Beruflich Dokumente
Kultur Dokumente
Charles Franklin Brown the Second picked up the nickname Foxtrot while serving
in World War Two for his uncanny luck (good and bad). The name stuck so well
that almost everyone he knew forgot the F in his name stood for Franklin, and
he eventually legally changed it. After the War, he followed in his not-quite-
-an-uncle's footsteps and became an Adventure Archaeologist, which cemented his
role in the extended family as the resident crazy uncle. The man never officially
married, but rather converted to an odd sub-sect of Mormonism; He had many women
he considered his wives (and who considered him their husband) and quite a few
kids with each, but according to government records, he never married.
The Second and his almost-brother Henry Jones (the Third) had a very extensive
career as Adventure Archaeologists and occasionally low-key superheroes, but
eventually settled down as their age (and accumulated old wounds) caught up
to them. They still go on the occasional archaeology dig, but adventures are
now more accidental than by design.
Charles F. Brown the Third had a serious case of backlash growing up with his
father both unspeakably weird and often absentee father, and married the most
normal woman he could find. Unfortunately, the family luck bred true and the
woman he married turned out to be so normal it was bizarre -- think Stepford
Wives level of normal. The woman was clinically unflappable, no matter what
was going on around her and is (to this day) stuck in a 1950s stereotype. The
Third picked the most mundane career he could think of, which meant becoming
a dentist (both librarian and insurance actuary had unfortunately weird
connotations to the man, thanks to his father).
Character Background:
Charlie's childhood was an odd mix of the bizarrely normal and the routinely
bizarre. Between his Stepford Wife mother, his painfully nerdy and normal
father, his Adventure Archaeologist grandfather, Adventure Archaeologist
honorary great-uncle and Mad Scientist great grandmother, with the family's
luck added in on top, it's safe to say he's used to all kinds of things that
normal people think can't actually happen.
While on summer vacation when they were both 16, he and his best friend
(since Kindergarten) Megan were more or less kidnapped by their crazy
grandfathers and taken into the wilds of Siberia, to investigate a newly
discovered and hilariously dangerous archaeological site.
While there, they got separated from his grandfather by a boobytrap, and found
their way into the antechamber to the prison of a pre-Chaos War Demon Lord
(Malcanthet). Unaware of the danger, Megan accidentally stepped into a well-
buried magic circle and Charlie got to watch her wither to dust in a matter of
seconds (sacrificed) as the faded circle he had blundered into equally unaware
lit up and deposited a very attractive female demon into his arms. She was
quite grateful for the rescue, accidental though it was, and after regaining
her composure, granted Charlie three wishes as his reward.
His first wish was to immediately point at the nearby pile of dust and demand
his best friend back. His second wish was to wish to become a great hero that
is irresistable to women (he was under the impression the Demon Lord was a
djinn or he'd have worded his wishes better) and the third (made a few weeks
later) was to be her friend -- Charlie had learned exactly what he and Megan
released in that time, and decided not to push his luck.
Charlie effectively has the One Favor Pact, but has already paid the favor
off (by releasing the Demon Lord).
After getting Megan back, Charlie resolved on the spot to find a safer career
than archaeology (perhaps wrestling cloned T-Rexes naked) and when he saw the
things magic potions and alien herbs could do, he was inspired to found his
own Bio-Tech corporation.
His Demon patron (matron?) helped where she could, though was generally too
busy with her own rebuilding to do much. Charlie and Megan spent a summer
vacation panning for gold in her home plane for startup capital, though they
found much more interesting things than gold as well.
The pair got a very effective lesson in treachery and corruption while setting
up to company, all of their funds being creatively stolen by the Russian bank
they were using (unknown to them, a Russian Mob front), which led to Megan having
a criminal record in Russia and the EU, though thankfully only in a cover ID
(large partially successful bank robbery followed by a jaw-droppingly massive,
record setting jailbreak).
