] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[03:06:40.222] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[03:06:41.793] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:41.968] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:42.139] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:42.402] Debug: Waiting for clouds to appear...
[03:06:42.404] Debug: Waiting for clouds to disappear...
[03:06:42.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:43.333] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:43.508] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:06:43.510] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:43.718] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:44.126] Debug: Clearing game grid API cache
[03:06:44.128] Debug: Clearing building API cache
[03:06:44.129] Debug: Clearing deploy API cache
[03:06:44.131] Debug: Finding ElixirCollector
[03:06:44.132] Debug: Finding TownHall
[03:06:44.520] Debug: Found 1 TownHall
[03:06:44.522] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:06:44.687] Debug: Found 0 ElixirCollector
[03:06:44.689] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:06:44.691] Debug: Regular logic indicates active base
[03:06:44.692] Debug: Meets requirements failed on dead base check.
[03:06:44.693] Debug: Testing 0 attack methods
[03:06:44.695] Debug: no algorithm is suited to attack here
[03:06:44.696] Debug: Finding TownHall
[03:06:44.737] Debug: Found 1 TownHall
[03:06:44.739] [Attack] #7, Active, TH7, Skipping: This base isn't dead.
[03:06:44.740] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[03:06:46.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:46.831] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:47.179] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:47.302] Debug: Waiting for clouds to appear...
[03:06:47.303] Debug: Waiting for clouds to disappear...
[03:06:47.304] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:48.110] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:06:48.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:48.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:48.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:48.785] Debug: Clearing game grid API cache
[03:06:48.787] Debug: Clearing building API cache
[03:06:48.788] Debug: Clearing deploy API cache
[03:06:48.790] Debug: Finding ElixirCollector
[03:06:48.790] Debug: Finding TownHall
[03:06:49.048] Debug: Found 1 TownHall
[03:06:49.049] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:06:49.300] Debug: Found 5 ElixirCollector
[03:06:49.649] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=2 E5=0
Avg=3.66666666666667
[03:06:49.650] Debug: Regular logic indicates dead base
[03:06:49.652] Debug: Testing 1 attack methods
[03:06:49.951] Debug: Dark elixir doesn't meet requirements: 259 < 550
[03:06:49.952] Debug: Meets all requirements failed on resource check.
[03:06:49.954] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:06:49.955] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:06:49.957] Debug: no algorithm is suited to attack here
[03:06:49.959] Debug: Finding TownHall
[03:06:50.004] Debug: Found 1 TownHall
[03:06:50.014] [Attack] #8, Dead, TH9, 509724 Gold, 323694 Elixir, 259 Dark elixir,
Skipping: All of the loot requirements weren't met.
[03:06:50.015] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[03:06:51.226] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:06:51.425] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:06:51.620] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:06:51.951] Debug: Waiting for clouds to appear...
[03:06:51.953] Debug: Waiting for clouds to disappear...
[03:06:51.954] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:06:52.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:06:52.941] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:06:52.942] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:06:53.349] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:06:53.637] Debug: Clearing game grid API cache
[03:06:53.639] Debug: Clearing building API cache
[03:06:53.640] Debug: Clearing deploy API cache
[03:06:53.641] Debug: Finding ElixirCollector
[03:06:53.642] Debug: Finding TownHall
[03:06:54.042] Debug: Found 1 TownHall
[03:06:54.043] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:06:54.258] Debug: Found 2 ElixirCollector
[03:06:54.368] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=1 E5=0 Avg=3.5
[03:06:54.370] Debug: Regular logic indicates dead base
[03:06:54.371] Debug: Testing 1 attack methods
[03:06:54.596] Debug: Finding TownHall
[03:06:54.634] Debug: Found 1 TownHall
[03:06:54.719] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[03:06:54.720] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[03:06:54.721] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[03:06:54.722] Debug: Finding TownHall
[03:06:54.759] Debug: Found 1 TownHall
[03:06:54.761] [Attack] #9, Dead, TH8, 404911 Gold, 341589 Elixir, 683 Dark elixir
[03:06:55.981] Debug: Clearing game grid API cache
[03:06:55.982] Debug: Clearing building API cache
[03:06:55.984] Debug: Clearing deploy API cache
[03:06:55.985] [Attack] This base meets the attack requirements!
[03:06:55.986] [16 Fingers] Attack start
[03:06:55.987] Debug: Scanning troops
[03:06:57.454] [16 Fingers] Deploying tank units
[03:06:57.455] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:06:57.456] [16 Fingers] Deploying attack units
[03:06:57.457] Debug: Selecting Barbarian
[03:06:57.682] Debug: Barbarian is selected
[03:07:06.872] Debug: [Deploy] Recounting Barbarian; current count is 100
[03:07:07.204] Debug: [Deploy] Barbarian is grey or red; count set to 0
[03:07:07.205] Debug: [Deploy] Barbarian is deployed now
[03:07:07.206] Debug: Selecting Goblin
[03:07:07.710] Debug: Goblin is selected
[03:07:08.793] Debug: Sending ADB command: time
[03:07:08.815] Debug: Android load 0m16.42s user 1m46.84s system
[03:07:10.860] Debug: [Deploy] Recounting Goblin; current count is 20
[03:07:11.199] Debug: [Deploy] Goblin is grey or red; count set to 0
[03:07:11.201] Debug: [Deploy] Goblin is deployed now
[03:07:11.203] Debug: Selecting Archer
[03:07:11.732] Debug: Archer selection could not be verified; trying again
[03:07:11.734] Debug: Selecting Archer
[03:07:12.268] Debug: Archer is selected
[03:07:21.115] Debug: [Deploy] Recounting Archer; current count is 100
[03:07:21.446] Debug: [Deploy] Archer is grey or red; count set to 0
[03:07:21.447] Debug: [Deploy] Archer is deployed now
[03:07:21.448] [16 Fingers] Deploying heal units
[03:07:21.450] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:07:21.452] [16 Fingers] Deploying wallbreak units
[03:07:21.453] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:07:21.454] [16 Fingers] Deploying heroes
[03:07:21.455] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:07:21.455] [16 Fingers] Deploy done
[03:07:21.455] Debug: Watching heroes to activate abilities:
[03:07:21.456] Debug: FinalizeAttack() 0 fibers pending
[03:07:21.459] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[03:07:36.759] Debug: [AR] Compacting done, 186.4MB -> 186.4MB
[03:07:38.817] Debug: Sending ADB command: time
[03:07:38.839] Debug: Android load 0m16.42s user 1m46.84s system
[03:08:08.841] Debug: Sending ADB command: time
[03:08:08.864] Debug: Android load 0m16.42s user 1m46.85s system
[03:08:38.866] Debug: Sending ADB command: time
[03:08:38.887] Debug: Android load 0m16.42s user 1m46.85s system
[03:09:08.893] Debug: Sending ADB command: time
[03:09:08.915] Debug: Android load 0m16.42s user 1m46.85s system
[03:09:19.294] [Attack] Stole all available loot, ending the battle...
[03:09:19.295] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[03:09:19.297] Debug: Surrender 1
[03:09:19.299] Debug: Surrender 2
[03:09:19.300] Debug: Surrender 3
[03:09:19.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:09:19.985] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:09:21.037] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[03:09:21.124] [Attack] Waiting for end of battle...
[03:09:22.524] [Stats] Loot results from attack: 404,911 gold, 341,589 elixir, 683
dark elixir, 13 trophies
[03:09:22.775] [Attack] Returning home...
[03:09:23.981] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[03:09:24.079] Debug: Waiting for clouds to disappear, state is WhiteClouds
[03:09:24.082] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:09:24.252] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:09:26.128] Debug: State is now: Unknown
[03:09:26.133] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:09:26.636] Debug: [GameState]: 'Unknown' -> 'Ingame'
[03:09:26.640] Refreshed trophy count: 1242
[03:09:26.844] Debug: Clouds are gone, state is Ingame
[03:09:26.854] Debug: Zoomed out
[03:09:26.858] Debug: Figuring out whether we won or lost
[03:09:26.859] Debug: Clearing game grid API cache
[03:09:26.860] Debug: Clearing building API cache
[03:09:26.861] Debug: Clearing deploy API cache
[03:09:27.097] [Collect] Starting a collection run
[03:09:27.099] Debug: Ensuring the game is zoomed out
[03:09:27.110] Debug: Zoomed out
[03:09:27.977] [Collect] Collecting Main Base resources
[03:09:29.812] Debug: Looking for a loot cart
[03:09:29.969] Debug: Didn't find a loot cart
[03:09:29.970] [Collect] Total collected: 1 item, 0 loot carts
[03:09:30.309] [Build] Waiting to let other modules work...
[03:09:37.057] Debug: [AR] Compacting done, 190.2MB -> 190.2MB
[03:09:38.917] Debug: Sending ADB command: time
[03:09:38.939] Debug: Android load 0m16.42s user 1m46.93s system
[03:09:41.540] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:09:42.553] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:09:42.663] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[03:09:43.555] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:09:43.569] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:09:43.571] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:09:43.572] [Build] Checking if we can attack now...
[03:09:45.167] Debug: Reading numbers in overview
[03:09:45.213] Debug: Read overview numbers (string): 44/220
[03:09:45.214] Debug: Read overview numbers: 44 220 (TroopsCount)
[03:09:45.216] [Build] We can't attack yet. 44/220 troops (that's 20% of the needed
100%)
[03:09:45.435] [Build] Waiting to let other modules work...
[03:09:55.511] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:09:57.476] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:09:58.480] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:09:58.489] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:09:58.491] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:09:58.493] [Build] Checking if we can attack now...
[03:10:00.134] Debug: Reading numbers in overview
[03:10:00.191] Debug: Read overview numbers (string): 47/220
[03:10:00.192] Debug: Read overview numbers: 47 220 (TroopsCount)
[03:10:00.194] [Build] We can't attack yet. 47/220 troops (that's 21% of the needed
100%)
[03:10:00.295] [Build] Waiting to let other modules work...
[03:10:08.941] Debug: Sending ADB command: time
[03:10:08.963] Debug: Android load 0m16.42s user 1m46.93s system
[03:10:11.580] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:10:11.590] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:10:11.592] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:10:11.593] [Build] Checking if we can attack now...
[03:10:13.220] Debug: Reading numbers in overview
[03:10:13.258] Debug: Read overview numbers (string): 49/220
[03:10:13.259] Debug: Read overview numbers: 49 220 (TroopsCount)
[03:10:13.260] [Build] We can't attack yet. 49/220 troops (that's 22% of the needed
100%)
[03:10:13.473] [Build] Waiting to let other modules work...
[03:10:24.699] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:10:24.710] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:10:24.712] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:10:24.714] [Build] Checking if we can attack now...
[03:10:26.379] Debug: Reading numbers in overview
[03:10:26.455] Debug: Read overview numbers (string): 52/220
[03:10:26.456] Debug: Read overview numbers: 52 220 (TroopsCount)
[03:10:26.457] [Build] We can't attack yet. 52/220 troops (that's 24% of the needed
100%)
[03:10:26.643] [Build] Waiting to let other modules work...
[03:10:37.840] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:10:37.851] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:10:37.853] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:10:37.855] [Build] Checking if we can attack now...
[03:10:38.964] Debug: Sending ADB command: time
[03:10:38.987] Debug: Android load 0m16.42s user 1m46.94s system
[03:10:39.552] Debug: Reading numbers in overview
[03:10:39.683] Debug: Read overview numbers (string): 54/220
[03:10:39.684] Debug: Read overview numbers: 54 220 (TroopsCount)
[03:10:39.686] [Build] We can't attack yet. 54/220 troops (that's 25% of the needed
100%)
[03:10:39.799] [Build] Waiting to let other modules work...
[03:10:51.001] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:10:51.013] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:10:51.015] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:10:51.016] [Build] Checking if we can attack now...
[03:10:52.681] Debug: Reading numbers in overview
[03:10:52.752] Debug: Read overview numbers (string): 57/220
[03:10:52.753] Debug: Read overview numbers: 57 220 (TroopsCount)
[03:10:52.754] [Build] We can't attack yet. 57/220 troops (that's 26% of the needed
100%)
[03:10:52.969] [Build] Waiting to let other modules work...
[03:10:55.859] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:11:04.132] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:11:05.220] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:11:05.231] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:11:05.232] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:11:05.234] [Build] Checking if we can attack now...
[03:11:06.990] Debug: Reading numbers in overview
[03:11:07.023] Debug: Read overview numbers (string): 60/220
[03:11:07.024] Debug: Read overview numbers: 60 220 (TroopsCount)
[03:11:07.025] [Build] We can't attack yet. 60/220 troops (that's 27% of the needed
100%)
[03:11:07.251] [Build] Waiting to let other modules work...
[03:11:08.990] Debug: Sending ADB command: time
[03:11:09.032] Debug: Android load 0m16.42s user 1m46.94s system
[03:11:18.410] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:11:18.421] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:11:18.423] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:11:18.425] [Build] Checking if we can attack now...
[03:11:20.071] Debug: Reading numbers in overview
[03:11:20.108] Debug: Read overview numbers (string): 63/220
[03:11:20.110] Debug: Read overview numbers: 63 220 (TroopsCount)
[03:11:20.111] [Build] We can't attack yet. 63/220 troops (that's 29% of the needed
100%)
[03:11:20.327] [Build] Waiting to let other modules work...
[03:11:31.528] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:11:31.539] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:11:31.541] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:11:31.543] [Build] Checking if we can attack now...
[03:11:33.251] Debug: Reading numbers in overview
[03:11:33.346] Debug: Read overview numbers (string): 65/220
[03:11:33.347] Debug: Read overview numbers: 65 220 (TroopsCount)
[03:11:33.348] [Build] We can't attack yet. 65/220 troops (that's 30% of the needed
100%)
[03:11:33.448] [Build] Waiting to let other modules work...
[03:11:37.509] Debug: [AR] Compacting done, 179.2MB -> 179.2MB
[03:11:39.034] Debug: Sending ADB command: time
[03:11:39.056] Debug: Android load 0m16.42s user 1m46.94s system
[03:11:44.708] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:11:44.721] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:11:44.723] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:11:44.724] [Build] Checking if we can attack now...
[03:11:46.414] Debug: Reading numbers in overview
[03:11:46.471] Debug: Read overview numbers (string): 68/220
[03:11:46.472] Debug: Read overview numbers: 68 220 (TroopsCount)
[03:11:46.474] [Build] We can't attack yet. 68/220 troops (that's 31% of the needed
100%)
[03:11:46.665] [Build] Waiting to let other modules work...
[03:11:55.981] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:11:57.783] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:11:58.779] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:11:58.790] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:11:58.792] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:11:58.793] [Build] Checking if we can attack now...
[03:12:00.354] Debug: Reading numbers in overview
[03:12:00.400] Debug: Read overview numbers (string): 71/220
[03:12:00.401] Debug: Read overview numbers: 71 220 (TroopsCount)
[03:12:00.402] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[03:12:00.638] [Build] Waiting to let other modules work...
[03:12:09.058] Debug: Sending ADB command: time
[03:12:09.081] Debug: Android load 0m16.42s user 1m46.94s system
[03:12:11.822] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:12:11.834] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:12:11.836] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:12:11.838] [Build] Checking if we can attack now...
[03:12:13.482] Debug: Reading numbers in overview
[03:12:13.516] Debug: Read overview numbers (string): 73/220
[03:12:13.517] Debug: Read overview numbers: 73 220 (TroopsCount)
[03:12:13.519] [Build] We can't attack yet. 73/220 troops (that's 33% of the needed
100%)
[03:12:13.736] [Build] Waiting to let other modules work...
[03:12:24.939] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:12:24.950] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:12:24.952] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:12:24.953] [Build] Checking if we can attack now...
[03:12:26.631] Debug: Reading numbers in overview
[03:12:26.670] Debug: Read overview numbers (string): 76/220
[03:12:26.671] Debug: Read overview numbers: 76 220 (TroopsCount)
[03:12:26.673] [Build] We can't attack yet. 76/220 troops (that's 35% of the needed
100%)
[03:12:26.919] [Build] Waiting to let other modules work...
[03:12:27.144] [Collect] Starting a collection run
[03:12:27.146] Debug: Ensuring the game is zoomed out
[03:12:27.147] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:12:27.830] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:12:28.487] Debug: Zoomed out
[03:12:29.343] [Collect] Collecting Main Base resources
[03:12:31.909] Debug: Looking for a loot cart
[03:12:32.058] Debug: Didn't find a loot cart
[03:12:32.060] [Collect] Total collected: 2 items, 0 loot carts
[03:12:38.125] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:12:39.083] Debug: Sending ADB command: time
[03:12:39.119] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:12:39.126] Debug: Android load 0m16.42s user 1m46.94s system
[03:12:39.134] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:12:39.135] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:12:39.137] [Build] Checking if we can attack now...
[03:12:40.765] Debug: Reading numbers in overview
[03:12:40.802] Debug: Read overview numbers (string): 79/220
[03:12:40.804] Debug: Read overview numbers: 79 220 (TroopsCount)
[03:12:40.805] [Build] We can't attack yet. 79/220 troops (that's 36% of the needed
100%)
[03:12:41.016] [Build] Waiting to let other modules work...
[03:12:52.277] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:12:52.290] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:12:52.292] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:12:52.293] [Build] Checking if we can attack now...
[03:12:53.958] Debug: Reading numbers in overview
[03:12:53.990] Debug: Read overview numbers (string): 81/220
[03:12:53.992] Debug: Read overview numbers: 81 220 (TroopsCount)
[03:12:53.993] [Build] We can't attack yet. 81/220 troops (that's 37% of the needed
100%)
[03:12:54.201] [Build] Waiting to let other modules work...
[03:12:56.168] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:13:05.388] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:13:06.403] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:13:06.414] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:13:06.415] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:13:06.417] [Build] Checking if we can attack now...
[03:13:08.093] Debug: Reading numbers in overview
[03:13:08.137] Debug: Read overview numbers (string): 84/220
[03:13:08.141] Debug: Read overview numbers: 84 220 (TroopsCount)
[03:13:08.143] [Build] We can't attack yet. 84/220 troops (that's 38% of the needed
100%)
[03:13:08.361] [Build] Waiting to let other modules work...
[03:13:09.128] Debug: Sending ADB command: time
[03:13:09.150] Debug: Android load 0m16.42s user 1m46.95s system
[03:13:19.505] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:13:19.516] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:13:19.518] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:13:19.520] [Build] Checking if we can attack now...
[03:13:21.157] Debug: Reading numbers in overview
[03:13:21.197] Debug: Read overview numbers (string): 87/220
[03:13:21.198] Debug: Read overview numbers: 87 220 (TroopsCount)
[03:13:21.200] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[03:13:21.410] [Build] Waiting to let other modules work...
[03:13:32.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:13:32.669] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:13:32.670] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:13:32.672] [Build] Checking if we can attack now...
[03:13:34.320] Debug: Reading numbers in overview
[03:13:34.353] Debug: Read overview numbers (string): 89/220
[03:13:34.354] Debug: Read overview numbers: 89 220 (TroopsCount)
[03:13:34.356] [Build] We can't attack yet. 89/220 troops (that's 40% of the needed
100%)
[03:13:34.564] [Build] Waiting to let other modules work...
[03:13:37.965] Debug: [AR] Compacting done, 176.7MB -> 176.7MB
[03:13:39.152] Debug: Sending ADB command: time
[03:13:39.174] Debug: Android load 0m16.42s user 1m46.95s system
[03:13:45.805] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:13:45.816] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:13:45.818] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:13:45.820] [Build] Checking if we can attack now...
[03:13:47.477] Debug: Reading numbers in overview
[03:13:47.511] Debug: Read overview numbers (string): 92/220
[03:13:47.512] Debug: Read overview numbers: 92 220 (TroopsCount)
[03:13:47.514] [Build] We can't attack yet. 92/220 troops (that's 42% of the needed
100%)
[03:13:47.730] [Build] Waiting to let other modules work...
[03:13:56.225] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:13:58.824] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:13:59.808] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:13:59.819] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:13:59.820] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:13:59.822] [Build] Checking if we can attack now...
[03:14:01.471] Debug: Reading numbers in overview
[03:14:01.562] Debug: Read overview numbers (string): 95/220
[03:14:01.563] Debug: Read overview numbers: 95 220 (TroopsCount)
[03:14:01.564] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[03:14:01.790] [Build] Waiting to let other modules work...
[03:14:09.176] Debug: Sending ADB command: time
[03:14:09.197] Debug: Android load 0m16.42s user 1m46.95s system
[03:14:12.973] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:14:12.984] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:14:12.985] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:14:12.987] [Build] Checking if we can attack now...
[03:14:14.646] Debug: Reading numbers in overview
[03:14:14.682] Debug: Read overview numbers (string): 97/220
[03:14:14.683] Debug: Read overview numbers: 97 220 (TroopsCount)
[03:14:14.685] [Build] We can't attack yet. 97/220 troops (that's 44% of the needed
100%)
[03:14:14.901] [Build] Waiting to let other modules work...
[03:14:26.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:14:26.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:14:26.129] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:14:26.130] [Build] Checking if we can attack now...
[03:14:27.810] Debug: Reading numbers in overview
[03:14:27.847] Debug: Read overview numbers (string): 100/220
[03:14:27.848] Debug: Read overview numbers: 100 220 (TroopsCount)
[03:14:27.849] [Build] We can't attack yet. 100/220 troops (that's 45% of the
needed 100%)
[03:14:28.033] [Build] Waiting to let other modules work...
[03:14:39.199] Debug: Sending ADB command: time
[03:14:39.218] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:14:39.221] Debug: Android load 0m16.42s user 1m46.95s system
[03:14:39.229] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:14:39.231] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:14:39.233] [Build] Checking if we can attack now...
[03:14:40.892] Debug: Reading numbers in overview
[03:14:40.925] Debug: Read overview numbers (string): 102/220
[03:14:40.927] Debug: Read overview numbers: 102 220 (TroopsCount)
[03:14:40.929] [Build] We can't attack yet. 102/220 troops (that's 46% of the
needed 100%)
[03:14:41.145] [Build] Waiting to let other modules work...
[03:14:52.303] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:14:52.312] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:14:52.314] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:14:52.316] [Build] Checking if we can attack now...
[03:14:53.977] Debug: Reading numbers in overview
[03:14:54.014] Debug: Read overview numbers (string): 104/220
[03:14:54.016] Debug: Read overview numbers: 104 220 (TroopsCount)
[03:14:54.018] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[03:14:54.228] [Build] Waiting to let other modules work...
[03:14:56.495] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:15:05.748] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:15:06.726] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:15:06.738] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:15:06.740] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:15:06.740] [Build] Checking if we can attack now...
[03:15:08.774] Debug: Reading numbers in overview
[03:15:08.809] Debug: Read overview numbers (string): 107/220
[03:15:08.810] Debug: Read overview numbers: 107 220 (TroopsCount)
[03:15:08.811] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[03:15:09.030] [Build] Waiting to let other modules work...
[03:15:09.223] Debug: Sending ADB command: time
[03:15:09.245] Debug: Android load 0m16.42s user 1m46.95s system
[03:15:20.142] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:15:20.153] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:15:20.155] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:15:20.157] [Build] Checking if we can attack now...
[03:15:21.789] Debug: Reading numbers in overview
[03:15:21.822] Debug: Read overview numbers (string): 109/220
[03:15:21.823] Debug: Read overview numbers: 109 220 (TroopsCount)
[03:15:21.824] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[03:15:22.035] [Build] Waiting to let other modules work...
[03:15:27.234] [Collect] Starting a collection run
[03:15:27.235] Debug: Ensuring the game is zoomed out
[03:15:27.236] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:15:27.904] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:15:28.960] Debug: Zoomed out
[03:15:29.863] [Collect] Collecting Main Base resources
[03:15:31.299] Debug: Looking for a loot cart
[03:15:31.447] Debug: Didn't find a loot cart
[03:15:31.448] [Collect] Total collected: 0 items, 0 loot carts
[03:15:33.228] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:15:34.308] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:15:34.320] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:15:34.322] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:15:34.324] [Build] Checking if we can attack now...
[03:15:35.958] Debug: Reading numbers in overview
[03:15:35.994] Debug: Read overview numbers (string): 111/220
[03:15:35.996] Debug: Read overview numbers: 111 220 (TroopsCount)
[03:15:35.997] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[03:15:36.206] [Build] Waiting to let other modules work...
[03:15:38.433] Debug: [AR] Compacting done, 171.7MB -> 171.7MB
[03:15:39.247] Debug: Sending ADB command: time
[03:15:39.268] Debug: Android load 0m16.42s user 1m46.95s system
[03:15:47.407] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:15:47.419] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:15:47.421] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:15:47.423] [Build] Checking if we can attack now...
[03:15:49.053] Debug: Reading numbers in overview
[03:15:49.086] Debug: Read overview numbers (string): 113/220
[03:15:49.087] Debug: Read overview numbers: 113 220 (TroopsCount)
[03:15:49.088] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[03:15:49.307] [Build] Waiting to let other modules work...
[03:15:56.685] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:16:00.494] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:16:01.494] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:16:01.506] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:16:01.507] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:16:01.509] [Build] Checking if we can attack now...
[03:16:03.153] Debug: Reading numbers in overview
[03:16:03.194] Debug: Read overview numbers (string): 116/220
[03:16:03.195] Debug: Read overview numbers: 116 220 (TroopsCount)
[03:16:03.196] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[03:16:03.417] [Build] Waiting to let other modules work...
[03:16:09.270] Debug: Sending ADB command: time
[03:16:09.293] Debug: Android load 0m16.42s user 1m46.95s system
[03:16:14.559] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:16:14.574] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:16:14.575] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:16:14.576] [Build] Checking if we can attack now...
[03:16:16.207] Debug: Reading numbers in overview
[03:16:16.256] Debug: Read overview numbers (string): 118/220
[03:16:16.257] Debug: Read overview numbers: 118 220 (TroopsCount)
[03:16:16.259] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[03:16:16.471] [Build] Waiting to let other modules work...
[03:16:27.762] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:16:27.776] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:16:27.784] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:16:27.785] [Build] Checking if we can attack now...
[03:16:29.410] Debug: Reading numbers in overview
[03:16:29.446] Debug: Read overview numbers (string): 120/220
[03:16:29.447] Debug: Read overview numbers: 120 220 (TroopsCount)
[03:16:29.449] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[03:16:29.664] [Build] Waiting to let other modules work...
[03:16:39.295] Debug: Sending ADB command: time
[03:16:39.338] Debug: Android load 0m16.42s user 1m46.95s system
[03:16:40.853] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:16:40.862] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:16:40.864] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:16:40.865] [Build] Checking if we can attack now...
[03:16:42.498] Debug: Reading numbers in overview
[03:16:42.528] Debug: Read overview numbers (string): 122/220
[03:16:42.529] Debug: Read overview numbers: 122 220 (TroopsCount)
[03:16:42.531] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[03:16:42.754] [Build] Waiting to let other modules work...
[03:16:54.008] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:16:54.021] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:16:54.023] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:16:54.024] [Build] Checking if we can attack now...
[03:16:55.688] Debug: Reading numbers in overview
[03:16:55.764] Debug: Read overview numbers (string): 125/220
[03:16:55.766] Debug: Read overview numbers: 125 220 (TroopsCount)
[03:16:55.767] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[03:16:55.976] [Build] Waiting to let other modules work...
[03:16:56.788] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:17:07.176] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:17:08.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:17:08.183] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:17:08.185] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:17:08.186] [Build] Checking if we can attack now...
[03:17:09.340] Debug: Sending ADB command: time
[03:17:09.361] Debug: Android load 0m16.42s user 1m46.95s system
[03:17:09.813] Debug: Reading numbers in overview
[03:17:09.851] Debug: Read overview numbers (string): 127/220
[03:17:09.852] Debug: Read overview numbers: 127 220 (TroopsCount)
[03:17:09.854] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[03:17:10.069] [Build] Waiting to let other modules work...
[03:17:21.363] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:17:21.376] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:17:21.378] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:17:21.379] [Build] Checking if we can attack now...
[03:17:23.022] Debug: Reading numbers in overview
[03:17:23.060] Debug: Read overview numbers (string): 129/220
[03:17:23.061] Debug: Read overview numbers: 129 220 (TroopsCount)
[03:17:23.063] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[03:17:23.284] [Build] Waiting to let other modules work...
[03:17:34.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:17:34.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:17:34.525] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:17:34.526] [Build] Checking if we can attack now...
[03:17:36.182] Debug: Reading numbers in overview
[03:17:36.221] Debug: Read overview numbers (string): 131/220
[03:17:36.222] Debug: Read overview numbers: 131 220 (TroopsCount)
[03:17:36.223] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[03:17:36.436] [Build] Waiting to let other modules work...
[03:17:38.899] Debug: [AR] Compacting done, 186.2MB -> 186.2MB
[03:17:39.363] Debug: Sending ADB command: time
[03:17:39.386] Debug: Android load 0m16.42s user 1m46.95s system
[03:17:47.691] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:17:47.703] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:17:47.705] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:17:47.706] [Build] Checking if we can attack now...
[03:17:49.396] Debug: Reading numbers in overview
[03:17:49.450] Debug: Read overview numbers (string): 133/220
[03:17:49.451] Debug: Read overview numbers: 133 220 (TroopsCount)
[03:17:49.451] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[03:17:49.669] [Build] Waiting to let other modules work...
[03:17:57.069] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:18:00.826] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:18:01.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:18:01.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:18:01.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:18:01.826] [Build] Checking if we can attack now...
[03:18:03.463] Debug: Reading numbers in overview
[03:18:03.514] Debug: Read overview numbers (string): 136/220
[03:18:03.515] Debug: Read overview numbers: 136 220 (TroopsCount)
[03:18:03.517] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[03:18:03.732] [Build] Waiting to let other modules work...
[03:18:09.388] Debug: Sending ADB command: time
[03:18:09.410] Debug: Android load 0m16.42s user 1m46.96s system
[03:18:15.054] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:18:15.065] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:18:15.067] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:18:15.069] [Build] Checking if we can attack now...
[03:18:16.702] Debug: Reading numbers in overview
[03:18:16.737] Debug: Read overview numbers (string): 138/220
[03:18:16.738] Debug: Read overview numbers: 138 220 (TroopsCount)
[03:18:16.740] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[03:18:16.949] [Build] Waiting to let other modules work...
[03:18:28.084] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:18:28.095] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:18:28.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:18:28.098] [Build] Checking if we can attack now...
[03:18:29.749] Debug: Reading numbers in overview
[03:18:29.785] Debug: Read overview numbers (string): 140/220
[03:18:29.786] Debug: Read overview numbers: 140 220 (TroopsCount)
[03:18:29.787] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[03:18:29.995] [Build] Waiting to let other modules work...
[03:18:30.256] [Collect] Starting a collection run
[03:18:30.257] Debug: Ensuring the game is zoomed out
[03:18:30.258] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:18:30.955] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:18:31.558] Debug: Zoomed out
[03:18:32.475] [Collect] Collecting Main Base resources
[03:18:33.954] Debug: Looking for a loot cart
[03:18:34.094] Debug: Didn't find a loot cart
[03:18:34.095] [Collect] Total collected: 0 items, 0 loot carts
[03:18:36.503] Debug: UpdateCheck: Could not find updater.exe
[03:18:39.412] Debug: Sending ADB command: time
[03:18:39.455] Debug: Android load 0m16.42s user 1m46.96s system
[03:18:41.157] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:18:42.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:18:42.140] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:18:42.142] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:18:42.143] [Build] Checking if we can attack now...
[03:18:43.781] Debug: Reading numbers in overview
[03:18:43.820] Debug: Read overview numbers (string): 142/220
[03:18:43.821] Debug: Read overview numbers: 142 220 (TroopsCount)
[03:18:43.822] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[03:18:44.004] [Build] Waiting to let other modules work...
[03:18:55.104] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:18:55.116] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:18:55.117] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:18:55.119] [Build] Checking if we can attack now...
[03:18:56.778] Debug: Reading numbers in overview
[03:18:56.853] Debug: Read overview numbers (string): 145/220
[03:18:56.855] Debug: Read overview numbers: 145 220 (TroopsCount)
[03:18:56.856] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[03:18:57.072] [Build] Waiting to let other modules work...
[03:19:08.334] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:19:08.345] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:19:08.347] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:19:08.349] [Build] Checking if we can attack now...
[03:19:09.457] Debug: Sending ADB command: time
[03:19:09.479] Debug: Android load 0m16.42s user 1m46.96s system
[03:19:10.020] Debug: Reading numbers in overview
[03:19:10.064] Debug: Read overview numbers (string): 147/220
[03:19:10.065] Debug: Read overview numbers: 147 220 (TroopsCount)
[03:19:10.066] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[03:19:10.283] [Build] Waiting to let other modules work...
[03:19:21.527] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:19:21.536] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:19:21.538] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:19:21.540] [Build] Checking if we can attack now...
[03:19:23.219] Debug: Reading numbers in overview
[03:19:23.252] Debug: Read overview numbers (string): 149/220
[03:19:23.253] Debug: Read overview numbers: 149 220 (TroopsCount)
[03:19:23.254] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[03:19:23.470] [Build] Waiting to let other modules work...
[03:19:34.694] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:19:34.706] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:19:34.708] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:19:34.709] [Build] Checking if we can attack now...
[03:19:36.421] Debug: Reading numbers in overview
[03:19:36.494] Debug: Read overview numbers (string): 151/220
[03:19:36.495] Debug: Read overview numbers: 151 220 (TroopsCount)
[03:19:36.496] [Build] We can't attack yet. 151/220 troops (that's 69% of the
needed 100%)
[03:19:36.711] [Build] Waiting to let other modules work...
[03:19:39.367] Debug: [AR] Compacting done, 186.8MB -> 186.8MB
[03:19:39.481] Debug: Sending ADB command: time
[03:19:39.503] Debug: Android load 0m16.42s user 1m46.96s system
[03:19:47.931] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:19:47.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:19:47.944] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:19:47.946] [Build] Checking if we can attack now...
[03:19:49.602] Debug: Reading numbers in overview
[03:19:49.684] Debug: Read overview numbers (string): 153/220
[03:19:49.686] Debug: Read overview numbers: 153 220 (TroopsCount)
[03:19:49.687] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[03:19:49.928] [Build] Waiting to let other modules work...
[03:19:57.350] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:20:01.142] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:20:02.204] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:20:02.217] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:20:02.219] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:20:02.221] [Build] Checking if we can attack now...
[03:20:03.947] Debug: Reading numbers in overview
[03:20:04.050] Debug: Read overview numbers (string): 156/220
[03:20:04.051] Debug: Read overview numbers: 156 220 (TroopsCount)
[03:20:04.052] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[03:20:04.163] [Build] Waiting to let other modules work...
[03:20:09.505] Debug: Sending ADB command: time
[03:20:09.548] Debug: Android load 0m16.42s user 1m46.96s system
[03:20:15.286] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:20:15.299] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:20:15.302] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:20:15.304] [Build] Checking if we can attack now...
[03:20:17.041] Debug: Reading numbers in overview
[03:20:17.122] Debug: Read overview numbers (string): 158/220
[03:20:17.123] Debug: Read overview numbers: 158 220 (TroopsCount)
[03:20:17.131] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[03:20:17.344] [Build] Waiting to let other modules work...
[03:20:28.543] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:20:28.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:20:28.559] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:20:28.560] [Build] Checking if we can attack now...
[03:20:30.199] Debug: Reading numbers in overview
[03:20:30.236] Debug: Read overview numbers (string): 160/220
[03:20:30.237] Debug: Read overview numbers: 160 220 (TroopsCount)
[03:20:30.238] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[03:20:30.460] [Build] Waiting to let other modules work...
[03:20:39.550] Debug: Sending ADB command: time
[03:20:39.572] Debug: Android load 0m16.42s user 1m46.97s system
[03:20:41.678] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:20:41.689] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:20:41.691] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:20:41.693] [Build] Checking if we can attack now...
[03:20:43.364] Debug: Reading numbers in overview
[03:20:43.402] Debug: Read overview numbers (string): 162/220
[03:20:43.404] Debug: Read overview numbers: 162 220 (TroopsCount)
[03:20:43.405] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[03:20:43.585] [Build] Waiting to let other modules work...
[03:20:54.786] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:20:54.797] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:20:54.799] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:20:54.800] [Build] Checking if we can attack now...
[03:20:56.476] Debug: Reading numbers in overview
[03:20:56.519] Debug: Read overview numbers (string): 164/220
[03:20:56.520] Debug: Read overview numbers: 164 220 (TroopsCount)
[03:20:56.521] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[03:20:56.738] [Build] Waiting to let other modules work...
[03:20:57.556] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:21:07.838] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:21:08.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:21:08.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:21:08.811] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:21:08.813] [Build] Checking if we can attack now...
[03:21:09.574] Debug: Sending ADB command: time
[03:21:09.597] Debug: Android load 0m16.42s user 1m46.97s system
[03:21:10.500] Debug: Reading numbers in overview
[03:21:10.535] Debug: Read overview numbers (string): 167/220
[03:21:10.536] Debug: Read overview numbers: 167 220 (TroopsCount)
[03:21:10.536] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[03:21:10.722] [Build] Waiting to let other modules work...
[03:21:21.919] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:21:21.929] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:21:21.930] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:21:21.932] [Build] Checking if we can attack now...
[03:21:23.591] Debug: Reading numbers in overview
[03:21:23.635] Debug: Read overview numbers (string): 169/220
[03:21:23.636] Debug: Read overview numbers: 169 220 (TroopsCount)
[03:21:23.638] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[03:21:23.854] [Build] Waiting to let other modules work...
[03:21:30.293] [Collect] Starting a collection run
[03:21:30.294] Debug: Ensuring the game is zoomed out
[03:21:30.296] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:21:30.976] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:21:32.002] Debug: Zoomed out
[03:21:32.901] [Collect] Collecting Main Base resources
[03:21:34.426] Debug: Looking for a loot cart
[03:21:34.569] Debug: Didn't find a loot cart
[03:21:34.570] [Collect] Total collected: 0 items, 0 loot carts
[03:21:35.834] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:21:36.837] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:21:36.849] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:21:36.851] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:21:36.852] [Build] Checking if we can attack now...
[03:21:38.548] Debug: Reading numbers in overview
[03:21:38.591] Debug: Read overview numbers (string): 171/220
[03:21:38.592] Debug: Read overview numbers: 171 220 (TroopsCount)
[03:21:38.594] [Build] We can't attack yet. 171/220 troops (that's 78% of the
needed 100%)
[03:21:38.826] [Build] Waiting to let other modules work...
[03:21:39.599] Debug: Sending ADB command: time
[03:21:39.642] Debug: Android load 0m16.42s user 1m46.97s system
[03:21:39.858] Debug: [AR] Compacting done, 171.6MB -> 171.6MB
[03:21:50.065] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:21:50.076] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:21:50.078] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:21:50.079] [Build] Checking if we can attack now...
[03:21:51.689] Debug: Reading numbers in overview
[03:21:51.730] Debug: Read overview numbers (string): 174/220
[03:21:51.731] Debug: Read overview numbers: 174 220 (TroopsCount)
[03:21:51.733] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[03:21:51.944] [Build] Waiting to let other modules work...
[03:21:57.810] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:22:03.077] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:22:04.042] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:22:04.053] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:22:04.054] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:22:04.056] [Build] Checking if we can attack now...
[03:22:05.744] Debug: Reading numbers in overview
[03:22:05.789] Debug: Read overview numbers (string): 176/220
[03:22:05.790] Debug: Read overview numbers: 176 220 (TroopsCount)
[03:22:05.791] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[03:22:05.999] [Build] Waiting to let other modules work...
[03:22:09.644] Debug: Sending ADB command: time
[03:22:09.666] Debug: Android load 0m16.42s user 1m46.97s system
[03:22:17.285] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:22:17.296] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:22:17.298] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:22:17.299] [Build] Checking if we can attack now...
[03:22:18.926] Debug: Reading numbers in overview
[03:22:18.974] Debug: Read overview numbers (string): 178/220
[03:22:18.976] Debug: Read overview numbers: 178 220 (TroopsCount)
[03:22:18.977] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[03:22:19.194] [Build] Waiting to let other modules work...
[03:22:30.301] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:22:30.312] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:22:30.314] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:22:30.314] [Build] Checking if we can attack now...
[03:22:31.994] Debug: Reading numbers in overview
[03:22:32.029] Debug: Read overview numbers (string): 180/220
[03:22:32.031] Debug: Read overview numbers: 180 220 (TroopsCount)
[03:22:32.032] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[03:22:32.140] [Build] Waiting to let other modules work...
[03:22:39.668] Debug: Sending ADB command: time
[03:22:39.691] Debug: Android load 0m16.42s user 1m46.97s system
[03:22:43.341] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:22:43.353] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:22:43.355] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:22:43.356] [Build] Checking if we can attack now...
[03:22:45.016] Debug: Reading numbers in overview
[03:22:45.061] Debug: Read overview numbers (string): 182/220
[03:22:45.062] Debug: Read overview numbers: 182 220 (TroopsCount)
[03:22:45.064] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[03:22:45.280] [Build] Waiting to let other modules work...
[03:22:56.377] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:22:56.388] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:22:56.389] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:22:56.390] [Build] Checking if we can attack now...
[03:22:58.015] Debug: Reading numbers in overview
[03:22:58.088] Debug: Read overview numbers (string): 185/220
[03:22:58.090] Debug: Read overview numbers: 185 220 (TroopsCount)
[03:22:58.098] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[03:22:58.331] [Build] Waiting to let other modules work...
[03:23:09.447] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:23:09.459] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:23:09.461] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:23:09.463] [Build] Checking if we can attack now...
[03:23:09.693] Debug: Sending ADB command: time
[03:23:09.756] Debug: Android load 0m16.42s user 1m46.97s system
[03:23:11.175] Debug: Reading numbers in overview
[03:23:11.230] Debug: Read overview numbers (string): 187/220
[03:23:11.231] Debug: Read overview numbers: 187 220 (TroopsCount)
[03:23:11.232] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[03:23:11.456] [Build] Waiting to let other modules work...
[03:23:22.723] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:23:22.734] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:23:22.736] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:23:22.738] [Build] Checking if we can attack now...
[03:23:24.331] Debug: Reading numbers in overview
[03:23:24.371] Debug: Read overview numbers (string): 189/220
[03:23:24.372] Debug: Read overview numbers: 189 220 (TroopsCount)
[03:23:24.374] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[03:23:24.600] [Build] Waiting to let other modules work...
[03:23:35.827] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:23:35.838] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:23:35.840] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:23:35.842] [Build] Checking if we can attack now...
[03:23:37.500] Debug: Reading numbers in overview
[03:23:37.533] Debug: Read overview numbers (string): 191/220
[03:23:37.534] Debug: Read overview numbers: 191 220 (TroopsCount)
[03:23:37.535] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[03:23:37.760] [Build] Waiting to let other modules work...
[03:23:39.758] Debug: Sending ADB command: time
[03:23:39.781] Debug: Android load 0m16.42s user 1m46.97s system
[03:23:40.332] Debug: [AR] Compacting done, 181.8MB -> 181.8MB
[03:23:48.877] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:23:48.887] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:23:48.889] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:23:48.890] [Build] Checking if we can attack now...
[03:23:50.509] Debug: Reading numbers in overview
[03:23:50.542] Debug: Read overview numbers (string): 193/220
[03:23:50.543] Debug: Read overview numbers: 193 220 (TroopsCount)
[03:23:50.545] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[03:23:50.754] [Build] Waiting to let other modules work...
[03:23:58.039] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:24:01.904] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:24:02.871] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:24:02.882] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:24:02.883] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:24:02.884] [Build] Checking if we can attack now...
[03:24:04.637] Debug: Reading numbers in overview
[03:24:04.670] Debug: Read overview numbers (string): 196/220
[03:24:04.671] Debug: Read overview numbers: 196 220 (TroopsCount)
[03:24:04.672] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[03:24:04.861] [Build] Waiting to let other modules work...
[03:24:09.783] Debug: Sending ADB command: time
[03:24:09.805] Debug: Android load 0m16.42s user 1m46.97s system
[03:24:16.057] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:24:16.068] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:24:16.070] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:24:16.071] [Build] Checking if we can attack now...
[03:24:17.748] Debug: Reading numbers in overview
[03:24:17.784] Debug: Read overview numbers (string): 198/220
[03:24:17.785] Debug: Read overview numbers: 198 220 (TroopsCount)
[03:24:17.786] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[03:24:17.995] [Build] Waiting to let other modules work...
[03:24:29.283] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:24:29.294] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:24:29.295] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:24:29.297] [Build] Checking if we can attack now...
[03:24:30.984] Debug: Reading numbers in overview
[03:24:31.019] Debug: Read overview numbers (string): 200/220
[03:24:31.020] Debug: Read overview numbers: 200 220 (TroopsCount)
[03:24:31.021] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[03:24:31.234] [Build] Waiting to let other modules work...
[03:24:31.559] [Collect] Starting a collection run
[03:24:31.560] Debug: Ensuring the game is zoomed out
[03:24:31.561] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:24:32.254] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:24:32.916] Debug: Zoomed out
[03:24:33.799] [Collect] Collecting Main Base resources
[03:24:36.292] Debug: Looking for a loot cart
[03:24:36.443] Debug: Didn't find a loot cart
[03:24:36.445] [Collect] Total collected: 2 items, 0 loot carts
[03:24:39.807] Debug: Sending ADB command: time
[03:24:39.829] Debug: Android load 0m16.42s user 1m46.98s system
[03:24:42.413] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:24:43.404] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:24:43.416] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:24:43.418] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:24:43.419] [Build] Checking if we can attack now...
[03:24:45.067] Debug: Reading numbers in overview
[03:24:45.111] Debug: Read overview numbers (string): 202/220
[03:24:45.112] Debug: Read overview numbers: 202 220 (TroopsCount)
[03:24:45.113] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[03:24:45.324] [Build] Waiting to let other modules work...
[03:24:56.475] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:24:56.487] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:24:56.489] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:24:56.489] [Build] Checking if we can attack now...
