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The world of Aruneus


Contagion Infected Human Zombies
By Benjamin Gerber with Scott Lazzari Artwork by Seth Kumpf

What does this supplement contain?

This supplement contains everything you will need to insert Contagion Infected Human Zombies
into any Pathfinder campaign. Whether youre basing your campaign in the world of Aruneus or
simply want to include a zombie outbreak in an existing or new campaign world, this supplement
is for you.

It contains:

A brief history of Aruneus


Stat blocks and Special Attributes for three types of Contagion
Infected Human Zombies
A new rule: Head Shot
A new feat: Decapitate
Demographics for the world of Aruneus before and after the zombie
apocalypse
Encounter Charts
New Magic Item The Vial of Life

What is Aruneus?

Aruneus is a source book for the Pathfinder Role Playing Game detailing the world, politics and
life of those living in a high fantasy world one hundred years after a cataclysmic zombie
apocalypse.

The world was a large place. The four races, Humans, Elves, Dwarves and Orcs existed if not in
peace, at least able to survive with each other. Empires were formed, lives created and
destroyed, magic flourished and for a brief time, Humanity strove to master Aruneus. Then the
undead scourge broke the world.

Mother, come quick! Aiden's sick! He's been bitten by a man in the lake and he won't wake up!

Pathfinder and associated marks and logos are trademarks of Paizo


Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG
for more information on the Pathfinder Roleplaying Game.
3
It started with a single child, then a family. Soon, a whole village succumbed. Within weeks
hordes of mindless, always hungry undead swarmed over the Human Empires, destroying any
creature that was foolish enough or unlucky enough to fall before them.

Although the disease affected only humans, rendering them first dead and then undead in
less than two days, the hungry corpses would eat anything warm blooded that fell into their
grasp. Mice, cattle, even the great Dragons. None were immune. They were not fast or
overly strong but their numbers became massive. Weapons proved to be nearly useless
against a horde. Magic and fire could do more but the undead in the thousands proved too
much. Worse, they did not seem to decay or become weaker. Years would pass before even
the hint of corruption appeared on their bodies.

One organization, the Order of the White Cloth, proved to be a counter to the undead scourge.
Able to organize to the point of defending a small but determined group of Human settlements,
the clerics proved invaluable. Able to destroy the undead through sheer power of will, their
protection became vital.

The Order has become the new nobility. Their upper echelons have become the wealthy elite,
admitting very few in to their ranks and supplanting kings and emperors as the new,
untouchable power. Anger them and their protection can be withdrawn, leaving you and yours to
fend for yourself against the undead.

The Elves and Dwarves too have been decimated by the undead. Their cities have been
ravaged and their population has plummeted. Fear of Humans is a normal reaction. Any who
may have been bitten will turn and in turning they will eat flesh endlessly until put down.

While the Orcs of the north have suffered as well, their frozen country and nomadic ways have
gone far to preserve them. For the first time in centuries, a new Orc empire is rising.

Magic users have become something of a rarity, as the practice and study of magic is a luxury
not often had when fighting for mere survival. The Order of the White Cloth has all but outlawed
the practice of magic unless it is done on their license, in their temples. The lay people see
mages as a curiosity and people to put their hope into. What is left of the old nobility would seek
to manipulate them in their secret war against the Clerics. The Order of the White Cloth simply
seeks to use their power without them becoming a threat.

There are rumors of a small island containing the last operating wizards college not under the
thumbs of Clerical overlords, but at this point they may just be rumors.

When the undead scourge (some called it the apocalypse) spread through the world it was the
grimmest of times. Societies collapsed and Empires fell in the span of a few years. Over ten
million sentient beings vanished from Aruneus in a matter of years, many returning as mindless
undead. It is only now, one hundred years since that ill-fated child destroyed the world, that
hope can once again be seen in the faces of Man, Dwarf or Elf.

Walled cities are for the first time in a century growing. The undead are finally succumbing to
time and literally falling apart. While still out there, beyond the safety of walls, their numbers are
slowly dwindling. The invention of lighter-than-air craft have reintroduced trade and
communications.
4
The Order of the White Cloth, seeing their reign beginning to slip, are tightening their yoke on
the human population, quashing rumors and allowing only those communications they see fit to
pass through their censors. Still, it is hard to stop a rumor.

A rumor, recently surfaced, hints at a possible cure. A means for keeping a living human
infected with the undead Contagion from turning into one of them. If this were true it could be
the final answer to the prayers of hundreds of thousands of humans.

The nobility would kill for this and a chance to seize the reins of power from the Order of the
White Cloth. The Order would kill to keep this from diminishing their power. Whole cities would
become mobs should they learn that the cure was being withheld from them, or was within
reach.

