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What is Monsters and Other Childish Things?

Monsters and Other Childish Things (MaOCT) is a roleplaying game written by Benjamin Baugh,
based on Wild Talents by Dennis Detwiller and Greg Stolze, using the One Roll Engine (O.R.E.) that
Stolze designed. In it, the players control school-age Kids (Elementary through High School, usually)
who are accompanied by horrible, slavering, nightmarish Monsters that also happen to be a Kids
best friend. They have adventures, deal with school bullies (hopefully with words, not by eating
them), experiences crushes (again, hopefully without eating them) and discover the horrible secrets
of other worlds on the fringes of human awareness. Good fun is had by all.

What is Persona?
Persona is a Japanese Roleplaying Video Game series made by Atlus. A spin-off of the Shin Megami
Tensei series, Persona focuses on high schoolers pitted jointly against other-worldly forces and the
crushing gravity of their own social obligations and psychological trauma. Their instrument for
dealing with these are Personas: manifestations of psycho-spiritual power that come to their aid and
defense. In each of the Persona games, the player controls a group of Persona users who must
unravel the mysteries of some supernatural phenomena that threatens the existence of their
friends, town, or even the entire world.

What am I reading?
Personas and Other Childish Things is a conversion module for MaOCT designed to optimize its rules
for running a game inspired by the Persona series. In truth, you can run Persona with MaOCTs
vanilla rules; the Drunk and Ugly Podcast did an entire series like that (check out Shin Megami
Tensei and Other Childish Things) and it worked just fine. All you need to do is change Monster to
Persona and youre done.

This module, however, is designed for players who want to inject a little bit more Persona
flair into their MaOCT game. It shows how to slip your characters more into the mold of a Persona
protagonist; has some new rules that introduces elements from the Persona series into the
gameplay of MaOCT; and has some advice and ground-rules for GMs to help them run a game
inspired by Persona.

So, then, without further ado


Your Character
Not much changes in how a player character is built in this module from vanilla MaOCT. Youre still a
seemingly normal adolescent. Persona characters are usually high-school age, though theres nothing to
stop a GM from running a middle-school, elementary school or even college Persona experience.

Your Stats
Persona and Other Childish Things uses the same fundamental Stats as MaOCT: Feet, Guts, Hands, Brains
and Face. However, the process of fusing Persona into the mix has changed them somewhat; now each
is coupled with a social stat inspired by those used in Persona 3-5.

Feet are coupled to Diligence


Guts is still Guts
Hands are coupled to Proficiency
Brains are coupled to Knowledge
Face is coupled to Expression

This isnt that much of a change from how Stats work in MaOCT. In that game, Feet represented your
overall ability to move around without looking like a dorkus, and Face was both your sociability and
your actual grill. Were just surfacing those links because, in Persona, a characters inner-self as more
important than their outward ability.

Stat Details
Diligence is your self-discipline. Characters with low diligence are frail and shaky on their feet because
they lack the focus and drive to strengthen themselves. Characters with high diligence are strong and
steady regardless of how much strain they feel.

Guts is your moxie and bravery. Its largely the same as in vanilla MaOCT. Gutless people snivel and
retreat; Gutsy folks run in to save the day.

Proficiency is your talent and craftinessusually involving stuff with your hands like painting or music.
The Proficient love their work and take pride in it; a lack of Proficiency makes you clumsy or like your
hands are always coated in potato chip grease.

Knowledge is how smart and alert you are. It includes both book learning and creative problem solving.
Low-knowledge characters are easily stumped, while Knowledgeable ones figure can figure out complex
puzzles.

Expression is your ability to deal with others tactfully, or sneakily. An Expressionless person is a
wallflower, whereas a person full of Expression is the life of the party.
Your Skills
Skills have been adjusted slightly to accommodate the style of play encouraged by Persona. Old Skills are
listed as unchanged, new ones are described.

Diligent Skills
Beat Down: Hit things that cant hit back. This includes inanimate objects like doors, lockers and crates,
and living-but-helpless things like jerk Rico after your Converse to his groin flattened him.

Block: Stop things from hitting other things. Unchanged except now its under a different Stat.

P.E.: Running, jumping, climbing, carrying, etc. Unchanged.

Gutsy Skills
Courage: Standing up to bullies and elder gods alike. Unchanged

Fighting: Facing off against foes that can fight back. This is basically Kicking, Wrestling and Punching
rolled into one skill. If your foe cant resist you, roll Beat Down instead.

Wind: How healthy and generally in-shape you are. Unchanged.