[03:24:57.863] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[03:24:58.140] Debug: Reading numbers in overview
[03:24:58.181] Debug: Read overview numbers (string): 204/220
[03:24:58.183] Debug: Read overview numbers: 204 220 (TroopsCount)
[03:24:58.184] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[03:24:58.398] [Build] Waiting to let other modules work...
[03:25:09.582] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:25:09.593] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:25:09.595] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:25:09.596] [Build] Checking if we can attack now...
[03:25:09.831] Debug: Sending ADB command: time
[03:25:09.854] Debug: Android load 0m16.42s user 1m46.98s system
[03:25:11.231] Debug: Reading numbers in overview
[03:25:11.268] Debug: Read overview numbers (string): 206/220
[03:25:11.270] Debug: Read overview numbers: 206 220 (TroopsCount)
[03:25:11.271] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[03:25:11.487] [Build] Waiting to let other modules work...
[03:25:22.742] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:25:22.752] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:25:22.754] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:25:22.755] [Build] Checking if we can attack now...
[03:25:24.409] Debug: Reading numbers in overview
[03:25:24.443] Debug: Read overview numbers (string): 207/220
[03:25:24.444] Debug: Read overview numbers: 207 220 (TroopsCount)
[03:25:24.445] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[03:25:24.660] [Build] Waiting to let other modules work...
[03:25:35.870] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:25:35.879] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:25:35.880] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:25:35.882] [Build] Checking if we can attack now...
[03:25:37.911] Debug: Reading numbers in overview
[03:25:37.949] Debug: Read overview numbers (string): 209/220
[03:25:37.950] Debug: Read overview numbers: 209 220 (TroopsCount)
[03:25:37.952] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[03:25:38.168] [Build] Waiting to let other modules work...
[03:25:39.856] Debug: Sending ADB command: time
[03:25:39.878] Debug: Android load 0m16.42s user 1m46.98s system
[03:25:40.816] Debug: [AR] Compacting done, 187.9MB -> 187.9MB
[03:25:49.358] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:25:49.369] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:25:49.371] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:25:49.372] [Build] Checking if we can attack now...
[03:25:51.018] Debug: Reading numbers in overview
[03:25:51.054] Debug: Read overview numbers (string): 211/220
[03:25:51.055] Debug: Read overview numbers: 211 220 (TroopsCount)
[03:25:51.056] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[03:25:51.269] [Build] Waiting to let other modules work...
[03:25:58.318] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:26:02.450] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:26:03.429] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:26:03.438] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:26:03.440] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:26:03.441] [Build] Checking if we can attack now...
[03:26:05.135] Debug: Reading numbers in overview
[03:26:05.174] Debug: Read overview numbers (string): 213/220
[03:26:05.175] Debug: Read overview numbers: 213 220 (TroopsCount)
[03:26:05.176] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[03:26:05.394] [Build] Waiting to let other modules work...
[03:26:09.880] Debug: Sending ADB command: time
[03:26:09.923] Debug: Android load 0m16.42s user 1m46.98s system
[03:26:16.571] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:26:16.582] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:26:16.584] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:26:16.585] [Build] Checking if we can attack now...
[03:26:18.277] Debug: Reading numbers in overview
[03:26:18.353] Debug: Read overview numbers (string): 215/220
[03:26:18.354] Debug: Read overview numbers: 215 220 (TroopsCount)
[03:26:18.357] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[03:26:18.564] [Build] Waiting to let other modules work...
[03:26:29.711] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:26:29.721] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:26:29.723] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:26:29.724] [Build] Checking if we can attack now...
[03:26:31.351] Debug: Reading numbers in overview
[03:26:31.393] Debug: Read overview numbers (string): 217/220
[03:26:31.394] Debug: Read overview numbers: 217 220 (TroopsCount)
[03:26:31.395] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[03:26:31.619] [Build] Waiting to let other modules work...
[03:26:39.925] Debug: Sending ADB command: time
[03:26:39.948] Debug: Android load 0m16.42s user 1m46.98s system
[03:26:42.832] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:26:42.842] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:26:42.844] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:26:42.845] [Build] Checking if we can attack now...
[03:26:44.514] Debug: Reading numbers in overview
[03:26:44.554] Debug: Read overview numbers (string): 219/220
[03:26:44.556] Debug: Read overview numbers: 219 220 (TroopsCount)
[03:26:44.557] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[03:26:44.805] [Build] Waiting to let other modules work...
[03:26:56.079] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:26:56.091] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:26:56.093] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:26:56.095] [Build] Checking if we can attack now...
[03:26:57.767] Debug: Reading numbers in overview
[03:26:57.810] Debug: Read overview numbers (string): 220/220
[03:26:57.811] Debug: Read overview numbers: 220 220 (TroopsCount)
[03:26:57.812] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[03:26:58.915] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:27:00.387] Debug: Ensuring the game is zoomed out
[03:27:00.397] Debug: Zoomed out
[03:27:00.408] Debug: Zoomed out
[03:27:00.409] Debug: Starting matchmaking
[03:27:00.410] Debug: StartSerachForMatch 1
[03:27:00.788] Debug: ClickAttack()
[03:27:01.309] Debug: StartSearchForMatch: Clicking 'Find a match'
[03:27:01.312] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[03:27:01.576] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[03:27:01.783] Debug: [GameState]: 'Dialog' -> 'Unknown'
[03:27:01.895] Debug: Starting matchmaking; done
[03:27:01.897] Debug: Waiting for clouds to appear...
[03:27:01.899] Debug: Waiting for clouds to disappear...
[03:27:01.900] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:01.900] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:02.133] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:02.651] Debug: Warning: checking game status took: 518ms (restarting state
timers)
[03:27:03.678] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:03.680] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:03.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:04.271] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:04.296] Debug: Clearing game grid API cache
[03:27:04.297] Debug: Clearing building API cache
[03:27:04.299] Debug: Clearing deploy API cache
[03:27:04.300] Debug: Finding ElixirCollector
[03:27:04.301] Debug: Finding TownHall
[03:27:04.420] Debug: Found 1 TownHall
[03:27:04.422] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:27:04.611] Debug: Found 6 ElixirCollector
[03:27:05.169] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:27:05.170] Debug: Regular logic indicates active base
[03:27:05.174] Debug: Meets requirements failed on dead base check.
[03:27:05.176] Debug: Testing 0 attack methods
[03:27:05.177] Debug: no algorithm is suited to attack here
[03:27:05.179] Debug: Finding TownHall
[03:27:05.230] Debug: Found 1 TownHall
[03:27:05.232] [Attack] #1, Active, TH8, Skipping: This base isn't dead.
[03:27:05.234] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[03:27:06.727] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:06.995] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:07.483] Debug: Waiting for clouds to appear...
[03:27:07.484] Debug: Waiting for clouds to disappear...
[03:27:07.486] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:07.486] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:08.526] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:08.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:08.529] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:09.098] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:09.121] Debug: Clearing game grid API cache
[03:27:09.123] Debug: Clearing building API cache
[03:27:09.125] Debug: Clearing deploy API cache
[03:27:09.126] Debug: Finding ElixirCollector
[03:27:09.127] Debug: Finding TownHall
[03:27:09.508] Debug: Found 1 TownHall
[03:27:09.509] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:27:09.716] Debug: Found 0 ElixirCollector
[03:27:09.718] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:27:09.719] Debug: Regular logic indicates active base
[03:27:09.721] Debug: Meets requirements failed on dead base check.
[03:27:09.722] Debug: Testing 0 attack methods
[03:27:09.723] Debug: no algorithm is suited to attack here
[03:27:09.725] Debug: Finding TownHall
[03:27:09.762] Debug: Found 1 TownHall
[03:27:09.764] [Attack] #2, Active, TH10, Skipping: This base isn't dead.
[03:27:09.765] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[03:27:09.950] Debug: Sending ADB command: time
[03:27:09.972] Debug: Android load 0m16.44s user 1m47.07s system
[03:27:11.605] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:11.611] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:11.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:12.317] Debug: Waiting for clouds to appear...
[03:27:12.318] Debug: Waiting for clouds to disappear...
[03:27:12.320] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:13.266] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:27:13.268] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:13.271] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:13.658] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:13.936] Debug: Clearing game grid API cache
[03:27:13.938] Debug: Clearing building API cache
[03:27:13.939] Debug: Clearing deploy API cache
[03:27:13.941] Debug: Finding ElixirCollector
[03:27:13.942] Debug: Finding TownHall
[03:27:14.106] Debug: Found 1 TownHall
[03:27:14.108] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:27:14.330] Debug: Found 4 ElixirCollector
[03:27:14.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=1 Avg=4.5
[03:27:14.573] Debug: Regular logic indicates dead base
[03:27:14.575] Debug: Testing 1 attack methods
[03:27:14.731] Debug: Gold doesn't meet requirements: 194799 < 300000
[03:27:14.733] Debug: Elixir doesn't meet requirements: 253563 < 300000
[03:27:14.734] Debug: Dark elixir doesn't meet requirements: 221 < 550
[03:27:14.736] Debug: Meets all requirements failed on resource check.
[03:27:14.737] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:27:14.739] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:27:14.740] Debug: no algorithm is suited to attack here
[03:27:14.742] Debug: Finding TownHall
[03:27:14.788] Debug: Found 1 TownHall
[03:27:14.790] [Attack] #3, Dead, TH8, 194799 Gold, 253563 Elixir, 221 Dark elixir,
Skipping: All of the loot requirements weren't met.
[03:27:14.791] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[03:27:16.388] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:16.654] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:16.879] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:17.195] Debug: Waiting for clouds to appear...
[03:27:17.197] Debug: Waiting for clouds to disappear...
[03:27:17.198] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:18.299] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:18.300] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:18.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:18.698] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:18.972] Debug: Clearing game grid API cache
[03:27:18.974] Debug: Clearing building API cache
[03:27:18.976] Debug: Clearing deploy API cache
[03:27:18.977] Debug: Finding ElixirCollector
[03:27:18.979] Debug: Finding TownHall
[03:27:19.315] Debug: Found 1 TownHall
[03:27:19.317] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:19.538] Debug: Found 5 ElixirCollector
[03:27:19.966] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:27:19.967] Debug: Regular logic indicates active base
[03:27:19.968] Debug: Meets requirements failed on dead base check.
[03:27:19.969] Debug: Testing 0 attack methods
[03:27:19.970] Debug: no algorithm is suited to attack here
[03:27:19.971] Debug: Finding TownHall
[03:27:20.010] Debug: Found 1 TownHall
[03:27:20.012] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[03:27:20.030] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[03:27:21.422] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:21.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:22.108] Debug: Waiting for clouds to appear...
[03:27:22.109] Debug: Waiting for clouds to disappear...
[03:27:22.111] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:22.111] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:22.898] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:27:22.900] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:22.903] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:23.307] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:23.582] Debug: Clearing game grid API cache
[03:27:23.584] Debug: Clearing building API cache
[03:27:23.585] Debug: Clearing deploy API cache
[03:27:23.587] Debug: Finding ElixirCollector
[03:27:23.588] Debug: Finding TownHall
[03:27:23.970] Debug: Found 1 TownHall
[03:27:23.971] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:27:24.113] Debug: Found 0 ElixirCollector
[03:27:24.115] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:27:24.116] Debug: Regular logic indicates active base
[03:27:24.117] Debug: Meets requirements failed on dead base check.
[03:27:24.118] Debug: Testing 0 attack methods
[03:27:24.119] Debug: no algorithm is suited to attack here
[03:27:24.120] Debug: Finding TownHall
[03:27:24.155] Debug: Found 1 TownHall
[03:27:24.157] [Attack] #5, Active, TH7, Skipping: This base isn't dead.
[03:27:24.158] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:27:26.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:26.376] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:26.381] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:26.752] Debug: Waiting for clouds to appear...
[03:27:26.754] Debug: Waiting for clouds to disappear...
[03:27:26.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:27.807] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:27.808] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:27.811] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:28.200] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:28.481] Debug: Clearing game grid API cache
[03:27:28.483] Debug: Clearing building API cache
[03:27:28.485] Debug: Clearing deploy API cache
[03:27:28.486] Debug: Finding ElixirCollector
[03:27:28.487] Debug: Finding TownHall
[03:27:28.746] Debug: Found 1 TownHall
[03:27:28.748] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:29.041] Debug: Found 0 ElixirCollector
[03:27:29.043] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:27:29.044] Debug: Regular logic indicates active base
[03:27:29.045] Debug: Meets requirements failed on dead base check.
[03:27:29.046] Debug: Testing 0 attack methods
[03:27:29.047] Debug: no algorithm is suited to attack here
[03:27:29.049] Debug: Finding TownHall
[03:27:29.085] Debug: Found 1 TownHall
[03:27:29.087] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[03:27:29.088] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[03:27:30.924] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:31.209] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:31.551] Debug: Waiting for clouds to appear...
[03:27:31.553] Debug: Waiting for clouds to disappear...
[03:27:31.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:31.556] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:32.485] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:27:32.487] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:32.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:32.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:33.149] Debug: Clearing game grid API cache
[03:27:33.151] Debug: Clearing building API cache
[03:27:33.152] Debug: Clearing deploy API cache
[03:27:33.153] Debug: Finding ElixirCollector
[03:27:33.154] Debug: Finding TownHall
[03:27:33.341] Debug: Found 1 TownHall
[03:27:33.343] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:33.779] Debug: Found 1 ElixirCollector
[03:27:33.849] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:27:33.850] Debug: Regular logic indicates active base
[03:27:33.851] Debug: Meets requirements failed on dead base check.
[03:27:33.852] Debug: Testing 0 attack methods
[03:27:33.853] Debug: no algorithm is suited to attack here
[03:27:33.854] Debug: Finding TownHall
[03:27:33.892] Debug: Found 1 TownHall
[03:27:33.893] [Attack] #7, Active, TH9, Skipping: This base isn't dead.
[03:27:33.895] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[03:27:35.603] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:35.867] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:35.870] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:36.304] Debug: Waiting for clouds to appear...
[03:27:36.305] Debug: Waiting for clouds to disappear...
[03:27:36.306] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:37.717] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:37.719] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:37.723] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:38.148] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:38.420] Debug: Clearing game grid API cache
[03:27:38.421] Debug: Clearing building API cache
[03:27:38.423] Debug: Clearing deploy API cache
[03:27:38.424] Debug: Finding ElixirCollector
[03:27:38.426] Debug: Finding TownHall
[03:27:38.601] Debug: Found 1 TownHall
[03:27:38.603] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:38.825] Debug: Found 6 ElixirCollector
[03:27:39.368] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[03:27:39.369] Debug: Regular logic indicates active base
[03:27:39.370] Debug: Meets requirements failed on dead base check.
[03:27:39.371] Debug: Testing 0 attack methods
[03:27:39.372] Debug: no algorithm is suited to attack here
[03:27:39.373] Debug: Finding TownHall
[03:27:39.414] Debug: Found 1 TownHall
[03:27:39.424] [Attack] #8, Active, TH9, Skipping: This base isn't dead.
[03:27:39.426] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[03:27:39.974] Debug: Sending ADB command: time
[03:27:39.997] Debug: Android load 0m16.47s user 1m47.31s system
[03:27:40.884] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:41.170] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:41.308] Debug: [AR] Compacting done, 192.1MB -> 192.1MB
[03:27:41.322] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:41.680] Debug: Waiting for clouds to appear...
[03:27:41.682] Debug: Waiting for clouds to disappear...
[03:27:41.683] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:42.602] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:27:42.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:42.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:43.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:43.312] Debug: Clearing game grid API cache
[03:27:43.314] Debug: Clearing building API cache
[03:27:43.315] Debug: Clearing deploy API cache
[03:27:43.316] Debug: Finding ElixirCollector
[03:27:43.317] Debug: Finding TownHall
[03:27:43.719] Debug: Found 1 TownHall
[03:27:43.720] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:27:43.844] Debug: Found 7 ElixirCollector
[03:27:44.575] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:27:44.576] Debug: Rejected as dead base because level 12 E1 collector found
[03:27:44.577] Debug: Meets requirements failed on dead base check.
[03:27:44.579] Debug: Testing 0 attack methods
[03:27:44.580] Debug: no algorithm is suited to attack here
[03:27:44.582] Debug: Finding TownHall
[03:27:44.621] Debug: Camera is good; discarding result found at (-25.70, -0.18)
[03:27:44.622] Debug: Found 0 TownHall
[03:27:44.623] [Attack] #9, Active, TH Not Found, Skipping: This base isn't dead.
[03:27:44.624] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[03:27:45.835] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:45.840] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:46.106] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:46.558] Debug: Waiting for clouds to appear...
[03:27:46.560] Debug: Waiting for clouds to disappear...
[03:27:46.561] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:47.576] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:47.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:47.581] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:47.980] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:48.280] Debug: Clearing game grid API cache
[03:27:48.282] Debug: Clearing building API cache
[03:27:48.283] Debug: Clearing deploy API cache
[03:27:48.285] Debug: Finding ElixirCollector
[03:27:48.287] Debug: Finding TownHall
[03:27:48.564] Debug: Found 1 TownHall
[03:27:48.566] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:48.686] Debug: Found 6 ElixirCollector
[03:27:49.230] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:27:49.231] Debug: Regular logic indicates active base
[03:27:49.233] Debug: Meets requirements failed on dead base check.
[03:27:49.234] Debug: Testing 0 attack methods
[03:27:49.235] Debug: no algorithm is suited to attack here
[03:27:49.236] Debug: Finding TownHall
[03:27:49.277] Debug: Found 1 TownHall
[03:27:49.279] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[03:27:49.280] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[03:27:50.748] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:51.030] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:51.131] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:51.349] Debug: Waiting for clouds to appear...
[03:27:51.350] Debug: Waiting for clouds to disappear...
[03:27:51.351] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:52.754] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:27:52.755] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:52.758] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:53.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:53.437] Debug: Clearing game grid API cache
[03:27:53.439] Debug: Clearing building API cache
[03:27:53.440] Debug: Clearing deploy API cache
[03:27:53.442] Debug: Finding ElixirCollector
[03:27:53.443] Debug: Finding TownHall
[03:27:53.639] Debug: Found 1 TownHall
[03:27:53.641] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:53.782] Debug: Found 6 ElixirCollector
[03:27:54.350] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=1 Avg=3
[03:27:54.351] Debug: Regular logic indicates dead base
[03:27:54.353] Debug: Testing 1 attack methods
[03:27:54.552] Debug: Gold doesn't meet requirements: 197432 < 300000
[03:27:54.553] Debug: Elixir doesn't meet requirements: 292070 < 300000
[03:27:54.554] Debug: Meets all requirements failed on resource check.
[03:27:54.555] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:27:54.556] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:27:54.557] Debug: no algorithm is suited to attack here
[03:27:54.558] Debug: Finding TownHall
[03:27:54.597] Debug: Found 1 TownHall
[03:27:54.605] [Attack] #11, Dead, TH9, 197432 Gold, 292070 Elixir, 2552 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:27:54.606] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[03:27:55.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:27:56.230] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:27:56.235] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:27:56.700] Debug: Waiting for clouds to appear...
[03:27:56.702] Debug: Waiting for clouds to disappear...
[03:27:56.703] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:27:57.404] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:27:57.406] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:27:57.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:27:58.012] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:27:58.039] Debug: Clearing game grid API cache
[03:27:58.041] Debug: Clearing building API cache
[03:27:58.042] Debug: Clearing deploy API cache
[03:27:58.043] Debug: Finding ElixirCollector
[03:27:58.044] Debug: Finding TownHall
[03:27:58.236] Debug: Found 1 TownHall
[03:27:58.238] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:27:58.488] Debug: Found 0 ElixirCollector
[03:27:58.490] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:27:58.491] Debug: Regular logic indicates active base
[03:27:58.492] Debug: Meets requirements failed on dead base check.
[03:27:58.493] Debug: Testing 0 attack methods
[03:27:58.494] Debug: no algorithm is suited to attack here
[03:27:58.496] Debug: Finding TownHall
[03:27:58.534] Debug: Found 1 TownHall
[03:27:58.535] [Attack] #12, Active, TH9, Skipping: This base isn't dead.
[03:27:58.536] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[03:28:00.510] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:00.715] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:00.889] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:01.207] Debug: Waiting for clouds to appear...
[03:28:01.209] Debug: Waiting for clouds to disappear...
[03:28:01.211] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:02.129] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:28:02.130] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:02.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:02.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:02.801] Debug: Clearing game grid API cache
[03:28:02.802] Debug: Clearing building API cache
[03:28:02.803] Debug: Clearing deploy API cache
[03:28:02.804] Debug: Finding ElixirCollector
[03:28:02.805] Debug: Finding TownHall
[03:28:03.194] Debug: Found 1 TownHall
[03:28:03.195] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:28:03.421] Debug: Found 4 ElixirCollector
[03:28:03.838] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:28:03.839] Debug: Regular logic indicates active base
[03:28:03.840] Debug: Meets requirements failed on dead base check.
[03:28:03.841] Debug: Testing 0 attack methods
[03:28:03.842] Debug: no algorithm is suited to attack here
[03:28:03.844] Debug: Finding TownHall
[03:28:03.881] Debug: Found 1 TownHall
[03:28:03.883] [Attack] #13, Active, TH8, Skipping: This base isn't dead.
[03:28:03.885] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[03:28:05.252] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:05.502] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:05.824] Debug: Waiting for clouds to appear...
[03:28:05.825] Debug: Waiting for clouds to disappear...
[03:28:05.826] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:05.829] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:07.024] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:28:07.026] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:07.028] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:07.617] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:07.642] Debug: Clearing game grid API cache
[03:28:07.644] Debug: Clearing building API cache
[03:28:07.644] Debug: Clearing deploy API cache
[03:28:07.645] Debug: Finding ElixirCollector
[03:28:07.646] Debug: Finding TownHall
[03:28:08.118] Debug: Found 1 TownHall
[03:28:08.120] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[03:28:08.299] Debug: Found 7 ElixirCollector
[03:28:08.910] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[03:28:08.911] Debug: Regular logic indicates active base
[03:28:08.913] Debug: Meets requirements failed on dead base check.
[03:28:08.914] Debug: Testing 0 attack methods
[03:28:08.915] Debug: no algorithm is suited to attack here
[03:28:08.916] Debug: Finding TownHall
[03:28:08.954] Debug: Camera is good; discarding result found at (-16.47, 23.09)
[03:28:08.969] Debug: Found 0 TownHall
[03:28:08.970] [Attack] #14, Active, TH Not Found, Skipping: This base isn't dead.
[03:28:08.971] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[03:28:09.999] Debug: Sending ADB command: time
[03:28:10.021] Debug: Android load 0m16.49s user 1m47.57s system
[03:28:10.098] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:10.279] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:10.475] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:10.829] Debug: Waiting for clouds to appear...
[03:28:10.831] Debug: Waiting for clouds to disappear...
[03:28:10.834] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:11.621] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:11.806] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:28:11.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:12.213] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:12.488] Debug: Clearing game grid API cache
[03:28:12.489] Debug: Clearing building API cache
[03:28:12.491] Debug: Clearing deploy API cache
[03:28:12.492] Debug: Finding ElixirCollector
[03:28:12.493] Debug: Finding TownHall
[03:28:12.919] Debug: Found 1 TownHall
[03:28:12.920] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:28:13.063] Debug: Found 0 ElixirCollector
[03:28:13.064] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:28:13.065] Debug: Regular logic indicates active base
[03:28:13.066] Debug: Meets requirements failed on dead base check.
[03:28:13.068] Debug: Testing 0 attack methods
[03:28:13.069] Debug: no algorithm is suited to attack here
[03:28:13.071] Debug: Finding TownHall
[03:28:13.113] Debug: Found 1 TownHall
[03:28:13.114] [Attack] #15, Active, TH7, Skipping: This base isn't dead.
[03:28:13.114] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[03:28:14.979] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:15.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:15.421] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:15.780] Debug: Waiting for clouds to appear...
[03:28:15.781] Debug: Waiting for clouds to disappear...
[03:28:15.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:16.704] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:28:16.706] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:16.712] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:17.095] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:17.372] Debug: Clearing game grid API cache
[03:28:17.373] Debug: Clearing building API cache
[03:28:17.374] Debug: Clearing deploy API cache
[03:28:17.375] Debug: Finding ElixirCollector
[03:28:17.376] Debug: Finding TownHall
[03:28:17.499] Debug: Found 1 TownHall
[03:28:17.501] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:28:17.643] Debug: Found 5 ElixirCollector
[03:28:17.982] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:28:17.983] Debug: Regular logic indicates active base
[03:28:17.985] Debug: Meets requirements failed on dead base check.
[03:28:17.986] Debug: Testing 0 attack methods
[03:28:17.987] Debug: no algorithm is suited to attack here
[03:28:17.988] Debug: Finding TownHall
[03:28:18.031] Debug: Found 1 TownHall
[03:28:18.032] [Attack] #16, Active, TH7, Skipping: This base isn't dead.
[03:28:18.034] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[03:28:19.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:20.140] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:20.659] Debug: Waiting for clouds to appear...
[03:28:20.660] Debug: Waiting for clouds to disappear...
[03:28:20.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:20.663] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:21.829] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:28:21.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:21.832] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:22.232] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:22.507] Debug: Clearing game grid API cache
[03:28:22.508] Debug: Clearing building API cache
[03:28:22.510] Debug: Clearing deploy API cache
[03:28:22.511] Debug: Finding ElixirCollector
[03:28:22.512] Debug: Finding TownHall
[03:28:22.900] Debug: Found 1 TownHall
[03:28:22.902] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:28:23.086] Debug: Found 6 ElixirCollector
[03:28:23.691] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:28:23.692] Debug: Rejected as dead base because level 12 E1 collector found
[03:28:23.694] Debug: Meets requirements failed on dead base check.
[03:28:23.695] Debug: Testing 0 attack methods
[03:28:23.696] Debug: no algorithm is suited to attack here
[03:28:23.698] Debug: Finding TownHall
[03:28:23.737] Debug: Found 1 TownHall
[03:28:23.738] [Attack] #17, Active, TH9, Skipping: This base isn't dead.
[03:28:23.739] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[03:28:24.971] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:25.143] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:25.399] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:25.706] Debug: Waiting for clouds to appear...
[03:28:25.708] Debug: Waiting for clouds to disappear...
[03:28:25.709] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:26.758] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:28:26.760] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:26.763] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:27.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:27.440] Debug: Clearing game grid API cache
[03:28:27.442] Debug: Clearing building API cache
[03:28:27.444] Debug: Clearing deploy API cache
[03:28:27.445] Debug: Finding ElixirCollector
[03:28:27.446] Debug: Finding TownHall
[03:28:27.904] Debug: Found 1 TownHall
[03:28:27.905] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:28:28.132] Debug: Found 5 ElixirCollector
[03:28:28.611] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:28:28.613] Debug: Regular logic indicates active base
[03:28:28.614] Debug: Meets requirements failed on dead base check.
[03:28:28.615] Debug: Testing 0 attack methods
[03:28:28.616] Debug: no algorithm is suited to attack here
[03:28:28.617] Debug: Finding TownHall
[03:28:28.659] Debug: Found 1 TownHall
[03:28:28.661] [Attack] #18, Active, TH10, Skipping: This base isn't dead.
[03:28:28.662] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[03:28:29.880] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:30.148] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:30.406] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:30.589] Debug: Waiting for clouds to appear...
[03:28:30.591] Debug: Waiting for clouds to disappear...
[03:28:30.592] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:31.670] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:28:31.671] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:31.673] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:32.069] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:32.347] Debug: Clearing game grid API cache
[03:28:32.348] Debug: Clearing building API cache
[03:28:32.350] Debug: Clearing deploy API cache
[03:28:32.351] Debug: Finding ElixirCollector
[03:28:32.352] Debug: Finding TownHall
[03:28:32.808] Debug: Found 1 TownHall
[03:28:32.809] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:28:33.046] Debug: Found 4 ElixirCollector
[03:28:33.400] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:28:33.401] Debug: Regular logic indicates active base
[03:28:33.402] Debug: Meets requirements failed on dead base check.
[03:28:33.403] Debug: Testing 0 attack methods
[03:28:33.405] Debug: no algorithm is suited to attack here
[03:28:33.406] Debug: Finding TownHall
[03:28:33.446] Debug: Found 1 TownHall
[03:28:33.447] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[03:28:33.449] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[03:28:34.791] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:34.960] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:35.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:35.526] Debug: Waiting for clouds to appear...
[03:28:35.527] Debug: Waiting for clouds to disappear...
[03:28:35.529] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:36.443] Debug: [Attack] It took 00:00min until we got offered a new opponent
[03:28:36.444] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:36.447] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:36.874] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:37.148] Debug: Clearing game grid API cache
[03:28:37.149] Debug: Clearing building API cache
[03:28:37.151] Debug: Clearing deploy API cache
[03:28:37.152] Debug: Finding ElixirCollector
[03:28:37.154] Debug: Finding TownHall
[03:28:37.331] Debug: Found 1 TownHall
[03:28:37.332] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:28:37.699] Debug: Found 6 ElixirCollector
[03:28:38.277] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:28:38.279] Debug: Regular logic indicates active base
[03:28:38.280] Debug: Meets requirements failed on dead base check.
[03:28:38.281] Debug: Testing 0 attack methods
[03:28:38.282] Debug: no algorithm is suited to attack here
[03:28:38.283] Debug: Finding TownHall
[03:28:38.318] Debug: Found 1 TownHall
[03:28:38.320] [Attack] #20, Active, TH10, Skipping: This base isn't dead.
[03:28:38.321] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[03:28:39.647] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:28:39.923] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:28:40.023] Debug: Sending ADB command: time
[03:28:40.066] Debug: Android load 0m16.55s user 1m47.81s system
[03:28:40.288] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:28:40.365] Debug: Waiting for clouds to appear...
[03:28:40.367] Debug: Waiting for clouds to disappear...
[03:28:40.368] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:28:41.411] Debug: [Attack] It took 00:01min until we got offered a new opponent
[03:28:41.412] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:28:41.415] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:28:42.024] Debug: Clearing game grid API cache
[03:28:42.026] Debug: Clearing building API cache
[03:28:42.027] Debug: Clearing deploy API cache
[03:28:42.029] Debug: Finding ElixirCollector
[03:28:42.030] Debug: Finding TownHall
[03:28:42.029] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:28:42.341] Debug: Found 1 TownHall
[03:28:42.343] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:28:42.573] Debug: Found 2 ElixirCollector
[03:28:42.741] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[03:28:42.742] Debug: Regular logic indicates dead base
[03:28:42.743] Debug: Testing 1 attack methods
[03:28:42.894] Debug: Finding TownHall
[03:28:42.934] Debug: Found 1 TownHall
[03:28:42.964] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[03:28:42.965] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[03:28:42.966] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[03:28:42.967] Debug: Finding TownHall
[03:28:43.007] Debug: Found 1 TownHall
[03:28:43.009] [Attack] #21, Dead, TH9, 379893 Gold, 390637 Elixir, 863 Dark elixir
[03:28:44.190] Debug: Clearing game grid API cache
[03:28:44.192] Debug: Clearing building API cache
[03:28:44.194] Debug: Clearing deploy API cache
[03:28:44.195] [Attack] This base meets the attack requirements!
[03:28:44.196] [16 Fingers] Attack start
[03:28:44.197] Debug: Scanning troops
[03:28:45.663] [16 Fingers] Deploying tank units
[03:28:45.664] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:28:45.665] [16 Fingers] Deploying attack units
[03:28:45.666] Debug: Selecting Barbarian
[03:28:45.889] Debug: Barbarian is selected
[03:28:55.021] Debug: [Deploy] Recounting Barbarian; current count is 100
[03:28:55.349] Debug: [Deploy] Barbarian is grey or red; count set to 0
[03:28:55.350] Debug: [Deploy] Barbarian is deployed now
[03:28:55.351] Debug: Selecting Goblin
[03:28:55.889] Debug: Goblin is selected
[03:28:59.075] Debug: [Deploy] Recounting Goblin; current count is 20
[03:28:59.408] Debug: [Deploy] Goblin is grey or red; count set to 0
[03:28:59.409] Debug: [Deploy] Goblin is deployed now
[03:28:59.410] Debug: Selecting Archer
[03:28:59.940] Debug: Archer is selected
[03:29:09.202] Debug: [Deploy] Recounting Archer; current count is 100
[03:29:09.534] Debug: [Deploy] Archer is grey or red; count set to 0
[03:29:09.535] Debug: [Deploy] Archer is deployed now
[03:29:09.537] [16 Fingers] Deploying heal units
[03:29:09.539] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:29:09.539] [16 Fingers] Deploying wallbreak units
[03:29:09.540] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:29:09.542] [16 Fingers] Deploying heroes
[03:29:09.543] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[03:29:09.544] [16 Fingers] Deploy done
[03:29:09.544] Debug: Watching heroes to activate abilities:
[03:29:09.545] Debug: FinalizeAttack() 0 fibers pending
[03:29:09.548] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[03:29:10.068] Debug: Sending ADB command: time
[03:29:10.090] Debug: Android load 0m16.55s user 1m47.86s system
[03:29:40.092] Debug: Sending ADB command: time
[03:29:40.114] Debug: Android load 0m16.55s user 1m47.86s system
[03:29:41.990] Debug: [AR] Compacting done, 196.6MB -> 196.6MB
[03:29:52.768] [Attack] No resource change, ending battle in 5.5 seconds
[03:29:54.135] [Attack] No resource change, ending battle in 4.2 seconds
[03:29:55.523] [Attack] No resource change, ending battle in 2.8 seconds
[03:29:56.910] [Attack] No resource change, ending battle in 1.4 seconds
[03:29:58.267] [Attack] No resource change, ending battle in 0.0 seconds
[03:29:58.958] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[03:29:58.959] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[03:29:58.960] Debug: Surrender 1
[03:29:58.962] Debug: Surrender 2
[03:29:58.963] Debug: Surrender 3
[03:29:59.616] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:29:59.621] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:30:00.713] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[03:30:00.809] [Attack] Waiting for end of battle...
[03:30:02.234] [Stats] Loot results from attack: 101,902 gold, 109,431 elixir, 450
dark elixir, -18 trophies
[03:30:02.464] [Attack] Returning home...
[03:30:03.652] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[03:30:03.739] Debug: Waiting for clouds to disappear, state is WhiteClouds
[03:30:03.743] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:30:03.746] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:30:05.933] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:30:06.101] Debug: State is now: Unknown
[03:30:06.434] Debug: Clouds are gone, state is Ingame
[03:30:06.440] Debug: [GameState]: 'Unknown' -> 'Ingame'
[03:30:06.446] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 88, 135, 149, tolerance: 70
[03:30:06.447] Debug: Zooming out
[03:30:06.910] Debug: Moving camera to top left corner
[03:30:07.259] Debug: Zoomed out
[03:30:07.261] Debug: Figuring out whether we won or lost
[03:30:07.262] Debug: Clearing game grid API cache
[03:30:07.264] Debug: Clearing building API cache
[03:30:07.265] Debug: Clearing deploy API cache
[03:30:07.375] Refreshed trophy count: 1224
[03:30:07.482] [Collect] Starting a collection run
[03:30:07.483] Debug: Ensuring the game is zoomed out
[03:30:07.493] Debug: Zoomed out
[03:30:08.391] [Collect] Collecting Main Base resources
[03:30:09.839] Debug: Looking for a loot cart
[03:30:09.998] Debug: Didn't find a loot cart
[03:30:09.999] [Collect] Total collected: 0 items, 0 loot carts
[03:30:10.116] Debug: Sending ADB command: time
[03:30:10.137] Debug: Android load 0m16.58s user 1m47.93s system
[03:30:10.305] [Build] Waiting to let other modules work...
[03:30:21.481] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:30:22.439] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:30:22.539] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[03:30:23.494] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:30:23.507] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:30:23.509] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:30:23.510] [Build] Checking if we can attack now...
[03:30:25.152] Debug: Reading numbers in overview
[03:30:25.186] Debug: Read overview numbers (string): 42/220
[03:30:25.187] Debug: Read overview numbers: 42 220 (TroopsCount)
[03:30:25.188] [Build] We can't attack yet. 42/220 troops (that's 19% of the needed
100%)
[03:30:25.400] [Build] Waiting to let other modules work...
[03:30:36.632] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:30:36.642] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:30:36.644] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:30:36.645] [Build] Checking if we can attack now...
[03:30:38.327] Debug: Reading numbers in overview
[03:30:38.409] Debug: Read overview numbers (string): 45/220
[03:30:38.410] Debug: Read overview numbers: 45 220 (TroopsCount)
[03:30:38.412] [Build] We can't attack yet. 45/220 troops (that's 20% of the needed
100%)
[03:30:38.624] [Build] Waiting to let other modules work...
[03:30:40.139] Debug: Sending ADB command: time
[03:30:40.162] Debug: Android load 0m16.58s user 1m47.93s system
[03:30:49.783] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:30:49.795] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:30:49.797] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:30:49.799] [Build] Checking if we can attack now...
[03:30:51.466] Debug: Reading numbers in overview
[03:30:51.517] Debug: Read overview numbers (string): 47/220
[03:30:51.518] Debug: Read overview numbers: 47 220 (TroopsCount)
[03:30:51.521] [Build] We can't attack yet. 47/220 troops (that's 21% of the needed
100%)
[03:30:51.733] [Build] Waiting to let other modules work...
[03:30:59.161] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:31:02.831] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:31:03.835] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:31:03.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:31:03.848] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:31:03.850] [Build] Checking if we can attack now...
[03:31:05.477] Debug: Reading numbers in overview
[03:31:05.557] Debug: Read overview numbers (string): 50/220
[03:31:05.558] Debug: Read overview numbers: 50 220 (TroopsCount)
[03:31:05.559] [Build] We can't attack yet. 50/220 troops (that's 23% of the needed
100%)
[03:31:05.787] [Build] Waiting to let other modules work...
[03:31:10.164] Debug: Sending ADB command: time
[03:31:10.186] Debug: Android load 0m16.58s user 1m47.93s system
[03:31:16.963] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:31:16.976] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:31:16.978] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:31:16.980] [Build] Checking if we can attack now...
[03:31:18.673] Debug: Reading numbers in overview
[03:31:18.751] Debug: Read overview numbers (string): 53/220
[03:31:18.753] Debug: Read overview numbers: 53 220 (TroopsCount)
[03:31:18.754] [Build] We can't attack yet. 53/220 troops (that's 24% of the needed
100%)
[03:31:18.942] [Build] Waiting to let other modules work...
[03:31:30.170] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:31:30.182] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:31:30.184] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:31:30.185] [Build] Checking if we can attack now...
[03:31:31.894] Debug: Reading numbers in overview
[03:31:32.011] Debug: Read overview numbers (string): 55/220
[03:31:32.013] Debug: Read overview numbers: 55 220 (TroopsCount)
[03:31:32.014] [Build] We can't attack yet. 55/220 troops (that's 25% of the needed
100%)
[03:31:32.198] [Build] Waiting to let other modules work...
[03:31:40.188] Debug: Sending ADB command: time
[03:31:40.211] Debug: Android load 0m16.58s user 1m47.93s system
[03:31:42.566] Debug: [AR] Compacting done, 176.5MB -> 176.5MB
[03:31:43.456] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:31:43.470] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:31:43.472] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:31:43.473] [Build] Checking if we can attack now...
[03:31:45.123] Debug: Reading numbers in overview
[03:31:45.211] Debug: Read overview numbers (string): 58/220
[03:31:45.212] Debug: Read overview numbers: 58 220 (TroopsCount)
[03:31:45.214] [Build] We can't attack yet. 58/220 troops (that's 26% of the needed
100%)
[03:31:45.440] [Build] Waiting to let other modules work...
[03:31:56.581] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:31:56.593] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:31:56.594] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:31:56.595] [Build] Checking if we can attack now...
[03:31:58.202] Debug: Reading numbers in overview
[03:31:58.247] Debug: Read overview numbers (string): 61/220
[03:31:58.248] Debug: Read overview numbers: 61 220 (TroopsCount)
[03:31:58.250] [Build] We can't attack yet. 61/220 troops (that's 28% of the needed
100%)
[03:31:58.464] [Build] Waiting to let other modules work...
[03:31:59.329] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:32:09.617] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:32:10.213] Debug: Sending ADB command: time
[03:32:10.235] Debug: Android load 0m16.58s user 1m47.94s system
[03:32:10.601] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:32:10.613] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:32:10.615] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:32:10.616] [Build] Checking if we can attack now...
[03:32:12.238] Debug: Reading numbers in overview
[03:32:12.276] Debug: Read overview numbers (string): 63/220
[03:32:12.277] Debug: Read overview numbers: 63 220 (TroopsCount)
[03:32:12.279] [Build] We can't attack yet. 63/220 troops (that's 29% of the needed
100%)
[03:32:12.497] [Build] Waiting to let other modules work...
[03:32:23.769] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:32:23.781] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:32:23.782] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:32:23.784] [Build] Checking if we can attack now...
[03:32:25.447] Debug: Reading numbers in overview
[03:32:25.482] Debug: Read overview numbers (string): 66/220
[03:32:25.483] Debug: Read overview numbers: 66 220 (TroopsCount)
[03:32:25.484] [Build] We can't attack yet. 66/220 troops (that's 30% of the needed
100%)
[03:32:25.672] [Build] Waiting to let other modules work...
[03:32:36.839] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:32:36.850] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:32:36.851] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:32:36.852] [Build] Checking if we can attack now...
[03:32:38.562] Debug: Reading numbers in overview
[03:32:38.603] Debug: Read overview numbers (string): 69/220
[03:32:38.604] Debug: Read overview numbers: 69 220 (TroopsCount)
[03:32:38.606] [Build] We can't attack yet. 69/220 troops (that's 31% of the needed
100%)
[03:32:38.805] [Build] Waiting to let other modules work...
[03:32:40.237] Debug: Sending ADB command: time
[03:32:40.260] Debug: Android load 0m16.58s user 1m47.94s system
[03:32:50.010] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:32:50.020] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:32:50.021] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:32:50.022] [Build] Checking if we can attack now...
[03:32:51.656] Debug: Reading numbers in overview
[03:32:51.700] Debug: Read overview numbers (string): 71/220
[03:32:51.702] Debug: Read overview numbers: 71 220 (TroopsCount)
[03:32:51.703] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[03:32:51.921] [Build] Waiting to let other modules work...
[03:32:59.517] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:33:03.128] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:33:04.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:33:04.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:33:04.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:33:04.129] [Build] Checking if we can attack now...
[03:33:05.741] Debug: Reading numbers in overview
[03:33:05.782] Debug: Read overview numbers (string): 74/220
[03:33:05.783] Debug: Read overview numbers: 74 220 (TroopsCount)
[03:33:05.785] [Build] We can't attack yet. 74/220 troops (that's 34% of the needed
100%)
[03:33:05.971] [Build] Waiting to let other modules work...
[03:33:07.611] [Collect] Starting a collection run
[03:33:07.613] Debug: Ensuring the game is zoomed out
[03:33:07.614] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:33:08.303] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:33:09.366] Debug: Zoomed out
[03:33:10.125] [Collect] Collecting Main Base resources
[03:33:10.261] Debug: Sending ADB command: time
[03:33:10.304] Debug: Android load 0m16.58s user 1m47.94s system
[03:33:11.578] Debug: Looking for a loot cart
[03:33:11.724] Debug: Didn't find a loot cart
[03:33:11.726] [Collect] Total collected: 0 items, 0 loot carts
[03:33:17.119] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:33:18.211] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:33:18.221] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:33:18.223] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:33:18.224] [Build] Checking if we can attack now...
[03:33:19.849] Debug: Reading numbers in overview
[03:33:19.983] Debug: Read overview numbers (string): 77/220
[03:33:19.985] Debug: Read overview numbers: 77 220 (TroopsCount)
[03:33:19.987] [Build] We can't attack yet. 77/220 troops (that's 35% of the needed
100%)
[03:33:20.090] [Build] Waiting to let other modules work...
[03:33:31.312] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:33:31.323] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:33:31.324] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:33:31.325] [Build] Checking if we can attack now...
[03:33:32.973] Debug: Reading numbers in overview
[03:33:33.007] Debug: Read overview numbers (string): 80/220
[03:33:33.008] Debug: Read overview numbers: 80 220 (TroopsCount)
[03:33:33.010] [Build] We can't attack yet. 80/220 troops (that's 36% of the needed
100%)
[03:33:33.222] [Build] Waiting to let other modules work...
[03:33:40.306] Debug: Sending ADB command: time
[03:33:40.349] Debug: Android load 0m16.58s user 1m47.95s system
[03:33:43.035] Debug: [AR] Compacting done, 186.6MB -> 186.6MB
[03:33:44.398] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:33:44.409] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:33:44.411] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:33:44.412] [Build] Checking if we can attack now...
[03:33:46.066] Debug: Reading numbers in overview
[03:33:46.105] Debug: Read overview numbers (string): 82/220
[03:33:46.106] Debug: Read overview numbers: 82 220 (TroopsCount)
[03:33:46.108] [Build] We can't attack yet. 82/220 troops (that's 37% of the needed
100%)
[03:33:46.319] [Build] Waiting to let other modules work...
[03:33:57.600] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:33:57.614] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:33:57.616] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:33:57.617] [Build] Checking if we can attack now...
[03:33:59.325] Debug: Reading numbers in overview
[03:33:59.410] Debug: Read overview numbers (string): 85/220
[03:33:59.412] Debug: Read overview numbers: 85 220 (TroopsCount)
[03:33:59.413] [Build] We can't attack yet. 85/220 troops (that's 39% of the needed
100%)
[03:33:59.625] [Build] Waiting to let other modules work...
[03:34:10.351] Debug: Sending ADB command: time
[03:34:10.374] Debug: Android load 0m16.58s user 1m47.95s system
[03:34:10.915] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:34:10.928] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:34:10.930] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:34:10.932] [Build] Checking if we can attack now...
