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Name: Hannah

Class: Wizard Adventurer Conquorer King


Title: Green Level: 11
Alignment: Unaligned Character Sheet
Attributes Movement Saving Throws
Hit Points
Strength 9 Mod
Base 120 Petrification &
Paralysis 10
4
Mod

Intelligence 18 * +3
Mod
32 Combat 40 Poison &
Death 10
4
Mod

Wisdom 10 * Mod Armor Class Charge/Run 120 Blast & Breath 12


4
Mod

Dexterity 9 Mod 13 Climb Staffs & Wands 8


4
Mod

Constitution 10 Mod Mod


Stealth Spells 9
4
Mod

Charisma 16 +2
Mod
Mod
Mod
Daily Initiative +0/+1 w/spells

Weapons and Attacks To Hit Dmg Class & Race Abilities Throw
Darts 3 1d4 Familiar - Owl Hooty (+1 to saves in 30', 1/2 hp&hd)
Magical Engineering
Lore Mastery (14+)
Navigation
Caving
Mapping
Proficiencies Throw Tracking
Adventuring Knowledge History
Healing x3
Familiar Magical 'Tell'-Geometric Blue Lines
Battle Magic (+1 to Init with spells, +2 to CL w/Dispel) Heals D10 / day with rest
Magical Engineering
Unflappable Casting Three times per day, 1 from following list
Leadership Altered Aspect
Theology Cause Fear
Transmogrification (-2 to saves, +2 to CL) (paragon) Choking Grasp
Black Lore of Zahar (-2 to saves vs necro, +2 to CL, comma Glitterdust
Collegiate Wizardry (G) Protection from Law
Spider Climb

Two times per day, 1 from following list


Deliquescent Cloud
Growth
Monster Summoning I
Polymorph Self
Skyward Shape
Actions Throw
Open Door 18+
Discover Secret Door 18+
Hear Noise 1 in 6
Find Traps
Continual Light
Hanna (locket)
Mathazen (medallion)
Long Tom (hair comb)
Lysandra
Tanya (rope)
Morna
Deka (rope)
Elena (locket)
Skalfi (necklace)

241 Orcs in Lair (80 families), led by Garflax


4 apprentices (level 3, 3, 2 2)
10 neophytes (level 0)
Equipment Weight Loot
Backpack Other Goods
Blanket 1pb Copper 69 78000 gp mercantile venture
iron Rations - 2 weeks 2pb start week 28 - paid 48 - next 52
Cloak
Waterskin 1st(full) Silver 159 46000 reserve xp
18 torches 3pb
Military oil x5 7pb
Holy water x3 3pb Electrum
Troll Blood x3 - allows Healing Hands 3pb
5 Darts 1pb
comfrey x16 1st 6pb Gold 10504
Rope - 60' silk
Sack, Large x4
Spikes x5, Hammer Platinum
Crowbar
Mirror Total 1st 6 Experience
Goldenrod +2 cure disease x2 5pb
Woundwort +2 cure serious x5 5pb 564989
Birthwort +2 neutralize poison x5 5pb
Experience for Next Level: 610,000
Experience Bonus: +10
Description
Hair: Black
Eyes: Blue
Height: 5'6"
Weight: 8.5 stones
Sex:

