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THE NEWS LETTER OF EASY EIGHT ENTERPRISES

W elcome to the new Battle-Wire. We have put together a new


format to bring to you the latest in World War II gaming.
The feature article in this issue is written by Harold
Coyle, author of Team Yankee. The article is focused on
fire principles that are directly related to the Battleground
game system. Our staff artist, Jim Bland, has put
together a new cartoon for your enjoyment. The cartoon
will have a continuing story line that will appear in every
issue of Battle-Wire. As usual we will also continue to
give you reports on conventions and new products Easy
Eight is publishing.
The staff at Easy Eight has been working hard to expand
the product line. Tankers Challenge is due out at the
begining of December. Tankers Challenge is packed with
36 tank charts, covering the Russian, American and
German armored forces. Along with the wide variety of tank
charts, the rules for the Mini-Game Tankers Challenge is
included. Tankers Challenge is an armored combat-fest of
tank action. The next Scenario Pack due out at the first
of the year is St. L. Centered around the ancient city
of St L surrounded by bocage farm country, the Americans
proceed with the Liberation of Europe. The Scenario Pack
will highlight American armor and equipment in addi-
tion to German late-war Fallschirmjagers. Look for
even more exciting products as Easy Eight grows into
1998.

Happy Gaming,
Brad Sanders
President, Easy Eight Enterprises

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www.battlegroundwwii.com
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debated, and around our small group, they are on a frequent basis,
the simple truth is that both approaches demonstrate the impor-
tance of using fire power to establish a base of fire before launch-
ing any attack, no matter how minor. Ewin Rommel, in his early
Sarge Says years as the commander of assault troops, knew this. In his book,
Infantry Attacks, he advocated attacking only after you had
Tactics and Tips on Battleground World War II established an effective base of fire. In Italy, he would use his
troops in a ratio of up to 12 - 1 in the number of troops employed
By to provide supporting f i r e versus the number of men actually
sent forward to conduct the assault. As a task force operations
Harold Coyle officer, I used the same principles when planning for and con-
ducting offensive operations at Fort Hood, Texas and the Nation
Training Center at Fort Irwin, California. And guess what?
Rommels solution to the problem of overcoming defensive fire,
first used by him in The Great War, still works.
F ire power kills. This nasty little truism probably reared its ugly For you, the gamer using Battleground rules, application
of this tried and true technique is simple. First, you must decide,
head not long after you sent your squad tromping across an open
field against an MG 42 for the first time. Of course, you say to as quickly as possible, where you are going to make your main
yourself, I had no choice! I had to do something or else I would effort. This is important. It is against this point in the enemys
have never made it to the objective. But alas, letting your squads line, or on the gaming table, where all of your efforts will be
go out and get themselves shredded by devastating defensive fires focused. If possible, it should be a weak point in your opponents
also tends to make it difficult to reach ones objectives. Now I do line. If there is no apparent weak point, then you must select a
not mean to denigrate the place where your attacking
power of the defense. Dug in Ideally, the best places force can approach under
the security of cover and
troops, backed up by one o r
more machine-guns are defi- to site supporting concealment, safe from
nitely a force to be reckoned direct enemy fire, for as
with, especially if you do not weapons are to either long as possible. When you
are ready, you must then use
have tanks, mortars, or any
other heavy support
side of your planned axis everything you can to create
a hole in the enemy lines.
weapons available to take
out the nasty little cusses.
of attack. You must also select a point
Lack of heavy weapons, however, does not provide you with an that can be brought under
excuse for doing nothing, or worse, doing something dumb, like fire by supporting automatic weapons, both those organic to your
charging out into the open. Like Sean Connery said in the movie, squad and attached to it. In the case of an American infantry pla-
The Rock; Losers make excuses. The winner gets to take the toon, this would be a Cal. 30 from the platoons weapons squad
prom queen home. or even an Cal .50 machine-gun from the companys weapons pla-
By the beginning of WW II, every major military power toon.
had squads that were built around a light machine-gun or some
sort of heavy, automatic weapon. Britain had its Bren, the US had
the BAR, the Germans its famed MG 34, and the Russian, their
DP. Even the Poles adopted the BAR and the Dutch, the Lewis
gun. How these weapons figured into each nations squad tactics,
of course, varied. The Germans, for instance, centered their tac-
tics at squad level around their organic machine-gun. The
Landsers of the machine-gun section were the squads killers.
Everyone else were there to support the killers. The Americans,
on the other hand, saw their BAR as a support weapon. It was the
task of the BAR gunner to suppress the enemy while the squad
leader, with the bulk of the squad, maneuvered to outflank the
enemy or gain favorable ground from which they could force the
enemy to give way.
A Russian DP LMG gives covering fire while the rest of the
While the relative merit of these two approaches can be
squad advances.

