Sie sind auf Seite 1von 50

#############################################

# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################

nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}
nick_haardraade = {}
nick_the_jackal = {}
nick_the_saint = {}
nick_the_quiverfull = {}
nick_the_exile = {}

nick_the_boneless = {}
nick_bluetooth = {}
nick_snake_in_the_eye = {}
nick_fairhair = {}
nick_whiteshirt = {}
nick_the_stranger = {}
nick_the_bald = {}
#nick_the_german = {}
nick_the_younger = {}
nick_the_youthful = {}
#nick_the_saoshyant = {}
nick_hardeknud = {}
nick_the_maid = {}
nick_darc = {}
#nick_the_master_of_hungary = {}
nick_hildetand = {}
nick_ring = {}
nick_the_unfaithful = {}
nick_the_beguiling = {}
nick_the_temptress = {}
nick_the_seducer = {}
nick_the_lecher = {}
nick_the_unchaste = {}
nick_of_the_wilds = {}
nick_the_culture = { # "the Swedish", etc
allow = {
is_ruler = yes
capital_scope = {
NOT = { culture_group = ROOT }
OR = {
NOT = { region = world_westeros }
ROOT = {
NOT = { culture_group = andal }
NOT = { culture_group = dornish }
NOT = { culture_group = first_men }
NOT = { culture_group = free_folk }
NOT = { culture = ironborn }
}
}
}
NOT = {
OR = {
culture_group = andal
AND = {
culture_group = dornish
NOT = { culture = rhoynar }
}
culture = high_valyrian
culture = western_valyrian
culture = eastern_valyrian
}
}
}
chance = {
factor = 1
}
}
nick_the_rel_group = {} # "the Muslim", etc
nick_the_shadow = {}
nick_the_whisperer = {}
nick_the_pilgrim = {}
nick_the_viking = {}
nick_bloodaxe = {}
nick_the_sword_of_god = {}
nick_the_wily = {}
nick_the_fox = {}
nick_the_jovial = {}
nick_the_jolly = {}
nick_the_gracious = {}
nick_the_headless = {}
nick_the_beheader = {}
nick_the_ruthless = {}
nick_the_strange = {}
nick_the_red = {}
nick_the_sea_devil = {}
nick_the_lioness = {}
nick_the_flail_of = {}
nick_the_scourge_of = {}
nick_the_alchemist = {}
nick_the_survivor = {}
nick_the_shieldmaiden = {}
nick_the_clumsy = {}
nick_the_valkyrie = {}
nick_the_defender = {}
nick_the_legendary = {}
nick_the_destroyer = {}
nick_the_scourge_of_god = {}
nick_the_slayer_of_culture = {}
nick_the_terror_of_provincename = {}
nick_the_butcher = {}
nick_son_of_evilgod = {}
nick_the_cleansing_flame = {}
nick_the_witch_hunter = {}
nick_the_vengeful = {}
nick_the_betrayer = {}
nick_the_flayer = {}
nick_the_evil = {}
nick_the_tormentor = {}
nick_the_mutilator = {}
nick_the_eastern_wind = {}
nick_the_despoiler = {}
nick_the_bane_of_realmname = {}
nick_the_depraved = {}
nick_the_monster = {}
nick_the_abomination = {}
nick_the_culture_marauder = {}
nick_the_kingslayer = {}
nick_iron_hand = {}
nick_peg_leg = {}
nick_the_goldsmith = {}
nick_the_weaponsmith = { }
nick_the_inquisitor = {}
nick_the_purifier = {}

# GIVEN BY TRAITS
#################
nick_the_arrogant = {
allow = {
age = 18
trait = proud
trait = wroth
}
chance = {
factor = 3
}
}
nick_the_lisp_and_lame = {
allow = {
age = 16
trait = lisp
trait = clubfooted
}
chance = {
factor = 5
}
}

nick_the_able = {
allow = {
age = 20
trait = diligent
trait = ambitious
}
chance = {
factor = 1
}
}

nick_the_kind = {
allow = {
age = 20
trait = charitable
trait = kind
}
chance = {
factor = 1
}
}

nick_the_good = {
allow = {
age = 20
trait = charitable
trait = just
}
chance = {
factor = 1
}
}

nick_the_troubadour = {
allow = {
age = 20
trait = poet
trait = gregarious
}
chance = {
factor = 1
}
}

nick_the_strong = {
allow = {
age = 20
is_strong_trigger = yes
OR = {
trait = brave
trait = ambitious
}
}
chance = {
factor = 1
}
}

nick_the_magnanimous = {
allow = {
age = 20
trait = charitable
trait = brave
}
chance = {
factor = 1
}
}

nick_the_simple = {
allow = {
age = 20
OR = {
trait = humble
trait = content
}
is_dumb_trigger = yes
}
chance = {
factor = 1
}
}

