Beruflich Dokumente
Kultur Dokumente
Industry Report
2017 to 2018
Enterprise UX
Industry Report
2017 to 2018
Introduction6
Enterprise UX Challenges 12
Legacy technology issues increase with company size 13
UX consistency is an almost universal challenge 13
Executive buy-in becomes a greater challenge
as company size increases 15
Collaboration becomes more difficult
as developers outnumber designers 16
Design Leadership 22
Mostly self-taught 24
Team Structure 25
Complete co-location more prevalent in
waterfall organizations 26
More developers per designer as company size increases 26
Design Income 33
Income By Function 36
Conclusion37
Authors
Marcin Treder
Since co-founding UXPin in 2010, he has helped build and lead prod-
uct teams in the Poland and Silicon Valley office. Previously, he was a
UX Manager at Grupa Nokaut, an enterprise ecommerce platform. He
holds an M.A. in Psychology from the University of Gdansk.
Jerry Cao
Jerry Cao is a content strategist at UXPin where he gets to put his over-
ly active imagination to paper every day. In a past life, he developed
content strategies for clients at Brafton and worked in traditional ad-
vertising at DDB San Francisco. In his spare time he enjoys playing elec-
tric guitar, watching foreign horror films, and expanding his knowledge
of random facts. Follow me on Twitter
Vince Ho
Before joining UXPin in 2016 Vincent was a Sr. Research Analyst at a fi-
nancial institution responsible for the companys quantitative research
design / deployment and analysis. He is currently the Data Analyst at
UXPin supporting the Sales, Marketing, and Product teams in measur-
ing key metrics and discovering meaningful patterns.
Introduction
Europe 34%
Asia 9%
Latin America 5%
Australia 4%
Middle East 2%
Africa 2%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
In total, 3,157 people from around the world answered. What follows
is the first report of its kind to dive deep into one of the most prom-
ising (and profitable) UX opportunities of the past decade.
2675 of the 3157 respondents reported that their roles were either
UX/product design, interaction design, visual design, information
architecture, or user research.
UX/Product 43%
Designer
UI Designer 11%
Product Manager 8%
Developer 7%
Visual Designer 7%
Interaction 7%
Designer
UX Researcher 5%
Information 3%
Architect
Other 8%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
UX Background and Experience 9
Self-taught 65.38%
4-year 31.53%
university degree
Online 16.97%
certification
Doctorate 2.83%
degree or higher
Other 9.77%
(please specify)
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
UX Background and Experience 10
In-house 59%
Agency 23%
Independent 13%
consultant/freelance
Other 5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Improving 59.08%
UX consistency
Clarifying 46.34%
requirements
Collaborating 44.19%
between teams
Legacy 40.86%
technology
Getting buy-in or
understanding 37.57%
from executives
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Enterprise UX Challenges 13
1 to 25 23%
26 to 100 33%
1 to 25 49%
26 to 100 62%
1 to 25 27%
26 to 100 34%
Agile/Waterfall 44%
hybrid
Waterfall 7%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Product Development Process 18
Yes 32%
I dont know 5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Yes
No, but were currently building one
No, and we arent currently building one
I dont know
Product Development Process 20
And despite that usability testing was reported as a top challenge, de-
signers arent backing down. 72% still push forward with validating
their ideas despite the difficulty.
Brainstorming 92%
& ideation
Prototyping 87%
Static 85%
wireframing
Usability 72%
testing
High-fidelity 71%
static design
Requirements 70%
generation
Development 37%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Product Platforms
Web-based 92.94%
Other 9.03%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Its not surprising, then, to see that desktop software now only ac-
counts for 35% of platforms for B2B products and internal tools.
Design Leadership
Improving UX 59.08%
consistency
Clarifying 46.34%
requirements
Collaborating 44.19%
between teams
Legacy 40.86%
technology
Getting buy-in
or understanding 37.57%
from executives
Other (please
specify) 6.84%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Design Leadership 24
Mostly self-taught
Self-taught 63%
Doctorate degree 2%
or higher
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Results from all 3157 respondents indicate that distributed teams are
now the norm in product development.
Mixed (mostly in
one office, with 32%
some remote
All distributed 6%
(no office)
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Team Structure 26
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
All co-located (all in one office)
Mixed (mostly i one office, with some remote)
Split (two or more offices)
All distributed (no office)
1 to 25 77% 16% 5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
1 designer : 5 developers or fewer
1 designer : 6 to 10 developers
1 designer : 11 to 20 developers
1 designer : 21 to 50 developers
1 designer : 51 to 70 developers
1 designer : 71 developers or higher
1 designer : 71
1 designer : 5 de- 1 designer : 6 to 1 designer : 11 to 1 designer : 21 to 1 designer : 51 to Total
developers
velopers or fewer 10 developers 20 developers 50 developers 70 developers
or higher
The data suggests that most enterprises are still new to employing
full-time UX roles.
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
No value 2%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
43%
23%
12%
5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Less than 1 year
At least 1 year but less than 3 years
At least 3 years but less than 5 years
At least 5 years but less than 10 years
More than 10 years
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
0
1 to 5
6 to 15
16 to 30
31 or more
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
High value
Moderate value
Low value
No value
Design Income
To normalize the data, well only analyze responses from the 1202
respondents in a design role who work in the US & Canada region
(38% of total respondents).
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
$0 to $50,000 USD
$50,001 to $75,000
$75,001 to $100,000
$100,001 to $125,000
$125,001 to $150,000
$150,001 to $175,000
$175,001 or more
Income By Function
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
$0 to $50,000 USD
$50,001 to $75,000
$75,001 to $100,000
$100,001 to $125,000
$125,001 to $150,000
$150,001 to $175,000
$175,001 or more
Less than 1 year experience: 60% earn less than $75,000 a year.
At least 3 years but less than 5 years: At the 3 year mark, income
increase significantly. Here, we see 31% of respondents report
Conclusion
Enterprises are finally facing the reality that business users expect
the same quality of experience as consumer products. While trans-
formation wont happen overnight, the future certainly looks prom-
ising. As UX continues to evolve as a core business competency, so too
will the processes and platforms that support collaborative product
development.