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Once you have determined where you are going to make has the chance to take his second action. While your infantry will
your break in, you must take your time and move your support- still, in all likelihood, suck up a few casualties, at least you are
ing elements forward, into good firing positions. These should be assured that you will be able to take a whack at you opponent.
locations where the supporting weapons can place fire on known A third option is to fire blindly at known or suspected
or likely enemy machine-gun positions throughout the attack by enemy locations. Also known as recon by fire, this method is,
the maneuver element. Ideally, the best places to site supporting quite literally, a shot in the dark. But, it can produce effects, pro-
weapons are to either side of your planned axis of attack. After all, vided your favorite Deity smiles down upon your die rolls. Of
there is nothing worse than having your own troops move forward course, if the enemy positions are known to you, then, by all
and, in the process, mask the machine-guns you placed to support means, hammer them until you kill or scatter your opponent
their attack. before you like so many dead, autumn leaves.
Once you have your supporting weapons in place, you To cover your preparation, and confuse the enemy as to
have a couple of options. First, you can hold your fire, send your the exact location of your intended break in, it will be necessary
troops out, into the open, and wait for the enemy to fire on them to conduct supporting attacks or demonstrations. These attacks
and reveal their positions. This tactic is, quite natural, rough on can be simple demonstrations consisting of part of your force
the maneuver force, and pre-supposes that the enemy will go that parading about where your opponent can see them, but is unable
turn before your supporting weapons do. If, however, the card or to bring effective fire upon them. You can also use fire to deceive
chit for your supporting weapons is drawn before that of the your enemy as to where your main effort will be. Ideally, you will
enemy machine-gun, then the sacrifice of your infantry will have be in a position to do both. By using demonstrations, you will
been in vain. force your opponent to keep his forces thinly spread, allowing you
A second option is to place your supporting weapons on an opportunity to mass the bulk of your combat power against the
OP Fire. In this case, regardless of card or chit play, your sup- single, decisive point that you selected. Forces used as part of the
porting weapons will be able, if you placed them correctly, to fire demonstrations do not have to be wasted. They can provide the
on the enemy after he has fired on his first action, but before he reserve or follow up forces used in the exploitation of your break-

ALL-OUT! by jim bland

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through elsewhere. While such a role may not be as glamorous as
that given to the assault force, just think, you may be the one who
gets to take the prom queen home.
The key to all of this, as in any military operation, is a bit
of fore thought and a little planning. While it is true most plans do
not play out as originally envisioned, either on the gaming table
or in real life, a plan does provide you with a scheme of maneu-
ver that permits all the elements on your side to effectively coor- The T34 Inspired Them...
dinate and orchestrate their efforts toward a single, well defined
goal. A key portion of that must be fire support. In the Army,
Zitadelle Awaited Them...
under the Execution paragraph of an operations orders, there is The Russians Feared
one sub pare for maneuver, and one, equally important sub pare Them...
for fire support. Players who stumble onto the gaming table with-
out taking the time to plan or coordinate their efforts with their
fellow war gamers will, and normally do, play the price. Introducing Easy Eight's newest scenario
pack for Battleground World War II.
So, good hunting, have fun, and may the Dice be with you!
Panthers East covers the development of
the Panther tank on the Eastern Front.
Loaded with information and 10 action
packed scenarios. All Panther variants
appear in the scenarios slugging it out
with the best the Russians had to offer.

