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SECRETARA DE EDUCACIN PBLICA Y CULTURA EL ESTADO DE SINALOA

SUBSECRETARA DE EDUCACIN BSICA


PROGRAMA NACIONAL DE INGLS (PRONI)

LESSON PLAN
School: Cycle: 3 Month: October
Unit : 1 B Grade: 6th Week: 1 Date: 2nd to 6th.
Social Practice of the language: Read stories and legends aloud.
Social Learning Environment: Literary and Ludic.
Specific Competency: Interpret fantasy stories and exercise imagination.
Product : Fantastic- Family Tree.

Class 1 Class 2 Class 3


Previous Knowledge Legends that Ss know. Elements of the story/legend. Intended audience: kids, teenagers and adults.
activated
Provide a written description of family and Provide a written description of family and Provide a written description of family and
friendship relationships between the main friendships relationship between the main friendship relationships between the main
Stages of the product character and other characters of the character and other characters of the character and other characters of the fantasy
fantasy story. fantasy story. story.

Explore fantasy stories. Activate previous Participate in a guided reading. Identify Identify purpose and intended audience.
knowledge to predict topic. Identify purpose and intended audience. Identify Identify and define new phrases and words.
narrator, main character and supporting narrator, main character and supporting
Doing with the language characters. Identify the settings of the story. characters. Identify the settings of the story.

Topic purpose and intended audience. Topic, purpose and intended audience. Topic, purpose and intended audience.
Knowing about the Elements of stories. Elements of stories. Verb tenses: past perfect.
language

Understand stories as a reflection of Understand stories as a reflection of Understand stories as a reflection of emotions,
emotions, personal experiences and emotions, personal experiences and personal experiences and cultures. Appreciate
Being through the cultures. cultures. and enjoy literary expressions in English.
language

Warm up: T shows flashcards of 2 Warm up: Ss Play "Hot potato" Act. (33) Warm up: T reviews time (oclock, half
legends or stories (T selects the stories) with elements of the story. and quarter). e.g. What time is it? Its
and asks Ss about the topic of each one. Development: nine oclock.
Development: 1. T sticks 3 different Development:
1. T presents pictures of stories according to the age 1.T explains the past perfect
the final product and tells Ss that they're and reviews topic, purpose and intended with real situations in class, eg: Pedro had
going to do something similar at the end audience. read a book when the bell rang. And gives
of the unit. 2.T has some Ss in front of the class more examples about the legends: He
2. T reads a short legend (The reading the legend they brought as had lived ___________ .
Weeping Woman) Annex 1, Ss guess homework . 2. T asks Ss to
what legend it is, T writes on board the 3. T asks Ss identify sentences in past perfect in a
different elements of the story and questions about the story they have and legend previously read.
explains them to Ss (title, author, the relation of main characters, 3.T has class
setting, main character, secondary secondary characters and settings of the practice this structure using some
character, plot and conclusion). legends/stories. sentences on the board with missing
3. T uses previous story 4. T has Ss write the legends' words (past perfect verbs). Ss pass to the
(Annex 1) for Ss to identify the elements of the one they brought as a board and write the missing verbs, class
Activities elements of the story. T asks Ss to write homework ( title, characters, intended checks the answers.
them in their notebook. audience, author, etc.) in their 4. T writes some past
4. Matching notebook. perfect verbs on the board, Ss have to
game with elements of the story. Closure: Act. (35) "snake game" with choose three and build sentences.
Closure: T sticks legends' names and characters. Closure: Act. (5) "Bag
labels of elements of the story on the game" with verbs, Ss will transform the
board and Ss have to put them in the present verbs into past perfect.
order of appearance.

Assessment Instrument Rubric

Identifies topic, purpose, and intended Identify purpose and intended audience. Identifies topic, purpose, and intended
audience. Identifies plot, conflict, body Distinguishes between narrator, main audience.
and ending. Distinguishes between characters and supporting characters.
narrator, main characters and Answers questions about family and
Achievement supporting characters. friendship relationships among
characters.

Book (legend), Annex 1, FCs, word cards. Paper Ball, 3 legends (Pictures), Board, notebook, board, legends (pictures), word
Notebook, Legends that Ss brought as cards with verbs and a bag, a legend
Material & Space homework. previously read.