Proficient Skills
Aim: How precise your eye is. Use this to throw a basketball, chuck eggs at the principals car or shoot
your dads hunting rifle. Remember kids: guns are dangerous.

Reflexes: Getting out of harms way. Its basically the same as Dodge, but under a different Stat.

Shop: How good you are with your hands, especially when it comes to making stuff. Unchanged.

Knowledgable Skills
Academics: Your books-smarts. It has the same function as Remember, and is basically unchanged.

Notice: Spotting things before they endanger you. Unchanged.

Out-Think: Figuring problems out. Unchanged.

Expressive Skills
Charm: Making people like you. Unchanged

Connive: Lying to and tricking people. Unchanged

Put-Down: Delivering sick burns. Unchanged.


Relationships, Arcana and Archetypes
One of the reasons why MaOCT works so well for Persona is that both games feature rules by which a
characters relationship with another person can improve their ability to complete a task.

Persona introduces a new level to these


interactions: Arcana. As in the Major Arcana of the Tarot Arcana and Gender
Deck. Each Relationship is linked with one of the Arcana,
which describes core aspects of that persons nature or The following section uses gendered
the nature of his or her circumstances. The section that pronouns for each Arcana. These are
follows lists the 22 Major Arcana and what kind of people based on the traditional interpretation
they represent. For each of your Relationships, choose for each Arcanas psychological
whch Arcana best fits that characters personality or how archetype (as well as the symbolism on
you relate to that person. Remember, Relationships can the Arcana itself). Its not absolute. You
be with Groups or Things; so your Relationship with the can have a male High Priestess, a
Football Team could be of the Chariot Arcana (as the female Heirophant or, like, a
archetype of success in spite of resistance), and your genderfluid Lover. What matters is how
Relationship with the Quran could be of the Heirophant they act, not what they are.
Arcana (as the archetype of moral guidance and spiritual
authority).

Each Arcana offers certain benefits to your character and your Persona that will be covered later
in this module; for now just review the list and use it as a tool to match your Relationships to the Arcana
they are archetypical of. Try and choose a different Arcana for each Relationship.

In addition, you must choose an Arcana for


Arcana and Psychology your own charactersomething that resonates with
who they are and what they want in life. Each player
Atlus didnt adopt the Arcana system for charcters Arcana should be unqiue and, ideally,
Persona just to add another element of unique within the game. That way the PCs themselves
mysticism to their game. The psychologist can benefit from forging Relationships with each other.
Carl Jung, whose interpretation of the
persona and shadow serves as the basis for
this entire game, viewed the Arcana as
archetypes for the human condition, and
represented distinct, obvservable patterns
of human behavior and mental conditions.
His archetypes are listed in italics along
side each Arcana.
ArcanaArchetypeIndex

TheMagician Surpassingtheplausible
TheMagicianrepresentsapersonwithknowledgeorskillthatsurpassesyourown.He
couldbeamentororapeerwhosemadeithismissiontoachievesomegreatfeat.
However,magicianstendtoexhibitmagicalthinkingexcessfaithinthepursuitofan
unrealisticgoal(surpassingtheplausible).
Examples:AconspiracytheoristwhoknowsthesecretsoftheShadowWorld;astudentpursuinga
relationshipwithateacher;aneccentricscientistwholivesintheoldmansiondownthestreet.

TheHighPriestess Hiddeninfluence
TheHighPriestessissomeonewhosgotasecretorsecrets.Sheoftenseekspositionsof
authoritybutpreferstorunthingsfrombehindthescenes.Shesusuallyatoughnutto
crack,butcanbeavaluableallyasyouneedtoearnhertrustbeforeshellspillthebeans.
Examples:Aguidancecounsellorwhosgotawhiffoftheweirdnessgoingon;thevice
captainofthecheerleadingsquadwhoknowseveryonesdirtylaundry

TheEmpress Gentlepower
TheEmpressgetsthingsdone.Shesapoliticianwhoknowsthataneasysmileandafirm
handshakecanworkwherethethreatofforcefails.Shessmartanddetermined,and
usuallykindandgenuine,butthatdoesntmakecrossingheranylessunwise.
Examples:Theschoolprincipalwhoknowshowtokeepherkidsinline;themayor
electedonareformplatform;yourmom.

TheEmperor Irresistablepower
TheEmperordemandsrespect.Hesinapositionofpowerandhesearnedit,bygod,so
youbetterfallinlinewhetheryoulikeitornot.NotallEmperorsaretyrantsagood
ruleruseshismightwiselybuttyrantsareusuallyEmperors.
Examples:Thecoachofthefootballteamwhohasntlostachampionshipinsixyears;the
CEOwholldoanythingtoraisestockvalue;thebossofthelocalgangofgreasers.

