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How can I find the best move in a position? This is a question that every chess player would like
to have answered. Playing the best move in all positions would make someone invincible. Of
course such a thing is impossible and not even a computer is going to achieve perfection in chess
anytime soon. So, is it a waste of time to look for the best move in every position? My answer is
firmly NO. Certainly you will not find the best move every time, but looking for the best move
involves a particular process that will help you better understand the position. Understanding the
peculiarities of a position will always help you play acceptable moves even if they wont
always be the best. The more often you are able to find and use the best moves, the higher your
chess level will be.
This lesson will teach you an original, but effective method to improve your chess thinking. On
first reading the process may seem complicated, but I promise that all that you need to
understand this method is patience. You dont have to be a chess expert to understand the
following algorithm for making decisions in chess, you just need to think logically. Lets start!
According to our method, every chess move has a quite simple goal. By every move we try to
accumulate a certain advantage for ourselves or to reduce a certain advantage already
accumulated by our opponent. The greater the advantage gained, the better the move.
But what about the so-called waiting move? My answer is: forget about it! You will make no
progress by waiting for the opponent to make a mistake. Such a playing style could sometimes
help you, but most of the time it will negatively affect you.
So, keep in mind: BY EVERY MOVE YOU MUST LOOK FOR SOMETHING! And that
something is normally a certain advantage in your position.
OK, we agree that it is worth trying to reach an advantage by every move, but what are the
advantages in chess? The first chess player to classify the advantages in chess was Wilhelm
Steinitz who claimed that there are nine advantages: lead in development, mobility of the pieces,
seizure of the center, the position of the enemy king, weak squares in the opponents position,
superior pawn formation, a pawn majority on the queenside, open files, and the advantage of the
two bishops. Nowadays opinions have shifted slightly and the pawn majority on the queenside
and the two bishops are no longer considered general positional advantages.
The classification of the advantages in chess that I am proposing to you is somewhat different,
but I think it fits better with modern thinking. Look around you and you will see that the value of
any product depends on two things: quantity and quality. Why would chess be any different?
There are two main categories of advantages in chess: quantitative advantage and qualitative
advantage. Consciously or not, we always try to reach at least one of them. All we expect from
you is to do it consciously and logically.
The quantitative advantages are the material advantage and the local superiority of forces.
The importance of the material advantage is well-known and its not my intention to describe to
you the importance of being a knight or a pawn up.
The superiority of the forces has a huge importance too. A chess game usually consists of several
local battles. It is always convenient to fight in those local battles by having a superiority of the
forces in that area. But if you wish to have a local superiority of the forces, you must create it
because nobody will do it for you.
Creating a local superiority of the forces is directly correlated with finding the best plan of
play. How? Very simple. When you look for a plan of play you must always ask yourself
Where would it be better to challenge my opponent for a local battle? The logical answer is
something like that: The battle must be on the queenside (or in the center or on the kingside)
because I have (or I can create) there a superiority of forces.
One more example: Lets imagine that, while analyzing a position you discover that your
opponents pieces are gathered on one side and can hardly be transferred to the opposite side.
You immediately start thinking about challenging your opponent to a battle on his weak side.
Whats the next step in your logical thinking process? Of course you will start thinking about
how to bring more pieces there in order to create a local superiority of forces.
So, do you understand how the quantitative advantage of the superiority of forces and making the
plan of play are directly correlated? Im confident you do.
For a spectator who doesnt know the rules of chess, any qualitative advantage is imperceptible.
A qualitative advantage is the result of the dynamics of the pieces during the chess game. To
correctly understand what qualitative advantage is, you must consider the chess pieces as beings.
First I am going to mention the five qualitative advantages and then, we will deal with each and
every one of them.
a. Kings safety
b. The qualitative value of the pieces
c. The qualitative value of the pawn structure
d. Space advantage
e. Seizure of initiative
There is nothing more important in chess than the kings safety. A moment is enough to forget
about it and for the effect to be fatal.
When you decide the plan of play you must always be careful to have your king well protected.