nick_the_merry = {
allow = {
age = 20
trait = gregarious
trait = kind
}
chance = {
factor = 1
}
}

nick_the_noble = {
allow = {
age = 20
diplomacy = 10
intrigue = 10
NOT = { trait = bastard }
NOT = { trait = legit_bastard }
NOT = { dynasty = 0 }
OR = {
trait = grey_eminence
trait = intricate_webweaver
trait = elusive_shadow
trait = charismatic_negotiator
trait = brilliant_strategist
trait = skilled_tactician
}
}
chance = {
factor = 1
}
}

nick_the_blind = {
allow = {
age = 20
OR = {
trait = one_eyed
trait = blinded
trait = blinded_age
}
}
chance = {
factor = 1
modifier = {
factor = 2
trait = blinded
}
modifier = {
factor = 2
trait = blinded_age
}
}
}

nick_the_gentle = {
allow = {
age = 20
trait = kind
trait = gregarious
NOT = { trait = ruthless }
}
chance = {
factor = 1
}
}

nick_the_proud = {
allow = {
age = 20
trait = proud
trait = envious
}
chance = {
factor = 1
}
}

nick_the_silent = {
allow = {
age = 20
trait = shy
OR = {
trait = patient
trait = humble
}
}
chance = {
factor = 1
}
}

nick_the_bastard = {
allow = {
age = 10
OR = {
trait = bastard
trait = legit_bastard
}
is_female = no
}
chance = {
factor = 1
}
}

nick_the_gouty = {
allow = {
OR = {
AND = {
age = 40
trait = infirm
}
trait = gout
}
}
chance = {
factor = 1
}
}

nick_half_hand = {
allow = {
age = 10
OR = {
trait = maimed
trait = one_handed
}
}
chance = {
factor = 1
}
}

nick_the_chaste = {
allow = {
age = 15
OR = {
trait = chaste
trait = celibate
}
piety = 50
}
chance = {
factor = 2
}
}

nick_the_hunter = {
allow = {
age = 15
trait = hunter
NOT = { trait = infirm }
NOT = { trait = incapable }
NOT = { trait = blinded }
}
chance = {
factor = 3
}
}

nick_the_fowler = {
allow = {
age = 15
OR = {
trait = falconer
trait = hunter
}
NOT = { trait = infirm }
NOT = { trait = incapable }
NOT = { trait = blinded }
}
chance = {
factor = 2
}
}

nick_the_just = {
allow = {
age = 15
trait = just
stewardship = 5
NOT = { trait = deceitful }
NOT = { trait = imbecile }
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
NOT = { trait = incapable }
}
chance = {
factor = 1
modifier = {
factor = 1.5
stewardship = 8
}
modifier = {
factor = 1.5
stewardship = 10
}
modifier = {
factor = 2.0
trait = honest
}
modifier = {
factor = 2.0
trait = honorable
}
}
}

nick_the_lame = {
allow = {
age = 15
OR = {
trait = clubfooted
trait = inbred
trait = one_legged
}
}
chance = {
factor = 3
modifier = {
factor = 2.0
NOT = { prestige = 500 }
}
}
}

nick_the_handsome = {
allow = {
age = 15
is_female = no
trait = fair
has_unattractive_trait_trigger = no
NOT = { age = 60 }
}
chance = {
factor = 1
}
}

nick_the_fair = {
allow = {
age = 15
is_female = yes
trait = fair
has_unattractive_trait_trigger = no
NOT = { age = 50 }
}
chance = {
factor = 1
}
}
nick_the_hideous = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured_AGOT
}
}
chance = {
factor = 2
}
}

nick_the_frog = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured_AGOT
}
}
chance = {
factor = 2
}
}

nick_the_repulsive = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured_AGOT
}
}
chance = {
factor = 2
modifier = {
factor = 0.5
trait = charitable
}
modifier = {
factor = 0.5
trait = kind
}
modifier = {
factor = 0.5
trait = gregarious
}
modifier = {
factor = 2
trait = one_eyed
}
modifier = {
factor = 2
trait = one_handed
}
modifier = {
factor = 2
trait = one_legged
}
}
}

nick_the_mad = {
allow = {
age = 15
trait = lunatic
}
chance = {
factor = 5
}
}

nick_the_fat = {
allow = {
age = 30
trait = gluttonous
OR = {
trait = hedonist
trait = drunkard
trait = lustful
trait = gregarious
}
}
chance = {
factor = 2
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = drunkard
}
}
}

nick_the_drunkard = {
allow = {
age = 15
trait = drunkard
}
chance = {
factor = 2
modifier = {
factor = 1.1
trait = gluttonous
}
modifier = {
factor = 1.1
trait = hedonist
}
}
}

