Sie sind auf Seite 1von 5

The Fall of Dalkath Campaign

The city of Dalkath was the first city founded Blue Level :
when the island of Tanaryn was discovered. The Starting equipment
Dalkani established a sturdy stronghold on the
coast around which there has been extensive Yellow Level (7+ exp):
growth of poor hovels referred to as The Sprawl. Pick one
Thats our home or it was. Now its become
home to an endless horde of zombies. Dagger
Hand Crossbow
Axe
Hardcore Rules (Optional) Hammer
Leather Armor
Death of a character does not necessarily indicate Plenty of Arrows/Plenty of Bolts
failure of a mission. However, if a survivor perishes Mana Blast
that specific character is no longer playable in the Repulse
campaign and a new character must be chosen
beginning at the next mission. The new character Orange Level (19+ exp):
begins at zero Campaign Experience Points. Pick one
Longbow
Campaign Rules Chainmail Armor
Healing
Campaign Experience. Each mission grants Death Strike
Campaign Experience based on the criteria of the Torch
mission. Players should track Campaign Sword
Experience points for each survivor separately from Shield
from the experience gained on each mission. A
survivor who dies receives zero Campaign Very Skilled Survivors. Use the Ultrared Mode
Experience for that specific mission. A mission that rules from the Wolfsburg Expansion.
is failed grants no Campaign experience for any
characters (even if criterion to gain experience Ultrared Mode. When your survivor reaches the
were met.) Red Level, move the experience tracker back to 0
and add any experience points gained pas the
A survivors Campaign Experience allows them to minimum required to hit the Red Level. Your
start at a higher starting experience point total and Survivor is still on the Red Level and keeps his
allows them access to more powerful starting items Skills. Count additional experience points as usual
at the beginning of the game. At the beginning of and gain unselected Skills upon reaching Danger
each mission, each survivor begins with their Levels again. When all the Survivors skills have
Campaign Experience points on that mission. been selected, choose a skill among any
Additionally, for each level of Campaign Experience Zombicide: Black Plague Skills (except for those
gained a character may pick a new piece of featuring brackets) upon reaching Orange and then
equipment from that level on the chart below. Red Level.
Different equipment may be picked each mission
and the equipment is limited by the number of each
cards in the equipment deck. Players should decide Dalkath Campaign Version 0.5
who gets which survivor gets equipment if supplies Zombicide: Black Plague is copyrighted. Used with permission by Guillotine
Games.
are limited from the deck. Starting equipment is
always available regardless of survivor level. 2017 Marc DeArmond all rights reserved


Mission 1: Escape the Sprawl
Easy / 4+ Survivors / 2 Hours
It was impossible to prepare for this. Before most
knew what was going on, they were already
turned. The streets clearly arent safe. Were
going to have to make it to a back alley where
theres fewer undead to be able to make it out of
town. This is just the first step, hopefully well 9V 3V
survive to figure out what the next step is.

Tiles needed: 1V, 4R, 5V, 9V


5V 4R
Objectives

Find the backdoor key. Search bodies to find the


key.
Escape the hovel. Reach the Exit Zone. Any
Survivor may escape through
this zone at the end of his
Activation, as long as there are
no Zombies in it.

Rewards
Campaign Experience is
awarded to all players based
on the following conditions:

Better part of valor. Escape


with all survivors: 1 exp
Leave only the dead. Gather
all the objectives: 1 exp
Revenge sweeter than wine.
Kill at least one necromancer: 1
exp

Special Rules

Setup:
- Put the blue Objectives
randomly among five of the red
Objectives face down.

Fallen citizens. Each objective


claimed is worth 5 exp to the
survivor who claims it.

A way to the alley. Once the


blue Objective has been
claimed the blue door can be opened.