Charlie could have asked for a lot more than he did, and the relatively
humble nature of his requests combined with the sheer relief she was feeling
have left her feeling highly favorable towards him, especially given his
third wish.
She's very quietly building up her strength -- both personal and military -- in
preparation for taking back her fiefdom from its current holder. As her rule
pre-dated the Chaos War, her home plane is NOT Hades. Instead, it's a version
of Earth where intelligent life never develped; Essentially, her home plane is
an empty mirror of Earth in the same way that Hades is a fiery mirror of
Palladium. It has the same ecosystems Earth does and is populated with
quite a few really large animals as well as quite a few feral demons that she
is gradually taming (for certain values of tame) and she's also rebuilding her
espionage network. She wants her army back, but that will take a lot longer.
Charlie has an open invitation to visit, and has done so a few times, being
greeted as an honored guest, but he is well aware that Malcanthet is Diabolic
evil, and even though he's pretty sure she likes him (and he's right), that's
still a pretty hefty risk to take. He tends to treat going there as a last
resort option. He travels through the plane in general much more frequently,
using it as a not-quite-a-shortcut way to get to places he's not supposed to
be, since there are no border checkpoints in there.
As yet, Mania has no clue that a demon MANY times her superior in age, power
and treachery is gunning for her -- and probably won't until the moment the
soul drinking blades sink into her kidneys. Mania's predecessor got really,
really lucky and even then couldn't kill Malcanthet and had to settle for
imprisonment.
Malcanthet's rule dates back to before the Demons and Deevils split up and
became Eternal Enemies (something neither side will admit to, if they even
remember). She's a direct creation of the Great Old Ones, unlike her
successors, and as such, any demon in her service rapidly shows the
metaphysical effects of it. Succubi and Incubi are considered Lesser demons
in the modern era, but those in her service are empowered back to their
original status as Greater demons.
As she is at odds with both the current leadership of Dyval AND Hades, while
not benevolent towards humans, she IS generally in favor of thwarting Minion
War plots, which generally benefits humanity. She genuinely likes Charlie,
though that like is filtered through the fact she IS still a Demon Lord; She
makes at least a token effort not to upset him when dealing with his homeworld,
and will sometimes pop up to ask Charlie for advice in dealing with modern
human societies -- his advice generally adds at least a 30% boost to success
rates in those places, as she has discovered. She considers Charlie cute,
almost but not quite a pet, absolutely not an equal but quite a few steps up
from a mortal pawn.
While she has things she dislikes about modern Earth, the good outweighs the
bad for the most part -- modern plumbing, the internet (porn), the ability to
order high quality, wide variety food delivery (and effectively delivery
drivers), the fashion and cosmetics industries, the list is endless. She is
adapting quickly, and is implementing quite a few human ideas among her minions
as she rebuilds her holdings and forces. At the moment, she is likely the
most reasonable Demon Lord around -- as Charlie has advised, while making
people scared of you has its uses, making people WANT to join you is more likely
to work quickly in the short to mid term. Malcanthet has been recruiting (and
transforming) more humans into demon minions than she has been recruiting
existing demons by a very large margin, and the created minions are more
inherently loyal to boot.
She has a stable portal between the castle town around her palace (the old
ruins being torn down and rebuilt from the ground up with modern conveniences)
and Chicago's chinatown; Normally, having a demon portal in chinatown would
be causing all kinds of mysterious disappearances, but the mostly volunteers
approach to recruiting means that so far, nobody has noticed anything unusual
about the area around the portal -- The average alignment among Malcanthet's
newer minions is balanced between Unprincipled and Aberrant. Chicago's mystic
community is becoming alarmed about the very large spike in the number of Greater
demons wandering around Chicago, but is mystified by the fact that the demons
seem to be more interested in shopping, attending schools and eating out than
causing massive death and destruction. A few have even become independent
superheroes!