[03:34:12.538] Debug: Reading numbers in overview
[03:34:12.573] Debug: Read overview numbers (string): 87/220
[03:34:12.574] Debug: Read overview numbers: 87 220 (TroopsCount)
[03:34:12.576] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[03:34:12.790] [Build] Waiting to let other modules work...
[03:34:24.013] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:34:24.022] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:34:24.024] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:34:24.025] [Build] Checking if we can attack now...
[03:34:25.690] Debug: Reading numbers in overview
[03:34:25.725] Debug: Read overview numbers (string): 90/220
[03:34:25.726] Debug: Read overview numbers: 90 220 (TroopsCount)
[03:34:25.727] [Build] We can't attack yet. 90/220 troops (that's 41% of the needed
100%)
[03:34:25.944] [Build] Waiting to let other modules work...
[03:34:37.069] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:34:37.081] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:34:37.083] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:34:37.084] [Build] Checking if we can attack now...
[03:34:38.739] Debug: Reading numbers in overview
[03:34:38.772] Debug: Read overview numbers (string): 93/220
[03:34:38.773] Debug: Read overview numbers: 93 220 (TroopsCount)
[03:34:38.774] [Build] We can't attack yet. 93/220 troops (that's 42% of the needed
100%)
[03:34:38.965] [Build] Waiting to let other modules work...
[03:34:40.376] Debug: Sending ADB command: time
[03:34:40.398] Debug: Android load 0m16.58s user 1m47.95s system
[03:34:50.127] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:34:50.138] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:34:50.140] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:34:50.141] [Build] Checking if we can attack now...
[03:34:51.764] Debug: Reading numbers in overview
[03:34:51.841] Debug: Read overview numbers (string): 95/220
[03:34:51.842] Debug: Read overview numbers: 95 220 (TroopsCount)
[03:34:51.848] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[03:34:52.061] [Build] Waiting to let other modules work...
[03:35:00.046] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:35:03.212] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:35:04.209] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:35:04.221] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:35:04.223] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:35:04.224] [Build] Checking if we can attack now...
[03:35:05.882] Debug: Reading numbers in overview
[03:35:05.918] Debug: Read overview numbers (string): 98/220
[03:35:05.919] Debug: Read overview numbers: 98 220 (TroopsCount)
[03:35:05.920] [Build] We can't attack yet. 98/220 troops (that's 45% of the needed
100%)
[03:35:06.140] [Build] Waiting to let other modules work...
[03:35:10.400] Debug: Sending ADB command: time
[03:35:10.422] Debug: Android load 0m16.58s user 1m47.95s system
[03:35:17.396] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:35:17.407] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:35:17.409] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:35:17.410] [Build] Checking if we can attack now...
[03:35:19.024] Debug: Reading numbers in overview
[03:35:19.058] Debug: Read overview numbers (string): 101/220
[03:35:19.059] Debug: Read overview numbers: 101 220 (TroopsCount)
[03:35:19.060] [Build] We can't attack yet. 101/220 troops (that's 46% of the
needed 100%)
[03:35:19.270] [Build] Waiting to let other modules work...
[03:35:30.436] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:35:30.447] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:35:30.449] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:35:30.450] [Build] Checking if we can attack now...
[03:35:32.101] Debug: Reading numbers in overview
[03:35:32.152] Debug: Read overview numbers (string): 103/220
[03:35:32.153] Debug: Read overview numbers: 103 220 (TroopsCount)
[03:35:32.154] [Build] We can't attack yet. 103/220 troops (that's 47% of the
needed 100%)
[03:35:32.369] [Build] Waiting to let other modules work...
[03:35:40.424] Debug: Sending ADB command: time
[03:35:40.445] Debug: Android load 0m16.58s user 1m47.95s system
[03:35:43.504] Debug: [AR] Compacting done, 180.5MB -> 180.5MB
[03:35:43.637] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:35:43.649] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:35:43.650] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:35:43.651] [Build] Checking if we can attack now...
[03:35:45.314] Debug: Reading numbers in overview
[03:35:45.398] Debug: Read overview numbers (string): 105/220
[03:35:45.399] Debug: Read overview numbers: 105 220 (TroopsCount)
[03:35:45.400] [Build] We can't attack yet. 105/220 troops (that's 48% of the
needed 100%)
[03:35:45.610] [Build] Waiting to let other modules work...
[03:35:56.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:35:56.810] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:35:56.811] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:35:56.813] [Build] Checking if we can attack now...
[03:35:58.456] Debug: Reading numbers in overview
[03:35:58.489] Debug: Read overview numbers (string): 107/220
[03:35:58.490] Debug: Read overview numbers: 107 220 (TroopsCount)
[03:35:58.491] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[03:35:58.594] [Build] Waiting to let other modules work...
[03:36:00.025] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:36:07.718] [Collect] Starting a collection run
[03:36:07.720] Debug: Ensuring the game is zoomed out
[03:36:07.740] Debug: Zoomed out
[03:36:08.577] [Collect] Collecting Main Base resources
[03:36:10.447] Debug: Sending ADB command: time
[03:36:10.469] Debug: Android load 0m16.58s user 1m47.96s system
[03:36:11.366] Debug: Looking for a loot cart
[03:36:11.549] Debug: Didn't find a loot cart
[03:36:11.550] [Collect] Total collected: 2 items, 0 loot carts
[03:36:12.861] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:36:13.853] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:36:13.865] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:36:13.867] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:36:13.868] [Build] Checking if we can attack now...
[03:36:15.522] Debug: Reading numbers in overview
[03:36:15.554] Debug: Read overview numbers (string): 110/220
[03:36:15.555] Debug: Read overview numbers: 110 220 (TroopsCount)
[03:36:15.557] [Build] We can't attack yet. 110/220 troops (that's 50% of the
needed 100%)
[03:36:15.761] [Build] Waiting to let other modules work...
[03:36:26.971] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:36:26.982] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:36:26.984] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:36:26.985] [Build] Checking if we can attack now...
[03:36:28.634] Debug: Reading numbers in overview
[03:36:28.674] Debug: Read overview numbers (string): 112/220
[03:36:28.675] Debug: Read overview numbers: 112 220 (TroopsCount)
[03:36:28.676] [Build] We can't attack yet. 112/220 troops (that's 51% of the
needed 100%)
[03:36:28.890] [Build] Waiting to let other modules work...
[03:36:40.085] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:36:40.095] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:36:40.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:36:40.098] [Build] Checking if we can attack now...
[03:36:40.471] Debug: Sending ADB command: time
[03:36:40.493] Debug: Android load 0m16.58s user 1m47.96s system
[03:36:41.773] Debug: Reading numbers in overview
[03:36:41.814] Debug: Read overview numbers (string): 114/220
[03:36:41.815] Debug: Read overview numbers: 114 220 (TroopsCount)
[03:36:41.817] [Build] We can't attack yet. 114/220 troops (that's 52% of the
needed 100%)
[03:36:42.028] [Build] Waiting to let other modules work...
[03:36:53.275] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:36:53.285] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:36:53.287] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:36:53.288] [Build] Checking if we can attack now...
[03:36:54.892] Debug: Reading numbers in overview
[03:36:54.930] Debug: Read overview numbers (string): 116/220
[03:36:54.931] Debug: Read overview numbers: 116 220 (TroopsCount)
[03:36:54.932] [Build] We can't attack yet. 116/220 troops (that's 53% of the
needed 100%)
[03:36:55.140] [Build] Waiting to let other modules work...
[03:37:00.290] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:37:06.237] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:37:07.187] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:37:07.197] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:37:07.198] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:37:07.199] [Build] Checking if we can attack now...
[03:37:08.889] Debug: Reading numbers in overview
[03:37:08.928] Debug: Read overview numbers (string): 119/220
[03:37:08.929] Debug: Read overview numbers: 119 220 (TroopsCount)
[03:37:08.930] [Build] We can't attack yet. 119/220 troops (that's 54% of the
needed 100%)
[03:37:09.123] [Build] Waiting to let other modules work...
[03:37:10.495] Debug: Sending ADB command: time
[03:37:10.538] Debug: Android load 0m16.58s user 1m47.96s system
[03:37:20.278] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:37:20.288] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:37:20.289] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:37:20.291] [Build] Checking if we can attack now...
[03:37:21.941] Debug: Reading numbers in overview
[03:37:21.974] Debug: Read overview numbers (string): 121/220
[03:37:21.976] Debug: Read overview numbers: 121 220 (TroopsCount)
[03:37:21.977] [Build] We can't attack yet. 121/220 troops (that's 55% of the
needed 100%)
[03:37:22.192] [Build] Waiting to let other modules work...
[03:37:33.346] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:37:33.356] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:37:33.357] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:37:33.358] [Build] Checking if we can attack now...
[03:37:34.969] Debug: Reading numbers in overview
[03:37:35.004] Debug: Read overview numbers (string): 123/220
[03:37:35.005] Debug: Read overview numbers: 123 220 (TroopsCount)
[03:37:35.007] [Build] We can't attack yet. 123/220 troops (that's 56% of the
needed 100%)
[03:37:35.226] [Build] Waiting to let other modules work...
[03:37:40.540] Debug: Sending ADB command: time
[03:37:40.562] Debug: Android load 0m16.58s user 1m47.96s system
[03:37:43.985] Debug: [AR] Compacting done, 178.5MB -> 178.5MB
[03:37:46.389] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:37:46.401] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:37:46.402] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:37:46.404] [Build] Checking if we can attack now...
[03:37:48.080] Debug: Reading numbers in overview
[03:37:48.149] Debug: Read overview numbers (string): 125/220
[03:37:48.151] Debug: Read overview numbers: 125 220 (TroopsCount)
[03:37:48.152] [Build] We can't attack yet. 125/220 troops (that's 57% of the
needed 100%)
[03:37:48.371] [Build] Waiting to let other modules work...
[03:37:59.652] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:37:59.662] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:37:59.664] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:37:59.665] [Build] Checking if we can attack now...
[03:38:01.346] Debug: Reading numbers in overview
[03:38:01.384] Debug: Read overview numbers (string): 127/220
[03:38:01.385] Debug: Read overview numbers: 127 220 (TroopsCount)
[03:38:01.387] [Build] We can't attack yet. 127/220 troops (that's 58% of the
needed 100%)
[03:38:01.502] [Build] Waiting to let other modules work...
[03:38:10.564] Debug: Sending ADB command: time
[03:38:10.587] Debug: Android load 0m16.58s user 1m47.96s system
[03:38:12.757] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:38:12.769] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:38:12.771] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:38:12.773] [Build] Checking if we can attack now...
[03:38:14.451] Debug: Reading numbers in overview
[03:38:14.488] Debug: Read overview numbers (string): 129/220
[03:38:14.489] Debug: Read overview numbers: 129 220 (TroopsCount)
[03:38:14.491] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[03:38:14.620] [Build] Waiting to let other modules work...
[03:38:25.819] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:38:25.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:38:25.832] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:38:25.834] [Build] Checking if we can attack now...
[03:38:27.452] Debug: Reading numbers in overview
[03:38:27.486] Debug: Read overview numbers (string): 132/220
[03:38:27.487] Debug: Read overview numbers: 132 220 (TroopsCount)
[03:38:27.488] [Build] We can't attack yet. 132/220 troops (that's 60% of the
needed 100%)
[03:38:27.710] [Build] Waiting to let other modules work...
[03:38:38.926] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:38:38.937] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:38:38.939] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:38:38.940] [Build] Checking if we can attack now...
[03:38:40.576] Debug: Reading numbers in overview
[03:38:40.589] Debug: Sending ADB command: time
[03:38:40.611] Debug: Android load 0m16.58s user 1m47.96s system
[03:38:40.614] Debug: Read overview numbers (string): 134/220
[03:38:40.615] Debug: Read overview numbers: 134 220 (TroopsCount)
[03:38:40.616] [Build] We can't attack yet. 134/220 troops (that's 61% of the
needed 100%)
[03:38:40.832] [Build] Waiting to let other modules work...
[03:38:52.019] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:38:52.032] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:38:52.034] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:38:52.036] [Build] Checking if we can attack now...
[03:38:53.689] Debug: Reading numbers in overview
[03:38:53.740] Debug: Read overview numbers (string): 136/220
[03:38:53.741] Debug: Read overview numbers: 136 220 (TroopsCount)
[03:38:53.742] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[03:38:53.955] [Build] Waiting to let other modules work...
[03:39:00.637] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:39:05.134] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:39:06.118] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:39:06.131] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:39:06.133] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:39:06.135] [Build] Checking if we can attack now...
[03:39:07.788] Debug: Reading numbers in overview
[03:39:07.829] Debug: Read overview numbers (string): 138/220
[03:39:07.829] Debug: Read overview numbers: 138 220 (TroopsCount)
[03:39:07.830] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[03:39:08.069] [Build] Waiting to let other modules work...
[03:39:08.317] [Collect] Starting a collection run
[03:39:08.319] Debug: Ensuring the game is zoomed out
[03:39:08.320] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:39:09.024] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:39:09.632] Debug: Zoomed out
[03:39:10.528] [Collect] Collecting Main Base resources
[03:39:10.613] Debug: Sending ADB command: time
[03:39:10.656] Debug: Android load 0m16.58s user 1m47.97s system
[03:39:11.999] Debug: Looking for a loot cart
[03:39:12.143] Debug: Didn't find a loot cart
[03:39:12.144] [Collect] Total collected: 0 items, 0 loot carts
[03:39:19.171] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:39:20.124] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:39:20.133] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:39:20.135] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:39:20.136] [Build] Checking if we can attack now...
[03:39:21.813] Debug: Reading numbers in overview
[03:39:21.852] Debug: Read overview numbers (string): 141/220
[03:39:21.854] Debug: Read overview numbers: 141 220 (TroopsCount)
[03:39:21.855] [Build] We can't attack yet. 141/220 troops (that's 64% of the
needed 100%)
[03:39:22.038] [Build] Waiting to let other modules work...
[03:39:33.231] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:39:33.242] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:39:33.244] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:39:33.245] [Build] Checking if we can attack now...
[03:39:34.967] Debug: Reading numbers in overview
[03:39:35.017] Debug: Read overview numbers (string): 143/220
[03:39:35.018] Debug: Read overview numbers: 143 220 (TroopsCount)
[03:39:35.019] [Build] We can't attack yet. 143/220 troops (that's 65% of the
needed 100%)
[03:39:35.234] [Build] Waiting to let other modules work...
[03:39:40.659] Debug: Sending ADB command: time
[03:39:40.682] Debug: Android load 0m16.58s user 1m47.97s system
[03:39:44.447] Debug: [AR] Compacting done, 172.4MB -> 172.4MB
[03:39:46.361] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:39:46.372] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:39:46.373] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:39:46.375] [Build] Checking if we can attack now...
[03:39:48.016] Debug: Reading numbers in overview
[03:39:48.092] Debug: Read overview numbers (string): 145/220
[03:39:48.093] Debug: Read overview numbers: 145 220 (TroopsCount)
[03:39:48.094] [Build] We can't attack yet. 145/220 troops (that's 66% of the
needed 100%)
[03:39:48.307] [Build] Waiting to let other modules work...
[03:39:59.561] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:39:59.572] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:39:59.574] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:39:59.576] [Build] Checking if we can attack now...
[03:40:01.147] Debug: Reading numbers in overview
[03:40:01.192] Debug: Read overview numbers (string): 147/220
[03:40:01.194] Debug: Read overview numbers: 147 220 (TroopsCount)
[03:40:01.196] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[03:40:01.433] [Build] Waiting to let other modules work...
[03:40:10.684] Debug: Sending ADB command: time
[03:40:10.705] Debug: Android load 0m16.58s user 1m47.97s system
[03:40:12.635] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:40:12.645] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:40:12.647] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:40:12.648] [Build] Checking if we can attack now...
[03:40:14.340] Debug: Reading numbers in overview
[03:40:14.375] Debug: Read overview numbers (string): 149/220
[03:40:14.376] Debug: Read overview numbers: 149 220 (TroopsCount)
[03:40:14.378] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[03:40:14.566] [Build] Waiting to let other modules work...
[03:40:25.726] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:40:25.737] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:40:25.738] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:40:25.740] [Build] Checking if we can attack now...
[03:40:27.404] Debug: Reading numbers in overview
[03:40:27.478] Debug: Read overview numbers (string): 151/220
[03:40:27.479] Debug: Read overview numbers: 151 220 (TroopsCount)
[03:40:27.480] [Build] We can't attack yet. 151/220 troops (that's 69% of the
needed 100%)
[03:40:27.694] [Build] Waiting to let other modules work...
[03:40:38.942] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:40:38.955] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:40:38.956] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:40:38.958] [Build] Checking if we can attack now...
[03:40:40.629] Debug: Reading numbers in overview
[03:40:40.707] Debug: Sending ADB command: time
[03:40:40.714] Debug: Read overview numbers (string): 154/220
[03:40:40.716] Debug: Read overview numbers: 154 220 (TroopsCount)
[03:40:40.717] [Build] We can't attack yet. 154/220 troops (that's 70% of the
needed 100%)
[03:40:40.731] Debug: Android load 0m16.58s user 1m47.97s system
[03:40:40.932] [Build] Waiting to let other modules work...
[03:40:52.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:40:52.129] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:40:52.131] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:40:52.132] [Build] Checking if we can attack now...
[03:40:53.781] Debug: Reading numbers in overview
[03:40:53.871] Debug: Read overview numbers (string): 156/220
[03:40:53.872] Debug: Read overview numbers: 156 220 (TroopsCount)
[03:40:53.874] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[03:40:54.086] [Build] Waiting to let other modules work...
[03:41:00.833] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:41:05.179] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:41:06.164] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:41:06.176] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:41:06.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:41:06.183] [Build] Checking if we can attack now...
[03:41:07.798] Debug: Reading numbers in overview
[03:41:07.874] Debug: Read overview numbers (string): 158/220
[03:41:07.874] Debug: Read overview numbers: 158 220 (TroopsCount)
[03:41:07.875] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[03:41:08.091] [Build] Waiting to let other modules work...
[03:41:10.733] Debug: Sending ADB command: time
[03:41:10.776] Debug: Android load 0m16.58s user 1m47.97s system
[03:41:19.306] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:41:19.319] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:41:19.320] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:41:19.321] [Build] Checking if we can attack now...
[03:41:20.947] Debug: Reading numbers in overview
[03:41:20.978] Debug: Read overview numbers (string): 160/220
[03:41:20.979] Debug: Read overview numbers: 160 220 (TroopsCount)
[03:41:20.980] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[03:41:21.193] [Build] Waiting to let other modules work...
[03:41:32.316] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:41:32.326] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:41:32.327] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:41:32.329] [Build] Checking if we can attack now...
[03:41:34.004] Debug: Reading numbers in overview
[03:41:34.038] Debug: Read overview numbers (string): 162/220
[03:41:34.039] Debug: Read overview numbers: 162 220 (TroopsCount)
[03:41:34.040] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[03:41:34.145] [Build] Waiting to let other modules work...
[03:41:40.778] Debug: Sending ADB command: time
[03:41:40.799] Debug: Android load 0m16.58s user 1m47.97s system
[03:41:44.928] Debug: [AR] Compacting done, 173.4MB -> 173.4MB
[03:41:45.351] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:41:45.364] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:41:45.365] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:41:45.367] [Build] Checking if we can attack now...
[03:41:46.982] Debug: Reading numbers in overview
[03:41:47.059] Debug: Read overview numbers (string): 165/220
[03:41:47.061] Debug: Read overview numbers: 165 220 (TroopsCount)
[03:41:47.062] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[03:41:47.269] [Build] Waiting to let other modules work...
[03:41:58.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:41:58.501] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:41:58.503] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:41:58.504] [Build] Checking if we can attack now...
[03:42:00.189] Debug: Reading numbers in overview
[03:42:00.233] Debug: Read overview numbers (string): 167/220
[03:42:00.235] Debug: Read overview numbers: 167 220 (TroopsCount)
[03:42:00.236] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[03:42:00.457] [Build] Waiting to let other modules work...
[03:42:08.354] [Collect] Starting a collection run
[03:42:08.355] Debug: Ensuring the game is zoomed out
[03:42:08.356] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:42:09.043] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:42:10.138] Debug: Zoomed out
[03:42:10.801] Debug: Sending ADB command: time
[03:42:10.823] Debug: Android load 0m16.58s user 1m47.97s system
[03:42:10.985] [Collect] Collecting Main Base resources
[03:42:12.440] Debug: Looking for a loot cart
[03:42:12.578] Debug: Didn't find a loot cart
[03:42:12.579] [Collect] Total collected: 0 items, 0 loot carts
[03:42:13.852] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:42:14.846] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:42:14.856] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:42:14.858] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:42:14.859] [Build] Checking if we can attack now...
[03:42:16.443] Debug: Reading numbers in overview
[03:42:16.480] Debug: Read overview numbers (string): 169/220
[03:42:16.481] Debug: Read overview numbers: 169 220 (TroopsCount)
[03:42:16.482] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[03:42:16.695] [Build] Waiting to let other modules work...
[03:42:27.891] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:42:27.902] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:42:27.904] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:42:27.905] [Build] Checking if we can attack now...
[03:42:29.588] Debug: Reading numbers in overview
[03:42:29.622] Debug: Read overview numbers (string): 172/220
[03:42:29.624] Debug: Read overview numbers: 172 220 (TroopsCount)
[03:42:29.626] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[03:42:29.839] [Build] Waiting to let other modules work...
[03:42:40.825] Debug: Sending ADB command: time
[03:42:40.848] Debug: Android load 0m16.58s user 1m47.97s system
[03:42:40.990] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:42:41.002] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:42:41.004] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:42:41.006] [Build] Checking if we can attack now...
[03:42:42.694] Debug: Reading numbers in overview
[03:42:42.739] Debug: Read overview numbers (string): 174/220
[03:42:42.740] Debug: Read overview numbers: 174 220 (TroopsCount)
[03:42:42.742] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[03:42:42.841] [Build] Waiting to let other modules work...
[03:42:54.075] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:42:54.084] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:42:54.086] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:42:54.087] [Build] Checking if we can attack now...
[03:42:55.722] Debug: Reading numbers in overview
[03:42:55.759] Debug: Read overview numbers (string): 176/220
[03:42:55.761] Debug: Read overview numbers: 176 220 (TroopsCount)
[03:42:55.762] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[03:42:55.980] [Build] Waiting to let other modules work...
[03:43:01.149] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:43:07.156] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:43:08.135] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:43:08.145] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:43:08.147] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:43:08.148] [Build] Checking if we can attack now...
[03:43:09.718] Debug: Reading numbers in overview
[03:43:09.766] Debug: Read overview numbers (string): 178/220
[03:43:09.767] Debug: Read overview numbers: 178 220 (TroopsCount)
[03:43:09.768] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[03:43:09.957] [Build] Waiting to let other modules work...
[03:43:10.850] Debug: Sending ADB command: time
[03:43:10.872] Debug: Android load 0m16.58s user 1m47.98s system
[03:43:21.145] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:43:21.155] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:43:21.157] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:43:21.158] [Build] Checking if we can attack now...
[03:43:22.773] Debug: Reading numbers in overview
[03:43:22.809] Debug: Read overview numbers (string): 180/220
[03:43:22.811] Debug: Read overview numbers: 180 220 (TroopsCount)
[03:43:22.813] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[03:43:23.024] [Build] Waiting to let other modules work...
[03:43:34.217] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:43:34.226] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:43:34.228] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:43:34.229] [Build] Checking if we can attack now...
[03:43:35.861] Debug: Reading numbers in overview
[03:43:35.984] Debug: Read overview numbers (string): 183/220
[03:43:35.985] Debug: Read overview numbers: 183 220 (TroopsCount)
[03:43:35.987] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[03:43:36.093] [Build] Waiting to let other modules work...
[03:43:40.874] Debug: Sending ADB command: time
[03:43:40.896] Debug: Android load 0m16.58s user 1m47.98s system
[03:43:45.391] Debug: [AR] Compacting done, 179.5MB -> 179.5MB
[03:43:47.261] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:43:47.273] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:43:47.274] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:43:47.276] [Build] Checking if we can attack now...
[03:43:48.920] Debug: Reading numbers in overview
[03:43:48.992] Debug: Read overview numbers (string): 185/220
[03:43:48.993] Debug: Read overview numbers: 185 220 (TroopsCount)
[03:43:48.994] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[03:43:49.206] [Build] Waiting to let other modules work...
[03:44:00.441] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:44:00.455] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:44:00.457] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:44:00.458] [Build] Checking if we can attack now...
[03:44:02.191] Debug: Reading numbers in overview
[03:44:02.247] Debug: Read overview numbers (string): 187/220
[03:44:02.249] Debug: Read overview numbers: 187 220 (TroopsCount)
[03:44:02.250] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[03:44:02.359] [Build] Waiting to let other modules work...
[03:44:10.898] Debug: Sending ADB command: time
[03:44:10.920] Debug: Android load 0m16.58s user 1m47.98s system
[03:44:13.612] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:44:13.623] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:44:13.625] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:44:13.626] [Build] Checking if we can attack now...
[03:44:15.285] Debug: Reading numbers in overview
[03:44:15.320] Debug: Read overview numbers (string): 189/220
[03:44:15.321] Debug: Read overview numbers: 189 220 (TroopsCount)
[03:44:15.322] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[03:44:15.530] [Build] Waiting to let other modules work...
[03:44:26.657] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:44:26.670] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:44:26.672] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:44:26.673] [Build] Checking if we can attack now...
[03:44:28.299] Debug: Reading numbers in overview
[03:44:28.332] Debug: Read overview numbers (string): 191/220
[03:44:28.333] Debug: Read overview numbers: 191 220 (TroopsCount)
[03:44:28.335] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[03:44:28.548] [Build] Waiting to let other modules work...
[03:44:39.700] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:44:39.710] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:44:39.712] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:44:39.713] [Build] Checking if we can attack now...
[03:44:40.924] Debug: Sending ADB command: time
[03:44:40.947] Debug: Android load 0m16.58s user 1m47.98s system
[03:44:41.734] Debug: Reading numbers in overview
[03:44:41.771] Debug: Read overview numbers (string): 193/220
[03:44:41.773] Debug: Read overview numbers: 193 220 (TroopsCount)
[03:44:41.774] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[03:44:41.986] [Build] Waiting to let other modules work...
[03:44:53.225] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:44:53.237] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:44:53.238] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:44:53.239] [Build] Checking if we can attack now...
[03:44:54.881] Debug: Reading numbers in overview
[03:44:54.918] Debug: Read overview numbers (string): 196/220
[03:44:54.919] Debug: Read overview numbers: 196 220 (TroopsCount)
[03:44:54.920] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[03:44:55.128] [Build] Waiting to let other modules work...
[03:45:01.491] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:45:06.281] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:45:07.325] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:45:07.337] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:45:07.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:45:07.340] [Build] Checking if we can attack now...
[03:45:09.006] Debug: Reading numbers in overview
[03:45:09.040] Debug: Read overview numbers (string): 198/220
[03:45:09.042] Debug: Read overview numbers: 198 220 (TroopsCount)
[03:45:09.043] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[03:45:09.258] [Build] Waiting to let other modules work...
[03:45:09.509] [Collect] Starting a collection run
[03:45:09.511] Debug: Ensuring the game is zoomed out
[03:45:09.512] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[03:45:10.201] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:45:10.824] Debug: Zoomed out
[03:45:10.949] Debug: Sending ADB command: time
[03:45:10.970] Debug: Android load 0m16.58s user 1m47.98s system
[03:45:11.710] [Collect] Collecting Main Base resources
[03:45:13.234] Debug: Looking for a loot cart
[03:45:13.383] Debug: Didn't find a loot cart
[03:45:13.385] [Collect] Total collected: 0 items, 0 loot carts
[03:45:20.323] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:45:21.290] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:45:21.303] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:45:21.304] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:45:21.306] [Build] Checking if we can attack now...
[03:45:22.910] Debug: Reading numbers in overview
[03:45:22.945] Debug: Read overview numbers (string): 200/220
[03:45:22.947] Debug: Read overview numbers: 200 220 (TroopsCount)
[03:45:22.949] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[03:45:23.159] [Build] Waiting to let other modules work...
[03:45:34.320] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:45:34.331] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:45:34.333] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:45:34.334] [Build] Checking if we can attack now...
[03:45:35.946] Debug: Reading numbers in overview
[03:45:35.980] Debug: Read overview numbers (string): 202/220
[03:45:35.982] Debug: Read overview numbers: 202 220 (TroopsCount)
[03:45:35.983] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[03:45:36.196] [Build] Waiting to let other modules work...
[03:45:40.972] Debug: Sending ADB command: time
[03:45:40.995] Debug: Android load 0m16.58s user 1m47.98s system
[03:45:45.853] Debug: [AR] Compacting done, 166.6MB -> 166.6MB
[03:45:47.370] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:45:47.381] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:45:47.383] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:45:47.384] [Build] Checking if we can attack now...
[03:45:49.074] Debug: Reading numbers in overview
[03:45:49.116] Debug: Read overview numbers (string): 204/220
[03:45:49.117] Debug: Read overview numbers: 204 220 (TroopsCount)
[03:45:49.118] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[03:45:49.301] [Build] Waiting to let other modules work...
[03:46:00.533] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:46:00.547] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:46:00.549] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:46:00.551] [Build] Checking if we can attack now...
[03:46:02.322] Debug: Reading numbers in overview
[03:46:02.358] Debug: Read overview numbers (string): 206/220
[03:46:02.360] Debug: Read overview numbers: 206 220 (TroopsCount)
[03:46:02.362] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[03:46:02.469] [Build] Waiting to let other modules work...
[03:46:10.996] Debug: Sending ADB command: time
[03:46:11.039] Debug: Android load 0m16.58s user 1m47.99s system
[03:46:13.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:46:13.656] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:46:13.658] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:46:13.659] [Build] Checking if we can attack now...
[03:46:15.275] Debug: Reading numbers in overview
[03:46:15.307] Debug: Read overview numbers (string): 208/220
[03:46:15.308] Debug: Read overview numbers: 208 220 (TroopsCount)
[03:46:15.310] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[03:46:15.522] [Build] Waiting to let other modules work...
[03:46:26.755] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:46:26.766] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:46:26.768] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:46:26.769] [Build] Checking if we can attack now...
[03:46:28.416] Debug: Reading numbers in overview
[03:46:28.451] Debug: Read overview numbers (string): 209/220
[03:46:28.452] Debug: Read overview numbers: 209 220 (TroopsCount)
[03:46:28.453] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[03:46:28.674] [Build] Waiting to let other modules work...
[03:46:39.885] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:46:39.897] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:46:39.899] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:46:39.900] [Build] Checking if we can attack now...
[03:46:41.041] Debug: Sending ADB command: time
[03:46:41.064] Debug: Android load 0m16.58s user 1m47.99s system
[03:46:41.610] Debug: Reading numbers in overview
[03:46:41.647] Debug: Read overview numbers (string): 211/220
[03:46:41.649] Debug: Read overview numbers: 211 220 (TroopsCount)
[03:46:41.651] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[03:46:41.849] [Build] Waiting to let other modules work...
[03:46:53.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:46:53.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:46:53.014] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:46:53.016] [Build] Checking if we can attack now...
[03:46:54.603] Debug: Reading numbers in overview
[03:46:54.647] Debug: Read overview numbers (string): 213/220
[03:46:54.648] Debug: Read overview numbers: 213 220 (TroopsCount)
[03:46:54.650] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[03:46:54.865] [Build] Waiting to let other modules work...
[03:47:01.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:47:06.225] Debug: [GameState]: 'Ingame' -> 'Dialog'
[03:47:07.203] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:47:07.212] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:47:07.213] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:47:07.214] [Build] Checking if we can attack now...
[03:47:08.881] Debug: Reading numbers in overview
[03:47:08.951] Debug: Read overview numbers (string): 215/220
[03:47:08.953] Debug: Read overview numbers: 215 220 (TroopsCount)
[03:47:08.954] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[03:47:09.170] [Build] Waiting to let other modules work...
[03:47:11.066] Debug: Sending ADB command: time
[03:47:11.088] Debug: Android load 0m16.58s user 1m47.99s system
[03:47:20.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:47:20.380] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:47:20.381] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:47:20.382] [Build] Checking if we can attack now...
[03:47:22.057] Debug: Reading numbers in overview
[03:47:22.094] Debug: Read overview numbers (string): 217/220
[03:47:22.095] Debug: Read overview numbers: 217 220 (TroopsCount)
[03:47:22.096] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[03:47:22.302] [Build] Waiting to let other modules work...
[03:47:33.553] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:47:33.565] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:47:33.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:47:33.568] [Build] Checking if we can attack now...
[03:47:35.221] Debug: Reading numbers in overview
[03:47:35.271] Debug: Read overview numbers (string): 219/220
[03:47:35.272] Debug: Read overview numbers: 219 220 (TroopsCount)
[03:47:35.274] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[03:47:35.488] [Build] Waiting to let other modules work...
[03:47:41.090] Debug: Sending ADB command: time
[03:47:41.112] Debug: Android load 0m16.58s user 1m47.99s system
[03:47:46.327] Debug: [AR] Compacting done, 175.6MB -> 175.6MB
[03:47:46.620] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[03:47:46.631] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[03:47:46.633] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[03:47:46.634] [Build] Checking if we can attack now...
[03:47:48.299] Debug: Reading numbers in overview
[03:47:48.336] Debug: Read overview numbers (string): 220/220
[03:47:48.338] Debug: Read overview numbers: 220 220 (TroopsCount)
[03:47:48.339] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[03:47:49.351] Debug: [GameState]: 'Dialog' -> 'Ingame'
[03:47:50.843] Debug: Ensuring the game is zoomed out
[03:47:50.853] Debug: Zoomed out
[03:47:50.865] Debug: Zoomed out
[03:47:50.868] Debug: Starting matchmaking
[03:47:50.869] Debug: StartSerachForMatch 1
[03:47:51.160] Debug: ClickAttack()
[03:47:51.563] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[03:47:51.683] Debug: StartSearchForMatch: Clicking 'Find a match'
[03:47:51.957] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[03:47:52.168] Debug: [GameState]: 'Dialog' -> 'Unknown'
[03:47:52.277] Debug: Starting matchmaking; done
[03:47:52.278] Debug: Waiting for clouds to appear...
[03:47:52.279] Debug: Waiting for clouds to disappear...
[03:47:52.280] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:47:52.320] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:47:52.508] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:47:55.585] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:47:55.587] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:47:55.603] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:47:55.607] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:47:55.994] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:47:56.273] Debug: Clearing game grid API cache
[03:47:56.275] Debug: Clearing building API cache
[03:47:56.276] Debug: Clearing deploy API cache
[03:47:56.277] Debug: Finding ElixirCollector
[03:47:56.278] Debug: Finding TownHall
[03:47:56.450] Debug: Found 1 TownHall
[03:47:56.453] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:47:56.725] Debug: Found 2 ElixirCollector
[03:47:56.853] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:47:56.854] Debug: Regular logic indicates active base
[03:47:56.855] Debug: Meets requirements failed on dead base check.
[03:47:56.856] Debug: Testing 0 attack methods
[03:47:56.857] Debug: no algorithm is suited to attack here
[03:47:56.858] Debug: Finding TownHall
[03:47:56.901] Debug: Found 1 TownHall
[03:47:56.902] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[03:47:56.903] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[03:47:58.738] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:47:58.965] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:47:59.160] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:47:59.387] Debug: Waiting for clouds to appear...
[03:47:59.388] Debug: Waiting for clouds to disappear...
[03:47:59.390] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:02.075] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:02.816] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:02.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:02.822] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:03.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:03.533] Debug: Clearing game grid API cache
[03:48:03.535] Debug: Clearing building API cache
[03:48:03.536] Debug: Clearing deploy API cache
[03:48:03.537] Debug: Finding ElixirCollector
[03:48:03.538] Debug: Finding TownHall
[03:48:03.846] Debug: Found 1 TownHall
[03:48:03.848] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:04.110] Debug: Found 1 ElixirCollector
[03:48:04.235] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:48:04.236] Debug: Regular logic indicates active base
[03:48:04.237] Debug: Meets requirements failed on dead base check.
[03:48:04.239] Debug: Testing 0 attack methods
[03:48:04.241] Debug: no algorithm is suited to attack here
[03:48:04.242] Debug: Finding TownHall
[03:48:04.293] Debug: Found 1 TownHall
[03:48:04.324] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[03:48:04.325] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[03:48:05.931] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:06.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:06.329] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:06.641] Debug: Waiting for clouds to appear...
[03:48:06.643] Debug: Waiting for clouds to disappear...
[03:48:06.644] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:09.460] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:48:09.462] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:09.465] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:09.469] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:09.892] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:10.169] Debug: Clearing game grid API cache
[03:48:10.170] Debug: Clearing building API cache
[03:48:10.172] Debug: Clearing deploy API cache
[03:48:10.173] Debug: Finding ElixirCollector
[03:48:10.174] Debug: Finding TownHall
[03:48:10.406] Debug: Found 1 TownHall
[03:48:10.408] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:48:10.628] Debug: Found 0 ElixirCollector
[03:48:10.630] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:10.631] Debug: Regular logic indicates active base
[03:48:10.632] Debug: Meets requirements failed on dead base check.
[03:48:10.633] Debug: Testing 0 attack methods
[03:48:10.634] Debug: no algorithm is suited to attack here
[03:48:10.635] Debug: Finding TownHall
[03:48:10.676] Debug: Found 1 TownHall
[03:48:10.678] [Attack] #3, Active, TH9, Skipping: This base isn't dead.
[03:48:10.679] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[03:48:11.114] Debug: Sending ADB command: time
[03:48:11.135] Debug: Android load 0m16.62s user 1m48.25s system
[03:48:12.641] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:12.815] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:12.987] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:13.235] Debug: Waiting for clouds to appear...
[03:48:13.236] Debug: Waiting for clouds to disappear...
[03:48:13.238] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:15.986] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:16.811] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:16.812] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:16.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:17.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:17.521] Debug: Clearing game grid API cache
[03:48:17.522] Debug: Clearing building API cache
[03:48:17.523] Debug: Clearing deploy API cache
[03:48:17.525] Debug: Finding ElixirCollector
[03:48:17.526] Debug: Finding TownHall
[03:48:17.787] Debug: Found 1 TownHall
[03:48:17.789] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:17.989] Debug: Found 0 ElixirCollector
[03:48:17.990] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:17.991] Debug: Regular logic indicates active base
[03:48:17.992] Debug: Meets requirements failed on dead base check.
[03:48:17.993] Debug: Testing 0 attack methods
[03:48:17.994] Debug: no algorithm is suited to attack here
[03:48:17.996] Debug: Finding TownHall
[03:48:18.036] Debug: Found 1 TownHall
[03:48:18.038] [Attack] #4, Active, TH8, Skipping: This base isn't dead.
[03:48:18.040] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[03:48:19.982] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:20.191] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:20.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:20.637] Debug: Waiting for clouds to appear...
[03:48:20.639] Debug: Waiting for clouds to disappear...
[03:48:20.640] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:23.384] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:23.573] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:48:23.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:23.598] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:24.200] Debug: Clearing game grid API cache
[03:48:24.201] Debug: Clearing building API cache
[03:48:24.202] Debug: Clearing deploy API cache
[03:48:24.204] Debug: Finding ElixirCollector
[03:48:24.213] Debug: Finding TownHall
[03:48:24.220] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:24.330] Debug: Found 1 TownHall
[03:48:24.331] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:24.551] Debug: Found 5 ElixirCollector
[03:48:24.970] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:48:24.972] Debug: Regular logic indicates active base
[03:48:24.973] Debug: Meets requirements failed on dead base check.
[03:48:24.974] Debug: Testing 0 attack methods
[03:48:24.975] Debug: no algorithm is suited to attack here
[03:48:24.976] Debug: Finding TownHall
[03:48:25.016] Debug: Found 1 TownHall
[03:48:25.017] [Attack] #5, Active, TH8, Skipping: This base isn't dead.
[03:48:25.018] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[03:48:26.710] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:26.715] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:26.989] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:27.412] Debug: Waiting for clouds to appear...
[03:48:27.413] Debug: Waiting for clouds to disappear...
[03:48:27.414] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:29.892] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:30.691] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:30.693] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:30.697] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:31.150] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:31.428] Debug: Clearing game grid API cache
[03:48:31.429] Debug: Clearing building API cache
[03:48:31.430] Debug: Clearing deploy API cache
[03:48:31.431] Debug: Finding ElixirCollector
[03:48:31.432] Debug: Finding TownHall
[03:48:31.552] Debug: Found 1 TownHall
[03:48:31.553] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:31.861] Debug: Found 0 ElixirCollector
[03:48:31.863] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:31.865] Debug: Regular logic indicates active base
[03:48:31.866] Debug: Meets requirements failed on dead base check.
[03:48:31.867] Debug: Testing 0 attack methods
[03:48:31.868] Debug: no algorithm is suited to attack here
[03:48:31.869] Debug: Finding TownHall
[03:48:31.913] Debug: Found 1 TownHall
[03:48:31.915] [Attack] #6, Active, TH8, Skipping: This base isn't dead.
[03:48:31.916] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[03:48:33.872] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:34.050] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:34.224] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:34.476] Debug: Waiting for clouds to appear...
[03:48:34.477] Debug: Waiting for clouds to disappear...
[03:48:34.478] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:37.340] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:38.111] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:38.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:38.117] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:38.514] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:38.788] Debug: Clearing game grid API cache
[03:48:38.790] Debug: Clearing building API cache
[03:48:38.791] Debug: Clearing deploy API cache
[03:48:38.793] Debug: Finding ElixirCollector
[03:48:38.794] Debug: Finding TownHall
[03:48:38.908] Debug: Found 1 TownHall
[03:48:38.909] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:39.200] Debug: Found 0 ElixirCollector
[03:48:39.203] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:39.204] Debug: Regular logic indicates active base
[03:48:39.205] Debug: Meets requirements failed on dead base check.
[03:48:39.206] Debug: Testing 0 attack methods
[03:48:39.207] Debug: no algorithm is suited to attack here
[03:48:39.208] Debug: Finding TownHall
[03:48:39.245] Debug: Found 1 TownHall
[03:48:39.247] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[03:48:39.248] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[03:48:41.137] Debug: Sending ADB command: time
[03:48:41.160] Debug: Android load 0m16.67s user 1m48.58s system
[03:48:41.201] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:41.478] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:41.602] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:41.931] Debug: Waiting for clouds to appear...
[03:48:41.932] Debug: Waiting for clouds to disappear...
[03:48:41.933] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:44.860] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:48:44.862] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:44.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:44.870] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:45.458] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:45.481] Debug: Clearing game grid API cache
[03:48:45.483] Debug: Clearing building API cache
[03:48:45.485] Debug: Clearing deploy API cache
[03:48:45.486] Debug: Finding ElixirCollector
[03:48:45.488] Debug: Finding TownHall
[03:48:45.603] Debug: Found 1 TownHall
[03:48:45.604] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:45.908] Debug: Found 0 ElixirCollector
[03:48:45.910] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:45.911] Debug: Regular logic indicates active base
[03:48:45.912] Debug: Meets requirements failed on dead base check.
[03:48:45.913] Debug: Testing 0 attack methods
[03:48:45.914] Debug: no algorithm is suited to attack here
[03:48:45.915] Debug: Finding TownHall
[03:48:45.955] Debug: Found 1 TownHall
[03:48:45.957] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[03:48:45.959] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[03:48:47.940] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:48.120] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:48.313] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:48.751] Debug: Waiting for clouds to appear...
[03:48:48.753] Debug: Waiting for clouds to disappear...
[03:48:48.754] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:51.224] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:51.917] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:51.919] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:51.923] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:52.529] Debug: Clearing game grid API cache
[03:48:52.529] Debug: Clearing building API cache
[03:48:52.530] Debug: Clearing deploy API cache
[03:48:52.531] Debug: Finding ElixirCollector
[03:48:52.533] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:52.533] Debug: Finding TownHall
[03:48:52.652] Debug: Found 1 TownHall
[03:48:52.653] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:52.956] Debug: Found 0 ElixirCollector
[03:48:52.958] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:52.960] Debug: Regular logic indicates active base
[03:48:52.961] Debug: Meets requirements failed on dead base check.
[03:48:52.962] Debug: Testing 0 attack methods
[03:48:52.963] Debug: no algorithm is suited to attack here
[03:48:52.964] Debug: Finding TownHall
[03:48:53.003] Debug: Found 1 TownHall
[03:48:53.005] [Attack] #9, Active, TH8, Skipping: This base isn't dead.
[03:48:53.006] Debug: Waiting 1532 ms until we can click the next button (user
setting 2 s)
[03:48:54.963] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:48:55.260] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:48:55.359] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:55.673] Debug: Waiting for clouds to appear...
[03:48:55.674] Debug: Waiting for clouds to disappear...
[03:48:55.676] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:48:58.484] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:48:58.802] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:48:58.804] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:48:58.807] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:48:59.383] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:48:59.403] Debug: Clearing game grid API cache
[03:48:59.405] Debug: Clearing building API cache
[03:48:59.406] Debug: Clearing deploy API cache
[03:48:59.407] Debug: Finding ElixirCollector
[03:48:59.408] Debug: Finding TownHall
[03:48:59.531] Debug: Found 1 TownHall
[03:48:59.533] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:48:59.762] Debug: Found 0 ElixirCollector
[03:48:59.763] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:48:59.765] Debug: Regular logic indicates active base
[03:48:59.766] Debug: Meets requirements failed on dead base check.
[03:48:59.766] Debug: Testing 0 attack methods
[03:48:59.767] Debug: no algorithm is suited to attack here
[03:48:59.768] Debug: Finding TownHall
[03:48:59.807] Debug: Found 1 TownHall
[03:48:59.808] [Attack] #10, Active, TH8, Skipping: This base isn't dead.
[03:48:59.809] Debug: Waiting 1594 ms until we can click the next button (user
setting 2 s)
[03:49:01.922] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:01.927] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:02.283] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:02.801] Debug: Waiting for clouds to appear...
[03:49:02.803] Debug: Waiting for clouds to disappear...
