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Resistances

Magic resistance
Fire resistance
Cold resistance
Acid resisatnce
Holy resistance
Electricity resistance
Unholy resistance
Sonic resistance
Epic resistance
Damage resistance
Level
Attack
Defense
Power
Type
Morale
Reputation
Lore
Spell schools
Healing healing, resurrection, protection from poison/disease
Destruction
Illusion invisibility, alteration
Necromancy raise undead, drain hit points
Evocation
Summoning summon extra-planar creatures, teleport
Shadow
Alchemy (alchemist, create items and potions,engineering)
Chronomancy
Astronomy
Creation
Blood (blood magus)
Protection
Charm
Mind
Song
Plane
Runes stone spells, item creation
Chaos strange random effects, mana and health drain
Poison poison and disease
Divination gathering information
Arcane augment other spells
Elemental (fire, cold, acid, sonic, earth, water, air, nature(lightning, animal
summoning))

Epic schools
STRENGTH

POWER (STAGGER) WEIGHT LIMIT CRITICAL (LETHAL)

FORCE

STAMINA

ENERGY CONSTITUTION DAMAGE RESISTANCE (P. B. S)

REGENERATION

WILLPOWER

CONCENTRATION SPELL POWER SPELL LEVEL SCHOOLS

MAGIC RESISTANCE MAG. SPEED

AGILITY

EVASION ATT. SPEED ATTACK DEFENSE

SPEED SURPRISE

CHARISMA

MANIPULATION SEDUCTION LUCK INTIMIDATION

APPEARANCE LEADERSHIP
RACES
Empire
Tigran
Halfling
Archon
Goblin
Nomad
Shadow
Draconian
Frostling
Elf
Dwarf
Undead
Daemon
Dark elf
Wood elf
High elf
Orc
Fey
Dark dwarf
Naga
Minotaur
WARRIOR
FIGHTER

