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GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER_BINDING
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_TEXTURE_BUFFER_BINDING
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_PARAMETER_BUFFER
GL_PARAMETER_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_OVERFLOW
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
GL_VERTICES_SUBMITTED
GL_PRIMITIVES_SUBMITTED
GL_VERTEX_SHADER_INVOCATIONS
GL_TESS_CONTROL_SHADER_PATCHES
GL_TESS_EVALUATION_SHADER_INVOCATIONS
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
GL_FRAGMENT_SHADER_INVOCATIONS
GL_COMPUTE_SHADER_INVOCATIONS
GL_CLIPPING_INPUT_PRIMITIVES
GL_CLIPPING_OUTPUT_PRIMITIVES
GL_TEXTURE_MAX_ANISOTROPY
GL_MAX_TEXTURE_MAX_ANISOTROPY
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GL_POLYGON_OFFSET_CLAMP
GL_SHADER_BINARY_FORMAT_SPIR_V
GL_SPIR_V_BINARY
GL_SPIR_V_EXTENSIONS
GL_NUM_SPIR_V_EXTENSIONS
void glAccum(GLenum op,GLfloat value)
void glActiveTexture(GLenum texture)
void glAlphaFunc(GLenum func,GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
void glArrayElement(GLint i)
void glAttachShader(GLuint program,GLuint shader)
void glBegin(GLenum mode)
void glBeginQuery(GLenum target,GLuint id)
void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
void glBindBuffer(GLenum target,GLuint buffer)
void glBindTexture(GLenum target,GLuint texture)
void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const
GLubyte * bitmap)
void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
void glBlendFunc(GLenum sfactor,GLenum dfactor)
void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
void glCallList(GLuint list)
void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
void glClear(GLbitfield mask)
void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
void glClearDepth(GLclampd depth)
void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
void glClientActiveTexture(GLenum texture)
void glClipPlane(GLenum plane,const GLdouble * equation)
void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
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void glFinish(void)
void glFlush(void)
void glFogf(GLenum pname,GLfloat param)
void glFogi(GLenum pname,GLint param)
void glFogfv(GLenum pname,const GLfloat * params)
void glFogiv(GLenum pname,const GLint * params)
void glFogCoordd(GLdouble coord)
void glFogCoordf(GLfloat coord)
void glFogCoorddv(GLdouble * coord)
void glFogCoordfv(GLfloat * coord)
void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
void glFrontFace(GLenum mode)
void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
void glGenBuffers(GLsizei n,GLuint * buffers)
GLuint glGenLists(GLsizei range)
void glGenQueries(GLsizei n,GLuint * ids)
void glGenTextures(GLsizei n,GLuint * textures)
void glGetBooleanv(GLenum pname,GLboolean * params)
void glGetDoublev(GLenum pname,GLdouble * params)
void glGetFloatv(GLenum pname,GLfloat * params)
void glGetIntegerv(GLenum pname,GLint * params)
void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
GLint glGetAttribLocation(GLuint program,const GLchar *name)
void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
void glGetClipPlane(GLenum plane,GLdouble * equation)
void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
void glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)
void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
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