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The Dragon AIR WAR North Vietnam byd.D. Webster The wor in Vietnam produced some ofthe mos intense aera jet ‘combat to be seen since the Korean War. Being an avid fan, and Constant player of SPI’s AIR WAR, I was always somewhat disap- pointed withthe limited number of scenarios that were provided in the ‘Game. I'm sure that by now most aud players of AIR WAR wil have Played out the scenarios and be ready fr some new action. Being nthe ‘miftary, was able to gain access to some Air Force combat descriptions ‘ind reports of ar bales overNowth Viemam. From these Ihave picked ‘some ofthe more exctng actions and aranged them into new seenarios. NEW AIR WAR SCENARIOS ScenarioTitle: _ ZINCFLIGHTISBOUNCED AT THANH-HOABRIDGE Date of Action: 04 APRIL 1965 DESCRIPTION OF ACTION: Four F-105's of the 388TH TFW based in “Thalland were orbiting in holding pattern while auoiting thelr tums t ‘make attack runs ona bridge in North Vietnam. Suddenly, fourMiG-17C's broke outof the overeat and bounced the surprised THUD plots Desptea desperate call to break by the No.3 THUD, the MIG'sclosed in onthe lead ‘element and shot down both of the F-105's, and without stopping dove ‘away to salty. SSIDEA: USAF4*F105D _SIDEB: NVAF4*MIG-17C_GameLength = 20Tuns MVALL 34 MAL 36 THROTE : 4 THROTTLE: 5 ENERGY :0 ENERGY: 6 Accel. «+0 acc 0 MAP ARRANGEMENT WINGS 45. WINGS: Leo! FLATT. Lee! ALT.ATT. —: Deel Ape ORDNANCE : 2éopionk ORDNANCE : 0 DEF 11 7508, CONDITION : Leaded CONDON : Nomet ALTTUDE : 40 ‘ALTITUDE: 4848.50.50 HEADING soe VICTORY CONDITIONS: The ste that shoots down more enemies wins. ‘SPECIAL NOTES: Both sides have visual contact, In addition the USAF player has radar contact and the two element leaders have fockons for one tim ‘alteady on MiGs ofthelcholce. OPTIONALRULES: None. GROUND INSTALLATION LOCATIONS, (TYPE, HEX) ‘Scenatlo Title: Date of Actio DESCRIPTION OF ACTION: Four F-105D’s of the 388TH TFW on a Flak ‘Suppression misslon spotied four MG-17's dosing in from the seven ‘'clock positon. The lead element of F-105's broke into the MiGs who ‘overshot and engaged the second element Two of the MiGs providing op ‘cover did not inilly engage the THUDS who dumped ordnance, hit ‘erbumer, and using thelr cannon mixed up fora change. One MiGwas ‘shot down and one THUD was heavily damaged. JAE47N0G.17C_Gome Length = 25 Tums VICTORY CONDITIONS: The side that shoots down more ofthe enemy wins. The Dragon ‘The MIG top cover Is composed of tvo novice plots who wil not descend below alt. evel 75 Unless they rll a Prob. No. of 6, (check begin- ring of tum two and thereafter), of they are ‘engaged by the THUDS. Should the other two MiGs be destroyed before this occurs, the top ‘cover must fee. Nocptional ues. ‘SPECIAL NOTES: (OPTIONAL RULES: (GROUND INSTALLATION LOCATIONS, (TYPE, HEX) HK ScenarioTitle: THERUSE Date of Action: 05 JANUARY 1967 DESCRIPTION OF ACTION: For several days RF-4C Recon Fights had been thwarted by heavy MIG actly. Capt. Pascoe and Major Hirsch ofthe [SSTFS, STH TFW, decided to ty to alleviate the problem. Fyngin 8 taht formation to appear asa single aircraton radar, the two then flew place of the normal RF-AC. MiGs who were looking for another fun day of chosing ‘unarmed aircraft were in fora surprise, 2 f 4 intercepting MiGs were shot SIDEA: USAF2*EAC_ SIDEB: NV» MAL 6 MALL 4 THROTE 6 THROTLE 34 ENERGY: 4 ENERGY 0 acc «0 acc WINGS: Led = WINGS: Lael FLATT: Die LT.ATT. —: Level ORDNANCE 5 4*AIM.7B ORDNANCE : ATOLL SAM 98 2OneECMPod ‘CONDITION. + Normal CONDITION. : Noma ALTITUDE: 50 ALTTUDE : 25 HEADING :N HEADING: sw TURNING +0 TURNING 0 HEXES:_Do2I2 , Dasi2, HEXES: A1104_,Aos02 ALLOT., 41306, VICTORY CONDITIONS: “The side that shoots dowm the most aeraft wins ‘SPECIALNOTES: ‘Al aircraft beg in visual contact, plus both USAF areraft have had radar lock-ons on the lead MG for one tum at sar OPTIONAL RULES: Note: The ECM pods play no pat inthe game but are noted foe historeal reasons. (GROUND INSTALLATION LOCATIONS, (TYPE, HEX) the Dragon ‘Scenario Title: Date of Action: ‘THE THUDS COUNTER ATTACK 10 MARCH 1967 DESCRIPTION OF ACTION: Four F-105's of the 355 TFW had just pulled up ‘er making a Fak Suppression run when they spotted two fights of xt MiG-17's attempting to sneak up onthe main ste force. Since they had ‘expended thelastof ther ordnance on