1ST PA, STR


2ND PA, STA
1ST SA, AGI
2ND SA, CHA
LA, WIL

BERSERKER DESTROYER JUGGERNAUT

1ST PA, STR


2ND PA, STA
1ST SA, AGI
2ND SA, CHA
LA, WIL
PIT LORD GLADIATOR ARENA CHOSEN

1ST PA, STA


2ND PA, STR
1ST SA, CHA
2ND SA, AGI
LA, WIL

SAMURAI KENSEI MASTER SAMURAI

1ST PA, AGI


2ND PA, CHA
1ST SA, STA
2ND SA, STR
LA, WIL

DUELIST BLADEMASTER RAGEWIND

1ST PA, AGI


2ND PA, STA
1ST SA, STR
2ND SA, CHA
LA, WIL

AMAZON SACRED GUARDIAN RELIC PROTECTOR


1ST PA, CHA
2ND PA, AGI
1ST SA, STA
2ND SA, STR
LA, WIL

SMITH RUNECRAFTER GIFTED MAKER

1ST PA, STR


2ND PA, STA
1ST SA, WIL
2ND SA, CHA
LA, AGI

KNIGHT
CAVALIER WARMASTER WARLORD
1ST PA, CHA
2ND PA, STA
1ST SA, STR
2ND SA, AGI
LA, WIL

MONK
DRUNKEN FIST REAPER STYLE MASTER
ST
1 PA, AGI
2ND PA, STA
1ST SA, STR
2ND SA, CHA
LA, WIL

RANGER
1ST PA, AGI
2ND PA, STA
1ST SA, STR
2ND SA, WIL
LA, CHA

ARCHER MARKSMAN SILVER HAWK

1ST PA, AGI


2ND PA, STA
1ST SA, STR
2ND SA, WIL
LA, CHA

WOOD FRIEND NATURE SENTINELCHAMELEON

1ST PA, AGI


2ND PA, WIL
1ST SA, CHA
2ND SA, STA
LA, STR

BEAST MASTER

1ST PA, AGI


2ND PA, STR
1ST SA, CHA
2ND SA, STA
LA, WIL

PRIEST
CLERIC

1ST PA, CHA


2ND PA, WIL
1ST SA, STR
2ND SA, AGI
LA, STA
BISHOP TEMPLAR DIVINE HAND

1ST PA, CHA


2ND PA, WIL
1ST SA, STR
2ND SA, STA
LA, AGI

DEFENDER INQUISITOR WARPRIEST

1ST PA, STR


2ND PA, STA
1ST SA, CHA
2ND SA, WIL
LA, AGI

PROPHET AUSPICIAN OMEN

1ST PA, WIL


2ND PA, CHA
1ST SA, AGI
2ND SA, STA
LA, STR

DRUID

1ST PA, WIL


2ND PA, CHA
1ST SA, STA
2ND SA, AGI
LA, STR

WARLOCK EXORCIST VOODOO DOLL

1ST PA, WIL


2ND PA, CHA
1ST SA, STR
2ND SA, STA
LA, AGI

SHAMAN ORACLE HIEROPHANT

1ST PA, CHA


2ND PA, WIL
1ST SA, STR
2ND SA, STA
LA, AGI

INCARNATE ELDER MATHUSALAH

1ST PA, CHA


2ND PA, WIL
1ST SA, STA
2ND SA, AGI
LA, STR

PALADIN

1ST PA, CHA


2ND PA, STA
1ST SA, STR
2ND SA, WIL
LA, AGI

HOLY AVENGER DEAD SEEKER HOLY LIBERATOR

1ST PA, CHA


2ND PA, STR
1ST SA, STA
2ND SA, WIL
LA, AGI

DARK CRUSADER BLIGHTLORD DREAD EMPEROR

1ST PA, CHA


2ND PA, STR
1ST SA, STA
2ND SA, AGI
LA, WIL

JUSTICAR DIVINE EMISSARY PARAGON

1ST PA, CHA


2ND PA, STA
1ST SA, WIL
2ND SA, STR
LA, AGI
MAGE

WIZARD
1ST PA, WIL
2ND PA, AGI
1ST SA, CHA
2ND SA, STA
LA, STR

SPECIALIST
LOREMASTER ANCIENT KEEPER FORBIDDEN

1ST PA, WIL


2ND PA, CHA
1ST SA, AGI
2ND SA, STA
LA, STR

APPRENTICE ARCHMAGE WEAVER

1ST PA, WIL


2ND PA, AGI
1ST SA, CHA
2ND SA, STA
LA, STR

SPELLSWORD BLADESINGER ARCANE BLADE

1ST PA, WIL


2ND PA, STR
1ST SA, AGI
2ND SA, CHA
LA, STA

SOUL KEEPER DEATH SCYTHE FATESPINNER

1ST PA, WIL


2ND PA, CHA
1ST SA, AGI
2ND SA, STA
LA, STR

GATEKEEPER WANDERER VOIDWALKER

1ST PA, WIL


2ND PA, STA
1ST SA, CHA
2ND SA, AGI
LA, STR

SPELLDANCER SPELLSINGER SPELLWIND

1ST PA, AGI


2ND PA, STR
1ST SA, WIL
2ND SA, STA
LA, CHA

MAGE-KILLER BLACK FLAME SPELL EATER

1ST PA, WIL


2ND PA, STA
1ST SA, AGI
2ND SA, CHA
LA, STR

WITCH

1ST PA, CHA


2ND PA, WIL
1ST SA, AGI
2ND SA, STA
LA, STR

MEDIUM WITCH DOCTOR HAG MISTRESS

1ST PA, CHA


2ND PA, WIL
1ST SA, AGI
2ND SA, STA