TheHierophant Spiritualauthority
TheHierophantiswhoyouturntoformoralandethicalguidance.Youtrusthimwhenit
comestomattersofrightandwrong,goodandbad.Sometimesthoughthisgoestotheir
headandtheystartthinkingthattheyarethesolearbitersofmorality.
Examples:Theparsonatyourlocalchurch;yourEnglishteacherwhosbeenthroughalot
andknowshowharditistobeakid;yourdad.
ArcanaArchetypeIndex

TheLovers Intenseaffection
TheLoverslove,andlovemeanshavingtomaketoughdecisions.Whotodate,what
careertopursue,whethertomoveawayforschoolorstayhomeandsupportthefamily
business:thispersonafacesahardchoicethatmaydeterminetherouteherlifetakes.
Examples:Thecutebutnerdyguyslippinganonymousnotesintoyourlocker;thechild
ofdivorcewhomustchoosewhichparenttostaywith;thegraduatetornbetweenmovingofftoschool
orstayingtosupportthefamilybusiness

TheChariot Successinspiteofresistance
TheChariotisoneofthemanyArcanathatembodyaction.Inparticular,itmeansa
personwhostrugglesandperseveresinpursuitofvictoryevenagainstsignificant
roadblocks.Ifhisgoalseemsoutofreach,youmaybetheonewhohelpshimgrabit.
Examples:Theunderdogfootballteamwhohasnthadawinningseasoninadecade;the
studiousbookwormwhomaintainsa4.0despitedifficultfamilycircumstances.

Justice Theruleoflaw
ApersonoftheJusticeArcanaisallaboutrules,regulationanddoingwhatsrequired,
eveninsituationsthatwouldseemtorequireamorenuancedoutlook.Hesrigidand
inflexibleandoncehesmadeuphismindtheresnobudginghim.
Examples:Thetruancyofficerwithafirmthreestrikespolicy;theschoolgossipwho
keepsabookofeveryslightagainsther;thereligiouskidwhokeepshisbeliefsinthefaceofchallenges.

TheHermit Isolation
TheHermitperferstogoitalone.Maybeshethinksshegetsmoredonebyherselfand
thinksotherpeoplewilljustslowherdown;ormaybetheressomethingunpleasantgoing
onbehindthescenesdrivinghertorecedefromthesocialscene.
Examples:Yourpoortrailerparkfriendwhoneverinvitesyouoverhishouse;theegg
headwhodratherstudythangotoaparty;theguyonprobationtryingtostayoutoftrouble.

Fortune Theunpredictable
TheFortuneArcanaisactivelytryingtoreroutehisfuturebyseizingabigopportunity.Its
doubtlesslyamassiverisk,andthedangersoffailurematchorevenoutweighthereward
hesseeking,butthatdoesntmatter.Sinkorswimhesgottotaketheshot.
Examples:ThekidwhofilmshimselfdoingdumbstuntsonYouTube;agamblerwhoplays
topullhimselfoutofcripplingdebt;abusinessmanwhoputseverythingheownsintoanewenterprise.
ArcanaArchetypeIndex

Strength Agreatfeat
Strengthisaperson,notofphysicalmightbutofresourcefulnessandinnerfortitude.She
looksforcreativesolutionstoproblemsanddoesntbackdownwhenconfrontedwith
severethreatshencewhyitsArcanadepictsamaidenholdingalionatbay.
Examples:Astreetwisepunkwhoknowshowtosurviveintheunderground;awife
keepingherfamilyintactwhileherhusbandisatwar

TheHangedMan Sacrifice
TheHangedManisamartyr.Hegivesupapartofheforthegreatergoodorinpursuitof
somedeeperenlightenment,usuallyofhisownaccord.Hesselflessanduncaringofthe
hardshiphebringsuponhimself.Orthat'swhathewantspeopletothink
Examples:Aterminallyillbillionairewhoturnstophilanthropy;anoverworkedbut
devotedteacher;acriminalwhotriestohelpothersavoidhismistakes.

Death Comingtoanend
Thisisntasscaryasitsounds.Endscanbringnewbeginnings,andapersonoftheDeath
Arcanaunderstandsthisbetterthananyone,ashehaschangedafterexperiencingloss.
LearningtocopewiththisandcarryingonisDeathsburden,aschangeisaninevitable
partoflife.
Examples:Asurgeonwhoslostmanypatients;anofficeworkercopingwithfinancialruin;awashedup
andpurposelessathlete.