Moreover, you must try to endanger the position of the opponent king.
During their first steps of the learning chess, every chess player comes to know that every piece
has a quantitative value: a knight = a bishop ~3 points, a rook ~ 4 -5 points, a queen ~ 9
points.
Diagram 1
1.?
You dont have to be a chess expert to see there is a difference between the pieces of the two
sides. For instance look at the two knights. While the white knight has a dominant position in the
center from where it can quickly arrive anywhere on the chessboard, the black knight has a
passive position and can make only one move to a8. Therefore its clear that we cannnot even
compare the two knights.
The same qualitative difference is visible when we compare the bishops and the rooks. Whites
bishop and rook has a higher freedom of movement than those of their black opponent. They
occupy open lines and put pressure over weak points in the opponents position.
In the position in diagram no 1 these qualitative advantages can be immediately converted into
quantitative advantages by playing 1.Kf2 followed by 2.Rg1. A superiority of forces is thus
created on the kingside and Blacks passive pieces cant intervene in time to defend the g6-pawn.
The mobility of a piece represents its capacity to move over a big number of squares and to
move quickly (namely in few moves) anywhere on the chessboard.
Diagram 2
In the diagram 2 we can see how the mobility of a piece can be restrained by both ones own and
an opponents pieces. For instance the mobility of Nh6 is restrained by the white pawns which
control the squares g4 and f5 and the black pieces which occupy the squares f7 and g8.
Comparing the two bishops we observe that the white bishop has mobility superior to that of his
black opponent. The latter has only two move possibilities and it needs many moves to get to the
central area of the board.
Also, Whites rook has a better mobility than Blacks rook.
White has more possibilities to transform his huge qualitative advantage into a quantitative
advantage, for instance 1.Rd7 Rb8 2.Na5.
Usually a knight placed in the center of the board controls more squares than a knight placed on
the edge of the board, while the linear pieces (the queen, the rooks and the bishops) have a better
positioning when occupying an open line.
However a linear piece is also very strong in the center, as you can see in diagram 3.
Diagram 3
1...?
Its important to note that the linear pieces usually have their mobility restrained by their own
pawns placed in their lines of action. This could be observed in all three analyzed examples.
The role played by a piece has a great importance. On a scale sorted from the worst to the best,
there are four main situations:
1. A piece out of play. This is the worst situation and it occurs when a piece is far away
from a local battlefield and it is unable to quickly arrive there.
2. A piece that plays a defensive role, namely a piece whose main task is to protect a
certain objective.
3. A piece that plays an offensive role, namely a piece that attacks an objective in the
opponents field.
4. A piece that simultaneously plays an offensive role and one or more defensive
roles. This is the best case, better than the third one. While defending an objective, a
piece can have a supplementary role as it indirectly helps another piece by freeing it from
its defensive task.
Diagram 4
1.?
In diagram 4 we can notice a clear difference in Whites favor from the role of the pieces
perspective. The battlefield is on the kingside and thus Ra2 and particularly Ba8 are out of play.
Whites pieces play offensive roles and 1.Qh2 immediately decides the game.
We must note the double role played by Bd4 which helps the attack on the kingside and
simultaneously protects the pawn on b2, thereby preventing a black counterattack on the
queenside.
Stability of a piece becomes an important factor when that piece occupies an important square.
If the piece has no stability on the square where it is positioned, the opponent can easily remove
it, thus decreasing its qualitative value. On the contrary, when a piece is well placed and has
stability (that is, when the opponent cannot remove it from there in good conditions), its
qualitative value increases.
Diagram 5
1.?
In diagram 5 the two knights have equivalent positioning in the center of the board. Still, Whites
knight has a superior qualitative value because it has greater stability, while Blacks knight can
be removed from its central position by 1.f4.
I hope you understand how important the qualitative value of the pieces is. Consequently, during
a chess game, we must try to do two things:
1. Improve the qualitative value of our pieces (by increasing their mobility and placing them
on good squares where they are stable and play offensive roles).
