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Illuminance
Incident light; the energy reaching the surface of a to-be-seen object; declines
with the square of the distance from the source.
measured in units of foot candles or lux
Luminance
the amount of light reflected off objects, which declines with the square of the
distance from the to-be-seen-object.
intensity also dependent on texture of objects surface.
measured in foot lamberts (FL) or Candela/M2
1
2 Auditory
1. Criteria for Alarms
3 Cognition
4 Decision Making
5 Displays
1. The 13 Principles of Display Design
Perceptual Principles
Make displays legible (or audible)
Contrast, visual angle, illumination, noise, masking.
Legibility is necessary, but not sufficient, to create usable displays.
Iterative testing is critical.
2
Avoid absolute judgment limits
Do not require operators to judge levels of a represented variable on basis of
a single sensory dimensionespecially when there are more than five to seven
possible levels.
Top-down processing
People perceive and interpret information through the filter of experience
(their expectations).
If a signal presented is inconsistent with a persons prior expectations, then
more physical evidence of that signal must be presented to guarantee correct
interpretation (i.e., offsetting the confirmation bias).
Redundancy gain
Messages expressed more than once, or in a alternate physical form, are
more likely to be interpreted correctly.
Discriminability
(a) Similarly appearing signals will likely be confused.
i. Primary cause is the ratio of similar features to dissimilar ones (AJB648
- AJB658 vs. 48 - 58).
(b) Designers should remove unnecessary similar features and highlight dissim-
ilar ones.
Mental Model Principles
Attention Principles
Memory Principles