nick_the_cruel = {
allow = {
age = 20
trait = cruel
NOT = { trait = kind }
NOT = { trait = charitable }
OR = {
trait = wroth
trait = envious
trait = deceitful
trait = impaler
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
trait = impaler
}
modifier = {
factor = 2.0
trait = wroth
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = deceitful
}
modifier = {
factor = 2.0
trait = greedy
}
}
}

nick_the_wise = {
allow = {
age = 30
learning = 12
NOT = { trait = arbitrary }
NOT = { trait = wroth }
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
NOT = { trait = inbred }
NOT = { trait = incapable }
OR = {
is_smart_trigger = yes
trait = genius
trait = just
trait = patient
trait = scholar
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
trait = genius
}
modifier = {
factor = 2.0
is_smart_trigger = yes
}
modifier = {
factor = 2.0
trait = just
}
modifier = {
factor = 2.0
trait = patient
}
modifier = {
factor = 2.0
trait = scholar
}
}
}
nick_the_resilient = {
allow = {
age = 15
calc_true_if = {
amount = 2
has_character_flag = immune_tuberculosis
has_character_flag = immune_measles
has_character_flag = immune_typhoid_fever
has_character_flag = immune_bubonic_plague
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
calc_true_if = {
amount = 4
has_character_flag = immune_tuberculosis
has_character_flag = immune_measles
has_character_flag = immune_typhoid_fever
has_character_flag = immune_bubonic_plague
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
modifier = {
factor = 2.0
calc_true_if = {
amount = 3
has_character_flag = immune_tuberculosis
has_character_flag = immune_bubonic_plague
has_character_flag = immune_measles
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhoid_fever
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
}
}

nick_one_eye = {
allow = {
age = 16
trait = one_eyed
}
chance = {
factor = 1
}
}

nick_one_hand = {
allow = {
age = 16
trait = one_handed
}
chance = {
factor = 1
}
}

nick_one_leg = {
allow = {
age = 16
trait = one_legged
}
chance = {
factor = 1
}
}

nick_of_a_thousand_faces = {
allow = {
age = 16
intrigue = 10
trait = disfigured_AGOT
trait = deceitful
trait = envious
}
chance = {
factor = 5
}
}

nick_the_cannibal = {
allow = {
age = 16
OR = {
has_character_modifier = cannibal
trait = cannibal_trait
}
}
chance = {
factor = 10
}
}

nick_the_frail = {
allow = {
age = 16
OR = {
is_weak_trigger = yes
trait = cancer
trait = infirm
}
}
chance = {
factor = 1
}
}

nick_the_brute = {
allow = {
age = 16
martial = 12
OR = {
is_strong_trigger = yes
trait = robust
}
OR = {
trait = cruel
trait = ruthless
trait = wroth
}
}
chance = {
factor = 3
}
}

nick_the_plaguebearer = {
allow = {
age = 16
calc_true_if = {
amount = 2
trait = infection
trait = has_small_pox
trait = has_measles
trait = has_bloody_flux
trait = has_typhoid_fever
trait = has_grey_plague
trait = has_bubonic_plague
trait = flu
trait = dysentery
trait = gout
}
}
chance = {
factor = 5
modifier = {
factor = 5
trait = has_bubonic_plague
}
}
}

nick_the_persevering = {
allow = {
age = 16
calc_true_if = {
amount = 2
trait = mangled
trait = one_eyed
trait = one_legged
trait = one_handed
trait = disfigured_AGOT
trait = disfigured
}
NOR = {
trait = stressed
trait = depressed
trait = incapable
trait = lunatic
trait = possessed
trait = severely_injured
}
}
chance = {
factor = 2
modifier = {
factor = 3
trait = brave
}
modifier = {
factor = 2
trait = scarred
}
}
}

nick_the_mule = {
allow = {
age = 16
trait = stubborn
NOR = {
trait = gregarious
trait = just
trait = shy
trait = humble
}
}
chance = {
factor = 1
modifier = {
factor = 3
trait = wroth
}
}
}

nick_the_wealthy = {
allow = {
age = 16
trait = greedy
stewardship = 10
wealth = 1000
}
chance = {
factor = 1
modifier = {
factor = 3
is_patrician = yes
}
modifier = {
factor = 2
wealth = 2000
}
modifier = {
factor = 2
wealth = 3000
}
}
}

nick_the_loyal = {
allow = {
age = 16
trait = honorable
trait = content
trait = just
independent = no
}
chance = {
factor = 3
}
}