LA, STR

SUCCUBUS SEDUCTRESS PLEASURE LADY

1ST PA, CHA


2ND PA, AGI
1ST SA, STR
2ND SA, WIL
LA, STA

THIEF
ROGUE

1ST PA, AGI


2ND PA, CHA
1ST SA, STA
2ND SA, STR
LA, WIL

NAVIGATOR PIRATE SEA-HAWK

1ST PA, CHA


2ND PA, STA
1ST SA, STR
2ND SA, AGI
LA, WIL

GUIDE TOMB RAIDER ARTIFACT HUNTER

1ST PA, AGI


2ND PA, STA
1ST SA, STR
2ND SA, CHA
LA, WIL

ASSASSIN BOUNTY HUNTER FOE TRACKER

1ST PA, AGI


2ND PA, CHA
1ST SA, STA
2ND SA, WIL
LA, STR

TRICKSTER ACROBAT LEGEND

1ST PA, AGI


2ND PA, STA
1ST SA, CHA
2ND SA, STR
LA, WIL
SHADOW WALKER INVISIBLE STALKER GHOST

1ST PA, AGI


2ND PA, WIL
1ST SA, CHA
2ND SA, STA
LA, STR

SPY INFILTRATOR PERFECT AGENT

1ST PA, CHA


2ND PA, AGI
1ST SA, STA
2ND SA, STR
LA, WIL

THUG LEADER GUILDMASTER WEB ORDER

1ST PA, CHA


2ND PA, STR
1ST SA, AGI
2ND SA, STA
LA, WIL

MIMIC DOPPELGANGER MASQUERADER

1ST PA, CHA


2ND PA, AGI
1ST SA, WIL
2ND SA, STA
LA, STR

SNIPER HEARTSEEKER LIVING BOW

1ST PA, AGI


2ND PA, STR
1ST SA, STA
2ND SA, CHA
LA, WIL

CARAVAN WANDERER MERCHANT MARKET HEAD

1ST PA, CHA


2ND PA, STR
1ST SA, AGI
2ND SA, STA
LA, WIL

BARD

1ST PA, CHA


2ND PA, AGI
1ST SA, WIL
2ND SA, STA
LA, STR

TROUBADOUR VIRTUOSO MUSICIAN

1ST PA, CHA


2ND PA, WIL
1ST SA, AGI
2ND SA, STA
LA, STR

SKALD WARRIOR SKALD CHRONICLER

1ST PA, CHA


2ND PA, STR
1ST SA, WIL
2ND SA, AGI
LA, STA

DF DA
0 0%
1 8.6%
2 16.9%
3 22.4%
4 28.5%
5 32.7%
6 34.8%
7 35.9%
8 36.9%
9 37.8%
10 38.6%
11 39.3%
12 40%
13 40.6%
14 40.6%
15 41.2%
16 41.8%
17 41.8%
18 42.4%
19 43%
20 43%
21 43.6%
22 44.2%
23 44.2%
24 44.8%
25 45.4%
26 45.4%
27 46%
28 46.6%
29 46.6%
30 47.2%
31 47.8%
32 47.8%
33 48.4%
34 49%
35 49%
36 49.6%
37 50.2%
38 50.2%
39 50.2%
40 50.7%
41 50.7%
42 51.2%
43 51.2%
44 51.2%
45 51.7%
46 51.7%
47 52.2%
48 52.2%
49 52.2%
50 52.7%
51 52.7%
52 53.2%
53 53.2%
54 53.2%
55 53.7%
56 53.7%
57 54.2%
58 54.2%
59 54.2%
60 54.7%
61 54.7%
62 55.2%
63 55.2%
64 55.2%
65 55.7%
66 55.7%
67 56.2%
68 56.2%
69 56.2%
70 56.7%
71 56.7%
72 57.2%
73 57.2%
74 57.2%
75 57.7%
76 57.7%
77 58.2%
78 58.2%
79 58.2%
80 58.7%
81 58.7%
82 59.2%
83 59.2%
84 59.2%
85 59.7%
86 59.7%
87 60.2%
88 60.2%
89 60.2%
90 60.2%
91 60.6%
92 60.6%
93 60.6%
94 61%
95 61%
96 61%
97 61%
98 61.4%
99 61.4%
100 61.4%
101 61.8%
102 61.8%
103 61.8%
104 61.8%
105 62.2%
106 62.2%
107 62.2%
108 62.6%
109 62.6%
110 62.6%
111 62.6%
112 63%
113 63%
114 63%
115 63.4%
116 63.4%
117 63.4%
118 63.4%
119 63.8%
120 63.8%
121 63.8%
122 64.2%
123 64.2%
124 64.2%
125 64.2%
126 64.6%
127 64.6%
128 64.6%
129 65%
130 65%
131 65%
132 65%
133 65.4%
134 65.4%
135 65.4%
136 65.8%
137 65.8%
138 65.8%
139 65.8%
140 66.2%
141 66.2%
142 66.2%
143 66.6%
144 66.6%
145 66.6%
146 66.6%
147 67%
148 67%
149 67%
150 67.4%
151 67.4%
152 67.4%
153 67.4%
154 67.8%
155 67.8%
156 67.8%
157 68.2%
158 68.2%
159 68.2%
160 68.2%
161 68.6%
162 68.6%
163 68.6%
164 69%
165 69%
166 69%
167 69%
168 69.4%
169 69.4%
170 69.4%
171 69.8%
172 69.8%
173 69.8%
174 69.8%
175 70.2%
176 70.2%
177 70.2%
178 70.2%
179 70.2%
180 70.5%
181 70.5%
182 70.5%
183 70.5%
184