2. Reduce the qualitative value of the opponents pieces (by restricting their mobility, not
allowing them to occupy strong and stable positions, and forcing them to play defensive roles or,
if possible, getting them out of play).
Like the other pieces, pawns have their qualitative value too. You must not treat a pawn as an
individual entity; the pawns act together as a unit. When referring to the qualitative value of the
pawns, we talk about the qualitative value of the pawn structure. Indeed, the qualitative value of
the pawn structure is influenced by the presence of doubled pawns or isolated pawns or islands
of pawns, but your goal is to have a strong pawn formation and not strong individual pawns.
There are dozens of books on the market that treat the qualitative value of pawns, either
analyzing general aspects or focusing on particular pawn structures. Certainly we cannot deal
with such a large subject in two phrases. All I expect from you after this lesson is that you
consider the pawns what they are, namely a unit.
If you see the pawn structure as a unit, you will notice that its qualitative value is influenced by
the same four characteristics mentioned above: mobility, positioning, role and stability. In this
case by good positioning we mean that it has both a healthy pawn structure as well as a pawn
structure that ensures good control of the center.
By space advantage we mean that one of the two players better controls a certain area of the
chessboard. Normally the space advantage is obtained by advancing the pawns in that area.
Why is the space advantage important? Simply because the space advantage indirectly influences
the qualitative value of the pieces.
Diagram 6
1.?
In diagram 6 White has a space advantage on the kingside and can still increase it by f4-f5. The
qualitative value of Whites pieces is better because they have great mobility on the kingside,
while Blacks pieces are forced to occupy passive positions due to the lack of space. White can
create a superiority of forces on the kingside (i.e. the local area where he has a space advantage)
by Nc3-e2-g3-h5 (or Nc3-e2-f4 after f4-f5 is played), Rf1-f2, Ra1-f1.
So, the main trait of the space advantage is its influence over the qualitative value of the
pieces.
The space has a small influence over the qualitative value of the pieces when the material on the
board is reduced (after more exchanges of pieces).
Diagram 7
1.?
Compare diagram 7 with diagram 6. White has the same space advantage on the kingside, but it
is useless now. Without pieces there is no beneficial influence of the space advantage on the
qualitative value of the pieces.
The seizure of initiative, that is the possibility to create immediate threats, is very important as
well. An opponent under pressure must first parry the threats facing him and only then deal with
improving his position. Therefore his alternatives are reduced.
Diagram 8
1.? Em.Lasker-Marshall, St.Petersburg 1914
In diagram 8 Black needs only a tempo to solve his opening problems by castling queenside. But
it is Whites turn to move and the former world champion immediately seizes the initiative by
playing 1.Qb5!
The pawns b7 and d5 are simultaneously attacked; therefore Marshall set a cunning trap 1...0-0-0
We must note that 1Qb4 loses in view of 2.Nxd5!
2.Qa5!
Of course not 2.Nxd5?? Bxd5 3.Qxd5 Qg5! 4.Qxg5 hxg5 and Black wins. Now the new
threat Qxa7 forces Black to weaken his position because after 2Kb8, 3.Nb5 would be
decisive.
2a6 3.Bxa6! bxa6 4.Qxa6+ Kb8 5.Rd3 with a decisive attack and an eventual win for White.
You can see how Blacks alternatives were limited because White, move by move, created new
strong threats and obliged Black to parry them.
If you understand the subjects analyzed above, making a correct plan of play and choosing the
best move in a position will be easier. All you need is to follow an orderly pattern of thinking.
Looking for the best plan of play means searching for the best way to improve your position. It
involves looking for the possibilities to achieve one of the advantages mentioned above or trying
to annihilate these advantages if they belong to your opponent.
Here are some questions you must ask and answer to find the potentially best plans and moves.
Where could I create a superiority of forces in order to challenge a local battle? How
about my opponent?
How could I increase the qualitative value of my pieces and pawn structure?
How could I reduce the qualitative value of my opponents pieces and pawn structure?