[03:49:02.804] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:05.134] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:05.958] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:49:05.959] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:05.962] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:06.574] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:06.597] Debug: Clearing game grid API cache
[03:49:06.598] Debug: Clearing building API cache
[03:49:06.599] Debug: Clearing deploy API cache
[03:49:06.600] Debug: Finding ElixirCollector
[03:49:06.602] Debug: Finding TownHall
[03:49:06.717] Debug: Found 1 TownHall
[03:49:06.719] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:49:06.928] Debug: Found 0 ElixirCollector
[03:49:06.930] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:49:06.931] Debug: Regular logic indicates active base
[03:49:06.932] Debug: Meets requirements failed on dead base check.
[03:49:06.933] Debug: Testing 0 attack methods
[03:49:06.934] Debug: no algorithm is suited to attack here
[03:49:06.935] Debug: Finding TownHall
[03:49:06.974] Debug: Found 1 TownHall
[03:49:06.991] [Attack] #11, Active, TH8, Skipping: This base isn't dead.
[03:49:06.993] Debug: Waiting 1609 ms until we can click the next button (user
setting 2 s)
[03:49:09.076] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:09.367] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:09.373] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:09.697] Debug: Waiting for clouds to appear...
[03:49:09.699] Debug: Waiting for clouds to disappear...
[03:49:09.700] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:11.162] Debug: Sending ADB command: time
[03:49:11.183] Debug: Android load 0m16.74s user 1m48.93s system
[03:49:12.544] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:12.963] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:49:12.964] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:12.967] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:13.351] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:13.656] Debug: Clearing game grid API cache
[03:49:13.658] Debug: Clearing building API cache
[03:49:13.660] Debug: Clearing deploy API cache
[03:49:13.661] Debug: Finding ElixirCollector
[03:49:13.662] Debug: Finding TownHall
[03:49:13.815] Debug: Found 1 TownHall
[03:49:13.817] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:49:14.191] Debug: Found 0 ElixirCollector
[03:49:14.193] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:49:14.194] Debug: Regular logic indicates active base
[03:49:14.195] Debug: Meets requirements failed on dead base check.
[03:49:14.197] Debug: Testing 0 attack methods
[03:49:14.198] Debug: no algorithm is suited to attack here
[03:49:14.198] Debug: Finding TownHall
[03:49:14.238] Debug: Found 1 TownHall
[03:49:14.240] [Attack] #12, Active, TH8, Skipping: This base isn't dead.
[03:49:14.241] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:49:16.065] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:16.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:16.661] Debug: Waiting for clouds to appear...
[03:49:16.663] Debug: Waiting for clouds to disappear...
[03:49:16.665] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:16.665] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:19.752] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:20.428] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:49:20.429] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:20.432] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:20.833] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:21.105] Debug: Clearing game grid API cache
[03:49:21.107] Debug: Clearing building API cache
[03:49:21.109] Debug: Clearing deploy API cache
[03:49:21.110] Debug: Finding ElixirCollector
[03:49:21.111] Debug: Finding TownHall
[03:49:21.348] Debug: Found 1 TownHall
[03:49:21.350] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:49:21.477] Debug: Found 6 ElixirCollector
[03:49:22.072] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:49:22.073] Debug: Regular logic indicates active base
[03:49:22.074] Debug: Meets requirements failed on dead base check.
[03:49:22.075] Debug: Testing 0 attack methods
[03:49:22.076] Debug: no algorithm is suited to attack here
[03:49:22.077] Debug: Finding TownHall
[03:49:22.112] Debug: Found 1 TownHall
[03:49:22.114] [Attack] #13, Active, TH9, Skipping: This base isn't dead.
[03:49:22.115] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[03:49:23.582] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:23.898] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:23.981] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:24.298] Debug: Waiting for clouds to appear...
[03:49:24.299] Debug: Waiting for clouds to disappear...
[03:49:24.301] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:27.110] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:49:27.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:27.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:27.116] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:27.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:27.803] Debug: Clearing game grid API cache
[03:49:27.805] Debug: Clearing building API cache
[03:49:27.806] Debug: Clearing deploy API cache
[03:49:27.807] Debug: Finding ElixirCollector
[03:49:27.808] Debug: Finding TownHall
[03:49:28.002] Debug: Found 1 TownHall
[03:49:28.004] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:49:28.231] Debug: Found 6 ElixirCollector
[03:49:28.840] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:49:28.841] Debug: Rejected as dead base because level 12 E1 collector found
[03:49:28.842] Debug: Meets requirements failed on dead base check.
[03:49:28.843] Debug: Testing 0 attack methods
[03:49:28.844] Debug: no algorithm is suited to attack here
[03:49:28.845] Debug: Finding TownHall
[03:49:28.883] Debug: Found 1 TownHall
[03:49:28.884] [Attack] #14, Active, TH9, Skipping: This base isn't dead.
[03:49:28.885] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[03:49:30.227] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:30.398] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:30.571] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:30.956] Debug: Waiting for clouds to appear...
[03:49:30.957] Debug: Waiting for clouds to disappear...
[03:49:30.959] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:33.588] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:34.211] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:49:34.212] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:34.214] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:34.796] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:34.825] Debug: Clearing game grid API cache
[03:49:34.826] Debug: Clearing building API cache
[03:49:34.828] Debug: Clearing deploy API cache
[03:49:34.829] Debug: Finding ElixirCollector
[03:49:34.831] Debug: Finding TownHall
[03:49:35.862] Debug: Found 0 TownHall
[03:49:36.124] Debug: Found 6 ElixirCollector
[03:49:36.705] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:49:36.706] Debug: Regular logic indicates active base
[03:49:36.707] Debug: Meets requirements failed on dead base check.
[03:49:36.708] Debug: Testing 0 attack methods
[03:49:36.709] Debug: no algorithm is suited to attack here
[03:49:36.709] Debug: Finding TownHall
[03:49:36.752] Debug: Found 0 TownHall
[03:49:36.754] [Attack] #15, Active, TH Not Found, Skipping: This base isn't dead.
[03:49:36.755] Debug: Waiting 79 ms until we can click the next button (user
setting 2 s)
[03:49:37.339] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:37.607] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:37.927] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:38.050] Debug: Waiting for clouds to appear...
[03:49:38.051] Debug: Waiting for clouds to disappear...
[03:49:38.052] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:41.061] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:41.289] Debug: Sending ADB command: time
[03:49:41.311] Debug: Android load 0m16.80s user 1m49.31s system
[03:49:41.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:41.547] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:49:41.548] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:41.782] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:42.179] Debug: Clearing game grid API cache
[03:49:42.180] Debug: Clearing building API cache
[03:49:42.182] Debug: Clearing deploy API cache
[03:49:42.183] Debug: Finding ElixirCollector
[03:49:42.184] Debug: Finding TownHall
[03:49:42.498] Debug: Found 1 TownHall
[03:49:42.499] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:49:42.731] Debug: Found 0 ElixirCollector
[03:49:42.733] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:49:42.734] Debug: Regular logic indicates active base
[03:49:42.735] Debug: Meets requirements failed on dead base check.
[03:49:42.736] Debug: Testing 0 attack methods
[03:49:42.737] Debug: no algorithm is suited to attack here
[03:49:42.738] Debug: Finding TownHall
[03:49:42.780] Debug: Found 1 TownHall
[03:49:42.789] [Attack] #16, Active, TH10, Skipping: This base isn't dead.
[03:49:42.791] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[03:49:44.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:44.915] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:45.232] Debug: Waiting for clouds to appear...
[03:49:45.233] Debug: Waiting for clouds to disappear...
[03:49:45.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:45.236] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:46.798] Debug: [AR] Compacting done, 177.7MB -> 177.7MB
[03:49:47.978] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:49:47.979] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:47.982] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:48.342] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:48.617] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:48.651] Debug: Clearing game grid API cache
[03:49:48.653] Debug: Clearing building API cache
[03:49:48.654] Debug: Clearing deploy API cache
[03:49:48.656] Debug: Finding ElixirCollector
[03:49:48.658] Debug: Finding TownHall
[03:49:48.763] Debug: Found 1 TownHall
[03:49:48.764] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:49:48.892] Debug: Found 7 ElixirCollector
[03:49:49.547] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=1 E5=0 Avg=3
[03:49:49.548] Debug: Regular logic indicates dead base
[03:49:49.549] Debug: Testing 1 attack methods
[03:49:49.735] Debug: Gold doesn't meet requirements: 133863 < 300000
[03:49:49.736] Debug: Elixir doesn't meet requirements: 161562 < 300000
[03:49:49.737] Debug: Meets all requirements failed on resource check.
[03:49:49.739] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:49:49.740] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:49:49.741] Debug: no algorithm is suited to attack here
[03:49:49.742] Debug: Finding TownHall
[03:49:49.779] Debug: Found 1 TownHall
[03:49:49.780] [Attack] #17, Dead, TH10, 133863 Gold, 161562 Elixir, 1286 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:49:49.782] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[03:49:51.100] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:51.415] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:51.530] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:51.750] Debug: Waiting for clouds to appear...
[03:49:51.751] Debug: Waiting for clouds to disappear...
[03:49:51.752] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:49:54.304] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:49:54.306] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:49:54.309] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:49:54.709] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:49:54.990] Debug: Clearing game grid API cache
[03:49:54.991] Debug: Clearing building API cache
[03:49:54.993] Debug: Clearing deploy API cache
[03:49:54.994] Debug: Finding ElixirCollector
[03:49:54.996] Debug: Finding TownHall
[03:49:55.528] Debug: Found 1 TownHall
[03:49:55.530] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:49:55.774] Debug: Found 5 ElixirCollector
[03:49:56.282] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:49:56.284] Debug: Regular logic indicates active base
[03:49:56.285] Debug: Meets requirements failed on dead base check.
[03:49:56.286] Debug: Testing 0 attack methods
[03:49:56.287] Debug: no algorithm is suited to attack here
[03:49:56.288] Debug: Finding TownHall
[03:49:56.328] Debug: Found 1 TownHall
[03:49:56.330] [Attack] #18, Active, TH9, Skipping: This base isn't dead.
[03:49:56.331] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[03:49:57.446] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:49:57.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:49:57.966] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:49:58.169] Debug: Waiting for clouds to appear...
[03:49:58.170] Debug: Waiting for clouds to disappear...
[03:49:58.171] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:01.308] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:01.523] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:01.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:01.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:02.358] Debug: Clearing game grid API cache
[03:50:02.359] Debug: Clearing building API cache
[03:50:02.361] Debug: Clearing deploy API cache
[03:50:02.370] Debug: Finding ElixirCollector
[03:50:02.372] Debug: Finding TownHall
[03:50:02.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:02.812] Debug: Found 1 TownHall
[03:50:02.813] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:50:03.024] Debug: Found 6 ElixirCollector
[03:50:03.629] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:50:03.630] Debug: Regular logic indicates active base
[03:50:03.631] Debug: Meets requirements failed on dead base check.
[03:50:03.632] Debug: Testing 0 attack methods
[03:50:03.633] Debug: no algorithm is suited to attack here
[03:50:03.634] Debug: Finding TownHall
[03:50:03.674] Debug: Found 1 TownHall
[03:50:03.676] [Attack] #19, Active, TH8, Skipping: This base isn't dead.
[03:50:03.677] Debug: Waiting 688 ms until we can click the next button (user
setting 2 s)
[03:50:04.891] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:05.157] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:05.471] Debug: Waiting for clouds to appear...
[03:50:05.472] Debug: Waiting for clouds to disappear...
[03:50:05.474] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:05.475] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:05.976] Debug: Warning: checking game status took: 501ms (restarting state
timers)
[03:50:08.546] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:08.547] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:08.550] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:08.555] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:08.969] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:09.251] Debug: Clearing game grid API cache
[03:50:09.253] Debug: Clearing building API cache
[03:50:09.254] Debug: Clearing deploy API cache
[03:50:09.255] Debug: Finding ElixirCollector
[03:50:09.256] Debug: Finding TownHall
[03:50:09.446] Debug: Found 1 TownHall
[03:50:09.447] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:50:09.671] Debug: Found 4 ElixirCollector
[03:50:10.075] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:50:10.076] Debug: Regular logic indicates active base
[03:50:10.077] Debug: Meets requirements failed on dead base check.
[03:50:10.078] Debug: Testing 0 attack methods
[03:50:10.079] Debug: no algorithm is suited to attack here
[03:50:10.080] Debug: Finding TownHall
[03:50:10.118] Debug: Found 1 TownHall
[03:50:10.118] [Attack] #20, Active, TH10, Skipping: This base isn't dead.
[03:50:10.120] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[03:50:11.313] Debug: Sending ADB command: time
[03:50:11.335] Debug: Android load 0m16.82s user 1m49.63s system
[03:50:11.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:11.857] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:12.071] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:12.396] Debug: Waiting for clouds to appear...
[03:50:12.398] Debug: Waiting for clouds to disappear...
[03:50:12.399] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:15.022] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:15.328] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:15.507] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:15.508] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:15.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:16.128] Debug: Clearing game grid API cache
[03:50:16.130] Debug: Clearing building API cache
[03:50:16.131] Debug: Clearing deploy API cache
[03:50:16.132] Debug: Finding ElixirCollector
[03:50:16.133] Debug: Finding TownHall
[03:50:16.304] Debug: Found 1 TownHall
[03:50:16.305] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:50:16.511] Debug: Found 0 ElixirCollector
[03:50:16.513] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:50:16.514] Debug: Regular logic indicates active base
[03:50:16.515] Debug: Meets requirements failed on dead base check.
[03:50:16.516] Debug: Testing 0 attack methods
[03:50:16.517] Debug: no algorithm is suited to attack here
[03:50:16.518] Debug: Finding TownHall
[03:50:16.555] Debug: Found 1 TownHall
[03:50:16.569] [Attack] #21, Active, TH8, Skipping: This base isn't dead.
[03:50:16.570] Debug: Waiting 1562 ms until we can click the next button (user
setting 2 s)
[03:50:18.641] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:18.903] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:19.134] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:19.441] Debug: Waiting for clouds to appear...
[03:50:19.442] Debug: Waiting for clouds to disappear...
[03:50:19.443] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:22.132] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:50:22.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:22.137] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:22.313] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:22.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:22.748] Debug: Clearing game grid API cache
[03:50:22.749] Debug: Clearing building API cache
[03:50:22.750] Debug: Clearing deploy API cache
[03:50:22.752] Debug: Finding ElixirCollector
[03:50:22.754] Debug: Finding TownHall
[03:50:23.155] Debug: Found 1 TownHall
[03:50:23.157] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:50:23.284] Debug: Found 0 ElixirCollector
[03:50:23.285] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:50:23.286] Debug: Regular logic indicates active base
[03:50:23.287] Debug: Meets requirements failed on dead base check.
[03:50:23.288] Debug: Testing 0 attack methods
[03:50:23.288] Debug: no algorithm is suited to attack here
[03:50:23.289] Debug: Finding TownHall
[03:50:23.331] Debug: Found 1 TownHall
[03:50:23.333] [Attack] #22, Active, TH7, Skipping: This base isn't dead.
[03:50:23.334] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[03:50:25.174] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:25.458] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:25.463] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:25.770] Debug: Waiting for clouds to appear...
[03:50:25.771] Debug: Waiting for clouds to disappear...
[03:50:25.772] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:28.553] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:50:28.554] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:28.560] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:28.564] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:29.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:29.266] Debug: Clearing game grid API cache
[03:50:29.268] Debug: Clearing building API cache
[03:50:29.269] Debug: Clearing deploy API cache
[03:50:29.270] Debug: Finding ElixirCollector
[03:50:29.271] Debug: Finding TownHall
[03:50:29.467] Debug: Found 1 TownHall
[03:50:29.468] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:50:29.716] Debug: Found 4 ElixirCollector
[03:50:30.059] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:50:30.061] Debug: Regular logic indicates active base
[03:50:30.062] Debug: Meets requirements failed on dead base check.
[03:50:30.063] Debug: Testing 0 attack methods
[03:50:30.063] Debug: no algorithm is suited to attack here
[03:50:30.064] Debug: Finding TownHall
[03:50:30.105] Debug: Found 1 TownHall
[03:50:30.106] [Attack] #23, Active, TH8, Skipping: This base isn't dead.
[03:50:30.107] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[03:50:31.703] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:31.881] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:32.074] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:32.428] Debug: Waiting for clouds to appear...
[03:50:32.430] Debug: Waiting for clouds to disappear...
[03:50:32.431] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:35.053] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:35.562] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:35.564] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:35.572] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:36.151] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:36.174] Debug: Clearing game grid API cache
[03:50:36.175] Debug: Clearing building API cache
[03:50:36.177] Debug: Clearing deploy API cache
[03:50:36.178] Debug: Finding ElixirCollector
[03:50:36.179] Debug: Finding TownHall
[03:50:37.123] Debug: Found 0 TownHall
[03:50:37.351] Debug: Found 6 ElixirCollector
[03:50:37.887] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:50:37.888] Debug: Regular logic indicates active base
[03:50:37.889] Debug: Meets requirements failed on dead base check.
[03:50:37.889] Debug: Testing 0 attack methods
[03:50:37.890] Debug: no algorithm is suited to attack here
[03:50:37.891] Debug: Finding TownHall
[03:50:37.931] Debug: Found 0 TownHall
[03:50:37.932] [Attack] #24, Active, TH Not Found, Skipping: This base isn't dead.
[03:50:37.933] Debug: Waiting 234 ms until we can click the next button (user
setting 2 s)
[03:50:38.661] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:38.942] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:39.256] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:39.375] Debug: Waiting for clouds to appear...
[03:50:39.376] Debug: Waiting for clouds to disappear...
[03:50:39.377] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:39.816] Debug: Warning: checking game status took: 559ms (restarting state
timers)
[03:50:41.337] Debug: Sending ADB command: time
[03:50:41.359] Debug: Android load 0m16.90s user 1m49.99s system
[03:50:42.387] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:42.774] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:42.775] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:42.778] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:43.165] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:43.443] Debug: Clearing game grid API cache
[03:50:43.443] Debug: Clearing building API cache
[03:50:43.444] Debug: Clearing deploy API cache
[03:50:43.446] Debug: Finding ElixirCollector
[03:50:43.447] Debug: Finding TownHall
[03:50:43.869] Debug: Found 1 TownHall
[03:50:43.871] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:50:44.089] Debug: Found 5 ElixirCollector
[03:50:44.516] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:50:44.517] Debug: Regular logic indicates active base
[03:50:44.519] Debug: Meets requirements failed on dead base check.
[03:50:44.520] Debug: Testing 0 attack methods
[03:50:44.521] Debug: no algorithm is suited to attack here
[03:50:44.523] Debug: Finding TownHall
[03:50:44.572] Debug: Found 1 TownHall
[03:50:44.574] [Attack] #25, Active, TH9, Skipping: This base isn't dead.
[03:50:44.575] Debug: Waiting 859 ms until we can click the next button (user
setting 2 s)
[03:50:45.904] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:46.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:46.516] Debug: Waiting for clouds to appear...
[03:50:46.517] Debug: Waiting for clouds to disappear...
[03:50:46.519] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:46.520] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:49.677] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:49.679] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:49.682] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:49.686] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:50.100] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:50.299] Debug: Clearing game grid API cache
[03:50:50.301] Debug: Clearing building API cache
[03:50:50.302] Debug: Clearing deploy API cache
[03:50:50.303] Debug: Finding ElixirCollector
[03:50:50.304] Debug: Finding TownHall
[03:50:50.604] Debug: Found 1 TownHall
[03:50:50.606] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:50:50.785] Debug: Found 6 ElixirCollector
[03:50:51.256] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=0
Avg=3.33333333333333
[03:50:51.257] Debug: Regular logic indicates dead base
[03:50:51.259] Debug: Testing 1 attack methods
[03:50:51.446] Debug: Elixir doesn't meet requirements: 199505 < 300000
[03:50:51.448] Debug: Meets all requirements failed on resource check.
[03:50:51.449] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:50:51.450] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:50:51.451] Debug: no algorithm is suited to attack here
[03:50:51.452] Debug: Finding TownHall
[03:50:51.490] Debug: Found 1 TownHall
[03:50:51.492] [Attack] #26, Dead, TH8, 397788 Gold, 199505 Elixir, 671 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:50:51.494] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[03:50:52.822] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:50:52.984] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:53.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:50:53.394] Debug: Waiting for clouds to appear...
[03:50:53.396] Debug: Waiting for clouds to disappear...
[03:50:53.397] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:50:56.121] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:50:56.917] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:50:56.918] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:50:56.920] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:50:57.499] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:50:57.529] Debug: Clearing game grid API cache
[03:50:57.531] Debug: Clearing building API cache
[03:50:57.532] Debug: Clearing deploy API cache
[03:50:57.533] Debug: Finding ElixirCollector
[03:50:57.534] Debug: Finding TownHall
[03:50:57.771] Debug: Found 1 TownHall
[03:50:57.773] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:50:57.902] Debug: Found 6 ElixirCollector
[03:50:58.487] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:50:58.489] Debug: Regular logic indicates active base
[03:50:58.490] Debug: Meets requirements failed on dead base check.
[03:50:58.491] Debug: Testing 0 attack methods
[03:50:58.492] Debug: no algorithm is suited to attack here
[03:50:58.493] Debug: Finding TownHall
[03:50:58.533] Debug: Camera is good; discarding result found at (18.57, 23.99)
[03:50:58.535] Debug: Found 0 TownHall
[03:50:58.536] [Attack] #27, Active, TH Not Found, Skipping: This base isn't dead.
[03:50:58.537] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[03:50:59.992] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:00.317] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:00.423] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:00.660] Debug: Waiting for clouds to appear...
[03:51:00.661] Debug: Waiting for clouds to disappear...
[03:51:00.662] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:03.611] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:03.804] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:03.806] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:03.848] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:04.424] Debug: Clearing game grid API cache
[03:51:04.425] Debug: Clearing building API cache
[03:51:04.426] Debug: Clearing deploy API cache
[03:51:04.425] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:04.428] Debug: Finding ElixirCollector
[03:51:04.430] Debug: Finding TownHall
[03:51:04.602] Debug: Found 1 TownHall
[03:51:04.605] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:51:04.726] Debug: Found 6 ElixirCollector
[03:51:05.192] Debug: Elixir collectors: E1=0 E2=2 E3=3 E4=0 E5=0 Avg=2.6
[03:51:05.194] Debug: Regular logic indicates dead base
[03:51:05.195] Debug: Testing 1 attack methods
[03:51:05.424] Debug: Gold doesn't meet requirements: 219401 < 300000
[03:51:05.425] Debug: Elixir doesn't meet requirements: 256374 < 300000
[03:51:05.426] Debug: Meets all requirements failed on resource check.
[03:51:05.427] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:51:05.428] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:51:05.429] Debug: no algorithm is suited to attack here
[03:51:05.431] Debug: Finding TownHall
[03:51:05.481] Debug: Found 1 TownHall
[03:51:05.483] [Attack] #28, Dead, TH9, 219401 Gold, 256374 Elixir, 1251 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:51:05.484] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[03:51:06.950] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:07.234] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:07.541] Debug: Waiting for clouds to appear...
[03:51:07.543] Debug: Waiting for clouds to disappear...
[03:51:07.544] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:07.718] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:10.728] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:10.730] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:10.740] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:11.095] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:11.400] Debug: Clearing game grid API cache
[03:51:11.401] Debug: Clearing building API cache
[03:51:11.402] Debug: Clearing deploy API cache
[03:51:11.404] Debug: Finding ElixirCollector
[03:51:11.405] Debug: Finding TownHall
[03:51:11.405] Debug: Sending ADB command: time
[03:51:11.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:11.429] Debug: Android load 0m16.94s user 1m50.36s system
[03:51:11.653] Debug: Found 1 TownHall
[03:51:11.656] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:51:11.904] Debug: Found 0 ElixirCollector
[03:51:11.906] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:51:11.907] Debug: Regular logic indicates active base
[03:51:11.908] Debug: Meets requirements failed on dead base check.
[03:51:11.909] Debug: Testing 0 attack methods
[03:51:11.910] Debug: no algorithm is suited to attack here
[03:51:11.911] Debug: Finding TownHall
[03:51:11.971] Debug: Found 1 TownHall
[03:51:11.972] [Attack] #29, Active, TH8, Skipping: This base isn't dead.
[03:51:11.973] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:51:13.800] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:14.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:14.205] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:14.526] Debug: Waiting for clouds to appear...
[03:51:14.527] Debug: Waiting for clouds to disappear...
[03:51:14.529] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:17.424] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:17.942] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:17.943] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:17.946] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:18.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:18.543] Debug: Clearing game grid API cache
[03:51:18.545] Debug: Clearing building API cache
[03:51:18.546] Debug: Clearing deploy API cache
[03:51:18.547] Debug: Finding ElixirCollector
[03:51:18.548] Debug: Finding TownHall
[03:51:18.660] Debug: Found 1 TownHall
[03:51:18.662] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:51:18.889] Debug: Found 4 ElixirCollector
[03:51:19.261] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:51:19.263] Debug: Regular logic indicates active base
[03:51:19.264] Debug: Meets requirements failed on dead base check.
[03:51:19.265] Debug: Testing 0 attack methods
[03:51:19.267] Debug: no algorithm is suited to attack here
[03:51:19.268] Debug: Finding TownHall
[03:51:19.305] Debug: Found 1 TownHall
[03:51:19.307] [Attack] #30, Active, TH8, Skipping: This base isn't dead.
[03:51:19.308] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[03:51:21.004] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:21.266] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:21.709] Debug: Waiting for clouds to appear...
[03:51:21.710] Debug: Waiting for clouds to disappear...
[03:51:21.712] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:21.714] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:24.794] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:24.796] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:24.798] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:24.803] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:25.376] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:25.399] Debug: Clearing game grid API cache
[03:51:25.400] Debug: Clearing building API cache
[03:51:25.402] Debug: Clearing deploy API cache
[03:51:25.403] Debug: Finding ElixirCollector
[03:51:25.404] Debug: Finding TownHall
[03:51:25.646] Debug: Found 1 TownHall
[03:51:25.646] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:51:25.854] Debug: Found 2 ElixirCollector
[03:51:26.019] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:51:26.021] Debug: Regular logic indicates active base
[03:51:26.022] Debug: Meets requirements failed on dead base check.
[03:51:26.023] Debug: Testing 0 attack methods
[03:51:26.024] Debug: no algorithm is suited to attack here
[03:51:26.025] Debug: Finding TownHall
[03:51:26.065] Debug: Found 1 TownHall
[03:51:26.066] [Attack] #31, Active, TH9, Skipping: This base isn't dead.
[03:51:26.067] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[03:51:27.947] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:28.171] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:28.410] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:28.586] Debug: Waiting for clouds to appear...
[03:51:28.588] Debug: Waiting for clouds to disappear...
[03:51:28.589] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:31.235] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:32.020] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:32.021] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:32.025] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:32.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:32.690] Debug: Clearing game grid API cache
[03:51:32.691] Debug: Clearing building API cache
[03:51:32.693] Debug: Clearing deploy API cache
[03:51:32.694] Debug: Finding ElixirCollector
[03:51:32.695] Debug: Finding TownHall
[03:51:32.872] Debug: Found 1 TownHall
[03:51:32.874] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:51:33.232] Debug: Found 4 ElixirCollector
[03:51:33.758] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:51:33.759] Debug: Regular logic indicates active base
[03:51:33.760] Debug: Meets requirements failed on dead base check.
[03:51:33.761] Debug: Testing 0 attack methods
[03:51:33.762] Debug: no algorithm is suited to attack here
[03:51:33.763] Debug: Finding TownHall
[03:51:33.803] Debug: Found 1 TownHall
[03:51:33.805] [Attack] #32, Active, TH9, Skipping: This base isn't dead.
[03:51:33.806] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[03:51:35.133] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:35.420] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:35.517] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:35.745] Debug: Waiting for clouds to appear...
[03:51:35.745] Debug: Waiting for clouds to disappear...
[03:51:35.747] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:38.744] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:38.949] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:38.950] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:39.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:39.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:39.649] Debug: Clearing game grid API cache
[03:51:39.651] Debug: Clearing building API cache
[03:51:39.652] Debug: Clearing deploy API cache
[03:51:39.653] Debug: Finding ElixirCollector
[03:51:39.655] Debug: Finding TownHall
[03:51:39.985] Debug: Found 1 TownHall
[03:51:39.987] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:51:40.124] Debug: Found 0 ElixirCollector
[03:51:40.125] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:51:40.126] Debug: Regular logic indicates active base
[03:51:40.127] Debug: Meets requirements failed on dead base check.
[03:51:40.128] Debug: Testing 0 attack methods
[03:51:40.129] Debug: no algorithm is suited to attack here
[03:51:40.130] Debug: Finding TownHall
[03:51:40.169] Debug: Found 1 TownHall
[03:51:40.171] [Attack] #33, Active, TH7, Skipping: This base isn't dead.
[03:51:40.173] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[03:51:41.452] Debug: Sending ADB command: time
[03:51:41.495] Debug: Android load 0m17.02s user 1m50.67s system
[03:51:42.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:42.126] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:42.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:42.826] Debug: Waiting for clouds to appear...
[03:51:42.827] Debug: Waiting for clouds to disappear...
[03:51:42.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:45.338] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:46.106] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:51:46.107] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:46.111] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:46.502] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:46.776] Debug: Clearing game grid API cache
[03:51:46.777] Debug: Clearing building API cache
[03:51:46.779] Debug: Clearing deploy API cache
[03:51:46.780] Debug: Finding ElixirCollector
[03:51:46.781] Debug: Finding TownHall
[03:51:47.031] Debug: Found 1 TownHall
[03:51:47.032] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:51:47.277] Debug: [AR] Compacting done, 169.5MB -> 169.5MB
[03:51:47.294] Debug: Found 0 ElixirCollector
[03:51:47.296] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:51:47.297] Debug: Regular logic indicates active base
[03:51:47.298] Debug: Meets requirements failed on dead base check.
[03:51:47.300] Debug: Testing 0 attack methods
[03:51:47.301] Debug: no algorithm is suited to attack here
[03:51:47.303] Debug: Finding TownHall
[03:51:47.346] Debug: Found 1 TownHall
[03:51:47.348] [Attack] #34, Active, TH9, Skipping: This base isn't dead.
[03:51:47.349] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[03:51:49.289] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:49.610] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:49.616] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:49.934] Debug: Waiting for clouds to appear...
[03:51:49.936] Debug: Waiting for clouds to disappear...
[03:51:49.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:52.595] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:51:52.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:52.599] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:52.786] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:53.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:53.323] Debug: Clearing game grid API cache
[03:51:53.324] Debug: Clearing building API cache
[03:51:53.326] Debug: Clearing deploy API cache
[03:51:53.327] Debug: Finding ElixirCollector
[03:51:53.329] Debug: Finding TownHall
[03:51:53.655] Debug: Found 1 TownHall
[03:51:53.656] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:51:53.870] Debug: Found 1 ElixirCollector
[03:51:53.922] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[03:51:53.924] Debug: Regular logic indicates dead base
[03:51:53.925] Debug: Testing 1 attack methods
[03:51:54.185] Debug: Gold doesn't meet requirements: 223100 < 300000
[03:51:54.186] Debug: Elixir doesn't meet requirements: 146363 < 300000
[03:51:54.187] Debug: Dark elixir doesn't meet requirements: 168 < 550
[03:51:54.188] Debug: Meets all requirements failed on resource check.
[03:51:54.189] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:51:54.190] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:51:54.191] Debug: no algorithm is suited to attack here
[03:51:54.192] Debug: Finding TownHall
[03:51:54.232] Debug: Found 1 TownHall
[03:51:54.234] [Attack] #35, Dead, TH8, 223100 Gold, 146363 Elixir, 168 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:51:54.236] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[03:51:55.819] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:51:56.027] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:56.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:51:56.422] Debug: Waiting for clouds to appear...
[03:51:56.424] Debug: Waiting for clouds to disappear...
[03:51:56.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:51:58.970] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:51:58.971] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:51:58.973] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:51:59.155] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:51:59.598] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:51:59.620] Debug: Clearing game grid API cache
[03:51:59.622] Debug: Clearing building API cache
[03:51:59.623] Debug: Clearing deploy API cache
[03:51:59.625] Debug: Finding ElixirCollector
[03:51:59.626] Debug: Finding TownHall
[03:52:00.041] Debug: Found 1 TownHall
[03:52:00.043] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:52:00.349] Debug: Found 7 ElixirCollector
[03:52:01.283] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[03:52:01.284] Debug: Rejected as dead base because level 12 E1 collector found
[03:52:01.285] Debug: Meets requirements failed on dead base check.
[03:52:01.286] Debug: Testing 0 attack methods
[03:52:01.287] Debug: no algorithm is suited to attack here
[03:52:01.288] Debug: Finding TownHall
[03:52:01.339] Debug: Found 1 TownHall
[03:52:01.341] [Attack] #36, Active, TH10, Skipping: This base isn't dead.
[03:52:01.342] Debug: Waiting 281 ms until we can click the next button (user
setting 2 s)
[03:52:02.120] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:02.253] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:02.475] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:02.716] Debug: Waiting for clouds to appear...
[03:52:02.716] Debug: Waiting for clouds to disappear...
[03:52:02.717] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:05.586] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:06.161] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:06.162] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:06.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:06.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:06.835] Debug: Clearing game grid API cache
[03:52:06.837] Debug: Clearing building API cache
[03:52:06.838] Debug: Clearing deploy API cache
[03:52:06.840] Debug: Finding ElixirCollector
[03:52:06.840] Debug: Finding TownHall
[03:52:07.125] Debug: Found 1 TownHall
[03:52:07.126] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:07.345] Debug: Found 0 ElixirCollector
[03:52:07.347] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:07.348] Debug: Regular logic indicates active base
[03:52:07.349] Debug: Meets requirements failed on dead base check.
[03:52:07.352] Debug: Testing 0 attack methods
[03:52:07.354] Debug: no algorithm is suited to attack here
[03:52:07.355] Debug: Finding TownHall
[03:52:07.395] Debug: Found 1 TownHall
[03:52:07.405] [Attack] #37, Active, TH9, Skipping: This base isn't dead.
[03:52:07.407] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:52:09.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:09.627] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:09.753] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:10.065] Debug: Waiting for clouds to appear...
[03:52:10.067] Debug: Waiting for clouds to disappear...
[03:52:10.068] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:11.497] Debug: Sending ADB command: time
[03:52:11.519] Debug: Android load 0m17.08s user 1m51.06s system
[03:52:12.738] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:52:12.739] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:12.760] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:12.916] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:13.317] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:13.340] Debug: Clearing game grid API cache
[03:52:13.342] Debug: Clearing building API cache
[03:52:13.344] Debug: Clearing deploy API cache
[03:52:13.345] Debug: Finding ElixirCollector
[03:52:13.346] Debug: Finding TownHall
[03:52:13.517] Debug: Found 1 TownHall
[03:52:13.519] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:14.024] Debug: Found 0 ElixirCollector
[03:52:14.025] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:14.026] Debug: Regular logic indicates active base
[03:52:14.028] Debug: Meets requirements failed on dead base check.
[03:52:14.029] Debug: Testing 0 attack methods
[03:52:14.030] Debug: no algorithm is suited to attack here
[03:52:14.031] Debug: Finding TownHall
[03:52:14.072] Debug: Found 1 TownHall
[03:52:14.073] [Attack] #38, Active, TH9, Skipping: This base isn't dead.
[03:52:14.074] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[03:52:15.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:16.056] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:16.182] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:16.604] Debug: Waiting for clouds to appear...
[03:52:16.605] Debug: Waiting for clouds to disappear...
[03:52:16.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:19.241] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:52:19.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:19.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:19.250] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:19.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:19.916] Debug: Clearing game grid API cache
[03:52:19.918] Debug: Clearing building API cache
[03:52:19.920] Debug: Clearing deploy API cache
[03:52:19.922] Debug: Finding ElixirCollector
[03:52:19.923] Debug: Finding TownHall
[03:52:20.104] Debug: Found 1 TownHall
[03:52:20.106] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:20.316] Debug: Found 4 ElixirCollector
[03:52:20.658] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:52:20.660] Debug: Regular logic indicates active base
[03:52:20.661] Debug: Meets requirements failed on dead base check.
[03:52:20.662] Debug: Testing 0 attack methods
[03:52:20.663] Debug: no algorithm is suited to attack here
[03:52:20.664] Debug: Finding TownHall
[03:52:20.707] Debug: Found 1 TownHall
[03:52:20.709] [Attack] #39, Active, TH9, Skipping: This base isn't dead.
[03:52:20.710] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[03:52:22.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:22.420] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:22.694] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:23.133] Debug: Waiting for clouds to appear...
[03:52:23.134] Debug: Waiting for clouds to disappear...
[03:52:23.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:25.606] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:26.384] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:26.385] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:26.390] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:26.972] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:27.010] Debug: Clearing game grid API cache
[03:52:27.011] Debug: Clearing building API cache
[03:52:27.012] Debug: Clearing deploy API cache
[03:52:27.013] Debug: Finding ElixirCollector
[03:52:27.014] Debug: Finding TownHall
[03:52:27.268] Debug: Found 1 TownHall
[03:52:27.270] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:27.505] Debug: Found 0 ElixirCollector
[03:52:27.507] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:27.508] Debug: Regular logic indicates active base
[03:52:27.509] Debug: Meets requirements failed on dead base check.
[03:52:27.511] Debug: Testing 0 attack methods
[03:52:27.512] Debug: no algorithm is suited to attack here
[03:52:27.513] Debug: Finding TownHall
[03:52:27.558] Debug: Found 1 TownHall
[03:52:27.560] [Attack] #40, Active, TH9, Skipping: This base isn't dead.
[03:52:27.562] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[03:52:29.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:29.786] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:29.888] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:30.186] Debug: Waiting for clouds to appear...
[03:52:30.187] Debug: Waiting for clouds to disappear...
[03:52:30.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:32.967] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:33.418] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:33.420] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:33.422] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:33.829] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:34.106] Debug: Clearing game grid API cache
[03:52:34.107] Debug: Clearing building API cache
[03:52:34.109] Debug: Clearing deploy API cache
[03:52:34.110] Debug: Finding ElixirCollector
[03:52:34.111] Debug: Finding TownHall
[03:52:34.445] Debug: Found 1 TownHall
[03:52:34.447] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:52:34.662] Debug: Found 0 ElixirCollector
[03:52:34.664] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:34.665] Debug: Regular logic indicates active base
[03:52:34.666] Debug: Meets requirements failed on dead base check.
[03:52:34.667] Debug: Testing 0 attack methods
[03:52:34.668] Debug: no algorithm is suited to attack here
[03:52:34.669] Debug: Finding TownHall
[03:52:34.708] Debug: Found 1 TownHall
[03:52:34.709] [Attack] #41, Active, TH8, Skipping: This base isn't dead.
[03:52:34.711] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[03:52:36.540] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:36.816] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:37.258] Debug: Waiting for clouds to appear...
[03:52:37.259] Debug: Waiting for clouds to disappear...
[03:52:37.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:37.261] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:40.314] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:40.315] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:40.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:40.500] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:40.774] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:40.981] Debug: Clearing game grid API cache
[03:52:40.982] Debug: Clearing building API cache
[03:52:40.983] Debug: Clearing deploy API cache
[03:52:40.984] Debug: Finding ElixirCollector
[03:52:40.986] Debug: Finding TownHall
[03:52:41.101] Debug: Found 1 TownHall
[03:52:41.103] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:52:41.406] Debug: Found 0 ElixirCollector
[03:52:41.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:41.409] Debug: Regular logic indicates active base
[03:52:41.410] Debug: Meets requirements failed on dead base check.
[03:52:41.411] Debug: Testing 0 attack methods
[03:52:41.412] Debug: no algorithm is suited to attack here
[03:52:41.413] Debug: Finding TownHall
[03:52:41.452] Debug: Found 1 TownHall
[03:52:41.454] [Attack] #42, Active, TH8, Skipping: This base isn't dead.
[03:52:41.455] Debug: Waiting 1531 ms until we can click the next button (user
setting 2 s)
[03:52:41.521] Debug: Sending ADB command: time
[03:52:41.544] Debug: Android load 0m17.14s user 1m51.41s system
[03:52:43.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:43.548] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:43.745] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:44.182] Debug: Waiting for clouds to appear...
[03:52:44.183] Debug: Waiting for clouds to disappear...
[03:52:44.185] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:46.653] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:47.483] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:47.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:47.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:47.914] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:48.193] Debug: Clearing game grid API cache
[03:52:48.194] Debug: Clearing building API cache
[03:52:48.196] Debug: Clearing deploy API cache
[03:52:48.197] Debug: Finding ElixirCollector
[03:52:48.198] Debug: Finding TownHall
[03:52:48.442] Debug: Found 1 TownHall
[03:52:48.444] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:48.704] Debug: Found 5 ElixirCollector
[03:52:48.877] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=4 Avg=4.6
[03:52:48.879] Debug: Regular logic indicates dead base
[03:52:48.880] Debug: Testing 1 attack methods
[03:52:49.162] Debug: Dark elixir doesn't meet requirements: 473 < 550
[03:52:49.163] Debug: Meets all requirements failed on resource check.
[03:52:49.165] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:52:49.166] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:52:49.167] Debug: no algorithm is suited to attack here
[03:52:49.168] Debug: Finding TownHall
[03:52:49.203] Debug: Found 1 TownHall
[03:52:49.204] [Attack] #43, Dead, TH9, 497882 Gold, 443686 Elixir, 473 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:52:49.206] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[03:52:50.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:50.823] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:51.015] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:51.368] Debug: Waiting for clouds to appear...
[03:52:51.369] Debug: Waiting for clouds to disappear...
[03:52:51.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:52:54.012] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:55.290] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:52:55.291] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:52:55.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:52:55.692] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:52:55.967] Debug: Clearing game grid API cache
[03:52:55.969] Debug: Clearing building API cache
[03:52:55.970] Debug: Clearing deploy API cache
[03:52:55.972] Debug: Finding ElixirCollector
[03:52:55.973] Debug: Finding TownHall
[03:52:56.161] Debug: Found 1 TownHall
[03:52:56.163] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:52:56.381] Debug: Found 2 ElixirCollector
[03:52:56.502] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:52:56.503] Debug: Regular logic indicates active base
[03:52:56.504] Debug: Meets requirements failed on dead base check.
[03:52:56.506] Debug: Testing 0 attack methods
[03:52:56.507] Debug: no algorithm is suited to attack here
[03:52:56.509] Debug: Finding TownHall
[03:52:56.555] Debug: Found 1 TownHall
[03:52:56.557] [Attack] #44, Active, TH9, Skipping: This base isn't dead.
[03:52:56.558] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[03:52:58.400] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:52:58.406] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:52:58.710] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:52:59.115] Debug: Waiting for clouds to appear...
[03:52:59.116] Debug: Waiting for clouds to disappear...
[03:52:59.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:01.553] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:02.778] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:02.780] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:02.783] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:03.256] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:03.533] Debug: Clearing game grid API cache
[03:53:03.535] Debug: Clearing building API cache
[03:53:03.536] Debug: Clearing deploy API cache
[03:53:03.537] Debug: Finding ElixirCollector
[03:53:03.538] Debug: Finding TownHall
[03:53:03.734] Debug: Found 1 TownHall
[03:53:03.736] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:03.909] Debug: Found 6 ElixirCollector
[03:53:04.509] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:53:04.511] Debug: Regular logic indicates active base
[03:53:04.512] Debug: Meets requirements failed on dead base check.
[03:53:04.514] Debug: Testing 0 attack methods
[03:53:04.515] Debug: no algorithm is suited to attack here
[03:53:04.517] Debug: Finding TownHall
[03:53:04.568] Debug: Found 1 TownHall
[03:53:04.569] [Attack] #45, Active, TH9, Skipping: This base isn't dead.
[03:53:04.571] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[03:53:06.061] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:06.359] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:06.675] Debug: Waiting for clouds to appear...
[03:53:06.677] Debug: Waiting for clouds to disappear...
[03:53:06.678] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:06.805] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:09.463] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:53:09.464] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:09.478] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:09.817] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:10.097] Debug: Clearing game grid API cache
[03:53:10.099] Debug: Clearing building API cache
[03:53:10.100] Debug: Clearing deploy API cache
[03:53:10.102] Debug: Finding ElixirCollector
[03:53:10.103] Debug: Finding TownHall
[03:53:10.221] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:10.336] Debug: Found 1 TownHall
[03:53:10.337] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:10.599] Debug: Found 0 ElixirCollector
[03:53:10.601] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:53:10.602] Debug: Regular logic indicates active base
[03:53:10.603] Debug: Meets requirements failed on dead base check.
[03:53:10.604] Debug: Testing 0 attack methods
[03:53:10.605] Debug: no algorithm is suited to attack here
[03:53:10.606] Debug: Finding TownHall
[03:53:10.649] Debug: Found 1 TownHall
[03:53:10.650] [Attack] #46, Active, TH9, Skipping: This base isn't dead.
[03:53:10.651] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[03:53:11.546] Debug: Sending ADB command: time
[03:53:11.568] Debug: Android load 0m17.19s user 1m51.77s system
[03:53:12.603] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:12.892] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:12.896] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:13.200] Debug: Waiting for clouds to appear...
[03:53:13.201] Debug: Waiting for clouds to disappear...
[03:53:13.202] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:16.075] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:16.754] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:16.755] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:16.757] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:17.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:17.443] Debug: Clearing game grid API cache
[03:53:17.444] Debug: Clearing building API cache
[03:53:17.445] Debug: Clearing deploy API cache
[03:53:17.446] Debug: Finding ElixirCollector
[03:53:17.448] Debug: Finding TownHall
[03:53:17.627] Debug: Found 1 TownHall
[03:53:17.628] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:17.747] Debug: Found 6 ElixirCollector
[03:53:18.328] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:53:18.330] Debug: Regular logic indicates active base
[03:53:18.333] Debug: Meets requirements failed on dead base check.