Panthers East Includes:


8 New Tank Sheets
Panther D, A and G
Panther F
Flak Panther
Jagdpanther
Bergepanther
T34/85
10 Scenarios
New Rules for Mud, Snow and Rain
Rules for Night Vision Gear

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charge propellent gases normally associated with
recoilless rifles. Such a creation would simplify manu-
facture, use less materials, increase crew space within
the vehicle, and make the gun more accurate (the lack
of recoil keeping the gun on target).
In October, 1944 it was decided to mount a
fixed gun on the Jagdpanther for testing. The 88mm
gun was lengthened and the front plate of the tank
moved forward providing a counterbalance. Tie rods
connected to a Cardan frame would then direct recoil
from the front plate deep to the frame within the chas-
sis. Essentially, the tank would disperse and absorb the
The Souped Up guns recoil instead of the gun recoiling back into the
crew compartment. A blowback opener on the breech
Jagdpanther would allow the gun to then be reloaded. Tests results
As early as 1943, German weapons engineers were excellent, the Jagdpanther only moving back-
experimented with a recoilless, or fixed, gun barrel wards from recoil an amazing 65mm!
mounted on a tank. Earlier German successes with Plans called for installation of the fixed gun on
recoilless guns resulted in the 75mm L.G. 40 and the the Jagdpanther, but these never were acted upon. In
larger 105mm version, which were designed to be air- Panthers East! the Jadpanther can use the fixed gun if
dropped and utilized by German Fallschirmjagers desired. This will give the Jagdpanther -2/-4 Acquired
(Paratroops). These weapons eliminated the guns Target bonus instead of the standard -1/-2. Also, the
recoil when it fired by blowing the guns propellent autoloader rules found for the Panther ausf. F can also
gases (created when the gun fires) outward through a be used as both guns were planned to utilize similar
tube situated to the rear of the gun mount. A vehicle autoloaders. Unfortunately though, the Panther ausf. F
mounted version, however, would utilize a different cannot have a fixed gun because of its turret. Try the
method. Instead of discharging gasses, a gun mounted fixed gun and autoloader together for a souped-up
on a vehicle would actually be fixed to the chassis so Jagdpanther that was planned to actually go into the
that recoil would be absorbed and the barrel not blown field. Hit It Again and Steinau Bridgehead from
back into the crew compartment. Simply put, this Panthers East! would be excellent scenarios to test
fixed gun would not recoil but also would not dis- these special yet deadly Jagdpanther additions.
--Devin Cooley

Happy Holidays
to everyone
from all of us at
Easy Eight Enterprises

Thanks for helping us make our


first year a success!