First Minion Background:
(Note: This is the Divine Aura minion for level 1; But instead of the low
MA/ME minion, I'm basically doing a power synergy stunt with another
of his powers to make a more competent minion instead of a groupie).
Megan Catherine Jones is a member of a large, very extended family that has
been close associates of the Brown family every since World War Two. The
two were so close that when they reached kindergarten, the teacher mistook
them for siblings and stuck them together at the same table. Charlie is
her best friend, and she has jokingly referred to herself as his little red
haired girl on many occasions.
As kids they both got into (and out of) quite a bit of trouble -- The Jones
clan has quite a few ancestral curses following them around due to Adventure
Archaeology and the Browns are strange attractors. Most kids start off
believing in fairy tales and eventually believe they know better -- for the
Brown and Jones kids, they do know better, but never stop believing. With
very good reasons.
Megan's mother's maiden name was Mundy, which brought a whole new mess
of weird luck and strange family traditions into the Jones clan, though
the skillsets mesh very nicely.
When the two were 16, they were more or less kidnapped by their respective
crazy grandfather and crazy honorary great uncle, and hauled off to the wilds
of Siberia a couple days before the start of their sophomore year -- both wound
up having to repeat the year due to being gone so long. The two old men didn't
realize they had actually staged a kidnapping until months later, being too
caught up in the enthusiasm for One Last Great Adventure! Both had escaped from
the secure nursing home they were in (a home for retired (senile) superheroes),
and had what amounted to bounty hunters on their tail, which is what eventually
cut the Adventure short.
During the course of the Adventure, she and Charlie accidentally freed a deposed
Demon Lord from an eternal prison, and Megan worse than died in the process. When
the Demon Lord granted Charlie three wishes in return for the favor of freeing her,
Charlie immediately demanded his best friend back. The Demon Lord lacked the
power to resurrect the dead (and Megan's soul was already partially consumed),
but did have the power to create minions.
Megan's worldly outlook has decidedly changed since what was left of her soul was
shoved into a Succubus (and the demon's soul used to patch the gaps in Megan's),
but her friendship with Charlie has not -- She's effectively Miscreant for most
things, but Honorable Aberrant when it comes to Charlie (and does take how he'd
feel about things into account when making plans). Due to the Pact (wishes) that
Malcanthet gave Charlie, Megan can't really say no to Charlie about much of anything,
but since what he wants most from her is to be his best friend Megan, it hasn't
actually changed her much.
Use these stats for any Malcanthet-minions Charlie summons (though the minions
generally won't have any skills beyond the instinctive ones unless regular
summons who have been ordered to learn). Stats in parentheses are for
Megan, I also included the dice ranges for the RCC in general (copied out
of the Rifts: Hades book and then tweaked from Lesser demon to Greater
levels).
Energy Drain (special): Requires intimate contact (at least a kiss for 1/10th
damage), does 1d4x10 damage, starting with chi, then going direct to HP when
chi is gone, taking SDC last. Being at zero chi is exhausting and all the
victim wants to do is sleep (-10 to all combat rolls, -75% on skills until
they get a full night's sleep). Losing all HP this way is fatal. Losing
all SDC makes the body turn to dust. Damage can be pulled down to as little
as 1 point, and the victim feels no pain from it -- quite the opposite (IQ
check to notice getting weaker, penalized -10 if seduced). Needs to
consume 30 points per day, but can go up to ten days without any,
suffering a -10% to HP, -4 to combat rolls and -40% to non-seduction
skill performance per day, being comatose on day 11 (and dying at dawn
on day number 12). Does not require any life energy when on their home
plane. Can be used on demons or deevils, but gives no nourishing benefit.
Those killed by the drain are only half as hard to raise as undead as
normal.
Their costumes when out as a hero team are their corporate sponsor's
field uniform, but with the battle armor helmet.
