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Q6. How can the adverse results from Questions 4 Q7.

Q7. Where can the heroic motivation be most Q8. Where does the final showdown between the Q1. What looming hostility inherent within the
and 5 be further intensified, forcing the heroes to effectively redeemed? heroes and the enemy take place in relation to the setting unexpectedly comes into conflict with the
commit to a do-or-die course of action in results of Question 7? heroic motivation, threatening to worsen over
accordance with the heroic motivation? Be the player first: Choose and declare an act of time?
defiance, infiltration, pursuit, and/or combat that aims Be the GM first: Use the random idea generator to
Be the GM first: Use the random idea generator to to bring an end to the threats. inspire a dramatic finish and then roll a d6 twice for an Be the GM first: Use the random idea generator to
inspire a worsening of the threats beyond anything that encounter in which (1-2) the enemy nears completion inspire threat selection and then roll a d6 twice for an
had been conceived before and then roll a d6 twice for Be the GM next: Use the random idea generator to of its goals, (3-4) the enemy takes aggressive action encounter in which (1-2) an enemy pursues new goals,
an encounter featuring (1-2) intrigue, (3-4) pursuit, and/ inspire an encounter with relevant previous threats against unsuspecting victims, and/or (5-6) the enemy (3-4) an enemy takes aggressive action against
or (5-6) combat. committed to preventing the heroes' success. takes aggressive action against the heroes, all within unsuspecting victims, and/or (5-6) an enemy takes
the context of the encounters in Questions 1-7. aggressive action against the heroes.
Be the player next: Use the heroes' abilities to most Be the player once more: Use the heroes' abilities to
effectively respond to the severity of the situation as respond to the threats' resistance as per their heroic Be the player next: Use the heroes' abilities to respond Be the player next: Use the heroes' abilities to respond
per their heroic motivation and the RPG's rules. motivation and the RPG's rules. to the threats as per their heroic motivation and the to the threat as per their heroic motivation and the
RPG's rules. RPG's rules.
***
Be the GM once more: Close the encounter by
resolving NPC reactions to the heroes. Q9. Where does the world stand after the results of Questions Be the GM once more: Close the encounter by Be the GM once more: Close the encounter by
7 and 8? Be the GM first: Use the random idea generator to inspire
resolving NPC reactions to the heroes. resolving NPC reactions to the heroes.
the way the world responds to the final resolution of the conflict
between the heroes and the threats. Be the player next: Advance
the surviving heroes as per the RPG's rules.


resolving NPC reactions to the heroes. resolving NPC reactions to the heroes. resolving NPC reactions to the heroes.
Be the GM once more: Close the encounter by
Be the GM once more: Close the encounter by Be the GM once more: Close the encounter by

and the RPG's rules.
RPG's rules. respond to the threats as per their heroic motivation RPG's rules. RPG's rules.
to the threats as per their heroic motivation and the Be the player once more: Use the heroes' abilities to to the twist as per their heroic motivation and the to the event as per their heroic motivation and the
Be the player next: Use the heroes' abilities to respond Be the player next: Use the heroes' abilities to respond Be the player next: Use the heroes' abilities to respond
previous threats.
revelation, and/or (5-6) combat. resistance to the heroes' declared act by using relevant and/or (5-6) combat. intrigue, (3-4) pursuit, and/or (5-6) combat.
twice for an encounter featuring (1-2) betrayal, (3-4) inspire an encounter that responds with appropriate twist in an encounter of (1-2) betrayal, (3-4) revelation, express that event in an encounter featuring (1-2)
inspire an evolution of the threats and then roll a d6 Be the GM next: Use the random idea generator to encounters and then roll a d6 twice to express that inspire an unusual event and then roll a d6 twice to
Be the GM first: Use the random idea generator to inspire a shocking twist related to the previous Be the GM first: Use the random idea generator to
defiance, infiltration, pursuit, and/or combat. Be the GM first: Use the random idea generator to
the enemy becomes known? Be the player first: Choose and declare an act of motivation is afoot?
information about the true face/scheme/power of increasing the danger to the heroic motivation? something seriously adverse to the heroic
Question 4 suddenly be undermined as new gaining ground for the heroic motivation? and 2 suddenly get twisted in a surprising manner, the results of Question 1 occurs, confirming that
Q5. How can any heroic gains from the results of Q4. How can the fight be brought to the enemy, Q3. What elements of the results of Questions 1 Q2. What overtly troubling event remotely tied to

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