[03:53:18.334] Debug: Testing 0 attack methods
[03:53:18.335] Debug: no algorithm is suited to attack here
[03:53:18.337] Debug: Finding TownHall
[03:53:18.378] Debug: Found 1 TownHall
[03:53:18.379] [Attack] #47, Active, TH9, Skipping: This base isn't dead.
[03:53:18.380] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[03:53:19.951] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:20.227] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:20.231] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:20.539] Debug: Waiting for clouds to appear...
[03:53:20.540] Debug: Waiting for clouds to disappear...
[03:53:20.541] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:23.393] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:23.576] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:23.577] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:23.605] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:23.979] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:24.255] Debug: Clearing game grid API cache
[03:53:24.257] Debug: Clearing building API cache
[03:53:24.258] Debug: Clearing deploy API cache
[03:53:24.260] Debug: Finding ElixirCollector
[03:53:24.261] Debug: Finding TownHall
[03:53:24.492] Debug: Found 1 TownHall
[03:53:24.494] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:53:24.820] Debug: Found 2 ElixirCollector
[03:53:24.950] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:53:24.952] Debug: Regular logic indicates active base
[03:53:24.953] Debug: Meets requirements failed on dead base check.
[03:53:24.954] Debug: Testing 0 attack methods
[03:53:24.955] Debug: no algorithm is suited to attack here
[03:53:24.956] Debug: Finding TownHall
[03:53:24.992] Debug: Found 1 TownHall
[03:53:24.994] [Attack] #48, Active, TH8, Skipping: This base isn't dead.
[03:53:24.995] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[03:53:26.703] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:26.707] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:26.984] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:27.423] Debug: Waiting for clouds to appear...
[03:53:27.425] Debug: Waiting for clouds to disappear...
[03:53:27.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:29.902] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:30.728] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:30.729] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:30.731] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:31.315] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:31.404] Debug: Clearing game grid API cache
[03:53:31.405] Debug: Clearing building API cache
[03:53:31.407] Debug: Clearing deploy API cache
[03:53:31.409] Debug: Finding ElixirCollector
[03:53:31.410] Debug: Finding TownHall
[03:53:31.725] Debug: Found 1 TownHall
[03:53:31.726] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:31.960] Debug: Found 6 ElixirCollector
[03:53:32.509] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:53:32.510] Debug: Regular logic indicates active base
[03:53:32.511] Debug: Meets requirements failed on dead base check.
[03:53:32.513] Debug: Testing 0 attack methods
[03:53:32.514] Debug: no algorithm is suited to attack here
[03:53:32.515] Debug: Finding TownHall
[03:53:32.554] Debug: Found 1 TownHall
[03:53:32.555] [Attack] #49, Active, TH9, Skipping: This base isn't dead.
[03:53:32.557] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[03:53:33.884] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:34.155] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:34.255] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:34.478] Debug: Waiting for clouds to appear...
[03:53:34.480] Debug: Waiting for clouds to disappear...
[03:53:34.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:37.450] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:37.776] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:37.943] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:37.945] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:38.165] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:38.567] Debug: Clearing game grid API cache
[03:53:38.567] Debug: Clearing building API cache
[03:53:38.568] Debug: Clearing deploy API cache
[03:53:38.569] Debug: Finding ElixirCollector
[03:53:38.570] Debug: Finding TownHall
[03:53:38.752] Debug: Found 1 TownHall
[03:53:38.754] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:38.935] Debug: Found 6 ElixirCollector
[03:53:39.530] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:53:39.531] Debug: Rejected as dead base because level 12 E1 collector found
[03:53:39.532] Debug: Meets requirements failed on dead base check.
[03:53:39.533] Debug: Testing 0 attack methods
[03:53:39.534] Debug: no algorithm is suited to attack here
[03:53:39.535] Debug: Finding TownHall
[03:53:39.575] Debug: Found 1 TownHall
[03:53:39.576] [Attack] #50, Active, TH9, Skipping: This base isn't dead.
[03:53:39.577] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[03:53:41.044] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:41.321] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:41.570] Debug: Sending ADB command: time
[03:53:41.592] Debug: Android load 0m17.26s user 1m52.07s system
[03:53:41.634] Debug: Waiting for clouds to appear...
[03:53:41.635] Debug: Waiting for clouds to disappear...
[03:53:41.637] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:41.638] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:44.814] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:44.815] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:44.826] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:44.831] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:45.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:45.482] Debug: Clearing game grid API cache
[03:53:45.484] Debug: Clearing building API cache
[03:53:45.485] Debug: Clearing deploy API cache
[03:53:45.486] Debug: Finding ElixirCollector
[03:53:45.487] Debug: Finding TownHall
[03:53:45.659] Debug: Found 1 TownHall
[03:53:45.661] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:45.771] Debug: Found 6 ElixirCollector
[03:53:46.383] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:53:46.384] Debug: Regular logic indicates active base
[03:53:46.385] Debug: Meets requirements failed on dead base check.
[03:53:46.386] Debug: Testing 0 attack methods
[03:53:46.387] Debug: no algorithm is suited to attack here
[03:53:46.388] Debug: Finding TownHall
[03:53:46.426] Debug: Found 1 TownHall
[03:53:46.427] [Attack] #51, Active, TH9, Skipping: This base isn't dead.
[03:53:46.428] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[03:53:47.816] Debug: [AR] Compacting done, 185.8MB -> 185.8MB
[03:53:48.073] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:48.077] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:48.352] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:48.680] Debug: Waiting for clouds to appear...
[03:53:48.682] Debug: Waiting for clouds to disappear...
[03:53:48.683] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:51.271] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:51.802] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:51.803] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:51.807] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:52.227] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:52.507] Debug: Clearing game grid API cache
[03:53:52.509] Debug: Clearing building API cache
[03:53:52.510] Debug: Clearing deploy API cache
[03:53:52.512] Debug: Finding ElixirCollector
[03:53:52.513] Debug: Finding TownHall
[03:53:52.681] Debug: Found 1 TownHall
[03:53:52.683] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:52.850] Debug: Found 6 ElixirCollector
[03:53:53.577] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:53:53.578] Debug: Regular logic indicates active base
[03:53:53.580] Debug: Meets requirements failed on dead base check.
[03:53:53.581] Debug: Testing 0 attack methods
[03:53:53.583] Debug: no algorithm is suited to attack here
[03:53:53.585] Debug: Finding TownHall
[03:53:53.623] Debug: Found 1 TownHall
[03:53:53.625] [Attack] #52, Active, TH9, Skipping: This base isn't dead.
[03:53:53.626] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[03:53:54.958] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:53:55.258] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:53:55.449] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:55.668] Debug: Waiting for clouds to appear...
[03:53:55.669] Debug: Waiting for clouds to disappear...
[03:53:55.670] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:53:58.669] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:53:58.825] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:53:58.826] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:53:58.903] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:53:59.431] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:53:59.455] Debug: Clearing game grid API cache
[03:53:59.456] Debug: Clearing building API cache
[03:53:59.457] Debug: Clearing deploy API cache
[03:53:59.458] Debug: Finding ElixirCollector
[03:53:59.459] Debug: Finding TownHall
[03:53:59.651] Debug: Found 1 TownHall
[03:53:59.658] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:53:59.833] Debug: Found 6 ElixirCollector
[03:54:00.501] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:54:00.502] Debug: Rejected as dead base because level 12 E1 collector found
[03:54:00.503] Debug: Meets requirements failed on dead base check.
[03:54:00.505] Debug: Testing 0 attack methods
[03:54:00.506] Debug: no algorithm is suited to attack here
[03:54:00.508] Debug: Finding TownHall
[03:54:00.557] Debug: Found 1 TownHall
[03:54:00.559] [Attack] #53, Active, TH9, Skipping: This base isn't dead.
[03:54:00.561] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[03:54:01.944] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:01.949] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:02.287] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:02.673] Debug: Waiting for clouds to appear...
[03:54:02.675] Debug: Waiting for clouds to disappear...
[03:54:02.677] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:05.054] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:05.996] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:05.997] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:06.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:06.410] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:06.602] Debug: Clearing game grid API cache
[03:54:06.603] Debug: Clearing building API cache
[03:54:06.605] Debug: Clearing deploy API cache
[03:54:06.606] Debug: Finding ElixirCollector
[03:54:06.607] Debug: Finding TownHall
[03:54:06.866] Debug: Found 1 TownHall
[03:54:06.868] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:54:06.989] Debug: Found 6 ElixirCollector
[03:54:07.555] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:54:07.557] Debug: Regular logic indicates active base
[03:54:07.558] Debug: Meets requirements failed on dead base check.
[03:54:07.558] Debug: Testing 0 attack methods
[03:54:07.560] Debug: no algorithm is suited to attack here
[03:54:07.561] Debug: Finding TownHall
[03:54:07.602] Debug: Found 1 TownHall
[03:54:07.603] [Attack] #54, Active, TH8, Skipping: This base isn't dead.
[03:54:07.604] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[03:54:09.064] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:09.383] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:09.387] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:09.704] Debug: Waiting for clouds to appear...
[03:54:09.705] Debug: Waiting for clouds to disappear...
[03:54:09.707] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:11.594] Debug: Sending ADB command: time
[03:54:11.616] Debug: Android load 0m17.30s user 1m52.46s system
[03:54:12.561] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:12.978] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:12.979] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:12.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:13.374] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:13.653] Debug: Clearing game grid API cache
[03:54:13.655] Debug: Clearing building API cache
[03:54:13.656] Debug: Clearing deploy API cache
[03:54:13.658] Debug: Finding ElixirCollector
[03:54:13.659] Debug: Finding TownHall
[03:54:13.929] Debug: Found 1 TownHall
[03:54:13.931] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:54:14.097] Debug: Found 6 ElixirCollector
[03:54:14.822] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[03:54:14.824] Debug: Regular logic indicates active base
[03:54:14.825] Debug: Meets requirements failed on dead base check.
[03:54:14.826] Debug: Testing 0 attack methods
[03:54:14.827] Debug: no algorithm is suited to attack here
[03:54:14.828] Debug: Finding TownHall
[03:54:14.869] Debug: Found 1 TownHall
[03:54:14.871] [Attack] #55, Active, TH9, Skipping: This base isn't dead.
[03:54:14.872] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[03:54:16.094] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:16.362] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:16.674] Debug: Waiting for clouds to appear...
[03:54:16.676] Debug: Waiting for clouds to disappear...
[03:54:16.677] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:16.679] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:19.856] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:19.857] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:19.878] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:19.883] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:20.315] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:20.594] Debug: Clearing game grid API cache
[03:54:20.596] Debug: Clearing building API cache
[03:54:20.597] Debug: Clearing deploy API cache
[03:54:20.599] Debug: Finding ElixirCollector
[03:54:20.600] Debug: Finding TownHall
[03:54:20.864] Debug: Found 1 TownHall
[03:54:20.866] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:54:21.101] Debug: Found 0 ElixirCollector
[03:54:21.103] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:54:21.104] Debug: Regular logic indicates active base
[03:54:21.106] Debug: Meets requirements failed on dead base check.
[03:54:21.107] Debug: Testing 0 attack methods
[03:54:21.107] Debug: no algorithm is suited to attack here
[03:54:21.108] Debug: Finding TownHall
[03:54:21.150] Debug: Found 1 TownHall
[03:54:21.151] [Attack] #56, Active, TH8, Skipping: This base isn't dead.
[03:54:21.153] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[03:54:23.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:23.126] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:23.408] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:23.822] Debug: Waiting for clouds to appear...
[03:54:23.824] Debug: Waiting for clouds to disappear...
[03:54:23.825] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:26.348] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:27.164] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:27.166] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:27.166] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:27.775] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:27.802] Debug: Clearing game grid API cache
[03:54:27.803] Debug: Clearing building API cache
[03:54:27.805] Debug: Clearing deploy API cache
[03:54:27.806] Debug: Finding ElixirCollector
[03:54:27.807] Debug: Finding TownHall
[03:54:28.120] Debug: Found 1 TownHall
[03:54:28.122] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:54:28.309] Debug: Found 7 ElixirCollector
[03:54:29.033] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:54:29.035] Debug: Rejected as dead base because level 12 E1 collector found
[03:54:29.036] Debug: Meets requirements failed on dead base check.
[03:54:29.037] Debug: Testing 0 attack methods
[03:54:29.038] Debug: no algorithm is suited to attack here
[03:54:29.039] Debug: Finding TownHall
[03:54:29.077] Debug: Found 1 TownHall
[03:54:29.078] [Attack] #57, Active, TH10, Skipping: This base isn't dead.
[03:54:29.080] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[03:54:30.268] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:30.443] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:30.812] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:31.160] Debug: Waiting for clouds to appear...
[03:54:31.162] Debug: Waiting for clouds to disappear...
[03:54:31.163] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:33.634] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:33.948] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:54:33.950] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:33.962] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:34.528] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:34.679] Debug: Clearing game grid API cache
[03:54:34.680] Debug: Clearing building API cache
[03:54:34.682] Debug: Clearing deploy API cache
[03:54:34.683] Debug: Finding ElixirCollector
[03:54:34.684] Debug: Finding TownHall
[03:54:35.006] Debug: Found 1 TownHall
[03:54:35.008] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:54:35.347] Debug: Found 4 ElixirCollector
[03:54:35.537] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=1 E5=0
Avg=3.33333333333333
[03:54:35.538] Debug: Regular logic indicates dead base
[03:54:35.539] Debug: Testing 1 attack methods
[03:54:35.821] Debug: Gold doesn't meet requirements: 254392 < 300000
[03:54:35.822] Debug: Meets all requirements failed on resource check.
[03:54:35.823] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:54:35.825] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:54:35.826] Debug: no algorithm is suited to attack here
[03:54:35.827] Debug: Finding TownHall
[03:54:35.862] Debug: Found 1 TownHall
[03:54:35.875] [Attack] #58, Dead, TH9, 254392 Gold, 333213 Elixir, 597 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:54:35.876] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[03:54:37.085] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:37.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:37.677] Debug: Waiting for clouds to appear...
[03:54:37.679] Debug: Waiting for clouds to disappear...
[03:54:37.680] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:37.812] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:40.931] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:40.933] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:40.935] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:40.940] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:41.562] Debug: Clearing game grid API cache
[03:54:41.564] Debug: Clearing building API cache
[03:54:41.565] Debug: Clearing deploy API cache
[03:54:41.567] Debug: Finding ElixirCollector
[03:54:41.569] Debug: Finding TownHall
[03:54:41.567] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:41.618] Debug: Sending ADB command: time
[03:54:41.661] Debug: Android load 0m17.36s user 1m52.85s system
[03:54:41.897] Debug: Found 1 TownHall
[03:54:41.898] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:54:42.266] Debug: Found 1 ElixirCollector
[03:54:42.332] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:54:42.333] Debug: Regular logic indicates active base
[03:54:42.334] Debug: Meets requirements failed on dead base check.
[03:54:42.335] Debug: Testing 0 attack methods
[03:54:42.336] Debug: no algorithm is suited to attack here
[03:54:42.338] Debug: Finding TownHall
[03:54:42.378] Debug: Found 1 TownHall
[03:54:42.379] [Attack] #59, Active, TH8, Skipping: This base isn't dead.
[03:54:42.381] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[03:54:43.956] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:44.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:44.365] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:44.667] Debug: Waiting for clouds to appear...
[03:54:44.668] Debug: Waiting for clouds to disappear...
[03:54:44.670] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:47.522] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:48.226] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:54:48.228] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:48.231] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:48.627] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:48.902] Debug: Clearing game grid API cache
[03:54:48.904] Debug: Clearing building API cache
[03:54:48.905] Debug: Clearing deploy API cache
[03:54:48.907] Debug: Finding ElixirCollector
[03:54:48.909] Debug: Finding TownHall
[03:54:49.153] Debug: Found 1 TownHall
[03:54:49.155] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:54:49.389] Debug: Found 6 ElixirCollector
[03:54:49.943] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:54:49.944] Debug: Regular logic indicates active base
[03:54:49.945] Debug: Meets requirements failed on dead base check.
[03:54:49.946] Debug: Testing 0 attack methods
[03:54:49.947] Debug: no algorithm is suited to attack here
[03:54:49.948] Debug: Finding TownHall
[03:54:49.983] Debug: Found 1 TownHall
[03:54:49.985] [Attack] #60, Active, TH9, Skipping: This base isn't dead.
[03:54:49.986] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[03:54:51.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:51.698] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:51.702] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:52.161] Debug: Waiting for clouds to appear...
[03:54:52.163] Debug: Waiting for clouds to disappear...
[03:54:52.164] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:54:54.674] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:54:54.676] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:54:54.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:54:55.044] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:55.277] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:54:55.354] Debug: Clearing game grid API cache
[03:54:55.356] Debug: Clearing building API cache
[03:54:55.357] Debug: Clearing deploy API cache
[03:54:55.358] Debug: Finding ElixirCollector
[03:54:55.359] Debug: Finding TownHall
[03:54:55.608] Debug: Found 1 TownHall
[03:54:55.610] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:54:55.890] Debug: Found 6 ElixirCollector
[03:54:56.249] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=1 Avg=3.6
[03:54:56.250] Debug: Regular logic indicates dead base
[03:54:56.252] Debug: Testing 1 attack methods
[03:54:56.503] Debug: Dark elixir doesn't meet requirements: 505 < 550
[03:54:56.504] Debug: Meets all requirements failed on resource check.
[03:54:56.505] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:54:56.506] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:54:56.507] Debug: no algorithm is suited to attack here
[03:54:56.508] Debug: Finding TownHall
[03:54:56.548] Debug: Found 1 TownHall
[03:54:56.549] [Attack] #61, Dead, TH8, 348449 Gold, 304516 Elixir, 505 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:54:56.551] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[03:54:57.907] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:54:58.181] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:54:58.184] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:54:58.629] Debug: Waiting for clouds to appear...
[03:54:58.630] Debug: Waiting for clouds to disappear...
[03:54:58.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:01.385] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:55:01.386] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:01.390] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:01.396] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:01.911] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:02.052] Debug: Clearing game grid API cache
[03:55:02.053] Debug: Clearing building API cache
[03:55:02.055] Debug: Clearing deploy API cache
[03:55:02.057] Debug: Finding ElixirCollector
[03:55:02.058] Debug: Finding TownHall
[03:55:02.360] Debug: Found 1 TownHall
[03:55:02.362] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:55:02.628] Debug: Found 0 ElixirCollector
[03:55:02.629] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:55:02.631] Debug: Regular logic indicates active base
[03:55:02.632] Debug: Meets requirements failed on dead base check.
[03:55:02.633] Debug: Testing 0 attack methods
[03:55:02.634] Debug: no algorithm is suited to attack here
[03:55:02.635] Debug: Finding TownHall
[03:55:02.682] Debug: Found 1 TownHall
[03:55:02.684] [Attack] #62, Active, TH9, Skipping: This base isn't dead.
[03:55:02.685] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[03:55:04.509] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:04.513] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:04.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:05.124] Debug: Waiting for clouds to appear...
[03:55:05.126] Debug: Waiting for clouds to disappear...
[03:55:05.127] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:07.830] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:08.033] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:55:08.034] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:08.088] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:08.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:08.669] Debug: Clearing game grid API cache
[03:55:08.670] Debug: Clearing building API cache
[03:55:08.672] Debug: Clearing deploy API cache
[03:55:08.673] Debug: Finding ElixirCollector
[03:55:08.675] Debug: Finding TownHall
[03:55:08.923] Debug: Found 1 TownHall
[03:55:08.924] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:55:09.176] Debug: Found 2 ElixirCollector
[03:55:09.293] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[03:55:09.298] Debug: Regular logic indicates dead base
[03:55:09.300] Debug: Testing 1 attack methods
[03:55:09.499] Debug: Gold doesn't meet requirements: 179521 < 300000
[03:55:09.501] Debug: Elixir doesn't meet requirements: 167180 < 300000
[03:55:09.502] Debug: Dark elixir doesn't meet requirements: 285 < 550
[03:55:09.515] Debug: Meets all requirements failed on resource check.
[03:55:09.517] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:55:09.518] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:55:09.520] Debug: no algorithm is suited to attack here
[03:55:09.521] Debug: Finding TownHall
[03:55:09.560] Debug: Found 1 TownHall
[03:55:09.561] [Attack] #63, Dead, TH8, 179521 Gold, 167180 Elixir, 285 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:55:09.563] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[03:55:11.148] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:11.152] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:11.491] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:11.663] Debug: Sending ADB command: time
[03:55:11.685] Debug: Android load 0m17.42s user 1m53.22s system
[03:55:11.838] Debug: Waiting for clouds to appear...
[03:55:11.840] Debug: Waiting for clouds to disappear...
[03:55:11.842] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:14.320] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:15.141] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:15.142] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:15.145] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:15.747] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:15.762] Debug: Clearing game grid API cache
[03:55:15.764] Debug: Clearing building API cache
[03:55:15.765] Debug: Clearing deploy API cache
[03:55:15.766] Debug: Finding ElixirCollector
[03:55:15.767] Debug: Finding TownHall
[03:55:16.162] Debug: Found 1 TownHall
[03:55:16.164] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:55:16.303] Debug: Found 1 ElixirCollector
[03:55:16.364] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:55:16.365] Debug: Regular logic indicates active base
[03:55:16.367] Debug: Meets requirements failed on dead base check.
[03:55:16.368] Debug: Testing 0 attack methods
[03:55:16.369] Debug: no algorithm is suited to attack here
[03:55:16.370] Debug: Finding TownHall
[03:55:16.413] Debug: Found 1 TownHall
[03:55:16.415] [Attack] #64, Active, TH7, Skipping: This base isn't dead.
[03:55:16.416] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[03:55:18.271] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:18.428] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:18.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:19.085] Debug: Waiting for clouds to appear...
[03:55:19.086] Debug: Waiting for clouds to disappear...
[03:55:19.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:21.556] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:22.370] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:22.372] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:22.374] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:22.773] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:23.089] Debug: Clearing game grid API cache
[03:55:23.090] Debug: Clearing building API cache
[03:55:23.092] Debug: Clearing deploy API cache
[03:55:23.093] Debug: Finding ElixirCollector
[03:55:23.095] Debug: Finding TownHall
[03:55:23.500] Debug: Found 1 TownHall
[03:55:23.502] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:55:23.730] Debug: Found 6 ElixirCollector
[03:55:24.434] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:55:24.436] Debug: Rejected as dead base because level 12 E1 collector found
[03:55:24.437] Debug: Meets requirements failed on dead base check.
[03:55:24.439] Debug: Testing 0 attack methods
[03:55:24.440] Debug: no algorithm is suited to attack here
[03:55:24.442] Debug: Finding TownHall
[03:55:24.492] Debug: Found 1 TownHall
[03:55:24.499] [Attack] #65, Active, TH10, Skipping: This base isn't dead.
[03:55:24.500] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[03:55:25.573] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:25.835] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:25.838] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:26.286] Debug: Waiting for clouds to appear...
[03:55:26.288] Debug: Waiting for clouds to disappear...
[03:55:26.289] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:29.035] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:29.467] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:29.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:29.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:29.949] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:30.226] Debug: Clearing game grid API cache
[03:55:30.228] Debug: Clearing building API cache
[03:55:30.229] Debug: Clearing deploy API cache
[03:55:30.231] Debug: Finding ElixirCollector
[03:55:30.232] Debug: Finding TownHall
[03:55:30.786] Debug: Found 1 TownHall
[03:55:30.788] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[03:55:31.021] Debug: Found 6 ElixirCollector
[03:55:31.619] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:55:31.620] Debug: Rejected as dead base because level 12 E1 collector found
[03:55:31.622] Debug: Meets requirements failed on dead base check.
[03:55:31.623] Debug: Testing 0 attack methods
[03:55:31.625] Debug: no algorithm is suited to attack here
[03:55:31.626] Debug: Finding TownHall
[03:55:31.664] Debug: Found 1 TownHall
[03:55:31.672] [Attack] #66, Active, TH11, Skipping: This base isn't dead.
[03:55:31.673] Debug: Waiting 547 ms until we can click the next button (user
setting 2 s)
[03:55:32.652] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:32.922] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:33.118] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:33.249] Debug: Waiting for clouds to appear...
[03:55:33.251] Debug: Waiting for clouds to disappear...
[03:55:33.252] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:36.294] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:36.295] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:36.298] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:36.301] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:36.913] Debug: Clearing game grid API cache
[03:55:36.915] Debug: Clearing building API cache
[03:55:36.916] Debug: Clearing deploy API cache
[03:55:36.917] Debug: Finding ElixirCollector
[03:55:36.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:36.919] Debug: Finding TownHall
[03:55:37.392] Debug: Found 1 TownHall
[03:55:37.394] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:55:37.618] Debug: Found 5 ElixirCollector
[03:55:38.078] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:55:38.079] Debug: Regular logic indicates active base
[03:55:38.081] Debug: Meets requirements failed on dead base check.
[03:55:38.082] Debug: Testing 0 attack methods
[03:55:38.083] Debug: no algorithm is suited to attack here
[03:55:38.084] Debug: Finding TownHall
[03:55:38.125] Debug: Found 1 TownHall
[03:55:38.131] [Attack] #67, Active, TH9, Skipping: This base isn't dead.
[03:55:38.133] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[03:55:39.341] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:39.519] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:39.713] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:39.931] Debug: Waiting for clouds to appear...
[03:55:39.933] Debug: Waiting for clouds to disappear...
[03:55:39.934] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:41.690] Debug: Sending ADB command: time
[03:55:41.713] Debug: Android load 0m17.48s user 1m53.54s system
[03:55:42.688] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:43.339] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:43.340] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:43.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:43.750] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:44.032] Debug: Clearing game grid API cache
[03:55:44.033] Debug: Clearing building API cache
[03:55:44.034] Debug: Clearing deploy API cache
[03:55:44.035] Debug: Finding ElixirCollector
[03:55:44.036] Debug: Finding TownHall
[03:55:44.469] Debug: Found 1 TownHall
[03:55:44.470] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:55:44.688] Debug: Found 0 ElixirCollector
[03:55:44.689] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:55:44.690] Debug: Regular logic indicates active base
[03:55:44.692] Debug: Meets requirements failed on dead base check.
[03:55:44.693] Debug: Testing 0 attack methods
[03:55:44.694] Debug: no algorithm is suited to attack here
[03:55:44.694] Debug: Finding TownHall
[03:55:44.733] Debug: Found 1 TownHall
[03:55:44.735] [Attack] #68, Active, TH8, Skipping: This base isn't dead.
[03:55:44.736] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[03:55:46.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:46.829] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:46.833] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:47.272] Debug: Waiting for clouds to appear...
[03:55:47.273] Debug: Waiting for clouds to disappear...
[03:55:47.275] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:48.292] Debug: [AR] Compacting done, 171.6MB -> 171.6MB
[03:55:50.036] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:50.459] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:50.460] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:50.462] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:50.851] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:51.151] Debug: Clearing game grid API cache
[03:55:51.152] Debug: Clearing building API cache
[03:55:51.154] Debug: Clearing deploy API cache
[03:55:51.156] Debug: Finding ElixirCollector
[03:55:51.157] Debug: Finding TownHall
[03:55:51.567] Debug: Found 1 TownHall
[03:55:51.569] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[03:55:51.765] Debug: Found 7 ElixirCollector
[03:55:52.408] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[03:55:52.410] Debug: Regular logic indicates active base
[03:55:52.411] Debug: Meets requirements failed on dead base check.
[03:55:52.412] Debug: Testing 0 attack methods
[03:55:52.413] Debug: no algorithm is suited to attack here
[03:55:52.414] Debug: Finding TownHall
[03:55:52.451] Debug: Found 1 TownHall
[03:55:52.452] [Attack] #69, Active, TH10, Skipping: This base isn't dead.
[03:55:52.453] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[03:55:53.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:55:53.957] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:55:54.273] Debug: Waiting for clouds to appear...
[03:55:54.274] Debug: Waiting for clouds to disappear...
[03:55:54.275] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:55:54.277] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:57.483] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:55:57.485] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:55:57.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:55:57.494] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:55:58.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:55:58.108] Debug: Clearing game grid API cache
[03:55:58.110] Debug: Clearing building API cache
[03:55:58.111] Debug: Clearing deploy API cache
[03:55:58.113] Debug: Finding ElixirCollector
[03:55:58.114] Debug: Finding TownHall
[03:55:58.408] Debug: Found 1 TownHall
[03:55:58.410] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:55:58.633] Debug: Found 0 ElixirCollector
[03:55:58.635] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:55:58.637] Debug: Regular logic indicates active base
[03:55:58.638] Debug: Meets requirements failed on dead base check.
[03:55:58.639] Debug: Testing 0 attack methods
[03:55:58.640] Debug: no algorithm is suited to attack here
[03:55:58.641] Debug: Finding TownHall
[03:55:58.679] Debug: Found 1 TownHall
[03:55:58.681] [Attack] #70, Active, TH9, Skipping: This base isn't dead.
[03:55:58.682] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:56:00.786] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:00.790] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:00.986] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:01.270] Debug: Waiting for clouds to appear...
[03:56:01.272] Debug: Waiting for clouds to disappear...
[03:56:01.273] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:03.855] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:04.388] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:04.389] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:04.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:04.762] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:05.043] Debug: Clearing game grid API cache
[03:56:05.045] Debug: Clearing building API cache
[03:56:05.046] Debug: Clearing deploy API cache
[03:56:05.047] Debug: Finding ElixirCollector
[03:56:05.048] Debug: Finding TownHall
[03:56:05.239] Debug: Found 1 TownHall
[03:56:05.241] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:56:05.361] Debug: Found 6 ElixirCollector
[03:56:05.928] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[03:56:05.930] Debug: Regular logic indicates active base
[03:56:05.931] Debug: Meets requirements failed on dead base check.
[03:56:05.933] Debug: Testing 0 attack methods
[03:56:05.934] Debug: no algorithm is suited to attack here
[03:56:05.935] Debug: Finding TownHall
[03:56:05.980] Debug: Found 1 TownHall
[03:56:05.981] [Attack] #71, Active, TH9, Skipping: This base isn't dead.
[03:56:05.983] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[03:56:07.660] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:07.894] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:07.989] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:08.305] Debug: Waiting for clouds to appear...
[03:56:08.306] Debug: Waiting for clouds to disappear...
[03:56:08.307] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:11.150] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:11.337] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:11.339] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:11.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:11.715] Debug: Sending ADB command: time
[03:56:11.736] Debug: Android load 0m17.54s user 1m53.92s system
[03:56:11.919] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:12.077] Debug: Clearing game grid API cache
[03:56:12.078] Debug: Clearing building API cache
[03:56:12.080] Debug: Clearing deploy API cache
[03:56:12.081] Debug: Finding ElixirCollector
[03:56:12.083] Debug: Finding TownHall
[03:56:12.514] Debug: Found 1 TownHall
[03:56:12.515] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:56:12.704] Debug: Found 2 ElixirCollector
[03:56:12.766] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
[03:56:12.768] Debug: Regular logic indicates dead base
[03:56:12.770] Debug: Testing 1 attack methods
[03:56:13.048] Debug: Gold doesn't meet requirements: 226143 < 300000
[03:56:13.049] Debug: Elixir doesn't meet requirements: 175970 < 300000
[03:56:13.050] Debug: Dark elixir doesn't meet requirements: 427 < 550
[03:56:13.051] Debug: Meets all requirements failed on resource check.
[03:56:13.052] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:56:13.054] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:56:13.055] Debug: no algorithm is suited to attack here
[03:56:13.057] Debug: Finding TownHall
[03:56:13.100] Debug: Found 1 TownHall
[03:56:13.102] [Attack] #72, Dead, TH7, 226143 Gold, 175970 Elixir, 427 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:56:13.103] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[03:56:14.565] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:14.734] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:14.949] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:15.265] Debug: Waiting for clouds to appear...
[03:56:15.267] Debug: Waiting for clouds to disappear...
[03:56:15.268] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:17.904] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:18.722] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:18.724] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:18.727] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:19.300] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:19.325] Debug: Clearing game grid API cache
[03:56:19.327] Debug: Clearing building API cache
[03:56:19.328] Debug: Clearing deploy API cache
[03:56:19.329] Debug: Finding ElixirCollector
[03:56:19.330] Debug: Finding TownHall
[03:56:19.459] Debug: Found 1 TownHall
[03:56:19.460] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:56:19.596] Debug: Found 2 ElixirCollector
[03:56:19.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:56:19.726] Debug: Regular logic indicates active base
[03:56:19.727] Debug: Meets requirements failed on dead base check.
[03:56:19.728] Debug: Testing 0 attack methods
[03:56:19.729] Debug: no algorithm is suited to attack here
[03:56:19.730] Debug: Finding TownHall
[03:56:19.773] Debug: Found 1 TownHall
[03:56:19.774] [Attack] #73, Active, TH7, Skipping: This base isn't dead.
[03:56:19.775] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[03:56:21.852] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:22.119] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:22.246] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:22.551] Debug: Waiting for clouds to appear...
[03:56:22.552] Debug: Waiting for clouds to disappear...
[03:56:22.553] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:25.493] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:56:25.495] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:25.506] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:25.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:26.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:26.223] Debug: Clearing game grid API cache
[03:56:26.225] Debug: Clearing building API cache
[03:56:26.227] Debug: Clearing deploy API cache
[03:56:26.228] Debug: Finding ElixirCollector
[03:56:26.229] Debug: Finding TownHall
[03:56:27.152] Debug: Found 0 TownHall
[03:56:27.393] Debug: Found 6 ElixirCollector
[03:56:27.872] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:56:27.873] Debug: Regular logic indicates active base
[03:56:27.874] Debug: Meets requirements failed on dead base check.
[03:56:27.875] Debug: Testing 0 attack methods
[03:56:27.876] Debug: no algorithm is suited to attack here
[03:56:27.878] Debug: Finding TownHall
[03:56:27.915] Debug: Found 0 TownHall
[03:56:27.917] [Attack] #74, Active, TH Not Found, Skipping: This base isn't dead.
[03:56:27.918] Debug: Waiting 297 ms until we can click the next button (user
setting 2 s)
[03:56:28.663] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:28.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:29.284] Debug: Waiting for clouds to appear...
[03:56:29.286] Debug: Waiting for clouds to disappear...
[03:56:29.287] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:29.290] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:32.397] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:32.582] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:32.583] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:32.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:33.004] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:33.277] Debug: Clearing game grid API cache
[03:56:33.279] Debug: Clearing building API cache
[03:56:33.281] Debug: Clearing deploy API cache
[03:56:33.282] Debug: Finding ElixirCollector
[03:56:33.283] Debug: Finding TownHall
[03:56:33.535] Debug: Found 1 TownHall
[03:56:33.537] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:56:33.653] Debug: Found 6 ElixirCollector
[03:56:34.391] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:56:34.392] Debug: Regular logic indicates active base
[03:56:34.393] Debug: Meets requirements failed on dead base check.
[03:56:34.394] Debug: Testing 0 attack methods
[03:56:34.395] Debug: no algorithm is suited to attack here
[03:56:34.396] Debug: Finding TownHall
[03:56:34.435] Debug: Found 1 TownHall
[03:56:34.437] [Attack] #75, Active, TH9, Skipping: This base isn't dead.
[03:56:34.438] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[03:56:35.771] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:35.776] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:36.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:36.481] Debug: Waiting for clouds to appear...
[03:56:36.483] Debug: Waiting for clouds to disappear...
[03:56:36.484] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:38.960] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:39.797] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:39.798] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:39.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:40.215] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:40.542] Debug: Clearing game grid API cache
[03:56:40.543] Debug: Clearing building API cache
[03:56:40.544] Debug: Clearing deploy API cache
[03:56:40.546] Debug: Finding ElixirCollector
[03:56:40.547] Debug: Finding TownHall
[03:56:40.729] Debug: Found 1 TownHall
[03:56:40.731] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:56:41.071] Debug: Found 0 ElixirCollector
[03:56:41.073] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:56:41.074] Debug: Regular logic indicates active base
[03:56:41.075] Debug: Meets requirements failed on dead base check.
[03:56:41.085] Debug: Testing 0 attack methods
[03:56:41.087] Debug: no algorithm is suited to attack here
[03:56:41.088] Debug: Finding TownHall
[03:56:41.133] Debug: Found 1 TownHall
[03:56:41.134] [Attack] #76, Active, TH9, Skipping: This base isn't dead.
[03:56:41.135] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[03:56:41.738] Debug: Sending ADB command: time
[03:56:41.760] Debug: Android load 0m17.59s user 1m54.25s system
[03:56:42.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:43.223] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:43.226] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:43.682] Debug: Waiting for clouds to appear...
[03:56:43.683] Debug: Waiting for clouds to disappear...
[03:56:43.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:46.407] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:46.608] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:56:46.608] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:46.661] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:47.061] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:47.294] Debug: Clearing game grid API cache
[03:56:47.295] Debug: Clearing building API cache
[03:56:47.297] Debug: Clearing deploy API cache
[03:56:47.298] Debug: Finding ElixirCollector
[03:56:47.299] Debug: Finding TownHall
[03:56:47.477] Debug: Found 1 TownHall
[03:56:47.479] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:56:47.606] Debug: Found 6 ElixirCollector
[03:56:48.209] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:56:48.210] Debug: Rejected as dead base because level 12 E1 collector found
[03:56:48.211] Debug: Meets requirements failed on dead base check.
[03:56:48.212] Debug: Testing 0 attack methods
[03:56:48.213] Debug: no algorithm is suited to attack here
[03:56:48.214] Debug: Finding TownHall
[03:56:48.253] Debug: Found 1 TownHall
[03:56:48.255] [Attack] #77, Active, TH9, Skipping: This base isn't dead.
[03:56:48.256] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[03:56:49.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:49.702] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:49.963] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:50.434] Debug: Waiting for clouds to appear...
[03:56:50.435] Debug: Waiting for clouds to disappear...
[03:56:50.436] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:56:52.906] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:53.752] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:56:53.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:56:53.755] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:56:54.370] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:56:54.395] Debug: Clearing game grid API cache
[03:56:54.396] Debug: Clearing building API cache
[03:56:54.398] Debug: Clearing deploy API cache
[03:56:54.399] Debug: Finding ElixirCollector
[03:56:54.400] Debug: Finding TownHall
[03:56:54.571] Debug: Found 1 TownHall
[03:56:54.573] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:56:54.808] Debug: Found 5 ElixirCollector
[03:56:55.276] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:56:55.278] Debug: Regular logic indicates active base
[03:56:55.279] Debug: Meets requirements failed on dead base check.
[03:56:55.280] Debug: Testing 0 attack methods
[03:56:55.281] Debug: no algorithm is suited to attack here
[03:56:55.282] Debug: Finding TownHall
[03:56:55.328] Debug: Found 1 TownHall
[03:56:55.330] [Attack] #78, Active, TH9, Skipping: This base isn't dead.
[03:56:55.331] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[03:56:56.917] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:56:57.086] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:56:57.240] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:56:57.473] Debug: Waiting for clouds to appear...
[03:56:57.474] Debug: Waiting for clouds to disappear...
[03:56:57.475] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:00.130] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:01.184] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:01.185] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:01.190] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:01.702] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:01.861] Debug: Clearing game grid API cache
[03:57:01.863] Debug: Clearing building API cache
[03:57:01.865] Debug: Clearing deploy API cache
[03:57:01.866] Debug: Finding ElixirCollector
[03:57:01.869] Debug: Finding TownHall
[03:57:02.348] Debug: Found 1 TownHall
[03:57:02.350] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:57:02.798] Debug: Found 1 ElixirCollector
[03:57:02.862] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:57:02.863] Debug: Regular logic indicates active base
[03:57:02.865] Debug: Meets requirements failed on dead base check.
[03:57:02.866] Debug: Testing 0 attack methods
[03:57:02.868] Debug: no algorithm is suited to attack here
[03:57:02.869] Debug: Finding TownHall
[03:57:02.917] Debug: Found 1 TownHall
[03:57:02.918] [Attack] #79, Active, TH8, Skipping: This base isn't dead.
[03:57:02.920] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[03:57:04.389] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:04.558] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:04.754] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:05.100] Debug: Waiting for clouds to appear...
[03:57:05.101] Debug: Waiting for clouds to disappear...
[03:57:05.103] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:07.635] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:07.830] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:57:07.831] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:07.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:08.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:08.523] Debug: Clearing game grid API cache
[03:57:08.524] Debug: Clearing building API cache
[03:57:08.525] Debug: Clearing deploy API cache
[03:57:08.526] Debug: Finding ElixirCollector
[03:57:08.527] Debug: Finding TownHall
[03:57:09.471] Debug: Found 0 TownHall
[03:57:09.700] Debug: Found 7 ElixirCollector
[03:57:10.373] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[03:57:10.374] Debug: Regular logic indicates active base
[03:57:10.375] Debug: Meets requirements failed on dead base check.
[03:57:10.376] Debug: Testing 0 attack methods
[03:57:10.377] Debug: no algorithm is suited to attack here
[03:57:10.378] Debug: Finding TownHall
[03:57:10.419] Debug: Found 0 TownHall
[03:57:10.421] [Attack] #80, Active, TH Not Found, Skipping: This base isn't dead.
[03:57:10.422] Debug: Waiting 94 ms until we can click the next button (user
setting 2 s)
[03:57:11.001] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:11.285] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:11.608] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:11.732] Debug: Waiting for clouds to appear...
[03:57:11.734] Debug: Waiting for clouds to disappear...
[03:57:11.735] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:12.064] Debug: Sending ADB command: time
[03:57:12.086] Debug: Android load 0m17.67s user 1m54.61s system
[03:57:14.891] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:14.892] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:14.896] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:14.901] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:15.303] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:15.575] Debug: Clearing game grid API cache
[03:57:15.576] Debug: Clearing building API cache
[03:57:15.578] Debug: Clearing deploy API cache
[03:57:15.579] Debug: Finding ElixirCollector
[03:57:15.580] Debug: Finding TownHall
[03:57:15.867] Debug: Found 1 TownHall
[03:57:15.868] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:57:16.108] Debug: Found 6 ElixirCollector
[03:57:16.651] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:57:16.653] Debug: Regular logic indicates active base
[03:57:16.654] Debug: Meets requirements failed on dead base check.
[03:57:16.656] Debug: Testing 0 attack methods
[03:57:16.657] Debug: no algorithm is suited to attack here
[03:57:16.659] Debug: Finding TownHall
[03:57:16.698] Debug: Found 1 TownHall
[03:57:16.700] [Attack] #81, Active, TH9, Skipping: This base isn't dead.
[03:57:16.701] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[03:57:18.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:18.037] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:18.395] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:18.755] Debug: Waiting for clouds to appear...
[03:57:18.756] Debug: Waiting for clouds to disappear...
[03:57:18.757] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:21.242] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:21.773] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:21.774] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:21.776] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:22.160] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:22.448] Debug: Clearing game grid API cache
[03:57:22.450] Debug: Clearing building API cache
[03:57:22.451] Debug: Clearing deploy API cache
[03:57:22.453] Debug: Finding ElixirCollector
[03:57:22.454] Debug: Finding TownHall
[03:57:22.794] Debug: Found 1 TownHall
[03:57:22.796] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:57:22.944] Debug: Found 6 ElixirCollector
[03:57:23.351] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:57:23.352] Debug: Regular logic indicates active base
[03:57:23.353] Debug: Meets requirements failed on dead base check.
[03:57:23.354] Debug: Testing 0 attack methods
[03:57:23.355] Debug: no algorithm is suited to attack here
[03:57:23.356] Debug: Finding TownHall
[03:57:23.398] Debug: Found 1 TownHall
[03:57:23.399] [Attack] #82, Active, TH7, Skipping: This base isn't dead.
[03:57:23.401] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[03:57:24.857] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:25.143] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:25.348] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:25.473] Debug: Waiting for clouds to appear...
[03:57:25.474] Debug: Waiting for clouds to disappear...
[03:57:25.476] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:28.606] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:28.922] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:28.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:28.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:29.522] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:29.543] Debug: Clearing game grid API cache
[03:57:29.545] Debug: Clearing building API cache
[03:57:29.547] Debug: Clearing deploy API cache
[03:57:29.548] Debug: Finding ElixirCollector
[03:57:29.549] Debug: Finding TownHall
[03:57:29.819] Debug: Found 1 TownHall
[03:57:29.820] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:57:30.048] Debug: Found 5 ElixirCollector
[03:57:30.516] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:57:30.518] Debug: Regular logic indicates active base
[03:57:30.519] Debug: Meets requirements failed on dead base check.
[03:57:30.520] Debug: Testing 0 attack methods
[03:57:30.522] Debug: no algorithm is suited to attack here
[03:57:30.523] Debug: Finding TownHall
[03:57:30.565] Debug: Found 1 TownHall
[03:57:30.566] [Attack] #83, Active, TH9, Skipping: This base isn't dead.
[03:57:30.567] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[03:57:32.032] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:32.037] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:32.312] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:32.772] Debug: Waiting for clouds to appear...
[03:57:32.774] Debug: Waiting for clouds to disappear...
[03:57:32.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:35.203] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:36.119] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:36.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:36.124] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:36.509] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:36.785] Debug: Clearing game grid API cache
[03:57:36.786] Debug: Clearing building API cache
[03:57:36.788] Debug: Clearing deploy API cache
[03:57:36.789] Debug: Finding ElixirCollector
[03:57:36.791] Debug: Finding TownHall
[03:57:37.119] Debug: Found 1 TownHall
[03:57:37.121] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:57:37.438] Debug: Found 1 ElixirCollector
[03:57:37.491] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[03:57:37.493] Debug: Regular logic indicates dead base
[03:57:37.494] Debug: Testing 1 attack methods
[03:57:37.768] Debug: Gold doesn't meet requirements: 135840 < 300000
[03:57:37.769] Debug: Elixir doesn't meet requirements: 209847 < 300000
[03:57:37.770] Debug: Meets all requirements failed on resource check.