Temperance Timepasses
WaitingisthenatureofapersonoftheTemperanceArcana.Shesusuallysomeonewhos
gotalotgoingonandtriestobalanceallofitatonceandkeepingthoseplatesspinning
isafulltimejob.Shespatientinlookingforasolution,buttimeisacruelmistress.
Examples:Ateacherwhoworksasecondjobtosupportherkids;anoverachiever
involvedineveryafterschoolactivityhecouldsignupfor.

TheDevil Nemesis
TheDevilthinkswithhisheart(orhisstomach,orotherparts)beforehishead.Hes
oftenapleasureseeker,trappedbyhishabits,andwouldloveforyoutojoinhisparty.
Aboveall,aDevilispassionateinwhateverhetrulywantsandpursuesithungrily.
Examples:thefoodreviewerwhoselosthisfaithinthefoodindustry;yourimpulsive,
troublemakingolderbrother;theclassmatewhogrowsandsellsweed.
ArcanaArchetypeIndex

TheTower Failure
TheTowerhasexperiencedsomegreatdisaster,orseemstobringdisasteronothers.
Whicheveritis,heknowswhatitsliketosuffer.Towersusuallyfallintothisstate
becauseoftheirdoing,thankstoprideoralackofforesightandoutsidecounsel.
Examples:ahomelessmanburiedindebt;astreetracerwholosthislegsinacrash;a
gangsterwhoalwaysgetshisduespaid.

TheStar Distance
TheStarsgotadreamthatinspiresherandfillsherwithhope,evenifitsfaroffandnot
terriblyrealistic.Inspiteofwhateverobstaclesshefacesshesresoluteinherpursuit,
neverlosingsightofherobjectivetwinklinginthedarkness.
Examples:anartistwhowantstomasterhiscraft;anactivistwhowantstoinspirehope
inthegovernment;aninnercityteacherwhowantsherstudentstoreachforabetterlife.

TheMoon Longing
TheMoonhasadream,butinsteadofchasingitshetriestoliveinit.Shelongsforlife
otherthanherownandmasksthatlongingwithfantasysometimestoprotecther
mentalstate,orworse,asawaytodenytherealityaroundher
Examples:arichgirlwhospendsfrivilouslytohideherfeelingsofneglect;anartistwith
delusionsoffameandgrandeur;abulliedkidwhoretreatsintoaworldofsciencefiction.

TheSun Triumph
TheSunhasadream,andattacksitwitharelentless,fierydrive.Shewontstop,wont
restuntilitsfirmlyinhergrasp,andherconfidenceinvigorateseveryonearoundher.
Eveninthefaceoftragedyanddefeat,sheneverlosesherpassionorspirit.
Examples:thevaledictorianapplyingforthecountrystopuniversity;ascientistpursuing
agroundbreakingnewtheory;anagingartistwhostrivestocompletehismagnumopus.

Judgement Finaloutcome
Judgementholdsthefutureinherhandsyours,yourfamilys,thestudentbodys,the
townsorsomeotherpersonorgroup.Itsuptohertoweightheoptionsandevidence
andmakeacallthatwilldeterminetheshapeofthatfuture.
Examples:adeveloperbuyinguppartsofthecitybreathenewlifeintoit;atownofficial
assessingwhethertoliquidateatroubledschooldisctrict;yourparoleofficer.
ArcanaArchetypeIndex

ThepreviouspageslistthestandardArcanaencounterdinPersonaascharacterstheplayercan
interactwith.Therearestilltwomore,though,notcovered.Thesearesomewhatspecialinthatregard
astheyhaveuniquerolesbothasArcanaandinPersona.

TheFool Carefreeignorance
InPersona,TheFoolnormallyrepresentsthemaincharacter,ascontrolledbytheplayer
himself.ThatsbecauseTheFoolisablankslate,utterlyunawareofwhatsaboutto
transpire.Itsyou,beforeallthecrazinessthatislifehappenstoyou.Soarelationship
withtheFoolisntusuallywithapersonbutwithyourjourneyitselfyouradvancefrom
beingcarefreeandignorantofthegreaterworldtofullyunderstandingitandyourplaceinthecosmic
schemeofthings.Sincethisisafairlybigthemetodealwith,aGMmaywanttomakeiteasieron
everyoneandkeeptheFoolasaseparatesharedrelationshipthatallplayersinthepartycanhave.If
theFoolis,indeed,aperson,thenitseitherthepersonwhobaptizedyouintoallthiscraziness,cracking
theshellofyourignorance,oritssomeonewithachildsknowledgeoftheworld.
Examples:yourgroupscrusadeagainsttheShadows;themysteriousfigurewhotaughtyouhowto
EvokeyourPersona;your5yearoldnephew.