Should you be given this power and asked to save all of humanity, what would you do with it?
Where would you turn and who would you pick to live or to be condemned to shamble and
moan and wander, always lost?

Contagion Infected Human Zombies


These creatures are a special type of Undead humans who have been infected by the
Contagion. Once a human has been bitten by a Contagion Infected Zombie, they themselves
will turn in a matter of hours or at best, days.

These creatures retain no knowledge of their former existence. They are


motivated by one purpose only, which is to feed on living flesh of warm blooded
creatures. Unlike their magically created counterparts, Contagion Infected
Zombies are not compelled by magical control. They are incapable of
understanding any commands. A significant portion of their brain must be
destroyed before the zombie succumbs to a final death.

Much like their counterparts, however, they feel no pain and will in no way
attempt to defend themselves against attack or the ravages of nature. Contagion Infected
Zombies can be controlled by those who can control the undead if they are so mastered. Should
their new masters lose control, Contagion Infected Zombies immediately revert to mindless
eating machines.

When not actively feeding, a Contagion Infected Zombie will ceaselessly search for warm-
blooded, living flesh to feed on. They do not hunt in groups but are often seen together (ranging
from two zombies to hordes in the thousands) because they are attracted by the same stimulus.
They do not distinguish or prefer one type of target over another. They will head to the nearest
source of food (a warm blooded creature), whether its a field mouse or a sleeping dragon, and
immediately attack.

Contagion Infected Zombies always attack by first attempting a grapple and then attempting a
bite. Once they have successfully bitten their target, they will continue to feed by biting once per
round (per zombie) until that targets heart stops beating. As soon as the target dies, the
Contagion Infected Zombies will lose interest and immediately seek a new target.
5
The Cure

For a century, scholars, magic users and clerics have been desperately searching for a cure to
the contagion without success. Taking incredible magical powers based in both knowledge and
the divine, along with the presence and blood of a contagion infected zombie, the Vial of Life
has been created.

The Vial of life (Wondrous Object)

Aura: strong Transmutation; CL 9


Slot -; Price: 1,000,000 GP; Weight -

Over the course of a month, this small vial which appears to be constructed out of dull brown
soapstone slowly fills up with a sweet-smelling, light green liquid. Once the vial is 3/4 full,
production of the liquid stops until the vial is emptied.

If drunk, the light green liquid will heal 1d6+6 HP of damage. If drunk by a human who has been
bitten by a Contagion Infected Zombie but who is still living (has not succumbed to the effects of
the Contagion) that human will endure 1d10 minutes of pure agony, after which they will be
cured completely of the Contagion. They will also be healed up to 1d6+6 HP of
damage.

If the liquid is poured out of the Vial of Life it will lose its healing and curative
properties in 1d4 minutes.

The Vial may be stoppered by a simple cork with no ill effect.

Requirements: Craft Wondrous Item, True Resurrection, Polymorph Any


Object, a Wizard and a Cleric of sufficient level, fresh blood from a Standard
Contagion Infected Zombie, a potion of Cure Serious Wounds.
Cost: 500,000 GP

Feats

Decapitate

The negatives for attempting a Head Shot are halved.

Prerequisites: Base Attack Bonus +1

Benefit: Whenever you attempt a Head Shot, instead of taking a -4 on your attack roll you take
a -2. You must still reduce the zombie to 0 or less hit points for a successful decapitation.

Special: You may only use this feat with melee weapons.
6
Decrepit Contagion Infected
Zombie Age 50 100 years
XP 100 CR 1/4

Medium Undead
Perception (warm blooded creatures only)
+5

DEFENSE
AC 11 (+1 natural)
Touch 10
Flat-footed 11
HP: 6 (1 HD: 1d12)
Defensive Abilities: Undead Traits

OFFENSIVE
Speed: 5 Feet (1 square cannot run)
Melee: Grapple, Bite -1 (1d2)
Will always attempt a Grapple first.
Space/Reach: 5 ft/5 ft.
Special Attacks: none

Special Qualities
Prolonged Undeath, Single Actions Only,
The Contagion, Damage Reduction 1/,
Moan, Freeze, Destruction and
Dismemberment.

STATISTICS
Str 8, Dex 8, Con -,
Int -, Wis -, Cha -
Base Attack -1; CMB -1; CMD 8

Undead traits

Chance of wearing armor (+1 AC) 5%


If a zombie is wearing armor, they will have
a helm on and a Head Shot is not possible.