WARRIOR
Hp At Df Pr Ml Rt Lr
10 0-2 1 0-4 0 0 0

THIEF
Hp At Df Pr Ml Rt Lr
6 0-1 1 0-2 0 0 0

PRIEST
Hp At Df Pr Ml Rt Lr
8 0-1 1 0-1 0 0 0

MAGE
Hp At Df Pr Ml Rt Lr
4 0-1 1 0-1 0 0 0

BONUSES FOR CLASS/LEVEL

1ST CLASS WARRIOR (1-20)


Hp At Df Pr Ml Rt Lr
+10 +1/L +1/4L +2/L - - -

1ST CLASS THIEF (1-20)


Hp At Df Pr Ml Rt Lr
+6 +1/L +1/6L +1/L - - -

1ST CLASS PRIEST (1-20)


Hp At Df Pr Ml Rt Lr
+8 +1/2L +1/8L +1/L - - -

1ST CLASS MAGE (1-20)


Hp At Df Pr Ml Rt Lr
+4 +1/4L +1/10L +1/3L - - -

2ND CLASS WARRIOR (21-50)


Hp At Df Pr Ml Rt Lr
+16 +1.5/L +1/3L +3/L - - -

2ND CLASS THIEF (21-50)


Hp At Df Pr Ml Rt Lr
+8 +1.5/L +1/5L +2/L - - -

2ND CLASS PRIEST (21-50)


Hp At Df Pr Ml Rt Lr
+12 +1/L +1/7L +1.5/L - - -

2ND CLASS MAGE (21-50)


Hp At Df Pr Ml Rt Lr
+6 +1/3L +1/9L +1/2L - - -

3RD CLASS WARRIOR (51-90)


Hp At Df Pr Ml Rt Lr
+24 +2/L +1/2L +3.5/L - - -

3RD CLASS THIEF (51-90)


Hp At Df Pr Ml Rt Lr
+12 +2/L +1/4L +3/L - - -

3RD CLASS PRIEST (51-90)


Hp At Df Pr Ml Rt Lr
+18 +1.5/L +1/6L +2/L - - -
3RD CLASS MAGE (51-90)
Hp At Df Pr Ml Rt Lr
+8 +1/2L +1/8L +1.5/2L - - -

4TH CLASS WARRIOR (91+)


Hp At Df Pr Ml Rt Lr
+34 +3/L +1/L +5/L - - -

4TH CLASS THIEF (91+)


Hp At Df Pr Ml Rt Lr
+18 +3/L +1/2L +4/L - - -

4TH CLASS PRIEST (91+)


Hp At Df Pr Ml Rt Lr
+126 +2/L +1/5L +3/L - - -

4TH CLASS MAGE (91+)


Hp At Df Pr Ml Rt Lr
+12 +1/L +1/7L +1/L - - -

FOR ALL CLASSES


POINTS/LEVEL

5 POINTS (1ST PRIMARY ABILITY, 1 Pts (point attribute=+1))


4 POINTS (2ND PRIMARY ABILITY, 1 Pts (point attribute=+1))
3 POINTS (1ST SECONDARY ABILITY, 2 Pts (point attribute=+1 (0, 50)))
2 POINTS (2ND SECONDARY ABILITY, 2 Pts (point attribute=+1 (0, 50)))
1 POINT (LAST ABILITY, 3 Pts (point attribute=+1 (0, 33)))

You can spend from 1 to 3 points in one attribute


You can exchange points from the abilities as shown below:

