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Fail/Succeed+cost/Succed/Succeed+bonus ease, flash.
6-8 Success with bonus - reduced cost,
4-5 Success as planned
T: M: F: characters status. consequence
condition, these let you track a 2-3 Success with a cost hurt, cost,
ongoing, they should be giving a 1 Failure
when a player is hurt or has an effect attribute then roll.
Conditions: when faced with a task GM assigns
Skills:
(decided by GM) Assign a D4, D6 and D8, one to each
each player has a number of skills
Background: skills: Think searching, detection, logic skills
+1D help if another character can help Fight combat, arguments, conflicts
Think Move Fight
Alias: Highest roll is the result.
FIMOTH the same time. Each player has 3 attributes
Hero name: Can also gain bonus dice that are rolled at Rules!