Ss bring a short legend in English. None


Homework
Reflection Notes:
SECRETARA DE EDUCACIN PBLICA Y CULTURA EL ESTADO DE SINALOA
SUBSECRETARA DE EDUCACIN BSICA
PROGRAMA NACIONAL DE INGLS (PRONI)

LESSON PLAN
School: Cycle: 3 Month: October
Unit : 1 B Grade: 6th Week: 2 Date: 9th to 13th
Social Practice of the language: Read stories and legends aloud.
Social Learning Environment: Literary and Ludic.
Specific Competency: Interpret fantasy stories and exercise imagination.
Product : Fantastic- Family Tree.

Class 4 Class 5
Elements of legends Characters of the legend (main
Previous Knowledge characters, supporting character, narrator)
activated
Provide a written description of a family Design and illustrate an imaginary family
and friendship relationships between the tree.
Stages of the product main charater and other characters of the
fantasy story.

Locate parts of a story. Identify narrator, Locate parts of a story. Identify the settings
Doing with the main character and supporting characters. of the story.
language
Structure of fantasy stories. Elements of Structure of fantasy stories. Elements of
Knowing about the stories. stories.
language
Understand stories as a reflection of Understand stories as a reflection of
Being through the emotions, personal experiences and emotions, personal experiences and
language cultures. cultures.

WARM-UP: T reviews time (o'clock, WARM-UP: T reviews time (o'clock,


half and quarter). e.g. What time is it? half and quarter). e.g. What time is it?
It's five o'clock. It's eight o'clock.
DEVOLOPMENT: DEVOLOPMENT:
1.T presents the story of Robin Hood 1.T presents a poster with
(Annex 4). T has Ss read the legend, the Robin Hood legend to identify:
then T presents the structure: plot, introduction, body, ending, plot,
conflict, body, ending. intended audience, conflict, setting in
2. T writes title, author, setting, the text (as a review).
plot and closure; for Ss to identify the 2. T gives Ss a handout
elements and structure (parts) of the with the same legend of the poster
legend and write them in their (Annex 5) Ss read the legend aloud
notebook. and write numbers to order the parts
3. T encourages Ss of the story.
participation by asking the elements 3.T asks Ss to write a
and information of the Robin Hood description of the scene of the story
story: He had lived______. (for Ss to they drew on activity 4 in previous
complete the sentence), and questions: class and asks some Ss to share it with
Activities Who was the main character?, Who the class.
was the villan?, etc.) CLOSURE: T gives some Ss a piece of
4. Ss make a paper with the name of a character in
drawing about a scene of the story. it, Ss must mime the character and the
CLOSURE: T shows class has to guess who he/she is.
FCs and Ss identify the characters of the
legend.
3. T encourages Ss of the story.
participation by asking the elements 3.T asks Ss to write a
and information of the Robin Hood description of the scene of the story
story: He had lived______. (for Ss to they drew on activity 4 in previous
complete the sentence), and questions: class and asks some Ss to share it with
Activities Who was the main character?, Who the class.
was the villan?, etc.) CLOSURE: T gives some Ss a piece of
4. Ss make a paper with the name of a character in
drawing about a scene of the story. it, Ss must mime the character and the
CLOSURE: T shows class has to guess who he/she is.
FCs and Ss identify the characters of the
legend.

Assessment Rubric.
Instrument
Identifies plot, conflict, body and ending. Identify plot, conflict, body and ending.
Distinguishes between narrator, main Names the settings of a story.
Achievement characters and supporting characters.

Ball, FCs, notebook, Annex class 4. Fcs, papers with characters' names, poster,
Material & Space Annex 5 handouts.

Bring a story
Homework
Reflection Notes:
TADO DE SINALOA
A
NI)

Class 6
Parts and elements of legends

Design and illustrate an imaginary family tree.

Determine differences between the settings


in the stories and familiar settings.

Elements of stories. Verb tenses past perfect.

Understand stories as a reflection of


emotions, personal experiences and culture.