To buy one 1ST PPA you must keep 5 PLA


You can keep one 1ST PPA to buy 5 PLA

1ST PA 2ND PA 1ST SA 2ND SA LA


ST
1 PA - 1 FOR 2 1 FOR 3 1 FOR 4 1 FOR 5
2ND PA 2 - 1 FOR 2 1 FOR 3 1 FOR 4
1ST SA 3 2 - 1 FOR 2 1 FOR 3
2ND SA 4 3 2 - 1 FOR 2
LA 5 4 3 2 -
ATTRIBUTES FOR ALL CLASSES/POINT

STRENGTH
PWR SGR WLM CTL LTH FRC
1ST PA +2,5(m,M) +0,5% +10 +0.5% +0.5% +1%
2ND PA +2(m, M) +0,4% +8 +0.4% +0.4% +0.8%
1ST SA +1.5(m,M) +0,3% +6 +0.3% +0.3% +0.6%
2ND SA +1(m,M) +0,2% +4 +0.2% +0.2% +0.4%
LA +0.5(m,M) +0,1% +2 +0.1% +0.1% +0.2%

POWER = PWR
STAGGER = SGR
WEIGHT LIMIT = WLM
CRITICAL = CTL
LETHAL = LTH
FORCE = FRC

STAGGER
# POINTS % EFFECT
0% - 10% 1s
11% - 25% 2s
26% - 45% 2s, - Agility
46% - 70% Prone, - Agility
71% - 99% 2s Prone, - Agility
100% + Knockdown, - Agility, 1% (+1% for
each point above 100%) chance for
another 1s (+1s for each point above
100%) stagger

CRITICAL
# POINTS % EFFECT
0% - 10% Double damage
11% - 25% Double damage, daze
26% - 45% Double damage, daze, DA -5
46% - 70% Triple damage, daze, DA -10
71% - 99% Triple damage, shock, bleeding, DA -15
100% + Quadruple damage, stun (+1s for each
point above 100%), bleeding, DA -20

LETHAL
For each level above you subtract -1%
For each level below you add +0.5%
If you have the same level see your current lethal %

You can cause lethal only if you score critical


FORCE
# POINTS % EFFECT
0% - 10% Loose bonds, crack doors
11% - 25% Break bonds, break wooden doors,
shields etc
26% - 45% Bend simple bars, weapons etc, break
simple chains
46% - 70% Break anything except type 5+, lift small
gates(portcullis etc),
71% - 99% Lift big gates, break anything except type
6+
100% + Break and lift everything except type 7,
magic and armor type 7 (1% (+1% for
each point above 100%) break)

Armor Type

Cloth, Linen etc 1


Leather, Padded etc 2
Chain, Banded etc 3
Plate, Full plate etc 4
Dragon, Elven, Mithril etc 5
Adamantine, Excorian etc 6
Myth, Relic etc 7

STAMINA
ERG CON DRP DRB DRS REG
ST
1 PA +5 +10 +1% +1% +1% +0.20
2ND PA +4 +8 +0.8% +0.8% +0.8% +0.16
1ST SA +3 +6 +0.6% +0.6% +0.6% +0.12
2ND SA +2 +4 +0.4% +0.4% +0.4% +0.08
LA +1 +2 +0.2% +0.2% +0.2% +0.04

ENERGY = ERG
CONSTITUTION = CON
DAMAGE RESISTANCE (P) = DRP
DAMAGE RESISTANCE (B) = DRB
DAMAGE RESISTANCE (S) = DRS
REGENERATION = REG

CONSTITUTION
# POINTS EFFECT
0 - 200 Normal duration
201 - 500 duration of disease, - duration of
magic disease, + duration in all forms
of activities
501 - 900 Immune to disease, duration of magic
disease, + duration in all forms of
activities,
901 - 1400 Immune to all forms of diseases, double
duration in all forms of activities,
immune to daze
1401 - 1999 Immune to shock, absorb critical, triple
duration in all forms of activities, live
without food, - 5 lethal, - damage from
extreme heat, cold etc
2000 + Immune to stun, absorb critical,
quadruple duration in all forms of
activities, live without water and air,
cannot die from physical causes, -10
lethal, damage from extreme heat, cold
etc

REGENERATION
# POINTS EFFECT
0-2 Normal regeneration
3-5 regeneration of fire and acid
6-9 regeneration of fire and acid
10 - 14 regeneration of fire and acid,
regenerate lost limbs except head and
organs
15 - 19 Regeneration of fire and acid, regenerate
lost limbs and organs except heart and
head, half bleeding effect
20 + Stop bleeding effect, regenerate head and
heart, 1%(+1% for each point above 20)
regenerate from disintegrate and
annihilation