Mission 2: Gather Ye Rosebuds
Medium / 4+ Survivors / 3 Hours
If this is really happening, we are going to need Delivering supplies. A survivor standing in the Exit
some supplies. I know of a wealthy storehouse Zone and carrying an objective in their hand may
that should be able to supply us through the use one action to deliver the objective so long as
invasion, with food at the very least. Itd be there are no zombies in the Exit Zone. Delivering
great if we could find a decent armory but supplies allows you to reorder your inventory. Any
without food, a supply of weapons wont matter. objectives in a survivors possession when they
escape through the exit are considered delivered.
Tiles needed: 1R, 2V, 5R, 7V, 8R, 9V
Additional supplies. If you come across any
Objectives Water, Salted Meat, or Apples in your adventure
you can deliver these for additional Campaign
1- Deliver supplies. Deliver each objective to the Experience. Instead of discarding these cards you
Exit zone. can deliver them as supplies above or just exit the
2- Escape with the supplies. Once all objectives map with them in your backpack. These supplies
have been delivered, reach the Exit Zone. Any do not require to be held in hand.
Survivor may escape through this zone at the end
of his activation, as long as there are no Zombies in Military Supplies. If you pick up a green or blue
it. Objective, immediately draw an equipment card as
well.
Rewards
Campaign Experience is awarded to all players
based on the following conditions:
Raid the Stores. Deliver all objectives: 1 exp
8R 1R 5R
Find spare rations. Discover and Deliver Apples,
Salted Meat, or Water: 1 exp (maximum 2 exp)

Special Rules
2V 9V 7V
Setup:
- Put the blue and
green Objectives
randomly among four
of the red Objectives
face down.

Carrying supplies.
Each Objective is
worth 5 experience
points to the survivor
who takes it the first
time. Objectives must
be placed in a hand
slot (replacing another
item there) and be
carried to the exit
zone. Objectives may
be dropped at any
time.


Mission 3: Three if by Sewer
Medium / 4+ Survivors / 3 Hours
I know a way under the wall. Since the gates spawning from them at the next zombie spawn
were to the city were shut its our only way in. phase.
Theres a couple of culverts that used to be used
by the thieves guild to move merchandise in Culvert passages. The vault
and out of the inner city. If were lucky there tiles are only accessible
may be some of their wares still down there.
through their matching 1V 9V
colored vault door tiles.
Tiles needed: 1V, 4V, 5R, 7R, 8R, 9V

Objectives
5R 8R
1- If only I could remember where. Find the
hidden sewer entrance. 4V 7R
2- Escape the other side of the wall. Reach the
Exit Zone. Any Survivor may escape through this
zone at the end of his activation, as long as there
are no Zombies in it.

Rewards
Campaign Experience is awarded to all players
based on the following conditions:
Travel the culverts. Enter each vault: 1 exp each
Keep the passage blocked. Leave exactly one of
the four vault doors closed: 1 exp

Special Rules

Setup:
- Put the blue and green Objectives randomly
among four of the red Objectives face down.
- Place a random vault item in each vault.

Searching possible spots. Each Objective is


worth 5 experience points to the survivor who
claims it.

Finding the sewer grate. If the blue objective is


claimed, immediately place the unused closed
Purple Vault token on that square and the blue door
may be opened. If the green objective is claimed,
immediately place the unused closed Yellow Vault
token on that square and the green door may be
opened.

Zombies inside the wall. Once either the green or


blue Objectives have been claimed the blue and
green zombie spawn zones become active. Begin


Mission 4: Wrong Turn
Hard / 4+ Survivors / 3 Hours
We had hoped itd be safer inside the walls. This
was an incorrect assumption. In fact,
everything seems worse in here, and the closer to
the castle we get the worse it seems to be. This
seemed like the safest way to be going but it led
to a dead end. Thats when we heard it. It
sounded like a giant but it was clearly another
one of them. This one wasnt like the others. It
seemed really angry.

Tiles needed: 3R, 4V, 5R, 7R, 8R, 9R

Objectives

1- Shoot the big one! Kill the Abomination.

2- Escape through the horde. Reach the Exit


Zone. Any Survivor may escape through this zone
at the end of his activation, as long as there are no
Zombies in it.

Rewards
Campaign Experience is awarded to all players
based on the following conditions:
Burn it dead. Kill the abomination with Dragon
Fire: 1 exp
One less for later. Kill at least one necromancer: 1
exp
None left for later. Dont allow any necromancers
to escape: 1 exp

Special Rules

Setup:
- The abomination begins on the board.

Whos hiding in here? If the


abomination is activated in a
square with a closed doorway
4V 8R
and there is a survivor inside
the building that the doorway
leads to, the abomination will 5R 3R
spend his activation
automatically opening the
doorway. Immediately spawn 9V 7R
for rooms not yet discovered.

Das könnte Ihnen auch gefallen