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PURPOSE
The goal of this workshop is to
introduce you to the Mindsets and
Methods of human-centered design
through hands-on experience.
INTRODUCTIONS
Whos in the room?
02 Prototyping
Field-Testing
INSPIRATION Prototype Share Out
Frame Your Design Challenge
Research
Create a Plan
Field Research
04
IMPLEMENTATION AND DEBRIEF
Implementation
Debrief and Reections
DESIRABLE
Human
FEASIBLE
Technology
IDEATION
Here youll make sense of everything that
youve heard, generate tons of ideas, identify
opportunities for design, and test and rene
your solutions.
designkit.org/methods
IMPLEMENTATION
Now is your chance to bring your solution to
life. Youll gure out how to get your idea to
market and how to maximize its impact in
the world.
Analogous Inspiration
Extremes and Mainstreams
Interview Techniques
Create a Plan
Field Research
People Experts
Analogous
Immersion
Inspiration
Understanding Context
Engaging people in their homes or natural
surroundings gives us a better understanding
of who they are, where they come
from, and what challenges, work-arounds,
and opportunities they face every day.
1 2 3
Download Your Learnings Find Themes and Insights Craft How Might We
Questions
DOWNLOAD YOUR
LEARNINGS
1. Grab some Post-its and a marker.
2. Write the name of the person you talked
with at the top of a board, ip chart
paper, or wall space.
3. Jot down memorable quotes and
observations on your own.
4. Share these Post-it learnings with your
team for each interview.
5. If you talked to more than one person,
divvy up your time and prioritize who
you discuss rst and for how long.
FIND THEMES
AND INSIGHTS
1. Group your Post-its into related
themes.
2. Name each cluster, write the
name on a Post-it, and place
above the cluster.
3. As you start to see whats
important or interesting about
these clusters, capture these
insights on Post-its and place
them near the themes.
DEFER JUDGEMENT
1. Gather with your team around your ip
chart paper or brainstorming space. Each ENCOURAGE WILD IDEAS
member of the team should have a stack
of Post-its and marker in hand. BUILD ON THE IDEAS OF OTHERS
2. Place your HMW Question at the top of your
brainstorming space, so everyone can see it. STAY FOCUSED ON THE TOPIC
3. Use Post-it notes and markers to capture
your ideas. One idea per Post-it. ONE CONVERSATION AT A TIME
4. Always state your idea aloud to the whole
group so that others can build on it. BE VISUAL
5. Remember to defer judgement, go for
quantity, and have fun! GO FOR QUANTITY
TOP IDEAS
1. Each teammate votes independently on what they
believe are the three most promising ideas.
2. Once everyone has voted, review the outcomes,
and pick the main idea or related set of ideas that
you want to take forward.
1 2 3 4
Iterating On-the-Fly
Make changes in real-time when youre
in the eld, and then test them right away.
Co-Creation
It can be helpful to bring the very people
youre designing for into the design process
and empower them to make alongside you.
GO BUILD IT
The questions below have been categorized to help you organize your feedback. If you need more room please feel free to
answer these questions in your own notebook. Be sure to debrief with your teammates after each prototype testing session.
NOW GO TEST IT
What was exciting? What would you change?
What did people value the most? Were there suggestions for improvement?
What resonated with them about the idea? What did you learn that will make it better?
IN THE WORLD!
What questions came up? What new inspiration arose?
What needs further investigation? Did anything happen that you didnt expect?
What surprised you? What might you try next?
What might you test next to answer those questions?
C. Your Prototype
What element of your solution did you prototype?
DEBRIEF
1. Individually
take a moment to capture your biggest takeaways and
feedback on your survey: bit.ly/hcdworkshopsurvey2
2. As a Group
share your thoughts!