nick_the_lord_of_realm = {
allow = {
age = 16
higher_tier_than = baron
NOT = { higher_tier_than = duke }
realm_size = 10
num_of_vassals = 3
OR = {
trait = just
trait = kind
trait = diligent
trait = gregarious
}
OR = {
trait = grey_eminence
trait = midas_touched
}
}
chance = {
factor = 2
modifier = {
factor = 3
is_female = yes
}
}
}
nick_the_bear = {
allow = {
age = 16
is_female = no
martial = 12
OR = {
is_strong_trigger = yes
trait = robust
trait = fair
}
OR = {
trait = shrewd
trait = quick
trait = genius
}
}
chance = {
factor = 5
modifier = {
factor = 5
OR = {
dynasty = 102 #mormont
capital_scope = { province_id = 33 } #bear island
}
}
}
}

nick_the_boar = {
allow = {
age = 16
OR = {
is_strong_trigger = yes
trait = robust
}
OR = {
trait = ugly
trait = disfigured_AGOT
trait = disfigured
}
OR = {
trait = hedonist
trait = gluttonous
}
}
chance = {
factor = 5
}
}

nick_the_faceless = {
allow = {
age = 16
OR = {
trait = disfigured_AGOT
trait = disfigured
}
trait = shy
}
chance = {
factor = 2
}
}
# GIVEN BY PIETY
#################

nick_the_accursed = {
allow = {
age = 20
OR = {
NOT = { piety = -100 }
trait = possessed
trait = kinslayer
trait = excommunicated
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_the_wicked = {
allow = {
age = 20
OR = {
NOT = { piety = -100 }
trait = possessed
trait = kinslayer
trait = excommunicated
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_the_bewitched = {
allow = {
age = 20
OR = {
NOT = { piety = -100 }
trait = possessed
trait = kinslayer
trait = lunatic
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_priest_hater = {
allow = {
age = 20
NOT = { piety = -100 }
trait = cynical
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -50 }
}
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = arbitrary
}
}
}

nick_the_pious = {
allow = {
age = 20
piety = 1000
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_blessed = {
allow = {
age = 20
piety = 1000
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_confessor = {
allow = {
age = 20
piety = 1000
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_monk = {
allow = {
age = 20
piety = 500
OR = {
trait = theologian
trait = celibate
}
}
chance = {
factor = 2
modifier = {
factor = 2.0
piety = 1000
}
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
allow = {
ruled_years = 15
prestige = 50
trait = wroth
is_strong_trigger = yes
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 20 }
}
}
}
nick_the_lion = {
allow = {
ruled_years = 15
martial = 12
OR = {
trait = skilled_warrior
trait = master_warrior
prestige = 2000
}
OR = {
dynasty = 190 #Lannister
dynasty = 197 #Reyne
dynasty = 235 #Osgrey
}
}
chance = {
factor = 2
modifier = {
factor = 2
prestige = 2000
}
modifier = {
factor = 2
prestige = 3000
}
modifier = {
factor = 2
prestige = 4000
}
}
}

nick_the_lionheart = {
allow = {
ruled_years = 15
OR = {
trait = brave
is_strong_trigger = yes
}
OR = {
trait = skilled_tactician
trait = brilliant_strategist
trait = skilled_warrior
trait = master_warrior
}
NOT = {
is_weak_trigger = yes
}
OR = {
dynasty = 190 #Lannister
dynasty = 197 #Reyne
dynasty = 235 #Osgrey
}
}
chance = {
factor = 4
modifier = {
factor = 2
trait = brave
is_strong_trigger = yes
}
}
}

nick_the_bold = {
allow = {
ruled_years = 10
piety = 50
trait = brave
OR = {
trait = hunter
trait = duelist
trait = crusader
trait = viking
trait = wroth
is_strong_trigger = yes
}
NOT = {
trait = paranoid
}
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_unready = {
allow = {
age = 11
ruled_years = 1
trait = arbitrary
OR = {
trait = slothful
trait = shy
trait = craven
}
}
chance = {
factor = 2
modifier = {
factor = 5
NOT = { age = 16 }
}
}
}

nick_the_ill_ruler = {
allow = {
age = 11
ruled_years = 1
trait = arbitrary
OR = {
trait = wroth
trait = envious
trait = paranoid
}
}
chance = {
factor = 2
modifier = {
factor = 5
NOT = { age = 16 }
}
}
}

nick_the_terrible = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = wroth
trait = lunatic
trait = cruel
trait = impaler
}
any_vassal = {
NOT = { tier = BARON }
NOT = { opinion = { who = ROOT value = -50 } }
count = 3
}
}
chance = {
factor = 2
}
}
nick_the_oppressor = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = wroth
trait = lunatic
trait = cruel
trait = impaler
trait = arbitrary
trait = stubborn
trait = deceitful
trait = paranoid
trait = envious
}
check_variable = { which = "tyrant" value = 4.9 }
NOT = { trait = tyrannical_stain }
}
chance = {
factor = 2
}
}