Mei isn't sure exactly how old she is, but is around 50 years old
as far as she knows. Character Quote: "Bad guy no baka! *WHAM*"
Anyone struck by the mace will suffer -8 to s/p/d, reduce apm and spd by
half for 2d4 melee rounds -- each subsequent hit extends the duration by
another 2d4 rounds. On the fifth and subsequent hits while already being
affected by the stun effect, the target must save vs target 16 (PE bonuses
apply) or be knocked unconscious for 1d4 minutes.
Lily is the team's hacker and mid-range combatant. Where Mei is fixated on close
quarters
combat, Lily considers that to be crude and unstylish. Lily's a complete gun
nut, and thinks ranged combat is the only civilized way to wage war.
Lily is the only member of the team other than Megan to start off as a human girl,
and while she doesn't talk about it much, her family was apparently not nice people
at all. Part of her price for joining up with Malcanthet was a complete change in
appearance. Her family is still looking for her, but the physical change was enough
to make her look absolutely nothing like her old self.
In addition to being the team rifleman, she's also the designated hacker and electronic
warfare specialist. Of all the members of the team, she's the most normal in her
behavior and personality, though Megan has her beat on being well-adjusted. Lily
really does not like rapists, and has a hobby regarding them -- she tracks them down,
'lets' them catch her, and sucks the life out of them while letting them know exactly
what is happening to them and why she's doing it. The police have an open file on a
serial killer that targets rapists and other sexual criminals in the area, but are
nowhere close to finding a suspect. She is also picking off her family from time
to time, stretching it out to keep them from realizing they're being hunted, and
so that her vengeance won't be over too soon.
Aside from hunting people she thinks the world would be better off without, her other
hobbies include being an avid computer gamer, a hacktivist and she's going back to
school to get the experiences that she missed the first time around due to her
(horrifically) abusive family, but rather than taking adult education classes,
she has a shapeshifted persona that she uses to attend middle school. Having her
invite classmates over to visit has created some hilarity at times, but the team
mostly takes it in stride -- though Charlie is sure he's being pegged as a boy toy
when he gets shanghaied into parent-teacher conferences with Lila playing the
mother role.
Lily's family are all career super spies, associated with the British government;
Lily was raised as an experiment into child soldiers, to see if starting earlier
could produce superior agents. If you ask Lily, the cost is way too high, but the
experiment worked. Lily still speaks with a British accent, but that's the only
feature she has that is left over from her old life. She does occasionally mention
beyond-top-secret things in passing, as if they were common knowledge. For
example,
she has referred to 'the real James Bond' as if she were related to him -- all the
men who have carried the name.
Lily is the youngest of the team, and is exactly the age her natural form appears
to be. Aside from Megan, she's also the only team member that maintains any cover
identities. Character Quote: "BOOM! Headshot!"
Among other things, he is now a complete pacifist and will not harm
any living creature (or even most inanimate objects) even in his
own defense. He has died and been reborn back on Malcanthet's home
plane for just that reason, enough times that she really does
consider him to be defective rather than just quirky.
Abdul is a Rakshasa with a problem. He's cursed, you see. And nothing
he has tried has done so much as scratch the curse. Under normal
circumstances, it doesn't impact his daily life much, but when he
encounters the curse trigger, well, there's nothing he can do but
act as the curse compels him. Naturally, it triggered multiple
times in front of his fellow demons, who found it so hilarious that
he cannot show his face in Hades without someone handing him the
triggering item and watching the hilarity ensue. He has no clue
who cursed him, but if he ever finds out who, their suffering will
be LEGENDARY.
What is the curse, you might ask? Abdul has been cursed to be a
lolcat. Specifically, whenever he encounters a sandwich, he is
forced to act like a kitten high on catnip while constantly asking
everyone nearby if he can has cheeseburger. He regains some control
` if he actually acquires a cheeseburger, but will still act more like
a stoner than a badass Greater demon. It eventually wears off, but
only after he can no longer detect the sandwich with his (super-
naturally good) sense of smell, plus 1d4 hours.