WILLPOWER
CNT SPR SPL SLS MRC MSD
1ST PA +5 +2,5(m,M) x1=1 x1=1 +1% +10
2ND PA +4 +2(m, M) x2=1 x2=1 +0.8% +8
1ST SA +3 +1.5(m,M) x3=1 x3=1 +0.6% +6
2ND SA +2 +1(m,M) x4=1 x4=1 +0.4% +4
LA +1 +0.5(m,M) x5=1 x5=1 +0.2% +2

CONCENTRATION = CNT
SPELL POWER = SPR
SPELL LEVEL = SPL
SCHOOLS = SLS
MAGIC RESISTANCE = MRC
MAG. SPEED = MSD
CONCENTRATION
# POINTS EFFECT
0 - 200 Normal effect
201 - 500 80% disrupt spell
501 - 900 60% disrupt spell
901 - 1400 40% disrupt spell
1401 - 1999 20% disrupt spell
2000 + Unaffected from disrupt spell

MAGIC RESISTANCE
# POINTS % EFFECT
0% - 10% Normal effect
11% - 25% Return 5% of magic damage to the
opponent
26% - 45% Return 10% of magic damage both to the
opponent
46% - 70% Return 20% of magic damage both to the
area and to the opponent
71% - 99% Return 40% of magic damage both to the
area and to the opponent, absorb 20% of
the magic damage
100% + Return 80% of magic damage both to the
area and to the opponent, absorb 40% of
the magic damage (+1% for each point
above 100% in both effects)

MAGIC SPEED
# POINTS EFFECT
0 - 200 Cast one spell
201 - 500 Cast one spell and make one none
standard action or combination of both
501 - 900 Cast one offensive spell on move and one
defensive spell standing still or
combination of both
901 - 1400 Cast one offensive spell on move, one
defensive spell standing still and one
none standard action or combination of
them
1401 - 1999 Cast two offensive spells on move and
one defensive spell standing still or
combination of them
2000 + Cast two offensive spells on move, two
defensive spells standing still and one
none standard action or combination of
them (for each 100 above 1000 add one
more spell or none standard action)
AGILITY
EVS ASD ATK DEF SPD SRP
ST
1 PA +1% +10 +2,5(m,M) x1=1 +10 +2.0%
2ND PA +0.8% +8 +2(m, M) x2=1 +8 +1.6%
1ST SA +0.6% +6 +1.5(m,M) x3=1 +6 +1.2%
2ND SA +0.4% +4 +1(m,M) x4=1 +4 +0.8%
LA +0.2% +2 +0.5(m,M) x5=1 +2 +0.4%
EVASION = EVS
ATT. SPEED = ASD
ATTACK = ATK
DEFENSE = DEF
SPEED = SPD
SURPRISE = SRP

EVASION
# POINTS % EFFECT
0% - 10% Normal miss chance
11% - 25% Normal miss chance, avoid small area
effects
26% - 45% Normal miss chance, avoid medium area
effects, improved evasion in small area
effects
46% - 70% First hit always miss, unaffected by small
area effects, improved evasion in medium
area effects
71% - 99% First hit always miss, avoid large area
effects, unaffected by medium area
effects
100% + First and second hits always miss, avoid
almost every area effects, unaffected by
medium area effects, improved evasion in
large area effects (for each 10% above
100% add one more attack)

ATTACK SPEED
# POINTS EFFECT
0 - 200 Normal initiative
201 - 500 Initiative +5, +3 attacks/2s
501 - 900 Initiative +10, +2 attacks/1s (+3
attacks/2s)
901 - 1400 Initiative +20, +5 attacks/2s (+2
attacks/1s)
1401 - 1999 Initiative +40, +3 attacks/1s (+5
attacks/2s)
2000 + Always hit first, +7 attacks/2s (+3
attacks/1s)