nick_the_witch = {
allow = {
age = 16
OR = {
trait = mystic
trait = physician
}
NOT = {
piety = -50
}
check_variable = { which = "tyrant" value = 4.9 }
NOT = { trait = tyrannical_stain }
}
chance = {
factor = 3
}
}

nick_the_magnificent = {
allow = {
age = 30
ruled_years = 15
OR = {
trait = genius
is_smart_trigger = yes
}
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
OR = {
trait = grey_eminence
trait = intricate_webweaver
trait = elusive_shadow
trait = charismatic_negotiator
trait = brilliant_strategist
trait = skilled_tactician
}
}
chance = {
factor = 2
}
}

nick_the_quarreller = {
allow = {
age = 30
ruled_years = 15
trait = arbitrary
trait = wroth
}
chance = {
factor = 2
}
}

nick_the_dragon = {
allow = {
ruled_years = 10
OR = {
dynasty = 496
dynasty = 57
trait = dragon_rider
}
OR = {
trait = skilled_warrior
trait = master_warrior
prestige = 2000
}
}
chance = {
factor = 2
modifier = {
factor = 2
prestige = 2000
}
modifier = {
factor = 2
prestige = 3000
}
modifier = {
factor = 2
prestige = 4000
}
}
}

nick_the_careless = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = trusting
trait = duelist
trait = content
}
}
chance = {
factor = 3
modifier = {
factor = 2
trait = kinslayer
}
}
}

nick_the_young = {
allow = {
ruled_years = 10
NOT = { age = 20 }
}
chance = {
factor = 3
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_old = {
allow = {
ruled_years = 20
age = 55
NOT = { culture_group = winter_group }
}
chance = {
factor = 5
modifier = {
factor = 2.0
age = 65
}
modifier = {
factor = 10.0
age = 75
}
modifier = {
factor = 1.5
ruled_years = 30
}
modifier = {
factor = 1.5
ruled_years = 40
}
}
}
nick_the_undying = {
allow = {
ruled_years = 30
age = 60
calc_true_if = {
amount = 2
has_character_flag = immune_tuberculosis
has_character_flag = immune_bubonic_plague
has_character_flag = immune_measles
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhoid_fever
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
OR = {
trait = one_eyed
trait = one_handed
trait = one_legged
trait = mangled
trait = blinded
trait = eunuch
trait = disfigured_AGOT
trait = disfigured
trait = infirm
trait = crippled
}
trait = scarred
NOR = {
trait = stressed
trait = depressed
trait = craven
}
}
chance = {
factor = 15
modifier = {
factor = 2.0
age = 65
}
modifier = {
factor = 10.0
age = 75
}
modifier = {
factor = 1.5
ruled_years = 30
}
modifier = {
factor = 1.5
ruled_years = 40
}
}
}
nick_the_great = {
allow = {
ruled_years = 10
prestige = 3000
higher_tier_than = COUNT
}
chance = {
factor = 1
modifier = {
factor = 0.5
tier = DUKE
}
modifier = {
factor = 1.5
prestige = 4000
}
modifier = {
factor = 2
prestige = 8000
}
modifier = {
factor = 5
prestige = 15000
}
}
}

nick_the_lewd = {
allow = {
age = 20
trait = lustful
is_female = no
OR = {
any_lover = {
is_close_relative = PREV
}
num_of_lovers = 3
trait = hedonist
}
NOT = { culture = dothraki }
}
chance = {
factor = 1
modifier = {
factor = 2
any_lover = {
is_close_relative = PREV
}
}
modifier = {
factor = 2
num_of_lovers = 2
}
modifier = {
factor = 2
num_of_lovers = 3
}
modifier = {
factor = 2
num_of_lovers = 4
}
modifier = {
factor = 2
num_of_lovers = 6
}
}
}

nick_the_fool = {
allow = {
age = 20
OR = {
trait = imbecile
trait = inbred
}
}
chance = {
factor = 2
}
}

nick_the_hunchback = {
allow = {
age = 18
trait = hunchback
}
chance = {
factor = 2
}
}

nick_the_scholar = {
allow = {
age = 20
trait = scholar
}
chance = {
factor = 1
modifier = {
factor = 2
learning = 14
}
modifier = {
factor = 2
learning = 18
}
}
}

nick_the_black = {
allow = {
has_black_nickname_prereq_trigger = yes
}
chance = {
factor = 3
}
}

nick_the_poet = {
allow = {
age = 20
trait = poet
}
chance = {
factor = 1
}
}

nick_the_benign = {
allow = {
age = 18
trait = kind
trait = patient
}
chance = {
factor = 1
}
}