At this point in his life, he's got pretty low expectations for
his ability to find work as a demon, and he really, really does
not want to become an internet sensation, even though it probably
would pay the bills.
On Charlie's team lineup, Braak is the Heavy Muscle and Gunner. He's
second in age only to Lila, at 1,843 years old. Character Quote "Let's
be friends. It beats the alternative. *Menacing Grin*"
Species: Baal-rog
Alignment: Aberrant (and really working hard on getting better)
IQ: 10, ME: 12, MA: 11, PS: 34, PP: 20, PE: 30, PB: 12, Spd: 54/110,
Chi: 30, SDC: 160, HP: 120, AR: 14, PPE: 331, Level: 3
Height: 14', Weight: 2000lbs.
Demon Appearance:
A monstrous 14 foot tall bronze skined, heavily muscled
classic demon with flaming red eyes, black bat-like wings,
wielding a flaming whip. Who also happens to be dyed
pastel blue, and is wearing an 8XL pink My Little Pony
t-shirt (Fluttershy) in addition to the traditional baal-
rog loincloth.
Human Appearance:
Almost as scary on a human scale as in his demon form,
Braak stands seven feet tall, with a build that makes
professional bodybuilders envious. Usually wears a power
suit and mirrorshades, with agent-type earpiece. A close
inspection will reveal that his tie tack features Princess
Celestia however.
Combat: 7 apm, +3 init, +3 perception, +3 s/p/d, +3 disarm/entangle,
+4 pull punch, +4 roll, +3 vs magic, +12 vs horror factor,
supernatural PS damage, +19 damage.
Natural Abilities: speaks/understands (not reads) all languages at 98%,
90' nightvision, see invisible, turn invisible, leap 50',
track by smell 45% (+20% for blood or smoke), impervious to
toxic smoke and gases, impervious to fire and heat, can hover,
flies in perfect silence (60% prowl), dimensional teleport 60%,
bio-regenerate 4d6 SDC/HP per minute, supernatural PS and PE,
impervious to disease.
Instinctive Skills: Climb 80%/70%, Dance 80%, Forgery 45%, Gambling 80%,
Gambling Tricks 70%, Exotic Horsemanship 86%/66%, Swim 60%,
Land Navigation 80%, Intelligence 80%, Literacy: English 98%,
Literacy: Elven 98%, Literacy: Japanese 98%, Basic Radio 80%,
Demon/Monster Lore 80%, Faerie Lore 60%, Track Humanoids 50%,
Streetwise 80%, Basic Math 92%, Advanced Math 92%, WP Chain,
Wilderness Survival 70%, WP Whip, WP Paired, WP Rifle/Shotgun,
Magic: All level 1-4 fire elemental spells, Fire Whip (30 PPE; double
length and duration), Animate & Control Dead (20), Turn Dead (6),
Remove Curse (140), Heal Wounds (10).
Visually, the summoning effect has Charlie making a throwing gesture, and
dropping a summoning circle on the ground made of green light -- the shade
is the one commonly associated with radiation in movies and video games.
Charlie can also throw them like frisbees, causing the demons to pop up
as much as 100 yards away. The circles are fairly specific in what they
summon, and a circle or rune expert could read them as they form and activate;
Even if Charlie is summoning a random demon, the circles are highly specific
about what is coming, allowing a skilled reader a moment of warning about
what they are about to face -- however, the runes are very archaic in format,
and any modern Read Runes skill check will be at a -15% penalty. If Charlie
has enough time to do the summoning more as a ritual than a spellcast (takes
2d4 hours), he can concentrate on specific qualities in the demons beyond
just the general type (or specific name) when cast in a hurry. This has a
20% +5% per level chance of the specification working, with a -5% penalty per
criteria used (valid criteria include alignment (diabolic as base, each level
above that counts as one specification), physical traits in natural form (hair,
eye or skin color, height, weight, age appearance, actual age, etc) and any
particular insanity (though Charlie is very wary of that last variable)).