TheWorld Successathand
IfTheFoolisthestartofyourunderstandingoftheuniverse,thenTheWorld,fittingly,is
itsculmination.InPersonatheWorldArcanacomesintoplayattheveryendofthegame,
oncethemysteryattheheartofthenarrativeislaidbareandallothercards,literaland
figurative,areonthetable.OnesuggestionforGMsisthattheWorldistheantithesisof
theFool:asonemovesawayfromignoranceandembracesunderstanding,theyceasetobeTheFool
andembracetheWorld.ItsnotreallyanArcanameanttocasualuse,butonethatstandsforthefinal
roadmarkersonthepartysjourneytoenlightenmentandthefulfillmentoftheirtask.Ifyouwantitto
beaperson,thenitstheguywithAlltheAnswers,or,conversely,thefinalbossattheendoftheline.
Examples:yourgroupsgoaltoreachthesourceoftheShadowsandstoptheirincursionsonceandfor
all;thebeingofpurethoughtwhooverseestheunconsciousrealm;thelivingnightmarewaitingforyou
attheendofyourdreams.

What is a Persona?
A Persona is a part of your characters psyche and personality that manifests a physical form to serve
and protect you.

One reason why Persona and Monsters and Other Childish Things go together like chocolate and
peanut butter is because of how similar Monsters and Personas are-- but they aren't the same. This
section addresses both points.

How Personas are the Same as Monsters


Personas aren't from around here. What exactly causes a character to manifest a Persona depends on
the the GMs backstory, but it's not a normal thing that happens to people. For you to have a Persona
that you can call on, something seriously weird has happened to your life. Personas arent affected by
hunger, exhaustion or any other physical strain that would endanger a normal creature.

Your Personas got your back. Its your weaponized subconscious. It exists to protect you from
otherwordly threats youd otherwise be hopelessly unequipped for, and its the means by which you can
combat those threats.

Personas have the same basic parts. You build a Persona the exact same way you build a Monster: with
dice, hit locations and extras. Theres a few new bits but talk about those when we get to them, and
they only add a couple technical details to the process.

How Personas are Different from Monsters


Personas dont exist in the real world. These are in quotation marks because existance and the
real world can be fluid concepts in Persona. In most versions of the game, a Persona cant interact with
the mundane world around you in any meaningful way. But stories taking place in a Persona setting
usually travel between our world and other, stranger ones where Personas (among other, nastier things)
are quite tangible forces. That said, we encourage a GM to freely bend or ignore this rule if theyd prefer
their setting to be one where Personas can freely interfere with their users lives. It wont break the
game, we promise.

Your Persona is a part of you. There are some optional rules later in this module that tweak this axiom,
but generally speaking you have one Persona, and it's special to you because it springs from some mysic
recess of your mind. As a result, it normally takes on a form thats significant to you, like a character
from a fairy tale your grandma recited to you when you were little; a fictional or mythological hero you
identify with; or a weird, non-euclidean mass of soccerballs and astroturf (astralturf?) congealed out of
your love of sports. Whatever it is, its a fragment of your own psychic matrix. It may act like an
independent, separate creature, but its still, in some way, the product of your own fears and
aspirations.
(sidebar) Should Personas have Personalities?
In the Persona video games, a character's Persona can talk with its user and has a definite personality,
but it never actually factors into the player's experience with the game. Most Personas have a few lines
of dialog when they're initially summoned, and are silent for the other 50-100 hours of game time.

You can certainly play this module that way, thereby making your Persona just a tool to solve
puzzles and a weapon to vanquish evil. But we don't recommend it. Doing so ignores key features of the
tabletop role-playing format and of Monsters and Other Childish Things in particular. We encourage
players to treat their Personas like fully formed characters with their own voices, desires, frustrations,
fears and needs. You'll get much more mileage out of the experience that way, trust us.

Forging your Persona


Persona and Other Childish Things uses the same rules to create a Persona as Monsters and Other
Childish Things uses for making Monsters. In lieu of retreading those instructions, here's an example of
how they can be used to create Arsene from Persona 5.

