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Troll in the Corners Magical


Emporium
Spring Cleaning Sale
By Benjamin Gerber and Benjamin Alberti

Hello folks, its that time again! Here at Troll in the Corners Magical Emporium, where we have
the finest magical accoutrements this side of. . . of . . . of a place that has not so fabulous stuff.

Spring is a special time for us. The boss makes us root through the cellars looking for anything
even vaguely magical and then we get to practically give it away to you, the discerning
adventurer.

This year our theme is Party at the Inn! All of these items are guaranteed to spice up your next
party and make your soiree the to-go-to event of the year! Caution: Some items may cause
permanent, irreversible damage to the wielder, creatures in the immediate vicinity and possibly
minor deities.

Weve consulted with our legal department, who is the most literate Gnome weve ever met, and
hes given us the go ahead to use the following on our advertisements!

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

So please, come on in and take a look around. While youre browsing our sale, keep in mind
that our normal stock of the fantastic is, as always, available to you and prices were almost
ashamed to print.

In this PDF you will find the following:

The Keys of Mystery (Wondrous Item)


Helm of Happiness (Cursed Item)
Insult to Injury (Magic Weapon)
Assassins Gambit (Wondrous Weapon)
Stein of Frothing Ale (Magic Item)

Learn more about the Pathfinder Roleplaying Game at Piazo.com


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Keys of Mystery (Wondrous Item)

Aura: Teleportation

Caster Level: 5

Slot: Pack

Price: 4,000 GP + 1,000 GP per key, up to


4 keys.

Weight: 1 lb.

Description

The Keys of Mystery are a key ring with up


to 4 keys on it. The keys will always fit any
non-magical lock. When used to open any
locked door, they will automatically succeed
in unlocking that door. When the door is
opened, it will open into a random room
within 10 miles radius. That room must also
have a door that locks. If no rooms are
available it will simply open the door.

If the door is unlocked, locking it with the


Keys of Mystery will cause the next person
unlocking it to experience the magical
effect.

The Keys of Mystery appear as heavy black


Iron keys on a black iron ring.

Construction

Requirements Craft Wondrous Item,


Teleportation; Cost 2,000 GP + 500 GP per
key.

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3:
Helm of Happiness (Cursed Item)

Aura: Enchantment

Caster Level: 4

Slot: Head

Price: ---

Weight: 5 lbs.

Description

The Helm of Happiness was thought to


have been created as an item of revenge.
Several hundred years ago a group of
wizards found themselves first ejected from
their table and then ejected from their Pub
The target regains 1 point to 1 ability every
by a group of rowdy mercenaries. After a
day they wear the helm until they are
huddled conversation, a bit of light thievery
restored to normal at which point they will
and a late night magical ritual, the Helm of
perceive the helm and can willingly remove
Happiness was created.
it.
Appearing like a beautiful and functional
piece of armor, the Helm of Happiness
Creation
glows with Enchantment.

When the Helm of Happiness is donned it Magic Items Helm of Brilliance


reduces the targets mental facilities. The
targets Intelligence, Wisdom and Charisma
are immediately reduced by 1d6 points.
The targets abilities cannot drop below 1.

In addition to this effect, the target will


instantly find themselves in a happy mood,
at peace with the world around them and
willing to smile at even the grossest injustice
to their person.

They will also forget ever having donned the


helm, and cannot perceive it by any
manner.

The Helm can only be removed by the


target.

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4:
Insult to Injury (Magical Weapon)

Aura: Conjuration

Caster Level: 2

Slot: Hand

Price: 1,000 GP

Weight: 1 lb.

Magical Knife: 1d4 +1

Description

This curious magical blade appears to be


only a +1 knife. However, on a successful
critical hit, in addition to the target taking
damage, two gallons of water is conjured
over the targets head and immediately falls
on them. The target then has to make a
Reflex save (DC 15) or automatically lose
initiative on the next round.

Additionally, if the wielder has a critical miss


(rolls a 1 on a d20) two gallons of water is
immediately dumped on the wielders head
and they must make the same save.

Construction

Requirements Craft Magical Arms and


Armor, Create Water; Cost 500 GP.