Of course, if there is no such demon in existence, the summoning will
automatically fail.
Lastly, if Charlie summons one of Malcanthet's minions, they will obey him
without any need for a battle of wills, even if he orders them to do good
deeds, obeying not just the letter of his orders, but most or all of the
spirit of them as well. The drawback is that until Malcanthet finishes
rebuilding her forces, this option is limited to her brand of Incubi and
Succubi, plus any specific demons Charlie has a Pact with.
The normal list of Bestowed Ability options has the ability to understand
and speak all languages but not read or write them. Since none
of the other Bestowed Abilities fit what I was going for as a
character concept, I took the ability to read/write all languages
as the second Ability, even though it isn't actually on the list,
providing you approve it.
Personal Items:
An extensive wardrobe for all occasions, family photos and heirlooms,
knicknacks, all the house toys of a wealthy lifestyle, you name it).
Yacht:
160' trimaran sail-yacht. Top speed of 15 knots under power, variable
under sail. Carries a crew of 3 (sailing master, chef, engineer) and
can carry half a dozen passengers without any crowding -- more if they
are 'friendly' with each other.
Carries concealed heavy armor (AR 16 robotic, 10000/10000 SDC) but has
no weapons aside from a security armory (4 each marine shotguns, handguns,
body armor, comm gear; plus one scoped rifle).
Charlie prefers to stay aboard this yacht when he's home or vacationing,
rather than have a vacation house or penthouse like the standard entrepeneur
OCC has.
http://www.bluecoastyachts.com/bcy_160.html
Luxury Sedans:
Four identical electric-engine cars with luxury interiors (including
a small wet bar in the back). Lightly armored (though nothing like
the limo, below) but designed to run from trouble rather than bull
through it.
450 SDC, top speed of 240mph, 600 mile range and equipped with the
same non-environmental features that Charlie's body armor has. All
three are electric, and have the same recharge capability as the luxury
sedans (which are also built on the same concept car chassis, but are
slower due to the armor).
Limo:
A heavily armored limo (US Presidential decommission) with a top speed
of 120mph, ROBOTIC AR of 16, and 3000 SDC. Includes onboard armory,
communications suite and ECM. Seats 7 passengers and a driver.
Aerodyne:
A modestly sized aerodyne-based aircraft, designed to have a very
minimal carbon footprint, while at the same time having highly
extended range compared to conventional business jets. The trade-
off is flight speed, however -- while range is sufficient to circle
the planet without refuelling, maximum speed is only 300mph.
The plane lacks weapons but has a decent amount of armor (AR 12, 1700
SDC), an extensive mil-spec ECM/ECCM suite and both chaff and flare
dispensers modeled on those of Air Force One.
The plane lacks weapons but has a decent amount of armor (AR 12, 1700
SDC), an extensive mil-spec ECM/ECCM suite and both chaff and flare
dispensers modeled on those of Air Force One.
Looks like a modern glass and concrete house design, but the walls
are heavily reinforced and the windows are transparent aluminum.
Charlie needs to get a lift from a demon to visit it directly (or
ride the train from the stable chinatown portal), but it's available
whenever he wants to.
The house really needs the armored features, since the local wildlife
is large, never developed a fear of humans, and includes saber tooth
tigers among other things.
Pistol:
One of the security company's sidearms, with three magazines. Charlie
wears his in a concealed shoulder holster, with ammunition opposite the
gun holster.
Bio-Tech Company -- Soongh Bio-Tech:
This company, called Soongh Bio-Tech (after a certain eccentric
fictional inventor of androids) produces a number of consumer-
oriented products, most involving the beauty or elective body
sculpting surgery industries in some ways. They also have a small
side business in combat drugs, though the market for them isn't
all that big yet.