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Version 1.

1 Update
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* Fixed (shopkeeper) Han's AI. He now patrols around the shop, keeping it tidy.
He's also quite a bit more dashing, if I say so myself.
* Han now goes to bed, locks the doors, and will shoot trespassers on sight, so
beware.
* As part of balancing sneaking and trespassing, the shop lights will now turn off
at night.
* The Black (Operative) packs have had their brown sleeping bags retextured to
black, as well as black metal compasses, more befitting someone concerned about
stealth.
* Toned down the brightness of the Field Medic packs, added some red styling.
* I edited the Roving Trader Outfit to add +10 Carry Weight, but it was not
available to buy in the shop. That has been rectified. Roving Trader Outfits and
various wastelander goggles and hats now have their own shelf space.
* Fixed a bug where the Roving Trader Hat would add +10 Carry Weight.
* Fixed a bug where Han and Gail would take quite a bit of abuse from the player
before retaliating. Now, one hit is enough for them to turn on you.

IMPORTANT INFORMATION

1) DO NOT USE WITH BLACKWOLF BACKPACKS 1.0a - Use this mod stand-alone only! Do not
use with the optional "container" modules!

2) INTENDED FOR USE WITH FWE'S HARSHEST WEIGHT SETTING - For balance purposes.

Overview
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This mod is an attempt to take the fantastic Blackwolf Backpack mod by
HarbingerSP001, balian, and bunsaki and better integrate them into the game. The
primary goal of this mod was to make backpacks a key gameplay element with
meaningful choices along the way. Backpacks are slowly made available as the
player gains levels.

This mod is designed with the Harshest weight penalty of FWE in mind; using this
mod with the lowest carry weight setting in FWE will bring your carry capacity
slowly up to FWE default levels, possibly a little beyond.

I have also made the decision to de-brand the Blackwolf logo from the backpack
textures, as I felt that made them fit better within the world.

Features
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1) 5 styles of 5 backpacks, each with their own set of bonuses!

Nomad: "Dirty" burlap texture. Provides no bonuses, and carries 10lbs. less than
other packs. On the flip side, these are always available first, and are much
cheaper.

Commando: Uses the Digital Camo design. Provides bonuses to Big Guns and Action
Points.

Operative: Black packs with stealth in mind. Provides a lockpick bonus and the
smallest sneak penalty.

Technician: Uses the ACUPAT design. Provides bonuses to Repair and Explosives.
Field Medic: Uses the SNOW design. Provides bonuses to Science and Medicine.

You'll note that I have eliminated the JDSF camo design from the original Blackwolf
lineup for now, since I felt that there was an overabundance of choices here
already. That, and the last thing this game needs is yet another item that adds a
bonus to small guns.

Pack sizes are: Satchel (+25), Backpack (+35), Rucksack (+45), Trailblazer (+55),
and Lonetrekker (+75). Subtract 10lbs. for Nomad packs.

2) New NPC vendor!

Han and Gail Douglas have opened The Pack Shack next to the watertower in
Springvale. There, you'll find all the packs for sale. Han and Gail have daily
schedules, and the shack itself should be Companion-friendly (it is navmeshed).
Han doesn't react well to his merchandise being tampered with, so be careful...

3) Balanced by Level!

When you first arrive at the Pack Shack, you won't see much; one lonesome Nomad's
Satchel occupies the far wall. As you gain levels, more packs will become
available to you. You will see new releases from level 3 to 17, so check back
often.

My philosophy is that the player can always get more caps; I think this is a better
approach than making the top-rank packs extremely expensive. To get better packs,
you'll need to actually play the game, which means gaining levels.

Bugs
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- Han doesn't do much, because for some reason he won't sandbox properly (when set
to sandbox his legs "twitch" and tries to go in the direction of an idle marker,
but he never makes it... strange, because Gail works fine). He is set to Travel AI,
and will dutifully (albeit boringly) offer his services from behind the counter.

- The shop is open 24-hours a day while I figure out what is wrong with Han's AI
(won't sandbox, won't lock the doors, etc). He remains ever-vigilant over his
merchandise for now.

Incompatibility
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I modified the Roving Trader outfit to have +10lbs carry weight, any mod that
modifies that particular piece of armor will be incompatible. Any mod that changes
the space directly to the right of the Springvale water tower will also be
incompatible.

DO NOT use in conjunction with Blackwolf Backpacks 1.0a, as this mod uses that one
as a resource, heavily. I have no idea what would happen if you tried to use it,
so don't.

Should be fully compatible with FWE (as that was the intention in the first place).
can be used with vanilla FO3 with no expansions, but you will end up with a crazy-
high carry capacity by level 17.

Future Plans
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1) Backpacks in the Wasteland: I'd like to see regular Wastelanders and Scavengers
toting around (level-appropriate) Nomad packs. This will involve releasing a
compatibility patch for Project Beauty.

2) Quest-line: I have a quest written that I'd like to drop in very soon. It will
involve allowing the player to help or hurt the Douglas family situation. Extra-
marital affairs, backstabbing, or reconciliation; the choice is yours.

Boring Legal
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Do whatever you want, just mention myself and the other authors when you do so.

Cleaned with FO3edit for maximum freshness. 0% PlaceAtMe, MSG, and Trans Fats.

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