WARM-UP: SS play Act. (10) "T-shirt


game" with the name of the legends.
DEVELOPMENT:
1. T presents
a short legend to Ss (teacher has to
choose it). T asks Ss about the setting in
the story and if that setting is familiar for
them. T reviews the use of past perfect
with the class.
2. T asks for volunteers to read
their homework and asks them about the
settings in the stories and if those
settings are familiar for them.
3.T asks Ss to find
sentences in past perfect tense in their
homework (stories).
4. T asks for
volunteers to write the sentences (in past
perfect tense) they found in their stories.
CLOSURE:
"Ball Game" Act. (1) with verbs in past
perfect tense.
3.T asks Ss to find
sentences in past perfect tense in their
homework (stories).
4. T asks for
volunteers to write the sentences (in past
perfect tense) they found in their stories.
CLOSURE:
"Ball Game" Act. (1) with verbs in past
perfect tense.

Names the setting of a story.

A short legend (poster), stories Ss brought for


homework, ball, Fcs (verbs), 2 T-shirts.
SECRETARA DE EDUCACIN PBLICA Y CULTURA EL ESTADO DE SINALOA
SUBSECRETARA DE EDUCACIN BSICA
PROGRAMA NACIONAL DE INGLS (PRONI)

LESSON PLAN
School: Cycle: 3
Unit : 1 B Grade: 6th Week: 3
Social Practice of the language: Read stories and legends aloud.
Social Learning Environment: Literary and ludic
Specific Competency: Interpret fantasy stories and exercise imagination.
Product : Fantastic Family Tree

Class 7 Class 8
Previous Knowledge Parts of a dialogue, main and supporting Use of punctuation.
activated characters.

Complete the fantasy family tree with Complete the fantasy family tree with
Stages of the product information from the list. information from the list.

Identify the use of punctuation to indicate Identify and define new phrases and words.
Doing with the language dialogues.

Punctuation. Nouns: possessive.


Knowing about the
language
Appreciate and enjoy literary expressions in Appreciate and enjoy literary expressions en
Being through the English English.
language

Warm up: Ss play "unscramble the words" Warm up: Students play "Tic-Tac-Toe" Act.
using vocabulary (characters of legends, (4) with vocabulary from the unit.
settings). Development: Development:
1. T 1. Teacher writes on the board
presents a poster with a legend, T and Ss Possessive Nouns for example: John's father,
read the legend together. Martha's book, etc. and reviews possessive.
2. T asks Ss to identify the characters and
their relationship (e.g. father, son, brother, 2. T presents a story or legend, he/she asks
mother, sister); he/she has them identify questions about family and friendship
also the punctuation marks. relationship among characters.
3. Students 3. T
complete KING MIDAS story with the asks some Ss to write some sentences on the
correct punctuation marks. (Annex 7). Ss board from previous readings, using
exchange handouts to check answers. possessives.
Activities Closure: Ss 4.Students complete a worksheet with
participate in a spelling contest with nouns: possessive. (Annex class 8).
punctuation marks vocabulary. Closure: "Bag game" Act. (6), Ss take out
from a bag a small paper with a name of a
person and the name of an item and say the
possesive form (Mario-Hat= Mario's hat)
2. T asks Ss to identify the characters and
their relationship (e.g. father, son, brother, 2. T presents a story or legend, he/she asks
mother, sister); he/she has them identify questions about family and friendship
also the punctuation marks. relationship among characters.
3. Students 3. T
complete KING MIDAS story with the asks some Ss to write some sentences on the
correct punctuation marks. (Annex 7). Ss board from previous readings, using
exchange handouts to check answers. possessives.
Activities Closure: Ss 4.Students complete a worksheet with
participate in a spelling contest with nouns: possessive. (Annex class 8).
punctuation marks vocabulary. Closure: "Bag game" Act. (6), Ss take out
from a bag a small paper with a name of a
person and the name of an item and say the
possesive form (Mario-Hat= Mario's hat)

Rubric
Assessment Instrument

Distinguishes between narrator, main Answers questions about family and friendship
characters and supporting characters. relationships among characters.
Achievement

Annex 7, flashcards (punctuation marks). Annex class 8 worksheet, bag, Fcs, small papers
Material & Space Poster with a legend. for the bag game.

Homework Students bring a superheroe picture.

Reflection Notes:
N PBLICA Y CULTURA EL ESTADO DE SINALOA
ETARA DE EDUCACIN BSICA
A NACIONAL DE INGLS (PRONI)

LESSON PLAN
Month: October
Date: 16th to 20th

Class 8 Class 9
Use of punctuation. Adjectives.