Arsene Arcana: The Fool


Favorite Thing: Stealing
Evocation: Unmasking

Resist: Dark
Weak: Light

1-2 Fancy Bladed Legs 6d


Defends, Attacks, Awesome x1, Wicked Fast x2

3 Gentleman's Coat 4d
Useful (bottomless pockets), Tough

4-5 Nimble Claws 8d


Attacks, Useful (picking pockets and locks), Sweet

6-8 Wings of Darkness 8d


Attacks (Dark, Wind), Useful (Windy Flight),
Defends, Awesome x2, Gnarly x2

9 Glowy Eyes 5d
Useful (see the invisible)

10 Dapper Tophat 5d
Useful (magic tricks)
As you can see, the process and end results are fundamentally the same, with only a few new
details added. We'll get to those in a bit. First let's talk about Extras.

Extras, Old and New


This Module is compatible with all of the Extras from Monsters and Other Childish Things as well as
those added in Bigger Bads. Some GMs may choose to avoid Range, Bigness or other Extras but that's
their call; none of MaOCT's Extras are inherently allergic to Persona.

Along with the above, this module adds as Extras two vital pieces to the Persona puzzle: Element
and Healing.

Element: This Extra applies to an Attacks Quality. Normally, you can choose to add one Elemental effect
to an Attacks Quality at no charge, but this Extra lets you add another. This was used on Arsene's Wings
of Darkness location, where it says Attacks (Dark, Wind). It means that Arsene can use its Wings to
launch either Dark- or Wind-based attacks. Each instance of this Extra on a location adds another
Element to an Attack's Arsenal, so you could trade 4d to be able to attack with 5 different Elements

(We'll get into how Elemental attacks work in the next section)

Healing: This Extra applies to a Useful Quality. It allows that Quality to restore Width-1 dice to a Persona
(including itself) that lost them due to damage. Height doesn't matter-- a roll of 3x5 can heal 2 dice
anywhere on the target's hit locations. This is pretty powerful, so it's got limited uses. Each point of
Healing you add to a Useful Quality lets it heal once per fight or scene. Healing x1 is a single use, Healing
x3 has three doses.

Arcana
The first of the new design elements is Arcana. We talked about Arcana back in the Characters chapter,
focusing on how they add another layer to your Relationships. Well, Arcana also affects your Persona.
Specifically your Arcana.

Your Persona shares your Arcana. If you are a Hanged Man, so is your Persona. Why does this matter?

Personas are shaped by their Arcana. Just as a humans Arcana is tied to her mental and emotional
condition, a Personas Arcana shapes its physical form. Personas of the Emperor appear as powerful,
imposing icons of irresistable authority, while Personas of the Moon manifest as avatars of illusions,
dreams and, yes, as avatars and representatives of the moon itself. A Persona is almost always some
character or figure from folklore, mythology or even popular fictionanything implanted into the
collective consciousness of human culture. You may not even fully understand why your Persona has a
certain form, and learning its significance may be a major step towards understanding yourself.

On page [XX] theres an index of features and qualities shared by Personas of each Arcana. Just
know that Arcana is meant to be a guide to form, not a restriction on it. We encourage you to be as
creative as you want in bringing form and life to your Persona.
Evocation
Unlike Monsters, Personas dont hide. Theyre already hidden by default, squirrelled away within their
users consciousness. So the normal rules about Monsters having a unique Way to Hide is flipped
around: Personas have a unique way to appear. This is called their Evocation.

Depending on your GMs story, all Persona users may have a common method of Evocation. This
is how it works in Persona 3, where Personas are forcibly hauled from their users minds with devices
called Evokers; and in Persona 5, where users wear masks that, when stripped off, call out their
Personas. Persona 1 and 2 have no defined method of Evocation, and in Persona 4, characters smashed
hallucinatory tarot cards to unleash their Personas in various ways (kicking, crushing in ones hand,
shooting with a gun).

Elemental Resistance and Weakness


This is a big one. A key part of combat in Persona is that Personas and the threats they face can be weak
against certain elemental forces and strong against others. Exploiting this system is essentially the core
of Personas battle engine. Its not quite as important in this module, simply because grafting those rules
unchanged into MaOCT would blow the games flow of battle to smithereens. But its still present and
accounted for.