By answering such questions you will be able to find the most interesting ideas (plans of play)
that can improve your position as well as some candidate moves in the spirit of the plans you
found. Then, all you need is to do is compare the candidate moves by calculating concrete lines
and assessing the resulting positions. Eureka, the best move is found!
Immediately after every move by your opponent, you should answer the following two
questions:
Almost every move has a good effect and a collateral effect which may be negative
(chess moves have pluses and minuses). For example, by moving the bishop from c8 to
f5, Black gains control over the the b1-h7 diagonal, BUT at the same time, he looses the
protection of the b7-pawn.
Also, you should always evaluate the consequences of your own moves before playing
them.
The consequences of moves usually have a geometrical nature and they can be:
opening a file or a diagonal,
blocking one piece with another,
weakening a square or a pawn structure,
leaving a piece undefended, and
many others that you will soon learn to notice very clearly.
All our annotated games at ICS include questions and answers about the consequences of
moves at all important moments, showing you again and again how to evaluate them and
also how important this evaluation is in practice.
A strong chess player should be used to evaluating these consequences in a matter of few
seconds or even in fractions of a second. It is something you should train your mind to
do in order for it to realize these evaluations automatically, and after a while, without you
even being conscious of it. This will be a very big step forward in your chess
improvement and we will insist on this during the year 1 course.
Most of the moves consequences should be kept somewhere in your mind for future
uses. For example, if at the 23rd move, your opponent weakens his kings protection by
moving his knight away from f6, you can use this later when you decide to go for an
attack with Qh5, at the 30th move.
The habit of evaluating the consequences of a move and their recording somewhere in
your mind will help you a lot even in developing your calculation power (and also in
avoiding oversights and blunders!). All elements, such as occupied squares, an open
diagonal, an overloaded piece, a weak square somewhere, a pinned pawn, are very
important during the game of chess and your minds ability to use them will bring you
satisfaction in practical games. In the case of complicated positions (and simpler
positions too), your head wont be spinning anymore, instead the positions resources will
reveal themselves in front of your eyes sooner and simpler.
So, you will be taught how to evaluate the consequences of chess moves as part of all our
annotated games, but first you need to know some important elements:
a) The most important consequences are given by the pawn moves because they
cannot move backwards. The pawns defend two squares (or one square in the case
of the marginal ones) and the move of a pawn will leave two undefended (or even
weak) squares but it will defend two others. Also the pawns can block pieces
behind and can fix the structure in the center for a long time. Pawn moves
generally open files, ranks and diagonals for a long period. Therefore any pawn
move must be very well evaluated.
b) All moves have one common and very important consequence: Time. This is why
all moves should bring you closer to your objective (see to do list). They can be
useful to you and irritating to your opponent. For example, even a move which
improves the position of one of your pieces may be bad, because that move might
eat from the time allocated to a plan, which is more important than the actual
move.
c) Of course, a very important consequence is given by the side where you castle the
king. Castling on a different side from your opponent may completely change the
character of future play. Considering this (as well as point b), it might be good to
delay castling in some situations.
d) When playing a piece, some squares on the board become defended or attacked,
but other squares become unprotected. These changes are a source of many
blunders or oversights during practical chess; by seeing such consequences you
can avoid many errors of your own and benefit from those of your opponent.
TO DO list
Once every 3-10 moves (this varies a lot according to the positions characteristics), in
the key-positions, you should make a TO DO list. In this list, you should add all you
want to realize in the given position.
Therefore you might add:
finishing development,
occupation of an open file/diagonal,
creating weaknesses in the opponents position,
improving the position of your pieces (one of the most important things to be
taken into consideration)
and so on.
While the first 2 questions (about threats and consequences) should be answered after
every move of your opponent, the TO DO list should be created at some given
moments, when the characteristics of the position have changed or when some of your
to do tasks became completed jobs.
An excellent explanation on what this list is about is given in the following example:
3) Bring the major pieces to their best positions, ready for the decisive transition on
the kingside at the right moment and the final attack.