# nick_the_leper = {
# allow = {
# age = 18
# trait = leper
# }
# chance = {
# factor = 5
# }
# }

nick_the_spider = {
allow = {
ruled_years = 10
intrigue = 12
NOT = {
trait = honest
trait = wroth
}
OR = {
trait = elusive_shadow
trait = intricate_webweaver
}
OR = {
trait = deceitful
trait = patient
}
}
chance = {
factor = 3
}
}

nick_the_eloquent = {
allow = {
age = 18
diplomacy = 12
NOR = {
trait = lisp
trait = stutter
trait = possessed
}
OR = {
trait = charismatic_negotiator
trait = grey_eminence
}
OR = {
trait = gregarious
trait = poet
}
}
chance = {
factor = 4
}
}

nick_the_meek = {
allow = {
age = 18
trait = humble
NOT = {
is_strong_trigger = yes
trait = gregarious
trait = proud
}
OR = {
trait = weak
trait = shy
trait = craven
}
}
chance = {
factor = 1
}
}

nick_the_prudent = {
allow = {
age = 20
trait = patient
NOT = {
trait = wroth
trait = drunkard
trait = lunatic
trait = possessed
trait = brave
}
OR = {
trait = temperate
trait = chaste
}
}
chance = {
factor = 2
}
}

nick_the_learned = {
allow = {
age = 20
learning = 12
OR = {
trait = scholar
trait = erudite
}
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
}
chance = {
factor = 2
}
}

nick_the_impaler = {
allow = {
age = 18
trait = impaler
NOT = {
trait = just
trait = kind
}
OR = {
trait = wroth
trait = arbitrary
trait = cruel
}
}
chance = {
factor = 2
}
}

nick_the_cunning = {
allow = {
age = 18
intrigue = 10
trait = deceitful
NOT = {
trait = trusting
trait = imbecile
is_dumb_trigger = yes
trait = inbred
}
OR = {
trait = genius
is_smart_trigger = yes
trait = intricate_webweaver
trait = elusive_shadow
}
}
chance = {
factor = 2
}
}

nick_the_indolent = {
allow = {
age = 15
trait = slothful
NOT = {
trait = ambitious
trait = diligent
}
OR = {
trait = content
trait = patient
trait = gluttonous
}
}
chance = {
factor = 2
}
}
nick_the_wolf = {
allow = {
ruled_years = 10
OR = {
dynasty = 59
trait = direwolf
}
OR = {
trait = skilled_warrior
trait = master_warrior
prestige = 2000
}
}
chance = {
factor = 2
modifier = {
factor = 2
prestige = 2000
}
modifier = {
factor = 2
prestige = 3000
}
modifier = {
factor = 2
prestige = 4000
}
}
}

nick_the_downcast = {
allow = {
age = 20
trait = depressed
NOT = {
trait = gregarious
trait = diligent
}
}
chance = {
factor = 4
}
}

nick_the_mild = {
allow = {
age = 20
trait = kind
trait = temperate
}
chance = {
factor = 2
}
}

#nick_the_theologian = {
# allow = {
# age = 20
# learning = 10
# NOT = {
# trait = imbecile
# trait = cynical
# }
# OR = {
# trait = mastermind_theologian
# trait = scholarly_theologian
# }
# }
# chance = {
# factor = 1
# }
#}

nick_the_decadent = {
allow = {
age = 18
trait = hedonist
OR = {
trait = gluttonous
trait = greedy
trait = drunkard
trait = lustful
}
}
chance = {
factor = 2
}
}

nick_the_stout = {
allow = {
age = 20
is_strong_trigger = yes
trait = gluttonous
}
chance = {
factor = 2
}
}

nick_the_vain = {
allow = {
age = 15
trait = proud
OR = {
trait = fashionable
trait = fair
}
NOT = { trait = dwarf }
NOT = { trait = inbred }
NOT = { trait = harelip }
NOT = { trait = hunchback }
NOT = { age = 40 }
}
chance = {
factor = 1
modifier = {
factor = 2
trait = fair
}
modifier = {
factor = 2
trait = fashionable
}
}
}

nick_the_planter = {
allow = {
age = 20
trait = gardener
}
chance = {
factor = 1
}
}

nick_the_ugly = {
allow = {
age = 15
trait = ugly
}
chance = {
factor = 2
}
}

nick_the_short = {
allow = {
age = 15
trait = dwarf
}
chance = {
factor = 2
}
}

nick_the_parricide = {
allow = {
age = 15
trait = kinslayer
}
chance = {
factor = 2
}
}

