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Adding and displaying a background


Using the empty project we created in the previous part, we will now learn how
to add a background and some fancy clouds.

Pixelnest
18 nov. 2013 Adding a background
Your rst background will be static. We will use the following image:

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(Right click to save the image)

Import the image in the sprites folder. Simply copy the le in it, or drag and
drop it from the explorer.

Do not worry about the import settings for now.

In Unity, create a new Sprite game object in the scene.

What is a sprite?
In general, we call sprite a 2D image displayed in a video game. Here, its a
Unity speci c object made for 2D games.

Add the texture to the sprite


We will now select the actual sprite to display. Make sure that New Sprite is
selected and look at the inspector. Set the Sprite property to the background
image:
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(You have to click on the small round icon at the right of the input box to show the
Select Sprite inspector)

You can see that some other sprites are there. Those are the default images
used by uGUI (the Unity UI system).

My sprite doesnt show up in the dialog?: rst, make sure you are in the Assets tab of the Select
Sprite dialog.

Some readers have reported that, in their project, this dialog was empty. The reason is that for some
Unity installations, even with a fresh new 2D project, images are imported as Texture and not
Sprite.

To x this, you need to select the image in the Project pane, and in the Inspector, change the
Texture Type property to Sprite:

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We dont know why everybody doesnt seem to have the same behavior.

Well, we have set a simple sprite displaying a cloudy sky background. You can
think it was a bit complicated just for that. In fact, we could have dragged the
sprite from the Project tab directly right into the Scene.

Lets reorganize the scene.

In the Hierarchy pane, select the New Sprite . Rename it in Background1 or


something you will easily remember.

Then move the object to where it belongs: Level -> Background . Change its
position to (0, 0, 0) .

A quick exercise: duplicate the background and place it at (20, 0, 0) . It should


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8/17/2017 A quick exercise: duplicate the
Addingbackground and
and displaying a background place itStudio
Pixelnest at (20, 0, 0) . It should
t perfectly with the rst part.

Tip: you can duplicate an objet with the cmd + D (OS X) or ctrl + D (Windows) shortcuts.

Sprite layers
The next statement will seem pretty obvious, but it has some consequences:
we are displaying a 2D world.

This means that all images are at the same depth, ie. 0 . And you (as well as the
graphics engine) dont really know whos going to be displayed rst.

Sprite layers allow us to tell Unity what is in the front and what is in the back.

In Unity, we can change the Z of our elements, and this will allow us to have
layers. This is actually what we were doing in this tutorial before the Unity 5
update.

But we thought that it was a good idea to use Sprite Layers.

On your Sprite Renderer component, you have a eld named Sprite Layer,
currently set to Default .
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currently set to Default .

If you click on it, a short list will show:

Lets add some layers to t our needs (use the + button):

Apply the Background layer to our background sprite:

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Tip: the settings Order in Layer is a way to limit sub-layers. Sprites with lower numbers are
rendered before sprites with greater numbers.

Note: the Default layer cannot be removed, because this is the layer used by 3D elements. You can
have 3D objects in your 2D game. Particles are considered as 3D objects by Unity, so they will be
rendered on this layer.

Adding background elements


Also known as props. These elements arent used to improve the gameplay but
to visually enhance the scene.

Here are some simple lying platform sprites:

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(Right click to save the image)

As you can see, we got two platforms in one le. This is a good way to learn how
to crop sprites with the Unity tools.

Getting two sprites from one image


1. Import the image in your sprites folder
2. Select the platforms sprite and go to the inspector
3. Change Sprite Mode to Multiple
4. Click on Sprite Editor

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In the new window (Sprite Editor), you can draw rectangles around each
platform to slice the texture into smaller parts:

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Call the platforms platform1 and platform2.

Tip: the top-le t button Slice allows you to quickly and automatically make this tedious task.

Unity will nd the objects inside the image and will slice them automatically. You can specify the
default pivot point, or set a minimum size for a slice. For a simple image without artifacts, its really
e cient. However, if you use this tool, be careful and check the result to be sure to get what you want.

Now, under the image le, you should see the two sprites separately:

Adding them to the scene


We will proceed like for the background sprite: create a new Sprite and select
the platform1 sprite (or drag them one by one from the Project to the Scene
tab). Repeat for platform2.

Set their Sprite Layer to Platforms.

Place them in the Middleground object.

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And its working! Im still amazed how simple it is now (to be honest, it was a
bit tricky without the 2D tools, involving quad and image tiling).

Prefabs
Save those platforms as prefabs. Just dragndrop them inside the Prefabs
folder of the Project pane from the Hierarchy:

By doing so, you will create a Prefab based exactly on the original game object.
You can notice that the game object that you have converted to a Prefab
presents a new row of buttons just under its name:

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Note on the Prefab buttons: if you modify the game object later, you can Apply its changes to
the Prefab or Revert it to the Prefab properties (canceling any change youve made on the game
object). The Select button move your selection directly to the Prefab asset in the Project view
(it will be highlighted).

Creating prefabs with the platform objects will make them easier to reuse
later. Simply drag the Prefab into the scene to add a copy. Try to add another
platform that way.

You are now able to add more platforms, change their positions, scales and
planes.

You can put some in background or foreground too. Remember that the
Background, Middleground and Foreground objects are just folders. So you
need to set the right Sprite Layer (Platforms) and change the Order in Layer.

Use -10 for far platforms, and increase this number as you reach the
foreground. An example:

Its not very fancy but in two chapters we will add a parallax scrolling and it will
suddenly bring the scene to life.

Camera and lights


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Camera and lights
Well. In the previous version of this tutorial (for Unity 4.2), we had a long and
detailed explanation on how to set the camera and the lights for a 2D game.

The good news is that its completely useless now. You have nothing to do. It
just works.

Aside: if you click on the Main Camera game object, you can see that it has a Projection lag set to
Orthographic. This is the setting that allows the camera to render a 2D game without taking the
3D into account. Keep in mind that even if you are working with 2D objects, Unity is still using its
3D engine to render the scene. The gif above shows this well.

Next step
You have just learned how to create a simple static background and how to
display it properly. Then, we have taught you how to make simple sprites from
an image.

In the next chapter, we will learn how to add a player and its enemies.

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2016 Pixelnest Studio we craft games and apps

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