If you are interested, the game continued: 28. g3 Kg7 29. Kf1 Kg8 30. h4 h5 31. R1c2 Kh7 32. Ke1 Kg8
33. Kd1 Kh7 34. Kc1 Kg8 35. Kb1 Kh7 36. Qe2 Qb7 37. Rc1 Kg7 38. Qb5 Qa8 39. f4 Kh7 40. Qe2 Qb7
41. g4 hxg4 42. Qxg4 Qe7 43. h5 Qf6 44. Ka2 Kg7 45. hxg6 Qxg6 46. Qh4 Be7 47. Qf2 Kf8 48. Nd2 1-0
The TO DO list is another very important element that will help chess players think in
an organized manner, make plans of play, and be consistent in their realization. We will
insist on this TO DO list during our year 1 course and the annotations, questions and
answers of the instructive games will be focus on how and when to create this list.
If you want to improve your chess, you need to start building and using this TO DO list
in every game from now on. It wont be easy to find the right elements to add on this list,
but our training will help you. At the same time as your chess knowledge becomes better
and wider, you will become a better player. However, an unorganized thinking process is
the worst thing that can happen to a player, so endeavor to organize your mind starting
from this moment and you wont find yourself saying Im stuck and I dont know why I
am not improving?!
The Consequences of the moves and the TO DO list are very strongly connected. You
will see that identifying the consequences of your opponents moves can extend your
TO DO list with new elements such as: a newly weakened square may serve one of
your pieces as a good outpost, etc.
KINGS SAFETY
Final Theory
On our way to evaluating a position, a very important element to consider is the safety of
the king. We hope you have studied the assigned annotated games and other theoretical
lessons with examples. Now, it is time to conclude, add some extra observations, and
give the final theory which will help you to make a faster and better assessment of the
safety of the king and how it can be attacked or defended.
First, we need to remember that here we do not discuss typical pawn structures (as Kings
Indian Attack or Defense, positions with isolani pawns, English attack, Keres attack and
other systems), but we consider general aspects and discuss positions that arise often in
practice. We will discus the typical attacks on kings in more detail when we treat the first
typical pawn structures, in a future ICS course. In addition, we do not consider kings
castled on different sides as this is a different chapter of our course, and the essence of
such positions is usually based on: whoever starts the attack first, wins.
The most frequent case is when the kings are castled on the same side, and this is what
we are interested at this moment (kings safety as a criterion of positional evaluation).
When you need to evaluate a position from a strategic point of view to decide about a
move, the kings are usually castled on the same wing.
For clearer explanations, we refer to the attacker as being White and the defender as
being Black. Of course, the roles are simply reversed when Black attacks the white kings
position.
FGHY
4. Pawn structure f6(f5), g7, h7 +k+(
The drawbacks of moving the f-pawn are:
- the e6- and g6- squares are weak
-zpp'
- the a2-g8 diagonal is weak zp-+&
- the pawn on f6 occupies the position where the black
knight usually stays
zp-zpp%
The positions where the f-pawn is pushed are not so common for
Black. We meet this pawn structure more often as White against Pzp-+$
the Kings Indian Defense (closed center), where White advances +P+-#
the f-pawn to prevent f4-f3 and to defend the g2-pawn with a
rook on the second rank. -+PzP"
+-mK-!
efghy
The success of a wing attack (here on the kingside) is tightly connected with the central
situation. There are 3 major cases:
1. The center is closed (That is, the center is occupied by a chain of pawns which
block each other). Attacks on the wings are usually the only possible strategy, so
almost surely one of the players will attack on the kingside.
2. The center is under tension (when the fight for the center was not yet decided or
even begun ). In this situation, a wing attack rarely can be successful and many
times can lead to losing the game. The center must be well controlled before
starting an attack.
3. The center is stable, when both players have control over about half of the center
and pawn-advances are less possible (or predictable). In these situations, the re-
arrangement of pieces for an attack against the opponent king can lose the control
over the center . Therefore, they must be very well analyzed beforehand.
The emplacement of the e-pawns, for both White and Black, has a major importance in
assessing the kings safety. There are more typical situations that we discuss here:
PIECES IN ATTACK
In this chapter, we present the attacking pieces and their most common ways to attack the
opponent king.
