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It is therefore essential that students are taught the fundamental skills of judging ball flight and that some time is
allocated to learning these skills.
Type One
e.g. the overhand pass. Characterised by low speed and easily identifiable peak point. This trajectory is easiest
to judge.
Student A and B play the ball back and forth. C and D try to hit the ball with
their ball.
All 4 students have a ball they attempt a mid-fight collision.
Peak Point
Aim: To teach reading of ball flight.
Rules: Each player with one ball (any type). Toss the ball in the air, clap at the peak point of the ball.
(By clapping at the moment the ball peaks, the player acknowledges the mid-point of the ball
flight, which helps in judging the point of interception.) Catch the ball.
Progression: Toss the ball in the air, clap at peak allow the ball to bounce or no bounce allowed.
Move to catch it:
sitting down
after turning 180 360
behind back
as close to the ground as possible
lying down with feet
above forehead
with a jump.
Conduct rules:
fair play;
keeping an accurate score.
Procedural rules:
volleyball length court at a width two individual scan stretch, with a net at volleyball height *;
conditioned game - service delivered with I hand
Primary rule change catch first ball, fight 1 to partner, over hand pass, attack with 1 or 2 hands
3 touches
method of scoring;
net touch by player reinforced
max 3 touches
rotation
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.
Strategical solution:
3. Blocking
The block is the first line of defense against the smash. It may be performed by one, two or three front-row players who
jump at the net to stop the smashed ball from crossing the net and to deflect it back into the oppositions court. The
block can also stop the smasher from hitting a particular area of the court, thus channeling the ball to where the back
court defenders have been placed.
Blocking is a difficult skill to master, but time spent practising it will be well rewarded. Good blocking not only wins
points, it can also demoralise the other team and pave the way for victory.
Types of Block
A block can be performed by one player alone or in combination with one or both of the other front court
players to form a two or three- person block.
A two-person block is most common in volleyball, as it is the best compromise between strong blocking and
adequate court coverage, i.e. it is too easy to smash past a one-person block and there is too much court for
only three players to defend it three blockers are used.
Being a good blocker depends on many factors other than jumping high. Much more important is knowing why, when
and where. Read the smasher and control the hands while blocking.
use side steps or cross steps to move along the net, and use a brake step to stop
lateral movement before jumping.
Aim: To teach control in the air and the use of the hands when blocking.
Rules: Students block against a wall, above a chalk line. The whole hand should be
placed on the wall. Dont touch the wall (except with the hands).
KTP: Students jump using vigorous knee extension and controlled arm movement.
Land on the same spot.
Shadow Block
Court Size: From 8m x 4m up to 12m x 6m, depending on ability of students and court marking available.
(Inside lines of a badminton court are satisfactory.)
Net Height: Mens height will give the students time and encourage longer rallies.
Ball: Soft Touch
Contacts: All overhand passes
Tactics
a. There are three court zones. b. Service reception formation: designated setter is
Students rotate clockwise when they student 2 who stands at the net; students 1 and 3
win the right to serve receive service.
Official Rules 3 v 3
Court Size: From 8m x 4m up to 12m x 6m, depending on ability of students and court marking available.
(Inside lines of a badminton court are satisfactory.)
Net Height: Mens height will give the students time and encourage longer rallies.
Ball: Soft Touch
Contacts: Underarm serve, underhand pass, smash & block are introduced
Minimum two contacts, maximum three.
1. The server is designated as a back court student and is not allowed to block or smash.
2. The block does not count as one of the teams three contacts.
3. Server must serve from behind the baseline.
4. Net contact and centre line faults are strictly enforced (to prevent blockers and smashers landing on top of each
other at the net).
d. Defence with no block. e. Defence with one blocker. Use only against a strong
Student 2 covers against the short attack; smasher. Student 2 moves from outside the line of the
students 1 and 3 cover deep block and prepared to cover against a tip attack.
.
Tactics
a. There are four court zones. b. Service reception formation;
Player 1 is a back court player. designated setter is player 3.
Players 2, 3 and 4 are front players Players 4, 1 and 2 are ready to receive the serve.
.