[03:57:37.771] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:57:37.772] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:57:37.773] Debug: no algorithm is suited to attack here
[03:57:37.774] Debug: Finding TownHall
[03:57:37.814] Debug: Found 1 TownHall
[03:57:37.816] [Attack] #84, Dead, TH8, 135840 Gold, 209847 Elixir, 577 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:57:37.816] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[03:57:39.283] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:39.567] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:39.571] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:40.004] Debug: Waiting for clouds to appear...
[03:57:40.004] Debug: Waiting for clouds to disappear...
[03:57:40.006] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:42.102] Debug: Sending ADB command: time
[03:57:42.124] Debug: Android load 0m17.72s user 1m54.98s system
[03:57:42.729] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:42.920] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:57:42.922] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:42.952] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:43.345] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:43.613] Debug: Clearing game grid API cache
[03:57:43.615] Debug: Clearing building API cache
[03:57:43.616] Debug: Clearing deploy API cache
[03:57:43.617] Debug: Finding ElixirCollector
[03:57:43.619] Debug: Finding TownHall
[03:57:43.901] Debug: Found 1 TownHall
[03:57:43.903] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:57:44.098] Debug: Found 6 ElixirCollector
[03:57:44.697] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:57:44.698] Debug: Rejected as dead base because level 12 E1 collector found
[03:57:44.699] Debug: Meets requirements failed on dead base check.
[03:57:44.701] Debug: Testing 0 attack methods
[03:57:44.702] Debug: no algorithm is suited to attack here
[03:57:44.703] Debug: Finding TownHall
[03:57:44.746] Debug: Found 1 TownHall
[03:57:44.748] [Attack] #85, Active, TH9, Skipping: This base isn't dead.
[03:57:44.749] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[03:57:46.062] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:46.067] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:46.346] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:46.781] Debug: Waiting for clouds to appear...
[03:57:46.782] Debug: Waiting for clouds to disappear...
[03:57:46.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:48.760] Debug: [AR] Compacting done, 173.6MB -> 173.6MB
[03:57:49.322] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:50.226] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:57:50.228] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:50.230] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:50.816] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:50.842] Debug: Clearing game grid API cache
[03:57:50.843] Debug: Clearing building API cache
[03:57:50.844] Debug: Clearing deploy API cache
[03:57:50.846] Debug: Finding ElixirCollector
[03:57:50.847] Debug: Finding TownHall
[03:57:51.319] Debug: Found 1 TownHall
[03:57:51.321] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[03:57:51.562] Debug: Found 6 ElixirCollector
[03:57:52.101] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=1 E5=0 Avg=3
[03:57:52.102] Debug: Regular logic indicates dead base
[03:57:52.103] Debug: Testing 1 attack methods
[03:57:52.297] Debug: Gold doesn't meet requirements: 59738 < 300000
[03:57:52.298] Debug: Elixir doesn't meet requirements: 77936 < 300000
[03:57:52.299] Debug: Meets all requirements failed on resource check.
[03:57:52.300] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:57:52.301] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:57:52.302] Debug: no algorithm is suited to attack here
[03:57:52.304] Debug: Finding TownHall
[03:57:52.343] Debug: Found 1 TownHall
[03:57:52.346] [Attack] #86, Dead, TH11, 59738 Gold, 77936 Elixir, 2887 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:57:52.347] Debug: Waiting 500 ms until we can click the next button (user
setting 2 s)
[03:57:53.303] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:57:53.571] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:57:53.696] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:54.015] Debug: Waiting for clouds to appear...
[03:57:54.015] Debug: Waiting for clouds to disappear...
[03:57:54.017] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:57:56.683] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:57:56.684] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:57:56.688] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:57:56.873] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:57:57.090] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:57:57.410] Debug: Clearing game grid API cache
[03:57:57.411] Debug: Clearing building API cache
[03:57:57.413] Debug: Clearing deploy API cache
[03:57:57.414] Debug: Finding ElixirCollector
[03:57:57.415] Debug: Finding TownHall
[03:57:57.630] Debug: Found 1 TownHall
[03:57:57.632] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:57:57.910] Debug: Found 6 ElixirCollector
[03:57:58.523] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:57:58.524] Debug: Rejected as dead base because level 12 E1 collector found
[03:57:58.525] Debug: Meets requirements failed on dead base check.
[03:57:58.526] Debug: Testing 0 attack methods
[03:57:58.527] Debug: no algorithm is suited to attack here
[03:57:58.528] Debug: Finding TownHall
[03:57:58.569] Debug: Found 1 TownHall
[03:57:58.571] [Attack] #87, Active, TH9, Skipping: This base isn't dead.
[03:57:58.572] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[03:57:59.930] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:00.137] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:00.611] Debug: Waiting for clouds to appear...
[03:58:00.613] Debug: Waiting for clouds to disappear...
[03:58:00.614] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:00.623] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:02.663] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:02.664] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:02.668] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:03.134] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:03.400] Debug: Clearing game grid API cache
[03:58:03.401] Debug: Clearing building API cache
[03:58:03.403] Debug: Clearing deploy API cache
[03:58:03.404] Debug: Finding ElixirCollector
[03:58:03.405] Debug: Finding TownHall
[03:58:03.688] Debug: Found 1 TownHall
[03:58:03.689] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:58:03.924] Debug: Found 0 ElixirCollector
[03:58:03.926] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:58:03.927] Debug: Regular logic indicates active base
[03:58:03.928] Debug: Meets requirements failed on dead base check.
[03:58:03.929] Debug: Testing 0 attack methods
[03:58:03.930] Debug: no algorithm is suited to attack here
[03:58:03.932] Debug: Finding TownHall
[03:58:03.985] Debug: Found 1 TownHall
[03:58:03.987] [Attack] #88, Active, TH8, Skipping: This base isn't dead.
[03:58:03.988] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:58:05.850] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:06.134] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:06.345] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:06.470] Debug: Waiting for clouds to appear...
[03:58:06.471] Debug: Waiting for clouds to disappear...
[03:58:06.472] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:09.101] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:09.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:09.106] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:09.458] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:09.705] Debug: Clearing game grid API cache
[03:58:09.706] Debug: Clearing building API cache
[03:58:09.707] Debug: Clearing deploy API cache
[03:58:09.708] Debug: Finding ElixirCollector
[03:58:09.709] Debug: Finding TownHall
[03:58:09.859] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:09.980] Debug: Found 1 TownHall
[03:58:09.982] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:58:10.111] Debug: Found 6 ElixirCollector
[03:58:10.809] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:58:10.810] Debug: Regular logic indicates active base
[03:58:10.811] Debug: Meets requirements failed on dead base check.
[03:58:10.813] Debug: Testing 0 attack methods
[03:58:10.814] Debug: no algorithm is suited to attack here
[03:58:10.815] Debug: Finding TownHall
[03:58:10.863] Debug: Found 1 TownHall
[03:58:10.865] [Attack] #89, Active, TH9, Skipping: This base isn't dead.
[03:58:10.866] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[03:58:12.126] Debug: Sending ADB command: time
[03:58:12.149] Debug: Android load 0m17.79s user 1m55.32s system
[03:58:12.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:12.489] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:12.589] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:12.809] Debug: Waiting for clouds to appear...
[03:58:12.810] Debug: Waiting for clouds to disappear...
[03:58:12.811] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:15.783] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:16.389] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:58:16.391] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:16.394] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:16.612] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:17.015] Debug: Clearing game grid API cache
[03:58:17.016] Debug: Clearing building API cache
[03:58:17.018] Debug: Clearing deploy API cache
[03:58:17.025] Debug: Finding ElixirCollector
[03:58:17.026] Debug: Finding TownHall
[03:58:17.199] Debug: Found 1 TownHall
[03:58:17.200] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:58:17.419] Debug: Found 6 ElixirCollector
[03:58:17.785] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:58:17.786] Debug: Regular logic indicates active base
[03:58:17.787] Debug: Meets requirements failed on dead base check.
[03:58:17.788] Debug: Testing 0 attack methods
[03:58:17.789] Debug: no algorithm is suited to attack here
[03:58:17.789] Debug: Finding TownHall
[03:58:17.832] Debug: Found 1 TownHall
[03:58:17.833] [Attack] #90, Active, TH9, Skipping: This base isn't dead.
[03:58:17.834] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[03:58:19.569] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:19.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:19.931] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:20.241] Debug: Waiting for clouds to appear...
[03:58:20.243] Debug: Waiting for clouds to disappear...
[03:58:20.244] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:22.906] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:22.907] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:22.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:23.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:23.346] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:23.570] Debug: Clearing game grid API cache
[03:58:23.572] Debug: Clearing building API cache
[03:58:23.574] Debug: Clearing deploy API cache
[03:58:23.575] Debug: Finding ElixirCollector
[03:58:23.576] Debug: Finding TownHall
[03:58:23.955] Debug: Found 1 TownHall
[03:58:23.957] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[03:58:24.098] Debug: Found 0 ElixirCollector
[03:58:24.099] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:58:24.100] Debug: Regular logic indicates active base
[03:58:24.101] Debug: Meets requirements failed on dead base check.
[03:58:24.103] Debug: Testing 0 attack methods
[03:58:24.104] Debug: no algorithm is suited to attack here
[03:58:24.105] Debug: Finding TownHall
[03:58:24.145] Debug: Found 1 TownHall
[03:58:24.147] [Attack] #91, Active, TH7, Skipping: This base isn't dead.
[03:58:24.148] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[03:58:25.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:26.251] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:26.256] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:26.705] Debug: Waiting for clouds to appear...
[03:58:26.707] Debug: Waiting for clouds to disappear...
[03:58:26.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:28.906] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:28.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:28.913] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:29.304] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:29.583] Debug: Clearing game grid API cache
[03:58:29.584] Debug: Clearing building API cache
[03:58:29.586] Debug: Clearing deploy API cache
[03:58:29.587] Debug: Finding ElixirCollector
[03:58:29.588] Debug: Finding TownHall
[03:58:29.842] Debug: Found 1 TownHall
[03:58:29.844] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:58:30.056] Debug: Found 0 ElixirCollector
[03:58:30.059] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:58:30.060] Debug: Regular logic indicates active base
[03:58:30.061] Debug: Meets requirements failed on dead base check.
[03:58:30.062] Debug: Testing 0 attack methods
[03:58:30.063] Debug: no algorithm is suited to attack here
[03:58:30.064] Debug: Finding TownHall
[03:58:30.100] Debug: Found 1 TownHall
[03:58:30.102] [Attack] #92, Active, TH9, Skipping: This base isn't dead.
[03:58:30.104] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[03:58:32.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:32.433] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:32.538] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:32.847] Debug: Waiting for clouds to appear...
[03:58:32.848] Debug: Waiting for clouds to disappear...
[03:58:32.849] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:35.401] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:35.402] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:35.405] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:35.746] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:36.000] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:36.009] Debug: Clearing game grid API cache
[03:58:36.010] Debug: Clearing building API cache
[03:58:36.018] Debug: Clearing deploy API cache
[03:58:36.020] Debug: Finding ElixirCollector
[03:58:36.022] Debug: Finding TownHall
[03:58:36.921] Debug: Found 0 TownHall
[03:58:37.151] Debug: Found 6 ElixirCollector
[03:58:37.529] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=2 E5=0
Avg=3.33333333333333
[03:58:37.530] Debug: Regular logic indicates dead base
[03:58:37.531] Debug: Testing 1 attack methods
[03:58:37.811] Debug: Gold doesn't meet requirements: 217295 < 300000
[03:58:37.813] Debug: Elixir doesn't meet requirements: 258521 < 300000
[03:58:37.814] Debug: Meets all requirements failed on resource check.
[03:58:37.815] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:58:37.816] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:58:37.817] Debug: no algorithm is suited to attack here
[03:58:37.818] Debug: Finding TownHall
[03:58:37.860] Debug: Found 0 TownHall
[03:58:37.861] [Attack] #93, Dead, TH Not Found, 217295 Gold, 258521 Elixir, 887
Dark elixir, Skipping: All of the loot requirements weren't met.
[03:58:37.862] Debug: Waiting 140 ms until we can click the next button (user
setting 2 s)
[03:58:38.485] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:38.718] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:39.037] Debug: Waiting for clouds to appear...
[03:58:39.038] Debug: Waiting for clouds to disappear...
[03:58:39.040] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:39.041] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:42.129] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:42.329] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:58:42.330] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:42.357] Debug: Sending ADB command: time
[03:58:42.363] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:42.379] Debug: Android load 0m17.85s user 1m55.71s system
[03:58:42.933] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:42.963] Debug: Clearing game grid API cache
[03:58:42.964] Debug: Clearing building API cache
[03:58:42.966] Debug: Clearing deploy API cache
[03:58:42.967] Debug: Finding ElixirCollector
[03:58:42.980] Debug: Finding TownHall
[03:58:43.179] Debug: Found 1 TownHall
[03:58:43.180] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:58:43.299] Debug: Found 6 ElixirCollector
[03:58:43.869] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[03:58:43.871] Debug: Regular logic indicates active base
[03:58:43.872] Debug: Meets requirements failed on dead base check.
[03:58:43.873] Debug: Testing 0 attack methods
[03:58:43.874] Debug: no algorithm is suited to attack here
[03:58:43.875] Debug: Finding TownHall
[03:58:43.917] Debug: Found 1 TownHall
[03:58:43.918] [Attack] #94, Active, TH9, Skipping: This base isn't dead.
[03:58:43.919] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[03:58:45.486] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:45.491] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:45.787] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:46.198] Debug: Waiting for clouds to appear...
[03:58:46.199] Debug: Waiting for clouds to disappear...
[03:58:46.200] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:48.677] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:49.245] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:58:49.246] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:49.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:49.838] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:49.851] Debug: Clearing game grid API cache
[03:58:49.853] Debug: Clearing building API cache
[03:58:49.854] Debug: Clearing deploy API cache
[03:58:49.856] Debug: Finding ElixirCollector
[03:58:49.866] Debug: Finding TownHall
[03:58:50.042] Debug: Found 1 TownHall
[03:58:50.044] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:58:50.270] Debug: Found 4 ElixirCollector
[03:58:50.645] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[03:58:50.646] Debug: Rejected as dead base because level 12 E1 collector found
[03:58:50.647] Debug: Meets requirements failed on dead base check.
[03:58:50.648] Debug: Testing 0 attack methods
[03:58:50.649] Debug: no algorithm is suited to attack here
[03:58:50.650] Debug: Finding TownHall
[03:58:50.689] Debug: Found 1 TownHall
[03:58:50.690] [Attack] #95, Active, TH9, Skipping: This base isn't dead.
[03:58:50.692] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[03:58:52.273] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:52.537] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:52.875] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:53.001] Debug: Waiting for clouds to appear...
[03:58:53.002] Debug: Waiting for clouds to disappear...
[03:58:53.003] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:58:55.525] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:58:55.526] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:58:55.530] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:58:55.918] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:58:56.194] Debug: Clearing game grid API cache
[03:58:56.195] Debug: Clearing building API cache
[03:58:56.196] Debug: Clearing deploy API cache
[03:58:56.197] Debug: Finding ElixirCollector
[03:58:56.198] Debug: Finding TownHall
[03:58:56.526] Debug: Found 1 TownHall
[03:58:56.528] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:58:56.809] Debug: Found 0 ElixirCollector
[03:58:56.811] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:58:56.812] Debug: Regular logic indicates active base
[03:58:56.813] Debug: Meets requirements failed on dead base check.
[03:58:56.814] Debug: Testing 0 attack methods
[03:58:56.816] Debug: no algorithm is suited to attack here
[03:58:56.817] Debug: Finding TownHall
[03:58:56.855] Debug: Found 1 TownHall
[03:58:56.857] [Attack] #96, Active, TH8, Skipping: This base isn't dead.
[03:58:56.858] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[03:58:58.674] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:58:58.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:58:59.278] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:58:59.350] Debug: Waiting for clouds to appear...
[03:58:59.351] Debug: Waiting for clouds to disappear...
[03:58:59.352] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:02.434] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:02.898] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:02.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:02.903] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:03.348] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:03.625] Debug: Clearing game grid API cache
[03:59:03.626] Debug: Clearing building API cache
[03:59:03.627] Debug: Clearing deploy API cache
[03:59:03.628] Debug: Finding ElixirCollector
[03:59:03.629] Debug: Finding TownHall
[03:59:03.897] Debug: Found 1 TownHall
[03:59:03.899] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:59:04.081] Debug: Found 6 ElixirCollector
[03:59:04.751] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[03:59:04.752] Debug: Regular logic indicates active base
[03:59:04.753] Debug: Meets requirements failed on dead base check.
[03:59:04.754] Debug: Testing 0 attack methods
[03:59:04.756] Debug: no algorithm is suited to attack here
[03:59:04.757] Debug: Finding TownHall
[03:59:04.795] Debug: Found 1 TownHall
[03:59:04.797] [Attack] #97, Active, TH9, Skipping: This base isn't dead.
[03:59:04.799] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[03:59:06.154] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:06.419] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:06.517] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:06.732] Debug: Waiting for clouds to appear...
[03:59:06.733] Debug: Waiting for clouds to disappear...
[03:59:06.734] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:09.654] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:59:09.655] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:09.658] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:09.859] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:10.277] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:10.284] Debug: Clearing game grid API cache
[03:59:10.285] Debug: Clearing building API cache
[03:59:10.286] Debug: Clearing deploy API cache
[03:59:10.287] Debug: Finding ElixirCollector
[03:59:10.288] Debug: Finding TownHall
[03:59:10.482] Debug: Found 1 TownHall
[03:59:10.484] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[03:59:10.939] Debug: Found 0 ElixirCollector
[03:59:10.941] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:59:10.943] Debug: Regular logic indicates active base
[03:59:10.944] Debug: Meets requirements failed on dead base check.
[03:59:10.945] Debug: Testing 0 attack methods
[03:59:10.947] Debug: no algorithm is suited to attack here
[03:59:10.948] Debug: Finding TownHall
[03:59:10.991] Debug: Found 1 TownHall
[03:59:10.993] [Attack] #98, Active, TH9, Skipping: This base isn't dead.
[03:59:10.994] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[03:59:12.397] Debug: Sending ADB command: time
[03:59:12.440] Debug: Android load 0m17.90s user 1m56.03s system
[03:59:12.699] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:12.957] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:13.088] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:13.408] Debug: Waiting for clouds to appear...
[03:59:13.409] Debug: Waiting for clouds to disappear...
[03:59:13.410] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:16.396] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:16.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:16.883] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:16.884] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:17.107] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:17.510] Debug: Clearing game grid API cache
[03:59:17.512] Debug: Clearing building API cache
[03:59:17.513] Debug: Clearing deploy API cache
[03:59:17.514] Debug: Finding ElixirCollector
[03:59:17.515] Debug: Finding TownHall
[03:59:17.781] Debug: Found 1 TownHall
[03:59:17.784] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:59:18.002] Debug: Found 6 ElixirCollector
[03:59:18.378] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:59:18.379] Debug: Regular logic indicates active base
[03:59:18.380] Debug: Meets requirements failed on dead base check.
[03:59:18.381] Debug: Testing 0 attack methods
[03:59:18.382] Debug: no algorithm is suited to attack here
[03:59:18.383] Debug: Finding TownHall
[03:59:18.422] Debug: Found 1 TownHall
[03:59:18.424] [Attack] #99, Active, TH8, Skipping: This base isn't dead.
[03:59:18.425] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[03:59:20.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:20.293] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:20.644] Debug: Waiting for clouds to appear...
[03:59:20.645] Debug: Waiting for clouds to disappear...
[03:59:20.647] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:20.648] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:23.792] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:23.794] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:23.796] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:23.800] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:24.189] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:24.465] Debug: Clearing game grid API cache
[03:59:24.467] Debug: Clearing building API cache
[03:59:24.469] Debug: Clearing deploy API cache
[03:59:24.470] Debug: Finding ElixirCollector
[03:59:24.471] Debug: Finding TownHall
[03:59:24.848] Debug: Found 1 TownHall
[03:59:24.850] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[03:59:25.066] Debug: Found 3 ElixirCollector
[03:59:25.249] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:59:25.251] Debug: Regular logic indicates active base
[03:59:25.252] Debug: Meets requirements failed on dead base check.
[03:59:25.254] Debug: Testing 0 attack methods
[03:59:25.255] Debug: no algorithm is suited to attack here
[03:59:25.256] Debug: Finding TownHall
[03:59:25.294] Debug: Found 1 TownHall
[03:59:25.296] [Attack] #100, Active, TH11, Skipping: This base isn't dead.
[03:59:25.297] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[03:59:26.584] [Attack] Settings say to return home every 100 bases
[03:59:26.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:27.061] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:27.318] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:27.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:27.849] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:29.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:30.279] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:30.546] Debug: Ensuring the game is zoomed out
[03:59:30.556] Debug: Zoomed out
[03:59:30.558] Debug: StartSerachForMatch 1
[03:59:30.736] Debug: [GameState]: 'Unknown' -> 'Ingame'
[03:59:30.850] Debug: ClickAttack()
[03:59:31.478] Debug: StartSearchForMatch: Clicking 'Find a match'
[03:59:31.482] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[03:59:31.808] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[03:59:31.970] Debug: [GameState]: 'Dialog' -> 'Unknown'
[03:59:32.115] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:32.299] Debug: Waiting for clouds to appear...
[03:59:32.301] Debug: Waiting for clouds to disappear...
[03:59:32.302] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:33.313] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:35.604] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:35.606] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:35.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:36.020] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:36.300] Debug: Clearing game grid API cache
[03:59:36.301] Debug: Clearing building API cache
[03:59:36.303] Debug: Clearing deploy API cache
[03:59:36.304] Debug: Finding ElixirCollector
[03:59:36.305] Debug: Finding TownHall
[03:59:36.494] Debug: Found 1 TownHall
[03:59:36.498] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:59:36.918] Debug: Found 4 ElixirCollector
[03:59:37.161] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[03:59:37.162] Debug: Regular logic indicates active base
[03:59:37.163] Debug: Meets requirements failed on dead base check.
[03:59:37.164] Debug: Testing 0 attack methods
[03:59:37.165] Debug: no algorithm is suited to attack here
[03:59:37.166] Debug: Finding TownHall
[03:59:37.204] Debug: Found 1 TownHall
[03:59:37.206] [Attack] #101, Active, TH8, Skipping: This base isn't dead.
[03:59:37.207] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[03:59:38.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:38.785] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:39.067] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:39.480] Debug: Waiting for clouds to appear...
[03:59:39.481] Debug: Waiting for clouds to disappear...
[03:59:39.482] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:42.023] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:42.442] Debug: Sending ADB command: time
[03:59:42.463] Debug: Android load 0m17.94s user 1m56.42s system
[03:59:42.811] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:42.813] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:42.815] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:43.213] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:43.490] Debug: Clearing game grid API cache
[03:59:43.491] Debug: Clearing building API cache
[03:59:43.493] Debug: Clearing deploy API cache
[03:59:43.494] Debug: Finding ElixirCollector
[03:59:43.495] Debug: Finding TownHall
[03:59:43.604] Debug: Found 1 TownHall
[03:59:43.606] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:59:43.824] Debug: Found 5 ElixirCollector
[03:59:44.143] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:59:44.144] Debug: Regular logic indicates active base
[03:59:44.148] Debug: Meets requirements failed on dead base check.
[03:59:44.150] Debug: Testing 0 attack methods
[03:59:44.152] Debug: no algorithm is suited to attack here
[03:59:44.153] Debug: Finding TownHall
[03:59:44.195] Debug: Found 1 TownHall
[03:59:44.197] [Attack] #102, Active, TH8, Skipping: This base isn't dead.
[03:59:44.199] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[03:59:45.892] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:46.169] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:46.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:46.617] Debug: Waiting for clouds to appear...
[03:59:46.618] Debug: Waiting for clouds to disappear...
[03:59:46.619] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:49.234] Debug: [AR] Compacting done, 165.5MB -> 165.5MB
[03:59:49.601] Debug: [Attack] It took 00:02min until we got offered a new opponent
[03:59:49.603] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:49.608] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:49.613] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:50.217] Debug: Clearing game grid API cache
[03:59:50.218] Debug: Clearing building API cache
[03:59:50.220] Debug: Clearing deploy API cache
[03:59:50.221] Debug: Finding ElixirCollector
[03:59:50.223] Debug: Finding TownHall
[03:59:50.223] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:50.342] Debug: Found 1 TownHall
[03:59:50.358] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:59:50.712] Debug: Found 1 ElixirCollector
[03:59:50.775] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[03:59:50.777] Debug: Regular logic indicates dead base
[03:59:50.778] Debug: Testing 1 attack methods
[03:59:51.008] Debug: Gold doesn't meet requirements: 116041 < 300000
[03:59:51.009] Debug: Elixir doesn't meet requirements: 87429 < 300000
[03:59:51.010] Debug: Dark elixir doesn't meet requirements: 183 < 550
[03:59:51.011] Debug: Meets all requirements failed on resource check.
[03:59:51.012] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[03:59:51.013] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[03:59:51.015] Debug: no algorithm is suited to attack here
[03:59:51.016] Debug: Finding TownHall
[03:59:51.057] Debug: Found 1 TownHall
[03:59:51.060] [Attack] #103, Dead, TH8, 116041 Gold, 87429 Elixir, 183 Dark
elixir, Skipping: All of the loot requirements weren't met.
[03:59:51.061] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[03:59:52.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:52.898] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:53.072] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[03:59:53.285] Debug: Waiting for clouds to appear...
[03:59:53.287] Debug: Waiting for clouds to disappear...
[03:59:53.288] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[03:59:56.037] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[03:59:56.566] Debug: [Attack] It took 00:03min until we got offered a new opponent
[03:59:56.568] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[03:59:56.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[03:59:57.148] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[03:59:57.173] Debug: Clearing game grid API cache
[03:59:57.174] Debug: Clearing building API cache
[03:59:57.175] Debug: Clearing deploy API cache
[03:59:57.176] Debug: Finding ElixirCollector
[03:59:57.177] Debug: Finding TownHall
[03:59:57.307] Debug: Found 1 TownHall
[03:59:57.309] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[03:59:57.523] Debug: Found 0 ElixirCollector
[03:59:57.525] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[03:59:57.526] Debug: Regular logic indicates active base
[03:59:57.527] Debug: Meets requirements failed on dead base check.
[03:59:57.535] Debug: Testing 0 attack methods
[03:59:57.536] Debug: no algorithm is suited to attack here
[03:59:57.537] Debug: Finding TownHall
[03:59:57.579] Debug: Found 1 TownHall
[03:59:57.580] [Attack] #104, Active, TH8, Skipping: This base isn't dead.
[03:59:57.581] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[03:59:59.664] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[03:59:59.929] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:00.168] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:00.478] Debug: Waiting for clouds to appear...
[04:00:00.479] Debug: Waiting for clouds to disappear...
[04:00:00.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:03.190] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:03.767] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:03.768] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:03.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:04.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:04.503] Debug: Clearing game grid API cache
[04:00:04.505] Debug: Clearing building API cache
[04:00:04.507] Debug: Clearing deploy API cache
[04:00:04.508] Debug: Finding ElixirCollector
[04:00:04.509] Debug: Finding TownHall
[04:00:04.613] Debug: Found 1 TownHall
[04:00:04.615] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[04:00:04.833] Debug: Found 0 ElixirCollector
[04:00:04.835] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:00:04.837] Debug: Regular logic indicates active base
[04:00:04.838] Debug: Meets requirements failed on dead base check.
[04:00:04.840] Debug: Testing 0 attack methods
[04:00:04.841] Debug: no algorithm is suited to attack here
[04:00:04.842] Debug: Finding TownHall
[04:00:04.885] Debug: Found 1 TownHall
[04:00:04.904] [Attack] #105, Active, TH8, Skipping: This base isn't dead.
[04:00:04.905] Debug: Waiting 1593 ms until we can click the next button (user
setting 2 s)
[04:00:06.980] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:07.265] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:07.374] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:07.695] Debug: Waiting for clouds to appear...
[04:00:07.697] Debug: Waiting for clouds to disappear...
[04:00:07.699] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:10.654] Debug: [Attack] It took 00:02min until we got offered a new opponent
[04:00:10.656] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:10.658] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:10.663] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:11.245] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:11.267] Debug: Clearing game grid API cache
[04:00:11.268] Debug: Clearing building API cache
[04:00:11.269] Debug: Clearing deploy API cache
[04:00:11.270] Debug: Finding ElixirCollector
[04:00:11.270] Debug: Finding TownHall
[04:00:11.587] Debug: Found 1 TownHall
[04:00:11.589] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:00:11.817] Debug: Found 0 ElixirCollector
[04:00:11.818] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:00:11.820] Debug: Regular logic indicates active base
[04:00:11.821] Debug: Meets requirements failed on dead base check.
[04:00:11.822] Debug: Testing 0 attack methods
[04:00:11.824] Debug: no algorithm is suited to attack here
[04:00:11.825] Debug: Finding TownHall
[04:00:11.864] Debug: Found 1 TownHall
[04:00:11.865] [Attack] #106, Active, TH9, Skipping: This base isn't dead.
[04:00:11.867] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[04:00:12.465] Debug: Sending ADB command: time
[04:00:12.488] Debug: Android load 0m18.00s user 1m56.74s system
[04:00:13.685] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:13.977] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:13.982] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:14.372] Debug: Waiting for clouds to appear...
[04:00:14.374] Debug: Waiting for clouds to disappear...
[04:00:14.375] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:17.125] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:17.861] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:17.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:17.868] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:18.464] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:18.489] Debug: Clearing game grid API cache
[04:00:18.490] Debug: Clearing building API cache
[04:00:18.492] Debug: Clearing deploy API cache
[04:00:18.493] Debug: Finding ElixirCollector
[04:00:18.494] Debug: Finding TownHall
[04:00:18.668] Debug: Found 1 TownHall
[04:00:18.670] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:00:18.913] Debug: Found 1 ElixirCollector
[04:00:18.954] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[04:00:18.955] Debug: Regular logic indicates dead base
[04:00:18.956] Debug: Testing 1 attack methods
[04:00:19.187] Debug: Elixir doesn't meet requirements: 256133 < 300000
[04:00:19.188] Debug: Meets all requirements failed on resource check.
[04:00:19.189] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[04:00:19.190] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[04:00:19.191] Debug: no algorithm is suited to attack here
[04:00:19.192] Debug: Finding TownHall
[04:00:19.231] Debug: Found 1 TownHall
[04:00:19.233] [Attack] #107, Dead, TH9, 329868 Gold, 256133 Elixir, 622 Dark
elixir, Skipping: All of the loot requirements weren't met.
[04:00:19.234] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[04:00:20.939] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:21.213] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:21.337] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:21.654] Debug: Waiting for clouds to appear...
[04:00:21.656] Debug: Waiting for clouds to disappear...
[04:00:21.658] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:24.497] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:24.856] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:24.857] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:24.899] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:25.307] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:25.582] Debug: Clearing game grid API cache
[04:00:25.584] Debug: Clearing building API cache
[04:00:25.585] Debug: Clearing deploy API cache
[04:00:25.587] Debug: Finding ElixirCollector
[04:00:25.588] Debug: Finding TownHall
[04:00:26.039] Debug: Found 1 TownHall
[04:00:26.041] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[04:00:26.268] Debug: Found 5 ElixirCollector
[04:00:26.707] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[04:00:26.709] Debug: Regular logic indicates active base
[04:00:26.711] Debug: Meets requirements failed on dead base check.
[04:00:26.712] Debug: Testing 0 attack methods
[04:00:26.713] Debug: no algorithm is suited to attack here
[04:00:26.714] Debug: Finding TownHall
[04:00:26.754] Debug: Found 1 TownHall
[04:00:26.770] [Attack] #108, Active, TH10, Skipping: This base isn't dead.
[04:00:26.771] Debug: Waiting 813 ms until we can click the next button (user
setting 2 s)
[04:00:28.006] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:28.293] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:28.722] Debug: Waiting for clouds to appear...
[04:00:28.724] Debug: Waiting for clouds to disappear...
[04:00:28.725] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:28.726] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:31.791] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:31.792] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:31.796] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:31.801] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:32.252] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:32.517] Debug: Clearing game grid API cache
[04:00:32.518] Debug: Clearing building API cache
[04:00:32.519] Debug: Clearing deploy API cache
[04:00:32.520] Debug: Finding ElixirCollector
[04:00:32.521] Debug: Finding TownHall
[04:00:32.829] Debug: Found 1 TownHall
[04:00:32.830] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[04:00:33.037] Debug: Found 3 ElixirCollector
[04:00:33.205] Debug: Elixir collectors: E1=0 E2=1 E3=2 E4=0 E5=0
Avg=2.66666666666667
[04:00:33.206] Debug: Regular logic indicates dead base
[04:00:33.208] Debug: Testing 1 attack methods
[04:00:33.444] Debug: Dark elixir doesn't meet requirements: 245 < 550
[04:00:33.445] Debug: Meets all requirements failed on resource check.
[04:00:33.445] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[04:00:33.446] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[04:00:33.447] Debug: no algorithm is suited to attack here
[04:00:33.448] Debug: Finding TownHall
[04:00:33.492] Debug: Found 1 TownHall
[04:00:33.494] [Attack] #109, Dead, TH8, 352469 Gold, 314688 Elixir, 245 Dark
elixir, Skipping: All of the loot requirements weren't met.
[04:00:33.496] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[04:00:34.936] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:34.941] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:35.236] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:35.693] Debug: Waiting for clouds to appear...
[04:00:35.695] Debug: Waiting for clouds to disappear...
[04:00:35.696] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:38.147] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:38.808] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:38.810] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:38.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:39.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:39.428] Debug: Clearing game grid API cache
[04:00:39.430] Debug: Clearing building API cache
[04:00:39.431] Debug: Clearing deploy API cache
[04:00:39.433] Debug: Finding ElixirCollector
[04:00:39.434] Debug: Finding TownHall
[04:00:39.711] Debug: Found 1 TownHall
[04:00:39.713] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:00:39.935] Debug: Found 6 ElixirCollector
[04:00:40.469] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[04:00:40.470] Debug: Regular logic indicates active base
[04:00:40.471] Debug: Meets requirements failed on dead base check.
[04:00:40.471] Debug: Testing 0 attack methods
[04:00:40.472] Debug: no algorithm is suited to attack here
[04:00:40.473] Debug: Finding TownHall
[04:00:40.513] Debug: Found 1 TownHall
[04:00:40.516] [Attack] #110, Active, TH9, Skipping: This base isn't dead.
[04:00:40.518] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[04:00:41.860] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:42.142] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:42.262] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:42.530] Debug: Sending ADB command: time
[04:00:42.573] Debug: Android load 0m18.06s user 1m57.13s system
[04:00:42.588] Debug: Waiting for clouds to appear...
[04:00:42.596] Debug: Waiting for clouds to disappear...
[04:00:42.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:45.431] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:45.622] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:45.623] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:45.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:46.269] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:46.288] Debug: Clearing game grid API cache
[04:00:46.290] Debug: Clearing building API cache
[04:00:46.291] Debug: Clearing deploy API cache
[04:00:46.293] Debug: Finding ElixirCollector
[04:00:46.294] Debug: Finding TownHall
[04:00:46.506] Debug: Found 1 TownHall
[04:00:46.508] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:00:46.759] Debug: Found 0 ElixirCollector
[04:00:46.760] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:00:46.761] Debug: Regular logic indicates active base
[04:00:46.762] Debug: Meets requirements failed on dead base check.
[04:00:46.763] Debug: Testing 0 attack methods
[04:00:46.764] Debug: no algorithm is suited to attack here
[04:00:46.765] Debug: Finding TownHall
[04:00:46.806] Debug: Found 1 TownHall
[04:00:46.807] [Attack] #111, Active, TH9, Skipping: This base isn't dead.
[04:00:46.809] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[04:00:48.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:00:48.751] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:49.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:00:49.460] Debug: Waiting for clouds to appear...
[04:00:49.462] Debug: Waiting for clouds to disappear...
[04:00:49.463] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:00:51.867] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:00:53.044] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:00:53.045] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:00:53.055] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:00:53.453] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:00:53.732] Debug: Clearing game grid API cache
[04:00:53.733] Debug: Clearing building API cache
[04:00:53.734] Debug: Clearing deploy API cache
[04:00:53.736] Debug: Finding ElixirCollector
[04:00:53.737] Debug: Finding TownHall
[04:00:53.905] Debug: Found 1 TownHall
[04:00:53.906] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:00:54.075] Debug: Found 6 ElixirCollector
[04:00:54.428] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=1 E5=0
Avg=3.16666666666667
[04:00:54.429] Debug: Regular logic indicates dead base
[04:00:54.430] Debug: Testing 1 attack methods
[04:00:54.668] Debug: Finding TownHall
[04:00:54.710] Debug: Found 1 TownHall
[04:00:54.780] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[04:00:54.781] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[04:00:54.782] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[04:00:54.783] Debug: Finding TownHall
[04:00:54.821] Debug: Found 1 TownHall
[04:00:54.823] [Attack] #112, Dead, TH9, 578732 Gold, 593370 Elixir, 1642 Dark
elixir
[04:00:56.034] Debug: Clearing game grid API cache
[04:00:56.036] Debug: Clearing building API cache
[04:00:56.037] Debug: Clearing deploy API cache
[04:00:56.038] [Attack] This base meets the attack requirements!
[04:00:56.039] [16 Fingers] Attack start
[04:00:56.040] Debug: Scanning troops
[04:00:57.598] [16 Fingers] Deploying tank units
[04:00:57.599] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:00:57.600] [16 Fingers] Deploying attack units
[04:00:57.601] Debug: Selecting Barbarian
[04:00:57.821] Debug: Barbarian is selected
[04:01:06.920] Debug: [Deploy] Recounting Barbarian; current count is 100
[04:01:07.259] Debug: [Deploy] Barbarian is grey or red; count set to 0
[04:01:07.261] Debug: [Deploy] Barbarian is deployed now
[04:01:07.263] Debug: Selecting Goblin
[04:01:07.754] Debug: Goblin is selected
[04:01:10.850] Debug: [Deploy] Recounting Goblin; current count is 20
[04:01:11.192] Debug: [Deploy] Goblin is grey or red; count set to 0
[04:01:11.193] Debug: [Deploy] Goblin is deployed now
[04:01:11.194] Debug: Selecting Archer
[04:01:11.690] Debug: Archer is selected
[04:01:12.575] Debug: Sending ADB command: time
[04:01:12.596] Debug: Android load 0m18.07s user 1m57.27s system
[04:01:20.583] Debug: [Deploy] Recounting Archer; current count is 100
[04:01:20.922] Debug: [Deploy] Archer is grey or red; count set to 0
[04:01:20.924] Debug: [Deploy] Archer is deployed now
[04:01:20.925] [16 Fingers] Deploying heal units
[04:01:20.927] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:01:20.929] [16 Fingers] Deploying wallbreak units
[04:01:20.930] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:01:20.931] [16 Fingers] Deploying heroes
[04:01:20.932] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:01:20.933] [16 Fingers] Deploy done
[04:01:20.933] Debug: Watching heroes to activate abilities:
[04:01:20.935] Debug: FinalizeAttack() 0 fibers pending
[04:01:20.938] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[04:01:42.620] Debug: Sending ADB command: time
[04:01:42.641] Debug: Android load 0m18.07s user 1m57.27s system
[04:01:49.935] Debug: [AR] Compacting done, 200.4MB -> 200.4MB
[04:02:07.904] [Attack] No resource change, ending battle in 5.7 seconds
[04:02:09.544] [Attack] No resource change, ending battle in 4.0 seconds
[04:02:11.188] [Attack] No resource change, ending battle in 2.4 seconds
[04:02:12.643] Debug: Sending ADB command: time
[04:02:12.664] Debug: Android load 0m18.07s user 1m57.27s system
[04:02:12.940] [Attack] No resource change, ending battle in 0.7 seconds
[04:02:13.753] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[04:02:13.755] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[04:02:13.756] Debug: Surrender 1
[04:02:13.757] Debug: Surrender 2
[04:02:13.758] Debug: Surrender 3
[04:02:14.483] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:02:14.488] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:02:15.526] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[04:02:15.613] [Attack] Waiting for end of battle...
[04:02:16.971] [Stats] Loot results from attack: 104,387 gold, 93,462 elixir, 810
dark elixir, -27 trophies
[04:02:17.196] [Attack] Returning home...
[04:02:18.316] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[04:02:18.417] Debug: Waiting for clouds to disappear, state is WhiteClouds
[04:02:18.421] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:02:18.805] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:02:20.595] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:02:20.756] Debug: State is now: Unknown
[04:02:21.058] Debug: Clouds are gone, state is Ingame
[04:02:21.064] Debug: [GameState]: 'Unknown' -> 'Ingame'
[04:02:21.069] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 85, 133, 149, tolerance: 70
[04:02:21.071] Debug: Zooming out
[04:02:21.087] Refreshed trophy count: 1197
[04:02:21.540] Debug: Moving camera to top left corner
[04:02:21.864] Debug: Zoomed out
[04:02:21.866] Debug: Figuring out whether we won or lost
[04:02:21.867] Debug: Clearing game grid API cache
[04:02:21.869] Debug: Clearing building API cache
[04:02:21.870] Debug: Clearing deploy API cache
[04:02:22.075] [Collect] Starting a collection run
[04:02:22.077] Debug: Ensuring the game is zoomed out
[04:02:22.087] Debug: Zoomed out
[04:02:22.943] [Collect] Collecting Main Base resources
[04:02:26.145] Debug: Looking for a loot cart
[04:02:26.287] Debug: Didn't find a loot cart
[04:02:26.288] [Collect] Total collected: 3 items, 0 loot carts
[04:02:26.496] [Build] Waiting to let other modules work...
[04:02:37.696] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:02:38.681] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:02:38.818] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[04:02:39.743] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:02:39.754] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:02:39.756] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:02:39.757] [Build] Checking if we can attack now...
[04:02:41.410] Debug: Reading numbers in overview
[04:02:41.499] Debug: Read overview numbers (string): 156/220
[04:02:41.500] Debug: Read overview numbers: 156 220 (TroopsCount)
[04:02:41.501] [Build] We can't attack yet. 156/220 troops (that's 71% of the
needed 100%)
[04:02:41.719] [Build] Waiting to let other modules work...
[04:02:42.666] Debug: Sending ADB command: time
[04:02:42.689] Debug: Android load 0m18.08s user 1m57.35s system
[04:02:52.940] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:02:52.952] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:02:52.954] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:02:52.955] [Build] Checking if we can attack now...
[04:02:54.684] Debug: Reading numbers in overview
[04:02:54.767] Debug: Read overview numbers (string): 158/220
[04:02:54.771] Debug: Read overview numbers: 158 220 (TroopsCount)
[04:02:54.773] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[04:02:55.022] [Build] Waiting to let other modules work...
[04:03:04.788] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:03:06.234] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:03:07.191] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:03:07.201] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:03:07.203] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:03:07.204] [Build] Checking if we can attack now...
[04:03:08.879] Debug: Reading numbers in overview
[04:03:08.915] Debug: Read overview numbers (string): 161/220
[04:03:08.917] Debug: Read overview numbers: 161 220 (TroopsCount)
[04:03:08.918] [Build] We can't attack yet. 161/220 troops (that's 73% of the
needed 100%)
[04:03:09.116] [Build] Waiting to let other modules work...
[04:03:12.691] Debug: Sending ADB command: time
[04:03:12.713] Debug: Android load 0m18.08s user 1m57.35s system
[04:03:20.258] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:03:20.270] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:03:20.271] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:03:20.273] [Build] Checking if we can attack now...
[04:03:21.941] Debug: Reading numbers in overview
[04:03:21.990] Debug: Read overview numbers (string): 163/220
[04:03:21.991] Debug: Read overview numbers: 163 220 (TroopsCount)
[04:03:21.993] [Build] We can't attack yet. 163/220 troops (that's 74% of the
needed 100%)
[04:03:22.206] [Build] Waiting to let other modules work...
[04:03:33.486] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:03:33.495] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:03:33.496] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:03:33.498] [Build] Checking if we can attack now...
[04:03:35.156] Debug: Reading numbers in overview
[04:03:35.251] Debug: Read overview numbers (string): 165/220
[04:03:35.253] Debug: Read overview numbers: 165 220 (TroopsCount)
[04:03:35.255] [Build] We can't attack yet. 165/220 troops (that's 75% of the
needed 100%)
[04:03:35.469] [Build] Waiting to let other modules work...
[04:03:42.715] Debug: Sending ADB command: time
[04:03:42.738] Debug: Android load 0m18.08s user 1m57.36s system
[04:03:46.728] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:03:46.739] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:03:46.741] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:03:46.742] [Build] Checking if we can attack now...
[04:03:48.448] Debug: Reading numbers in overview
[04:03:48.513] Debug: Read overview numbers (string): 167/220
[04:03:48.514] Debug: Read overview numbers: 167 220 (TroopsCount)
[04:03:48.516] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[04:03:48.739] [Build] Waiting to let other modules work...
[04:03:50.922] Debug: [AR] Compacting done, 186.0MB -> 186.0MB
[04:03:59.947] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:03:59.962] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:03:59.964] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:03:59.966] [Build] Checking if we can attack now...
[04:04:01.593] Debug: Reading numbers in overview
[04:04:01.636] Debug: Read overview numbers (string): 169/220
[04:04:01.638] Debug: Read overview numbers: 169 220 (TroopsCount)
[04:04:01.640] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[04:04:01.755] [Build] Waiting to let other modules work...
[04:04:04.795] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:04:12.740] Debug: Sending ADB command: time
[04:04:12.783] Debug: Android load 0m18.08s user 1m57.36s system
[04:04:13.088] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:04:14.044] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:04:14.053] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:04:14.055] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:04:14.056] [Build] Checking if we can attack now...
[04:04:15.741] Debug: Reading numbers in overview
[04:04:15.777] Debug: Read overview numbers (string): 172/220
[04:04:15.778] Debug: Read overview numbers: 172 220 (TroopsCount)
[04:04:15.778] [Build] We can't attack yet. 172/220 troops (that's 78% of the
needed 100%)
[04:04:15.965] [Build] Waiting to let other modules work...