1. The queen
Of course, the queen is the most important piece to use for attacking during the
middlegame.
The best attacking positions for the queen are the kingside squares (any of them where
she can be safe not attacked by opponent pieces).
Other common squares for attack are d3 and b3 usually supported by a bishop on the b1-
h7 or a2-g8 diagonals (creating the well-known queen + bishop battery). An advantage
would be to have the 3rd rank clear, to be able to transfer the queen on a more active
square on the kingside.
If White has not castled yet, he can use this rook directly from h1
in 3 interesting ways:
- h2-h4 supporting the g5-square and any exchange there would
open the h-file for the rook (after h4xg5)
- h2-h4 with the idea Rh1-h3-g3, and
- g2-g4 with idea Rh1-g1 and g4-g5 chasing away the f6-knight
with an attack on the g-file followed, if possible, by a knight
sacrifice on f6 or h2-h4-h5 and g5-g6 destroying black kings
protection.
After castling, White can use the rook in attack by the rook-lift Rf1-e1-e3-g3(h3) or, if
the f-pawn is pushed on f4, Rf1-f3-g3(h3).
Besides rook-lifts, an important role of the queenside rook is to assure control and
pressure on one of the central files.
While Black will be busy with defensive tasks on the kingside, this rook can exert a lot of
pressure and give Black extra problems on the central files.
The light-square bishop is one of the main attacking pieces. It usually attacks the black
kings position using the a2-g8 or b1-h7 diagonals. In other fewer cases, the bishop which
was previously fianchettoed can attack on h3 targeting e6.
The bishop collaborates very well with the queen to attack on h7 or f7, or with a knight
on g5 attacking on e6, f7, or h7.
Another position for the bishop in attack is on b2 when the long diagonal is open.
Instead of the typical attack Nf3-g5, the kingside knight can also attack from f5 (Nf3-h4-
f5 or Nf3-d4-f5, Ng1-e2-g3-f5), a very strong square for the knight when the black pawn
is not on e6.
HOW TO DEFEND
While the safety of the king is a very important element to be considered during the chess
game, it is important to know that an overly defensive strategy for the king is far from
good. A superiority of forces with defensive tasks results in a minority of forces which
can fight for the initiative. So, we will end the kings safety presentation by giving ways
to defend the king, directly or indirectly.
1. Usually, positions where Black has the pawn structure f7, g7, h7 (or h6), with
knight on f6 are not easily broken as long as Black conducts an active strategy on
the center.
2. The fianchetto structure (f7, g6, h7, Bg7) and Nf6 is also usually enough as
long as Black can react in the center.
3. The light-square bishop is a very strong defender when it arrives on the kingside
by Bc8-f5 or Bc8-g4-(h5). The bishop will neutralize the white light-square
bishop or will pin the f3-knight. At the end of its journey, the bishop can go on g6
defending the light-squares around the king and blocking any access tog7.
However, moving the bishop on the kingside may create other problems on the
queensides light-squares.
Of course, the dark-square bishop plays a very important role in systems based
upon a fianchetto on the kingside when Black tries to protect it from exchanges
for Whites bishop.
5. The kingside rook can be a very important defender for the f7-pawn which
White can attack by means of Ng5 or Ne5, Qh5, B on a2-g8 diagonal or by
opening the f-file. Also, the rook on f8 can support the advance of the f7-pawn on
f5 in some cases.
8. The queenside knight can be used for defense with success as we know that the
knights are excellent defenders. For example, the knight can stay on d7 defending
the f6 knight or come right to the kingside via: Nd7-f8-g6(e6) or Nc6-e7.
However, in many cases, Black can use the queenside knight in active actions on
the queenside (as the black queen), creating unpleasant problems for the
unprotected white camp.
Together with the comments on the given annotated games and the other two theoretical
lessons, you should have all the information necessary to assess the safety of the king
during the middlegame. Moreover, you can gather more information by studying the
typical strategies of attack and defense of typical positions (that we will discuss further in
our course) as well as specifics of the openings you are playing.