Decrepit Contagion Infected Zombies are


found throughout Aruneus.
7
Old Contagion Infected Zombie
Age 25 50 years
XP 200 CR 1/2

Medium Undead

Perception (warm blooded creatures only)


+5

DEFENSE
AC 11 (+1 natural)
Touch 10
Flat-footed 11
HP: 12 (2 HD: 2d12)
Defensive Abilities: Undead Traits

OFFENSIVE
Speed: 10 Feet (2 squares cannot run)
Melee: Grapple, Bite +0 (1d4)
Will always attempt a Grapple first.
Space/Reach: 5 ft./5 ft.
Special Attacks: none

Special Qualities
Prolonged Undeath, Single Actions Only,
The Contagion, Damage Reduction 2/,
Moan, Freeze, Destruction and
Dismemberment.

STATISTICS
Str 10, Dex 10, Con -,
Int -, Wis -, Cha -
Base Attack +0; CMB +0; CMD 10

Undead traits

Chance of Wearing Armor (+1 AC) 10%

If a zombie is wearing armor, they will have


a helm on and a Head Shot is not possible.

Old Contagion Infected Zombies are found


throughout Aruneus.
8
Standard Contagion Infected
Zombie Age 0 25 years
XP 400 CR 1

Medium Undead
Perception (warm blooded creatures only)
+5

DEFENSE
AC 12 (+1 natural, +1 DEX)
Touch 10
Flat-footed 12
HP: 18 (3 HD: 3d12)
Defensive Abilities: Undead Traits

OFFENSIVE
Speed: 15 Feet (3 squares cannot run)
Melee: Grapple, Bite +1 (1d6)
Will always attempt a Grapple first.
Space/Reach: 5 ft./5 ft.
Special Attacks: none

Special Qualities
Prolonged Undeath, Single Actions Only,
The Contagion, Damage Reduction 3/,
Moan, Freeze, Destruction and
Dismemberment.

STATISTICS
Str 12, Dex 12, Con -,
Int -, Wis -, Cha -
Base Attack +1; CMB +1; CMD 12

Undead traits

Chance of Wearing Armor (+1 AC) 15%

If a zombie is wearing armor, they will have


a helm on and a Head Shot is not possible.

Standard Contagion Infected Zombies are


found throughout Aruneus.
9
Special Attributes determining that potential prey is nearby,
emit a long, low moan which carries quite a
distance. Any other Contagion Infected
Prolonged Undeath: Contagion Infected Zombies within a half mile radius have a
Zombies, once turned, decay at a fixed rate 60% chance of being attracted by this moan
equivalent to 1 day of normal decay every 5 and will also begin moaning themselves.
years. After the equivalent of 20 days of Often, this results in a Contagion Infected
decay (100 years), the Contagion Infected Zombie Horde. Zombies will moan if they
Zombie is no longer able to move under see prey or hear loud noises which may
their own power. They will still attempt to indicate prey.
attack/bite any warm blooded creature that
passes within their reach. Freeze: When Contagion Infected Zombies
are in an environment where the
When a Contagion Infected Human Zombie temperature falls below 32F for over 12
becomes older than 100 years, they will hours they will freeze solid. They will be
decay to the point of destruction within 1d10 unable to move until they have been
years. exposed to temperatures over 32F for 12
or more hours. Frozen zombies are
When a Contagion Infected Zombie reaches considered immobile and helpless.
0 hit points, they will become immobile for
1d4 rounds, during which time they will Destruction If Contagion Infected Zombies
recover half their total hit points. At the end take their maximum hit dice (i.e. 1 hit die
of that round they become fully mobile 1d12 = 12 pts.) in damage in a single round
again. If a Contagion Infected Zombie they are considered destroyed (dead). The
suffers a head shot, or if their heads are exception is a Cleric who uses the Channel
completely consumed by fire or acid, they Energy ability to channel positive energy. If
will die a true death and will not become positive channeled energy is used to reduce
mobile again. a Contagion Infected Zombie to 0 hit points
or less, it is destroyed.
Damage Reduction: Contagion Infected
Contagion Infected Zombies and
Zombies have damage reduction 1/, 2/- or
equipment or loot: Decrepit and Old
3/- . They are essentially masses of flesh for
zombies almost never have any worth
which wounds are not an issue.
speaking of. They may be wearing armor if
they died from the contagion while so
Single Actions Only: Contagion Infected
equipped. Over the course of the years
Zombies may either move or attack as a
though, they tend to lose most of what
single action each round. They can perform
theyve had. There is a 5% chance (d100)
an additional 5 foot move if attempting to
that a Decrepit Contagion Infected Zombie
grapple. This will provoke an attack of
will have a +1 to AC and be wearing a helm,
opportunity.
a 10% chance that an Old Contagion
Infected Zombie will have a +1 to AC and
The Contagion: All Contagion Infected
be wearing a helm, and a 15% chance a
Zombies are infected with the contagion. A
Standard Contagion Infected Zombie will
single bite from a Contagion Infected
have a +1 to AC and be wearing a helm.
Zombie will infect any Human bitten. The
Contagion confers abilities on those it
infects not normally found in standard Type Undead: Contagion Infected Zombies
undead. are considered Undead creatures,
excepting any special qualities listed here.
Moan: Contagion Infected Zombies, on
10
Other sentient races - 1% of the
Demographics population - 8000

