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Alien Builder

Base Hit Dice: 1d6


Base Experience: 1500 (Cleric)
Base Attack and Save: Cleric
Ability Points: 2 free. Each extra adds 200 exp to the base exp.

Abilities
1 Point
+1 to Base Armor Class
+2 to Saving Throw vs (heat, cold, electrical, radiation, poison, etc)
Amphibious (can breathe both air and water)
Cling (move across walls and ceilings at normal move)
Dark Vision (60')
Hearing (+1 to 1d6 to hear noise, can be taken twice)
Leap (can jump twice as far and twice as high as normal)
Melee, natural attack (1d4 damage, can be retractable)
Smell (can track by scent 1-4 on a 1d6)
Strong (+1 to Strength damage and attribute rolls, maximum of +3)

2 Point
Attack as Fighter (yep)
Extra Head
Extra Limbs
Fly
Melee, natural attack (1d6, cannot retract/hide)
Ranged, natural attack (3 per day, 1d4, 20')
Tunnel (can move through soil and other comparable materials at half move rate)
Tough (1d8 base Hit Dice instead of 1d6)

3 Point
Alter Form
Giant
Ranged, natural attack (3 per day, 1d6, 30')
Touch Attack (1d4 damage, ignores non-natural armor)

5 Point
Immunity
Teleport
Touch Attach (1d6 damage, ignores non-natural armor)

Weaknesses
0 Attack Always On ( applies to ranged or touch attack, cannot turn off the
attack, can be blocked with special equipment) - half of the attacks exp
cost
1 Allergy to substance or condition (2d6 damage or automatic Saving Throw
failure) -400 exp each
2 Grotesque (1/2 Charisma, round down) -200 exp
3 Language Impaired (Cannot vocalize any language except native tongue,
can still understand others) -200 exp
4 Limited Mobility (movement reduced by half) -400 exp
5 Small (Base Hit Points reduced to 1d4, Tough only gives an extra 1d6)
-400 exp
6 Weak (-1 to Strength damage and attribute rolls, can be taken a maximum
of 3 times) -400 exp

Space Mantis
HD: 1d6
Base Exp: 1500 plus 400 in extra abilities = 1900
Save: as Cleric
Abilities: +2 AC (2 points), Melee (bite, 1d4 damage, 1 point), Darkvision (60', 1
point)

Lavaman
HD: 1d8
Base Exp: 1500 plus 2600 from extra abilities minus 900 in weaknesses = 3200
Save: Cleric
Abilities: Touch Attack (fire, 1d6 damage, always on, 5 points), Immunity (heat, 5
points), Ranged (lava, 3 per day, 1d6, 30', 3 points), Tough (1d8 hit dice, 2
points)
Weaknesses: Allergy (water, 2d6, -400 exp), Touch Attack (fire) always on (-500
exp)

Lizardman
HD: 1d8
Base Exp: 1500 plus 1200 from extra abilities = 2700
Save: Cleric
Abilities: Abilities: +2 AC (2 points), Attack as Fighter (2 points), Darkvision (60', 1
point), Melee (tail swipe, 1d4 damage, 1 point), Tough (1d8 hit dice, 2 points)

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