CHESS TACTICS
- the importance of the initial instruction in tactics for the students progress
- the chess board and the importance of board visualization
- the forms of interaction between pieces
- basic information about the importance of interactions
The game of chess is known to consist of two different parts: strategy and tactics, which
are, of course, strongly inter-connected. Some moves can be considered strategic moves
(based on rules, principles, plans etc.) and others are tactical moves (which require a
precise calculation of variations).
Roughly 65% of moves are strategic and the remaining 35% are tactical. Of course, this
ratio varies a lot in every game, according to the opening system, methods of attack and
defense, and the players style.
A players tactical strength depends in large measure on the initial instruction. This
initial instruction plays a very important role in molding the players mind for high
performance in chess.
There is a huge difference between the calculation force of a young grandmaster of 16
years old and a club player with more than 30 years of practice. Where does this
difference come from? It is 1% talent and 99% work, GOOD work that the young player
has done early and that has brought advantages to him! On the other hand, the
experienced club player has accumulated bad habits in his calculation process that keep
him stuck at the same level for a long time.
We begin the instruction with the basic elements (presented in this lesson) as they are of
the greatest importance for your initial training. Then, we will pass on to more and more
complex elements. We will work in order to develop and improve your calculation
power, tactical vision, maximal thinking and many other elements, all part of
Tactics.
The chess game is played with pieces on a chess board. Even if it looks simplistic, these
two elements (BOARD and PIECES) should be known very well by every player who
aspires to a high performance in chess.
The good thing is that most players (even the good tactical players) do not even
know the chess board, nor take into consideration more complex elements such as the
interaction of pieces. This is the good thing for us, but a bad one for them.
Our student has to start his training in the tactics area with these two elements.
Our student is advised to learn the chess board so well that he should be able to see it in
his mind. He should be able to quickly answer, without looking at the board, to some
questions such as:
- How can a knight from c4 arrive at f6 through d3?
- Say all the routes for a knight to go from d6 to f4 in the minimal number of moves.
- Which are the squares where an h4-bishop can attack a queen on d6?
- Name the diagonals that intersect in c5, f4, h2.
- Name the color of the squares where the b1-h7 diagonal intersects the 4th rank.
.and so on.
At the end of the training, the student should be able to (re-)play a game only by
following/telling the moves (1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 etc.) without looking at
the board.
In addition, after looking at a position for about 2-3 minutes, the student should be able to
solve it in his mind.
This kind of training, so-called board visualization, should be taken seriously by any
chess player, no matter his value. It is strongly recommended by strong tacticians like
Kotov, Tal, and great chess teachers as Averbach, Shamkovici, Sveshnikov or Pavlov.
Without a good mental picture of the chess board, the player will face serious problems
when the position on the board becomes more complicated. Also he will probably
become tired when the game lasts for more than 30 moves.
This training will help the player see correctly more moves in advance, clearly see the
resulting positions with his minds eye, observe much easier hidden resources, avoid
blunders and, finally, improve his calculation power.
From the second month of our school training, we will provide a specific program with
exercises and methods especially meant to train this capability. The training will last until
the end of our course, but its final objective will be great for your chess game.
The training will be separated into two levels of difficulty.
If the chess board can and should be learned in a shorter period of time, the pieces, with
their interactions, roles, cooperation, methods of play constitute a very large and
important part of chess theory.
After our lesson on the quantitative value of pieces, you should already know their
correct value during the opening-middlegame and, also, during the endgame. The
aforementioned lesson also showed you the relative value of the pieces when the material
on the board of the two players was not symmetrical.
Another aspect many players do not know is the forms of interaction between pieces. If
you ask somebody about this (even most of your local chess teachers), the answer will be:
1.attack and 2.defense. These answers cover no more than 40% of the cases!