thatlstrun the F-105'sclesned up, \wenttoafterbumer and bounced the MiGs wth theircannon. The leader of the second element, Captain Brestl, shot down two of the MiGs In the ensuing dogtight VICTORY CONDITIONS: The USAF player must down at last one MIG with noloss,orgaina’3to Tkllraboto win, A2to ratios draw, and any otherisa MIG win. ‘A smaller version of this scenario can be played * using only the frst half of ech force liste. "Note: The ECM pods play no pat inthe game but are noted for historeal reasons. ‘SPECIAL NOTES: OPTIONAL RULES: GROUND INSTALLATION LOCATIONS, (TYPE, HEX) AWFUL GREEN ERRATA ‘A few things got left out ofthe game. The following rules should be ‘added under Weapon Attacks: 1) Ifa crewmember enters a room containing monsters, even just ‘eggs, that crewmember may only attack monsters in that room. 2) The third sentence under ATTACKS should end with the word 3) There should be one additional no effect marker among the Weapon Erect cits, Make one with one of the spare pieces. 4) There should be one additional Gas Grenade. Make one with ‘one of the spare pieces, Yes, lam biased in favor ofthe crew, but the monsters can, and do, “Ete ight up your figures or dioramas with flexible, fascinating, effec. he ples ane Boerne: Raat ee tat only $1.00 plus stamp. Retro, Box 143 Hatboro, Pennsylvania 19040 .and tata pole arm shaft small enough fora hobbit Vol. IV, No.3 SMALLER THAN MAN-SIZED WEAPONS TABLE ‘Thomas Holsinger Editor's note: This article was written in companion with Mr. Hol- singer’ “Strength Comparison Table" (TD #26). Space considerations id not allow us to use both in the same magazine. Both articles should ‘be read and used in conjunction with each other. Our apologies for any Confusion or difficulties resuting from splitting the two pleces. ‘Small creatures which use weapons, such as hobbits, goblins ete, generally use weapons proportioned to fit their smaller stature and {hese smaller weapons do less damage than thir man-szedcounter- parts Its fairly easy to allow for damage bonuses due to strength for the. larger than mansized monsters, but this really not possible for smaller than man-sized critters due to the high percentage of “one damage point” results which would ensue from a simple subtraction from dam age rolls ‘The following table is presented to deal with this problem. It iss ‘melee weapons in three columns, man-sized weaponsin the fist, dam- ‘age from weapons forthe 3' high races in the center (Gnomes, Half ings, Kobolds) and damage by Goblin-sized weapons in the last cok tumn. Each column has two entries separated bya slash (/), the first ‘being damage to man-sized targets and the second being damage to larger than man-sized targets. This table grew out of an encounter I had as a referee with the “barbarian hobbit” one player brought in and attempted to run as Conan’s cousin, Allthe hobbits I had dealt with in the past were sensible cones like thieves and assassins who believed that the best course for a hobbit was to stay out of sight and do the deed when no one was look Ing. Not this guy. He wanted to have his hobbit charge in with swords bigger than his character. I pointed out that hobbits just aren't big {enough to use man-sized two-handed swords, halberds and the like, grip would haveto bee thinner and therefore weaker than normal. The twit howled with Jndignation and [almost had to throw him out of the game. ‘Dwarvesare only 4’ high, ustas Goblins, but hey are 3 across and, are very strong for their weight, more so than humans. They therefore use the man-sized weapons column. WEAPON NORMAL GNOMES, ETC. GOBLINS Dagger 14/13 12-1313 Poinard 251-4 1213 Short Sword 1.6/1.8 1341/16 Rapier 27-6 1413 25/14 Scimitar 19/18 1414 16/16 Broadsword 2827 14/14 2.625 Bastard Sword 28216 14/18 -2.6/2.12 Great Sword 110318 15/29 1-7/2.14 ‘Small Axe 16/1-4 13/2 1413 Battle Axe 1a18 14/14 L616 Great Axe 212/424 1-6/212 —2.9/3.18 8 Spear 1.6/1.8 13/14 1416 12' Spear beo 13/15 1.4/2.7 16'Pike 16112 13/16 1.4/1.8 Halberd 110212 «1516 18/29 ‘Wachammer/Smmall ‘Mace 2514 1912 2413 Large Mace 2716 1413/14 2-Handed Mace 29/18 154 27/16 Military Pick 27/28 1314 25/26 Fla 27/28 13/14 25/26 ‘Moming Star 2427 1413 2625 Javelin Lee 1313144 ‘Throwing Axe 1614 1/12 1413 Sling Stone Lad 12020 Lays SelfBow Arrow 16/16 191314

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