What are they? The Elements of Persona


In Persona, Elements are the physical forces and natural Each Persona game has a unique batch
energies that Personas are subject to. They infuse a of Elements, and your GM can choose
Persona, strengthening it against certain threats in which he wants to use for his game. He
exchange for exposing it to others. can also make-up any that suit his
setting. Bear in mind that the more
Resistance and Weakness
Elements you have, the more
Resistance reduces the damage a Persona takes to all unpredictable combat can become.
locations by 1 when its hit by an attack of a particular
Common Elements
element. Weakness is the opposite: it adds 1 damage Fire
when the Persona is hit by that element. Ice
Electric
In Arsenes example posted two pages earlier, it Wind (also called Force in some games)
takes 1 less damage from Dark attacks and 1 more Dark (also called Curse in some games)
damage from Light attacks. This in addition to any points Light (also called Bless in some games)
of Tough a Persona has in the damaged location. Uncommon Elements
Earth
For each Resistance your Persona has, it must Water
also have a Weakness. You dont need a Resistance, but it Nuclear
definitely makes the game feel more like Persona. Psychokinesis
Gravity
PersonaandArcanaIndex
TheMagician:PersonasoftheMagicianare,as TheLovers:PersonasoftheLoversareassociated
theirnamesuggest,explicitlymagical.Theyare withromanceandaffection,ofboththepureand
figuresthathavesuprememasteryofsomeforce tragickind.Theyincludegodsandspiritsoflove
ofthephysicalworld,whetherasanaturespirit, aswellasmythicandliteraryfiguresentangledin
anelementaldeityoraherosoexceptionally lovetriangles,forbiddenromanceandfiery
skilledthathistalentsseemmagicalintheirown passion.Examples:Aphrodite,Carmen,
right.Examples:Djinn,Gandalf,Houdini,Jiraiya, Guinevere,Ishtar,Kushinada,LordByron,Tristan
NikolaTesla,QueenMab,Susanoo,Zorro
TheChariot:PersonasoftheChariotarewarriors
TheHighPriestess:PersonasoftheHighPriestess andheroesofextraordinarystrengthandskill.
arenormallyfemininefiguresofwisdomand Theirmartialprowessdominatesthebattlefield
strength,whowieldtheirinsightintothe swiftlyandcompletely,andarethethingsof
mysteriesoftheuniverseasapowerfulweapon. legend.Godsandgoddessesofwarareincluded
Theyoftentaketheformofmaidens,princesses, withinthisArcana.Examples:Ares,Athena,Davy
witchesandspiritualwarriorwomen.Examples: Crockett,Hercules,LuBu,MiyamotoMusashi,
Artemis,KonohanaSakuya,LadyoftheLake,Pope Thor,
Joan,Pythia,Scathach
Justice:PersonasofJusticearetoweringiconsof
TheEmpress:PersonasoftheEmpressare lawandorder,frequentlyattheexpenseofall
renownedqueensfromfolkloreandantiquityand otherconcepts,whichtheysmashbeneaththeir
highgoddessesofmythology.Thoughtheyhold gavelsorrendtoshredswithsharpswords.They
almightypower,theywielditwithamaternal includethosewhocraftthelaw;enforceit;and
hand,thoughneverwithweakness.Examples: passjudgementagainstitsviolators.Examples:
Durga,Echidna,EllenRipley,Freya,Hippolyta,Isis, Hammurabi,Javert,JudgeDread,LadyJustice,
Titania,Zenobia Punisher,KingEnma

TheEmperor:PersonasoftheEmperorare,as TheHermit:TheHermitsPersonasexemplifythe
theirnamesuggests,famousemperorsandkings fruitsofcontemplationandinnerstrengthbuilt
aswellasthechiefgodsofdifferentmythologies. throughmeditationandknowingonesself.They
Theirpowerisabsolute,dominantand includegodsandwisemenwhogainedspiritual
overwhelmingtostandagainst,forcingalltobend awarenessthroughtheirowninwardfocusaswell
theknee.Examples:AlexandertheGreat,Caesar, aspoetsandartistswhoseisolationproduced
Gilgamesh,JadeEmperor,Oberon,Odin,Zeus worksofgenius.Examples:BabaYaga,Chiron,
Dante,GautamaBuddha,J.D.Salinger,Kurt
TheHierophant:PersonasoftheHierophant CobainYoda
typifyfiguresofprofoundwisdomandspiritual
strengthprophets,gurus,holymenandsaints. Fortune:FortunesPersonasrepresentthecycles
Theyareguidesalongtheroadtoenlightenment oftheworld.Goodluckandbad,riseanddecline,
andhigherunderstanding.Examples:Confucius, thesteadymarchoftime.ThesePersonasspring
Elijah,ObiWanKenobi,Pythagoras,Thoth,Virgil, frommythsthatseektoexplainthesecyclesand
Xuanzang helponecopewiththeinevitabilityofchangeand
therandomnessoflife.Examples:Janus,Erwin
Schrodinger,Fortuna,Norns,Pele,Persephone
PersonaandArcanaIndex
Strength:StrengthPersonasarewarriorsfamed TheTower:TowerPersonasbringdoomorare
fortheirunshakablebraveryandresolve.Their themselvesdoomed,byfateorbytheirown
legendshavethemstandagainstseemingly arrogance.Somearelegendscursedbyhigher
insurmountabledangers,driveninexorablyby powersforimpudence,othersaregodsorspirits
faith,willpowerorunbendingdevotiontoa ofwrathanddestruction.Examples:Abdul
cause.Examples:Beowulf,Boudicca,HuaMulan. Alhazred,CuChulainn,TheFisherKing,Macbeth,
JeannedArc,Sif,Siegfried,WilliamWallace Odysseus,Set,Shiva