XABCDEFGHY
The interaction between pieces has five different
forms: 8r+-trk+-+(
1. sustainment (between allied pieces) 7+-+-+-+-'
2. protection (between allied pieces) 6-+-+-sn-+&
3. limitation (between allied pieces)
4. attack (between opponent pieces) 5+-wq-zp-+-%
5. obstruction (between opponent pieces) 4-+-+P+-+$
We will refer to the position on the right, to 3+-sN-+-+-#
demonstrate these forms. We use a single name, 2-+PzP-zPPzP"
piece, for both pieces and pawns.
1+-vLQ+-mK-!
W: Kg1, Qd1, Bc1, Nc3; c2, d2, e4, f2, g2, h2 xabcdefghy
B: Ke8, Qc5, Ra8, Rd8, Nf6; e5
All these interactions between pieces change at every new move on the chess board. The
consequences (CQS) of the moves and their recording in our minds for an immediate or
later usage in the game are essential for our tactical thinking (see the set of exercises
about the CQS of the moves).
The attack
The attack is a very well known form of interaction, so we wont dwell upon it. However,
you should know that the attack can take multiple forms (simple attack, double attack,
triple attack, discovered check, double strike and so on). For less trained students in the
field of tactics, we highly recommend a book with tactical exercises (combinations) in
order to learn and exercise these forms of attack.
As we just mentioned the attack, we will now address the defense, which is the contrary
form of interaction. This is also very well known, but associated especially with
sustainment (My opponent has attacked my knight with the queen. I will defend my
knight). However, the defense can take more forms and at least one of them is
underestimated.
Without taking into account actions against the attacking piece (such as capture or
pinning), there are four forms of defense against an attack:
The protection
The pieces of the same army can protect each other by interposing. Of course, the best
protection is offered by the pawns which are of the lowest value. A protection assured by
pieces (not pawns) is not the best because this form of defense reduces the qualitative
value of the pieces.
The king is the only piece which cannot be sustained (defended) against an attack (check)
and this is why the kings protection (usually assured by the pawns) is very important.
After castling, the king enters a zone where his own pawns are less important in the fight
for the centre and space, so they are usually intact, in their initial position. Who said
chess is not extremely logical?!
In the kings case, the pawns can also limit the monarchs moves. Therefore, when there
are open files and major pieces are threatening to enter the back-rank, the kings pawns
should move (h2-h3 / h7-h6 or g2-g3 / g7-g6) to create a window for the king.
The limitation
We have to observe that the limitation made by a piece is usually temporary (assuming
that piece can move). However, the limitation of the pieces by ones own pawns usually
has a long-term effect. The pawns cannot move back and forth like the pieces, but their
movement implies important consequences that cannot be redressed. Also, the pawns can
be blocked by the opponent pieces and pawns. The most common result is the bad
bishop which is limited by its own pawns that block on the same color as the bishop.
needed. Black will plan to develop his bishop via c8-d7-e8-h5, or even better on b7 after
moving b7-b6, and c6-c5.
The obstruction
Obstruction of the opponent pieces is a form of interaction between pieces like attack and
defense. Almost everyone uses it at a low value and only intuitively most of the times.
The simplest usage of obstruction is often used in defense, when, for example, one
hampers an opponent piece to keep it from a decisive attacking position.
The obstruction is realized by using our own pieces to attack or control some important
squares where the opponent pieces could move. In this way, we avoid the activation of
opponent pieces, we try to get them out of play or, at least, we block their good
collaboration. In its high level of usage, obstruction is known as prophylaxis.
Modern strong grandmasters include the obstruction of opponent pieces (together with
the opponents plans and threats) as a priority in their technique of play. The obstruction
of opponents pieces is sometimes preferable (or should be given priority) to the
activation of ones own pieces. If some commercial books talk about secret methods of
play, secrets of soviet chess and other kind of secrets, this play technique can be
categorized as such a secret, if you want to. Of course, the real secret lies only in the
comprehension of a position and this can be learned by studying theory and games, deep
analysis, and practice this is the real secret.
Mastering the technique of obstruction is one of our goals at ICS. You should know now
about the existence of this strategy in its simplest form - hampering the opponents pieces
to keep them from getting active positions.