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Bobs Convention Report
ARcon 21 the Grossdeutchland assaulting a Russian pak front and support-
ing trenches full on. Although it was bloody, and a couple of
We never cease to be amazed by the dedication and effort that go Tigers died early, (one to a side hit, and another to an automatic
into making a successful convention. Archon 21 was no excep- penetration) the mass of armor was too much. Russian infantry
tion. Primarily a sci-fi/fantasy con, we were pleased to find a scampered for their lives instead of throwing molotovs, and the
cadre of hard core gamers around the Battle-Table at all times. opening move of Zitadelle was a success. Our evening game was
Our players were a mix of 40k gamers, Battleground fans, and Bloody Bocage. Mike placed Barkman and the Panther on the
historical gamers new to Battleground. Every one had a great extreme front line and just couldnt miss. The Americans bogged
time, Brad, Devin and I most of all. down in a traffic jam in full view of Barkmans lethal gun. The
We played two traditional scenarios, and two not so traditional. Tiger commanders were demanding targets be saved for them as
Guns to the Sky, taken directly from Red Devils in the Night, was they maneuvered against the US flank. Fires raged as the
the epitome of Double Blind night time chaos. Karl, as the Americans were stopped cold. Despite the one sided out come,
German flak battery, ate my little brother and Jean (of Battlewire the scenario was one of the most fun Ive ever run because of the
2 fame) for lunch. It was fierce. Add in a small group of Maquis fun and mature attitudes of gamers on both sides. I would have
that accidentally fire on the Paras, and the Red Devils had a bad expected nothing less.
night. Bloody Bocage was looking like the US hands down in the As I said, the real joy for us was playing other peoples games. We
beginning, but by the end the Germans had two Tigers back to enjoyed Blue Max, Crossfire, Three Musketeers, and SUTIC. The
back blasting away and pulled their chestnuts out of the fire just experience of playing and not running was very rejuvenating for
in time. all of us. It was inspirational to see all these excellent scenarios
Peenumude was a hit with the Archon Crowd. This late war com- and insightful gamemasters.
mando raid was as wild as always. The commandos actually tried
to stop a IS II tank by ramming it with a kubelwagon. Every time Skirmishes 97
the pilot found a plane that could carry the load, another com- Although it seems an age ago, we cant forget the con that started
mando would blow it up. The raiders had a time of it thats for this season off for us. Skirmishes 97, in early July, was our
sure. Lastly was Escape from Berlin, yet another scenario the his- warm-up to Historicon and the fall season. We ran a number of
tory books wont tell you about. Although most of this scenario is fun games Including our Escape from Berlin - which won Best of
classified, we can tell you that the Germans were VERY surprised Show. Skirmishes is held in Grandview (near KC MO) each year.
when they spotted the Russian forces. The battle was a bloody Skirmishes is a great con to go to, it has a very wide variety of
slug fest, characterized by the extensive use of flame throwers and games and is one of the best run cons weve ever attended.
infantry AT weapons. The scenario climaxed with a Tiger II ram-
ming a captured Sdkf 251. Despite valiant effort by all sides, the
Hurricon 97
only victor was death.
I took a nice long trip to the South for Hurricon 97. Although the
Border wars logistics were burdensome, having to ship terrain down and back,
arrange airfare, airport pickup et. al, the m con was a blast and
Still exhausted from our trip to Archon 21, we returned to St. well run. Especially appreciate Bill, Craig, and Henk for all there
Louis for Border Wars. Another fabulous con, thanks to all the help with the logistics. I only ran two different games. Guns to
organizers. The best part of Border Wars is seeing all of our old the Sky went well. Although the Germans won, the Paras did very
friends who attend all the HAHMGS events. We ran three games well and almost pulled it out of the fire by using the 2 mortar. I
at Border Wars, and had the chance to game ourselves for once! also shipped the 3D Bocage terrain down, and ran several scenar-
Devins Red Line scenario was another exciting dash by Italian ios. We played the Bloody Bocage 3 times, and all three were hard
armor and motorized infantry against a British position, this time fought. Although there were a variety of epic moments two stand
just outside Tobruk. The Italians pierced the wire with seeming out. In one game an American bazooka loader went Medal of
ease and over ran the Brits, despite the arrival of British armor. Honor after his gunner received Gory Death. The Hero grabbed
Pete was the star of the show though, when he droped his L3 tan- the tube and went cat hunting. Sadly when he finally found a
kette IN the British trench and took off firing and ramming at the Panther, he missed with a 19 and was gunned down like a dog. In
hapless victims. He literally couldnt miss. Oh, thats why trench- another game the German mortar actually struck the top of a
es zig zag!! Our surprise game for Border Wars was Brads Kursk Sherman and knocked out the main gun! The crew then quit the
scenario. This scenario featured a German armor company from field in the tank. Thanks again to everyone who helped me out
during the Hurricon trip and especially to all who gamed with me.

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