Orcs Goblins, Trolls and other


"unfriendly races" - total population
101 Years Past 1,200,000

With the rise of the Orcish Empire it is


Total world population: 11,375,000 sentient
individuals maintaining friendly estimated that roughly 1,000,000 of these
are Orcs.
relationships.
The Orcs have enjoyed some measure of
Humans - 70% of the population - security from the undead threat as a large
8,500,000 portion of their territory resides in the
Northern reaches of Aruneus where the
weather is below freezing for at least six
Dwarves - 15% of the population -
months out of the year.
1,725,000
This has given the Orcs the ability to
neutralize any frozen zombies during the
Elves - 10% of the population - 1,150,000
winter months and in the face of any large
hordes traveling north, they simply retreat to
Other sentient races - 5% of the colder climes until the undead freeze solid.
population - 575,000
Humans, Elves and Dwarves have not had
any such luck, having occupied the more
Orcs, Goblins, Trolls and other
temperate zones of Aruneus.
"unfriendly races" - total population
2,000,000

Although no formal census has ever been


taken, it's felt that Orcs comprise roughly
85% of that number.

Today

Total world population: 800,000 sentient


individuals maintaining friendly
relationships.

Humans - 20% of the population - 160,000

Dwarves - 45% of the population - 360,000

Elves - 34% of the population - 272,000


11
The Contagion
Special Rules If a Human is bitten by a Contagion Infected
Zombie they will die within 1d20+4 hours.
The Head Shot
Chance of transmission of the Contagion is
A Head Shot is an attack that targets a always 100%.
specific portion of the body the head.
Head shots may be taken if the following A successful Will save (DC 20) will add an
conditions are met: additional 1d10 hours of life. Once dead, the
victim will reanimate as a Contagion
Head Shots are only effective against Infected Zombie in 1d4 hours.
Contagion Infected Zombies.
If a ranged weapon is used, the target Once a Human has contracted the
must be within short range. Contagion they cannot be healed by any
The head the character is attempting to normal or magical means excepting the Vial
hit cannot be obstructed by armor or of Life or a Wish (not a Limited Wish).
other obstructions.
Once a Contagion infected Human has
A Head Shot may be used during any died, they cannot be resurrected. They will
normal attack action (either an attack action always reanimate as a Standard Contagion
or a full round attack action). If the character Infected Zombie.
has more than one attack per round during
a full round attack action they may
substitute a head shot for any or all of these
attacks.

A touch or ranged touch spell attack may


also be used as a head shot.

Each head shot causes the character to


take a -4 on their attack roll. On successfully
hitting with a head shot, the target takes an
additional 6 points of damage and is
exhausted. If that target is a human infected
with the Undead Contagion and their hit
points fall to 0 or less, they have been
destroyed and will not rise again.

Head shots on infected humans wearing a


helm do normal damage and will not be
considered enough of a blow to kill them.
These individuals must either have their
head gear removed, suffer their total hit dice
in damage in one round or be killed by a
coup de grace.

Contagion Infected Zombies lack even basic


defensive reflexes necessary to prevent a
head shot.
12
Aruneus and Troll in the Corner are trademarks owned by

Zombie Benjamin Gerber. All rights reserved. All zombie artwork


copyright Seth Kumpf. The mention of or reference to any
company or product in these pages is not a challenge to the
Encounters trademark or copyright concerned.

These quick charts can be used to Visit us at http://www.trollitc.com and watch for
determine random zombie encounters from our next supplement for The World of Aruneus
The Orcs!
one zombie to a huge horde.
For a great RPG community online, please visit
Single zombies (used to determine what http://www.reddit.com/r/rpg
types are present in small groups) d100

1 50 Decrepit Contagion Infected Zombie


51 80 Old Contagion Infected Zombie
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81 00 Standard Contagion Infected Zombie
Reference Document by permission of Wizards of the Coast.
Subsequent versions of this product will incorporate later
Group encounters (used for medium versions of the license and document
groups of zombies) d100
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