Complete the fantasy family tree with Check that writing is complete and complies with
information from the list. spelling conventions.

Identify and define new phrases and words. Identify and define new phrases and words.

Nouns: possessive. Repertoire of words necessary for this social


practice of the language.

Appreciate and enjoy literary expressions en Appreciate and enjoy literary expressions in
English. English.

Warm up: Students play "Tic-Tac-Toe" Act. Warm up: Ss Play "Hangman game" (32) with
(4) with vocabulary from the unit. names of superheroes.
Development: Development:
1. Teacher writes on the board 1. Teacher uses flashcards to present
Possessive Nouns for example: John's father, adjectives (strong, invisible, elastic, fast) and
Martha's book, etc. and reviews possessive. Modal verbs. e.g. Superman can fly.
2. Students pass to the
2. T presents a story or legend, he/she asks front and write some sentences on the board
questions about family and friendship with adjectives. e.g. Superman is strong and
relationship among characters. can fly. T asks questions to Ss e.g. Can you
3. T fly?, Are you strong?, Are you visible?, Are
asks some Ss to write some sentences on the you fast?, Are you elastic?, etc.
board from previous readings, using
possessives. 3. Ss draw and describe their favorite
4.Students complete a worksheet with superhero, writing in their notebook what
nouns: possessive. (Annex class 8). he/she can do.
Closure: "Bag game" Act. (6), Ss take out Closure: Some Ss read their work to the
from a bag a small paper with a name of a class.
person and the name of an item and say the
possesive form (Mario-Hat= Mario's hat)
2. Students pass to the
2. T presents a story or legend, he/she asks front and write some sentences on the board
questions about family and friendship with adjectives. e.g. Superman is strong and
relationship among characters. can fly. T asks questions to Ss e.g. Can you
3. T fly?, Are you strong?, Are you visible?, Are
asks some Ss to write some sentences on the you fast?, Are you elastic?, etc.
board from previous readings, using
possessives. 3. Ss draw and describe their favorite
4.Students complete a worksheet with superhero, writing in their notebook what
nouns: possessive. (Annex class 8). he/she can do.
Closure: "Bag game" Act. (6), Ss take out Closure: Some Ss read their work to the
from a bag a small paper with a name of a class.
person and the name of an item and say the
possesive form (Mario-Hat= Mario's hat)

Rubric

Answers questions about family and friendship Establishes differences and similarities between
relationships among characters. the behavior and values of characters in the story,
familiar people, and one's own.

Annex class 8 worksheet, bag, Fcs, small papers Flashcards of adjectives


for the bag game.

Students bring a superheroe picture.


SECRETARA DE EDUCACIN PBLICA Y CULTURA EL ESTADO DE SINALOA
SUBSECRETARA DE EDUCACIN BSICA
PROGRAMA NACIONAL DE INGLS (PRONI)

LESSON PLAN
School: Cycle: 3
Unit : 1 B Grade: 6th Week: 4
Social Practice of the language: Read stories and legends aloud.
Social Learning Environment: Literary and ludic.
Specific Competency: Interpret fantasy stories and exercise imagination.
Product : Fantastic Family Tree

Class 10 Class 11
"Wh" questions. Family tree.
Previous Knowledge
activated
Check that writing is complete and complies Check that writing is complete and complies with
with spelling conventions. spelling conventions.
Stages of the product

Answer questions about family and friendship Establish similarities between the behavior and
Doing with the relationships between characters. values of characters in the stories, with those of
familiar people, and one's own.
language

Elements of stories. Repertoire of words Repertoire of words necessary for this social
Knowing about the necessary for this social practice of the practice of the language.
language language. Nouns: possessive.

