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The World of Aruneus

Zombie Cards
By Benjamin Gerber with Benjamin Alberti Art by Seth Kumpf

The problem with a zombie apocalypse is that there are so many darned zombies. It can
become hard for you, the GM, to keep track of them all. Enter the Contagion Infected Zombie
Cards. Not to worry, its the zombies that are infected, not the cards.

On each of these cards youll find all of the important stats for each of the three types of
zombies, plus an easy way of keeping track of their hit points (starting and current), whether or
not they have additional armor and a helm (meaning a Head Shot isnt possible), current AC
and whether or not theyve moved.

Just check off the number of each type of zombie you want and off you go! How many zombies
make a party? Use the Encounter Chart to determine the exact number of deadly, infected and
hungry undead come shambling towards your party.

Track up to 15 of each type of Contagion Infected Zombie. Or just grab a bunch of cards and
make your party very, very nervous.

Print this out double sided to save paper and to get some nice, double-sided zombie cards.

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

Aruneus and Troll in the Corner are trademarks owned by For a great RPG community online, please visit
Benjamin Gerber. All rights reserved. All artwork copyright http://www.reddit.com/r/rpg
Seth Kumpf. The mention of or reference to any company or
product in these pages is not a challenge to the trademark or
copyright concerned.

Visit us at http://www.trollitc.com and watch for


our next supplement for The World of Aruneus Open Gaming License Version 1.0A
The Orcs!
Reference Document by permission of Wizards of the Coast.
Subsequent versions of this product will incorporate later
versions of the license and document
Old Contagion Infected Zombie Decrepit Contagion Infected Zombie

Encounters Standard Contagion Infected Zombie


Single zombies (used to determine what types
are present in small groups) d100

1 50 Decrepit Contagion Infected Zombie


51 80 Old Contagion Infected Zombie
81 00 Standard Contagion Infected Zombie

Group encounters (used for medium groups of


zombies) d100

1 25 5 Decrepit 3 Old 1 Standard


26 40 10 Decrepit 7 Old 3 Standard
41 70 15 Decrepit 10 Old 5 Standard
71 90 20 Decrepit 14 Old 6 Standard
91 00 30 Decrepit 20 Old 10 Standard

Horde encounters (used for large groups of


zombies) d100

1 25 100 Decrepit 50 Old 20 Standard


26 50 200 Decrepit 100 Old 30 Standard
51 80 500 Decrepit 200 Old 50 Standard
81 90 700 Decrepit 300 Old 100 Standard
91 00 1000 Decrepit 500 Old 200 Standard
Decrepit Contagion Infected Zombie Old Contagion Infected Zombie
XP 100 CR 1/4 Perception (warm blooded XP 200 CR 1/2 Perception (warm blooded
only) +5 only) +5
Defense AC 11 (+1 natural) Touch 10 FF 11 Defense AC 11 (+1 natural) Touch 10 FF 11
HP: 6 HD 1 (1d12) Damage Reduction 1/- HP: 12 HD 2 (2d12) Damage Reduction 2/-
Offensive Move 5 BAB -1 Grapple/Bite (1d2) Offensive Move 10 BAB +0 Grapple/Bite (1d4)
Stats Str 8 Dex 8 CMB -1 CMD 8 Stats Str 10 Dex 10 CMB +0, CMD 10
Chance of Armor +1 AC \ Helm 5% Chance of Armor +1 AC \ Helm 10%

Hit Points Helm AC Moved ? Hit Points Helm AC Moved ?


6/ 12/
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6/ 12/

Standard Contagion Infected Zombie Zombie Parts


XP 400 CR 1 Perception (warm blooded only) Single actions only: Contagion Infected
+5 Zombies may either move or attack as a single
Defense AC 12 (+2 natural) Touch 10 FF 12 action. They can perform an additional 5 foot
HP: 18 HD 3 (3d12) Damage Reduction 3/- move if attempting to grapple. This will provoke
Offensive Move 15 BAB +1 Grapple/Bite (1d6) an attack of opportunity.
Stats Str 12 Dex 12 CMB +1 CMD 12
Chance of Armor +1 AC \ Helm 15% Moan: 60% chance of attracting undead within a
half mile.
Hit Points Helm AC Moved ?
18/ Freeze: Below 32F over 12 hours, CIZ is frozen.
18/ Above 32F over 12 hours, CIZ thaws.
18/
Destruction: Max Hit Dice (not HP) damage in
18/
one round, CIZ is destroyed. Exception: If
18/ Channel Positive Energy reduces a CIZ to 0 or
18/ less HP it is destroyed.
18/
18/ Head Shot: Ranged weapon must be close
18/ range. Head cannot be obstructed. -4 to hit, +6
damage. If CIZ falls to 0 or less HP on a Head
18/
Shot, it is destroyed.
18/
18/ If a Human is bitten by a Contagion Infected
18/ Zombie they will die within 1d20+4 hours.
18/ Chance of transmission of the Contagion is
18/ always 100%.
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