[04:04:27.159] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:04:27.170] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:04:27.175] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:04:27.176] [Build] Checking if we can attack now...
[04:04:28.808] Debug: Reading numbers in overview
[04:04:28.854] Debug: Read overview numbers (string): 174/220
[04:04:28.855] Debug: Read overview numbers: 174 220 (TroopsCount)
[04:04:28.857] [Build] We can't attack yet. 174/220 troops (that's 79% of the
needed 100%)
[04:04:29.074] [Build] Waiting to let other modules work...
[04:04:40.271] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:04:40.284] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:04:40.286] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:04:40.288] [Build] Checking if we can attack now...
[04:04:41.911] Debug: Reading numbers in overview
[04:04:42.039] Debug: Read overview numbers (string): 176/220
[04:04:42.040] Debug: Read overview numbers: 176 220 (TroopsCount)
[04:04:42.042] [Build] We can't attack yet. 176/220 troops (that's 80% of the
needed 100%)
[04:04:42.152] [Build] Waiting to let other modules work...
[04:04:42.785] Debug: Sending ADB command: time
[04:04:42.807] Debug: Android load 0m18.08s user 1m57.36s system
[04:04:53.385] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:04:53.395] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:04:53.396] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:04:53.397] [Build] Checking if we can attack now...
[04:04:54.994] Debug: Reading numbers in overview
[04:04:55.051] Debug: Read overview numbers (string): 178/220
[04:04:55.052] Debug: Read overview numbers: 178 220 (TroopsCount)
[04:04:55.053] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[04:04:55.260] [Build] Waiting to let other modules work...
[04:05:04.963] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:05:06.545] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:05:07.553] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:05:07.564] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:05:07.566] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:05:07.567] [Build] Checking if we can attack now...
[04:05:09.230] Debug: Reading numbers in overview
[04:05:09.275] Debug: Read overview numbers (string): 181/220
[04:05:09.277] Debug: Read overview numbers: 181 220 (TroopsCount)
[04:05:09.279] [Build] We can't attack yet. 181/220 troops (that's 82% of the
needed 100%)
[04:05:09.492] [Build] Waiting to let other modules work...
[04:05:12.809] Debug: Sending ADB command: time
[04:05:12.832] Debug: Android load 0m18.08s user 1m57.36s system
[04:05:20.625] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:05:20.637] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:05:20.639] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:05:20.640] [Build] Checking if we can attack now...
[04:05:22.253] Debug: Reading numbers in overview
[04:05:22.298] Debug: Read overview numbers (string): 183/220
[04:05:22.299] Debug: Read overview numbers: 183 220 (TroopsCount)
[04:05:22.300] [Build] We can't attack yet. 183/220 troops (that's 83% of the
needed 100%)
[04:05:22.509] [Build] Waiting to let other modules work...
[04:05:22.770] [Collect] Starting a collection run
[04:05:22.771] Debug: Ensuring the game is zoomed out
[04:05:22.773] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[04:05:23.487] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:05:24.112] Debug: Zoomed out
[04:05:24.911] [Collect] Collecting Main Base resources
[04:05:27.080] Debug: Looking for a loot cart
[04:05:27.233] Debug: Didn't find a loot cart
[04:05:27.234] [Collect] Total collected: 1 item, 0 loot carts
[04:05:33.674] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:05:34.682] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:05:34.695] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:05:34.697] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:05:34.699] [Build] Checking if we can attack now...
[04:05:36.357] Debug: Reading numbers in overview
[04:05:36.430] Debug: Read overview numbers (string): 185/220
[04:05:36.431] Debug: Read overview numbers: 185 220 (TroopsCount)
[04:05:36.432] [Build] We can't attack yet. 185/220 troops (that's 84% of the
needed 100%)
[04:05:36.640] [Build] Waiting to let other modules work...
[04:05:42.834] Debug: Sending ADB command: time
[04:05:42.856] Debug: Android load 0m18.08s user 1m57.37s system
[04:05:47.760] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:05:47.771] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:05:47.773] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:05:47.774] [Build] Checking if we can attack now...
[04:05:49.403] Debug: Reading numbers in overview
[04:05:49.451] Debug: Read overview numbers (string): 187/220
[04:05:49.452] Debug: Read overview numbers: 187 220 (TroopsCount)
[04:05:49.454] [Build] We can't attack yet. 187/220 troops (that's 85% of the
needed 100%)
[04:05:49.668] [Build] Waiting to let other modules work...
[04:05:51.389] Debug: [AR] Compacting done, 182.7MB -> 182.7MB
[04:06:00.862] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:06:00.874] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:06:00.876] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:06:00.878] [Build] Checking if we can attack now...
[04:06:02.575] Debug: Reading numbers in overview
[04:06:02.632] Debug: Read overview numbers (string): 189/220
[04:06:02.634] Debug: Read overview numbers: 189 220 (TroopsCount)
[04:06:02.635] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[04:06:02.864] [Build] Waiting to let other modules work...
[04:06:05.240] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:06:12.858] Debug: Sending ADB command: time
[04:06:12.880] Debug: Android load 0m18.08s user 1m57.37s system
[04:06:14.124] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:06:15.096] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:06:15.108] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:06:15.109] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:06:15.111] [Build] Checking if we can attack now...
[04:06:16.807] Debug: Reading numbers in overview
[04:06:16.840] Debug: Read overview numbers (string): 192/220
[04:06:16.841] Debug: Read overview numbers: 192 220 (TroopsCount)
[04:06:16.842] [Build] We can't attack yet. 192/220 troops (that's 87% of the
needed 100%)
[04:06:17.025] [Build] Waiting to let other modules work...
[04:06:28.243] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:06:28.256] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:06:28.257] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:06:28.258] [Build] Checking if we can attack now...
[04:06:29.900] Debug: Reading numbers in overview
[04:06:29.947] Debug: Read overview numbers (string): 194/220
[04:06:29.948] Debug: Read overview numbers: 194 220 (TroopsCount)
[04:06:29.949] [Build] We can't attack yet. 194/220 troops (that's 88% of the
needed 100%)
[04:06:30.164] [Build] Waiting to let other modules work...
[04:06:41.274] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:06:41.283] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:06:41.285] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:06:41.286] [Build] Checking if we can attack now...
[04:06:42.882] Debug: Sending ADB command: time
[04:06:42.905] Debug: Android load 0m18.08s user 1m57.37s system
[04:06:42.911] Debug: Reading numbers in overview
[04:06:42.948] Debug: Read overview numbers (string): 196/220
[04:06:42.949] Debug: Read overview numbers: 196 220 (TroopsCount)
[04:06:42.950] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[04:06:43.161] [Build] Waiting to let other modules work...
[04:06:54.314] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:06:54.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:06:54.325] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:06:54.327] [Build] Checking if we can attack now...
[04:06:55.972] Debug: Reading numbers in overview
[04:06:56.017] Debug: Read overview numbers (string): 198/220
[04:06:56.019] Debug: Read overview numbers: 198 220 (TroopsCount)
[04:06:56.021] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[04:06:56.138] [Build] Waiting to let other modules work...
[04:07:05.350] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:07:07.305] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:07:08.285] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:07:08.295] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:07:08.296] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:07:08.297] [Build] Checking if we can attack now...
[04:07:09.954] Debug: Reading numbers in overview
[04:07:09.996] Debug: Read overview numbers (string): 200/220
[04:07:09.998] Debug: Read overview numbers: 200 220 (TroopsCount)
[04:07:10.000] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[04:07:10.213] [Build] Waiting to let other modules work...
[04:07:12.907] Debug: Sending ADB command: time
[04:07:12.929] Debug: Android load 0m18.08s user 1m57.37s system
[04:07:21.425] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:07:21.436] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:07:21.437] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:07:21.438] [Build] Checking if we can attack now...
[04:07:23.069] Debug: Reading numbers in overview
[04:07:23.104] Debug: Read overview numbers (string): 202/220
[04:07:23.104] Debug: Read overview numbers: 202 220 (TroopsCount)
[04:07:23.106] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[04:07:23.317] [Build] Waiting to let other modules work...
[04:07:34.568] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:07:34.578] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:07:34.579] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:07:34.580] [Build] Checking if we can attack now...
[04:07:36.274] Debug: Reading numbers in overview
[04:07:36.320] Debug: Read overview numbers (string): 204/220
[04:07:36.322] Debug: Read overview numbers: 204 220 (TroopsCount)
[04:07:36.323] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[04:07:36.513] [Build] Waiting to let other modules work...
[04:07:42.931] Debug: Sending ADB command: time
[04:07:42.981] Debug: Android load 0m18.08s user 1m57.37s system
[04:07:47.641] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:07:47.651] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:07:47.653] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:07:47.655] [Build] Checking if we can attack now...
[04:07:49.326] Debug: Reading numbers in overview
[04:07:49.365] Debug: Read overview numbers (string): 206/220
[04:07:49.367] Debug: Read overview numbers: 206 220 (TroopsCount)
[04:07:49.369] [Build] We can't attack yet. 206/220 troops (that's 94% of the
needed 100%)
[04:07:49.622] [Build] Waiting to let other modules work...
[04:07:51.849] Debug: [AR] Compacting done, 189.6MB -> 189.6MB
[04:08:00.767] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:08:00.779] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:08:00.781] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:08:00.782] [Build] Checking if we can attack now...
[04:08:02.426] Debug: Reading numbers in overview
[04:08:02.466] Debug: Read overview numbers (string): 208/220
[04:08:02.467] Debug: Read overview numbers: 208 220 (TroopsCount)
[04:08:02.469] [Build] We can't attack yet. 208/220 troops (that's 95% of the
needed 100%)
[04:08:02.588] [Build] Waiting to let other modules work...
[04:08:05.593] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:08:12.985] Debug: Sending ADB command: time
[04:08:13.008] Debug: Android load 0m18.08s user 1m57.37s system
[04:08:13.816] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:08:14.857] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:08:14.869] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:08:14.871] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:08:14.873] [Build] Checking if we can attack now...
[04:08:16.535] Debug: Reading numbers in overview
[04:08:16.582] Debug: Read overview numbers (string): 210/220
[04:08:16.583] Debug: Read overview numbers: 210 220 (TroopsCount)
[04:08:16.584] [Build] We can't attack yet. 210/220 troops (that's 95% of the
needed 100%)
[04:08:16.688] [Build] Waiting to let other modules work...
[04:08:22.875] [Collect] Starting a collection run
[04:08:22.876] Debug: Ensuring the game is zoomed out
[04:08:22.877] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[04:08:23.571] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:08:24.201] Debug: Zoomed out
[04:08:25.060] [Collect] Collecting Main Base resources
[04:08:27.053] Debug: Looking for a loot cart
[04:08:27.204] Debug: Didn't find a loot cart
[04:08:27.206] [Collect] Total collected: 1 item, 0 loot carts
[04:08:28.472] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:08:29.458] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:08:29.466] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:08:29.468] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:08:29.469] [Build] Checking if we can attack now...
[04:08:31.481] Debug: Reading numbers in overview
[04:08:31.513] Debug: Read overview numbers (string): 212/220
[04:08:31.514] Debug: Read overview numbers: 212 220 (TroopsCount)
[04:08:31.515] [Build] We can't attack yet. 212/220 troops (that's 96% of the
needed 100%)
[04:08:31.729] [Build] Waiting to let other modules work...
[04:08:42.943] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:08:42.955] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:08:42.957] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:08:42.959] [Build] Checking if we can attack now...
[04:08:43.010] Debug: Sending ADB command: time
[04:08:43.052] Debug: Android load 0m18.08s user 1m57.37s system
[04:08:44.580] Debug: Reading numbers in overview
[04:08:44.622] Debug: Read overview numbers (string): 214/220
[04:08:44.623] Debug: Read overview numbers: 214 220 (TroopsCount)
[04:08:44.624] [Build] We can't attack yet. 214/220 troops (that's 97% of the
needed 100%)
[04:08:44.836] [Build] Waiting to let other modules work...
[04:08:56.096] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:08:56.110] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:08:56.112] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:08:56.114] [Build] Checking if we can attack now...
[04:08:57.751] Debug: Reading numbers in overview
[04:08:57.786] Debug: Read overview numbers (string): 216/220
[04:08:57.787] Debug: Read overview numbers: 216 220 (TroopsCount)
[04:08:57.788] [Build] We can't attack yet. 216/220 troops (that's 98% of the
needed 100%)
[04:08:57.997] [Build] Waiting to let other modules work...
[04:09:05.675] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:09:09.183] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:09:10.220] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:09:10.233] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:09:10.235] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:09:10.236] [Build] Checking if we can attack now...
[04:09:11.872] Debug: Reading numbers in overview
[04:09:11.925] Debug: Read overview numbers (string): 218/220
[04:09:11.926] Debug: Read overview numbers: 218 220 (TroopsCount)
[04:09:11.927] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[04:09:12.145] [Build] Waiting to let other modules work...
[04:09:13.054] Debug: Sending ADB command: time
[04:09:13.096] Debug: Android load 0m18.08s user 1m57.37s system
[04:09:23.375] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:09:23.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:09:23.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:09:23.389] [Build] Checking if we can attack now...
[04:09:25.000] Debug: Reading numbers in overview
[04:09:25.035] Debug: Read overview numbers (string): 219/220
[04:09:25.036] Debug: Read overview numbers: 219 220 (TroopsCount)
[04:09:25.038] [Build] We can't attack yet. 219/220 troops (that's 100% of the
needed 100%)
[04:09:25.252] [Build] Waiting to let other modules work...
[04:09:36.504] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:09:36.515] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:09:36.517] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:09:36.518] [Build] Checking if we can attack now...
[04:09:38.235] Debug: Reading numbers in overview
[04:09:38.270] Debug: Read overview numbers (string): 220/220
[04:09:38.272] Debug: Read overview numbers: 220 220 (TroopsCount)
[04:09:38.273] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[04:09:39.319] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:09:40.317] Debug: Ensuring the game is zoomed out
[04:09:40.328] Debug: Zoomed out
[04:09:40.342] Debug: Zoomed out
[04:09:40.343] Debug: Starting matchmaking
[04:09:40.344] Debug: StartSerachForMatch 1
[04:09:40.487] Debug: ClickAttack()
[04:09:40.996] Debug: StartSearchForMatch: Clicking 'Find a match'
[04:09:41.004] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[04:09:41.297] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[04:09:41.512] Debug: [GameState]: 'Dialog' -> 'Unknown'
[04:09:41.516] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:41.614] Debug: Starting matchmaking; done
[04:09:41.616] Debug: Waiting for clouds to appear...
[04:09:41.617] Debug: Waiting for clouds to disappear...
[04:09:41.618] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:09:41.773] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:09:43.098] Debug: Sending ADB command: time
[04:09:43.120] Debug: Android load 0m18.08s user 1m57.41s system
[04:09:44.685] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:45.393] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:09:45.394] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:09:45.401] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:09:45.971] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:09:46.039] Debug: Clearing game grid API cache
[04:09:46.040] Debug: Clearing building API cache
[04:09:46.042] Debug: Clearing deploy API cache
[04:09:46.043] Debug: Finding ElixirCollector
[04:09:46.044] Debug: Finding TownHall
[04:09:46.350] Debug: Found 1 TownHall
[04:09:46.351] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[04:09:46.575] Debug: Found 1 ElixirCollector
[04:09:46.617] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=1 Avg=5
[04:09:46.618] Debug: Regular logic indicates dead base
[04:09:46.620] Debug: Testing 1 attack methods
[04:09:46.844] Debug: Gold doesn't meet requirements: 278314 < 300000
[04:09:46.845] Debug: Elixir doesn't meet requirements: 209179 < 300000
[04:09:46.847] Debug: Meets all requirements failed on resource check.
[04:09:46.848] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[04:09:46.850] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[04:09:46.851] Debug: no algorithm is suited to attack here
[04:09:46.852] Debug: Finding TownHall
[04:09:46.891] Debug: Found 1 TownHall
[04:09:46.908] [Attack] #1, Dead, TH10, 278314 Gold, 209179 Elixir, 653 Dark
elixir, Skipping: All of the loot requirements weren't met.
[04:09:46.910] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[04:09:48.404] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:09:48.684] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:09:49.005] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:49.128] Debug: Waiting for clouds to appear...
[04:09:49.129] Debug: Waiting for clouds to disappear...
[04:09:49.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:09:51.916] Debug: [Attack] It took 00:02min until we got offered a new opponent
[04:09:51.918] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:09:51.951] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:09:52.098] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:52.310] Debug: [AR] Compacting done, 183.5MB -> 183.5MB
[04:09:52.536] Debug: Clearing game grid API cache
[04:09:52.538] Debug: Clearing building API cache
[04:09:52.539] Debug: Clearing deploy API cache
[04:09:52.541] Debug: Finding ElixirCollector
[04:09:52.543] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:09:52.543] Debug: Finding TownHall
[04:09:52.774] Debug: Found 1 TownHall
[04:09:52.776] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:09:53.165] Debug: Found 0 ElixirCollector
[04:09:53.167] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:09:53.168] Debug: Regular logic indicates active base
[04:09:53.169] Debug: Meets requirements failed on dead base check.
[04:09:53.170] Debug: Testing 0 attack methods
[04:09:53.171] Debug: no algorithm is suited to attack here
[04:09:53.172] Debug: Finding TownHall
[04:09:53.210] Debug: Found 1 TownHall
[04:09:53.212] [Attack] #2, Active, TH9, Skipping: This base isn't dead.
[04:09:53.214] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[04:09:55.058] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:09:55.350] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:09:55.353] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:55.772] Debug: Waiting for clouds to appear...
[04:09:55.773] Debug: Waiting for clouds to disappear...
[04:09:55.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:09:58.252] Debug: [Attack] It took 00:02min until we got offered a new opponent
[04:09:58.253] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:09:58.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:09:58.511] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:09:58.788] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:09:59.024] Debug: Clearing game grid API cache
[04:09:59.026] Debug: Clearing building API cache
[04:09:59.027] Debug: Clearing deploy API cache
[04:09:59.028] Debug: Finding ElixirCollector
[04:09:59.029] Debug: Finding TownHall
[04:09:59.448] Debug: Found 1 TownHall
[04:09:59.449] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[04:09:59.599] Debug: Found 1 ElixirCollector
[04:09:59.701] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[04:09:59.703] Debug: Regular logic indicates active base
[04:09:59.708] Debug: Meets requirements failed on dead base check.
[04:09:59.709] Debug: Testing 0 attack methods
[04:09:59.711] Debug: no algorithm is suited to attack here
[04:09:59.712] Debug: Finding TownHall
[04:09:59.751] Debug: Found 1 TownHall
[04:09:59.753] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[04:09:59.754] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[04:10:01.496] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:10:01.703] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:01.878] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:10:02.189] Debug: Waiting for clouds to appear...
[04:10:02.190] Debug: Waiting for clouds to disappear...
[04:10:02.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:10:04.806] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:05.603] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:10:05.604] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:10:05.607] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:10:05.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:10:06.271] Debug: Clearing game grid API cache
[04:10:06.273] Debug: Clearing building API cache
[04:10:06.274] Debug: Clearing deploy API cache
[04:10:06.275] Debug: Finding ElixirCollector
[04:10:06.277] Debug: Finding TownHall
[04:10:06.543] Debug: Found 1 TownHall
[04:10:06.545] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:10:06.749] Debug: Found 5 ElixirCollector
[04:10:06.878] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=2 E5=3 Avg=4.6
[04:10:06.880] Debug: Regular logic indicates dead base
[04:10:06.881] Debug: Testing 1 attack methods
[04:10:07.070] Debug: Dark elixir doesn't meet requirements: 125 < 550
[04:10:07.072] Debug: Meets all requirements failed on resource check.
[04:10:07.073] Debug: [SixteenFingersDeploy] Skipping this base because it doesn't
meet the requirements.
[04:10:07.074] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0
[04:10:07.075] Debug: no algorithm is suited to attack here
[04:10:07.076] Debug: Finding TownHall
[04:10:07.116] Debug: Found 1 TownHall
[04:10:07.117] [Attack] #4, Dead, TH9, 389271 Gold, 404491 Elixir, 125 Dark elixir,
Skipping: All of the loot requirements weren't met.
[04:10:07.118] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[04:10:08.703] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:10:09.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:10:09.140] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:09.464] Debug: Waiting for clouds to appear...
[04:10:09.465] Debug: Waiting for clouds to disappear...
[04:10:09.467] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:10:12.230] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:12.437] Debug: [Attack] It took 00:02min until we got offered a new opponent
[04:10:12.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:10:12.485] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:10:12.835] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:10:13.115] Debug: Clearing game grid API cache
[04:10:13.116] Debug: Clearing building API cache
[04:10:13.117] Debug: Clearing deploy API cache
[04:10:13.119] Debug: Finding ElixirCollector
[04:10:13.120] Debug: Finding TownHall
[04:10:13.122] Debug: Sending ADB command: time
[04:10:13.165] Debug: Android load 0m18.14s user 1m57.79s system
[04:10:13.304] Debug: Found 1 TownHall
[04:10:13.305] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:10:13.514] Debug: Found 0 ElixirCollector
[04:10:13.515] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:10:13.517] Debug: Regular logic indicates active base
[04:10:13.518] Debug: Meets requirements failed on dead base check.
[04:10:13.519] Debug: Testing 0 attack methods
[04:10:13.520] Debug: no algorithm is suited to attack here
[04:10:13.521] Debug: Finding TownHall
[04:10:13.560] Debug: Camera is good; discarding result found at (-18.49, 28.55)
[04:10:13.562] Debug: Found 0 TownHall
[04:10:13.563] [Attack] #5, Active, TH Not Found, Skipping: This base isn't dead.
[04:10:13.565] Debug: Waiting 1547 ms until we can click the next button (user
setting 2 s)
[04:10:15.528] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:10:15.532] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:15.793] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:10:16.222] Debug: Waiting for clouds to appear...
[04:10:16.224] Debug: Waiting for clouds to disappear...
[04:10:16.225] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:10:18.695] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:10:19.527] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:10:19.528] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:10:19.536] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:10:20.175] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:10:20.200] Debug: Clearing game grid API cache
[04:10:20.201] Debug: Clearing building API cache
[04:10:20.203] Debug: Clearing deploy API cache
[04:10:20.204] Debug: Finding ElixirCollector
[04:10:20.214] Debug: Finding TownHall
[04:10:20.407] Debug: Found 1 TownHall
[04:10:20.409] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:10:20.652] Debug: Found 5 ElixirCollector
[04:10:20.816] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=2 E5=3 Avg=4.6
[04:10:20.818] Debug: Regular logic indicates dead base
[04:10:20.819] Debug: Testing 1 attack methods
[04:10:21.088] Debug: Finding TownHall
[04:10:21.128] Debug: Found 1 TownHall
[04:10:21.198] Debug: Sixteen Fingers Deploy AngryDog (#1) has a score of 0.7
[04:10:21.199] Debug: Sixteen Fingers Deploy AngryDog is the new best with 0.7
[04:10:21.200] Debug: BestScore>0: Score=0.7, Method=SixteenFingersDeploy
[04:10:21.201] Debug: Finding TownHall
[04:10:21.242] Debug: Found 1 TownHall
[04:10:21.243] [Attack] #6, Dead, TH9, 463881 Gold, 412907 Elixir, 615 Dark elixir
[04:10:22.414] Debug: Clearing game grid API cache
[04:10:22.416] Debug: Clearing building API cache
[04:10:22.417] Debug: Clearing deploy API cache
[04:10:22.419] [Attack] This base meets the attack requirements!
[04:10:22.421] [16 Fingers] Attack start
[04:10:22.423] Debug: Scanning troops
[04:10:23.854] [16 Fingers] Deploying tank units
[04:10:23.856] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:10:23.857] [16 Fingers] Deploying attack units
[04:10:23.858] Debug: Selecting Barbarian
[04:10:24.070] Debug: Barbarian is selected
[04:10:33.203] Debug: [Deploy] Recounting Barbarian; current count is 100
[04:10:33.530] Debug: [Deploy] Barbarian is grey or red; count set to 0
[04:10:33.532] Debug: [Deploy] Barbarian is deployed now
[04:10:33.534] Debug: Selecting Goblin
[04:10:34.046] Debug: Goblin is selected
[04:10:37.186] Debug: [Deploy] Recounting Goblin; current count is 20
[04:10:37.516] Debug: [Deploy] Goblin is grey or red; count set to 0
[04:10:37.517] Debug: [Deploy] Goblin is deployed now
[04:10:37.519] Debug: Selecting Archer
[04:10:38.049] Debug: Archer is selected
[04:10:43.167] Debug: Sending ADB command: time
[04:10:43.230] Debug: Android load 0m18.16s user 1m57.86s system
[04:10:47.220] Debug: [Deploy] Recounting Archer; current count is 100
[04:10:47.556] Debug: [Deploy] Archer is grey or red; count set to 0
[04:10:47.558] Debug: [Deploy] Archer is deployed now
[04:10:47.560] [16 Fingers] Deploying heal units
[04:10:47.561] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:10:47.562] [16 Fingers] Deploying wallbreak units
[04:10:47.563] Debug: Deploy.AlongLines() was called with 'units' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:10:47.565] [16 Fingers] Deploying heroes
[04:10:47.566] Debug: Deploy.AtPoints() was called with 'elements' == null (or
.Length==0), this is is likely a bug in the attack algorithm.
[04:10:47.567] [16 Fingers] Deploy done
[04:10:47.567] Debug: Watching heroes to activate abilities:
[04:10:47.568] Debug: FinalizeAttack() 0 fibers pending
[04:10:47.571] Debug: FinalizeAttack() EndBattleIfNoResourceChange start
[04:11:13.232] Debug: Sending ADB command: time
[04:11:13.275] Debug: Android load 0m18.16s user 1m57.86s system
[04:11:43.277] Debug: Sending ADB command: time
[04:11:43.300] Debug: Android load 0m18.16s user 1m57.87s system
[04:11:52.543] Debug: [AR] Compacting done, 206.3MB -> 206.3MB
[04:11:58.049] [Attack] No resource change, ending battle in 5.7 seconds
[04:11:59.607] [Attack] No resource change, ending battle in 4.1 seconds
[04:12:01.223] [Attack] No resource change, ending battle in 2.5 seconds
[04:12:02.926] [Attack] No resource change, ending battle in 0.8 seconds
[04:12:03.737] [Attack] No resource change detected in the last 30 seconds, ending
the battle
[04:12:03.739] Debug: FinalizeAttack() EndBattleIfNoResourceChange end
[04:12:03.740] Debug: Surrender 1
[04:12:03.741] Debug: Surrender 2
[04:12:03.742] Debug: Surrender 3
[04:12:04.420] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:12:04.425] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:12:05.543] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[04:12:05.644] [Attack] Waiting for end of battle...
[04:12:07.079] [Stats] Loot results from attack: 124,199 gold, 132,953 elixir, 0
dark elixir, -9 trophies
[04:12:07.377] [Attack] Returning home...
[04:12:08.556] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[04:12:08.664] Debug: Waiting for clouds to disappear, state is WhiteClouds
[04:12:08.700] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:12:08.703] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:12:10.569] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:12:10.740] Debug: State is now: Unknown
[04:12:11.058] Debug: Clouds are gone, state is Ingame
[04:12:11.062] Debug: [GameState]: 'Unknown' -> 'Ingame'
[04:12:11.068] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found
color: 106, 147, 160, tolerance: 70
[04:12:11.069] Debug: Zooming out
[04:12:11.085] Refreshed trophy count: 1168
[04:12:11.547] Debug: Moving camera to top left corner
[04:12:11.885] Debug: Zoomed out
[04:12:11.886] Debug: Figuring out whether we won or lost
[04:12:11.887] Debug: Clearing game grid API cache
[04:12:11.888] Debug: Clearing building API cache
[04:12:11.889] Debug: Clearing deploy API cache
[04:12:12.123] [Collect] Starting a collection run
[04:12:12.124] Debug: Ensuring the game is zoomed out
[04:12:12.136] Debug: Zoomed out
[04:12:12.825] [Collect] Collecting Main Base resources
[04:12:13.302] Debug: Sending ADB command: time
[04:12:13.324] Debug: Android load 0m18.18s user 1m57.95s system
[04:12:15.056] Debug: Looking for a loot cart
[04:12:15.195] Debug: Didn't find a loot cart
[04:12:15.196] [Collect] Total collected: 1 item, 0 loot carts
[04:12:15.522] [Build] Waiting to let other modules work...
[04:12:26.739] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:12:27.793] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:12:27.925] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
[04:12:28.858] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:12:28.869] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:12:28.870] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:12:28.871] [Build] Checking if we can attack now...
[04:12:30.504] Debug: Reading numbers in overview
[04:12:30.548] Debug: Read overview numbers (string): 36/220
[04:12:30.549] Debug: Read overview numbers: 36 220 (TroopsCount)
[04:12:30.551] [Build] We can't attack yet. 36/220 troops (that's 16% of the needed
100%)
[04:12:30.764] [Build] Waiting to let other modules work...
[04:12:41.898] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:12:41.909] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:12:41.911] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:12:41.913] [Build] Checking if we can attack now...
[04:12:43.326] Debug: Sending ADB command: time
[04:12:43.369] Debug: Android load 0m18.18s user 1m57.95s system
[04:12:43.602] Debug: Reading numbers in overview
[04:12:43.651] Debug: Read overview numbers (string): 38/220
[04:12:43.652] Debug: Read overview numbers: 38 220 (TroopsCount)
[04:12:43.653] [Build] We can't attack yet. 38/220 troops (that's 17% of the needed
100%)
[04:12:43.872] [Build] Waiting to let other modules work...
[04:12:55.108] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:12:55.118] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:12:55.120] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:12:55.121] [Build] Checking if we can attack now...
[04:12:56.741] Debug: Reading numbers in overview
[04:12:56.791] Debug: Read overview numbers (string): 41/220
[04:12:56.792] Debug: Read overview numbers: 41 220 (TroopsCount)
[04:12:56.794] [Build] We can't attack yet. 41/220 troops (that's 19% of the needed
100%)
[04:12:57.007] [Build] Waiting to let other modules work...
[04:13:06.359] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:13:08.108] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:13:09.120] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:13:09.133] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:13:09.135] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:13:09.137] [Build] Checking if we can attack now...
[04:13:10.784] Debug: Reading numbers in overview
[04:13:10.842] Debug: Read overview numbers (string): 44/220
[04:13:10.843] Debug: Read overview numbers: 44 220 (TroopsCount)
[04:13:10.845] [Build] We can't attack yet. 44/220 troops (that's 20% of the needed
100%)
[04:13:10.976] [Build] Waiting to let other modules work...
[04:13:13.371] Debug: Sending ADB command: time
[04:13:13.394] Debug: Android load 0m18.18s user 1m57.95s system
[04:13:22.118] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:13:22.128] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:13:22.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:13:22.131] [Build] Checking if we can attack now...
[04:13:23.743] Debug: Reading numbers in overview
[04:13:23.775] Debug: Read overview numbers (string): 46/220
[04:13:23.777] Debug: Read overview numbers: 46 220 (TroopsCount)
[04:13:23.779] [Build] We can't attack yet. 46/220 troops (that's 21% of the needed
100%)
[04:13:23.989] [Build] Waiting to let other modules work...
[04:13:35.161] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:13:35.173] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:13:35.175] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:13:35.176] [Build] Checking if we can attack now...
[04:13:36.865] Debug: Reading numbers in overview
[04:13:36.902] Debug: Read overview numbers (string): 49/220
[04:13:36.903] Debug: Read overview numbers: 49 220 (TroopsCount)
[04:13:36.905] [Build] We can't attack yet. 49/220 troops (that's 22% of the needed
100%)
[04:13:37.123] [Build] Waiting to let other modules work...
[04:13:43.395] Debug: Sending ADB command: time
[04:13:43.418] Debug: Android load 0m18.18s user 1m57.95s system
[04:13:48.418] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:13:48.441] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:13:48.442] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:13:48.444] [Build] Checking if we can attack now...
[04:13:50.103] Debug: Reading numbers in overview
[04:13:50.172] Debug: Read overview numbers (string): 52/220
[04:13:50.174] Debug: Read overview numbers: 52 220 (TroopsCount)
[04:13:50.175] [Build] We can't attack yet. 52/220 troops (that's 24% of the needed
100%)
[04:13:50.389] [Build] Waiting to let other modules work...
[04:13:53.243] Debug: [AR] Compacting done, 179.9MB -> 179.9MB
[04:14:01.690] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:14:01.702] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:14:01.704] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:14:01.706] [Build] Checking if we can attack now...
[04:14:03.393] Debug: Reading numbers in overview
[04:14:03.472] Debug: Read overview numbers (string): 54/220
[04:14:03.473] Debug: Read overview numbers: 54 220 (TroopsCount)
[04:14:03.475] [Build] We can't attack yet. 54/220 troops (that's 25% of the needed
100%)
[04:14:03.575] [Build] Waiting to let other modules work...
[04:14:06.578] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:14:13.420] Debug: Sending ADB command: time
[04:14:13.442] Debug: Android load 0m18.18s user 1m57.95s system
[04:14:14.754] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:14:15.743] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:14:15.754] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:14:15.755] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:14:15.756] [Build] Checking if we can attack now...
[04:14:17.369] Debug: Reading numbers in overview
[04:14:17.451] Debug: Read overview numbers (string): 57/220
[04:14:17.453] Debug: Read overview numbers: 57 220 (TroopsCount)
[04:14:17.454] [Build] We can't attack yet. 57/220 troops (that's 26% of the needed
100%)
[04:14:17.664] [Build] Waiting to let other modules work...
[04:14:28.858] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:14:28.869] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:14:28.870] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:14:28.872] [Build] Checking if we can attack now...
[04:14:30.544] Debug: Reading numbers in overview
[04:14:30.580] Debug: Read overview numbers (string): 60/220
[04:14:30.582] Debug: Read overview numbers: 60 220 (TroopsCount)
[04:14:30.583] [Build] We can't attack yet. 60/220 troops (that's 27% of the needed
100%)
[04:14:30.777] [Build] Waiting to let other modules work...
[04:14:41.947] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:14:41.969] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:14:41.970] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:14:41.971] [Build] Checking if we can attack now...
[04:14:43.444] Debug: Sending ADB command: time
[04:14:43.467] Debug: Android load 0m18.18s user 1m57.95s system
[04:14:43.584] Debug: Reading numbers in overview
[04:14:43.618] Debug: Read overview numbers (string): 62/220
[04:14:43.619] Debug: Read overview numbers: 62 220 (TroopsCount)
[04:14:43.620] [Build] We can't attack yet. 62/220 troops (that's 28% of the needed
100%)
[04:14:43.835] [Build] Waiting to let other modules work...
[04:14:55.004] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:14:55.016] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:14:55.017] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:14:55.019] [Build] Checking if we can attack now...
[04:14:56.665] Debug: Reading numbers in overview
[04:14:56.738] Debug: Read overview numbers (string): 65/220
[04:14:56.739] Debug: Read overview numbers: 65 220 (TroopsCount)
[04:14:56.740] [Build] We can't attack yet. 65/220 troops (that's 30% of the needed
100%)
[04:14:56.952] [Build] Waiting to let other modules work...
[04:15:06.724] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:15:08.381] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:15:09.380] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:15:09.392] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:15:09.394] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:15:09.396] [Build] Checking if we can attack now...
[04:15:11.061] Debug: Reading numbers in overview
[04:15:11.111] Debug: Read overview numbers (string): 68/220
[04:15:11.112] Debug: Read overview numbers: 68 220 (TroopsCount)
[04:15:11.114] [Build] We can't attack yet. 68/220 troops (that's 31% of the needed
100%)
[04:15:11.334] [Build] Waiting to let other modules work...
[04:15:12.210] [Collect] Starting a collection run
[04:15:12.212] Debug: Ensuring the game is zoomed out
[04:15:12.213] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[04:15:12.910] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:15:13.469] Debug: Sending ADB command: time
[04:15:13.491] Debug: Android load 0m18.18s user 1m57.95s system
[04:15:13.523] Debug: Zoomed out
[04:15:14.316] [Collect] Collecting Main Base resources
[04:15:18.107] Debug: Looking for a loot cart
[04:15:18.249] Debug: Didn't find a loot cart
[04:15:18.251] [Collect] Total collected: 3 items, 0 loot carts
[04:15:22.481] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:15:23.481] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:15:23.493] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:15:23.494] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:15:23.495] [Build] Checking if we can attack now...
[04:15:25.143] Debug: Reading numbers in overview
[04:15:25.188] Debug: Read overview numbers (string): 71/220
[04:15:25.189] Debug: Read overview numbers: 71 220 (TroopsCount)
[04:15:25.190] [Build] We can't attack yet. 71/220 troops (that's 32% of the needed
100%)
[04:15:25.408] [Build] Waiting to let other modules work...
[04:15:36.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:15:36.686] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:15:36.688] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:15:36.689] [Build] Checking if we can attack now...
[04:15:38.349] Debug: Reading numbers in overview
[04:15:38.384] Debug: Read overview numbers (string): 73/220
[04:15:38.385] Debug: Read overview numbers: 73 220 (TroopsCount)
[04:15:38.387] [Build] We can't attack yet. 73/220 troops (that's 33% of the needed
100%)
[04:15:38.601] [Build] Waiting to let other modules work...
[04:15:43.493] Debug: Sending ADB command: time
[04:15:43.516] Debug: Android load 0m18.18s user 1m57.95s system
[04:15:49.709] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:15:49.720] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:15:49.722] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:15:49.723] [Build] Checking if we can attack now...
[04:15:51.393] Debug: Reading numbers in overview
[04:15:51.427] Debug: Read overview numbers (string): 76/220
[04:15:51.428] Debug: Read overview numbers: 76 220 (TroopsCount)
[04:15:51.429] [Build] We can't attack yet. 76/220 troops (that's 35% of the needed
100%)
[04:15:51.557] [Build] Waiting to let other modules work...
[04:15:53.724] Debug: [AR] Compacting done, 172.2MB -> 172.2MB
[04:16:02.828] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:16:02.841] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:16:02.842] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:16:02.844] [Build] Checking if we can attack now...
[04:16:04.533] Debug: Reading numbers in overview
[04:16:04.567] Debug: Read overview numbers (string): 78/220
[04:16:04.568] Debug: Read overview numbers: 78 220 (TroopsCount)
[04:16:04.570] [Build] We can't attack yet. 78/220 troops (that's 35% of the needed
100%)
[04:16:04.753] [Build] Waiting to let other modules work...
[04:16:06.972] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:16:13.518] Debug: Sending ADB command: time
[04:16:13.560] Debug: Android load 0m18.18s user 1m57.96s system
[04:16:15.914] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:16:16.895] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:16:16.907] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:16:16.908] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:16:16.909] [Build] Checking if we can attack now...
[04:16:18.609] Debug: Reading numbers in overview
[04:16:18.649] Debug: Read overview numbers (string): 81/220
[04:16:18.650] Debug: Read overview numbers: 81 220 (TroopsCount)
[04:16:18.652] [Build] We can't attack yet. 81/220 troops (that's 37% of the needed
100%)
[04:16:18.866] [Build] Waiting to let other modules work...
[04:16:30.035] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:16:30.047] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:16:30.048] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:16:30.049] [Build] Checking if we can attack now...
[04:16:31.694] Debug: Reading numbers in overview
[04:16:31.740] Debug: Read overview numbers (string): 84/220
[04:16:31.741] Debug: Read overview numbers: 84 220 (TroopsCount)
[04:16:31.742] [Build] We can't attack yet. 84/220 troops (that's 38% of the needed
100%)
[04:16:31.956] [Build] Waiting to let other modules work...
[04:16:43.173] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:16:43.183] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:16:43.185] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:16:43.187] [Build] Checking if we can attack now...
[04:16:43.562] Debug: Sending ADB command: time
[04:16:43.583] Debug: Android load 0m18.18s user 1m57.96s system
[04:16:44.846] Debug: Reading numbers in overview
[04:16:44.886] Debug: Read overview numbers (string): 87/220
[04:16:44.888] Debug: Read overview numbers: 87 220 (TroopsCount)
[04:16:44.889] [Build] We can't attack yet. 87/220 troops (that's 40% of the needed
100%)
[04:16:45.084] [Build] Waiting to let other modules work...
[04:16:56.278] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:16:56.288] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:16:56.290] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:16:56.291] [Build] Checking if we can attack now...
[04:16:57.938] Debug: Reading numbers in overview
[04:16:57.979] Debug: Read overview numbers (string): 89/220
[04:16:57.980] Debug: Read overview numbers: 89 220 (TroopsCount)
[04:16:57.982] [Build] We can't attack yet. 89/220 troops (that's 40% of the needed
100%)
[04:16:58.193] [Build] Waiting to let other modules work...
[04:17:07.089] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:17:09.434] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:17:10.430] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:17:10.441] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:17:10.443] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:17:10.444] [Build] Checking if we can attack now...
[04:17:12.129] Debug: Reading numbers in overview
[04:17:12.193] Debug: Read overview numbers (string): 92/220
[04:17:12.195] Debug: Read overview numbers: 92 220 (TroopsCount)
[04:17:12.197] [Build] We can't attack yet. 92/220 troops (that's 42% of the needed
100%)
[04:17:12.306] [Build] Waiting to let other modules work...
[04:17:13.585] Debug: Sending ADB command: time
[04:17:13.608] Debug: Android load 0m18.18s user 1m57.96s system
[04:17:23.429] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:17:23.440] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:17:23.441] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:17:23.443] [Build] Checking if we can attack now...
[04:17:25.146] Debug: Reading numbers in overview
[04:17:25.223] Debug: Read overview numbers (string): 95/220
[04:17:25.228] Debug: Read overview numbers: 95 220 (TroopsCount)
[04:17:25.230] [Build] We can't attack yet. 95/220 troops (that's 43% of the needed
100%)
[04:17:25.414] [Build] Waiting to let other modules work...
[04:17:36.673] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:17:36.684] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:17:36.686] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:17:36.687] [Build] Checking if we can attack now...
[04:17:38.369] Debug: Reading numbers in overview
[04:17:38.407] Debug: Read overview numbers (string): 97/220
[04:17:38.409] Debug: Read overview numbers: 97 220 (TroopsCount)
[04:17:38.411] [Build] We can't attack yet. 97/220 troops (that's 44% of the needed
100%)
[04:17:38.602] [Build] Waiting to let other modules work...
[04:17:43.610] Debug: Sending ADB command: time
[04:17:43.631] Debug: Android load 0m18.18s user 1m57.96s system
[04:17:49.765] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:17:49.776] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:17:49.778] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:17:49.780] [Build] Checking if we can attack now...
[04:17:51.417] Debug: Reading numbers in overview
[04:17:51.453] Debug: Read overview numbers (string): 100/220
[04:17:51.454] Debug: Read overview numbers: 100 220 (TroopsCount)
[04:17:51.455] [Build] We can't attack yet. 100/220 troops (that's 45% of the
needed 100%)
[04:17:51.664] [Build] Waiting to let other modules work...
[04:17:54.189] Debug: [AR] Compacting done, 185.9MB -> 185.9MB
[04:18:02.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:18:02.924] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:18:02.925] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:18:02.927] [Build] Checking if we can attack now...
[04:18:04.637] Debug: Reading numbers in overview
[04:18:04.673] Debug: Read overview numbers (string): 102/220
[04:18:04.674] Debug: Read overview numbers: 102 220 (TroopsCount)
[04:18:04.675] [Build] We can't attack yet. 102/220 troops (that's 46% of the
needed 100%)
[04:18:04.864] [Build] Waiting to let other modules work...
[04:18:07.299] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:18:12.238] [Collect] Starting a collection run
[04:18:12.240] Debug: Ensuring the game is zoomed out
[04:18:12.254] Debug: Zoomed out
[04:18:13.132] [Collect] Collecting Main Base resources
[04:18:13.633] Debug: Sending ADB command: time
[04:18:13.655] Debug: Android load 0m18.18s user 1m57.96s system
[04:18:15.500] Debug: Looking for a loot cart
[04:18:15.649] Debug: Didn't find a loot cart
[04:18:15.650] [Collect] Total collected: 1 item, 0 loot carts
[04:18:16.831] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:18:17.789] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:18:17.800] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:18:17.802] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:18:17.803] [Build] Checking if we can attack now...
[04:18:19.388] Debug: Reading numbers in overview
[04:18:19.439] Debug: Read overview numbers (string): 104/220
[04:18:19.440] Debug: Read overview numbers: 104 220 (TroopsCount)
[04:18:19.442] [Build] We can't attack yet. 104/220 troops (that's 47% of the
needed 100%)
[04:18:19.632] [Build] Waiting to let other modules work...
[04:18:30.783] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:18:30.794] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:18:30.796] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:18:30.797] [Build] Checking if we can attack now...
[04:18:32.531] Debug: Reading numbers in overview
[04:18:32.576] Debug: Read overview numbers (string): 107/220
[04:18:32.578] Debug: Read overview numbers: 107 220 (TroopsCount)
[04:18:32.579] [Build] We can't attack yet. 107/220 troops (that's 49% of the
needed 100%)
[04:18:32.698] [Build] Waiting to let other modules work...
[04:18:36.506] Debug: UpdateCheck: Could not find updater.exe
[04:18:43.657] Debug: Sending ADB command: time
[04:18:43.680] Debug: Android load 0m18.18s user 1m57.97s system
[04:18:43.970] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:18:43.980] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:18:43.982] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:18:43.983] [Build] Checking if we can attack now...
[04:18:45.650] Debug: Reading numbers in overview
[04:18:45.683] Debug: Read overview numbers (string): 109/220
[04:18:45.684] Debug: Read overview numbers: 109 220 (TroopsCount)
[04:18:45.686] [Build] We can't attack yet. 109/220 troops (that's 50% of the
needed 100%)
[04:18:45.885] [Build] Waiting to let other modules work...
[04:18:57.100] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:18:57.112] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:18:57.114] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:18:57.115] [Build] Checking if we can attack now...