Understand stories as a reflection of emotions, Determine the role of fantasy stories in different
Being through the personal experiences and cultures. cultures.
language

Warm up: Dictation competition boys vs Warm up: Ss play Act. (7) "Uncover Game"
girls. Ss come to the front and T says a with The Incredible Family members.
word and the first one that writes it Development:
correctly wins: headwear, footwear, cape, 1. T presents Ss a poster with "The Incredible
suit, hat, shoes. Development: Family Tree", T ask Ss questions using Wh-
1. T question words and adjectives, e.g. Who is
brings a poster with Fantasy Family Tree fast?, Which character is strong?,etc. and
using The Incredible Family members to comparing the characters' behavior with their
explain the structure of the product to Ss. own and people in their family.
2. T makes 2. Ss design and illustrate their family tree
teams depending in the number of Ss, and on a cardboard, they complete it with the
has them choose the fantastic family tree information of the characters (family
characters they will work with. members), that they wrote in previous class.
3. T helps Ss to make a T helps Ss if necessary.
chart describing the characters they chose Closure: "Snake game" Act. (35) with
(personality, behavior, family and vocabulary of the unit.
friendship relationships between them,
Activities etc.) in their notebooks; so, later they can
write them in their final work.
4. T asks questions to
teams about their family tree characters.
Closure: T has some
volunteers to read their work to the class.
2. T makes 2. Ss design and illustrate their family tree
teams depending in the number of Ss, and on a cardboard, they complete it with the
has them choose the fantastic family tree information of the characters (family
characters they will work with. members), that they wrote in previous class.
3. T helps Ss to make a T helps Ss if necessary.
chart describing the characters they chose Closure: "Snake game" Act. (35) with
(personality, behavior, family and vocabulary of the unit.
friendship relationships between them,
Activities etc.) in their notebooks; so, later they can
write them in their final work.
4. T asks questions to
teams about their family tree characters.
Closure: T has some
volunteers to read their work to the class.

Rubric
Assessment Instrument

Answers questions about family and friendship Establishes differences and similarities between
relationships among characters. the behavior and values of characters in the story,
Achievement familiar people and ones own.

Notebook, pencil, board, poster of family tree. Fcs, colors, pencil, posters with the incredible
family tree, cardboard, pictures, sheets of paper,
Material & Space markers, scissors.

Bring cardboard, colors, pictures of the family


of your prefered hero, white sheets of paper,
Homework colors, markers and scissors.

Reflection Notes:
N PBLICA Y CULTURA EL ESTADO DE SINALOA
ETARA DE EDUCACIN BSICA
MA NACIONAL DE INGLS (PRONI)

LESSON PLAN
Month: October
Date: 23rd. to 27th

nation.

Class 11 Class 12
Family tree. Family tree.

Check that writing is complete and complies with Display the fantasy family tree in a visible place in
spelling conventions. the classroom.

Establish similarities between the behavior and Answer questions about family and friendship
values of characters in the stories, with those of relationships between characters.
familiar people, and one's own.

Repertoire of words necessary for this social Repertoire of words necessary for this social
practice of the language. practice of the language.

Determine the role of fantasy stories in different Appreciate and enjoy literary expressions in English.
cultures.

Warm up: Ss play Act. (7) "Uncover Game" Warm Up: T reviews time (o'clock, half and
with The Incredible Family members. quarter). e.g. What time is it? It's eleven o
Development: clock.
1. T presents Ss a poster with "The Incredible Development:
Family Tree", T ask Ss questions using Wh- 1. Ss present their final work to class.
question words and adjectives, e.g. Who is 2.
fast?, Which character is strong?,etc. and Ss make questions to the team presenting their
comparing the characters' behavior with their superheroes family tree.
own and people in their family. 3. T asks Ss to vote for their favorite
2. Ss design and illustrate their family tree product. T gives a prize to the best 3 teams.
on a cardboard, they complete it with the Closure: Ss paste their work on a
information of the characters (family visible place in the classroom.
members), that they wrote in previous class.
T helps Ss if necessary.
Closure: "Snake game" Act. (35) with
vocabulary of the unit.
2. Ss design and illustrate their family tree product. T gives a prize to the best 3 teams.
on a cardboard, they complete it with the Closure: Ss paste their work on a
information of the characters (family visible place in the classroom.
members), that they wrote in previous class.
T helps Ss if necessary.
Closure: "Snake game" Act. (35) with
vocabulary of the unit.

Rubric

Establishes differences and similarities between Answers questions about family and friendship
the behavior and values of characters in the story, relationships among characters.
familiar people and ones own.

Fcs, colors, pencil, posters with the incredible Ss' products, prizes.
family tree, cardboard, pictures, sheets of paper,
markers, scissors.

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