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Written by ALEXANDER MACRIS

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A SUPPLEMENT FOR FANTASY RPG SANDBOX CAMPAIGNS

BY ALEXANDER MACRIS
Lairs & Encounters 2016 Autarch LLC. Adventurer Conqueror King System 2011-2016 Autarch LLC. Domains at War
2013-2016 Autarch LLC. The Auran Empire and all proper names, dialogue, plots, storylines, locations, and characters relating
thereto are copyright 2011-2016 by Alexander Macris and used by Autarch LLC under license. Cover artwork is copyright 2015
Ryan Browning and is used under license. Interior artwork is copyright 2016 Michael Syrigos and is used under license. Some
artwork is copyright 2016 William McAusland and used with permission. Some artwork is copyright 2016 Jeshields and used
with permission. Some artwork is copyright 2016 Earl Geier and used with permission. Some artwork is copyright 2016 Brad
McDevitt and used with permission. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the written permission of
the copyright owners. Autarch, Adventurer Conqueror King, Adventurer Conqueror King System, ACKS, Domains at War,
and Guns of War are trademarks of Autarch LLC. This product is a work of fiction. Any similarity to actual people, organiza-
tions, places, or events is purely coincidental.

LLC
www.autarch.co

CREDITS
Lead Design: Alexander Macris Cover Layout: Carrie Keymel

Design and Interior Layout: Richard Iorio II


Development: Jeff Binder
Mark Bober Cover Art: Ryan Browning
Colin Chapman
Kimagu Interior Art: Michael Syrigos
Amy Macris Ryan Browning
Charles Myers John Lakey
Michael Morrison Laura Lakey
Jonathan Prosperi Earl Geier
Jeshields
Editing: Bobloblah William McAusland
Mark Bober

Cartography: Simon Forster


Cecil Howe
APPENDIX ONE
TREASURE MAPS
What is Lairs & Encounters (L&E)? Its a supplement intended for
use by judges of fantasy role-playing games during wilderness ad-
ventures and long-term campaigns. Specifically, its a supplement
that answers questions like these:

a. How do I create an exciting wilderness filled with monster


lairs without creating an enormous amount of redundant
content that my adventurers will never find?

b. If my adventurers want to secure a forest and clear it of any


and all monster lairs, how many monster lairs are they likely
to have to deal with? What if the terrain is swamp? What if
the area is near a city?

c. If the adventurers suspect that there are monsters living in an


area, and start searching, how long will it take them to find
the monsters lairs? What if they split up? What if they can
search by air or magic?

d. What do I do when the adventurers randomly encounter


monsters in a wilderness lair? Many monsters live in large,
organized bands with an assortment of leaders and allies and
complex stockpiles of treasure.

e. What happens when the adventurers capture some monsters


and take them back to town - Can they sell them to animal
trainers? If so, for how much gold? Can they raise them as
war mounts? Does it matter if the monsters are babies or
adults? Does it matter what type of monster it is?

f. How do I create a new monster that has characteristics (e.g.,


armor class, hit dice, damage, special abilities, and treasure
type) that make sense given the benchmarks set by the exist-
ing roster of monsters?

These are all questions that arose while I was running my original
Auran Empire campaign, and Lairs & Encounters is based on the
answers I developed during actual play. Some of the material in this
supplement was therefore actually written prior to the publication
of Adventurer Conqueror King System. Thats why L&E was promised
on p. 236 of the ACKS core rules to be coming soon! I expected it
to be a simple task to polish up my material, expand my methods
into formal rules, and release the book as the first supplement for
ACKS. Alas, Lairs & Encounters was instead delayed and delayed
first by Players Companion, then by Domains at War, then by Dwim-
mermount, and most recently by The Sinister Stone of Sakkara.

The original L&E material I wrote in 2009-2011 was invaluable to


me during the Auran Empire campaign, and I regret that judges who
began running campaigns with ACKS when it was first released in
2012 have had to wait so long for this supplement. Now that its here,
I hope you will all find it was worth the wait!

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rtreasure map 6

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APPENDIX TWO
LAIR MAPS
12 Ape, White Lair
13
14 Arane Lair
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16 Dragon, Black Lair
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18 Dragon, Blue Lair
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20 Dragon, Brown Lair
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22 Dragon, White Lair
23
24 Dragon Turtle Lair
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26 Draugr Lair
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28 Dwarf Lair
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30 Elf Lair
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32 Faerie, Sprite Lair
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34 Farahavar Lair
35
36 Gorgon Lair
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38 Grimlock Lair
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40 Hag Lair
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42 Khepri Lair
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44 Kobold Lair
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46 Leyak Lair
Men, Berserkers Lair 47
48 Medusa Lair
49
50 Men, Brigands Lair
51
52 Men, Mages Lair
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54 Men, Merchants Lair
55
56 Men, Nomads Lair
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58 Men, Pirates Lair
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60 Men, Thief/Witch Lair
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62 Men, Veterans Lair
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64 Mummy Lair
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66 Mummy Lord Lair
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68 Nathagol Lair
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70 Nymph, Naiad Lair
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72 Orc Lair
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74 Thrassian Lair
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76 Sphinx Lair
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Chamber Shape Edges Vertices Faces Sigil Spell Effect
A Icosahedron 30 12 20 Entropy -4 caster levels
B Dodecahedron 30 20 12 Entropy -3 caster levels
C Hexahedron 12 8 6 Entropy -2 caster levels
D Tetrahedron 6 4 4 Entropy -1 caster levels
E Cylinder 2 0 2 Both No effect
F Tetrahedron 6 4 4 Energy +1 caster levels
G Hexahedron 12 8 6 Energy +2 caster levels
H Dodecahedron 30 20 12 Energy +3 caster levels
I Icosahedron 30 12 20 Energy +4 caster levels

78 Sorcerous Sphere Lair


Chamber Shape Edges Vertices Faces Sigil Spell Effect
A Icosahedron 30 12 20 Entropy -4 caster levels
B Dodecahedron 30 20 12 Entropy -3 caster levels
C Hexahedron 12 8 6 Entropy -2 caster levels
D Tetrahedron 6 4 4 Entropy -1 caster levels
E Cylinder 2 0 2 Both No effect
F Tetrahedron 6 4 4 Energy +1 caster levels
G Hexahedron 12 8 6 Energy +2 caster levels
H Dodecahedron 30 20 12 Energy +3 caster levels
I Icosahedron 30 12 20 Energy +4 caster levels

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80 Wyrm Lair
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82 Wraith Lair
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