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5:
Assassins Gambit (Wondrous Item)

Aura: Necromancy

Caster Level: 3

Slot: Hand

Price: 15,000 GP

Weight: 1 lb.

Magical Knife: 1d4 +2

Description

Assassins Gambit was created as a


weapon to inflict a maximum amount of
damage on one target.

When the wielder hits a target with the


Assassins Gambit and scores a critical hit
or a successful sneak attack they can
choose to either inflict the normal damage
or invoke the Gambit.

If the wielder chooses to invoke the Gambit,


the target takes no damage from the
successful critical hit or sneak attack that
round.

The wielder then cannot attack as a two, this is 48 points of damage). If the
standard or full round action for the next two wielder has any Strength modifiers or other
rounds. At the beginning of the fourth round
before any other action and regardless of damage modifiers they would add that to
any initiative rolls, the target takes the the total.
maximum amount of damage multiplied by
two.
Construction
th
For example: If a 5 level Rogue
successfully sneak attacks a target with the Requirements Craft Wondrous Item, Bleed,
Assassins Gambit at the beginning of the Crafter must be able to inflict at least 5d6
fourth round they would inflict 48 points of points of damage in a sneak attack; Cost
damage. (3d6 maximum = 18 points, plus 7,500 GP
1d4 maximum = 4 points, plus 2 points
magical damage = 24 points. Multiplied by

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6:
Stein of Frothy Ale (Wondrous Item)

Aura: Conjuration

Caster Level: 3

Slot: Hand

Price: 500 GP

Weight: 1 lb.

Description

The Stein of Frothy Ale has long been a


traditional Dwarven party favor.

This overlarge stein is always decorative


and generally features royal crests, images
of battles or burly bearded Dwarves.

Once per day, the Stein of Frothy Ale can


summon into itself 2 pints of cold, frothy ale.
This ale is always dark and always of the
highest quality.

Dwarven mythology holds that in the far


mountains of a distant Dwarven holding is
the most bewildered Dwarven brewer in
history.

Construction

Requirements Craft Wondrous Item,


Create Food and Water; Cost 250 GP

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7:
equipment, magical or supernatural abilities or effects, logos,
The Plug symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by
the owner of the Product Identity, and which specifically
If you enjoyed this supplement, Id highly excludes the Open Game Content; (f) "Trademark" means
encourage you to check out the latest news the logos, names, mark, sign, motto, designs that are used
by a Contributor to identify itself or its products or the
for the Aruneus Project: High Fantasy associated products contributed to the Open Game License
meets the Zombie Apocalypse! You can by the Contributor (g) "Use", "Used" or "Using" means to
use, Distribute, copy, edit, format, modify, translate and
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at http://www.trollitc.com/aruneus/tiki- agreement.
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ARUNEUS, TROLL IN THE CORNER AND ALL LOGOS ARE A TRADEMARK OWNED 4. Grant and Consideration: In consideration for agreeing to
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CHALLENGE TO THE TRADEMARK OR COPYRIGHT CONCERNED.
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Reference Document by permission of Wizards of the Coast. by this License.
Subsequent versions of this product will incorporate later
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The following text is the property of Wizards of the Coast, COPYRIGHT NOTICE portion of this License to include the
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must add the title, the copyright date, and the copyright
1. Definitions: (a)"Contributors" means the copyright and/or holder's name to the COPYRIGHT NOTICE of any original
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including derivative works and translations (including into 7. Use of Product Identity: You agree not to Use any Product
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15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the
Coast, Inc. System Reference Document. Copyright 2000,
Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte
Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson. Pathfinder RPG Core Rulebook.
Copyright 2009, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte
Cook, and Skip Williams. The Book of Experimental Might.
Copyright 2008, Monte J. Cook. All rights reserved. Tome of
Horrors. Copyright 2002, Necromancer Games, Inc.;
Authors: Scott Greene, with Clark Peterson, Erica Balsley,
Kevin Baase, Casey Christofferson, Lance Hawvermale,
Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based
on original content from TSR.
Pathfinder and associated marks and logos are trademarks
of Paizo Publishing, LLC, and are used under license. See
paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game.

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