SPEED
# POINTS EFFECT
0 - 200 Normal speed
201 - 500 + speed
501 - 900 Double speed, reverse one easy activity
901 - 1400 Double speed, time stand still 1s or
reverse two easy activities or reverse one
normal activity
1401 - 1999 Triple speed, blur, time stand still 1s (and
reverse two easy activities) or (and
reverse one normal activity) or reverse
one hard activity
2000 + Quadruple speed, indistinguishable
movement, time stand still 2s (and
reverse two easy activities and reverse
one normal activity) or (and reverse one
hard activity) or reverse one
extraordinary activity

Time stand still 1s One extra none standard action before or


in or after the fight, or normal speed (not in the middle of fight)
Time stand still 2s Two extra none standard actions and
combination of them before, in or after the fight, or double speed for each second( not
in the middle of fight)

ACTIVITIES
Easy activity
Normal activity=2 Easy activities
Hard activity=2 Easy activities and 1 Normal activity
Extraordinary activity=2 Easy activities and 1 Normal activity and 1 Hard activity

SURPRISE
# POINTS % EFFECT
0% - 10% - agility
11% - 25% - agility, 5% chance to drop weapons
and shield
26% - 45% - agility, 10% chance to drop weapons
and shield
46% - 70% - agility, 20% chance to drop weapons
and shield
71% - 99% - agility, 40% chance to drop weapons
and shield, 1s confusion
100% + - agility, 80% chance to drop weapons
and shield, 2s confusion

CHARISMA
MLN SDN LCK IMN ARC LDP
1ST PA +10 +10 +0.5% +10 +10 +10
2ND PA +8 +8 +0.4% +8 +8 +8
1ST SA +6 +6 +0.3% +6 +6 +6
2ND SA +4 +4 +0.2% +4 +4 +4
LA +2 +2 +0.1% +2 +2 +2

MANIPULATION = MLN
SEDUCTION = SDN
LUCK = LCK
INTIMIDATION =IMN
APPEARANCE =ARC
LEADERSHIP = LDP

MANIPULATION
# POINTS EFFECT
0 - 200
201 - 500
501 - 900
901 - 1400
1401 - 1999
2000 +

SEDUCTION
# POINTS EFFECT
0 - 200
201 - 500
501 - 900
901 - 1400
1401 - 1999
2000 +

LUCK
# POINTS EFFECT
0 - 200
201 - 500
501 - 900
901 - 1400
1401 - 1999
2000 +
INTIMIDATION
# POINTS EFFECT
0 - 200 Normal effect
201 - 500 Intimidation +5
501 - 900 Intimidation +10 (drive off small hostile
targets)
901 - 1400 Intimidation +20 (drive off small hostile
targets, lesser command)
1401 - 1999 Intimidation +40 (drive off medium
hostile targets, command)
2000 + Intimidation +80 (drive off large hostile
targets, mass command)

APPEARANCE
# POINTS EFFECT
0 - 200
201 - 500
501 - 900
901 - 1400
1401 - 1999
2000 +

LEADERSHIP
# POINTS EFFECT
0 - 200
201 - 500
501 - 900
901 - 1400
1401 - 1999
2000 +

Weapon Proficiency Spears


Weapon Proficiency One-handed blades
Weapon Proficiency Two-handed blades
Weapon Proficiency One handed axes
Weapon Proficiency Two-handed axes
Weapon Proficiency Bows
Weapon Proficiency Crosssbows
Weapon Proficiency Clubs
Weapon Proficiency Exotic
Weapon Proficiency Epic
Weapon Proficiency Legacy

CHRONOMANCY
Time sense
Suppress paradox

WARRIOR

Fighter Traits
Weapon Shield Armor Battlefiel Offensive Defensive
Proficiency Proficiency Proficiency d

Fighter Subtraits
Weapon Proficiency
Level Points Slashing Piercing Bludgeoning
1 -
2 -
3 -
4 50 L1 L1 L1
5 -
6 -
7 -
8 350 L2 L2 L2
9 -
10 -
11 -
12 2450 L3 L3 L3
13 -
14 -
15 -
16 17150 L4 L4 L4
17
18
19
20

1ST PA, STR


2ND PA, STA
1ST SA, AGI
2ND SA, CHA
LA, WIL

SKILLS
Ancient History
Animal Handling
Animal Training
Brewing
Direction Sense
Etiquette
Fishing
Gem Cutting
Healing
Herbalism
Reading/Writing
Religion
Spellcraft
Heraldry
Pottery
Weather Sense

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