TheHangedMan:PersonasoftheHangedMan TheStar:PersonasoftheStarembodyhope,
aremartyrsgodsandheroeswhohavesuffered possibility,inspirationandvirtue.More
tremendoushardshipandsacrificeinthepursuit specificallytheymaybegodsorspiritsofmusic
ofahighercause,eventothepointofdeathand andart,andevenofthestarsthemselves,which
beyond.Examples:Benkei,FrodoBaggins, symbolizetheyearningofhumanheartsfor
Prometheus,Socrates,St.Peter,Valentine distantdesires.Examples:BuckRogers,Calisto,
MichaelSmith DaVinci,Galahad,Maat,ThePleiades,Sarasvati

Death:DeathPersonasare,naturally,beingsof TheMoon:PersonasoftheMoonarecreaturesof
death,decayandtheunderworldbutnotalways illusion,dreams,trickeryandthesubconscious.
malevolentlyso.Thesefiguresmaystandfor ThesetraitsalignthemdirectlywiththeMoon
deathasthepassagefromonelifetothenext, itself,andsomanyofthesePersonastakethe
andsoareasoftengentleguidesastheyaregrim formoflunarspiritsandgods.Examples:Baku,
reapers.Examples:Anubis,BaronSamedi, Mothman,Morpheus,PrincessKaguya,Selene,
Charon,Daisoujou,Hel,Osiris,Thanatos Tsukuyomi

Temperance:PersonasofTemperanceare TheSun:SunPersonasarebeamingsourcesof
stalwarticonsofstabilityandfortitude.They goodness,beauty,vitalityandpositivity.They
oftenrepresentelementsofnaturereveredfor verycommonlytaketheformofsolardeitiesor
theirreliabilityandresistancetothewindsof heroesconnecteddirectlywithlightandpurity.
change.Asmythicfigures,theyfighttopreserve Examples:Amaterasu,Apollo,Baldr,Ganesha,
lifeandorderagainstforcesofchaos.Examples: Horus,Phoenix,Quetzalcoatl
TheFourChineseSymbols,Harmonia,Kali,Talos,
Vishnu Judgement:PersonasofJudgementare
harbingersofTheEndofAllThings.Theystandin
Devil:PersonasoftheDevilarediabolical judgementofmenandtheworldingeneraland
creaturesofsinandtemptation.Bynaturethey decidewhethertousherindestructionorrebirth.
seemlessfriendlyandmoresinister,luringtheir Asaresulttheyareoftenlinkedcloselywith
victimsintoruinwithhoneyedwordsandoffers revalationsofthefuture,aswellasofimpending
ofgiftsandpower.Examples:Circe,Delilah, cataclysm.Examples:AncientofDays,Bolon
EmperorPalpatine,Mara,Mephistopheles Yokte,Cassandra,Gabriel,Jormungandr,
Maitreya

PersonaandArcanaIndex
TheFool:PersonasoftheFoolarespecial.In
Personas35theyarethedomainofthe
Protagonist,whoactsasasilent,blankslatefor
theplayer.Assuch,theynormallyhavetheform
ofprotagonistsvariousmythicstories.Whennot
directlyconnectedtoasinglemaincharacter,
FoolPersonasarejesters,mischiefmakersand
heroesthatwalkafinelinebetweencarefree
innocenceandhazardousignorance.Examples:
Anansi,BugsBunny,Candide,Coyote,Don
Quixote,Loki,Puck

TheWorld:PersonasoftheWorldareevenmore
special.InthePersonagamestheyarethe
culminationofthecastsjourneyandstruggle
againsttheotherworldlyforcesthreateningthem.
Thus,theyarentforpublicconsumption,soto
speak,andtaketheformofcreationdeitiesand
supreme,almightygods.Examples:AhuraMazda,
Atum,Brahma,Gaia,IzanaginoOkami