Description
Total 8st 3lb
Magic Items Weight Notes
Spellbook Unidentified items
ring of protection +1 blue ioun stone
rod of absorbtion - 12 charges
wand of magic missile - 23 charges (max 2 charges per use) Can spend SP in advance to memorise paragon spells as single
staff of power - 16 charges round castings.
ring of featherfall (worn while flying)
oil of slipperiness Staff of Power: The staff of power is also a very potent magic item, with off
potion fire resistance and defensive abilities. It has these powers:
potion water breathing continual light
everful inkwell darkness, 5radius ray of enfeeblement
scroll lightning bolt & scrollprotection from petrification levitation
Wand of eyes - 42 charges - wizard eye 1, cure blind 4, see invis 3 magic missile or lightning bolt
ring of spell turning (worn normally not flying) cone of cold or fireball
Robe of eyes - cannot avert gaze - 360 deg vision, see invisible, These functions cost 1 charge each The following powers drain 2 charges
see ethereal, see displaced, cannot be surprised, each
light blinds for 3 rounds, cannot lose dex shield, 5radius
Dagger +2 globe of invulnerability
Javelin of Lightning paralyzation
wand of frost - 8 charges (1/ ice storm, 1/ ice wall, 2/ cone of cold 60 Paralyzation is a ray from the end of the staff which extends in a cone 4 i
potion dragon control long and 2 wide at its base.
Scroll - magic mouth, dispel magic, summon monster TBD The wielder of this staff gains +2 on armor class and saving throws. He or
Luckstone - +1 to D20 "save" type roll, +1-10% to item percentile dice she may use the staff to smite opponents. It strikes as a +2 magic weapon
Scroll - Sleep, Protection from Chaos and does 3-8 hit points of damage; if 1 charge is expended, the staff does
Scroll - Detect Chaos, Growth of Plants double damage, but 2 charges do not triple damage.
Amulet - air elemental plane adaptation A staff of power can be broken for a retributive strike (cf. staff of the
Scroll - protection from lycanthropes magi).
Cloak of healing - cover body, after 1 rd, cure disease, poison,
lycanthropy, remove curse and all damage 2 blank scrolls (half cost to create a scroll)
Amethyst - + 1 int / +1 wisdom
Amulet - greater plane adaptation Castle 110,000 gp spent (barbican keep + large tower + medium tower)
potion - healing x1 and potion - extra healing x2
potion - cold resistance x4
Scroll - globe of minor invul, cacodemon (18th), summon mon VI (18

Henchman
Elven Plate +3 Languages
Long Sword +2 Tryshallan
Bow +1 Old Valasian
Shield +1 +1
Plate +2
Spells and Powers from
Level 1 per day
4 Level 2 per day
3 Magical Research
Read Magic * ESP
Library Value
Detect Magic * Continual Light
Shield Ogre Power
Workshop Value
Silent Step Stinking Cloud
Sharpness Invisibility
Magic Missile Mirror Image Formulas & Samples Known
Sleep Ogre Power level 2
Book Research Points 650
Book Deathless Minion Relics 390
Wall of Smoke Detect Secret Doors Enlightenment 260
Light Phantasmal Force Spent 590
Chamelon Detect Invisibility
Charm Person Web
Protection from Chaos Glitter Dust
Enlarge Summon Hero
Wizard Lock

Level 3 per day 3 Level 4 per day 3


Dispel Magic Charm Monster
Fly Giant Strength
Lightning Bolt Find Treasure
Haste Extension +50% duration
Dimension Door
Book Minor Globe of Invulnerability
Dismember Special Components
Telepathy Book Troll blood x6
Fireball Wizard Eye Efritti dust x3
Hold Person Ice Storm Efritti Dust 3x
Protection from Normal Missiles Giant Teeth 7x
Slow Hell Hound Hearts 23x
Suggestion Carrion Crawler tendrils 14x
Stinking Cloud Mummy Dust x1
Legion Ghoul Claws x27
Wight claws x1
Demon heart x1 (Chasme)
Level 5 per day 2 Level 6 per day 1 Lurker above flappy bits x2
Cone of Cold Disintegrate Gelatinous cube jello mix x1
Transmute Rock to Mud Mimic spleen x1
Wall of Stone Stone Golem alephs x2, Silver Golem alephs x4, Love Golem alephs x4
Magic Jar
Teleport Special Abilities & Notes
Ancient Valasian secret of Sacrifice.
Book
Cloudkill You can accumulate 'Divine Power' through sacrificing Lawful
Feeblemind or Balance aligned sentients in an hour long ceremony.
Monster Summoning III This power can either be used in place of materials for magic
Animate Dead item creation (as detailed in the ACKS book) or to accumulate
extra spell energy. Each HD=a bonus spell level of energy
that lasts until you use it. These are seperate sacrificial
rites, so you must pick on or the other when performing the

Rituals
rite. You can not store more than your level in extra spell
energy at any one time.
Level 7
Cacodemon, Delayed Blast Fireball
Level 8
Monster Summoning VI
Congregants

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