nick_the_rash = {
allow = {
age = 20
trait = wroth
trait = brave
}
chance = {
factor = 2
}
}
nick_the_illustrious = {
allow = {
ruled_years = 15
NOT = { trait = kinslayer }
NOT = { trait = excommunicated }
prestige = 2000
piety = 1000
}
chance = {
factor = 3
modifier = {
factor = 1.5
prestige = 4000
}
modifier = {
factor = 1.5
prestige = 6000
}
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_warrior = {
allow = {
age = 20
ruled_years = 10
NOT = { trait = craven }
NOT = { has_severe_disability_trigger = yes }
OR = {
trait = duelist
trait = brave
trait = crusader
trait = viking
}
OR = {
trait = skilled_warrior #skilled_tactician
trait = master_warrior #brilliant_strategist
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
trait = duelist
}
modifier = {
factor = 1.5
trait = crusader
}
modifier = {
factor = 1.5
trait = brave
}
modifier = {
factor = 1.5
trait = viking
}
modifier = {
factor = 2
trait = master_warrior
}
}
}

nick_the_mystic = {
allow = {
age = 20
NOT = { trait = cynical }
learning = 8
trait = mystic
}
chance = {
factor = 3
}
}

nick_the_bad = {
allow = {
age = 20
trait = greedy
trait = arbitrary
}
chance = {
factor = 2
}
}

nick_the_generous = {
allow = {
age = 20
trait = charitable
trait = kind
}
chance = {
factor = 2
}
}

nick_the_honorable = {
allow = {
age = 20
trait = honorable
OR = {
trait = honest
trait = just
}
}
chance = {
factor = 2
}
}

nick_the_treacherous = {
allow = {
age = 20
trait = deceitful
trait = arbitrary
}
chance = {
factor = 2
}
}

nick_the_weak = {
allow = {
age = 20
is_weak_trigger = yes
OR = {
trait = craven
trait = content
trait = cancer
trait = infirm
}
}
chance = {
factor = 2
}
}

nick_the_scarred = {
allow = {
age = 20
trait = scarred
}
chance = {
factor = 1
modifier = {
factor = 1.5
trait = wounded
}
modifier = {
factor = 1.5
is_maimed_trigger = yes
}
}
}

nick_the_quiet = {
allow = {
age = 15
trait = shy
trait = content
}
chance = {
factor = 2
}
}

nick_the_shrewd = {
allow = {
ruled_years = 10
stewardship = 12
NOT = {
trait = slothful
trait = zealous
}
OR = {
trait = midas_touched
trait = fortune_builder
}
OR = {
trait = diligent
trait = cynical
}
}
chance = {
factor = 3
}
}

nick_the_truthful = {
allow = {
age = 15
trait = honest
trait = trusting
}
chance = {
factor = 2
}
}

nick_the_distrustful = {
allow = {
age = 15
trait = deceitful
trait = paranoid
}
chance = {
factor = 2
}
}

nick_the_peaceful = {
allow = {
age = 20
trait = content
trait = kind
}
chance = {
factor = 2
}
}

nick_the_ambitious = {
allow = {
age = 20
trait = ambitious
trait = envious
}
chance = {
factor = 2
}
}

nick_the_righteous = {
allow = {
age = 18
trait = just
trait = zealous
}
chance = {
factor = 2
}
}

nick_the_hotspur = {
allow = {
ruled_years = 15
martial = 10
OR = {
trait = wroth
trait = diligent
}
OR = {
trait = skilled_tactician
trait = brilliant_strategist
}
NOT = {
trait = patient
}
}
chance = {
factor = 2
}
}

nick_the_pompous = {
allow = {
age = 20
diplomacy = 10
trait = proud
trait = gregarious
}
chance = {
factor = 2
}
}
#so many similar named house ones already
#nick_the_boar = {
# allow = {
# age = 20
# trait = wroth
# trait = gluttonous
# }
# chance = {
# factor = 1
# }
#}

nick_the_infirm = {
allow = {
age = 18
trait = infirm
}
chance = {
factor = 2
}
}

nick_the_reluctant = {
allow = {
age = 18
trait = craven
trait = slothful
}
chance = {
factor = 2
}
}
nick_the_peculiar = {
allow = {
ruled_years = 10
OR = {
trait = homosexual
trait = genius
trait = paranoid
}
OR = {
trait = homosexual
trait = shy
trait = possessed
}
}
chance = {
factor = 2
}
}

nick_the_brilliant = {
allow = {
age = 18
trait = genius
OR = {
trait = elusive_shadow
trait = grey_eminence
trait = midas_touched
trait = brilliant_strategist
trait = mastermind_theologian
#trait = mastermind_scholar
}
}
chance = {
factor = 2
}
}

nick_the_stammerer = {
allow = {
age = 18
trait = stutter
}
chance = {
factor = 2
}
}

nick_the_rich = {
allow = {
ruled_years = 10
wealth = 1000
is_theocracy = no
}
chance = {
factor = 1
modifier = {
factor = 2.0
wealth = 2000
}
modifier = {
factor = 2.0
wealth = 4000
}
modifier = {
factor = 3.0
wealth = 6000
}
}
}