[04:18:58.779] Debug: Reading numbers in overview
[04:18:58.816] Debug: Read overview numbers (string): 111/220
[04:18:58.817] Debug: Read overview numbers: 111 220 (TroopsCount)
[04:18:58.818] [Build] We can't attack yet. 111/220 troops (that's 50% of the
needed 100%)
[04:18:59.033] [Build] Waiting to let other modules work...
[04:19:07.512] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:19:10.153] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:19:11.142] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:19:11.155] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:19:11.156] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:19:11.157] [Build] Checking if we can attack now...
[04:19:12.826] Debug: Reading numbers in overview
[04:19:12.869] Debug: Read overview numbers (string): 113/220
[04:19:12.870] Debug: Read overview numbers: 113 220 (TroopsCount)
[04:19:12.871] [Build] We can't attack yet. 113/220 troops (that's 51% of the
needed 100%)
[04:19:13.062] [Build] Waiting to let other modules work...
[04:19:13.682] Debug: Sending ADB command: time
[04:19:13.704] Debug: Android load 0m18.18s user 1m57.97s system
[04:19:24.225] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:19:24.236] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:19:24.238] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:19:24.239] [Build] Checking if we can attack now...
[04:19:25.896] Debug: Reading numbers in overview
[04:19:26.071] Debug: Read overview numbers (string): 115/220
[04:19:26.073] Debug: Read overview numbers: 115 220 (TroopsCount)
[04:19:26.076] [Build] We can't attack yet. 115/220 troops (that's 52% of the
needed 100%)
[04:19:26.305] [Build] Waiting to let other modules work...
[04:19:37.532] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:19:37.543] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:19:37.544] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:19:37.546] [Build] Checking if we can attack now...
[04:19:39.195] Debug: Reading numbers in overview
[04:19:39.246] Debug: Read overview numbers (string): 118/220
[04:19:39.247] Debug: Read overview numbers: 118 220 (TroopsCount)
[04:19:39.249] [Build] We can't attack yet. 118/220 troops (that's 54% of the
needed 100%)
[04:19:39.462] [Build] Waiting to let other modules work...
[04:19:43.706] Debug: Sending ADB command: time
[04:19:43.729] Debug: Android load 0m18.18s user 1m57.97s system
[04:19:50.715] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:19:50.725] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:19:50.727] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:19:50.728] [Build] Checking if we can attack now...
[04:19:52.366] Debug: Reading numbers in overview
[04:19:52.400] Debug: Read overview numbers (string): 120/220
[04:19:52.401] Debug: Read overview numbers: 120 220 (TroopsCount)
[04:19:52.403] [Build] We can't attack yet. 120/220 troops (that's 55% of the
needed 100%)
[04:19:52.620] [Build] Waiting to let other modules work...
[04:19:54.658] Debug: [AR] Compacting done, 184.8MB -> 184.8MB
[04:20:03.886] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:20:03.896] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:20:03.898] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:20:03.899] [Build] Checking if we can attack now...
[04:20:05.533] Debug: Reading numbers in overview
[04:20:05.567] Debug: Read overview numbers (string): 122/220
[04:20:05.568] Debug: Read overview numbers: 122 220 (TroopsCount)
[04:20:05.569] [Build] We can't attack yet. 122/220 troops (that's 55% of the
needed 100%)
[04:20:05.783] [Build] Waiting to let other modules work...
[04:20:07.624] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:20:13.731] Debug: Sending ADB command: time
[04:20:13.753] Debug: Android load 0m18.18s user 1m57.97s system
[04:20:16.976] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:20:17.952] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:20:17.963] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:20:17.964] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:20:17.966] [Build] Checking if we can attack now...
[04:20:19.705] Debug: Reading numbers in overview
[04:20:19.758] Debug: Read overview numbers (string): 124/220
[04:20:19.760] Debug: Read overview numbers: 124 220 (TroopsCount)
[04:20:19.761] [Build] We can't attack yet. 124/220 troops (that's 56% of the
needed 100%)
[04:20:19.963] [Build] Waiting to let other modules work...
[04:20:31.233] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:20:31.244] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:20:31.245] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:20:31.246] [Build] Checking if we can attack now...
[04:20:32.925] Debug: Reading numbers in overview
[04:20:32.968] Debug: Read overview numbers (string): 126/220
[04:20:32.970] Debug: Read overview numbers: 126 220 (TroopsCount)
[04:20:32.971] [Build] We can't attack yet. 126/220 troops (that's 57% of the
needed 100%)
[04:20:33.181] [Build] Waiting to let other modules work...
[04:20:43.755] Debug: Sending ADB command: time
[04:20:43.798] Debug: Android load 0m18.18s user 1m57.97s system
[04:20:44.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:20:44.378] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:20:44.379] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:20:44.381] [Build] Checking if we can attack now...
[04:20:46.072] Debug: Reading numbers in overview
[04:20:46.117] Debug: Read overview numbers (string): 129/220
[04:20:46.119] Debug: Read overview numbers: 129 220 (TroopsCount)
[04:20:46.121] [Build] We can't attack yet. 129/220 troops (that's 59% of the
needed 100%)
[04:20:46.330] [Build] Waiting to let other modules work...
[04:20:57.469] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:20:57.480] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:20:57.482] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:20:57.483] [Build] Checking if we can attack now...
[04:20:59.146] Debug: Reading numbers in overview
[04:20:59.182] Debug: Read overview numbers (string): 131/220
[04:20:59.184] Debug: Read overview numbers: 131 220 (TroopsCount)
[04:20:59.184] [Build] We can't attack yet. 131/220 troops (that's 60% of the
needed 100%)
[04:20:59.292] [Build] Waiting to let other modules work...
[04:21:07.807] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:21:10.480] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:21:11.445] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:21:11.456] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:21:11.457] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:21:11.458] [Build] Checking if we can attack now...
[04:21:13.218] Debug: Reading numbers in overview
[04:21:13.342] Debug: Read overview numbers (string): 133/220
[04:21:13.344] Debug: Read overview numbers: 133 220 (TroopsCount)
[04:21:13.346] [Build] We can't attack yet. 133/220 troops (that's 60% of the
needed 100%)
[04:21:13.570] [Build] Waiting to let other modules work...
[04:21:13.800] Debug: Sending ADB command: time
[04:21:13.814] [Collect] Starting a collection run
[04:21:13.816] Debug: Ensuring the game is zoomed out
[04:21:13.817] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[04:21:13.843] Debug: Android load 0m18.18s user 1m57.97s system
[04:21:14.481] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:21:15.532] Debug: Zoomed out
[04:21:16.356] [Collect] Collecting Main Base resources
[04:21:18.221] Debug: Looking for a loot cart
[04:21:18.364] Debug: Didn't find a loot cart
[04:21:18.366] [Collect] Total collected: 1 item, 0 loot carts
[04:21:24.763] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:21:25.818] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:21:25.828] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:21:25.830] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:21:25.832] [Build] Checking if we can attack now...
[04:21:27.511] Debug: Reading numbers in overview
[04:21:27.569] Debug: Read overview numbers (string): 136/220
[04:21:27.570] Debug: Read overview numbers: 136 220 (TroopsCount)
[04:21:27.571] [Build] We can't attack yet. 136/220 troops (that's 62% of the
needed 100%)
[04:21:27.771] [Build] Waiting to let other modules work...
[04:21:38.984] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:21:38.993] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:21:38.995] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:21:38.996] [Build] Checking if we can attack now...
[04:21:40.637] Debug: Reading numbers in overview
[04:21:40.674] Debug: Read overview numbers (string): 138/220
[04:21:40.675] Debug: Read overview numbers: 138 220 (TroopsCount)
[04:21:40.677] [Build] We can't attack yet. 138/220 troops (that's 63% of the
needed 100%)
[04:21:40.895] [Build] Waiting to let other modules work...
[04:21:43.845] Debug: Sending ADB command: time
[04:21:43.867] Debug: Android load 0m18.18s user 1m57.97s system
[04:21:52.101] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:21:52.115] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:21:52.116] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:21:52.117] [Build] Checking if we can attack now...
[04:21:53.766] Debug: Reading numbers in overview
[04:21:53.798] Debug: Read overview numbers (string): 140/220
[04:21:53.799] Debug: Read overview numbers: 140 220 (TroopsCount)
[04:21:53.800] [Build] We can't attack yet. 140/220 troops (that's 64% of the
needed 100%)
[04:21:54.020] [Build] Waiting to let other modules work...
[04:21:55.151] Debug: [AR] Compacting done, 184.0MB -> 184.0MB
[04:22:05.233] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:22:05.245] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:22:05.245] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:22:05.246] [Build] Checking if we can attack now...
[04:22:06.971] Debug: Reading numbers in overview
[04:22:07.018] Debug: Read overview numbers (string): 142/220
[04:22:07.019] Debug: Read overview numbers: 142 220 (TroopsCount)
[04:22:07.020] [Build] We can't attack yet. 142/220 troops (that's 65% of the
needed 100%)
[04:22:07.135] [Build] Waiting to let other modules work...
[04:22:07.927] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:22:13.869] Debug: Sending ADB command: time
[04:22:13.891] Debug: Android load 0m18.18s user 1m57.97s system
[04:22:18.331] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:22:19.337] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:22:19.348] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:22:19.350] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:22:19.351] [Build] Checking if we can attack now...
[04:22:21.015] Debug: Reading numbers in overview
[04:22:21.069] Debug: Read overview numbers (string): 144/220
[04:22:21.070] Debug: Read overview numbers: 144 220 (TroopsCount)
[04:22:21.071] [Build] We can't attack yet. 144/220 troops (that's 65% of the
needed 100%)
[04:22:21.287] [Build] Waiting to let other modules work...
[04:22:32.463] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:22:32.473] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:22:32.475] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:22:32.476] [Build] Checking if we can attack now...
[04:22:34.083] Debug: Reading numbers in overview
[04:22:34.124] Debug: Read overview numbers (string): 147/220
[04:22:34.125] Debug: Read overview numbers: 147 220 (TroopsCount)
[04:22:34.127] [Build] We can't attack yet. 147/220 troops (that's 67% of the
needed 100%)
[04:22:34.335] [Build] Waiting to let other modules work...
[04:22:43.893] Debug: Sending ADB command: time
[04:22:43.915] Debug: Android load 0m18.18s user 1m57.98s system
[04:22:45.499] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:22:45.512] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:22:45.513] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:22:45.514] [Build] Checking if we can attack now...
[04:22:47.171] Debug: Reading numbers in overview
[04:22:47.206] Debug: Read overview numbers (string): 149/220
[04:22:47.207] Debug: Read overview numbers: 149 220 (TroopsCount)
[04:22:47.208] [Build] We can't attack yet. 149/220 troops (that's 68% of the
needed 100%)
[04:22:47.426] [Build] Waiting to let other modules work...
[04:22:58.656] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:22:58.667] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:22:58.668] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:22:58.670] [Build] Checking if we can attack now...
[04:23:00.367] Debug: Reading numbers in overview
[04:23:00.674] Debug: Read overview numbers (string): 151/220
[04:23:00.676] Debug: Read overview numbers: 151 220 (TroopsCount)
[04:23:00.677] [Build] We can't attack yet. 151/220 troops (that's 69% of the
needed 100%)
[04:23:00.807] [Build] Waiting to let other modules work...
[04:23:08.159] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:23:11.926] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:23:12.894] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:23:12.905] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:23:12.905] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:23:12.907] [Build] Checking if we can attack now...
[04:23:13.917] Debug: Sending ADB command: time
[04:23:13.940] Debug: Android load 0m18.18s user 1m57.98s system
[04:23:14.607] Debug: Reading numbers in overview
[04:23:14.694] Debug: Read overview numbers (string): 153/220
[04:23:14.695] Debug: Read overview numbers: 153 220 (TroopsCount)
[04:23:14.696] [Build] We can't attack yet. 153/220 troops (that's 70% of the
needed 100%)
[04:23:14.882] [Build] Waiting to let other modules work...
[04:23:26.142] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:23:26.152] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:23:26.154] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:23:26.156] [Build] Checking if we can attack now...
[04:23:27.758] Debug: Reading numbers in overview
[04:23:27.893] Debug: Read overview numbers (string): 155/220
[04:23:27.895] Debug: Read overview numbers: 155 220 (TroopsCount)
[04:23:27.896] [Build] We can't attack yet. 155/220 troops (that's 70% of the
needed 100%)
[04:23:28.116] [Build] Waiting to let other modules work...
[04:23:39.328] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:23:39.338] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:23:39.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:23:39.341] [Build] Checking if we can attack now...
[04:23:41.017] Debug: Reading numbers in overview
[04:23:41.095] Debug: Read overview numbers (string): 158/220
[04:23:41.096] Debug: Read overview numbers: 158 220 (TroopsCount)
[04:23:41.096] [Build] We can't attack yet. 158/220 troops (that's 72% of the
needed 100%)
[04:23:41.290] [Build] Waiting to let other modules work...
[04:23:43.945] Debug: Sending ADB command: time
[04:23:43.967] Debug: Android load 0m18.18s user 1m57.98s system
[04:23:52.418] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:23:52.430] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:23:52.432] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:23:52.434] [Build] Checking if we can attack now...
[04:23:54.104] Debug: Reading numbers in overview
[04:23:54.209] Debug: Read overview numbers (string): 160/220
[04:23:54.210] Debug: Read overview numbers: 160 220 (TroopsCount)
[04:23:54.212] [Build] We can't attack yet. 160/220 troops (that's 73% of the
needed 100%)
[04:23:54.345] [Build] Waiting to let other modules work...
[04:23:55.640] Debug: [AR] Compacting done, 180.9MB -> 180.9MB
[04:24:05.513] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:24:05.525] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:24:05.527] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:24:05.528] [Build] Checking if we can attack now...
[04:24:07.179] Debug: Reading numbers in overview
[04:24:07.217] Debug: Read overview numbers (string): 162/220
[04:24:07.218] Debug: Read overview numbers: 162 220 (TroopsCount)
[04:24:07.220] [Build] We can't attack yet. 162/220 troops (that's 74% of the
needed 100%)
[04:24:07.341] [Build] Waiting to let other modules work...
[04:24:08.200] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:24:13.902] [Collect] Starting a collection run
[04:24:13.903] Debug: Ensuring the game is zoomed out
[04:24:13.913] Debug: Zoomed out
[04:24:13.969] Debug: Sending ADB command: time
[04:24:13.992] Debug: Android load 0m18.18s user 1m57.98s system
[04:24:14.810] [Collect] Collecting Main Base resources
[04:24:17.366] Debug: Looking for a loot cart
[04:24:17.539] Debug: Didn't find a loot cart
[04:24:17.540] [Collect] Total collected: 1 item, 0 loot carts
[04:24:18.777] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:24:19.776] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:24:19.788] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:24:19.790] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:24:19.791] [Build] Checking if we can attack now...
[04:24:21.440] Debug: Reading numbers in overview
[04:24:21.495] Debug: Read overview numbers (string): 164/220
[04:24:21.496] Debug: Read overview numbers: 164 220 (TroopsCount)
[04:24:21.497] [Build] We can't attack yet. 164/220 troops (that's 75% of the
needed 100%)
[04:24:21.711] [Build] Waiting to let other modules work...
[04:24:32.971] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:24:32.982] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:24:32.983] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:24:32.985] [Build] Checking if we can attack now...
[04:24:34.669] Debug: Reading numbers in overview
[04:24:34.710] Debug: Read overview numbers (string): 167/220
[04:24:34.711] Debug: Read overview numbers: 167 220 (TroopsCount)
[04:24:34.713] [Build] We can't attack yet. 167/220 troops (that's 76% of the
needed 100%)
[04:24:34.910] [Build] Waiting to let other modules work...
[04:24:44.003] Debug: Sending ADB command: time
[04:24:44.026] Debug: Android load 0m18.18s user 1m57.98s system
[04:24:46.080] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:24:46.093] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:24:46.094] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:24:46.095] [Build] Checking if we can attack now...
[04:24:47.757] Debug: Reading numbers in overview
[04:24:47.789] Debug: Read overview numbers (string): 169/220
[04:24:47.791] Debug: Read overview numbers: 169 220 (TroopsCount)
[04:24:47.793] [Build] We can't attack yet. 169/220 troops (that's 77% of the
needed 100%)
[04:24:48.021] [Build] Waiting to let other modules work...
[04:24:59.284] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:24:59.294] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:24:59.296] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:24:59.298] [Build] Checking if we can attack now...
[04:24:59.889] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[04:25:00.897] Debug: Reading numbers in overview
[04:25:00.943] Debug: Read overview numbers (string): 171/220
[04:25:00.944] Debug: Read overview numbers: 171 220 (TroopsCount)
[04:25:00.945] [Build] We can't attack yet. 171/220 troops (that's 78% of the
needed 100%)
[04:25:01.188] [Build] Waiting to let other modules work...
[04:25:08.394] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:25:12.370] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:25:13.308] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:25:13.321] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:25:13.323] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:25:13.325] [Build] Checking if we can attack now...
[04:25:14.028] Debug: Sending ADB command: time
[04:25:14.049] Debug: Android load 0m18.18s user 1m57.98s system
[04:25:15.024] Debug: Reading numbers in overview
[04:25:15.070] Debug: Read overview numbers (string): 173/220
[04:25:15.072] Debug: Read overview numbers: 173 220 (TroopsCount)
[04:25:15.075] [Build] We can't attack yet. 173/220 troops (that's 79% of the
needed 100%)
[04:25:15.286] [Build] Waiting to let other modules work...
[04:25:26.529] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:25:26.540] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:25:26.542] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:25:26.543] [Build] Checking if we can attack now...
[04:25:28.217] Debug: Reading numbers in overview
[04:25:28.293] Debug: Read overview numbers (string): 175/220
[04:25:28.294] Debug: Read overview numbers: 175 220 (TroopsCount)
[04:25:28.296] [Build] We can't attack yet. 175/220 troops (that's 80% of the
needed 100%)
[04:25:28.486] [Build] Waiting to let other modules work...
[04:25:39.651] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:25:39.662] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:25:39.664] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:25:39.666] [Build] Checking if we can attack now...
[04:25:41.346] Debug: Reading numbers in overview
[04:25:41.398] Debug: Read overview numbers (string): 178/220
[04:25:41.399] Debug: Read overview numbers: 178 220 (TroopsCount)
[04:25:41.401] [Build] We can't attack yet. 178/220 troops (that's 81% of the
needed 100%)
[04:25:41.643] [Build] Waiting to let other modules work...
[04:25:44.051] Debug: Sending ADB command: time
[04:25:44.074] Debug: Android load 0m18.18s user 1m57.98s system
[04:25:52.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:25:52.822] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:25:52.823] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:25:52.825] [Build] Checking if we can attack now...
[04:25:54.433] Debug: Reading numbers in overview
[04:25:54.465] Debug: Read overview numbers (string): 180/220
[04:25:54.467] Debug: Read overview numbers: 180 220 (TroopsCount)
[04:25:54.468] [Build] We can't attack yet. 180/220 troops (that's 82% of the
needed 100%)
[04:25:54.690] [Build] Waiting to let other modules work...
[04:25:56.108] Debug: [AR] Compacting done, 185.0MB -> 185.0MB
[04:26:05.869] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:26:05.882] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:26:05.883] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:26:05.884] [Build] Checking if we can attack now...
[04:26:07.486] Debug: Reading numbers in overview
[04:26:07.531] Debug: Read overview numbers (string): 182/220
[04:26:07.533] Debug: Read overview numbers: 182 220 (TroopsCount)
[04:26:07.534] [Build] We can't attack yet. 182/220 troops (that's 83% of the
needed 100%)
[04:26:07.759] [Build] Waiting to let other modules work...
[04:26:08.590] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:26:14.076] Debug: Sending ADB command: time
[04:26:14.098] Debug: Android load 0m18.18s user 1m57.99s system
[04:26:18.932] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:26:19.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:26:19.922] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:26:19.923] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:26:19.924] [Build] Checking if we can attack now...
[04:26:21.582] Debug: Reading numbers in overview
[04:26:21.625] Debug: Read overview numbers (string): 184/220
[04:26:21.626] Debug: Read overview numbers: 184 220 (TroopsCount)
[04:26:21.627] [Build] We can't attack yet. 184/220 troops (that's 84% of the
needed 100%)
[04:26:21.840] [Build] Waiting to let other modules work...
[04:26:33.013] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:26:33.023] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:26:33.024] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:26:33.026] [Build] Checking if we can attack now...
[04:26:34.684] Debug: Reading numbers in overview
[04:26:34.718] Debug: Read overview numbers (string): 186/220
[04:26:34.719] Debug: Read overview numbers: 186 220 (TroopsCount)
[04:26:34.720] [Build] We can't attack yet. 186/220 troops (that's 85% of the
needed 100%)
[04:26:34.936] [Build] Waiting to let other modules work...
[04:26:44.100] Debug: Sending ADB command: time
[04:26:44.123] Debug: Android load 0m18.18s user 1m57.99s system
[04:26:46.248] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:26:46.261] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:26:46.262] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:26:46.264] [Build] Checking if we can attack now...
[04:26:47.960] Debug: Reading numbers in overview
[04:26:48.001] Debug: Read overview numbers (string): 189/220
[04:26:48.001] Debug: Read overview numbers: 189 220 (TroopsCount)
[04:26:48.002] [Build] We can't attack yet. 189/220 troops (that's 86% of the
needed 100%)
[04:26:48.204] [Build] Waiting to let other modules work...
[04:26:59.499] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:26:59.512] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:26:59.514] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:26:59.516] [Build] Checking if we can attack now...
[04:27:01.180] Debug: Reading numbers in overview
[04:27:01.222] Debug: Read overview numbers (string): 191/220
[04:27:01.223] Debug: Read overview numbers: 191 220 (TroopsCount)
[04:27:01.224] [Build] We can't attack yet. 191/220 troops (that's 87% of the
needed 100%)
[04:27:01.328] [Build] Waiting to let other modules work...
[04:27:08.668] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:27:12.574] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:27:13.564] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:27:13.574] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:27:13.576] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:27:13.577] [Build] Checking if we can attack now...
[04:27:14.125] Debug: Sending ADB command: time
[04:27:14.147] Debug: Android load 0m18.18s user 1m57.99s system
[04:27:15.221] Debug: Reading numbers in overview
[04:27:15.254] Debug: Read overview numbers (string): 193/220
[04:27:15.255] Debug: Read overview numbers: 193 220 (TroopsCount)
[04:27:15.256] [Build] We can't attack yet. 193/220 troops (that's 88% of the
needed 100%)
[04:27:15.473] [Build] Waiting to let other modules work...
[04:27:15.717] [Collect] Starting a collection run
[04:27:15.719] Debug: Ensuring the game is zoomed out
[04:27:15.721] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[04:27:16.421] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:27:17.041] Debug: Zoomed out
[04:27:17.829] [Collect] Collecting Main Base resources
[04:27:21.205] Debug: Looking for a loot cart
[04:27:21.349] Debug: Didn't find a loot cart
[04:27:21.351] [Collect] Total collected: 3 items, 0 loot carts
[04:27:26.922] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:27:27.882] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:27:27.892] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:27:27.894] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:27:27.895] [Build] Checking if we can attack now...
[04:27:29.648] Debug: Reading numbers in overview
[04:27:29.683] Debug: Read overview numbers (string): 196/220
[04:27:29.685] Debug: Read overview numbers: 196 220 (TroopsCount)
[04:27:29.686] [Build] We can't attack yet. 196/220 troops (that's 89% of the
needed 100%)
[04:27:29.897] [Build] Waiting to let other modules work...
[04:27:41.138] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:27:41.147] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:27:41.149] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:27:41.151] [Build] Checking if we can attack now...
[04:27:42.794] Debug: Reading numbers in overview
[04:27:42.837] Debug: Read overview numbers (string): 198/220
[04:27:42.838] Debug: Read overview numbers: 198 220 (TroopsCount)
[04:27:42.839] [Build] We can't attack yet. 198/220 troops (that's 90% of the
needed 100%)
[04:27:43.054] [Build] Waiting to let other modules work...
[04:27:44.149] Debug: Sending ADB command: time
[04:27:44.192] Debug: Android load 0m18.18s user 1m57.99s system
[04:27:54.255] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:27:54.266] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:27:54.267] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:27:54.268] [Build] Checking if we can attack now...
[04:27:55.947] Debug: Reading numbers in overview
[04:27:55.990] Debug: Read overview numbers (string): 200/220
[04:27:55.991] Debug: Read overview numbers: 200 220 (TroopsCount)
[04:27:55.992] [Build] We can't attack yet. 200/220 troops (that's 91% of the
needed 100%)
[04:27:56.118] [Build] Waiting to let other modules work...
[04:27:56.579] Debug: [AR] Compacting done, 180.9MB -> 180.9MB
[04:28:07.287] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:28:07.299] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:28:07.301] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:28:07.302] [Build] Checking if we can attack now...
[04:28:08.979] Debug: Reading numbers in overview
[04:28:09.017] Debug: Read overview numbers (string): 202/220
[04:28:09.018] Debug: Read overview numbers: 202 220 (TroopsCount)
[04:28:09.019] [Build] We can't attack yet. 202/220 troops (that's 92% of the
needed 100%)
[04:28:09.236] [Build] Waiting to let other modules work...
[04:28:14.194] Debug: Sending ADB command: time
[04:28:14.216] Debug: Android load 0m18.18s user 1m57.99s system
[04:28:20.474] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:28:20.486] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:28:20.486] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:28:20.487] [Build] Checking if we can attack now...
[04:28:22.109] Debug: Reading numbers in overview
[04:28:22.150] Debug: Read overview numbers (string): 204/220
[04:28:22.151] Debug: Read overview numbers: 204 220 (TroopsCount)
[04:28:22.152] [Build] We can't attack yet. 204/220 troops (that's 93% of the
needed 100%)
[04:28:22.364] [Build] Waiting to let other modules work...
[04:28:33.620] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:28:33.633] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:28:33.635] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:28:33.636] [Build] Checking if we can attack now...
[04:28:35.308] Debug: Reading numbers in overview
[04:28:35.389] Debug: Read overview numbers (string): 205/220
[04:28:35.391] Debug: Read overview numbers: 205 220 (TroopsCount)
[04:28:35.392] [Build] We can't attack yet. 205/220 troops (that's 93% of the
needed 100%)
[04:28:35.601] [Build] Waiting to let other modules work...
[04:28:44.218] Debug: Sending ADB command: time
[04:28:44.260] Debug: Android load 0m18.18s user 1m57.99s system
[04:28:46.830] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:28:46.841] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:28:46.843] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:28:46.844] [Build] Checking if we can attack now...
[04:28:48.543] Debug: Reading numbers in overview
[04:28:48.586] Debug: Read overview numbers (string): 207/220
[04:28:48.588] Debug: Read overview numbers: 207 220 (TroopsCount)
[04:28:48.589] [Build] We can't attack yet. 207/220 troops (that's 94% of the
needed 100%)
[04:28:48.777] [Build] Waiting to let other modules work...
[04:28:59.929] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:28:59.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:28:59.942] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:28:59.944] [Build] Checking if we can attack now...
[04:29:01.588] Debug: Reading numbers in overview
[04:29:01.630] Debug: Read overview numbers (string): 209/220
[04:29:01.632] Debug: Read overview numbers: 209 220 (TroopsCount)
[04:29:01.634] [Build] We can't attack yet. 209/220 troops (that's 95% of the
needed 100%)
[04:29:01.751] [Build] Waiting to let other modules work...
[04:29:08.867] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:29:12.930] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:29:13.928] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:29:13.939] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:29:13.941] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:29:13.942] [Build] Checking if we can attack now...
[04:29:14.262] Debug: Sending ADB command: time
[04:29:14.284] Debug: Android load 0m18.18s user 1m57.99s system
[04:29:15.539] Debug: Reading numbers in overview
[04:29:15.575] Debug: Read overview numbers (string): 211/220
[04:29:15.578] Debug: Read overview numbers: 211 220 (TroopsCount)
[04:29:15.580] [Build] We can't attack yet. 211/220 troops (that's 96% of the
needed 100%)
[04:29:15.790] [Build] Waiting to let other modules work...
[04:29:26.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:29:26.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:29:26.943] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:29:26.944] [Build] Checking if we can attack now...
[04:29:28.574] Debug: Reading numbers in overview
[04:29:28.610] Debug: Read overview numbers (string): 213/220
[04:29:28.611] Debug: Read overview numbers: 213 220 (TroopsCount)
[04:29:28.613] [Build] We can't attack yet. 213/220 troops (that's 97% of the
needed 100%)
[04:29:28.822] [Build] Waiting to let other modules work...
[04:29:39.970] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:29:39.983] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:29:39.985] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:29:39.987] [Build] Checking if we can attack now...
[04:29:41.575] Debug: Reading numbers in overview
[04:29:41.649] Debug: Read overview numbers (string): 215/220
[04:29:41.650] Debug: Read overview numbers: 215 220 (TroopsCount)
[04:29:41.651] [Build] We can't attack yet. 215/220 troops (that's 98% of the
needed 100%)
[04:29:41.862] [Build] Waiting to let other modules work...
[04:29:44.286] Debug: Sending ADB command: time
[04:29:44.329] Debug: Android load 0m18.18s user 1m57.99s system
[04:29:52.989] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:29:53.001] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:29:53.003] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:29:53.005] [Build] Checking if we can attack now...
[04:29:54.704] Debug: Reading numbers in overview
[04:29:54.738] Debug: Read overview numbers (string): 217/220
[04:29:54.739] Debug: Read overview numbers: 217 220 (TroopsCount)
[04:29:54.741] [Build] We can't attack yet. 217/220 troops (that's 99% of the
needed 100%)
[04:29:54.960] [Build] Waiting to let other modules work...
[04:29:57.055] Debug: [AR] Compacting done, 178.9MB -> 178.9MB
[04:30:06.257] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:30:06.270] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:30:06.272] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:30:06.274] [Build] Checking if we can attack now...
[04:30:07.955] Debug: Reading numbers in overview
[04:30:08.005] Debug: Read overview numbers (string): 218/220
[04:30:08.007] Debug: Read overview numbers: 218 220 (TroopsCount)
[04:30:08.008] [Build] We can't attack yet. 218/220 troops (that's 99% of the
needed 100%)
[04:30:08.197] [Build] Waiting to let other modules work...
[04:30:09.154] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:30:14.331] Debug: Sending ADB command: time
[04:30:14.353] Debug: Android load 0m18.18s user 1m57.99s system
[04:30:15.760] [Collect] Starting a collection run
[04:30:15.761] Debug: Ensuring the game is zoomed out
[04:30:15.771] Debug: Zoomed out
[04:30:16.656] [Collect] Collecting Main Base resources
[04:30:18.497] Debug: Looking for a loot cart
[04:30:18.640] Debug: Didn't find a loot cart
[04:30:18.641] [Collect] Total collected: 1 item, 0 loot carts
[04:30:19.838] Debug: [GameState]: 'Ingame' -> 'Dialog'
[04:30:20.865] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[04:30:20.876] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[04:30:20.878] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[04:30:20.880] [Build] Checking if we can attack now...
[04:30:22.505] Debug: Reading numbers in overview
[04:30:22.545] Debug: Read overview numbers (string): 220/220
[04:30:22.546] Debug: Read overview numbers: 220 220 (TroopsCount)
[04:30:22.547] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 100% capacity, spells at 100% capacity)
[04:30:23.546] Debug: [GameState]: 'Dialog' -> 'Ingame'
[04:30:25.054] Debug: Ensuring the game is zoomed out
[04:30:25.067] Debug: Zoomed out
[04:30:25.077] Debug: Zoomed out
[04:30:25.078] Debug: Starting matchmaking
[04:30:25.079] Debug: StartSerachForMatch 1
[04:30:25.324] Debug: ClickAttack()
[04:30:25.696] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[04:30:25.823] Debug: StartSearchForMatch: Clicking 'Find a match'
[04:30:26.369] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[04:30:26.478] Debug: Starting matchmaking; done
[04:30:26.480] Debug: Waiting for clouds to appear...
[04:30:26.481] Debug: Waiting for clouds to disappear...
[04:30:26.482] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:30:26.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:30:27.215] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:30.336] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:31.407] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:30:31.409] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:30:31.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:30:31.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:30:32.136] Debug: Clearing game grid API cache
[04:30:32.137] Debug: Clearing building API cache
[04:30:32.138] Debug: Clearing deploy API cache
[04:30:32.140] Debug: Finding ElixirCollector
[04:30:32.141] Debug: Finding TownHall
[04:30:32.311] Debug: Found 1 TownHall
[04:30:32.313] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:30:32.539] Debug: Found 5 ElixirCollector
[04:30:33.009] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[04:30:33.011] Debug: Regular logic indicates active base
[04:30:33.012] Debug: Meets requirements failed on dead base check.
[04:30:33.013] Debug: Testing 0 attack methods
[04:30:33.014] Debug: no algorithm is suited to attack here
[04:30:33.015] Debug: Finding TownHall
[04:30:33.057] Debug: Found 1 TownHall
[04:30:33.058] [Attack] #1, Active, TH9, Skipping: This base isn't dead.
[04:30:33.060] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[04:30:34.640] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:30:34.644] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:34.951] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:30:35.351] Debug: Waiting for clouds to appear...
[04:30:35.353] Debug: Waiting for clouds to disappear...
[04:30:35.354] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:30:37.749] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:38.656] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:30:38.658] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:30:38.661] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:30:39.048] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:30:39.320] Debug: Clearing game grid API cache
[04:30:39.322] Debug: Clearing building API cache
[04:30:39.323] Debug: Clearing deploy API cache
[04:30:39.325] Debug: Finding ElixirCollector
[04:30:39.337] Debug: Finding TownHall
[04:30:39.731] Debug: Found 1 TownHall
[04:30:39.733] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[04:30:39.952] Debug: Found 0 ElixirCollector
[04:30:39.953] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:30:39.957] Debug: Regular logic indicates active base
[04:30:39.959] Debug: Meets requirements failed on dead base check.
[04:30:39.960] Debug: Testing 0 attack methods
[04:30:39.961] Debug: no algorithm is suited to attack here
[04:30:39.962] Debug: Finding TownHall
[04:30:40.000] Debug: Found 1 TownHall
[04:30:40.002] [Attack] #2, Active, TH8, Skipping: This base isn't dead.
[04:30:40.003] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[04:30:41.836] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:30:42.143] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:30:42.148] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:42.497] Debug: Waiting for clouds to appear...
[04:30:42.498] Debug: Waiting for clouds to disappear...
[04:30:42.500] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:30:44.355] Debug: Sending ADB command: time
[04:30:44.378] Debug: Android load 0m18.23s user 1m58.20s system
[04:30:45.364] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:46.283] Debug: [Attack] It took 00:03min until we got offered a new opponent
[04:30:46.285] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:30:46.288] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:30:46.863] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:30:46.884] Debug: Clearing game grid API cache
[04:30:46.885] Debug: Clearing building API cache
[04:30:46.886] Debug: Clearing deploy API cache
[04:30:46.888] Debug: Finding ElixirCollector
[04:30:46.889] Debug: Finding TownHall
[04:30:47.225] Debug: Found 1 TownHall
[04:30:47.226] Debug: Maximum ElixirCollector based on TH7: 6x level 11
[04:30:47.376] Debug: Found 1 ElixirCollector
[04:30:47.521] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:30:47.523] Debug: Regular logic indicates active base
[04:30:47.524] Debug: Meets requirements failed on dead base check.
[04:30:47.526] Debug: Testing 0 attack methods
[04:30:47.527] Debug: no algorithm is suited to attack here
[04:30:47.529] Debug: Finding TownHall
[04:30:47.597] Debug: Found 1 TownHall
[04:30:47.599] [Attack] #3, Active, TH7, Skipping: This base isn't dead.
[04:30:47.600] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[04:30:49.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:30:49.572] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:30:49.575] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:50.018] Debug: Waiting for clouds to appear...
[04:30:50.019] Debug: Waiting for clouds to disappear...
[04:30:50.020] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:30:52.731] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:53.264] Debug: Warning: checking game status took: 532ms (restarting state
timers)
[04:30:54.463] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:30:54.465] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:30:54.468] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:30:54.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:30:55.126] Debug: Clearing game grid API cache
[04:30:55.128] Debug: Clearing building API cache
[04:30:55.129] Debug: Clearing deploy API cache
[04:30:55.131] Debug: Finding ElixirCollector
[04:30:55.132] Debug: Finding TownHall
[04:30:55.469] Debug: Found 1 TownHall
[04:30:55.471] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:30:55.694] Debug: Found 5 ElixirCollector
[04:30:56.155] Debug: Elixir collectors: E1=2 E2=2 E3=0 E4=0 E5=0 Avg=1.5
[04:30:56.157] Debug: Rejected as dead base because level 12 E1 collector found
[04:30:56.158] Debug: Meets requirements failed on dead base check.
[04:30:56.159] Debug: Testing 0 attack methods
[04:30:56.160] Debug: no algorithm is suited to attack here
[04:30:56.161] Debug: Finding TownHall
[04:30:56.197] Debug: Found 1 TownHall
[04:30:56.198] [Attack] #4, Active, TH9, Skipping: This base isn't dead.
[04:30:56.200] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[04:30:57.529] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:30:57.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:30:57.937] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:30:58.263] Debug: Waiting for clouds to appear...
[04:30:58.264] Debug: Waiting for clouds to disappear...
[04:30:58.266] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:01.133] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:02.882] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:02.884] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:02.887] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:03.386] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:03.687] Debug: Clearing game grid API cache
[04:31:03.688] Debug: Clearing building API cache
[04:31:03.690] Debug: Clearing deploy API cache
[04:31:03.691] Debug: Finding ElixirCollector
[04:31:03.693] Debug: Finding TownHall
[04:31:03.908] Debug: Found 1 TownHall
[04:31:03.910] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:31:04.151] Debug: Found 4 ElixirCollector
[04:31:04.501] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:31:04.501] Debug: Regular logic indicates active base
[04:31:04.503] Debug: Meets requirements failed on dead base check.
[04:31:04.504] Debug: Testing 0 attack methods
[04:31:04.506] Debug: no algorithm is suited to attack here
[04:31:04.507] Debug: Finding TownHall
[04:31:04.547] Debug: Found 1 TownHall
[04:31:04.548] [Attack] #5, Active, TH9, Skipping: This base isn't dead.
[04:31:04.550] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[04:31:06.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:06.417] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:06.540] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:06.857] Debug: Waiting for clouds to appear...
[04:31:06.858] Debug: Waiting for clouds to disappear...
[04:31:06.859] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:09.752] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:11.536] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:11.538] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:11.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:11.947] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:12.224] Debug: Clearing game grid API cache
[04:31:12.225] Debug: Clearing building API cache
[04:31:12.226] Debug: Clearing deploy API cache
[04:31:12.228] Debug: Finding ElixirCollector
[04:31:12.229] Debug: Finding TownHall
[04:31:12.423] Debug: Found 1 TownHall
[04:31:12.425] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:31:12.654] Debug: Found 5 ElixirCollector
[04:31:13.182] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[04:31:13.183] Debug: Rejected as dead base because level 12 E1 collector found
[04:31:13.184] Debug: Meets requirements failed on dead base check.
[04:31:13.185] Debug: Testing 0 attack methods
[04:31:13.186] Debug: no algorithm is suited to attack here
[04:31:13.187] Debug: Finding TownHall
[04:31:13.226] Debug: Found 1 TownHall
[04:31:13.228] [Attack] #6, Active, TH9, Skipping: This base isn't dead.
[04:31:13.229] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[04:31:14.382] Debug: Sending ADB command: time
[04:31:14.444] Debug: Android load 0m18.26s user 1m58.52s system
[04:31:14.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:14.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:15.101] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:15.319] Debug: Waiting for clouds to appear...
[04:31:15.320] Debug: Waiting for clouds to disappear...
[04:31:15.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:18.296] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:19.595] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:19.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:19.599] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:20.054] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:20.328] Debug: Clearing game grid API cache
[04:31:20.329] Debug: Clearing building API cache
[04:31:20.331] Debug: Clearing deploy API cache
[04:31:20.332] Debug: Finding ElixirCollector
[04:31:20.333] Debug: Finding TownHall
[04:31:20.640] Debug: Found 1 TownHall
[04:31:20.642] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[04:31:20.884] Debug: Found 0 ElixirCollector
[04:31:20.886] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:31:20.888] Debug: Regular logic indicates active base
[04:31:20.889] Debug: Meets requirements failed on dead base check.
[04:31:20.890] Debug: Testing 0 attack methods
[04:31:20.891] Debug: no algorithm is suited to attack here
[04:31:20.893] Debug: Finding TownHall
[04:31:20.936] Debug: Found 1 TownHall
[04:31:20.938] [Attack] #7, Active, TH8, Skipping: This base isn't dead.
[04:31:20.940] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[04:31:22.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:23.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:23.379] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:23.497] Debug: Waiting for clouds to appear...
[04:31:23.498] Debug: Waiting for clouds to disappear...
[04:31:23.499] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:26.617] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:27.797] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:27.798] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:27.802] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:28.197] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:28.470] Debug: Clearing game grid API cache
[04:31:28.472] Debug: Clearing building API cache
[04:31:28.473] Debug: Clearing deploy API cache
[04:31:28.474] Debug: Finding ElixirCollector
[04:31:28.475] Debug: Finding TownHall
[04:31:28.602] Debug: Found 1 TownHall
[04:31:28.604] Debug: Maximum ElixirCollector based on TH8: 6x level 12
[04:31:29.086] Debug: Found 0 ElixirCollector
[04:31:29.087] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
[04:31:29.088] Debug: Regular logic indicates active base
[04:31:29.089] Debug: Meets requirements failed on dead base check.
[04:31:29.090] Debug: Testing 0 attack methods
[04:31:29.092] Debug: no algorithm is suited to attack here
[04:31:29.093] Debug: Finding TownHall
[04:31:29.129] Debug: Found 1 TownHall
[04:31:29.130] [Attack] #8, Active, TH8, Skipping: This base isn't dead.
[04:31:29.132] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[04:31:30.954] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:31.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:31.232] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:31.555] Debug: Waiting for clouds to appear...
[04:31:31.557] Debug: Waiting for clouds to disappear...
[04:31:31.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:34.402] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:36.794] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:36.974] Debug: [Attack] It took 00:05min until we got offered a new opponent
[04:31:36.976] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:37.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:37.603] Debug: Clearing game grid API cache
[04:31:37.604] Debug: Clearing building API cache
[04:31:37.606] Debug: Clearing deploy API cache
[04:31:37.607] Debug: Finding ElixirCollector
[04:31:37.619] Debug: Finding TownHall
[04:31:37.864] Debug: Found 1 TownHall
[04:31:37.866] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:31:38.092] Debug: Found 6 ElixirCollector
[04:31:38.520] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[04:31:38.522] Debug: Regular logic indicates active base
[04:31:38.522] Debug: Meets requirements failed on dead base check.
[04:31:38.524] Debug: Testing 0 attack methods
[04:31:38.525] Debug: no algorithm is suited to attack here
[04:31:38.526] Debug: Finding TownHall
[04:31:38.570] Debug: Found 1 TownHall
[04:31:38.572] [Attack] #9, Active, TH9, Skipping: This base isn't dead.
[04:31:38.573] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[04:31:40.037] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:40.314] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:40.762] Debug: Waiting for clouds to appear...
[04:31:40.763] Debug: Waiting for clouds to disappear...
[04:31:40.764] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:40.787] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:44.092] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:44.446] Debug: Sending ADB command: time
[04:31:44.468] Debug: Android load 0m18.32s user 1m58.86s system
[04:31:44.779] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:44.781] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:44.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:45.184] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:45.464] Debug: Clearing game grid API cache
[04:31:45.465] Debug: Clearing building API cache
[04:31:45.466] Debug: Clearing deploy API cache
[04:31:45.467] Debug: Finding ElixirCollector
[04:31:45.468] Debug: Finding TownHall
[04:31:45.645] Debug: Found 1 TownHall
[04:31:45.647] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:31:45.874] Debug: Found 6 ElixirCollector
[04:31:46.410] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[04:31:46.411] Debug: Regular logic indicates active base
[04:31:46.412] Debug: Meets requirements failed on dead base check.
[04:31:46.413] Debug: Testing 0 attack methods
[04:31:46.414] Debug: no algorithm is suited to attack here
[04:31:46.415] Debug: Finding TownHall
[04:31:46.457] Debug: Found 1 TownHall
[04:31:46.459] [Attack] #10, Active, TH9, Skipping: This base isn't dead.
[04:31:46.461] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[04:31:47.933] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:48.199] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[04:31:48.334] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:48.656] Debug: Waiting for clouds to appear...
[04:31:48.660] Debug: Waiting for clouds to disappear...
[04:31:48.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[04:31:51.504] Debug: Sending ADB command: dumpsys window windows | grep -E
'mCurrentFocus|mFocusedApp'
[04:31:53.069] Debug: [Attack] It took 00:04min until we got offered a new opponent
[04:31:53.071] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[04:31:53.072] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[04:31:53.461] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[04:31:53.741] Debug: Clearing game grid API cache
[04:31:53.742] Debug: Clearing building API cache
[04:31:53.743] Debug: Clearing deploy API cache
[04:31:53.744] Debug: Finding ElixirCollector
[04:31:53.745] Debug: Finding TownHall
[04:31:53.937] Debug: Found 1 TownHall
[04:31:53.939] Debug: Maximum ElixirCollector based on TH9: 6x level 12
[04:31:54.074] Debug: Found 6 ElixirCollector
[04:31:54.661] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[04:31:54.662] Debug: Regular logic indicates active base
[04:31:54.663] Debug: Meets requirements failed on dead base check.
[04:31:54.664] Debug: Testing 0 attack methods
[04:31:54.665] Debug: no algorithm is suited to attack here
[04:31:54.666] Debug: Finding TownHall
[04:31:54.704] Debug: Found 1 TownHall
[04:31:54.705] [Attack] #11, Active, TH9, Skipping: This base isn't dead.
[04:31:54.707] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[04:31:56.169] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[04:31:56.444] Debug: [GameS

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