nick_the_upright = {
allow = {
age = 18
trait = just
trait = honest
trait = charitable
}
chance = {
factor = 3
}
}

nick_the_recluse = {
allow = {
age = 20
trait = shy
trait = paranoid
}
chance = {
factor = 2
}
}

nick_the_tyrant = {
allow = {
age = 20
NOT = { trait = just }
check_variable = { which = "tyrant" value = 4.9 }
NOT = { trait = tyrannical_stain }
}
chance = {
factor = 1
modifier = {
factor = 2
check_variable = { which = "tyrant" value = 9.9 }
}
modifier = {
factor = 2
check_variable = { which = "tyrant" value = 19.9 }
}
modifier = {
factor = 1.5
check_variable = { which = "tyrant" value = 29.9 }
}
modifier = {
factor = 1.5
check_variable = { which = "tyrant" value = 39.9 }
}
modifier = {
factor = 1.5
check_variable = { which = "tyrant" value = 49.9 }
}
modifier = {
factor = 1.5
check_variable = { which = "tyrant" value = 69.9 }
}
modifier = {
factor = 1.5
check_variable = { which = "tyrant" value = 89.9 }
}
}
}

nick_the_candid = {
allow = {
age = 15
trait = honest
trait = brave
}
chance = {
factor = 2
}
}

nick_the_clubfoot = {
allow = {
age = 15
trait = clubfooted
}
chance = {
factor = 1
}
}

nick_the_suspicious = {
allow = {
age = 15
trait = cynical
intrigue = 10
NOT = { trait = trusting }
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
NOT = { trait = incapable }
OR = {
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
}
}
chance = {
factor = 2
modifier = {
factor = 1.5
trait = paranoid
}
}
}
nick_the_eagle = {
allow = {
ruled_years = 10
OR = {
trait = skilled_warrior
trait = master_warrior
prestige = 2000
}
}
chance = {
factor = 1
modifier = {
factor = 2
OR = {
dynasty = 128 #mallister
dynasty = 351 #condon
dynasty = 280 #graves
}
}
modifier = {
factor = 2
prestige = 2000
}
modifier = {
factor = 2
prestige = 3000
}
modifier = {
factor = 2
prestige = 4000
}
modifier = {
factor = 10
trait = eagle
}
}
}

nick_the_seemly = {
allow = {
age = 15
trait = charitable
diplomacy = 10
NOT = { trait = deceitful }
NOT = { trait = lustful }
NOT = { trait = hedonist }
NOT = { trait = cruel }
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
NOT = { trait = incapable }
OR = {
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
chance = {
factor = 2
modifier = {
factor = 1.5
trait = honest
}
}
}

nick_the_wanton = {
allow = {
age = 20
trait = lustful
is_female = yes
OR = {
any_lover = {
is_close_relative = PREV
}
num_of_lovers = 3
trait = hedonist
}
}
chance = {
factor = 1
modifier = {
factor = 2
any_lover = {
is_close_relative = PREV
}
}
modifier = {
factor = 2
num_of_lovers = 2
}
modifier = {
factor = 2
num_of_lovers = 3
}
modifier = {
factor = 2
num_of_lovers = 4
}
modifier = {
factor = 2
num_of_lovers = 6
}
}
}

nick_the_glorious = {
allow = {
age = 30
ruled_years = 25
prestige = 1000
piety = 500
OR = {
is_smart_trigger = yes
trait = genius
}
NOR = {
trait = imbecile
is_dumb_trigger = yes
}
OR = {
trait = grey_eminence
trait = intricate_webweaver
trait = elusive_shadow
trait = charismatic_negotiator
trait = brilliant_strategist
trait = skilled_tactician
}
}
chance = {
factor = 5
}
}

nick_the_bloody = {
allow = {
age = 20
OR = {
trait = dishonorable1
trait = dishonorable2
trait = dishonorable3
trait = dishonorable4
trait = dishonorable5
trait = dishonorable6
trait = dishonorable7
trait = dishonorable8
trait = dishonorable9
trait = dishonorable10
}
}
chance = {
factor = 2
modifier = {
factor = 2
trait = dishonorable2
}
modifier = {
factor = 3
trait = dishonorable3
}
modifier = {
factor = 4
trait = dishonorable4
}
modifier = {
factor = 5
trait = dishonorable5
}
modifier = {
factor = 6
trait = dishonorable6
}
modifier = {
factor = 7
trait = dishonorable7
}
modifier = {
factor = 8
trait = dishonorable8
}
modifier = {
factor = 9
trait = dishonorable9
}
modifier = {
factor = 10
trait = dishonorable10
}
}
}

Das könnte Ihnen auch gefallen